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omniverse-code/kit/include/omni/kit/ui/SimpleTreeView.h | // Copyright (c) 2019-2020, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
#pragma once
#include "Widget.h"
#include <functional>
#include <memory>
#include <string>
namespace omni
{
namespace kit
{
namespace ui
{
/**
* Defines a SimpleTreeView.
*/
class OMNI_KIT_UI_CLASS_API SimpleTreeView : public Widget
{
public:
static const WidgetType kType = CARB_HASH_TYPE(omni::kit::ui::SimpleTreeView);
/**
* Constructor.
*
* @param treeData A list of strings to construct the data of the TreeView
* @param separator
*/
OMNI_KIT_UI_API explicit SimpleTreeView(const std::vector<std::string>& treeData, char separator = '/');
/**
* Destructor.
*/
OMNI_KIT_UI_API ~SimpleTreeView() override;
/**
* Gets the text of the treeNode.
*
* @return The text of the treeNode.
*/
OMNI_KIT_UI_API const std::string getSelectedItemName() const;
/**
* Clears the currently selected tree node
*/
OMNI_KIT_UI_API void clearSelection();
/**
* Sets the text of the tree nodes.
*
* @param text The text of the tree nodes.
*/
OMNI_KIT_UI_API void setTreeData(const std::vector<std::string>& treeData);
/**
* Sets the callback function when any tree node is clicked.
*
* fn The callback function when any tree node is clicked.
*/
OMNI_KIT_UI_API void setClickedFn(const std::function<void(WidgetRef)>& fn);
/**
* @see Widget::getType
*/
OMNI_KIT_UI_API WidgetType getType() override;
/**
* @see Widget::draw
*/
void draw(float elapsedTime) override;
protected:
// Clicked Function callback
std::function<void(WidgetRef)> m_clickedFn;
protected:
struct TreeDataNode;
using TreeDataNodePtr = std::shared_ptr<TreeDataNode>;
// An internal structure to accomodate the Hierachical tree data
struct TreeDataNode : public std::enable_shared_from_this<TreeDataNode>
{
// The text of the current node
std::string m_text;
// Pointer to the parent node
std::weak_ptr<TreeDataNode> m_parentNode;
// List of child nodes
std::vector<TreeDataNodePtr> m_children;
// Single Node's constructor/destructor
explicit TreeDataNode(const std::string& data);
~TreeDataNode();
// Helper functions
// Add a child
TreeDataNodePtr& addChild(TreeDataNodePtr& node);
// Recursively delete all childrens(decendents)
void deleteChildren();
// Stack up the node text to construct the full path from root to the current node
const std::string getFullPath(const char& separator) const;
};
// The root node of the entire tree
TreeDataNodePtr m_rootNode;
// Pointer to the currently selected Node, for the rendering purpose
std::weak_ptr<TreeDataNode> m_selectedNode;
// A customized separator, default as '/'
char m_separator;
protected:
// Helper function to build the entire data tree, return false if build fail
bool buildDataTree(const std::vector<std::string>& inputStrings);
// Helper function to split the string into a list of string tokens
// example, "root/parent/child" ==> ["root","parent","child"]
std::vector<std::string> split(const std::string& s, char seperator);
// A core function to hierachically, node as the root, visualize the tree data using into the SimpleTreeView
void drawTreeNode(carb::imgui::ImGui* imgui, const std::shared_ptr<SimpleTreeView::TreeDataNode>& node);
};
}
}
}
| 3,948 | C | 27.007092 | 112 | 0.6692 |
omniverse-code/kit/include/omni/kit/ui/ScalarXYZW.h | // Copyright (c) 2019-2020, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
#pragma once
#include "Image.h"
#include "ScalarXYZ.h"
#include "ValueWidget.h"
namespace omni
{
namespace kit
{
namespace ui
{
/**
* Defines a ScalarXYZW widget.
*/
class OMNI_KIT_UI_CLASS_API ScalarXYZW : public ValueWidget<carb::Double4>
{
public:
static const WidgetType kType = CARB_HASH_TYPE(omni::kit::ui::ScalarXYZW);
/**
* Constructor.
*
*/
OMNI_KIT_UI_API ScalarXYZW(
const char* displayFormat, float speed, float wrapValue, float minValue, float maxValue, carb::Double4 value = {});
/**
* Destructor.
*/
OMNI_KIT_UI_API ~ScalarXYZW();
/**
* @see Widget::getType
*/
OMNI_KIT_UI_API WidgetType getType() override;
void draw(float elapsedTime) override;
private:
std::shared_ptr<ScalarXYZ> m_scalar;
bool m_edited;
bool m_init;
};
}
}
}
| 1,282 | C | 21.508772 | 123 | 0.690328 |
omniverse-code/kit/include/omni/kit/ui/ListBox.h | // Copyright (c) 2019-2020, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
#pragma once
#include "Label.h"
#include <functional>
#include <string>
#include <utility>
#include <vector>
namespace omni
{
namespace kit
{
namespace ui
{
/**
* Defines a list box.
*/
class OMNI_KIT_UI_CLASS_API ListBox : public Label
{
public:
static const WidgetType kType = CARB_HASH_TYPE(omni::kit::ui::ListBox);
OMNI_KIT_UI_API explicit ListBox(const char* text,
bool multiSelect = true,
int visibleItemCount = -1,
const std::vector<std::string>& items = {});
OMNI_KIT_UI_API ~ListBox() override;
OMNI_KIT_UI_API bool isMultiSelect() const;
OMNI_KIT_UI_API void setMultiSelect(bool multiSelect);
OMNI_KIT_UI_API int getItemHeightCount() const;
OMNI_KIT_UI_API void setItemHeightCount(int itemHeightCount);
OMNI_KIT_UI_API size_t getItemCount() const;
OMNI_KIT_UI_API const char* getItemAt(size_t index) const;
OMNI_KIT_UI_API void addItem(const char* item);
OMNI_KIT_UI_API void removeItem(size_t index);
OMNI_KIT_UI_API void clearItems();
OMNI_KIT_UI_API std::vector<int> getSelected() const;
OMNI_KIT_UI_API void setSelected(int index, bool selected);
OMNI_KIT_UI_API void clearSelection();
OMNI_KIT_UI_API void setSelectionChangedFn(const std::function<void(WidgetRef)>& fn);
OMNI_KIT_UI_API WidgetType getType() override;
void draw(float elapsedTime) override;
private:
int m_itemHeightCount = -1;
bool m_multiSelect = false;
int m_selectedIndex = -1;
std::vector<std::pair<std::string, bool>> m_items;
std::function<void(WidgetRef)> m_selectionChangedFn;
};
}
}
}
| 2,144 | C | 25.481481 | 89 | 0.680504 |
omniverse-code/kit/include/omni/kit/ui/ScalarXYZ.h | // Copyright (c) 2019-2020, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
#pragma once
#include "Image.h"
#include "ValueWidget.h"
namespace omni
{
namespace kit
{
namespace ui
{
/**
* Defines a ScalarXYZ widget.
*/
class OMNI_KIT_UI_CLASS_API ScalarXYZ : public ValueWidget<carb::Double3>
{
public:
static const WidgetType kType = CARB_HASH_TYPE(omni::kit::ui::ScalarXYZ);
OMNI_KIT_UI_API ScalarXYZ(const char* displayFormat,
float speed,
double wrapValue,
double minValue,
double maxValue,
double deadZone = 0.0,
carb::Double3 value = {});
OMNI_KIT_UI_API ~ScalarXYZ();
/**
* @see Widget::getType
*/
OMNI_KIT_UI_API WidgetType getType() override;
/**
* Draws the scalar, used for drawing when allocated by other classes
*
* @param v x,y,z to draw
* @return true if dirty
*/
OMNI_KIT_UI_API bool drawScalar(carb::Double3& v, bool& afterEdit, bool hasX = true, bool hasY = true, bool hasZ = true);
OMNI_KIT_UI_API double wrapScalar(double value) const;
OMNI_KIT_UI_API double deadzoneScalar(double value) const;
std::string displayFormat;
float dragSpeed;
double wrapValue;
double deadZone;
double minVal;
double maxVal;
void draw(float elapsedTime) override;
void setSkipYposUpdate(bool skip)
{
m_skipYposUpdate = skip;
}
private:
enum class Images
{
eX,
eY,
eZ,
eCount
};
std::shared_ptr<Image> m_images[static_cast<size_t>(Images::eCount)];
std::string m_labelY;
std::string m_labelZ;
bool m_skipYposUpdate = false;
const char* m_filenames[static_cast<size_t>(Images::eCount)] = { "/resources/icons/transform_x.png",
"/resources/icons/transform_y.png",
"/resources/icons/transform_z.png" };
};
}
}
}
| 2,487 | C | 26.340659 | 125 | 0.593888 |
omniverse-code/kit/include/omni/kit/usd/layers/LayerTypes.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
#pragma once
#include <carb/Interface.h>
#include <carb/dictionary/IDictionary.h>
#include <carb/events/IEvents.h>
namespace omni
{
namespace kit
{
namespace usd
{
namespace layers
{
/**
* Regards of edit mode, it's extended by Kit to support customized workflow.
* USD supports to switch edit target so that all authoring will take place in
* that layer. When it's working with multiple sublayers, this kind of freedom
* may cause experience issues. User has to be aware the changes he/she made are
* not overrided in any stronger layer. We extend a new mode called "auto authoring"
* is to improve this. In this mode, all changes will firstly go into a middle delegate
* layer and it will distribute them into their corresponding layers where it has the strongest
* opinions. So it cannot switch edit target freely, and user does not need to be
* aware of existence of multi-sublayers and how USD will compose the changes.
* Besides, there is one more extended mode called "spec linking", which is based on
* auto authoring. In this mode, user can customize the target layer of specific specs.
*/
enum class LayerEditMode
{
eNormal, // Normal USD mode that user can freely switch edit target and creates deltas.
eAutoAuthoring, // Auto authoring mode that user cannot switch authoring layer freely. And all
// deltas will be merged to its original layer where the prim specs have strongest opinions.
// @see IWorkflowAutoAuthoring for interfaces about auto authoring.
eSpecsLinking, // Spec linking mode will support to link specified spec changes into specific layers,
// including forwarding changes of whole prim, or specific group of attributes.
};
enum class LayerEventType
{
eInfoChanged, // Layer info changed, which includes:
// PXR_NS::UsdGeomTokens->upAxis PXR_NS::UsdGeomTokens->metersPerUnit
// PXR_NS::SdfFieldKeys->StartTimeCode PXR_NS::SdfFieldKeys->EndTimeCode
// PXR_NS::SdfFieldKeys->FramesPerSecond PXR_NS::SdfFieldKeys->TimeCodesPerSecond
// PXR_NS::SdfFieldKeys->SubLayerOffsets PXR_NS::SdfFieldKeys->Comment
// PXR_NS::SdfFieldKeys->Documentation
eMutenessScopeChanged, // For vallina USD, muteness is only local and not persistent. Omniverse extends
// it so it could be persistent and sharable with other users. The muteness scope
// is a concept about this that supports to switch between local and global scope.
// In local scope, muteness will not be persistent In contract, global scope will
// save muteness across sessions. This event is to notify change of muteness scope.
eMutenessStateChanged, // Change of muteness state.
eLockStateChanged, // Change of lock state. Lock is a customized concept in Omniverse that supports to
// lock a layer it's not editable and savable.
eDirtyStateChanged, // Change of dirtiness state.
eOutdateStateChanged, // Change of outdate state. This is only emitted for layer in Nucleus when layer content
// is out of sync with server one.
ePrimSpecsChanged, // Change of layer. It will be emitted along with changed paths of prim specs.
eSublayersChanged, // Change of sublayers.
eSpecsLockingChanged, // Change of lock states of specs. It will be emitted along with the changed paths.
eSpecsLinkingChanged, // Change of linking states of specs. It will be emitted along with the changed paths.
eEditTargetChanged, // Change of edit target.
eEditModeChanged, // Change of edit mode. @see LayerEditMode for details.
eDefaultLayerChanged, // Change default layer. Default layer is an extended concept that's only available in auto
// authornig mode. It's to host all new created prims from auto authoring layer.
eLiveSessionStateChanged, // Live session started or stopped
eLiveSessionListChanged, // List of live sessions refreshed, which may because of a session is created or removed.
eLiveSessionUserJoined, // User joined.
eLiveSessionUserLeft, // User left.
eLiveSessionMergeStarted, // Starting to merge live session.
eLiveSessionMergeEnded, // Finished to merge live session.
eUsedLayersChanged, // Used layers changed in stage. Used layers includes all sublayers, references, payloads or any external layers loaded into stage.
// If eSublayersChanged is sent, this event will be sent also.
eLiveSessionJoining, // The event will be sent before Live Session is joined.
eLayerFilePermissionChanged, // The event will be sent when file write/read permission is changed.
};
enum class LayerErrorType
{
eSuccess,
eReadOnly, // Destination folder or file is read-only
eNotFound, // File/folder/live session is not found, or layer is not in the local layer stack.
eAlreadyExists, // File/folder/layer/live session already existes.
eInvalidStage, // No stage is attached to the UsdContext.
eInvalidParam, // Invalid param passed to API.
eLiveSessionInvalid, // The live session does not match the base layer. Or The live session exists,
// but it is broken on disk, for example, toml file is corrupted.
eLiveSessionVersionMismatch,
eLiveSessionBaseLayerMismatch, // The base layer of thie live session does not match the specified one.
// It's normally because user wants to join session of layer B for layer A.
eLiveSessionAlreadyJoined,
eLiveSessionNoMergePermission,
eLiveSessionNotSupported, // Live session is not supported for the layer if layer is not in Nucleus or already has .live as extension.
// Or it's reported for joining a live session for a reference or payload prim if prim is invalid, or it has
// no references or payloads.
eLiveSessionNotJoined,
eUnkonwn
};
class ILayersInstance : public carb::IObject
{
public:
virtual carb::events::IEventStream* getEventStream() const = 0;
virtual LayerEditMode getEditMode() const = 0;
virtual void setEditMode(LayerEditMode editMode) = 0;
virtual LayerErrorType getLastErrorType() const = 0;
virtual const char* getLastErrorString() const = 0;
};
}
}
}
}
| 7,077 | C | 45.565789 | 160 | 0.693232 |
omniverse-code/kit/include/omni/kit/usd/layers/IWorkflowSpecsLocking.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
#pragma once
#include "LayerTypes.h"
#include <carb/Interface.h>
#include <carb/dictionary/IDictionary.h>
namespace omni
{
namespace kit
{
namespace usd
{
namespace layers
{
struct IWorkflowSpecsLocking
{
CARB_PLUGIN_INTERFACE("omni::kit::usd::layers::IWorkflowSpecsLocking", 1, 0)
carb::dictionary::Item*(CARB_ABI* lockSpec)(ILayersInstance* layersIntance, const char* specPath, bool hierarchy);
carb::dictionary::Item*(CARB_ABI* unlockSpec)(ILayersInstance* layersIntance, const char* specPath, bool hierarchy);
void(CARB_ABI* unlockAllSpecs)(ILayersInstance* layersIntance);
bool(CARB_ABI* isSpecLocked)(ILayersInstance* layersInstance, const char* specPath);
carb::dictionary::Item*(CARB_ABI* getAllLockedSpecs)(ILayersInstance* layersIntance);
};
}
}
}
}
| 1,230 | C | 25.760869 | 120 | 0.765041 |
omniverse-code/kit/include/omni/kit/usd/layers/IWorkflowAutoAuthoring.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
#pragma once
#include "LayerTypes.h"
#include <carb/Interface.h>
#include <carb/dictionary/IDictionary.h>
namespace omni
{
namespace kit
{
namespace usd
{
namespace layers
{
struct IWorkflowAutoAuthoring
{
CARB_PLUGIN_INTERFACE("omni::kit::usd::layers::IWorkflowAutoAuthoring", 1, 0)
bool(CARB_ABI* isEnabled)(ILayersInstance* layersIntance);
void(CARB_ABI* suspend)(ILayersInstance* layersIntance);
void(CARB_ABI* resume)(ILayersInstance* layersIntance);
void(CARB_ABI* setDefaultLayer)(ILayersInstance* layersIntance, const char* layerIdentifier);
const char*(CARB_ABI* getDefaultLayer)(ILayersInstance* layersIntance);
bool(CARB_ABI* isAutoAuthoringLayer)(ILayersInstance* layersIntance, const char* layerIdentifier);
};
}
}
}
}
| 1,207 | C | 24.166666 | 102 | 0.767191 |
omniverse-code/kit/include/omni/kit/usd/layers/LayersHelper.hpp | // Copyright (c) 2019-2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
#pragma once
// clang-format off
#include "UsdPCH.h"
// clang-format on
#include <omni/kit/usd/layers/ILayers.h>
#include <omni/usd/UsdContext.h>
#if defined(__GNUC__)
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wunused-function"
#endif
namespace omni
{
namespace kit
{
namespace usd
{
namespace layers
{
namespace internal
{
static carb::dictionary::IDictionary* getDictInterface()
{
static auto staticInterface = carb::getCachedInterface<carb::dictionary::IDictionary>();
return staticInterface;
}
}
static ILayers* getLayersInterface()
{
static auto staticInterface = carb::getCachedInterface<omni::kit::usd::layers::ILayers>();
return staticInterface;
}
static ILayersState* getLayersStateInterface()
{
static auto staticInterface = carb::getCachedInterface<omni::kit::usd::layers::ILayersState>();
return staticInterface;
}
static IWorkflowAutoAuthoring* getAutoAuthoringInterface()
{
static auto staticInterface = carb::getCachedInterface<omni::kit::usd::layers::IWorkflowAutoAuthoring>();
return staticInterface;
}
static IWorkflowLiveSyncing* getLiveSyncingInterface()
{
static auto staticInterface = carb::getCachedInterface<omni::kit::usd::layers::IWorkflowLiveSyncing>();
return staticInterface;
}
static IWorkflowSpecsLocking* getSpecsLockingInterface()
{
static auto staticInterface = carb::getCachedInterface<omni::kit::usd::layers::IWorkflowSpecsLocking>();
return staticInterface;
}
static ILayersInstance* getLayersInstanceByName(const std::string& name)
{
auto layers = getLayersInterface();
return layers->getLayersInstanceByName(name.c_str());
}
static ILayersInstance* getLayersInstanceByUsdContext(omni::usd::UsdContext* usdContext)
{
auto layers = getLayersInterface();
return layers->getLayersInstanceByContext(usdContext);
}
static carb::events::IEventStream* getEventStream(omni::usd::UsdContext* usdContext)
{
auto layerInstance = getLayersInstanceByUsdContext(usdContext);
return layerInstance->getEventStream();
}
static LayerEditMode getEditMode(omni::usd::UsdContext* usdContext)
{
auto layerInstance = getLayersInstanceByUsdContext(usdContext);
return layerInstance->getEditMode();
}
static void setEditMode(omni::usd::UsdContext* usdContext, LayerEditMode editMode)
{
auto layerInstance = getLayersInstanceByUsdContext(usdContext);
layerInstance->setEditMode(editMode);
}
static std::vector<std::string> getLocalLayerIdentifiers(
omni::usd::UsdContext* usdContext, bool includeSessionLayer = true,
bool includeAnonymous = true, bool includeInvalid = true)
{
std::vector<std::string> layerIdentifiers;
auto layerInstance = getLayersInstanceByUsdContext(usdContext);
auto layersState = getLayersStateInterface();
auto item = layersState->getLocalLayerIdentifiers(layerInstance, includeSessionLayer, includeAnonymous, includeInvalid);
if (item)
{
auto dict = internal::getDictInterface();
size_t length = dict->getArrayLength(item);
for (size_t i = 0; i < length; i++)
{
layerIdentifiers.push_back(dict->getStringBufferAt(item, i));
}
dict->destroyItem(item);
}
return layerIdentifiers;
}
static std::vector<std::string> getDirtyLayerIdentifiers(omni::usd::UsdContext* usdContext)
{
std::vector<std::string> layerIdentifiers;
auto layerInstance = getLayersInstanceByUsdContext(usdContext);
auto layersState = getLayersStateInterface();
auto item = layersState->getDirtyLayerIdentifiers(layerInstance);
if (item)
{
auto dict = internal::getDictInterface();
size_t length = dict->getArrayLength(item);
for (size_t i = 0; i < length; i++)
{
layerIdentifiers.push_back(dict->getStringBufferAt(item, i));
}
dict->destroyItem(item);
}
return layerIdentifiers;
}
static std::string getLayerName(omni::usd::UsdContext* usdContext, const std::string& layerIdentifier)
{
std::vector<std::string> layerIdentifiers;
auto layerInstance = getLayersInstanceByUsdContext(usdContext);
auto layersState = getLayersStateInterface();
const std::string& name = layersState->getLayerName(layerInstance, layerIdentifier.c_str());
if (name.empty())
{
if (PXR_NS::SdfLayer::IsAnonymousLayerIdentifier(layerIdentifier))
{
return layerIdentifier;
}
else
{
return PXR_NS::SdfLayer::GetDisplayNameFromIdentifier(layerIdentifier);
}
}
else
{
return name;
}
}
static void suspendAutoAuthoring(omni::usd::UsdContext* usdContext)
{
auto autoAuthoring = getAutoAuthoringInterface();
auto layerInstance = getLayersInstanceByUsdContext(usdContext);
autoAuthoring->suspend(layerInstance);
}
static void resumeAutoAuthoring(omni::usd::UsdContext* usdContext)
{
auto autoAuthoring = getAutoAuthoringInterface();
auto layerInstance = getLayersInstanceByUsdContext(usdContext);
autoAuthoring->resume(layerInstance);
}
static std::string getDefaultLayerIdentifier(omni::usd::UsdContext* usdContext)
{
auto autoAuthoring = getAutoAuthoringInterface();
auto layerInstance = getLayersInstanceByUsdContext(usdContext);
return autoAuthoring->getDefaultLayer(layerInstance);
}
}
}
}
}
#if defined(__GNUC__)
# pragma GCC diagnostic pop
#endif
| 5,871 | C++ | 26.568075 | 124 | 0.731903 |
omniverse-code/kit/include/omni/kit/usd/layers/ILayersState.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
#pragma once
#include "LayerTypes.h"
#include <carb/Interface.h>
#include <carb/dictionary/IDictionary.h>
namespace omni
{
namespace kit
{
namespace usd
{
namespace layers
{
/**
* ILayersState works for managing all layers states of the corresponding stage. Not all layer states can be queried through ILayersState,
* but only those ones that are not easily accessed from USD APIs or extended in Omniverse. All the following interfaces work for the used
* layers in the bound UsdContext.
*/
struct ILayersState
{
CARB_PLUGIN_INTERFACE("omni::kit::usd::layers::ILayersState", 1, 1)
// Gets all sublayers rooted from root layer, or session layer if includeSessionLayer is true. It's sorted from
// strongest to weakest. If includeAnonymous is false, it will exclude anonymous ones. If includeInvalid is true, it
// will include invalid sublayers. Invalid sublayers are those ones that in the layers list but its layer handle
// cannot be found.
carb::dictionary::Item*(CARB_ABI* getLocalLayerIdentifiers)(ILayersInstance* layerInstance,
bool includeSessionLayer,
bool includeAnonymous,
bool includeInvalid);
// Gets all dirty used layers excluding anonymous ones.
carb::dictionary::Item*(CARB_ABI* getDirtyLayerIdentifiers)(ILayersInstance* layerInstance);
/**
* Muteness scope is a concept extended by Omniverse. It includes two modes: global and local. When it's in global mode,
* muteness will be serialized and will broadcasted during live session, while local mode means they are transient and will
* not be broadcasted during live session.
*/
void(CARB_ABI* setMutenessScope)(ILayersInstance* layersInstance, bool global);
bool(CARB_ABI* isMutenessGlobal)(ILayersInstance* layersInstance);
bool(CARB_ABI* isLayerGloballyMuted)(ILayersInstance* layersInstance, const char* layerIdentifier);
bool(CARB_ABI* isLayerLocallyMuted)(ILayersInstance* layersInstance, const char* layerIdentifier);
// If layer is writable means it can be set as edit target, it should satisfy:
// 1. It's not read-only on disk.
// 2. It's not muted.
// 3. It's not locked by setLayerLockState.
// You can still set it as edit target forcely if it's not writable, while this is useful for guardrails.
bool(CARB_ABI* isLayerWritable)(ILayersInstance* layersInstance, const char* layerIdentifier);
// If layer is savable means it can be saved to disk, it should satisfy:
// 1. It's writable checked by isLayerWritable.
// 2. It's not anonymous.
// You can still save the layer forcely even it's locally locked or muted, while this is useful for guardrails.
bool(CARB_ABI* isLayerSavable)(ILayersInstance* layersInstance, const char* layerIdentifier);
/**
* Layer is a lock extended in Omniverse. It's not real ACL control to lock the layer for accessing, but a bool
* flag that's checked by all applications to access it for UX purpose so it cannot be set as edit target.
* Currently, only sublayers in the local layer stack can be locked.
*/
void(CARB_ABI* setLayerLockState)(ILayersInstance* layersInstance, const char* layerIdentifier, bool locked);
bool(CARB_ABI* isLayerLocked)(ILayersInstance* layersInstance, const char* layerIdentifier);
void(CARB_ABI* setLayerName)(ILayersInstance* layersInstance, const char* layerIdentifier, const char* name);
const char*(CARB_ABI* getLayerName)(ILayersInstance* layersInstance, const char* layerIdentifier);
/**
* If layer is outdated, it means it has updates on-disk. Currently, only layers in Nucleus can be watched
* for updates.
*/
bool(CARB_ABI* isLayerOutdated)(ILayersInstance* layersInstance, const char* layerIdentifier);
// If layer is read-only on disk, this is used to check file permission only.
// It's only useful when layer is not anonymous.
bool(CARB_ABI* isLayerReadOnlyOnDisk)(ILayersInstance* layersInstance, const char* layerIdentifier);
// Gets all outdated layers.
carb::dictionary::Item*(CARB_ABI* getAllOutdatedLayerIdentifiers)(ILayersInstance* layerInstance);
// Gets all outdated sublayers in the stage's local layer stack.
carb::dictionary::Item*(CARB_ABI* getOutdatedSublayerIdentifiers)(ILayersInstance* layerInstance);
// Gets all outdated layers except those ones in the sublayers list, like those reference or payload layers.
// If a layer is both inserted as sublayer, or reference, it will be treated as sublayer only.
carb::dictionary::Item*(CARB_ABI* getOutdatedNonSublayerIdentifiers)(ILayersInstance* layerInstance);
// Reload all outdated layers.
void(CARB_ABI* reloadAllOutdatedLayers)(ILayersInstance* layerInstance);
// Reload all outdated sublayers.
void(CARB_ABI* reloadOutdatedSublayers)(ILayersInstance* layerInstance);
// Reload all outdated layers except sublayers. If a layer is both inserted as sublayer, or reference, it will
// be treated as sublayer only.
void(CARB_ABI* reloadOutdatedNonSublayers)(ILayersInstance* layerInstance);
// Gets the file owner. It's empty if file system does not support it.
const char* (CARB_ABI* getLayerOwner)(ILayersInstance* layersInstance, const char* layerIdentifier);
};
}
}
}
}
| 5,905 | C | 46.248 | 138 | 0.725826 |
omniverse-code/kit/include/omni/kit/usd/layers/IWorkflowSpecsLinking.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
#pragma once
#include "LayerTypes.h"
#include <carb/Interface.h>
#include <carb/dictionary/IDictionary.h>
namespace omni
{
namespace kit
{
namespace usd
{
namespace layers
{
struct IWorkflowSpecsLinking
{
CARB_PLUGIN_INTERFACE("omni::kit::usd::layers::IWorkflowSpecsLinking", 1, 0)
bool(CARB_ABI* isEnabled)(ILayersInstance* layersIntance);
void(CARB_ABI* suspend)(ILayersInstance* layersIntance);
void(CARB_ABI* resume)(ILayersInstance* layersIntance);
/**
* Links spec to specific layer.
*
* @param specPath The spec path to be linked to layer, which can be prim or property path. If it's prim path,
* all of its properties will be linked also.
* @param layerIdentifier The layer that the spec is linked to.
* @param hierarchy If it's true, all descendants of this spec will be linked to the specified layer also.
*
* @return Array of specs that are successfully linked.
*/
carb::dictionary::Item*(CARB_ABI* linkSpec)(ILayersInstance* layersIntance,
const char* specPath,
const char* layerIdentifier,
bool hierarchy);
/**
* Unlinks spec from layer.
*
* @param specPath The spec path to be unlinked.
* @param layerIdentifier The layer that the spec is unlinked from.
* @param hierarchy If it's true, it means all of its descendants will be unlinked also. False otherwise.
* @return Array of specs that are successfully unlinked.
*/
carb::dictionary::Item*(CARB_ABI* unlinkSpec)(ILayersInstance* layersIntance,
const char* specPath,
const char* layerIdentifier,
bool hierarchy);
/**
* Unlinks spec from all linked layers.
*
* @param specPath The spec path to be unlinked.
* @param hierarchy If it's true, it means all of its descendants will be unlinked also. False otherwise.
*
* @return Array of specs that are successfully unlinked.
*/
carb::dictionary::Item*(CARB_ABI* unlinkSpecFromAllLayers)(ILayersInstance* layersIntance,
const char* specPath,
bool hierarchy);
/**
* Unlinks specs that are linked to specific layer.
*
* @param layerIdentifier The layer identifier to unlink all specs from.
*
* @return array of specs that are successfully unlinked.
*/
carb::dictionary::Item*(CARB_ABI* unlinkSpecsToLayer)(ILayersInstance* layersIntance, const char* layerIdentifier);
/**
* Clears all spec links.
*/
void(CARB_ABI* unlinkAllSpecs)(ILayersInstance* layersIntance);
/**
* Gets all layer identifiers that specs are linked to.
*
* @param hierarchy If it's true, it means all of its descendants will be unlinked also. False otherwise.
* @return Map of specs that are linked, of which key is the spec path, and value is list of layers that spec is
* linked to.
*/
carb::dictionary::Item*(CARB_ABI* getSpecLayerLinks)(ILayersInstance* layersIntance,
const char* specPath,
bool hierarchy);
/**
* Gets all spec paths that link to this layer.
*/
carb::dictionary::Item*(CARB_ABI* getSpecLinksForLayer)(ILayersInstance* layersIntance, const char* layerIdentifier);
/**
* Gets all spec links.
*
* @return Map of spec links, of which key is the spec path, and value is layers that spec is linked to.
*/
carb::dictionary::Item*(CARB_ABI* getAllSpecLinks)(ILayersInstance* layersIntance);
/**
* Checkes if spec is linked or not.
*
* @param specPath The spec path.
* @param layerIdentifier Layer identifier. If it's empty or null, it will return true if it's linked to any layers.
* If it's not null and not empty, it will return true only when spec is linked to the specific layer.
*/
bool(CARB_ABI* isSpecLinked)(ILayersInstance* layersIntance, const char* specPath, const char* layerIdentifier);
};
}
}
}
}
| 4,823 | C | 36.6875 | 121 | 0.623886 |
omniverse-code/kit/include/omni/kit/usd/layers/ILayers.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
#pragma once
#include "ILayersState.h"
#include "IWorkflowAutoAuthoring.h"
#include "IWorkflowLiveSyncing.h"
#include "IWorkflowSpecsLinking.h"
#include "IWorkflowSpecsLocking.h"
namespace omni
{
namespace kit
{
namespace usd
{
namespace layers
{
struct ILayers
{
CARB_PLUGIN_INTERFACE("omni::kit::usd::layers::ILayers", 1, 0)
ILayersInstance*(CARB_ABI* getLayersInstanceByName)(const char* usdContextName);
ILayersInstance*(CARB_ABI* getLayersInstanceByContext)(void* usdContext);
};
}
}
}
}
| 947 | C | 22.121951 | 84 | 0.771911 |
omniverse-code/kit/include/omni/kit/usd/layers/IWorkflowLiveSyncing.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
#pragma once
#include "LayerTypes.h"
#include <carb/Interface.h>
#include <carb/dictionary/IDictionary.h>
#define LIVE_SYNCING_MAJOR_VER 1
#define LIVE_SYNCING_MINOR_VER 0
namespace omni
{
namespace kit
{
namespace usd
{
namespace layers
{
typedef void(*OnStageResultFn)(bool result, const char* err, void* userData);
/**
* A Live Session is a concept that extends live workflow for USD layers.
* Users who join the same Live Session can see live updates with each other.
* A Live Session is physically defined as follows:
* 1. It has an unique URL to identify the location.
* 2. It has a toml file to include the session configuration.
* 3. It includes a Live Session layer that has extension .live for users to cooperate together.
* 4. It includes a channel for users to send instant messages.
* 5. It's bound to a base layer. A base layer is a USD file that your Live Session will be based on.
*/
class LiveSession;
/**
* LiveSyncing interfaces work to create/stop/manage Live Sessions. It supports to join a Live Session
* for sublayer, or prim with references or payloads. If a layer is in the local sublayer list, and it's
* added as reference or payload also. The Live Session can only be joined for the sublayer or reference/payload,
* but cannot be joined for both. For layer that is added to multiple prims as reference/payload, it supports to
* join the same Live Session for multiple prims that references the same layer.
*/
struct IWorkflowLiveSyncing
{
CARB_PLUGIN_INTERFACE("omni::kit::usd::layers::IWorkflowLiveSyncing", 2, 2)
/**
* Gets the count of Live Sessions for a specific layer. The layer must be in the layer stack of current UsdContext
* that layerInstance is bound to. It's possible that getTotalLiveSessions will return 0 even there are Live Sessions
* on the server as Live Sessions' finding is asynchronous, and this function only returns the count that's discovered
* currently.
*
* @param layerIdentifier The base layer of Live Sessions.
*/
size_t(CARB_ABI* getTotalLiveSessions)(ILayersInstance* layerInstance, const char* layerIdentifier);
/**
* Gets the Live Session at index. The index must be less than the total Live Sessions got from getTotalLiveSessions.
* Also, the index is not promised to be valid always as it's possible the Live Session is removed.
* @param layerIdentifier The base layer of Live Sessions.
* @param index The index to access. REMINDER: The same index may be changed to different Live Session as
* it does not promise the list of Live Sessions will not be changed or re-ordered.
*/
LiveSession*(CARB_ABI* getLiveSessionAtIndex)(ILayersInstance* layerInstance, const char* layerIdentifier, size_t index);
/**
* The name of this Live Session. It's possible that session is invalid and it will return empty.
*
* @param session The Live Session instance.
*/
const char*(CARB_ABI* getLiveSessionName)(ILayersInstance* layerInstance, LiveSession* session);
/**
* The unique URL of this Live Session. It's possible that session is invalid and it will return empty.
*/
const char*(CARB_ABI* getLiveSessionUrl)(ILayersInstance* layerInstance, LiveSession* session);
/**
* The owner name of this session. The owner of the session is the one that has the permission to merge session changes back to
* base layers. It's possible that session is invalid and it will return empty. REMEMBER: You should not use this
* function to check if the local instance is the session owner as it's possible multiple instances with the same user join
* in the Live Session. But only one of them is the real session owner. This funciton is only to check the static ownership
* that tells you whom the session belongs to. In order to tell the runtime ownership, you should see permissionToMergeSessionChanges.
*
* @param session The Live Session instance.
*/
const char*(CARB_ABI* getLiveSessionOwner)(ILayersInstance* layersInstance, LiveSession* session);
/**
* The communication channel of this session. Channel is a concept in Nucleus to pub/sub transient messages
* so all clients connected to it can communicate with each other. It's possible that session is invalid and it will return empty.
*
* @param session The Live Session instance.
*/
const char*(CARB_ABI* getLiveSessionChannelUrl)(ILayersInstance* layerInstance, LiveSession* session);
/**
* A session consists a root layer that's suffixed with .live extension. All live edits are done inside that
* .live layer during a Live Session. It's possible that session is invalid and it will return empty.
*
* @param session The Live Session instance.
*/
const char*(CARB_ABI* getLiveSessionRootIdentifier)(ILayersInstance* layerInstance, LiveSession* session);
/**
* The base layer identifier for this Live Session. It's possible that session is invalid and it will return empty.
*
* @param session The Live Session instance.
*/
const char*(CARB_ABI* getLiveSessionBaseLayerIdentifier)(ILayersInstance* layerInstance, LiveSession* session);
/**
* Whether the local user has the permission to merge the Live Session or not. It's possible that the local user is
* the owner of the Live Session but it returns false as if there are multiple instances with the same user join
* the same session, only one of them has the merge permission to satisfy the requirement of unique ownership.
* If the session is not joined, it will return the static ownership based on the owner name.
*
* @param session The Live Session instance.
*/
bool(CARB_ABI* permissionToMergeSessionChanges)(ILayersInstance* layersInstance, LiveSession* session);
/**
* If the session is valid. A valid session means it's not removed from disk. It's possible that this session
* is removed during runtime. This function can be used to check if it's still valid before accessing it.
*
* @param session The Live Session instance.
*/
bool(CARB_ABI* isValidLiveSession)(ILayersInstance* layersInstance, LiveSession* session);
/**
* Creates a Live Session for specific sublayer.
*
* @param layerIdentifier The base layer.
* @param sessionName The name of the Live Session. Name can only be alphanumerical characters with hyphens and underscores,
* and should be prefixed with letter.
* @see ILayersInstance::get_last_error_type() for more error details if it returns nullptr.
*/
LiveSession*(CARB_ABI* createLiveSession)(ILayersInstance* layersInstance, const char* layerIdentifier, const char* sessionName);
/**
* Joins the Live Session. The base layer of the Live Session must be in the local layer stack of current stage.
*
* @param session The Live Session instance.
* @see ILayersInstance::get_last_error_type() for more error details if it returns false.
*/
bool(CARB_ABI* joinLiveSession)(ILayersInstance* layersInstance, LiveSession* session);
/**
* Joins Live Session by url for specified sublayer. The url must point to a valid Live Session for this layer or it can be created if it does not exist.
*
* @param layerIdentifier The base layer identifier of a sublayer.
* @param liveSessionUrl The Live Session URL to join.
* @param createIfNotExisted If it's true, it will create the Live Session under the URL specified if no Live Session is found.
* @see ILayersInstance::get_last_error_type() for more error details if it returns false.
*/
bool(CARB_ABI* joinLiveSessionByURL)(ILayersInstance* layersInstance, const char* layerIdentifier, const char* liveSessionUrl, bool createIfNotExisted);
/**
* Stops the Live Session of base layer if it's in Live Session already. If this layer is added as reference/payload to multiple prims, and some of
* them are in the Live Session of this layer, it will stop the Live Session for all the prims that reference this layer and in the Live Session.
* @see stopLiveSessionForPrim to stop Live Session for specific prim.
*
* @param layerIdentifier The base layer.
*/
void(CARB_ABI* stopLiveSession)(ILayersInstance* layersInstance, const char* layerIdentifier);
/**
* Stops all Live Sessions in this stage for all layers.
*/
void(CARB_ABI* stopAllLiveSessions)(ILayersInstance* layersInstance);
/**
* If the current stage has any active Live Sessions for all used layers.
*/
bool(CARB_ABI* isStageInLiveSession)(ILayersInstance* layersInstance);
/**
* If a base layer is in any Live Sessions. It includes both Live Sessions for sublayer or reference/payload prims.
* @see isLayerInPrimLiveSession to check if a layer is in any Live Sessions that are bound to reference/payload prims.
*
* @param layerIdentifier The base layer.
*/
bool(CARB_ABI* isLayerInLiveSession)(ILayersInstance* layersInstance, const char* layerIdentifier);
/**
* Gets the current Live Session of the base layer. A layer can only have one Live Session enabled at a time.
*
* @param layerIdentifier The base layer.
*/
LiveSession*(CARB_ABI* getCurrentLiveSession)(ILayersInstance* layersInstance, const char* layerIdentifier);
/**
* Checkes if this layer is a Live Session layer. A Live Session layer must be managed by a session, and with extension .live.
*
* @param layerIdentifier The base layer.
*/
bool(CARB_ABI* isLiveSessionLayer)(ILayersInstance* layersInstance, const char* layerIdentifier);
/**
* Merge changes of the Live Session to base layer specified by layerIdentifier. If layer is not in the Live Session currently,
* it will return false directly. Live Session for prim is not supported to be merged.
*
* @param layerIdentifier The base layer to merge.
* @param stopSession If it needs to stop the Live Session after merging.
* @see ILayersInstance::get_last_error_type() for more error details if it returns false.
*/
bool(CARB_ABI* mergeLiveSessionChanges)(ILayersInstance* layersInstance, const char* layerIdentifier, bool stopSession);
/**
* Merge changes of the Live Session to target layer specified by targetLayerIdentifier. If base layer is not in the Live Session currently,
* it will return false directly. Live Session for prim is not supported to be merged.
*
* @param layersInstance Layer instance.
* @param layerIdentifier The base layer of the Live Session.
* @param targetLayerIdentifier Target layer identifier.
* @param stopSession If it's to stop Live Session after merge.
* @param clearTargetLayer If it's to clear target layer before merge.
* @see ILayersInstance::get_last_error_type() for more error details if it returns false.
*/
bool(CARB_ABI* mergeLiveSessionChangesToSpecificLayer)(ILayersInstance* layersInstance,
const char* layerIdentifier,
const char* targetLayerIdentifier,
bool stopSession, bool clearTargetLayer);
/**
* Given the layer identifier of a .live layer, it's to find its corresponding session.
*
* @param liveLayerIdentifier The live layer of the Live Session.
*/
LiveSession*(CARB_ABI* getLiveSessionForLiveLayer)(ILayersInstance* layersInstance, const char* liveLayerIdentifier);
/**
* Gets the Live Session by url. It can only find the Live Session that belongs to one of the sublayer in the current stage.
*
* @param liveSessionURL The URL of the Live Session.
*/
LiveSession*(CARB_ABI* getLiveSessionByURL)(ILayersInstance* layersInstance, const char* liveSessionURL);
/**
* Gets the logged-in user name for this layer. The layer must be in the used layers of current opened stage, from Nucleus,
* and not a live layer. As client library supports multiple Nucleus servers, the logged-in user for each layer may be different.
*
* @param layerIdentifier The base layer.
*/
const char*(CARB_ABI* getLoggedInUserNameForLayer)(ILayersInstance* layersInstance, const char* layerIdentifier);
/**
* Gets the logged-in user id for this layer. The layer must be in the used layers of current opened stage, from Nucleus,
* and not a live layer. As client library supports multiple Nucleus servers, the logged-in user for each layer may be different.
*
* @param layerIdentifier The base layer.
*/
const char*(CARB_ABI* getLoggedInUserIdForLayer)(ILayersInstance* layersInstance, const char* layerIdentifier);
/**
* Opens stage with specified Live Session asynchronously.
*
* @param stageUrl The stageUrl to open.
* @param sessionName The session to open.
* @param stageResultFn Callback of stage open. This function will call omni::usd::UsdContext::openStage
*
* @return false if no session name is provided or other open issues.
*/
bool(CARB_ABI* openStageWithLiveSession)(
ILayersInstance* layersInstance, const char* stageUrl, const char* sessionName, OnStageResultFn stageResultFn, void* userData);
/**
* Joins the Live Session for prim. The prim must include references or payloads. If it includes multiple references or payloads, an index
* is provided to decide which reference or payload layer to join the Live Session.
* @param layersInstance Layer instance.
* @param session The Live Session to join. It must be the Live Session of the references or payloads of the specified prim.
* @param primPath The prim to join the Live Session.
* @see ILayersInstance::get_last_error_type() for more error details if it returns false.
*/
bool(CARB_ABI* joinLiveSessionForPrim)(ILayersInstance* layersInstance, LiveSession* session, const char* primPath);
/**
* Finds the Live Session by name. It will return the first one that matches the name.
* @param layerIdentifier The base layer to find the Live Session.
* @param sessionName The name to search.
*/
LiveSession*(CARB_ABI* findLiveSessionByName)(ILayersInstance* layersInstance, const char* layerIdentifier, const char* sessionName);
/**
* Whether the prim is in any Live Sessions or not.
*
* @param primPath The prim path to check.
* @param layerIdentifier The optional layer identifier to check. If it's not specified, it will return true if it's in any Live Sessions.
* Otherwise, it will only return true if the prim is in the Live Session specified by the layer identifier.
* @param fromReferenceOrPayloadOnly If it's true, it will check only references and payloads to see if the same
* Live Session is enabled already in any references or payloads. Otherwise, it checkes both the prim specificed by primPath and its references
* and payloads. This is normally used to check if the Live Session can be stopped as prim that is in a Live Session may not own the Live Session,
* which is owned by its references or payloads, so it cannot stop the Live Session with the prim.
*/
bool(CARB_ABI* isPrimInLiveSession)(ILayersInstance* layersInstance, const char* primPath, const char* layerIdentifier, bool fromReferenceOrPayloadOnly);
/**
* Whether the layer is in the Live Session that's bound to any prims.
*/
bool(CARB_ABI* isLayerInPrimLiveSession)(ILayersInstance* layersInstance, const char* layerIdentifier);
/**
* Returns all prim paths that this Live Session is currently bound to, or nullptr if no prims are in this Live Session.
*
* @param session The session handle.
*/
carb::dictionary::Item*(CARB_ABI* getLiveSessionPrimPaths)(ILayersInstance* layersInstance, LiveSession* session);
/**
* Stops all the Live Sessions that the prim joins to, or the specified Live Session if layerIdentifier is provided.
*/
void(CARB_ABI* stopLiveSessionForPrim)(ILayersInstance* layersInstance, const char* primPath, const char* layerIdentifier);
/**
* It provides option to cancel joining to a Live Session if layer is in joining state.
* This function only works when it's called during handling eLiveSessionJoining event as all interfaces
* to join a Live Session is synchronous currently.
* TODO: Supports asynchronous interface to join a session to avoid blocking main thread.
*/
LiveSession*(CARB_ABI* tryCancellingLiveSessionJoin)(ILayersInstance* layersInstance, const char* layerIdentifier);
/**
* Nanoseconds since the Unix epoch (1 January 1970) of the last time the file was modified. This time is not real time
* in the filesystem. Joining a session will modify its modified time also.
*
* @param session The Live Session instance.
*/
uint64_t (CARB_ABI* getLiveSessionLastModifiedTimeNs)(ILayersInstance* layerInstance, LiveSession* session);
};
}
}
}
}
| 17,655 | C | 50.028902 | 157 | 0.721609 |
omniverse-code/kit/include/omni/kit/commands/ICommand.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
#pragma once
#include <carb/IObject.h>
#include <carb/dictionary/IDictionary.h>
namespace omni
{
namespace kit
{
namespace commands
{
/**
* Pure virtual command interface.
*/
class ICommand : public carb::IObject
{
public:
/**
* Factory function prototype to create a new command instance.
*
* @param extensionId The id of the source extension registering the command.
* @param commandName The command name, unique to the extension registering it.
* @param kwargs Arbitrary keyword arguments the command will be executed with.
*
* @return The command object that was created.
*/
using CreateFunctionType = carb::ObjectPtr<ICommand> (*)(const char* /*extensionId*/,
const char* /*commandName*/,
const carb::dictionary::Item* /*kwargs*/);
/**
* Function prototype to populate keyword arguments expected by a command along with default values.
*
* @param defaultKwargs Dictionary item to fill with all keyword arguments that have default values.
* @param optionalKwargs Dictionary item to fill with all other keyword arguments that are optional.
* @param requiredKwargs Dictionary item to fill with all other keyword arguments that are required.
*/
using PopulateKeywordArgsFunctionType = void (*)(carb::dictionary::Item* /*defaultKwargs*/,
carb::dictionary::Item* /*optionalKwargs*/,
carb::dictionary::Item* /*requiredKwargs*/);
/**
* Get the id of the source extension which registered this command.
*
* @return Id of the source extension which registered this command.
*/
virtual const char* getExtensionId() const = 0;
/**
* Get the name of this command, unique to the extension that registered it.
*
* @return Name of this command, unique to the extension that registered it.
*/
virtual const char* getName() const = 0;
/**
* Called when this command object is being executed,
* either originally or in response to a redo request.
*/
virtual void doCommand() = 0;
/**
* Called when this command object is being undone.
*/
virtual void undoCommand() = 0;
};
using ICommandPtr = carb::ObjectPtr<ICommand>;
}
}
}
| 2,870 | C | 34.012195 | 104 | 0.64878 |
omniverse-code/kit/include/omni/kit/commands/ICommandBridge.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
#pragma once
#include <omni/kit/commands/ICommand.h>
#include <carb/dictionary/IDictionary.h>
#include <carb/Interface.h>
namespace omni
{
namespace kit
{
namespace commands
{
/**
* Defines the interface for the CommandBridge. Commands were originally
* written in (and only available to use from) Python, so this interface
* acts as a bridge allowing them to be registered and executed from C++
*/
class ICommandBridge
{
public:
CARB_PLUGIN_INTERFACE("omni::kit::commands::ICommandBridge", 1, 0);
using RegisterFunctionType = void (*)(const char*,
const char*,
const carb::dictionary::Item*,
const carb::dictionary::Item*,
const carb::dictionary::Item*);
using DeregisterFunctionType = void (*)(const char*, const char*);
using ExecuteFunctionType = bool (*)(const char*, const char*, const carb::dictionary::Item*);
using UndoFunctionType = bool (*)();
using RedoFunctionType = bool (*)();
using RepeatFunctionType = bool (*)();
using VoidFunctionType = void (*)();
/**
* Enable the command bridge so that new command types can be registered and deregistered from C++,
* and so that existing command types can be executed in Python (where commands are held) from C++.
*
* @param registerFunction Function responsible for registering new C++ command types with Python.
* @param deregisterFunction Function responsible for deregistering C++ command types from Python.
* @param executeFunction Function responsible for executing existing commands in Python from C++.
* @param undoFunction Function responsible for calling undo on past commands in Python from C++.
* @param redoFunction Function responsible for calling redo on past commands in Python from C++.
* @param repeatFunction Function responsible for calling repeat on past commands in Python from C++.
* @param beginUndoGroupFunction Function responsible for opening an undo group in Python from C++.
* @param endUndoGroupFunction Function responsible for closing an undo group in Python from C++.
* @param beginUndoDisabledFunction Function responsible for disabling undo in Python from C++.
* @param endUndoDisabledFunction Function responsible for re-enabling undo in Python from C++.
*/
virtual void enableBridge(RegisterFunctionType registerFunction,
DeregisterFunctionType deregisterFunction,
ExecuteFunctionType executeFunction,
UndoFunctionType undoFunction,
RedoFunctionType redoFunction,
RepeatFunctionType repeatFunction,
VoidFunctionType beginUndoGroupFunction,
VoidFunctionType endUndoGroupFunction,
VoidFunctionType beginUndoDisabledFunction,
VoidFunctionType endUndoDisabledFunction) = 0;
/**
* Disable the command bridge so that new command types can no longer be registered and deregistered from C++,
* and so that existing command types can no longer be executed in Python (where commands are held) from C++.
* Calling this will also cause any remaining command types previously registered in C++ to be deregistered.
*/
virtual void disableBridge() = 0;
/**
* Bridge function to call from C++ to register a C++ command type with Python.
*
* @param extensionId The id of the source extension registering the command.
* @param commandName The command name, unique to the registering extension.
* @param factory Factory function used to create instances of the command.
* @param populateKeywordArgs Function called to populate the keyword args.
*/
virtual void registerCommand(const char* extensionId,
const char* commandName,
ICommand::CreateFunctionType factory,
ICommand::PopulateKeywordArgsFunctionType populateKeywordArgs) = 0;
/**
* Bridge function to call from C++ to deregister a C++ command type from Python.
*
* @param extensionId The id of the source extension that registered the command.
* @param commandName Command name, unique to the extension that registered it.
*/
virtual void deregisterCommand(const char* extensionId, const char* commandName) = 0;
/**
* Deregister all C++ command types that were registered by the specified extension.
*
* @param extensionId The id of the source extension that registered the commands.
*/
virtual void deregisterAllCommandsForExtension(const char* extensionId) = 0;
/**
* Bridge function to call from C++ to execute any existing command type in Python.
*
* @param commandName Command name, unique to the extension that registered it.
* @param kwargs Arbitrary keyword arguments the command will be executed with.
*
* @return True if the command object was created and executed, false otherwise.
*/
virtual bool executeCommand(const char* commandName, const carb::dictionary::Item* kwargs = nullptr) const = 0;
/**
* Bridge function to call from C++ to execute any existing command type in Python.
*
* @param extensionId The id of the source extension that registered the command.
* @param commandName Command name, unique to the extension that registered it.
* @param kwargs Arbitrary keyword arguments the command will be executed with.
*
* @return True if the command object was created and executed, false otherwise.
*/
virtual bool executeCommand(const char* extensionId,
const char* commandName,
const carb::dictionary::Item* kwargs = nullptr) const = 0;
/**
* Bridge function to call from Python to create a new instance of a C++ command.
*
* @param extensionId The id of the source extension that registered the command.
* @param commandName The command name, unique to the extension that registered it.
* @param kwargs Arbitrary keyword arguments that the command will be executed with.
*
* @return A command object if it was created, or an empty ObjectPtr otherwise.
*/
virtual carb::ObjectPtr<ICommand> createCommandObject(const char* extensionId,
const char* commandName,
const carb::dictionary::Item* kwargs = nullptr) const = 0;
/**
* Bridge function to call from C++ to undo the last command that was executed.
*
* @return True if the last command was successfully undone, false otherwise.
*/
virtual bool undoCommand() const = 0;
/**
* Bridge function to call from C++ to redo the last command that was undone.
*
* @return True if the last command was successfully redone, false otherwise.
*/
virtual bool redoCommand() const = 0;
/**
* Bridge function to call from C++ to repeat the last command that was executed or redone.
*
* @return True if the last command was successfully repeated, false otherwise.
*/
virtual bool repeatCommand() const = 0;
/**
* Bridge function to call from C++ to begin a new group of commands to be undone together.
*/
virtual void beginUndoGroup() const = 0;
/**
* Bridge function to call from C++ to end a new group of commands to be undone together.
*/
virtual void endUndoGroup() const = 0;
/**
* Bridge function to call from C++ to begin disabling undo for subsequent commands.
*/
virtual void beginUndoDisabled() const = 0;
/**
* Bridge function to call from C++ to end disabling undo for subsequent commands.
*/
virtual void endUndoDisabled() const = 0;
/**
* RAII class used to begin and end a new undo group within a specific scope.
*/
class ScopedUndoGroup
{
public:
ScopedUndoGroup()
{
if (ICommandBridge* commandBridge = carb::getCachedInterface<ICommandBridge>())
{
commandBridge->beginUndoGroup();
}
}
~ScopedUndoGroup()
{
if (ICommandBridge* commandBridge = carb::getCachedInterface<ICommandBridge>())
{
commandBridge->endUndoGroup();
}
}
};
/**
* RAII class used to begin and end disabling undo within a specific scope.
*/
class ScopedUndoDisabled
{
public:
ScopedUndoDisabled()
{
if (ICommandBridge* commandBridge = carb::getCachedInterface<ICommandBridge>())
{
commandBridge->beginUndoDisabled();
}
}
~ScopedUndoDisabled()
{
if (ICommandBridge* commandBridge = carb::getCachedInterface<ICommandBridge>())
{
commandBridge->endUndoDisabled();
}
}
};
};
}
}
}
| 9,730 | C | 40.763948 | 116 | 0.643063 |
omniverse-code/kit/include/omni/kit/commands/Command.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
#pragma once
#include <omni/kit/commands/ICommand.h>
#include <carb/ObjectUtils.h>
#include <omni/String.h>
namespace omni
{
namespace kit
{
namespace commands
{
/**
* Abstract command base class providing the core functionaly common to all commands.
*/
class Command : public ICommand
{
public:
/**
* Constructor.
*
* @param extensionId The id of the source extension registering the command.
* @param commandName The command name, unique to the registering extension.
*/
Command(const char* extensionId, const char* commandName)
: m_extensionId(extensionId ? extensionId : ""), m_commandName(commandName ? commandName : "")
{
}
/**
* Destructor.
*/
~Command() override = default;
/**
* @ref ICommand::getExtensionId
*/
const char* getExtensionId() const override
{
return m_extensionId.c_str();
}
/**
* @ref ICommand::getName
*/
const char* getName() const override
{
return m_commandName.c_str();
}
protected:
omni::string m_extensionId; //!< The id of the source extension that registered the command.
omni::string m_commandName; //!< Name of the command, unique to the registering extension.
private:
CARB_IOBJECT_IMPL
};
}
}
}
| 1,728 | C | 22.684931 | 102 | 0.680556 |
omniverse-code/kit/include/omni/str/IReadOnlyCString.gen.h | // Copyright (c) 2020-2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
// --------- Warning: This is a build system generated file. ----------
//
//! @file
//!
//! @brief This file was generated by <i>omni.bind</i>.
#include <omni/core/OmniAttr.h>
#include <omni/core/Interface.h>
#include <omni/core/ResultError.h>
#include <functional>
#include <utility>
#include <type_traits>
#ifndef OMNI_BIND_INCLUDE_INTERFACE_IMPL
//! Reference counted read-only C-style (i.e. null-terminated) string.
template <>
class omni::core::Generated<omni::str::IReadOnlyCString_abi> : public omni::str::IReadOnlyCString_abi
{
public:
OMNI_PLUGIN_INTERFACE("omni::str::IReadOnlyCString")
//! Returns a pointer to the null-terminated string.
//!
//! The returned pointer is valid for the lifetime of this object.
//!
//! This method is thread safe.
const char* getBuffer() noexcept;
};
#endif
#ifndef OMNI_BIND_INCLUDE_INTERFACE_DECL
inline const char* omni::core::Generated<omni::str::IReadOnlyCString_abi>::getBuffer() noexcept
{
return getBuffer_abi();
}
#endif
#undef OMNI_BIND_INCLUDE_INTERFACE_DECL
#undef OMNI_BIND_INCLUDE_INTERFACE_IMPL
| 1,537 | C | 26.963636 | 101 | 0.72674 |
omniverse-code/kit/include/omni/str/IReadOnlyCString.h | // Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
//! @file
//! @brief Interface to manage access to a read-only string.
#pragma once
#include "../core/IObject.h"
#include "../../carb/Defines.h"
namespace omni
{
//! Namespace for various string helper classes, interfaces, and functions.
namespace str
{
//! Forward declaration of the IReadOnlyCString.
OMNI_DECLARE_INTERFACE(IReadOnlyCString);
//! Reference counted read-only C-style (i.e. null-terminated) string.
class IReadOnlyCString_abi : public omni::core::Inherits<omni::core::IObject, OMNI_TYPE_ID("omni.str.IReadOnlyCString")>
{
protected:
//! Returns a pointer to the null-terminated string.
//!
//! The returned pointer is valid for the lifetime of this object.
//!
//! This method is thread safe.
virtual OMNI_ATTR("c_str, not_null") const char* getBuffer_abi() noexcept = 0;
};
} // namespace str
} // namespace omni
#include "IReadOnlyCString.gen.h"
namespace omni
{
namespace str
{
//! Concrete implementation of the IReadOnlyCString interface.
class ReadOnlyCString : public omni::core::Implements<omni::str::IReadOnlyCString>
{
public:
//! Creates a read-only string. The given string is copied and must not be nullptr.
static omni::core::ObjectPtr<IReadOnlyCString> create(const char* str)
{
OMNI_ASSERT(str, "ReadOnlyCString: the given string must not be nullptr");
return { new ReadOnlyCString{ str }, omni::core::kSteal };
}
private:
ReadOnlyCString(const char* str) : m_buffer{ str }
{
}
const char* getBuffer_abi() noexcept override
{
return m_buffer.c_str();
}
CARB_PREVENT_COPY_AND_MOVE(ReadOnlyCString);
std::string m_buffer;
};
} // namespace str
} // namespace omni
| 2,144 | C | 27.6 | 120 | 0.712687 |
omniverse-code/kit/include/omni/str/Wildcard.h | // Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
/** @file
* @brief Helper functions to handle matching wildcard patterns.
*/
#pragma once
#include <stddef.h>
#include <cstdint>
namespace omni
{
/** Namespace for various string helper functions. */
namespace str
{
/** Checks if a string matches a wildcard pattern.
*
* @param[in] str The string to attempt to match to the pattern @p pattern.
* This may not be `nullptr`.
* @param[in] pattern The wildcard pattern to match against. This may not be
* `nullptr`. The wildcard pattern may contain '?' to match
* exactly one character (any character), or '*' to match
* zero or more characters.
* @returns `true` if the string @p str matches the pattern. Returns `false` if
* the pattern does not match the pattern.
*/
inline bool matchWildcard(const char* str, const char* pattern)
{
const char* star = nullptr;
const char* s0 = str;
const char* s1 = s0;
const char* p = pattern;
while (*s0)
{
// Advance both pointers when both characters match or '?' found in pattern
if ((*p == '?') || (*p == *s0))
{
s0++;
p++;
continue;
}
// * found in pattern, save index of *, advance a pattern pointer
if (*p == '*')
{
star = p++;
s1 = s0;
continue;
}
// Current characters didn't match, consume character in string and rewind to star pointer in the pattern
if (star)
{
p = star + 1;
s0 = ++s1;
continue;
}
// Characters do not match and current pattern pointer is not star
return false;
}
// Skip remaining stars in pattern
while (*p == '*')
{
p++;
}
return !*p; // Was whole pattern matched?
}
/** Attempts to match a string to a set of wildcard patterns.
*
* @param[in] str The string to attempt to match to the pattern @p pattern.
* This may not be `nullptr`.
* @param[in] patterns An array of patterns to attempt to match the string @p str
* to. Each pattern in this array has the same format as the
* pattern in @ref matchWildcard(). This may not be `nullptr`.
* @param[in] patternsCount The total number of wildcard patterns in @p patterns.
* @returns The pattern that the test string @p str matched to if successful. Returns
* `nullptr` if the test string did not match any of the patterns.
*/
inline const char* matchWildcards(const char* str, const char* const* patterns, size_t patternsCount)
{
for (size_t i = 0; i < patternsCount; ++i)
{
if (matchWildcard(str, patterns[i]))
{
return patterns[i];
}
}
return nullptr;
}
/** Tests whether a string is potentially a wildcard pattern.
*
* @param[in] pattern The pattern to test as a wildcard. This will be considered a wildcard
* if it contains the special wildcard characters '*' or '?'. This may not
* be nullptr.
* @returns `true` if the pattern is likely a wildcard string. Returns `false` if the pattern
* does not contain any of the special wildcard characters.
*/
inline bool isWildcardPattern(const char* pattern)
{
for (const char* p = pattern; p[0] != 0; p++)
{
if (*p == '*' || *p == '?')
return true;
}
return false;
}
} // namespace str
} // namespace omni
| 4,056 | C | 31.717742 | 113 | 0.589744 |
WuPingFan/omniverse-exts-sunpath/README.md | # Omniverse SunPath Extension

## Overview
SunPath is the diagram to show the path of the sun, sometimes also called day arc. Accurate location-specific knowledge of sun path is essential for some fields, such as architectural design and landscaping. This extension allows to add the SunPath diagram in the viewport window, and the diagram can be updated by setting it's parameters.
## User Interface
### 1. Display

> This group of widgets allows to control the display of SunPath diagram.
<div>
<img src='./data/show_path.gif' width='360px'>
<img src='./data/show_sun.gif' width='360px'>
<img src='./data/show_info.gif' width='360px'>
</div>
- **Show Path** : Switch on or off the checkbox to control whether the SunPath diagram is displayed or not.
- **Show Sun** : Switch on or off the checkbox to control whether the sunlight and the sphere(sun) is displayed or not.
- **Show Info** : Switch on or off the checkbox to control whether the information of sun direction, sunrise time, sunset time and datetime is displayed or not.
<div>
<img src='./data/path_color.gif' width='360px'>
<img src='./data/path_scale.gif' width='360px'>
<img src='./data/gesture.gif' width='360px'>
</div>
- **Path Color** : Select the color you prefer in the ColorWidget and click the update button to change the color of SunPath diagram.
- **Path scale** : Drag the slider or enter a value to change the size of SunPath diagram.
- **Gesture** : You can drag the block on the North tick-mark to move the SunPath diagram.
### 2. Location

> This group of widgets allows to set location parameters.
<div>
<img src='./data/location_longitude.gif' width='360px'>
<img src='./data/location_latitude.gif' width='360px'>
</div>
- **Longitude** : Allows to set Longitude, the "8" shape loop wire can be updated.
- **Latitude** : Allows to set Latitude, the Path rotation angle can be updated.
### 3. Datetime

> This group of widgets allows to set exact datetime parameters.
<div>
<img src='./data/date.gif' width='360px'>
<img src='./data/hour.gif' width='360px'>
<img src='./data/minite.gif' width='360px'>
</div>
- **Date**: Used to set the date of the year. Drag or enter datetime value will change this datetime's SunPath (the green curve).
- **Hour**: Used to set the specific hour of the day. Drag or enter hour value can change the sun position of specific date, When the sun is below the horizon, the lights turn off.
- **Minite**: Controlling the specific minute in a specific hour can finely control the position of the sun.
## SunPath Diagram Items
> The SunPath diagram is composed of Compass, Path, Sun and Shadow.
<div>
<img src='./data/compass.png' width='215px'>
<img src='./data/sunpath.png' width='360px'>
<img src='./data/light_properties.png' width='173px'>
</div>
- **Compass**:The Compass provides the orientation reference of the scene, includes direcitons and angles.
- **Path**: The Path includes two kinds of Sun Path. First is the day arc of any datetime, SunPath diagram shows this arc of whole year. Second is the "8" shape loop wire, SunPath diagram shows same time Sun positon of whole year.
- **Sun**: Sun orientation will affected by the ocation and datetime. The sun of this Extension is simulated by the distant light. Therefore, some of its properties can be modified in the properties panel.
- **Shadow**: Shadows are generated by the distant light, Therefore, it is still can modified in its property panel.
## Usage
### 1. Install
* **Fork and clone this repo**: For example in `D:\projects\kit-exts-sunpath`
* **Open extension manager**: Go to Menu -> Window -> Extension
* **Add SunPath extension**: Clik the button in the top left bar (gear button), add absolute extension path to Extension Search Paths.
### 2. Notice

- **Utlity**: To make this extension work correctly, you need to open the viewport utlity in the extensions manager first.
- **Package**: This extension relies on the python package(pyephem-SunPath) to generate key Sun data. Therefore, the first use will wait for a short time.
- **Coordinate system**: Coordinate system conversion has not been set in the current version of this extension, it was created based on XZ plane. You need to pay attention to whether the coordinate system of the imported USD is inconsistent.
| 4,506 | Markdown | 45.947916 | 339 | 0.724368 |
WuPingFan/omniverse-exts-sunpath/tools/scripts/link_app.py | import os
import argparse
import sys
import json
import packmanapi
import urllib3
def find_omniverse_apps():
http = urllib3.PoolManager()
try:
r = http.request("GET", "http://127.0.0.1:33480/components")
except Exception as e:
print(f"Failed retrieving apps from an Omniverse Launcher, maybe it is not installed?\nError: {e}")
sys.exit(1)
apps = {}
for x in json.loads(r.data.decode("utf-8")):
latest = x.get("installedVersions", {}).get("latest", "")
if latest:
for s in x.get("settings", []):
if s.get("version", "") == latest:
root = s.get("launch", {}).get("root", "")
apps[x["slug"]] = (x["name"], root)
break
return apps
def create_link(src, dst):
print(f"Creating a link '{src}' -> '{dst}'")
packmanapi.link(src, dst)
APP_PRIORITIES = ["code", "create", "view"]
if __name__ == "__main__":
parser = argparse.ArgumentParser(description="Create folder link to Kit App installed from Omniverse Launcher")
parser.add_argument(
"--path",
help="Path to Kit App installed from Omniverse Launcher, e.g.: 'C:/Users/bob/AppData/Local/ov/pkg/create-2021.3.4'",
required=False,
)
parser.add_argument(
"--app", help="Name of Kit App installed from Omniverse Launcher, e.g.: 'code', 'create'", required=False
)
args = parser.parse_args()
path = args.path
if not path:
print("Path is not specified, looking for Omniverse Apps...")
apps = find_omniverse_apps()
if len(apps) == 0:
print(
"Can't find any Omniverse Apps. Use Omniverse Launcher to install one. 'Code' is the recommended app for developers."
)
sys.exit(0)
print("\nFound following Omniverse Apps:")
for i, slug in enumerate(apps):
name, root = apps[slug]
print(f"{i}: {name} ({slug}) at: '{root}'")
if args.app:
selected_app = args.app.lower()
if selected_app not in apps:
choices = ", ".join(apps.keys())
print(f"Passed app: '{selected_app}' is not found. Specify one of the following found Apps: {choices}")
sys.exit(0)
else:
selected_app = next((x for x in APP_PRIORITIES if x in apps), None)
if not selected_app:
selected_app = next(iter(apps))
print(f"\nSelected app: {selected_app}")
_, path = apps[selected_app]
if not os.path.exists(path):
print(f"Provided path doesn't exist: {path}")
else:
SCRIPT_ROOT = os.path.dirname(os.path.realpath(__file__))
create_link(f"{SCRIPT_ROOT}/../../app", path)
print("Success!")
| 2,813 | Python | 32.5 | 133 | 0.562389 |
WuPingFan/omniverse-exts-sunpath/tools/packman/config.packman.xml | <config remotes="cloudfront">
<remote2 name="cloudfront">
<transport actions="download" protocol="https" packageLocation="d4i3qtqj3r0z5.cloudfront.net/${name}@${version}" />
</remote2>
</config>
| 211 | XML | 34.333328 | 123 | 0.691943 |
WuPingFan/omniverse-exts-sunpath/tools/packman/bootstrap/install_package.py | # Copyright 2019 NVIDIA CORPORATION
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
# http://www.apache.org/licenses/LICENSE-2.0
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import logging
import zipfile
import tempfile
import sys
import shutil
__author__ = "hfannar"
logging.basicConfig(level=logging.WARNING, format="%(message)s")
logger = logging.getLogger("install_package")
class TemporaryDirectory:
def __init__(self):
self.path = None
def __enter__(self):
self.path = tempfile.mkdtemp()
return self.path
def __exit__(self, type, value, traceback):
# Remove temporary data created
shutil.rmtree(self.path)
def install_package(package_src_path, package_dst_path):
with zipfile.ZipFile(
package_src_path, allowZip64=True
) as zip_file, TemporaryDirectory() as temp_dir:
zip_file.extractall(temp_dir)
# Recursively copy (temp_dir will be automatically cleaned up on exit)
try:
# Recursive copy is needed because both package name and version folder could be missing in
# target directory:
shutil.copytree(temp_dir, package_dst_path)
except OSError as exc:
logger.warning(
"Directory %s already present, packaged installation aborted" % package_dst_path
)
else:
logger.info("Package successfully installed to %s" % package_dst_path)
install_package(sys.argv[1], sys.argv[2])
| 1,888 | Python | 31.568965 | 103 | 0.68697 |
WuPingFan/omniverse-exts-sunpath/exts/hnadi.tools.sunpath/hnadi/tools/sunpath/gol.py | """Build global dictionary"""
from .sunpath_data import SunpathData
def _init():
global _global_dict
_global_dict = {}
# Pathmodel For draw sphere
_global_dict["pathmodel"] = SunpathData(230, 12, 30, 112.94, 28.12)
# For distant light to determine whether to change the attribute
_global_dict["dome_angle"] = None
# Parameter for DrawSunpath
_global_dict["origin"] = [0, 0, 0]
_global_dict["scale"] = 50
_global_dict["color"] = [255, 255, 255]
_global_dict["length"] = 3.5
# Flag for show sun
_global_dict["sun_state"] = False
# Flag for show info
_global_dict["show_info"] = False
def set_value(key, value):
_global_dict[key] = value
def set_item(key, i, value):
_global_dict[key][i] = value
def get_value(key):
try:
return _global_dict[key]
except:
print("get" + key + "fail\r\n")
| 888 | Python | 20.682926 | 71 | 0.608108 |
WuPingFan/omniverse-exts-sunpath/exts/hnadi.tools.sunpath/hnadi/tools/sunpath/gesture.py | from omni.ui import scene as sc
from omni.ui import color as cl
from . import gol
class _ViewportLegacyDisableSelection:
"""Disables selection in the Viewport Legacy"""
def __init__(self):
self._focused_windows = None
focused_windows = []
try:
import omni.kit.viewport_legacy as vp
vpi = vp.acquire_viewport_interface()
for instance in vpi.get_instance_list():
window = vpi.get_viewport_window(instance)
if not window:
continue
focused_windows.append(window)
if focused_windows:
self._focused_windows = focused_windows
for window in self._focused_windows:
window.disable_selection_rect(True)
except Exception:
pass
class MoveGesture(sc.DragGesture):
"""Define the action of gesture"""
def __init__(self, transform: sc.Transform):
super().__init__()
self.__transform = transform
self._previous_ray_point = None
self._pre_origin = None
def on_began(self):
self.sender.color = cl.beige
self.sender.width = gol.get_value("length")
self.disable_selection = _ViewportLegacyDisableSelection()
self._previous_ray_point = self.gesture_payload.ray_closest_point
self._pre_origin = gol.get_value("origin")
def on_changed(self):
translate = self.sender.gesture_payload.moved
current = sc.Matrix44.get_translation_matrix(*translate)
self.__transform.transform *= current
object_ray_point = self.gesture_payload.ray_closest_point
# Compute translation vector(point)
moved = [a - b for a, b in zip(object_ray_point, self._previous_ray_point)]
# Compute new origin and save it to dictionary
origin = [a + b for a, b in zip(self._pre_origin, moved)]
gol.set_value("origin", origin)
def on_ended(self):
self.sender.color = cl.documentation_nvidia
self.sender.width = gol.get_value("length") / 2
self.disable_selection = None
| 2,129 | Python | 32.281249 | 83 | 0.608736 |
WuPingFan/omniverse-exts-sunpath/exts/hnadi.tools.sunpath/hnadi/tools/sunpath/sunlight_manipulator.py | __all__ = ["SunlightManipulator"]
from .sunpath_data import SunpathData
from pxr import Gf, Sdf
import omni.kit.commands
from . import gol
class SunlightManipulator:
def __init__(self, pathmodel: SunpathData):
self.path = None
# Get origin value from global dictionary
self.origin = gol.get_value("origin")
self.pathmodel = pathmodel
def add_sun(self):
"""
Add distant light to present sunlight
"""
omni.kit.commands.execute("CreatePrim", prim_type="DistantLight", attributes={"angle": 1.0, "intensity": 3000})
self.path = "/World/DistantLight"
def change_sun(self):
"""
Change distant light property(rotation)
"""
xr, yr = self.pathmodel.dome_rotate_angle()
if [xr, yr] != gol.get_value("dome_angle"):
omni.kit.commands.execute(
"TransformPrimSRT",
path=Sdf.Path("/World/DistantLight"),
new_rotation_euler=Gf.Vec3d(xr, yr, 0),
)
x, y, z = self.pathmodel.cur_sun_position()
if y < 0:
omni.kit.commands.execute(
"ChangeProperty", prop_path=Sdf.Path("/World/DistantLight.visibility"), value="invisible", prev=None
)
else:
omni.kit.commands.execute(
"ChangeProperty", prop_path=Sdf.Path("/World/DistantLight.visibility"), value="inherited", prev=None
)
gol.set_value("dome_angle", [xr, yr])
def show_sun(self):
"""
The method to add light and change it's property
"""
if self.path is None:
self.add_sun()
self.change_sun()
def del_sun(self):
"""
the method to delete exisit distant light
"""
if self.path is not None:
omni.kit.commands.execute("DeletePrims", paths=["/World/DistantLight"])
self.path = None
| 1,974 | Python | 30.349206 | 120 | 0.556231 |
WuPingFan/omniverse-exts-sunpath/exts/hnadi.tools.sunpath/hnadi/tools/sunpath/style.py | __all__ = ["sunpath_window_style"]
from omni.ui import color as cl
from omni.ui import constant as fl
from omni.ui import url
import omni.kit.app
import omni.ui as ui
import pathlib
EXTENSION_FOLDER_PATH = pathlib.Path(
omni.kit.app.get_app().get_extension_manager().get_extension_path_by_module(__name__)
)
# Pre-defined constants. It's possible to change them runtime.
cl.slider_bg_color = cl(0.28, 0.28, 0.28, 0.0)
cl.window_bg_color = cl(0.2, 0.2, 0.2, 1.0)
cl.sunpath_window_attribute_bg = cl(0, 0, 0)
cl.sunpath_window_attribute_fg = cl(1.0, 1.0, 1.0, 0.3)
cl.sunpath_window_hovered = cl(0.95, 0.95, 0.95, 1.0)
cl.sunpath_window_item = cl(0.65, 0.65, 0.65, 1.0)
fl.sunpath_window_attr_hspacing = 15
fl.sunpath_window_attr_spacing = 1
fl.sunpath_window_group_spacing = 2
fl.border_radius = 3
fl.outer_frame_padding = 8
url.sunpath_window_icon_closed = f"{EXTENSION_FOLDER_PATH}/icons/closed.svg"
url.sunpath_window_icon_opened = f"{EXTENSION_FOLDER_PATH}/icons/opened.svg"
url.diag_bg_lines_texture = f"{EXTENSION_FOLDER_PATH}/icons/diagonal_texture.png"
url.button_update = f"{EXTENSION_FOLDER_PATH}/icons/update.png"
url.extension_tittle = f"{EXTENSION_FOLDER_PATH}/icons/window_tittle.png"
extension_tittle = f"{EXTENSION_FOLDER_PATH}/icons/test.png"
# The main style dict
sunpath_window_style = {
"CheckBox": {
"background_color": cl.sunpath_window_item,
"selected_color": cl.beige,
},
"CheckBox:hovered": {"background_color": cl.beige},
"Button": {
"background_color": cl.sunpath_window_attribute_fg,
"border_radius": 4,
"margin_height": 2,
"margin_width": 10,
"padding": 2,
},
"Button:hovered": {"background_color": cl.beige},
"Button:pressed": {"background_color": cl.sunpath_window_item},
"Button.Label": {"alignment": ui.Alignment.CENTER_BOTTOM},
"Button.Image::attribute_set": {
"image_url": url.button_update,
},
"Label::attribute_name": {
"font_size": 14,
"color": cl.sunpath_window_item,
"alignment": ui.Alignment.RIGHT_CENTER,
"margin_height": fl.sunpath_window_attr_spacing,
"margin_width": fl.sunpath_window_attr_hspacing,
},
"CollapsableFrame::group": {
"margin_height": 5,
"background_color": cl.slider_bg_color,
},
"ScrollingFrame::window_bg": {
"background_color": cl.window_bg_color,
"padding": fl.outer_frame_padding,
"border_radius": 20,
},
"Label::attribute_name:hovered": {"color": cl.sunpath_window_hovered},
"Label::collapsable_name": {"alignment": ui.Alignment.LEFT_CENTER},
"HeaderLine": {"color": cl(0.5, 0.5, 0.5, 0.5)},
"Slider": {
"background_color": cl.slider_bg_color,
"secondary_color": cl.beige,
"secondary_selected_color": cl.sunpath_window_item,
"color": 0x00000000,
"draw_mode": ui.SliderDrawMode.HANDLE,
"border_radius": fl.border_radius,
"corner_flag": ui.CornerFlag.LEFT,
"margin_height": 4,
},
"Image::slider_bg_texture": {
"image_url": url.diag_bg_lines_texture,
"border_radius": fl.border_radius,
"margin_height": 13,
},
"Field": {
"background_color": 0x00000000,
"color": cl.sunpath_window_item,
"margin_height": 4,
"margin_width": 5,
"border_radius": fl.border_radius,
},
"Image::extension_tittle": {"image_url": url.extension_tittle, "margin": 10},
"Image::collapsable_opened": {"color": cl.sunpath_window_item, "image_url": url.sunpath_window_icon_opened},
"Image::collapsable_closed": {"color": cl.sunpath_window_item, "image_url": url.sunpath_window_icon_closed},
}
| 3,718 | Python | 35.821782 | 112 | 0.640129 |
WuPingFan/omniverse-exts-sunpath/exts/hnadi.tools.sunpath/hnadi/tools/sunpath/sunpath_data.py | __all__ = ["SunpathData"]
import omni
# Use this method to import pyephem-sunpath packages
omni.kit.pipapi.install("pyephem-sunpath", None, False, False, None, True, True, None)
import math
from datetime import datetime
from pyephem_sunpath.sunpath import sunpos, sunrise, sunset
class SunpathData:
"""Generate sunpath data"""
def __init__(self, datevalue, hour, min, lon, lat):
self.datevalue = datevalue
self.year = datetime.now().year
self.hour = hour
self.lat = lat
self.lon = lon
self.min = min
# Compute the timezone
self.tz = round(self.lon / 15)
def set_date(self, value):
"""
The method to reset date parameter
"""
self.datevalue = value
def set_hour(self, value):
"""
The method to reset hour parameter
"""
self.hour = value
def set_min(self, value):
"""
The method to reset minite parameter
"""
self.min = value
def set_longitude(self, value):
"""
The method to reset longitude parameter
"""
self.lon = value
def set_latitude(self, value):
"""
The method to reset latitude parameter
"""
self.lat = value
@staticmethod
def calc_xyz(alt, azm):
"""
Convert spherical coordinates to Cartesian coordinates
"""
x_val = math.sin((azm - 180) * math.pi / 180)
y_val = math.cos((azm - 180) * math.pi / 180)
z_val = math.tan(alt * math.pi / 180)
length = (x_val**2 + y_val**2 + z_val**2) ** 0.5
return [-x_val / length, z_val / length, y_val / length]
def dome_rotate_angle(self):
"""
Compute dome rotate angle
"""
month, day = self.slider_to_datetime(self.datevalue)
thetime = datetime(self.year, month, day, self.hour, self.min)
alt, azm = sunpos(thetime, self.lat, self.lon, self.tz, dst=False)
return -alt, 180 - azm
def get_sun_position(self, thetime, lat, lon, tz):
"""
Get sun position of exact time
"""
alt, azm = sunpos(thetime, lat, lon, tz, dst=False)
position = self.calc_xyz(alt, azm)
return position
def cur_sun_position(self):
"""
Get sun position of current time(input)
"""
month, day = self.slider_to_datetime(self.datevalue)
thetime = datetime(self.year, month, day, self.hour, self.min)
return self.get_sun_position(thetime, self.lat, self.lon, self.tz)
def all_day_position(self, datevalue):
"""
Get sun posion of all day(exact date)
"""
points = []
month, day = self.slider_to_datetime(datevalue)
for t in range(24):
for m in range(0, 60, 5):
thetime = datetime(self.year, month, day, t, m)
pos = self.get_sun_position(thetime, self.lat, self.lon, self.tz)
if pos[1] >= 0:
points.append(pos)
return points
def all_year_sametime_position(self, hour):
"""
Get all year sametime position
"""
points = []
for d in range(1, 366, 2):
month, day = self.slider_to_datetime(d)
thetime = datetime(self.year, month, day, hour)
pos = self.get_sun_position(thetime, self.lat, self.lon, self.tz)
if pos[1] >= 0:
points.append(pos)
if len(points) > 0:
points.append(points[0])
return points
def get_cur_time(self):
"""
Get current datetime(input)
"""
month, day = self.slider_to_datetime(self.datevalue)
thetime = datetime(self.year, month, day, self.hour, self.min)
return thetime
def get_sunrise_time(self):
"""
Get sunrise time of exact date
"""
month, day = self.slider_to_datetime(self.datevalue)
thetime = datetime(self.year, month, day, self.hour, self.min)
return sunrise(thetime, self.lat, self.lon, self.tz, dst=False).time()
def get_sunset_time(self):
"""
Get sunset time of exact date
"""
month, day = self.slider_to_datetime(self.datevalue)
thetime = datetime(self.year, month, day, self.hour, self.min)
return sunset(thetime, self.lat, self.lon, self.tz, dst=False).time()
@staticmethod
def slider_to_datetime(datevalue):
"""
Convert slider value to datetime
"""
if datevalue <= 31:
return [1, datevalue]
if datevalue > 31 and datevalue <= 59:
return [2, datevalue - 31]
if datevalue > 59 and datevalue <= 90:
return [3, datevalue - 59]
if datevalue > 90 and datevalue <= 120:
return [4, datevalue - 90]
if datevalue > 120 and datevalue <= 151:
return [5, datevalue - 120]
if datevalue > 151 and datevalue <= 181:
return [6, datevalue - 151]
if datevalue > 181 and datevalue <= 212:
return [7, datevalue - 181]
if datevalue > 212 and datevalue <= 243:
return [8, datevalue - 212]
if datevalue > 243 and datevalue <= 273:
return [9, datevalue - 243]
if datevalue > 273 and datevalue <= 304:
return [10, datevalue - 273]
if datevalue > 304 and datevalue <= 334:
return [11, datevalue - 304]
if datevalue > 334 and datevalue <= 365:
return [12, datevalue - 334]
| 5,595 | Python | 30.795454 | 86 | 0.55353 |
WuPingFan/omniverse-exts-sunpath/exts/hnadi.tools.sunpath/hnadi/tools/sunpath/extension.py | __all__ = ["SunpathExtension"]
from .window import SunpathWindow
from functools import partial
import asyncio
import omni.ext
import omni.kit.ui
import omni.ui as ui
from omni.kit.viewport.utility import get_active_viewport_window
from .viewport_scene import ViewportScene
from .sunlight_manipulator import SunlightManipulator
# Import global dictionary
from . import gol
# Initialize dictionary
gol._init()
class SunpathExtension(omni.ext.IExt):
WINDOW_NAME = "sunpath extension".upper()
MENU_PATH = f"Window/{WINDOW_NAME}"
def __init__(self):
self._window = None
# Get acive viewport window
self.viewport_window = get_active_viewport_window()
self._viewport_scene = None
# Preset display toggle
self._show_path = False
self._show_sun = False
# Preset path model and sunlight model
self.pathmodel = gol.get_value("pathmodel")
self.sunlightmodel = SunlightManipulator(self.pathmodel)
def on_startup(self, ext_id):
# Add ext_id key value
self.ext_id = ext_id
# The ability to show up the window if the system requires it. We use it
# in QuickLayout.
ui.Workspace.set_show_window_fn(SunpathExtension.WINDOW_NAME, partial(self.show_window, None))
# Put the new menu
editor_menu = omni.kit.ui.get_editor_menu()
if editor_menu:
self._menu = editor_menu.add_item(SunpathExtension.MENU_PATH, self.show_window, toggle=True, value=True)
# Show the window. It will call `self.show_window`
ui.Workspace.show_window(SunpathExtension.WINDOW_NAME)
def on_shutdown(self):
"""
Destroy viewport scene and window
"""
if self._viewport_scene:
self._viewport_scene.destroy()
self._viewport_scene = None
self._menu = None
if self._window:
self._window.destroy()
self._window = None
# Deregister the function that shows the window from omni.ui
ui.Workspace.set_show_window_fn(SunpathExtension.WINDOW_NAME, None)
def sunpath_toggle(self, value):
"""
The method to change the toggle, this dropped into the window
"""
if value:
self._show_path = value
self._viewport_scene = ViewportScene(self.viewport_window, self.ext_id, self.pathmodel)
else:
self._show_path = value
self._viewport_scene.destroy()
self._viewport_scene = None
def sunlight_toggle(self, value):
"""
The method to change the toggle, this dropped into the window file
"""
if value:
self._show_sun = value
self.sunlightmodel.show_sun()
else:
self._show_sun = value
self.sunlightmodel.del_sun()
gol.set_value("sun_state", value)
def update_viewport_scene(self):
"""
The method to upadate viewport scene
"""
if self._show_sun:
self.sunlightmodel = SunlightManipulator(self.pathmodel)
self.sunlightmodel.path = "/World/DistantLight"
self.sunlightmodel.show_sun()
if self._show_path:
if self._viewport_scene is not None:
self._viewport_scene.destroy()
self._viewport_scene = ViewportScene(self.viewport_window, self.ext_id, self.pathmodel)
def update_parameter(self, valtype, val):
"""
The method to change parameters and update viewport scene, this dropped into window file
"""
if valtype is None:
pass
if valtype == "show_info":
gol.set_value("show_info", val)
if valtype == 0:
gol.set_value("color_r", val * 255)
if valtype == 1:
gol.set_value("color_g", val * 255)
if valtype == 2:
gol.set_value("color_b", val * 255)
if valtype == "scale":
gol.set_value("scale", val)
if valtype == "longitude":
self.pathmodel.set_longitude(val)
if valtype == "latitude":
self.pathmodel.set_latitude(val)
if valtype == "date":
self.pathmodel.set_date(val)
if valtype == "hour":
self.pathmodel.set_hour(val)
# Save pathmodel to dictionary
gol.set_value("pathmodel", self.pathmodel)
if valtype == "minite":
self.pathmodel.set_min(val)
self.update_viewport_scene()
def _set_menu(self, value):
"""
Set the menu to create this window on and off
"""
editor_menu = omni.kit.ui.get_editor_menu()
if editor_menu:
editor_menu.set_value(SunpathExtension.MENU_PATH, value)
async def _destroy_window_async(self):
# wait one frame, this is due to the one frame defer
# in Window::_moveToMainOSWindow()
await omni.kit.app.get_app().next_update_async()
if self._window:
self._window.destroy()
self._window = None
def _visiblity_changed_fn(self, visible):
# Called when the user pressed "X"
self._set_menu(visible)
if not visible:
# Destroy the window, since we are creating new window
# in show_window
asyncio.ensure_future(self._destroy_window_async())
def show_window(self, menu, value):
"""
Show window and deliver some method to it
"""
if value:
self._window = SunpathWindow(
SunpathExtension.WINDOW_NAME,
delegate_1=self.update_parameter,
delegate_2=self.sunpath_toggle,
delegate_3=self.sunlight_toggle,
delegate_4=self.update_viewport_scene,
width=360,
height=590,
)
self._window.set_visibility_changed_fn(self._visiblity_changed_fn)
elif self._window:
self._window.visible = False
| 6,004 | Python | 32.547486 | 116 | 0.590273 |
WuPingFan/omniverse-exts-sunpath/exts/hnadi.tools.sunpath/hnadi/tools/sunpath/viewport_scene.py | __all__ = ["ViewportScene"]
from omni.ui import scene as sc
import omni.ui as ui
from .sunpath_data import SunpathData
from .draw_sunpath import DrawSunpath
from .draw_sphere import draw_movable_sphere
from .gesture import MoveGesture
from . import gol
class ViewportScene:
def __init__(self, viewport_window: ui.Window, ext_id: str, pathmodel: SunpathData) -> None:
self._scene_view = None
self._viewport_window = viewport_window
with self._viewport_window.get_frame(ext_id):
self._scene_view = sc.SceneView()
with self._scene_view.scene:
transform = sc.Transform()
move_ges = MoveGesture(transform)
with transform:
DrawSunpath(pathmodel, move_ges)
if gol.get_value("sun_state"):
draw_movable_sphere()
self._viewport_window.viewport_api.add_scene_view(self._scene_view)
def __del__(self):
self.destroy()
def destroy(self):
if self._scene_view:
self._scene_view.scene.clear()
if self._viewport_window:
self._viewport_window.viewport_api.remove_scene_view(self._scene_view)
self._viewport_window = None
self._scene_view = None
| 1,289 | Python | 32.076922 | 96 | 0.60512 |
WuPingFan/omniverse-exts-sunpath/exts/hnadi.tools.sunpath/hnadi/tools/sunpath/__init__.py | from .extension import *
| 25 | Python | 11.999994 | 24 | 0.76 |
WuPingFan/omniverse-exts-sunpath/exts/hnadi.tools.sunpath/hnadi/tools/sunpath/draw_sphere.py | import math
from math import sin, cos
import numpy as np
from omni.ui import scene as sc
from omni.ui import color as cl
from . import gol
def rotate_matrix_z(angle):
"""
Build Z-axis rotation matrix
"""
sep = 2 * math.pi / 360
Rz = [
[cos(sep * angle), -sin(sep * angle), 0],
[sin(sep * angle), cos(sep * angle), 0],
[0, 0, 1],
]
return np.array(Rz)
def rotate_points(points, angle):
"""
rotate a point list
"""
rotated_pts = []
for pt in points:
pt_arr = np.array(pt)
Rz = rotate_matrix_z(angle)
rotated_pt = list(np.dot(Rz, pt_arr))
rotated_pts.append(rotated_pt)
return rotated_pts
def generate_circle_pts(offset, step, scale):
"""
Generate the points that make up the circle
"""
points = []
sep = 2 * math.pi / 360
for angle in range(0, 361, step):
x = scale * math.cos(sep * angle) * offset
z = scale * math.sin(sep * angle) * offset
points.append([round(x, 3), 0, round(z, 3)])
return points
def draw_base_sphere():
"""
Draw a shpere base on [0,0,0]
"""
scale = gol.get_value("scale") * 200
points = generate_circle_pts(0.1, 5, scale)
sc.Curve(points, thicknesses=[1], colors=[cl.beige], curve_type=sc.Curve.CurveType.LINEAR)
for angle in range(0, 361, 4):
r_pts = rotate_points(points, angle)
sc.Curve(r_pts, thicknesses=[1], colors=[cl.beige], curve_type=sc.Curve.CurveType.LINEAR)
def points_modify(points):
"""
Change the coordinates of the point based on the origin and scale
"""
scale = gol.get_value("scale") * 200
origin = gol.get_value("origin")
s_points = []
for pt in points:
x = pt[0] * scale + origin[0]
y = pt[1] * scale + origin[1]
z = pt[2] * scale + origin[2]
newpt = [x, y, z]
s_points.append(newpt)
return s_points
def draw_movable_sphere():
"""
According parametes to move sphere positon
"""
pathmodel = gol.get_value("pathmodel")
sun_pos = pathmodel.cur_sun_position()
x, y, z = points_modify([sun_pos])[0]
if y > 0:
with sc.Transform(transform=sc.Matrix44.get_translation_matrix(x, y, z)):
draw_base_sphere()
| 2,278 | Python | 24.322222 | 97 | 0.579017 |
WuPingFan/omniverse-exts-sunpath/exts/hnadi.tools.sunpath/hnadi/tools/sunpath/draw_sunpath.py | __all__ = ["DrawSunpath"]
import math
from omni.ui import scene as sc
from omni.ui import color as cl
import omni.ui as ui
from .sunpath_data import SunpathData
from . import gol
class DrawSunpath:
def __init__(self, pathmodel: SunpathData, move_ges):
self.move_ges = move_ges
self.pathmodel = pathmodel
self.origin = gol.get_value("origin")
self.scale = gol.get_value("scale") * 200
self.color = cl(*gol.get_value("color"))
# Draw sunpath
self.draw_anydate_path(self.pathmodel, self.pathmodel.datevalue, cl.documentation_nvidia, 1.5)
self.draw_paths()
self.draw_compass()
if gol.get_value("show_info"):
self.show_info()
def sort_points(self, points):
"""
Resort the points to make sure they connect to a reasonable curve
"""
x_points = list(filter(lambda p: p[0] < 0, points))
if len(x_points) != 0:
y_min = min(x_points, key=lambda p: p[1])
id = points.index(y_min) + 1
return points[id:] + points[:id]
return points
def points_modify(self, points):
"""
Change the coordinates of the point based on the origin
"""
s_points = []
for pt in points:
x = pt[0] * self.scale + self.origin[0]
y = pt[1] * self.scale + self.origin[1]
z = pt[2] * self.scale + self.origin[2]
newpt = [x, y, z]
s_points.append(newpt)
return s_points
def generate_circle_pts(self, offset, step):
"""
Generate the points that make up the circle or present anchor point
"""
points = []
sep = 2 * math.pi / 360
for angle in range(0, 361, step):
x = self.origin[0] + self.scale * math.cos(sep * angle) * offset
z = self.origin[2] + self.scale * math.sin(sep * angle) * offset
points.append([round(x, 3), 0, round(z, 3)])
return points
def draw_circle(self, offset, step, color, thickness):
"""
Connet points to draw a circle
"""
points = self.generate_circle_pts(offset, step)
sc.Curve(points, thicknesses=[thickness], colors=[color], curve_type=sc.Curve.CurveType.LINEAR)
def draw_drections(self):
"""
Draw cross line and mark main directions
"""
# Generate anchor point
points_a = self.generate_circle_pts(1.15, 90)
points_b = self.generate_circle_pts(1.25, 90)
points_c = self.generate_circle_pts(1.15, 2)
points_t = self.generate_circle_pts(1.33, 90)
for pt in points_b:
sc.Curve([pt, self.origin], thicknesses=[1.0], colors=[cl.gray], curve_type=sc.Curve.CurveType.LINEAR)
arrow = []
for i in range(1, 181, 45):
arrow.append(points_c[i])
# Draw arrow
for p_a, p_b, p_c in zip(points_a, points_b, arrow):
sc.Curve(
[p_b, p_c, p_a, p_b],
thicknesses=[1.5],
colors=[cl.documentation_nvidia],
curve_type=sc.Curve.CurveType.LINEAR,
)
# Draw diretions label
text = ["E", "S", "W", "N"]
for i in range(4):
x, y, z = points_t[i]
with sc.Transform(transform=sc.Matrix44.get_translation_matrix(x, y, z)):
sc.Label(text[i], alignment=ui.Alignment.CENTER, color=cl.documentation_nvidia, size=20)
def draw_drection_mark(self):
"""
Draw degrees directions and add a move gesture
"""
points_a = self.generate_circle_pts(1, 30)
points_b = self.generate_circle_pts(1.06, 30)
points_g = self.generate_circle_pts(1.03, 90)
points_t = self.generate_circle_pts(1.1, 30)
# Compute length of tick-mark line
length = points_b[3][2] - points_a[3][2]
gol.set_value("length", length)
# Add move gesture block
x, y, z = points_g[3]
with sc.Transform(transform=sc.Matrix44.get_translation_matrix(x, y, z)):
sc.Rectangle(
axis=ui.Axis.X,
color=cl.documentation_nvidia,
width=length / 2,
height=length,
gesture=self.move_ges,
)
# Add tick-mark line
for p1, p2 in zip(points_a, points_b):
sc.Curve(
[p1, p2], thicknesses=[1.5], colors=[cl.documentation_nvidia], curve_type=sc.Curve.CurveType.LINEAR
)
# Add degree label
text = [f"{d}" for d in list(range(0, 361, 30))]
text = text[3:12] + text[:3]
for i in range(12):
x, y, z = points_t[i]
with sc.Transform(transform=sc.Matrix44.get_translation_matrix(x, y, z)):
sc.Label(text[i], alignment=ui.Alignment.CENTER, color=cl.documentation_nvidia, size=12)
def draw_anydate_path(self, pathmodel: SunpathData, datevalue: int, color, thickness):
"""
The method to draw the path of sun on exact date
"""
points = pathmodel.all_day_position(datevalue)
sort_pts = self.sort_points(points)
scale_pts = self.points_modify(sort_pts)
if len(scale_pts) > 0:
sc.Curve(scale_pts, thicknesses=[thickness], colors=[color], curve_type=sc.Curve.CurveType.LINEAR)
def draw_sametime_position(self, pathmodel: SunpathData, hour, color, thickness):
"""
The method to draw the path of sun on diffrent date but in same time,'8' shape curve
"""
points = pathmodel.all_year_sametime_position(hour)
sort_pts = self.sort_points(points)
scale_pts = self.points_modify(sort_pts)
if len(scale_pts) > 0:
sc.Curve(scale_pts, thicknesses=[thickness], colors=[color], curve_type=sc.Curve.CurveType.LINEAR)
def draw_multi_sametime_position(self, pathmodel: SunpathData, color, thickness):
"""
Draw twenty four '8' shape curves
"""
for h in range(0, 24, 1):
self.draw_sametime_position(pathmodel, h, color, thickness)
def draw_paths(self):
"""
Draw diffrent path
"""
self.draw_anydate_path(self.pathmodel, 172, self.color, 1.3)
self.draw_anydate_path(self.pathmodel, 355, self.color, 1.3)
self.draw_anydate_path(self.pathmodel, 80, self.color, 1.3)
self.draw_anydate_path(self.pathmodel, 110, cl.grey, 1.0)
self.draw_anydate_path(self.pathmodel, 295, cl.grey, 1.0)
self.draw_multi_sametime_position(self.pathmodel, self.color, 0.5)
def draw_compass(self):
"""
Draw entire compass
"""
self.draw_circle(1, 1, self.color, 1.1)
self.draw_circle(1.04, 1, self.color, 1.1)
self.draw_drections()
self.draw_drection_mark()
def show_info(self):
"""
Draw information label
"""
anchor = self.generate_circle_pts(1.5, 90)
anchor_e = anchor[0]
anchor_w = anchor[2]
anchor_n = anchor[3]
with sc.Transform(transform=sc.Matrix44.get_translation_matrix(*anchor_e)):
sc.Label(
f"sunrise: {self.pathmodel.get_sunrise_time()}".upper(),
alignment=ui.Alignment.RIGHT_CENTER,
color=cl.beige,
size=16,
)
with sc.Transform(transform=sc.Matrix44.get_translation_matrix(*anchor_w)):
sc.Label(
f"sunset: {self.pathmodel.get_sunset_time()}".upper(),
alignment=ui.Alignment.LEFT_CENTER,
color=cl.beige,
size=16,
)
with sc.Transform(transform=sc.Matrix44.get_translation_matrix(*anchor_n)):
sc.Label(
f"datetime: {self.pathmodel.get_cur_time()}".upper(),
alignment=ui.Alignment.LEFT_CENTER,
color=cl.beige,
size=16,
)
| 7,998 | Python | 36.55399 | 115 | 0.56064 |
WuPingFan/omniverse-exts-sunpath/exts/hnadi.tools.sunpath/hnadi/tools/sunpath/window.py | __all__ = ["SunpathWindow"]
import omni.ui as ui
from functools import partial
from .style import sunpath_window_style
from . import gol
LABEL_WIDTH = 120
SPACING = 4
class SunpathWindow(ui.Window):
"""The class that represents the window"""
def __init__(self, title: str, delegate_1=None, delegate_2=None, delegate_3=None, delegate_4=None, **kwargs):
self.__label_width = LABEL_WIDTH
super().__init__(title, **kwargs)
# Apply the style to all the widgets of this window
self.frame.style = sunpath_window_style
# Set the function that is called to build widgets when the window is visible
self.frame.set_build_fn(self._build_fn)
# Methods to change parameters and update viewport secene
self.update = delegate_1
self.show_path = delegate_2
self.show_sun = delegate_3
self.update_scene = delegate_4
def destroy(self):
# It will destroy all the children
super().destroy()
@property
def label_width(self):
"""The width of the attribute label"""
return self.__label_width
@label_width.setter
def label_width(self, value):
"""The width of the attribute label"""
self.__label_width = value
self.frame.rebuild()
def _build_collapsable_header(self, collapsed, title):
"""Build a custom title of CollapsableFrame"""
with ui.VStack():
ui.Spacer(height=8)
with ui.HStack():
ui.Label(title, name="collapsable_name")
if collapsed:
image_name = "collapsable_opened"
else:
image_name = "collapsable_closed"
ui.Image(name=image_name, width=10, height=10)
ui.Spacer(height=8)
ui.Line(style_type_name_override="HeaderLine")
def _build_display(self):
"""Build the widgets of the "display" group"""
with ui.CollapsableFrame("display".upper(), name="group", build_header_fn=self._build_collapsable_header):
with ui.VStack(height=0, spacing=SPACING):
ui.Spacer(height=8)
with ui.HStack():
with ui.VStack():
with ui.HStack():
ui.Label("Show Path", name="attribute_name", width=self.label_width)
sp = ui.CheckBox(name="attribute_bool").model
sp.add_value_changed_fn(lambda m: self.show_path(m.get_value_as_bool()))
ui.Spacer(height=8)
with ui.HStack():
ui.Label("Show Sun", name="attribute_name", width=self.label_width)
ss = ui.CheckBox(name="attribute_bool").model
ss.add_value_changed_fn(lambda m: self.show_sun(m.get_value_as_bool()))
ss.add_value_changed_fn(lambda m: self.update_scene())
ui.Spacer(height=8)
with ui.HStack():
ui.Label("Show Info", name="attribute_name", width=self.label_width)
si = ui.CheckBox(name="attribute_bool").model
si.add_value_changed_fn(lambda m: self.update("show_info", m.get_value_as_bool()))
with ui.ZStack():
ui.Image(
name="extension_tittle",
fill_policy=ui.FillPolicy.PRESERVE_ASPECT_FIT,
width=ui.Percent(100),
)
ui.Spacer(height=8)
with ui.HStack():
ui.Label("Path Color", name="attribute_name", width=self.label_width)
color_model = ui.ColorWidget(1, 1, 1, width=0, height=0).model
r_model = color_model.get_item_children()[0]
r_component = color_model.get_item_value_model(r_model)
r_component.add_value_changed_fn(lambda m: gol.set_item("color", 0, m.get_value_as_float()))
g_model = color_model.get_item_children()[1]
g_component = color_model.get_item_value_model(g_model)
g_component.add_value_changed_fn(lambda m: gol.set_item("color", 1, m.get_value_as_float()))
b_model = color_model.get_item_children()[2]
b_component = color_model.get_item_value_model(b_model)
b_component.add_value_changed_fn(lambda m: gol.set_item("color", 2, m.get_value_as_float()))
ui.Spacer()
ui.Button(
name="attribute_set",
tooltip="update color or update scene",
width=60,
clicked_fn=partial(self.update, None, None),
)
ui.Spacer(height=4)
with ui.HStack():
ui.Label("Path Scale", name="attribute_name", width=self.label_width)
with ui.ZStack():
ui.Image(name="slider_bg_texture", fill_policy=ui.FillPolicy.STRETCH, width=ui.Percent(100))
ps_slider = ui.FloatSlider(name="attribute_slider", min=1, max=100, setp=1).model
ps_slider.set_value(50)
ps_slider.add_value_changed_fn(lambda m: self.update("scale", m.get_value_as_float()))
ui.FloatField(model=ps_slider, width=60)
def _build_location(self):
"""Build the widgets of the "location" group"""
with ui.CollapsableFrame("location".upper(), name="group", build_header_fn=self._build_collapsable_header):
with ui.VStack(height=0, spacing=SPACING):
ui.Spacer(height=8)
with ui.HStack():
ui.Label("Longitude", name="attribute_name", width=self.label_width)
with ui.ZStack():
ui.Image(name="slider_bg_texture", fill_policy=ui.FillPolicy.STRETCH, width=ui.Percent(100))
lon_slider = ui.FloatSlider(name="attribute_slider", min=-180, max=180, setp=0.01).model
lon_slider.set_value(112.22)
lon_slider.add_value_changed_fn(lambda m: self.update("longitude", m.get_value_as_float()))
ui.FloatField(model=lon_slider, width=60)
ui.Spacer(height=2)
with ui.HStack():
ui.Label("Latitude", name="attribute_name", width=self.label_width)
with ui.ZStack():
ui.Image(
name="slider_bg_texture",
fill_policy=ui.FillPolicy.STRETCH,
width=ui.Percent(100),
)
lat_slider = ui.FloatSlider(name="attribute_slider", min=-90, max=90, step=0.01).model
lat_slider.set_value(22.22)
lat_slider.add_value_changed_fn(lambda m: self.update("latitude", m.get_value_as_float()))
ui.FloatField(model=lat_slider, width=60)
def _build_datetime(self):
"""Build the widgets of the "datetime" group"""
with ui.CollapsableFrame("datetime".upper(), name="group", build_header_fn=self._build_collapsable_header):
with ui.VStack(height=0, spacing=SPACING):
ui.Spacer(height=8)
with ui.HStack():
ui.Label("Date", name="attribute_name", width=self.label_width)
with ui.ZStack():
ui.Image(
name="slider_bg_texture",
fill_policy=ui.FillPolicy.STRETCH,
width=ui.Percent(100),
)
dt_slider = ui.IntSlider(
name="attribute_slider",
min=1,
max=365,
).model
dt_slider.set_value(175)
dt_slider.add_value_changed_fn(lambda m: self.update("date", m.get_value_as_int()))
ui.IntField(model=dt_slider, width=60)
ui.Spacer(height=2)
with ui.HStack():
ui.Label("Hour", name="attribute_name", width=self.label_width)
with ui.ZStack():
ui.Image(
name="slider_bg_texture",
fill_policy=ui.FillPolicy.STRETCH,
width=ui.Percent(100),
)
hr_slider = ui.IntSlider(name="attribute_slider", min=0, max=23).model
hr_slider.set_value(12)
hr_slider.add_value_changed_fn(lambda m: self.update("hour", m.get_value_as_int()))
ui.IntField(model=hr_slider, width=60)
ui.Spacer(height=2)
with ui.HStack():
ui.Label("Minite", name="attribute_name", width=self.label_width)
with ui.ZStack():
ui.Image(
name="slider_bg_texture",
fill_policy=ui.FillPolicy.STRETCH,
width=ui.Percent(100),
)
mt_slider = ui.IntSlider(name="attribute_slider", min=0, max=59).model
mt_slider.set_value(30)
mt_slider.add_value_changed_fn(lambda m: self.update("minite", m.get_value_as_int()))
ui.IntField(model=mt_slider, width=60)
def _build_fn(self):
"""
The method that is called to build all the UI once the window is visible.
"""
with ui.ScrollingFrame(name="window_bg", horizontal_scrollbar_policy=ui.ScrollBarPolicy.SCROLLBAR_ALWAYS_OFF):
with ui.ScrollingFrame():
with ui.VStack(height=0):
self._build_display()
self._build_location()
self._build_datetime()
| 10,277 | Python | 48.893204 | 118 | 0.504427 |
WuPingFan/omniverse-exts-sunpath/exts/hnadi.tools.sunpath/config/extension.toml | [package]
version = "2.0.0"
authors = ["HNADI-Link"]
title = "SunPath Extension"
description="The Extension simulate the sunlight and draw the precise SunPath diagram."
readme = "docs/README.md"
repository = ""
category = "Scene"
keywords = ["kit", "scene", "SunPath"]
changelog = "docs/CHANGELOG.md"
preview_image = "icons/preview.png"
icon = "icons/icon.png"
[dependencies]
"omni.kit.uiapp" = {}
"omni.kit.viewport.utility" = {}
"omni.ui.scene" = {}
"omni.usd" = {}
[[python.module]]
name = "hnadi.tools.sunpath" | 517 | TOML | 23.666666 | 87 | 0.686654 |
WuPingFan/omniverse-exts-sunpath/exts/hnadi.tools.sunpath/docs/CHANGELOG.md | # [1.0.0] - 2022-8-18
## Added
* The initial version
# [2.0.0] - 2022-9-7
## Added
* Add Gesture to move SunPath
* Add ColorWidget to change Path color
## Adjusted
* Addjust file structure
* Rebuild UI
* Build a Sphere to represent the Sun
## Optimizated
* Secne update speed
* Repair some bug | 298 | Markdown | 16.588234 | 38 | 0.691275 |
WuPingFan/omniverse-exts-sunpath/exts/hnadi.tools.sunpath/docs/README.md | # Omniverse SunPath Extension
This extension allows to add the SunPath diagram in the viewport window, and the diagram can be updated by setting it's parameters. | 163 | Markdown | 53.666649 | 132 | 0.809816 |
USwampertor/OmniverseJS/README.md | # OmniverseJS
Omniverse Javascript wrapper for public and external purposes
## Overview
The objective of this module is simply to wrap all of the omniverse functionalities in javascript to be used in more platforms than the ones available (python and C/C++)
A lot of applications from the game development industry work in javascript, and with this we can take advantage of the omniverse platform even more.
| 410 | Markdown | 50.374994 | 169 | 0.809756 |
USwampertor/OmniverseJS/ov/bindings-python/omni/usd_resolver/__init__.py | import os
from typing import Tuple, List, Callable
if hasattr(os, "add_dll_directory"):
scriptdir = os.path.dirname(os.path.realpath(__file__))
dlldir = os.path.abspath(os.path.join(scriptdir, "../../.."))
with os.add_dll_directory(dlldir):
from ._omni_usd_resolver import *
else:
from ._omni_usd_resolver import *
| 341 | Python | 27.499998 | 65 | 0.662757 |
USwampertor/OmniverseJS/ov/bindings-python/omni/client/__init__.py | # fmt: off
import os
import platform
import sys
import asyncio
import concurrent.futures
from typing import Tuple, List, Callable
if hasattr(os, "add_dll_directory"):
scriptdir = os.path.dirname(os.path.realpath(__file__))
dlldir = os.path.abspath(os.path.join(scriptdir, "../../.."))
with os.add_dll_directory(dlldir):
from ._omniclient import *
else:
from ._omniclient import *
def get_server_info(url: str) -> Tuple[Result, ServerInfo]:
"""Deprecated: Use :py:func:`omni.client.get_server_info_async` or :py:func:`omni.client.get_server_info_with_callback` instead.
"""
ret = None
def get_server_info_cb(result, info):
nonlocal ret
ret = (result, info)
get_server_info_with_callback(url=url, callback=get_server_info_cb).wait()
return ret
async def get_server_info_async(url: str) -> Tuple[Result, ServerInfo]:
"""Asynchronously Get Server Info
See: :py:func:`omni.client.get_server_info_with_callback`
"""
f = concurrent.futures.Future()
def get_server_info_cb(result, info):
if not f.done():
f.set_result((result, info))
get_server_info_with_callback(url=url, callback=get_server_info_cb)
return await asyncio.wrap_future(f)
def list(url: str) -> Tuple[Result, Tuple[ListEntry]]:
"""Deprecated: Use :py:func:`omni.client.list_async` or :py:func:`omni.client.list_with_callback` instead.
"""
ret = None
def list_cb(result, entries):
nonlocal ret
ret = (result, entries)
list_with_callback(url=url, callback=list_cb).wait()
return ret
async def list_async(url: str) -> Tuple[Result, Tuple[ListEntry]]:
"""Asynchronously List contents of a folder
See: :py:func:`omni.client.list_with_callback`
"""
f = concurrent.futures.Future()
def list_cb(result, entries):
if not f.done():
f.set_result((result, entries))
list_with_callback(url=url, callback=list_cb)
return await asyncio.wrap_future(f)
def stat(url: str) -> Tuple[Result, ListEntry]:
"""Deprecated: Use :py:func:`omni.client.stat_async` or :py:func:`omni.client.stat_with_callback` instead.
"""
ret = None
def stat_cb(result, entry):
nonlocal ret
ret = (result, entry)
stat_with_callback(url=url, callback=stat_cb).wait()
return ret
async def stat_async(url: str) -> Tuple[Result, ListEntry]:
"""Asynchronously Retrieve information about a single item
See: :py:func:`omni.client.stat_with_callback`
"""
f = concurrent.futures.Future()
def stat_cb(result, entry):
if not f.done():
f.set_result((result, entry))
stat_with_callback(url=url, callback=stat_cb)
return await asyncio.wrap_future(f)
def delete(url: str) -> Result:
"""Deprecated: Use :py:func:`omni.client.delete_async` or :py:func:`omni.client.delete_with_callback` instead.
"""
ret = None
def delete_cb(result):
nonlocal ret
ret = result
delete_with_callback(url=url, callback=delete_cb).wait()
return ret
async def delete_async(url: str) -> Result:
"""Asynchronously Delete an item
See: :py:func:`omni.client.delete_with_callback`
"""
f = concurrent.futures.Future()
def delete_cb(result):
if not f.done():
f.set_result(result)
delete_with_callback(url=url, callback=delete_cb)
return await asyncio.wrap_future(f)
def create_folder(url: str) -> Result:
"""Deprecated: Use :py:func:`omni.client.create_folder_async` or :py:func:`omni.client.create_folder_with_callback` instead.
"""
ret = None
def create_folder_cb(result):
nonlocal ret
ret = result
create_folder_with_callback(url=url, callback=create_folder_cb).wait()
return ret
async def create_folder_async(url: str) -> Result:
"""Asynchronously Create a folder
See: :py:func:`omni.client.create_folder_with_callback`
"""
f = concurrent.futures.Future()
def create_folder_cb(result):
if not f.done():
f.set_result(result)
create_folder_with_callback(url=url, callback=create_folder_cb)
return await asyncio.wrap_future(f)
def copy(src_url: str, dst_url: str, behavior: CopyBehavior = CopyBehavior.ERROR_IF_EXISTS, message: str = "") -> Result:
"""Deprecated: Use :py:func:`omni.client.copy_async` or :py:func:`omni.client.copy_with_callback` instead.
"""
ret = None
def copy_cb(result):
nonlocal ret
ret = result
copy_with_callback(src_url=src_url, dst_url=dst_url, behavior=behavior, message=message, callback=copy_cb).wait()
return ret
async def copy_async(src_url: str, dst_url: str, behavior: CopyBehavior = CopyBehavior.ERROR_IF_EXISTS, message: str = "") -> Result:
"""Asynchronously Copy an item from ``src_url`` to ``dst_url``
See: :py:func:`omni.client.copy_with_callback`
"""
f = concurrent.futures.Future()
def copy_cb(result):
if not f.done():
f.set_result(result)
copy_with_callback(src_url=src_url, dst_url=dst_url, behavior=behavior, message=message, callback=copy_cb)
return await asyncio.wrap_future(f)
def move(src_url: str, dst_url: str, behavior: CopyBehavior = CopyBehavior.ERROR_IF_EXISTS, message: str = "") -> Tuple[Result, bool]:
"""Deprecated: Use :py:func:`omni.client.move_async` or :py:func:`omni.client.move_with_callback` instead.
"""
ret = None
def move_cb(result, copied):
nonlocal ret
ret = (result, copied)
move_with_callback(src_url=src_url, dst_url=dst_url, behavior=behavior, message=message, callback=move_cb).wait()
return ret
async def move_async(src_url: str, dst_url: str, behavior: CopyBehavior = CopyBehavior.ERROR_IF_EXISTS, message: str = "") -> Tuple[Result, bool]:
"""Asynchronously Move an item from ``src_url`` to ``dst_url``
See: :py:func:`omni.client.move_with_callback`
"""
f = concurrent.futures.Future()
def move_cb(result, copied):
if not f.done():
f.set_result((result, copied))
move_with_callback(src_url=src_url, dst_url=dst_url, behavior=behavior, message=message, callback=move_cb)
return await asyncio.wrap_future(f)
def get_local_file(url: str) -> Tuple[Result, str]:
"""Deprecated: Use :py:func:`omni.client.get_local_file_async` or :py:func:`omni.client.get_local_file_with_callback` instead.
"""
ret = None
def get_local_file_cb(result, local_file_path):
nonlocal ret
ret = (result, local_file_path)
get_local_file_with_callback(url=url, callback=get_local_file_cb).wait()
return ret
async def get_local_file_async(url: str) -> Tuple[Result, str]:
"""Asynchronously Get local file path from a URL
See: :py:func:`omni.client.get_local_file_with_callback`
"""
f = concurrent.futures.Future()
def get_local_file_cb(result, local_file_path):
if not f.done():
f.set_result((result, local_file_path))
get_local_file_with_callback(url=url, callback=get_local_file_cb)
return await asyncio.wrap_future(f)
def read_file(url: str) -> Tuple[Result, str, Content]:
"""Deprecated: Use :py:func:`omni.client.read_file_async` or :py:func:`omni.client.read_file_with_callback` instead.
"""
ret = None
def read_file_cb(result, version, content):
nonlocal ret
ret = (result, version, content)
read_file_with_callback(url=url, callback=read_file_cb).wait()
return ret
async def read_file_async(url: str) -> Tuple[Result, str, Content]:
"""Asynchronously Read a file
See: :py:func:`omni.client.read_file_with_callback`
"""
f = concurrent.futures.Future()
def read_file_cb(result, version, content):
if not f.done():
f.set_result((result, version, content))
read_file_with_callback(url=url, callback=read_file_cb)
return await asyncio.wrap_future(f)
def write_file(url: str, content: bytes, message: str = "") -> Result:
"""Deprecated: Use :py:func:`omni.client.write_file_async` or :py:func:`omni.client.write_file_with_callback` instead.
"""
ret = None
def write_file_cb(result):
nonlocal ret
ret = result
write_file_with_callback(url=url, content=content, message=message, callback=write_file_cb).wait()
return ret
async def write_file_async(url: str, content: bytes, message: str = "") -> Result:
"""Asynchronously Write a file
See: :py:func:`omni.client.write_file_with_callback`
"""
f = concurrent.futures.Future()
def write_file_cb(result):
if not f.done():
f.set_result(result)
write_file_with_callback(url=url, content=content, message=message, callback=write_file_cb)
return await asyncio.wrap_future(f)
def get_acls(url: str) -> Tuple[Result, List[AclEntry]]:
"""Deprecated: Use :py:func:`omni.client.get_acls_async` or :py:func:`omni.client.get_acls_with_callback` instead.
"""
ret = None
def get_acls_cb(result, acls):
nonlocal ret
ret = (result, acls)
get_acls_with_callback(url=url, callback=get_acls_cb).wait()
return ret
async def get_acls_async(url: str) -> Tuple[Result, List[AclEntry]]:
"""Asynchronously Get the ACLs for an item
See: :py:func:`omni.client.get_acls_with_callback`
"""
f = concurrent.futures.Future()
def get_acls_cb(result, acls):
if not f.done():
f.set_result((result, acls))
get_acls_with_callback(url=url, callback=get_acls_cb)
return await asyncio.wrap_future(f)
def set_acls(url: str, acls: List[AclEntry]) -> Result:
"""Deprecated: Use :py:func:`omni.client.set_acls_async` or :py:func:`omni.client.set_acls_with_callback` instead.
"""
ret = None
def set_acls_cb(result):
nonlocal ret
ret = result
set_acls_with_callback(url=url, acls=acls, callback=set_acls_cb).wait()
return ret
async def set_acls_async(url: str, acls: List[AclEntry]) -> Result:
"""Asynchronously Set the ACLs for an item
See: :py:func:`omni.client.set_acls_with_callback`
"""
f = concurrent.futures.Future()
def set_acls_cb(result):
if not f.done():
f.set_result(result)
set_acls_with_callback(url=url, acls=acls, callback=set_acls_cb)
return await asyncio.wrap_future(f)
def send_message(join_request_id: int, content: bytes) -> Result:
"""Deprecated: Use :py:func:`omni.client.send_message_async` or :py:func:`omni.client.send_message_with_callback` instead.
"""
ret = None
def send_message_cb(result):
nonlocal ret
ret = result
send_message_with_callback(join_request_id=join_request_id, content=content, callback=send_message_cb).wait()
return ret
async def send_message_async(join_request_id: int, content: bytes) -> Result:
"""Asynchronously Send a message to a channel
See: :py:func:`omni.client.send_message_with_callback`
"""
f = concurrent.futures.Future()
def send_message_cb(result):
if not f.done():
f.set_result(result)
send_message_with_callback(join_request_id=join_request_id, content=content, callback=send_message_cb)
return await asyncio.wrap_future(f)
def list_checkpoints(url: str) -> Tuple[Result, Tuple[ListEntry]]:
"""Deprecated: Use :py:func:`omni.client.list_checkpoints_async` or :py:func:`omni.client.list_checkpoints_with_callback` instead.
"""
ret = None
def list_checkpoints_cb(result, entries):
nonlocal ret
ret = (result, entries)
list_checkpoints_with_callback(url=url, callback=list_checkpoints_cb).wait()
return ret
async def list_checkpoints_async(url: str) -> Tuple[Result, Tuple[ListEntry]]:
"""Asynchronously List the checkpoints of an item
See: :py:func:`omni.client.list_checkpoints_with_callback`
"""
f = concurrent.futures.Future()
def list_checkpoints_cb(result, entries):
if not f.done():
f.set_result((result, entries))
list_checkpoints_with_callback(url=url, callback=list_checkpoints_cb)
return await asyncio.wrap_future(f)
def create_checkpoint(url: str, comment: str, force: bool = False) -> Tuple[Result, str]:
"""Deprecated: Use :py:func:`omni.client.create_checkpoint_async` or :py:func:`omni.client.create_checkpoint_with_callback` instead.
"""
ret = None
def create_checkpoint_cb(result, query):
nonlocal ret
ret = (result, query)
create_checkpoint_with_callback(url=url, comment=comment, force=force, callback=create_checkpoint_cb).wait()
return ret
async def create_checkpoint_async(url: str, comment: str, force: bool = False) -> Tuple[Result, str]:
"""Asynchronously Create a checkpoint of an item
See: :py:func:`omni.client.create_checkpoint_with_callback`
"""
f = concurrent.futures.Future()
def create_checkpoint_cb(result, query):
if not f.done():
f.set_result((result, query))
create_checkpoint_with_callback(url=url, comment=comment, force=force, callback=create_checkpoint_cb)
return await asyncio.wrap_future(f)
def get_groups(url: str) -> Tuple[Result, List[str]]:
"""Deprecated: Use :py:func:`omni.client.get_groups_async` or :py:func:`omni.client.get_groups_with_callback` instead.
"""
ret = None
def get_groups_cb(result, groups):
nonlocal ret
ret = (result, groups)
get_groups_with_callback(url=url, callback=get_groups_cb).wait()
return ret
async def get_groups_async(url: str) -> Tuple[Result, List[str]]:
"""Asynchronously Get a list of all groups
See: :py:func:`omni.client.get_groups_with_callback`
"""
f = concurrent.futures.Future()
def get_groups_cb(result, groups):
if not f.done():
f.set_result((result, groups))
get_groups_with_callback(url=url, callback=get_groups_cb)
return await asyncio.wrap_future(f)
def get_group_users(url: str, group: str) -> Tuple[Result, List[str]]:
"""Deprecated: Use :py:func:`omni.client.get_group_users_async` or :py:func:`omni.client.get_group_users_with_callback` instead.
"""
ret = None
def get_group_users_cb(result, users):
nonlocal ret
ret = (result, users)
get_group_users_with_callback(url=url, group=group, callback=get_group_users_cb).wait()
return ret
async def get_group_users_async(url: str, group: str) -> Tuple[Result, List[str]]:
"""Asynchronously Get a list of all users in a group
See: :py:func:`omni.client.get_group_users_with_callback`
"""
f = concurrent.futures.Future()
def get_group_users_cb(result, users):
if not f.done():
f.set_result((result, users))
get_group_users_with_callback(url=url, group=group, callback=get_group_users_cb)
return await asyncio.wrap_future(f)
def create_group(url: str, group: str) -> Result:
"""Deprecated: Use :py:func:`omni.client.create_group_async` or :py:func:`omni.client.create_group_with_callback` instead.
"""
ret = None
def create_group_cb(result):
nonlocal ret
ret = result
create_group_with_callback(url=url, group=group, callback=create_group_cb).wait()
return ret
async def create_group_async(url: str, group: str) -> Result:
"""Asynchronously Create a group
See: :py:func:`omni.client.create_group_with_callback`
"""
f = concurrent.futures.Future()
def create_group_cb(result):
if not f.done():
f.set_result(result)
create_group_with_callback(url=url, group=group, callback=create_group_cb)
return await asyncio.wrap_future(f)
def rename_group(url: str, group: str, new_group: str) -> Result:
"""Deprecated: Use :py:func:`omni.client.rename_group_async` or :py:func:`omni.client.rename_group_with_callback` instead.
"""
ret = None
def rename_group_cb(result):
nonlocal ret
ret = result
rename_group_with_callback(url=url, group=group, new_group=new_group, callback=rename_group_cb).wait()
return ret
async def rename_group_async(url: str, group: str, new_group: str) -> Result:
"""Asynchronously Rename a group
See: :py:func:`omni.client.rename_group_with_callback`
"""
f = concurrent.futures.Future()
def rename_group_cb(result):
if not f.done():
f.set_result(result)
rename_group_with_callback(url=url, group=group, new_group=new_group, callback=rename_group_cb)
return await asyncio.wrap_future(f)
def remove_group(url: str, group: str) -> Tuple[Result, int]:
"""Deprecated: Use :py:func:`omni.client.remove_group_async` or :py:func:`omni.client.remove_group_with_callback` instead.
"""
ret = None
def remove_group_cb(result, change_count):
nonlocal ret
ret = (result, change_count)
remove_group_with_callback(url=url, group=group, callback=remove_group_cb).wait()
return ret
async def remove_group_async(url: str, group: str) -> Tuple[Result, int]:
"""Asynchronously Remove a group
See: :py:func:`omni.client.remove_group_with_callback`
"""
f = concurrent.futures.Future()
def remove_group_cb(result, change_count):
if not f.done():
f.set_result((result, change_count))
remove_group_with_callback(url=url, group=group, callback=remove_group_cb)
return await asyncio.wrap_future(f)
def get_users(url: str) -> Tuple[Result, List[str]]:
"""Deprecated: Use :py:func:`omni.client.get_users_async` or :py:func:`omni.client.get_users_with_callback` instead.
"""
ret = None
def get_users_cb(result, users):
nonlocal ret
ret = (result, users)
get_users_with_callback(url=url, callback=get_users_cb).wait()
return ret
async def get_users_async(url: str) -> Tuple[Result, List[str]]:
"""Asynchronously Get a list of all users
See: :py:func:`omni.client.get_users_with_callback`
"""
f = concurrent.futures.Future()
def get_users_cb(result, users):
if not f.done():
f.set_result((result, users))
get_users_with_callback(url=url, callback=get_users_cb)
return await asyncio.wrap_future(f)
def get_user_groups(url: str, user: str) -> Tuple[Result, List[str]]:
"""Deprecated: Use :py:func:`omni.client.get_user_groups_async` or :py:func:`omni.client.get_user_groups_with_callback` instead.
"""
ret = None
def get_user_groups_cb(result, groups):
nonlocal ret
ret = (result, groups)
get_user_groups_with_callback(url=url, user=user, callback=get_user_groups_cb).wait()
return ret
async def get_user_groups_async(url: str, user: str) -> Tuple[Result, List[str]]:
"""Asynchronously Get a list of groups the user is in
See: :py:func:`omni.client.get_user_groups_with_callback`
"""
f = concurrent.futures.Future()
def get_user_groups_cb(result, groups):
if not f.done():
f.set_result((result, groups))
get_user_groups_with_callback(url=url, user=user, callback=get_user_groups_cb)
return await asyncio.wrap_future(f)
def add_user_to_group(url: str, user: str, group: str) -> Result:
"""Deprecated: Use :py:func:`omni.client.add_user_to_group_async` or :py:func:`omni.client.add_user_to_group_with_callback` instead.
"""
ret = None
def add_user_to_group_cb(result):
nonlocal ret
ret = result
add_user_to_group_with_callback(url=url, user=user, group=group, callback=add_user_to_group_cb).wait()
return ret
async def add_user_to_group_async(url: str, user: str, group: str) -> Result:
"""Asynchronously Add a user to a group
See: :py:func:`omni.client.add_user_to_group_with_callback`
"""
f = concurrent.futures.Future()
def add_user_to_group_cb(result):
if not f.done():
f.set_result(result)
add_user_to_group_with_callback(url=url, user=user, group=group, callback=add_user_to_group_cb)
return await asyncio.wrap_future(f)
def remove_user_from_group(url: str, user: str, group: str) -> Result:
"""Deprecated: Use :py:func:`omni.client.remove_user_from_group_async` or :py:func:`omni.client.remove_user_from_group_with_callback` instead.
"""
ret = None
def remove_user_from_group_cb(result):
nonlocal ret
ret = result
remove_user_from_group_with_callback(url=url, user=user, group=group, callback=remove_user_from_group_cb).wait()
return ret
async def remove_user_from_group_async(url: str, user: str, group: str) -> Result:
"""Asynchronously Remove a user from a group
See: :py:func:`omni.client.remove_user_from_group_with_callback`
"""
f = concurrent.futures.Future()
def remove_user_from_group_cb(result):
if not f.done():
f.set_result(result)
remove_user_from_group_with_callback(url=url, user=user, group=group, callback=remove_user_from_group_cb)
return await asyncio.wrap_future(f)
| 21,138 | Python | 25.96301 | 146 | 0.652805 |
USwampertor/OmniverseJS/ov/python/pxr/Sdf/__init__.py | #
# Copyright 2016 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
from . import _sdf
from pxr import Tf
Tf.PrepareModule(_sdf, locals())
del _sdf, Tf
def Find(layerFileName, scenePath=None):
'''Find(layerFileName, scenePath) -> object
layerFileName: string
scenePath: Path
If given a single string argument, returns the menv layer with
the given filename. If given two arguments (a string and a Path), finds
the menv layer with the given filename and returns the scene object
within it at the given path.'''
layer = Layer.Find(layerFileName)
if (scenePath is None): return layer
return layer.GetObjectAtPath(scenePath)
# Test utilities
def _PathElemsToPrefixes(absolute, elements):
if absolute:
string = "/"
else:
string = ""
lastElemWasDotDot = False
didFirst = False
for elem in elements:
if elem == Path.parentPathElement:
# dotdot
if didFirst:
string = string + "/"
else:
didFirst = True
string = string + elem
lastElemWasDotDot = True
elif elem[0] == ".":
# property
if lastElemWasDotDot:
string = string + "/"
string = string + elem
lastElemWasDotDot = False
elif elem[0] == "[":
# rel attr or sub-attr indices, don't care which
string = string + elem
lastElemWasDotDot = False
else:
if didFirst:
string = string + "/"
else:
didFirst = True
string = string + elem
lastElemWasDotDot = False
if not string:
return []
path = Path(string)
return path.GetPrefixes()
try:
from . import __DOC
__DOC.Execute(locals())
del __DOC
except Exception:
pass
| 2,854 | Python | 30.373626 | 74 | 0.643308 |
USwampertor/OmniverseJS/ov/python/pxr/UsdUI/__init__.py | #
# Copyright 2016 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
from . import _usdUI
from pxr import Tf
Tf.PrepareModule(_usdUI, locals())
del Tf
try:
from . import __DOC
__DOC.Execute(locals())
del __DOC
except Exception:
pass
| 1,240 | Python | 34.457142 | 74 | 0.748387 |
USwampertor/OmniverseJS/ov/python/pxr/UsdShaders/__init__.py | #
# Copyright 2018 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
# This file makes this module importable from python, which avoids a warning
# when initializing the SdrRegistry.
| 1,176 | Python | 41.035713 | 77 | 0.767007 |
USwampertor/OmniverseJS/ov/python/pxr/UsdPhysics/__init__.py | #
#====
# Copyright (c) 2018, NVIDIA CORPORATION
#======
#
#
# Copyright 2016 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
from . import _usdPhysics
from pxr import Tf
Tf.PrepareModule(_usdPhysics, locals())
del Tf
try:
import __DOC
__DOC.Execute(locals())
del __DOC
except Exception:
try:
import __tmpDoc
__tmpDoc.Execute(locals())
del __tmpDoc
except:
pass
| 1,411 | Python | 29.042553 | 74 | 0.718639 |
USwampertor/OmniverseJS/ov/python/pxr/Kind/__init__.py | #
# Copyright 2016 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
"""Python bindings for libKind"""
from . import _kind
from pxr import Tf
Tf.PrepareModule(_kind, locals())
del _kind, Tf
try:
from . import __DOC
__DOC.Execute(locals())
del __DOC
except Exception:
pass
| 1,280 | Python | 33.621621 | 74 | 0.745312 |
USwampertor/OmniverseJS/ov/python/pxr/Work/__init__.py | #
# Copyright 2016 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
"""
Work
Allows for configuration of the system's multithreading subsystem.
"""
from . import _work
from pxr import Tf
Tf.PrepareModule(_work, locals())
del _work, Tf
try:
from . import __DOC
__DOC.Execute(locals())
del __DOC
except Exception:
pass
| 1,328 | Python | 30.642856 | 74 | 0.746235 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/common.py | #
# Copyright 2016 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
from __future__ import print_function
from .qt import QtCore, QtGui, QtWidgets
import os, time, sys, platform, math
from pxr import Ar, Tf, Sdf, Kind, Usd, UsdGeom, UsdShade
from .customAttributes import CustomAttribute
from .constantGroup import ConstantGroup
DEBUG_CLIPPING = "USDVIEWQ_DEBUG_CLIPPING"
class ClearColors(ConstantGroup):
"""Names of available background colors."""
BLACK = "Black"
DARK_GREY = "Grey (Dark)"
LIGHT_GREY = "Grey (Light)"
WHITE = "White"
class HighlightColors(ConstantGroup):
"""Names of available highlight colors for selected objects."""
WHITE = "White"
YELLOW = "Yellow"
CYAN = "Cyan"
class UIBaseColors(ConstantGroup):
RED = QtGui.QBrush(QtGui.QColor(230, 132, 131))
LIGHT_SKY_BLUE = QtGui.QBrush(QtGui.QColor(135, 206, 250))
DARK_YELLOW = QtGui.QBrush(QtGui.QColor(222, 158, 46))
class UIPrimTypeColors(ConstantGroup):
HAS_ARCS = UIBaseColors.DARK_YELLOW
NORMAL = QtGui.QBrush(QtGui.QColor(227, 227, 227))
INSTANCE = UIBaseColors.LIGHT_SKY_BLUE
MASTER = QtGui.QBrush(QtGui.QColor(118, 136, 217))
class UIPrimTreeColors(ConstantGroup):
SELECTED = QtGui.QBrush(QtGui.QColor(189, 155, 84))
SELECTED_HOVER = QtGui.QBrush(QtGui.QColor(227, 186, 101))
ANCESTOR_OF_SELECTED = QtGui.QBrush(QtGui.QColor(189, 155, 84, 50))
ANCESTOR_OF_SELECTED_HOVER = QtGui.QBrush(QtGui.QColor(189, 155, 84, 100))
UNSELECTED_HOVER = QtGui.QBrush(QtGui.QColor(70, 70, 70))
class UIPropertyValueSourceColors(ConstantGroup):
FALLBACK = UIBaseColors.DARK_YELLOW
TIME_SAMPLE = QtGui.QBrush(QtGui.QColor(177, 207, 153))
DEFAULT = UIBaseColors.LIGHT_SKY_BLUE
NONE = QtGui.QBrush(QtGui.QColor(140, 140, 140))
VALUE_CLIPS = QtGui.QBrush(QtGui.QColor(230, 150, 230))
class UIFonts(ConstantGroup):
# Font constants. We use font in the prim browser to distinguish
# "resolved" prim specifier
# XXX - the use of weight here may need to be revised depending on font family
BASE_POINT_SIZE = 10
ITALIC = QtGui.QFont()
ITALIC.setWeight(QtGui.QFont.Light)
ITALIC.setItalic(True)
NORMAL = QtGui.QFont()
NORMAL.setWeight(QtGui.QFont.Normal)
BOLD = QtGui.QFont()
BOLD.setWeight(QtGui.QFont.Bold)
BOLD_ITALIC = QtGui.QFont()
BOLD_ITALIC.setWeight(QtGui.QFont.Bold)
BOLD_ITALIC.setItalic(True)
OVER_PRIM = ITALIC
DEFINED_PRIM = BOLD
ABSTRACT_PRIM = NORMAL
INHERITED = QtGui.QFont()
INHERITED.setPointSize(BASE_POINT_SIZE * 0.8)
INHERITED.setWeight(QtGui.QFont.Normal)
INHERITED.setItalic(True)
class KeyboardShortcuts(ConstantGroup):
FramingKey = QtCore.Qt.Key_F
class PropertyViewIndex(ConstantGroup):
TYPE, NAME, VALUE = range(3)
ICON_DIR_ROOT = os.path.join(os.path.dirname(os.path.realpath(__file__)), 'icons')
# We use deferred loading because icons can't be constructed before
# application initialization time.
_icons = {}
def _DeferredIconLoad(path):
fullPath = os.path.join(ICON_DIR_ROOT, path)
try:
icon = _icons[fullPath]
except KeyError:
icon = QtGui.QIcon(fullPath)
_icons[fullPath] = icon
return icon
class PropertyViewIcons(ConstantGroup):
ATTRIBUTE = lambda: _DeferredIconLoad('usd-attr-plain-icon.png')
ATTRIBUTE_WITH_CONNECTIONS = lambda: _DeferredIconLoad('usd-attr-with-conn-icon.png')
RELATIONSHIP = lambda: _DeferredIconLoad('usd-rel-plain-icon.png')
RELATIONSHIP_WITH_TARGETS = lambda: _DeferredIconLoad('usd-rel-with-target-icon.png')
TARGET = lambda: _DeferredIconLoad('usd-target-icon.png')
CONNECTION = lambda: _DeferredIconLoad('usd-conn-icon.png')
COMPOSED = lambda: _DeferredIconLoad('usd-cmp-icon.png')
class PropertyViewDataRoles(ConstantGroup):
ATTRIBUTE = "Attr"
RELATIONSHIP = "Rel"
ATTRIBUTE_WITH_CONNNECTIONS = "Attr_"
RELATIONSHIP_WITH_TARGETS = "Rel_"
TARGET = "Tgt"
CONNECTION = "Conn"
COMPOSED = "Cmp"
class RenderModes(ConstantGroup):
# Render modes
WIREFRAME = "Wireframe"
WIREFRAME_ON_SURFACE = "WireframeOnSurface"
SMOOTH_SHADED = "Smooth Shaded"
FLAT_SHADED = "Flat Shaded"
POINTS = "Points"
GEOM_ONLY = "Geom Only"
GEOM_FLAT = "Geom Flat"
GEOM_SMOOTH = "Geom Smooth"
HIDDEN_SURFACE_WIREFRAME = "Hidden Surface Wireframe"
class ShadedRenderModes(ConstantGroup):
# Render modes which use shading
SMOOTH_SHADED = RenderModes.SMOOTH_SHADED
FLAT_SHADED = RenderModes.FLAT_SHADED
WIREFRAME_ON_SURFACE = RenderModes.WIREFRAME_ON_SURFACE
GEOM_FLAT = RenderModes.GEOM_FLAT
GEOM_SMOOTH = RenderModes.GEOM_SMOOTH
class ColorCorrectionModes(ConstantGroup):
# Color correction used when render is presented to screen
# These strings should match HdxColorCorrectionTokens
DISABLED = "disabled"
SRGB = "sRGB"
OPENCOLORIO = "openColorIO"
class PickModes(ConstantGroup):
# Pick modes
PRIMS = "Prims"
MODELS = "Models"
INSTANCES = "Instances"
PROTOTYPES = "Prototypes"
class SelectionHighlightModes(ConstantGroup):
# Selection highlight modes
NEVER = "Never"
ONLY_WHEN_PAUSED = "Only when paused"
ALWAYS = "Always"
class CameraMaskModes(ConstantGroup):
NONE = "none"
PARTIAL = "partial"
FULL = "full"
class IncludedPurposes(ConstantGroup):
DEFAULT = UsdGeom.Tokens.default_
PROXY = UsdGeom.Tokens.proxy
GUIDE = UsdGeom.Tokens.guide
RENDER = UsdGeom.Tokens.render
def _PropTreeWidgetGetRole(tw):
return tw.data(PropertyViewIndex.TYPE, QtCore.Qt.ItemDataRole.WhatsThisRole)
def PropTreeWidgetTypeIsRel(tw):
role = _PropTreeWidgetGetRole(tw)
return role in (PropertyViewDataRoles.RELATIONSHIP,
PropertyViewDataRoles.RELATIONSHIP_WITH_TARGETS)
def _UpdateLabelText(text, substring, mode):
return text.replace(substring, '<'+mode+'>'+substring+'</'+mode+'>')
def ItalicizeLabelText(text, substring):
return _UpdateLabelText(text, substring, 'i')
def BoldenLabelText(text, substring):
return _UpdateLabelText(text, substring, 'b')
def ColorizeLabelText(text, substring, r, g, b):
return _UpdateLabelText(text, substring,
"span style=\"color:rgb(%d, %d, %d);\"" % (r, g, b))
def PrintWarning(title, description):
msg = sys.stderr
print("------------------------------------------------------------", file=msg)
print("WARNING: %s" % title, file=msg)
print(description, file=msg)
print("------------------------------------------------------------", file=msg)
def GetValueAndDisplayString(prop, time):
"""If `prop` is a timeSampled Sdf.AttributeSpec, compute a string specifying
how many timeSamples it possesses. Otherwise, compute the single default
value, or targets for a relationship, or value at 'time' for a
Usd.Attribute. Return a tuple of a parameterless function that returns the
resolved value at 'time', and the computed brief string for display. We
return a value-producing function rather than the value itself because for
an Sdf.AttributeSpec with multiple timeSamples, the resolved value is
*all* of the timeSamples, which can be expensive to compute, and is
rarely needed.
"""
def _ValAndStr(val):
return (lambda: val, GetShortStringForValue(prop, val))
if isinstance(prop, Usd.Relationship):
return _ValAndStr(prop.GetTargets())
elif isinstance(prop, (Usd.Attribute, CustomAttribute)):
return _ValAndStr(prop.Get(time))
elif isinstance(prop, Sdf.AttributeSpec):
if time == Usd.TimeCode.Default():
return _ValAndStr(prop.default)
else:
numTimeSamples = prop.layer.GetNumTimeSamplesForPath(prop.path)
if numTimeSamples == 0:
return _ValAndStr(prop.default)
else:
def _GetAllTimeSamples(attrSpec):
l = attrSpec.layer
p = attrSpec.path
ordinates = l.ListTimeSamplesForPath(p)
return [(o, l.QueryTimeSample(p, o)) for o in ordinates]
if numTimeSamples == 1:
valStr = "1 time sample"
else:
valStr = str(numTimeSamples) + " time samples"
return (lambda prop=prop: _GetAllTimeSamples(prop), valStr)
elif isinstance(prop, Sdf.RelationshipSpec):
return _ValAndStr(prop.targetPathList)
return (lambda: None, "unrecognized property type")
def GetShortStringForValue(prop, val):
if isinstance(prop, Usd.Relationship):
val = ", ".join(str(p) for p in val)
elif isinstance(prop, Sdf.RelationshipSpec):
return str(prop.targetPathList)
# If there is no value opinion, we do not want to display anything,
# since python 'None' has a different meaning than usda-authored None,
# which is how we encode attribute value blocks (which evaluate to
# Sdf.ValueBlock)
if val is None:
return ''
from .scalarTypes import GetScalarTypeFromAttr
scalarType, isArray = GetScalarTypeFromAttr(prop)
result = ''
if isArray and not isinstance(val, Sdf.ValueBlock):
def arrayToStr(a):
from itertools import chain
elems = a if len(a) <= 6 else chain(a[:3], ['...'], a[-3:])
return '[' + ', '.join(map(str, elems)) + ']'
if val is not None and len(val):
result = "%s[%d]: %s" % (scalarType, len(val), arrayToStr(val))
else:
result = "%s[]" % scalarType
else:
result = str(val)
return result[:500]
# Return a string that reports size in metric units (units of 1000, not 1024).
def ReportMetricSize(sizeInBytes):
if sizeInBytes == 0:
return "0 B"
sizeSuffixes = ("B", "KB", "MB", "GB", "TB", "PB", "EB")
i = int(math.floor(math.log(sizeInBytes, 1000)))
if i >= len(sizeSuffixes):
i = len(sizeSuffixes) - 1
p = math.pow(1000, i)
s = round(sizeInBytes / p, 2)
return "%s %s" % (s, sizeSuffixes[i])
# Return attribute status at a certian frame (is it using the default, or the
# fallback? Is it authored at this frame? etc.
def _GetAttributeStatus(attribute, frame):
return attribute.GetResolveInfo(frame).GetSource()
# Return a Font corresponding to certain attribute properties.
# Currently this only applies italicization on interpolated time samples.
def GetPropertyTextFont(prop, frame):
if not isinstance(prop, Usd.Attribute):
# Early-out for non-attribute properties.
return None
frameVal = frame.GetValue()
bracketing = prop.GetBracketingTimeSamples(frameVal)
# Note that some attributes return an empty tuple, some None, from
# GetBracketingTimeSamples(), but all will be fed into this function.
if bracketing and (len(bracketing) == 2) and (bracketing[0] != frameVal):
return UIFonts.ITALIC
return None
# Helper function that takes attribute status and returns the display color
def GetPropertyColor(prop, frame, hasValue=None, hasAuthoredValue=None,
valueIsDefault=None):
if not isinstance(prop, Usd.Attribute):
# Early-out for non-attribute properties.
return UIBaseColors.RED.color()
statusToColor = {Usd.ResolveInfoSourceFallback : UIPropertyValueSourceColors.FALLBACK,
Usd.ResolveInfoSourceDefault : UIPropertyValueSourceColors.DEFAULT,
Usd.ResolveInfoSourceValueClips : UIPropertyValueSourceColors.VALUE_CLIPS,
Usd.ResolveInfoSourceTimeSamples: UIPropertyValueSourceColors.TIME_SAMPLE,
Usd.ResolveInfoSourceNone : UIPropertyValueSourceColors.NONE}
valueSource = _GetAttributeStatus(prop, frame)
return statusToColor[valueSource].color()
# Gathers information about a layer used as a subLayer, including its
# position in the layerStack hierarchy.
class SubLayerInfo(object):
def __init__(self, sublayer, offset, containingLayer, prefix):
self.layer = sublayer
self.offset = offset
self.parentLayer = containingLayer
self._prefix = prefix
def GetOffsetString(self):
o = self.offset.offset
s = self.offset.scale
if o == 0:
if s == 1:
return ""
else:
return str.format("(scale = {})", s)
elif s == 1:
return str.format("(offset = {})", o)
else:
return str.format("(offset = {0}; scale = {1})", o, s)
def GetHierarchicalDisplayString(self):
return self._prefix + self.layer.GetDisplayName()
def _AddSubLayers(layer, layerOffset, prefix, parentLayer, layers):
offsets = layer.subLayerOffsets
layers.append(SubLayerInfo(layer, layerOffset, parentLayer, prefix))
for i, l in enumerate(layer.subLayerPaths):
offset = offsets[i] if offsets is not None and len(offsets) > i else Sdf.LayerOffset()
subLayer = Sdf.Layer.FindRelativeToLayer(layer, l)
# Due to an unfortunate behavior of the Pixar studio resolver,
# FindRelativeToLayer() may fail to resolve certain paths. We will
# remove this extra Find() call as soon as we can retire the behavior;
# in the meantime, the extra call does not hurt (but should not, in
# general, be necessary)
if not subLayer:
subLayer = Sdf.Layer.Find(l)
if subLayer:
# This gives a 'tree'-ish presentation, but it looks sad in
# a QTableWidget. Just use spaces for now
# addedPrefix = "|-- " if parentLayer is None else "| "
addedPrefix = " "
_AddSubLayers(subLayer, offset, addedPrefix + prefix, layer, layers)
else:
print("Could not find layer " + l)
def GetRootLayerStackInfo(layer):
layers = []
_AddSubLayers(layer, Sdf.LayerOffset(), "", None, layers)
return layers
def PrettyFormatSize(sz):
k = 1024
meg = k * 1024
gig = meg * 1024
ter = gig * 1024
sz = float(sz)
if sz > ter:
return "%.1fT" % (sz/float(ter))
elif sz > gig:
return "%.1fG" % (sz/float(gig))
elif sz > meg:
return "%.1fM" % (sz/float(meg))
elif sz > k:
return "%.1fK" % (sz/float(k))
else:
return "%db" % sz
class Timer(object):
"""Use as a context object with python's "with" statement, like so:
with Timer() as t:
doSomeStuff()
t.PrintTime("did some stuff")
"""
def __enter__(self):
self._start = time.time()
self.interval = 0
return self
def __exit__(self, *args):
self._end = time.time()
self.interval = self._end - self._start
def PrintTime(self, action):
print("Time to %s: %2.3fs" % (action, self.interval))
class BusyContext(object):
"""When used as a context object with python's "with" statement,
will set Qt's busy cursor upon entry and pop it on exit.
"""
def __enter__(self):
QtWidgets.QApplication.setOverrideCursor(QtCore.Qt.BusyCursor)
def __exit__(self, *args):
QtWidgets.QApplication.restoreOverrideCursor()
def InvisRootPrims(stage):
"""Make all defined root prims of stage be invisible,
at Usd.TimeCode.Default()"""
for p in stage.GetPseudoRoot().GetChildren():
UsdGeom.Imageable(p).MakeInvisible()
def _RemoveVisibilityRecursive(primSpec):
try:
primSpec.RemoveProperty(primSpec.attributes[UsdGeom.Tokens.visibility])
except IndexError:
pass
for child in primSpec.nameChildren:
_RemoveVisibilityRecursive(child)
def ResetSessionVisibility(stage):
session = stage.GetSessionLayer()
with Sdf.ChangeBlock():
_RemoveVisibilityRecursive(session.pseudoRoot)
# This is unfortunate.. but until UsdAttribute will return you a ResolveInfo,
# we have little alternative, other than manually walking prim's PcpPrimIndex
def HasSessionVis(prim):
"""Is there a session-layer override for visibility for 'prim'?"""
session = prim.GetStage().GetSessionLayer()
primSpec = session.GetPrimAtPath(prim.GetPath())
return bool(primSpec and UsdGeom.Tokens.visibility in primSpec.attributes)
# This should be codified on UsdModelAPI, but maybe after 117137 is addressed...
def GetEnclosingModelPrim(prim):
"""If 'prim' is inside/under a model of any kind, return the closest
such ancestor prim - If 'prim' has no model ancestor, return None"""
if prim:
prim = prim.GetParent()
while prim:
# We use Kind here instead of prim.IsModel because point instancer
# prototypes currently don't register as models in IsModel. See
# bug: http://bugzilla.pixar.com/show_bug.cgi?id=117137
if Kind.Registry.IsA(Usd.ModelAPI(prim).GetKind(), Kind.Tokens.model):
break
prim = prim.GetParent()
return prim
def GetPrimLoadability(prim):
"""Return a tuple of (isLoadable, isLoaded) for 'prim', according to
the following rules:
A prim is loadable if it is active, and either of the following are true:
* prim has a payload
* prim is a model group
The latter is useful because loading is recursive on a UsdStage, and it
is convenient to be able to (e.g.) load everything loadable in a set.
A prim 'isLoaded' only if there are no unloaded prims beneath it, i.e.
it is stating whether the prim is "fully loaded". This
is a debatable definition, but seems useful for usdview's purposes."""
if not (prim.IsActive() and (prim.IsGroup() or prim.HasAuthoredPayloads())):
return (False, True)
# XXX Note that we are potentially traversing the entire stage here.
# If this becomes a performance issue, we can cast this query into C++,
# cache results, etc.
for p in Usd.PrimRange(prim, Usd.PrimIsActive):
if not p.IsLoaded():
return (True, False)
return (True, True)
def GetPrimsLoadability(prims):
"""Follow the logic of GetPrimLoadability for each prim, combining
results so that isLoadable is the disjunction of all prims, and
isLoaded is the conjunction."""
isLoadable = False
isLoaded = True
for prim in prims:
loadable, loaded = GetPrimLoadability(prim)
isLoadable = isLoadable or loadable
isLoaded = isLoaded and loaded
return (isLoadable, isLoaded)
def GetFileOwner(path):
try:
if platform.system() == 'Windows':
# This only works if pywin32 is installed.
# Try "pip install pypiwin32".
import win32security as w32s
fs = w32s.GetFileSecurity(path, w32s.OWNER_SECURITY_INFORMATION)
sdo = fs.GetSecurityDescriptorOwner()
name, domain, use = w32.LookupAccountSid(None, sdo)
return "%s\\%s" % (domain, name)
else:
import pwd
return pwd.getpwuid(os.stat(path).st_uid).pw_name
except:
return "<unknown>"
# In future when we have better introspection abilities in Usd core API,
# we will change this function to accept a prim rather than a primStack.
def GetAssetCreationTime(primStack, assetIdentifier):
"""Finds the weakest layer in which assetInfo.identifier is set to
'assetIdentifier', and considers that an "asset-defining layer". We then
retrieve the creation time for the asset by stat'ing the layer's
real path.
Returns a triple of strings: (fileDisplayName, creationTime, owner)"""
definingLayer = None
for spec in reversed(primStack):
if spec.HasInfo('assetInfo'):
identifier = spec.GetInfo('assetInfo')['identifier']
if identifier.path == assetIdentifier.path:
definingLayer = spec.layer
break
if definingLayer:
definingFile = definingLayer.realPath
else:
definingFile = primStack[-1].layer.realPath
print("Warning: Could not find expected asset-defining layer for %s" %
assetIdentifier)
if Ar.IsPackageRelativePath(definingFile):
definingFile = Ar.SplitPackageRelativePathOuter(definingFile)[0]
if not definingFile:
displayName = (definingLayer.GetDisplayName()
if definingLayer and definingLayer.anonymous else
"<in-memory layer>")
creationTime = "<unknown>"
owner = "<unknown>"
else:
displayName = definingFile.split('/')[-1]
try:
creationTime = time.ctime(os.stat(definingFile).st_ctime)
except:
creationTime = "<unknown>"
owner = GetFileOwner(definingFile)
return (displayName, creationTime, owner)
def DumpMallocTags(stage, contextStr):
if Tf.MallocTag.IsInitialized():
callTree = Tf.MallocTag.GetCallTree()
memInMb = Tf.MallocTag.GetTotalBytes() / (1024.0 * 1024.0)
import os.path as path
import tempfile
layerName = path.basename(stage.GetRootLayer().identifier)
# CallTree.Report() gives us the most informative (and processable)
# form of output, but it only accepts a fileName argument. So we
# use NamedTemporaryFile just to get a filename.
statsFile = tempfile.NamedTemporaryFile(prefix=layerName+'.',
suffix='.mallocTag',
delete=False)
statsFile.close()
reportName = statsFile.name
callTree.Report(reportName)
print("Memory consumption of %s for %s is %d Mb" % (contextStr,
layerName,
memInMb))
print("For detailed analysis, see " + reportName)
else:
print("Unable to accumulate memory usage since the Pxr MallocTag system was not initialized")
def GetInstanceIdForIndex(prim, instanceIndex, time):
'''Attempt to find an authored Id value for the instance at index
'instanceIndex' at time 'time', on the given prim 'prim', which we access
as a UsdGeom.PointInstancer (whether it actually is or not, to provide
some dynamic duck-typing for custom instancer types that support Ids.
Returns 'None' if no ids attribute was found, or if instanceIndex is
outside the bounds of the ids array.'''
if not prim or instanceIndex < 0:
return None
ids = UsdGeom.PointInstancer(prim).GetIdsAttr().Get(time)
if not ids or instanceIndex >= len(ids):
return None
return ids[instanceIndex]
def GetInstanceIndicesForIds(prim, instanceIds, time):
'''Attempt to find the instance indices of a list of authored instance IDs
for prim 'prim' at time 'time'. If the prim is not a PointInstancer or does
not have authored IDs, returns None. If any ID from 'instanceIds' does not
exist at the given time, its index is not added to the list (because it does
not have an index).'''
ids = UsdGeom.PointInstancer(prim).GetIdsAttr().Get(time)
if ids:
return [instanceIndex for instanceIndex, instanceId in enumerate(ids)
if instanceId in instanceIds]
else:
return None
def Drange(start, stop, step):
'''Return a list whose first element is 'start' and the following elements
(if any) are 'start' plus increasing whole multiples of 'step', up to but
not greater than 'stop'. For example:
Drange(1, 3, 0.3) -> [1, 1.3, 1.6, 1.9, 2.2, 2.5, 2.8]'''
lst = [start]
n = 1
while start + n * step <= stop:
lst.append(start + n * step)
n += 1
return lst
class PrimNotFoundException(Exception):
"""Raised when a prim does not exist at a valid path."""
def __init__(self, path):
super(PrimNotFoundException, self).__init__(
"Prim not found at path in stage: %s" % str(path))
class PropertyNotFoundException(Exception):
"""Raised when a property does not exist at a valid path."""
def __init__(self, path):
super(PropertyNotFoundException, self).__init__(
"Property not found at path in stage: %s" % str(path))
class FixableDoubleValidator(QtGui.QDoubleValidator):
"""This class implements a fixup() method for QDoubleValidator
(see method for specific behavior). To work around the brokenness
of Pyside's fixup() wrapping, we allow the validator to directly
update its parent if it is a QLineEdit, from within fixup(). Thus
every QLineEdit must possess its own unique FixableDoubleValidator.
The fixup method we supply (which can be usefully called directly)
applies clamping and rounding to enforce the QDoubleValidator's
range and decimals settings."""
def __init__(self, parent):
super(FixableDoubleValidator, self).__init__(parent)
self._lineEdit = parent if isinstance(parent, QtWidgets.QLineEdit) else None
def fixup(self, valStr):
# We implement this to fulfill the virtual for internal QLineEdit
# behavior, hoping that PySide will do the right thing, but it is
# useless to call from Python directly due to string immutability
try:
val = float(valStr)
val = max(val, self.bottom())
val = min(val, self.top())
val = round(val)
valStr = str(val)
if self._lineEdit:
self._lineEdit.setText(valStr)
except ValueError:
pass
| 26,669 | Python | 37.708273 | 101 | 0.656718 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/attributeViewContextMenu.py | #
# Copyright 2016 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
from .qt import QtGui, QtWidgets, QtCore
from pxr import Sdf
from .usdviewContextMenuItem import UsdviewContextMenuItem
from .common import (PropertyViewIndex, PropertyViewDataRoles,
PrimNotFoundException, PropertyNotFoundException)
#
# Specialized context menu for running commands in the attribute viewer.
#
class AttributeViewContextMenu(QtWidgets.QMenu):
def __init__(self, parent, item, dataModel):
QtWidgets.QMenu.__init__(self, parent)
self._menuItems = _GetContextMenuItems(item, dataModel)
for menuItem in self._menuItems:
# create menu actions
if menuItem.isValid() and menuItem.ShouldDisplay():
action = self.addAction(menuItem.GetText(), menuItem.RunCommand)
# set enabled
if not menuItem.IsEnabled():
action.setEnabled(False)
def _GetContextMenuItems(item, dataModel):
return [ # Root selection methods
CopyAttributeNameMenuItem(dataModel, item),
CopyAttributeValueMenuItem(dataModel, item),
CopyAllTargetPathsMenuItem(dataModel, item),
SelectAllTargetPathsMenuItem(dataModel, item),
# Individual/multi target selection menus
CopyTargetPathMenuItem(dataModel, item),
SelectTargetPathMenuItem(dataModel, item)]
def _selectPrimsAndProps(dataModel, paths):
prims = []
props = []
for path in paths:
primPath = path.GetAbsoluteRootOrPrimPath()
prim = dataModel.stage.GetPrimAtPath(primPath)
if not prim:
raise PrimNotFoundException(primPath)
prims.append(prim)
if path.IsPropertyPath():
prop = prim.GetProperty(path.name)
if not prop:
raise PropertyNotFoundException(path)
props.append(prop)
with dataModel.selection.batchPrimChanges:
dataModel.selection.clearPrims()
for prim in prims:
dataModel.selection.addPrim(prim)
with dataModel.selection.batchPropChanges:
dataModel.selection.clearProps()
for prop in props:
dataModel.selection.addProp(prop)
dataModel.selection.clearComputedProps()
#
# The base class for propertyview context menu items.
#
class AttributeViewContextMenuItem(UsdviewContextMenuItem):
def __init__(self, dataModel, item):
self._dataModel = dataModel
self._item = item
self._role = self._item.data(PropertyViewIndex.TYPE, QtCore.Qt.ItemDataRole.WhatsThisRole)
self._name = self._item.text(PropertyViewIndex.NAME) if self._item else ""
self._value = self._item.text(PropertyViewIndex.VALUE) if self._item else ""
def IsEnabled(self):
return True
def ShouldDisplay(self):
return True
def GetText(self):
return ""
def RunCommand(self):
pass
#
# Copy the attribute's name to clipboard.
#
class CopyAttributeNameMenuItem(AttributeViewContextMenuItem):
def ShouldDisplay(self):
return self._role not in (PropertyViewDataRoles.TARGET, PropertyViewDataRoles.CONNECTION)
def GetText(self):
return "Copy Property Name"
def RunCommand(self):
if self._name == "":
return
cb = QtWidgets.QApplication.clipboard()
cb.setText(self._name, QtGui.QClipboard.Selection)
cb.setText(self._name, QtGui.QClipboard.Clipboard)
#
# Copy the attribute's value to clipboard.
#
class CopyAttributeValueMenuItem(AttributeViewContextMenuItem):
def ShouldDisplay(self):
return self._role not in (PropertyViewDataRoles.TARGET, PropertyViewDataRoles.CONNECTION)
def GetText(self):
return "Copy Property Value"
def RunCommand(self):
# We display relationships targets as:
# /f, /g/a ...
# But when we ask to copy the value, we'd like to get back:
# [Sdf.Path('/f'), Sdf.Path('/g/a')]
# Which is useful for pasting into a python interpreter.
if self._role == PropertyViewDataRoles.RELATIONSHIP_WITH_TARGETS:
valueStr = str([Sdf.Path("".join(p.split())) \
for p in self._value.split(",")])
else:
valueStr = self._value
if self._item:
rawVal = self._item.rawValue
if rawVal is not None:
valueStr = str(rawVal)
cb = QtWidgets.QApplication.clipboard()
cb.setText(valueStr, QtGui.QClipboard.Selection)
cb.setText(valueStr, QtGui.QClipboard.Clipboard)
# --------------------------------------------------------------------
# Individual target selection menus
# --------------------------------------------------------------------
#
# Copy the target path to clipboard.
#
class CopyTargetPathMenuItem(AttributeViewContextMenuItem):
def ShouldDisplay(self):
return self._role in (PropertyViewDataRoles.TARGET, PropertyViewDataRoles.CONNECTION)
def GetText(self):
return "Copy Target Path As Text"
def GetSelectedOfType(self):
getRole = lambda s: s.data(PropertyViewIndex.TYPE, QtCore.Qt.ItemDataRole.WhatsThisRole)
return [s for s in self._item.treeWidget().selectedItems() \
if getRole(s) in (PropertyViewDataRoles.TARGET, PropertyViewDataRoles.CONNECTION)]
def RunCommand(self):
if not self._item:
return
value = ", ".join([s.text(PropertyViewIndex.NAME) for s in self.GetSelectedOfType()])
cb = QtWidgets.QApplication.clipboard()
cb.setText(value, QtGui.QClipboard.Selection)
cb.setText(value, QtGui.QClipboard.Clipboard)
#
# Jump to the target path in the prim browser
# This will include all other highlighted paths of this type, if any.
#
class SelectTargetPathMenuItem(CopyTargetPathMenuItem):
def GetText(self):
return "Select Target Path"
def RunCommand(self):
paths = [Sdf.Path(s.text(PropertyViewIndex.NAME))
for s in self.GetSelectedOfType()]
_selectPrimsAndProps(self._dataModel, paths)
# --------------------------------------------------------------------
# Target owning property selection menus
# --------------------------------------------------------------------
def _GetTargetPathsForItem(item):
paths = [Sdf.Path(item.child(i).text(PropertyViewIndex.NAME)) for
i in range (0, item.childCount())]
# If there are no children, the value column must hold a valid path
# (since the command is enabled).
if len(paths) == 0:
itemText = item.text(PropertyViewIndex.VALUE)
if len(itemText) > 0:
paths.append(Sdf.Path(itemText))
return paths
#
# Select all target paths under the selected attribute
#
class SelectAllTargetPathsMenuItem(AttributeViewContextMenuItem):
def ShouldDisplay(self):
return (self._role == PropertyViewDataRoles.RELATIONSHIP_WITH_TARGETS
or self._role == PropertyViewDataRoles.ATTRIBUTE_WITH_CONNNECTIONS)
def IsEnabled(self):
if not self._item:
return False
# Enable the menu item if there are one or more targets for this
# rel/attribute connection
if self._item.childCount() > 0:
return True
# Enable the menu if the item holds a valid SdfPath.
itemText = self._item.text(2)
return Sdf.Path.IsValidPathString(itemText)
def GetText(self):
return "Select Target Path(s)"
def RunCommand(self):
if not self._item:
return
_selectPrimsAndProps(self._dataModel,
_GetTargetPathsForItem(self._item))
#
# Copy all target paths under the currently selected relationship to the clipboard
#
class CopyAllTargetPathsMenuItem(SelectAllTargetPathsMenuItem):
def GetText(self):
return "Copy Target Path(s) As Text"
def RunCommand(self):
if not self._item:
return
value = ", ".join(_GetTargetPathsForItem(self._item))
cb = QtWidgets.QApplication.clipboard()
cb.setText(value, QtGui.QClipboard.Selection)
cb.setText(value, QtGui.QClipboard.Clipboard)
| 9,265 | Python | 33.966038 | 102 | 0.649217 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/usdviewApi.py | #!/pxrpythonsubst
#
# Copyright 2016 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to # it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) # of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF # ANY
# KIND, either express or implied. See the Apache License for the # specific
# language governing permissions and limitations under the Apache # License.
import types
from pxr import Gf
from .qt import QtCore
class UsdviewApi(object):
"""This class is an interface that provides access to Usdview context for
Usdview plugins and other clients. It abstracts away the implementation of
Usdview so that the core can change without affecting clients.
"""
def __init__(self, appController):
self.__appController = appController
@property
def dataModel(self):
"""Usdview's active data model object."""
return self.__appController._dataModel
@property
def stage(self):
"""The current Usd.Stage."""
return self.__appController._dataModel.stage
@property
def frame(self):
"""The current frame."""
return self.__appController._dataModel.currentFrame
@property
def prim(self):
"""The focus prim from the prim selection."""
return self.__appController._dataModel.selection.getFocusPrim()
@property
def selectedPoint(self):
"""The currently selected world space point."""
return self.__appController._dataModel.selection.getPoint()
@property
def selectedPrims(self):
"""A list of all currently selected prims."""
return self.__appController._dataModel.selection.getPrims()
@property
def selectedPaths(self):
"""A list of the paths of all currently selected prims."""
return self.__appController._dataModel.selection.getPrimPaths()
@property
def selectedInstances(self):
"""The current prim instance selection. This is a dictionary where each
key is a prim and each value is a set of instance ids selected from that
prim.
"""
return self.__appController._dataModel.selection.getPrimInstances()
@property
def spec(self):
"""The currently selected Sdf.Spec from the Composition tab."""
return self.__appController._currentSpec
@property
def layer(self):
"""The currently selected Sdf.Layer in the Composition tab."""
return self.__appController._currentLayer
@property
def cameraPrim(self):
"""The current camera prim."""
return self.__appController._dataModel.viewSettings.cameraPrim
@property
def currentGfCamera(self):
"""A copy of the last computed Gf Camera."""
if self.__appController._stageView:
return Gf.Camera(self.__appController._stageView.gfCamera)
else:
return None
@property
def viewportSize(self):
"""The width and height of the viewport in pixels."""
stageView = self.__appController._stageView
if stageView is not None:
return stageView.width(), stageView.height()
else:
return 0, 0
@property
def configDir(self):
"""The config dir, typically ~/.usdview/."""
return self.__appController._outputBaseDirectory()
@property
def stageIdentifier(self):
"""The identifier of the open Usd.Stage's root layer."""
return self.__appController._dataModel.stage.GetRootLayer().identifier
@property
def qMainWindow(self):
"""A QWidget object that other widgets can use as a parent."""
return self.__appController._mainWindow
# This needs to be the last property added because otherwise the @property
# decorator will call this method rather than the actual property decorator.
@property
def property(self):
"""The focus property from the property selection."""
return self.__appController._dataModel.selection.getFocusProp()
def ComputeModelsFromSelection(self):
"""Returns selected models. this will walk up to find the nearest model.
Note, this may return "group"'s if they are selected.
"""
models = []
items = self.__appController.getSelectedItems()
for item in items:
currItem = item
while currItem and not currItem.prim.IsModel():
currItem = currItem.parent()
if currItem:
models.append(currItem.prim)
return models
def ComputeSelectedPrimsOfType(self, schemaType):
"""Returns selected prims of the provided schemaType (TfType)."""
prims = []
items = self.__appController.getSelectedItems()
for item in items:
if item.prim.IsA(schemaType):
prims.append(item.prim)
return prims
def UpdateGUI(self):
"""Updates the main UI views"""
self.__appController.updateGUI()
def PrintStatus(self, msg):
"""Prints a status message."""
self.__appController.statusMessage(msg)
def GetSettings(self):
"""DEPRECATED Returns the old settings object."""
return self.__appController._settings
def ClearPrimSelection(self):
self.__appController._dataModel.selection.clearPrims()
def AddPrimToSelection(self, prim):
self.__appController._dataModel.selection.addPrim(prim)
# Screen capture functionality.
def GrabWindowShot(self):
"""Returns a QImage of the full usdview window."""
return self.__appController.GrabWindowShot()
def GrabViewportShot(self):
"""Returns a QImage of the current stage view in usdview."""
return self.__appController.GrabViewportShot()
def _ExportSession(self, stagePath, defcamName='usdviewCam', imgWidth=None,
imgHeight=None):
"""Export the free camera (if currently active) and session layer to a
USD file at the specified stagePath that references the current-viewed
stage.
"""
stageView = self.__appController._stageView
if stageView is not None:
stageView.ExportSession(stagePath, defcamName='usdviewCam',
imgWidth=None, imgHeight=None)
| 6,994 | Python | 30.367713 | 81 | 0.660709 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/overridableLineEdit.py | #
# Copyright 2016 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
from .qt import QtCore, QtWidgets
# simple class to have a "clear" button on a line edit when the line edit
# contains an override. Clicking the clear button returns to the default value.
class OverridableLineEdit(QtWidgets.QLineEdit):
def __init__(self, parent):
QtWidgets.QLineEdit.__init__(self, parent)
# create the clear button.
self._clearButton = QtWidgets.QToolButton(self)
self._clearButton.setText('x')
self._clearButton.setCursor(QtCore.Qt.ArrowCursor)
self._clearButton.setFixedSize(16, 16)
self._clearButton.hide()
self._defaultText = '' # default value holder
self._clearButton.clicked.connect(self._resetDefault)
self.textEdited.connect(self._overrideSet)
# properly place the button
def resizeEvent(self, event):
sz = QtCore.QSize(self._clearButton.size())
frameWidth = self.style().pixelMetric(QtWidgets.QStyle.PM_DefaultFrameWidth)
self._clearButton.move(self.rect().right() - frameWidth - sz.width(),
(self.rect().bottom() + 1 - sz.height())/2)
# called when the user types an override
def _overrideSet(self, text):
self._clearButton.setVisible(True)
# called programatically to reset the default text
def setText(self, text):
QtWidgets.QLineEdit.setText(self, text)
self._defaultText = text
self._clearButton.setVisible(False)
# called when the clear button is clicked
def _resetDefault(self):
self.setText(self._defaultText)
| 2,628 | Python | 38.238805 | 84 | 0.705099 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/attributeValueEditorUI.py | # -*- coding: utf-8 -*-
################################################################################
## Form generated from reading UI file 'attributeValueEditorUI.ui'
##
## Created by: Qt User Interface Compiler version 5.15.2
##
## WARNING! All changes made in this file will be lost when recompiling UI file!
################################################################################
from PySide2.QtCore import *
from PySide2.QtGui import *
from PySide2.QtWidgets import *
class Ui_AttributeValueEditor(object):
def setupUi(self, AttributeValueEditor):
if not AttributeValueEditor.objectName():
AttributeValueEditor.setObjectName(u"AttributeValueEditor")
AttributeValueEditor.resize(400, 300)
self.verticalLayout = QVBoxLayout(AttributeValueEditor)
self.verticalLayout.setContentsMargins(0, 0, 0, 0)
self.verticalLayout.setObjectName(u"verticalLayout")
self.stackedWidget = QStackedWidget(AttributeValueEditor)
self.stackedWidget.setObjectName(u"stackedWidget")
self.stackedWidget.setLineWidth(0)
self.valueViewer = QTextBrowser()
self.valueViewer.setObjectName(u"valueViewer")
self.stackedWidget.addWidget(self.valueViewer)
self.verticalLayout.addWidget(self.stackedWidget)
self.retranslateUi(AttributeValueEditor)
self.stackedWidget.setCurrentIndex(0)
QMetaObject.connectSlotsByName(AttributeValueEditor)
# setupUi
def retranslateUi(self, AttributeValueEditor):
AttributeValueEditor.setWindowTitle(QCoreApplication.translate("AttributeValueEditor", u"Form", None))
AttributeValueEditor.setProperty("comment", QCoreApplication.translate("AttributeValueEditor", u"\n"
" Copyright 2016 Pixar \n"
" \n"
" Licensed under the Apache License, Version 2.0 (the \"Apache License\") \n"
" with the following modification; you may not use this file except in \n"
" compliance with the Apache License and the following modification to it: \n"
" Section 6. Trademarks. is deleted and replaced with: \n"
" \n"
" 6. Trademarks. This License does not grant permission to use the trade \n"
" names, trademarks, service marks, or product names of the Licensor \n"
" and its affiliates, except as required to comply with Section 4(c) of \n"
" the License and to reproduce the content of the NOTI"
"CE file. \n"
" \n"
" You may obtain a copy of the Apache License at \n"
" \n"
" http://www.apache.org/licenses/LICENSE-2.0 \n"
" \n"
" Unless required by applicable law or agreed to in writing, software \n"
" distributed under the Apache License with the above modification is \n"
" distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY \n"
" KIND, either express or implied. See the Apache License for the specific \n"
" language governing permissions and limitations under the Apache License. \n"
" ", None))
# retranslateUi
| 3,830 | Python | 53.728571 | 110 | 0.529243 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/constantGroup.py | #
# Copyright 2017 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
"""A module for creating groups of constants. This is similar to the enum
module, but enum is not available in Python 2's standard library.
"""
import sys
import types
class _MetaConstantGroup(type):
"""A meta-class which handles the creation and behavior of ConstantGroups.
"""
def __new__(metacls, cls, bases, classdict):
"""Discover constants and create a new ConstantGroup class."""
# If this is just the base ConstantGroup class, simply create it and do
# not search for constants.
if cls == "ConstantGroup":
return super(_MetaConstantGroup, metacls).__new__(metacls, cls, bases, classdict)
# Search through the class-level properties and convert them into
# constants.
allConstants = list()
for key, value in classdict.items():
if (key.startswith("_") or isinstance(value, classmethod) or
isinstance(value, staticmethod)):
# Ignore variables which start with an underscore, and
# static/class methods.
pass
else:
# Found a new constant.
allConstants.append(value)
# If the constant is a function/lambda, ensure that it is not
# converted into a method.
if isinstance(value, types.FunctionType):
classdict[key] = staticmethod(value)
# All constants discovered, now create the `_all` property.
classdict["_all"] = tuple(allConstants)
# Finally, create the new ConstantGroup class.
return super(_MetaConstantGroup, metacls).__new__(metacls, cls, bases, classdict)
def __setattr__(cls, name, value):
"""Prevent modification of properties after a group is created."""
raise AttributeError("Constant groups cannot be modified.")
def __delattr__(cls, name):
"""Prevent deletion of properties after a group is created."""
raise AttributeError("Constant groups cannot be modified.")
def __len__(self):
"""Get the number of constants in the group."""
return len(self._all)
def __contains__(self, value):
"""Check if a constant exists in the group."""
return (value in self._all)
def __iter__(self):
"""Iterate over each constant in the group."""
return iter(self._all)
# We want to define a ConstantGroup class that uses _MetaConstantGroup
# as its metaclass. The syntax for doing so in Python 3 is not backwards
# compatible for Python 2, so we cannot just conditionally define one
# form or the other because that will cause syntax errors when compiling
# this file. To avoid this we add a layer of indirection through exec().
if sys.version_info.major >= 3:
defineConstantGroup = '''
class ConstantGroup(object, metaclass=_MetaConstantGroup):
"""The base constant group class, intended to be inherited by actual groups
of constants.
"""
def __new__(cls, *args, **kwargs):
raise TypeError("ConstantGroup objects cannot be created.")
'''
else:
defineConstantGroup = '''
class ConstantGroup(object):
"""The base constant group class, intended to be inherited by actual groups
of constants.
"""
__metaclass__ = _MetaConstantGroup
def __new__(cls, *args, **kwargs):
raise TypeError("ConstantGroup objects cannot be created.")
'''
exec(defineConstantGroup)
| 4,498 | Python | 38.121739 | 93 | 0.672743 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/prettyPrint.py | #
# Copyright 2016 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
'''
Hopefully we can deprecate this since most of the array stuff is handled by the
arrayAttributeView
'''
from .qt import QtWidgets
def progressDialog(title, value):
dialog = QtWidgets.QProgressDialog(title, "Cancel", 0, value)
dialog.setModal(True)
dialog.setMinimumDuration(500)
return dialog
def prettyPrint(v):
"""Returns a string representing a "detailed view" of the value v.
This string is used in the watch window"""
# Pretty-print a dictionary
if isinstance(v, dict):
result = "Dictionary contents:\n"
for pair in v.items():
keystring = str(pair[0])
valstring = prettyPrint(pair[1])
result += "------\n%s:\n%s\n" % (keystring, valstring)
# Pretty-print list
elif isinstance(v, list):
dialog = progressDialog("Pretty-printing list...", len(v))
result = "[\n"
for i in range(len(v)):
dialog.setValue(i)
result += str(i) + ": " + prettyPrint(v[i]) + "\n"
if (dialog.wasCanceled()):
return "Pretty-printing canceled"
result += "]\n"
dialog.done(0)
# Pretty-print tuple
elif isinstance(v, tuple):
dialog = progressDialog("Pretty-printing tuple...", len(v))
result = "(\n"
for i in range(len(v)):
dialog.setValue(i)
result += str(i) + ": " + prettyPrint(v[i]) + "\n"
if (dialog.wasCanceled()):
return "Pretty-printing canceled"
result += ")\n"
dialog.done(0)
else:
from .scalarTypes import ToString
result = ToString(v)
return result
| 2,714 | Python | 33.367088 | 79 | 0.648121 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/selectionDataModel.py | #
# Copyright 2017 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
from collections import OrderedDict
from pxr import Sdf, Gf
from .qt import QtCore
from .customAttributes import (ComputedPropertyNames, BoundingBoxAttribute,
LocalToWorldXformAttribute, ComputedPropertyFactory)
# Indicates that all instances of a prim are selected.
ALL_INSTANCES = -1
class Blocker:
"""Object which can be used to temporarily block the execution of a body of
code. This object is a context manager, and enters a 'blocked' state when
used in a 'with' statement. The 'blocked()' method can be used to find if
the Blocker is in this 'blocked' state.
"""
def __init__(self, exitCallback=lambda: None):
# A count is used rather than a 'blocked' flag to allow for nested
# blocking.
self._count = 0
# Fired when the Blocker's context is exited.
self._exitCallback = exitCallback
def __enter__(self):
"""Enter the 'blocked' state until the context is exited."""
self._count += 1
def __exit__(self, *args):
"""Exit the 'blocked' state."""
self._count -= 1
if not self.blocked():
self._exitCallback()
def blocked(self):
"""Returns True if in the 'blocked' state, and False otherwise."""
return self._count > 0
class _PrimSelection(object):
"""This class keeps track of the core data for prim selection: paths and
instances. The methods here can be called in any order required without
corrupting the path selection state.
"""
def __init__(self):
# The order of paths selected needs to be maintained so we can track the
# focus path. An OrderedDict is more efficient than a list here since it
# supports efficient removal of arbitrary paths but still maintains the
# path order. Sdf.Path objects are the keys in the OrderedDict, and a
# set of selected instances are the values. If all instances are
# selected, None is the value rather than a set.
self._selection = OrderedDict()
self._added = set()
self._removed = set()
def _clearPrimPath(self, path):
"""Clears a path from the selection and updates the diff."""
if path in self._added:
# Path was added in this diff, but we are removing it again. Since
# there is no net change, it shouldn't be in _added or _removed.
self._added.discard(path)
else:
self._removed.add(path)
del self._selection[path]
def _discardInstance(self, path, instance):
"""Discards an instance from the selection, then deletes the path from
the selection if it has no more instances.
"""
instances = self._selection[path]
instances.discard(instance)
if len(instances) == 0:
# Last instance deselected, so path should be deselected.
self._clearPrimPath(path)
def _allInstancesSelected(self, path):
"""Returns True if all instances of a specified path are selected and
False otherwise.
"""
if path in self._selection:
return self._selection[path] == ALL_INSTANCES
else:
return False
def _noInstancesSelected(self, path):
"""Returns True if all instances of a specified path are selected and
False otherwise.
"""
return path not in self._selection
def clear(self):
"""Clear the path selection."""
# _clearPrimPath modifies self._selection, so make a copy of keys
# before mutating it.
for path in list(self._selection.keys()):
self._clearPrimPath(path)
def removeMatchingPaths(self, matches):
"""Remove any paths that pass the given predicate"""
# _clearPrimPath modifies self._selection, so make a copy of keys
# before mutating it.
for path in list(self._selection.keys()):
if matches(path):
self._clearPrimPath(path)
def addPrimPath(self, path, instance=ALL_INSTANCES):
"""Add a path to the selection. If an instance is given, then only add
that instance. If all instances are selected when this happens then the
single instance will become the only selected one.
"""
# If the path is not already in the selection, update the diff.
if path not in self._selection:
if path in self._removed:
# Path was removed in this diff, but is back now. Since there is
# no net change, it shouldn't be in _added or _removed.
self._removed.discard(path)
else:
self._added.add(path)
if instance == ALL_INSTANCES:
# Trying to add all instances, make sure all instances are selected.
self._selection[path] = ALL_INSTANCES
else:
# Trying to add a single instance.
if self._allInstancesSelected(path) or self._noInstancesSelected(path):
# Either all instances selected or none selected. Create an
# empty set of instances then add the target instance.
self._selection[path] = set()
self._selection[path].add(instance)
def removePrimPath(self, path, instance=ALL_INSTANCES):
"""Remove a path from the selection. If an instance is given, then only
remove that instance. If all instances are selected when this happens,
deselect all instances. If the target does not exist in the selection,
do nothing.
"""
if path in self._selection:
if instance == ALL_INSTANCES or self._allInstancesSelected(path):
# Want to deselect all instances or all instances are selected.
# Either way, deselect all.
self._clearPrimPath(path)
else:
# Some instances selected and want to deselect one of them.
self._discardInstance(path, instance)
def togglePrimPath(self, path, instance=ALL_INSTANCES):
"""Toggle the selection of a path. If an instance is given, only toggle
that instance's selection.
"""
if path not in self._selection:
self.addPrimPath(path, instance)
return
# Path is at least partially selected.
if instance == ALL_INSTANCES:
# Trying to toggle all instances.
if self._allInstancesSelected(path):
# All instances are already selected, so deselect the path.
self._clearPrimPath(path)
else:
# Only some instances are selected, select all all of them.
self._selection[path] = ALL_INSTANCES
else:
# Trying to toggle a single instance.
if self._allInstancesSelected(path):
# Currently all instances are selected. Switch selection to
# only the new instance.
self._selection[path] = set([instance])
else:
# Some instances already selected. Toggle the new instance
# in the selection.
instances = self._selection[path]
if instance in instances:
self._discardInstance(path, instance)
else:
instances.add(instance)
def getPrimPaths(self):
"""Get a list of paths that are at least partially selected."""
return list(self._selection.keys())
def getPrimPathInstances(self):
"""Get the full selection of paths and their corresponding selected
instances.
"""
return OrderedDict(
(path, set(instances)) if isinstance(instances, set) else (path, instances)
for path, instances in self._selection.items())
def getDiff(self):
"""Get the prims added to or removed from the selection since the last
time getDiff() was called.
"""
diff = (self._added, self._removed)
self._added = set()
self._removed = set()
return diff
class _PropSelection(object):
"""This class keeps track of the state of property selection."""
def __init__(self):
self._selection = OrderedDict()
def clear(self):
"""Clears the property selection."""
self._selection = OrderedDict()
def addPropPath(self, primPath, propName):
"""Add a property to the selection."""
propTuple = (primPath, propName)
# If this property is already selected, remove it from the selection and
# re-add it so it becomes the focus property.
if propTuple in self._selection:
targets = self._selection[propTuple]
del self._selection[propTuple]
self._selection[propTuple] = targets
else:
self._selection[propTuple] = set()
def removePropPath(self, primPath, propName):
"""Remove a property from the selection."""
propTuple = (primPath, propName)
if propTuple in self._selection:
del self._selection[propTuple]
def addTarget(self, primPath, propName, target):
"""Add a target to the selection. Also add the target's property if it
is not already in the selection.
"""
propTuple = (primPath, propName)
# If this property is already selected, remove it from the selection and
# re-add it so it becomes the focus property.
if propTuple in self._selection:
targets = self._selection[propTuple]
del self._selection[propTuple]
self._selection[propTuple] = targets
else:
targets = self._selection.setdefault(propTuple, set())
targets.add(target)
def removeTarget(self, primPath, propName, target):
"""Remove a target from the selection. If the target or its property are
not already in the selection, nothing is changed.
"""
propTuple = (primPath, propName)
if propTuple in self._selection:
self._selection[propTuple].discard(target)
def getPropPaths(self):
"""Get the list of properties."""
return list(self._selection.keys())
def getTargets(self):
"""Get a dictionary which maps selected properties to a set of their
selected targets or connections.
"""
propTargets = OrderedDict()
for propTuple, targets in self._selection.items():
propTargets[propTuple] = set(targets)
return propTargets
class SelectionDataModel(QtCore.QObject):
"""Data model managing the current selection of prims and properties.
Please note that the owner of an instance of this class is
responsible for calling SelectionDataModel.removeUnpopulatedPrims() when
appropriate, lest methods like getPrims() return invalid prims."""
# Signals must be declared in the class, but each instance of the selection
# data model has its own unique signal instances.
# When emitted, includes two sets: one of newly selected prims, and one of
# newly deselected prims.
signalPrimSelectionChanged = QtCore.Signal(set, set)
signalPropSelectionChanged = QtCore.Signal()
signalComputedPropSelectionChanged = QtCore.Signal()
def __init__(self, rootDataModel, _computedPropFactory=None):
QtCore.QObject.__init__(self)
self._rootDataModel = rootDataModel
# _computedPropFactory may be passed explicitly for unit testing.
if _computedPropFactory is None:
self._computedPropFactory = ComputedPropertyFactory(
self._rootDataModel)
else:
self._computedPropFactory = _computedPropFactory
self.batchPrimChanges = Blocker(
exitCallback=self._primSelectionChanged)
self.batchPropChanges = Blocker(
exitCallback=self._propSelectionChanged)
self.batchComputedPropChanges = Blocker(
exitCallback=self._computedPropSelectionChanged)
self._pointSelection = Gf.Vec3f(0.0, 0.0, 0.0)
self._primSelection = _PrimSelection()
# The path selection should never be empty. If it ever is, we
# immediately add the root path before returning to user control (see
# _primSelectionChanged).
self._primSelection.addPrimPath(Sdf.Path.absoluteRootPath)
# Clear the prim selection diff so we don't get the absolute root in the
# first signal from signalPrimSelectionChanged.
self._primSelection.getDiff()
self._lcdPathSelection = [Sdf.Path.absoluteRootPath]
self._propSelection = _PropSelection()
self._computedPropSelection = _PropSelection()
### Internal Operations ###
def _primSelectionChanged(self, emitSelChangedSignal=True):
"""Should be called whenever a change is made to _primSelection. Some
final work is done then the prim selection changed signal is emitted.
"""
# If updates are suppressed, do not emit a signal or do any
# pre-processing.
if self.batchPrimChanges.blocked():
return
# Make sure there is always at least one path selected.
if len(self.getPrimPaths()) == 0:
self._primSelection.addPrimPath(Sdf.Path.absoluteRootPath)
# Recalculate the LCD prims whenever the path selection changes.
paths = self._primSelection.getPrimPaths()
if len(paths) > 1:
paths = [path for path in paths
if path != Sdf.Path.absoluteRootPath]
self._lcdPathSelection = Sdf.Path.RemoveDescendentPaths(paths)
# Finally, emit the changed signal.
added, removed = self._primSelection.getDiff()
if emitSelChangedSignal:
self.signalPrimSelectionChanged.emit(added, removed)
def _propSelectionChanged(self):
"""Should be called whenever a change is made to _propSelection."""
# If updates are suppressed, do not emit a signal or do any
# pre-processing.
if self.batchPropChanges.blocked():
return
self.signalPropSelectionChanged.emit()
def _computedPropSelectionChanged(self):
"""Should be called whenever a change is made to _computedPropSelection.
"""
# If updates are suppressed, do not emit a signal or do any
# pre-processing.
if self.batchComputedPropChanges.blocked():
return
self.signalComputedPropSelectionChanged.emit()
def _ensureValidPrimPath(self, path):
"""Validate an input path. If it is a string path, convert it to an
Sdf.Path object.
"""
sdfPath = Sdf.Path(str(path))
if not sdfPath.IsAbsoluteRootOrPrimPath():
raise ValueError("Path must be a prim path, got: {}".format(
repr(sdfPath)))
return sdfPath
def _validateInstanceIndexParameter(self, instance):
"""Validate an instance used as a parameter. This can be any positive
int or ALL_INSTANCES."""
validIndex = False
if isinstance(instance, int):
if instance >= 0 or instance == ALL_INSTANCES:
validIndex = True
if not validIndex:
raise ValueError(
"Instance must be a positive int or ALL_INSTANCES"
", got: {}".format(repr(instance)))
def _ensureValidPropPath(self, prop):
"""Validate a property."""
sdfPath = Sdf.Path(str(prop))
if not sdfPath.IsPropertyPath():
raise ValueError("Path must be a property path, got: {}".format(
repr(sdfPath)))
return sdfPath
def _ensureValidTargetPath(self, target):
"""Validate a property target or connection."""
return Sdf.Path(str(target))
def _getPropFromPath(self, path):
"""Get a Usd property object from a property path."""
prim = self._rootDataModel.stage.GetPrimAtPath(path.GetPrimPath())
return prim.GetProperty(path.name)
def _getTargetFromPath(self, path):
"""Get the Usd object from a target path. It can be either a Usd prim or
Usd property.
"""
if path.IsPropertyPath():
return self._getPropFromPath(path)
else:
return self._rootDataModel.stage.GetPrimAtPath(path)
def _requireNotBatchingPrims(self):
"""Raise an error if we are currently batching prim selection changes.
We don't want to allow reading prim selection state in the middle of a
batch.
"""
if self.batchPrimChanges.blocked():
raise RuntimeError(
"Cannot get prim selection state while batching changes.")
def _requireNotBatchingProps(self):
"""Raise an error if we are currently batching prop selection changes.
We don't want to allow reading prop selection state in the middle of a
batch.
"""
if self.batchPropChanges.blocked():
raise RuntimeError(
"Cannot get property selection state while batching changes.")
def _getComputedPropFromPath(self, primPath, propName):
"""Get a CustomAttribute object from a prim path and property name.
Raise an error if the property name does not match any known
CustomAttribute.
"""
prim = self._rootDataModel.stage.GetPrimAtPath(primPath)
return self._computedPropFactory.getComputedProperty(prim, propName)
def _requireNotBatchingComputedProps(self):
"""Raise an error if we are currently batching prop selection changes.
We don't want to allow reading prop selection state in the middle of a
batch.
"""
if self.batchComputedPropChanges.blocked():
raise RuntimeError("Cannot get computed property selection state "
"while batching changes.")
def _buildPropPath(self, primPath, propName):
"""Build a new property path from a prim path and a property name."""
return Sdf.Path(str(primPath) + "." + propName)
def _validateComputedPropName(self, propName):
"""Validate a computed property name."""
if propName not in ComputedPropertyNames:
raise ValueError("Invalid computed property name: {}".format(
repr(propName)))
def _switchProps(self, fromPrimPath, toPrimPath):
"""Switch all selected properties from one prim to another. Only do this
if all properties currently belong to the "from" prim.
"""
propTargets = self.getPropTargetPaths()
computedProps = self.getComputedPropPaths()
# Check that all properties belong to the "from" prim.
for propPath in propTargets:
if propPath.GetPrimPath() != fromPrimPath:
return
for propPrimPath, propName in computedProps:
if propPrimPath != fromPrimPath:
return
# Switch all properties to the "to" prim.
with self.batchPropChanges:
self.clearProps()
# Root prim cannot have non-computed properties. The property paths
# in this case are invalid.
if str(toPrimPath) != "/":
for propPath, targets in propTargets.items():
newPropPath = self._buildPropPath(toPrimPath, propPath.name)
self.addPropPath(newPropPath)
for target in targets:
self.addPropTargetPath(newPropPath, target)
with self.batchComputedPropChanges:
self.clearComputedProps()
for primPath, propName in computedProps:
self.addComputedPropPath(toPrimPath, propName)
### General Operations ###
def clear(self):
"""Clear all selections."""
self.clearPoint()
self.clearPrims()
self.clearProps()
def clearPoint(self):
self.setPoint(Gf.Vec3f(0.0, 0.0, 0.0))
def setPoint(self, point):
self._pointSelection = point
def getPoint(self):
return self._pointSelection
### Prim Path Operations ###
def clearPrims(self):
"""Clear the prim selection (same as path selection)."""
self._primSelection.clear()
self._primSelectionChanged()
def addPrimPath(self, path, instance=ALL_INSTANCES):
"""Add a path to the path selection. If an instance is given, only add
that instance.
"""
path = self._ensureValidPrimPath(path)
self._validateInstanceIndexParameter(instance)
self._primSelection.addPrimPath(path, instance)
self._primSelectionChanged()
def removePrimPath(self, path, instance=ALL_INSTANCES):
"""Remove a path from the path selection. If an instance is given, only
remove that instance. If the target does not exist in the selection, do
nothing.
"""
path = self._ensureValidPrimPath(path)
self._validateInstanceIndexParameter(instance)
self._primSelection.removePrimPath(path, instance)
self._primSelectionChanged()
def togglePrimPath(self, path, instance=ALL_INSTANCES):
"""Toggle a path in the path selection. If an instance is given, only
that instance is toggled.
"""
path = self._ensureValidPrimPath(path)
self._validateInstanceIndexParameter(instance)
self._primSelection.togglePrimPath(path, instance)
self._primSelectionChanged()
def setPrimPath(self, path, instance=ALL_INSTANCES):
"""Clear the prim selection then add a single prim path back to the
selection. If an instance is given, only add that instance.
"""
with self.batchPrimChanges:
self.clearPrims()
self.addPrimPath(path, instance)
def getFocusPrimPath(self):
"""Get the path currently in focus."""
self._requireNotBatchingPrims()
return self._primSelection.getPrimPaths()[0]
def getPrimPaths(self):
"""Get a list of all selected paths."""
self._requireNotBatchingPrims()
return self._primSelection.getPrimPaths()
def getLCDPaths(self):
"""Get a list of paths from the selection who do not have an ancestor
that is also in the selection. The "Least Common Denominator" paths.
"""
self._requireNotBatchingPrims()
return list(self._lcdPathSelection)
def getPrimPathInstances(self):
"""Get a dictionary which maps each selected prim to a set of its
selected instances. If all of a path's instances are selected, the value
is ALL_INSTANCES rather than a set.
"""
self._requireNotBatchingPrims()
return self._primSelection.getPrimPathInstances()
def switchToPrimPath(self, path, instance=ALL_INSTANCES):
"""Select only the given prim path. If only a single prim was selected
before and all selected properties belong to this prim, select the
corresponding properties on the new prim instead. If an instance is
given, only select that instance.
"""
path = self._ensureValidPrimPath(path)
oldPrimPaths = self.getPrimPaths()
with self.batchPrimChanges:
self.clearPrims()
self.addPrimPath(path, instance)
if len(oldPrimPaths) == 1:
self._switchProps(oldPrimPaths[0], path)
### Prim Operations ###
# These are all convenience methods which just call their respective path
# operations.
def addPrim(self, prim, instance=ALL_INSTANCES):
"""Add a prim's path to the path selection. If an instance is given,
only add that instance.
"""
self.addPrimPath(prim.GetPath(), instance)
def removePrim(self, prim, instance=ALL_INSTANCES):
"""Remove a prim from the prim selection. If an instance is given, only
remove that instance. If the target does not exist in the selection, do
nothing.
"""
self.removePrimPath(prim.GetPath(), instance)
def togglePrim(self, prim, instance=ALL_INSTANCES):
"""Toggle a prim's path in the path selection. If an instance is given,
only that instance is toggled.
"""
self.togglePrimPath(prim.GetPath(), instance)
def setPrim(self, prim, instance=ALL_INSTANCES):
"""Clear the prim selection then add a single prim back to the
selection. If an instance is given, only add that instance.
"""
self.setPrimPath(prim.GetPath(), instance)
def getFocusPrim(self):
"""Get the prim whose path is currently in focus."""
return self._rootDataModel.stage.GetPrimAtPath(self.getFocusPrimPath())
def getPrims(self):
"""Get a list of all prims whose paths are selected."""
return [self._rootDataModel.stage.GetPrimAtPath(path)
for path in self.getPrimPaths()]
def getLCDPrims(self):
"""Get a list of prims whose paths are both selected and do not have an
ancestor that is also in the selection. The "Least Common Denominator"
prims.
"""
return [self._rootDataModel.stage.GetPrimAtPath(path)
for path in self.getLCDPaths()]
def getPrimInstances(self):
"""Get a dictionary which maps each prim whose path is selected to a set
of its selected instances. If all of a path's instances are selected,
the value is ALL_INSTANCES rather than a set.
"""
return OrderedDict(
(self._rootDataModel.stage.GetPrimAtPath(path), instance)
for path, instance in self.getPrimPathInstances().items())
def switchToPrim(self, prim, instance=ALL_INSTANCES):
"""Select only the given prim. If only a single prim was selected before
and all selected properties belong to this prim, select the
corresponding properties on the new prim instead.
"""
self.switchToPrimPath(prim.GetPath(), instance)
### Prim Group Removal Operations ###
# Convenience methods for removing groups of prims
def removeInactivePrims(self):
"""Remove all inactive prims"""
for prim in self.getPrims():
if not prim.IsActive():
self.removePrim(prim)
def removeMasterPrims(self):
"""Remove all master prims"""
for prim in self.getPrims():
if prim.IsMaster() or prim.IsInMaster():
self.removePrim(prim)
def removeAbstractPrims(self):
"""Remove all abstract prims"""
for prim in self.getPrims():
if prim.IsAbstract():
self.removePrim(prim)
def removeUndefinedPrims(self):
"""Remove all undefined prims"""
for prim in self.getPrims():
if not prim.IsDefined():
self.removePrim(prim)
def removeUnpopulatedPrims(self):
"""Remove all prim paths whose corresponding prims do not currently
exist on the stage. It is the application's responsibility to
call this method while it is processing changes to the stage,
*before* querying this object for selections. Because this is a
synchronization operation rather than an expression of GUI state
change, it does *not* perform any notifications/signals, which could
cause reentrant application change processing."""
stage = self._rootDataModel.stage
self._primSelection.removeMatchingPaths(lambda path: not stage.GetPrimAtPath(path))
self._primSelectionChanged(emitSelChangedSignal=False)
### Property Path Operations ###
def clearProps(self):
"""Clear the property selection."""
self._propSelection.clear()
self._propSelectionChanged()
def addPropPath(self, path):
"""Add a property to the selection."""
path = self._ensureValidPropPath(path)
primPath = path.GetPrimPath()
propName = path.name
self._propSelection.addPropPath(primPath, propName)
self._propSelectionChanged()
def removePropPath(self, path):
"""Remove a property from the selection."""
path = self._ensureValidPropPath(path)
primPath = path.GetPrimPath()
propName = path.name
self._propSelection.removePropPath(primPath, propName)
self._propSelectionChanged()
def setPropPath(self, path):
"""Clear the property selection, then add a single property path back to
the selection.
"""
path = self._ensureValidPropPath(path)
with self.batchPropChanges:
self.clearProps()
self.addPropPath(path)
def addPropTargetPath(self, path, targetPath):
"""Select a property's target or connection."""
path = self._ensureValidPropPath(path)
targetPath = self._ensureValidTargetPath(targetPath)
primPath = path.GetPrimPath()
propName = path.name
self._propSelection.addTarget(primPath, propName, targetPath)
self._propSelectionChanged()
def removePropTargetPath(self, path, targetPath):
"""Deselect a property's target or connection."""
path = self._ensureValidPropPath(path)
targetPath = self._ensureValidTargetPath(targetPath)
primPath = path.GetPrimPath()
propName = path.name
self._propSelection.removeTarget(primPath, propName, targetPath)
self._propSelectionChanged()
def setPropTargetPath(self, path, targetPath):
"""Clear the property selection, then add a single property path back to
the selection with a target.
"""
with self.batchPropChanges:
self.clearProps()
self.addPropTargetPath(path, targetPath)
def getFocusPropPath(self):
"""Get the focus property from the property selection."""
self._requireNotBatchingProps()
propPaths = [self._buildPropPath(*propTuple)
for propTuple in self._propSelection.getPropPaths()]
if len(propPaths) > 0:
return propPaths[-1]
else:
return None
def getPropPaths(self):
"""Get a list of all selected properties."""
self._requireNotBatchingProps()
propPaths = [self._buildPropPath(*propTuple)
for propTuple in self._propSelection.getPropPaths()]
return propPaths
def getPropTargetPaths(self):
"""Get a dictionary which maps selected properties to a set of their
selected targets or connections.
"""
self._requireNotBatchingProps()
return OrderedDict((self._buildPropPath(*propTuple), set(targets))
for propTuple, targets in self._propSelection.getTargets().items())
### Property Operations ###
def addProp(self, prop):
"""Add a property to the selection."""
self.addPropPath(prop.GetPath())
def removeProp(self, prop):
"""Remove a property from the selection."""
self.removePropPath(prop.GetPath())
def setProp(self, prop):
"""Clear the property selection, then add a single property back to the
selection.
"""
self.setPropPath(prop.GetPath())
def addPropTarget(self, prop, target):
"""Select a property's target or connection."""
self.addPropTargetPath(prop.GetPath(), target.GetPath())
def removePropTarget(self, prop, target):
"""Deselect a property's target or connection."""
self.removePropTargetPath(prop.GetPath(), target.GetPath())
def setPropTarget(self, prop, target):
"""Clear the property selection, then add a single property back to the
selection with a target.
"""
self.removePropTargetPath(prop.GetPath(), target.GetPath())
def getFocusProp(self):
"""Get the focus property from the property selection."""
focusPath = self.getFocusPropPath()
if focusPath is None:
return None
return self._getPropFromPath(focusPath)
def getProps(self):
"""Get a list of all selected properties."""
return [self._getPropFromPath(path)
for path in self.getPropPaths()]
def getPropTargets(self):
"""Get a dictionary which maps selected properties to a set of their
selected targets or connections.
"""
propTargets = OrderedDict()
for propPath, targetPaths in self.getPropTargetPaths().items():
prop = self._getPropFromPath(propPath)
targets = {self._getTargetFromPath(target)
for target in targetPaths}
propTargets[prop] = targets
return propTargets
### Computed Property Path Operations ###
def clearComputedProps(self):
"""Clear the computed property selection."""
self._computedPropSelection.clear()
self._computedPropSelectionChanged()
def addComputedPropPath(self, primPath, propName):
"""Add a computed property to the selection."""
primPath = self._ensureValidPrimPath(primPath)
self._validateComputedPropName(propName)
self._computedPropSelection.addPropPath(primPath, propName)
self._computedPropSelectionChanged()
def removeComputedPropPath(self, primPath, propName):
"""Remove a computed property from the selection."""
primPath = self._ensureValidPrimPath(primPath)
self._validateComputedPropName(propName)
self._computedPropSelection.removePropPath(primPath, propName)
self._computedPropSelectionChanged()
def setComputedPropPath(self, primPath, propName):
"""Clear the computed property selection, then add a single computed
property path back to the selection.
"""
primPath = self._ensureValidPrimPath(primPath)
self._validateComputedPropName(propName)
with self.batchComputedPropChanges:
self.clearComputedProps()
self.addComputedPropPath(primPath, propName)
def getFocusComputedPropPath(self):
"""Get the focus computed property from the property selection."""
self._requireNotBatchingComputedProps()
propPaths = self._computedPropSelection.getPropPaths()
if len(propPaths) > 0:
return propPaths[-1]
else:
return (None, None)
def getComputedPropPaths(self):
"""Get a list of all selected computed properties."""
self._requireNotBatchingComputedProps()
return self._computedPropSelection.getPropPaths()
### Computed Property Operations ###
def addComputedProp(self, prop):
"""Add a computed property to the selection."""
self.addComputedPropPath(prop.GetPrimPath(), prop.GetName())
def removeComputedProp(self, prop):
"""Remove a computed property from the selection."""
self.removeComputedPropPath(prop.GetPrimPath(), prop.GetName())
def setComputedProp(self, prop):
"""Clear the computed property selection, then add a single computed
property back to the selection.
"""
self.setComputedPropPath(prop.GetPrimPath(), prop.GetName())
def getFocusComputedProp(self):
"""Get the focus computed property from the property selection."""
focusPath = self.getFocusComputedPropPath()
if focusPath == (None, None):
return None
return self._getComputedPropFromPath(*focusPath)
def getComputedProps(self):
"""Get a list of all selected computed properties."""
return [self._getComputedPropFromPath(*path)
for path in self.getComputedPropPaths()]
| 36,931 | Python | 34.039848 | 91 | 0.638461 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/propertyLegendUI.py | # -*- coding: utf-8 -*-
################################################################################
## Form generated from reading UI file 'propertyLegendUI.ui'
##
## Created by: Qt User Interface Compiler version 5.15.2
##
## WARNING! All changes made in this file will be lost when recompiling UI file!
################################################################################
from PySide2.QtCore import *
from PySide2.QtGui import *
from PySide2.QtWidgets import *
class Ui_PropertyLegend(object):
def setupUi(self, PropertyLegend):
if not PropertyLegend.objectName():
PropertyLegend.setObjectName(u"PropertyLegend")
PropertyLegend.setWindowModality(Qt.NonModal)
PropertyLegend.resize(654, 151)
sizePolicy = QSizePolicy(QSizePolicy.Preferred, QSizePolicy.Preferred)
sizePolicy.setHorizontalStretch(0)
sizePolicy.setVerticalStretch(0)
sizePolicy.setHeightForWidth(PropertyLegend.sizePolicy().hasHeightForWidth())
PropertyLegend.setSizePolicy(sizePolicy)
self.gridLayout = QGridLayout(PropertyLegend)
self.gridLayout.setObjectName(u"gridLayout")
self.gridLayout_2 = QGridLayout()
self.gridLayout_2.setSpacing(3)
self.gridLayout_2.setObjectName(u"gridLayout_2")
self.horizontalLayout = QHBoxLayout()
self.horizontalLayout.setObjectName(u"horizontalLayout")
self.propertyLegendColorNoValue = QGraphicsView(PropertyLegend)
self.propertyLegendColorNoValue.setObjectName(u"propertyLegendColorNoValue")
self.propertyLegendColorNoValue.setMaximumSize(QSize(20, 15))
self.horizontalLayout.addWidget(self.propertyLegendColorNoValue)
self.propertyLegendLabelNoValue = QLabel(PropertyLegend)
self.propertyLegendLabelNoValue.setObjectName(u"propertyLegendLabelNoValue")
font = QFont()
font.setBold(False)
font.setItalic(False)
font.setWeight(50)
self.propertyLegendLabelNoValue.setFont(font)
self.horizontalLayout.addWidget(self.propertyLegendLabelNoValue)
self.horizontalSpacer_8 = QSpacerItem(40, 20, QSizePolicy.Expanding, QSizePolicy.Minimum)
self.horizontalLayout.addItem(self.horizontalSpacer_8)
self.gridLayout_2.addLayout(self.horizontalLayout, 0, 0, 1, 1)
self.horizontalLayout_2 = QHBoxLayout()
self.horizontalLayout_2.setObjectName(u"horizontalLayout_2")
self.propertyLegendColorDefault = QGraphicsView(PropertyLegend)
self.propertyLegendColorDefault.setObjectName(u"propertyLegendColorDefault")
self.propertyLegendColorDefault.setMaximumSize(QSize(20, 15))
self.horizontalLayout_2.addWidget(self.propertyLegendColorDefault)
self.propertyLegendLabelDefault = QLabel(PropertyLegend)
self.propertyLegendLabelDefault.setObjectName(u"propertyLegendLabelDefault")
self.propertyLegendLabelDefault.setFont(font)
self.horizontalLayout_2.addWidget(self.propertyLegendLabelDefault)
self.horizontalSpacer_10 = QSpacerItem(40, 20, QSizePolicy.Expanding, QSizePolicy.Minimum)
self.horizontalLayout_2.addItem(self.horizontalSpacer_10)
self.gridLayout_2.addLayout(self.horizontalLayout_2, 0, 1, 1, 1)
self.horizontalLayout_5 = QHBoxLayout()
self.horizontalLayout_5.setObjectName(u"horizontalLayout_5")
self.propertyLegendColorTimeSample = QGraphicsView(PropertyLegend)
self.propertyLegendColorTimeSample.setObjectName(u"propertyLegendColorTimeSample")
self.propertyLegendColorTimeSample.setMaximumSize(QSize(20, 15))
self.horizontalLayout_5.addWidget(self.propertyLegendColorTimeSample)
self.propertyLegendLabelTimeSample = QLabel(PropertyLegend)
self.propertyLegendLabelTimeSample.setObjectName(u"propertyLegendLabelTimeSample")
self.propertyLegendLabelTimeSample.setFont(font)
self.horizontalLayout_5.addWidget(self.propertyLegendLabelTimeSample)
self.horizontalSpacer_12 = QSpacerItem(40, 20, QSizePolicy.Expanding, QSizePolicy.Minimum)
self.horizontalLayout_5.addItem(self.horizontalSpacer_12)
self.gridLayout_2.addLayout(self.horizontalLayout_5, 0, 2, 1, 1)
self.horizontalLayout_3 = QHBoxLayout()
self.horizontalLayout_3.setObjectName(u"horizontalLayout_3")
self.propertyLegendColorFallback = QGraphicsView(PropertyLegend)
self.propertyLegendColorFallback.setObjectName(u"propertyLegendColorFallback")
self.propertyLegendColorFallback.setMaximumSize(QSize(20, 15))
self.horizontalLayout_3.addWidget(self.propertyLegendColorFallback)
self.propertyLegendLabelFallback = QLabel(PropertyLegend)
self.propertyLegendLabelFallback.setObjectName(u"propertyLegendLabelFallback")
self.propertyLegendLabelFallback.setFont(font)
self.horizontalLayout_3.addWidget(self.propertyLegendLabelFallback)
self.horizontalSpacer_9 = QSpacerItem(40, 20, QSizePolicy.Expanding, QSizePolicy.Minimum)
self.horizontalLayout_3.addItem(self.horizontalSpacer_9)
self.gridLayout_2.addLayout(self.horizontalLayout_3, 1, 0, 1, 1)
self.horizontalLayout_4 = QHBoxLayout()
self.horizontalLayout_4.setObjectName(u"horizontalLayout_4")
self.propertyLegendColorCustom = QGraphicsView(PropertyLegend)
self.propertyLegendColorCustom.setObjectName(u"propertyLegendColorCustom")
self.propertyLegendColorCustom.setMaximumSize(QSize(20, 15))
self.horizontalLayout_4.addWidget(self.propertyLegendColorCustom)
self.propertyLegendLabelCustom = QLabel(PropertyLegend)
self.propertyLegendLabelCustom.setObjectName(u"propertyLegendLabelCustom")
self.horizontalLayout_4.addWidget(self.propertyLegendLabelCustom)
self.horizontalSpacer_11 = QSpacerItem(40, 20, QSizePolicy.Expanding, QSizePolicy.Minimum)
self.horizontalLayout_4.addItem(self.horizontalSpacer_11)
self.gridLayout_2.addLayout(self.horizontalLayout_4, 1, 1, 1, 1)
self.horizontalLayout_6 = QHBoxLayout()
self.horizontalLayout_6.setObjectName(u"horizontalLayout_6")
self.propertyLegendColorValueClips = QGraphicsView(PropertyLegend)
self.propertyLegendColorValueClips.setObjectName(u"propertyLegendColorValueClips")
self.propertyLegendColorValueClips.setMaximumSize(QSize(20, 15))
self.horizontalLayout_6.addWidget(self.propertyLegendColorValueClips)
self.propertyLegendLabelValueClips = QLabel(PropertyLegend)
self.propertyLegendLabelValueClips.setObjectName(u"propertyLegendLabelValueClips")
self.propertyLegendLabelValueClips.setFont(font)
self.horizontalLayout_6.addWidget(self.propertyLegendLabelValueClips)
self.horizontalSpacer_13 = QSpacerItem(40, 20, QSizePolicy.Expanding, QSizePolicy.Minimum)
self.horizontalLayout_6.addItem(self.horizontalSpacer_13)
self.gridLayout_2.addLayout(self.horizontalLayout_6, 1, 2, 1, 1)
self.gridLayout.addLayout(self.gridLayout_2, 0, 0, 1, 3)
self.verticalLayout = QVBoxLayout()
self.verticalLayout.setSpacing(3)
self.verticalLayout.setObjectName(u"verticalLayout")
self.horizontalLayout_9 = QHBoxLayout()
self.horizontalLayout_9.setSpacing(3)
self.horizontalLayout_9.setObjectName(u"horizontalLayout_9")
self.propertyLegendAttrPlainIcon = QLabel(PropertyLegend)
self.propertyLegendAttrPlainIcon.setObjectName(u"propertyLegendAttrPlainIcon")
self.horizontalLayout_9.addWidget(self.propertyLegendAttrPlainIcon)
self.propertyLegendAttrPlainDesc = QLabel(PropertyLegend)
self.propertyLegendAttrPlainDesc.setObjectName(u"propertyLegendAttrPlainDesc")
self.propertyLegendAttrPlainDesc.setFont(font)
self.horizontalLayout_9.addWidget(self.propertyLegendAttrPlainDesc)
self.horizontalSpacer = QSpacerItem(40, 20, QSizePolicy.Expanding, QSizePolicy.Minimum)
self.horizontalLayout_9.addItem(self.horizontalSpacer)
self.verticalLayout.addLayout(self.horizontalLayout_9)
self.horizontalLayout_10 = QHBoxLayout()
self.horizontalLayout_10.setSpacing(3)
self.horizontalLayout_10.setObjectName(u"horizontalLayout_10")
self.propertyLegendRelPlainIcon = QLabel(PropertyLegend)
self.propertyLegendRelPlainIcon.setObjectName(u"propertyLegendRelPlainIcon")
self.horizontalLayout_10.addWidget(self.propertyLegendRelPlainIcon)
self.propertyLegendRelPlainDesc = QLabel(PropertyLegend)
self.propertyLegendRelPlainDesc.setObjectName(u"propertyLegendRelPlainDesc")
self.propertyLegendRelPlainDesc.setFont(font)
self.horizontalLayout_10.addWidget(self.propertyLegendRelPlainDesc)
self.horizontalSpacer_2 = QSpacerItem(40, 20, QSizePolicy.Expanding, QSizePolicy.Minimum)
self.horizontalLayout_10.addItem(self.horizontalSpacer_2)
self.verticalLayout.addLayout(self.horizontalLayout_10)
self.horizontalLayout_11 = QHBoxLayout()
self.horizontalLayout_11.setSpacing(3)
self.horizontalLayout_11.setObjectName(u"horizontalLayout_11")
self.propertyLegendCompIcon = QLabel(PropertyLegend)
self.propertyLegendCompIcon.setObjectName(u"propertyLegendCompIcon")
self.horizontalLayout_11.addWidget(self.propertyLegendCompIcon)
self.propertyLegendCompDesc = QLabel(PropertyLegend)
self.propertyLegendCompDesc.setObjectName(u"propertyLegendCompDesc")
self.propertyLegendCompDesc.setFont(font)
self.horizontalLayout_11.addWidget(self.propertyLegendCompDesc)
self.horizontalSpacer_3 = QSpacerItem(40, 20, QSizePolicy.Expanding, QSizePolicy.Minimum)
self.horizontalLayout_11.addItem(self.horizontalSpacer_3)
self.verticalLayout.addLayout(self.horizontalLayout_11)
self.gridLayout.addLayout(self.verticalLayout, 1, 0, 1, 1)
self.verticalLayout_2 = QVBoxLayout()
self.verticalLayout_2.setObjectName(u"verticalLayout_2")
self.horizontalLayout_12 = QHBoxLayout()
self.horizontalLayout_12.setSpacing(3)
self.horizontalLayout_12.setObjectName(u"horizontalLayout_12")
self.propertyLegendConnIcon = QLabel(PropertyLegend)
self.propertyLegendConnIcon.setObjectName(u"propertyLegendConnIcon")
self.horizontalLayout_12.addWidget(self.propertyLegendConnIcon)
self.propertyLegendConnDesc = QLabel(PropertyLegend)
self.propertyLegendConnDesc.setObjectName(u"propertyLegendConnDesc")
self.propertyLegendConnDesc.setFont(font)
self.horizontalLayout_12.addWidget(self.propertyLegendConnDesc)
self.horizontalSpacer_4 = QSpacerItem(40, 20, QSizePolicy.Expanding, QSizePolicy.Minimum)
self.horizontalLayout_12.addItem(self.horizontalSpacer_4)
self.verticalLayout_2.addLayout(self.horizontalLayout_12)
self.horizontalLayout_13 = QHBoxLayout()
self.horizontalLayout_13.setSpacing(3)
self.horizontalLayout_13.setObjectName(u"horizontalLayout_13")
self.propertyLegendTargetIcon = QLabel(PropertyLegend)
self.propertyLegendTargetIcon.setObjectName(u"propertyLegendTargetIcon")
self.horizontalLayout_13.addWidget(self.propertyLegendTargetIcon)
self.propertyLegendTargetDesc = QLabel(PropertyLegend)
self.propertyLegendTargetDesc.setObjectName(u"propertyLegendTargetDesc")
self.propertyLegendTargetDesc.setMinimumSize(QSize(20, 20))
self.propertyLegendTargetDesc.setFont(font)
self.horizontalLayout_13.addWidget(self.propertyLegendTargetDesc)
self.horizontalSpacer_5 = QSpacerItem(40, 20, QSizePolicy.Expanding, QSizePolicy.Minimum)
self.horizontalLayout_13.addItem(self.horizontalSpacer_5)
self.verticalLayout_2.addLayout(self.horizontalLayout_13)
self.horizontalLayout_14 = QHBoxLayout()
self.horizontalLayout_14.setObjectName(u"horizontalLayout_14")
self.inheritedPropertyIcon = QLabel(PropertyLegend)
self.inheritedPropertyIcon.setObjectName(u"inheritedPropertyIcon")
self.inheritedPropertyIcon.setTextFormat(Qt.RichText)
self.horizontalLayout_14.addWidget(self.inheritedPropertyIcon)
self.inheritedPropertyText = QLabel(PropertyLegend)
self.inheritedPropertyText.setObjectName(u"inheritedPropertyText")
font1 = QFont()
font1.setItalic(False)
self.inheritedPropertyText.setFont(font1)
self.inheritedPropertyText.setFrameShape(QFrame.NoFrame)
self.inheritedPropertyText.setTextFormat(Qt.RichText)
self.inheritedPropertyText.setAlignment(Qt.AlignCenter)
self.inheritedPropertyText.setWordWrap(False)
self.horizontalLayout_14.addWidget(self.inheritedPropertyText)
self.horizontalSpacer_14 = QSpacerItem(13, 13, QSizePolicy.Expanding, QSizePolicy.Minimum)
self.horizontalLayout_14.addItem(self.horizontalSpacer_14)
self.verticalLayout_2.addLayout(self.horizontalLayout_14)
self.gridLayout.addLayout(self.verticalLayout_2, 1, 1, 1, 1)
self.verticalLayout_3 = QVBoxLayout()
self.verticalLayout_3.setObjectName(u"verticalLayout_3")
self.horizontalLayout_8 = QHBoxLayout()
self.horizontalLayout_8.setSpacing(3)
self.horizontalLayout_8.setObjectName(u"horizontalLayout_8")
self.propertyLegendAttrWithConnIcon = QLabel(PropertyLegend)
self.propertyLegendAttrWithConnIcon.setObjectName(u"propertyLegendAttrWithConnIcon")
self.horizontalLayout_8.addWidget(self.propertyLegendAttrWithConnIcon)
self.propertyLegendAttrWithConnDesc = QLabel(PropertyLegend)
self.propertyLegendAttrWithConnDesc.setObjectName(u"propertyLegendAttrWithConnDesc")
self.propertyLegendAttrWithConnDesc.setFont(font)
self.horizontalLayout_8.addWidget(self.propertyLegendAttrWithConnDesc)
self.horizontalSpacer_6 = QSpacerItem(40, 20, QSizePolicy.Expanding, QSizePolicy.Minimum)
self.horizontalLayout_8.addItem(self.horizontalSpacer_6)
self.verticalLayout_3.addLayout(self.horizontalLayout_8)
self.horizontalLayout_7 = QHBoxLayout()
self.horizontalLayout_7.setSpacing(3)
self.horizontalLayout_7.setObjectName(u"horizontalLayout_7")
self.propertyLegendRelWithTargetIcon = QLabel(PropertyLegend)
self.propertyLegendRelWithTargetIcon.setObjectName(u"propertyLegendRelWithTargetIcon")
self.horizontalLayout_7.addWidget(self.propertyLegendRelWithTargetIcon)
self.propertyLegendRelWithTargetDesc = QLabel(PropertyLegend)
self.propertyLegendRelWithTargetDesc.setObjectName(u"propertyLegendRelWithTargetDesc")
self.propertyLegendRelWithTargetDesc.setFont(font)
self.horizontalLayout_7.addWidget(self.propertyLegendRelWithTargetDesc)
self.horizontalSpacer_7 = QSpacerItem(40, 20, QSizePolicy.Expanding, QSizePolicy.Minimum)
self.horizontalLayout_7.addItem(self.horizontalSpacer_7)
self.verticalLayout_3.addLayout(self.horizontalLayout_7)
self.horizontalSpacer_15 = QSpacerItem(40, 20, QSizePolicy.Expanding, QSizePolicy.Minimum)
self.verticalLayout_3.addItem(self.horizontalSpacer_15)
self.gridLayout.addLayout(self.verticalLayout_3, 1, 2, 1, 1)
self.retranslateUi(PropertyLegend)
QMetaObject.connectSlotsByName(PropertyLegend)
# setupUi
def retranslateUi(self, PropertyLegend):
PropertyLegend.setProperty("comment", QCoreApplication.translate("PropertyLegend", u"\n"
" Copyright 2017 Pixar \n"
" \n"
" Licensed under the Apache License, Version 2.0 (the \"Apache License\") \n"
" with the following modification; you may not use this file except in \n"
" compliance with the Apache License and the following modification to it: \n"
" Section 6. Trademarks. is deleted and replaced with: \n"
" \n"
" 6. Trademarks. This License does not grant permission to use the trade \n"
" names, trademarks, service marks, or product names of the Licensor \n"
" and its affiliates, except as required to comply with Section 4(c) of \n"
" the License and to reproduce the content of the NOTI"
"CE file. \n"
" \n"
" You may obtain a copy of the Apache License at \n"
" \n"
" http://www.apache.org/licenses/LICENSE-2.0 \n"
" \n"
" Unless required by applicable law or agreed to in writing, software \n"
" distributed under the Apache License with the above modification is \n"
" distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY \n"
" KIND, either express or implied. See the Apache License for the specific \n"
" language governing permissions and limitations under the Apache License. \n"
" ", None))
self.propertyLegendLabelNoValue.setText(QCoreApplication.translate("PropertyLegend", u"No Value", None))
self.propertyLegendLabelDefault.setText(QCoreApplication.translate("PropertyLegend", u"Default", None))
self.propertyLegendLabelTimeSample.setText(QCoreApplication.translate("PropertyLegend", u"Time Samples (Interpolated) ", None))
self.propertyLegendLabelFallback.setText(QCoreApplication.translate("PropertyLegend", u"Fallback", None))
self.propertyLegendLabelCustom.setText(QCoreApplication.translate("PropertyLegend", u"Custom", None))
self.propertyLegendLabelValueClips.setText(QCoreApplication.translate("PropertyLegend", u"Value Clips (Interpolated)", None))
self.propertyLegendAttrPlainDesc.setText(QCoreApplication.translate("PropertyLegend", u"Attribute", None))
self.propertyLegendRelPlainDesc.setText(QCoreApplication.translate("PropertyLegend", u"Relationship", None))
self.propertyLegendCompDesc.setText(QCoreApplication.translate("PropertyLegend", u"Computed Value", None))
self.propertyLegendConnDesc.setText(QCoreApplication.translate("PropertyLegend", u"Connection", None))
self.propertyLegendTargetDesc.setText(QCoreApplication.translate("PropertyLegend", u"Target", None))
self.inheritedPropertyIcon.setText(QCoreApplication.translate("PropertyLegend", u"<small><i>(i)</i></small>", None))
self.inheritedPropertyText.setText(QCoreApplication.translate("PropertyLegend", u"Inherited Property", None))
self.propertyLegendAttrWithConnDesc.setText(QCoreApplication.translate("PropertyLegend", u"Attribute w/Connection(s)", None))
self.propertyLegendRelWithTargetDesc.setText(QCoreApplication.translate("PropertyLegend", u"Relationship w/Target(s)", None))
# retranslateUi
| 19,598 | Python | 47.154791 | 135 | 0.714155 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/primTreeWidget.py | #
# Copyright 2018 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
from .qt import QtCore, QtGui, QtWidgets
from .constantGroup import ConstantGroup
from pxr import Sdf, Usd, UsdGeom
from .primViewItem import PrimViewItem
from .common import PrintWarning, Timer, UIPrimTreeColors, KeyboardShortcuts
def _GetPropertySpecInSessionLayer(usdAttribute):
propertyStack = usdAttribute.GetPropertyStack(Usd.TimeCode.Default())
if len(propertyStack) > 0:
stageSessionLayer = usdAttribute.GetStage().GetSessionLayer()
return stageSessionLayer.GetPropertyAtPath(usdAttribute.GetPath())
return None
# Function for getting the background color of the item for the delegates.
# Returns none if we only want the default paint method.
def _GetBackgroundColor(item, option):
mouseOver = option.state & QtWidgets.QStyle.State_MouseOver
selected = option.state & QtWidgets.QStyle.State_Selected
pressed = option.state & QtWidgets.QStyle.State_Sunken
background = None
if item.ancestorOfSelected:
background = UIPrimTreeColors.ANCESTOR_OF_SELECTED
if mouseOver:
background = UIPrimTreeColors.ANCESTOR_OF_SELECTED_HOVER
if selected:
background = UIPrimTreeColors.SELECTED
if mouseOver:
background = UIPrimTreeColors.SELECTED_HOVER
else:
if not selected and not pressed and mouseOver:
background = UIPrimTreeColors.UNSELECTED_HOVER
if selected:
background = UIPrimTreeColors.SELECTED
if mouseOver:
background = UIPrimTreeColors.SELECTED_HOVER
return background
class PrimViewColumnIndex(ConstantGroup):
NAME, TYPE, VIS, DRAWMODE = range(4)
class DrawModes(ConstantGroup):
DEFAULT = "default"
CARDS = "cards"
BOUNDS = "bounds"
ORIGIN = "origin"
class DrawModeComboBox(QtWidgets.QComboBox):
""" Specialize from QComboBox, so that we can send a signal when the pop-up
is hidden.
"""
signalPopupHidden = QtCore.Signal()
def __init__(self, parent=None):
QtWidgets.QComboBox.__init__(self, parent)
def hidePopup(self):
QtWidgets.QComboBox.hidePopup(self)
self.signalPopupHidden.emit()
class DrawModeWidget(QtWidgets.QWidget):
""" This widget contains a combobox for selecting the draw mode and a
clear ('x') button for clearing an authored drawMode override in the
session layer.
"""
def __init__(self, primViewItem, refreshFunc, printTiming=False,
parent=None):
QtWidgets.QWidget.__init__(self, parent)
self._primViewItem = primViewItem
self._layout = QtWidgets.QHBoxLayout()
self._layout.setSpacing(0)
self._layout.setContentsMargins(0,0,0,0)
self.setLayout(self._layout)
self._comboBox = DrawModeComboBox(self)
self._modelAPI = UsdGeom.ModelAPI(self._primViewItem.prim)
# Reducing the width further causes the pop-up dialog to be trimmed
# and option text to be pruned.
self._comboBox.setFixedWidth(100)
self._comboBox.addItem(DrawModes.DEFAULT)
self._comboBox.addItem(DrawModes.CARDS)
self._comboBox.addItem(DrawModes.BOUNDS)
self._comboBox.addItem(DrawModes.ORIGIN)
self._layout.addWidget(self._comboBox)
self._clearButton = QtWidgets.QToolButton(self)
self._clearButton.setText('X')
self._clearButton.setFixedSize(16, 16)
retainSizePolicy = self._clearButton.sizePolicy()
retainSizePolicy.setRetainSizeWhenHidden(True)
self._clearButton.setSizePolicy(retainSizePolicy)
self._layout.addWidget(self._clearButton)
self._currentDrawMode = None
self.RefreshDrawMode()
self._firstPaint = True
self._refreshFunc = refreshFunc
self._printTiming = printTiming
self._comboBox.signalPopupHidden.connect(self._PopupHidden)
self._comboBox.activated.connect(self._UpdateDrawMode)
self._clearButton.clicked.connect(self._ClearDrawMode)
def paintEvent(self, event):
# Virtual override of the paintEvent method on QWidget.
# Popup the combo box the first time the widget is drawn, since
# mouse-down in the column makes the widget appear.
#
# An alternative approach would be to set a timer in a constructor to
# pop open the combo box at the end of the event loop, but it causes a
# noticeable flicker in the UI.
if self._firstPaint:
self._comboBox.showPopup()
self._firstPaint = False
# Invoke paintEvent on super class to do the actual painting of the
# widget.
super(DrawModeWidget, self).paintEvent(event)
def _ShouldHideClearButton(self):
# Check if there's an authored value in the session layer.
drawModeAttr = self._modelAPI.GetModelDrawModeAttr()
if drawModeAttr:
sessionSpec = _GetPropertySpecInSessionLayer(drawModeAttr)
if sessionSpec and sessionSpec.HasDefaultValue():
return False
return True
def RefreshDrawMode(self, currentDrawMode=None):
self._currentDrawMode = currentDrawMode if currentDrawMode else \
self._modelAPI.ComputeModelDrawMode()
self._comboBox.setCurrentText(self._currentDrawMode)
clearButtonIsHidden = self._clearButton.isHidden()
if self._ShouldHideClearButton():
if not clearButtonIsHidden:
self._clearButton.hide()
self.update()
else:
if clearButtonIsHidden:
self._clearButton.show()
self.update()
def _UpdateDrawMode(self):
newDrawModeSelection = str(self._comboBox.currentText())
currentDrawMode = self._modelAPI.ComputeModelDrawMode()
if currentDrawMode != newDrawModeSelection:
with Timer() as t:
self._modelAPI.CreateModelDrawModeAttr().Set(
newDrawModeSelection)
self.RefreshDrawMode(currentDrawMode=newDrawModeSelection)
# We need to redraw the scene to pick up updates to draw mode.
self._refreshFunc(self._primViewItem)
if self._printTiming:
t.PrintTime("change model:drawMode on <%s> to %s" %
(self._modelAPI.GetPath(), newDrawModeSelection))
self._CloseEditorIfNoEdit()
def _ClearDrawMode(self):
with Timer() as t:
drawModeAttr = self._modelAPI.GetModelDrawModeAttr()
if drawModeAttr:
sessionSpec = _GetPropertySpecInSessionLayer(drawModeAttr)
if sessionSpec:
self._primViewItem.drawModeWidget = None
self._primViewItem.treeWidget().closePersistentEditor(
self._primViewItem, PrimViewColumnIndex.DRAWMODE)
sessionSpec.ClearDefaultValue()
sessionSpec.layer.ScheduleRemoveIfInert(sessionSpec)
self._refreshFunc(self._primViewItem)
else:
PrintWarning(self._modelAPI.GetPath(), "Failed to get "
"session layer spec for the model:drawMode attribute")
return
else:
PrintWarning(self._modelAPI.GetPath(), "Failed to get "
"model:drawMode attribute")
return
if self._printTiming:
t.PrintTime("clear model:drawMode on <%s> to %s" %
(self._modelAPI.GetPath(),
self._comboBox.currentText()))
def _CloseEditorIfNoEdit(self):
# If the clear button isn't present, then there's no edit.
if self._clearButton.isHidden():
self._primViewItem.drawModeWidget = None
self._primViewItem.treeWidget().closePersistentEditor(
self._primViewItem, PrimViewColumnIndex.DRAWMODE)
def _PopupHidden(self):
# Schedule closing the editor if no edit was made.
QtCore.QTimer.singleShot(0, self._CloseEditorIfNoEdit)
class DrawModeItemDelegate(QtWidgets.QStyledItemDelegate):
def __init__(self, printTiming, parent=None):
QtWidgets.QStyledItemDelegate.__init__(self, parent=parent)
self._treeWidget = parent
self._printTiming = printTiming
# We need to override paint in this delegate as well so that the
# Draw Mode column will match with the behavior of the other
# items in the treeview.
def paint(self, painter, option, index):
primViewItem = self._treeWidget.itemFromIndex(index)
background = _GetBackgroundColor(primViewItem, option)
if background:
painter.fillRect(option.rect, background)
super(DrawModeItemDelegate, self).paint(painter, option, index)
def createEditor(self, parent, option, index):
primViewItem = self._treeWidget.itemFromIndex(index)
if not primViewItem.supportsDrawMode:
return None
drawModeWidget = DrawModeWidget(primViewItem,
refreshFunc=self._treeWidget.UpdatePrimViewDrawMode,
printTiming=self._printTiming,
parent=parent)
# Store a copy of the widget in the primViewItem, for use when
# propagating changes to draw mode down a prim hierarchy.
primViewItem.drawModeWidget = drawModeWidget
return drawModeWidget
class SelectedAncestorItemDelegate(QtWidgets.QStyledItemDelegate):
def __init__(self, parent=None):
QtWidgets.QStyledItemDelegate.__init__(self, parent=parent)
self._treeWidget = parent
# In order to highlight the ancestors of selected prims, we require
# a new delegate to be created to override the paint function.
# Because the stylesheet will override styling when items are hovered
# over, the hovering styling logic is moved to this delegate, and
# primTreeWidget is excluded from the selectors for hovering
# in the stylesheet.
def paint(self, painter, option, index):
primViewItem = self._treeWidget.itemFromIndex(index)
originalPosition = option.rect.left()
offsetPosition = self._treeWidget.header().offset()
# In order to fill in the entire cell for Prim Name, we must update the
# dimensions of the rectangle painted. If the column is for Prim Name,
# we set the left side of the rectangle to be equal to the offset of the
# tree widget's header.
background = _GetBackgroundColor(primViewItem, option)
if primViewItem.ancestorOfSelected:
if index.column() == PrimViewColumnIndex.NAME:
option.rect.setLeft(offsetPosition)
if background:
painter.fillRect(option.rect, background)
# resetting the dimensions of the rectangle so that we paint the correct
# content in the cells on top of the colors we previously painted.
option.rect.setLeft(originalPosition)
super(SelectedAncestorItemDelegate, self).paint(painter, option, index)
class PrimItemSelectionModel(QtCore.QItemSelectionModel):
"""Standard QItemSelectionModel does not allow one to have full-item
selection while exlcuding some columns in the view from activating
selection. Since that's exactly the behavior we want, we derive our
own class that we can force to ignore selection requests except when we
really want it to."""
def __init__(self, model):
super(PrimItemSelectionModel, self).__init__(model)
self._processSelections = True
@property
def processSelections(self):
"""If True, calls to clear(), reset(), and select() will function
as normal. If False, such calls will be ignored."""
return self._processSelections
@processSelections.setter
def processSelections(self, doProcess):
self._processSelections = doProcess
def clear(self):
if self.processSelections:
super(PrimItemSelectionModel, self).clear()
def reset(self):
if self.processSelections:
super(PrimItemSelectionModel, self).reset()
def select(self, indexOrSelection, command):
if self.processSelections:
super(PrimItemSelectionModel, self).select(indexOrSelection, command)
class SelectionEnabler(object):
def __init__(self, selectionModel):
self._selectionModel = selectionModel
self._selectionWasEnabled = False
def __enter__(self):
self._selectionWasEnabled = self._selectionModel.processSelections
self._selectionModel.processSelections = True
return self
def __exit__(self, *args):
self._selectionModel.processSelections = self._selectionWasEnabled
# This class extends QTreeWidget and is used to draw the prim tree view in
# usdview.
# More of the prim browser specific behavior needs to be migrated from
# appController into this class.
class PrimTreeWidget(QtWidgets.QTreeWidget):
def __init__(self, parent):
super(PrimTreeWidget, self).__init__(parent=parent)
self._appController = None
self._selectionModel = PrimItemSelectionModel(self.model())
self.setSelectionModel(self._selectionModel)
# The list of ancestors of currently selected items
self._ancestorsOfSelected = []
def InitControllers(self, appController):
self._appController = appController
selectedAncestorItemDelegate = SelectedAncestorItemDelegate(parent=self)
self.setItemDelegate(selectedAncestorItemDelegate)
drawModeItemDelegate = DrawModeItemDelegate(appController._printTiming,
parent=self)
self.setItemDelegateForColumn(PrimViewColumnIndex.DRAWMODE,
drawModeItemDelegate)
def ShowDrawModeWidgetForItem(self, primViewItem):
self.openPersistentEditor(primViewItem, PrimViewColumnIndex.DRAWMODE)
def UpdatePrimViewDrawMode(self, rootItem=None):
"""Updates browser's "Draw Mode" columns."""
with Timer() as t:
self.setUpdatesEnabled(False)
# Update draw-model for the entire prim tree if the given
# rootItem is None.
if rootItem is None:
rootItem = self.invisibleRootItem().child(0)
if rootItem.childCount() == 0:
self._appController._populateChildren(rootItem)
rootsToProcess = [rootItem.child(i) for i in
range(rootItem.childCount())]
for item in rootsToProcess:
PrimViewItem.propagateDrawMode(item, self)
self.setUpdatesEnabled(True)
if self._appController._printTiming:
t.PrintTime("update draw mode column")
def ColumnPressCausesSelection(self, col):
"""If this method returns True for column `col`, then we want a
click in that column to cause the item to be selected."""
return col != PrimViewColumnIndex.VIS and col != PrimViewColumnIndex.DRAWMODE
def ExpandItemRecursively(self, item):
item = item.parent()
while item.parent():
if not item.isExpanded():
self.expandItem(item)
item = item.parent()
def FrameSelection(self):
if (self._appController):
selectedItems = [
self._appController._getItemAtPath(prim.GetPath())
for prim in self._appController._dataModel.selection.getPrims()]
for item in selectedItems:
self.ExpandItemRecursively(item)
self.scrollToItem(selectedItems[0])
# We set selectability based on the column we mousePress'd in, and then
# restore to true when leaving the widget, so that when we're not
# interacting with the browser, anyone can modify selection through the
# regular API's, which is important for the appController and other
# clients. If we retore it *before* leaving the widget, some internal
# QTreeWidget mechanism (an event filter?) _occasionally_ selects the item
# after a mouse release!
def mousePressEvent(self, ev):
item = self.itemAt(QtCore.QPoint(ev.x(), ev.y()))
if item:
col = self.columnAt(ev.x())
self._selectionModel.processSelections = self.ColumnPressCausesSelection(col)
super(PrimTreeWidget, self).mousePressEvent(ev)
def leaveEvent(self, ev):
super(PrimTreeWidget, self).leaveEvent(ev)
self._selectionModel.processSelections = True
# We override these selection and interaction-related API, and provide a
# batch wrapper for QTreeWidgetItem.setSelected in case, in the future,
# we have user plugins firing while we are still interacting with this
# widget, and they manipulate selection.
def clearSelection(self):
self._resetAncestorsOfSelected()
with SelectionEnabler(self._selectionModel):
super(PrimTreeWidget, self).clearSelection()
def reset(self):
self._resetAncestorsOfSelected()
with SelectionEnabler(self._selectionModel):
super(PrimTreeWidget, self).reset()
def selectAll(self):
self._resetAncestorsOfSelected()
with SelectionEnabler(self._selectionModel):
super(PrimTreeWidget, self).selectAll()
def keyPressEvent(self, ev):
with SelectionEnabler(self._selectionModel):
# Because setCurrentItem autoexpands the primview so that
# the current item is visible, we must set the current item
# only when we know it'll be needed for arrow navigation.
# We call this here before the selection data model clears
# the selection.
if ev.key() == QtCore.Qt.Key_Down \
or ev.key() == QtCore.Qt.Key_Up \
or ev.key() == QtCore.Qt.Key_Right \
or ev.key() == QtCore.Qt.Key_Left:
currentPrim = self._appController._dataModel.selection.getFocusPrim()
currentItem = self._appController._getItemAtPath(currentPrim.GetPath())
self.setCurrentItem(currentItem, 0, QtCore.QItemSelectionModel.NoUpdate)
super(PrimTreeWidget, self).keyPressEvent(ev)
# Handling the F hotkey comes after the super class's event handling,
# since the default behavior in the super class's keyPressEvent function
# is to set the current item to the first item found that alphabetically
# matches the key entered. Since we want to override this behavior for
# the F hotkey, we must handle it after the super class's keyPressEvent.
if ev.key() == KeyboardShortcuts.FramingKey:
self.FrameSelection()
def keyReleaseEvent(self, ev):
with SelectionEnabler(self._selectionModel):
super(PrimTreeWidget, self).keyReleaseEvent(ev)
def updateSelection(self, added, removed):
"""Mutate the widget's selected items, selecting items in `added`
and deselecting items in `removed`. Prefer this method for client
use over calling setSelected directly on PrimViewItems."""
with SelectionEnabler(self._selectionModel):
for item in added:
item.setSelected(True)
for item in removed:
item.setSelected(False)
self._refreshAncestorsOfSelected()
# This is a big hammer... if we instead built up a list of the
# ModelIndices of all the changed ancestors, we could instead make
# our selectionModel emit selectionChanged for just those items,
# instead. Does not currently seem to be impacting interactivity.
QtWidgets.QWidget.update(self)
def _resetAncestorsOfSelected(self):
for item in self._ancestorsOfSelected:
item.ancestorOfSelected = False
self._ancestorsOfSelected = []
# Refresh the list of ancestors of selected prims
def _refreshAncestorsOfSelected(self):
selectedItems = [
self._appController._getItemAtPath(prim.GetPath())
for prim in self._appController._dataModel.selection.getPrims()]
self._resetAncestorsOfSelected()
# Add all ancestor of the prim associated with the item
# to _ancestorsOfSelected, and mark them as selected ancestors
for item in selectedItems:
while item.parent():
item.parent().ancestorOfSelected = True
self._ancestorsOfSelected.append(item.parent())
item = item.parent()
| 21,809 | Python | 41.597656 | 89 | 0.661332 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/preferences.py | #
# Copyright 2016 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
from .qt import QtCore, QtGui, QtWidgets
from .preferencesUI import Ui_Preferences
from .common import FixableDoubleValidator
class Preferences(QtWidgets.QDialog):
"""The dataModel provided to this VC must conform to the following
interface:
Editable properties:
fontSize, int
Readable properties:
Signals:
viewSettings.signalSettingChanged() - whenever any view setting
may have changed.
"""
def __init__(self, parent, dataModel):
super(Preferences, self).__init__(parent)
self._ui = Ui_Preferences()
self._ui.setupUi(self)
self._dataModel = dataModel
self._dataModel.viewSettings.signalSettingChanged.connect(self._updateEditorsFromDataModel)
self._muteUpdates = False
# When the checkboxes change, we want to update instantly
self._ui.buttonBox.clicked.connect(self._buttonBoxButtonClicked)
self._updateEditorsFromDataModel()
def _updateEditorsFromDataModel(self):
if self._muteUpdates:
return
self._ui.fontSizeSpinBox.setValue(self._dataModel.viewSettings.fontSize)
self.update()
def _apply(self):
self._muteUpdates = True
self._dataModel.viewSettings.fontSize = self._ui.fontSizeSpinBox.value()
self._muteUpdates = False
def _buttonBoxButtonClicked(self, button):
role = self._ui.buttonBox.buttonRole(button)
Roles = QtWidgets.QDialogButtonBox.ButtonRole
if role == Roles.AcceptRole or role == Roles.ApplyRole:
self._apply()
if role == Roles.AcceptRole or role == Roles.RejectRole:
self.close()
| 2,758 | Python | 36.283783 | 99 | 0.699057 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/layerStackContextMenu.py | #
# Copyright 2016 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
from .qt import QtCore, QtGui, QtWidgets
from .usdviewContextMenuItem import UsdviewContextMenuItem
import os, subprocess, sys
from pxr import Ar
#
# Specialized context menu for running commands in the layer stack view.
#
class LayerStackContextMenu(QtWidgets.QMenu):
def __init__(self, parent, item):
QtWidgets.QMenu.__init__(self, parent)
self._menuItems = _GetContextMenuItems(item)
for menuItem in self._menuItems:
if menuItem.isValid():
# create menu actions
action = self.addAction(menuItem.GetText(), menuItem.RunCommand)
# set enabled
if not menuItem.IsEnabled():
action.setEnabled(False)
def _GetContextMenuItems(item):
return [OpenLayerMenuItem(item),
UsdviewLayerMenuItem(item),
CopyLayerPathMenuItem(item),
CopyLayerIdentifierMenuItem(item),
CopyPathMenuItem(item)]
#
# The base class for layer stack context menu items.
#
class LayerStackContextMenuItem(UsdviewContextMenuItem):
def __init__(self, item):
self._item = item
def IsEnabled(self):
return True
def GetText(self):
return ""
def RunCommand(self):
pass
#
# Opens the layer using usdedit.
#
class OpenLayerMenuItem(LayerStackContextMenuItem):
# XXX: Note that this logic is duplicated from usddiff
# see bug 150247 for centralizing this API.
def _FindUsdEdit(self):
import platform
from distutils.spawn import find_executable
usdedit = find_executable('usdedit')
if not usdedit:
usdedit = find_executable('usdedit', path=os.path.abspath(os.path.dirname(sys.argv[0])))
if not usdedit and (platform.system() == 'Windows'):
for path in os.environ['PATH'].split(os.pathsep):
base = os.path.join(path, 'usdedit')
for ext in ['.cmd', '']:
if os.access(base + ext, os.X_OK):
usdedit = base + ext
return usdedit
def GetText(self):
from .common import PrettyFormatSize
fileSize = 0
if (hasattr(self._item, "layerPath")
and os.path.isfile(getattr(self._item, "layerPath"))):
fileSize = os.path.getsize(getattr(self._item, "layerPath"))
if fileSize:
return "Open Layer In Editor (%s)" % PrettyFormatSize(fileSize)
else:
return "Open Layer In Editor"
def IsEnabled(self):
return hasattr(self._item, "layerPath")
def RunCommand(self):
if not self._item:
return
# Get layer path from item
layerPath = getattr(self._item, "layerPath")
if not layerPath:
print("Error: Could not find layer file.")
return
if Ar.IsPackageRelativePath(layerPath):
layerName = os.path.basename(
Ar.SplitPackageRelativePathInner(layerPath)[1])
else:
layerName = os.path.basename(layerPath)
layerName += ".tmp"
usdeditExe = self._FindUsdEdit()
if not usdeditExe:
print("Warning: Could not find 'usdedit', expected it to be in PATH.")
return
print("Opening file: %s" % layerPath)
command = [usdeditExe,'-n',layerPath,'-p',layerName]
subprocess.Popen(command, close_fds=True)
#
# Opens the layer using usdview.
#
class UsdviewLayerMenuItem(LayerStackContextMenuItem):
def GetText(self):
return "Open Layer In usdview"
def IsEnabled(self):
return hasattr(self._item, "layerPath")
def RunCommand(self):
if not self._item:
return
# Get layer path from item
layerPath = getattr(self._item, "layerPath")
if not layerPath:
return
print("Spawning usdview %s" % layerPath)
os.system("usdview %s &" % layerPath)
#
# Copy the layer path to clipboard
#
class CopyLayerPathMenuItem(LayerStackContextMenuItem):
def GetText(self):
return "Copy Layer Path"
def RunCommand(self):
if not self._item:
return
layerPath = getattr(self._item, "layerPath")
if not layerPath:
return
cb = QtWidgets.QApplication.clipboard()
cb.setText(layerPath, QtGui.QClipboard.Selection )
cb.setText(layerPath, QtGui.QClipboard.Clipboard )
#
# Copy the layer identifier to clipboard
#
class CopyLayerIdentifierMenuItem(LayerStackContextMenuItem):
def GetText(self):
return "Copy Layer Identifier"
def RunCommand(self):
if not self._item:
return
identifier = getattr(self._item, "identifier")
if not identifier:
return
cb = QtWidgets.QApplication.clipboard()
cb.setText(identifier, QtGui.QClipboard.Selection )
cb.setText(identifier, QtGui.QClipboard.Clipboard )
#
# Copy the prim path to clipboard, if there is one
#
class CopyPathMenuItem(LayerStackContextMenuItem):
def GetText(self):
return "Copy Object Path"
def RunCommand(self):
if not self._item:
return
path = getattr(self._item, "path")
if not path:
return
path = str(path)
cb = QtWidgets.QApplication.clipboard()
cb.setText(path, QtGui.QClipboard.Selection )
cb.setText(path, QtGui.QClipboard.Clipboard )
def IsEnabled(self):
return hasattr(self._item, "path")
| 6,596 | Python | 28.986364 | 100 | 0.637811 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/attributeValueEditor.py | #
# Copyright 2016 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
from pxr import Usd
from .qt import QtCore, QtWidgets
from .attributeValueEditorUI import Ui_AttributeValueEditor
from .common import GetPropertyColor, UIPropertyValueSourceColors
from .scalarTypes import ToString
# This is the widget that appears when selecting an attribute and
# opening the "Value" tab.
class AttributeValueEditor(QtWidgets.QWidget):
editComplete = QtCore.Signal('QString')
def __init__(self, parent):
QtWidgets.QWidget.__init__(self, parent)
self._ui = Ui_AttributeValueEditor()
self._ui.setupUi(self)
self._defaultView = self._ui.valueViewer
from .arrayAttributeView import ArrayAttributeView
self._extraAttrViews = [
ArrayAttributeView(self),
]
for attrView in self._extraAttrViews:
self._ui.stackedWidget.addWidget(attrView)
self.clear()
def setAppController(self, appController):
# pass the appController instance from which to retrieve
# variable data.
self._appController = appController
def populate(self, primPath, propName):
# called when the selected attribute has changed
self._primPath = primPath
try:
self._attribute = self._appController._propertiesDict[propName]
except KeyError:
self._attribute = None
self._isSet = True # an attribute is selected
self.refresh() # load the value at the current frame
def _FindView(self, attr):
# Early-out for CustomAttributes and Relationships
if not isinstance(attr, Usd.Attribute):
return None
for attrView in self._extraAttrViews:
if attrView.CanView(attr):
return attrView
return None
def refresh(self):
# usually called upon frame change or selected attribute change
if not self._isSet:
return
# attribute connections and relationship targets have no value to display
# in the value viewer.
if self._attribute is None:
return
# If the current attribute doesn't belong to the current prim, don't
# display its value.
if self._attribute.GetPrimPath() != self._primPath:
self._ui.valueViewer.setText("")
return
frame = self._appController._dataModel.currentFrame
# get the value of the attribute
if isinstance(self._attribute, Usd.Relationship):
self._val = self._attribute.GetTargets()
else: # Usd.Attribute or CustomAttribute
self._val = self._attribute.Get(frame)
whichView = self._FindView(self._attribute)
if whichView:
self._ui.stackedWidget.setCurrentWidget(whichView)
whichView.SetAttribute(self._attribute, frame)
else:
self._ui.stackedWidget.setCurrentWidget(self._defaultView)
txtColor = GetPropertyColor(self._attribute, frame)
# set text and color in the value viewer
self._ui.valueViewer.setTextColor(txtColor)
if isinstance(self._attribute, Usd.Relationship):
typeName = None
else:
typeName = self._attribute.GetTypeName()
rowText = ToString(self._val, typeName)
self._ui.valueViewer.setText(rowText)
def clear(self):
# set the value editor to 'no attribute selected' mode
self._isSet = False
self._ui.valueViewer.setText("")
# make sure we're showing the default view
self._ui.stackedWidget.setCurrentWidget(self._defaultView)
| 4,690 | Python | 35.084615 | 81 | 0.665672 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/frameSlider.py | #
# Copyright 2018 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
from .qt import QtCore, QtWidgets, QtGui
class FrameSlider(QtWidgets.QSlider):
"""Custom QSlider class to allow scrubbing on left-click."""
PAUSE_TIMER_INTERVAL = 500
def __init__(self, parent=None):
super(FrameSlider, self).__init__(parent=parent)
# Create a mouse pause timer to trigger an update if the slider
# scrubbing pauses.
self._mousePauseTimer = QtCore.QTimer(self)
self._mousePauseTimer.setInterval(self.PAUSE_TIMER_INTERVAL)
self._mousePauseTimer.timeout.connect(self.mousePaused)
def mousePaused(self):
"""Slot called when the slider scrubbing is paused."""
self._mousePauseTimer.stop()
self.valueChanged.emit(self.sliderPosition())
def mousePressEvent(self, event):
# This is a temporary solution that should revisited in future.
#
# The issue is that the current QStyle on the application
# only allows the slider position to be set on a MiddleButton
# MouseEvent.
#
# The correct solution is for us to create a QProxyStyle for the
# application so we can edit the value of the
# QStyle.SH_Slider_AbsoluteSetButtons property (to include
# LeftButton). Unfortunately QProxyStyle is not yet available
# in this version of PySide.
#
# Instead, we are forced to duplicate the MouseEvent as a
# MiddleButton event. This creates the exact behavior we
# want to see from the QSlider.
styleHint = QtWidgets.QStyle.SH_Slider_AbsoluteSetButtons
if self.style().styleHint(styleHint) == QtCore.Qt.MiddleButton:
if event.button() == QtCore.Qt.LeftButton:
event = QtGui.QMouseEvent(
event.type(),
event.pos(),
QtCore.Qt.MiddleButton,
QtCore.Qt.MiddleButton,
event.modifiers()
)
super(FrameSlider, self).mousePressEvent(event)
def mouseMoveEvent(self, event):
super(FrameSlider, self).mouseMoveEvent(event)
# Start the pause timer if tracking is disabled.
if not self.hasTracking():
self._mousePauseTimer.start()
def mouseReleaseEvent(self, event):
# Stop the pause timer.
self._mousePauseTimer.stop()
super(FrameSlider, self).mouseReleaseEvent(event)
| 3,471 | Python | 39.372093 | 74 | 0.674157 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/viewSettingsDataModel.py | #
# Copyright 2018 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
from .qt import QtCore
from pxr import UsdGeom, Sdf
from pxr.UsdAppUtils.complexityArgs import RefinementComplexities
from .common import (RenderModes, ColorCorrectionModes, PickModes,
SelectionHighlightModes, CameraMaskModes,
PrintWarning)
from . import settings2
from .settings2 import StateSource
from .constantGroup import ConstantGroup
from .freeCamera import FreeCamera
from .common import ClearColors, HighlightColors
# Map of clear color names to rgba color tuples.
_CLEAR_COLORS_DICT = {
ClearColors.BLACK: (0.0, 0.0, 0.0, 1.0),
ClearColors.DARK_GREY: (0.3, 0.3, 0.3, 1.0),
ClearColors.LIGHT_GREY: (0.7, 0.7, 0.7, 1.0),
ClearColors.WHITE: (1.0, 1.0, 1.0, 1.0)}
# Map of highlight color names to rgba color tuples.
_HIGHLIGHT_COLORS_DICT = {
HighlightColors.WHITE: (1.0, 1.0, 1.0, 0.5),
HighlightColors.YELLOW: (1.0, 1.0, 0.0, 0.5),
HighlightColors.CYAN: (0.0, 1.0, 1.0, 0.5)}
# Default values for default material components.
DEFAULT_AMBIENT = 0.2
DEFAULT_SPECULAR = 0.1
def visibleViewSetting(f):
def wrapper(self, *args, **kwargs):
f(self, *args, **kwargs)
# If f raises an exception, the signal is not emitted.
self.signalVisibleSettingChanged.emit()
self.signalSettingChanged.emit()
return wrapper
def invisibleViewSetting(f):
def wrapper(self, *args, **kwargs):
f(self, *args, **kwargs)
# If f raises an exception, the signal is not emitted.
self.signalSettingChanged.emit()
return wrapper
class ViewSettingsDataModel(QtCore.QObject, StateSource):
"""Data model containing settings related to the rendered view of a USD
file.
"""
# emitted when any view setting changes
signalSettingChanged = QtCore.Signal()
# emitted when any view setting which may affect the rendered image changes
signalVisibleSettingChanged = QtCore.Signal()
# emitted when any aspect of the defaultMaterial changes
signalDefaultMaterialChanged = QtCore.Signal()
# emitted when any setting affecting the GUI style changes
signalStyleSettingsChanged = QtCore.Signal()
def __init__(self, rootDataModel, parent):
QtCore.QObject.__init__(self)
StateSource.__init__(self, parent, "model")
self._rootDataModel = rootDataModel
self._cameraMaskColor = tuple(self.stateProperty("cameraMaskColor", default=[0.1, 0.1, 0.1, 1.0]))
self._cameraReticlesColor = tuple(self.stateProperty("cameraReticlesColor", default=[0.0, 0.7, 1.0, 1.0]))
self._defaultMaterialAmbient = self.stateProperty("defaultMaterialAmbient", default=DEFAULT_AMBIENT)
self._defaultMaterialSpecular = self.stateProperty("defaultMaterialSpecular", default=DEFAULT_SPECULAR)
self._redrawOnScrub = self.stateProperty("redrawOnScrub", default=True)
self._renderMode = self.stateProperty("renderMode", default=RenderModes.SMOOTH_SHADED)
self._freeCameraFOV = self.stateProperty("freeCameraFOV", default=60.0)
self._colorCorrectionMode = self.stateProperty("colorCorrectionMode", default=ColorCorrectionModes.SRGB)
self._pickMode = self.stateProperty("pickMode", default=PickModes.PRIMS)
# We need to store the trinary selHighlightMode state here,
# because the stageView only deals in True/False (because it
# cannot know anything about playback state).
self._selHighlightMode = self.stateProperty("selectionHighlightMode", default=SelectionHighlightModes.ONLY_WHEN_PAUSED)
# We store the highlightColorName so that we can compare state during
# initialization without inverting the name->value logic
self._highlightColorName = self.stateProperty("highlightColor", default="Yellow")
self._ambientLightOnly = self.stateProperty("cameraLightEnabled", default=True)
self._domeLightEnabled = self.stateProperty("domeLightEnabled", default=False)
self._clearColorText = self.stateProperty("backgroundColor", default="Grey (Dark)")
self._autoComputeClippingPlanes = self.stateProperty("autoComputeClippingPlanes", default=False)
self._showBBoxPlayback = self.stateProperty("showBBoxesDuringPlayback", default=False)
self._showBBoxes = self.stateProperty("showBBoxes", default=True)
self._showAABBox = self.stateProperty("showAABBox", default=True)
self._showOBBox = self.stateProperty("showOBBox", default=True)
self._displayGuide = self.stateProperty("displayGuide", default=False)
self._displayProxy = self.stateProperty("displayProxy", default=True)
self._displayRender = self.stateProperty("displayRender", default=False)
self._displayPrimId = self.stateProperty("displayPrimId", default=False)
self._enableSceneMaterials = self.stateProperty("enableSceneMaterials", default=True)
self._cullBackfaces = self.stateProperty("cullBackfaces", default=False)
self._showInactivePrims = self.stateProperty("showInactivePrims", default=True)
self._showAllMasterPrims = self.stateProperty("showAllMasterPrims", default=False)
self._showUndefinedPrims = self.stateProperty("showUndefinedPrims", default=False)
self._showAbstractPrims = self.stateProperty("showAbstractPrims", default=False)
self._rolloverPrimInfo = self.stateProperty("rolloverPrimInfo", default=False)
self._displayCameraOracles = self.stateProperty("cameraOracles", default=False)
self._cameraMaskMode = self.stateProperty("cameraMaskMode", default=CameraMaskModes.NONE)
self._showMask_Outline = self.stateProperty("cameraMaskOutline", default=False)
self._showReticles_Inside = self.stateProperty("cameraReticlesInside", default=False)
self._showReticles_Outside = self.stateProperty("cameraReticlesOutside", default=False)
self._showHUD = self.stateProperty("showHUD", default=True)
self._showHUD_Info = self.stateProperty("showHUDInfo", default=False)
# XXX Until we can make the "Subtree Info" stats-gathering faster
# we do not want the setting to persist from session to session.
self._showHUD_Info = False
self._showHUD_Complexity = self.stateProperty("showHUDComplexity", default=True)
self._showHUD_Performance = self.stateProperty("showHUDPerformance", default=True)
self._showHUD_GPUstats = self.stateProperty("showHUDGPUStats", default=False)
self._complexity = RefinementComplexities.LOW
self._freeCamera = None
self._cameraPath = None
self._fontSize = self.stateProperty("fontSize", default=10)
def onSaveState(self, state):
state["cameraMaskColor"] = list(self._cameraMaskColor)
state["cameraReticlesColor"] = list(self._cameraReticlesColor)
state["defaultMaterialAmbient"] = self._defaultMaterialAmbient
state["defaultMaterialSpecular"] = self._defaultMaterialSpecular
state["redrawOnScrub"] = self._redrawOnScrub
state["renderMode"] = self._renderMode
state["freeCameraFOV"] = self._freeCameraFOV
state["colorCorrectionMode"] = self._colorCorrectionMode
state["pickMode"] = self._pickMode
state["selectionHighlightMode"] = self._selHighlightMode
state["highlightColor"] = self._highlightColorName
state["cameraLightEnabled"] = self._ambientLightOnly
state["domeLightEnabled"] = self._domeLightEnabled
state["backgroundColor"] = self._clearColorText
state["autoComputeClippingPlanes"] = self._autoComputeClippingPlanes
state["showBBoxesDuringPlayback"] = self._showBBoxPlayback
state["showBBoxes"] = self._showBBoxes
state["showAABBox"] = self._showAABBox
state["showOBBox"] = self._showOBBox
state["displayGuide"] = self._displayGuide
state["displayProxy"] = self._displayProxy
state["displayRender"] = self._displayRender
state["displayPrimId"] = self._displayPrimId
state["enableSceneMaterials"] = self._enableSceneMaterials
state["cullBackfaces"] = self._cullBackfaces
state["showInactivePrims"] = self._showInactivePrims
state["showAllMasterPrims"] = self._showAllMasterPrims
state["showUndefinedPrims"] = self._showUndefinedPrims
state["showAbstractPrims"] = self._showAbstractPrims
state["rolloverPrimInfo"] = self._rolloverPrimInfo
state["cameraOracles"] = self._displayCameraOracles
state["cameraMaskMode"] = self._cameraMaskMode
state["cameraMaskOutline"] = self._showMask_Outline
state["cameraReticlesInside"] = self._showReticles_Inside
state["cameraReticlesOutside"] = self._showReticles_Outside
state["showHUD"] = self._showHUD
state["showHUDInfo"] = self._showHUD_Info
state["showHUDComplexity"] = self._showHUD_Complexity
state["showHUDPerformance"] = self._showHUD_Performance
state["showHUDGPUStats"] = self._showHUD_GPUstats
state["fontSize"] = self._fontSize
@property
def cameraMaskColor(self):
return self._cameraMaskColor
@cameraMaskColor.setter
@visibleViewSetting
def cameraMaskColor(self, color):
self._cameraMaskColor = color
@property
def cameraReticlesColor(self):
return self._cameraReticlesColor
@cameraReticlesColor.setter
@visibleViewSetting
def cameraReticlesColor(self, color):
self._cameraReticlesColor = color
@property
def defaultMaterialAmbient(self):
return self._defaultMaterialAmbient
@defaultMaterialAmbient.setter
@visibleViewSetting
def defaultMaterialAmbient(self, value):
if value != self._defaultMaterialAmbient:
self._defaultMaterialAmbient = value
self.signalDefaultMaterialChanged.emit()
@property
def defaultMaterialSpecular(self):
return self._defaultMaterialSpecular
@defaultMaterialSpecular.setter
@visibleViewSetting
def defaultMaterialSpecular(self, value):
if value != self._defaultMaterialSpecular:
self._defaultMaterialSpecular = value
self.signalDefaultMaterialChanged.emit()
@visibleViewSetting
def setDefaultMaterial(self, ambient, specular):
if (ambient != self._defaultMaterialAmbient
or specular != self._defaultMaterialSpecular):
self._defaultMaterialAmbient = ambient
self._defaultMaterialSpecular = specular
self.signalDefaultMaterialChanged.emit()
def resetDefaultMaterial(self):
self.setDefaultMaterial(DEFAULT_AMBIENT, DEFAULT_SPECULAR)
@property
def complexity(self):
return self._complexity
@complexity.setter
@visibleViewSetting
def complexity(self, value):
if value not in RefinementComplexities.ordered():
raise ValueError("Expected Complexity, got: '{}'.".format(value))
self._complexity = value
@property
def renderMode(self):
return self._renderMode
@renderMode.setter
@visibleViewSetting
def renderMode(self, value):
self._renderMode = value
@property
def freeCameraFOV(self):
return self._freeCameraFOV
@freeCameraFOV.setter
@visibleViewSetting
def freeCameraFOV(self, value):
if self._freeCamera:
# Setting the freeCamera's fov will trigger our own update
self._freeCamera.fov = value
else:
self._freeCameraFOV = value
@visibleViewSetting
def _updateFOV(self):
if self._freeCamera:
self._freeCameraFOV = self.freeCamera.fov
@property
def colorCorrectionMode(self):
return self._colorCorrectionMode
@colorCorrectionMode.setter
@visibleViewSetting
def colorCorrectionMode(self, value):
self._colorCorrectionMode = value
@property
def pickMode(self):
return self._pickMode
@pickMode.setter
@invisibleViewSetting
def pickMode(self, value):
self._pickMode = value
@property
def showAABBox(self):
return self._showAABBox
@showAABBox.setter
@visibleViewSetting
def showAABBox(self, value):
self._showAABBox = value
@property
def showOBBox(self):
return self._showOBBox
@showOBBox.setter
@visibleViewSetting
def showOBBox(self, value):
self._showOBBox = value
@property
def showBBoxes(self):
return self._showBBoxes
@showBBoxes.setter
@visibleViewSetting
def showBBoxes(self, value):
self._showBBoxes = value
@property
def autoComputeClippingPlanes(self):
return self._autoComputeClippingPlanes
@autoComputeClippingPlanes.setter
@visibleViewSetting
def autoComputeClippingPlanes(self, value):
self._autoComputeClippingPlanes = value
@property
def showBBoxPlayback(self):
return self._showBBoxPlayback
@showBBoxPlayback.setter
@visibleViewSetting
def showBBoxPlayback(self, value):
self._showBBoxPlayback = value
@property
def displayGuide(self):
return self._displayGuide
@displayGuide.setter
@visibleViewSetting
def displayGuide(self, value):
self._displayGuide = value
@property
def displayProxy(self):
return self._displayProxy
@displayProxy.setter
@visibleViewSetting
def displayProxy(self, value):
self._displayProxy = value
@property
def displayRender(self):
return self._displayRender
@displayRender.setter
@visibleViewSetting
def displayRender(self, value):
self._displayRender = value
@property
def displayCameraOracles(self):
return self._displayCameraOracles
@displayCameraOracles.setter
@visibleViewSetting
def displayCameraOracles(self, value):
self._displayCameraOracles = value
@property
def displayPrimId(self):
return self._displayPrimId
@displayPrimId.setter
@visibleViewSetting
def displayPrimId(self, value):
self._displayPrimId = value
@property
def enableSceneMaterials(self):
return self._enableSceneMaterials
@enableSceneMaterials.setter
@visibleViewSetting
def enableSceneMaterials(self, value):
self._enableSceneMaterials = value
@property
def cullBackfaces(self):
return self._cullBackfaces
@cullBackfaces.setter
@visibleViewSetting
def cullBackfaces(self, value):
self._cullBackfaces = value
@property
def showInactivePrims(self):
return self._showInactivePrims
@showInactivePrims.setter
@invisibleViewSetting
def showInactivePrims(self, value):
self._showInactivePrims = value
@property
def showAllMasterPrims(self):
return self._showAllMasterPrims
@showAllMasterPrims.setter
@invisibleViewSetting
def showAllMasterPrims(self, value):
self._showAllMasterPrims = value
@property
def showUndefinedPrims(self):
return self._showUndefinedPrims
@showUndefinedPrims.setter
@invisibleViewSetting
def showUndefinedPrims(self, value):
self._showUndefinedPrims = value
@property
def showAbstractPrims(self):
return self._showAbstractPrims
@showAbstractPrims.setter
@invisibleViewSetting
def showAbstractPrims(self, value):
self._showAbstractPrims = value
@property
def rolloverPrimInfo(self):
return self._rolloverPrimInfo
@rolloverPrimInfo.setter
@invisibleViewSetting
def rolloverPrimInfo(self, value):
self._rolloverPrimInfo = value
@property
def cameraMaskMode(self):
return self._cameraMaskMode
@cameraMaskMode.setter
@visibleViewSetting
def cameraMaskMode(self, value):
self._cameraMaskMode = value
@property
def showMask(self):
return self._cameraMaskMode in (CameraMaskModes.FULL, CameraMaskModes.PARTIAL)
@property
def showMask_Opaque(self):
return self._cameraMaskMode == CameraMaskModes.FULL
@property
def showMask_Outline(self):
return self._showMask_Outline
@showMask_Outline.setter
@visibleViewSetting
def showMask_Outline(self, value):
self._showMask_Outline = value
@property
def showReticles_Inside(self):
return self._showReticles_Inside
@showReticles_Inside.setter
@visibleViewSetting
def showReticles_Inside(self, value):
self._showReticles_Inside = value
@property
def showReticles_Outside(self):
return self._showReticles_Outside
@showReticles_Outside.setter
@visibleViewSetting
def showReticles_Outside(self, value):
self._showReticles_Outside = value
@property
def showHUD(self):
return self._showHUD
@showHUD.setter
@visibleViewSetting
def showHUD(self, value):
self._showHUD = value
@property
def showHUD_Info(self):
return self._showHUD_Info
@showHUD_Info.setter
@visibleViewSetting
def showHUD_Info(self, value):
self._showHUD_Info = value
@property
def showHUD_Complexity(self):
return self._showHUD_Complexity
@showHUD_Complexity.setter
@visibleViewSetting
def showHUD_Complexity(self, value):
self._showHUD_Complexity = value
@property
def showHUD_Performance(self):
return self._showHUD_Performance
@showHUD_Performance.setter
@visibleViewSetting
def showHUD_Performance(self, value):
self._showHUD_Performance = value
@property
def showHUD_GPUstats(self):
return self._showHUD_GPUstats
@showHUD_GPUstats.setter
@visibleViewSetting
def showHUD_GPUstats(self, value):
self._showHUD_GPUstats = value
@property
def ambientLightOnly(self):
return self._ambientLightOnly
@ambientLightOnly.setter
@visibleViewSetting
def ambientLightOnly(self, value):
self._ambientLightOnly = value
@property
def domeLightEnabled(self):
return self._domeLightEnabled
@domeLightEnabled.setter
@visibleViewSetting
def domeLightEnabled(self, value):
self._domeLightEnabled = value
@property
def clearColorText(self):
return self._clearColorText
@clearColorText.setter
@visibleViewSetting
def clearColorText(self, value):
if value not in ClearColors:
raise ValueError("Unknown clear color: '{}'".format(value))
self._clearColorText = value
@property
def clearColor(self):
return _CLEAR_COLORS_DICT[self._clearColorText]
@property
def highlightColorName(self):
return self._highlightColorName
@highlightColorName.setter
@visibleViewSetting
def highlightColorName(self, value):
if value not in HighlightColors:
raise ValueError("Unknown highlight color: '{}'".format(value))
self._highlightColorName = value
@property
def highlightColor(self):
return _HIGHLIGHT_COLORS_DICT[self._highlightColorName]
@property
def selHighlightMode(self):
return self._selHighlightMode
@selHighlightMode.setter
@visibleViewSetting
def selHighlightMode(self, value):
if value not in SelectionHighlightModes:
raise ValueError("Unknown highlight mode: '{}'".format(value))
self._selHighlightMode = value
@property
def redrawOnScrub(self):
return self._redrawOnScrub
@redrawOnScrub.setter
@visibleViewSetting
def redrawOnScrub(self, value):
self._redrawOnScrub = value
@property
def freeCamera(self):
return self._freeCamera
@freeCamera.setter
@visibleViewSetting
def freeCamera(self, value):
# ViewSettingsDataModel does not guarantee it will hold a valid
# FreeCamera, but if one is set, we will keep the dataModel's stateful
# FOV ('freeCameraFOV') in sync with the FreeCamera
if not isinstance(value, FreeCamera) and value != None:
raise TypeError("Free camera must be a FreeCamera object.")
if self._freeCamera:
self._freeCamera.signalFrustumChanged.disconnect(self._updateFOV)
self._freeCamera = value
if self._freeCamera:
self._freeCamera.signalFrustumChanged.connect(self._updateFOV)
self._freeCameraFOV = self._freeCamera.fov
@property
def cameraPath(self):
return self._cameraPath
@cameraPath.setter
@visibleViewSetting
def cameraPath(self, value):
if ((not isinstance(value, Sdf.Path) or not value.IsPrimPath())
and value is not None):
raise TypeError("Expected prim path, got: {}".format(value))
self._cameraPath = value
@property
def cameraPrim(self):
if self.cameraPath is not None and self._rootDataModel.stage is not None:
return self._rootDataModel.stage.GetPrimAtPath(self.cameraPath)
else:
return None
@cameraPrim.setter
def cameraPrim(self, value):
if value is not None:
if value.IsA(UsdGeom.Camera):
self.cameraPath = value.GetPrimPath()
else:
PrintWarning("Incorrect Prim Type",
"Attempted to view the scene using the prim '%s', but "
"the prim is not a UsdGeom.Camera." % (value.GetName()))
else:
self.cameraPath = None
@property
def fontSize(self):
return self._fontSize
@fontSize.setter
@visibleViewSetting
def fontSize(self, value):
if value != self._fontSize:
self._fontSize = value
self.signalStyleSettingsChanged.emit()
| 22,972 | Python | 32.783823 | 127 | 0.687924 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/stageView.py | #
# Copyright 2016 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
'''
Module that provides the StageView class.
'''
from __future__ import print_function
from math import tan, floor, ceil, radians as rad, isinf
import os, sys
from time import time
from .qt import QtCore, QtGui, QtWidgets, QtOpenGL
from pxr import Tf
from pxr import Gf
from pxr import Glf
from pxr import Sdf, Usd, UsdGeom
from pxr import UsdImagingGL
from pxr import CameraUtil
from .common import (RenderModes, ColorCorrectionModes, ShadedRenderModes, Timer,
ReportMetricSize, SelectionHighlightModes, DEBUG_CLIPPING)
from .rootDataModel import RootDataModel
from .selectionDataModel import ALL_INSTANCES, SelectionDataModel
from .viewSettingsDataModel import ViewSettingsDataModel
from .freeCamera import FreeCamera
# A viewport rectangle to be used for GL must be integer values.
# In order to loose the least amount of precision the viewport
# is centered and adjusted to initially contain entirely the
# given viewport.
# If it turns out that doing so gives more than a pixel width
# or height of error the viewport is instead inset.
# This does mean that the returned viewport may have a slightly
# different aspect ratio to the given viewport.
def ViewportMakeCenteredIntegral(viewport):
# The values are initially integral and containing the
# the given rect
left = int(floor(viewport[0]))
bottom = int(floor(viewport[1]))
right = int(ceil(viewport[0] + viewport[2]))
top = int(ceil(viewport[1] + viewport[3]))
width = right - left
height = top - bottom
# Compare the integral height to the original height
# and do a centered 1 pixel adjustment if more than
# a pixel off.
if (height - viewport[3]) > 1.0:
bottom += 1
height -= 2
# Compare the integral width to the original width
# and do a centered 1 pixel adjustment if more than
# a pixel off.
if (width - viewport[2]) > 1.0:
left += 1
width -= 2
return (left, bottom, width, height)
class GLSLProgram():
def __init__(self, VS3, FS3, VS2, FS2, uniformDict):
from OpenGL import GL
self._glMajorVersion = int(GL.glGetString(GL.GL_VERSION)[0])
self.program = GL.glCreateProgram()
vertexShader = GL.glCreateShader(GL.GL_VERTEX_SHADER)
fragmentShader = GL.glCreateShader(GL.GL_FRAGMENT_SHADER)
if (self._glMajorVersion >= 3):
vsSource = VS3
fsSource = FS3
else:
vsSource = VS2
fsSource = FS2
GL.glShaderSource(vertexShader, vsSource)
GL.glCompileShader(vertexShader)
GL.glShaderSource(fragmentShader, fsSource)
GL.glCompileShader(fragmentShader)
GL.glAttachShader(self.program, vertexShader)
GL.glAttachShader(self.program, fragmentShader)
GL.glLinkProgram(self.program)
if GL.glGetProgramiv(self.program, GL.GL_LINK_STATUS) == GL.GL_FALSE:
print(GL.glGetShaderInfoLog(vertexShader))
print(GL.glGetShaderInfoLog(fragmentShader))
print(GL.glGetProgramInfoLog(self.program))
GL.glDeleteShader(vertexShader)
GL.glDeleteShader(fragmentShader)
GL.glDeleteProgram(self.program)
self.program = 0
GL.glDeleteShader(vertexShader)
GL.glDeleteShader(fragmentShader)
self.uniformLocations = {}
for param in uniformDict:
self.uniformLocations[param] = GL.glGetUniformLocation(self.program, param)
def uniform4f(self, param, x, y, z, w):
from OpenGL import GL
GL.glUniform4f(self.uniformLocations[param], x, y, z, w)
class Rect():
def __init__(self):
self.xywh = [0.0] * 4
@classmethod
def fromXYWH(cls, xywh):
self = cls()
self.xywh[:] = list(map(float, xywh[:4]))
return self
@classmethod
def fromCorners(cls, c0, c1):
self = cls()
self.xywh[0] = float(min(c0[0], c1[0]))
self.xywh[1] = float(min(c0[1], c1[1]))
self.xywh[2] = float(max(c0[0], c1[0])) - self.xywh[0]
self.xywh[3] = float(max(c0[1], c1[1])) - self.xywh[1]
return self
def scaledAndBiased(self, sxy, txy):
ret = self.__class__()
for c in range(2):
ret.xywh[c] = sxy[c] * self.xywh[c] + txy[c]
ret.xywh[c + 2] = sxy[c] * self.xywh[c + 2]
return ret
def _splitAlongY(self, y):
bottom = self.__class__()
top = self.__class__()
bottom.xywh[:] = self.xywh
top.xywh[:] = self.xywh
top.xywh[1] = y
bottom.xywh[3] = top.xywh[1] - bottom.xywh[1]
top.xywh[3] = top.xywh[3] - bottom.xywh[3]
return bottom, top
def _splitAlongX(self, x):
left = self.__class__()
right = self.__class__()
left.xywh[:] = self.xywh
right.xywh[:] = self.xywh
right.xywh[0] = x
left.xywh[2] = right.xywh[0] - left.xywh[0]
right.xywh[2] = right.xywh[2] - left.xywh[2]
return left, right
def difference(self, xywh):
#check x
if xywh[0] > self.xywh[0]:
#keep left, check right
left, right = self._splitAlongX(xywh[0])
return [left] + right.difference(xywh)
if (xywh[0] + xywh[2]) < (self.xywh[0] + self.xywh[2]):
#keep right
left, right = self._splitAlongX(xywh[0] + xywh[2])
return [right]
#check y
if xywh[1] > self.xywh[1]:
#keep bottom, check top
bottom, top = self._splitAlongY(xywh[1])
return [bottom] + top.difference(xywh)
if (xywh[1] + xywh[3]) < (self.xywh[1] + self.xywh[3]):
#keep top
bottom, top = self._splitAlongY(xywh[1] + xywh[3])
return [top]
return []
class OutlineRect(Rect):
_glslProgram = None
_vbo = 0
_vao = 0
def __init__(self):
Rect.__init__(self)
@classmethod
def compileProgram(self):
if self._glslProgram:
return self._glslProgram
from OpenGL import GL
import ctypes
# prep a quad line vbo
self._vbo = GL.glGenBuffers(1)
GL.glBindBuffer(GL.GL_ARRAY_BUFFER, self._vbo)
st = [0, 0, 1, 0, 1, 1, 0, 1]
GL.glBufferData(GL.GL_ARRAY_BUFFER, len(st)*4,
(ctypes.c_float*len(st))(*st), GL.GL_STATIC_DRAW)
GL.glBindBuffer(GL.GL_ARRAY_BUFFER, 0)
self._glslProgram = GLSLProgram(
# for OpenGL 3.1 or later
"""#version 140
uniform vec4 rect;
in vec2 st;
void main() {
gl_Position = vec4(rect.x + rect.z*st.x,
rect.y + rect.w*st.y, 0, 1); }""",
"""#version 140
out vec4 fragColor;
uniform vec4 color;
void main() { fragColor = color; }""",
# for OpenGL 2.1 (osx compatibility profile)
"""#version 120
uniform vec4 rect;
attribute vec2 st;
void main() {
gl_Position = vec4(rect.x + rect.z*st.x,
rect.y + rect.w*st.y, 0, 1); }""",
"""#version 120
uniform vec4 color;
void main() { gl_FragColor = color; }""",
["rect", "color"])
return self._glslProgram
def glDraw(self, color):
from OpenGL import GL
cls = self.__class__
program = cls.compileProgram()
if (program.program == 0):
return
GL.glUseProgram(program.program)
if (program._glMajorVersion >= 4):
GL.glDisable(GL.GL_SAMPLE_ALPHA_TO_COVERAGE)
# requires PyOpenGL 3.0.2 or later for glGenVertexArrays.
if (program._glMajorVersion >= 3 and hasattr(GL, 'glGenVertexArrays')):
if (cls._vao == 0):
cls._vao = GL.glGenVertexArrays(1)
GL.glBindVertexArray(cls._vao)
# for some reason, we need to bind at least 1 vertex attrib (is OSX)
GL.glBindBuffer(GL.GL_ARRAY_BUFFER, cls._vbo)
GL.glEnableVertexAttribArray(0)
GL.glVertexAttribPointer(0, 2, GL.GL_FLOAT, False, 0, None)
program.uniform4f("color", *color)
program.uniform4f("rect", *self.xywh)
GL.glDrawArrays(GL.GL_LINE_LOOP, 0, 4)
class FilledRect(Rect):
_glslProgram = None
_vbo = 0
_vao = 0
def __init__(self):
Rect.__init__(self)
@classmethod
def compileProgram(self):
if self._glslProgram:
return self._glslProgram
from OpenGL import GL
import ctypes
# prep a quad line vbo
self._vbo = GL.glGenBuffers(1)
GL.glBindBuffer(GL.GL_ARRAY_BUFFER, self._vbo)
st = [0, 0, 1, 0, 0, 1, 1, 1]
GL.glBufferData(GL.GL_ARRAY_BUFFER, len(st)*4,
(ctypes.c_float*len(st))(*st), GL.GL_STATIC_DRAW)
GL.glBindBuffer(GL.GL_ARRAY_BUFFER, 0)
self._glslProgram = GLSLProgram(
# for OpenGL 3.1 or later
"""#version 140
uniform vec4 rect;
in vec2 st;
void main() {
gl_Position = vec4(rect.x + rect.z*st.x,
rect.y + rect.w*st.y, 0, 1); }""",
"""#version 140
out vec4 fragColor;
uniform vec4 color;
void main() { fragColor = color; }""",
# for OpenGL 2.1 (osx compatibility profile)
"""#version 120
uniform vec4 rect;
attribute vec2 st;
void main() {
gl_Position = vec4(rect.x + rect.z*st.x,
rect.y + rect.w*st.y, 0, 1); }""",
"""#version 120
uniform vec4 color;
void main() { gl_FragColor = color; }""",
["rect", "color"])
return self._glslProgram
def glDraw(self, color):
#don't draw if too small
if self.xywh[2] < 0.001 or self.xywh[3] < 0.001:
return
from OpenGL import GL
cls = self.__class__
program = cls.compileProgram()
if (program.program == 0):
return
GL.glUseProgram(program.program)
if (program._glMajorVersion >= 4):
GL.glDisable(GL.GL_SAMPLE_ALPHA_TO_COVERAGE)
# requires PyOpenGL 3.0.2 or later for glGenVertexArrays.
if (program._glMajorVersion >= 3 and hasattr(GL, 'glGenVertexArrays')):
if (cls._vao == 0):
cls._vao = GL.glGenVertexArrays(1)
GL.glBindVertexArray(cls._vao)
# for some reason, we need to bind at least 1 vertex attrib (is OSX)
GL.glBindBuffer(GL.GL_ARRAY_BUFFER, cls._vbo)
GL.glEnableVertexAttribArray(0)
GL.glVertexAttribPointer(0, 2, GL.GL_FLOAT, False, 0, None)
program.uniform4f("color", *color)
program.uniform4f("rect", *self.xywh)
GL.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, 4)
class Prim2DSetupTask():
def __init__(self, viewport):
self._viewport = viewport[:]
def Sync(self, ctx):
pass
def Execute(self, ctx):
from OpenGL import GL
GL.glViewport(*self._viewport)
GL.glDisable(GL.GL_DEPTH_TEST)
GL.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA)
GL.glEnable(GL.GL_BLEND)
class Prim2DDrawTask():
def __init__(self):
self._prims = []
self._colors = []
self._pixelRatio = QtWidgets.QApplication.instance().devicePixelRatio()
def Sync(self, ctx):
for prim in self._prims:
prim.__class__.compileProgram()
def Execute(self, ctx):
from OpenGL import GL
for prim, color in zip(self._prims, self._colors):
prim.glDraw(color)
GL.glBindBuffer(GL.GL_ARRAY_BUFFER, 0)
GL.glDisableVertexAttribArray(0)
if (int(GL.glGetString(GL.GL_VERSION)[0]) >= 3 and hasattr(GL, 'glGenVertexArrays')):
GL.glBindVertexArray(0)
GL.glUseProgram(0)
class Outline(Prim2DDrawTask):
def __init__(self):
Prim2DDrawTask.__init__(self)
self._outlineColor = Gf.ConvertDisplayToLinear(Gf.Vec4f(0.0, 0.0, 0.0, 1.0))
def updatePrims(self, croppedViewport, qglwidget):
width = float(qglwidget.width()) * self._pixelRatio
height = float(qglwidget.height()) * self._pixelRatio
prims = [ OutlineRect.fromXYWH(croppedViewport) ]
self._prims = [p.scaledAndBiased((2.0 / width, 2.0 / height), (-1, -1))
for p in prims]
self._colors = [ self._outlineColor ]
class Reticles(Prim2DDrawTask):
def __init__(self):
Prim2DDrawTask.__init__(self)
self._outlineColor = Gf.ConvertDisplayToLinear(Gf.Vec4f(0.0, 0.7, 1.0, 0.9))
def updateColor(self, color):
self._outlineColor = Gf.ConvertDisplayToLinear(Gf.Vec4f(*color))
def updatePrims(self, croppedViewport, qglwidget, inside, outside):
width = float(qglwidget.width()) * self._pixelRatio
height = float(qglwidget.height()) * self._pixelRatio
prims = [ ]
ascenders = [0, 0]
descenders = [0, 0]
if inside:
descenders = [7, 15]
if outside:
ascenders = [7, 15]
# vertical reticles on the top and bottom
for i in range(5):
w = 2.6
h = ascenders[i & 1] + descenders[i & 1]
x = croppedViewport[0] - (w // 2) + ((i + 1) * croppedViewport[2]) // 6
bottomY = croppedViewport[1] - ascenders[i & 1]
topY = croppedViewport[1] + croppedViewport[3] - descenders[i & 1]
prims.append(FilledRect.fromXYWH((x, bottomY, w, h)))
prims.append(FilledRect.fromXYWH((x, topY, w, h)))
# horizontal reticles on the left and right
for i in range(5):
w = ascenders[i & 1] + descenders[i & 1]
h = 2.6
leftX = croppedViewport[0] - ascenders[i & 1]
rightX = croppedViewport[0] + croppedViewport[2] - descenders[i & 1]
y = croppedViewport[1] - (h // 2) + ((i + 1) * croppedViewport[3]) // 6
prims.append(FilledRect.fromXYWH((leftX, y, w, h)))
prims.append(FilledRect.fromXYWH((rightX, y, w, h)))
self._prims = [p.scaledAndBiased((2.0 / width, 2.0 / height), (-1, -1))
for p in prims]
self._colors = [ self._outlineColor ] * len(self._prims)
class Mask(Prim2DDrawTask):
def __init__(self):
Prim2DDrawTask.__init__(self)
self._maskColor = Gf.ConvertDisplayToLinear(Gf.Vec4f(0.0, 0.0, 0.0, 1.0))
def updateColor(self, color):
self._maskColor = Gf.ConvertDisplayToLinear(Gf.Vec4f(*color))
def updatePrims(self, croppedViewport, qglwidget):
width = float(qglwidget.width()) * self._pixelRatio
height = float(qglwidget.height()) * self._pixelRatio
rect = FilledRect.fromXYWH((0, 0, width, height))
prims = rect.difference(croppedViewport)
self._prims = [p.scaledAndBiased((2.0 / width, 2.0 / height), (-1, -1))
for p in prims]
self._colors = [ self._maskColor ] * 2
class HUD():
class Group():
def __init__(self, name, w, h):
self.x = 0
self.y = 0
self.w = w
self.h = h
pixelRatio = QtWidgets.QApplication.instance().devicePixelRatio()
imageW = w * pixelRatio
imageH = h * pixelRatio
self.qimage = QtGui.QImage(imageW, imageH, QtGui.QImage.Format_ARGB32)
self.qimage.fill(QtGui.QColor(0, 0, 0, 0))
self.painter = QtGui.QPainter()
def __init__(self):
self._pixelRatio = QtWidgets.QApplication.instance().devicePixelRatio()
self._HUDLineSpacing = 15
self._HUDFont = QtGui.QFont("Menv Mono Numeric", 9*self._pixelRatio)
self._groups = {}
self._glslProgram = None
self._glMajorVersion = 0
self._vao = 0
def compileProgram(self):
from OpenGL import GL
import ctypes
# prep a quad vbo
self._vbo = GL.glGenBuffers(1)
GL.glBindBuffer(GL.GL_ARRAY_BUFFER, self._vbo)
st = [0, 0, 1, 0, 0, 1, 1, 1]
GL.glBufferData(GL.GL_ARRAY_BUFFER, len(st)*4,
(ctypes.c_float*len(st))(*st), GL.GL_STATIC_DRAW)
GL.glBindBuffer(GL.GL_ARRAY_BUFFER, 0)
self._glslProgram = GLSLProgram(
# for OpenGL 3.1 or later
"""#version 140
uniform vec4 rect;
in vec2 st;
out vec2 uv;
void main() {
gl_Position = vec4(rect.x + rect.z*st.x,
rect.y + rect.w*st.y, 0, 1);
uv = vec2(st.x, 1 - st.y); }""",
"""#version 140
in vec2 uv;
out vec4 color;
uniform sampler2D tex;
void main() { color = texture(tex, uv); }""",
# for OpenGL 2.1 (osx compatibility profile)
"""#version 120
uniform vec4 rect;
attribute vec2 st;
varying vec2 uv;
void main() {
gl_Position = vec4(rect.x + rect.z*st.x,
rect.y + rect.w*st.y, 0, 1);
uv = vec2(st.x, 1 - st.y); }""",
"""#version 120
varying vec2 uv;
uniform sampler2D tex;
void main() { gl_FragColor = texture2D(tex, uv); }""",
["rect", "tex"])
return True
def addGroup(self, name, w, h):
self._groups[name] = self.Group(name, w, h)
def updateGroup(self, name, x, y, col, dic, keys = None):
group = self._groups[name]
group.qimage.fill(QtGui.QColor(0, 0, 0, 0))
group.x = x
group.y = y
painter = group.painter
painter.begin(group.qimage)
from .prettyPrint import prettyPrint
if keys is None:
keys = sorted(dic.keys())
# find the longest key so we know how far from the edge to print
# add [0] at the end so that max() never gets an empty sequence
longestKeyLen = max([len(k) for k in dic.keys()]+[0])
margin = int(longestKeyLen*1.4)
painter.setFont(self._HUDFont)
color = QtGui.QColor()
yy = 10 * self._pixelRatio
lineSpacing = self._HUDLineSpacing * self._pixelRatio
for key in keys:
if key not in dic:
continue
line = key.rjust(margin) + ": " + str(prettyPrint(dic[key]))
# Shadow of text
shadow = Gf.ConvertDisplayToLinear(Gf.Vec3f(.2, .2, .2))
color.setRgbF(shadow[0], shadow[1], shadow[2])
painter.setPen(color)
painter.drawText(1, yy+1, line)
# Colored text
color.setRgbF(col[0], col[1], col[2])
painter.setPen(color)
painter.drawText(0, yy, line)
yy += lineSpacing
painter.end()
return y + lineSpacing
def draw(self, qglwidget):
from OpenGL import GL
if (self._glslProgram == None):
self.compileProgram()
if (self._glslProgram.program == 0):
return
GL.glUseProgram(self._glslProgram.program)
width = float(qglwidget.width())
height = float(qglwidget.height())
if (self._glslProgram._glMajorVersion >= 4):
GL.glDisable(GL.GL_SAMPLE_ALPHA_TO_COVERAGE)
# requires PyOpenGL 3.0.2 or later for glGenVertexArrays.
if (self._glslProgram._glMajorVersion >= 3 and hasattr(GL, 'glGenVertexArrays')):
if (self._vao == 0):
self._vao = GL.glGenVertexArrays(1)
GL.glBindVertexArray(self._vao)
# for some reason, we need to bind at least 1 vertex attrib (is OSX)
GL.glBindBuffer(GL.GL_ARRAY_BUFFER, self._vbo)
GL.glEnableVertexAttribArray(0)
GL.glVertexAttribPointer(0, 2, GL.GL_FLOAT, False, 0, None)
# seems like a bug in Qt4.8/CoreProfile on OSX that GL_UNPACK_ROW_LENGTH has changed.
GL.glPixelStorei(GL.GL_UNPACK_ROW_LENGTH, 0)
for name in self._groups:
group = self._groups[name]
tex = qglwidget.bindTexture(group.qimage, GL.GL_TEXTURE_2D, GL.GL_RGBA,
QtOpenGL.QGLContext.NoBindOption)
GL.glUniform4f(self._glslProgram.uniformLocations["rect"],
2*group.x/width - 1,
1 - 2*group.y/height - 2*group.h/height,
2*group.w/width,
2*group.h/height)
GL.glUniform1i(self._glslProgram.uniformLocations["tex"], 0)
GL.glActiveTexture(GL.GL_TEXTURE0)
GL.glBindTexture(GL.GL_TEXTURE_2D, tex)
GL.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, 4)
GL.glDeleteTextures(tex)
GL.glBindTexture(GL.GL_TEXTURE_2D, 0)
GL.glBindBuffer(GL.GL_ARRAY_BUFFER, 0)
GL.glDisableVertexAttribArray(0)
if (self._vao != 0):
GL.glBindVertexArray(0)
GL.glUseProgram(0)
class StageView(QtOpenGL.QGLWidget):
'''
QGLWidget that displays a USD Stage. A StageView requires a dataModel
object from which it will query state it needs to properly image its
given UsdStage. See the nested DefaultDataModel class for the expected
API.
'''
# TODO: most, if not all of the state StageView requires (except possibly
# the stage?), should be migrated to come from the dataModel, and redrawing
# should be triggered by signals the dataModel emits.
class DefaultDataModel(RootDataModel):
def __init__(self):
super(StageView.DefaultDataModel, self).__init__()
self._selectionDataModel = SelectionDataModel(self)
self._viewSettingsDataModel = ViewSettingsDataModel(self, None)
@property
def selection(self):
return self._selectionDataModel
@property
def viewSettings(self):
return self._viewSettingsDataModel
###########
# Signals #
###########
signalBboxUpdateTimeChanged = QtCore.Signal(int)
# First arg is primPath, (which could be empty Path)
# Second arg is instanceIndex (or UsdImagingGL.ALL_INSTANCES for all
# instances)
# Third and fourth arg are primPath, instanceIndex, of root level
# boundable (if applicable).
# Fifth arg is selectedPoint
# Sixth and seventh args represent state at time of the pick
signalPrimSelected = QtCore.Signal(Sdf.Path, int, Sdf.Path, int, Gf.Vec3f,
QtCore.Qt.MouseButton,
QtCore.Qt.KeyboardModifiers)
# Only raised when StageView has been told to do so, setting
# rolloverPicking to True
signalPrimRollover = QtCore.Signal(Sdf.Path, int, Sdf.Path, int,
Gf.Vec3f, QtCore.Qt.KeyboardModifiers)
signalMouseDrag = QtCore.Signal()
signalErrorMessage = QtCore.Signal(str)
signalSwitchedToFreeCam = QtCore.Signal()
signalFrustumChanged = QtCore.Signal()
@property
def renderParams(self):
return self._renderParams
@renderParams.setter
def renderParams(self, params):
self._renderParams = params
@property
def autoClip(self):
return self._dataModel.viewSettings.autoComputeClippingPlanes
@property
def showReticles(self):
return ((self._dataModel.viewSettings.showReticles_Inside or self._dataModel.viewSettings.showReticles_Outside)
and self._dataModel.viewSettings.cameraPrim != None)
@property
def _fitCameraInViewport(self):
return ((self._dataModel.viewSettings.showMask or self._dataModel.viewSettings.showMask_Outline or self.showReticles)
and self._dataModel.viewSettings.cameraPrim != None)
@property
def _cropImageToCameraViewport(self):
return ((self._dataModel.viewSettings.showMask and self._dataModel.viewSettings.showMask_Opaque)
and self._dataModel.viewSettings.cameraPrim != None)
@property
def cameraPrim(self):
return self._dataModel.viewSettings.cameraPrim
@cameraPrim.setter
def cameraPrim(self, prim):
self._dataModel.viewSettings.cameraPrim = prim
@property
def rolloverPicking(self):
return self._rolloverPicking
@rolloverPicking.setter
def rolloverPicking(self, enabled):
self._rolloverPicking = enabled
self.setMouseTracking(enabled)
@property
def fpsHUDInfo(self):
return self._fpsHUDInfo
@fpsHUDInfo.setter
def fpsHUDInfo(self, info):
self._fpsHUDInfo = info
@property
def fpsHUDKeys(self):
return self._fpsHUDKeys
@fpsHUDKeys.setter
def fpsHUDKeys(self, keys):
self._fpsHUDKeys = keys
@property
def upperHUDInfo(self):
return self._upperHUDInfo
@upperHUDInfo.setter
def upperHUDInfo(self, info):
self._upperHUDInfo = info
@property
def HUDStatKeys(self):
return self._HUDStatKeys
@HUDStatKeys.setter
def HUDStatKeys(self, keys):
self._HUDStatKeys = keys
@property
def overrideNear(self):
return self._overrideNear
@overrideNear.setter
def overrideNear(self, value):
"""To remove the override, set to None. Causes FreeCamera to become
active."""
self._overrideNear = value
self.switchToFreeCamera()
self._dataModel.viewSettings.freeCamera.overrideNear = value
self.updateGL()
@property
def overrideFar(self):
return self._overrideFar
@overrideFar.setter
def overrideFar(self, value):
"""To remove the override, set to None. Causes FreeCamera to become
active."""
self._overrideFar = value
self.switchToFreeCamera()
self._dataModel.viewSettings.freeCamera.overrideFar = value
self.updateGL()
@property
def allSceneCameras(self):
return self._allSceneCameras
@allSceneCameras.setter
def allSceneCameras(self, value):
self._allSceneCameras = value
@property
def gfCamera(self):
"""Return the last computed Gf Camera"""
return self._lastComputedGfCamera
@property
def cameraFrustum(self):
"""Unlike the StageView.freeCamera property, which is invalid/None
whenever we are viewing from a scene/stage camera, the 'cameraFrustum'
property will always return the last-computed camera frustum, regardless
of source."""
return self._lastComputedGfCamera.frustum
@property
def rendererDisplayName(self):
return self._rendererDisplayName
@property
def rendererAovName(self):
return self._rendererAovName
def __init__(self, parent=None, dataModel=None, printTiming=False):
# Note: The default format *disables* the alpha component and so the
# default backbuffer uses GL_RGB.
glFormat = QtOpenGL.QGLFormat()
msaa = os.getenv("USDVIEW_ENABLE_MSAA", "1")
if msaa == "1":
glFormat.setSampleBuffers(True)
glFormat.setSamples(4)
# XXX: for OSX (QT5 required)
# glFormat.setProfile(QtOpenGL.QGLFormat.CoreProfile)
super(StageView, self).__init__(glFormat, parent)
self._dataModel = dataModel or StageView.DefaultDataModel()
self._printTiming = printTiming
self._isFirstImage = True
# update() whenever a visible view setting (one which affects the view)
# is changed.
self._dataModel.viewSettings.signalVisibleSettingChanged.connect(
self.update)
self._dataModel.signalStageReplaced.connect(self._stageReplaced)
self._dataModel.selection.signalPrimSelectionChanged.connect(
self._primSelectionChanged)
self._dataModel.viewSettings.freeCamera = FreeCamera(True,
self._dataModel.viewSettings.freeCameraFOV)
self._lastComputedGfCamera = None
# prep Mask regions
self._mask = Mask()
self._maskOutline = Outline()
self._reticles = Reticles()
# prep HUD regions
self._hud = HUD()
self._hud.addGroup("TopLeft", 250, 160) # subtree
self._hud.addGroup("TopRight", 140, 32) # Hydra: Enabled
self._hud.addGroup("BottomLeft", 250, 160) # GPU stats
self._hud.addGroup("BottomRight", 210, 32) # Camera, Complexity
self._stageIsZup = True
self._cameraMode = "none"
self._rolloverPicking = False
self._dragActive = False
self._lastX = 0
self._lastY = 0
self._renderer = None
self._renderPauseState = False
self._renderStopState = False
self._reportedContextError = False
self._renderModeDict = {
RenderModes.WIREFRAME: UsdImagingGL.DrawMode.DRAW_WIREFRAME,
RenderModes.WIREFRAME_ON_SURFACE:
UsdImagingGL.DrawMode.DRAW_WIREFRAME_ON_SURFACE,
RenderModes.SMOOTH_SHADED: UsdImagingGL.DrawMode.DRAW_SHADED_SMOOTH,
RenderModes.POINTS: UsdImagingGL.DrawMode.DRAW_POINTS,
RenderModes.FLAT_SHADED: UsdImagingGL.DrawMode.DRAW_SHADED_FLAT,
RenderModes.GEOM_ONLY: UsdImagingGL.DrawMode.DRAW_GEOM_ONLY,
RenderModes.GEOM_SMOOTH: UsdImagingGL.DrawMode.DRAW_GEOM_SMOOTH,
RenderModes.GEOM_FLAT: UsdImagingGL.DrawMode.DRAW_GEOM_FLAT,
RenderModes.HIDDEN_SURFACE_WIREFRAME:
UsdImagingGL.DrawMode.DRAW_WIREFRAME
}
self._renderParams = UsdImagingGL.RenderParams()
# Optionally override OCIO lut size. Similar env var available for
# other apps: ***_OCIO_LUT3D_EDGE_SIZE
ocioLutSize = os.getenv("USDVIEW_OCIO_LUT3D_EDGE_SIZE", 0)
if ocioLutSize > 0:
self._renderParams.lut3dSizeOCIO = ocioLutSize
self._dist = 50
self._bbox = Gf.BBox3d()
self._selectionBBox = Gf.BBox3d()
self._selectionBrange = Gf.Range3d()
self._selectionOrientedRange = Gf.Range3d()
self._bbcenterForBoxDraw = (0, 0, 0)
self._overrideNear = None
self._overrideFar = None
self._forceRefresh = False
self._renderTime = 0
self._allSceneCameras = None
# HUD properties
self._fpsHUDInfo = dict()
self._fpsHUDKeys = []
self._upperHUDInfo = dict()
self._HUDStatKeys = list()
self._glPrimitiveGeneratedQuery = None
self._glTimeElapsedQuery = None
self._simpleGLSLProgram = None
self._axisVBO = None
self._bboxVBO = None
self._cameraGuidesVBO = None
self._vao = 0
# Update all properties for the current stage.
self._stageReplaced()
def _getRenderer(self):
# Unfortunately, we cannot assume that initializeGL() was called
# before attempts to use the renderer (e.g. pick()), so we must
# create the renderer lazily, when we try to do real work with it.
if not self._renderer:
if self.context().isValid():
if self.context().initialized():
self._renderer = UsdImagingGL.Engine()
self._handleRendererChanged(self.GetCurrentRendererId())
elif not self._reportedContextError:
self._reportedContextError = True
raise RuntimeError("StageView could not initialize renderer without a valid GL context")
return self._renderer
def _handleRendererChanged(self, rendererId):
self._rendererDisplayName = self.GetRendererDisplayName(rendererId)
self._rendererAovName = "color"
self._renderPauseState = False
self._renderStopState = False
# XXX For HdSt we explicitely enable AOV via SetRendererAov
# This is because ImagingGL / TaskController are spawned via prims in
# Presto, so we default AOVs OFF until everything is AOV ready.
self.SetRendererAov(self.rendererAovName)
def _scaleMouseCoords(self, point):
return point * QtWidgets.QApplication.instance().devicePixelRatio()
def closeRenderer(self):
'''Close the current renderer.'''
with Timer() as t:
self._renderer = None
if self._printTiming:
t.PrintTime('shut down Hydra')
def GetRendererPlugins(self):
if self._renderer:
return self._renderer.GetRendererPlugins()
else:
return []
def GetRendererDisplayName(self, plugId):
if self._renderer:
return self._renderer.GetRendererDisplayName(plugId)
else:
return ""
def GetCurrentRendererId(self):
if self._renderer:
return self._renderer.GetCurrentRendererId()
else:
return ""
def SetRendererPlugin(self, plugId):
if self._renderer:
if self._renderer.SetRendererPlugin(plugId):
self._handleRendererChanged(plugId)
self.updateGL()
return True
else:
return False
return True
def GetRendererAovs(self):
if self._renderer:
return self._renderer.GetRendererAovs()
else:
return []
def SetRendererAov(self, aov):
if self._renderer:
if self._renderer.SetRendererAov(aov):
self._rendererAovName = aov
self.updateGL()
return True
else:
return False
return True
def GetRendererSettingsList(self):
if self._renderer:
return self._renderer.GetRendererSettingsList()
else:
return []
def GetRendererSetting(self, name):
if self._renderer:
return self._renderer.GetRendererSetting(name)
else:
return None
def SetRendererSetting(self, name, value):
if self._renderer:
self._renderer.SetRendererSetting(name, value)
self.updateGL()
def SetRendererPaused(self, paused):
if self._renderer and (not self._renderer.IsConverged()):
if paused:
self._renderPauseState = self._renderer.PauseRenderer()
else:
self._renderPauseState = not self._renderer.ResumeRenderer()
self.updateGL()
def IsPauseRendererSupported(self):
if self._renderer:
if self._renderer.IsPauseRendererSupported():
return True
return False
def IsRendererConverged(self):
return self._renderer and self._renderer.IsConverged()
def SetRendererStopped(self, stopped):
if self._renderer:
if stopped:
self._renderStopState = self._renderer.StopRenderer()
else:
self._renderStopState = not self._renderer.RestartRenderer()
self.updateGL()
def IsStopRendererSupported(self):
if self._renderer:
if self._renderer.IsStopRendererSupported():
return True
return False
def _stageReplaced(self):
'''Set the USD Stage this widget will be displaying. To decommission
(even temporarily) this widget, supply None as 'stage'.'''
self.allSceneCameras = None
if self._dataModel.stage:
self._stageIsZup = (
UsdGeom.GetStageUpAxis(self._dataModel.stage) == UsdGeom.Tokens.z)
self._dataModel.viewSettings.freeCamera = \
FreeCamera(self._stageIsZup,
self._dataModel.viewSettings.freeCameraFOV)
# simple GLSL program for axis/bbox drawings
def GetSimpleGLSLProgram(self):
if self._simpleGLSLProgram == None:
self._simpleGLSLProgram = GLSLProgram(
"""#version 140
uniform mat4 mvpMatrix;
in vec3 position;
void main() { gl_Position = vec4(position, 1)*mvpMatrix; }""",
"""#version 140
out vec4 outColor;
uniform vec4 color;
void main() { outColor = color; }""",
"""#version 120
uniform mat4 mvpMatrix;
attribute vec3 position;
void main() { gl_Position = vec4(position, 1)*mvpMatrix; }""",
"""#version 120
uniform vec4 color;
void main() { gl_FragColor = color; }""",
["mvpMatrix", "color"])
return self._simpleGLSLProgram
def DrawAxis(self, viewProjectionMatrix):
from OpenGL import GL
import ctypes
# grab the simple shader
glslProgram = self.GetSimpleGLSLProgram()
if (glslProgram.program == 0):
return
# vao
if (glslProgram._glMajorVersion >= 3 and hasattr(GL, 'glGenVertexArrays')):
if (self._vao == 0):
self._vao = GL.glGenVertexArrays(1)
GL.glBindVertexArray(self._vao)
# prep a vbo for axis
if (self._axisVBO is None):
self._axisVBO = GL.glGenBuffers(1)
GL.glBindBuffer(GL.GL_ARRAY_BUFFER, self._axisVBO)
data = [1, 0, 0, 0, 0, 0,
0, 1, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0]
GL.glBufferData(GL.GL_ARRAY_BUFFER, len(data)*4,
(ctypes.c_float*len(data))(*data), GL.GL_STATIC_DRAW)
GL.glBindBuffer(GL.GL_ARRAY_BUFFER, self._axisVBO)
GL.glEnableVertexAttribArray(0)
GL.glVertexAttribPointer(0, 3, GL.GL_FLOAT, False, 0, ctypes.c_void_p(0))
GL.glUseProgram(glslProgram.program)
# i *think* this actually wants the camera dist so that the axis stays
# somewhat fixed in screen-space size.
mvpMatrix = Gf.Matrix4f().SetScale(self._dist/20.0) * viewProjectionMatrix
matrix = (ctypes.c_float*16).from_buffer_copy(mvpMatrix)
GL.glUniformMatrix4fv(glslProgram.uniformLocations["mvpMatrix"],
1, GL.GL_TRUE, matrix)
GL.glUniform4f(glslProgram.uniformLocations["color"], 1, 0, 0, 1)
GL.glDrawArrays(GL.GL_LINES, 0, 2)
GL.glUniform4f(glslProgram.uniformLocations["color"], 0, 1, 0, 1)
GL.glDrawArrays(GL.GL_LINES, 2, 2)
GL.glUniform4f(glslProgram.uniformLocations["color"], 0, 0, 1, 1)
GL.glDrawArrays(GL.GL_LINES, 4, 2)
GL.glDisableVertexAttribArray(0)
GL.glBindBuffer(GL.GL_ARRAY_BUFFER, 0)
GL.glUseProgram(0)
if (self._vao != 0):
GL.glBindVertexArray(0)
def DrawBBox(self, viewProjectionMatrix):
col = self._dataModel.viewSettings.clearColor
color = Gf.Vec3f(col[0]-.5 if col[0]>0.5 else col[0]+.5,
col[1]-.5 if col[1]>0.5 else col[1]+.5,
col[2]-.5 if col[2]>0.5 else col[2]+.5)
# Draw axis-aligned bounding box
if self._dataModel.viewSettings.showAABBox:
bsize = self._selectionBrange.max - self._selectionBrange.min
trans = Gf.Transform()
trans.SetScale(0.5*bsize)
trans.SetTranslation(self._bbcenterForBoxDraw)
self.drawWireframeCube(color,
Gf.Matrix4f(trans.GetMatrix()) * viewProjectionMatrix)
# Draw oriented bounding box
if self._dataModel.viewSettings.showOBBox:
bsize = self._selectionOrientedRange.max - self._selectionOrientedRange.min
center = bsize / 2. + self._selectionOrientedRange.min
trans = Gf.Transform()
trans.SetScale(0.5*bsize)
trans.SetTranslation(center)
self.drawWireframeCube(color,
Gf.Matrix4f(trans.GetMatrix()) *
Gf.Matrix4f(self._selectionBBox.matrix) *
viewProjectionMatrix)
# XXX:
# First pass at visualizing cameras in usdview-- just oracles for
# now. Eventually the logic should live in usdImaging, where the delegate
# would add the camera guide geometry to the GL buffers over the course over
# its stage traversal, and get time samples accordingly.
def DrawCameraGuides(self, mvpMatrix):
from OpenGL import GL
import ctypes
# prep a vbo for camera guides
if (self._cameraGuidesVBO is None):
self._cameraGuidesVBO = GL.glGenBuffers(1)
GL.glBindBuffer(GL.GL_ARRAY_BUFFER, self._cameraGuidesVBO)
data = []
for camera in self._allSceneCameras:
# Don't draw guides for the active camera.
if camera == self._dataModel.viewSettings.cameraPrim or not (camera and camera.IsActive()):
continue
gfCamera = UsdGeom.Camera(camera).GetCamera(
self._dataModel.currentFrame)
frustum = gfCamera.frustum
# (Gf documentation seems to be wrong)-- Ordered as
# 0: left bottom near
# 1: right bottom near
# 2: left top near
# 3: right top near
# 4: left bottom far
# 5: right bottom far
# 6: left top far
# 7: right top far
oraclePoints = frustum.ComputeCorners()
# Near plane
indices = [0,1,1,3,3,2,2,0, # Near plane
4,5,5,7,7,6,6,4, # Far plane
3,7,0,4,1,5,2,6] # Lines between near and far planes.
data.extend([oraclePoints[i][j] for i in indices for j in range(3)])
GL.glBufferData(GL.GL_ARRAY_BUFFER, len(data)*4,
(ctypes.c_float*len(data))(*data), GL.GL_STATIC_DRAW)
# grab the simple shader
glslProgram = self.GetSimpleGLSLProgram()
if (glslProgram.program == 0):
return
GL.glEnableVertexAttribArray(0)
GL.glVertexAttribPointer(0, 3, GL.GL_FLOAT, False, 0, ctypes.c_void_p(0))
GL.glUseProgram(glslProgram.program)
matrix = (ctypes.c_float*16).from_buffer_copy(mvpMatrix)
GL.glUniformMatrix4fv(glslProgram.uniformLocations["mvpMatrix"],
1, GL.GL_TRUE, matrix)
# Grabbed fallback oracleColor from CamCamera.
GL.glUniform4f(glslProgram.uniformLocations["color"],
0.82745, 0.39608, 0.1647, 1)
GL.glDrawArrays(GL.GL_LINES, 0, len(data)//3)
GL.glDisableVertexAttribArray(0)
GL.glUseProgram(0)
GL.glBindBuffer(GL.GL_ARRAY_BUFFER, 0)
def updateBboxPurposes(self):
includedPurposes = self._dataModel.includedPurposes
if self._dataModel.viewSettings.displayGuide:
includedPurposes.add(UsdGeom.Tokens.guide)
elif UsdGeom.Tokens.guide in includedPurposes:
includedPurposes.remove(UsdGeom.Tokens.guide)
if self._dataModel.viewSettings.displayProxy:
includedPurposes.add(UsdGeom.Tokens.proxy)
elif UsdGeom.Tokens.proxy in includedPurposes:
includedPurposes.remove(UsdGeom.Tokens.proxy)
if self._dataModel.viewSettings.displayRender:
includedPurposes.add(UsdGeom.Tokens.render)
elif UsdGeom.Tokens.render in includedPurposes:
includedPurposes.remove(UsdGeom.Tokens.render)
self._dataModel.includedPurposes = includedPurposes
# force the bbox to refresh
self._bbox = Gf.BBox3d()
def recomputeBBox(self):
selectedPrims = self._dataModel.selection.getLCDPrims()
try:
startTime = time()
self._bbox = self.getStageBBox()
if len(selectedPrims) == 1 and selectedPrims[0].GetPath() == '/':
if self._bbox.GetRange().IsEmpty():
self._selectionBBox = self._getDefaultBBox()
else:
self._selectionBBox = self._bbox
else:
self._selectionBBox = self.getSelectionBBox()
# BBox computation time for HUD
endTime = time()
ms = (endTime - startTime) * 1000.
self.signalBboxUpdateTimeChanged.emit(ms)
except RuntimeError:
# This may fail, but we want to keep the UI available,
# so print the error and attempt to continue loading
self.signalErrorMessage.emit("unable to get bounding box on "
"stage at frame {0}".format(self._dataModel.currentFrame))
import traceback
traceback.print_exc()
self._bbox = self._getEmptyBBox()
self._selectionBBox = self._getDefaultBBox()
self._selectionBrange = self._selectionBBox.ComputeAlignedRange()
self._selectionOrientedRange = self._selectionBBox.box
self._bbcenterForBoxDraw = self._selectionBBox.ComputeCentroid()
def resetCam(self, frameFit=1.1):
validFrameRange = (not self._selectionBrange.IsEmpty() and
self._selectionBrange.GetMax() != self._selectionBrange.GetMin())
if validFrameRange:
self.switchToFreeCamera()
self._dataModel.viewSettings.freeCamera.frameSelection(self._selectionBBox,
frameFit)
self.computeAndSetClosestDistance()
def updateView(self, resetCam=False, forceComputeBBox=False, frameFit=1.1):
'''Updates bounding boxes and camera. resetCam = True causes the camera to reframe
the specified prims. frameFit sets the ratio of the camera's frustum's
relevant dimension to the object's bounding box. 1.1, the default,
fits the prim's bounding box in the frame with a roughly 10% margin.
'''
# Only compute BBox if forced, if needed for drawing,
# or if this is the first time running.
computeBBox = forceComputeBBox or \
(self._dataModel.viewSettings.showBBoxes and
(self._dataModel.viewSettings.showAABBox or self._dataModel.viewSettings.showOBBox))\
or self._bbox.GetRange().IsEmpty()
if computeBBox:
self.recomputeBBox()
if resetCam:
self.resetCam(frameFit)
self.updateGL()
def updateSelection(self):
try:
renderer = self._getRenderer()
if not renderer:
# error has already been issued
return
renderer.ClearSelected()
psuRoot = self._dataModel.stage.GetPseudoRoot()
allInstances = self._dataModel.selection.getPrimInstances()
for prim in self._dataModel.selection.getLCDPrims():
if prim == psuRoot:
continue
primInstances = allInstances[prim]
if primInstances != ALL_INSTANCES:
for instanceIndex in primInstances:
renderer.AddSelected(prim.GetPath(), instanceIndex)
else:
renderer.AddSelected(
prim.GetPath(), UsdImagingGL.ALL_INSTANCES)
except Tf.ErrorException as e:
# If we encounter an error, we want to continue running. Just log
# the error and continue.
sys.stderr.write(
"ERROR: Usdview encountered an error while updating selection."
"{}\n".format(e))
finally:
# Make sure not to leak a reference to the renderer
renderer = None
def _getEmptyBBox(self):
# This returns the default empty bbox [FLT_MAX,-FLT_MAX]
return Gf.BBox3d()
def _getDefaultBBox(self):
return Gf.BBox3d(Gf.Range3d((-10,-10,-10), (10,10,10)))
def _isInfiniteBBox(self, bbox):
return isinf(bbox.GetRange().GetMin().GetLength()) or \
isinf(bbox.GetRange().GetMax().GetLength())
def getStageBBox(self):
bbox = self._dataModel.computeWorldBound(
self._dataModel.stage.GetPseudoRoot())
if bbox.GetRange().IsEmpty() or self._isInfiniteBBox(bbox):
bbox = self._getEmptyBBox()
return bbox
def getSelectionBBox(self):
bbox = Gf.BBox3d()
for n in self._dataModel.selection.getLCDPrims():
if n.IsActive() and not n.IsInMaster():
primBBox = self._dataModel.computeWorldBound(n)
bbox = Gf.BBox3d.Combine(bbox, primBBox)
return bbox
def renderSinglePass(self, renderMode, renderSelHighlights):
if not self._dataModel.stage:
return
renderer = self._getRenderer()
if not renderer:
# error has already been issued
return
# update rendering parameters
self._renderParams.frame = self._dataModel.currentFrame
self._renderParams.complexity = self._dataModel.viewSettings.complexity.value
self._renderParams.drawMode = renderMode
self._renderParams.showGuides = self._dataModel.viewSettings.displayGuide
self._renderParams.showProxy = self._dataModel.viewSettings.displayProxy
self._renderParams.showRender = self._dataModel.viewSettings.displayRender
self._renderParams.forceRefresh = self._forceRefresh
self._renderParams.cullStyle = \
(UsdImagingGL.CullStyle.CULL_STYLE_BACK_UNLESS_DOUBLE_SIDED
if self._dataModel.viewSettings.cullBackfaces
else UsdImagingGL.CullStyle.CULL_STYLE_NOTHING)
self._renderParams.gammaCorrectColors = False
self._renderParams.enableIdRender = self._dataModel.viewSettings.displayPrimId
self._renderParams.enableSampleAlphaToCoverage = not self._dataModel.viewSettings.displayPrimId
self._renderParams.highlight = renderSelHighlights
self._renderParams.enableSceneMaterials = self._dataModel.viewSettings.enableSceneMaterials
self._renderParams.colorCorrectionMode = self._dataModel.viewSettings.colorCorrectionMode
self._renderParams.clearColor = Gf.ConvertDisplayToLinear(Gf.Vec4f(self._dataModel.viewSettings.clearColor))
pseudoRoot = self._dataModel.stage.GetPseudoRoot()
renderer.SetSelectionColor(self._dataModel.viewSettings.highlightColor)
try:
renderer.Render(pseudoRoot, self._renderParams)
except Tf.ErrorException as e:
# If we encounter an error during a render, we want to continue
# running. Just log the error and continue.
sys.stderr.write(
"ERROR: Usdview encountered an error while rendering.{}\n".format(e))
finally:
# Make sure not to leak a reference to the renderer
renderer = None
self._forceRefresh = False
def initializeGL(self):
if not self.isValid():
return
from pxr import Glf
if not Glf.GlewInit():
return
Glf.RegisterDefaultDebugOutputMessageCallback()
def updateGL(self):
"""We override this virtual so that we can make it a no-op during
playback. The client driving playback at a particular rate should
instead call updateForPlayback() to image the next frame."""
if not self._dataModel.playing:
super(StageView, self).updateGL()
def updateForPlayback(self):
"""If playing, update the GL canvas. Otherwise a no-op"""
if self._dataModel.playing:
super(StageView, self).updateGL()
def getActiveSceneCamera(self):
cameraPrim = self._dataModel.viewSettings.cameraPrim
if cameraPrim and cameraPrim.IsActive():
return cameraPrim
return None
# XXX: Consolidate window/frustum conformance code that is littered in
# several places.
def computeWindowPolicy(self, cameraAspectRatio):
# The freeCam always uses 'MatchVertically'.
# When using a scene cam, we factor in the masking setting and window
# size to compute it.
windowPolicy = CameraUtil.MatchVertically
if self.getActiveSceneCamera():
if self._cropImageToCameraViewport:
targetAspect = (
float(self.size().width()) / max(1.0, self.size().height()))
if targetAspect < cameraAspectRatio:
windowPolicy = CameraUtil.MatchHorizontally
else:
if self._fitCameraInViewport:
windowPolicy = CameraUtil.Fit
return windowPolicy
def computeWindowSize(self):
size = self.size() * self.devicePixelRatioF()
return (int(size.width()), int(size.height()))
def computeWindowViewport(self):
return (0, 0) + self.computeWindowSize()
def resolveCamera(self):
"""Returns a tuple of the camera to use for rendering (either a scene
camera or a free camera) and that camera's original aspect ratio.
Depending on camera guide settings, the camera frustum may be conformed
to fit the window viewport. Emits a signalFrustumChanged if the
camera frustum has changed since the last time resolveCamera was called."""
# If 'camera' is None, make sure we have a valid freeCamera
sceneCam = self.getActiveSceneCamera()
if sceneCam:
gfCam = UsdGeom.Camera(sceneCam).GetCamera(
self._dataModel.currentFrame)
else:
self.switchToFreeCamera()
gfCam = self._dataModel.viewSettings.freeCamera.computeGfCamera(
self._bbox, autoClip=self.autoClip)
cameraAspectRatio = gfCam.aspectRatio
# Conform the camera's frustum to the window viewport, if necessary.
if not self._cropImageToCameraViewport:
targetAspect = float(self.size().width()) / max(1.0, self.size().height())
if self._fitCameraInViewport:
CameraUtil.ConformWindow(gfCam, CameraUtil.Fit, targetAspect)
else:
CameraUtil.ConformWindow(gfCam, CameraUtil.MatchVertically, targetAspect)
frustumChanged = ((not self._lastComputedGfCamera) or
self._lastComputedGfCamera.frustum != gfCam.frustum)
# We need to COPY the camera, not assign it...
self._lastComputedGfCamera = Gf.Camera(gfCam)
if frustumChanged:
self.signalFrustumChanged.emit()
return (gfCam, cameraAspectRatio)
def computeCameraViewport(self, cameraAspectRatio):
# Conform the camera viewport to the camera's aspect ratio,
# and center the camera viewport in the window viewport.
windowPolicy = CameraUtil.MatchVertically
targetAspect = (
float(self.size().width()) / max(1.0, self.size().height()))
if targetAspect < cameraAspectRatio:
windowPolicy = CameraUtil.MatchHorizontally
viewport = Gf.Range2d(Gf.Vec2d(0, 0),
Gf.Vec2d(self.computeWindowSize()))
viewport = CameraUtil.ConformedWindow(viewport, windowPolicy, cameraAspectRatio)
viewport = (viewport.GetMin()[0], viewport.GetMin()[1],
viewport.GetSize()[0], viewport.GetSize()[1])
viewport = ViewportMakeCenteredIntegral(viewport)
return viewport
def copyViewState(self):
"""Returns a copy of this StageView's view-affecting state,
which can be used later to restore the view via restoreViewState().
Take note that we do NOT include the StageView's notion of the
current time (used by prim-based cameras to extract their data),
since we do not want a restore operation to put us out of sync
with respect to our owner's time.
"""
viewState = {}
viewState["_cameraPrim"] = self._dataModel.viewSettings.cameraPrim
viewState["_stageIsZup"] = self._stageIsZup
viewState["_overrideNear"] = self._overrideNear
viewState["_overrideFar"] = self._overrideFar
# Since FreeCamera is a compound/class object, we must copy
# it more deeply
viewState["_freeCamera"] = self._dataModel.viewSettings.freeCamera.clone() if self._dataModel.viewSettings.freeCamera else None
return viewState
def restoreViewState(self, viewState):
"""Restore view parameters from 'viewState', and redraw"""
self._dataModel.viewSettings.cameraPrim = viewState["_cameraPrim"]
self._stageIsZup = viewState["_stageIsZup"]
self._overrideNear = viewState["_overrideNear"]
self._overrideFar = viewState["_overrideFar"]
restoredCamera = viewState["_freeCamera"]
# Detach our freeCamera from the given viewState, to
# insulate against changes to viewState by caller
self._dataModel.viewSettings.freeCamera = restoredCamera.clone() if restoredCamera else None
self.update()
def drawWireframeCube(self, col, mvpMatrix):
from OpenGL import GL
import ctypes, itertools
# grab the simple shader
glslProgram = self.GetSimpleGLSLProgram()
if (glslProgram.program == 0):
return
# vao
if (glslProgram._glMajorVersion >= 3 and hasattr(GL, 'glGenVertexArrays')):
if (self._vao == 0):
self._vao = GL.glGenVertexArrays(1)
GL.glBindVertexArray(self._vao)
# prep a vbo for bbox
if (self._bboxVBO is None):
self._bboxVBO = GL.glGenBuffers(1)
GL.glBindBuffer(GL.GL_ARRAY_BUFFER, self._bboxVBO)
# create 12 edges
data = []
p = list(itertools.product([-1,1],[-1,1],[-1,1]))
for i in p:
data.extend([i[0], i[1], i[2]])
for i in p:
data.extend([i[1], i[2], i[0]])
for i in p:
data.extend([i[2], i[0], i[1]])
GL.glBufferData(GL.GL_ARRAY_BUFFER, len(data)*4,
(ctypes.c_float*len(data))(*data), GL.GL_STATIC_DRAW)
GL.glBindBuffer(GL.GL_ARRAY_BUFFER, self._bboxVBO)
GL.glEnableVertexAttribArray(0)
GL.glVertexAttribPointer(0, 3, GL.GL_FLOAT, False, 0, ctypes.c_void_p(0))
GL.glEnable(GL.GL_LINE_STIPPLE)
GL.glLineStipple(2,0xAAAA)
GL.glUseProgram(glslProgram.program)
matrix = (ctypes.c_float*16).from_buffer_copy(mvpMatrix)
GL.glUniformMatrix4fv(glslProgram.uniformLocations["mvpMatrix"],
1, GL.GL_TRUE, matrix)
GL.glUniform4f(glslProgram.uniformLocations["color"],
col[0], col[1], col[2], 1)
GL.glDrawArrays(GL.GL_LINES, 0, 24)
GL.glDisableVertexAttribArray(0)
GL.glBindBuffer(GL.GL_ARRAY_BUFFER, 0)
GL.glUseProgram(0)
GL.glDisable(GL.GL_LINE_STIPPLE)
if (self._vao != 0):
GL.glBindVertexArray(0)
def paintGL(self):
if not self._dataModel.stage:
return
renderer = self._getRenderer()
if not renderer:
# error has already been issued
return
try:
from OpenGL import GL
if self._dataModel.viewSettings.showHUD_GPUstats:
if self._glPrimitiveGeneratedQuery is None:
self._glPrimitiveGeneratedQuery = Glf.GLQueryObject()
if self._glTimeElapsedQuery is None:
self._glTimeElapsedQuery = Glf.GLQueryObject()
self._glPrimitiveGeneratedQuery.BeginPrimitivesGenerated()
self._glTimeElapsedQuery.BeginTimeElapsed()
if not UsdImagingGL.Engine.IsColorCorrectionCapable():
from OpenGL.GL.EXT.framebuffer_sRGB import GL_FRAMEBUFFER_SRGB_EXT
GL.glEnable(GL_FRAMEBUFFER_SRGB_EXT)
# Clear the default FBO associated with the widget/context to
# fully transparent and *not* the bg color.
# The bg color is used as the clear color for the aov, and the
# results of rendering are composited over the FBO (and not blit).
GL.glClearColor(*Gf.Vec4f(0,0,0,0))
GL.glEnable(GL.GL_DEPTH_TEST)
GL.glDepthFunc(GL.GL_LESS)
GL.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA)
GL.glEnable(GL.GL_BLEND)
# Note: camera lights and camera guides require the
# resolved (adjusted) camera viewProjection matrix, which is
# why we resolve the camera above always.
(gfCamera, cameraAspect) = self.resolveCamera()
frustum = gfCamera.frustum
cameraViewport = self.computeCameraViewport(cameraAspect)
viewport = self.computeWindowViewport()
windowViewport = viewport
if self._cropImageToCameraViewport:
viewport = cameraViewport
cam_pos = frustum.position
cam_up = frustum.ComputeUpVector()
cam_right = Gf.Cross(frustum.ComputeViewDirection(), cam_up)
# not using the actual camera dist ...
cam_light_dist = self._dist
sceneCam = self.getActiveSceneCamera()
renderer.SetRenderViewport(viewport)
renderer.SetWindowPolicy(self.computeWindowPolicy(cameraAspect))
if sceneCam:
# When using a USD camera, simply set it as the active camera.
# Window policy conformance is handled in the engine/hydra.
renderer.SetCameraPath(sceneCam.GetPath())
else:
# When using the free cam (which isn't currently backed on the
# USD stage), we send the camera matrices to the engine.
renderer.SetCameraState(frustum.ComputeViewMatrix(),
frustum.ComputeProjectionMatrix())
viewProjectionMatrix = Gf.Matrix4f(frustum.ComputeViewMatrix()
* frustum.ComputeProjectionMatrix())
GL.glViewport(*windowViewport)
GL.glClear(GL.GL_COLOR_BUFFER_BIT|GL.GL_DEPTH_BUFFER_BIT)
# ensure viewport is right for the camera framing
GL.glViewport(*viewport)
# Set the clipping planes.
self._renderParams.clipPlanes = [Gf.Vec4d(i) for i in
gfCamera.clippingPlanes]
if len(self._dataModel.selection.getLCDPrims()) > 0:
sceneAmbient = (0.01, 0.01, 0.01, 1.0)
material = Glf.SimpleMaterial()
lights = []
# for renderModes that need lights
if self._dataModel.viewSettings.renderMode in ShadedRenderModes:
# ambient light located at the camera
if self._dataModel.viewSettings.ambientLightOnly:
l = Glf.SimpleLight()
l.ambient = (0, 0, 0, 0)
l.position = (cam_pos[0], cam_pos[1], cam_pos[2], 1)
lights.append(l)
# Default Dome Light
if self._dataModel.viewSettings.domeLightEnabled:
l = Glf.SimpleLight()
l.isDomeLight = True
if self._stageIsZup:
l.transform = Gf.Matrix4d().SetRotate(
Gf.Rotation(Gf.Vec3d.XAxis(), 90))
lights.append(l)
kA = self._dataModel.viewSettings.defaultMaterialAmbient
kS = self._dataModel.viewSettings.defaultMaterialSpecular
material.ambient = (kA, kA, kA, 1.0)
material.specular = (kS, kS, kS, 1.0)
material.shininess = 32.0
# modes that want no lighting simply leave lights as an empty list
renderer.SetLightingState(lights, material, sceneAmbient)
if self._dataModel.viewSettings.renderMode == RenderModes.HIDDEN_SURFACE_WIREFRAME:
GL.glEnable( GL.GL_POLYGON_OFFSET_FILL )
GL.glPolygonOffset( 1.0, 1.0 )
GL.glPolygonMode( GL.GL_FRONT_AND_BACK, GL.GL_FILL )
self.renderSinglePass(
UsdImagingGL.DrawMode.DRAW_GEOM_ONLY, False)
GL.glDisable( GL.GL_POLYGON_OFFSET_FILL )
# Use display space for the second clear because we
# composite the framebuffer contents with the
# color-corrected (i.e., display space) aov contents.
clearColor = Gf.Vec4f(self._dataModel.viewSettings.clearColor)
GL.glClearColor(*clearColor)
GL.glClear(GL.GL_COLOR_BUFFER_BIT)
highlightMode = self._dataModel.viewSettings.selHighlightMode
if self._dataModel.playing:
# Highlight mode must be ALWAYS to draw highlights during playback.
drawSelHighlights = (
highlightMode == SelectionHighlightModes.ALWAYS)
else:
# Highlight mode can be ONLY_WHEN_PAUSED or ALWAYS to draw
# highlights when paused.
drawSelHighlights = (
highlightMode != SelectionHighlightModes.NEVER)
self.renderSinglePass(
self._renderModeDict[self._dataModel.viewSettings.renderMode],
drawSelHighlights)
if not UsdImagingGL.Engine.IsColorCorrectionCapable():
GL.glDisable(GL_FRAMEBUFFER_SRGB_EXT)
self.DrawAxis(viewProjectionMatrix)
# XXX:
# Draw camera guides-- no support for toggling guide visibility on
# individual cameras until we move this logic directly into
# usdImaging.
if self._dataModel.viewSettings.displayCameraOracles:
self.DrawCameraGuides(viewProjectionMatrix)
if self._dataModel.viewSettings.showBBoxes and\
(self._dataModel.viewSettings.showBBoxPlayback or not self._dataModel.playing):
self.DrawBBox(viewProjectionMatrix)
else:
GL.glClear(GL.GL_COLOR_BUFFER_BIT)
if self._dataModel.viewSettings.showHUD_GPUstats:
self._glPrimitiveGeneratedQuery.End()
self._glTimeElapsedQuery.End()
# reset the viewport for 2D and HUD drawing
uiTasks = [ Prim2DSetupTask(self.computeWindowViewport()) ]
if self._dataModel.viewSettings.showMask:
color = self._dataModel.viewSettings.cameraMaskColor
if self._dataModel.viewSettings.showMask_Opaque:
color = color[0:3] + (1.0,)
else:
color = color[0:3] + (color[3] * 0.45,)
self._mask.updateColor(color)
self._mask.updatePrims(cameraViewport, self)
uiTasks.append(self._mask)
if self._dataModel.viewSettings.showMask_Outline:
self._maskOutline.updatePrims(cameraViewport, self)
uiTasks.append(self._maskOutline)
if self.showReticles:
color = self._dataModel.viewSettings.cameraReticlesColor
color = color[0:3] + (color[3] * 0.85,)
self._reticles.updateColor(color)
self._reticles.updatePrims(cameraViewport, self,
self._dataModel.viewSettings.showReticles_Inside, self._dataModel.viewSettings.showReticles_Outside)
uiTasks.append(self._reticles)
for task in uiTasks:
task.Sync(None)
for task in uiTasks:
task.Execute(None)
# check current state of renderer -- (not IsConverged()) means renderer is running
if self._renderStopState and (not renderer.IsConverged()):
self._renderStopState = False
# ### DRAW HUD ### #
if self._dataModel.viewSettings.showHUD:
self.drawHUD(renderer)
if (not self._dataModel.playing) & (not renderer.IsConverged()):
QtCore.QTimer.singleShot(5, self.update)
except Tf.ErrorException as e:
# If we encounter an error during a render, we want to continue
# running. Just log the error and continue.
sys.stderr.write(
"ERROR: Usdview encountered an error while rendering."
"{}\n".format(e))
finally:
# Make sure not to leak a reference to the renderer
renderer = None
def drawHUD(self, renderer):
# compute the time it took to render this frame,
# so we can display it in the HUD
ms = self._renderTime * 1000.
fps = float("inf")
if not self._renderTime == 0:
fps = 1./self._renderTime
# put the result in the HUD string
self.fpsHUDInfo['Render'] = "%.2f ms (%.2f FPS)" % (ms, fps)
col = Gf.Vec3f(.733,.604,.333)
# the subtree info does not update while animating, grey it out
if not self._dataModel.playing:
subtreeCol = col
else:
subtreeCol = Gf.Vec3f(.6,.6,.6)
# Subtree Info
if self._dataModel.viewSettings.showHUD_Info:
self._hud.updateGroup("TopLeft", 0, 14, subtreeCol,
self.upperHUDInfo,
self.HUDStatKeys)
else:
self._hud.updateGroup("TopLeft", 0, 0, subtreeCol, {})
# Complexity
if self._dataModel.viewSettings.showHUD_Complexity:
# Camera name
camName = "Free%s" % (" AutoClip" if self.autoClip else "")
if self._dataModel.viewSettings.cameraPrim:
camName = self._dataModel.viewSettings.cameraPrim.GetName()
toPrint = {"Complexity" : self._dataModel.viewSettings.complexity.name,
"Camera" : camName}
self._hud.updateGroup("BottomRight",
self.width()-210, self.height()-self._hud._HUDLineSpacing*2,
col, toPrint)
else:
self._hud.updateGroup("BottomRight", 0, 0, col, {})
# Hydra Enabled (Top Right)
hydraMode = "Disabled"
if UsdImagingGL.Engine.IsHydraEnabled():
hydraMode = self._rendererDisplayName
if not hydraMode:
hydraMode = "Enabled"
if self._renderPauseState:
toPrint = {"Hydra": "(paused)"}
elif self._renderStopState:
toPrint = {"Hydra": "(stopped)"}
else:
toPrint = {"Hydra": hydraMode}
if self._rendererAovName != "color":
toPrint[" AOV"] = self._rendererAovName
self._hud.updateGroup("TopRight", self.width()-160, 14, col,
toPrint, toPrint.keys())
# bottom left
from collections import OrderedDict
toPrint = OrderedDict()
# GPU stats (TimeElapsed is in nano seconds)
if self._dataModel.viewSettings.showHUD_GPUstats:
def _addSizeMetric(toPrint, stats, label, key):
if key in stats:
toPrint[label] = ReportMetricSize(stats[key])
rStats = renderer.GetRenderStats()
toPrint["GL prims "] = self._glPrimitiveGeneratedQuery.GetResult()
if not (self._renderPauseState or self._renderStopState):
toPrint["GPU time "] = "%.2f ms " % (self._glTimeElapsedQuery.GetResult() / 1000000.0)
_addSizeMetric(toPrint, rStats, "GPU mem ", "gpuMemoryUsed")
_addSizeMetric(toPrint, rStats, " primvar ", "primvar")
_addSizeMetric(toPrint, rStats, " topology", "topology")
_addSizeMetric(toPrint, rStats, " shader ", "drawingShader")
_addSizeMetric(toPrint, rStats, " texture ", "textureMemory")
if "numCompletedSamples" in rStats:
toPrint["Samples done "] = rStats["numCompletedSamples"]
# Playback Rate
if (not (self._renderPauseState or self._renderStopState)) and \
self._dataModel.viewSettings.showHUD_Performance:
for key in self.fpsHUDKeys:
toPrint[key] = self.fpsHUDInfo[key]
self._hud.updateGroup("BottomLeft",
0, self.height()-len(toPrint)*self._hud._HUDLineSpacing,
col, toPrint, toPrint.keys())
# draw HUD
self._hud.draw(self)
def sizeHint(self):
return QtCore.QSize(460, 460)
def switchToFreeCamera(self, computeAndSetClosestDistance=True):
"""
If our current camera corresponds to a prim, create a FreeCamera
that has the same view and use it.
"""
if self._dataModel.viewSettings.cameraPrim != None:
# cameraPrim may no longer be valid, so use the last-computed
# gf camera
if self._lastComputedGfCamera:
self._dataModel.viewSettings.freeCamera = FreeCamera.FromGfCamera(
self._lastComputedGfCamera, self._stageIsZup)
else:
self._dataModel.viewSettings.freeCamera = FreeCamera(
self._stageIsZup,
self._dataModel.viewSettings.freeCameraFOV)
# override clipping plane state is managed by StageView,
# so that it can be persistent. Therefore we must restore it
# now
self._dataModel.viewSettings.freeCamera.overrideNear = self._overrideNear
self._dataModel.viewSettings.freeCamera.overrideFar = self._overrideFar
self._dataModel.viewSettings.cameraPrim = None
if computeAndSetClosestDistance:
self.computeAndSetClosestDistance()
# let the controller know we've done this!
self.signalSwitchedToFreeCam.emit()
# It WBN to support marquee selection in the viewer also, at some point...
def mousePressEvent(self, event):
"""This widget claims the Alt modifier key as the enabler for camera
manipulation, and will consume mousePressEvents when Alt is present.
In any other modifier state, a mousePressEvent will result in a
pick operation, and the pressed button and active modifiers will be
made available to clients via a signalPrimSelected()."""
# It's important to set this first, since pickObject(), called below
# may produce the mouse-up event that will terminate the drag
# initiated by this mouse-press
self._dragActive = True
# Note: multiplying by devicePixelRatio is only necessary because this
# is a QGLWidget.
x = event.x() * self.devicePixelRatioF()
y = event.y() * self.devicePixelRatioF()
# Allow for either meta or alt key, since meta maps to Windows and Apple
# keys on various hardware/os combos, and some windowing systems consume
# one or the other by default, but hopefully not both.
if (event.modifiers() & (QtCore.Qt.AltModifier | QtCore.Qt.MetaModifier)):
if event.button() == QtCore.Qt.LeftButton:
self.switchToFreeCamera()
ctrlModifier = event.modifiers() & QtCore.Qt.ControlModifier
self._cameraMode = "truck" if ctrlModifier else "tumble"
if event.button() == QtCore.Qt.MidButton:
self.switchToFreeCamera()
self._cameraMode = "truck"
if event.button() == QtCore.Qt.RightButton:
self.switchToFreeCamera()
self._cameraMode = "zoom"
else:
self._cameraMode = "pick"
self.pickObject(x, y, event.button(), event.modifiers())
self._lastX = x
self._lastY = y
def mouseReleaseEvent(self, event):
self._cameraMode = "none"
self._dragActive = False
def mouseMoveEvent(self, event):
# Note: multiplying by devicePixelRatio is only necessary because this
# is a QGLWidget.
x = event.x() * self.devicePixelRatioF()
y = event.y() * self.devicePixelRatioF()
if self._dragActive:
dx = x - self._lastX
dy = y - self._lastY
if dx == 0 and dy == 0:
return
freeCam = self._dataModel.viewSettings.freeCamera
if self._cameraMode == "tumble":
freeCam.Tumble(0.25 * dx, 0.25*dy)
elif self._cameraMode == "zoom":
zoomDelta = -.002 * (dx + dy)
if freeCam.orthographic:
# orthographic cameras zoom by scaling fov
# fov is the height of the view frustum in world units
freeCam.fov *= (1 + zoomDelta)
else:
# perspective cameras dolly forward or back
freeCam.AdjustDistance(1 + zoomDelta)
elif self._cameraMode == "truck":
height = float(self.size().height())
pixelsToWorld = freeCam.ComputePixelsToWorldFactor(height)
self._dataModel.viewSettings.freeCamera.Truck(
-dx * pixelsToWorld,
dy * pixelsToWorld)
self._lastX = x
self._lastY = y
self.updateGL()
self.signalMouseDrag.emit()
elif self._cameraMode == "none":
# Mouse tracking is only enabled when rolloverPicking is enabled,
# and this function only gets called elsewise when mouse-tracking
# is enabled
self.pickObject(event.x(), event.y(), None, event.modifiers())
else:
event.ignore()
def wheelEvent(self, event):
self.switchToFreeCamera()
self._dataModel.viewSettings.freeCamera.AdjustDistance(
1-max(-0.5,min(0.5,(event.angleDelta().y()/1000.))))
self.updateGL()
def detachAndReClipFromCurrentCamera(self):
"""If we are currently rendering from a prim camera, switch to the
FreeCamera. Then reset the near/far clipping planes based on
distance to closest geometry."""
if not self._dataModel.viewSettings.freeCamera:
self.switchToFreeCamera()
else:
self.computeAndSetClosestDistance()
def computeAndSetClosestDistance(self):
'''Using the current FreeCamera's frustum, determine the world-space
closest rendered point to the camera. Use that point
to set our FreeCamera's closest visible distance.'''
# pick() operates at very low screen resolution, but that's OK for
# our purposes. Ironically, the same limited Z-buffer resolution for
# which we are trying to compensate may cause us to completely lose
# ALL of our geometry if we set the near-clip really small (which we
# want to do so we don't miss anything) when geometry is clustered
# closer to far-clip. So in the worst case, we may need to perform
# two picks, with the first pick() using a small near and far, and the
# second pick() using a near that keeps far within the safe precision
# range. We don't expect the worst-case to happen often.
if not self._dataModel.viewSettings.freeCamera:
return
cameraFrustum = self.resolveCamera()[0].frustum
trueFar = cameraFrustum.nearFar.max
smallNear = min(FreeCamera.defaultNear,
self._dataModel.viewSettings.freeCamera._selSize / 10.0)
cameraFrustum.nearFar = \
Gf.Range1d(smallNear, smallNear*FreeCamera.maxSafeZResolution)
pickResults = self.pick(cameraFrustum)
if pickResults[0] is None or pickResults[1] == Sdf.Path.emptyPath:
cameraFrustum.nearFar = \
Gf.Range1d(trueFar/FreeCamera.maxSafeZResolution, trueFar)
pickResults = self.pick(cameraFrustum)
if Tf.Debug.IsDebugSymbolNameEnabled(DEBUG_CLIPPING):
print("computeAndSetClosestDistance: Needed to call pick() a second time")
if pickResults[0] is not None and pickResults[1] != Sdf.Path.emptyPath:
self._dataModel.viewSettings.freeCamera.setClosestVisibleDistFromPoint(pickResults[0])
self.updateView()
def pick(self, pickFrustum):
'''
Find closest point in scene rendered through 'pickFrustum'.
Returns a quintuple:
selectedPoint, selectedPrimPath, selectedInstancerPath,
selectedInstanceIndex, selectedInstancerContext
'''
renderer = self._getRenderer()
if not self._dataModel.stage or not renderer:
# error has already been issued
return None, Sdf.Path.emptyPath, None, None, None
# this import is here to make sure the create_first_image stat doesn't
# regress..
from OpenGL import GL
# Need a correct OpenGL Rendering context for FBOs
self.makeCurrent()
# update rendering parameters
self._renderParams.frame = self._dataModel.currentFrame
self._renderParams.complexity = self._dataModel.viewSettings.complexity.value
self._renderParams.drawMode = self._renderModeDict[self._dataModel.viewSettings.renderMode]
self._renderParams.showGuides = self._dataModel.viewSettings.displayGuide
self._renderParams.showProxy = self._dataModel.viewSettings.displayProxy
self._renderParams.showRender = self._dataModel.viewSettings.displayRender
self._renderParams.forceRefresh = self._forceRefresh
self._renderParams.cullStyle = \
(UsdImagingGL.CullStyle.CULL_STYLE_BACK_UNLESS_DOUBLE_SIDED
if self._dataModel.viewSettings.cullBackfaces
else UsdImagingGL.CullStyle.CULL_STYLE_NOTHING)
self._renderParams.gammaCorrectColors = False
self._renderParams.enableIdRender = True
self._renderParams.enableSampleAlphaToCoverage = False
self._renderParams.enableSceneMaterials = self._dataModel.viewSettings.enableSceneMaterials
results = renderer.TestIntersection(
pickFrustum.ComputeViewMatrix(),
pickFrustum.ComputeProjectionMatrix(),
self._dataModel.stage.GetPseudoRoot(), self._renderParams)
if Tf.Debug.IsDebugSymbolNameEnabled(DEBUG_CLIPPING):
print("Pick results = {}".format(results))
return results
def computePickFrustum(self, x, y):
# compute pick frustum
(gfCamera, cameraAspect) = self.resolveCamera()
cameraFrustum = gfCamera.frustum
viewport = self.computeWindowViewport()
if self._cropImageToCameraViewport:
viewport = self.computeCameraViewport(cameraAspect)
# normalize position and pick size by the viewport size
point = Gf.Vec2d((x - viewport[0]) / float(viewport[2]),
(y - viewport[1]) / float(viewport[3]))
point[0] = (point[0] * 2.0 - 1.0)
point[1] = -1.0 * (point[1] * 2.0 - 1.0)
size = Gf.Vec2d(1.0 / viewport[2], 1.0 / viewport[3])
# "point" is normalized to the image viewport size, but if the image
# is cropped to the camera viewport, the image viewport won't fill the
# whole window viewport. Clicking outside the image will produce
# normalized coordinates > 1 or < -1; in this case, we should skip
# picking.
inImageBounds = (abs(point[0]) <= 1.0 and abs(point[1]) <= 1.0)
return (inImageBounds, cameraFrustum.ComputeNarrowedFrustum(point, size))
def pickObject(self, x, y, button, modifiers):
'''
Render stage into fbo with each piece as a different color.
Emits a signalPrimSelected or signalRollover depending on
whether 'button' is None.
'''
if not self._dataModel.stage:
return
renderer = self._getRenderer()
if not renderer:
# error has already been issued
return
try:
(inImageBounds, pickFrustum) = self.computePickFrustum(x,y)
if inImageBounds:
selectedPoint, selectedPrimPath, \
selectedInstanceIndex, selectedTLPath, selectedTLIndex = \
self.pick(pickFrustum)
else:
# If we're picking outside the image viewport (maybe because
# camera guides are on), treat that as a de-select.
selectedPoint, selectedPrimPath, \
selectedInstanceIndex, selectedTLPath, selectedTLIndex = \
None, Sdf.Path.emptyPath, -1, Sdf.Path.emptyPath, -1
# Correct for high DPI displays
coord = self._scaleMouseCoords( \
QtCore.QPoint(selectedPoint[0], selectedPoint[1]))
selectedPoint[0] = coord.x()
selectedPoint[1] = coord.y()
if button:
self.signalPrimSelected.emit(
selectedPrimPath, selectedInstanceIndex, selectedTLPath,
selectedTLIndex, selectedPoint, button, modifiers)
else:
self.signalPrimRollover.emit(
selectedPrimPath, selectedInstanceIndex, selectedTLPath,
selectedTLIndex, selectedPoint, modifiers)
except Tf.ErrorException as e:
# If we encounter an error, we want to continue running. Just log
# the error and continue.
sys.stderr.write(
"ERROR: Usdview encountered an error while picking."
"{}\n".format(e))
finally:
renderer = None
def glDraw(self):
# override glDraw so we can time it.
with Timer() as t:
QtOpenGL.QGLWidget.glDraw(self)
# Render creation is a deferred operation, so the render may not
# be initialized on entry to the function.
#
# This function itself can not create the render, as to create the
# renderer we need a valid GL context, which QT has not made current
# yet.
#
# So instead check that the render has been created after the fact.
# The point is to avoid reporting an invalid first image time.
if not self._renderer:
# error has already been issued
return
self._renderTime = t.interval
# If timings are being printed and this is the first time an image is
# being drawn, report how long it took to do so.
if self._printTiming and self._isFirstImage:
self._isFirstImage = False
t.PrintTime("create first image")
def SetForceRefresh(self, val):
self._forceRefresh = val or self._forceRefresh
def ExportFreeCameraToStage(self, stage, defcamName='usdviewCam',
imgWidth=None, imgHeight=None):
'''
Export the free camera to the specified USD stage, if it is
currently defined. If it is not active (i.e. we are viewing through
a stage camera), raise a ValueError.
'''
if not self._dataModel.viewSettings.freeCamera:
raise ValueError("StageView's Free Camera is not defined, so cannot"
" be exported")
imgWidth = imgWidth if imgWidth is not None else self.width()
imgHeight = imgHeight if imgHeight is not None else self.height()
defcam = UsdGeom.Camera.Define(stage, '/'+defcamName)
# Map free camera params to usd camera. We do **not** want to burn
# auto-clipping near/far into our exported camera
gfCamera = self._dataModel.viewSettings.freeCamera.computeGfCamera(self._bbox, autoClip=False)
targetAspect = float(imgWidth) / max(1.0, imgHeight)
CameraUtil.ConformWindow(
gfCamera, CameraUtil.MatchVertically, targetAspect)
when = (self._dataModel.currentFrame
if stage.HasAuthoredTimeCodeRange() else Usd.TimeCode.Default())
defcam.SetFromCamera(gfCamera, when)
def ExportSession(self, stagePath, defcamName='usdviewCam',
imgWidth=None, imgHeight=None):
'''
Export the free camera (if currently active) and session layer to a
USD file at the specified stagePath that references the current-viewed
stage.
'''
tmpStage = Usd.Stage.CreateNew(stagePath)
if self._dataModel.stage:
tmpStage.GetRootLayer().TransferContent(
self._dataModel.stage.GetSessionLayer())
if not self.cameraPrim:
# Export the free camera if it's the currently-visible camera
self.ExportFreeCameraToStage(tmpStage, defcamName, imgWidth,
imgHeight)
tmpStage.GetRootLayer().Save()
del tmpStage
# Reopen just the tmp layer, to sublayer in the pose cache without
# incurring Usd composition cost.
if self._dataModel.stage:
from pxr import Sdf
sdfLayer = Sdf.Layer.FindOrOpen(stagePath)
sdfLayer.subLayerPaths.append(
os.path.abspath(
self._dataModel.stage.GetRootLayer().realPath))
sdfLayer.Save()
def _primSelectionChanged(self):
# set highlighted paths to renderer
self.updateSelection()
self.update()
| 91,396 | Python | 38.531574 | 135 | 0.594687 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/__init__.py | #
# Copyright 2016 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
from __future__ import print_function
import sys, argparse, os
from .qt import QtWidgets, QtCore
from .common import Timer
from .appController import AppController
from pxr import UsdAppUtils, Tf
class InvalidUsdviewOption(Exception):
"""Raised when an invalid Usdview option is found in
Launcher.ValidateOptions or any methods which override it.
"""
pass
class Launcher(object):
'''
Base class for argument parsing, validation, and initialization for UsdView
Subclasses can choose to override
-- GetHelpDescription()
-- RegisterOptions()
-- ParseOptions()
-- ValidateOptions()
-- GetResolverContext()
'''
def __init__(self):
pass
def Run(self):
'''
The main entry point to launch a process using UsdView.
'''
parser = argparse.ArgumentParser(prog=sys.argv[0],
description=self.GetHelpDescription())
traceCollector = None
with Timer() as totalTimer:
self.RegisterPositionals(parser)
self.RegisterOptions(parser)
arg_parse_result = self.ParseOptions(parser)
self.ValidateOptions(arg_parse_result)
if arg_parse_result.traceToFile:
from pxr import Trace
traceCollector = Trace.Collector()
traceCollector.pythonTracingEnabled = True
traceCollector.enabled = True
self.__LaunchProcess(arg_parse_result)
if traceCollector:
traceCollector.enabled = False
if arg_parse_result.timing and arg_parse_result.quitAfterStartup:
totalTimer.PrintTime('open and close usdview')
if traceCollector:
if arg_parse_result.traceFormat == 'trace':
Trace.Reporter.globalReporter.Report(
arg_parse_result.traceToFile)
elif arg_parse_result.traceFormat == 'chrome':
Trace.Reporter.globalReporter.ReportChromeTracingToFile(
arg_parse_result.traceToFile)
else:
Tf.RaiseCodingError("Invalid trace format option provided: %s -"
"trace/chrome are the valid options" %
arg_parse_result.traceFormat)
def GetHelpDescription(self):
'''return the help description'''
return 'View a usd file'
def RegisterPositionals(self, parser):
'''
register positional arguments on the ArgParser
'''
parser.add_argument('usdFile', action='store',
type=str,
help='The file to view')
def RegisterOptions(self, parser):
'''
register optional arguments on the ArgParser
'''
from pxr import UsdUtils
parser.add_argument('--renderer', action='store',
type=str, dest='renderer',
choices=AppController.GetRendererOptionChoices(),
help="Which render backend to use (named as it "
"appears in the menu). Use '%s' to "
"turn off Hydra renderers." %
AppController.HYDRA_DISABLED_OPTION_STRING,
default='')
parser.add_argument('--select', action='store', default='/',
dest='primPath', type=str,
help='A prim path to initially select and frame')
UsdAppUtils.cameraArgs.AddCmdlineArgs(parser,
altHelpText=(
"Which camera to set the view to on open - may be given as "
"either just the camera's prim name (ie, just the last "
"element in the prim path), or as a full prim path. Note "
"that if only the prim name is used, and more than one camera "
"exists with the name, which is used will be effectively "
"random (default=%(default)s)"))
parser.add_argument('--mask', action='store',
dest='populationMask',
metavar='PRIMPATH[,PRIMPATH...]',
help='Limit stage population to these prims, '
'their descendants and ancestors. To specify '
'multiple paths, either use commas with no spaces '
'or quote the argument and separate paths by '
'commas and/or spaces.')
parser.add_argument('--clearsettings', action='store_true',
dest='clearSettings',
help='Restores usdview settings to default')
parser.add_argument('--defaultsettings', action='store_true',
dest='defaultSettings',
help='Launch usdview with default settings')
parser.add_argument('--norender', action='store_true',
dest='noRender',
help='Display only hierarchy browser')
parser.add_argument('--noplugins', action='store_true',
dest='noPlugins',
help='Do not load plugins')
parser.add_argument('--unloaded', action='store_true',
dest='unloaded',
help='Do not load payloads')
parser.add_argument('--timing', action='store_true',
dest='timing',
help='Echo timing stats to console. NOTE: timings will be unreliable when the --mallocTagStats option is also in use')
parser.add_argument('--traceToFile', action='store',
type=str,
dest='traceToFile',
default=None,
help='Start tracing at application startup and '
'write --traceFormat specified format output to the '
'specified trace file when the application quits')
parser.add_argument('--traceFormat', action='store',
type=str,
dest='traceFormat',
default='chrome',
choices=['chrome', 'trace'],
help='Output format for trace file specified by '
'--traceToFile. \'chrome\' files can be read in '
'chrome, \'trace\' files are simple text reports. '
'(default=%(default)s)')
parser.add_argument('--memstats', action='store', default='none',
dest='mallocTagStats', type=str,
choices=['none', 'stage', 'stageAndImaging'],
help='Use the Pxr MallocTags memory accounting system to profile USD, saving results to a tmp file, with a summary to the console. Will have no effect if MallocTags are not supported in the USD installation.')
parser.add_argument('--numThreads', action='store',
type=int, default=0,
help='Number of threads used for processing'
'(0 is max, negative numbers imply max - N)')
parser.add_argument('--ff', action='store',
dest='firstframe', type=int,
help='Set the first frame of the viewer')
parser.add_argument('--lf', action='store',
dest='lastframe', type=int,
help='Set the last frame of the viewer')
parser.add_argument('--cf', action='store',
dest='currentframe', type=int,
help='Set the current frame of the viewer')
UsdAppUtils.complexityArgs.AddCmdlineArgs(parser,
altHelpText=(
'Set the initial mesh refinement complexity (%(default)s).'))
parser.add_argument('--quitAfterStartup', action='store_true',
dest='quitAfterStartup',
help='quit immediately after start up')
parser.add_argument('--sessionLayer', default=None, type=str,
help= "If specified, the stage will be opened "
"with the 'sessionLayer' in place of the default "
"anonymous layer. As this changes the session "
"layer from anonymous to persistent, be "
"aware that layers saved from Export Overrides "
"will include the opinions in the persistent "
"session layer.")
def ParseOptions(self, parser):
'''
runs the parser on the arguments
'''
return parser.parse_args()
def ValidateOptions(self, arg_parse_result):
'''
Called by Run(), after ParseOptions() is called. Validates and
potentially modifies the parsed arguments. Raises InvalidUsdviewOption
if an invalid option is found. If a derived class has overridden
ParseOptions(), ValidateOptions() is an opportunity to process the
options and transmute other "core" options in response. If
overridden, derived classes should likely first call the base method.
'''
# split arg_parse_result.populationMask into paths.
if arg_parse_result.populationMask:
arg_parse_result.populationMask = (
arg_parse_result.populationMask.replace(',', ' ').split())
# Verify that the camera path is either an absolute path, or is just
# the name of a camera.
if arg_parse_result.camera:
camPath = arg_parse_result.camera
if camPath.isEmpty:
raise InvalidUsdviewOption(
"invalid camera path - %r" % camPath)
if not camPath.IsPrimPath():
raise InvalidUsdviewOption(
"invalid camera path - must be a raw prim path with no "
"variant selections or properties - got: %r" % camPath)
# If it's a multi-element path, make sure it is absolute.
if camPath.pathElementCount > 1:
if not camPath.IsAbsolutePath():
# perhaps we should error here? For now just pre-pending
# root, and printing warning...
from pxr import Sdf
print("WARNING: camera path %r was not absolute, prepending "
"%r to make it absolute" % (str(camPath),
str(Sdf.Path.absoluteRootPath)), file=sys.stderr)
arg_parse_result.camera = camPath.MakeAbsolutePath(
Sdf.Path.absoluteRootPath)
if arg_parse_result.clearSettings and arg_parse_result.defaultSettings:
raise InvalidUsdviewOption(
"cannot supply both --clearsettings and --defaultsettings.")
def GetResolverContext(self, usdFile):
"""
Create and return the ArResolverContext that will be used to Open
the Stage for the given usdFile. Base implementation
creates a default asset context for the usdFile asset, but derived
classes can do more sophisticated resolver and context configuration.
Will be called each time a new stage is opened.
It is not necessary to create an ArResolverContext for every UsdStage
one opens, as the Stage will use reasonable fallback behavior if no
context is provided. For usdview, configuring an asset context by
default is reasonable, and allows clients that embed usdview to
achieve different behavior when needed.
"""
from pxr import Ar
r = Ar.GetResolver()
r.ConfigureResolverForAsset(usdFile)
return r.CreateDefaultContextForAsset(usdFile)
def LaunchPreamble(self, arg_parse_result):
# Initialize concurrency limit as early as possible so that it is
# respected by subsequent imports.
from pxr import Work
Work.SetConcurrencyLimitArgument(arg_parse_result.numThreads)
if arg_parse_result.clearSettings:
AppController.clearSettings()
# Create the Qt application
app = QtWidgets.QApplication(sys.argv)
contextCreator = lambda usdFile: self.GetResolverContext(usdFile)
appController = AppController(arg_parse_result, contextCreator)
return (app, appController)
def __LaunchProcess(self, arg_parse_result):
'''
after the arguments have been parsed, launch the UI in a forked process
'''
# Initialize concurrency limit as early as possible so that it is
# respected by subsequent imports.
(app, appController) = self.LaunchPreamble(arg_parse_result)
if arg_parse_result.quitAfterStartup:
# Enqueue event to shutdown application. We don't use quit() because
# it doesn't trigger the closeEvent() on the main window which is
# used to orchestrate the shutdown.
QtCore.QTimer.singleShot(0, app.instance().closeAllWindows)
app.exec_()
| 14,564 | Python | 42.607784 | 238 | 0.572164 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/debugFlagsWidget.py | #
# Copyright 2019 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
from .qt import QtCore, QtGui, QtWidgets
from pxr import Tf
# Returns a list of debug flags whose names are prefixed by debugFlagPrefix
# followed by an '_'.
#
def _GetDebugFlagsWithPrefix(debugFlagPrefix):
debugFlagPrefix += "_"
return [flag for flag in Tf.Debug.GetDebugSymbolNames()
if flag.startswith(debugFlagPrefix)]
# Main DebugFlags editor widget
#
class DebugFlagsWidget(QtWidgets.QWidget):
def __init__(self, parent=None):
super(DebugFlagsWidget, self).__init__(parent)
self.setObjectName("Debug Flags")
self.setMinimumSize(640, 300)
self._listView = QtWidgets.QListView()
self._tableWidget = QtWidgets.QTableWidget(0, 2)
# Configure and populate the left list view
self._listView.setEditTriggers(
QtWidgets.QAbstractItemView.NoEditTriggers)
self._populateDebugFlagsListView(self._listView)
self._listView.selectionModel().selectionChanged.connect(
self._onFlagSelectionChanged)
# Configure the table widget
self._tableWidget.horizontalHeader().setStretchLastSection(True)
self._tableWidget.horizontalHeader().setDefaultSectionSize(200)
self._tableWidget.setHorizontalHeaderLabels(
['Debug Symbol', 'Description'])
self._tableWidget.verticalHeader().hide()
self._tableWidget.itemClicked.connect(self._onDebugFlagChecked)
# Set the layout
lay = QtWidgets.QHBoxLayout()
lay.addWidget(self._listView, 0)
lay.addWidget(self._tableWidget, 1)
self.setLayout(lay)
def _populateDebugFlagsListView(self, listView):
allDebugFlags = Tf.Debug.GetDebugSymbolNames()
allDebugPrefixes = [ x[:x.find('_')] if x.find('_') > 0 else x
for x in allDebugFlags]
self._allDebugFlagPrefixes = list(sorted(set(allDebugPrefixes)))
listModel = QtCore.QStringListModel(self._allDebugFlagPrefixes)
listView.setModel(listModel)
def _populateDebugFlagsTableView(self, debugFlagPrefix):
debugFlags = _GetDebugFlagsWithPrefix(debugFlagPrefix)
self._tableWidget.setRowCount(len(debugFlags))
row = 0
for f in debugFlags:
item = QtWidgets.QTableWidgetItem()
item.setFlags(QtCore.Qt.ItemIsUserCheckable |
QtCore.Qt.ItemIsEnabled)
if Tf.Debug.IsDebugSymbolNameEnabled(f):
item.setCheckState(QtCore.Qt.Checked)
else:
item.setCheckState(QtCore.Qt.Unchecked)
item.setText(f)
self._tableWidget.setItem(row, 0, item)
item = QtWidgets.QTableWidgetItem()
item.setFlags(item.flags() ^ QtCore.Qt.ItemIsEditable)
item.setText(Tf.Debug.GetDebugSymbolDescription(f))
self._tableWidget.setItem(row, 1, item)
row += 1
def _onFlagSelectionChanged(self, selected, deselected):
if len(selected.indexes()) > 0:
self._populateDebugFlagsTableView(self._allDebugFlagPrefixes[
selected.indexes()[0].row()])
def _onDebugFlagChecked(self, item):
value = (item.checkState() == QtCore.Qt.Checked)
Tf.Debug.SetDebugSymbolsByName(item.text(), value)
| 4,363 | Python | 36.947826 | 75 | 0.678891 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/primLegend.py | #
# Copyright 2017 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
from .qt import QtWidgets
from .primLegendUI import Ui_PrimLegend
from .common import (UIPrimTypeColors,
ColorizeLabelText, BoldenLabelText, ItalicizeLabelText)
class PrimLegend(QtWidgets.QWidget):
def __init__(self, parent):
QtWidgets.QWidget.__init__(self, parent)
self._ui = Ui_PrimLegend()
self._ui.setupUi(self)
# start out in a minimized/hidden state
self.setMaximumHeight(0)
self._isMinimized = True
graphicsScene = QtWidgets.QGraphicsScene()
# Set colors
self._ui.primLegendColorHasArcs.setScene(graphicsScene)
self._ui.primLegendColorNormal.setScene(graphicsScene)
self._ui.primLegendColorInstance.setScene(graphicsScene)
self._ui.primLegendColorMaster.setScene(graphicsScene)
self._ui.primLegendColorHasArcs.setForegroundBrush(UIPrimTypeColors.HAS_ARCS)
self._ui.primLegendColorNormal.setForegroundBrush(UIPrimTypeColors.NORMAL)
self._ui.primLegendColorInstance.setForegroundBrush(UIPrimTypeColors.INSTANCE)
self._ui.primLegendColorMaster.setForegroundBrush(UIPrimTypeColors.MASTER)
legendTextUpdate = lambda t, c: (('<font color=\"%s\">' % c.color().name())
+ t.text() + '</font>')
normalLegend = self._ui.primLegendLabelNormal
normalLegend.setText(legendTextUpdate(normalLegend, UIPrimTypeColors.NORMAL))
masterLegend = self._ui.primLegendLabelMaster
masterLegend.setText(legendTextUpdate(masterLegend, UIPrimTypeColors.MASTER))
instanceLegend = self._ui.primLegendLabelInstance
instanceLegend.setText(legendTextUpdate(instanceLegend, UIPrimTypeColors.INSTANCE))
hasArcsLegend = self._ui.primLegendLabelHasArcs
hasArcsLegend.setText(legendTextUpdate(hasArcsLegend, UIPrimTypeColors.HAS_ARCS))
undefinedFontLegend = self._ui.primLegendLabelFontsUndefined
undefinedFontLegend.setText(ItalicizeLabelText(undefinedFontLegend.text(),
undefinedFontLegend.text()))
definedFontLegend = self._ui.primLegendLabelFontsDefined
definedFontLegend.setText(BoldenLabelText(definedFontLegend.text(),
definedFontLegend.text()))
# Set three individual colors in the text line to indicate
# the dimmed version of each primary prim color
dimmedLegend = self._ui.primLegendLabelDimmed
dimmedLegendText = dimmedLegend.text()
dimmedLegendText = ColorizeLabelText(
dimmedLegendText, "Dimmed colors", 148, 105, 30)
dimmedLegendText = ColorizeLabelText(
dimmedLegendText, "denote", 78, 91, 145)
dimmedLegendText = ColorizeLabelText(
dimmedLegendText, "inactive prims", 151, 151, 151)
dimmedLegend.setText(dimmedLegendText)
def IsMinimized(self):
return self._isMinimized
def ToggleMinimized(self):
self._isMinimized = not self._isMinimized
def GetHeight(self):
return self.height()
def GetResetHeight(self):
return self.sizeHint().height()
| 4,258 | Python | 41.59 | 91 | 0.700798 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/arrayAttributeView.py | #
# Copyright 2016 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
from .qt import QtCore, QtGui, QtWidgets
def _GetLengthOfRange(start, stop, step):
if step == 0:
return 0
k = 1 if step > 0 else -1
num = 1 + (stop - k - start) // step
# note, sign(stop - start) != sign(step) when we have an empty range. In those
# cases, "num" ends up non-positive, so we can just take the max(num, 0)
return max(0, num)
class _ArrayAttributeModel(QtCore.QAbstractListModel):
'''This is a data model that represents a slice into some array data.
'''
RawDataRole = QtCore.Qt.UserRole + 0
def __init__(self):
super(_ArrayAttributeModel, self).__init__()
self._arrayData = None
self._scalarTypeName = ""
self._slice = slice(None)
self._fetchMoreTimer = QtCore.QTimer()
self._fetchMoreTimer.setInterval(1000)
self._fetchMoreTimer.timeout.connect(self.TryToFetchMore)
self._fetchMoreTimer.start()
self._rowCount = 0
self._publishedRows = 0
def SetArrayDataAndTypeName(self, arrayData, scalarTypeName):
self._arrayData = arrayData
self._scalarTypeName = scalarTypeName
self._Reset()
def SetSlice(self, slice_):
if self._slice == slice_:
return
self._slice = slice_
self._Reset()
def _Reset(self):
self._publishedRows = 0
self._rowCount = 0
if self._arrayData is not None:
self._rowCount = _GetLengthOfRange(*self._slice.indices(len(self._arrayData)))
self.modelReset.emit()
def GetArrayData(self):
return self._arrayData
def GetScalarTypeName(self):
return self._scalarTypeName
def index(self, row, col, parent=QtCore.QModelIndex()):
return self.createIndex(row, col)
def parent(self, index):
return QtCore.QModelIndex()
def rowCount(self, parent=QtCore.QModelIndex()):
if not parent.isValid():
return self._publishedRows
return 0
def columnCount(self, parent=QtCore.QModelIndex()):
return 1
def data(self, index, role=QtCore.Qt.DisplayRole):
start, _, step = self._slice.indices(len(self._arrayData))
idx = start + index.row() * step
dataVal = self._arrayData[idx]
if role == QtCore.Qt.DisplayRole:
from .scalarTypes import ToString
return str(idx) + ": " + ToString(
dataVal, self._scalarTypeName)
elif role == _ArrayAttributeModel.RawDataRole:
return dataVal
return None
def fetchMore(self, index):
left = self._rowCount - self._publishedRows
toFetch = min(5000 if self._publishedRows == 0 else 100, left)
self.beginInsertRows(
index, self._publishedRows, self._publishedRows + toFetch - 1)
self._publishedRows += toFetch
self.endInsertRows()
def canFetchMore(self, index):
return self._publishedRows < self._rowCount
def TryToFetchMore(self):
rootIndex = QtCore.QModelIndex()
if self.canFetchMore(rootIndex):
self.fetchMore(rootIndex)
class ArrayAttributeView(QtWidgets.QWidget):
def __init__(self, parent=None):
super(ArrayAttributeView, self).__init__(parent)
layout = QtWidgets.QVBoxLayout()
self.setLayout(layout)
sliceLayout = QtWidgets.QHBoxLayout()
layout.addLayout(sliceLayout)
sliceLayout.addWidget(QtWidgets.QLabel("Slice:"))
self._lineEdit = _SliceLineEdit()
self._lineEdit.setPlaceholderText('e.g.: "0:5000", "::-1"')
sliceLayout.addWidget(self._lineEdit)
self._arrayAttrModel = _ArrayAttributeModel()
self._listView = QtWidgets.QListView()
self._listView.setUniformItemSizes(True)
self._listView.setViewMode(QtWidgets.QListView.ListMode)
self._listView.setSelectionMode(QtWidgets.QAbstractItemView.ExtendedSelection)
self._listView.setModel(self._arrayAttrModel)
layout.addWidget(self._listView)
self._lineEdit.SliceChanged.connect(self._arrayAttrModel.SetSlice)
self._SetupContextMenu()
def SetAttribute(self, attr, frame):
from .scalarTypes import GetScalarTypeFromAttr
arrayData = attr.Get(frame)
scalarTypeName, _ = GetScalarTypeFromAttr(attr)
self._arrayAttrModel.SetArrayDataAndTypeName(arrayData, scalarTypeName)
def CanView(self, attr):
return attr.GetTypeName().isArray
def keyPressEvent(self, e):
# XXX note, this is extremely finicky. it does not really
# have keyboard focus.
if e.matches(QtGui.QKeySequence.Copy):
self.Copy()
else:
return super(ArrayAttributeView, self).keyPressEvent(e)
# context menu stuff
def _SetupContextMenu(self):
self.setContextMenuPolicy(QtCore.Qt.CustomContextMenu)
self.customContextMenuRequested.connect(self._ShowContextMenu)
def _ShowContextMenu(self, point):
menu = QtWidgets.QMenu(self)
if self._listView.selectedIndexes():
menu.addAction("Copy Selected", self.CopySelected)
else:
menu.addAction("Copy All", self.CopyAll)
menu.addAction("Select All", self.SelectAll)
menu.exec_(QtGui.QCursor.pos())
def CopyAll(self):
self._CopyValsToClipboard(self._arrayAttrModel.GetArrayData())
def CopySelected(self):
selectedIndexes = self._listView.selectedIndexes()
self._CopyValsToClipboard([
self._listView.model().data(idx, _ArrayAttributeModel.RawDataRole)
for idx in selectedIndexes])
def _CopyValsToClipboard(self, vals):
from .scalarTypes import ToClipboard
scalarTypeName = self._arrayAttrModel.GetScalarTypeName()
copyText = "[ %s ]" % (", ".join(
ToClipboard(val, scalarTypeName)
for val in vals))
QtWidgets.QApplication.clipboard().setText(copyText)
def SelectAll(self):
self._listView.selectAll()
def _IntOrNone(s):
if not s:
return None
return int(s)
def _GetSliceFromString(s):
s = slice(*map(_IntOrNone, s.split(':')))
if s.step == 0:
raise ValueError("Slice cannot be 0")
return s
class _SliceLineEdit(QtWidgets.QLineEdit):
"""LineEdit for inputing strings that represent slices"""
SliceChanged = QtCore.Signal(object)
def __init__(self, parent=None):
super(_SliceLineEdit, self).__init__(parent)
self.setValidator(_SliceLineEdit.Validator())
self.editingFinished.connect(self._OnEditingFinished)
class Validator(QtGui.QValidator):
def validate(self, s, pos):
s = s.strip()
try:
_GetSliceFromString(s)
return (QtGui.QValidator.Acceptable, s, pos)
except:
return (QtGui.QValidator.Intermediate, s, pos)
def setText(self, t):
super(_SliceLineEdit, self).setText(t)
self._OnEditingFinished()
def _OnEditingFinished(self):
self.SliceChanged.emit(_GetSliceFromString(self.text()))
| 8,189 | Python | 32.292683 | 90 | 0.651728 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/scalarTypes.py | #
# Copyright 2016 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
def GetScalarTypeFromAttr(attr):
'''
returns the (scalar, isArray) where isArray is True if it was an array type
'''
# Usd.Attribute and customAttributes.CustomAttribute have a
# GetTypeName function, while Sdf.AttributeSpec has a typeName attr.
if hasattr(attr, 'GetTypeName'):
typeName = attr.GetTypeName()
elif hasattr(attr, 'typeName'):
typeName = attr.typeName
else:
typeName = ""
from pxr import Sdf
if isinstance(typeName, Sdf.ValueTypeName):
return typeName.scalarType, typeName.isArray
else:
return None, False
_toStringFnCache = {}
def ToString(v, valueType=None):
"""Returns a string representing a "detailed view" of the value v.
This string is used in the watch window"""
from pxr import Tf, Gf
global _toStringFnCache
# Check cache.
t = type(v)
cacheKey = (t, valueType)
fn = _toStringFnCache.get(cacheKey)
if fn:
return fn(v)
# Cache miss. Compute string typeName for the given value
# using the given valueType as a hint.
typeName = ""
from pxr import Sdf
if isinstance(valueType, Sdf.ValueTypeName):
tfType = valueType.type
else:
tfType = Tf.Type.Find(t)
if tfType != Tf.Type.Unknown:
typeName = tfType.typeName
# Pretty-print "None"
if v is None:
fn = lambda _: 'None'
# Pretty-print a bounding box
elif isinstance(v, Gf.BBox3d):
def bboxToString(v):
prettyMatrix = (
"%s\n%s\n%s\n%s" %
(v.matrix[0], v.matrix[1],
v.matrix[2], v.matrix[3])).replace("(","").replace(")","")
result = ("Endpts of box diagonal:\n"
"%s\n%s\n\nTransform matrix:\n%s\n"
% (v.box.GetCorner(0), v.box.GetCorner(7), prettyMatrix))
if (v.hasZeroAreaPrimitives):
result += "\nHas zero-area primitives\n"
else:
result += "\nDoes not have zero-area primitives\n"
worldSpaceRange = Gf.Range3d()
worldSpaceRange.UnionWith(v.matrix.Transform(v.GetRange().GetMin()))
worldSpaceRange.UnionWith(v.matrix.Transform(v.GetRange().GetMax()))
result += "\nWorld-space range:\n%s\n%s\n" % \
(worldSpaceRange.GetMin(), worldSpaceRange.GetMax())
return result
fn = lambda b: bboxToString(b)
# Pretty-print a GfMatrix*
elif typeName.startswith("GfMatrix"):
def matrixToString(v):
result = ""
numRows = int(typeName[8])
for i in range(numRows):
result += str(v[i]) + "\n"
result = result.replace("(","").replace(")","")
return result
fn = lambda m: matrixToString(m)
# Pretty-print a GfVec* or a GfRange*
elif typeName.startswith("GfVec") or typeName.startswith("GfRange"):
fn = lambda v: str(v)
# pretty print an int
elif isinstance(v, int):
fn = lambda i: "{:,d}".format(i)
# pretty print a float
elif isinstance(v, float):
fn = lambda f: "{:,.6f}".format(f)
# print a string as-is
elif isinstance(v, str):
fn = lambda s: s
else:
import pprint
fn = lambda v: pprint.pformat(v)
# Populate cache and invoke function to produce the string.
_toStringFnCache[cacheKey] = fn
return fn(v)
def ToClipboard(v, typeName=None):
# XXX: we can have this give you the repr
return ToString(v, typeName)
| 4,632 | Python | 32.572464 | 80 | 0.622409 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/preferencesUI.py | # -*- coding: utf-8 -*-
################################################################################
## Form generated from reading UI file 'preferencesUI.ui'
##
## Created by: Qt User Interface Compiler version 5.15.2
##
## WARNING! All changes made in this file will be lost when recompiling UI file!
################################################################################
from PySide2.QtCore import *
from PySide2.QtGui import *
from PySide2.QtWidgets import *
class Ui_Preferences(object):
def setupUi(self, Preferences):
if not Preferences.objectName():
Preferences.setObjectName(u"Preferences")
Preferences.resize(295, 99)
self.verticalLayout = QVBoxLayout(Preferences)
self.verticalLayout.setObjectName(u"verticalLayout")
self.prefsOverButtonsLayout = QVBoxLayout()
self.prefsOverButtonsLayout.setObjectName(u"prefsOverButtonsLayout")
self.horizontalLayout_3 = QHBoxLayout()
self.horizontalLayout_3.setObjectName(u"horizontalLayout_3")
self.fontSizeLabel = QLabel(Preferences)
self.fontSizeLabel.setObjectName(u"fontSizeLabel")
self.horizontalLayout_3.addWidget(self.fontSizeLabel)
self.fontSizeSpinBox = QSpinBox(Preferences)
self.fontSizeSpinBox.setObjectName(u"fontSizeSpinBox")
self.fontSizeSpinBox.setMinimum(6)
self.fontSizeSpinBox.setValue(10)
self.horizontalLayout_3.addWidget(self.fontSizeSpinBox)
self.horizontalSpacer_2 = QSpacerItem(40, 20, QSizePolicy.Expanding, QSizePolicy.Minimum)
self.horizontalLayout_3.addItem(self.horizontalSpacer_2)
self.prefsOverButtonsLayout.addLayout(self.horizontalLayout_3)
self.verticalSpacer = QSpacerItem(20, 40, QSizePolicy.Minimum, QSizePolicy.Expanding)
self.prefsOverButtonsLayout.addItem(self.verticalSpacer)
self.line = QFrame(Preferences)
self.line.setObjectName(u"line")
self.line.setFrameShape(QFrame.HLine)
self.line.setFrameShadow(QFrame.Sunken)
self.prefsOverButtonsLayout.addWidget(self.line)
self.horizontalLayout_2 = QHBoxLayout()
self.horizontalLayout_2.setObjectName(u"horizontalLayout_2")
self.horizontalSpacer = QSpacerItem(40, 20, QSizePolicy.Expanding, QSizePolicy.Minimum)
self.horizontalLayout_2.addItem(self.horizontalSpacer)
self.buttonBox = QDialogButtonBox(Preferences)
self.buttonBox.setObjectName(u"buttonBox")
self.buttonBox.setStandardButtons(QDialogButtonBox.Apply|QDialogButtonBox.Cancel|QDialogButtonBox.Ok)
self.horizontalLayout_2.addWidget(self.buttonBox)
self.prefsOverButtonsLayout.addLayout(self.horizontalLayout_2)
self.verticalLayout.addLayout(self.prefsOverButtonsLayout)
self.retranslateUi(Preferences)
QMetaObject.connectSlotsByName(Preferences)
# setupUi
def retranslateUi(self, Preferences):
Preferences.setWindowTitle(QCoreApplication.translate("Preferences", u"Preferences", None))
Preferences.setProperty("comment", QCoreApplication.translate("Preferences", u"\n"
" Copyright 2020 Pixar \n"
" \n"
" Licensed under the Apache License, Version 2.0 (the \"Apache License\") \n"
" with the following modification; you may not use this file except in \n"
" compliance with the Apache License and the following modification to it: \n"
" Section 6. Trademarks. is deleted and replaced with: \n"
" \n"
" 6. Trademarks. This License does not grant permission to use the trade \n"
" names, trademarks, service marks, or product names of the Licensor \n"
" and its affiliates, except as required to comply with Section 4(c) of \n"
" the License and to reproduce the content of the NOTI"
"CE file. \n"
" \n"
" You may obtain a copy of the Apache License at \n"
" \n"
" http://www.apache.org/licenses/LICENSE-2.0 \n"
" \n"
" Unless required by applicable law or agreed to in writing, software \n"
" distributed under the Apache License with the above modification is \n"
" distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY \n"
" KIND, either express or implied. See the Apache License for the specific \n"
" language governing permissions and limitations under the Apache License. \n"
" ", None))
self.fontSizeLabel.setText(QCoreApplication.translate("Preferences", u"Font Size", None))
# retranslateUi
| 5,326 | Python | 47.427272 | 109 | 0.58374 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/appController.py | #
# Copyright 2016 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
from __future__ import print_function
# Qt Components
from .qt import QtCore, QtGui, QtWidgets
# Stdlib components
import re, sys, os, cProfile, pstats, traceback
from itertools import groupby
from time import time, sleep
from collections import deque, OrderedDict
from functools import cmp_to_key
# Usd Library Components
from pxr import Usd, UsdGeom, UsdShade, UsdUtils, UsdImagingGL, Glf, Sdf, Tf, Ar
from pxr import UsdAppUtils
from pxr.UsdAppUtils.complexityArgs import RefinementComplexities
# UI Components
from ._usdviewq import Utils
from .stageView import StageView
from .mainWindowUI import Ui_MainWindow
from .primContextMenu import PrimContextMenu
from .headerContextMenu import HeaderContextMenu
from .layerStackContextMenu import LayerStackContextMenu
from .attributeViewContextMenu import AttributeViewContextMenu
from .customAttributes import (_GetCustomAttributes, CustomAttribute,
BoundingBoxAttribute, LocalToWorldXformAttribute,
ResolvedBoundMaterial)
from .primTreeWidget import PrimTreeWidget, PrimViewColumnIndex
from .primViewItem import PrimViewItem
from .variantComboBox import VariantComboBox
from .legendUtil import ToggleLegendWithBrowser
from . import prettyPrint, adjustClipping, adjustDefaultMaterial, preferences, settings
from .constantGroup import ConstantGroup
from .selectionDataModel import ALL_INSTANCES, SelectionDataModel
# Common Utilities
from .common import (UIBaseColors, UIPropertyValueSourceColors, UIFonts,
GetPropertyColor, GetPropertyTextFont,
Timer, Drange, BusyContext, DumpMallocTags,
GetValueAndDisplayString, ResetSessionVisibility,
InvisRootPrims, GetAssetCreationTime,
PropertyViewIndex, PropertyViewIcons, PropertyViewDataRoles,
RenderModes, ColorCorrectionModes, ShadedRenderModes,
PickModes, SelectionHighlightModes, CameraMaskModes,
PropTreeWidgetTypeIsRel, PrimNotFoundException,
GetRootLayerStackInfo, HasSessionVis, GetEnclosingModelPrim,
GetPrimsLoadability, ClearColors,
HighlightColors, KeyboardShortcuts)
from . import settings2
from .settings2 import StateSource
from .usdviewApi import UsdviewApi
from .rootDataModel import RootDataModel, ChangeNotice
from .viewSettingsDataModel import ViewSettingsDataModel
from . import plugin
from .pythonInterpreter import Myconsole
SETTINGS_VERSION = "1"
class HUDEntries(ConstantGroup):
# Upper HUD entries (declared in variables for abstraction)
PRIM = "Prims"
CV = "CVs"
VERT = "Verts"
FACE = "Faces"
# Lower HUD entries
PLAYBACK = "Playback"
RENDER = "Render"
GETBOUNDS = "BBox"
# Name for prims that have no type
NOTYPE = "Typeless"
class PropertyIndex(ConstantGroup):
VALUE, METADATA, LAYERSTACK, COMPOSITION = range(4)
class UIDefaults(ConstantGroup):
STAGE_VIEW_WIDTH = 604
PRIM_VIEW_WIDTH = 521
ATTRIBUTE_VIEW_WIDTH = 682
ATTRIBUTE_INSPECTOR_WIDTH = 443
TOP_HEIGHT = 538
BOTTOM_HEIGHT = 306
# Name of the Qt binding being used
QT_BINDING = QtCore.__name__.split('.')[0]
class UsdviewDataModel(RootDataModel):
def __init__(self, printTiming, settings2):
super(UsdviewDataModel, self).__init__(printTiming)
self._selectionDataModel = SelectionDataModel(self)
self._viewSettingsDataModel = ViewSettingsDataModel(self, settings2)
@property
def selection(self):
return self._selectionDataModel
@property
def viewSettings(self):
return self._viewSettingsDataModel
def _emitPrimsChanged(self, primChange, propertyChange):
# Override from base class: before alerting listening controllers,
# ensure our owned selectionDataModel is updated
if primChange == ChangeNotice.RESYNC:
self.selection.removeUnpopulatedPrims()
super(UsdviewDataModel, self)._emitPrimsChanged(primChange,
propertyChange)
class UIStateProxySource(StateSource):
"""XXX Temporary class which allows AppController to serve as two state sources.
All fields here will be moved back into AppController in the future.
"""
def __init__(self, mainWindow, parent, name):
StateSource.__init__(self, parent, name)
self._mainWindow = mainWindow
primViewColumnVisibility = self.stateProperty("primViewColumnVisibility",
default=[True, True, True, False], validator=lambda value:
len(value) == 4)
propertyViewColumnVisibility = self.stateProperty("propertyViewColumnVisibility",
default=[True, True, True], validator=lambda value: len(value) == 3)
attributeInspectorCurrentTab = self.stateProperty("attributeInspectorCurrentTab", default=PropertyIndex.VALUE)
# UI is different when --norender is used so just save the default splitter sizes.
# TODO Save the loaded state so it doesn't disappear after using --norender.
if not self._mainWindow._noRender:
stageViewWidth = self.stateProperty("stageViewWidth", default=UIDefaults.STAGE_VIEW_WIDTH)
primViewWidth = self.stateProperty("primViewWidth", default=UIDefaults.PRIM_VIEW_WIDTH)
attributeViewWidth = self.stateProperty("attributeViewWidth", default=UIDefaults.ATTRIBUTE_VIEW_WIDTH)
attributeInspectorWidth = self.stateProperty("attributeInspectorWidth", default=UIDefaults.ATTRIBUTE_INSPECTOR_WIDTH)
topHeight = self.stateProperty("topHeight", default=UIDefaults.TOP_HEIGHT)
bottomHeight = self.stateProperty("bottomHeight", default=UIDefaults.BOTTOM_HEIGHT)
viewerMode = self.stateProperty("viewerMode", default=False)
if viewerMode:
self._mainWindow._ui.primStageSplitter.setSizes([0, 1])
self._mainWindow._ui.topBottomSplitter.setSizes([1, 0])
else:
self._mainWindow._ui.primStageSplitter.setSizes(
[primViewWidth, stageViewWidth])
self._mainWindow._ui.topBottomSplitter.setSizes(
[topHeight, bottomHeight])
self._mainWindow._ui.attribBrowserInspectorSplitter.setSizes(
[attributeViewWidth, attributeInspectorWidth])
self._mainWindow._viewerModeEscapeSizes = topHeight, bottomHeight, primViewWidth, stageViewWidth
else:
self._mainWindow._ui.primStageSplitter.setSizes(
[UIDefaults.PRIM_VIEW_WIDTH, UIDefaults.STAGE_VIEW_WIDTH])
self._mainWindow._ui.attribBrowserInspectorSplitter.setSizes(
[UIDefaults.ATTRIBUTE_VIEW_WIDTH, UIDefaults.ATTRIBUTE_INSPECTOR_WIDTH])
self._mainWindow._ui.topBottomSplitter.setSizes(
[UIDefaults.TOP_HEIGHT, UIDefaults.BOTTOM_HEIGHT])
for i, visible in enumerate(primViewColumnVisibility):
self._mainWindow._ui.primView.setColumnHidden(i, not visible)
for i, visible in enumerate(propertyViewColumnVisibility):
self._mainWindow._ui.propertyView.setColumnHidden(i, not visible)
propertyIndex = attributeInspectorCurrentTab
if propertyIndex not in PropertyIndex:
propertyIndex = PropertyIndex.VALUE
self._mainWindow._ui.propertyInspector.setCurrentIndex(propertyIndex)
def onSaveState(self, state):
# UI is different when --norender is used so don't load the splitter sizes.
if not self._mainWindow._noRender:
primViewWidth, stageViewWidth = self._mainWindow._ui.primStageSplitter.sizes()
attributeViewWidth, attributeInspectorWidth = self._mainWindow._ui.attribBrowserInspectorSplitter.sizes()
topHeight, bottomHeight = self._mainWindow._ui.topBottomSplitter.sizes()
viewerMode = (bottomHeight == 0 and primViewWidth == 0)
# If viewer mode is active, save the escape sizes instead of the
# actual sizes. If there are no escape sizes, just save the defaults.
if viewerMode:
if self._mainWindow._viewerModeEscapeSizes is not None:
topHeight, bottomHeight, primViewWidth, stageViewWidth = self._mainWindow._viewerModeEscapeSizes
else:
primViewWidth = UIDefaults.STAGE_VIEW_WIDTH
stageViewWidth = UIDefaults.PRIM_VIEW_WIDTH
attributeViewWidth = UIDefaults.ATTRIBUTE_VIEW_WIDTH
attributeInspectorWidth = UIDefaults.ATTRIBUTE_INSPECTOR_WIDTH
topHeight = UIDefaults.TOP_HEIGHT
bottomHeight = UIDefaults.BOTTOM_HEIGHT
state["primViewWidth"] = primViewWidth
state["stageViewWidth"] = stageViewWidth
state["attributeViewWidth"] = attributeViewWidth
state["attributeInspectorWidth"] = attributeInspectorWidth
state["topHeight"] = topHeight
state["bottomHeight"] = bottomHeight
state["viewerMode"] = viewerMode
state["primViewColumnVisibility"] = [
not self._mainWindow._ui.primView.isColumnHidden(c)
for c in range(self._mainWindow._ui.primView.columnCount())]
state["propertyViewColumnVisibility"] = [
not self._mainWindow._ui.propertyView.isColumnHidden(c)
for c in range(self._mainWindow._ui.propertyView.columnCount())]
state["attributeInspectorCurrentTab"] = self._mainWindow._ui.propertyInspector.currentIndex()
class Blocker:
"""Object which can be used to temporarily block the execution of a body of
code. This object is a context manager, and enters a 'blocked' state when
used in a 'with' statement. The 'blocked()' method can be used to find if
the Blocker is in this 'blocked' state.
For example, this is used to prevent UI code from handling signals from the
selection data model while the UI code itself modifies selection.
"""
def __init__(self):
# A count is used rather than a 'blocked' flag to allow for nested
# blocking.
self._count = 0
def __enter__(self):
"""Enter the 'blocked' state until the context is exited."""
self._count += 1
def __exit__(self, *args):
"""Exit the 'blocked' state."""
self._count -= 1
def blocked(self):
"""Returns True if in the 'blocked' state, and False otherwise."""
return self._count > 0
class MainWindow(QtWidgets.QMainWindow):
"This class exists to simplify and streamline the shutdown process."
"The application may be closed via the File menu, or by closing the main"
"window, both of which result in the same behavior."
def __init__(self, closeFunc):
super(MainWindow, self).__init__(None) # no parent widget
self._closeFunc = closeFunc
def closeEvent(self, event):
self._closeFunc()
class AppController(QtCore.QObject):
HYDRA_DISABLED_OPTION_STRING = "HydraDisabled"
###########
# Signals #
###########
@classmethod
def clearSettings(cls):
settingsPath = cls._outputBaseDirectory()
if settingsPath is None:
return None
else:
settingsPath = os.path.join(settingsPath, 'state')
if not os.path.exists(settingsPath):
print('INFO: ClearSettings requested, but there '
'were no settings currently stored.')
return None
if not os.access(settingsPath, os.W_OK):
print('ERROR: Could not remove settings file.')
return None
else:
os.remove(settingsPath)
print('INFO: Settings restored to default.')
def _configurePlugins(self):
with Timer() as t:
self._plugRegistry = plugin.loadPlugins(
self._usdviewApi, self._mainWindow)
if self._printTiming:
t.PrintTime("configure and load plugins.")
def _openSettings2(self, defaultSettings):
settingsPathDir = self._outputBaseDirectory()
if (settingsPathDir is None) or defaultSettings:
# Create an ephemeral settings object by withholding the file path.
self._settings2 = settings2.Settings(SETTINGS_VERSION)
else:
settings2Path = os.path.join(settingsPathDir, "state.json")
self._settings2 = settings2.Settings(SETTINGS_VERSION, settings2Path)
def _setStyleSheetUsingState(self):
# We use a style file that is actually a template, which we fill
# in from state, and is how we change app font sizes, for example.
# Find the resource directory
resourceDir = os.path.dirname(os.path.realpath(__file__)) + "/"
# Qt style sheet accepts only forward slashes as path separators
resourceDir = resourceDir.replace("\\", "/")
fontSize = self._dataModel.viewSettings.fontSize
baseFontSizeStr = "%spt" % str(fontSize)
# The choice of 8 for smallest smallSize is for performance reasons,
# based on the "Gotham Rounded" font used by usdviewstyle.qss . If we
# allow it to float, we get a 2-3 hundred millisecond hit in startup
# time as Qt (apparently) manufactures a suitably sized font.
# Mysteriously, we don't see this cost for larger font sizes.
smallSize = 8 if fontSize < 12 else int(round(fontSize * 0.8))
smallFontSizeStr = "%spt" % str(smallSize)
# Apply the style sheet to it
sheet = open(os.path.join(resourceDir, 'usdviewstyle.qss'), 'r')
sheetString = sheet.read() % {
'RESOURCE_DIR' : resourceDir,
'BASE_FONT_SZ' : baseFontSizeStr,
'SMALL_FONT_SZ' : smallFontSizeStr }
app = QtWidgets.QApplication.instance()
app.setStyleSheet(sheetString)
def __del__(self):
# This is needed to free Qt items before exit; Qt hits failed GTK
# assertions without it.
self._primToItemMap.clear()
def __init__(self, parserData, resolverContextFn):
QtCore.QObject.__init__(self)
with Timer() as uiOpenTimer:
self._primToItemMap = {}
self._itemsToPush = []
self._currentSpec = None
self._currentLayer = None
self._console = None
self._debugFlagsWindow = None
self._interpreter = None
self._parserData = parserData
self._noRender = parserData.noRender
self._noPlugins = parserData.noPlugins
self._unloaded = parserData.unloaded
self._resolverContextFn = resolverContextFn
self._debug = os.getenv('USDVIEW_DEBUG', False)
self._printTiming = parserData.timing or self._debug
self._lastViewContext = {}
self._paused = False
self._stopped = False
if QT_BINDING == 'PySide':
self._statusFileName = 'state'
self._deprecatedStatusFileNames = ('.usdviewrc')
else:
self._statusFileName = 'state.%s'%QT_BINDING
self._deprecatedStatusFileNames = ('state', '.usdviewrc')
self._mallocTags = parserData.mallocTagStats
self._allowViewUpdates = True
# When viewer mode is active, the panel sizes are cached so they can
# be restored later.
self._viewerModeEscapeSizes = None
self._rendererNameOpt = parserData.renderer
if self._rendererNameOpt:
if self._rendererNameOpt == \
AppController.HYDRA_DISABLED_OPTION_STRING:
os.environ['HD_ENABLED'] = '0'
else:
os.environ['HD_DEFAULT_RENDERER'] = self._rendererNameOpt
self._openSettings2(parserData.defaultSettings)
self._dataModel = UsdviewDataModel(
self._printTiming, self._settings2)
# Now that we've read in our state and applied parserData
# overrides, we can process our styleSheet... *before* we
# start listening for style-related changes.
self._setStyleSheetUsingState()
self._mainWindow = MainWindow(lambda: self._cleanAndClose())
self._ui = Ui_MainWindow()
self._ui.setupUi(self._mainWindow)
self._mainWindow.setWindowTitle(parserData.usdFile)
self._statusBar = QtWidgets.QStatusBar(self._mainWindow)
self._mainWindow.setStatusBar(self._statusBar)
# Waiting to show the mainWindow till after setting the
# statusBar saves considerable GUI configuration time.
self._mainWindow.show()
self._mainWindow.setFocus()
# Install our custom event filter. The member assignment of the
# filter is just for lifetime management
from .appEventFilter import AppEventFilter
self._filterObj = AppEventFilter(self)
QtWidgets.QApplication.instance().installEventFilter(self._filterObj)
# Setup Usdview API and optionally load plugins. We do this before
# loading the stage in case a plugin wants to modify global settings
# that affect stage loading.
self._plugRegistry = None
self._usdviewApi = UsdviewApi(self)
if not self._noPlugins:
self._configurePlugins()
# read the stage here
stage = self._openStage(
self._parserData.usdFile, self._parserData.sessionLayer,
self._parserData.populationMask)
if not stage:
sys.exit(0)
if not stage.GetPseudoRoot():
print(parserData.usdFile, 'has no prims; exiting.')
sys.exit(0)
# We instantiate a UIStateProxySource only for its side-effects
uiProxy = UIStateProxySource(self, self._settings2, "ui")
self._dataModel.stage = stage
self._primViewSelectionBlocker = Blocker()
self._propertyViewSelectionBlocker = Blocker()
self._dataModel.selection.signalPrimSelectionChanged.connect(
self._primSelectionChanged)
self._dataModel.selection.signalPropSelectionChanged.connect(
self._propSelectionChanged)
self._dataModel.selection.signalComputedPropSelectionChanged.connect(
self._propSelectionChanged)
self._initialSelectPrim = self._dataModel.stage.GetPrimAtPath(
parserData.primPath)
if not self._initialSelectPrim:
print('Could not find prim at path <%s> to select. '\
'Ignoring...' % parserData.primPath)
self._initialSelectPrim = None
try:
self._dataModel.viewSettings.complexity = parserData.complexity
except ValueError:
fallback = RefinementComplexities.LOW
sys.stderr.write(("Error: Invalid complexity '{}'. "
"Using fallback '{}' instead.\n").format(
parserData.complexity, fallback.id))
self._dataModel.viewSettings.complexity = fallback
self._hasPrimResync = False
self._timeSamples = None
self._stageView = None
self._startingPrimCamera = None
if (parserData.camera.IsAbsolutePath() or
parserData.camera.pathElementCount > 1):
self._startingPrimCameraName = None
self._startingPrimCameraPath = parserData.camera
else:
self._startingPrimCameraName = parserData.camera.pathString
self._startingPrimCameraPath = None
settingsPathDir = self._outputBaseDirectory()
if settingsPathDir is None or parserData.defaultSettings:
# Create an ephemeral settings object with a non existent filepath
self._settings = settings.Settings('', seq=None, ephemeral=True)
else:
settingsPath = os.path.join(settingsPathDir, self._statusFileName)
for deprecatedName in self._deprecatedStatusFileNames:
deprecatedSettingsPath = \
os.path.join(settingsPathDir, deprecatedName)
if (os.path.isfile(deprecatedSettingsPath) and
not os.path.isfile(settingsPath)):
warning = ('\nWARNING: The settings file at: '
+ str(deprecatedSettingsPath) + ' is deprecated.\n'
+ 'These settings are not being used, the new '
+ 'settings file will be located at: '
+ str(settingsPath) + '.\n')
print(warning)
break
self._settings = settings.Settings(settingsPath)
try:
self._settings.load()
except IOError:
# try to force out a new settings file
try:
self._settings.save()
except:
settings.EmitWarning(settingsPath)
except EOFError:
# try to force out a new settings file
try:
self._settings.save()
except:
settings.EmitWarning(settingsPath)
except:
settings.EmitWarning(settingsPath)
self._dataModel.viewSettings.signalStyleSettingsChanged.connect(
self._setStyleSheetUsingState)
self._dataModel.signalPrimsChanged.connect(
self._onPrimsChanged)
QtWidgets.QApplication.setOverrideCursor(QtCore.Qt.BusyCursor)
self._timer = QtCore.QTimer(self)
# Timeout interval in ms. We set it to 0 so it runs as fast as
# possible. In advanceFrameForPlayback we use the sleep() call
# to slow down rendering to self.framesPerSecond fps.
self._timer.setInterval(0)
self._lastFrameTime = time()
# Initialize the upper HUD info
self._upperHUDInfo = dict()
# declare dictionary keys for the fps info too
self._fpsHUDKeys = (HUDEntries.RENDER, HUDEntries.PLAYBACK)
# Initialize fps HUD with empty strings
self._fpsHUDInfo = dict(zip(self._fpsHUDKeys,
["N/A", "N/A"]))
self._startTime = self._endTime = time()
# This timer is used to coalesce the primView resizes
# in certain cases. e.g. When you
# deactivate/activate a prim.
self._primViewResizeTimer = QtCore.QTimer(self)
self._primViewResizeTimer.setInterval(0)
self._primViewResizeTimer.setSingleShot(True)
self._primViewResizeTimer.timeout.connect(self._resizePrimView)
# This timer coalesces GUI resets when the USD stage is modified or
# reloaded.
self._guiResetTimer = QtCore.QTimer(self)
self._guiResetTimer.setInterval(0)
self._guiResetTimer.setSingleShot(True)
self._guiResetTimer.timeout.connect(self._resetGUI)
# Idle timer to push off-screen data to the UI.
self._primViewUpdateTimer = QtCore.QTimer(self)
self._primViewUpdateTimer.setInterval(0)
self._primViewUpdateTimer.timeout.connect(self._updatePrimView)
# This creates the _stageView and restores state from settings file
self._resetSettings()
# This is for validating frame values input on the "Frame" line edit
validator = QtGui.QDoubleValidator(self)
self._ui.frameField.setValidator(validator)
self._ui.rangeEnd.setValidator(validator)
self._ui.rangeBegin.setValidator(validator)
stepValidator = QtGui.QDoubleValidator(self)
stepValidator.setRange(0.01, 1e7, 2)
self._ui.stepSize.setValidator(stepValidator)
# This causes the last column of the attribute view (the value)
# to be stretched to fill the available space
self._ui.propertyView.header().setStretchLastSection(True)
self._ui.propertyView.setSelectionBehavior(
QtWidgets.QAbstractItemView.SelectRows)
self._ui.primView.setSelectionBehavior(
QtWidgets.QAbstractItemView.SelectRows)
# This allows ctrl and shift clicking for multi-selecting
self._ui.propertyView.setSelectionMode(
QtWidgets.QAbstractItemView.ExtendedSelection)
self._ui.propertyView.setHorizontalScrollMode(
QtWidgets.QAbstractItemView.ScrollPerPixel)
self._ui.frameSlider.setTracking(
self._dataModel.viewSettings.redrawOnScrub)
self._ui.colorGroup = QtWidgets.QActionGroup(self)
self._ui.colorGroup.setExclusive(True)
self._clearColorActions = (
self._ui.actionBlack,
self._ui.actionGrey_Dark,
self._ui.actionGrey_Light,
self._ui.actionWhite)
for action in self._clearColorActions:
self._ui.colorGroup.addAction(action)
self._ui.renderModeActionGroup = QtWidgets.QActionGroup(self)
self._ui.renderModeActionGroup.setExclusive(True)
self._renderModeActions = (
self._ui.actionWireframe,
self._ui.actionWireframeOnSurface,
self._ui.actionSmooth_Shaded,
self._ui.actionFlat_Shaded,
self._ui.actionPoints,
self._ui.actionGeom_Only,
self._ui.actionGeom_Smooth,
self._ui.actionGeom_Flat,
self._ui.actionHidden_Surface_Wireframe)
for action in self._renderModeActions:
self._ui.renderModeActionGroup.addAction(action)
self._ui.colorCorrectionActionGroup = QtWidgets.QActionGroup(self)
self._ui.colorCorrectionActionGroup.setExclusive(True)
self._colorCorrectionActions = (
self._ui.actionNoColorCorrection,
self._ui.actionSRGBColorCorrection,
self._ui.actionOpenColorIO)
for action in self._colorCorrectionActions:
self._ui.colorCorrectionActionGroup.addAction(action)
# XXX This should be a validator in ViewSettingsDataModel.
if self._dataModel.viewSettings.renderMode not in RenderModes:
fallback = str(
self._ui.renderModeActionGroup.actions()[0].text())
print("Warning: Unknown render mode '%s', falling back to '%s'" % (
self._dataModel.viewSettings.renderMode, fallback))
self._dataModel.viewSettings.renderMode = fallback
self._ui.pickModeActionGroup = QtWidgets.QActionGroup(self)
self._ui.pickModeActionGroup.setExclusive(True)
self._pickModeActions = (
self._ui.actionPick_Prims,
self._ui.actionPick_Models,
self._ui.actionPick_Instances,
self._ui.actionPick_Prototypes)
for action in self._pickModeActions:
self._ui.pickModeActionGroup.addAction(action)
# XXX This should be a validator in ViewSettingsDataModel.
if self._dataModel.viewSettings.pickMode not in PickModes:
fallback = str(self._ui.pickModeActionGroup.actions()[0].text())
print("Warning: Unknown pick mode '%s', falling back to '%s'" % (
self._dataModel.viewSettings.pickMode, fallback))
self._dataModel.viewSettings.pickMode = fallback
self._ui.selHighlightModeActionGroup = QtWidgets.QActionGroup(self)
self._ui.selHighlightModeActionGroup.setExclusive(True)
self._selHighlightActions = (
self._ui.actionNever,
self._ui.actionOnly_when_paused,
self._ui.actionAlways)
for action in self._selHighlightActions:
self._ui.selHighlightModeActionGroup.addAction(action)
self._ui.highlightColorActionGroup = QtWidgets.QActionGroup(self)
self._ui.highlightColorActionGroup.setExclusive(True)
self._selHighlightColorActions = (
self._ui.actionSelYellow,
self._ui.actionSelCyan,
self._ui.actionSelWhite)
for action in self._selHighlightColorActions:
self._ui.highlightColorActionGroup.addAction(action)
self._ui.interpolationActionGroup = QtWidgets.QActionGroup(self)
self._ui.interpolationActionGroup.setExclusive(True)
for interpolationType in Usd.InterpolationType.allValues:
action = self._ui.menuInterpolation.addAction(interpolationType.displayName)
action.setCheckable(True)
action.setChecked(
self._dataModel.stage.GetInterpolationType() == interpolationType)
self._ui.interpolationActionGroup.addAction(action)
self._ui.primViewDepthGroup = QtWidgets.QActionGroup(self)
for i in range(1, 9):
action = getattr(self._ui, "actionLevel_" + str(i))
self._ui.primViewDepthGroup.addAction(action)
# setup animation objects for the primView and propertyView
self._propertyLegendAnim = QtCore.QPropertyAnimation(
self._ui.propertyLegendContainer, b"maximumHeight")
self._primLegendAnim = QtCore.QPropertyAnimation(
self._ui.primLegendContainer, b"maximumHeight")
# set the context menu policy for the prim browser and attribute
# inspector headers. This is so we can have a context menu on the
# headers that allows you to select which columns are visible.
self._ui.propertyView.header()\
.setContextMenuPolicy(QtCore.Qt.CustomContextMenu)
self._ui.primView.header()\
.setContextMenuPolicy(QtCore.Qt.CustomContextMenu)
# Set custom context menu for attribute browser
self._ui.propertyView\
.setContextMenuPolicy(QtCore.Qt.CustomContextMenu)
# Set custom context menu for layer stack browser
self._ui.layerStackView\
.setContextMenuPolicy(QtCore.Qt.CustomContextMenu)
# Set custom context menu for composition tree browser
self._ui.compositionTreeWidget\
.setContextMenuPolicy(QtCore.Qt.CustomContextMenu)
# Arc path is the most likely to need stretch.
twh = self._ui.compositionTreeWidget.header()
twh.setSectionResizeMode(0, QtWidgets.QHeaderView.ResizeToContents)
twh.setSectionResizeMode(1, QtWidgets.QHeaderView.ResizeToContents)
twh.setSectionResizeMode(2, QtWidgets.QHeaderView.Stretch)
twh.setSectionResizeMode(3, QtWidgets.QHeaderView.ResizeToContents)
# Set the prim view header to have a fixed size type and vis columns
nvh = self._ui.primView.header()
nvh.setSectionResizeMode(0, QtWidgets.QHeaderView.Stretch)
nvh.setSectionResizeMode(1, QtWidgets.QHeaderView.ResizeToContents)
nvh.setSectionResizeMode(2, QtWidgets.QHeaderView.ResizeToContents)
nvh.resizeSection(3, 116)
nvh.setSectionResizeMode(3, QtWidgets.QHeaderView.Fixed)
pvh = self._ui.propertyView.header()
pvh.setSectionResizeMode(0, QtWidgets.QHeaderView.ResizeToContents)
pvh.setSectionResizeMode(1, QtWidgets.QHeaderView.ResizeToContents)
pvh.setSectionResizeMode(2, QtWidgets.QHeaderView.Stretch)
# XXX:
# To avoid QTBUG-12850 (https://bugreports.qt.io/browse/QTBUG-12850),
# we force the horizontal scrollbar to always be visible for all
# QTableWidget widgets in use.
self._ui.primView.setHorizontalScrollBarPolicy(
QtCore.Qt.ScrollBarAlwaysOn)
self._ui.propertyView.setHorizontalScrollBarPolicy(
QtCore.Qt.ScrollBarAlwaysOn)
self._ui.metadataView.setHorizontalScrollBarPolicy(
QtCore.Qt.ScrollBarAlwaysOn)
self._ui.layerStackView.setHorizontalScrollBarPolicy(
QtCore.Qt.ScrollBarAlwaysOn)
self._ui.attributeValueEditor.setAppController(self)
self._ui.primView.InitControllers(self)
self._ui.currentPathWidget.editingFinished.connect(
self._currentPathChanged)
# XXX:
# To avoid PYSIDE-79 (https://bugreports.qt.io/browse/PYSIDE-79)
# with Qt4/PySide, we must hold the prim view's selectionModel
# in a local variable before connecting its signals.
primViewSelModel = self._ui.primView.selectionModel()
primViewSelModel.selectionChanged.connect(self._selectionChanged)
self._ui.primView.itemClicked.connect(self._itemClicked)
self._ui.primView.itemPressed.connect(self._itemPressed)
self._ui.primView.header().customContextMenuRequested.connect(
self._primViewHeaderContextMenu)
self._timer.timeout.connect(self._advanceFrameForPlayback)
self._ui.primView.customContextMenuRequested.connect(
self._primViewContextMenu)
self._ui.primView.expanded.connect(self._primViewExpanded)
self._ui.frameSlider.valueChanged.connect(self._setFrameIndex)
self._ui.frameSlider.sliderMoved.connect(self._sliderMoved)
self._ui.frameSlider.sliderReleased.connect(self._updateGUIForFrameChange)
self._ui.frameField.editingFinished.connect(self._frameStringChanged)
self._ui.rangeBegin.editingFinished.connect(self._rangeBeginChanged)
self._ui.stepSize.editingFinished.connect(self._stepSizeChanged)
self._ui.rangeEnd.editingFinished.connect(self._rangeEndChanged)
self._ui.actionFrame_Forward.triggered.connect(self._advanceFrame)
self._ui.actionFrame_Backwards.triggered.connect(self._retreatFrame)
self._ui.actionReset_View.triggered.connect(lambda: self._resetView())
self._ui.topBottomSplitter.splitterMoved.connect(self._cacheViewerModeEscapeSizes)
self._ui.primStageSplitter.splitterMoved.connect(self._cacheViewerModeEscapeSizes)
self._ui.actionToggle_Viewer_Mode.triggered.connect(
self._toggleViewerMode)
self._ui.showBBoxes.triggered.connect(self._toggleShowBBoxes)
self._ui.showAABBox.triggered.connect(self._toggleShowAABBox)
self._ui.showOBBox.triggered.connect(self._toggleShowOBBox)
self._ui.showBBoxPlayback.triggered.connect(
self._toggleShowBBoxPlayback)
self._ui.useExtentsHint.triggered.connect(self._setUseExtentsHint)
self._ui.showInterpreter.triggered.connect(self._showInterpreter)
self._ui.showDebugFlags.triggered.connect(self._showDebugFlags)
self._ui.redrawOnScrub.toggled.connect(self._redrawOptionToggled)
if self._stageView:
self._ui.actionAuto_Compute_Clipping_Planes.triggered.connect(
self._toggleAutoComputeClippingPlanes)
self._ui.actionAdjust_Clipping.triggered[bool].connect(
self._adjustClippingPlanes)
self._ui.actionAdjust_Default_Material.triggered[bool].connect(
self._adjustDefaultMaterial)
self._ui.actionPreferences.triggered[bool].connect(
self._togglePreferences)
self._ui.actionOpen.triggered.connect(self._openFile)
self._ui.actionSave_Overrides_As.triggered.connect(
self._saveOverridesAs)
self._ui.actionSave_Flattened_As.triggered.connect(
self._saveFlattenedAs)
self._ui.actionPause.triggered.connect(
self._togglePause)
self._ui.actionStop.triggered.connect(
self._toggleStop)
# Typically, a handler is registered to the 'aboutToQuit' signal
# to handle cleanup. However, with PySide2, stageView's GL context
# is destroyed by then, making it too late in the shutdown process
# to release any GL resources used by the renderer (relevant for
# Storm's GL renderer).
# To work around this, orchestrate shutdown via the main window's
# closeEvent() handler.
self._ui.actionQuit.triggered.connect(QtWidgets.QApplication.instance().closeAllWindows)
# To measure Qt shutdown time, register a handler to stop the timer.
QtWidgets.QApplication.instance().aboutToQuit.connect(self._stopQtShutdownTimer)
self._ui.actionReopen_Stage.triggered.connect(self._reopenStage)
self._ui.actionReload_All_Layers.triggered.connect(self._reloadStage)
self._ui.actionToggle_Framed_View.triggered.connect(self._toggleFramedView)
self._ui.actionAdjust_FOV.triggered.connect(self._adjustFOV)
self._ui.complexityGroup = QtWidgets.QActionGroup(self._mainWindow)
self._ui.complexityGroup.setExclusive(True)
self._complexityActions = (
self._ui.actionLow,
self._ui.actionMedium,
self._ui.actionHigh,
self._ui.actionVery_High)
for action in self._complexityActions:
self._ui.complexityGroup.addAction(action)
self._ui.complexityGroup.triggered.connect(self._changeComplexity)
self._ui.actionDisplay_Guide.triggered.connect(
self._toggleDisplayGuide)
self._ui.actionDisplay_Proxy.triggered.connect(
self._toggleDisplayProxy)
self._ui.actionDisplay_Render.triggered.connect(
self._toggleDisplayRender)
self._ui.actionDisplay_Camera_Oracles.triggered.connect(
self._toggleDisplayCameraOracles)
self._ui.actionDisplay_PrimId.triggered.connect(
self._toggleDisplayPrimId)
self._ui.actionEnable_Scene_Materials.triggered.connect(
self._toggleEnableSceneMaterials)
self._ui.actionCull_Backfaces.triggered.connect(
self._toggleCullBackfaces)
self._ui.propertyInspector.currentChanged.connect(
self._updatePropertyInspector)
self._ui.propertyView.itemSelectionChanged.connect(
self._propertyViewSelectionChanged)
self._ui.propertyView.currentItemChanged.connect(
self._propertyViewCurrentItemChanged)
self._ui.propertyView.header().customContextMenuRequested.\
connect(self._propertyViewHeaderContextMenu)
self._ui.propertyView.customContextMenuRequested.connect(
self._propertyViewContextMenu)
self._ui.layerStackView.customContextMenuRequested.connect(
self._layerStackContextMenu)
self._ui.compositionTreeWidget.customContextMenuRequested.connect(
self._compositionTreeContextMenu)
self._ui.compositionTreeWidget.currentItemChanged.connect(
self._onCompositionSelectionChanged)
self._ui.renderModeActionGroup.triggered.connect(self._changeRenderMode)
self._ui.colorCorrectionActionGroup.triggered.connect(
self._changeColorCorrection)
self._ui.pickModeActionGroup.triggered.connect(self._changePickMode)
self._ui.selHighlightModeActionGroup.triggered.connect(
self._changeSelHighlightMode)
self._ui.highlightColorActionGroup.triggered.connect(
self._changeHighlightColor)
self._ui.interpolationActionGroup.triggered.connect(
self._changeInterpolationType)
self._ui.actionAmbient_Only.triggered[bool].connect(
self._ambientOnlyClicked)
self._ui.actionDomeLight.triggered[bool].connect(self._onDomeLightClicked)
self._ui.colorGroup.triggered.connect(self._changeBgColor)
# Configuring the PrimView's Show menu. In addition to the
# "designed" menu items, we inject a PrimView HeaderContextMenu
self._ui.primViewDepthGroup.triggered.connect(self._changePrimViewDepth)
self._ui.actionExpand_All.triggered.connect(
lambda: self._expandToDepth(1000000))
self._ui.actionCollapse_All.triggered.connect(
self._ui.primView.collapseAll)
self._ui.actionShow_Inactive_Prims.triggered.connect(
self._toggleShowInactivePrims)
self._ui.actionShow_All_Master_Prims.triggered.connect(
self._toggleShowMasterPrims)
self._ui.actionShow_Undefined_Prims.triggered.connect(
self._toggleShowUndefinedPrims)
self._ui.actionShow_Abstract_Prims.triggered.connect(
self._toggleShowAbstractPrims)
# Since setting column visibility is probably not a common
# operation, it's actually good to have Columns at the end.
self._ui.menuShow.addSeparator()
self._ui.menuShow.addMenu(HeaderContextMenu(self._ui.primView))
self._ui.actionRollover_Prim_Info.triggered.connect(
self._toggleRolloverPrimInfo)
self._ui.primViewLineEdit.returnPressed.connect(
self._ui.primViewFindNext.click)
self._ui.primViewFindNext.clicked.connect(self._primViewFindNext)
self._ui.attrViewLineEdit.returnPressed.connect(
self._ui.attrViewFindNext.click)
self._ui.attrViewFindNext.clicked.connect(self._attrViewFindNext)
self._ui.primLegendQButton.clicked.connect(
self._primLegendToggleCollapse)
self._ui.propertyLegendQButton.clicked.connect(
self._propertyLegendToggleCollapse)
self._ui.playButton.clicked.connect(self._playClicked)
self._ui.actionCameraMask_Full.triggered.connect(
self._updateCameraMaskMenu)
self._ui.actionCameraMask_Partial.triggered.connect(
self._updateCameraMaskMenu)
self._ui.actionCameraMask_None.triggered.connect(
self._updateCameraMaskMenu)
self._ui.actionCameraMask_Outline.triggered.connect(
self._updateCameraMaskOutlineMenu)
self._ui.actionCameraMask_Color.triggered.connect(
self._pickCameraMaskColor)
self._ui.actionCameraReticles_Inside.triggered.connect(
self._updateCameraReticlesInsideMenu)
self._ui.actionCameraReticles_Outside.triggered.connect(
self._updateCameraReticlesOutsideMenu)
self._ui.actionCameraReticles_Color.triggered.connect(
self._pickCameraReticlesColor)
self._ui.actionHUD.triggered.connect(self._showHUDChanged)
self._ui.actionHUD_Info.triggered.connect(self._showHUD_InfoChanged)
self._ui.actionHUD_Complexity.triggered.connect(
self._showHUD_ComplexityChanged)
self._ui.actionHUD_Performance.triggered.connect(
self._showHUD_PerformanceChanged)
self._ui.actionHUD_GPUstats.triggered.connect(
self._showHUD_GPUstatsChanged)
self._mainWindow.addAction(self._ui.actionIncrementComplexity1)
self._mainWindow.addAction(self._ui.actionIncrementComplexity2)
self._mainWindow.addAction(self._ui.actionDecrementComplexity)
self._ui.actionIncrementComplexity1.triggered.connect(
self._incrementComplexity)
self._ui.actionIncrementComplexity2.triggered.connect(
self._incrementComplexity)
self._ui.actionDecrementComplexity.triggered.connect(
self._decrementComplexity)
self._ui.attributeValueEditor.editComplete.connect(self.editComplete)
# Edit Prim menu
self._ui.menuEdit.aboutToShow.connect(self._updateEditMenu)
self._ui.menuNavigation.aboutToShow.connect(self._updateNavigationMenu)
self._ui.actionFind_Prims.triggered.connect(
self._ui.primViewLineEdit.setFocus)
self._ui.actionSelect_Stage_Root.triggered.connect(
self.selectPseudoroot)
self._ui.actionSelect_Model_Root.triggered.connect(
self.selectEnclosingModel)
self._ui.actionSelect_Bound_Preview_Material.triggered.connect(
self.selectBoundPreviewMaterial)
self._ui.actionSelect_Bound_Full_Material.triggered.connect(
self.selectBoundFullMaterial)
self._ui.actionSelect_Preview_Binding_Relationship.triggered.connect(
self.selectPreviewBindingRel)
self._ui.actionSelect_Full_Binding_Relationship.triggered.connect(
self.selectFullBindingRel)
self._ui.actionMake_Visible.triggered.connect(self.visSelectedPrims)
# Add extra, Presto-inspired shortcut for Make Visible
self._ui.actionMake_Visible.setShortcuts(["Shift+H", "Ctrl+Shift+H"])
self._ui.actionMake_Invisible.triggered.connect(self.invisSelectedPrims)
self._ui.actionVis_Only.triggered.connect(self.visOnlySelectedPrims)
self._ui.actionRemove_Session_Visibility.triggered.connect(
self.removeVisSelectedPrims)
self._ui.actionReset_All_Session_Visibility.triggered.connect(
self.resetSessionVisibility)
self._ui.actionLoad.triggered.connect(self.loadSelectedPrims)
self._ui.actionUnload.triggered.connect(self.unloadSelectedPrims)
self._ui.actionActivate.triggered.connect(self.activateSelectedPrims)
self._ui.actionDeactivate.triggered.connect(self.deactivateSelectedPrims)
# We refresh as if all view settings changed. In the future, we
# should do more granular refreshes. This first requires more
# granular signals from ViewSettingsDataModel.
self._dataModel.viewSettings.signalSettingChanged.connect(
self._viewSettingChanged)
# Update view menu actions and submenus with initial state.
self._refreshViewMenubar()
# We manually call processEvents() here to make sure that the prim
# browser and other widgetry get drawn before we draw the first image in
# the viewer, which might take a long time.
if self._stageView:
self._stageView.setUpdatesEnabled(False)
self._mainWindow.update()
QtWidgets.QApplication.processEvents()
if self._printTiming:
uiOpenTimer.PrintTime('bring up the UI')
self._drawFirstImage()
QtWidgets.QApplication.restoreOverrideCursor()
def _drawFirstImage(self):
if self._stageView:
self._stageView.setUpdatesEnabled(True)
with BusyContext():
try:
self._resetView(self._initialSelectPrim)
except Exception:
pass
QtWidgets.QApplication.processEvents()
# configure render plugins after stageView initialized its renderer.
self._configureRendererPlugins()
self._configureColorManagement()
if self._mallocTags == 'stageAndImaging':
DumpMallocTags(self._dataModel.stage,
"stage-loading and imaging")
def statusMessage(self, msg, timeout = 0):
self._statusBar.showMessage(msg, timeout * 1000)
def editComplete(self, msg):
title = self._mainWindow.windowTitle()
if title[-1] != '*':
self._mainWindow.setWindowTitle(title + ' *')
self.statusMessage(msg, 12)
with Timer() as t:
if self._stageView:
self._stageView.updateView(resetCam=False, forceComputeBBox=True)
if self._printTiming:
t.PrintTime("'%s'" % msg)
def _openStage(self, usdFilePath, sessionFilePath, populationMaskPaths):
def _GetFormattedError(reasons=None):
err = ("Error: Unable to open stage '{0}'\n".format(usdFilePath))
if reasons:
err += "\n".join(reasons) + "\n"
return err
if not Ar.GetResolver().Resolve(usdFilePath):
sys.stderr.write(_GetFormattedError(["File not found"]))
sys.exit(1)
if self._mallocTags != 'none':
Tf.MallocTag.Initialize()
with Timer() as t:
loadSet = Usd.Stage.LoadNone if self._unloaded else Usd.Stage.LoadAll
popMask = (None if populationMaskPaths is None else
Usd.StagePopulationMask())
# Open as a layer first to make sure its a valid file format
try:
layer = Sdf.Layer.FindOrOpen(usdFilePath)
except Tf.ErrorException as e:
sys.stderr.write(_GetFormattedError(
[err.commentary.strip() for err in e.args]))
sys.exit(1)
if sessionFilePath:
try:
sessionLayer = Sdf.Layer.Find(sessionFilePath)
if sessionLayer:
sessionLayer.Reload()
else:
sessionLayer = Sdf.Layer.FindOrOpen(sessionFilePath)
except Tf.ErrorException as e:
sys.stderr.write(_GetFormattedError(
[err.commentary.strip() for err in e.args]))
sys.exit(1)
else:
sessionLayer = Sdf.Layer.CreateAnonymous()
if popMask:
for p in populationMaskPaths:
popMask.Add(p)
stage = Usd.Stage.OpenMasked(layer,
sessionLayer,
self._resolverContextFn(usdFilePath),
popMask, loadSet)
else:
stage = Usd.Stage.Open(layer,
sessionLayer,
self._resolverContextFn(usdFilePath),
loadSet)
if not stage:
sys.stderr.write(_GetFormattedError())
else:
if self._printTiming:
t.PrintTime('open stage "%s"' % usdFilePath)
stage.SetEditTarget(stage.GetSessionLayer())
if self._mallocTags == 'stage':
DumpMallocTags(stage, "stage-loading")
return stage
def _closeStage(self):
# Close the USD stage.
if self._stageView:
self._stageView.closeRenderer()
self._dataModel.stage = None
def _startQtShutdownTimer(self):
self._qtShutdownTimer = Timer()
self._qtShutdownTimer.__enter__()
def _stopQtShutdownTimer(self):
self._qtShutdownTimer.__exit__()
if self._printTiming:
self._qtShutdownTimer.PrintTime('tear down the UI')
def _setPlayShortcut(self):
self._ui.playButton.setShortcut(QtGui.QKeySequence(QtCore.Qt.Key_Space))
# Non-topology dependent UI changes
def _reloadFixedUI(self, resetStageDataOnly=False):
# If animation is playing, stop it.
if self._dataModel.playing:
self._ui.playButton.click()
# frame range supplied by user
ff = self._parserData.firstframe
lf = self._parserData.lastframe
# frame range supplied by stage
stageStartTimeCode = self._dataModel.stage.GetStartTimeCode()
stageEndTimeCode = self._dataModel.stage.GetEndTimeCode()
# final range results
self.realStartTimeCode = None
self.realEndTimeCode = None
self.framesPerSecond = self._dataModel.stage.GetFramesPerSecond()
if self.framesPerSecond < 1:
err = ("Error: Invalid value for field framesPerSecond of %.2f. Using default value of 24 \n" % self.framesPerSecond)
sys.stderr.write(err)
self.statusMessage(err)
self.framesPerSecond = 24.0
if not resetStageDataOnly:
self.step = self._dataModel.stage.GetTimeCodesPerSecond() / self.framesPerSecond
self._ui.stepSize.setText(str(self.step))
# if one option is provided(lastframe or firstframe), we utilize it
if ff is not None and lf is not None:
self.realStartTimeCode = ff
self.realEndTimeCode = lf
elif ff is not None:
self.realStartTimeCode = ff
self.realEndTimeCode = stageEndTimeCode
elif lf is not None:
self.realStartTimeCode = stageStartTimeCode
self.realEndTimeCode = lf
elif self._dataModel.stage.HasAuthoredTimeCodeRange():
self.realStartTimeCode = stageStartTimeCode
self.realEndTimeCode = stageEndTimeCode
self._ui.stageBegin.setText(str(stageStartTimeCode))
self._ui.stageEnd.setText(str(stageEndTimeCode))
# Use a valid current frame supplied by user, or allow _UpdateTimeSamples
# to set the current frame.
cf = self._parserData.currentframe
if cf:
if (cf < self.realStartTimeCode or cf > self.realEndTimeCode):
sys.stderr.write('Warning: Invalid current frame specified (%s)\n' % (cf))
else:
self._dataModel.currentFrame = Usd.TimeCode(cf)
self._UpdateTimeSamples(resetStageDataOnly)
def _UpdateTimeSamples(self, resetStageDataOnly=False):
if self.realStartTimeCode is not None and self.realEndTimeCode is not None:
if self.realStartTimeCode > self.realEndTimeCode:
sys.stderr.write('Warning: Invalid frame range (%s, %s)\n'
% (self.realStartTimeCode, self.realEndTimeCode))
self._timeSamples = []
else:
self._timeSamples = Drange(self.realStartTimeCode,
self.realEndTimeCode,
self.step)
else:
self._timeSamples = []
self._geomCounts = dict()
self._hasTimeSamples = (len(self._timeSamples) > 0)
self._setPlaybackAvailability() # this sets self._playbackAvailable
if self._hasTimeSamples:
self._ui.rangeBegin.setText(str(self._timeSamples[0]))
self._ui.rangeEnd.setText(str(self._timeSamples[-1]))
if ( self._dataModel.currentFrame.IsDefault() or
self._dataModel.currentFrame < self._timeSamples[0] ):
self._dataModel.currentFrame = Usd.TimeCode(self._timeSamples[0])
if self._dataModel.currentFrame > self._timeSamples[-1]:
self._dataModel.currentFrame = Usd.TimeCode(self._timeSamples[-1])
else:
self._dataModel.currentFrame = Usd.TimeCode(0.0)
if not resetStageDataOnly:
self._ui.frameField.setText(
str(self._dataModel.currentFrame.GetValue()))
if self._playbackAvailable:
if not resetStageDataOnly:
self._ui.frameSlider.setRange(0, len(self._timeSamples) - 1)
self._ui.frameSlider.setValue(0)
self._setPlayShortcut()
self._ui.playButton.setCheckable(True)
# Ensure the play button state respects the current playback state
self._ui.playButton.setChecked(self._dataModel.playing)
def _clearCaches(self, preserveCamera=False):
"""Clears value and computation caches maintained by the controller.
Does NOT initiate any GUI updates"""
self._geomCounts = dict()
self._dataModel._clearCaches()
self._refreshCameraListAndMenu(preserveCurrCamera = preserveCamera)
@staticmethod
def GetRendererOptionChoices():
ids = UsdImagingGL.Engine.GetRendererPlugins()
choices = []
if ids:
choices = [UsdImagingGL.Engine.GetRendererDisplayName(x)
for x in ids]
choices.append(AppController.HYDRA_DISABLED_OPTION_STRING)
else:
choices = [AppController.HYDRA_DISABLED_OPTION_STRING]
return choices
# Render plugin support
def _rendererPluginChanged(self, plugin):
if self._stageView:
if not self._stageView.SetRendererPlugin(plugin):
# If SetRendererPlugin failed, we need to reset the check mark
# to whatever the currently loaded renderer is.
for action in self._ui.rendererPluginActionGroup.actions():
if action.text() == self._stageView.rendererDisplayName:
action.setChecked(True)
break
# Then display an error message to let the user know something
# went wrong, and disable the menu item so it can't be selected
# again.
for action in self._ui.rendererPluginActionGroup.actions():
if action.pluginType == plugin:
self.statusMessage(
'Renderer not supported: %s' % action.text())
action.setText(action.text() + " (unsupported)")
action.setDisabled(True)
break
else:
# Refresh the AOV menu, settings menu, and pause menu item
self._configureRendererAovs()
self._configureRendererSettings()
self._configurePauseAction()
self._configureStopAction()
def _configureRendererPlugins(self):
if self._stageView:
self._ui.rendererPluginActionGroup = QtWidgets.QActionGroup(self)
self._ui.rendererPluginActionGroup.setExclusive(True)
pluginTypes = self._stageView.GetRendererPlugins()
for pluginType in pluginTypes:
name = self._stageView.GetRendererDisplayName(pluginType)
action = self._ui.menuRendererPlugin.addAction(name)
action.setCheckable(True)
action.pluginType = pluginType
self._ui.rendererPluginActionGroup.addAction(action)
action.triggered[bool].connect(lambda _, pluginType=pluginType:
self._rendererPluginChanged(pluginType))
# Now set the checked box on the current renderer (it should
# have been set by now).
currentRendererId = self._stageView.GetCurrentRendererId()
foundPlugin = False
for action in self._ui.rendererPluginActionGroup.actions():
if action.pluginType == currentRendererId:
action.setChecked(True)
foundPlugin = True
break
# Disable the menu if no plugins were found
self._ui.menuRendererPlugin.setEnabled(foundPlugin)
# Refresh the AOV menu, settings menu, and pause menu item
self._configureRendererAovs()
self._configureRendererSettings()
self._configurePauseAction()
self._configureStopAction()
# Renderer AOV support
def _rendererAovChanged(self, aov):
if self._stageView:
self._stageView.SetRendererAov(aov)
self._ui.aovOtherAction.setText("Other...")
def _configureRendererAovs(self):
if self._stageView:
self._ui.rendererAovActionGroup = QtWidgets.QActionGroup(self)
self._ui.rendererAovActionGroup.setExclusive(True)
self._ui.menuRendererAovs.clear()
aovs = self._stageView.GetRendererAovs()
for aov in aovs:
action = self._ui.menuRendererAovs.addAction(aov)
action.setCheckable(True)
if (aov == "color"):
action.setChecked(True)
action.aov = aov
self._ui.rendererAovActionGroup.addAction(action)
action.triggered[bool].connect(lambda _, aov=aov:
self._rendererAovChanged(aov))
self._ui.menuRendererAovs.addSeparator()
self._ui.aovOtherAction = self._ui.menuRendererAovs.addAction("Other...")
self._ui.aovOtherAction.setCheckable(True)
self._ui.aovOtherAction.aov = "Other"
self._ui.rendererAovActionGroup.addAction(self._ui.aovOtherAction)
self._ui.aovOtherAction.triggered[bool].connect(self._otherAov)
self._ui.menuRendererAovs.setEnabled(len(aovs) != 0)
def _otherAov(self):
# If we've already selected "Other..." as an AOV, populate the current
# AOV name.
initial = ""
if self._ui.aovOtherAction.text() != "Other...":
initial = self._stageView.rendererAovName
aov, ok = QtWidgets.QInputDialog.getText(self._mainWindow, "Other AOVs",
"Enter the aov name. Visualize primvars with \"primvars:name\".",
QtWidgets.QLineEdit.Normal, initial)
if (ok and len(aov) > 0):
self._rendererAovChanged(str(aov))
self._ui.aovOtherAction.setText("Other (%r)..." % str(aov))
else:
for action in self._ui.rendererAovActionGroup.actions():
if action.text() == self._stageView.rendererAovName:
action.setChecked(True)
break
def _rendererSettingsFlagChanged(self, action):
if self._stageView:
self._stageView.SetRendererSetting(action.key, action.isChecked())
def _configureRendererSettings(self):
if self._stageView:
self._ui.menuRendererSettings.clear()
self._ui.settingsFlagActions = []
settings = self._stageView.GetRendererSettingsList()
moreSettings = False
for setting in settings:
if setting.type != UsdImagingGL.RendererSettingType.FLAG:
moreSettings = True
continue
action = self._ui.menuRendererSettings.addAction(setting.name)
action.setCheckable(True)
action.key = str(setting.key)
action.setChecked(self._stageView.GetRendererSetting(setting.key))
action.triggered[bool].connect(lambda _, action=action:
self._rendererSettingsFlagChanged(action))
self._ui.settingsFlagActions.append(action)
if moreSettings:
self._ui.menuRendererSettings.addSeparator()
self._ui.settingsMoreAction = self._ui.menuRendererSettings.addAction("More...")
self._ui.settingsMoreAction.setCheckable(False)
self._ui.settingsMoreAction.triggered[bool].connect(self._moreRendererSettings)
self._ui.menuRendererSettings.setEnabled(len(settings) != 0)
# Close the old "More..." dialog if it's still open
if hasattr(self._ui, 'settingsMoreDialog'):
self._ui.settingsMoreDialog.reject()
def _moreRendererSettings(self):
# Recreate the settings dialog
self._ui.settingsMoreDialog = QtWidgets.QDialog(self._mainWindow)
self._ui.settingsMoreDialog.setWindowTitle("Hydra Settings")
self._ui.settingsMoreWidgets = []
layout = QtWidgets.QVBoxLayout()
# Add settings
groupBox = QtWidgets.QGroupBox()
formLayout = QtWidgets.QFormLayout()
groupBox.setLayout(formLayout)
layout.addWidget(groupBox)
formLayout.setLabelAlignment(QtCore.Qt.AlignLeft)
formLayout.setFormAlignment(QtCore.Qt.AlignRight)
settings = self._stageView.GetRendererSettingsList()
for setting in settings:
if setting.type == UsdImagingGL.RendererSettingType.FLAG:
checkBox = QtWidgets.QCheckBox()
checkBox.setChecked(self._stageView.GetRendererSetting(setting.key))
checkBox.key = str(setting.key)
checkBox.defValue = setting.defValue
formLayout.addRow(setting.name, checkBox)
self._ui.settingsMoreWidgets.append(checkBox)
if setting.type == UsdImagingGL.RendererSettingType.INT:
spinBox = QtWidgets.QSpinBox()
spinBox.setMinimum(-2 ** 31)
spinBox.setMaximum(2 ** 31 - 1)
spinBox.setValue(self._stageView.GetRendererSetting(setting.key))
spinBox.key = str(setting.key)
spinBox.defValue = setting.defValue
formLayout.addRow(setting.name, spinBox)
self._ui.settingsMoreWidgets.append(spinBox)
if setting.type == UsdImagingGL.RendererSettingType.FLOAT:
spinBox = QtWidgets.QDoubleSpinBox()
spinBox.setDecimals(10)
spinBox.setMinimum(-2 ** 31)
spinBox.setMaximum(2 ** 31 - 1)
spinBox.setValue(self._stageView.GetRendererSetting(setting.key))
spinBox.key = str(setting.key)
spinBox.defValue = setting.defValue
formLayout.addRow(setting.name, spinBox)
self._ui.settingsMoreWidgets.append(spinBox)
if setting.type == UsdImagingGL.RendererSettingType.STRING:
lineEdit = QtWidgets.QLineEdit()
lineEdit.setText(self._stageView.GetRendererSetting(setting.key))
lineEdit.key = str(setting.key)
lineEdit.defValue = setting.defValue
formLayout.addRow(setting.name, lineEdit)
self._ui.settingsMoreWidgets.append(lineEdit)
# Add buttons
buttonBox = QtWidgets.QDialogButtonBox(
QtWidgets.QDialogButtonBox.Ok |
QtWidgets.QDialogButtonBox.Cancel |
QtWidgets.QDialogButtonBox.RestoreDefaults |
QtWidgets.QDialogButtonBox.Apply)
layout.addWidget(buttonBox)
buttonBox.rejected.connect(self._ui.settingsMoreDialog.reject)
buttonBox.accepted.connect(self._ui.settingsMoreDialog.accept)
self._ui.settingsMoreDialog.accepted.connect(self._applyMoreRendererSettings)
defaultButton = buttonBox.button(QtWidgets.QDialogButtonBox.RestoreDefaults)
defaultButton.clicked.connect(self._resetMoreRendererSettings)
applyButton = buttonBox.button(QtWidgets.QDialogButtonBox.Apply)
applyButton.clicked.connect(self._applyMoreRendererSettings)
self._ui.settingsMoreDialog.setLayout(layout)
self._ui.settingsMoreDialog.show()
def _applyMoreRendererSettings(self):
for widget in self._ui.settingsMoreWidgets:
if isinstance(widget, QtWidgets.QCheckBox):
self._stageView.SetRendererSetting(widget.key, widget.isChecked())
if isinstance(widget, QtWidgets.QSpinBox):
self._stageView.SetRendererSetting(widget.key, widget.value())
if isinstance(widget, QtWidgets.QDoubleSpinBox):
self._stageView.SetRendererSetting(widget.key, widget.value())
if isinstance(widget, QtWidgets.QLineEdit):
self._stageView.SetRendererSetting(widget.key, widget.text())
for action in self._ui.settingsFlagActions:
action.setChecked(self._stageView.GetRendererSetting(action.key))
def _resetMoreRendererSettings(self):
for widget in self._ui.settingsMoreWidgets:
if isinstance(widget, QtWidgets.QCheckBox):
widget.setChecked(widget.defValue)
if isinstance(widget, QtWidgets.QSpinBox):
widget.setValue(widget.defValue)
if isinstance(widget, QtWidgets.QDoubleSpinBox):
widget.setValue(widget.defValue)
if isinstance(widget, QtWidgets.QLineEdit):
widget.setText(widget.defValue)
def _configurePauseAction(self):
if self._stageView:
# This is called when the user picks a new renderer, which
# always starts in an unpaused state.
self._paused = False
self._ui.actionPause.setEnabled(
self._stageView.IsPauseRendererSupported())
self._ui.actionPause.setChecked(self._paused and
self._stageView.IsPauseRendererSupported())
def _configureStopAction(self):
if self._stageView:
# This is called when the user picks a new renderer, which
# always starts in an unstopped state.
self._stopped = False
self._ui.actionStop.setEnabled(
self._stageView.IsStopRendererSupported())
self._ui.actionStop.setChecked(self._stopped and
self._stageView.IsStopRendererSupported())
def _configureColorManagement(self):
enableMenu = (not self._noRender and
UsdImagingGL.Engine.IsColorCorrectionCapable())
self._ui.menuColorCorrection.setEnabled(enableMenu)
# Topology-dependent UI changes
def _reloadVaryingUI(self):
self._clearCaches()
if self._debug:
cProfile.runctx('self._resetPrimView(restoreSelection=False)', globals(), locals(), 'resetPrimView')
p = pstats.Stats('resetPrimView')
p.strip_dirs().sort_stats(-1).print_stats()
else:
self._resetPrimView(restoreSelection=False)
if not self._stageView:
# The second child is self._ui.glFrame, which disappears if
# its size is set to zero.
if self._noRender:
# remove glFrame from the ui
self._ui.glFrame.setParent(None)
# move the attributeBrowser into the primSplitter instead
self._ui.primStageSplitter.addWidget(self._ui.attributeBrowserFrame)
else:
self._stageView = StageView(parent=self._mainWindow,
dataModel=self._dataModel,
printTiming=self._printTiming)
self._stageView.fpsHUDInfo = self._fpsHUDInfo
self._stageView.fpsHUDKeys = self._fpsHUDKeys
self._stageView.signalPrimSelected.connect(self.onPrimSelected)
self._stageView.signalPrimRollover.connect(self.onRollover)
self._stageView.signalMouseDrag.connect(self.onStageViewMouseDrag)
self._stageView.signalErrorMessage.connect(self.statusMessage)
layout = QtWidgets.QVBoxLayout()
layout.setContentsMargins(0, 0, 0, 0)
self._ui.glFrame.setLayout(layout)
layout.addWidget(self._stageView)
self._primSearchResults = deque([])
self._attrSearchResults = deque([])
self._primSearchString = ""
self._attrSearchString = ""
self._lastPrimSearched = self._dataModel.selection.getFocusPrim()
if self._stageView:
self._stageView.setFocus(QtCore.Qt.TabFocusReason)
self._stageView.rolloverPicking = self._dataModel.viewSettings.rolloverPrimInfo
def _scheduleResizePrimView(self):
""" Schedules a resize of the primView widget.
This will call _resizePrimView when the timer expires
(uses timer coalescing to prevent redundant resizes from occurring).
"""
self._primViewResizeTimer.start(0)
def _resizePrimView(self):
""" Used to coalesce excess calls to resizeColumnToContents.
"""
self._ui.primView.resizeColumnToContents(0)
# Retrieve the list of prims currently expanded in the primTreeWidget
def _getExpandedPrimViewPrims(self):
rootItem = self._ui.primView.invisibleRootItem()
expandedItems = list()
# recursive function for adding all expanded items to expandedItems
def findExpanded(item):
if item.isExpanded():
expandedItems.append(item)
for i in range(item.childCount()):
findExpanded(item.child(i))
findExpanded(rootItem)
expandedPrims = [item.prim for item in expandedItems]
return expandedPrims
# This appears to be "reasonably" performant in normal sized pose caches.
# If it turns out to be too slow, or if we want to do a better job of
# preserving the view the user currently has, we could look into ways of
# reconstructing just the prim tree under the "changed" prim(s). The
# (far and away) faster solution would be to implement our own TreeView
# and model in C++.
def _resetPrimView(self, restoreSelection=True):
expandedPrims = self._getExpandedPrimViewPrims()
with Timer() as t, BusyContext():
startingDepth = 3
self._computeDisplayPredicate()
with self._primViewSelectionBlocker:
self._ui.primView.setUpdatesEnabled(False)
self._ui.primView.clear()
self._primToItemMap.clear()
self._itemsToPush = []
# force new search since we are blowing away the primViewItems
# that may be cached in _primSearchResults
self._primSearchResults = []
self._populateRoots()
# it's confusing to see timing for expand followed by reset with
# the times being similar (esp when they are large)
if not expandedPrims:
self._expandToDepth(startingDepth, suppressTiming=True)
if restoreSelection:
self._refreshPrimViewSelection(expandedPrims)
self._ui.primView.setUpdatesEnabled(True)
self._refreshCameraListAndMenu(preserveCurrCamera = True)
if self._printTiming:
t.PrintTime("reset Prim Browser to depth %d" % startingDepth)
def _resetGUI(self):
"""Perform a full refresh/resync of all GUI contents. This should be
called whenever the USD stage is modified, and assumes that all data
previously fetched from the stage is invalid. In the future, more
granular updates will be supported by listening to UsdNotice objects on
the active stage.
If a prim resync is needed then we fully update the prim view,
otherwise can just do a simplified update to the prim view.
"""
with BusyContext():
if self._hasPrimResync:
self._resetPrimView()
self._hasPrimResync = False
else:
self._resetPrimViewVis(selItemsOnly=False)
self._updatePropertyView()
self._populatePropertyInspector()
self._updateMetadataView()
self._updateLayerStackView()
self._updateCompositionView()
if self._stageView:
self._stageView.update()
def updateGUI(self):
"""Will schedule a full refresh/resync of the GUI contents.
Prefer this to calling _resetGUI() directly, since it will
coalesce multiple calls to this method in to a single refresh.
"""
self._guiResetTimer.start()
def _resetPrimViewVis(self, selItemsOnly=True,
authoredVisHasChanged=True):
"""Updates browser rows' Vis columns... can update just selected
items (and their descendants and ancestors), or all items in the
primView. When authoredVisHasChanged is True, we force each item
to discard any value caches it may be holding onto."""
with Timer() as t:
self._ui.primView.setUpdatesEnabled(False)
rootsToProcess = self.getSelectedItems() if selItemsOnly else \
[self._ui.primView.invisibleRootItem()]
for item in rootsToProcess:
PrimViewItem.propagateVis(item, authoredVisHasChanged)
self._ui.primView.setUpdatesEnabled(True)
if self._printTiming:
t.PrintTime("update vis column")
def _updatePrimView(self):
# Process some more prim view items.
n = min(100, len(self._itemsToPush))
if n:
items = self._itemsToPush[-n:]
del self._itemsToPush[-n:]
for item in items:
item.push()
else:
self._primViewUpdateTimer.stop()
# Option windows ==========================================================
def _setComplexity(self, complexity):
"""Set the complexity and update the UI."""
self._dataModel.viewSettings.complexity = complexity
def _incrementComplexity(self):
"""Jump up to the next level of complexity."""
self._setComplexity(RefinementComplexities.next(
self._dataModel.viewSettings.complexity))
def _decrementComplexity(self):
"""Jump back to the previous level of complexity."""
self._setComplexity(RefinementComplexities.prev(
self._dataModel.viewSettings.complexity))
def _changeComplexity(self, action):
"""Update the complexity from a selected QAction."""
self._setComplexity(RefinementComplexities.fromName(action.text()))
def _adjustFOV(self):
fov = QtWidgets.QInputDialog.getDouble(self._mainWindow, "Adjust FOV",
"Enter a value between 0 and 180", self._dataModel.viewSettings.freeCameraFOV, 0, 180)
if (fov[1]):
self._dataModel.viewSettings.freeCameraFOV = fov[0]
def _adjustClippingPlanes(self, checked):
# Eventually, this will not be accessible when _stageView is None.
# Until then, silently ignore.
if self._stageView:
if (checked):
self._adjustClippingDlg = adjustClipping.AdjustClipping(self._mainWindow,
self._stageView)
self._adjustClippingDlg.finished.connect(
lambda status : self._ui.actionAdjust_Clipping.setChecked(False))
self._adjustClippingDlg.show()
else:
self._adjustClippingDlg.close()
def _adjustDefaultMaterial(self, checked):
if (checked):
self._adjustDefaultMaterialDlg = adjustDefaultMaterial.AdjustDefaultMaterial(
self._mainWindow, self._dataModel.viewSettings)
self._adjustDefaultMaterialDlg.finished.connect(lambda status :
self._ui.actionAdjust_Default_Material.setChecked(False))
self._adjustDefaultMaterialDlg.show()
else:
self._adjustDefaultMaterialDlg.close()
def _togglePreferences(self, checked):
if (checked):
self._preferencesDlg = preferences.Preferences(
self._mainWindow, self._dataModel)
self._preferencesDlg.finished.connect(lambda status :
self._ui.actionPreferences.setChecked(False))
self._preferencesDlg.show()
else:
self._preferencesDlg.close()
def _redrawOptionToggled(self, checked):
self._dataModel.viewSettings.redrawOnScrub = checked
self._ui.frameSlider.setTracking(
self._dataModel.viewSettings.redrawOnScrub)
# Frame-by-frame/Playback functionality ===================================
def _setPlaybackAvailability(self, enabled = True):
isEnabled = len(self._timeSamples) > 1 and enabled
self._playbackAvailable = isEnabled
#If playback is disabled, but the animation is playing...
if not isEnabled and self._dataModel.playing:
self._ui.playButton.click()
self._ui.playButton.setEnabled(isEnabled)
self._ui.frameSlider.setEnabled(isEnabled)
self._ui.actionFrame_Forward.setEnabled(isEnabled)
self._ui.actionFrame_Backwards.setEnabled(isEnabled)
self._ui.frameField.setEnabled(isEnabled
if self._hasTimeSamples else False)
self._ui.frameLabel.setEnabled(isEnabled
if self._hasTimeSamples else False)
self._ui.stageBegin.setEnabled(isEnabled)
self._ui.stageEnd.setEnabled(isEnabled)
self._ui.redrawOnScrub.setEnabled(isEnabled)
self._ui.stepSizeLabel.setEnabled(isEnabled)
self._ui.stepSize.setEnabled(isEnabled)
def _playClicked(self):
if self._ui.playButton.isChecked():
# Enable tracking whilst playing
self._ui.frameSlider.setTracking(True)
# Start playback.
self._dataModel.playing = True
self._ui.playButton.setText("Stop")
# setText() causes the shortcut to be reset to whatever
# Qt thinks it should be based on the text. We know better.
self._setPlayShortcut()
self._fpsHUDInfo[HUDEntries.PLAYBACK] = "..."
self._timer.start()
# For performance, don't update the prim tree view while playing.
self._primViewUpdateTimer.stop()
self._playbackIndex = 0
else:
self._ui.frameSlider.setTracking(self._ui.redrawOnScrub.isChecked())
# Stop playback.
self._dataModel.playing = False
self._ui.playButton.setText("Play")
# setText() causes the shortcut to be reset to whatever
# Qt thinks it should be based on the text. We know better.
self._setPlayShortcut()
self._fpsHUDInfo[HUDEntries.PLAYBACK] = "N/A"
self._timer.stop()
self._primViewUpdateTimer.start()
self._updateOnFrameChange()
def _advanceFrameForPlayback(self):
sleep(max(0, 1. / self.framesPerSecond - (time() - self._lastFrameTime)))
self._lastFrameTime = time()
if self._playbackIndex == 0:
self._startTime = time()
if self._playbackIndex == 4:
self._endTime = time()
delta = (self._endTime - self._startTime)/4.
ms = delta * 1000.
fps = 1. / delta
self._fpsHUDInfo[HUDEntries.PLAYBACK] = "%.2f ms (%.2f FPS)" % (ms, fps)
self._playbackIndex = (self._playbackIndex + 1) % 5
self._advanceFrame()
def _advanceFrame(self):
if self._playbackAvailable:
value = self._ui.frameSlider.value() + 1
if value > self._ui.frameSlider.maximum():
value = self._ui.frameSlider.minimum()
self._ui.frameSlider.setValue(value)
def _retreatFrame(self):
if self._playbackAvailable:
value = self._ui.frameSlider.value() - 1
if value < self._ui.frameSlider.minimum():
value = self._ui.frameSlider.maximum()
self._ui.frameSlider.setValue(value)
def _findClosestFrameIndex(self, timeSample):
"""Find the closest frame index for the given `timeSample`.
Args:
timeSample (float): A time sample value.
Returns:
int: The closest matching frame index or 0 if one cannot be
found.
"""
closestIndex = int(round((timeSample - self._timeSamples[0]) / self.step))
# Bounds checking
# 0 <= closestIndex <= number of time samples - 1
closestIndex = max(0, closestIndex)
closestIndex = min(len(self._timeSamples) - 1, closestIndex)
return closestIndex
def _rangeBeginChanged(self):
value = float(self._ui.rangeBegin.text())
if value != self.realStartTimeCode:
self.realStartTimeCode = value
self._UpdateTimeSamples(resetStageDataOnly=False)
def _stepSizeChanged(self):
value = float(self._ui.stepSize.text())
if value != self.step:
self.step = value
self._UpdateTimeSamples(resetStageDataOnly=False)
def _rangeEndChanged(self):
value = float(self._ui.rangeEnd.text())
if value != self.realEndTimeCode:
self.realEndTimeCode = value
self._UpdateTimeSamples(resetStageDataOnly=False)
def _frameStringChanged(self):
value = float(self._ui.frameField.text())
self.setFrame(value)
def _sliderMoved(self, frameIndex):
"""Slot called when the frame slider is moved by a user.
Args:
frameIndex (int): The new frame index value.
"""
# If redraw on scrub is disabled, ensure we still update the
# frame field.
if not self._ui.redrawOnScrub.isChecked():
self.setFrameField(self._timeSamples[frameIndex])
def setFrameField(self, frame):
"""Set the frame field to the given `frame`.
Args:
frame (str|int|float): The new frame value.
"""
frame = round(float(frame), ndigits=2)
self._ui.frameField.setText(str(frame))
# Prim/Attribute search functionality =====================================
def _findPrims(self, pattern, useRegex=True):
"""Search the Usd Stage for matching prims
"""
# If pattern doesn't contain regexp special chars, drop
# down to simple search, as it's faster
if useRegex and re.match("^[0-9_A-Za-z]+$", pattern):
useRegex = False
if useRegex:
isMatch = re.compile(pattern, re.IGNORECASE).search
else:
pattern = pattern.lower()
isMatch = lambda x: pattern in x.lower()
matches = [prim.GetPath() for prim
in Usd.PrimRange.Stage(self._dataModel.stage,
self._displayPredicate)
if isMatch(prim.GetName())]
if self._dataModel.viewSettings.showAllMasterPrims:
for master in self._dataModel.stage.GetMasters():
matches += [prim.GetPath() for prim
in Usd.PrimRange(master, self._displayPredicate)
if isMatch(prim.GetName())]
return matches
def _primViewFindNext(self):
if (self._primSearchString == self._ui.primViewLineEdit.text() and
len(self._primSearchResults) > 0 and
self._lastPrimSearched == self._dataModel.selection.getFocusPrim()):
# Go to the next result of the currently ongoing search.
# First time through, we'll be converting from SdfPaths
# to items (see the append() below)
nextResult = self._primSearchResults.popleft()
if isinstance(nextResult, Sdf.Path):
nextResult = self._getItemAtPath(nextResult)
if nextResult:
with self._dataModel.selection.batchPrimChanges:
self._dataModel.selection.clearPrims()
self._dataModel.selection.addPrim(nextResult.prim)
self._primSearchResults.append(nextResult)
self._lastPrimSearched = self._dataModel.selection.getFocusPrim()
self._ui.primView.setCurrentItem(nextResult)
# The path is effectively pruned if we couldn't map the
# path to an item
else:
# Begin a new search
with Timer() as t:
self._primSearchString = self._ui.primViewLineEdit.text()
self._primSearchResults = self._findPrims(str(self._ui.primViewLineEdit.text()))
self._primSearchResults = deque(self._primSearchResults)
self._lastPrimSearched = self._dataModel.selection.getFocusPrim()
selectedPrim = self._dataModel.selection.getFocusPrim()
# reorders search results so results are centered on selected
# prim. this could be optimized, but a binary search with a
# custom operator for the result closest to and after the
# selected prim is messier to implement.
if (selectedPrim != None and
selectedPrim != self._dataModel.stage.GetPseudoRoot() and
len(self._primSearchResults) > 0):
for i in range(len(self._primSearchResults)):
searchResultPath = self._primSearchResults[0]
selectedPath = selectedPrim.GetPath()
if self._comparePaths(searchResultPath, selectedPath) < 1:
self._primSearchResults.rotate(-1)
else:
break
if (len(self._primSearchResults) > 0):
self._primViewFindNext()
if self._printTiming:
t.PrintTime("match '%s' (%d matches)" %
(self._primSearchString,
len(self._primSearchResults)))
# returns -1 if path1 appears before path2 in flattened tree
# returns 0 if path1 and path2 are equal
# returns 1 if path2 appears before path1 in flattened tree
def _comparePaths(self, path1, path2):
# function for removing a certain number of elements from a path
def stripPath(path, numElements):
strippedPath = path
for i in range(numElements):
strippedPath = strippedPath.GetParentPath()
return strippedPath
lca = path1.GetCommonPrefix(path2)
path1NumElements = path1.pathElementCount
path2NumElements = path2.pathElementCount
lcaNumElements = lca.pathElementCount
if path1 == path2:
return 0
if lca == path1:
return -1
if lca == path2:
return 1
path1Stripped = stripPath(path1, path1NumElements - (lcaNumElements + 1))
path2Stripped = stripPath(path2, path2NumElements - (lcaNumElements + 1))
lcaChildrenPrims = self._getFilteredChildren(self._dataModel.stage.GetPrimAtPath(lca))
lcaChildrenPaths = [prim.GetPath() for prim in lcaChildrenPrims]
indexPath1 = lcaChildrenPaths.index(path1Stripped)
indexPath2 = lcaChildrenPaths.index(path2Stripped)
if (indexPath1 < indexPath2):
return -1
if (indexPath1 > indexPath2):
return 1
else:
return 0
def _primLegendToggleCollapse(self):
ToggleLegendWithBrowser(self._ui.primLegendContainer,
self._ui.primLegendQButton,
self._primLegendAnim)
def _propertyLegendToggleCollapse(self):
ToggleLegendWithBrowser(self._ui.propertyLegendContainer,
self._ui.propertyLegendQButton,
self._propertyLegendAnim)
def _attrViewFindNext(self):
if (self._attrSearchString == self._ui.attrViewLineEdit.text() and
len(self._attrSearchResults) > 0 and
self._lastPrimSearched == self._dataModel.selection.getFocusPrim()):
# Go to the next result of the currently ongoing search
nextResult = self._attrSearchResults.popleft()
itemName = str(nextResult.text(PropertyViewIndex.NAME))
selectedProp = self._propertiesDict[itemName]
if isinstance(selectedProp, CustomAttribute):
self._dataModel.selection.clearProps()
self._dataModel.selection.setComputedProp(selectedProp)
else:
self._dataModel.selection.setProp(selectedProp)
self._dataModel.selection.clearComputedProps()
self._ui.propertyView.scrollToItem(nextResult)
self._attrSearchResults.append(nextResult)
self._lastPrimSearched = self._dataModel.selection.getFocusPrim()
self._ui.attributeValueEditor.populate(
self._dataModel.selection.getFocusPrim().GetPath(), itemName)
self._updateMetadataView(self._getSelectedObject())
self._updateLayerStackView(self._getSelectedObject())
else:
# Begin a new search
self._attrSearchString = self._ui.attrViewLineEdit.text()
attrSearchItems = self._ui.propertyView.findItems(
self._ui.attrViewLineEdit.text(),
QtCore.Qt.MatchRegExp,
PropertyViewIndex.NAME)
# Now just search for the string itself
otherSearch = self._ui.propertyView.findItems(
self._ui.attrViewLineEdit.text(),
QtCore.Qt.MatchContains,
PropertyViewIndex.NAME)
combinedItems = attrSearchItems + otherSearch
# We find properties first, then connections/targets
# Based on the default recursive match finding in Qt.
combinedItems.sort()
self._attrSearchResults = deque(combinedItems)
self._lastPrimSearched = self._dataModel.selection.getFocusPrim()
if (len(self._attrSearchResults) > 0):
self._attrViewFindNext()
@classmethod
def _outputBaseDirectory(cls):
if os.getenv('PXR_USDVIEW_SUPPRESS_STATE_SAVING', "0") == "1":
return None
homeDirRoot = os.getenv('HOME') or os.path.expanduser('~')
baseDir = os.path.join(homeDirRoot, '.usdview')
try:
if not os.path.exists(baseDir):
os.makedirs(baseDir)
return baseDir
except OSError:
sys.stderr.write("ERROR: Unable to create base directory '%s' "
"for settings file, settings will not be saved.\n"
% baseDir)
return None
# View adjustment functionality ===========================================
def _storeAndReturnViewState(self):
lastView = self._lastViewContext
self._lastViewContext = self._stageView.copyViewState()
return lastView
def _frameSelection(self):
if self._stageView:
# Save all the pertinent attribute values (for _toggleFramedView)
self._storeAndReturnViewState() # ignore return val - we're stomping it
self._stageView.updateView(True, True) # compute bbox on frame selection
def _toggleFramedView(self):
if self._stageView:
self._stageView.restoreViewState(self._storeAndReturnViewState())
def _resetSettings(self):
"""Reloads the UI and Sets up the initial settings for the
_stageView object created in _reloadVaryingUI"""
# Seems like a good time to clear the texture registry
Glf.TextureRegistry.Reset()
# RELOAD fixed and varying UI
self._reloadFixedUI()
self._reloadVaryingUI()
if self._stageView:
self._stageView.update()
self._ui.actionFreeCam._prim = None
self._ui.actionFreeCam.triggered.connect(
lambda : self._cameraSelectionChanged(None))
if self._stageView:
self._stageView.signalSwitchedToFreeCam.connect(
lambda : self._cameraSelectionChanged(None))
self._refreshCameraListAndMenu(preserveCurrCamera = False)
def _updateForStageChanges(self, hasPrimResync=True):
"""Assuming there have been authoring changes to the already-loaded
stage, make the minimal updates to the UI required to maintain a
consistent state. This may still be over-zealous until we know
what actually changed, but we should be able to preserve camera and
playback positions (unless viewing through a stage camera that no
longer exists"""
self._hasPrimResync = hasPrimResync or self._hasPrimResync
self._clearCaches(preserveCamera=True)
# Update the UIs (it gets all of them) and StageView on a timer
self.updateGUI()
def _cacheViewerModeEscapeSizes(self, pos=None, index=None):
topHeight, bottomHeight = self._ui.topBottomSplitter.sizes()
primViewWidth, stageViewWidth = self._ui.primStageSplitter.sizes()
if bottomHeight > 0 or primViewWidth > 0:
self._viewerModeEscapeSizes = topHeight, bottomHeight, primViewWidth, stageViewWidth
else:
self._viewerModeEscapeSizes = None
def _toggleViewerMode(self):
topHeight, bottomHeight = self._ui.topBottomSplitter.sizes()
primViewWidth, stageViewWidth = self._ui.primStageSplitter.sizes()
if bottomHeight > 0 or primViewWidth > 0:
topHeight += bottomHeight
bottomHeight = 0
stageViewWidth += primViewWidth
primViewWidth = 0
else:
if self._viewerModeEscapeSizes is not None:
topHeight, bottomHeight, primViewWidth, stageViewWidth = self._viewerModeEscapeSizes
else:
bottomHeight = UIDefaults.BOTTOM_HEIGHT
topHeight = UIDefaults.TOP_HEIGHT
primViewWidth = UIDefaults.PRIM_VIEW_WIDTH
stageViewWidth = UIDefaults.STAGE_VIEW_WIDTH
self._ui.topBottomSplitter.setSizes([topHeight, bottomHeight])
self._ui.primStageSplitter.setSizes([primViewWidth, stageViewWidth])
def _resetView(self,selectPrim = None):
""" Reverts the GL frame to the initial camera view,
and clears selection (sets to pseudoRoot), UNLESS 'selectPrim' is
not None, in which case we'll select and frame it."""
self._ui.primView.clearSelection()
pRoot = self._dataModel.stage.GetPseudoRoot()
if selectPrim is None:
# if we had a command-line specified selection, re-frame it
selectPrim = self._initialSelectPrim or pRoot
item = self._getItemAtPath(selectPrim.GetPath())
# Our response to selection-change includes redrawing. We do NOT
# want that to happen here, since we are subsequently going to
# change the camera framing (and redraw, again), which can cause
# flickering. So make sure we don't redraw!
self._allowViewUpdates = False
self._ui.primView.setCurrentItem(item)
self._allowViewUpdates = True
if self._stageView:
if (selectPrim and selectPrim != pRoot) or not self._startingPrimCamera:
# _frameSelection translates the camera from wherever it happens
# to be at the time. If we had a starting selection AND a
# primCam, then before framing, switch back to the prim camera
if selectPrim == self._initialSelectPrim and self._startingPrimCamera:
self._dataModel.viewSettings.cameraPrim = self._startingPrimCamera
self._frameSelection()
else:
self._dataModel.viewSettings.cameraPrim = self._startingPrimCamera
self._stageView.updateView()
def _changeRenderMode(self, mode):
self._dataModel.viewSettings.renderMode = str(mode.text())
def _changeColorCorrection(self, mode):
self._dataModel.viewSettings.colorCorrectionMode = str(mode.text())
def _changePickMode(self, mode):
self._dataModel.viewSettings.pickMode = str(mode.text())
def _changeSelHighlightMode(self, mode):
self._dataModel.viewSettings.selHighlightMode = str(mode.text())
def _changeHighlightColor(self, color):
self._dataModel.viewSettings.highlightColorName = str(color.text())
def _changeInterpolationType(self, interpolationType):
for t in Usd.InterpolationType.allValues:
if t.displayName == str(interpolationType.text()):
self._dataModel.stage.SetInterpolationType(t)
self._resetSettings()
break
def _ambientOnlyClicked(self, checked=None):
if self._stageView and checked is not None:
self._dataModel.viewSettings.ambientLightOnly = checked
def _onDomeLightClicked(self, checked=None):
if self._stageView and checked is not None:
self._dataModel.viewSettings.domeLightEnabled = checked
def _changeBgColor(self, mode):
self._dataModel.viewSettings.clearColorText = str(mode.text())
def _toggleShowBBoxPlayback(self):
"""Called when the menu item for showing BBoxes
during playback is activated or deactivated."""
self._dataModel.viewSettings.showBBoxPlayback = (
self._ui.showBBoxPlayback.isChecked())
def _toggleAutoComputeClippingPlanes(self):
autoClip = self._ui.actionAuto_Compute_Clipping_Planes.isChecked()
self._dataModel.viewSettings.autoComputeClippingPlanes = autoClip
if autoClip:
self._stageView.detachAndReClipFromCurrentCamera()
def _setUseExtentsHint(self):
self._dataModel.useExtentsHint = self._ui.useExtentsHint.isChecked()
self._updatePropertyView()
#recompute and display bbox
self._refreshBBox()
def _toggleShowBBoxes(self):
"""Called when the menu item for showing BBoxes
is activated."""
self._dataModel.viewSettings.showBBoxes = self._ui.showBBoxes.isChecked()
#recompute and display bbox
self._refreshBBox()
def _toggleShowAABBox(self):
"""Called when Axis-Aligned bounding boxes
are activated/deactivated via menu item"""
self._dataModel.viewSettings.showAABBox = self._ui.showAABBox.isChecked()
# recompute and display bbox
self._refreshBBox()
def _toggleShowOBBox(self):
"""Called when Oriented bounding boxes
are activated/deactivated via menu item"""
self._dataModel.viewSettings.showOBBox = self._ui.showOBBox.isChecked()
# recompute and display bbox
self._refreshBBox()
def _refreshBBox(self):
"""Recompute and hide/show Bounding Box."""
if self._stageView:
self._stageView.updateView(forceComputeBBox=True)
def _toggleDisplayGuide(self):
self._dataModel.viewSettings.displayGuide = (
self._ui.actionDisplay_Guide.isChecked())
def _toggleDisplayProxy(self):
self._dataModel.viewSettings.displayProxy = (
self._ui.actionDisplay_Proxy.isChecked())
def _toggleDisplayRender(self):
self._dataModel.viewSettings.displayRender = (
self._ui.actionDisplay_Render.isChecked())
def _toggleDisplayCameraOracles(self):
self._dataModel.viewSettings.displayCameraOracles = (
self._ui.actionDisplay_Camera_Oracles.isChecked())
def _toggleDisplayPrimId(self):
self._dataModel.viewSettings.displayPrimId = (
self._ui.actionDisplay_PrimId.isChecked())
def _toggleEnableSceneMaterials(self):
self._dataModel.viewSettings.enableSceneMaterials = (
self._ui.actionEnable_Scene_Materials.isChecked())
def _toggleCullBackfaces(self):
self._dataModel.viewSettings.cullBackfaces = (
self._ui.actionCull_Backfaces.isChecked())
def _showInterpreter(self):
if self._interpreter is None:
self._interpreter = QtWidgets.QDialog(self._mainWindow)
self._interpreter.setObjectName("Interpreter")
self._console = Myconsole(self._interpreter, self._usdviewApi)
self._interpreter.setFocusProxy(self._console) # this is important!
lay = QtWidgets.QVBoxLayout()
lay.addWidget(self._console)
self._interpreter.setLayout(lay)
# dock the interpreter window next to the main usdview window
self._interpreter.move(self._mainWindow.x() + self._mainWindow.frameGeometry().width(),
self._mainWindow.y())
self._interpreter.resize(600, self._mainWindow.size().height()//2)
self._interpreter.show()
self._interpreter.activateWindow()
self._interpreter.setFocus()
def _showDebugFlags(self):
if self._debugFlagsWindow is None:
from .debugFlagsWidget import DebugFlagsWidget
self._debugFlagsWindow = DebugFlagsWidget()
self._debugFlagsWindow.show()
# Screen capture functionality ===========================================
def GrabWindowShot(self):
'''Returns a QImage of the full usdview window '''
# generate an image of the window. Due to how Qt's rendering
# works, this will not pick up the GL Widget(_stageView)'s
# contents, and we'll need to compose it separately.
windowShot = QtGui.QImage(self._mainWindow.size(),
QtGui.QImage.Format_ARGB32_Premultiplied)
painter = QtGui.QPainter(windowShot)
self._mainWindow.render(painter, QtCore.QPoint())
if self._stageView:
# overlay the QGLWidget on and return the composed image
# we offset by a single point here because of Qt.Pos funkyness
offset = QtCore.QPoint(0,1)
pos = self._stageView.mapTo(self._mainWindow, self._stageView.pos()) - offset
painter.drawImage(pos, self.GrabViewportShot())
return windowShot
def GrabViewportShot(self):
'''Returns a QImage of the current stage view in usdview.'''
if self._stageView:
return self._stageView.grabFrameBuffer()
else:
return None
# File handling functionality =============================================
def _cleanAndClose(self):
# This function is called by the main window's closeEvent handler.
self._settings2.save()
# If the current path widget is focused when closing usdview, it can
# trigger an "editingFinished()" signal, which will look for a prim in
# the scene (which is already deleted). This prevents that.
# XXX:
# This method is reentrant and calling disconnect twice on a signal
# causes an exception to be thrown.
try:
self._ui.currentPathWidget.editingFinished.disconnect(
self._currentPathChanged)
except RuntimeError:
pass
# Shut down some timers and our eventFilter
self._primViewUpdateTimer.stop()
self._guiResetTimer.stop()
QtWidgets.QApplication.instance().removeEventFilter(self._filterObj)
# If the timer is currently active, stop it from being invoked while
# the USD stage is being torn down.
if self._timer.isActive():
self._timer.stop()
# Close stage and release renderer resources (if applicable).
self._closeStage()
# Start timer to measure Qt shutdown time
self._startQtShutdownTimer()
def _openFile(self):
extensions = Sdf.FileFormat.FindAllFileFormatExtensions()
builtInFiles = lambda f: f.startswith(".usd")
notBuiltInFiles = lambda f: not f.startswith(".usd")
extensions = list(filter(builtInFiles, extensions)) + \
list(filter(notBuiltInFiles, extensions))
fileFilter = "USD Compatible Files (" + " ".join("*." + e for e in extensions) + ")"
(filename, _) = QtWidgets.QFileDialog.getOpenFileName(
self._mainWindow,
caption="Select file",
dir=".",
filter=fileFilter,
selectedFilter=fileFilter)
if len(filename) > 0:
self._parserData.usdFile = str(filename)
self._mainWindow.setWindowTitle(filename)
self._reopenStage()
def _getSaveFileName(self, caption, recommendedFilename):
(saveName, _) = QtWidgets.QFileDialog.getSaveFileName(
self._mainWindow,
caption,
'./' + recommendedFilename,
'USD Files (*.usd)'
';;USD ASCII Files (*.usda)'
';;USD Crate Files (*.usdc)'
';;Any USD File (*.usd *.usda *.usdc)',
'Any USD File (*.usd *.usda *.usdc)')
if len(saveName) == 0:
return ''
_, ext = os.path.splitext(saveName)
if ext not in ('.usd', '.usda', '.usdc'):
saveName += '.usd'
return saveName
def _saveOverridesAs(self):
recommendedFilename = self._parserData.usdFile.rsplit('.', 1)[0]
recommendedFilename += '_overrides.usd'
saveName = self._getSaveFileName(
'Save Overrides As', recommendedFilename)
if len(saveName) == 0:
return
if not self._dataModel.stage:
return
with BusyContext():
# In the future, we may allow usdview to be brought up with no file,
# in which case it would create an in-memory root layer, to which
# all edits will be targeted. In order to future proof
# this, first fetch the root layer, and if it is anonymous, just
# export it to the given filename. If it isn't anonmyous (i.e., it
# is a regular usd file on disk), export the session layer and add
# the stage root file as a sublayer.
rootLayer = self._dataModel.stage.GetRootLayer()
if not rootLayer.anonymous:
self._dataModel.stage.GetSessionLayer().Export(
saveName, 'Created by UsdView')
targetLayer = Sdf.Layer.FindOrOpen(saveName)
UsdUtils.CopyLayerMetadata(rootLayer, targetLayer,
skipSublayers=True)
# We don't ever store self.realStartTimeCode or
# self.realEndTimeCode in a layer, so we need to author them
# here explicitly.
if self.realStartTimeCode:
targetLayer.startTimeCode = self.realStartTimeCode
if self.realEndTimeCode:
targetLayer.endTimeCode = self.realEndTimeCode
targetLayer.subLayerPaths.append(
self._dataModel.stage.GetRootLayer().realPath)
targetLayer.RemoveInertSceneDescription()
targetLayer.Save()
else:
self._dataModel.stage.GetRootLayer().Export(
saveName, 'Created by UsdView')
def _saveFlattenedAs(self):
recommendedFilename = self._parserData.usdFile.rsplit('.', 1)[0]
recommendedFilename += '_flattened.usd'
saveName = self._getSaveFileName(
'Save Flattened As', recommendedFilename)
if len(saveName) == 0:
return
with BusyContext():
self._dataModel.stage.Export(saveName)
def _togglePause(self):
if self._stageView.IsPauseRendererSupported():
self._paused = not self._paused
self._stageView.SetRendererPaused(self._paused)
self._ui.actionPause.setChecked(self._paused)
def _toggleStop(self):
if self._stageView.IsStopRendererSupported():
# Ask the renderer whether its currently stopped or not
# as the value of the _stopped variable can become out of
# date if for example any camera munging happens
self._stopped = self._stageView.IsRendererConverged()
self._stopped = not self._stopped
self._stageView.SetRendererStopped(self._stopped)
self._ui.actionStop.setChecked(self._stopped)
def _reopenStage(self):
QtWidgets.QApplication.setOverrideCursor(QtCore.Qt.BusyCursor)
# Pause the stage view while we update
if self._stageView:
self._stageView.setUpdatesEnabled(False)
try:
# Clear out any Usd objects that may become invalid.
self._dataModel.selection.clear()
self._currentSpec = None
self._currentLayer = None
# Close the current stage so that we don't keep it in memory
# while trying to open another stage.
self._closeStage()
stage = self._openStage(
self._parserData.usdFile, self._parserData.sessionLayer,
self._parserData.populationMask)
# We need this for layers which were cached in memory but changed on
# disk. The additional Reload call should be cheap when nothing
# actually changed.
stage.Reload()
self._dataModel.stage = stage
self._resetSettings()
self._resetView()
self._stepSizeChanged()
except Exception as err:
self.statusMessage('Error occurred reopening Stage: %s' % err)
traceback.print_exc()
finally:
if self._stageView:
self._stageView.setUpdatesEnabled(True)
QtWidgets.QApplication.restoreOverrideCursor()
self.statusMessage('Stage Reopened')
def _reloadStage(self):
QtWidgets.QApplication.setOverrideCursor(QtCore.Qt.BusyCursor)
try:
self._dataModel.stage.Reload()
# Seems like a good time to clear the texture registry
Glf.TextureRegistry.Reset()
# reset timeline, and playback settings from stage metadata
self._reloadFixedUI(resetStageDataOnly=True)
except Exception as err:
self.statusMessage('Error occurred rereading all layers for Stage: %s' % err)
finally:
QtWidgets.QApplication.restoreOverrideCursor()
self.statusMessage('All Layers Reloaded.')
def _cameraSelectionChanged(self, camera):
self._dataModel.viewSettings.cameraPrim = camera
def _refreshCameraListAndMenu(self, preserveCurrCamera):
self._allSceneCameras = Utils._GetAllPrimsOfType(
self._dataModel.stage, Tf.Type.Find(UsdGeom.Camera))
currCamera = self._startingPrimCamera
if self._stageView:
currCamera = self._dataModel.viewSettings.cameraPrim
self._stageView.allSceneCameras = self._allSceneCameras
# if the stageView is holding an expired camera, clear it first
# and force search for a new one
if currCamera != None and not (currCamera and currCamera.IsActive()):
currCamera = None
self._dataModel.viewSettings.cameraPrim = None
preserveCurrCamera = False
if not preserveCurrCamera:
cameraWasSet = False
def setCamera(camera):
self._startingPrimCamera = currCamera = camera
self._dataModel.viewSettings.cameraPrim = camera
cameraWasSet = True
if self._startingPrimCameraPath:
prim = self._dataModel.stage.GetPrimAtPath(
self._startingPrimCameraPath)
if not prim.IsValid():
msg = sys.stderr
print("WARNING: Camera path %r did not exist in stage"
% self._startingPrimCameraPath, file=msg)
self._startingPrimCameraPath = None
elif not prim.IsA(UsdGeom.Camera):
msg = sys.stderr
print("WARNING: Camera path %r was not a UsdGeom.Camera"
% self._startingPrimCameraPath, file=msg)
self._startingPrimCameraPath = None
else:
setCamera(prim)
if not cameraWasSet and self._startingPrimCameraName:
for camera in self._allSceneCameras:
if camera.GetName() == self._startingPrimCameraName:
setCamera(camera)
break
# Now that we have the current camera and all cameras, build the menu
self._ui.menuCamera.clear()
if len(self._allSceneCameras) == 0:
self._ui.menuCamera.setEnabled(False)
else:
self._ui.menuCamera.setEnabled(True)
currCameraPath = None
if currCamera:
currCameraPath = currCamera.GetPath()
for camera in self._allSceneCameras:
action = self._ui.menuCamera.addAction(camera.GetName())
action.setData(camera.GetPath())
action.setToolTip(str(camera.GetPath()))
action.setCheckable(True)
action.triggered[bool].connect(
lambda _, cam = camera: self._cameraSelectionChanged(cam))
action.setChecked(action.data() == currCameraPath)
def _updatePropertiesFromPropertyView(self):
"""Update the data model's property selection to match property view's
current selection.
"""
selectedProperties = dict()
for item in self._ui.propertyView.selectedItems():
# We define data 'roles' in the property viewer to distinguish between things
# like attributes and attributes with connections, relationships and relationships
# with targets etc etc.
role = item.data(PropertyViewIndex.TYPE, QtCore.Qt.ItemDataRole.WhatsThisRole)
if role in (PropertyViewDataRoles.CONNECTION, PropertyViewDataRoles.TARGET):
# Get the owning property's set of selected targets.
propName = str(item.parent().text(PropertyViewIndex.NAME))
prop = self._propertiesDict[propName]
targets = selectedProperties.setdefault(prop, set())
# Add the target to the set of targets.
targetPath = Sdf.Path(str(item.text(PropertyViewIndex.NAME)))
if role == PropertyViewDataRoles.CONNECTION:
prim = self._dataModel.stage.GetPrimAtPath(
targetPath.GetPrimPath())
target = prim.GetProperty(targetPath.name)
else: # role == PropertyViewDataRoles.TARGET
target = self._dataModel.stage.GetPrimAtPath(
targetPath)
targets.add(target)
else:
propName = str(item.text(PropertyViewIndex.NAME))
prop = self._propertiesDict[propName]
selectedProperties.setdefault(prop, set())
with self._dataModel.selection.batchPropChanges:
self._dataModel.selection.clearProps()
for prop, targets in selectedProperties.items():
if not isinstance(prop, CustomAttribute):
self._dataModel.selection.addProp(prop)
for target in targets:
self._dataModel.selection.addPropTarget(prop, target)
with self._dataModel.selection.batchComputedPropChanges:
self._dataModel.selection.clearComputedProps()
for prop, targets in selectedProperties.items():
if isinstance(prop, CustomAttribute):
self._dataModel.selection.addComputedProp(prop)
def _propertyViewSelectionChanged(self):
"""Called whenever property view's selection changes."""
if self._propertyViewSelectionBlocker.blocked():
return
self._updatePropertiesFromPropertyView()
def _propertyViewCurrentItemChanged(self, currentItem, lastItem):
"""Called whenever property view's current item changes."""
if self._propertyViewSelectionBlocker.blocked():
return
# If a selected item becomes the current item, it will not fire a
# selection changed signal but we still want to change the property
# selection.
if currentItem is not None and currentItem.isSelected():
self._updatePropertiesFromPropertyView()
def _propSelectionChanged(self):
"""Called whenever the property selection in the data model changes.
Updates any UI that relies on the selection state.
"""
self._updatePropertyViewSelection()
self._populatePropertyInspector()
self._updatePropertyInspector()
def _populatePropertyInspector(self):
focusPrimPath = None
focusPropName = None
focusProp = self._dataModel.selection.getFocusProp()
if focusProp is None:
focusPrimPath, focusPropName = (
self._dataModel.selection.getFocusComputedPropPath())
else:
focusPrimPath = focusProp.GetPrimPath()
focusPropName = focusProp.GetName()
if focusPropName is not None:
# inform the value editor that we selected a new attribute
self._ui.attributeValueEditor.populate(focusPrimPath, focusPropName)
else:
self._ui.attributeValueEditor.clear()
def _onCompositionSelectionChanged(self, curr=None, prev=None):
self._currentSpec = getattr(curr, 'spec', None)
self._currentLayer = getattr(curr, 'layer', None)
def _updatePropertyInspector(self, index=None, obj=None):
# index must be the first parameter since this method is used as
# propertyInspector tab widget's currentChanged(int) signal callback
if index is None:
index = self._ui.propertyInspector.currentIndex()
if obj is None:
obj = self._getSelectedObject()
if index == PropertyIndex.METADATA:
self._updateMetadataView(obj)
elif index == PropertyIndex.LAYERSTACK:
self._updateLayerStackView(obj)
elif index == PropertyIndex.COMPOSITION:
self._updateCompositionView(obj)
def _refreshAttributeValue(self):
self._ui.attributeValueEditor.refresh()
def _propertyViewContextMenu(self, point):
item = self._ui.propertyView.itemAt(point)
if item:
self.contextMenu = AttributeViewContextMenu(self._mainWindow,
item, self._dataModel)
self.contextMenu.exec_(QtGui.QCursor.pos())
def _layerStackContextMenu(self, point):
item = self._ui.layerStackView.itemAt(point)
if item:
self.contextMenu = LayerStackContextMenu(self._mainWindow, item)
self.contextMenu.exec_(QtGui.QCursor.pos())
def _compositionTreeContextMenu(self, point):
item = self._ui.compositionTreeWidget.itemAt(point)
self.contextMenu = LayerStackContextMenu(self._mainWindow, item)
self.contextMenu.exec_(QtGui.QCursor.pos())
# Headers & Columns =================================================
def _propertyViewHeaderContextMenu(self, point):
self.contextMenu = HeaderContextMenu(self._ui.propertyView)
self.contextMenu.exec_(QtGui.QCursor.pos())
def _primViewHeaderContextMenu(self, point):
self.contextMenu = HeaderContextMenu(self._ui.primView)
self.contextMenu.exec_(QtGui.QCursor.pos())
# Widget management =================================================
def _changePrimViewDepth(self, action):
"""Signal handler for view-depth menu items
"""
actionTxt = str(action.text())
# recover the depth factor from the action's name
depth = int(actionTxt[actionTxt.find(" ")+1])
self._expandToDepth(depth)
def _expandToDepth(self, depth, suppressTiming=False):
"""Expands treeview prims to the given depth
"""
with Timer() as t, BusyContext():
# Populate items down to depth. Qt will expand items at depth
# depth-1 so we need to have items at depth. We know something
# changed if any items were added to _itemsToPush.
n = len(self._itemsToPush)
self._populateItem(self._dataModel.stage.GetPseudoRoot(),
maxDepth=depth)
changed = (n != len(self._itemsToPush))
# Expand the tree to depth.
self._ui.primView.expandToDepth(depth-1)
if changed:
# Resize column.
self._scheduleResizePrimView()
# Start pushing prim data to the UI during idle cycles.
# Qt doesn't need the data unless the item is actually
# visible (or affects what's visible) but to avoid
# jerky scrolling when that data is pulled during the
# scroll, we can do it ahead of time. But don't do it
# if we're currently playing to maximize playback
# performance.
if not self._dataModel.playing:
self._primViewUpdateTimer.start()
if self._printTiming and not suppressTiming:
t.PrintTime("expand Prim browser to depth %d" % depth)
def _primViewExpanded(self, index):
"""Signal handler for expanded(index), facilitates lazy tree population
"""
self._populateChildren(self._ui.primView.itemFromIndex(index))
self._scheduleResizePrimView()
def _toggleShowInactivePrims(self):
self._dataModel.viewSettings.showInactivePrims = (
self._ui.actionShow_Inactive_Prims.isChecked())
# Note: _toggleShowInactivePrims, _toggleShowMasterPrims,
# _toggleShowUndefinedPrims, and _toggleShowAbstractPrims all call
# _resetPrimView after being toggled, but only from menu items.
# In the future, we should do this when a signal from
# ViewSettingsDataModel is emitted so the prim view always updates
# when they are changed.
self._dataModel.selection.removeInactivePrims()
self._resetPrimView()
def _toggleShowMasterPrims(self):
self._dataModel.viewSettings.showAllMasterPrims = (
self._ui.actionShow_All_Master_Prims.isChecked())
self._dataModel.selection.removeMasterPrims()
self._resetPrimView()
def _toggleShowUndefinedPrims(self):
self._dataModel.viewSettings.showUndefinedPrims = (
self._ui.actionShow_Undefined_Prims.isChecked())
self._dataModel.selection.removeUndefinedPrims()
self._resetPrimView()
def _toggleShowAbstractPrims(self):
self._dataModel.viewSettings.showAbstractPrims = (
self._ui.actionShow_Abstract_Prims.isChecked())
self._dataModel.selection.removeAbstractPrims()
self._resetPrimView()
def _toggleRolloverPrimInfo(self):
self._dataModel.viewSettings.rolloverPrimInfo = (
self._ui.actionRollover_Prim_Info.isChecked())
if self._stageView:
self._stageView.rolloverPicking = self._dataModel.viewSettings.rolloverPrimInfo
def _tallyPrimStats(self, prim):
def _GetType(prim):
typeString = prim.GetTypeName()
return HUDEntries.NOTYPE if not typeString else typeString
childTypeDict = {}
primCount = 0
for child in Usd.PrimRange(prim):
typeString = _GetType(child)
# skip pseudoroot
if typeString is HUDEntries.NOTYPE and not prim.GetParent():
continue
primCount += 1
childTypeDict[typeString] = 1 + childTypeDict.get(typeString, 0)
return (primCount, childTypeDict)
def _populateChildren(self, item, depth=0, maxDepth=1, childrenToAdd=None):
"""Populates the children of the given item in the prim viewer.
If childrenToAdd is given its a list of prims to add as
children."""
if depth < maxDepth and item.prim.IsActive():
if item.needsChildrenPopulated() or childrenToAdd:
# Populate all the children.
if not childrenToAdd:
childrenToAdd = self._getFilteredChildren(item.prim)
item.addChildren([self._populateItem(child, depth+1, maxDepth)
for child in childrenToAdd])
elif depth + 1 < maxDepth:
# The children already exist but we're recursing deeper.
for i in range(item.childCount()):
self._populateChildren(item.child(i), depth+1, maxDepth)
def _populateItem(self, prim, depth=0, maxDepth=0):
"""Populates a prim viewer item."""
item = self._primToItemMap.get(prim)
if not item:
# Create a new item. If we want its children we obviously
# have to create those too.
children = self._getFilteredChildren(prim)
item = PrimViewItem(prim, self, len(children) != 0)
self._primToItemMap[prim] = item
self._populateChildren(item, depth, maxDepth, children)
# Push the item after the children so ancestors are processed
# before descendants.
self._itemsToPush.append(item)
else:
# Item already exists. Its children may or may not exist.
# Either way, we need to have them to get grandchildren.
self._populateChildren(item, depth, maxDepth)
return item
def _populateRoots(self):
invisibleRootItem = self._ui.primView.invisibleRootItem()
rootPrim = self._dataModel.stage.GetPseudoRoot()
rootItem = self._populateItem(rootPrim)
self._populateChildren(rootItem)
if self._dataModel.viewSettings.showAllMasterPrims:
self._populateChildren(rootItem,
childrenToAdd=self._dataModel.stage.GetMasters())
# Add all descendents all at once.
invisibleRootItem.addChild(rootItem)
def _getFilteredChildren(self, prim):
return prim.GetFilteredChildren(self._displayPredicate)
def _computeDisplayPredicate(self):
# Take current browser filtering into account when discovering
# prims while traversing
self._displayPredicate = None
if not self._dataModel.viewSettings.showInactivePrims:
self._displayPredicate = Usd.PrimIsActive \
if self._displayPredicate is None \
else self._displayPredicate & Usd.PrimIsActive
if not self._dataModel.viewSettings.showUndefinedPrims:
self._displayPredicate = Usd.PrimIsDefined \
if self._displayPredicate is None \
else self._displayPredicate & Usd.PrimIsDefined
if not self._dataModel.viewSettings.showAbstractPrims:
self._displayPredicate = ~Usd.PrimIsAbstract \
if self._displayPredicate is None \
else self._displayPredicate & ~Usd.PrimIsAbstract
if self._displayPredicate is None:
self._displayPredicate = Usd._PrimFlagsPredicate.Tautology()
# Unless user experience indicates otherwise, we think we always
# want to show instance proxies
self._displayPredicate = Usd.TraverseInstanceProxies(self._displayPredicate)
def _getItemAtPath(self, path, ensureExpanded=False):
# If the prim hasn't been expanded yet, drill down into it.
# Note the explicit str(path) in the following expr is necessary
# because path may be a QString.
path = path if isinstance(path, Sdf.Path) else Sdf.Path(str(path))
parent = self._dataModel.stage.GetPrimAtPath(path)
if not parent:
raise RuntimeError("Prim not found at path in stage: %s" % str(path))
pseudoRoot = self._dataModel.stage.GetPseudoRoot()
if parent not in self._primToItemMap:
# find the first loaded parent
childList = []
while parent != pseudoRoot \
and not parent in self._primToItemMap:
childList.append(parent)
parent = parent.GetParent()
# go one step further, since the first item found could be hidden
# under a norgie and we would want to populate its siblings as well
if parent != pseudoRoot:
childList.append(parent)
# now populate down to the child
for parent in reversed(childList):
try:
item = self._primToItemMap[parent]
self._populateChildren(item)
if ensureExpanded:
item.setExpanded(True)
except:
item = None
# finally, return the requested item, which now should be in
# the map. If something has been added, this can fail. Not
# sure how to rebuild or add this to the map in a minimal way,
# but after the first hiccup, I don't see any ill
# effects. Would love to know a better way...
# - wave 04.17.2018
prim = self._dataModel.stage.GetPrimAtPath(path)
try:
item = self._primToItemMap[prim]
except:
item = None
return item
def selectPseudoroot(self):
"""Selects only the pseudoroot."""
self._dataModel.selection.clearPrims()
def selectEnclosingModel(self):
"""Iterates through all selected prims, selecting their containing model
instead if they are not a model themselves.
"""
oldPrims = self._dataModel.selection.getPrims()
with self._dataModel.selection.batchPrimChanges:
self._dataModel.selection.clearPrims()
for prim in oldPrims:
model = GetEnclosingModelPrim(prim)
if model:
self._dataModel.selection.addPrim(model)
else:
self._dataModel.selection.addPrim(prim)
def selectBoundMaterialForPurpose(self, materialPurpose):
"""Iterates through all selected prims, selecting their bound preview
materials.
"""
oldPrims = self._dataModel.selection.getPrims()
with self._dataModel.selection.batchPrimChanges:
self._dataModel.selection.clearPrims()
for prim in oldPrims:
(boundMaterial, bindingRel) = \
UsdShade.MaterialBindingAPI(prim).ComputeBoundMaterial(
materialPurpose=materialPurpose)
if boundMaterial:
self._dataModel.selection.addPrim(boundMaterial.GetPrim())
def selectBindingRelForPurpose(self, materialPurpose):
"""Iterates through all selected prims, selecting their bound preview
materials.
"""
relsToSelect = []
oldPrims = self._dataModel.selection.getPrims()
with self._dataModel.selection.batchPrimChanges:
self._dataModel.selection.clearPrims()
for prim in oldPrims:
(boundMaterial, bindingRel) = \
UsdShade.MaterialBindingAPI(prim).ComputeBoundMaterial(
materialPurpose=materialPurpose)
if boundMaterial and bindingRel:
self._dataModel.selection.addPrim(bindingRel.GetPrim())
relsToSelect.append(bindingRel)
with self._dataModel.selection.batchPropChanges:
self._dataModel.selection.clearProps()
for rel in relsToSelect:
self._dataModel.selection.addProp(rel)
def selectBoundPreviewMaterial(self):
"""Iterates through all selected prims, selecting their bound preview
materials.
"""
self.selectBoundMaterialForPurpose(
materialPurpose=UsdShade.Tokens.preview)
def selectBoundFullMaterial(self):
"""Iterates through all selected prims, selecting their bound preview
materials.
"""
self.selectBoundMaterialForPurpose(
materialPurpose=UsdShade.Tokens.full)
def selectPreviewBindingRel(self):
"""Iterates through all selected prims, computing their resolved
"preview" bindings and selecting the cooresponding binding relationship.
"""
self.selectBindingRelForPurpose(materialPurpose=UsdShade.Tokens.preview)
def selectFullBindingRel(self):
"""Iterates through all selected prims, computing their resolved
"full" bindings and selecting the cooresponding binding relationship.
"""
self.selectBindingRelForPurpose(materialPurpose=UsdShade.Tokens.full)
def _getCommonPrims(self, pathsList):
commonPrefix = os.path.commonprefix(pathsList)
### To prevent /Canopies/TwigA and /Canopies/TwigB
### from registering /Canopies/Twig as prefix
return commonPrefix.rsplit('/', 1)[0]
def _primSelectionChanged(self, added, removed):
"""Called when the prim selection is updated in the data model. Updates
any UI that depends on the state of the selection.
"""
with self._primViewSelectionBlocker:
self._updatePrimViewSelection(added, removed)
self._updatePrimPathText()
if self._stageView:
self._updateHUDPrimStats()
self._updateHUDGeomCounts()
self._stageView.updateView()
self._updatePropertyInspector(
obj=self._dataModel.selection.getFocusPrim())
self._updatePropertyView()
self._refreshAttributeValue()
def _getPrimsFromPaths(self, paths):
"""Get all prims from a list of paths."""
prims = []
for path in paths:
# Ensure we have an Sdf.Path, not a string.
sdfPath = Sdf.Path(str(path))
prim = self._dataModel.stage.GetPrimAtPath(
sdfPath.GetAbsoluteRootOrPrimPath())
if not prim:
raise PrimNotFoundException(sdfPath)
prims.append(prim)
return prims
def _updatePrimPathText(self):
self._ui.currentPathWidget.setText(
', '.join([str(prim.GetPath())
for prim in self._dataModel.selection.getPrims()]))
def _currentPathChanged(self):
"""Called when the currentPathWidget text is changed"""
newPaths = self._ui.currentPathWidget.text()
pathList = re.split(", ?", newPaths)
pathList = [path for path in pathList if len(path) != 0]
try:
prims = self._getPrimsFromPaths(pathList)
except PrimNotFoundException as ex:
# _getPrimsFromPaths couldn't find one of the prims
sys.stderr.write("ERROR: %s\n" % str(ex))
self._updatePrimPathText()
return
explicitProps = any(Sdf.Path(str(path)).IsPropertyPath()
for path in pathList)
if len(prims) == 1 and not explicitProps:
self._dataModel.selection.switchToPrimPath(prims[0].GetPath())
else:
with self._dataModel.selection.batchPrimChanges:
self._dataModel.selection.clearPrims()
for prim in prims:
self._dataModel.selection.addPrim(prim)
with self._dataModel.selection.batchPropChanges:
self._dataModel.selection.clearProps()
for path, prim in zip(pathList, prims):
sdfPath = Sdf.Path(str(path))
if sdfPath.IsPropertyPath():
self._dataModel.selection.addPropPath(path)
self._dataModel.selection.clearComputedProps()
# A function for maintaining the primview. For each prim in prims,
# first check that it exists. Then if its item has not
# yet been populated, use _getItemAtPath to populate its "chain"
# of parents, so that the prim's item can be accessed. If it
# does already exist in the _primToItemMap, either expand or
# unexpand the item.
def _expandPrims(self, prims, expand=True):
if prims:
for prim in prims:
if prim:
item = self._primToItemMap.get(prim)
if not item:
primPath = prim.GetPrimPath()
item = self._getItemAtPath(primPath)
# Depending on our "Show Prim" settings, a valid,
# yet inactive, undefined, or abstract prim may
# not yield an item at all.
if item:
item.setExpanded(expand)
def _refreshPrimViewSelection(self, expandedPrims):
"""Refresh the selected prim view items to match the selection data
model.
"""
self._ui.primView.clearSelection()
selectedItems = [
self._getItemAtPath(prim.GetPath())
for prim in self._dataModel.selection.getPrims()]
if len(selectedItems) > 0:
self._ui.primView.setCurrentItem(selectedItems[0])
# unexpand items that were expanded through setting the current item
currExpandedPrims = self._getExpandedPrimViewPrims()
self._expandPrims(currExpandedPrims, expand=False)
# expand previously expanded items in primview
self._expandPrims(expandedPrims)
self._ui.primView.updateSelection(selectedItems, [])
def _updatePrimViewSelection(self, added, removed):
"""Do an incremental update to primView's selection using the added and
removed prim paths from the selectionDataModel.
"""
addedItems = [
self._getItemAtPath(path)
for path in added ]
removedItems = [ self._getItemAtPath(path) for path in removed ]
self._ui.primView.updateSelection(addedItems, removedItems)
def _primsFromSelectionRanges(self, ranges):
"""Iterate over all prims in a QItemSelection from primView."""
for itemRange in ranges:
for index in itemRange.indexes():
if index.column() == 0:
item = self._ui.primView.itemFromIndex(index)
yield item.prim
def _selectionChanged(self, added, removed):
"""Called when primView's selection is changed. If the selection was
changed by a user, update the selection data model with the changes.
"""
if self._primViewSelectionBlocker.blocked():
return
items = self._ui.primView.selectedItems()
if len(items) == 1:
self._dataModel.selection.switchToPrimPath(items[0].prim.GetPath())
else:
with self._dataModel.selection.batchPrimChanges:
for prim in self._primsFromSelectionRanges(added):
self._dataModel.selection.addPrim(prim)
for prim in self._primsFromSelectionRanges(removed):
self._dataModel.selection.removePrim(prim)
def _itemClicked(self, item, col):
# If user clicked in a selected row, we will toggle all selected items;
# otherwise, just the clicked one.
if col == PrimViewColumnIndex.VIS:
itemsToToggle = [ item ]
if item.isSelected():
itemsToToggle = [
self._getItemAtPath(prim.GetPath(), ensureExpanded=True)
for prim in self._dataModel.selection.getPrims()]
changedAny = False
with Timer() as t:
for toToggle in itemsToToggle:
# toggleVis() returns True if the click caused a visibility
# change.
changedOne = toToggle.toggleVis()
if changedOne:
PrimViewItem.propagateVis(toToggle)
changedAny = True
if changedAny:
self.editComplete('Updated prim visibility')
if self._printTiming:
t.PrintTime("update vis column")
def _itemPressed(self, item, col):
if col == PrimViewColumnIndex.DRAWMODE:
self._ui.primView.ShowDrawModeWidgetForItem(item)
def _getPathsFromItems(self, items, prune = False):
# this function returns a list of paths given a list of items if
# prune=True, it excludes certain paths if a parent path is already
# there this avoids double-rendering if both a prim and its parent
# are selected.
#
# Don't include the pseudoroot, though, if it's still selected, because
# leaving it in the pruned list will cause everything else to get
# pruned away!
allPaths = [itm.prim.GetPath() for itm in items]
if not prune:
return allPaths
if len(allPaths) > 1:
allPaths = [p for p in allPaths if p != Sdf.Path.absoluteRootPath]
return Sdf.Path.RemoveDescendentPaths(allPaths)
def _primViewContextMenu(self, point):
item = self._ui.primView.itemAt(point)
self._showPrimContextMenu(item)
def _showPrimContextMenu(self, item):
self.contextMenu = PrimContextMenu(self._mainWindow, item, self)
self.contextMenu.exec_(QtGui.QCursor.pos())
def setFrame(self, frame):
"""Set the `frame`.
Args:
frame (float): The new frame value.
"""
frameIndex = self._findClosestFrameIndex(frame)
self._setFrameIndex(frameIndex)
def _setFrameIndex(self, frameIndex):
"""Set the `frameIndex`.
Args:
frameIndex (int): The new frame index value.
"""
# Ensure the frameIndex exists, if not, return.
try:
frame = self._timeSamples[frameIndex]
except IndexError:
return
currentFrame = Usd.TimeCode(frame)
if self._dataModel.currentFrame != currentFrame:
self._dataModel.currentFrame = currentFrame
self._ui.frameSlider.setValue(frameIndex)
self._updateOnFrameChange()
self.setFrameField(self._dataModel.currentFrame.GetValue())
def _updateGUIForFrameChange(self):
"""Called when the frame changes have finished.
e.g When the playback/scrubbing has stopped.
"""
# slow stuff that we do only when not playing
# topology might have changed, recalculate
self._updateHUDGeomCounts()
self._updatePropertyView()
self._refreshAttributeValue()
# value sources of an attribute can change upon frame change
# due to value clips, so we must update the layer stack.
self._updateLayerStackView()
# refresh the visibility column
self._resetPrimViewVis(selItemsOnly=False, authoredVisHasChanged=False)
def _updateOnFrameChange(self):
"""Called when the frame changes, updates the renderer and such"""
# do not update HUD/BBOX if scrubbing or playing
if not (self._dataModel.playing or self._ui.frameSlider.isSliderDown()):
self._updateGUIForFrameChange()
if self._stageView:
# this is the part that renders
if self._dataModel.playing:
highlightMode = self._dataModel.viewSettings.selHighlightMode
if highlightMode == SelectionHighlightModes.ALWAYS:
# We don't want to resend the selection to the renderer
# every frame during playback unless we are actually going
# to see the selection (which is only when highlight mode is
# ALWAYS).
self._stageView.updateSelection()
self._stageView.updateForPlayback()
else:
self._stageView.updateSelection()
self._stageView.updateView()
def saveFrame(self, fileName):
if self._stageView:
pm = QtGui.QPixmap.grabWindow(self._stageView.winId())
pm.save(fileName, 'TIFF')
def _getPropertiesDict(self):
propertiesDict = OrderedDict()
# leave attribute viewer empty if multiple prims selected
if len(self._dataModel.selection.getPrims()) != 1:
return propertiesDict
prim = self._dataModel.selection.getFocusPrim()
composed = _GetCustomAttributes(prim, self._dataModel)
inheritedPrimvars = UsdGeom.PrimvarsAPI(prim).FindInheritablePrimvars()
# There may be overlap between inheritedProps and prim attributes,
# but that's OK because propsDict will uniquify them below
inheritedProps = [primvar.GetAttr() for primvar in inheritedPrimvars]
props = prim.GetAttributes() + prim.GetRelationships() + inheritedProps
def _cmp(v1, v2):
if v1 < v2:
return -1
if v2 < v1:
return 1
return 0
def cmpFunc(propA, propB):
aName = propA.GetName()
bName = propB.GetName()
return _cmp(aName.lower(), bName.lower())
props.sort(key=cmp_to_key(cmpFunc))
# Add the special composed attributes usdview generates
# at the top of our property list.
for prop in composed:
propertiesDict[prop.GetName()] = prop
for prop in props:
propertiesDict[prop.GetName()] = prop
return propertiesDict
def _propertyViewDeselectItem(self, item):
item.setSelected(False)
for i in range(item.childCount()):
item.child(i).setSelected(False)
def _updatePropertyViewSelection(self):
"""Updates property view's selected items to match the data model."""
focusPrim = self._dataModel.selection.getFocusPrim()
propTargets = self._dataModel.selection.getPropTargets()
computedProps = self._dataModel.selection.getComputedPropPaths()
selectedPrimPropNames = dict()
selectedPrimPropNames.update({prop.GetName(): targets
for prop, targets in propTargets.items()})
selectedPrimPropNames.update({propName: set()
for primPath, propName in computedProps})
rootItem = self._ui.propertyView.invisibleRootItem()
with self._propertyViewSelectionBlocker:
for i in range(rootItem.childCount()):
item = rootItem.child(i)
propName = str(item.text(PropertyViewIndex.NAME))
if propName in selectedPrimPropNames:
item.setSelected(True)
# Select relationships and connections.
targets = {prop.GetPath()
for prop in selectedPrimPropNames[propName]}
for j in range(item.childCount()):
childItem = item.child(j)
targetPath = Sdf.Path(
str(childItem.text(PropertyViewIndex.NAME)))
if targetPath in targets:
childItem.setSelected(True)
else:
self._propertyViewDeselectItem(item)
def _updatePropertyViewInternal(self):
frame = self._dataModel.currentFrame
treeWidget = self._ui.propertyView
treeWidget.setTextElideMode(QtCore.Qt.ElideMiddle)
scrollPosition = treeWidget.verticalScrollBar().value()
# get a dictionary of prim attribs/members and store it in self._propertiesDict
self._propertiesDict = self._getPropertiesDict()
with self._propertyViewSelectionBlocker:
treeWidget.clear()
self._populatePropertyInspector()
curPrimSelection = self._dataModel.selection.getFocusPrim()
currRow = 0
for key, primProperty in self._propertiesDict.items():
targets = None
isInheritedProperty = isinstance(primProperty, Usd.Property) and \
(primProperty.GetPrim() != curPrimSelection)
if type(primProperty) == Usd.Attribute:
if primProperty.HasAuthoredConnections():
typeContent = PropertyViewIcons.ATTRIBUTE_WITH_CONNECTIONS()
typeRole = PropertyViewDataRoles.ATTRIBUTE_WITH_CONNNECTIONS
targets = primProperty.GetConnections()
else:
typeContent = PropertyViewIcons.ATTRIBUTE()
typeRole = PropertyViewDataRoles.ATTRIBUTE
elif isinstance(primProperty, ResolvedBoundMaterial):
typeContent = PropertyViewIcons.COMPOSED()
typeRole = PropertyViewDataRoles.RELATIONSHIP_WITH_TARGETS
elif isinstance(primProperty, CustomAttribute):
typeContent = PropertyViewIcons.COMPOSED()
typeRole = PropertyViewDataRoles.COMPOSED
elif isinstance(primProperty, Usd.Relationship):
# Otherwise we have a relationship
targets = primProperty.GetTargets()
if targets:
typeContent = PropertyViewIcons.RELATIONSHIP_WITH_TARGETS()
typeRole = PropertyViewDataRoles.RELATIONSHIP_WITH_TARGETS
else:
typeContent = PropertyViewIcons.RELATIONSHIP()
typeRole = PropertyViewDataRoles.RELATIONSHIP
else:
PrintWarning("Property '%s' has unknown property type <%s>." %
(key, type(primProperty)))
continue
valFunc, attrText = GetValueAndDisplayString(primProperty, frame)
item = QtWidgets.QTreeWidgetItem(["", str(key), attrText])
item.rawValue = valFunc()
treeWidget.addTopLevelItem(item)
treeWidget.topLevelItem(currRow).setIcon(PropertyViewIndex.TYPE,
typeContent)
treeWidget.topLevelItem(currRow).setData(PropertyViewIndex.TYPE,
QtCore.Qt.ItemDataRole.WhatsThisRole,
typeRole)
currItem = treeWidget.topLevelItem(currRow)
valTextFont = GetPropertyTextFont(primProperty, frame)
if valTextFont:
currItem.setFont(PropertyViewIndex.VALUE, valTextFont)
currItem.setFont(PropertyViewIndex.NAME, valTextFont)
else:
currItem.setFont(PropertyViewIndex.NAME, UIFonts.BOLD)
fgColor = GetPropertyColor(primProperty, frame)
# Inherited properties are colored 15% darker, along with the
# addition of "(i)" in the type column.
if isInheritedProperty:
# Add "(i)" to the type column to indicate an inherited
# property.
treeWidget.topLevelItem(currRow).setText(PropertyViewIndex.TYPE,
"(i)")
fgColor = fgColor.darker(115)
currItem.setFont(PropertyViewIndex.TYPE, UIFonts.INHERITED)
currItem.setForeground(PropertyViewIndex.NAME, fgColor)
currItem.setForeground(PropertyViewIndex.VALUE, fgColor)
if targets:
childRow = 0
for t in targets:
valTextFont = GetPropertyTextFont(primProperty, frame) or \
UIFonts.BOLD
# USD does not provide or infer values for relationship or
# connection targets, so we don't display them here.
currItem.addChild(
QtWidgets.QTreeWidgetItem(["", str(t), ""]))
currItem.setFont(PropertyViewIndex.VALUE, valTextFont)
child = currItem.child(childRow)
if typeRole == PropertyViewDataRoles.RELATIONSHIP_WITH_TARGETS:
child.setIcon(PropertyViewIndex.TYPE,
PropertyViewIcons.TARGET())
child.setData(PropertyViewIndex.TYPE,
QtCore.Qt.ItemDataRole.WhatsThisRole,
PropertyViewDataRoles.TARGET)
else:
child.setIcon(PropertyViewIndex.TYPE,
PropertyViewIcons.CONNECTION())
child.setData(PropertyViewIndex.TYPE,
QtCore.Qt.ItemDataRole.WhatsThisRole,
PropertyViewDataRoles.CONNECTION)
childRow += 1
currRow += 1
self._updatePropertyViewSelection()
# For some reason, resetting the scrollbar position here only works on a
# frame change, not when the prim changes. When the prim changes, the
# scrollbar always stays at the top of the list and setValue() has no
# effect.
treeWidget.verticalScrollBar().setValue(scrollPosition)
def _updatePropertyView(self):
""" Sets the contents of the attribute value viewer """
cursorOverride = not self._timer.isActive()
if cursorOverride:
QtWidgets.QApplication.setOverrideCursor(QtCore.Qt.BusyCursor)
try:
self._updatePropertyViewInternal()
except Exception as err:
print("Problem encountered updating attribute view: %s" % err)
raise
finally:
if cursorOverride:
QtWidgets.QApplication.restoreOverrideCursor()
def _getSelectedObject(self):
focusPrim = self._dataModel.selection.getFocusPrim()
attrs = self._ui.propertyView.selectedItems()
if len(attrs) == 0:
return focusPrim
selectedAttribute = attrs[0]
attrName = str(selectedAttribute.text(PropertyViewIndex.NAME))
if PropTreeWidgetTypeIsRel(selectedAttribute):
return focusPrim.GetRelationship(attrName)
obj = focusPrim.GetAttribute(attrName)
if not obj:
# Check if it is an inherited primvar.
inheritedPrimvar = UsdGeom.PrimvarsAPI(
focusPrim).FindPrimvarWithInheritance(attrName)
if inheritedPrimvar:
obj = inheritedPrimvar.GetAttr()
return obj
def _findIndentPos(self, s):
for index, char in enumerate(s):
if char != ' ':
return index
return len(s) - 1
def _maxToolTipWidth(self):
return 90
def _maxToolTipHeight(self):
return 32
def _trimWidth(self, s, isList=False):
# We special-case the display offset because list
# items will have </li> tags embedded in them.
offset = 10 if isList else 5
if len(s) >= self._maxToolTipWidth():
# For strings, well do special ellipsis behavior
# which displays the last 5 chars with an ellipsis
# in between. For other values, we simply display a
# trailing ellipsis to indicate more data.
if s[0] == '\'' and s[-1] == '\'':
return (s[:self._maxToolTipWidth() - offset]
+ '...'
+ s[len(s) - offset:])
else:
return s[:self._maxToolTipWidth()] + '...'
return s
def _limitToolTipSize(self, s, isList=False):
ttStr = ''
lines = s.split('<br>')
for index, line in enumerate(lines):
if index+1 > self._maxToolTipHeight():
break
ttStr += self._trimWidth(line, isList)
if not isList and index != len(lines)-1:
ttStr += '<br>'
if (len(lines) > self._maxToolTipHeight()):
ellipsis = ' '*self._findIndentPos(line) + '...'
if isList:
ellipsis = '<li>' + ellipsis + '</li>'
else:
ellipsis += '<br>'
ttStr += ellipsis
ttStr += self._trimWidth(lines[len(lines)-2], isList)
return ttStr
def _addRichTextIndicators(self, s):
# - We'll need to use html-style spaces to ensure they are respected
# in the toolTip which uses richtext formatting.
# - We wrap the tooltip as a paragraph to ensure 's are
# respected by Qt's rendering engine.
return '<p>' + s.replace(' ', ' ') + '</p>'
def _limitValueDisplaySize(self, s):
maxValueChars = 300
return s[:maxValueChars]
def _cleanStr(self, s, repl):
# Remove redundant char seqs and strip newlines.
replaced = str(s).replace('\n', repl)
filtered = [u for (u, _) in groupby(replaced.split())]
return ' '.join(filtered)
def _formatMetadataValueView(self, val):
from pprint import pformat, pprint
valStr = self._cleanStr(val, ' ')
ttStr = ''
isList = False
# For iterable things, like VtArrays and lists, we want to print
# a nice numbered list.
if isinstance(val, list) or getattr(val, "_isVtArray", False):
isList = True
# We manually supply the index for our list elements
# because Qt's richtext processor starts the <ol> numbering at 1.
for index, value in enumerate(val):
last = len(val) - 1
trimmed = self._cleanStr(value, ' ')
ttStr += ("<li>" + str(index) + ": " + trimmed + "</li><br>")
elif isinstance(val, dict):
# We stringify all dict elements so they display more nicely.
# For example, by default, the pprint operation would print a
# Vt Array as Vt.Array(N, (E1, ....). By running it through
# str(..). we'd get [(E1, E2), ....] which is more useful to
# the end user trying to examine their data.
for k, v in val.items():
val[k] = str(v)
# We'll need to strip the quotes generated by the str' operation above
stripQuotes = lambda s: s.replace('\'', '').replace('\"', "")
valStr = stripQuotes(self._cleanStr(val, ' '))
formattedDict = pformat(val)
formattedDictLines = formattedDict.split('\n')
for index, line in enumerate(formattedDictLines):
ttStr += (stripQuotes(line)
+ ('' if index == len(formattedDictLines) - 1 else '<br>'))
else:
ttStr = self._cleanStr(val, '<br>')
valStr = self._limitValueDisplaySize(valStr)
ttStr = self._addRichTextIndicators(
self._limitToolTipSize(ttStr, isList))
return valStr, ttStr
def _updateMetadataView(self, obj=None):
""" Sets the contents of the metadata viewer"""
# XXX: this method gets called multiple times on selection, it
# would be nice to clean that up and ensure we only update as needed.
tableWidget = self._ui.metadataView
self._propertiesDict = self._getPropertiesDict()
# Setup table widget
tableWidget.clearContents()
tableWidget.setRowCount(0)
if obj is None:
obj = self._getSelectedObject()
if not obj:
return
m = obj.GetAllMetadata()
# We have to explicitly add in metadata related to composition arcs
# and value clips here, since GetAllMetadata prunes them out.
#
# XXX: Would be nice to have some official facility to query
# this.
compKeys = [# composition related metadata
"references", "inheritPaths", "specializes",
"payload", "subLayers"]
for k in compKeys:
v = obj.GetMetadata(k)
if not v is None:
m[k] = v
clipMetadata = obj.GetMetadata("clips")
if clipMetadata is None:
clipMetadata = {}
numClipRows = 0
for (clip, data) in clipMetadata.items():
numClipRows += len(data)
m["clips"] = clipMetadata
numMetadataRows = (len(m) - 1) + numClipRows
# Variant selections that don't have a defined variant set will be
# displayed as well to aid debugging. Collect them separately from
# the variant sets.
variantSets = {}
setlessVariantSelections = {}
if (isinstance(obj, Usd.Prim)):
# Get all variant selections as setless and remove the ones we find
# sets for.
setlessVariantSelections = obj.GetVariantSets().GetAllVariantSelections()
variantSetNames = obj.GetVariantSets().GetNames()
for variantSetName in variantSetNames:
variantSet = obj.GetVariantSet(variantSetName)
variantNames = variantSet.GetVariantNames()
variantSelection = variantSet.GetVariantSelection()
combo = VariantComboBox(None, obj, variantSetName, self._mainWindow)
# First index is always empty to indicate no (or invalid)
# variant selection.
combo.addItem('')
for variantName in variantNames:
combo.addItem(variantName)
indexToSelect = combo.findText(variantSelection)
combo.setCurrentIndex(indexToSelect)
variantSets[variantSetName] = combo
# Remove found variant set from setless.
setlessVariantSelections.pop(variantSetName, None)
tableWidget.setRowCount(numMetadataRows + len(variantSets) +
len(setlessVariantSelections) + 2)
rowIndex = 0
# Although most metadata should be presented alphabetically,the most
# user-facing items should be placed at the beginning of the metadata
# list, these consist of [object type], [path], variant sets, active,
# assetInfo, and kind.
def populateMetadataTable(key, val, rowIndex):
attrName = QtWidgets.QTableWidgetItem(str(key))
tableWidget.setItem(rowIndex, 0, attrName)
valStr, ttStr = self._formatMetadataValueView(val)
attrVal = QtWidgets.QTableWidgetItem(valStr)
attrVal.setToolTip(ttStr)
tableWidget.setItem(rowIndex, 1, attrVal)
sortedKeys = sorted(m.keys())
reorderedKeys = ["kind", "assetInfo", "active"]
for key in reorderedKeys:
if key in sortedKeys:
sortedKeys.remove(key)
sortedKeys.insert(0, key)
object_type = "Attribute" if type(obj) is Usd.Attribute \
else "Prim" if type(obj) is Usd.Prim \
else "Relationship" if type(obj) is Usd.Relationship \
else "Unknown"
populateMetadataTable("[object type]", object_type, rowIndex)
rowIndex += 1
populateMetadataTable("[path]", str(obj.GetPath()), rowIndex)
rowIndex += 1
for variantSetName, combo in variantSets.items():
attrName = QtWidgets.QTableWidgetItem(str(variantSetName+ ' variant'))
tableWidget.setItem(rowIndex, 0, attrName)
tableWidget.setCellWidget(rowIndex, 1, combo)
combo.currentIndexChanged.connect(
lambda i, combo=combo: combo.updateVariantSelection(
i, self._printTiming))
rowIndex += 1
# Add all the setless variant selections directly after the variant
# combo boxes
for variantSetName, variantSelection in setlessVariantSelections.items():
attrName = QtWidgets.QTableWidgetItem(str(variantSetName+ ' variant'))
tableWidget.setItem(rowIndex, 0, attrName)
valStr, ttStr = self._formatMetadataValueView(variantSelection)
# Italicized label to stand out when debugging a scene.
label = QtWidgets.QLabel('<i>' + valStr + '</i>')
label.setIndent(3)
label.setToolTip(ttStr)
tableWidget.setCellWidget(rowIndex, 1, label)
rowIndex += 1
for key in sortedKeys:
if key == "clips":
for (clip, metadataGroup) in m[key].items():
attrName = QtWidgets.QTableWidgetItem(str('clips:' + clip))
tableWidget.setItem(rowIndex, 0, attrName)
for metadata in metadataGroup.keys():
dataPair = (metadata, metadataGroup[metadata])
valStr, ttStr = self._formatMetadataValueView(dataPair)
attrVal = QtWidgets.QTableWidgetItem(valStr)
attrVal.setToolTip(ttStr)
tableWidget.setItem(rowIndex, 1, attrVal)
rowIndex += 1
elif key == "customData":
populateMetadataTable(key, obj.GetCustomData(), rowIndex)
rowIndex += 1
else:
populateMetadataTable(key, m[key], rowIndex)
rowIndex += 1
tableWidget.resizeColumnToContents(0)
def _updateCompositionView(self, obj=None):
""" Sets the contents of the composition tree view"""
treeWidget = self._ui.compositionTreeWidget
treeWidget.clear()
# Update current spec & current layer, and push those updates
# to the python console
self._onCompositionSelectionChanged()
# If no prim or attribute selected, nothing to show.
if obj is None:
obj = self._getSelectedObject()
if not obj:
return
# For brevity, we display only the basename of layer paths.
def LabelForLayer(l):
return ('~session~' if l == self._dataModel.stage.GetSessionLayer()
else l.GetDisplayName())
# Create treeview items for all sublayers in the layer tree.
def WalkSublayers(parent, node, layerTree, sublayer=False):
layer = layerTree.layer
spec = layer.GetObjectAtPath(node.path)
item = QtWidgets.QTreeWidgetItem(
parent,
[
LabelForLayer(layer),
'sublayer' if sublayer else node.arcType.displayName,
str(node.GetPathAtIntroduction()),
'yes' if bool(spec) else 'no'
] )
# attributes for selection:
item.layer = layer
item.spec = spec
item.identifier = layer.identifier
# attributes for LayerStackContextMenu:
if layer.realPath:
item.layerPath = layer.realPath
if spec:
item.path = node.path
item.setExpanded(True)
item.setToolTip(0, layer.identifier)
if not spec:
for i in range(item.columnCount()):
item.setForeground(i, UIPropertyValueSourceColors.NONE)
for subtree in layerTree.childTrees:
WalkSublayers(item, node, subtree, True)
return item
# Create treeview items for all nodes in the composition index.
def WalkNodes(parent, node):
nodeItem = WalkSublayers(parent, node, node.layerStack.layerTree)
for child in node.children:
WalkNodes(nodeItem, child)
path = obj.GetPath().GetAbsoluteRootOrPrimPath()
prim = self._dataModel.stage.GetPrimAtPath(path)
if not prim:
return
# Populate the treeview with items from the prim index.
index = prim.GetPrimIndex()
if index.IsValid():
WalkNodes(treeWidget, index.rootNode)
def _updateLayerStackView(self, obj=None):
""" Sets the contents of the layer stack viewer"""
tableWidget = self._ui.layerStackView
# Setup table widget
tableWidget.clearContents()
tableWidget.setRowCount(0)
if obj is None:
obj = self._getSelectedObject()
if not obj:
return
path = obj.GetPath()
# The pseudoroot is different enough from prims and properties that
# it makes more sense to process it separately
if path == Sdf.Path.absoluteRootPath:
layers = GetRootLayerStackInfo(
self._dataModel.stage.GetRootLayer())
tableWidget.setColumnCount(2)
tableWidget.horizontalHeaderItem(1).setText('Layer Offset')
tableWidget.setRowCount(len(layers))
for i, layer in enumerate(layers):
layerItem = QtWidgets.QTableWidgetItem(layer.GetHierarchicalDisplayString())
layerItem.layerPath = layer.layer.realPath
layerItem.identifier = layer.layer.identifier
toolTip = "<b>identifier:</b> @%s@ <br> <b>resolved path:</b> %s" % \
(layer.layer.identifier, layerItem.layerPath)
toolTip = self._limitToolTipSize(toolTip)
layerItem.setToolTip(toolTip)
tableWidget.setItem(i, 0, layerItem)
offsetItem = QtWidgets.QTableWidgetItem(layer.GetOffsetString())
offsetItem.layerPath = layer.layer.realPath
offsetItem.identifier = layer.layer.identifier
toolTip = self._limitToolTipSize(str(layer.offset))
offsetItem.setToolTip(toolTip)
tableWidget.setItem(i, 1, offsetItem)
tableWidget.resizeColumnToContents(0)
else:
specs = []
tableWidget.setColumnCount(3)
header = tableWidget.horizontalHeader()
header.setSectionResizeMode(0, QtWidgets.QHeaderView.ResizeToContents)
header.setSectionResizeMode(1, QtWidgets.QHeaderView.Stretch)
header.setSectionResizeMode(2, QtWidgets.QHeaderView.ResizeToContents)
tableWidget.horizontalHeaderItem(1).setText('Path')
if path.IsPropertyPath():
prop = obj.GetPrim().GetProperty(path.name)
specs = prop.GetPropertyStack(self._dataModel.currentFrame)
c3 = "Value" if (len(specs) == 0 or
isinstance(specs[0], Sdf.AttributeSpec)) else "Target Paths"
tableWidget.setHorizontalHeaderItem(2,
QtWidgets.QTableWidgetItem(c3))
else:
specs = obj.GetPrim().GetPrimStack()
tableWidget.setHorizontalHeaderItem(2,
QtWidgets.QTableWidgetItem('Metadata'))
tableWidget.setRowCount(len(specs))
for i, spec in enumerate(specs):
layerItem = QtWidgets.QTableWidgetItem(spec.layer.GetDisplayName())
layerItem.setToolTip(self._limitToolTipSize(spec.layer.realPath))
tableWidget.setItem(i, 0, layerItem)
pathItem = QtWidgets.QTableWidgetItem(spec.path.pathString)
pathItem.setToolTip(self._limitToolTipSize(spec.path.pathString))
tableWidget.setItem(i, 1, pathItem)
if path.IsPropertyPath():
_, valStr = GetValueAndDisplayString(spec,
self._dataModel.currentFrame)
ttStr = valStr
valueItem = QtWidgets.QTableWidgetItem(valStr)
sampleBased = spec.layer.GetNumTimeSamplesForPath(path) > 0
valueItemColor = (UIPropertyValueSourceColors.TIME_SAMPLE if
sampleBased else UIPropertyValueSourceColors.DEFAULT)
valueItem.setForeground(valueItemColor)
valueItem.setToolTip(ttStr)
else:
metadataKeys = spec.GetMetaDataInfoKeys()
metadataDict = {}
for mykey in metadataKeys:
if spec.HasInfo(mykey):
metadataDict[mykey] = spec.GetInfo(mykey)
valStr, ttStr = self._formatMetadataValueView(metadataDict)
valueItem = QtWidgets.QTableWidgetItem(valStr)
valueItem.setToolTip(ttStr)
tableWidget.setItem(i, 2, valueItem)
# Add the data the context menu needs
for j in range(3):
item = tableWidget.item(i, j)
item.layerPath = spec.layer.realPath
item.path = spec.path.pathString
item.identifier = spec.layer.identifier
def _isHUDVisible(self):
"""Checks if the upper HUD is visible by looking at the global HUD
visibility menu as well as the 'Subtree Info' menu"""
return self._dataModel.viewSettings.showHUD and self._dataModel.viewSettings.showHUD_Info
def _updateCameraMaskMenu(self):
if self._ui.actionCameraMask_Full.isChecked():
self._dataModel.viewSettings.cameraMaskMode = CameraMaskModes.FULL
elif self._ui.actionCameraMask_Partial.isChecked():
self._dataModel.viewSettings.cameraMaskMode = CameraMaskModes.PARTIAL
else:
self._dataModel.viewSettings.cameraMaskMode = CameraMaskModes.NONE
def _updateCameraMaskOutlineMenu(self):
self._dataModel.viewSettings.showMask_Outline = (
self._ui.actionCameraMask_Outline.isChecked())
def _pickCameraMaskColor(self):
QtWidgets.QColorDialog.setCustomColor(0, 0xFF000000)
QtWidgets.QColorDialog.setCustomColor(1, 0xFF808080)
color = QtWidgets.QColorDialog.getColor()
color = (
color.redF(),
color.greenF(),
color.blueF(),
color.alphaF()
)
self._dataModel.viewSettings.cameraMaskColor = color
def _updateCameraReticlesInsideMenu(self):
self._dataModel.viewSettings.showReticles_Inside = (
self._ui.actionCameraReticles_Inside.isChecked())
def _updateCameraReticlesOutsideMenu(self):
self._dataModel.viewSettings.showReticles_Outside = (
self._ui.actionCameraReticles_Outside.isChecked())
def _pickCameraReticlesColor(self):
QtWidgets.QColorDialog.setCustomColor(0, 0xFF000000)
QtWidgets.QColorDialog.setCustomColor(1, 0xFF0080FF)
color = QtWidgets.QColorDialog.getColor()
color = (
color.redF(),
color.greenF(),
color.blueF(),
color.alphaF()
)
self._dataModel.viewSettings.cameraReticlesColor = color
def _showHUDChanged(self):
self._dataModel.viewSettings.showHUD = self._ui.actionHUD.isChecked()
def _showHUD_InfoChanged(self):
self._dataModel.viewSettings.showHUD_Info = (
self._ui.actionHUD_Info.isChecked())
def _showHUD_ComplexityChanged(self):
self._dataModel.viewSettings.showHUD_Complexity = (
self._ui.actionHUD_Complexity.isChecked())
def _showHUD_PerformanceChanged(self):
self._dataModel.viewSettings.showHUD_Performance = (
self._ui.actionHUD_Performance.isChecked())
def _showHUD_GPUstatsChanged(self):
self._dataModel.viewSettings.showHUD_GPUstats = (
self._ui.actionHUD_GPUstats.isChecked())
def _getHUDStatKeys(self):
''' returns the keys of the HUD with PRIM and NOTYPE and the top and
CV, VERT, and FACE at the bottom.'''
keys = [k for k in self._upperHUDInfo.keys() if k not in (
HUDEntries.CV, HUDEntries.VERT, HUDEntries.FACE, HUDEntries.PRIM, HUDEntries.NOTYPE)]
keys = [HUDEntries.PRIM, HUDEntries.NOTYPE] + keys + [HUDEntries.CV, HUDEntries.VERT, HUDEntries.FACE]
return keys
def _updateHUDPrimStats(self):
"""update the upper HUD with the proper prim information"""
self._upperHUDInfo = dict()
if self._isHUDVisible():
currentPaths = [n.GetPath()
for n in self._dataModel.selection.getLCDPrims()
if n.IsActive()]
for pth in currentPaths:
count,types = self._tallyPrimStats(
self._dataModel.stage.GetPrimAtPath(pth))
# no entry for Prim counts? initilize it
if HUDEntries.PRIM not in self._upperHUDInfo:
self._upperHUDInfo[HUDEntries.PRIM] = 0
self._upperHUDInfo[HUDEntries.PRIM] += count
for typeKey in types.keys():
# no entry for this prim type? initilize it
if typeKey not in self._upperHUDInfo:
self._upperHUDInfo[typeKey] = 0
self._upperHUDInfo[typeKey] += types[typeKey]
if self._stageView:
self._stageView.upperHUDInfo = self._upperHUDInfo
self._stageView.HUDStatKeys = self._getHUDStatKeys()
def _updateHUDGeomCounts(self):
"""updates the upper HUD with the right geom counts
calls _getGeomCounts() to get the info, which means it could be cached"""
if not self._isHUDVisible():
return
# we get multiple geom dicts, if we have multiple prims selected
geomDicts = [self._getGeomCounts(n, self._dataModel.currentFrame)
for n in self._dataModel.selection.getLCDPrims()]
for key in (HUDEntries.CV, HUDEntries.VERT, HUDEntries.FACE):
self._upperHUDInfo[key] = 0
for gDict in geomDicts:
self._upperHUDInfo[key] += gDict[key]
if self._stageView:
self._stageView.upperHUDInfo = self._upperHUDInfo
self._stageView.HUDStatKeys = self._getHUDStatKeys()
def _clearGeomCountsForPrimPath(self, primPath):
entriesToRemove = []
# Clear all entries whose prim is either an ancestor or a descendant
# of the given prim path.
for (p, frame) in self._geomCounts:
if (primPath.HasPrefix(p.GetPath()) or p.GetPath().HasPrefix(primPath)):
entriesToRemove.append((p, frame))
for entry in entriesToRemove:
del self._geomCounts[entry]
def _getGeomCounts( self, prim, frame ):
"""returns cached geom counts if available, or calls _calculateGeomCounts()"""
if (prim,frame) not in self._geomCounts:
self._calculateGeomCounts( prim, frame )
return self._geomCounts[(prim,frame)]
def _accountForFlattening(self,shape):
"""Helper function for computing geomCounts"""
if len(shape) == 1:
return shape[0] // 3
else:
return shape[0]
def _calculateGeomCounts(self, prim, frame):
"""Computes the number of CVs, Verts, and Faces for each prim and each
frame in the stage (for use by the HUD)"""
# This is expensive enough that we should give the user feedback
# that something is happening...
QtWidgets.QApplication.setOverrideCursor(QtCore.Qt.BusyCursor)
try:
thisDict = {HUDEntries.CV: 0, HUDEntries.VERT: 0, HUDEntries.FACE: 0}
if prim.IsA(UsdGeom.Curves):
curves = UsdGeom.Curves(prim)
vertexCounts = curves.GetCurveVertexCountsAttr().Get(frame)
if vertexCounts is not None:
for count in vertexCounts:
thisDict[HUDEntries.CV] += count
elif prim.IsA(UsdGeom.Mesh):
mesh = UsdGeom.Mesh(prim)
faceVertexCount = mesh.GetFaceVertexCountsAttr().Get(frame)
faceVertexIndices = mesh.GetFaceVertexIndicesAttr().Get(frame)
if faceVertexCount is not None and faceVertexIndices is not None:
uniqueVerts = set(faceVertexIndices)
thisDict[HUDEntries.VERT] += len(uniqueVerts)
thisDict[HUDEntries.FACE] += len(faceVertexCount)
self._geomCounts[(prim,frame)] = thisDict
for child in prim.GetChildren():
childResult = self._getGeomCounts(child, frame)
for key in (HUDEntries.CV, HUDEntries.VERT, HUDEntries.FACE):
self._geomCounts[(prim,frame)][key] += childResult[key]
except Exception as err:
print("Error encountered while computing prim subtree HUD info: %s" % err)
finally:
QtWidgets.QApplication.restoreOverrideCursor()
def _updateNavigationMenu(self):
"""Make the Navigation menu items enabled or disabled depending on the
selected prim."""
anyModels = False
anyBoundPreviewMaterials = False
anyBoundFullMaterials = False
for prim in self._dataModel.selection.getPrims():
if prim.IsA(UsdGeom.Imageable):
imageable = UsdGeom.Imageable(prim)
anyModels = anyModels or GetEnclosingModelPrim(prim) is not None
(previewMat,previewBindingRel) =\
UsdShade.MaterialBindingAPI(prim).ComputeBoundMaterial(
materialPurpose=UsdShade.Tokens.preview)
anyBoundPreviewMaterials |= bool(previewMat)
(fullMat,fullBindingRel) =\
UsdShade.MaterialBindingAPI(prim).ComputeBoundMaterial(
materialPurpose=UsdShade.Tokens.full)
anyBoundFullMaterials |= bool(fullMat)
self._ui.actionSelect_Model_Root.setEnabled(anyModels)
self._ui.actionSelect_Bound_Preview_Material.setEnabled(
anyBoundPreviewMaterials)
self._ui.actionSelect_Preview_Binding_Relationship.setEnabled(
anyBoundPreviewMaterials)
self._ui.actionSelect_Bound_Full_Material.setEnabled(
anyBoundFullMaterials)
self._ui.actionSelect_Full_Binding_Relationship.setEnabled(
anyBoundFullMaterials)
def _updateEditMenu(self):
"""Make the Edit Prim menu items enabled or disabled depending on the
selected prim."""
# Use the descendent-pruned selection set to avoid redundant
# traversal of the stage to answer isLoaded...
anyLoadable, unused = GetPrimsLoadability(
self._dataModel.selection.getLCDPrims())
removeEnabled = False
anyImageable = False
anyActive = False
anyInactive = False
for prim in self._dataModel.selection.getPrims():
if prim.IsA(UsdGeom.Imageable):
imageable = UsdGeom.Imageable(prim)
anyImageable = anyImageable or bool(imageable)
removeEnabled = removeEnabled or HasSessionVis(prim)
if prim.IsActive():
anyActive = True
else:
anyInactive = True
self._ui.actionRemove_Session_Visibility.setEnabled(removeEnabled)
self._ui.actionMake_Visible.setEnabled(anyImageable)
self._ui.actionVis_Only.setEnabled(anyImageable)
self._ui.actionMake_Invisible.setEnabled(anyImageable)
self._ui.actionLoad.setEnabled(anyLoadable)
self._ui.actionUnload.setEnabled(anyLoadable)
self._ui.actionActivate.setEnabled(anyInactive)
self._ui.actionDeactivate.setEnabled(anyActive)
def getSelectedItems(self):
return [self._primToItemMap[n]
for n in self._dataModel.selection.getPrims()
if n in self._primToItemMap]
def _getPrimFromPropString(self, p):
return self._dataModel.stage.GetPrimAtPath(p.split('.')[0])
def visSelectedPrims(self):
with BusyContext():
for p in self._dataModel.selection.getPrims():
imgbl = UsdGeom.Imageable(p)
if imgbl:
imgbl.MakeVisible()
self.editComplete('Made selected prims visible')
def visOnlySelectedPrims(self):
with BusyContext():
ResetSessionVisibility(self._dataModel.stage)
InvisRootPrims(self._dataModel.stage)
for p in self._dataModel.selection.getPrims():
imgbl = UsdGeom.Imageable(p)
if imgbl:
imgbl.MakeVisible()
self.editComplete('Made ONLY selected prims visible')
def invisSelectedPrims(self):
with BusyContext():
for p in self._dataModel.selection.getPrims():
imgbl = UsdGeom.Imageable(p)
if imgbl:
imgbl.MakeInvisible()
self.editComplete('Made selected prims invisible')
def removeVisSelectedPrims(self):
with BusyContext():
for p in self._dataModel.selection.getPrims():
imgbl = UsdGeom.Imageable(p)
if imgbl:
imgbl.GetVisibilityAttr().Clear()
self.editComplete("Removed selected prims' visibility opinions")
def resetSessionVisibility(self):
with BusyContext():
ResetSessionVisibility(self._dataModel.stage)
self.editComplete('Removed ALL session visibility opinions.')
def _setSelectedPrimsActivation(self, active):
"""Activate or deactivate all selected prims."""
with BusyContext():
# We can only activate/deactivate prims which are not in a master.
paths = []
for item in self.getSelectedItems():
if item.prim.IsPseudoRoot():
print("WARNING: Cannot change activation of pseudoroot.")
elif item.isInMaster:
print("WARNING: The prim <" + str(item.prim.GetPrimPath()) +
"> is in a master. Cannot change activation.")
else:
paths.append(item.prim.GetPrimPath())
# If we are deactivating prims, clear the selection so it doesn't
# hold onto paths from inactive prims.
if not active:
self._dataModel.selection.clear()
# If we try to deactivate prims one at a time in Usd, some may have
# become invalid by the time we get to them. Instead, we set the
# active state all at once through Sdf.
layer = self._dataModel.stage.GetEditTarget().GetLayer()
with Sdf.ChangeBlock():
for path in paths:
sdfPrim = Sdf.CreatePrimInLayer(layer, path)
sdfPrim.active = active
pathNames = ", ".join(path.name for path in paths)
if active:
self.editComplete("Activated {}.".format(pathNames))
else:
self.editComplete("Deactivated {}.".format(pathNames))
def activateSelectedPrims(self):
self._setSelectedPrimsActivation(True)
def deactivateSelectedPrims(self):
self._setSelectedPrimsActivation(False)
def loadSelectedPrims(self):
with BusyContext():
primNames=[]
for item in self.getSelectedItems():
item.setLoaded(True)
primNames.append(item.name)
self.editComplete("Loaded %s." % primNames)
def unloadSelectedPrims(self):
with BusyContext():
primNames=[]
for item in self.getSelectedItems():
item.setLoaded(False)
primNames.append(item.name)
self.editComplete("Unloaded %s." % primNames)
def onStageViewMouseDrag(self):
return
def onPrimSelected(self, path, instanceIndex, topLevelPath, topLevelInstanceIndex, point, button, modifiers):
# Ignoring middle button until we have something
# meaningfully different for it to do
if button in [QtCore.Qt.LeftButton, QtCore.Qt.RightButton]:
# Expected context-menu behavior is that even with no
# modifiers, if we are activating on something already selected,
# do not change the selection
doContext = (button == QtCore.Qt.RightButton and path
and path != Sdf.Path.emptyPath)
doSelection = True
if doContext:
for selPrim in self._dataModel.selection.getPrims():
selPath = selPrim.GetPath()
if (selPath != Sdf.Path.absoluteRootPath and
path.HasPrefix(selPath)):
doSelection = False
break
if doSelection:
self._dataModel.selection.setPoint(point)
shiftPressed = modifiers & QtCore.Qt.ShiftModifier
ctrlPressed = modifiers & QtCore.Qt.ControlModifier
if path != Sdf.Path.emptyPath:
prim = self._dataModel.stage.GetPrimAtPath(path)
# Model picking ignores instancing, but selects the enclosing
# model of the picked prim.
if self._dataModel.viewSettings.pickMode == PickModes.MODELS:
if prim.IsModel():
model = prim
else:
model = GetEnclosingModelPrim(prim)
if model:
prim = model
instanceIndex = ALL_INSTANCES
# Prim picking selects the top level boundable: either the
# gprim, the top-level point instancer (if it's point
# instanced), or the top level USD instance (if it's marked
# instantiable), whichever is closer to namespace root.
# It discards the instance index.
elif self._dataModel.viewSettings.pickMode == PickModes.PRIMS:
topLevelPrim = self._dataModel.stage.GetPrimAtPath(topLevelPath)
if topLevelPrim:
prim = topLevelPrim
while prim.IsInstanceProxy():
prim = prim.GetParent()
instanceIndex = ALL_INSTANCES
# Instance picking selects the top level boundable, like
# prim picking; but if that prim is a point instancer or
# a USD instance, it selects the particular instance
# containing the picked object.
elif self._dataModel.viewSettings.pickMode == PickModes.INSTANCES:
topLevelPrim = self._dataModel.stage.GetPrimAtPath(topLevelPath)
if topLevelPrim:
prim = topLevelPrim
instanceIndex = topLevelInstanceIndex
if prim.IsInstanceProxy():
while prim.IsInstanceProxy():
prim = prim.GetParent()
instanceIndex = ALL_INSTANCES
# Prototype picking selects a specific instance of the
# actual picked gprim, if the gprim is point-instanced.
# This differs from instance picking by selecting the gprim,
# rather than the prototype subtree; and selecting only one
# drawn instance, rather than all sub-instances of a top-level
# instance (for nested point instancers).
# elif self._dataModel.viewSettings.pickMode == PickModes.PROTOTYPES:
# Just pass the selection info through!
if shiftPressed:
# Clicking prim while holding shift adds it to the
# selection.
self._dataModel.selection.addPrim(prim, instanceIndex)
elif ctrlPressed:
# Clicking prim while holding ctrl toggles it in the
# selection.
self._dataModel.selection.togglePrim(prim, instanceIndex)
else:
# Clicking prim with no modifiers sets it as the
# selection.
self._dataModel.selection.switchToPrimPath(
prim.GetPath(), instanceIndex)
elif not shiftPressed and not ctrlPressed:
# Clicking the background with no modifiers clears the
# selection.
self._dataModel.selection.clear()
if doContext:
item = self._getItemAtPath(path)
self._showPrimContextMenu(item)
# context menu steals mouse release event from the StageView.
# We need to give it one so it can track its interaction
# mode properly
mrEvent = QtGui.QMouseEvent(QtCore.QEvent.MouseButtonRelease,
QtGui.QCursor.pos(),
QtCore.Qt.RightButton,
QtCore.Qt.MouseButtons(QtCore.Qt.RightButton),
QtCore.Qt.KeyboardModifiers())
QtWidgets.QApplication.sendEvent(self._stageView, mrEvent)
def onRollover(self, path, instanceIndex, topLevelPath, topLevelInstanceIndex, modifiers):
prim = self._dataModel.stage.GetPrimAtPath(path)
if prim:
headerStr = ""
propertyStr = ""
materialStr = ""
aiStr = ""
vsStr = ""
model = GetEnclosingModelPrim(prim)
def _MakeModelRelativePath(path, model,
boldPrim=True, boldModel=False):
makeRelative = model and path.HasPrefix(model.GetPath())
if makeRelative:
path = path.MakeRelativePath(model.GetPath().GetParentPath())
pathParts = str(path).split('/')
if boldModel and makeRelative:
pathParts[0] = "<b>%s</b>" % pathParts[0]
if boldPrim:
pathParts[-1] = "<b>%s</b>" % pathParts[-1]
return '/'.join(pathParts)
def _HTMLEscape(s):
return s.replace('&', '&'). \
replace('<', '<'). \
replace('>', '>')
# First add in all model-related data, if present
if model:
groupPath = model.GetPath().GetParentPath()
# Make the model name and prim name bold.
primModelPath = _MakeModelRelativePath(prim.GetPath(),
model, True, True)
headerStr = "%s<br><nobr><small>in group:</small> %s</nobr>" % \
(str(primModelPath),str(groupPath))
# asset info, including computed creation date
mAPI = Usd.ModelAPI(model)
assetInfo = mAPI.GetAssetInfo()
aiStr = "<hr><b>assetInfo</b> for %s:" % model.GetName()
if assetInfo and len(assetInfo) > 0:
specs = model.GetPrimStack()
name, time, owner = GetAssetCreationTime(specs,
mAPI.GetAssetIdentifier())
for key, value in assetInfo.items():
aiStr += "<br> -- <em>%s</em> : %s" % (key, _HTMLEscape(str(value)))
aiStr += "<br><em><small>%s created on %s by %s</small></em>" % \
(_HTMLEscape(name), _HTMLEscape(time),
_HTMLEscape(owner))
else:
aiStr += "<br><small><em>No assetInfo!</em></small>"
# variantSets are by no means required/expected, so if there
# are none, don't bother to declare so.
mVarSets = model.GetVariantSets()
setNames = mVarSets.GetNames()
if len(setNames) > 0:
vsStr = "<hr><b>variantSets</b> on %s:" % model.GetName()
for name in setNames:
sel = mVarSets.GetVariantSelection(name)
vsStr += "<br> -- <em>%s</em> = %s" % (name, sel)
else:
headerStr = _MakeModelRelativePath(path, None)
# Property info: advise about rare visibility and purpose conditions
img = UsdGeom.Imageable(prim)
propertyStr = "<hr><b>Property Summary for %s '%s':</b>" % \
(prim.GetTypeName(), prim.GetName())
# Now cherry pick "important" attrs... could do more, here
if img:
if img.GetVisibilityAttr().ValueMightBeTimeVarying():
propertyStr += "<br> -- <em>visibility</em> varies over time"
purpose = img.GetPurposeAttr().Get()
inheritedPurpose = img.ComputePurpose()
if inheritedPurpose != UsdGeom.Tokens.default_:
propertyStr += "<br> -- <em>purpose</em> is <b>%s</b>%s " %\
(inheritedPurpose, "" if purpose == inheritedPurpose \
else ", <small>(inherited)</small>")
gprim = UsdGeom.Gprim(prim)
if gprim:
ds = gprim.GetDoubleSidedAttr().Get()
orient = gprim.GetOrientationAttr().Get()
propertyStr += "<br> -- <em>doubleSided</em> = %s" % \
( "true" if ds else "false")
propertyStr += "<br> -- <em>orientation</em> = %s" % orient
ptBased = UsdGeom.PointBased(prim)
if ptBased:
# XXX WBN to not have to read points in to get array size
# XXX2 Should try to determine varying topology
points = ptBased.GetPointsAttr().Get(
self._dataModel.currentFrame)
propertyStr += "<br> -- %d points" % len(points)
mesh = UsdGeom.Mesh(prim)
if mesh:
propertyStr += "<br> -- <em>subdivisionScheme</em> = %s" %\
mesh.GetSubdivisionSchemeAttr().Get()
topLevelPrim = self._dataModel.stage.GetPrimAtPath(topLevelPath)
pi = UsdGeom.PointInstancer(topLevelPrim)
if pi:
indices = pi.GetProtoIndicesAttr().Get(
self._dataModel.currentFrame)
propertyStr += "<br> -- <em>%d instances</em>" % len(indices)
protos = pi.GetPrototypesRel().GetForwardedTargets()
propertyStr += "<br> -- <em>%d unique prototypes</em>" % len(protos)
if topLevelInstanceIndex >= 0 and topLevelInstanceIndex < len(indices):
protoIndex = indices[topLevelInstanceIndex]
if protoIndex < len(protos):
currProtoPath = protos[protoIndex]
# If, as is common, proto is beneath the PI,
# strip the PI's prefix for display
if currProtoPath.HasPrefix(path):
currProtoPath = currProtoPath.MakeRelativePath(path)
propertyStr += "<br> -- <em>instance of prototype <%s></em>" % str(currProtoPath)
# Material info - this IS expected
materialStr = "<hr><b>Material assignment:</b>"
materialAssigns = {}
materialAssigns['generic'] = (genericMat, genericBindingRel) = \
UsdShade.MaterialBindingAPI(prim).ComputeBoundMaterial(
materialPurpose=UsdShade.Tokens.allPurpose)
materialAssigns[UsdShade.Tokens.preview] = \
UsdShade.MaterialBindingAPI(prim).ComputeBoundMaterial(
materialPurpose=UsdShade.Tokens.preview)
materialAssigns[UsdShade.Tokens.full] = \
UsdShade.MaterialBindingAPI(prim).ComputeBoundMaterial(
materialPurpose=UsdShade.Tokens.full)
gotValidMaterial = False
for purpose, materialAssign in materialAssigns.items():
(material, bindingRel) = materialAssign
if not material:
continue
gotValidMaterial = True
# skip specific purpose binding display if it is the same
# as the generic binding.
if purpose != 'generic' and bindingRel == genericBindingRel:
continue
# if the material is in the same model, make path
# model-relative
materialStr += "<br><em>%s</em>: %s" % (purpose,
_MakeModelRelativePath(material.GetPath(), model))
bindingRelPath = _MakeModelRelativePath(
bindingRel.GetPath(), model)
materialStr += "<br><small><em>Material binding "\
"relationship: %s</em></small>" % str(bindingRelPath)
if not gotValidMaterial:
materialStr += "<small><em>No assigned Material!</em></small>"
# Instance / master info, if this prim is a native instance, else
# instance index/id if it's from a PointInstancer
instanceStr = ""
if prim.IsInstance():
instanceStr = "<hr><b>Instancing:</b><br>"
instanceStr += "<nobr><small><em>Instance of master:</em></small> %s</nobr>" % \
str(prim.GetMaster().GetPath())
elif topLevelInstanceIndex != -1:
instanceStr = "<hr><b>Instance Id:</b> %d" % topLevelInstanceIndex
# Then put it all together
tip = headerStr + propertyStr + materialStr + instanceStr + aiStr + vsStr
else:
tip = ""
QtWidgets.QToolTip.showText(QtGui.QCursor.pos(), tip, self._stageView)
def processNavKeyEvent(self, kpEvent):
# This method is a standin for a hotkey processor... for now greatly
# limited in scope, as we mostly use Qt's builtin hotkey dispatch.
# Since we want navigation keys to be hover-context-sensitive, we
# cannot use the native mechanism.
key = kpEvent.key()
if key == QtCore.Qt.Key_Right:
self._advanceFrame()
return True
elif key == QtCore.Qt.Key_Left:
self._retreatFrame()
return True
elif key == KeyboardShortcuts.FramingKey:
self._frameSelection()
return False
def _viewSettingChanged(self):
self._refreshViewMenubar()
self._displayPurposeChanged()
self._HUDInfoChanged()
def _refreshViewMenubar(self):
"""Refresh the menubar actions associated with a view setting. This
includes updating checked/unchecked and enabled/disabled states for
actions and submenus to match the values in the ViewSettingsDataModel.
"""
self._refreshRenderModeMenu()
self._refreshColorCorrectionModeMenu()
self._refreshPickModeMenu()
self._refreshComplexityMenu()
self._refreshBBoxMenu()
self._refreshLightsMenu()
self._refreshClearColorsMenu()
self._refreshCameraMenu()
self._refreshCameraGuidesMenu()
self._refreshCameraMaskMenu()
self._refreshCameraReticlesMenu()
self._refreshDisplayPurposesMenu()
self._refreshViewMenu()
self._refreshHUDMenu()
self._refreshShowPrimMenu()
self._refreshRedrawOnScrub()
self._refreshRolloverPrimInfoMenu()
self._refreshSelectionHighlightingMenu()
self._refreshSelectionHighlightColorMenu()
def _refreshRenderModeMenu(self):
for action in self._renderModeActions:
action.setChecked(
str(action.text()) == self._dataModel.viewSettings.renderMode)
def _refreshColorCorrectionModeMenu(self):
for action in self._colorCorrectionActions:
action.setChecked(
str(action.text()) == self._dataModel.viewSettings.colorCorrectionMode)
def _refreshPickModeMenu(self):
for action in self._pickModeActions:
action.setChecked(
str(action.text()) == self._dataModel.viewSettings.pickMode)
def _refreshComplexityMenu(self):
complexityName = self._dataModel.viewSettings.complexity.name
for action in self._complexityActions:
action.setChecked(str(action.text()) == complexityName)
def _refreshBBoxMenu(self):
self._ui.showBBoxes.setChecked(self._dataModel.viewSettings.showBBoxes)
self._ui.showAABBox.setChecked(self._dataModel.viewSettings.showAABBox)
self._ui.showOBBox.setChecked(self._dataModel.viewSettings.showOBBox)
self._ui.showBBoxPlayback.setChecked(
self._dataModel.viewSettings.showBBoxPlayback)
def _refreshLightsMenu(self):
# lighting is not activated until a shaded mode is selected
self._ui.menuLights.setEnabled(
self._dataModel.viewSettings.renderMode in ShadedRenderModes)
self._ui.actionAmbient_Only.setChecked(
self._dataModel.viewSettings.ambientLightOnly)
self._ui.actionDomeLight.setChecked(
self._dataModel.viewSettings.domeLightEnabled)
def _refreshClearColorsMenu(self):
clearColorText = self._dataModel.viewSettings.clearColorText
for action in self._clearColorActions:
action.setChecked(str(action.text()) == clearColorText)
def getActiveCamera(self):
return self._dataModel.viewSettings.cameraPrim
def _refreshCameraMenu(self):
cameraPath = self._dataModel.viewSettings.cameraPath
for action in self._ui.menuCamera.actions():
action.setChecked(action.data() == cameraPath)
def _refreshCameraGuidesMenu(self):
self._ui.actionDisplay_Camera_Oracles.setChecked(
self._dataModel.viewSettings.displayCameraOracles)
self._ui.actionCameraMask_Outline.setChecked(
self._dataModel.viewSettings.showMask_Outline)
def _refreshCameraMaskMenu(self):
viewSettings = self._dataModel.viewSettings
self._ui.actionCameraMask_Full.setChecked(
viewSettings.cameraMaskMode == CameraMaskModes.FULL)
self._ui.actionCameraMask_Partial.setChecked(
viewSettings.cameraMaskMode == CameraMaskModes.PARTIAL)
self._ui.actionCameraMask_None.setChecked(
viewSettings.cameraMaskMode == CameraMaskModes.NONE)
def _refreshCameraReticlesMenu(self):
self._ui.actionCameraReticles_Inside.setChecked(
self._dataModel.viewSettings.showReticles_Inside)
self._ui.actionCameraReticles_Outside.setChecked(
self._dataModel.viewSettings.showReticles_Outside)
def _refreshDisplayPurposesMenu(self):
self._ui.actionDisplay_Guide.setChecked(
self._dataModel.viewSettings.displayGuide)
self._ui.actionDisplay_Proxy.setChecked(
self._dataModel.viewSettings.displayProxy)
self._ui.actionDisplay_Render.setChecked(
self._dataModel.viewSettings.displayRender)
def _refreshViewMenu(self):
self._ui.actionEnable_Scene_Materials.setChecked(
self._dataModel.viewSettings.enableSceneMaterials)
self._ui.actionDisplay_PrimId.setChecked(
self._dataModel.viewSettings.displayPrimId)
self._ui.actionCull_Backfaces.setChecked(
self._dataModel.viewSettings.cullBackfaces)
self._ui.actionAuto_Compute_Clipping_Planes.setChecked(
self._dataModel.viewSettings.autoComputeClippingPlanes)
def _refreshHUDMenu(self):
self._ui.actionHUD.setChecked(self._dataModel.viewSettings.showHUD)
self._ui.actionHUD_Info.setChecked(
self._dataModel.viewSettings.showHUD_Info)
self._ui.actionHUD_Complexity.setChecked(
self._dataModel.viewSettings.showHUD_Complexity)
self._ui.actionHUD_Performance.setChecked(
self._dataModel.viewSettings.showHUD_Performance)
self._ui.actionHUD_GPUstats.setChecked(
self._dataModel.viewSettings.showHUD_GPUstats)
def _refreshShowPrimMenu(self):
self._ui.actionShow_Inactive_Prims.setChecked(
self._dataModel.viewSettings.showInactivePrims)
self._ui.actionShow_All_Master_Prims.setChecked(
self._dataModel.viewSettings.showAllMasterPrims)
self._ui.actionShow_Undefined_Prims.setChecked(
self._dataModel.viewSettings.showUndefinedPrims)
self._ui.actionShow_Abstract_Prims.setChecked(
self._dataModel.viewSettings.showAbstractPrims)
def _refreshRedrawOnScrub(self):
self._ui.redrawOnScrub.setChecked(
self._dataModel.viewSettings.redrawOnScrub)
def _refreshRolloverPrimInfoMenu(self):
self._ui.actionRollover_Prim_Info.setChecked(
self._dataModel.viewSettings.rolloverPrimInfo)
def _refreshSelectionHighlightingMenu(self):
for action in self._selHighlightActions:
action.setChecked(
str(action.text())
== self._dataModel.viewSettings.selHighlightMode)
def _refreshSelectionHighlightColorMenu(self):
for action in self._selHighlightColorActions:
action.setChecked(
str(action.text())
== self._dataModel.viewSettings.highlightColorName)
def _displayPurposeChanged(self):
self._updatePropertyView()
if self._stageView:
self._stageView.updateBboxPurposes()
self._stageView.updateView()
def _HUDInfoChanged(self):
"""Called when a HUD setting that requires info refresh has changed."""
if self._isHUDVisible():
self._updateHUDPrimStats()
self._updateHUDGeomCounts()
def _onPrimsChanged(self, primsChange, propertiesChange):
"""Called when prims in the USD stage have changed."""
from .rootDataModel import ChangeNotice
self._updateForStageChanges(
hasPrimResync=(primsChange==ChangeNotice.RESYNC))
| 216,121 | Python | 42.138124 | 129 | 0.607174 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/settings2.py | #
# Copyright 2017 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
from __future__ import print_function
import os, sys, json
class _StateProp(object):
"""Defines a state property on a StateSource object."""
def __init__(self, name, default, propType, validator):
self.name = name
self.default = default
self.propType = propType
self.validator = validator
class StateSource(object):
"""An object which has some savable application state."""
def __init__(self, parent, name):
self._parentStateSource = parent
self._childStateSources = dict()
self._stateSourceName = name
self._stateSourceProperties = dict()
# Register child source with the parent.
if self._parentStateSource is not None:
self._parentStateSource._registerChildStateSource(self)
def _registerChildStateSource(self, child):
"""Registers a child StateSource with this source object."""
self._childStateSources[child._stateSourceName] = child
def _getState(self):
"""Get this source's state dict from its parent source."""
if self._parentStateSource is None:
return dict()
else:
return self._parentStateSource._getChildState(self._stateSourceName)
def _getChildState(self, childName):
"""Get a child source's state dict. This method guarantees that a dict
will be return but does not guarantee anything about the contents of
the dict.
"""
state = self._getState()
if childName in state:
childState = state[childName]
# Child state could be loaded from file as any JSON-serializable
# type (int, str, etc.). Only return it if it is a dict. Otherwise,
# fallback to empty dict.
if isinstance(childState, dict):
return childState
# Create a new state dict for the child and save it in this source's
# state dict.
childState = dict()
state[childName] = childState
return childState
def _typeCheck(self, value, prop):
"""Validate a value against a StateProp."""
# Make sure the value has the correct type.
valueType = type(value)
if valueType is not prop.propType:
if sys.version_info.major >= 3:
str_types = [str]
else:
str_types = [str, unicode]
if valueType is int and prop.propType is float:
pass # ints are valid for float types.
elif prop.propType in str_types and valueType in str_types:
pass # str and unicode can be used interchangeably.
else:
print("Value {} has type {} but state property {} has type {}.".format(
repr(value), valueType, repr(prop.name), prop.propType),
file=sys.stderr)
print(" Using default value {}.".format(repr(prop.default)),
file=sys.stderr)
return False
# Make sure value passes custom validation. Otherwise, use default value.
if prop.validator(value):
return True
else:
print("Value {} did not pass custom validation for state property {}.".format(
repr(value), repr(prop.name)), file=sys.stderr)
print(" Using default value {}.".format(repr(prop.default)),
file=sys.stderr)
return False
def _saveState(self):
"""Saves the source's state to the settings object's state buffer."""
newState = dict()
# Save state properties.
self.onSaveState(newState)
# Validate state properties.
for name, value in tuple(newState.items()):
if name not in self._stateSourceProperties:
print("State property {} not defined. It will be removed.".format(
repr(name)), file=sys.stderr)
del newState[name]
prop = self._stateSourceProperties[name]
if self._typeCheck(value, prop):
newState[name] = value
else:
newState[name] = prop.default
# Make sure no state properties were forgotten.
for prop in self._stateSourceProperties.values():
if prop.name not in newState:
print("State property {} not saved.".format(repr(prop.name)),
file=sys.stderr)
# Update the real state dict with the new state. This preserves unused
# data loaded from the state file.
self._getState().update(newState)
# Save all child states.
for child in self._childStateSources.values():
child._saveState()
def stateProperty(self, name, default, propType=None, validator=lambda value: True):
"""Validates and creates a new StateProp for this source. The property's
value is returned so this method can be used during StateSource
initialization."""
# Make sure there are no conflicting state properties.
if name in self._stateSourceProperties:
raise RuntimeError("State property name {} already in use.".format(
repr(name)))
# Grab state property type from default value if it was not defined.
if propType is None:
propType = type(default)
# Make sure default value is valid.
if not isinstance(default, propType):
raise RuntimeError("Default value {} does not match type {}.".format(
repr(default), repr(propType)))
if not validator(default):
raise RuntimeError("Default value {} does not pass custom validation "
"for state property {}.".format(repr(default), repr(name)))
prop = _StateProp(name, default, propType, validator)
self._stateSourceProperties[name] = prop
# Load the value from the state dict and validate it.
state = self._getState()
value = state.get(name, default)
if self._typeCheck(value, prop):
return value
else:
return prop.default
def onSaveState(self, state):
"""Save the source's state properties to a dict."""
raise NotImplementedError
class Settings(StateSource):
"""An object which encapsulates saving and loading of application state to
a state file. When created, it loads state from a state file and stores it
in a buffer. Its children sources can fetch their piece of state from the
buffer. On save, this object tells its children to save their current
states, then saves the buffer back to the state file.
"""
def __init__(self, version, stateFilePath=None):
# Settings should be the only StateSource with no parent or name.
StateSource.__init__(self, None, None)
self._version = version
self._stateFilePath = stateFilePath
self._versionsStateBuffer = None
self._stateBuffer = None
self._isEphemeral = (self._stateFilePath is None)
self._loadState()
def _loadState(self):
"""Loads and returns application state from a state file. If the file is
not found, contains invalid JSON, does not contain a dictionary, an
empty state is returned instead.
"""
# Load the dict containing all versions of app state.
if not self._isEphemeral:
try:
with open(self._stateFilePath, "r") as fp:
self._versionsStateBuffer = json.load(fp)
except IOError as e:
if os.path.isfile(self._stateFilePath):
print("Error opening state file: " + str(e), file=sys.stderr)
else:
print("State file not found, a new one will be created.",
file=sys.stderr)
except ValueError:
print("State file contained invalid JSON. Please fix or delete " +
"it. Default settings will be used for this instance of " +
"USDView, but will not be saved.", file=sys.stderr)
self._isEphemeral = True
# Make sure JSON returned a dict.
if not isinstance(self._versionsStateBuffer, dict):
self._versionsStateBuffer = dict()
# Load the correct version of the state dict.
self._stateBuffer = self._versionsStateBuffer.get(self._version, None)
if not isinstance(self._stateBuffer, dict):
self._stateBuffer = dict()
self._versionsStateBuffer[self._version] = self._stateBuffer
# overrides StateSource._getState
def _getState(self):
"""Gets the buffered state rather than asking its parent for its state.
"""
return self._stateBuffer
def save(self):
"""Inform all children to save their states, then write the state buffer
back to the state file.
"""
if not self._isEphemeral:
self._saveState()
try:
with open(self._stateFilePath, "w") as fp:
json.dump(self._versionsStateBuffer, fp,
indent=2, separators=(",", ": "))
except IOError as e:
print("Could not save state file: " + str(e), file=sys.stderr)
def onSaveState(self, state):
"""Settings object has no state properties."""
pass
| 10,551 | Python | 39.274809 | 90 | 0.610748 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/variantComboBox.py | #
# Copyright 2017 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
from .qt import QtCore, QtGui, QtWidgets
from .common import Timer
class VariantComboBox(QtWidgets.QComboBox):
def __init__(self, parent, prim, variantSetName, mainWindow):
QtWidgets.QComboBox.__init__(self, parent)
self.prim = prim
self.variantSetName = variantSetName
def updateVariantSelection(self, index, printTiming):
variantSet = self.prim.GetVariantSet(self.variantSetName)
currentVariantSelection = variantSet.GetVariantSelection()
newVariantSelection = str(self.currentText())
if currentVariantSelection != newVariantSelection:
with Timer() as t:
variantSet.SetVariantSelection(newVariantSelection)
if printTiming:
t.PrintTime("change variantSet %s to %s" %
(variantSet.GetName(), newVariantSelection))
| 1,925 | Python | 40.869564 | 74 | 0.721039 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/freeCamera.py | #
# Copyright 2018 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
from __future__ import print_function
from math import atan, radians as rad
from pxr import Gf, Tf
from .qt import QtCore
from .common import DEBUG_CLIPPING
# FreeCamera inherits from QObject only so that it can send signals...
# which is really a pretty nice, easy to use notification system.
class FreeCamera(QtCore.QObject):
# Allows FreeCamera owner to act when the camera's relationship to
# its viewed content changes. For instance, to compute the value
# to supply for setClosestVisibleDistFromPoint()
signalFrustumChanged = QtCore.Signal()
defaultNear = 1
defaultFar = 2000000
# Experimentally on Nvidia M6000, if Far/Near is greater than this,
# then geometry in the back half of the volume will disappear
maxSafeZResolution = 1e6
# Experimentally on Nvidia M6000, if Far/Near is greater than this,
# then we will often see Z-fighting artifacts even for geometry that
# is close to camera, when rendering for picking
maxGoodZResolution = 5e4
def __init__(self, isZUp, fov=60.0):
"""FreeCamera can be either a Z up or Y up camera, based on 'zUp'"""
super(FreeCamera, self).__init__()
self._camera = Gf.Camera()
self._camera.SetPerspectiveFromAspectRatioAndFieldOfView(
1.0, fov, Gf.Camera.FOVVertical)
self._overrideNear = None
self._overrideFar = None
self.resetClippingPlanes()
self._isZUp = isZUp
self._cameraTransformDirty = True
self._rotTheta = 0
self._rotPhi = 0
self._rotPsi = 0
self._center = Gf.Vec3d(0,0,0)
self._dist = 100
self._camera.focusDistance = self._dist
self._closestVisibleDist = None
self._lastFramedDist = None
self._lastFramedClosestDist = None
self._selSize = 10
if isZUp:
# This is also Gf.Camera.Y_UP_TO_Z_UP_MATRIX
self._YZUpMatrix = Gf.Matrix4d().SetRotate(
Gf.Rotation(Gf.Vec3d.XAxis(), -90))
self._YZUpInvMatrix = self._YZUpMatrix.GetInverse()
else:
self._YZUpMatrix = Gf.Matrix4d(1.0)
self._YZUpInvMatrix = Gf.Matrix4d(1.0)
# Why a clone() method vs copy.deepcopy()ing the FreeCamera ?
# 1) Several of the Gf classes are not python-picklable (requirement of
# deepcopy), nor is GfCamera. Adding that infrastructure for this
# single client seems weighty.
# 2) We could make FreeCamera itself be picklable... that solution would
# require twice as much code as clone(). If we wind up extracting
# FreeCamera to be a more general building block, it may be worth it,
# and clone() would transition to __getstate__().
def clone(self):
clone = FreeCamera(self._isZUp)
clone._camera = Gf.Camera(self._camera)
# skipping stereo attrs for now
clone._rotTheta = self._rotTheta
clone._rotPhi = self._rotPhi
clone._rotPsi = self._rotPsi
clone._center = Gf.Vec3d(self._center)
clone._dist = self._dist
clone._closestVisibleDist = self._closestVisibleDist
clone._lastFramedClosestDist = self._lastFramedClosestDist
clone._lastFramedDist = self._lastFramedDist
clone._selSize = self._selSize
clone._overrideNear = self._overrideNear
clone._overrideFar = self._overrideFar
clone._YZUpMatrix = Gf.Matrix4d(self._YZUpMatrix)
clone._YZUpInvMatrix = Gf.Matrix4d(self._YZUpInvMatrix)
return clone
def _pushToCameraTransform(self):
"""
Updates the camera's transform matrix, that is, the matrix that brings
the camera to the origin, with the camera view pointing down:
+Y if this is a Zup camera, or
-Z if this is a Yup camera .
"""
if not self._cameraTransformDirty:
return
def RotMatrix(vec, angle):
return Gf.Matrix4d(1.0).SetRotate(Gf.Rotation(vec, angle))
# self._YZUpInvMatrix influences the behavior about how the
# FreeCamera will tumble. It is the identity or a rotation about the
# x-Axis.
self._camera.transform = (
Gf.Matrix4d().SetTranslate(Gf.Vec3d.ZAxis() * self.dist) *
RotMatrix(Gf.Vec3d.ZAxis(), -self._rotPsi) *
RotMatrix(Gf.Vec3d.XAxis(), -self._rotPhi) *
RotMatrix(Gf.Vec3d.YAxis(), -self._rotTheta) *
self._YZUpInvMatrix *
Gf.Matrix4d().SetTranslate(self.center))
self._camera.focusDistance = self.dist
self._cameraTransformDirty = False
def _pullFromCameraTransform(self):
"""
Updates parameters (center, rotTheta, etc.) from the camera transform.
"""
# reads the transform set on the camera and updates all the other
# parameters. This is the inverse of _pushToCameraTransform
cam_transform = self._camera.transform
dist = self._camera.focusDistance
frustum = self._camera.frustum
cam_pos = frustum.position
cam_axis = frustum.ComputeViewDirection()
# Compute translational parts
self._dist = dist
self._selSize = dist / 10.0
self._center = cam_pos + dist * cam_axis
# self._YZUpMatrix influences the behavior about how the
# FreeCamera will tumble. It is the identity or a rotation about the
# x-Axis.
# Compute rotational part
transform = cam_transform * self._YZUpMatrix
transform.Orthonormalize()
rotation = transform.ExtractRotation()
# Decompose and set angles
self._rotTheta, self._rotPhi, self._rotPsi = -rotation.Decompose(
Gf.Vec3d.YAxis(), Gf.Vec3d.XAxis(), Gf.Vec3d.ZAxis())
self._cameraTransformDirty = True
def _rangeOfBoxAlongRay(self, camRay, bbox, debugClipping=False):
maxDist = -float('inf')
minDist = float('inf')
boxRange = bbox.GetRange()
boxXform = bbox.GetMatrix()
for i in range (8):
# for each corner of the bounding box, transform to world
# space and project
point = boxXform.Transform(boxRange.GetCorner(i))
pointDist = camRay.FindClosestPoint(point)[1]
# find the projection of that point of the camera ray
# and find the farthest and closest point.
if pointDist > maxDist:
maxDist = pointDist
if pointDist < minDist:
minDist = pointDist
if debugClipping:
print("Projected bounds near/far: %f, %f" % (minDist, maxDist))
# if part of the bbox is behind the ray origin (i.e. camera),
# we clamp minDist to be positive. Otherwise, reduce minDist by a bit
# so that geometry at exactly the edge of the bounds won't be clipped -
# do the same for maxDist, also!
if minDist < FreeCamera.defaultNear:
minDist = FreeCamera.defaultNear
else:
minDist *= 0.99
maxDist *= 1.01
if debugClipping:
print("Contracted bounds near/far: %f, %f" % (minDist, maxDist))
return minDist, maxDist
def setClippingPlanes(self, stageBBox):
'''Computes and sets automatic clipping plane distances using the
camera's position and orientation, the bouding box
surrounding the stage, and the distance to the closest rendered
object in the central view of the camera (closestVisibleDist).
If either of the "override" clipping attributes are not None,
we use those instead'''
debugClipping = Tf.Debug.IsDebugSymbolNameEnabled(DEBUG_CLIPPING)
# If the scene bounding box is empty, or we are fully on manual
# override, then just initialize to defaults.
if stageBBox.GetRange().IsEmpty() or \
(self._overrideNear and self._overrideFar) :
computedNear, computedFar = FreeCamera.defaultNear, FreeCamera.defaultFar
else:
# The problem: We want to include in the camera frustum all the
# geometry the viewer should be able to see, i.e. everything within
# the inifinite frustum starting at distance epsilon from the
# camera itself. However, the further the imageable geometry is
# from the near-clipping plane, the less depth precision we will
# have to resolve nearly colinear/incident polygons (which we get
# especially with any doubleSided geometry). We can run into such
# situations astonishingly easily with large sets when we are
# focussing in on just a part of a set that spans 10^5 units or
# more.
#
# Our solution: Begin by projecting the endpoints of the imageable
# world's bounds onto the ray piercing the center of the camera
# frustum, and take the near/far clipping distances from its
# extent, clamping at a positive value for near. To address the
# z-buffer precision issue, we rely on someone having told us how
# close the closest imageable geometry actually is to the camera,
# by having called setClosestVisibleDistFromPoint(). This gives us
# the most liberal near distance we can use and not clip the
# geometry we are looking at. We actually choose some fraction of
# that distance instead, because we do not expect the someone to
# recompute the closest point with every camera manipulation, as
# it can be expensive (we do emit signalFrustumChanged to notify
# them, however). We only use this if the current range of the
# bbox-based frustum will have precision issues.
frustum = self._camera.frustum
camPos = frustum.position
camRay = Gf.Ray(camPos, frustum.ComputeViewDirection())
computedNear, computedFar = self._rangeOfBoxAlongRay(camRay,
stageBBox,
debugClipping)
precisionNear = computedFar / FreeCamera.maxGoodZResolution
if debugClipping:
print("Proposed near for precision: {}, closestDist: {}"\
.format(precisionNear, self._closestVisibleDist))
if self._closestVisibleDist:
# Because of our concern about orbit/truck causing
# clipping, make sure we don't go closer than half the
# distance to the closest visible point
halfClose = self._closestVisibleDist / 2.0
if self._closestVisibleDist < self._lastFramedClosestDist:
# This can happen if we have zoomed in closer since
# the last time setClosestVisibleDistFromPoint() was called.
# Clamp to precisionNear, which gives a balance between
# clipping as we zoom in, vs bad z-fighting as we zoom in.
# See AdjustDistance() for comment about better solution.
halfClose = max(precisionNear, halfClose, computedNear)
if debugClipping:
print("ADJUSTING: Accounting for zoom-in")
if halfClose < computedNear:
# If there's stuff very very close to the camera, it
# may have been clipped by computedNear. Get it back!
computedNear = halfClose
if debugClipping:
print("ADJUSTING: closestDist was closer than bboxNear")
elif precisionNear > computedNear:
computedNear = min((precisionNear + halfClose) / 2.0,
halfClose)
if debugClipping:
print("ADJUSTING: gaining precision by pushing out")
near = self._overrideNear or computedNear
far = self._overrideFar or computedFar
# Make sure far is greater than near
far = max(near+1, far)
if debugClipping:
print("***Final Near/Far: {}, {}".format(near, far))
self._camera.clippingRange = Gf.Range1f(near, far)
def computeGfCamera(self, stageBBox, autoClip=False):
"""Makes sure the FreeCamera's computed parameters are up-to-date, and
returns the GfCamera object. If 'autoClip' is True, then compute
"optimal" positions for the near/far clipping planes based on the
current closestVisibleDist, in order to maximize Z-buffer resolution"""
self._pushToCameraTransform()
if autoClip:
self.setClippingPlanes(stageBBox)
else:
self.resetClippingPlanes()
return self._camera
def resetClippingPlanes(self):
"""Set near and far back to their uncomputed defaults."""
near = self._overrideNear or FreeCamera.defaultNear
far = self._overrideFar or FreeCamera.defaultFar
self._camera.clippingRange = Gf.Range1f(near, far)
def frameSelection(self, selBBox, frameFit):
# needs to be recomputed
self._closestVisibleDist = None
self.center = selBBox.ComputeCentroid()
selRange = selBBox.ComputeAlignedRange()
self._selSize = max(*selRange.GetSize())
if self.orthographic:
self.fov = self._selSize * frameFit
self.dist = self._selSize + FreeCamera.defaultNear
else:
halfFov = self.fov*0.5 or 0.5 # don't divide by zero
lengthToFit = self._selSize * frameFit * 0.5
self.dist = lengthToFit / atan(rad(halfFov))
# Very small objects that fill out their bounding boxes (like cubes)
# may well pierce our 1 unit default near-clipping plane. Make sure
# that doesn't happen.
if self.dist < FreeCamera.defaultNear + self._selSize * 0.5:
self.dist = FreeCamera.defaultNear + lengthToFit
def setClosestVisibleDistFromPoint(self, point):
frustum = self._camera.frustum
camPos = frustum.position
camRay = Gf.Ray(camPos, frustum.ComputeViewDirection())
self._closestVisibleDist = camRay.FindClosestPoint(point)[1]
self._lastFramedDist = self.dist
self._lastFramedClosestDist = self._closestVisibleDist
if Tf.Debug.IsDebugSymbolNameEnabled(DEBUG_CLIPPING):
print("Resetting closest distance to {}; CameraPos: {}, closestPoint: {}".format(self._closestVisibleDist, camPos, point))
def ComputePixelsToWorldFactor(self, viewportHeight):
'''Computes the ratio that converts pixel distance into world units.
It treats the pixel distances as if they were projected to a plane going
through the camera center.'''
self._pushToCameraTransform()
if self.orthographic:
return self.fov / viewportHeight
else:
frustumHeight = self._camera.frustum.window.GetSize()[1]
return frustumHeight * self._dist / viewportHeight
def Tumble(self, dTheta, dPhi):
''' Tumbles the camera around the center point by (dTheta, dPhi) degrees. '''
self._rotTheta += dTheta
self._rotPhi += dPhi
self._cameraTransformDirty = True
self.signalFrustumChanged.emit()
def AdjustDistance(self, scaleFactor):
'''Scales the distance of the freeCamera from it's center typically by
scaleFactor unless it puts the camera into a "stuck" state.'''
# When dist gets very small, you can get stuck and not be able to
# zoom back out, if you just keep multiplying. Switch to addition
# in that case, choosing an incr that works for the scale of the
# framed geometry.
if scaleFactor > 1 and self.dist < 2:
selBasedIncr = self._selSize / 25.0
scaleFactor -= 1.0
self.dist += min(selBasedIncr, scaleFactor)
else:
self.dist *= scaleFactor
# Make use of our knowledge that we are changing distance to camera
# to also adjust _closestVisibleDist to keep it useful. Make sure
# not to recede farther than the last *computed* closeDist, since that
# will generally cause unwanted clipping of close objects.
# XXX: This heuristic does a good job of preventing undesirable
# clipping as we zoom in and out, but sacrifices the z-buffer
# precision we worked hard to get. If Hd/UsdImaging could cheaply
# provide us with the closest-point from the last-rendered image,
# we could use it safely here to update _closestVisibleDist much
# more accurately than this calculation.
if self._closestVisibleDist:
if self.dist > self._lastFramedDist:
self._closestVisibleDist = self._lastFramedClosestDist
else:
self._closestVisibleDist = \
self._lastFramedClosestDist - \
self._lastFramedDist + \
self.dist
def Truck(self, deltaRight, deltaUp):
''' Moves the camera by (deltaRight, deltaUp) in worldspace coordinates.
This is similar to a camera Truck/Pedestal.
'''
# need to update the camera transform before we access the frustum
self._pushToCameraTransform()
frustum = self._camera.frustum
cam_up = frustum.ComputeUpVector()
cam_right = Gf.Cross(frustum.ComputeViewDirection(), cam_up)
self._center += (deltaRight * cam_right + deltaUp * cam_up)
self._cameraTransformDirty = True
self.signalFrustumChanged.emit()
def PanTilt(self, dPan, dTilt):
''' Rotates the camera around the current camera base (approx. the film
plane). Both parameters are in degrees.
This moves the center point that we normally tumble around.
This is similar to a camera Pan/Tilt.
'''
self._camera.transform = (
Gf.Matrix4d(1.0).SetRotate(Gf.Rotation(Gf.Vec3d.XAxis(), dTilt)) *
Gf.Matrix4d(1.0).SetRotate(Gf.Rotation(Gf.Vec3d.YAxis(), dPan)) *
self._camera.transform)
self._pullFromCameraTransform()
# When we Pan/Tilt, we don't want to roll the camera so we just zero it
# out here.
self._rotPsi = 0.0
self._cameraTransformDirty = True
self.signalFrustumChanged.emit()
def Walk(self, dForward, dRight):
''' Specialized camera movement that moves it on the "horizontal" plane
'''
# need to update the camera transform before we access the frustum
self._pushToCameraTransform()
frustum = self._camera.frustum
cam_up = frustum.ComputeUpVector().GetNormalized()
cam_forward = frustum.ComputeViewDirection().GetNormalized()
cam_right = Gf.Cross(cam_forward, cam_up)
delta = dForward * cam_forward + dRight * cam_right
self._center += delta
self._cameraTransformDirty = True
self.signalFrustumChanged.emit()
@staticmethod
def FromGfCamera(gfCamera, isZUp):
self = FreeCamera(isZUp)
self._camera = gfCamera
self._pullFromCameraTransform()
return self
@property
def rotTheta(self):
return self._rotTheta
@rotTheta.setter
def rotTheta(self, value):
self._rotTheta = value
self._cameraTransformDirty = True
self.signalFrustumChanged.emit()
@property
def rotPhi(self):
return self._rotPhi
@rotPhi.setter
def rotPhi(self, value):
self._rotPhi = value
self._cameraTransformDirty = True
self.signalFrustumChanged.emit()
@property
def center(self):
return self._center
@center.setter
def center(self, value):
self._center = value
self._cameraTransformDirty = True
self.signalFrustumChanged.emit()
@property
def dist(self):
return self._dist
@dist.setter
def dist(self, value):
self._dist = value
self._cameraTransformDirty = True
self.signalFrustumChanged.emit()
@property
def orthographic(self):
return self._camera.projection == Gf.Camera.Orthographic
@orthographic.setter
def orthographic(self, orthographic):
if orthographic:
self._camera.projection = Gf.Camera.Orthographic
else:
self._camera.projection = Gf.Camera.Perspective
self.signalFrustumChanged.emit()
@property
def fov(self):
"""The vertical field of view, in degrees, for perspective cameras.
For orthographic cameras fov is the height of the view frustum, in
world units.
"""
if self._camera.projection == Gf.Camera.Perspective:
return self._camera.GetFieldOfView(Gf.Camera.FOVVertical)
else:
return (self._camera.verticalAperture * Gf.Camera.APERTURE_UNIT)
@fov.setter
def fov(self, value):
if self._camera.projection == Gf.Camera.Perspective:
self._camera.SetPerspectiveFromAspectRatioAndFieldOfView(
self._camera.aspectRatio, value, Gf.Camera.FOVVertical)
else:
self._camera.SetOrthographicFromAspectRatioAndSize(
self._camera.aspectRatio, value, Gf.Camera.FOVVertical)
self.signalFrustumChanged.emit()
@property
def near(self):
return self._camera.clippingRange.min
@property
def far(self):
return self._camera.clippingRange.max
# no setters for near and far - one must set overrideNear/Far instead
@property
def overrideNear(self):
return self._overrideNear
@overrideNear.setter
def overrideNear(self, value):
"""To remove the override, set to None"""
self._overrideNear = value
@property
def overrideFar(self):
return self._overrideFar
@overrideFar.setter
def overrideFar(self, value):
"""To remove the override, set to None"""
self._overrideFar = value
| 23,336 | Python | 40.37766 | 134 | 0.631385 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/propertyLegend.py | #
# Copyright 2017 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
""" This module provides the help dialog(also known as the property legend)
in Usdview's MainWindow. This provides a key describing the items displayed
in the property browser.
"""
from .qt import QtWidgets
from .propertyLegendUI import Ui_PropertyLegend
from .common import UIBaseColors, UIPropertyValueSourceColors, ItalicizeLabelText, PropertyViewIcons
class PropertyLegend(QtWidgets.QWidget):
def __init__(self, parent):
QtWidgets.QWidget.__init__(self, parent)
self._ui = Ui_PropertyLegend()
self._ui.setupUi(self)
# The property legend always starts off collapsed.
self.setMaximumHeight(0)
self._isMinimized = True
self._iconDisplaySize = (16, 16)
graphicsScene = QtWidgets.QGraphicsScene()
self._ui.propertyLegendColorFallback.setScene(graphicsScene)
self._ui.propertyLegendColorDefault.setScene(graphicsScene)
self._ui.propertyLegendColorTimeSample.setScene(graphicsScene)
self._ui.propertyLegendColorNoValue.setScene(graphicsScene)
self._ui.propertyLegendColorValueClips.setScene(graphicsScene)
self._ui.propertyLegendColorCustom.setScene(graphicsScene)
# set color of attribute viewer legend boxes
self._ui.propertyLegendColorFallback.setForegroundBrush(
UIPropertyValueSourceColors.FALLBACK)
self._ui.propertyLegendColorDefault.setForegroundBrush(
UIPropertyValueSourceColors.DEFAULT)
self._ui.propertyLegendColorTimeSample.setForegroundBrush(
UIPropertyValueSourceColors.TIME_SAMPLE)
self._ui.propertyLegendColorNoValue.setForegroundBrush(
UIPropertyValueSourceColors.NONE)
self._ui.propertyLegendColorValueClips.setForegroundBrush(
UIPropertyValueSourceColors.VALUE_CLIPS)
self._ui.propertyLegendColorCustom.setForegroundBrush(
UIBaseColors.RED)
# set color of attribute viewer text items
legendTextUpdate = lambda t, c: (
('<font color=\"%s\">' % c.color().name()) + t.text() + '</font>')
timeSampleLegend = self._ui.propertyLegendLabelTimeSample
timeSampleLegend.setText(
legendTextUpdate(timeSampleLegend, UIPropertyValueSourceColors.TIME_SAMPLE))
fallbackLegend = self._ui.propertyLegendLabelFallback
fallbackLegend.setText(
legendTextUpdate(fallbackLegend, UIPropertyValueSourceColors.FALLBACK))
valueClipLegend = self._ui.propertyLegendLabelValueClips
valueClipLegend.setText(
legendTextUpdate(valueClipLegend, UIPropertyValueSourceColors.VALUE_CLIPS))
noValueLegend = self._ui.propertyLegendLabelNoValue
noValueLegend.setText(
legendTextUpdate(noValueLegend, UIPropertyValueSourceColors.NONE))
defaultLegend = self._ui.propertyLegendLabelDefault
defaultLegend.setText(
legendTextUpdate(defaultLegend, UIPropertyValueSourceColors.DEFAULT))
customLegend = self._ui.propertyLegendLabelCustom
customLegend.setText(
legendTextUpdate(customLegend, UIBaseColors.RED))
interpolatedStr = 'Interpolated'
tsLabel = self._ui.propertyLegendLabelTimeSample
tsLabel.setText(ItalicizeLabelText(tsLabel.text(), interpolatedStr))
vcLabel = self._ui.propertyLegendLabelValueClips
vcLabel.setText(ItalicizeLabelText(vcLabel.text(), interpolatedStr))
# Load up and set the icons for the property legend
self._ui.propertyLegendTargetIcon.setPixmap(
PropertyViewIcons.TARGET().pixmap(*self._iconDisplaySize))
self._ui.propertyLegendConnIcon.setPixmap(
PropertyViewIcons.CONNECTION().pixmap(*self._iconDisplaySize))
self._ui.propertyLegendAttrPlainIcon.setPixmap(
PropertyViewIcons.ATTRIBUTE().pixmap(*self._iconDisplaySize))
self._ui.propertyLegendRelPlainIcon.setPixmap(
PropertyViewIcons.RELATIONSHIP().pixmap(*self._iconDisplaySize))
self._ui.propertyLegendAttrWithConnIcon.setPixmap(
PropertyViewIcons.ATTRIBUTE_WITH_CONNECTIONS().pixmap(*self._iconDisplaySize))
self._ui.propertyLegendRelWithTargetIcon.setPixmap(
PropertyViewIcons.RELATIONSHIP_WITH_TARGETS().pixmap(*self._iconDisplaySize))
self._ui.propertyLegendCompIcon.setPixmap(
PropertyViewIcons.COMPOSED().pixmap(*self._iconDisplaySize))
def IsMinimized(self):
return self._isMinimized
def ToggleMinimized(self):
self._isMinimized = not self._isMinimized
def GetHeight(self):
return self.height()
def GetResetHeight(self):
return self.sizeHint().height()
| 5,787 | Python | 43.523077 | 100 | 0.724555 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/appEventFilter.py | #
# Copyright 2016 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
# Qt Components
from .qt import QtCore, QtGui, QtWidgets
from .common import KeyboardShortcuts
class AppEventFilter(QtCore.QObject):
'''This class's primary responsibility is delivering key events to
"the right place". Given usdview's simplistic approach to shortcuts
(i.e. just uses the native Qt mechanism that does not allow for
context-sensitive keypress dispatching), we take a simplistic approach
to routing: use Qt's preferred mechanism of processing keyPresses
only in widgets that have focus; therefore, the primary behavior of this
filter is to track mouse-position in order to set widget focus, so that
widgets with keyboard navigation behaviors operate when the mouse is over
them.
We add one special behaviors on top of that, which is to turn unaccepted
left/right events into up/down events for TreeView widgets, because we
do not have a specialized class on which to provide this nice navigation
behavior.'''
# in future it would be a hotkey dispatcher instead of appController
# that we'd dispatch to, but we don't have one yet
def __init__(self, appController):
QtCore.QObject.__init__(self)
self._appController = appController
def IsNavKey(self, key, modifiers):
# Note that the arrow keys are considered part of the keypad on macOS.
return (key in (QtCore.Qt.Key_Left, QtCore.Qt.Key_Right,
QtCore.Qt.Key_Up, QtCore.Qt.Key_Down,
QtCore.Qt.Key_PageUp, QtCore.Qt.Key_PageDown,
QtCore.Qt.Key_Home, QtCore.Qt.Key_End,
KeyboardShortcuts.FramingKey)
and modifiers in (QtCore.Qt.NoModifier,
QtCore.Qt.KeypadModifier))
def _IsWindow(self, obj):
if isinstance(obj, QtWidgets.QWidget):
return obj.isWindow()
else:
return isinstance(obj, QtGui.QWindow)
def TopLevelWindow(self, obj):
parent = obj.parent()
return obj if (self._IsWindow(obj) or not parent) else self.TopLevelWindow(parent)
def WantsNavKeys(self, w):
if not w or self._IsWindow(w):
return False
# The broader test would be QtWidgets.QAbstractItemView,
# but pragmatically, the TableViews in usdview don't really
# benefit much from keyboard navigation, and we'd rather
# allow the arrow keys drive the playhead when such widgets would
# otherwise get focus
elif isinstance(w, QtWidgets.QTreeView):
return True
else:
return self.WantsNavKeys(w.parent())
def NavigableOrTopLevelObject(self, w):
if (not w or
self._IsWindow(w) or
isinstance(w, QtWidgets.QTreeView) or
isinstance(w, QtWidgets.QDialog)):
return w
else:
parent = w.parent()
return w if not parent else self.NavigableOrTopLevelObject(parent)
def JealousFocus(self, w):
return (isinstance(w, QtWidgets.QLineEdit) or
isinstance(w, QtWidgets.QComboBox) or
isinstance(w, QtWidgets.QTextEdit) or
isinstance(w, QtWidgets.QAbstractSlider) or
isinstance(w, QtWidgets.QAbstractSpinBox) or
isinstance(w, QtWidgets.QWidget) and w.windowModality() in [QtCore.Qt.WindowModal,
QtCore.Qt.ApplicationModal])
def SetFocusFromMousePos(self, backupWidget):
# It's possible the mouse isn't over any of our windows at the time,
# in which case use the top-level window of backupWidget.
overObject = QtWidgets.QApplication.widgetAt(QtGui.QCursor.pos())
topLevelObject = self.NavigableOrTopLevelObject(overObject)
focusObject = topLevelObject if topLevelObject else self.TopLevelWindow(backupWidget)
if focusObject and isinstance(focusObject, QtWidgets.QWidget):
focusObject.setFocus()
def eventFilter(self, widget, event):
# There is currently no filtering we want to do for modal or popups
if (QtWidgets.QApplication.activeModalWidget() or
QtWidgets.QApplication.activePopupWidget()):
return False
currFocusWidget = QtWidgets.QApplication.focusWidget()
if event.type() == QtCore.QEvent.KeyPress:
key = event.key()
isNavKey = self.IsNavKey(key, event.modifiers())
if key == QtCore.Qt.Key_Escape:
# ESC resets focus based on mouse position, regardless of
# who currently holds focus
self.SetFocusFromMousePos(widget)
return True
elif currFocusWidget and self.JealousFocus(currFocusWidget):
# Don't touch if there's a greedy focus widget
return False
elif (isNavKey and self.WantsNavKeys(currFocusWidget)):
# Special handling for navigation keys:
# 1. When a "navigable" widget is focussed (a TreeView),
# route arrow keys to the widget and consume them
# 2. To make for snappier navigation, when the TreeView
# won't accept a left/right because an item is already
# opened or closed, turn it into an up/down event. It
# WBN if this behavior could be part of the widgets
# themselves, but currently, usdview does not specialize
# a class for its TreeView widgets.
event.setAccepted(False)
currFocusWidget.event(event)
accepted = event.isAccepted()
if (not accepted and
key in (QtCore.Qt.Key_Left, QtCore.Qt.Key_Right)):
advance = (key == QtCore.Qt.Key_Right)
altNavKey = QtCore.Qt.Key_Down if advance else QtCore.Qt.Key_Up
subEvent = QtGui.QKeyEvent(QtCore.QEvent.KeyPress,
altNavKey,
event.modifiers())
QtWidgets.QApplication.postEvent(currFocusWidget, subEvent)
event.setAccepted(True)
return True
elif isNavKey:
if self._appController.processNavKeyEvent(event):
return True
elif (event.type() == QtCore.QEvent.MouseMove and
not self.JealousFocus(currFocusWidget)):
self.SetFocusFromMousePos(widget)
# Note we do not consume the event!
# During startup, Qt seems to queue up events on objects that may
# have disappeared by the time the eventFilter is called upon. This
# is true regardless of how late we install the eventFilter, and
# whether we process pending events before installing. So we
# silently ignore Runtime errors that occur as a result.
try:
return QtCore.QObject.eventFilter(self, widget, event)
except RuntimeError:
return True
| 8,300 | Python | 46.982659 | 104 | 0.628795 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/pythonInterpreter.py | #
# Copyright 2016 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
from __future__ import print_function
from pxr import Tf
from .qt import QtCore, QtGui, QtWidgets
from .usdviewApi import UsdviewApi
from code import InteractiveInterpreter
import os, sys, keyword
# just a handy debugging method
def _PrintToErr(line):
old = sys.stdout
sys.stdout = sys.__stderr__
print(line)
sys.stdout = old
def _Redirected(method):
def new(self, *args, **kw):
old = sys.stdin, sys.stdout, sys.stderr
sys.stdin, sys.stdout, sys.stderr = self, self, self
try:
ret = method(self, *args, **kw)
finally:
sys.stdin, sys.stdout, sys.stderr = old
return ret
return new
class _Completer(object):
"""Taken from rlcompleter, with readline references stripped, and a local
dictionary to use."""
def __init__(self, locals):
self.locals = locals
def Complete(self, text, state):
"""Return the next possible completion for 'text'.
This is called successively with state == 0, 1, 2, ... until it
returns None. The completion should begin with 'text'.
"""
if state == 0:
if "." in text:
self.matches = self._AttrMatches(text)
else:
self.matches = self._GlobalMatches(text)
try:
return self.matches[state]
except IndexError:
return None
def _GlobalMatches(self, text):
"""Compute matches when text is a simple name.
Return a list of all keywords, built-in functions and names
currently defines in __main__ that match.
"""
builtin_mod = None
if sys.version_info.major >= 3:
import builtins
builtin_mod = builtins
else:
import __builtin__
builtin_mod = __builtin__
import __main__
matches = set()
n = len(text)
for l in [keyword.kwlist,builtin_mod.__dict__.keys(),
__main__.__dict__.keys(), self.locals.keys()]:
for word in l:
if word[:n] == text and word != "__builtins__":
matches.add(word)
return list(matches)
def _AttrMatches(self, text):
"""Compute matches when text contains a dot.
Assuming the text is of the form NAME.NAME....[NAME], and is
evaluatable in the globals of __main__, it will be evaluated
and its attributes (as revealed by dir()) are used as possible
completions. (For class instances, class members are are also
considered.)
WARNING: this can still invoke arbitrary C code, if an object
with a __getattr__ hook is evaluated.
"""
import re, __main__
assert len(text)
# This is all a bit hacky, but that's tab-completion for you.
# Now find the last index in the text of a set of characters, and split
# the string into a prefix and suffix token there. The suffix token
# will be used for completion.
splitChars = ' )(;,+=*/-%!<>'
index = -1
for char in splitChars:
index = max(text.rfind(char), index)
if index >= len(text)-1:
return []
prefix = ''
suffix = text
if index >= 0:
prefix = text[:index+1]
suffix = text[index+1:]
m = re.match(r"([^.]+(\.[^.]+)*)\.(.*)", suffix)
if not m:
return []
expr, attr = m.group(1, 3)
try:
myobject = eval(expr, __main__.__dict__, self.locals)
except (AttributeError, NameError, SyntaxError):
return []
words = set(dir(myobject))
if hasattr(myobject,'__class__'):
words.add('__class__')
words = words.union(set(_GetClassMembers(myobject.__class__)))
words = list(words)
matches = set()
n = len(attr)
for word in words:
if word[:n] == attr and word != "__builtins__":
matches.add("%s%s.%s" % (prefix, expr, word))
return list(matches)
def _GetClassMembers(cls):
ret = dir(cls)
if hasattr(cls, '__bases__'):
for base in cls.__bases__:
ret = ret + _GetClassMembers(base)
return ret
class Interpreter(InteractiveInterpreter):
def __init__(self, locals = None):
InteractiveInterpreter.__init__(self,locals)
self._outputBrush = None
# overridden
def showsyntaxerror(self, filename = None):
self._outputBrush = QtGui.QBrush(QtGui.QColor('#ffcc63'))
try:
InteractiveInterpreter.showsyntaxerror(self, filename)
finally:
self._outputBrush = None
# overridden
def showtraceback(self):
self._outputBrush = QtGui.QBrush(QtGui.QColor('#ff0000'))
try:
InteractiveInterpreter.showtraceback(self)
finally:
self._outputBrush = None
def GetOutputBrush(self):
return self._outputBrush
# Modified from site.py in the Python distribution.
#
# This allows each interpreter editor to have it's own Helper object.
# The built-in pydoc.help grabs sys.stdin and sys.stdout the first time it
# is run and then never lets them go.
class _Helper(object):
"""Define a replacement for the built-in 'help'.
This is a wrapper around pydoc.Helper (with a twist).
"""
def __init__(self, input, output):
import pydoc
self._helper = pydoc.Helper(input, output)
def __repr__(self):
return "Type help() for interactive help, " \
"or help(object) for help about object."
def __call__(self, *args, **kwds):
return self._helper(*args, **kwds)
class Controller(QtCore.QObject):
"""
Controller is a Python shell written using Qt.
This class is a controller between Python and something which acts
like a QTextEdit.
"""
_isAnyReadlineEventLoopActive = False
def __init__(self, textEdit, initialPrompt, locals = None):
"""Constructor.
The optional 'locals' argument specifies the dictionary in
which code will be executed; it defaults to a newly created
dictionary with key "__name__" set to "__console__" and key
"__doc__" set to None.
"""
super(Controller, self).__init__()
self.interpreter = Interpreter(locals)
self.interpreter.locals['help'] = _Helper(self, self)
self.completer = _Completer(self.interpreter.locals)
# last line + last incomplete lines
self.lines = []
# flag: the interpreter needs more input to run the last lines.
self.more = 0
# history
self.history = []
self.historyPointer = None
self.historyInput = ''
# flag: readline() is being used for e.g. raw_input and input().
# We use a nested QEventloop here because we want to emulate
# modeless UI even though the readline protocol requires blocking calls.
self.readlineEventLoop = QtCore.QEventLoop(textEdit)
# interpreter prompt.
try:
sys.ps1
except AttributeError:
sys.ps1 = ">>> "
try:
sys.ps2
except AttributeError:
sys.ps2 = "... "
self.textEdit = textEdit
self.textEdit.destroyed.connect(self._TextEditDestroyedSlot)
self.textEdit.returnPressed.connect(self._ReturnPressedSlot)
self.textEdit.requestComplete.connect(self._CompleteSlot)
self.textEdit.requestNext.connect(self._NextSlot)
self.textEdit.requestPrev.connect(self._PrevSlot)
appInstance = QtWidgets.QApplication.instance()
appInstance.aboutToQuit.connect(self._QuitSlot)
self.textEdit.setTabChangesFocus(False)
self.textEdit.setWordWrapMode(QtGui.QTextOption.WrapAnywhere)
self.textEdit.setWindowTitle('Interpreter')
self.textEdit.promptLength = len(sys.ps1)
# Do initial auto-import.
self._DoAutoImports()
# interpreter banner
self.write('Python %s on %s.\n' % (sys.version, sys.platform))
# Run $PYTHONSTARTUP startup script.
startupFile = os.getenv('PYTHONSTARTUP')
if startupFile:
path = os.path.realpath(os.path.expanduser(startupFile))
if os.path.isfile(path):
self.ExecStartupFile(path)
self.write(initialPrompt)
self.write(sys.ps1)
self.SetInputStart()
def _DoAutoImports(self):
modules = Tf.ScriptModuleLoader().GetModulesDict()
for name, mod in modules.items():
self.interpreter.runsource('import ' + mod.__name__ +
' as ' + name + '\n')
@_Redirected
def ExecStartupFile(self, path):
# fix for bug 9104
# this sets __file__ in the globals dict while we are execing these
# various startup scripts, so that they can access the location from
# which they are being run.
# also, update the globals dict after we exec the file (bug 9529)
self.interpreter.runsource( 'g = dict(globals()); g["__file__"] = ' +
'"%s"; execfile("%s", g);' % (path, path) +
'del g["__file__"]; globals().update(g);' )
self.SetInputStart()
self.lines = []
def SetInputStart(self):
cursor = self.textEdit.textCursor()
cursor.movePosition(QtGui.QTextCursor.End)
self.textEdit.SetStartOfInput(cursor.position())
def _QuitSlot(self):
if self.readlineEventLoop:
if self.readlineEventLoop.isRunning():
self.readlineEventLoop.Exit()
def _TextEditDestroyedSlot(self):
self.readlineEventLoop = None
def _ReturnPressedSlot(self):
if self.readlineEventLoop.isRunning():
self.readlineEventLoop.Exit()
else:
self._Run()
def flush(self):
"""
Simulate stdin, stdout, and stderr.
"""
pass
def isatty(self):
"""
Simulate stdin, stdout, and stderr.
"""
return 1
def readline(self):
"""
Simulate stdin, stdout, and stderr.
"""
# XXX: Prevent more than one interpreter from blocking on a readline()
# call. Starting more than one subevent loop does not work,
# because they must exit in the order that they were created.
if Controller._isAnyReadlineEventLoopActive:
raise RuntimeError("Simultaneous readline() calls in multiple "
"interpreters are not supported.")
cursor = self.textEdit.textCursor()
cursor.movePosition(QtGui.QTextCursor.End)
self.SetInputStart()
self.textEdit.setTextCursor(cursor)
try:
Controller._isAnyReadlineEventLoopActive = True
# XXX TODO - Make this suck less if possible. We're invoking a
# subeventloop here, which means until we return from this
# readline we'll never get up to the main event loop. To avoid
# using a subeventloop, we would need to return control to the
# main event loop in the main thread, suspending the execution of
# the code that called into here, which also lives in the main
# thread. This essentially requires a
# co-routine/continuation-based solution capable of dealing with
# an arbitrary stack of interleaved Python/C calls (e.g. greenlet).
self.readlineEventLoop.Exec()
finally:
Controller._isAnyReadlineEventLoopActive = False
cursor.movePosition(QtGui.QTextCursor.EndOfBlock,
QtGui.QTextCursor.MoveAnchor)
cursor.setPosition(self.textEdit.StartOfInput(),
QtGui.QTextCursor.KeepAnchor)
txt = str(cursor.selectedText())
if len(txt) == 0:
return '\n'
else:
self.write('\n')
return txt
@_Redirected
def write(self, text):
'Simulate stdin, stdout, and stderr.'
# Move the cursor to the end of the document
self.textEdit.moveCursor(QtGui.QTextCursor.End)
# Clear any existing text format. We will explicitly set the format
# later to something else if need be.
self.textEdit.ResetCharFormat()
# Copy the textEdit's current cursor.
cursor = self.textEdit.textCursor()
try:
# If there's a designated output brush, merge that character format
# into the cursor's character format.
if self.interpreter.GetOutputBrush():
cf = QtGui.QTextCharFormat()
cf.setForeground(self.interpreter.GetOutputBrush())
cursor.mergeCharFormat(cf)
# Write the text to the textEdit.
cursor.insertText(text)
finally:
# Set the textEdit's cursor to the end of input
self.textEdit.moveCursor(QtGui.QTextCursor.End)
# get the length of a string in pixels bases on our current font
@staticmethod
def _GetStringLengthInPixels(cf, string):
font = cf.font()
fm = QtGui.QFontMetrics(font)
strlen = fm.width(string)
return strlen
def _CompleteSlot(self):
cf = self.textEdit.currentCharFormat()
line = self._GetInputLine()
cursor = self.textEdit.textCursor()
origPos = cursor.position()
cursor.setPosition(self.textEdit.StartOfInput(),
QtGui.QTextCursor.KeepAnchor)
text = str(cursor.selectedText())
tokens = text.split()
token = ''
if len(tokens) != 0:
token = tokens[-1]
completions = []
p = self.completer.Complete(token,len(completions))
while p != None:
completions.append(p)
p = self.completer.Complete(token, len(completions))
if len(completions) == 0:
return
elif len(completions) != 1:
self.write("\n")
contentsRect = self.textEdit.contentsRect()
# get the width inside the margins to eventually determine the
# number of columns in our text table based on the max string width
# of our completed words XXX TODO - paging based on widget height
width = contentsRect.right() - contentsRect.left()
maxLength = 0
for i in completions:
maxLength = max(maxLength, self._GetStringLengthInPixels(cf, i))
# pad it a bit
maxLength = maxLength + self._GetStringLengthInPixels(cf, ' ')
# how many columns can we fit on screen?
numCols = max(1,width // maxLength)
# how many rows do we need to fit our data
numRows = (len(completions) // numCols) + 1
columnWidth = QtGui.QTextLength(QtGui.QTextLength.FixedLength,
maxLength)
tableFormat = QtGui.QTextTableFormat()
tableFormat.setAlignment(QtCore.Qt.AlignLeft)
tableFormat.setCellPadding(0)
tableFormat.setCellSpacing(0)
tableFormat.setColumnWidthConstraints([columnWidth] * numCols)
tableFormat.setBorder(0)
cursor = self.textEdit.textCursor()
# Make the completion table insertion a single edit block
cursor.beginEditBlock()
cursor.movePosition(QtGui.QTextCursor.End)
textTable = cursor.insertTable(numRows, numCols, tableFormat)
completions.sort()
index = 0
completionsLength = len(completions)
for col in range(0,numCols):
for row in range(0,numRows):
cellNum = (row * numCols) + col
if (cellNum >= completionsLength):
continue
tableCell = textTable.cellAt(row,col)
cellCursor = tableCell.firstCursorPosition()
cellCursor.insertText(completions[index], cf)
index +=1
cursor.endEditBlock()
self.textEdit.setTextCursor(cursor)
self.write("\n")
if self.more:
self.write(sys.ps2)
else:
self.write(sys.ps1)
self.SetInputStart()
# complete up to the common prefix
cp = os.path.commonprefix(completions)
# make sure that we keep everything after the cursor the same as it
# was previously
i = line.rfind(token)
textToRight = line[i+len(token):]
line = line[0:i] + cp + textToRight
self.write(line)
# replace the line and reset the cursor
cursor = self.textEdit.textCursor()
cursor.setPosition(self.textEdit.StartOfInput() + len(line) -
len(textToRight))
self.textEdit.setTextCursor(cursor)
else:
i = line.rfind(token)
line = line[0:i] + completions[0] + line[i+len(token):]
# replace the line and reset the cursor
cursor = self.textEdit.textCursor()
cursor.setPosition(self.textEdit.StartOfInput(),
QtGui.QTextCursor.MoveAnchor)
cursor.movePosition(QtGui.QTextCursor.EndOfBlock,
QtGui.QTextCursor.KeepAnchor)
cursor.removeSelectedText()
cursor.insertText(line)
cursor.setPosition(origPos + len(completions[0]) - len(token))
self.textEdit.setTextCursor(cursor)
def _NextSlot(self):
if len(self.history):
# if we have no history pointer, we can't go forward..
if (self.historyPointer == None):
return
# if we are at the end of our history stack, we can't go forward
elif (self.historyPointer == len(self.history) - 1):
self._ClearLine()
self.write(self.historyInput)
self.historyPointer = None
return
self.historyPointer += 1
self._Recall()
def _PrevSlot(self):
if len(self.history):
# if we have no history pointer, set it to the most recent
# item in the history stack, and stash away our current input
if (self.historyPointer == None):
self.historyPointer = len(self.history)
self.historyInput = self._GetInputLine()
# if we are at the end of our history, beep
elif (self.historyPointer <= 0):
return
self.historyPointer -= 1
self._Recall()
def _IsBlank(self, txt):
return len(txt.strip()) == 0
def _GetInputLine(self):
cursor = self.textEdit.textCursor()
cursor.setPosition(self.textEdit.StartOfInput(),
QtGui.QTextCursor.MoveAnchor)
cursor.movePosition(QtGui.QTextCursor.EndOfBlock,
QtGui.QTextCursor.KeepAnchor)
txt = str(cursor.selectedText())
return txt
def _ClearLine(self):
cursor = self.textEdit.textCursor()
cursor.setPosition(self.textEdit.StartOfInput(),
QtGui.QTextCursor.MoveAnchor)
cursor.movePosition(QtGui.QTextCursor.EndOfBlock,
QtGui.QTextCursor.KeepAnchor)
cursor.removeSelectedText()
@_Redirected
def _Run(self):
"""
Append the last line to the history list, let the interpreter execute
the last line(s), and clean up accounting for the interpreter results:
(1) the interpreter succeeds
(2) the interpreter fails, finds no errors and wants more line(s)
(3) the interpreter fails, finds errors and writes them to sys.stderr
"""
self.historyPointer = None
inputLine = self._GetInputLine()
if (inputLine != ""):
self.history.append(inputLine)
self.lines.append(inputLine)
source = '\n'.join(self.lines)
self.write('\n')
self.more = self.interpreter.runsource(source)
if self.more:
self.write(sys.ps2)
self.SetInputStart()
else:
self.write(sys.ps1)
self.SetInputStart()
self.lines = []
def _Recall(self):
"""
Display the current item from the command history.
"""
self._ClearLine()
self.write(self.history[self.historyPointer])
class View(QtWidgets.QTextEdit):
"""View is a QTextEdit which provides some extra
facilities to help implement an interpreter console. In particular,
QTextEdit does not provide for complete control over the buffer being
edited. Some signals are emitted *after* action has already been
taken, disallowing controller classes from really controlling the widget.
This widget fixes that.
"""
returnPressed = QtCore.Signal()
requestPrev = QtCore.Signal()
requestNext = QtCore.Signal()
requestComplete = QtCore.Signal()
def __init__(self, parent=None):
super(View, self).__init__(parent)
self.promptLength = 0
self.__startOfInput = 0
self.setUndoRedoEnabled(False)
self.setAcceptRichText(False)
self.setContextMenuPolicy(QtCore.Qt.NoContextMenu)
self.tripleClickTimer = QtCore.QBasicTimer()
self.tripleClickPoint = QtCore.QPoint()
self._ignoreKeyPresses = True
self.ResetCharFormat()
def SetStartOfInput(self, position):
self.__startOfInput = position
def StartOfInput(self):
return self.__startOfInput
def ResetCharFormat(self):
charFormat = QtGui.QTextCharFormat()
charFormat.setFontFamily('monospace')
self.setCurrentCharFormat(charFormat)
def _PositionInInputArea(self, position):
return position - self.__startOfInput
def _PositionIsInInputArea(self, position):
return self._PositionInInputArea(position) >= 0
def _CursorIsInInputArea(self):
return self._PositionIsInInputArea(self.textCursor().position())
def _SelectionIsInInputArea(self):
if (not self.textCursor().hasSelection()):
return False
selStart = self.textCursor().selectionStart()
selEnd = self.textCursor().selectionEnd()
return self._PositionIsInInputArea(selStart) and \
self._PositionIsInInputArea(selEnd)
def _MoveCursorToStartOfInput(self, select=False):
cursor = self.textCursor()
anchor = QtGui.QTextCursor.MoveAnchor
if (select):
anchor = QtGui.QTextCursor.KeepAnchor
cursor.movePosition(QtGui.QTextCursor.End, anchor)
cursor.setPosition(self.__startOfInput, anchor)
self.setTextCursor(cursor)
def _MoveCursorToEndOfInput(self, select=False):
c = self.textCursor()
anchor = QtGui.QTextCursor.MoveAnchor
if (select):
anchor = QtGui.QTextCursor.KeepAnchor
c.movePosition(QtGui.QTextCursor.End, anchor)
self.setTextCursor(c)
def _WritableCharsToLeftOfCursor(self):
return (self._PositionInInputArea(self.textCursor().position()) > 0)
def mousePressEvent(self, e):
app = QtWidgets.QApplication.instance()
# is this a triple click?
if ((e.button() & QtCore.Qt.LeftButton) and
self.tripleClickTimer.isActive() and
(e.globalPos() - self.tripleClickPoint).manhattanLength() <
app.startDragDistance() ):
# instead of duplicating the triple click code completely, we just
# pass it along. but we modify the selection that comes out of it
# to exclude the prompt, if appropriate
super(View, self).mousePressEvent(e)
if (self._CursorIsInInputArea()):
selStart = self.textCursor().selectionStart()
selEnd = self.textCursor().selectionEnd()
if (self._PositionInInputArea(selStart) < 0):
# remove selection up until start of input
self._MoveCursorToStartOfInput(False)
cursor = self.textCursor()
cursor.setPosition(selEnd, QtGui.QTextCursor.KeepAnchor)
self.setTextCursor(cursor)
else:
super(View, self).mousePressEvent(e)
def mouseDoubleClickEvent(self, e):
super(View, self).mouseDoubleClickEvent(e)
app = QtWidgets.QApplication.instance()
self.tripleClickTimer.start(app.doubleClickInterval(), self)
# make a copy here, otherwise tripleClickPoint will always = globalPos
self.tripleClickPoint = QtCore.QPoint(e.globalPos())
def timerEvent(self, e):
if (e.timerId() == self.tripleClickTimer.timerId()):
self.tripleClickTimer.stop()
else:
super(View, self).timerEvent(e)
def enterEvent(self, e):
self._ignoreKeyPresses = False
def leaveEvent(self, e):
self._ignoreKeyPresses = True
def dragEnterEvent(self, e):
self._ignoreKeyPresses = False
super(View, self).dragEnterEvent(e)
def dragLeaveEvent(self, e):
self._ignoreKeyPresses = True
super(View, self).dragLeaveEvent(e)
def insertFromMimeData(self, source):
if not self._CursorIsInInputArea():
self._MoveCursorToEndOfInput()
if source.hasText():
text = source.text().replace('\r', '')
textLines = text.split('\n')
if (textLines[-1] == ''):
textLines = textLines[:-1]
for i in range(len(textLines)):
line = textLines[i]
cursor = self.textCursor()
cursor.movePosition(QtGui.QTextCursor.End)
cursor.insertText(line)
cursor.movePosition(QtGui.QTextCursor.End)
self.setTextCursor(cursor)
if i < len(textLines) - 1:
self.returnPressed.emit()
def keyPressEvent(self, e):
"""
Handle user input a key at a time.
"""
if (self._ignoreKeyPresses):
e.ignore()
return
key = e.key()
ctrl = e.modifiers() & QtCore.Qt.ControlModifier
alt = e.modifiers() & QtCore.Qt.AltModifier
shift = e.modifiers() & QtCore.Qt.ShiftModifier
cursorInInput = self._CursorIsInInputArea()
selectionInInput = self._SelectionIsInInputArea()
hasSelection = self.textCursor().hasSelection()
canBackspace = self._WritableCharsToLeftOfCursor()
canEraseSelection = selectionInInput and cursorInInput
if key == QtCore.Qt.Key_Backspace:
if (canBackspace and not hasSelection) or canEraseSelection:
super(View, self).keyPressEvent(e)
elif key == QtCore.Qt.Key_Delete:
if (cursorInInput and not hasSelection) or canEraseSelection:
super(View, self).keyPressEvent(e)
elif key == QtCore.Qt.Key_Left:
pos = self._PositionInInputArea(self.textCursor().position())
if pos == 0:
e.ignore()
else:
super(View, self).keyPressEvent(e)
elif key == QtCore.Qt.Key_Right:
super(View, self).keyPressEvent(e)
elif key == QtCore.Qt.Key_Return or key == QtCore.Qt.Key_Enter:
# move cursor to end of line.
# emit signal to tell controller enter was pressed.
if not cursorInInput:
self._MoveCursorToStartOfInput(False)
cursor = self.textCursor()
cursor.movePosition(QtGui.QTextCursor.EndOfBlock)
self.setTextCursor(cursor)
# emit returnPressed
self.returnPressed.emit()
elif (key == QtCore.Qt.Key_Up
or key == QtCore.Qt.Key_Down
# support Ctrl+P and Ctrl+N for history
# navigation along with arrows
or (ctrl and (key == QtCore.Qt.Key_P
or key == QtCore.Qt.Key_N))
# support Ctrl+E/End and Ctrl+A/Home for terminal
# style nav. to the ends of the line
or (ctrl and (key == QtCore.Qt.Key_A
or key == QtCore.Qt.Key_E))
or (key == QtCore.Qt.Key_Home
or key == QtCore.Qt.Key_End)):
if cursorInInput:
if (key == QtCore.Qt.Key_Up or key == QtCore.Qt.Key_P):
self.requestPrev.emit()
if (key == QtCore.Qt.Key_Down or key == QtCore.Qt.Key_N):
self.requestNext.emit()
if (key == QtCore.Qt.Key_A or key == QtCore.Qt.Key_Home):
self._MoveCursorToStartOfInput(select=shift)
if (key == QtCore.Qt.Key_E or key == QtCore.Qt.Key_End):
self._MoveCursorToEndOfInput(select=shift)
e.ignore()
else:
super(View, self).keyPressEvent(e)
elif key == QtCore.Qt.Key_Tab:
self.AutoComplete()
e.accept()
elif ((ctrl and key == QtCore.Qt.Key_C) or
(shift and key == QtCore.Qt.Key_Insert)):
# Copy should never move cursor.
super(View, self).keyPressEvent(e)
elif ((ctrl and key == QtCore.Qt.Key_X) or
(shift and key == QtCore.Qt.Key_Delete)):
# Disallow cut from outside the input area so users don't
# affect the scrollback buffer.
if not selectionInInput:
e.ignore()
else:
super(View, self).keyPressEvent(e)
elif (key == QtCore.Qt.Key_Control or
key == QtCore.Qt.Key_Alt or
key == QtCore.Qt.Key_Shift):
# Ignore modifier keypresses by themselves so the cursor
# doesn't jump to the end of input when users begin a
# key combination.
e.ignore()
else:
# All other keypresses should append to the end of input.
if not cursorInInput:
self._MoveCursorToEndOfInput()
super(View, self).keyPressEvent(e)
def AutoComplete(self):
if self._CursorIsInInputArea():
self.requestComplete.emit()
def _MoveCursorToBeginning(self, select=False):
if self._CursorIsInInputArea():
self._MoveCursorToStartOfInput(select)
else:
cursor = self.textCursor()
anchor = QtGui.QTextCursor.MoveAnchor
if (select):
anchor = QtGui.QTextCursor.KeepAnchor
cursor.setPosition(0, anchor)
self.setTextCursor(cursor)
def _MoveCursorToEnd(self, select=False):
if self._CursorIsInInputArea():
self._MoveCursorToEndOfInput(select)
else:
cursor = self.textCursor()
anchor = QtGui.QTextCursor.MoveAnchor
if (select):
anchor = QtGui.QTextCursor.KeepAnchor
cursor.setPosition(self.__startOfInput, anchor)
cursor.movePosition(QtGui.QTextCursor.Up, anchor)
cursor.movePosition(QtGui.QTextCursor.EndOfLine, anchor)
self.setTextCursor(cursor)
def MoveCursorToBeginning(self):
self._MoveCursorToBeginning(False)
def MoveCursorToEnd(self):
self._MoveCursorToEnd(False)
def SelectToTop(self):
self._MoveCursorToBeginning(True)
def SelectToBottom(self):
self._MoveCursorToEnd(True)
FREQUENTLY_USED = [
"dataModel", "stage", "frame", "prim", "property", "spec", "layer"]
INITIAL_PROMPT = """
Use the `usdviewApi` variable to interact with UsdView.
Type `help(usdviewApi)` to view available API methods and properties.
Frequently used properties:
{}\n""".format(
"".join(" usdviewApi.{} - {}\n".format(
name, getattr(UsdviewApi, name).__doc__)
for name in FREQUENTLY_USED))
class Myconsole(View):
def __init__(self, parent, usdviewApi):
super(Myconsole, self).__init__(parent)
self.setObjectName("Myconsole")
# Inject the UsdviewApi into the interpreter variables.
interpreterLocals = vars()
interpreterLocals["usdviewApi"] = usdviewApi
# Make a Controller.
self._controller = Controller(self, INITIAL_PROMPT, interpreterLocals)
def locals(self):
return self._controller.interpreter.locals
| 33,935 | Python | 34.35 | 80 | 0.590423 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/primContextMenuItems.py | #
# Copyright 2016 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
from .qt import QtGui, QtWidgets
from .usdviewContextMenuItem import UsdviewContextMenuItem
import os
import sys
#
# Edit the following to alter the per-prim context menu.
#
# Every entry should be an object derived from PrimContextMenuItem,
# defined below.
#
def _GetContextMenuItems(appController, item):
return [JumpToEnclosingModelItem(appController, item),
SelectBoundPreviewMaterialMenuItem(appController, item),
SelectBoundFullMaterialMenuItem(appController, item),
SeparatorMenuItem(appController, item),
ToggleVisibilityMenuItem(appController, item),
VisOnlyMenuItem(appController, item),
RemoveVisMenuItem(appController, item),
SeparatorMenuItem(appController, item),
LoadOrUnloadMenuItem(appController, item),
ActiveMenuItem(appController, item),
SeparatorMenuItem(appController, item),
CopyPrimPathMenuItem(appController, item),
CopyModelPathMenuItem(appController, item),
SeparatorMenuItem(appController, item),
IsolateAssetMenuItem(appController, item),
SetAsActiveCamera(appController, item)]
#
# The base class for per-prim context menu items.
#
class PrimContextMenuItem(UsdviewContextMenuItem):
def __init__(self, appController, item):
self._selectionDataModel = appController._dataModel.selection
self._currentFrame = appController._dataModel.currentFrame
self._appController = appController
self._item = item
def IsEnabled(self):
return True
def IsSeparator(self):
return False
def GetText(self):
return ""
def RunCommand(self):
return True
#
# Puts a separator in the context menu
#
class SeparatorMenuItem(PrimContextMenuItem):
def IsSeparator(self):
return True
#
# Replace each selected prim with its enclosing model prim, if it has one,
# in the selection set
#
class JumpToEnclosingModelItem(PrimContextMenuItem):
def IsEnabled(self):
from .common import GetEnclosingModelPrim
for p in self._selectionDataModel.getPrims():
if GetEnclosingModelPrim(p) is not None:
return True
return False
def GetText(self):
return "Jump to Enclosing Model"
def RunCommand(self):
self._appController.selectEnclosingModel()
#
# Replace each selected prim with the "preview" Material it is bound to.
#
class SelectBoundPreviewMaterialMenuItem(PrimContextMenuItem):
def __init__(self, appController, item):
PrimContextMenuItem.__init__(self, appController, item)
from pxr import UsdShade
self._boundPreviewMaterial = None
self._bindingRel = None
for p in self._selectionDataModel.getPrims():
(self._boundPreviewMaterial, self._bindingRel) = \
UsdShade.MaterialBindingAPI(p).ComputeBoundMaterial(
UsdShade.Tokens.preview)
if self._boundPreviewMaterial:
break
def IsEnabled(self):
return bool(self._boundPreviewMaterial)
def GetText(self):
if self._boundPreviewMaterial:
isPreviewBindingRel = 'preview' in self._bindingRel.SplitName()
return "Select Bound Preview Material (%s%s)" % (
self._boundPreviewMaterial.GetPrim().GetName(),
"" if isPreviewBindingRel else " from generic binding")
else:
return "Select Bound Preview Material (None)"
def RunCommand(self):
self._appController.selectBoundPreviewMaterial()
#
# Replace each selected prim with the "preview" Material it is bound to.
#
class SelectBoundFullMaterialMenuItem(PrimContextMenuItem):
def __init__(self, appController, item):
PrimContextMenuItem.__init__(self, appController, item)
from pxr import UsdShade
self._boundFullMaterial = None
self._bindingRel = None
for p in self._selectionDataModel.getPrims():
(self._boundFullMaterial, self._bindingRel) = \
UsdShade.MaterialBindingAPI(p).ComputeBoundMaterial(
UsdShade.Tokens.full)
if self._boundFullMaterial:
break
def IsEnabled(self):
return bool(self._boundFullMaterial)
def GetText(self):
if self._boundFullMaterial:
isFullBindingRel = 'full' in self._bindingRel.SplitName()
return "Select Bound Full Material (%s%s)" % (
self._boundFullMaterial.GetPrim().GetName(),
"" if isFullBindingRel else " from generic binding")
else:
return "Select Bound Full Material (None)"
def RunCommand(self):
self._appController.selectBoundFullMaterial()
#
# Allows you to activate/deactivate a prim in the graph
#
class ActiveMenuItem(PrimContextMenuItem):
def GetText(self):
if self._selectionDataModel.getFocusPrim().IsActive():
return "Deactivate"
else:
return "Activate"
def RunCommand(self):
active = self._selectionDataModel.getFocusPrim().IsActive()
if active:
self._appController.deactivateSelectedPrims()
else:
self._appController.activateSelectedPrims()
#
# Allows you to vis or invis a prim in the graph, based on its current
# resolved visibility
#
class ToggleVisibilityMenuItem(PrimContextMenuItem):
def __init__(self, appController, item):
PrimContextMenuItem.__init__(self, appController, item)
from pxr import UsdGeom
self._imageable = False
self._isVisible = False
for prim in self._selectionDataModel.getPrims():
imgbl = UsdGeom.Imageable(prim)
if imgbl:
self._imageable = True
self._isVisible = (imgbl.ComputeVisibility(self._currentFrame)
== UsdGeom.Tokens.inherited)
break
def IsEnabled(self):
return self._imageable
def GetText(self):
return "Make Invisible" if self._isVisible else "Make Visible"
def RunCommand(self):
if self._isVisible:
self._appController.invisSelectedPrims()
else:
self._appController.visSelectedPrims()
#
# Allows you to vis-only a prim in the graph
#
class VisOnlyMenuItem(PrimContextMenuItem):
def IsEnabled(self):
from pxr import UsdGeom
for prim in self._selectionDataModel.getPrims():
if prim.IsA(UsdGeom.Imageable):
return True
return False
def GetText(self):
return "Vis Only"
def RunCommand(self):
self._appController.visOnlySelectedPrims()
#
# Remove any vis/invis authored on selected prims
#
class RemoveVisMenuItem(PrimContextMenuItem):
def IsEnabled(self):
from .common import HasSessionVis
for prim in self._selectionDataModel.getPrims():
if HasSessionVis(prim):
return True
return False
def GetText(self):
return "Remove Session Visibility"
def RunCommand(self):
self._appController.removeVisSelectedPrims()
#
# Toggle load-state on the selected prims, if loadable
#
class LoadOrUnloadMenuItem(PrimContextMenuItem):
def __init__(self, appController, item):
PrimContextMenuItem.__init__(self, appController, item)
from .common import GetPrimsLoadability
# Use the descendent-pruned selection set to avoid redundant
# traversal of the stage to answer isLoaded...
self._loadable, self._loaded = GetPrimsLoadability(
self._selectionDataModel.getLCDPrims())
def IsEnabled(self):
return self._loadable
def GetText(self):
return "Unload" if self._loaded else "Load"
def RunCommand(self):
if self._loaded:
self._appController.unloadSelectedPrims()
else:
self._appController.loadSelectedPrims()
#
# Copies the paths of the currently selected prims to the clipboard
#
class CopyPrimPathMenuItem(PrimContextMenuItem):
def GetText(self):
if len(self._selectionDataModel.getPrims()) > 1:
return "Copy Prim Paths"
return "Copy Prim Path"
def RunCommand(self):
pathlist = [str(p.GetPath())
for p in self._selectionDataModel.getPrims()]
pathStrings = '\n'.join(pathlist)
cb = QtWidgets.QApplication.clipboard()
cb.setText(pathStrings, QtGui.QClipboard.Selection )
cb.setText(pathStrings, QtGui.QClipboard.Clipboard )
#
# Copies the path of the first-selected prim's enclosing model
# to the clipboard, if the prim is inside a model
#
class CopyModelPathMenuItem(PrimContextMenuItem):
def __init__(self, appController, item):
PrimContextMenuItem.__init__(self, appController, item)
from .common import GetEnclosingModelPrim
if len(self._selectionDataModel.getPrims()) == 1:
self._modelPrim = GetEnclosingModelPrim(
self._selectionDataModel.getFocusPrim())
else:
self._modelPrim = None
def IsEnabled(self):
return self._modelPrim
def GetText(self):
name = ( "(%s)" % self._modelPrim.GetName() ) if self._modelPrim else ""
return "Copy Enclosing Model %s Path" % name
def RunCommand(self):
modelPath = str(self._modelPrim.GetPath())
cb = QtWidgets.QApplication.clipboard()
cb.setText(modelPath, QtGui.QClipboard.Selection )
cb.setText(modelPath, QtGui.QClipboard.Clipboard )
#
# Copies the current prim and subtree to a file of the user's choosing
# XXX This is not used, and does not work. Leaving code in for now for
# future reference/inspiration
#
class IsolateCopyPrimMenuItem(PrimContextMenuItem):
def GetText(self):
return "Isolate Copy of Prim..."
def RunCommand(self):
focusPrim = self._selectionDataModel.getFocusPrim()
inFile = focusPrim.GetScene().GetUsdFile()
guessOutFile = os.getcwd() + "/" + focusPrim.GetName() + "_copy.usd"
(outFile, _) = QtWidgets.QFileDialog.getSaveFileName(None,
"Specify the Usd file to create", guessOutFile, 'Usd files (*.usd)')
if (outFile.rsplit('.')[-1] != 'usd'):
outFile += '.usd'
if inFile == outFile:
sys.stderr.write( "Cannot isolate a copy to the source usd!\n" )
return
sys.stdout.write( "Writing copy to new file '%s' ... " % outFile )
sys.stdout.flush()
os.system( 'usdcopy -inUsd ' + inFile +
' -outUsd ' + outFile + ' ' +
' -sourcePath ' + focusPrim.GetPath() + '; ' +
'usdview ' + outFile + ' &')
sys.stdout.write( "Done!\n" )
def IsEnabled(self):
numSelectedPrims = len(self._selectionDataModel.getPrims())
focusPrimActive = self._selectionDataModel.getFocusPrim().GetActive()
return numSelectedPrims == 1 and focusPrimActive
#
# Launches usdview on the asset instantiated at the selected prim, as
# defined by USD assetInfo present on the prim
#
class IsolateAssetMenuItem(PrimContextMenuItem):
def __init__(self, appController, item):
PrimContextMenuItem.__init__(self, appController, item)
self._assetName = None
if len(self._selectionDataModel.getPrims()) == 1:
from pxr import Usd
model = Usd.ModelAPI(self._selectionDataModel.getFocusPrim())
name = model.GetAssetName()
identifier = model.GetAssetIdentifier()
if name and identifier:
# Ar API is still settling out...
# from pxr import Ar
# identifier = Ar.GetResolver().Resolve("", identifier.path)
from pxr import Sdf
layer = Sdf.Layer.Find(identifier.path)
if layer:
self._assetName = name
self._filePath = layer.realPath
def IsEnabled(self):
return self._assetName
def GetText(self):
name = ( " '%s'" % self._assetName ) if self._assetName else ""
return "usdview asset%s" % name
def RunCommand(self):
print("Spawning usdview %s" % self._filePath)
os.system("usdview %s &" % self._filePath)
#
# If the selected prim is a camera and not the currently active camera, display
# an enabled menu item to set it as the active camera.
#
class SetAsActiveCamera(PrimContextMenuItem):
def __init__(self, appController, item):
PrimContextMenuItem.__init__(self, appController, item)
self._nonActiveCameraPrim = None
if len(self._selectionDataModel.getPrims()) is 1:
prim = self._selectionDataModel.getPrims()[0]
from pxr import UsdGeom
cam = UsdGeom.Camera(prim)
if cam:
if prim != appController.getActiveCamera():
self._nonActiveCameraPrim = prim
def IsEnabled(self):
return self._nonActiveCameraPrim
def GetText(self):
return "Set As Active Camera"
def RunCommand(self):
self._appController._cameraSelectionChanged(self._nonActiveCameraPrim)
| 14,333 | Python | 31.577273 | 80 | 0.650945 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/plugin.py | #
# Copyright 2018 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
from __future__ import print_function
import sys
import importlib
from pxr import Tf
from pxr import Plug
from .qt import QtGui
class DuplicateCommandPlugin(Exception):
"""Exception raised when two command plugins are registered with the same
name.
"""
def __init__(self, name):
super(DuplicateCommandPlugin, self).__init__(
("A command plugin with the name '{}' has already been "
"registered.").format(name))
self.name = name
class DeferredImport(object):
"""Defers importing a module until one of the target callable objects is
called for the first time. Note that there is no way to know if a callable
object exists in the target module or even if the target module exists until
import time. All objects that are referenced are assumed to exist until
proven otherwise when they are called (at which point an ImportError is
raised).
Example:
math = DeferredImport("math")
# You can pull as many callable objects from `math` as desired, even if they
# don't actually exist in `math`.
sqrt = math.sqrt
cos = math.cos
foo = math.foo # does not exist in the real `math` module
# The `math` module will only be imported when this next line runs because
# this is the first invocation of a callable object from `math`.
cos(0)
# This will raise an ImportError because `math.foo` doesn't really exist.
foo(0)
"""
def __init__(self, moduleName, packageName=None):
self._moduleName = moduleName
self._packageName = packageName
self._module = None
def __getattr__(self, attr):
"""Returns a function which calls the target function of the module and
passes along any parameters. The module is lazy-imported when a function
returned by this method is called for the first time.
"""
def f(*args, **kwargs):
if self._module is None:
# Try to import the target module.
try:
self._module = importlib.import_module(
self._moduleName, package=self._packageName)
except ImportError:
raise ImportError(
"Failed deferred import: module '{}' not found.".format(
self._moduleName))
# Try to get the target function from the imported module.
try:
moduleFunction = getattr(self._module, attr)
except AttributeError:
raise ImportError(("Failed deferred import: callable object "
" '{}' from module '{}' not found").format(
attr, self._moduleName))
# Module and function loaded successfully. Now we can call the
# function and pass it the parameters.
return moduleFunction(*args, **kwargs)
# Return the deferring function. It will be called at some point after
# this method returns.
return f
class PluginContainer(object):
"""A base class for a container which holds some Usdview plugins. Specific
containers should inherit from this class and define the 'registerPlugins'
and 'configureView' methods.
"""
def deferredImport(self, moduleName):
"""Return a DeferredImport object which can be used to lazy load
functions when they are invoked for the first time.
"""
return DeferredImport(moduleName, self.__module__)
def registerPlugins(self, plugRegistry, plugCtx):
"""This method is called after the container is discovered by Usdview,
and should call 'registerCommandPlugin' one or more times on the
plugRegistry to add commands to Usdview.
"""
raise NotImplementedError
def configureView(self, plugRegistry, plugUIBuilder):
"""This method is called directly after 'registerPlugins' and can be
used to add menus which invoke a plugin command using the plugUIBuilder.
"""
raise NotImplementedError
# We load the PluginContainer using libplug so it needs to be a defined Tf.Type.
PluginContainerTfType = Tf.Type.Define(PluginContainer)
class CommandPlugin(object):
"""A Usdview command plugin object. The plugin's `callback` parameter must
be a callable object which takes a UsdviewApi object as its only parameter.
"""
def __init__(self, name, displayName, callback, description, usdviewApi):
self._name = name
self._displayName = displayName
self._callback = callback
self._usdviewApi = usdviewApi
self._description = description
@property
def name(self):
"""Return the command's name."""
return self._name
@property
def displayName(self):
"""Return the command's display name."""
return self._displayName
@property
def description(self):
"""Return the command description."""
return self._description
def run(self):
"""Run the command's callback function."""
self._callback(self._usdviewApi)
class PluginMenu(object):
"""Object which adds Usdview command plugins to a QMenu."""
def __init__(self, qMenu):
self._qMenu = qMenu
self._submenus = dict()
def addItem(self, commandPlugin, shortcut=None):
"""Add a new command plugin to the menu. Optionally, provide a hotkey/
shortcut.
"""
action = self._qMenu.addAction(commandPlugin.displayName,
lambda: commandPlugin.run())
action.setToolTip(commandPlugin.description)
if shortcut is not None:
action.setShortcut(QtGui.QKeySequence(shortcut))
def findOrCreateSubmenu(self, menuName):
"""Get a PluginMenu object for the submenu with the given name. If no
submenu with the given name exists, it is created.
"""
if menuName in self._submenus:
return self._submenus[menuName]
else:
subQMenu = self._qMenu.addMenu(menuName)
subQMenu.setToolTipsVisible(True)
submenu = PluginMenu(subQMenu)
self._submenus[menuName] = submenu
return submenu
def addSeparator(self):
"""Add a separator to the menu."""
self._qMenu.addSeparator()
class PluginRegistry(object):
"""Manages all plugins loaded by Usdview."""
def __init__(self, usdviewApi):
self._usdviewApi = usdviewApi
self._commandPlugins = dict()
def registerCommandPlugin(self, name, displayName, callback,
description=""):
"""Creates, registers, and returns a new command plugin.
The plugin's `name` parameter is used to find the plugin from the
registry later. It is good practice to prepend the plugin container's
name to the plugin's `name` parameter to avoid duplicate names
(i.e. "MyPluginContainer.myPluginName"). If a duplicate name is found, a
DuplicateCommandPlugin exception will be raised.
The `displayName` parameter is the name displayed to users.
The plugin's `callback` parameter must be a callable object which takes
a UsdviewApi object as its only parameter.
The optional `description` parameter is a short description of what the
command does which can be displayed to users.
"""
plugin = CommandPlugin(name, displayName, callback, description,
self._usdviewApi)
if name in self._commandPlugins:
raise DuplicateCommandPlugin(name)
self._commandPlugins[name] = plugin
return plugin
def getCommandPlugin(self, name):
"""Finds and returns a registered command plugin. If no plugin with the
given name is registered, return None instead.
"""
return self._commandPlugins.get(name, None)
class PluginUIBuilder(object):
"""Used by plugins to construct UI elements in Usdview."""
def __init__(self, mainWindow):
self._mainWindow = mainWindow
self._menus = dict()
def findOrCreateMenu(self, menuName):
"""Get a PluginMenu object for the menu with the given name. If no menu
with the given name exists, it is created.
"""
if menuName in self._menus:
return self._menus[menuName]
else:
qMenu = self._mainWindow.menuBar().addMenu(menuName)
qMenu.setToolTipsVisible(True)
menu = PluginMenu(qMenu)
self._menus[menuName] = menu
return menu
def loadPlugins(usdviewApi, mainWindow):
"""Find and load all Usdview plugins."""
# Find all the defined container types using libplug.
containerTypes = Plug.Registry.GetAllDerivedTypes(
PluginContainerTfType)
# Find all plugins and plugin container types through libplug.
plugins = dict()
for containerType in containerTypes:
plugin = Plug.Registry().GetPluginForType(containerType)
pluginContainerTypes = plugins.setdefault(plugin, [])
pluginContainerTypes.append(containerType)
# Load each plugin in alphabetical order by name. For each plugin, load all
# of its containers in alphabetical order by type name.
allContainers = []
for plugin in sorted(plugins.keys(), key=lambda plugin: plugin.name):
plugin.Load()
pluginContainerTypes = sorted(
plugins[plugin], key=lambda containerType: containerType.typeName)
for containerType in pluginContainerTypes:
if containerType.pythonClass is None:
print(("WARNING: Missing plugin container '{}' from plugin "
"'{}'. Make sure the container is a defined Tf.Type and "
"the container's import path matches the path in "
"plugInfo.json.").format(
containerType.typeName, plugin.name), file=sys.stderr)
continue
container = containerType.pythonClass()
allContainers.append(container)
# No plugins to load, so don't create a registry.
if len(allContainers) == 0:
return None
# Register all plugins from each container. If there is a naming conflict,
# abort plugin initialization.
registry = PluginRegistry(usdviewApi)
for container in allContainers:
try:
container.registerPlugins(registry, usdviewApi)
except DuplicateCommandPlugin as e:
print("WARNING: {}".format(e), file=sys.stderr)
print("Plugins will not be loaded.", file=sys.stderr)
return None
# Allow each plugin to construct UI elements.
uiBuilder = PluginUIBuilder(mainWindow)
for container in allContainers:
container.configureView(registry, uiBuilder)
return registry
| 11,947 | Python | 33.333333 | 80 | 0.652549 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/settings.py | #
# Copyright 2016 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
"""A module for persisting usdview settings
"""
from __future__ import print_function
import sys
if sys.version_info.major >= 3:
from pickle import dumps, loads
else:
from cPickle import dumps, loads
def EmitWarning(filePath):
"""Send a warning because the settings file should never fail to load
"""
import traceback
import sys
msg = sys.stderr
print("------------------------------------------------------------", file=msg)
print("WARNING: Unknown problem while trying to access settings:", file=msg)
print("------------------------------------------------------------", file=msg)
print("This message is being sent because the settings file (%s) " \
"could not be read" % filePath, file=msg)
print("--", file=msg)
traceback.print_exc(file=msg)
print("--", file=msg)
print("Please file a bug if this warning persists", file=msg)
print("Attempting to continue... ", file=msg)
print("------------------------------------------------------------", file=msg)
class Settings(dict):
"""A small wrapper around the standard Python dictionary.
See help(dict) for initialization arguments This class uses python naming
conventions, because it inherits from dict.
"""
def __init__(self, filename, seq=None, ephemeral=False, **kwargs):
self._filename = filename
# Ephemeral settings objects are created in the presence of
# file system failures, such as the inability to create a .usdview
# directory to store our settings. In these cases we won't perform
# and save or load operations.
self._ephemeral = ephemeral
if self._ephemeral:
return
if seq:
dict.__init__(self, seq)
elif kwargs:
dict.__init__(self, **kwargs)
def save(self, ignoreErrors=False):
"""Write the settings out to the file at filename
"""
if self._ephemeral:
return
try:
# Explicly specify protocol 0 for cPickle/pickle.dumps to maintain
# backwards compatibility. In Python 2 protocol 0 was the default
# for cPickle.dump, but this changed in Python 3. In pickle.dumps
# the return value is unicode, but we know it contains lower ascii
# because we specify protocol 0, so we need to decode/encode as
# utf-8 to convert to a writable string but that should not change
# the data.
contents = dumps(self, protocol = 0)
with open(self._filename, "w") as f:
f.write(contents.decode('utf-8'))
except:
if ignoreErrors:
return False
raise
return True
def load(self, ignoreErrors=False):
"""Load the settings from the file at filename
"""
if self._ephemeral:
return
try:
# In Python 3, pickle.load will not accept an input file that is
# opened in text mode. Opening in binary won't work on windows
# because of \r\n line endings. Reading in the settings file as
# text and converting to utf-8 should work on all
# platforms/versions.
with open(self._filename, "r") as f:
contents = f.read().encode('utf-8')
self.update(loads(contents))
except:
if ignoreErrors:
return False
raise
return True
def setAndSave(self, **kwargs):
"""Sets keyword arguments as settings and quietly saves
"""
if self._ephemeral:
return
self.update(kwargs)
self.save(ignoreErrors=True)
| 4,791 | Python | 36.4375 | 83 | 0.611981 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/rootDataModel.py | #
# Copyright 2017 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
from pxr import Usd, UsdGeom, UsdShade
from .qt import QtCore
from .common import Timer, IncludedPurposes
from .constantGroup import ConstantGroup
class ChangeNotice(ConstantGroup):
NONE = 0
RESYNC = 1
INFOCHANGES = 2
class RootDataModel(QtCore.QObject):
"""Data model providing centralized, moderated access to fundamental
information used throughout Usdview controllers, data models, and plugins.
"""
# Emitted when a new stage is set.
signalStageReplaced = QtCore.Signal()
signalPrimsChanged = QtCore.Signal(ChangeNotice, ChangeNotice)
def __init__(self, printTiming=False):
QtCore.QObject.__init__(self)
self._stage = None
self._printTiming = printTiming
self._currentFrame = Usd.TimeCode.Default()
self._playing = False
self._bboxCache = UsdGeom.BBoxCache(self._currentFrame,
[IncludedPurposes.DEFAULT, IncludedPurposes.PROXY], True)
self._xformCache = UsdGeom.XformCache(self._currentFrame)
self._pcListener = None
@property
def stage(self):
"""Get the current Usd.Stage object."""
return self._stage
@stage.setter
def stage(self, value):
"""Sets the current Usd.Stage object, and emits a signal if it is
different from the previous stage.
"""
validStage = (value is None) or isinstance(value, Usd.Stage)
if not validStage:
raise ValueError("Expected USD Stage, got: {}".format(repr(value)))
if value is not self._stage:
if self._pcListener:
self._pcListener.Revoke()
self._pcListener = None
if value is None:
with Timer() as t:
self._stage = None
if self._printTiming:
t.PrintTime('close stage')
else:
self._stage = value
if self._stage:
from pxr import Tf
self._pcListener = \
Tf.Notice.Register(Usd.Notice.ObjectsChanged,
self.__OnPrimsChanged, self._stage)
self.signalStageReplaced.emit()
def _emitPrimsChanged(self, primChange, propertyChange):
self.signalPrimsChanged.emit(primChange, propertyChange)
def __OnPrimsChanged(self, notice, sender):
primChange = ChangeNotice.NONE
propertyChange = ChangeNotice.NONE
for p in notice.GetResyncedPaths():
if p.IsPrimPath():
primChange = ChangeNotice.RESYNC
if p.IsPropertyPath():
propertyChange = ChangeNotice.RESYNC
if primChange == ChangeNotice.NONE or propertyChange == ChangeNotice.NONE:
for p in notice.GetChangedInfoOnlyPaths():
if p.IsPrimPath() and primChange == ChangeNotice.NONE:
primChange = ChangeNotice.INFOCHANGES
if p.IsPropertyPath() and propertyChange == ChangeNotice.NONE:
propertyChange = ChangeNotice.INFOCHANGES
self._emitPrimsChanged(primChange, propertyChange)
@property
def currentFrame(self):
"""Get a Usd.TimeCode object which represents the current frame being
considered in Usdview."""
return self._currentFrame
@currentFrame.setter
def currentFrame(self, value):
"""Set the current frame to a new Usd.TimeCode object."""
if not isinstance(value, Usd.TimeCode):
raise ValueError("Expected Usd.TimeCode, got: {}".format(value))
self._currentFrame = value
self._bboxCache.SetTime(self._currentFrame)
self._xformCache.SetTime(self._currentFrame)
@property
def playing(self):
return self._playing
@playing.setter
def playing(self, value):
self._playing = value
# XXX This method should be removed after bug 114225 is resolved. Changes to
# the stage will then be used to trigger the caches to be cleared, so
# RootDataModel clients will not even need to know the caches exist.
def _clearCaches(self):
"""Clears internal caches of bounding box and transform data. Should be
called when the current stage is changed in a way which affects this
data."""
self._bboxCache.Clear()
self._xformCache.Clear()
@property
def useExtentsHint(self):
"""Return True if bounding box calculations use extents hints from
prims.
"""
return self._bboxCache.GetUseExtentsHint()
@useExtentsHint.setter
def useExtentsHint(self, value):
"""Set whether whether bounding box calculations should use extents
from prims.
"""
if not isinstance(value, bool):
raise ValueError("useExtentsHint must be of type bool.")
if value != self._bboxCache.GetUseExtentsHint():
# Unfortunate that we must blow the entire BBoxCache, but we have no
# other alternative, currently.
purposes = self._bboxCache.GetIncludedPurposes()
self._bboxCache = UsdGeom.BBoxCache(
self._currentFrame, purposes, value)
@property
def includedPurposes(self):
"""Get the set of included purposes used for bounding box calculations.
"""
return set(self._bboxCache.GetIncludedPurposes())
@includedPurposes.setter
def includedPurposes(self, value):
"""Set a new set of included purposes for bounding box calculations."""
if not isinstance(value, set):
raise ValueError(
"Expected set of included purposes, got: {}".format(
repr(value)))
for purpose in value:
if purpose not in IncludedPurposes:
raise ValueError("Unknown included purpose: {}".format(
repr(purpose)))
self._bboxCache.SetIncludedPurposes(value)
def computeWorldBound(self, prim):
"""Compute the world-space bounds of a prim."""
if not isinstance(prim, Usd.Prim):
raise ValueError("Expected Usd.Prim object, got: {}".format(
repr(prim)))
return self._bboxCache.ComputeWorldBound(prim)
def getLocalToWorldTransform(self, prim):
"""Compute the transformation matrix of a prim."""
if not isinstance(prim, Usd.Prim):
raise ValueError("Expected Usd.Prim object, got: {}".format(
repr(prim)))
return self._xformCache.GetLocalToWorldTransform(prim)
def computeBoundMaterial(self, prim, purpose):
"""Compute the material that the prim is bound to, for the given value
of material purpose.
"""
if not isinstance(prim, Usd.Prim):
raise ValueError("Expected Usd.Prim object, got: {}".format(
repr(prim)))
# We don't use the binding cache yet since it isn't exposed to python.
return UsdShade.MaterialBindingAPI(
prim).ComputeBoundMaterial(purpose)
| 8,129 | Python | 34.194805 | 82 | 0.638578 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/adjustDefaultMaterial.py | #
# Copyright 2017 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
from .qt import QtCore, QtWidgets
from .adjustDefaultMaterialUI import Ui_AdjustDefaultMaterial
class AdjustDefaultMaterial(QtWidgets.QDialog):
"""Popup widget to adjust the default material used for rendering.
`datamodel` should be a ViewSettingsDataModel.
"""
def __init__(self, parent, dataModel):
QtWidgets.QDialog.__init__(self,parent)
self._ui = Ui_AdjustDefaultMaterial()
self._ui.setupUi(self)
self._dataModel = dataModel
self._ambientCache = None
self._specularCache = None
self._ui.ambientIntSpinBox.valueChanged['double'].connect(self._ambientChanged)
self._ui.specularIntSpinBox.valueChanged['double'].connect(self._specularChanged)
dataModel.signalDefaultMaterialChanged.connect(self._updateFromData)
self._ui.resetButton.clicked[bool].connect(self._reset)
self._ui.doneButton.clicked[bool].connect(self._done)
self._updateFromData()
def _updateFromData(self):
if self._dataModel.defaultMaterialAmbient != self._ambientCache:
self._ambientCache = self._dataModel.defaultMaterialAmbient
self._ui.ambientIntSpinBox.setValue(self._ambientCache)
if self._dataModel.defaultMaterialSpecular != self._specularCache:
self._specularCache = self._dataModel.defaultMaterialSpecular
self._ui.specularIntSpinBox.setValue(self._specularCache)
def _ambientChanged(self, val):
if val != self._ambientCache:
# Must do update cache first to prevent update cycle
self._ambientCache = val
self._dataModel.defaultMaterialAmbient = val
def _specularChanged(self, val):
if val != self._specularCache:
# Must do update cache first to prevent update cycle
self._specularCache = val
self._dataModel.defaultMaterialSpecular = val
def _reset(self, unused):
self._dataModel.resetDefaultMaterial()
def _done(self, unused):
self.close()
def closeEvent(self, event):
event.accept()
# Since the dialog is the immediate-edit kind, we consider
# window-close to be an accept, so our clients can know the dialog is
# done
self.accept()
| 3,333 | Python | 37.321839 | 89 | 0.70087 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/qt.py | #
# Copyright 2017 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
def GetPySideModule():
"""Returns name of PySide module used by usdview,
e.g. 'PySide' or 'PySide2'"""
# Inspect objects imported in a UI module generated by uic to determine
# which PySide module they come from (e.g. PySide.QtCore, PySide2.QtCore).
# This insulates the code from assuming that the generated code will
# import something specific.
from . import attributeValueEditorUI
import inspect
for name in dir(attributeValueEditorUI):
obj = getattr(attributeValueEditorUI, name)
module = inspect.getmodule(obj)
if module and module.__name__.startswith('PySide'):
return module.__name__.split('.')[0]
return None
PySideModule = GetPySideModule()
if PySideModule == 'PySide':
from PySide import QtCore, QtGui, QtOpenGL
from PySide import QtGui as QtWidgets
# Patch missing functions to make PySide look like PySide2
if not hasattr(QtGui.QApplication, 'devicePixelRatio'):
QtGui.QApplication.devicePixelRatio = lambda self: 1
if not hasattr(QtOpenGL.QGLWidget, 'devicePixelRatioF'):
QtOpenGL.QGLWidget.devicePixelRatioF = lambda self: 1.0
if not hasattr(QtWidgets.QHeaderView, 'setSectionResizeMode'):
QtWidgets.QHeaderView.setSectionResizeMode = \
QtWidgets.QHeaderView.setResizeMode
if not hasattr(QtGui.QMenu, 'setToolTipsVisible'):
QtGui.QMenu.setToolTipsVisible = lambda self, _: None
if hasattr(QtGui.QWheelEvent, 'delta') \
and not hasattr(QtGui.QWheelEvent, 'angleDelta'):
def angleDelta(self):
return QtCore.QPoint(0, self.delta())
QtGui.QWheelEvent.angleDelta = angleDelta
# Patch missing classes to make PySide look like PySide2
if not hasattr(QtCore, 'QItemSelectionModel'):
QtCore.QItemSelectionModel = QtGui.QItemSelectionModel
if not hasattr(QtCore, 'QStringListModel'):
QtCore.QStringListModel = QtGui.QStringListModel
elif PySideModule == 'PySide2':
from PySide2 import QtCore, QtGui, QtWidgets, QtOpenGL
# Older versions still have QtGui.QStringListModel - this
# is apparently a bug:
# https://bugreports.qt.io/browse/PYSIDE-614
if not hasattr(QtCore, 'QStringListModel'):
QtCore.QStringListModel = QtGui.QStringListModel
else:
raise ImportError('Unrecognized PySide module "{}"'.format(PySideModule))
| 3,467 | Python | 40.285714 | 78 | 0.720508 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/headerContextMenu.py | #
# Copyright 2016 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
from .qt import QtCore, QtWidgets
from .usdviewContextMenuItem import UsdviewContextMenuItem
#
# Specialized context menu for adding and removing columns
# in the prim browser and attribute inspector.
#
class HeaderContextMenu(QtWidgets.QMenu):
def __init__(self, parent):
QtWidgets.QMenu.__init__(self, "Columns", parent)
self._menuItems = _GetContextMenuItems(parent)
for menuItem in self._menuItems:
if menuItem.isValid():
# create menu actions. Associate them with each Item, so that
# we can update them when we show, since column visibility can
# change.
action = self.addAction(menuItem.GetText(), menuItem.RunCommand)
action.setCheckable(True)
menuItem.action = action
self.aboutToShow.connect(self._prepForShow)
def _prepForShow(self):
for menuItem in self._menuItems:
if menuItem.action:
menuItem.action.setChecked(menuItem.IsChecked())
menuItem.action.setEnabled(menuItem.IsEnabled())
def _GetContextMenuItems(parent):
# create a list of HeaderContextMenuItem classes
# initialized with the parent object and column
itemList = []
return [HeaderContextMenuItem(parent, column) \
for column in range(parent.columnCount())]
# The base class for header context menus
class HeaderContextMenuItem(UsdviewContextMenuItem):
def __init__(self, parent, column):
self._parent = parent
self._column = column
self._action = None
if isinstance(parent, QtWidgets.QTreeWidget):
self._text = parent.headerItem().text(column)
else:
self._text = parent.horizontalHeaderItem(column).text()
def GetText(self):
# returns the text to be displayed in menu
return self._text
def IsEnabled(self):
# Enable context menu item for columns except the "Name" column.
return 'Name' not in self.GetText()
def IsChecked(self):
# true if the column is visible, false otherwise
return not self._parent.isColumnHidden(self._column)
def RunCommand(self):
# show or hide the column depending on its previous state
self._parent.setColumnHidden(self._column, self.IsChecked())
@property
def action(self):
return self._action
@action.setter
def action(self, action):
self._action = action
| 3,548 | Python | 34.49 | 80 | 0.683484 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/legendUtil.py | #
# Copyright 2017 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
# Functionality for expanding and collapsing legend components in usdview
LEGEND_BUTTON_SELECTEDSTYLE = ('background: rgb(189, 155, 84); '
'color: rgb(227, 227, 227);')
# Set the start/end points of an animation
def _SetAnimValues(anim, a1, a2):
anim.setStartValue(a1)
anim.setEndValue(a2)
# A function which takes a two-pane area and transforms it to
# open or close the bottom pane.
#
# legendHeight
# | separator height
# | | browser height
# | | |-> ___________ ___________
# | | | | | | |
# | | | | | | |
# | | |-> | | <---> | |
# |---|-------> +++++++++++++ | |
# | | | <---> | |
# | | | | |
# |-----------> ----------- +++++++++++
def ToggleLegendWithBrowser(legend, button, anim):
legend.ToggleMinimized()
# We are dragging downward, so collapse the legend and expand the
# attribute viewer panel to take up the remaining space.
if legend.IsMinimized():
button.setStyleSheet('')
_SetAnimValues(anim, legend.GetHeight(), 0)
# We are expanding, so do the opposite.
else:
button.setStyleSheet(LEGEND_BUTTON_SELECTEDSTYLE)
_SetAnimValues(anim, legend.GetHeight(), legend.GetResetHeight())
anim.start()
| 2,568 | Python | 39.777777 | 74 | 0.588006 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/adjustDefaultMaterialUI.py | # -*- coding: utf-8 -*-
################################################################################
## Form generated from reading UI file 'adjustDefaultMaterialUI.ui'
##
## Created by: Qt User Interface Compiler version 5.15.2
##
## WARNING! All changes made in this file will be lost when recompiling UI file!
################################################################################
from PySide2.QtCore import *
from PySide2.QtGui import *
from PySide2.QtWidgets import *
class Ui_AdjustDefaultMaterial(object):
def setupUi(self, AdjustDefaultMaterial):
if not AdjustDefaultMaterial.objectName():
AdjustDefaultMaterial.setObjectName(u"AdjustDefaultMaterial")
AdjustDefaultMaterial.resize(238, 123)
sizePolicy = QSizePolicy(QSizePolicy.Minimum, QSizePolicy.Minimum)
sizePolicy.setHorizontalStretch(0)
sizePolicy.setVerticalStretch(0)
sizePolicy.setHeightForWidth(AdjustDefaultMaterial.sizePolicy().hasHeightForWidth())
AdjustDefaultMaterial.setSizePolicy(sizePolicy)
self.verticalLayout = QVBoxLayout(AdjustDefaultMaterial)
self.verticalLayout.setObjectName(u"verticalLayout")
self.verticalLayout_4 = QVBoxLayout()
self.verticalLayout_4.setObjectName(u"verticalLayout_4")
self.horizontalLayout = QHBoxLayout()
self.horizontalLayout.setObjectName(u"horizontalLayout")
self.horizontalSpacer_4 = QSpacerItem(40, 20, QSizePolicy.Expanding, QSizePolicy.Minimum)
self.horizontalLayout.addItem(self.horizontalSpacer_4)
self.ambientInt = QLabel(AdjustDefaultMaterial)
self.ambientInt.setObjectName(u"ambientInt")
self.ambientInt.setFocusPolicy(Qt.NoFocus)
self.horizontalLayout.addWidget(self.ambientInt)
self.ambientIntSpinBox = QDoubleSpinBox(AdjustDefaultMaterial)
self.ambientIntSpinBox.setObjectName(u"ambientIntSpinBox")
self.ambientIntSpinBox.setDecimals(1)
self.ambientIntSpinBox.setMaximum(1.000000000000000)
self.ambientIntSpinBox.setSingleStep(0.100000000000000)
self.horizontalLayout.addWidget(self.ambientIntSpinBox)
self.horizontalSpacer_5 = QSpacerItem(40, 20, QSizePolicy.Expanding, QSizePolicy.Minimum)
self.horizontalLayout.addItem(self.horizontalSpacer_5)
self.verticalLayout_4.addLayout(self.horizontalLayout)
self.horizontalLayout_2 = QHBoxLayout()
self.horizontalLayout_2.setObjectName(u"horizontalLayout_2")
self.horizontalSpacer_6 = QSpacerItem(40, 20, QSizePolicy.Expanding, QSizePolicy.Minimum)
self.horizontalLayout_2.addItem(self.horizontalSpacer_6)
self.specularInt = QLabel(AdjustDefaultMaterial)
self.specularInt.setObjectName(u"specularInt")
self.specularInt.setFocusPolicy(Qt.NoFocus)
self.horizontalLayout_2.addWidget(self.specularInt)
self.specularIntSpinBox = QDoubleSpinBox(AdjustDefaultMaterial)
self.specularIntSpinBox.setObjectName(u"specularIntSpinBox")
self.specularIntSpinBox.setDecimals(1)
self.specularIntSpinBox.setMaximum(1.000000000000000)
self.specularIntSpinBox.setSingleStep(0.100000000000000)
self.horizontalLayout_2.addWidget(self.specularIntSpinBox)
self.horizontalSpacer_7 = QSpacerItem(40, 20, QSizePolicy.Expanding, QSizePolicy.Minimum)
self.horizontalLayout_2.addItem(self.horizontalSpacer_7)
self.verticalLayout_4.addLayout(self.horizontalLayout_2)
self.horizontalLayout_3 = QHBoxLayout()
self.horizontalLayout_3.setObjectName(u"horizontalLayout_3")
self.resetButton = QPushButton(AdjustDefaultMaterial)
self.resetButton.setObjectName(u"resetButton")
self.resetButton.setAutoDefault(False)
self.horizontalLayout_3.addWidget(self.resetButton)
self.horizontalSpacer_2 = QSpacerItem(40, 20, QSizePolicy.Expanding, QSizePolicy.Minimum)
self.horizontalLayout_3.addItem(self.horizontalSpacer_2)
self.doneButton = QPushButton(AdjustDefaultMaterial)
self.doneButton.setObjectName(u"doneButton")
self.horizontalLayout_3.addWidget(self.doneButton)
self.verticalLayout_4.addLayout(self.horizontalLayout_3)
self.verticalLayout.addLayout(self.verticalLayout_4)
self.retranslateUi(AdjustDefaultMaterial)
QMetaObject.connectSlotsByName(AdjustDefaultMaterial)
# setupUi
def retranslateUi(self, AdjustDefaultMaterial):
AdjustDefaultMaterial.setProperty("comment", QCoreApplication.translate("AdjustDefaultMaterial", u"\n"
" Copyright 2017 Pixar \n"
" \n"
" Licensed under the Apache License, Version 2.0 (the \"Apache License\") \n"
" with the following modification; you may not use this file except in \n"
" compliance with the Apache License and the following modification to it: \n"
" Section 6. Trademarks. is deleted and replaced with: \n"
" \n"
" 6. Trademarks. This License does not grant permission to use the trade \n"
" names, trademarks, service marks, or product names of the Licensor \n"
" and its affiliates, except as required to comply with Section 4(c) of \n"
" the License and to reproduce the content of the NOTI"
"CE file. \n"
" \n"
" You may obtain a copy of the Apache License at \n"
" \n"
" http://www.apache.org/licenses/LICENSE-2.0 \n"
" \n"
" Unless required by applicable law or agreed to in writing, software \n"
" distributed under the Apache License with the above modification is \n"
" distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY \n"
" KIND, either express or implied. See the Apache License for the specific \n"
" language governing permissions and limitations under the Apache License. \n"
" ", None))
AdjustDefaultMaterial.setWindowTitle(QCoreApplication.translate("AdjustDefaultMaterial", u"Adjust Default Material", None))
self.ambientInt.setText(QCoreApplication.translate("AdjustDefaultMaterial", u"Ambient Intensity", None))
self.specularInt.setText(QCoreApplication.translate("AdjustDefaultMaterial", u"Specular Intensity", None))
self.resetButton.setText(QCoreApplication.translate("AdjustDefaultMaterial", u"Reset", None))
self.doneButton.setText(QCoreApplication.translate("AdjustDefaultMaterial", u"Done", None))
# retranslateUi
| 7,259 | Python | 49.068965 | 131 | 0.635211 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/primViewItem.py | #
# Copyright 2016 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
from __future__ import print_function
from .qt import QtCore, QtGui, QtWidgets
from pxr import Sdf, Usd, UsdGeom
from ._usdviewq import Utils
from .common import UIPrimTypeColors, UIFonts
HALF_DARKER = 150
# Pulled out as a wrapper to facilitate cprofile tracking
def _GetPrimInfo(prim, time):
return Utils.GetPrimInfo(prim, time)
# This class extends QTreeWidgetItem to also contain all the stage
# prim data associated with it and populate itself with that data.
class PrimViewItem(QtWidgets.QTreeWidgetItem):
def __init__(self, prim, appController, primHasChildren):
# Do *not* pass a parent. The client must build the hierarchy.
# This can dramatically improve performance when building a
# large hierarchy.
super(PrimViewItem, self).__init__()
self.prim = prim
self._appController = appController
self._needsPull = True
self._needsPush = True
self._needsChildrenPopulated = primHasChildren
# Initialize these now so loadVis(), _visData() and onClick() can
# use them without worrying if _pull() has been called.
self.imageable = False
self.active = False
# True if this item is an ancestor of a selected item.
self.ancestorOfSelected = False
# If we know we'll have children show a norgie, otherwise don't.
if primHasChildren:
self.setChildIndicatorPolicy(
QtWidgets.QTreeWidgetItem.ShowIndicator)
else:
self.setChildIndicatorPolicy(
QtWidgets.QTreeWidgetItem.DontShowIndicator)
# If this item includes a persistent drawMode widget, it is stored here.
self.drawModeWidget = None
def push(self):
"""Pushes prim data to the UI."""
# Push to UI.
if self._needsPush:
self._needsPush = False
self._pull()
def _pull(self):
"""Extracts and stores prim data."""
if self._needsPull:
# Only do this once.
self._needsPull = False
# Visibility is recursive so the parent must pull before us.
parent = self.parent()
if isinstance(parent, PrimViewItem):
parent._pull()
# Get our prim info.
# To avoid Python overhead, request data in batch from C++.
info = _GetPrimInfo(
self.prim, self._appController._dataModel.currentFrame)
self._extractInfo(info)
self.emitDataChanged()
@staticmethod
def _HasAuthoredDrawMode(prim):
modelAPI = UsdGeom.ModelAPI(prim)
drawModeAttr = modelAPI.GetModelDrawModeAttr()
return drawModeAttr and drawModeAttr.HasAuthoredValue()
def _isComputedDrawModeInherited(self, parentDrawModeIsInherited=None):
"""Returns true if the computed draw mode for this item is inherited
from an authored "model:drawMode" value on an ancestor prim.
"""
if PrimViewItem._HasAuthoredDrawMode(self.prim):
return False
parent = self.prim.GetParent()
while parent and parent.GetPath() != Sdf.Path.absoluteRootPath:
if PrimViewItem._HasAuthoredDrawMode(parent):
return True
# Stop the upward traversal if we know whether the parent's draw
# mode is inherited.
if parentDrawModeIsInherited is not None:
return parentDrawModeIsInherited
parent = parent.GetParent()
return False
def _extractInfo(self, info):
( self.hasArcs,
self.active,
self.imageable,
self.defined,
self.abstract,
self.isInMaster,
self.isInstance,
self.supportsDrawMode,
isVisibilityInherited,
self.visVaries,
self.name,
self.typeName ) = info
parent = self.parent()
parentIsPrimViewItem = isinstance(parent, PrimViewItem)
self.computedVis = parent.computedVis if parentIsPrimViewItem \
else UsdGeom.Tokens.inherited
if self.imageable and self.active:
if isVisibilityInherited:
self.vis = UsdGeom.Tokens.inherited
else:
self.vis = self.computedVis = UsdGeom.Tokens.invisible
# If this is the invisible root item, initialize fallback values for
# the drawMode related parameters.
if not parentIsPrimViewItem:
self.computedDrawMode = ''
self.isDrawModeInherited = False
return
# We don't need to compute drawMode related parameters for primViewItems
# that don't support draw mode.
if not self.supportsDrawMode:
return
self.computedDrawMode = UsdGeom.ModelAPI(self.prim).ComputeModelDrawMode(
parent.computedDrawMode) if parentIsPrimViewItem else ''
parentDrawModeIsInherited = parent.isDrawModeInherited if \
parentIsPrimViewItem else None
self.isDrawModeInherited = self._isComputedDrawModeInherited(
parentDrawModeIsInherited)
def addChildren(self, children):
"""Adds children to the end of this item. This is the only
method clients should call to manage an item's children."""
self._needsChildrenPopulated = False
super(PrimViewItem, self).addChildren(children)
def data(self, column, role):
# All Qt queries that affect the display of this item (label, font,
# color, etc) will come through this method. We set that data
# lazily because it's expensive to do and (for the most part) Qt
# only needs the data for items that are visible.
self.push()
# We report data directly rather than use set...() and letting
# super().data() return it because Qt can be pathological during
# calls to set...() when the item hierarchy is attached to a view,
# making thousands of calls to data().
result = None
if column == 0:
result = self._nameData(role)
elif column == 1:
result = self._typeData(role)
elif column == 2:
result = self._visData(role)
elif column == 3 and self.supportsDrawMode:
result = self._drawModeData(role)
if not result:
result = super(PrimViewItem, self).data(column, role)
return result
def _GetForegroundColor(self):
self.push()
if self.isInstance:
color = UIPrimTypeColors.INSTANCE
elif self.hasArcs:
color = UIPrimTypeColors.HAS_ARCS
elif self.isInMaster:
color = UIPrimTypeColors.MASTER
else:
color = UIPrimTypeColors.NORMAL
return color.color() if self.active else color.color().darker(HALF_DARKER)
def _nameData(self, role):
if role == QtCore.Qt.DisplayRole:
return self.name
elif role == QtCore.Qt.FontRole:
# Abstract prims are also considered defined; since we want
# to distinguish abstract defined prims from non-abstract
# defined prims, we check for abstract first.
if self.abstract:
return UIFonts.ABSTRACT_PRIM
elif not self.defined:
return UIFonts.OVER_PRIM
else:
return UIFonts.DEFINED_PRIM
elif role == QtCore.Qt.ForegroundRole:
return self._GetForegroundColor()
elif role == QtCore.Qt.ToolTipRole:
toolTip = 'Prim'
if len(self.typeName) > 0:
toolTip = self.typeName + ' ' + toolTip
if self.isInMaster:
toolTip = 'Master ' + toolTip
if not self.defined:
toolTip = 'Undefined ' + toolTip
elif self.abstract:
toolTip = 'Abstract ' + toolTip
else:
toolTip = 'Defined ' + toolTip
if not self.active:
toolTip = 'Inactive ' + toolTip
elif self.isInstance:
toolTip = 'Instanced ' + toolTip
if self.hasArcs:
toolTip = toolTip + "<br>Has composition arcs"
return toolTip
else:
return None
def _drawModeData(self, role):
if role == QtCore.Qt.DisplayRole:
return self.computedDrawMode
elif role == QtCore.Qt.FontRole:
return UIFonts.BOLD_ITALIC if self.isDrawModeInherited else \
UIFonts.DEFINED_PRIM
elif role == QtCore.Qt.ForegroundRole:
color = self._GetForegroundColor()
return color.darker(110) if self.isDrawModeInherited else \
color
def _typeData(self, role):
if role == QtCore.Qt.DisplayRole:
return self.typeName
else:
return self._nameData(role)
def _isVisInherited(self):
return self.imageable and self.active and \
self.vis != UsdGeom.Tokens.invisible and \
self.computedVis == UsdGeom.Tokens.invisible
def _visData(self, role):
if role == QtCore.Qt.DisplayRole:
if self.imageable and self.active:
return "I" if self.vis == UsdGeom.Tokens.invisible else "V"
else:
return ""
elif role == QtCore.Qt.TextAlignmentRole:
return QtCore.Qt.AlignCenter
elif role == QtCore.Qt.FontRole:
return UIFonts.BOLD_ITALIC if self._isVisInherited() \
else UIFonts.BOLD
elif role == QtCore.Qt.ForegroundRole:
fgColor = self._GetForegroundColor()
return fgColor.darker() if self._isVisInherited() \
else fgColor
else:
return None
def needsChildrenPopulated(self):
return self._needsChildrenPopulated
def canChangeVis(self):
if not self.imageable:
print("WARNING: The prim <" + str(self.prim.GetPath()) + \
"> is not imageable. Cannot change visibility.")
return False
elif self.isInMaster:
print("WARNING: The prim <" + str(self.prim.GetPath()) + \
"> is in a master. Cannot change visibility.")
return False
return True
def loadVis(self, inheritedVis, visHasBeenAuthored):
if not (self.imageable and self.active):
return inheritedVis
time = self._appController._dataModel.currentFrame
# If visibility-properties have changed on the stage, then
# we must re-evaluate our variability before deciding whether
# we can avoid re-reading our visibility
visAttr = UsdGeom.Imageable(self.prim).GetVisibilityAttr()
if visHasBeenAuthored:
self.visVaries = visAttr.ValueMightBeTimeVarying()
if not self.visVaries:
self.vis = visAttr.Get(time)
if self.visVaries:
self.vis = visAttr.Get(time)
self.computedVis = UsdGeom.Tokens.invisible \
if self.vis == UsdGeom.Tokens.invisible \
else inheritedVis
self.emitDataChanged()
return self.computedVis
@staticmethod
def propagateDrawMode(item, primView, parentDrawMode='',
parentDrawModeIsInherited=None):
# If this item does not support draw mode, none of its descendants
# can support it. Hence, stop recursion here.
#
# Call push() here to ensure that supportsDrawMode has been populated
# for the item.
item.push()
if not item.supportsDrawMode:
return
from .primTreeWidget import DrawModeWidget
drawModeWidget = item.drawModeWidget
if drawModeWidget:
drawModeWidget.RefreshDrawMode()
else:
modelAPI = UsdGeom.ModelAPI(item.prim)
item.computedDrawMode = modelAPI.ComputeModelDrawMode(parentDrawMode)
item.isDrawModeInherited = item._isComputedDrawModeInherited(
parentDrawModeIsInherited=parentDrawModeIsInherited)
item.emitDataChanged()
# Traverse down to children to update their drawMode.
for child in [item.child(i) for i in range(item.childCount())]:
PrimViewItem.propagateDrawMode(child, primView,
parentDrawMode=item.computedDrawMode,
parentDrawModeIsInherited=item.isDrawModeInherited)
@staticmethod
def propagateVis(item, authoredVisHasChanged=True):
parent = item.parent()
inheritedVis = parent._resetAncestorsRecursive(authoredVisHasChanged) \
if isinstance(parent, PrimViewItem) \
else UsdGeom.Tokens.inherited
# This may be called on the "InvisibleRootItem" that is an ordinary
# QTreeWidgetItem, in which case we need to process its children
# individually
if isinstance(item, PrimViewItem):
item._pushVisRecursive(inheritedVis, authoredVisHasChanged)
else:
for child in [item.child(i) for i in range(item.childCount())]:
child._pushVisRecursive(inheritedVis, authoredVisHasChanged)
def _resetAncestorsRecursive(self, authoredVisHasChanged):
parent = self.parent()
inheritedVis = parent._resetAncestorsRecursive(authoredVisHasChanged) \
if isinstance(parent, PrimViewItem) \
else UsdGeom.Tokens.inherited
return self.loadVis(inheritedVis, authoredVisHasChanged)
def _pushVisRecursive(self, inheritedVis, authoredVisHasChanged):
myComputedVis = self.loadVis(inheritedVis, authoredVisHasChanged)
for child in [self.child(i) for i in range(self.childCount())]:
child._pushVisRecursive(myComputedVis, authoredVisHasChanged)
def setLoaded(self, loaded):
if self.prim.IsMaster():
print("WARNING: The prim <" + str(self.prim.GetPath()) + \
"> is a master prim. Cannot change load state.")
return
if self.prim.IsActive():
if loaded:
self.prim.Load()
else:
self.prim.Unload()
def setVisible(self, visible):
if self.canChangeVis():
UsdGeom.Imageable(self.prim).GetVisibilityAttr().Set(UsdGeom.Tokens.inherited
if visible else UsdGeom.Tokens.invisible)
self.visChanged()
def makeVisible(self):
if self.canChangeVis():
# It is in general not kosher to use an Sdf.ChangeBlock around
# operations at the Usd API level. We have carefully arranged
# (with insider knowledge) to have only "safe" mutations
# happening inside the ChangeBlock. We do this because
# UsdImaging updates itself independently for each
# Usd.Notice.ObjectsChanged it receives. We hope to eliminate
# the performance need for this by addressing bug #121992
from pxr import Sdf
with Sdf.ChangeBlock():
UsdGeom.Imageable(self.prim).MakeVisible()
self.visChanged()
def visChanged(self):
# called when user authors a new visibility value
# we must re-determine if visibility is varying over time
self.loadVis(self.parent().computedVis, True)
def toggleVis(self):
"""Return True if the the prim's visibility state was toggled. """
if self.imageable and self.active:
self.setVisible(self.vis == UsdGeom.Tokens.invisible)
return True
return False
| 16,874 | Python | 38.0625 | 89 | 0.619237 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/adjustClipping.py | #
# Copyright 2016 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
from .qt import QtCore, QtGui, QtWidgets
from .adjustClippingUI import Ui_AdjustClipping
from .common import FixableDoubleValidator
class AdjustClipping(QtWidgets.QDialog):
"""The dataModel provided to this VC must conform to the following
interface:
Editable properties:
overrideNear (float or None, which indicates the override is disabled)
overrideFar (float or None, which indicates the override is disabled)
Readable properties:
cameraFrustum (Gf.Frustum, or struct that has a Gf.Range1d 'nearFar' member)
Signals:
signalFrustumChanged() - whenever the near/far clipping values
may have changed.
"""
def __init__(self, parent, dataModel):
QtWidgets.QDialog.__init__(self,parent)
self._ui = Ui_AdjustClipping()
self._ui.setupUi(self)
self._dataModel = dataModel
clipRange = self._dataModel.cameraFrustum.nearFar
self._nearCache = self._dataModel.overrideNear or clipRange.min
self._farCache = self._dataModel.overrideFar or clipRange.max
self._dataModel.signalFrustumChanged.connect(self.update)
# When the checkboxes change, we want to update instantly
self._ui.overrideNear.stateChanged.connect(self._overrideNearToggled)
self._ui.overrideFar.stateChanged.connect(self._overrideFarToggled)
# we also want to update the clipping planes as the user is typing
self._ui.nearEdit.textChanged.connect(self._nearChanged)
self._ui.farEdit.textChanged.connect(self._farChanged)
def AddValidation(lineEdit):
dv = FixableDoubleValidator(lineEdit)
dv.setDecimals(3)
dv.setBottom(0)
lineEdit.setValidator(dv)
# Make sure only human-readable doubles can be typed in the text boxes
AddValidation(self._ui.nearEdit)
AddValidation(self._ui.farEdit)
# Set the checkboxes to their initial state
self._ui.overrideNear.setChecked(self._dataModel.overrideNear \
is not None)
self._ui.overrideFar.setChecked(self._dataModel.overrideFar \
is not None)
# load the initial values for the text boxes, but first deactivate them
# if their corresponding checkbox is off.
self._ui.nearEdit.setEnabled(self._ui.overrideNear.isChecked())
self._ui.nearEdit.validator().fixup(str(self._nearCache))
self._ui.farEdit.setEnabled(self._ui.overrideFar.isChecked())
self._ui.farEdit.validator().fixup(str(self._farCache))
def _updateEditorsFromDataModel(self):
"""Read the dataModel-computed clipping planes and put them
in the text boxes when they are deactivated."""
clipRange = self._dataModel.cameraFrustum.nearFar
if (not self._ui.overrideNear.isChecked()) and \
self._nearCache != clipRange.min :
self._nearCache = clipRange.min
nearStr = str(self._nearCache)
self._ui.nearEdit.validator().fixup(nearStr)
if (not self._ui.overrideFar.isChecked()) and \
self._farCache != clipRange.max :
self._farCache = clipRange.max
farStr = str(self._farCache)
self._ui.farEdit.validator().fixup(farStr)
def paintEvent(self, paintEvent):
"""Overridden from base class so we can perform JIT updating
of editors to limit the number of redraws we perform"""
self._updateEditorsFromDataModel()
super(AdjustClipping, self).paintEvent(paintEvent)
def _overrideNearToggled(self, state):
"""Called when the "Override Near" checkbox is toggled"""
self._ui.nearEdit.setEnabled(state)
if state:
self._dataModel.overrideNear = self._nearCache
else:
self._dataModel.overrideNear = None
def _overrideFarToggled(self, state):
"""Called when the "Override Far" checkbox is toggled"""
self._ui.farEdit.setEnabled(state)
if state:
self._dataModel.overrideFar = self._farCache
else:
self._dataModel.overrideFar = None
def _nearChanged(self, text):
"""Called when the Near text box changed. This can happen when we
are updating the value but the widget is actually inactive - don't
do anything in that case."""
if len(text) == 0 or not self._ui.nearEdit.isEnabled():
return
try:
self._dataModel.overrideNear = float(text)
except ValueError:
pass
def _farChanged(self, text):
"""Called when the Far text box changed. This can happen when we
are updating the value but the widget is actually inactive - don't
do anything in that case."""
if len(text) == 0 or not self._ui.farEdit.isEnabled():
return
try:
self._dataModel.overrideFar = float(text)
except ValueError:
pass
def closeEvent(self, event):
# Ensure that even if the dialog doesn't get destroyed right away,
# we'll stop doing work.
self._dataModel.signalFrustumChanged.disconnect(self.update)
event.accept()
# Since the dialog is the immediate-edit kind, we consider
# window-close to be an accept, so our clients can know the dialog is
# done by listening for the finished(int) signal
self.accept()
| 6,576 | Python | 39.850931 | 83 | 0.660128 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/adjustClippingUI.py | # -*- coding: utf-8 -*-
################################################################################
## Form generated from reading UI file 'adjustClippingUI.ui'
##
## Created by: Qt User Interface Compiler version 5.15.2
##
## WARNING! All changes made in this file will be lost when recompiling UI file!
################################################################################
from PySide2.QtCore import *
from PySide2.QtGui import *
from PySide2.QtWidgets import *
class Ui_AdjustClipping(object):
def setupUi(self, AdjustClipping):
if not AdjustClipping.objectName():
AdjustClipping.setObjectName(u"AdjustClipping")
AdjustClipping.resize(331, 86)
self.verticalLayout = QVBoxLayout(AdjustClipping)
self.verticalLayout.setObjectName(u"verticalLayout")
self.horizontalLayout = QHBoxLayout()
self.horizontalLayout.setObjectName(u"horizontalLayout")
self.verticalLayout_2 = QVBoxLayout()
self.verticalLayout_2.setObjectName(u"verticalLayout_2")
self.overrideNear = QCheckBox(AdjustClipping)
self.overrideNear.setObjectName(u"overrideNear")
self.overrideNear.setFocusPolicy(Qt.NoFocus)
self.verticalLayout_2.addWidget(self.overrideNear)
self.overrideFar = QCheckBox(AdjustClipping)
self.overrideFar.setObjectName(u"overrideFar")
self.overrideFar.setFocusPolicy(Qt.NoFocus)
self.verticalLayout_2.addWidget(self.overrideFar)
self.horizontalLayout.addLayout(self.verticalLayout_2)
self.verticalLayout_3 = QVBoxLayout()
self.verticalLayout_3.setObjectName(u"verticalLayout_3")
self.nearEdit = QLineEdit(AdjustClipping)
self.nearEdit.setObjectName(u"nearEdit")
sizePolicy = QSizePolicy(QSizePolicy.Preferred, QSizePolicy.Preferred)
sizePolicy.setHorizontalStretch(0)
sizePolicy.setVerticalStretch(0)
sizePolicy.setHeightForWidth(self.nearEdit.sizePolicy().hasHeightForWidth())
self.nearEdit.setSizePolicy(sizePolicy)
self.verticalLayout_3.addWidget(self.nearEdit)
self.farEdit = QLineEdit(AdjustClipping)
self.farEdit.setObjectName(u"farEdit")
sizePolicy.setHeightForWidth(self.farEdit.sizePolicy().hasHeightForWidth())
self.farEdit.setSizePolicy(sizePolicy)
self.verticalLayout_3.addWidget(self.farEdit)
self.horizontalLayout.addLayout(self.verticalLayout_3)
self.verticalLayout.addLayout(self.horizontalLayout)
self.retranslateUi(AdjustClipping)
QMetaObject.connectSlotsByName(AdjustClipping)
# setupUi
def retranslateUi(self, AdjustClipping):
AdjustClipping.setProperty("comment", QCoreApplication.translate("AdjustClipping", u"\n"
" Copyright 2016 Pixar \n"
" \n"
" Licensed under the Apache License, Version 2.0 (the \"Apache License\") \n"
" with the following modification; you may not use this file except in \n"
" compliance with the Apache License and the following modification to it: \n"
" Section 6. Trademarks. is deleted and replaced with: \n"
" \n"
" 6. Trademarks. This License does not grant permission to use the trade \n"
" names, trademarks, service marks, or product names of the Licensor \n"
" and its affiliates, except as required to comply with Section 4(c) of \n"
" the License and to reproduce the content of the NOTI"
"CE file. \n"
" \n"
" You may obtain a copy of the Apache License at \n"
" \n"
" http://www.apache.org/licenses/LICENSE-2.0 \n"
" \n"
" Unless required by applicable law or agreed to in writing, software \n"
" distributed under the Apache License with the above modification is \n"
" distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY \n"
" KIND, either express or implied. See the Apache License for the specific \n"
" language governing permissions and limitations under the Apache License. \n"
" ", None))
AdjustClipping.setWindowTitle(QCoreApplication.translate("AdjustClipping", u"Adjust Clipping Planes", None))
self.overrideNear.setText(QCoreApplication.translate("AdjustClipping", u"Override Near", None))
self.overrideFar.setText(QCoreApplication.translate("AdjustClipping", u"Override Far", None))
# retranslateUi
| 5,182 | Python | 49.320388 | 116 | 0.578155 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/primLegendUI.py | # -*- coding: utf-8 -*-
################################################################################
## Form generated from reading UI file 'primLegendUI.ui'
##
## Created by: Qt User Interface Compiler version 5.15.2
##
## WARNING! All changes made in this file will be lost when recompiling UI file!
################################################################################
from PySide2.QtCore import *
from PySide2.QtGui import *
from PySide2.QtWidgets import *
class Ui_PrimLegend(object):
def setupUi(self, PrimLegend):
if not PrimLegend.objectName():
PrimLegend.setObjectName(u"PrimLegend")
PrimLegend.resize(438, 131)
sizePolicy = QSizePolicy(QSizePolicy.Preferred, QSizePolicy.Preferred)
sizePolicy.setHorizontalStretch(0)
sizePolicy.setVerticalStretch(0)
sizePolicy.setHeightForWidth(PrimLegend.sizePolicy().hasHeightForWidth())
PrimLegend.setSizePolicy(sizePolicy)
self.primLegendLayoutContainer = QVBoxLayout(PrimLegend)
self.primLegendLayoutContainer.setObjectName(u"primLegendLayoutContainer")
self.primLegendLayout = QGridLayout()
self.primLegendLayout.setObjectName(u"primLegendLayout")
self.primLegendColorHasArcs = QGraphicsView(PrimLegend)
self.primLegendColorHasArcs.setObjectName(u"primLegendColorHasArcs")
self.primLegendColorHasArcs.setMaximumSize(QSize(20, 15))
self.primLegendLayout.addWidget(self.primLegendColorHasArcs, 0, 0, 1, 1)
self.primLegendLabelHasArcs = QLabel(PrimLegend)
self.primLegendLabelHasArcs.setObjectName(u"primLegendLabelHasArcs")
font = QFont()
font.setBold(False)
font.setItalic(False)
font.setWeight(50)
self.primLegendLabelHasArcs.setFont(font)
self.primLegendLayout.addWidget(self.primLegendLabelHasArcs, 0, 1, 1, 1)
self.primLegendColorInstance = QGraphicsView(PrimLegend)
self.primLegendColorInstance.setObjectName(u"primLegendColorInstance")
self.primLegendColorInstance.setMaximumSize(QSize(20, 15))
self.primLegendLayout.addWidget(self.primLegendColorInstance, 0, 2, 1, 1)
self.primLegendLabelInstance = QLabel(PrimLegend)
self.primLegendLabelInstance.setObjectName(u"primLegendLabelInstance")
self.primLegendLabelInstance.setFont(font)
self.primLegendLayout.addWidget(self.primLegendLabelInstance, 0, 3, 1, 1)
self.primLegendColorMaster = QGraphicsView(PrimLegend)
self.primLegendColorMaster.setObjectName(u"primLegendColorMaster")
self.primLegendColorMaster.setMaximumSize(QSize(20, 15))
self.primLegendLayout.addWidget(self.primLegendColorMaster, 0, 4, 1, 1)
self.primLegendLabelMaster = QLabel(PrimLegend)
self.primLegendLabelMaster.setObjectName(u"primLegendLabelMaster")
self.primLegendLabelMaster.setFont(font)
self.primLegendLayout.addWidget(self.primLegendLabelMaster, 0, 5, 1, 1)
self.primLegendColorNormal = QGraphicsView(PrimLegend)
self.primLegendColorNormal.setObjectName(u"primLegendColorNormal")
self.primLegendColorNormal.setMaximumSize(QSize(20, 15))
self.primLegendLayout.addWidget(self.primLegendColorNormal, 0, 6, 1, 1)
self.primLegendLabelNormal = QLabel(PrimLegend)
self.primLegendLabelNormal.setObjectName(u"primLegendLabelNormal")
self.primLegendLabelNormal.setFont(font)
self.primLegendLayout.addWidget(self.primLegendLabelNormal, 0, 7, 1, 1)
self.primLegendLayoutContainer.addLayout(self.primLegendLayout)
self.primLegendLabelContainer = QVBoxLayout()
self.primLegendLabelContainer.setObjectName(u"primLegendLabelContainer")
self.primLegendLabelDimmed = QLabel(PrimLegend)
self.primLegendLabelDimmed.setObjectName(u"primLegendLabelDimmed")
self.primLegendLabelContainer.addWidget(self.primLegendLabelDimmed)
self.primLegendLabelFontsAbstract = QLabel(PrimLegend)
self.primLegendLabelFontsAbstract.setObjectName(u"primLegendLabelFontsAbstract")
self.primLegendLabelContainer.addWidget(self.primLegendLabelFontsAbstract)
self.primLegendLabelFontsUndefined = QLabel(PrimLegend)
self.primLegendLabelFontsUndefined.setObjectName(u"primLegendLabelFontsUndefined")
self.primLegendLabelContainer.addWidget(self.primLegendLabelFontsUndefined)
self.primLegendLabelFontsDefined = QLabel(PrimLegend)
self.primLegendLabelFontsDefined.setObjectName(u"primLegendLabelFontsDefined")
self.primLegendLabelContainer.addWidget(self.primLegendLabelFontsDefined)
self.primLegendLayoutContainer.addLayout(self.primLegendLabelContainer)
self.retranslateUi(PrimLegend)
QMetaObject.connectSlotsByName(PrimLegend)
# setupUi
def retranslateUi(self, PrimLegend):
PrimLegend.setProperty("comment", QCoreApplication.translate("PrimLegend", u"\n"
" Copyright 2017 Pixar \n"
" \n"
" Licensed under the Apache License, Version 2.0 (the \"Apache License\") \n"
" with the following modification; you may not use this file except in \n"
" compliance with the Apache License and the following modification to it: \n"
" Section 6. Trademarks. is deleted and replaced with: \n"
" \n"
" 6. Trademarks. This License does not grant permission to use the trade \n"
" names, trademarks, service marks, or product names of the Licensor \n"
" and its affiliates, except as required to comply with Section 4(c) of \n"
" the License and to reproduce the content of the NOTI"
"CE file. \n"
" \n"
" You may obtain a copy of the Apache License at \n"
" \n"
" http://www.apache.org/licenses/LICENSE-2.0 \n"
" \n"
" Unless required by applicable law or agreed to in writing, software \n"
" distributed under the Apache License with the above modification is \n"
" distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY \n"
" KIND, either express or implied. See the Apache License for the specific \n"
" language governing permissions and limitations under the Apache License. \n"
" ", None))
self.primLegendLabelHasArcs.setText(QCoreApplication.translate("PrimLegend", u"HasArcs", None))
self.primLegendLabelInstance.setText(QCoreApplication.translate("PrimLegend", u"Instance", None))
self.primLegendLabelMaster.setText(QCoreApplication.translate("PrimLegend", u"Master", None))
self.primLegendLabelNormal.setText(QCoreApplication.translate("PrimLegend", u"Normal", None))
self.primLegendLabelDimmed.setText(QCoreApplication.translate("PrimLegend", u"Dimmed colors denote inactive prims", None))
self.primLegendLabelFontsAbstract.setText(QCoreApplication.translate("PrimLegend", u"Normal font indicates abstract prims(class and children)", None))
self.primLegendLabelFontsUndefined.setText(QCoreApplication.translate("PrimLegend", u"Italic font indicates undefined prims(declared with over)", None))
self.primLegendLabelFontsDefined.setText(QCoreApplication.translate("PrimLegend", u"Bold font indicates defined prims(declared with def)", None))
# retranslateUi
| 8,092 | Python | 52.596026 | 160 | 0.652373 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/usdviewContextMenuItem.py | #
# Copyright 2016 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
#
# A base class for all context menu items.
# This provides a simple behavior to ensure that a chosen
# context menu item is valid. This helps us avoid a situation
# in which a user right-clicks in an area with no item but still
# receives a context menu.
#
class UsdviewContextMenuItem():
def isValid(self):
''' Menu items which have an invalid internal item are considered invalid.
Header menus don't contain an internal _item attribute, so we
return true in the case of the attribute being undefined.
We use this function to give this state a clearer name.
'''
return not hasattr(self, "_item") or self._item is not None
| 1,748 | Python | 43.846153 | 82 | 0.736842 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/primContextMenu.py | #
# Copyright 2016 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
from .qt import QtWidgets
from .primContextMenuItems import _GetContextMenuItems
#
# Specialized context menu for prim selection.
#
# It uses the per-prim context menus referenced by the _GetContextMenuItems
# function in primContextMenuItems. To add a new context menu item,
# see comments in that file.
#
class PrimContextMenu(QtWidgets.QMenu):
def __init__(self, parent, item, appController):
QtWidgets.QMenu.__init__(self, parent)
self._menuItems = _GetContextMenuItems(appController, item)
for menuItem in self._menuItems:
if menuItem.IsSeparator():
self.addSeparator()
continue
elif not menuItem.isValid():
continue
action = self.addAction(menuItem.GetText(),
menuItem.RunCommand)
if not menuItem.IsEnabled():
action.setEnabled( False )
| 1,984 | Python | 36.45283 | 75 | 0.703629 |
USwampertor/OmniverseJS/ov/python/pxr/Usdviewq/customAttributes.py | #
# Copyright 2016 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
from pxr import Usd, UsdGeom, UsdShade
from .constantGroup import ConstantGroup
class ComputedPropertyNames(ConstantGroup):
"""Names of all available computed properties."""
WORLD_BBOX = "World Bounding Box"
LOCAL_WORLD_XFORM = "Local to World Xform"
RESOLVED_PREVIEW_MATERIAL = "Resolved Preview Material"
RESOLVED_FULL_MATERIAL = "Resolved Full Material"
#
# Edit the following to alter the set of custom attributes.
#
# Every entry should be an object derived from CustomAttribute,
# defined below.
#
def _GetCustomAttributes(currentPrim, rootDataModel):
currentPrimIsImageable = currentPrim.IsA(UsdGeom.Imageable)
# If the currentPrim is imageable or if it is a typeless def, it
# participates in imageable computations.
currentPrimGetsImageableComputations = currentPrim.IsA(UsdGeom.Imageable) \
or not currentPrim.GetTypeName()
if currentPrimGetsImageableComputations:
return [BoundingBoxAttribute(currentPrim, rootDataModel),
LocalToWorldXformAttribute(currentPrim,
rootDataModel),
ResolvedPreviewMaterial(currentPrim, rootDataModel),
ResolvedFullMaterial(currentPrim, rootDataModel)]
return []
#
# The base class for per-prim custom attributes.
#
class CustomAttribute:
def __init__(self, currentPrim, rootDataModel):
self._currentPrim = currentPrim
self._rootDataModel = rootDataModel
def IsVisible(self):
return True
# GetName function to match UsdAttribute API
def GetName(self):
return ""
# Get function to match UsdAttribute API
def Get(self, frame):
return ""
# convenience function to make this look more like a UsdAttribute
def GetTypeName(self):
return ""
# GetPrimPath function to match UsdAttribute API
def GetPrimPath(self):
return self._currentPrim.GetPath()
#
# Displays the bounding box of a prim
#
class BoundingBoxAttribute(CustomAttribute):
def __init__(self, currentPrim, rootDataModel):
CustomAttribute.__init__(self, currentPrim, rootDataModel)
def GetName(self):
return ComputedPropertyNames.WORLD_BBOX
def Get(self, frame):
try:
bbox = self._rootDataModel.computeWorldBound(self._currentPrim)
bbox = bbox.ComputeAlignedRange()
except RuntimeError as err:
bbox = "Invalid: " + str(err)
return bbox
#
# Displays the Local to world xform of a prim
#
class LocalToWorldXformAttribute(CustomAttribute):
def __init__(self, currentPrim, rootDataModel):
CustomAttribute.__init__(self, currentPrim, rootDataModel)
def GetName(self):
return ComputedPropertyNames.LOCAL_WORLD_XFORM
def Get(self, frame):
try:
pwt = self._rootDataModel.getLocalToWorldTransform(self._currentPrim)
except RuntimeError as err:
pwt = "Invalid: " + str(err)
return pwt
class ResolvedBoundMaterial(CustomAttribute):
def __init__(self, currentPrim, rootDataModel, purpose):
CustomAttribute.__init__(self, currentPrim, rootDataModel)
self._purpose = purpose
def GetName(self):
if self._purpose == UsdShade.Tokens.full:
return ComputedPropertyNames.RESOLVED_FULL_MATERIAL
elif self._purpose == UsdShade.Tokens.preview:
return ComputedPropertyNames.RESOLVED_PREVIEW_MATERIAL
else:
raise ValueError("Invalid purpose '{}'.".format(self._purpose))
def Get(self, frame):
try:
(boundMaterial, bindingRel) = \
self._rootDataModel.computeBoundMaterial(self._currentPrim,
self._purpose)
boundMatPath = boundMaterial.GetPrim().GetPath() if boundMaterial \
else "<unbound>"
except RuntimeError as err:
boundMatPath = "Invalid: " + str(err)
return boundMatPath
class ResolvedFullMaterial(ResolvedBoundMaterial):
def __init__(self, currentPrim, rootDataModel):
ResolvedBoundMaterial.__init__(self, currentPrim, rootDataModel,
UsdShade.Tokens.full)
class ResolvedPreviewMaterial(ResolvedBoundMaterial):
def __init__(self, currentPrim, rootDataModel):
ResolvedBoundMaterial.__init__(self, currentPrim, rootDataModel,
UsdShade.Tokens.preview)
class ComputedPropertyFactory:
"""Creates computed properties."""
def __init__(self, rootDataModel):
self._rootDataModel = rootDataModel
def getComputedProperty(self, prim, propName):
"""Create a new computed property from a prim and property name."""
if propName == ComputedPropertyNames.WORLD_BBOX:
return BoundingBoxAttribute(prim, self._rootDataModel)
elif propName == ComputedPropertyNames.LOCAL_WORLD_XFORM:
return LocalToWorldXformAttribute(prim, self._rootDataModel)
elif propName == ComputedPropertyNames.RESOLVED_FULL_MATERIAL:
return ResolvedFullMaterial(prim, self._rootDataModel)
elif propName == ComputedPropertyNames.RESOLVED_PREVIEW_MATERIAL:
return ResolvedPreviewMaterial(prim, self._rootDataModel)
else:
raise ValueError("Cannot create computed property '{}'.".format(
propName))
| 6,465 | Python | 35.325842 | 81 | 0.685538 |
USwampertor/OmniverseJS/ov/python/pxr/Ar/__init__.py | #
# Copyright 2016 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
from . import _ar
from pxr import Tf
Tf.PrepareModule(_ar, locals())
del _ar, Tf
try:
from . import __DOC
__DOC.Execute(locals())
del __DOC
except Exception:
pass
| 1,239 | Python | 34.42857 | 74 | 0.745763 |
USwampertor/OmniverseJS/ov/python/pxr/Tf/__init__.py | #
# Copyright 2016 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
"""
Tf -- Tools Foundation
"""
def PrepareModule(module, result):
"""PrepareModule(module, result) -- Prepare an extension module at import
time. Generally, this should only be called by the __init__.py script for a
module upon loading a boost python module (generally '_LibName.so')."""
# inject into result.
ignore = frozenset(['__name__', '__builtins__',
'__doc__', '__file__', '__path__'])
newModuleName = result.get('__name__')
for key, value in list(module.__dict__.items()):
if not key in ignore:
result[key] = value
# Lie about the module from which value came.
if newModuleName and hasattr(value, '__module__'):
try:
setattr(value, '__module__', newModuleName)
except AttributeError as e:
# The __module__ attribute of Boost.Python.function
# objects is not writable, so we get this exception
# a lot. Just ignore it. We're really only concerned
# about the data objects like enum values and such.
#
pass
def GetCodeLocation(framesUp):
"""Returns a tuple (moduleName, functionName, fileName, lineNo).
To trace the current location of python execution, use GetCodeLocation().
By default, the information is returned at the current stack-frame; thus
info = GetCodeLocation()
will return information about the line that GetCodeLocation() was called
from. One can write:
def genericDebugFacility():
info = GetCodeLocation(1)
# print out data
def someCode():
...
if bad:
genericDebugFacility()
and genericDebugFacility() will get information associated with its caller,
i.e. the function someCode()."""
import sys
f_back = sys._getframe(framesUp).f_back
return (f_back.f_globals['__name__'], f_back.f_code.co_name,
f_back.f_code.co_filename, f_back.f_lineno)
# for some strange reason, this errors out when we try to reload it,
# which is odd since _tf is a DSO and can't be reloaded anyway:
import sys
if "pxr.Tf._tf" not in sys.modules:
from . import _tf
PrepareModule(_tf, locals())
del _tf
del sys
# Need to provide an exception type that tf errors will show up as.
class ErrorException(RuntimeError):
def __init__(self, *args):
RuntimeError.__init__(self, *args)
self.__TfException = True
def __str__(self):
return '\n\t' + '\n\t'.join([str(e) for e in self.args])
__SetErrorExceptionClass(ErrorException)
try:
from . import __DOC
__DOC.Execute(locals())
del __DOC
except Exception:
pass
def Warn(msg, template=""):
"""Issue a warning via the TfDiagnostic system.
At this time, template is ignored.
"""
codeInfo = GetCodeLocation(framesUp=1)
_Warn(msg, codeInfo[0], codeInfo[1], codeInfo[2], codeInfo[3])
def Status(msg, verbose=True):
"""Issues a status update to the Tf diagnostic system.
If verbose is True (the default) then information about where in the code
the status update was issued from is included.
"""
if verbose:
codeInfo = GetCodeLocation(framesUp=1)
_Status(msg, codeInfo[0], codeInfo[1], codeInfo[2], codeInfo[3])
else:
_Status(msg, "", "", "", 0)
def RaiseCodingError(msg):
"""Raise a coding error to the Tf Diagnostic system."""
codeInfo = GetCodeLocation(framesUp=1)
_RaiseCodingError(msg, codeInfo[0], codeInfo[1], codeInfo[2], codeInfo[3])
def RaiseRuntimeError(msg):
"""Raise a runtime error to the Tf Diagnostic system."""
codeInfo = GetCodeLocation(framesUp=1)
_RaiseRuntimeError(msg, codeInfo[0], codeInfo[1], codeInfo[2], codeInfo[3])
def Fatal(msg):
"""Raise a fatal error to the Tf Diagnostic system."""
codeInfo = GetCodeLocation(framesUp=1)
_Fatal(msg, codeInfo[0], codeInfo[1], codeInfo[2], codeInfo[3])
class NamedTemporaryFile(object):
"""A named temporary file which keeps the internal file handle closed.
A class which constructs a temporary file(that isn't open) on __enter__,
provides its name as an attribute, and deletes it on __exit__.
Note: The constructor args for this object match those of
python's tempfile.mkstemp() function, and will have the same effect on
the underlying file created."""
def __init__(self, suffix='', prefix='', dir=None, text=False):
# Note that we defer creation until the enter block to
# prevent users from unintentionally creating a bunch of
# temp files that don't get cleaned up.
self._args = (suffix, prefix, dir, text)
def __enter__(self):
from tempfile import mkstemp
from os import close
fd, path = mkstemp(*self._args)
close(fd)
# XXX: We currently only expose the name attribute
# more can be added based on client needs in the future.
self._name = path
return self
def __exit__(self, *args):
import os
os.remove(self.name)
@property
def name(self):
"""The path for the temporary file created."""
return self._name
| 6,386 | Python | 34.681564 | 80 | 0.644065 |
USwampertor/OmniverseJS/ov/python/pxr/Tf/testenv/testTfScriptModuleLoader_Test.py | #
# Copyright 2016 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
pass
| 1,065 | Python | 39.999998 | 74 | 0.764319 |
USwampertor/OmniverseJS/ov/python/pxr/Tf/testenv/testTfScriptModuleLoader_Other.py | #
# Copyright 2016 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
from pxr import Tf
Tf.ScriptModuleLoader()._LoadModulesForLibrary('Other')
| 1,135 | Python | 41.074073 | 74 | 0.767401 |
USwampertor/OmniverseJS/ov/python/pxr/Tf/testenv/testTfScriptModuleLoader_LoadsAll.py | #
# Copyright 2016 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
from pxr import Tf
Tf.ScriptModuleLoader()._LoadModulesForLibrary('LoadsAll')
# Request to load everything. This will be deferred by the TfScriptModuleLoader
# until after the current dependency load is complete.
Tf.ScriptModuleLoader()._LoadModulesForLibrary('')
| 1,326 | Python | 41.80645 | 80 | 0.773002 |
USwampertor/OmniverseJS/ov/python/pxr/Tf/testenv/__init__.py | #
# Copyright 2016 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
| 1,060 | Python | 41.439998 | 74 | 0.764151 |
USwampertor/OmniverseJS/ov/python/pxr/Tf/testenv/testTfScriptModuleLoader_LoadsUnknown.py | #
# Copyright 2016 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
from pxr import Tf
Tf.ScriptModuleLoader()._LoadModulesForLibrary('LoadsUnknown')
from . import testTfScriptModuleLoader_Unknown
| 1,190 | Python | 40.068964 | 74 | 0.772269 |
USwampertor/OmniverseJS/ov/python/pxr/Tf/testenv/testTfScriptModuleLoader_Unknown.py | #
# Copyright 2016 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
from pxr import Tf
# Register this library with a new, previously unknown dependency. Note, we're
# just using 'sys' as the module to load here, which is a lie. It should really
# be this module, but it doesn't matter, and it's not trivial to come up with a
# robust, correct module name for this module.
Tf.ScriptModuleLoader()._RegisterLibrary('Unknown', 'sys',
['NewDynamicDependency'])
# Register the dependency. In this case we use 'sys' just because it saves us
# from creating a real module called NewDynamicDependency.
Tf.ScriptModuleLoader()._RegisterLibrary('NewDynamicDependency', 'sys', [])
# Load dependencies for this module, which includes the
# NewDynamicDependency. This is a reentrant load that will be handled
# immediately by TfScriptModuleLoader.
Tf.ScriptModuleLoader()._LoadModulesForLibrary('Unknown')
| 1,934 | Python | 43.999999 | 80 | 0.751293 |
USwampertor/OmniverseJS/ov/python/pxr/Tf/testenv/testTfScriptModuleLoader_DepLoadsAll.py | #
# Copyright 2016 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
from pxr import Tf
Tf.ScriptModuleLoader()._LoadModulesForLibrary('DepLoadsAll')
| 1,142 | Python | 39.821427 | 74 | 0.767951 |
USwampertor/OmniverseJS/ov/python/pxr/Tf/testenv/testTfScriptModuleLoader_AAA_RaisesError.py | #
# Copyright 2016 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
from pxr import Tf
raise RuntimeError('This module should not get loaded!')
| 1,138 | Python | 38.275861 | 74 | 0.764499 |
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