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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/spotmicro_config/config/joints/joints.yaml
left_front: - front_left_shoulder - front_left_leg - front_left_foot - front_left_toe right_front: - front_right_shoulder - front_right_leg - front_right_foot - front_right_toe left_hind: - rear_left_shoulder - rear_left_leg - rear_left_foot - rear_left_toe right_hind: - rear_right_shoulder - rear_right_leg - rear_right_foot - rear_right_toe
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/spotmicro_config/config/move_base/costmap_common_params.yaml
obstacle_range: 2.5 raytrace_range: 3.0 footprint: [[-0.25, -0.145], [-0.25, 0.145], [0.25, 0.145], [0.25, -0.145]] transform_tolerance: 0.5 resolution: 0.05 static_map_layer: map_topic: map subscribe_to_updates: true 2d_obstacles_layer: observation_sources: scan scan: {data_type: LaserScan, topic: scan, marking: true, clearing: true} 3d_obstacles_layer: observation_sources: depth depth: {data_type: PointCloud2, topic: camera/depth/points, min_obstacle_height: 0.1, marking: true, clearing: true} inflation_layer: inflation_radius: 2.0
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/spotmicro_config/config/move_base/base_local_planner_holonomic_params.yaml
DWAPlannerROS: #http://wiki.ros.org/dwa_local_planner min_vel_trans: 0.01 max_vel_trans: 0.5 min_vel_x: -0.025 max_vel_x: 0.5 min_vel_y: 0.0 max_vel_y: 0.0 max_vel_rot: 1.0 min_vel_rot: -1.0 acc_lim_trans: 1.7 acc_lim_x: 1.7 acc_lim_y: 0.0 acc_lim_theta: 3 trans_stopped_vel: 0.1 theta_stopped_vel: 0.1 xy_goal_tolerance: 0.25 yaw_goal_tolerance: 0.34 sim_time: 3.5 sim_granularity: 0.1 vx_samples: 20 vy_samples: 0 vth_samples: 40 path_distance_bias: 34.0 goal_distance_bias: 24.0 occdist_scale: 0.05 forward_point_distance: 0.2 stop_time_buffer: 0.5 scaling_speed: 0.25 max_scaling_factor: 0.2 oscillation_reset_dist: 0.05 use_dwa: true prune_plan: false
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/spotmicro_config/config/move_base/move_base_params.yaml
base_global_planner: global_planner/GlobalPlanner base_local_planner: dwa_local_planner/DWAPlannerROS shutdown_costmaps: false controller_frequency: 5.0 controller_patience: 3.0 planner_frequency: 0.5 planner_patience: 5.0 oscillation_timeout: 10.0 oscillation_distance: 0.2 conservative_reset_dist: 0.1
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/spotmicro_config/config/move_base/global_costmap_params.yaml
global_costmap: global_frame: map robot_base_frame: base_footprint update_frequency: 1.0 publish_frequency: 0.5 static_map: true cost_scaling_factor: 10.0 plugins: - {name: static_map_layer, type: "costmap_2d::StaticLayer"} - {name: inflation_layer, type: "costmap_2d::InflationLayer"} - {name: 2d_obstacles_layer, type: "costmap_2d::ObstacleLayer"} - {name: 3d_obstacles_layer, type: "costmap_2d::VoxelLayer"}
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/spotmicro_config/config/move_base/local_costmap_params.yaml
local_costmap: global_frame: odom robot_base_frame: base_footprint update_frequency: 1.0 publish_frequency: 2.0 static_map: false rolling_window: true width: 2.5 height: 2.5 cost_scaling_factor: 5 plugins: - {name: inflation_layer, type: "costmap_2d::InflationLayer"} - {name: 2d_obstacles_layer, type: "costmap_2d::ObstacleLayer"} - {name: 3d_obstacles_layer, type: "costmap_2d::VoxelLayer"}
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/anymal_c_config/README.md
## 1. Quick Start You don't need a physical robot to run the following demos. ### 1.1. Walking demo in RVIZ: #### 1.1.1. Run the base driver: roslaunch anymal_c_config bringup.launch rviz:=true #### 1.1.2. Run the teleop node: roslaunch champ_teleop teleop.launch If you want to use a [joystick](https://www.logitechg.com/en-hk/products/gamepads/f710-wireless-gamepad.html) add joy:=true as an argument. ### 1.2. SLAM demo: #### 1.2.1. Run the Gazebo environment: roslaunch anymal_c_config gazebo.launch #### 1.2.2. Run gmapping package and move_base: roslaunch anymal_c_config slam.launch rviz:=true To start mapping: - Click '2D Nav Goal'. - Click and drag at the position you want the robot to go. ![champ](https://raw.githubusercontent.com/chvmp/champ/master/docs/images/slam.gif) - Save the map by running: roscd anymal_c_config/maps rosrun map_server map_saver ### 1.3. Autonomous Navigation: #### 1.3.1. Run the Gazebo environment: roslaunch anymal_c_config gazebo.launch #### 1.3.2. Run amcl and move_base: roslaunch anymal_c_config navigate.launch rviz:=true To navigate: - Click '2D Nav Goal'. - Click and drag at the position you want the robot to go. ![champ](https://raw.githubusercontent.com/chvmp/champ/master/docs/images/navigation.gif) #### 1.4.1 Spawning multiple robots in Gazebo Run Gazebo and default simulation world: roslaunch champ_gazebo spawn_world.launch You can also load your own world file by passing your world's path to 'gazebo_world' argument: roslaunch champ_gazebo spawn_world.launch gazebo_world:=<path_to_world_file> Spawning a robot: roslaunch anymal_c_config spawn_robot.launch robot_name:=<unique_robot_name> world_init_x:=<x_position> world_init_y:=<y_position> * Every instance of the spawned robot must have a unique robot name to prevent the topics and transforms from clashing. --- :exclamation: *This is not an official product from the robot's company/author.*
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/anymal_c_config/maps/map.yaml
image: map.pgm resolution: 0.050000 origin: [-50.000000, -50.000000, 0.000000] negate: 0 occupied_thresh: 0.65 free_thresh: 0.196
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/anymal_c_config/include/quadruped_description.h
#ifndef QUADRUPED_DESCRIPTION_H #define QUADRUPED_DESCRIPTION_H #include <quadruped_base/quadruped_base.h> namespace champ { namespace URDF { void loadFromHeader(champ::QuadrupedBase &base) { base.lf.hip.setOrigin(0.2999, 0.104, 0.0, 2.61799387799, 0.0, 0.0); base.lf.upper_leg.setOrigin(0.0599, 0.08381, -0.0, -2.61799387799, 0.0, 1.57079632679); base.lf.lower_leg.setOrigin(0.0, 0.1003, -0.285, 0.0, 0.0, 0.0); base.lf.foot.setOrigin(0.08795, 0.01305, -0.33797, 0.0, 0.0, -1.57079632679); base.rf.hip.setOrigin(0.2999, -0.104, 0.0, -2.61799387799, 0.0, 0.0); base.rf.upper_leg.setOrigin(0.0599, -0.08381, -0.0, 2.61799387799, 0.0, -1.57079632679); base.rf.lower_leg.setOrigin(0.0, -0.1003, -0.285, 0.0, 0.0, 0.0); base.rf.foot.setOrigin(0.08795, -0.01305, -0.33797, 0.0, 0.0, 1.57079632679); base.lh.hip.setOrigin(-0.2999, 0.104, 0.0, -2.61799387799, 0.0, -3.14159265359); base.lh.upper_leg.setOrigin(-0.0599, 0.08381, -0.0, -2.61799387799, 0.0, -1.5707963268); base.lh.lower_leg.setOrigin(0.0, 0.1003, -0.285, 0.0, 0.0, 0.0); base.lh.foot.setOrigin(-0.08795, 0.01305, -0.33797, 0.0, 0.0, -1.57079632679); base.rh.hip.setOrigin(-0.2999, -0.104, 0.0, 2.61799387799, 0.0, -3.14159265359); base.rh.upper_leg.setOrigin(-0.0599, -0.08381, -0.0, 2.61799387799, 0.0, -4.71238898038); base.rh.lower_leg.setOrigin(0.0, -0.1003, -0.285, 0.0, 0.0, 0.0); base.rh.foot.setOrigin(-0.08795, -0.01305, -0.33797, 0.0, 0.0, 1.57079632679); } } } #endif
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/anymal_c_config/include/hardware_config.h
#ifndef HARDWARE_CONFIG_H #define HARDWARE_CONFIG_H #define USE_SIMULATION_ACTUATOR // #define USE_DYNAMIXEL_ACTUATOR // #define USE_SERVO_ACTUATOR // #define USE_BRUSHLESS_ACTUATOR #define USE_SIMULATION_IMU // #define USE_BNO0809DOF_IMU #define USE_ROS // #define USE_ROS_RF #ifdef USE_ROS_RF #define ELE_PIN 16 #define AIL_PIN 21 #define RUD_PIN 17 #define THR_PIN 20 #define AUX1_PIN 22 #define AUX2_PIN 23 #define RF_INV_LX false #define RF_INV_LY false #define RF_INV_AZ false #define RF_INV_ROLL true #define RF_INV_PITCH false #define RF_INV_YAW false #endif #ifdef USE_DYNAMIXEL_ACTUATOR #define LFH_SERVO_ID 16 #define LFU_SERVO_ID 17 #define LFL_SERVO_ID 18 #define RFH_SERVO_ID 14 #define RFU_SERVO_ID 7 #define RFL_SERVO_ID 4 #define LHH_SERVO_ID 2 #define LHU_SERVO_ID 11 #define LHL_SERVO_ID 12 #define RHH_SERVO_ID 6 #define RHU_SERVO_ID 5 #define RHL_SERVO_ID 8 #define LFH_INV false #define LFU_INV false #define LFL_INV true #define RFH_INV false #define RFU_INV true #define RFL_INV false #define LHH_INV false #define LHU_INV false #define LHL_INV true #define RHH_INV false #define RHU_INV true #define RHL_INV false #endif #ifdef USE_SERVO_ACTUATOR #define LFH_PIN 8 #define LFU_PIN 7 #define LFL_PIN 6 #define RFH_PIN 14 #define RFU_PIN 16 #define RFL_PIN 17 #define LHH_PIN 4 #define LHU_PIN 3 #define LHL_PIN 2 #define RHH_PIN 21 #define RHU_PIN 22 #define RHL_PIN 23 #define LFH_OFFSET 0 #define LFU_OFFSET 0 #define LFL_OFFSET 0 #define RFH_OFFSET 0 #define RFU_OFFSET 0 #define RFL_OFFSET 0 #define LHH_OFFSET 0 #define LHU_OFFSET 0 #define LHL_OFFSET 3 #define RHH_OFFSET 0 #define RHU_OFFSET 0 #define RHL_OFFSET 0 #define LFH_INV false #define LFU_INV false #define LFL_INV false #define RFH_INV false #define RFU_INV true #define RFL_INV true #define LHH_INV true #define LHU_INV false #define LHL_INV false #define RHH_INV true #define RHU_INV true #define RHL_INV true #endif #endif
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/anymal_c_config/include/gait_config.h
#ifndef GAIT_CONFIG_H #define GAIT_CONFIG_H #define KNEE_ORIENTATION "><" #define PANTOGRAPH_LEG false #define ODOM_SCALER 1.0 #define MAX_LINEAR_VELOCITY_X 0.5 #define MAX_LINEAR_VELOCITY_Y 0.25 #define MAX_ANGULAR_VELOCITY_Z 1.0 #define COM_X_TRANSLATION 0.0 #define SWING_HEIGHT 0.05 #define STANCE_DEPTH 0.0 #define STANCE_DURATION 0.3 #define NOMINAL_HEIGHT 0.43 #endif
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/anymal_c_config/config/links/links.yaml
base: base left_front: - LF_HIP - LF_THIGH - LF_SHANK - LF_FOOT right_front: - RF_HIP - RF_THIGH - RF_SHANK - RF_FOOT left_hind: - LH_HIP - LH_THIGH - LH_SHANK - LH_FOOT right_hind: - RH_HIP - RH_THIGH - RH_SHANK - RH_FOOT
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/anymal_c_config/config/ros_control/ros_control.yaml
"": joint_states_controller: type: joint_state_controller/JointStateController publish_rate: 30 joint_group_position_controller: type: effort_controllers/JointTrajectoryController joints: - LF_HAA - LF_HFE - LF_KFE - RF_HAA - RF_HFE - RF_KFE - LH_HAA - LH_HFE - LH_KFE - RH_HAA - RH_HFE - RH_KFE gains: LF_HAA : {p: 500, i: 1, d: 30} LF_HFE : {p: 500, i: 1, d: 30} LF_KFE : {p: 500, i: 1, d: 30} RF_HAA : {p: 500, i: 1, d: 30} RF_HFE : {p: 500, i: 1, d: 30} RF_KFE : {p: 500, i: 1, d: 30} LH_HAA : {p: 500, i: 1, d: 30} LH_HFE : {p: 500, i: 1, d: 30} LH_KFE : {p: 500, i: 1, d: 30} RH_HAA : {p: 500, i: 1, d: 30} RH_HFE : {p: 500, i: 1, d: 30} RH_KFE : {p: 500, i: 1, d: 30}
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/anymal_c_config/config/gait/gait.yaml
knee_orientation : "><" pantograph_leg : false odom_scaler: 1.0 max_linear_velocity_x : 0.5 max_linear_velocity_y : 0.25 max_angular_velocity_z : 1.0 com_x_translation : 0.0 swing_height : 0.06 stance_depth : 0.0 stance_duration : 0.3 nominal_height : 0.43
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/anymal_c_config/config/joints/joints.yaml
left_front: - LF_HAA - LF_HFE - LF_KFE - LF_shank_fixed_LF_FOOT right_front: - RF_HAA - RF_HFE - RF_KFE - RF_shank_fixed_RF_FOOT left_hind: - LH_HAA - LH_HFE - LH_KFE - LH_shank_fixed_LH_FOOT right_hind: - RH_HAA - RH_HFE - RH_KFE - RH_shank_fixed_RH_FOOT
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/anymal_c_config/config/move_base/costmap_common_params.yaml
obstacle_range: 2.5 raytrace_range: 3.0 footprint: [[-0.25, -0.145], [-0.25, 0.145], [0.25, 0.145], [0.25, -0.145]] transform_tolerance: 0.5 resolution: 0.05 static_map_layer: map_topic: map subscribe_to_updates: true 2d_obstacles_layer: observation_sources: scan scan: {data_type: LaserScan, topic: scan, marking: true, clearing: true} 3d_obstacles_layer: observation_sources: depth depth: {data_type: PointCloud2, topic: camera/depth/points, min_obstacle_height: 0.1, marking: true, clearing: true} inflation_layer: inflation_radius: 2.0
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/anymal_c_config/config/move_base/base_local_planner_holonomic_params.yaml
DWAPlannerROS: #http://wiki.ros.org/dwa_local_planner min_vel_trans: 0.01 max_vel_trans: 0.5 min_vel_x: -0.025 max_vel_x: 0.5 min_vel_y: 0.0 max_vel_y: 0.0 max_vel_rot: 1.0 min_vel_rot: -1.0 acc_lim_trans: 1.7 acc_lim_x: 1.7 acc_lim_y: 0.0 acc_lim_theta: 3 trans_stopped_vel: 0.1 theta_stopped_vel: 0.1 xy_goal_tolerance: 0.25 yaw_goal_tolerance: 0.34 sim_time: 3.5 sim_granularity: 0.1 vx_samples: 20 vy_samples: 0 vth_samples: 40 path_distance_bias: 34.0 goal_distance_bias: 24.0 occdist_scale: 0.05 forward_point_distance: 0.2 stop_time_buffer: 0.5 scaling_speed: 0.25 max_scaling_factor: 0.2 oscillation_reset_dist: 0.05 use_dwa: true prune_plan: false
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/anymal_c_config/config/move_base/move_base_params.yaml
base_global_planner: global_planner/GlobalPlanner base_local_planner: dwa_local_planner/DWAPlannerROS shutdown_costmaps: false controller_frequency: 5.0 controller_patience: 3.0 planner_frequency: 0.5 planner_patience: 5.0 oscillation_timeout: 10.0 oscillation_distance: 0.2 conservative_reset_dist: 0.1
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/anymal_c_config/config/move_base/global_costmap_params.yaml
global_costmap: global_frame: map robot_base_frame: base_footprint update_frequency: 1.0 publish_frequency: 0.5 static_map: true cost_scaling_factor: 10.0 plugins: - {name: static_map_layer, type: "costmap_2d::StaticLayer"} - {name: inflation_layer, type: "costmap_2d::InflationLayer"} - {name: 2d_obstacles_layer, type: "costmap_2d::ObstacleLayer"} - {name: 3d_obstacles_layer, type: "costmap_2d::VoxelLayer"}
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/anymal_c_config/config/move_base/local_costmap_params.yaml
local_costmap: global_frame: odom robot_base_frame: base_footprint update_frequency: 1.0 publish_frequency: 2.0 static_map: false rolling_window: true width: 2.5 height: 2.5 cost_scaling_factor: 5 plugins: - {name: inflation_layer, type: "costmap_2d::InflationLayer"} - {name: 2d_obstacles_layer, type: "costmap_2d::ObstacleLayer"} - {name: 3d_obstacles_layer, type: "costmap_2d::VoxelLayer"}
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/littledog_config/README.md
## 1. Quick Start You don't need a physical robot to run the following demos. ### 1.1. Walking demo in RVIZ: #### 1.1.1. Run the base driver: roslaunch littledog_config bringup.launch rviz:=true #### 1.1.2. Run the teleop node: roslaunch champ_teleop teleop.launch If you want to use a [joystick](https://www.logitechg.com/en-hk/products/gamepads/f710-wireless-gamepad.html) add joy:=true as an argument. ### 1.2. SLAM demo: #### 1.2.1. Run the Gazebo environment: roslaunch littledog_config gazebo.launch #### 1.2.2. Run gmapping package and move_base: roslaunch littledog_config slam.launch rviz:=true To start mapping: - Click '2D Nav Goal'. - Click and drag at the position you want the robot to go. ![champ](https://raw.githubusercontent.com/chvmp/champ/master/docs/images/slam.gif) - Save the map by running: roscd littledog_config/maps rosrun map_server map_saver ### 1.3. Autonomous Navigation: #### 1.3.1. Run the Gazebo environment: roslaunch littledog_config gazebo.launch #### 1.3.2. Run amcl and move_base: roslaunch littledog_config navigate.launch rviz:=true To navigate: - Click '2D Nav Goal'. - Click and drag at the position you want the robot to go. ![champ](https://raw.githubusercontent.com/chvmp/champ/master/docs/images/navigation.gif) #### 1.4.1 Spawning multiple robots in Gazebo Run Gazebo and default simulation world: roslaunch champ_gazebo spawn_world.launch You can also load your own world file by passing your world's path to 'gazebo_world' argument: roslaunch champ_gazebo spawn_world.launch gazebo_world:=<path_to_world_file> Spawning a robot: roslaunch littledog_config spawn_robot.launch robot_name:=<unique_robot_name> world_init_x:=<x_position> world_init_y:=<y_position> * Every instance of the spawned robot must have a unique robot name to prevent the topics and transforms from clashing. --- :exclamation: *This is not an official product from the robot's company/author.*
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/littledog_config/maps/map.yaml
image: map.pgm resolution: 0.050000 origin: [-50.000000, -50.000000, 0.000000] negate: 0 occupied_thresh: 0.65 free_thresh: 0.196
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/littledog_config/include/quadruped_description.h
#ifndef QUADRUPED_DESCRIPTION_H #define QUADRUPED_DESCRIPTION_H #include <quadruped_base/quadruped_base.h> namespace champ { namespace URDF { void loadFromHeader(champ::QuadrupedBase &base) { base.lf.hip.setOrigin(0.101, 0.03625, 0.0, 0.0, 0.0, 0.0); base.lf.upper_leg.setOrigin(0.0, 0.0236, -0.0, 0.0, 0.0, 0.0); base.lf.lower_leg.setOrigin(0.0, 0.0, -0.0751, 0.0, 0.0, 0.0); base.lf.foot.setOrigin(-0.0208, 0.0, -0.098, 0.0, 0.0, 0.0); base.rf.hip.setOrigin(0.101, -0.03625, 0.0, 0.0, 0.0, 0.0); base.rf.upper_leg.setOrigin(0.0, -0.0236, -0.0, 0.0, 0.0, 0.0); base.rf.lower_leg.setOrigin(0.0, 0.0, -0.0751, 0.0, 0.0, 0.0); base.rf.foot.setOrigin(-0.0208, 0.0, -0.098, 0.0, 0.0, 0.0); base.lh.hip.setOrigin(-0.101, 0.03625, 0.0, 0.0, 0.0, 0.0); base.lh.upper_leg.setOrigin(0.0, 0.0236, -0.0, 0.0, 0.0, 0.0); base.lh.lower_leg.setOrigin(0.0, 0.0, -0.0751, 0.0, 0.0, 0.0); base.lh.foot.setOrigin(0.0208, 0.0, -0.098, 0.0, 0.0, 0.0); base.rh.hip.setOrigin(-0.101, -0.03625, 0.0, 0.0, 0.0, 0.0); base.rh.upper_leg.setOrigin(0.0, -0.0236, -0.0, 0.0, 0.0, 0.0); base.rh.lower_leg.setOrigin(0.0, 0.0, -0.0751, 0.0, 0.0, 0.0); base.rh.foot.setOrigin(0.0208, 0.0, -0.098, 0.0, 0.0, 0.0); } } } #endif
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/littledog_config/include/hardware_config.h
#ifndef HARDWARE_CONFIG_H #define HARDWARE_CONFIG_H #define USE_SIMULATION_ACTUATOR // #define USE_DYNAMIXEL_ACTUATOR // #define USE_SERVO_ACTUATOR // #define USE_BRUSHLESS_ACTUATOR #define USE_SIMULATION_IMU // #define USE_BNO0809DOF_IMU #define USE_ROS // #define USE_ROS_RF #ifdef USE_ROS_RF #define ELE_PIN 16 #define AIL_PIN 21 #define RUD_PIN 17 #define THR_PIN 20 #define AUX1_PIN 22 #define AUX2_PIN 23 #define RF_INV_LX false #define RF_INV_LY false #define RF_INV_AZ false #define RF_INV_ROLL true #define RF_INV_PITCH false #define RF_INV_YAW false #endif #ifdef USE_DYNAMIXEL_ACTUATOR #define LFH_SERVO_ID 16 #define LFU_SERVO_ID 17 #define LFL_SERVO_ID 18 #define RFH_SERVO_ID 14 #define RFU_SERVO_ID 7 #define RFL_SERVO_ID 4 #define LHH_SERVO_ID 2 #define LHU_SERVO_ID 11 #define LHL_SERVO_ID 12 #define RHH_SERVO_ID 6 #define RHU_SERVO_ID 5 #define RHL_SERVO_ID 8 #define LFH_INV false #define LFU_INV false #define LFL_INV true #define RFH_INV false #define RFU_INV true #define RFL_INV false #define LHH_INV false #define LHU_INV false #define LHL_INV true #define RHH_INV false #define RHU_INV true #define RHL_INV false #endif #ifdef USE_SERVO_ACTUATOR #define LFH_PIN 8 #define LFU_PIN 7 #define LFL_PIN 6 #define RFH_PIN 14 #define RFU_PIN 16 #define RFL_PIN 17 #define LHH_PIN 4 #define LHU_PIN 3 #define LHL_PIN 2 #define RHH_PIN 21 #define RHU_PIN 22 #define RHL_PIN 23 #define LFH_OFFSET 0 #define LFU_OFFSET 0 #define LFL_OFFSET 0 #define RFH_OFFSET 0 #define RFU_OFFSET 0 #define RFL_OFFSET 0 #define LHH_OFFSET 0 #define LHU_OFFSET 0 #define LHL_OFFSET 3 #define RHH_OFFSET 0 #define RHU_OFFSET 0 #define RHL_OFFSET 0 #define LFH_INV false #define LFU_INV false #define LFL_INV false #define RFH_INV false #define RFU_INV true #define RFL_INV true #define LHH_INV true #define LHU_INV false #define LHL_INV false #define RHH_INV true #define RHU_INV true #define RHL_INV true #endif #endif
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/littledog_config/include/gait_config.h
#ifndef GAIT_CONFIG_H #define GAIT_CONFIG_H #define KNEE_ORIENTATION "><" #define PANTOGRAPH_LEG false #define ODOM_SCALER 1.0 #define MAX_LINEAR_VELOCITY_X 0.5 #define MAX_LINEAR_VELOCITY_Y 0.25 #define MAX_ANGULAR_VELOCITY_Z 1.0 #define COM_X_TRANSLATION 0.0 #define SWING_HEIGHT 0.02 #define STANCE_DEPTH 0.0 #define STANCE_DURATION 0.2 #define NOMINAL_HEIGHT 0.14 #endif
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/littledog_config/config/links/links.yaml
base: body left_front: - front_left_hip - front_left_upper_leg - front_left_lower_leg - front_left_foot right_front: - front_right_hip - front_right_upper_leg - front_right_lower_leg - front_right_foot left_hind: - back_left_hip - back_left_upper_leg - back_left_lower_leg - back_left_foot right_hind: - back_right_hip - back_right_upper_leg - back_right_lower_leg - back_right_foot
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/littledog_config/config/ros_control/ros_control.yaml
"": joint_states_controller: type: joint_state_controller/JointStateController publish_rate: 50 joint_group_position_controller: type: effort_controllers/JointTrajectoryController joints: - front_left_hip_roll - front_left_hip_pitch - front_left_knee - front_right_hip_roll - front_right_hip_pitch - front_right_knee - back_left_hip_roll - back_left_hip_pitch - back_left_knee - back_right_hip_roll - back_right_hip_pitch - back_right_knee gains: front_left_hip_roll : {p: 180, d: 0.9, i: 20} front_left_hip_pitch : {p: 180, d: 0.9, i: 20} front_left_knee : {p: 180, d: 0.9, i: 20} front_right_hip_roll : {p: 180, d: 0.9, i: 20} front_right_hip_pitch : {p: 180, d: 0.9, i: 20} front_right_knee : {p: 180, d: 0.9, i: 20} back_left_hip_roll : {p: 180, d: 0.9, i: 20} back_left_hip_pitch : {p: 180, d: 0.9, i: 20} back_left_knee : {p: 180, d: 0.9, i: 20} back_right_hip_roll : {p: 180, d: 0.9, i: 20} back_right_hip_pitch : {p: 180, d: 0.9, i: 20} back_right_knee : {p: 180, d: 0.9, i: 20}
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/littledog_config/config/gait/gait.yaml
knee_orientation : "><" pantograph_leg : false odom_scaler: 1.0 max_linear_velocity_x : 0.5 max_linear_velocity_y : 0.25 max_angular_velocity_z : 1.0 com_x_translation : 0.0 swing_height : 0.02 stance_depth : 0.0 stance_duration : 0.2 nominal_height : 0.14
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/littledog_config/config/joints/joints.yaml
left_front: - front_left_hip_roll - front_left_hip_pitch - front_left_knee - front_left_ankle right_front: - front_right_hip_roll - front_right_hip_pitch - front_right_knee - front_right_ankle left_hind: - back_left_hip_roll - back_left_hip_pitch - back_left_knee - back_left_ankle right_hind: - back_right_hip_roll - back_right_hip_pitch - back_right_knee - back_right_ankle
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/littledog_config/config/move_base/costmap_common_params.yaml
obstacle_range: 2.5 raytrace_range: 3.0 footprint: [[-0.25, -0.145], [-0.25, 0.145], [0.25, 0.145], [0.25, -0.145]] transform_tolerance: 0.5 resolution: 0.05 static_map_layer: map_topic: map subscribe_to_updates: true 2d_obstacles_layer: observation_sources: scan scan: {data_type: LaserScan, topic: scan, marking: true, clearing: true} 3d_obstacles_layer: observation_sources: depth depth: {data_type: PointCloud2, topic: camera/depth/points, min_obstacle_height: 0.1, marking: true, clearing: true} inflation_layer: inflation_radius: 2.0
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/littledog_config/config/move_base/base_local_planner_holonomic_params.yaml
DWAPlannerROS: #http://wiki.ros.org/dwa_local_planner min_vel_trans: 0.01 max_vel_trans: 0.5 min_vel_x: -0.025 max_vel_x: 0.5 min_vel_y: 0.0 max_vel_y: 0.0 max_vel_rot: 1.0 min_vel_rot: -1.0 acc_lim_trans: 1.7 acc_lim_x: 1.7 acc_lim_y: 0.0 acc_lim_theta: 3 trans_stopped_vel: 0.1 theta_stopped_vel: 0.1 xy_goal_tolerance: 0.25 yaw_goal_tolerance: 0.34 sim_time: 3.5 sim_granularity: 0.1 vx_samples: 20 vy_samples: 0 vth_samples: 40 path_distance_bias: 34.0 goal_distance_bias: 24.0 occdist_scale: 0.05 forward_point_distance: 0.2 stop_time_buffer: 0.5 scaling_speed: 0.25 max_scaling_factor: 0.2 oscillation_reset_dist: 0.05 use_dwa: true prune_plan: false
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/littledog_config/config/move_base/move_base_params.yaml
base_global_planner: global_planner/GlobalPlanner base_local_planner: dwa_local_planner/DWAPlannerROS shutdown_costmaps: false controller_frequency: 5.0 controller_patience: 3.0 planner_frequency: 0.5 planner_patience: 5.0 oscillation_timeout: 10.0 oscillation_distance: 0.2 conservative_reset_dist: 0.1
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/littledog_config/config/move_base/global_costmap_params.yaml
global_costmap: global_frame: map robot_base_frame: base_footprint update_frequency: 1.0 publish_frequency: 0.5 static_map: true cost_scaling_factor: 10.0 plugins: - {name: static_map_layer, type: "costmap_2d::StaticLayer"} - {name: inflation_layer, type: "costmap_2d::InflationLayer"} - {name: 2d_obstacles_layer, type: "costmap_2d::ObstacleLayer"} - {name: 3d_obstacles_layer, type: "costmap_2d::VoxelLayer"}
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/littledog_config/config/move_base/local_costmap_params.yaml
local_costmap: global_frame: odom robot_base_frame: base_footprint update_frequency: 1.0 publish_frequency: 2.0 static_map: false rolling_window: true width: 2.5 height: 2.5 cost_scaling_factor: 5 plugins: - {name: inflation_layer, type: "costmap_2d::InflationLayer"} - {name: 2d_obstacles_layer, type: "costmap_2d::ObstacleLayer"} - {name: 3d_obstacles_layer, type: "costmap_2d::VoxelLayer"}
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/anymal_b_config/README.md
## 1. Quick Start You don't need a physical robot to run the following demos. ### 1.1. Walking demo in RVIZ: #### 1.1.1. Run the base driver: roslaunch anymal_b_config bringup.launch rviz:=true #### 1.1.2. Run the teleop node: roslaunch champ_teleop teleop.launch If you want to use a [joystick](https://www.logitechg.com/en-hk/products/gamepads/f710-wireless-gamepad.html) add joy:=true as an argument. ### 1.2. SLAM demo: #### 1.2.1. Run the Gazebo environment: roslaunch anymal_b_config gazebo.launch #### 1.2.2. Run gmapping package and move_base: roslaunch anymal_b_config slam.launch rviz:=true To start mapping: - Click '2D Nav Goal'. - Click and drag at the position you want the robot to go. ![champ](https://raw.githubusercontent.com/chvmp/champ/master/docs/images/slam.gif) - Save the map by running: roscd anymal_b_config/maps rosrun map_server map_saver ### 1.3. Autonomous Navigation: #### 1.3.1. Run the Gazebo environment: roslaunch anymal_b_config gazebo.launch #### 1.3.2. Run amcl and move_base: roslaunch anymal_b_config navigate.launch rviz:=true To navigate: - Click '2D Nav Goal'. - Click and drag at the position you want the robot to go. ![champ](https://raw.githubusercontent.com/chvmp/champ/master/docs/images/navigation.gif) #### 1.4.1 Spawning multiple robots in Gazebo Run Gazebo and default simulation world: roslaunch champ_gazebo spawn_world.launch You can also load your own world file by passing your world's path to 'gazebo_world' argument: roslaunch champ_gazebo spawn_world.launch gazebo_world:=<path_to_world_file> Spawning a robot: roslaunch anymal_b_config spawn_robot.launch robot_name:=<unique_robot_name> world_init_x:=<x_position> world_init_y:=<y_position> * Every instance of the spawned robot must have a unique robot name to prevent the topics and transforms from clashing. --- :exclamation: *This is not an official product from the robot's company/author.*
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/anymal_b_config/maps/map.yaml
image: map.pgm resolution: 0.050000 origin: [-50.000000, -50.000000, 0.000000] negate: 0 occupied_thresh: 0.65 free_thresh: 0.196
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/anymal_b_config/include/quadruped_description.h
#ifndef QUADRUPED_DESCRIPTION_H #define QUADRUPED_DESCRIPTION_H #include <quadruped_base/quadruped_base.h> namespace champ { namespace URDF { void loadFromHeader(champ::QuadrupedBase &base) { base.lf.hip.setOrigin(0.277, 0.116, 0.0, 0, 0, 0); base.lf.upper_leg.setOrigin(0.0635, 0.041, -0.0, 0, 0, 0); base.lf.lower_leg.setOrigin(0.0, 0.109, -0.25, 0, 0, 0); base.lf.foot.setOrigin(0.1, -0.02, -0.32125, 0.0, 0.0, 0.0); base.rf.hip.setOrigin(0.277, -0.116, 0.0, 0, 0, 0); base.rf.upper_leg.setOrigin(0.0635, -0.041, -0.0, 0, 0, 0); base.rf.lower_leg.setOrigin(0.0, -0.109, -0.25, 0, 0, 0); base.rf.foot.setOrigin(0.1, 0.02, -0.32125, 0.0, 0.0, 0.0); base.lh.hip.setOrigin(-0.277, 0.116, 0.0, 0, 0, 0); base.lh.upper_leg.setOrigin(-0.0635, 0.041, -0.0, 0, 0, 0); base.lh.lower_leg.setOrigin(0.0, 0.109, -0.25, 0, 0, 0); base.lh.foot.setOrigin(-0.1, -0.02, -0.32125, 0.0, 0.0, 0.0); base.rh.hip.setOrigin(-0.277, -0.116, 0.0, 0, 0, 0); base.rh.upper_leg.setOrigin(-0.0635, -0.041, -0.0, 0, 0, 0); base.rh.lower_leg.setOrigin(0.0, -0.109, -0.25, 0, 0, 0); base.rh.foot.setOrigin(-0.1, 0.02, -0.32125, 0.0, 0.0, 0.0); } } } #endif
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/anymal_b_config/include/hardware_config.h
#ifndef HARDWARE_CONFIG_H #define HARDWARE_CONFIG_H #define USE_SIMULATION_ACTUATOR // #define USE_DYNAMIXEL_ACTUATOR // #define USE_SERVO_ACTUATOR // #define USE_BRUSHLESS_ACTUATOR #define USE_SIMULATION_IMU // #define USE_BNO0809DOF_IMU #define USE_ROS // #define USE_ROS_RF #ifdef USE_ROS_RF #define ELE_PIN 16 #define AIL_PIN 21 #define RUD_PIN 17 #define THR_PIN 20 #define AUX1_PIN 22 #define AUX2_PIN 23 #define RF_INV_LX false #define RF_INV_LY false #define RF_INV_AZ false #define RF_INV_ROLL true #define RF_INV_PITCH false #define RF_INV_YAW false #endif #ifdef USE_DYNAMIXEL_ACTUATOR #define LFH_SERVO_ID 16 #define LFU_SERVO_ID 17 #define LFL_SERVO_ID 18 #define RFH_SERVO_ID 14 #define RFU_SERVO_ID 7 #define RFL_SERVO_ID 4 #define LHH_SERVO_ID 2 #define LHU_SERVO_ID 11 #define LHL_SERVO_ID 12 #define RHH_SERVO_ID 6 #define RHU_SERVO_ID 5 #define RHL_SERVO_ID 8 #define LFH_INV false #define LFU_INV false #define LFL_INV true #define RFH_INV false #define RFU_INV true #define RFL_INV false #define LHH_INV false #define LHU_INV false #define LHL_INV true #define RHH_INV false #define RHU_INV true #define RHL_INV false #endif #ifdef USE_SERVO_ACTUATOR #define LFH_PIN 8 #define LFU_PIN 7 #define LFL_PIN 6 #define RFH_PIN 14 #define RFU_PIN 16 #define RFL_PIN 17 #define LHH_PIN 4 #define LHU_PIN 3 #define LHL_PIN 2 #define RHH_PIN 21 #define RHU_PIN 22 #define RHL_PIN 23 #define LFH_OFFSET 0 #define LFU_OFFSET 0 #define LFL_OFFSET 0 #define RFH_OFFSET 0 #define RFU_OFFSET 0 #define RFL_OFFSET 0 #define LHH_OFFSET 0 #define LHU_OFFSET 0 #define LHL_OFFSET 3 #define RHH_OFFSET 0 #define RHU_OFFSET 0 #define RHL_OFFSET 0 #define LFH_INV false #define LFU_INV false #define LFL_INV false #define RFH_INV false #define RFU_INV true #define RFL_INV true #define LHH_INV true #define LHU_INV false #define LHL_INV false #define RHH_INV true #define RHU_INV true #define RHL_INV true #endif #endif
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/anymal_b_config/include/gait_config.h
#ifndef GAIT_CONFIG_H #define GAIT_CONFIG_H #define KNEE_ORIENTATION "><" #define PANTOGRAPH_LEG false #define ODOM_SCALER 1.0 #define MAX_LINEAR_VELOCITY_X 0.5 #define MAX_LINEAR_VELOCITY_Y 0.25 #define MAX_ANGULAR_VELOCITY_Z 1.0 #define COM_X_TRANSLATION 0.0 #define SWING_HEIGHT 0.04 #define STANCE_DEPTH 0.0 #define STANCE_DURATION 0.25 #define NOMINAL_HEIGHT 0.4 #endif
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/anymal_b_config/config/links/links.yaml
base: base left_front: - LF_HIP - LF_THIGH - LF_SHANK - LF_FOOT right_front: - RF_HIP - RF_THIGH - RF_SHANK - RF_FOOT left_hind: - LH_HIP - LH_THIGH - LH_SHANK - LH_FOOT right_hind: - RH_HIP - RH_THIGH - RH_SHANK - RH_FOOT
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/anymal_b_config/config/ros_control/ros_control.yaml
"": joint_states_controller: type: joint_state_controller/JointStateController publish_rate: 50 joint_group_position_controller: type: effort_controllers/JointTrajectoryController joints: - LF_HAA - LF_HFE - LF_KFE - RF_HAA - RF_HFE - RF_KFE - LH_HAA - LH_HFE - LH_KFE - RH_HAA - RH_HFE - RH_KFE gains: LF_HAA : {p: 250, i: 0, d: 15} LF_HFE : {p: 250, i: 0, d: 15} LF_KFE : {p: 250, i: 0, d: 15} RF_HAA : {p: 250, i: 0, d: 15} RF_HFE : {p: 250, i: 0, d: 15} RF_KFE : {p: 250, i: 0, d: 15} LH_HAA : {p: 250, i: 0, d: 15} LH_HFE : {p: 250, i: 0, d: 15} LH_KFE : {p: 250, i: 0, d: 15} RH_HAA : {p: 250, i: 0, d: 15} RH_HFE : {p: 250, i: 0, d: 15} RH_KFE : {p: 250, i: 0, d: 15}
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/anymal_b_config/config/gait/gait.yaml
knee_orientation : "><" pantograph_leg : false odom_scaler: 1.0 max_linear_velocity_x : 0.5 max_linear_velocity_y : 0.25 max_angular_velocity_z : 1.0 com_x_translation : 0.0 swing_height : 0.05 stance_depth : 0.0 stance_duration : 0.3 nominal_height : 0.43
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/anymal_b_config/config/joints/joints.yaml
left_front: - LF_HAA - LF_HFE - LF_KFE - LF_ADAPTER_TO_FOOT right_front: - RF_HAA - RF_HFE - RF_KFE - RF_ADAPTER_TO_FOOT left_hind: - LH_HAA - LH_HFE - LH_KFE - LH_ADAPTER_TO_FOOT right_hind: - RH_HAA - RH_HFE - RH_KFE - RH_ADAPTER_TO_FOOT
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/anymal_b_config/config/move_base/costmap_common_params.yaml
obstacle_range: 2.5 raytrace_range: 3.0 footprint: [[-0.25, -0.145], [-0.25, 0.145], [0.25, 0.145], [0.25, -0.145]] transform_tolerance: 0.5 resolution: 0.05 static_map_layer: map_topic: map subscribe_to_updates: true 2d_obstacles_layer: observation_sources: scan scan: {data_type: LaserScan, topic: scan, marking: true, clearing: true} 3d_obstacles_layer: observation_sources: depth depth: {data_type: PointCloud2, topic: camera/depth/points, min_obstacle_height: 0.1, marking: true, clearing: true} inflation_layer: inflation_radius: 2.0
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/anymal_b_config/config/move_base/base_local_planner_holonomic_params.yaml
DWAPlannerROS: #http://wiki.ros.org/dwa_local_planner min_vel_trans: 0.01 max_vel_trans: 0.5 min_vel_x: -0.025 max_vel_x: 0.5 min_vel_y: 0.0 max_vel_y: 0.0 max_vel_rot: 1.0 min_vel_rot: -1.0 acc_lim_trans: 1.7 acc_lim_x: 1.7 acc_lim_y: 0.0 acc_lim_theta: 3 trans_stopped_vel: 0.1 theta_stopped_vel: 0.1 xy_goal_tolerance: 0.25 yaw_goal_tolerance: 0.34 sim_time: 3.5 sim_granularity: 0.1 vx_samples: 20 vy_samples: 0 vth_samples: 40 path_distance_bias: 34.0 goal_distance_bias: 24.0 occdist_scale: 0.05 forward_point_distance: 0.2 stop_time_buffer: 0.5 scaling_speed: 0.25 max_scaling_factor: 0.2 oscillation_reset_dist: 0.05 use_dwa: true prune_plan: false
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/anymal_b_config/config/move_base/move_base_params.yaml
base_global_planner: global_planner/GlobalPlanner base_local_planner: dwa_local_planner/DWAPlannerROS shutdown_costmaps: false controller_frequency: 5.0 controller_patience: 3.0 planner_frequency: 0.5 planner_patience: 5.0 oscillation_timeout: 10.0 oscillation_distance: 0.2 conservative_reset_dist: 0.1
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/anymal_b_config/config/move_base/global_costmap_params.yaml
global_costmap: global_frame: map robot_base_frame: base_footprint update_frequency: 1.0 publish_frequency: 0.5 static_map: true cost_scaling_factor: 10.0 plugins: - {name: static_map_layer, type: "costmap_2d::StaticLayer"} - {name: inflation_layer, type: "costmap_2d::InflationLayer"} - {name: 2d_obstacles_layer, type: "costmap_2d::ObstacleLayer"} - {name: 3d_obstacles_layer, type: "costmap_2d::VoxelLayer"}
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renanmb/Omniverse_legged_robotics/CHAMP-stuff/configs/anymal_b_config/config/move_base/local_costmap_params.yaml
local_costmap: global_frame: odom robot_base_frame: base_footprint update_frequency: 1.0 publish_frequency: 2.0 static_map: false rolling_window: true width: 2.5 height: 2.5 cost_scaling_factor: 5 plugins: - {name: inflation_layer, type: "costmap_2d::InflationLayer"} - {name: 2d_obstacles_layer, type: "costmap_2d::ObstacleLayer"} - {name: 3d_obstacles_layer, type: "costmap_2d::VoxelLayer"}
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ft-lab/omniverse_sample_scripts/readme.md
# Omniverse sample scripts ここでは、NVIDIA Omniverse ( https://www.nvidia.com/ja-jp/omniverse/ ) のスクリプトのサンプルを貯めていってます。 Omniverseは、データ構造としてUSDを使用してます。 3Dモデルやシーンのファイルへの保存、読み込みでUSDが使用されるだけでなく、 Omniverse CreateやOmniverse ViewなどのOmniverseアプリのビュー上の制御もUSDを介して行われます(形状の表示/非表示の切り替えや移動など)。 ここでは、OmniverseアプリであるOmniverse CreateのScript Editorで試せるスクリプトのサンプルを用途別に列挙します。 Omniverse Create ~~2021.3.8~~ ~~2022.1.4~~ 2022.3.1(Kit.104)で確認しました。 ## 開発の参考サイト Omniverseの情報は、Omniverse Launcherがポータルになっています。 ここのLEARNにチュートリアル動画やドキュメントなどが列挙されています。 ### NVIDIA Omniverse Developer Resource Center https://developer.nvidia.com/nvidia-omniverse-developer-resource-center Omniverse開発の入口となるサイトです。 全体的に何ができて何が重要か、というのは俯瞰して見ることができます。 ### Omniverse Kit https://docs.omniverse.nvidia.com/prod_kit/prod_kit/overview.html Omniverse Kitのトップページです。 "Search API"のようなAPIからの検索もあるため、ある程度理解が進んだ方はこちらから進めるのがよいかもしれません。 ## はじめに Omniverse Createで、メインメニューの [Window] - [Script Editor]を選択して、Script Editorを起動します。 ![omniverse_script_editor_01.png](./images/omniverse_script_editor_01.png) この中でPythonを使用してプログラムを書きます。 左下のRunボタンを押すか、[Ctrl] +[Enter]キーを押すことで実行します。 以下、Pythonの初歩的な説明です。 ### コメント 1行のコメントの場合、"#"から行の末尾までがコメントになります。 ```python # comment. ``` 複数行の場合は、""" から """ までがコメントになります。 ```python """ comment. line2. """ ``` ### print デバッグ用のメッセージはprintで記載します。 ```python print('Hello Omniverse !') ``` ## 学習のための知識 * [Omniverseでの開発手段](./knowledge/dev_method.md) * [Omniverseのスクリプトの学習手順](./knowledge/dev_info.md) * [USDについての情報](./knowledge/dev_usd.md) ## Pythonの基礎的なこと |サンプル|説明| |---|---| |[Python](./Python)|Pythonの文字列処理やクラスなど。<br>Pythonの標準機能。| ## 機能説明用のサンプル |サンプル|説明| |---|---| |[Audio](./Audio)|Audioの再生| |[Animation](./Animation)|Animation関連| |[Camera](./Camera)|カメラ操作| |[Geometry](./Geometry)|ジオメトリの作成/情報取得| |[Light](./Light)|光源の作成/操作| |[Material](./Material)|マテリアルの割り当て| |[Math](./Math)|ベクトル/行列計算関連| |[Operation](./Operation)|Ominverseの操作/イベント処理| |[Event](./Event)|イベント処理| |[Physics](./Physics)|Physics(物理)処理| |[pip_archive](./pip_archive)|Pythonのよく使われるモジュールの使用| |[Prim](./Prim)|USDのPrim(ノード)の操作| |[Rendering](./Rendering)|レンダリング画像の取得| |[Scene](./Scene)|シーン(Stage)情報の取得/読み込みなど| |[Settings](./Settings)|設定の取得| |[System](./System)|システム関連情報の取得| |[UI](./UI)|UI操作| |[Post Processing](./PostProcessing)|Post Processingのパラメータを変更 (omni.kit.commands.executeを使用)| |[AssetConverter](./AssetConverter)|obj/fbx/glTFファイルなどをUSDファイルに変換| |[Nucleus](./Nucleus)|Nucleus上のファイル操作| ## プロジェクト別のサンプル |サンプル|説明| |---|---| |[PLATEAU](./PLATEAU)|Project PLATEAUの3D都市データをOmniverseに読み込み| ## ツール的なサンプル |サンプル|説明| |---|---| |[Samples](./Samples)|サンプルスクリプト| ## Extension |サンプル|説明| |---|---| |[Extensions](./Extensions)|サンプルExtension|
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ft-lab/omniverse_sample_scripts/Light/readme.md
# Light 光源を作成/取得するためのサンプルです。 ## Samples |ファイル|説明| |---|---| |[CreateLight.py](./CreateLight.py)|DistantLightを作成してパラメータを指定。| |[CreateSphereLight.py](./CreateSphereLight.py)|SphereLightを作成してパラメータを指定。| |[CheckLightPrim.py](./CheckLightPrim.py)|選択PrimがLightかどうか判断。|
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ft-lab/omniverse_sample_scripts/Light/CheckLightPrim.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdLux, UsdShade, Sdf, Gf, Tf # Get stage. stage = omni.usd.get_context().get_stage() # Get selection. selection = omni.usd.get_context().get_selection() paths = selection.get_selected_prim_paths() # Check if prim is Light. def checkLight (prim : Usd.Prim): typeName = prim.GetTypeName() if typeName == "DistantLight" or typeName == "CylinderLight" or \ typeName == "DiskLight" or typeName == "DomeLight" or \ typeName == "RectLight" or typeName == "SphereLight": return True return False for path in paths: # Get prim. prim = stage.GetPrimAtPath(path) if checkLight(prim): print(f"[ {prim.GetPath().pathString} ] : {prim.GetTypeName()}")
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ft-lab/omniverse_sample_scripts/Light/CreateSphereLight.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdLux, UsdShade, Sdf, Gf, Tf # Get stage. stage = omni.usd.get_context().get_stage() # Create sphere light. pathName = "/World/sphereLight" light = UsdLux.SphereLight.Define(stage, pathName) # Set Radius. light.CreateRadiusAttr(2.0) # Set intensity. light.CreateIntensityAttr(10000.0) # Set color. light.CreateColorAttr(Gf.Vec3f(1.0, 0.9, 0.8)) # Set Exposure. light.CreateExposureAttr(0.0) # cone angle. shapingAPI = UsdLux.ShapingAPI(light) shapingAPI.CreateShapingConeAngleAttr(180.0) shapingAPI.Apply(light.GetPrim()) # Register ShapingAPI as a schema in prim. # Compute extent. boundable = UsdGeom.Boundable(light.GetPrim()) extent = boundable.ComputeExtent(Usd.TimeCode(0)) # Set Extent. light.CreateExtentAttr(extent)
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ft-lab/omniverse_sample_scripts/Light/CreateLight.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdLux, UsdShade, Sdf, Gf, Tf # Get stage. stage = omni.usd.get_context().get_stage() # Create distant light. pathName = "/World/distantLight" light = UsdLux.DistantLight.Define(stage, pathName) # Set intensity. light.CreateIntensityAttr(100.0) # Set color. light.CreateColorAttr(Gf.Vec3f(1.0, 0.5, 0.2)) # Set Exposure. light.CreateExposureAttr(0.0) # Compute extent. boundable = UsdGeom.Boundable(light.GetPrim()) extent = boundable.ComputeExtent(Usd.TimeCode(0)) # Set Extent. light.CreateExtentAttr(extent)
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ft-lab/omniverse_sample_scripts/Nucleus/createFolder.py
# See : https://docs.omniverse.nvidia.com/py/kit/source/extensions/omni.client/docs/index.html import asyncio import omni.client # The following should be rewritten for your environment. url = "omniverse://localhost/test/new_folder" result = omni.client.create_folder(url) if result == omni.client.Result.OK: print("success !") else: print("failed ...")
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ft-lab/omniverse_sample_scripts/Nucleus/readme.md
# Nucleus OmniverseではUSDからの保存はNucleusの指定のパス(omniverse://localhost/xxx/yyy.usd)に出力できます。 別途、Nucleus上でファイル操作を行う「omni.client」が用意されています。 ## 参考 https://docs.omniverse.nvidia.com/py/kit/source/extensions/omni.client/docs/index.html ## サンプル |ファイル|説明| |---|---| |[existPath.py](./existPath.py)|Nucleus上のファイルまたはフォルダが存在するかチェック。| |[listFiles.py](./listFiles.py)|Nucleus上の指定のフォルダ内のファイルを一覧。| |[FileCopy.py](./FileCopy.py)|ローカルからNucleus上にファイルを転送。| |[createFolder.py](./createFolder.py)|Nucleus上にフォルダを作成。| |[deleteFile.py](./deleteFile.py)|Nucleus上のファイルやフォルダを削除。| |[ReadImageFile.py](./ReadImageFile.py)|Nucleus上の画像ファイルをPIL.Imageに読み込み。|
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ft-lab/omniverse_sample_scripts/Nucleus/existPath.py
# See : https://docs.omniverse.nvidia.com/py/kit/source/extensions/omni.client/docs/index.html import asyncio import omni.client # Check for the existence of the specified path. async def existPath (path : str): (result, entry) = await omni.client.stat_async(path) if result == omni.client.Result.ERROR_NOT_FOUND: print("Does not exist : " + path) return print("Exist : " + path) # Awaiting results. async def _ocl_existPath (path : str): (result, entry) = await omni.client.stat_async(path) if result == omni.client.Result.ERROR_NOT_FOUND: return False return True def ocl_existPath (path : str): loop = asyncio.get_event_loop() return loop.run_until_complete(_ocl_existPath(path)) # ------------------------------------------. path1 = "omniverse://localhost/Users/test" asyncio.ensure_future(existPath(path1)) path2 = "omniverse://localhost/Users/test/xxx.usd" asyncio.ensure_future(existPath(path2)) if ocl_existPath(path1): print("Exist : " + path1) else: print("Does not exist : " + path1)
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ft-lab/omniverse_sample_scripts/Nucleus/deleteFile.py
# See : https://docs.omniverse.nvidia.com/py/kit/source/extensions/omni.client/docs/index.html import asyncio import omni.client # The following should be rewritten for your environment. url = "omniverse://localhost/test/new_folder" # Delete file or folder. result = omni.client.delete(url) if result == omni.client.Result.OK: print("success !") else: print("failed ...")
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ft-lab/omniverse_sample_scripts/Nucleus/listFiles.py
# See : https://docs.omniverse.nvidia.com/py/kit/source/extensions/omni.client/docs/index.html import asyncio import omni.client # Lists files in the specified path. async def listFiles (_depth : int, _path : str): (result, entries) = await omni.client.list_async(_path) if result != omni.client.Result.OK: return for entry in entries: # Skip for Channel file. if (entry.flags & omni.client.ItemFlags.IS_CHANNEL) != 0: continue name = entry.relative_path if name == "" or name.find(".") == 0: continue path = _path + "/" + name isFolder = (entry.flags & omni.client.ItemFlags.CAN_HAVE_CHILDREN) != 0 msg = "" for i in range(_depth): msg += " " if isFolder: msg += "[" + name + "]" else: msg += name msg += " " if (entry.flags & omni.client.ItemFlags.READABLE_FILE) != 0: msg += " [R]" if (entry.flags & omni.client.ItemFlags.WRITEABLE_FILE) != 0: msg += " [W]" if (entry.flags & omni.client.ItemFlags.CAN_LIVE_UPDATE) != 0: msg += " [LiveUpdate]" if not isFolder: msg += f" {entry.size} bytes" print(msg) if isFolder: await listFiles(_depth + 1, path) # -----------------------------------------------. path1 = "omniverse://localhost/Users/test" asyncio.ensure_future(listFiles(0, path1))
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ft-lab/omniverse_sample_scripts/Nucleus/ReadImageFile.py
# See : https://docs.omniverse.nvidia.com/py/kit/source/extensions/omni.client/docs/index.html import io import omni.client from PIL import Image result, vers, content = omni.client.read_file("omniverse://localhost/Users/test/xxx.png") if result != omni.client.Result.ERROR_NOT_FOUND: image_data = memoryview(content).tobytes() image = Image.open(io.BytesIO(image_data)) # Show Image. image.show() # Save Image. #image.save("C:\\temp\\xxx.png")
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ft-lab/omniverse_sample_scripts/Nucleus/FileCopy.py
# See : https://docs.omniverse.nvidia.com/py/kit/source/extensions/omni.client/docs/index.html import asyncio import omni.client # The following should be rewritten for your environment. srcURL = "K:\\NVIDIA_omniverse\\images\\tile_image.png" dstURL = "omniverse://localhost/test/tile_image.png" # Copy a file or folder. # When copying is complete, proceed. result = omni.client.copy(srcURL, dstURL) if result == omni.client.Result.OK: print("success !") else: print("failed ...")
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ft-lab/omniverse_sample_scripts/Physics/RayCast.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf import random import omni.physx # Get stage. stage = omni.usd.get_context().get_stage() # Y-Up. UsdGeom.SetStageUpAxis(stage, UsdGeom.Tokens.y) # Get default prim. defaultPrim = stage.GetDefaultPrim() defaultPrimPath = defaultPrim.GetPath().pathString # Physics scene definition. scene = UsdPhysics.Scene.Define(stage, defaultPrimPath + '/physicsScene') scene.CreateGravityDirectionAttr().Set(Gf.Vec3f(0.0, -1.0, 0.0)) scene.CreateGravityMagnitudeAttr().Set(981.0) # --------------------------------------------. # Create cube. # --------------------------------------------. def CreateCube (name : str, pos : Gf.Vec3f, scale : Gf.Vec3f): path = defaultPrimPath + '/cubes' prim = stage.GetPrimAtPath(path) if prim.IsValid() == False: UsdGeom.Xform.Define(stage, path) cubePath = path + '/' + name cubeGeom = UsdGeom.Cube.Define(stage, cubePath) # Set cube size. cubeGeom.CreateSizeAttr(10.0) # Set color. cubeGeom.CreateDisplayColorAttr([(0.0, 1.0, 0.0)]) # Set position. UsdGeom.XformCommonAPI(cubeGeom).SetTranslate((pos[0], pos[1], pos[2])) # Set scale. UsdGeom.XformCommonAPI(cubeGeom).SetScale((scale[0], scale[1], scale[2])) # Physics settings. cubePrim = stage.GetPrimAtPath(cubePath) UsdPhysics.CollisionAPI.Apply(cubePrim) # --------------------------------------------. # Create red sphere. # --------------------------------------------. def CreateRedSphere (name : str, pos : Gf.Vec3f, radius : float): path = defaultPrimPath + '/spheres' prim = stage.GetPrimAtPath(path) if prim.IsValid() == False: UsdGeom.Xform.Define(stage, path) spherePath = path + '/' + name sphereGeom = UsdGeom.Sphere.Define(stage, spherePath) # Set radius. sphereGeom.CreateRadiusAttr(radius) # Set color. sphereGeom.CreateDisplayColorAttr([(1.0, 0.0, 0.0)]) # Set position. UsdGeom.XformCommonAPI(sphereGeom).SetTranslate((pos[0], pos[1], pos[2])) # ------------------------------------------------------. # Create cubes. areaV = 100.0 cubeScale = 1.0 for i in range(50): posX = (random.random() - 0.5) * areaV posY = (random.random() - 0.5) * (areaV * 0.1) posZ = (random.random() - 0.5) * areaV + 100.0 pos = Gf.Vec3f(posX, posY, posZ) scale = Gf.Vec3f(cubeScale, cubeScale, cubeScale) name = 'cube_' + str(i) CreateCube(name, pos, scale) # Remove spheres. path = defaultPrimPath + '/spheres' prim = stage.GetPrimAtPath(path) if prim.IsValid(): stage.RemovePrim(path) # Callback for Rayhit. # rayhit works during animation playback. sphereIndex = 0 def ray_hit (hit): global sphereIndex print("distance : " + str(hit.distance)) print("Hit position : " + str(hit.position)) print("Hit normal : " + str(hit.normal)) print("Collision prim path : " + str(hit.collision)) # Get collision prim. prim = stage.GetPrimAtPath(hit.collision) print(" name : " + str(prim.GetName())) print("-----------------------------") # Create sphere. name = "sphere_" + str(sphereIndex) CreateRedSphere(name, hit.position, 1.0) sphereIndex += 1 for i in range(100): # Ray position. rayPos = Gf.Vec3f(0, 0, 0) # Ray direction. dx = (random.random() - 0.5) * 0.3 dy = (random.random() - 0.5) * 0.3 dz = 1.0 rayDir = Gf.Vec3f(dx, dy, dz).GetNormalized() # Ray distance. distance = 10000.0 # raycast. omni.physx.get_physx_scene_query_interface().raycast_all(rayPos, rayDir, distance, ray_hit)
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ft-lab/omniverse_sample_scripts/Physics/readme.md
# Physics Physicsのサンプルです。 Physicsの計算はGPU上で行われます。 PhysicsはUSDのUsdPhysics ( https://graphics.pixar.com/usd/release/api/usd_physics_page_front.html ) が使用されます。 ## Physicsデモ Physicsのデモは、Omniverse Createのメインメニューの「Window」-「Physics」-「Demo Scenes」から確認でき、Extensionとしてのソースはすべて公開されているため参考になります。 また、メインメニューの「Help」-「Physics Scripting Manual」から表示されるドキュメントに、 Physicsを使用する場合の説明がされています。 これらの情報はかなり詳しく書かれており分かりやすいですので、PhysicsについてはOmniverse Create上のPhysicsデモから学習するほうが理解が深まると思います。 ## Physicsのアニメーションが遅い場合 デフォルトでは、Physicsの剛体を配置してアニメーション再生すると重いです。 これは、アニメーション時にフレームごとにUSDを更新する書き込みが走るのが原因になります。 USD Composer 2023.2.1の場合は、Viewportの設定から Show By Type - Physics - Simulation Settings を選択。 Simulation Settingsウィンドウで"Fabric GPU"を選択します。 ![physics_settings.jpg](images/physics_settings.jpg) ## サンプル |ファイル|説明| |---|---| |[RayCast.py](./RayCast.py)|Collisionの形状を配置し、レイの始点と向きを指定して衝突判定します。<br>このRayCastはアニメーション再生中に機能します。<br>![physics_raycast_01.jpg](./images/physics_raycast_01.jpg)| |サンプル|説明| |---|---| |[simpleJoint01.py](./Joint/simpleJoint01.py)|2つのCubeをつなぐ簡単なジョイント<br>![physics_joint_01.jpg](./images/physics_joint_01.jpg)| |[simpleJoint02.py](./Joint/simpleJoint02.py)|3つのCubeをつなぐ簡単なジョイント<br>![physics_joint_02.jpg](./images/physics_joint_02.jpg)| |[rigidBody_01.py](./RigidBody/rigidBody_01.py)|RigidBodyによる簡単な自由落下<br>![physics_rigidbody_00.jpg](./images/physics_rigidbody_00.jpg)| |[rigidbody_benchmark.py](./RigidBody/rigidbody_benchmark.py)|RigidBodyによる球の自由落下。<br>たくさんの球を配置。<br>![physics_rigidbody_01.jpg](./images/physics_rigidbody_01.jpg)| |[gear_01.py](./Gear/gear_01.py)|歯車の回転。<br>アニメーション再生中に、歯車を回転させると連動します。<br>![physics_gears_01.jpg](./images/physics_gears_01.jpg)|
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ft-lab/omniverse_sample_scripts/Physics/RigidBody/rigidbody_benchmark.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf import math import random # Get stage. g_stage = omni.usd.get_context().get_stage() # Y-Up. UsdGeom.SetStageUpAxis(g_stage, UsdGeom.Tokens.y) # Physics scene definition. scene = UsdPhysics.Scene.Define(g_stage, "/physicsScene") scene.CreateGravityDirectionAttr().Set(Gf.Vec3f(0.0, -1.0, 0.0)) scene.CreateGravityMagnitudeAttr().Set(981.0) # Create Xform. g_basePath = '/World/spheres' xformPrim = UsdGeom.Xform.Define(g_stage, g_basePath) # --------------------------------------------------------. # Create ground. # --------------------------------------------------------. def createGround (): # Create cube. path = '/World/ground' cubeGeom = UsdGeom.Cube.Define(g_stage, path) # Set color. cubeGeom.CreateDisplayColorAttr([(0.2, 0.2, 0.2)]) # Set position. UsdGeom.XformCommonAPI(cubeGeom).SetTranslate((0.0, -5.0, 0.0)) # Set scale. UsdGeom.XformCommonAPI(cubeGeom).SetScale((200.0, 10, 200.0)) # Create collider. objPrim = g_stage.GetPrimAtPath(path) UsdPhysics.CollisionAPI.Apply(objPrim) # --------------------------------------------------------. # Create sphere. # @param[in] index serial number. # @param[in] radius radius of sphere. # @param[in] wPos world position (x, y, z). # @param[in] colorV color (red, green, blue). # --------------------------------------------------------. def createSphere(index, radius, wPos, colorV): # Create sphere. name = 'sphere_' + str(index) path = g_basePath + '/' + name spherePrim = UsdGeom.Sphere.Define(g_stage, path) # Set radius. spherePrim.CreateRadiusAttr(radius) # Set color. spherePrim.CreateDisplayColorAttr([colorV]) objPrim = g_stage.GetPrimAtPath(path) # Set position. UsdGeom.XformCommonAPI(spherePrim).SetTranslate(wPos) # Create collider. UsdPhysics.CollisionAPI.Apply(objPrim) UsdPhysics.MeshCollisionAPI(objPrim).CreateApproximationAttr("boundingSphere") UsdPhysics.MeshCollisionAPI.Apply(objPrim) # Rigid body. rigidBodyAPI = UsdPhysics.RigidBodyAPI.Apply(objPrim) # --------------------------------------------------------. # Create cube. # @param[in] wPos world position (x, y, z). # @param[in] wSize size (x, y, z). # --------------------------------------------------------. def createCube (index, wPos, wSize): name = 'cube_' + str(index) path = '/World/' + name cubePrim = UsdGeom.Cube.Define(g_stage, path) # Set cube size. cubePrim.CreateSizeAttr(1.0) # Set color. cubePrim.CreateDisplayColorAttr([(0.2, 0.2, 0.2)]) # Set position. UsdGeom.XformCommonAPI(cubePrim).SetTranslate((wPos[0], wPos[1], wPos[2])) # Set scale. UsdGeom.XformCommonAPI(cubePrim).SetScale((wSize[0], wSize[1], wSize[2])) # Create collider. objPrim = g_stage.GetPrimAtPath(path) UsdPhysics.CollisionAPI.Apply(objPrim) # --------------------------------------------------------. # Create wall. # --------------------------------------------------------. def createWall (): createCube(0, [-200.0, 25.0, 0.0], [ 10.0, 50.0, 400.0]) createCube(1, [ 200.0, 25.0, 0.0], [ 10.0, 50.0, 400.0]) createCube(2, [ 0.0, 25.0, -200.0], [400.0, 50.0, 10.0]) createCube(3, [ 0.0, 25.0, 200.0], [400.0, 50.0, 10.0]) # -----------------------------------------------------------. # -----------------------------------------------------------. # Create ground. createGround() # Create wall. createWall() # Create spheres. sR = 5.0 dd = 15.0 sCount = 16 dMin = dd * (float)(sCount) * 0.5 i = 0 fy = 30.0 for y in range(10): fz = -dMin for z in range(sCount): fx = -dMin for x in range(sCount): colR = random.random() colG = random.random() colB = random.random() dx = random.random() * 5.0 dz = random.random() * 5.0 createSphere(i, sR, (fx + dx, fy, fz + dz), (colR, colG, colB)) i = i + 1 fx += dd fz += dd fy += dd
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ft-lab/omniverse_sample_scripts/Physics/RigidBody/rigidBody_01.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf import math import random # Get stage. g_stage = omni.usd.get_context().get_stage() # Y-Up. UsdGeom.SetStageUpAxis(g_stage, UsdGeom.Tokens.y) # Physics scene definition. scene = UsdPhysics.Scene.Define(g_stage, "/physicsScene") scene.CreateGravityDirectionAttr().Set(Gf.Vec3f(0.0, -1.0, 0.0)) scene.CreateGravityMagnitudeAttr().Set(981.0) # Create Xform. g_basePath = '/World/spheres' xformPrim = UsdGeom.Xform.Define(g_stage, g_basePath) # --------------------------------------------------------. # Create ground. # --------------------------------------------------------. def createGround (): # Create cube. path = '/World/ground' cubeGeom = UsdGeom.Cube.Define(g_stage, path) # Set color. cubeGeom.CreateDisplayColorAttr([(0.2, 0.2, 0.2)]) # Set position. UsdGeom.XformCommonAPI(cubeGeom).SetTranslate((0.0, -5.0, 0.0)) # Set scale. UsdGeom.XformCommonAPI(cubeGeom).SetScale((200.0, 10, 200.0)) # Create collider. objPrim = g_stage.GetPrimAtPath(path) UsdPhysics.CollisionAPI.Apply(objPrim) # --------------------------------------------------------. # Create sphere. # @param[in] index serial number. # @param[in] radius radius of sphere. # @param[in] wPos world position (x, y, z). # @param[in] colorV color (red, green, blue). # --------------------------------------------------------. def createSphere(index, radius, wPos, colorV): # Create sphere. name = 'sphere_' + str(index) path = g_basePath + '/' + name spherePrim = UsdGeom.Sphere.Define(g_stage, path) # Set radius. spherePrim.CreateRadiusAttr(radius) # Set color. spherePrim.CreateDisplayColorAttr([colorV]) objPrim = g_stage.GetPrimAtPath(path) # Set position. UsdGeom.XformCommonAPI(spherePrim).SetTranslate(wPos) # Create collider. UsdPhysics.CollisionAPI.Apply(objPrim) UsdPhysics.MeshCollisionAPI(objPrim).CreateApproximationAttr("boundingSphere") UsdPhysics.MeshCollisionAPI.Apply(objPrim) # Rigid body. rigidBodyAPI = UsdPhysics.RigidBodyAPI.Apply(objPrim) # -----------------------------------------------------------. # -----------------------------------------------------------. # Create ground. createGround() # Create spheres. r = 100.0 sR = 10.0 rCount = 32 fV = 0.0 fVD = 2.0 * math.pi / (float)(rCount) fy = 50.0 fyD = 1.0 for i in range(200): fx = r * math.cos(fV) fz = r * math.sin(fV) colR = random.random() colG = random.random() colB = random.random() createSphere(i, sR, (fx, fy, fz), (colR, colG, colB)) fV += fVD fy += fyD if (i & 15) == 15: r *= 0.9 sR *= 0.9
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ft-lab/omniverse_sample_scripts/Physics/Joint/simpleJoint02.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf # Get stage. stage = omni.usd.get_context().get_stage() # Y-Up. UsdGeom.SetStageUpAxis(stage, UsdGeom.Tokens.y) rootPath = '/World' # Physics scene definition. scene = UsdPhysics.Scene.Define(stage, rootPath + '/physicsScene') scene.CreateGravityDirectionAttr().Set(Gf.Vec3f(0.0, -1.0, 0.0)) scene.CreateGravityMagnitudeAttr().Set(981.0) hPos = 15.0 # --------------------------------------------. # cube0. # --------------------------------------------. cube0Path = rootPath + '/cube0' cube0Geom = UsdGeom.Cube.Define(stage, cube0Path) # Set cube size. cube0Geom.CreateSizeAttr(10.0) # Set color. cube0Geom.CreateDisplayColorAttr([(0.0, 1.0, 0.0)]) # Set position. UsdGeom.XformCommonAPI(cube0Geom).SetTranslate((0.0, hPos, 0.0)) # Set scale. UsdGeom.XformCommonAPI(cube0Geom).SetScale((2.0, 0.5, 0.5)) # --------------------------------------------. # cube1. # --------------------------------------------. cube1Path = rootPath + '/cube1' cube1Geom = UsdGeom.Cube.Define(stage, cube1Path) # Set cube size. cube1Geom.CreateSizeAttr(10.0) # Set color. cube1Geom.CreateDisplayColorAttr([(0.0, 0.0, 1.0)]) # Set position. UsdGeom.XformCommonAPI(cube1Geom).SetTranslate((21.0, hPos, 0.0)) # Set scale. UsdGeom.XformCommonAPI(cube1Geom).SetScale((2.0, 0.5, 0.5)) # --------------------------------------------. # cube2. # --------------------------------------------. cube2Path = rootPath + '/cube2' cube2Geom = UsdGeom.Cube.Define(stage, cube2Path) # Set cube size. cube2Geom.CreateSizeAttr(10.0) # Set color. cube2Geom.CreateDisplayColorAttr([(0.0, 1.0, 1.0)]) # Set position. UsdGeom.XformCommonAPI(cube2Geom).SetTranslate((42.0, hPos, 0.0)) # Set scale. UsdGeom.XformCommonAPI(cube2Geom).SetScale((2.0, 0.5, 0.5)) # --------------------------------------------. # Physics settings. # --------------------------------------------. # cube0 : static body cube0Prim = stage.GetPrimAtPath(cube0Path) UsdPhysics.CollisionAPI.Apply(cube0Prim) # cube1 : dynamic body cube1Prim = stage.GetPrimAtPath(cube1Path) UsdPhysics.CollisionAPI.Apply(cube1Prim) UsdPhysics.RigidBodyAPI.Apply(cube1Prim) # cube2 : dynamic body cube2Prim = stage.GetPrimAtPath(cube2Path) UsdPhysics.CollisionAPI.Apply(cube2Prim) UsdPhysics.RigidBodyAPI.Apply(cube2Prim) # ----------------------------------------. # Setup joint. # ----------------------------------------. jointPath = rootPath + '/revoluteJoint' revoluteJoint = UsdPhysics.RevoluteJoint.Define(stage, jointPath) # define revolute joint axis and its limits, defined in degrees revoluteJoint.CreateAxisAttr("Z") revoluteJoint.CreateLowerLimitAttr(-50.0) revoluteJoint.CreateUpperLimitAttr(50.0) # define revolute joint bodies revoluteJoint.CreateBody0Rel().SetTargets([cube0Path]) revoluteJoint.CreateBody1Rel().SetTargets([cube1Path]) # define revolute joint local poses for bodies revoluteJoint.CreateLocalPos0Attr().Set(Gf.Vec3f(5.25, 0.0, 0.0)) revoluteJoint.CreateLocalRot0Attr().Set(Gf.Quatf(1.0)) revoluteJoint.CreateLocalPos1Attr().Set(Gf.Vec3f(-5.25, 0.0, 0.0)) revoluteJoint.CreateLocalRot1Attr().Set(Gf.Quatf(1.0)) # set break force/torque revoluteJoint.CreateBreakForceAttr().Set(1e20) revoluteJoint.CreateBreakTorqueAttr().Set(1e20) # optionally add angular drive for example angularDriveAPI = UsdPhysics.DriveAPI.Apply(stage.GetPrimAtPath(jointPath), "angular") angularDriveAPI.CreateTypeAttr("force") angularDriveAPI.CreateMaxForceAttr(100.0) angularDriveAPI.CreateTargetVelocityAttr(1.0) angularDriveAPI.CreateDampingAttr(100.0) angularDriveAPI.CreateStiffnessAttr(0.0) # ----------------------------------------. # Setup joint2. # ----------------------------------------. jointPath2 = rootPath + '/revoluteJoint2' revoluteJoint2 = UsdPhysics.RevoluteJoint.Define(stage, jointPath2) # define revolute joint axis and its limits, defined in degrees revoluteJoint2.CreateAxisAttr("Z") revoluteJoint2.CreateLowerLimitAttr(-50.0) revoluteJoint2.CreateUpperLimitAttr(50.0) # define revolute joint bodies revoluteJoint2.CreateBody0Rel().SetTargets([cube1Path]) revoluteJoint2.CreateBody1Rel().SetTargets([cube2Path]) # define revolute joint local poses for bodies revoluteJoint2.CreateLocalPos0Attr().Set(Gf.Vec3f(5.25, 0.0, 0.0)) revoluteJoint2.CreateLocalRot0Attr().Set(Gf.Quatf(1.0)) revoluteJoint2.CreateLocalPos1Attr().Set(Gf.Vec3f(-5.25, 0.0, 0.0)) revoluteJoint2.CreateLocalRot1Attr().Set(Gf.Quatf(1.0)) # set break force/torque revoluteJoint2.CreateBreakForceAttr().Set(1e20) revoluteJoint2.CreateBreakTorqueAttr().Set(1e20) # optionally add angular drive for example #angularDriveAPI2 = UsdPhysics.DriveAPI.Apply(stage.GetPrimAtPath(jointPath2), "angular") #angularDriveAPI2.CreateTypeAttr("force") #angularDriveAPI2.CreateMaxForceAttr(100.0) #angularDriveAPI2.CreateTargetVelocityAttr(1.0) #angularDriveAPI2.CreateDampingAttr(100.0) #angularDriveAPI2.CreateStiffnessAttr(0.0)
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ft-lab/omniverse_sample_scripts/Physics/Joint/simpleJoint01.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf # Get stage. stage = omni.usd.get_context().get_stage() # Y-Up. UsdGeom.SetStageUpAxis(stage, UsdGeom.Tokens.y) rootPath = '/World' # Physics scene definition. scene = UsdPhysics.Scene.Define(stage, rootPath + '/physicsScene') scene.CreateGravityDirectionAttr().Set(Gf.Vec3f(0.0, -1.0, 0.0)) scene.CreateGravityMagnitudeAttr().Set(981.0) hPos = 15.0 # --------------------------------------------. # cube0. # --------------------------------------------. cube0Path = rootPath + '/cube0' cube0Geom = UsdGeom.Cube.Define(stage, cube0Path) # Set cube size. cube0Geom.CreateSizeAttr(10.0) # Set color. cube0Geom.CreateDisplayColorAttr([(0.0, 1.0, 0.0)]) # Set position. UsdGeom.XformCommonAPI(cube0Geom).SetTranslate((0.0, hPos, 0.0)) # Set scale. UsdGeom.XformCommonAPI(cube0Geom).SetScale((2.0, 0.5, 0.5)) # --------------------------------------------. # cube1. # --------------------------------------------. cube1Path = rootPath + '/cube1' cube1Geom = UsdGeom.Cube.Define(stage, cube1Path) # Set cube size. cube1Geom.CreateSizeAttr(10.0) # Set color. cube1Geom.CreateDisplayColorAttr([(0.0, 0.0, 1.0)]) # Set position. UsdGeom.XformCommonAPI(cube1Geom).SetTranslate((21.0, hPos, 0.0)) # Set scale. UsdGeom.XformCommonAPI(cube1Geom).SetScale((2.0, 0.5, 0.5)) # --------------------------------------------. # Physics settings. # --------------------------------------------. # cube0 : static body cube0Prim = stage.GetPrimAtPath(cube0Path) UsdPhysics.CollisionAPI.Apply(cube0Prim) # cube1 : dynamic body cube1Prim = stage.GetPrimAtPath(cube1Path) UsdPhysics.CollisionAPI.Apply(cube1Prim) UsdPhysics.RigidBodyAPI.Apply(cube1Prim) # Setup joint. jointPath = rootPath + '/revoluteJoint' revoluteJoint = UsdPhysics.RevoluteJoint.Define(stage, jointPath) # define revolute joint axis and its limits, defined in degrees revoluteJoint.CreateAxisAttr("Z") revoluteJoint.CreateLowerLimitAttr(-90.0) revoluteJoint.CreateUpperLimitAttr(90.0) # define revolute joint bodies revoluteJoint.CreateBody0Rel().SetTargets([cube0Path]) revoluteJoint.CreateBody1Rel().SetTargets([cube1Path]) # define revolute joint local poses for bodies revoluteJoint.CreateLocalPos0Attr().Set(Gf.Vec3f(5.25, 0.0, 0.0)) revoluteJoint.CreateLocalRot0Attr().Set(Gf.Quatf(1.0)) revoluteJoint.CreateLocalPos1Attr().Set(Gf.Vec3f(-5.25, 0.0, 0.0)) revoluteJoint.CreateLocalRot1Attr().Set(Gf.Quatf(1.0)) # set break force/torque revoluteJoint.CreateBreakForceAttr().Set(1e20) revoluteJoint.CreateBreakTorqueAttr().Set(1e20) # optionally add angular drive for example angularDriveAPI = UsdPhysics.DriveAPI.Apply(stage.GetPrimAtPath(jointPath), "angular") angularDriveAPI.CreateTypeAttr("force") angularDriveAPI.CreateMaxForceAttr(1e20) angularDriveAPI.CreateTargetVelocityAttr(1.0) angularDriveAPI.CreateDampingAttr(1e10) angularDriveAPI.CreateStiffnessAttr(0.0)
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ft-lab/omniverse_sample_scripts/Physics/Gear/gear_01.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf, UsdSkel, PhysxSchema import math # Get stage. g_stage = omni.usd.get_context().get_stage() # gear path. gear_basePath = '/World/gears' # Y-Up. UsdGeom.SetStageUpAxis(g_stage, UsdGeom.Tokens.y) xformCache = UsdGeom.XformCache(0) # -------------------------------------------------------. # Calculate normal. # -------------------------------------------------------. def calcTriangleNormal (v1 : Gf.Vec3d, v2 : Gf.Vec3d, v3 : Gf.Vec3d): e1 = v2 - v1 e2 = v3 - v2 e1 = Gf.Vec4f(e1[0], e1[1], e1[2],1.0) e2 = Gf.Vec4f(e2[0], e2[1], e2[2],1.0) e3 = Gf.HomogeneousCross(e1, e2) n = Gf.Vec3d(e3[0], e3[1], e3[2]) return n.GetNormalized() # -------------------------------------------------------. # Attach thickness. # @param[in] primPath Target Prim path. # @param[in] thickness Thickness. # -------------------------------------------------------. def AttachThickness (primPath : str, thickness : float): prim = g_stage.GetPrimAtPath(primPath) if prim.IsValid() == False: return if prim.GetTypeName() != 'Mesh': return m = UsdGeom.Mesh(prim) # Number of faces. faceVCouList = m.GetFaceVertexCountsAttr().Get() faceCou = len(faceVCouList) if faceCou == 0: return normalsList = m.GetNormalsAttr().Get() normalsCou = len(normalsList) if normalsCou == 0: return normalV = normalsList[0] versList = m.GetPointsAttr().Get() versCou = len(versList) if versCou < 3: return faceVIList = m.GetFaceVertexIndicesAttr().Get() faceVICou = len(faceVIList) # Stores the face number for each vertex. vFList = [[]] * (versCou) for i in range(versCou): vFList[i] = [] index = 0 for i in range(len(faceVCouList)): faceVCou = faceVCouList[i] for j in range(faceVCou): vI = faceVIList[index + j] vFList[vI].append(i) index += faceVCou faceIndicesList = [[]] * faceCou for i in range(faceCou): faceIndicesList[i] = [] # Rearrange the vertex indices per face. index = 0 for i in range(faceCou): faceVCou = faceVCouList[i] for j in range(faceVCou): faceIndicesList[i].append(faceVIList[index + j]) index += faceVCou # Create a list of independent edges. edgesList = [] for i in range(faceCou): faceVCou = faceVCouList[i] for j in range(faceVCou): vI1 = faceIndicesList[i][j] vI2 = faceIndicesList[i][(j + 1) % faceVCou] chkF = False cI = -1 for k in range(len(edgesList)): if (edgesList[k][0] == vI1 and edgesList[k][1] == vI2) or (edgesList[k][0] == vI2 and edgesList[k][1] == vI1): chkF = True cI = k break if chkF == False: edgesList.append([vI1, vI2, 1]) else: cou = edgesList[cI][2] edgesList[cI] = [vI1, vI2, cou + 1] edgesOneList = [] for p in edgesList: if p[2] == 1: edgesOneList.append([p[0], p[1]]) # Create a symmetrical face. faceVCouList2 = [0] * (faceCou * 2) normalsList2 = [(0.0, 0.0, 0.0)] * (normalsCou * 2) versList2 = [(0.0, 0.0, 0.0)] * (versCou * 2) faceVIList2 = [0] * (faceVICou * 2) for i in range(faceCou): faceVCouList2[i] = faceVCouList[i] faceVCouList2[i + faceCou] = faceVCouList[i] for i in range(faceVICou): faceVIList2[i] = faceVIList[i] faceVIList2[i + faceVICou] = faceVIList[faceVICou - i - 1] + versCou for i in range(normalsCou): normalsList2[i] = normalsList[i] normalsList2[i + normalsCou] = -normalsList[i] for i in range(versCou): versList2[i] = versList[i] n = normalsList[i] versList2[i + versCou] = versList[i] - (n * thickness) # Create side faces. vIndex = len(versList2) for edgeI in edgesOneList: e1 = edgeI[0] e2 = edgeI[1] i1 = e1 i2 = e2 i3 = e1 + versCou i4 = e2 + versCou v1 = versList2[i2] v2 = versList2[i1] v3 = versList2[i3] v4 = versList2[i4] n = calcTriangleNormal(v1, v2, v3) faceVCouList2.append(4) for j in range(4): normalsList2.append(n) versList2.append(v1) versList2.append(v2) versList2.append(v3) versList2.append(v4) for j in range(4): faceVIList2.append(vIndex + j) vIndex += 4 m.CreatePointsAttr(versList2) m.CreateNormalsAttr(normalsList2) m.CreateFaceVertexCountsAttr(faceVCouList2) m.CreateFaceVertexIndicesAttr(faceVIList2) # -------------------------------------------------------. # Create gear. # @param[in] name Prim name. # @param[in] gearR Radius of gear. # @param[in] filletCount Number of gear divisions. # @param[in] filletHeight Fillet height. # @param[in] gearWidth Gear width. # @param[in] position position. # -------------------------------------------------------. def CreateGear (name : str, gearR : float, filletCount : int, filletHeight : float, gearWidth : float, position : Gf.Vec3f): angle = 360.0 / filletCount # Angle of one tooth. # Calculate the length of one tooth on the circumference. D = (gearR * math.sin((angle / 2.0) * math.pi / 180.0)) * 2 dHalf = D * 0.5 dQuarter = D * 0.25 centerV = Gf.Vec3d(0, 0, 0) versList = [] versList.append(centerV) faceIndexList = [] maxVCou = 1 + (5 * filletCount) index = 1 aV = 0.0 for i in range(filletCount): # Vertices of a single tooth. vDirX = math.cos(aV * math.pi / 180.0) vDirY = math.sin(aV * math.pi / 180.0) v2X = -vDirY v2Y = vDirX vD = Gf.Vec3d(vDirX, vDirY, 0) vCrossD = Gf.Vec3d(v2X, v2Y, 0) vCenter = vD * gearR v1 = vCenter - (vCrossD * dHalf) v2 = v1 + (vCrossD * dQuarter) v3 = v2 + (vD * filletHeight) v4 = v3 + (vCrossD * dHalf) v5 = v4 - (vD * filletHeight) v6 = v5 + (vCrossD * dQuarter) dd = D * 0.1 vCD = vCrossD * dd v3 += vCD v4 -= vCD v2 -= vCD v5 += vCD versList.append(v1) versList.append(v2) versList.append(v3) versList.append(v4) versList.append(v5) faceIndexList.append(0) faceIndexList.append(index) faceIndexList.append(index + 1) faceIndexList.append(index + 2) faceIndexList.append(index + 3) faceIndexList.append(index + 4) if index + 5 >= maxVCou: faceIndexList.append(1) else: faceIndexList.append(index + 5) index += 5 aV += angle # Create mesh. pathName = "/World/gears" prim = g_stage.GetPrimAtPath(pathName) if prim.IsValid() == False: UsdGeom.Xform.Define(g_stage, pathName) pathMeshName0 = pathName + '/' + name pathMeshName = pathMeshName0 index = 0 while True: pathMeshName = pathMeshName0 if index > 0: pathMeshName += '_' + str(index) prim = g_stage.GetPrimAtPath(pathMeshName) if prim.IsValid() == False: break index += 1 meshGeom = UsdGeom.Mesh.Define(g_stage, pathMeshName) # Set vertices. stVersList = [] stNormalList = [] for i in range(len(versList)): stVersList.append((versList[i][0], versList[i][1], versList[i][2])) stNormalList.append((0, 0, 1)) meshGeom.CreatePointsAttr(stVersList) # Set normals. meshGeom.CreateNormalsAttr(stNormalList) # Set face vertex count. faceVCouList = [] for i in range(filletCount): faceVCouList.append(7) meshGeom.CreateFaceVertexCountsAttr(faceVCouList) # Set face vertex indices. meshGeom.CreateFaceVertexIndicesAttr(faceIndexList) # Set position. UsdGeom.XformCommonAPI(meshGeom).SetTranslate((position[0], position[1], position[2])) # Set rotation. UsdGeom.XformCommonAPI(meshGeom).SetRotate((0.0, 0.0, 0.0), UsdGeom.XformCommonAPI.RotationOrderXYZ) # Set scale. UsdGeom.XformCommonAPI(meshGeom).SetScale((1.0, 1.0, 1.0)) # Attach thickness. if gearWidth > 0.0: AttachThickness(pathMeshName, gearWidth) # ------------------------------------------ # Get prim center position. # @param[in] primPath Prim path. # @return position(Gf.Vec3f) # ------------------------------------------ def GetPrimCenter (primPath : str): prim = g_stage.GetPrimAtPath(primPath) if prim.IsValid() == False: return globalPose = xformCache.GetLocalToWorldTransform(prim) translate, rotation, scale = UsdSkel.DecomposeTransform(globalPose) return translate # ------------------------------------------ # Set RigidBody on gear. # ------------------------------------------ def SetRigidBodyOnGear (primPath : str, index : int): prim = g_stage.GetPrimAtPath(primPath) if prim.IsValid() == False: return physicsAPI = UsdPhysics.RigidBodyAPI.Apply(prim) UsdPhysics.MassAPI.Apply(prim) # Create collider. UsdPhysics.CollisionAPI.Apply(prim) UsdPhysics.MeshCollisionAPI(prim).CreateApproximationAttr("convexHull") UsdPhysics.MeshCollisionAPI.Apply(prim) pos = GetPrimCenter(primPath) # revolute joint path = gear_basePath + '/revoluteJoint_' + str(index) revoluteJoint = UsdPhysics.RevoluteJoint.Define(g_stage, path) revoluteJoint.CreateAxisAttr("Z") revoluteJoint.CreateBody1Rel().SetTargets([primPath]) revoluteJoint.CreateLocalPos0Attr().Set(pos) revoluteJoint.CreateLocalRot0Attr().Set(Gf.Quatf(1.0)) revoluteJoint.CreateLocalPos1Attr().Set(Gf.Vec3f(0.0, 0.0, 0.0)) revoluteJoint.CreateLocalRot1Attr().Set(Gf.Quatf(1.0)) # ----------------------------------------------- # Radius. radius1 = 5.0 radius2 = 10.0 radius3 = 6.25 # Create Gears. CreateGear("gear", radius1, 24, 1.0, 1.0, Gf.Vec3f(0, 0, 0)) CreateGear("gear_1", radius2, 48, 1.0, 1.0, Gf.Vec3f(16.3, 0.72, 0)) CreateGear("gear_2", radius3, 30, 1.0, 1.0, Gf.Vec3f(0.0, -12.6, 0)) # gear1 path. gear1_path = gear_basePath + '/gear' # gear2 path. gear2_path = gear_basePath + '/gear_1' # gear3 path. gear3_path = gear_basePath + '/gear_2' # Physics scene definition. scene = UsdPhysics.Scene.Define(g_stage, "/physicsScene") scene.CreateGravityDirectionAttr().Set(Gf.Vec3f(0.0, -1.0, 0.0)) scene.CreateGravityMagnitudeAttr().Set(981.0) gear1_prim = g_stage.GetPrimAtPath(gear1_path) pos1 = GetPrimCenter(gear1_path) # Set RigidBody on gear. SetRigidBodyOnGear(gear1_path, 0) SetRigidBodyOnGear(gear2_path, 1) SetRigidBodyOnGear(gear3_path, 2) # add angular drive. revolute0_path = gear_basePath + "/revoluteJoint_0" revolute1_path = gear_basePath + "/revoluteJoint_1" revolute2_path = gear_basePath + "/revoluteJoint_2" # gear joint (0-1) gearJoint = PhysxSchema.PhysxPhysicsGearJoint.Define(g_stage, gear_basePath+"/gearJoint_0_1") gearJoint.CreateBody0Rel().SetTargets([gear1_path]) gearJoint.CreateBody1Rel().SetTargets([gear2_path]) gearJoint.CreateGearRatioAttr(radius1/radius2) gearJoint.CreateHinge0Rel().SetTargets([revolute0_path]) gearJoint.CreateHinge1Rel().SetTargets([revolute1_path]) # gear joint (0-2) gearJoint2 = PhysxSchema.PhysxPhysicsGearJoint.Define(g_stage, gear_basePath+"/gearJoint_0_2") gearJoint2.CreateBody0Rel().SetTargets([gear1_path]) gearJoint2.CreateBody1Rel().SetTargets([gear3_path]) gearJoint2.CreateGearRatioAttr(radius1/radius3) gearJoint2.CreateHinge0Rel().SetTargets([revolute0_path]) gearJoint2.CreateHinge1Rel().SetTargets([revolute2_path])
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ft-lab/omniverse_sample_scripts/PostProcessing/readme.md
# Post Processing Post Processingの変更を行います。 Post ProcessingはOmniverse Createの「Post Processings」ウィンドウでパラメータにマウスを合わせたときのツールチップにパスが表示されています。 下記の場合は"rtx/post/lensFlares/flareScale"。 ![postprocessing_01.png](./images/postprocessing_01.png) もしくはPost Processingの値を変更してusda形式でエクスポートすると、 customLayerDataで以下のように"rtx:post: ... " というパスを確認できます。 ``` dictionary renderSettings = { bool "rtx:post:lensFlares:enabled" = 1 double "rtx:post:lensFlares:flareScale" = 0.2 double "rtx:post:tonemap:fNumber" = 4.669999895617366 token "rtx:rendermode" = "PathTracing" } ``` Pythonで以下のようにするとその値を変更できます。 ```python import omni.kit omni.kit.commands.execute("ChangeSetting", path="rtx/post/lensFlares/enabled", value=True) omni.kit.commands.execute("ChangeSetting", path="rtx/post/lensFlares/flareScale", value=0.2) ``` 「enabled」がPost Processingのその項目自身を有効/無効にする設定です。 ## サンプル |ファイル|説明| |---|---| |[ChangePostProcessing.py](./ChangePostProcessing.py)|Post Processingの"FTT Bloom"のパラメータを変更します。|
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ft-lab/omniverse_sample_scripts/PostProcessing/ChangePostProcessing.py
from pxr import Usd, UsdGeom, UsdShade, Sdf, Gf, Tf import omni.kit # Change Post Processing parameter. omni.kit.commands.execute("ChangeSetting", path="rtx/post/lensFlares/enabled", value=True) omni.kit.commands.execute("ChangeSetting", path="rtx/post/lensFlares/flareScale", value=0.2)
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ft-lab/omniverse_sample_scripts/UI/readme.md
# UI UI関連の処理を行います。 UIは「omni.ui」からアクセスすることでさまざまなウィジットを表現できます。 UIについては生成と破棄はセットになるためExtensionで実装するほうがよいですが、Script Editorからの実行でUI表示を行うこともできます(ただし、手動で破棄処理を呼ぶ必要あり)。 |サンプル|説明| |---|---| |[DebugDraw](./DebugDraw)|3Dの座標指定で、Depthによる遮蔽を考慮したラインを描画 (omni.debugdrawを使用)| |[DragAndDrop](./DragAndDrop)|UIでのドラッグ&ドロップ| |[DrawImage](./DrawImage)|スクリーンにイメージをオーバーレイして描画| |[Viewport](./Viewport)|ビューポートにオーバレイして表示| |[Window](./Window)|新しいウィンドウを表示|
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ft-lab/omniverse_sample_scripts/UI/DragAndDrop/readme.md
# DragAndDrop UI間のドラッグ&ドロップ。 |ファイル|説明| |---|---| |[dropTest.py](./dropTest.py)|Primをウィンドウ内のテキスト領域にドラッグすると、パスが表示される。<br>![dropTest.png](./images/dropTest.png)|
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ft-lab/omniverse_sample_scripts/UI/DragAndDrop/dropTest.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf import omni.ui # Create new window. my_window = omni.ui.Window("Drop test window", width=300, height=200) # ------------------------------------------. with my_window.frame: sField = None # Enable Drop. def drop_accept(url): return True # Called at Drop event. def drop (uiField, event): # prim path. vPath = event.mime_data # Get stage. stage = omni.usd.get_context().get_stage() # Get prim. if Sdf.Path(vPath): prim = stage.GetPrimAtPath(vPath) if prim.IsValid(): # Set string. uiField.model.set_value(vPath) # Create window UI. with omni.ui.VStack(height=0): with omni.ui.Placer(offset_x=8, offset_y=8): omni.ui.Label("Please drop Prim below.") with omni.ui.Placer(offset_x=8, offset_y=0): omni.ui.Spacer(height=4) with omni.ui.Placer(offset_x=8, offset_y=0): sField = omni.ui.StringField(width=240, height=14, style={"color": 0xffffffff}) sField.set_accept_drop_fn(drop_accept) sField.set_drop_fn(lambda a, w=sField: drop(w, a))
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ft-lab/omniverse_sample_scripts/UI/DrawImage/readme.md
# DrawImage ビューポートに画像をオーバレイ表示します。 なお、Omniverse Code(Omniverse Kit 103を使用)では、Omniverse自身のビューポートの実装が大きく進化しているようでした (2022/01/21 確認)。 そのため、おそらく以下に列挙した描画実装は将来的には不要になると思われます。 |ファイル|説明| |---|---| |[drawImage.py](./drawImage.py)|omni.ui.ByteImageProviderを使用して、RGBAバッファに描画したイメージをビューポートにオーバレイ<br>![ui_draw_image_00.png](./images/ui_draw_image_00.png)| |[drawImageWithPIL.py](./drawImageWithPIL.py)|omni.ui.ByteImageProviderを使用して、Pillow(PIL)での描画をRGBAバッファに送りビューポートにオーバレイ<br>![ui_draw_image_01.png](./images/ui_draw_image_01.png)|
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ft-lab/omniverse_sample_scripts/UI/DrawImage/drawImageWithPIL.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf import omni.ui import omni.kit.app import carb.events import asyncio import math import itertools # PIL exists in "kit/extscore/omni.kit.pip_archive/pip_prebundle". from PIL import Image, ImageDraw, ImageFont # Get main window viewport. window = omni.ui.Window('Viewport') # ref : omni.kit.window.images extension.py # ------------------------------------------. # Managing overlay image. # ------------------------------------------. class OverlayImageBuffer: _width = 256 _height = 256 _byte_provider = None _byte_data = None def __init__(self): self._width = 256 self._height = 256 self._byte_provider = None self._byte_data = None def startup (self, width : int, height : int): self._byte_provider = omni.ui.ByteImageProvider() self._width = width self._height = height # default format omni.ui.TextureFormat.RGBA8_UNORM. self._byte_data = [0] * (4 * self._width * self._height) self._byte_provider.set_bytes_data(self._byte_data, [self._width, self._height]) def update (self): self._byte_provider.set_bytes_data(self._byte_data, [self._width, self._height]) # ------------------------------------------. # Draw image with PIL. # ------------------------------------------. class DrawImageWithPIL: _timeCount = 0 _image = None _draw = None _overlayImageBuffer = None def __init__(self): self._image = None self._draw = None self._overlayImageBuffer = None def __del__(self): self._image = None self._draw = None def getWidth (self): return self._overlayImageBuffer._width def getHeight (self): return self._overlayImageBuffer._height def getByteProvider (self): return self._overlayImageBuffer._byte_provider def startup (self, width : int, height : int): # Create new image. self._image = Image.new("RGBA", (width, height), (0, 0, 0, 0)) self._draw = ImageDraw.Draw(self._image) self._overlayImageBuffer = OverlayImageBuffer() self._overlayImageBuffer.startup(width, height) def draw (self): # Draw rectangle (fill). self._draw.rectangle((0, 0, self._image.width, self._image.height), fill=(0, 0, 0, 0)) # Draw rectangle (fill). self._draw.rectangle((100, 100, 200, 200), fill=(255, 0, 0)) # Draw rectangle. self._draw.rectangle((100, 220, 200, 320), outline=(0, 0, 255), width=1) # Draw line. self._draw.line((0, 0, self._image.width, self._image.height), fill=(0, 255, 0), width=2) # Draw circle. self._draw.ellipse((100, 400, 150, 450), outline=(0, 0, 255), width=2) # Draw circle (fill). self._draw.ellipse((280, 300, 380, 400), fill=(0, 0, 255)) def update (self): self.draw() # Get image data(RGBA buffer). imgD = self._image.getdata() # Converting a 2d array to a 1d array. self._overlayImageBuffer._byte_data = list(itertools.chain.from_iterable(imgD)) # Update omni.ui.ByteImageProvider. self._overlayImageBuffer.update() # ------------------------------------------. # Update event. # ------------------------------------------. _drawImageWithPIL = None _img1 = None def on_update(e: carb.events.IEvent): global _drawImageWithPIL global _img1 if _drawImageWithPIL == None: _drawImageWithPIL = DrawImageWithPIL() _drawImageWithPIL.startup(512, 512) _drawImageWithPIL.update() with window.frame: with omni.ui.VStack(height=0): with omni.ui.Placer(offset_x=8, offset_y=8): _img1 = omni.ui.ImageWithProvider(_drawImageWithPIL.getByteProvider(), width=_drawImageWithPIL.getWidth(), height=_drawImageWithPIL.getHeight()) # ------------------------------------------. # Register for update events. # To clear the event, specify "subs=None". subs = omni.kit.app.get_app().get_update_event_stream().create_subscription_to_pop(on_update, name="Test update")
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ft-lab/omniverse_sample_scripts/UI/DrawImage/drawImage.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf import omni.ui import omni.kit.app import carb.events import asyncio import math # Get main window viewport. window = omni.ui.Window('Viewport') # ref : omni.kit.window.images extension.py # ------------------------------------------. # Managing overlay image. # ------------------------------------------. class OverlayImageBuffer: _width = 256 _height = 256 _byte_provider = None _timeCount = 0 def __init__(self): self._timeCount = 0 self._width = 512 self._height = 256 self._byte_provider = None def startup (self): self._byte_provider = omni.ui.ByteImageProvider() def update (self): # default format omni.ui.TextureFormat.RGBA8_UNORM. byte_data = [0] * (4 * self._width * self._height) for x in range(self._width): hV = 100.0 v = math.cos((float)(x + self._timeCount) * 1.2 * math.pi / 180.0) * hV iV = 128 + (int)(v) iPos = (iV * self._width + x) * 4 byte_data[iPos + 0] = 255 # Red byte_data[iPos + 1] = 255 # Green byte_data[iPos + 2] = 0 # Blue byte_data[iPos + 3] = 255 # Alpha self._byte_provider.set_bytes_data(byte_data, [self._width, self._height]) self._timeCount += 1 # ------------------------------------------. # Update event. # ------------------------------------------. _imgBuffer = None _img1 = None def on_update(e: carb.events.IEvent): global _imgBuffer global _img1 if _imgBuffer == None: _imgBuffer = OverlayImageBuffer() _imgBuffer.startup() _imgBuffer.update() with window.frame: with omni.ui.VStack(height=0): with omni.ui.Placer(offset_x=8, offset_y=8): _img1 = omni.ui.ImageWithProvider(_imgBuffer._byte_provider, width=_imgBuffer._width, height=_imgBuffer._height) _imgBuffer.update() # ------------------------------------------. # Register for update events. # To clear the event, specify "subs=None". subs = omni.kit.app.get_app().get_update_event_stream().create_subscription_to_pop(on_update, name="Test update")
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ft-lab/omniverse_sample_scripts/UI/DebugDraw/readme.md
# DebugDraw 3Dの座標指定で、Depthによる遮蔽を考慮したラインを描画(omni.debugdrawを使用)。 |ファイル|説明| |---|---| |[UseDebugDraw.py](./UseDebugDraw.py)|ラインを描画<br>![debugDraw_line_01.png](./images/debugDraw_line_01.png)|
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ft-lab/omniverse_sample_scripts/UI/DebugDraw/UseDebugDraw.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf import omni.ui import omni.kit.app import carb import carb.events import math from omni.debugdraw import _debugDraw _debugDraw = _debugDraw.acquire_debug_draw_interface() # --------------------------------------------. # Draw arrow. # --------------------------------------------. def drawArrow (p1, p2, color): _debugDraw.draw_line(carb.Float3(p1[0], p1[1], p1[2]), color, carb.Float3(p2[0], p2[1], p2[2]), color) P1 = Gf.Vec3f(p1[0], p1[1], p1[2]) P2 = Gf.Vec3f(p2[0], p2[1], p2[2]) vDir = P2 - P1 lenV = vDir.GetLength() vDir /= lenV v1_2 = Gf.Vec4f(vDir[0], vDir[1], vDir[2], 1.0) v2_2 = Gf.Vec4f(0, 1, 0, 1.0) v3_2 = Gf.HomogeneousCross(v1_2, v2_2) vDirX = Gf.Vec3f(v3_2[0], v3_2[1], v3_2[2]).GetNormalized() vD1 = (vDir + vDirX).GetNormalized() * (lenV * 0.1) vD2 = (vDir - vDirX).GetNormalized() * (lenV * 0.1) pp = P1 + vD1 _debugDraw.draw_line(carb.Float3(pp[0], pp[1], pp[2]), color, carb.Float3(P1[0], P1[1], P1[2]), color) pp = P1 + vD2 _debugDraw.draw_line(carb.Float3(pp[0], pp[1], pp[2]), color, carb.Float3(P1[0], P1[1], P1[2]), color) pp = P2 - vD1 _debugDraw.draw_line(carb.Float3(pp[0], pp[1], pp[2]), color, carb.Float3(P2[0], P2[1], P2[2]), color) pp = P2 - vD2 _debugDraw.draw_line(carb.Float3(pp[0], pp[1], pp[2]), color, carb.Float3(P2[0], P2[1], P2[2]), color) # ------------------------------------------. # Update event. # ------------------------------------------. def on_update(e: carb.events.IEvent): color = 0xffffc000 # AARRGGBB r = 100.0 angleD = 10.0 angleV = 0.0 px1 = 0.0 pz1 = 0.0 py1 = 0.0 for i in range(200): px2 = math.cos(angleV * math.pi / 180.0) * r pz2 = math.sin(angleV * math.pi / 180.0) * r py2 = py1 + 0.1 if i == 0: px1 = px2 pz1 = pz2 _debugDraw.draw_line(carb.Float3(px1, py1, pz1), color, carb.Float3(px2, py2, pz2), color) r -= 0.5 angleV += angleD px1 = px2 py1 = py2 pz1 = pz2 #_debugDraw.draw_point(carb.Float3(0, 30, 0), 0xffff0000) color2 = 0xffff0000 drawArrow((-100.0, 5.0, -100.0), (-100.0, 5.0, 100.0), color2) # ------------------------------------------. # Register for update events. # To clear the event, specify "subs=None". subs = omni.kit.app.get_app().get_update_event_stream().create_subscription_to_pop(on_update, name="draw update")
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ft-lab/omniverse_sample_scripts/UI/Window/CreateNewWindow.py
import omni.ui # Create new window. my_window = omni.ui.Window("New Window", width=300, height=200) # ------------------------------------------. # Clicked button event. # ------------------------------------------. def onButtonClick(floatField): print("Button pushed.") # get/set FloatField. fCounter = floatField.model.get_value_as_float() fCounter += 1.0 floatField.model.set_value(fCounter) # ------------------------------------------. with my_window.frame: with omni.ui.VStack(height=0): floatField = None with omni.ui.Placer(offset_x=8, offset_y=8): # Set label. f = omni.ui.Label("Hello Omniverse!") f.set_style({"color": 0xff00ffff, "font_size": 20}) with omni.ui.Placer(offset_x=8, offset_y=0): f2 = omni.ui.Label("Line2!") f2.set_style({"color": 0xff00ff00, "font_size": 20}) with omni.ui.Placer(offset_x=8, offset_y=0): with omni.ui.HStack(width=300): omni.ui.Label("Edit : ", width=50) floatField = omni.ui.FloatField(width=200, height=0) with omni.ui.Placer(offset_x=8, offset_y=0): # Set button. btn = omni.ui.Button("Push", width=200, height=0) btn.set_clicked_fn(lambda f = floatField: onButtonClick(f))
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ft-lab/omniverse_sample_scripts/UI/Window/readme.md
# Window ウィンドウを作成。 |ファイル|説明| |---|---| |[CreateNewWindow.py](./CreateNewWindow.py)|新しいウィンドウを作成。<br>![CreateNewWindow.png](./images/CreateNewWindow.png)| |[ImageWindow.py](./ImageWindow.py)|イメージをウィンドウ内に表示。<br>![ImageWindow.png](./images/ImageWindow.png)| イメージは「kit」をカレントパスとして指定します。 Extensionで絶対パスを指定する場合は、以下のように指定します。 ```python from pathlib import Path IMAGE_PATH = Path(__file__).parent.parent.joinpath("images") imagePath = f"{IMAGE_PATH}/xxxx.png" omni.ui.Image(imagePath, width=64, height=64, fill_policy=omni.ui.FillPolicy.PRESERVE_ASPECT_FIT, alignment=omni.ui.Alignment.LEFT_CENTER) ``` |ファイル|説明| |---|---| |[InputField.py](./InputField.py)|omni.ui.StringFieldを使った入力フィールド。<br>![InputField.png](./images/InputField.png)|
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ft-lab/omniverse_sample_scripts/UI/Window/FileDialog.py
import omni.ui # ref : omni.kit.window.file
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ft-lab/omniverse_sample_scripts/UI/Window/InputField.py
import omni.ui # Create new window. my_window = omni.ui.Window("Input test window", width=300, height=200) # ------------------------------------------. with my_window.frame: sField = None sLabel = None # Reset StringField, Label. def onReset (uiField, uiLabel): if not uiField or not uiLabel: return uiField.model.set_value("") uiLabel.text = "" # Called when a value is changed in a StringField. def onValueChanged (uiFieldModel, uiLabel): if not uiFieldModel or not uiLabel: return v = uiFieldModel.get_value_as_string() uiLabel.text = v # Create window UI. with omni.ui.VStack(height=0): with omni.ui.Placer(offset_x=8, offset_y=8): with omni.ui.HStack(width=0): omni.ui.Label("Input ") sField = omni.ui.StringField(width=120, height=14, style={"color": 0xffffffff}) omni.ui.Spacer(height=4) sLabel = omni.ui.Label("text") omni.ui.Spacer(height=4) btn = omni.ui.Button(" Reset ") # Specify the callback to be called when the Button is pressed. btn.set_clicked_fn(lambda f = sField, l = sLabel: onReset(f, l)) # Specify a callback when a value is changed in a StringField. sField.model.add_value_changed_fn(lambda f, l = sLabel: onValueChanged(f, l))
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ft-lab/omniverse_sample_scripts/UI/Window/ImageWindow.py
import omni.ui # Create new window. my_window = omni.ui.Window("New Window", width=300, height=200) # ------------------------------------------. with my_window.frame: with omni.ui.VStack(height=0): with omni.ui.Placer(offset_x=8, offset_y=8): f = omni.ui.Label("Hello Omniverse!") f.set_style({"color": 0xff00ffff, "font_size": 20}) with omni.ui.Placer(offset_x=8, offset_y=0): # image search path : # "kit" or # absolute path omni.ui.Image("resources/desktop-icons/omniverse_64.png", width=64, height=64, fill_policy=omni.ui.FillPolicy.PRESERVE_ASPECT_FIT, alignment=omni.ui.Alignment.LEFT_CENTER)
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ft-lab/omniverse_sample_scripts/UI/Viewport/UpdateText2.py
import omni.ui import omni.kit.app import carb.events import asyncio import time # Get main window viewport. window = omni.ui.Window('Viewport') countV = 0 timeV = time.time() # ------------------------------------------. # Update event. # ------------------------------------------. def on_update(e: carb.events.IEvent): global countV global timeV # Process every second. curTimeV = time.time() if curTimeV - timeV > 1: timeV = curTimeV with window.frame: with omni.ui.VStack(height=0): with omni.ui.Placer(offset_x=20, offset_y=50): # Set label. f = omni.ui.Label("counter = " + str(countV)) f.visible = True f.set_style({"color": 0xff00ffff, "font_size": 32}) countV += 1 # ------------------------------------------. # Register for update events. # To clear the event, specify "subs=None". subs = omni.kit.app.get_app().get_update_event_stream().create_subscription_to_pop(on_update, name="Test update")
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ft-lab/omniverse_sample_scripts/UI/Viewport/WorldToScreen.py
from pxr import Usd, UsdGeom, CameraUtil, UsdShade, Sdf, Gf, Tf import omni.ext import omni.ui from omni.ui import color as cl from omni.ui import scene as sc import omni.kit # Kit104 : Get active viewport window. active_vp_window = omni.kit.viewport.utility.get_active_viewport_window() viewport_api = active_vp_window.viewport_api # World to NDC space (X : -1.0 to +1.0, Y : -1.0 to +1.0). p = (0, 0, 0) p_screen = viewport_api.world_to_ndc.Transform(p) # NDC to Pixel space. sPos, in_viewport = viewport_api.map_ndc_to_texture_pixel(p_screen) if in_viewport: print(sPos)
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ft-lab/omniverse_sample_scripts/UI/Viewport/DrawRandomRect.py
import omni.ui import random # Get main window viewport. window = omni.ui.Window('Viewport') rectSize = 5.0 with window.frame: # Use ZStack for multiple displays. with omni.ui.ZStack(): for i in range(50): px = random.random() * 500.0 py = random.random() * 500.0 with omni.ui.VStack(height=0): with omni.ui.Placer(offset_x=px, offset_y=py): # Set rectangle. rect = omni.ui.Rectangle(width=rectSize, height=rectSize) # Color : 0xAABBGGRR. rect.set_style({"background_color":0xff0000ff})
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ft-lab/omniverse_sample_scripts/UI/Viewport/UpdateText.py
import omni.ui import asyncio import omni.kit.app # Get main window viewport. window = omni.ui.Window('Viewport') # ------------------------------------------. async def my_task(): countV = 0 print('Start task.') f = None for i in range(10): with window.frame: with omni.ui.VStack(): with omni.ui.Placer(offset_x=20, offset_y=50): # Set label. f = omni.ui.Label("counter = " + str(countV), alignment=omni.ui.Alignment.LEFT_TOP) f.visible = True f.set_style({"color": 0xff00ffff, "font_size": 32}) countV += 1 await asyncio.sleep(1) # Sleep 1sec. print('End task.') if f != None: f.visible = False f = None # ------------------------------------------. # Start task. asyncio.ensure_future(my_task())
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ft-lab/omniverse_sample_scripts/UI/Viewport/GetActiveViewportInfo.py
from pxr import Usd, UsdGeom, CameraUtil, UsdShade, Sdf, Gf, Tf import omni.ext import omni.ui from omni.ui import color as cl from omni.ui import scene as sc import omni.kit # Kit104 : Get active viewport window. active_vp_window = omni.kit.viewport.utility.get_active_viewport_window() viewport_api = active_vp_window.viewport_api # Get Viewport window title. print("Viewport window : " + active_vp_window.name) # Get camera path ("/OmniverseKit_Persp" etc). cameraPath = viewport_api.camera_path.pathString print("cameraPath : " + cameraPath) # Resolution. resolution = viewport_api.resolution print("Resolution : " + str(resolution[0]) + " x " + str(resolution[1])) # Stage (Usd.Stage). print(viewport_api.stage) # Projection matrix (Gf.Matrix4d). print(viewport_api.projection) # Transform matrix (Gf.Matrix4d). print(viewport_api.transform) # View matrix (Gf.Matrix4d). print(viewport_api.view)
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ft-lab/omniverse_sample_scripts/UI/Viewport/readme.md
# Viewport ビューポート上のオーバレイ表示。 ビューポートの特定位置に2D図形の描画やテキスト描画、3Dのワイヤーフレーム描画などを行います。 Omniverse Kit.102/103/104で仕様が変わっており、ここではKit.104に沿うようにしています。 参考 : https://docs.omniverse.nvidia.com/kit/docs/omni.kit.viewport.docs/latest/index.html ## ビューポートは複数持つことができる Kit.103以降では、複数のビューポートを持てるようになりました(ただし、複数のビューポートは同じレンダラの種類になる)。 ![viewport_104_01](./images/viewport_104_01.jpg) クリックして選択したビューポートがアクティブなビューポートとなります。 以下で、現在のアクティブなビューポートの"viewport_api"を取得できます。 このクラスからビューポート情報の取得を行うことになります。 ```python import omni.kit active_vp_window = omni.kit.viewport.utility.get_active_viewport_window() viewport_api = active_vp_window.viewport_api ``` ## ビューポート名を取得 以下でアクティブなビューポートの名前("Viewport", "Viewport 2"など)を取得します。 ```python import omni.kit active_vp_window = omni.kit.viewport.utility.get_active_viewport_window() print(active_vp_window.name) ``` ## 取得できるビューポート情報 「[GetActiveViewportInfo.py](GetActiveViewportInfo.py)」にサンプルを上げています。 以下のような要素をViewport APIから取得できます。 以下のほかにも情報を取得できます。 * カメラのPrim Path ("/OmniverseKit_Persp"など) * レンダリングの解像度 * ビューポートで使用しているStage * Projection/Transform/View Matrix ```python # Get camera path ("/OmniverseKit_Persp" etc). cameraPath = viewport_api.camera_path.pathString print("cameraPath : " + cameraPath) # Resolution. resolution = viewport_api.resolution print("Resolution : " + str(resolution[0]) + " x " + str(resolution[1])) # Stage (Usd.Stage). print(viewport_api.stage) # Projection matrix (Gf.Matrix4d). print(viewport_api.projection) # Transform matrix (Gf.Matrix4d). print(viewport_api.transform) # View matrix (Gf.Matrix4d). print(viewport_api.view) ``` Viewport APIは以下に詳しい使用例が記載されているので参考になります。 https://docs.omniverse.nvidia.com/kit/docs/omni.kit.viewport.docs/latest/viewport_api.html ## レンダラの種類を取得 レンダラの種類は"hydra_engine"と"render_mode"で判断します。 ```python import omni.kit active_vp_window = omni.kit.viewport.utility.get_active_viewport_window() viewport_api = active_vp_window.viewport_api print(viewport_api.hydra_engine) print(viewport_api.render_mode) ``` 以下のように取得できました。 |レンダラの種類|hydra_engine|render_mode| |---|---|---| |RTX-Real-Time|rtx|RaytracedLighting| |RTX-Interactive (Path Tracing)|rtx|PathTracing| |RTX Accurate (Iray)|iray|iray| |Pixar Storm|pxr|HdStormRendererPlugin| ## ワールド座標からスクリーン座標への変換 (Space Mapping) 「[WorldToScreen.py](WorldToScreen.py)」にサンプルを上げています。 上記以外の機能として、ワールド座標上の位置をスクリーンの2D座標に変換してくることができます(この逆も可能)。 これと"omni.ui.scene"を使うことで、ビューポートへのオーバーレイ描画を容易に行うことができます。 ```python # World to NDC space (X : -1.0 to +1.0, Y : -1.0 to +1.0). p = (0, 0, 0) p_screen = viewport_api.world_to_ndc.Transform(p) # NDC to Pixel space. sPos, in_viewport = viewport_api.map_ndc_to_texture_pixel(p_screen) if in_viewport: print(sPos) ``` Viewport APIはビューポートの情報を取得したり計算結果を返す役割になります。 描画は"omni.ui.scene"で行う、という役割分担になります。 ### NDC space "NDC space"は、ビューポート全体をX方向に-1.0から+1.0、Y方向に-1.0から+1.0としたときの座標系です。 ![viewport_104_02](./images/viewport_104_02.jpg) ### Pixel space "Pixel space"は、ビューポートのレンダリング画像内のピクセル座標です。 これはViewport APIの"resolution"で取得できる解像度の範囲のピクセル位置を表します。 以下は解像度が1280 x 720ピクセルの場合のPixel spaceの例です。 ![viewport_104_03](./images/viewport_104_03.jpg) ## omni.ui.sceneを使用してビューポートにオーバレイ描画 ビューポートへのオーバレイ描画は"omni.ui.scene"を使用します。 サンプルExtension"[ft_lab.sample.uiSceneShowPrimName](../../Extensions/ft_lab.sample.uiSceneShowPrimName)"は、選択したPrimの名前をビューポートに表示する簡単な例です。 ![omniverse_code_extension_uiSceneShowPrimName.jpg](../../Extensions/images/omniverse_code_extension_uiSceneShowPrimName.jpg) ```python from omni.ui import scene as sc import omni.kit # Get active viewport. active_vp_window = omni.kit.viewport.utility.get_active_viewport_window() viewport_api = active_vp_window.viewport_api # Get viewport window. viewport_name = active_vp_window.name # "Viewport", "Viewport 2" etc. self._window = omni.ui.Window(viewport_name) with self._window.frame: with omni.ui.VStack(): # The coordinate system is NDC space. # (X : -1.0 to +1.0, Y : -1.0 to +1.0). self._scene_view = sc.SceneView(aspect_ratio_policy=sc.AspectRatioPolicy.STRETCH) with self._scene_view.scene: self._sceneDraw = SceneDraw(self._viewport_api) # Update drawing. self._sceneDraw.invalidate() ``` "omni.ui.Window"の第一引数に渡すビューポート名は、マルチビューポートに対応するため「アクティブなビューポート名」を取得する必要があります。 "omni.kit.viewport.utility.get_active_viewport_window()"で取得したクラスからnameを取得することで、アクティブなビューポート名を得ることができます。 ビューポートウィンドウにオーバレイするためにSceneViewを作成します。 "sc.SceneView"の引数でAspect ratioをSTRETCHとします。 これでNDC space(X : -1.0 to +1.0, Y : -1.0 to +1.0)の座標系になります。 また、SceneDrawクラスを作成するときに第一引数にViewport APIを渡しています。 SceneDrawクラスは以下のように記載しました。 ```python class SceneDraw (sc.Manipulator): _viewport_api = None def __init__(self, viewport_api, **kwargs): super().__init__ (**kwargs) # Set Viewport API. self._viewport_api = viewport_api # -------------------------------------------. # Repaint. # -------------------------------------------. def on_build (self): stage = omni.usd.get_context().get_stage() # Get selection. selection = omni.usd.get_context().get_selection() paths = selection.get_selected_prim_paths() time_code = Usd.TimeCode.Default() xformCache = UsdGeom.XformCache(time_code) for path in paths: prim = stage.GetPrimAtPath(path) if prim.IsValid(): # Get world Transform. globalPose = xformCache.GetLocalToWorldTransform(prim) # Decompose transform. translate, rotation, scale = UsdSkel.DecomposeTransform(globalPose) # World to NDC space (X : -1.0 to +1.0, Y : -1.0 to +1.0). ndc_pos = self._viewport_api.world_to_ndc.Transform(translate) # Translation matrix. moveT = sc.Matrix44.get_translation_matrix(ndc_pos[0], ndc_pos[1], 0.0) # Draw prim name. with sc.Transform(transform=moveT): sc.Label(prim.GetName(), alignment = omni.ui.Alignment.CENTER, color=cl("#ffff00a0"), size=20) ``` "self._sceneDraw.invalidate()"の指定により"on_build"が呼ばれます。 現在のStageから選択されたprimを取得し、"globalPose = xformCache.GetLocalToWorldTransform(prim)"でワールド座標の変換行列を取得。 "UsdSkel.DecomposeTransform"で移動(translate)、回転(rotation)、スケール(scale)に分解します。 Viewport APIの"self._viewport_api.world_to_ndc.Transform(translate)"でtranslateをワールド座標からNDC座標に変換します。 "sc.Matrix44.get_translation_matrix"を使ってNDC座標の位置を行列に変換。 "with sc.Transform(transform=moveT)"でこのときの位置を中心にsc.Labelでラベルを配置しています。 これはオーバーレイの描画を行う流れになり、これ以外に以下のイベントを取得して"self._sceneDraw.invalidate()"で更新する必要があります。 * Primが移動した場合(Transformの変更) * 選択Primが変更された場合 * ビューポートのカメラが変更された場合 * アクティブなビューポートが変更された場合 これらについては、"[ft_lab.sample.uiSceneShowPrimName](../../Extensions/ft_lab.sample.uiSceneShowPrimName)"のExtensionをご参照くださいませ。 ## キャプチャ その他、レンダリング画像のキャプチャ機能があります。 ※ まだ未記載。 ## サンプル |ファイル|説明| |---|---| |[DrawText.py](./DrawText.py)|ビューポートにテキストを描画<br>![DisplayText.png](./images/DisplayText.png)<br>単一ビューポートのみ考慮。| |[DrawText2.py](./DrawText2.py)|ビューポートに複数行のテキストを描画<br>![DisplayText2.png](./images/DisplayText2.png)<br>単一ビューポートのみ考慮。| |[DrawRandomRect.py](./DrawRandomRect.py)|ビューポートにランダムに小さい矩形を描画<br>![DrawRandomRect.png](./images/DrawRandomRect.png)<br>単一ビューポートのみ考慮。| |[UpdateText.py](./UpdateText.py)|ビューポートに10秒間カウントアップするテキストを描画。<br>asyncio.ensure_future()でタスクを起動。<br>await asyncio.sleep(1) で待つ<br>![UpdateText.png](./images/UpdateText.png)<br>単一ビューポートのみ考慮。| |[UpdateText2.py](./UpdateText2.py)|ビューポートにカウントアップするテキストを描画。<br>time.time()で1秒の間隔ごとに更新。<br>![UpdateText2.png](./images/UpdateText2.png)<br>単一ビューポートのみ考慮。| |[UpdateDrawImage.py](./UpdateDrawImage.py)|"omni.ui.ImageWithProvider"を使用して、ファイルから読み込んだ画像をビューポートに表示します。<br>"omni.kit.app.get_app().get_update_event_stream().create_subscription_to_pop"使用時は omni.ui.Imageでの描画がうまく反映されないようなのでそれの変わりです。<br>単一ビューポートのみ考慮。| |[GetViewportRect.py](./GetViewportRect.py)|Kit.103までの動作。Kit.104では使用できません。<br>ビューポートの矩形情報を取得<br>単一ビューポートのみ考慮。| |[GetActiveViewportInfo.py](./GetActiveViewportInfo.py)|アクティブなビューポートの情報を取得(omni.kit Viewport API)| |[WorldToScreen.py](./WorldToScreen.py)|ワールド座標位置からスクリーン上の位置に変換(omni.kit Viewport API)|
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ft-lab/omniverse_sample_scripts/UI/Viewport/GetViewportRect.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdSkel, UsdShade, Sdf, Gf, Tf import omni.ui # Get main window viewport. viewportI = omni.kit.viewport_legacy.acquire_viewport_interface() vWindow = viewportI.get_viewport_window(None) # Get viewport rect. viewportRect = vWindow.get_viewport_rect() viewportSize = (viewportRect[2] - viewportRect[0], viewportRect[3] - viewportRect[1]) print(viewportRect) print(viewportSize) # Get Viewport window rect. uiViewportWindow = omni.ui.Workspace.get_window("Viewport") wid = uiViewportWindow.width hei = uiViewportWindow.height posX = uiViewportWindow.position_x posY = uiViewportWindow.position_y print("wid = " + str(wid)) print("hei = " + str(hei)) print("posX = " + str(posX)) print("posY = " + str(posY))
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ft-lab/omniverse_sample_scripts/UI/Viewport/DrawText.py
import omni.ui # Get main window viewport. window = omni.ui.Window('Viewport') with window.frame: with omni.ui.VStack(): # Display position from top left. with omni.ui.Placer(offset_x=20, offset_y=50): # Set label. f = omni.ui.Label("Hello Omniverse!", alignment=omni.ui.Alignment.LEFT_TOP) f.visible = True # Color : 0xAABBGGRR. f.set_style({"color": 0xff00ffff, "font_size": 32})
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ft-lab/omniverse_sample_scripts/UI/Viewport/UpdateDrawImage.py
import omni.ui import omni.kit.app import carb.events import carb.tokens import asyncio import time import itertools from pathlib import Path import os.path # PIL exists in "kit/extscore/omni.kit.pip_archive/pip_prebundle". from PIL import Image, ImageDraw, ImageFont # Get main window viewport. window = omni.ui.Window('Viewport') countV = 0 timeV = time.time() # ------------------------------------------. # Load image. # ------------------------------------------. class LoadImageRGBA: _byte_provider = None _width = 0 _height = 0 def __init__(self): pass def Open (self, path : str): try: # Load image (RGBA). im = Image.open(path).convert('RGBA') # Get image size. self._width = im.size[0] self._height = im.size[1] # Get image data(RGBA buffer). imgD = im.getdata() # Converting a 2d array to a 1d array. byte_data = list(itertools.chain.from_iterable(imgD)) self._byte_provider = omni.ui.ByteImageProvider() self._byte_provider.set_bytes_data(byte_data, [self._width, self._height]) except Exception as e: self._width = 0 self._height = 0 self._byte_provider = None print(e) return False return True def GetWidth (self): return self._width def GetHeight (self): return self._height def GetByteProvider (self): return self._byte_provider # Image data. imgData = None # ------------------------------------------. # Update event. # ------------------------------------------. def on_update(e: carb.events.IEvent): global countV global timeV global imgData # Process every second. curTimeV = time.time() if curTimeV - timeV > 1: timeV = curTimeV countV += 1 # Update UI. with window.frame: with omni.ui.ZStack(): with omni.ui.VStack(height=0): with omni.ui.Placer(offset_x=20, offset_y=50): # Set label. f = omni.ui.Label("counter = " + str(countV)) f.visible = True f.set_style({"color": 0xff00ffff, "font_size": 32}) with omni.ui.VStack(height=0): with omni.ui.Placer(offset_x=220, offset_y=150): # "omni.ui.Image" cannot be used with "get_update_event_stream().create_subscription_to_pop". # Use "omni.ui.ImageWithProvider" instead. byte_provider = imgData.GetByteProvider() imgWidth = imgData.GetWidth() imgHeight = imgData.GetHeight() omni.ui.ImageWithProvider(byte_provider, width=imgWidth, height=imgHeight) # ------------------------------------------. # Kit file path. kitAbsPath = os.path.abspath(carb.tokens.get_tokens_interface().resolve("${kit}")) # Load image (RGBA). imagePath = Path(kitAbsPath).joinpath("resources").joinpath("desktop-icons") imagePath = f"{imagePath}/omniverse_64.png" imgData = LoadImageRGBA() if imgData.Open(imagePath): # Register for update events. # To clear the event, specify "subs=None". subs = omni.kit.app.get_app().get_update_event_stream().create_subscription_to_pop(on_update, name="Test update")
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ft-lab/omniverse_sample_scripts/UI/Viewport/DrawText2.py
import omni.ui # Get main window viewport. window = omni.ui.Window('Viewport') with window.frame: with omni.ui.VStack(height=0): with omni.ui.Placer(offset_x=20, offset_y=50): # Set label. f = omni.ui.Label("Hello Omniverse!") f.visible = True f.set_style({"color": 0xff00ffff, "font_size": 32}) with omni.ui.Placer(offset_x=20, offset_y=0): f2 = omni.ui.Label("Line2!") f2.visible = True f2.set_style({"color": 0xff00ff00, "font_size": 32}) with omni.ui.Placer(offset_x=20, offset_y=0): f3 = omni.ui.Label("Line3!") f3.visible = True f3.set_style({"color": 0xff0000ff, "font_size": 32})
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ft-lab/omniverse_sample_scripts/knowledge/dev_method.md
# Omniverseでの開発手段 OmniverseはここでサンプルとしてアップしているPythonスクリプト以外に、 スクリプトを機能ごとにまとめてモジュール化した「Extension」、 外部ツールから3DモデルをUSDを経由して連携する「Connector」、 アプリケーション自身の「Omniverse App」があります。 ![knowledge_dev_method_01.png](./images/knowledge_dev_method_01.png) Pythonスクリプトを機能別にまとめてモジュール化したものがExtensionになります。 複数のExtensionを組み合わせて目的別にアプリケーション化したものがOmniverse CreateやOmniverse Viewなどのアプリになります。 サードパーティでもOmniverseアプリは開発できます。 また、C/C++言語を使用して「Connector」を実装することにより、 外部の3DCGツールとUSDを介して連携できます。 USD SDKでは、Pythonのモジュール/メソッドと、C/C++言語のクラスや関数は1対1で対応しています。 そのため、PythonスクリプトでUSDを操作できるようになればConnectorを実装する際にはそのままその知識は活かせるようになるかと思います。 Omniverse上でのマテリアル表現は、USD標準のUsdPreviewSurface、OmniPBR、OmniSurfaceが使用されます。 これらでもかなりのマテリアル表現ができますが、 MDL(Material Definition Language : マテリアル定義言語)を使うことで、よりマテリアルを自由にカスタマイズすることができるようになります。 OmniPBR、OmniSurfaceも固定(プリセット)のMDLで実装されている構成になります。 MDLは他の3DCGエンジンで言う「Shader」に近い存在です。 MDLについては、「NVIDIA MDL SDK - Get Started」に詳しい情報があります。 https://developer.nvidia.com/mdl-sdk このような感じで、Omniverseはあらゆる個所をカスタマイズしていくことができるようになっています。 それぞれは範囲が膨大になるため、まずはOmniverse CreateのScript Editor上でスクリプトを使ってシーンを制御できるようになる、というのが入口としてちょうどよいかもしれません。
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ft-lab/omniverse_sample_scripts/knowledge/dev_usd.md
# USDについての情報 USD(Universal Scene Description )はPixar社が提供している3Dのシーンを管理するファイルフォーマット/プラットフォームです。 オープンソースとして公開されています。 https://graphics.pixar.com/usd/release/index.html API Documentation : https://graphics.pixar.com/usd/release/api/index.html DCCツール間で3Dモデルやシーンをやりとりする中間ファイルとしての使用、大規模シーンの管理に向いています。 PythonやC++のAPIやビュワー(usdview)、usdファイル変換を行うコマンドラインツールなどが用意されており、アプリケーションに組み込むための機能が豊富にあります。 USDはファイルフォーマットとしてだけでなく、データ構造を表現するシステムとして大きな存在になっています。 iOS/iPadOSのAR(AR Quick LookやReality Composer)でも使用されています。 Omniverseではアセットやシーンすべての標準ファイルフォーマットとしてUSDを使用されています。 USDを使った開発については以下にもまとめ中です。 https://github.com/ft-lab/Documents_USD ## USDファイルの種類 USDファイルは、以下のものが存在します。 |USDファイルの拡張子|説明| |---|---| |usda|テキストファイル| |usd/usdc|バイナリファイル| |usdz|usdファイルとイメージファイルを1つのファイルにしたもの| usdaとusd/usdcファイルは、テキストとバイナリで異なりますが同じ内容を記載できます。 バイナリファイルのほうがファイルサイズを小さくできます。 usdファイルはテクスチャとしてイメージファイル(png/jpeg/exrなど)を参照します。 複数のusdファイルやイメージファイルをまとめたものが「usdz」というファイルになります。 これは無圧縮のzip形式です。 ## USDの構成 USDは以下のように記述されます。 以下はusdaというテキストファイルです。 ``` #usda 1.0 def Xform "World" { def Sphere "sphere" { color3f[] primvars:displayColor = [(0, 0, 1)] double radius = 1.0 } } ``` この場合は、半径1.0(cm)の球を原点の位置に青色で配置します。 ``` def Type名 "Prim名" { } ``` として1つの要素(Primと呼ばれます)が定義されます。 「Xform」は空のNULLノード相当。 その子として「Sphere」の球が配置されています。 Omniverse上では以下のように表示されました。 ![knowledge_dev_usd_01.png](./images/knowledge_dev_usd_01.png) このとき、"/World/sphere"が「Path」として表現されます。Stage上での絶対パス指定になります。 このPathはUSD内で重複はできません。 もし、同一Pathで形状を作成した場合は上書きされます。 たとえば以下のようにPythonを書いてみました。 Sphereを生成しそのあとに同一パスでCubeを生成すると、SphereはCubeに置き換えられます。 ```python from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf # Get stage. stage = omni.usd.get_context().get_stage() # Create sphere. pathName = '/World/xxx' sphereGeom = UsdGeom.Sphere.Define(stage, pathName) # Create Cube. cubeGeom = UsdGeom.Cube.Define(stage, pathName) # Set cube size. cubeGeom.CreateSizeAttr(10.0) ``` ## Primの名前 Prim名は記載ルールがあります。 * ASCIIの英数字、アンダーバーで構成 (日本語は使用できません) * 先頭の文字は、数値を指定できません。 * 同一階層に同一Prim名を指定できません。 例えば、「球体」「9ABC」「AB-CD」などはPrim名として指定できません。 C/Pythonプログラムでの変数名のような命名ルールです。 そのため、これに沿っていない形状名をusdに渡したい場合は、Prim名をあらかじめ変更して格納する必要があります。 Omniverseにこれらのルールに沿わない文字を無理やり入れた場合は、無効な文字は「_」(アンダーバー)に置き換えられます。
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ft-lab/omniverse_sample_scripts/knowledge/dev_info.md
# Omniverseのスクリプトの学習手順 Omniverseのスクリプトでは、大きく3つのアクセス先があるように思います。 * Pythonの既存モジュール (numpy/scipy/Pillow(PIL)など) * USDへのアクセス * Omniverseへのアクセス ## Pythonの既存モジュール 「Pythonの既存モジュール」は、一般的なPythonで追加できるモジュールです。 Omniverseでは「[omni.kit.pip_archive](../pip_archive/readme.md)」のExtensionとしてまとまっています。 これらは ```python import numpy v1 = numpy.array([0.0, 1.0, 2.0]) v2 = numpy.array([1.2, 1.5, 2.3]) v3 = v1 + v2 print(v3) ``` のように一般的なPythonのプログラムと同じように使用できます。 ## USDへのアクセス Omniverseは、データ構造として「USD」( https://graphics.pixar.com/usd/release/index.html )を採用しています。 Omniverseでも、USD SDKのPython使用時と同じように「from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf」としてインポートして使用します。 ```python from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf # Get stage. stage = omni.usd.get_context().get_stage() # Create sphere. pathName = '/World/sphere' sphereGeom = UsdGeom.Sphere.Define(stage, pathName) # Set radius. sphereGeom.CreateRadiusAttr(5.0) ``` 上記の場合は「omni.usd.get_context().get_stage()」は、「OmniverseからStage情報を取得」する機能となり、これはUSDではなくOmniverseへのアクセス(問い合わせ)になります。 「UsdGeom」「UsdPhysics」「Gf」などがUSDのモジュールです。 どの部分がUSDでどの部分がOmniverseが提供するのものか、というのはこのモジュールの名称で判断できそうです。 USDについては、USDのAPI Documentationですべてのメソッドが網羅されているため、ここをリファレンスにするのがよさそうです。 https://graphics.pixar.com/usd/release/api/index.html ### まずは「Gf」を把握する Omniverseに限らず、3DCGのエンジンで開発を行う場合はまずはベクトル・行列計算を先に把握するとスムーズに開発が進む場合が多いです。 USDのすべてのベクトル・行列計算は、「Gf」(Graphics Foundations : https://graphics.pixar.com/usd/release/api/gf_page_front.html )というモジュールにまとまっています。 これは非常によく使う部分となります。 本サンプル集では「[Math](../Math/readme.md)」に使い方をまとめていますので、ベクトル・行列計算をどう使えばいいのかはご確認くださいませ。 ## Omniverseへのアクセス Omniverseへのアクセスは「omni.xxx」や「carb」として指定する部分になります。 以下のようなものがあります。 * カレントStageの取得 (omni.usd) * Stageウィンドウでの選択処理 (どのPrimが選択されているか) (omni.usd) * UIの表示 (omni.ui) * キーボードやGamePadの入力 (carb.input) これらのOmniverseのアクセスは"Omniverse Kit"の"Kit Programming Manual"に情報があります。 Omniverse Createの場合は、メインメニューの[Help]-[Developers Manual]からドキュメントにアクセスできます。 ![knowledge_dev_info_01.png](./images/knowledge_dev_info_01.png) UIについては同じくメインメニューの[Help]-[Omni UI Docs]からアクセスして表示されるドキュメントが参考になります。 ## Omniverse上でのスクリプトの学習方法 Omniverseは範囲がすごく広いため、またUSD自身も情報量がすごく多いため、はじめの手ごたえをつかむのが難しいかもしれません。 USD単体については ```python from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf # Get stage. stage = omni.usd.get_context().get_stage() ``` としてStageを取得した後はUSDの操作になるため、そこで試しながら追いかけるのがよさそうです。 また、Physicsのサンプルとドキュメントはビジュアルとしての動きもあって分かりやすいため、そこから入るとスクリプトは理解しやすいかと思います。 Physicsのデモについてはメインメニューの[Window]-[Physics]-[Demo Scenes]を選択。 ![knowledge_dev_info_02.png](./images/knowledge_dev_info_02.png) "Physics Demo Scenes"ウィンドウにサンプルが列挙されます。 ソースコードも見ることができます。 ![knowledge_dev_info_03.jpg](./images/knowledge_dev_info_03.jpg) Physicsのドキュメントは、メインメニューの[Window]-[Physics]-[Physics Scripting Manual]を選択。 ![knowledge_dev_info_04.png](./images/knowledge_dev_info_04.png) このドキュメントはPhysicsに絞っているため、USDの使い方も合わせて分かりやすいと思います。 Physics自体はOmniverseの機能というわけではなく、USDのAPIとして「UsdPhysics」でアクセスできるようになっています。 ### Extensionを読む 難易度はありますが、既存ExtensionはPythonで書かれているためそれを解読して作法を学ぶというのもよさそうです。 "kit/exts"や"kit/extscore"にExtensionが格納されています。 サンプルExtensionも用意されています。 ### Omniverse Kitのドキュメントを読む Omniverse Kitのドキュメントは、ある程度Omniverseの開発(Python/Extension)に慣れてくると理解が進むように思います。 https://docs.omniverse.nvidia.com/py/kit/index.html どちらかというと、Kitのシステム的な側面から見たリファレンスという感じ。 ExtensionやOmni.Graphについてかなり詳しい情報があります。
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ft-lab/omniverse_sample_scripts/pip_archive/readme.md
# omni.kit.pip_archive Pythonでよく使用するモジュールは、"pip_archive"として用意されています。 これは"omni.kit.pip_archive"のExtensionとして提供されていますが、Pythonのこれらを使ったモジュールと同じ使い方ができます。 いくつか使用してみました。 |サンプル|説明| |---|---| |[numpy](./numpy)|ベクトル・行列計算を行う| |[PIL](./PIL)|2D画像操作を行う : Pillow(Python Imaging Library(PIL)).|
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ft-lab/omniverse_sample_scripts/pip_archive/numpy/CreateMatrix.py
import numpy # Create 4x4 matrix (identity matrix). m = numpy.matrix(numpy.identity(4)) print(m) # Set a value to a matrix. m[3,0] = 2.0 m[2] = [50.0, 100.0, -20.0, 1.0] print(m)
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ft-lab/omniverse_sample_scripts/pip_archive/numpy/CalcVector.py
import numpy v1 = numpy.array([0.0, 1.0, 2.0]) v2 = numpy.array([1.2, 1.5, 2.3]) v3 = v1 + v2 print(v3) v3 = v1 * v2 print(v3) v2[0] += 0.5 print(v2[0]) print(v2[1]) print(v2[2])
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ft-lab/omniverse_sample_scripts/pip_archive/numpy/CalcVectorLength.py
import numpy val = numpy.array([2.5, 1.0, 3.0]) lenV = numpy.linalg.norm(val) print(str(val) + " : Length = " + str(lenV)) # Normalized. lenV = numpy.linalg.norm(val) val2 = val if lenV != 0.0: val2 = val / lenV print("Normalized " + str(val) + " ==> " + str(val2))
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ft-lab/omniverse_sample_scripts/pip_archive/numpy/readme.md
# numpy numpyはベクトル・行列計算を行うモジュールです。 高速に数値計算を行うことができます。 USDでは"Gf"のモジュールがベクトル・行列計算で使用され、また3DCGでよく使う計算もここに内包されているため、 別途でnumpyを深く使うということは少ないかもしれません。 |ファイル|説明| |---|---| |[CalcVector.py](./CalcVector.py)|ベクトル計算を行う| |[CalcVectorLength.py](./CalcVectorLength.py)|ベクトルの長さを計算、正規化| |[CalcVectorDotCross.py](./CalcVectorDotCross.py)|ベクトルの内積、外積を計算| |[CreateMatrix.py](./CreateMatrix.py)|行列の作成/単位ベクトル| |[CalcMultiplyMatrix.py](./CalcMultiplyMatrix.py)|行列同士の乗算| |[CalcMultiplyMatrixVector.py](./CalcMultiplyMatrixVector.py)|行列とベクトルの乗算|
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