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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/matrix3x3.h
/* --------------------------------------------------------------------------- Open Asset Import Library (assimp) --------------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** @file matrix3x3.h * @brief Definition of a 3x3 matrix, including operators when compiling in C++ */ #pragma once #ifndef AI_MATRIX3X3_H_INC #define AI_MATRIX3X3_H_INC #ifdef __GNUC__ # pragma GCC system_header #endif #include <assimp/defs.h> #ifdef __cplusplus template <typename T> class aiMatrix4x4t; template <typename T> class aiVector2t; template <typename T> class aiVector3t; // --------------------------------------------------------------------------- /** @brief Represents a row-major 3x3 matrix * * There's much confusion about matrix layouts (column vs. row order). * This is *always* a row-major matrix. Not even with the * #aiProcess_ConvertToLeftHanded flag, which absolutely does not affect * matrix order - it just affects the handedness of the coordinate system * defined thereby. */ template <typename TReal> class aiMatrix3x3t { public: aiMatrix3x3t() AI_NO_EXCEPT : a1(static_cast<TReal>(1.0f)), a2(), a3(), b1(), b2(static_cast<TReal>(1.0f)), b3(), c1(), c2(), c3(static_cast<TReal>(1.0f)) {} aiMatrix3x3t ( TReal _a1, TReal _a2, TReal _a3, TReal _b1, TReal _b2, TReal _b3, TReal _c1, TReal _c2, TReal _c3) : a1(_a1), a2(_a2), a3(_a3), b1(_b1), b2(_b2), b3(_b3), c1(_c1), c2(_c2), c3(_c3) {} // matrix multiplication. aiMatrix3x3t& operator *= (const aiMatrix3x3t& m); aiMatrix3x3t operator * (const aiMatrix3x3t& m) const; // array access operators TReal* operator[] (unsigned int p_iIndex); const TReal* operator[] (unsigned int p_iIndex) const; // comparison operators bool operator== (const aiMatrix3x3t<TReal>& m) const; bool operator!= (const aiMatrix3x3t<TReal>& m) const; bool Equal(const aiMatrix3x3t<TReal> &m, TReal epsilon = ai_epsilon) const; template <typename TOther> operator aiMatrix3x3t<TOther> () const; // ------------------------------------------------------------------- /** @brief Construction from a 4x4 matrix. The remaining parts * of the matrix are ignored. */ explicit aiMatrix3x3t( const aiMatrix4x4t<TReal>& pMatrix); // ------------------------------------------------------------------- /** @brief Transpose the matrix */ aiMatrix3x3t& Transpose(); // ------------------------------------------------------------------- /** @brief Invert the matrix. * If the matrix is not invertible all elements are set to qnan. * Beware, use (f != f) to check whether a TReal f is qnan. */ aiMatrix3x3t& Inverse(); TReal Determinant() const; // ------------------------------------------------------------------- /** @brief Returns a rotation matrix for a rotation around z * @param a Rotation angle, in radians * @param out Receives the output matrix * @return Reference to the output matrix */ static aiMatrix3x3t& RotationZ(TReal a, aiMatrix3x3t& out); // ------------------------------------------------------------------- /** @brief Returns a rotation matrix for a rotation around * an arbitrary axis. * * @param a Rotation angle, in radians * @param axis Axis to rotate around * @param out To be filled */ static aiMatrix3x3t& Rotation( TReal a, const aiVector3t<TReal>& axis, aiMatrix3x3t& out); // ------------------------------------------------------------------- /** @brief Returns a translation matrix * @param v Translation vector * @param out Receives the output matrix * @return Reference to the output matrix */ static aiMatrix3x3t& Translation( const aiVector2t<TReal>& v, aiMatrix3x3t& out); // ------------------------------------------------------------------- /** @brief A function for creating a rotation matrix that rotates a * vector called "from" into another vector called "to". * Input : from[3], to[3] which both must be *normalized* non-zero vectors * Output: mtx[3][3] -- a 3x3 matrix in column-major form * Authors: Tomas Möller, John Hughes * "Efficiently Building a Matrix to Rotate One Vector to Another" * Journal of Graphics Tools, 4(4):1-4, 1999 */ static aiMatrix3x3t& FromToMatrix(const aiVector3t<TReal>& from, const aiVector3t<TReal>& to, aiMatrix3x3t& out); public: TReal a1, a2, a3; TReal b1, b2, b3; TReal c1, c2, c3; }; typedef aiMatrix3x3t<ai_real> aiMatrix3x3; #else struct aiMatrix3x3 { ai_real a1, a2, a3; ai_real b1, b2, b3; ai_real c1, c2, c3; }; #endif // __cplusplus #endif // AI_MATRIX3X3_H_INC
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/texture.h
/* --------------------------------------------------------------------------- Open Asset Import Library (assimp) --------------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** @file texture.h * @brief Defines texture helper structures for the library * * Used for file formats which embed their textures into the model file. * Supported are both normal textures, which are stored as uncompressed * pixels, and "compressed" textures, which are stored in a file format * such as PNG or TGA. */ #pragma once #ifndef AI_TEXTURE_H_INC #define AI_TEXTURE_H_INC #ifdef __GNUC__ # pragma GCC system_header #endif #include <assimp/types.h> #ifdef __cplusplus extern "C" { #endif // -------------------------------------------------------------------------------- /** \def AI_EMBEDDED_TEXNAME_PREFIX * \ref AI_MAKE_EMBEDDED_TEXNAME */ #ifndef AI_EMBEDDED_TEXNAME_PREFIX # define AI_EMBEDDED_TEXNAME_PREFIX "*" #endif /** @def AI_MAKE_EMBEDDED_TEXNAME * Used to build the reserved path name used by the material system to * reference textures that are embedded into their corresponding * model files. The parameter specifies the index of the texture * (zero-based, in the aiScene::mTextures array) */ #if (!defined AI_MAKE_EMBEDDED_TEXNAME) # define AI_MAKE_EMBEDDED_TEXNAME(_n_) AI_EMBEDDED_TEXNAME_PREFIX # _n_ #endif #include "./Compiler/pushpack1.h" // -------------------------------------------------------------------------------- /** @brief Helper structure to represent a texel in a ARGB8888 format * * Used by aiTexture. */ struct aiTexel { unsigned char b,g,r,a; #ifdef __cplusplus //! Comparison operator bool operator== (const aiTexel& other) const { return b == other.b && r == other.r && g == other.g && a == other.a; } //! Inverse comparison operator bool operator!= (const aiTexel& other) const { return b != other.b || r != other.r || g != other.g || a != other.a; } //! Conversion to a floating-point 4d color operator aiColor4D() const { return aiColor4D(r/255.f,g/255.f,b/255.f,a/255.f); } #endif // __cplusplus } PACK_STRUCT; #include "./Compiler/poppack1.h" #define HINTMAXTEXTURELEN 9 // -------------------------------------------------------------------------------- /** Helper structure to describe an embedded texture * * Normally textures are contained in external files but some file formats embed * them directly in the model file. There are two types of embedded textures: * 1. Uncompressed textures. The color data is given in an uncompressed format. * 2. Compressed textures stored in a file format like png or jpg. The raw file * bytes are given so the application must utilize an image decoder (e.g. DevIL) to * get access to the actual color data. * * Embedded textures are referenced from materials using strings like "*0", "*1", etc. * as the texture paths (a single asterisk character followed by the * zero-based index of the texture in the aiScene::mTextures array). */ struct aiTexture { /** Width of the texture, in pixels * * If mHeight is zero the texture is compressed in a format * like JPEG. In this case mWidth specifies the size of the * memory area pcData is pointing to, in bytes. */ unsigned int mWidth; /** Height of the texture, in pixels * * If this value is zero, pcData points to an compressed texture * in any format (e.g. JPEG). */ unsigned int mHeight; /** A hint from the loader to make it easier for applications * to determine the type of embedded textures. * * If mHeight != 0 this member is show how data is packed. Hint will consist of * two parts: channel order and channel bitness (count of the bits for every * color channel). For simple parsing by the viewer it's better to not omit * absent color channel and just use 0 for bitness. For example: * 1. Image contain RGBA and 8 bit per channel, achFormatHint == "rgba8888"; * 2. Image contain ARGB and 8 bit per channel, achFormatHint == "argb8888"; * 3. Image contain RGB and 5 bit for R and B channels and 6 bit for G channel, achFormatHint == "rgba5650"; * 4. One color image with B channel and 1 bit for it, achFormatHint == "rgba0010"; * If mHeight == 0 then achFormatHint is set set to '\\0\\0\\0\\0' if the loader has no additional * information about the texture file format used OR the * file extension of the format without a trailing dot. If there * are multiple file extensions for a format, the shortest * extension is chosen (JPEG maps to 'jpg', not to 'jpeg'). * E.g. 'dds\\0', 'pcx\\0', 'jpg\\0'. All characters are lower-case. * The fourth character will always be '\\0'. */ char achFormatHint[ HINTMAXTEXTURELEN ];// 8 for string + 1 for terminator. /** Data of the texture. * * Points to an array of mWidth * mHeight aiTexel's. * The format of the texture data is always ARGB8888 to * make the implementation for user of the library as easy * as possible. If mHeight = 0 this is a pointer to a memory * buffer of size mWidth containing the compressed texture * data. Good luck, have fun! */ C_STRUCT aiTexel* pcData; /** Texture original filename * * Used to get the texture reference */ C_STRUCT aiString mFilename; #ifdef __cplusplus //! For compressed textures (mHeight == 0): compare the //! format hint against a given string. //! @param s Input string. 3 characters are maximally processed. //! Example values: "jpg", "png" //! @return true if the given string matches the format hint bool CheckFormat(const char* s) const { if (nullptr == s) { return false; } return (0 == ::strncmp(achFormatHint, s, sizeof(achFormatHint))); } // Construction aiTexture() AI_NO_EXCEPT : mWidth(0), mHeight(0), pcData(nullptr), mFilename() { memset(achFormatHint, 0, sizeof(achFormatHint)); } // Destruction ~aiTexture () { delete[] pcData; } #endif }; #ifdef __cplusplus } #endif #endif // AI_TEXTURE_H_INC
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/BlobIOSystem.h
/* --------------------------------------------------------------------------- Open Asset Import Library (assimp) --------------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** @file Provides cheat implementations for IOSystem and IOStream to * redirect exporter output to a blob chain.*/ #pragma once #ifndef AI_BLOBIOSYSTEM_H_INCLUDED #define AI_BLOBIOSYSTEM_H_INCLUDED #ifdef __GNUC__ #pragma GCC system_header #endif #include <assimp/cexport.h> #include <assimp/DefaultLogger.hpp> #include <assimp/IOStream.hpp> #include <assimp/IOSystem.hpp> #include <cstdint> #include <set> #include <vector> namespace Assimp { class BlobIOSystem; // -------------------------------------------------------------------------------------------- /** Redirect IOStream to a blob */ // -------------------------------------------------------------------------------------------- class BlobIOStream : public IOStream { public: /// @brief The class constructor with all needed parameters /// @param creator Pointer to the creator instance /// @param file The filename /// @param initial The initial size BlobIOStream(BlobIOSystem *creator, const std::string &file, size_t initial = 4096) : buffer(), cur_size(), file_size(), cursor(), initial(initial), file(file), creator(creator) { // empty } /// @brief The class destructor. ~BlobIOStream() override; public: // ------------------------------------------------------------------- aiExportDataBlob *GetBlob() { aiExportDataBlob *blob = new aiExportDataBlob(); blob->size = file_size; blob->data = buffer; buffer = nullptr; return blob; } // ------------------------------------------------------------------- size_t Read(void *, size_t, size_t) override { return 0; } // ------------------------------------------------------------------- size_t Write(const void *pvBuffer, size_t pSize, size_t pCount) override { pSize *= pCount; if (cursor + pSize > cur_size) { Grow(cursor + pSize); } memcpy(buffer + cursor, pvBuffer, pSize); cursor += pSize; file_size = std::max(file_size, cursor); return pCount; } // ------------------------------------------------------------------- aiReturn Seek(size_t pOffset, aiOrigin pOrigin) override { switch (pOrigin) { case aiOrigin_CUR: cursor += pOffset; break; case aiOrigin_END: cursor = file_size - pOffset; break; case aiOrigin_SET: cursor = pOffset; break; default: return AI_FAILURE; } if (cursor > file_size) { Grow(cursor); } file_size = std::max(cursor, file_size); return AI_SUCCESS; } // ------------------------------------------------------------------- size_t Tell() const override { return cursor; } // ------------------------------------------------------------------- size_t FileSize() const override { return file_size; } // ------------------------------------------------------------------- void Flush() override { // ignore } private: // ------------------------------------------------------------------- void Grow(size_t need = 0) { // 1.5 and phi are very heap-friendly growth factors (the first // allows for frequent re-use of heap blocks, the second // forms a fibonacci sequence with similar characteristics - // since this heavily depends on the heap implementation // and other factors as well, i'll just go with 1.5 since // it is quicker to compute). size_t new_size = std::max(initial, std::max(need, cur_size + (cur_size >> 1))); const uint8_t *const old = buffer; buffer = new uint8_t[new_size]; if (old) { memcpy(buffer, old, cur_size); delete[] old; } cur_size = new_size; } private: uint8_t *buffer; size_t cur_size, file_size, cursor, initial; const std::string file; BlobIOSystem *const creator; }; #define AI_BLOBIO_MAGIC "$blobfile" // -------------------------------------------------------------------------------------------- /** Redirect IOSystem to a blob */ // -------------------------------------------------------------------------------------------- class BlobIOSystem : public IOSystem { friend class BlobIOStream; typedef std::pair<std::string, aiExportDataBlob *> BlobEntry; public: /// @brief The default class constructor. BlobIOSystem() : baseName{AI_BLOBIO_MAGIC} { } /// @brief The class constructor with the base name. /// @param baseName The base name. BlobIOSystem(const std::string &baseName) : baseName(baseName) { // empty } ~BlobIOSystem() override { for (BlobEntry &blobby : blobs) { delete blobby.second; } } public: // ------------------------------------------------------------------- const char *GetMagicFileName() const { return baseName.c_str(); } // ------------------------------------------------------------------- aiExportDataBlob *GetBlobChain() { const auto magicName = std::string(this->GetMagicFileName()); const bool hasBaseName = baseName != AI_BLOBIO_MAGIC; // one must be the master aiExportDataBlob *master = nullptr, *cur; for (const BlobEntry &blobby : blobs) { if (blobby.first == magicName) { master = blobby.second; master->name.Set(hasBaseName ? blobby.first : ""); break; } } if (!master) { ASSIMP_LOG_ERROR("BlobIOSystem: no data written or master file was not closed properly."); return nullptr; } cur = master; for (const BlobEntry &blobby : blobs) { if (blobby.second == master) { continue; } cur->next = blobby.second; cur = cur->next; if (hasBaseName) { cur->name.Set(blobby.first); } else { // extract the file extension from the file written const std::string::size_type s = blobby.first.find_first_of('.'); cur->name.Set(s == std::string::npos ? blobby.first : blobby.first.substr(s + 1)); } } // give up blob ownership blobs.clear(); return master; } public: // ------------------------------------------------------------------- bool Exists(const char *pFile) const override { return created.find(std::string(pFile)) != created.end(); } // ------------------------------------------------------------------- char getOsSeparator() const override { return '/'; } // ------------------------------------------------------------------- IOStream *Open(const char *pFile, const char *pMode) override { if (pMode[0] != 'w') { return nullptr; } created.insert(std::string(pFile)); return new BlobIOStream(this, std::string(pFile)); } // ------------------------------------------------------------------- void Close(IOStream *pFile) override { delete pFile; } private: // ------------------------------------------------------------------- void OnDestruct(const std::string &filename, BlobIOStream *child) { // we don't know in which the files are closed, so we // can't reliably say that the first must be the master // file ... blobs.emplace_back(filename, child->GetBlob()); } private: std::string baseName; std::set<std::string> created; std::vector<BlobEntry> blobs; }; // -------------------------------------------------------------------------------------------- BlobIOStream::~BlobIOStream() { if (nullptr != creator) { creator->OnDestruct(file, this); } delete[] buffer; } } // namespace Assimp #endif
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/pbrmaterial.h
/* --------------------------------------------------------------------------- Open Asset Import Library (assimp) --------------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** @file pbrmaterial.h * @brief Deprecated GLTF_PBR macros */ #pragma once #ifndef AI_PBRMATERIAL_H_INC #define AI_PBRMATERIAL_H_INC #ifdef __GNUC__ # pragma GCC system_header # warning pbrmaterial.h is deprecated. Please update to PBR materials in materials.h and glTF-specific items in GltfMaterial.h #else if defined(_MSC_VER) # pragma message("pbrmaterial.h is deprecated. Please update to PBR materials in materials.h and glTF-specific items in GltfMaterial.h") #endif #include <assimp/material.h> #include <assimp/GltfMaterial.h> #define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_FACTOR AI_MATKEY_BASE_COLOR #define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_TEXTURE AI_MATKEY_BASE_COLOR_TEXTURE #define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLIC_FACTOR AI_MATKEY_METALLIC_FACTOR #define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_ROUGHNESS_FACTOR AI_MATKEY_ROUGHNESS_FACTOR #define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS AI_MATKEY_GLOSSINESS_FACTOR #define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS_GLOSSINESS_FACTOR AI_MATKEY_GLOSSINESS_FACTOR // Use AI_MATKEY_SHADING_MODEL == aiShadingMode_Unlit instead #define AI_MATKEY_GLTF_UNLIT "$mat.gltf.unlit", 0, 0 //AI_MATKEY_GLTF_MATERIAL_SHEEN #define AI_MATKEY_GLTF_MATERIAL_SHEEN_COLOR_FACTOR AI_MATKEY_SHEEN_COLOR_FACTOR #define AI_MATKEY_GLTF_MATERIAL_SHEEN_ROUGHNESS_FACTOR AI_MATKEY_SHEEN_ROUGHNESS_FACTOR #define AI_MATKEY_GLTF_MATERIAL_SHEEN_COLOR_TEXTURE AI_MATKEY_SHEEN_COLOR_TEXTURE #define AI_MATKEY_GLTF_MATERIAL_SHEEN_ROUGHNESS_TEXTURE AI_MATKEY_SHEEN_ROUGHNESS_TEXTURE //AI_MATKEY_GLTF_MATERIAL_CLEARCOAT #define AI_MATKEY_GLTF_MATERIAL_CLEARCOAT_FACTOR AI_MATKEY_CLEARCOAT_FACTOR #define AI_MATKEY_GLTF_MATERIAL_CLEARCOAT_ROUGHNESS_FACTOR AI_MATKEY_CLEARCOAT_ROUGHNESS_FACTOR #define AI_MATKEY_GLTF_MATERIAL_CLEARCOAT_TEXTURE AI_MATKEY_CLEARCOAT_TEXTURE #define AI_MATKEY_GLTF_MATERIAL_CLEARCOAT_ROUGHNESS_TEXTURE AI_MATKEY_CLEARCOAT_ROUGHNESS_TEXTURE #define AI_MATKEY_GLTF_MATERIAL_CLEARCOAT_NORMAL_TEXTURE AI_MATKEY_CLEARCOAT_NORMAL_TEXTURE //AI_MATKEY_GLTF_MATERIAL_TRANSMISSION #define AI_MATKEY_GLTF_MATERIAL_TRANSMISSION_FACTOR AI_MATKEY_TRANSMISSION_FACTOR #define AI_MATKEY_GLTF_MATERIAL_TRANSMISSION_TEXTURE AI_MATKEY_TRANSMISSION_TEXTURE #define AI_MATKEY_GLTF_TEXTURE_TEXCOORD(type, N) AI_MATKEY_UVWSRC(type, N) #endif //!!AI_PBRMATERIAL_H_INC
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/vector2.h
/* --------------------------------------------------------------------------- Open Asset Import Library (assimp) --------------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** @file vector2.h * @brief 2D vector structure, including operators when compiling in C++ */ #pragma once #ifndef AI_VECTOR2D_H_INC #define AI_VECTOR2D_H_INC #ifdef __GNUC__ # pragma GCC system_header #endif #ifdef __cplusplus # include <cmath> #else # include <math.h> #endif #include "defs.h" // ---------------------------------------------------------------------------------- /** Represents a two-dimensional vector. */ #ifdef __cplusplus template <typename TReal> class aiVector2t { public: aiVector2t () : x(), y() {} aiVector2t (TReal _x, TReal _y) : x(_x), y(_y) {} explicit aiVector2t (TReal _xyz) : x(_xyz), y(_xyz) {} aiVector2t (const aiVector2t& o) = default; void Set( TReal pX, TReal pY); TReal SquareLength() const ; TReal Length() const ; aiVector2t& Normalize(); const aiVector2t& operator += (const aiVector2t& o); const aiVector2t& operator -= (const aiVector2t& o); const aiVector2t& operator *= (TReal f); const aiVector2t& operator /= (TReal f); TReal operator[](unsigned int i) const; bool operator== (const aiVector2t& other) const; bool operator!= (const aiVector2t& other) const; bool Equal(const aiVector2t &other, TReal epsilon = ai_epsilon) const; aiVector2t& operator= (TReal f); const aiVector2t SymMul(const aiVector2t& o); template <typename TOther> operator aiVector2t<TOther> () const; TReal x, y; }; typedef aiVector2t<ai_real> aiVector2D; #else struct aiVector2D { ai_real x, y; }; #endif // __cplusplus #endif // AI_VECTOR2D_H_INC
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/Bitmap.h
/* --------------------------------------------------------------------------- Open Asset Import Library (assimp) --------------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** @file Bitmap.h * @brief Defines bitmap format helper for textures * * Used for file formats which embed their textures into the model file. */ #pragma once #ifndef AI_BITMAP_H_INC #define AI_BITMAP_H_INC #ifdef __GNUC__ # pragma GCC system_header #endif #include "defs.h" #include <cstdint> #include <cstddef> struct aiTexture; namespace Assimp { class IOStream; // --------------------------------------------------------------------------- /** * This class is used to store and write bitmap information. */ class ASSIMP_API Bitmap { protected: struct Header { uint16_t type; uint32_t size; uint16_t reserved1; uint16_t reserved2; uint32_t offset; // We define the struct size because sizeof(Header) might return a wrong result because of structure padding. static constexpr std::size_t header_size = sizeof(uint16_t) + sizeof(uint32_t) + sizeof(uint16_t) + sizeof(uint16_t) + sizeof(uint32_t); }; struct DIB { uint32_t size; int32_t width; int32_t height; uint16_t planes; uint16_t bits_per_pixel; uint32_t compression; uint32_t image_size; int32_t x_resolution; int32_t y_resolution; uint32_t nb_colors; uint32_t nb_important_colors; // We define the struct size because sizeof(DIB) might return a wrong result because of structure padding. static constexpr std::size_t dib_size = sizeof(uint32_t) + sizeof(int32_t) + sizeof(int32_t) + sizeof(uint16_t) + sizeof(uint16_t) + sizeof(uint32_t) + sizeof(uint32_t) + sizeof(int32_t) + sizeof(int32_t) + sizeof(uint32_t) + sizeof(uint32_t); }; static constexpr std::size_t mBytesPerPixel = 4; public: /// @brief Will save an aiTexture instance as a bitmap. /// @param texture The pointer to the texture instance /// @param file The filename to save into. /// @return true if successfully saved, false if not. static bool Save(aiTexture* texture, IOStream* file); protected: static void WriteHeader(Header& header, IOStream* file); static void WriteDIB(DIB& dib, IOStream* file); static void WriteData(aiTexture* texture, IOStream* file); }; } #endif // AI_BITMAP_H_INC
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/Base64.hpp
/* --------------------------------------------------------------------------- Open Asset Import Library (assimp) --------------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ #pragma once #ifndef AI_BASE64_HPP_INC #define AI_BASE64_HPP_INC #include <assimp/defs.h> #include <stdint.h> #include <vector> #include <string> namespace Assimp { namespace Base64 { /// @brief Will encode the given character buffer from UTF64 to ASCII /// @param in The UTF-64 buffer. /// @param inLength The size of the buffer /// @param out The encoded ASCII string. ASSIMP_API void Encode(const uint8_t *in, size_t inLength, std::string &out); /// @brief Will encode the given character buffer from UTF64 to ASCII. /// @param in A vector, which contains the buffer for encoding. /// @param out The encoded ASCII string. ASSIMP_API void Encode(const std::vector<uint8_t> &in, std::string &out); /// @brief Will encode the given character buffer from UTF64 to ASCII. /// @param in A vector, which contains the buffer for encoding. /// @return The encoded ASCII string. ASSIMP_API std::string Encode(const std::vector<uint8_t> &in); /// @brief Will decode the given character buffer from ASCII to UTF64. /// @param in The ASCII buffer to decode. /// @param inLength The size of the buffer. /// @param out The decoded buffer. /// @return The new buffer size. ASSIMP_API size_t Decode(const char *in, size_t inLength, uint8_t *&out); /// @brief Will decode the given character buffer from ASCII to UTF64. /// @param in The ASCII buffer to decode as a std::string. /// @param out The decoded buffer. /// @return The new buffer size. ASSIMP_API size_t Decode(const std::string &in, std::vector<uint8_t> &out); /// @brief Will decode the given character buffer from ASCII to UTF64. /// @param in The ASCII string. /// @return The decoded buffer in a vector. ASSIMP_API std::vector<uint8_t> Decode(const std::string &in); } // namespace Base64 } // namespace Assimp #endif // AI_BASE64_HPP_INC
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/XMLTools.h
/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ #pragma once #ifndef INCLUDED_ASSIMP_XML_TOOLS_H #define INCLUDED_ASSIMP_XML_TOOLS_H #ifdef __GNUC__ # pragma GCC system_header #endif #include <string> namespace Assimp { // XML escape the 5 XML special characters (",',<,> and &) in |data| // Based on http://stackoverflow.com/questions/5665231 std::string XMLEscape(const std::string& data) { std::string buffer; const size_t size = data.size(); buffer.reserve(size + size / 8); for(size_t i = 0; i < size; ++i) { const char c = data[i]; switch(c) { case '&' : buffer.append("&amp;"); break; case '\"': buffer.append("&quot;"); break; case '\'': buffer.append("&apos;"); break; case '<' : buffer.append("&lt;"); break; case '>' : buffer.append("&gt;"); break; default: buffer.append(&c, 1); break; } } return buffer; } } #endif // INCLUDED_ASSIMP_XML_TOOLS_H
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/camera.h
/* --------------------------------------------------------------------------- Open Asset Import Library (assimp) --------------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** @file camera.h * @brief Defines the aiCamera data structure */ #pragma once #ifndef AI_CAMERA_H_INC #define AI_CAMERA_H_INC #ifdef __GNUC__ #pragma GCC system_header #endif #include "types.h" #ifdef __cplusplus extern "C" { #endif // --------------------------------------------------------------------------- /** Helper structure to describe a virtual camera. * * Cameras have a representation in the node graph and can be animated. * An important aspect is that the camera itself is also part of the * scene-graph. This means, any values such as the look-at vector are not * *absolute*, they're <b>relative</b> to the coordinate system defined * by the node which corresponds to the camera. This allows for camera * animations. For static cameras parameters like the 'look-at' or 'up' vectors * are usually specified directly in aiCamera, but beware, they could also * be encoded in the node transformation. The following (pseudo)code sample * shows how to do it: <br><br> * @code * // Get the camera matrix for a camera at a specific time * // if the node hierarchy for the camera does not contain * // at least one animated node this is a static computation * get-camera-matrix (node sceneRoot, camera cam) : matrix * { * node cnd = find-node-for-camera(cam) * matrix cmt = identity() * * // as usual - get the absolute camera transformation for this frame * for each node nd in hierarchy from sceneRoot to cnd * matrix cur * if (is-animated(nd)) * cur = eval-animation(nd) * else cur = nd->mTransformation; * cmt = mult-matrices( cmt, cur ) * end for * * // now multiply with the camera's own local transform * cam = mult-matrices (cam, get-camera-matrix(cmt) ) * } * @endcode * * @note some file formats (such as 3DS, ASE) export a "target point" - * the point the camera is looking at (it can even be animated). Assimp * writes the target point as a subnode of the camera's main node, * called "<camName>.Target". However this is just additional information * then the transformation tracks of the camera main node make the * camera already look in the right direction. * */ struct aiCamera { /** The name of the camera. * * There must be a node in the scenegraph with the same name. * This node specifies the position of the camera in the scene * hierarchy and can be animated. */ C_STRUCT aiString mName; /** Position of the camera relative to the coordinate space * defined by the corresponding node. * * The default value is 0|0|0. */ C_STRUCT aiVector3D mPosition; /** 'Up' - vector of the camera coordinate system relative to * the coordinate space defined by the corresponding node. * * The 'right' vector of the camera coordinate system is * the cross product of the up and lookAt vectors. * The default value is 0|1|0. The vector * may be normalized, but it needn't. */ C_STRUCT aiVector3D mUp; /** 'LookAt' - vector of the camera coordinate system relative to * the coordinate space defined by the corresponding node. * * This is the viewing direction of the user. * The default value is 0|0|1. The vector * may be normalized, but it needn't. */ C_STRUCT aiVector3D mLookAt; /** Horizontal field of view angle, in radians. * * The field of view angle is the angle between the center * line of the screen and the left or right border. * The default value is 1/4PI. */ float mHorizontalFOV; /** Distance of the near clipping plane from the camera. * * The value may not be 0.f (for arithmetic reasons to prevent * a division through zero). The default value is 0.1f. */ float mClipPlaneNear; /** Distance of the far clipping plane from the camera. * * The far clipping plane must, of course, be further away than the * near clipping plane. The default value is 1000.f. The ratio * between the near and the far plane should not be too * large (between 1000-10000 should be ok) to avoid floating-point * inaccuracies which could lead to z-fighting. */ float mClipPlaneFar; /** Screen aspect ratio. * * This is the ration between the width and the height of the * screen. Typical values are 4/3, 1/2 or 1/1. This value is * 0 if the aspect ratio is not defined in the source file. * 0 is also the default value. */ float mAspect; /** Half horizontal orthographic width, in scene units. * * The orthographic width specifies the half width of the * orthographic view box. If non-zero the camera is * orthographic and the mAspect should define to the * ratio between the orthographic width and height * and mHorizontalFOV should be set to 0. * The default value is 0 (not orthographic). */ float mOrthographicWidth; #ifdef __cplusplus aiCamera() AI_NO_EXCEPT : mUp(0.f, 1.f, 0.f), mLookAt(0.f, 0.f, 1.f), mHorizontalFOV(0.25f * (float)AI_MATH_PI), mClipPlaneNear(0.1f), mClipPlaneFar(1000.f), mAspect(0.f), mOrthographicWidth(0.f) {} /** @brief Get a *right-handed* camera matrix from me * @param out Camera matrix to be filled */ void GetCameraMatrix(aiMatrix4x4 &out) const { /** todo: test ... should work, but i'm not absolutely sure */ /** We don't know whether these vectors are already normalized ...*/ aiVector3D zaxis = mLookAt; zaxis.Normalize(); aiVector3D yaxis = mUp; yaxis.Normalize(); aiVector3D xaxis = mUp ^ mLookAt; xaxis.Normalize(); out.a4 = -(xaxis * mPosition); out.b4 = -(yaxis * mPosition); out.c4 = -(zaxis * mPosition); out.a1 = xaxis.x; out.a2 = xaxis.y; out.a3 = xaxis.z; out.b1 = yaxis.x; out.b2 = yaxis.y; out.b3 = yaxis.z; out.c1 = zaxis.x; out.c2 = zaxis.y; out.c3 = zaxis.z; out.d1 = out.d2 = out.d3 = 0.f; out.d4 = 1.f; } #endif }; #ifdef __cplusplus } #endif #endif // AI_CAMERA_H_INC
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/scene.h
/* --------------------------------------------------------------------------- Open Asset Import Library (assimp) --------------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** @file scene.h * @brief Defines the data structures in which the imported scene is returned. */ #pragma once #ifndef AI_SCENE_H_INC #define AI_SCENE_H_INC #ifdef __GNUC__ # pragma GCC system_header #endif #include <assimp/types.h> #include <assimp/texture.h> #include <assimp/mesh.h> #include <assimp/light.h> #include <assimp/camera.h> #include <assimp/material.h> #include <assimp/anim.h> #include <assimp/metadata.h> #ifdef __cplusplus # include <cstdlib> extern "C" { #endif #ifdef __GNUC__ #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wattributes" #endif // ------------------------------------------------------------------------------- /** * A node in the imported hierarchy. * * Each node has name, a parent node (except for the root node), * a transformation relative to its parent and possibly several child nodes. * Simple file formats don't support hierarchical structures - for these formats * the imported scene does consist of only a single root node without children. */ // ------------------------------------------------------------------------------- struct ASSIMP_API aiNode { /** The name of the node. * * The name might be empty (length of zero) but all nodes which * need to be referenced by either bones or animations are named. * Multiple nodes may have the same name, except for nodes which are referenced * by bones (see #aiBone and #aiMesh::mBones). Their names *must* be unique. * * Cameras and lights reference a specific node by name - if there * are multiple nodes with this name, they are assigned to each of them. * <br> * There are no limitations with regard to the characters contained in * the name string as it is usually taken directly from the source file. * * Implementations should be able to handle tokens such as whitespace, tabs, * line feeds, quotation marks, ampersands etc. * * Sometimes assimp introduces new nodes not present in the source file * into the hierarchy (usually out of necessity because sometimes the * source hierarchy format is simply not compatible). Their names are * surrounded by @verbatim <> @endverbatim e.g. * @verbatim<DummyRootNode> @endverbatim. */ C_STRUCT aiString mName; /** The transformation relative to the node's parent. */ C_STRUCT aiMatrix4x4 mTransformation; /** Parent node. nullptr if this node is the root node. */ C_STRUCT aiNode* mParent; /** The number of child nodes of this node. */ unsigned int mNumChildren; /** The child nodes of this node. nullptr if mNumChildren is 0. */ C_STRUCT aiNode** mChildren; /** The number of meshes of this node. */ unsigned int mNumMeshes; /** The meshes of this node. Each entry is an index into the * mesh list of the #aiScene. */ unsigned int* mMeshes; /** Metadata associated with this node or nullptr if there is no metadata. * Whether any metadata is generated depends on the source file format. See the * @link importer_notes @endlink page for more information on every source file * format. Importers that don't document any metadata don't write any. */ C_STRUCT aiMetadata* mMetaData; #ifdef __cplusplus /** Constructor */ aiNode(); /** Construction from a specific name */ explicit aiNode(const std::string& name); /** Destructor */ ~aiNode(); /** Searches for a node with a specific name, beginning at this * nodes. Normally you will call this method on the root node * of the scene. * * @param name Name to search for * @return nullptr or a valid Node if the search was successful. */ inline const aiNode* FindNode(const aiString& name) const { return FindNode(name.data); } inline aiNode* FindNode(const aiString& name) { return FindNode(name.data); } const aiNode* FindNode(const char* name) const; aiNode* FindNode(const char* name); /** * @brief Will add new children. * @param numChildren Number of children to add. * @param children The array with pointers showing to the children. */ void addChildren(unsigned int numChildren, aiNode **children); #endif // __cplusplus }; #ifdef __GNUC__ #pragma GCC diagnostic pop #endif // ------------------------------------------------------------------------------- /** * Specifies that the scene data structure that was imported is not complete. * This flag bypasses some internal validations and allows the import * of animation skeletons, material libraries or camera animation paths * using Assimp. Most applications won't support such data. */ #define AI_SCENE_FLAGS_INCOMPLETE 0x1 /** * This flag is set by the validation postprocess-step (aiPostProcess_ValidateDS) * if the validation is successful. In a validated scene you can be sure that * any cross references in the data structure (e.g. vertex indices) are valid. */ #define AI_SCENE_FLAGS_VALIDATED 0x2 /** * This flag is set by the validation postprocess-step (aiPostProcess_ValidateDS) * if the validation is successful but some issues have been found. * This can for example mean that a texture that does not exist is referenced * by a material or that the bone weights for a vertex don't sum to 1.0 ... . * In most cases you should still be able to use the import. This flag could * be useful for applications which don't capture Assimp's log output. */ #define AI_SCENE_FLAGS_VALIDATION_WARNING 0x4 /** * This flag is currently only set by the aiProcess_JoinIdenticalVertices step. * It indicates that the vertices of the output meshes aren't in the internal * verbose format anymore. In the verbose format all vertices are unique, * no vertex is ever referenced by more than one face. */ #define AI_SCENE_FLAGS_NON_VERBOSE_FORMAT 0x8 /** * Denotes pure height-map terrain data. Pure terrains usually consist of quads, * sometimes triangles, in a regular grid. The x,y coordinates of all vertex * positions refer to the x,y coordinates on the terrain height map, the z-axis * stores the elevation at a specific point. * * TER (Terragen) and HMP (3D Game Studio) are height map formats. * @note Assimp is probably not the best choice for loading *huge* terrains - * fully triangulated data takes extremely much free store and should be avoided * as long as possible (typically you'll do the triangulation when you actually * need to render it). */ #define AI_SCENE_FLAGS_TERRAIN 0x10 /** * Specifies that the scene data can be shared between structures. For example: * one vertex in few faces. \ref AI_SCENE_FLAGS_NON_VERBOSE_FORMAT can not be * used for this because \ref AI_SCENE_FLAGS_NON_VERBOSE_FORMAT has internal * meaning about postprocessing steps. */ #define AI_SCENE_FLAGS_ALLOW_SHARED 0x20 // ------------------------------------------------------------------------------- /** The root structure of the imported data. * * Everything that was imported from the given file can be accessed from here. * Objects of this class are generally maintained and owned by Assimp, not * by the caller. You shouldn't want to instance it, nor should you ever try to * delete a given scene on your own. */ // ------------------------------------------------------------------------------- struct aiScene { /** Any combination of the AI_SCENE_FLAGS_XXX flags. By default * this value is 0, no flags are set. Most applications will * want to reject all scenes with the AI_SCENE_FLAGS_INCOMPLETE * bit set. */ unsigned int mFlags; /** The root node of the hierarchy. * * There will always be at least the root node if the import * was successful (and no special flags have been set). * Presence of further nodes depends on the format and content * of the imported file. */ C_STRUCT aiNode* mRootNode; /** The number of meshes in the scene. */ unsigned int mNumMeshes; /** The array of meshes. * * Use the indices given in the aiNode structure to access * this array. The array is mNumMeshes in size. If the * AI_SCENE_FLAGS_INCOMPLETE flag is not set there will always * be at least ONE material. */ C_STRUCT aiMesh** mMeshes; /** The number of materials in the scene. */ unsigned int mNumMaterials; /** The array of materials. * * Use the index given in each aiMesh structure to access this * array. The array is mNumMaterials in size. If the * AI_SCENE_FLAGS_INCOMPLETE flag is not set there will always * be at least ONE material. */ C_STRUCT aiMaterial** mMaterials; /** The number of animations in the scene. */ unsigned int mNumAnimations; /** The array of animations. * * All animations imported from the given file are listed here. * The array is mNumAnimations in size. */ C_STRUCT aiAnimation** mAnimations; /** The number of textures embedded into the file */ unsigned int mNumTextures; /** The array of embedded textures. * * Not many file formats embed their textures into the file. * An example is Quake's MDL format (which is also used by * some GameStudio versions) */ C_STRUCT aiTexture** mTextures; /** The number of light sources in the scene. Light sources * are fully optional, in most cases this attribute will be 0 */ unsigned int mNumLights; /** The array of light sources. * * All light sources imported from the given file are * listed here. The array is mNumLights in size. */ C_STRUCT aiLight** mLights; /** The number of cameras in the scene. Cameras * are fully optional, in most cases this attribute will be 0 */ unsigned int mNumCameras; /** The array of cameras. * * All cameras imported from the given file are listed here. * The array is mNumCameras in size. The first camera in the * array (if existing) is the default camera view into * the scene. */ C_STRUCT aiCamera** mCameras; /** * @brief The global metadata assigned to the scene itself. * * This data contains global metadata which belongs to the scene like * unit-conversions, versions, vendors or other model-specific data. This * can be used to store format-specific metadata as well. */ C_STRUCT aiMetadata* mMetaData; /** The name of the scene itself. */ C_STRUCT aiString mName; /** * */ unsigned int mNumSkeletons; /** * */ C_STRUCT aiSkeleton **mSkeletons; #ifdef __cplusplus //! Default constructor - set everything to 0/nullptr ASSIMP_API aiScene(); //! Destructor ASSIMP_API ~aiScene(); //! Check whether the scene contains meshes //! Unless no special scene flags are set this will always be true. inline bool HasMeshes() const { return mMeshes != nullptr && mNumMeshes > 0; } //! Check whether the scene contains materials //! Unless no special scene flags are set this will always be true. inline bool HasMaterials() const { return mMaterials != nullptr && mNumMaterials > 0; } //! Check whether the scene contains lights inline bool HasLights() const { return mLights != nullptr && mNumLights > 0; } //! Check whether the scene contains textures inline bool HasTextures() const { return mTextures != nullptr && mNumTextures > 0; } //! Check whether the scene contains cameras inline bool HasCameras() const { return mCameras != nullptr && mNumCameras > 0; } //! Check whether the scene contains animations inline bool HasAnimations() const { return mAnimations != nullptr && mNumAnimations > 0; } bool hasSkeletons() const { return mSkeletons != nullptr && mNumSkeletons > 0; } //! Returns a short filename from a full path static const char* GetShortFilename(const char* filename) { const char* lastSlash = strrchr(filename, '/'); if (lastSlash == nullptr) { lastSlash = strrchr(filename, '\\'); } const char* shortFilename = lastSlash != nullptr ? lastSlash + 1 : filename; return shortFilename; } //! Returns an embedded texture const aiTexture* GetEmbeddedTexture(const char* filename) const { return GetEmbeddedTextureAndIndex(filename).first; } //! Returns an embedded texture and its index std::pair<const aiTexture*, int> GetEmbeddedTextureAndIndex(const char* filename) const { if (nullptr==filename) { return std::make_pair(nullptr, -1); } // lookup using texture ID (if referenced like: "*1", "*2", etc.) if ('*' == *filename) { int index = std::atoi(filename + 1); if (0 > index || mNumTextures <= static_cast<unsigned>(index)) { return std::make_pair(nullptr, -1); } return std::make_pair(mTextures[index], index); } // lookup using filename const char* shortFilename = GetShortFilename(filename); if (nullptr == shortFilename) { return std::make_pair(nullptr, -1); } for (unsigned int i = 0; i < mNumTextures; i++) { const char* shortTextureFilename = GetShortFilename(mTextures[i]->mFilename.C_Str()); if (strcmp(shortTextureFilename, shortFilename) == 0) { return std::make_pair(mTextures[i], static_cast<int>(i)); } } return std::make_pair(nullptr, -1); } #endif // __cplusplus /** Internal data, do not touch */ #ifdef __cplusplus void* mPrivate; #else char* mPrivate; #endif }; #ifdef __cplusplus } #endif //! extern "C" #endif // AI_SCENE_H_INC
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/ObjMaterial.h
/* --------------------------------------------------------------------------- Open Asset Import Library (assimp) --------------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** @file OBJMATERIAL.h * @brief Obj-specific material macros * */ #ifndef AI_OBJMATERIAL_H_INC #define AI_OBJMATERIAL_H_INC #ifdef __GNUC__ # pragma GCC system_header #endif #include <assimp/material.h> // --------------------------------------------------------------------------- // the original illum property #define AI_MATKEY_OBJ_ILLUM "$mat.illum", 0, 0 // --------------------------------------------------------------------------- // --------------------------------------------------------------------------- // Pure key names for all obj texture-related properties //! @cond MATS_DOC_FULL // support for bump -bm #define _AI_MATKEY_OBJ_BUMPMULT_BASE "$tex.bumpmult" //! @endcond // --------------------------------------------------------------------------- #define AI_MATKEY_OBJ_BUMPMULT(type, N) _AI_MATKEY_OBJ_BUMPMULT_BASE, type, N //! @cond MATS_DOC_FULL #define AI_MATKEY_OBJ_BUMPMULT_NORMALS(N) \ AI_MATKEY_OBJ_BUMPMULT(aiTextureType_NORMALS, N) #define AI_MATKEY_OBJ_BUMPMULT_HEIGHT(N) \ AI_MATKEY_OBJ_BUMPMULT(aiTextureType_HEIGHT, N) //! @endcond #endif
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/BaseImporter.h
/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ /// @file Definition of the base class for all importer worker classes. #pragma once #ifndef INCLUDED_AI_BASEIMPORTER_H #define INCLUDED_AI_BASEIMPORTER_H #ifdef __GNUC__ #pragma GCC system_header #endif #include "Exceptional.h" #include <assimp/types.h> #include <assimp/ProgressHandler.hpp> #include <exception> #include <set> #include <vector> #include <memory> struct aiScene; struct aiImporterDesc; namespace Assimp { // Forward declarations class Importer; class IOSystem; class BaseProcess; class SharedPostProcessInfo; class IOStream; // utility to do char4 to uint32 in a portable manner #define AI_MAKE_MAGIC(string) ((uint32_t)((string[0] << 24) + \ (string[1] << 16) + (string[2] << 8) + string[3])) using UByteBuffer = std::vector<uint8_t>; using ByteBuffer = std::vector<int8_t>; // --------------------------------------------------------------------------- /** FOR IMPORTER PLUGINS ONLY: The BaseImporter defines a common interface * for all importer worker classes. * * The interface defines two functions: CanRead() is used to check if the * importer can handle the format of the given file. If an implementation of * this function returns true, the importer then calls ReadFile() which * imports the given file. ReadFile is not overridable, it just calls * InternReadFile() and catches any ImportErrorException that might occur. */ class ASSIMP_API BaseImporter { friend class Importer; public: /** Constructor to be privately used by #Importer */ BaseImporter() AI_NO_EXCEPT; /** Destructor, private as well */ virtual ~BaseImporter(); // ------------------------------------------------------------------- /** Returns whether the class can handle the format of the given file. * * The implementation is expected to perform a full check of the file * structure, possibly searching the first bytes of the file for magic * identifiers or keywords. * * @param pFile Path and file name of the file to be examined. * @param pIOHandler The IO handler to use for accessing any file. * @param checkSig Legacy; do not use. * @return true if the class can read this file, false if not or if * unsure. */ virtual bool CanRead( const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const = 0; // ------------------------------------------------------------------- /** Imports the given file and returns the imported data. * If the import succeeds, ownership of the data is transferred to * the caller. If the import fails, nullptr is returned. The function * takes care that any partially constructed data is destroyed * beforehand. * * @param pImp #Importer object hosting this loader. * @param pFile Path of the file to be imported. * @param pIOHandler IO-Handler used to open this and possible other files. * @return The imported data or nullptr if failed. If it failed a * human-readable error description can be retrieved by calling * GetErrorText() * * @note This function is not intended to be overridden. Implement * InternReadFile() to do the import. If an exception is thrown somewhere * in InternReadFile(), this function will catch it and transform it into * a suitable response to the caller. */ aiScene *ReadFile( Importer *pImp, const std::string &pFile, IOSystem *pIOHandler); // ------------------------------------------------------------------- /** Returns the error description of the last error that occurred. * If the error is due to a std::exception, this will return the message. * Exceptions can also be accessed with GetException(). * @return A description of the last error that occurred. An empty * string if there was no error. */ const std::string &GetErrorText() const { return m_ErrorText; } // ------------------------------------------------------------------- /** Returns the exception of the last exception that occurred. * Note: Exceptions are not the only source of error details, so GetErrorText * should be consulted too. * @return The last exception that occurred. */ const std::exception_ptr& GetException() const { return m_Exception; } // ------------------------------------------------------------------- /** Called prior to ReadFile(). * The function is a request to the importer to update its configuration * basing on the Importer's configuration property list. * @param pImp Importer instance */ virtual void SetupProperties( const Importer *pImp); // ------------------------------------------------------------------- /** Called by #Importer::GetImporterInfo to get a description of * some loader features. Importers must provide this information. */ virtual const aiImporterDesc *GetInfo() const = 0; /** * Will be called only by scale process when scaling is requested. */ void SetFileScale(double scale) { fileScale = scale; } // ------------------------------------------------------------------- /** Called by #Importer::GetExtensionList for each loaded importer. * Take the extension list contained in the structure returned by * #GetInfo and insert all file extensions into the given set. * @param extension set to collect file extensions in*/ void GetExtensionList(std::set<std::string> &extensions); protected: double importerScale = 1.0; double fileScale = 1.0; // ------------------------------------------------------------------- /** Imports the given file into the given scene structure. The * function is expected to throw an ImportErrorException if there is * an error. If it terminates normally, the data in aiScene is * expected to be correct. Override this function to implement the * actual importing. * <br> * The output scene must meet the following requirements:<br> * <ul> * <li>At least a root node must be there, even if its only purpose * is to reference one mesh.</li> * <li>aiMesh::mPrimitiveTypes may be 0. The types of primitives * in the mesh are determined automatically in this case.</li> * <li>the vertex data is stored in a pseudo-indexed "verbose" format. * In fact this means that every vertex that is referenced by * a face is unique. Or the other way round: a vertex index may * not occur twice in a single aiMesh.</li> * <li>aiAnimation::mDuration may be -1. Assimp determines the length * of the animation automatically in this case as the length of * the longest animation channel.</li> * <li>aiMesh::mBitangents may be nullptr if tangents and normals are * given. In this case bitangents are computed as the cross product * between normal and tangent.</li> * <li>There needn't be a material. If none is there a default material * is generated. However, it is recommended practice for loaders * to generate a default material for yourself that matches the * default material setting for the file format better than Assimp's * generic default material. Note that default materials *should* * be named AI_DEFAULT_MATERIAL_NAME if they're just color-shaded * or AI_DEFAULT_TEXTURED_MATERIAL_NAME if they define a (dummy) * texture. </li> * </ul> * If the AI_SCENE_FLAGS_INCOMPLETE-Flag is <b>not</b> set:<ul> * <li> at least one mesh must be there</li> * <li> there may be no meshes with 0 vertices or faces</li> * </ul> * This won't be checked (except by the validation step): Assimp will * crash if one of the conditions is not met! * * @param pFile Path of the file to be imported. * @param pScene The scene object to hold the imported data. * nullptr is not a valid parameter. * @param pIOHandler The IO handler to use for any file access. * nullptr is not a valid parameter. */ virtual void InternReadFile( const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) = 0; public: // static utilities // ------------------------------------------------------------------- /** A utility for CanRead(). * * The function searches the header of a file for a specific token * and returns true if this token is found. This works for text * files only. There is a rudimentary handling of UNICODE files. * The comparison is case independent. * * @param pIOSystem IO System to work with * @param file File name of the file * @param tokens List of tokens to search for * @param numTokens Size of the token array * @param searchBytes Number of bytes to be searched for the tokens. */ static bool SearchFileHeaderForToken( IOSystem *pIOSystem, const std::string &file, const char **tokens, std::size_t numTokens, unsigned int searchBytes = 200, bool tokensSol = false, bool noGraphBeforeTokens = false); // ------------------------------------------------------------------- /** @brief Check whether a file has a specific file extension * @param pFile Input file * @param ext0 Extension to check for. Lowercase characters only, no dot! * @param ext1 Optional second extension * @param ext2 Optional third extension * @note Case-insensitive */ static bool SimpleExtensionCheck( const std::string &pFile, const char *ext0, const char *ext1 = nullptr, const char *ext2 = nullptr); // ------------------------------------------------------------------- /** @brief Check whether a file has one of the passed file extensions * @param pFile Input file * @param extensions Extensions to check for. Lowercase characters only, no dot! * @note Case-insensitive */ static bool HasExtension( const std::string &pFile, const std::set<std::string> &extensions); // ------------------------------------------------------------------- /** @brief Extract file extension from a string * @param pFile Input file * @return Extension without trailing dot, all lowercase */ static std::string GetExtension( const std::string &pFile); // ------------------------------------------------------------------- /** @brief Check whether a file starts with one or more magic tokens * @param pFile Input file * @param pIOHandler IO system to be used * @param magic n magic tokens * @params num Size of magic * @param offset Offset from file start where tokens are located * @param Size of one token, in bytes. Maximally 16 bytes. * @return true if one of the given tokens was found * * @note For convenience, the check is also performed for the * byte-swapped variant of all tokens (big endian). Only for * tokens of size 2,4. */ static bool CheckMagicToken( IOSystem *pIOHandler, const std::string &pFile, const void *magic, std::size_t num, unsigned int offset = 0, unsigned int size = 4); // ------------------------------------------------------------------- /** An utility for all text file loaders. It converts a file to our * UTF8 character set. Errors are reported, but ignored. * * @param data File buffer to be converted to UTF8 data. The buffer * is resized as appropriate. */ static void ConvertToUTF8( std::vector<char> &data); // ------------------------------------------------------------------- /** An utility for all text file loaders. It converts a file from our * UTF8 character set back to ISO-8859-1. Errors are reported, but ignored. * * @param data File buffer to be converted from UTF8 to ISO-8859-1. The buffer * is resized as appropriate. */ static void ConvertUTF8toISO8859_1( std::string &data); // ------------------------------------------------------------------- /// @brief Enum to define, if empty files are ok or not. enum TextFileMode { ALLOW_EMPTY, FORBID_EMPTY }; // ------------------------------------------------------------------- /** Utility for text file loaders which copies the contents of the * file into a memory buffer and converts it to our UTF8 * representation. * @param stream Stream to read from. * @param data Output buffer to be resized and filled with the * converted text file data. The buffer is terminated with * a binary 0. * @param mode Whether it is OK to load empty text files. */ static void TextFileToBuffer( IOStream *stream, std::vector<char> &data, TextFileMode mode = FORBID_EMPTY); // ------------------------------------------------------------------- /** Utility function to move a std::vector into a aiScene array * @param vec The vector to be moved * @param out The output pointer to the allocated array. * @param numOut The output count of elements copied. */ template <typename T> AI_FORCE_INLINE static void CopyVector( std::vector<T> &vec, T *&out, unsigned int &outLength) { outLength = unsigned(vec.size()); if (outLength) { out = new T[outLength]; std::swap_ranges(vec.begin(), vec.end(), out); } } // ------------------------------------------------------------------- /** Utility function to move a std::vector of unique_ptrs into a aiScene array * @param vec The vector of unique_ptrs to be moved * @param out The output pointer to the allocated array. * @param numOut The output count of elements copied. */ template <typename T> AI_FORCE_INLINE static void CopyVector( std::vector<std::unique_ptr<T> > &vec, T **&out, unsigned int &outLength) { outLength = unsigned(vec.size()); if (outLength) { out = new T*[outLength]; T** outPtr = out; std::for_each(vec.begin(), vec.end(), [&outPtr](std::unique_ptr<T>& uPtr){*outPtr = uPtr.release(); ++outPtr; }); } } private: /* Pushes state into importer for the importer scale */ void UpdateImporterScale(Importer *pImp); protected: /// Error description in case there was one. std::string m_ErrorText; /// The exception, in case there was one. std::exception_ptr m_Exception; /// Currently set progress handler. ProgressHandler *m_progress; }; } // end of namespace Assimp #endif // AI_BASEIMPORTER_H_INC
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/Logger.hpp
/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ /** @file Logger.hpp * @brief Abstract base class 'Logger', base of the logging system. */ #pragma once #ifndef INCLUDED_AI_LOGGER_H #define INCLUDED_AI_LOGGER_H #include <assimp/types.h> #include <assimp/TinyFormatter.h> namespace Assimp { class LogStream; // Maximum length of a log message. Longer messages are rejected. #define MAX_LOG_MESSAGE_LENGTH 1024u // ---------------------------------------------------------------------------------- /** @brief CPP-API: Abstract interface for logger implementations. * Assimp provides a default implementation and uses it for almost all * logging stuff ('DefaultLogger'). This class defines just basic logging * behavior and is not of interest for you. Instead, take a look at #DefaultLogger. */ class ASSIMP_API Logger #ifndef SWIG : public Intern::AllocateFromAssimpHeap #endif { public: // ---------------------------------------------------------------------- /** @enum LogSeverity * @brief Log severity to describe the granularity of logging. */ enum LogSeverity { NORMAL, ///< Normal granularity of logging DEBUGGING, ///< Debug messages will be logged, but not verbose debug messages. VERBOSE ///< All messages will be logged }; // ---------------------------------------------------------------------- /** @enum ErrorSeverity * @brief Description for severity of a log message. * * Every LogStream has a bitwise combination of these flags. * A LogStream doesn't receive any messages of a specific type * if it doesn't specify the corresponding ErrorSeverity flag. */ enum ErrorSeverity { Debugging = 1, //!< Debug log message Info = 2, //!< Info log message Warn = 4, //!< Warn log message Err = 8 //!< Error log message }; /** @brief Virtual destructor */ virtual ~Logger(); // ---------------------------------------------------------------------- /** @brief Writes a debug message * @param message Debug message*/ void debug(const char* message); template<typename... T> void debug(T&&... args) { debug(formatMessage(std::forward<T>(args)...).c_str()); } // ---------------------------------------------------------------------- /** @brief Writes a debug message * @param message Debug message*/ void verboseDebug(const char* message); template<typename... T> void verboseDebug(T&&... args) { verboseDebug(formatMessage(std::forward<T>(args)...).c_str()); } // ---------------------------------------------------------------------- /** @brief Writes a info message * @param message Info message*/ void info(const char* message); template<typename... T> void info(T&&... args) { info(formatMessage(std::forward<T>(args)...).c_str()); } // ---------------------------------------------------------------------- /** @brief Writes a warning message * @param message Warn message*/ void warn(const char* message); template<typename... T> void warn(T&&... args) { warn(formatMessage(std::forward<T>(args)...).c_str()); } // ---------------------------------------------------------------------- /** @brief Writes an error message * @param message Error message*/ void error(const char* message); template<typename... T> void error(T&&... args) { error(formatMessage(std::forward<T>(args)...).c_str()); } // ---------------------------------------------------------------------- /** @brief Set a new log severity. * @param log_severity New severity for logging*/ void setLogSeverity(LogSeverity log_severity); // ---------------------------------------------------------------------- /** @brief Get the current log severity*/ LogSeverity getLogSeverity() const; // ---------------------------------------------------------------------- /** @brief Attach a new log-stream * * The logger takes ownership of the stream and is responsible * for its destruction (which is done using ::delete when the logger * itself is destroyed). Call detachStream to detach a stream and to * gain ownership of it again. * @param pStream Log-stream to attach * @param severity Message filter, specified which types of log * messages are dispatched to the stream. Provide a bitwise * combination of the ErrorSeverity flags. * @return true if the stream has been attached, false otherwise.*/ virtual bool attachStream(LogStream *pStream, unsigned int severity = Debugging | Err | Warn | Info) = 0; // ---------------------------------------------------------------------- /** @brief Detach a still attached stream from the logger (or * modify the filter flags bits) * @param pStream Log-stream instance for detaching * @param severity Provide a bitwise combination of the ErrorSeverity * flags. This value is &~ed with the current flags of the stream, * if the result is 0 the stream is detached from the Logger and * the caller retakes the possession of the stream. * @return true if the stream has been detached, false otherwise.*/ virtual bool detachStream(LogStream *pStream, unsigned int severity = Debugging | Err | Warn | Info) = 0; protected: /** * Default constructor */ Logger() AI_NO_EXCEPT; /** * Construction with a given log severity */ explicit Logger(LogSeverity severity); // ---------------------------------------------------------------------- /** * @brief Called as a request to write a specific debug message * @param message Debug message. Never longer than * MAX_LOG_MESSAGE_LENGTH characters (excluding the '0'). * @note The message string is only valid until the scope of * the function is left. */ virtual void OnDebug(const char* message)= 0; // ---------------------------------------------------------------------- /** * @brief Called as a request to write a specific verbose debug message * @param message Debug message. Never longer than * MAX_LOG_MESSAGE_LENGTH characters (excluding the '0'). * @note The message string is only valid until the scope of * the function is left. */ virtual void OnVerboseDebug(const char *message) = 0; // ---------------------------------------------------------------------- /** * @brief Called as a request to write a specific info message * @param message Info message. Never longer than * MAX_LOG_MESSAGE_LENGTH characters (ecxluding the '0'). * @note The message string is only valid until the scope of * the function is left. */ virtual void OnInfo(const char* message) = 0; // ---------------------------------------------------------------------- /** * @brief Called as a request to write a specific warn message * @param message Warn message. Never longer than * MAX_LOG_MESSAGE_LENGTH characters (exluding the '0'). * @note The message string is only valid until the scope of * the function is left. */ virtual void OnWarn(const char* essage) = 0; // ---------------------------------------------------------------------- /** * @brief Called as a request to write a specific error message * @param message Error message. Never longer than * MAX_LOG_MESSAGE_LENGTH characters (exluding the '0'). * @note The message string is only valid until the scope of * the function is left. */ virtual void OnError(const char* message) = 0; protected: std::string formatMessage(Assimp::Formatter::format f) { return f; } template<typename... T, typename U> std::string formatMessage(Assimp::Formatter::format f, U&& u, T&&... args) { return formatMessage(std::move(f << std::forward<U>(u)), std::forward<T>(args)...); } protected: LogSeverity m_Severity; }; // ---------------------------------------------------------------------------------- inline Logger::Logger() AI_NO_EXCEPT : m_Severity(NORMAL) { // empty } // ---------------------------------------------------------------------------------- inline Logger::~Logger() = default; // ---------------------------------------------------------------------------------- inline Logger::Logger(LogSeverity severity) : m_Severity(severity) { // empty } // ---------------------------------------------------------------------------------- inline void Logger::setLogSeverity(LogSeverity log_severity){ m_Severity = log_severity; } // ---------------------------------------------------------------------------------- // Log severity getter inline Logger::LogSeverity Logger::getLogSeverity() const { return m_Severity; } } // Namespace Assimp // ------------------------------------------------------------------------------------------------ #define ASSIMP_LOG_WARN(...) \ Assimp::DefaultLogger::get()->warn(__VA_ARGS__) #define ASSIMP_LOG_ERROR(...) \ Assimp::DefaultLogger::get()->error(__VA_ARGS__) #define ASSIMP_LOG_DEBUG(...) \ Assimp::DefaultLogger::get()->debug(__VA_ARGS__) #define ASSIMP_LOG_VERBOSE_DEBUG(...) \ Assimp::DefaultLogger::get()->verboseDebug(__VA_ARGS__) #define ASSIMP_LOG_INFO(...) \ Assimp::DefaultLogger::get()->info(__VA_ARGS__) #endif // !! INCLUDED_AI_LOGGER_H
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/cimport.h
/* --------------------------------------------------------------------------- Open Asset Import Library (assimp) --------------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** @file cimport.h * @brief Defines the C-API to the Open Asset Import Library. */ #pragma once #ifndef AI_ASSIMP_H_INC #define AI_ASSIMP_H_INC #ifdef __GNUC__ #pragma GCC system_header #endif #include <assimp/importerdesc.h> #include <assimp/types.h> #ifdef __cplusplus extern "C" { #endif struct aiScene; struct aiFileIO; typedef void (*aiLogStreamCallback)(const char * /* message */, char * /* user */); // -------------------------------------------------------------------------------- /** C-API: Represents a log stream. A log stream receives all log messages and * streams them _somewhere_. * @see aiGetPredefinedLogStream * @see aiAttachLogStream * @see aiDetachLogStream */ // -------------------------------------------------------------------------------- struct aiLogStream { /** callback to be called */ aiLogStreamCallback callback; /** user data to be passed to the callback */ char *user; }; // -------------------------------------------------------------------------------- /** C-API: Represents an opaque set of settings to be used during importing. * @see aiCreatePropertyStore * @see aiReleasePropertyStore * @see aiImportFileExWithProperties * @see aiSetPropertyInteger * @see aiSetPropertyFloat * @see aiSetPropertyString * @see aiSetPropertyMatrix */ // -------------------------------------------------------------------------------- struct aiPropertyStore { char sentinel; }; /** Our own C boolean type */ typedef int aiBool; #define AI_FALSE 0 #define AI_TRUE 1 // -------------------------------------------------------------------------------- /** Reads the given file and returns its content. * * If the call succeeds, the imported data is returned in an aiScene structure. * The data is intended to be read-only, it stays property of the ASSIMP * library and will be stable until aiReleaseImport() is called. After you're * done with it, call aiReleaseImport() to free the resources associated with * this file. If the import fails, NULL is returned instead. Call * aiGetErrorString() to retrieve a human-readable error text. * @param pFile Path and filename of the file to be imported, * expected to be a null-terminated c-string. NULL is not a valid value. * @param pFlags Optional post processing steps to be executed after * a successful import. Provide a bitwise combination of the * #aiPostProcessSteps flags. * @return Pointer to the imported data or NULL if the import failed. */ ASSIMP_API const C_STRUCT aiScene *aiImportFile( const char *pFile, unsigned int pFlags); // -------------------------------------------------------------------------------- /** Reads the given file using user-defined I/O functions and returns * its content. * * If the call succeeds, the imported data is returned in an aiScene structure. * The data is intended to be read-only, it stays property of the ASSIMP * library and will be stable until aiReleaseImport() is called. After you're * done with it, call aiReleaseImport() to free the resources associated with * this file. If the import fails, NULL is returned instead. Call * aiGetErrorString() to retrieve a human-readable error text. * @param pFile Path and filename of the file to be imported, * expected to be a null-terminated c-string. NULL is not a valid value. * @param pFlags Optional post processing steps to be executed after * a successful import. Provide a bitwise combination of the * #aiPostProcessSteps flags. * @param pFS aiFileIO structure. Will be used to open the model file itself * and any other files the loader needs to open. Pass NULL to use the default * implementation. * @return Pointer to the imported data or NULL if the import failed. * @note Include <aiFileIO.h> for the definition of #aiFileIO. */ ASSIMP_API const C_STRUCT aiScene *aiImportFileEx( const char *pFile, unsigned int pFlags, C_STRUCT aiFileIO *pFS); // -------------------------------------------------------------------------------- /** Same as #aiImportFileEx, but adds an extra parameter containing importer settings. * * @param pFile Path and filename of the file to be imported, * expected to be a null-terminated c-string. NULL is not a valid value. * @param pFlags Optional post processing steps to be executed after * a successful import. Provide a bitwise combination of the * #aiPostProcessSteps flags. * @param pFS aiFileIO structure. Will be used to open the model file itself * and any other files the loader needs to open. Pass NULL to use the default * implementation. * @param pProps #aiPropertyStore instance containing import settings. * @return Pointer to the imported data or NULL if the import failed. * @note Include <aiFileIO.h> for the definition of #aiFileIO. * @see aiImportFileEx */ ASSIMP_API const C_STRUCT aiScene *aiImportFileExWithProperties( const char *pFile, unsigned int pFlags, C_STRUCT aiFileIO *pFS, const C_STRUCT aiPropertyStore *pProps); // -------------------------------------------------------------------------------- /** Reads the given file from a given memory buffer, * * If the call succeeds, the contents of the file are returned as a pointer to an * aiScene object. The returned data is intended to be read-only, the importer keeps * ownership of the data and will destroy it upon destruction. If the import fails, * NULL is returned. * A human-readable error description can be retrieved by calling aiGetErrorString(). * @param pBuffer Pointer to the file data * @param pLength Length of pBuffer, in bytes * @param pFlags Optional post processing steps to be executed after * a successful import. Provide a bitwise combination of the * #aiPostProcessSteps flags. If you wish to inspect the imported * scene first in order to fine-tune your post-processing setup, * consider to use #aiApplyPostProcessing(). * @param pHint An additional hint to the library. If this is a non empty string, * the library looks for a loader to support the file extension specified by pHint * and passes the file to the first matching loader. If this loader is unable to * completely the request, the library continues and tries to determine the file * format on its own, a task that may or may not be successful. * Check the return value, and you'll know ... * @return A pointer to the imported data, NULL if the import failed. * * @note This is a straightforward way to decode models from memory * buffers, but it doesn't handle model formats that spread their * data across multiple files or even directories. Examples include * OBJ or MD3, which outsource parts of their material info into * external scripts. If you need full functionality, provide * a custom IOSystem to make Assimp find these files and use * the regular aiImportFileEx()/aiImportFileExWithProperties() API. */ ASSIMP_API const C_STRUCT aiScene *aiImportFileFromMemory( const char *pBuffer, unsigned int pLength, unsigned int pFlags, const char *pHint); // -------------------------------------------------------------------------------- /** Same as #aiImportFileFromMemory, but adds an extra parameter containing importer settings. * * @param pBuffer Pointer to the file data * @param pLength Length of pBuffer, in bytes * @param pFlags Optional post processing steps to be executed after * a successful import. Provide a bitwise combination of the * #aiPostProcessSteps flags. If you wish to inspect the imported * scene first in order to fine-tune your post-processing setup, * consider to use #aiApplyPostProcessing(). * @param pHint An additional hint to the library. If this is a non empty string, * the library looks for a loader to support the file extension specified by pHint * and passes the file to the first matching loader. If this loader is unable to * completely the request, the library continues and tries to determine the file * format on its own, a task that may or may not be successful. * Check the return value, and you'll know ... * @param pProps #aiPropertyStore instance containing import settings. * @return A pointer to the imported data, NULL if the import failed. * * @note This is a straightforward way to decode models from memory * buffers, but it doesn't handle model formats that spread their * data across multiple files or even directories. Examples include * OBJ or MD3, which outsource parts of their material info into * external scripts. If you need full functionality, provide * a custom IOSystem to make Assimp find these files and use * the regular aiImportFileEx()/aiImportFileExWithProperties() API. * @see aiImportFileFromMemory */ ASSIMP_API const C_STRUCT aiScene *aiImportFileFromMemoryWithProperties( const char *pBuffer, unsigned int pLength, unsigned int pFlags, const char *pHint, const C_STRUCT aiPropertyStore *pProps); // -------------------------------------------------------------------------------- /** Apply post-processing to an already-imported scene. * * This is strictly equivalent to calling #aiImportFile()/#aiImportFileEx with the * same flags. However, you can use this separate function to inspect the imported * scene first to fine-tune your post-processing setup. * @param pScene Scene to work on. * @param pFlags Provide a bitwise combination of the #aiPostProcessSteps flags. * @return A pointer to the post-processed data. Post processing is done in-place, * meaning this is still the same #aiScene which you passed for pScene. However, * _if_ post-processing failed, the scene could now be NULL. That's quite a rare * case, post processing steps are not really designed to 'fail'. To be exact, * the #aiProcess_ValidateDataStructure flag is currently the only post processing step * which can actually cause the scene to be reset to NULL. */ ASSIMP_API const C_STRUCT aiScene *aiApplyPostProcessing( const C_STRUCT aiScene *pScene, unsigned int pFlags); // -------------------------------------------------------------------------------- /** Get one of the predefine log streams. This is the quick'n'easy solution to * access Assimp's log system. Attaching a log stream can slightly reduce Assimp's * overall import performance. * * Usage is rather simple (this will stream the log to a file, named log.txt, and * the stdout stream of the process: * @code * struct aiLogStream c; * c = aiGetPredefinedLogStream(aiDefaultLogStream_FILE,"log.txt"); * aiAttachLogStream(&c); * c = aiGetPredefinedLogStream(aiDefaultLogStream_STDOUT,NULL); * aiAttachLogStream(&c); * @endcode * * @param pStreams One of the #aiDefaultLogStream enumerated values. * @param file Solely for the #aiDefaultLogStream_FILE flag: specifies the file to write to. * Pass NULL for all other flags. * @return The log stream. callback is set to NULL if something went wrong. */ ASSIMP_API C_STRUCT aiLogStream aiGetPredefinedLogStream( C_ENUM aiDefaultLogStream pStreams, const char *file); // -------------------------------------------------------------------------------- /** Attach a custom log stream to the libraries' logging system. * * Attaching a log stream can slightly reduce Assimp's overall import * performance. Multiple log-streams can be attached. * @param stream Describes the new log stream. * @note To ensure proper destruction of the logging system, you need to manually * call aiDetachLogStream() on every single log stream you attach. * Alternatively (for the lazy folks) #aiDetachAllLogStreams is provided. */ ASSIMP_API void aiAttachLogStream( const C_STRUCT aiLogStream *stream); // -------------------------------------------------------------------------------- /** Enable verbose logging. Verbose logging includes debug-related stuff and * detailed import statistics. This can have severe impact on import performance * and memory consumption. However, it might be useful to find out why a file * didn't read correctly. * @param d AI_TRUE or AI_FALSE, your decision. */ ASSIMP_API void aiEnableVerboseLogging(aiBool d); // -------------------------------------------------------------------------------- /** Detach a custom log stream from the libraries' logging system. * * This is the counterpart of #aiAttachLogStream. If you attached a stream, * don't forget to detach it again. * @param stream The log stream to be detached. * @return AI_SUCCESS if the log stream has been detached successfully. * @see aiDetachAllLogStreams */ ASSIMP_API C_ENUM aiReturn aiDetachLogStream( const C_STRUCT aiLogStream *stream); // -------------------------------------------------------------------------------- /** Detach all active log streams from the libraries' logging system. * This ensures that the logging system is terminated properly and all * resources allocated by it are actually freed. If you attached a stream, * don't forget to detach it again. * @see aiAttachLogStream * @see aiDetachLogStream */ ASSIMP_API void aiDetachAllLogStreams(void); // -------------------------------------------------------------------------------- /** Releases all resources associated with the given import process. * * Call this function after you're done with the imported data. * @param pScene The imported data to release. NULL is a valid value. */ ASSIMP_API void aiReleaseImport( const C_STRUCT aiScene *pScene); // -------------------------------------------------------------------------------- /** Returns the error text of the last failed import process. * * @return A textual description of the error that occurred at the last * import process. NULL if there was no error. There can't be an error if you * got a non-NULL #aiScene from #aiImportFile/#aiImportFileEx/#aiApplyPostProcessing. */ ASSIMP_API const char *aiGetErrorString(void); // -------------------------------------------------------------------------------- /** Returns whether a given file extension is supported by ASSIMP * * @param szExtension Extension for which the function queries support for. * Must include a leading dot '.'. Example: ".3ds", ".md3" * @return AI_TRUE if the file extension is supported. */ ASSIMP_API aiBool aiIsExtensionSupported( const char *szExtension); // -------------------------------------------------------------------------------- /** Get a list of all file extensions supported by ASSIMP. * * If a file extension is contained in the list this does, of course, not * mean that ASSIMP is able to load all files with this extension. * @param szOut String to receive the extension list. * Format of the list: "*.3ds;*.obj;*.dae". NULL is not a valid parameter. */ ASSIMP_API void aiGetExtensionList( C_STRUCT aiString *szOut); // -------------------------------------------------------------------------------- /** Get the approximated storage required by an imported asset * @param pIn Input asset. * @param in Data structure to be filled. */ ASSIMP_API void aiGetMemoryRequirements( const C_STRUCT aiScene *pIn, C_STRUCT aiMemoryInfo *in); // -------------------------------------------------------------------------------- /** Create an empty property store. Property stores are used to collect import * settings. * @return New property store. Property stores need to be manually destroyed using * the #aiReleasePropertyStore API function. */ ASSIMP_API C_STRUCT aiPropertyStore *aiCreatePropertyStore(void); // -------------------------------------------------------------------------------- /** Delete a property store. * @param p Property store to be deleted. */ ASSIMP_API void aiReleasePropertyStore(C_STRUCT aiPropertyStore *p); // -------------------------------------------------------------------------------- /** Set an integer property. * * This is the C-version of #Assimp::Importer::SetPropertyInteger(). In the C * interface, properties are always shared by all imports. It is not possible to * specify them per import. * * @param store Store to modify. Use #aiCreatePropertyStore to obtain a store. * @param szName Name of the configuration property to be set. All supported * public properties are defined in the config.h header file (AI_CONFIG_XXX). * @param value New value for the property */ ASSIMP_API void aiSetImportPropertyInteger( C_STRUCT aiPropertyStore *store, const char *szName, int value); // -------------------------------------------------------------------------------- /** Set a floating-point property. * * This is the C-version of #Assimp::Importer::SetPropertyFloat(). In the C * interface, properties are always shared by all imports. It is not possible to * specify them per import. * * @param store Store to modify. Use #aiCreatePropertyStore to obtain a store. * @param szName Name of the configuration property to be set. All supported * public properties are defined in the config.h header file (AI_CONFIG_XXX). * @param value New value for the property */ ASSIMP_API void aiSetImportPropertyFloat( C_STRUCT aiPropertyStore *store, const char *szName, ai_real value); // -------------------------------------------------------------------------------- /** Set a string property. * * This is the C-version of #Assimp::Importer::SetPropertyString(). In the C * interface, properties are always shared by all imports. It is not possible to * specify them per import. * * @param store Store to modify. Use #aiCreatePropertyStore to obtain a store. * @param szName Name of the configuration property to be set. All supported * public properties are defined in the config.h header file (AI_CONFIG_XXX). * @param st New value for the property */ ASSIMP_API void aiSetImportPropertyString( C_STRUCT aiPropertyStore *store, const char *szName, const C_STRUCT aiString *st); // -------------------------------------------------------------------------------- /** Set a matrix property. * * This is the C-version of #Assimp::Importer::SetPropertyMatrix(). In the C * interface, properties are always shared by all imports. It is not possible to * specify them per import. * * @param store Store to modify. Use #aiCreatePropertyStore to obtain a store. * @param szName Name of the configuration property to be set. All supported * public properties are defined in the config.h header file (AI_CONFIG_XXX). * @param mat New value for the property */ ASSIMP_API void aiSetImportPropertyMatrix( C_STRUCT aiPropertyStore *store, const char *szName, const C_STRUCT aiMatrix4x4 *mat); // -------------------------------------------------------------------------------- /** Construct a quaternion from a 3x3 rotation matrix. * @param quat Receives the output quaternion. * @param mat Matrix to 'quaternionize'. * @see aiQuaternion(const aiMatrix3x3& pRotMatrix) */ ASSIMP_API void aiCreateQuaternionFromMatrix( C_STRUCT aiQuaternion *quat, const C_STRUCT aiMatrix3x3 *mat); // -------------------------------------------------------------------------------- /** Decompose a transformation matrix into its rotational, translational and * scaling components. * * @param mat Matrix to decompose * @param scaling Receives the scaling component * @param rotation Receives the rotational component * @param position Receives the translational component. * @see aiMatrix4x4::Decompose (aiVector3D&, aiQuaternion&, aiVector3D&) const; */ ASSIMP_API void aiDecomposeMatrix( const C_STRUCT aiMatrix4x4 *mat, C_STRUCT aiVector3D *scaling, C_STRUCT aiQuaternion *rotation, C_STRUCT aiVector3D *position); // -------------------------------------------------------------------------------- /** Transpose a 4x4 matrix. * @param mat Pointer to the matrix to be transposed */ ASSIMP_API void aiTransposeMatrix4( C_STRUCT aiMatrix4x4 *mat); // -------------------------------------------------------------------------------- /** Transpose a 3x3 matrix. * @param mat Pointer to the matrix to be transposed */ ASSIMP_API void aiTransposeMatrix3( C_STRUCT aiMatrix3x3 *mat); // -------------------------------------------------------------------------------- /** Transform a vector by a 3x3 matrix * @param vec Vector to be transformed. * @param mat Matrix to transform the vector with. */ ASSIMP_API void aiTransformVecByMatrix3( C_STRUCT aiVector3D *vec, const C_STRUCT aiMatrix3x3 *mat); // -------------------------------------------------------------------------------- /** Transform a vector by a 4x4 matrix * @param vec Vector to be transformed. * @param mat Matrix to transform the vector with. */ ASSIMP_API void aiTransformVecByMatrix4( C_STRUCT aiVector3D *vec, const C_STRUCT aiMatrix4x4 *mat); // -------------------------------------------------------------------------------- /** Multiply two 4x4 matrices. * @param dst First factor, receives result. * @param src Matrix to be multiplied with 'dst'. */ ASSIMP_API void aiMultiplyMatrix4( C_STRUCT aiMatrix4x4 *dst, const C_STRUCT aiMatrix4x4 *src); // -------------------------------------------------------------------------------- /** Multiply two 3x3 matrices. * @param dst First factor, receives result. * @param src Matrix to be multiplied with 'dst'. */ ASSIMP_API void aiMultiplyMatrix3( C_STRUCT aiMatrix3x3 *dst, const C_STRUCT aiMatrix3x3 *src); // -------------------------------------------------------------------------------- /** Get a 3x3 identity matrix. * @param mat Matrix to receive its personal identity */ ASSIMP_API void aiIdentityMatrix3( C_STRUCT aiMatrix3x3 *mat); // -------------------------------------------------------------------------------- /** Get a 4x4 identity matrix. * @param mat Matrix to receive its personal identity */ ASSIMP_API void aiIdentityMatrix4( C_STRUCT aiMatrix4x4 *mat); // -------------------------------------------------------------------------------- /** Returns the number of import file formats available in the current Assimp build. * Use aiGetImportFormatDescription() to retrieve infos of a specific import format. */ ASSIMP_API size_t aiGetImportFormatCount(void); // -------------------------------------------------------------------------------- /** Returns a description of the nth import file format. Use #aiGetImportFormatCount() * to learn how many import formats are supported. * @param pIndex Index of the import format to retrieve information for. Valid range is * 0 to #aiGetImportFormatCount() * @return A description of that specific import format. NULL if pIndex is out of range. */ ASSIMP_API const C_STRUCT aiImporterDesc *aiGetImportFormatDescription(size_t pIndex); // -------------------------------------------------------------------------------- /** Check if 2D vectors are equal. * @param a First vector to compare * @param b Second vector to compare * @return 1 if the vectors are equal * @return 0 if the vectors are not equal */ ASSIMP_API int aiVector2AreEqual( const C_STRUCT aiVector2D *a, const C_STRUCT aiVector2D *b); // -------------------------------------------------------------------------------- /** Check if 2D vectors are equal using epsilon. * @param a First vector to compare * @param b Second vector to compare * @param epsilon Epsilon * @return 1 if the vectors are equal * @return 0 if the vectors are not equal */ ASSIMP_API int aiVector2AreEqualEpsilon( const C_STRUCT aiVector2D *a, const C_STRUCT aiVector2D *b, const float epsilon); // -------------------------------------------------------------------------------- /** Add 2D vectors. * @param dst First addend, receives result. * @param src Vector to be added to 'dst'. */ ASSIMP_API void aiVector2Add( C_STRUCT aiVector2D *dst, const C_STRUCT aiVector2D *src); // -------------------------------------------------------------------------------- /** Subtract 2D vectors. * @param dst Minuend, receives result. * @param src Vector to be subtracted from 'dst'. */ ASSIMP_API void aiVector2Subtract( C_STRUCT aiVector2D *dst, const C_STRUCT aiVector2D *src); // -------------------------------------------------------------------------------- /** Multiply a 2D vector by a scalar. * @param dst Vector to be scaled by \p s * @param s Scale factor */ ASSIMP_API void aiVector2Scale( C_STRUCT aiVector2D *dst, const float s); // -------------------------------------------------------------------------------- /** Multiply each component of a 2D vector with * the components of another vector. * @param dst First vector, receives result * @param other Second vector */ ASSIMP_API void aiVector2SymMul( C_STRUCT aiVector2D *dst, const C_STRUCT aiVector2D *other); // -------------------------------------------------------------------------------- /** Divide a 2D vector by a scalar. * @param dst Vector to be divided by \p s * @param s Scalar divisor */ ASSIMP_API void aiVector2DivideByScalar( C_STRUCT aiVector2D *dst, const float s); // -------------------------------------------------------------------------------- /** Divide each component of a 2D vector by * the components of another vector. * @param dst Vector as the dividend * @param v Vector as the divisor */ ASSIMP_API void aiVector2DivideByVector( C_STRUCT aiVector2D *dst, C_STRUCT aiVector2D *v); // -------------------------------------------------------------------------------- /** Get the length of a 2D vector. * @return v Vector to evaluate */ ASSIMP_API float aiVector2Length( const C_STRUCT aiVector2D *v); // -------------------------------------------------------------------------------- /** Get the squared length of a 2D vector. * @return v Vector to evaluate */ ASSIMP_API float aiVector2SquareLength( const C_STRUCT aiVector2D *v); // -------------------------------------------------------------------------------- /** Negate a 2D vector. * @param dst Vector to be negated */ ASSIMP_API void aiVector2Negate( C_STRUCT aiVector2D *dst); // -------------------------------------------------------------------------------- /** Get the dot product of 2D vectors. * @param a First vector * @param b Second vector * @return The dot product of vectors */ ASSIMP_API float aiVector2DotProduct( const C_STRUCT aiVector2D *a, const C_STRUCT aiVector2D *b); // -------------------------------------------------------------------------------- /** Normalize a 2D vector. * @param v Vector to normalize */ ASSIMP_API void aiVector2Normalize( C_STRUCT aiVector2D *v); // -------------------------------------------------------------------------------- /** Check if 3D vectors are equal. * @param a First vector to compare * @param b Second vector to compare * @return 1 if the vectors are equal * @return 0 if the vectors are not equal */ ASSIMP_API int aiVector3AreEqual( const C_STRUCT aiVector3D *a, const C_STRUCT aiVector3D *b); // -------------------------------------------------------------------------------- /** Check if 3D vectors are equal using epsilon. * @param a First vector to compare * @param b Second vector to compare * @param epsilon Epsilon * @return 1 if the vectors are equal * @return 0 if the vectors are not equal */ ASSIMP_API int aiVector3AreEqualEpsilon( const C_STRUCT aiVector3D *a, const C_STRUCT aiVector3D *b, const float epsilon); // -------------------------------------------------------------------------------- /** Check if vector \p a is less than vector \p b. * @param a First vector to compare * @param b Second vector to compare * @param epsilon Epsilon * @return 1 if \p a is less than \p b * @return 0 if \p a is equal or greater than \p b */ ASSIMP_API int aiVector3LessThan( const C_STRUCT aiVector3D *a, const C_STRUCT aiVector3D *b); // -------------------------------------------------------------------------------- /** Add 3D vectors. * @param dst First addend, receives result. * @param src Vector to be added to 'dst'. */ ASSIMP_API void aiVector3Add( C_STRUCT aiVector3D *dst, const C_STRUCT aiVector3D *src); // -------------------------------------------------------------------------------- /** Subtract 3D vectors. * @param dst Minuend, receives result. * @param src Vector to be subtracted from 'dst'. */ ASSIMP_API void aiVector3Subtract( C_STRUCT aiVector3D *dst, const C_STRUCT aiVector3D *src); // -------------------------------------------------------------------------------- /** Multiply a 3D vector by a scalar. * @param dst Vector to be scaled by \p s * @param s Scale factor */ ASSIMP_API void aiVector3Scale( C_STRUCT aiVector3D *dst, const float s); // -------------------------------------------------------------------------------- /** Multiply each component of a 3D vector with * the components of another vector. * @param dst First vector, receives result * @param other Second vector */ ASSIMP_API void aiVector3SymMul( C_STRUCT aiVector3D *dst, const C_STRUCT aiVector3D *other); // -------------------------------------------------------------------------------- /** Divide a 3D vector by a scalar. * @param dst Vector to be divided by \p s * @param s Scalar divisor */ ASSIMP_API void aiVector3DivideByScalar( C_STRUCT aiVector3D *dst, const float s); // -------------------------------------------------------------------------------- /** Divide each component of a 3D vector by * the components of another vector. * @param dst Vector as the dividend * @param v Vector as the divisor */ ASSIMP_API void aiVector3DivideByVector( C_STRUCT aiVector3D *dst, C_STRUCT aiVector3D *v); // -------------------------------------------------------------------------------- /** Get the length of a 3D vector. * @return v Vector to evaluate */ ASSIMP_API float aiVector3Length( const C_STRUCT aiVector3D *v); // -------------------------------------------------------------------------------- /** Get the squared length of a 3D vector. * @return v Vector to evaluate */ ASSIMP_API float aiVector3SquareLength( const C_STRUCT aiVector3D *v); // -------------------------------------------------------------------------------- /** Negate a 3D vector. * @param dst Vector to be negated */ ASSIMP_API void aiVector3Negate( C_STRUCT aiVector3D *dst); // -------------------------------------------------------------------------------- /** Get the dot product of 3D vectors. * @param a First vector * @param b Second vector * @return The dot product of vectors */ ASSIMP_API float aiVector3DotProduct( const C_STRUCT aiVector3D *a, const C_STRUCT aiVector3D *b); // -------------------------------------------------------------------------------- /** Get cross product of 3D vectors. * @param dst Vector to receive the result. * @param a First vector * @param b Second vector * @return The dot product of vectors */ ASSIMP_API void aiVector3CrossProduct( C_STRUCT aiVector3D *dst, const C_STRUCT aiVector3D *a, const C_STRUCT aiVector3D *b); // -------------------------------------------------------------------------------- /** Normalize a 3D vector. * @param v Vector to normalize */ ASSIMP_API void aiVector3Normalize( C_STRUCT aiVector3D *v); // -------------------------------------------------------------------------------- /** Check for division by zero and normalize a 3D vector. * @param v Vector to normalize */ ASSIMP_API void aiVector3NormalizeSafe( C_STRUCT aiVector3D *v); // -------------------------------------------------------------------------------- /** Rotate a 3D vector by a quaternion. * @param v The vector to rotate by \p q * @param q Quaternion to use to rotate \p v */ ASSIMP_API void aiVector3RotateByQuaternion( C_STRUCT aiVector3D *v, const C_STRUCT aiQuaternion *q); // -------------------------------------------------------------------------------- /** Construct a 3x3 matrix from a 4x4 matrix. * @param dst Receives the output matrix * @param mat The 4x4 matrix to use */ ASSIMP_API void aiMatrix3FromMatrix4( C_STRUCT aiMatrix3x3 *dst, const C_STRUCT aiMatrix4x4 *mat); // -------------------------------------------------------------------------------- /** Construct a 3x3 matrix from a quaternion. * @param mat Receives the output matrix * @param q The quaternion matrix to use */ ASSIMP_API void aiMatrix3FromQuaternion( C_STRUCT aiMatrix3x3 *mat, const C_STRUCT aiQuaternion *q); // -------------------------------------------------------------------------------- /** Check if 3x3 matrices are equal. * @param a First matrix to compare * @param b Second matrix to compare * @return 1 if the matrices are equal * @return 0 if the matrices are not equal */ ASSIMP_API int aiMatrix3AreEqual( const C_STRUCT aiMatrix3x3 *a, const C_STRUCT aiMatrix3x3 *b); // -------------------------------------------------------------------------------- /** Check if 3x3 matrices are equal. * @param a First matrix to compare * @param b Second matrix to compare * @param epsilon Epsilon * @return 1 if the matrices are equal * @return 0 if the matrices are not equal */ ASSIMP_API int aiMatrix3AreEqualEpsilon( const C_STRUCT aiMatrix3x3 *a, const C_STRUCT aiMatrix3x3 *b, const float epsilon); // -------------------------------------------------------------------------------- /** Invert a 3x3 matrix. * @param mat Matrix to invert */ ASSIMP_API void aiMatrix3Inverse( C_STRUCT aiMatrix3x3 *mat); // -------------------------------------------------------------------------------- /** Get the determinant of a 3x3 matrix. * @param mat Matrix to get the determinant from */ ASSIMP_API float aiMatrix3Determinant( const C_STRUCT aiMatrix3x3 *mat); // -------------------------------------------------------------------------------- /** Get a 3x3 rotation matrix around the Z axis. * @param mat Receives the output matrix * @param angle Rotation angle, in radians */ ASSIMP_API void aiMatrix3RotationZ( C_STRUCT aiMatrix3x3 *mat, const float angle); // -------------------------------------------------------------------------------- /** Returns a 3x3 rotation matrix for a rotation around an arbitrary axis. * @param mat Receives the output matrix * @param axis Rotation axis, should be a normalized vector * @param angle Rotation angle, in radians */ ASSIMP_API void aiMatrix3FromRotationAroundAxis( C_STRUCT aiMatrix3x3 *mat, const C_STRUCT aiVector3D *axis, const float angle); // -------------------------------------------------------------------------------- /** Get a 3x3 translation matrix. * @param mat Receives the output matrix * @param translation The translation vector */ ASSIMP_API void aiMatrix3Translation( C_STRUCT aiMatrix3x3 *mat, const C_STRUCT aiVector2D *translation); // -------------------------------------------------------------------------------- /** Create a 3x3 matrix that rotates one vector to another vector. * @param mat Receives the output matrix * @param from Vector to rotate from * @param to Vector to rotate to */ ASSIMP_API void aiMatrix3FromTo( C_STRUCT aiMatrix3x3 *mat, const C_STRUCT aiVector3D *from, const C_STRUCT aiVector3D *to); // -------------------------------------------------------------------------------- /** Construct a 4x4 matrix from a 3x3 matrix. * @param dst Receives the output matrix * @param mat The 3x3 matrix to use */ ASSIMP_API void aiMatrix4FromMatrix3( C_STRUCT aiMatrix4x4 *dst, const C_STRUCT aiMatrix3x3 *mat); // -------------------------------------------------------------------------------- /** Construct a 4x4 matrix from scaling, rotation and position. * @param mat Receives the output matrix. * @param scaling The scaling for the x,y,z axes * @param rotation The rotation as a hamilton quaternion * @param position The position for the x,y,z axes */ ASSIMP_API void aiMatrix4FromScalingQuaternionPosition( C_STRUCT aiMatrix4x4 *mat, const C_STRUCT aiVector3D *scaling, const C_STRUCT aiQuaternion *rotation, const C_STRUCT aiVector3D *position); // -------------------------------------------------------------------------------- /** Add 4x4 matrices. * @param dst First addend, receives result. * @param src Matrix to be added to 'dst'. */ ASSIMP_API void aiMatrix4Add( C_STRUCT aiMatrix4x4 *dst, const C_STRUCT aiMatrix4x4 *src); // -------------------------------------------------------------------------------- /** Check if 4x4 matrices are equal. * @param a First matrix to compare * @param b Second matrix to compare * @return 1 if the matrices are equal * @return 0 if the matrices are not equal */ ASSIMP_API int aiMatrix4AreEqual( const C_STRUCT aiMatrix4x4 *a, const C_STRUCT aiMatrix4x4 *b); // -------------------------------------------------------------------------------- /** Check if 4x4 matrices are equal. * @param a First matrix to compare * @param b Second matrix to compare * @param epsilon Epsilon * @return 1 if the matrices are equal * @return 0 if the matrices are not equal */ ASSIMP_API int aiMatrix4AreEqualEpsilon( const C_STRUCT aiMatrix4x4 *a, const C_STRUCT aiMatrix4x4 *b, const float epsilon); // -------------------------------------------------------------------------------- /** Invert a 4x4 matrix. * @param result Matrix to invert */ ASSIMP_API void aiMatrix4Inverse( C_STRUCT aiMatrix4x4 *mat); // -------------------------------------------------------------------------------- /** Get the determinant of a 4x4 matrix. * @param mat Matrix to get the determinant from * @return The determinant of the matrix */ ASSIMP_API float aiMatrix4Determinant( const C_STRUCT aiMatrix4x4 *mat); // -------------------------------------------------------------------------------- /** Returns true of the matrix is the identity matrix. * @param mat Matrix to get the determinant from * @return 1 if \p mat is an identity matrix. * @return 0 if \p mat is not an identity matrix. */ ASSIMP_API int aiMatrix4IsIdentity( const C_STRUCT aiMatrix4x4 *mat); // -------------------------------------------------------------------------------- /** Decompose a transformation matrix into its scaling, * rotational as euler angles, and translational components. * * @param mat Matrix to decompose * @param scaling Receives the output scaling for the x,y,z axes * @param rotation Receives the output rotation as a Euler angles * @param position Receives the output position for the x,y,z axes */ ASSIMP_API void aiMatrix4DecomposeIntoScalingEulerAnglesPosition( const C_STRUCT aiMatrix4x4 *mat, C_STRUCT aiVector3D *scaling, C_STRUCT aiVector3D *rotation, C_STRUCT aiVector3D *position); // -------------------------------------------------------------------------------- /** Decompose a transformation matrix into its scaling, * rotational split into an axis and rotational angle, * and it's translational components. * * @param mat Matrix to decompose * @param rotation Receives the rotational component * @param axis Receives the output rotation axis * @param angle Receives the output rotation angle * @param position Receives the output position for the x,y,z axes. */ ASSIMP_API void aiMatrix4DecomposeIntoScalingAxisAnglePosition( const C_STRUCT aiMatrix4x4 *mat, C_STRUCT aiVector3D *scaling, C_STRUCT aiVector3D *axis, ai_real *angle, C_STRUCT aiVector3D *position); // -------------------------------------------------------------------------------- /** Decompose a transformation matrix into its rotational and * translational components. * * @param mat Matrix to decompose * @param rotation Receives the rotational component * @param position Receives the translational component. */ ASSIMP_API void aiMatrix4DecomposeNoScaling( const C_STRUCT aiMatrix4x4 *mat, C_STRUCT aiQuaternion *rotation, C_STRUCT aiVector3D *position); // -------------------------------------------------------------------------------- /** Creates a 4x4 matrix from a set of euler angles. * @param mat Receives the output matrix * @param x Rotation angle for the x-axis, in radians * @param y Rotation angle for the y-axis, in radians * @param z Rotation angle for the z-axis, in radians */ ASSIMP_API void aiMatrix4FromEulerAngles( C_STRUCT aiMatrix4x4 *mat, float x, float y, float z); // -------------------------------------------------------------------------------- /** Get a 4x4 rotation matrix around the X axis. * @param mat Receives the output matrix * @param angle Rotation angle, in radians */ ASSIMP_API void aiMatrix4RotationX( C_STRUCT aiMatrix4x4 *mat, const float angle); // -------------------------------------------------------------------------------- /** Get a 4x4 rotation matrix around the Y axis. * @param mat Receives the output matrix * @param angle Rotation angle, in radians */ ASSIMP_API void aiMatrix4RotationY( C_STRUCT aiMatrix4x4 *mat, const float angle); // -------------------------------------------------------------------------------- /** Get a 4x4 rotation matrix around the Z axis. * @param mat Receives the output matrix * @param angle Rotation angle, in radians */ ASSIMP_API void aiMatrix4RotationZ( C_STRUCT aiMatrix4x4 *mat, const float angle); // -------------------------------------------------------------------------------- /** Returns a 4x4 rotation matrix for a rotation around an arbitrary axis. * @param mat Receives the output matrix * @param axis Rotation axis, should be a normalized vector * @param angle Rotation angle, in radians */ ASSIMP_API void aiMatrix4FromRotationAroundAxis( C_STRUCT aiMatrix4x4 *mat, const C_STRUCT aiVector3D *axis, const float angle); // -------------------------------------------------------------------------------- /** Get a 4x4 translation matrix. * @param mat Receives the output matrix * @param translation The translation vector */ ASSIMP_API void aiMatrix4Translation( C_STRUCT aiMatrix4x4 *mat, const C_STRUCT aiVector3D *translation); // -------------------------------------------------------------------------------- /** Get a 4x4 scaling matrix. * @param mat Receives the output matrix * @param scaling The scaling vector */ ASSIMP_API void aiMatrix4Scaling( C_STRUCT aiMatrix4x4 *mat, const C_STRUCT aiVector3D *scaling); // -------------------------------------------------------------------------------- /** Create a 4x4 matrix that rotates one vector to another vector. * @param mat Receives the output matrix * @param from Vector to rotate from * @param to Vector to rotate to */ ASSIMP_API void aiMatrix4FromTo( C_STRUCT aiMatrix4x4 *mat, const C_STRUCT aiVector3D *from, const C_STRUCT aiVector3D *to); // -------------------------------------------------------------------------------- /** Create a Quaternion from euler angles. * @param q Receives the output quaternion * @param x Rotation angle for the x-axis, in radians * @param y Rotation angle for the y-axis, in radians * @param z Rotation angle for the z-axis, in radians */ ASSIMP_API void aiQuaternionFromEulerAngles( C_STRUCT aiQuaternion *q, float x, float y, float z); // -------------------------------------------------------------------------------- /** Create a Quaternion from an axis angle pair. * @param q Receives the output quaternion * @param axis The orientation axis * @param angle The rotation angle, in radians */ ASSIMP_API void aiQuaternionFromAxisAngle( C_STRUCT aiQuaternion *q, const C_STRUCT aiVector3D *axis, const float angle); // -------------------------------------------------------------------------------- /** Create a Quaternion from a normalized quaternion stored * in a 3D vector. * @param q Receives the output quaternion * @param normalized The vector that stores the quaternion */ ASSIMP_API void aiQuaternionFromNormalizedQuaternion( C_STRUCT aiQuaternion *q, const C_STRUCT aiVector3D *normalized); // -------------------------------------------------------------------------------- /** Check if quaternions are equal. * @param a First quaternion to compare * @param b Second quaternion to compare * @return 1 if the quaternions are equal * @return 0 if the quaternions are not equal */ ASSIMP_API int aiQuaternionAreEqual( const C_STRUCT aiQuaternion *a, const C_STRUCT aiQuaternion *b); // -------------------------------------------------------------------------------- /** Check if quaternions are equal using epsilon. * @param a First quaternion to compare * @param b Second quaternion to compare * @param epsilon Epsilon * @return 1 if the quaternions are equal * @return 0 if the quaternions are not equal */ ASSIMP_API int aiQuaternionAreEqualEpsilon( const C_STRUCT aiQuaternion *a, const C_STRUCT aiQuaternion *b, const float epsilon); // -------------------------------------------------------------------------------- /** Normalize a quaternion. * @param q Quaternion to normalize */ ASSIMP_API void aiQuaternionNormalize( C_STRUCT aiQuaternion *q); // -------------------------------------------------------------------------------- /** Compute quaternion conjugate. * @param q Quaternion to compute conjugate, * receives the output quaternion */ ASSIMP_API void aiQuaternionConjugate( C_STRUCT aiQuaternion *q); // -------------------------------------------------------------------------------- /** Multiply quaternions. * @param dst First quaternion, receives the output quaternion * @param q Second quaternion */ ASSIMP_API void aiQuaternionMultiply( C_STRUCT aiQuaternion *dst, const C_STRUCT aiQuaternion *q); // -------------------------------------------------------------------------------- /** Performs a spherical interpolation between two quaternions. * @param dst Receives the quaternion resulting from the interpolation. * @param start Quaternion when factor == 0 * @param end Quaternion when factor == 1 * @param factor Interpolation factor between 0 and 1 */ ASSIMP_API void aiQuaternionInterpolate( C_STRUCT aiQuaternion *dst, const C_STRUCT aiQuaternion *start, const C_STRUCT aiQuaternion *end, const float factor); #ifdef __cplusplus } #endif #endif // AI_ASSIMP_H_INC
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/ByteSwapper.h
/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ /** @file Helper class tp perform various byte order swappings (e.g. little to big endian) */ #pragma once #ifndef AI_BYTESWAPPER_H_INC #define AI_BYTESWAPPER_H_INC #ifdef __GNUC__ # pragma GCC system_header #endif #include <assimp/ai_assert.h> #include <assimp/types.h> #include <cstdint> #if _MSC_VER >= 1400 #include <cstdlib> #endif namespace Assimp { // -------------------------------------------------------------------------------------- /** Defines some useful byte order swap routines. * * This is required to read big-endian model formats on little-endian machines, * and vice versa. Direct use of this class is DEPRECATED. Use #StreamReader instead. */ // -------------------------------------------------------------------------------------- class ByteSwap { ByteSwap() AI_NO_EXCEPT {} public: // ---------------------------------------------------------------------- /** Swap two bytes of data * @param[inout] _szOut A void* to save the reintcasts for the caller. */ static inline void Swap2(void* _szOut) { ai_assert(_szOut); #if _MSC_VER >= 1400 uint16_t* const szOut = reinterpret_cast<uint16_t*>(_szOut); *szOut = _byteswap_ushort(*szOut); #else uint8_t* const szOut = reinterpret_cast<uint8_t*>(_szOut); std::swap(szOut[0],szOut[1]); #endif } // ---------------------------------------------------------------------- /** Swap four bytes of data * @param[inout] _szOut A void* to save the reintcasts for the caller. */ static inline void Swap4(void* _szOut) { ai_assert(_szOut); #if _MSC_VER >= 1400 uint32_t* const szOut = reinterpret_cast<uint32_t*>(_szOut); *szOut = _byteswap_ulong(*szOut); #else uint8_t* const szOut = reinterpret_cast<uint8_t*>(_szOut); std::swap(szOut[0],szOut[3]); std::swap(szOut[1],szOut[2]); #endif } // ---------------------------------------------------------------------- /** Swap eight bytes of data * @param[inout] _szOut A void* to save the reintcasts for the caller. */ static inline void Swap8(void* _szOut) { ai_assert(_szOut); #if _MSC_VER >= 1400 uint64_t* const szOut = reinterpret_cast<uint64_t*>(_szOut); *szOut = _byteswap_uint64(*szOut); #else uint8_t* const szOut = reinterpret_cast<uint8_t*>(_szOut); std::swap(szOut[0],szOut[7]); std::swap(szOut[1],szOut[6]); std::swap(szOut[2],szOut[5]); std::swap(szOut[3],szOut[4]); #endif } // ---------------------------------------------------------------------- /** ByteSwap a float. Not a joke. * @param[inout] fOut ehm. .. */ static inline void Swap(float* fOut) { Swap4(fOut); } // ---------------------------------------------------------------------- /** ByteSwap a double. Not a joke. * @param[inout] fOut ehm. .. */ static inline void Swap(double* fOut) { Swap8(fOut); } // ---------------------------------------------------------------------- /** ByteSwap an int16t. Not a joke. * @param[inout] fOut ehm. .. */ static inline void Swap(int16_t* fOut) { Swap2(fOut); } static inline void Swap(uint16_t* fOut) { Swap2(fOut); } // ---------------------------------------------------------------------- /** ByteSwap an int32t. Not a joke. * @param[inout] fOut ehm. .. */ static inline void Swap(int32_t* fOut){ Swap4(fOut); } static inline void Swap(uint32_t* fOut){ Swap4(fOut); } // ---------------------------------------------------------------------- /** ByteSwap an int64t. Not a joke. * @param[inout] fOut ehm. .. */ static inline void Swap(int64_t* fOut) { Swap8(fOut); } static inline void Swap(uint64_t* fOut) { Swap8(fOut); } // ---------------------------------------------------------------------- //! Templatized ByteSwap //! \returns param tOut as swapped template<typename Type> static inline Type Swapped(Type tOut) { return _swapper<Type,sizeof(Type)>()(tOut); } private: template <typename T, size_t size> struct _swapper; }; template <typename T> struct ByteSwap::_swapper<T,2> { T operator() (T tOut) { Swap2(&tOut); return tOut; } }; template <typename T> struct ByteSwap::_swapper<T,4> { T operator() (T tOut) { Swap4(&tOut); return tOut; } }; template <typename T> struct ByteSwap::_swapper<T,8> { T operator() (T tOut) { Swap8(&tOut); return tOut; } }; // -------------------------------------------------------------------------------------- // ByteSwap macros for BigEndian/LittleEndian support // -------------------------------------------------------------------------------------- #if (defined AI_BUILD_BIG_ENDIAN) # define AI_LE(t) (t) # define AI_BE(t) Assimp::ByteSwap::Swapped(t) # define AI_LSWAP2(p) # define AI_LSWAP4(p) # define AI_LSWAP8(p) # define AI_LSWAP2P(p) # define AI_LSWAP4P(p) # define AI_LSWAP8P(p) # define LE_NCONST const # define AI_SWAP2(p) Assimp::ByteSwap::Swap2(&(p)) # define AI_SWAP4(p) Assimp::ByteSwap::Swap4(&(p)) # define AI_SWAP8(p) Assimp::ByteSwap::Swap8(&(p)) # define AI_SWAP2P(p) Assimp::ByteSwap::Swap2((p)) # define AI_SWAP4P(p) Assimp::ByteSwap::Swap4((p)) # define AI_SWAP8P(p) Assimp::ByteSwap::Swap8((p)) # define BE_NCONST #else # define AI_BE(t) (t) # define AI_LE(t) Assimp::ByteSwap::Swapped(t) # define AI_SWAP2(p) # define AI_SWAP4(p) # define AI_SWAP8(p) # define AI_SWAP2P(p) # define AI_SWAP4P(p) # define AI_SWAP8P(p) # define BE_NCONST const # define AI_LSWAP2(p) Assimp::ByteSwap::Swap2(&(p)) # define AI_LSWAP4(p) Assimp::ByteSwap::Swap4(&(p)) # define AI_LSWAP8(p) Assimp::ByteSwap::Swap8(&(p)) # define AI_LSWAP2P(p) Assimp::ByteSwap::Swap2((p)) # define AI_LSWAP4P(p) Assimp::ByteSwap::Swap4((p)) # define AI_LSWAP8P(p) Assimp::ByteSwap::Swap8((p)) # define LE_NCONST #endif namespace Intern { // -------------------------------------------------------------------------------------------- template <typename T, bool doit> struct ByteSwapper { void operator() (T* inout) { ByteSwap::Swap(inout); } }; template <typename T> struct ByteSwapper<T,false> { void operator() (T*) { } }; // -------------------------------------------------------------------------------------------- template <bool SwapEndianess, typename T, bool RuntimeSwitch> struct Getter { void operator() (T* inout, bool le) { #ifdef AI_BUILD_BIG_ENDIAN le = le; #else le = !le; #endif if (le) { ByteSwapper<T,(sizeof(T)>1?true:false)> () (inout); } else ByteSwapper<T,false> () (inout); } }; template <bool SwapEndianess, typename T> struct Getter<SwapEndianess,T,false> { void operator() (T* inout, bool /*le*/) { // static branch ByteSwapper<T,(SwapEndianess && sizeof(T)>1)> () (inout); } }; } // end Intern } // end Assimp #endif //!! AI_BYTESWAPPER_H_INC
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/metadata.h
/* --------------------------------------------------------------------------- Open Asset Import Library (assimp) --------------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** @file metadata.h * @brief Defines the data structures for holding node meta information. */ #pragma once #ifndef AI_METADATA_H_INC #define AI_METADATA_H_INC #ifdef __GNUC__ #pragma GCC system_header #endif #if defined(_MSC_VER) && (_MSC_VER <= 1500) #include "Compiler/pstdint.h" #else #include <stdint.h> #endif #include <assimp/quaternion.h> // ------------------------------------------------------------------------------- /** * Enum used to distinguish data types */ // ------------------------------------------------------------------------------- typedef enum aiMetadataType { AI_BOOL = 0, AI_INT32 = 1, AI_UINT64 = 2, AI_FLOAT = 3, AI_DOUBLE = 4, AI_AISTRING = 5, AI_AIVECTOR3D = 6, AI_AIMETADATA = 7, AI_INT64 = 8, AI_UINT32 = 9, AI_META_MAX = 10, #ifndef SWIG FORCE_32BIT = INT_MAX #endif } aiMetadataType; // ------------------------------------------------------------------------------- /** * Metadata entry * * The type field uniquely identifies the underlying type of the data field */ // ------------------------------------------------------------------------------- struct aiMetadataEntry { aiMetadataType mType; void *mData; #ifdef __cplusplus aiMetadataEntry() : mType(AI_META_MAX), mData( nullptr ) { // empty } #endif }; #ifdef __cplusplus #include <string> struct aiMetadata; // ------------------------------------------------------------------------------- /** * Helper functions to get the aiType enum entry for a type */ // ------------------------------------------------------------------------------- inline aiMetadataType GetAiType(bool) { return AI_BOOL; } inline aiMetadataType GetAiType(int32_t) { return AI_INT32; } inline aiMetadataType GetAiType(uint64_t) { return AI_UINT64; } inline aiMetadataType GetAiType(float) { return AI_FLOAT; } inline aiMetadataType GetAiType(double) { return AI_DOUBLE; } inline aiMetadataType GetAiType(const aiString &) { return AI_AISTRING; } inline aiMetadataType GetAiType(const aiVector3D &) { return AI_AIVECTOR3D; } inline aiMetadataType GetAiType(const aiMetadata &) { return AI_AIMETADATA; } inline aiMetadataType GetAiType(int64_t) { return AI_INT64; } inline aiMetadataType GetAiType(uint32_t) { return AI_UINT32; } #endif // __cplusplus // ------------------------------------------------------------------------------- /** * Container for holding metadata. * * Metadata is a key-value store using string keys and values. */ // ------------------------------------------------------------------------------- struct aiMetadata { /** Length of the mKeys and mValues arrays, respectively */ unsigned int mNumProperties; /** Arrays of keys, may not be NULL. Entries in this array may not be NULL as well. */ C_STRUCT aiString *mKeys; /** Arrays of values, may not be NULL. Entries in this array may be NULL if the * corresponding property key has no assigned value. */ C_STRUCT aiMetadataEntry *mValues; #ifdef __cplusplus /** * @brief The default constructor, set all members to zero by default. */ aiMetadata() AI_NO_EXCEPT : mNumProperties(0), mKeys(nullptr), mValues(nullptr) { // empty } aiMetadata(const aiMetadata &rhs) : mNumProperties(rhs.mNumProperties), mKeys(nullptr), mValues(nullptr) { mKeys = new aiString[mNumProperties]; for (size_t i = 0; i < static_cast<size_t>(mNumProperties); ++i) { mKeys[i] = rhs.mKeys[i]; } mValues = new aiMetadataEntry[mNumProperties]; for (size_t i = 0; i < static_cast<size_t>(mNumProperties); ++i) { mValues[i].mType = rhs.mValues[i].mType; switch (rhs.mValues[i].mType) { case AI_BOOL: mValues[i].mData = new bool; ::memcpy(mValues[i].mData, rhs.mValues[i].mData, sizeof(bool)); break; case AI_INT32: { int32_t v; ::memcpy(&v, rhs.mValues[i].mData, sizeof(int32_t)); mValues[i].mData = new int32_t(v); } break; case AI_UINT64: { uint64_t v; ::memcpy(&v, rhs.mValues[i].mData, sizeof(uint64_t)); mValues[i].mData = new uint64_t(v); } break; case AI_FLOAT: { float v; ::memcpy(&v, rhs.mValues[i].mData, sizeof(float)); mValues[i].mData = new float(v); } break; case AI_DOUBLE: { double v; ::memcpy(&v, rhs.mValues[i].mData, sizeof(double)); mValues[i].mData = new double(v); } break; case AI_AISTRING: { aiString v; rhs.Get<aiString>(static_cast<unsigned int>(i), v); mValues[i].mData = new aiString(v); } break; case AI_AIVECTOR3D: { aiVector3D v; rhs.Get<aiVector3D>(static_cast<unsigned int>(i), v); mValues[i].mData = new aiVector3D(v); } break; case AI_AIMETADATA: { aiMetadata v; rhs.Get<aiMetadata>(static_cast<unsigned int>(i), v); mValues[i].mData = new aiMetadata(v); } break; case AI_INT64: { int64_t v; ::memcpy(&v, rhs.mValues[i].mData, sizeof(int64_t)); mValues[i].mData = new int64_t(v); } break; case AI_UINT32: { uint32_t v; ::memcpy(&v, rhs.mValues[i].mData, sizeof(uint32_t)); mValues[i].mData = new uint32_t(v); } break; #ifndef SWIG case FORCE_32BIT: #endif default: break; } } } aiMetadata &operator=(aiMetadata rhs) { using std::swap; swap(mNumProperties, rhs.mNumProperties); swap(mKeys, rhs.mKeys); swap(mValues, rhs.mValues); return *this; } /** * @brief The destructor. */ ~aiMetadata() { delete[] mKeys; mKeys = nullptr; if (mValues) { // Delete each metadata entry for (unsigned i = 0; i < mNumProperties; ++i) { void *data = mValues[i].mData; switch (mValues[i].mType) { case AI_BOOL: delete static_cast<bool *>(data); break; case AI_INT32: delete static_cast<int32_t *>(data); break; case AI_UINT64: delete static_cast<uint64_t *>(data); break; case AI_FLOAT: delete static_cast<float *>(data); break; case AI_DOUBLE: delete static_cast<double *>(data); break; case AI_AISTRING: delete static_cast<aiString *>(data); break; case AI_AIVECTOR3D: delete static_cast<aiVector3D *>(data); break; case AI_AIMETADATA: delete static_cast<aiMetadata *>(data); break; case AI_INT64: delete static_cast<int64_t *>(data); break; case AI_UINT32: delete static_cast<uint32_t *>(data); break; #ifndef SWIG case FORCE_32BIT: #endif default: break; } } // Delete the metadata array delete[] mValues; mValues = nullptr; } } /** * @brief Allocates property fields + keys. * @param numProperties Number of requested properties. */ static inline aiMetadata *Alloc(unsigned int numProperties) { if (0 == numProperties) { return nullptr; } aiMetadata *data = new aiMetadata; data->mNumProperties = numProperties; data->mKeys = new aiString[data->mNumProperties](); data->mValues = new aiMetadataEntry[data->mNumProperties](); return data; } /** * @brief Deallocates property fields + keys. */ static inline void Dealloc(aiMetadata *metadata) { delete metadata; } template <typename T> inline void Add(const std::string &key, const T &value) { aiString *new_keys = new aiString[mNumProperties + 1]; aiMetadataEntry *new_values = new aiMetadataEntry[mNumProperties + 1]; for (unsigned int i = 0; i < mNumProperties; ++i) { new_keys[i] = mKeys[i]; new_values[i] = mValues[i]; } delete[] mKeys; delete[] mValues; mKeys = new_keys; mValues = new_values; mNumProperties++; Set(mNumProperties - 1, key, value); } template <typename T> inline bool Set(unsigned index, const std::string &key, const T &value) { // In range assertion if (index >= mNumProperties) { return false; } // Ensure that we have a valid key. if (key.empty()) { return false; } // Set metadata key mKeys[index] = key; // Set metadata type mValues[index].mType = GetAiType(value); // Copy the given value to the dynamic storage if (nullptr != mValues[index].mData && AI_AIMETADATA != mValues[index].mType) { ::memcpy(mValues[index].mData, &value, sizeof(T)); } else if (nullptr != mValues[index].mData && AI_AIMETADATA == mValues[index].mType) { *static_cast<T *>(mValues[index].mData) = value; } else { if (nullptr != mValues[index].mData) { delete static_cast<T *>(mValues[index].mData); mValues[index].mData = nullptr; } mValues[index].mData = new T(value); } return true; } template <typename T> inline bool Set(const std::string &key, const T &value) { if (key.empty()) { return false; } bool result = false; for (unsigned int i = 0; i < mNumProperties; ++i) { if (key == mKeys[i].C_Str()) { Set(i, key, value); result = true; break; } } return result; } template <typename T> inline bool Get(unsigned index, T &value) const { // In range assertion if (index >= mNumProperties) { return false; } // Return false if the output data type does // not match the found value's data type if (GetAiType(value) != mValues[index].mType) { return false; } // Otherwise, output the found value and // return true value = *static_cast<T *>(mValues[index].mData); return true; } template <typename T> inline bool Get(const aiString &key, T &value) const { // Search for the given key for (unsigned int i = 0; i < mNumProperties; ++i) { if (mKeys[i] == key) { return Get(i, value); } } return false; } template <typename T> inline bool Get(const std::string &key, T &value) const { return Get(aiString(key), value); } /// Return metadata entry for analyzing it by user. /// \param [in] pIndex - index of the entry. /// \param [out] pKey - pointer to the key value. /// \param [out] pEntry - pointer to the entry: type and value. /// \return false - if pIndex is out of range, else - true. inline bool Get(size_t index, const aiString *&key, const aiMetadataEntry *&entry) const { if (index >= mNumProperties) { return false; } key = &mKeys[index]; entry = &mValues[index]; return true; } /// Check whether there is a metadata entry for the given key. /// \param [in] Key - the key value value to check for. inline bool HasKey(const char *key) const { if (nullptr == key) { return false; } // Search for the given key for (unsigned int i = 0; i < mNumProperties; ++i) { if (0 == strncmp(mKeys[i].C_Str(), key, mKeys[i].length)) { return true; } } return false; } friend bool CompareKeys(const aiMetadata &lhs, const aiMetadata &rhs) { if (lhs.mNumProperties != rhs.mNumProperties) { return false; } for (unsigned int i = 0; i < lhs.mNumProperties; ++i) { if (lhs.mKeys[i] != rhs.mKeys[i]) { return false; } } return true; } friend bool CompareValues(const aiMetadata &lhs, const aiMetadata &rhs) { if (lhs.mNumProperties != rhs.mNumProperties) { return false; } for (unsigned int i = 0; i < lhs.mNumProperties; ++i) { if (lhs.mValues[i].mType != rhs.mValues[i].mType) { return false; } switch (lhs.mValues[i].mType) { case AI_BOOL: { if (*static_cast<bool *>(lhs.mValues[i].mData) != *static_cast<bool *>(rhs.mValues[i].mData)) { return false; } } break; case AI_INT32: { if (*static_cast<int32_t *>(lhs.mValues[i].mData) != *static_cast<int32_t *>(rhs.mValues[i].mData)) { return false; } } break; case AI_UINT64: { if (*static_cast<uint64_t *>(lhs.mValues[i].mData) != *static_cast<uint64_t *>(rhs.mValues[i].mData)) { return false; } } break; case AI_FLOAT: { if (*static_cast<float *>(lhs.mValues[i].mData) != *static_cast<float *>(rhs.mValues[i].mData)) { return false; } } break; case AI_DOUBLE: { if (*static_cast<double *>(lhs.mValues[i].mData) != *static_cast<double *>(rhs.mValues[i].mData)) { return false; } } break; case AI_AISTRING: { if (*static_cast<aiString *>(lhs.mValues[i].mData) != *static_cast<aiString *>(rhs.mValues[i].mData)) { return false; } } break; case AI_AIVECTOR3D: { if (*static_cast<aiVector3D *>(lhs.mValues[i].mData) != *static_cast<aiVector3D *>(rhs.mValues[i].mData)) { return false; } } break; case AI_AIMETADATA: { if (*static_cast<aiMetadata *>(lhs.mValues[i].mData) != *static_cast<aiMetadata *>(rhs.mValues[i].mData)) { return false; } } break; case AI_INT64: { if (*static_cast<int64_t *>(lhs.mValues[i].mData) != *static_cast<int64_t *>(rhs.mValues[i].mData)) { return false; } } break; case AI_UINT32: { if (*static_cast<uint32_t *>(lhs.mValues[i].mData) != *static_cast<uint32_t *>(rhs.mValues[i].mData)) { return false; } } break; #ifndef SWIG case FORCE_32BIT: #endif default: break; } } return true; } friend bool operator==(const aiMetadata &lhs, const aiMetadata &rhs) { return CompareKeys(lhs, rhs) && CompareValues(lhs, rhs); } friend bool operator!=(const aiMetadata &lhs, const aiMetadata &rhs) { return !(lhs == rhs); } #endif // __cplusplus }; #endif // AI_METADATA_H_INC
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/cexport.h
/* --------------------------------------------------------------------------- Open Asset Import Library (assimp) --------------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** @file cexport.h * @brief Defines the C-API for the Assimp export interface */ #pragma once #ifndef AI_EXPORT_H_INC #define AI_EXPORT_H_INC #ifdef __GNUC__ #pragma GCC system_header #endif #ifndef ASSIMP_BUILD_NO_EXPORT #include <assimp/types.h> #ifdef __cplusplus extern "C" { #endif struct aiScene; struct aiFileIO; // -------------------------------------------------------------------------------- /** * @brief Describes an file format which Assimp can export to. * * Use #aiGetExportFormatCount() to learn how many export-formats are supported by * the current Assimp-build and #aiGetExportFormatDescription() to retrieve the * description of the export format option. */ struct aiExportFormatDesc { /// a short string ID to uniquely identify the export format. Use this ID string to /// specify which file format you want to export to when calling #aiExportScene(). /// Example: "dae" or "obj" const char *id; /// A short description of the file format to present to users. Useful if you want /// to allow the user to select an export format. const char *description; /// Recommended file extension for the exported file in lower case. const char *fileExtension; }; // -------------------------------------------------------------------------------- /** Returns the number of export file formats available in the current Assimp build. * Use aiGetExportFormatDescription() to retrieve infos of a specific export format. */ ASSIMP_API size_t aiGetExportFormatCount(void); // -------------------------------------------------------------------------------- /** Returns a description of the nth export file format. Use #aiGetExportFormatCount() * to learn how many export formats are supported. The description must be released by * calling aiReleaseExportFormatDescription afterwards. * @param pIndex Index of the export format to retrieve information for. Valid range is * 0 to #aiGetExportFormatCount() * @return A description of that specific export format. NULL if pIndex is out of range. */ ASSIMP_API const C_STRUCT aiExportFormatDesc *aiGetExportFormatDescription(size_t pIndex); // -------------------------------------------------------------------------------- /** Release a description of the nth export file format. Must be returned by * aiGetExportFormatDescription * @param desc Pointer to the description */ ASSIMP_API void aiReleaseExportFormatDescription(const C_STRUCT aiExportFormatDesc *desc); // -------------------------------------------------------------------------------- /** Create a modifiable copy of a scene. * This is useful to import files via Assimp, change their topology and * export them again. Since the scene returned by the various importer functions * is const, a modifiable copy is needed. * @param pIn Valid scene to be copied * @param pOut Receives a modifiable copy of the scene. Use aiFreeScene() to * delete it again. */ ASSIMP_API void aiCopyScene(const C_STRUCT aiScene *pIn, C_STRUCT aiScene **pOut); // -------------------------------------------------------------------------------- /** Frees a scene copy created using aiCopyScene() */ ASSIMP_API void aiFreeScene(const C_STRUCT aiScene *pIn); // -------------------------------------------------------------------------------- /** Exports the given scene to a chosen file format and writes the result file(s) to disk. * @param pScene The scene to export. Stays in possession of the caller, is not changed by the function. * The scene is expected to conform to Assimp's Importer output format as specified * in the @link data Data Structures Page @endlink. In short, this means the model data * should use a right-handed coordinate systems, face winding should be counter-clockwise * and the UV coordinate origin is assumed to be in the upper left. If your input data * uses different conventions, have a look at the last parameter. * @param pFormatId ID string to specify to which format you want to export to. Use * aiGetExportFormatCount() / aiGetExportFormatDescription() to learn which export formats are available. * @param pFileName Output file to write * @param pPreprocessing Accepts any choice of the #aiPostProcessSteps enumerated * flags, but in reality only a subset of them makes sense here. Specifying * 'preprocessing' flags is useful if the input scene does not conform to * Assimp's default conventions as specified in the @link data Data Structures Page @endlink. * In short, this means the geometry data should use a right-handed coordinate systems, face * winding should be counter-clockwise and the UV coordinate origin is assumed to be in * the upper left. The #aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and * #aiProcess_FlipWindingOrder flags are used in the import side to allow users * to have those defaults automatically adapted to their conventions. Specifying those flags * for exporting has the opposite effect, respectively. Some other of the * #aiPostProcessSteps enumerated values may be useful as well, but you'll need * to try out what their effect on the exported file is. Many formats impose * their own restrictions on the structure of the geometry stored therein, * so some preprocessing may have little or no effect at all, or may be * redundant as exporters would apply them anyhow. A good example * is triangulation - whilst you can enforce it by specifying * the #aiProcess_Triangulate flag, most export formats support only * triangulate data so they would run the step anyway. * * If assimp detects that the input scene was directly taken from the importer side of * the library (i.e. not copied using aiCopyScene and potentially modified afterwards), * any post-processing steps already applied to the scene will not be applied again, unless * they show non-idempotent behavior (#aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and * #aiProcess_FlipWindingOrder). * @return a status code indicating the result of the export * @note Use aiCopyScene() to get a modifiable copy of a previously * imported scene. */ ASSIMP_API aiReturn aiExportScene(const C_STRUCT aiScene *pScene, const char *pFormatId, const char *pFileName, unsigned int pPreprocessing); // -------------------------------------------------------------------------------- /** Exports the given scene to a chosen file format using custom IO logic supplied by you. * @param pScene The scene to export. Stays in possession of the caller, is not changed by the function. * @param pFormatId ID string to specify to which format you want to export to. Use * aiGetExportFormatCount() / aiGetExportFormatDescription() to learn which export formats are available. * @param pFileName Output file to write * @param pIO custom IO implementation to be used. Use this if you use your own storage methods. * If none is supplied, a default implementation using standard file IO is used. Note that * #aiExportSceneToBlob is provided as convenience function to export to memory buffers. * @param pPreprocessing Please see the documentation for #aiExportScene * @return a status code indicating the result of the export * @note Include <aiFileIO.h> for the definition of #aiFileIO. * @note Use aiCopyScene() to get a modifiable copy of a previously * imported scene. */ ASSIMP_API aiReturn aiExportSceneEx(const C_STRUCT aiScene *pScene, const char *pFormatId, const char *pFileName, C_STRUCT aiFileIO *pIO, unsigned int pPreprocessing); // -------------------------------------------------------------------------------- /** Describes a blob of exported scene data. Use #aiExportSceneToBlob() to create a blob containing an * exported scene. The memory referred by this structure is owned by Assimp. * to free its resources. Don't try to free the memory on your side - it will crash for most build configurations * due to conflicting heaps. * * Blobs can be nested - each blob may reference another blob, which may in turn reference another blob and so on. * This is used when exporters write more than one output file for a given #aiScene. See the remarks for * #aiExportDataBlob::name for more information. */ struct aiExportDataBlob { /// Size of the data in bytes size_t size; /// The data. void *data; /** Name of the blob. An empty string always * indicates the first (and primary) blob, * which contains the actual file data. * Any other blobs are auxiliary files produced * by exporters (i.e. material files). Existence * of such files depends on the file format. Most * formats don't split assets across multiple files. * * If used, blob names usually contain the file * extension that should be used when writing * the data to disc. * * The blob names generated can be influenced by * setting the #AI_CONFIG_EXPORT_BLOB_NAME export * property to the name that is used for the master * blob. All other names are typically derived from * the base name, by the file format exporter. */ C_STRUCT aiString name; /** Pointer to the next blob in the chain or NULL if there is none. */ C_STRUCT aiExportDataBlob *next; #ifdef __cplusplus /// Default constructor aiExportDataBlob() { size = 0; data = next = nullptr; } /// Releases the data ~aiExportDataBlob() { delete[] static_cast<unsigned char *>(data); delete next; } aiExportDataBlob(const aiExportDataBlob &) = delete; aiExportDataBlob &operator=(const aiExportDataBlob &) = delete; #endif // __cplusplus }; // -------------------------------------------------------------------------------- /** Exports the given scene to a chosen file format. Returns the exported data as a binary blob which * you can write into a file or something. When you're done with the data, use #aiReleaseExportBlob() * to free the resources associated with the export. * @param pScene The scene to export. Stays in possession of the caller, is not changed by the function. * @param pFormatId ID string to specify to which format you want to export to. Use * #aiGetExportFormatCount() / #aiGetExportFormatDescription() to learn which export formats are available. * @param pPreprocessing Please see the documentation for #aiExportScene * @return the exported data or NULL in case of error */ ASSIMP_API const C_STRUCT aiExportDataBlob *aiExportSceneToBlob(const C_STRUCT aiScene *pScene, const char *pFormatId, unsigned int pPreprocessing); // -------------------------------------------------------------------------------- /** Releases the memory associated with the given exported data. Use this function to free a data blob * returned by aiExportScene(). * @param pData the data blob returned by #aiExportSceneToBlob */ ASSIMP_API void aiReleaseExportBlob(const C_STRUCT aiExportDataBlob *pData); #ifdef __cplusplus } #endif #endif // ASSIMP_BUILD_NO_EXPORT #endif // AI_EXPORT_H_INC
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/Exceptional.h
/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ #pragma once #ifndef AI_INCLUDED_EXCEPTIONAL_H #define AI_INCLUDED_EXCEPTIONAL_H #ifdef __GNUC__ #pragma GCC system_header #endif #include <assimp/DefaultIOStream.h> #include <assimp/TinyFormatter.h> #include <stdexcept> using std::runtime_error; #ifdef _MSC_VER #pragma warning(disable : 4275) #endif // --------------------------------------------------------------------------- /** * The base-class for all other exceptions */ class ASSIMP_API DeadlyErrorBase : public runtime_error { protected: /// @brief The class constructor with the formatter. /// @param f The formatter. DeadlyErrorBase(Assimp::Formatter::format f); /// @brief The class constructor with the parameter ellipse. /// @tparam ...T The type for the ellipse /// @tparam U The other type /// @param f The formatter /// @param u One parameter /// @param ...args The rest template<typename... T, typename U> DeadlyErrorBase(Assimp::Formatter::format f, U&& u, T&&... args) : DeadlyErrorBase(std::move(f << std::forward<U>(u)), std::forward<T>(args)...) {} }; // --------------------------------------------------------------------------- /** FOR IMPORTER PLUGINS ONLY: Simple exception class to be thrown if an * unrecoverable error occurs while importing. Loading APIs return * nullptr instead of a valid aiScene then. */ class ASSIMP_API DeadlyImportError : public DeadlyErrorBase { public: /// @brief The class constructor with the message. /// @param message The message DeadlyImportError(const char *message) : DeadlyErrorBase(Assimp::Formatter::format(), std::forward<const char*>(message)) { // empty } /// @brief The class constructor with the parameter ellipse. /// @tparam ...T The type for the ellipse /// @param ...args The args template<typename... T> explicit DeadlyImportError(T&&... args) : DeadlyErrorBase(Assimp::Formatter::format(), std::forward<T>(args)...) { // empty } }; // --------------------------------------------------------------------------- /** FOR EXPORTER PLUGINS ONLY: Simple exception class to be thrown if an * unrecoverable error occurs while exporting. Exporting APIs return * nullptr instead of a valid aiScene then. */ class ASSIMP_API DeadlyExportError : public DeadlyErrorBase { public: /** Constructor with arguments */ template<typename... T> explicit DeadlyExportError(T&&... args) : DeadlyErrorBase(Assimp::Formatter::format(), std::forward<T>(args)...) {} }; #ifdef _MSC_VER #pragma warning(default : 4275) #endif // --------------------------------------------------------------------------- template <typename T> struct ExceptionSwallower { T operator()() const { return T(); } }; // --------------------------------------------------------------------------- template <typename T> struct ExceptionSwallower<T *> { T *operator()() const { return nullptr; } }; // --------------------------------------------------------------------------- template <> struct ExceptionSwallower<aiReturn> { aiReturn operator()() const { try { throw; } catch (std::bad_alloc &) { return aiReturn_OUTOFMEMORY; } catch (...) { return aiReturn_FAILURE; } } }; // --------------------------------------------------------------------------- template <> struct ExceptionSwallower<void> { void operator()() const { return; } }; #define ASSIMP_BEGIN_EXCEPTION_REGION() \ { \ try { #define ASSIMP_END_EXCEPTION_REGION_WITH_ERROR_STRING(type, ASSIMP_END_EXCEPTION_REGION_errorString, ASSIMP_END_EXCEPTION_REGION_exception) \ } \ catch (const DeadlyImportError &e) { \ ASSIMP_END_EXCEPTION_REGION_errorString = e.what(); \ ASSIMP_END_EXCEPTION_REGION_exception = std::current_exception(); \ return ExceptionSwallower<type>()(); \ } \ catch (...) { \ ASSIMP_END_EXCEPTION_REGION_errorString = "Unknown exception"; \ ASSIMP_END_EXCEPTION_REGION_exception = std::current_exception(); \ return ExceptionSwallower<type>()(); \ } \ } #define ASSIMP_END_EXCEPTION_REGION(type) \ } \ catch (...) { \ return ExceptionSwallower<type>()(); \ } \ } #endif // AI_INCLUDED_EXCEPTIONAL_H
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/LogStream.hpp
/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ /** @file LogStream.hpp * @brief Abstract base class 'LogStream', representing an output log stream. */ #pragma once #ifndef INCLUDED_AI_LOGSTREAM_H #define INCLUDED_AI_LOGSTREAM_H #ifdef __GNUC__ #pragma GCC system_header #endif #include "types.h" namespace Assimp { class IOSystem; // ------------------------------------------------------------------------------------ /** @brief CPP-API: Abstract interface for log stream implementations. * * Several default implementations are provided, see #aiDefaultLogStream for more * details. Writing your own implementation of LogStream is just necessary if these * are not enough for your purpose. */ class ASSIMP_API LogStream #ifndef SWIG : public Intern::AllocateFromAssimpHeap #endif { protected: /** @brief Default constructor */ LogStream() AI_NO_EXCEPT; public: /** @brief Virtual destructor */ virtual ~LogStream(); // ------------------------------------------------------------------- /** @brief Overwrite this for your own output methods * * Log messages *may* consist of multiple lines and you shouldn't * expect a consistent formatting. If you want custom formatting * (e.g. generate HTML), supply a custom instance of Logger to * #DefaultLogger:set(). Usually you can *expect* that a log message * is exactly one line and terminated with a single \n character. * @param message Message to be written */ virtual void write(const char *message) = 0; // ------------------------------------------------------------------- /** @brief Creates a default log stream * @param streams Type of the default stream * @param name For aiDefaultLogStream_FILE: name of the output file * @param io For aiDefaultLogStream_FILE: IOSystem to be used to open the output * file. Pass nullptr for the default implementation. * @return New LogStream instance. */ static LogStream *createDefaultStream(aiDefaultLogStream stream, const char *name = "AssimpLog.txt", IOSystem *io = nullptr); }; // !class LogStream inline LogStream::LogStream() AI_NO_EXCEPT = default; inline LogStream::~LogStream() = default; } // Namespace Assimp #endif // INCLUDED_AI_LOGSTREAM_H
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/StringComparison.h
/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ /** @file Definition of platform independent string workers: ASSIMP_itoa10 ASSIMP_stricmp ASSIMP_strincmp These functions are not consistently available on all platforms, or the provided implementations behave too differently. */ #pragma once #ifndef INCLUDED_AI_STRING_WORKERS_H #define INCLUDED_AI_STRING_WORKERS_H #ifdef __GNUC__ #pragma GCC system_header #endif #include <assimp/StringComparison.h> #include <assimp/ai_assert.h> #include <assimp/defs.h> #include <cstdint> #include <cstring> #include <string> namespace Assimp { // ------------------------------------------------------------------------------- /** @brief itoa with a fixed base 10 * 'itoa' is not consistently available on all platforms so it is quite useful * to have a small replacement function here. No need to use a full sprintf() * if we just want to print a number ... * @param out Output buffer * @param max Maximum number of characters to be written, including '\0'. * This parameter may not be 0. * @param number Number to be written * @return Length of the output string, excluding the '\0' */ inline unsigned int ASSIMP_itoa10(char *out, unsigned int max, int32_t number) { ai_assert(nullptr != out); // write the unary minus to indicate we have a negative number unsigned int written = 1u; if (number < 0 && written < max) { *out++ = '-'; ++written; number = -number; } // We begin with the largest number that is not zero. int32_t cur = 1000000000; // 2147483648 bool mustPrint = false; while (written < max) { const unsigned int digit = number / cur; if (mustPrint || digit > 0 || 1 == cur) { // print all future zero's from now mustPrint = true; *out++ = '0' + static_cast<char>(digit); ++written; number -= digit * cur; if (1 == cur) { break; } } cur /= 10; } // append a terminal zero *out++ = '\0'; return written - 1; } // ------------------------------------------------------------------------------- /** @brief itoa with a fixed base 10 (Secure template overload) * The compiler should choose this function if he or she is able to determine the * size of the array automatically. */ template <size_t length> inline unsigned int ASSIMP_itoa10(char (&out)[length], int32_t number) { return ASSIMP_itoa10(out, length, number); } // ------------------------------------------------------------------------------- /** @brief Helper function to do platform independent string comparison. * * This is required since stricmp() is not consistently available on * all platforms. Some platforms use the '_' prefix, others don't even * have such a function. * * @param s1 First input string * @param s2 Second input string * @return 0 if the given strings are identical */ inline int ASSIMP_stricmp(const char *s1, const char *s2) { ai_assert(nullptr != s1); ai_assert(nullptr != s2); #if (defined _MSC_VER) return ::_stricmp(s1, s2); #else char c1, c2; do { c1 = tolower((unsigned char)*(s1++)); c2 = tolower((unsigned char)*(s2++)); } while (c1 && (c1 == c2)); return c1 - c2; #endif } // ------------------------------------------------------------------------------- /** @brief Case independent comparison of two std::strings * * @param a First string * @param b Second string * @return 0 if a == b */ inline int ASSIMP_stricmp(const std::string &a, const std::string &b) { int i = (int)b.length() - (int)a.length(); return (i ? i : ASSIMP_stricmp(a.c_str(), b.c_str())); } // ------------------------------------------------------------------------------- /** @brief Helper function to do platform independent string comparison. * * This is required since strincmp() is not consistently available on * all platforms. Some platforms use the '_' prefix, others don't even * have such a function. * * @param s1 First input string * @param s2 Second input string * @param n Maximum number of characters to compare * @return 0 if the given strings are identical */ inline int ASSIMP_strincmp(const char *s1, const char *s2, unsigned int n) { ai_assert(nullptr != s1); ai_assert(nullptr != s2); if (!n) { return 0; } #if (defined _MSC_VER) return ::_strnicmp(s1, s2, n); #elif defined(__GNUC__) return ::strncasecmp(s1, s2, n); #else char c1, c2; unsigned int p = 0; do { if (p++ >= n) return 0; c1 = tolower((unsigned char)*(s1++)); c2 = tolower((unsigned char)*(s2++)); } while (c1 && (c1 == c2)); return c1 - c2; #endif } // ------------------------------------------------------------------------------- /** @brief Evaluates an integer power * * todo: move somewhere where it fits better in than here */ inline unsigned int integer_pow(unsigned int base, unsigned int power) { unsigned int res = 1; for (unsigned int i = 0; i < power; ++i) { res *= base; } return res; } } // namespace Assimp #endif // ! AI_STRINGCOMPARISON_H_INC
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/IOStream.hpp
/* --------------------------------------------------------------------------- Open Asset Import Library (assimp) --------------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** @file IOStream.hpp * @brief File I/O wrappers for C++. */ #pragma once #ifndef AI_IOSTREAM_H_INC #define AI_IOSTREAM_H_INC #ifdef __GNUC__ # pragma GCC system_header #endif #include <assimp/types.h> #ifndef __cplusplus # error This header requires C++ to be used. aiFileIO.h is the \ corresponding C interface. #endif namespace Assimp { // ---------------------------------------------------------------------------------- /** @brief CPP-API: Class to handle file I/O for C++ * * Derive an own implementation from this interface to provide custom IO handling * to the Importer. If you implement this interface, be sure to also provide an * implementation for IOSystem that creates instances of your custom IO class. */ class ASSIMP_API IOStream #ifndef SWIG : public Intern::AllocateFromAssimpHeap #endif { protected: /** Constructor protected, use IOSystem::Open() to create an instance. */ IOStream() AI_NO_EXCEPT; public: // ------------------------------------------------------------------- /** @brief Destructor. Deleting the object closes the underlying file, * alternatively you may use IOSystem::Close() to release the file. */ virtual ~IOStream(); // ------------------------------------------------------------------- /** @brief Read from the file * * See fread() for more details * This fails for write-only files */ virtual size_t Read(void* pvBuffer, size_t pSize, size_t pCount) = 0; // ------------------------------------------------------------------- /** @brief Write to the file * * See fwrite() for more details * This fails for read-only files */ virtual size_t Write(const void* pvBuffer, size_t pSize, size_t pCount) = 0; // ------------------------------------------------------------------- /** @brief Set the read/write cursor of the file * * Note that the offset is _negative_ for aiOrigin_END. * See fseek() for more details */ virtual aiReturn Seek(size_t pOffset, aiOrigin pOrigin) = 0; // ------------------------------------------------------------------- /** @brief Get the current position of the read/write cursor * * See ftell() for more details */ virtual size_t Tell() const = 0; // ------------------------------------------------------------------- /** @brief Returns filesize * Returns the filesize. */ virtual size_t FileSize() const = 0; // ------------------------------------------------------------------- /** @brief Flush the contents of the file buffer (for writers) * See fflush() for more details. */ virtual void Flush() = 0; }; //! class IOStream // ---------------------------------------------------------------------------------- AI_FORCE_INLINE IOStream::IOStream() AI_NO_EXCEPT = default; // ---------------------------------------------------------------------------------- AI_FORCE_INLINE IOStream::~IOStream() = default; // ---------------------------------------------------------------------------------- } //!namespace Assimp #endif //!!AI_IOSTREAM_H_INC
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/SmoothingGroups.h
/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ /** @file Defines the helper data structures for importing 3DS files. http://www.jalix.org/ressources/graphics/3DS/_unofficials/3ds-unofficial.txt */ #pragma once #ifndef AI_SMOOTHINGGROUPS_H_INC #define AI_SMOOTHINGGROUPS_H_INC #ifdef __GNUC__ # pragma GCC system_header #endif #include <assimp/vector3.h> #include <stdint.h> #include <vector> // --------------------------------------------------------------------------- /** Helper structure representing a face with smoothing groups assigned */ struct FaceWithSmoothingGroup { FaceWithSmoothingGroup() AI_NO_EXCEPT : mIndices() , iSmoothGroup(0) { // in debug builds set all indices to a common magic value #ifdef ASSIMP_BUILD_DEBUG this->mIndices[0] = 0xffffffff; this->mIndices[1] = 0xffffffff; this->mIndices[2] = 0xffffffff; #endif } //! Indices. .3ds is using uint16. However, after //! an unique vertex set has been generated, //! individual index values might exceed 2^16 uint32_t mIndices[3]; //! specifies to which smoothing group the face belongs to uint32_t iSmoothGroup; }; // --------------------------------------------------------------------------- /** Helper structure representing a mesh whose faces have smoothing groups assigned. This allows us to reuse the code for normal computations from smoothings groups for several loaders (3DS, ASE). All of them use face structures which inherit from #FaceWithSmoothingGroup, but as they add extra members and need to be copied by value we need to use a template here. */ template <class T> struct MeshWithSmoothingGroups { //! Vertex positions std::vector<aiVector3D> mPositions; //! Face lists std::vector<T> mFaces; //! List of normal vectors std::vector<aiVector3D> mNormals; }; // --------------------------------------------------------------------------- /** Computes normal vectors for the mesh */ template <class T> void ComputeNormalsWithSmoothingsGroups(MeshWithSmoothingGroups<T>& sMesh); // include implementations #include "SmoothingGroups.inl" #endif // !! AI_SMOOTHINGGROUPS_H_INC
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/SceneCombiner.h
/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ /** @file Declares a helper class, "SceneCombiner" providing various * utilities to merge scenes. */ #pragma once #ifndef AI_SCENE_COMBINER_H_INC #define AI_SCENE_COMBINER_H_INC #ifdef __GNUC__ #pragma GCC system_header #endif #include <assimp/ai_assert.h> #include <assimp/types.h> #include <cstddef> #include <cstdint> #include <list> #include <set> #include <vector> struct aiScene; struct aiNode; struct aiMaterial; struct aiTexture; struct aiCamera; struct aiLight; struct aiMetadata; struct aiBone; struct aiMesh; struct aiAnimMesh; struct aiAnimation; struct aiNodeAnim; struct aiMeshMorphAnim; namespace Assimp { // --------------------------------------------------------------------------- /** \brief Helper data structure for SceneCombiner. * * Describes to which node a scene must be attached to. */ struct AttachmentInfo { AttachmentInfo() : scene(nullptr), attachToNode(nullptr) {} AttachmentInfo(aiScene *_scene, aiNode *_attachToNode) : scene(_scene), attachToNode(_attachToNode) {} aiScene *scene; aiNode *attachToNode; }; // --------------------------------------------------------------------------- struct NodeAttachmentInfo { NodeAttachmentInfo() : node(nullptr), attachToNode(nullptr), resolved(false), src_idx(SIZE_MAX) {} NodeAttachmentInfo(aiNode *_scene, aiNode *_attachToNode, size_t idx) : node(_scene), attachToNode(_attachToNode), resolved(false), src_idx(idx) {} aiNode *node; aiNode *attachToNode; bool resolved; size_t src_idx; }; // --------------------------------------------------------------------------- /** @def AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES * Generate unique names for all named scene items */ #define AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES 0x1 /** @def AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES * Generate unique names for materials, too. * This is not absolutely required to pass the validation. */ #define AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES 0x2 /** @def AI_INT_MERGE_SCENE_DUPLICATES_DEEP_CPY * Use deep copies of duplicate scenes */ #define AI_INT_MERGE_SCENE_DUPLICATES_DEEP_CPY 0x4 /** @def AI_INT_MERGE_SCENE_RESOLVE_CROSS_ATTACHMENTS * If attachment nodes are not found in the given master scene, * search the other imported scenes for them in an any order. */ #define AI_INT_MERGE_SCENE_RESOLVE_CROSS_ATTACHMENTS 0x8 /** @def AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY * Can be combined with AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES. * Unique names are generated, but only if this is absolutely * required to avoid name conflicts. */ #define AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY 0x10 typedef std::pair<aiBone *, unsigned int> BoneSrcIndex; // --------------------------------------------------------------------------- /** @brief Helper data structure for SceneCombiner::MergeBones. */ struct BoneWithHash : public std::pair<uint32_t, aiString *> { std::vector<BoneSrcIndex> pSrcBones; }; // --------------------------------------------------------------------------- /** @brief Utility for SceneCombiner */ struct SceneHelper { SceneHelper() : scene(nullptr), idlen(0) { id[0] = 0; } explicit SceneHelper(aiScene *_scene) : scene(_scene), idlen(0) { id[0] = 0; } AI_FORCE_INLINE aiScene *operator->() const { return scene; } // scene we're working on aiScene *scene; // prefix to be added to all identifiers in the scene ... char id[32]; // and its strlen() unsigned int idlen; // hash table to quickly check whether a name is contained in the scene std::set<unsigned int> hashes; }; // --------------------------------------------------------------------------- /** \brief Static helper class providing various utilities to merge two * scenes. It is intended as internal utility and NOT for use by * applications. * * The class is currently being used by various postprocessing steps * and loaders (ie. LWS). */ class ASSIMP_API SceneCombiner { // class cannot be instanced SceneCombiner() = delete; ~SceneCombiner() = delete; public: // ------------------------------------------------------------------- /** Merges two or more scenes. * * @param dest Receives a pointer to the destination scene. If the * pointer doesn't point to nullptr when the function is called, the * existing scene is cleared and refilled. * @param src Non-empty list of scenes to be merged. The function * deletes the input scenes afterwards. There may be duplicate scenes. * @param flags Combination of the AI_INT_MERGE_SCENE flags defined above */ static void MergeScenes(aiScene **dest, std::vector<aiScene *> &src, unsigned int flags = 0); // ------------------------------------------------------------------- /** Merges two or more scenes and attaches all scenes to a specific * position in the node graph of the master scene. * * @param dest Receives a pointer to the destination scene. If the * pointer doesn't point to nullptr when the function is called, the * existing scene is cleared and refilled. * @param master Master scene. It will be deleted afterwards. All * other scenes will be inserted in its node graph. * @param src Non-empty list of scenes to be merged along with their * corresponding attachment points in the master scene. The function * deletes the input scenes afterwards. There may be duplicate scenes. * @param flags Combination of the AI_INT_MERGE_SCENE flags defined above */ static void MergeScenes(aiScene **dest, aiScene *master, std::vector<AttachmentInfo> &src, unsigned int flags = 0); // ------------------------------------------------------------------- /** Merges two or more meshes * * The meshes should have equal vertex formats. Only components * that are provided by ALL meshes will be present in the output mesh. * An exception is made for VColors - they are set to black. The * meshes should have the same material indices, too. The output * material index is always the material index of the first mesh. * * @param dest Destination mesh. Must be empty. * @param flags Currently no parameters * @param begin First mesh to be processed * @param end Points to the mesh after the last mesh to be processed */ static void MergeMeshes(aiMesh **dest, unsigned int flags, std::vector<aiMesh *>::const_iterator begin, std::vector<aiMesh *>::const_iterator end); // ------------------------------------------------------------------- /** Merges two or more bones * * @param out Mesh to receive the output bone list * @param flags Currently no parameters * @param begin First mesh to be processed * @param end Points to the mesh after the last mesh to be processed */ static void MergeBones(aiMesh *out, std::vector<aiMesh *>::const_iterator it, std::vector<aiMesh *>::const_iterator end); // ------------------------------------------------------------------- /** Merges two or more materials * * The materials should be complementary as much as possible. In case * of a property present in different materials, the first occurrence * is used. * * @param dest Destination material. Must be empty. * @param begin First material to be processed * @param end Points to the material after the last material to be processed */ static void MergeMaterials(aiMaterial **dest, std::vector<aiMaterial *>::const_iterator begin, std::vector<aiMaterial *>::const_iterator end); // ------------------------------------------------------------------- /** Builds a list of uniquely named bones in a mesh list * * @param asBones Receives the output list * @param it First mesh to be processed * @param end Last mesh to be processed */ static void BuildUniqueBoneList(std::list<BoneWithHash> &asBones, std::vector<aiMesh *>::const_iterator it, std::vector<aiMesh *>::const_iterator end); // ------------------------------------------------------------------- /** Add a name prefix to all nodes in a scene. * * @param Current node. This function is called recursively. * @param prefix Prefix to be added to all nodes * @param len STring length */ static void AddNodePrefixes(aiNode *node, const char *prefix, unsigned int len); // ------------------------------------------------------------------- /** Add an offset to all mesh indices in a node graph * * @param Current node. This function is called recursively. * @param offset Offset to be added to all mesh indices */ static void OffsetNodeMeshIndices(aiNode *node, unsigned int offset); // ------------------------------------------------------------------- /** Attach a list of node graphs to well-defined nodes in a master * graph. This is a helper for MergeScenes() * * @param master Master scene * @param srcList List of source scenes along with their attachment * points. If an attachment point is nullptr (or does not exist in * the master graph), a scene is attached to the root of the master * graph (as an additional child node) * @duplicates List of duplicates. If elem[n] == n the scene is not * a duplicate. Otherwise elem[n] links scene n to its first occurrence. */ static void AttachToGraph(aiScene *master, std::vector<NodeAttachmentInfo> &srcList); static void AttachToGraph(aiNode *attach, std::vector<NodeAttachmentInfo> &srcList); // ------------------------------------------------------------------- /** Get a deep copy of a scene * * @param dest Receives a pointer to the destination scene * @param src Source scene - remains unmodified. */ static void CopyScene(aiScene **dest, const aiScene *source, bool allocate = true); // ------------------------------------------------------------------- /** Get a flat copy of a scene * * Only the first hierarchy layer is copied. All pointer members of * aiScene are shared by source and destination scene. If the * pointer doesn't point to nullptr when the function is called, the * existing scene is cleared and refilled. * @param dest Receives a pointer to the destination scene * @param src Source scene - remains unmodified. */ static void CopySceneFlat(aiScene **dest, const aiScene *source); // ------------------------------------------------------------------- /** Get a deep copy of a mesh * * @param dest Receives a pointer to the destination mesh * @param src Source mesh - remains unmodified. */ static void Copy(aiMesh **dest, const aiMesh *src); // similar to Copy(): static void Copy(aiAnimMesh **dest, const aiAnimMesh *src); static void Copy(aiMaterial **dest, const aiMaterial *src); static void Copy(aiTexture **dest, const aiTexture *src); static void Copy(aiAnimation **dest, const aiAnimation *src); static void Copy(aiCamera **dest, const aiCamera *src); static void Copy(aiBone **dest, const aiBone *src); static void Copy(aiLight **dest, const aiLight *src); static void Copy(aiNodeAnim **dest, const aiNodeAnim *src); static void Copy(aiMeshMorphAnim **dest, const aiMeshMorphAnim *src); static void Copy(aiMetadata **dest, const aiMetadata *src); static void Copy(aiString **dest, const aiString *src); // recursive, of course static void Copy(aiNode **dest, const aiNode *src); private: // ------------------------------------------------------------------- // Same as AddNodePrefixes, but with an additional check static void AddNodePrefixesChecked(aiNode *node, const char *prefix, unsigned int len, std::vector<SceneHelper> &input, unsigned int cur); // ------------------------------------------------------------------- // Add node identifiers to a hashing set static void AddNodeHashes(aiNode *node, std::set<unsigned int> &hashes); // ------------------------------------------------------------------- // Search for duplicate names static bool FindNameMatch(const aiString &name, std::vector<SceneHelper> &input, unsigned int cur); }; } // namespace Assimp #endif // !! AI_SCENE_COMBINER_H_INC
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/postprocess.h
/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ /** @file postprocess.h * @brief Definitions for import post processing steps */ #pragma once #ifndef AI_POSTPROCESS_H_INC #define AI_POSTPROCESS_H_INC #include <assimp/types.h> #ifdef __GNUC__ # pragma GCC system_header #endif #ifdef __cplusplus extern "C" { #endif // ----------------------------------------------------------------------------------- /** @enum aiPostProcessSteps * @brief Defines the flags for all possible post processing steps. * * @note Some steps are influenced by properties set on the Assimp::Importer itself * * @see Assimp::Importer::ReadFile() * @see Assimp::Importer::SetPropertyInteger() * @see aiImportFile * @see aiImportFileEx */ // ----------------------------------------------------------------------------------- enum aiPostProcessSteps { // ------------------------------------------------------------------------- /** <hr>Calculates the tangents and bitangents for the imported meshes. * * Does nothing if a mesh does not have normals. You might want this post * processing step to be executed if you plan to use tangent space calculations * such as normal mapping applied to the meshes. There's an importer property, * <tt>#AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE</tt>, which allows you to specify * a maximum smoothing angle for the algorithm. However, usually you'll * want to leave it at the default value. */ aiProcess_CalcTangentSpace = 0x1, // ------------------------------------------------------------------------- /** <hr>Identifies and joins identical vertex data sets within all * imported meshes. * * After this step is run, each mesh contains unique vertices, * so a vertex may be used by multiple faces. You usually want * to use this post processing step. If your application deals with * indexed geometry, this step is compulsory or you'll just waste rendering * time. <b>If this flag is not specified</b>, no vertices are referenced by * more than one face and <b>no index buffer is required</b> for rendering. * Unless the importer (like ply) had to split vertices. Then you need one regardless. */ aiProcess_JoinIdenticalVertices = 0x2, // ------------------------------------------------------------------------- /** <hr>Converts all the imported data to a left-handed coordinate space. * * By default the data is returned in a right-handed coordinate space (which * OpenGL prefers). In this space, +X points to the right, * +Z points towards the viewer, and +Y points upwards. In the DirectX * coordinate space +X points to the right, +Y points upwards, and +Z points * away from the viewer. * * You'll probably want to consider this flag if you use Direct3D for * rendering. The #aiProcess_ConvertToLeftHanded flag supersedes this * setting and bundles all conversions typically required for D3D-based * applications. */ aiProcess_MakeLeftHanded = 0x4, // ------------------------------------------------------------------------- /** <hr>Triangulates all faces of all meshes. * * By default the imported mesh data might contain faces with more than 3 * indices. For rendering you'll usually want all faces to be triangles. * This post processing step splits up faces with more than 3 indices into * triangles. Line and point primitives are *not* modified! If you want * 'triangles only' with no other kinds of primitives, try the following * solution: * <ul> * <li>Specify both #aiProcess_Triangulate and #aiProcess_SortByPType </li> * <li>Ignore all point and line meshes when you process assimp's output</li> * </ul> */ aiProcess_Triangulate = 0x8, // ------------------------------------------------------------------------- /** <hr>Removes some parts of the data structure (animations, materials, * light sources, cameras, textures, vertex components). * * The components to be removed are specified in a separate * importer property, <tt>#AI_CONFIG_PP_RVC_FLAGS</tt>. This is quite useful * if you don't need all parts of the output structure. Vertex colors * are rarely used today for example... Calling this step to remove unneeded * data from the pipeline as early as possible results in increased * performance and a more optimized output data structure. * This step is also useful if you want to force Assimp to recompute * normals or tangents. The corresponding steps don't recompute them if * they're already there (loaded from the source asset). By using this * step you can make sure they are NOT there. * * This flag is a poor one, mainly because its purpose is usually * misunderstood. Consider the following case: a 3D model has been exported * from a CAD app, and it has per-face vertex colors. Vertex positions can't be * shared, thus the #aiProcess_JoinIdenticalVertices step fails to * optimize the data because of these nasty little vertex colors. * Most apps don't even process them, so it's all for nothing. By using * this step, unneeded components are excluded as early as possible * thus opening more room for internal optimizations. */ aiProcess_RemoveComponent = 0x10, // ------------------------------------------------------------------------- /** <hr>Generates normals for all faces of all meshes. * * This is ignored if normals are already there at the time this flag * is evaluated. Model importers try to load them from the source file, so * they're usually already there. Face normals are shared between all points * of a single face, so a single point can have multiple normals, which * forces the library to duplicate vertices in some cases. * #aiProcess_JoinIdenticalVertices is *senseless* then. * * This flag may not be specified together with #aiProcess_GenSmoothNormals. */ aiProcess_GenNormals = 0x20, // ------------------------------------------------------------------------- /** <hr>Generates smooth normals for all vertices in the mesh. * * This is ignored if normals are already there at the time this flag * is evaluated. Model importers try to load them from the source file, so * they're usually already there. * * This flag may not be specified together with * #aiProcess_GenNormals. There's a importer property, * <tt>#AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE</tt> which allows you to specify * an angle maximum for the normal smoothing algorithm. Normals exceeding * this limit are not smoothed, resulting in a 'hard' seam between two faces. * Using a decent angle here (e.g. 80 degrees) results in very good visual * appearance. */ aiProcess_GenSmoothNormals = 0x40, // ------------------------------------------------------------------------- /** <hr>Splits large meshes into smaller sub-meshes. * * This is quite useful for real-time rendering, where the number of triangles * which can be maximally processed in a single draw-call is limited * by the video driver/hardware. The maximum vertex buffer is usually limited * too. Both requirements can be met with this step: you may specify both a * triangle and vertex limit for a single mesh. * * The split limits can (and should!) be set through the * <tt>#AI_CONFIG_PP_SLM_VERTEX_LIMIT</tt> and <tt>#AI_CONFIG_PP_SLM_TRIANGLE_LIMIT</tt> * importer properties. The default values are <tt>#AI_SLM_DEFAULT_MAX_VERTICES</tt> and * <tt>#AI_SLM_DEFAULT_MAX_TRIANGLES</tt>. * * Note that splitting is generally a time-consuming task, but only if there's * something to split. The use of this step is recommended for most users. */ aiProcess_SplitLargeMeshes = 0x80, // ------------------------------------------------------------------------- /** <hr>Removes the node graph and pre-transforms all vertices with * the local transformation matrices of their nodes. * * If the resulting scene can be reduced to a single mesh, with a single * material, no lights, and no cameras, then the output scene will contain * only a root node (with no children) that references the single mesh. * Otherwise, the output scene will be reduced to a root node with a single * level of child nodes, each one referencing one mesh, and each mesh * referencing one material. * * In either case, for rendering, you can * simply render all meshes in order - you don't need to pay * attention to local transformations and the node hierarchy. * Animations are removed during this step. * This step is intended for applications without a scenegraph. * The step CAN cause some problems: if e.g. a mesh of the asset * contains normals and another, using the same material index, does not, * they will be brought together, but the first meshes's part of * the normal list is zeroed. However, these artifacts are rare. * @note The <tt>#AI_CONFIG_PP_PTV_NORMALIZE</tt> configuration property * can be set to normalize the scene's spatial dimension to the -1...1 * range. */ aiProcess_PreTransformVertices = 0x100, // ------------------------------------------------------------------------- /** <hr>Limits the number of bones simultaneously affecting a single vertex * to a maximum value. * * If any vertex is affected by more than the maximum number of bones, the least * important vertex weights are removed and the remaining vertex weights are * renormalized so that the weights still sum up to 1. * The default bone weight limit is 4 (defined as <tt>#AI_LMW_MAX_WEIGHTS</tt> in * config.h), but you can use the <tt>#AI_CONFIG_PP_LBW_MAX_WEIGHTS</tt> importer * property to supply your own limit to the post processing step. * * If you intend to perform the skinning in hardware, this post processing * step might be of interest to you. */ aiProcess_LimitBoneWeights = 0x200, // ------------------------------------------------------------------------- /** <hr>Validates the imported scene data structure. * This makes sure that all indices are valid, all animations and * bones are linked correctly, all material references are correct .. etc. * * It is recommended that you capture Assimp's log output if you use this flag, * so you can easily find out what's wrong if a file fails the * validation. The validator is quite strict and will find *all* * inconsistencies in the data structure... It is recommended that plugin * developers use it to debug their loaders. There are two types of * validation failures: * <ul> * <li>Error: There's something wrong with the imported data. Further * postprocessing is not possible and the data is not usable at all. * The import fails. #Importer::GetErrorString() or #aiGetErrorString() * carry the error message around.</li> * <li>Warning: There are some minor issues (e.g. 1000000 animation * keyframes with the same time), but further postprocessing and use * of the data structure is still safe. Warning details are written * to the log file, <tt>#AI_SCENE_FLAGS_VALIDATION_WARNING</tt> is set * in #aiScene::mFlags</li> * </ul> * * This post-processing step is not time-consuming. Its use is not * compulsory, but recommended. */ aiProcess_ValidateDataStructure = 0x400, // ------------------------------------------------------------------------- /** <hr>Reorders triangles for better vertex cache locality. * * The step tries to improve the ACMR (average post-transform vertex cache * miss ratio) for all meshes. The implementation runs in O(n) and is * roughly based on the 'tipsify' algorithm (see <a href=" * http://www.cs.princeton.edu/gfx/pubs/Sander_2007_%3ETR/tipsy.pdf">this * paper</a>). * * If you intend to render huge models in hardware, this step might * be of interest to you. The <tt>#AI_CONFIG_PP_ICL_PTCACHE_SIZE</tt> * importer property can be used to fine-tune the cache optimization. */ aiProcess_ImproveCacheLocality = 0x800, // ------------------------------------------------------------------------- /** <hr>Searches for redundant/unreferenced materials and removes them. * * This is especially useful in combination with the * #aiProcess_PreTransformVertices and #aiProcess_OptimizeMeshes flags. * Both join small meshes with equal characteristics, but they can't do * their work if two meshes have different materials. Because several * material settings are lost during Assimp's import filters, * (and because many exporters don't check for redundant materials), huge * models often have materials which are are defined several times with * exactly the same settings. * * Several material settings not contributing to the final appearance of * a surface are ignored in all comparisons (e.g. the material name). * So, if you're passing additional information through the * content pipeline (probably using *magic* material names), don't * specify this flag. Alternatively take a look at the * <tt>#AI_CONFIG_PP_RRM_EXCLUDE_LIST</tt> importer property. */ aiProcess_RemoveRedundantMaterials = 0x1000, // ------------------------------------------------------------------------- /** <hr>This step tries to determine which meshes have normal vectors * that are facing inwards and inverts them. * * The algorithm is simple but effective: * the bounding box of all vertices + their normals is compared against * the volume of the bounding box of all vertices without their normals. * This works well for most objects, problems might occur with planar * surfaces. However, the step tries to filter such cases. * The step inverts all in-facing normals. Generally it is recommended * to enable this step, although the result is not always correct. */ aiProcess_FixInfacingNormals = 0x2000, // ------------------------------------------------------------------------- /** * This step generically populates aiBone->mArmature and aiBone->mNode generically * The point of these is it saves you later having to calculate these elements * This is useful when handling rest information or skin information * If you have multiple armatures on your models we strongly recommend enabling this * Instead of writing your own multi-root, multi-armature lookups we have done the * hard work for you :) */ aiProcess_PopulateArmatureData = 0x4000, // ------------------------------------------------------------------------- /** <hr>This step splits meshes with more than one primitive type in * homogeneous sub-meshes. * * The step is executed after the triangulation step. After the step * returns, just one bit is set in aiMesh::mPrimitiveTypes. This is * especially useful for real-time rendering where point and line * primitives are often ignored or rendered separately. * You can use the <tt>#AI_CONFIG_PP_SBP_REMOVE</tt> importer property to * specify which primitive types you need. This can be used to easily * exclude lines and points, which are rarely used, from the import. */ aiProcess_SortByPType = 0x8000, // ------------------------------------------------------------------------- /** <hr>This step searches all meshes for degenerate primitives and * converts them to proper lines or points. * * A face is 'degenerate' if one or more of its points are identical. * To have the degenerate stuff not only detected and collapsed but * removed, try one of the following procedures: * <br><b>1.</b> (if you support lines and points for rendering but don't * want the degenerates)<br> * <ul> * <li>Specify the #aiProcess_FindDegenerates flag. * </li> * <li>Set the <tt>#AI_CONFIG_PP_FD_REMOVE</tt> importer property to * 1. This will cause the step to remove degenerate triangles from the * import as soon as they're detected. They won't pass any further * pipeline steps. * </li> * </ul> * <br><b>2.</b>(if you don't support lines and points at all)<br> * <ul> * <li>Specify the #aiProcess_FindDegenerates flag. * </li> * <li>Specify the #aiProcess_SortByPType flag. This moves line and * point primitives to separate meshes. * </li> * <li>Set the <tt>#AI_CONFIG_PP_SBP_REMOVE</tt> importer property to * @code aiPrimitiveType_POINTS | aiPrimitiveType_LINES * @endcode to cause SortByPType to reject point * and line meshes from the scene. * </li> * </ul> * * This step also removes very small triangles with a surface area smaller * than 10^-6. If you rely on having these small triangles, or notice holes * in your model, set the property <tt>#AI_CONFIG_PP_FD_CHECKAREA</tt> to * false. * @note Degenerate polygons are not necessarily evil and that's why * they're not removed by default. There are several file formats which * don't support lines or points, and some exporters bypass the * format specification and write them as degenerate triangles instead. */ aiProcess_FindDegenerates = 0x10000, // ------------------------------------------------------------------------- /** <hr>This step searches all meshes for invalid data, such as zeroed * normal vectors or invalid UV coords and removes/fixes them. This is * intended to get rid of some common exporter errors. * * This is especially useful for normals. If they are invalid, and * the step recognizes this, they will be removed and can later * be recomputed, i.e. by the #aiProcess_GenSmoothNormals flag.<br> * The step will also remove meshes that are infinitely small and reduce * animation tracks consisting of hundreds if redundant keys to a single * key. The <tt>AI_CONFIG_PP_FID_ANIM_ACCURACY</tt> config property decides * the accuracy of the check for duplicate animation tracks. */ aiProcess_FindInvalidData = 0x20000, // ------------------------------------------------------------------------- /** <hr>This step converts non-UV mappings (such as spherical or * cylindrical mapping) to proper texture coordinate channels. * * Most applications will support UV mapping only, so you will * probably want to specify this step in every case. Note that Assimp is not * always able to match the original mapping implementation of the * 3D app which produced a model perfectly. It's always better to let the * modelling app compute the UV channels - 3ds max, Maya, Blender, * LightWave, and Modo do this for example. * * @note If this step is not requested, you'll need to process the * <tt>#AI_MATKEY_MAPPING</tt> material property in order to display all assets * properly. */ aiProcess_GenUVCoords = 0x40000, // ------------------------------------------------------------------------- /** <hr>This step applies per-texture UV transformations and bakes * them into stand-alone vtexture coordinate channels. * * UV transformations are specified per-texture - see the * <tt>#AI_MATKEY_UVTRANSFORM</tt> material key for more information. * This step processes all textures with * transformed input UV coordinates and generates a new (pre-transformed) UV channel * which replaces the old channel. Most applications won't support UV * transformations, so you will probably want to specify this step. * * @note UV transformations are usually implemented in real-time apps by * transforming texture coordinates at vertex shader stage with a 3x3 * (homogeneous) transformation matrix. */ aiProcess_TransformUVCoords = 0x80000, // ------------------------------------------------------------------------- /** <hr>This step searches for duplicate meshes and replaces them * with references to the first mesh. * * This step takes a while, so don't use it if speed is a concern. * Its main purpose is to workaround the fact that many export * file formats don't support instanced meshes, so exporters need to * duplicate meshes. This step removes the duplicates again. Please * note that Assimp does not currently support per-node material * assignment to meshes, which means that identical meshes with * different materials are currently *not* joined, although this is * planned for future versions. */ aiProcess_FindInstances = 0x100000, // ------------------------------------------------------------------------- /** <hr>A post-processing step to reduce the number of meshes. * * This will, in fact, reduce the number of draw calls. * * This is a very effective optimization and is recommended to be used * together with #aiProcess_OptimizeGraph, if possible. The flag is fully * compatible with both #aiProcess_SplitLargeMeshes and #aiProcess_SortByPType. */ aiProcess_OptimizeMeshes = 0x200000, // ------------------------------------------------------------------------- /** <hr>A post-processing step to optimize the scene hierarchy. * * Nodes without animations, bones, lights or cameras assigned are * collapsed and joined. * * Node names can be lost during this step. If you use special 'tag nodes' * to pass additional information through your content pipeline, use the * <tt>#AI_CONFIG_PP_OG_EXCLUDE_LIST</tt> importer property to specify a * list of node names you want to be kept. Nodes matching one of the names * in this list won't be touched or modified. * * Use this flag with caution. Most simple files will be collapsed to a * single node, so complex hierarchies are usually completely lost. This is not * useful for editor environments, but probably a very effective * optimization if you just want to get the model data, convert it to your * own format, and render it as fast as possible. * * This flag is designed to be used with #aiProcess_OptimizeMeshes for best * results. * * @note 'Crappy' scenes with thousands of extremely small meshes packed * in deeply nested nodes exist for almost all file formats. * #aiProcess_OptimizeMeshes in combination with #aiProcess_OptimizeGraph * usually fixes them all and makes them renderable. */ aiProcess_OptimizeGraph = 0x400000, // ------------------------------------------------------------------------- /** <hr>This step flips all UV coordinates along the y-axis and adjusts * material settings and bitangents accordingly. * * <b>Output UV coordinate system:</b> * @code * 0y|0y ---------- 1x|0y * | | * | | * | | * 0x|1y ---------- 1x|1y * @endcode * * You'll probably want to consider this flag if you use Direct3D for * rendering. The #aiProcess_ConvertToLeftHanded flag supersedes this * setting and bundles all conversions typically required for D3D-based * applications. */ aiProcess_FlipUVs = 0x800000, // ------------------------------------------------------------------------- /** <hr>This step adjusts the output face winding order to be CW. * * The default face winding order is counter clockwise (CCW). * * <b>Output face order:</b> * @code * x2 * * x0 * x1 * @endcode */ aiProcess_FlipWindingOrder = 0x1000000, // ------------------------------------------------------------------------- /** <hr>This step splits meshes with many bones into sub-meshes so that each * sub-mesh has fewer or as many bones as a given limit. */ aiProcess_SplitByBoneCount = 0x2000000, // ------------------------------------------------------------------------- /** <hr>This step removes bones losslessly or according to some threshold. * * In some cases (i.e. formats that require it) exporters are forced to * assign dummy bone weights to otherwise static meshes assigned to * animated meshes. Full, weight-based skinning is expensive while * animating nodes is extremely cheap, so this step is offered to clean up * the data in that regard. * * Use <tt>#AI_CONFIG_PP_DB_THRESHOLD</tt> to control this. * Use <tt>#AI_CONFIG_PP_DB_ALL_OR_NONE</tt> if you want bones removed if and * only if all bones within the scene qualify for removal. */ aiProcess_Debone = 0x4000000, // ------------------------------------------------------------------------- /** <hr>This step will perform a global scale of the model. * * Some importers are providing a mechanism to define a scaling unit for the * model. This post processing step can be used to do so. You need to get the * global scaling from your importer settings like in FBX. Use the flag * AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY from the global property table to configure this. * * Use <tt>#AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY</tt> to setup the global scaling factor. */ aiProcess_GlobalScale = 0x8000000, // ------------------------------------------------------------------------- /** <hr>A postprocessing step to embed of textures. * * This will remove external data dependencies for textures. * If a texture's file does not exist at the specified path * (due, for instance, to an absolute path generated on another system), * it will check if a file with the same name exists at the root folder * of the imported model. And if so, it uses that. */ aiProcess_EmbedTextures = 0x10000000, // aiProcess_GenEntityMeshes = 0x100000, // aiProcess_OptimizeAnimations = 0x200000 // aiProcess_FixTexturePaths = 0x200000 aiProcess_ForceGenNormals = 0x20000000, // ------------------------------------------------------------------------- /** <hr>Drops normals for all faces of all meshes. * * This is ignored if no normals are present. * Face normals are shared between all points of a single face, * so a single point can have multiple normals, which * forces the library to duplicate vertices in some cases. * #aiProcess_JoinIdenticalVertices is *senseless* then. * This process gives sense back to aiProcess_JoinIdenticalVertices */ aiProcess_DropNormals = 0x40000000, // ------------------------------------------------------------------------- /** */ aiProcess_GenBoundingBoxes = 0x80000000 }; // --------------------------------------------------------------------------------------- /** @def aiProcess_ConvertToLeftHanded * @brief Shortcut flag for Direct3D-based applications. * * Supersedes the #aiProcess_MakeLeftHanded and #aiProcess_FlipUVs and * #aiProcess_FlipWindingOrder flags. * The output data matches Direct3D's conventions: left-handed geometry, upper-left * origin for UV coordinates and finally clockwise face order, suitable for CCW culling. * * @deprecated */ #define aiProcess_ConvertToLeftHanded ( \ aiProcess_MakeLeftHanded | \ aiProcess_FlipUVs | \ aiProcess_FlipWindingOrder | \ 0 ) // --------------------------------------------------------------------------------------- /** @def aiProcessPreset_TargetRealtime_Fast * @brief Default postprocess configuration optimizing the data for real-time rendering. * * Applications would want to use this preset to load models on end-user PCs, * maybe for direct use in game. * * If you're using DirectX, don't forget to combine this value with * the #aiProcess_ConvertToLeftHanded step. If you don't support UV transformations * in your application apply the #aiProcess_TransformUVCoords step, too. * @note Please take the time to read the docs for the steps enabled by this preset. * Some of them offer further configurable properties, while some of them might not be of * use for you so it might be better to not specify them. */ #define aiProcessPreset_TargetRealtime_Fast ( \ aiProcess_CalcTangentSpace | \ aiProcess_GenNormals | \ aiProcess_JoinIdenticalVertices | \ aiProcess_Triangulate | \ aiProcess_GenUVCoords | \ aiProcess_SortByPType | \ 0 ) // --------------------------------------------------------------------------------------- /** @def aiProcessPreset_TargetRealtime_Quality * @brief Default postprocess configuration optimizing the data for real-time rendering. * * Unlike #aiProcessPreset_TargetRealtime_Fast, this configuration * performs some extra optimizations to improve rendering speed and * to minimize memory usage. It could be a good choice for a level editor * environment where import speed is not so important. * * If you're using DirectX, don't forget to combine this value with * the #aiProcess_ConvertToLeftHanded step. If you don't support UV transformations * in your application apply the #aiProcess_TransformUVCoords step, too. * @note Please take the time to read the docs for the steps enabled by this preset. * Some of them offer further configurable properties, while some of them might not be * of use for you so it might be better to not specify them. */ #define aiProcessPreset_TargetRealtime_Quality ( \ aiProcess_CalcTangentSpace | \ aiProcess_GenSmoothNormals | \ aiProcess_JoinIdenticalVertices | \ aiProcess_ImproveCacheLocality | \ aiProcess_LimitBoneWeights | \ aiProcess_RemoveRedundantMaterials | \ aiProcess_SplitLargeMeshes | \ aiProcess_Triangulate | \ aiProcess_GenUVCoords | \ aiProcess_SortByPType | \ aiProcess_FindDegenerates | \ aiProcess_FindInvalidData | \ 0 ) // --------------------------------------------------------------------------------------- /** @def aiProcessPreset_TargetRealtime_MaxQuality * @brief Default postprocess configuration optimizing the data for real-time rendering. * * This preset enables almost every optimization step to achieve perfectly * optimized data. It's your choice for level editor environments where import speed * is not important. * * If you're using DirectX, don't forget to combine this value with * the #aiProcess_ConvertToLeftHanded step. If you don't support UV transformations * in your application, apply the #aiProcess_TransformUVCoords step, too. * @note Please take the time to read the docs for the steps enabled by this preset. * Some of them offer further configurable properties, while some of them might not be * of use for you so it might be better to not specify them. */ #define aiProcessPreset_TargetRealtime_MaxQuality ( \ aiProcessPreset_TargetRealtime_Quality | \ aiProcess_FindInstances | \ aiProcess_ValidateDataStructure | \ aiProcess_OptimizeMeshes | \ 0 ) #ifdef __cplusplus } // end of extern "C" #endif #endif // AI_POSTPROCESS_H_INC
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/Hash.h
/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ #pragma once #ifndef AI_HASH_H_INCLUDED #define AI_HASH_H_INCLUDED #ifdef __GNUC__ # pragma GCC system_header #endif #include <stdint.h> #include <stdlib.h> #include <string.h> #include <cmath> // ------------------------------------------------------------------------------------------------ // Hashing function taken from // http://www.azillionmonkeys.com/qed/hash.html // (incremental version) // // This code is Copyright 2004-2008 by Paul Hsieh. It is used here in the belief that // Assimp's license is considered compatible with Pauls's derivative license as specified // on his web page. // // (stdint.h should have been been included here) // ------------------------------------------------------------------------------------------------ #undef get16bits #if (defined(__GNUC__) && defined(__i386__)) || defined(__WATCOMC__) \ || defined(_MSC_VER) || defined (__BORLANDC__) || defined (__TURBOC__) # define get16bits(d) (*((const uint16_t *) (d))) #endif #if !defined (get16bits) # define get16bits(d) ((((uint32_t)(((const uint8_t *)(d))[1])) << 8)\ +(uint32_t)(((const uint8_t *)(d))[0]) ) #endif // ------------------------------------------------------------------------------------------------ inline uint32_t SuperFastHash (const char * data, uint32_t len = 0, uint32_t hash = 0) { uint32_t tmp; int rem; if (data == NULL) return 0; if (len == 0)len = (uint32_t)::strlen(data); rem = len & 3; len >>= 2; /* Main loop */ for (;len > 0; len--) { hash += get16bits (data); tmp = (get16bits (data+2) << 11) ^ hash; hash = (hash << 16) ^ tmp; data += 2*sizeof (uint16_t); hash += hash >> 11; } /* Handle end cases */ switch (rem) { case 3: hash += get16bits (data); hash ^= hash << 16; hash ^= abs(data[sizeof(uint16_t)]) << 18; hash += hash >> 11; break; case 2: hash += get16bits (data); hash ^= hash << 11; hash += hash >> 17; break; case 1: hash += *data; hash ^= hash << 10; hash += hash >> 1; } /* Force "avalanching" of final 127 bits */ hash ^= hash << 3; hash += hash >> 5; hash ^= hash << 4; hash += hash >> 17; hash ^= hash << 25; hash += hash >> 6; return hash; } #endif // !! AI_HASH_H_INCLUDED
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/RemoveComments.h
/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ /** @file Declares a helper class, "CommentRemover", which can be * used to remove comments (single and multi line) from a text file. */ #pragma once #ifndef AI_REMOVE_COMMENTS_H_INC #define AI_REMOVE_COMMENTS_H_INC #ifdef __GNUC__ # pragma GCC system_header #endif #include <assimp/defs.h> namespace Assimp { // --------------------------------------------------------------------------- /** \brief Helper class to remove single and multi line comments from a file * * Some mesh formats like MD5 have comments that are quite similar * to those in C or C++ so this code has been moved to a separate * module. */ class ASSIMP_API CommentRemover { // class cannot be instanced CommentRemover() {} public: //! Remove single-line comments. The end of a line is //! expected to be either NL or CR or NLCR. //! \param szComment The start sequence of the comment, e.g. "//" //! \param szBuffer Buffer to work with //! \param chReplacement Character to be used as replacement //! for commented lines. By default this is ' ' static void RemoveLineComments(const char* szComment, char* szBuffer, char chReplacement = ' '); //! Remove multi-line comments. The end of a line is //! expected to be either NL or CR or NLCR. Multi-line comments //! may not be nested (as in C). //! \param szCommentStart The start sequence of the comment, e.g. "/*" //! \param szCommentEnd The end sequence of the comment, e.g. "*/" //! \param szBuffer Buffer to work with //! \param chReplacement Character to be used as replacement //! for commented lines. By default this is ' ' static void RemoveMultiLineComments(const char* szCommentStart, const char* szCommentEnd,char* szBuffer, char chReplacement = ' '); }; } // ! Assimp #endif // !! AI_REMOVE_COMMENTS_H_INC
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/qnan.h
/* --------------------------------------------------------------------------- Open Asset Import Library (assimp) --------------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** @file qnan.h * @brief Some utilities for our dealings with qnans. * * @note Some loaders use qnans to mark invalid values tempoarily, also * Assimp explicitly enforces undefined normals to be set to qnan. * qnan utilities are available in standard libraries (C99 for example) * but last time I checked compiler coverage was so bad that I decided * to reinvent the wheel. */ #pragma once #ifndef AI_QNAN_H_INCLUDED #define AI_QNAN_H_INCLUDED #ifdef __GNUC__ # pragma GCC system_header #endif #include <assimp/defs.h> #include <limits> #include <stdint.h> // --------------------------------------------------------------------------- /** Data structure to represent the bit pattern of a 32 Bit * IEEE 754 floating-point number. */ union _IEEESingle { float Float; struct { uint32_t Frac : 23; uint32_t Exp : 8; uint32_t Sign : 1; } IEEE; }; // --------------------------------------------------------------------------- /** Data structure to represent the bit pattern of a 64 Bit * IEEE 754 floating-point number. */ union _IEEEDouble { double Double; struct { uint64_t Frac : 52; uint64_t Exp : 11; uint64_t Sign : 1; } IEEE; }; // --------------------------------------------------------------------------- /** Check whether a given float is qNaN. * @param in Input value */ AI_FORCE_INLINE bool is_qnan(float in) { // the straightforward solution does not work: // return (in != in); // compiler generates code like this // load <in> to <register-with-different-width> // compare <register-with-different-width> against <in> // FIXME: Use <float> stuff instead? I think fpclassify needs C99 _IEEESingle temp; memcpy(&temp, &in, sizeof(float)); return (temp.IEEE.Exp == (1u << 8)-1 && temp.IEEE.Frac); } // --------------------------------------------------------------------------- /** Check whether a given double is qNaN. * @param in Input value */ AI_FORCE_INLINE bool is_qnan(double in) { // the straightforward solution does not work: // return (in != in); // compiler generates code like this // load <in> to <register-with-different-width> // compare <register-with-different-width> against <in> // FIXME: Use <float> stuff instead? I think fpclassify needs C99 _IEEEDouble temp; memcpy(&temp, &in, sizeof(in)); return (temp.IEEE.Exp == (1u << 11)-1 && temp.IEEE.Frac); } // --------------------------------------------------------------------------- /** @brief check whether a float is either NaN or (+/-) INF. * * Denorms return false, they're treated like normal values. * @param in Input value */ AI_FORCE_INLINE bool is_special_float(float in) { _IEEESingle temp; memcpy(&temp, &in, sizeof(float)); return (temp.IEEE.Exp == (1u << 8)-1); } // --------------------------------------------------------------------------- /** @brief check whether a double is either NaN or (+/-) INF. * * Denorms return false, they're treated like normal values. * @param in Input value */ AI_FORCE_INLINE bool is_special_float(double in) { _IEEESingle temp; memcpy(&temp, &in, sizeof(float)); return (temp.IEEE.Exp == (1u << 11)-1); } // --------------------------------------------------------------------------- /** Check whether a float is NOT qNaN. * @param in Input value */ template<class TReal> AI_FORCE_INLINE bool is_not_qnan(TReal in) { return !is_qnan(in); } // --------------------------------------------------------------------------- /** @brief Get a fresh qnan. */ AI_FORCE_INLINE ai_real get_qnan() { return std::numeric_limits<ai_real>::quiet_NaN(); } #endif // !! AI_QNAN_H_INCLUDED
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/Profiler.h
/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ /** @file Profiler.h * @brief Utility to measure the respective runtime of each import step */ #pragma once #ifndef AI_INCLUDED_PROFILER_H #define AI_INCLUDED_PROFILER_H #ifdef __GNUC__ # pragma GCC system_header #endif #include <chrono> #include <assimp/DefaultLogger.hpp> #include <assimp/TinyFormatter.h> #include <map> namespace Assimp { namespace Profiling { using namespace Formatter; // ------------------------------------------------------------------------------------------------ /** Simple wrapper around boost::timer to simplify reporting. Timings are automatically * dumped to the log file. */ class Profiler { public: Profiler() = default; /** Start a named timer */ void BeginRegion(const std::string& region) { regions[region] = std::chrono::system_clock::now(); ASSIMP_LOG_DEBUG("START `",region,"`"); } /** End a specific named timer and write its end time to the log */ void EndRegion(const std::string& region) { RegionMap::const_iterator it = regions.find(region); if (it == regions.end()) { return; } std::chrono::duration<double> elapsedSeconds = std::chrono::system_clock::now() - regions[region]; ASSIMP_LOG_DEBUG("END `",region,"`, dt= ", elapsedSeconds.count()," s"); } private: typedef std::map<std::string,std::chrono::time_point<std::chrono::system_clock>> RegionMap; RegionMap regions; }; } } #endif // AI_INCLUDED_PROFILER_H
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/matrix4x4.h
/* --------------------------------------------------------------------------- Open Asset Import Library (assimp) --------------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** @file matrix4x4.h * @brief 4x4 matrix structure, including operators when compiling in C++ */ #pragma once #ifndef AI_MATRIX4X4_H_INC #define AI_MATRIX4X4_H_INC #ifdef __GNUC__ # pragma GCC system_header #endif #include <assimp/vector3.h> #include <assimp/defs.h> #ifdef __cplusplus template<typename TReal> class aiMatrix3x3t; template<typename TReal> class aiQuaterniont; // --------------------------------------------------------------------------- /** @brief Represents a row-major 4x4 matrix, use this for homogeneous * coordinates. * * There's much confusion about matrix layouts (column vs. row order). * This is *always* a row-major matrix. Not even with the * #aiProcess_ConvertToLeftHanded flag, which absolutely does not affect * matrix order - it just affects the handedness of the coordinate system * defined thereby. */ template<typename TReal> class aiMatrix4x4t { public: /** set to identity */ aiMatrix4x4t() AI_NO_EXCEPT; /** construction from single values */ aiMatrix4x4t ( TReal _a1, TReal _a2, TReal _a3, TReal _a4, TReal _b1, TReal _b2, TReal _b3, TReal _b4, TReal _c1, TReal _c2, TReal _c3, TReal _c4, TReal _d1, TReal _d2, TReal _d3, TReal _d4); /** construction from 3x3 matrix, remaining elements are set to identity */ explicit aiMatrix4x4t( const aiMatrix3x3t<TReal>& m); /** construction from position, rotation and scaling components * @param scaling The scaling for the x,y,z axes * @param rotation The rotation as a hamilton quaternion * @param position The position for the x,y,z axes */ aiMatrix4x4t(const aiVector3t<TReal>& scaling, const aiQuaterniont<TReal>& rotation, const aiVector3t<TReal>& position); // array access operators /** @fn TReal* operator[] (unsigned int p_iIndex) * @param [in] p_iIndex - index of the row. * @return pointer to pointed row. */ TReal* operator[] (unsigned int p_iIndex); /** @fn const TReal* operator[] (unsigned int p_iIndex) const * @overload TReal* operator[] (unsigned int p_iIndex) */ const TReal* operator[] (unsigned int p_iIndex) const; // comparison operators bool operator== (const aiMatrix4x4t& m) const; bool operator!= (const aiMatrix4x4t& m) const; bool Equal(const aiMatrix4x4t &m, TReal epsilon = ai_epsilon) const; // matrix multiplication. aiMatrix4x4t& operator *= (const aiMatrix4x4t& m); aiMatrix4x4t operator * (const aiMatrix4x4t& m) const; aiMatrix4x4t operator * (const TReal& aFloat) const; aiMatrix4x4t operator + (const aiMatrix4x4t& aMatrix) const; template <typename TOther> operator aiMatrix4x4t<TOther> () const; // ------------------------------------------------------------------- /** @brief Transpose the matrix */ aiMatrix4x4t& Transpose(); // ------------------------------------------------------------------- /** @brief Invert the matrix. * If the matrix is not invertible all elements are set to qnan. * Beware, use (f != f) to check whether a TReal f is qnan. */ aiMatrix4x4t& Inverse(); TReal Determinant() const; // ------------------------------------------------------------------- /** @brief Returns true of the matrix is the identity matrix. * The check is performed against a not so small epsilon. */ inline bool IsIdentity() const; // ------------------------------------------------------------------- /** @brief Decompose a trafo matrix into its original components * @param scaling Receives the output scaling for the x,y,z axes * @param rotation Receives the output rotation as a hamilton * quaternion * @param position Receives the output position for the x,y,z axes */ void Decompose (aiVector3t<TReal>& scaling, aiQuaterniont<TReal>& rotation, aiVector3t<TReal>& position) const; // ------------------------------------------------------------------- /** @fn void Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotation, aiVector3t<TReal>& pPosition) const * @brief Decompose a trafo matrix into its original components. * Thx to good FAQ at http://www.gamedev.ru/code/articles/faq_matrix_quat * @param [out] pScaling - Receives the output scaling for the x,y,z axes. * @param [out] pRotation - Receives the output rotation as a Euler angles. * @param [out] pPosition - Receives the output position for the x,y,z axes. */ void Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotation, aiVector3t<TReal>& pPosition) const; // ------------------------------------------------------------------- /** @fn void Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotationAxis, TReal& pRotationAngle, aiVector3t<TReal>& pPosition) const * @brief Decompose a trafo matrix into its original components * Thx to good FAQ at http://www.gamedev.ru/code/articles/faq_matrix_quat * @param [out] pScaling - Receives the output scaling for the x,y,z axes. * @param [out] pRotationAxis - Receives the output rotation axis. * @param [out] pRotationAngle - Receives the output rotation angle for @ref pRotationAxis. * @param [out] pPosition - Receives the output position for the x,y,z axes. */ void Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotationAxis, TReal& pRotationAngle, aiVector3t<TReal>& pPosition) const; // ------------------------------------------------------------------- /** @brief Decompose a trafo matrix with no scaling into its * original components * @param rotation Receives the output rotation as a hamilton * quaternion * @param position Receives the output position for the x,y,z axes */ void DecomposeNoScaling (aiQuaterniont<TReal>& rotation, aiVector3t<TReal>& position) const; // ------------------------------------------------------------------- /** @brief Creates a trafo matrix from a set of euler angles * @param x Rotation angle for the x-axis, in radians * @param y Rotation angle for the y-axis, in radians * @param z Rotation angle for the z-axis, in radians */ aiMatrix4x4t& FromEulerAnglesXYZ(TReal x, TReal y, TReal z); aiMatrix4x4t& FromEulerAnglesXYZ(const aiVector3t<TReal>& blubb); // ------------------------------------------------------------------- /** @brief Returns a rotation matrix for a rotation around the x axis * @param a Rotation angle, in radians * @param out Receives the output matrix * @return Reference to the output matrix */ static aiMatrix4x4t& RotationX(TReal a, aiMatrix4x4t& out); // ------------------------------------------------------------------- /** @brief Returns a rotation matrix for a rotation around the y axis * @param a Rotation angle, in radians * @param out Receives the output matrix * @return Reference to the output matrix */ static aiMatrix4x4t& RotationY(TReal a, aiMatrix4x4t& out); // ------------------------------------------------------------------- /** @brief Returns a rotation matrix for a rotation around the z axis * @param a Rotation angle, in radians * @param out Receives the output matrix * @return Reference to the output matrix */ static aiMatrix4x4t& RotationZ(TReal a, aiMatrix4x4t& out); // ------------------------------------------------------------------- /** Returns a rotation matrix for a rotation around an arbitrary axis. * @param a Rotation angle, in radians * @param axis Rotation axis, should be a normalized vector. * @param out Receives the output matrix * @return Reference to the output matrix */ static aiMatrix4x4t& Rotation(TReal a, const aiVector3t<TReal>& axis, aiMatrix4x4t& out); // ------------------------------------------------------------------- /** @brief Returns a translation matrix * @param v Translation vector * @param out Receives the output matrix * @return Reference to the output matrix */ static aiMatrix4x4t& Translation( const aiVector3t<TReal>& v, aiMatrix4x4t& out); // ------------------------------------------------------------------- /** @brief Returns a scaling matrix * @param v Scaling vector * @param out Receives the output matrix * @return Reference to the output matrix */ static aiMatrix4x4t& Scaling( const aiVector3t<TReal>& v, aiMatrix4x4t& out); // ------------------------------------------------------------------- /** @brief A function for creating a rotation matrix that rotates a * vector called "from" into another vector called "to". * Input : from[3], to[3] which both must be *normalized* non-zero vectors * Output: mtx[3][3] -- a 3x3 matrix in column-major form * Authors: Tomas Mueller, John Hughes * "Efficiently Building a Matrix to Rotate One Vector to Another" * Journal of Graphics Tools, 4(4):1-4, 1999 */ static aiMatrix4x4t& FromToMatrix(const aiVector3t<TReal>& from, const aiVector3t<TReal>& to, aiMatrix4x4t& out); TReal a1, a2, a3, a4; TReal b1, b2, b3, b4; TReal c1, c2, c3, c4; TReal d1, d2, d3, d4; }; typedef aiMatrix4x4t<ai_real> aiMatrix4x4; #else struct aiMatrix4x4 { ai_real a1, a2, a3, a4; ai_real b1, b2, b3, b4; ai_real c1, c2, c3, c4; ai_real d1, d2, d3, d4; }; #endif // __cplusplus #endif // AI_MATRIX4X4_H_INC
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/AssertHandler.h
/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2020, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ /** @file Provides facilities to replace the default assert handler. */ #ifndef INCLUDED_AI_ASSERTHANDLER_H #define INCLUDED_AI_ASSERTHANDLER_H #include <assimp/ai_assert.h> #include <assimp/defs.h> namespace Assimp { // --------------------------------------------------------------------------- /** * @brief Signature of functions which handle assert violations. */ using AiAssertHandler = void (*)(const char* failedExpression, const char* file, int line); // --------------------------------------------------------------------------- /** * @brief Set the assert handler. */ ASSIMP_API void setAiAssertHandler(AiAssertHandler handler); // --------------------------------------------------------------------------- /** The assert handler which is set by default. * * @brief This issues a message to stderr and calls abort. */ AI_WONT_RETURN ASSIMP_API void defaultAiAssertHandler(const char* failedExpression, const char* file, int line) AI_WONT_RETURN_SUFFIX; // --------------------------------------------------------------------------- /** * @brief Dispatches an assert violation to the assert handler. */ ASSIMP_API void aiAssertViolation(const char* failedExpression, const char* file, int line); } // end of namespace Assimp #endif // INCLUDED_AI_ASSERTHANDLER_H
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/types.h
/* --------------------------------------------------------------------------- Open Asset Import Library (assimp) --------------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** @file types.h * Basic data types and primitives, such as vectors or colors. */ #pragma once #ifndef AI_TYPES_H_INC #define AI_TYPES_H_INC #ifdef __GNUC__ #pragma GCC system_header #endif // Some runtime headers #include <limits.h> #include <stddef.h> #include <stdint.h> #include <string.h> #include <sys/types.h> // Our compile configuration #include <assimp/defs.h> // Some types moved to separate header due to size of operators #include <assimp/vector2.h> #include <assimp/vector3.h> #include <assimp/color4.h> #include <assimp/matrix3x3.h> #include <assimp/matrix4x4.h> #include <assimp/quaternion.h> typedef int32_t ai_int32; typedef uint32_t ai_uint32; #ifdef __cplusplus #include <cstring> #include <new> // for std::nothrow_t #include <string> // for aiString::Set(const std::string&) namespace Assimp { //! @cond never namespace Intern { // -------------------------------------------------------------------- /** @brief Internal helper class to utilize our internal new/delete * routines for allocating object of this and derived classes. * * By doing this you can safely share class objects between Assimp * and the application - it works even over DLL boundaries. A good * example is the #IOSystem where the application allocates its custom * #IOSystem, then calls #Importer::SetIOSystem(). When the Importer * destructs, Assimp calls operator delete on the stored #IOSystem. * If it lies on a different heap than Assimp is working with, * the application is determined to crash. */ // -------------------------------------------------------------------- #ifndef SWIG struct ASSIMP_API AllocateFromAssimpHeap { // http://www.gotw.ca/publications/mill15.htm // new/delete overload void *operator new(size_t num_bytes) /* throw( std::bad_alloc ) */; void *operator new(size_t num_bytes, const std::nothrow_t &) throw(); void operator delete(void *data); // array new/delete overload void *operator new[](size_t num_bytes) /* throw( std::bad_alloc ) */; void *operator new[](size_t num_bytes, const std::nothrow_t &) throw(); void operator delete[](void *data); }; // struct AllocateFromAssimpHeap #endif } // namespace Intern //! @endcond } // namespace Assimp extern "C" { #endif /** Maximum dimension for strings, ASSIMP strings are zero terminated. */ #ifdef __cplusplus static const size_t MAXLEN = 1024; #else #define MAXLEN 1024 #endif // ---------------------------------------------------------------------------------- /** Represents a plane in a three-dimensional, euclidean space */ struct aiPlane { #ifdef __cplusplus aiPlane() AI_NO_EXCEPT : a(0.f), b(0.f), c(0.f), d(0.f) {} aiPlane(ai_real _a, ai_real _b, ai_real _c, ai_real _d) : a(_a), b(_b), c(_c), d(_d) {} aiPlane(const aiPlane &o) : a(o.a), b(o.b), c(o.c), d(o.d) {} #endif // !__cplusplus //! Plane equation ai_real a, b, c, d; }; // !struct aiPlane // ---------------------------------------------------------------------------------- /** Represents a ray */ struct aiRay { #ifdef __cplusplus aiRay() AI_NO_EXCEPT {} aiRay(const aiVector3D &_pos, const aiVector3D &_dir) : pos(_pos), dir(_dir) {} aiRay(const aiRay &o) : pos(o.pos), dir(o.dir) {} #endif // !__cplusplus //! Position and direction of the ray C_STRUCT aiVector3D pos, dir; }; // !struct aiRay // ---------------------------------------------------------------------------------- /** Represents a color in Red-Green-Blue space. */ struct aiColor3D { #ifdef __cplusplus aiColor3D() AI_NO_EXCEPT : r(0.0f), g(0.0f), b(0.0f) {} aiColor3D(ai_real _r, ai_real _g, ai_real _b) : r(_r), g(_g), b(_b) {} explicit aiColor3D(ai_real _r) : r(_r), g(_r), b(_r) {} aiColor3D(const aiColor3D &o) : r(o.r), g(o.g), b(o.b) {} aiColor3D &operator=(const aiColor3D &o) { r = o.r; g = o.g; b = o.b; return *this; } /** Component-wise comparison */ // TODO: add epsilon? bool operator==(const aiColor3D &other) const { return r == other.r && g == other.g && b == other.b; } /** Component-wise inverse comparison */ // TODO: add epsilon? bool operator!=(const aiColor3D &other) const { return r != other.r || g != other.g || b != other.b; } /** Component-wise comparison */ // TODO: add epsilon? bool operator<(const aiColor3D &other) const { return r < other.r || (r == other.r && (g < other.g || (g == other.g && b < other.b))); } /** Component-wise addition */ aiColor3D operator+(const aiColor3D &c) const { return aiColor3D(r + c.r, g + c.g, b + c.b); } /** Component-wise subtraction */ aiColor3D operator-(const aiColor3D &c) const { return aiColor3D(r - c.r, g - c.g, b - c.b); } /** Component-wise multiplication */ aiColor3D operator*(const aiColor3D &c) const { return aiColor3D(r * c.r, g * c.g, b * c.b); } /** Multiply with a scalar */ aiColor3D operator*(ai_real f) const { return aiColor3D(r * f, g * f, b * f); } /** Access a specific color component */ ai_real operator[](unsigned int i) const { return *(&r + i); } /** Access a specific color component */ ai_real &operator[](unsigned int i) { if (0 == i) { return r; } else if (1 == i) { return g; } else if (2 == i) { return b; } return r; } /** Check whether a color is black */ bool IsBlack() const { static const ai_real epsilon = ai_real(10e-3); return std::fabs(r) < epsilon && std::fabs(g) < epsilon && std::fabs(b) < epsilon; } #endif // !__cplusplus //! Red, green and blue color values ai_real r, g, b; }; // !struct aiColor3D // ---------------------------------------------------------------------------------- /** Represents an UTF-8 string, zero byte terminated. * * The character set of an aiString is explicitly defined to be UTF-8. This Unicode * transformation was chosen in the belief that most strings in 3d files are limited * to ASCII, thus the character set needed to be strictly ASCII compatible. * * Most text file loaders provide proper Unicode input file handling, special unicode * characters are correctly transcoded to UTF8 and are kept throughout the libraries' * import pipeline. * * For most applications, it will be absolutely sufficient to interpret the * aiString as ASCII data and work with it as one would work with a plain char*. * Windows users in need of proper support for i.e asian characters can use the * MultiByteToWideChar(), WideCharToMultiByte() WinAPI functionality to convert the * UTF-8 strings to their working character set (i.e. MBCS, WideChar). * * We use this representation instead of std::string to be C-compatible. The * (binary) length of such a string is limited to MAXLEN characters (including the * the terminating zero). */ struct aiString { #ifdef __cplusplus /** Default constructor, the string is set to have zero length */ aiString() AI_NO_EXCEPT : length(0) { data[0] = '\0'; #ifdef ASSIMP_BUILD_DEBUG // Debug build: overwrite the string on its full length with ESC (27) memset(data + 1, 27, MAXLEN - 1); #endif } /** Copy constructor */ aiString(const aiString &rOther) : length(rOther.length) { // Crop the string to the maximum length length = length >= MAXLEN ? MAXLEN - 1 : length; memcpy(data, rOther.data, length); data[length] = '\0'; } /** Constructor from std::string */ explicit aiString(const std::string &pString) : length((ai_uint32)pString.length()) { length = length >= MAXLEN ? MAXLEN - 1 : length; memcpy(data, pString.c_str(), length); data[length] = '\0'; } /** Copy a std::string to the aiString */ void Set(const std::string &pString) { if (pString.length() > MAXLEN - 1) { return; } length = (ai_uint32)pString.length(); memcpy(data, pString.c_str(), length); data[length] = 0; } /** Copy a const char* to the aiString */ void Set(const char *sz) { ai_int32 len = (ai_uint32)::strlen(sz); if (len > (ai_int32)MAXLEN - 1) { len = (ai_int32) MAXLEN - 1; } length = len; memcpy(data, sz, len); data[len] = 0; } /** Assignment operator */ aiString &operator=(const aiString &rOther) { if (this == &rOther) { return *this; } length = rOther.length; if (length >(MAXLEN - 1)) { length = (ai_int32) MAXLEN - 1; } memcpy(data, rOther.data, length); data[length] = '\0'; return *this; } /** Assign a const char* to the string */ aiString &operator=(const char *sz) { Set(sz); return *this; } /** Assign a cstd::string to the string */ aiString &operator=(const std::string &pString) { Set(pString); return *this; } /** Comparison operator */ bool operator==(const aiString &other) const { return (length == other.length && 0 == memcmp(data, other.data, length)); } /** Inverse comparison operator */ bool operator!=(const aiString &other) const { return (length != other.length || 0 != memcmp(data, other.data, length)); } /** Append a string to the string */ void Append(const char *app) { const ai_uint32 len = (ai_uint32)::strlen(app); if (!len) { return; } if (length + len >= MAXLEN) { return; } memcpy(&data[length], app, len + 1); length += len; } /** Clear the string - reset its length to zero */ void Clear() { length = 0; data[0] = '\0'; #ifdef ASSIMP_BUILD_DEBUG // Debug build: overwrite the string on its full length with ESC (27) memset(data + 1, 27, MAXLEN - 1); #endif } /** Returns a pointer to the underlying zero-terminated array of characters */ const char *C_Str() const { return data; } #endif // !__cplusplus /** Binary length of the string excluding the terminal 0. This is NOT the * logical length of strings containing UTF-8 multi-byte sequences! It's * the number of bytes from the beginning of the string to its end.*/ ai_uint32 length; /** String buffer. Size limit is MAXLEN */ char data[MAXLEN]; }; // !struct aiString // ---------------------------------------------------------------------------------- /** Standard return type for some library functions. * Rarely used, and if, mostly in the C API. */ typedef enum aiReturn { /** Indicates that a function was successful */ aiReturn_SUCCESS = 0x0, /** Indicates that a function failed */ aiReturn_FAILURE = -0x1, /** Indicates that not enough memory was available * to perform the requested operation */ aiReturn_OUTOFMEMORY = -0x3, /** @cond never * Force 32-bit size enum */ _AI_ENFORCE_ENUM_SIZE = 0x7fffffff /// @endcond } aiReturn; // !enum aiReturn // just for backwards compatibility, don't use these constants anymore #define AI_SUCCESS aiReturn_SUCCESS #define AI_FAILURE aiReturn_FAILURE #define AI_OUTOFMEMORY aiReturn_OUTOFMEMORY // ---------------------------------------------------------------------------------- /** Seek origins (for the virtual file system API). * Much cooler than using SEEK_SET, SEEK_CUR or SEEK_END. */ enum aiOrigin { /** Beginning of the file */ aiOrigin_SET = 0x0, /** Current position of the file pointer */ aiOrigin_CUR = 0x1, /** End of the file, offsets must be negative */ aiOrigin_END = 0x2, /** @cond never * Force 32-bit size enum */ _AI_ORIGIN_ENFORCE_ENUM_SIZE = 0x7fffffff /// @endcond }; // !enum aiOrigin // ---------------------------------------------------------------------------------- /** @brief Enumerates predefined log streaming destinations. * Logging to these streams can be enabled with a single call to * #LogStream::createDefaultStream. */ enum aiDefaultLogStream { /** Stream the log to a file */ aiDefaultLogStream_FILE = 0x1, /** Stream the log to std::cout */ aiDefaultLogStream_STDOUT = 0x2, /** Stream the log to std::cerr */ aiDefaultLogStream_STDERR = 0x4, /** MSVC only: Stream the log the the debugger * (this relies on OutputDebugString from the Win32 SDK) */ aiDefaultLogStream_DEBUGGER = 0x8, /** @cond never * Force 32-bit size enum */ _AI_DLS_ENFORCE_ENUM_SIZE = 0x7fffffff /// @endcond }; // !enum aiDefaultLogStream // just for backwards compatibility, don't use these constants anymore #define DLS_FILE aiDefaultLogStream_FILE #define DLS_STDOUT aiDefaultLogStream_STDOUT #define DLS_STDERR aiDefaultLogStream_STDERR #define DLS_DEBUGGER aiDefaultLogStream_DEBUGGER // ---------------------------------------------------------------------------------- /** Stores the memory requirements for different components (e.g. meshes, materials, * animations) of an import. All sizes are in bytes. * @see Importer::GetMemoryRequirements() */ struct aiMemoryInfo { #ifdef __cplusplus /** Default constructor */ aiMemoryInfo() AI_NO_EXCEPT : textures(0), materials(0), meshes(0), nodes(0), animations(0), cameras(0), lights(0), total(0) {} #endif /** Storage allocated for texture data */ unsigned int textures; /** Storage allocated for material data */ unsigned int materials; /** Storage allocated for mesh data */ unsigned int meshes; /** Storage allocated for node data */ unsigned int nodes; /** Storage allocated for animation data */ unsigned int animations; /** Storage allocated for camera data */ unsigned int cameras; /** Storage allocated for light data */ unsigned int lights; /** Total storage allocated for the full import. */ unsigned int total; }; // !struct aiMemoryInfo #ifdef __cplusplus } #endif //! __cplusplus // Include implementation files #include "vector2.inl" #include "vector3.inl" #include "color4.inl" #include "matrix3x3.inl" #include "matrix4x4.inl" #include "quaternion.inl" #endif // AI_TYPES_H_INC
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/SkeletonMeshBuilder.h
/** Helper class to construct a dummy mesh for file formats containing only motion data */ /* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ /** @file SkeletonMeshBuilder.h * Declares SkeletonMeshBuilder, a tiny utility to build dummy meshes * for animation skeletons. */ #pragma once #ifndef AI_SKELETONMESHBUILDER_H_INC #define AI_SKELETONMESHBUILDER_H_INC #ifdef __GNUC__ #pragma GCC system_header #endif #include <assimp/mesh.h> #include <vector> struct aiMaterial; struct aiScene; struct aiNode; namespace Assimp { // --------------------------------------------------------------------------- /** * This little helper class constructs a dummy mesh for a given scene * the resembles the node hierarchy. This is useful for file formats * that don't carry any mesh data but only animation data. */ class ASSIMP_API SkeletonMeshBuilder { public: // ------------------------------------------------------------------- /** The constructor processes the given scene and adds a mesh there. * * Does nothing if the scene already has mesh data. * @param pScene The scene for which a skeleton mesh should be constructed. * @param root The node to start with. nullptr is the scene root * @param bKnobsOnly Set this to true if you don't want the connectors * between the knobs representing the nodes. */ SkeletonMeshBuilder(aiScene *pScene, aiNode *root = nullptr, bool bKnobsOnly = false); protected: // ------------------------------------------------------------------- /** Recursively builds a simple mesh representation for the given node * and also creates a joint for the node that affects this part of * the mesh. * @param pNode The node to build geometry for. */ void CreateGeometry(const aiNode *pNode); // ------------------------------------------------------------------- /** Creates the mesh from the internally accumulated stuff and returns it. */ aiMesh *CreateMesh(); // ------------------------------------------------------------------- /** Creates a dummy material and returns it. */ aiMaterial *CreateMaterial(); private: /** space to assemble the mesh data: points */ std::vector<aiVector3D> mVertices; /** faces */ struct Face { unsigned int mIndices[3]; Face(); Face(unsigned int p0, unsigned int p1, unsigned int p2) { mIndices[0] = p0; mIndices[1] = p1; mIndices[2] = p2; } }; std::vector<Face> mFaces; /** bones */ std::vector<aiBone *> mBones; bool mKnobsOnly; }; } // end of namespace Assimp #endif // AI_SKELETONMESHBUILDER_H_INC
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/MemoryIOWrapper.h
/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ /** @file MemoryIOWrapper.h * Handy IOStream/IOSystem implementation to read directly from a memory buffer */ #pragma once #ifndef AI_MEMORYIOSTREAM_H_INC #define AI_MEMORYIOSTREAM_H_INC #ifdef __GNUC__ # pragma GCC system_header #endif #include <assimp/IOStream.hpp> #include <assimp/IOSystem.hpp> #include <assimp/ai_assert.h> #include <stdint.h> namespace Assimp { #define AI_MEMORYIO_MAGIC_FILENAME "$$$___magic___$$$" #define AI_MEMORYIO_MAGIC_FILENAME_LENGTH 17 // ---------------------------------------------------------------------------------- /** Implementation of IOStream to read directly from a memory buffer */ // ---------------------------------------------------------------------------------- class MemoryIOStream : public IOStream { public: MemoryIOStream (const uint8_t* buff, size_t len, bool own = false) : buffer (buff), length(len), pos(static_cast<size_t>(0)), own(own) { // empty } ~MemoryIOStream() override { if(own) { delete[] buffer; } } size_t Read(void* pvBuffer, size_t pSize, size_t pCount) override { ai_assert(nullptr != pvBuffer); ai_assert(0 != pSize); const size_t cnt = std::min( pCount, (length-pos) / pSize); const size_t ofs = pSize * cnt; ::memcpy(pvBuffer,buffer+pos,ofs); pos += ofs; return cnt; } size_t Write(const void*, size_t, size_t ) override { ai_assert(false); // won't be needed return 0; } aiReturn Seek(size_t pOffset, aiOrigin pOrigin) override { if (aiOrigin_SET == pOrigin) { if (pOffset > length) { return AI_FAILURE; } pos = pOffset; } else if (aiOrigin_END == pOrigin) { if (pOffset > length) { return AI_FAILURE; } pos = length-pOffset; } else { if (pOffset+pos > length) { return AI_FAILURE; } pos += pOffset; } return AI_SUCCESS; } size_t Tell() const override { return pos; } size_t FileSize() const override { return length; } void Flush() override{ ai_assert(false); // won't be needed } private: const uint8_t* buffer; size_t length,pos; bool own; }; // --------------------------------------------------------------------------- /// @brief Dummy IO system to read from a memory buffer. class MemoryIOSystem : public IOSystem { public: /// @brief Constructor. MemoryIOSystem(const uint8_t* buff, size_t len, IOSystem* io) : buffer(buff), length(len), existing_io(io) { // empty } /// @brief Destructor. ~MemoryIOSystem() override = default; // ------------------------------------------------------------------- /// @brief Tests for the existence of a file at the given path. bool Exists(const char* pFile) const override { if (0 == strncmp( pFile, AI_MEMORYIO_MAGIC_FILENAME, AI_MEMORYIO_MAGIC_FILENAME_LENGTH ) ) { return true; } return existing_io ? existing_io->Exists(pFile) : false; } // ------------------------------------------------------------------- /// @brief Returns the directory separator. char getOsSeparator() const override { return existing_io ? existing_io->getOsSeparator() : '/'; // why not? it doesn't care } // ------------------------------------------------------------------- /// @brief Open a new file with a given path. IOStream* Open(const char* pFile, const char* pMode = "rb") override { if ( 0 == strncmp( pFile, AI_MEMORYIO_MAGIC_FILENAME, AI_MEMORYIO_MAGIC_FILENAME_LENGTH ) ) { created_streams.emplace_back(new MemoryIOStream(buffer, length)); return created_streams.back(); } return existing_io ? existing_io->Open(pFile, pMode) : nullptr; } // ------------------------------------------------------------------- /// @brief Closes the given file and releases all resources associated with it. void Close( IOStream* pFile) override { auto it = std::find(created_streams.begin(), created_streams.end(), pFile); if (it != created_streams.end()) { delete pFile; created_streams.erase(it); } else if (existing_io) { existing_io->Close(pFile); } } // ------------------------------------------------------------------- /// @brief Compare two paths bool ComparePaths(const char* one, const char* second) const override { return existing_io ? existing_io->ComparePaths(one, second) : false; } /// @brief Will push the directory. bool PushDirectory( const std::string &path ) override { return existing_io ? existing_io->PushDirectory(path) : false; } /// @brief Will return the current directory from the stack top. const std::string &CurrentDirectory() const override { static std::string empty; return existing_io ? existing_io->CurrentDirectory() : empty; } /// @brief Returns the stack size. size_t StackSize() const override { return existing_io ? existing_io->StackSize() : 0; } /// @brief Will pop the upper directory. bool PopDirectory() override { return existing_io ? existing_io->PopDirectory() : false; } /// @brief Will create the directory. bool CreateDirectory( const std::string &path ) override { return existing_io ? existing_io->CreateDirectory(path) : false; } /// @brief Will change the directory. bool ChangeDirectory( const std::string &path ) override { return existing_io ? existing_io->ChangeDirectory(path) : false; } /// @brief Will delete the file. bool DeleteFile( const std::string &file ) override { return existing_io ? existing_io->DeleteFile(file) : false; } private: const uint8_t* buffer; size_t length; IOSystem* existing_io; std::vector<IOStream*> created_streams; }; } // end namespace Assimp #endif // AI_MEMORYIOSTREAM_H_INC
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/light.h
/* --------------------------------------------------------------------------- Open Asset Import Library (assimp) --------------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** @file light.h * @brief Defines the aiLight data structure */ #pragma once #ifndef AI_LIGHT_H_INC #define AI_LIGHT_H_INC #ifdef __GNUC__ # pragma GCC system_header #endif #include <assimp/types.h> #ifdef __cplusplus extern "C" { #endif // --------------------------------------------------------------------------- /** Enumerates all supported types of light sources. */ enum aiLightSourceType { aiLightSource_UNDEFINED = 0x0, //! A directional light source has a well-defined direction //! but is infinitely far away. That's quite a good //! approximation for sun light. aiLightSource_DIRECTIONAL = 0x1, //! A point light source has a well-defined position //! in space but no direction - it emits light in all //! directions. A normal bulb is a point light. aiLightSource_POINT = 0x2, //! A spot light source emits light in a specific //! angle. It has a position and a direction it is pointing to. //! A good example for a spot light is a light spot in //! sport arenas. aiLightSource_SPOT = 0x3, //! The generic light level of the world, including the bounces //! of all other light sources. //! Typically, there's at most one ambient light in a scene. //! This light type doesn't have a valid position, direction, or //! other properties, just a color. aiLightSource_AMBIENT = 0x4, //! An area light is a rectangle with predefined size that uniformly //! emits light from one of its sides. The position is center of the //! rectangle and direction is its normal vector. aiLightSource_AREA = 0x5, /** This value is not used. It is just there to force the * compiler to map this enum to a 32 Bit integer. */ #ifndef SWIG _aiLightSource_Force32Bit = INT_MAX #endif }; // --------------------------------------------------------------------------- /** Helper structure to describe a light source. * * Assimp supports multiple sorts of light sources, including * directional, point and spot lights. All of them are defined with just * a single structure and distinguished by their parameters. * Note - some file formats (such as 3DS, ASE) export a "target point" - * the point a spot light is looking at (it can even be animated). Assimp * writes the target point as a sub-node of a spot-lights's main node, * called "<spotName>.Target". However, this is just additional information * then, the transformation tracks of the main node make the * spot light already point in the right direction. */ struct aiLight { /** The name of the light source. * * There must be a node in the scene-graph with the same name. * This node specifies the position of the light in the scene * hierarchy and can be animated. */ C_STRUCT aiString mName; /** The type of the light source. * * aiLightSource_UNDEFINED is not a valid value for this member. */ C_ENUM aiLightSourceType mType; /** Position of the light source in space. Relative to the * transformation of the node corresponding to the light. * * The position is undefined for directional lights. */ C_STRUCT aiVector3D mPosition; /** Direction of the light source in space. Relative to the * transformation of the node corresponding to the light. * * The direction is undefined for point lights. The vector * may be normalized, but it needn't. */ C_STRUCT aiVector3D mDirection; /** Up direction of the light source in space. Relative to the * transformation of the node corresponding to the light. * * The direction is undefined for point lights. The vector * may be normalized, but it needn't. */ C_STRUCT aiVector3D mUp; /** Constant light attenuation factor. * * The intensity of the light source at a given distance 'd' from * the light's position is * @code * Atten = 1/( att0 + att1 * d + att2 * d*d) * @endcode * This member corresponds to the att0 variable in the equation. * Naturally undefined for directional lights. */ float mAttenuationConstant; /** Linear light attenuation factor. * * The intensity of the light source at a given distance 'd' from * the light's position is * @code * Atten = 1/( att0 + att1 * d + att2 * d*d) * @endcode * This member corresponds to the att1 variable in the equation. * Naturally undefined for directional lights. */ float mAttenuationLinear; /** Quadratic light attenuation factor. * * The intensity of the light source at a given distance 'd' from * the light's position is * @code * Atten = 1/( att0 + att1 * d + att2 * d*d) * @endcode * This member corresponds to the att2 variable in the equation. * Naturally undefined for directional lights. */ float mAttenuationQuadratic; /** Diffuse color of the light source * * The diffuse light color is multiplied with the diffuse * material color to obtain the final color that contributes * to the diffuse shading term. */ C_STRUCT aiColor3D mColorDiffuse; /** Specular color of the light source * * The specular light color is multiplied with the specular * material color to obtain the final color that contributes * to the specular shading term. */ C_STRUCT aiColor3D mColorSpecular; /** Ambient color of the light source * * The ambient light color is multiplied with the ambient * material color to obtain the final color that contributes * to the ambient shading term. Most renderers will ignore * this value it, is just a remaining of the fixed-function pipeline * that is still supported by quite many file formats. */ C_STRUCT aiColor3D mColorAmbient; /** Inner angle of a spot light's light cone. * * The spot light has maximum influence on objects inside this * angle. The angle is given in radians. It is 2PI for point * lights and undefined for directional lights. */ float mAngleInnerCone; /** Outer angle of a spot light's light cone. * * The spot light does not affect objects outside this angle. * The angle is given in radians. It is 2PI for point lights and * undefined for directional lights. The outer angle must be * greater than or equal to the inner angle. * It is assumed that the application uses a smooth * interpolation between the inner and the outer cone of the * spot light. */ float mAngleOuterCone; /** Size of area light source. */ C_STRUCT aiVector2D mSize; #ifdef __cplusplus aiLight() AI_NO_EXCEPT : mType (aiLightSource_UNDEFINED) , mAttenuationConstant (0.f) , mAttenuationLinear (1.f) , mAttenuationQuadratic (0.f) , mAngleInnerCone ((float)AI_MATH_TWO_PI) , mAngleOuterCone ((float)AI_MATH_TWO_PI) , mSize (0.f, 0.f) { } #endif }; #ifdef __cplusplus } #endif #endif // !! AI_LIGHT_H_INC
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/GenericProperty.h
/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ #pragma once #ifndef AI_GENERIC_PROPERTY_H_INCLUDED #define AI_GENERIC_PROPERTY_H_INCLUDED #ifdef __GNUC__ # pragma GCC system_header #endif #include <assimp/Hash.h> #include <assimp/ai_assert.h> #include <assimp/Importer.hpp> #include <map> // ------------------------------------------------------------------------------------------------ template <class T> inline bool SetGenericProperty(std::map<unsigned int, T> &list, const char *szName, const T &value) { ai_assert(nullptr != szName); const uint32_t hash = SuperFastHash(szName); typename std::map<unsigned int, T>::iterator it = list.find(hash); if (it == list.end()) { list.insert(std::pair<unsigned int, T>(hash, value)); return false; } (*it).second = value; return true; } // ------------------------------------------------------------------------------------------------ template <class T> inline const T &GetGenericProperty(const std::map<unsigned int, T> &list, const char *szName, const T &errorReturn) { ai_assert(nullptr != szName); const uint32_t hash = SuperFastHash(szName); typename std::map<unsigned int, T>::const_iterator it = list.find(hash); if (it == list.end()) { return errorReturn; } return (*it).second; } // ------------------------------------------------------------------------------------------------ // Special version for pointer types - they will be deleted when replaced with another value // passing nullptr removes the whole property template <class T> inline void SetGenericPropertyPtr(std::map<unsigned int, T *> &list, const char *szName, T *value, bool *bWasExisting = nullptr) { ai_assert(nullptr != szName); const uint32_t hash = SuperFastHash(szName); typename std::map<unsigned int, T *>::iterator it = list.find(hash); if (it == list.end()) { if (bWasExisting) { *bWasExisting = false; } list.insert(std::pair<unsigned int, T *>(hash, value)); return; } if ((*it).second != value) { delete (*it).second; (*it).second = value; } if (!value) { list.erase(it); } if (bWasExisting) { *bWasExisting = true; } } // ------------------------------------------------------------------------------------------------ template <class T> inline bool HasGenericProperty(const std::map<unsigned int, T> &list, const char *szName) { ai_assert(nullptr != szName); const uint32_t hash = SuperFastHash(szName); typename std::map<unsigned int, T>::const_iterator it = list.find(hash); if (it == list.end()) { return false; } return true; } #endif // !! AI_GENERIC_PROPERTY_H_INCLUDED
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/fast_atof.h
#pragma once // Copyright (C) 2002-2007 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine" and the "irrXML" project. // For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h // ------------------------------------------------------------------------------------ // Original description: (Schrompf) // Adapted to the ASSIMP library because the builtin atof indeed takes AGES to parse a // float inside a large string. Before parsing, it does a strlen on the given point. // Changes: // 22nd October 08 (Aramis_acg): Added temporary cast to double, added strtoul10_64 // to ensure long numbers are handled correctly // ------------------------------------------------------------------------------------ #pragma once #ifndef FAST_A_TO_F_H_INCLUDED #define FAST_A_TO_F_H_INCLUDED #ifdef __GNUC__ # pragma GCC system_header #endif #include <cmath> #include <limits> #include <stdint.h> #include <assimp/defs.h> #include "StringComparison.h" #include <assimp/DefaultLogger.hpp> #include <assimp/Exceptional.h> #include <assimp/StringUtils.h> #ifdef _MSC_VER # include <stdint.h> #else # include <assimp/Compiler/pstdint.h> #endif namespace Assimp { static constexpr size_t NumItems = 16; constexpr double fast_atof_table[NumItems] = { // we write [16] here instead of [] to work around a swig bug 0.0, 0.1, 0.01, 0.001, 0.0001, 0.00001, 0.000001, 0.0000001, 0.00000001, 0.000000001, 0.0000000001, 0.00000000001, 0.000000000001, 0.0000000000001, 0.00000000000001, 0.000000000000001 }; // ------------------------------------------------------------------------------------ // Convert a string in decimal format to a number // ------------------------------------------------------------------------------------ inline unsigned int strtoul10( const char* in, const char** out=0) { unsigned int value = 0; for ( ;; ) { if ( *in < '0' || *in > '9' ) { break; } value = ( value * 10 ) + ( *in - '0' ); ++in; } if ( out ) { *out = in; } return value; } // ------------------------------------------------------------------------------------ // Convert a string in octal format to a number // ------------------------------------------------------------------------------------ inline unsigned int strtoul8( const char* in, const char** out=0) { unsigned int value( 0 ); for ( ;; ) { if ( *in < '0' || *in > '7' ) { break; } value = ( value << 3 ) + ( *in - '0' ); ++in; } if ( out ) { *out = in; } return value; } // ------------------------------------------------------------------------------------ // Convert a string in hex format to a number // ------------------------------------------------------------------------------------ inline unsigned int strtoul16( const char* in, const char** out=0) { unsigned int value( 0 ); for ( ;; ) { if ( *in >= '0' && *in <= '9' ) { value = ( value << 4u ) + ( *in - '0' ); } else if (*in >= 'A' && *in <= 'F') { value = ( value << 4u ) + ( *in - 'A' ) + 10; } else if (*in >= 'a' && *in <= 'f') { value = ( value << 4u ) + ( *in - 'a' ) + 10; } else { break; } ++in; } if ( out ) { *out = in; } return value; } // ------------------------------------------------------------------------------------ // Convert just one hex digit // Return value is UINT_MAX if the input character is not a hex digit. // ------------------------------------------------------------------------------------ inline unsigned int HexDigitToDecimal(char in) { unsigned int out( UINT_MAX ); if ( in >= '0' && in <= '9' ) { out = in - '0'; } else if ( in >= 'a' && in <= 'f' ) { out = 10u + in - 'a'; } else if ( in >= 'A' && in <= 'F' ) { out = 10u + in - 'A'; } // return value is UINT_MAX if the input is not a hex digit return out; } // ------------------------------------------------------------------------------------ // Convert a hex-encoded octet (2 characters, i.e. df or 1a). // ------------------------------------------------------------------------------------ inline uint8_t HexOctetToDecimal(const char* in) { return ((uint8_t)HexDigitToDecimal(in[0])<<4)+(uint8_t)HexDigitToDecimal(in[1]); } // ------------------------------------------------------------------------------------ // signed variant of strtoul10 // ------------------------------------------------------------------------------------ inline int strtol10( const char* in, const char** out=0) { bool inv = (*in=='-'); if ( inv || *in == '+' ) { ++in; } int value = strtoul10(in,out); if (inv) { if (value < INT_MAX) { value = -value; } else { ASSIMP_LOG_WARN( "Converting the string \"", in, "\" into an inverted value resulted in overflow." ); } } return value; } // ------------------------------------------------------------------------------------ // Parse a C++-like integer literal - hex and oct prefixes. // 0xNNNN - hex // 0NNN - oct // NNN - dec // ------------------------------------------------------------------------------------ inline unsigned int strtoul_cppstyle( const char* in, const char** out=0) { if ('0' == in[0]) { return 'x' == in[1] ? strtoul16(in+2,out) : strtoul8(in+1,out); } return strtoul10(in, out); } // ------------------------------------------------------------------------------------ // Special version of the function, providing higher accuracy and safety // It is mainly used by fast_atof to prevent ugly and unwanted integer overflows. // ------------------------------------------------------------------------------------ template<typename ExceptionType = DeadlyImportError> inline uint64_t strtoul10_64( const char* in, const char** out=0, unsigned int* max_inout=0) { unsigned int cur = 0; uint64_t value = 0; if ( *in < '0' || *in > '9' ) { // The string is known to be bad, so don't risk printing the whole thing. throw ExceptionType("The string \"", ai_str_toprintable(in, (int)strlen(in)), "\" cannot be converted into a value." ); } for ( ;; ) { if ( *in < '0' || *in > '9' ) { break; } const uint64_t new_value = ( value * (uint64_t) 10 ) + ( (uint64_t) ( *in - '0' ) ); // numeric overflow, we rely on you if ( new_value < value ) { ASSIMP_LOG_WARN( "Converting the string \"", in, "\" into a value resulted in overflow." ); return 0; } value = new_value; ++in; ++cur; if (max_inout && *max_inout == cur) { if (out) { /* skip to end */ while ( *in >= '0' && *in <= '9' ) { ++in; } *out = in; } return value; } } if ( out ) { *out = in; } if ( max_inout ) { *max_inout = cur; } return value; } // ------------------------------------------------------------------------------------ // signed variant of strtoul10_64 // ------------------------------------------------------------------------------------ template<typename ExceptionType = DeadlyImportError> inline int64_t strtol10_64(const char* in, const char** out = 0, unsigned int* max_inout = 0) { bool inv = (*in == '-'); if ( inv || *in == '+' ) { ++in; } int64_t value = strtoul10_64<ExceptionType>(in, out, max_inout); if (inv) { value = -value; } return value; } // Number of relevant decimals for floating-point parsing. #define AI_FAST_ATOF_RELAVANT_DECIMALS 15 // ------------------------------------------------------------------------------------ //! Provides a fast function for converting a string into a float, //! about 6 times faster than atof in win32. // If you find any bugs, please send them to me, niko (at) irrlicht3d.org. // ------------------------------------------------------------------------------------ template<typename Real, typename ExceptionType = DeadlyImportError> inline const char* fast_atoreal_move(const char* c, Real& out, bool check_comma = true) { Real f = 0; bool inv = (*c == '-'); if (inv || *c == '+') { ++c; } if ((c[0] == 'N' || c[0] == 'n') && ASSIMP_strincmp(c, "nan", 3) == 0) { out = std::numeric_limits<Real>::quiet_NaN(); c += 3; return c; } if ((c[0] == 'I' || c[0] == 'i') && ASSIMP_strincmp(c, "inf", 3) == 0) { out = std::numeric_limits<Real>::infinity(); if (inv) { out = -out; } c += 3; if ((c[0] == 'I' || c[0] == 'i') && ASSIMP_strincmp(c, "inity", 5) == 0) { c += 5; } return c; } if (!(c[0] >= '0' && c[0] <= '9') && !((c[0] == '.' || (check_comma && c[0] == ',')) && c[1] >= '0' && c[1] <= '9')) { // The string is known to be bad, so don't risk printing the whole thing. throw ExceptionType("Cannot parse string \"", ai_str_toprintable(c, (int)strlen(c)), "\" as a real number: does not start with digit " "or decimal point followed by digit."); } if (*c != '.' && (! check_comma || c[0] != ',')) { f = static_cast<Real>( strtoul10_64<ExceptionType> ( c, &c) ); } if ((*c == '.' || (check_comma && c[0] == ',')) && c[1] >= '0' && c[1] <= '9') { ++c; // NOTE: The original implementation is highly inaccurate here. The precision of a single // IEEE 754 float is not high enough, everything behind the 6th digit tends to be more // inaccurate than it would need to be. Casting to double seems to solve the problem. // strtol_64 is used to prevent integer overflow. // Another fix: this tends to become 0 for long numbers if we don't limit the maximum // number of digits to be read. AI_FAST_ATOF_RELAVANT_DECIMALS can be a value between // 1 and 15. unsigned int diff = AI_FAST_ATOF_RELAVANT_DECIMALS; double pl = static_cast<double>( strtoul10_64<ExceptionType> ( c, &c, &diff )); pl *= fast_atof_table[diff]; f += static_cast<Real>( pl ); } // For backwards compatibility: eat trailing dots, but not trailing commas. else if (*c == '.') { ++c; } // A major 'E' must be allowed. Necessary for proper reading of some DXF files. // Thanks to Zhao Lei to point out that this if() must be outside the if (*c == '.' ..) if (*c == 'e' || *c == 'E') { ++c; const bool einv = (*c=='-'); if (einv || *c=='+') { ++c; } // The reason float constants are used here is that we've seen cases where compilers // would perform such casts on compile-time constants at runtime, which would be // bad considering how frequently fast_atoreal_move<float> is called in Assimp. Real exp = static_cast<Real>( strtoul10_64<ExceptionType>(c, &c) ); if (einv) { exp = -exp; } f *= std::pow(static_cast<Real>(10.0), exp); } if (inv) { f = -f; } out = f; return c; } // ------------------------------------------------------------------------------------ // The same but more human. template<typename ExceptionType = DeadlyImportError> inline ai_real fast_atof(const char* c) { ai_real ret(0.0); fast_atoreal_move<ai_real, ExceptionType>(c, ret); return ret; } template<typename ExceptionType = DeadlyImportError> inline ai_real fast_atof( const char* c, const char** cout) { ai_real ret(0.0); *cout = fast_atoreal_move<ai_real, ExceptionType>(c, ret); return ret; } template<typename ExceptionType = DeadlyImportError> inline ai_real fast_atof( const char** inout) { ai_real ret(0.0); *inout = fast_atoreal_move<ai_real, ExceptionType>(*inout, ret); return ret; } } //! namespace Assimp #endif // FAST_A_TO_F_H_INCLUDED
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/IOStreamBuffer.h
/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ #pragma once #ifndef AI_IOSTREAMBUFFER_H_INC #define AI_IOSTREAMBUFFER_H_INC #ifdef __GNUC__ #pragma GCC system_header #endif #include <assimp/ParsingUtils.h> #include <assimp/types.h> #include <assimp/IOStream.hpp> #include <vector> namespace Assimp { // --------------------------------------------------------------------------- /** * Implementation of a cached stream buffer. */ template <class T> class IOStreamBuffer { public: /// @brief The class constructor. IOStreamBuffer(size_t cache = 4096 * 4096); /// @brief The class destructor. ~IOStreamBuffer(); /// @brief Will open the cached access for a given stream. /// @param stream The stream to cache. /// @return true if successful. bool open(IOStream *stream); /// @brief Will close the cached access. /// @return true if successful. bool close(); /// @brief Returns the file-size. /// @return The file-size. size_t size() const; /// @brief Returns the cache size. /// @return The cache size. size_t cacheSize() const; /// @brief Will read the next block. /// @return true if successful. bool readNextBlock(); /// @brief Returns the number of blocks to read. /// @return The number of blocks. size_t getNumBlocks() const; /// @brief Returns the current block index. /// @return The current block index. size_t getCurrentBlockIndex() const; /// @brief Returns the current file pos. /// @return The current file pos. size_t getFilePos() const; /// @brief Will read the next line. /// @param buffer The buffer for the next line. /// @return true if successful. bool getNextDataLine(std::vector<T> &buffer, T continuationToken); /// @brief Will read the next line ascii or binary end line char. /// @param buffer The buffer for the next line. /// @return true if successful. bool getNextLine(std::vector<T> &buffer); /// @brief Will read the next block. /// @param buffer The buffer for the next block. /// @return true if successful. bool getNextBlock(std::vector<T> &buffer); private: IOStream *m_stream; size_t m_filesize; size_t m_cacheSize; size_t m_numBlocks; size_t m_blockIdx; std::vector<T> m_cache; size_t m_cachePos; size_t m_filePos; }; template <class T> AI_FORCE_INLINE IOStreamBuffer<T>::IOStreamBuffer(size_t cache) : m_stream(nullptr), m_filesize(0), m_cacheSize(cache), m_numBlocks(0), m_blockIdx(0), m_cachePos(0), m_filePos(0) { m_cache.resize(cache); std::fill(m_cache.begin(), m_cache.end(), '\n'); } template <class T> AI_FORCE_INLINE IOStreamBuffer<T>::~IOStreamBuffer() = default; template <class T> AI_FORCE_INLINE bool IOStreamBuffer<T>::open(IOStream *stream) { // file still opened! if (nullptr != m_stream) { return false; } // Invalid stream pointer if (nullptr == stream) { return false; } m_stream = stream; m_filesize = m_stream->FileSize(); if (m_filesize == 0) { return false; } if (m_filesize < m_cacheSize) { m_cacheSize = m_filesize; } m_numBlocks = m_filesize / m_cacheSize; if ((m_filesize % m_cacheSize) > 0) { m_numBlocks++; } return true; } template <class T> AI_FORCE_INLINE bool IOStreamBuffer<T>::close() { if (nullptr == m_stream) { return false; } // init counters and state vars m_stream = nullptr; m_filesize = 0; m_numBlocks = 0; m_blockIdx = 0; m_cachePos = 0; m_filePos = 0; return true; } template <class T> AI_FORCE_INLINE size_t IOStreamBuffer<T>::size() const { return m_filesize; } template <class T> AI_FORCE_INLINE size_t IOStreamBuffer<T>::cacheSize() const { return m_cacheSize; } template <class T> AI_FORCE_INLINE bool IOStreamBuffer<T>::readNextBlock() { m_stream->Seek(m_filePos, aiOrigin_SET); size_t readLen = m_stream->Read(&m_cache[0], sizeof(T), m_cacheSize); if (readLen == 0) { return false; } if (readLen < m_cacheSize) { m_cacheSize = readLen; } m_filePos += m_cacheSize; m_cachePos = 0; m_blockIdx++; return true; } template <class T> AI_FORCE_INLINE size_t IOStreamBuffer<T>::getNumBlocks() const { return m_numBlocks; } template <class T> AI_FORCE_INLINE size_t IOStreamBuffer<T>::getCurrentBlockIndex() const { return m_blockIdx; } template <class T> AI_FORCE_INLINE size_t IOStreamBuffer<T>::getFilePos() const { return m_filePos; } template <class T> AI_FORCE_INLINE bool IOStreamBuffer<T>::getNextDataLine(std::vector<T> &buffer, T continuationToken) { buffer.resize(m_cacheSize); if (m_cachePos >= m_cacheSize || 0 == m_filePos) { if (!readNextBlock()) { return false; } } size_t i = 0; for (;;) { if (continuationToken == m_cache[m_cachePos] && IsLineEnd(m_cache[m_cachePos + 1])) { ++m_cachePos; while (m_cache[m_cachePos] != '\n') { ++m_cachePos; } ++m_cachePos; } else if (IsLineEnd(m_cache[m_cachePos])) { break; } buffer[i] = m_cache[m_cachePos]; ++m_cachePos; ++i; if(i == buffer.size()) { buffer.resize(buffer.size() * 2); } if (m_cachePos >= size()) { break; } if (m_cachePos >= m_cacheSize) { if (!readNextBlock()) { return false; } } } buffer[i] = '\n'; ++m_cachePos; return true; } static AI_FORCE_INLINE bool isEndOfCache(size_t pos, size_t cacheSize) { return (pos == cacheSize); } template <class T> AI_FORCE_INLINE bool IOStreamBuffer<T>::getNextLine(std::vector<T> &buffer) { buffer.resize(m_cacheSize); if (isEndOfCache(m_cachePos, m_cacheSize) || 0 == m_filePos) { if (!readNextBlock()) { return false; } } if (IsLineEnd(m_cache[m_cachePos])) { // skip line end while (m_cache[m_cachePos] != '\n') { ++m_cachePos; } ++m_cachePos; if (isEndOfCache(m_cachePos, m_cacheSize)) { if (!readNextBlock()) { return false; } } } size_t i(0); while (!IsLineEnd(m_cache[m_cachePos])) { buffer[i] = m_cache[m_cachePos]; ++m_cachePos; ++i; if(i == buffer.size()) { buffer.resize(buffer.size() * 2); } if (m_cachePos >= m_cacheSize) { if (!readNextBlock()) { return false; } } } buffer[i] = '\n'; while (m_cachePos < m_cacheSize && (m_cache[m_cachePos] == '\r' || m_cache[m_cachePos] == '\n')) { ++m_cachePos; } return true; } template <class T> AI_FORCE_INLINE bool IOStreamBuffer<T>::getNextBlock(std::vector<T> &buffer) { // Return the last block-value if getNextLine was used before if (0 != m_cachePos) { buffer = std::vector<T>(m_cache.begin() + m_cachePos, m_cache.end()); m_cachePos = 0; } else { if (!readNextBlock()) { return false; } buffer = std::vector<T>(m_cache.begin(), m_cache.end()); } return true; } } // namespace Assimp #endif // AI_IOSTREAMBUFFER_H_INC
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/ZipArchiveIOSystem.h
/* --------------------------------------------------------------------------- Open Asset Import Library (assimp) --------------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** @file ZipArchiveIOSystem.h * @brief Implementation of IOSystem to read a ZIP file from another IOSystem */ #pragma once #ifndef AI_ZIPARCHIVEIOSYSTEM_H_INC #define AI_ZIPARCHIVEIOSYSTEM_H_INC #ifdef __GNUC__ # pragma GCC system_header #endif #include <assimp/IOStream.hpp> #include <assimp/IOSystem.hpp> namespace Assimp { class ZipArchiveIOSystem : public IOSystem { public: //! Open a Zip using the proffered IOSystem ZipArchiveIOSystem(IOSystem* pIOHandler, const char *pFilename, const char* pMode = "r"); ZipArchiveIOSystem(IOSystem* pIOHandler, const std::string& rFilename, const char* pMode = "r"); virtual ~ZipArchiveIOSystem() override; bool Exists(const char* pFilename) const override; char getOsSeparator() const override; IOStream* Open(const char* pFilename, const char* pMode = "rb") override; void Close(IOStream* pFile) override; // Specific to ZIP //! The file was opened and is a ZIP bool isOpen() const; //! Get the list of all files with their simplified paths //! Intended for use within Assimp library boundaries void getFileList(std::vector<std::string>& rFileList) const; //! Get the list of all files with extension (must be lowercase) //! Intended for use within Assimp library boundaries void getFileListExtension(std::vector<std::string>& rFileList, const std::string& extension) const; static bool isZipArchive(IOSystem* pIOHandler, const char *pFilename); static bool isZipArchive(IOSystem* pIOHandler, const std::string& rFilename); private: class Implement; Implement *pImpl = nullptr; }; } // Namespace Assimp #endif // AI_ZIPARCHIVEIOSYSTEM_H_INC
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/config.h
/* --------------------------------------------------------------------------- Open Asset Import Library (assimp) --------------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** @file config.h * @brief Defines constants for configurable properties for the library * * Typically these properties are set via * #Assimp::Importer::SetPropertyFloat, * #Assimp::Importer::SetPropertyInteger or * #Assimp::Importer::SetPropertyString, * depending on the data type of a property. All properties have a * default value. See the doc for the mentioned methods for more details. * * <br><br> * The corresponding functions for use with the plain-c API are: * #aiSetImportPropertyInteger, * #aiSetImportPropertyFloat, * #aiSetImportPropertyString */ #pragma once #ifndef AI_CONFIG_H_INC #define AI_CONFIG_H_INC // ########################################################################### // LIBRARY SETTINGS // General, global settings // ########################################################################### // --------------------------------------------------------------------------- /** @brief Enables time measurements. * * If enabled, measures the time needed for each part of the loading * process (i.e. IO time, importing, postprocessing, ..) and dumps * these timings to the DefaultLogger. See the @link perf Performance * Page@endlink for more information on this topic. * * Property type: bool. Default value: false. */ #define AI_CONFIG_GLOB_MEASURE_TIME \ "GLOB_MEASURE_TIME" // --------------------------------------------------------------------------- /** @brief Global setting to disable generation of skeleton dummy meshes * * Skeleton dummy meshes are generated as a visualization aid in cases which * the input data contains no geometry, but only animation data. * Property data type: bool. Default value: false */ // --------------------------------------------------------------------------- #define AI_CONFIG_IMPORT_NO_SKELETON_MESHES \ "IMPORT_NO_SKELETON_MESHES" // ########################################################################### // POST PROCESSING SETTINGS // Various stuff to fine-tune the behavior of a specific post processing step. // ########################################################################### // --------------------------------------------------------------------------- /** @brief Maximum bone count per mesh for the SplitbyBoneCount step. * * Meshes are split until the maximum number of bones is reached. The default * value is AI_SBBC_DEFAULT_MAX_BONES, which may be altered at * compile-time. * Property data type: integer. */ // --------------------------------------------------------------------------- #define AI_CONFIG_PP_SBBC_MAX_BONES \ "PP_SBBC_MAX_BONES" // default limit for bone count #if (!defined AI_SBBC_DEFAULT_MAX_BONES) # define AI_SBBC_DEFAULT_MAX_BONES 60 #endif // --------------------------------------------------------------------------- /** @brief Specifies the maximum angle that may be between two vertex tangents * that their tangents and bi-tangents are smoothed. * * This applies to the CalcTangentSpace-Step. The angle is specified * in degrees. The maximum value is 175. * Property type: float. Default value: 45 degrees */ #define AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE \ "PP_CT_MAX_SMOOTHING_ANGLE" // --------------------------------------------------------------------------- /** @brief Source UV channel for tangent space computation. * * The specified channel must exist or an error will be raised. * Property type: integer. Default value: 0 */ // --------------------------------------------------------------------------- #define AI_CONFIG_PP_CT_TEXTURE_CHANNEL_INDEX \ "PP_CT_TEXTURE_CHANNEL_INDEX" // --------------------------------------------------------------------------- /** @brief Specifies the maximum angle that may be between two face normals * at the same vertex position that their are smoothed together. * * Sometimes referred to as 'crease angle'. * This applies to the GenSmoothNormals-Step. The angle is specified * in degrees, so 180 is PI. The default value is 175 degrees (all vertex * normals are smoothed). The maximum value is 175, too. Property type: float. * Warning: setting this option may cause a severe loss of performance. The * performance is unaffected if the #AI_CONFIG_FAVOUR_SPEED flag is set but * the output quality may be reduced. */ #define AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE \ "PP_GSN_MAX_SMOOTHING_ANGLE" // --------------------------------------------------------------------------- /** @brief Sets the colormap (= palette) to be used to decode embedded * textures in MDL (Quake or 3DGS) files. * * This must be a valid path to a file. The file is 768 (256*3) bytes * large and contains RGB triplets for each of the 256 palette entries. * The default value is colormap.lmp. If the file is not found, * a default palette (from Quake 1) is used. * Property type: string. */ #define AI_CONFIG_IMPORT_MDL_COLORMAP \ "IMPORT_MDL_COLORMAP" // --------------------------------------------------------------------------- /** @brief Configures the #aiProcess_RemoveRedundantMaterials step to * keep materials matching a name in a given list. * * This is a list of 1 to n strings, ' ' serves as delimiter character. * Identifiers containing whitespaces must be enclosed in *single* * quotation marks. For example:<tt> * "keep-me and_me_to anotherMaterialToBeKept \'name with whitespace\'"</tt>. * If a material matches on of these names, it will not be modified or * removed by the postprocessing step nor will other materials be replaced * by a reference to it. <br> * This option might be useful if you are using some magic material names * to pass additional semantics through the content pipeline. This ensures * they won't be optimized away, but a general optimization is still * performed for materials not contained in the list. * Property type: String. Default value: n/a * @note Linefeeds, tabs or carriage returns are treated as whitespace. * Material names are case sensitive. */ #define AI_CONFIG_PP_RRM_EXCLUDE_LIST \ "PP_RRM_EXCLUDE_LIST" // --------------------------------------------------------------------------- /** @brief Configures the #aiProcess_PreTransformVertices step to * keep the scene hierarchy. Meshes are moved to worldspace, but * no optimization is performed (read: meshes with equal materials are not * joined. The total number of meshes won't change). * * This option could be of use for you if the scene hierarchy contains * important additional information which you intend to parse. * For rendering, you can still render all meshes in the scene without * any transformations. * Property type: bool. Default value: false. */ #define AI_CONFIG_PP_PTV_KEEP_HIERARCHY \ "PP_PTV_KEEP_HIERARCHY" // --------------------------------------------------------------------------- /** @brief Configures the #aiProcess_PreTransformVertices step to normalize * all vertex components into the [-1,1] range. That is, a bounding box * for the whole scene is computed, the maximum component is taken and all * meshes are scaled appropriately (uniformly of course!). * This might be useful if you don't know the spatial dimension of the input * data*/ #define AI_CONFIG_PP_PTV_NORMALIZE \ "PP_PTV_NORMALIZE" // --------------------------------------------------------------------------- /** @brief Configures the #aiProcess_PreTransformVertices step to use * a users defined matrix as the scene root node transformation before * transforming vertices. * Property type: bool. Default value: false. */ #define AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION \ "PP_PTV_ADD_ROOT_TRANSFORMATION" // --------------------------------------------------------------------------- /** @brief Configures the #aiProcess_PreTransformVertices step to use * a users defined matrix as the scene root node transformation before * transforming vertices. This property correspond to the 'a1' component * of the transformation matrix. * Property type: aiMatrix4x4. */ #define AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION \ "PP_PTV_ROOT_TRANSFORMATION" // --------------------------------------------------------------------------- /** @brief Configures the #aiProcess_FindDegenerates step to * remove degenerated primitives from the import - immediately. * * The default behaviour converts degenerated triangles to lines and * degenerated lines to points. See the documentation to the * #aiProcess_FindDegenerates step for a detailed example of the various ways * to get rid of these lines and points if you don't want them. * Property type: bool. Default value: false. */ #define AI_CONFIG_PP_FD_REMOVE \ "PP_FD_REMOVE" // --------------------------------------------------------------------------- /** * @brief Configures the #aiProcess_FindDegenerates to check the area of a * triangle to be greater than e-6. If this is not the case the triangle will * be removed if #AI_CONFIG_PP_FD_REMOVE is set to true. */ #define AI_CONFIG_PP_FD_CHECKAREA \ "PP_FD_CHECKAREA" // --------------------------------------------------------------------------- /** @brief Configures the #aiProcess_OptimizeGraph step to preserve nodes * matching a name in a given list. * * This is a list of 1 to n strings, ' ' serves as delimiter character. * Identifiers containing whitespaces must be enclosed in *single* * quotation marks. For example:<tt> * "keep-me and_me_to anotherNodeToBeKept \'name with whitespace\'"</tt>. * If a node matches on of these names, it will not be modified or * removed by the postprocessing step.<br> * This option might be useful if you are using some magic node names * to pass additional semantics through the content pipeline. This ensures * they won't be optimized away, but a general optimization is still * performed for nodes not contained in the list. * Property type: String. Default value: n/a * @note Linefeeds, tabs or carriage returns are treated as whitespace. * Node names are case sensitive. */ #define AI_CONFIG_PP_OG_EXCLUDE_LIST \ "PP_OG_EXCLUDE_LIST" // --------------------------------------------------------------------------- /** @brief Set the maximum number of triangles in a mesh. * * This is used by the "SplitLargeMeshes" PostProcess-Step to determine * whether a mesh must be split or not. * @note The default value is AI_SLM_DEFAULT_MAX_TRIANGLES * Property type: integer. */ #define AI_CONFIG_PP_SLM_TRIANGLE_LIMIT \ "PP_SLM_TRIANGLE_LIMIT" // default value for AI_CONFIG_PP_SLM_TRIANGLE_LIMIT #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES) # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 #endif // --------------------------------------------------------------------------- /** @brief Set the maximum number of vertices in a mesh. * * This is used by the "SplitLargeMeshes" PostProcess-Step to determine * whether a mesh must be split or not. * @note The default value is AI_SLM_DEFAULT_MAX_VERTICES * Property type: integer. */ #define AI_CONFIG_PP_SLM_VERTEX_LIMIT \ "PP_SLM_VERTEX_LIMIT" // default value for AI_CONFIG_PP_SLM_VERTEX_LIMIT #if (!defined AI_SLM_DEFAULT_MAX_VERTICES) # define AI_SLM_DEFAULT_MAX_VERTICES 1000000 #endif // --------------------------------------------------------------------------- /** @brief Set the maximum number of bones affecting a single vertex * * This is used by the #aiProcess_LimitBoneWeights PostProcess-Step. * @note The default value is AI_LMW_MAX_WEIGHTS * Property type: integer.*/ #define AI_CONFIG_PP_LBW_MAX_WEIGHTS \ "PP_LBW_MAX_WEIGHTS" // default value for AI_CONFIG_PP_LBW_MAX_WEIGHTS #if (!defined AI_LMW_MAX_WEIGHTS) # define AI_LMW_MAX_WEIGHTS 0x4 #endif // !! AI_LMW_MAX_WEIGHTS // --------------------------------------------------------------------------- /** @brief Lower the deboning threshold in order to remove more bones. * * This is used by the #aiProcess_Debone PostProcess-Step. * @note The default value is AI_DEBONE_THRESHOLD * Property type: float.*/ #define AI_CONFIG_PP_DB_THRESHOLD \ "PP_DB_THRESHOLD" // default value for AI_CONFIG_PP_LBW_MAX_WEIGHTS #if (!defined AI_DEBONE_THRESHOLD) # define AI_DEBONE_THRESHOLD 1.0f #endif // !! AI_DEBONE_THRESHOLD // --------------------------------------------------------------------------- /** @brief Require all bones qualify for deboning before removing any * * This is used by the #aiProcess_Debone PostProcess-Step. * @note The default value is 0 * Property type: bool.*/ #define AI_CONFIG_PP_DB_ALL_OR_NONE \ "PP_DB_ALL_OR_NONE" /** @brief Default value for the #AI_CONFIG_PP_ICL_PTCACHE_SIZE property */ #ifndef PP_ICL_PTCACHE_SIZE # define PP_ICL_PTCACHE_SIZE 12 #endif // --------------------------------------------------------------------------- /** @brief Set the size of the post-transform vertex cache to optimize the * vertices for. This configures the #aiProcess_ImproveCacheLocality step. * * The size is given in vertices. Of course you can't know how the vertex * format will exactly look like after the import returns, but you can still * guess what your meshes will probably have. * @note The default value is #PP_ICL_PTCACHE_SIZE. That results in slight * performance improvements for most nVidia/AMD cards since 2002. * Property type: integer. */ #define AI_CONFIG_PP_ICL_PTCACHE_SIZE "PP_ICL_PTCACHE_SIZE" // --------------------------------------------------------------------------- /** @brief Enumerates components of the aiScene and aiMesh data structures * that can be excluded from the import using the #aiProcess_RemoveComponent step. * * See the documentation to #aiProcess_RemoveComponent for more details. */ enum aiComponent { /** Normal vectors */ #ifdef SWIG aiComponent_NORMALS = 0x2, #else aiComponent_NORMALS = 0x2u, #endif /** Tangents and bitangents go always together ... */ #ifdef SWIG aiComponent_TANGENTS_AND_BITANGENTS = 0x4, #else aiComponent_TANGENTS_AND_BITANGENTS = 0x4u, #endif /** ALL color sets * Use aiComponent_COLORn(N) to specify the N'th set */ aiComponent_COLORS = 0x8, /** ALL texture UV sets * aiComponent_TEXCOORDn(N) to specify the N'th set */ aiComponent_TEXCOORDS = 0x10, /** Removes all bone weights from all meshes. * The scenegraph nodes corresponding to the bones are NOT removed. * use the #aiProcess_OptimizeGraph step to do this */ aiComponent_BONEWEIGHTS = 0x20, /** Removes all node animations (aiScene::mAnimations). * The corresponding scenegraph nodes are NOT removed. * use the #aiProcess_OptimizeGraph step to do this */ aiComponent_ANIMATIONS = 0x40, /** Removes all embedded textures (aiScene::mTextures) */ aiComponent_TEXTURES = 0x80, /** Removes all light sources (aiScene::mLights). * The corresponding scenegraph nodes are NOT removed. * use the #aiProcess_OptimizeGraph step to do this */ aiComponent_LIGHTS = 0x100, /** Removes all cameras (aiScene::mCameras). * The corresponding scenegraph nodes are NOT removed. * use the #aiProcess_OptimizeGraph step to do this */ aiComponent_CAMERAS = 0x200, /** Removes all meshes (aiScene::mMeshes). */ aiComponent_MESHES = 0x400, /** Removes all materials. One default material will * be generated, so aiScene::mNumMaterials will be 1. */ aiComponent_MATERIALS = 0x800, /** This value is not used. It is just there to force the * compiler to map this enum to a 32 Bit integer. */ #ifndef SWIG _aiComponent_Force32Bit = 0x9fffffff #endif }; // Remove a specific color channel 'n' #define aiComponent_COLORSn(n) (1u << (n+20u)) // Remove a specific UV channel 'n' #define aiComponent_TEXCOORDSn(n) (1u << (n+25u)) // --------------------------------------------------------------------------- /** @brief Input parameter to the #aiProcess_RemoveComponent step: * Specifies the parts of the data structure to be removed. * * See the documentation to this step for further details. The property * is expected to be an integer, a bitwise combination of the * #aiComponent flags defined above in this header. The default * value is 0. Important: if no valid mesh is remaining after the * step has been executed (e.g you thought it was funny to specify ALL * of the flags defined above) the import FAILS. Mainly because there is * no data to work on anymore ... */ #define AI_CONFIG_PP_RVC_FLAGS \ "PP_RVC_FLAGS" // --------------------------------------------------------------------------- /** @brief Input parameter to the #aiProcess_SortByPType step: * Specifies which primitive types are removed by the step. * * This is a bitwise combination of the aiPrimitiveType flags. * Specifying all of them is illegal, of course. A typical use would * be to exclude all line and point meshes from the import. This * is an integer property, its default value is 0. */ #define AI_CONFIG_PP_SBP_REMOVE \ "PP_SBP_REMOVE" // --------------------------------------------------------------------------- /** @brief Input parameter to the #aiProcess_FindInvalidData step: * Specifies the floating-point accuracy for animation values. The step * checks for animation tracks where all frame values are absolutely equal * and removes them. This tweakable controls the epsilon for floating-point * comparisons - two keys are considered equal if the invariant * abs(n0-n1)>epsilon holds true for all vector respectively quaternion * components. The default value is 0.f - comparisons are exact then. */ #define AI_CONFIG_PP_FID_ANIM_ACCURACY \ "PP_FID_ANIM_ACCURACY" // --------------------------------------------------------------------------- /** @brief Input parameter to the #aiProcess_FindInvalidData step: * Set to true to ignore texture coordinates. This may be useful if you have * to assign different kind of textures like one for the summer or one for the winter. */ #define AI_CONFIG_PP_FID_IGNORE_TEXTURECOORDS \ "PP_FID_IGNORE_TEXTURECOORDS" // TransformUVCoords evaluates UV scalings #define AI_UVTRAFO_SCALING 0x1 // TransformUVCoords evaluates UV rotations #define AI_UVTRAFO_ROTATION 0x2 // TransformUVCoords evaluates UV translation #define AI_UVTRAFO_TRANSLATION 0x4 // Everything baked together -> default value #define AI_UVTRAFO_ALL (AI_UVTRAFO_SCALING | AI_UVTRAFO_ROTATION | AI_UVTRAFO_TRANSLATION) // --------------------------------------------------------------------------- /** @brief Input parameter to the #aiProcess_TransformUVCoords step: * Specifies which UV transformations are evaluated. * * This is a bitwise combination of the AI_UVTRAFO_XXX flags (integer * property, of course). By default all transformations are enabled * (AI_UVTRAFO_ALL). */ #define AI_CONFIG_PP_TUV_EVALUATE \ "PP_TUV_EVALUATE" // --------------------------------------------------------------------------- /** @brief A hint to assimp to favour speed against import quality. * * Enabling this option may result in faster loading, but it needn't. * It represents just a hint to loaders and post-processing steps to use * faster code paths, if possible. * This property is expected to be an integer, != 0 stands for true. * The default value is 0. */ #define AI_CONFIG_FAVOUR_SPEED \ "FAVOUR_SPEED" // ########################################################################### // IMPORTER SETTINGS // Various stuff to fine-tune the behaviour of specific importer plugins. // ########################################################################### // --------------------------------------------------------------------------- /** @brief Importers which parse JSON may use this to obtain a pointer to a * rapidjson::IRemoteSchemaDocumentProvider. * * The default value is nullptr * Property type: void* */ #define AI_CONFIG_IMPORT_SCHEMA_DOCUMENT_PROVIDER \ "IMPORT_SCHEMA_DOCUMENT_PROVIDER" // --------------------------------------------------------------------------- /** @brief Set whether the fbx importer will merge all geometry layers present * in the source file or take only the first. * * The default value is true (1) * Property type: bool */ #define AI_CONFIG_IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS \ "IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS" // --------------------------------------------------------------------------- /** @brief Set whether the fbx importer will read all materials present in the * source file or take only the referenced materials. * * This is void unless IMPORT_FBX_READ_MATERIALS=1. * * The default value is false (0) * Property type: bool */ #define AI_CONFIG_IMPORT_FBX_READ_ALL_MATERIALS \ "IMPORT_FBX_READ_ALL_MATERIALS" // --------------------------------------------------------------------------- /** @brief Set whether the fbx importer will read materials. * * The default value is true (1) * Property type: bool */ #define AI_CONFIG_IMPORT_FBX_READ_MATERIALS \ "IMPORT_FBX_READ_MATERIALS" // --------------------------------------------------------------------------- /** @brief Set whether the fbx importer will read embedded textures. * * The default value is true (1) * Property type: bool */ #define AI_CONFIG_IMPORT_FBX_READ_TEXTURES \ "IMPORT_FBX_READ_TEXTURES" // --------------------------------------------------------------------------- /** @brief Set whether the fbx importer will read cameras. * * The default value is true (1) * Property type: bool */ #define AI_CONFIG_IMPORT_FBX_READ_CAMERAS \ "IMPORT_FBX_READ_CAMERAS" // --------------------------------------------------------------------------- /** @brief Set whether the fbx importer will read light sources. * * The default value is true (1) * Property type: bool */ #define AI_CONFIG_IMPORT_FBX_READ_LIGHTS \ "IMPORT_FBX_READ_LIGHTS" // --------------------------------------------------------------------------- /** @brief Set whether the fbx importer will read animations. * * The default value is true (1) * Property type: bool */ #define AI_CONFIG_IMPORT_FBX_READ_ANIMATIONS \ "IMPORT_FBX_READ_ANIMATIONS" // --------------------------------------------------------------------------- /** @brief Set whether the fbx importer will read weights. * * The default value is true (1) * Property type: bool */ #define AI_CONFIG_IMPORT_FBX_READ_WEIGHTS \ "IMPORT_FBX_READ_WEIGHTS" // --------------------------------------------------------------------------- /** @brief Set whether the fbx importer will act in strict mode in which only * FBX 2013 is supported and any other sub formats are rejected. FBX 2013 * is the primary target for the importer, so this format is best * supported and well-tested. * * The default value is false (0) * Property type: bool */ #define AI_CONFIG_IMPORT_FBX_STRICT_MODE \ "IMPORT_FBX_STRICT_MODE" // --------------------------------------------------------------------------- /** @brief Set whether the fbx importer will preserve pivot points for * transformations (as extra nodes). If set to false, pivots and offsets * will be evaluated whenever possible. * * The default value is true (1) * Property type: bool */ #define AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS \ "IMPORT_FBX_PRESERVE_PIVOTS" // --------------------------------------------------------------------------- /** @brief Specifies whether the importer will drop empty animation curves or * animation curves which match the bind pose transformation over their * entire defined range. * * The default value is true (1) * Property type: bool */ #define AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES \ "IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES" // --------------------------------------------------------------------------- /** @brief Set whether the fbx importer will use the legacy embedded texture naming. * * The default value is false (0) * Property type: bool */ #define AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING \ "AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING" // --------------------------------------------------------------------------- /** @brief Set wether the importer shall not remove empty bones. * * Empty bone are often used to define connections for other models. */ #define AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES \ "AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES" // --------------------------------------------------------------------------- /** @brief Set wether the FBX importer shall convert the unit from cm to m. */ #define AI_CONFIG_FBX_CONVERT_TO_M \ "AI_CONFIG_FBX_CONVERT_TO_M" // --------------------------------------------------------------------------- /** @brief Will enable the skeleton struct to store bone data. * * This will decouple the bone coupling to the mesh. This feature is * experimental. */ #define AI_CONFIG_FBX_USE_SKELETON_BONE_CONTAINER \ "AI_CONFIG_FBX_USE_SKELETON_BONE_CONTAINER" // --------------------------------------------------------------------------- /** @brief Set the vertex animation keyframe to be imported * * ASSIMP does not support vertex keyframes (only bone animation is supported). * The library reads only one frame of models with vertex animations. * By default this is the first frame. * \note The default value is 0. This option applies to all importers. * However, it is also possible to override the global setting * for a specific loader. You can use the AI_CONFIG_IMPORT_XXX_KEYFRAME * options (where XXX is a placeholder for the file format for which you * want to override the global setting). * Property type: integer. */ #define AI_CONFIG_IMPORT_GLOBAL_KEYFRAME "IMPORT_GLOBAL_KEYFRAME" #define AI_CONFIG_IMPORT_MD3_KEYFRAME "IMPORT_MD3_KEYFRAME" #define AI_CONFIG_IMPORT_MD2_KEYFRAME "IMPORT_MD2_KEYFRAME" #define AI_CONFIG_IMPORT_MDL_KEYFRAME "IMPORT_MDL_KEYFRAME" #define AI_CONFIG_IMPORT_MDC_KEYFRAME "IMPORT_MDC_KEYFRAME" #define AI_CONFIG_IMPORT_SMD_KEYFRAME "IMPORT_SMD_KEYFRAME" #define AI_CONFIG_IMPORT_UNREAL_KEYFRAME "IMPORT_UNREAL_KEYFRAME" // --------------------------------------------------------------------------- /** @brief Set whether the MDL (HL1) importer will read animations. * * The default value is true (1) * Property type: bool */ #define AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS "IMPORT_MDL_HL1_READ_ANIMATIONS" // --------------------------------------------------------------------------- /** @brief Set whether the MDL (HL1) importer will read animation events. * \note This property requires AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS to be set to true. * * The default value is true (1) * Property type: bool */ #define AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATION_EVENTS "IMPORT_MDL_HL1_READ_ANIMATION_EVENTS" // --------------------------------------------------------------------------- /** @brief Set whether the MDL (HL1) importer will read blend controllers. * \note This property requires AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS to be set to true. * * The default value is true (1) * Property type: bool */ #define AI_CONFIG_IMPORT_MDL_HL1_READ_BLEND_CONTROLLERS "IMPORT_MDL_HL1_READ_BLEND_CONTROLLERS" // --------------------------------------------------------------------------- /** @brief Set whether the MDL (HL1) importer will read sequence transition graph. * \note This property requires AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS to be set to true. * * The default value is true (1) * Property type: bool */ #define AI_CONFIG_IMPORT_MDL_HL1_READ_SEQUENCE_TRANSITIONS "IMPORT_MDL_HL1_READ_SEQUENCE_TRANSITIONS" // --------------------------------------------------------------------------- /** @brief Set whether the MDL (HL1) importer will read attachments info. * * The default value is true (1) * Property type: bool */ #define AI_CONFIG_IMPORT_MDL_HL1_READ_ATTACHMENTS "IMPORT_MDL_HL1_READ_ATTACHMENTS" // --------------------------------------------------------------------------- /** @brief Set whether the MDL (HL1) importer will read bone controllers info. * * The default value is true (1) * Property type: bool */ #define AI_CONFIG_IMPORT_MDL_HL1_READ_BONE_CONTROLLERS "IMPORT_MDL_HL1_READ_BONE_CONTROLLERS" // --------------------------------------------------------------------------- /** @brief Set whether the MDL (HL1) importer will read hitboxes info. * * The default value is true (1) * Property type: bool */ #define AI_CONFIG_IMPORT_MDL_HL1_READ_HITBOXES "IMPORT_MDL_HL1_READ_HITBOXES" // --------------------------------------------------------------------------- /** @brief Set whether the MDL (HL1) importer will read miscellaneous global model info. * * The default value is true (1) * Property type: bool */ #define AI_CONFIG_IMPORT_MDL_HL1_READ_MISC_GLOBAL_INFO "IMPORT_MDL_HL1_READ_MISC_GLOBAL_INFO" // --------------------------------------------------------------------------- /** Smd load multiple animations * * Property type: bool. Default value: true. */ #define AI_CONFIG_IMPORT_SMD_LOAD_ANIMATION_LIST "IMPORT_SMD_LOAD_ANIMATION_LIST" // --------------------------------------------------------------------------- /** @brief Configures the AC loader to collect all surfaces which have the * "Backface cull" flag set in separate meshes. * * Property type: bool. Default value: true. */ #define AI_CONFIG_IMPORT_AC_SEPARATE_BFCULL \ "IMPORT_AC_SEPARATE_BFCULL" // --------------------------------------------------------------------------- /** @brief Configures whether the AC loader evaluates subdivision surfaces ( * indicated by the presence of the 'subdiv' attribute in the file). By * default, Assimp performs the subdivision using the standard * Catmull-Clark algorithm * * * Property type: bool. Default value: true. */ #define AI_CONFIG_IMPORT_AC_EVAL_SUBDIVISION \ "IMPORT_AC_EVAL_SUBDIVISION" // --------------------------------------------------------------------------- /** @brief Configures the UNREAL 3D loader to separate faces with different * surface flags (e.g. two-sided vs. single-sided). * * * Property type: bool. Default value: true. */ #define AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS \ "UNREAL_HANDLE_FLAGS" // --------------------------------------------------------------------------- /** @brief Configures the terragen import plugin to compute uv's for * terrains, if not given. Furthermore a default texture is assigned. * * UV coordinates for terrains are so simple to compute that you'll usually * want to compute them on your own, if you need them. This option is intended * for model viewers which want to offer an easy way to apply textures to * terrains. * * Property type: bool. Default value: false. */ #define AI_CONFIG_IMPORT_TER_MAKE_UVS \ "IMPORT_TER_MAKE_UVS" // --------------------------------------------------------------------------- /** @brief Configures the ASE loader to always reconstruct normal vectors * basing on the smoothing groups loaded from the file. * * Some ASE files have carry invalid normals, other don't. * * Property type: bool. Default value: true. */ #define AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS \ "IMPORT_ASE_RECONSTRUCT_NORMALS" // --------------------------------------------------------------------------- /** @brief Configures the M3D loader to detect and process multi-part * Quake player models. * * These models usually consist of 3 files, lower.md3, upper.md3 and * head.md3. If this property is set to true, Assimp will try to load and * combine all three files if one of them is loaded. * Property type: bool. Default value: true. */ #define AI_CONFIG_IMPORT_MD3_HANDLE_MULTIPART \ "IMPORT_MD3_HANDLE_MULTIPART" // --------------------------------------------------------------------------- /** @brief Tells the MD3 loader which skin files to load. * * When loading MD3 files, Assimp checks whether a file * [md3_file_name]_[skin_name].skin is existing. These files are used by * Quake III to be able to assign different skins (e.g. red and blue team) * to models. 'default', 'red', 'blue' are typical skin names. * Property type: String. Default value: "default". */ #define AI_CONFIG_IMPORT_MD3_SKIN_NAME \ "IMPORT_MD3_SKIN_NAME" // --------------------------------------------------------------------------- /** @brief Specify if to try load Quake 3 shader files. This also controls * original surface name handling: when disabled it will be used unchanged. * * Property type: bool. Default value: true. */ #define AI_CONFIG_IMPORT_MD3_LOAD_SHADERS \ "IMPORT_MD3_LOAD_SHADERS" // --------------------------------------------------------------------------- /** @brief Specify the Quake 3 shader file to be used for a particular * MD3 file. This can also be a search path. * * By default Assimp's behaviour is as follows: If a MD3 file * <tt>any_path/models/any_q3_subdir/model_name/file_name.md3</tt> is * loaded, the library tries to locate the corresponding shader file in * <tt>any_path/scripts/model_name.shader</tt>. This property overrides this * behaviour. It can either specify a full path to the shader to be loaded * or alternatively the path (relative or absolute) to the directory where * the shaders for all MD3s to be loaded reside. Assimp attempts to open * <tt>IMPORT_MD3_SHADER_SRC/model_name.shader</tt> first, <tt>IMPORT_MD3_SHADER_SRC/file_name.shader</tt> * is the fallback file. Note that IMPORT_MD3_SHADER_SRC should have a terminal (back)slash. * Property type: String. Default value: n/a. */ #define AI_CONFIG_IMPORT_MD3_SHADER_SRC \ "IMPORT_MD3_SHADER_SRC" // --------------------------------------------------------------------------- /** @brief Configures the LWO loader to load just one layer from the model. * * LWO files consist of layers and in some cases it could be useful to load * only one of them. This property can be either a string - which specifies * the name of the layer - or an integer - the index of the layer. If the * property is not set the whole LWO model is loaded. Loading fails if the * requested layer is not available. The layer index is zero-based and the * layer name may not be empty.<br> * Property type: Integer. Default value: all layers are loaded. */ #define AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY \ "IMPORT_LWO_ONE_LAYER_ONLY" // --------------------------------------------------------------------------- /** @brief Configures the MD5 loader to not load the MD5ANIM file for * a MD5MESH file automatically. * * The default strategy is to look for a file with the same name but the * MD5ANIM extension in the same directory. If it is found, it is loaded * and combined with the MD5MESH file. This configuration option can be * used to disable this behaviour. * * * Property type: bool. Default value: false. */ #define AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD \ "IMPORT_MD5_NO_ANIM_AUTOLOAD" // --------------------------------------------------------------------------- /** @brief Defines the begin of the time range for which the LWS loader * evaluates animations and computes aiNodeAnim's. * * Assimp provides full conversion of LightWave's envelope system, including * pre and post conditions. The loader computes linearly subsampled animation * chanels with the frame rate given in the LWS file. This property defines * the start time. Note: animation channels are only generated if a node * has at least one envelope with more tan one key assigned. This property. * is given in frames, '0' is the first frame. By default, if this property * is not set, the importer takes the animation start from the input LWS * file ('FirstFrame' line)<br> * Property type: Integer. Default value: taken from file. * * @see AI_CONFIG_IMPORT_LWS_ANIM_END - end of the imported time range */ #define AI_CONFIG_IMPORT_LWS_ANIM_START \ "IMPORT_LWS_ANIM_START" #define AI_CONFIG_IMPORT_LWS_ANIM_END \ "IMPORT_LWS_ANIM_END" // --------------------------------------------------------------------------- /** @brief Defines the output frame rate of the IRR loader. * * IRR animations are difficult to convert for Assimp and there will * always be a loss of quality. This setting defines how many keys per second * are returned by the converter.<br> * Property type: integer. Default value: 100 */ #define AI_CONFIG_IMPORT_IRR_ANIM_FPS \ "IMPORT_IRR_ANIM_FPS" // --------------------------------------------------------------------------- /** @brief Ogre Importer will try to find referenced materials from this file. * * Ogre meshes reference with material names, this does not tell Assimp the file * where it is located in. Assimp will try to find the source file in the following * order: <material-name>.material, <mesh-filename-base>.material and * lastly the material name defined by this config property. * <br> * Property type: String. Default value: Scene.material. */ #define AI_CONFIG_IMPORT_OGRE_MATERIAL_FILE \ "IMPORT_OGRE_MATERIAL_FILE" // --------------------------------------------------------------------------- /** @brief Ogre Importer detect the texture usage from its filename. * * Ogre material texture units do not define texture type, the textures usage * depends on the used shader or Ogre's fixed pipeline. If this config property * is true Assimp will try to detect the type from the textures filename postfix: * _n, _nrm, _nrml, _normal, _normals and _normalmap for normal map, _s, _spec, * _specular and _specularmap for specular map, _l, _light, _lightmap, _occ * and _occlusion for light map, _disp and _displacement for displacement map. * The matching is case insensitive. Post fix is taken between the last * underscore and the last period. * Default behavior is to detect type from lower cased texture unit name by * matching against: normalmap, specularmap, lightmap and displacementmap. * For both cases if no match is found aiTextureType_DIFFUSE is used. * <br> * Property type: Bool. Default value: false. */ #define AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME \ "IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME" /** @brief Specifies whether the Android JNI asset extraction is supported. * * Turn on this option if you want to manage assets in native * Android application without having to keep the internal directory and asset * manager pointer. */ #define AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT "AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT" // --------------------------------------------------------------------------- /** @brief Specifies whether the IFC loader skips over IfcSpace elements. * * IfcSpace elements (and their geometric representations) are used to * represent, well, free space in a building storey.<br> * Property type: Bool. Default value: true. */ #define AI_CONFIG_IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS "IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS" // --------------------------------------------------------------------------- /** @brief Specifies whether the IFC loader will use its own, custom triangulation * algorithm to triangulate wall and floor meshes. * * If this property is set to false, walls will be either triangulated by * #aiProcess_Triangulate or will be passed through as huge polygons with * faked holes (i.e. holes that are connected with the outer boundary using * a dummy edge). It is highly recommended to set this property to true * if you want triangulated data because #aiProcess_Triangulate is known to * have problems with the kind of polygons that the IFC loader spits out for * complicated meshes. * Property type: Bool. Default value: true. */ #define AI_CONFIG_IMPORT_IFC_CUSTOM_TRIANGULATION "IMPORT_IFC_CUSTOM_TRIANGULATION" // --------------------------------------------------------------------------- /** @brief Set the tessellation conic angle for IFC smoothing curves. * * This is used by the IFC importer to determine the tessellation parameter * for smoothing curves. * @note The default value is AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE and the * accepted values are in range [5.0, 120.0]. * Property type: Float. */ #define AI_CONFIG_IMPORT_IFC_SMOOTHING_ANGLE "IMPORT_IFC_SMOOTHING_ANGLE" // default value for AI_CONFIG_IMPORT_IFC_SMOOTHING_ANGLE #if (!defined AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE) # define AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE 10.0f #endif // --------------------------------------------------------------------------- /** @brief Set the tessellation for IFC cylindrical shapes. * * This is used by the IFC importer to determine the tessellation parameter * for cylindrical shapes, i.e. the number of segments used to approximate a circle. * @note The default value is AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION and the * accepted values are in range [3, 180]. * Property type: Integer. */ #define AI_CONFIG_IMPORT_IFC_CYLINDRICAL_TESSELLATION "IMPORT_IFC_CYLINDRICAL_TESSELLATION" // default value for AI_CONFIG_IMPORT_IFC_CYLINDRICAL_TESSELLATION #if (!defined AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION) # define AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION 32 #endif // --------------------------------------------------------------------------- /** @brief Specifies whether the Collada loader will ignore the provided up direction. * * If this property is set to true, the up direction provided in the file header will * be ignored and the file will be loaded as is. * Property type: Bool. Default value: false. */ #define AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION "IMPORT_COLLADA_IGNORE_UP_DIRECTION" // --------------------------------------------------------------------------- /** @brief Specifies whether the Collada loader will ignore the provided unit size. * * If this property is set to true, the unit size provided in the file header will * be ignored and the file will be loaded without scaling the assets. * Property type: Bool. Default value: false. */ #define AI_CONFIG_IMPORT_COLLADA_IGNORE_UNIT_SIZE "IMPORT_COLLADA_IGNORE_UNIT_SIZE" // --------------------------------------------------------------------------- /** @brief Specifies whether the Collada loader should use Collada names. * * If this property is set to true, the Collada names will be used as the node and * mesh names. The default is to use the id tag (resp. sid tag, if no id tag is present) * instead. * Property type: Bool. Default value: false. */ #define AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES "IMPORT_COLLADA_USE_COLLADA_NAMES" // ---------- All the Export defines ------------ /** @brief Specifies the xfile use double for real values of float * * Property type: Bool. Default value: false. */ #define AI_CONFIG_EXPORT_XFILE_64BIT "EXPORT_XFILE_64BIT" /** @brief Specifies whether the assimp export shall be able to export point clouds * * When this flag is not defined the render data has to contain valid faces. * Point clouds are only a collection of vertices which have nor spatial organization * by a face and the validation process will remove them. Enabling this feature will * switch off the flag and enable the functionality to export pure point clouds. * * Property type: Bool. Default value: false. */ #define AI_CONFIG_EXPORT_POINT_CLOUDS "EXPORT_POINT_CLOUDS" /** @brief Specifies whether to use the deprecated KHR_materials_pbrSpecularGlossiness extension * * When this flag is undefined any material with specularity will use the new KHR_materials_specular * extension. Enabling this flag will revert to the deprecated extension. Note that exporting * KHR_materials_pbrSpecularGlossiness with extensions other than KHR_materials_unlit is unsupported, * including the basic pbrMetallicRoughness spec. * * Property type: Bool. Default value: false. */ #define AI_CONFIG_USE_GLTF_PBR_SPECULAR_GLOSSINESS "USE_GLTF_PBR_SPECULAR_GLOSSINESS" /** @brief Specifies whether to apply a limit on the number of four bones per vertex in skinning * * When this flag is not defined, all bone weights and indices are limited to a * maximum of four bones for each vertex (attributes JOINT_0 and WEIGHT_0 only). * By enabling this flag, the number of bones per vertex is unlimited. * In both cases, indices and bone weights are sorted by weight in descending order. * In the case of the limit of up to four bones, a maximum of the four largest values are exported. * Weights are not normalized. * Property type: Bool. Default value: false. */ #define AI_CONFIG_EXPORT_GLTF_UNLIMITED_SKINNING_BONES_PER_VERTEX \ "USE_UNLIMITED_BONES_PER VERTEX" /** * @brief Specifies the blob name, assimp uses for exporting. * * Some formats require auxiliary files to be written, that need to be linked back into * the original file. For example, OBJ files export materials to a separate MTL file and * use the `mtllib` keyword to reference this file. * * When exporting blobs using #ExportToBlob, assimp does not know the name of the blob * file and thus outputs `mtllib $blobfile.mtl`, which might not be desired, since the * MTL file might be called differently. * * This property can be used to give the exporter a hint on how to use the magic * `$blobfile` keyword. If the exporter detects the keyword and is provided with a name * for the blob, it instead uses this name. */ #define AI_CONFIG_EXPORT_BLOB_NAME "EXPORT_BLOB_NAME" /** * @brief Specifies a global key factor for scale, float value */ #define AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY "GLOBAL_SCALE_FACTOR" #if (!defined AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT) # define AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT 1.0f #endif // !! AI_DEBONE_THRESHOLD #define AI_CONFIG_APP_SCALE_KEY "APP_SCALE_FACTOR" #if (!defined AI_CONFIG_APP_SCALE_KEY) # define AI_CONFIG_APP_SCALE_KEY 1.0 #endif // AI_CONFIG_APP_SCALE_KEY // ---------- All the Build/Compile-time defines ------------ /** @brief Specifies if double precision is supported inside assimp * * Property type: Bool. Default value: undefined. */ /* #undef ASSIMP_DOUBLE_PRECISION */ #endif // !! AI_CONFIG_H_INC
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/XmlParser.h
/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ #ifndef INCLUDED_AI_IRRXML_WRAPPER #define INCLUDED_AI_IRRXML_WRAPPER #include <assimp/ai_assert.h> #include <assimp/DefaultLogger.hpp> #include "BaseImporter.h" #include "IOStream.hpp" #include <pugixml.hpp> #include <utility> #include <vector> namespace Assimp { /// @brief Will find a node by its name. struct find_node_by_name_predicate { /// @brief The default constructor. find_node_by_name_predicate() = default; std::string mName; ///< The name to find. find_node_by_name_predicate(const std::string &name) : mName(name) { // empty } bool operator()(pugi::xml_node node) const { return node.name() == mName; } }; /// @brief Will convert an attribute to its int value. /// @tparam[in] TNodeType The node type. template <class TNodeType> struct NodeConverter { public: static int to_int(TNodeType &node, const char *attribName) { ai_assert(nullptr != attribName); return node.attribute(attribName).to_int(); } }; using XmlNode = pugi::xml_node; using XmlAttribute = pugi::xml_attribute; /// @brief The Xml-Parser class. /// /// Use this parser if you have to import any kind of xml-format. /// /// An example: /// @code /// TXmlParser<XmlNode> theParser; /// if (theParser.parse(fileStream)) { /// auto node = theParser.getRootNode(); /// for ( auto currentNode : node.children()) { /// // Will loop over all children /// } /// } /// @endcode /// @tparam TNodeType template <class TNodeType> class TXmlParser { public: /// @brief The default class constructor. TXmlParser(); /// @brief The class destructor. ~TXmlParser(); /// @brief Will clear the parsed xml-file. void clear(); /// @brief Will search for a child-node by its name /// @param[in] name The name of the child-node. /// @return The node instance or nullptr, if nothing was found. TNodeType *findNode(const std::string &name); /// @brief Will return true, if the node is a child-node. /// @param[in] name The name of the child node to look for. /// @return true, if the node is a child-node or false if not. bool hasNode(const std::string &name); /// @brief Will parse an xml-file from a given stream. /// @param[in] stream The input stream. /// @return true, if the parsing was successful, false if not. bool parse(IOStream *stream); /// @brief Will return true if a root node is there. /// @return true in case of an existing root. bool hasRoot() const; /// @brief Will return the document pointer, is nullptr if no xml-file was parsed. /// @return The pointer showing to the document. pugi::xml_document *getDocument() const; /// @brief Will return the root node, const version. /// @return The root node. const TNodeType getRootNode() const; /// @brief Will return the root node, non-const version. /// @return The root node. TNodeType getRootNode(); /// @brief Will check if a node with the given name is in. /// @param[in] node The node to look in. /// @param[in] name The name of the child-node. /// @return true, if node was found, false if not. static inline bool hasNode(XmlNode &node, const char *name); /// @brief Will check if an attribute is part of the XmlNode. /// @param[in] xmlNode The node to search in. /// @param[in] name The attribute name to look for. /// @return true, if the was found, false if not. static inline bool hasAttribute(XmlNode &xmlNode, const char *name); /// @brief Will try to get an unsigned int attribute value. /// @param[in] xmlNode The node to search in. /// @param[in] name The attribute name to look for. /// @param[out] val The unsigned int value from the attribute. /// @return true, if the node contains an attribute with the given name and if the value is an unsigned int. static inline bool getUIntAttribute(XmlNode &xmlNode, const char *name, unsigned int &val); /// @brief Will try to get an int attribute value. /// @param[in] xmlNode The node to search in. /// @param[in] name The attribute name to look for. /// @param[out] val The int value from the attribute. /// @return true, if the node contains an attribute with the given name and if the value is an int. static inline bool getIntAttribute(XmlNode &xmlNode, const char *name, int &val); /// @brief Will try to get a real attribute value. /// @param[in] xmlNode The node to search in. /// @param[in] name The attribute name to look for. /// @param[out] val The real value from the attribute. /// @return true, if the node contains an attribute with the given name and if the value is a real. static inline bool getRealAttribute(XmlNode &xmlNode, const char *name, ai_real &val); /// @brief Will try to get a float attribute value. /// @param[in] xmlNode The node to search in. /// @param[in] name The attribute name to look for. /// @param[out] val The float value from the attribute. /// @return true, if the node contains an attribute with the given name and if the value is a float. static inline bool getFloatAttribute(XmlNode &xmlNode, const char *name, float &val); /// @brief Will try to get a double attribute value. /// @param[in] xmlNode The node to search in. /// @param[in] name The attribute name to look for. /// @param[out] val The double value from the attribute. /// @return true, if the node contains an attribute with the given name and if the value is a double. static inline bool getDoubleAttribute(XmlNode &xmlNode, const char *name, double &val); /// @brief Will try to get a std::string attribute value. /// @param[in] xmlNode The node to search in. /// @param[in] name The attribute name to look for. /// @param[out] val The std::string value from the attribute. /// @return true, if the node contains an attribute with the given name and if the value is a std::string. static inline bool getStdStrAttribute(XmlNode &xmlNode, const char *name, std::string &val); /// @brief Will try to get a bool attribute value. /// @param[in] xmlNode The node to search in. /// @param[in] name The attribute name to look for. /// @param[out] val The bool value from the attribute. /// @return true, if the node contains an attribute with the given name and if the value is a bool. static inline bool getBoolAttribute(XmlNode &xmlNode, const char *name, bool &val); /// @brief Will try to get the value of the node as a string. /// @param[in] node The node to search in. /// @param[out] text The value as a text. /// @return true, if the value can be read out. static inline bool getValueAsString(XmlNode &node, std::string &text); /// @brief Will try to get the value of the node as a float. /// @param[in] node The node to search in. /// @param[out] text The value as a float. /// @return true, if the value can be read out. static inline bool getValueAsFloat(XmlNode &node, ai_real &v); /// @brief Will try to get the value of the node as an integer. /// @param[in] node The node to search in. /// @param[out] text The value as a int. /// @return true, if the value can be read out. static inline bool getValueAsInt(XmlNode &node, int &v); /// @brief Will try to get the value of the node as an bool. /// @param[in] node The node to search in. /// @param[out] text The value as a bool. /// @return true, if the value can be read out. static inline bool getValueAsBool(XmlNode &node, bool &v); private: pugi::xml_document *mDoc; TNodeType mCurrent; std::vector<char> mData; }; template <class TNodeType> inline TXmlParser<TNodeType>::TXmlParser() : mDoc(nullptr), mData() { // empty } template <class TNodeType> inline TXmlParser<TNodeType>::~TXmlParser() { clear(); } template <class TNodeType> inline void TXmlParser<TNodeType>::clear() { if (mData.empty()) { if (mDoc) { delete mDoc; } mDoc = nullptr; return; } mData.clear(); delete mDoc; mDoc = nullptr; } template <class TNodeType> inline TNodeType *TXmlParser<TNodeType>::findNode(const std::string &name) { if (name.empty()) { return nullptr; } if (nullptr == mDoc) { return nullptr; } find_node_by_name_predicate predicate(name); mCurrent = mDoc->find_node(std::move(predicate)); if (mCurrent.empty()) { return nullptr; } return &mCurrent; } template <class TNodeType> bool TXmlParser<TNodeType>::hasNode(const std::string &name) { return nullptr != findNode(name); } template <class TNodeType> bool TXmlParser<TNodeType>::parse(IOStream *stream) { if (hasRoot()) { clear(); } if (nullptr == stream) { ASSIMP_LOG_DEBUG("Stream is nullptr."); return false; } const size_t len = stream->FileSize(); mData.resize(len + 1); memset(&mData[0], '\0', len + 1); stream->Read(&mData[0], 1, len); mDoc = new pugi::xml_document(); // load_string assumes native encoding (aka always utf-8 per build options) //pugi::xml_parse_result parse_result = mDoc->load_string(&mData[0], pugi::parse_full); pugi::xml_parse_result parse_result = mDoc->load_buffer(&mData[0], mData.size(), pugi::parse_full); if (parse_result.status == pugi::status_ok) { return true; } ASSIMP_LOG_DEBUG("Error while parse xml.", std::string(parse_result.description()), " @ ", parse_result.offset); return false; } template <class TNodeType> bool TXmlParser<TNodeType>::hasRoot() const { return nullptr != mDoc; } template <class TNodeType> pugi::xml_document *TXmlParser<TNodeType>::getDocument() const { return mDoc; } template <class TNodeType> const TNodeType TXmlParser<TNodeType>::getRootNode() const { static pugi::xml_node none; if (nullptr == mDoc) { return none; } return mDoc->root(); } template <class TNodeType> TNodeType TXmlParser<TNodeType>::getRootNode() { static pugi::xml_node none; if (nullptr == mDoc) { return none; } return mDoc->root(); } template <class TNodeType> inline bool TXmlParser<TNodeType>::hasNode(XmlNode &node, const char *name) { pugi::xml_node child = node.find_child(find_node_by_name_predicate(name)); return !child.empty(); } template <class TNodeType> inline bool TXmlParser<TNodeType>::hasAttribute(XmlNode &xmlNode, const char *name) { pugi::xml_attribute attr = xmlNode.attribute(name); return !attr.empty(); } template <class TNodeType> inline bool TXmlParser<TNodeType>::getUIntAttribute(XmlNode &xmlNode, const char *name, unsigned int &val) { pugi::xml_attribute attr = xmlNode.attribute(name); if (attr.empty()) { return false; } val = attr.as_uint(); return true; } template <class TNodeType> inline bool TXmlParser<TNodeType>::getIntAttribute(XmlNode &xmlNode, const char *name, int &val) { pugi::xml_attribute attr = xmlNode.attribute(name); if (attr.empty()) { return false; } val = attr.as_int(); return true; } template <class TNodeType> inline bool TXmlParser<TNodeType>::getRealAttribute(XmlNode &xmlNode, const char *name, ai_real &val) { pugi::xml_attribute attr = xmlNode.attribute(name); if (attr.empty()) { return false; } #ifdef ASSIMP_DOUBLE_PRECISION val = attr.as_double(); #else val = attr.as_float(); #endif return true; } template <class TNodeType> inline bool TXmlParser<TNodeType>::getFloatAttribute(XmlNode &xmlNode, const char *name, float &val) { pugi::xml_attribute attr = xmlNode.attribute(name); if (attr.empty()) { return false; } val = attr.as_float(); return true; } template <class TNodeType> inline bool TXmlParser<TNodeType>::getDoubleAttribute(XmlNode &xmlNode, const char *name, double &val) { pugi::xml_attribute attr = xmlNode.attribute(name); if (attr.empty()) { return false; } val = attr.as_double(); return true; } template <class TNodeType> inline bool TXmlParser<TNodeType>::getStdStrAttribute(XmlNode &xmlNode, const char *name, std::string &val) { pugi::xml_attribute attr = xmlNode.attribute(name); if (attr.empty()) { return false; } val = attr.as_string(); return true; } template <class TNodeType> inline bool TXmlParser<TNodeType>::getBoolAttribute(XmlNode &xmlNode, const char *name, bool &val) { pugi::xml_attribute attr = xmlNode.attribute(name); if (attr.empty()) { return false; } val = attr.as_bool(); return true; } template <class TNodeType> inline bool TXmlParser<TNodeType>::getValueAsString(XmlNode &node, std::string &text) { text = std::string(); if (node.empty()) { return false; } text = node.text().as_string(); return true; } template <class TNodeType> inline bool TXmlParser<TNodeType>::getValueAsFloat(XmlNode &node, ai_real &v) { if (node.empty()) { return false; } v = node.text().as_float(); return true; } template <class TNodeType> inline bool TXmlParser<TNodeType>::getValueAsInt(XmlNode &node, int &v) { if (node.empty()) { return false; } v = node.text().as_int(); return true; } template <class TNodeType> inline bool TXmlParser<TNodeType>::getValueAsBool(XmlNode &node, bool &v) { if (node.empty()) { return false; } v = node.text().as_bool(); return true; } using XmlParser = TXmlParser<pugi::xml_node>; /// @brief This class declares an iterator to loop through all children of the root node. class XmlNodeIterator { public: /// @brief The iteration mode. enum IterationMode { PreOrderMode, ///< Pre-ordering, get the values, continue the iteration. PostOrderMode ///< Post-ordering, continue the iteration, get the values. }; /// @brief The class constructor /// @param parent [in] The xml parent to to iterate through. /// @param mode [in] The iteration mode. explicit XmlNodeIterator(XmlNode &parent, IterationMode mode) : mParent(parent), mNodes(), mIndex(0) { if (mode == PreOrderMode) { collectChildrenPreOrder(parent); } else { collectChildrenPostOrder(parent); } } /// @brief The class destructor, default implementation. ~XmlNodeIterator() = default; /// @brief Will iterate through all children in pre-order iteration. /// @param node [in] The nod to iterate through. void collectChildrenPreOrder(XmlNode &node) { if (node != mParent && node.type() == pugi::node_element) { mNodes.push_back(node); } for (XmlNode currentNode : node.children()) { collectChildrenPreOrder(currentNode); } } /// @brief Will iterate through all children in post-order iteration. /// @param node [in] The nod to iterate through. void collectChildrenPostOrder(XmlNode &node) { for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) { collectChildrenPostOrder(currentNode); } if (node != mParent) { mNodes.push_back(node); } } /// @brief Will iterate through all collected nodes. /// @param next The next node, if there is any. /// @return true, if there is a node left. bool getNext(XmlNode &next) { if (mIndex == mNodes.size()) { return false; } next = mNodes[mIndex]; ++mIndex; return true; } /// @brief Will return the number of collected nodes. /// @return The number of collected nodes. size_t size() const { return mNodes.size(); } /// @brief Returns true, if the node is empty. /// @return true, if the node is empty, false if not. bool isEmpty() const { return mNodes.empty(); } /// @brief Will clear all collected nodes. void clear() { if (mNodes.empty()) { return; } mNodes.clear(); mIndex = 0; } private: XmlNode &mParent; std::vector<XmlNode> mNodes; size_t mIndex; }; } // namespace Assimp #endif // !! INCLUDED_AI_IRRXML_WRAPPER
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/cfileio.h
/* --------------------------------------------------------------------------- Open Asset Import Library (assimp) --------------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** @file cfileio.h * @brief Defines generic C routines to access memory-mapped files */ #pragma once #ifndef AI_FILEIO_H_INC #define AI_FILEIO_H_INC #ifdef __GNUC__ # pragma GCC system_header #endif #include <assimp/types.h> #ifdef __cplusplus extern "C" { #endif struct aiFileIO; struct aiFile; // aiFile callbacks typedef size_t (*aiFileWriteProc) (C_STRUCT aiFile*, const char*, size_t, size_t); typedef size_t (*aiFileReadProc) (C_STRUCT aiFile*, char*, size_t,size_t); typedef size_t (*aiFileTellProc) (C_STRUCT aiFile*); typedef void (*aiFileFlushProc) (C_STRUCT aiFile*); typedef C_ENUM aiReturn (*aiFileSeek) (C_STRUCT aiFile*, size_t, C_ENUM aiOrigin); // aiFileIO callbacks typedef C_STRUCT aiFile* (*aiFileOpenProc) (C_STRUCT aiFileIO*, const char*, const char*); typedef void (*aiFileCloseProc) (C_STRUCT aiFileIO*, C_STRUCT aiFile*); // Represents user-defined data typedef char* aiUserData; // ---------------------------------------------------------------------------------- /** @brief C-API: File system callbacks * * Provided are functions to open and close files. Supply a custom structure to * the import function. If you don't, a default implementation is used. Use custom * file systems to enable reading from other sources, such as ZIPs * or memory locations. */ struct aiFileIO { /** Function used to open a new file */ aiFileOpenProc OpenProc; /** Function used to close an existing file */ aiFileCloseProc CloseProc; /** User-defined, opaque data */ aiUserData UserData; }; // ---------------------------------------------------------------------------------- /** @brief C-API: File callbacks * * Actually, it's a data structure to wrap a set of fXXXX (e.g fopen) * replacement functions. * * The default implementation of the functions utilizes the fXXX functions from * the CRT. However, you can supply a custom implementation to Assimp by * delivering a custom aiFileIO. Use this to enable reading from other sources, * such as ZIP archives or memory locations. */ struct aiFile { /** Callback to read from a file */ aiFileReadProc ReadProc; /** Callback to write to a file */ aiFileWriteProc WriteProc; /** Callback to retrieve the current position of * the file cursor (ftell()) */ aiFileTellProc TellProc; /** Callback to retrieve the size of the file, * in bytes */ aiFileTellProc FileSizeProc; /** Callback to set the current position * of the file cursor (fseek()) */ aiFileSeek SeekProc; /** Callback to flush the file contents */ aiFileFlushProc FlushProc; /** User-defined, opaque data */ aiUserData UserData; }; #ifdef __cplusplus } #endif #endif // AI_FILEIO_H_INC
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/importerdesc.h
/* --------------------------------------------------------------------------- Open Asset Import Library (assimp) --------------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** @file importerdesc.h * @brief #aiImporterFlags, aiImporterDesc implementation. */ #pragma once #ifndef AI_IMPORTER_DESC_H_INC #define AI_IMPORTER_DESC_H_INC #ifdef __GNUC__ # pragma GCC system_header #endif #include <assimp/types.h> #ifdef __cplusplus extern "C" { #endif /** Mixed set of flags for #aiImporterDesc, indicating some features * common to many importers*/ enum aiImporterFlags { /** Indicates that there is a textual encoding of the * file format; and that it is supported.*/ aiImporterFlags_SupportTextFlavour = 0x1, /** Indicates that there is a binary encoding of the * file format; and that it is supported.*/ aiImporterFlags_SupportBinaryFlavour = 0x2, /** Indicates that there is a compressed encoding of the * file format; and that it is supported.*/ aiImporterFlags_SupportCompressedFlavour = 0x4, /** Indicates that the importer reads only a very particular * subset of the file format. This happens commonly for * declarative or procedural formats which cannot easily * be mapped to #aiScene */ aiImporterFlags_LimitedSupport = 0x8, /** Indicates that the importer is highly experimental and * should be used with care. This only happens for trunk * (i.e. SVN) versions, experimental code is not included * in releases. */ aiImporterFlags_Experimental = 0x10 }; /** Meta information about a particular importer. Importers need to fill * this structure, but they can freely decide how talkative they are. * A common use case for loader meta info is a user interface * in which the user can choose between various import/export file * formats. Building such an UI by hand means a lot of maintenance * as importers/exporters are added to Assimp, so it might be useful * to have a common mechanism to query some rough importer * characteristics. */ struct aiImporterDesc { /** Full name of the importer (i.e. Blender3D importer)*/ const char *mName; /** Original author (left blank if unknown or whole assimp team) */ const char *mAuthor; /** Current maintainer, left blank if the author maintains */ const char *mMaintainer; /** Implementation comments, i.e. unimplemented features*/ const char *mComments; /** These flags indicate some characteristics common to many importers. */ unsigned int mFlags; /** Minimum format version that can be loaded im major.minor format, both are set to 0 if there is either no version scheme or if the loader doesn't care. */ unsigned int mMinMajor; unsigned int mMinMinor; /** Maximum format version that can be loaded im major.minor format, both are set to 0 if there is either no version scheme or if the loader doesn't care. Loaders that expect to be forward-compatible to potential future format versions should indicate zero, otherwise they should specify the current maximum version.*/ unsigned int mMaxMajor; unsigned int mMaxMinor; /** List of file extensions this importer can handle. List entries are separated by space characters. All entries are lower case without a leading dot (i.e. "xml dae" would be a valid value. Note that multiple importers may respond to the same file extension - assimp calls all importers in the order in which they are registered and each importer gets the opportunity to load the file until one importer "claims" the file. Apart from file extension checks, importers typically use other methods to quickly reject files (i.e. magic words) so this does not mean that common or generic file extensions such as XML would be tediously slow. */ const char *mFileExtensions; }; /** \brief Returns the Importer description for a given extension. Will return a nullptr if no assigned importer desc. was found for the given extension \param extension [in] The extension to look for \return A pointer showing to the ImporterDesc, \see aiImporterDesc. */ ASSIMP_API const C_STRUCT aiImporterDesc *aiGetImporterDesc(const char *extension); #ifdef __cplusplus } // end of extern "C" #endif #endif // AI_IMPORTER_DESC_H_INC
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/DefaultIOSystem.h
/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ /** * @file Default implementation of IOSystem using the standard C file functions */ #pragma once #ifndef AI_DEFAULTIOSYSTEM_H_INC #define AI_DEFAULTIOSYSTEM_H_INC #ifdef __GNUC__ # pragma GCC system_header #endif #include <assimp/IOSystem.hpp> namespace Assimp { // --------------------------------------------------------------------------- /** Default implementation of IOSystem using the standard C file functions */ class ASSIMP_API DefaultIOSystem : public IOSystem { public: // ------------------------------------------------------------------- /** Tests for the existence of a file at the given path. */ bool Exists( const char* pFile) const override; // ------------------------------------------------------------------- /** Returns the directory separator. */ char getOsSeparator() const override; // ------------------------------------------------------------------- /** Open a new file with a given path. */ IOStream* Open( const char* pFile, const char* pMode = "rb") override; // ------------------------------------------------------------------- /** Closes the given file and releases all resources associated with it. */ void Close( IOStream* pFile) override; // ------------------------------------------------------------------- /** Compare two paths */ bool ComparePaths (const char* one, const char* second) const override; /** @brief get the file name of a full filepath * example: /tmp/archive.tar.gz -> archive.tar.gz */ static std::string fileName( const std::string &path ); /** @brief get the complete base name of a full filepath * example: /tmp/archive.tar.gz -> archive.tar */ static std::string completeBaseName( const std::string &path); /** @brief get the path of a full filepath * example: /tmp/archive.tar.gz -> /tmp/ */ static std::string absolutePath( const std::string &path); }; } //!ns Assimp #endif //AI_DEFAULTIOSYSTEM_H_INC
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/StandardShapes.h
/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ /** @file Declares a helper class, "StandardShapes" which generates * vertices for standard shapes, such as cylinders, cones, spheres .. */ #pragma once #ifndef AI_STANDARD_SHAPES_H_INC #define AI_STANDARD_SHAPES_H_INC #ifdef __GNUC__ # pragma GCC system_header #endif #include <assimp/vector3.h> #include <stddef.h> #include <vector> struct aiMesh; namespace Assimp { // --------------------------------------------------------------------------- /** \brief Helper class to generate vertex buffers for standard geometric * shapes, such as cylinders, cones, boxes, spheres, elipsoids ... . */ class ASSIMP_API StandardShapes { // class cannot be instanced StandardShapes() {} public: // ---------------------------------------------------------------- /** Generates a mesh from an array of vertex positions. * * @param positions List of vertex positions * @param numIndices Number of indices per primitive * @return Output mesh */ static aiMesh* MakeMesh(const std::vector<aiVector3D>& positions, unsigned int numIndices); static aiMesh* MakeMesh ( unsigned int (*GenerateFunc) (std::vector<aiVector3D>&)); static aiMesh* MakeMesh ( unsigned int (*GenerateFunc) (std::vector<aiVector3D>&, bool)); static aiMesh* MakeMesh ( unsigned int n, void (*GenerateFunc) (unsigned int,std::vector<aiVector3D>&)); // ---------------------------------------------------------------- /** @brief Generates a hexahedron (cube) * * Hexahedrons can be scaled on all axes. * @param positions Receives output triangles. * @param polygons If you pass true here quads will be returned * @return Number of vertices per face */ static unsigned int MakeHexahedron( std::vector<aiVector3D>& positions, bool polygons = false); // ---------------------------------------------------------------- /** @brief Generates an icosahedron * * @param positions Receives output triangles. * @return Number of vertices per face */ static unsigned int MakeIcosahedron( std::vector<aiVector3D>& positions); // ---------------------------------------------------------------- /** @brief Generates a dodecahedron * * @param positions Receives output triangles * @param polygons If you pass true here pentagons will be returned * @return Number of vertices per face */ static unsigned int MakeDodecahedron( std::vector<aiVector3D>& positions, bool polygons = false); // ---------------------------------------------------------------- /** @brief Generates an octahedron * * @param positions Receives output triangles. * @return Number of vertices per face */ static unsigned int MakeOctahedron( std::vector<aiVector3D>& positions); // ---------------------------------------------------------------- /** @brief Generates a tetrahedron * * @param positions Receives output triangles. * @return Number of vertices per face */ static unsigned int MakeTetrahedron( std::vector<aiVector3D>& positions); // ---------------------------------------------------------------- /** @brief Generates a sphere * * @param tess Number of subdivions - 0 generates a octahedron * @param positions Receives output triangles. */ static void MakeSphere(unsigned int tess, std::vector<aiVector3D>& positions); // ---------------------------------------------------------------- /** @brief Generates a cone or a cylinder, either open or closed. * * @code * * |-----| <- radius 1 * * __x__ <- ] ^ * / \ | height | * / \ | Y * / \ | * / \ | * /______x______\ <- ] <- end cap * * |-------------| <- radius 2 * * @endcode * * @param height Height of the cone * @param radius1 First radius * @param radius2 Second radius * @param tess Number of triangles. * @param bOpened true for an open cone/cylinder. An open shape has * no 'end caps' * @param positions Receives output triangles */ static void MakeCone(ai_real height,ai_real radius1, ai_real radius2,unsigned int tess, std::vector<aiVector3D>& positions,bool bOpen= false); // ---------------------------------------------------------------- /** @brief Generates a flat circle * * The circle is constructed in the planned formed by the x,z * axes of the cartesian coordinate system. * * @param radius Radius of the circle * @param tess Number of segments. * @param positions Receives output triangles. */ static void MakeCircle(ai_real radius, unsigned int tess, std::vector<aiVector3D>& positions); }; } // ! Assimp #endif // !! AI_STANDARD_SHAPES_H_INC
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/DefaultIOStream.h
/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ /** * @file * @brief Default file I/O using fXXX()-family of functions */ #pragma once #ifndef AI_DEFAULTIOSTREAM_H_INC #define AI_DEFAULTIOSTREAM_H_INC #ifdef __GNUC__ # pragma GCC system_header #endif #include <cstdio> #include <assimp/IOStream.hpp> #include <assimp/importerdesc.h> namespace Assimp { // ---------------------------------------------------------------------------------- //! @class DefaultIOStream //! @brief Default IO implementation, use standard IO operations //! @note An instance of this class can exist without a valid file handle //! attached to it. All calls fail, but the instance can nevertheless be //! used with no restrictions. class ASSIMP_API DefaultIOStream : public IOStream { friend class DefaultIOSystem; #if __ANDROID__ # if __ANDROID_API__ > 9 # if defined(AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT) friend class AndroidJNIIOSystem; # endif // defined(AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT) # endif // __ANDROID_API__ > 9 #endif // __ANDROID__ protected: /// @brief DefaultIOStream() AI_NO_EXCEPT; /// @brief The class constructor with the file name and the stream. /// @param pFile The file-streaam /// @param strFilename The file name DefaultIOStream(FILE* pFile, const std::string &strFilename); public: /** Destructor public to allow simple deletion to close the file. */ ~DefaultIOStream () override; // ------------------------------------------------------------------- /// Read from stream size_t Read(void* pvBuffer, size_t pSize, size_t pCount) override; // ------------------------------------------------------------------- /// Write to stream size_t Write(const void* pvBuffer, size_t pSize, size_t pCount) override; // ------------------------------------------------------------------- /// Seek specific position aiReturn Seek(size_t pOffset, aiOrigin pOrigin) override; // ------------------------------------------------------------------- /// Get current seek position size_t Tell() const override; // ------------------------------------------------------------------- /// Get size of file size_t FileSize() const override; // ------------------------------------------------------------------- /// Flush file contents void Flush() override; private: FILE* mFile; std::string mFilename; mutable size_t mCachedSize; }; // ---------------------------------------------------------------------------------- AI_FORCE_INLINE DefaultIOStream::DefaultIOStream() AI_NO_EXCEPT : mFile(nullptr), mFilename(), mCachedSize(SIZE_MAX) { // empty } // ---------------------------------------------------------------------------------- AI_FORCE_INLINE DefaultIOStream::DefaultIOStream (FILE* pFile, const std::string &strFilename) : mFile(pFile), mFilename(strFilename), mCachedSize(SIZE_MAX) { // empty } // ---------------------------------------------------------------------------------- } // ns assimp #endif //!!AI_DEFAULTIOSTREAM_H_INC
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/LogAux.h
/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ /** @file LogAux.h * @brief Common logging usage patterns for importer implementations */ #pragma once #ifndef INCLUDED_AI_LOGAUX_H #define INCLUDED_AI_LOGAUX_H #ifdef __GNUC__ # pragma GCC system_header #endif #include <assimp/TinyFormatter.h> #include <assimp/Exceptional.h> #include <assimp/DefaultLogger.hpp> namespace Assimp { /// @brief Logger class, which will extend the class by log-functions. /// @tparam TDeriving template<class TDeriving> class LogFunctions { public: // ------------------------------------------------------------------------------------------------ template<typename... T> static void ThrowException(T&&... args) { throw DeadlyImportError(Prefix(), std::forward<T>(args)...); } // ------------------------------------------------------------------------------------------------ template<typename... T> static void LogWarn(T&&... args) { if (!DefaultLogger::isNullLogger()) { ASSIMP_LOG_WARN(Prefix(), std::forward<T>(args)...); } } // ------------------------------------------------------------------------------------------------ template<typename... T> static void LogError(T&&... args) { if (!DefaultLogger::isNullLogger()) { ASSIMP_LOG_ERROR(Prefix(), std::forward<T>(args)...); } } // ------------------------------------------------------------------------------------------------ template<typename... T> static void LogInfo(T&&... args) { if (!DefaultLogger::isNullLogger()) { ASSIMP_LOG_INFO(Prefix(), std::forward<T>(args)...); } } // ------------------------------------------------------------------------------------------------ template<typename... T> static void LogDebug(T&&... args) { if (!DefaultLogger::isNullLogger()) { ASSIMP_LOG_DEBUG(Prefix(), std::forward<T>(args)...); } } // ------------------------------------------------------------------------------------------------ template<typename... T> static void LogVerboseDebug(T&&... args) { if (!DefaultLogger::isNullLogger()) { ASSIMP_LOG_VERBOSE_DEBUG(Prefix(), std::forward<T>(args)...); } } private: static const char* Prefix(); }; } // ! Assimp #endif // INCLUDED_AI_LOGAUX_H
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/anim.h
/* --------------------------------------------------------------------------- Open Asset Import Library (assimp) --------------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** * @file anim.h * @brief Defines the data structures in which the imported animations * are returned. */ #pragma once #ifndef AI_ANIM_H_INC #define AI_ANIM_H_INC #ifdef __GNUC__ #pragma GCC system_header #endif #include <assimp/quaternion.h> #include <assimp/types.h> #ifdef __cplusplus extern "C" { #endif // --------------------------------------------------------------------------- /** A time-value pair specifying a certain 3D vector for the given time. */ struct aiVectorKey { /** The time of this key */ double mTime; /** The value of this key */ C_STRUCT aiVector3D mValue; #ifdef __cplusplus /// @brief The default constructor. aiVectorKey() AI_NO_EXCEPT : mTime(0.0), mValue() { // empty } /// @brief Construction from a given time and key value. aiVectorKey(double time, const aiVector3D &value) : mTime(time), mValue(value) { // empty } typedef aiVector3D elem_type; // Comparison operators. For use with std::find(); bool operator==(const aiVectorKey &rhs) const { return rhs.mValue == this->mValue; } bool operator!=(const aiVectorKey &rhs) const { return rhs.mValue != this->mValue; } // Relational operators. For use with std::sort(); bool operator<(const aiVectorKey &rhs) const { return mTime < rhs.mTime; } bool operator>(const aiVectorKey &rhs) const { return mTime > rhs.mTime; } #endif // __cplusplus }; // --------------------------------------------------------------------------- /** A time-value pair specifying a rotation for the given time. * Rotations are expressed with quaternions. */ struct aiQuatKey { /** The time of this key */ double mTime; /** The value of this key */ C_STRUCT aiQuaternion mValue; #ifdef __cplusplus aiQuatKey() AI_NO_EXCEPT : mTime(0.0), mValue() { // empty } /** Construction from a given time and key value */ aiQuatKey(double time, const aiQuaternion &value) : mTime(time), mValue(value) {} typedef aiQuaternion elem_type; // Comparison operators. For use with std::find(); bool operator==(const aiQuatKey &rhs) const { return rhs.mValue == this->mValue; } bool operator!=(const aiQuatKey &rhs) const { return rhs.mValue != this->mValue; } // Relational operators. For use with std::sort(); bool operator<(const aiQuatKey &rhs) const { return mTime < rhs.mTime; } bool operator>(const aiQuatKey &rhs) const { return mTime > rhs.mTime; } #endif }; // --------------------------------------------------------------------------- /** Binds a anim-mesh to a specific point in time. */ struct aiMeshKey { /** The time of this key */ double mTime; /** Index into the aiMesh::mAnimMeshes array of the * mesh corresponding to the #aiMeshAnim hosting this * key frame. The referenced anim mesh is evaluated * according to the rules defined in the docs for #aiAnimMesh.*/ unsigned int mValue; #ifdef __cplusplus aiMeshKey() AI_NO_EXCEPT : mTime(0.0), mValue(0) { } /** Construction from a given time and key value */ aiMeshKey(double time, const unsigned int value) : mTime(time), mValue(value) {} typedef unsigned int elem_type; // Comparison operators. For use with std::find(); bool operator==(const aiMeshKey &o) const { return o.mValue == this->mValue; } bool operator!=(const aiMeshKey &o) const { return o.mValue != this->mValue; } // Relational operators. For use with std::sort(); bool operator<(const aiMeshKey &o) const { return mTime < o.mTime; } bool operator>(const aiMeshKey &o) const { return mTime > o.mTime; } #endif }; // --------------------------------------------------------------------------- /** Binds a morph anim mesh to a specific point in time. */ struct aiMeshMorphKey { /** The time of this key */ double mTime; /** The values and weights at the time of this key * - mValues: index of attachment mesh to apply weight at the same position in mWeights * - mWeights: weight to apply to the blend shape index at the same position in mValues */ unsigned int *mValues; double *mWeights; /** The number of values and weights */ unsigned int mNumValuesAndWeights; #ifdef __cplusplus aiMeshMorphKey() AI_NO_EXCEPT : mTime(0.0), mValues(nullptr), mWeights(nullptr), mNumValuesAndWeights(0) { } ~aiMeshMorphKey() { if (mNumValuesAndWeights && mValues && mWeights) { delete[] mValues; delete[] mWeights; } } #endif }; // --------------------------------------------------------------------------- /** Defines how an animation channel behaves outside the defined time * range. This corresponds to aiNodeAnim::mPreState and * aiNodeAnim::mPostState.*/ enum aiAnimBehaviour { /** The value from the default node transformation is taken*/ aiAnimBehaviour_DEFAULT = 0x0, /** The nearest key value is used without interpolation */ aiAnimBehaviour_CONSTANT = 0x1, /** The value of the nearest two keys is linearly * extrapolated for the current time value.*/ aiAnimBehaviour_LINEAR = 0x2, /** The animation is repeated. * * If the animation key go from n to m and the current * time is t, use the value at (t-n) % (|m-n|).*/ aiAnimBehaviour_REPEAT = 0x3, /** This value is not used, it is just here to force the * the compiler to map this enum to a 32 Bit integer */ #ifndef SWIG _aiAnimBehaviour_Force32Bit = INT_MAX #endif }; // --------------------------------------------------------------------------- /** Describes the animation of a single node. The name specifies the * bone/node which is affected by this animation channel. The keyframes * are given in three separate series of values, one each for position, * rotation and scaling. The transformation matrix computed from these * values replaces the node's original transformation matrix at a * specific time. * This means all keys are absolute and not relative to the bone default pose. * The order in which the transformations are applied is * - as usual - scaling, rotation, translation. * * @note All keys are returned in their correct, chronological order. * Duplicate keys don't pass the validation step. Most likely there * will be no negative time values, but they are not forbidden also ( so * implementations need to cope with them! ) */ struct aiNodeAnim { /** The name of the node affected by this animation. The node * must exist and it must be unique.*/ C_STRUCT aiString mNodeName; /** The number of position keys */ unsigned int mNumPositionKeys; /** The position keys of this animation channel. Positions are * specified as 3D vector. The array is mNumPositionKeys in size. * * If there are position keys, there will also be at least one * scaling and one rotation key.*/ C_STRUCT aiVectorKey *mPositionKeys; /** The number of rotation keys */ unsigned int mNumRotationKeys; /** The rotation keys of this animation channel. Rotations are * given as quaternions, which are 4D vectors. The array is * mNumRotationKeys in size. * * If there are rotation keys, there will also be at least one * scaling and one position key. */ C_STRUCT aiQuatKey *mRotationKeys; /** The number of scaling keys */ unsigned int mNumScalingKeys; /** The scaling keys of this animation channel. Scalings are * specified as 3D vector. The array is mNumScalingKeys in size. * * If there are scaling keys, there will also be at least one * position and one rotation key.*/ C_STRUCT aiVectorKey *mScalingKeys; /** Defines how the animation behaves before the first * key is encountered. * * The default value is aiAnimBehaviour_DEFAULT (the original * transformation matrix of the affected node is used).*/ C_ENUM aiAnimBehaviour mPreState; /** Defines how the animation behaves after the last * key was processed. * * The default value is aiAnimBehaviour_DEFAULT (the original * transformation matrix of the affected node is taken).*/ C_ENUM aiAnimBehaviour mPostState; #ifdef __cplusplus aiNodeAnim() AI_NO_EXCEPT : mNumPositionKeys(0), mPositionKeys(nullptr), mNumRotationKeys(0), mRotationKeys(nullptr), mNumScalingKeys(0), mScalingKeys(nullptr), mPreState(aiAnimBehaviour_DEFAULT), mPostState(aiAnimBehaviour_DEFAULT) { // empty } ~aiNodeAnim() { delete[] mPositionKeys; delete[] mRotationKeys; delete[] mScalingKeys; } #endif // __cplusplus }; // --------------------------------------------------------------------------- /** Describes vertex-based animations for a single mesh or a group of * meshes. Meshes carry the animation data for each frame in their * aiMesh::mAnimMeshes array. The purpose of aiMeshAnim is to * define keyframes linking each mesh attachment to a particular * point in time. */ struct aiMeshAnim { /** Name of the mesh to be animated. An empty string is not allowed, * animated meshes need to be named (not necessarily uniquely, * the name can basically serve as wild-card to select a group * of meshes with similar animation setup)*/ C_STRUCT aiString mName; /** Size of the #mKeys array. Must be 1, at least. */ unsigned int mNumKeys; /** Key frames of the animation. May not be nullptr. */ C_STRUCT aiMeshKey *mKeys; #ifdef __cplusplus aiMeshAnim() AI_NO_EXCEPT : mNumKeys(), mKeys() {} ~aiMeshAnim() { delete[] mKeys; } #endif }; // --------------------------------------------------------------------------- /** Describes a morphing animation of a given mesh. */ struct aiMeshMorphAnim { /** Name of the mesh to be animated. An empty string is not allowed, * animated meshes need to be named (not necessarily uniquely, * the name can basically serve as wildcard to select a group * of meshes with similar animation setup)*/ C_STRUCT aiString mName; /** Size of the #mKeys array. Must be 1, at least. */ unsigned int mNumKeys; /** Key frames of the animation. May not be nullptr. */ C_STRUCT aiMeshMorphKey *mKeys; #ifdef __cplusplus aiMeshMorphAnim() AI_NO_EXCEPT : mNumKeys(), mKeys() {} ~aiMeshMorphAnim() { delete[] mKeys; } #endif }; // --------------------------------------------------------------------------- /** An animation consists of key-frame data for a number of nodes. For * each node affected by the animation a separate series of data is given.*/ struct aiAnimation { /** The name of the animation. If the modeling package this data was * exported from does support only a single animation channel, this * name is usually empty (length is zero). */ C_STRUCT aiString mName; /** Duration of the animation in ticks. */ double mDuration; /** Ticks per second. 0 if not specified in the imported file */ double mTicksPerSecond; /** The number of bone animation channels. Each channel affects * a single node. */ unsigned int mNumChannels; /** The node animation channels. Each channel affects a single node. * The array is mNumChannels in size. */ C_STRUCT aiNodeAnim **mChannels; /** The number of mesh animation channels. Each channel affects * a single mesh and defines vertex-based animation. */ unsigned int mNumMeshChannels; /** The mesh animation channels. Each channel affects a single mesh. * The array is mNumMeshChannels in size. */ C_STRUCT aiMeshAnim **mMeshChannels; /** The number of mesh animation channels. Each channel affects * a single mesh and defines morphing animation. */ unsigned int mNumMorphMeshChannels; /** The morph mesh animation channels. Each channel affects a single mesh. * The array is mNumMorphMeshChannels in size. */ C_STRUCT aiMeshMorphAnim **mMorphMeshChannels; #ifdef __cplusplus aiAnimation() AI_NO_EXCEPT : mDuration(-1.), mTicksPerSecond(0.), mNumChannels(0), mChannels(nullptr), mNumMeshChannels(0), mMeshChannels(nullptr), mNumMorphMeshChannels(0), mMorphMeshChannels(nullptr) { // empty } ~aiAnimation() { // DO NOT REMOVE THIS ADDITIONAL CHECK if (mNumChannels && mChannels) { for (unsigned int a = 0; a < mNumChannels; a++) { delete mChannels[a]; } delete[] mChannels; } if (mNumMeshChannels && mMeshChannels) { for (unsigned int a = 0; a < mNumMeshChannels; a++) { delete mMeshChannels[a]; } delete[] mMeshChannels; } if (mNumMorphMeshChannels && mMorphMeshChannels) { for (unsigned int a = 0; a < mNumMorphMeshChannels; a++) { delete mMorphMeshChannels[a]; } delete[] mMorphMeshChannels; } } #endif // __cplusplus }; #ifdef __cplusplus } /// @brief Some C++ utilities for inter- and extrapolation namespace Assimp { // --------------------------------------------------------------------------- /** * @brief CPP-API: Utility class to simplify interpolations of various data types. * * The type of interpolation is chosen automatically depending on the * types of the arguments. */ template <typename T> struct Interpolator { // ------------------------------------------------------------------ /** @brief Get the result of the interpolation between a,b. * * The interpolation algorithm depends on the type of the operands. * aiQuaternion's and aiQuatKey's SLERP, the rest does a simple * linear interpolation. */ void operator()(T &anim_out, const T &a, const T &b, ai_real d) const { anim_out = a + (b - a) * d; } }; // ! Interpolator <T> //! @cond Never template <> struct Interpolator<aiQuaternion> { void operator()(aiQuaternion &out, const aiQuaternion &a, const aiQuaternion &b, ai_real d) const { aiQuaternion::Interpolate(out, a, b, d); } }; // ! Interpolator <aiQuaternion> template <> struct Interpolator<unsigned int> { void operator()(unsigned int &out, unsigned int a, unsigned int b, ai_real d) const { out = d > 0.5f ? b : a; } }; // ! Interpolator <aiQuaternion> template <> struct Interpolator<aiVectorKey> { void operator()(aiVector3D &out, const aiVectorKey &a, const aiVectorKey &b, ai_real d) const { Interpolator<aiVector3D> ipl; ipl(out, a.mValue, b.mValue, d); } }; // ! Interpolator <aiVectorKey> template <> struct Interpolator<aiQuatKey> { void operator()(aiQuaternion &out, const aiQuatKey &a, const aiQuatKey &b, ai_real d) const { Interpolator<aiQuaternion> ipl; ipl(out, a.mValue, b.mValue, d); } }; // ! Interpolator <aiQuatKey> template <> struct Interpolator<aiMeshKey> { void operator()(unsigned int &out, const aiMeshKey &a, const aiMeshKey &b, ai_real d) const { Interpolator<unsigned int> ipl; ipl(out, a.mValue, b.mValue, d); } }; // ! Interpolator <aiQuatKey> //! @endcond } // namespace Assimp #endif // __cplusplus #endif // AI_ANIM_H_INC
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/version.h
/* --------------------------------------------------------------------------- Open Asset Import Library (assimp) --------------------------------------------------------------------------- Copyright (c) 2006-2023, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** @file version.h * @brief Functions to query the version of the Assimp runtime, check * compile flags, ... */ #pragma once #ifndef AI_VERSION_H_INC #define AI_VERSION_H_INC #include <assimp/defs.h> #ifdef __cplusplus extern "C" { #endif // --------------------------------------------------------------------------- /** @brief Returns a string with legal copyright and licensing information * about Assimp. The string may include multiple lines. * @return Pointer to static string. */ ASSIMP_API const char* aiGetLegalString (void); // --------------------------------------------------------------------------- /** @brief Returns the current patch version number of Assimp. * @return Patch version of the Assimp runtime the application was * linked/built against */ ASSIMP_API unsigned int aiGetVersionPatch(void); // --------------------------------------------------------------------------- /** @brief Returns the current minor version number of Assimp. * @return Minor version of the Assimp runtime the application was * linked/built against */ ASSIMP_API unsigned int aiGetVersionMinor (void); // --------------------------------------------------------------------------- /** @brief Returns the current major version number of Assimp. * @return Major version of the Assimp runtime the application was * linked/built against */ ASSIMP_API unsigned int aiGetVersionMajor (void); // --------------------------------------------------------------------------- /** @brief Returns the repository revision of the Assimp runtime. * @return SVN Repository revision number of the Assimp runtime the * application was linked/built against. */ ASSIMP_API unsigned int aiGetVersionRevision (void); // --------------------------------------------------------------------------- /** @brief Returns the branch-name of the Assimp runtime. * @return The current branch name. */ ASSIMP_API const char *aiGetBranchName(); //! Assimp was compiled as a shared object (Windows: DLL) #define ASSIMP_CFLAGS_SHARED 0x1 //! Assimp was compiled against STLport #define ASSIMP_CFLAGS_STLPORT 0x2 //! Assimp was compiled as a debug build #define ASSIMP_CFLAGS_DEBUG 0x4 //! Assimp was compiled with ASSIMP_BUILD_BOOST_WORKAROUND defined #define ASSIMP_CFLAGS_NOBOOST 0x8 //! Assimp was compiled with ASSIMP_BUILD_SINGLETHREADED defined #define ASSIMP_CFLAGS_SINGLETHREADED 0x10 //! Assimp was compiled with ASSIMP_BUILD_SINGLETHREADED defined #define ASSIMP_CFLAGS_DOUBLE_SUPPORT 0x20 // --------------------------------------------------------------------------- /** @brief Returns assimp's compile flags * @return Any bitwise combination of the ASSIMP_CFLAGS_xxx constants. */ ASSIMP_API unsigned int aiGetCompileFlags(void); #ifdef __cplusplus } // end extern "C" #endif #endif // !! #ifndef AI_VERSION_H_INC
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/quaternion.h
/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ /** @file quaternion.h * @brief Quaternion structure, including operators when compiling in C++ */ #pragma once #ifndef AI_QUATERNION_H_INC #define AI_QUATERNION_H_INC #ifdef __cplusplus #ifdef __GNUC__ # pragma GCC system_header #endif #include <assimp/defs.h> // Forward declarations template <typename TReal> class aiVector3t; template <typename TReal> class aiMatrix3x3t; template <typename TReal> class aiMatrix4x4t; // --------------------------------------------------------------------------- /** * @brief This class represents a quaternion as a 4D vector. */ template <typename TReal> class aiQuaterniont { public: aiQuaterniont() AI_NO_EXCEPT : w(1.0), x(), y(), z() {} aiQuaterniont(TReal pw, TReal px, TReal py, TReal pz) : w(pw), x(px), y(py), z(pz) {} /** * @brief Construct from rotation matrix. Result is undefined if the matrix is not orthonormal. */ explicit aiQuaterniont( const aiMatrix3x3t<TReal>& pRotMatrix); /** Construct from euler angles */ aiQuaterniont( TReal roty, TReal rotz, TReal rotx); /** Construct from an axis-angle pair */ aiQuaterniont( aiVector3t<TReal> axis, TReal angle); /** Construct from a normalized quaternion stored in a vec3 */ explicit aiQuaterniont( aiVector3t<TReal> normalized); /** Returns a matrix representation of the quaternion */ aiMatrix3x3t<TReal> GetMatrix() const; bool operator== (const aiQuaterniont& o) const; bool operator!= (const aiQuaterniont& o) const; // transform vector by matrix aiQuaterniont& operator *= (const aiMatrix4x4t<TReal>& mat); bool Equal(const aiQuaterniont &o, TReal epsilon = ai_epsilon) const; /** * @brief Will normalize the quaternion representation. */ aiQuaterniont& Normalize(); /** * @brief Will compute the quaternion conjugate. The result will be stored in the instance. */ aiQuaterniont& Conjugate(); /** * @brief Rotate a point by this quaternion */ aiVector3t<TReal> Rotate(const aiVector3t<TReal>& in) const; /** * @brief Multiply two quaternions * @param two The other quaternion. * @return The result of the multiplication. */ aiQuaterniont operator * (const aiQuaterniont& two) const; /** * @brief Performs a spherical interpolation between two quaternions and writes the result into the third. * @param pOut Target object to received the interpolated rotation. * @param pStart Start rotation of the interpolation at factor == 0. * @param pEnd End rotation, factor == 1. * @param pFactor Interpolation factor between 0 and 1. Values outside of this range yield undefined results. */ static void Interpolate( aiQuaterniont& pOut, const aiQuaterniont& pStart, const aiQuaterniont& pEnd, TReal pFactor); //! w,x,y,z components of the quaternion TReal w, x, y, z; } ; using aiQuaternion = aiQuaterniont<ai_real>; #else struct aiQuaternion { ai_real w, x, y, z; }; #endif #endif // AI_QUATERNION_H_INC
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/Compiler/pstdint.h
/* A portable stdint.h **************************************************************************** * BSD License: **************************************************************************** * * Copyright (c) 2005-2016 Paul Hsieh * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * **************************************************************************** * * Version 0.1.15.4 * * The ANSI C standard committee, for the C99 standard, specified the * inclusion of a new standard include file called stdint.h. This is * a very useful and long desired include file which contains several * very precise definitions for integer scalar types that is * critically important for making portable several classes of * applications including cryptography, hashing, variable length * integer libraries and so on. But for most developers its likely * useful just for programming sanity. * * The problem is that some compiler vendors chose to ignore the C99 * standard and some older compilers have no opportunity to be updated. * Because of this situation, simply including stdint.h in your code * makes it unportable. * * So that's what this file is all about. Its an attempt to build a * single universal include file that works on as many platforms as * possible to deliver what stdint.h is supposed to. Even compilers * that already come with stdint.h can use this file instead without * any loss of functionality. A few things that should be noted about * this file: * * 1) It is not guaranteed to be portable and/or present an identical * interface on all platforms. The extreme variability of the * ANSI C standard makes this an impossibility right from the * very get go. Its really only meant to be useful for the vast * majority of platforms that possess the capability of * implementing usefully and precisely defined, standard sized * integer scalars. Systems which are not intrinsically 2s * complement may produce invalid constants. * * 2) There is an unavoidable use of non-reserved symbols. * * 3) Other standard include files are invoked. * * 4) This file may come in conflict with future platforms that do * include stdint.h. The hope is that one or the other can be * used with no real difference. * * 5) In the current version, if your platform can't represent * int32_t, int16_t and int8_t, it just dumps out with a compiler * error. * * 6) 64 bit integers may or may not be defined. Test for their * presence with the test: #ifdef INT64_MAX or #ifdef UINT64_MAX. * Note that this is different from the C99 specification which * requires the existence of 64 bit support in the compiler. If * this is not defined for your platform, yet it is capable of * dealing with 64 bits then it is because this file has not yet * been extended to cover all of your system's capabilities. * * 7) (u)intptr_t may or may not be defined. Test for its presence * with the test: #ifdef PTRDIFF_MAX. If this is not defined * for your platform, then it is because this file has not yet * been extended to cover all of your system's capabilities, not * because its optional. * * 8) The following might not been defined even if your platform is * capable of defining it: * * WCHAR_MIN * WCHAR_MAX * (u)int64_t * PTRDIFF_MIN * PTRDIFF_MAX * (u)intptr_t * * 9) The following have not been defined: * * WINT_MIN * WINT_MAX * * 10) The criteria for defining (u)int_least(*)_t isn't clear, * except for systems which don't have a type that precisely * defined 8, 16, or 32 bit types (which this include file does * not support anyways). Default definitions have been given. * * 11) The criteria for defining (u)int_fast(*)_t isn't something I * would trust to any particular compiler vendor or the ANSI C * committee. It is well known that "compatible systems" are * commonly created that have very different performance * characteristics from the systems they are compatible with, * especially those whose vendors make both the compiler and the * system. Default definitions have been given, but its strongly * recommended that users never use these definitions for any * reason (they do *NOT* deliver any serious guarantee of * improved performance -- not in this file, nor any vendor's * stdint.h). * * 12) The following macros: * * PRINTF_INTMAX_MODIFIER * PRINTF_INT64_MODIFIER * PRINTF_INT32_MODIFIER * PRINTF_INT16_MODIFIER * PRINTF_LEAST64_MODIFIER * PRINTF_LEAST32_MODIFIER * PRINTF_LEAST16_MODIFIER * PRINTF_INTPTR_MODIFIER * * are strings which have been defined as the modifiers required * for the "d", "u" and "x" printf formats to correctly output * (u)intmax_t, (u)int64_t, (u)int32_t, (u)int16_t, (u)least64_t, * (u)least32_t, (u)least16_t and (u)intptr_t types respectively. * PRINTF_INTPTR_MODIFIER is not defined for some systems which * provide their own stdint.h. PRINTF_INT64_MODIFIER is not * defined if INT64_MAX is not defined. These are an extension * beyond what C99 specifies must be in stdint.h. * * In addition, the following macros are defined: * * PRINTF_INTMAX_HEX_WIDTH * PRINTF_INT64_HEX_WIDTH * PRINTF_INT32_HEX_WIDTH * PRINTF_INT16_HEX_WIDTH * PRINTF_INT8_HEX_WIDTH * PRINTF_INTMAX_DEC_WIDTH * PRINTF_INT64_DEC_WIDTH * PRINTF_INT32_DEC_WIDTH * PRINTF_INT16_DEC_WIDTH * PRINTF_UINT8_DEC_WIDTH * PRINTF_UINTMAX_DEC_WIDTH * PRINTF_UINT64_DEC_WIDTH * PRINTF_UINT32_DEC_WIDTH * PRINTF_UINT16_DEC_WIDTH * PRINTF_UINT8_DEC_WIDTH * * Which specifies the maximum number of characters required to * print the number of that type in either hexadecimal or decimal. * These are an extension beyond what C99 specifies must be in * stdint.h. * * Compilers tested (all with 0 warnings at their highest respective * settings): Borland Turbo C 2.0, WATCOM C/C++ 11.0 (16 bits and 32 * bits), Microsoft Visual C++ 6.0 (32 bit), Microsoft Visual Studio * .net (VC7), Intel C++ 4.0, GNU gcc v3.3.3 * * This file should be considered a work in progress. Suggestions for * improvements, especially those which increase coverage are strongly * encouraged. * * Acknowledgements * * The following people have made significant contributions to the * development and testing of this file: * * Chris Howie * John Steele Scott * Dave Thorup * John Dill * Florian Wobbe * Christopher Sean Morrison * Mikkel Fahnoe Jorgensen * */ #include <stddef.h> #include <limits.h> #include <signal.h> /* * For gcc with _STDINT_H, fill in the PRINTF_INT*_MODIFIER macros, and * do nothing else. On the Mac OS X version of gcc this is _STDINT_H_. */ #if ((defined(__SUNPRO_C) && __SUNPRO_C >= 0x570) || (defined(_MSC_VER) && _MSC_VER >= 1600) || (defined(__STDC__) && __STDC__ && defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || (defined (__WATCOMC__) && (defined (_STDINT_H_INCLUDED) || __WATCOMC__ >= 1250)) || (defined(__GNUC__) && (__GNUC__ > 3 || defined(_STDINT_H) || defined(_STDINT_H_) || defined (__UINT_FAST64_TYPE__)) )) && !defined (_PSTDINT_H_INCLUDED) #include <stdint.h> #define _PSTDINT_H_INCLUDED # if defined(__GNUC__) && (defined(__x86_64__) || defined(__ppc64__)) && !(defined(__APPLE__) && defined(__MACH__)) # ifndef PRINTF_INT64_MODIFIER # define PRINTF_INT64_MODIFIER "l" # endif # ifndef PRINTF_INT32_MODIFIER # define PRINTF_INT32_MODIFIER "" # endif # else # ifndef PRINTF_INT64_MODIFIER # define PRINTF_INT64_MODIFIER "ll" # endif # ifndef PRINTF_INT32_MODIFIER # if (UINT_MAX == UINT32_MAX) # define PRINTF_INT32_MODIFIER "" # else # define PRINTF_INT32_MODIFIER "l" # endif # endif # endif # ifndef PRINTF_INT16_MODIFIER # define PRINTF_INT16_MODIFIER "h" # endif # ifndef PRINTF_INTMAX_MODIFIER # define PRINTF_INTMAX_MODIFIER PRINTF_INT64_MODIFIER # endif # ifndef PRINTF_INT64_HEX_WIDTH # define PRINTF_INT64_HEX_WIDTH "16" # endif # ifndef PRINTF_UINT64_HEX_WIDTH # define PRINTF_UINT64_HEX_WIDTH "16" # endif # ifndef PRINTF_INT32_HEX_WIDTH # define PRINTF_INT32_HEX_WIDTH "8" # endif # ifndef PRINTF_UINT32_HEX_WIDTH # define PRINTF_UINT32_HEX_WIDTH "8" # endif # ifndef PRINTF_INT16_HEX_WIDTH # define PRINTF_INT16_HEX_WIDTH "4" # endif # ifndef PRINTF_UINT16_HEX_WIDTH # define PRINTF_UINT16_HEX_WIDTH "4" # endif # ifndef PRINTF_INT8_HEX_WIDTH # define PRINTF_INT8_HEX_WIDTH "2" # endif # ifndef PRINTF_UINT8_HEX_WIDTH # define PRINTF_UINT8_HEX_WIDTH "2" # endif # ifndef PRINTF_INT64_DEC_WIDTH # define PRINTF_INT64_DEC_WIDTH "19" # endif # ifndef PRINTF_UINT64_DEC_WIDTH # define PRINTF_UINT64_DEC_WIDTH "20" # endif # ifndef PRINTF_INT32_DEC_WIDTH # define PRINTF_INT32_DEC_WIDTH "10" # endif # ifndef PRINTF_UINT32_DEC_WIDTH # define PRINTF_UINT32_DEC_WIDTH "10" # endif # ifndef PRINTF_INT16_DEC_WIDTH # define PRINTF_INT16_DEC_WIDTH "5" # endif # ifndef PRINTF_UINT16_DEC_WIDTH # define PRINTF_UINT16_DEC_WIDTH "5" # endif # ifndef PRINTF_INT8_DEC_WIDTH # define PRINTF_INT8_DEC_WIDTH "3" # endif # ifndef PRINTF_UINT8_DEC_WIDTH # define PRINTF_UINT8_DEC_WIDTH "3" # endif # ifndef PRINTF_INTMAX_HEX_WIDTH # define PRINTF_INTMAX_HEX_WIDTH PRINTF_UINT64_HEX_WIDTH # endif # ifndef PRINTF_UINTMAX_HEX_WIDTH # define PRINTF_UINTMAX_HEX_WIDTH PRINTF_UINT64_HEX_WIDTH # endif # ifndef PRINTF_INTMAX_DEC_WIDTH # define PRINTF_INTMAX_DEC_WIDTH PRINTF_UINT64_DEC_WIDTH # endif # ifndef PRINTF_UINTMAX_DEC_WIDTH # define PRINTF_UINTMAX_DEC_WIDTH PRINTF_UINT64_DEC_WIDTH # endif /* * Something really weird is going on with Open Watcom. Just pull some of * these duplicated definitions from Open Watcom's stdint.h file for now. */ # if defined (__WATCOMC__) && __WATCOMC__ >= 1250 # if !defined (INT64_C) # define INT64_C(x) (x + (INT64_MAX - INT64_MAX)) # endif # if !defined (UINT64_C) # define UINT64_C(x) (x + (UINT64_MAX - UINT64_MAX)) # endif # if !defined (INT32_C) # define INT32_C(x) (x + (INT32_MAX - INT32_MAX)) # endif # if !defined (UINT32_C) # define UINT32_C(x) (x + (UINT32_MAX - UINT32_MAX)) # endif # if !defined (INT16_C) # define INT16_C(x) (x) # endif # if !defined (UINT16_C) # define UINT16_C(x) (x) # endif # if !defined (INT8_C) # define INT8_C(x) (x) # endif # if !defined (UINT8_C) # define UINT8_C(x) (x) # endif # if !defined (UINT64_MAX) # define UINT64_MAX 18446744073709551615ULL # endif # if !defined (INT64_MAX) # define INT64_MAX 9223372036854775807LL # endif # if !defined (UINT32_MAX) # define UINT32_MAX 4294967295UL # endif # if !defined (INT32_MAX) # define INT32_MAX 2147483647L # endif # if !defined (INTMAX_MAX) # define INTMAX_MAX INT64_MAX # endif # if !defined (INTMAX_MIN) # define INTMAX_MIN INT64_MIN # endif # endif #endif /* * I have no idea what is the truly correct thing to do on older Solaris. * From some online discussions, this seems to be what is being * recommended. For people who actually are developing on older Solaris, * what I would like to know is, does this define all of the relevant * macros of a complete stdint.h? Remember, in pstdint.h 64 bit is * considered optional. */ #if (defined(__SUNPRO_C) && __SUNPRO_C >= 0x420) && !defined(_PSTDINT_H_INCLUDED) #include <sys/inttypes.h> #define _PSTDINT_H_INCLUDED #endif #ifndef _PSTDINT_H_INCLUDED #define _PSTDINT_H_INCLUDED #ifndef SIZE_MAX # define SIZE_MAX (~(size_t)0) #endif /* * Deduce the type assignments from limits.h under the assumption that * integer sizes in bits are powers of 2, and follow the ANSI * definitions. */ #ifndef UINT8_MAX # define UINT8_MAX 0xff #endif #if !defined(uint8_t) && !defined(_UINT8_T) && !defined(vxWorks) # if (UCHAR_MAX == UINT8_MAX) || defined (S_SPLINT_S) typedef unsigned char uint8_t; # define UINT8_C(v) ((uint8_t) v) # else # error "Platform not supported" # endif #endif #ifndef INT8_MAX # define INT8_MAX 0x7f #endif #ifndef INT8_MIN # define INT8_MIN INT8_C(0x80) #endif #if !defined(int8_t) && !defined(_INT8_T) && !defined(vxWorks) # if (SCHAR_MAX == INT8_MAX) || defined (S_SPLINT_S) typedef signed char int8_t; # define INT8_C(v) ((int8_t) v) # else # error "Platform not supported" # endif #endif #ifndef UINT16_MAX # define UINT16_MAX 0xffff #endif #if !defined(uint16_t) && !defined(_UINT16_T) && !defined(vxWorks) #if (UINT_MAX == UINT16_MAX) || defined (S_SPLINT_S) typedef unsigned int uint16_t; # ifndef PRINTF_INT16_MODIFIER # define PRINTF_INT16_MODIFIER "" # endif # define UINT16_C(v) ((uint16_t) (v)) #elif (USHRT_MAX == UINT16_MAX) typedef unsigned short uint16_t; # define UINT16_C(v) ((uint16_t) (v)) # ifndef PRINTF_INT16_MODIFIER # define PRINTF_INT16_MODIFIER "h" # endif #else #error "Platform not supported" #endif #endif #ifndef INT16_MAX # define INT16_MAX 0x7fff #endif #ifndef INT16_MIN # define INT16_MIN INT16_C(0x8000) #endif #if !defined(int16_t) && !defined(_INT16_T) && !defined(vxWorks) #if (INT_MAX == INT16_MAX) || defined (S_SPLINT_S) typedef signed int int16_t; # define INT16_C(v) ((int16_t) (v)) # ifndef PRINTF_INT16_MODIFIER # define PRINTF_INT16_MODIFIER "" # endif #elif (SHRT_MAX == INT16_MAX) typedef signed short int16_t; # define INT16_C(v) ((int16_t) (v)) # ifndef PRINTF_INT16_MODIFIER # define PRINTF_INT16_MODIFIER "h" # endif #else #error "Platform not supported" #endif #endif #ifndef UINT32_MAX # define UINT32_MAX (0xffffffffUL) #endif #if !defined(uint32_t) && !defined(_UINT32_T) && !defined(vxWorks) #if (ULONG_MAX == UINT32_MAX) || defined (S_SPLINT_S) typedef unsigned long uint32_t; # define UINT32_C(v) v ## UL # ifndef PRINTF_INT32_MODIFIER # define PRINTF_INT32_MODIFIER "l" # endif #elif (UINT_MAX == UINT32_MAX) typedef unsigned int uint32_t; # ifndef PRINTF_INT32_MODIFIER # define PRINTF_INT32_MODIFIER "" # endif # define UINT32_C(v) v ## U #elif (USHRT_MAX == UINT32_MAX) typedef unsigned short uint32_t; # define UINT32_C(v) ((unsigned short) (v)) # ifndef PRINTF_INT32_MODIFIER # define PRINTF_INT32_MODIFIER "" # endif #else #error "Platform not supported" #endif #endif #ifndef INT32_MAX # define INT32_MAX (0x7fffffffL) #endif #ifndef INT32_MIN # define INT32_MIN INT32_C(0x80000000) #endif #if !defined(int32_t) && !defined(_INT32_T) && !defined(vxWorks) #if (LONG_MAX == INT32_MAX) || defined (S_SPLINT_S) typedef signed long int32_t; # define INT32_C(v) v ## L # ifndef PRINTF_INT32_MODIFIER # define PRINTF_INT32_MODIFIER "l" # endif #elif (INT_MAX == INT32_MAX) typedef signed int int32_t; # define INT32_C(v) v # ifndef PRINTF_INT32_MODIFIER # define PRINTF_INT32_MODIFIER "" # endif #elif (SHRT_MAX == INT32_MAX) typedef signed short int32_t; # define INT32_C(v) ((short) (v)) # ifndef PRINTF_INT32_MODIFIER # define PRINTF_INT32_MODIFIER "" # endif #else #error "Platform not supported" #endif #endif /* * The macro stdint_int64_defined is temporarily used to record * whether or not 64 integer support is available. It must be * defined for any 64 integer extensions for new platforms that are * added. */ #undef stdint_int64_defined #if (defined(__STDC__) && defined(__STDC_VERSION__)) || defined (S_SPLINT_S) # if (__STDC__ && __STDC_VERSION__ >= 199901L) || defined (S_SPLINT_S) # define stdint_int64_defined typedef long long int64_t; typedef unsigned long long uint64_t; # define UINT64_C(v) v ## ULL # define INT64_C(v) v ## LL # ifndef PRINTF_INT64_MODIFIER # define PRINTF_INT64_MODIFIER "ll" # endif # endif #endif #if !defined (stdint_int64_defined) # if defined(__GNUC__) && !defined(vxWorks) # define stdint_int64_defined __extension__ typedef long long int64_t; __extension__ typedef unsigned long long uint64_t; # define UINT64_C(v) v ## ULL # define INT64_C(v) v ## LL # ifndef PRINTF_INT64_MODIFIER # define PRINTF_INT64_MODIFIER "ll" # endif # elif defined(__MWERKS__) || defined (__SUNPRO_C) || defined (__SUNPRO_CC) || defined (__APPLE_CC__) || defined (_LONG_LONG) || defined (_CRAYC) || defined (S_SPLINT_S) # define stdint_int64_defined typedef long long int64_t; typedef unsigned long long uint64_t; # define UINT64_C(v) v ## ULL # define INT64_C(v) v ## LL # ifndef PRINTF_INT64_MODIFIER # define PRINTF_INT64_MODIFIER "ll" # endif # elif (defined(__WATCOMC__) && defined(__WATCOM_INT64__)) || (defined(_MSC_VER) && _INTEGRAL_MAX_BITS >= 64) || (defined (__BORLANDC__) && __BORLANDC__ > 0x460) || defined (__alpha) || defined (__DECC) # define stdint_int64_defined typedef __int64 int64_t; typedef unsigned __int64 uint64_t; # define UINT64_C(v) v ## UI64 # define INT64_C(v) v ## I64 # ifndef PRINTF_INT64_MODIFIER # define PRINTF_INT64_MODIFIER "I64" # endif # endif #endif #if !defined (LONG_LONG_MAX) && defined (INT64_C) # define LONG_LONG_MAX INT64_C (9223372036854775807) #endif #ifndef ULONG_LONG_MAX # define ULONG_LONG_MAX UINT64_C (18446744073709551615) #endif #if !defined (INT64_MAX) && defined (INT64_C) # define INT64_MAX INT64_C (9223372036854775807) #endif #if !defined (INT64_MIN) && defined (INT64_C) # define INT64_MIN INT64_C (-9223372036854775808) #endif #if !defined (UINT64_MAX) && defined (INT64_C) # define UINT64_MAX UINT64_C (18446744073709551615) #endif /* * Width of hexadecimal for number field. */ #ifndef PRINTF_INT64_HEX_WIDTH # define PRINTF_INT64_HEX_WIDTH "16" #endif #ifndef PRINTF_INT32_HEX_WIDTH # define PRINTF_INT32_HEX_WIDTH "8" #endif #ifndef PRINTF_INT16_HEX_WIDTH # define PRINTF_INT16_HEX_WIDTH "4" #endif #ifndef PRINTF_INT8_HEX_WIDTH # define PRINTF_INT8_HEX_WIDTH "2" #endif #ifndef PRINTF_INT64_DEC_WIDTH # define PRINTF_INT64_DEC_WIDTH "19" #endif #ifndef PRINTF_INT32_DEC_WIDTH # define PRINTF_INT32_DEC_WIDTH "10" #endif #ifndef PRINTF_INT16_DEC_WIDTH # define PRINTF_INT16_DEC_WIDTH "5" #endif #ifndef PRINTF_INT8_DEC_WIDTH # define PRINTF_INT8_DEC_WIDTH "3" #endif #ifndef PRINTF_UINT64_DEC_WIDTH # define PRINTF_UINT64_DEC_WIDTH "20" #endif #ifndef PRINTF_UINT32_DEC_WIDTH # define PRINTF_UINT32_DEC_WIDTH "10" #endif #ifndef PRINTF_UINT16_DEC_WIDTH # define PRINTF_UINT16_DEC_WIDTH "5" #endif #ifndef PRINTF_UINT8_DEC_WIDTH # define PRINTF_UINT8_DEC_WIDTH "3" #endif /* * Ok, lets not worry about 128 bit integers for now. Moore's law says * we don't need to worry about that until about 2040 at which point * we'll have bigger things to worry about. */ #ifdef stdint_int64_defined typedef int64_t intmax_t; typedef uint64_t uintmax_t; # define INTMAX_MAX INT64_MAX # define INTMAX_MIN INT64_MIN # define UINTMAX_MAX UINT64_MAX # define UINTMAX_C(v) UINT64_C(v) # define INTMAX_C(v) INT64_C(v) # ifndef PRINTF_INTMAX_MODIFIER # define PRINTF_INTMAX_MODIFIER PRINTF_INT64_MODIFIER # endif # ifndef PRINTF_INTMAX_HEX_WIDTH # define PRINTF_INTMAX_HEX_WIDTH PRINTF_INT64_HEX_WIDTH # endif # ifndef PRINTF_INTMAX_DEC_WIDTH # define PRINTF_INTMAX_DEC_WIDTH PRINTF_INT64_DEC_WIDTH # endif #else typedef int32_t intmax_t; typedef uint32_t uintmax_t; # define INTMAX_MAX INT32_MAX # define UINTMAX_MAX UINT32_MAX # define UINTMAX_C(v) UINT32_C(v) # define INTMAX_C(v) INT32_C(v) # ifndef PRINTF_INTMAX_MODIFIER # define PRINTF_INTMAX_MODIFIER PRINTF_INT32_MODIFIER # endif # ifndef PRINTF_INTMAX_HEX_WIDTH # define PRINTF_INTMAX_HEX_WIDTH PRINTF_INT32_HEX_WIDTH # endif # ifndef PRINTF_INTMAX_DEC_WIDTH # define PRINTF_INTMAX_DEC_WIDTH PRINTF_INT32_DEC_WIDTH # endif #endif /* * Because this file currently only supports platforms which have * precise powers of 2 as bit sizes for the default integers, the * least definitions are all trivial. Its possible that a future * version of this file could have different definitions. */ #ifndef stdint_least_defined typedef int8_t int_least8_t; typedef uint8_t uint_least8_t; typedef int16_t int_least16_t; typedef uint16_t uint_least16_t; typedef int32_t int_least32_t; typedef uint32_t uint_least32_t; # define PRINTF_LEAST32_MODIFIER PRINTF_INT32_MODIFIER # define PRINTF_LEAST16_MODIFIER PRINTF_INT16_MODIFIER # define UINT_LEAST8_MAX UINT8_MAX # define INT_LEAST8_MAX INT8_MAX # define UINT_LEAST16_MAX UINT16_MAX # define INT_LEAST16_MAX INT16_MAX # define UINT_LEAST32_MAX UINT32_MAX # define INT_LEAST32_MAX INT32_MAX # define INT_LEAST8_MIN INT8_MIN # define INT_LEAST16_MIN INT16_MIN # define INT_LEAST32_MIN INT32_MIN # ifdef stdint_int64_defined typedef int64_t int_least64_t; typedef uint64_t uint_least64_t; # define PRINTF_LEAST64_MODIFIER PRINTF_INT64_MODIFIER # define UINT_LEAST64_MAX UINT64_MAX # define INT_LEAST64_MAX INT64_MAX # define INT_LEAST64_MIN INT64_MIN # endif #endif #undef stdint_least_defined /* * The ANSI C committee pretending to know or specify anything about * performance is the epitome of misguided arrogance. The mandate of * this file is to *ONLY* ever support that absolute minimum * definition of the fast integer types, for compatibility purposes. * No extensions, and no attempt to suggest what may or may not be a * faster integer type will ever be made in this file. Developers are * warned to stay away from these types when using this or any other * stdint.h. */ typedef int_least8_t int_fast8_t; typedef uint_least8_t uint_fast8_t; typedef int_least16_t int_fast16_t; typedef uint_least16_t uint_fast16_t; typedef int_least32_t int_fast32_t; typedef uint_least32_t uint_fast32_t; #define UINT_FAST8_MAX UINT_LEAST8_MAX #define INT_FAST8_MAX INT_LEAST8_MAX #define UINT_FAST16_MAX UINT_LEAST16_MAX #define INT_FAST16_MAX INT_LEAST16_MAX #define UINT_FAST32_MAX UINT_LEAST32_MAX #define INT_FAST32_MAX INT_LEAST32_MAX #define INT_FAST8_MIN INT_LEAST8_MIN #define INT_FAST16_MIN INT_LEAST16_MIN #define INT_FAST32_MIN INT_LEAST32_MIN #ifdef stdint_int64_defined typedef int_least64_t int_fast64_t; typedef uint_least64_t uint_fast64_t; # define UINT_FAST64_MAX UINT_LEAST64_MAX # define INT_FAST64_MAX INT_LEAST64_MAX # define INT_FAST64_MIN INT_LEAST64_MIN #endif #undef stdint_int64_defined /* * Whatever piecemeal, per compiler thing we can do about the wchar_t * type limits. */ #if defined(__WATCOMC__) || defined(_MSC_VER) || defined (__GNUC__) && !defined(vxWorks) # include <wchar.h> # ifndef WCHAR_MIN # define WCHAR_MIN 0 # endif # ifndef WCHAR_MAX # define WCHAR_MAX ((wchar_t)-1) # endif #endif /* * Whatever piecemeal, per compiler/platform thing we can do about the * (u)intptr_t types and limits. */ #if (defined (_MSC_VER) && defined (_UINTPTR_T_DEFINED)) || defined (_UINTPTR_T) # define STDINT_H_UINTPTR_T_DEFINED #endif #ifndef STDINT_H_UINTPTR_T_DEFINED # if defined (__alpha__) || defined (__ia64__) || defined (__x86_64__) || defined (_WIN64) || defined (__ppc64__) # define stdint_intptr_bits 64 # elif defined (__WATCOMC__) || defined (__TURBOC__) # if defined(__TINY__) || defined(__SMALL__) || defined(__MEDIUM__) # define stdint_intptr_bits 16 # else # define stdint_intptr_bits 32 # endif # elif defined (__i386__) || defined (_WIN32) || defined (WIN32) || defined (__ppc64__) # define stdint_intptr_bits 32 # elif defined (__INTEL_COMPILER) /* TODO -- what did Intel do about x86-64? */ # else /* #error "This platform might not be supported yet" */ # endif # ifdef stdint_intptr_bits # define stdint_intptr_glue3_i(a,b,c) a##b##c # define stdint_intptr_glue3(a,b,c) stdint_intptr_glue3_i(a,b,c) # ifndef PRINTF_INTPTR_MODIFIER # define PRINTF_INTPTR_MODIFIER stdint_intptr_glue3(PRINTF_INT,stdint_intptr_bits,_MODIFIER) # endif # ifndef PTRDIFF_MAX # define PTRDIFF_MAX stdint_intptr_glue3(INT,stdint_intptr_bits,_MAX) # endif # ifndef PTRDIFF_MIN # define PTRDIFF_MIN stdint_intptr_glue3(INT,stdint_intptr_bits,_MIN) # endif # ifndef UINTPTR_MAX # define UINTPTR_MAX stdint_intptr_glue3(UINT,stdint_intptr_bits,_MAX) # endif # ifndef INTPTR_MAX # define INTPTR_MAX stdint_intptr_glue3(INT,stdint_intptr_bits,_MAX) # endif # ifndef INTPTR_MIN # define INTPTR_MIN stdint_intptr_glue3(INT,stdint_intptr_bits,_MIN) # endif # ifndef INTPTR_C # define INTPTR_C(x) stdint_intptr_glue3(INT,stdint_intptr_bits,_C)(x) # endif # ifndef UINTPTR_C # define UINTPTR_C(x) stdint_intptr_glue3(UINT,stdint_intptr_bits,_C)(x) # endif typedef stdint_intptr_glue3(uint,stdint_intptr_bits,_t) uintptr_t; typedef stdint_intptr_glue3( int,stdint_intptr_bits,_t) intptr_t; # else /* TODO -- This following is likely wrong for some platforms, and does nothing for the definition of uintptr_t. */ typedef ptrdiff_t intptr_t; # endif # define STDINT_H_UINTPTR_T_DEFINED #endif /* * Assumes sig_atomic_t is signed and we have a 2s complement machine. */ #ifndef SIG_ATOMIC_MAX # define SIG_ATOMIC_MAX ((((sig_atomic_t) 1) << (sizeof (sig_atomic_t)*CHAR_BIT-1)) - 1) #endif #endif #if defined (__TEST_PSTDINT_FOR_CORRECTNESS) /* * Please compile with the maximum warning settings to make sure macros are * not defined more than once. */ #include <stdlib.h> #include <stdio.h> #include <string.h> #define glue3_aux(x,y,z) x ## y ## z #define glue3(x,y,z) glue3_aux(x,y,z) #define DECLU(bits) glue3(uint,bits,_t) glue3(u,bits,) = glue3(UINT,bits,_C) (0); #define DECLI(bits) glue3(int,bits,_t) glue3(i,bits,) = glue3(INT,bits,_C) (0); #define DECL(us,bits) glue3(DECL,us,) (bits) #define TESTUMAX(bits) glue3(u,bits,) = ~glue3(u,bits,); if (glue3(UINT,bits,_MAX) != glue3(u,bits,)) printf ("Something wrong with UINT%d_MAX\n", bits) #define REPORTERROR(msg) { err_n++; if (err_first <= 0) err_first = __LINE__; printf msg; } int main () { int err_n = 0; int err_first = 0; DECL(I,8) DECL(U,8) DECL(I,16) DECL(U,16) DECL(I,32) DECL(U,32) #ifdef INT64_MAX DECL(I,64) DECL(U,64) #endif intmax_t imax = INTMAX_C(0); uintmax_t umax = UINTMAX_C(0); char str0[256], str1[256]; sprintf (str0, "%" PRINTF_INT32_MODIFIER "d", INT32_C(2147483647)); if (0 != strcmp (str0, "2147483647")) REPORTERROR (("Something wrong with PRINTF_INT32_MODIFIER : %s\n", str0)); if (atoi(PRINTF_INT32_DEC_WIDTH) != (int) strlen(str0)) REPORTERROR (("Something wrong with PRINTF_INT32_DEC_WIDTH : %s\n", PRINTF_INT32_DEC_WIDTH)); sprintf (str0, "%" PRINTF_INT32_MODIFIER "u", UINT32_C(4294967295)); if (0 != strcmp (str0, "4294967295")) REPORTERROR (("Something wrong with PRINTF_INT32_MODIFIER : %s\n", str0)); if (atoi(PRINTF_UINT32_DEC_WIDTH) != (int) strlen(str0)) REPORTERROR (("Something wrong with PRINTF_UINT32_DEC_WIDTH : %s\n", PRINTF_UINT32_DEC_WIDTH)); #ifdef INT64_MAX sprintf (str1, "%" PRINTF_INT64_MODIFIER "d", INT64_C(9223372036854775807)); if (0 != strcmp (str1, "9223372036854775807")) REPORTERROR (("Something wrong with PRINTF_INT32_MODIFIER : %s\n", str1)); if (atoi(PRINTF_INT64_DEC_WIDTH) != (int) strlen(str1)) REPORTERROR (("Something wrong with PRINTF_INT64_DEC_WIDTH : %s, %d\n", PRINTF_INT64_DEC_WIDTH, (int) strlen(str1))); sprintf (str1, "%" PRINTF_INT64_MODIFIER "u", UINT64_C(18446744073709550591)); if (0 != strcmp (str1, "18446744073709550591")) REPORTERROR (("Something wrong with PRINTF_INT32_MODIFIER : %s\n", str1)); if (atoi(PRINTF_UINT64_DEC_WIDTH) != (int) strlen(str1)) REPORTERROR (("Something wrong with PRINTF_UINT64_DEC_WIDTH : %s, %d\n", PRINTF_UINT64_DEC_WIDTH, (int) strlen(str1))); #endif sprintf (str0, "%d %x\n", 0, ~0); sprintf (str1, "%d %x\n", i8, ~0); if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with i8 : %s\n", str1)); sprintf (str1, "%u %x\n", u8, ~0); if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with u8 : %s\n", str1)); sprintf (str1, "%d %x\n", i16, ~0); if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with i16 : %s\n", str1)); sprintf (str1, "%u %x\n", u16, ~0); if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with u16 : %s\n", str1)); sprintf (str1, "%" PRINTF_INT32_MODIFIER "d %x\n", i32, ~0); if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with i32 : %s\n", str1)); sprintf (str1, "%" PRINTF_INT32_MODIFIER "u %x\n", u32, ~0); if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with u32 : %s\n", str1)); #ifdef INT64_MAX sprintf (str1, "%" PRINTF_INT64_MODIFIER "d %x\n", i64, ~0); if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with i64 : %s\n", str1)); #endif sprintf (str1, "%" PRINTF_INTMAX_MODIFIER "d %x\n", imax, ~0); if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with imax : %s\n", str1)); sprintf (str1, "%" PRINTF_INTMAX_MODIFIER "u %x\n", umax, ~0); if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with umax : %s\n", str1)); TESTUMAX(8); TESTUMAX(16); TESTUMAX(32); #ifdef INT64_MAX TESTUMAX(64); #endif #define STR(v) #v #define Q(v) printf ("sizeof " STR(v) " = %u\n", (unsigned) sizeof (v)); if (err_n) { printf ("pstdint.h is not correct. Please use sizes below to correct it:\n"); } Q(int) Q(unsigned) Q(long int) Q(short int) Q(int8_t) Q(int16_t) Q(int32_t) #ifdef INT64_MAX Q(int64_t) #endif return EXIT_SUCCESS; } #endif
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/Compiler/pushpack1.h
// =============================================================================== // May be included multiple times - sets structure packing to 1 // for all supported compilers. #include <poppack1.h> reverts the changes. // // Currently this works on the following compilers: // MSVC 7,8,9 // GCC // BORLAND (complains about 'pack state changed but not reverted', but works) // Clang // // // USAGE: // // struct StructToBePacked { // } PACK_STRUCT; // // =============================================================================== #ifdef AI_PUSHPACK_IS_DEFINED # error poppack1.h must be included after pushpack1.h #endif #if (defined(_MSC_VER) && !defined(__clang__)) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__) # pragma pack(push,1) # define PACK_STRUCT #elif defined( __GNUC__ ) || defined(__clang__) # if !defined(HOST_MINGW) # define PACK_STRUCT __attribute__((__packed__)) # else # define PACK_STRUCT __attribute__((gcc_struct, __packed__)) # endif #else # error Compiler not supported #endif #if defined(_MSC_VER) // C4103: Packing was changed after the inclusion of the header, probably missing #pragma pop # pragma warning (disable : 4103) #endif #define AI_PUSHPACK_IS_DEFINED
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/Compiler/poppack1.h
// =============================================================================== // May be included multiple times - resets structure packing to the defaults // for all supported compilers. Reverts the changes made by #include <pushpack1.h> // // Currently this works on the following compilers: // MSVC 7,8,9 // GCC // BORLAND (complains about 'pack state changed but not reverted', but works) // =============================================================================== #ifndef AI_PUSHPACK_IS_DEFINED # error pushpack1.h must be included after poppack1.h #endif // reset packing to the original value #if (defined(_MSC_VER) && !defined(__clang__)) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__) # pragma pack( pop ) #endif #undef PACK_STRUCT #undef AI_PUSHPACK_IS_DEFINED
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/port/AndroidJNI/AndroidJNIIOSystem.h
/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2021, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ /** @file Android implementation of IOSystem using the standard C file functions. * Aimed to ease the access to android assets */ #if __ANDROID__ and __ANDROID_API__ > 9 and defined(AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT) #ifndef AI_ANDROIDJNIIOSYSTEM_H_INC #define AI_ANDROIDJNIIOSYSTEM_H_INC #include <assimp/DefaultIOSystem.h> #include <android/asset_manager.h> #include <android/asset_manager_jni.h> #include <android/native_activity.h> namespace Assimp { // --------------------------------------------------------------------------- /** Android extension to DefaultIOSystem using the standard C file functions */ class ASSIMP_API AndroidJNIIOSystem : public DefaultIOSystem { public: /** Initialize android activity data */ std::string mApkWorkspacePath; AAssetManager* mApkAssetManager; /// Constructor. AndroidJNIIOSystem(ANativeActivity* activity); /// Class constructor with past and asset manager. AndroidJNIIOSystem(const char *internalPath, AAssetManager* assetManager); /// Destructor. ~AndroidJNIIOSystem(); /// Tests for the existence of a file at the given path. bool Exists( const char* pFile) const; /// Opens a file at the given path, with given mode IOStream* Open( const char* strFile, const char* strMode); /// Inits Android extractor void AndroidActivityInit(ANativeActivity* activity); /// Extracts android asset bool AndroidExtractAsset(std::string name); }; } //!ns Assimp #endif //AI_ANDROIDJNIIOSYSTEM_H_INC #endif //__ANDROID__ and __ANDROID_API__ > 9 and defined(AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT)
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/port/AndroidJNI/BundledAssetIOSystem.h
/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2021, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ /** @file Android implementation of IOSystem using the standard C file functions. * Aimed to ease the access to android assets */ #if __ANDROID__ and __ANDROID_API__ > 9 and defined(AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT) #ifndef AI_BUNDLEDASSETIOSYSTEM_H_INC #define AI_BUNDLEDASSETIOSYSTEM_H_INC #include <android/asset_manager_jni.h> #include <assimp/DefaultIOSystem.h> #include <assimp/IOStream.hpp> namespace Assimp { class BundledAssetIOSystem : public Assimp::DefaultIOSystem { public: AAssetManager* mApkAssetManager; BundledAssetIOSystem(JNIEnv* env, jobject assetManager) { mApkAssetManager = AAssetManager_fromJava(env, assetManager); } ~BundledAssetIOSystem() {}; bool Exists( const char* pFile) const; Assimp::IOStream* Open( const char* pFile, const char* pMode = "rb"); void Close( Assimp::IOStream* pFile); private: class AssetIOStream : public Assimp::IOStream { AAsset * asset; public: AssetIOStream(AAsset *asset) { this->asset = asset; }; ~AssetIOStream() { AAsset_close(asset); } size_t Read(void* pvBuffer, size_t pSize, size_t pCount) { return AAsset_read(asset, pvBuffer, pSize * pCount);} size_t Write(const void* pvBuffer, size_t pSize, size_t pCount) { return 0; }; aiReturn Seek(size_t pOffset, aiOrigin pOrigin) { return (AAsset_seek(asset, pOffset, pOrigin) >= 0 ? aiReturn_SUCCESS : aiReturn_FAILURE); } size_t Tell() const { return(AAsset_getLength(asset) - AAsset_getRemainingLength(asset)); }; size_t FileSize() const { return AAsset_getLength(asset); } void Flush() { } }; }; } //!ns Assimp #endif //AI_BUNDLEDASSETIOSYSTEM_H_INC #endif //__ANDROID__ and __ANDROID_API__ > 9 and defined(AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT)
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/mvrParser/FixtureFactory.cpp
#include "FixtureFactory.h" #include "Fixture.h" #include <string> #include <sstream> #include <vector> #include <iostream> #define GetAttribAsString(name) std::string(node->FindAttribute(name)->Value()); #define TryGetAttribAsString(name) node->FindAttribute(name) ? std::string(node->FindAttribute(name)->Value()) : ""; #define TryGetAttribAsInt(name) node->FindAttribute(name) ? std::string(node->FindAttribute(name)->Value()) : ""; #define TryGetAttribAsBool(name) node->FindAttribute(name) ? node->FindAttribute(name)->BoolValue() : true; namespace MVR { template<typename T> T GetAttribute(tinyxml2::XMLElement* element, const std::string& name) { static_assert(true && "Attribute type not implemented."); } template<> std::string GetAttribute<std::string>(tinyxml2::XMLElement* element, const std::string& name) { return element->FindAttribute(name.c_str()) ? std::string(element->FindAttribute(name.c_str())->Value()) : std::string(); } template<> uint32_t GetAttribute<uint32_t>(tinyxml2::XMLElement* element, const std::string& name) { return element->FindAttribute(name.c_str()) ? element->FindAttribute(name.c_str())->IntValue() : 0; } template<> bool GetAttribute<bool>(tinyxml2::XMLElement* element, const std::string& name) { return element->FindAttribute(name.c_str()) ? element->FindAttribute(name.c_str())->BoolValue() : false; } FixtureSpecification FixtureFactory::CreateFromXML(tinyxml2::XMLElement* node) { FixtureSpecification spec; spec.Name = GetAttribute<std::string>(node, "name"); spec.UUID = GetAttribute<std::string>(node, "uuid"); auto inputString = std::string(node->FirstChildElement("Matrix")->GetText()); inputString = inputString.substr(inputString.find("{") + 1, inputString.rfind("}") - inputString.find("{") - 1); // Replace "},{" with ";" size_t pos; while ((pos = inputString.find("}{")) != std::string::npos) { inputString.replace(pos, 2, " "); } // Replace "," with space for (char& c : inputString) { if (c == ',' || c == ';' || c == '{' || c == '}') { c = ' '; } } MVRMatrix output; std::istringstream iss(inputString); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 3; ++j) { if (!(iss >> output[i][j])) { // Handle any parsing error here if needed } } } spec.Matrix = output; auto gdtfSpecXml = node->FirstChildElement("GDTFSpec"); if(gdtfSpecXml && gdtfSpecXml->GetText()) { spec.GDTFSpec = gdtfSpecXml->GetText(); } auto gdtfModeXml = node->FirstChildElement("GDTFMode"); if(gdtfModeXml && gdtfModeXml->GetText()) { spec.GDTFMode = gdtfModeXml->GetText(); } // Custom commands auto customCommands = node->FirstChildElement("CustomCommands"); if (customCommands) { for (auto it = customCommands->FirstChildElement("CustomCommand"); it; it = it->NextSiblingElement()) { spec.CustomCommands.push_back(it->GetText()); } } auto colorXml = node->FirstChildElement("Color"); if(colorXml && colorXml->GetText()) { spec.CieColor = std::string(colorXml->GetText()); } auto classingXml = node->FirstChildElement("Classing"); if(classingXml && classingXml->GetText()) { spec.Classing = std::string(classingXml->GetText()); } auto addresses = node->FirstChildElement("Addresses"); if (addresses) { for (auto it = addresses->FirstChildElement("Address"); it; it = it->NextSiblingElement()) { spec.Addresses.push_back(it->GetText()); } } auto fixtureIdXml = node->FirstChildElement("FixtureID"); if(fixtureIdXml && fixtureIdXml->GetText()) { const std::string content = std::string(fixtureIdXml->GetText()); if(!content.empty()) { spec.FixtureID = static_cast<uint32_t>(std::stoul(content)); } } else { fixtureIdXml = node->FirstChildElement("fixtureId"); if(fixtureIdXml && fixtureIdXml->GetText()) { const std::string content = fixtureIdXml->GetText(); if(!content.empty()) { spec.FixtureID = static_cast<uint32_t>(std::stoul(content)); } } } auto unitNumberXml = node->FirstChildElement("UnitNumber"); if(unitNumberXml && unitNumberXml->GetText()) { spec.UnitNumber = std::stoul(unitNumberXml->GetText()); } auto customIdXml = node->FirstChildElement("CustomId"); if(customIdXml && customIdXml->GetText()) { spec.CustomId = std::stoul(customIdXml->GetText()); } auto castShadowXml = node->FirstChildElement("CastShadow"); if(castShadowXml && castShadowXml->GetText()) { spec.CastShadows = castShadowXml->GetText() == "true" ? true : false; } return spec; } }
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/mvrParser/FixtureFactory.h
#pragma once #include "tinyxml2.h" namespace MVR { struct FixtureSpecification; class FixtureFactory { public: FixtureFactory() = default; ~FixtureFactory() = default; FixtureSpecification CreateFromXML(tinyxml2::XMLElement* node); }; }
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/mvrParser/MVRParser.cpp
#include "LayerFactory.h" #include "MVRParser.h" #include "../gdtfParser/GdtfParser.h" #include "assimp/Exporter.hpp" #include "assimp/Importer.hpp" #include "assimp/postprocess.h" #include "assimp/scene.h" #include "zip_file2.hpp" #include "tinyxml2.h" #include <sstream> #include <fstream> #define _SILENCE_EXPERIMENTAL_FILESYSTEM_DEPRECATION_WARNING #include <experimental/filesystem> using ZipInfo = miniz_cpp2::zip_info; using ZipInfoList = std::vector<ZipInfo>; namespace MVR { std::vector<LayerSpecification> MVRParser::ParseMVRFile(const std::string& path) { if (!FileExists(path)) { m_Errors.push("Failed to parse MVR file: file doesn't exists - " + path); return {}; } m_TargetPath = std::experimental::filesystem::temp_directory_path().string() + "/"; // We open the .mvr archive and parse the file tree and handle files // by their file extension. XML, gltf, 3ds. // --------------------------------------------------------------------------- auto filePath = std::string(path); auto zipFile = std::make_shared<ZipFile>(filePath); HandleZipFile(zipFile); return m_Layers; } void MVRParser::HandleZipFile(std::shared_ptr<ZipFile> zipFile) { for (const ZipInfo& info : zipFile->infolist()) { const std::string& fileContent = zipFile->read(info); File file = { info.filename, fileContent }; const FileType fileType = GetFileTypeFromExtension(GetFileExtension(info.filename)); switch (fileType) { case FileType::GDTF: { auto parser = GDTF::GDTFParser(); auto zipFileReader = std::istringstream(file.content); auto zipFile = std::make_shared<ZipFile>(zipFileReader); auto spec = parser.ParseCompressed(zipFile, file.name); m_GDTFSpecifications[file.name] = spec; } break; case FileType::XML: HandleXML(file); break; default: break; // Skip unknown file format. } } } bool MVRParser::HasGDTFSpecification(const std::string& name) const { return m_GDTFSpecifications.find(name) != m_GDTFSpecifications.end(); } bool StringEndsWith(const std::string& input, const std::string& compare) { if(input.size() >= compare.size()) { return (input.compare(input.length() - compare.length(), compare.length(), compare) == 0); } return false; } GDTF::GDTFSpecification MVRParser::GetGDTFSpecification(const std::string& name) { auto fullName = name; if(!StringEndsWith(fullName, ".gdtf")) { fullName += ".gdtf"; } for(auto& s : m_GDTFSpecifications) { std::cout << s.first << std::endl; } if(!HasGDTFSpecification(fullName)) { return {}; } return m_GDTFSpecifications[fullName]; } void MVRParser::HandleXML(const File& file) { if (file.name == m_SceneDescriptionFileName) { tinyxml2::XMLDocument doc; if (doc.Parse(file.content.c_str()) != tinyxml2::XML_SUCCESS) { m_Errors.push("Failed to parse XML file: " + file.name); return; } tinyxml2::XMLElement* root = doc.RootElement(); // Verify version of MVR file, we support >1.5 // ------------------------------- auto major = root->FindAttribute("verMajor")->IntValue(); auto minor = root->FindAttribute("verMinor")->IntValue(); if (major != 1 || minor != 5) { // Warn version std::string warnMsg = "This extension is tested with mvr v1.5, this file version is"; warnMsg += std::to_string(major) + "." + std::to_string(minor); m_Errors.push(warnMsg); } // Parse Scene in XML // ------------------------------- LayerFactory layerFactory; std::vector<LayerSpecification> layers; auto scene = root->FirstChildElement("Scene"); auto layersXml = scene->FirstChildElement("Layers"); for (auto* layer = layersXml->FirstChildElement("Layer"); layer; layer = layer->NextSiblingElement()) { layers.push_back(layerFactory.CreateSpecificationFromXML(layer)); } m_Layers = layers; } } bool MVRParser::FileExists(const std::string& path) const { const std::ifstream filePath(path); return filePath.good(); } std::vector<std::string> MVRParser::StringSplit(const std::string& input, const char delimiter) { std::vector<std::string> result; std::stringstream ss(input); std::string item; while (getline(ss, item, delimiter)) { result.push_back(item); } return result; } std::string MVRParser::GetFileExtension(const std::string& fileName) { const auto& fileNameSplits = StringSplit(fileName, '.'); const std::string fileExtension = fileNameSplits[fileNameSplits.size() - 1]; return fileExtension; } FileType MVRParser::GetFileTypeFromExtension(const std::string& fileExtension) { if (fileExtension == "xml") { return FileType::XML; } else if (fileExtension == "3ds") { return FileType::MODEL; } else if(fileExtension == "gdtf") { return FileType::GDTF; } else if(fileExtension == "3ds") { return FileType::MODEL; } return FileType::UNKNOWN; } }
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/mvrParser/Fixture.cpp
#include "Fixture.h" namespace MVR { Fixture::Fixture(const FixtureSpecification& spec) : m_Name(spec.Name), m_UUID(spec.UUID), m_Matrix(spec.Matrix), m_GDTFSpec(spec.GDTFSpec), m_GDTFMode(spec.GDTFMode), m_CustomCommands(spec.CustomCommands), m_Classing(spec.Classing), m_Addresses(spec.Addresses), m_FixtureID(spec.FixtureID), m_UnitNumber(spec.UnitNumber), m_FixtureTypeID(spec.FixtureTypeID), m_CustomId(spec.CustomId), m_CastShadows(spec.CastShadows) { } Layer::Layer(const LayerSpecification& spec) : m_Name(spec.name), m_UUID(spec.uuid) { m_Fixtures.reserve(spec.fixtures.size()); for (const auto& layerSpec : spec.fixtures) { m_Fixtures.push_back(Fixture(layerSpec)); } } }
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/mvrParser/LayerFactory.h
#pragma once #include "tinyxml2.h" namespace MVR { struct LayerSpecification; class LayerFactory { public: LayerFactory() = default; ~LayerFactory() = default; LayerSpecification CreateSpecificationFromXML(tinyxml2::XMLElement* element); }; }
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/mvrParser/LayerFactory.cpp
#include "LayerFactory.h" #include "FixtureFactory.h" #include "Fixture.h" #include <iostream> namespace MVR { LayerSpecification LayerFactory::CreateSpecificationFromXML(tinyxml2::XMLElement* element) { std::cout << "CreateSpecificationFromXML" << std::endl; std::string name = std::string(element->FindAttribute("name")->Value()); std::string uuid = std::string(element->FindAttribute("uuid")->Value()); // Parse fixtures in the layer std::vector<FixtureSpecification> fixtureSpecs; FixtureFactory fixtureFactory; auto childList = element->FirstChildElement("ChildList"); for (auto it = childList->FirstChildElement("Fixture"); it; it = it->NextSiblingElement()) { FixtureSpecification fixture = fixtureFactory.CreateFromXML(it); fixtureSpecs.push_back(std::move(fixture)); } LayerSpecification spec { std::move(name), std::move(uuid), std::move(fixtureSpecs) }; return spec; } }
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/mvrParser/Fixture.h
#pragma once #include "../gdtfParser/ModelSpecification.h" #include <string> #include <vector> #include <array> #include <map> namespace MVR { using MVRMatrix = std::array<std::array<double, 3>, 4>; struct FixtureSpecification { std::string Name; std::string UUID; MVRMatrix Matrix; std::string GDTFSpec; std::string GDTFMode; std::vector<std::string> CustomCommands; std::string Classing; std::vector<std::string> Addresses; uint32_t FixtureID = 0; uint32_t UnitNumber = 0;; uint32_t FixtureTypeID = 0;; uint32_t CustomId = 0;; std::string CieColor; bool CastShadows; GDTF::GDTFSpecification GDTFSpecifications; }; class Fixture { public: Fixture(const FixtureSpecification& fixture); ~Fixture() = default; inline const std::string& GetName() const { return m_Name; } private: std::string m_Name; std::string m_UUID; MVRMatrix m_Matrix; std::string m_GDTFSpec; std::string m_GDTFMode; std::vector<std::string> m_CustomCommands; std::string m_Classing; std::vector<std::string> m_Addresses; uint32_t m_FixtureID; uint32_t m_UnitNumber; uint32_t m_FixtureTypeID; uint32_t m_CustomId; std::vector<float> m_CieColor; bool m_CastShadows; }; struct LayerSpecification { std::string name; std::string uuid; std::vector<FixtureSpecification> fixtures; }; class Layer { public: Layer(const LayerSpecification& spec); ~Layer() = default; inline std::vector<Fixture>& GetFixtures() { return m_Fixtures; } private: std::string m_Name; std::string m_UUID; std::vector<Fixture> m_Fixtures; }; }
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/mvrParser/zip_file2.hpp
// Copyright (c) 2014-2017 Thomas Fussell // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, WRISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE // // @license: http://www.opensource.org/licenses/mit-license.php #pragma once #include <algorithm> #include <cstdint> #include <iostream> #include <fstream> #include <limits> #include <memory> #include <sstream> #include <string> #include <time.h> #include <vector> /* miniz.c v1.15 - public domain deflate/inflate, zlib-subset, ZIP reading/writing/appending, PNG writing See "unlicense" statement at the end of this file. Rich Geldreich <[email protected]>, last updated Oct. 13, 2013 Implements RFC 1950: http://www.ietf.org/rfc/rfc1950.txt and RFC 1951: http://www.ietf.org/rfc/rfc1951.txt Most API's defined in miniz.c are optional. For example, to disable the archive related functions just define MINIZ_NO_ARCHIVE_APIS, or to get rid of all stdio usage define MINIZ_NO_STDIO (see the list below for more macros). * Change History 10/13/13 v1.15 r4 - Interim bugfix release while I work on the next major release with Zip64 support (almost there!): - Critical fix for the MZ_ZIP_FLAG_DO_NOT_SORT_CENTRAL_DIRECTORY bug (thanks [email protected]) which could cause locate files to not find files. This bug would only have occured in earlier versions if you explicitly used this flag, OR if you used mz2_zip_extract_archive_file_to_heap() or mz2_zip_add_mem_to_archive_file_in_place() (which used this flag). If you can't switch to v1.15 but want to fix this bug, just remove the uses of this flag from both helper funcs (and of course don't use the flag). - Bugfix in mz2_zip_reader_extract_to_mem_no_alloc() from kymoon when pUser_read_buf is not NULL and compressed size is > uncompressed size - Fixing mz2_zip_reader_extract_*() funcs so they don't try to extract compressed data from directory entries, to account for weird zipfiles which contain zero-size compressed data on dir entries. Hopefully this fix won't cause any issues on weird zip archives, because it assumes the low 16-bits of zip external attributes are DOS attributes (which I believe they always are in practice). - Fixing mz2_zip_reader_is_file_a_directory() so it doesn't check the internal attributes, just the filename and external attributes - mz2_zip_reader_init_file() - missing MZ_FCLOSE() call if the seek failed - Added cmake support for Linux builds which builds all the examples, tested with clang v3.3 and gcc v4.6. - Clang fix for tdefl_write_image_to_png_file_in_memory2() from toffaletti - Merged MZ_FORCEINLINE fix from hdeanclark - Fix <time.h> include before config #ifdef, thanks emil.brink - Added tdefl_write_image_to_png_file_in_memory_ex2(): supports Y flipping (super useful for OpenGL apps), and explicit control over the compression level (so you can set it to 1 for real-time compression). - Merged in some compiler fixes from paulharris's github repro. - Retested this build under Windows (VS 2010, including static analysis), tcc 0.9.26, gcc v4.6 and clang v3.3. - Added example6.c, which dumps an image of the mandelbrot set to a PNG file. - Modified example2 to help test the MZ_ZIP_FLAG_DO_NOT_SORT_CENTRAL_DIRECTORY flag more. - In r3: Bugfix to mz2_zip_writer_add_file() found during merge: Fix possible src file fclose() leak if alignment bytes+local header file write faiiled - In r4: Minor bugfix to mz2_zip_writer_add_from_zip_reader(): Was pushing the wrong central dir header offset, appears harmless in this release, but it became a problem in the zip64 branch 5/20/12 v1.14 - MinGW32/64 GCC 4.6.1 compiler fixes: added MZ_FORCEINLINE, #include <time.h> (thanks fermtect). 5/19/12 v1.13 - From [email protected] and [email protected] - Fix mz2_crc32() so it doesn't compute the wrong CRC-32's when mz2_ulong is 64-bit. - Temporarily/locally slammed in "typedef unsigned long mz2_ulong" and re-ran a randomized regression test on ~500k files. - Eliminated a bunch of warnings when compiling with GCC 32-bit/64. - Ran all examples, miniz.c, and tinfl.c through MSVC 2008's /analyze (static analysis) option and fixed all warnings (except for the silly "Use of the comma-operator in a tested expression.." analysis warning, which I purposely use to work around a MSVC compiler warning). - Created 32-bit and 64-bit Codeblocks projects/workspace. Built and tested Linux executables. The codeblocks workspace is compatible with Linux+Win32/x64. - Added miniz_tester solution/project, which is a useful little app derived from LZHAM's tester app that I use as part of the regression test. - Ran miniz.c and tinfl.c through another series of regression testing on ~500,000 files and archives. - Modified example5.c so it purposely disables a bunch of high-level functionality (MINIZ_NO_STDIO, etc.). (Thanks to corysama for the MINIZ_NO_STDIO bug report.) - Fix ftell() usage in examples so they exit with an error on files which are too large (a limitation of the examples, not miniz itself). 4/12/12 v1.12 - More comments, added low-level example5.c, fixed a couple minor level_and_flags issues in the archive API's. level_and_flags can now be set to MZ_DEFAULT_COMPRESSION. Thanks to Bruce Dawson <[email protected]> for the feedback/bug report. 5/28/11 v1.11 - Added statement from unlicense.org 5/27/11 v1.10 - Substantial compressor optimizations: - Level 1 is now ~4x faster than before. The L1 compressor's throughput now varies between 70-110MB/sec. on a - Core i7 (actual throughput varies depending on the type of data, and x64 vs. x86). - Improved baseline L2-L9 compression perf. Also, greatly improved compression perf. issues on some file types. - Refactored the compression code for better readability and maintainability. - Added level 10 compression level (L10 has slightly better ratio than level 9, but could have a potentially large drop in throughput on some files). 5/15/11 v1.09 - Initial stable release. * Low-level Deflate/Inflate implementation notes: Compression: Use the "tdefl" API's. The compressor supports raw, static, and dynamic blocks, lazy or greedy parsing, match length filtering, RLE-only, and Huffman-only streams. It performs and compresses approximately as well as zlib. Decompression: Use the "tinfl" API's. The entire decompressor is implemented as a single function coroutine: see tinfl_decompress2(). It supports decompression into a 32KB (or larger power of 2) wrapping buffer, or into a memory block large enough to hold the entire file. The low-level tdefl/tinfl API's do not make any use of dynamic memory allocation. * zlib-style API notes: miniz.c implements a fairly large subset of zlib. There's enough functionality present for it to be a drop-in zlib replacement in many apps: The z_stream struct, optional memory allocation callbacks deflateInit/deflateInit2/deflate/deflateReset/deflateEnd/deflateBound inflateInit/inflateInit2/inflate/inflateEnd compress, compress2, compressBound, uncompress CRC-32, Adler-32 - Using modern, minimal code size, CPU cache friendly routines. Supports raw deflate streams or standard zlib streams with adler-32 checking. Limitations: The callback API's are not implemented yet. No support for gzip headers or zlib static dictionaries. I've tried to closely emulate zlib's various flavors of stream flushing and return status codes, but there are no guarantees that miniz.c pulls this off perfectly. * PNG writing: See the tdefl_write_image_to_png_file_in_memory2() function, originally written by Alex Evans. Supports 1-4 bytes/pixel images. * ZIP archive API notes: The ZIP archive API's where designed with simplicity and efficiency in mind, with just enough abstraction to get the job done with minimal fuss. There are simple API's to retrieve file information, read files from existing archives, create new archives, append new files to existing archives, or clone archive data from one archive to another. It supports archives located in memory or the heap, on disk (using stdio.h), or you can specify custom file read/write callbacks. - Archive reading: Just call this function to read a single file from a disk archive: void *mz2_zip_extract_archive_file_to_heap(const char *pZip_filename, const char *pArchive_name, size_t *pSize, mz2_uint zip_flags); For more complex cases, use the "mz2_zip_reader" functions. Upon opening an archive, the entire central directory is located and read as-is into memory, and subsequent file access only occurs when reading individual files. - Archives file scanning: The simple way is to use this function to scan a loaded archive for a specific file: int mz2_zip_reader_locate_file(mz2_zip_archive *pZip, const char *pName, const char *pComment, mz2_uint flags); The locate operation can optionally check file comments too, which (as one example) can be used to identify multiple versions of the same file in an archive. This function uses a simple linear search through the central directory, so it's not very fast. Alternately, you can iterate through all the files in an archive (using mz2_zip_reader_get_num_files()) and retrieve detailed info on each file by calling mz2_zip_reader_file_stat(). - Archive creation: Use the "mz2_zip_writer" functions. The ZIP writer immediately writes compressed file data to disk and builds an exact image of the central directory in memory. The central directory image is written all at once at the end of the archive file when the archive is finalized. The archive writer can optionally align each file's local header and file data to any power of 2 alignment, which can be useful when the archive will be read from optical media. Also, the writer supports placing arbitrary data blobs at the very beginning of ZIP archives. Archives written using either feature are still readable by any ZIP tool. - Archive appending: The simple way to add a single file to an archive is to call this function: mz2_bool mz2_zip_add_mem_to_archive_file_in_place(const char *pZip_filename, const char *pArchive_name, const void *pBuf, size_t buf_size, const void *pComment, mz2_uint16 comment_size, mz2_uint level_and_flags); The archive will be created if it doesn't already exist, otherwise it'll be appended to. Note the appending is done in-place and is not an atomic operation, so if something goes wrong during the operation it's possible the archive could be left without a central directory (although the local file headers and file data will be fine, so the archive will be recoverable). For more complex archive modification scenarios: 1. The safest way is to use a mz2_zip_reader to read the existing archive, cloning only those bits you want to preserve into a new archive using using the mz2_zip_writer_add_from_zip_reader() function (which compiles the compressed file data as-is). When you're done, delete the old archive and rename the newly written archive, and you're done. This is safe but requires a bunch of temporary disk space or heap memory. 2. Or, you can convert an mz2_zip_reader in-place to an mz2_zip_writer using mz2_zip_writer_init_from_reader(), append new files as needed, then finalize the archive which will write an updated central directory to the original archive. (This is basically what mz2_zip_add_mem_to_archive_file_in_place() does.) There's a possibility that the archive's central directory could be lost with this method if anything goes wrong, though. - ZIP archive support limitations: No zip64 or spanning support. Extraction functions can only handle unencrypted, stored or deflated files. Requires streams capable of seeking. * This is a header file library, like stb_image.c. To get only a header file, either cut and paste the below header, or create miniz.h, #define MINIZ_HEADER_FILE_ONLY, and then include miniz.c from it. * Important: For best perf. be sure to customize the below macros for your target platform: #define MINIZ_USE_UNALIGNED_LOADS_AND_STORES 1 #define MINIZ_LITTLE_ENDIAN 1 #define MINIZ_HAS_64BIT_REGISTERS 1 * On platforms using glibc, Be sure to "#define _LARGEFILE64_SOURCE 1" before including miniz.c to ensure miniz uses the 64-bit variants: fopen64(), stat64(), etc. Otherwise you won't be able to process large files (i.e. 32-bit stat() fails for me on files > 0x7FFFFFFF bytes). */ #ifndef MINIZ_HEADER_INCLUDED #define MINIZ_HEADER_INCLUDED #include <stdlib.h> // Defines to completely disable specific portions of miniz.c: // If all macros here are defined the only functionality remaining will be CRC-32, adler-32, tinfl, and tdefl. // Define MINIZ_NO_STDIO to disable all usage and any functions which rely on stdio for file I/O. //#define MINIZ_NO_STDIO // If MINIZ_NO_TIME is specified then the ZIP archive functions will not be able to get the current time, or // get/set file times, and the C run-time funcs that get/set times won't be called. // The current downside is the times written to your archives will be from 1979. //#define MINIZ_NO_TIME // Define MINIZ_NO_ARCHIVE_APIS to disable all ZIP archive API's. //#define MINIZ_NO_ARCHIVE_APIS // Define MINIZ_NO_ARCHIVE_APIS to disable all writing related ZIP archive API's. //#define MINIZ_NO_ARCHIVE_WRITING_APIS // Define MINIZ_NO_ZLIB_APIS to remove all ZLIB-style compression/decompression API's. //#define MINIZ_NO_ZLIB_APIS // Define MINIZ_NO_ZLIB_COMPATIBLE_NAME to disable zlib names, to prevent conflicts against stock zlib. //#define MINIZ_NO_ZLIB_COMPATIBLE_NAMES // Define MINIZ_NO_MALLOC to disable all calls to malloc, free, and realloc. // Note if MINIZ_NO_MALLOC is defined then the user must always provide custom user alloc/free/realloc // callbacks to the zlib and archive API's, and a few stand-alone helper API's which don't provide custom user // functions (such as tdefl_compress_mem_to_heap2() and tinfl_decompress_mem_to_heap2()) won't work. //#define MINIZ_NO_MALLOC #if defined(__TINYC__) && (defined(__linux) || defined(__linux__)) // TODO: Work around "error: include file 'sys\utime.h' when compiling with tcc on Linux #define MINIZ_NO_TIME #endif #if !defined(MINIZ_NO_TIME) && !defined(MINIZ_NO_ARCHIVE_APIS) #include <time.h> #endif #if defined(_M_IX86) || defined(_M_X64) || defined(__i386__) || defined(__i386) || defined(__i486__) || defined(__i486) || defined(i386) || defined(__ia64__) || defined(__x86_64__) // MINIZ_X86_OR_X64_CPU is only used to help set the below macros. #define MINIZ_X86_OR_X64_CPU 1 #endif #if (__BYTE_ORDER__==__ORDER_LITTLE_ENDIAN__) || MINIZ_X86_OR_X64_CPU // Set MINIZ_LITTLE_ENDIAN to 1 if the processor is little endian. #define MINIZ_LITTLE_ENDIAN 1 #endif #if MINIZ_X86_OR_X64_CPU // Set MINIZ_USE_UNALIGNED_LOADS_AND_STORES to 1 on CPU's that permit efficient integer loads and stores from unaligned addresses. #define MINIZ_USE_UNALIGNED_LOADS_AND_STORES 1 #endif #if defined(_M_X64) || defined(_WIN64) || defined(__MINGW64__) || defined(_LP64) || defined(__LP64__) || defined(__ia64__) || defined(__x86_64__) // Set MINIZ_HAS_64BIT_REGISTERS to 1 if operations on 64-bit integers are reasonably fast (and don't involve compiler generated calls to helper functions). #define MINIZ_HAS_64BIT_REGISTERS 1 #endif #ifdef __APPLE__ #define ftello64 ftello #define fseeko64 fseeko #define fopen64 fopen #define freopen64 freopen //#define stat64 stat #endif #ifdef __cplusplus extern "C" { #endif // ------------------- zlib-style API Definitions. // For more compatibility with zlib, miniz.c uses unsigned long for some parameters/struct members. Beware: mz2_ulong can be either 32 or 64-bits! typedef unsigned long mz2_ulong; // mz2_free() internally uses the MZ_FREE() macro (which by default calls free() unless you've modified the MZ_MALLOC macro) to release a block allocated from the heap. void mz2_free(void *p); #define MZ_ADLER32_INIT (1) // mz2_adler32() returns the initial adler-32 value to use when called with ptr==NULL. mz2_ulong mz2_adler32(mz2_ulong adler, const unsigned char *ptr, size_t buf_len); #define MZ_CRC32_INIT (0) // mz2_crc32() returns the initial CRC-32 value to use when called with ptr==NULL. mz2_ulong mz2_crc32(mz2_ulong crc, const unsigned char *ptr, size_t buf_len); // Compression strategies. enum { MZ_DEFAULT_STRATEGY = 0, MZ_FILTERED = 1, MZ_HUFFMAN_ONLY = 2, MZ_RLE = 3, MZ_FIXED = 4 }; // Method #define MZ_DEFLATED 8 #ifndef MINIZ_NO_ZLIB_APIS // Heap allocation callbacks. // Note that mz2_alloc_func parameter types purpsosely differ from zlib's: items/size is size_t, not unsigned long. typedef void *(*mz2_alloc_func)(void *opaque, size_t items, size_t size); typedef void (*mz2_free_func)(void *opaque, void *address); typedef void *(*mz2_realloc_func)(void *opaque, void *address, size_t items, size_t size); #define MZ_VERSION "9.1.15" #define MZ_VERNUM 0x91F0 #define MZ_VER_MAJOR 9 #define MZ_VER_MINOR 1 #define MZ_VER_REVISION 15 #define MZ_VER_SUBREVISION 0 // Flush values. For typical usage you only need MZ_NO_FLUSH and MZ_FINISH. The other values are for advanced use (refer to the zlib docs). enum { MZ_NO_FLUSH = 0, MZ_PARTIAL_FLUSH = 1, MZ_SYNC_FLUSH = 2, MZ_FULL_FLUSH = 3, MZ_FINISH = 4, MZ_BLOCK = 5 }; // Return status codes. MZ_PARAM_ERROR is non-standard. enum { MZ_OK = 0, MZ_STREAM_END = 1, MZ_NEED_DICT = 2, MZ_ERRNO = -1, MZ_STREAM_ERROR = -2, MZ_DATA_ERROR = -3, MZ_MEM_ERROR = -4, MZ_BUF_ERROR = -5, MZ_VERSION_ERROR = -6, MZ_PARAM_ERROR = -10000 }; // Compression levels: 0-9 are the standard zlib-style levels, 10 is best possible compression (not zlib compatible, and may be very slow), MZ_DEFAULT_COMPRESSION=MZ_DEFAULT_LEVEL. enum { MZ_NO_COMPRESSION = 0, MZ_BEST_SPEED = 1, MZ_BEST_COMPRESSION = 9, MZ_UBER_COMPRESSION = 10, MZ_DEFAULT_LEVEL = 6, MZ_DEFAULT_COMPRESSION = -1 }; // Window bits #define MZ_DEFAULT_WINDOW_BITS 15 struct mz2_internal_state; // Compression/decompression stream struct. typedef struct mz2_stream_s { const unsigned char *next_in; // pointer to next byte to read unsigned int avail_in; // number of bytes available at next_in mz2_ulong total_in; // total number of bytes consumed so far unsigned char *next_out; // pointer to next byte to write unsigned int avail_out; // number of bytes that can be written to next_out mz2_ulong total_out; // total number of bytes produced so far char *msg; // error msg (unused) struct mz2_internal_state *state; // internal state, allocated by zalloc/zfree mz2_alloc_func zalloc; // optional heap allocation function (defaults to malloc) mz2_free_func zfree; // optional heap free function (defaults to free) void *opaque; // heap alloc function user pointer int data_type; // data_type (unused) mz2_ulong adler; // adler32 of the source or uncompressed data mz2_ulong reserved; // not used } mz2_stream; typedef mz2_stream *mz2_streamp; // Returns the version string of miniz.c. const char *mz2_version(void); // mz2_deflateInit() initializes a compressor with default options: // Parameters: // pStream must point to an initialized mz2_stream struct. // level must be between [MZ_NO_COMPRESSION, MZ_BEST_COMPRESSION]. // level 1 enables a specially optimized compression function that's been optimized purely for performance, not ratio. // (This special func. is currently only enabled when MINIZ_USE_UNALIGNED_LOADS_AND_STORES and MINIZ_LITTLE_ENDIAN are defined.) // Return values: // MZ_OK on success. // MZ_STREAM_ERROR if the stream is bogus. // MZ_PARAM_ERROR if the input parameters are bogus. // MZ_MEM_ERROR on out of memory. int mz2_deflateInit(mz2_streamp pStream, int level); // mz2_deflateInit2() is like mz2_deflate(), except with more control: // Additional parameters: // method must be MZ_DEFLATED // window_bits must be MZ_DEFAULT_WINDOW_BITS (to wrap the deflate stream with zlib header/adler-32 footer) or -MZ_DEFAULT_WINDOW_BITS (raw deflate/no header or footer) // mem_level must be between [1, 9] (it's checked but ignored by miniz.c) int mz2_deflateInit2(mz2_streamp pStream, int level, int method, int window_bits, int mem_level, int strategy); // Quickly resets a compressor without having to reallocate anything. Same as calling mz2_deflateEnd() followed by mz2_deflateInit()/mz2_deflateInit2(). int mz2_deflateReset(mz2_streamp pStream); // mz2_deflate() compresses the input to output, consuming as much of the input and producing as much output as possible. // Parameters: // pStream is the stream to read from and write to. You must initialize/update the next_in, avail_in, next_out, and avail_out members. // flush may be MZ_NO_FLUSH, MZ_PARTIAL_FLUSH/MZ_SYNC_FLUSH, MZ_FULL_FLUSH, or MZ_FINISH. // Return values: // MZ_OK on success (when flushing, or if more input is needed but not available, and/or there's more output to be written but the output buffer is full). // MZ_STREAM_END if all input has been consumed and all output bytes have been written. Don't call mz2_deflate() on the stream anymore. // MZ_STREAM_ERROR if the stream is bogus. // MZ_PARAM_ERROR if one of the parameters is invalid. // MZ_BUF_ERROR if no forward progress is possible because the input and/or output buffers are empty. (Fill up the input buffer or free up some output space and try again.) int mz2_deflate(mz2_streamp pStream, int flush); // mz2_deflateEnd() deinitializes a compressor: // Return values: // MZ_OK on success. // MZ_STREAM_ERROR if the stream is bogus. int mz2_deflateEnd(mz2_streamp pStream); // mz2_deflateBound() returns a (very) conservative upper bound on the amount of data that could be generated by deflate(), assuming flush is set to only MZ_NO_FLUSH or MZ_FINISH. mz2_ulong mz2_deflateBound(mz2_streamp pStream, mz2_ulong source_len); // Single-call compression functions mz2_compress() and mz2_compress2(): // Returns MZ_OK on success, or one of the error codes from mz2_deflate() on failure. int mz2_compress(unsigned char *pDest, mz2_ulong *pDest_len, const unsigned char *pSource, mz2_ulong source_len); int mz2_compress2(unsigned char *pDest, mz2_ulong *pDest_len, const unsigned char *pSource, mz2_ulong source_len, int level); // mz2_compressBound() returns a (very) conservative upper bound on the amount of data that could be generated by calling mz2_compress(). mz2_ulong mz2_compressBound(mz2_ulong source_len); // Initializes a decompressor. int mz2_inflateInit(mz2_streamp pStream); // mz2_inflateInit2() is like mz2_inflateInit() with an additional option that controls the window size and whether or not the stream has been wrapped with a zlib header/footer: // window_bits must be MZ_DEFAULT_WINDOW_BITS (to parse zlib header/footer) or -MZ_DEFAULT_WINDOW_BITS (raw deflate). int mz2_inflateInit2(mz2_streamp pStream, int window_bits); // Decompresses the input stream to the output, consuming only as much of the input as needed, and writing as much to the output as possible. // Parameters: // pStream is the stream to read from and write to. You must initialize/update the next_in, avail_in, next_out, and avail_out members. // flush may be MZ_NO_FLUSH, MZ_SYNC_FLUSH, or MZ_FINISH. // On the first call, if flush is MZ_FINISH it's assumed the input and output buffers are both sized large enough to decompress the entire stream in a single call (this is slightly faster). // MZ_FINISH implies that there are no more source bytes available beside what's already in the input buffer, and that the output buffer is large enough to hold the rest of the decompressed data. // Return values: // MZ_OK on success. Either more input is needed but not available, and/or there's more output to be written but the output buffer is full. // MZ_STREAM_END if all needed input has been consumed and all output bytes have been written. For zlib streams, the adler-32 of the decompressed data has also been verified. // MZ_STREAM_ERROR if the stream is bogus. // MZ_DATA_ERROR if the deflate stream is invalid. // MZ_PARAM_ERROR if one of the parameters is invalid. // MZ_BUF_ERROR if no forward progress is possible because the input buffer is empty but the inflater needs more input to continue, or if the output buffer is not large enough. Call mz2_inflate() again // with more input data, or with more room in the output buffer (except when using single call decompression, described above). int mz2_inflate(mz2_streamp pStream, int flush); // Deinitializes a decompressor. int mz2_inflateEnd(mz2_streamp pStream); // Single-call decompression. // Returns MZ_OK on success, or one of the error codes from mz2_inflate() on failure. int mz2_uncompress(unsigned char *pDest, mz2_ulong *pDest_len, const unsigned char *pSource, mz2_ulong source_len); // Returns a string description of the specified error code, or NULL if the error code is invalid. const char *mz2_error(int err); // Redefine zlib-compatible names to miniz equivalents, so miniz.c can be used as a drop-in replacement for the subset of zlib that miniz.c supports. // Define MINIZ_NO_ZLIB_COMPATIBLE_NAMES to disable zlib-compatibility if you use zlib in the same project. #ifndef MINIZ_NO_ZLIB_COMPATIBLE_NAMES typedef unsigned char Byte; typedef unsigned int uInt; typedef mz2_ulong uLong; typedef Byte Bytef; typedef uInt uIntf; typedef char charf; typedef int intf; typedef void *voidpf; typedef uLong uLongf; typedef void *voidp; typedef void *const voidpc; #define Z_NULL 0 #define Z_NO_FLUSH MZ_NO_FLUSH #define Z_PARTIAL_FLUSH MZ_PARTIAL_FLUSH #define Z_SYNC_FLUSH MZ_SYNC_FLUSH #define Z_FULL_FLUSH MZ_FULL_FLUSH #define Z_FINISH MZ_FINISH #define Z_BLOCK MZ_BLOCK #define Z_OK MZ_OK #define Z_STREAM_END MZ_STREAM_END #define Z_NEED_DICT MZ_NEED_DICT #define Z_ERRNO MZ_ERRNO #define Z_STREAM_ERROR MZ_STREAM_ERROR #define Z_DATA_ERROR MZ_DATA_ERROR #define Z_MEM_ERROR MZ_MEM_ERROR #define Z_BUF_ERROR MZ_BUF_ERROR #define Z_VERSION_ERROR MZ_VERSION_ERROR #define Z_PARAM_ERROR MZ_PARAM_ERROR #define Z_NO_COMPRESSION MZ_NO_COMPRESSION #define Z_BEST_SPEED MZ_BEST_SPEED #define Z_BEST_COMPRESSION MZ_BEST_COMPRESSION #define Z_DEFAULT_COMPRESSION MZ_DEFAULT_COMPRESSION #define Z_DEFAULT_STRATEGY MZ_DEFAULT_STRATEGY #define Z_FILTERED MZ_FILTERED #define Z_HUFFMAN_ONLY MZ_HUFFMAN_ONLY #define Z_RLE MZ_RLE #define Z_FIXED MZ_FIXED #define Z_DEFLATED MZ_DEFLATED #define Z_DEFAULT_WINDOW_BITS MZ_DEFAULT_WINDOW_BITS #define alloc_func mz2_alloc_func #define free_func mz2_free_func #define internal_state mz2_internal_state #define z_stream mz2_stream #define deflateInit mz2_deflateInit #define deflateInit2 mz2_deflateInit2 #define deflateReset mz2_deflateReset #define deflate mz2_deflate #define deflateEnd mz2_deflateEnd #define deflateBound mz2_deflateBound #define compress mz2_compress #define compress2 mz2_compress2 #define compressBound mz2_compressBound #define inflateInit mz2_inflateInit #define inflateInit2 mz2_inflateInit2 #define inflate mz2_inflate #define inflateEnd mz2_inflateEnd #define uncompress mz2_uncompress #define crc32 mz2_crc32 #define adler32 mz2_adler32 #define MAX_WBITS 15 #define MAX_MEM_LEVEL 9 #define zError mz2_error #define ZLIB_VERSION MZ_VERSION #define ZLIB_VERNUM MZ_VERNUM #define ZLIB_VER_MAJOR MZ_VER_MAJOR #define ZLIB_VER_MINOR MZ_VER_MINOR #define ZLIB_VER_REVISION MZ_VER_REVISION #define ZLIB_VER_SUBREVISION MZ_VER_SUBREVISION #define zlibVersion mz2_version #define zlib_version mz2_version() #endif // #ifndef MINIZ_NO_ZLIB_COMPATIBLE_NAMES #endif // MINIZ_NO_ZLIB_APIS // ------------------- Types and macros typedef unsigned char mz2_uint8; typedef signed short mz2_int16; typedef unsigned short mz2_uint16; typedef unsigned int mz2_uint32; typedef unsigned int mz2_uint; typedef long long mz2_int64; typedef unsigned long long mz2_uint64; typedef int mz2_bool; #define MZ_FALSE (0) #define MZ_TRUE (1) // An attempt to work around MSVC's spammy "warning C4127: conditional expression is constant" message. #ifdef _MSC_VER #define MZ_MACRO_END while (0, 0) #else #define MZ_MACRO_END while (0) #endif // ------------------- ZIP archive reading/writing #ifndef MINIZ_NO_ARCHIVE_APIS enum { MZ_ZIP_MAX_IO_BUF_SIZE = 64 * 1024, MZ_ZIP_MAX_ARCHIVE_FILENAME_SIZE = 260, MZ_ZIP_MAX_ARCHIVE_FILE_COMMENT_SIZE = 256 }; typedef struct { mz2_uint32 m_file_index; mz2_uint32 m_central_dir_ofs; mz2_uint16 m_version_made_by; mz2_uint16 m_version_needed; mz2_uint16 m_bit_flag; mz2_uint16 m_method; #ifndef MINIZ_NO_TIME time_t m_time; #endif mz2_uint32 m_crc32; mz2_uint64 m_comp_size; mz2_uint64 m_uncomp_size; mz2_uint16 m_internal_attr; mz2_uint32 m_external_attr; mz2_uint64 m_local_header_ofs; mz2_uint32 m_comment_size; char m_filename[MZ_ZIP_MAX_ARCHIVE_FILENAME_SIZE]; char m_comment[MZ_ZIP_MAX_ARCHIVE_FILE_COMMENT_SIZE]; } mz2_zip_archive_file_stat; typedef size_t(*mz2_file_read_func)(void *pOpaque, mz2_uint64 file_ofs, void *pBuf, size_t n); typedef size_t(*mz2_file_write_func)(void *pOpaque, mz2_uint64 file_ofs, const void *pBuf, size_t n); struct mz2_zip_internal_state_tag; typedef struct mz2_zip_internal_state_tag mz2_zip_internal_state; typedef enum { MZ_ZIP_MODE_INVALID = 0, MZ_ZIP_MODE_READING = 1, MZ_ZIP_MODE_WRITING = 2, MZ_ZIP_MODE_WRITING_HAS_BEEN_FINALIZED = 3 } mz2_zip_mode; typedef struct mz2_zip_archive_tag { mz2_uint64 m_archive_size; mz2_uint64 m_central_directory_file_ofs; mz2_uint m_total_files; mz2_zip_mode m_zip_mode; mz2_uint m_file_offset_alignment; mz2_alloc_func m_pAlloc; mz2_free_func m_pFree; mz2_realloc_func m_pRealloc; void *m_pAlloc_opaque; mz2_file_read_func m_pRead; mz2_file_write_func m_pWrite; void *m_pIO_opaque; mz2_zip_internal_state *m_pState; } mz2_zip_archive; typedef enum { MZ_ZIP_FLAG_CASE_SENSITIVE = 0x0100, MZ_ZIP_FLAG_IGNORE_PATH = 0x0200, MZ_ZIP_FLAG_COMPRESSED_DATA = 0x0400, MZ_ZIP_FLAG_DO_NOT_SORT_CENTRAL_DIRECTORY = 0x0800 } mz2_zip_flags; // ZIP archive reading // Inits a ZIP archive reader. // These functions read and validate the archive's central directory. mz2_bool mz2_zip_reader_init(mz2_zip_archive *pZip, mz2_uint64 size, mz2_uint32 flags); mz2_bool mz2_zip_reader_init_mem(mz2_zip_archive *pZip, const void *pMem, size_t size, mz2_uint32 flags); #ifndef MINIZ_NO_STDIO mz2_bool mz2_zip_reader_init_file(mz2_zip_archive *pZip, const char *pFilename, mz2_uint32 flags); #endif // Returns the total number of files in the archive. mz2_uint mz2_zip_reader_get_num_files(mz2_zip_archive *pZip); // Returns detailed information about an archive file entry. mz2_bool mz2_zip_reader_file_stat(mz2_zip_archive *pZip, mz2_uint file_index, mz2_zip_archive_file_stat *pStat); // Determines if an archive file entry is a directory entry. mz2_bool mz2_zip_reader_is_file_a_directory(mz2_zip_archive *pZip, mz2_uint file_index); mz2_bool mz2_zip_reader_is_file_encrypted(mz2_zip_archive *pZip, mz2_uint file_index); // Retrieves the filename of an archive file entry. // Returns the number of bytes written to pFilename, or if filename_buf_size is 0 this function returns the number of bytes needed to fully store the filename. mz2_uint mz2_zip_reader_get_filename(mz2_zip_archive *pZip, mz2_uint file_index, char *pFilename, mz2_uint filename_buf_size); // Attempts to locates a file in the archive's central directory. // Valid flags: MZ_ZIP_FLAG_CASE_SENSITIVE, MZ_ZIP_FLAG_IGNORE_PATH // Returns -1 if the file cannot be found. int mz2_zip_reader_locate_file(mz2_zip_archive *pZip, const char *pName, const char *pComment, mz2_uint flags); // Extracts a archive file to a memory buffer using no memory allocation. mz2_bool mz2_zip_reader_extract_to_mem_no_alloc(mz2_zip_archive *pZip, mz2_uint file_index, void *pBuf, size_t buf_size, mz2_uint flags, void *pUser_read_buf, size_t user_read_buf_size); mz2_bool mz2_zip_reader_extract_file_to_mem_no_alloc(mz2_zip_archive *pZip, const char *pFilename, void *pBuf, size_t buf_size, mz2_uint flags, void *pUser_read_buf, size_t user_read_buf_size); // Extracts a archive file to a memory buffer. mz2_bool mz2_zip_reader_extract_to_mem(mz2_zip_archive *pZip, mz2_uint file_index, void *pBuf, size_t buf_size, mz2_uint flags); mz2_bool mz2_zip_reader_extract_file_to_mem(mz2_zip_archive *pZip, const char *pFilename, void *pBuf, size_t buf_size, mz2_uint flags); // Extracts a archive file to a dynamically allocated heap buffer. void *mz2_zip_reader_extract_to_heap(mz2_zip_archive *pZip, mz2_uint file_index, size_t *pSize, mz2_uint flags); void *mz2_zip_reader_extract_file_to_heap(mz2_zip_archive *pZip, const char *pFilename, size_t *pSize, mz2_uint flags); // Extracts a archive file using a callback function to output the file's data. mz2_bool mz2_zip_reader_extract_to_callback(mz2_zip_archive *pZip, mz2_uint file_index, mz2_file_write_func pCallback, void *pOpaque, mz2_uint flags); mz2_bool mz2_zip_reader_extract_file_to_callback(mz2_zip_archive *pZip, const char *pFilename, mz2_file_write_func pCallback, void *pOpaque, mz2_uint flags); #ifndef MINIZ_NO_STDIO // Extracts a archive file to a disk file and sets its last accessed and modified times. // This function only extracts files, not archive directory records. mz2_bool mz2_zip_reader_extract_to_file(mz2_zip_archive *pZip, mz2_uint file_index, const char *pDst_filename, mz2_uint flags); mz2_bool mz2_zip_reader_extract_file_to_file(mz2_zip_archive *pZip, const char *pArchive_filename, const char *pDst_filename, mz2_uint flags); #endif // Ends archive reading, freeing all allocations, and closing the input archive file if mz2_zip_reader_init_file() was used. mz2_bool mz2_zip_reader_end(mz2_zip_archive *pZip); // ZIP archive writing #ifndef MINIZ_NO_ARCHIVE_WRITING_APIS // Inits a ZIP archive writer. mz2_bool mz2_zip_writer_init(mz2_zip_archive *pZip, mz2_uint64 existing_size); mz2_bool mz2_zip_writer_init_heap(mz2_zip_archive *pZip, size_t size_to_reserve_at_beginning, size_t initial_allocation_size); #ifndef MINIZ_NO_STDIO mz2_bool mz2_zip_writer_init_file(mz2_zip_archive *pZip, const char *pFilename, mz2_uint64 size_to_reserve_at_beginning); #endif // Converts a ZIP archive reader object into a writer object, to allow efficient in-place file appends to occur on an existing archive. // For archives opened using mz2_zip_reader_init_file, pFilename must be the archive's filename so it can be reopened for writing. If the file can't be reopened, mz2_zip_reader_end() will be called. // For archives opened using mz2_zip_reader_init_mem, the memory block must be growable using the realloc callback (which defaults to realloc unless you've overridden it). // Finally, for archives opened using mz2_zip_reader_init, the mz2_zip_archive's user provided m_pWrite function cannot be NULL. // Note: In-place archive modification is not recommended unless you know what you're doing, because if execution stops or something goes wrong before // the archive is finalized the file's central directory will be hosed. mz2_bool mz2_zip_writer_init_from_reader(mz2_zip_archive *pZip, const char *pFilename); // Adds the contents of a memory buffer to an archive. These functions record the current local time into the archive. // To add a directory entry, call this method with an archive name ending in a forwardslash with empty buffer. // level_and_flags - compression level (0-10, see MZ_BEST_SPEED, MZ_BEST_COMPRESSION, etc.) logically OR'd with zero or more mz2_zip_flags, or just set to MZ_DEFAULT_COMPRESSION. mz2_bool mz2_zip_writer_add_mem(mz2_zip_archive *pZip, const char *pArchive_name, const void *pBuf, size_t buf_size, mz2_uint level_and_flags); mz2_bool mz2_zip_writer_add_mem_ex(mz2_zip_archive *pZip, const char *pArchive_name, const void *pBuf, size_t buf_size, const void *pComment, mz2_uint16 comment_size, mz2_uint level_and_flags, mz2_uint64 uncomp_size, mz2_uint32 uncomp_crc32); #ifndef MINIZ_NO_STDIO // Adds the contents of a disk file to an archive. This function also records the disk file's modified time into the archive. // level_and_flags - compression level (0-10, see MZ_BEST_SPEED, MZ_BEST_COMPRESSION, etc.) logically OR'd with zero or more mz2_zip_flags, or just set to MZ_DEFAULT_COMPRESSION. mz2_bool mz2_zip_writer_add_file(mz2_zip_archive *pZip, const char *pArchive_name, const char *pSrc_filename, const void *pComment, mz2_uint16 comment_size, mz2_uint level_and_flags); #endif // Adds a file to an archive by fully cloning the data from another archive. // This function fully clones the source file's compressed data (no recompression), along with its full filename, extra data, and comment fields. mz2_bool mz2_zip_writer_add_from_zip_reader(mz2_zip_archive *pZip, mz2_zip_archive *pSource_zip, mz2_uint file_index); // Finalizes the archive by writing the central directory records followed by the end of central directory record. // After an archive is finalized, the only valid call on the mz2_zip_archive struct is mz2_zip_writer_end(). // An archive must be manually finalized by calling this function for it to be valid. mz2_bool mz2_zip_writer_finalize_archive(mz2_zip_archive *pZip); mz2_bool mz2_zip_writer_finalize_heap_archive(mz2_zip_archive *pZip, void **pBuf, size_t *pSize); // Ends archive writing, freeing all allocations, and closing the output file if mz2_zip_writer_init_file() was used. // Note for the archive to be valid, it must have been finalized before ending. mz2_bool mz2_zip_writer_end(mz2_zip_archive *pZip); // Misc. high-level helper functions: // mz2_zip_add_mem_to_archive_file_in_place() efficiently (but not atomically) appends a memory blob to a ZIP archive. // level_and_flags - compression level (0-10, see MZ_BEST_SPEED, MZ_BEST_COMPRESSION, etc.) logically OR'd with zero or more mz2_zip_flags, or just set to MZ_DEFAULT_COMPRESSION. mz2_bool mz2_zip_add_mem_to_archive_file_in_place(const char *pZip_filename, const char *pArchive_name, const void *pBuf, size_t buf_size, const void *pComment, mz2_uint16 comment_size, mz2_uint level_and_flags); // Reads a single file from an archive into a heap block. // Returns NULL on failure. void *mz2_zip_extract_archive_file_to_heap(const char *pZip_filename, const char *pArchive_name, size_t *pSize, mz2_uint zip_flags); #endif // #ifndef MINIZ_NO_ARCHIVE_WRITING_APIS #endif // #ifndef MINIZ_NO_ARCHIVE_APIS // ------------------- Low-level Decompression API Definitions // Decompression flags used by tinfl_decompress2(). // TINFL_FLAG_PARSE_ZLIB_HEADER: If set, the input has a valid zlib header and ends with an adler32 checksum (it's a valid zlib stream). Otherwise, the input is a raw deflate stream. // TINFL_FLAG_HAS_MORE_INPUT: If set, there are more input bytes available beyond the end of the supplied input buffer. If clear, the input buffer contains all remaining input. // TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF: If set, the output buffer is large enough to hold the entire decompressed stream. If clear, the output buffer is at least the size of the dictionary (typically 32KB). // TINFL_FLAG_COMPUTE_ADLER32: Force adler-32 checksum computation of the decompressed bytes. enum { TINFL_FLAG_PARSE_ZLIB_HEADER = 1, TINFL_FLAG_HAS_MORE_INPUT = 2, TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF = 4, TINFL_FLAG_COMPUTE_ADLER32 = 8 }; // High level decompression functions: // tinfl_decompress_mem_to_heap2() decompresses a block in memory to a heap block allocated via malloc(). // On entry: // pSrc_buf, src_buf_len: Pointer and size of the Deflate or zlib source data to decompress. // On return: // Function returns a pointer to the decompressed data, or NULL on failure. // *pOut_len will be set to the decompressed data's size, which could be larger than src_buf_len on uncompressible data. // The caller must call mz2_free() on the returned block when it's no longer needed. void *tinfl_decompress_mem_to_heap2(const void *pSrc_buf, size_t src_buf_len, size_t *pOut_len, int flags); // tinfl_decompress_mem_to_mem2() decompresses a block in memory to another block in memory. // Returns TINFL_DECOMPRESS_MEM_TO_MEM_FAILED on failure, or the number of bytes written on success. #define TINFL_DECOMPRESS_MEM_TO_MEM_FAILED ((size_t)(-1)) size_t tinfl_decompress_mem_to_mem2(void *pOut_buf, size_t out_buf_len, const void *pSrc_buf, size_t src_buf_len, int flags); // tinfl_decompress_mem_to_callback2() decompresses a block in memory to an internal 32KB buffer, and a user provided callback function will be called to flush the buffer. // Returns 1 on success or 0 on failure. typedef int (*tinfl_put_buf_func_ptr)(const void* pBuf, int len, void *pUser); int tinfl_decompress_mem_to_callback2(const void *pIn_buf, size_t *pIn_buf_size, tinfl_put_buf_func_ptr pPut_buf_func, void *pPut_buf_user, int flags); struct tinfl_decompressor_tag; typedef struct tinfl_decompressor_tag tinfl_decompressor; // Max size of LZ dictionary. #define TINFL_LZ_DICT_SIZE 32768 // Return status. typedef enum { TINFL_STATUS_BAD_PARAM = -3, TINFL_STATUS_ADLER32_MISMATCH = -2, TINFL_STATUS_FAILED = -1, TINFL_STATUS_DONE = 0, TINFL_STATUS_NEEDS_MORE_INPUT = 1, TINFL_STATUS_HAS_MORE_OUTPUT = 2 } tinfl_status; // Initializes the decompressor to its initial state. #define tinfl_init(r) do { (r)->m_state = 0; } MZ_MACRO_END #define tinfl_get_adler32(r) (r)->m_check_adler32 // Main low-level decompressor coroutine function. This is the only function actually needed for decompression. All the other functions are just high-level helpers for improved usability. // This is a universal API, i.e. it can be used as a building block to build any desired higher level decompression API. In the limit case, it can be called once per every byte input or output. tinfl_status tinfl_decompress2(tinfl_decompressor *r, const mz2_uint8 *pIn_buf_next, size_t *pIn_buf_size, mz2_uint8 *pOut_buf_start, mz2_uint8 *pOut_buf_next, size_t *pOut_buf_size, const mz2_uint32 decomp_flags); // Internal/private bits follow. enum { TINFL_MAX_HUFF_TABLES = 3, TINFL_MAX_HUFF_SYMBOLS_0 = 288, TINFL_MAX_HUFF_SYMBOLS_1 = 32, TINFL_MAX_HUFF_SYMBOLS_2 = 19, TINFL_FAST_LOOKUP_BITS = 10, TINFL_FAST_LOOKUP_SIZE = 1 << TINFL_FAST_LOOKUP_BITS }; typedef struct { mz2_uint8 m_code_size[TINFL_MAX_HUFF_SYMBOLS_0]; mz2_int16 m_look_up[TINFL_FAST_LOOKUP_SIZE], m_tree[TINFL_MAX_HUFF_SYMBOLS_0 * 2]; } tinfl_huff_table; #if MINIZ_HAS_64BIT_REGISTERS #define TINFL_USE_64BIT_BITBUF 1 #endif #if TINFL_USE_64BIT_BITBUF typedef mz2_uint64 tinfl_bit_buf_t; #define TINFL_BITBUF_SIZE (64) #else typedef mz2_uint32 tinfl_bit_buf_t; #define TINFL_BITBUF_SIZE (32) #endif struct tinfl_decompressor_tag { mz2_uint32 m_state, m_num_bits, m_zhdr0, m_zhdr1, m_z_adler32, m_final, m_type, m_check_adler32, m_dist, m_counter, m_num_extra, m_table_sizes[TINFL_MAX_HUFF_TABLES]; tinfl_bit_buf_t m_bit_buf; size_t m_dist_from_out_buf_start; tinfl_huff_table m_tables[TINFL_MAX_HUFF_TABLES]; mz2_uint8 m_raw_header[4], m_len_codes[TINFL_MAX_HUFF_SYMBOLS_0 + TINFL_MAX_HUFF_SYMBOLS_1 + 137]; }; // ------------------- Low-level Compression API Definitions // Set TDEFL_LESS_MEMORY to 1 to use less memory (compression will be slightly slower, and raw/dynamic blocks will be output more frequently). #define TDEFL_LESS_MEMORY 0 // tdefl_init2() compression flags logically OR'd together (low 12 bits contain the max. number of probes per dictionary search): // TDEFL_DEFAULT_MAX_PROBES: The compressor defaults to 128 dictionary probes per dictionary search. 0=Huffman only, 1=Huffman+LZ (fastest/crap compression), 4095=Huffman+LZ (slowest/best compression). enum { TDEFL_HUFFMAN_ONLY = 0, TDEFL_DEFAULT_MAX_PROBES = 128, TDEFL_MAX_PROBES_MASK = 0xFFF }; // TDEFL_WRITE_ZLIB_HEADER: If set, the compressor outputs a zlib header before the deflate data, and the Adler-32 of the source data at the end. Otherwise, you'll get raw deflate data. // TDEFL_COMPUTE_ADLER32: Always compute the adler-32 of the input data (even when not writing zlib headers). // TDEFL_GREEDY_PARSING_FLAG: Set to use faster greedy parsing, instead of more efficient lazy parsing. // TDEFL_NONDETERMINISTIC_PARSING_FLAG: Enable to decrease the compressor's initialization time to the minimum, but the output may vary from run to run given the same input (depending on the contents of memory). // TDEFL_RLE_MATCHES: Only look for RLE matches (matches with a distance of 1) // TDEFL_FILTER_MATCHES: Discards matches <= 5 chars if enabled. // TDEFL_FORCE_ALL_STATIC_BLOCKS: Disable usage of optimized Huffman tables. // TDEFL_FORCE_ALL_RAW_BLOCKS: Only use raw (uncompressed) deflate blocks. // The low 12 bits are reserved to control the max # of hash probes per dictionary lookup (see TDEFL_MAX_PROBES_MASK). enum { TDEFL_WRITE_ZLIB_HEADER = 0x01000, TDEFL_COMPUTE_ADLER32 = 0x02000, TDEFL_GREEDY_PARSING_FLAG = 0x04000, TDEFL_NONDETERMINISTIC_PARSING_FLAG = 0x08000, TDEFL_RLE_MATCHES = 0x10000, TDEFL_FILTER_MATCHES = 0x20000, TDEFL_FORCE_ALL_STATIC_BLOCKS = 0x40000, TDEFL_FORCE_ALL_RAW_BLOCKS = 0x80000 }; // High level compression functions: // tdefl_compress_mem_to_heap2() compresses a block in memory to a heap block allocated via malloc(). // On entry: // pSrc_buf, src_buf_len: Pointer and size of source block to compress. // flags: The max match finder probes (default is 128) logically OR'd against the above flags. Higher probes are slower but improve compression. // On return: // Function returns a pointer to the compressed data, or NULL on failure. // *pOut_len will be set to the compressed data's size, which could be larger than src_buf_len on uncompressible data. // The caller must free() the returned block when it's no longer needed. void *tdefl_compress_mem_to_heap2(const void *pSrc_buf, size_t src_buf_len, size_t *pOut_len, int flags); // tdefl_compress_mem_to_mem2() compresses a block in memory to another block in memory. // Returns 0 on failure. size_t tdefl_compress_mem_to_mem2(void *pOut_buf, size_t out_buf_len, const void *pSrc_buf, size_t src_buf_len, int flags); // Compresses an image to a compressed PNG file in memory. // On entry: // pImage, w, h, and num_chans describe the image to compress. num_chans may be 1, 2, 3, or 4. // The image pitch in bytes per scanline will be w*num_chans. The leftmost pixel on the top scanline is stored first in memory. // level may range from [0,10], use MZ_NO_COMPRESSION, MZ_BEST_SPEED, MZ_BEST_COMPRESSION, etc. or a decent default is MZ_DEFAULT_LEVEL // If flip is true, the image will be flipped on the Y axis (useful for OpenGL apps). // On return: // Function returns a pointer to the compressed data, or NULL on failure. // *pLen_out will be set to the size of the PNG image file. // The caller must mz2_free() the returned heap block (which will typically be larger than *pLen_out) when it's no longer needed. void *tdefl_write_image_to_png_file_in_memory_ex2(const void *pImage, int w, int h, int num_chans, size_t *pLen_out, mz2_uint level, mz2_bool flip); void *tdefl_write_image_to_png_file_in_memory2(const void *pImage, int w, int h, int num_chans, size_t *pLen_out); // Output stream interface. The compressor uses this interface to write compressed data. It'll typically be called TDEFL_OUT_BUF_SIZE at a time. typedef mz2_bool(*tdefl_put_buf_func_ptr)(const void* pBuf, int len, void *pUser); // tdefl_compress_mem_to_output2() compresses a block to an output stream. The above helpers use this function internally. mz2_bool tdefl_compress_mem_to_output2(const void *pBuf, size_t buf_len, tdefl_put_buf_func_ptr pPut_buf_func, void *pPut_buf_user, int flags); enum { TDEFL_MAX_HUFF_TABLES = 3, TDEFL_MAX_HUFF_SYMBOLS_0 = 288, TDEFL_MAX_HUFF_SYMBOLS_1 = 32, TDEFL_MAX_HUFF_SYMBOLS_2 = 19, TDEFL_LZ_DICT_SIZE = 32768, TDEFL_LZ_DICT_SIZE_MASK = TDEFL_LZ_DICT_SIZE - 1, TDEFL_MIN_MATCH_LEN = 3, TDEFL_MAX_MATCH_LEN = 258 }; // TDEFL_OUT_BUF_SIZE MUST be large enough to hold a single entire compressed output block (using static/fixed Huffman codes). #if TDEFL_LESS_MEMORY enum { TDEFL_LZ_CODE_BUF_SIZE = 24 * 1024, TDEFL_OUT_BUF_SIZE = (TDEFL_LZ_CODE_BUF_SIZE * 13) / 10, TDEFL_MAX_HUFF_SYMBOLS = 288, TDEFL_LZ_HASH_BITS = 12, TDEFL_LEVEL1_HASH_SIZE_MASK = 4095, TDEFL_LZ_HASH_SHIFT = (TDEFL_LZ_HASH_BITS + 2) / 3, TDEFL_LZ_HASH_SIZE = 1 << TDEFL_LZ_HASH_BITS }; #else enum { TDEFL_LZ_CODE_BUF_SIZE = 64 * 1024, TDEFL_OUT_BUF_SIZE = (TDEFL_LZ_CODE_BUF_SIZE * 13) / 10, TDEFL_MAX_HUFF_SYMBOLS = 288, TDEFL_LZ_HASH_BITS = 15, TDEFL_LEVEL1_HASH_SIZE_MASK = 4095, TDEFL_LZ_HASH_SHIFT = (TDEFL_LZ_HASH_BITS + 2) / 3, TDEFL_LZ_HASH_SIZE = 1 << TDEFL_LZ_HASH_BITS }; #endif // The low-level tdefl functions below may be used directly if the above helper functions aren't flexible enough. The low-level functions don't make any heap allocations, unlike the above helper functions. typedef enum { TDEFL_STATUS_BAD_PARAM = -2, TDEFL_STATUS_PUT_BUF_FAILED = -1, TDEFL_STATUS_OKAY = 0, TDEFL_STATUS_DONE = 1, } tdefl_status; // Must map to MZ_NO_FLUSH, MZ_SYNC_FLUSH, etc. enums typedef enum { TDEFL_NO_FLUSH = 0, TDEFL_SYNC_FLUSH = 2, TDEFL_FULL_FLUSH = 3, TDEFL_FINISH = 4 } tdefl_flush; // tdefl's compression state structure. typedef struct { tdefl_put_buf_func_ptr m_pPut_buf_func; void *m_pPut_buf_user; mz2_uint m_flags, m_max_probes[2]; int m_greedy_parsing; mz2_uint m_adler32, m_lookahead_pos, m_lookahead_size, m_dict_size; mz2_uint8 *m_pLZ_code_buf, *m_pLZ_flags, *m_pOutput_buf, *m_pOutput_buf_end; mz2_uint m_num_flags_left, m_total_lz_bytes, m_lz_code_buf_dict_pos, m_bits_in, m_bit_buffer; mz2_uint m_saved_match_dist, m_saved_match_len, m_saved_lit, m_output_flush_ofs, m_output_flush_remaining, m_finished, m_block_index, m_wants_to_finish; tdefl_status m_prev_return_status; const void *m_pIn_buf; void *m_pOut_buf; size_t *m_pIn_buf_size, *m_pOut_buf_size; tdefl_flush m_flush; const mz2_uint8 *m_pSrc; size_t m_src_buf_left, m_out_buf_ofs; mz2_uint8 m_dict[TDEFL_LZ_DICT_SIZE + TDEFL_MAX_MATCH_LEN - 1]; mz2_uint16 m_huff_count[TDEFL_MAX_HUFF_TABLES][TDEFL_MAX_HUFF_SYMBOLS]; mz2_uint16 m_huff_codes[TDEFL_MAX_HUFF_TABLES][TDEFL_MAX_HUFF_SYMBOLS]; mz2_uint8 m_huff_code_sizes[TDEFL_MAX_HUFF_TABLES][TDEFL_MAX_HUFF_SYMBOLS]; mz2_uint8 m_lz_code_buf[TDEFL_LZ_CODE_BUF_SIZE]; mz2_uint16 m_next[TDEFL_LZ_DICT_SIZE]; mz2_uint16 m_hash[TDEFL_LZ_HASH_SIZE]; mz2_uint8 m_output_buf[TDEFL_OUT_BUF_SIZE]; } tdefl_compressor; // Initializes the compressor. // There is no corresponding deinit() function because the tdefl API's do not dynamically allocate memory. // pBut_buf_func: If NULL, output data will be supplied to the specified callback. In this case, the user should call the tdefl_compress_buffer2() API for compression. // If pBut_buf_func is NULL the user should always call the tdefl_compress2() API. // flags: See the above enums (TDEFL_HUFFMAN_ONLY, TDEFL_WRITE_ZLIB_HEADER, etc.) tdefl_status tdefl_init2(tdefl_compressor *d, tdefl_put_buf_func_ptr pPut_buf_func, void *pPut_buf_user, int flags); // Compresses a block of data, consuming as much of the specified input buffer as possible, and writing as much compressed data to the specified output buffer as possible. tdefl_status tdefl_compress2(tdefl_compressor *d, const void *pIn_buf, size_t *pIn_buf_size, void *pOut_buf, size_t *pOut_buf_size, tdefl_flush flush); // tdefl_compress_buffer2() is only usable when the tdefl_init2() is called with a non-NULL tdefl_put_buf_func_ptr. // tdefl_compress_buffer2() always consumes the entire input buffer. tdefl_status tdefl_compress_buffer2(tdefl_compressor *d, const void *pIn_buf, size_t in_buf_size, tdefl_flush flush); tdefl_status tdefl_get_prev_return_status2(tdefl_compressor *d); mz2_uint32 tdefl_get_adler322(tdefl_compressor *d); // Can't use tdefl_create_comp_flags_from_zip_params2 if MINIZ_NO_ZLIB_APIS isn't defined, because it uses some of its macros. #ifndef MINIZ_NO_ZLIB_APIS // Create tdefl_compress2() flags given zlib-style compression parameters. // level may range from [0,10] (where 10 is absolute max compression, but may be much slower on some files) // window_bits may be -15 (raw deflate) or 15 (zlib) // strategy may be either MZ_DEFAULT_STRATEGY, MZ_FILTERED, MZ_HUFFMAN_ONLY, MZ_RLE, or MZ_FIXED mz2_uint tdefl_create_comp_flags_from_zip_params2(int level, int window_bits, int strategy); #endif // #ifndef MINIZ_NO_ZLIB_APIS #ifdef __cplusplus } #endif #endif // MINIZ_HEADER_INCLUDED // ------------------- End of Header: Implementation follows. (If you only want the header, define MINIZ_HEADER_FILE_ONLY.) #ifndef MINIZ_HEADER_FILE_ONLY typedef unsigned char mz2_validate_uint16[sizeof(mz2_uint16) == 2 ? 1 : -1]; typedef unsigned char mz2_validate_uint32[sizeof(mz2_uint32) == 4 ? 1 : -1]; typedef unsigned char mz2_validate_uint64[sizeof(mz2_uint64) == 8 ? 1 : -1]; #include <string.h> #include <assert.h> #define MZ_ASSERT(x) assert(x) #ifdef MINIZ_NO_MALLOC #define MZ_MALLOC(x) NULL #define MZ_FREE(x) (void)x, ((void)0) #define MZ_REALLOC(p, x) NULL #else #define MZ_MALLOC(x) malloc(x) #define MZ_FREE(x) free(x) #define MZ_REALLOC(p, x) realloc(p, x) #endif #define MZ_MAX(a,b) (((a)>(b))?(a):(b)) #define MZ_MIN(a,b) (((a)<(b))?(a):(b)) #define MZ_CLEAR_OBJ(obj) memset(&(obj), 0, sizeof(obj)) #if MINIZ_USE_UNALIGNED_LOADS_AND_STORES && MINIZ_LITTLE_ENDIAN #define MZ_READ_LE16(p) *((const mz2_uint16 *)(p)) #define MZ_READ_LE32(p) *((const mz2_uint32 *)(p)) #else #define MZ_READ_LE16(p) ((mz2_uint32)(((const mz2_uint8 *)(p))[0]) | ((mz2_uint32)(((const mz2_uint8 *)(p))[1]) << 8U)) #define MZ_READ_LE32(p) ((mz2_uint32)(((const mz2_uint8 *)(p))[0]) | ((mz2_uint32)(((const mz2_uint8 *)(p))[1]) << 8U) | ((mz2_uint32)(((const mz2_uint8 *)(p))[2]) << 16U) | ((mz2_uint32)(((const mz2_uint8 *)(p))[3]) << 24U)) #endif #ifdef _MSC_VER #define MZ_FORCEINLINE __forceinline #elif defined(__GNUC__) #define MZ_FORCEINLINE inline __attribute__((__always_inline__)) #else #define MZ_FORCEINLINE inline #endif #ifdef __cplusplus extern "C" { #endif // ------------------- zlib-style API's mz2_ulong mz2_adler32(mz2_ulong adler, const unsigned char *ptr, size_t buf_len) { mz2_uint32 i, s1 = (mz2_uint32)(adler & 0xffff), s2 = (mz2_uint32)(adler >> 16); size_t block_len = buf_len % 5552; if (!ptr) return MZ_ADLER32_INIT; while (buf_len) { for (i = 0; i + 7 < block_len; i += 8, ptr += 8) { s1 += ptr[0], s2 += s1; s1 += ptr[1], s2 += s1; s1 += ptr[2], s2 += s1; s1 += ptr[3], s2 += s1; s1 += ptr[4], s2 += s1; s1 += ptr[5], s2 += s1; s1 += ptr[6], s2 += s1; s1 += ptr[7], s2 += s1; } for (; i < block_len; ++i) s1 += *ptr++, s2 += s1; s1 %= 65521U, s2 %= 65521U; buf_len -= block_len; block_len = 5552; } return (s2 << 16) + s1; } // Karl Malbrain's compact CRC-32. See "A compact CCITT crc16 and crc32 C implementation that balances processor cache usage against speed": http://www.geocities.com/malbrain/ mz2_ulong mz2_crc32(mz2_ulong crc, const mz2_uint8 *ptr, size_t buf_len) { static const mz2_uint32 s_crc32[16] = { 0, 0x1db71064, 0x3b6e20c8, 0x26d930ac, 0x76dc4190, 0x6b6b51f4, 0x4db26158, 0x5005713c, 0xedb88320, 0xf00f9344, 0xd6d6a3e8, 0xcb61b38c, 0x9b64c2b0, 0x86d3d2d4, 0xa00ae278, 0xbdbdf21c }; mz2_uint32 crcu32 = (mz2_uint32)crc; if (!ptr) return MZ_CRC32_INIT; crcu32 = ~crcu32; while (buf_len--) { mz2_uint8 b = *ptr++; crcu32 = (crcu32 >> 4) ^ s_crc32[(crcu32 & 0xF) ^ (b & 0xF)]; crcu32 = (crcu32 >> 4) ^ s_crc32[(crcu32 & 0xF) ^ (b >> 4)]; } return ~crcu32; } void mz2_free(void *p) { MZ_FREE(p); } #ifndef MINIZ_NO_ZLIB_APIS static void *def_alloc_func(void *opaque, size_t items, size_t size) { (void)opaque, (void)items, (void)size; return MZ_MALLOC(items * size); } static void def_free_func(void *opaque, void *address) { (void)opaque, (void)address; MZ_FREE(address); } static void *def_realloc_func(void *opaque, void *address, size_t items, size_t size) { (void)opaque, (void)address, (void)items, (void)size; return MZ_REALLOC(address, items * size); } const char *mz2_version(void) { return MZ_VERSION; } int mz2_deflateInit(mz2_streamp pStream, int level) { return mz2_deflateInit2(pStream, level, MZ_DEFLATED, MZ_DEFAULT_WINDOW_BITS, 9, MZ_DEFAULT_STRATEGY); } int mz2_deflateInit2(mz2_streamp pStream, int level, int method, int window_bits, int mem_level, int strategy) { tdefl_compressor *pComp; mz2_uint comp_flags = TDEFL_COMPUTE_ADLER32 | tdefl_create_comp_flags_from_zip_params2(level, window_bits, strategy); if (!pStream) return MZ_STREAM_ERROR; if ((method != MZ_DEFLATED) || ((mem_level < 1) || (mem_level > 9)) || ((window_bits != MZ_DEFAULT_WINDOW_BITS) && (-window_bits != MZ_DEFAULT_WINDOW_BITS))) return MZ_PARAM_ERROR; pStream->data_type = 0; pStream->adler = MZ_ADLER32_INIT; pStream->msg = NULL; pStream->reserved = 0; pStream->total_in = 0; pStream->total_out = 0; if (!pStream->zalloc) pStream->zalloc = def_alloc_func; if (!pStream->zfree) pStream->zfree = def_free_func; pComp = (tdefl_compressor *)pStream->zalloc(pStream->opaque, 1, sizeof(tdefl_compressor)); if (!pComp) return MZ_MEM_ERROR; pStream->state = (struct mz2_internal_state *)pComp; if (tdefl_init2(pComp, NULL, NULL, comp_flags) != TDEFL_STATUS_OKAY) { mz2_deflateEnd(pStream); return MZ_PARAM_ERROR; } return MZ_OK; } int mz2_deflateReset(mz2_streamp pStream) { if ((!pStream) || (!pStream->state) || (!pStream->zalloc) || (!pStream->zfree)) return MZ_STREAM_ERROR; pStream->total_in = pStream->total_out = 0; tdefl_init2((tdefl_compressor*)pStream->state, NULL, NULL, ((tdefl_compressor*)pStream->state)->m_flags); return MZ_OK; } int mz2_deflate(mz2_streamp pStream, int flush) { size_t in_bytes, out_bytes; mz2_ulong orig_total_in, orig_total_out; int mz2_status = MZ_OK; if ((!pStream) || (!pStream->state) || (flush < 0) || (flush > MZ_FINISH) || (!pStream->next_out)) return MZ_STREAM_ERROR; if (!pStream->avail_out) return MZ_BUF_ERROR; if (flush == MZ_PARTIAL_FLUSH) flush = MZ_SYNC_FLUSH; if (((tdefl_compressor*)pStream->state)->m_prev_return_status == TDEFL_STATUS_DONE) return (flush == MZ_FINISH) ? MZ_STREAM_END : MZ_BUF_ERROR; orig_total_in = pStream->total_in; orig_total_out = pStream->total_out; for (; ; ) { tdefl_status defl_status; in_bytes = pStream->avail_in; out_bytes = pStream->avail_out; defl_status = tdefl_compress2((tdefl_compressor*)pStream->state, pStream->next_in, &in_bytes, pStream->next_out, &out_bytes, (tdefl_flush)flush); pStream->next_in += (mz2_uint)in_bytes; pStream->avail_in -= (mz2_uint)in_bytes; pStream->total_in += (mz2_uint)in_bytes; pStream->adler = tdefl_get_adler322((tdefl_compressor*)pStream->state); pStream->next_out += (mz2_uint)out_bytes; pStream->avail_out -= (mz2_uint)out_bytes; pStream->total_out += (mz2_uint)out_bytes; if (defl_status < 0) { mz2_status = MZ_STREAM_ERROR; break; } else if (defl_status == TDEFL_STATUS_DONE) { mz2_status = MZ_STREAM_END; break; } else if (!pStream->avail_out) break; else if ((!pStream->avail_in) && (flush != MZ_FINISH)) { if ((flush) || (pStream->total_in != orig_total_in) || (pStream->total_out != orig_total_out)) break; return MZ_BUF_ERROR; // Can't make forward progress without some input. } } return mz2_status; } int mz2_deflateEnd(mz2_streamp pStream) { if (!pStream) return MZ_STREAM_ERROR; if (pStream->state) { pStream->zfree(pStream->opaque, pStream->state); pStream->state = NULL; } return MZ_OK; } mz2_ulong mz2_deflateBound(mz2_streamp pStream, mz2_ulong source_len) { (void)pStream; // This is really over conservative. (And lame, but it's actually pretty tricky to compute a true upper bound given the way tdefl's blocking works.) return MZ_MAX(128 + (source_len * 110) / 100, 128 + source_len + ((source_len / (31 * 1024)) + 1) * 5); } int mz2_compress2(unsigned char *pDest, mz2_ulong *pDest_len, const unsigned char *pSource, mz2_ulong source_len, int level) { int status; mz2_stream stream; memset(&stream, 0, sizeof(stream)); // In case mz2_ulong is 64-bits (argh I hate longs). if ((source_len | *pDest_len) > 0xFFFFFFFFU) return MZ_PARAM_ERROR; stream.next_in = pSource; stream.avail_in = (mz2_uint32)source_len; stream.next_out = pDest; stream.avail_out = (mz2_uint32)*pDest_len; status = mz2_deflateInit(&stream, level); if (status != MZ_OK) return status; status = mz2_deflate(&stream, MZ_FINISH); if (status != MZ_STREAM_END) { mz2_deflateEnd(&stream); return (status == MZ_OK) ? MZ_BUF_ERROR : status; } *pDest_len = stream.total_out; return mz2_deflateEnd(&stream); } int mz2_compress(unsigned char *pDest, mz2_ulong *pDest_len, const unsigned char *pSource, mz2_ulong source_len) { return mz2_compress2(pDest, pDest_len, pSource, source_len, MZ_DEFAULT_COMPRESSION); } mz2_ulong mz2_compressBound(mz2_ulong source_len) { return mz2_deflateBound(NULL, source_len); } typedef struct { tinfl_decompressor m_decomp; mz2_uint m_dict_ofs, m_dict_avail, m_first_call, m_has_flushed; int m_window_bits; mz2_uint8 m_dict[TINFL_LZ_DICT_SIZE]; tinfl_status m_last_status; } inflate_state; int mz2_inflateInit2(mz2_streamp pStream, int window_bits) { inflate_state *pDecomp; if (!pStream) return MZ_STREAM_ERROR; if ((window_bits != MZ_DEFAULT_WINDOW_BITS) && (-window_bits != MZ_DEFAULT_WINDOW_BITS)) return MZ_PARAM_ERROR; pStream->data_type = 0; pStream->adler = 0; pStream->msg = NULL; pStream->total_in = 0; pStream->total_out = 0; pStream->reserved = 0; if (!pStream->zalloc) pStream->zalloc = def_alloc_func; if (!pStream->zfree) pStream->zfree = def_free_func; pDecomp = (inflate_state*)pStream->zalloc(pStream->opaque, 1, sizeof(inflate_state)); if (!pDecomp) return MZ_MEM_ERROR; pStream->state = (struct mz2_internal_state *)pDecomp; tinfl_init(&pDecomp->m_decomp); pDecomp->m_dict_ofs = 0; pDecomp->m_dict_avail = 0; pDecomp->m_last_status = TINFL_STATUS_NEEDS_MORE_INPUT; pDecomp->m_first_call = 1; pDecomp->m_has_flushed = 0; pDecomp->m_window_bits = window_bits; return MZ_OK; } int mz2_inflateInit(mz2_streamp pStream) { return mz2_inflateInit2(pStream, MZ_DEFAULT_WINDOW_BITS); } int mz2_inflate(mz2_streamp pStream, int flush) { inflate_state* pState; mz2_uint n, first_call, decomp_flags = TINFL_FLAG_COMPUTE_ADLER32; size_t in_bytes, out_bytes, orig_avail_in; tinfl_status status; if ((!pStream) || (!pStream->state)) return MZ_STREAM_ERROR; if (flush == MZ_PARTIAL_FLUSH) flush = MZ_SYNC_FLUSH; if ((flush) && (flush != MZ_SYNC_FLUSH) && (flush != MZ_FINISH)) return MZ_STREAM_ERROR; pState = (inflate_state*)pStream->state; if (pState->m_window_bits > 0) decomp_flags |= TINFL_FLAG_PARSE_ZLIB_HEADER; orig_avail_in = pStream->avail_in; first_call = pState->m_first_call; pState->m_first_call = 0; if (pState->m_last_status < 0) return MZ_DATA_ERROR; if (pState->m_has_flushed && (flush != MZ_FINISH)) return MZ_STREAM_ERROR; pState->m_has_flushed |= (flush == MZ_FINISH); if ((flush == MZ_FINISH) && (first_call)) { // MZ_FINISH on the first call implies that the input and output buffers are large enough to hold the entire compressed/decompressed file. decomp_flags |= TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF; in_bytes = pStream->avail_in; out_bytes = pStream->avail_out; status = tinfl_decompress2(&pState->m_decomp, pStream->next_in, &in_bytes, pStream->next_out, pStream->next_out, &out_bytes, decomp_flags); pState->m_last_status = status; pStream->next_in += (mz2_uint)in_bytes; pStream->avail_in -= (mz2_uint)in_bytes; pStream->total_in += (mz2_uint)in_bytes; pStream->adler = tinfl_get_adler32(&pState->m_decomp); pStream->next_out += (mz2_uint)out_bytes; pStream->avail_out -= (mz2_uint)out_bytes; pStream->total_out += (mz2_uint)out_bytes; if (status < 0) return MZ_DATA_ERROR; else if (status != TINFL_STATUS_DONE) { pState->m_last_status = TINFL_STATUS_FAILED; return MZ_BUF_ERROR; } return MZ_STREAM_END; } // flush != MZ_FINISH then we must assume there's more input. if (flush != MZ_FINISH) decomp_flags |= TINFL_FLAG_HAS_MORE_INPUT; if (pState->m_dict_avail) { n = MZ_MIN(pState->m_dict_avail, pStream->avail_out); memcpy(pStream->next_out, pState->m_dict + pState->m_dict_ofs, n); pStream->next_out += n; pStream->avail_out -= n; pStream->total_out += n; pState->m_dict_avail -= n; pState->m_dict_ofs = (pState->m_dict_ofs + n) & (TINFL_LZ_DICT_SIZE - 1); return ((pState->m_last_status == TINFL_STATUS_DONE) && (!pState->m_dict_avail)) ? MZ_STREAM_END : MZ_OK; } for (; ; ) { in_bytes = pStream->avail_in; out_bytes = TINFL_LZ_DICT_SIZE - pState->m_dict_ofs; status = tinfl_decompress2(&pState->m_decomp, pStream->next_in, &in_bytes, pState->m_dict, pState->m_dict + pState->m_dict_ofs, &out_bytes, decomp_flags); pState->m_last_status = status; pStream->next_in += (mz2_uint)in_bytes; pStream->avail_in -= (mz2_uint)in_bytes; pStream->total_in += (mz2_uint)in_bytes; pStream->adler = tinfl_get_adler32(&pState->m_decomp); pState->m_dict_avail = (mz2_uint)out_bytes; n = MZ_MIN(pState->m_dict_avail, pStream->avail_out); memcpy(pStream->next_out, pState->m_dict + pState->m_dict_ofs, n); pStream->next_out += n; pStream->avail_out -= n; pStream->total_out += n; pState->m_dict_avail -= n; pState->m_dict_ofs = (pState->m_dict_ofs + n) & (TINFL_LZ_DICT_SIZE - 1); if (status < 0) return MZ_DATA_ERROR; // Stream is corrupted (there could be some uncompressed data left in the output dictionary - oh well). else if ((status == TINFL_STATUS_NEEDS_MORE_INPUT) && (!orig_avail_in)) return MZ_BUF_ERROR; // Signal caller that we can't make forward progress without supplying more input or by setting flush to MZ_FINISH. else if (flush == MZ_FINISH) { // The output buffer MUST be large to hold the remaining uncompressed data when flush==MZ_FINISH. if (status == TINFL_STATUS_DONE) return pState->m_dict_avail ? MZ_BUF_ERROR : MZ_STREAM_END; // status here must be TINFL_STATUS_HAS_MORE_OUTPUT, which means there's at least 1 more byte on the way. If there's no more room left in the output buffer then something is wrong. else if (!pStream->avail_out) return MZ_BUF_ERROR; } else if ((status == TINFL_STATUS_DONE) || (!pStream->avail_in) || (!pStream->avail_out) || (pState->m_dict_avail)) break; } return ((status == TINFL_STATUS_DONE) && (!pState->m_dict_avail)) ? MZ_STREAM_END : MZ_OK; } int mz2_inflateEnd(mz2_streamp pStream) { if (!pStream) return MZ_STREAM_ERROR; if (pStream->state) { pStream->zfree(pStream->opaque, pStream->state); pStream->state = NULL; } return MZ_OK; } int mz2_uncompress(unsigned char *pDest, mz2_ulong *pDest_len, const unsigned char *pSource, mz2_ulong source_len) { mz2_stream stream; int status; memset(&stream, 0, sizeof(stream)); // In case mz2_ulong is 64-bits (argh I hate longs). if ((source_len | *pDest_len) > 0xFFFFFFFFU) return MZ_PARAM_ERROR; stream.next_in = pSource; stream.avail_in = (mz2_uint32)source_len; stream.next_out = pDest; stream.avail_out = (mz2_uint32)*pDest_len; status = mz2_inflateInit(&stream); if (status != MZ_OK) return status; status = mz2_inflate(&stream, MZ_FINISH); if (status != MZ_STREAM_END) { mz2_inflateEnd(&stream); return ((status == MZ_BUF_ERROR) && (!stream.avail_in)) ? MZ_DATA_ERROR : status; } *pDest_len = stream.total_out; return mz2_inflateEnd(&stream); } const char *mz2_error(int err) { static struct { int m_err; const char *m_pDesc; } s_error_descs[] = { { MZ_OK, "" }, { MZ_STREAM_END, "stream end" }, { MZ_NEED_DICT, "need dictionary" }, { MZ_ERRNO, "file error" }, { MZ_STREAM_ERROR, "stream error" }, { MZ_DATA_ERROR, "data error" }, { MZ_MEM_ERROR, "out of memory" }, { MZ_BUF_ERROR, "buf error" }, { MZ_VERSION_ERROR, "version error" }, { MZ_PARAM_ERROR, "parameter error" } }; mz2_uint i; for (i = 0; i < sizeof(s_error_descs) / sizeof(s_error_descs[0]); ++i) if (s_error_descs[i].m_err == err) return s_error_descs[i].m_pDesc; return NULL; } #endif //MINIZ_NO_ZLIB_APIS // ------------------- Low-level Decompression (completely independent from all compression API's) #define TINFL_MEMCPY(d, s, l) memcpy(d, s, l) #define TINFL_MEMSET(p, c, l) memset(p, c, l) #define TINFL_CR_BEGIN switch(r->m_state) { case 0: #define TINFL_CR_RETURN(state_index, result) do { status = result; r->m_state = state_index; goto common_exit; case state_index:; } MZ_MACRO_END #define TINFL_CR_RETURN_FOREVER(state_index, result) do { for ( ; ; ) { TINFL_CR_RETURN(state_index, result); } } MZ_MACRO_END #define TINFL_CR_FINISH } // TODO: If the caller has indicated that there's no more input, and we attempt to read beyond the input buf, then something is wrong with the input because the inflator never // reads ahead more than it needs to. Currently TINFL_GET_BYTE() pads the end of the stream with 0's in this scenario. #define TINFL_GET_BYTE(state_index, c) do { \ if (pIn_buf_cur >= pIn_buf_end) { \ for ( ; ; ) { \ if (decomp_flags & TINFL_FLAG_HAS_MORE_INPUT) { \ TINFL_CR_RETURN(state_index, TINFL_STATUS_NEEDS_MORE_INPUT); \ if (pIn_buf_cur < pIn_buf_end) { \ c = *pIn_buf_cur++; \ break; \ } \ } else { \ c = 0; \ break; \ } \ } \ } else c = *pIn_buf_cur++; } MZ_MACRO_END #define TINFL_NEED_BITS(state_index, n) do { mz2_uint c; TINFL_GET_BYTE(state_index, c); bit_buf |= (((tinfl_bit_buf_t)c) << num_bits); num_bits += 8; } while (num_bits < (mz2_uint)(n)) #define TINFL_SKIP_BITS(state_index, n) do { if (num_bits < (mz2_uint)(n)) { TINFL_NEED_BITS(state_index, n); } bit_buf >>= (n); num_bits -= (n); } MZ_MACRO_END #define TINFL_GET_BITS(state_index, b, n) do { if (num_bits < (mz2_uint)(n)) { TINFL_NEED_BITS(state_index, n); } b = bit_buf & ((1 << (n)) - 1); bit_buf >>= (n); num_bits -= (n); } MZ_MACRO_END // TINFL_HUFF_BITBUF_FILL() is only used rarely, when the number of bytes remaining in the input buffer falls below 2. // It reads just enough bytes from the input stream that are needed to decode the next Huffman code (and absolutely no more). It works by trying to fully decode a // Huffman code by using whatever bits are currently present in the bit buffer. If this fails, it reads another byte, and tries again until it succeeds or until the // bit buffer contains >=15 bits (deflate's max. Huffman code size). #define TINFL_HUFF_BITBUF_FILL(state_index, pHuff) \ do { \ temp = (pHuff)->m_look_up[bit_buf & (TINFL_FAST_LOOKUP_SIZE - 1)]; \ if (temp >= 0) { \ code_len = temp >> 9; \ if ((code_len) && (num_bits >= code_len)) \ break; \ } else if (num_bits > TINFL_FAST_LOOKUP_BITS) { \ code_len = TINFL_FAST_LOOKUP_BITS; \ do { \ temp = (pHuff)->m_tree[~temp + ((bit_buf >> code_len++) & 1)]; \ } while ((temp < 0) && (num_bits >= (code_len + 1))); if (temp >= 0) break; \ } TINFL_GET_BYTE(state_index, c); bit_buf |= (((tinfl_bit_buf_t)c) << num_bits); num_bits += 8; \ } while (num_bits < 15); // TINFL_HUFF_DECODE() decodes the next Huffman coded symbol. It's more complex than you would initially expect because the zlib API expects the decompressor to never read // beyond the final byte of the deflate stream. (In other words, when this macro wants to read another byte from the input, it REALLY needs another byte in order to fully // decode the next Huffman code.) Handling this properly is particularly important on raw deflate (non-zlib) streams, which aren't followed by a byte aligned adler-32. // The slow path is only executed at the very end of the input buffer. #define TINFL_HUFF_DECODE(state_index, sym, pHuff) do { \ int temp; mz2_uint code_len, c; \ if (num_bits < 15) { \ if ((pIn_buf_end - pIn_buf_cur) < 2) { \ TINFL_HUFF_BITBUF_FILL(state_index, pHuff); \ } else { \ bit_buf |= (((tinfl_bit_buf_t)pIn_buf_cur[0]) << num_bits) | (((tinfl_bit_buf_t)pIn_buf_cur[1]) << (num_bits + 8)); pIn_buf_cur += 2; num_bits += 16; \ } \ } \ if ((temp = (pHuff)->m_look_up[bit_buf & (TINFL_FAST_LOOKUP_SIZE - 1)]) >= 0) \ code_len = temp >> 9, temp &= 511; \ else { \ code_len = TINFL_FAST_LOOKUP_BITS; do { temp = (pHuff)->m_tree[~temp + ((bit_buf >> code_len++) & 1)]; } while (temp < 0); \ } sym = temp; bit_buf >>= code_len; num_bits -= code_len; } MZ_MACRO_END #ifdef _MSC_VER #pragma warning(push) #pragma warning(disable : 4334) #endif tinfl_status tinfl_decompress2(tinfl_decompressor *r, const mz2_uint8 *pIn_buf_next, size_t *pIn_buf_size, mz2_uint8 *pOut_buf_start, mz2_uint8 *pOut_buf_next, size_t *pOut_buf_size, const mz2_uint32 decomp_flags) { static const int s_length_base[31] = { 3,4,5,6,7,8,9,10,11,13, 15,17,19,23,27,31,35,43,51,59, 67,83,99,115,131,163,195,227,258,0,0 }; static const int s_length_extra[31] = { 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 }; static const int s_dist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193, 257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0 }; static const int s_dist_extra[32] = { 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13 }; static const mz2_uint8 s_length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 }; static const int s_min_table_sizes[3] = { 257, 1, 4 }; tinfl_status status = TINFL_STATUS_FAILED; mz2_uint32 num_bits, dist, counter, num_extra; tinfl_bit_buf_t bit_buf; const mz2_uint8 *pIn_buf_cur = pIn_buf_next, *const pIn_buf_end = pIn_buf_next + *pIn_buf_size; mz2_uint8 *pOut_buf_cur = pOut_buf_next, *const pOut_buf_end = pOut_buf_next + *pOut_buf_size; size_t out_buf_size_mask = (decomp_flags & TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF) ? (size_t)-1 : ((pOut_buf_next - pOut_buf_start) + *pOut_buf_size) - 1, dist_from_out_buf_start; // Ensure the output buffer's size is a power of 2, unless the output buffer is large enough to hold the entire output file (in which case it doesn't matter). if (((out_buf_size_mask + 1) & out_buf_size_mask) || (pOut_buf_next < pOut_buf_start)) { *pIn_buf_size = *pOut_buf_size = 0; return TINFL_STATUS_BAD_PARAM; } num_bits = r->m_num_bits; bit_buf = r->m_bit_buf; dist = r->m_dist; counter = r->m_counter; num_extra = r->m_num_extra; dist_from_out_buf_start = r->m_dist_from_out_buf_start; TINFL_CR_BEGIN bit_buf = num_bits = dist = counter = num_extra = r->m_zhdr0 = r->m_zhdr1 = 0; r->m_z_adler32 = r->m_check_adler32 = 1; if (decomp_flags & TINFL_FLAG_PARSE_ZLIB_HEADER) { TINFL_GET_BYTE(1, r->m_zhdr0); TINFL_GET_BYTE(2, r->m_zhdr1); counter = (((r->m_zhdr0 * 256 + r->m_zhdr1) % 31 != 0) || (r->m_zhdr1 & 32) || ((r->m_zhdr0 & 15) != 8)); if (!(decomp_flags & TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF)) counter |= (((1U << (8U + (r->m_zhdr0 >> 4))) > 32768U) || ((out_buf_size_mask + 1) < (size_t)(1U << (8U + (r->m_zhdr0 >> 4))))); if (counter) { TINFL_CR_RETURN_FOREVER(36, TINFL_STATUS_FAILED); } } do { TINFL_GET_BITS(3, r->m_final, 3); r->m_type = r->m_final >> 1; if (r->m_type == 0) { TINFL_SKIP_BITS(5, num_bits & 7); for (counter = 0; counter < 4; ++counter) { if (num_bits) TINFL_GET_BITS(6, r->m_raw_header[counter], 8); else TINFL_GET_BYTE(7, r->m_raw_header[counter]); } if ((counter = (r->m_raw_header[0] | (r->m_raw_header[1] << 8))) != (mz2_uint)(0xFFFF ^ (r->m_raw_header[2] | (r->m_raw_header[3] << 8)))) { TINFL_CR_RETURN_FOREVER(39, TINFL_STATUS_FAILED); } while ((counter) && (num_bits)) { TINFL_GET_BITS(51, dist, 8); while (pOut_buf_cur >= pOut_buf_end) { TINFL_CR_RETURN(52, TINFL_STATUS_HAS_MORE_OUTPUT); } *pOut_buf_cur++ = (mz2_uint8)dist; counter--; } while (counter) { size_t n; while (pOut_buf_cur >= pOut_buf_end) { TINFL_CR_RETURN(9, TINFL_STATUS_HAS_MORE_OUTPUT); } while (pIn_buf_cur >= pIn_buf_end) { if (decomp_flags & TINFL_FLAG_HAS_MORE_INPUT) { TINFL_CR_RETURN(38, TINFL_STATUS_NEEDS_MORE_INPUT); } else { TINFL_CR_RETURN_FOREVER(40, TINFL_STATUS_FAILED); } } n = MZ_MIN(MZ_MIN((size_t)(pOut_buf_end - pOut_buf_cur), (size_t)(pIn_buf_end - pIn_buf_cur)), counter); TINFL_MEMCPY(pOut_buf_cur, pIn_buf_cur, n); pIn_buf_cur += n; pOut_buf_cur += n; counter -= (mz2_uint)n; } } else if (r->m_type == 3) { TINFL_CR_RETURN_FOREVER(10, TINFL_STATUS_FAILED); } else { if (r->m_type == 1) { mz2_uint8 *p = r->m_tables[0].m_code_size; mz2_uint i; r->m_table_sizes[0] = 288; r->m_table_sizes[1] = 32; TINFL_MEMSET(r->m_tables[1].m_code_size, 5, 32); for (i = 0; i <= 143; ++i) *p++ = 8; for (; i <= 255; ++i) *p++ = 9; for (; i <= 279; ++i) *p++ = 7; for (; i <= 287; ++i) *p++ = 8; } else { for (counter = 0; counter < 3; counter++) { TINFL_GET_BITS(11, r->m_table_sizes[counter], "\05\05\04"[counter]); r->m_table_sizes[counter] += s_min_table_sizes[counter]; } MZ_CLEAR_OBJ(r->m_tables[2].m_code_size); for (counter = 0; counter < r->m_table_sizes[2]; counter++) { mz2_uint s; TINFL_GET_BITS(14, s, 3); r->m_tables[2].m_code_size[s_length_dezigzag[counter]] = (mz2_uint8)s; } r->m_table_sizes[2] = 19; } for (; (int)r->m_type >= 0; r->m_type--) { int tree_next, tree_cur; tinfl_huff_table *pTable; mz2_uint i, j, used_syms, total, sym_index, next_code[17], total_syms[16]; pTable = &r->m_tables[r->m_type]; MZ_CLEAR_OBJ(total_syms); MZ_CLEAR_OBJ(pTable->m_look_up); MZ_CLEAR_OBJ(pTable->m_tree); for (i = 0; i < r->m_table_sizes[r->m_type]; ++i) total_syms[pTable->m_code_size[i]]++; used_syms = 0, total = 0; next_code[0] = next_code[1] = 0; for (i = 1; i <= 15; ++i) { used_syms += total_syms[i]; next_code[i + 1] = (total = ((total + total_syms[i]) << 1)); } if ((65536 != total) && (used_syms > 1)) { TINFL_CR_RETURN_FOREVER(35, TINFL_STATUS_FAILED); } for (tree_next = -1, sym_index = 0; sym_index < r->m_table_sizes[r->m_type]; ++sym_index) { mz2_uint rev_code = 0, l, cur_code, code_size = pTable->m_code_size[sym_index]; if (!code_size) continue; cur_code = next_code[code_size]++; for (l = code_size; l > 0; l--, cur_code >>= 1) rev_code = (rev_code << 1) | (cur_code & 1); if (code_size <= TINFL_FAST_LOOKUP_BITS) { mz2_int16 k = (mz2_int16)((code_size << 9) | sym_index); while (rev_code < TINFL_FAST_LOOKUP_SIZE) { pTable->m_look_up[rev_code] = k; rev_code += (1 << code_size); } continue; } if (0 == (tree_cur = pTable->m_look_up[rev_code & (TINFL_FAST_LOOKUP_SIZE - 1)])) { pTable->m_look_up[rev_code & (TINFL_FAST_LOOKUP_SIZE - 1)] = (mz2_int16)tree_next; tree_cur = tree_next; tree_next -= 2; } rev_code >>= (TINFL_FAST_LOOKUP_BITS - 1); for (j = code_size; j > (TINFL_FAST_LOOKUP_BITS + 1); j--) { tree_cur -= ((rev_code >>= 1) & 1); if (!pTable->m_tree[-tree_cur - 1]) { pTable->m_tree[-tree_cur - 1] = (mz2_int16)tree_next; tree_cur = tree_next; tree_next -= 2; } else tree_cur = pTable->m_tree[-tree_cur - 1]; } tree_cur -= ((rev_code >>= 1) & 1); pTable->m_tree[-tree_cur - 1] = (mz2_int16)sym_index; } if (r->m_type == 2) { for (counter = 0; counter < (r->m_table_sizes[0] + r->m_table_sizes[1]); ) { mz2_uint s; TINFL_HUFF_DECODE(16, dist, &r->m_tables[2]); if (dist < 16) { r->m_len_codes[counter++] = (mz2_uint8)dist; continue; } if ((dist == 16) && (!counter)) { TINFL_CR_RETURN_FOREVER(17, TINFL_STATUS_FAILED); } num_extra = "\02\03\07"[dist - 16]; TINFL_GET_BITS(18, s, num_extra); s += "\03\03\013"[dist - 16]; TINFL_MEMSET(r->m_len_codes + counter, (dist == 16) ? r->m_len_codes[counter - 1] : 0, s); counter += s; } if ((r->m_table_sizes[0] + r->m_table_sizes[1]) != counter) { TINFL_CR_RETURN_FOREVER(21, TINFL_STATUS_FAILED); } TINFL_MEMCPY(r->m_tables[0].m_code_size, r->m_len_codes, r->m_table_sizes[0]); TINFL_MEMCPY(r->m_tables[1].m_code_size, r->m_len_codes + r->m_table_sizes[0], r->m_table_sizes[1]); } } for (; ; ) { mz2_uint8 *pSrc; for (; ; ) { if (((pIn_buf_end - pIn_buf_cur) < 4) || ((pOut_buf_end - pOut_buf_cur) < 2)) { TINFL_HUFF_DECODE(23, counter, &r->m_tables[0]); if (counter >= 256) break; while (pOut_buf_cur >= pOut_buf_end) { TINFL_CR_RETURN(24, TINFL_STATUS_HAS_MORE_OUTPUT); } *pOut_buf_cur++ = (mz2_uint8)counter; } else { int sym2; mz2_uint code_len; #if TINFL_USE_64BIT_BITBUF if (num_bits < 30) { bit_buf |= (((tinfl_bit_buf_t)MZ_READ_LE32(pIn_buf_cur)) << num_bits); pIn_buf_cur += 4; num_bits += 32; } #else if (num_bits < 15) { bit_buf |= (((tinfl_bit_buf_t)MZ_READ_LE16(pIn_buf_cur)) << num_bits); pIn_buf_cur += 2; num_bits += 16; } #endif if ((sym2 = r->m_tables[0].m_look_up[bit_buf & (TINFL_FAST_LOOKUP_SIZE - 1)]) >= 0) code_len = sym2 >> 9; else { code_len = TINFL_FAST_LOOKUP_BITS; do { sym2 = r->m_tables[0].m_tree[~sym2 + ((bit_buf >> code_len++) & 1)]; } while (sym2 < 0); } counter = sym2; bit_buf >>= code_len; num_bits -= code_len; if (counter & 256) break; #if !TINFL_USE_64BIT_BITBUF if (num_bits < 15) { bit_buf |= (((tinfl_bit_buf_t)MZ_READ_LE16(pIn_buf_cur)) << num_bits); pIn_buf_cur += 2; num_bits += 16; } #endif if ((sym2 = r->m_tables[0].m_look_up[bit_buf & (TINFL_FAST_LOOKUP_SIZE - 1)]) >= 0) code_len = sym2 >> 9; else { code_len = TINFL_FAST_LOOKUP_BITS; do { sym2 = r->m_tables[0].m_tree[~sym2 + ((bit_buf >> code_len++) & 1)]; } while (sym2 < 0); } bit_buf >>= code_len; num_bits -= code_len; pOut_buf_cur[0] = (mz2_uint8)counter; if (sym2 & 256) { pOut_buf_cur++; counter = sym2; break; } pOut_buf_cur[1] = (mz2_uint8)sym2; pOut_buf_cur += 2; } } if ((counter &= 511) == 256) break; num_extra = s_length_extra[counter - 257]; counter = s_length_base[counter - 257]; if (num_extra) { mz2_uint extra_bits; TINFL_GET_BITS(25, extra_bits, num_extra); counter += extra_bits; } TINFL_HUFF_DECODE(26, dist, &r->m_tables[1]); num_extra = s_dist_extra[dist]; dist = s_dist_base[dist]; if (num_extra) { mz2_uint extra_bits; TINFL_GET_BITS(27, extra_bits, num_extra); dist += extra_bits; } dist_from_out_buf_start = pOut_buf_cur - pOut_buf_start; if ((dist > dist_from_out_buf_start) && (decomp_flags & TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF)) { TINFL_CR_RETURN_FOREVER(37, TINFL_STATUS_FAILED); } pSrc = pOut_buf_start + ((dist_from_out_buf_start - dist) & out_buf_size_mask); if ((MZ_MAX(pOut_buf_cur, pSrc) + counter) > pOut_buf_end) { while (counter--) { while (pOut_buf_cur >= pOut_buf_end) { TINFL_CR_RETURN(53, TINFL_STATUS_HAS_MORE_OUTPUT); } *pOut_buf_cur++ = pOut_buf_start[(dist_from_out_buf_start++ - dist) & out_buf_size_mask]; } continue; } #if MINIZ_USE_UNALIGNED_LOADS_AND_STORES else if ((counter >= 9) && (counter <= dist)) { const mz2_uint8 *pSrc_end = pSrc + (counter & ~7); do { ((mz2_uint32 *)pOut_buf_cur)[0] = ((const mz2_uint32 *)pSrc)[0]; ((mz2_uint32 *)pOut_buf_cur)[1] = ((const mz2_uint32 *)pSrc)[1]; pOut_buf_cur += 8; } while ((pSrc += 8) < pSrc_end); if ((counter &= 7) < 3) { if (counter) { pOut_buf_cur[0] = pSrc[0]; if (counter > 1) pOut_buf_cur[1] = pSrc[1]; pOut_buf_cur += counter; } continue; } } #endif do { pOut_buf_cur[0] = pSrc[0]; pOut_buf_cur[1] = pSrc[1]; pOut_buf_cur[2] = pSrc[2]; pOut_buf_cur += 3; pSrc += 3; } while ((int)(counter -= 3) > 2); if ((int)counter > 0) { pOut_buf_cur[0] = pSrc[0]; if ((int)counter > 1) pOut_buf_cur[1] = pSrc[1]; pOut_buf_cur += counter; } } } } while (!(r->m_final & 1)); if (decomp_flags & TINFL_FLAG_PARSE_ZLIB_HEADER) { TINFL_SKIP_BITS(32, num_bits & 7); for (counter = 0; counter < 4; ++counter) { mz2_uint s; if (num_bits) TINFL_GET_BITS(41, s, 8); else TINFL_GET_BYTE(42, s); r->m_z_adler32 = (r->m_z_adler32 << 8) | s; } } TINFL_CR_RETURN_FOREVER(34, TINFL_STATUS_DONE); TINFL_CR_FINISH common_exit : r->m_num_bits = num_bits; r->m_bit_buf = bit_buf; r->m_dist = dist; r->m_counter = counter; r->m_num_extra = num_extra; r->m_dist_from_out_buf_start = dist_from_out_buf_start; *pIn_buf_size = pIn_buf_cur - pIn_buf_next; *pOut_buf_size = pOut_buf_cur - pOut_buf_next; if ((decomp_flags & (TINFL_FLAG_PARSE_ZLIB_HEADER | TINFL_FLAG_COMPUTE_ADLER32)) && (status >= 0)) { const mz2_uint8 *ptr = pOut_buf_next; size_t buf_len = *pOut_buf_size; mz2_uint32 i, s1 = r->m_check_adler32 & 0xffff, s2 = r->m_check_adler32 >> 16; size_t block_len = buf_len % 5552; while (buf_len) { for (i = 0; i + 7 < block_len; i += 8, ptr += 8) { s1 += ptr[0], s2 += s1; s1 += ptr[1], s2 += s1; s1 += ptr[2], s2 += s1; s1 += ptr[3], s2 += s1; s1 += ptr[4], s2 += s1; s1 += ptr[5], s2 += s1; s1 += ptr[6], s2 += s1; s1 += ptr[7], s2 += s1; } for (; i < block_len; ++i) s1 += *ptr++, s2 += s1; s1 %= 65521U, s2 %= 65521U; buf_len -= block_len; block_len = 5552; } r->m_check_adler32 = (s2 << 16) + s1; if ((status == TINFL_STATUS_DONE) && (decomp_flags & TINFL_FLAG_PARSE_ZLIB_HEADER) && (r->m_check_adler32 != r->m_z_adler32)) status = TINFL_STATUS_ADLER32_MISMATCH; } return status; } #ifdef _MSC_VER #pragma warning(pop) #endif // Higher level helper functions. void *tinfl_decompress_mem_to_heap2(const void *pSrc_buf, size_t src_buf_len, size_t *pOut_len, int flags) { tinfl_decompressor decomp; void *pBuf = NULL, *pNew_buf; size_t src_buf_ofs = 0, out_buf_capacity = 0; *pOut_len = 0; tinfl_init(&decomp); for (; ; ) { size_t src_buf_size = src_buf_len - src_buf_ofs, dst_buf_size = out_buf_capacity - *pOut_len, new_out_buf_capacity; tinfl_status status = tinfl_decompress2(&decomp, (const mz2_uint8*)pSrc_buf + src_buf_ofs, &src_buf_size, (mz2_uint8*)pBuf, pBuf ? (mz2_uint8*)pBuf + *pOut_len : NULL, &dst_buf_size, (flags & ~TINFL_FLAG_HAS_MORE_INPUT) | TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF); if ((status < 0) || (status == TINFL_STATUS_NEEDS_MORE_INPUT)) { MZ_FREE(pBuf); *pOut_len = 0; return NULL; } src_buf_ofs += src_buf_size; *pOut_len += dst_buf_size; if (status == TINFL_STATUS_DONE) break; new_out_buf_capacity = out_buf_capacity * 2; if (new_out_buf_capacity < 128) new_out_buf_capacity = 128; pNew_buf = MZ_REALLOC(pBuf, new_out_buf_capacity); if (!pNew_buf) { MZ_FREE(pBuf); *pOut_len = 0; return NULL; } pBuf = pNew_buf; out_buf_capacity = new_out_buf_capacity; } return pBuf; } size_t tinfl_decompress_mem_to_mem2(void *pOut_buf, size_t out_buf_len, const void *pSrc_buf, size_t src_buf_len, int flags) { tinfl_decompressor decomp; tinfl_status status; tinfl_init(&decomp); status = tinfl_decompress2(&decomp, (const mz2_uint8*)pSrc_buf, &src_buf_len, (mz2_uint8*)pOut_buf, (mz2_uint8*)pOut_buf, &out_buf_len, (flags & ~TINFL_FLAG_HAS_MORE_INPUT) | TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF); return (status != TINFL_STATUS_DONE) ? TINFL_DECOMPRESS_MEM_TO_MEM_FAILED : out_buf_len; } int tinfl_decompress_mem_to_callback2(const void *pIn_buf, size_t *pIn_buf_size, tinfl_put_buf_func_ptr pPut_buf_func, void *pPut_buf_user, int flags) { int result = 0; tinfl_decompressor decomp; mz2_uint8 *pDict = (mz2_uint8*)MZ_MALLOC(TINFL_LZ_DICT_SIZE); size_t in_buf_ofs = 0, dict_ofs = 0; if (!pDict) return TINFL_STATUS_FAILED; tinfl_init(&decomp); for (; ; ) { size_t in_buf_size = *pIn_buf_size - in_buf_ofs, dst_buf_size = TINFL_LZ_DICT_SIZE - dict_ofs; tinfl_status status = tinfl_decompress2(&decomp, (const mz2_uint8*)pIn_buf + in_buf_ofs, &in_buf_size, pDict, pDict + dict_ofs, &dst_buf_size, (flags & ~(TINFL_FLAG_HAS_MORE_INPUT | TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF))); in_buf_ofs += in_buf_size; if ((dst_buf_size) && (!(*pPut_buf_func)(pDict + dict_ofs, (int)dst_buf_size, pPut_buf_user))) break; if (status != TINFL_STATUS_HAS_MORE_OUTPUT) { result = (status == TINFL_STATUS_DONE); break; } dict_ofs = (dict_ofs + dst_buf_size) & (TINFL_LZ_DICT_SIZE - 1); } MZ_FREE(pDict); *pIn_buf_size = in_buf_ofs; return result; } // ------------------- Low-level Compression (independent from all decompression API's) // Purposely making these tables static for faster init and thread safety. static const mz2_uint16 s_tdefl_len_sym[256] = { 257,258,259,260,261,262,263,264,265,265,266,266,267,267,268,268,269,269,269,269,270,270,270,270,271,271,271,271,272,272,272,272, 273,273,273,273,273,273,273,273,274,274,274,274,274,274,274,274,275,275,275,275,275,275,275,275,276,276,276,276,276,276,276,276, 277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,278,278,278,278,278,278,278,278,278,278,278,278,278,278,278,278, 279,279,279,279,279,279,279,279,279,279,279,279,279,279,279,279,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280, 281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281, 282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282, 283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283, 284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,285 }; static const mz2_uint8 s_tdefl_len_extra[256] = { 0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3, 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4, 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5, 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,0 }; static const mz2_uint8 s_tdefl_small_dist_sym[512] = { 0,1,2,3,4,4,5,5,6,6,6,6,7,7,7,7,8,8,8,8,8,8,8,8,9,9,9,9,9,9,9,9,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,11,11,11,11,11,11, 11,11,11,11,11,11,11,11,11,11,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13, 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,14,14,14,14,14,14,14,14,14,14,14,14, 14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14, 14,14,14,14,14,14,14,14,14,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15, 15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,16,16,16,16,16,16,16,16,16,16,16,16,16, 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,17,17,17,17,17,17,17,17,17,17,17,17,17,17, 17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17, 17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17, 17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17 }; static const mz2_uint8 s_tdefl_small_dist_extra[512] = { 0,0,0,0,1,1,1,1,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5, 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, 7,7,7,7,7,7,7,7 }; static const mz2_uint8 s_tdefl_large_dist_sym[128] = { 0,0,18,19,20,20,21,21,22,22,22,22,23,23,23,23,24,24,24,24,24,24,24,24,25,25,25,25,25,25,25,25,26,26,26,26,26,26,26,26,26,26,26,26, 26,26,26,26,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28, 28,28,28,28,28,28,28,28,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29 }; static const mz2_uint8 s_tdefl_large_dist_extra[128] = { 0,0,8,8,9,9,9,9,10,10,10,10,10,10,10,10,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13 }; // Radix sorts tdefl_sym_freq[] array by 16-bit key m_key. Returns ptr to sorted values. typedef struct { mz2_uint16 m_key, m_sym_index; } tdefl_sym_freq; static tdefl_sym_freq* tdefl_radix_sort_syms(mz2_uint num_syms, tdefl_sym_freq* pSyms0, tdefl_sym_freq* pSyms1) { mz2_uint32 total_passes = 2, pass_shift, pass, i, hist[256 * 2]; tdefl_sym_freq* pCur_syms = pSyms0, *pNew_syms = pSyms1; MZ_CLEAR_OBJ(hist); for (i = 0; i < num_syms; i++) { mz2_uint freq = pSyms0[i].m_key; hist[freq & 0xFF]++; hist[256 + ((freq >> 8) & 0xFF)]++; } while ((total_passes > 1) && (num_syms == hist[(total_passes - 1) * 256])) total_passes--; for (pass_shift = 0, pass = 0; pass < total_passes; pass++, pass_shift += 8) { const mz2_uint32* pHist = &hist[pass << 8]; mz2_uint offsets[256], cur_ofs = 0; for (i = 0; i < 256; i++) { offsets[i] = cur_ofs; cur_ofs += pHist[i]; } for (i = 0; i < num_syms; i++) pNew_syms[offsets[(pCur_syms[i].m_key >> pass_shift) & 0xFF]++] = pCur_syms[i]; { tdefl_sym_freq* t = pCur_syms; pCur_syms = pNew_syms; pNew_syms = t; } } return pCur_syms; } // tdefl_calculate_minimum_redundancy() originally written by: Alistair Moffat, [email protected], Jyrki Katajainen, [email protected], November 1996. static void tdefl_calculate_minimum_redundancy(tdefl_sym_freq *A, int n) { int root, leaf, next, avbl, used, dpth; if (n == 0) return; else if (n == 1) { A[0].m_key = 1; return; } A[0].m_key += A[1].m_key; root = 0; leaf = 2; for (next = 1; next < n - 1; next++) { if (leaf >= n || A[root].m_key < A[leaf].m_key) { A[next].m_key = A[root].m_key; A[root++].m_key = (mz2_uint16)next; } else A[next].m_key = A[leaf++].m_key; if (leaf >= n || (root < next && A[root].m_key < A[leaf].m_key)) { A[next].m_key = (mz2_uint16)(A[next].m_key + A[root].m_key); A[root++].m_key = (mz2_uint16)next; } else A[next].m_key = (mz2_uint16)(A[next].m_key + A[leaf++].m_key); } A[n - 2].m_key = 0; for (next = n - 3; next >= 0; next--) A[next].m_key = A[A[next].m_key].m_key + 1; avbl = 1; used = dpth = 0; root = n - 2; next = n - 1; while (avbl > 0) { while (root >= 0 && (int)A[root].m_key == dpth) { used++; root--; } while (avbl > used) { A[next--].m_key = (mz2_uint16)(dpth); avbl--; } avbl = 2 * used; dpth++; used = 0; } } // Limits canonical Huffman code table's max code size. enum { TDEFL_MAX_SUPPORTED_HUFF_CODESIZE = 32 }; static void tdefl_huffman_enforce_max_code_size(int *pNum_codes, int code_list_len, int max_code_size) { int i; mz2_uint32 total = 0; if (code_list_len <= 1) return; for (i = max_code_size + 1; i <= TDEFL_MAX_SUPPORTED_HUFF_CODESIZE; i++) pNum_codes[max_code_size] += pNum_codes[i]; for (i = max_code_size; i > 0; i--) total += (((mz2_uint32)pNum_codes[i]) << (max_code_size - i)); while (total != (1UL << max_code_size)) { pNum_codes[max_code_size]--; for (i = max_code_size - 1; i > 0; i--) if (pNum_codes[i]) { pNum_codes[i]--; pNum_codes[i + 1] += 2; break; } total--; } } static void tdefl_optimize_huffman_table(tdefl_compressor *d, int table_num, int table_len, int code_size_limit, int static_table) { int i, j, l, num_codes[1 + TDEFL_MAX_SUPPORTED_HUFF_CODESIZE]; mz2_uint next_code[TDEFL_MAX_SUPPORTED_HUFF_CODESIZE + 1]; MZ_CLEAR_OBJ(num_codes); if (static_table) { for (i = 0; i < table_len; i++) num_codes[d->m_huff_code_sizes[table_num][i]]++; } else { tdefl_sym_freq syms0[TDEFL_MAX_HUFF_SYMBOLS], syms1[TDEFL_MAX_HUFF_SYMBOLS], *pSyms; int num_used_syms = 0; const mz2_uint16 *pSym_count = &d->m_huff_count[table_num][0]; for (i = 0; i < table_len; i++) if (pSym_count[i]) { syms0[num_used_syms].m_key = (mz2_uint16)pSym_count[i]; syms0[num_used_syms++].m_sym_index = (mz2_uint16)i; } pSyms = tdefl_radix_sort_syms(num_used_syms, syms0, syms1); tdefl_calculate_minimum_redundancy(pSyms, num_used_syms); for (i = 0; i < num_used_syms; i++) num_codes[pSyms[i].m_key]++; tdefl_huffman_enforce_max_code_size(num_codes, num_used_syms, code_size_limit); MZ_CLEAR_OBJ(d->m_huff_code_sizes[table_num]); MZ_CLEAR_OBJ(d->m_huff_codes[table_num]); for (i = 1, j = num_used_syms; i <= code_size_limit; i++) for (l = num_codes[i]; l > 0; l--) d->m_huff_code_sizes[table_num][pSyms[--j].m_sym_index] = (mz2_uint8)(i); } next_code[1] = 0; for (j = 0, i = 2; i <= code_size_limit; i++) next_code[i] = j = ((j + num_codes[i - 1]) << 1); for (i = 0; i < table_len; i++) { mz2_uint rev_code = 0, code, code_size; if ((code_size = d->m_huff_code_sizes[table_num][i]) == 0) continue; code = next_code[code_size]++; for (l = code_size; l > 0; l--, code >>= 1) rev_code = (rev_code << 1) | (code & 1); d->m_huff_codes[table_num][i] = (mz2_uint16)rev_code; } } #define TDEFL_PUT_BITS(b, l) do { \ mz2_uint bits = b; mz2_uint len = l; MZ_ASSERT(bits <= ((1U << len) - 1U)); \ d->m_bit_buffer |= (bits << d->m_bits_in); d->m_bits_in += len; \ while (d->m_bits_in >= 8) { \ if (d->m_pOutput_buf < d->m_pOutput_buf_end) \ *d->m_pOutput_buf++ = (mz2_uint8)(d->m_bit_buffer); \ d->m_bit_buffer >>= 8; \ d->m_bits_in -= 8; \ } \ } MZ_MACRO_END #define TDEFL_RLE_PREV_CODE_SIZE() { if (rle_repeat_count) { \ if (rle_repeat_count < 3) { \ d->m_huff_count[2][prev_code_size] = (mz2_uint16)(d->m_huff_count[2][prev_code_size] + rle_repeat_count); \ while (rle_repeat_count--) packed_code_sizes[num_packed_code_sizes++] = prev_code_size; \ } else { \ d->m_huff_count[2][16] = (mz2_uint16)(d->m_huff_count[2][16] + 1); packed_code_sizes[num_packed_code_sizes++] = 16; packed_code_sizes[num_packed_code_sizes++] = (mz2_uint8)(rle_repeat_count - 3); \ } rle_repeat_count = 0; } } #define TDEFL_RLE_ZERO_CODE_SIZE() { if (rle_z_count) { \ if (rle_z_count < 3) { \ d->m_huff_count[2][0] = (mz2_uint16)(d->m_huff_count[2][0] + rle_z_count); while (rle_z_count--) packed_code_sizes[num_packed_code_sizes++] = 0; \ } else if (rle_z_count <= 10) { \ d->m_huff_count[2][17] = (mz2_uint16)(d->m_huff_count[2][17] + 1); packed_code_sizes[num_packed_code_sizes++] = 17; packed_code_sizes[num_packed_code_sizes++] = (mz2_uint8)(rle_z_count - 3); \ } else { \ d->m_huff_count[2][18] = (mz2_uint16)(d->m_huff_count[2][18] + 1); packed_code_sizes[num_packed_code_sizes++] = 18; packed_code_sizes[num_packed_code_sizes++] = (mz2_uint8)(rle_z_count - 11); \ } rle_z_count = 0; } } static mz2_uint8 s_tdefl_packed_code_size_syms_swizzle[] = { 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 }; static void tdefl_start_dynamic_block(tdefl_compressor *d) { int num_lit_codes, num_dist_codes, num_bit_lengths; mz2_uint i, total_code_sizes_to_pack, num_packed_code_sizes, rle_z_count, rle_repeat_count, packed_code_sizes_index; mz2_uint8 code_sizes_to_pack[TDEFL_MAX_HUFF_SYMBOLS_0 + TDEFL_MAX_HUFF_SYMBOLS_1], packed_code_sizes[TDEFL_MAX_HUFF_SYMBOLS_0 + TDEFL_MAX_HUFF_SYMBOLS_1], prev_code_size = 0xFF; d->m_huff_count[0][256] = 1; tdefl_optimize_huffman_table(d, 0, TDEFL_MAX_HUFF_SYMBOLS_0, 15, MZ_FALSE); tdefl_optimize_huffman_table(d, 1, TDEFL_MAX_HUFF_SYMBOLS_1, 15, MZ_FALSE); for (num_lit_codes = 286; num_lit_codes > 257; num_lit_codes--) if (d->m_huff_code_sizes[0][num_lit_codes - 1]) break; for (num_dist_codes = 30; num_dist_codes > 1; num_dist_codes--) if (d->m_huff_code_sizes[1][num_dist_codes - 1]) break; memcpy(code_sizes_to_pack, &d->m_huff_code_sizes[0][0], num_lit_codes); memcpy(code_sizes_to_pack + num_lit_codes, &d->m_huff_code_sizes[1][0], num_dist_codes); total_code_sizes_to_pack = num_lit_codes + num_dist_codes; num_packed_code_sizes = 0; rle_z_count = 0; rle_repeat_count = 0; memset(&d->m_huff_count[2][0], 0, sizeof(d->m_huff_count[2][0]) * TDEFL_MAX_HUFF_SYMBOLS_2); for (i = 0; i < total_code_sizes_to_pack; i++) { mz2_uint8 code_size = code_sizes_to_pack[i]; if (!code_size) { TDEFL_RLE_PREV_CODE_SIZE(); if (++rle_z_count == 138) { TDEFL_RLE_ZERO_CODE_SIZE(); } } else { TDEFL_RLE_ZERO_CODE_SIZE(); if (code_size != prev_code_size) { TDEFL_RLE_PREV_CODE_SIZE(); d->m_huff_count[2][code_size] = (mz2_uint16)(d->m_huff_count[2][code_size] + 1); packed_code_sizes[num_packed_code_sizes++] = code_size; } else if (++rle_repeat_count == 6) { TDEFL_RLE_PREV_CODE_SIZE(); } } prev_code_size = code_size; } if (rle_repeat_count) { TDEFL_RLE_PREV_CODE_SIZE(); } else { TDEFL_RLE_ZERO_CODE_SIZE(); } tdefl_optimize_huffman_table(d, 2, TDEFL_MAX_HUFF_SYMBOLS_2, 7, MZ_FALSE); TDEFL_PUT_BITS(2, 2); TDEFL_PUT_BITS(num_lit_codes - 257, 5); TDEFL_PUT_BITS(num_dist_codes - 1, 5); for (num_bit_lengths = 18; num_bit_lengths >= 0; num_bit_lengths--) if (d->m_huff_code_sizes[2][s_tdefl_packed_code_size_syms_swizzle[num_bit_lengths]]) break; num_bit_lengths = MZ_MAX(4, (num_bit_lengths + 1)); TDEFL_PUT_BITS(num_bit_lengths - 4, 4); for (i = 0; (int)i < num_bit_lengths; i++) TDEFL_PUT_BITS(d->m_huff_code_sizes[2][s_tdefl_packed_code_size_syms_swizzle[i]], 3); for (packed_code_sizes_index = 0; packed_code_sizes_index < num_packed_code_sizes; ) { mz2_uint code = packed_code_sizes[packed_code_sizes_index++]; MZ_ASSERT(code < TDEFL_MAX_HUFF_SYMBOLS_2); TDEFL_PUT_BITS(d->m_huff_codes[2][code], d->m_huff_code_sizes[2][code]); if (code >= 16) TDEFL_PUT_BITS(packed_code_sizes[packed_code_sizes_index++], "\02\03\07"[code - 16]); } } static void tdefl_start_static_block(tdefl_compressor *d) { mz2_uint i; mz2_uint8 *p = &d->m_huff_code_sizes[0][0]; for (i = 0; i <= 143; ++i) *p++ = 8; for (; i <= 255; ++i) *p++ = 9; for (; i <= 279; ++i) *p++ = 7; for (; i <= 287; ++i) *p++ = 8; memset(d->m_huff_code_sizes[1], 5, 32); tdefl_optimize_huffman_table(d, 0, 288, 15, MZ_TRUE); tdefl_optimize_huffman_table(d, 1, 32, 15, MZ_TRUE); TDEFL_PUT_BITS(1, 2); } static const mz2_uint mz2_bitmasks[17] = { 0x0000, 0x0001, 0x0003, 0x0007, 0x000F, 0x001F, 0x003F, 0x007F, 0x00FF, 0x01FF, 0x03FF, 0x07FF, 0x0FFF, 0x1FFF, 0x3FFF, 0x7FFF, 0xFFFF }; #if MINIZ_USE_UNALIGNED_LOADS_AND_STORES && MINIZ_LITTLE_ENDIAN && MINIZ_HAS_64BIT_REGISTERS static mz2_bool tdefl_compress_lz_codes(tdefl_compressor *d) { mz2_uint flags; mz2_uint8 *pLZ_codes; mz2_uint8 *pOutput_buf = d->m_pOutput_buf; mz2_uint8 *pLZ_code_buf_end = d->m_pLZ_code_buf; mz2_uint64 bit_buffer = d->m_bit_buffer; mz2_uint bits_in = d->m_bits_in; #define TDEFL_PUT_BITS_FAST(b, l) { bit_buffer |= (((mz2_uint64)(b)) << bits_in); bits_in += (l); } flags = 1; for (pLZ_codes = d->m_lz_code_buf; pLZ_codes < pLZ_code_buf_end; flags >>= 1) { if (flags == 1) flags = *pLZ_codes++ | 0x100; if (flags & 1) { mz2_uint s0, s1, n0, n1, sym, num_extra_bits; mz2_uint match_len = pLZ_codes[0], match_dist = *(const mz2_uint16 *)(pLZ_codes + 1); pLZ_codes += 3; MZ_ASSERT(d->m_huff_code_sizes[0][s_tdefl_len_sym[match_len]]); TDEFL_PUT_BITS_FAST(d->m_huff_codes[0][s_tdefl_len_sym[match_len]], d->m_huff_code_sizes[0][s_tdefl_len_sym[match_len]]); TDEFL_PUT_BITS_FAST(match_len & mz2_bitmasks[s_tdefl_len_extra[match_len]], s_tdefl_len_extra[match_len]); // This sequence coaxes MSVC into using cmov's vs. jmp's. s0 = s_tdefl_small_dist_sym[match_dist & 511]; n0 = s_tdefl_small_dist_extra[match_dist & 511]; s1 = s_tdefl_large_dist_sym[match_dist >> 8]; n1 = s_tdefl_large_dist_extra[match_dist >> 8]; sym = (match_dist < 512) ? s0 : s1; num_extra_bits = (match_dist < 512) ? n0 : n1; MZ_ASSERT(d->m_huff_code_sizes[1][sym]); TDEFL_PUT_BITS_FAST(d->m_huff_codes[1][sym], d->m_huff_code_sizes[1][sym]); TDEFL_PUT_BITS_FAST(match_dist & mz2_bitmasks[num_extra_bits], num_extra_bits); } else { mz2_uint lit = *pLZ_codes++; MZ_ASSERT(d->m_huff_code_sizes[0][lit]); TDEFL_PUT_BITS_FAST(d->m_huff_codes[0][lit], d->m_huff_code_sizes[0][lit]); if (((flags & 2) == 0) && (pLZ_codes < pLZ_code_buf_end)) { flags >>= 1; lit = *pLZ_codes++; MZ_ASSERT(d->m_huff_code_sizes[0][lit]); TDEFL_PUT_BITS_FAST(d->m_huff_codes[0][lit], d->m_huff_code_sizes[0][lit]); if (((flags & 2) == 0) && (pLZ_codes < pLZ_code_buf_end)) { flags >>= 1; lit = *pLZ_codes++; MZ_ASSERT(d->m_huff_code_sizes[0][lit]); TDEFL_PUT_BITS_FAST(d->m_huff_codes[0][lit], d->m_huff_code_sizes[0][lit]); } } } if (pOutput_buf >= d->m_pOutput_buf_end) return MZ_FALSE; *(mz2_uint64*)pOutput_buf = bit_buffer; pOutput_buf += (bits_in >> 3); bit_buffer >>= (bits_in & ~7); bits_in &= 7; } #undef TDEFL_PUT_BITS_FAST d->m_pOutput_buf = pOutput_buf; d->m_bits_in = 0; d->m_bit_buffer = 0; while (bits_in) { mz2_uint32 n = MZ_MIN(bits_in, 16); TDEFL_PUT_BITS((mz2_uint)bit_buffer & mz2_bitmasks[n], n); bit_buffer >>= n; bits_in -= n; } TDEFL_PUT_BITS(d->m_huff_codes[0][256], d->m_huff_code_sizes[0][256]); return (d->m_pOutput_buf < d->m_pOutput_buf_end); } #else static mz2_bool tdefl_compress_lz_codes(tdefl_compressor *d) { mz2_uint flags; mz2_uint8 *pLZ_codes; flags = 1; for (pLZ_codes = d->m_lz_code_buf; pLZ_codes < d->m_pLZ_code_buf; flags >>= 1) { if (flags == 1) flags = *pLZ_codes++ | 0x100; if (flags & 1) { mz2_uint sym, num_extra_bits; mz2_uint match_len = pLZ_codes[0], match_dist = (pLZ_codes[1] | (pLZ_codes[2] << 8)); pLZ_codes += 3; MZ_ASSERT(d->m_huff_code_sizes[0][s_tdefl_len_sym[match_len]]); TDEFL_PUT_BITS(d->m_huff_codes[0][s_tdefl_len_sym[match_len]], d->m_huff_code_sizes[0][s_tdefl_len_sym[match_len]]); TDEFL_PUT_BITS(match_len & mz2_bitmasks[s_tdefl_len_extra[match_len]], s_tdefl_len_extra[match_len]); if (match_dist < 512) { sym = s_tdefl_small_dist_sym[match_dist]; num_extra_bits = s_tdefl_small_dist_extra[match_dist]; } else { sym = s_tdefl_large_dist_sym[match_dist >> 8]; num_extra_bits = s_tdefl_large_dist_extra[match_dist >> 8]; } MZ_ASSERT(d->m_huff_code_sizes[1][sym]); TDEFL_PUT_BITS(d->m_huff_codes[1][sym], d->m_huff_code_sizes[1][sym]); TDEFL_PUT_BITS(match_dist & mz2_bitmasks[num_extra_bits], num_extra_bits); } else { mz2_uint lit = *pLZ_codes++; MZ_ASSERT(d->m_huff_code_sizes[0][lit]); TDEFL_PUT_BITS(d->m_huff_codes[0][lit], d->m_huff_code_sizes[0][lit]); } } TDEFL_PUT_BITS(d->m_huff_codes[0][256], d->m_huff_code_sizes[0][256]); return (d->m_pOutput_buf < d->m_pOutput_buf_end); } #endif // MINIZ_USE_UNALIGNED_LOADS_AND_STORES && MINIZ_LITTLE_ENDIAN && MINIZ_HAS_64BIT_REGISTERS static mz2_bool tdefl_compress_block(tdefl_compressor *d, mz2_bool static_block) { if (static_block) tdefl_start_static_block(d); else tdefl_start_dynamic_block(d); return tdefl_compress_lz_codes(d); } static int tdefl_flush_block(tdefl_compressor *d, int flush) { mz2_uint saved_bit_buf, saved_bits_in; mz2_uint8 *pSaved_output_buf; mz2_bool comp_block_succeeded = MZ_FALSE; int n, use_raw_block = ((d->m_flags & TDEFL_FORCE_ALL_RAW_BLOCKS) != 0) && (d->m_lookahead_pos - d->m_lz_code_buf_dict_pos) <= d->m_dict_size; mz2_uint8 *pOutput_buf_start = ((d->m_pPut_buf_func == NULL) && ((*d->m_pOut_buf_size - d->m_out_buf_ofs) >= TDEFL_OUT_BUF_SIZE)) ? ((mz2_uint8 *)d->m_pOut_buf + d->m_out_buf_ofs) : d->m_output_buf; d->m_pOutput_buf = pOutput_buf_start; d->m_pOutput_buf_end = d->m_pOutput_buf + TDEFL_OUT_BUF_SIZE - 16; MZ_ASSERT(!d->m_output_flush_remaining); d->m_output_flush_ofs = 0; d->m_output_flush_remaining = 0; *d->m_pLZ_flags = (mz2_uint8)(*d->m_pLZ_flags >> d->m_num_flags_left); d->m_pLZ_code_buf -= (d->m_num_flags_left == 8); if ((d->m_flags & TDEFL_WRITE_ZLIB_HEADER) && (!d->m_block_index)) { TDEFL_PUT_BITS(0x78, 8); TDEFL_PUT_BITS(0x01, 8); } TDEFL_PUT_BITS(flush == TDEFL_FINISH, 1); pSaved_output_buf = d->m_pOutput_buf; saved_bit_buf = d->m_bit_buffer; saved_bits_in = d->m_bits_in; if (!use_raw_block) comp_block_succeeded = tdefl_compress_block(d, (d->m_flags & TDEFL_FORCE_ALL_STATIC_BLOCKS) || (d->m_total_lz_bytes < 48)); // If the block gets expanded, forget the current contents of the output buffer and send a raw block instead. if (((use_raw_block) || ((d->m_total_lz_bytes) && ((d->m_pOutput_buf - pSaved_output_buf + 1U) >= d->m_total_lz_bytes))) && ((d->m_lookahead_pos - d->m_lz_code_buf_dict_pos) <= d->m_dict_size)) { mz2_uint i; d->m_pOutput_buf = pSaved_output_buf; d->m_bit_buffer = saved_bit_buf, d->m_bits_in = saved_bits_in; TDEFL_PUT_BITS(0, 2); if (d->m_bits_in) { TDEFL_PUT_BITS(0, 8 - d->m_bits_in); } for (i = 2; i; --i, d->m_total_lz_bytes ^= 0xFFFF) { TDEFL_PUT_BITS(d->m_total_lz_bytes & 0xFFFF, 16); } for (i = 0; i < d->m_total_lz_bytes; ++i) { TDEFL_PUT_BITS(d->m_dict[(d->m_lz_code_buf_dict_pos + i) & TDEFL_LZ_DICT_SIZE_MASK], 8); } } // Check for the extremely unlikely (if not impossible) case of the compressed block not fitting into the output buffer when using dynamic codes. else if (!comp_block_succeeded) { d->m_pOutput_buf = pSaved_output_buf; d->m_bit_buffer = saved_bit_buf, d->m_bits_in = saved_bits_in; tdefl_compress_block(d, MZ_TRUE); } if (flush) { if (flush == TDEFL_FINISH) { if (d->m_bits_in) { TDEFL_PUT_BITS(0, 8 - d->m_bits_in); } if (d->m_flags & TDEFL_WRITE_ZLIB_HEADER) { mz2_uint i, a = d->m_adler32; for (i = 0; i < 4; i++) { TDEFL_PUT_BITS((a >> 24) & 0xFF, 8); a <<= 8; } } } else { mz2_uint i, z = 0; TDEFL_PUT_BITS(0, 3); if (d->m_bits_in) { TDEFL_PUT_BITS(0, 8 - d->m_bits_in); } for (i = 2; i; --i, z ^= 0xFFFF) { TDEFL_PUT_BITS(z & 0xFFFF, 16); } } } MZ_ASSERT(d->m_pOutput_buf < d->m_pOutput_buf_end); memset(&d->m_huff_count[0][0], 0, sizeof(d->m_huff_count[0][0]) * TDEFL_MAX_HUFF_SYMBOLS_0); memset(&d->m_huff_count[1][0], 0, sizeof(d->m_huff_count[1][0]) * TDEFL_MAX_HUFF_SYMBOLS_1); d->m_pLZ_code_buf = d->m_lz_code_buf + 1; d->m_pLZ_flags = d->m_lz_code_buf; d->m_num_flags_left = 8; d->m_lz_code_buf_dict_pos += d->m_total_lz_bytes; d->m_total_lz_bytes = 0; d->m_block_index++; if ((n = (int)(d->m_pOutput_buf - pOutput_buf_start)) != 0) { if (d->m_pPut_buf_func) { *d->m_pIn_buf_size = d->m_pSrc - (const mz2_uint8 *)d->m_pIn_buf; if (!(*d->m_pPut_buf_func)(d->m_output_buf, n, d->m_pPut_buf_user)) return (d->m_prev_return_status = TDEFL_STATUS_PUT_BUF_FAILED); } else if (pOutput_buf_start == d->m_output_buf) { int bytes_to_copy = (int)MZ_MIN((size_t)n, (size_t)(*d->m_pOut_buf_size - d->m_out_buf_ofs)); memcpy((mz2_uint8 *)d->m_pOut_buf + d->m_out_buf_ofs, d->m_output_buf, bytes_to_copy); d->m_out_buf_ofs += bytes_to_copy; if ((n -= bytes_to_copy) != 0) { d->m_output_flush_ofs = bytes_to_copy; d->m_output_flush_remaining = n; } } else { d->m_out_buf_ofs += n; } } return d->m_output_flush_remaining; } #if MINIZ_USE_UNALIGNED_LOADS_AND_STORES #define TDEFL_READ_UNALIGNED_WORD(p) *(const mz2_uint16*)(p) static MZ_FORCEINLINE void tdefl_find_match(tdefl_compressor *d, mz2_uint lookahead_pos, mz2_uint max_dist, mz2_uint max_match_len, mz2_uint *pMatch_dist, mz2_uint *pMatch_len) { mz2_uint dist, pos = lookahead_pos & TDEFL_LZ_DICT_SIZE_MASK, match_len = *pMatch_len, probe_pos = pos, next_probe_pos, probe_len; mz2_uint num_probes_left = d->m_max_probes[match_len >= 32]; const mz2_uint16 *s = (const mz2_uint16*)(d->m_dict + pos), *p, *q; mz2_uint16 c01 = TDEFL_READ_UNALIGNED_WORD(&d->m_dict[pos + match_len - 1]), s01 = TDEFL_READ_UNALIGNED_WORD(s); MZ_ASSERT(max_match_len <= TDEFL_MAX_MATCH_LEN); if (max_match_len <= match_len) return; for (; ; ) { for (; ; ) { if (--num_probes_left == 0) return; #define TDEFL_PROBE \ next_probe_pos = d->m_next[probe_pos]; \ if ((!next_probe_pos) || ((dist = (mz2_uint16)(lookahead_pos - next_probe_pos)) > max_dist)) return; \ probe_pos = next_probe_pos & TDEFL_LZ_DICT_SIZE_MASK; \ if (TDEFL_READ_UNALIGNED_WORD(&d->m_dict[probe_pos + match_len - 1]) == c01) break; TDEFL_PROBE; TDEFL_PROBE; TDEFL_PROBE; } if (!dist) break; q = (const mz2_uint16*)(d->m_dict + probe_pos); if (TDEFL_READ_UNALIGNED_WORD(q) != s01) continue; p = s; probe_len = 32; do {} while ((TDEFL_READ_UNALIGNED_WORD(++p) == TDEFL_READ_UNALIGNED_WORD(++q)) && (TDEFL_READ_UNALIGNED_WORD(++p) == TDEFL_READ_UNALIGNED_WORD(++q)) && (TDEFL_READ_UNALIGNED_WORD(++p) == TDEFL_READ_UNALIGNED_WORD(++q)) && (TDEFL_READ_UNALIGNED_WORD(++p) == TDEFL_READ_UNALIGNED_WORD(++q)) && (--probe_len > 0)); if (!probe_len) { *pMatch_dist = dist; *pMatch_len = MZ_MIN(max_match_len, TDEFL_MAX_MATCH_LEN); break; } else if ((probe_len = ((mz2_uint)(p - s) * 2) + (mz2_uint)(*(const mz2_uint8*)p == *(const mz2_uint8*)q)) > match_len) { *pMatch_dist = dist; if ((*pMatch_len = match_len = MZ_MIN(max_match_len, probe_len)) == max_match_len) break; c01 = TDEFL_READ_UNALIGNED_WORD(&d->m_dict[pos + match_len - 1]); } } } #else static MZ_FORCEINLINE void tdefl_find_match(tdefl_compressor *d, mz2_uint lookahead_pos, mz2_uint max_dist, mz2_uint max_match_len, mz2_uint *pMatch_dist, mz2_uint *pMatch_len) { mz2_uint dist, pos = lookahead_pos & TDEFL_LZ_DICT_SIZE_MASK, match_len = *pMatch_len, probe_pos = pos, next_probe_pos, probe_len; mz2_uint num_probes_left = d->m_max_probes[match_len >= 32]; const mz2_uint8 *s = d->m_dict + pos, *p, *q; mz2_uint8 c0 = d->m_dict[pos + match_len], c1 = d->m_dict[pos + match_len - 1]; MZ_ASSERT(max_match_len <= TDEFL_MAX_MATCH_LEN); if (max_match_len <= match_len) return; for (; ; ) { for (; ; ) { if (--num_probes_left == 0) return; #define TDEFL_PROBE \ next_probe_pos = d->m_next[probe_pos]; \ if ((!next_probe_pos) || ((dist = (mz2_uint16)(lookahead_pos - next_probe_pos)) > max_dist)) return; \ probe_pos = next_probe_pos & TDEFL_LZ_DICT_SIZE_MASK; \ if ((d->m_dict[probe_pos + match_len] == c0) && (d->m_dict[probe_pos + match_len - 1] == c1)) break; TDEFL_PROBE; TDEFL_PROBE; TDEFL_PROBE; } if (!dist) break; p = s; q = d->m_dict + probe_pos; for (probe_len = 0; probe_len < max_match_len; probe_len++) if (*p++ != *q++) break; if (probe_len > match_len) { *pMatch_dist = dist; if ((*pMatch_len = match_len = probe_len) == max_match_len) return; c0 = d->m_dict[pos + match_len]; c1 = d->m_dict[pos + match_len - 1]; } } } #endif // #if MINIZ_USE_UNALIGNED_LOADS_AND_STORES #if MINIZ_USE_UNALIGNED_LOADS_AND_STORES && MINIZ_LITTLE_ENDIAN static mz2_bool tdefl_compress_fast(tdefl_compressor *d) { // Faster, minimally featured LZRW1-style match+parse loop with better register utilization. Intended for applications where raw throughput is valued more highly than ratio. mz2_uint lookahead_pos = d->m_lookahead_pos, lookahead_size = d->m_lookahead_size, dict_size = d->m_dict_size, total_lz_bytes = d->m_total_lz_bytes, num_flags_left = d->m_num_flags_left; mz2_uint8 *pLZ_code_buf = d->m_pLZ_code_buf, *pLZ_flags = d->m_pLZ_flags; mz2_uint cur_pos = lookahead_pos & TDEFL_LZ_DICT_SIZE_MASK; while ((d->m_src_buf_left) || ((d->m_flush) && (lookahead_size))) { const mz2_uint TDEFL_COMP_FAST_LOOKAHEAD_SIZE = 4096; mz2_uint dst_pos = (lookahead_pos + lookahead_size) & TDEFL_LZ_DICT_SIZE_MASK; mz2_uint num_bytes_to_process = (mz2_uint)MZ_MIN(d->m_src_buf_left, TDEFL_COMP_FAST_LOOKAHEAD_SIZE - lookahead_size); d->m_src_buf_left -= num_bytes_to_process; lookahead_size += num_bytes_to_process; while (num_bytes_to_process) { mz2_uint32 n = MZ_MIN(TDEFL_LZ_DICT_SIZE - dst_pos, num_bytes_to_process); memcpy(d->m_dict + dst_pos, d->m_pSrc, n); if (dst_pos < (TDEFL_MAX_MATCH_LEN - 1)) memcpy(d->m_dict + TDEFL_LZ_DICT_SIZE + dst_pos, d->m_pSrc, MZ_MIN(n, (TDEFL_MAX_MATCH_LEN - 1) - dst_pos)); d->m_pSrc += n; dst_pos = (dst_pos + n) & TDEFL_LZ_DICT_SIZE_MASK; num_bytes_to_process -= n; } dict_size = MZ_MIN(TDEFL_LZ_DICT_SIZE - lookahead_size, dict_size); if ((!d->m_flush) && (lookahead_size < TDEFL_COMP_FAST_LOOKAHEAD_SIZE)) break; while (lookahead_size >= 4) { mz2_uint cur_match_dist, cur_match_len = 1; mz2_uint8 *pCur_dict = d->m_dict + cur_pos; mz2_uint first_trigram = (*(const mz2_uint32 *)pCur_dict) & 0xFFFFFF; mz2_uint hash = (first_trigram ^ (first_trigram >> (24 - (TDEFL_LZ_HASH_BITS - 8)))) & TDEFL_LEVEL1_HASH_SIZE_MASK; mz2_uint probe_pos = d->m_hash[hash]; d->m_hash[hash] = (mz2_uint16)lookahead_pos; if (((cur_match_dist = (mz2_uint16)(lookahead_pos - probe_pos)) <= dict_size) && ((*(const mz2_uint32 *)(d->m_dict + (probe_pos &= TDEFL_LZ_DICT_SIZE_MASK)) & 0xFFFFFF) == first_trigram)) { const mz2_uint16 *p = (const mz2_uint16 *)pCur_dict; const mz2_uint16 *q = (const mz2_uint16 *)(d->m_dict + probe_pos); mz2_uint32 probe_len = 32; do {} while ((TDEFL_READ_UNALIGNED_WORD(++p) == TDEFL_READ_UNALIGNED_WORD(++q)) && (TDEFL_READ_UNALIGNED_WORD(++p) == TDEFL_READ_UNALIGNED_WORD(++q)) && (TDEFL_READ_UNALIGNED_WORD(++p) == TDEFL_READ_UNALIGNED_WORD(++q)) && (TDEFL_READ_UNALIGNED_WORD(++p) == TDEFL_READ_UNALIGNED_WORD(++q)) && (--probe_len > 0)); cur_match_len = ((mz2_uint)(p - (const mz2_uint16 *)pCur_dict) * 2) + (mz2_uint)(*(const mz2_uint8 *)p == *(const mz2_uint8 *)q); if (!probe_len) cur_match_len = cur_match_dist ? TDEFL_MAX_MATCH_LEN : 0; if ((cur_match_len < TDEFL_MIN_MATCH_LEN) || ((cur_match_len == TDEFL_MIN_MATCH_LEN) && (cur_match_dist >= 8U * 1024U))) { cur_match_len = 1; *pLZ_code_buf++ = (mz2_uint8)first_trigram; *pLZ_flags = (mz2_uint8)(*pLZ_flags >> 1); d->m_huff_count[0][(mz2_uint8)first_trigram]++; } else { mz2_uint32 s0, s1; cur_match_len = MZ_MIN(cur_match_len, lookahead_size); MZ_ASSERT((cur_match_len >= TDEFL_MIN_MATCH_LEN) && (cur_match_dist >= 1) && (cur_match_dist <= TDEFL_LZ_DICT_SIZE)); cur_match_dist--; pLZ_code_buf[0] = (mz2_uint8)(cur_match_len - TDEFL_MIN_MATCH_LEN); *(mz2_uint16 *)(&pLZ_code_buf[1]) = (mz2_uint16)cur_match_dist; pLZ_code_buf += 3; *pLZ_flags = (mz2_uint8)((*pLZ_flags >> 1) | 0x80); s0 = s_tdefl_small_dist_sym[cur_match_dist & 511]; s1 = s_tdefl_large_dist_sym[cur_match_dist >> 8]; d->m_huff_count[1][(cur_match_dist < 512) ? s0 : s1]++; d->m_huff_count[0][s_tdefl_len_sym[cur_match_len - TDEFL_MIN_MATCH_LEN]]++; } } else { *pLZ_code_buf++ = (mz2_uint8)first_trigram; *pLZ_flags = (mz2_uint8)(*pLZ_flags >> 1); d->m_huff_count[0][(mz2_uint8)first_trigram]++; } if (--num_flags_left == 0) { num_flags_left = 8; pLZ_flags = pLZ_code_buf++; } total_lz_bytes += cur_match_len; lookahead_pos += cur_match_len; dict_size = MZ_MIN(dict_size + cur_match_len, TDEFL_LZ_DICT_SIZE); cur_pos = (cur_pos + cur_match_len) & TDEFL_LZ_DICT_SIZE_MASK; MZ_ASSERT(lookahead_size >= cur_match_len); lookahead_size -= cur_match_len; if (pLZ_code_buf > &d->m_lz_code_buf[TDEFL_LZ_CODE_BUF_SIZE - 8]) { int n; d->m_lookahead_pos = lookahead_pos; d->m_lookahead_size = lookahead_size; d->m_dict_size = dict_size; d->m_total_lz_bytes = total_lz_bytes; d->m_pLZ_code_buf = pLZ_code_buf; d->m_pLZ_flags = pLZ_flags; d->m_num_flags_left = num_flags_left; if ((n = tdefl_flush_block(d, 0)) != 0) return (n < 0) ? MZ_FALSE : MZ_TRUE; total_lz_bytes = d->m_total_lz_bytes; pLZ_code_buf = d->m_pLZ_code_buf; pLZ_flags = d->m_pLZ_flags; num_flags_left = d->m_num_flags_left; } } while (lookahead_size) { mz2_uint8 lit = d->m_dict[cur_pos]; total_lz_bytes++; *pLZ_code_buf++ = lit; *pLZ_flags = (mz2_uint8)(*pLZ_flags >> 1); if (--num_flags_left == 0) { num_flags_left = 8; pLZ_flags = pLZ_code_buf++; } d->m_huff_count[0][lit]++; lookahead_pos++; dict_size = MZ_MIN(dict_size + 1, TDEFL_LZ_DICT_SIZE); cur_pos = (cur_pos + 1) & TDEFL_LZ_DICT_SIZE_MASK; lookahead_size--; if (pLZ_code_buf > &d->m_lz_code_buf[TDEFL_LZ_CODE_BUF_SIZE - 8]) { int n; d->m_lookahead_pos = lookahead_pos; d->m_lookahead_size = lookahead_size; d->m_dict_size = dict_size; d->m_total_lz_bytes = total_lz_bytes; d->m_pLZ_code_buf = pLZ_code_buf; d->m_pLZ_flags = pLZ_flags; d->m_num_flags_left = num_flags_left; if ((n = tdefl_flush_block(d, 0)) != 0) return (n < 0) ? MZ_FALSE : MZ_TRUE; total_lz_bytes = d->m_total_lz_bytes; pLZ_code_buf = d->m_pLZ_code_buf; pLZ_flags = d->m_pLZ_flags; num_flags_left = d->m_num_flags_left; } } } d->m_lookahead_pos = lookahead_pos; d->m_lookahead_size = lookahead_size; d->m_dict_size = dict_size; d->m_total_lz_bytes = total_lz_bytes; d->m_pLZ_code_buf = pLZ_code_buf; d->m_pLZ_flags = pLZ_flags; d->m_num_flags_left = num_flags_left; return MZ_TRUE; } #endif // MINIZ_USE_UNALIGNED_LOADS_AND_STORES && MINIZ_LITTLE_ENDIAN static MZ_FORCEINLINE void tdefl_record_literal(tdefl_compressor *d, mz2_uint8 lit) { d->m_total_lz_bytes++; *d->m_pLZ_code_buf++ = lit; *d->m_pLZ_flags = (mz2_uint8)(*d->m_pLZ_flags >> 1); if (--d->m_num_flags_left == 0) { d->m_num_flags_left = 8; d->m_pLZ_flags = d->m_pLZ_code_buf++; } d->m_huff_count[0][lit]++; } static MZ_FORCEINLINE void tdefl_record_match(tdefl_compressor *d, mz2_uint match_len, mz2_uint match_dist) { mz2_uint32 s0, s1; MZ_ASSERT((match_len >= TDEFL_MIN_MATCH_LEN) && (match_dist >= 1) && (match_dist <= TDEFL_LZ_DICT_SIZE)); d->m_total_lz_bytes += match_len; d->m_pLZ_code_buf[0] = (mz2_uint8)(match_len - TDEFL_MIN_MATCH_LEN); match_dist -= 1; d->m_pLZ_code_buf[1] = (mz2_uint8)(match_dist & 0xFF); d->m_pLZ_code_buf[2] = (mz2_uint8)(match_dist >> 8); d->m_pLZ_code_buf += 3; *d->m_pLZ_flags = (mz2_uint8)((*d->m_pLZ_flags >> 1) | 0x80); if (--d->m_num_flags_left == 0) { d->m_num_flags_left = 8; d->m_pLZ_flags = d->m_pLZ_code_buf++; } s0 = s_tdefl_small_dist_sym[match_dist & 511]; s1 = s_tdefl_large_dist_sym[(match_dist >> 8) & 127]; d->m_huff_count[1][(match_dist < 512) ? s0 : s1]++; if (match_len >= TDEFL_MIN_MATCH_LEN) d->m_huff_count[0][s_tdefl_len_sym[match_len - TDEFL_MIN_MATCH_LEN]]++; } static mz2_bool tdefl_compress_normal(tdefl_compressor *d) { const mz2_uint8 *pSrc = d->m_pSrc; size_t src_buf_left = d->m_src_buf_left; tdefl_flush flush = d->m_flush; while ((src_buf_left) || ((flush) && (d->m_lookahead_size))) { mz2_uint len_to_move, cur_match_dist, cur_match_len, cur_pos; // Update dictionary and hash chains. Keeps the lookahead size equal to TDEFL_MAX_MATCH_LEN. if ((d->m_lookahead_size + d->m_dict_size) >= (TDEFL_MIN_MATCH_LEN - 1)) { mz2_uint dst_pos = (d->m_lookahead_pos + d->m_lookahead_size) & TDEFL_LZ_DICT_SIZE_MASK, ins_pos = d->m_lookahead_pos + d->m_lookahead_size - 2; mz2_uint hash = (d->m_dict[ins_pos & TDEFL_LZ_DICT_SIZE_MASK] << TDEFL_LZ_HASH_SHIFT) ^ d->m_dict[(ins_pos + 1) & TDEFL_LZ_DICT_SIZE_MASK]; mz2_uint num_bytes_to_process = (mz2_uint)MZ_MIN(src_buf_left, TDEFL_MAX_MATCH_LEN - d->m_lookahead_size); const mz2_uint8 *pSrc_end = pSrc + num_bytes_to_process; src_buf_left -= num_bytes_to_process; d->m_lookahead_size += num_bytes_to_process; while (pSrc != pSrc_end) { mz2_uint8 c = *pSrc++; d->m_dict[dst_pos] = c; if (dst_pos < (TDEFL_MAX_MATCH_LEN - 1)) d->m_dict[TDEFL_LZ_DICT_SIZE + dst_pos] = c; hash = ((hash << TDEFL_LZ_HASH_SHIFT) ^ c) & (TDEFL_LZ_HASH_SIZE - 1); d->m_next[ins_pos & TDEFL_LZ_DICT_SIZE_MASK] = d->m_hash[hash]; d->m_hash[hash] = (mz2_uint16)(ins_pos); dst_pos = (dst_pos + 1) & TDEFL_LZ_DICT_SIZE_MASK; ins_pos++; } } else { while ((src_buf_left) && (d->m_lookahead_size < TDEFL_MAX_MATCH_LEN)) { mz2_uint8 c = *pSrc++; mz2_uint dst_pos = (d->m_lookahead_pos + d->m_lookahead_size) & TDEFL_LZ_DICT_SIZE_MASK; src_buf_left--; d->m_dict[dst_pos] = c; if (dst_pos < (TDEFL_MAX_MATCH_LEN - 1)) d->m_dict[TDEFL_LZ_DICT_SIZE + dst_pos] = c; if ((++d->m_lookahead_size + d->m_dict_size) >= TDEFL_MIN_MATCH_LEN) { mz2_uint ins_pos = d->m_lookahead_pos + (d->m_lookahead_size - 1) - 2; mz2_uint hash = ((d->m_dict[ins_pos & TDEFL_LZ_DICT_SIZE_MASK] << (TDEFL_LZ_HASH_SHIFT * 2)) ^ (d->m_dict[(ins_pos + 1) & TDEFL_LZ_DICT_SIZE_MASK] << TDEFL_LZ_HASH_SHIFT) ^ c) & (TDEFL_LZ_HASH_SIZE - 1); d->m_next[ins_pos & TDEFL_LZ_DICT_SIZE_MASK] = d->m_hash[hash]; d->m_hash[hash] = (mz2_uint16)(ins_pos); } } } d->m_dict_size = MZ_MIN(TDEFL_LZ_DICT_SIZE - d->m_lookahead_size, d->m_dict_size); if ((!flush) && (d->m_lookahead_size < TDEFL_MAX_MATCH_LEN)) break; // Simple lazy/greedy parsing state machine. len_to_move = 1; cur_match_dist = 0; cur_match_len = d->m_saved_match_len ? d->m_saved_match_len : (TDEFL_MIN_MATCH_LEN - 1); cur_pos = d->m_lookahead_pos & TDEFL_LZ_DICT_SIZE_MASK; if (d->m_flags & (TDEFL_RLE_MATCHES | TDEFL_FORCE_ALL_RAW_BLOCKS)) { if ((d->m_dict_size) && (!(d->m_flags & TDEFL_FORCE_ALL_RAW_BLOCKS))) { mz2_uint8 c = d->m_dict[(cur_pos - 1) & TDEFL_LZ_DICT_SIZE_MASK]; cur_match_len = 0; while (cur_match_len < d->m_lookahead_size) { if (d->m_dict[cur_pos + cur_match_len] != c) break; cur_match_len++; } if (cur_match_len < TDEFL_MIN_MATCH_LEN) cur_match_len = 0; else cur_match_dist = 1; } } else { tdefl_find_match(d, d->m_lookahead_pos, d->m_dict_size, d->m_lookahead_size, &cur_match_dist, &cur_match_len); } if (((cur_match_len == TDEFL_MIN_MATCH_LEN) && (cur_match_dist >= 8U * 1024U)) || (cur_pos == cur_match_dist) || ((d->m_flags & TDEFL_FILTER_MATCHES) && (cur_match_len <= 5))) { cur_match_dist = cur_match_len = 0; } if (d->m_saved_match_len) { if (cur_match_len > d->m_saved_match_len) { tdefl_record_literal(d, (mz2_uint8)d->m_saved_lit); if (cur_match_len >= 128) { tdefl_record_match(d, cur_match_len, cur_match_dist); d->m_saved_match_len = 0; len_to_move = cur_match_len; } else { d->m_saved_lit = d->m_dict[cur_pos]; d->m_saved_match_dist = cur_match_dist; d->m_saved_match_len = cur_match_len; } } else { tdefl_record_match(d, d->m_saved_match_len, d->m_saved_match_dist); len_to_move = d->m_saved_match_len - 1; d->m_saved_match_len = 0; } } else if (!cur_match_dist) tdefl_record_literal(d, d->m_dict[MZ_MIN(cur_pos, sizeof(d->m_dict) - 1)]); else if ((d->m_greedy_parsing) || (d->m_flags & TDEFL_RLE_MATCHES) || (cur_match_len >= 128)) { tdefl_record_match(d, cur_match_len, cur_match_dist); len_to_move = cur_match_len; } else { d->m_saved_lit = d->m_dict[MZ_MIN(cur_pos, sizeof(d->m_dict) - 1)]; d->m_saved_match_dist = cur_match_dist; d->m_saved_match_len = cur_match_len; } // Move the lookahead forward by len_to_move bytes. d->m_lookahead_pos += len_to_move; MZ_ASSERT(d->m_lookahead_size >= len_to_move); d->m_lookahead_size -= len_to_move; d->m_dict_size = MZ_MIN(d->m_dict_size + len_to_move, TDEFL_LZ_DICT_SIZE); // Check if it's time to flush the current LZ codes to the internal output buffer. if ((d->m_pLZ_code_buf > &d->m_lz_code_buf[TDEFL_LZ_CODE_BUF_SIZE - 8]) || ((d->m_total_lz_bytes > 31 * 1024) && (((((mz2_uint)(d->m_pLZ_code_buf - d->m_lz_code_buf) * 115) >> 7) >= d->m_total_lz_bytes) || (d->m_flags & TDEFL_FORCE_ALL_RAW_BLOCKS)))) { int n; d->m_pSrc = pSrc; d->m_src_buf_left = src_buf_left; if ((n = tdefl_flush_block(d, 0)) != 0) return (n < 0) ? MZ_FALSE : MZ_TRUE; } } d->m_pSrc = pSrc; d->m_src_buf_left = src_buf_left; return MZ_TRUE; } static tdefl_status tdefl_flush_output_buffer(tdefl_compressor *d) { if (d->m_pIn_buf_size) { *d->m_pIn_buf_size = d->m_pSrc - (const mz2_uint8 *)d->m_pIn_buf; } if (d->m_pOut_buf_size) { size_t n = MZ_MIN(*d->m_pOut_buf_size - d->m_out_buf_ofs, d->m_output_flush_remaining); memcpy((mz2_uint8 *)d->m_pOut_buf + d->m_out_buf_ofs, d->m_output_buf + d->m_output_flush_ofs, n); d->m_output_flush_ofs += (mz2_uint)n; d->m_output_flush_remaining -= (mz2_uint)n; d->m_out_buf_ofs += n; *d->m_pOut_buf_size = d->m_out_buf_ofs; } return (d->m_finished && !d->m_output_flush_remaining) ? TDEFL_STATUS_DONE : TDEFL_STATUS_OKAY; } tdefl_status tdefl_compress2(tdefl_compressor *d, const void *pIn_buf, size_t *pIn_buf_size, void *pOut_buf, size_t *pOut_buf_size, tdefl_flush flush) { if (!d) { if (pIn_buf_size) *pIn_buf_size = 0; if (pOut_buf_size) *pOut_buf_size = 0; return TDEFL_STATUS_BAD_PARAM; } d->m_pIn_buf = pIn_buf; d->m_pIn_buf_size = pIn_buf_size; d->m_pOut_buf = pOut_buf; d->m_pOut_buf_size = pOut_buf_size; d->m_pSrc = (const mz2_uint8 *)(pIn_buf); d->m_src_buf_left = pIn_buf_size ? *pIn_buf_size : 0; d->m_out_buf_ofs = 0; d->m_flush = flush; if (((d->m_pPut_buf_func != NULL) == ((pOut_buf != NULL) || (pOut_buf_size != NULL))) || (d->m_prev_return_status != TDEFL_STATUS_OKAY) || (d->m_wants_to_finish && (flush != TDEFL_FINISH)) || (pIn_buf_size && *pIn_buf_size && !pIn_buf) || (pOut_buf_size && *pOut_buf_size && !pOut_buf)) { if (pIn_buf_size) *pIn_buf_size = 0; if (pOut_buf_size) *pOut_buf_size = 0; return (d->m_prev_return_status = TDEFL_STATUS_BAD_PARAM); } d->m_wants_to_finish |= (flush == TDEFL_FINISH); if ((d->m_output_flush_remaining) || (d->m_finished)) return (d->m_prev_return_status = tdefl_flush_output_buffer(d)); #if MINIZ_USE_UNALIGNED_LOADS_AND_STORES && MINIZ_LITTLE_ENDIAN if (((d->m_flags & TDEFL_MAX_PROBES_MASK) == 1) && ((d->m_flags & TDEFL_GREEDY_PARSING_FLAG) != 0) && ((d->m_flags & (TDEFL_FILTER_MATCHES | TDEFL_FORCE_ALL_RAW_BLOCKS | TDEFL_RLE_MATCHES)) == 0)) { if (!tdefl_compress_fast(d)) return d->m_prev_return_status; } else #endif // #if MINIZ_USE_UNALIGNED_LOADS_AND_STORES && MINIZ_LITTLE_ENDIAN { if (!tdefl_compress_normal(d)) return d->m_prev_return_status; } if ((d->m_flags & (TDEFL_WRITE_ZLIB_HEADER | TDEFL_COMPUTE_ADLER32)) && (pIn_buf)) d->m_adler32 = (mz2_uint32)mz2_adler32(d->m_adler32, (const mz2_uint8 *)pIn_buf, d->m_pSrc - (const mz2_uint8 *)pIn_buf); if ((flush) && (!d->m_lookahead_size) && (!d->m_src_buf_left) && (!d->m_output_flush_remaining)) { if (tdefl_flush_block(d, flush) < 0) return d->m_prev_return_status; d->m_finished = (flush == TDEFL_FINISH); if (flush == TDEFL_FULL_FLUSH) { MZ_CLEAR_OBJ(d->m_hash); MZ_CLEAR_OBJ(d->m_next); d->m_dict_size = 0; } } return (d->m_prev_return_status = tdefl_flush_output_buffer(d)); } tdefl_status tdefl_compress_buffer2(tdefl_compressor *d, const void *pIn_buf, size_t in_buf_size, tdefl_flush flush) { MZ_ASSERT(d->m_pPut_buf_func); return tdefl_compress2(d, pIn_buf, &in_buf_size, NULL, NULL, flush); } tdefl_status tdefl_init2(tdefl_compressor *d, tdefl_put_buf_func_ptr pPut_buf_func, void *pPut_buf_user, int flags) { d->m_pPut_buf_func = pPut_buf_func; d->m_pPut_buf_user = pPut_buf_user; d->m_flags = (mz2_uint)(flags); d->m_max_probes[0] = 1 + ((flags & 0xFFF) + 2) / 3; d->m_greedy_parsing = (flags & TDEFL_GREEDY_PARSING_FLAG) != 0; d->m_max_probes[1] = 1 + (((flags & 0xFFF) >> 2) + 2) / 3; if (!(flags & TDEFL_NONDETERMINISTIC_PARSING_FLAG)) MZ_CLEAR_OBJ(d->m_hash); d->m_lookahead_pos = d->m_lookahead_size = d->m_dict_size = d->m_total_lz_bytes = d->m_lz_code_buf_dict_pos = d->m_bits_in = 0; d->m_output_flush_ofs = d->m_output_flush_remaining = d->m_finished = d->m_block_index = d->m_bit_buffer = d->m_wants_to_finish = 0; d->m_pLZ_code_buf = d->m_lz_code_buf + 1; d->m_pLZ_flags = d->m_lz_code_buf; d->m_num_flags_left = 8; d->m_pOutput_buf = d->m_output_buf; d->m_pOutput_buf_end = d->m_output_buf; d->m_prev_return_status = TDEFL_STATUS_OKAY; d->m_saved_match_dist = d->m_saved_match_len = d->m_saved_lit = 0; d->m_adler32 = 1; d->m_pIn_buf = NULL; d->m_pOut_buf = NULL; d->m_pIn_buf_size = NULL; d->m_pOut_buf_size = NULL; d->m_flush = TDEFL_NO_FLUSH; d->m_pSrc = NULL; d->m_src_buf_left = 0; d->m_out_buf_ofs = 0; memset(&d->m_huff_count[0][0], 0, sizeof(d->m_huff_count[0][0]) * TDEFL_MAX_HUFF_SYMBOLS_0); memset(&d->m_huff_count[1][0], 0, sizeof(d->m_huff_count[1][0]) * TDEFL_MAX_HUFF_SYMBOLS_1); return TDEFL_STATUS_OKAY; } tdefl_status tdefl_get_prev_return_status2(tdefl_compressor *d) { return d->m_prev_return_status; } mz2_uint32 tdefl_get_adler322(tdefl_compressor *d) { return d->m_adler32; } mz2_bool tdefl_compress_mem_to_output2(const void *pBuf, size_t buf_len, tdefl_put_buf_func_ptr pPut_buf_func, void *pPut_buf_user, int flags) { tdefl_compressor *pComp; mz2_bool succeeded; if (((buf_len) && (!pBuf)) || (!pPut_buf_func)) return MZ_FALSE; pComp = (tdefl_compressor*)MZ_MALLOC(sizeof(tdefl_compressor)); if (!pComp) return MZ_FALSE; succeeded = (tdefl_init2(pComp, pPut_buf_func, pPut_buf_user, flags) == TDEFL_STATUS_OKAY); succeeded = succeeded && (tdefl_compress_buffer2(pComp, pBuf, buf_len, TDEFL_FINISH) == TDEFL_STATUS_DONE); MZ_FREE(pComp); return succeeded; } typedef struct { size_t m_size, m_capacity; mz2_uint8 *m_pBuf; mz2_bool m_expandable; } tdefl_output_buffer; static mz2_bool tdefl_output_buffer_putter(const void *pBuf, int len, void *pUser) { tdefl_output_buffer *p = (tdefl_output_buffer *)pUser; size_t new_size = p->m_size + len; if (new_size > p->m_capacity) { size_t new_capacity = p->m_capacity; mz2_uint8 *pNew_buf; if (!p->m_expandable) return MZ_FALSE; do { new_capacity = MZ_MAX(128U, new_capacity << 1U); } while (new_size > new_capacity); pNew_buf = (mz2_uint8*)MZ_REALLOC(p->m_pBuf, new_capacity); if (!pNew_buf) return MZ_FALSE; p->m_pBuf = pNew_buf; p->m_capacity = new_capacity; } memcpy((mz2_uint8*)p->m_pBuf + p->m_size, pBuf, len); p->m_size = new_size; return MZ_TRUE; } void *tdefl_compress_mem_to_heap2(const void *pSrc_buf, size_t src_buf_len, size_t *pOut_len, int flags) { tdefl_output_buffer out_buf; MZ_CLEAR_OBJ(out_buf); if (!pOut_len) return MZ_FALSE; else *pOut_len = 0; out_buf.m_expandable = MZ_TRUE; if (!tdefl_compress_mem_to_output2(pSrc_buf, src_buf_len, tdefl_output_buffer_putter, &out_buf, flags)) return NULL; *pOut_len = out_buf.m_size; return out_buf.m_pBuf; } size_t tdefl_compress_mem_to_mem2(void *pOut_buf, size_t out_buf_len, const void *pSrc_buf, size_t src_buf_len, int flags) { tdefl_output_buffer out_buf; MZ_CLEAR_OBJ(out_buf); if (!pOut_buf) return 0; out_buf.m_pBuf = (mz2_uint8*)pOut_buf; out_buf.m_capacity = out_buf_len; if (!tdefl_compress_mem_to_output2(pSrc_buf, src_buf_len, tdefl_output_buffer_putter, &out_buf, flags)) return 0; return out_buf.m_size; } #ifndef MINIZ_NO_ZLIB_APIS static const mz2_uint s_tdefl_num_probes[11] = { 0, 1, 6, 32, 16, 32, 128, 256, 512, 768, 1500 }; // level may actually range from [0,10] (10 is a "hidden" max level, where we want a bit more compression and it's fine if throughput to fall off a cliff on some files). mz2_uint tdefl_create_comp_flags_from_zip_params2(int level, int window_bits, int strategy) { mz2_uint comp_flags = s_tdefl_num_probes[(level >= 0) ? MZ_MIN(10, level) : MZ_DEFAULT_LEVEL] | ((level <= 3) ? TDEFL_GREEDY_PARSING_FLAG : 0); if (window_bits > 0) comp_flags |= TDEFL_WRITE_ZLIB_HEADER; if (!level) comp_flags |= TDEFL_FORCE_ALL_RAW_BLOCKS; else if (strategy == MZ_FILTERED) comp_flags |= TDEFL_FILTER_MATCHES; else if (strategy == MZ_HUFFMAN_ONLY) comp_flags &= ~TDEFL_MAX_PROBES_MASK; else if (strategy == MZ_FIXED) comp_flags |= TDEFL_FORCE_ALL_STATIC_BLOCKS; else if (strategy == MZ_RLE) comp_flags |= TDEFL_RLE_MATCHES; return comp_flags; } #endif //MINIZ_NO_ZLIB_APIS #ifdef _MSC_VER #pragma warning (push) #pragma warning (disable:4204) // nonstandard extension used : non-constant aggregate initializer (also supported by GNU C and C99, so no big deal) #endif // Simple PNG writer function by Alex Evans, 2011. Released into the public domain: https://gist.github.com/908299, more context at // http://altdevblogaday.org/2011/04/06/a-smaller-jpg-encoder/. // This is actually a modification of Alex's original code so PNG files generated by this function pass pngcheck. void *tdefl_write_image_to_png_file_in_memory_ex2(const void *pImage, int w, int h, int num_chans, size_t *pLen_out, mz2_uint level, mz2_bool flip) { // Using a local copy of this array here in case MINIZ_NO_ZLIB_APIS was defined. static const mz2_uint s_tdefl_png_num_probes[11] = { 0, 1, 6, 32, 16, 32, 128, 256, 512, 768, 1500 }; tdefl_compressor *pComp = (tdefl_compressor *)MZ_MALLOC(sizeof(tdefl_compressor)); tdefl_output_buffer out_buf; int i, bpl = w * num_chans, y, z; mz2_uint32 c; *pLen_out = 0; if (!pComp) return NULL; MZ_CLEAR_OBJ(out_buf); out_buf.m_expandable = MZ_TRUE; out_buf.m_capacity = 57 + MZ_MAX(64, (1 + bpl) * h); if (NULL == (out_buf.m_pBuf = (mz2_uint8*)MZ_MALLOC(out_buf.m_capacity))) { MZ_FREE(pComp); return NULL; } // write dummy header for (z = 41; z; --z) tdefl_output_buffer_putter(&z, 1, &out_buf); // compress image data tdefl_init2(pComp, tdefl_output_buffer_putter, &out_buf, s_tdefl_png_num_probes[MZ_MIN(10, level)] | TDEFL_WRITE_ZLIB_HEADER); for (y = 0; y < h; ++y) { tdefl_compress_buffer2(pComp, &z, 1, TDEFL_NO_FLUSH); tdefl_compress_buffer2(pComp, (mz2_uint8*)pImage + (flip ? (h - 1 - y) : y) * bpl, bpl, TDEFL_NO_FLUSH); } if (tdefl_compress_buffer2(pComp, NULL, 0, TDEFL_FINISH) != TDEFL_STATUS_DONE) { MZ_FREE(pComp); MZ_FREE(out_buf.m_pBuf); return NULL; } // write real header *pLen_out = out_buf.m_size - 41; { static const mz2_uint8 chans[] = { 0x00, 0x00, 0x04, 0x02, 0x06 }; mz2_uint8 pnghdr[41] = { 0x89,0x50,0x4e,0x47,0x0d,0x0a,0x1a,0x0a,0x00,0x00,0x00,0x0d,0x49,0x48,0x44,0x52, 0,0,(mz2_uint8)(w >> 8),(mz2_uint8)w,0,0,(mz2_uint8)(h >> 8),(mz2_uint8)h,8,chans[num_chans],0,0,0,0,0,0,0, (mz2_uint8)(*pLen_out >> 24),(mz2_uint8)(*pLen_out >> 16),(mz2_uint8)(*pLen_out >> 8),(mz2_uint8)*pLen_out,0x49,0x44,0x41,0x54 }; c = (mz2_uint32)mz2_crc32(MZ_CRC32_INIT, pnghdr + 12, 17); for (i = 0; i < 4; ++i, c <<= 8) ((mz2_uint8*)(pnghdr + 29))[i] = (mz2_uint8)(c >> 24); memcpy(out_buf.m_pBuf, pnghdr, 41); } // write footer (IDAT CRC-32, followed by IEND chunk) if (!tdefl_output_buffer_putter("\0\0\0\0\0\0\0\0\x49\x45\x4e\x44\xae\x42\x60\x82", 16, &out_buf)) { *pLen_out = 0; MZ_FREE(pComp); MZ_FREE(out_buf.m_pBuf); return NULL; } c = (mz2_uint32)mz2_crc32(MZ_CRC32_INIT, out_buf.m_pBuf + 41 - 4, *pLen_out + 4); for (i = 0; i < 4; ++i, c <<= 8) (out_buf.m_pBuf + out_buf.m_size - 16)[i] = (mz2_uint8)(c >> 24); // compute final size of file, grab compressed data buffer and return *pLen_out += 57; MZ_FREE(pComp); return out_buf.m_pBuf; } void *tdefl_write_image_to_png_file_in_memory2(const void *pImage, int w, int h, int num_chans, size_t *pLen_out) { // Level 6 corresponds to TDEFL_DEFAULT_MAX_PROBES or MZ_DEFAULT_LEVEL (but we can't depend on MZ_DEFAULT_LEVEL being available in case the zlib API's where #defined out) return tdefl_write_image_to_png_file_in_memory_ex2(pImage, w, h, num_chans, pLen_out, 6, MZ_FALSE); } #ifdef _MSC_VER #pragma warning (pop) #endif // ------------------- .ZIP archive reading #ifndef MINIZ_NO_ARCHIVE_APIS #ifdef MINIZ_NO_STDIO #define MZ_FILE void * #else #include <stdio.h> #include <sys/stat.h> #if defined(_MSC_VER) || defined(__MINGW64__) static FILE *mz2_fopen(const char *pFilename, const char *pMode) { FILE* pFile = NULL; fopen_s(&pFile, pFilename, pMode); return pFile; } static FILE *mz2_freopen(const char *pPath, const char *pMode, FILE *pStream) { FILE* pFile = NULL; if (freopen_s(&pFile, pPath, pMode, pStream)) return NULL; return pFile; } #ifndef MINIZ_NO_TIME #include <sys/utime.h> #endif #define MZ_FILE FILE #define MZ_FOPEN mz2_fopen #define MZ_FCLOSE fclose #define MZ_FREAD fread #define MZ_FWRITE fwrite #define MZ_FTELL64 _ftelli64 #define MZ_FSEEK64 _fseeki64 #define MZ_FILE_STAT_STRUCT _stat #define MZ_FILE_STAT _stat #define MZ_FFLUSH fflush #define MZ_FREOPEN mz2_freopen #define MZ_DELETE_FILE remove #elif defined(__MINGW32__) #ifndef MINIZ_NO_TIME #include <sys/utime.h> #endif #define MZ_FILE FILE #define MZ_FOPEN(f, m) fopen(f, m) #define MZ_FCLOSE fclose #define MZ_FREAD fread #define MZ_FWRITE fwrite #define MZ_FTELL64 ftello64 #define MZ_FSEEK64 fseeko64 #define MZ_FILE_STAT_STRUCT _stat #define MZ_FILE_STAT _stat #define MZ_FFLUSH fflush #define MZ_FREOPEN(f, m, s) freopen(f, m, s) #define MZ_DELETE_FILE remove #elif defined(__TINYC__) #ifndef MINIZ_NO_TIME #include <sys/utime.h> #endif #define MZ_FILE FILE #define MZ_FOPEN(f, m) fopen(f, m) #define MZ_FCLOSE fclose #define MZ_FREAD fread #define MZ_FWRITE fwrite #define MZ_FTELL64 ftell #define MZ_FSEEK64 fseek #define MZ_FILE_STAT_STRUCT stat #define MZ_FILE_STAT stat #define MZ_FFLUSH fflush #define MZ_FREOPEN(f, m, s) freopen(f, m, s) #define MZ_DELETE_FILE remove #elif defined(__GNUC__) && _LARGEFILE64_SOURCE #ifndef MINIZ_NO_TIME #include <utime.h> #endif #define MZ_FILE FILE #define MZ_FOPEN(f, m) fopen64(f, m) #define MZ_FCLOSE fclose #define MZ_FREAD fread #define MZ_FWRITE fwrite #define MZ_FTELL64 ftello64 #define MZ_FSEEK64 fseeko64 #define MZ_FILE_STAT_STRUCT stat64 #define MZ_FILE_STAT stat64 #define MZ_FFLUSH fflush #define MZ_FREOPEN(p, m, s) freopen64(p, m, s) #define MZ_DELETE_FILE remove #else #ifndef MINIZ_NO_TIME #include <utime.h> #endif #define MZ_FILE FILE #define MZ_FOPEN(f, m) fopen(f, m) #define MZ_FCLOSE fclose #define MZ_FREAD fread #define MZ_FWRITE fwrite #define MZ_FTELL64 ftello #define MZ_FSEEK64 fseeko #define MZ_FILE_STAT_STRUCT stat #define MZ_FILE_STAT stat #define MZ_FFLUSH fflush #define MZ_FREOPEN(f, m, s) freopen(f, m, s) #define MZ_DELETE_FILE remove #endif // #ifdef _MSC_VER #endif // #ifdef MINIZ_NO_STDIO #define MZ_TOLOWER(c) ((((c) >= 'A') && ((c) <= 'Z')) ? ((c) - 'A' + 'a') : (c)) // Various ZIP archive enums. To completely avoid cross platform compiler alignment and platform endian issues, miniz.c doesn't use structs for any of this stuff. enum { // ZIP archive identifiers and record sizes MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIG = 0x06054b50, MZ_ZIP_CENTRAL_DIR_HEADER_SIG = 0x02014b50, MZ_ZIP_LOCAL_DIR_HEADER_SIG = 0x04034b50, MZ_ZIP_LOCAL_DIR_HEADER_SIZE = 30, MZ_ZIP_CENTRAL_DIR_HEADER_SIZE = 46, MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIZE = 22, // Central directory header record offsets MZ_ZIP_CDH_SIG_OFS = 0, MZ_ZIP_CDH_VERSION_MADE_BY_OFS = 4, MZ_ZIP_CDH_VERSION_NEEDED_OFS = 6, MZ_ZIP_CDH_BIT_FLAG_OFS = 8, MZ_ZIP_CDH_METHOD_OFS = 10, MZ_ZIP_CDH_FILE_TIME_OFS = 12, MZ_ZIP_CDH_FILE_DATE_OFS = 14, MZ_ZIP_CDH_CRC32_OFS = 16, MZ_ZIP_CDH_COMPRESSED_SIZE_OFS = 20, MZ_ZIP_CDH_DECOMPRESSED_SIZE_OFS = 24, MZ_ZIP_CDH_FILENAME_LEN_OFS = 28, MZ_ZIP_CDH_EXTRA_LEN_OFS = 30, MZ_ZIP_CDH_COMMENT_LEN_OFS = 32, MZ_ZIP_CDH_DISK_START_OFS = 34, MZ_ZIP_CDH_INTERNAL_ATTR_OFS = 36, MZ_ZIP_CDH_EXTERNAL_ATTR_OFS = 38, MZ_ZIP_CDH_LOCAL_HEADER_OFS = 42, // Local directory header offsets MZ_ZIP_LDH_SIG_OFS = 0, MZ_ZIP_LDH_VERSION_NEEDED_OFS = 4, MZ_ZIP_LDH_BIT_FLAG_OFS = 6, MZ_ZIP_LDH_METHOD_OFS = 8, MZ_ZIP_LDH_FILE_TIME_OFS = 10, MZ_ZIP_LDH_FILE_DATE_OFS = 12, MZ_ZIP_LDH_CRC32_OFS = 14, MZ_ZIP_LDH_COMPRESSED_SIZE_OFS = 18, MZ_ZIP_LDH_DECOMPRESSED_SIZE_OFS = 22, MZ_ZIP_LDH_FILENAME_LEN_OFS = 26, MZ_ZIP_LDH_EXTRA_LEN_OFS = 28, // End of central directory offsets MZ_ZIP_ECDH_SIG_OFS = 0, MZ_ZIP_ECDH_NUM_THIS_DISK_OFS = 4, MZ_ZIP_ECDH_NUM_DISK_CDIR_OFS = 6, MZ_ZIP_ECDH_CDIR_NUM_ENTRIES_ON_DISK_OFS = 8, MZ_ZIP_ECDH_CDIR_TOTAL_ENTRIES_OFS = 10, MZ_ZIP_ECDH_CDIR_SIZE_OFS = 12, MZ_ZIP_ECDH_CDIR_OFS_OFS = 16, MZ_ZIP_ECDH_COMMENT_SIZE_OFS = 20, }; typedef struct { void *m_p; size_t m_size, m_capacity; mz2_uint m_element_size; } mz2_zip_array; struct mz2_zip_internal_state_tag { mz2_zip_array m_central_dir; mz2_zip_array m_central_dir_offsets; mz2_zip_array m_sorted_central_dir_offsets; MZ_FILE *m_pFile; void *m_pMem; size_t m_mem_size; size_t m_mem_capacity; }; #define MZ_ZIP_ARRAY_SET_ELEMENT_SIZE(array_ptr, element_size) (array_ptr)->m_element_size = element_size #define MZ_ZIP_ARRAY_ELEMENT(array_ptr, element_type, index) ((element_type *)((array_ptr)->m_p))[index] static MZ_FORCEINLINE void mz2_zip_array_clear(mz2_zip_archive *pZip, mz2_zip_array *pArray) { pZip->m_pFree(pZip->m_pAlloc_opaque, pArray->m_p); memset(pArray, 0, sizeof(mz2_zip_array)); } static mz2_bool mz2_zip_array_ensure_capacity(mz2_zip_archive *pZip, mz2_zip_array *pArray, size_t min_new_capacity, mz2_uint growing) { void *pNew_p; size_t new_capacity = min_new_capacity; MZ_ASSERT(pArray->m_element_size); if (pArray->m_capacity >= min_new_capacity) return MZ_TRUE; if (growing) { new_capacity = MZ_MAX(1, pArray->m_capacity); while (new_capacity < min_new_capacity) new_capacity *= 2; } if (NULL == (pNew_p = pZip->m_pRealloc(pZip->m_pAlloc_opaque, pArray->m_p, pArray->m_element_size, new_capacity))) return MZ_FALSE; pArray->m_p = pNew_p; pArray->m_capacity = new_capacity; return MZ_TRUE; } static MZ_FORCEINLINE mz2_bool mz2_zip_array_reserve(mz2_zip_archive *pZip, mz2_zip_array *pArray, size_t new_capacity, mz2_uint growing) { if (new_capacity > pArray->m_capacity) { if (!mz2_zip_array_ensure_capacity(pZip, pArray, new_capacity, growing)) return MZ_FALSE; } return MZ_TRUE; } static MZ_FORCEINLINE mz2_bool mz2_zip_array_resize(mz2_zip_archive *pZip, mz2_zip_array *pArray, size_t new_size, mz2_uint growing) { if (new_size > pArray->m_capacity) { if (!mz2_zip_array_ensure_capacity(pZip, pArray, new_size, growing)) return MZ_FALSE; } pArray->m_size = new_size; return MZ_TRUE; } static MZ_FORCEINLINE mz2_bool mz2_zip_array_ensure_room(mz2_zip_archive *pZip, mz2_zip_array *pArray, size_t n) { return mz2_zip_array_reserve(pZip, pArray, pArray->m_size + n, MZ_TRUE); } static MZ_FORCEINLINE mz2_bool mz2_zip_array_push_back(mz2_zip_archive *pZip, mz2_zip_array *pArray, const void *pElements, size_t n) { size_t orig_size = pArray->m_size; if (!mz2_zip_array_resize(pZip, pArray, orig_size + n, MZ_TRUE)) return MZ_FALSE; memcpy((mz2_uint8*)pArray->m_p + orig_size * pArray->m_element_size, pElements, n * pArray->m_element_size); return MZ_TRUE; } #ifndef MINIZ_NO_TIME static time_t mz2_zip_dos_to_time_t(int dos_time, int dos_date) { struct tm tm; memset(&tm, 0, sizeof(tm)); tm.tm_isdst = -1; tm.tm_year = ((dos_date >> 9) & 127) + 1980 - 1900; tm.tm_mon = ((dos_date >> 5) & 15) - 1; tm.tm_mday = dos_date & 31; tm.tm_hour = (dos_time >> 11) & 31; tm.tm_min = (dos_time >> 5) & 63; tm.tm_sec = (dos_time << 1) & 62; return mktime(&tm); } static void mz2_zip_time_to_dos_time(time_t time, mz2_uint16 *pDOS_time, mz2_uint16 *pDOS_date) { #ifdef _MSC_VER struct tm tm_struct; struct tm *tm = &tm_struct; errno_t err = localtime_s(tm, &time); if (err) { *pDOS_date = 0; *pDOS_time = 0; return; } #else struct tm *tm = localtime(&time); #endif *pDOS_time = (mz2_uint16)(((tm->tm_hour) << 11) + ((tm->tm_min) << 5) + ((tm->tm_sec) >> 1)); *pDOS_date = (mz2_uint16)(((tm->tm_year + 1900 - 1980) << 9) + ((tm->tm_mon + 1) << 5) + tm->tm_mday); } #endif #ifndef MINIZ_NO_STDIO static mz2_bool mz2_zip_get_file_modified_time(const char *pFilename, mz2_uint16 *pDOS_time, mz2_uint16 *pDOS_date) { #ifdef MINIZ_NO_TIME (void)pFilename; *pDOS_date = *pDOS_time = 0; #else struct MZ_FILE_STAT_STRUCT file_stat; // On Linux with x86 glibc, this call will fail on large files (>= 0x80000000 bytes) unless you compiled with _LARGEFILE64_SOURCE. Argh. if (MZ_FILE_STAT(pFilename, &file_stat) != 0) return MZ_FALSE; mz2_zip_time_to_dos_time(file_stat.st_mtime, pDOS_time, pDOS_date); #endif // #ifdef MINIZ_NO_TIME return MZ_TRUE; } #ifndef MINIZ_NO_TIME static mz2_bool mz2_zip_set_file_times(const char *pFilename, time_t access_time, time_t modified_time) { struct utimbuf t; t.actime = access_time; t.modtime = modified_time; return !utime(pFilename, &t); } #endif // #ifndef MINIZ_NO_TIME #endif // #ifndef MINIZ_NO_STDIO static mz2_bool mz2_zip_reader_init_internal(mz2_zip_archive *pZip, mz2_uint32 flags) { (void)flags; if ((!pZip) || (pZip->m_pState) || (pZip->m_zip_mode != MZ_ZIP_MODE_INVALID)) return MZ_FALSE; if (!pZip->m_pAlloc) pZip->m_pAlloc = def_alloc_func; if (!pZip->m_pFree) pZip->m_pFree = def_free_func; if (!pZip->m_pRealloc) pZip->m_pRealloc = def_realloc_func; pZip->m_zip_mode = MZ_ZIP_MODE_READING; pZip->m_archive_size = 0; pZip->m_central_directory_file_ofs = 0; pZip->m_total_files = 0; if (NULL == (pZip->m_pState = (mz2_zip_internal_state *)pZip->m_pAlloc(pZip->m_pAlloc_opaque, 1, sizeof(mz2_zip_internal_state)))) return MZ_FALSE; memset(pZip->m_pState, 0, sizeof(mz2_zip_internal_state)); MZ_ZIP_ARRAY_SET_ELEMENT_SIZE(&pZip->m_pState->m_central_dir, sizeof(mz2_uint8)); MZ_ZIP_ARRAY_SET_ELEMENT_SIZE(&pZip->m_pState->m_central_dir_offsets, sizeof(mz2_uint32)); MZ_ZIP_ARRAY_SET_ELEMENT_SIZE(&pZip->m_pState->m_sorted_central_dir_offsets, sizeof(mz2_uint32)); return MZ_TRUE; } static MZ_FORCEINLINE mz2_bool mz2_zip_reader_filename_less(const mz2_zip_array *pCentral_dir_array, const mz2_zip_array *pCentral_dir_offsets, mz2_uint l_index, mz2_uint r_index) { const mz2_uint8 *pL = &MZ_ZIP_ARRAY_ELEMENT(pCentral_dir_array, mz2_uint8, MZ_ZIP_ARRAY_ELEMENT(pCentral_dir_offsets, mz2_uint32, l_index)), *pE; const mz2_uint8 *pR = &MZ_ZIP_ARRAY_ELEMENT(pCentral_dir_array, mz2_uint8, MZ_ZIP_ARRAY_ELEMENT(pCentral_dir_offsets, mz2_uint32, r_index)); mz2_uint l_len = MZ_READ_LE16(pL + MZ_ZIP_CDH_FILENAME_LEN_OFS), r_len = MZ_READ_LE16(pR + MZ_ZIP_CDH_FILENAME_LEN_OFS); mz2_uint8 l = 0, r = 0; pL += MZ_ZIP_CENTRAL_DIR_HEADER_SIZE; pR += MZ_ZIP_CENTRAL_DIR_HEADER_SIZE; pE = pL + MZ_MIN(l_len, r_len); while (pL < pE) { if ((l = MZ_TOLOWER(*pL)) != (r = MZ_TOLOWER(*pR))) break; pL++; pR++; } return (pL == pE) ? (l_len < r_len) : (l < r); } #define MZ_SWAP_UINT32(a, b) do { mz2_uint32 t = a; a = b; b = t; } MZ_MACRO_END // Heap sort of lowercased filenames, used to help accelerate plain central directory searches by mz2_zip_reader_locate_file(). (Could also use qsort(), but it could allocate memory.) static void mz2_zip_reader_sort_central_dir_offsets_by_filename(mz2_zip_archive *pZip) { mz2_zip_internal_state *pState = pZip->m_pState; const mz2_zip_array *pCentral_dir_offsets = &pState->m_central_dir_offsets; const mz2_zip_array *pCentral_dir = &pState->m_central_dir; mz2_uint32 *pIndices = &MZ_ZIP_ARRAY_ELEMENT(&pState->m_sorted_central_dir_offsets, mz2_uint32, 0); const int size = pZip->m_total_files; int start = (size - 2) >> 1, end; while (start >= 0) { int child, root = start; for (; ; ) { if ((child = (root << 1) + 1) >= size) break; child += (((child + 1) < size) && (mz2_zip_reader_filename_less(pCentral_dir, pCentral_dir_offsets, pIndices[child], pIndices[child + 1]))); if (!mz2_zip_reader_filename_less(pCentral_dir, pCentral_dir_offsets, pIndices[root], pIndices[child])) break; MZ_SWAP_UINT32(pIndices[root], pIndices[child]); root = child; } start--; } end = size - 1; while (end > 0) { int child, root = 0; MZ_SWAP_UINT32(pIndices[end], pIndices[0]); for (; ; ) { if ((child = (root << 1) + 1) >= end) break; child += (((child + 1) < end) && mz2_zip_reader_filename_less(pCentral_dir, pCentral_dir_offsets, pIndices[child], pIndices[child + 1])); if (!mz2_zip_reader_filename_less(pCentral_dir, pCentral_dir_offsets, pIndices[root], pIndices[child])) break; MZ_SWAP_UINT32(pIndices[root], pIndices[child]); root = child; } end--; } } static mz2_bool mz2_zip_reader_read_central_dir(mz2_zip_archive *pZip, mz2_uint32 flags) { mz2_uint cdir_size, num_this_disk, cdir_disk_index; mz2_uint64 cdir_ofs; mz2_int64 cur_file_ofs; const mz2_uint8 *p; mz2_uint32 buf_u32[4096 / sizeof(mz2_uint32)]; mz2_uint8 *pBuf = (mz2_uint8 *)buf_u32; mz2_bool sort_central_dir = ((flags & MZ_ZIP_FLAG_DO_NOT_SORT_CENTRAL_DIRECTORY) == 0); // Basic sanity checks - reject files which are too small, and check the first 4 bytes of the file to make sure a local header is there. if (pZip->m_archive_size < MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIZE) return MZ_FALSE; // Find the end of central directory record by scanning the file from the end towards the beginning. cur_file_ofs = MZ_MAX((mz2_int64)pZip->m_archive_size - (mz2_int64)sizeof(buf_u32), 0); for (; ; ) { int i, n = (int)MZ_MIN(sizeof(buf_u32), pZip->m_archive_size - cur_file_ofs); if (pZip->m_pRead(pZip->m_pIO_opaque, cur_file_ofs, pBuf, n) != (mz2_uint)n) return MZ_FALSE; for (i = n - 4; i >= 0; --i) if (MZ_READ_LE32(pBuf + i) == MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIG) break; if (i >= 0) { cur_file_ofs += i; break; } if ((!cur_file_ofs) || ((pZip->m_archive_size - cur_file_ofs) >= (0xFFFF + MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIZE))) return MZ_FALSE; cur_file_ofs = MZ_MAX(cur_file_ofs - (sizeof(buf_u32) - 3), 0); } // Read and verify the end of central directory record. if (pZip->m_pRead(pZip->m_pIO_opaque, cur_file_ofs, pBuf, MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIZE) != MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIZE) return MZ_FALSE; if ((MZ_READ_LE32(pBuf + MZ_ZIP_ECDH_SIG_OFS) != MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIG) || ((pZip->m_total_files = MZ_READ_LE16(pBuf + MZ_ZIP_ECDH_CDIR_TOTAL_ENTRIES_OFS)) != MZ_READ_LE16(pBuf + MZ_ZIP_ECDH_CDIR_NUM_ENTRIES_ON_DISK_OFS))) return MZ_FALSE; num_this_disk = MZ_READ_LE16(pBuf + MZ_ZIP_ECDH_NUM_THIS_DISK_OFS); cdir_disk_index = MZ_READ_LE16(pBuf + MZ_ZIP_ECDH_NUM_DISK_CDIR_OFS); if (((num_this_disk | cdir_disk_index) != 0) && ((num_this_disk != 1) || (cdir_disk_index != 1))) return MZ_FALSE; if ((cdir_size = MZ_READ_LE32(pBuf + MZ_ZIP_ECDH_CDIR_SIZE_OFS)) < pZip->m_total_files * MZ_ZIP_CENTRAL_DIR_HEADER_SIZE) return MZ_FALSE; cdir_ofs = MZ_READ_LE32(pBuf + MZ_ZIP_ECDH_CDIR_OFS_OFS); if ((cdir_ofs + (mz2_uint64)cdir_size) > pZip->m_archive_size) return MZ_FALSE; pZip->m_central_directory_file_ofs = cdir_ofs; if (pZip->m_total_files) { mz2_uint i, n; // Read the entire central directory into a heap block, and allocate another heap block to hold the unsorted central dir file record offsets, and another to hold the sorted indices. if ((!mz2_zip_array_resize(pZip, &pZip->m_pState->m_central_dir, cdir_size, MZ_FALSE)) || (!mz2_zip_array_resize(pZip, &pZip->m_pState->m_central_dir_offsets, pZip->m_total_files, MZ_FALSE))) return MZ_FALSE; if (sort_central_dir) { if (!mz2_zip_array_resize(pZip, &pZip->m_pState->m_sorted_central_dir_offsets, pZip->m_total_files, MZ_FALSE)) return MZ_FALSE; } if (pZip->m_pRead(pZip->m_pIO_opaque, cdir_ofs, pZip->m_pState->m_central_dir.m_p, cdir_size) != cdir_size) return MZ_FALSE; // Now create an index into the central directory file records, do some basic sanity checking on each record, and check for zip64 entries (which are not yet supported). p = (const mz2_uint8 *)pZip->m_pState->m_central_dir.m_p; for (n = cdir_size, i = 0; i < pZip->m_total_files; ++i) { mz2_uint total_header_size, comp_size, decomp_size, disk_index; if ((n < MZ_ZIP_CENTRAL_DIR_HEADER_SIZE) || (MZ_READ_LE32(p) != MZ_ZIP_CENTRAL_DIR_HEADER_SIG)) return MZ_FALSE; MZ_ZIP_ARRAY_ELEMENT(&pZip->m_pState->m_central_dir_offsets, mz2_uint32, i) = (mz2_uint32)(p - (const mz2_uint8 *)pZip->m_pState->m_central_dir.m_p); if (sort_central_dir) MZ_ZIP_ARRAY_ELEMENT(&pZip->m_pState->m_sorted_central_dir_offsets, mz2_uint32, i) = i; comp_size = MZ_READ_LE32(p + MZ_ZIP_CDH_COMPRESSED_SIZE_OFS); decomp_size = MZ_READ_LE32(p + MZ_ZIP_CDH_DECOMPRESSED_SIZE_OFS); if (((!MZ_READ_LE32(p + MZ_ZIP_CDH_METHOD_OFS)) && (decomp_size != comp_size)) || (decomp_size && !comp_size) || (decomp_size == 0xFFFFFFFF) || (comp_size == 0xFFFFFFFF)) return MZ_FALSE; disk_index = MZ_READ_LE16(p + MZ_ZIP_CDH_DISK_START_OFS); if ((disk_index != num_this_disk) && (disk_index != 1)) return MZ_FALSE; if (((mz2_uint64)MZ_READ_LE32(p + MZ_ZIP_CDH_LOCAL_HEADER_OFS) + MZ_ZIP_LOCAL_DIR_HEADER_SIZE + comp_size) > pZip->m_archive_size) return MZ_FALSE; if ((total_header_size = MZ_ZIP_CENTRAL_DIR_HEADER_SIZE + MZ_READ_LE16(p + MZ_ZIP_CDH_FILENAME_LEN_OFS) + MZ_READ_LE16(p + MZ_ZIP_CDH_EXTRA_LEN_OFS) + MZ_READ_LE16(p + MZ_ZIP_CDH_COMMENT_LEN_OFS)) > n) return MZ_FALSE; n -= total_header_size; p += total_header_size; } } if (sort_central_dir) mz2_zip_reader_sort_central_dir_offsets_by_filename(pZip); return MZ_TRUE; } mz2_bool mz2_zip_reader_init(mz2_zip_archive *pZip, mz2_uint64 size, mz2_uint32 flags) { if ((!pZip) || (!pZip->m_pRead)) return MZ_FALSE; if (!mz2_zip_reader_init_internal(pZip, flags)) return MZ_FALSE; pZip->m_archive_size = size; if (!mz2_zip_reader_read_central_dir(pZip, flags)) { mz2_zip_reader_end(pZip); return MZ_FALSE; } return MZ_TRUE; } static size_t mz2_zip_mem_read_func(void *pOpaque, mz2_uint64 file_ofs, void *pBuf, size_t n) { mz2_zip_archive *pZip = (mz2_zip_archive *)pOpaque; size_t s = (file_ofs >= pZip->m_archive_size) ? 0 : (size_t)MZ_MIN(pZip->m_archive_size - file_ofs, n); memcpy(pBuf, (const mz2_uint8 *)pZip->m_pState->m_pMem + file_ofs, s); return s; } mz2_bool mz2_zip_reader_init_mem(mz2_zip_archive *pZip, const void *pMem, size_t size, mz2_uint32 flags) { if (!mz2_zip_reader_init_internal(pZip, flags)) return MZ_FALSE; pZip->m_archive_size = size; pZip->m_pRead = mz2_zip_mem_read_func; pZip->m_pIO_opaque = pZip; #ifdef __cplusplus pZip->m_pState->m_pMem = const_cast<void *>(pMem); #else pZip->m_pState->m_pMem = (void *)pMem; #endif pZip->m_pState->m_mem_size = size; if (!mz2_zip_reader_read_central_dir(pZip, flags)) { mz2_zip_reader_end(pZip); return MZ_FALSE; } return MZ_TRUE; } #ifndef MINIZ_NO_STDIO static size_t mz2_zip_file_read_func(void *pOpaque, mz2_uint64 file_ofs, void *pBuf, size_t n) { mz2_zip_archive *pZip = (mz2_zip_archive *)pOpaque; mz2_int64 cur_ofs = MZ_FTELL64(pZip->m_pState->m_pFile); if (((mz2_int64)file_ofs < 0) || (((cur_ofs != (mz2_int64)file_ofs)) && (MZ_FSEEK64(pZip->m_pState->m_pFile, (mz2_int64)file_ofs, SEEK_SET)))) return 0; return MZ_FREAD(pBuf, 1, n, pZip->m_pState->m_pFile); } mz2_bool mz2_zip_reader_init_file(mz2_zip_archive *pZip, const char *pFilename, mz2_uint32 flags) { mz2_uint64 file_size; MZ_FILE *pFile = MZ_FOPEN(pFilename, "rb"); if (!pFile) return MZ_FALSE; if (MZ_FSEEK64(pFile, 0, SEEK_END)) { MZ_FCLOSE(pFile); return MZ_FALSE; } file_size = MZ_FTELL64(pFile); if (!mz2_zip_reader_init_internal(pZip, flags)) { MZ_FCLOSE(pFile); return MZ_FALSE; } pZip->m_pRead = mz2_zip_file_read_func; pZip->m_pIO_opaque = pZip; pZip->m_pState->m_pFile = pFile; pZip->m_archive_size = file_size; if (!mz2_zip_reader_read_central_dir(pZip, flags)) { mz2_zip_reader_end(pZip); return MZ_FALSE; } return MZ_TRUE; } #endif // #ifndef MINIZ_NO_STDIO mz2_uint mz2_zip_reader_get_num_files(mz2_zip_archive *pZip) { return pZip ? pZip->m_total_files : 0; } static MZ_FORCEINLINE const mz2_uint8 *mz2_zip_reader_get_cdh(mz2_zip_archive *pZip, mz2_uint file_index) { if ((!pZip) || (!pZip->m_pState) || (file_index >= pZip->m_total_files) || (pZip->m_zip_mode != MZ_ZIP_MODE_READING)) return NULL; return &MZ_ZIP_ARRAY_ELEMENT(&pZip->m_pState->m_central_dir, mz2_uint8, MZ_ZIP_ARRAY_ELEMENT(&pZip->m_pState->m_central_dir_offsets, mz2_uint32, file_index)); } mz2_bool mz2_zip_reader_is_file_encrypted(mz2_zip_archive *pZip, mz2_uint file_index) { mz2_uint m_bit_flag; const mz2_uint8 *p = mz2_zip_reader_get_cdh(pZip, file_index); if (!p) return MZ_FALSE; m_bit_flag = MZ_READ_LE16(p + MZ_ZIP_CDH_BIT_FLAG_OFS); return (m_bit_flag & 1); } mz2_bool mz2_zip_reader_is_file_a_directory(mz2_zip_archive *pZip, mz2_uint file_index) { mz2_uint filename_len, external_attr; const mz2_uint8 *p = mz2_zip_reader_get_cdh(pZip, file_index); if (!p) return MZ_FALSE; // First see if the filename ends with a '/' character. filename_len = MZ_READ_LE16(p + MZ_ZIP_CDH_FILENAME_LEN_OFS); if (filename_len) { if (*(p + MZ_ZIP_CENTRAL_DIR_HEADER_SIZE + filename_len - 1) == '/') return MZ_TRUE; } // Bugfix: This code was also checking if the internal attribute was non-zero, which wasn't correct. // Most/all zip writers (hopefully) set DOS file/directory attributes in the low 16-bits, so check for the DOS directory flag and ignore the source OS ID in the created by field. // FIXME: Remove this check? Is it necessary - we already check the filename. external_attr = MZ_READ_LE32(p + MZ_ZIP_CDH_EXTERNAL_ATTR_OFS); if ((external_attr & 0x10) != 0) return MZ_TRUE; return MZ_FALSE; } mz2_bool mz2_zip_reader_file_stat(mz2_zip_archive *pZip, mz2_uint file_index, mz2_zip_archive_file_stat *pStat) { mz2_uint n; const mz2_uint8 *p = mz2_zip_reader_get_cdh(pZip, file_index); if ((!p) || (!pStat)) return MZ_FALSE; // Unpack the central directory record. pStat->m_file_index = file_index; pStat->m_central_dir_ofs = MZ_ZIP_ARRAY_ELEMENT(&pZip->m_pState->m_central_dir_offsets, mz2_uint32, file_index); pStat->m_version_made_by = MZ_READ_LE16(p + MZ_ZIP_CDH_VERSION_MADE_BY_OFS); pStat->m_version_needed = MZ_READ_LE16(p + MZ_ZIP_CDH_VERSION_NEEDED_OFS); pStat->m_bit_flag = MZ_READ_LE16(p + MZ_ZIP_CDH_BIT_FLAG_OFS); pStat->m_method = MZ_READ_LE16(p + MZ_ZIP_CDH_METHOD_OFS); #ifndef MINIZ_NO_TIME pStat->m_time = mz2_zip_dos_to_time_t(MZ_READ_LE16(p + MZ_ZIP_CDH_FILE_TIME_OFS), MZ_READ_LE16(p + MZ_ZIP_CDH_FILE_DATE_OFS)); #endif pStat->m_crc32 = MZ_READ_LE32(p + MZ_ZIP_CDH_CRC32_OFS); pStat->m_comp_size = MZ_READ_LE32(p + MZ_ZIP_CDH_COMPRESSED_SIZE_OFS); pStat->m_uncomp_size = MZ_READ_LE32(p + MZ_ZIP_CDH_DECOMPRESSED_SIZE_OFS); pStat->m_internal_attr = MZ_READ_LE16(p + MZ_ZIP_CDH_INTERNAL_ATTR_OFS); pStat->m_external_attr = MZ_READ_LE32(p + MZ_ZIP_CDH_EXTERNAL_ATTR_OFS); pStat->m_local_header_ofs = MZ_READ_LE32(p + MZ_ZIP_CDH_LOCAL_HEADER_OFS); // Copy as much of the filename and comment as possible. n = MZ_READ_LE16(p + MZ_ZIP_CDH_FILENAME_LEN_OFS); n = MZ_MIN(n, MZ_ZIP_MAX_ARCHIVE_FILENAME_SIZE - 1); memcpy(pStat->m_filename, p + MZ_ZIP_CENTRAL_DIR_HEADER_SIZE, n); pStat->m_filename[n] = '\0'; n = MZ_READ_LE16(p + MZ_ZIP_CDH_COMMENT_LEN_OFS); n = MZ_MIN(n, MZ_ZIP_MAX_ARCHIVE_FILE_COMMENT_SIZE - 1); pStat->m_comment_size = n; memcpy(pStat->m_comment, p + MZ_ZIP_CENTRAL_DIR_HEADER_SIZE + MZ_READ_LE16(p + MZ_ZIP_CDH_FILENAME_LEN_OFS) + MZ_READ_LE16(p + MZ_ZIP_CDH_EXTRA_LEN_OFS), n); pStat->m_comment[n] = '\0'; return MZ_TRUE; } mz2_uint mz2_zip_reader_get_filename(mz2_zip_archive *pZip, mz2_uint file_index, char *pFilename, mz2_uint filename_buf_size) { mz2_uint n; const mz2_uint8 *p = mz2_zip_reader_get_cdh(pZip, file_index); if (!p) { if (filename_buf_size) pFilename[0] = '\0'; return 0; } n = MZ_READ_LE16(p + MZ_ZIP_CDH_FILENAME_LEN_OFS); if (filename_buf_size) { n = MZ_MIN(n, filename_buf_size - 1); memcpy(pFilename, p + MZ_ZIP_CENTRAL_DIR_HEADER_SIZE, n); pFilename[n] = '\0'; } return n + 1; } static MZ_FORCEINLINE mz2_bool mz2_zip_reader_string_equal(const char *pA, const char *pB, mz2_uint len, mz2_uint flags) { mz2_uint i; if (flags & MZ_ZIP_FLAG_CASE_SENSITIVE) return 0 == memcmp(pA, pB, len); for (i = 0; i < len; ++i) if (MZ_TOLOWER(pA[i]) != MZ_TOLOWER(pB[i])) return MZ_FALSE; return MZ_TRUE; } static MZ_FORCEINLINE int mz2_zip_reader_filename_compare(const mz2_zip_array *pCentral_dir_array, const mz2_zip_array *pCentral_dir_offsets, mz2_uint l_index, const char *pR, mz2_uint r_len) { const mz2_uint8 *pL = &MZ_ZIP_ARRAY_ELEMENT(pCentral_dir_array, mz2_uint8, MZ_ZIP_ARRAY_ELEMENT(pCentral_dir_offsets, mz2_uint32, l_index)), *pE; mz2_uint l_len = MZ_READ_LE16(pL + MZ_ZIP_CDH_FILENAME_LEN_OFS); mz2_uint8 l = 0, r = 0; pL += MZ_ZIP_CENTRAL_DIR_HEADER_SIZE; pE = pL + MZ_MIN(l_len, r_len); while (pL < pE) { if ((l = MZ_TOLOWER(*pL)) != (r = MZ_TOLOWER(*pR))) break; pL++; pR++; } return (pL == pE) ? (int)(l_len - r_len) : (l - r); } static int mz2_zip_reader_locate_file_binary_search(mz2_zip_archive *pZip, const char *pFilename) { mz2_zip_internal_state *pState = pZip->m_pState; const mz2_zip_array *pCentral_dir_offsets = &pState->m_central_dir_offsets; const mz2_zip_array *pCentral_dir = &pState->m_central_dir; mz2_uint32 *pIndices = &MZ_ZIP_ARRAY_ELEMENT(&pState->m_sorted_central_dir_offsets, mz2_uint32, 0); const int size = pZip->m_total_files; const mz2_uint filename_len = (mz2_uint)strlen(pFilename); int l = 0, h = size - 1; while (l <= h) { int m = (l + h) >> 1, file_index = pIndices[m], comp = mz2_zip_reader_filename_compare(pCentral_dir, pCentral_dir_offsets, file_index, pFilename, filename_len); if (!comp) return file_index; else if (comp < 0) l = m + 1; else h = m - 1; } return -1; } int mz2_zip_reader_locate_file(mz2_zip_archive *pZip, const char *pName, const char *pComment, mz2_uint flags) { mz2_uint file_index; size_t name_len, comment_len; if ((!pZip) || (!pZip->m_pState) || (!pName) || (pZip->m_zip_mode != MZ_ZIP_MODE_READING)) return -1; if (((flags & (MZ_ZIP_FLAG_IGNORE_PATH | MZ_ZIP_FLAG_CASE_SENSITIVE)) == 0) && (!pComment) && (pZip->m_pState->m_sorted_central_dir_offsets.m_size)) return mz2_zip_reader_locate_file_binary_search(pZip, pName); name_len = strlen(pName); if (name_len > 0xFFFF) return -1; comment_len = pComment ? strlen(pComment) : 0; if (comment_len > 0xFFFF) return -1; for (file_index = 0; file_index < pZip->m_total_files; file_index++) { const mz2_uint8 *pHeader = &MZ_ZIP_ARRAY_ELEMENT(&pZip->m_pState->m_central_dir, mz2_uint8, MZ_ZIP_ARRAY_ELEMENT(&pZip->m_pState->m_central_dir_offsets, mz2_uint32, file_index)); mz2_uint filename_len = MZ_READ_LE16(pHeader + MZ_ZIP_CDH_FILENAME_LEN_OFS); const char *pFilename = (const char *)pHeader + MZ_ZIP_CENTRAL_DIR_HEADER_SIZE; if (filename_len < name_len) continue; if (comment_len) { mz2_uint file_extra_len = MZ_READ_LE16(pHeader + MZ_ZIP_CDH_EXTRA_LEN_OFS), file_comment_len = MZ_READ_LE16(pHeader + MZ_ZIP_CDH_COMMENT_LEN_OFS); const char *pFile_comment = pFilename + filename_len + file_extra_len; if ((file_comment_len != comment_len) || (!mz2_zip_reader_string_equal(pComment, pFile_comment, file_comment_len, flags))) continue; } if ((flags & MZ_ZIP_FLAG_IGNORE_PATH) && (filename_len)) { int ofs = filename_len - 1; do { if ((pFilename[ofs] == '/') || (pFilename[ofs] == '\\') || (pFilename[ofs] == ':')) break; } while (--ofs >= 0); ofs++; pFilename += ofs; filename_len -= ofs; } if ((filename_len == name_len) && (mz2_zip_reader_string_equal(pName, pFilename, filename_len, flags))) return file_index; } return -1; } mz2_bool mz2_zip_reader_extract_to_mem_no_alloc(mz2_zip_archive *pZip, mz2_uint file_index, void *pBuf, size_t buf_size, mz2_uint flags, void *pUser_read_buf, size_t user_read_buf_size) { int status = TINFL_STATUS_DONE; mz2_uint64 needed_size, cur_file_ofs, comp_remaining, out_buf_ofs = 0, read_buf_size, read_buf_ofs = 0, read_buf_avail; mz2_zip_archive_file_stat file_stat; void *pRead_buf; mz2_uint32 local_header_u32[(MZ_ZIP_LOCAL_DIR_HEADER_SIZE + sizeof(mz2_uint32) - 1) / sizeof(mz2_uint32)]; mz2_uint8 *pLocal_header = (mz2_uint8 *)local_header_u32; tinfl_decompressor inflator; if ((buf_size) && (!pBuf)) return MZ_FALSE; if (!mz2_zip_reader_file_stat(pZip, file_index, &file_stat)) return MZ_FALSE; // Empty file, or a directory (but not always a directory - I've seen odd zips with directories that have compressed data which inflates to 0 bytes) if (!file_stat.m_comp_size) return MZ_TRUE; // Entry is a subdirectory (I've seen old zips with dir entries which have compressed deflate data which inflates to 0 bytes, but these entries claim to uncompress to 512 bytes in the headers). // I'm torn how to handle this case - should it fail instead? if (mz2_zip_reader_is_file_a_directory(pZip, file_index)) return MZ_TRUE; // Encryption and patch files are not supported. if (file_stat.m_bit_flag & (1 | 32)) return MZ_FALSE; // This function only supports stored and deflate. if ((!(flags & MZ_ZIP_FLAG_COMPRESSED_DATA)) && (file_stat.m_method != 0) && (file_stat.m_method != MZ_DEFLATED)) return MZ_FALSE; // Ensure supplied output buffer is large enough. needed_size = (flags & MZ_ZIP_FLAG_COMPRESSED_DATA) ? file_stat.m_comp_size : file_stat.m_uncomp_size; if (buf_size < needed_size) return MZ_FALSE; // Read and parse the local directory entry. cur_file_ofs = file_stat.m_local_header_ofs; if (pZip->m_pRead(pZip->m_pIO_opaque, cur_file_ofs, pLocal_header, MZ_ZIP_LOCAL_DIR_HEADER_SIZE) != MZ_ZIP_LOCAL_DIR_HEADER_SIZE) return MZ_FALSE; if (MZ_READ_LE32(pLocal_header) != MZ_ZIP_LOCAL_DIR_HEADER_SIG) return MZ_FALSE; cur_file_ofs += MZ_ZIP_LOCAL_DIR_HEADER_SIZE + MZ_READ_LE16(pLocal_header + MZ_ZIP_LDH_FILENAME_LEN_OFS) + MZ_READ_LE16(pLocal_header + MZ_ZIP_LDH_EXTRA_LEN_OFS); if ((cur_file_ofs + file_stat.m_comp_size) > pZip->m_archive_size) return MZ_FALSE; if ((flags & MZ_ZIP_FLAG_COMPRESSED_DATA) || (!file_stat.m_method)) { // The file is stored or the caller has requested the compressed data. if (pZip->m_pRead(pZip->m_pIO_opaque, cur_file_ofs, pBuf, (size_t)needed_size) != needed_size) return MZ_FALSE; return ((flags & MZ_ZIP_FLAG_COMPRESSED_DATA) != 0) || (mz2_crc32(MZ_CRC32_INIT, (const mz2_uint8 *)pBuf, (size_t)file_stat.m_uncomp_size) == file_stat.m_crc32); } // Decompress the file either directly from memory or from a file input buffer. tinfl_init(&inflator); if (pZip->m_pState->m_pMem) { // Read directly from the archive in memory. pRead_buf = (mz2_uint8 *)pZip->m_pState->m_pMem + cur_file_ofs; read_buf_size = read_buf_avail = file_stat.m_comp_size; comp_remaining = 0; } else if (pUser_read_buf) { // Use a user provided read buffer. if (!user_read_buf_size) return MZ_FALSE; pRead_buf = (mz2_uint8 *)pUser_read_buf; read_buf_size = user_read_buf_size; read_buf_avail = 0; comp_remaining = file_stat.m_comp_size; } else { // Temporarily allocate a read buffer. read_buf_size = MZ_MIN(file_stat.m_comp_size, MZ_ZIP_MAX_IO_BUF_SIZE); #ifdef _MSC_VER if (((0, sizeof(size_t) == sizeof(mz2_uint32))) && (read_buf_size > 0x7FFFFFFF)) #else if (((sizeof(size_t) == sizeof(mz2_uint32))) && (read_buf_size > 0x7FFFFFFF)) #endif return MZ_FALSE; if (NULL == (pRead_buf = pZip->m_pAlloc(pZip->m_pAlloc_opaque, 1, (size_t)read_buf_size))) return MZ_FALSE; read_buf_avail = 0; comp_remaining = file_stat.m_comp_size; } do { size_t in_buf_size, out_buf_size = (size_t)(file_stat.m_uncomp_size - out_buf_ofs); if ((!read_buf_avail) && (!pZip->m_pState->m_pMem)) { read_buf_avail = MZ_MIN(read_buf_size, comp_remaining); if (pZip->m_pRead(pZip->m_pIO_opaque, cur_file_ofs, pRead_buf, (size_t)read_buf_avail) != read_buf_avail) { status = TINFL_STATUS_FAILED; break; } cur_file_ofs += read_buf_avail; comp_remaining -= read_buf_avail; read_buf_ofs = 0; } in_buf_size = (size_t)read_buf_avail; status = tinfl_decompress2(&inflator, (mz2_uint8 *)pRead_buf + read_buf_ofs, &in_buf_size, (mz2_uint8 *)pBuf, (mz2_uint8 *)pBuf + out_buf_ofs, &out_buf_size, TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF | (comp_remaining ? TINFL_FLAG_HAS_MORE_INPUT : 0)); read_buf_avail -= in_buf_size; read_buf_ofs += in_buf_size; out_buf_ofs += out_buf_size; } while (status == TINFL_STATUS_NEEDS_MORE_INPUT); if (status == TINFL_STATUS_DONE) { // Make sure the entire file was decompressed, and check its CRC. if ((out_buf_ofs != file_stat.m_uncomp_size) || (mz2_crc32(MZ_CRC32_INIT, (const mz2_uint8 *)pBuf, (size_t)file_stat.m_uncomp_size) != file_stat.m_crc32)) status = TINFL_STATUS_FAILED; } if ((!pZip->m_pState->m_pMem) && (!pUser_read_buf)) pZip->m_pFree(pZip->m_pAlloc_opaque, pRead_buf); return status == TINFL_STATUS_DONE; } mz2_bool mz2_zip_reader_extract_file_to_mem_no_alloc(mz2_zip_archive *pZip, const char *pFilename, void *pBuf, size_t buf_size, mz2_uint flags, void *pUser_read_buf, size_t user_read_buf_size) { int file_index = mz2_zip_reader_locate_file(pZip, pFilename, NULL, flags); if (file_index < 0) return MZ_FALSE; return mz2_zip_reader_extract_to_mem_no_alloc(pZip, file_index, pBuf, buf_size, flags, pUser_read_buf, user_read_buf_size); } mz2_bool mz2_zip_reader_extract_to_mem(mz2_zip_archive *pZip, mz2_uint file_index, void *pBuf, size_t buf_size, mz2_uint flags) { return mz2_zip_reader_extract_to_mem_no_alloc(pZip, file_index, pBuf, buf_size, flags, NULL, 0); } mz2_bool mz2_zip_reader_extract_file_to_mem(mz2_zip_archive *pZip, const char *pFilename, void *pBuf, size_t buf_size, mz2_uint flags) { return mz2_zip_reader_extract_file_to_mem_no_alloc(pZip, pFilename, pBuf, buf_size, flags, NULL, 0); } void *mz2_zip_reader_extract_to_heap(mz2_zip_archive *pZip, mz2_uint file_index, size_t *pSize, mz2_uint flags) { mz2_uint64 comp_size, uncomp_size, alloc_size; const mz2_uint8 *p = mz2_zip_reader_get_cdh(pZip, file_index); void *pBuf; if (pSize) *pSize = 0; if (!p) return NULL; comp_size = MZ_READ_LE32(p + MZ_ZIP_CDH_COMPRESSED_SIZE_OFS); uncomp_size = MZ_READ_LE32(p + MZ_ZIP_CDH_DECOMPRESSED_SIZE_OFS); alloc_size = (flags & MZ_ZIP_FLAG_COMPRESSED_DATA) ? comp_size : uncomp_size; #ifdef _MSC_VER if (((0, sizeof(size_t) == sizeof(mz2_uint32))) && (alloc_size > 0x7FFFFFFF)) #else if (((sizeof(size_t) == sizeof(mz2_uint32))) && (alloc_size > 0x7FFFFFFF)) #endif return NULL; if (NULL == (pBuf = pZip->m_pAlloc(pZip->m_pAlloc_opaque, 1, (size_t)alloc_size))) return NULL; if (!mz2_zip_reader_extract_to_mem(pZip, file_index, pBuf, (size_t)alloc_size, flags)) { pZip->m_pFree(pZip->m_pAlloc_opaque, pBuf); return NULL; } if (pSize) *pSize = (size_t)alloc_size; return pBuf; } void *mz2_zip_reader_extract_file_to_heap(mz2_zip_archive *pZip, const char *pFilename, size_t *pSize, mz2_uint flags) { int file_index = mz2_zip_reader_locate_file(pZip, pFilename, NULL, flags); if (file_index < 0) { if (pSize) *pSize = 0; return MZ_FALSE; } return mz2_zip_reader_extract_to_heap(pZip, file_index, pSize, flags); } mz2_bool mz2_zip_reader_extract_to_callback(mz2_zip_archive *pZip, mz2_uint file_index, mz2_file_write_func pCallback, void *pOpaque, mz2_uint flags) { int status = TINFL_STATUS_DONE; mz2_uint file_crc32 = MZ_CRC32_INIT; mz2_uint64 read_buf_size, read_buf_ofs = 0, read_buf_avail, comp_remaining, out_buf_ofs = 0, cur_file_ofs; mz2_zip_archive_file_stat file_stat; void *pRead_buf = NULL; void *pWrite_buf = NULL; mz2_uint32 local_header_u32[(MZ_ZIP_LOCAL_DIR_HEADER_SIZE + sizeof(mz2_uint32) - 1) / sizeof(mz2_uint32)]; mz2_uint8 *pLocal_header = (mz2_uint8 *)local_header_u32; if (!mz2_zip_reader_file_stat(pZip, file_index, &file_stat)) return MZ_FALSE; // Empty file, or a directory (but not always a directory - I've seen odd zips with directories that have compressed data which inflates to 0 bytes) if (!file_stat.m_comp_size) return MZ_TRUE; // Entry is a subdirectory (I've seen old zips with dir entries which have compressed deflate data which inflates to 0 bytes, but these entries claim to uncompress to 512 bytes in the headers). // I'm torn how to handle this case - should it fail instead? if (mz2_zip_reader_is_file_a_directory(pZip, file_index)) return MZ_TRUE; // Encryption and patch files are not supported. if (file_stat.m_bit_flag & (1 | 32)) return MZ_FALSE; // This function only supports stored and deflate. if ((!(flags & MZ_ZIP_FLAG_COMPRESSED_DATA)) && (file_stat.m_method != 0) && (file_stat.m_method != MZ_DEFLATED)) return MZ_FALSE; // Read and parse the local directory entry. cur_file_ofs = file_stat.m_local_header_ofs; if (pZip->m_pRead(pZip->m_pIO_opaque, cur_file_ofs, pLocal_header, MZ_ZIP_LOCAL_DIR_HEADER_SIZE) != MZ_ZIP_LOCAL_DIR_HEADER_SIZE) return MZ_FALSE; if (MZ_READ_LE32(pLocal_header) != MZ_ZIP_LOCAL_DIR_HEADER_SIG) return MZ_FALSE; cur_file_ofs += MZ_ZIP_LOCAL_DIR_HEADER_SIZE + MZ_READ_LE16(pLocal_header + MZ_ZIP_LDH_FILENAME_LEN_OFS) + MZ_READ_LE16(pLocal_header + MZ_ZIP_LDH_EXTRA_LEN_OFS); if ((cur_file_ofs + file_stat.m_comp_size) > pZip->m_archive_size) return MZ_FALSE; // Decompress the file either directly from memory or from a file input buffer. if (pZip->m_pState->m_pMem) { pRead_buf = (mz2_uint8 *)pZip->m_pState->m_pMem + cur_file_ofs; read_buf_size = read_buf_avail = file_stat.m_comp_size; comp_remaining = 0; } else { read_buf_size = MZ_MIN(file_stat.m_comp_size, MZ_ZIP_MAX_IO_BUF_SIZE); if (NULL == (pRead_buf = pZip->m_pAlloc(pZip->m_pAlloc_opaque, 1, (size_t)read_buf_size))) return MZ_FALSE; read_buf_avail = 0; comp_remaining = file_stat.m_comp_size; } if ((flags & MZ_ZIP_FLAG_COMPRESSED_DATA) || (!file_stat.m_method)) { // The file is stored or the caller has requested the compressed data. if (pZip->m_pState->m_pMem) { #ifdef _MSC_VER if (((0, sizeof(size_t) == sizeof(mz2_uint32))) && (file_stat.m_comp_size > 0xFFFFFFFF)) #else if (((sizeof(size_t) == sizeof(mz2_uint32))) && (file_stat.m_comp_size > 0xFFFFFFFF)) #endif return MZ_FALSE; if (pCallback(pOpaque, out_buf_ofs, pRead_buf, (size_t)file_stat.m_comp_size) != file_stat.m_comp_size) status = TINFL_STATUS_FAILED; else if (!(flags & MZ_ZIP_FLAG_COMPRESSED_DATA)) file_crc32 = (mz2_uint32)mz2_crc32(file_crc32, (const mz2_uint8 *)pRead_buf, (size_t)file_stat.m_comp_size); cur_file_ofs += file_stat.m_comp_size; out_buf_ofs += file_stat.m_comp_size; comp_remaining = 0; } else { while (comp_remaining) { read_buf_avail = MZ_MIN(read_buf_size, comp_remaining); if (pZip->m_pRead(pZip->m_pIO_opaque, cur_file_ofs, pRead_buf, (size_t)read_buf_avail) != read_buf_avail) { status = TINFL_STATUS_FAILED; break; } if (!(flags & MZ_ZIP_FLAG_COMPRESSED_DATA)) file_crc32 = (mz2_uint32)mz2_crc32(file_crc32, (const mz2_uint8 *)pRead_buf, (size_t)read_buf_avail); if (pCallback(pOpaque, out_buf_ofs, pRead_buf, (size_t)read_buf_avail) != read_buf_avail) { status = TINFL_STATUS_FAILED; break; } cur_file_ofs += read_buf_avail; out_buf_ofs += read_buf_avail; comp_remaining -= read_buf_avail; } } } else { tinfl_decompressor inflator; tinfl_init(&inflator); if (NULL == (pWrite_buf = pZip->m_pAlloc(pZip->m_pAlloc_opaque, 1, TINFL_LZ_DICT_SIZE))) status = TINFL_STATUS_FAILED; else { do { mz2_uint8 *pWrite_buf_cur = (mz2_uint8 *)pWrite_buf + (out_buf_ofs & (TINFL_LZ_DICT_SIZE - 1)); size_t in_buf_size, out_buf_size = TINFL_LZ_DICT_SIZE - (out_buf_ofs & (TINFL_LZ_DICT_SIZE - 1)); if ((!read_buf_avail) && (!pZip->m_pState->m_pMem)) { read_buf_avail = MZ_MIN(read_buf_size, comp_remaining); if (pZip->m_pRead(pZip->m_pIO_opaque, cur_file_ofs, pRead_buf, (size_t)read_buf_avail) != read_buf_avail) { status = TINFL_STATUS_FAILED; break; } cur_file_ofs += read_buf_avail; comp_remaining -= read_buf_avail; read_buf_ofs = 0; } in_buf_size = (size_t)read_buf_avail; status = tinfl_decompress2(&inflator, (const mz2_uint8 *)pRead_buf + read_buf_ofs, &in_buf_size, (mz2_uint8 *)pWrite_buf, pWrite_buf_cur, &out_buf_size, comp_remaining ? TINFL_FLAG_HAS_MORE_INPUT : 0); read_buf_avail -= in_buf_size; read_buf_ofs += in_buf_size; if (out_buf_size) { if (pCallback(pOpaque, out_buf_ofs, pWrite_buf_cur, out_buf_size) != out_buf_size) { status = TINFL_STATUS_FAILED; break; } file_crc32 = (mz2_uint32)mz2_crc32(file_crc32, pWrite_buf_cur, out_buf_size); if ((out_buf_ofs += out_buf_size) > file_stat.m_uncomp_size) { status = TINFL_STATUS_FAILED; break; } } } while ((status == TINFL_STATUS_NEEDS_MORE_INPUT) || (status == TINFL_STATUS_HAS_MORE_OUTPUT)); } } if ((status == TINFL_STATUS_DONE) && (!(flags & MZ_ZIP_FLAG_COMPRESSED_DATA))) { // Make sure the entire file was decompressed, and check its CRC. if ((out_buf_ofs != file_stat.m_uncomp_size) || (file_crc32 != file_stat.m_crc32)) status = TINFL_STATUS_FAILED; } if (!pZip->m_pState->m_pMem) pZip->m_pFree(pZip->m_pAlloc_opaque, pRead_buf); if (pWrite_buf) pZip->m_pFree(pZip->m_pAlloc_opaque, pWrite_buf); return status == TINFL_STATUS_DONE; } mz2_bool mz2_zip_reader_extract_file_to_callback(mz2_zip_archive *pZip, const char *pFilename, mz2_file_write_func pCallback, void *pOpaque, mz2_uint flags) { int file_index = mz2_zip_reader_locate_file(pZip, pFilename, NULL, flags); if (file_index < 0) return MZ_FALSE; return mz2_zip_reader_extract_to_callback(pZip, file_index, pCallback, pOpaque, flags); } #ifndef MINIZ_NO_STDIO static size_t mz2_zip_file_write_callback(void *pOpaque, mz2_uint64 ofs, const void *pBuf, size_t n) { (void)ofs; return MZ_FWRITE(pBuf, 1, n, (MZ_FILE*)pOpaque); } mz2_bool mz2_zip_reader_extract_to_file(mz2_zip_archive *pZip, mz2_uint file_index, const char *pDst_filename, mz2_uint flags) { mz2_bool status; mz2_zip_archive_file_stat file_stat; MZ_FILE *pFile; if (!mz2_zip_reader_file_stat(pZip, file_index, &file_stat)) return MZ_FALSE; pFile = MZ_FOPEN(pDst_filename, "wb"); if (!pFile) return MZ_FALSE; status = mz2_zip_reader_extract_to_callback(pZip, file_index, mz2_zip_file_write_callback, pFile, flags); if (MZ_FCLOSE(pFile) == EOF) return MZ_FALSE; #ifndef MINIZ_NO_TIME if (status) mz2_zip_set_file_times(pDst_filename, file_stat.m_time, file_stat.m_time); #endif return status; } #endif // #ifndef MINIZ_NO_STDIO mz2_bool mz2_zip_reader_end(mz2_zip_archive *pZip) { if ((!pZip) || (!pZip->m_pState) || (!pZip->m_pAlloc) || (!pZip->m_pFree) || (pZip->m_zip_mode != MZ_ZIP_MODE_READING)) return MZ_FALSE; if (pZip->m_pState) { mz2_zip_internal_state *pState = pZip->m_pState; pZip->m_pState = NULL; mz2_zip_array_clear(pZip, &pState->m_central_dir); mz2_zip_array_clear(pZip, &pState->m_central_dir_offsets); mz2_zip_array_clear(pZip, &pState->m_sorted_central_dir_offsets); #ifndef MINIZ_NO_STDIO if (pState->m_pFile) { MZ_FCLOSE(pState->m_pFile); pState->m_pFile = NULL; } #endif // #ifndef MINIZ_NO_STDIO pZip->m_pFree(pZip->m_pAlloc_opaque, pState); } pZip->m_zip_mode = MZ_ZIP_MODE_INVALID; return MZ_TRUE; } #ifndef MINIZ_NO_STDIO mz2_bool mz2_zip_reader_extract_file_to_file(mz2_zip_archive *pZip, const char *pArchive_filename, const char *pDst_filename, mz2_uint flags) { int file_index = mz2_zip_reader_locate_file(pZip, pArchive_filename, NULL, flags); if (file_index < 0) return MZ_FALSE; return mz2_zip_reader_extract_to_file(pZip, file_index, pDst_filename, flags); } #endif // ------------------- .ZIP archive writing #ifndef MINIZ_NO_ARCHIVE_WRITING_APIS static void mz2_write_le16(mz2_uint8 *p, mz2_uint16 v) { p[0] = (mz2_uint8)v; p[1] = (mz2_uint8)(v >> 8); } static void mz2_write_le32(mz2_uint8 *p, mz2_uint32 v) { p[0] = (mz2_uint8)v; p[1] = (mz2_uint8)(v >> 8); p[2] = (mz2_uint8)(v >> 16); p[3] = (mz2_uint8)(v >> 24); } #define MZ_WRITE_LE16(p, v) mz2_write_le16((mz2_uint8 *)(p), (mz2_uint16)(v)) #define MZ_WRITE_LE32(p, v) mz2_write_le32((mz2_uint8 *)(p), (mz2_uint32)(v)) mz2_bool mz2_zip_writer_init(mz2_zip_archive *pZip, mz2_uint64 existing_size) { if ((!pZip) || (pZip->m_pState) || (!pZip->m_pWrite) || (pZip->m_zip_mode != MZ_ZIP_MODE_INVALID)) return MZ_FALSE; if (pZip->m_file_offset_alignment) { // Ensure user specified file offset alignment is a power of 2. if (pZip->m_file_offset_alignment & (pZip->m_file_offset_alignment - 1)) return MZ_FALSE; } if (!pZip->m_pAlloc) pZip->m_pAlloc = def_alloc_func; if (!pZip->m_pFree) pZip->m_pFree = def_free_func; if (!pZip->m_pRealloc) pZip->m_pRealloc = def_realloc_func; pZip->m_zip_mode = MZ_ZIP_MODE_WRITING; pZip->m_archive_size = existing_size; pZip->m_central_directory_file_ofs = 0; pZip->m_total_files = 0; if (NULL == (pZip->m_pState = (mz2_zip_internal_state *)pZip->m_pAlloc(pZip->m_pAlloc_opaque, 1, sizeof(mz2_zip_internal_state)))) return MZ_FALSE; memset(pZip->m_pState, 0, sizeof(mz2_zip_internal_state)); MZ_ZIP_ARRAY_SET_ELEMENT_SIZE(&pZip->m_pState->m_central_dir, sizeof(mz2_uint8)); MZ_ZIP_ARRAY_SET_ELEMENT_SIZE(&pZip->m_pState->m_central_dir_offsets, sizeof(mz2_uint32)); MZ_ZIP_ARRAY_SET_ELEMENT_SIZE(&pZip->m_pState->m_sorted_central_dir_offsets, sizeof(mz2_uint32)); return MZ_TRUE; } static size_t mz2_zip_heap_write_func(void *pOpaque, mz2_uint64 file_ofs, const void *pBuf, size_t n) { mz2_zip_archive *pZip = (mz2_zip_archive *)pOpaque; mz2_zip_internal_state *pState = pZip->m_pState; mz2_uint64 new_size = MZ_MAX(file_ofs + n, pState->m_mem_size); #ifdef _MSC_VER if ((!n) || ((0, sizeof(size_t) == sizeof(mz2_uint32)) && (new_size > 0x7FFFFFFF))) #else if ((!n) || ((sizeof(size_t) == sizeof(mz2_uint32)) && (new_size > 0x7FFFFFFF))) #endif return 0; if (new_size > pState->m_mem_capacity) { void *pNew_block; size_t new_capacity = MZ_MAX(64, pState->m_mem_capacity); while (new_capacity < new_size) new_capacity *= 2; if (NULL == (pNew_block = pZip->m_pRealloc(pZip->m_pAlloc_opaque, pState->m_pMem, 1, new_capacity))) return 0; pState->m_pMem = pNew_block; pState->m_mem_capacity = new_capacity; } memcpy((mz2_uint8 *)pState->m_pMem + file_ofs, pBuf, n); pState->m_mem_size = (size_t)new_size; return n; } mz2_bool mz2_zip_writer_init_heap(mz2_zip_archive *pZip, size_t size_to_reserve_at_beginning, size_t initial_allocation_size) { pZip->m_pWrite = mz2_zip_heap_write_func; pZip->m_pIO_opaque = pZip; if (!mz2_zip_writer_init(pZip, size_to_reserve_at_beginning)) return MZ_FALSE; if (0 != (initial_allocation_size = MZ_MAX(initial_allocation_size, size_to_reserve_at_beginning))) { if (NULL == (pZip->m_pState->m_pMem = pZip->m_pAlloc(pZip->m_pAlloc_opaque, 1, initial_allocation_size))) { mz2_zip_writer_end(pZip); return MZ_FALSE; } pZip->m_pState->m_mem_capacity = initial_allocation_size; } return MZ_TRUE; } #ifndef MINIZ_NO_STDIO static size_t mz2_zip_file_write_func(void *pOpaque, mz2_uint64 file_ofs, const void *pBuf, size_t n) { mz2_zip_archive *pZip = (mz2_zip_archive *)pOpaque; mz2_int64 cur_ofs = MZ_FTELL64(pZip->m_pState->m_pFile); if (((mz2_int64)file_ofs < 0) || (((cur_ofs != (mz2_int64)file_ofs)) && (MZ_FSEEK64(pZip->m_pState->m_pFile, (mz2_int64)file_ofs, SEEK_SET)))) return 0; return MZ_FWRITE(pBuf, 1, n, pZip->m_pState->m_pFile); } mz2_bool mz2_zip_writer_init_file(mz2_zip_archive *pZip, const char *pFilename, mz2_uint64 size_to_reserve_at_beginning) { MZ_FILE *pFile; pZip->m_pWrite = mz2_zip_file_write_func; pZip->m_pIO_opaque = pZip; if (!mz2_zip_writer_init(pZip, size_to_reserve_at_beginning)) return MZ_FALSE; if (NULL == (pFile = MZ_FOPEN(pFilename, "wb"))) { mz2_zip_writer_end(pZip); return MZ_FALSE; } pZip->m_pState->m_pFile = pFile; if (size_to_reserve_at_beginning) { mz2_uint64 cur_ofs = 0; char buf[4096]; MZ_CLEAR_OBJ(buf); do { size_t n = (size_t)MZ_MIN(sizeof(buf), size_to_reserve_at_beginning); if (pZip->m_pWrite(pZip->m_pIO_opaque, cur_ofs, buf, n) != n) { mz2_zip_writer_end(pZip); return MZ_FALSE; } cur_ofs += n; size_to_reserve_at_beginning -= n; } while (size_to_reserve_at_beginning); } return MZ_TRUE; } #endif // #ifndef MINIZ_NO_STDIO mz2_bool mz2_zip_writer_init_from_reader(mz2_zip_archive *pZip, const char *pFilename) { mz2_zip_internal_state *pState; if ((!pZip) || (!pZip->m_pState) || (pZip->m_zip_mode != MZ_ZIP_MODE_READING)) return MZ_FALSE; // No sense in trying to write to an archive that's already at the support max size if ((pZip->m_total_files == 0xFFFF) || ((pZip->m_archive_size + MZ_ZIP_CENTRAL_DIR_HEADER_SIZE + MZ_ZIP_LOCAL_DIR_HEADER_SIZE) > 0xFFFFFFFF)) return MZ_FALSE; pState = pZip->m_pState; if (pState->m_pFile) { #ifdef MINIZ_NO_STDIO pFilename; return MZ_FALSE; #else // Archive is being read from stdio - try to reopen as writable. if (pZip->m_pIO_opaque != pZip) return MZ_FALSE; if (!pFilename) return MZ_FALSE; pZip->m_pWrite = mz2_zip_file_write_func; if (NULL == (pState->m_pFile = MZ_FREOPEN(pFilename, "r+b", pState->m_pFile))) { // The mz2_zip_archive is now in a bogus state because pState->m_pFile is NULL, so just close it. mz2_zip_reader_end(pZip); return MZ_FALSE; } #endif // #ifdef MINIZ_NO_STDIO } else if (pState->m_pMem) { // Archive lives in a memory block. Assume it's from the heap that we can resize using the realloc callback. if (pZip->m_pIO_opaque != pZip) return MZ_FALSE; pState->m_mem_capacity = pState->m_mem_size; pZip->m_pWrite = mz2_zip_heap_write_func; } // Archive is being read via a user provided read function - make sure the user has specified a write function too. else if (!pZip->m_pWrite) return MZ_FALSE; // Start writing new files at the archive's current central directory location. pZip->m_archive_size = pZip->m_central_directory_file_ofs; pZip->m_zip_mode = MZ_ZIP_MODE_WRITING; pZip->m_central_directory_file_ofs = 0; return MZ_TRUE; } mz2_bool mz2_zip_writer_add_mem(mz2_zip_archive *pZip, const char *pArchive_name, const void *pBuf, size_t buf_size, mz2_uint level_and_flags) { return mz2_zip_writer_add_mem_ex(pZip, pArchive_name, pBuf, buf_size, NULL, 0, level_and_flags, 0, 0); } typedef struct { mz2_zip_archive *m_pZip; mz2_uint64 m_cur_archive_file_ofs; mz2_uint64 m_comp_size; } mz2_zip_writer_add_state; static mz2_bool mz2_zip_writer_add_put_buf_callback(const void* pBuf, int len, void *pUser) { mz2_zip_writer_add_state *pState = (mz2_zip_writer_add_state *)pUser; if ((int)pState->m_pZip->m_pWrite(pState->m_pZip->m_pIO_opaque, pState->m_cur_archive_file_ofs, pBuf, len) != len) return MZ_FALSE; pState->m_cur_archive_file_ofs += len; pState->m_comp_size += len; return MZ_TRUE; } static mz2_bool mz2_zip_writer_create_local_dir_header(mz2_zip_archive *pZip, mz2_uint8 *pDst, mz2_uint16 filename_size, mz2_uint16 extra_size, mz2_uint64 uncomp_size, mz2_uint64 comp_size, mz2_uint32 uncomp_crc32, mz2_uint16 method, mz2_uint16 bit_flags, mz2_uint16 dos_time, mz2_uint16 dos_date) { (void)pZip; memset(pDst, 0, MZ_ZIP_LOCAL_DIR_HEADER_SIZE); MZ_WRITE_LE32(pDst + MZ_ZIP_LDH_SIG_OFS, MZ_ZIP_LOCAL_DIR_HEADER_SIG); MZ_WRITE_LE16(pDst + MZ_ZIP_LDH_VERSION_NEEDED_OFS, method ? 20 : 0); MZ_WRITE_LE16(pDst + MZ_ZIP_LDH_BIT_FLAG_OFS, bit_flags); MZ_WRITE_LE16(pDst + MZ_ZIP_LDH_METHOD_OFS, method); MZ_WRITE_LE16(pDst + MZ_ZIP_LDH_FILE_TIME_OFS, dos_time); MZ_WRITE_LE16(pDst + MZ_ZIP_LDH_FILE_DATE_OFS, dos_date); MZ_WRITE_LE32(pDst + MZ_ZIP_LDH_CRC32_OFS, uncomp_crc32); MZ_WRITE_LE32(pDst + MZ_ZIP_LDH_COMPRESSED_SIZE_OFS, comp_size); MZ_WRITE_LE32(pDst + MZ_ZIP_LDH_DECOMPRESSED_SIZE_OFS, uncomp_size); MZ_WRITE_LE16(pDst + MZ_ZIP_LDH_FILENAME_LEN_OFS, filename_size); MZ_WRITE_LE16(pDst + MZ_ZIP_LDH_EXTRA_LEN_OFS, extra_size); return MZ_TRUE; } static mz2_bool mz2_zip_writer_create_central_dir_header(mz2_zip_archive *pZip, mz2_uint8 *pDst, mz2_uint16 filename_size, mz2_uint16 extra_size, mz2_uint16 comment_size, mz2_uint64 uncomp_size, mz2_uint64 comp_size, mz2_uint32 uncomp_crc32, mz2_uint16 method, mz2_uint16 bit_flags, mz2_uint16 dos_time, mz2_uint16 dos_date, mz2_uint64 local_header_ofs, mz2_uint32 ext_attributes) { (void)pZip; memset(pDst, 0, MZ_ZIP_CENTRAL_DIR_HEADER_SIZE); MZ_WRITE_LE32(pDst + MZ_ZIP_CDH_SIG_OFS, MZ_ZIP_CENTRAL_DIR_HEADER_SIG); MZ_WRITE_LE16(pDst + MZ_ZIP_CDH_VERSION_NEEDED_OFS, method ? 20 : 0); MZ_WRITE_LE16(pDst + MZ_ZIP_CDH_BIT_FLAG_OFS, bit_flags); MZ_WRITE_LE16(pDst + MZ_ZIP_CDH_METHOD_OFS, method); MZ_WRITE_LE16(pDst + MZ_ZIP_CDH_FILE_TIME_OFS, dos_time); MZ_WRITE_LE16(pDst + MZ_ZIP_CDH_FILE_DATE_OFS, dos_date); MZ_WRITE_LE32(pDst + MZ_ZIP_CDH_CRC32_OFS, uncomp_crc32); MZ_WRITE_LE32(pDst + MZ_ZIP_CDH_COMPRESSED_SIZE_OFS, comp_size); MZ_WRITE_LE32(pDst + MZ_ZIP_CDH_DECOMPRESSED_SIZE_OFS, uncomp_size); MZ_WRITE_LE16(pDst + MZ_ZIP_CDH_FILENAME_LEN_OFS, filename_size); MZ_WRITE_LE16(pDst + MZ_ZIP_CDH_EXTRA_LEN_OFS, extra_size); MZ_WRITE_LE16(pDst + MZ_ZIP_CDH_COMMENT_LEN_OFS, comment_size); MZ_WRITE_LE32(pDst + MZ_ZIP_CDH_EXTERNAL_ATTR_OFS, ext_attributes); MZ_WRITE_LE32(pDst + MZ_ZIP_CDH_LOCAL_HEADER_OFS, local_header_ofs); return MZ_TRUE; } static mz2_bool mz2_zip_writer_add_to_central_dir(mz2_zip_archive *pZip, const char *pFilename, mz2_uint16 filename_size, const void *pExtra, mz2_uint16 extra_size, const void *pComment, mz2_uint16 comment_size, mz2_uint64 uncomp_size, mz2_uint64 comp_size, mz2_uint32 uncomp_crc32, mz2_uint16 method, mz2_uint16 bit_flags, mz2_uint16 dos_time, mz2_uint16 dos_date, mz2_uint64 local_header_ofs, mz2_uint32 ext_attributes) { mz2_zip_internal_state *pState = pZip->m_pState; mz2_uint32 central_dir_ofs = (mz2_uint32)pState->m_central_dir.m_size; size_t orig_central_dir_size = pState->m_central_dir.m_size; mz2_uint8 central_dir_header[MZ_ZIP_CENTRAL_DIR_HEADER_SIZE]; // No zip64 support yet if ((local_header_ofs > 0xFFFFFFFF) || (((mz2_uint64)pState->m_central_dir.m_size + MZ_ZIP_CENTRAL_DIR_HEADER_SIZE + filename_size + extra_size + comment_size) > 0xFFFFFFFF)) return MZ_FALSE; if (!mz2_zip_writer_create_central_dir_header(pZip, central_dir_header, filename_size, extra_size, comment_size, uncomp_size, comp_size, uncomp_crc32, method, bit_flags, dos_time, dos_date, local_header_ofs, ext_attributes)) return MZ_FALSE; if ((!mz2_zip_array_push_back(pZip, &pState->m_central_dir, central_dir_header, MZ_ZIP_CENTRAL_DIR_HEADER_SIZE)) || (!mz2_zip_array_push_back(pZip, &pState->m_central_dir, pFilename, filename_size)) || (!mz2_zip_array_push_back(pZip, &pState->m_central_dir, pExtra, extra_size)) || (!mz2_zip_array_push_back(pZip, &pState->m_central_dir, pComment, comment_size)) || (!mz2_zip_array_push_back(pZip, &pState->m_central_dir_offsets, &central_dir_ofs, 1))) { // Try to push the central directory array back into its original state. mz2_zip_array_resize(pZip, &pState->m_central_dir, orig_central_dir_size, MZ_FALSE); return MZ_FALSE; } return MZ_TRUE; } static mz2_bool mz2_zip_writer_validate_archive_name(const char *pArchive_name) { // Basic ZIP archive filename validity checks: Valid filenames cannot start with a forward slash, cannot contain a drive letter, and cannot use DOS-style backward slashes. if (*pArchive_name == '/') return MZ_FALSE; while (*pArchive_name) { if ((*pArchive_name == '\\') || (*pArchive_name == ':')) return MZ_FALSE; pArchive_name++; } return MZ_TRUE; } static mz2_uint mz2_zip_writer_compute_padding_needed_for_file_alignment(mz2_zip_archive *pZip) { mz2_uint32 n; if (!pZip->m_file_offset_alignment) return 0; n = (mz2_uint32)(pZip->m_archive_size & (pZip->m_file_offset_alignment - 1)); return (pZip->m_file_offset_alignment - n) & (pZip->m_file_offset_alignment - 1); } static mz2_bool mz2_zip_writer_write_zeros(mz2_zip_archive *pZip, mz2_uint64 cur_file_ofs, mz2_uint32 n) { char buf[4096]; memset(buf, 0, MZ_MIN(sizeof(buf), n)); while (n) { mz2_uint32 s = MZ_MIN(sizeof(buf), n); if (pZip->m_pWrite(pZip->m_pIO_opaque, cur_file_ofs, buf, s) != s) return MZ_FALSE; cur_file_ofs += s; n -= s; } return MZ_TRUE; } mz2_bool mz2_zip_writer_add_mem_ex(mz2_zip_archive *pZip, const char *pArchive_name, const void *pBuf, size_t buf_size, const void *pComment, mz2_uint16 comment_size, mz2_uint level_and_flags, mz2_uint64 uncomp_size, mz2_uint32 uncomp_crc32) { mz2_uint16 method = 0, dos_time = 0, dos_date = 0; mz2_uint level, ext_attributes = 0, num_alignment_padding_bytes; mz2_uint64 local_dir_header_ofs = pZip->m_archive_size, cur_archive_file_ofs = pZip->m_archive_size, comp_size = 0; size_t archive_name_size; mz2_uint8 local_dir_header[MZ_ZIP_LOCAL_DIR_HEADER_SIZE]; tdefl_compressor *pComp = NULL; mz2_bool store_data_uncompressed; mz2_zip_internal_state *pState; if ((int)level_and_flags < 0) level_and_flags = MZ_DEFAULT_LEVEL; level = level_and_flags & 0xF; store_data_uncompressed = ((!level) || (level_and_flags & MZ_ZIP_FLAG_COMPRESSED_DATA)); if ((!pZip) || (!pZip->m_pState) || (pZip->m_zip_mode != MZ_ZIP_MODE_WRITING) || ((buf_size) && (!pBuf)) || (!pArchive_name) || ((comment_size) && (!pComment)) || (pZip->m_total_files == 0xFFFF) || (level > MZ_UBER_COMPRESSION)) return MZ_FALSE; pState = pZip->m_pState; if ((!(level_and_flags & MZ_ZIP_FLAG_COMPRESSED_DATA)) && (uncomp_size)) return MZ_FALSE; // No zip64 support yet if ((buf_size > 0xFFFFFFFF) || (uncomp_size > 0xFFFFFFFF)) return MZ_FALSE; if (!mz2_zip_writer_validate_archive_name(pArchive_name)) return MZ_FALSE; #ifndef MINIZ_NO_TIME { time_t cur_time; time(&cur_time); mz2_zip_time_to_dos_time(cur_time, &dos_time, &dos_date); } #endif // #ifndef MINIZ_NO_TIME archive_name_size = strlen(pArchive_name); if (archive_name_size > 0xFFFF) return MZ_FALSE; num_alignment_padding_bytes = mz2_zip_writer_compute_padding_needed_for_file_alignment(pZip); // no zip64 support yet if ((pZip->m_total_files == 0xFFFF) || ((pZip->m_archive_size + num_alignment_padding_bytes + MZ_ZIP_LOCAL_DIR_HEADER_SIZE + MZ_ZIP_CENTRAL_DIR_HEADER_SIZE + comment_size + archive_name_size) > 0xFFFFFFFF)) return MZ_FALSE; if ((archive_name_size) && (pArchive_name[archive_name_size - 1] == '/')) { // Set DOS Subdirectory attribute bit. ext_attributes |= 0x10; // Subdirectories cannot contain data. if ((buf_size) || (uncomp_size)) return MZ_FALSE; } // Try to do any allocations before writing to the archive, so if an allocation fails the file remains unmodified. (A good idea if we're doing an in-place modification.) if ((!mz2_zip_array_ensure_room(pZip, &pState->m_central_dir, MZ_ZIP_CENTRAL_DIR_HEADER_SIZE + archive_name_size + comment_size)) || (!mz2_zip_array_ensure_room(pZip, &pState->m_central_dir_offsets, 1))) return MZ_FALSE; if ((!store_data_uncompressed) && (buf_size)) { if (NULL == (pComp = (tdefl_compressor *)pZip->m_pAlloc(pZip->m_pAlloc_opaque, 1, sizeof(tdefl_compressor)))) return MZ_FALSE; } if (!mz2_zip_writer_write_zeros(pZip, cur_archive_file_ofs, num_alignment_padding_bytes + sizeof(local_dir_header))) { pZip->m_pFree(pZip->m_pAlloc_opaque, pComp); return MZ_FALSE; } local_dir_header_ofs += num_alignment_padding_bytes; if (pZip->m_file_offset_alignment) { MZ_ASSERT((local_dir_header_ofs & (pZip->m_file_offset_alignment - 1)) == 0); } cur_archive_file_ofs += num_alignment_padding_bytes + sizeof(local_dir_header); MZ_CLEAR_OBJ(local_dir_header); if (pZip->m_pWrite(pZip->m_pIO_opaque, cur_archive_file_ofs, pArchive_name, archive_name_size) != archive_name_size) { pZip->m_pFree(pZip->m_pAlloc_opaque, pComp); return MZ_FALSE; } cur_archive_file_ofs += archive_name_size; if (!(level_and_flags & MZ_ZIP_FLAG_COMPRESSED_DATA)) { uncomp_crc32 = (mz2_uint32)mz2_crc32(MZ_CRC32_INIT, (const mz2_uint8*)pBuf, buf_size); uncomp_size = buf_size; if (uncomp_size <= 3) { level = 0; store_data_uncompressed = MZ_TRUE; } } if (store_data_uncompressed) { if (pZip->m_pWrite(pZip->m_pIO_opaque, cur_archive_file_ofs, pBuf, buf_size) != buf_size) { pZip->m_pFree(pZip->m_pAlloc_opaque, pComp); return MZ_FALSE; } cur_archive_file_ofs += buf_size; comp_size = buf_size; if (level_and_flags & MZ_ZIP_FLAG_COMPRESSED_DATA) method = MZ_DEFLATED; } else if (buf_size) { mz2_zip_writer_add_state state; state.m_pZip = pZip; state.m_cur_archive_file_ofs = cur_archive_file_ofs; state.m_comp_size = 0; if ((tdefl_init2(pComp, mz2_zip_writer_add_put_buf_callback, &state, tdefl_create_comp_flags_from_zip_params2(level, -15, MZ_DEFAULT_STRATEGY)) != TDEFL_STATUS_OKAY) || (tdefl_compress_buffer2(pComp, pBuf, buf_size, TDEFL_FINISH) != TDEFL_STATUS_DONE)) { pZip->m_pFree(pZip->m_pAlloc_opaque, pComp); return MZ_FALSE; } comp_size = state.m_comp_size; cur_archive_file_ofs = state.m_cur_archive_file_ofs; method = MZ_DEFLATED; } pZip->m_pFree(pZip->m_pAlloc_opaque, pComp); pComp = NULL; // no zip64 support yet if ((comp_size > 0xFFFFFFFF) || (cur_archive_file_ofs > 0xFFFFFFFF)) return MZ_FALSE; if (!mz2_zip_writer_create_local_dir_header(pZip, local_dir_header, (mz2_uint16)archive_name_size, 0, uncomp_size, comp_size, uncomp_crc32, method, 0, dos_time, dos_date)) return MZ_FALSE; if (pZip->m_pWrite(pZip->m_pIO_opaque, local_dir_header_ofs, local_dir_header, sizeof(local_dir_header)) != sizeof(local_dir_header)) return MZ_FALSE; if (!mz2_zip_writer_add_to_central_dir(pZip, pArchive_name, (mz2_uint16)archive_name_size, NULL, 0, pComment, comment_size, uncomp_size, comp_size, uncomp_crc32, method, 0, dos_time, dos_date, local_dir_header_ofs, ext_attributes)) return MZ_FALSE; pZip->m_total_files++; pZip->m_archive_size = cur_archive_file_ofs; return MZ_TRUE; } #ifndef MINIZ_NO_STDIO mz2_bool mz2_zip_writer_add_file(mz2_zip_archive *pZip, const char *pArchive_name, const char *pSrc_filename, const void *pComment, mz2_uint16 comment_size, mz2_uint level_and_flags) { mz2_uint uncomp_crc32 = MZ_CRC32_INIT, level, num_alignment_padding_bytes; mz2_uint16 method = 0, dos_time = 0, dos_date = 0, ext_attributes = 0; mz2_uint64 local_dir_header_ofs = pZip->m_archive_size, cur_archive_file_ofs = pZip->m_archive_size, uncomp_size = 0, comp_size = 0; size_t archive_name_size; mz2_uint8 local_dir_header[MZ_ZIP_LOCAL_DIR_HEADER_SIZE]; MZ_FILE *pSrc_file = NULL; if ((int)level_and_flags < 0) level_and_flags = MZ_DEFAULT_LEVEL; level = level_and_flags & 0xF; if ((!pZip) || (!pZip->m_pState) || (pZip->m_zip_mode != MZ_ZIP_MODE_WRITING) || (!pArchive_name) || ((comment_size) && (!pComment)) || (level > MZ_UBER_COMPRESSION)) return MZ_FALSE; if (level_and_flags & MZ_ZIP_FLAG_COMPRESSED_DATA) return MZ_FALSE; if (!mz2_zip_writer_validate_archive_name(pArchive_name)) return MZ_FALSE; archive_name_size = strlen(pArchive_name); if (archive_name_size > 0xFFFF) return MZ_FALSE; num_alignment_padding_bytes = mz2_zip_writer_compute_padding_needed_for_file_alignment(pZip); // no zip64 support yet if ((pZip->m_total_files == 0xFFFF) || ((pZip->m_archive_size + num_alignment_padding_bytes + MZ_ZIP_LOCAL_DIR_HEADER_SIZE + MZ_ZIP_CENTRAL_DIR_HEADER_SIZE + comment_size + archive_name_size) > 0xFFFFFFFF)) return MZ_FALSE; if (!mz2_zip_get_file_modified_time(pSrc_filename, &dos_time, &dos_date)) return MZ_FALSE; pSrc_file = MZ_FOPEN(pSrc_filename, "rb"); if (!pSrc_file) return MZ_FALSE; MZ_FSEEK64(pSrc_file, 0, SEEK_END); uncomp_size = MZ_FTELL64(pSrc_file); MZ_FSEEK64(pSrc_file, 0, SEEK_SET); if (uncomp_size > 0xFFFFFFFF) { // No zip64 support yet MZ_FCLOSE(pSrc_file); return MZ_FALSE; } if (uncomp_size <= 3) level = 0; if (!mz2_zip_writer_write_zeros(pZip, cur_archive_file_ofs, num_alignment_padding_bytes + sizeof(local_dir_header))) { MZ_FCLOSE(pSrc_file); return MZ_FALSE; } local_dir_header_ofs += num_alignment_padding_bytes; if (pZip->m_file_offset_alignment) { MZ_ASSERT((local_dir_header_ofs & (pZip->m_file_offset_alignment - 1)) == 0); } cur_archive_file_ofs += num_alignment_padding_bytes + sizeof(local_dir_header); MZ_CLEAR_OBJ(local_dir_header); if (pZip->m_pWrite(pZip->m_pIO_opaque, cur_archive_file_ofs, pArchive_name, archive_name_size) != archive_name_size) { MZ_FCLOSE(pSrc_file); return MZ_FALSE; } cur_archive_file_ofs += archive_name_size; if (uncomp_size) { mz2_uint64 uncomp_remaining = uncomp_size; void *pRead_buf = pZip->m_pAlloc(pZip->m_pAlloc_opaque, 1, MZ_ZIP_MAX_IO_BUF_SIZE); if (!pRead_buf) { MZ_FCLOSE(pSrc_file); return MZ_FALSE; } if (!level) { while (uncomp_remaining) { mz2_uint n = (mz2_uint)MZ_MIN(MZ_ZIP_MAX_IO_BUF_SIZE, uncomp_remaining); if ((MZ_FREAD(pRead_buf, 1, n, pSrc_file) != n) || (pZip->m_pWrite(pZip->m_pIO_opaque, cur_archive_file_ofs, pRead_buf, n) != n)) { pZip->m_pFree(pZip->m_pAlloc_opaque, pRead_buf); MZ_FCLOSE(pSrc_file); return MZ_FALSE; } uncomp_crc32 = (mz2_uint32)mz2_crc32(uncomp_crc32, (const mz2_uint8 *)pRead_buf, n); uncomp_remaining -= n; cur_archive_file_ofs += n; } comp_size = uncomp_size; } else { mz2_bool result = MZ_FALSE; mz2_zip_writer_add_state state; tdefl_compressor *pComp = (tdefl_compressor *)pZip->m_pAlloc(pZip->m_pAlloc_opaque, 1, sizeof(tdefl_compressor)); if (!pComp) { pZip->m_pFree(pZip->m_pAlloc_opaque, pRead_buf); MZ_FCLOSE(pSrc_file); return MZ_FALSE; } state.m_pZip = pZip; state.m_cur_archive_file_ofs = cur_archive_file_ofs; state.m_comp_size = 0; if (tdefl_init2(pComp, mz2_zip_writer_add_put_buf_callback, &state, tdefl_create_comp_flags_from_zip_params2(level, -15, MZ_DEFAULT_STRATEGY)) != TDEFL_STATUS_OKAY) { pZip->m_pFree(pZip->m_pAlloc_opaque, pComp); pZip->m_pFree(pZip->m_pAlloc_opaque, pRead_buf); MZ_FCLOSE(pSrc_file); return MZ_FALSE; } for (; ; ) { size_t in_buf_size = (mz2_uint32)MZ_MIN(uncomp_remaining, MZ_ZIP_MAX_IO_BUF_SIZE); tdefl_status status; if (MZ_FREAD(pRead_buf, 1, in_buf_size, pSrc_file) != in_buf_size) break; uncomp_crc32 = (mz2_uint32)mz2_crc32(uncomp_crc32, (const mz2_uint8 *)pRead_buf, in_buf_size); uncomp_remaining -= in_buf_size; status = tdefl_compress_buffer2(pComp, pRead_buf, in_buf_size, uncomp_remaining ? TDEFL_NO_FLUSH : TDEFL_FINISH); if (status == TDEFL_STATUS_DONE) { result = MZ_TRUE; break; } else if (status != TDEFL_STATUS_OKAY) break; } pZip->m_pFree(pZip->m_pAlloc_opaque, pComp); if (!result) { pZip->m_pFree(pZip->m_pAlloc_opaque, pRead_buf); MZ_FCLOSE(pSrc_file); return MZ_FALSE; } comp_size = state.m_comp_size; cur_archive_file_ofs = state.m_cur_archive_file_ofs; method = MZ_DEFLATED; } pZip->m_pFree(pZip->m_pAlloc_opaque, pRead_buf); } MZ_FCLOSE(pSrc_file); pSrc_file = NULL; // no zip64 support yet if ((comp_size > 0xFFFFFFFF) || (cur_archive_file_ofs > 0xFFFFFFFF)) return MZ_FALSE; if (!mz2_zip_writer_create_local_dir_header(pZip, local_dir_header, (mz2_uint16)archive_name_size, 0, uncomp_size, comp_size, uncomp_crc32, method, 0, dos_time, dos_date)) return MZ_FALSE; if (pZip->m_pWrite(pZip->m_pIO_opaque, local_dir_header_ofs, local_dir_header, sizeof(local_dir_header)) != sizeof(local_dir_header)) return MZ_FALSE; if (!mz2_zip_writer_add_to_central_dir(pZip, pArchive_name, (mz2_uint16)archive_name_size, NULL, 0, pComment, comment_size, uncomp_size, comp_size, uncomp_crc32, method, 0, dos_time, dos_date, local_dir_header_ofs, ext_attributes)) return MZ_FALSE; pZip->m_total_files++; pZip->m_archive_size = cur_archive_file_ofs; return MZ_TRUE; } #endif // #ifndef MINIZ_NO_STDIO mz2_bool mz2_zip_writer_add_from_zip_reader(mz2_zip_archive *pZip, mz2_zip_archive *pSource_zip, mz2_uint file_index) { mz2_uint n, bit_flags, num_alignment_padding_bytes; mz2_uint64 comp_bytes_remaining, local_dir_header_ofs; mz2_uint64 cur_src_file_ofs, cur_dst_file_ofs; mz2_uint32 local_header_u32[(MZ_ZIP_LOCAL_DIR_HEADER_SIZE + sizeof(mz2_uint32) - 1) / sizeof(mz2_uint32)]; mz2_uint8 *pLocal_header = (mz2_uint8 *)local_header_u32; mz2_uint8 central_header[MZ_ZIP_CENTRAL_DIR_HEADER_SIZE]; size_t orig_central_dir_size; mz2_zip_internal_state *pState; void *pBuf; const mz2_uint8 *pSrc_central_header; if ((!pZip) || (!pZip->m_pState) || (pZip->m_zip_mode != MZ_ZIP_MODE_WRITING)) return MZ_FALSE; if (NULL == (pSrc_central_header = mz2_zip_reader_get_cdh(pSource_zip, file_index))) return MZ_FALSE; pState = pZip->m_pState; num_alignment_padding_bytes = mz2_zip_writer_compute_padding_needed_for_file_alignment(pZip); // no zip64 support yet if ((pZip->m_total_files == 0xFFFF) || ((pZip->m_archive_size + num_alignment_padding_bytes + MZ_ZIP_LOCAL_DIR_HEADER_SIZE + MZ_ZIP_CENTRAL_DIR_HEADER_SIZE) > 0xFFFFFFFF)) return MZ_FALSE; cur_src_file_ofs = MZ_READ_LE32(pSrc_central_header + MZ_ZIP_CDH_LOCAL_HEADER_OFS); cur_dst_file_ofs = pZip->m_archive_size; if (pSource_zip->m_pRead(pSource_zip->m_pIO_opaque, cur_src_file_ofs, pLocal_header, MZ_ZIP_LOCAL_DIR_HEADER_SIZE) != MZ_ZIP_LOCAL_DIR_HEADER_SIZE) return MZ_FALSE; if (MZ_READ_LE32(pLocal_header) != MZ_ZIP_LOCAL_DIR_HEADER_SIG) return MZ_FALSE; cur_src_file_ofs += MZ_ZIP_LOCAL_DIR_HEADER_SIZE; if (!mz2_zip_writer_write_zeros(pZip, cur_dst_file_ofs, num_alignment_padding_bytes)) return MZ_FALSE; cur_dst_file_ofs += num_alignment_padding_bytes; local_dir_header_ofs = cur_dst_file_ofs; if (pZip->m_file_offset_alignment) { MZ_ASSERT((local_dir_header_ofs & (pZip->m_file_offset_alignment - 1)) == 0); } if (pZip->m_pWrite(pZip->m_pIO_opaque, cur_dst_file_ofs, pLocal_header, MZ_ZIP_LOCAL_DIR_HEADER_SIZE) != MZ_ZIP_LOCAL_DIR_HEADER_SIZE) return MZ_FALSE; cur_dst_file_ofs += MZ_ZIP_LOCAL_DIR_HEADER_SIZE; n = MZ_READ_LE16(pLocal_header + MZ_ZIP_LDH_FILENAME_LEN_OFS) + MZ_READ_LE16(pLocal_header + MZ_ZIP_LDH_EXTRA_LEN_OFS); comp_bytes_remaining = n + MZ_READ_LE32(pSrc_central_header + MZ_ZIP_CDH_COMPRESSED_SIZE_OFS); if (NULL == (pBuf = pZip->m_pAlloc(pZip->m_pAlloc_opaque, 1, (size_t)MZ_MAX(sizeof(mz2_uint32) * 4, MZ_MIN(MZ_ZIP_MAX_IO_BUF_SIZE, comp_bytes_remaining))))) return MZ_FALSE; while (comp_bytes_remaining) { n = (mz2_uint)MZ_MIN(MZ_ZIP_MAX_IO_BUF_SIZE, comp_bytes_remaining); if (pSource_zip->m_pRead(pSource_zip->m_pIO_opaque, cur_src_file_ofs, pBuf, n) != n) { pZip->m_pFree(pZip->m_pAlloc_opaque, pBuf); return MZ_FALSE; } cur_src_file_ofs += n; if (pZip->m_pWrite(pZip->m_pIO_opaque, cur_dst_file_ofs, pBuf, n) != n) { pZip->m_pFree(pZip->m_pAlloc_opaque, pBuf); return MZ_FALSE; } cur_dst_file_ofs += n; comp_bytes_remaining -= n; } bit_flags = MZ_READ_LE16(pLocal_header + MZ_ZIP_LDH_BIT_FLAG_OFS); if (bit_flags & 8) { // Copy data descriptor if (pSource_zip->m_pRead(pSource_zip->m_pIO_opaque, cur_src_file_ofs, pBuf, sizeof(mz2_uint32) * 4) != sizeof(mz2_uint32) * 4) { pZip->m_pFree(pZip->m_pAlloc_opaque, pBuf); return MZ_FALSE; } n = sizeof(mz2_uint32) * ((MZ_READ_LE32(pBuf) == 0x08074b50) ? 4 : 3); if (pZip->m_pWrite(pZip->m_pIO_opaque, cur_dst_file_ofs, pBuf, n) != n) { pZip->m_pFree(pZip->m_pAlloc_opaque, pBuf); return MZ_FALSE; } cur_src_file_ofs += n; cur_dst_file_ofs += n; } pZip->m_pFree(pZip->m_pAlloc_opaque, pBuf); // no zip64 support yet if (cur_dst_file_ofs > 0xFFFFFFFF) return MZ_FALSE; orig_central_dir_size = pState->m_central_dir.m_size; memcpy(central_header, pSrc_central_header, MZ_ZIP_CENTRAL_DIR_HEADER_SIZE); MZ_WRITE_LE32(central_header + MZ_ZIP_CDH_LOCAL_HEADER_OFS, local_dir_header_ofs); if (!mz2_zip_array_push_back(pZip, &pState->m_central_dir, central_header, MZ_ZIP_CENTRAL_DIR_HEADER_SIZE)) return MZ_FALSE; n = MZ_READ_LE16(pSrc_central_header + MZ_ZIP_CDH_FILENAME_LEN_OFS) + MZ_READ_LE16(pSrc_central_header + MZ_ZIP_CDH_EXTRA_LEN_OFS) + MZ_READ_LE16(pSrc_central_header + MZ_ZIP_CDH_COMMENT_LEN_OFS); if (!mz2_zip_array_push_back(pZip, &pState->m_central_dir, pSrc_central_header + MZ_ZIP_CENTRAL_DIR_HEADER_SIZE, n)) { mz2_zip_array_resize(pZip, &pState->m_central_dir, orig_central_dir_size, MZ_FALSE); return MZ_FALSE; } if (pState->m_central_dir.m_size > 0xFFFFFFFF) return MZ_FALSE; n = (mz2_uint32)orig_central_dir_size; if (!mz2_zip_array_push_back(pZip, &pState->m_central_dir_offsets, &n, 1)) { mz2_zip_array_resize(pZip, &pState->m_central_dir, orig_central_dir_size, MZ_FALSE); return MZ_FALSE; } pZip->m_total_files++; pZip->m_archive_size = cur_dst_file_ofs; return MZ_TRUE; } mz2_bool mz2_zip_writer_finalize_archive(mz2_zip_archive *pZip) { mz2_zip_internal_state *pState; mz2_uint64 central_dir_ofs, central_dir_size; mz2_uint8 hdr[MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIZE]; if ((!pZip) || (!pZip->m_pState) || (pZip->m_zip_mode != MZ_ZIP_MODE_WRITING)) return MZ_FALSE; pState = pZip->m_pState; // no zip64 support yet if ((pZip->m_total_files > 0xFFFF) || ((pZip->m_archive_size + pState->m_central_dir.m_size + MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIZE) > 0xFFFFFFFF)) return MZ_FALSE; central_dir_ofs = 0; central_dir_size = 0; if (pZip->m_total_files) { // Write central directory central_dir_ofs = pZip->m_archive_size; central_dir_size = pState->m_central_dir.m_size; pZip->m_central_directory_file_ofs = central_dir_ofs; if (pZip->m_pWrite(pZip->m_pIO_opaque, central_dir_ofs, pState->m_central_dir.m_p, (size_t)central_dir_size) != central_dir_size) return MZ_FALSE; pZip->m_archive_size += central_dir_size; } // Write end of central directory record MZ_CLEAR_OBJ(hdr); MZ_WRITE_LE32(hdr + MZ_ZIP_ECDH_SIG_OFS, MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIG); MZ_WRITE_LE16(hdr + MZ_ZIP_ECDH_CDIR_NUM_ENTRIES_ON_DISK_OFS, pZip->m_total_files); MZ_WRITE_LE16(hdr + MZ_ZIP_ECDH_CDIR_TOTAL_ENTRIES_OFS, pZip->m_total_files); MZ_WRITE_LE32(hdr + MZ_ZIP_ECDH_CDIR_SIZE_OFS, central_dir_size); MZ_WRITE_LE32(hdr + MZ_ZIP_ECDH_CDIR_OFS_OFS, central_dir_ofs); if (pZip->m_pWrite(pZip->m_pIO_opaque, pZip->m_archive_size, hdr, sizeof(hdr)) != sizeof(hdr)) return MZ_FALSE; #ifndef MINIZ_NO_STDIO if ((pState->m_pFile) && (MZ_FFLUSH(pState->m_pFile) == EOF)) return MZ_FALSE; #endif // #ifndef MINIZ_NO_STDIO pZip->m_archive_size += sizeof(hdr); pZip->m_zip_mode = MZ_ZIP_MODE_WRITING_HAS_BEEN_FINALIZED; return MZ_TRUE; } mz2_bool mz2_zip_writer_finalize_heap_archive(mz2_zip_archive *pZip, void **pBuf, size_t *pSize) { if ((!pZip) || (!pZip->m_pState) || (!pBuf) || (!pSize)) return MZ_FALSE; if (pZip->m_pWrite != mz2_zip_heap_write_func) return MZ_FALSE; if (!mz2_zip_writer_finalize_archive(pZip)) return MZ_FALSE; *pBuf = pZip->m_pState->m_pMem; *pSize = pZip->m_pState->m_mem_size; pZip->m_pState->m_pMem = NULL; pZip->m_pState->m_mem_size = pZip->m_pState->m_mem_capacity = 0; return MZ_TRUE; } mz2_bool mz2_zip_writer_end(mz2_zip_archive *pZip) { mz2_zip_internal_state *pState; mz2_bool status = MZ_TRUE; if ((!pZip) || (!pZip->m_pState) || (!pZip->m_pAlloc) || (!pZip->m_pFree) || ((pZip->m_zip_mode != MZ_ZIP_MODE_WRITING) && (pZip->m_zip_mode != MZ_ZIP_MODE_WRITING_HAS_BEEN_FINALIZED))) return MZ_FALSE; pState = pZip->m_pState; pZip->m_pState = NULL; mz2_zip_array_clear(pZip, &pState->m_central_dir); mz2_zip_array_clear(pZip, &pState->m_central_dir_offsets); mz2_zip_array_clear(pZip, &pState->m_sorted_central_dir_offsets); #ifndef MINIZ_NO_STDIO if (pState->m_pFile) { MZ_FCLOSE(pState->m_pFile); pState->m_pFile = NULL; } #endif // #ifndef MINIZ_NO_STDIO if ((pZip->m_pWrite == mz2_zip_heap_write_func) && (pState->m_pMem)) { pZip->m_pFree(pZip->m_pAlloc_opaque, pState->m_pMem); pState->m_pMem = NULL; } pZip->m_pFree(pZip->m_pAlloc_opaque, pState); pZip->m_zip_mode = MZ_ZIP_MODE_INVALID; return status; } #ifndef MINIZ_NO_STDIO mz2_bool mz2_zip_add_mem_to_archive_file_in_place(const char *pZip_filename, const char *pArchive_name, const void *pBuf, size_t buf_size, const void *pComment, mz2_uint16 comment_size, mz2_uint level_and_flags) { mz2_bool status, created_new_archive = MZ_FALSE; mz2_zip_archive zip_archive; struct MZ_FILE_STAT_STRUCT file_stat; MZ_CLEAR_OBJ(zip_archive); if ((int)level_and_flags < 0) level_and_flags = MZ_DEFAULT_LEVEL; if ((!pZip_filename) || (!pArchive_name) || ((buf_size) && (!pBuf)) || ((comment_size) && (!pComment)) || ((level_and_flags & 0xF) > MZ_UBER_COMPRESSION)) return MZ_FALSE; if (!mz2_zip_writer_validate_archive_name(pArchive_name)) return MZ_FALSE; if (MZ_FILE_STAT(pZip_filename, &file_stat) != 0) { // Create a new archive. if (!mz2_zip_writer_init_file(&zip_archive, pZip_filename, 0)) return MZ_FALSE; created_new_archive = MZ_TRUE; } else { // Append to an existing archive. if (!mz2_zip_reader_init_file(&zip_archive, pZip_filename, level_and_flags | MZ_ZIP_FLAG_DO_NOT_SORT_CENTRAL_DIRECTORY)) return MZ_FALSE; if (!mz2_zip_writer_init_from_reader(&zip_archive, pZip_filename)) { mz2_zip_reader_end(&zip_archive); return MZ_FALSE; } } status = mz2_zip_writer_add_mem_ex(&zip_archive, pArchive_name, pBuf, buf_size, pComment, comment_size, level_and_flags, 0, 0); // Always finalize, even if adding failed for some reason, so we have a valid central directory. (This may not always succeed, but we can try.) if (!mz2_zip_writer_finalize_archive(&zip_archive)) status = MZ_FALSE; if (!mz2_zip_writer_end(&zip_archive)) status = MZ_FALSE; if ((!status) && (created_new_archive)) { // It's a new archive and something went wrong, so just delete it. int ignoredStatus = MZ_DELETE_FILE(pZip_filename); (void)ignoredStatus; } return status; } void *mz2_zip_extract_archive_file_to_heap(const char *pZip_filename, const char *pArchive_name, size_t *pSize, mz2_uint flags) { int file_index; mz2_zip_archive zip_archive; void *p = NULL; if (pSize) *pSize = 0; if ((!pZip_filename) || (!pArchive_name)) return NULL; MZ_CLEAR_OBJ(zip_archive); if (!mz2_zip_reader_init_file(&zip_archive, pZip_filename, flags | MZ_ZIP_FLAG_DO_NOT_SORT_CENTRAL_DIRECTORY)) return NULL; if ((file_index = mz2_zip_reader_locate_file(&zip_archive, pArchive_name, NULL, flags)) >= 0) p = mz2_zip_reader_extract_to_heap(&zip_archive, file_index, pSize, flags); mz2_zip_reader_end(&zip_archive); return p; } #endif // #ifndef MINIZ_NO_STDIO #endif // #ifndef MINIZ_NO_ARCHIVE_WRITING_APIS #endif // #ifndef MINIZ_NO_ARCHIVE_APIS #ifdef __cplusplus } #endif #endif // MINIZ_HEADER_FILE_ONLY /* This is free and unencumbered software released into the public domain. Anyone is free to copy, modify, publish, use, compile, sell, or distribute this software, either in source code form or as a compiled binary, for any purpose, commercial or non-commercial, and by any means. In jurisdictions that recognize copyright laws, the author or authors of this software dedicate any and all copyright interest in the software to the public domain. We make this dedication for the benefit of the public at large and to the detriment of our heirs and successors. We intend this dedication to be an overt act of relinquishment in perpetuity of all present and future rights to this software under copyright law. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. For more information, please refer to <http://unlicense.org/> */ #ifndef MY_ZIP_FILE_H #define MY_ZIP_FILE_H namespace miniz_cpp2 { namespace detail { #ifdef _WIN32 static char directory_separator = '\\'; static char alt_directory_separator = '/'; #else static char directory_separator = '/'; static char alt_directory_separator = '\\'; #endif static std::string join_path(const std::vector<std::string> &parts) { std::string joined; std::size_t i = 0; for (auto part : parts) { joined.append(part); if (i++ != parts.size() - 1) { joined.append(1, '/'); } } return joined; } static std::vector<std::string> split_path(const std::string &path, char delim = directory_separator) { std::vector<std::string> split; std::string::size_type previous_index = 0; auto separator_index = path.find(delim); while (separator_index != std::string::npos) { auto part = path.substr(previous_index, separator_index - previous_index); if (part != "..") { split.push_back(part); } else { split.pop_back(); } previous_index = separator_index + 1; separator_index = path.find(delim, previous_index); } split.push_back(path.substr(previous_index)); if (split.size() == 1 && delim == directory_separator) { auto alternative = split_path(path, alt_directory_separator); if (alternative.size() > 1) { return alternative; } } return split; } static uint32_t crc32buf(const char *buf, std::size_t len) { uint32_t oldcrc32 = 0xFFFFFFFF; uint32_t crc_32_tab[] = { /* CRC polynomial 0xedb88320 */ 0x00000000, 0x77073096, 0xee0e612c, 0x990951ba, 0x076dc419, 0x706af48f, 0xe963a535, 0x9e6495a3, 0x0edb8832, 0x79dcb8a4, 0xe0d5e91e, 0x97d2d988, 0x09b64c2b, 0x7eb17cbd, 0xe7b82d07, 0x90bf1d91, 0x1db71064, 0x6ab020f2, 0xf3b97148, 0x84be41de, 0x1adad47d, 0x6ddde4eb, 0xf4d4b551, 0x83d385c7, 0x136c9856, 0x646ba8c0, 0xfd62f97a, 0x8a65c9ec, 0x14015c4f, 0x63066cd9, 0xfa0f3d63, 0x8d080df5, 0x3b6e20c8, 0x4c69105e, 0xd56041e4, 0xa2677172, 0x3c03e4d1, 0x4b04d447, 0xd20d85fd, 0xa50ab56b, 0x35b5a8fa, 0x42b2986c, 0xdbbbc9d6, 0xacbcf940, 0x32d86ce3, 0x45df5c75, 0xdcd60dcf, 0xabd13d59, 0x26d930ac, 0x51de003a, 0xc8d75180, 0xbfd06116, 0x21b4f4b5, 0x56b3c423, 0xcfba9599, 0xb8bda50f, 0x2802b89e, 0x5f058808, 0xc60cd9b2, 0xb10be924, 0x2f6f7c87, 0x58684c11, 0xc1611dab, 0xb6662d3d, 0x76dc4190, 0x01db7106, 0x98d220bc, 0xefd5102a, 0x71b18589, 0x06b6b51f, 0x9fbfe4a5, 0xe8b8d433, 0x7807c9a2, 0x0f00f934, 0x9609a88e, 0xe10e9818, 0x7f6a0dbb, 0x086d3d2d, 0x91646c97, 0xe6635c01, 0x6b6b51f4, 0x1c6c6162, 0x856530d8, 0xf262004e, 0x6c0695ed, 0x1b01a57b, 0x8208f4c1, 0xf50fc457, 0x65b0d9c6, 0x12b7e950, 0x8bbeb8ea, 0xfcb9887c, 0x62dd1ddf, 0x15da2d49, 0x8cd37cf3, 0xfbd44c65, 0x4db26158, 0x3ab551ce, 0xa3bc0074, 0xd4bb30e2, 0x4adfa541, 0x3dd895d7, 0xa4d1c46d, 0xd3d6f4fb, 0x4369e96a, 0x346ed9fc, 0xad678846, 0xda60b8d0, 0x44042d73, 0x33031de5, 0xaa0a4c5f, 0xdd0d7cc9, 0x5005713c, 0x270241aa, 0xbe0b1010, 0xc90c2086, 0x5768b525, 0x206f85b3, 0xb966d409, 0xce61e49f, 0x5edef90e, 0x29d9c998, 0xb0d09822, 0xc7d7a8b4, 0x59b33d17, 0x2eb40d81, 0xb7bd5c3b, 0xc0ba6cad, 0xedb88320, 0x9abfb3b6, 0x03b6e20c, 0x74b1d29a, 0xead54739, 0x9dd277af, 0x04db2615, 0x73dc1683, 0xe3630b12, 0x94643b84, 0x0d6d6a3e, 0x7a6a5aa8, 0xe40ecf0b, 0x9309ff9d, 0x0a00ae27, 0x7d079eb1, 0xf00f9344, 0x8708a3d2, 0x1e01f268, 0x6906c2fe, 0xf762575d, 0x806567cb, 0x196c3671, 0x6e6b06e7, 0xfed41b76, 0x89d32be0, 0x10da7a5a, 0x67dd4acc, 0xf9b9df6f, 0x8ebeeff9, 0x17b7be43, 0x60b08ed5, 0xd6d6a3e8, 0xa1d1937e, 0x38d8c2c4, 0x4fdff252, 0xd1bb67f1, 0xa6bc5767, 0x3fb506dd, 0x48b2364b, 0xd80d2bda, 0xaf0a1b4c, 0x36034af6, 0x41047a60, 0xdf60efc3, 0xa867df55, 0x316e8eef, 0x4669be79, 0xcb61b38c, 0xbc66831a, 0x256fd2a0, 0x5268e236, 0xcc0c7795, 0xbb0b4703, 0x220216b9, 0x5505262f, 0xc5ba3bbe, 0xb2bd0b28, 0x2bb45a92, 0x5cb36a04, 0xc2d7ffa7, 0xb5d0cf31, 0x2cd99e8b, 0x5bdeae1d, 0x9b64c2b0, 0xec63f226, 0x756aa39c, 0x026d930a, 0x9c0906a9, 0xeb0e363f, 0x72076785, 0x05005713, 0x95bf4a82, 0xe2b87a14, 0x7bb12bae, 0x0cb61b38, 0x92d28e9b, 0xe5d5be0d, 0x7cdcefb7, 0x0bdbdf21, 0x86d3d2d4, 0xf1d4e242, 0x68ddb3f8, 0x1fda836e, 0x81be16cd, 0xf6b9265b, 0x6fb077e1, 0x18b74777, 0x88085ae6, 0xff0f6a70, 0x66063bca, 0x11010b5c, 0x8f659eff, 0xf862ae69, 0x616bffd3, 0x166ccf45, 0xa00ae278, 0xd70dd2ee, 0x4e048354, 0x3903b3c2, 0xa7672661, 0xd06016f7, 0x4969474d, 0x3e6e77db, 0xaed16a4a, 0xd9d65adc, 0x40df0b66, 0x37d83bf0, 0xa9bcae53, 0xdebb9ec5, 0x47b2cf7f, 0x30b5ffe9, 0xbdbdf21c, 0xcabac28a, 0x53b39330, 0x24b4a3a6, 0xbad03605, 0xcdd70693, 0x54de5729, 0x23d967bf, 0xb3667a2e, 0xc4614ab8, 0x5d681b02, 0x2a6f2b94, 0xb40bbe37, 0xc30c8ea1, 0x5a05df1b, 0x2d02ef8d }; #define UPDC32(octet,crc) (crc_32_tab[((crc)\ ^ static_cast<uint8_t>(octet)) & 0xff] ^ ((crc) >> 8)) for (; len; --len, ++buf) { oldcrc32 = UPDC32(*buf, oldcrc32); } return ~oldcrc32; } static tm safe_localtime(const time_t &t) { #ifdef _WIN32 tm time; localtime_s(&time, &t); return time; #else tm *time = localtime(&t); assert(time != nullptr); return *time; #endif } static std::size_t write_callback(void *opaque, std::uint64_t file_ofs, const void *pBuf, std::size_t n) { auto buffer = static_cast<std::vector<char> *>(opaque); if (file_ofs + n > buffer->size()) { auto new_size = static_cast<std::vector<char>::size_type>(file_ofs + n); buffer->resize(new_size); } for (std::size_t i = 0; i < n; i++) { (*buffer)[static_cast<std::size_t>(file_ofs + i)] = (static_cast<const char *>(pBuf))[i]; } return n; } } // namespace detail struct zip_info { std::string filename; struct { int year = 1980; int month = 0; int day = 0; int hours = 0; int minutes = 0; int seconds = 0; } date_time; std::string comment; std::string extra; uint16_t create_system = 0; uint16_t create_version = 0; uint16_t extract_version = 0; uint16_t flag_bits = 0; std::size_t volume = 0; uint32_t internal_attr = 0; uint32_t external_attr = 0; std::size_t header_offset = 0; uint32_t crc = 0; std::size_t compress_size = 0; std::size_t file_size = 0; }; class zip_file { public: zip_file() : archive_(new mz2_zip_archive()) { reset(); } zip_file(const std::string &filename) : zip_file() { load(filename); } zip_file(std::istream &stream) : zip_file() { load(stream); } zip_file(const std::vector<unsigned char> &bytes) : zip_file() { load(bytes); } ~zip_file() { reset(); } void load(std::istream &stream) { reset(); buffer_.assign(std::istreambuf_iterator<char>(stream), std::istreambuf_iterator<char>()); remove_comment(); start_read(); } void load(const std::string &filename) { filename_ = filename; std::ifstream stream(filename, std::ios::binary); load(stream); } void load(const std::vector<unsigned char> &bytes) { reset(); buffer_.assign(bytes.begin(), bytes.end()); remove_comment(); start_read(); } void save(const std::string &filename) { filename_ = filename; std::ofstream stream(filename, std::ios::binary); save(stream); } void save(std::ostream &stream) { if (archive_->m_zip_mode == MZ_ZIP_MODE_WRITING) { mz2_zip_writer_finalize_archive(archive_.get()); } if (archive_->m_zip_mode == MZ_ZIP_MODE_WRITING_HAS_BEEN_FINALIZED) { mz2_zip_writer_end(archive_.get()); } if (archive_->m_zip_mode == MZ_ZIP_MODE_INVALID) { start_read(); } append_comment(); stream.write(buffer_.data(), static_cast<long>(buffer_.size())); } void save(std::vector<unsigned char> &bytes) { if (archive_->m_zip_mode == MZ_ZIP_MODE_WRITING) { mz2_zip_writer_finalize_archive(archive_.get()); } if (archive_->m_zip_mode == MZ_ZIP_MODE_WRITING_HAS_BEEN_FINALIZED) { mz2_zip_writer_end(archive_.get()); } if (archive_->m_zip_mode == MZ_ZIP_MODE_INVALID) { start_read(); } append_comment(); bytes.assign(buffer_.begin(), buffer_.end()); } void reset() { switch (archive_->m_zip_mode) { case MZ_ZIP_MODE_READING: mz2_zip_reader_end(archive_.get()); break; case MZ_ZIP_MODE_WRITING: mz2_zip_writer_finalize_archive(archive_.get()); mz2_zip_writer_end(archive_.get()); break; case MZ_ZIP_MODE_WRITING_HAS_BEEN_FINALIZED: mz2_zip_writer_end(archive_.get()); break; case MZ_ZIP_MODE_INVALID: break; } if (archive_->m_zip_mode != MZ_ZIP_MODE_INVALID) { throw std::runtime_error(""); } buffer_.clear(); comment.clear(); start_write(); mz2_zip_writer_finalize_archive(archive_.get()); mz2_zip_writer_end(archive_.get()); } bool has_file(const std::string &name) { if (archive_->m_zip_mode != MZ_ZIP_MODE_READING) { start_read(); } int index = mz2_zip_reader_locate_file(archive_.get(), name.c_str(), nullptr, 0); return index != -1; } bool has_file(const zip_info &name) { return has_file(name.filename); } zip_info getinfo(const std::string &name) { if (archive_->m_zip_mode != MZ_ZIP_MODE_READING) { start_read(); } int index = mz2_zip_reader_locate_file(archive_.get(), name.c_str(), nullptr, 0); if (index == -1) { throw std::runtime_error("not found"); } return getinfo(index); } std::vector<zip_info> infolist() { if (archive_->m_zip_mode != MZ_ZIP_MODE_READING) { start_read(); } std::vector<zip_info> info; for (std::size_t i = 0; i < mz2_zip_reader_get_num_files(archive_.get()); i++) { info.push_back(getinfo(static_cast<int>(i))); } return info; } std::vector<std::string> namelist() { std::vector<std::string> names; for (auto &info : infolist()) { names.push_back(info.filename); } return names; } std::ostream &open(const std::string &name) { return open(getinfo(name)); } std::ostream &open(const zip_info &name) { auto data = read(name); std::string data_string(data.begin(), data.end()); open_stream_ << data_string; return open_stream_; } void extract(const std::string &member, const std::string &path) { std::fstream stream(detail::join_path({ path, member }), std::ios::binary | std::ios::out); stream << open(member).rdbuf(); } void extract(const zip_info &member, const std::string &path) { std::fstream stream(detail::join_path({ path, member.filename }), std::ios::binary | std::ios::out); stream << open(member).rdbuf(); } void extractall(const std::string &path) { extractall(path, infolist()); } void extractall(const std::string &path, const std::vector<std::string> &members) { for (auto &member : members) { extract(member, path); } } void extractall(const std::string &path, const std::vector<zip_info> &members) { for (auto &member : members) { extract(member, path); } } void printdir() { printdir(std::cout); } void printdir(std::ostream &stream) { stream << " Length " << " " << " " << "Date" << " " << " " << "Time " << " " << "Name" << std::endl; stream << "--------- ---------- ----- ----" << std::endl; std::size_t sum_length = 0; std::size_t file_count = 0; for (auto &member : infolist()) { sum_length += member.file_size; file_count++; std::string length_string = std::to_string(member.file_size); while (length_string.length() < 9) { length_string = " " + length_string; } stream << length_string; stream << " "; stream << (member.date_time.month < 10 ? "0" : "") << member.date_time.month; stream << "/"; stream << (member.date_time.day < 10 ? "0" : "") << member.date_time.day; stream << "/"; stream << member.date_time.year; stream << " "; stream << (member.date_time.hours < 10 ? "0" : "") << member.date_time.hours; stream << ":"; stream << (member.date_time.minutes < 10 ? "0" : "") << member.date_time.minutes; stream << " "; stream << member.filename; stream << std::endl; } stream << "--------- -------" << std::endl; std::string length_string = std::to_string(sum_length); while (length_string.length() < 9) { length_string = " " + length_string; } stream << length_string << " " << file_count << " " << (file_count == 1 ? "file" : "files"); stream << std::endl; } std::string read(const zip_info &info) { std::size_t size; char *data = static_cast<char *>(mz2_zip_reader_extract_file_to_heap(archive_.get(), info.filename.c_str(), &size, 0)); if (data == nullptr) { throw std::runtime_error("file couldn't be read"); } std::string extracted(data, data + size); mz2_free(data); return extracted; } std::string read(const std::string &name) { return read(getinfo(name)); } std::pair<bool, std::string> testzip() { if (archive_->m_zip_mode == MZ_ZIP_MODE_INVALID) { throw std::runtime_error("not open"); } for (auto &file : infolist()) { auto content = read(file); auto crc = detail::crc32buf(content.c_str(), content.size()); if (crc != file.crc) { return { false, file.filename }; } } return { true, "" }; } void write(const std::string &filename) { auto split = detail::split_path(filename); if (split.size() > 1) { split.erase(split.begin()); } auto arcname = detail::join_path(split); write(filename, arcname); } void write(const std::string &filename, const std::string &arcname) { std::fstream file(filename, std::ios::binary | std::ios::in); std::stringstream ss; ss << file.rdbuf(); std::string bytes = ss.str(); writestr(arcname, bytes); } void writestr(const std::string &arcname, const std::string &bytes) { if (archive_->m_zip_mode != MZ_ZIP_MODE_WRITING) { start_write(); } if (!mz2_zip_writer_add_mem(archive_.get(), arcname.c_str(), bytes.data(), bytes.size(), MZ_BEST_COMPRESSION)) { throw std::runtime_error("write error"); } } void writestr(const zip_info &info, const std::string &bytes) { if (info.filename.empty() || info.date_time.year < 1980) { throw std::runtime_error("must specify a filename and valid date (year >= 1980"); } if (archive_->m_zip_mode != MZ_ZIP_MODE_WRITING) { start_write(); } auto crc = detail::crc32buf(bytes.c_str(), bytes.size()); if (!mz2_zip_writer_add_mem_ex(archive_.get(), info.filename.c_str(), bytes.data(), bytes.size(), info.comment.c_str(), static_cast<mz2_uint16>(info.comment.size()), MZ_BEST_COMPRESSION, 0, crc)) { throw std::runtime_error("write error"); } } std::string get_filename() const { return filename_; } std::string comment; private: void start_read() { if (archive_->m_zip_mode == MZ_ZIP_MODE_READING) return; if (archive_->m_zip_mode == MZ_ZIP_MODE_WRITING) { mz2_zip_writer_finalize_archive(archive_.get()); } if (archive_->m_zip_mode == MZ_ZIP_MODE_WRITING_HAS_BEEN_FINALIZED) { mz2_zip_writer_end(archive_.get()); } if (!mz2_zip_reader_init_mem(archive_.get(), buffer_.data(), buffer_.size(), 0)) { throw std::runtime_error("bad zip"); } } void start_write() { if (archive_->m_zip_mode == MZ_ZIP_MODE_WRITING) return; switch (archive_->m_zip_mode) { case MZ_ZIP_MODE_READING: { mz2_zip_archive archive_copy; std::memset(&archive_copy, 0, sizeof(mz2_zip_archive)); std::vector<char> buffer_copy(buffer_.begin(), buffer_.end()); if (!mz2_zip_reader_init_mem(&archive_copy, buffer_copy.data(), buffer_copy.size(), 0)) { throw std::runtime_error("bad zip"); } mz2_zip_reader_end(archive_.get()); archive_->m_pWrite = &detail::write_callback; archive_->m_pIO_opaque = &buffer_; buffer_ = std::vector<char>(); if (!mz2_zip_writer_init(archive_.get(), 0)) { throw std::runtime_error("bad zip"); } for (unsigned int i = 0; i < static_cast<unsigned int>(archive_copy.m_total_files); i++) { if (!mz2_zip_writer_add_from_zip_reader(archive_.get(), &archive_copy, i)) { throw std::runtime_error("fail"); } } mz2_zip_reader_end(&archive_copy); return; } case MZ_ZIP_MODE_WRITING_HAS_BEEN_FINALIZED: mz2_zip_writer_end(archive_.get()); break; case MZ_ZIP_MODE_INVALID: case MZ_ZIP_MODE_WRITING: break; } archive_->m_pWrite = &detail::write_callback; archive_->m_pIO_opaque = &buffer_; if (!mz2_zip_writer_init(archive_.get(), 0)) { throw std::runtime_error("bad zip"); } } void append_comment() { if (!comment.empty()) { auto comment_length = std::min(static_cast<uint16_t>(comment.length()), std::numeric_limits<uint16_t>::max()); buffer_[buffer_.size() - 2] = static_cast<char>(comment_length); buffer_[buffer_.size() - 1] = static_cast<char>(comment_length >> 8); std::copy(comment.begin(), comment.end(), std::back_inserter(buffer_)); } } void remove_comment() { if (buffer_.empty()) return; std::size_t position = buffer_.size() - 1; for (; position >= 3; position--) { if (buffer_[position - 3] == 'P' && buffer_[position - 2] == 'K' && buffer_[position - 1] == '\x05' && buffer_[position] == '\x06') { position = position + 17; break; } } if (position == 3) { throw std::runtime_error("didn't find end of central directory signature"); } uint16_t length = static_cast<uint16_t>(buffer_[position + 1]); length = static_cast<uint16_t>(length << 8) + static_cast<uint16_t>(buffer_[position]); position += 2; if (length != 0) { comment = std::string(buffer_.data() + position, buffer_.data() + position + length); buffer_.resize(buffer_.size() - length); buffer_[buffer_.size() - 1] = 0; buffer_[buffer_.size() - 2] = 0; } } zip_info getinfo(int index) { if (archive_->m_zip_mode != MZ_ZIP_MODE_READING) { start_read(); } mz2_zip_archive_file_stat stat; mz2_zip_reader_file_stat(archive_.get(), static_cast<mz2_uint>(index), &stat); zip_info result; result.filename = std::string(stat.m_filename, stat.m_filename + std::strlen(stat.m_filename)); result.comment = std::string(stat.m_comment, stat.m_comment + stat.m_comment_size); result.compress_size = static_cast<std::size_t>(stat.m_comp_size); result.file_size = static_cast<std::size_t>(stat.m_uncomp_size); result.header_offset = static_cast<std::size_t>(stat.m_local_header_ofs); result.crc = stat.m_crc32; auto time = detail::safe_localtime(stat.m_time); result.date_time.year = 1900 + time.tm_year; result.date_time.month = 1 + time.tm_mon; result.date_time.day = time.tm_mday; result.date_time.hours = time.tm_hour; result.date_time.minutes = time.tm_min; result.date_time.seconds = time.tm_sec; result.flag_bits = stat.m_bit_flag; result.internal_attr = stat.m_internal_attr; result.external_attr = stat.m_external_attr; result.extract_version = stat.m_version_needed; result.create_version = stat.m_version_made_by; result.volume = stat.m_file_index; result.create_system = stat.m_method; return result; } std::unique_ptr<mz2_zip_archive> archive_; std::vector<char> buffer_; std::stringstream open_stream_; std::string filename_; }; } // namespace miniz_cpp #endif // MY_HEADER_H
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/mvrParser/MVRParser.h
#pragma once #include "Fixture.h" #include "../gdtfParser/ModelSpecification.h" #include <vector> #include <stack> #include <string> #include <map> #include <memory> namespace miniz_cpp2 { class zip_file; } using ZipFile = miniz_cpp2::zip_file; namespace MVR { enum class FileType { GDTF, MODEL, XML, UNKNOWN }; struct File { std::string name; std::string content; }; class MVRParser { public: MVRParser() = default; ~MVRParser() = default; std::vector<LayerSpecification> ParseMVRFile(const std::string& path); inline const bool HasError() const { return m_Errors.size() > 1; } const std::string PopError() { if (!HasError()) { throw std::exception("Error stack is empty."); } auto msg = m_Errors.top(); m_Errors.pop(); return msg; } bool HasGDTFSpecification(const std::string& name) const; GDTF::GDTFSpecification GetGDTFSpecification(const std::string& name); private: const std::string m_SceneDescriptionFileName = "GeneralSceneDescription.xml"; std::string m_TargetPath; std::stack<std::string> m_Errors; std::vector<LayerSpecification> m_Layers; std::map<std::string, GDTF::GDTFSpecification> m_GDTFSpecifications; // File handling void HandleZipFile(std::shared_ptr<ZipFile> zipFile); void HandleXML(const File& fileName); // Utilities bool FileExists(const std::string& path) const; std::string GetFileExtension(const std::string& path); FileType GetFileTypeFromExtension(const std::string& extension); std::vector<std::string> StringSplit(const std::string& input, const char delimiter); }; }
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/gdtfFileFormat/gdtfFileFormat.cpp
// Copyright 2023 NVIDIA CORPORATION // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "gdtfFileFormat.h" #include <pxr/pxr.h> #include <pxr/base/tf/diagnostic.h> #include <pxr/base/tf/stringUtils.h> #include <pxr/base/tf/token.h> #include <pxr/usd/usd/prim.h> #include <pxr/usd/usd/stage.h> #include <pxr/usd/usd/usdaFileFormat.h> #include <pxr/usd/usdGeom/mesh.h> #include <pxr/usd/usdGeom/scope.h> #include <pxr/usd/usdGeom/camera.h> #include <pxr/usd/usdGeom/cube.h> #include <pxr/usd/usdGeom/xformable.h> #include <pxr/usd/usdGeom/xform.h> #include <pxr/usd/usdLux/rectLight.h> #include <pxr/base/gf/matrix3f.h> #include <pxr/base/gf/vec3f.h> #include <pxr/base/gf/rotation.h> #include <pxr/usd/usd/payloads.h> #include "../mvrFileFormat/gdtfParser/GdtfParser.h" #include "gdtfUsdConverter.h" #include <fstream> #include <cmath> #include <iostream> #define _SILENCE_EXPERIMENTAL_FILESYSTEM_DEPRECATION_WARNING #include <experimental/filesystem> PXR_NAMESPACE_OPEN_SCOPE GdtfFileFormat::GdtfFileFormat() : SdfFileFormat( GdtfFileFormatTokens->Id, GdtfFileFormatTokens->Version, GdtfFileFormatTokens->Target, GdtfFileFormatTokens->Extension) { } GdtfFileFormat::~GdtfFileFormat() { } bool GdtfFileFormat::CanRead(const std::string& filePath) const { return true; } static std::string CleanNameForUSD(const std::string& name) { std::string cleanedName = name; if(cleanedName.size() == 0) { return "Default"; } if(cleanedName.size() == 1 && !TfIsValidIdentifier(cleanedName)) { // If we have an index as a name, we only need to add _ beforehand. return CleanNameForUSD("_" + cleanedName); } return TfMakeValidIdentifier(cleanedName); } bool GdtfFileFormat::Read(SdfLayer* layer, const std::string& resolvedPath, bool metadataOnly) const { // Do parsing here... // TF_CODING_ERROR to throw errors // Create a new anonymous layer and wrap a stage around it. PXR_NAMESPACE_USING_DIRECTIVE if (!TF_VERIFY(layer)) { return false; } SdfLayerRefPtr newLayer = SdfLayer::CreateAnonymous(".usd"); UsdStageRefPtr stage = UsdStage::Open(newLayer); // Parse GDTF file auto parser = GDTF::GDTFParser(); GDTF::GDTFSpecification device = parser.ParseGDTFFile(resolvedPath); // Write to stage GDTF::ConvertToUsd(device, stage); // Copy contents into output layer. layer->TransferContent(newLayer); return true; } bool GdtfFileFormat::WriteToString(const SdfLayer& layer, std::string* str, const std::string& comment) const { // Implementation for two-way writting potentially return false; } bool GdtfFileFormat::WriteToStream(const SdfSpecHandle& spec, std::ostream& out, size_t indent) const { // this POC doesn't support writing return false; } bool GdtfFileFormat::_ShouldSkipAnonymousReload() const { return false; } bool GdtfFileFormat::_ShouldReadAnonymousLayers() const { return true; } void GdtfFileFormat::ComposeFieldsForFileFormatArguments(const std::string& assetPath, const PcpDynamicFileFormatContext& context, FileFormatArguments* args, VtValue* contextDependencyData) const { } bool GdtfFileFormat::CanFieldChangeAffectFileFormatArguments(const TfToken& field, const VtValue& oldValue, const VtValue& newValue, const VtValue& contextDependencyData) const { return true; } // these macros emit methods defined in the Pixar namespace // but not properly scoped, so we have to use the namespace // locally here TF_DEFINE_PUBLIC_TOKENS( GdtfFileFormatTokens, ((Id, "gdtfFileFormat")) ((Version, "1.0")) ((Target, "usd")) ((Extension, "gdtf")) ); TF_REGISTRY_FUNCTION(TfType) { SDF_DEFINE_FILE_FORMAT(GdtfFileFormat, SdfFileFormat); } PXR_NAMESPACE_CLOSE_SCOPE
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/gdtfFileFormat/gdtfUsdConverter.h
#pragma once #include "../mvrFileFormat/gdtfParser/ModelSpecification.h" #include <pxr/usd/usd/stage.h> namespace GDTF { void ConvertToUsd(const GDTFSpecification& spec, pxr::UsdStageRefPtr stage, const std::string& targetPrimPath = ""); }
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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/gdtfFileFormat/gdtfUsdConverter.cpp
#include "gdtfUsdConverter.h" #include <pxr/base/tf/diagnostic.h> #include <pxr/base/tf/stringUtils.h> #include <pxr/base/tf/token.h> #include <pxr/usd/usd/prim.h> #include <pxr/usd/usd/stage.h> #include <pxr/usd/usd/usdaFileFormat.h> #include <pxr/usd/usdLux/diskLight.h> #include <pxr/usd/usdGeom/mesh.h> #include <pxr/usd/usdGeom/scope.h> #include <pxr/usd/usdGeom/camera.h> #include <pxr/usd/usdGeom/cube.h> #include <pxr/usd/usdGeom/xformable.h> #include <pxr/usd/usdGeom/xform.h> #include <pxr/usd/usdGeom/xformOp.h> #include <pxr/usd/usdLux/rectLight.h> #include <pxr/base/gf/matrix3f.h> #include <pxr/base/gf/rotation.h> #include <pxr/base/gf/vec3f.h> #include <pxr/usd/usd/payloads.h> #include <pxr/base/tf/stringUtils.h> #include <pxr/pxr.h> #include <pxr/base/tf/diagnostic.h> #include <pxr/base/tf/stringUtils.h> #include <pxr/base/tf/token.h> #include <iostream> #define _SILENCE_EXPERIMENTAL_FILESYSTEM_DEPRECATION_WARNING #include <experimental/filesystem> namespace GDTF { std::string CleanNameForUSD(const std::string& name) { std::string cleanedName = name; if(cleanedName.size() == 0) { return "Default"; } if(cleanedName.size() == 1 && pxr::TfIsValidIdentifier(cleanedName)) { // If we have an index as a name, we only need to add _ beforehand. return CleanNameForUSD("_" + cleanedName); } return pxr::TfMakeValidIdentifier(cleanedName); } void ConvertToUsd(const GDTFSpecification& spec, pxr::UsdStageRefPtr stage, const std::string& targetPrimPath) { PXR_NAMESPACE_USING_DIRECTIVE SdfPath xformPath; const bool from3ds = spec.ConvertedFrom3ds; const bool isOnlyGDTF = targetPrimPath.empty(); if(isOnlyGDTF) { xformPath = SdfPath("/default_prim"); auto defaultPrim = UsdGeomXform::Define(stage, xformPath); stage->SetDefaultPrim(defaultPrim.GetPrim()); bool resetXform = false; defaultPrim.ClearXformOpOrder(); defaultPrim.AddTranslateOp(); defaultPrim.AddRotateYXZOp(UsdGeomXformOp::PrecisionDouble); defaultPrim.AddScaleOp().Set(GfVec3f(from3ds ? 1.0f : 100.0f)); } else { xformPath = SdfPath(targetPrimPath); } const GfMatrix3d rotateMinus90deg = GfMatrix3d(1, 0, 0, 0, 0, 1, 0, -1, 0); const std::string& parentPath = std::experimental::filesystem::temp_directory_path().string(); const auto& basePath = xformPath.AppendChild(TfToken("Base")); const auto& baseModelPath = basePath.AppendChild(TfToken("model")); const auto& baseXform = UsdGeomXform::Define(stage, basePath); const auto& baseModelXform = UsdGeomXform::Define(stage, baseModelPath); // Add GDTF custom properties to parent prim auto fixturePrim = stage->GetPrimAtPath(xformPath); fixturePrim.GetPrim().CreateAttribute(TfToken("mf:gdtf:LegHeight"), pxr::SdfValueTypeNames->Float).Set(spec.LegHeight); fixturePrim.GetPrim().CreateAttribute(TfToken("mf:gdtf:OperatingTemperature:High"), pxr::SdfValueTypeNames->Float).Set(spec.HighTemperature); fixturePrim.GetPrim().CreateAttribute(TfToken("mf:gdtf:OperatingTemperature:Low"), pxr::SdfValueTypeNames->Float).Set(spec.LowTemperature); fixturePrim.GetPrim().CreateAttribute(TfToken("mf:gdtf:Weight"), pxr::SdfValueTypeNames->Float).Set(spec.Weight); const float modelScaleFactor = spec.ConvertedFrom3ds ? 0.001f : 1.0f; const float modelBaseRotateAngle = from3ds ? -90.0f : 0.0f; if(spec.Name.empty()) { std::cout << "spec name is empty! " << std::endl; } SdfPath geoPath = xformPath; for(auto& geometry : spec.Geometries) { if(geometry.Name.empty()) { continue; } geoPath = geoPath.AppendChild(TfToken(CleanNameForUSD(geometry.Name))); if(!geometry.isBeam) { const auto& xform = UsdGeomXform::Define(stage, geoPath); GfMatrix4d transform = GfMatrix4d( geometry.Transform[0][0], geometry.Transform[1][0], geometry.Transform[2][0], 0, geometry.Transform[0][1], geometry.Transform[1][1], geometry.Transform[2][1], 0, geometry.Transform[0][2], geometry.Transform[1][2], geometry.Transform[2][2], 0, geometry.Transform[0][3], geometry.Transform[1][3], geometry.Transform[2][3], 1 ); GfVec3d translation = rotateMinus90deg * transform.ExtractTranslation(); GfRotation rotation = transform.GetTranspose().ExtractRotation(); GfVec3d euler = rotation.Decompose(GfVec3f::XAxis(), GfVec3f::YAxis(), GfVec3f::ZAxis()); GfVec3d rotate = rotateMinus90deg * euler; // Set transform xform.ClearXformOpOrder(); xform.AddTranslateOp().Set(translation); xform.AddRotateYZXOp(UsdGeomXformOp::PrecisionDouble).Set(rotate); xform.AddScaleOp().Set(GfVec3f(1.0)); const auto& modelPath = geoPath.AppendChild(TfToken("model")); const auto& modelXform = UsdGeomXform::Define(stage, modelPath); modelXform.AddTranslateOp().Set(GfVec3d(0)); modelXform.AddRotateYZXOp(UsdGeomXformOp::PrecisionDouble).Set(GfVec3d(modelBaseRotateAngle, 0, 0)); auto scaleOp = modelXform.AddScaleOp(); if(from3ds) { scaleOp.Set(GfVec3f(modelScaleFactor)); } std::string fileName = ""; for(auto m : spec.Models) { if(m.Name == geometry.Model) { fileName = m.File; } } std::string payloadPath = parentPath + "/" + spec.SpecName + "/" + fileName + ".gltf"; modelXform.GetPrim().GetPayloads().AddPayload(SdfPayload(payloadPath)); } else { SdfPath lightPath = geoPath.AppendChild(TfToken("Beam")); auto diskLight = UsdLuxDiskLight::Define(stage, lightPath); auto lightXform = UsdGeomXformable(diskLight); float heightOffset = 0.0f; // We need to find the parent of the beam, we use the depth to do this search // We fall back to the size of the beam if we cant find it. std::string parentModelName = geometry.Model; for(auto g : spec.Geometries) { if(g.Depth == geometry.Depth - 1) { parentModelName = g.Model; } } // Find the corresponding model of the parent const auto modelSpecIt = std::find_if(spec.Models.begin(), spec.Models.end(), [parentModelName](const ModelSpecification& model) { return model.Name == parentModelName; } ); // If we find it, we use the height as the offset if(modelSpecIt != spec.Models.end()) { const ModelSpecification& modelSpec = *modelSpecIt; heightOffset = modelSpec.Height * -0.5f; } GfMatrix4d transform = GfMatrix4d( geometry.Transform[0][0], geometry.Transform[1][0], geometry.Transform[2][0], 0, geometry.Transform[0][1], geometry.Transform[1][1], geometry.Transform[2][1], 0, geometry.Transform[0][2], geometry.Transform[1][2], geometry.Transform[2][2], 0, geometry.Transform[0][3], geometry.Transform[1][3], geometry.Transform[2][3], 1 ); GfRotation rotation = transform.GetTranspose().ExtractRotation(); GfVec3d euler = rotation.Decompose(GfVec3f::XAxis(), GfVec3f::YAxis(), GfVec3f::ZAxis()); GfVec3d rotate = (rotateMinus90deg * euler) + GfVec3d(-90, 0, 0); lightXform.ClearXformOpOrder(); lightXform.AddTranslateOp().Set(GfVec3d(0, heightOffset, 0)); lightXform.AddRotateYXZOp(UsdGeomXformOp::PrecisionDouble).Set(rotate); lightXform.AddScaleOp().Set(GfVec3f(spec.BeamRadius * 2.0, spec.BeamRadius * 2.0, 1)); diskLight.GetPrim().CreateAttribute( TfToken("intensity"), SdfValueTypeNames->Float ).Set(60000.0f); diskLight.GetPrim().CreateAttribute( TfToken("visibleInPrimaryRay"), SdfValueTypeNames->Bool ).Set(true); diskLight.GetPrim().CreateAttribute(TfToken("mf:gdtf:BeamAngle"), pxr::SdfValueTypeNames->Float).Set(spec.BeamAngle); diskLight.GetPrim().CreateAttribute(TfToken("mf:gdtf:BeamType"), pxr::SdfValueTypeNames->String).Set(spec.BeamType); diskLight.GetPrim().CreateAttribute(TfToken("mf:gdtf:ColorRenderingIndex"), pxr::SdfValueTypeNames->Int).Set(spec.ColorRenderingIndex); diskLight.GetPrim().CreateAttribute(TfToken("mf:gdtf:ColorTemperature"), pxr::SdfValueTypeNames->Float).Set(spec.ColorTemperature); diskLight.GetPrim().CreateAttribute(TfToken("mf:gdtf:FieldAngle"), pxr::SdfValueTypeNames->Float).Set(spec.FieldAngle); diskLight.GetPrim().CreateAttribute(TfToken("mf:gdtf:LampType"), pxr::SdfValueTypeNames->String).Set(spec.LampType); diskLight.GetPrim().CreateAttribute(TfToken("mf:gdtf:PowerConsumption"), pxr::SdfValueTypeNames->Float).Set(spec.PowerConsumption); diskLight.GetPrim().CreateAttribute(TfToken("mf:gdtf:LuminousFlux"), pxr::SdfValueTypeNames->Float).Set(spec.LuminousFlux); } } } }
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MomentFactory/Omniverse-MVR-GDTF-converter/tools/packman/bootstrap/install_package.py
# Copyright 2019 NVIDIA CORPORATION # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # http://www.apache.org/licenses/LICENSE-2.0 # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import logging import zipfile import tempfile import sys import os import stat import time from typing import Any, Callable RENAME_RETRY_COUNT = 100 RENAME_RETRY_DELAY = 0.1 logging.basicConfig(level=logging.WARNING, format="%(message)s") logger = logging.getLogger("install_package") def remove_directory_item(path): if os.path.islink(path) or os.path.isfile(path): try: os.remove(path) except PermissionError: # make sure we have access and try again: os.chmod(path, stat.S_IRWXU) os.remove(path) else: # try first to delete the dir because this will work for folder junctions, otherwise we would follow the junctions and cause destruction! clean_out_folder = False try: # make sure we have access preemptively - this is necessary because recursing into a directory without permissions # will only lead to heart ache os.chmod(path, stat.S_IRWXU) os.rmdir(path) except OSError: clean_out_folder = True if clean_out_folder: # we should make sure the directory is empty names = os.listdir(path) for name in names: fullname = os.path.join(path, name) remove_directory_item(fullname) # now try to again get rid of the folder - and not catch if it raises: os.rmdir(path) class StagingDirectory: def __init__(self, staging_path): self.staging_path = staging_path self.temp_folder_path = None os.makedirs(staging_path, exist_ok=True) def __enter__(self): self.temp_folder_path = tempfile.mkdtemp(prefix="ver-", dir=self.staging_path) return self def get_temp_folder_path(self): return self.temp_folder_path # this function renames the temp staging folder to folder_name, it is required that the parent path exists! def promote_and_rename(self, folder_name): abs_dst_folder_name = os.path.join(self.staging_path, folder_name) os.rename(self.temp_folder_path, abs_dst_folder_name) def __exit__(self, type, value, traceback): # Remove temp staging folder if it's still there (something went wrong): path = self.temp_folder_path if os.path.isdir(path): remove_directory_item(path) def rename_folder(staging_dir: StagingDirectory, folder_name: str): try: staging_dir.promote_and_rename(folder_name) except OSError as exc: # if we failed to rename because the folder now exists we can assume that another packman process # has managed to update the package before us - in all other cases we re-raise the exception abs_dst_folder_name = os.path.join(staging_dir.staging_path, folder_name) if os.path.exists(abs_dst_folder_name): logger.warning( f"Directory {abs_dst_folder_name} already present, package installation already completed" ) else: raise def call_with_retry( op_name: str, func: Callable, retry_count: int = 3, retry_delay: float = 20 ) -> Any: retries_left = retry_count while True: try: return func() except (OSError, IOError) as exc: logger.warning(f"Failure while executing {op_name} [{str(exc)}]") if retries_left: retry_str = "retry" if retries_left == 1 else "retries" logger.warning( f"Retrying after {retry_delay} seconds" f" ({retries_left} {retry_str} left) ..." ) time.sleep(retry_delay) else: logger.error("Maximum retries exceeded, giving up") raise retries_left -= 1 def rename_folder_with_retry(staging_dir: StagingDirectory, folder_name): dst_path = os.path.join(staging_dir.staging_path, folder_name) call_with_retry( f"rename {staging_dir.get_temp_folder_path()} -> {dst_path}", lambda: rename_folder(staging_dir, folder_name), RENAME_RETRY_COUNT, RENAME_RETRY_DELAY, ) def install_package(package_path, install_path): staging_path, version = os.path.split(install_path) with StagingDirectory(staging_path) as staging_dir: output_folder = staging_dir.get_temp_folder_path() with zipfile.ZipFile(package_path, allowZip64=True) as zip_file: zip_file.extractall(output_folder) # attempt the rename operation rename_folder_with_retry(staging_dir, version) print(f"Package successfully installed to {install_path}") if __name__ == "__main__": executable_paths = os.getenv("PATH") paths_list = executable_paths.split(os.path.pathsep) if executable_paths else [] target_path_np = os.path.normpath(sys.argv[2]) target_path_np_nc = os.path.normcase(target_path_np) for exec_path in paths_list: if os.path.normcase(os.path.normpath(exec_path)) == target_path_np_nc: raise RuntimeError(f"packman will not install to executable path '{exec_path}'") install_package(sys.argv[1], target_path_np)
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MomentFactory/Omniverse-MVR-GDTF-converter/exts/mf.ov.gdtf/mf/ov/gdtf/gltfImporter.py
import logging import omni.client import os import subprocess import tempfile from typing import List import xml.etree.ElementTree as ET from zipfile import ZipFile from .filepathUtility import Filepath from .gdtfUtil import Model class GLTFImporter: TMP_ARCHIVE_EXTRACT_DIR = f"{tempfile.gettempdir()}/MF.OV.GDTF/" def convert(root: ET.Element, archive: ZipFile, output_dir: str) -> List[Model]: models: List[Model] = GLTFImporter._get_model_nodes(root) models_filtered: List[Model] = GLTFImporter._filter_models(models) GLTFImporter._extract_gltf_to_tmp(models_filtered, archive) GLTFImporter._convert_gltf(models_filtered, output_dir) return models def _get_model_nodes(root: ET.Element) -> List[Model]: node_fixture: ET.Element = root.find("FixtureType") node_models: ET.Element = node_fixture.find("Models") nodes_model = node_models.findall("Model") models: List[Model] = [] for node_model in nodes_model: models.append(Model(node_model)) return models def _filter_models(models: List[Model]) -> List[Model]: filters: List[str] = ['pigtail', 'beam'] filtered_models: List[Model] = [] for model in models: if model.has_file(): filtered_models.append(model) elif model.get_name().lower() not in filters: logger = logging.getLogger(__name__) logger.info(f"File attribute empty for model node {model.get_name()}, skipping.") return filtered_models def _extract_gltf_to_tmp(models: List[Model], gdtf_archive: ZipFile): namelist = gdtf_archive.namelist() to_remove: List[Model] = [] for model in models: filename = model.get_file() filepath_glb = f"models/gltf/{filename}.glb" filepath_gltf = f"models/gltf/{filename}.gltf" filepath_3ds = f"models/3ds/{filename}.3ds" if filepath_glb in namelist: tmp_export_path = gdtf_archive.extract(filepath_glb, GLTFImporter.TMP_ARCHIVE_EXTRACT_DIR) model.set_tmpdir_filepath(Filepath(tmp_export_path)) elif filepath_gltf in namelist: tmp_export_path = gdtf_archive.extract(filepath_gltf, GLTFImporter.TMP_ARCHIVE_EXTRACT_DIR) for filepath in namelist: # Also import .bin, textures, etc. if filepath.startswith(f"models/gltf/{filename}") and filepath != filepath_gltf: gdtf_archive.extract(filepath, GLTFImporter.TMP_ARCHIVE_EXTRACT_DIR) model.set_tmpdir_filepath(Filepath(tmp_export_path)) elif filepath_3ds in namelist: tmp_export_path = gdtf_archive.extract(filepath_3ds, GLTFImporter.TMP_ARCHIVE_EXTRACT_DIR) temp_export_path_gltf = tmp_export_path[:-4] + ".gltf" GLTFImporter._convert_3ds_to_gltf(tmp_export_path, temp_export_path_gltf) model.set_tmpdir_filepath(Filepath(temp_export_path_gltf)) model.set_converted_from_3ds() os.remove(tmp_export_path) else: logger = logging.getLogger(__name__) logger.warn(f"No file found for {filename}, skipping.") to_remove.append(model) for model in to_remove: models.remove(model) def _convert_3ds_to_gltf(input, output): path = __file__ my_env = os.environ.copy() my_env["PATH"] = path + '\\..\\' + os.pathsep + my_env['PATH'] scriptPath = path + "\\..\\3dsConverterScript.py" try: result = subprocess.run(["py", "-3.10", scriptPath, input, output], capture_output=True, env=my_env) if result.returncode != 0: logger = logging.getLogger(__name__) logger.error(f"Failed to convert 3ds file to gltf: {input}\nerror (Requires python 3.10): {result.stderr.decode('utf-8')}\nerror message: {result.stdout.decode('utf-8')}") except Exception as e: logger = logging.getLogger(__name__) logger.error(f"Failed to convert 3ds file to gltf: {input}\n{e}") def _convert_gltf(models: List[Model], gdtf_output_dir): output_dir = gdtf_output_dir + "gltf/" _, files_in_output_dir = omni.client.list(output_dir) # Ignoring omni.client.Result relative_paths_in_output_dir = [x.relative_path for x in files_in_output_dir] converted_models: List[Model] = [] for model in models: file: Filepath = model.get_tmpdir_filepath() if model.get_converted_from_3ds(): bin_file = file.basename[:-5] + ".bin" bin_path = output_dir + bin_file if bin_file not in relative_paths_in_output_dir: input_path = file.fullpath[:-5] + ".bin" result = result = omni.client.copy(input_path, bin_path, omni.client.CopyBehavior.OVERWRITE) output_file = file.basename output_path = output_dir + output_file if output_file not in relative_paths_in_output_dir: input_path = file.fullpath result = omni.client.copy(input_path, output_path, omni.client.CopyBehavior.OVERWRITE) if result == omni.client.Result.OK: model.set_converted_filepath(Filepath(output_path)) converted_models.append(model) else: logger = logging.getLogger(__name__) logger.error(f"Failure to convert file {input_path}: {result}") else: model.set_converted_filepath(Filepath(output_path)) converted_models.append(model) return converted_models
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MomentFactory/Omniverse-MVR-GDTF-converter/exts/mf.ov.gdtf/mf/ov/gdtf/converterContext.py
class ConverterContext: usd_reference_path = ""
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MomentFactory/Omniverse-MVR-GDTF-converter/exts/mf.ov.gdtf/mf/ov/gdtf/gdtfUtil.py
import math import xml.etree.ElementTree as ET from pxr import Usd, UsdGeom, UsdLux, Sdf from .filepathUtility import Filepath from .USDTools import USDTools def get_attrib_if_exists(node: ET.Element, attr: str): return node.attrib[attr] if attr in node.attrib else None def get_attrib_text_if_exists(node: ET.Element, attr: str): return get_attrib_if_exists(node, attr) def get_attrib_int_if_exists(node: ET.Element, attr: str): str_value = get_attrib_if_exists(node, attr) if str_value is not None: return int(str_value) return None def get_attrib_float_if_exists(node: ET.Element, attr: str): str_value = get_attrib_if_exists(node, attr) if str_value is not None: return float(str_value) return None def set_attribute_text_if_valid(prim: Usd.Prim, name: str, value: str): if value is not None: USDTools.set_prim_attribute(prim, name, Sdf.ValueTypeNames.String, value) def set_attribute_int_if_valid(prim: Usd.Prim, name: str, value: str): if value is not None: USDTools.set_prim_attribute(prim, name, Sdf.ValueTypeNames.Int, value) def set_attribute_float_if_valid(prim: Usd.Prim, name: str, value: str): if value is not None: USDTools.set_prim_attribute(prim, name, Sdf.ValueTypeNames.Float, value) class Model: def __init__(self, node: ET.Element): self._name = node.attrib["Name"] self._name_usd = USDTools.make_name_valid(self._name) self._file = get_attrib_if_exists(node, "File") self._primitive_type = node.attrib["PrimitiveType"] self._height = float(node.attrib["Height"]) self._length = float(node.attrib["Length"]) self._width = float(node.attrib["Width"]) self._converted_from_3ds = False def get_name(self) -> str: return self._name def get_name_usd(self) -> str: return self._name_usd def has_file(self) -> bool: return self._file is not None and self._file != "" def get_file(self) -> str: return self._file def set_tmpdir_filepath(self, path: Filepath): self._tmpdir_filepath = path def get_tmpdir_filepath(self) -> Filepath: return self._tmpdir_filepath def set_converted_from_3ds(self): self._converted_from_3ds = True def get_converted_from_3ds(self): return self._converted_from_3ds def set_converted_filepath(self, path: Filepath): self._converted_filepath = path def get_converted_filepath(self) -> Filepath: return self._converted_filepath def get_height(self) -> float: return self._height def get_width(self) -> float: return self._width class Geometry: def __init__(self, node: ET.Element): self._name: str = node.attrib["Name"] self._model_id: str = get_attrib_if_exists(node, "Model") self._position_matrix = node.attrib["Position"] self._tag = node.tag def get_tag(self) -> str: return self._tag def get_name(self) -> str: return self._name def get_model_id(self) -> str: if self._model_id is not None: return self._model_id return self._name def get_position_matrix(self) -> str: return self._position_matrix def set_model(self, model: Model): self._model = model def get_model(self) -> Model: return self._model def set_stage_path(self, path: str): self._stage_path = path def get_stage_path(self) -> str: return self._stage_path def set_depth(self, depth: int): self._depth = depth def get_depth(self) -> int: return self._depth def set_xform_model(self, xform: UsdGeom.Xform): self._xform_model = xform def get_xform_model(self) -> UsdGeom.Xform: return self._xform_model def set_xform_parent(self, xform: UsdGeom.Xform): self._xform_parent = xform def get_xform_parent(self) -> UsdGeom.Xform: return self._xform_parent class Beam: def __init__(self, geometry: Geometry, node: ET.Element): self._radius = float(node.attrib["BeamRadius"]) self._position_matrix = geometry.get_position_matrix() self._stage_path = geometry.get_stage_path() # The attributes should always exists as per standard definition self._beam_angle = get_attrib_float_if_exists(node, "BeamAngle") self._beam_type = get_attrib_text_if_exists(node, "BeamType") self._color_rendering_index = get_attrib_int_if_exists(node, "ColorRenderingIndex") self._color_temperature = get_attrib_float_if_exists(node, "ColorTemperature") self._field_angle = get_attrib_float_if_exists(node, "FieldAngle") self._lamp_type = get_attrib_text_if_exists(node, "LampType") self._luminous_flux = get_attrib_float_if_exists(node, "LuminousFlux") self._power_consumption = get_attrib_float_if_exists(node, "PowerConsumption") def get_radius(self) -> float: return self._radius def get_position_matrix(self) -> str: return self._position_matrix def get_stage_path(self) -> str: return self._stage_path def get_intensity(self) -> float: lumens = self._luminous_flux radius = self._radius if lumens is None: return None candela: float = lumens / 12.566 numerator = candela * 1000 denominator = 4 * math.pi * radius * radius result = numerator / denominator return result def apply_attributes_to_prim(self, light: UsdLux): prim: Usd.Prim = light.GetPrim() set_attribute_float_if_valid(prim, "BeamAngle", self._beam_angle) set_attribute_text_if_valid(prim, "BeamType", self._beam_type) set_attribute_int_if_valid(prim, "ColorRenderingIndex", self._color_rendering_index) set_attribute_float_if_valid(prim, "ColorTemperature", self._color_temperature) set_attribute_float_if_valid(prim, "FieldAngle", self._field_angle) set_attribute_text_if_valid(prim, "LampType", self._lamp_type) set_attribute_float_if_valid(prim, "LuminousFlux", self._luminous_flux) set_attribute_float_if_valid(prim, "PowerConsumption", self._power_consumption) USDTools.set_light_attributes(light, self._beam_angle, self.get_intensity(), self._color_temperature) class FixtureAttributes: def __init__(self, root: ET.Element): self._operating_temperature_high = None self._operating_temperature_low = None self._weight = None self._leg_height = None node_fixture: ET.Element = root.find("FixtureType") node_physdesc: ET.Element = node_fixture.find("PhysicalDescriptions") if node_physdesc is not None: node_properties: ET.Element = node_physdesc.find("Properties") if node_properties is not None: node_operatingtemp: ET.Element = node_properties.find("OperatingTemperature") if node_operatingtemp is not None: self._operating_temperature_high = get_attrib_float_if_exists(node_operatingtemp, "High") self._operating_temperature_low = get_attrib_float_if_exists(node_operatingtemp, "Low") node_weight: ET.Element = node_properties.find("Weight") if node_weight is not None: self._weight = get_attrib_float_if_exists(node_weight, "Value") node_legheight: ET.Element = node_properties.find("LegHeight") if node_legheight is not None: self._leg_height = get_attrib_float_if_exists(node_legheight, "Value") def apply_attributes_to_prim(self, prim: Usd.Prim): set_attribute_float_if_valid(prim, "OperatingTemperature:High", self._operating_temperature_high) set_attribute_float_if_valid(prim, "OperatingTemperature:Low", self._operating_temperature_low) set_attribute_float_if_valid(prim, "Weight", self._weight) set_attribute_float_if_valid(prim, "LegHeight", self._leg_height)
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MomentFactory/Omniverse-MVR-GDTF-converter/exts/mf.ov.gdtf/mf/ov/gdtf/gdtfImporter.py
from io import BytesIO import logging from typing import List import xml.etree.ElementTree as ET from zipfile import ZipFile from pxr import Gf, Sdf, Usd, UsdGeom from .filepathUtility import Filepath from .gdtfUtil import Model, Geometry, Beam, FixtureAttributes from .gltfImporter import GLTFImporter from .USDTools import USDTools class GDTFImporter: def convert(file: Filepath, output_dir: str, output_ext: str = ".usd") -> str: try: with ZipFile(file.fullpath, 'r') as archive: gdtf_output_dir = output_dir + file.filename + "_gdtf/" url: str = GDTFImporter._convert(archive, gdtf_output_dir, file.filename, output_ext) return url except Exception as e: logger = logging.getLogger(__name__) logger.error(f"Failed to parse gdtf file at {file.fullpath}. Make sure it is not corrupt. {e}") return None def convert_from_mvr(spec_name: str, output_dir: str, mvr_archive: ZipFile, output_ext: str = ".usd") -> bool: spec_name_with_ext = spec_name + ".gdtf" if spec_name_with_ext in mvr_archive.namelist(): gdtf_data = BytesIO(mvr_archive.read(spec_name_with_ext)) gdtf_output_dir = output_dir + spec_name + "_gdtf/" with ZipFile(gdtf_data) as gdtf_archive: GDTFImporter._convert(gdtf_archive, gdtf_output_dir, spec_name, output_ext) return True else: return False def _convert(archive: ZipFile, output_dir: str, name: str, output_ext: str) -> str: data = archive.read("description.xml") root = ET.fromstring(data) converted_models: List[Model] = GLTFImporter.convert(root, archive, output_dir) url: str = GDTFImporter._convert_gdtf_usd(output_dir, name, output_ext, root, converted_models) return url def _convert_gdtf_usd(output_dir: str, filename: str, ext: str, root: ET.Element, models: List[Model]) -> str: url: str = output_dir + filename + ext stage: Usd.Stage = GDTFImporter._get_or_create_gdtf_usd(url) geometries, beams = GDTFImporter._get_stage_hierarchy(root, models, stage) GDTFImporter._add_gltf_reference(stage, geometries) GDTFImporter._apply_gdtf_matrix(stage, geometries) GDTFImporter._add_light_to_hierarchy(stage, beams, geometries) GDTFImporter._apply_gltf_scale(stage, geometries) GDTFImporter._set_general_attributes(stage, root) return url def _get_or_create_gdtf_usd(url: str) -> Usd.Stage: return USDTools.get_or_create_stage(url) def _get_stage_hierarchy(root: ET.Element, models: List[Model], stage: Usd.Stage) -> (List[Geometry], List[Beam]): node_fixture: ET.Element = root.find("FixtureType") node_geometries = node_fixture.find("Geometries") default_prim_path = stage.GetDefaultPrim().GetPath() geometries: List[Geometry] = [] beams: List[Beam] = [] GDTFImporter._get_stage_hierarchy_recursive(node_geometries, models, geometries, beams, default_prim_path, 0) return geometries, beams def _get_stage_hierarchy_recursive(parent_node: ET.Element, models: List[Model], geometries: List[Geometry], beams: List[Beam], path: str, depth: int): geometry_filter: List[str] = ['Geometry', 'Axis', 'Beam', 'Inventory'] for child_node in list(parent_node): if 'Model' in child_node.attrib: if child_node.tag not in geometry_filter: # Pass through (might want to add an xform) GDTFImporter._get_stage_hierarchy_recursive(child_node, models, geometries, beams, path, depth + 1) else: geometry: Geometry = Geometry(child_node) model_id: str = geometry.get_model_id() model: Model = next((model for model in models if model.get_name() == model_id), None) if model is not None and model.has_file(): geometry.set_model(model) stage_path = f"{path}/{model.get_name_usd()}" geometry.set_stage_path(stage_path) geometry.set_depth(depth) geometries.append(geometry) GDTFImporter._get_stage_hierarchy_recursive(child_node, models, geometries, beams, stage_path, depth + 1) else: if model_id.lower() == "pigtail": pass # Skip pigtail geometry elif model_id.lower() == "beam": stage_path = f"{path}/beam" geometry.set_stage_path(stage_path) beam: Beam = Beam(geometry, child_node) beams.append(beam) elif model is not None and not model.has_file(): logger = logging.getLogger(__name__) logger.warn(f"No file found for {model_id}, skipping.") else: # Probably could just be a transform pass else: # Probably could just be a transform pass def _add_gltf_reference(stage: Usd.Stage, geometries: List[Geometry]): stage_path = Filepath(USDTools.get_stage_directory(stage)) for geometry in geometries: model: Model = geometry.get_model() relative_path: str = stage_path.get_relative_from(model.get_converted_filepath()) xform_parent, xform_model = USDTools.add_reference(stage, relative_path, geometry.get_stage_path(), "/model") xform_model.GetPrim().CreateAttribute("mf:gdtf:converter_from_3ds", Sdf.ValueTypeNames.Bool).Set(model.get_converted_from_3ds()) geometry.set_xform_parent(xform_parent) geometry.set_xform_model(xform_model) stage.Save() def _apply_gltf_scale(stage: Usd.Stage, geometries: List[Geometry]): world_xform: UsdGeom.Xform = UsdGeom.Xform(stage.GetDefaultPrim()) stage_metersPerUnit = UsdGeom.GetStageMetersPerUnit(stage) scale = 1 / stage_metersPerUnit USDTools.apply_scale_xform_op(world_xform, scale) converted_3ds = False for geometry in geometries: model = geometry.get_model() if model.get_converted_from_3ds(): converted_3ds = True if converted_3ds: for geometry in geometries: if geometry.get_tag() != 'Beam': xform = geometry.get_xform_model() USDTools.apply_scale_xform_op(xform, UsdGeom.LinearUnits.millimeters) # force mm stage.Save() def _apply_gdtf_matrix(stage: Usd.Stage, geometries: List[Geometry]): applied_scale = USDTools.compute_applied_scale(stage) axis_matrix = USDTools.get_axis_rotation_matrix() for geometry in geometries: translation, rotation = USDTools.compute_xform_values(geometry.get_position_matrix(), applied_scale, axis_matrix) xform: UsdGeom.Xform = geometry.get_xform_parent() xform.ClearXformOpOrder() # Prevent error when overwritting xform.AddTranslateOp().Set(translation) xform.AddRotateZYXOp().Set(rotation) xform.AddScaleOp().Set(Gf.Vec3d(1, 1, 1)) stage.Save() def _add_light_to_hierarchy(stage: Usd.Stage, beams: List[Beam], geometries: List[Geometry]): if len(beams) > 0: GDTFImporter._add_beam_to_hierarchy(stage, beams) else: # Some gdtf files only represents brackets and such. They contain only "Inventory" geometry. # We don't want to add a light source to those. has_not_inventory_geometry = False for geometry in geometries: if geometry.get_tag() != 'Inventory': has_not_inventory_geometry = True if has_not_inventory_geometry: GDTFImporter._add_default_light_to_hierarchy(stage, geometries) def _add_beam_to_hierarchy(stage: Usd.Stage, beams: List[Beam]): for beam in beams: light = USDTools.add_beam(stage, beam.get_stage_path(), beam.get_position_matrix(), beam.get_radius()) beam.apply_attributes_to_prim(light) stage.Save() def _add_default_light_to_hierarchy(stage: Usd.Stage, geometries: List[Geometry]): deepest_geom = geometries[-1] max_depth = deepest_geom.get_depth() for geom in reversed(geometries): depth = geom.get_depth() if (depth > max_depth): deepest_geom = geom max_depth = depth light_stage_path = deepest_geom.get_stage_path() + "/Beam" model = deepest_geom.get_model() USDTools.add_light_default(stage, light_stage_path, model.get_height(), model.get_width()) stage.Save() def _set_general_attributes(stage: Usd.Stage, root: ET.Element): fixtureAttr = FixtureAttributes(root) prim: Usd.Prim = USDTools.get_default_prim(stage) fixtureAttr.apply_attributes_to_prim(prim) stage.Save()
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MomentFactory/Omniverse-MVR-GDTF-converter/exts/mf.ov.gdtf/mf/ov/gdtf/3dsConverterScript.py
import sys import os def main(): os.environ["PATH"] = __file__ + os.pathsep + os.environ["PATH"] if len(sys.argv) <= 2: print("Need at least 2 arguments") exit(1) from pyassimp import load, export inputFile = sys.argv[1] outputFile = sys.argv[2] print("Input 3ds file:" + inputFile) print("output file: " + outputFile) with load(inputFile) as scene: export(scene, outputFile, "gltf2") if __name__ == "__main__": main()
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MomentFactory/Omniverse-MVR-GDTF-converter/exts/mf.ov.gdtf/mf/ov/gdtf/extension.py
import omni.ext import omni.kit.tool.asset_importer as ai from .converterDelegate import ConverterDelegate class MfOvGdtfExtension(omni.ext.IExt): def on_startup(self, _): self._delegate_gdtf = ConverterDelegate( "GDTF Converter", ["(.*\\.gdtf$)"], ["GDTF Files (*.gdtf)"] ) ai.register_importer(self._delegate_gdtf) def on_shutdown(self): ai.remove_importer(self._delegate_gdtf) self._delegate_gdtf.destroy() self._delegate_gdtf = None
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MomentFactory/Omniverse-MVR-GDTF-converter/exts/mf.ov.gdtf/mf/ov/gdtf/converterDelegate.py
import os import omni.kit.tool.asset_importer as ai from .converterOptionsBuilder import ConverterOptionsBuilder from .converterHelper import ConverterHelper class ConverterDelegate(ai.AbstractImporterDelegate): def __init__(self, name, filters, descriptions): super().__init__() self._hoops_options_builder = ConverterOptionsBuilder() self._hoops_converter = ConverterHelper() self._name = name self._filters = filters self._descriptions = descriptions def destroy(self): if self._hoops_converter: # self._hoops_converter.destroy() self._hoops_converter = None if self._hoops_options_builder: self._hoops_options_builder.destroy() self._hoops_options_builder = None @property def name(self): return self._name @property def filter_regexes(self): return self._filters @property def filter_descriptions(self): return self._descriptions def build_options(self, paths): pass # TODO enable this after the filepicker bugfix: OM-47383 # self._hoops_options_builder.build_pane(paths) async def convert_assets(self, paths): context = self._hoops_options_builder.get_import_options() hoops_context = context.cad_converter_context absolute_paths = [] relative_paths = [] for file_path in paths: if self.is_supported_format(file_path): absolute_paths.append(file_path) filename = os.path.basename(file_path) relative_paths.append(filename) converted_assets = await self._hoops_converter.create_import_task( absolute_paths, context.export_folder, hoops_context ) return converted_assets
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MomentFactory/Omniverse-MVR-GDTF-converter/exts/mf.ov.gdtf/mf/ov/gdtf/converterOptionsBuilder.py
from omni.kit.menu import utils from omni.kit.tool.asset_importer.file_picker import FilePicker from omni.kit.tool.asset_importer.filebrowser import FileBrowserMode, FileBrowserSelectionType import omni.kit.window.content_browser as content from .converterOptions import ConverterOptions class ConverterOptionsBuilder: def __init__(self): self._file_picker = None self._export_content = ConverterOptions() self._folder_button = None self._refresh_default_folder = False self._default_folder = None self._clear() def destroy(self): self._clear() if self._file_picker: self._file_picker.destroy() def _clear(self): self._built = False self._export_folder_field = None if self._folder_button: self._folder_button.set_clicked_fn(None) self._folder_button = None def set_default_target_folder(self, folder: str): self._default_folder = folder self._refresh_default_folder = True def _select_picked_folder_callback(self, paths): if paths: self._export_folder_field.model.set_value(paths[0]) def _cancel_picked_folder_callback(self): pass def _show_file_picker(self): if not self._file_picker: mode = FileBrowserMode.OPEN file_type = FileBrowserSelectionType.DIRECTORY_ONLY filters = [(".*", "All Files (*.*)")] self._file_picker = FilePicker("Select Folder", mode=mode, file_type=file_type, filter_options=filters) self._file_picker.set_file_selected_fn(self._select_picked_folder_callback) self._file_picker.set_cancel_fn(self._cancel_picked_folder_callback) folder = self._export_folder_field.model.get_value_as_string() if utils.is_folder(folder): self._file_picker.show(folder) else: self._file_picker.show(self._get_current_dir_in_content_window()) def _get_current_dir_in_content_window(self): content_window = content.get_content_window() return content_window.get_current_directory() def get_import_options(self): return ConverterOptions()
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MomentFactory/Omniverse-MVR-GDTF-converter/exts/mf.ov.gdtf/mf/ov/gdtf/converterHelper.py
import logging import shutil from urllib.parse import unquote import omni.kit.window.content_browser from .filepathUtility import Filepath from .gdtfImporter import GDTFImporter from .gltfImporter import GLTFImporter class ConverterHelper: def _create_import_task(self, absolute_path, export_folder, _): absolute_path_unquoted = unquote(absolute_path) if absolute_path_unquoted.startswith("file:/"): path = absolute_path_unquoted[6:] else: path = absolute_path_unquoted current_nucleus_dir = omni.kit.window.content_browser.get_content_window().get_current_directory() file: Filepath = Filepath(path) output_dir = current_nucleus_dir if export_folder is None else export_folder if export_folder is not None and export_folder != "": output_dir = export_folder # Cannot Unzip directly from Nucleus, must download file beforehand if file.is_nucleus_path(): tmp_path = GLTFImporter.TMP_ARCHIVE_EXTRACT_DIR + file.basename result = omni.client.copy(file.fullpath, tmp_path, omni.client.CopyBehavior.OVERWRITE) if result == omni.client.Result.OK: file = Filepath(tmp_path) else: logger = logging.getLogger(__name__) logger.error(f"Could not import {file.fullpath} directly from Omniverse, try downloading the file instead") return url: str = GDTFImporter.convert(file, output_dir) return url async def create_import_task(self, absolute_paths, export_folder, hoops_context): converted_assets = {} for i in range(len(absolute_paths)): converted_assets[absolute_paths[i]] = self._create_import_task(absolute_paths[i], export_folder, hoops_context) shutil.rmtree(GLTFImporter.TMP_ARCHIVE_EXTRACT_DIR) return converted_assets
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MomentFactory/Omniverse-MVR-GDTF-converter/exts/mf.ov.gdtf/mf/ov/gdtf/USDTools.py
import numpy as np from typing import List, Tuple from unidecode import unidecode from urllib.parse import unquote import omni.usd from pxr import Gf, Tf, Sdf, UsdLux, Usd, UsdGeom class USDTools: def make_name_valid(name: str) -> str: if name[:1].isdigit(): name = "_" + name return Tf.MakeValidIdentifier(unidecode(name)) def get_context(): return omni.usd.get_context() def get_stage() -> Usd.Stage: context = USDTools.get_context() return context.get_stage() def get_stage_directory(stage: Usd.Stage = None) -> str: if stage is None: stage = USDTools.get_stage() root_layer = stage.GetRootLayer() repository_path = root_layer.realPath repository_path_unquoted = unquote(repository_path) dir_index = repository_path_unquoted.rfind("/") return repository_path_unquoted[:dir_index + 1] def get_or_create_stage(url: str) -> Usd.Stage: try: # TODO: Better way to check if stage exists? return Usd.Stage.Open(url) except: stage = Usd.Stage.CreateNew(url) UsdGeom.SetStageMetersPerUnit(stage, UsdGeom.LinearUnits.centimeters) # TODO get user defaults UsdGeom.SetStageUpAxis(stage, UsdGeom.Tokens.y) # TODO get user defaults default_prim = stage.DefinePrim("/World", "Xform") stage.SetDefaultPrim(default_prim) stage.Save() return stage def get_default_prim(stage: Usd.Stage) -> Usd.Prim: return stage.GetDefaultPrim() def add_reference(stage: Usd.Stage, ref_path_relative: str, stage_path: str, stage_subpath: str) -> Tuple[ UsdGeom.Xform, UsdGeom.Xform]: xform_parent: UsdGeom.Xform = UsdGeom.Xform.Define(stage, stage_path) xform_ref: UsdGeom.Xform = UsdGeom.Xform.Define(stage, stage_path + stage_subpath) xform_ref_prim: Usd.Prim = xform_ref.GetPrim() path_unquoted = unquote(ref_path_relative) references: Usd.References = xform_ref_prim.GetReferences() references.AddReference(path_unquoted) return xform_parent, xform_ref def get_applied_scale(stage: Usd.Stage, scale_factor: float): stage_scale = UsdGeom.GetStageMetersPerUnit(stage) return scale_factor / stage_scale def apply_scale_xform_op(xform: UsdGeom.Xform, scale: float): scale_value = Gf.Vec3d(scale, scale, scale) xform_ordered_ops: List[UsdGeom.XformOp] = xform.GetOrderedXformOps() found_op = False for xform_op in xform_ordered_ops: if xform_op.GetOpType() == UsdGeom.XformOp.TypeScale: xform_op.Set(scale_value) found_op = True if not found_op: xform.AddScaleOp().Set(scale_value) def np_matrix_from_gdtf(value: str) -> np.matrix: # GDTF Matrix is: 4x4, row-major, Right-Handed, Z-up (Distance Unit not specified, but mm implied) # expect form like "{x,y,z,w}{x,y,z,w}{x,y,z,w}{x,y,z,w}" where "x","y","z", "w" is similar to 1.000000 # make source compatible with np.matrix constructor: "x y z; x y z; x y z; x y z" value_alt = value[1:] # Removes "{" prefix value_alt = value_alt[:-1] # Removes "}" suffix value_alt = value_alt.replace("}{", "; ") value_alt = value_alt.replace(",", " ") np_matrix: np.matrix = np.matrix(value_alt) return np_matrix def gf_matrix_from_gdtf(np_matrix: np.matrix, scale: float) -> Gf.Matrix4d: # Row major matrix gf_matrix = Gf.Matrix4d( np_matrix.item((0, 0)), np_matrix.item((1, 0)), np_matrix.item((2, 0)), np_matrix.item((3, 0)), np_matrix.item((0, 1)), np_matrix.item((1, 1)), np_matrix.item((2, 1)), np_matrix.item((3, 1)), np_matrix.item((0, 2)), np_matrix.item((1, 2)), np_matrix.item((2, 2)), np_matrix.item((3, 2)), np_matrix.item((0, 3)), np_matrix.item((1, 3)), np_matrix.item((2, 3)), np_matrix.item((3, 3)) ) return gf_matrix def add_beam(stage: Usd.Stage, path: str, position_matrix: str, radius: float) -> UsdLux: applied_scale = USDTools.compute_applied_scale(stage) axis_matrix = USDTools.get_axis_rotation_matrix() light: UsdLux.DiskLight = UsdLux.DiskLight.Define(stage, path) translation, rotation = USDTools.compute_xform_values(position_matrix, applied_scale, axis_matrix) rotation += Gf.Vec3d(-90, 0, 0) scale = Gf.Vec3d(radius * 2, radius * 2, 1) USDTools._set_light_xform(light, translation, rotation, scale) USDTools._additional_default_attributes(light) return light def add_light_default(stage: Usd.Stage, path: str, height: float, diameter: float): light: UsdLux.DiskLight = UsdLux.DiskLight.Define(stage, path) translation = Gf.Vec3d(0, -height * 0.5, 0) rotation = Gf.Vec3d(-90, 0, 0) scale = Gf.Vec3d(diameter, diameter, 1) USDTools._set_light_xform(light, translation, rotation, scale) USDTools._additional_default_attributes(light) def _additional_default_attributes(light: UsdLux): prim = light.GetPrim() prim.CreateAttribute("visibleInPrimaryRay", Sdf.ValueTypeNames.Bool).Set(True) light.CreateIntensityAttr().Set(60_000) # if UsdLux.ShapingAPI.CanApply(prim): UsdLux.ShapingAPI.Apply(prim) def _set_light_xform(light: UsdLux.DiskLight, translation: Gf.Vec3d, rotation: Gf.Vec3d, scale: Gf.Vec3d): light.ClearXformOpOrder() # Prevent error when overwritting light.AddTranslateOp().Set(translation) light.AddRotateZYXOp().Set(rotation) light.AddScaleOp().Set(scale) def set_light_attributes(light: UsdLux.DiskLight, beamAngle: float, intensity: float, colorTemp: float): if colorTemp is not None: light.GetEnableColorTemperatureAttr().Set(True) light.GetColorTemperatureAttr().Set(colorTemp) else: light.GetEnableColorTemperatureAttr().Set(False) light.GetColorTemperatureAttr().Set(6500) # default value if intensity is not None: light.GetIntensityAttr().Set(intensity) if beamAngle is not None: prim: Usd.Prim = light.GetPrim() shapingAPI = UsdLux.ShapingAPI(prim) shapingAPI.GetShapingConeAngleAttr().Set(beamAngle) def compute_applied_scale(stage: Usd.Stage) -> float: gdtf_scale = 1 # GDTF dimensions are in meters applied_scale = USDTools.get_applied_scale(stage, gdtf_scale) return applied_scale def get_axis_rotation_matrix() -> Gf.Matrix3d: rotate_minus90deg_xaxis = Gf.Matrix3d(1, 0, 0, 0, 0, 1, 0, -1, 0) return rotate_minus90deg_xaxis def compute_xform_values(position_matrix: str, scale: float, axis_matrix: Gf.Matrix3d) -> (Gf.Vec3d, Gf.Vec3d): np_matrix: np.matrix = USDTools.np_matrix_from_gdtf(position_matrix) gf_matrix: Gf.Matrix4d = USDTools.gf_matrix_from_gdtf(np_matrix, scale) rotation: Gf.Rotation = gf_matrix.GetTranspose().ExtractRotation() euler: Gf.Vec3d = rotation.Decompose(Gf.Vec3d.XAxis(), Gf.Vec3d.YAxis(), Gf.Vec3d.ZAxis()) translation_value = axis_matrix * gf_matrix.ExtractTranslation() rotation_value = axis_matrix * euler return translation_value, rotation_value def set_prim_attribute(prim: Usd.Prim, attribute_name: str, attribute_type: Sdf.ValueTypeNames, attribute_value): prim.CreateAttribute(f"mf:gdtf:{attribute_name}", attribute_type).Set(attribute_value)
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MomentFactory/Omniverse-MVR-GDTF-converter/exts/mf.ov.gdtf/mf/ov/gdtf/converterOptions.py
from .converterContext import ConverterContext class ConverterOptions: def __init__(self): self.cad_converter_context = ConverterContext() self.export_folder: str = None
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MomentFactory/Omniverse-MVR-GDTF-converter/exts/mf.ov.gdtf/mf/ov/gdtf/filepathUtility.py
import os class Filepath: def __init__(self, filepath: str): self._is_none = filepath == "" self.fullpath = filepath self.directory = os.path.dirname(filepath) + "/" self.basename = os.path.basename(filepath) self.filename, self.ext = os.path.splitext(self.basename) def is_nucleus_path(self) -> bool: # TODO: Replace with omni utility method return self.directory[:12] == "omniverse://" def get_relative_from(self, other) -> str: if self._is_none: return other.fullpath else: return "./" + other.fullpath[len(self.directory):]
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MomentFactory/Omniverse-MVR-GDTF-converter/exts/mf.ov.gdtf/mf/ov/gdtf/pyassimp/material.py
# Dummy value. # # No texture, but the value to be used as 'texture semantic' # (#aiMaterialProperty::mSemantic) for all material properties # # not* related to textures. # aiTextureType_NONE = 0x0 # The texture is combined with the result of the diffuse # lighting equation. # aiTextureType_DIFFUSE = 0x1 # The texture is combined with the result of the specular # lighting equation. # aiTextureType_SPECULAR = 0x2 # The texture is combined with the result of the ambient # lighting equation. # aiTextureType_AMBIENT = 0x3 # The texture is added to the result of the lighting # calculation. It isn't influenced by incoming light. # aiTextureType_EMISSIVE = 0x4 # The texture is a height map. # # By convention, higher gray-scale values stand for # higher elevations from the base height. # aiTextureType_HEIGHT = 0x5 # The texture is a (tangent space) normal-map. # # Again, there are several conventions for tangent-space # normal maps. Assimp does (intentionally) not # distinguish here. # aiTextureType_NORMALS = 0x6 # The texture defines the glossiness of the material. # # The glossiness is in fact the exponent of the specular # (phong) lighting equation. Usually there is a conversion # function defined to map the linear color values in the # texture to a suitable exponent. Have fun. # aiTextureType_SHININESS = 0x7 # The texture defines per-pixel opacity. # # Usually 'white' means opaque and 'black' means # 'transparency'. Or quite the opposite. Have fun. # aiTextureType_OPACITY = 0x8 # Displacement texture # # The exact purpose and format is application-dependent. # Higher color values stand for higher vertex displacements. # aiTextureType_DISPLACEMENT = 0x9 # Lightmap texture (aka Ambient Occlusion) # # Both 'Lightmaps' and dedicated 'ambient occlusion maps' are # covered by this material property. The texture contains a # scaling value for the final color value of a pixel. Its # intensity is not affected by incoming light. # aiTextureType_LIGHTMAP = 0xA # Reflection texture # # Contains the color of a perfect mirror reflection. # Rarely used, almost never for real-time applications. # aiTextureType_REFLECTION = 0xB # Unknown texture # # A texture reference that does not match any of the definitions # above is considered to be 'unknown'. It is still imported # but is excluded from any further postprocessing. # aiTextureType_UNKNOWN = 0xC
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MomentFactory/Omniverse-MVR-GDTF-converter/exts/mf.ov.gdtf/mf/ov/gdtf/pyassimp/__init__.py
from .core import *
20
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MomentFactory/Omniverse-MVR-GDTF-converter/exts/mf.ov.gdtf/mf/ov/gdtf/pyassimp/core.py
""" PyAssimp This is the main-module of PyAssimp. """ import sys if sys.version_info < (2,6): raise RuntimeError('pyassimp: need python 2.6 or newer') # xrange was renamed range in Python 3 and the original range from Python 2 was removed. # To keep compatibility with both Python 2 and 3, xrange is set to range for version 3.0 and up. if sys.version_info >= (3,0): xrange = range try: import numpy except ImportError: numpy = None import logging import ctypes from contextlib import contextmanager logger = logging.getLogger("pyassimp") # attach default null handler to logger so it doesn't complain # even if you don't attach another handler to logger logger.addHandler(logging.NullHandler()) from . import structs from . import helper from . import postprocess from .errors import AssimpError class AssimpLib(object): """ Assimp-Singleton """ load, load_mem, export, export_blob, release, dll = helper.search_library() _assimp_lib = AssimpLib() def make_tuple(ai_obj, type = None): res = None #notes: # ai_obj._fields_ = [ ("attr", c_type), ... ] # getattr(ai_obj, e[0]).__class__ == float if isinstance(ai_obj, structs.Matrix4x4): if numpy: res = numpy.array([getattr(ai_obj, e[0]) for e in ai_obj._fields_]).reshape((4,4)) #import pdb;pdb.set_trace() else: res = [getattr(ai_obj, e[0]) for e in ai_obj._fields_] res = [res[i:i+4] for i in xrange(0,16,4)] elif isinstance(ai_obj, structs.Matrix3x3): if numpy: res = numpy.array([getattr(ai_obj, e[0]) for e in ai_obj._fields_]).reshape((3,3)) else: res = [getattr(ai_obj, e[0]) for e in ai_obj._fields_] res = [res[i:i+3] for i in xrange(0,9,3)] else: if numpy: res = numpy.array([getattr(ai_obj, e[0]) for e in ai_obj._fields_]) else: res = [getattr(ai_obj, e[0]) for e in ai_obj._fields_] return res # Returns unicode object for Python 2, and str object for Python 3. def _convert_assimp_string(assimp_string): if sys.version_info >= (3, 0): return str(assimp_string.data, errors='ignore') else: return unicode(assimp_string.data, errors='ignore') # It is faster and more correct to have an init function for each assimp class def _init_face(aiFace): aiFace.indices = [aiFace.mIndices[i] for i in range(aiFace.mNumIndices)] assimp_struct_inits = { structs.Face : _init_face } def call_init(obj, caller = None): if helper.hasattr_silent(obj,'contents'): #pointer _init(obj.contents, obj, caller) else: _init(obj,parent=caller) def _is_init_type(obj): if obj and helper.hasattr_silent(obj,'contents'): #pointer return _is_init_type(obj[0]) # null-pointer case that arises when we reach a mesh attribute # like mBitangents which use mNumVertices rather than mNumBitangents # so it breaks the 'is iterable' check. # Basically: # FIXME! elif not bool(obj): return False tname = obj.__class__.__name__ return not (tname[:2] == 'c_' or tname == 'Structure' \ or tname == 'POINTER') and not isinstance(obj, (int, str, bytes)) def _init(self, target = None, parent = None): """ Custom initialize() for C structs, adds safely accessible member functionality. :param target: set the object which receive the added methods. Useful when manipulating pointers, to skip the intermediate 'contents' deferencing. """ if not target: target = self dirself = dir(self) for m in dirself: if m.startswith("_"): continue # We should not be accessing `mPrivate` according to structs.Scene. if m == 'mPrivate': continue if m.startswith('mNum'): if 'm' + m[4:] in dirself: continue # will be processed later on else: name = m[1:].lower() obj = getattr(self, m) setattr(target, name, obj) continue if m == 'mName': target.name = str(_convert_assimp_string(self.mName)) target.__class__.__repr__ = lambda x: str(x.__class__) + "(" + getattr(x, 'name','') + ")" target.__class__.__str__ = lambda x: getattr(x, 'name', '') continue name = m[1:].lower() obj = getattr(self, m) # Create tuples if isinstance(obj, structs.assimp_structs_as_tuple): setattr(target, name, make_tuple(obj)) logger.debug(str(self) + ": Added array " + str(getattr(target, name)) + " as self." + name.lower()) continue if m.startswith('m') and len(m) > 1 and m[1].upper() == m[1]: if name == "parent": setattr(target, name, parent) logger.debug("Added a parent as self." + name) continue if helper.hasattr_silent(self, 'mNum' + m[1:]): length = getattr(self, 'mNum' + m[1:]) # -> special case: properties are # stored as a dict. if m == 'mProperties': setattr(target, name, _get_properties(obj, length)) continue if not length: # empty! setattr(target, name, []) logger.debug(str(self) + ": " + name + " is an empty list.") continue try: if obj._type_ in structs.assimp_structs_as_tuple: if numpy: setattr(target, name, numpy.array([make_tuple(obj[i]) for i in range(length)], dtype=numpy.float32)) logger.debug(str(self) + ": Added an array of numpy arrays (type "+ str(type(obj)) + ") as self." + name) else: setattr(target, name, [make_tuple(obj[i]) for i in range(length)]) logger.debug(str(self) + ": Added a list of lists (type "+ str(type(obj)) + ") as self." + name) else: setattr(target, name, [obj[i] for i in range(length)]) #TODO: maybe not necessary to recreate an array? logger.debug(str(self) + ": Added list of " + str(obj) + " " + name + " as self." + name + " (type: " + str(type(obj)) + ")") # initialize array elements try: init = assimp_struct_inits[type(obj[0])] except KeyError: if _is_init_type(obj[0]): for e in getattr(target, name): call_init(e, target) else: for e in getattr(target, name): init(e) except IndexError: logger.error("in " + str(self) +" : mismatch between mNum" + name + " and the actual amount of data in m" + name + ". This may be due to version mismatch between libassimp and pyassimp. Quitting now.") sys.exit(1) except ValueError as e: logger.error("In " + str(self) + "->" + name + ": " + str(e) + ". Quitting now.") if "setting an array element with a sequence" in str(e): logger.error("Note that pyassimp does not currently " "support meshes with mixed triangles " "and quads. Try to load your mesh with" " a post-processing to triangulate your" " faces.") raise e else: # starts with 'm' but not iterable setattr(target, name, obj) logger.debug("Added " + name + " as self." + name + " (type: " + str(type(obj)) + ")") if _is_init_type(obj): call_init(obj, target) if isinstance(self, structs.Mesh): _finalize_mesh(self, target) if isinstance(self, structs.Texture): _finalize_texture(self, target) if isinstance(self, structs.Metadata): _finalize_metadata(self, target) return self def pythonize_assimp(type, obj, scene): """ This method modify the Assimp data structures to make them easier to work with in Python. Supported operations: - MESH: replace a list of mesh IDs by reference to these meshes - ADDTRANSFORMATION: add a reference to an object's transformation taken from their associated node. :param type: the type of modification to operate (cf above) :param obj: the input object to modify :param scene: a reference to the whole scene """ if type == "MESH": meshes = [] for i in obj: meshes.append(scene.meshes[i]) return meshes if type == "ADDTRANSFORMATION": def getnode(node, name): if node.name == name: return node for child in node.children: n = getnode(child, name) if n: return n node = getnode(scene.rootnode, obj.name) if not node: raise AssimpError("Object " + str(obj) + " has no associated node!") setattr(obj, "transformation", node.transformation) def recur_pythonize(node, scene): ''' Recursively call pythonize_assimp on nodes tree to apply several post-processing to pythonize the assimp datastructures. ''' node.meshes = pythonize_assimp("MESH", node.meshes, scene) for mesh in node.meshes: mesh.material = scene.materials[mesh.materialindex] for cam in scene.cameras: pythonize_assimp("ADDTRANSFORMATION", cam, scene) for c in node.children: recur_pythonize(c, scene) def release(scene): ''' Release resources of a loaded scene. ''' _assimp_lib.release(ctypes.pointer(scene)) @contextmanager def load(filename, file_type = None, processing = postprocess.aiProcess_Triangulate): ''' Load a model into a scene. On failure throws AssimpError. Arguments --------- filename: Either a filename or a file object to load model from. If a file object is passed, file_type MUST be specified Otherwise Assimp has no idea which importer to use. This is named 'filename' so as to not break legacy code. processing: assimp postprocessing parameters. Verbose keywords are imported from postprocessing, and the parameters can be combined bitwise to generate the final processing value. Note that the default value will triangulate quad faces. Example of generating other possible values: processing = (pyassimp.postprocess.aiProcess_Triangulate | pyassimp.postprocess.aiProcess_OptimizeMeshes) file_type: string of file extension, such as 'stl' Returns --------- Scene object with model data ''' if hasattr(filename, 'read'): # This is the case where a file object has been passed to load. # It is calling the following function: # const aiScene* aiImportFileFromMemory(const char* pBuffer, # unsigned int pLength, # unsigned int pFlags, # const char* pHint) if file_type is None: raise AssimpError('File type must be specified when passing file objects!') data = filename.read() model = _assimp_lib.load_mem(data, len(data), processing, file_type) else: # a filename string has been passed model = _assimp_lib.load(filename.encode(sys.getfilesystemencoding()), processing) if not model: raise AssimpError('Could not import file!') scene = _init(model.contents) recur_pythonize(scene.rootnode, scene) try: yield scene finally: release(scene) def export(scene, filename, file_type = None, processing = postprocess.aiProcess_Triangulate): ''' Export a scene. On failure throws AssimpError. Arguments --------- scene: scene to export. filename: Filename that the scene should be exported to. file_type: string of file exporter to use. For example "collada". processing: assimp postprocessing parameters. Verbose keywords are imported from postprocessing, and the parameters can be combined bitwise to generate the final processing value. Note that the default value will triangulate quad faces. Example of generating other possible values: processing = (pyassimp.postprocess.aiProcess_Triangulate | pyassimp.postprocess.aiProcess_OptimizeMeshes) ''' exportStatus = _assimp_lib.export(ctypes.pointer(scene), file_type.encode("ascii"), filename.encode(sys.getfilesystemencoding()), processing) if exportStatus != 0: raise AssimpError('Could not export scene!') def export_blob(scene, file_type = None, processing = postprocess.aiProcess_Triangulate): ''' Export a scene and return a blob in the correct format. On failure throws AssimpError. Arguments --------- scene: scene to export. file_type: string of file exporter to use. For example "collada". processing: assimp postprocessing parameters. Verbose keywords are imported from postprocessing, and the parameters can be combined bitwise to generate the final processing value. Note that the default value will triangulate quad faces. Example of generating other possible values: processing = (pyassimp.postprocess.aiProcess_Triangulate | pyassimp.postprocess.aiProcess_OptimizeMeshes) Returns --------- Pointer to structs.ExportDataBlob ''' exportBlobPtr = _assimp_lib.export_blob(ctypes.pointer(scene), file_type.encode("ascii"), processing) if exportBlobPtr == 0: raise AssimpError('Could not export scene to blob!') return exportBlobPtr def _finalize_texture(tex, target): setattr(target, "achformathint", tex.achFormatHint) if numpy: data = numpy.array([make_tuple(getattr(tex, "pcData")[i]) for i in range(tex.mWidth * tex.mHeight)]) else: data = [make_tuple(getattr(tex, "pcData")[i]) for i in range(tex.mWidth * tex.mHeight)] setattr(target, "data", data) def _finalize_mesh(mesh, target): """ Building of meshes is a bit specific. We override here the various datasets that can not be process as regular fields. For instance, the length of the normals array is mNumVertices (no mNumNormals is available) """ nb_vertices = getattr(mesh, "mNumVertices") def fill(name): mAttr = getattr(mesh, name) if numpy: if mAttr: data = numpy.array([make_tuple(getattr(mesh, name)[i]) for i in range(nb_vertices)], dtype=numpy.float32) setattr(target, name[1:].lower(), data) else: setattr(target, name[1:].lower(), numpy.array([], dtype="float32")) else: if mAttr: data = [make_tuple(getattr(mesh, name)[i]) for i in range(nb_vertices)] setattr(target, name[1:].lower(), data) else: setattr(target, name[1:].lower(), []) def fillarray(name): mAttr = getattr(mesh, name) data = [] for index, mSubAttr in enumerate(mAttr): if mSubAttr: data.append([make_tuple(getattr(mesh, name)[index][i]) for i in range(nb_vertices)]) if numpy: setattr(target, name[1:].lower(), numpy.array(data, dtype=numpy.float32)) else: setattr(target, name[1:].lower(), data) fill("mNormals") fill("mTangents") fill("mBitangents") fillarray("mColors") fillarray("mTextureCoords") # prepare faces if numpy: faces = numpy.array([f.indices for f in target.faces], dtype=numpy.int32) else: faces = [f.indices for f in target.faces] setattr(target, 'faces', faces) def _init_metadata_entry(entry): entry.type = entry.mType if entry.type == structs.MetadataEntry.AI_BOOL: entry.data = ctypes.cast(entry.mData, ctypes.POINTER(ctypes.c_bool)).contents.value elif entry.type == structs.MetadataEntry.AI_INT32: entry.data = ctypes.cast(entry.mData, ctypes.POINTER(ctypes.c_int32)).contents.value elif entry.type == structs.MetadataEntry.AI_UINT64: entry.data = ctypes.cast(entry.mData, ctypes.POINTER(ctypes.c_uint64)).contents.value elif entry.type == structs.MetadataEntry.AI_FLOAT: entry.data = ctypes.cast(entry.mData, ctypes.POINTER(ctypes.c_float)).contents.value elif entry.type == structs.MetadataEntry.AI_DOUBLE: entry.data = ctypes.cast(entry.mData, ctypes.POINTER(ctypes.c_double)).contents.value elif entry.type == structs.MetadataEntry.AI_AISTRING: assimp_string = ctypes.cast(entry.mData, ctypes.POINTER(structs.String)).contents entry.data = _convert_assimp_string(assimp_string) elif entry.type == structs.MetadataEntry.AI_AIVECTOR3D: assimp_vector = ctypes.cast(entry.mData, ctypes.POINTER(structs.Vector3D)).contents entry.data = make_tuple(assimp_vector) return entry def _finalize_metadata(metadata, target): """ Building the metadata object is a bit specific. Firstly, there are two separate arrays: one with metadata keys and one with metadata values, and there are no corresponding mNum* attributes, so the C arrays are not converted to Python arrays using the generic code in the _init function. Secondly, a metadata entry value has to be cast according to declared metadata entry type. """ length = metadata.mNumProperties setattr(target, 'keys', [str(_convert_assimp_string(metadata.mKeys[i])) for i in range(length)]) setattr(target, 'values', [_init_metadata_entry(metadata.mValues[i]) for i in range(length)]) class PropertyGetter(dict): def __getitem__(self, key): semantic = 0 if isinstance(key, tuple): key, semantic = key return dict.__getitem__(self, (key, semantic)) def keys(self): for k in dict.keys(self): yield k[0] def __iter__(self): return self.keys() def items(self): for k, v in dict.items(self): yield k[0], v def _get_properties(properties, length): """ Convenience Function to get the material properties as a dict and values in a python format. """ result = {} #read all properties for p in [properties[i] for i in range(length)]: #the name p = p.contents key = str(_convert_assimp_string(p.mKey)) key = (key.split('.')[1], p.mSemantic) #the data if p.mType == 1: arr = ctypes.cast(p.mData, ctypes.POINTER(ctypes.c_float * int(p.mDataLength/ctypes.sizeof(ctypes.c_float))) ).contents value = [x for x in arr] elif p.mType == 3: #string can't be an array value = _convert_assimp_string(ctypes.cast(p.mData, ctypes.POINTER(structs.MaterialPropertyString)).contents) elif p.mType == 4: arr = ctypes.cast(p.mData, ctypes.POINTER(ctypes.c_int * int(p.mDataLength/ctypes.sizeof(ctypes.c_int))) ).contents value = [x for x in arr] else: value = p.mData[:p.mDataLength] if len(value) == 1: [value] = value result[key] = value return PropertyGetter(result) def decompose_matrix(matrix): if not isinstance(matrix, structs.Matrix4x4): raise AssimpError("pyassimp.decompose_matrix failed: Not a Matrix4x4!") scaling = structs.Vector3D() rotation = structs.Quaternion() position = structs.Vector3D() _assimp_lib.dll.aiDecomposeMatrix(ctypes.pointer(matrix), ctypes.byref(scaling), ctypes.byref(rotation), ctypes.byref(position)) return scaling._init(), rotation._init(), position._init()
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MomentFactory/Omniverse-MVR-GDTF-converter/exts/mf.ov.gdtf/mf/ov/gdtf/pyassimp/errors.py
#-*- coding: UTF-8 -*- """ All possible errors. """ class AssimpError(BaseException): """ If an internal error occurs. """ pass
146
Python
11.249999
33
0.568493
MomentFactory/Omniverse-MVR-GDTF-converter/exts/mf.ov.gdtf/mf/ov/gdtf/pyassimp/structs.py
#-*- coding: utf-8 -*- from ctypes import POINTER, c_void_p, c_uint, c_char, c_float, Structure, c_double, c_ubyte, c_size_t, c_uint32 class Vector2D(Structure): """ See 'vector2.h' for details. """ _fields_ = [ ("x", c_float),("y", c_float), ] class Matrix3x3(Structure): """ See 'matrix3x3.h' for details. """ _fields_ = [ ("a1", c_float),("a2", c_float),("a3", c_float), ("b1", c_float),("b2", c_float),("b3", c_float), ("c1", c_float),("c2", c_float),("c3", c_float), ] class Texel(Structure): """ See 'texture.h' for details. """ _fields_ = [ ("b", c_ubyte),("g", c_ubyte),("r", c_ubyte),("a", c_ubyte), ] class Color4D(Structure): """ See 'color4.h' for details. """ _fields_ = [ # Red, green, blue and alpha color values ("r", c_float),("g", c_float),("b", c_float),("a", c_float), ] class Plane(Structure): """ See 'types.h' for details. """ _fields_ = [ # Plane equation ("a", c_float),("b", c_float),("c", c_float),("d", c_float), ] class Color3D(Structure): """ See 'types.h' for details. """ _fields_ = [ # Red, green and blue color values ("r", c_float),("g", c_float),("b", c_float), ] class String(Structure): """ See 'types.h' for details. """ MAXLEN = 1024 _fields_ = [ # Binary length of the string excluding the terminal 0. This is NOT the # logical length of strings containing UTF-8 multibyte sequences! It's # the number of bytes from the beginning of the string to its end. ("length", c_uint32), # String buffer. Size limit is MAXLEN ("data", c_char*MAXLEN), ] class MaterialPropertyString(Structure): """ See 'MaterialSystem.cpp' for details. The size of length is truncated to 4 bytes on 64-bit platforms when used as a material property (see MaterialSystem.cpp aiMaterial::AddProperty() for details). """ MAXLEN = 1024 _fields_ = [ # Binary length of the string excluding the terminal 0. This is NOT the # logical length of strings containing UTF-8 multibyte sequences! It's # the number of bytes from the beginning of the string to its end. ("length", c_uint32), # String buffer. Size limit is MAXLEN ("data", c_char*MAXLEN), ] class MemoryInfo(Structure): """ See 'types.h' for details. """ _fields_ = [ # Storage allocated for texture data ("textures", c_uint), # Storage allocated for material data ("materials", c_uint), # Storage allocated for mesh data ("meshes", c_uint), # Storage allocated for node data ("nodes", c_uint), # Storage allocated for animation data ("animations", c_uint), # Storage allocated for camera data ("cameras", c_uint), # Storage allocated for light data ("lights", c_uint), # Total storage allocated for the full import. ("total", c_uint), ] class Quaternion(Structure): """ See 'quaternion.h' for details. """ _fields_ = [ # w,x,y,z components of the quaternion ("w", c_float),("x", c_float),("y", c_float),("z", c_float), ] class Face(Structure): """ See 'mesh.h' for details. """ _fields_ = [ # Number of indices defining this face. # The maximum value for this member is #AI_MAX_FACE_INDICES. ("mNumIndices", c_uint), # Pointer to the indices array. Size of the array is given in numIndices. ("mIndices", POINTER(c_uint)), ] class VertexWeight(Structure): """ See 'mesh.h' for details. """ _fields_ = [ # Index of the vertex which is influenced by the bone. ("mVertexId", c_uint), # The strength of the influence in the range (0...1). # The influence from all bones at one vertex amounts to 1. ("mWeight", c_float), ] class Matrix4x4(Structure): """ See 'matrix4x4.h' for details. """ _fields_ = [ ("a1", c_float),("a2", c_float),("a3", c_float),("a4", c_float), ("b1", c_float),("b2", c_float),("b3", c_float),("b4", c_float), ("c1", c_float),("c2", c_float),("c3", c_float),("c4", c_float), ("d1", c_float),("d2", c_float),("d3", c_float),("d4", c_float), ] class Vector3D(Structure): """ See 'vector3.h' for details. """ _fields_ = [ ("x", c_float),("y", c_float),("z", c_float), ] class MeshKey(Structure): """ See 'anim.h' for details. """ _fields_ = [ # The time of this key ("mTime", c_double), # Index into the aiMesh::mAnimMeshes array of the # mesh corresponding to the #aiMeshAnim hosting this # key frame. The referenced anim mesh is evaluated # according to the rules defined in the docs for #aiAnimMesh. ("mValue", c_uint), ] class MetadataEntry(Structure): """ See 'metadata.h' for details """ AI_BOOL = 0 AI_INT32 = 1 AI_UINT64 = 2 AI_FLOAT = 3 AI_DOUBLE = 4 AI_AISTRING = 5 AI_AIVECTOR3D = 6 AI_META_MAX = 7 _fields_ = [ # The type field uniquely identifies the underlying type of the data field ("mType", c_uint), ("mData", c_void_p), ] class Metadata(Structure): """ See 'metadata.h' for details """ _fields_ = [ # Length of the mKeys and mValues arrays, respectively ("mNumProperties", c_uint), # Arrays of keys, may not be NULL. Entries in this array may not be NULL # as well. ("mKeys", POINTER(String)), # Arrays of values, may not be NULL. Entries in this array may be NULL # if the corresponding property key has no assigned value. ("mValues", POINTER(MetadataEntry)), ] class Node(Structure): """ See 'scene.h' for details. """ Node._fields_ = [ # The name of the node. # The name might be empty (length of zero) but all nodes which # need to be accessed afterwards by bones or anims are usually named. # Multiple nodes may have the same name, but nodes which are accessed # by bones (see #aiBone and #aiMesh::mBones) *must* be unique. # Cameras and lights are assigned to a specific node name - if there # are multiple nodes with this name, they're assigned to each of them. # <br> # There are no limitations regarding the characters contained in # this text. You should be able to handle stuff like whitespace, tabs, # linefeeds, quotation marks, ampersands, ... . ("mName", String), # The transformation relative to the node's parent. ("mTransformation", Matrix4x4), # Parent node. NULL if this node is the root node. ("mParent", POINTER(Node)), # The number of child nodes of this node. ("mNumChildren", c_uint), # The child nodes of this node. NULL if mNumChildren is 0. ("mChildren", POINTER(POINTER(Node))), # The number of meshes of this node. ("mNumMeshes", c_uint), # The meshes of this node. Each entry is an index into the mesh ("mMeshes", POINTER(c_uint)), # Metadata associated with this node or NULL if there is no metadata. # Whether any metadata is generated depends on the source file format. ("mMetadata", POINTER(Metadata)), ] class Light(Structure): """ See 'light.h' for details. """ _fields_ = [ # The name of the light source. # There must be a node in the scenegraph with the same name. # This node specifies the position of the light in the scene # hierarchy and can be animated. ("mName", String), # The type of the light source. # aiLightSource_UNDEFINED is not a valid value for this member. ("mType", c_uint), # Position of the light source in space. Relative to the # transformation of the node corresponding to the light. # The position is undefined for directional lights. ("mPosition", Vector3D), # Direction of the light source in space. Relative to the # transformation of the node corresponding to the light. # The direction is undefined for point lights. The vector # may be normalized, but it needn't. ("mDirection", Vector3D), # Up direction of the light source in space. Relative to the # transformation of the node corresponding to the light. # # The direction is undefined for point lights. The vector # may be normalized, but it needn't. ("mUp", Vector3D), # Constant light attenuation factor. # The intensity of the light source at a given distance 'd' from # the light's position is # @code # Atten = 1/( att0 + att1 # d + att2 # d*d) # @endcode # This member corresponds to the att0 variable in the equation. # Naturally undefined for directional lights. ("mAttenuationConstant", c_float), # Linear light attenuation factor. # The intensity of the light source at a given distance 'd' from # the light's position is # @code # Atten = 1/( att0 + att1 # d + att2 # d*d) # @endcode # This member corresponds to the att1 variable in the equation. # Naturally undefined for directional lights. ("mAttenuationLinear", c_float), # Quadratic light attenuation factor. # The intensity of the light source at a given distance 'd' from # the light's position is # @code # Atten = 1/( att0 + att1 # d + att2 # d*d) # @endcode # This member corresponds to the att2 variable in the equation. # Naturally undefined for directional lights. ("mAttenuationQuadratic", c_float), # Diffuse color of the light source # The diffuse light color is multiplied with the diffuse # material color to obtain the final color that contributes # to the diffuse shading term. ("mColorDiffuse", Color3D), # Specular color of the light source # The specular light color is multiplied with the specular # material color to obtain the final color that contributes # to the specular shading term. ("mColorSpecular", Color3D), # Ambient color of the light source # The ambient light color is multiplied with the ambient # material color to obtain the final color that contributes # to the ambient shading term. Most renderers will ignore # this value it, is just a remaining of the fixed-function pipeline # that is still supported by quite many file formats. ("mColorAmbient", Color3D), # Inner angle of a spot light's light cone. # The spot light has maximum influence on objects inside this # angle. The angle is given in radians. It is 2PI for point # lights and undefined for directional lights. ("mAngleInnerCone", c_float), # Outer angle of a spot light's light cone. # The spot light does not affect objects outside this angle. # The angle is given in radians. It is 2PI for point lights and # undefined for directional lights. The outer angle must be # greater than or equal to the inner angle. # It is assumed that the application uses a smooth # interpolation between the inner and the outer cone of the # spot light. ("mAngleOuterCone", c_float), # Size of area light source. ("mSize", Vector2D), ] class Texture(Structure): """ See 'texture.h' for details. """ _fields_ = [ # Width of the texture, in pixels # If mHeight is zero the texture is compressed in a format # like JPEG. In this case mWidth specifies the size of the # memory area pcData is pointing to, in bytes. ("mWidth", c_uint), # Height of the texture, in pixels # If this value is zero, pcData points to an compressed texture # in any format (e.g. JPEG). ("mHeight", c_uint), # A hint from the loader to make it easier for applications # to determine the type of embedded textures. # # If mHeight != 0 this member is show how data is packed. Hint will consist of # two parts: channel order and channel bitness (count of the bits for every # color channel). For simple parsing by the viewer it's better to not omit # absent color channel and just use 0 for bitness. For example: # 1. Image contain RGBA and 8 bit per channel, achFormatHint == "rgba8888"; # 2. Image contain ARGB and 8 bit per channel, achFormatHint == "argb8888"; # 3. Image contain RGB and 5 bit for R and B channels and 6 bit for G channel, # achFormatHint == "rgba5650"; # 4. One color image with B channel and 1 bit for it, achFormatHint == "rgba0010"; # If mHeight == 0 then achFormatHint is set set to '\\0\\0\\0\\0' if the loader has no additional # information about the texture file format used OR the # file extension of the format without a trailing dot. If there # are multiple file extensions for a format, the shortest # extension is chosen (JPEG maps to 'jpg', not to 'jpeg'). # E.g. 'dds\\0', 'pcx\\0', 'jpg\\0'. All characters are lower-case. # The fourth character will always be '\\0'. ("achFormatHint", c_char*9), # Data of the texture. # Points to an array of mWidth # mHeight aiTexel's. # The format of the texture data is always ARGB8888 to # make the implementation for user of the library as easy # as possible. If mHeight = 0 this is a pointer to a memory # buffer of size mWidth containing the compressed texture # data. Good luck, have fun! ("pcData", POINTER(Texel)), # Texture original filename # Used to get the texture reference ("mFilename", String), ] class Ray(Structure): """ See 'types.h' for details. """ _fields_ = [ # Position and direction of the ray ("pos", Vector3D),("dir", Vector3D), ] class UVTransform(Structure): """ See 'material.h' for details. """ _fields_ = [ # Translation on the u and v axes. # The default value is (0|0). ("mTranslation", Vector2D), # Scaling on the u and v axes. # The default value is (1|1). ("mScaling", Vector2D), # Rotation - in counter-clockwise direction. # The rotation angle is specified in radians. The # rotation center is 0.5f|0.5f. The default value # 0.f. ("mRotation", c_float), ] class MaterialProperty(Structure): """ See 'material.h' for details. """ _fields_ = [ # Specifies the name of the property (key) # Keys are generally case insensitive. ("mKey", String), # Textures: Specifies their exact usage semantic. # For non-texture properties, this member is always 0 # (or, better-said, #aiTextureType_NONE). ("mSemantic", c_uint), # Textures: Specifies the index of the texture. # For non-texture properties, this member is always 0. ("mIndex", c_uint), # Size of the buffer mData is pointing to, in bytes. # This value may not be 0. ("mDataLength", c_uint), # Type information for the property. # Defines the data layout inside the data buffer. This is used # by the library internally to perform debug checks and to # utilize proper type conversions. # (It's probably a hacky solution, but it works.) ("mType", c_uint), # Binary buffer to hold the property's value. # The size of the buffer is always mDataLength. ("mData", POINTER(c_char)), ] class Material(Structure): """ See 'material.h' for details. """ _fields_ = [ # List of all material properties loaded. ("mProperties", POINTER(POINTER(MaterialProperty))), # Number of properties in the data base ("mNumProperties", c_uint), # Storage allocated ("mNumAllocated", c_uint), ] class Bone(Structure): """ See 'mesh.h' for details. """ _fields_ = [ # The name of the bone. ("mName", String), # The number of vertices affected by this bone # The maximum value for this member is #AI_MAX_BONE_WEIGHTS. ("mNumWeights", c_uint), # The vertices affected by this bone ("mWeights", POINTER(VertexWeight)), # Matrix that transforms from mesh space to bone space in bind pose ("mOffsetMatrix", Matrix4x4), ] class AnimMesh(Structure): """ See 'mesh.h' for details. """ AI_MAX_NUMBER_OF_TEXTURECOORDS = 0x8 AI_MAX_NUMBER_OF_COLOR_SETS = 0x8 _fields_ = [ # Anim Mesh name ("mName", String), # Replacement for aiMesh::mVertices. If this array is non-NULL, # it *must* contain mNumVertices entries. The corresponding # array in the host mesh must be non-NULL as well - animation # meshes may neither add or nor remove vertex components (if # a replacement array is NULL and the corresponding source # array is not, the source data is taken instead) ("mVertices", POINTER(Vector3D)), # Replacement for aiMesh::mNormals. ("mNormals", POINTER(Vector3D)), # Replacement for aiMesh::mTangents. ("mTangents", POINTER(Vector3D)), # Replacement for aiMesh::mBitangents. ("mBitangents", POINTER(Vector3D)), # Replacement for aiMesh::mColors ("mColors", POINTER(Color4D) * AI_MAX_NUMBER_OF_COLOR_SETS), # Replacement for aiMesh::mTextureCoords ("mTextureCoords", POINTER(Vector3D) * AI_MAX_NUMBER_OF_TEXTURECOORDS), # The number of vertices in the aiAnimMesh, and thus the length of all # the member arrays. # # This has always the same value as the mNumVertices property in the # corresponding aiMesh. It is duplicated here merely to make the length # of the member arrays accessible even if the aiMesh is not known, e.g. # from language bindings. ("mNumVertices", c_uint), # Weight of the AnimMesh. ("mWeight", c_float), ] class Mesh(Structure): """ See 'mesh.h' for details. """ AI_MAX_FACE_INDICES = 0x7fff AI_MAX_BONE_WEIGHTS = 0x7fffffff AI_MAX_VERTICES = 0x7fffffff AI_MAX_FACES = 0x7fffffff AI_MAX_NUMBER_OF_COLOR_SETS = 0x8 AI_MAX_NUMBER_OF_TEXTURECOORDS = 0x8 _fields_ = [ # Bitwise combination of the members of the #aiPrimitiveType enum. # This specifies which types of primitives are present in the mesh. # The "SortByPrimitiveType"-Step can be used to make sure the # output meshes consist of one primitive type each. ("mPrimitiveTypes", c_uint), # The number of vertices in this mesh. # This is also the size of all of the per-vertex data arrays. # The maximum value for this member is #AI_MAX_VERTICES. ("mNumVertices", c_uint), # The number of primitives (triangles, polygons, lines) in this mesh. # This is also the size of the mFaces array. # The maximum value for this member is #AI_MAX_FACES. ("mNumFaces", c_uint), # Vertex positions. # This array is always present in a mesh. The array is # mNumVertices in size. ("mVertices", POINTER(Vector3D)), # Vertex normals. # The array contains normalized vectors, NULL if not present. # The array is mNumVertices in size. Normals are undefined for # point and line primitives. A mesh consisting of points and # lines only may not have normal vectors. Meshes with mixed # primitive types (i.e. lines and triangles) may have normals, # but the normals for vertices that are only referenced by # point or line primitives are undefined and set to QNaN (WARN: # qNaN compares to inequal to *everything*, even to qNaN itself. # Using code like this to check whether a field is qnan is: # @code #define IS_QNAN(f) (f != f) # @endcode # still dangerous because even 1.f == 1.f could evaluate to false! ( # remember the subtleties of IEEE754 artithmetics). Use stuff like # @c fpclassify instead. # @note Normal vectors computed by Assimp are always unit-length. # However, this needn't apply for normals that have been taken # directly from the model file. ("mNormals", POINTER(Vector3D)), # Vertex tangents. # The tangent of a vertex points in the direction of the positive # X texture axis. The array contains normalized vectors, NULL if # not present. The array is mNumVertices in size. A mesh consisting # of points and lines only may not have normal vectors. Meshes with # mixed primitive types (i.e. lines and triangles) may have # normals, but the normals for vertices that are only referenced by # point or line primitives are undefined and set to qNaN. See # the #mNormals member for a detailed discussion of qNaNs. # @note If the mesh contains tangents, it automatically also # contains bitangents (the bitangent is just the cross product of # tangent and normal vectors). ("mTangents", POINTER(Vector3D)), # Vertex bitangents. # The bitangent of a vertex points in the direction of the positive # Y texture axis. The array contains normalized vectors, NULL if not # present. The array is mNumVertices in size. # @note If the mesh contains tangents, it automatically also contains # bitangents. ("mBitangents", POINTER(Vector3D)), # Vertex color sets. # A mesh may contain 0 to #AI_MAX_NUMBER_OF_COLOR_SETS vertex # colors per vertex. NULL if not present. Each array is # mNumVertices in size if present. ("mColors", POINTER(Color4D)*AI_MAX_NUMBER_OF_COLOR_SETS), # Vertex texture coords, also known as UV channels. # A mesh may contain 0 to AI_MAX_NUMBER_OF_TEXTURECOORDS per # vertex. NULL if not present. The array is mNumVertices in size. ("mTextureCoords", POINTER(Vector3D)*AI_MAX_NUMBER_OF_TEXTURECOORDS), # Specifies the number of components for a given UV channel. # Up to three channels are supported (UVW, for accessing volume # or cube maps). If the value is 2 for a given channel n, the # component p.z of mTextureCoords[n][p] is set to 0.0f. # If the value is 1 for a given channel, p.y is set to 0.0f, too. # @note 4D coords are not supported ("mNumUVComponents", c_uint*AI_MAX_NUMBER_OF_TEXTURECOORDS), # The faces the mesh is constructed from. # Each face refers to a number of vertices by their indices. # This array is always present in a mesh, its size is given # in mNumFaces. If the #AI_SCENE_FLAGS_NON_VERBOSE_FORMAT # is NOT set each face references an unique set of vertices. ("mFaces", POINTER(Face)), # The number of bones this mesh contains. # Can be 0, in which case the mBones array is NULL. ("mNumBones", c_uint), # The bones of this mesh. # A bone consists of a name by which it can be found in the # frame hierarchy and a set of vertex weights. ("mBones", POINTER(POINTER(Bone))), # The material used by this mesh. # A mesh does use only a single material. If an imported model uses # multiple materials, the import splits up the mesh. Use this value # as index into the scene's material list. ("mMaterialIndex", c_uint), # Name of the mesh. Meshes can be named, but this is not a # requirement and leaving this field empty is totally fine. # There are mainly three uses for mesh names: # - some formats name nodes and meshes independently. # - importers tend to split meshes up to meet the # one-material-per-mesh requirement. Assigning # the same (dummy) name to each of the result meshes # aids the caller at recovering the original mesh # partitioning. # - Vertex animations refer to meshes by their names. ("mName", String), # The number of attachment meshes. # Currently known to work with loaders: # - Collada # - gltf ("mNumAnimMeshes", c_uint), # Attachment meshes for this mesh, for vertex-based animation. # Attachment meshes carry replacement data for some of the # mesh'es vertex components (usually positions, normals). # Currently known to work with loaders: # - Collada # - gltf ("mAnimMeshes", POINTER(POINTER(AnimMesh))), # Method of morphing when animeshes are specified. ("mMethod", c_uint), ] class Camera(Structure): """ See 'camera.h' for details. """ _fields_ = [ # The name of the camera. # There must be a node in the scenegraph with the same name. # This node specifies the position of the camera in the scene # hierarchy and can be animated. ("mName", String), # Position of the camera relative to the coordinate space # defined by the corresponding node. # The default value is 0|0|0. ("mPosition", Vector3D), # 'Up' - vector of the camera coordinate system relative to # the coordinate space defined by the corresponding node. # The 'right' vector of the camera coordinate system is # the cross product of the up and lookAt vectors. # The default value is 0|1|0. The vector # may be normalized, but it needn't. ("mUp", Vector3D), # 'LookAt' - vector of the camera coordinate system relative to # the coordinate space defined by the corresponding node. # This is the viewing direction of the user. # The default value is 0|0|1. The vector # may be normalized, but it needn't. ("mLookAt", Vector3D), # Half horizontal field of view angle, in radians. # The field of view angle is the angle between the center # line of the screen and the left or right border. # The default value is 1/4PI. ("mHorizontalFOV", c_float), # Distance of the near clipping plane from the camera. # The value may not be 0.f (for arithmetic reasons to prevent # a division through zero). The default value is 0.1f. ("mClipPlaneNear", c_float), # Distance of the far clipping plane from the camera. # The far clipping plane must, of course, be further away than the # near clipping plane. The default value is 1000.f. The ratio # between the near and the far plane should not be too # large (between 1000-10000 should be ok) to avoid floating-point # inaccuracies which could lead to z-fighting. ("mClipPlaneFar", c_float), # Screen aspect ratio. # This is the ration between the width and the height of the # screen. Typical values are 4/3, 1/2 or 1/1. This value is # 0 if the aspect ratio is not defined in the source file. # 0 is also the default value. ("mAspect", c_float), ] class VectorKey(Structure): """ See 'anim.h' for details. """ _fields_ = [ # The time of this key ("mTime", c_double), # The value of this key ("mValue", Vector3D), ] class QuatKey(Structure): """ See 'anim.h' for details. """ _fields_ = [ # The time of this key ("mTime", c_double), # The value of this key ("mValue", Quaternion), ] class MeshMorphKey(Structure): """ See 'anim.h' for details. """ _fields_ = [ # The time of this key ("mTime", c_double), # The values and weights at the time of this key ("mValues", POINTER(c_uint)), ("mWeights", POINTER(c_double)), # The number of values and weights ("mNumValuesAndWeights", c_uint), ] class NodeAnim(Structure): """ See 'anim.h' for details. """ _fields_ = [ # The name of the node affected by this animation. The node # must exist and it must be unique. ("mNodeName", String), # The number of position keys ("mNumPositionKeys", c_uint), # The position keys of this animation channel. Positions are # specified as 3D vector. The array is mNumPositionKeys in size. # If there are position keys, there will also be at least one # scaling and one rotation key. ("mPositionKeys", POINTER(VectorKey)), # The number of rotation keys ("mNumRotationKeys", c_uint), # The rotation keys of this animation channel. Rotations are # given as quaternions, which are 4D vectors. The array is # mNumRotationKeys in size. # If there are rotation keys, there will also be at least one # scaling and one position key. ("mRotationKeys", POINTER(QuatKey)), # The number of scaling keys ("mNumScalingKeys", c_uint), # The scaling keys of this animation channel. Scalings are # specified as 3D vector. The array is mNumScalingKeys in size. # If there are scaling keys, there will also be at least one # position and one rotation key. ("mScalingKeys", POINTER(VectorKey)), # Defines how the animation behaves before the first # key is encountered. # The default value is aiAnimBehaviour_DEFAULT (the original # transformation matrix of the affected node is used). ("mPreState", c_uint), # Defines how the animation behaves after the last # key was processed. # The default value is aiAnimBehaviour_DEFAULT (the original # transformation matrix of the affected node is taken). ("mPostState", c_uint), ] class MeshAnim(Structure): """ See 'anim.h' for details. """ _fields_ = [ # Name of the mesh to be animated. An empty string is not allowed, # animated meshes need to be named (not necessarily uniquely, # the name can basically serve as wild-card to select a group # of meshes with similar animation setup) ("mName", String), # Size of the #mKeys array. Must be 1, at least. ("mNumKeys", c_uint), # Key frames of the animation. May not be NULL. ("mKeys", POINTER(MeshKey)), ] class MeshMorphAnim(Structure): """ See 'anim.h' for details. """ _fields_ = [ # Name of the mesh to be animated. An empty string is not allowed, # animated meshes need to be named (not necessarily uniquely, # the name can basically serve as wildcard to select a group # of meshes with similar animation setup) ("mName", String), # Size of the #mKeys array. Must be 1, at least. ("mNumKeys", c_uint), # Key frames of the animation. May not be NULL. ("mKeys", POINTER(MeshMorphKey)), ] class Animation(Structure): """ See 'anim.h' for details. """ _fields_ = [ # The name of the animation. If the modeling package this data was # exported from does support only a single animation channel, this # name is usually empty (length is zero). ("mName", String), # Duration of the animation in ticks. ("mDuration", c_double), # Ticks per second. 0 if not specified in the imported file ("mTicksPerSecond", c_double), # The number of bone animation channels. Each channel affects # a single node. ("mNumChannels", c_uint), # The node animation channels. Each channel affects a single node. # The array is mNumChannels in size. ("mChannels", POINTER(POINTER(NodeAnim))), # The number of mesh animation channels. Each channel affects # a single mesh and defines vertex-based animation. ("mNumMeshChannels", c_uint), # The mesh animation channels. Each channel affects a single mesh. # The array is mNumMeshChannels in size. ("mMeshChannels", POINTER(POINTER(MeshAnim))), # The number of mesh animation channels. Each channel affects # a single mesh and defines morphing animation. ("mNumMorphMeshChannels", c_uint), # The morph mesh animation channels. Each channel affects a single mesh. # The array is mNumMorphMeshChannels in size. ("mMorphMeshChannels", POINTER(POINTER(MeshMorphAnim))), ] class ExportDataBlob(Structure): """ See 'cexport.h' for details. Note that the '_fields_' definition is outside the class to allow the 'next' field to be recursive """ pass ExportDataBlob._fields_ = [ # Size of the data in bytes ("size", c_size_t), # The data. ("data", c_void_p), # Name of the blob. An empty string always # indicates the first (and primary) blob, # which contains the actual file data. # Any other blobs are auxiliary files produced # by exporters (i.e. material files). Existence # of such files depends on the file format. Most # formats don't split assets across multiple files. # # If used, blob names usually contain the file # extension that should be used when writing # the data to disc. ("name", String), # Pointer to the next blob in the chain or NULL if there is none. ("next", POINTER(ExportDataBlob)), ] class Scene(Structure): """ See 'aiScene.h' for details. """ AI_SCENE_FLAGS_INCOMPLETE = 0x1 AI_SCENE_FLAGS_VALIDATED = 0x2 AI_SCENE_FLAGS_VALIDATION_WARNING = 0x4 AI_SCENE_FLAGS_NON_VERBOSE_FORMAT = 0x8 AI_SCENE_FLAGS_TERRAIN = 0x10 AI_SCENE_FLAGS_ALLOW_SHARED = 0x20 _fields_ = [ # Any combination of the AI_SCENE_FLAGS_XXX flags. By default # this value is 0, no flags are set. Most applications will # want to reject all scenes with the AI_SCENE_FLAGS_INCOMPLETE # bit set. ("mFlags", c_uint), # The root node of the hierarchy. # There will always be at least the root node if the import # was successful (and no special flags have been set). # Presence of further nodes depends on the format and content # of the imported file. ("mRootNode", POINTER(Node)), # The number of meshes in the scene. ("mNumMeshes", c_uint), # The array of meshes. # Use the indices given in the aiNode structure to access # this array. The array is mNumMeshes in size. If the # AI_SCENE_FLAGS_INCOMPLETE flag is not set there will always # be at least ONE material. ("mMeshes", POINTER(POINTER(Mesh))), # The number of materials in the scene. ("mNumMaterials", c_uint), # The array of materials. # Use the index given in each aiMesh structure to access this # array. The array is mNumMaterials in size. If the # AI_SCENE_FLAGS_INCOMPLETE flag is not set there will always # be at least ONE material. ("mMaterials", POINTER(POINTER(Material))), # The number of animations in the scene. ("mNumAnimations", c_uint), # The array of animations. # All animations imported from the given file are listed here. # The array is mNumAnimations in size. ("mAnimations", POINTER(POINTER(Animation))), # The number of textures embedded into the file ("mNumTextures", c_uint), # The array of embedded textures. # Not many file formats embed their textures into the file. # An example is Quake's MDL format (which is also used by # some GameStudio versions) ("mTextures", POINTER(POINTER(Texture))), # The number of light sources in the scene. Light sources # are fully optional, in most cases this attribute will be 0 ("mNumLights", c_uint), # The array of light sources. # All light sources imported from the given file are # listed here. The array is mNumLights in size. ("mLights", POINTER(POINTER(Light))), # The number of cameras in the scene. Cameras # are fully optional, in most cases this attribute will be 0 ("mNumCameras", c_uint), # The array of cameras. # All cameras imported from the given file are listed here. # The array is mNumCameras in size. The first camera in the # array (if existing) is the default camera view into # the scene. ("mCameras", POINTER(POINTER(Camera))), # This data contains global metadata which belongs to the scene like # unit-conversions, versions, vendors or other model-specific data. This # can be used to store format-specific metadata as well. ("mMetadata", POINTER(Metadata)), # Internal data, do not touch ("mPrivate", POINTER(c_char)), ] assimp_structs_as_tuple = (Matrix4x4, Matrix3x3, Vector2D, Vector3D, Color3D, Color4D, Quaternion, Plane, Texel)
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MomentFactory/Omniverse-MVR-GDTF-converter/exts/mf.ov.gdtf/mf/ov/gdtf/pyassimp/postprocess.py
# <hr>Calculates the tangents and bitangents for the imported meshes. # # Does nothing if a mesh does not have normals. You might want this post # processing step to be executed if you plan to use tangent space calculations # such as normal mapping applied to the meshes. There's a config setting, # <tt>#AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE<tt>, which allows you to specify # a maximum smoothing angle for the algorithm. However, usually you'll # want to leave it at the default value. # aiProcess_CalcTangentSpace = 0x1 ## <hr>Identifies and joins identical vertex data sets within all # imported meshes. # # After this step is run, each mesh contains unique vertices, # so a vertex may be used by multiple faces. You usually want # to use this post processing step. If your application deals with # indexed geometry, this step is compulsory or you'll just waste rendering # time. <b>If this flag is not specified<b>, no vertices are referenced by # more than one face and <b>no index buffer is required<b> for rendering. # aiProcess_JoinIdenticalVertices = 0x2 ## <hr>Converts all the imported data to a left-handed coordinate space. # # By default the data is returned in a right-handed coordinate space (which # OpenGL prefers). In this space, +X points to the right, # +Z points towards the viewer, and +Y points upwards. In the DirectX # coordinate space +X points to the right, +Y points upwards, and +Z points # away from the viewer. # # You'll probably want to consider this flag if you use Direct3D for # rendering. The #aiProcess_ConvertToLeftHanded flag supersedes this # setting and bundles all conversions typically required for D3D-based # applications. # aiProcess_MakeLeftHanded = 0x4 ## <hr>Triangulates all faces of all meshes. # # By default the imported mesh data might contain faces with more than 3 # indices. For rendering you'll usually want all faces to be triangles. # This post processing step splits up faces with more than 3 indices into # triangles. Line and point primitives are #not# modified! If you want # 'triangles only' with no other kinds of primitives, try the following # solution: # <ul> # <li>Specify both #aiProcess_Triangulate and #aiProcess_SortByPType <li> # <li>Ignore all point and line meshes when you process assimp's output<li> # <ul> # aiProcess_Triangulate = 0x8 ## <hr>Removes some parts of the data structure (animations, materials, # light sources, cameras, textures, vertex components). # # The components to be removed are specified in a separate # configuration option, <tt>#AI_CONFIG_PP_RVC_FLAGS<tt>. This is quite useful # if you don't need all parts of the output structure. Vertex colors # are rarely used today for example... Calling this step to remove unneeded # data from the pipeline as early as possible results in increased # performance and a more optimized output data structure. # This step is also useful if you want to force Assimp to recompute # normals or tangents. The corresponding steps don't recompute them if # they're already there (loaded from the source asset). By using this # step you can make sure they are NOT there. # # This flag is a poor one, mainly because its purpose is usually # misunderstood. Consider the following case: a 3D model has been exported # from a CAD app, and it has per-face vertex colors. Vertex positions can't be # shared, thus the #aiProcess_JoinIdenticalVertices step fails to # optimize the data because of these nasty little vertex colors. # Most apps don't even process them, so it's all for nothing. By using # this step, unneeded components are excluded as early as possible # thus opening more room for internal optimizations. # aiProcess_RemoveComponent = 0x10 ## <hr>Generates normals for all faces of all meshes. # # This is ignored if normals are already there at the time this flag # is evaluated. Model importers try to load them from the source file, so # they're usually already there. Face normals are shared between all points # of a single face, so a single point can have multiple normals, which # forces the library to duplicate vertices in some cases. # #aiProcess_JoinIdenticalVertices is #senseless# then. # # This flag may not be specified together with #aiProcess_GenSmoothNormals. # aiProcess_GenNormals = 0x20 ## <hr>Generates smooth normals for all vertices in the mesh. # # This is ignored if normals are already there at the time this flag # is evaluated. Model importers try to load them from the source file, so # they're usually already there. # # This flag may not be specified together with # #aiProcess_GenNormals. There's a configuration option, # <tt>#AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE<tt> which allows you to specify # an angle maximum for the normal smoothing algorithm. Normals exceeding # this limit are not smoothed, resulting in a 'hard' seam between two faces. # Using a decent angle here (e.g. 80 degrees) results in very good visual # appearance. # aiProcess_GenSmoothNormals = 0x40 ## <hr>Splits large meshes into smaller sub-meshes. # # This is quite useful for real-time rendering, where the number of triangles # which can be maximally processed in a single draw-call is limited # by the video driverhardware. The maximum vertex buffer is usually limited # too. Both requirements can be met with this step: you may specify both a # triangle and vertex limit for a single mesh. # # The split limits can (and should!) be set through the # <tt>#AI_CONFIG_PP_SLM_VERTEX_LIMIT<tt> and <tt>#AI_CONFIG_PP_SLM_TRIANGLE_LIMIT<tt> # settings. The default values are <tt>#AI_SLM_DEFAULT_MAX_VERTICES<tt> and # <tt>#AI_SLM_DEFAULT_MAX_TRIANGLES<tt>. # # Note that splitting is generally a time-consuming task, but only if there's # something to split. The use of this step is recommended for most users. # aiProcess_SplitLargeMeshes = 0x80 ## <hr>Removes the node graph and pre-transforms all vertices with # the local transformation matrices of their nodes. # # The output scene still contains nodes, however there is only a # root node with children, each one referencing only one mesh, # and each mesh referencing one material. For rendering, you can # simply render all meshes in order - you don't need to pay # attention to local transformations and the node hierarchy. # Animations are removed during this step. # This step is intended for applications without a scenegraph. # The step CAN cause some problems: if e.g. a mesh of the asset # contains normals and another, using the same material index, does not, # they will be brought together, but the first meshes's part of # the normal list is zeroed. However, these artifacts are rare. # @note The <tt>#AI_CONFIG_PP_PTV_NORMALIZE<tt> configuration property # can be set to normalize the scene's spatial dimension to the -1...1 # range. # aiProcess_PreTransformVertices = 0x100 ## <hr>Limits the number of bones simultaneously affecting a single vertex # to a maximum value. # # If any vertex is affected by more than the maximum number of bones, the least # important vertex weights are removed and the remaining vertex weights are # renormalized so that the weights still sum up to 1. # The default bone weight limit is 4 (defined as <tt>#AI_LMW_MAX_WEIGHTS<tt> in # config.h), but you can use the <tt>#AI_CONFIG_PP_LBW_MAX_WEIGHTS<tt> setting to # supply your own limit to the post processing step. # # If you intend to perform the skinning in hardware, this post processing # step might be of interest to you. # aiProcess_LimitBoneWeights = 0x200 ## <hr>Validates the imported scene data structure. # This makes sure that all indices are valid, all animations and # bones are linked correctly, all material references are correct .. etc. # # It is recommended that you capture Assimp's log output if you use this flag, # so you can easily find out what's wrong if a file fails the # validation. The validator is quite strict and will find #all# # inconsistencies in the data structure... It is recommended that plugin # developers use it to debug their loaders. There are two types of # validation failures: # <ul> # <li>Error: There's something wrong with the imported data. Further # postprocessing is not possible and the data is not usable at all. # The import fails. #Importer::GetErrorString() or #aiGetErrorString() # carry the error message around.<li> # <li>Warning: There are some minor issues (e.g. 1000000 animation # keyframes with the same time), but further postprocessing and use # of the data structure is still safe. Warning details are written # to the log file, <tt>#AI_SCENE_FLAGS_VALIDATION_WARNING<tt> is set # in #aiScene::mFlags<li> # <ul> # # This post-processing step is not time-consuming. Its use is not # compulsory, but recommended. # aiProcess_ValidateDataStructure = 0x400 ## <hr>Reorders triangles for better vertex cache locality. # # The step tries to improve the ACMR (average post-transform vertex cache # miss ratio) for all meshes. The implementation runs in O(n) and is # roughly based on the 'tipsify' algorithm (see <a href=" # http:www.cs.princeton.edugfxpubsSander_2007_%3ETRtipsy.pdf">this # paper<a>). # # If you intend to render huge models in hardware, this step might # be of interest to you. The <tt>#AI_CONFIG_PP_ICL_PTCACHE_SIZE<tt>config # setting can be used to fine-tune the cache optimization. # aiProcess_ImproveCacheLocality = 0x800 ## <hr>Searches for redundantunreferenced materials and removes them. # # This is especially useful in combination with the # #aiProcess_PretransformVertices and #aiProcess_OptimizeMeshes flags. # Both join small meshes with equal characteristics, but they can't do # their work if two meshes have different materials. Because several # material settings are lost during Assimp's import filters, # (and because many exporters don't check for redundant materials), huge # models often have materials which are are defined several times with # exactly the same settings. # # Several material settings not contributing to the final appearance of # a surface are ignored in all comparisons (e.g. the material name). # So, if you're passing additional information through the # content pipeline (probably using #magic# material names), don't # specify this flag. Alternatively take a look at the # <tt>#AI_CONFIG_PP_RRM_EXCLUDE_LIST<tt> setting. # aiProcess_RemoveRedundantMaterials = 0x1000 ## <hr>This step tries to determine which meshes have normal vectors # that are facing inwards and inverts them. # # The algorithm is simple but effective: # the bounding box of all vertices + their normals is compared against # the volume of the bounding box of all vertices without their normals. # This works well for most objects, problems might occur with planar # surfaces. However, the step tries to filter such cases. # The step inverts all in-facing normals. Generally it is recommended # to enable this step, although the result is not always correct. # aiProcess_FixInfacingNormals = 0x2000 ## <hr>This step splits meshes with more than one primitive type in # homogeneous sub-meshes. # # The step is executed after the triangulation step. After the step # returns, just one bit is set in aiMesh::mPrimitiveTypes. This is # especially useful for real-time rendering where point and line # primitives are often ignored or rendered separately. # You can use the <tt>#AI_CONFIG_PP_SBP_REMOVE<tt> option to specify which # primitive types you need. This can be used to easily exclude # lines and points, which are rarely used, from the import. # aiProcess_SortByPType = 0x8000 ## <hr>This step searches all meshes for degenerate primitives and # converts them to proper lines or points. # # A face is 'degenerate' if one or more of its points are identical. # To have the degenerate stuff not only detected and collapsed but # removed, try one of the following procedures: # <br><b>1.<b> (if you support lines and points for rendering but don't # want the degenerates)<br> # <ul> # <li>Specify the #aiProcess_FindDegenerates flag. # <li> # <li>Set the <tt>AI_CONFIG_PP_FD_REMOVE<tt> option to 1. This will # cause the step to remove degenerate triangles from the import # as soon as they're detected. They won't pass any further # pipeline steps. # <li> # <ul> # <br><b>2.<b>(if you don't support lines and points at all)<br> # <ul> # <li>Specify the #aiProcess_FindDegenerates flag. # <li> # <li>Specify the #aiProcess_SortByPType flag. This moves line and # point primitives to separate meshes. # <li> # <li>Set the <tt>AI_CONFIG_PP_SBP_REMOVE<tt> option to # @code aiPrimitiveType_POINTS | aiPrimitiveType_LINES # @endcode to cause SortByPType to reject point # and line meshes from the scene. # <li> # <ul> # @note Degenerate polygons are not necessarily evil and that's why # they're not removed by default. There are several file formats which # don't support lines or points, and some exporters bypass the # format specification and write them as degenerate triangles instead. # aiProcess_FindDegenerates = 0x10000 ## <hr>This step searches all meshes for invalid data, such as zeroed # normal vectors or invalid UV coords and removesfixes them. This is # intended to get rid of some common exporter errors. # # This is especially useful for normals. If they are invalid, and # the step recognizes this, they will be removed and can later # be recomputed, i.e. by the #aiProcess_GenSmoothNormals flag.<br> # The step will also remove meshes that are infinitely small and reduce # animation tracks consisting of hundreds if redundant keys to a single # key. The <tt>AI_CONFIG_PP_FID_ANIM_ACCURACY<tt> config property decides # the accuracy of the check for duplicate animation tracks. # aiProcess_FindInvalidData = 0x20000 ## <hr>This step converts non-UV mappings (such as spherical or # cylindrical mapping) to proper texture coordinate channels. # # Most applications will support UV mapping only, so you will # probably want to specify this step in every case. Note that Assimp is not # always able to match the original mapping implementation of the # 3D app which produced a model perfectly. It's always better to let the # modelling app compute the UV channels - 3ds max, Maya, Blender, # LightWave, and Modo do this for example. # # @note If this step is not requested, you'll need to process the # <tt>#AI_MATKEY_MAPPING<tt> material property in order to display all assets # properly. # aiProcess_GenUVCoords = 0x40000 ## <hr>This step applies per-texture UV transformations and bakes # them into stand-alone vtexture coordinate channels. # # UV transformations are specified per-texture - see the # <tt>#AI_MATKEY_UVTRANSFORM<tt> material key for more information. # This step processes all textures with # transformed input UV coordinates and generates a new (pre-transformed) UV channel # which replaces the old channel. Most applications won't support UV # transformations, so you will probably want to specify this step. # # @note UV transformations are usually implemented in real-time apps by # transforming texture coordinates at vertex shader stage with a 3x3 # (homogenous) transformation matrix. # aiProcess_TransformUVCoords = 0x80000 ## <hr>This step searches for duplicate meshes and replaces them # with references to the first mesh. # # This step takes a while, so don't use it if speed is a concern. # Its main purpose is to workaround the fact that many export # file formats don't support instanced meshes, so exporters need to # duplicate meshes. This step removes the duplicates again. Please # note that Assimp does not currently support per-node material # assignment to meshes, which means that identical meshes with # different materials are currently #not# joined, although this is # planned for future versions. # aiProcess_FindInstances = 0x100000 ## <hr>A postprocessing step to reduce the number of meshes. # # This will, in fact, reduce the number of draw calls. # # This is a very effective optimization and is recommended to be used # together with #aiProcess_OptimizeGraph, if possible. The flag is fully # compatible with both #aiProcess_SplitLargeMeshes and #aiProcess_SortByPType. # aiProcess_OptimizeMeshes = 0x200000 ## <hr>A postprocessing step to optimize the scene hierarchy. # # Nodes without animations, bones, lights or cameras assigned are # collapsed and joined. # # Node names can be lost during this step. If you use special 'tag nodes' # to pass additional information through your content pipeline, use the # <tt>#AI_CONFIG_PP_OG_EXCLUDE_LIST<tt> setting to specify a list of node # names you want to be kept. Nodes matching one of the names in this list won't # be touched or modified. # # Use this flag with caution. Most simple files will be collapsed to a # single node, so complex hierarchies are usually completely lost. This is not # useful for editor environments, but probably a very effective # optimization if you just want to get the model data, convert it to your # own format, and render it as fast as possible. # # This flag is designed to be used with #aiProcess_OptimizeMeshes for best # results. # # @note 'Crappy' scenes with thousands of extremely small meshes packed # in deeply nested nodes exist for almost all file formats. # #aiProcess_OptimizeMeshes in combination with #aiProcess_OptimizeGraph # usually fixes them all and makes them renderable. # aiProcess_OptimizeGraph = 0x400000 ## <hr>This step flips all UV coordinates along the y-axis and adjusts # material settings and bitangents accordingly. # # <b>Output UV coordinate system:<b> # @code # 0y|0y ---------- 1x|0y # | | # | | # | | # 0x|1y ---------- 1x|1y # @endcode # # You'll probably want to consider this flag if you use Direct3D for # rendering. The #aiProcess_ConvertToLeftHanded flag supersedes this # setting and bundles all conversions typically required for D3D-based # applications. # aiProcess_FlipUVs = 0x800000 ## <hr>This step adjusts the output face winding order to be CW. # # The default face winding order is counter clockwise (CCW). # # <b>Output face order:<b> # @code # x2 # # x0 # x1 # @endcode # aiProcess_FlipWindingOrder = 0x1000000 ## <hr>This step splits meshes with many bones into sub-meshes so that each # su-bmesh has fewer or as many bones as a given limit. # aiProcess_SplitByBoneCount = 0x2000000 ## <hr>This step removes bones losslessly or according to some threshold. # # In some cases (i.e. formats that require it) exporters are forced to # assign dummy bone weights to otherwise static meshes assigned to # animated meshes. Full, weight-based skinning is expensive while # animating nodes is extremely cheap, so this step is offered to clean up # the data in that regard. # # Use <tt>#AI_CONFIG_PP_DB_THRESHOLD<tt> to control this. # Use <tt>#AI_CONFIG_PP_DB_ALL_OR_NONE<tt> if you want bones removed if and # only if all bones within the scene qualify for removal. # aiProcess_Debone = 0x4000000 aiProcess_GenEntityMeshes = 0x100000 aiProcess_OptimizeAnimations = 0x200000 aiProcess_FixTexturePaths = 0x200000 aiProcess_EmbedTextures = 0x10000000, ## @def aiProcess_ConvertToLeftHanded # @brief Shortcut flag for Direct3D-based applications. # # Supersedes the #aiProcess_MakeLeftHanded and #aiProcess_FlipUVs and # #aiProcess_FlipWindingOrder flags. # The output data matches Direct3D's conventions: left-handed geometry, upper-left # origin for UV coordinates and finally clockwise face order, suitable for CCW culling. # # @deprecated # aiProcess_ConvertToLeftHanded = ( \ aiProcess_MakeLeftHanded | \ aiProcess_FlipUVs | \ aiProcess_FlipWindingOrder | \ 0 ) ## @def aiProcessPreset_TargetRealtimeUse_Fast # @brief Default postprocess configuration optimizing the data for real-time rendering. # # Applications would want to use this preset to load models on end-user PCs, # maybe for direct use in game. # # If you're using DirectX, don't forget to combine this value with # the #aiProcess_ConvertToLeftHanded step. If you don't support UV transformations # in your application apply the #aiProcess_TransformUVCoords step, too. # @note Please take the time to read the docs for the steps enabled by this preset. # Some of them offer further configurable properties, while some of them might not be of # use for you so it might be better to not specify them. # aiProcessPreset_TargetRealtime_Fast = ( \ aiProcess_CalcTangentSpace | \ aiProcess_GenNormals | \ aiProcess_JoinIdenticalVertices | \ aiProcess_Triangulate | \ aiProcess_GenUVCoords | \ aiProcess_SortByPType | \ 0 ) ## @def aiProcessPreset_TargetRealtime_Quality # @brief Default postprocess configuration optimizing the data for real-time rendering. # # Unlike #aiProcessPreset_TargetRealtime_Fast, this configuration # performs some extra optimizations to improve rendering speed and # to minimize memory usage. It could be a good choice for a level editor # environment where import speed is not so important. # # If you're using DirectX, don't forget to combine this value with # the #aiProcess_ConvertToLeftHanded step. If you don't support UV transformations # in your application apply the #aiProcess_TransformUVCoords step, too. # @note Please take the time to read the docs for the steps enabled by this preset. # Some of them offer further configurable properties, while some of them might not be # of use for you so it might be better to not specify them. # aiProcessPreset_TargetRealtime_Quality = ( \ aiProcess_CalcTangentSpace | \ aiProcess_GenSmoothNormals | \ aiProcess_JoinIdenticalVertices | \ aiProcess_ImproveCacheLocality | \ aiProcess_LimitBoneWeights | \ aiProcess_RemoveRedundantMaterials | \ aiProcess_SplitLargeMeshes | \ aiProcess_Triangulate | \ aiProcess_GenUVCoords | \ aiProcess_SortByPType | \ aiProcess_FindDegenerates | \ aiProcess_FindInvalidData | \ 0 ) ## @def aiProcessPreset_TargetRealtime_MaxQuality # @brief Default postprocess configuration optimizing the data for real-time rendering. # # This preset enables almost every optimization step to achieve perfectly # optimized data. It's your choice for level editor environments where import speed # is not important. # # If you're using DirectX, don't forget to combine this value with # the #aiProcess_ConvertToLeftHanded step. If you don't support UV transformations # in your application, apply the #aiProcess_TransformUVCoords step, too. # @note Please take the time to read the docs for the steps enabled by this preset. # Some of them offer further configurable properties, while some of them might not be # of use for you so it might be better to not specify them. # aiProcessPreset_TargetRealtime_MaxQuality = ( \ aiProcessPreset_TargetRealtime_Quality | \ aiProcess_FindInstances | \ aiProcess_ValidateDataStructure | \ aiProcess_OptimizeMeshes | \ 0 )
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MomentFactory/Omniverse-MVR-GDTF-converter/exts/mf.ov.gdtf/mf/ov/gdtf/pyassimp/helper.py
#-*- coding: UTF-8 -*- """ Some fancy helper functions. """ import os import ctypes import operator from distutils.sysconfig import get_python_lib import re import sys try: import numpy except ImportError: numpy = None import logging;logger = logging.getLogger("pyassimp") from .errors import AssimpError additional_dirs, ext_whitelist = [],[] # populate search directories and lists of allowed file extensions # depending on the platform we're running on. if os.name=='posix': additional_dirs.append('./') additional_dirs.append('/usr/lib/') additional_dirs.append('/usr/lib/x86_64-linux-gnu/') additional_dirs.append('/usr/lib/aarch64-linux-gnu/') additional_dirs.append('/usr/local/lib/') if 'LD_LIBRARY_PATH' in os.environ: additional_dirs.extend([item for item in os.environ['LD_LIBRARY_PATH'].split(':') if item]) # check if running from anaconda. anaconda_keywords = ("conda", "continuum") if any(k in sys.version.lower() for k in anaconda_keywords): cur_path = get_python_lib() pattern = re.compile('.*\/lib\/') conda_lib = pattern.match(cur_path).group() logger.info("Adding Anaconda lib path:"+ conda_lib) additional_dirs.append(conda_lib) # note - this won't catch libassimp.so.N.n, but # currently there's always a symlink called # libassimp.so in /usr/local/lib. ext_whitelist.append('.so') # libassimp.dylib in /usr/local/lib ext_whitelist.append('.dylib') elif os.name=='nt': ext_whitelist.append('.dll') path_dirs = os.environ['PATH'].split(';') additional_dirs.extend(path_dirs) def vec2tuple(x): """ Converts a VECTOR3D to a Tuple """ return (x.x, x.y, x.z) def transform(vector3, matrix4x4): """ Apply a transformation matrix on a 3D vector. :param vector3: array with 3 elements :param matrix4x4: 4x4 matrix """ if numpy: return numpy.dot(matrix4x4, numpy.append(vector3, 1.)) else: m0,m1,m2,m3 = matrix4x4; x,y,z = vector3 return [ m0[0]*x + m0[1]*y + m0[2]*z + m0[3], m1[0]*x + m1[1]*y + m1[2]*z + m1[3], m2[0]*x + m2[1]*y + m2[2]*z + m2[3], m3[0]*x + m3[1]*y + m3[2]*z + m3[3] ] def _inv(matrix4x4): m0,m1,m2,m3 = matrix4x4 det = m0[3]*m1[2]*m2[1]*m3[0] - m0[2]*m1[3]*m2[1]*m3[0] - \ m0[3]*m1[1]*m2[2]*m3[0] + m0[1]*m1[3]*m2[2]*m3[0] + \ m0[2]*m1[1]*m2[3]*m3[0] - m0[1]*m1[2]*m2[3]*m3[0] - \ m0[3]*m1[2]*m2[0]*m3[1] + m0[2]*m1[3]*m2[0]*m3[1] + \ m0[3]*m1[0]*m2[2]*m3[1] - m0[0]*m1[3]*m2[2]*m3[1] - \ m0[2]*m1[0]*m2[3]*m3[1] + m0[0]*m1[2]*m2[3]*m3[1] + \ m0[3]*m1[1]*m2[0]*m3[2] - m0[1]*m1[3]*m2[0]*m3[2] - \ m0[3]*m1[0]*m2[1]*m3[2] + m0[0]*m1[3]*m2[1]*m3[2] + \ m0[1]*m1[0]*m2[3]*m3[2] - m0[0]*m1[1]*m2[3]*m3[2] - \ m0[2]*m1[1]*m2[0]*m3[3] + m0[1]*m1[2]*m2[0]*m3[3] + \ m0[2]*m1[0]*m2[1]*m3[3] - m0[0]*m1[2]*m2[1]*m3[3] - \ m0[1]*m1[0]*m2[2]*m3[3] + m0[0]*m1[1]*m2[2]*m3[3] return[[( m1[2]*m2[3]*m3[1] - m1[3]*m2[2]*m3[1] + m1[3]*m2[1]*m3[2] - m1[1]*m2[3]*m3[2] - m1[2]*m2[1]*m3[3] + m1[1]*m2[2]*m3[3]) /det, ( m0[3]*m2[2]*m3[1] - m0[2]*m2[3]*m3[1] - m0[3]*m2[1]*m3[2] + m0[1]*m2[3]*m3[2] + m0[2]*m2[1]*m3[3] - m0[1]*m2[2]*m3[3]) /det, ( m0[2]*m1[3]*m3[1] - m0[3]*m1[2]*m3[1] + m0[3]*m1[1]*m3[2] - m0[1]*m1[3]*m3[2] - m0[2]*m1[1]*m3[3] + m0[1]*m1[2]*m3[3]) /det, ( m0[3]*m1[2]*m2[1] - m0[2]*m1[3]*m2[1] - m0[3]*m1[1]*m2[2] + m0[1]*m1[3]*m2[2] + m0[2]*m1[1]*m2[3] - m0[1]*m1[2]*m2[3]) /det], [( m1[3]*m2[2]*m3[0] - m1[2]*m2[3]*m3[0] - m1[3]*m2[0]*m3[2] + m1[0]*m2[3]*m3[2] + m1[2]*m2[0]*m3[3] - m1[0]*m2[2]*m3[3]) /det, ( m0[2]*m2[3]*m3[0] - m0[3]*m2[2]*m3[0] + m0[3]*m2[0]*m3[2] - m0[0]*m2[3]*m3[2] - m0[2]*m2[0]*m3[3] + m0[0]*m2[2]*m3[3]) /det, ( m0[3]*m1[2]*m3[0] - m0[2]*m1[3]*m3[0] - m0[3]*m1[0]*m3[2] + m0[0]*m1[3]*m3[2] + m0[2]*m1[0]*m3[3] - m0[0]*m1[2]*m3[3]) /det, ( m0[2]*m1[3]*m2[0] - m0[3]*m1[2]*m2[0] + m0[3]*m1[0]*m2[2] - m0[0]*m1[3]*m2[2] - m0[2]*m1[0]*m2[3] + m0[0]*m1[2]*m2[3]) /det], [( m1[1]*m2[3]*m3[0] - m1[3]*m2[1]*m3[0] + m1[3]*m2[0]*m3[1] - m1[0]*m2[3]*m3[1] - m1[1]*m2[0]*m3[3] + m1[0]*m2[1]*m3[3]) /det, ( m0[3]*m2[1]*m3[0] - m0[1]*m2[3]*m3[0] - m0[3]*m2[0]*m3[1] + m0[0]*m2[3]*m3[1] + m0[1]*m2[0]*m3[3] - m0[0]*m2[1]*m3[3]) /det, ( m0[1]*m1[3]*m3[0] - m0[3]*m1[1]*m3[0] + m0[3]*m1[0]*m3[1] - m0[0]*m1[3]*m3[1] - m0[1]*m1[0]*m3[3] + m0[0]*m1[1]*m3[3]) /det, ( m0[3]*m1[1]*m2[0] - m0[1]*m1[3]*m2[0] - m0[3]*m1[0]*m2[1] + m0[0]*m1[3]*m2[1] + m0[1]*m1[0]*m2[3] - m0[0]*m1[1]*m2[3]) /det], [( m1[2]*m2[1]*m3[0] - m1[1]*m2[2]*m3[0] - m1[2]*m2[0]*m3[1] + m1[0]*m2[2]*m3[1] + m1[1]*m2[0]*m3[2] - m1[0]*m2[1]*m3[2]) /det, ( m0[1]*m2[2]*m3[0] - m0[2]*m2[1]*m3[0] + m0[2]*m2[0]*m3[1] - m0[0]*m2[2]*m3[1] - m0[1]*m2[0]*m3[2] + m0[0]*m2[1]*m3[2]) /det, ( m0[2]*m1[1]*m3[0] - m0[1]*m1[2]*m3[0] - m0[2]*m1[0]*m3[1] + m0[0]*m1[2]*m3[1] + m0[1]*m1[0]*m3[2] - m0[0]*m1[1]*m3[2]) /det, ( m0[1]*m1[2]*m2[0] - m0[2]*m1[1]*m2[0] + m0[2]*m1[0]*m2[1] - m0[0]*m1[2]*m2[1] - m0[1]*m1[0]*m2[2] + m0[0]*m1[1]*m2[2]) /det]] def get_bounding_box(scene): bb_min = [1e10, 1e10, 1e10] # x,y,z bb_max = [-1e10, -1e10, -1e10] # x,y,z inv = numpy.linalg.inv if numpy else _inv return get_bounding_box_for_node(scene.rootnode, bb_min, bb_max, inv(scene.rootnode.transformation)) def get_bounding_box_for_node(node, bb_min, bb_max, transformation): if numpy: transformation = numpy.dot(transformation, node.transformation) else: t0,t1,t2,t3 = transformation T0,T1,T2,T3 = node.transformation transformation = [ [ t0[0]*T0[0] + t0[1]*T1[0] + t0[2]*T2[0] + t0[3]*T3[0], t0[0]*T0[1] + t0[1]*T1[1] + t0[2]*T2[1] + t0[3]*T3[1], t0[0]*T0[2] + t0[1]*T1[2] + t0[2]*T2[2] + t0[3]*T3[2], t0[0]*T0[3] + t0[1]*T1[3] + t0[2]*T2[3] + t0[3]*T3[3] ],[ t1[0]*T0[0] + t1[1]*T1[0] + t1[2]*T2[0] + t1[3]*T3[0], t1[0]*T0[1] + t1[1]*T1[1] + t1[2]*T2[1] + t1[3]*T3[1], t1[0]*T0[2] + t1[1]*T1[2] + t1[2]*T2[2] + t1[3]*T3[2], t1[0]*T0[3] + t1[1]*T1[3] + t1[2]*T2[3] + t1[3]*T3[3] ],[ t2[0]*T0[0] + t2[1]*T1[0] + t2[2]*T2[0] + t2[3]*T3[0], t2[0]*T0[1] + t2[1]*T1[1] + t2[2]*T2[1] + t2[3]*T3[1], t2[0]*T0[2] + t2[1]*T1[2] + t2[2]*T2[2] + t2[3]*T3[2], t2[0]*T0[3] + t2[1]*T1[3] + t2[2]*T2[3] + t2[3]*T3[3] ],[ t3[0]*T0[0] + t3[1]*T1[0] + t3[2]*T2[0] + t3[3]*T3[0], t3[0]*T0[1] + t3[1]*T1[1] + t3[2]*T2[1] + t3[3]*T3[1], t3[0]*T0[2] + t3[1]*T1[2] + t3[2]*T2[2] + t3[3]*T3[2], t3[0]*T0[3] + t3[1]*T1[3] + t3[2]*T2[3] + t3[3]*T3[3] ] ] for mesh in node.meshes: for v in mesh.vertices: v = transform(v, transformation) bb_min[0] = min(bb_min[0], v[0]) bb_min[1] = min(bb_min[1], v[1]) bb_min[2] = min(bb_min[2], v[2]) bb_max[0] = max(bb_max[0], v[0]) bb_max[1] = max(bb_max[1], v[1]) bb_max[2] = max(bb_max[2], v[2]) for child in node.children: bb_min, bb_max = get_bounding_box_for_node(child, bb_min, bb_max, transformation) return bb_min, bb_max def try_load_functions(library_path, dll): ''' Try to bind to aiImportFile and aiReleaseImport Arguments --------- library_path: path to current lib dll: ctypes handle to library Returns --------- If unsuccessful: None If successful: Tuple containing (library_path, load from filename function, load from memory function, export to filename function, export to blob function, release function, ctypes handle to assimp library) ''' try: load = dll.aiImportFile release = dll.aiReleaseImport load_mem = dll.aiImportFileFromMemory export = dll.aiExportScene export2blob = dll.aiExportSceneToBlob except AttributeError: #OK, this is a library, but it doesn't have the functions we need return None # library found! from .structs import Scene, ExportDataBlob load.restype = ctypes.POINTER(Scene) load_mem.restype = ctypes.POINTER(Scene) export2blob.restype = ctypes.POINTER(ExportDataBlob) return (library_path, load, load_mem, export, export2blob, release, dll) def search_library(): ''' Loads the assimp library. Throws exception AssimpError if no library_path is found Returns: tuple, (load from filename function, load from memory function, export to filename function, export to blob function, release function, dll) ''' #this path folder = os.path.dirname(__file__) # silence 'DLL not found' message boxes on win try: ctypes.windll.kernel32.SetErrorMode(0x8007) except AttributeError: pass candidates = [] # test every file for curfolder in [folder]+additional_dirs: if os.path.isdir(curfolder): for filename in os.listdir(curfolder): # our minimum requirement for candidates is that # they should contain 'assimp' somewhere in # their name if filename.lower().find('assimp')==-1 : continue is_out=1 for et in ext_whitelist: if et in filename.lower(): is_out=0 break if is_out: continue library_path = os.path.join(curfolder, filename) logger.debug('Try ' + library_path) try: dll = ctypes.cdll.LoadLibrary(library_path) except Exception as e: logger.warning(str(e)) # OK, this except is evil. But different OSs will throw different # errors. So just ignore any errors. continue # see if the functions we need are in the dll loaded = try_load_functions(library_path, dll) if loaded: candidates.append(loaded) if not candidates: # no library found raise AssimpError("assimp library not found") else: # get the newest library_path candidates = map(lambda x: (os.lstat(x[0])[-2], x), candidates) res = max(candidates, key=operator.itemgetter(0))[1] logger.debug('Using assimp library located at ' + res[0]) # XXX: if there are 1000 dll/so files containing 'assimp' # in their name, do we have all of them in our address # space now until gc kicks in? # XXX: take version postfix of the .so on linux? return res[1:] def hasattr_silent(object, name): """ Calls hasttr() with the given parameters and preserves the legacy (pre-Python 3.2) functionality of silently catching exceptions. Returns the result of hasatter() or False if an exception was raised. """ try: if not object: return False return hasattr(object, name) except AttributeError: return False
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MomentFactory/Omniverse-MVR-GDTF-converter/exts/mf.ov.gdtf/config/extension.toml
[package] version = "1.0.0" title = "MF GDTF converter" description = "Support of GDTF (General Device Type Format) files in USD." authors = ["Moment Factory", "Frederic Lestage", "Antoine Pilote"] readme = "docs/README.md" changelog = "docs/CHANGELOG.md" repository = "https://github.com/MomentFactory/Omniverse-MVR-GDTF-converter" category = "Rendering" keywords = ["MVR", "GDTF","Audiovisual","Lighting","Fixture"] preview_image = "data/preview.png" icon = "data/icon.png" toggleable = false [core] reloadable = false # Load at the start, load all schemas with order -100 (with order -1000 the USD libs are loaded) order = -100 [dependencies] "omni.kit.uiapp" = {} "omni.kit.tool.asset_importer" = {} [[python.module]] name = "mf.ov.gdtf" [python.pipapi] requirements = [ "unidecode" ] use_online_index = true [package.target] kit = ["105.1"] [package.writeTarget] kit = true python = false
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MomentFactory/Omniverse-MVR-GDTF-converter/exts/mf.ov.gdtf/docs/CHANGELOG.md
# Changelog # [1.0.0] - 2024-01-24 - Added native OpenUSD file format plugin for payload support. - Fixed orientation and scale issues - Some light parameters are now applied to USD light (cone, color temp, intensity) - Deprecated kit 104 and 105.0 - Added Sample files for USDView # [0.4.0] - 2023-10-02 # Added - Sample file # Fixed - Enabled importing from Omniverse - Importing within the same repository as the source file fixed (for filesystem and Omniverse) # Changed - The name of the folder (the one created during importation that contains the files converted to usd) won't include the file extension ("myGDTFFile.gdtf/" will now be "myGDTFFile_gdtf/") - Properly remove the temporary directory created for archive extraction at the end of importation ## [0.3.0] - 2023-09-01 ## Added - Support for node type "Inventory" - Use "Beam" node when present for light xform ## Fixed - Global scale and rotation rework - Fix relative links issue with path and character escaping ## [0.2.0] - 2023-08-17 ### Fixed - Better support for 3ds files ### Changed - When making name valid for usd, add underscore if starts with number ## [0.1.0] - 2023-07-21 ### Added - Initial version of the extension - Support import of GDTF files
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MomentFactory/Omniverse-MVR-GDTF-converter/exts/mf.ov.gdtf/docs/README.md
# GDTF extension for Omniverse [mf.ov.gdtf] Copyright 2023 Moment Factory Studios Inc. An Omniverse extension for [GDTF (General Device Type Format)](https://github.com/mvrdevelopment/spec/blob/main/gdtf-spec.md) files. Support GTDF to OpenUSD conversion as well as References to GDTF files through a native OpenUSD FileFormat Plugin.
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MomentFactory/Omniverse-MVR-GDTF-converter/exts/mf.ov.mvr/mf/ov/mvr/mvrImporter.py
import logging import numpy as np from typing import List, Tuple import xml.etree.ElementTree as ET from zipfile import ZipFile from pxr import Gf, Usd, UsdGeom from mf.ov.gdtf import gdtfImporter as gdtf from .filepathUtility import Filepath from .mvrUtil import Layer, Fixture from .USDTools import USDTools class MVRImporter: def convert(file: Filepath, mvr_output_dir: str, output_ext: str = ".usd") -> str: # TODO: change output_ext to bool use_usda try: with ZipFile(file.fullpath, 'r') as archive: output_dir = mvr_output_dir + file.filename + "_mvr/" data = archive.read("GeneralSceneDescription.xml") root = ET.fromstring(data) MVRImporter._warn_for_version(root) url: str = MVRImporter.convert_mvr_usd(output_dir, file.filename, output_ext, root, archive) return url except Exception as e: logger = logging.getLogger(__name__) logger.error(f"Failed to parse mvr file at {file.fullpath}. Make sure it is not corrupt. {e}") return None def _warn_for_version(root): v_major = root.attrib["verMajor"] v_minor = root.attrib["verMinor"] if v_major != "1" or v_minor != "5": logger = logging.getLogger(__name__) logger.warn(f"This extension is tested with mvr v1.5, this file version is {v_major}.{v_minor}") def convert_mvr_usd(output_dir: str, filename: str, ext: str, root: ET.Element, archive: ZipFile) -> str: scene: ET.Element = root.find("Scene") layers: List[Layer] = MVRImporter._get_layers(scene) for layer in layers: layer.find_fixtures() stage, url = MVRImporter._make_mvr_stage(output_dir, filename, ext, layers) MVRImporter._convert_gdtf(stage, layers, output_dir, archive, ext) stage.Save() return url def _get_layers(scene: ET.Element) -> List[Layer]: layersNode: ET.Element = scene.find("Layers") layerNodes: ET.Element = layersNode.findall("Layer") layers: List[Layer] = [] for layerNode in layerNodes: layer: Layer = Layer(layerNode) layers.append(layer) return layers def _make_mvr_stage(output_dir: str, filename: str, ext: str, layers: List[Layer]) -> Tuple[Usd.Stage, str]: url: str = output_dir + filename + ext stage: Usd.Stage = USDTools.get_or_create_stage(url) MVRImporter._add_fixture_xform(stage, layers) return stage, url def _add_fixture_xform(stage: Usd.Stage, layers: List[Layer]): rotate_minus90deg_xaxis = Gf.Matrix3d(1, 0, 0, 0, 0, 1, 0, -1, 0) mvr_scale = UsdGeom.LinearUnits.millimeters # MVR dimensions are in millimeters applied_scale: float = USDTools.get_applied_scale(stage, mvr_scale) for layer in layers: if layer.fixtures_len() > 0: scope: UsdGeom.Scope = USDTools.add_scope(stage, layer.get_name_usd()) for fixture in layer.get_fixtures(): xform: UsdGeom.Xform = USDTools.add_fixture_xform(stage, scope, fixture.get_unique_name_usd()) fixture.set_stage_path(xform.GetPrim().GetPath()) np_matrix: np.matrix = USDTools.np_matrix_from_mvr(fixture.get_matrix()) gf_matrix: Gf.Matrix4d = USDTools.gf_matrix_from_mvr(np_matrix, applied_scale) rotation: Gf.Rotation = gf_matrix.ExtractRotation() euler: Gf.Vec3d = rotation.Decompose(Gf.Vec3d.XAxis(), Gf.Vec3d.YAxis(), Gf.Vec3d.ZAxis()) # Z-up to Y-up # TODO: Validate with stage up axis translation = rotate_minus90deg_xaxis * gf_matrix.ExtractTranslation() rotate = rotate_minus90deg_xaxis * euler xform.ClearXformOpOrder() # Prevent error when overwritting xform.AddTranslateOp().Set(translation) xform.AddRotateZYXOp().Set(rotate) # Scale Op is added in _add_gdtf_reference fixture.apply_attributes_to_prim(xform.GetPrim()) stage.Save() def _convert_gdtf(stage: Usd.Stage, layers: List[Layer], mvr_output_dir: str, archive: ZipFile, ext: str): gdtf_spec_uniq: List[str] = MVRImporter._get_gdtf_to_import(layers) gdtf_output_dir = mvr_output_dir for gdtf_spec in gdtf_spec_uniq: gdtf.GDTFImporter.convert_from_mvr(gdtf_spec, gdtf_output_dir, archive) MVRImporter._add_gdtf_reference(layers, stage, ext) def _get_gdtf_to_import(layers: List[Layer]) -> List[str]: result: List[str] = [] for layer in layers: if layer.fixtures_len() > 0: current_fixture_names = [x.get_spec_name() for x in layer.get_fixtures()] current_fixture_names_set = set(current_fixture_names) current_fixture_names_uniq = list(current_fixture_names_set) for current_fixture_name_uniq in current_fixture_names_uniq: result.append(current_fixture_name_uniq) return result def _add_gdtf_reference(layers: List[Layer], stage: Usd.Stage, ext: str): for layer in layers: if layer.fixtures_len() > 0: for fixture in layer.get_fixtures(): spec = fixture.get_spec_name() relative_path = f"./{spec}_gdtf/{spec}{ext}" stage_path = fixture.get_stage_path() USDTools.add_reference(stage, relative_path, stage_path) USDTools.copy_gdtf_scale(stage, stage_path, relative_path)
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MomentFactory/Omniverse-MVR-GDTF-converter/exts/mf.ov.mvr/mf/ov/mvr/extension.py
import omni.ext import omni.kit.tool.asset_importer as ai from .converterDelegate import ConverterDelegate class MfOvMvrExtension(omni.ext.IExt): def on_startup(self, _): self._delegate_mvr = ConverterDelegate( "MVR Converter", ["(.*\\.mvr$)"], ["MVR Files (*.mvr)"] ) ai.register_importer(self._delegate_mvr) def on_shutdown(self): ai.remove_importer(self._delegate_mvr) self._delegate_mvr.destroy() self._delegate_mvr = None
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MomentFactory/Omniverse-MVR-GDTF-converter/exts/mf.ov.mvr/mf/ov/mvr/USDTools.py
import numpy as np from typing import List from unidecode import unidecode from urllib.parse import unquote from pxr import Gf, Tf, Sdf, Usd, UsdGeom class USDTools: def make_name_valid(name: str) -> str: if name[:1].isdigit(): name = "_" + name return Tf.MakeValidIdentifier(unidecode(name)) def get_or_create_stage(url: str) -> Usd.Stage: try: # TODO: Better way to check if stage exists? return Usd.Stage.Open(url) except: stage = Usd.Stage.CreateNew(url) UsdGeom.SetStageMetersPerUnit(stage, UsdGeom.LinearUnits.centimeters) # TODO get user defaults UsdGeom.SetStageUpAxis(stage, UsdGeom.Tokens.y) # TODO get user defaults default_prim = stage.DefinePrim("/World", "Xform") stage.SetDefaultPrim(default_prim) stage.Save() return stage def add_scope(stage: Usd.Stage, name: str) -> UsdGeom.Scope: default_prim_path: Sdf.Path = stage.GetDefaultPrim().GetPrimPath() scope_path: Sdf.Path = default_prim_path.AppendPath(name) scope: UsdGeom.Scope = UsdGeom.Scope.Define(stage, scope_path) return scope def add_fixture_xform(stage: Usd.Stage, scope: UsdGeom.Scope, name: str) -> UsdGeom.Xform: path = scope.GetPath().AppendPath(name) xform: UsdGeom.Xform = UsdGeom.Xform.Define(stage, path) return xform def get_applied_scale(stage: Usd.Stage, scale_factor: float) -> float: stage_scale = UsdGeom.GetStageMetersPerUnit(stage) return scale_factor / stage_scale def np_matrix_from_mvr(value: str) -> np.matrix: # MVR Matrix is: 4x3, Right-handed, Z-up, 1 Distance Unit equals 1mm # expect form like "<Matrix>{x,y,z}{x,y,z}{x,y,z}{x,y,z}</Matrix>" where "x","y","z" is similar to 1.000000 # make source compatible with np.matrix constructor: "x y z; x y z; x y z; x y z" value_alt = value[1:] # Removes "{" prefix value_alt = value_alt[:-1] # Removes "}" suffix value_alt = value_alt.replace("}{", "; ") value_alt = value_alt.replace(",", " ") np_matrix: np.matrix = np.matrix(value_alt) return np_matrix def gf_matrix_from_mvr(np_matrix: np.matrix, scale: float) -> Gf.Matrix4d: # Column major matrix gf_matrix = Gf.Matrix4d( np_matrix.item((0, 0)), np_matrix.item((0, 1)), np_matrix.item((0, 2)), 0, np_matrix.item((1, 0)), np_matrix.item((1, 1)), np_matrix.item((1, 2)), 0, np_matrix.item((2, 0)), np_matrix.item((2, 1)), np_matrix.item((2, 2)), 0, np_matrix.item((3, 0)) * scale, np_matrix.item((3, 1)) * scale, np_matrix.item((3, 2)) * scale, 1 ) return gf_matrix def set_fixture_attribute(prim: Usd.Prim, attribute_name: str, attribute_type: Sdf.ValueTypeNames, attribute_value): prim.CreateAttribute(f"mf:mvr:{attribute_name}", attribute_type).Set(attribute_value) def add_reference(stage: Usd.Stage, ref_path_relative: str, stage_path: str): xform_ref: UsdGeom.Xform = stage.GetPrimAtPath(stage_path) path_unquoted = unquote(ref_path_relative) references: Usd.References = xform_ref.GetReferences() references.AddReference(path_unquoted) stage.Save() def copy_gdtf_scale(mvr_stage: Usd.Stage, stage_prim_path: str, relative_path: str): # Copy a reference default prim scale op value to a referencing xform in an other stage curr_root_layer = mvr_stage.GetRootLayer() curr_stage_url: str = curr_root_layer.realPath curr_stage_url_formatted: str = curr_stage_url.replace('\\', '/') curr_stage_dir_index: str = curr_stage_url_formatted.rindex("/") curr_stage_dir = curr_stage_url_formatted[:curr_stage_dir_index] mvr_xform_target = UsdGeom.Xform(mvr_stage.GetPrimAtPath(stage_prim_path)) gdtf_stage_filename: str = relative_path[1:] gdtf_stage_path: str = curr_stage_dir + gdtf_stage_filename gdtf_stage: Usd.Stage = Usd.Stage.Open(gdtf_stage_path) gdtf_default_prim = UsdGeom.Xform(gdtf_stage.GetDefaultPrim()) stage_scale = UsdGeom.GetStageMetersPerUnit(mvr_stage) scale_factor = 1 / stage_scale scale_value = Gf.Vec3d(scale_factor, scale_factor, scale_factor) xform_ordered_ops: List[UsdGeom.XformOp] = gdtf_default_prim.GetOrderedXformOps() for xform_op in xform_ordered_ops: if xform_op.GetOpType() == UsdGeom.XformOp.TypeScale: scale_value = xform_op.Get() mvr_xform_target.AddScaleOp().Set(scale_value) mvr_stage.Save()
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MomentFactory/Omniverse-MVR-GDTF-converter/exts/mf.ov.mvr/mf/ov/mvr/mvrUtil.py
from typing import List import xml.etree.ElementTree as ET from pxr import Usd, Sdf from .USDTools import USDTools class Fixture: def __init__(self, node: ET.Element): self._root = node self._name = node.attrib["name"] self._uuid = node.attrib["uuid"] self._matrix = self._get_value_text_if_exists("Matrix") self._gdtf_spec = self._get_value_text_if_exists("GDTFSpec") self._gdtf_mode = self._get_value_text_if_exists("GDTFMode") self._custom_commands = self._get_custom_commands_values() self._classing = self._get_value_text_if_exists("Classing") self._addresses = self._get_addresses_values() self._fixture_id = self._get_value_int_if_exists("fixtureID") self._unit_number = self._get_value_int_if_exists("UnitNumber") self._fixture_type_id = self._get_value_int_if_exists("FixtureTypeId") self._custom_id = self._get_value_int_if_exists("CustomId") self._cie_color = self._get_color_values() self._cast_shadow = self._get_value_bool_if_exists("CastShadow") def get_unique_name_usd(self) -> str: return USDTools.make_name_valid(self._name + "_" + self._uuid) def get_matrix(self) -> str: return self._matrix def set_stage_path(self, path: str): self._stage_path = path def get_stage_path(self) -> str: return self._stage_path def get_spec_name(self) -> str: spec_name = self._gdtf_spec if self._gdtf_spec[-5:] == ".gdtf": spec_name = self._gdtf_spec[:-5] return spec_name def _get_value_text_if_exists(self, name: str) -> str: node = self._get_child_node(name) if node is not None: text = node.text if text is not None: return node.text return None def _get_value_int_if_exists(self, name: str) -> int: txt = self._get_value_text_if_exists(name) if txt is None: return None return int(txt) def _get_value_bool_if_exists(self, name: str) -> bool: txt = self._get_value_text_if_exists(name) if txt is None: return None return bool(txt) def _get_child_node(self, node: str): return self._root.find(node) def _get_custom_commands_values(self) -> List[str]: values: List[str] = [] node = self._get_child_node("CustomCommands") if node is not None: subnodes = node.findall("CustomCommand") if subnodes is not None and len(subnodes) > 0: values = [x.text for x in subnodes] return values def _get_addresses_values(self) -> List[str]: values: List[str] = [] node = self._get_child_node("Addresses") if node is not None: subnodes = node.findall("Address") if subnodes is not None and len(subnodes): values = [int(x.text) for x in subnodes] return values def _get_color_values(self) -> List[float]: colors: List[float] = [] node = self._get_child_node("Color") if node is not None: colors = [float(x) for x in node.text.split(",")] return colors def apply_attributes_to_prim(self, prim: Usd.Prim): self._set_attribute_text_if_valid(prim, "name", self._name) self._set_attribute_text_if_valid(prim, "uuid", self._uuid) self._set_attribute_text_if_valid(prim, "GDTFSpec", self._gdtf_spec) self._set_attribute_text_if_valid(prim, "GDTFMode", self._gdtf_mode) self._set_attribute_textarray_if_valid(prim, "CustomCommands", self._custom_commands) self._set_attribute_text_if_valid(prim, "Classing", self._classing) self._set_attribute_intarray_if_valid(prim, "Addresses", self._addresses) self._set_attribute_int_if_valid(prim, "FixtureID", self._fixture_id) self._set_attribute_int_if_valid(prim, "UnitNumber", self._unit_number) self._set_attribute_int_if_valid(prim, "FixtureTypeId", self._fixture_type_id) self._set_attribute_int_if_valid(prim, "CustomId", self._custom_id) self._set_attribute_floatarray_if_valid(prim, "CIEColor", self._cie_color) self._set_attribute_bool_if_value(prim, "CastShadow", self._cast_shadow) def _set_attribute_text_if_valid(self, prim: Usd.Prim, name: str, value: str): if value is not None: USDTools.set_fixture_attribute(prim, name, Sdf.ValueTypeNames.String, value) def _set_attribute_int_if_valid(self, prim: Usd.Prim, name: str, value: int): if value is not None: USDTools.set_fixture_attribute(prim, name, Sdf.ValueTypeNames.Int, value) def _set_attribute_bool_if_value(self, prim: Usd.Prim, name: str, value: bool): if value is not None: USDTools.set_fixture_attribute(prim, name, Sdf.ValueTypeNames.Bool, value) def _set_attribute_textarray_if_valid(self, prim: Usd.Prim, name: str, value: List[str]): if value is not None and len(value) > 0: USDTools.set_fixture_attribute(prim, name, Sdf.ValueTypeNames.StringArray, value) def _set_attribute_intarray_if_valid(self, prim: Usd.Prim, name: str, value: List[int]): if value is not None and len(value) > 0: USDTools.set_fixture_attribute(prim, name, Sdf.ValueTypeNames.IntArray, value) def _set_attribute_floatarray_if_valid(self, prim: Usd.Prim, name: str, value: List[float]): if value is not None and len(value) > 0: USDTools.set_fixture_attribute(prim, name, Sdf.ValueTypeNames.FloatArray, value) class Layer: def __init__(self, node: ET.Element): self._name = node.attrib["name"] self._uuid = node.attrib["uuid"] self._node = node self._fixtures = [] def get_name_usd(self) -> str: return USDTools.make_name_valid(self._name) def find_fixtures(self): childlist = self._node.find("ChildList") fixtures = childlist.findall("Fixture") self._fixtures = [Fixture(x) for x in fixtures] def fixtures_len(self) -> int: return len(self._fixtures) def get_fixtures(self) -> List[Fixture]: return self._fixtures
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MomentFactory/Omniverse-MVR-GDTF-converter/exts/mf.ov.mvr/docs/CHANGELOG.md
# Changelog # [1.0.0] - 2024-01-24 - Added native OpenUSD file format plugin for payload support. - Fixed orientation and scale issues - Some light parameters are now applied to USD light (cone, color temp, intensity) - Deprecated kit 104 and 105.0 - Added Sample files for USDView # [0.4.0] - 2023-10-02 # Added - Sample file # Fixed - Enabled importing from Omniverse - Importing within the same repository as the source file fixed (for filesystem and Omniverse) # Changed - The name of the folder (the one created during importation that contains the files converted to usd) won't include the file extension ("myMVRFile.mvr/" will now be "myMVRFile_mvr/") - GDTF attributes populated by MVR now better reflect naming convention of the specs ("fixture_id" becomes "FixtureID") - Properly remove the temporary directory created for archive extraction at the end of importation # [0.3.0] - 2023-09-01 ## Fixed - Global scale rework - Fix relative link issue with character escaping # [0.2.0] - 2023-08-17 ### Added - Support for multiple layers - Layers reflected as Scope in usd ### Changed - When making name valid for usd, add underscore if starts with number # [0.1.0] - 2023-07-21 ### Added - Initial version of the extension - Support import of MVR files
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MomentFactory/Omniverse-MVR-GDTF-converter/exts/mf.ov.mvr/docs/README.md
# MVR extension for Omniverse [mf.ov.mvr] Copyright 2023 Moment Factory Studios Inc. An Omniverse extension for MVR [MVR (My Virtual Rig)](https://github.com/mvrdevelopment/spec/blob/main/mvr-spec.md) files. Support MVR to OpenUSD conversion as well as References to MVR files through a native USD FileFormat Plugin. Requires the mf.ov.gdtf extension to fully work. MVR (My Virtual Rig) is a scene format that can describe an complete rig of lights, using GDTF assets at its core while adding capabilities to define groups, layers, DMX address and more to allow lighting designer to build virtual replicas of their lighting rigs and enforce a single file format from show design to previz to operation.
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MomentFactory/Omniverse-Lidar-Live-Synthetic-Data/repo.toml
######################################################################################################################## # Repo tool base settings ######################################################################################################################## [repo] # Use the Kit Template repo configuration as a base. Only override things specific to the repo. import_configs = ["${root}/_repo/deps/repo_kit_tools/kit-template/repo.toml"] # Repository Name name = "omniverse-lidar-live-synthetic-data" [repo_build] msbuild.vs_version = "vs2019" post_build.commands = [] [repo_docs] name = "MF Lidar live synthetic data" project = "omniverse-lidar-live-synthetic-data" api_output_directory = "api" use_fast_doxygen_conversion=false sphinx_version = "4.5.0.2-py3.10-${platform}" sphinx_exclude_patterns = [ "_build", "tools", "VERSION.md", "source/extensions/*/docs/Overview.md", "source/extensions/*/docs/CHANGELOG.md", ] [repo_docs.kit] extensions = [ "mf.ov.lidar_live_synth" ] [repo_package.packages."platform:windows-x86_64".docs] windows_max_path_length = 0
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MomentFactory/Omniverse-Lidar-Live-Synthetic-Data/README.md
# MF Lidar live synthetic data [mf.ov.lidar_live_synth] Adds an Action Graph Node ("Generic/Beam to Ouster UDP") to send Isaac beam data via the Ouster(tm) UDP procotol. This allows any third party software implementing Ouster(tm) lidars to be connected to simulated sensors instead of physical sensors. Developped for kit 105.1 and currently working only in Isaac Sim. This extensions provides pre-built binaries for Windows and Linux x86_64. You may want to compile from the [source code](https://github.com/MomentFactory/Omniverse-Lidar-Live-Synthetic-Data) ## Requirements - kit 105 based - Isaac Sim > 2023.1.0 - Linux or Windows platforms ### Supported Lidars Currently, only Ouster™ sensors are supported. The Lidar must have 16, 32, 64 or 128 rows to be supported by the procotol. Lidar FOVs and resolutions are not transmitted in the protocol and therefore should match those of an actual Ouster(tm) model (22.5, 45 or 90 degrees FOV) for an accurate reconstruction by the receiving software. JSON config files that describe the angles of the beams for an external application are included in the 'data' folder (example : [OusterJsonConfigOmniverse-OS0-16.json](source/extensions/mf.ov.lidar_live_synth/data/OusterJsonConfigOmniverse-OS0-16.json)). These files can be used in Cirrus as the Ouster(tm) Json Config file to properly recronstruct the data with the correct beam angles. OS0 are 90 degrees FOV, OS1 are 45 and OS2 are 22.5. ## Build ### Windows - Run `./build.bat` ### Linux - Install Docker - Run `./build.sh` ## Using the extension Requires Isaac Sim as well as a third party software that can receive and parse Ouster Lidar sensors frames. You can use the [isaac_lidar_sample_moving_cube.usd](source/extensions/mf.ov.lidar_live_synth/samples/isaac_lidar_sample_moving_cube.usd), or [isaac_lidar_ouster_sample.usd](source/extensions/mf.ov.lidar_live_synth/samples//isaac_lidar_ouster_sample.usd), or create your own following the instructions below. ### Enable the extension In Isaac Sim : - Windows > Extensions. - Switch to THIRD PARY tab. - Install and enable the extension. ### In Isaac Sim: 1. Open or create a scene - Meshes requires a Rigidbody to intercept Lidar raycast - Right-click a mesh, then select `Add / Physics / Rigid Body` 2. Add a Lidar to the scene if not present - `Create / Isaac / Sensors / Lidar / Generic` - Unfold Raw USD Properties - Check `drawPoints` and/or `drawLines` if you want to see the point cloud - Check the `enabled` property - Use `horizontalFov`, `horizontalResolution`. `maxRange`, `minRange`, `verticalFov`, and `verticalResolution` to define the Lidar raycast zone - set `rotationRate` to `0` if you want continuous raycast 3. Create an action graph - Right-click the Stage, then select `Create / Visual Scripting / Action Graph` - Right-click the Action Graph then select "Open Graph" - Add a `Event / On Playback Tick` node - Add a `Isaac Range Sensor / Isaac Read Lidar Beam Node` - Connect the "Tick" output to the "Exec In" input - Add a `Generic / Beam to Ouster UDP` node - Connect the "Exec Out" output to the "Exec In" input - Connect the outputs of `Isaac Read Lidar Beam Node` to the matching `Beam to Ouster UDP` inputs - `Azimuth Range` - `Horizontal Resolution` - `Linear Depth Data` - `Num Cols` - `Num Rows` 4. Press the play icon (SPACE) to begin the simulation #### Beam to Ouster UDP fields - `IP Address` (string): The IP address to send the data to. - `Port` (int): The port to send the data to. - `Broadcast` (bool): Check to indicate the IP Address is a broadcast address. ## Developer notes As the extension is written in C++ for performance reasons, developers need to build it before using it. Most of it works in the same way as the official [Omniverse C++ examples](https://github.com/NVIDIA-Omniverse/kit-extension-template-cpp). The first step is to run the `build.bat` file at the root of the repo. It will generate the actual extension files usable by Omniverse, as well as the Visual Studio files. It is recommended to work in Visual Studio (2019 and above) for C++, although VSCode should also work. The `build.bat` script generates the VS2019 `.sln` files in `_compiler\vs2019\kit-extension-template-cpp.sln` . It should work as-is. Do not upgrade the compiler and Windows SDK versions if asked to do so, and install the correct Windows SDK for the VS Installer if it is missing on your machine. Unlike the samples, we do not recommend running the project by launching it via Visual Studio, since the extension is made specifically for Isaac Sim, and Visual Studio doesnt launch it within an Isaac Sim environment. It is recommended to run Isaac and attach the VS debugger to it by going to Debug -> Attach to Process and selecting the kit.exe coresponding to Isaac. Make sure to attach to Native Code. If you have the "Python - Profiling" extension, it might want to try to attach to Python code instead. One thing to note is that the symbols for the extension will only be loaded IF the extension is enabled after attaching. If the extension is already enabled, disabling then enabling it will also work. Also, to update the extension in Isaac after doing some changes and building, it needs to be disabled and enabled again (The extension willl probably fail to build if it is in use as the dll cannot be overwritten anyways). To add the extension to Isaac, simply add the built plugin folder (`c:/git/omniverse/omniverse-lidar-synthetic-data/_build/windows-x86_64/release/exts` or `c:/git/omniverse/omniverse-lidar-synthetic-data/_build/windows-x86_64/debug/exts` for a debug build) to the extension manager paths. ## Resources - Inspired by : [NVIDIA's kit-extension-template-cpp](https://github.com/NVIDIA-Omniverse/kit-extension-template-cpp)
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MomentFactory/Omniverse-Lidar-Live-Synthetic-Data/index.rst
MF Lidar live synthetic data ########################## .. mdinclude:: README.md Example Extensions ################## * `mf.ov.lidar_live_synth <../../mf.ov.lidar_live_synth/1.0.0/index.html>`_
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MomentFactory/Omniverse-Lidar-Live-Synthetic-Data/tools/repoman/repoman.py
import os import sys import io import contextlib import packmanapi REPO_ROOT = os.path.join(os.path.dirname(os.path.realpath(__file__)), "../..") REPO_DEPS_FILE = os.path.join(REPO_ROOT, "deps/repo-deps.packman.xml") def bootstrap(): """ Bootstrap all omni.repo modules. Pull with packman from repo.packman.xml and add them all to python sys.path to enable importing. """ #with contextlib.redirect_stdout(io.StringIO()): deps = packmanapi.pull(REPO_DEPS_FILE) for dep_path in deps.values(): if dep_path not in sys.path: sys.path.append(dep_path) if __name__ == "__main__": bootstrap() import omni.repo.man omni.repo.man.main(REPO_ROOT)
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MomentFactory/Omniverse-Lidar-Live-Synthetic-Data/source/extensions/mf.ov.lidar_live_synth/mf/ov/lidar_live_synth/__init__.py
## Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## # This file is needed so tests don't fail.
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