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MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/mvrFileFormat.h | // Copyright 2023 NVIDIA CORPORATION
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef OMNI_EDF_EDFFILEFORMAT_H_
#define OMNI_EDF_EDFFILEFORMAT_H_
#define NOMINMAX
#include <pxr/pxr.h>
#include <pxr/base/tf/token.h>
#include <pxr/usd/sdf/fileFormat.h>
#include <pxr/usd/sdf/layer.h>
#include <pxr/usd/pcp/dynamicFileFormatInterface.h>
#include <pxr/usd/pcp/dynamicFileFormatContext.h>
#include "api.h"
PXR_NAMESPACE_OPEN_SCOPE
/// \class MvrFileFormat
///
/// Represents a generic dynamic file format for external data.
/// Actual acquisition of the external data is done via a set
/// of plug-ins to various back-end external data systems.
///
class MVR_API MvrFileFormat : public SdfFileFormat, public PcpDynamicFileFormatInterface
{
public:
// SdfFileFormat overrides
bool CanRead(const std::string& filePath) const override;
bool Read(SdfLayer* layer, const std::string& resolvedPath, bool metadataOnly) const override;
bool WriteToString(const SdfLayer& layer, std::string* str, const std::string& comment = std::string()) const override;
bool WriteToStream(const SdfSpecHandle& spec, std::ostream& out, size_t indent) const override;
// PcpDynamicFileFormatInterface overrides
void ComposeFieldsForFileFormatArguments(const std::string& assetPath, const PcpDynamicFileFormatContext& context, FileFormatArguments* args, VtValue* contextDependencyData) const override;
bool CanFieldChangeAffectFileFormatArguments(const TfToken& field, const VtValue& oldValue, const VtValue& newValue, const VtValue& contextDependencyData) const override;
protected:
SDF_FILE_FORMAT_FACTORY_ACCESS;
bool _ShouldSkipAnonymousReload() const override;
bool _ShouldReadAnonymousLayers() const override;
virtual ~MvrFileFormat();
MvrFileFormat();
};
TF_DECLARE_PUBLIC_TOKENS(
MvrFileFormatTokens,
((Id, "mvrFileFormat"))
((Version, "1.0"))
((Target, "usd"))
((Extension, "mvr"))
);
TF_DECLARE_WEAK_AND_REF_PTRS(MvrFileFormat);
PXR_NAMESPACE_CLOSE_SCOPE
#endif | 2,492 | C | 33.150684 | 190 | 0.769262 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/utils.h | #pragma once
| 13 | C | 5.999997 | 12 | 0.769231 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/README.md | # usd-mvr-plugin
An OpenUSD plugin for the MVR VESA standard
# Requirements
1- An USD Installation
2- CMake
# Build Instructions
1- cmake . -DPXR_PATH=PATH_TO_USD_INSTALL
2- Open generated .sln file and compile | 212 | Markdown | 20.299998 | 43 | 0.764151 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/gdtfParser/GdtfParser.cpp | #include "GdtfParser.h"
#ifdef GDTF_FILEFORMAT
#include "../mvrFileFormat/mvrParser/zip_file2.hpp"
#endif
#include "../mvrFileFormat/mvrParser/tinyxml2.h"
#include "../mvrFileFormat/assimp/include/assimp/scene.h"
#include "../mvrFileFormat/assimp/include/assimp/postprocess.h"
#include "../mvrFileFormat/assimp/include/assimp/Importer.hpp"
#include "../mvrFileFormat/assimp/include/assimp/Exporter.hpp"
#include <iostream>
#include <map>
#include <sstream>
#include <fstream>
#define MINIZ_HEADER_FILE_ONLY
#include "../mvrFileFormat/mvrParser/zip_file2.hpp"
#undef MINIZ_HEADER_FILE_ONLY
using ZipInfo = miniz_cpp2::zip_info;
using ZipInfoList = std::vector<ZipInfo>;
using ZipFile = miniz_cpp2::zip_file;
#define _SILENCE_EXPERIMENTAL_FILESYSTEM_DEPRECATION_WARNING
#include <experimental/filesystem>
namespace GDTF {
std::vector<std::string> GDTFParser::StringSplit(const std::string& input, const char delimiter)
{
std::vector<std::string> result;
std::stringstream ss(input);
std::string item;
while (getline(ss, item, delimiter))
{
result.push_back(item);
}
return result;
}
GDTF::GDTFMatrix StringToMatrix(const std::string& inputString)
{
std::string input = inputString;
size_t pos;
while ((pos = input.find("}{")) != std::string::npos)
{
input.replace(pos, 2, " ");
}
for (char& c : input)
{
if (c == ',' || c == ';' || c == '{' || c == '}')
{
c = ' ';
}
}
GDTF::GDTFMatrix output;
std::istringstream iss(input);
for (int i = 0; i < 4; ++i)
{
for (int j = 0; j < 4; ++j)
{
if (!(iss >> output[i][j]))
{
}
}
}
return output;
}
bool GDTFParser::FileExists(const std::string& path) const
{
const std::ifstream filePath(path);
return filePath.good();
}
GDTF::GDTFSpecification GDTFParser::ParseGDTFFile(const std::string& filePath)
{
if (!FileExists(filePath))
{
m_Errors.push("Failed to parse GDTF file: file doesn't exists - " + filePath);
return {};
}
m_TargetPath = std::experimental::filesystem::temp_directory_path().string() + "/";
m_SpecName = std::experimental::filesystem::path(filePath).filename().string();
auto zipFile = std::make_shared<ZipFile>(filePath);
auto spec = HandleGDTF(zipFile);
spec.SpecName = std::experimental::filesystem::path(zipFile->get_filename()).filename().string();
return spec;
}
GDTF::GDTFSpecification GDTFParser::ParseCompressed(std::shared_ptr<ZipFile> file, const std::string& zipFileName)
{
m_TargetPath = std::experimental::filesystem::temp_directory_path().string() + "/";
m_SpecName = std::experimental::filesystem::path(zipFileName).filename().string();
auto spec = HandleGDTF(file);
spec.SpecName = zipFileName;
return spec;
}
bool StringEndsWith(const std::string& input, const std::string& compare)
{
if(input.size() >= compare.size())
{
return (input.compare(input.length() - compare.length(), compare.length(), compare) == 0);
}
return false;
}
void GDTFParser::HandleModel(const File& file, const std::string& fixtureName)
{
Assimp::Importer importer;
bool from3ds = StringEndsWith(file.name, "3ds");
const aiScene* scene = importer.ReadFileFromMemory(file.content.data(), file.content.size() , aiProcess_Triangulate | aiProcess_FlipUVs | aiProcess_GenSmoothNormals | aiProcess_JoinIdenticalVertices,"EXTENTION");
Assimp::Exporter exporter;
std::experimental::filesystem::path targetPath = m_TargetPath;
std::experimental::filesystem::path destination = targetPath.parent_path().append(fixtureName);
std::experimental::filesystem::create_directory(destination);
std::experimental::filesystem::path convertedFileName = destination.append(std::experimental::filesystem::path(file.name).stem().concat(".gltf").c_str());
exporter.Export(scene, "gltf2", convertedFileName.string());
m_GDTFAssets[fixtureName][file.name] = convertedFileName.string();
}
std::string GDTFParser::GetFileExtension(const std::string& fileName)
{
const auto& fileNameSplits = StringSplit(fileName, '.');
const std::string fileExtension = fileNameSplits[fileNameSplits.size() - 1];
return fileExtension;
}
FileType GDTFParser::GetFileTypeFromExtension(const std::string& fileExtension)
{
if (fileExtension == "xml")
{
return FileType::XML;
}
else if (fileExtension == "3ds")
{
return FileType::MODEL;
}
else if(fileExtension == "gdtf")
{
return FileType::GDTF;
}
else if(fileExtension == "3ds" || fileExtension == "glb" || fileExtension == "gltf")
{
return FileType::MODEL;
}
return FileType::UNKNOWN;
}
void GDTFParser::HandleGDTFRecursive(tinyxml2::XMLElement* element, GDTF::GDTFSpecification& spec, int depth)
{
if(depth >= 4)
{
return; // Avoid stack overflow
}
int itCount = 0;
for(auto* geometry = element->FirstChildElement(); geometry != nullptr; geometry = geometry->NextSiblingElement())
{
itCount++;
if(itCount > 8)
{
return;
}
const std::string elementName = geometry->Name();
bool isBeam = elementName == "Beam";
bool isGeometry = elementName == "Geometry";
bool isAxis = elementName == "Axis";
bool isInventory = elementName == "Inventory";
bool isValid = (isBeam || isGeometry || isAxis) && !isInventory;
bool isModel = geometry->FindAttribute("Model") != nullptr;
if(!isValid || !isModel)
continue;
auto positionString = geometry->FindAttribute("Position")->Value();
auto position = StringToMatrix(positionString);
std::string name = geometry->FindAttribute("Name")->Value();
std::string model = geometry->FindAttribute("Model")->Value();
std::replace(name.begin(), name.end(), ' ', '_');
if(name == "Pigtail" || name == "pigtail" || model == "pigtail" || model == "Pigtail")
{
continue;
}
Geometry geometrySpec = {};
geometrySpec.Name = name;
geometrySpec.Model = model;
geometrySpec.Transform = position;
geometrySpec.Depth = depth;
if(isBeam)
{
geometrySpec.isBeam = true;
float beamRadius = 0.0f;
if(!geometry->QueryFloatAttribute("BeamRadius", &beamRadius))
{
// Failed to find beamRadius.
}
geometrySpec.beamRadius = beamRadius;
auto beamAngleXml = geometry->FindAttribute("BeamAngle")->Value();
if(!geometry->QueryFloatAttribute("BeamAngle", &spec.BeamAngle))
{
// Failed to find beamRadius.
}
auto beamTypeXml = geometry->FindAttribute("BeamType")->Value();
spec.BeamType = beamTypeXml;
int colorRenderingIndex = 0;
if(!geometry->QueryIntAttribute("ColorRenderingIndex", &spec.ColorRenderingIndex))
{
}
spec.ColorRenderingIndex = colorRenderingIndex;
if(!geometry->QueryFloatAttribute("ColorTemperature", &spec.ColorTemperature))
{
}
if(!geometry->QueryFloatAttribute("FieldAngle", &spec.FieldAngle))
{
}
auto lampType = geometry->FindAttribute("LampType");
if(lampType)
{
spec.LampType = lampType->Value();
}
if(!geometry->QueryFloatAttribute("LuminousFlux", &spec.LuminousFlux))
{
}
if(!geometry->QueryFloatAttribute("PowerConsumption", &spec.PowerConsumption))
{
}
spec.BeamRadius = beamRadius;
auto beamPosition = geometry->FindAttribute("Position")->Value();
spec.BeamMatrix = StringToMatrix(beamPosition);
spec.HasBeam = true;
}
spec.Geometries.push_back(geometrySpec);
HandleGDTFRecursive(geometry, spec, depth + 1);
}
}
GDTF::GDTFSpecification GDTFParser::HandleGDTF(std::shared_ptr<ZipFile>& zipFile)
{
std::map<std::string, std::vector<File>> fixtures;
std::vector<File> assetFiles;
GDTF::GDTFSpecification spec{};
for (const ZipInfo& info : zipFile->infolist())
{
std::cout << info.filename << std::endl;
const std::string& fileContent = zipFile->read(info);
File file = { info.filename, fileContent };
const FileType fileType = GetFileTypeFromExtension(GetFileExtension(info.filename));
switch (fileType)
{
case FileType::XML:
{
tinyxml2::XMLDocument doc;
if (doc.Parse(file.content.c_str()) != tinyxml2::XML_SUCCESS)
{
m_Errors.push("Failed to parse XML file: " + file.name);
return {};
}
tinyxml2::XMLElement* root = doc.RootElement();
auto fixtureType = root->FirstChildElement("FixtureType");
std::string name = (fixtureType->FindAttribute("Name"))->Value();
if(name.empty())
{
name = fixtureType->FindAttribute("LongName")->Value();
}
auto physicalDescription = fixtureType->FirstChildElement("PhysicalDescriptions");
if(physicalDescription)
{
auto pdProp = physicalDescription->FirstChildElement("Properties");
if(pdProp)
{
auto temp = pdProp->FirstChildElement("OperatingTemperature");
auto highXml = temp->FindAttribute("High");
if(highXml)
{
spec.HighTemperature = std::atof(highXml->Value());
}
auto lowXml = temp->FindAttribute("Low");
if(lowXml)
{
spec.LowTemperature = std::atof(lowXml->Value());
}
auto weightXml = pdProp->FirstChildElement("Weight");
if(weightXml)
{
auto weightValueXml = weightXml->FindAttribute("Value");
if(weightValueXml)
{
spec.Weight = std::atof(weightValueXml->Value());
}
}
auto legHeightXml = pdProp->FirstChildElement("LegHeight");
if(legHeightXml)
{
auto legHeightValueXml = legHeightXml->FindAttribute("Value");
if(legHeightValueXml)
{
spec.LegHeight = std::atof(legHeightValueXml->Value());
}
}
}
}
spec.Name = std::string(name);
auto models = fixtureType->FirstChildElement("Models");
for(auto* model = models->FirstChildElement("Model"); model; model = model->NextSiblingElement())
{
GDTF::ModelSpecification modelSpec;
modelSpec.Name = model->FindAttribute("Name")->Value();
modelSpec.File = model->FindAttribute("File")->Value();
// Fallback if the XML doesnt contain a name
if(modelSpec.Name.empty())
{
modelSpec.Name = modelSpec.File;
}
model->QueryFloatAttribute("Length", &modelSpec.Length);
model->QueryFloatAttribute("Height", &modelSpec.Height);
spec.Models.push_back(modelSpec);
}
int depth = 0;
auto geometries = fixtureType->FirstChildElement("Geometries");
HandleGDTFRecursive(geometries, spec, 0);
break;
}
case FileType::MODEL:
{
if(StringEndsWith(file.name, "3ds"))
{
spec.ConvertedFrom3ds = true;
}
assetFiles.push_back(file);
break;
}
default:
break; // Skip unknown file format.
}
}
for(auto& f : assetFiles)
{
HandleModel(f, m_SpecName);
}
return spec;
}
} | 10,925 | C++ | 25.845209 | 214 | 0.654005 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/gdtfParser/GdtfParser.h | #pragma once
#include "ModelSpecification.h"
#include <vector>
#include <stack>
#include <string>
#include <memory>
#include <map>
namespace tinyxml2
{
class XMLElement;
}
namespace miniz_cpp2
{
class zip_file;
}
using ZipFile = miniz_cpp2::zip_file;
namespace GDTF {
enum class FileType
{
GDTF,
MODEL,
XML,
UNKNOWN
};
struct File
{
std::string name;
std::string content;
};
class GDTFParser
{
public:
GDTFParser() = default;
~GDTFParser() = default;
GDTF::GDTFSpecification ParseGDTFFile(const std::string& path);
GDTF::GDTFSpecification ParseCompressed(std::shared_ptr<ZipFile> file, const std::string& zipFileName);
inline const bool HasError() const { return m_Errors.size() > 1; }
const std::string PopError()
{
if (!HasError())
{
throw std::exception("Error stack is empty.");
}
auto msg = m_Errors.top();
m_Errors.pop();
return msg;
}
private:
const std::string m_SceneDescriptionFileName = "GeneralSceneDescription.xml";
std::stack<std::string> m_Errors;
// File handling
void HandleXML(const File& fileName);
void HandleModel(const File& file, const std::string& fixtureName);
GDTF::GDTFSpecification HandleGDTF(std::shared_ptr<ZipFile>& file);
void HandleGDTFRecursive(tinyxml2::XMLElement* element, GDTF::GDTFSpecification& spec, int depth);
// Utilities
bool FileExists(const std::string& path) const;
std::string GetFileExtension(const std::string& path);
FileType GetFileTypeFromExtension(const std::string& extension);
std::vector<std::string> StringSplit(const std::string& input, const char delimiter);
std::map<std::string, std::map<std::string, std::string>> m_GDTFAssets;
std::string m_TargetPath;
std::string m_SpecName;
};
} | 1,764 | C | 19.764706 | 105 | 0.701814 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/gdtfParser/Device.h | #include <array>
namespace GDTF {
using GDTFMatrix = std::array<std::array<double, 4>, 4>;
} | 99 | C | 13.285712 | 60 | 0.646465 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/gdtfParser/ModelSpecification.h | #pragma once
#include <string>
#include <vector>
#include "Device.h"
namespace GDTF {
struct ModelSpecification
{
std::string Name;
std::string Id;
std::string File;
std::string ConvertedFilePath;
int Depth = 0;
float Height = 0.0f;
float Length = 0.0f;
};
struct Geometry
{
int Depth = 0.0f;
GDTFMatrix Transform;
std::string Name;
std::string Model;
bool isBeam = false;
float beamRadius = 0.0f;
};
struct GDTFSpecification
{
std::string Name;
std::string SpecName;
float LowTemperature = 0.0f;
float HighTemperature = 0.0f;
float LegHeight = 0.0f;
float Weight = 0.0f;
bool ConvertedFrom3ds = false;
std::vector<ModelSpecification> Models;
std::vector<Geometry> Geometries;
GDTFMatrix BaseMatrix = GDTFMatrix();
GDTFMatrix BodyMatrix = GDTFMatrix();
GDTFMatrix YokeMatrix = GDTFMatrix();
int TreeDepth = 0;
// Beam specific
bool HasBeam = false;
float BeamRadius = 0.0f;
GDTFMatrix BeamMatrix = GDTFMatrix();
float BeamAngle = 0.0f;
std::string BeamType = "";
int ColorRenderingIndex = 0;
float ColorTemperature = 0.0f;
float FieldAngle = 0.0f;
std::string LampType = "";
float LuminousFlux = 0.0f;
float PowerConsumption = 0.0f;
};
} | 1,498 | C | 21.712121 | 47 | 0.563418 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/Subdivision.h | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file Defines a helper class to evaluate subdivision surfaces.*/
#pragma once
#ifndef AI_SUBDISIVION_H_INC
#define AI_SUBDISIVION_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/types.h>
struct aiMesh;
namespace Assimp {
// ------------------------------------------------------------------------------
/** Helper class to evaluate subdivision surfaces. Different algorithms
* are provided for choice. */
// ------------------------------------------------------------------------------
class ASSIMP_API Subdivider {
public:
/** Enumerates all supported subvidision algorithms */
enum Algorithm {
CATMULL_CLARKE = 0x1
};
virtual ~Subdivider();
// ---------------------------------------------------------------
/** Create a subdivider of a specific type
*
* @param algo Algorithm to be used for subdivision
* @return Subdivider instance. */
static Subdivider* Create (Algorithm algo);
// ---------------------------------------------------------------
/** Subdivide a mesh using the selected algorithm
*
* @param mesh First mesh to be subdivided. Must be in verbose
* format.
* @param out Receives the output mesh, allocated by me.
* @param num Number of subdivisions to perform.
* @param discard_input If true is passed, the input mesh is
* deleted after the subdivision is complete. This can
* improve performance because it allows the optimization
* to reuse the existing mesh for intermediate results.
* @pre out!=mesh*/
virtual void Subdivide ( aiMesh* mesh,
aiMesh*& out, unsigned int num,
bool discard_input = false) = 0;
// ---------------------------------------------------------------
/** Subdivide multiple meshes using the selected algorithm. This
* avoids erroneous smoothing on objects consisting of multiple
* per-material meshes. Usually, most 3d modellers smooth on a
* per-object base, regardless the materials assigned to the
* meshes.
*
* @param smesh Array of meshes to be subdivided. Must be in
* verbose format.
* @param nmesh Number of meshes in smesh.
* @param out Receives the output meshes. The array must be
* sufficiently large (at least @c nmesh elements) and may not
* overlap the input array. Output meshes map one-to-one to
* their corresponding input meshes. The meshes are allocated
* by the function.
* @param discard_input If true is passed, input meshes are
* deleted after the subdivision is complete. This can
* improve performance because it allows the optimization
* of reusing existing meshes for intermediate results.
* @param num Number of subdivisions to perform.
* @pre nmesh != 0, smesh and out may not overlap*/
virtual void Subdivide (
aiMesh** smesh,
size_t nmesh,
aiMesh** out,
unsigned int num,
bool discard_input = false) = 0;
};
inline Subdivider::~Subdivider() = default;
} // end namespace Assimp
#endif // !! AI_SUBDISIVION_H_INC
| 4,891 | C | 36.060606 | 81 | 0.63852 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/SmallVector.h | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file Defines small vector with inplace storage.
Based on CppCon 2016: Chandler Carruth "High Performance Code 201: Hybrid Data Structures" */
#pragma once
#ifndef AI_SMALLVECTOR_H_INC
#define AI_SMALLVECTOR_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
namespace Assimp {
// --------------------------------------------------------------------------------------------
/// @brief Small vector with inplace storage.
///
/// Reduces heap allocations when list is shorter. It uses a small array for a dedicated size.
/// When the growing gets bigger than this small cache a dynamic growing algorithm will be
/// used.
// --------------------------------------------------------------------------------------------
template<typename T, unsigned int Capacity>
class SmallVector {
public:
/// @brief The default class constructor.
SmallVector() :
mStorage(mInplaceStorage),
mSize(0),
mCapacity(Capacity) {
// empty
}
/// @brief The class destructor.
~SmallVector() {
if (mStorage != mInplaceStorage) {
delete [] mStorage;
}
}
/// @brief Will push a new item. The capacity will grow in case of a too small capacity.
/// @param item [in] The item to push at the end of the vector.
void push_back(const T& item) {
if (mSize < mCapacity) {
mStorage[mSize++] = item;
return;
}
push_back_and_grow(item);
}
/// @brief Will resize the vector.
/// @param newSize [in] The new size.
void resize(size_t newSize) {
if (newSize > mCapacity) {
grow(newSize);
}
mSize = newSize;
}
/// @brief Returns the current size of the vector.
/// @return The current size.
size_t size() const {
return mSize;
}
/// @brief Returns a pointer to the first item.
/// @return The first item as a pointer.
T* begin() {
return mStorage;
}
/// @brief Returns a pointer to the end.
/// @return The end as a pointer.
T* end() {
return &mStorage[mSize];
}
/// @brief Returns a const pointer to the first item.
/// @return The first item as a const pointer.
T* begin() const {
return mStorage;
}
/// @brief Returns a const pointer to the end.
/// @return The end as a const pointer.
T* end() const {
return &mStorage[mSize];
}
SmallVector(const SmallVector &) = delete;
SmallVector(SmallVector &&) = delete;
SmallVector &operator = (const SmallVector &) = delete;
SmallVector &operator = (SmallVector &&) = delete;
private:
void grow( size_t newCapacity) {
T* oldStorage = mStorage;
T* newStorage = new T[newCapacity];
std::memcpy(newStorage, oldStorage, mSize * sizeof(T));
mStorage = newStorage;
mCapacity = newCapacity;
if (oldStorage != mInplaceStorage) {
delete [] oldStorage;
}
}
void push_back_and_grow(const T& item) {
grow(mCapacity + Capacity);
mStorage[mSize++] = item;
}
T* mStorage;
size_t mSize;
size_t mCapacity;
T mInplaceStorage[Capacity];
};
} // end namespace Assimp
#endif // !! AI_SMALLVECTOR_H_INC
| 5,015 | C | 29.4 | 95 | 0.620339 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/color4.h | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file color4.h
* @brief RGBA color structure, including operators when compiling in C++
*/
#pragma once
#ifndef AI_COLOR4D_H_INC
#define AI_COLOR4D_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/defs.h>
#ifdef __cplusplus
// ----------------------------------------------------------------------------------
/** Represents a color in Red-Green-Blue space including an
* alpha component. Color values range from 0 to 1. */
// ----------------------------------------------------------------------------------
template <typename TReal>
class aiColor4t {
public:
aiColor4t() AI_NO_EXCEPT : r(), g(), b(), a() {}
aiColor4t (TReal _r, TReal _g, TReal _b, TReal _a)
: r(_r), g(_g), b(_b), a(_a) {}
explicit aiColor4t (TReal _r) : r(_r), g(_r), b(_r), a(_r) {}
aiColor4t (const aiColor4t& o) = default;
// combined operators
const aiColor4t& operator += (const aiColor4t& o);
const aiColor4t& operator -= (const aiColor4t& o);
const aiColor4t& operator *= (TReal f);
const aiColor4t& operator /= (TReal f);
// comparison
bool operator == (const aiColor4t& other) const;
bool operator != (const aiColor4t& other) const;
bool operator < (const aiColor4t& other) const;
// color tuple access, rgba order
inline TReal operator[](unsigned int i) const;
inline TReal& operator[](unsigned int i);
/** check whether a color is (close to) black */
inline bool IsBlack() const;
// Red, green, blue and alpha color values
TReal r, g, b, a;
}; // !struct aiColor4D
typedef aiColor4t<ai_real> aiColor4D;
#else
struct aiColor4D {
ai_real r, g, b, a;
};
#endif // __cplusplus
#endif // AI_COLOR4D_H_INC
| 3,528 | C | 33.598039 | 85 | 0.639172 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/DefaultLogger.hpp | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/**
* @file DefaultLogger.hpp
*/
#pragma once
#ifndef INCLUDED_AI_DEFAULTLOGGER
#define INCLUDED_AI_DEFAULTLOGGER
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include "LogStream.hpp"
#include "Logger.hpp"
#include "NullLogger.hpp"
#include <vector>
namespace Assimp {
// ------------------------------------------------------------------------------------
class IOStream;
struct LogStreamInfo;
/** default name of log-file */
#define ASSIMP_DEFAULT_LOG_NAME "AssimpLog.txt"
// ------------------------------------------------------------------------------------
/** @brief CPP-API: Primary logging facility of Assimp.
*
* The library stores its primary #Logger as a static member of this class.
* #get() returns this primary logger. By default the underlying implementation is
* just a #NullLogger which rejects all log messages. By calling #create(), logging
* is turned on. To capture the log output multiple log streams (#LogStream) can be
* attach to the logger. Some default streams for common streaming locations (such as
* a file, std::cout, OutputDebugString()) are also provided.
*
* If you wish to customize the logging at an even deeper level supply your own
* implementation of #Logger to #set().
* @note The whole logging stuff causes a small extra overhead for all imports. */
class ASSIMP_API DefaultLogger : public Logger {
public:
// ----------------------------------------------------------------------
/** @brief Creates a logging instance.
* @param name Name for log file. Only valid in combination
* with the aiDefaultLogStream_FILE flag.
* @param severity Log severity, DEBUG turns on debug messages and VERBOSE turns on all messages.
* @param defStreams Default log streams to be attached. Any bitwise
* combination of the aiDefaultLogStream enumerated values.
* If #aiDefaultLogStream_FILE is specified but an empty string is
* passed for 'name', no log file is created at all.
* @param io IOSystem to be used to open external files (such as the
* log file). Pass nullptr to rely on the default implementation.
* This replaces the default #NullLogger with a #DefaultLogger instance. */
static Logger *create(const char *name = ASSIMP_DEFAULT_LOG_NAME,
LogSeverity severity = NORMAL,
unsigned int defStreams = aiDefaultLogStream_DEBUGGER | aiDefaultLogStream_FILE,
IOSystem *io = nullptr);
// ----------------------------------------------------------------------
/** @brief Setup a custom #Logger implementation.
*
* Use this if the provided #DefaultLogger class doesn't fit into
* your needs. If the provided message formatting is OK for you,
* it's much easier to use #create() and to attach your own custom
* output streams to it.
* @param logger Pass NULL to setup a default NullLogger*/
static void set(Logger *logger);
// ----------------------------------------------------------------------
/** @brief Getter for singleton instance
* @return Only instance. This is never null, but it could be a
* NullLogger. Use isNullLogger to check this.*/
static Logger *get();
// ----------------------------------------------------------------------
/** @brief Return whether a #NullLogger is currently active
* @return true if the current logger is a #NullLogger.
* Use create() or set() to setup a logger that does actually do
* something else than just rejecting all log messages. */
static bool isNullLogger();
// ----------------------------------------------------------------------
/** @brief Kills the current singleton logger and replaces it with a
* #NullLogger instance. */
static void kill();
// ----------------------------------------------------------------------
/** @copydoc Logger::attachStream */
bool attachStream(LogStream *pStream, unsigned int severity) override;
// ----------------------------------------------------------------------
/** @copydoc Logger::detachStream */
bool detachStream(LogStream *pStream, unsigned int severity) override;
private:
// ----------------------------------------------------------------------
/** @briefPrivate construction for internal use by create().
* @param severity Logging granularity */
explicit DefaultLogger(LogSeverity severity);
// ----------------------------------------------------------------------
/** @briefDestructor */
~DefaultLogger() override;
/** @brief Logs debug infos, only been written when severity level DEBUG or higher is set */
void OnDebug(const char *message) override;
/** @brief Logs debug infos, only been written when severity level VERBOSE is set */
void OnVerboseDebug(const char *message) override;
/** @brief Logs an info message */
void OnInfo(const char *message) override;
/** @brief Logs a warning message */
void OnWarn(const char *message) override;
/** @brief Logs an error message */
void OnError(const char *message) override;
// ----------------------------------------------------------------------
/** @brief Writes a message to all streams */
void WriteToStreams(const char *message, ErrorSeverity ErrorSev);
// ----------------------------------------------------------------------
/** @brief Returns the thread id.
* @note This is an OS specific feature, if not supported, a
* zero will be returned.
*/
unsigned int GetThreadID();
private:
// Aliases for stream container
using StreamArray = std::vector<LogStreamInfo *>;
using StreamIt = std::vector<LogStreamInfo *>::iterator;
using ConstStreamIt = std::vector<LogStreamInfo *>::const_iterator;
//! only logging instance
static Logger *m_pLogger;
static NullLogger s_pNullLogger;
//! Attached streams
StreamArray m_StreamArray;
bool noRepeatMsg;
char lastMsg[MAX_LOG_MESSAGE_LENGTH * 2];
size_t lastLen;
};
// ------------------------------------------------------------------------------------
} // Namespace Assimp
#endif // !! INCLUDED_AI_DEFAULTLOGGER
| 7,961 | C++ | 40.041237 | 102 | 0.604321 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/StreamReader.h | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file Defines the StreamReader class which reads data from
* a binary stream with a well-defined endianness.
*/
#pragma once
#ifndef AI_STREAMREADER_H_INCLUDED
#define AI_STREAMREADER_H_INCLUDED
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/ByteSwapper.h>
#include <assimp/Exceptional.h>
#include <assimp/IOStream.hpp>
#include <memory>
namespace Assimp {
// --------------------------------------------------------------------------------------------
/** Wrapper class around IOStream to allow for consistent reading of binary data in both
* little and big endian format. Don't attempt to instance the template directly. Use
* StreamReaderLE to read from a little-endian stream and StreamReaderBE to read from a
* BE stream. The class expects that the endianness of any input data is known at
* compile-time, which should usually be true (#BaseImporter::ConvertToUTF8 implements
* runtime endianness conversions for text files).
*
* XXX switch from unsigned int for size types to size_t? or ptrdiff_t?*/
// --------------------------------------------------------------------------------------------
template <bool SwapEndianess = false, bool RuntimeSwitch = false>
class StreamReader {
public:
using diff = size_t;
using pos = size_t;
// ---------------------------------------------------------------------
/** Construction from a given stream with a well-defined endianness.
*
* The StreamReader holds a permanent strong reference to the
* stream, which is released upon destruction.
* @param stream Input stream. The stream is not restarted if
* its file pointer is not at 0. Instead, the stream reader
* reads from the current position to the end of the stream.
* @param le If @c RuntimeSwitch is true: specifies whether the
* stream is in little endian byte order. Otherwise the
* endianness information is contained in the @c SwapEndianess
* template parameter and this parameter is meaningless. */
StreamReader(std::shared_ptr<IOStream> stream, bool le = false) :
mStream(stream),
mBuffer(nullptr),
mCurrent(nullptr),
mEnd(nullptr),
mLimit(nullptr),
mLe(le) {
ai_assert(stream);
InternBegin();
}
// ---------------------------------------------------------------------
StreamReader(IOStream *stream, bool le = false) :
mStream(std::shared_ptr<IOStream>(stream)),
mBuffer(nullptr),
mCurrent(nullptr),
mEnd(nullptr),
mLimit(nullptr),
mLe(le) {
ai_assert(nullptr != stream);
InternBegin();
}
// ---------------------------------------------------------------------
~StreamReader() {
delete[] mBuffer;
}
// deprecated, use overloaded operator>> instead
// ---------------------------------------------------------------------
/// Read a float from the stream.
float GetF4() {
return Get<float>();
}
// ---------------------------------------------------------------------
/// Read a double from the stream.
double GetF8() {
return Get<double>();
}
// ---------------------------------------------------------------------
/** Read a signed 16 bit integer from the stream */
int16_t GetI2() {
return Get<int16_t>();
}
// ---------------------------------------------------------------------
/** Read a signed 8 bit integer from the stream */
int8_t GetI1() {
return Get<int8_t>();
}
// ---------------------------------------------------------------------
/** Read an signed 32 bit integer from the stream */
int32_t GetI4() {
return Get<int32_t>();
}
// ---------------------------------------------------------------------
/** Read a signed 64 bit integer from the stream */
int64_t GetI8() {
return Get<int64_t>();
}
// ---------------------------------------------------------------------
/** Read a unsigned 16 bit integer from the stream */
uint16_t GetU2() {
return Get<uint16_t>();
}
// ---------------------------------------------------------------------
/// Read a unsigned 8 bit integer from the stream
uint8_t GetU1() {
return Get<uint8_t>();
}
// ---------------------------------------------------------------------
/// Read an unsigned 32 bit integer from the stream
uint32_t GetU4() {
return Get<uint32_t>();
}
// ---------------------------------------------------------------------
/// Read a unsigned 64 bit integer from the stream
uint64_t GetU8() {
return Get<uint64_t>();
}
// ---------------------------------------------------------------------
/// Get the remaining stream size (to the end of the stream)
size_t GetRemainingSize() const {
return (unsigned int)(mEnd - mCurrent);
}
// ---------------------------------------------------------------------
/** Get the remaining stream size (to the current read limit). The
* return value is the remaining size of the stream if no custom
* read limit has been set. */
size_t GetRemainingSizeToLimit() const {
return (unsigned int)(mLimit - mCurrent);
}
// ---------------------------------------------------------------------
/** Increase the file pointer (relative seeking) */
void IncPtr(intptr_t plus) {
mCurrent += plus;
if (mCurrent > mLimit) {
throw DeadlyImportError("End of file or read limit was reached");
}
}
// ---------------------------------------------------------------------
/** Get the current file pointer */
int8_t *GetPtr() const {
return mCurrent;
}
// ---------------------------------------------------------------------
/** Set current file pointer (Get it from #GetPtr). This is if you
* prefer to do pointer arithmetic on your own or want to copy
* large chunks of data at once.
* @param p The new pointer, which is validated against the size
* limit and buffer boundaries. */
void SetPtr(int8_t *p) {
mCurrent = p;
if (mCurrent > mLimit || mCurrent < mBuffer) {
throw DeadlyImportError("End of file or read limit was reached");
}
}
// ---------------------------------------------------------------------
/** Copy n bytes to an external buffer
* @param out Destination for copying
* @param bytes Number of bytes to copy */
void CopyAndAdvance(void *out, size_t bytes) {
int8_t *ur = GetPtr();
SetPtr(ur + bytes); // fire exception if eof
::memcpy(out, ur, bytes);
}
/// @brief Get the current offset from the beginning of the file
int GetCurrentPos() const {
return (unsigned int)(mCurrent - mBuffer);
}
void SetCurrentPos(size_t pos) {
SetPtr(mBuffer + pos);
}
// ---------------------------------------------------------------------
/** Setup a temporary read limit
*
* @param limit Maximum number of bytes to be read from
* the beginning of the file. Specifying UINT_MAX
* resets the limit to the original end of the stream.
* Returns the previously set limit. */
unsigned int SetReadLimit(unsigned int _limit) {
unsigned int prev = GetReadLimit();
if (UINT_MAX == _limit) {
mLimit = mEnd;
return prev;
}
mLimit = mBuffer + _limit;
if (mLimit > mEnd) {
throw DeadlyImportError("StreamReader: Invalid read limit");
}
return prev;
}
// ---------------------------------------------------------------------
/** Get the current read limit in bytes. Reading over this limit
* accidentally raises an exception. */
unsigned int GetReadLimit() const {
return (unsigned int)(mLimit - mBuffer);
}
// ---------------------------------------------------------------------
/** Skip to the read limit in bytes. Reading over this limit
* accidentally raises an exception. */
void SkipToReadLimit() {
mCurrent = mLimit;
}
// ---------------------------------------------------------------------
/** overload operator>> and allow chaining of >> ops. */
template <typename T>
StreamReader &operator>>(T &f) {
f = Get<T>();
return *this;
}
// ---------------------------------------------------------------------
/** Generic read method. ByteSwap::Swap(T*) *must* be defined */
template <typename T>
T Get() {
if (mCurrent + sizeof(T) > mLimit) {
throw DeadlyImportError("End of file or stream limit was reached");
}
T f;
::memcpy(&f, mCurrent, sizeof(T));
Intern::Getter<SwapEndianess, T, RuntimeSwitch>()(&f, mLe);
mCurrent += sizeof(T);
return f;
}
private:
// ---------------------------------------------------------------------
void InternBegin() {
if (nullptr == mStream) {
throw DeadlyImportError("StreamReader: Unable to open file");
}
const size_t filesize = mStream->FileSize() - mStream->Tell();
if (0 == filesize) {
throw DeadlyImportError("StreamReader: File is empty or EOF is already reached");
}
mCurrent = mBuffer = new int8_t[filesize];
const size_t read = mStream->Read(mCurrent, 1, filesize);
// (read < s) can only happen if the stream was opened in text mode, in which case FileSize() is not reliable
ai_assert(read <= filesize);
mEnd = mLimit = &mBuffer[read - 1] + 1;
}
private:
std::shared_ptr<IOStream> mStream;
int8_t *mBuffer;
int8_t *mCurrent;
int8_t *mEnd;
int8_t *mLimit;
bool mLe;
};
// --------------------------------------------------------------------------------------------
// `static` StreamReaders. Their byte order is fixed and they might be a little bit faster.
#ifdef AI_BUILD_BIG_ENDIAN
typedef StreamReader<true> StreamReaderLE;
typedef StreamReader<false> StreamReaderBE;
#else
typedef StreamReader<true> StreamReaderBE;
typedef StreamReader<false> StreamReaderLE;
#endif
// `dynamic` StreamReader. The byte order of the input data is specified in the
// c'tor. This involves runtime branching and might be a little bit slower.
typedef StreamReader<true, true> StreamReaderAny;
} // end namespace Assimp
#endif // !! AI_STREAMREADER_H_INCLUDED
| 12,485 | C | 35.191304 | 117 | 0.520785 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/StreamWriter.h | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file Defines the StreamWriter class which writes data to
* a binary stream with a well-defined endianness. */
#pragma once
#ifndef AI_STREAMWRITER_H_INCLUDED
#define AI_STREAMWRITER_H_INCLUDED
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/ByteSwapper.h>
#include <assimp/IOStream.hpp>
#include <memory>
#include <vector>
namespace Assimp {
// --------------------------------------------------------------------------------------------
/** Wrapper class around IOStream to allow for consistent writing of binary data in both
* little and big endian format. Don't attempt to instance the template directly. Use
* StreamWriterLE to write to a little-endian stream and StreamWriterBE to write to a
* BE stream. Alternatively, there is StreamWriterAny if the endianness of the output
* stream is to be determined at runtime.
*/
// --------------------------------------------------------------------------------------------
template <bool SwapEndianess = false, bool RuntimeSwitch = false>
class StreamWriter {
enum {
INITIAL_CAPACITY = 1024
};
public:
// ---------------------------------------------------------------------
/** Construction from a given stream with a well-defined endianness.
*
* The StreamReader holds a permanent strong reference to the
* stream, which is released upon destruction.
* @param stream Input stream. The stream is not re-seeked and writing
continues at the current position of the stream cursor.
* @param le If @c RuntimeSwitch is true: specifies whether the
* stream is in little endian byte order. Otherwise the
* endianness information is defined by the @c SwapEndianess
* template parameter and this parameter is meaningless. */
StreamWriter(std::shared_ptr<IOStream> stream, bool le = false)
: stream(stream)
, le(le)
, cursor()
{
ai_assert(stream);
buffer.reserve(INITIAL_CAPACITY);
}
// ---------------------------------------------------------------------
StreamWriter(IOStream* stream, bool le = false)
: stream(std::shared_ptr<IOStream>(stream))
, le(le)
, cursor()
{
ai_assert(stream);
buffer.reserve(INITIAL_CAPACITY);
}
// ---------------------------------------------------------------------
~StreamWriter() {
stream->Write(buffer.data(), 1, buffer.size());
stream->Flush();
}
public:
// ---------------------------------------------------------------------
/** Flush the contents of the internal buffer, and the output IOStream */
void Flush()
{
stream->Write(buffer.data(), 1, buffer.size());
stream->Flush();
buffer.clear();
cursor = 0;
}
// ---------------------------------------------------------------------
/** Seek to the given offset / origin in the output IOStream.
*
* Flushes the internal buffer and the output IOStream prior to seeking. */
aiReturn Seek(size_t pOffset, aiOrigin pOrigin=aiOrigin_SET)
{
Flush();
return stream->Seek(pOffset, pOrigin);
}
// ---------------------------------------------------------------------
/** Tell the current position in the output IOStream.
*
* First flushes the internal buffer and the output IOStream. */
size_t Tell()
{
Flush();
return stream->Tell();
}
public:
// ---------------------------------------------------------------------
/** Write a float to the stream */
void PutF4(float f)
{
Put(f);
}
// ---------------------------------------------------------------------
/** Write a double to the stream */
void PutF8(double d) {
Put(d);
}
// ---------------------------------------------------------------------
/** Write a signed 16 bit integer to the stream */
void PutI2(int16_t n) {
Put(n);
}
// ---------------------------------------------------------------------
/** Write a signed 8 bit integer to the stream */
void PutI1(int8_t n) {
Put(n);
}
// ---------------------------------------------------------------------
/** Write an signed 32 bit integer to the stream */
void PutI4(int32_t n) {
Put(n);
}
// ---------------------------------------------------------------------
/** Write a signed 64 bit integer to the stream */
void PutI8(int64_t n) {
Put(n);
}
// ---------------------------------------------------------------------
/** Write a unsigned 16 bit integer to the stream */
void PutU2(uint16_t n) {
Put(n);
}
// ---------------------------------------------------------------------
/** Write a unsigned 8 bit integer to the stream */
void PutU1(uint8_t n) {
Put(n);
}
// ---------------------------------------------------------------------
/** Write an unsigned 32 bit integer to the stream */
void PutU4(uint32_t n) {
Put(n);
}
// ---------------------------------------------------------------------
/** Write a unsigned 64 bit integer to the stream */
void PutU8(uint64_t n) {
Put(n);
}
// ---------------------------------------------------------------------
/** Write a single character to the stream */
void PutChar(char c) {
Put(c);
}
// ---------------------------------------------------------------------
/** Write an aiString to the stream */
void PutString(const aiString& s)
{
// as Put(T f) below
if (cursor + s.length >= buffer.size()) {
buffer.resize(cursor + s.length);
}
void* dest = &buffer[cursor];
::memcpy(dest, s.C_Str(), s.length);
cursor += s.length;
}
// ---------------------------------------------------------------------
/** Write a std::string to the stream */
void PutString(const std::string& s)
{
// as Put(T f) below
if (cursor + s.size() >= buffer.size()) {
buffer.resize(cursor + s.size());
}
void* dest = &buffer[cursor];
::memcpy(dest, s.c_str(), s.size());
cursor += s.size();
}
public:
// ---------------------------------------------------------------------
/** overload operator<< and allow chaining of MM ops. */
template <typename T>
StreamWriter& operator << (T f) {
Put(f);
return *this;
}
// ---------------------------------------------------------------------
std::size_t GetCurrentPos() const {
return cursor;
}
// ---------------------------------------------------------------------
void SetCurrentPos(std::size_t new_cursor) {
cursor = new_cursor;
}
// ---------------------------------------------------------------------
/** Generic write method. ByteSwap::Swap(T*) *must* be defined */
template <typename T>
void Put(T f) {
Intern :: Getter<SwapEndianess,T,RuntimeSwitch>() (&f, le);
if (cursor + sizeof(T) >= buffer.size()) {
buffer.resize(cursor + sizeof(T));
}
void* dest = &buffer[cursor];
// reinterpret_cast + assignment breaks strict aliasing rules
// and generally causes trouble on platforms such as ARM that
// do not silently ignore alignment faults.
::memcpy(dest, &f, sizeof(T));
cursor += sizeof(T);
}
private:
std::shared_ptr<IOStream> stream;
bool le;
std::vector<uint8_t> buffer;
std::size_t cursor;
};
// --------------------------------------------------------------------------------------------
// `static` StreamWriter. Their byte order is fixed and they might be a little bit faster.
#ifdef AI_BUILD_BIG_ENDIAN
typedef StreamWriter<true> StreamWriterLE;
typedef StreamWriter<false> StreamWriterBE;
#else
typedef StreamWriter<true> StreamWriterBE;
typedef StreamWriter<false> StreamWriterLE;
#endif
// `dynamic` StreamWriter. The byte order of the input data is specified in the
// c'tor. This involves runtime branching and might be a little bit slower.
typedef StreamWriter<true,true> StreamWriterAny;
} // end namespace Assimp
#endif // !! AI_STREAMWriter_H_INCLUDED
| 10,198 | C | 32.439344 | 95 | 0.498921 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/CreateAnimMesh.h | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file CreateAnimMesh.h
* Create AnimMesh from Mesh
*/
#pragma once
#ifndef INCLUDED_AI_CREATE_ANIM_MESH_H
#define INCLUDED_AI_CREATE_ANIM_MESH_H
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/mesh.h>
namespace Assimp {
/**
* Create aiAnimMesh from aiMesh.
* @param mesh The input mesh to create an animated mesh from.
* @param needPositions If true, positions will be copied from.
* @param needNormals If true, normals will be copied from.
* @param needTangents If true, tangents and bitangents will be copied from.
* @param needColors If true, colors will be copied from.
* @param needTexCoords If true, texCoords will be copied from.
* @return The new created animated mesh.
*/
ASSIMP_API aiAnimMesh *aiCreateAnimMesh(const aiMesh *mesh,
bool needPositions = true,
bool needNormals = true,
bool needTangents = true,
bool needColors = true,
bool needTexCoords = true);
} // end of namespace Assimp
#endif // INCLUDED_AI_CREATE_ANIM_MESH_H
| 2,944 | C | 36.75641 | 81 | 0.67697 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/StringUtils.h | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#pragma once
#ifndef INCLUDED_AI_STRINGUTILS_H
#define INCLUDED_AI_STRINGUTILS_H
#ifdef __GNUC__
#pragma GCC system_header
#endif
#include <assimp/defs.h>
#include <cstdarg>
#include <algorithm>
#include <cctype>
#include <cstdlib>
#include <locale>
#include <sstream>
#include <iomanip>
#if defined(_MSC_VER) && !defined(__clang__)
#define AI_SIZEFMT "%Iu"
#else
#define AI_SIZEFMT "%zu"
#endif
// ---------------------------------------------------------------------------------
/// @fn ai_snprintf
/// @brief The portable version of the function snprintf ( C99 standard ), which
/// works on visual studio compilers 2013 and earlier.
/// @param outBuf The buffer to write in
/// @param size The buffer size
/// @param format The format string
/// @param ap The additional arguments.
/// @return The number of written characters if the buffer size was big enough.
/// If an encoding error occurs, a negative number is returned.
// ---------------------------------------------------------------------------------
#if defined(_MSC_VER) && _MSC_VER < 1900
inline int c99_ai_vsnprintf(char *outBuf, size_t size, const char *format, va_list ap) {
int count(-1);
if (0 != size) {
count = _vsnprintf_s(outBuf, size, _TRUNCATE, format, ap);
}
if (count == -1) {
count = _vscprintf(format, ap);
}
return count;
}
inline int ai_snprintf(char *outBuf, size_t size, const char *format, ...) {
int count;
va_list ap;
va_start(ap, format);
count = c99_ai_vsnprintf(outBuf, size, format, ap);
va_end(ap);
return count;
}
#elif defined(__MINGW32__)
#define ai_snprintf __mingw_snprintf
#else
#define ai_snprintf snprintf
#endif
// ---------------------------------------------------------------------------------
/// @fn to_string
/// @brief The portable version of to_string ( some gcc-versions on embedded
/// devices are not supporting this).
/// @param value The value to write into the std::string.
/// @return The value as a std::string
// ---------------------------------------------------------------------------------
template <typename T>
AI_FORCE_INLINE std::string ai_to_string(T value) {
std::ostringstream os;
os << value;
return os.str();
}
// ---------------------------------------------------------------------------------
/// @fn ai_strtof
/// @brief The portable version of strtof.
/// @param begin The first character of the string.
/// @param end The last character
/// @return The float value, 0.0f in case of an error.
// ---------------------------------------------------------------------------------
AI_FORCE_INLINE
float ai_strtof(const char *begin, const char *end) {
if (nullptr == begin) {
return 0.0f;
}
float val(0.0f);
if (nullptr == end) {
val = static_cast<float>(::atof(begin));
} else {
std::string::size_type len(end - begin);
std::string token(begin, len);
val = static_cast<float>(::atof(token.c_str()));
}
return val;
}
// ---------------------------------------------------------------------------------
/// @fn DecimalToHexa
/// @brief The portable to convert a decimal value into a hexadecimal string.
/// @param toConvert Value to convert
/// @return The hexadecimal string, is empty in case of an error.
// ---------------------------------------------------------------------------------
template <class T>
AI_FORCE_INLINE std::string ai_decimal_to_hexa(T toConvert) {
std::string result;
std::stringstream ss;
ss << std::hex << toConvert;
ss >> result;
for (size_t i = 0; i < result.size(); ++i) {
result[i] = (char)toupper((unsigned char)result[i]);
}
return result;
}
// ---------------------------------------------------------------------------------
/// @brief translate RGBA to String
/// @param r aiColor.r
/// @param g aiColor.g
/// @param b aiColor.b
/// @param a aiColor.a
/// @param with_head #
/// @return The hexadecimal string, is empty in case of an error.
// ---------------------------------------------------------------------------------
AI_FORCE_INLINE std::string ai_rgba2hex(int r, int g, int b, int a, bool with_head) {
std::stringstream ss;
if (with_head) {
ss << "#";
}
ss << std::hex << std::setfill('0') << std::setw(8) << (r << 24 | g << 16 | b << 8 | a);
return ss.str();
}
// ---------------------------------------------------------------------------------
/// @brief Performs a trim from start (in place)
/// @param s string to trim.
AI_FORCE_INLINE void ai_trim_left(std::string &s) {
s.erase(s.begin(), std::find_if(s.begin(), s.end(), [](unsigned char ch) {
return !std::isspace(ch);
}));
}
// ---------------------------------------------------------------------------------
/// @brief Performs a trim from end (in place).
/// @param s string to trim.
// ---------------------------------------------------------------------------------
// ---------------------------------------------------------------------------------
AI_FORCE_INLINE void ai_trim_right(std::string &s) {
s.erase(std::find_if(s.rbegin(), s.rend(), [](unsigned char ch) {
return !std::isspace(ch);
}).base(), s.end());
}
// ---------------------------------------------------------------------------------
/// @brief Performs a trim from both ends (in place).
/// @param s string to trim.
// ---------------------------------------------------------------------------------
AI_FORCE_INLINE std::string ai_trim(std::string &s) {
std::string out(s);
ai_trim_left(out);
ai_trim_right(out);
return out;
}
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE char_t ai_tolower(char_t in) {
return (in >= (char_t)'A' && in <= (char_t)'Z') ? (char_t)(in + 0x20) : in;
}
// ---------------------------------------------------------------------------------
/// @brief Performs a ToLower-operation and return the lower-case string.
/// @param in The incoming string.
/// @return The string as lowercase.
// ---------------------------------------------------------------------------------
AI_FORCE_INLINE std::string ai_tolower(const std::string &in) {
std::string out(in);
ai_trim_left(out);
ai_trim_right(out);
std::transform(out.begin(), out.end(), out.begin(), [](unsigned char c) { return ai_tolower(c); });
return out;
}
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE char_t ai_toupper(char_t in) {
return (in >= (char_t)'a' && in <= (char_t)'z') ? (char_t)(in - 0x20) : in;
}
// ---------------------------------------------------------------------------------
/// @brief Performs a ToLower-operation and return the upper-case string.
/// @param in The incoming string.
/// @return The string as uppercase.
AI_FORCE_INLINE std::string ai_str_toupper(const std::string &in) {
std::string out(in);
std::transform(out.begin(), out.end(), out.begin(), [](char c) { return ai_toupper(c); });
return out;
}
// ---------------------------------------------------------------------------------
/// @brief Make a string printable by replacing all non-printable characters with
/// the specified placeholder character.
/// @param in The incoming string.
/// @param placeholder Placeholder character, default is a question mark.
/// @return The string, with all non-printable characters replaced.
AI_FORCE_INLINE std::string ai_str_toprintable(const std::string &in, char placeholder = '?') {
std::string out(in);
std::transform(out.begin(), out.end(), out.begin(), [placeholder] (unsigned char c) {
return isprint(c) ? (char)c : placeholder;
});
return out;
}
// ---------------------------------------------------------------------------------
/// @brief Make a string printable by replacing all non-printable characters with
/// the specified placeholder character.
/// @param in The incoming string.
/// @param len The length of the incoming string.
/// @param placeholder Placeholder character, default is a question mark.
/// @return The string, with all non-printable characters replaced. Will return an
/// empty string if in is null or len is <= 0.
AI_FORCE_INLINE std::string ai_str_toprintable(const char *in, int len, char placeholder = '?') {
return (in && len > 0) ? ai_str_toprintable(std::string(in, len), placeholder) : std::string();
}
#endif // INCLUDED_AI_STRINGUTILS_H
| 10,335 | C | 35.914286 | 103 | 0.534107 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/defs.h | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file defs.h
* @brief Assimp build configuration setup. See the notes in the comment
* blocks to find out how to customize _your_ Assimp build.
*/
#pragma once
#ifndef AI_DEFINES_H_INC
#define AI_DEFINES_H_INC
#ifdef __GNUC__
#pragma GCC system_header
#endif
#include <assimp/config.h>
//////////////////////////////////////////////////////////////////////////
/* Define ASSIMP_BUILD_NO_XX_IMPORTER to disable a specific
* file format loader. The loader is be excluded from the
* build in this case. 'XX' stands for the most common file
* extension of the file format. E.g.:
* ASSIMP_BUILD_NO_X_IMPORTER disables the X loader.
*
* If you're unsure about that, take a look at the implementation of the
* import plugin you wish to disable. You'll find the right define in the
* first lines of the corresponding unit.
*
* Other (mixed) configuration switches are listed here:
* ASSIMP_BUILD_NO_COMPRESSED_X
* - Disable support for compressed X files (zip)
* ASSIMP_BUILD_NO_COMPRESSED_BLEND
* - Disable support for compressed Blender files (zip)
* ASSIMP_BUILD_NO_COMPRESSED_IFC
* - Disable support for IFCZIP files (unzip)
*/
//////////////////////////////////////////////////////////////////////////
#ifndef ASSIMP_BUILD_NO_COMPRESSED_X
#define ASSIMP_BUILD_NEED_Z_INFLATE
#endif
#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
#define ASSIMP_BUILD_NEED_Z_INFLATE
#endif
#ifndef ASSIMP_BUILD_NO_COMPRESSED_IFC
#define ASSIMP_BUILD_NEED_Z_INFLATE
#define ASSIMP_BUILD_NEED_UNZIP
#endif
#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
#define ASSIMP_BUILD_NEED_Z_INFLATE
#define ASSIMP_BUILD_NEED_UNZIP
#endif
// We need those constants, workaround for any platforms where nobody defined them yet
#if (!defined SIZE_MAX)
#define SIZE_MAX (~((size_t)0))
#endif
/*#if (!defined UINT_MAX)
#define UINT_MAX (~((unsigned int)0))
#endif*/
//////////////////////////////////////////////////////////////////////////
/* Define ASSIMP_BUILD_NO_XX_PROCESS to disable a specific
* post processing step. This is the current list of process names ('XX'):
* CALCTANGENTS
* JOINVERTICES
* TRIANGULATE
* DROPFACENORMALS
* GENFACENORMALS
* GENVERTEXNORMALS
* REMOVEVC
* SPLITLARGEMESHES
* PRETRANSFORMVERTICES
* LIMITBONEWEIGHTS
* VALIDATEDS
* IMPROVECACHELOCALITY
* FIXINFACINGNORMALS
* REMOVE_REDUNDANTMATERIALS
* OPTIMIZEGRAPH
* SORTBYPTYPE
* FINDINVALIDDATA
* TRANSFORMTEXCOORDS
* GENUVCOORDS
* ENTITYMESHBUILDER
* EMBEDTEXTURES
* MAKELEFTHANDED
* FLIPUVS
* FLIPWINDINGORDER
* OPTIMIZEMESHES
* OPTIMIZEANIMS
* OPTIMIZEGRAPH
* GENENTITYMESHES
* FIXTEXTUREPATHS
* GENBOUNDINGBOXES */
//////////////////////////////////////////////////////////////////////////
#ifdef _WIN32
#undef ASSIMP_API
//////////////////////////////////////////////////////////////////////////
/* Define 'ASSIMP_BUILD_DLL_EXPORT' to build a DLL of the library */
//////////////////////////////////////////////////////////////////////////
#ifdef ASSIMP_BUILD_DLL_EXPORT
#define ASSIMP_API __declspec(dllexport)
#define ASSIMP_API_WINONLY __declspec(dllexport)
//////////////////////////////////////////////////////////////////////////
/* Define 'ASSIMP_DLL' before including Assimp to link to ASSIMP in
* an external DLL under Windows. Default is static linkage. */
//////////////////////////////////////////////////////////////////////////
#elif (defined ASSIMP_DLL)
#define ASSIMP_API __declspec(dllimport)
#define ASSIMP_API_WINONLY __declspec(dllimport)
#else
#define ASSIMP_API
#define ASSIMP_API_WINONLY
#endif
#elif defined(SWIG)
/* Do nothing, the relevant defines are all in AssimpSwigPort.i */
#else
#define ASSIMP_API __attribute__((visibility("default")))
#define ASSIMP_API_WINONLY
#endif // _WIN32
#ifdef _MSC_VER
#pragma warning(disable : 4521 4512 4714 4127 4351 4510)
#ifdef ASSIMP_BUILD_DLL_EXPORT
#pragma warning(disable : 4251)
#endif
/* Force the compiler to inline a function, if possible */
#define AI_FORCE_INLINE inline
/* Tells the compiler that a function never returns. Used in code analysis
* to skip dead paths (e.g. after an assertion evaluated to false). */
#define AI_WONT_RETURN __declspec(noreturn)
#elif defined(SWIG)
/* Do nothing, the relevant defines are all in AssimpSwigPort.i */
#else
#define AI_WONT_RETURN
#define AI_FORCE_INLINE inline
#endif // (defined _MSC_VER)
#ifdef __GNUC__
# define AI_WONT_RETURN_SUFFIX __attribute__((noreturn))
#elif _MSC_VER
#if defined(__clang__)
# define AI_WONT_RETURN_SUFFIX __attribute__((noreturn))
#else
# define AI_WONT_RETURN_SUFFIX
#endif
#else
# define AI_WONT_RETURN_SUFFIX
#endif // (defined __clang__)
#ifdef __cplusplus
/* No explicit 'struct' and 'enum' tags for C++, this keeps showing up
* in doxydocs.
*/
#define C_STRUCT
#define C_ENUM
#else
//////////////////////////////////////////////////////////////////////////
/* To build the documentation, make sure ASSIMP_DOXYGEN_BUILD
* is defined by Doxygen's preprocessor. The corresponding
* entries in the DOXYFILE are: */
//////////////////////////////////////////////////////////////////////////
#if 0
ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = YES
EXPAND_ONLY_PREDEF = YES
SEARCH_INCLUDES = YES
INCLUDE_PATH =
INCLUDE_FILE_PATTERNS =
PREDEFINED = ASSIMP_DOXYGEN_BUILD=1
EXPAND_AS_DEFINED = C_STRUCT C_ENUM
SKIP_FUNCTION_MACROS = YES
#endif
//////////////////////////////////////////////////////////////////////////
/* Doxygen gets confused if we use c-struct typedefs to avoid
* the explicit 'struct' notation. This trick here has the same
* effect as the TYPEDEF_HIDES_STRUCT option, but we don't need
* to typedef all structs/enums. */
//////////////////////////////////////////////////////////////////////////
#if (defined ASSIMP_DOXYGEN_BUILD)
#define C_STRUCT
#define C_ENUM
#else
#define C_STRUCT struct
#define C_ENUM enum
#endif
#endif
#if (defined(__BORLANDC__) || defined(__BCPLUSPLUS__))
#error Currently, Borland is unsupported. Feel free to port Assimp.
#endif
//////////////////////////////////////////////////////////////////////////
/* Define ASSIMP_BUILD_SINGLETHREADED to compile assimp
* without threading support. The library doesn't utilize
* threads then and is itself not threadsafe. */
//////////////////////////////////////////////////////////////////////////
#ifndef ASSIMP_BUILD_SINGLETHREADED
#define ASSIMP_BUILD_SINGLETHREADED
#endif
#if defined(_DEBUG) || !defined(NDEBUG)
#define ASSIMP_BUILD_DEBUG
#endif
//////////////////////////////////////////////////////////////////////////
/* Define ASSIMP_DOUBLE_PRECISION to compile assimp
* with double precision support (64-bit). */
//////////////////////////////////////////////////////////////////////////
#ifdef ASSIMP_DOUBLE_PRECISION
typedef double ai_real;
typedef signed long long int ai_int;
typedef unsigned long long int ai_uint;
#ifndef ASSIMP_AI_REAL_TEXT_PRECISION
#define ASSIMP_AI_REAL_TEXT_PRECISION 17
#endif // ASSIMP_AI_REAL_TEXT_PRECISION
#else // ASSIMP_DOUBLE_PRECISION
typedef float ai_real;
typedef signed int ai_int;
typedef unsigned int ai_uint;
#ifndef ASSIMP_AI_REAL_TEXT_PRECISION
#define ASSIMP_AI_REAL_TEXT_PRECISION 9
#endif // ASSIMP_AI_REAL_TEXT_PRECISION
#endif // ASSIMP_DOUBLE_PRECISION
//////////////////////////////////////////////////////////////////////////
/* Useful constants */
//////////////////////////////////////////////////////////////////////////
/* This is PI. Hi PI. */
#define AI_MATH_PI (3.141592653589793238462643383279)
#define AI_MATH_TWO_PI (AI_MATH_PI * 2.0)
#define AI_MATH_HALF_PI (AI_MATH_PI * 0.5)
/* And this is to avoid endless casts to float */
#define AI_MATH_PI_F (3.1415926538f)
#define AI_MATH_TWO_PI_F (AI_MATH_PI_F * 2.0f)
#define AI_MATH_HALF_PI_F (AI_MATH_PI_F * 0.5f)
/* Tiny macro to convert from radians to degrees and back */
#define AI_DEG_TO_RAD(x) ((x) * (ai_real) 0.0174532925)
#define AI_RAD_TO_DEG(x) ((x) * (ai_real) 57.2957795)
/* Numerical limits */
#ifdef __cplusplus
constexpr ai_real ai_epsilon = (ai_real) 1e-6;
#else
#define ai_epsilon ((ai_real)1e-6)
#endif
/* Support for big-endian builds */
#if defined(__BYTE_ORDER__)
#if (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__)
#if !defined(__BIG_ENDIAN__)
#define __BIG_ENDIAN__
#endif
#else /* little endian */
#if defined(__BIG_ENDIAN__)
#undef __BIG_ENDIAN__
#endif
#endif
#endif
#if defined(__BIG_ENDIAN__)
#define AI_BUILD_BIG_ENDIAN
#endif
/**
* To avoid running out of memory
* This can be adjusted for specific use cases
* It's NOT a total limit, just a limit for individual allocations
*/
#define AI_MAX_ALLOC(type) ((256U * 1024 * 1024) / sizeof(type))
#ifndef _MSC_VER
#if __cplusplus >= 201103L // C++11
#define AI_NO_EXCEPT noexcept
#else
#define AI_NO_EXCEPT
#endif
#else
#if (_MSC_VER >= 1915)
#define AI_NO_EXCEPT noexcept
#else
#define AI_NO_EXCEPT
#endif
#endif // _MSC_VER
/**
* Helper macro to set a pointer to NULL in debug builds
*/
#if (defined ASSIMP_BUILD_DEBUG)
#define AI_DEBUG_INVALIDATE_PTR(x) x = NULL;
#else
#define AI_DEBUG_INVALIDATE_PTR(x)
#endif
#define AI_COUNT_OF(X) (sizeof(X) / sizeof((X)[0]))
#endif // !! AI_DEFINES_H_INC | 11,072 | C | 31.00289 | 86 | 0.624368 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/GltfMaterial.h | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file GltfMaterial.h
* @brief glTF-specific material macros
* These will be made generic at some future date
*/
#ifndef AI_GLTFMATERIAL_H_INC
#define AI_GLTFMATERIAL_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/material.h>
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE aiTextureType_UNKNOWN, 0
#define AI_MATKEY_GLTF_ALPHAMODE "$mat.gltf.alphaMode", 0, 0
#define AI_MATKEY_GLTF_ALPHACUTOFF "$mat.gltf.alphaCutoff", 0, 0
#define _AI_MATKEY_GLTF_MAPPINGNAME_BASE "$tex.mappingname"
#define _AI_MATKEY_GLTF_MAPPINGID_BASE "$tex.mappingid"
#define _AI_MATKEY_GLTF_MAPPINGFILTER_MAG_BASE "$tex.mappingfiltermag"
#define _AI_MATKEY_GLTF_MAPPINGFILTER_MIN_BASE "$tex.mappingfiltermin"
#define _AI_MATKEY_GLTF_SCALE_BASE "$tex.scale"
#define _AI_MATKEY_GLTF_STRENGTH_BASE "$tex.strength"
#define AI_MATKEY_GLTF_MAPPINGNAME(type, N) _AI_MATKEY_GLTF_MAPPINGNAME_BASE, type, N
#define AI_MATKEY_GLTF_MAPPINGID(type, N) _AI_MATKEY_GLTF_MAPPINGID_BASE, type, N
#define AI_MATKEY_GLTF_MAPPINGFILTER_MAG(type, N) _AI_MATKEY_GLTF_MAPPINGFILTER_MAG_BASE, type, N
#define AI_MATKEY_GLTF_MAPPINGFILTER_MIN(type, N) _AI_MATKEY_GLTF_MAPPINGFILTER_MIN_BASE, type, N
#define AI_MATKEY_GLTF_TEXTURE_SCALE(type, N) _AI_MATKEY_GLTF_SCALE_BASE, type, N
#define AI_MATKEY_GLTF_TEXTURE_STRENGTH(type, N) _AI_MATKEY_GLTF_STRENGTH_BASE, type, N
#endif
| 3,194 | C | 41.599999 | 97 | 0.727614 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/Importer.hpp | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file Importer.hpp
* @brief Defines the C++-API to the Open Asset Import Library.
*/
#pragma once
#ifndef AI_ASSIMP_HPP_INC
#define AI_ASSIMP_HPP_INC
#ifdef __GNUC__
#pragma GCC system_header
#endif
#ifndef __cplusplus
#error This header requires C++ to be used. Use assimp.h for plain C.
#endif // __cplusplus
// Public ASSIMP data structures
#include <assimp/types.h>
#include <exception>
namespace Assimp {
// =======================================================================
// Public interface to Assimp
class Importer;
class IOStream;
class IOSystem;
class ProgressHandler;
// =======================================================================
// Plugin development
//
// Include the following headers for the declarations:
// BaseImporter.h
// BaseProcess.h
class BaseImporter;
class BaseProcess;
class SharedPostProcessInfo;
class BatchLoader;
// =======================================================================
// Holy stuff, only for members of the high council of the Jedi.
class ImporterPimpl;
} // namespace Assimp
#define AI_PROPERTY_WAS_NOT_EXISTING 0xffffffff
struct aiScene;
// importerdesc.h
struct aiImporterDesc;
/** @namespace Assimp Assimp's CPP-API and all internal APIs */
namespace Assimp {
// ----------------------------------------------------------------------------------
/** CPP-API: The Importer class forms an C++ interface to the functionality of the
* Open Asset Import Library.
*
* Create an object of this class and call ReadFile() to import a file.
* If the import succeeds, the function returns a pointer to the imported data.
* The data remains property of the object, it is intended to be accessed
* read-only. The imported data will be destroyed along with the Importer
* object. If the import fails, ReadFile() returns a nullptr pointer. In this
* case you can retrieve a human-readable error description be calling
* GetErrorString(). You can call ReadFile() multiple times with a single Importer
* instance. Actually, constructing Importer objects involves quite many
* allocations and may take some time, so it's better to reuse them as often as
* possible.
*
* If you need the Importer to do custom file handling to access the files,
* implement IOSystem and IOStream and supply an instance of your custom
* IOSystem implementation by calling SetIOHandler() before calling ReadFile().
* If you do not assign a custom IO handler, a default handler using the
* standard C++ IO logic will be used.
*
* @note One Importer instance is not thread-safe. If you use multiple
* threads for loading, each thread should maintain its own Importer instance.
*/
class ASSIMP_API Importer {
public:
/**
* @brief The upper limit for hints.
*/
static const unsigned int MaxLenHint = 200;
public:
// -------------------------------------------------------------------
/** Constructor. Creates an empty importer object.
*
* Call ReadFile() to start the import process. The configuration
* property table is initially empty.
*/
Importer();
// -------------------------------------------------------------------
/** Copy constructor.
*
* This copies the configuration properties of another Importer.
* If this Importer owns a scene it won't be copied.
* Call ReadFile() to start the import process.
*/
Importer(const Importer &other) = delete;
// -------------------------------------------------------------------
/** Assignment operator has been deleted
*/
Importer &operator=(const Importer &) = delete;
// -------------------------------------------------------------------
/** Destructor. The object kept ownership of the imported data,
* which now will be destroyed along with the object.
*/
~Importer();
// -------------------------------------------------------------------
/** Registers a new loader.
*
* @param pImp Importer to be added. The Importer instance takes
* ownership of the pointer, so it will be automatically deleted
* with the Importer instance.
* @return AI_SUCCESS if the loader has been added. The registration
* fails if there is already a loader for a specific file extension.
*/
aiReturn RegisterLoader(BaseImporter *pImp);
// -------------------------------------------------------------------
/** Unregisters a loader.
*
* @param pImp Importer to be unregistered.
* @return AI_SUCCESS if the loader has been removed. The function
* fails if the loader is currently in use (this could happen
* if the #Importer instance is used by more than one thread) or
* if it has not yet been registered.
*/
aiReturn UnregisterLoader(BaseImporter *pImp);
// -------------------------------------------------------------------
/** Registers a new post-process step.
*
* At the moment, there's a small limitation: new post processing
* steps are added to end of the list, or in other words, executed
* last, after all built-in steps.
* @param pImp Post-process step to be added. The Importer instance
* takes ownership of the pointer, so it will be automatically
* deleted with the Importer instance.
* @return AI_SUCCESS if the step has been added correctly.
*/
aiReturn RegisterPPStep(BaseProcess *pImp);
// -------------------------------------------------------------------
/** Unregisters a post-process step.
*
* @param pImp Step to be unregistered.
* @return AI_SUCCESS if the step has been removed. The function
* fails if the step is currently in use (this could happen
* if the #Importer instance is used by more than one thread) or
* if it has not yet been registered.
*/
aiReturn UnregisterPPStep(BaseProcess *pImp);
// -------------------------------------------------------------------
/** Set an integer configuration property.
* @param szName Name of the property. All supported properties
* are defined in the aiConfig.g header (all constants share the
* prefix AI_CONFIG_XXX and are simple strings).
* @param iValue New value of the property
* @return true if the property was set before. The new value replaces
* the previous value in this case.
* @note Property of different types (float, int, string ..) are kept
* on different stacks, so calling SetPropertyInteger() for a
* floating-point property has no effect - the loader will call
* GetPropertyFloat() to read the property, but it won't be there.
*/
bool SetPropertyInteger(const char *szName, int iValue);
// -------------------------------------------------------------------
/** Set a boolean configuration property. Boolean properties
* are stored on the integer stack internally so it's possible
* to set them via #SetPropertyBool and query them with
* #GetPropertyBool and vice versa.
* @see SetPropertyInteger()
*/
bool SetPropertyBool(const char *szName, bool value) {
return SetPropertyInteger(szName, value);
}
// -------------------------------------------------------------------
/** Set a floating-point configuration property.
* @see SetPropertyInteger()
*/
bool SetPropertyFloat(const char *szName, ai_real fValue);
// -------------------------------------------------------------------
/** Set a string configuration property.
* @see SetPropertyInteger()
*/
bool SetPropertyString(const char *szName, const std::string &sValue);
// -------------------------------------------------------------------
/** Set a matrix configuration property.
* @see SetPropertyInteger()
*/
bool SetPropertyMatrix(const char *szName, const aiMatrix4x4 &sValue);
// -------------------------------------------------------------------
/** Set a pointer configuration property.
* @see SetPropertyInteger()
*/
bool SetPropertyPointer(const char *szName, void *sValue);
// -------------------------------------------------------------------
/** Get a configuration property.
* @param szName Name of the property. All supported properties
* are defined in the aiConfig.g header (all constants share the
* prefix AI_CONFIG_XXX).
* @param iErrorReturn Value that is returned if the property
* is not found.
* @return Current value of the property
* @note Property of different types (float, int, string ..) are kept
* on different lists, so calling SetPropertyInteger() for a
* floating-point property has no effect - the loader will call
* GetPropertyFloat() to read the property, but it won't be there.
*/
int GetPropertyInteger(const char *szName,
int iErrorReturn = 0xffffffff) const;
// -------------------------------------------------------------------
/** Get a boolean configuration property. Boolean properties
* are stored on the integer stack internally so it's possible
* to set them via #SetPropertyBool and query them with
* #GetPropertyBool and vice versa.
* @see GetPropertyInteger()
*/
bool GetPropertyBool(const char *szName, bool bErrorReturn = false) const {
return GetPropertyInteger(szName, bErrorReturn) != 0;
}
// -------------------------------------------------------------------
/** Get a floating-point configuration property
* @see GetPropertyInteger()
*/
ai_real GetPropertyFloat(const char *szName,
ai_real fErrorReturn = 10e10) const;
// -------------------------------------------------------------------
/** Get a string configuration property
*
* The return value remains valid until the property is modified.
* @see GetPropertyInteger()
*/
std::string GetPropertyString(const char *szName,
const std::string &sErrorReturn = std::string()) const;
// -------------------------------------------------------------------
/** Get a matrix configuration property
*
* The return value remains valid until the property is modified.
* @see GetPropertyInteger()
*/
aiMatrix4x4 GetPropertyMatrix(const char *szName,
const aiMatrix4x4 &sErrorReturn = aiMatrix4x4()) const;
// -------------------------------------------------------------------
/** Get a pointer configuration property
*
* The return value remains valid until the property is modified.
* @see GetPropertyInteger()
*/
void* GetPropertyPointer(const char *szName,
void *sErrorReturn = nullptr) const;
// -------------------------------------------------------------------
/** Supplies a custom IO handler to the importer to use to open and
* access files. If you need the importer to use custom IO logic to
* access the files, you need to provide a custom implementation of
* IOSystem and IOFile to the importer. Then create an instance of
* your custom IOSystem implementation and supply it by this function.
*
* The Importer takes ownership of the object and will destroy it
* afterwards. The previously assigned handler will be deleted.
* Pass nullptr to take again ownership of your IOSystem and reset Assimp
* to use its default implementation.
*
* @param pIOHandler The IO handler to be used in all file accesses
* of the Importer.
*/
void SetIOHandler(IOSystem *pIOHandler);
// -------------------------------------------------------------------
/** Retrieves the IO handler that is currently set.
* You can use #IsDefaultIOHandler() to check whether the returned
* interface is the default IO handler provided by ASSIMP. The default
* handler is active as long the application doesn't supply its own
* custom IO handler via #SetIOHandler().
* @return A valid IOSystem interface, never nullptr.
*/
IOSystem *GetIOHandler() const;
// -------------------------------------------------------------------
/** Checks whether a default IO handler is active
* A default handler is active as long the application doesn't
* supply its own custom IO handler via #SetIOHandler().
* @return true by default
*/
bool IsDefaultIOHandler() const;
// -------------------------------------------------------------------
/** Supplies a custom progress handler to the importer. This
* interface exposes an #Update() callback, which is called
* more or less periodically (please don't sue us if it
* isn't as periodically as you'd like it to have ...).
* This can be used to implement progress bars and loading
* timeouts.
* @param pHandler Progress callback interface. Pass nullptr to
* disable progress reporting.
* @note Progress handlers can be used to abort the loading
* at almost any time.*/
void SetProgressHandler(ProgressHandler *pHandler);
// -------------------------------------------------------------------
/** Retrieves the progress handler that is currently set.
* You can use #IsDefaultProgressHandler() to check whether the returned
* interface is the default handler provided by ASSIMP. The default
* handler is active as long the application doesn't supply its own
* custom handler via #SetProgressHandler().
* @return A valid ProgressHandler interface, never nullptr.
*/
ProgressHandler *GetProgressHandler() const;
// -------------------------------------------------------------------
/** Checks whether a default progress handler is active
* A default handler is active as long the application doesn't
* supply its own custom progress handler via #SetProgressHandler().
* @return true by default
*/
bool IsDefaultProgressHandler() const;
// -------------------------------------------------------------------
/** @brief Check whether a given set of post-processing flags
* is supported.
*
* Some flags are mutually exclusive, others are probably
* not available because your excluded them from your
* Assimp builds. Calling this function is recommended if
* you're unsure.
*
* @param pFlags Bitwise combination of the aiPostProcess flags.
* @return true if this flag combination is fine.
*/
bool ValidateFlags(unsigned int pFlags) const;
// -------------------------------------------------------------------
/** Reads the given file and returns its contents if successful.
*
* If the call succeeds, the contents of the file are returned as a
* pointer to an aiScene object. The returned data is intended to be
* read-only, the importer object keeps ownership of the data and will
* destroy it upon destruction. If the import fails, nullptr is returned.
* A human-readable error description can be retrieved by calling
* GetErrorString(). The previous scene will be deleted during this call.
* @param pFile Path and filename to the file to be imported.
* @param pFlags Optional post processing steps to be executed after
* a successful import. Provide a bitwise combination of the
* #aiPostProcessSteps flags. If you wish to inspect the imported
* scene first in order to fine-tune your post-processing setup,
* consider to use #ApplyPostProcessing().
* @return A pointer to the imported data, nullptr if the import failed.
* The pointer to the scene remains in possession of the Importer
* instance. Use GetOrphanedScene() to take ownership of it.
*
* @note Assimp is able to determine the file format of a file
* automatically.
*/
const aiScene *ReadFile(
const char *pFile,
unsigned int pFlags);
// -------------------------------------------------------------------
/** Reads the given file from a memory buffer and returns its
* contents if successful.
*
* If the call succeeds, the contents of the file are returned as a
* pointer to an aiScene object. The returned data is intended to be
* read-only, the importer object keeps ownership of the data and will
* destroy it upon destruction. If the import fails, nullptr is returned.
* A human-readable error description can be retrieved by calling
* GetErrorString(). The previous scene will be deleted during this call.
* Calling this method doesn't affect the active IOSystem.
* @param pBuffer Pointer to the file data
* @param pLength Length of pBuffer, in bytes
* @param pFlags Optional post processing steps to be executed after
* a successful import. Provide a bitwise combination of the
* #aiPostProcessSteps flags. If you wish to inspect the imported
* scene first in order to fine-tune your post-processing setup,
* consider to use #ApplyPostProcessing().
* @param pHint An additional hint to the library. If this is a non
* empty string, the library looks for a loader to support
* the file extension specified by pHint and passes the file to
* the first matching loader. If this loader is unable to completely
* the request, the library continues and tries to determine the
* file format on its own, a task that may or may not be successful.
* Check the return value, and you'll know ...
* @return A pointer to the imported data, nullptr if the import failed.
* The pointer to the scene remains in possession of the Importer
* instance. Use GetOrphanedScene() to take ownership of it.
*
* @note This is a straightforward way to decode models from memory
* buffers, but it doesn't handle model formats that spread their
* data across multiple files or even directories. Examples include
* OBJ or MD3, which outsource parts of their material info into
* external scripts. If you need full functionality, provide
* a custom IOSystem to make Assimp find these files and use
* the regular ReadFile() API.
*/
const aiScene *ReadFileFromMemory(
const void *pBuffer,
size_t pLength,
unsigned int pFlags,
const char *pHint = "");
// -------------------------------------------------------------------
/** Apply post-processing to an already-imported scene.
*
* This is strictly equivalent to calling #ReadFile() with the same
* flags. However, you can use this separate function to inspect
* the imported scene first to fine-tune your post-processing setup.
* @param pFlags Provide a bitwise combination of the
* #aiPostProcessSteps flags.
* @return A pointer to the post-processed data. This is still the
* same as the pointer returned by #ReadFile(). However, if
* post-processing fails, the scene could now be nullptr.
* That's quite a rare case, post processing steps are not really
* designed to 'fail'. To be exact, the #aiProcess_ValidateDS
* flag is currently the only post processing step which can actually
* cause the scene to be reset to nullptr.
*
* @note The method does nothing if no scene is currently bound
* to the #Importer instance. */
const aiScene *ApplyPostProcessing(unsigned int pFlags);
const aiScene *ApplyCustomizedPostProcessing(BaseProcess *rootProcess, bool requestValidation);
// -------------------------------------------------------------------
/** @brief Reads the given file and returns its contents if successful.
*
* This function is provided for backward compatibility.
* See the const char* version for detailed docs.
* @see ReadFile(const char*, pFlags) */
const aiScene *ReadFile(
const std::string &pFile,
unsigned int pFlags);
// -------------------------------------------------------------------
/** Frees the current scene.
*
* The function does nothing if no scene has previously been
* read via ReadFile(). FreeScene() is called automatically by the
* destructor and ReadFile() itself. */
void FreeScene();
// -------------------------------------------------------------------
/** Returns an error description of an error that occurred in ReadFile().
*
* Returns an empty string if no error occurred.
* @return A description of the last error, an empty string if no
* error occurred. The string is never nullptr.
*
* @note The returned function remains valid until one of the
* following methods is called: #ReadFile(), #FreeScene(). */
const char *GetErrorString() const;
// -------------------------------------------------------------------
/** Returns an exception if one occurred during import.
*
* @return The last exception which occurred.
*
* @note The returned value remains valid until one of the
* following methods is called: #ReadFile(), #FreeScene(). */
const std::exception_ptr& GetException() const;
// -------------------------------------------------------------------
/** Returns the scene loaded by the last successful call to ReadFile()
*
* @return Current scene or nullptr if there is currently no scene loaded */
const aiScene *GetScene() const;
// -------------------------------------------------------------------
/** Returns the scene loaded by the last successful call to ReadFile()
* and releases the scene from the ownership of the Importer
* instance. The application is now responsible for deleting the
* scene. Any further calls to GetScene() or GetOrphanedScene()
* will return nullptr - until a new scene has been loaded via ReadFile().
*
* @return Current scene or nullptr if there is currently no scene loaded
* @note Use this method with maximal caution, and only if you have to.
* By design, aiScene's are exclusively maintained, allocated and
* deallocated by Assimp and no one else. The reasoning behind this
* is the golden rule that deallocations should always be done
* by the module that did the original allocation because heaps
* are not necessarily shared. GetOrphanedScene() enforces you
* to delete the returned scene by yourself, but this will only
* be fine if and only if you're using the same heap as assimp.
* On Windows, it's typically fine provided everything is linked
* against the multithreaded-dll version of the runtime library.
* It will work as well for static linkage with Assimp.*/
aiScene *GetOrphanedScene();
// -------------------------------------------------------------------
/** Returns whether a given file extension is supported by ASSIMP.
*
* @param szExtension Extension to be checked.
* Must include a trailing dot '.'. Example: ".3ds", ".md3".
* Cases-insensitive.
* @return true if the extension is supported, false otherwise */
bool IsExtensionSupported(const char *szExtension) const;
// -------------------------------------------------------------------
/** @brief Returns whether a given file extension is supported by ASSIMP.
*
* This function is provided for backward compatibility.
* See the const char* version for detailed and up-to-date docs.
* @see IsExtensionSupported(const char*) */
inline bool IsExtensionSupported(const std::string &szExtension) const;
// -------------------------------------------------------------------
/** Get a full list of all file extensions supported by ASSIMP.
*
* If a file extension is contained in the list this does of course not
* mean that ASSIMP is able to load all files with this extension ---
* it simply means there is an importer loaded which claims to handle
* files with this file extension.
* @param szOut String to receive the extension list.
* Format of the list: "*.3ds;*.obj;*.dae". This is useful for
* use with the WinAPI call GetOpenFileName(Ex). */
void GetExtensionList(aiString &szOut) const;
// -------------------------------------------------------------------
/** @brief Get a full list of all file extensions supported by ASSIMP.
*
* This function is provided for backward compatibility.
* See the aiString version for detailed and up-to-date docs.
* @see GetExtensionList(aiString&)*/
inline void GetExtensionList(std::string &szOut) const;
// -------------------------------------------------------------------
/** Get the number of importers currently registered with Assimp. */
size_t GetImporterCount() const;
// -------------------------------------------------------------------
/** Get meta data for the importer corresponding to a specific index..
*
* For the declaration of #aiImporterDesc, include <assimp/importerdesc.h>.
* @param index Index to query, must be within [0,GetImporterCount())
* @return Importer meta data structure, nullptr if the index does not
* exist or if the importer doesn't offer meta information (
* importers may do this at the cost of being hated by their peers).*/
const aiImporterDesc *GetImporterInfo(size_t index) const;
// -------------------------------------------------------------------
/** Find the importer corresponding to a specific index.
*
* @param index Index to query, must be within [0,GetImporterCount())
* @return Importer instance. nullptr if the index does not
* exist. */
BaseImporter *GetImporter(size_t index) const;
// -------------------------------------------------------------------
/** Find the importer corresponding to a specific file extension.
*
* This is quite similar to #IsExtensionSupported except a
* BaseImporter instance is returned.
* @param szExtension Extension to check for. The following formats
* are recognized (BAH being the file extension): "BAH" (comparison
* is case-insensitive), ".bah", "*.bah" (wild card and dot
* characters at the beginning of the extension are skipped).
* @return nullptr if no importer is found*/
BaseImporter *GetImporter(const char *szExtension) const;
// -------------------------------------------------------------------
/** Find the importer index corresponding to a specific file extension.
*
* @param szExtension Extension to check for. The following formats
* are recognized (BAH being the file extension): "BAH" (comparison
* is case-insensitive), ".bah", "*.bah" (wild card and dot
* characters at the beginning of the extension are skipped).
* @return (size_t)-1 if no importer is found */
size_t GetImporterIndex(const char *szExtension) const;
// -------------------------------------------------------------------
/** Returns the storage allocated by ASSIMP to hold the scene data
* in memory.
*
* This refers to the currently loaded file, see #ReadFile().
* @param in Data structure to be filled.
* @note The returned memory statistics refer to the actual
* size of the use data of the aiScene. Heap-related overhead
* is (naturally) not included.*/
void GetMemoryRequirements(aiMemoryInfo &in) const;
// -------------------------------------------------------------------
/** Enables "extra verbose" mode.
*
* 'Extra verbose' means the data structure is validated after *every*
* single post processing step to make sure everyone modifies the data
* structure in a well-defined manner. This is a debug feature and not
* intended for use in production environments. */
void SetExtraVerbose(bool bDo);
// -------------------------------------------------------------------
/** Private, do not use. */
ImporterPimpl *Pimpl() { return pimpl; }
const ImporterPimpl *Pimpl() const { return pimpl; }
protected:
// Just because we don't want you to know how we're hacking around.
ImporterPimpl *pimpl;
}; //! class Importer
// ----------------------------------------------------------------------------
// For compatibility, the interface of some functions taking a std::string was
// changed to const char* to avoid crashes between binary incompatible STL
// versions. This code her is inlined, so it shouldn't cause any problems.
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
AI_FORCE_INLINE const aiScene *Importer::ReadFile(const std::string &pFile, unsigned int pFlags) {
return ReadFile(pFile.c_str(), pFlags);
}
// ----------------------------------------------------------------------------
AI_FORCE_INLINE void Importer::GetExtensionList(std::string &szOut) const {
aiString s;
GetExtensionList(s);
szOut = s.data;
}
// ----------------------------------------------------------------------------
AI_FORCE_INLINE bool Importer::IsExtensionSupported(const std::string &szExtension) const {
return IsExtensionSupported(szExtension.c_str());
}
} // namespace Assimp
#endif // AI_ASSIMP_HPP_INC
| 31,289 | C++ | 44.612245 | 99 | 0.596536 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/SpatialSort.h | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** Small helper classes to optimise finding vertizes close to a given location */
#pragma once
#ifndef AI_SPATIALSORT_H_INC
#define AI_SPATIALSORT_H_INC
#ifdef __GNUC__
#pragma GCC system_header
#endif
#include <assimp/types.h>
#include <vector>
#include <limits>
namespace Assimp {
// ------------------------------------------------------------------------------------------------
/** A little helper class to quickly find all vertices in the epsilon environment of a given
* position. Construct an instance with an array of positions. The class stores the given positions
* by their indices and sorts them by their distance to an arbitrary chosen plane.
* You can then query the instance for all vertices close to a given position in an average O(log n)
* time, with O(n) worst case complexity when all vertices lay on the plane. The plane is chosen
* so that it avoids common planes in usual data sets. */
// ------------------------------------------------------------------------------------------------
class ASSIMP_API SpatialSort {
public:
SpatialSort();
// ------------------------------------------------------------------------------------
/** Constructs a spatially sorted representation from the given position array.
* Supply the positions in its layout in memory, the class will only refer to them
* by index.
* @param pPositions Pointer to the first position vector of the array.
* @param pNumPositions Number of vectors to expect in that array.
* @param pElementOffset Offset in bytes from the beginning of one vector in memory
* to the beginning of the next vector. */
SpatialSort(const aiVector3D *pPositions, unsigned int pNumPositions,
unsigned int pElementOffset);
/** Destructor */
~SpatialSort();
// ------------------------------------------------------------------------------------
/** Sets the input data for the SpatialSort. This replaces existing data, if any.
* The new data receives new indices in ascending order.
*
* @param pPositions Pointer to the first position vector of the array.
* @param pNumPositions Number of vectors to expect in that array.
* @param pElementOffset Offset in bytes from the beginning of one vector in memory
* to the beginning of the next vector.
* @param pFinalize Specifies whether the SpatialSort's internal representation
* is finalized after the new data has been added. Finalization is
* required in order to use #FindPosition() or #GenerateMappingTable().
* If you don't finalize yet, you can use #Append() to add data from
* other sources.*/
void Fill(const aiVector3D *pPositions, unsigned int pNumPositions,
unsigned int pElementOffset,
bool pFinalize = true);
// ------------------------------------------------------------------------------------
/** Same as #Fill(), except the method appends to existing data in the #SpatialSort. */
void Append(const aiVector3D *pPositions, unsigned int pNumPositions,
unsigned int pElementOffset,
bool pFinalize = true);
// ------------------------------------------------------------------------------------
/** Finalize the spatial hash data structure. This can be useful after
* multiple calls to #Append() with the pFinalize parameter set to false.
* This is finally required before one of #FindPositions() and #GenerateMappingTable()
* can be called to query the spatial sort.*/
void Finalize();
// ------------------------------------------------------------------------------------
/** Returns an iterator for all positions close to the given position.
* @param pPosition The position to look for vertices.
* @param pRadius Maximal distance from the position a vertex may have to be counted in.
* @param poResults The container to store the indices of the found positions.
* Will be emptied by the call so it may contain anything.
* @return An iterator to iterate over all vertices in the given area.*/
void FindPositions(const aiVector3D &pPosition, ai_real pRadius,
std::vector<unsigned int> &poResults) const;
// ------------------------------------------------------------------------------------
/** Fills an array with indices of all positions identical to the given position. In
* opposite to FindPositions(), not an epsilon is used but a (very low) tolerance of
* four floating-point units.
* @param pPosition The position to look for vertices.
* @param poResults The container to store the indices of the found positions.
* Will be emptied by the call so it may contain anything.*/
void FindIdenticalPositions(const aiVector3D &pPosition,
std::vector<unsigned int> &poResults) const;
// ------------------------------------------------------------------------------------
/** Compute a table that maps each vertex ID referring to a spatially close
* enough position to the same output ID. Output IDs are assigned in ascending order
* from 0...n.
* @param fill Will be filled with numPositions entries.
* @param pRadius Maximal distance from the position a vertex may have to
* be counted in.
* @return Number of unique vertices (n). */
unsigned int GenerateMappingTable(std::vector<unsigned int> &fill,
ai_real pRadius) const;
protected:
/** Return the distance to the sorting plane. */
ai_real CalculateDistance(const aiVector3D &pPosition) const;
protected:
/** Normal of the sorting plane, normalized.
*/
aiVector3D mPlaneNormal;
/** The centroid of the positions, which is used as a point on the sorting plane
* when calculating distance. This value is calculated in Finalize.
*/
aiVector3D mCentroid;
/** An entry in a spatially sorted position array. Consists of a vertex index,
* its position and its pre-calculated distance from the reference plane */
struct Entry {
unsigned int mIndex; ///< The vertex referred by this entry
aiVector3D mPosition; ///< Position
/// Distance of this vertex to the sorting plane. This is set by Finalize.
ai_real mDistance;
Entry() AI_NO_EXCEPT
: mIndex(std::numeric_limits<unsigned int>::max()),
mPosition(),
mDistance(std::numeric_limits<ai_real>::max()) {
// empty
}
Entry(unsigned int pIndex, const aiVector3D &pPosition) :
mIndex(pIndex), mPosition(pPosition), mDistance(std::numeric_limits<ai_real>::max()) {
// empty
}
bool operator<(const Entry &e) const { return mDistance < e.mDistance; }
};
// all positions, sorted by distance to the sorting plane
std::vector<Entry> mPositions;
/// false until the Finalize method is called.
bool mFinalized;
};
} // end of namespace Assimp
#endif // AI_SPATIALSORT_H_INC
| 8,768 | C | 44.910995 | 102 | 0.631843 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/TinyFormatter.h | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file TinyFormatter.h
* @brief Utility to format log messages more easily. Introduced
* to get rid of the boost::format dependency. Much slinker,
* basically just extends stringstream.
*/
#pragma once
#ifndef INCLUDED_TINY_FORMATTER_H
#define INCLUDED_TINY_FORMATTER_H
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <sstream>
namespace Assimp {
namespace Formatter {
// ------------------------------------------------------------------------------------------------
/** stringstream utility. Usage:
* @code
* void writelog(const std::string&s);
* void writelog(const std::wstring&s);
* ...
* writelog(format()<< "hi! this is a number: " << 4);
* writelog(wformat()<< L"hi! this is a number: " << 4);
*
* @endcode */
template < typename T,
typename CharTraits = std::char_traits<T>,
typename Allocator = std::allocator<T> >
class basic_formatter {
public:
typedef class std::basic_string<T,CharTraits,Allocator> string;
typedef class std::basic_ostringstream<T,CharTraits,Allocator> stringstream;
basic_formatter() {
// empty
}
/* Allow basic_formatter<T>'s to be used almost interchangeably
* with std::(w)string or const (w)char* arguments because the
* conversion c'tor is called implicitly. */
template <typename TT>
basic_formatter(const TT& sin) {
underlying << sin;
}
// Same problem as the copy constructor below, but with root cause is that stream move
// is not permitted on older GCC versions. Small performance impact on those platforms.
#if defined(__GNUC__) && (__GNUC__ == 4 && __GNUC_MINOR__ <= 9)
basic_formatter(basic_formatter&& other) {
underlying << (string)other;
}
#else
basic_formatter(basic_formatter&& other)
: underlying(std::move(other.underlying)) {
}
#endif
// The problem described here:
// https://sourceforge.net/tracker/?func=detail&atid=1067632&aid=3358562&group_id=226462
// can also cause trouble here. Apparently, older gcc versions sometimes copy temporaries
// being bound to const ref& function parameters. Copying streams is not permitted, though.
// This workaround avoids this by manually specifying a copy ctor.
#if !defined(__GNUC__) || !defined(__APPLE__) || __GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6)
explicit basic_formatter(const basic_formatter& other) {
underlying << (string)other;
}
#endif
operator string () const {
return underlying.str();
}
/* note - this is declared const because binding temporaries does only
* work for const references, so many function prototypes will
* include const basic_formatter<T>& s but might still want to
* modify the formatted string without the need for a full copy.*/
template <typename TToken, typename std::enable_if<!std::is_base_of<std::exception, TToken>::value>::type * = nullptr>
const basic_formatter &operator<<(const TToken &s) const {
underlying << s;
return *this;
}
template <typename TToken, typename std::enable_if<std::is_base_of<std::exception, TToken>::value>::type * = nullptr>
const basic_formatter &operator<<(const TToken &s) const {
underlying << s.what();
return *this;
}
template <typename TToken, typename std::enable_if<!std::is_base_of<std::exception, TToken>::value>::type * = nullptr>
basic_formatter &operator<<(const TToken &s) {
underlying << s;
return *this;
}
template <typename TToken, typename std::enable_if<std::is_base_of<std::exception, TToken>::value>::type * = nullptr>
basic_formatter &operator<<(const TToken &s) {
underlying << s.what();
return *this;
}
// comma operator overloaded as well, choose your preferred way.
template <typename TToken>
const basic_formatter& operator, (const TToken& s) const {
*this << s;
return *this;
}
template <typename TToken>
basic_formatter& operator, (const TToken& s) {
*this << s;
return *this;
}
// Fix for MSVC8
// See https://sourceforge.net/projects/assimp/forums/forum/817654/topic/4372824
template <typename TToken>
basic_formatter& operator, (TToken& s) {
*this << s;
return *this;
}
private:
mutable stringstream underlying;
};
typedef basic_formatter< char > format;
typedef basic_formatter< wchar_t > wformat;
} // ! namespace Formatter
} // ! namespace Assimp
#endif
| 6,244 | C | 33.313187 | 122 | 0.664638 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/LineSplitter.h | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file LineSplitter.h
* @brief LineSplitter, a helper class to iterate through all lines
* of a file easily. Works with StreamReader.
*/
#pragma once
#ifndef INCLUDED_LINE_SPLITTER_H
#define INCLUDED_LINE_SPLITTER_H
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <stdexcept>
#include <assimp/StreamReader.h>
#include <assimp/ParsingUtils.h>
namespace Assimp {
// ------------------------------------------------------------------------------------------------
/** Usage:
@code
for(LineSplitter splitter(stream);splitter;++splitter) {
if (*splitter == "hi!") {
...
}
else if (splitter->substr(0,5) == "hello") {
...
// access the third token in the line (tokens are space-separated)
if (strtol(splitter[2]) > 5) { .. }
}
ASSIMP_LOG_VERBOSE_DEBUG("Current line is: ", splitter.get_index());
}
@endcode
*/
// ------------------------------------------------------------------------------------------------
class LineSplitter {
public:
typedef size_t line_idx;
// -----------------------------------------
/** construct from existing stream reader
note: trim is *always* assumed true if skyp_empty_lines==true
*/
LineSplitter(StreamReaderLE& stream, bool skip_empty_lines = true, bool trim = true);
~LineSplitter();
// -----------------------------------------
/** pseudo-iterator increment */
LineSplitter& operator++();
// -----------------------------------------
LineSplitter& operator++(int);
// -----------------------------------------
/** get a pointer to the beginning of a particular token */
const char* operator[] (size_t idx) const;
// -----------------------------------------
/** extract the start positions of N tokens from the current line*/
template <size_t N>
void get_tokens(const char* (&tokens)[N]) const;
// -----------------------------------------
/** member access */
const std::string* operator -> () const;
std::string operator* () const;
// -----------------------------------------
/** boolean context */
operator bool() const;
// -----------------------------------------
/** line indices are zero-based, empty lines are included */
operator line_idx() const;
line_idx get_index() const;
// -----------------------------------------
/** access the underlying stream object */
StreamReaderLE& get_stream();
// -----------------------------------------
/** !strcmp((*this)->substr(0,strlen(check)),check) */
bool match_start(const char* check);
// -----------------------------------------
/** swallow the next call to ++, return the previous value. */
void swallow_next_increment();
LineSplitter( const LineSplitter & ) = delete;
LineSplitter(LineSplitter &&) = delete;
LineSplitter &operator = ( const LineSplitter & ) = delete;
private:
line_idx mIdx;
std::string mCur;
StreamReaderLE& mStream;
bool mSwallow, mSkip_empty_lines, mTrim;
};
AI_FORCE_INLINE LineSplitter::LineSplitter(StreamReaderLE& stream, bool skip_empty_lines, bool trim ) :
mIdx(0),
mStream(stream),
mSwallow(),
mSkip_empty_lines(skip_empty_lines),
mTrim(trim) {
mCur.reserve(1024);
operator++();
mIdx = 0;
}
AI_FORCE_INLINE LineSplitter::~LineSplitter() = default;
AI_FORCE_INLINE LineSplitter& LineSplitter::operator++() {
if (mSwallow) {
mSwallow = false;
return *this;
}
if (!*this) {
throw std::logic_error("End of file, no more lines to be retrieved.");
}
char s;
mCur.clear();
while (mStream.GetRemainingSize() && (s = mStream.GetI1(), 1)) {
if (s == '\n' || s == '\r') {
if (mSkip_empty_lines) {
while (mStream.GetRemainingSize() && ((s = mStream.GetI1()) == ' ' || s == '\r' || s == '\n'));
if (mStream.GetRemainingSize()) {
mStream.IncPtr(-1);
}
} else {
// skip both potential line terminators but don't read past this line.
if (mStream.GetRemainingSize() && (s == '\r' && mStream.GetI1() != '\n')) {
mStream.IncPtr(-1);
}
if (mTrim) {
while (mStream.GetRemainingSize() && ((s = mStream.GetI1()) == ' ' || s == '\t'));
if (mStream.GetRemainingSize()) {
mStream.IncPtr(-1);
}
}
}
break;
}
mCur += s;
}
++mIdx;
return *this;
}
AI_FORCE_INLINE LineSplitter &LineSplitter::operator++(int) {
return ++(*this);
}
AI_FORCE_INLINE const char *LineSplitter::operator[] (size_t idx) const {
const char* s = operator->()->c_str();
SkipSpaces(&s);
for (size_t i = 0; i < idx; ++i) {
for (; !IsSpace(*s); ++s) {
if (IsLineEnd(*s)) {
throw std::range_error("Token index out of range, EOL reached");
}
}
SkipSpaces(&s);
}
return s;
}
template <size_t N>
AI_FORCE_INLINE void LineSplitter::get_tokens(const char* (&tokens)[N]) const {
const char* s = operator->()->c_str();
SkipSpaces(&s);
for (size_t i = 0; i < N; ++i) {
if (IsLineEnd(*s)) {
throw std::range_error("Token count out of range, EOL reached");
}
tokens[i] = s;
for (; *s && !IsSpace(*s); ++s);
SkipSpaces(&s);
}
}
AI_FORCE_INLINE const std::string* LineSplitter::operator -> () const {
return &mCur;
}
AI_FORCE_INLINE std::string LineSplitter::operator* () const {
return mCur;
}
AI_FORCE_INLINE LineSplitter::operator bool() const {
return mStream.GetRemainingSize() > 0;
}
AI_FORCE_INLINE LineSplitter::operator line_idx() const {
return mIdx;
}
AI_FORCE_INLINE LineSplitter::line_idx LineSplitter::get_index() const {
return mIdx;
}
AI_FORCE_INLINE StreamReaderLE &LineSplitter::get_stream() {
return mStream;
}
AI_FORCE_INLINE bool LineSplitter::match_start(const char* check) {
const size_t len = ::strlen(check);
return len <= mCur.length() && std::equal(check, check + len, mCur.begin());
}
AI_FORCE_INLINE void LineSplitter::swallow_next_increment() {
mSwallow = true;
}
} // Namespace Assimp
#endif // INCLUDED_LINE_SPLITTER_H
| 8,145 | C | 29.05904 | 111 | 0.560098 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/ProgressHandler.hpp | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file ProgressHandler.hpp
* @brief Abstract base class 'ProgressHandler'.
*/
#pragma once
#ifndef AI_PROGRESSHANDLER_H_INC
#define AI_PROGRESSHANDLER_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/types.h>
namespace Assimp {
// ------------------------------------------------------------------------------------
/** @brief CPP-API: Abstract interface for custom progress report receivers.
*
* Each #Importer instance maintains its own #ProgressHandler. The default
* implementation provided by Assimp doesn't do anything at all. */
class ASSIMP_API ProgressHandler
#ifndef SWIG
: public Intern::AllocateFromAssimpHeap
#endif
{
protected:
/// @brief Default constructor
ProgressHandler () AI_NO_EXCEPT = default;
public:
/// @brief Virtual destructor.
virtual ~ProgressHandler () = default;
// -------------------------------------------------------------------
/** @brief Progress callback.
* @param percentage An estimate of the current loading progress,
* in percent. Or -1.f if such an estimate is not available.
*
* There are restriction on what you may do from within your
* implementation of this method: no exceptions may be thrown and no
* non-const #Importer methods may be called. It is
* not generally possible to predict the number of callbacks
* fired during a single import.
*
* @return Return false to abort loading at the next possible
* occasion (loaders and Assimp are generally allowed to perform
* all needed cleanup tasks prior to returning control to the
* caller). If the loading is aborted, #Importer::ReadFile()
* returns always nullptr.
* */
virtual bool Update(float percentage = -1.f) = 0;
// -------------------------------------------------------------------
/** @brief Progress callback for file loading steps
* @param numberOfSteps The number of total post-processing
* steps
* @param currentStep The index of the current post-processing
* step that will run, or equal to numberOfSteps if all of
* them has finished. This number is always strictly monotone
* increasing, although not necessarily linearly.
*
* @note This is currently only used at the start and the end
* of the file parsing.
* */
virtual void UpdateFileRead(int currentStep /*= 0*/, int numberOfSteps /*= 0*/) {
float f = numberOfSteps ? currentStep / (float)numberOfSteps : 1.0f;
Update( f * 0.5f );
}
// -------------------------------------------------------------------
/** @brief Progress callback for post-processing steps
* @param numberOfSteps The number of total post-processing
* steps
* @param currentStep The index of the current post-processing
* step that will run, or equal to numberOfSteps if all of
* them has finished. This number is always strictly monotone
* increasing, although not necessarily linearly.
* */
virtual void UpdatePostProcess(int currentStep /*= 0*/, int numberOfSteps /*= 0*/) {
float f = numberOfSteps ? currentStep / (float)numberOfSteps : 1.0f;
Update( f * 0.5f + 0.5f );
}
// -------------------------------------------------------------------
/** @brief Progress callback for export steps.
* @param numberOfSteps The number of total processing
* steps
* @param currentStep The index of the current post-processing
* step that will run, or equal to numberOfSteps if all of
* them has finished. This number is always strictly monotone
* increasing, although not necessarily linearly.
* */
virtual void UpdateFileWrite(int currentStep /*= 0*/, int numberOfSteps /*= 0*/) {
float f = numberOfSteps ? currentStep / (float)numberOfSteps : 1.0f;
Update(f * 0.5f);
}
}; // !class ProgressHandler
// ------------------------------------------------------------------------------------
} // Namespace Assimp
#endif // AI_PROGRESSHANDLER_H_INC
| 5,831 | C++ | 38.673469 | 88 | 0.635569 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/IOSystem.hpp | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file IOSystem.hpp
* @brief File system wrapper for C++. Inherit this class to supply
* custom file handling logic to the Import library.
*/
#pragma once
#ifndef AI_IOSYSTEM_H_INC
#define AI_IOSYSTEM_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#ifndef __cplusplus
# error This header requires C++ to be used. aiFileIO.h is the \
corresponding C interface.
#endif
#include "types.h"
#ifdef _WIN32
# include <direct.h>
# include <cstdlib>
# include <cstdio>
#else
# include <sys/stat.h>
# include <sys/types.h>
# include <unistd.h>
#endif // _WIN32
#include <vector>
namespace Assimp {
class IOStream;
// ---------------------------------------------------------------------------
/** @brief CPP-API: Interface to the file system.
*
* Derive an own implementation from this interface to supply custom file handling
* to the importer library. If you implement this interface, you also want to
* supply a custom implementation for IOStream.
*
* @see Importer::SetIOHandler()
*/
class ASSIMP_API IOSystem
#ifndef SWIG
: public Intern::AllocateFromAssimpHeap
#endif
{
public:
// -------------------------------------------------------------------
/** @brief Default constructor.
*
* Create an instance of your derived class and assign it to an
* #Assimp::Importer instance by calling Importer::SetIOHandler().
*/
IOSystem() AI_NO_EXCEPT;
// -------------------------------------------------------------------
/** @brief Virtual destructor.
*
* It is safe to be called from within DLL Assimp, we're constructed
* on Assimp's heap.
*/
virtual ~IOSystem();
// -------------------------------------------------------------------
/** @brief For backward compatibility
* @see Exists(const char*)
*/
AI_FORCE_INLINE bool Exists( const std::string& pFile) const;
// -------------------------------------------------------------------
/** @brief Tests for the existence of a file at the given path.
*
* @param pFile Path to the file
* @return true if there is a file with this path, else false.
*/
virtual bool Exists( const char* pFile) const = 0;
// -------------------------------------------------------------------
/** @brief Returns the system specific directory separator
* @return System specific directory separator
*/
virtual char getOsSeparator() const = 0;
// -------------------------------------------------------------------
/** @brief Open a new file with a given path.
*
* When the access to the file is finished, call Close() to release
* all associated resources (or the virtual dtor of the IOStream).
*
* @param pFile Path to the file
* @param pMode Desired file I/O mode. Required are: "wb", "w", "wt",
* "rb", "r", "rt".
*
* @return New IOStream interface allowing the lib to access
* the underlying file.
* @note When implementing this class to provide custom IO handling,
* you probably have to supply an own implementation of IOStream as well.
*/
virtual IOStream* Open(const char* pFile,
const char* pMode = "rb") = 0;
// -------------------------------------------------------------------
/** @brief For backward compatibility
* @see Open(const char*, const char*)
*/
inline IOStream* Open(const std::string& pFile,
const std::string& pMode = std::string("rb"));
// -------------------------------------------------------------------
/** @brief Closes the given file and releases all resources
* associated with it.
* @param pFile The file instance previously created by Open().
*/
virtual void Close( IOStream* pFile) = 0;
// -------------------------------------------------------------------
/** @brief Compares two paths and check whether the point to
* identical files.
*
* The dummy implementation of this virtual member performs a
* case-insensitive comparison of the given strings. The default IO
* system implementation uses OS mechanisms to convert relative into
* absolute paths, so the result can be trusted.
* @param one First file
* @param second Second file
* @return true if the paths point to the same file. The file needn't
* be existing, however.
*/
virtual bool ComparePaths (const char* one,
const char* second) const;
// -------------------------------------------------------------------
/** @brief For backward compatibility
* @see ComparePaths(const char*, const char*)
*/
inline bool ComparePaths (const std::string& one,
const std::string& second) const;
// -------------------------------------------------------------------
/** @brief Pushes a new directory onto the directory stack.
* @param path Path to push onto the stack.
* @return True, when push was successful, false if path is empty.
*/
virtual bool PushDirectory( const std::string &path );
// -------------------------------------------------------------------
/** @brief Returns the top directory from the stack.
* @return The directory on the top of the stack.
* Returns empty when no directory was pushed to the stack.
*/
virtual const std::string &CurrentDirectory() const;
// -------------------------------------------------------------------
/** @brief Returns the number of directories stored on the stack.
* @return The number of directories of the stack.
*/
virtual size_t StackSize() const;
// -------------------------------------------------------------------
/** @brief Pops the top directory from the stack.
* @return True, when a directory was on the stack. False if no
* directory was on the stack.
*/
virtual bool PopDirectory();
// -------------------------------------------------------------------
/** @brief CReates an new directory at the given path.
* @param path [in] The path to create.
* @return True, when a directory was created. False if the directory
* cannot be created.
*/
virtual bool CreateDirectory( const std::string &path );
// -------------------------------------------------------------------
/** @brief Will change the current directory to the given path.
* @param path [in] The path to change to.
* @return True, when the directory has changed successfully.
*/
virtual bool ChangeDirectory( const std::string &path );
// -------------------------------------------------------------------
/**
* @brief Will delete the given file.
* @param file [in] The filename
* @return true, if the file wase deleted, false if not.
*/
virtual bool DeleteFile(const std::string &file);
private:
std::vector<std::string> m_pathStack;
};
// ----------------------------------------------------------------------------
AI_FORCE_INLINE IOSystem::IOSystem() AI_NO_EXCEPT = default;
// ----------------------------------------------------------------------------
AI_FORCE_INLINE IOSystem::~IOSystem() = default;
// ----------------------------------------------------------------------------
// For compatibility, the interface of some functions taking a std::string was
// changed to const char* to avoid crashes between binary incompatible STL
// versions. This code her is inlined, so it shouldn't cause any problems.
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
AI_FORCE_INLINE IOStream* IOSystem::Open(const std::string& pFile, const std::string& pMode) {
// NOTE:
// For compatibility, interface was changed to const char* to
// avoid crashes between binary incompatible STL versions
return Open(pFile.c_str(),pMode.c_str());
}
// ----------------------------------------------------------------------------
AI_FORCE_INLINE bool IOSystem::Exists( const std::string& pFile) const {
// NOTE:
// For compatibility, interface was changed to const char* to
// avoid crashes between binary incompatible STL versions
return Exists(pFile.c_str());
}
// ----------------------------------------------------------------------------
AI_FORCE_INLINE bool IOSystem::ComparePaths(const std::string& one, const std::string& second) const {
// NOTE:
// For compatibility, interface was changed to const char* to
// avoid crashes between binary incompatible STL versions
return ComparePaths(one.c_str(),second.c_str());
}
// ----------------------------------------------------------------------------
AI_FORCE_INLINE bool IOSystem::PushDirectory( const std::string &path ) {
if ( path.empty() ) {
return false;
}
m_pathStack.push_back( path );
return true;
}
// ----------------------------------------------------------------------------
AI_FORCE_INLINE size_t IOSystem::StackSize() const {
return m_pathStack.size();
}
// ----------------------------------------------------------------------------
AI_FORCE_INLINE bool IOSystem::PopDirectory() {
if ( m_pathStack.empty() ) {
return false;
}
m_pathStack.pop_back();
return true;
}
// ----------------------------------------------------------------------------
AI_FORCE_INLINE bool IOSystem::CreateDirectory( const std::string &path ) {
if ( path.empty() ) {
return false;
}
#ifdef _WIN32
return 0 != ::_mkdir( path.c_str() );
#else
return 0 != ::mkdir( path.c_str(), 0777 );
#endif // _WIN32
}
// ----------------------------------------------------------------------------
AI_FORCE_INLINE bool IOSystem::ChangeDirectory( const std::string &path ) {
if ( path.empty() ) {
return false;
}
#ifdef _WIN32
return 0 != ::_chdir( path.c_str() );
#else
return 0 != ::chdir( path.c_str() );
#endif // _WIN32
}
// ----------------------------------------------------------------------------
AI_FORCE_INLINE bool IOSystem::DeleteFile( const std::string &file ) {
if ( file.empty() ) {
return false;
}
const int retCode( ::remove( file.c_str() ) );
return ( 0 == retCode );
}
} //!ns Assimp
#endif //AI_IOSYSTEM_H_INC
| 12,253 | C++ | 35.041176 | 102 | 0.528442 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/Exporter.hpp | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file Exporter.hpp
* @brief Defines the CPP-API for the Assimp export interface
*/
#pragma once
#ifndef AI_EXPORT_HPP_INC
#define AI_EXPORT_HPP_INC
#ifdef __GNUC__
#pragma GCC system_header
#endif
#ifndef ASSIMP_BUILD_NO_EXPORT
#include "cexport.h"
#include <map>
#include <functional>
namespace Assimp {
class ExporterPimpl;
class IOSystem;
class ProgressHandler;
// ----------------------------------------------------------------------------------
/** CPP-API: The Exporter class forms an C++ interface to the export functionality
* of the Open Asset Import Library. Note that the export interface is available
* only if Assimp has been built with ASSIMP_BUILD_NO_EXPORT not defined.
*
* The interface is modeled after the importer interface and mostly
* symmetric. The same rules for threading etc. apply.
*
* In a nutshell, there are two export interfaces: #Export, which writes the
* output file(s) either to the regular file system or to a user-supplied
* #IOSystem, and #ExportToBlob which returns a linked list of memory
* buffers (blob), each referring to one output file (in most cases
* there will be only one output file of course, but this extra complexity is
* needed since Assimp aims at supporting a wide range of file formats).
*
* #ExportToBlob is especially useful if you intend to work
* with the data in-memory.
*/
class ASSIMP_API ExportProperties;
class ASSIMP_API Exporter {
public:
/** Function pointer type of a Export worker function */
typedef void (*fpExportFunc)(const char *, IOSystem *, const aiScene *, const ExportProperties *);
/** Internal description of an Assimp export format option */
struct ExportFormatEntry {
/// Public description structure to be returned by aiGetExportFormatDescription()
aiExportFormatDesc mDescription;
// Worker function to do the actual exporting
fpExportFunc mExportFunction;
// Post-processing steps to be executed PRIOR to invoking mExportFunction
unsigned int mEnforcePP;
// Constructor to fill all entries
ExportFormatEntry(const char *pId, const char *pDesc, const char *pExtension, fpExportFunc pFunction, unsigned int pEnforcePP = 0u) {
mDescription.id = pId;
mDescription.description = pDesc;
mDescription.fileExtension = pExtension;
mExportFunction = pFunction;
mEnforcePP = pEnforcePP;
}
ExportFormatEntry() :
mExportFunction(),
mEnforcePP() {
mDescription.id = nullptr;
mDescription.description = nullptr;
mDescription.fileExtension = nullptr;
}
};
/**
* @brief The class constructor.
*/
Exporter();
/**
* @brief The class destructor.
*/
~Exporter();
// -------------------------------------------------------------------
/** Supplies a custom IO handler to the exporter to use to open and
* access files.
*
* If you need #Export to use custom IO logic to access the files,
* you need to supply a custom implementation of IOSystem and
* IOFile to the exporter.
*
* #Exporter takes ownership of the object and will destroy it
* afterwards. The previously assigned handler will be deleted.
* Pass NULL to take again ownership of your IOSystem and reset Assimp
* to use its default implementation, which uses plain file IO.
*
* @param pIOHandler The IO handler to be used in all file accesses
* of the Importer. */
void SetIOHandler(IOSystem *pIOHandler);
// -------------------------------------------------------------------
/** Retrieves the IO handler that is currently set.
* You can use #IsDefaultIOHandler() to check whether the returned
* interface is the default IO handler provided by ASSIMP. The default
* handler is active as long the application doesn't supply its own
* custom IO handler via #SetIOHandler().
* @return A valid IOSystem interface, never NULL. */
IOSystem *GetIOHandler() const;
// -------------------------------------------------------------------
/** Checks whether a default IO handler is active
* A default handler is active as long the application doesn't
* supply its own custom IO handler via #SetIOHandler().
* @return true by default */
bool IsDefaultIOHandler() const;
// -------------------------------------------------------------------
/** Supplies a custom progress handler to the exporter. This
* interface exposes an #Update() callback, which is called
* more or less periodically (please don't sue us if it
* isn't as periodically as you'd like it to have ...).
* This can be used to implement progress bars and loading
* timeouts.
* @param pHandler Progress callback interface. Pass nullptr to
* disable progress reporting.
* @note Progress handlers can be used to abort the loading
* at almost any time.*/
void SetProgressHandler(ProgressHandler *pHandler);
// -------------------------------------------------------------------
/** Exports the given scene to a chosen file format. Returns the exported
* data as a binary blob which you can write into a file or something.
* When you're done with the data, simply let the #Exporter instance go
* out of scope to have it released automatically.
* @param pScene The scene to export. Stays in possession of the caller,
* is not changed by the function.
* @param pFormatId ID string to specify to which format you want to
* export to. Use
* #GetExportFormatCount / #GetExportFormatDescription to learn which
* export formats are available.
* @param pPreprocessing See the documentation for #Export
* @return the exported data or nullptr in case of error.
* @note If the Exporter instance did already hold a blob from
* a previous call to #ExportToBlob, it will be disposed.
* Any IO handlers set via #SetIOHandler are ignored here.
* @note Use aiCopyScene() to get a modifiable copy of a previously
* imported scene. */
const aiExportDataBlob *ExportToBlob(const aiScene *pScene, const char *pFormatId,
unsigned int pPreprocessing = 0u, const ExportProperties *pProperties = nullptr);
const aiExportDataBlob *ExportToBlob(const aiScene *pScene, const std::string &pFormatId,
unsigned int pPreprocessing = 0u, const ExportProperties *pProperties = nullptr);
// -------------------------------------------------------------------
/** Convenience function to export directly to a file. Use
* #SetIOSystem to supply a custom IOSystem to gain fine-grained control
* about the output data flow of the export process.
* @param pBlob A data blob obtained from a previous call to #aiExportScene. Must not be nullptr.
* @param pPath Full target file name. Target must be accessible.
* @param pPreprocessing Accepts any choice of the #aiPostProcessSteps enumerated
* flags, but in reality only a subset of them makes sense here. Specifying
* 'preprocessing' flags is useful if the input scene does not conform to
* Assimp's default conventions as specified in the @link data Data Structures Page @endlink.
* In short, this means the geometry data should use a right-handed coordinate systems, face
* winding should be counter-clockwise and the UV coordinate origin is assumed to be in
* the upper left. The #aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and
* #aiProcess_FlipWindingOrder flags are used in the import side to allow users
* to have those defaults automatically adapted to their conventions. Specifying those flags
* for exporting has the opposite effect, respectively. Some other of the
* #aiPostProcessSteps enumerated values may be useful as well, but you'll need
* to try out what their effect on the exported file is. Many formats impose
* their own restrictions on the structure of the geometry stored therein,
* so some preprocessing may have little or no effect at all, or may be
* redundant as exporters would apply them anyhow. A good example
* is triangulation - whilst you can enforce it by specifying
* the #aiProcess_Triangulate flag, most export formats support only
* triangulate data so they would run the step even if it wasn't requested.
*
* If assimp detects that the input scene was directly taken from the importer side of
* the library (i.e. not copied using aiCopyScene and potentially modified afterwards),
* any post-processing steps already applied to the scene will not be applied again, unless
* they show non-idempotent behavior (#aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and
* #aiProcess_FlipWindingOrder).
* @return AI_SUCCESS if everything was fine.
* @note Use aiCopyScene() to get a modifiable copy of a previously
* imported scene.*/
aiReturn Export(const aiScene *pScene, const char *pFormatId, const char *pPath,
unsigned int pPreprocessing = 0u, const ExportProperties *pProperties = nullptr);
aiReturn Export(const aiScene *pScene, const std::string &pFormatId, const std::string &pPath,
unsigned int pPreprocessing = 0u, const ExportProperties *pProperties = nullptr);
// -------------------------------------------------------------------
/** Returns an error description of an error that occurred in #Export
* or #ExportToBlob
*
* Returns an empty string if no error occurred.
* @return A description of the last error, an empty string if no
* error occurred. The string is never nullptr.
*
* @note The returned function remains valid until one of the
* following methods is called: #Export, #ExportToBlob, #FreeBlob */
const char *GetErrorString() const;
// -------------------------------------------------------------------
/** Return the blob obtained from the last call to #ExportToBlob */
const aiExportDataBlob *GetBlob() const;
// -------------------------------------------------------------------
/** Orphan the blob from the last call to #ExportToBlob. This means
* the caller takes ownership and is thus responsible for calling
* the C API function #aiReleaseExportBlob to release it. */
const aiExportDataBlob *GetOrphanedBlob() const;
// -------------------------------------------------------------------
/** Frees the current blob.
*
* The function does nothing if no blob has previously been
* previously produced via #ExportToBlob. #FreeBlob is called
* automatically by the destructor. The only reason to call
* it manually would be to reclaim as much storage as possible
* without giving up the #Exporter instance yet. */
void FreeBlob();
// -------------------------------------------------------------------
/** Returns the number of export file formats available in the current
* Assimp build. Use #Exporter::GetExportFormatDescription to
* retrieve infos of a specific export format.
*
* This includes built-in exporters as well as exporters registered
* using #RegisterExporter.
**/
size_t GetExportFormatCount() const;
// -------------------------------------------------------------------
/** Returns a description of the nth export file format. Use #
* #Exporter::GetExportFormatCount to learn how many export
* formats are supported.
*
* The returned pointer is of static storage duration if the
* pIndex pertains to a built-in exporter (i.e. one not registered
* via #RegistrerExporter). It is restricted to the life-time of the
* #Exporter instance otherwise.
*
* @param pIndex Index of the export format to retrieve information
* for. Valid range is 0 to #Exporter::GetExportFormatCount
* @return A description of that specific export format.
* NULL if pIndex is out of range. */
const aiExportFormatDesc *GetExportFormatDescription(size_t pIndex) const;
// -------------------------------------------------------------------
/** Register a custom exporter. Custom export formats are limited to
* to the current #Exporter instance and do not affect the
* library globally. The indexes under which the format's
* export format description can be queried are assigned
* monotonously.
* @param desc Exporter description.
* @return aiReturn_SUCCESS if the export format was successfully
* registered. A common cause that would prevent an exporter
* from being registered is that its format id is already
* occupied by another format. */
aiReturn RegisterExporter(const ExportFormatEntry &desc);
// -------------------------------------------------------------------
/** Remove an export format previously registered with #RegisterExporter
* from the #Exporter instance (this can also be used to drop
* built-in exporters because those are implicitly registered
* using #RegisterExporter).
* @param id Format id to be unregistered, this refers to the
* 'id' field of #aiExportFormatDesc.
* @note Calling this method on a format description not yet registered
* has no effect.*/
void UnregisterExporter(const char *id);
protected:
// Just because we don't want you to know how we're hacking around.
ExporterPimpl *pimpl;
};
class ASSIMP_API ExportProperties {
public:
// Data type to store the key hash
typedef unsigned int KeyType;
// typedefs for our four configuration maps.
// We don't need more, so there is no need for a generic solution
typedef std::map<KeyType, int> IntPropertyMap;
typedef std::map<KeyType, ai_real> FloatPropertyMap;
typedef std::map<KeyType, std::string> StringPropertyMap;
typedef std::map<KeyType, aiMatrix4x4> MatrixPropertyMap;
typedef std::map<KeyType, std::function<void *(void *)>> CallbackPropertyMap;
public:
/** Standard constructor
* @see ExportProperties()
*/
ExportProperties();
// -------------------------------------------------------------------
/** Copy constructor.
*
* This copies the configuration properties of another ExportProperties.
* @see ExportProperties(const ExportProperties& other)
*/
ExportProperties(const ExportProperties &other);
// -------------------------------------------------------------------
/** Set an integer configuration property.
* @param szName Name of the property. All supported properties
* are defined in the aiConfig.g header (all constants share the
* prefix AI_CONFIG_XXX and are simple strings).
* @param iValue New value of the property
* @return true if the property was set before. The new value replaces
* the previous value in this case.
* @note Property of different types (float, int, string ..) are kept
* on different stacks, so calling SetPropertyInteger() for a
* floating-point property has no effect - the loader will call
* GetPropertyFloat() to read the property, but it won't be there.
*/
bool SetPropertyInteger(const char *szName, int iValue);
// -------------------------------------------------------------------
/** Set a boolean configuration property. Boolean properties
* are stored on the integer stack internally so it's possible
* to set them via #SetPropertyBool and query them with
* #GetPropertyBool and vice versa.
* @see SetPropertyInteger()
*/
bool SetPropertyBool(const char *szName, bool value) {
return SetPropertyInteger(szName, value);
}
// -------------------------------------------------------------------
/** Set a floating-point configuration property.
* @see SetPropertyInteger()
*/
bool SetPropertyFloat(const char *szName, ai_real fValue);
// -------------------------------------------------------------------
/** Set a string configuration property.
* @see SetPropertyInteger()
*/
bool SetPropertyString(const char *szName, const std::string &sValue);
// -------------------------------------------------------------------
/** Set a matrix configuration property.
* @see SetPropertyInteger()
*/
bool SetPropertyMatrix(const char *szName, const aiMatrix4x4 &sValue);
bool SetPropertyCallback(const char *szName, const std::function<void *(void *)> &f);
// -------------------------------------------------------------------
/** Get a configuration property.
* @param szName Name of the property. All supported properties
* are defined in the aiConfig.g header (all constants share the
* prefix AI_CONFIG_XXX).
* @param iErrorReturn Value that is returned if the property
* is not found.
* @return Current value of the property
* @note Property of different types (float, int, string ..) are kept
* on different lists, so calling SetPropertyInteger() for a
* floating-point property has no effect - the loader will call
* GetPropertyFloat() to read the property, but it won't be there.
*/
int GetPropertyInteger(const char *szName,
int iErrorReturn = 0xffffffff) const;
// -------------------------------------------------------------------
/** Get a boolean configuration property. Boolean properties
* are stored on the integer stack internally so it's possible
* to set them via #SetPropertyBool and query them with
* #GetPropertyBool and vice versa.
* @see GetPropertyInteger()
*/
bool GetPropertyBool(const char *szName, bool bErrorReturn = false) const {
return GetPropertyInteger(szName, bErrorReturn) != 0;
}
// -------------------------------------------------------------------
/** Get a floating-point configuration property
* @see GetPropertyInteger()
*/
ai_real GetPropertyFloat(const char *szName,
ai_real fErrorReturn = 10e10f) const;
// -------------------------------------------------------------------
/** Get a string configuration property
*
* The return value remains valid until the property is modified.
* @see GetPropertyInteger()
*/
const std::string GetPropertyString(const char *szName,
const std::string &sErrorReturn = "") const;
// -------------------------------------------------------------------
/** Get a matrix configuration property
*
* The return value remains valid until the property is modified.
* @see GetPropertyInteger()
*/
const aiMatrix4x4 GetPropertyMatrix(const char *szName,
const aiMatrix4x4 &sErrorReturn = aiMatrix4x4()) const;
std::function<void *(void *)> GetPropertyCallback(const char* szName) const;
// -------------------------------------------------------------------
/** Determine a integer configuration property has been set.
* @see HasPropertyInteger()
*/
bool HasPropertyInteger(const char *szName) const;
/** Determine a boolean configuration property has been set.
* @see HasPropertyBool()
*/
bool HasPropertyBool(const char *szName) const;
/** Determine a boolean configuration property has been set.
* @see HasPropertyFloat()
*/
bool HasPropertyFloat(const char *szName) const;
/** Determine a String configuration property has been set.
* @see HasPropertyString()
*/
bool HasPropertyString(const char *szName) const;
/** Determine a Matrix configuration property has been set.
* @see HasPropertyMatrix()
*/
bool HasPropertyMatrix(const char *szName) const;
bool HasPropertyCallback(const char *szName) const;
/** List of integer properties */
IntPropertyMap mIntProperties;
/** List of floating-point properties */
FloatPropertyMap mFloatProperties;
/** List of string properties */
StringPropertyMap mStringProperties;
/** List of Matrix properties */
MatrixPropertyMap mMatrixProperties;
CallbackPropertyMap mCallbackProperties;
};
// ----------------------------------------------------------------------------------
inline const aiExportDataBlob *Exporter::ExportToBlob(const aiScene *pScene, const std::string &pFormatId,
unsigned int pPreprocessing, const ExportProperties *pProperties) {
return ExportToBlob(pScene, pFormatId.c_str(), pPreprocessing, pProperties);
}
// ----------------------------------------------------------------------------------
inline aiReturn Exporter ::Export(const aiScene *pScene, const std::string &pFormatId,
const std::string &pPath, unsigned int pPreprocessing,
const ExportProperties *pProperties) {
return Export(pScene, pFormatId.c_str(), pPath.c_str(), pPreprocessing, pProperties);
}
} // namespace Assimp
#endif // ASSIMP_BUILD_NO_EXPORT
#endif // AI_EXPORT_HPP_INC
| 23,002 | C++ | 44.103921 | 141 | 0.630858 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/SGSpatialSort.h | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** Small helper classes to optimize finding vertices close to a given location
*/
#pragma once
#ifndef AI_D3DSSPATIALSORT_H_INC
#define AI_D3DSSPATIALSORT_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/types.h>
#include <vector>
#include <stdint.h>
namespace Assimp {
// ----------------------------------------------------------------------------------
/** Specialized version of SpatialSort to support smoothing groups
* This is used in by the 3DS, ASE and LWO loaders. 3DS and ASE share their
* normal computation code in SmoothingGroups.inl, the LWO loader has its own
* implementation to handle all details of its file format correctly.
*/
// ----------------------------------------------------------------------------------
class ASSIMP_API SGSpatialSort
{
public:
SGSpatialSort();
// -------------------------------------------------------------------
/** Construction from a given face array, handling smoothing groups
* properly
*/
explicit SGSpatialSort(const std::vector<aiVector3D>& vPositions);
// -------------------------------------------------------------------
/** Add a vertex to the spatial sort
* @param vPosition Vertex position to be added
* @param index Index of the vrtex
* @param smoothingGroup SmoothingGroup for this vertex
*/
void Add(const aiVector3D& vPosition, unsigned int index,
unsigned int smoothingGroup);
// -------------------------------------------------------------------
/** Prepare the spatial sorter for use. This step runs in O(logn)
*/
void Prepare();
/** Destructor */
~SGSpatialSort();
// -------------------------------------------------------------------
/** Returns an iterator for all positions close to the given position.
* @param pPosition The position to look for vertices.
* @param pSG Only included vertices with at least one shared smooth group
* @param pRadius Maximal distance from the position a vertex may have
* to be counted in.
* @param poResults The container to store the indices of the found
* positions. Will be emptied by the call so it may contain anything.
* @param exactMatch Specifies whether smoothing groups are bit masks
* (false) or integral values (true). In the latter case, a vertex
* cannot belong to more than one smoothing group.
* @return An iterator to iterate over all vertices in the given area.
*/
// -------------------------------------------------------------------
void FindPositions( const aiVector3D& pPosition, uint32_t pSG,
float pRadius, std::vector<unsigned int>& poResults,
bool exactMatch = false) const;
protected:
/** Normal of the sorting plane, normalized. The center is always at (0, 0, 0) */
aiVector3D mPlaneNormal;
// -------------------------------------------------------------------
/** An entry in a spatially sorted position array. Consists of a
* vertex index, its position and its pre-calculated distance from
* the reference plane */
// -------------------------------------------------------------------
struct Entry {
unsigned int mIndex; ///< The vertex referred by this entry
aiVector3D mPosition; ///< Position
uint32_t mSmoothGroups;
float mDistance; ///< Distance of this vertex to the sorting plane
Entry() AI_NO_EXCEPT
: mIndex(0)
, mPosition()
, mSmoothGroups(0)
, mDistance(0.0f) {
// empty
}
Entry( unsigned int pIndex, const aiVector3D& pPosition, float pDistance,uint32_t pSG)
: mIndex( pIndex)
, mPosition( pPosition)
, mSmoothGroups(pSG)
, mDistance( pDistance) {
// empty
}
bool operator < (const Entry& e) const {
return mDistance < e.mDistance;
}
};
// all positions, sorted by distance to the sorting plane
std::vector<Entry> mPositions;
};
} // end of namespace Assimp
#endif // AI_SPATIALSORT_H_INC
| 5,845 | C | 36.474359 | 94 | 0.604619 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/aabb.h | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#pragma once
#ifndef AI_AABB_H_INC
#define AI_AABB_H_INC
#ifdef __GNUC__
#pragma GCC system_header
#endif
#include <assimp/vector3.h>
// ---------------------------------------------------------------------------
/**
* An axis-aligned bounding box.
*/
struct aiAABB {
C_STRUCT aiVector3D mMin;
C_STRUCT aiVector3D mMax;
#ifdef __cplusplus
/// @brief The default class constructor.
aiAABB() :
mMin(), mMax() {
// empty
}
/// @brief The class constructor with the minimum and maximum.
/// @param min The minimum dimension.
/// @param max The maximum dimension.
aiAABB(const aiVector3D &min, const aiVector3D &max) :
mMin(min), mMax(max) {
// empty
}
/// @brief The class destructor.
~aiAABB() = default;
#endif // __cplusplus
};
#endif // AI_AABB_H_INC
| 2,640 | C | 31.207317 | 78 | 0.655682 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/Vertex.h | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file Defines a helper class to represent an interleaved vertex
along with arithmetic operations to support vertex operations
such as subdivision, smoothing etc.
While the code is kept as general as possible, arithmetic operations
that are not currently well-defined (and would cause compile errors
due to missing operators in the math library), are commented.
*/
#pragma once
#ifndef AI_VERTEX_H_INC
#define AI_VERTEX_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/vector3.h>
#include <assimp/mesh.h>
#include <assimp/ai_assert.h>
#include <functional>
namespace Assimp {
///////////////////////////////////////////////////////////////////////////
// std::plus-family operates on operands with identical types - we need to
// support all the (vectype op float) combinations in vector maths.
// Providing T(float) would open the way to endless implicit conversions.
///////////////////////////////////////////////////////////////////////////
namespace Intern {
template <typename T0, typename T1, typename TRES = T0> struct plus {
TRES operator() (const T0& t0, const T1& t1) const {
return t0+t1;
}
};
template <typename T0, typename T1, typename TRES = T0> struct minus {
TRES operator() (const T0& t0, const T1& t1) const {
return t0-t1;
}
};
template <typename T0, typename T1, typename TRES = T0> struct multiplies {
TRES operator() (const T0& t0, const T1& t1) const {
return t0*t1;
}
};
template <typename T0, typename T1, typename TRES = T0> struct divides {
TRES operator() (const T0& t0, const T1& t1) const {
return t0/t1;
}
};
}
// ------------------------------------------------------------------------------------------------
/** Intermediate description a vertex with all possible components. Defines a full set of
* operators, so you may use such a 'Vertex' in basic arithmetic. All operators are applied
* to *all* vertex components equally. This is useful for stuff like interpolation
* or subdivision, but won't work if special handling is required for some vertex components. */
// ------------------------------------------------------------------------------------------------
struct Vertex {
friend Vertex operator + (const Vertex&,const Vertex&);
friend Vertex operator - (const Vertex&,const Vertex&);
friend Vertex operator * (const Vertex&,ai_real);
friend Vertex operator / (const Vertex&,ai_real);
friend Vertex operator * (ai_real, const Vertex&);
aiVector3D position;
aiVector3D normal;
aiVector3D tangent, bitangent;
aiVector3D texcoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
aiColor4D colors[AI_MAX_NUMBER_OF_COLOR_SETS];
Vertex() = default;
// ----------------------------------------------------------------------------
/** Extract a particular vertex from a mesh and interleave all components */
explicit Vertex(const aiMesh* msh, unsigned int idx) {
ai_assert(idx < msh->mNumVertices);
position = msh->mVertices[idx];
if (msh->HasNormals()) {
normal = msh->mNormals[idx];
}
if (msh->HasTangentsAndBitangents()) {
tangent = msh->mTangents[idx];
bitangent = msh->mBitangents[idx];
}
for (unsigned int i = 0; msh->HasTextureCoords(i); ++i) {
texcoords[i] = msh->mTextureCoords[i][idx];
}
for (unsigned int i = 0; msh->HasVertexColors(i); ++i) {
colors[i] = msh->mColors[i][idx];
}
}
// ----------------------------------------------------------------------------
/** Extract a particular vertex from a anim mesh and interleave all components */
explicit Vertex(const aiAnimMesh* msh, unsigned int idx) {
ai_assert(idx < msh->mNumVertices);
if (msh->HasPositions()) {
position = msh->mVertices[idx];
}
if (msh->HasNormals()) {
normal = msh->mNormals[idx];
}
if (msh->HasTangentsAndBitangents()) {
tangent = msh->mTangents[idx];
bitangent = msh->mBitangents[idx];
}
for (unsigned int i = 0; msh->HasTextureCoords(i); ++i) {
texcoords[i] = msh->mTextureCoords[i][idx];
}
for (unsigned int i = 0; msh->HasVertexColors(i); ++i) {
colors[i] = msh->mColors[i][idx];
}
}
Vertex& operator += (const Vertex& v) {
*this = *this+v;
return *this;
}
Vertex& operator -= (const Vertex& v) {
*this = *this-v;
return *this;
}
Vertex& operator *= (ai_real v) {
*this = *this*v;
return *this;
}
Vertex& operator /= (ai_real v) {
*this = *this/v;
return *this;
}
// ----------------------------------------------------------------------------
/// Convert back to non-interleaved storage
void SortBack(aiMesh* out, unsigned int idx) const {
ai_assert(idx<out->mNumVertices);
out->mVertices[idx] = position;
if (out->HasNormals()) {
out->mNormals[idx] = normal;
}
if (out->HasTangentsAndBitangents()) {
out->mTangents[idx] = tangent;
out->mBitangents[idx] = bitangent;
}
for(unsigned int i = 0; out->HasTextureCoords(i); ++i) {
out->mTextureCoords[i][idx] = texcoords[i];
}
for(unsigned int i = 0; out->HasVertexColors(i); ++i) {
out->mColors[i][idx] = colors[i];
}
}
private:
// ----------------------------------------------------------------------------
/// Construct from two operands and a binary operation to combine them
template <template <typename t> class op> static Vertex BinaryOp(const Vertex& v0, const Vertex& v1) {
// this is a heavy task for the compiler to optimize ... *pray*
Vertex res;
res.position = op<aiVector3D>()(v0.position,v1.position);
res.normal = op<aiVector3D>()(v0.normal,v1.normal);
res.tangent = op<aiVector3D>()(v0.tangent,v1.tangent);
res.bitangent = op<aiVector3D>()(v0.bitangent,v1.bitangent);
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
res.texcoords[i] = op<aiVector3D>()(v0.texcoords[i],v1.texcoords[i]);
}
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i) {
res.colors[i] = op<aiColor4D>()(v0.colors[i],v1.colors[i]);
}
return res;
}
// ----------------------------------------------------------------------------
/// This time binary arithmetic of v0 with a floating-point number
template <template <typename, typename, typename> class op> static Vertex BinaryOp(const Vertex& v0, ai_real f) {
// this is a heavy task for the compiler to optimize ... *pray*
Vertex res;
res.position = op<aiVector3D,ai_real,aiVector3D>()(v0.position,f);
res.normal = op<aiVector3D,ai_real,aiVector3D>()(v0.normal,f);
res.tangent = op<aiVector3D,ai_real,aiVector3D>()(v0.tangent,f);
res.bitangent = op<aiVector3D,ai_real,aiVector3D>()(v0.bitangent,f);
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
res.texcoords[i] = op<aiVector3D,ai_real,aiVector3D>()(v0.texcoords[i],f);
}
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i) {
res.colors[i] = op<aiColor4D,ai_real,aiColor4D>()(v0.colors[i],f);
}
return res;
}
// ----------------------------------------------------------------------------
/** This time binary arithmetic of v0 with a floating-point number */
template <template <typename, typename, typename> class op> static Vertex BinaryOp(ai_real f, const Vertex& v0) {
// this is a heavy task for the compiler to optimize ... *pray*
Vertex res;
res.position = op<ai_real,aiVector3D,aiVector3D>()(f,v0.position);
res.normal = op<ai_real,aiVector3D,aiVector3D>()(f,v0.normal);
res.tangent = op<ai_real,aiVector3D,aiVector3D>()(f,v0.tangent);
res.bitangent = op<ai_real,aiVector3D,aiVector3D>()(f,v0.bitangent);
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
res.texcoords[i] = op<ai_real,aiVector3D,aiVector3D>()(f,v0.texcoords[i]);
}
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i) {
res.colors[i] = op<ai_real,aiColor4D,aiColor4D>()(f,v0.colors[i]);
}
return res;
}
};
// ------------------------------------------------------------------------------------------------
AI_FORCE_INLINE Vertex operator + (const Vertex& v0,const Vertex& v1) {
return Vertex::BinaryOp<std::plus>(v0,v1);
}
AI_FORCE_INLINE Vertex operator - (const Vertex& v0,const Vertex& v1) {
return Vertex::BinaryOp<std::minus>(v0,v1);
}
AI_FORCE_INLINE Vertex operator * (const Vertex& v0,ai_real f) {
return Vertex::BinaryOp<Intern::multiplies>(v0,f);
}
AI_FORCE_INLINE Vertex operator / (const Vertex& v0,ai_real f) {
return Vertex::BinaryOp<Intern::multiplies>(v0,1.f/f);
}
AI_FORCE_INLINE Vertex operator * (ai_real f,const Vertex& v0) {
return Vertex::BinaryOp<Intern::multiplies>(f,v0);
}
}
#endif // AI_VERTEX_H_INC
| 11,255 | C | 36.89899 | 117 | 0.571835 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/ai_assert.h | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file ai_assert.h
* @brief Declares the assimp-specific assertion handler.
*/
#pragma once
#ifndef AI_ASSERT_H_INC
#define AI_ASSERT_H_INC
#include <assimp/defs.h>
#if defined(ASSIMP_BUILD_DEBUG)
namespace Assimp {
/// @brief Assert violation behavior can be customized: see AssertHandler.h.
/// @param failedExpression The expression to validate.
/// @param file The file location
/// @param line The line number
ASSIMP_API void aiAssertViolation(const char* failedExpression, const char* file, int line);
}
#endif
// Define assertion resolinig
#if defined(ASSIMP_BUILD_DEBUG)
# define ai_assert(expression) (void)((!!(expression)) || (Assimp::aiAssertViolation(#expression, __FILE__, __LINE__), 0))
# define ai_assert_entry() ai_assert(false)
#else
# define ai_assert(expression)
# define ai_assert_entry()
#endif // ASSIMP_BUILD_DEBUG
#endif // AI_ASSERT_H_INC
| 2,728 | C | 35.386666 | 124 | 0.697214 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/vector3.h | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file vector3.h
* @brief 3D vector structure, including operators when compiling in C++
*/
#pragma once
#ifndef AI_VECTOR3D_H_INC
#define AI_VECTOR3D_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#ifdef __cplusplus
# include <cmath>
#else
# include <math.h>
#endif
#include <assimp/defs.h>
#ifdef __cplusplus
template<typename TReal> class aiMatrix3x3t;
template<typename TReal> class aiMatrix4x4t;
// ---------------------------------------------------------------------------
/// @brief Represents a three-dimensional vector.
// ---------------------------------------------------------------------------
template <typename TReal>
class aiVector3t {
public:
/// @brief The default class constructor.
aiVector3t() AI_NO_EXCEPT : x(), y(), z() {}
/// @brief The class constructor with the components.
/// @param _x The x-component for the vector.
/// @param _y The y-component for the vector.
/// @param _z The z-component for the vector.
aiVector3t(TReal _x, TReal _y, TReal _z) : x(_x), y(_y), z(_z) {}
/// @brief The class constructor with a default value.
/// @param _xyz The value for x, y and z.
explicit aiVector3t (TReal _xyz ) : x(_xyz), y(_xyz), z(_xyz) {}
/// @brief The copy constructor.
/// @param o The instance to copy from.
aiVector3t( const aiVector3t& o ) = default;
/// @brief combined operators
/// @brief The copy constructor.
const aiVector3t& operator += (const aiVector3t& o);
/// @brief The copy constructor.
const aiVector3t& operator -= (const aiVector3t& o);
/// @brief The copy constructor.
const aiVector3t& operator *= (TReal f);
/// @brief The copy constructor.
const aiVector3t& operator /= (TReal f);
/// @brief Transform vector by matrix
aiVector3t& operator *= (const aiMatrix3x3t<TReal>& mat);
aiVector3t& operator *= (const aiMatrix4x4t<TReal>& mat);
/// @brief access a single element, const.
TReal operator[](unsigned int i) const;
/// @brief access a single element, non-const.
TReal& operator[](unsigned int i);
// comparison
bool operator== (const aiVector3t& other) const;
bool operator!= (const aiVector3t& other) const;
bool operator < (const aiVector3t& other) const;
/// @brief
bool Equal(const aiVector3t &other, TReal epsilon = ai_epsilon) const;
template <typename TOther>
operator aiVector3t<TOther> () const;
/** @brief Set the components of a vector
* @param pX X component
* @param pY Y component
* @param pZ Z component */
void Set( TReal pX, TReal pY, TReal pZ);
/** @brief Get the squared length of the vector
* @return Square length */
TReal SquareLength() const;
/** @brief Get the length of the vector
* @return length */
TReal Length() const;
/** @brief Normalize the vector */
aiVector3t& Normalize();
/** @brief Normalize the vector with extra check for zero vectors */
aiVector3t& NormalizeSafe();
/** @brief Componentwise multiplication of two vectors
*
* Note that vec*vec yields the dot product.
* @param o Second factor */
const aiVector3t SymMul(const aiVector3t& o);
TReal x, y, z;
};
typedef aiVector3t<ai_real> aiVector3D;
typedef aiVector3t<float> aiVector3f;
typedef aiVector3t<double> aiVector3d;
#else
struct aiVector3D {
ai_real x, y, z;
};
#endif // __cplusplus
#ifdef __cplusplus
#endif // __cplusplus
#endif // AI_VECTOR3D_H_INC
| 5,344 | C | 30.441176 | 78 | 0.647081 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/material.h | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file material.h
* @brief Defines the material system of the library
*/
#pragma once
#ifndef AI_MATERIAL_H_INC
#define AI_MATERIAL_H_INC
#ifdef __GNUC__
#pragma GCC system_header
#endif
#include <assimp/types.h>
#ifdef __cplusplus
extern "C" {
#endif
// Name for default materials (2nd is used if meshes have UV coords)
#define AI_DEFAULT_MATERIAL_NAME "DefaultMaterial"
// ---------------------------------------------------------------------------
/** @brief Defines how the Nth texture of a specific type is combined with
* the result of all previous layers.
*
* Example (left: key, right: value): <br>
* @code
* DiffColor0 - gray
* DiffTextureOp0 - aiTextureOpMultiply
* DiffTexture0 - tex1.png
* DiffTextureOp0 - aiTextureOpAdd
* DiffTexture1 - tex2.png
* @endcode
* Written as equation, the final diffuse term for a specific pixel would be:
* @code
* diffFinal = DiffColor0 * sampleTex(DiffTexture0,UV0) +
* sampleTex(DiffTexture1,UV0) * diffContrib;
* @endcode
* where 'diffContrib' is the intensity of the incoming light for that pixel.
*/
enum aiTextureOp {
/** T = T1 * T2 */
aiTextureOp_Multiply = 0x0,
/** T = T1 + T2 */
aiTextureOp_Add = 0x1,
/** T = T1 - T2 */
aiTextureOp_Subtract = 0x2,
/** T = T1 / T2 */
aiTextureOp_Divide = 0x3,
/** T = (T1 + T2) - (T1 * T2) */
aiTextureOp_SmoothAdd = 0x4,
/** T = T1 + (T2-0.5) */
aiTextureOp_SignedAdd = 0x5,
#ifndef SWIG
_aiTextureOp_Force32Bit = INT_MAX
#endif
};
// ---------------------------------------------------------------------------
/** @brief Defines how UV coordinates outside the [0...1] range are handled.
*
* Commonly referred to as 'wrapping mode'.
*/
enum aiTextureMapMode {
/** A texture coordinate u|v is translated to u%1|v%1
*/
aiTextureMapMode_Wrap = 0x0,
/** Texture coordinates outside [0...1]
* are clamped to the nearest valid value.
*/
aiTextureMapMode_Clamp = 0x1,
/** If the texture coordinates for a pixel are outside [0...1]
* the texture is not applied to that pixel
*/
aiTextureMapMode_Decal = 0x3,
/** A texture coordinate u|v becomes u%1|v%1 if (u-(u%1))%2 is zero and
* 1-(u%1)|1-(v%1) otherwise
*/
aiTextureMapMode_Mirror = 0x2,
#ifndef SWIG
_aiTextureMapMode_Force32Bit = INT_MAX
#endif
};
// ---------------------------------------------------------------------------
/** @brief Defines how the mapping coords for a texture are generated.
*
* Real-time applications typically require full UV coordinates, so the use of
* the aiProcess_GenUVCoords step is highly recommended. It generates proper
* UV channels for non-UV mapped objects, as long as an accurate description
* how the mapping should look like (e.g spherical) is given.
* See the #AI_MATKEY_MAPPING property for more details.
*/
enum aiTextureMapping {
/** The mapping coordinates are taken from an UV channel.
*
* #AI_MATKEY_UVWSRC property specifies from which UV channel
* the texture coordinates are to be taken from (remember,
* meshes can have more than one UV channel).
*/
aiTextureMapping_UV = 0x0,
/** Spherical mapping */
aiTextureMapping_SPHERE = 0x1,
/** Cylindrical mapping */
aiTextureMapping_CYLINDER = 0x2,
/** Cubic mapping */
aiTextureMapping_BOX = 0x3,
/** Planar mapping */
aiTextureMapping_PLANE = 0x4,
/** Undefined mapping. Have fun. */
aiTextureMapping_OTHER = 0x5,
#ifndef SWIG
_aiTextureMapping_Force32Bit = INT_MAX
#endif
};
// ---------------------------------------------------------------------------
/** @brief Defines the purpose of a texture
*
* This is a very difficult topic. Different 3D packages support different
* kinds of textures. For very common texture types, such as bumpmaps, the
* rendering results depend on implementation details in the rendering
* pipelines of these applications. Assimp loads all texture references from
* the model file and tries to determine which of the predefined texture
* types below is the best choice to match the original use of the texture
* as closely as possible.<br>
*
* In content pipelines you'll usually define how textures have to be handled,
* and the artists working on models have to conform to this specification,
* regardless which 3D tool they're using.
*/
enum aiTextureType {
/** Dummy value.
*
* No texture, but the value to be used as 'texture semantic'
* (#aiMaterialProperty::mSemantic) for all material properties
* *not* related to textures.
*/
aiTextureType_NONE = 0,
/** LEGACY API MATERIALS
* Legacy refers to materials which
* Were originally implemented in the specifications around 2000.
* These must never be removed, as most engines support them.
*/
/** The texture is combined with the result of the diffuse
* lighting equation.
* OR
* PBR Specular/Glossiness
*/
aiTextureType_DIFFUSE = 1,
/** The texture is combined with the result of the specular
* lighting equation.
* OR
* PBR Specular/Glossiness
*/
aiTextureType_SPECULAR = 2,
/** The texture is combined with the result of the ambient
* lighting equation.
*/
aiTextureType_AMBIENT = 3,
/** The texture is added to the result of the lighting
* calculation. It isn't influenced by incoming light.
*/
aiTextureType_EMISSIVE = 4,
/** The texture is a height map.
*
* By convention, higher gray-scale values stand for
* higher elevations from the base height.
*/
aiTextureType_HEIGHT = 5,
/** The texture is a (tangent space) normal-map.
*
* Again, there are several conventions for tangent-space
* normal maps. Assimp does (intentionally) not
* distinguish here.
*/
aiTextureType_NORMALS = 6,
/** The texture defines the glossiness of the material.
*
* The glossiness is in fact the exponent of the specular
* (phong) lighting equation. Usually there is a conversion
* function defined to map the linear color values in the
* texture to a suitable exponent. Have fun.
*/
aiTextureType_SHININESS = 7,
/** The texture defines per-pixel opacity.
*
* Usually 'white' means opaque and 'black' means
* 'transparency'. Or quite the opposite. Have fun.
*/
aiTextureType_OPACITY = 8,
/** Displacement texture
*
* The exact purpose and format is application-dependent.
* Higher color values stand for higher vertex displacements.
*/
aiTextureType_DISPLACEMENT = 9,
/** Lightmap texture (aka Ambient Occlusion)
*
* Both 'Lightmaps' and dedicated 'ambient occlusion maps' are
* covered by this material property. The texture contains a
* scaling value for the final color value of a pixel. Its
* intensity is not affected by incoming light.
*/
aiTextureType_LIGHTMAP = 10,
/** Reflection texture
*
* Contains the color of a perfect mirror reflection.
* Rarely used, almost never for real-time applications.
*/
aiTextureType_REFLECTION = 11,
/** PBR Materials
* PBR definitions from maya and other modelling packages now use this standard.
* This was originally introduced around 2012.
* Support for this is in game engines like Godot, Unreal or Unity3D.
* Modelling packages which use this are very common now.
*/
aiTextureType_BASE_COLOR = 12,
aiTextureType_NORMAL_CAMERA = 13,
aiTextureType_EMISSION_COLOR = 14,
aiTextureType_METALNESS = 15,
aiTextureType_DIFFUSE_ROUGHNESS = 16,
aiTextureType_AMBIENT_OCCLUSION = 17,
/** PBR Material Modifiers
* Some modern renderers have further PBR modifiers that may be overlaid
* on top of the 'base' PBR materials for additional realism.
* These use multiple texture maps, so only the base type is directly defined
*/
/** Sheen
* Generally used to simulate textiles that are covered in a layer of microfibers
* eg velvet
* https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_sheen
*/
aiTextureType_SHEEN = 19,
/** Clearcoat
* Simulates a layer of 'polish' or 'lacquer' layered on top of a PBR substrate
* https://autodesk.github.io/standard-surface/#closures/coating
* https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
*/
aiTextureType_CLEARCOAT = 20,
/** Transmission
* Simulates transmission through the surface
* May include further information such as wall thickness
*/
aiTextureType_TRANSMISSION = 21,
/** Unknown texture
*
* A texture reference that does not match any of the definitions
* above is considered to be 'unknown'. It is still imported,
* but is excluded from any further post-processing.
*/
aiTextureType_UNKNOWN = 18,
#ifndef SWIG
_aiTextureType_Force32Bit = INT_MAX
#endif
};
#define AI_TEXTURE_TYPE_MAX aiTextureType_TRANSMISSION
// -------------------------------------------------------------------------------
// Get a string for a given aiTextureType
ASSIMP_API const char *aiTextureTypeToString(enum aiTextureType in);
// ---------------------------------------------------------------------------
/** @brief Defines all shading models supported by the library
*
* Property: #AI_MATKEY_SHADING_MODEL
*
* The list of shading modes has been taken from Blender.
* See Blender documentation for more information. The API does
* not distinguish between "specular" and "diffuse" shaders (thus the
* specular term for diffuse shading models like Oren-Nayar remains
* undefined). <br>
* Again, this value is just a hint. Assimp tries to select the shader whose
* most common implementation matches the original rendering results of the
* 3D modeler which wrote a particular model as closely as possible.
*
*/
enum aiShadingMode {
/** Flat shading. Shading is done on per-face base,
* diffuse only. Also known as 'faceted shading'.
*/
aiShadingMode_Flat = 0x1,
/** Simple Gouraud shading.
*/
aiShadingMode_Gouraud = 0x2,
/** Phong-Shading -
*/
aiShadingMode_Phong = 0x3,
/** Phong-Blinn-Shading
*/
aiShadingMode_Blinn = 0x4,
/** Toon-Shading per pixel
*
* Also known as 'comic' shader.
*/
aiShadingMode_Toon = 0x5,
/** OrenNayar-Shading per pixel
*
* Extension to standard Lambertian shading, taking the
* roughness of the material into account
*/
aiShadingMode_OrenNayar = 0x6,
/** Minnaert-Shading per pixel
*
* Extension to standard Lambertian shading, taking the
* "darkness" of the material into account
*/
aiShadingMode_Minnaert = 0x7,
/** CookTorrance-Shading per pixel
*
* Special shader for metallic surfaces.
*/
aiShadingMode_CookTorrance = 0x8,
/** No shading at all. Constant light influence of 1.0.
* Also known as "Unlit"
*/
aiShadingMode_NoShading = 0x9,
aiShadingMode_Unlit = aiShadingMode_NoShading, // Alias
/** Fresnel shading
*/
aiShadingMode_Fresnel = 0xa,
/** Physically-Based Rendering (PBR) shading using
* Bidirectional scattering/reflectance distribution function (BSDF/BRDF)
* There are multiple methods under this banner, and model files may provide
* data for more than one PBR-BRDF method.
* Applications should use the set of provided properties to determine which
* of their preferred PBR rendering methods are likely to be available
* eg:
* - If AI_MATKEY_METALLIC_FACTOR is set, then a Metallic/Roughness is available
* - If AI_MATKEY_GLOSSINESS_FACTOR is set, then a Specular/Glossiness is available
* Note that some PBR methods allow layering of techniques
*/
aiShadingMode_PBR_BRDF = 0xb,
#ifndef SWIG
_aiShadingMode_Force32Bit = INT_MAX
#endif
};
// ---------------------------------------------------------------------------
/** @brief Defines some mixed flags for a particular texture.
*
* Usually you'll instruct your cg artists how textures have to look like ...
* and how they will be processed in your application. However, if you use
* Assimp for completely generic loading purposes you might also need to
* process these flags in order to display as many 'unknown' 3D models as
* possible correctly.
*
* This corresponds to the #AI_MATKEY_TEXFLAGS property.
*/
enum aiTextureFlags {
/** The texture's color values have to be inverted (component-wise 1-n)
*/
aiTextureFlags_Invert = 0x1,
/** Explicit request to the application to process the alpha channel
* of the texture.
*
* Mutually exclusive with #aiTextureFlags_IgnoreAlpha. These
* flags are set if the library can say for sure that the alpha
* channel is used/is not used. If the model format does not
* define this, it is left to the application to decide whether
* the texture alpha channel - if any - is evaluated or not.
*/
aiTextureFlags_UseAlpha = 0x2,
/** Explicit request to the application to ignore the alpha channel
* of the texture.
*
* Mutually exclusive with #aiTextureFlags_UseAlpha.
*/
aiTextureFlags_IgnoreAlpha = 0x4,
#ifndef SWIG
_aiTextureFlags_Force32Bit = INT_MAX
#endif
};
// ---------------------------------------------------------------------------
/** @brief Defines alpha-blend flags.
*
* If you're familiar with OpenGL or D3D, these flags aren't new to you.
* They define *how* the final color value of a pixel is computed, basing
* on the previous color at that pixel and the new color value from the
* material.
* The blend formula is:
* @code
* SourceColor * SourceBlend + DestColor * DestBlend
* @endcode
* where DestColor is the previous color in the frame-buffer at this
* position and SourceColor is the material color before the transparency
* calculation.<br>
* This corresponds to the #AI_MATKEY_BLEND_FUNC property.
*/
enum aiBlendMode {
/**
* Formula:
* @code
* SourceColor*SourceAlpha + DestColor*(1-SourceAlpha)
* @endcode
*/
aiBlendMode_Default = 0x0,
/** Additive blending
*
* Formula:
* @code
* SourceColor*1 + DestColor*1
* @endcode
*/
aiBlendMode_Additive = 0x1,
// we don't need more for the moment, but we might need them
// in future versions ...
#ifndef SWIG
_aiBlendMode_Force32Bit = INT_MAX
#endif
};
#include "./Compiler/pushpack1.h"
// ---------------------------------------------------------------------------
/** @brief Defines how an UV channel is transformed.
*
* This is just a helper structure for the #AI_MATKEY_UVTRANSFORM key.
* See its documentation for more details.
*
* Typically you'll want to build a matrix of this information. However,
* we keep separate scaling/translation/rotation values to make it
* easier to process and optimize UV transformations internally.
*/
struct aiUVTransform {
/** Translation on the u and v axes.
*
* The default value is (0|0).
*/
C_STRUCT aiVector2D mTranslation;
/** Scaling on the u and v axes.
*
* The default value is (1|1).
*/
C_STRUCT aiVector2D mScaling;
/** Rotation - in counter-clockwise direction.
*
* The rotation angle is specified in radians. The
* rotation center is 0.5f|0.5f. The default value
* 0.f.
*/
ai_real mRotation;
#ifdef __cplusplus
aiUVTransform() AI_NO_EXCEPT
: mTranslation(0.0, 0.0),
mScaling(1.0, 1.0),
mRotation(0.0) {
// nothing to be done here ...
}
#endif
};
#include "./Compiler/poppack1.h"
//! @cond AI_DOX_INCLUDE_INTERNAL
// ---------------------------------------------------------------------------
/** @brief A very primitive RTTI system for the contents of material
* properties.
*/
enum aiPropertyTypeInfo {
/** Array of single-precision (32 Bit) floats
*
* It is possible to use aiGetMaterialInteger[Array]() (or the C++-API
* aiMaterial::Get()) to query properties stored in floating-point format.
* The material system performs the type conversion automatically.
*/
aiPTI_Float = 0x1,
/** Array of double-precision (64 Bit) floats
*
* It is possible to use aiGetMaterialInteger[Array]() (or the C++-API
* aiMaterial::Get()) to query properties stored in floating-point format.
* The material system performs the type conversion automatically.
*/
aiPTI_Double = 0x2,
/** The material property is an aiString.
*
* Arrays of strings aren't possible, aiGetMaterialString() (or the
* C++-API aiMaterial::Get()) *must* be used to query a string property.
*/
aiPTI_String = 0x3,
/** Array of (32 Bit) integers
*
* It is possible to use aiGetMaterialFloat[Array]() (or the C++-API
* aiMaterial::Get()) to query properties stored in integer format.
* The material system performs the type conversion automatically.
*/
aiPTI_Integer = 0x4,
/** Simple binary buffer, content undefined. Not convertible to anything.
*/
aiPTI_Buffer = 0x5,
/** This value is not used. It is just there to force the
* compiler to map this enum to a 32 Bit integer.
*/
#ifndef SWIG
_aiPTI_Force32Bit = INT_MAX
#endif
};
// ---------------------------------------------------------------------------
/** @brief Data structure for a single material property
*
* As an user, you'll probably never need to deal with this data structure.
* Just use the provided aiGetMaterialXXX() or aiMaterial::Get() family
* of functions to query material properties easily. Processing them
* manually is faster, but it is not the recommended way. It isn't worth
* the effort. <br>
* Material property names follow a simple scheme:
* @code
* $<name>
* ?<name>
* A public property, there must be corresponding AI_MATKEY_XXX define
* 2nd: Public, but ignored by the #aiProcess_RemoveRedundantMaterials
* post-processing step.
* ~<name>
* A temporary property for internal use.
* @endcode
* @see aiMaterial
*/
struct aiMaterialProperty {
/** Specifies the name of the property (key)
* Keys are generally case insensitive.
*/
C_STRUCT aiString mKey;
/** Textures: Specifies their exact usage semantic.
* For non-texture properties, this member is always 0
* (or, better-said, #aiTextureType_NONE).
*/
unsigned int mSemantic;
/** Textures: Specifies the index of the texture.
* For non-texture properties, this member is always 0.
*/
unsigned int mIndex;
/** Size of the buffer mData is pointing to, in bytes.
* This value may not be 0.
*/
unsigned int mDataLength;
/** Type information for the property.
*
* Defines the data layout inside the data buffer. This is used
* by the library internally to perform debug checks and to
* utilize proper type conversions.
* (It's probably a hacky solution, but it works.)
*/
C_ENUM aiPropertyTypeInfo mType;
/** Binary buffer to hold the property's value.
* The size of the buffer is always mDataLength.
*/
char *mData;
#ifdef __cplusplus
aiMaterialProperty() AI_NO_EXCEPT
: mSemantic(0),
mIndex(0),
mDataLength(0),
mType(aiPTI_Float),
mData(nullptr) {
// empty
}
~aiMaterialProperty() {
delete[] mData;
mData = nullptr;
}
#endif
};
//! @endcond
#ifdef __cplusplus
} // We need to leave the "C" block here to allow template member functions
#endif
// ---------------------------------------------------------------------------
/** @brief Data structure for a material
*
* Material data is stored using a key-value structure. A single key-value
* pair is called a 'material property'. C++ users should use the provided
* member functions of aiMaterial to process material properties, C users
* have to stick with the aiMaterialGetXXX family of unbound functions.
* The library defines a set of standard keys (AI_MATKEY_XXX).
*/
#ifdef __cplusplus
struct ASSIMP_API aiMaterial
#else
struct aiMaterial
#endif
{
#ifdef __cplusplus
public:
aiMaterial();
~aiMaterial();
// -------------------------------------------------------------------
/**
* @brief Returns the name of the material.
* @return The name of the material.
*/
// -------------------------------------------------------------------
aiString GetName() const;
// -------------------------------------------------------------------
/** @brief Retrieve an array of Type values with a specific key
* from the material
*
* @param pKey Key to search for. One of the AI_MATKEY_XXX constants.
* @param type .. set by AI_MATKEY_XXX
* @param idx .. set by AI_MATKEY_XXX
* @param pOut Pointer to a buffer to receive the result.
* @param pMax Specifies the size of the given buffer, in Type's.
* Receives the number of values (not bytes!) read.
* NULL is a valid value for this parameter.
*/
template <typename Type>
aiReturn Get(const char *pKey, unsigned int type,
unsigned int idx, Type *pOut, unsigned int *pMax) const;
aiReturn Get(const char *pKey, unsigned int type,
unsigned int idx, int *pOut, unsigned int *pMax) const;
aiReturn Get(const char *pKey, unsigned int type,
unsigned int idx, ai_real *pOut, unsigned int *pMax) const;
// -------------------------------------------------------------------
/** @brief Retrieve a Type value with a specific key
* from the material
*
* @param pKey Key to search for. One of the AI_MATKEY_XXX constants.
* @param type Specifies the type of the texture to be retrieved (
* e.g. diffuse, specular, height map ...)
* @param idx Index of the texture to be retrieved.
* @param pOut Reference to receive the output value
*/
template <typename Type>
aiReturn Get(const char *pKey, unsigned int type,
unsigned int idx, Type &pOut) const;
aiReturn Get(const char *pKey, unsigned int type,
unsigned int idx, int &pOut) const;
aiReturn Get(const char *pKey, unsigned int type,
unsigned int idx, ai_real &pOut) const;
aiReturn Get(const char *pKey, unsigned int type,
unsigned int idx, aiString &pOut) const;
aiReturn Get(const char *pKey, unsigned int type,
unsigned int idx, aiColor3D &pOut) const;
aiReturn Get(const char *pKey, unsigned int type,
unsigned int idx, aiColor4D &pOut) const;
aiReturn Get(const char *pKey, unsigned int type,
unsigned int idx, aiUVTransform &pOut) const;
// -------------------------------------------------------------------
/** Get the number of textures for a particular texture type.
* @param type Texture type to check for
* @return Number of textures for this type.
* @note A texture can be easily queried using #GetTexture() */
unsigned int GetTextureCount(aiTextureType type) const;
// -------------------------------------------------------------------
/** Helper function to get all parameters pertaining to a
* particular texture slot from a material.
*
* This function is provided just for convenience, you could also
* read the single material properties manually.
* @param type Specifies the type of the texture to be retrieved (
* e.g. diffuse, specular, height map ...)
* @param index Index of the texture to be retrieved. The function fails
* if there is no texture of that type with this index.
* #GetTextureCount() can be used to determine the number of textures
* per texture type.
* @param path Receives the path to the texture.
* Use aiScene::GetEmbeddedTexture() method to determine if returned path
* is an image file to be opened or a string key of embedded texture stored in the corresponding scene
* (could be a '*' followed by the id of the texture in case of no name)
* NULL is a valid value.
* @param mapping The texture mapping.
* NULL is allowed as value.
* @param uvindex Receives the UV index of the texture.
* NULL is a valid value.
* @param blend Receives the blend factor for the texture
* NULL is a valid value.
* @param op Receives the texture operation to be performed between
* this texture and the previous texture. NULL is allowed as value.
* @param mapmode Receives the mapping modes to be used for the texture.
* The parameter may be NULL but if it is a valid pointer it MUST
* point to an array of 3 aiTextureMapMode's (one for each
* axis: UVW order (=XYZ)).
*/
// -------------------------------------------------------------------
aiReturn GetTexture(aiTextureType type,
unsigned int index,
C_STRUCT aiString *path,
aiTextureMapping *mapping = NULL,
unsigned int *uvindex = NULL,
ai_real *blend = NULL,
aiTextureOp *op = NULL,
aiTextureMapMode *mapmode = NULL) const;
// Setters
// ------------------------------------------------------------------------------
/** @brief Add a property with a given key and type info to the material
* structure
*
* @param pInput Pointer to input data
* @param pSizeInBytes Size of input data
* @param pKey Key/Usage of the property (AI_MATKEY_XXX)
* @param type Set by the AI_MATKEY_XXX macro
* @param index Set by the AI_MATKEY_XXX macro
* @param pType Type information hint */
aiReturn AddBinaryProperty(const void *pInput,
unsigned int pSizeInBytes,
const char *pKey,
unsigned int type,
unsigned int index,
aiPropertyTypeInfo pType);
// ------------------------------------------------------------------------------
/** @brief Add a string property with a given key and type info to the
* material structure
*
* @param pInput Input string
* @param pKey Key/Usage of the property (AI_MATKEY_XXX)
* @param type Set by the AI_MATKEY_XXX macro
* @param index Set by the AI_MATKEY_XXX macro */
aiReturn AddProperty(const aiString *pInput,
const char *pKey,
unsigned int type = 0,
unsigned int index = 0);
// ------------------------------------------------------------------------------
/** @brief Add a property with a given key to the material structure
* @param pInput Pointer to the input data
* @param pNumValues Number of values in the array
* @param pKey Key/Usage of the property (AI_MATKEY_XXX)
* @param type Set by the AI_MATKEY_XXX macro
* @param index Set by the AI_MATKEY_XXX macro */
template <class TYPE>
aiReturn AddProperty(const TYPE *pInput,
unsigned int pNumValues,
const char *pKey,
unsigned int type = 0,
unsigned int index = 0);
aiReturn AddProperty(const aiVector3D *pInput,
unsigned int pNumValues,
const char *pKey,
unsigned int type = 0,
unsigned int index = 0);
aiReturn AddProperty(const aiColor3D *pInput,
unsigned int pNumValues,
const char *pKey,
unsigned int type = 0,
unsigned int index = 0);
aiReturn AddProperty(const aiColor4D *pInput,
unsigned int pNumValues,
const char *pKey,
unsigned int type = 0,
unsigned int index = 0);
aiReturn AddProperty(const int *pInput,
unsigned int pNumValues,
const char *pKey,
unsigned int type = 0,
unsigned int index = 0);
aiReturn AddProperty(const float *pInput,
unsigned int pNumValues,
const char *pKey,
unsigned int type = 0,
unsigned int index = 0);
aiReturn AddProperty(const double *pInput,
unsigned int pNumValues,
const char *pKey,
unsigned int type = 0,
unsigned int index = 0);
aiReturn AddProperty(const aiUVTransform *pInput,
unsigned int pNumValues,
const char *pKey,
unsigned int type = 0,
unsigned int index = 0);
// ------------------------------------------------------------------------------
/** @brief Remove a given key from the list.
*
* The function fails if the key isn't found
* @param pKey Key to be deleted
* @param type Set by the AI_MATKEY_XXX macro
* @param index Set by the AI_MATKEY_XXX macro */
aiReturn RemoveProperty(const char *pKey,
unsigned int type = 0,
unsigned int index = 0);
// ------------------------------------------------------------------------------
/** @brief Removes all properties from the material.
*
* The data array remains allocated so adding new properties is quite fast. */
void Clear();
// ------------------------------------------------------------------------------
/** Copy the property list of a material
* @param pcDest Destination material
* @param pcSrc Source material
*/
static void CopyPropertyList(aiMaterial *pcDest,
const aiMaterial *pcSrc);
#endif
/** List of all material properties loaded. */
C_STRUCT aiMaterialProperty **mProperties;
/** Number of properties in the data base */
unsigned int mNumProperties;
/** Storage allocated */
unsigned int mNumAllocated;
};
// Go back to extern "C" again
#ifdef __cplusplus
extern "C" {
#endif
// ---------------------------------------------------------------------------
#define AI_MATKEY_NAME "?mat.name", 0, 0
#define AI_MATKEY_TWOSIDED "$mat.twosided", 0, 0
#define AI_MATKEY_SHADING_MODEL "$mat.shadingm", 0, 0
#define AI_MATKEY_ENABLE_WIREFRAME "$mat.wireframe", 0, 0
#define AI_MATKEY_BLEND_FUNC "$mat.blend", 0, 0
#define AI_MATKEY_OPACITY "$mat.opacity", 0, 0
#define AI_MATKEY_TRANSPARENCYFACTOR "$mat.transparencyfactor", 0, 0
#define AI_MATKEY_BUMPSCALING "$mat.bumpscaling", 0, 0
#define AI_MATKEY_SHININESS "$mat.shininess", 0, 0
#define AI_MATKEY_REFLECTIVITY "$mat.reflectivity", 0, 0
#define AI_MATKEY_SHININESS_STRENGTH "$mat.shinpercent", 0, 0
#define AI_MATKEY_REFRACTI "$mat.refracti", 0, 0
#define AI_MATKEY_COLOR_DIFFUSE "$clr.diffuse", 0, 0
#define AI_MATKEY_COLOR_AMBIENT "$clr.ambient", 0, 0
#define AI_MATKEY_COLOR_SPECULAR "$clr.specular", 0, 0
#define AI_MATKEY_COLOR_EMISSIVE "$clr.emissive", 0, 0
#define AI_MATKEY_COLOR_TRANSPARENT "$clr.transparent", 0, 0
#define AI_MATKEY_COLOR_REFLECTIVE "$clr.reflective", 0, 0
#define AI_MATKEY_GLOBAL_BACKGROUND_IMAGE "?bg.global", 0, 0
#define AI_MATKEY_GLOBAL_SHADERLANG "?sh.lang", 0, 0
#define AI_MATKEY_SHADER_VERTEX "?sh.vs", 0, 0
#define AI_MATKEY_SHADER_FRAGMENT "?sh.fs", 0, 0
#define AI_MATKEY_SHADER_GEO "?sh.gs", 0, 0
#define AI_MATKEY_SHADER_TESSELATION "?sh.ts", 0, 0
#define AI_MATKEY_SHADER_PRIMITIVE "?sh.ps", 0, 0
#define AI_MATKEY_SHADER_COMPUTE "?sh.cs", 0, 0
// ---------------------------------------------------------------------------
// PBR material support
// --------------------
// Properties defining PBR rendering techniques
#define AI_MATKEY_USE_COLOR_MAP "$mat.useColorMap", 0, 0
// Metallic/Roughness Workflow
// ---------------------------
// Base RGBA color factor. Will be multiplied by final base color texture values if extant
// Note: Importers may choose to copy this into AI_MATKEY_COLOR_DIFFUSE for compatibility
// with renderers and formats that do not support Metallic/Roughness PBR
#define AI_MATKEY_BASE_COLOR "$clr.base", 0, 0
#define AI_MATKEY_BASE_COLOR_TEXTURE aiTextureType_BASE_COLOR, 0
#define AI_MATKEY_USE_METALLIC_MAP "$mat.useMetallicMap", 0, 0
// Metallic factor. 0.0 = Full Dielectric, 1.0 = Full Metal
#define AI_MATKEY_METALLIC_FACTOR "$mat.metallicFactor", 0, 0
#define AI_MATKEY_METALLIC_TEXTURE aiTextureType_METALNESS, 0
#define AI_MATKEY_USE_ROUGHNESS_MAP "$mat.useRoughnessMap", 0, 0
// Roughness factor. 0.0 = Perfectly Smooth, 1.0 = Completely Rough
#define AI_MATKEY_ROUGHNESS_FACTOR "$mat.roughnessFactor", 0, 0
#define AI_MATKEY_ROUGHNESS_TEXTURE aiTextureType_DIFFUSE_ROUGHNESS, 0
// Anisotropy factor. 0.0 = isotropic, 1.0 = anisotropy along tangent direction,
// -1.0 = anisotropy along bitangent direction
#define AI_MATKEY_ANISOTROPY_FACTOR "$mat.anisotropyFactor", 0, 0
// Specular/Glossiness Workflow
// ---------------------------
// Diffuse/Albedo Color. Note: Pure Metals have a diffuse of {0,0,0}
// AI_MATKEY_COLOR_DIFFUSE
// Specular Color.
// Note: Metallic/Roughness may also have a Specular Color
// AI_MATKEY_COLOR_SPECULAR
#define AI_MATKEY_SPECULAR_FACTOR "$mat.specularFactor", 0, 0
// Glossiness factor. 0.0 = Completely Rough, 1.0 = Perfectly Smooth
#define AI_MATKEY_GLOSSINESS_FACTOR "$mat.glossinessFactor", 0, 0
// Sheen
// -----
// Sheen base RGB color. Default {0,0,0}
#define AI_MATKEY_SHEEN_COLOR_FACTOR "$clr.sheen.factor", 0, 0
// Sheen Roughness Factor.
#define AI_MATKEY_SHEEN_ROUGHNESS_FACTOR "$mat.sheen.roughnessFactor", 0, 0
#define AI_MATKEY_SHEEN_COLOR_TEXTURE aiTextureType_SHEEN, 0
#define AI_MATKEY_SHEEN_ROUGHNESS_TEXTURE aiTextureType_SHEEN, 1
// Clearcoat
// ---------
// Clearcoat layer intensity. 0.0 = none (disabled)
#define AI_MATKEY_CLEARCOAT_FACTOR "$mat.clearcoat.factor", 0, 0
#define AI_MATKEY_CLEARCOAT_ROUGHNESS_FACTOR "$mat.clearcoat.roughnessFactor", 0, 0
#define AI_MATKEY_CLEARCOAT_TEXTURE aiTextureType_CLEARCOAT, 0
#define AI_MATKEY_CLEARCOAT_ROUGHNESS_TEXTURE aiTextureType_CLEARCOAT, 1
#define AI_MATKEY_CLEARCOAT_NORMAL_TEXTURE aiTextureType_CLEARCOAT, 2
// Transmission
// ------------
// https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
// Base percentage of light transmitted through the surface. 0.0 = Opaque, 1.0 = Fully transparent
#define AI_MATKEY_TRANSMISSION_FACTOR "$mat.transmission.factor", 0, 0
// Texture defining percentage of light transmitted through the surface.
// Multiplied by AI_MATKEY_TRANSMISSION_FACTOR
#define AI_MATKEY_TRANSMISSION_TEXTURE aiTextureType_TRANSMISSION, 0
// Volume
// ------------
// https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_volume
// The thickness of the volume beneath the surface. If the value is 0 the material is thin-walled. Otherwise the material is a volume boundary.
#define AI_MATKEY_VOLUME_THICKNESS_FACTOR "$mat.volume.thicknessFactor", 0, 0
// Texture that defines the thickness.
// Multiplied by AI_MATKEY_THICKNESS_FACTOR
#define AI_MATKEY_VOLUME_THICKNESS_TEXTURE aiTextureType_TRANSMISSION, 1
// Density of the medium given as the average distance that light travels in the medium before interacting with a particle.
#define AI_MATKEY_VOLUME_ATTENUATION_DISTANCE "$mat.volume.attenuationDistance", 0, 0
// The color that white light turns into due to absorption when reaching the attenuation distance.
#define AI_MATKEY_VOLUME_ATTENUATION_COLOR "$mat.volume.attenuationColor", 0, 0
// Emissive
// --------
#define AI_MATKEY_USE_EMISSIVE_MAP "$mat.useEmissiveMap", 0, 0
#define AI_MATKEY_EMISSIVE_INTENSITY "$mat.emissiveIntensity", 0, 0
#define AI_MATKEY_USE_AO_MAP "$mat.useAOMap", 0, 0
// ---------------------------------------------------------------------------
// Pure key names for all texture-related properties
//! @cond MATS_DOC_FULL
#define _AI_MATKEY_TEXTURE_BASE "$tex.file"
#define _AI_MATKEY_UVWSRC_BASE "$tex.uvwsrc"
#define _AI_MATKEY_TEXOP_BASE "$tex.op"
#define _AI_MATKEY_MAPPING_BASE "$tex.mapping"
#define _AI_MATKEY_TEXBLEND_BASE "$tex.blend"
#define _AI_MATKEY_MAPPINGMODE_U_BASE "$tex.mapmodeu"
#define _AI_MATKEY_MAPPINGMODE_V_BASE "$tex.mapmodev"
#define _AI_MATKEY_TEXMAP_AXIS_BASE "$tex.mapaxis"
#define _AI_MATKEY_UVTRANSFORM_BASE "$tex.uvtrafo"
#define _AI_MATKEY_TEXFLAGS_BASE "$tex.flags"
//! @endcond
// ---------------------------------------------------------------------------
#define AI_MATKEY_TEXTURE(type, N) _AI_MATKEY_TEXTURE_BASE, type, N
// For backward compatibility and simplicity
//! @cond MATS_DOC_FULL
#define AI_MATKEY_TEXTURE_DIFFUSE(N) \
AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, N)
#define AI_MATKEY_TEXTURE_SPECULAR(N) \
AI_MATKEY_TEXTURE(aiTextureType_SPECULAR, N)
#define AI_MATKEY_TEXTURE_AMBIENT(N) \
AI_MATKEY_TEXTURE(aiTextureType_AMBIENT, N)
#define AI_MATKEY_TEXTURE_EMISSIVE(N) \
AI_MATKEY_TEXTURE(aiTextureType_EMISSIVE, N)
#define AI_MATKEY_TEXTURE_NORMALS(N) \
AI_MATKEY_TEXTURE(aiTextureType_NORMALS, N)
#define AI_MATKEY_TEXTURE_HEIGHT(N) \
AI_MATKEY_TEXTURE(aiTextureType_HEIGHT, N)
#define AI_MATKEY_TEXTURE_SHININESS(N) \
AI_MATKEY_TEXTURE(aiTextureType_SHININESS, N)
#define AI_MATKEY_TEXTURE_OPACITY(N) \
AI_MATKEY_TEXTURE(aiTextureType_OPACITY, N)
#define AI_MATKEY_TEXTURE_DISPLACEMENT(N) \
AI_MATKEY_TEXTURE(aiTextureType_DISPLACEMENT, N)
#define AI_MATKEY_TEXTURE_LIGHTMAP(N) \
AI_MATKEY_TEXTURE(aiTextureType_LIGHTMAP, N)
#define AI_MATKEY_TEXTURE_REFLECTION(N) \
AI_MATKEY_TEXTURE(aiTextureType_REFLECTION, N)
//! @endcond
// ---------------------------------------------------------------------------
#define AI_MATKEY_UVWSRC(type, N) _AI_MATKEY_UVWSRC_BASE, type, N
// For backward compatibility and simplicity
//! @cond MATS_DOC_FULL
#define AI_MATKEY_UVWSRC_DIFFUSE(N) \
AI_MATKEY_UVWSRC(aiTextureType_DIFFUSE, N)
#define AI_MATKEY_UVWSRC_SPECULAR(N) \
AI_MATKEY_UVWSRC(aiTextureType_SPECULAR, N)
#define AI_MATKEY_UVWSRC_AMBIENT(N) \
AI_MATKEY_UVWSRC(aiTextureType_AMBIENT, N)
#define AI_MATKEY_UVWSRC_EMISSIVE(N) \
AI_MATKEY_UVWSRC(aiTextureType_EMISSIVE, N)
#define AI_MATKEY_UVWSRC_NORMALS(N) \
AI_MATKEY_UVWSRC(aiTextureType_NORMALS, N)
#define AI_MATKEY_UVWSRC_HEIGHT(N) \
AI_MATKEY_UVWSRC(aiTextureType_HEIGHT, N)
#define AI_MATKEY_UVWSRC_SHININESS(N) \
AI_MATKEY_UVWSRC(aiTextureType_SHININESS, N)
#define AI_MATKEY_UVWSRC_OPACITY(N) \
AI_MATKEY_UVWSRC(aiTextureType_OPACITY, N)
#define AI_MATKEY_UVWSRC_DISPLACEMENT(N) \
AI_MATKEY_UVWSRC(aiTextureType_DISPLACEMENT, N)
#define AI_MATKEY_UVWSRC_LIGHTMAP(N) \
AI_MATKEY_UVWSRC(aiTextureType_LIGHTMAP, N)
#define AI_MATKEY_UVWSRC_REFLECTION(N) \
AI_MATKEY_UVWSRC(aiTextureType_REFLECTION, N)
//! @endcond
// ---------------------------------------------------------------------------
#define AI_MATKEY_TEXOP(type, N) _AI_MATKEY_TEXOP_BASE, type, N
// For backward compatibility and simplicity
//! @cond MATS_DOC_FULL
#define AI_MATKEY_TEXOP_DIFFUSE(N) \
AI_MATKEY_TEXOP(aiTextureType_DIFFUSE, N)
#define AI_MATKEY_TEXOP_SPECULAR(N) \
AI_MATKEY_TEXOP(aiTextureType_SPECULAR, N)
#define AI_MATKEY_TEXOP_AMBIENT(N) \
AI_MATKEY_TEXOP(aiTextureType_AMBIENT, N)
#define AI_MATKEY_TEXOP_EMISSIVE(N) \
AI_MATKEY_TEXOP(aiTextureType_EMISSIVE, N)
#define AI_MATKEY_TEXOP_NORMALS(N) \
AI_MATKEY_TEXOP(aiTextureType_NORMALS, N)
#define AI_MATKEY_TEXOP_HEIGHT(N) \
AI_MATKEY_TEXOP(aiTextureType_HEIGHT, N)
#define AI_MATKEY_TEXOP_SHININESS(N) \
AI_MATKEY_TEXOP(aiTextureType_SHININESS, N)
#define AI_MATKEY_TEXOP_OPACITY(N) \
AI_MATKEY_TEXOP(aiTextureType_OPACITY, N)
#define AI_MATKEY_TEXOP_DISPLACEMENT(N) \
AI_MATKEY_TEXOP(aiTextureType_DISPLACEMENT, N)
#define AI_MATKEY_TEXOP_LIGHTMAP(N) \
AI_MATKEY_TEXOP(aiTextureType_LIGHTMAP, N)
#define AI_MATKEY_TEXOP_REFLECTION(N) \
AI_MATKEY_TEXOP(aiTextureType_REFLECTION, N)
//! @endcond
// ---------------------------------------------------------------------------
#define AI_MATKEY_MAPPING(type, N) _AI_MATKEY_MAPPING_BASE, type, N
// For backward compatibility and simplicity
//! @cond MATS_DOC_FULL
#define AI_MATKEY_MAPPING_DIFFUSE(N) \
AI_MATKEY_MAPPING(aiTextureType_DIFFUSE, N)
#define AI_MATKEY_MAPPING_SPECULAR(N) \
AI_MATKEY_MAPPING(aiTextureType_SPECULAR, N)
#define AI_MATKEY_MAPPING_AMBIENT(N) \
AI_MATKEY_MAPPING(aiTextureType_AMBIENT, N)
#define AI_MATKEY_MAPPING_EMISSIVE(N) \
AI_MATKEY_MAPPING(aiTextureType_EMISSIVE, N)
#define AI_MATKEY_MAPPING_NORMALS(N) \
AI_MATKEY_MAPPING(aiTextureType_NORMALS, N)
#define AI_MATKEY_MAPPING_HEIGHT(N) \
AI_MATKEY_MAPPING(aiTextureType_HEIGHT, N)
#define AI_MATKEY_MAPPING_SHININESS(N) \
AI_MATKEY_MAPPING(aiTextureType_SHININESS, N)
#define AI_MATKEY_MAPPING_OPACITY(N) \
AI_MATKEY_MAPPING(aiTextureType_OPACITY, N)
#define AI_MATKEY_MAPPING_DISPLACEMENT(N) \
AI_MATKEY_MAPPING(aiTextureType_DISPLACEMENT, N)
#define AI_MATKEY_MAPPING_LIGHTMAP(N) \
AI_MATKEY_MAPPING(aiTextureType_LIGHTMAP, N)
#define AI_MATKEY_MAPPING_REFLECTION(N) \
AI_MATKEY_MAPPING(aiTextureType_REFLECTION, N)
//! @endcond
// ---------------------------------------------------------------------------
#define AI_MATKEY_TEXBLEND(type, N) _AI_MATKEY_TEXBLEND_BASE, type, N
// For backward compatibility and simplicity
//! @cond MATS_DOC_FULL
#define AI_MATKEY_TEXBLEND_DIFFUSE(N) \
AI_MATKEY_TEXBLEND(aiTextureType_DIFFUSE, N)
#define AI_MATKEY_TEXBLEND_SPECULAR(N) \
AI_MATKEY_TEXBLEND(aiTextureType_SPECULAR, N)
#define AI_MATKEY_TEXBLEND_AMBIENT(N) \
AI_MATKEY_TEXBLEND(aiTextureType_AMBIENT, N)
#define AI_MATKEY_TEXBLEND_EMISSIVE(N) \
AI_MATKEY_TEXBLEND(aiTextureType_EMISSIVE, N)
#define AI_MATKEY_TEXBLEND_NORMALS(N) \
AI_MATKEY_TEXBLEND(aiTextureType_NORMALS, N)
#define AI_MATKEY_TEXBLEND_HEIGHT(N) \
AI_MATKEY_TEXBLEND(aiTextureType_HEIGHT, N)
#define AI_MATKEY_TEXBLEND_SHININESS(N) \
AI_MATKEY_TEXBLEND(aiTextureType_SHININESS, N)
#define AI_MATKEY_TEXBLEND_OPACITY(N) \
AI_MATKEY_TEXBLEND(aiTextureType_OPACITY, N)
#define AI_MATKEY_TEXBLEND_DISPLACEMENT(N) \
AI_MATKEY_TEXBLEND(aiTextureType_DISPLACEMENT, N)
#define AI_MATKEY_TEXBLEND_LIGHTMAP(N) \
AI_MATKEY_TEXBLEND(aiTextureType_LIGHTMAP, N)
#define AI_MATKEY_TEXBLEND_REFLECTION(N) \
AI_MATKEY_TEXBLEND(aiTextureType_REFLECTION, N)
//! @endcond
// ---------------------------------------------------------------------------
#define AI_MATKEY_MAPPINGMODE_U(type, N) _AI_MATKEY_MAPPINGMODE_U_BASE, type, N
// For backward compatibility and simplicity
//! @cond MATS_DOC_FULL
#define AI_MATKEY_MAPPINGMODE_U_DIFFUSE(N) \
AI_MATKEY_MAPPINGMODE_U(aiTextureType_DIFFUSE, N)
#define AI_MATKEY_MAPPINGMODE_U_SPECULAR(N) \
AI_MATKEY_MAPPINGMODE_U(aiTextureType_SPECULAR, N)
#define AI_MATKEY_MAPPINGMODE_U_AMBIENT(N) \
AI_MATKEY_MAPPINGMODE_U(aiTextureType_AMBIENT, N)
#define AI_MATKEY_MAPPINGMODE_U_EMISSIVE(N) \
AI_MATKEY_MAPPINGMODE_U(aiTextureType_EMISSIVE, N)
#define AI_MATKEY_MAPPINGMODE_U_NORMALS(N) \
AI_MATKEY_MAPPINGMODE_U(aiTextureType_NORMALS, N)
#define AI_MATKEY_MAPPINGMODE_U_HEIGHT(N) \
AI_MATKEY_MAPPINGMODE_U(aiTextureType_HEIGHT, N)
#define AI_MATKEY_MAPPINGMODE_U_SHININESS(N) \
AI_MATKEY_MAPPINGMODE_U(aiTextureType_SHININESS, N)
#define AI_MATKEY_MAPPINGMODE_U_OPACITY(N) \
AI_MATKEY_MAPPINGMODE_U(aiTextureType_OPACITY, N)
#define AI_MATKEY_MAPPINGMODE_U_DISPLACEMENT(N) \
AI_MATKEY_MAPPINGMODE_U(aiTextureType_DISPLACEMENT, N)
#define AI_MATKEY_MAPPINGMODE_U_LIGHTMAP(N) \
AI_MATKEY_MAPPINGMODE_U(aiTextureType_LIGHTMAP, N)
#define AI_MATKEY_MAPPINGMODE_U_REFLECTION(N) \
AI_MATKEY_MAPPINGMODE_U(aiTextureType_REFLECTION, N)
//! @endcond
// ---------------------------------------------------------------------------
#define AI_MATKEY_MAPPINGMODE_V(type, N) _AI_MATKEY_MAPPINGMODE_V_BASE, type, N
// For backward compatibility and simplicity
//! @cond MATS_DOC_FULL
#define AI_MATKEY_MAPPINGMODE_V_DIFFUSE(N) \
AI_MATKEY_MAPPINGMODE_V(aiTextureType_DIFFUSE, N)
#define AI_MATKEY_MAPPINGMODE_V_SPECULAR(N) \
AI_MATKEY_MAPPINGMODE_V(aiTextureType_SPECULAR, N)
#define AI_MATKEY_MAPPINGMODE_V_AMBIENT(N) \
AI_MATKEY_MAPPINGMODE_V(aiTextureType_AMBIENT, N)
#define AI_MATKEY_MAPPINGMODE_V_EMISSIVE(N) \
AI_MATKEY_MAPPINGMODE_V(aiTextureType_EMISSIVE, N)
#define AI_MATKEY_MAPPINGMODE_V_NORMALS(N) \
AI_MATKEY_MAPPINGMODE_V(aiTextureType_NORMALS, N)
#define AI_MATKEY_MAPPINGMODE_V_HEIGHT(N) \
AI_MATKEY_MAPPINGMODE_V(aiTextureType_HEIGHT, N)
#define AI_MATKEY_MAPPINGMODE_V_SHININESS(N) \
AI_MATKEY_MAPPINGMODE_V(aiTextureType_SHININESS, N)
#define AI_MATKEY_MAPPINGMODE_V_OPACITY(N) \
AI_MATKEY_MAPPINGMODE_V(aiTextureType_OPACITY, N)
#define AI_MATKEY_MAPPINGMODE_V_DISPLACEMENT(N) \
AI_MATKEY_MAPPINGMODE_V(aiTextureType_DISPLACEMENT, N)
#define AI_MATKEY_MAPPINGMODE_V_LIGHTMAP(N) \
AI_MATKEY_MAPPINGMODE_V(aiTextureType_LIGHTMAP, N)
#define AI_MATKEY_MAPPINGMODE_V_REFLECTION(N) \
AI_MATKEY_MAPPINGMODE_V(aiTextureType_REFLECTION, N)
//! @endcond
// ---------------------------------------------------------------------------
#define AI_MATKEY_TEXMAP_AXIS(type, N) _AI_MATKEY_TEXMAP_AXIS_BASE, type, N
// For backward compatibility and simplicity
//! @cond MATS_DOC_FULL
#define AI_MATKEY_TEXMAP_AXIS_DIFFUSE(N) \
AI_MATKEY_TEXMAP_AXIS(aiTextureType_DIFFUSE, N)
#define AI_MATKEY_TEXMAP_AXIS_SPECULAR(N) \
AI_MATKEY_TEXMAP_AXIS(aiTextureType_SPECULAR, N)
#define AI_MATKEY_TEXMAP_AXIS_AMBIENT(N) \
AI_MATKEY_TEXMAP_AXIS(aiTextureType_AMBIENT, N)
#define AI_MATKEY_TEXMAP_AXIS_EMISSIVE(N) \
AI_MATKEY_TEXMAP_AXIS(aiTextureType_EMISSIVE, N)
#define AI_MATKEY_TEXMAP_AXIS_NORMALS(N) \
AI_MATKEY_TEXMAP_AXIS(aiTextureType_NORMALS, N)
#define AI_MATKEY_TEXMAP_AXIS_HEIGHT(N) \
AI_MATKEY_TEXMAP_AXIS(aiTextureType_HEIGHT, N)
#define AI_MATKEY_TEXMAP_AXIS_SHININESS(N) \
AI_MATKEY_TEXMAP_AXIS(aiTextureType_SHININESS, N)
#define AI_MATKEY_TEXMAP_AXIS_OPACITY(N) \
AI_MATKEY_TEXMAP_AXIS(aiTextureType_OPACITY, N)
#define AI_MATKEY_TEXMAP_AXIS_DISPLACEMENT(N) \
AI_MATKEY_TEXMAP_AXIS(aiTextureType_DISPLACEMENT, N)
#define AI_MATKEY_TEXMAP_AXIS_LIGHTMAP(N) \
AI_MATKEY_TEXMAP_AXIS(aiTextureType_LIGHTMAP, N)
#define AI_MATKEY_TEXMAP_AXIS_REFLECTION(N) \
AI_MATKEY_TEXMAP_AXIS(aiTextureType_REFLECTION, N)
//! @endcond
// ---------------------------------------------------------------------------
#define AI_MATKEY_UVTRANSFORM(type, N) _AI_MATKEY_UVTRANSFORM_BASE, type, N
// For backward compatibility and simplicity
//! @cond MATS_DOC_FULL
#define AI_MATKEY_UVTRANSFORM_DIFFUSE(N) \
AI_MATKEY_UVTRANSFORM(aiTextureType_DIFFUSE, N)
#define AI_MATKEY_UVTRANSFORM_SPECULAR(N) \
AI_MATKEY_UVTRANSFORM(aiTextureType_SPECULAR, N)
#define AI_MATKEY_UVTRANSFORM_AMBIENT(N) \
AI_MATKEY_UVTRANSFORM(aiTextureType_AMBIENT, N)
#define AI_MATKEY_UVTRANSFORM_EMISSIVE(N) \
AI_MATKEY_UVTRANSFORM(aiTextureType_EMISSIVE, N)
#define AI_MATKEY_UVTRANSFORM_NORMALS(N) \
AI_MATKEY_UVTRANSFORM(aiTextureType_NORMALS, N)
#define AI_MATKEY_UVTRANSFORM_HEIGHT(N) \
AI_MATKEY_UVTRANSFORM(aiTextureType_HEIGHT, N)
#define AI_MATKEY_UVTRANSFORM_SHININESS(N) \
AI_MATKEY_UVTRANSFORM(aiTextureType_SHININESS, N)
#define AI_MATKEY_UVTRANSFORM_OPACITY(N) \
AI_MATKEY_UVTRANSFORM(aiTextureType_OPACITY, N)
#define AI_MATKEY_UVTRANSFORM_DISPLACEMENT(N) \
AI_MATKEY_UVTRANSFORM(aiTextureType_DISPLACEMENT, N)
#define AI_MATKEY_UVTRANSFORM_LIGHTMAP(N) \
AI_MATKEY_UVTRANSFORM(aiTextureType_LIGHTMAP, N)
#define AI_MATKEY_UVTRANSFORM_REFLECTION(N) \
AI_MATKEY_UVTRANSFORM(aiTextureType_REFLECTION, N)
#define AI_MATKEY_UVTRANSFORM_UNKNOWN(N) \
AI_MATKEY_UVTRANSFORM(aiTextureType_UNKNOWN, N)
//! @endcond
// ---------------------------------------------------------------------------
#define AI_MATKEY_TEXFLAGS(type, N) _AI_MATKEY_TEXFLAGS_BASE, type, N
// For backward compatibility and simplicity
//! @cond MATS_DOC_FULL
#define AI_MATKEY_TEXFLAGS_DIFFUSE(N) \
AI_MATKEY_TEXFLAGS(aiTextureType_DIFFUSE, N)
#define AI_MATKEY_TEXFLAGS_SPECULAR(N) \
AI_MATKEY_TEXFLAGS(aiTextureType_SPECULAR, N)
#define AI_MATKEY_TEXFLAGS_AMBIENT(N) \
AI_MATKEY_TEXFLAGS(aiTextureType_AMBIENT, N)
#define AI_MATKEY_TEXFLAGS_EMISSIVE(N) \
AI_MATKEY_TEXFLAGS(aiTextureType_EMISSIVE, N)
#define AI_MATKEY_TEXFLAGS_NORMALS(N) \
AI_MATKEY_TEXFLAGS(aiTextureType_NORMALS, N)
#define AI_MATKEY_TEXFLAGS_HEIGHT(N) \
AI_MATKEY_TEXFLAGS(aiTextureType_HEIGHT, N)
#define AI_MATKEY_TEXFLAGS_SHININESS(N) \
AI_MATKEY_TEXFLAGS(aiTextureType_SHININESS, N)
#define AI_MATKEY_TEXFLAGS_OPACITY(N) \
AI_MATKEY_TEXFLAGS(aiTextureType_OPACITY, N)
#define AI_MATKEY_TEXFLAGS_DISPLACEMENT(N) \
AI_MATKEY_TEXFLAGS(aiTextureType_DISPLACEMENT, N)
#define AI_MATKEY_TEXFLAGS_LIGHTMAP(N) \
AI_MATKEY_TEXFLAGS(aiTextureType_LIGHTMAP, N)
#define AI_MATKEY_TEXFLAGS_REFLECTION(N) \
AI_MATKEY_TEXFLAGS(aiTextureType_REFLECTION, N)
#define AI_MATKEY_TEXFLAGS_UNKNOWN(N) \
AI_MATKEY_TEXFLAGS(aiTextureType_UNKNOWN, N)
//! @endcond
//!
// ---------------------------------------------------------------------------
/** @brief Retrieve a material property with a specific key from the material
*
* @param pMat Pointer to the input material. May not be NULL
* @param pKey Key to search for. One of the AI_MATKEY_XXX constants.
* @param type Specifies the type of the texture to be retrieved (
* e.g. diffuse, specular, height map ...)
* @param index Index of the texture to be retrieved.
* @param pPropOut Pointer to receive a pointer to a valid aiMaterialProperty
* structure or NULL if the key has not been found. */
// ---------------------------------------------------------------------------
ASSIMP_API C_ENUM aiReturn aiGetMaterialProperty(
const C_STRUCT aiMaterial *pMat,
const char *pKey,
unsigned int type,
unsigned int index,
const C_STRUCT aiMaterialProperty **pPropOut);
// ---------------------------------------------------------------------------
/** @brief Retrieve an array of float values with a specific key
* from the material
*
* Pass one of the AI_MATKEY_XXX constants for the last three parameters (the
* example reads the #AI_MATKEY_UVTRANSFORM property of the first diffuse texture)
* @code
* aiUVTransform trafo;
* unsigned int max = sizeof(aiUVTransform);
* if (AI_SUCCESS != aiGetMaterialFloatArray(mat, AI_MATKEY_UVTRANSFORM(aiTextureType_DIFFUSE,0),
* (float*)&trafo, &max) || sizeof(aiUVTransform) != max)
* {
* // error handling
* }
* @endcode
*
* @param pMat Pointer to the input material. May not be NULL
* @param pKey Key to search for. One of the AI_MATKEY_XXX constants.
* @param pOut Pointer to a buffer to receive the result.
* @param pMax Specifies the size of the given buffer, in float's.
* Receives the number of values (not bytes!) read.
* @param type (see the code sample above)
* @param index (see the code sample above)
* @return Specifies whether the key has been found. If not, the output
* arrays remains unmodified and pMax is set to 0.*/
// ---------------------------------------------------------------------------
ASSIMP_API C_ENUM aiReturn aiGetMaterialFloatArray(
const C_STRUCT aiMaterial *pMat,
const char *pKey,
unsigned int type,
unsigned int index,
ai_real *pOut,
unsigned int *pMax);
// ---------------------------------------------------------------------------
/** @brief Retrieve a single float property with a specific key from the material.
*
* Pass one of the AI_MATKEY_XXX constants for the last three parameters (the
* example reads the #AI_MATKEY_SHININESS_STRENGTH property of the first diffuse texture)
* @code
* float specStrength = 1.f; // default value, remains unmodified if we fail.
* aiGetMaterialFloat(mat, AI_MATKEY_SHININESS_STRENGTH,
* (float*)&specStrength);
* @endcode
*
* @param pMat Pointer to the input material. May not be NULL
* @param pKey Key to search for. One of the AI_MATKEY_XXX constants.
* @param pOut Receives the output float.
* @param type (see the code sample above)
* @param index (see the code sample above)
* @return Specifies whether the key has been found. If not, the output
* float remains unmodified.*/
// ---------------------------------------------------------------------------
inline aiReturn aiGetMaterialFloat(const C_STRUCT aiMaterial *pMat,
const char *pKey,
unsigned int type,
unsigned int index,
ai_real *pOut) {
return aiGetMaterialFloatArray(pMat, pKey, type, index, pOut, (unsigned int *)0x0);
}
// ---------------------------------------------------------------------------
/** @brief Retrieve an array of integer values with a specific key
* from a material
*
* See the sample for aiGetMaterialFloatArray for more information.*/
ASSIMP_API C_ENUM aiReturn aiGetMaterialIntegerArray(const C_STRUCT aiMaterial *pMat,
const char *pKey,
unsigned int type,
unsigned int index,
int *pOut,
unsigned int *pMax);
// ---------------------------------------------------------------------------
/** @brief Retrieve an integer property with a specific key from a material
*
* See the sample for aiGetMaterialFloat for more information.*/
// ---------------------------------------------------------------------------
inline aiReturn aiGetMaterialInteger(const C_STRUCT aiMaterial *pMat,
const char *pKey,
unsigned int type,
unsigned int index,
int *pOut) {
return aiGetMaterialIntegerArray(pMat, pKey, type, index, pOut, (unsigned int *)0x0);
}
// ---------------------------------------------------------------------------
/** @brief Retrieve a color value from the material property table
*
* See the sample for aiGetMaterialFloat for more information*/
// ---------------------------------------------------------------------------
ASSIMP_API C_ENUM aiReturn aiGetMaterialColor(const C_STRUCT aiMaterial *pMat,
const char *pKey,
unsigned int type,
unsigned int index,
C_STRUCT aiColor4D *pOut);
// ---------------------------------------------------------------------------
/** @brief Retrieve a aiUVTransform value from the material property table
*
* See the sample for aiGetMaterialFloat for more information*/
// ---------------------------------------------------------------------------
ASSIMP_API C_ENUM aiReturn aiGetMaterialUVTransform(const C_STRUCT aiMaterial *pMat,
const char *pKey,
unsigned int type,
unsigned int index,
C_STRUCT aiUVTransform *pOut);
// ---------------------------------------------------------------------------
/** @brief Retrieve a string from the material property table
*
* See the sample for aiGetMaterialFloat for more information.*/
// ---------------------------------------------------------------------------
ASSIMP_API C_ENUM aiReturn aiGetMaterialString(const C_STRUCT aiMaterial *pMat,
const char *pKey,
unsigned int type,
unsigned int index,
C_STRUCT aiString *pOut);
// ---------------------------------------------------------------------------
/** Get the number of textures for a particular texture type.
* @param[in] pMat Pointer to the input material. May not be NULL
* @param type Texture type to check for
* @return Number of textures for this type.
* @note A texture can be easily queried using #aiGetMaterialTexture() */
// ---------------------------------------------------------------------------
ASSIMP_API unsigned int aiGetMaterialTextureCount(const C_STRUCT aiMaterial *pMat,
C_ENUM aiTextureType type);
// ---------------------------------------------------------------------------
/** @brief Helper function to get all values pertaining to a particular
* texture slot from a material structure.
*
* This function is provided just for convenience. You could also read the
* texture by parsing all of its properties manually. This function bundles
* all of them in a huge function monster.
*
* @param[in] mat Pointer to the input material. May not be NULL
* @param[in] type Specifies the texture stack to read from (e.g. diffuse,
* specular, height map ...).
* @param[in] index Index of the texture. The function fails if the
* requested index is not available for this texture type.
* #aiGetMaterialTextureCount() can be used to determine the number of
* textures in a particular texture stack.
* @param[out] path Receives the output path
* If the texture is embedded, receives a '*' followed by the id of
* the texture (for the textures stored in the corresponding scene) which
* can be converted to an int using a function like atoi.
* This parameter must be non-null.
* @param mapping The texture mapping mode to be used.
* Pass NULL if you're not interested in this information.
* @param[out] uvindex For UV-mapped textures: receives the index of the UV
* source channel. Unmodified otherwise.
* Pass NULL if you're not interested in this information.
* @param[out] blend Receives the blend factor for the texture
* Pass NULL if you're not interested in this information.
* @param[out] op Receives the texture blend operation to be perform between
* this texture and the previous texture.
* Pass NULL if you're not interested in this information.
* @param[out] mapmode Receives the mapping modes to be used for the texture.
* Pass NULL if you're not interested in this information. Otherwise,
* pass a pointer to an array of two aiTextureMapMode's (one for each
* axis, UV order).
* @param[out] flags Receives the the texture flags.
* @return AI_SUCCESS on success, otherwise something else. Have fun.*/
// ---------------------------------------------------------------------------
#ifdef __cplusplus
ASSIMP_API aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial *mat,
aiTextureType type,
unsigned int index,
aiString *path,
aiTextureMapping *mapping = NULL,
unsigned int *uvindex = NULL,
ai_real *blend = NULL,
aiTextureOp *op = NULL,
aiTextureMapMode *mapmode = NULL,
unsigned int *flags = NULL);
#else
C_ENUM aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial *mat,
C_ENUM aiTextureType type,
unsigned int index,
C_STRUCT aiString *path,
C_ENUM aiTextureMapping *mapping /*= NULL*/,
unsigned int *uvindex /*= NULL*/,
ai_real *blend /*= NULL*/,
C_ENUM aiTextureOp *op /*= NULL*/,
C_ENUM aiTextureMapMode *mapmode /*= NULL*/,
unsigned int *flags /*= NULL*/);
#endif // !#ifdef __cplusplus
#ifdef __cplusplus
}
#include "material.inl"
#endif //!__cplusplus
#endif //!!AI_MATERIAL_H_INC
| 61,056 | C | 35.300238 | 143 | 0.640805 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/mesh.h | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2023, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file mesh.h
* @brief Declares the data structures in which the imported geometry is
returned by ASSIMP: aiMesh, aiFace and aiBone data structures.
*/
#pragma once
#ifndef AI_MESH_H_INC
#define AI_MESH_H_INC
#ifdef __GNUC__
#pragma GCC system_header
#endif
#ifdef _MSC_VER
#pragma warning(disable : 4351)
#endif // _MSC_VER
#include <assimp/aabb.h>
#include <assimp/types.h>
#ifdef __cplusplus
#include <unordered_set>
extern "C" {
#endif
// ---------------------------------------------------------------------------
// Limits. These values are required to match the settings Assimp was
// compiled against. Therefore, do not redefine them unless you build the
// library from source using the same definitions.
// ---------------------------------------------------------------------------
/** @def AI_MAX_FACE_INDICES
* Maximum number of indices per face (polygon). */
#ifndef AI_MAX_FACE_INDICES
#define AI_MAX_FACE_INDICES 0x7fff
#endif
/** @def AI_MAX_BONE_WEIGHTS
* Maximum number of indices per face (polygon). */
#ifndef AI_MAX_BONE_WEIGHTS
#define AI_MAX_BONE_WEIGHTS 0x7fffffff
#endif
/** @def AI_MAX_VERTICES
* Maximum number of vertices per mesh. */
#ifndef AI_MAX_VERTICES
#define AI_MAX_VERTICES 0x7fffffff
#endif
/** @def AI_MAX_FACES
* Maximum number of faces per mesh. */
#ifndef AI_MAX_FACES
#define AI_MAX_FACES 0x7fffffff
#endif
/** @def AI_MAX_NUMBER_OF_COLOR_SETS
* Supported number of vertex color sets per mesh. */
#ifndef AI_MAX_NUMBER_OF_COLOR_SETS
#define AI_MAX_NUMBER_OF_COLOR_SETS 0x8
#endif // !! AI_MAX_NUMBER_OF_COLOR_SETS
/** @def AI_MAX_NUMBER_OF_TEXTURECOORDS
* Supported number of texture coord sets (UV(W) channels) per mesh */
#ifndef AI_MAX_NUMBER_OF_TEXTURECOORDS
#define AI_MAX_NUMBER_OF_TEXTURECOORDS 0x8
#endif // !! AI_MAX_NUMBER_OF_TEXTURECOORDS
// ---------------------------------------------------------------------------
/**
* @brief A single face in a mesh, referring to multiple vertices.
*
* If mNumIndices is 3, we call the face 'triangle', for mNumIndices > 3
* it's called 'polygon' (hey, that's just a definition!).
* <br>
* aiMesh::mPrimitiveTypes can be queried to quickly examine which types of
* primitive are actually present in a mesh. The #aiProcess_SortByPType flag
* executes a special post-processing algorithm which splits meshes with
* *different* primitive types mixed up (e.g. lines and triangles) in several
* 'clean' sub-meshes. Furthermore there is a configuration option (
* #AI_CONFIG_PP_SBP_REMOVE) to force #aiProcess_SortByPType to remove
* specific kinds of primitives from the imported scene, completely and forever.
* In many cases you'll probably want to set this setting to
* @code
* aiPrimitiveType_LINE|aiPrimitiveType_POINT
* @endcode
* Together with the #aiProcess_Triangulate flag you can then be sure that
* #aiFace::mNumIndices is always 3.
* @note Take a look at the @link data Data Structures page @endlink for
* more information on the layout and winding order of a face.
*/
struct aiFace {
//! Number of indices defining this face.
//! The maximum value for this member is #AI_MAX_FACE_INDICES.
unsigned int mNumIndices;
//! Pointer to the indices array. Size of the array is given in numIndices.
unsigned int *mIndices;
#ifdef __cplusplus
//! @brief Default constructor.
aiFace() AI_NO_EXCEPT
: mNumIndices(0),
mIndices(nullptr) {
// empty
}
//! @brief Default destructor. Delete the index array
~aiFace() {
delete[] mIndices;
}
//! @brief Copy constructor. Copy the index array
aiFace(const aiFace &o) :
mNumIndices(0), mIndices(nullptr) {
*this = o;
}
//! @brief Assignment operator. Copy the index array
aiFace &operator=(const aiFace &o) {
if (&o == this) {
return *this;
}
delete[] mIndices;
mNumIndices = o.mNumIndices;
if (mNumIndices) {
mIndices = new unsigned int[mNumIndices];
::memcpy(mIndices, o.mIndices, mNumIndices * sizeof(unsigned int));
} else {
mIndices = nullptr;
}
return *this;
}
//! @brief Comparison operator. Checks whether the index array of two faces is identical.
bool operator==(const aiFace &o) const {
if (mIndices == o.mIndices) {
return true;
}
if (nullptr != mIndices && mNumIndices != o.mNumIndices) {
return false;
}
if (nullptr == mIndices) {
return false;
}
for (unsigned int i = 0; i < this->mNumIndices; ++i) {
if (mIndices[i] != o.mIndices[i]) {
return false;
}
}
return true;
}
//! @brief Inverse comparison operator. Checks whether the index
//! array of two faces is NOT identical
bool operator!=(const aiFace &o) const {
return !(*this == o);
}
#endif // __cplusplus
}; // struct aiFace
// ---------------------------------------------------------------------------
/** @brief A single influence of a bone on a vertex.
*/
struct aiVertexWeight {
//! Index of the vertex which is influenced by the bone.
unsigned int mVertexId;
//! The strength of the influence in the range (0...1).
//! The influence from all bones at one vertex amounts to 1.
ai_real mWeight;
#ifdef __cplusplus
//! @brief Default constructor
aiVertexWeight() AI_NO_EXCEPT
: mVertexId(0),
mWeight(0.0f) {
// empty
}
//! @brief Initialization from a given index and vertex weight factor
//! \param pID ID
//! \param pWeight Vertex weight factor
aiVertexWeight(unsigned int pID, float pWeight) :
mVertexId(pID), mWeight(pWeight) {
// empty
}
bool operator==(const aiVertexWeight &rhs) const {
return (mVertexId == rhs.mVertexId && mWeight == rhs.mWeight);
}
bool operator!=(const aiVertexWeight &rhs) const {
return (*this == rhs);
}
#endif // __cplusplus
};
// Forward declare aiNode (pointer use only)
struct aiNode;
// ---------------------------------------------------------------------------
/** @brief A single bone of a mesh.
*
* A bone has a name by which it can be found in the frame hierarchy and by
* which it can be addressed by animations. In addition it has a number of
* influences on vertices, and a matrix relating the mesh position to the
* position of the bone at the time of binding.
*/
struct aiBone {
/**
* The name of the bone.
*/
C_STRUCT aiString mName;
/**
* The number of vertices affected by this bone.
* The maximum value for this member is #AI_MAX_BONE_WEIGHTS.
*/
unsigned int mNumWeights;
#ifndef ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS
/**
* The bone armature node - used for skeleton conversion
* you must enable aiProcess_PopulateArmatureData to populate this
*/
C_STRUCT aiNode *mArmature;
/**
* The bone node in the scene - used for skeleton conversion
* you must enable aiProcess_PopulateArmatureData to populate this
*/
C_STRUCT aiNode *mNode;
#endif
/**
* The influence weights of this bone, by vertex index.
*/
C_STRUCT aiVertexWeight *mWeights;
/**
* Matrix that transforms from mesh space to bone space in bind pose.
*
* This matrix describes the position of the mesh
* in the local space of this bone when the skeleton was bound.
* Thus it can be used directly to determine a desired vertex position,
* given the world-space transform of the bone when animated,
* and the position of the vertex in mesh space.
*
* It is sometimes called an inverse-bind matrix,
* or inverse bind pose matrix.
*/
C_STRUCT aiMatrix4x4 mOffsetMatrix;
#ifdef __cplusplus
/// @brief Default constructor
aiBone() AI_NO_EXCEPT
: mName(),
mNumWeights(0),
#ifndef ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS
mArmature(nullptr),
mNode(nullptr),
#endif
mWeights(nullptr),
mOffsetMatrix() {
// empty
}
/// @brief Copy constructor
aiBone(const aiBone &other) :
mName(other.mName),
mNumWeights(other.mNumWeights),
#ifndef ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS
mArmature(nullptr),
mNode(nullptr),
#endif
mWeights(nullptr),
mOffsetMatrix(other.mOffsetMatrix) {
copyVertexWeights(other);
}
void copyVertexWeights( const aiBone &other ) {
if (other.mWeights == nullptr || other.mNumWeights == 0) {
mWeights = nullptr;
mNumWeights = 0;
return;
}
mNumWeights = other.mNumWeights;
if (mWeights) {
delete[] mWeights;
}
mWeights = new aiVertexWeight[mNumWeights];
::memcpy(mWeights, other.mWeights, mNumWeights * sizeof(aiVertexWeight));
}
//! @brief Assignment operator
aiBone &operator = (const aiBone &other) {
if (this == &other) {
return *this;
}
mName = other.mName;
mNumWeights = other.mNumWeights;
mOffsetMatrix = other.mOffsetMatrix;
copyVertexWeights(other);
return *this;
}
/// @brief Compare operator.
bool operator==(const aiBone &rhs) const {
if (mName != rhs.mName || mNumWeights != rhs.mNumWeights ) {
return false;
}
for (size_t i = 0; i < mNumWeights; ++i) {
if (mWeights[i] != rhs.mWeights[i]) {
return false;
}
}
return true;
}
//! @brief Destructor - deletes the array of vertex weights
~aiBone() {
delete[] mWeights;
}
#endif // __cplusplus
};
// ---------------------------------------------------------------------------
/** @brief Enumerates the types of geometric primitives supported by Assimp.
*
* @see aiFace Face data structure
* @see aiProcess_SortByPType Per-primitive sorting of meshes
* @see aiProcess_Triangulate Automatic triangulation
* @see AI_CONFIG_PP_SBP_REMOVE Removal of specific primitive types.
*/
enum aiPrimitiveType {
/**
* @brief A point primitive.
*
* This is just a single vertex in the virtual world,
* #aiFace contains just one index for such a primitive.
*/
aiPrimitiveType_POINT = 0x1,
/**
* @brief A line primitive.
*
* This is a line defined through a start and an end position.
* #aiFace contains exactly two indices for such a primitive.
*/
aiPrimitiveType_LINE = 0x2,
/**
* @brief A triangular primitive.
*
* A triangle consists of three indices.
*/
aiPrimitiveType_TRIANGLE = 0x4,
/**
* @brief A higher-level polygon with more than 3 edges.
*
* A triangle is a polygon, but polygon in this context means
* "all polygons that are not triangles". The "Triangulate"-Step
* is provided for your convenience, it splits all polygons in
* triangles (which are much easier to handle).
*/
aiPrimitiveType_POLYGON = 0x8,
/**
* @brief A flag to determine whether this triangles only mesh is NGON encoded.
*
* NGON encoding is a special encoding that tells whether 2 or more consecutive triangles
* should be considered as a triangle fan. This is identified by looking at the first vertex index.
* 2 consecutive triangles with the same 1st vertex index are part of the same
* NGON.
*
* At the moment, only quads (concave or convex) are supported, meaning that polygons are 'seen' as
* triangles, as usual after a triangulation pass.
*
* To get an NGON encoded mesh, please use the aiProcess_Triangulate post process.
*
* @see aiProcess_Triangulate
* @link https://github.com/KhronosGroup/glTF/pull/1620
*/
aiPrimitiveType_NGONEncodingFlag = 0x10,
/**
* This value is not used. It is just here to force the
* compiler to map this enum to a 32 Bit integer.
*/
#ifndef SWIG
_aiPrimitiveType_Force32Bit = INT_MAX
#endif
}; //! enum aiPrimitiveType
// Get the #aiPrimitiveType flag for a specific number of face indices
#define AI_PRIMITIVE_TYPE_FOR_N_INDICES(n) \
((n) > 3 ? aiPrimitiveType_POLYGON : (aiPrimitiveType)(1u << ((n)-1)))
// ---------------------------------------------------------------------------
/** @brief An AnimMesh is an attachment to an #aiMesh stores per-vertex
* animations for a particular frame.
*
* You may think of an #aiAnimMesh as a `patch` for the host mesh, which
* replaces only certain vertex data streams at a particular time.
* Each mesh stores n attached attached meshes (#aiMesh::mAnimMeshes).
* The actual relationship between the time line and anim meshes is
* established by #aiMeshAnim, which references singular mesh attachments
* by their ID and binds them to a time offset.
*/
struct aiAnimMesh {
/**Anim Mesh name */
C_STRUCT aiString mName;
/** Replacement for aiMesh::mVertices. If this array is non-nullptr,
* it *must* contain mNumVertices entries. The corresponding
* array in the host mesh must be non-nullptr as well - animation
* meshes may neither add or nor remove vertex components (if
* a replacement array is nullptr and the corresponding source
* array is not, the source data is taken instead)*/
C_STRUCT aiVector3D *mVertices;
/** Replacement for aiMesh::mNormals. */
C_STRUCT aiVector3D *mNormals;
/** Replacement for aiMesh::mTangents. */
C_STRUCT aiVector3D *mTangents;
/** Replacement for aiMesh::mBitangents. */
C_STRUCT aiVector3D *mBitangents;
/** Replacement for aiMesh::mColors */
C_STRUCT aiColor4D *mColors[AI_MAX_NUMBER_OF_COLOR_SETS];
/** Replacement for aiMesh::mTextureCoords */
C_STRUCT aiVector3D *mTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
/** The number of vertices in the aiAnimMesh, and thus the length of all
* the member arrays.
*
* This has always the same value as the mNumVertices property in the
* corresponding aiMesh. It is duplicated here merely to make the length
* of the member arrays accessible even if the aiMesh is not known, e.g.
* from language bindings.
*/
unsigned int mNumVertices;
/**
* Weight of the AnimMesh.
*/
float mWeight;
#ifdef __cplusplus
/// @brief The class constructor.
aiAnimMesh() AI_NO_EXCEPT :
mVertices(nullptr),
mNormals(nullptr),
mTangents(nullptr),
mBitangents(nullptr),
mColors {nullptr},
mTextureCoords{nullptr},
mNumVertices(0),
mWeight(0.0f) {
// empty
}
/// @brief The class destructor.
~aiAnimMesh() {
delete[] mVertices;
delete[] mNormals;
delete[] mTangents;
delete[] mBitangents;
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++) {
delete[] mTextureCoords[a];
}
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; a++) {
delete[] mColors[a];
}
}
/**
* @brief Check whether the anim-mesh overrides the vertex positions
* of its host mesh.
* @return true if positions are stored, false if not.
*/
bool HasPositions() const {
return mVertices != nullptr;
}
/**
* @brief Check whether the anim-mesh overrides the vertex normals
* of its host mesh
* @return true if normals are stored, false if not.
*/
bool HasNormals() const {
return mNormals != nullptr;
}
/**
* @brief Check whether the anim-mesh overrides the vertex tangents
* and bitangents of its host mesh. As for aiMesh,
* tangents and bitangents always go together.
* @return true if tangents and bi-tangents are stored, false if not.
*/
bool HasTangentsAndBitangents() const {
return mTangents != nullptr;
}
/**
* @brief Check whether the anim mesh overrides a particular
* set of vertex colors on his host mesh.
* @param pIndex 0<index<AI_MAX_NUMBER_OF_COLOR_SETS
* @return true if vertex colors are stored, false if not.
*/
bool HasVertexColors(unsigned int pIndex) const {
return pIndex >= AI_MAX_NUMBER_OF_COLOR_SETS ? false : mColors[pIndex] != nullptr;
}
/**
* @brief Check whether the anim mesh overrides a particular
* set of texture coordinates on his host mesh.
* @param pIndex 0<index<AI_MAX_NUMBER_OF_TEXTURECOORDS
* @return true if texture coordinates are stored, false if not.
*/
bool HasTextureCoords(unsigned int pIndex) const {
return pIndex >= AI_MAX_NUMBER_OF_TEXTURECOORDS ? false : mTextureCoords[pIndex] != nullptr;
}
#endif
};
// ---------------------------------------------------------------------------
/** @brief Enumerates the methods of mesh morphing supported by Assimp.
*/
enum aiMorphingMethod {
/** Morphing method to be determined */
aiMorphingMethod_UNKNOWN = 0x0,
/** Interpolation between morph targets */
aiMorphingMethod_VERTEX_BLEND = 0x1,
/** Normalized morphing between morph targets */
aiMorphingMethod_MORPH_NORMALIZED = 0x2,
/** Relative morphing between morph targets */
aiMorphingMethod_MORPH_RELATIVE = 0x3,
/** This value is not used. It is just here to force the
* compiler to map this enum to a 32 Bit integer.
*/
#ifndef SWIG
_aiMorphingMethod_Force32Bit = INT_MAX
#endif
}; //! enum aiMorphingMethod
// ---------------------------------------------------------------------------
/** @brief A mesh represents a geometry or model with a single material.
*
* It usually consists of a number of vertices and a series of primitives/faces
* referencing the vertices. In addition there might be a series of bones, each
* of them addressing a number of vertices with a certain weight. Vertex data
* is presented in channels with each channel containing a single per-vertex
* information such as a set of texture coordinates or a normal vector.
* If a data pointer is non-null, the corresponding data stream is present.
* From C++-programs you can also use the comfort functions Has*() to
* test for the presence of various data streams.
*
* A Mesh uses only a single material which is referenced by a material ID.
* @note The mPositions member is usually not optional. However, vertex positions
* *could* be missing if the #AI_SCENE_FLAGS_INCOMPLETE flag is set in
* @code
* aiScene::mFlags
* @endcode
*/
struct aiMesh {
/**
* Bitwise combination of the members of the #aiPrimitiveType enum.
* This specifies which types of primitives are present in the mesh.
* The "SortByPrimitiveType"-Step can be used to make sure the
* output meshes consist of one primitive type each.
*/
unsigned int mPrimitiveTypes;
/**
* The number of vertices in this mesh.
* This is also the size of all of the per-vertex data arrays.
* The maximum value for this member is #AI_MAX_VERTICES.
*/
unsigned int mNumVertices;
/**
* The number of primitives (triangles, polygons, lines) in this mesh.
* This is also the size of the mFaces array.
* The maximum value for this member is #AI_MAX_FACES.
*/
unsigned int mNumFaces;
/**
* @brief Vertex positions.
*
* This array is always present in a mesh. The array is
* mNumVertices in size.
*/
C_STRUCT aiVector3D *mVertices;
/**
* @brief Vertex normals.
*
* The array contains normalized vectors, nullptr if not present.
* The array is mNumVertices in size. Normals are undefined for
* point and line primitives. A mesh consisting of points and
* lines only may not have normal vectors. Meshes with mixed
* primitive types (i.e. lines and triangles) may have normals,
* but the normals for vertices that are only referenced by
* point or line primitives are undefined and set to QNaN (WARN:
* qNaN compares to inequal to *everything*, even to qNaN itself.
* Using code like this to check whether a field is qnan is:
* @code
* #define IS_QNAN(f) (f != f)
* @endcode
* still dangerous because even 1.f == 1.f could evaluate to false! (
* remember the subtleties of IEEE754 artithmetics). Use stuff like
* @c fpclassify instead.
* @note Normal vectors computed by Assimp are always unit-length.
* However, this needn't apply for normals that have been taken
* directly from the model file.
*/
C_STRUCT aiVector3D *mNormals;
/**
* @brief Vertex tangents.
*
* The tangent of a vertex points in the direction of the positive
* X texture axis. The array contains normalized vectors, nullptr if
* not present. The array is mNumVertices in size. A mesh consisting
* of points and lines only may not have normal vectors. Meshes with
* mixed primitive types (i.e. lines and triangles) may have
* normals, but the normals for vertices that are only referenced by
* point or line primitives are undefined and set to qNaN. See
* the #mNormals member for a detailed discussion of qNaNs.
* @note If the mesh contains tangents, it automatically also
* contains bitangents.
*/
C_STRUCT aiVector3D *mTangents;
/**
* @brief Vertex bitangents.
*
* The bitangent of a vertex points in the direction of the positive
* Y texture axis. The array contains normalized vectors, nullptr if not
* present. The array is mNumVertices in size.
* @note If the mesh contains tangents, it automatically also contains
* bitangents.
*/
C_STRUCT aiVector3D *mBitangents;
/**
* @brief Vertex color sets.
*
* A mesh may contain 0 to #AI_MAX_NUMBER_OF_COLOR_SETS vertex
* colors per vertex. nullptr if not present. Each array is
* mNumVertices in size if present.
*/
C_STRUCT aiColor4D *mColors[AI_MAX_NUMBER_OF_COLOR_SETS];
/**
* @brief Vertex texture coordinates, also known as UV channels.
*
* A mesh may contain 0 to AI_MAX_NUMBER_OF_TEXTURECOORDS per
* vertex. nullptr if not present. The array is mNumVertices in size.
*/
C_STRUCT aiVector3D *mTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
/**
* @brief Specifies the number of components for a given UV channel.
*
* Up to three channels are supported (UVW, for accessing volume
* or cube maps). If the value is 2 for a given channel n, the
* component p.z of mTextureCoords[n][p] is set to 0.0f.
* If the value is 1 for a given channel, p.y is set to 0.0f, too.
* @note 4D coordinates are not supported
*/
unsigned int mNumUVComponents[AI_MAX_NUMBER_OF_TEXTURECOORDS];
/**
* @brief The faces the mesh is constructed from.
*
* Each face refers to a number of vertices by their indices.
* This array is always present in a mesh, its size is given
* in mNumFaces. If the #AI_SCENE_FLAGS_NON_VERBOSE_FORMAT
* is NOT set each face references an unique set of vertices.
*/
C_STRUCT aiFace *mFaces;
/**
* The number of bones this mesh contains. Can be 0, in which case the mBones array is nullptr.
*/
unsigned int mNumBones;
/**
* @brief The bones of this mesh.
*
* A bone consists of a name by which it can be found in the
* frame hierarchy and a set of vertex weights.
*/
C_STRUCT aiBone **mBones;
/**
* @brief The material used by this mesh.
*
* A mesh uses only a single material. If an imported model uses
* multiple materials, the import splits up the mesh. Use this value
* as index into the scene's material list.
*/
unsigned int mMaterialIndex;
/**
* Name of the mesh. Meshes can be named, but this is not a
* requirement and leaving this field empty is totally fine.
* There are mainly three uses for mesh names:
* - some formats name nodes and meshes independently.
* - importers tend to split meshes up to meet the
* one-material-per-mesh requirement. Assigning
* the same (dummy) name to each of the result meshes
* aids the caller at recovering the original mesh
* partitioning.
* - Vertex animations refer to meshes by their names.
*/
C_STRUCT aiString mName;
/**
* The number of attachment meshes.
* Currently known to work with loaders:
* - Collada
* - gltf
*/
unsigned int mNumAnimMeshes;
/**
* Attachment meshes for this mesh, for vertex-based animation.
* Attachment meshes carry replacement data for some of the
* mesh'es vertex components (usually positions, normals).
* Currently known to work with loaders:
* - Collada
* - gltf
*/
C_STRUCT aiAnimMesh **mAnimMeshes;
/**
* Method of morphing when anim-meshes are specified.
* @see aiMorphingMethod to learn more about the provided morphing targets.
*/
enum aiMorphingMethod mMethod;
/**
* The bounding box.
*/
C_STRUCT aiAABB mAABB;
/**
* Vertex UV stream names. Pointer to array of size AI_MAX_NUMBER_OF_TEXTURECOORDS
*/
C_STRUCT aiString **mTextureCoordsNames;
#ifdef __cplusplus
//! The default class constructor.
aiMesh() AI_NO_EXCEPT
: mPrimitiveTypes(0),
mNumVertices(0),
mNumFaces(0),
mVertices(nullptr),
mNormals(nullptr),
mTangents(nullptr),
mBitangents(nullptr),
mColors{nullptr},
mTextureCoords{nullptr},
mNumUVComponents{0},
mFaces(nullptr),
mNumBones(0),
mBones(nullptr),
mMaterialIndex(0),
mNumAnimMeshes(0),
mAnimMeshes(nullptr),
mMethod(aiMorphingMethod_UNKNOWN),
mAABB(),
mTextureCoordsNames(nullptr) {
// empty
}
//! @brief The class destructor.
~aiMesh() {
delete[] mVertices;
delete[] mNormals;
delete[] mTangents;
delete[] mBitangents;
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++) {
delete[] mTextureCoords[a];
}
if (mTextureCoordsNames) {
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++) {
delete mTextureCoordsNames[a];
}
delete[] mTextureCoordsNames;
}
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; a++) {
delete[] mColors[a];
}
// DO NOT REMOVE THIS ADDITIONAL CHECK
if (mNumBones && mBones) {
std::unordered_set<const aiBone *> bones;
for (unsigned int a = 0; a < mNumBones; a++) {
if (mBones[a]) {
bones.insert(mBones[a]);
}
}
for (const aiBone *bone: bones) {
delete bone;
}
delete[] mBones;
}
if (mNumAnimMeshes && mAnimMeshes) {
for (unsigned int a = 0; a < mNumAnimMeshes; a++) {
delete mAnimMeshes[a];
}
delete[] mAnimMeshes;
}
delete[] mFaces;
}
//! @brief Check whether the mesh contains positions. Provided no special
//! scene flags are set, this will always be true
//! @return true, if positions are stored, false if not.
bool HasPositions() const {
return mVertices != nullptr && mNumVertices > 0;
}
//! @brief Check whether the mesh contains faces. If no special scene flags
//! are set this should always return true
//! @return true, if faces are stored, false if not.
bool HasFaces() const {
return mFaces != nullptr && mNumFaces > 0;
}
//! @brief Check whether the mesh contains normal vectors
//! @return true, if normals are stored, false if not.
bool HasNormals() const {
return mNormals != nullptr && mNumVertices > 0;
}
//! @brief Check whether the mesh contains tangent and bitangent vectors.
//!
//! It is not possible that it contains tangents and no bitangents
//! (or the other way round). The existence of one of them
//! implies that the second is there, too.
//! @return true, if tangents and bi-tangents are stored, false if not.
bool HasTangentsAndBitangents() const {
return mTangents != nullptr && mBitangents != nullptr && mNumVertices > 0;
}
//! @brief Check whether the mesh contains a vertex color set
//! @param index Index of the vertex color set
//! @return true, if vertex colors are stored, false if not.
bool HasVertexColors(unsigned int index) const {
if (index >= AI_MAX_NUMBER_OF_COLOR_SETS) {
return false;
}
return mColors[index] != nullptr && mNumVertices > 0;
}
//! @brief Check whether the mesh contains a texture coordinate set
//! @param index Index of the texture coordinates set
//! @return true, if texture coordinates are stored, false if not.
bool HasTextureCoords(unsigned int index) const {
if (index >= AI_MAX_NUMBER_OF_TEXTURECOORDS) {
return false;
}
return (mTextureCoords[index] != nullptr && mNumVertices > 0);
}
//! @brief Get the number of UV channels the mesh contains.
//! @return the number of stored uv-channels.
unsigned int GetNumUVChannels() const {
unsigned int n(0);
while (n < AI_MAX_NUMBER_OF_TEXTURECOORDS && mTextureCoords[n]) {
++n;
}
return n;
}
//! @brief Get the number of vertex color channels the mesh contains.
//! @return The number of stored color channels.
unsigned int GetNumColorChannels() const {
unsigned int n(0);
while (n < AI_MAX_NUMBER_OF_COLOR_SETS && mColors[n]) {
++n;
}
return n;
}
//! @brief Check whether the mesh contains bones.
//! @return true, if bones are stored.
bool HasBones() const {
return mBones != nullptr && mNumBones > 0;
}
//! @brief Check whether the mesh contains a texture coordinate set name
//! @param pIndex Index of the texture coordinates set
//! @return true, if texture coordinates for the index exists.
bool HasTextureCoordsName(unsigned int pIndex) const {
if (mTextureCoordsNames == nullptr || pIndex >= AI_MAX_NUMBER_OF_TEXTURECOORDS) {
return false;
}
return mTextureCoordsNames[pIndex] != nullptr;
}
//! @brief Set a texture coordinate set name
//! @param pIndex Index of the texture coordinates set
//! @param texCoordsName name of the texture coordinate set
void SetTextureCoordsName(unsigned int pIndex, const aiString &texCoordsName) {
if (pIndex >= AI_MAX_NUMBER_OF_TEXTURECOORDS) {
return;
}
if (mTextureCoordsNames == nullptr) {
// Construct and null-init array
mTextureCoordsNames = new aiString *[AI_MAX_NUMBER_OF_TEXTURECOORDS];
for (size_t i=0; i<AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
mTextureCoordsNames[i] = nullptr;
}
}
if (texCoordsName.length == 0) {
delete mTextureCoordsNames[pIndex];
mTextureCoordsNames[pIndex] = nullptr;
return;
}
if (mTextureCoordsNames[pIndex] == nullptr) {
mTextureCoordsNames[pIndex] = new aiString(texCoordsName);
return;
}
*mTextureCoordsNames[pIndex] = texCoordsName;
}
//! @brief Get a texture coordinate set name
//! @param pIndex Index of the texture coordinates set
//! @return The texture coordinate name.
const aiString *GetTextureCoordsName(unsigned int index) const {
if (mTextureCoordsNames == nullptr || index >= AI_MAX_NUMBER_OF_TEXTURECOORDS) {
return nullptr;
}
return mTextureCoordsNames[index];
}
#endif // __cplusplus
};
/**
* @brief A skeleton bone represents a single bone is a skeleton structure.
*
* Skeleton-Animations can be represented via a skeleton struct, which describes
* a hierarchical tree assembled from skeleton bones. A bone is linked to a mesh.
* The bone knows its parent bone. If there is no parent bone the parent id is
* marked with -1.
* The skeleton-bone stores a pointer to its used armature. If there is no
* armature this value if set to nullptr.
* A skeleton bone stores its offset-matrix, which is the absolute transformation
* for the bone. The bone stores the locale transformation to its parent as well.
* You can compute the offset matrix by multiplying the hierarchy like:
* Tree: s1 -> s2 -> s3
* Offset-Matrix s3 = locale-s3 * locale-s2 * locale-s1
*/
struct aiSkeletonBone {
/// The parent bone index, is -1 one if this bone represents the root bone.
int mParent;
#ifndef ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS
/// @brief The bone armature node - used for skeleton conversion
/// you must enable aiProcess_PopulateArmatureData to populate this
C_STRUCT aiNode *mArmature;
/// @brief The bone node in the scene - used for skeleton conversion
/// you must enable aiProcess_PopulateArmatureData to populate this
C_STRUCT aiNode *mNode;
#endif
/// @brief The number of weights
unsigned int mNumnWeights;
/// The mesh index, which will get influenced by the weight.
C_STRUCT aiMesh *mMeshId;
/// The influence weights of this bone, by vertex index.
C_STRUCT aiVertexWeight *mWeights;
/** Matrix that transforms from bone space to mesh space in bind pose.
*
* This matrix describes the position of the mesh
* in the local space of this bone when the skeleton was bound.
* Thus it can be used directly to determine a desired vertex position,
* given the world-space transform of the bone when animated,
* and the position of the vertex in mesh space.
*
* It is sometimes called an inverse-bind matrix,
* or inverse bind pose matrix.
*/
C_STRUCT aiMatrix4x4 mOffsetMatrix;
/// Matrix that transforms the locale bone in bind pose.
C_STRUCT aiMatrix4x4 mLocalMatrix;
#ifdef __cplusplus
/// @brief The class constructor.
aiSkeletonBone() :
mParent(-1),
#ifndef ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS
mArmature(nullptr),
mNode(nullptr),
#endif
mNumnWeights(0),
mMeshId(nullptr),
mWeights(nullptr),
mOffsetMatrix(),
mLocalMatrix() {
// empty
}
/// @brief The class constructor with its parent
/// @param parent The parent node index.
aiSkeletonBone(unsigned int parent) :
mParent(parent),
#ifndef ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS
mArmature(nullptr),
mNode(nullptr),
#endif
mNumnWeights(0),
mMeshId(nullptr),
mWeights(nullptr),
mOffsetMatrix(),
mLocalMatrix() {
// empty
}
/// @brief The class destructor.
~aiSkeletonBone() {
delete[] mWeights;
mWeights = nullptr;
}
#endif // __cplusplus
};
/**
* @brief A skeleton represents the bone hierarchy of an animation.
*
* Skeleton animations can be described as a tree of bones:
* root
* |
* node1
* / \
* node3 node4
* If you want to calculate the transformation of node three you need to compute the
* transformation hierarchy for the transformation chain of node3:
* root->node1->node3
* Each node is represented as a skeleton instance.
*/
struct aiSkeleton {
/**
* @brief The name of the skeleton instance.
*/
C_STRUCT aiString mName;
/**
* @brief The number of bones in the skeleton.
*/
unsigned int mNumBones;
/**
* @brief The bone instance in the skeleton.
*/
C_STRUCT aiSkeletonBone **mBones;
#ifdef __cplusplus
/**
* @brief The class constructor.
*/
aiSkeleton() AI_NO_EXCEPT : mName(), mNumBones(0), mBones(nullptr) {
// empty
}
/**
* @brief The class destructor.
*/
~aiSkeleton() {
delete[] mBones;
}
#endif // __cplusplus
};
#ifdef __cplusplus
}
#endif //! extern "C"
#endif // AI_MESH_H_INC
| 38,839 | C | 32.055319 | 103 | 0.623754 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/MathFunctions.h | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#pragma once
#ifdef __GNUC__
# pragma GCC system_header
#endif
/** @file MathFunctions.h
* @brief Implementation of math utility functions.
*
*/
#include <limits>
namespace Assimp {
namespace Math {
/// @brief Will return the greatest common divisor.
/// @param a [in] Value a.
/// @param b [in] Value b.
/// @return The greatest common divisor.
template <typename IntegerType>
inline IntegerType gcd( IntegerType a, IntegerType b ) {
const IntegerType zero = (IntegerType)0;
while ( true ) {
if ( a == zero ) {
return b;
}
b %= a;
if ( b == zero ) {
return a;
}
a %= b;
}
}
/// @brief Will return the greatest common divisor.
/// @param a [in] Value a.
/// @param b [in] Value b.
/// @return The greatest common divisor.
template < typename IntegerType >
inline IntegerType lcm( IntegerType a, IntegerType b ) {
const IntegerType t = gcd (a,b);
if (!t) {
return t;
}
return a / t * b;
}
/// @brief Will return the smallest epsilon-value for the requested type.
/// @return The numercical limit epsilon depending on its type.
template<class T>
inline T getEpsilon() {
return std::numeric_limits<T>::epsilon();
}
/// @brief Will return the constant PI for the requested type.
/// @return Pi
template<class T>
inline T aiPi() {
return static_cast<T>(3.14159265358979323846);
}
} // namespace Math
} // namespace Assimp
| 3,206 | C | 29.254717 | 75 | 0.677168 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/ColladaMetaData.h | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file ColladaMetaData.h
* Declares common metadata constants used by Collada files
*/
#pragma once
#ifndef AI_COLLADAMETADATA_H_INC
#define AI_COLLADAMETADATA_H_INC
#ifdef __GNUC__
#pragma GCC system_header
#endif
#define AI_METADATA_COLLADA_ID "Collada_id"
#define AI_METADATA_COLLADA_SID "Collada_sid"
#endif
| 2,038 | C | 34.771929 | 70 | 0.73896 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/NullLogger.hpp | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file NullLogger.hpp
* @brief Dummy logger
*/
#pragma once
#ifndef INCLUDED_AI_NULLLOGGER_H
#define INCLUDED_AI_NULLLOGGER_H
#ifdef __GNUC__
#pragma GCC system_header
#endif
#include "Logger.hpp"
namespace Assimp {
// ---------------------------------------------------------------------------
/** @brief CPP-API: Empty logging implementation.
*
* Does nothing! Used by default if the application hasn't requested a
* custom logger via #DefaultLogger::set() or #DefaultLogger::create(); */
class ASSIMP_API NullLogger
: public Logger {
public:
/** @brief Logs a debug message */
void OnDebug(const char* message) {
(void)message; //this avoids compiler warnings
}
/** @brief Logs a verbose debug message */
void OnVerboseDebug(const char *message) {
(void)message; //this avoids compiler warnings
}
/** @brief Logs an info message */
void OnInfo(const char* message) {
(void)message; //this avoids compiler warnings
}
/** @brief Logs a warning message */
void OnWarn(const char* message) {
(void)message; //this avoids compiler warnings
}
/** @brief Logs an error message */
void OnError(const char* message) {
(void)message; //this avoids compiler warnings
}
/** @brief Detach a still attached stream from logger */
bool attachStream(LogStream *pStream, unsigned int severity) {
(void)pStream; (void)severity; //this avoids compiler warnings
return false;
}
/** @brief Detach a still attached stream from logger */
bool detachStream(LogStream *pStream, unsigned int severity) {
(void)pStream; (void)severity; //this avoids compiler warnings
return false;
}
private:
};
}
#endif // !! AI_NULLLOGGER_H_INCLUDED
| 3,508 | C++ | 30.9 | 78 | 0.68244 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/ParsingUtils.h | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file ParsingUtils.h
* @brief Defines helper functions for text parsing
*/
#pragma once
#ifndef AI_PARSING_UTILS_H_INC
#define AI_PARSING_UTILS_H_INC
#ifdef __GNUC__
#pragma GCC system_header
#endif
#include <assimp/StringComparison.h>
#include <assimp/StringUtils.h>
#include <assimp/defs.h>
#include <vector>
#include <algorithm>
namespace Assimp {
// NOTE: the functions below are mostly intended as replacement for
// std::upper, std::lower, std::isupper, std::islower, std::isspace.
// we don't bother of locales. We don't want them. We want reliable
// (i.e. identical) results across all locales.
// The functions below accept any character type, but know only
// about ASCII. However, UTF-32 is the only safe ASCII superset to
// use since it doesn't have multi-byte sequences.
static const unsigned int BufferSize = 4096;
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool IsUpper(char_t in) {
return (in >= (char_t)'A' && in <= (char_t)'Z');
}
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool IsLower(char_t in) {
return (in >= (char_t)'a' && in <= (char_t)'z');
}
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool IsSpace(char_t in) {
return (in == (char_t)' ' || in == (char_t)'\t');
}
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool IsLineEnd(char_t in) {
return (in == (char_t)'\r' || in == (char_t)'\n' || in == (char_t)'\0' || in == (char_t)'\f');
}
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool IsSpaceOrNewLine(char_t in) {
return IsSpace<char_t>(in) || IsLineEnd<char_t>(in);
}
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool SkipSpaces(const char_t *in, const char_t **out) {
while (*in == (char_t)' ' || *in == (char_t)'\t') {
++in;
}
*out = in;
return !IsLineEnd<char_t>(*in);
}
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool SkipSpaces(const char_t **inout) {
return SkipSpaces<char_t>(*inout, inout);
}
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool SkipLine(const char_t *in, const char_t **out) {
while (*in != (char_t)'\r' && *in != (char_t)'\n' && *in != (char_t)'\0') {
++in;
}
// files are opened in binary mode. Ergo there are both NL and CR
while (*in == (char_t)'\r' || *in == (char_t)'\n') {
++in;
}
*out = in;
return *in != (char_t)'\0';
}
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool SkipLine(const char_t **inout) {
return SkipLine<char_t>(*inout, inout);
}
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool SkipSpacesAndLineEnd(const char_t *in, const char_t **out) {
while (*in == (char_t)' ' || *in == (char_t)'\t' || *in == (char_t)'\r' || *in == (char_t)'\n') {
++in;
}
*out = in;
return *in != '\0';
}
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool SkipSpacesAndLineEnd(const char_t **inout) {
return SkipSpacesAndLineEnd<char_t>(*inout, inout);
}
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool GetNextLine(const char_t *&buffer, char_t out[BufferSize]) {
if ((char_t)'\0' == *buffer) {
return false;
}
char *_out = out;
char *const end = _out + BufferSize;
while (!IsLineEnd(*buffer) && _out < end) {
*_out++ = *buffer++;
}
*_out = (char_t)'\0';
while (IsLineEnd(*buffer) && '\0' != *buffer) {
++buffer;
}
return true;
}
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool IsNumeric(char_t in) {
return (in >= '0' && in <= '9') || '-' == in || '+' == in;
}
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool TokenMatch(char_t *&in, const char *token, unsigned int len) {
if (!::strncmp(token, in, len) && IsSpaceOrNewLine(in[len])) {
if (in[len] != '\0') {
in += len + 1;
} else {
// If EOF after the token make sure we don't go past end of buffer
in += len;
}
return true;
}
return false;
}
// ---------------------------------------------------------------------------------
/** @brief Case-ignoring version of TokenMatch
* @param in Input
* @param token Token to check for
* @param len Number of characters to check
*/
AI_FORCE_INLINE bool TokenMatchI(const char *&in, const char *token, unsigned int len) {
if (!ASSIMP_strincmp(token, in, len) && IsSpaceOrNewLine(in[len])) {
in += len + 1;
return true;
}
return false;
}
// ---------------------------------------------------------------------------------
AI_FORCE_INLINE void SkipToken(const char *&in) {
SkipSpaces(&in);
while (!IsSpaceOrNewLine(*in)) {
++in;
}
}
// ---------------------------------------------------------------------------------
AI_FORCE_INLINE std::string GetNextToken(const char *&in) {
SkipSpacesAndLineEnd(&in);
const char *cur = in;
while (!IsSpaceOrNewLine(*in)) {
++in;
}
return std::string(cur, (size_t)(in - cur));
}
// ---------------------------------------------------------------------------------
/** @brief Will perform a simple tokenize.
* @param str String to tokenize.
* @param tokens Array with tokens, will be empty if no token was found.
* @param delimiters Delimiter for tokenize.
* @return Number of found token.
*/
template <class string_type>
AI_FORCE_INLINE unsigned int tokenize(const string_type &str, std::vector<string_type> &tokens,
const string_type &delimiters) {
// Skip delimiters at beginning.
typename string_type::size_type lastPos = str.find_first_not_of(delimiters, 0);
// Find first "non-delimiter".
typename string_type::size_type pos = str.find_first_of(delimiters, lastPos);
while (string_type::npos != pos || string_type::npos != lastPos) {
// Found a token, add it to the vector.
string_type tmp = str.substr(lastPos, pos - lastPos);
if (!tmp.empty() && ' ' != tmp[0])
tokens.push_back(tmp);
// Skip delimiters. Note the "not_of"
lastPos = str.find_first_not_of(delimiters, pos);
// Find next "non-delimiter"
pos = str.find_first_of(delimiters, lastPos);
}
return static_cast<unsigned int>(tokens.size());
}
inline std::string ai_stdStrToLower(const std::string &str) {
std::string out(str);
for (size_t i = 0; i < str.size(); ++i) {
out[i] = (char) tolower((unsigned char)out[i]);
}
return out;
}
} // namespace Assimp
#endif // ! AI_PARSING_UTILS_H_INC
| 9,236 | C | 32.959559 | 101 | 0.529017 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/matrix3x3.h | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file matrix3x3.h
* @brief Definition of a 3x3 matrix, including operators when compiling in C++
*/
#pragma once
#ifndef AI_MATRIX3X3_H_INC
#define AI_MATRIX3X3_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/defs.h>
#ifdef __cplusplus
template <typename T> class aiMatrix4x4t;
template <typename T> class aiVector2t;
template <typename T> class aiVector3t;
// ---------------------------------------------------------------------------
/** @brief Represents a row-major 3x3 matrix
*
* There's much confusion about matrix layouts (column vs. row order).
* This is *always* a row-major matrix. Not even with the
* #aiProcess_ConvertToLeftHanded flag, which absolutely does not affect
* matrix order - it just affects the handedness of the coordinate system
* defined thereby.
*/
template <typename TReal>
class aiMatrix3x3t {
public:
aiMatrix3x3t() AI_NO_EXCEPT :
a1(static_cast<TReal>(1.0f)), a2(), a3(),
b1(), b2(static_cast<TReal>(1.0f)), b3(),
c1(), c2(), c3(static_cast<TReal>(1.0f)) {}
aiMatrix3x3t ( TReal _a1, TReal _a2, TReal _a3,
TReal _b1, TReal _b2, TReal _b3,
TReal _c1, TReal _c2, TReal _c3) :
a1(_a1), a2(_a2), a3(_a3),
b1(_b1), b2(_b2), b3(_b3),
c1(_c1), c2(_c2), c3(_c3)
{}
// matrix multiplication.
aiMatrix3x3t& operator *= (const aiMatrix3x3t& m);
aiMatrix3x3t operator * (const aiMatrix3x3t& m) const;
// array access operators
TReal* operator[] (unsigned int p_iIndex);
const TReal* operator[] (unsigned int p_iIndex) const;
// comparison operators
bool operator== (const aiMatrix3x3t<TReal>& m) const;
bool operator!= (const aiMatrix3x3t<TReal>& m) const;
bool Equal(const aiMatrix3x3t<TReal> &m, TReal epsilon = ai_epsilon) const;
template <typename TOther>
operator aiMatrix3x3t<TOther> () const;
// -------------------------------------------------------------------
/** @brief Construction from a 4x4 matrix. The remaining parts
* of the matrix are ignored.
*/
explicit aiMatrix3x3t( const aiMatrix4x4t<TReal>& pMatrix);
// -------------------------------------------------------------------
/** @brief Transpose the matrix
*/
aiMatrix3x3t& Transpose();
// -------------------------------------------------------------------
/** @brief Invert the matrix.
* If the matrix is not invertible all elements are set to qnan.
* Beware, use (f != f) to check whether a TReal f is qnan.
*/
aiMatrix3x3t& Inverse();
TReal Determinant() const;
// -------------------------------------------------------------------
/** @brief Returns a rotation matrix for a rotation around z
* @param a Rotation angle, in radians
* @param out Receives the output matrix
* @return Reference to the output matrix
*/
static aiMatrix3x3t& RotationZ(TReal a, aiMatrix3x3t& out);
// -------------------------------------------------------------------
/** @brief Returns a rotation matrix for a rotation around
* an arbitrary axis.
*
* @param a Rotation angle, in radians
* @param axis Axis to rotate around
* @param out To be filled
*/
static aiMatrix3x3t& Rotation( TReal a, const aiVector3t<TReal>& axis, aiMatrix3x3t& out);
// -------------------------------------------------------------------
/** @brief Returns a translation matrix
* @param v Translation vector
* @param out Receives the output matrix
* @return Reference to the output matrix
*/
static aiMatrix3x3t& Translation( const aiVector2t<TReal>& v, aiMatrix3x3t& out);
// -------------------------------------------------------------------
/** @brief A function for creating a rotation matrix that rotates a
* vector called "from" into another vector called "to".
* Input : from[3], to[3] which both must be *normalized* non-zero vectors
* Output: mtx[3][3] -- a 3x3 matrix in column-major form
* Authors: Tomas Möller, John Hughes
* "Efficiently Building a Matrix to Rotate One Vector to Another"
* Journal of Graphics Tools, 4(4):1-4, 1999
*/
static aiMatrix3x3t& FromToMatrix(const aiVector3t<TReal>& from,
const aiVector3t<TReal>& to, aiMatrix3x3t& out);
public:
TReal a1, a2, a3;
TReal b1, b2, b3;
TReal c1, c2, c3;
};
typedef aiMatrix3x3t<ai_real> aiMatrix3x3;
#else
struct aiMatrix3x3 {
ai_real a1, a2, a3;
ai_real b1, b2, b3;
ai_real c1, c2, c3;
};
#endif // __cplusplus
#endif // AI_MATRIX3X3_H_INC
| 6,485 | C | 35.234637 | 94 | 0.600617 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/texture.h | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file texture.h
* @brief Defines texture helper structures for the library
*
* Used for file formats which embed their textures into the model file.
* Supported are both normal textures, which are stored as uncompressed
* pixels, and "compressed" textures, which are stored in a file format
* such as PNG or TGA.
*/
#pragma once
#ifndef AI_TEXTURE_H_INC
#define AI_TEXTURE_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/types.h>
#ifdef __cplusplus
extern "C" {
#endif
// --------------------------------------------------------------------------------
/** \def AI_EMBEDDED_TEXNAME_PREFIX
* \ref AI_MAKE_EMBEDDED_TEXNAME
*/
#ifndef AI_EMBEDDED_TEXNAME_PREFIX
# define AI_EMBEDDED_TEXNAME_PREFIX "*"
#endif
/** @def AI_MAKE_EMBEDDED_TEXNAME
* Used to build the reserved path name used by the material system to
* reference textures that are embedded into their corresponding
* model files. The parameter specifies the index of the texture
* (zero-based, in the aiScene::mTextures array)
*/
#if (!defined AI_MAKE_EMBEDDED_TEXNAME)
# define AI_MAKE_EMBEDDED_TEXNAME(_n_) AI_EMBEDDED_TEXNAME_PREFIX # _n_
#endif
#include "./Compiler/pushpack1.h"
// --------------------------------------------------------------------------------
/** @brief Helper structure to represent a texel in a ARGB8888 format
*
* Used by aiTexture.
*/
struct aiTexel {
unsigned char b,g,r,a;
#ifdef __cplusplus
//! Comparison operator
bool operator== (const aiTexel& other) const {
return b == other.b && r == other.r &&
g == other.g && a == other.a;
}
//! Inverse comparison operator
bool operator!= (const aiTexel& other) const {
return b != other.b || r != other.r ||
g != other.g || a != other.a;
}
//! Conversion to a floating-point 4d color
operator aiColor4D() const {
return aiColor4D(r/255.f,g/255.f,b/255.f,a/255.f);
}
#endif // __cplusplus
} PACK_STRUCT;
#include "./Compiler/poppack1.h"
#define HINTMAXTEXTURELEN 9
// --------------------------------------------------------------------------------
/** Helper structure to describe an embedded texture
*
* Normally textures are contained in external files but some file formats embed
* them directly in the model file. There are two types of embedded textures:
* 1. Uncompressed textures. The color data is given in an uncompressed format.
* 2. Compressed textures stored in a file format like png or jpg. The raw file
* bytes are given so the application must utilize an image decoder (e.g. DevIL) to
* get access to the actual color data.
*
* Embedded textures are referenced from materials using strings like "*0", "*1", etc.
* as the texture paths (a single asterisk character followed by the
* zero-based index of the texture in the aiScene::mTextures array).
*/
struct aiTexture {
/** Width of the texture, in pixels
*
* If mHeight is zero the texture is compressed in a format
* like JPEG. In this case mWidth specifies the size of the
* memory area pcData is pointing to, in bytes.
*/
unsigned int mWidth;
/** Height of the texture, in pixels
*
* If this value is zero, pcData points to an compressed texture
* in any format (e.g. JPEG).
*/
unsigned int mHeight;
/** A hint from the loader to make it easier for applications
* to determine the type of embedded textures.
*
* If mHeight != 0 this member is show how data is packed. Hint will consist of
* two parts: channel order and channel bitness (count of the bits for every
* color channel). For simple parsing by the viewer it's better to not omit
* absent color channel and just use 0 for bitness. For example:
* 1. Image contain RGBA and 8 bit per channel, achFormatHint == "rgba8888";
* 2. Image contain ARGB and 8 bit per channel, achFormatHint == "argb8888";
* 3. Image contain RGB and 5 bit for R and B channels and 6 bit for G channel, achFormatHint == "rgba5650";
* 4. One color image with B channel and 1 bit for it, achFormatHint == "rgba0010";
* If mHeight == 0 then achFormatHint is set set to '\\0\\0\\0\\0' if the loader has no additional
* information about the texture file format used OR the
* file extension of the format without a trailing dot. If there
* are multiple file extensions for a format, the shortest
* extension is chosen (JPEG maps to 'jpg', not to 'jpeg').
* E.g. 'dds\\0', 'pcx\\0', 'jpg\\0'. All characters are lower-case.
* The fourth character will always be '\\0'.
*/
char achFormatHint[ HINTMAXTEXTURELEN ];// 8 for string + 1 for terminator.
/** Data of the texture.
*
* Points to an array of mWidth * mHeight aiTexel's.
* The format of the texture data is always ARGB8888 to
* make the implementation for user of the library as easy
* as possible. If mHeight = 0 this is a pointer to a memory
* buffer of size mWidth containing the compressed texture
* data. Good luck, have fun!
*/
C_STRUCT aiTexel* pcData;
/** Texture original filename
*
* Used to get the texture reference
*/
C_STRUCT aiString mFilename;
#ifdef __cplusplus
//! For compressed textures (mHeight == 0): compare the
//! format hint against a given string.
//! @param s Input string. 3 characters are maximally processed.
//! Example values: "jpg", "png"
//! @return true if the given string matches the format hint
bool CheckFormat(const char* s) const {
if (nullptr == s) {
return false;
}
return (0 == ::strncmp(achFormatHint, s, sizeof(achFormatHint)));
}
// Construction
aiTexture() AI_NO_EXCEPT :
mWidth(0),
mHeight(0),
pcData(nullptr),
mFilename() {
memset(achFormatHint, 0, sizeof(achFormatHint));
}
// Destruction
~aiTexture () {
delete[] pcData;
}
#endif
};
#ifdef __cplusplus
}
#endif
#endif // AI_TEXTURE_H_INC
| 7,899 | C | 34.426009 | 112 | 0.64907 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/BlobIOSystem.h | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file Provides cheat implementations for IOSystem and IOStream to
* redirect exporter output to a blob chain.*/
#pragma once
#ifndef AI_BLOBIOSYSTEM_H_INCLUDED
#define AI_BLOBIOSYSTEM_H_INCLUDED
#ifdef __GNUC__
#pragma GCC system_header
#endif
#include <assimp/cexport.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOStream.hpp>
#include <assimp/IOSystem.hpp>
#include <cstdint>
#include <set>
#include <vector>
namespace Assimp {
class BlobIOSystem;
// --------------------------------------------------------------------------------------------
/** Redirect IOStream to a blob */
// --------------------------------------------------------------------------------------------
class BlobIOStream : public IOStream {
public:
/// @brief The class constructor with all needed parameters
/// @param creator Pointer to the creator instance
/// @param file The filename
/// @param initial The initial size
BlobIOStream(BlobIOSystem *creator, const std::string &file, size_t initial = 4096) :
buffer(),
cur_size(),
file_size(),
cursor(),
initial(initial),
file(file),
creator(creator) {
// empty
}
/// @brief The class destructor.
~BlobIOStream() override;
public:
// -------------------------------------------------------------------
aiExportDataBlob *GetBlob() {
aiExportDataBlob *blob = new aiExportDataBlob();
blob->size = file_size;
blob->data = buffer;
buffer = nullptr;
return blob;
}
// -------------------------------------------------------------------
size_t Read(void *, size_t, size_t) override {
return 0;
}
// -------------------------------------------------------------------
size_t Write(const void *pvBuffer, size_t pSize, size_t pCount) override {
pSize *= pCount;
if (cursor + pSize > cur_size) {
Grow(cursor + pSize);
}
memcpy(buffer + cursor, pvBuffer, pSize);
cursor += pSize;
file_size = std::max(file_size, cursor);
return pCount;
}
// -------------------------------------------------------------------
aiReturn Seek(size_t pOffset, aiOrigin pOrigin) override {
switch (pOrigin) {
case aiOrigin_CUR:
cursor += pOffset;
break;
case aiOrigin_END:
cursor = file_size - pOffset;
break;
case aiOrigin_SET:
cursor = pOffset;
break;
default:
return AI_FAILURE;
}
if (cursor > file_size) {
Grow(cursor);
}
file_size = std::max(cursor, file_size);
return AI_SUCCESS;
}
// -------------------------------------------------------------------
size_t Tell() const override {
return cursor;
}
// -------------------------------------------------------------------
size_t FileSize() const override {
return file_size;
}
// -------------------------------------------------------------------
void Flush() override {
// ignore
}
private:
// -------------------------------------------------------------------
void Grow(size_t need = 0) {
// 1.5 and phi are very heap-friendly growth factors (the first
// allows for frequent re-use of heap blocks, the second
// forms a fibonacci sequence with similar characteristics -
// since this heavily depends on the heap implementation
// and other factors as well, i'll just go with 1.5 since
// it is quicker to compute).
size_t new_size = std::max(initial, std::max(need, cur_size + (cur_size >> 1)));
const uint8_t *const old = buffer;
buffer = new uint8_t[new_size];
if (old) {
memcpy(buffer, old, cur_size);
delete[] old;
}
cur_size = new_size;
}
private:
uint8_t *buffer;
size_t cur_size, file_size, cursor, initial;
const std::string file;
BlobIOSystem *const creator;
};
#define AI_BLOBIO_MAGIC "$blobfile"
// --------------------------------------------------------------------------------------------
/** Redirect IOSystem to a blob */
// --------------------------------------------------------------------------------------------
class BlobIOSystem : public IOSystem {
friend class BlobIOStream;
typedef std::pair<std::string, aiExportDataBlob *> BlobEntry;
public:
/// @brief The default class constructor.
BlobIOSystem() :
baseName{AI_BLOBIO_MAGIC} {
}
/// @brief The class constructor with the base name.
/// @param baseName The base name.
BlobIOSystem(const std::string &baseName) :
baseName(baseName) {
// empty
}
~BlobIOSystem() override {
for (BlobEntry &blobby : blobs) {
delete blobby.second;
}
}
public:
// -------------------------------------------------------------------
const char *GetMagicFileName() const {
return baseName.c_str();
}
// -------------------------------------------------------------------
aiExportDataBlob *GetBlobChain() {
const auto magicName = std::string(this->GetMagicFileName());
const bool hasBaseName = baseName != AI_BLOBIO_MAGIC;
// one must be the master
aiExportDataBlob *master = nullptr, *cur;
for (const BlobEntry &blobby : blobs) {
if (blobby.first == magicName) {
master = blobby.second;
master->name.Set(hasBaseName ? blobby.first : "");
break;
}
}
if (!master) {
ASSIMP_LOG_ERROR("BlobIOSystem: no data written or master file was not closed properly.");
return nullptr;
}
cur = master;
for (const BlobEntry &blobby : blobs) {
if (blobby.second == master) {
continue;
}
cur->next = blobby.second;
cur = cur->next;
if (hasBaseName) {
cur->name.Set(blobby.first);
} else {
// extract the file extension from the file written
const std::string::size_type s = blobby.first.find_first_of('.');
cur->name.Set(s == std::string::npos ? blobby.first : blobby.first.substr(s + 1));
}
}
// give up blob ownership
blobs.clear();
return master;
}
public:
// -------------------------------------------------------------------
bool Exists(const char *pFile) const override {
return created.find(std::string(pFile)) != created.end();
}
// -------------------------------------------------------------------
char getOsSeparator() const override {
return '/';
}
// -------------------------------------------------------------------
IOStream *Open(const char *pFile, const char *pMode) override {
if (pMode[0] != 'w') {
return nullptr;
}
created.insert(std::string(pFile));
return new BlobIOStream(this, std::string(pFile));
}
// -------------------------------------------------------------------
void Close(IOStream *pFile) override {
delete pFile;
}
private:
// -------------------------------------------------------------------
void OnDestruct(const std::string &filename, BlobIOStream *child) {
// we don't know in which the files are closed, so we
// can't reliably say that the first must be the master
// file ...
blobs.emplace_back(filename, child->GetBlob());
}
private:
std::string baseName;
std::set<std::string> created;
std::vector<BlobEntry> blobs;
};
// --------------------------------------------------------------------------------------------
BlobIOStream::~BlobIOStream() {
if (nullptr != creator) {
creator->OnDestruct(file, this);
}
delete[] buffer;
}
} // namespace Assimp
#endif
| 10,001 | C | 29.87037 | 102 | 0.49795 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/pbrmaterial.h | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file pbrmaterial.h
* @brief Deprecated GLTF_PBR macros
*/
#pragma once
#ifndef AI_PBRMATERIAL_H_INC
#define AI_PBRMATERIAL_H_INC
#ifdef __GNUC__
# pragma GCC system_header
# warning pbrmaterial.h is deprecated. Please update to PBR materials in materials.h and glTF-specific items in GltfMaterial.h
#else if defined(_MSC_VER)
# pragma message("pbrmaterial.h is deprecated. Please update to PBR materials in materials.h and glTF-specific items in GltfMaterial.h")
#endif
#include <assimp/material.h>
#include <assimp/GltfMaterial.h>
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_FACTOR AI_MATKEY_BASE_COLOR
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_TEXTURE AI_MATKEY_BASE_COLOR_TEXTURE
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLIC_FACTOR AI_MATKEY_METALLIC_FACTOR
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_ROUGHNESS_FACTOR AI_MATKEY_ROUGHNESS_FACTOR
#define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS AI_MATKEY_GLOSSINESS_FACTOR
#define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS_GLOSSINESS_FACTOR AI_MATKEY_GLOSSINESS_FACTOR
// Use AI_MATKEY_SHADING_MODEL == aiShadingMode_Unlit instead
#define AI_MATKEY_GLTF_UNLIT "$mat.gltf.unlit", 0, 0
//AI_MATKEY_GLTF_MATERIAL_SHEEN
#define AI_MATKEY_GLTF_MATERIAL_SHEEN_COLOR_FACTOR AI_MATKEY_SHEEN_COLOR_FACTOR
#define AI_MATKEY_GLTF_MATERIAL_SHEEN_ROUGHNESS_FACTOR AI_MATKEY_SHEEN_ROUGHNESS_FACTOR
#define AI_MATKEY_GLTF_MATERIAL_SHEEN_COLOR_TEXTURE AI_MATKEY_SHEEN_COLOR_TEXTURE
#define AI_MATKEY_GLTF_MATERIAL_SHEEN_ROUGHNESS_TEXTURE AI_MATKEY_SHEEN_ROUGHNESS_TEXTURE
//AI_MATKEY_GLTF_MATERIAL_CLEARCOAT
#define AI_MATKEY_GLTF_MATERIAL_CLEARCOAT_FACTOR AI_MATKEY_CLEARCOAT_FACTOR
#define AI_MATKEY_GLTF_MATERIAL_CLEARCOAT_ROUGHNESS_FACTOR AI_MATKEY_CLEARCOAT_ROUGHNESS_FACTOR
#define AI_MATKEY_GLTF_MATERIAL_CLEARCOAT_TEXTURE AI_MATKEY_CLEARCOAT_TEXTURE
#define AI_MATKEY_GLTF_MATERIAL_CLEARCOAT_ROUGHNESS_TEXTURE AI_MATKEY_CLEARCOAT_ROUGHNESS_TEXTURE
#define AI_MATKEY_GLTF_MATERIAL_CLEARCOAT_NORMAL_TEXTURE AI_MATKEY_CLEARCOAT_NORMAL_TEXTURE
//AI_MATKEY_GLTF_MATERIAL_TRANSMISSION
#define AI_MATKEY_GLTF_MATERIAL_TRANSMISSION_FACTOR AI_MATKEY_TRANSMISSION_FACTOR
#define AI_MATKEY_GLTF_MATERIAL_TRANSMISSION_TEXTURE AI_MATKEY_TRANSMISSION_TEXTURE
#define AI_MATKEY_GLTF_TEXTURE_TEXCOORD(type, N) AI_MATKEY_UVWSRC(type, N)
#endif //!!AI_PBRMATERIAL_H_INC
| 4,147 | C | 45.088888 | 138 | 0.764167 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/vector2.h | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file vector2.h
* @brief 2D vector structure, including operators when compiling in C++
*/
#pragma once
#ifndef AI_VECTOR2D_H_INC
#define AI_VECTOR2D_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#ifdef __cplusplus
# include <cmath>
#else
# include <math.h>
#endif
#include "defs.h"
// ----------------------------------------------------------------------------------
/** Represents a two-dimensional vector.
*/
#ifdef __cplusplus
template <typename TReal>
class aiVector2t {
public:
aiVector2t () : x(), y() {}
aiVector2t (TReal _x, TReal _y) : x(_x), y(_y) {}
explicit aiVector2t (TReal _xyz) : x(_xyz), y(_xyz) {}
aiVector2t (const aiVector2t& o) = default;
void Set( TReal pX, TReal pY);
TReal SquareLength() const ;
TReal Length() const ;
aiVector2t& Normalize();
const aiVector2t& operator += (const aiVector2t& o);
const aiVector2t& operator -= (const aiVector2t& o);
const aiVector2t& operator *= (TReal f);
const aiVector2t& operator /= (TReal f);
TReal operator[](unsigned int i) const;
bool operator== (const aiVector2t& other) const;
bool operator!= (const aiVector2t& other) const;
bool Equal(const aiVector2t &other, TReal epsilon = ai_epsilon) const;
aiVector2t& operator= (TReal f);
const aiVector2t SymMul(const aiVector2t& o);
template <typename TOther>
operator aiVector2t<TOther> () const;
TReal x, y;
};
typedef aiVector2t<ai_real> aiVector2D;
#else
struct aiVector2D {
ai_real x, y;
};
#endif // __cplusplus
#endif // AI_VECTOR2D_H_INC
| 3,391 | C | 29.836363 | 85 | 0.664406 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/Bitmap.h | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file Bitmap.h
* @brief Defines bitmap format helper for textures
*
* Used for file formats which embed their textures into the model file.
*/
#pragma once
#ifndef AI_BITMAP_H_INC
#define AI_BITMAP_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include "defs.h"
#include <cstdint>
#include <cstddef>
struct aiTexture;
namespace Assimp {
class IOStream;
// ---------------------------------------------------------------------------
/**
* This class is used to store and write bitmap information.
*/
class ASSIMP_API Bitmap {
protected:
struct Header {
uint16_t type;
uint32_t size;
uint16_t reserved1;
uint16_t reserved2;
uint32_t offset;
// We define the struct size because sizeof(Header) might return a wrong result because of structure padding.
static constexpr std::size_t header_size =
sizeof(uint16_t) +
sizeof(uint32_t) +
sizeof(uint16_t) +
sizeof(uint16_t) +
sizeof(uint32_t);
};
struct DIB {
uint32_t size;
int32_t width;
int32_t height;
uint16_t planes;
uint16_t bits_per_pixel;
uint32_t compression;
uint32_t image_size;
int32_t x_resolution;
int32_t y_resolution;
uint32_t nb_colors;
uint32_t nb_important_colors;
// We define the struct size because sizeof(DIB) might return a wrong result because of structure padding.
static constexpr std::size_t dib_size =
sizeof(uint32_t) +
sizeof(int32_t) +
sizeof(int32_t) +
sizeof(uint16_t) +
sizeof(uint16_t) +
sizeof(uint32_t) +
sizeof(uint32_t) +
sizeof(int32_t) +
sizeof(int32_t) +
sizeof(uint32_t) +
sizeof(uint32_t);
};
static constexpr std::size_t mBytesPerPixel = 4;
public:
/// @brief Will save an aiTexture instance as a bitmap.
/// @param texture The pointer to the texture instance
/// @param file The filename to save into.
/// @return true if successfully saved, false if not.
static bool Save(aiTexture* texture, IOStream* file);
protected:
static void WriteHeader(Header& header, IOStream* file);
static void WriteDIB(DIB& dib, IOStream* file);
static void WriteData(aiTexture* texture, IOStream* file);
};
}
#endif // AI_BITMAP_H_INC
| 4,258 | C | 30.783582 | 117 | 0.635275 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/Base64.hpp | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#pragma once
#ifndef AI_BASE64_HPP_INC
#define AI_BASE64_HPP_INC
#include <assimp/defs.h>
#include <stdint.h>
#include <vector>
#include <string>
namespace Assimp {
namespace Base64 {
/// @brief Will encode the given character buffer from UTF64 to ASCII
/// @param in The UTF-64 buffer.
/// @param inLength The size of the buffer
/// @param out The encoded ASCII string.
ASSIMP_API void Encode(const uint8_t *in, size_t inLength, std::string &out);
/// @brief Will encode the given character buffer from UTF64 to ASCII.
/// @param in A vector, which contains the buffer for encoding.
/// @param out The encoded ASCII string.
ASSIMP_API void Encode(const std::vector<uint8_t> &in, std::string &out);
/// @brief Will encode the given character buffer from UTF64 to ASCII.
/// @param in A vector, which contains the buffer for encoding.
/// @return The encoded ASCII string.
ASSIMP_API std::string Encode(const std::vector<uint8_t> &in);
/// @brief Will decode the given character buffer from ASCII to UTF64.
/// @param in The ASCII buffer to decode.
/// @param inLength The size of the buffer.
/// @param out The decoded buffer.
/// @return The new buffer size.
ASSIMP_API size_t Decode(const char *in, size_t inLength, uint8_t *&out);
/// @brief Will decode the given character buffer from ASCII to UTF64.
/// @param in The ASCII buffer to decode as a std::string.
/// @param out The decoded buffer.
/// @return The new buffer size.
ASSIMP_API size_t Decode(const std::string &in, std::vector<uint8_t> &out);
/// @brief Will decode the given character buffer from ASCII to UTF64.
/// @param in The ASCII string.
/// @return The decoded buffer in a vector.
ASSIMP_API std::vector<uint8_t> Decode(const std::string &in);
} // namespace Base64
} // namespace Assimp
#endif // AI_BASE64_HPP_INC
| 3,660 | C++ | 38.365591 | 77 | 0.69918 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/XMLTools.h | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#pragma once
#ifndef INCLUDED_ASSIMP_XML_TOOLS_H
#define INCLUDED_ASSIMP_XML_TOOLS_H
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <string>
namespace Assimp {
// XML escape the 5 XML special characters (",',<,> and &) in |data|
// Based on http://stackoverflow.com/questions/5665231
std::string XMLEscape(const std::string& data) {
std::string buffer;
const size_t size = data.size();
buffer.reserve(size + size / 8);
for(size_t i = 0; i < size; ++i) {
const char c = data[i];
switch(c) {
case '&' :
buffer.append("&");
break;
case '\"':
buffer.append(""");
break;
case '\'':
buffer.append("'");
break;
case '<' :
buffer.append("<");
break;
case '>' :
buffer.append(">");
break;
default:
buffer.append(&c, 1);
break;
}
}
return buffer;
}
}
#endif // INCLUDED_ASSIMP_XML_TOOLS_H
| 2,973 | C | 32.41573 | 72 | 0.604776 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/camera.h | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file camera.h
* @brief Defines the aiCamera data structure
*/
#pragma once
#ifndef AI_CAMERA_H_INC
#define AI_CAMERA_H_INC
#ifdef __GNUC__
#pragma GCC system_header
#endif
#include "types.h"
#ifdef __cplusplus
extern "C" {
#endif
// ---------------------------------------------------------------------------
/** Helper structure to describe a virtual camera.
*
* Cameras have a representation in the node graph and can be animated.
* An important aspect is that the camera itself is also part of the
* scene-graph. This means, any values such as the look-at vector are not
* *absolute*, they're <b>relative</b> to the coordinate system defined
* by the node which corresponds to the camera. This allows for camera
* animations. For static cameras parameters like the 'look-at' or 'up' vectors
* are usually specified directly in aiCamera, but beware, they could also
* be encoded in the node transformation. The following (pseudo)code sample
* shows how to do it: <br><br>
* @code
* // Get the camera matrix for a camera at a specific time
* // if the node hierarchy for the camera does not contain
* // at least one animated node this is a static computation
* get-camera-matrix (node sceneRoot, camera cam) : matrix
* {
* node cnd = find-node-for-camera(cam)
* matrix cmt = identity()
*
* // as usual - get the absolute camera transformation for this frame
* for each node nd in hierarchy from sceneRoot to cnd
* matrix cur
* if (is-animated(nd))
* cur = eval-animation(nd)
* else cur = nd->mTransformation;
* cmt = mult-matrices( cmt, cur )
* end for
*
* // now multiply with the camera's own local transform
* cam = mult-matrices (cam, get-camera-matrix(cmt) )
* }
* @endcode
*
* @note some file formats (such as 3DS, ASE) export a "target point" -
* the point the camera is looking at (it can even be animated). Assimp
* writes the target point as a subnode of the camera's main node,
* called "<camName>.Target". However this is just additional information
* then the transformation tracks of the camera main node make the
* camera already look in the right direction.
*
*/
struct aiCamera {
/** The name of the camera.
*
* There must be a node in the scenegraph with the same name.
* This node specifies the position of the camera in the scene
* hierarchy and can be animated.
*/
C_STRUCT aiString mName;
/** Position of the camera relative to the coordinate space
* defined by the corresponding node.
*
* The default value is 0|0|0.
*/
C_STRUCT aiVector3D mPosition;
/** 'Up' - vector of the camera coordinate system relative to
* the coordinate space defined by the corresponding node.
*
* The 'right' vector of the camera coordinate system is
* the cross product of the up and lookAt vectors.
* The default value is 0|1|0. The vector
* may be normalized, but it needn't.
*/
C_STRUCT aiVector3D mUp;
/** 'LookAt' - vector of the camera coordinate system relative to
* the coordinate space defined by the corresponding node.
*
* This is the viewing direction of the user.
* The default value is 0|0|1. The vector
* may be normalized, but it needn't.
*/
C_STRUCT aiVector3D mLookAt;
/** Horizontal field of view angle, in radians.
*
* The field of view angle is the angle between the center
* line of the screen and the left or right border.
* The default value is 1/4PI.
*/
float mHorizontalFOV;
/** Distance of the near clipping plane from the camera.
*
* The value may not be 0.f (for arithmetic reasons to prevent
* a division through zero). The default value is 0.1f.
*/
float mClipPlaneNear;
/** Distance of the far clipping plane from the camera.
*
* The far clipping plane must, of course, be further away than the
* near clipping plane. The default value is 1000.f. The ratio
* between the near and the far plane should not be too
* large (between 1000-10000 should be ok) to avoid floating-point
* inaccuracies which could lead to z-fighting.
*/
float mClipPlaneFar;
/** Screen aspect ratio.
*
* This is the ration between the width and the height of the
* screen. Typical values are 4/3, 1/2 or 1/1. This value is
* 0 if the aspect ratio is not defined in the source file.
* 0 is also the default value.
*/
float mAspect;
/** Half horizontal orthographic width, in scene units.
*
* The orthographic width specifies the half width of the
* orthographic view box. If non-zero the camera is
* orthographic and the mAspect should define to the
* ratio between the orthographic width and height
* and mHorizontalFOV should be set to 0.
* The default value is 0 (not orthographic).
*/
float mOrthographicWidth;
#ifdef __cplusplus
aiCamera() AI_NO_EXCEPT
: mUp(0.f, 1.f, 0.f),
mLookAt(0.f, 0.f, 1.f),
mHorizontalFOV(0.25f * (float)AI_MATH_PI),
mClipPlaneNear(0.1f),
mClipPlaneFar(1000.f),
mAspect(0.f),
mOrthographicWidth(0.f) {}
/** @brief Get a *right-handed* camera matrix from me
* @param out Camera matrix to be filled
*/
void GetCameraMatrix(aiMatrix4x4 &out) const {
/** todo: test ... should work, but i'm not absolutely sure */
/** We don't know whether these vectors are already normalized ...*/
aiVector3D zaxis = mLookAt;
zaxis.Normalize();
aiVector3D yaxis = mUp;
yaxis.Normalize();
aiVector3D xaxis = mUp ^ mLookAt;
xaxis.Normalize();
out.a4 = -(xaxis * mPosition);
out.b4 = -(yaxis * mPosition);
out.c4 = -(zaxis * mPosition);
out.a1 = xaxis.x;
out.a2 = xaxis.y;
out.a3 = xaxis.z;
out.b1 = yaxis.x;
out.b2 = yaxis.y;
out.b3 = yaxis.z;
out.c1 = zaxis.x;
out.c2 = zaxis.y;
out.c3 = zaxis.z;
out.d1 = out.d2 = out.d3 = 0.f;
out.d4 = 1.f;
}
#endif
};
#ifdef __cplusplus
}
#endif
#endif // AI_CAMERA_H_INC
| 8,109 | C | 33.510638 | 79 | 0.644962 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/scene.h | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file scene.h
* @brief Defines the data structures in which the imported scene is returned.
*/
#pragma once
#ifndef AI_SCENE_H_INC
#define AI_SCENE_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/types.h>
#include <assimp/texture.h>
#include <assimp/mesh.h>
#include <assimp/light.h>
#include <assimp/camera.h>
#include <assimp/material.h>
#include <assimp/anim.h>
#include <assimp/metadata.h>
#ifdef __cplusplus
# include <cstdlib>
extern "C" {
#endif
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wattributes"
#endif
// -------------------------------------------------------------------------------
/**
* A node in the imported hierarchy.
*
* Each node has name, a parent node (except for the root node),
* a transformation relative to its parent and possibly several child nodes.
* Simple file formats don't support hierarchical structures - for these formats
* the imported scene does consist of only a single root node without children.
*/
// -------------------------------------------------------------------------------
struct ASSIMP_API aiNode {
/** The name of the node.
*
* The name might be empty (length of zero) but all nodes which
* need to be referenced by either bones or animations are named.
* Multiple nodes may have the same name, except for nodes which are referenced
* by bones (see #aiBone and #aiMesh::mBones). Their names *must* be unique.
*
* Cameras and lights reference a specific node by name - if there
* are multiple nodes with this name, they are assigned to each of them.
* <br>
* There are no limitations with regard to the characters contained in
* the name string as it is usually taken directly from the source file.
*
* Implementations should be able to handle tokens such as whitespace, tabs,
* line feeds, quotation marks, ampersands etc.
*
* Sometimes assimp introduces new nodes not present in the source file
* into the hierarchy (usually out of necessity because sometimes the
* source hierarchy format is simply not compatible). Their names are
* surrounded by @verbatim <> @endverbatim e.g.
* @verbatim<DummyRootNode> @endverbatim.
*/
C_STRUCT aiString mName;
/** The transformation relative to the node's parent. */
C_STRUCT aiMatrix4x4 mTransformation;
/** Parent node. nullptr if this node is the root node. */
C_STRUCT aiNode* mParent;
/** The number of child nodes of this node. */
unsigned int mNumChildren;
/** The child nodes of this node. nullptr if mNumChildren is 0. */
C_STRUCT aiNode** mChildren;
/** The number of meshes of this node. */
unsigned int mNumMeshes;
/** The meshes of this node. Each entry is an index into the
* mesh list of the #aiScene.
*/
unsigned int* mMeshes;
/** Metadata associated with this node or nullptr if there is no metadata.
* Whether any metadata is generated depends on the source file format. See the
* @link importer_notes @endlink page for more information on every source file
* format. Importers that don't document any metadata don't write any.
*/
C_STRUCT aiMetadata* mMetaData;
#ifdef __cplusplus
/** Constructor */
aiNode();
/** Construction from a specific name */
explicit aiNode(const std::string& name);
/** Destructor */
~aiNode();
/** Searches for a node with a specific name, beginning at this
* nodes. Normally you will call this method on the root node
* of the scene.
*
* @param name Name to search for
* @return nullptr or a valid Node if the search was successful.
*/
inline
const aiNode* FindNode(const aiString& name) const {
return FindNode(name.data);
}
inline
aiNode* FindNode(const aiString& name) {
return FindNode(name.data);
}
const aiNode* FindNode(const char* name) const;
aiNode* FindNode(const char* name);
/**
* @brief Will add new children.
* @param numChildren Number of children to add.
* @param children The array with pointers showing to the children.
*/
void addChildren(unsigned int numChildren, aiNode **children);
#endif // __cplusplus
};
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif
// -------------------------------------------------------------------------------
/**
* Specifies that the scene data structure that was imported is not complete.
* This flag bypasses some internal validations and allows the import
* of animation skeletons, material libraries or camera animation paths
* using Assimp. Most applications won't support such data.
*/
#define AI_SCENE_FLAGS_INCOMPLETE 0x1
/**
* This flag is set by the validation postprocess-step (aiPostProcess_ValidateDS)
* if the validation is successful. In a validated scene you can be sure that
* any cross references in the data structure (e.g. vertex indices) are valid.
*/
#define AI_SCENE_FLAGS_VALIDATED 0x2
/**
* This flag is set by the validation postprocess-step (aiPostProcess_ValidateDS)
* if the validation is successful but some issues have been found.
* This can for example mean that a texture that does not exist is referenced
* by a material or that the bone weights for a vertex don't sum to 1.0 ... .
* In most cases you should still be able to use the import. This flag could
* be useful for applications which don't capture Assimp's log output.
*/
#define AI_SCENE_FLAGS_VALIDATION_WARNING 0x4
/**
* This flag is currently only set by the aiProcess_JoinIdenticalVertices step.
* It indicates that the vertices of the output meshes aren't in the internal
* verbose format anymore. In the verbose format all vertices are unique,
* no vertex is ever referenced by more than one face.
*/
#define AI_SCENE_FLAGS_NON_VERBOSE_FORMAT 0x8
/**
* Denotes pure height-map terrain data. Pure terrains usually consist of quads,
* sometimes triangles, in a regular grid. The x,y coordinates of all vertex
* positions refer to the x,y coordinates on the terrain height map, the z-axis
* stores the elevation at a specific point.
*
* TER (Terragen) and HMP (3D Game Studio) are height map formats.
* @note Assimp is probably not the best choice for loading *huge* terrains -
* fully triangulated data takes extremely much free store and should be avoided
* as long as possible (typically you'll do the triangulation when you actually
* need to render it).
*/
#define AI_SCENE_FLAGS_TERRAIN 0x10
/**
* Specifies that the scene data can be shared between structures. For example:
* one vertex in few faces. \ref AI_SCENE_FLAGS_NON_VERBOSE_FORMAT can not be
* used for this because \ref AI_SCENE_FLAGS_NON_VERBOSE_FORMAT has internal
* meaning about postprocessing steps.
*/
#define AI_SCENE_FLAGS_ALLOW_SHARED 0x20
// -------------------------------------------------------------------------------
/** The root structure of the imported data.
*
* Everything that was imported from the given file can be accessed from here.
* Objects of this class are generally maintained and owned by Assimp, not
* by the caller. You shouldn't want to instance it, nor should you ever try to
* delete a given scene on your own.
*/
// -------------------------------------------------------------------------------
struct aiScene
{
/** Any combination of the AI_SCENE_FLAGS_XXX flags. By default
* this value is 0, no flags are set. Most applications will
* want to reject all scenes with the AI_SCENE_FLAGS_INCOMPLETE
* bit set.
*/
unsigned int mFlags;
/** The root node of the hierarchy.
*
* There will always be at least the root node if the import
* was successful (and no special flags have been set).
* Presence of further nodes depends on the format and content
* of the imported file.
*/
C_STRUCT aiNode* mRootNode;
/** The number of meshes in the scene. */
unsigned int mNumMeshes;
/** The array of meshes.
*
* Use the indices given in the aiNode structure to access
* this array. The array is mNumMeshes in size. If the
* AI_SCENE_FLAGS_INCOMPLETE flag is not set there will always
* be at least ONE material.
*/
C_STRUCT aiMesh** mMeshes;
/** The number of materials in the scene. */
unsigned int mNumMaterials;
/** The array of materials.
*
* Use the index given in each aiMesh structure to access this
* array. The array is mNumMaterials in size. If the
* AI_SCENE_FLAGS_INCOMPLETE flag is not set there will always
* be at least ONE material.
*/
C_STRUCT aiMaterial** mMaterials;
/** The number of animations in the scene. */
unsigned int mNumAnimations;
/** The array of animations.
*
* All animations imported from the given file are listed here.
* The array is mNumAnimations in size.
*/
C_STRUCT aiAnimation** mAnimations;
/** The number of textures embedded into the file */
unsigned int mNumTextures;
/** The array of embedded textures.
*
* Not many file formats embed their textures into the file.
* An example is Quake's MDL format (which is also used by
* some GameStudio versions)
*/
C_STRUCT aiTexture** mTextures;
/** The number of light sources in the scene. Light sources
* are fully optional, in most cases this attribute will be 0
*/
unsigned int mNumLights;
/** The array of light sources.
*
* All light sources imported from the given file are
* listed here. The array is mNumLights in size.
*/
C_STRUCT aiLight** mLights;
/** The number of cameras in the scene. Cameras
* are fully optional, in most cases this attribute will be 0
*/
unsigned int mNumCameras;
/** The array of cameras.
*
* All cameras imported from the given file are listed here.
* The array is mNumCameras in size. The first camera in the
* array (if existing) is the default camera view into
* the scene.
*/
C_STRUCT aiCamera** mCameras;
/**
* @brief The global metadata assigned to the scene itself.
*
* This data contains global metadata which belongs to the scene like
* unit-conversions, versions, vendors or other model-specific data. This
* can be used to store format-specific metadata as well.
*/
C_STRUCT aiMetadata* mMetaData;
/** The name of the scene itself.
*/
C_STRUCT aiString mName;
/**
*
*/
unsigned int mNumSkeletons;
/**
*
*/
C_STRUCT aiSkeleton **mSkeletons;
#ifdef __cplusplus
//! Default constructor - set everything to 0/nullptr
ASSIMP_API aiScene();
//! Destructor
ASSIMP_API ~aiScene();
//! Check whether the scene contains meshes
//! Unless no special scene flags are set this will always be true.
inline bool HasMeshes() const {
return mMeshes != nullptr && mNumMeshes > 0;
}
//! Check whether the scene contains materials
//! Unless no special scene flags are set this will always be true.
inline bool HasMaterials() const {
return mMaterials != nullptr && mNumMaterials > 0;
}
//! Check whether the scene contains lights
inline bool HasLights() const {
return mLights != nullptr && mNumLights > 0;
}
//! Check whether the scene contains textures
inline bool HasTextures() const {
return mTextures != nullptr && mNumTextures > 0;
}
//! Check whether the scene contains cameras
inline bool HasCameras() const {
return mCameras != nullptr && mNumCameras > 0;
}
//! Check whether the scene contains animations
inline bool HasAnimations() const {
return mAnimations != nullptr && mNumAnimations > 0;
}
bool hasSkeletons() const {
return mSkeletons != nullptr && mNumSkeletons > 0;
}
//! Returns a short filename from a full path
static const char* GetShortFilename(const char* filename) {
const char* lastSlash = strrchr(filename, '/');
if (lastSlash == nullptr) {
lastSlash = strrchr(filename, '\\');
}
const char* shortFilename = lastSlash != nullptr ? lastSlash + 1 : filename;
return shortFilename;
}
//! Returns an embedded texture
const aiTexture* GetEmbeddedTexture(const char* filename) const {
return GetEmbeddedTextureAndIndex(filename).first;
}
//! Returns an embedded texture and its index
std::pair<const aiTexture*, int> GetEmbeddedTextureAndIndex(const char* filename) const {
if (nullptr==filename) {
return std::make_pair(nullptr, -1);
}
// lookup using texture ID (if referenced like: "*1", "*2", etc.)
if ('*' == *filename) {
int index = std::atoi(filename + 1);
if (0 > index || mNumTextures <= static_cast<unsigned>(index)) {
return std::make_pair(nullptr, -1);
}
return std::make_pair(mTextures[index], index);
}
// lookup using filename
const char* shortFilename = GetShortFilename(filename);
if (nullptr == shortFilename) {
return std::make_pair(nullptr, -1);
}
for (unsigned int i = 0; i < mNumTextures; i++) {
const char* shortTextureFilename = GetShortFilename(mTextures[i]->mFilename.C_Str());
if (strcmp(shortTextureFilename, shortFilename) == 0) {
return std::make_pair(mTextures[i], static_cast<int>(i));
}
}
return std::make_pair(nullptr, -1);
}
#endif // __cplusplus
/** Internal data, do not touch */
#ifdef __cplusplus
void* mPrivate;
#else
char* mPrivate;
#endif
};
#ifdef __cplusplus
}
#endif //! extern "C"
#endif // AI_SCENE_H_INC
| 15,730 | C | 33.422319 | 97 | 0.654609 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/ObjMaterial.h | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file OBJMATERIAL.h
* @brief Obj-specific material macros
*
*/
#ifndef AI_OBJMATERIAL_H_INC
#define AI_OBJMATERIAL_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/material.h>
// ---------------------------------------------------------------------------
// the original illum property
#define AI_MATKEY_OBJ_ILLUM "$mat.illum", 0, 0
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// Pure key names for all obj texture-related properties
//! @cond MATS_DOC_FULL
// support for bump -bm
#define _AI_MATKEY_OBJ_BUMPMULT_BASE "$tex.bumpmult"
//! @endcond
// ---------------------------------------------------------------------------
#define AI_MATKEY_OBJ_BUMPMULT(type, N) _AI_MATKEY_OBJ_BUMPMULT_BASE, type, N
//! @cond MATS_DOC_FULL
#define AI_MATKEY_OBJ_BUMPMULT_NORMALS(N) \
AI_MATKEY_OBJ_BUMPMULT(aiTextureType_NORMALS, N)
#define AI_MATKEY_OBJ_BUMPMULT_HEIGHT(N) \
AI_MATKEY_OBJ_BUMPMULT(aiTextureType_HEIGHT, N)
//! @endcond
#endif
| 2,906 | C | 33.2 | 78 | 0.62629 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/BaseImporter.h | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/// @file Definition of the base class for all importer worker classes.
#pragma once
#ifndef INCLUDED_AI_BASEIMPORTER_H
#define INCLUDED_AI_BASEIMPORTER_H
#ifdef __GNUC__
#pragma GCC system_header
#endif
#include "Exceptional.h"
#include <assimp/types.h>
#include <assimp/ProgressHandler.hpp>
#include <exception>
#include <set>
#include <vector>
#include <memory>
struct aiScene;
struct aiImporterDesc;
namespace Assimp {
// Forward declarations
class Importer;
class IOSystem;
class BaseProcess;
class SharedPostProcessInfo;
class IOStream;
// utility to do char4 to uint32 in a portable manner
#define AI_MAKE_MAGIC(string) ((uint32_t)((string[0] << 24) + \
(string[1] << 16) + (string[2] << 8) + string[3]))
using UByteBuffer = std::vector<uint8_t>;
using ByteBuffer = std::vector<int8_t>;
// ---------------------------------------------------------------------------
/** FOR IMPORTER PLUGINS ONLY: The BaseImporter defines a common interface
* for all importer worker classes.
*
* The interface defines two functions: CanRead() is used to check if the
* importer can handle the format of the given file. If an implementation of
* this function returns true, the importer then calls ReadFile() which
* imports the given file. ReadFile is not overridable, it just calls
* InternReadFile() and catches any ImportErrorException that might occur.
*/
class ASSIMP_API BaseImporter {
friend class Importer;
public:
/** Constructor to be privately used by #Importer */
BaseImporter() AI_NO_EXCEPT;
/** Destructor, private as well */
virtual ~BaseImporter();
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.
*
* The implementation is expected to perform a full check of the file
* structure, possibly searching the first bytes of the file for magic
* identifiers or keywords.
*
* @param pFile Path and file name of the file to be examined.
* @param pIOHandler The IO handler to use for accessing any file.
* @param checkSig Legacy; do not use.
* @return true if the class can read this file, false if not or if
* unsure.
*/
virtual bool CanRead(
const std::string &pFile,
IOSystem *pIOHandler,
bool checkSig) const = 0;
// -------------------------------------------------------------------
/** Imports the given file and returns the imported data.
* If the import succeeds, ownership of the data is transferred to
* the caller. If the import fails, nullptr is returned. The function
* takes care that any partially constructed data is destroyed
* beforehand.
*
* @param pImp #Importer object hosting this loader.
* @param pFile Path of the file to be imported.
* @param pIOHandler IO-Handler used to open this and possible other files.
* @return The imported data or nullptr if failed. If it failed a
* human-readable error description can be retrieved by calling
* GetErrorText()
*
* @note This function is not intended to be overridden. Implement
* InternReadFile() to do the import. If an exception is thrown somewhere
* in InternReadFile(), this function will catch it and transform it into
* a suitable response to the caller.
*/
aiScene *ReadFile(
Importer *pImp,
const std::string &pFile,
IOSystem *pIOHandler);
// -------------------------------------------------------------------
/** Returns the error description of the last error that occurred.
* If the error is due to a std::exception, this will return the message.
* Exceptions can also be accessed with GetException().
* @return A description of the last error that occurred. An empty
* string if there was no error.
*/
const std::string &GetErrorText() const {
return m_ErrorText;
}
// -------------------------------------------------------------------
/** Returns the exception of the last exception that occurred.
* Note: Exceptions are not the only source of error details, so GetErrorText
* should be consulted too.
* @return The last exception that occurred.
*/
const std::exception_ptr& GetException() const {
return m_Exception;
}
// -------------------------------------------------------------------
/** Called prior to ReadFile().
* The function is a request to the importer to update its configuration
* basing on the Importer's configuration property list.
* @param pImp Importer instance
*/
virtual void SetupProperties(
const Importer *pImp);
// -------------------------------------------------------------------
/** Called by #Importer::GetImporterInfo to get a description of
* some loader features. Importers must provide this information. */
virtual const aiImporterDesc *GetInfo() const = 0;
/**
* Will be called only by scale process when scaling is requested.
*/
void SetFileScale(double scale) {
fileScale = scale;
}
// -------------------------------------------------------------------
/** Called by #Importer::GetExtensionList for each loaded importer.
* Take the extension list contained in the structure returned by
* #GetInfo and insert all file extensions into the given set.
* @param extension set to collect file extensions in*/
void GetExtensionList(std::set<std::string> &extensions);
protected:
double importerScale = 1.0;
double fileScale = 1.0;
// -------------------------------------------------------------------
/** Imports the given file into the given scene structure. The
* function is expected to throw an ImportErrorException if there is
* an error. If it terminates normally, the data in aiScene is
* expected to be correct. Override this function to implement the
* actual importing.
* <br>
* The output scene must meet the following requirements:<br>
* <ul>
* <li>At least a root node must be there, even if its only purpose
* is to reference one mesh.</li>
* <li>aiMesh::mPrimitiveTypes may be 0. The types of primitives
* in the mesh are determined automatically in this case.</li>
* <li>the vertex data is stored in a pseudo-indexed "verbose" format.
* In fact this means that every vertex that is referenced by
* a face is unique. Or the other way round: a vertex index may
* not occur twice in a single aiMesh.</li>
* <li>aiAnimation::mDuration may be -1. Assimp determines the length
* of the animation automatically in this case as the length of
* the longest animation channel.</li>
* <li>aiMesh::mBitangents may be nullptr if tangents and normals are
* given. In this case bitangents are computed as the cross product
* between normal and tangent.</li>
* <li>There needn't be a material. If none is there a default material
* is generated. However, it is recommended practice for loaders
* to generate a default material for yourself that matches the
* default material setting for the file format better than Assimp's
* generic default material. Note that default materials *should*
* be named AI_DEFAULT_MATERIAL_NAME if they're just color-shaded
* or AI_DEFAULT_TEXTURED_MATERIAL_NAME if they define a (dummy)
* texture. </li>
* </ul>
* If the AI_SCENE_FLAGS_INCOMPLETE-Flag is <b>not</b> set:<ul>
* <li> at least one mesh must be there</li>
* <li> there may be no meshes with 0 vertices or faces</li>
* </ul>
* This won't be checked (except by the validation step): Assimp will
* crash if one of the conditions is not met!
*
* @param pFile Path of the file to be imported.
* @param pScene The scene object to hold the imported data.
* nullptr is not a valid parameter.
* @param pIOHandler The IO handler to use for any file access.
* nullptr is not a valid parameter. */
virtual void InternReadFile(
const std::string &pFile,
aiScene *pScene,
IOSystem *pIOHandler) = 0;
public: // static utilities
// -------------------------------------------------------------------
/** A utility for CanRead().
*
* The function searches the header of a file for a specific token
* and returns true if this token is found. This works for text
* files only. There is a rudimentary handling of UNICODE files.
* The comparison is case independent.
*
* @param pIOSystem IO System to work with
* @param file File name of the file
* @param tokens List of tokens to search for
* @param numTokens Size of the token array
* @param searchBytes Number of bytes to be searched for the tokens.
*/
static bool SearchFileHeaderForToken(
IOSystem *pIOSystem,
const std::string &file,
const char **tokens,
std::size_t numTokens,
unsigned int searchBytes = 200,
bool tokensSol = false,
bool noGraphBeforeTokens = false);
// -------------------------------------------------------------------
/** @brief Check whether a file has a specific file extension
* @param pFile Input file
* @param ext0 Extension to check for. Lowercase characters only, no dot!
* @param ext1 Optional second extension
* @param ext2 Optional third extension
* @note Case-insensitive
*/
static bool SimpleExtensionCheck(
const std::string &pFile,
const char *ext0,
const char *ext1 = nullptr,
const char *ext2 = nullptr);
// -------------------------------------------------------------------
/** @brief Check whether a file has one of the passed file extensions
* @param pFile Input file
* @param extensions Extensions to check for. Lowercase characters only, no dot!
* @note Case-insensitive
*/
static bool HasExtension(
const std::string &pFile,
const std::set<std::string> &extensions);
// -------------------------------------------------------------------
/** @brief Extract file extension from a string
* @param pFile Input file
* @return Extension without trailing dot, all lowercase
*/
static std::string GetExtension(
const std::string &pFile);
// -------------------------------------------------------------------
/** @brief Check whether a file starts with one or more magic tokens
* @param pFile Input file
* @param pIOHandler IO system to be used
* @param magic n magic tokens
* @params num Size of magic
* @param offset Offset from file start where tokens are located
* @param Size of one token, in bytes. Maximally 16 bytes.
* @return true if one of the given tokens was found
*
* @note For convenience, the check is also performed for the
* byte-swapped variant of all tokens (big endian). Only for
* tokens of size 2,4.
*/
static bool CheckMagicToken(
IOSystem *pIOHandler,
const std::string &pFile,
const void *magic,
std::size_t num,
unsigned int offset = 0,
unsigned int size = 4);
// -------------------------------------------------------------------
/** An utility for all text file loaders. It converts a file to our
* UTF8 character set. Errors are reported, but ignored.
*
* @param data File buffer to be converted to UTF8 data. The buffer
* is resized as appropriate. */
static void ConvertToUTF8(
std::vector<char> &data);
// -------------------------------------------------------------------
/** An utility for all text file loaders. It converts a file from our
* UTF8 character set back to ISO-8859-1. Errors are reported, but ignored.
*
* @param data File buffer to be converted from UTF8 to ISO-8859-1. The buffer
* is resized as appropriate. */
static void ConvertUTF8toISO8859_1(
std::string &data);
// -------------------------------------------------------------------
/// @brief Enum to define, if empty files are ok or not.
enum TextFileMode {
ALLOW_EMPTY,
FORBID_EMPTY
};
// -------------------------------------------------------------------
/** Utility for text file loaders which copies the contents of the
* file into a memory buffer and converts it to our UTF8
* representation.
* @param stream Stream to read from.
* @param data Output buffer to be resized and filled with the
* converted text file data. The buffer is terminated with
* a binary 0.
* @param mode Whether it is OK to load empty text files. */
static void TextFileToBuffer(
IOStream *stream,
std::vector<char> &data,
TextFileMode mode = FORBID_EMPTY);
// -------------------------------------------------------------------
/** Utility function to move a std::vector into a aiScene array
* @param vec The vector to be moved
* @param out The output pointer to the allocated array.
* @param numOut The output count of elements copied. */
template <typename T>
AI_FORCE_INLINE static void CopyVector(
std::vector<T> &vec,
T *&out,
unsigned int &outLength) {
outLength = unsigned(vec.size());
if (outLength) {
out = new T[outLength];
std::swap_ranges(vec.begin(), vec.end(), out);
}
}
// -------------------------------------------------------------------
/** Utility function to move a std::vector of unique_ptrs into a aiScene array
* @param vec The vector of unique_ptrs to be moved
* @param out The output pointer to the allocated array.
* @param numOut The output count of elements copied. */
template <typename T>
AI_FORCE_INLINE static void CopyVector(
std::vector<std::unique_ptr<T> > &vec,
T **&out,
unsigned int &outLength) {
outLength = unsigned(vec.size());
if (outLength) {
out = new T*[outLength];
T** outPtr = out;
std::for_each(vec.begin(), vec.end(), [&outPtr](std::unique_ptr<T>& uPtr){*outPtr = uPtr.release(); ++outPtr; });
}
}
private:
/* Pushes state into importer for the importer scale */
void UpdateImporterScale(Importer *pImp);
protected:
/// Error description in case there was one.
std::string m_ErrorText;
/// The exception, in case there was one.
std::exception_ptr m_Exception;
/// Currently set progress handler.
ProgressHandler *m_progress;
};
} // end of namespace Assimp
#endif // AI_BASEIMPORTER_H_INC
| 16,805 | C | 39.791262 | 125 | 0.601369 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/Logger.hpp | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file Logger.hpp
* @brief Abstract base class 'Logger', base of the logging system.
*/
#pragma once
#ifndef INCLUDED_AI_LOGGER_H
#define INCLUDED_AI_LOGGER_H
#include <assimp/types.h>
#include <assimp/TinyFormatter.h>
namespace Assimp {
class LogStream;
// Maximum length of a log message. Longer messages are rejected.
#define MAX_LOG_MESSAGE_LENGTH 1024u
// ----------------------------------------------------------------------------------
/** @brief CPP-API: Abstract interface for logger implementations.
* Assimp provides a default implementation and uses it for almost all
* logging stuff ('DefaultLogger'). This class defines just basic logging
* behavior and is not of interest for you. Instead, take a look at #DefaultLogger. */
class ASSIMP_API Logger
#ifndef SWIG
: public Intern::AllocateFromAssimpHeap
#endif
{
public:
// ----------------------------------------------------------------------
/** @enum LogSeverity
* @brief Log severity to describe the granularity of logging.
*/
enum LogSeverity {
NORMAL, ///< Normal granularity of logging
DEBUGGING, ///< Debug messages will be logged, but not verbose debug messages.
VERBOSE ///< All messages will be logged
};
// ----------------------------------------------------------------------
/** @enum ErrorSeverity
* @brief Description for severity of a log message.
*
* Every LogStream has a bitwise combination of these flags.
* A LogStream doesn't receive any messages of a specific type
* if it doesn't specify the corresponding ErrorSeverity flag.
*/
enum ErrorSeverity {
Debugging = 1, //!< Debug log message
Info = 2, //!< Info log message
Warn = 4, //!< Warn log message
Err = 8 //!< Error log message
};
/** @brief Virtual destructor */
virtual ~Logger();
// ----------------------------------------------------------------------
/** @brief Writes a debug message
* @param message Debug message*/
void debug(const char* message);
template<typename... T>
void debug(T&&... args) {
debug(formatMessage(std::forward<T>(args)...).c_str());
}
// ----------------------------------------------------------------------
/** @brief Writes a debug message
* @param message Debug message*/
void verboseDebug(const char* message);
template<typename... T>
void verboseDebug(T&&... args) {
verboseDebug(formatMessage(std::forward<T>(args)...).c_str());
}
// ----------------------------------------------------------------------
/** @brief Writes a info message
* @param message Info message*/
void info(const char* message);
template<typename... T>
void info(T&&... args) {
info(formatMessage(std::forward<T>(args)...).c_str());
}
// ----------------------------------------------------------------------
/** @brief Writes a warning message
* @param message Warn message*/
void warn(const char* message);
template<typename... T>
void warn(T&&... args) {
warn(formatMessage(std::forward<T>(args)...).c_str());
}
// ----------------------------------------------------------------------
/** @brief Writes an error message
* @param message Error message*/
void error(const char* message);
template<typename... T>
void error(T&&... args) {
error(formatMessage(std::forward<T>(args)...).c_str());
}
// ----------------------------------------------------------------------
/** @brief Set a new log severity.
* @param log_severity New severity for logging*/
void setLogSeverity(LogSeverity log_severity);
// ----------------------------------------------------------------------
/** @brief Get the current log severity*/
LogSeverity getLogSeverity() const;
// ----------------------------------------------------------------------
/** @brief Attach a new log-stream
*
* The logger takes ownership of the stream and is responsible
* for its destruction (which is done using ::delete when the logger
* itself is destroyed). Call detachStream to detach a stream and to
* gain ownership of it again.
* @param pStream Log-stream to attach
* @param severity Message filter, specified which types of log
* messages are dispatched to the stream. Provide a bitwise
* combination of the ErrorSeverity flags.
* @return true if the stream has been attached, false otherwise.*/
virtual bool attachStream(LogStream *pStream,
unsigned int severity = Debugging | Err | Warn | Info) = 0;
// ----------------------------------------------------------------------
/** @brief Detach a still attached stream from the logger (or
* modify the filter flags bits)
* @param pStream Log-stream instance for detaching
* @param severity Provide a bitwise combination of the ErrorSeverity
* flags. This value is &~ed with the current flags of the stream,
* if the result is 0 the stream is detached from the Logger and
* the caller retakes the possession of the stream.
* @return true if the stream has been detached, false otherwise.*/
virtual bool detachStream(LogStream *pStream,
unsigned int severity = Debugging | Err | Warn | Info) = 0;
protected:
/**
* Default constructor
*/
Logger() AI_NO_EXCEPT;
/**
* Construction with a given log severity
*/
explicit Logger(LogSeverity severity);
// ----------------------------------------------------------------------
/**
* @brief Called as a request to write a specific debug message
* @param message Debug message. Never longer than
* MAX_LOG_MESSAGE_LENGTH characters (excluding the '0').
* @note The message string is only valid until the scope of
* the function is left.
*/
virtual void OnDebug(const char* message)= 0;
// ----------------------------------------------------------------------
/**
* @brief Called as a request to write a specific verbose debug message
* @param message Debug message. Never longer than
* MAX_LOG_MESSAGE_LENGTH characters (excluding the '0').
* @note The message string is only valid until the scope of
* the function is left.
*/
virtual void OnVerboseDebug(const char *message) = 0;
// ----------------------------------------------------------------------
/**
* @brief Called as a request to write a specific info message
* @param message Info message. Never longer than
* MAX_LOG_MESSAGE_LENGTH characters (ecxluding the '0').
* @note The message string is only valid until the scope of
* the function is left.
*/
virtual void OnInfo(const char* message) = 0;
// ----------------------------------------------------------------------
/**
* @brief Called as a request to write a specific warn message
* @param message Warn message. Never longer than
* MAX_LOG_MESSAGE_LENGTH characters (exluding the '0').
* @note The message string is only valid until the scope of
* the function is left.
*/
virtual void OnWarn(const char* essage) = 0;
// ----------------------------------------------------------------------
/**
* @brief Called as a request to write a specific error message
* @param message Error message. Never longer than
* MAX_LOG_MESSAGE_LENGTH characters (exluding the '0').
* @note The message string is only valid until the scope of
* the function is left.
*/
virtual void OnError(const char* message) = 0;
protected:
std::string formatMessage(Assimp::Formatter::format f) {
return f;
}
template<typename... T, typename U>
std::string formatMessage(Assimp::Formatter::format f, U&& u, T&&... args) {
return formatMessage(std::move(f << std::forward<U>(u)), std::forward<T>(args)...);
}
protected:
LogSeverity m_Severity;
};
// ----------------------------------------------------------------------------------
inline Logger::Logger() AI_NO_EXCEPT :
m_Severity(NORMAL) {
// empty
}
// ----------------------------------------------------------------------------------
inline Logger::~Logger() = default;
// ----------------------------------------------------------------------------------
inline Logger::Logger(LogSeverity severity) :
m_Severity(severity) {
// empty
}
// ----------------------------------------------------------------------------------
inline void Logger::setLogSeverity(LogSeverity log_severity){
m_Severity = log_severity;
}
// ----------------------------------------------------------------------------------
// Log severity getter
inline Logger::LogSeverity Logger::getLogSeverity() const {
return m_Severity;
}
} // Namespace Assimp
// ------------------------------------------------------------------------------------------------
#define ASSIMP_LOG_WARN(...) \
Assimp::DefaultLogger::get()->warn(__VA_ARGS__)
#define ASSIMP_LOG_ERROR(...) \
Assimp::DefaultLogger::get()->error(__VA_ARGS__)
#define ASSIMP_LOG_DEBUG(...) \
Assimp::DefaultLogger::get()->debug(__VA_ARGS__)
#define ASSIMP_LOG_VERBOSE_DEBUG(...) \
Assimp::DefaultLogger::get()->verboseDebug(__VA_ARGS__)
#define ASSIMP_LOG_INFO(...) \
Assimp::DefaultLogger::get()->info(__VA_ARGS__)
#endif // !! INCLUDED_AI_LOGGER_H
| 11,374 | C++ | 36.417763 | 99 | 0.549851 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/cimport.h | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file cimport.h
* @brief Defines the C-API to the Open Asset Import Library.
*/
#pragma once
#ifndef AI_ASSIMP_H_INC
#define AI_ASSIMP_H_INC
#ifdef __GNUC__
#pragma GCC system_header
#endif
#include <assimp/importerdesc.h>
#include <assimp/types.h>
#ifdef __cplusplus
extern "C" {
#endif
struct aiScene;
struct aiFileIO;
typedef void (*aiLogStreamCallback)(const char * /* message */, char * /* user */);
// --------------------------------------------------------------------------------
/** C-API: Represents a log stream. A log stream receives all log messages and
* streams them _somewhere_.
* @see aiGetPredefinedLogStream
* @see aiAttachLogStream
* @see aiDetachLogStream */
// --------------------------------------------------------------------------------
struct aiLogStream {
/** callback to be called */
aiLogStreamCallback callback;
/** user data to be passed to the callback */
char *user;
};
// --------------------------------------------------------------------------------
/** C-API: Represents an opaque set of settings to be used during importing.
* @see aiCreatePropertyStore
* @see aiReleasePropertyStore
* @see aiImportFileExWithProperties
* @see aiSetPropertyInteger
* @see aiSetPropertyFloat
* @see aiSetPropertyString
* @see aiSetPropertyMatrix
*/
// --------------------------------------------------------------------------------
struct aiPropertyStore {
char sentinel;
};
/** Our own C boolean type */
typedef int aiBool;
#define AI_FALSE 0
#define AI_TRUE 1
// --------------------------------------------------------------------------------
/** Reads the given file and returns its content.
*
* If the call succeeds, the imported data is returned in an aiScene structure.
* The data is intended to be read-only, it stays property of the ASSIMP
* library and will be stable until aiReleaseImport() is called. After you're
* done with it, call aiReleaseImport() to free the resources associated with
* this file. If the import fails, NULL is returned instead. Call
* aiGetErrorString() to retrieve a human-readable error text.
* @param pFile Path and filename of the file to be imported,
* expected to be a null-terminated c-string. NULL is not a valid value.
* @param pFlags Optional post processing steps to be executed after
* a successful import. Provide a bitwise combination of the
* #aiPostProcessSteps flags.
* @return Pointer to the imported data or NULL if the import failed.
*/
ASSIMP_API const C_STRUCT aiScene *aiImportFile(
const char *pFile,
unsigned int pFlags);
// --------------------------------------------------------------------------------
/** Reads the given file using user-defined I/O functions and returns
* its content.
*
* If the call succeeds, the imported data is returned in an aiScene structure.
* The data is intended to be read-only, it stays property of the ASSIMP
* library and will be stable until aiReleaseImport() is called. After you're
* done with it, call aiReleaseImport() to free the resources associated with
* this file. If the import fails, NULL is returned instead. Call
* aiGetErrorString() to retrieve a human-readable error text.
* @param pFile Path and filename of the file to be imported,
* expected to be a null-terminated c-string. NULL is not a valid value.
* @param pFlags Optional post processing steps to be executed after
* a successful import. Provide a bitwise combination of the
* #aiPostProcessSteps flags.
* @param pFS aiFileIO structure. Will be used to open the model file itself
* and any other files the loader needs to open. Pass NULL to use the default
* implementation.
* @return Pointer to the imported data or NULL if the import failed.
* @note Include <aiFileIO.h> for the definition of #aiFileIO.
*/
ASSIMP_API const C_STRUCT aiScene *aiImportFileEx(
const char *pFile,
unsigned int pFlags,
C_STRUCT aiFileIO *pFS);
// --------------------------------------------------------------------------------
/** Same as #aiImportFileEx, but adds an extra parameter containing importer settings.
*
* @param pFile Path and filename of the file to be imported,
* expected to be a null-terminated c-string. NULL is not a valid value.
* @param pFlags Optional post processing steps to be executed after
* a successful import. Provide a bitwise combination of the
* #aiPostProcessSteps flags.
* @param pFS aiFileIO structure. Will be used to open the model file itself
* and any other files the loader needs to open. Pass NULL to use the default
* implementation.
* @param pProps #aiPropertyStore instance containing import settings.
* @return Pointer to the imported data or NULL if the import failed.
* @note Include <aiFileIO.h> for the definition of #aiFileIO.
* @see aiImportFileEx
*/
ASSIMP_API const C_STRUCT aiScene *aiImportFileExWithProperties(
const char *pFile,
unsigned int pFlags,
C_STRUCT aiFileIO *pFS,
const C_STRUCT aiPropertyStore *pProps);
// --------------------------------------------------------------------------------
/** Reads the given file from a given memory buffer,
*
* If the call succeeds, the contents of the file are returned as a pointer to an
* aiScene object. The returned data is intended to be read-only, the importer keeps
* ownership of the data and will destroy it upon destruction. If the import fails,
* NULL is returned.
* A human-readable error description can be retrieved by calling aiGetErrorString().
* @param pBuffer Pointer to the file data
* @param pLength Length of pBuffer, in bytes
* @param pFlags Optional post processing steps to be executed after
* a successful import. Provide a bitwise combination of the
* #aiPostProcessSteps flags. If you wish to inspect the imported
* scene first in order to fine-tune your post-processing setup,
* consider to use #aiApplyPostProcessing().
* @param pHint An additional hint to the library. If this is a non empty string,
* the library looks for a loader to support the file extension specified by pHint
* and passes the file to the first matching loader. If this loader is unable to
* completely the request, the library continues and tries to determine the file
* format on its own, a task that may or may not be successful.
* Check the return value, and you'll know ...
* @return A pointer to the imported data, NULL if the import failed.
*
* @note This is a straightforward way to decode models from memory
* buffers, but it doesn't handle model formats that spread their
* data across multiple files or even directories. Examples include
* OBJ or MD3, which outsource parts of their material info into
* external scripts. If you need full functionality, provide
* a custom IOSystem to make Assimp find these files and use
* the regular aiImportFileEx()/aiImportFileExWithProperties() API.
*/
ASSIMP_API const C_STRUCT aiScene *aiImportFileFromMemory(
const char *pBuffer,
unsigned int pLength,
unsigned int pFlags,
const char *pHint);
// --------------------------------------------------------------------------------
/** Same as #aiImportFileFromMemory, but adds an extra parameter containing importer settings.
*
* @param pBuffer Pointer to the file data
* @param pLength Length of pBuffer, in bytes
* @param pFlags Optional post processing steps to be executed after
* a successful import. Provide a bitwise combination of the
* #aiPostProcessSteps flags. If you wish to inspect the imported
* scene first in order to fine-tune your post-processing setup,
* consider to use #aiApplyPostProcessing().
* @param pHint An additional hint to the library. If this is a non empty string,
* the library looks for a loader to support the file extension specified by pHint
* and passes the file to the first matching loader. If this loader is unable to
* completely the request, the library continues and tries to determine the file
* format on its own, a task that may or may not be successful.
* Check the return value, and you'll know ...
* @param pProps #aiPropertyStore instance containing import settings.
* @return A pointer to the imported data, NULL if the import failed.
*
* @note This is a straightforward way to decode models from memory
* buffers, but it doesn't handle model formats that spread their
* data across multiple files or even directories. Examples include
* OBJ or MD3, which outsource parts of their material info into
* external scripts. If you need full functionality, provide
* a custom IOSystem to make Assimp find these files and use
* the regular aiImportFileEx()/aiImportFileExWithProperties() API.
* @see aiImportFileFromMemory
*/
ASSIMP_API const C_STRUCT aiScene *aiImportFileFromMemoryWithProperties(
const char *pBuffer,
unsigned int pLength,
unsigned int pFlags,
const char *pHint,
const C_STRUCT aiPropertyStore *pProps);
// --------------------------------------------------------------------------------
/** Apply post-processing to an already-imported scene.
*
* This is strictly equivalent to calling #aiImportFile()/#aiImportFileEx with the
* same flags. However, you can use this separate function to inspect the imported
* scene first to fine-tune your post-processing setup.
* @param pScene Scene to work on.
* @param pFlags Provide a bitwise combination of the #aiPostProcessSteps flags.
* @return A pointer to the post-processed data. Post processing is done in-place,
* meaning this is still the same #aiScene which you passed for pScene. However,
* _if_ post-processing failed, the scene could now be NULL. That's quite a rare
* case, post processing steps are not really designed to 'fail'. To be exact,
* the #aiProcess_ValidateDataStructure flag is currently the only post processing step
* which can actually cause the scene to be reset to NULL.
*/
ASSIMP_API const C_STRUCT aiScene *aiApplyPostProcessing(
const C_STRUCT aiScene *pScene,
unsigned int pFlags);
// --------------------------------------------------------------------------------
/** Get one of the predefine log streams. This is the quick'n'easy solution to
* access Assimp's log system. Attaching a log stream can slightly reduce Assimp's
* overall import performance.
*
* Usage is rather simple (this will stream the log to a file, named log.txt, and
* the stdout stream of the process:
* @code
* struct aiLogStream c;
* c = aiGetPredefinedLogStream(aiDefaultLogStream_FILE,"log.txt");
* aiAttachLogStream(&c);
* c = aiGetPredefinedLogStream(aiDefaultLogStream_STDOUT,NULL);
* aiAttachLogStream(&c);
* @endcode
*
* @param pStreams One of the #aiDefaultLogStream enumerated values.
* @param file Solely for the #aiDefaultLogStream_FILE flag: specifies the file to write to.
* Pass NULL for all other flags.
* @return The log stream. callback is set to NULL if something went wrong.
*/
ASSIMP_API C_STRUCT aiLogStream aiGetPredefinedLogStream(
C_ENUM aiDefaultLogStream pStreams,
const char *file);
// --------------------------------------------------------------------------------
/** Attach a custom log stream to the libraries' logging system.
*
* Attaching a log stream can slightly reduce Assimp's overall import
* performance. Multiple log-streams can be attached.
* @param stream Describes the new log stream.
* @note To ensure proper destruction of the logging system, you need to manually
* call aiDetachLogStream() on every single log stream you attach.
* Alternatively (for the lazy folks) #aiDetachAllLogStreams is provided.
*/
ASSIMP_API void aiAttachLogStream(
const C_STRUCT aiLogStream *stream);
// --------------------------------------------------------------------------------
/** Enable verbose logging. Verbose logging includes debug-related stuff and
* detailed import statistics. This can have severe impact on import performance
* and memory consumption. However, it might be useful to find out why a file
* didn't read correctly.
* @param d AI_TRUE or AI_FALSE, your decision.
*/
ASSIMP_API void aiEnableVerboseLogging(aiBool d);
// --------------------------------------------------------------------------------
/** Detach a custom log stream from the libraries' logging system.
*
* This is the counterpart of #aiAttachLogStream. If you attached a stream,
* don't forget to detach it again.
* @param stream The log stream to be detached.
* @return AI_SUCCESS if the log stream has been detached successfully.
* @see aiDetachAllLogStreams
*/
ASSIMP_API C_ENUM aiReturn aiDetachLogStream(
const C_STRUCT aiLogStream *stream);
// --------------------------------------------------------------------------------
/** Detach all active log streams from the libraries' logging system.
* This ensures that the logging system is terminated properly and all
* resources allocated by it are actually freed. If you attached a stream,
* don't forget to detach it again.
* @see aiAttachLogStream
* @see aiDetachLogStream
*/
ASSIMP_API void aiDetachAllLogStreams(void);
// --------------------------------------------------------------------------------
/** Releases all resources associated with the given import process.
*
* Call this function after you're done with the imported data.
* @param pScene The imported data to release. NULL is a valid value.
*/
ASSIMP_API void aiReleaseImport(
const C_STRUCT aiScene *pScene);
// --------------------------------------------------------------------------------
/** Returns the error text of the last failed import process.
*
* @return A textual description of the error that occurred at the last
* import process. NULL if there was no error. There can't be an error if you
* got a non-NULL #aiScene from #aiImportFile/#aiImportFileEx/#aiApplyPostProcessing.
*/
ASSIMP_API const char *aiGetErrorString(void);
// --------------------------------------------------------------------------------
/** Returns whether a given file extension is supported by ASSIMP
*
* @param szExtension Extension for which the function queries support for.
* Must include a leading dot '.'. Example: ".3ds", ".md3"
* @return AI_TRUE if the file extension is supported.
*/
ASSIMP_API aiBool aiIsExtensionSupported(
const char *szExtension);
// --------------------------------------------------------------------------------
/** Get a list of all file extensions supported by ASSIMP.
*
* If a file extension is contained in the list this does, of course, not
* mean that ASSIMP is able to load all files with this extension.
* @param szOut String to receive the extension list.
* Format of the list: "*.3ds;*.obj;*.dae". NULL is not a valid parameter.
*/
ASSIMP_API void aiGetExtensionList(
C_STRUCT aiString *szOut);
// --------------------------------------------------------------------------------
/** Get the approximated storage required by an imported asset
* @param pIn Input asset.
* @param in Data structure to be filled.
*/
ASSIMP_API void aiGetMemoryRequirements(
const C_STRUCT aiScene *pIn,
C_STRUCT aiMemoryInfo *in);
// --------------------------------------------------------------------------------
/** Create an empty property store. Property stores are used to collect import
* settings.
* @return New property store. Property stores need to be manually destroyed using
* the #aiReleasePropertyStore API function.
*/
ASSIMP_API C_STRUCT aiPropertyStore *aiCreatePropertyStore(void);
// --------------------------------------------------------------------------------
/** Delete a property store.
* @param p Property store to be deleted.
*/
ASSIMP_API void aiReleasePropertyStore(C_STRUCT aiPropertyStore *p);
// --------------------------------------------------------------------------------
/** Set an integer property.
*
* This is the C-version of #Assimp::Importer::SetPropertyInteger(). In the C
* interface, properties are always shared by all imports. It is not possible to
* specify them per import.
*
* @param store Store to modify. Use #aiCreatePropertyStore to obtain a store.
* @param szName Name of the configuration property to be set. All supported
* public properties are defined in the config.h header file (AI_CONFIG_XXX).
* @param value New value for the property
*/
ASSIMP_API void aiSetImportPropertyInteger(
C_STRUCT aiPropertyStore *store,
const char *szName,
int value);
// --------------------------------------------------------------------------------
/** Set a floating-point property.
*
* This is the C-version of #Assimp::Importer::SetPropertyFloat(). In the C
* interface, properties are always shared by all imports. It is not possible to
* specify them per import.
*
* @param store Store to modify. Use #aiCreatePropertyStore to obtain a store.
* @param szName Name of the configuration property to be set. All supported
* public properties are defined in the config.h header file (AI_CONFIG_XXX).
* @param value New value for the property
*/
ASSIMP_API void aiSetImportPropertyFloat(
C_STRUCT aiPropertyStore *store,
const char *szName,
ai_real value);
// --------------------------------------------------------------------------------
/** Set a string property.
*
* This is the C-version of #Assimp::Importer::SetPropertyString(). In the C
* interface, properties are always shared by all imports. It is not possible to
* specify them per import.
*
* @param store Store to modify. Use #aiCreatePropertyStore to obtain a store.
* @param szName Name of the configuration property to be set. All supported
* public properties are defined in the config.h header file (AI_CONFIG_XXX).
* @param st New value for the property
*/
ASSIMP_API void aiSetImportPropertyString(
C_STRUCT aiPropertyStore *store,
const char *szName,
const C_STRUCT aiString *st);
// --------------------------------------------------------------------------------
/** Set a matrix property.
*
* This is the C-version of #Assimp::Importer::SetPropertyMatrix(). In the C
* interface, properties are always shared by all imports. It is not possible to
* specify them per import.
*
* @param store Store to modify. Use #aiCreatePropertyStore to obtain a store.
* @param szName Name of the configuration property to be set. All supported
* public properties are defined in the config.h header file (AI_CONFIG_XXX).
* @param mat New value for the property
*/
ASSIMP_API void aiSetImportPropertyMatrix(
C_STRUCT aiPropertyStore *store,
const char *szName,
const C_STRUCT aiMatrix4x4 *mat);
// --------------------------------------------------------------------------------
/** Construct a quaternion from a 3x3 rotation matrix.
* @param quat Receives the output quaternion.
* @param mat Matrix to 'quaternionize'.
* @see aiQuaternion(const aiMatrix3x3& pRotMatrix)
*/
ASSIMP_API void aiCreateQuaternionFromMatrix(
C_STRUCT aiQuaternion *quat,
const C_STRUCT aiMatrix3x3 *mat);
// --------------------------------------------------------------------------------
/** Decompose a transformation matrix into its rotational, translational and
* scaling components.
*
* @param mat Matrix to decompose
* @param scaling Receives the scaling component
* @param rotation Receives the rotational component
* @param position Receives the translational component.
* @see aiMatrix4x4::Decompose (aiVector3D&, aiQuaternion&, aiVector3D&) const;
*/
ASSIMP_API void aiDecomposeMatrix(
const C_STRUCT aiMatrix4x4 *mat,
C_STRUCT aiVector3D *scaling,
C_STRUCT aiQuaternion *rotation,
C_STRUCT aiVector3D *position);
// --------------------------------------------------------------------------------
/** Transpose a 4x4 matrix.
* @param mat Pointer to the matrix to be transposed
*/
ASSIMP_API void aiTransposeMatrix4(
C_STRUCT aiMatrix4x4 *mat);
// --------------------------------------------------------------------------------
/** Transpose a 3x3 matrix.
* @param mat Pointer to the matrix to be transposed
*/
ASSIMP_API void aiTransposeMatrix3(
C_STRUCT aiMatrix3x3 *mat);
// --------------------------------------------------------------------------------
/** Transform a vector by a 3x3 matrix
* @param vec Vector to be transformed.
* @param mat Matrix to transform the vector with.
*/
ASSIMP_API void aiTransformVecByMatrix3(
C_STRUCT aiVector3D *vec,
const C_STRUCT aiMatrix3x3 *mat);
// --------------------------------------------------------------------------------
/** Transform a vector by a 4x4 matrix
* @param vec Vector to be transformed.
* @param mat Matrix to transform the vector with.
*/
ASSIMP_API void aiTransformVecByMatrix4(
C_STRUCT aiVector3D *vec,
const C_STRUCT aiMatrix4x4 *mat);
// --------------------------------------------------------------------------------
/** Multiply two 4x4 matrices.
* @param dst First factor, receives result.
* @param src Matrix to be multiplied with 'dst'.
*/
ASSIMP_API void aiMultiplyMatrix4(
C_STRUCT aiMatrix4x4 *dst,
const C_STRUCT aiMatrix4x4 *src);
// --------------------------------------------------------------------------------
/** Multiply two 3x3 matrices.
* @param dst First factor, receives result.
* @param src Matrix to be multiplied with 'dst'.
*/
ASSIMP_API void aiMultiplyMatrix3(
C_STRUCT aiMatrix3x3 *dst,
const C_STRUCT aiMatrix3x3 *src);
// --------------------------------------------------------------------------------
/** Get a 3x3 identity matrix.
* @param mat Matrix to receive its personal identity
*/
ASSIMP_API void aiIdentityMatrix3(
C_STRUCT aiMatrix3x3 *mat);
// --------------------------------------------------------------------------------
/** Get a 4x4 identity matrix.
* @param mat Matrix to receive its personal identity
*/
ASSIMP_API void aiIdentityMatrix4(
C_STRUCT aiMatrix4x4 *mat);
// --------------------------------------------------------------------------------
/** Returns the number of import file formats available in the current Assimp build.
* Use aiGetImportFormatDescription() to retrieve infos of a specific import format.
*/
ASSIMP_API size_t aiGetImportFormatCount(void);
// --------------------------------------------------------------------------------
/** Returns a description of the nth import file format. Use #aiGetImportFormatCount()
* to learn how many import formats are supported.
* @param pIndex Index of the import format to retrieve information for. Valid range is
* 0 to #aiGetImportFormatCount()
* @return A description of that specific import format. NULL if pIndex is out of range.
*/
ASSIMP_API const C_STRUCT aiImporterDesc *aiGetImportFormatDescription(size_t pIndex);
// --------------------------------------------------------------------------------
/** Check if 2D vectors are equal.
* @param a First vector to compare
* @param b Second vector to compare
* @return 1 if the vectors are equal
* @return 0 if the vectors are not equal
*/
ASSIMP_API int aiVector2AreEqual(
const C_STRUCT aiVector2D *a,
const C_STRUCT aiVector2D *b);
// --------------------------------------------------------------------------------
/** Check if 2D vectors are equal using epsilon.
* @param a First vector to compare
* @param b Second vector to compare
* @param epsilon Epsilon
* @return 1 if the vectors are equal
* @return 0 if the vectors are not equal
*/
ASSIMP_API int aiVector2AreEqualEpsilon(
const C_STRUCT aiVector2D *a,
const C_STRUCT aiVector2D *b,
const float epsilon);
// --------------------------------------------------------------------------------
/** Add 2D vectors.
* @param dst First addend, receives result.
* @param src Vector to be added to 'dst'.
*/
ASSIMP_API void aiVector2Add(
C_STRUCT aiVector2D *dst,
const C_STRUCT aiVector2D *src);
// --------------------------------------------------------------------------------
/** Subtract 2D vectors.
* @param dst Minuend, receives result.
* @param src Vector to be subtracted from 'dst'.
*/
ASSIMP_API void aiVector2Subtract(
C_STRUCT aiVector2D *dst,
const C_STRUCT aiVector2D *src);
// --------------------------------------------------------------------------------
/** Multiply a 2D vector by a scalar.
* @param dst Vector to be scaled by \p s
* @param s Scale factor
*/
ASSIMP_API void aiVector2Scale(
C_STRUCT aiVector2D *dst,
const float s);
// --------------------------------------------------------------------------------
/** Multiply each component of a 2D vector with
* the components of another vector.
* @param dst First vector, receives result
* @param other Second vector
*/
ASSIMP_API void aiVector2SymMul(
C_STRUCT aiVector2D *dst,
const C_STRUCT aiVector2D *other);
// --------------------------------------------------------------------------------
/** Divide a 2D vector by a scalar.
* @param dst Vector to be divided by \p s
* @param s Scalar divisor
*/
ASSIMP_API void aiVector2DivideByScalar(
C_STRUCT aiVector2D *dst,
const float s);
// --------------------------------------------------------------------------------
/** Divide each component of a 2D vector by
* the components of another vector.
* @param dst Vector as the dividend
* @param v Vector as the divisor
*/
ASSIMP_API void aiVector2DivideByVector(
C_STRUCT aiVector2D *dst,
C_STRUCT aiVector2D *v);
// --------------------------------------------------------------------------------
/** Get the length of a 2D vector.
* @return v Vector to evaluate
*/
ASSIMP_API float aiVector2Length(
const C_STRUCT aiVector2D *v);
// --------------------------------------------------------------------------------
/** Get the squared length of a 2D vector.
* @return v Vector to evaluate
*/
ASSIMP_API float aiVector2SquareLength(
const C_STRUCT aiVector2D *v);
// --------------------------------------------------------------------------------
/** Negate a 2D vector.
* @param dst Vector to be negated
*/
ASSIMP_API void aiVector2Negate(
C_STRUCT aiVector2D *dst);
// --------------------------------------------------------------------------------
/** Get the dot product of 2D vectors.
* @param a First vector
* @param b Second vector
* @return The dot product of vectors
*/
ASSIMP_API float aiVector2DotProduct(
const C_STRUCT aiVector2D *a,
const C_STRUCT aiVector2D *b);
// --------------------------------------------------------------------------------
/** Normalize a 2D vector.
* @param v Vector to normalize
*/
ASSIMP_API void aiVector2Normalize(
C_STRUCT aiVector2D *v);
// --------------------------------------------------------------------------------
/** Check if 3D vectors are equal.
* @param a First vector to compare
* @param b Second vector to compare
* @return 1 if the vectors are equal
* @return 0 if the vectors are not equal
*/
ASSIMP_API int aiVector3AreEqual(
const C_STRUCT aiVector3D *a,
const C_STRUCT aiVector3D *b);
// --------------------------------------------------------------------------------
/** Check if 3D vectors are equal using epsilon.
* @param a First vector to compare
* @param b Second vector to compare
* @param epsilon Epsilon
* @return 1 if the vectors are equal
* @return 0 if the vectors are not equal
*/
ASSIMP_API int aiVector3AreEqualEpsilon(
const C_STRUCT aiVector3D *a,
const C_STRUCT aiVector3D *b,
const float epsilon);
// --------------------------------------------------------------------------------
/** Check if vector \p a is less than vector \p b.
* @param a First vector to compare
* @param b Second vector to compare
* @param epsilon Epsilon
* @return 1 if \p a is less than \p b
* @return 0 if \p a is equal or greater than \p b
*/
ASSIMP_API int aiVector3LessThan(
const C_STRUCT aiVector3D *a,
const C_STRUCT aiVector3D *b);
// --------------------------------------------------------------------------------
/** Add 3D vectors.
* @param dst First addend, receives result.
* @param src Vector to be added to 'dst'.
*/
ASSIMP_API void aiVector3Add(
C_STRUCT aiVector3D *dst,
const C_STRUCT aiVector3D *src);
// --------------------------------------------------------------------------------
/** Subtract 3D vectors.
* @param dst Minuend, receives result.
* @param src Vector to be subtracted from 'dst'.
*/
ASSIMP_API void aiVector3Subtract(
C_STRUCT aiVector3D *dst,
const C_STRUCT aiVector3D *src);
// --------------------------------------------------------------------------------
/** Multiply a 3D vector by a scalar.
* @param dst Vector to be scaled by \p s
* @param s Scale factor
*/
ASSIMP_API void aiVector3Scale(
C_STRUCT aiVector3D *dst,
const float s);
// --------------------------------------------------------------------------------
/** Multiply each component of a 3D vector with
* the components of another vector.
* @param dst First vector, receives result
* @param other Second vector
*/
ASSIMP_API void aiVector3SymMul(
C_STRUCT aiVector3D *dst,
const C_STRUCT aiVector3D *other);
// --------------------------------------------------------------------------------
/** Divide a 3D vector by a scalar.
* @param dst Vector to be divided by \p s
* @param s Scalar divisor
*/
ASSIMP_API void aiVector3DivideByScalar(
C_STRUCT aiVector3D *dst,
const float s);
// --------------------------------------------------------------------------------
/** Divide each component of a 3D vector by
* the components of another vector.
* @param dst Vector as the dividend
* @param v Vector as the divisor
*/
ASSIMP_API void aiVector3DivideByVector(
C_STRUCT aiVector3D *dst,
C_STRUCT aiVector3D *v);
// --------------------------------------------------------------------------------
/** Get the length of a 3D vector.
* @return v Vector to evaluate
*/
ASSIMP_API float aiVector3Length(
const C_STRUCT aiVector3D *v);
// --------------------------------------------------------------------------------
/** Get the squared length of a 3D vector.
* @return v Vector to evaluate
*/
ASSIMP_API float aiVector3SquareLength(
const C_STRUCT aiVector3D *v);
// --------------------------------------------------------------------------------
/** Negate a 3D vector.
* @param dst Vector to be negated
*/
ASSIMP_API void aiVector3Negate(
C_STRUCT aiVector3D *dst);
// --------------------------------------------------------------------------------
/** Get the dot product of 3D vectors.
* @param a First vector
* @param b Second vector
* @return The dot product of vectors
*/
ASSIMP_API float aiVector3DotProduct(
const C_STRUCT aiVector3D *a,
const C_STRUCT aiVector3D *b);
// --------------------------------------------------------------------------------
/** Get cross product of 3D vectors.
* @param dst Vector to receive the result.
* @param a First vector
* @param b Second vector
* @return The dot product of vectors
*/
ASSIMP_API void aiVector3CrossProduct(
C_STRUCT aiVector3D *dst,
const C_STRUCT aiVector3D *a,
const C_STRUCT aiVector3D *b);
// --------------------------------------------------------------------------------
/** Normalize a 3D vector.
* @param v Vector to normalize
*/
ASSIMP_API void aiVector3Normalize(
C_STRUCT aiVector3D *v);
// --------------------------------------------------------------------------------
/** Check for division by zero and normalize a 3D vector.
* @param v Vector to normalize
*/
ASSIMP_API void aiVector3NormalizeSafe(
C_STRUCT aiVector3D *v);
// --------------------------------------------------------------------------------
/** Rotate a 3D vector by a quaternion.
* @param v The vector to rotate by \p q
* @param q Quaternion to use to rotate \p v
*/
ASSIMP_API void aiVector3RotateByQuaternion(
C_STRUCT aiVector3D *v,
const C_STRUCT aiQuaternion *q);
// --------------------------------------------------------------------------------
/** Construct a 3x3 matrix from a 4x4 matrix.
* @param dst Receives the output matrix
* @param mat The 4x4 matrix to use
*/
ASSIMP_API void aiMatrix3FromMatrix4(
C_STRUCT aiMatrix3x3 *dst,
const C_STRUCT aiMatrix4x4 *mat);
// --------------------------------------------------------------------------------
/** Construct a 3x3 matrix from a quaternion.
* @param mat Receives the output matrix
* @param q The quaternion matrix to use
*/
ASSIMP_API void aiMatrix3FromQuaternion(
C_STRUCT aiMatrix3x3 *mat,
const C_STRUCT aiQuaternion *q);
// --------------------------------------------------------------------------------
/** Check if 3x3 matrices are equal.
* @param a First matrix to compare
* @param b Second matrix to compare
* @return 1 if the matrices are equal
* @return 0 if the matrices are not equal
*/
ASSIMP_API int aiMatrix3AreEqual(
const C_STRUCT aiMatrix3x3 *a,
const C_STRUCT aiMatrix3x3 *b);
// --------------------------------------------------------------------------------
/** Check if 3x3 matrices are equal.
* @param a First matrix to compare
* @param b Second matrix to compare
* @param epsilon Epsilon
* @return 1 if the matrices are equal
* @return 0 if the matrices are not equal
*/
ASSIMP_API int aiMatrix3AreEqualEpsilon(
const C_STRUCT aiMatrix3x3 *a,
const C_STRUCT aiMatrix3x3 *b,
const float epsilon);
// --------------------------------------------------------------------------------
/** Invert a 3x3 matrix.
* @param mat Matrix to invert
*/
ASSIMP_API void aiMatrix3Inverse(
C_STRUCT aiMatrix3x3 *mat);
// --------------------------------------------------------------------------------
/** Get the determinant of a 3x3 matrix.
* @param mat Matrix to get the determinant from
*/
ASSIMP_API float aiMatrix3Determinant(
const C_STRUCT aiMatrix3x3 *mat);
// --------------------------------------------------------------------------------
/** Get a 3x3 rotation matrix around the Z axis.
* @param mat Receives the output matrix
* @param angle Rotation angle, in radians
*/
ASSIMP_API void aiMatrix3RotationZ(
C_STRUCT aiMatrix3x3 *mat,
const float angle);
// --------------------------------------------------------------------------------
/** Returns a 3x3 rotation matrix for a rotation around an arbitrary axis.
* @param mat Receives the output matrix
* @param axis Rotation axis, should be a normalized vector
* @param angle Rotation angle, in radians
*/
ASSIMP_API void aiMatrix3FromRotationAroundAxis(
C_STRUCT aiMatrix3x3 *mat,
const C_STRUCT aiVector3D *axis,
const float angle);
// --------------------------------------------------------------------------------
/** Get a 3x3 translation matrix.
* @param mat Receives the output matrix
* @param translation The translation vector
*/
ASSIMP_API void aiMatrix3Translation(
C_STRUCT aiMatrix3x3 *mat,
const C_STRUCT aiVector2D *translation);
// --------------------------------------------------------------------------------
/** Create a 3x3 matrix that rotates one vector to another vector.
* @param mat Receives the output matrix
* @param from Vector to rotate from
* @param to Vector to rotate to
*/
ASSIMP_API void aiMatrix3FromTo(
C_STRUCT aiMatrix3x3 *mat,
const C_STRUCT aiVector3D *from,
const C_STRUCT aiVector3D *to);
// --------------------------------------------------------------------------------
/** Construct a 4x4 matrix from a 3x3 matrix.
* @param dst Receives the output matrix
* @param mat The 3x3 matrix to use
*/
ASSIMP_API void aiMatrix4FromMatrix3(
C_STRUCT aiMatrix4x4 *dst,
const C_STRUCT aiMatrix3x3 *mat);
// --------------------------------------------------------------------------------
/** Construct a 4x4 matrix from scaling, rotation and position.
* @param mat Receives the output matrix.
* @param scaling The scaling for the x,y,z axes
* @param rotation The rotation as a hamilton quaternion
* @param position The position for the x,y,z axes
*/
ASSIMP_API void aiMatrix4FromScalingQuaternionPosition(
C_STRUCT aiMatrix4x4 *mat,
const C_STRUCT aiVector3D *scaling,
const C_STRUCT aiQuaternion *rotation,
const C_STRUCT aiVector3D *position);
// --------------------------------------------------------------------------------
/** Add 4x4 matrices.
* @param dst First addend, receives result.
* @param src Matrix to be added to 'dst'.
*/
ASSIMP_API void aiMatrix4Add(
C_STRUCT aiMatrix4x4 *dst,
const C_STRUCT aiMatrix4x4 *src);
// --------------------------------------------------------------------------------
/** Check if 4x4 matrices are equal.
* @param a First matrix to compare
* @param b Second matrix to compare
* @return 1 if the matrices are equal
* @return 0 if the matrices are not equal
*/
ASSIMP_API int aiMatrix4AreEqual(
const C_STRUCT aiMatrix4x4 *a,
const C_STRUCT aiMatrix4x4 *b);
// --------------------------------------------------------------------------------
/** Check if 4x4 matrices are equal.
* @param a First matrix to compare
* @param b Second matrix to compare
* @param epsilon Epsilon
* @return 1 if the matrices are equal
* @return 0 if the matrices are not equal
*/
ASSIMP_API int aiMatrix4AreEqualEpsilon(
const C_STRUCT aiMatrix4x4 *a,
const C_STRUCT aiMatrix4x4 *b,
const float epsilon);
// --------------------------------------------------------------------------------
/** Invert a 4x4 matrix.
* @param result Matrix to invert
*/
ASSIMP_API void aiMatrix4Inverse(
C_STRUCT aiMatrix4x4 *mat);
// --------------------------------------------------------------------------------
/** Get the determinant of a 4x4 matrix.
* @param mat Matrix to get the determinant from
* @return The determinant of the matrix
*/
ASSIMP_API float aiMatrix4Determinant(
const C_STRUCT aiMatrix4x4 *mat);
// --------------------------------------------------------------------------------
/** Returns true of the matrix is the identity matrix.
* @param mat Matrix to get the determinant from
* @return 1 if \p mat is an identity matrix.
* @return 0 if \p mat is not an identity matrix.
*/
ASSIMP_API int aiMatrix4IsIdentity(
const C_STRUCT aiMatrix4x4 *mat);
// --------------------------------------------------------------------------------
/** Decompose a transformation matrix into its scaling,
* rotational as euler angles, and translational components.
*
* @param mat Matrix to decompose
* @param scaling Receives the output scaling for the x,y,z axes
* @param rotation Receives the output rotation as a Euler angles
* @param position Receives the output position for the x,y,z axes
*/
ASSIMP_API void aiMatrix4DecomposeIntoScalingEulerAnglesPosition(
const C_STRUCT aiMatrix4x4 *mat,
C_STRUCT aiVector3D *scaling,
C_STRUCT aiVector3D *rotation,
C_STRUCT aiVector3D *position);
// --------------------------------------------------------------------------------
/** Decompose a transformation matrix into its scaling,
* rotational split into an axis and rotational angle,
* and it's translational components.
*
* @param mat Matrix to decompose
* @param rotation Receives the rotational component
* @param axis Receives the output rotation axis
* @param angle Receives the output rotation angle
* @param position Receives the output position for the x,y,z axes.
*/
ASSIMP_API void aiMatrix4DecomposeIntoScalingAxisAnglePosition(
const C_STRUCT aiMatrix4x4 *mat,
C_STRUCT aiVector3D *scaling,
C_STRUCT aiVector3D *axis,
ai_real *angle,
C_STRUCT aiVector3D *position);
// --------------------------------------------------------------------------------
/** Decompose a transformation matrix into its rotational and
* translational components.
*
* @param mat Matrix to decompose
* @param rotation Receives the rotational component
* @param position Receives the translational component.
*/
ASSIMP_API void aiMatrix4DecomposeNoScaling(
const C_STRUCT aiMatrix4x4 *mat,
C_STRUCT aiQuaternion *rotation,
C_STRUCT aiVector3D *position);
// --------------------------------------------------------------------------------
/** Creates a 4x4 matrix from a set of euler angles.
* @param mat Receives the output matrix
* @param x Rotation angle for the x-axis, in radians
* @param y Rotation angle for the y-axis, in radians
* @param z Rotation angle for the z-axis, in radians
*/
ASSIMP_API void aiMatrix4FromEulerAngles(
C_STRUCT aiMatrix4x4 *mat,
float x, float y, float z);
// --------------------------------------------------------------------------------
/** Get a 4x4 rotation matrix around the X axis.
* @param mat Receives the output matrix
* @param angle Rotation angle, in radians
*/
ASSIMP_API void aiMatrix4RotationX(
C_STRUCT aiMatrix4x4 *mat,
const float angle);
// --------------------------------------------------------------------------------
/** Get a 4x4 rotation matrix around the Y axis.
* @param mat Receives the output matrix
* @param angle Rotation angle, in radians
*/
ASSIMP_API void aiMatrix4RotationY(
C_STRUCT aiMatrix4x4 *mat,
const float angle);
// --------------------------------------------------------------------------------
/** Get a 4x4 rotation matrix around the Z axis.
* @param mat Receives the output matrix
* @param angle Rotation angle, in radians
*/
ASSIMP_API void aiMatrix4RotationZ(
C_STRUCT aiMatrix4x4 *mat,
const float angle);
// --------------------------------------------------------------------------------
/** Returns a 4x4 rotation matrix for a rotation around an arbitrary axis.
* @param mat Receives the output matrix
* @param axis Rotation axis, should be a normalized vector
* @param angle Rotation angle, in radians
*/
ASSIMP_API void aiMatrix4FromRotationAroundAxis(
C_STRUCT aiMatrix4x4 *mat,
const C_STRUCT aiVector3D *axis,
const float angle);
// --------------------------------------------------------------------------------
/** Get a 4x4 translation matrix.
* @param mat Receives the output matrix
* @param translation The translation vector
*/
ASSIMP_API void aiMatrix4Translation(
C_STRUCT aiMatrix4x4 *mat,
const C_STRUCT aiVector3D *translation);
// --------------------------------------------------------------------------------
/** Get a 4x4 scaling matrix.
* @param mat Receives the output matrix
* @param scaling The scaling vector
*/
ASSIMP_API void aiMatrix4Scaling(
C_STRUCT aiMatrix4x4 *mat,
const C_STRUCT aiVector3D *scaling);
// --------------------------------------------------------------------------------
/** Create a 4x4 matrix that rotates one vector to another vector.
* @param mat Receives the output matrix
* @param from Vector to rotate from
* @param to Vector to rotate to
*/
ASSIMP_API void aiMatrix4FromTo(
C_STRUCT aiMatrix4x4 *mat,
const C_STRUCT aiVector3D *from,
const C_STRUCT aiVector3D *to);
// --------------------------------------------------------------------------------
/** Create a Quaternion from euler angles.
* @param q Receives the output quaternion
* @param x Rotation angle for the x-axis, in radians
* @param y Rotation angle for the y-axis, in radians
* @param z Rotation angle for the z-axis, in radians
*/
ASSIMP_API void aiQuaternionFromEulerAngles(
C_STRUCT aiQuaternion *q,
float x, float y, float z);
// --------------------------------------------------------------------------------
/** Create a Quaternion from an axis angle pair.
* @param q Receives the output quaternion
* @param axis The orientation axis
* @param angle The rotation angle, in radians
*/
ASSIMP_API void aiQuaternionFromAxisAngle(
C_STRUCT aiQuaternion *q,
const C_STRUCT aiVector3D *axis,
const float angle);
// --------------------------------------------------------------------------------
/** Create a Quaternion from a normalized quaternion stored
* in a 3D vector.
* @param q Receives the output quaternion
* @param normalized The vector that stores the quaternion
*/
ASSIMP_API void aiQuaternionFromNormalizedQuaternion(
C_STRUCT aiQuaternion *q,
const C_STRUCT aiVector3D *normalized);
// --------------------------------------------------------------------------------
/** Check if quaternions are equal.
* @param a First quaternion to compare
* @param b Second quaternion to compare
* @return 1 if the quaternions are equal
* @return 0 if the quaternions are not equal
*/
ASSIMP_API int aiQuaternionAreEqual(
const C_STRUCT aiQuaternion *a,
const C_STRUCT aiQuaternion *b);
// --------------------------------------------------------------------------------
/** Check if quaternions are equal using epsilon.
* @param a First quaternion to compare
* @param b Second quaternion to compare
* @param epsilon Epsilon
* @return 1 if the quaternions are equal
* @return 0 if the quaternions are not equal
*/
ASSIMP_API int aiQuaternionAreEqualEpsilon(
const C_STRUCT aiQuaternion *a,
const C_STRUCT aiQuaternion *b,
const float epsilon);
// --------------------------------------------------------------------------------
/** Normalize a quaternion.
* @param q Quaternion to normalize
*/
ASSIMP_API void aiQuaternionNormalize(
C_STRUCT aiQuaternion *q);
// --------------------------------------------------------------------------------
/** Compute quaternion conjugate.
* @param q Quaternion to compute conjugate,
* receives the output quaternion
*/
ASSIMP_API void aiQuaternionConjugate(
C_STRUCT aiQuaternion *q);
// --------------------------------------------------------------------------------
/** Multiply quaternions.
* @param dst First quaternion, receives the output quaternion
* @param q Second quaternion
*/
ASSIMP_API void aiQuaternionMultiply(
C_STRUCT aiQuaternion *dst,
const C_STRUCT aiQuaternion *q);
// --------------------------------------------------------------------------------
/** Performs a spherical interpolation between two quaternions.
* @param dst Receives the quaternion resulting from the interpolation.
* @param start Quaternion when factor == 0
* @param end Quaternion when factor == 1
* @param factor Interpolation factor between 0 and 1
*/
ASSIMP_API void aiQuaternionInterpolate(
C_STRUCT aiQuaternion *dst,
const C_STRUCT aiQuaternion *start,
const C_STRUCT aiQuaternion *end,
const float factor);
#ifdef __cplusplus
}
#endif
#endif // AI_ASSIMP_H_INC
| 49,368 | C | 38.942557 | 94 | 0.584751 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/ByteSwapper.h | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file Helper class tp perform various byte order swappings
(e.g. little to big endian) */
#pragma once
#ifndef AI_BYTESWAPPER_H_INC
#define AI_BYTESWAPPER_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/ai_assert.h>
#include <assimp/types.h>
#include <cstdint>
#if _MSC_VER >= 1400
#include <cstdlib>
#endif
namespace Assimp {
// --------------------------------------------------------------------------------------
/** Defines some useful byte order swap routines.
*
* This is required to read big-endian model formats on little-endian machines,
* and vice versa. Direct use of this class is DEPRECATED. Use #StreamReader instead. */
// --------------------------------------------------------------------------------------
class ByteSwap {
ByteSwap() AI_NO_EXCEPT {}
public:
// ----------------------------------------------------------------------
/** Swap two bytes of data
* @param[inout] _szOut A void* to save the reintcasts for the caller. */
static inline void Swap2(void* _szOut)
{
ai_assert(_szOut);
#if _MSC_VER >= 1400
uint16_t* const szOut = reinterpret_cast<uint16_t*>(_szOut);
*szOut = _byteswap_ushort(*szOut);
#else
uint8_t* const szOut = reinterpret_cast<uint8_t*>(_szOut);
std::swap(szOut[0],szOut[1]);
#endif
}
// ----------------------------------------------------------------------
/** Swap four bytes of data
* @param[inout] _szOut A void* to save the reintcasts for the caller. */
static inline void Swap4(void* _szOut)
{
ai_assert(_szOut);
#if _MSC_VER >= 1400
uint32_t* const szOut = reinterpret_cast<uint32_t*>(_szOut);
*szOut = _byteswap_ulong(*szOut);
#else
uint8_t* const szOut = reinterpret_cast<uint8_t*>(_szOut);
std::swap(szOut[0],szOut[3]);
std::swap(szOut[1],szOut[2]);
#endif
}
// ----------------------------------------------------------------------
/** Swap eight bytes of data
* @param[inout] _szOut A void* to save the reintcasts for the caller. */
static inline void Swap8(void* _szOut)
{
ai_assert(_szOut);
#if _MSC_VER >= 1400
uint64_t* const szOut = reinterpret_cast<uint64_t*>(_szOut);
*szOut = _byteswap_uint64(*szOut);
#else
uint8_t* const szOut = reinterpret_cast<uint8_t*>(_szOut);
std::swap(szOut[0],szOut[7]);
std::swap(szOut[1],szOut[6]);
std::swap(szOut[2],szOut[5]);
std::swap(szOut[3],szOut[4]);
#endif
}
// ----------------------------------------------------------------------
/** ByteSwap a float. Not a joke.
* @param[inout] fOut ehm. .. */
static inline void Swap(float* fOut) {
Swap4(fOut);
}
// ----------------------------------------------------------------------
/** ByteSwap a double. Not a joke.
* @param[inout] fOut ehm. .. */
static inline void Swap(double* fOut) {
Swap8(fOut);
}
// ----------------------------------------------------------------------
/** ByteSwap an int16t. Not a joke.
* @param[inout] fOut ehm. .. */
static inline void Swap(int16_t* fOut) {
Swap2(fOut);
}
static inline void Swap(uint16_t* fOut) {
Swap2(fOut);
}
// ----------------------------------------------------------------------
/** ByteSwap an int32t. Not a joke.
* @param[inout] fOut ehm. .. */
static inline void Swap(int32_t* fOut){
Swap4(fOut);
}
static inline void Swap(uint32_t* fOut){
Swap4(fOut);
}
// ----------------------------------------------------------------------
/** ByteSwap an int64t. Not a joke.
* @param[inout] fOut ehm. .. */
static inline void Swap(int64_t* fOut) {
Swap8(fOut);
}
static inline void Swap(uint64_t* fOut) {
Swap8(fOut);
}
// ----------------------------------------------------------------------
//! Templatized ByteSwap
//! \returns param tOut as swapped
template<typename Type>
static inline Type Swapped(Type tOut)
{
return _swapper<Type,sizeof(Type)>()(tOut);
}
private:
template <typename T, size_t size> struct _swapper;
};
template <typename T> struct ByteSwap::_swapper<T,2> {
T operator() (T tOut) {
Swap2(&tOut);
return tOut;
}
};
template <typename T> struct ByteSwap::_swapper<T,4> {
T operator() (T tOut) {
Swap4(&tOut);
return tOut;
}
};
template <typename T> struct ByteSwap::_swapper<T,8> {
T operator() (T tOut) {
Swap8(&tOut);
return tOut;
}
};
// --------------------------------------------------------------------------------------
// ByteSwap macros for BigEndian/LittleEndian support
// --------------------------------------------------------------------------------------
#if (defined AI_BUILD_BIG_ENDIAN)
# define AI_LE(t) (t)
# define AI_BE(t) Assimp::ByteSwap::Swapped(t)
# define AI_LSWAP2(p)
# define AI_LSWAP4(p)
# define AI_LSWAP8(p)
# define AI_LSWAP2P(p)
# define AI_LSWAP4P(p)
# define AI_LSWAP8P(p)
# define LE_NCONST const
# define AI_SWAP2(p) Assimp::ByteSwap::Swap2(&(p))
# define AI_SWAP4(p) Assimp::ByteSwap::Swap4(&(p))
# define AI_SWAP8(p) Assimp::ByteSwap::Swap8(&(p))
# define AI_SWAP2P(p) Assimp::ByteSwap::Swap2((p))
# define AI_SWAP4P(p) Assimp::ByteSwap::Swap4((p))
# define AI_SWAP8P(p) Assimp::ByteSwap::Swap8((p))
# define BE_NCONST
#else
# define AI_BE(t) (t)
# define AI_LE(t) Assimp::ByteSwap::Swapped(t)
# define AI_SWAP2(p)
# define AI_SWAP4(p)
# define AI_SWAP8(p)
# define AI_SWAP2P(p)
# define AI_SWAP4P(p)
# define AI_SWAP8P(p)
# define BE_NCONST const
# define AI_LSWAP2(p) Assimp::ByteSwap::Swap2(&(p))
# define AI_LSWAP4(p) Assimp::ByteSwap::Swap4(&(p))
# define AI_LSWAP8(p) Assimp::ByteSwap::Swap8(&(p))
# define AI_LSWAP2P(p) Assimp::ByteSwap::Swap2((p))
# define AI_LSWAP4P(p) Assimp::ByteSwap::Swap4((p))
# define AI_LSWAP8P(p) Assimp::ByteSwap::Swap8((p))
# define LE_NCONST
#endif
namespace Intern {
// --------------------------------------------------------------------------------------------
template <typename T, bool doit>
struct ByteSwapper {
void operator() (T* inout) {
ByteSwap::Swap(inout);
}
};
template <typename T>
struct ByteSwapper<T,false> {
void operator() (T*) {
}
};
// --------------------------------------------------------------------------------------------
template <bool SwapEndianess, typename T, bool RuntimeSwitch>
struct Getter {
void operator() (T* inout, bool le) {
#ifdef AI_BUILD_BIG_ENDIAN
le = le;
#else
le = !le;
#endif
if (le) {
ByteSwapper<T,(sizeof(T)>1?true:false)> () (inout);
}
else ByteSwapper<T,false> () (inout);
}
};
template <bool SwapEndianess, typename T>
struct Getter<SwapEndianess,T,false> {
void operator() (T* inout, bool /*le*/) {
// static branch
ByteSwapper<T,(SwapEndianess && sizeof(T)>1)> () (inout);
}
};
} // end Intern
} // end Assimp
#endif //!! AI_BYTESWAPPER_H_INC
| 8,931 | C | 29.484642 | 95 | 0.542604 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/metadata.h | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file metadata.h
* @brief Defines the data structures for holding node meta information.
*/
#pragma once
#ifndef AI_METADATA_H_INC
#define AI_METADATA_H_INC
#ifdef __GNUC__
#pragma GCC system_header
#endif
#if defined(_MSC_VER) && (_MSC_VER <= 1500)
#include "Compiler/pstdint.h"
#else
#include <stdint.h>
#endif
#include <assimp/quaternion.h>
// -------------------------------------------------------------------------------
/**
* Enum used to distinguish data types
*/
// -------------------------------------------------------------------------------
typedef enum aiMetadataType {
AI_BOOL = 0,
AI_INT32 = 1,
AI_UINT64 = 2,
AI_FLOAT = 3,
AI_DOUBLE = 4,
AI_AISTRING = 5,
AI_AIVECTOR3D = 6,
AI_AIMETADATA = 7,
AI_INT64 = 8,
AI_UINT32 = 9,
AI_META_MAX = 10,
#ifndef SWIG
FORCE_32BIT = INT_MAX
#endif
} aiMetadataType;
// -------------------------------------------------------------------------------
/**
* Metadata entry
*
* The type field uniquely identifies the underlying type of the data field
*/
// -------------------------------------------------------------------------------
struct aiMetadataEntry {
aiMetadataType mType;
void *mData;
#ifdef __cplusplus
aiMetadataEntry() :
mType(AI_META_MAX),
mData( nullptr ) {
// empty
}
#endif
};
#ifdef __cplusplus
#include <string>
struct aiMetadata;
// -------------------------------------------------------------------------------
/**
* Helper functions to get the aiType enum entry for a type
*/
// -------------------------------------------------------------------------------
inline aiMetadataType GetAiType(bool) {
return AI_BOOL;
}
inline aiMetadataType GetAiType(int32_t) {
return AI_INT32;
}
inline aiMetadataType GetAiType(uint64_t) {
return AI_UINT64;
}
inline aiMetadataType GetAiType(float) {
return AI_FLOAT;
}
inline aiMetadataType GetAiType(double) {
return AI_DOUBLE;
}
inline aiMetadataType GetAiType(const aiString &) {
return AI_AISTRING;
}
inline aiMetadataType GetAiType(const aiVector3D &) {
return AI_AIVECTOR3D;
}
inline aiMetadataType GetAiType(const aiMetadata &) {
return AI_AIMETADATA;
}
inline aiMetadataType GetAiType(int64_t) {
return AI_INT64;
}
inline aiMetadataType GetAiType(uint32_t) {
return AI_UINT32;
}
#endif // __cplusplus
// -------------------------------------------------------------------------------
/**
* Container for holding metadata.
*
* Metadata is a key-value store using string keys and values.
*/
// -------------------------------------------------------------------------------
struct aiMetadata {
/** Length of the mKeys and mValues arrays, respectively */
unsigned int mNumProperties;
/** Arrays of keys, may not be NULL. Entries in this array may not be NULL as well. */
C_STRUCT aiString *mKeys;
/** Arrays of values, may not be NULL. Entries in this array may be NULL if the
* corresponding property key has no assigned value. */
C_STRUCT aiMetadataEntry *mValues;
#ifdef __cplusplus
/**
* @brief The default constructor, set all members to zero by default.
*/
aiMetadata() AI_NO_EXCEPT
: mNumProperties(0),
mKeys(nullptr),
mValues(nullptr) {
// empty
}
aiMetadata(const aiMetadata &rhs) :
mNumProperties(rhs.mNumProperties), mKeys(nullptr), mValues(nullptr) {
mKeys = new aiString[mNumProperties];
for (size_t i = 0; i < static_cast<size_t>(mNumProperties); ++i) {
mKeys[i] = rhs.mKeys[i];
}
mValues = new aiMetadataEntry[mNumProperties];
for (size_t i = 0; i < static_cast<size_t>(mNumProperties); ++i) {
mValues[i].mType = rhs.mValues[i].mType;
switch (rhs.mValues[i].mType) {
case AI_BOOL:
mValues[i].mData = new bool;
::memcpy(mValues[i].mData, rhs.mValues[i].mData, sizeof(bool));
break;
case AI_INT32: {
int32_t v;
::memcpy(&v, rhs.mValues[i].mData, sizeof(int32_t));
mValues[i].mData = new int32_t(v);
} break;
case AI_UINT64: {
uint64_t v;
::memcpy(&v, rhs.mValues[i].mData, sizeof(uint64_t));
mValues[i].mData = new uint64_t(v);
} break;
case AI_FLOAT: {
float v;
::memcpy(&v, rhs.mValues[i].mData, sizeof(float));
mValues[i].mData = new float(v);
} break;
case AI_DOUBLE: {
double v;
::memcpy(&v, rhs.mValues[i].mData, sizeof(double));
mValues[i].mData = new double(v);
} break;
case AI_AISTRING: {
aiString v;
rhs.Get<aiString>(static_cast<unsigned int>(i), v);
mValues[i].mData = new aiString(v);
} break;
case AI_AIVECTOR3D: {
aiVector3D v;
rhs.Get<aiVector3D>(static_cast<unsigned int>(i), v);
mValues[i].mData = new aiVector3D(v);
} break;
case AI_AIMETADATA: {
aiMetadata v;
rhs.Get<aiMetadata>(static_cast<unsigned int>(i), v);
mValues[i].mData = new aiMetadata(v);
} break;
case AI_INT64: {
int64_t v;
::memcpy(&v, rhs.mValues[i].mData, sizeof(int64_t));
mValues[i].mData = new int64_t(v);
} break;
case AI_UINT32: {
uint32_t v;
::memcpy(&v, rhs.mValues[i].mData, sizeof(uint32_t));
mValues[i].mData = new uint32_t(v);
} break;
#ifndef SWIG
case FORCE_32BIT:
#endif
default:
break;
}
}
}
aiMetadata &operator=(aiMetadata rhs) {
using std::swap;
swap(mNumProperties, rhs.mNumProperties);
swap(mKeys, rhs.mKeys);
swap(mValues, rhs.mValues);
return *this;
}
/**
* @brief The destructor.
*/
~aiMetadata() {
delete[] mKeys;
mKeys = nullptr;
if (mValues) {
// Delete each metadata entry
for (unsigned i = 0; i < mNumProperties; ++i) {
void *data = mValues[i].mData;
switch (mValues[i].mType) {
case AI_BOOL:
delete static_cast<bool *>(data);
break;
case AI_INT32:
delete static_cast<int32_t *>(data);
break;
case AI_UINT64:
delete static_cast<uint64_t *>(data);
break;
case AI_FLOAT:
delete static_cast<float *>(data);
break;
case AI_DOUBLE:
delete static_cast<double *>(data);
break;
case AI_AISTRING:
delete static_cast<aiString *>(data);
break;
case AI_AIVECTOR3D:
delete static_cast<aiVector3D *>(data);
break;
case AI_AIMETADATA:
delete static_cast<aiMetadata *>(data);
break;
case AI_INT64:
delete static_cast<int64_t *>(data);
break;
case AI_UINT32:
delete static_cast<uint32_t *>(data);
break;
#ifndef SWIG
case FORCE_32BIT:
#endif
default:
break;
}
}
// Delete the metadata array
delete[] mValues;
mValues = nullptr;
}
}
/**
* @brief Allocates property fields + keys.
* @param numProperties Number of requested properties.
*/
static inline aiMetadata *Alloc(unsigned int numProperties) {
if (0 == numProperties) {
return nullptr;
}
aiMetadata *data = new aiMetadata;
data->mNumProperties = numProperties;
data->mKeys = new aiString[data->mNumProperties]();
data->mValues = new aiMetadataEntry[data->mNumProperties]();
return data;
}
/**
* @brief Deallocates property fields + keys.
*/
static inline void Dealloc(aiMetadata *metadata) {
delete metadata;
}
template <typename T>
inline void Add(const std::string &key, const T &value) {
aiString *new_keys = new aiString[mNumProperties + 1];
aiMetadataEntry *new_values = new aiMetadataEntry[mNumProperties + 1];
for (unsigned int i = 0; i < mNumProperties; ++i) {
new_keys[i] = mKeys[i];
new_values[i] = mValues[i];
}
delete[] mKeys;
delete[] mValues;
mKeys = new_keys;
mValues = new_values;
mNumProperties++;
Set(mNumProperties - 1, key, value);
}
template <typename T>
inline bool Set(unsigned index, const std::string &key, const T &value) {
// In range assertion
if (index >= mNumProperties) {
return false;
}
// Ensure that we have a valid key.
if (key.empty()) {
return false;
}
// Set metadata key
mKeys[index] = key;
// Set metadata type
mValues[index].mType = GetAiType(value);
// Copy the given value to the dynamic storage
if (nullptr != mValues[index].mData && AI_AIMETADATA != mValues[index].mType) {
::memcpy(mValues[index].mData, &value, sizeof(T));
} else if (nullptr != mValues[index].mData && AI_AIMETADATA == mValues[index].mType) {
*static_cast<T *>(mValues[index].mData) = value;
} else {
if (nullptr != mValues[index].mData) {
delete static_cast<T *>(mValues[index].mData);
mValues[index].mData = nullptr;
}
mValues[index].mData = new T(value);
}
return true;
}
template <typename T>
inline bool Set(const std::string &key, const T &value) {
if (key.empty()) {
return false;
}
bool result = false;
for (unsigned int i = 0; i < mNumProperties; ++i) {
if (key == mKeys[i].C_Str()) {
Set(i, key, value);
result = true;
break;
}
}
return result;
}
template <typename T>
inline bool Get(unsigned index, T &value) const {
// In range assertion
if (index >= mNumProperties) {
return false;
}
// Return false if the output data type does
// not match the found value's data type
if (GetAiType(value) != mValues[index].mType) {
return false;
}
// Otherwise, output the found value and
// return true
value = *static_cast<T *>(mValues[index].mData);
return true;
}
template <typename T>
inline bool Get(const aiString &key, T &value) const {
// Search for the given key
for (unsigned int i = 0; i < mNumProperties; ++i) {
if (mKeys[i] == key) {
return Get(i, value);
}
}
return false;
}
template <typename T>
inline bool Get(const std::string &key, T &value) const {
return Get(aiString(key), value);
}
/// Return metadata entry for analyzing it by user.
/// \param [in] pIndex - index of the entry.
/// \param [out] pKey - pointer to the key value.
/// \param [out] pEntry - pointer to the entry: type and value.
/// \return false - if pIndex is out of range, else - true.
inline bool Get(size_t index, const aiString *&key, const aiMetadataEntry *&entry) const {
if (index >= mNumProperties) {
return false;
}
key = &mKeys[index];
entry = &mValues[index];
return true;
}
/// Check whether there is a metadata entry for the given key.
/// \param [in] Key - the key value value to check for.
inline bool HasKey(const char *key) const {
if (nullptr == key) {
return false;
}
// Search for the given key
for (unsigned int i = 0; i < mNumProperties; ++i) {
if (0 == strncmp(mKeys[i].C_Str(), key, mKeys[i].length)) {
return true;
}
}
return false;
}
friend bool CompareKeys(const aiMetadata &lhs, const aiMetadata &rhs) {
if (lhs.mNumProperties != rhs.mNumProperties) {
return false;
}
for (unsigned int i = 0; i < lhs.mNumProperties; ++i) {
if (lhs.mKeys[i] != rhs.mKeys[i]) {
return false;
}
}
return true;
}
friend bool CompareValues(const aiMetadata &lhs, const aiMetadata &rhs) {
if (lhs.mNumProperties != rhs.mNumProperties) {
return false;
}
for (unsigned int i = 0; i < lhs.mNumProperties; ++i) {
if (lhs.mValues[i].mType != rhs.mValues[i].mType) {
return false;
}
switch (lhs.mValues[i].mType) {
case AI_BOOL: {
if (*static_cast<bool *>(lhs.mValues[i].mData) != *static_cast<bool *>(rhs.mValues[i].mData)) {
return false;
}
} break;
case AI_INT32: {
if (*static_cast<int32_t *>(lhs.mValues[i].mData) != *static_cast<int32_t *>(rhs.mValues[i].mData)) {
return false;
}
} break;
case AI_UINT64: {
if (*static_cast<uint64_t *>(lhs.mValues[i].mData) != *static_cast<uint64_t *>(rhs.mValues[i].mData)) {
return false;
}
} break;
case AI_FLOAT: {
if (*static_cast<float *>(lhs.mValues[i].mData) != *static_cast<float *>(rhs.mValues[i].mData)) {
return false;
}
} break;
case AI_DOUBLE: {
if (*static_cast<double *>(lhs.mValues[i].mData) != *static_cast<double *>(rhs.mValues[i].mData)) {
return false;
}
} break;
case AI_AISTRING: {
if (*static_cast<aiString *>(lhs.mValues[i].mData) != *static_cast<aiString *>(rhs.mValues[i].mData)) {
return false;
}
} break;
case AI_AIVECTOR3D: {
if (*static_cast<aiVector3D *>(lhs.mValues[i].mData) != *static_cast<aiVector3D *>(rhs.mValues[i].mData)) {
return false;
}
} break;
case AI_AIMETADATA: {
if (*static_cast<aiMetadata *>(lhs.mValues[i].mData) != *static_cast<aiMetadata *>(rhs.mValues[i].mData)) {
return false;
}
} break;
case AI_INT64: {
if (*static_cast<int64_t *>(lhs.mValues[i].mData) != *static_cast<int64_t *>(rhs.mValues[i].mData)) {
return false;
}
} break;
case AI_UINT32: {
if (*static_cast<uint32_t *>(lhs.mValues[i].mData) != *static_cast<uint32_t *>(rhs.mValues[i].mData)) {
return false;
}
} break;
#ifndef SWIG
case FORCE_32BIT:
#endif
default:
break;
}
}
return true;
}
friend bool operator==(const aiMetadata &lhs, const aiMetadata &rhs) {
return CompareKeys(lhs, rhs) && CompareValues(lhs, rhs);
}
friend bool operator!=(const aiMetadata &lhs, const aiMetadata &rhs) {
return !(lhs == rhs);
}
#endif // __cplusplus
};
#endif // AI_METADATA_H_INC
| 17,971 | C | 30.41958 | 123 | 0.51227 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/cexport.h | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file cexport.h
* @brief Defines the C-API for the Assimp export interface
*/
#pragma once
#ifndef AI_EXPORT_H_INC
#define AI_EXPORT_H_INC
#ifdef __GNUC__
#pragma GCC system_header
#endif
#ifndef ASSIMP_BUILD_NO_EXPORT
#include <assimp/types.h>
#ifdef __cplusplus
extern "C" {
#endif
struct aiScene;
struct aiFileIO;
// --------------------------------------------------------------------------------
/**
* @brief Describes an file format which Assimp can export to.
*
* Use #aiGetExportFormatCount() to learn how many export-formats are supported by
* the current Assimp-build and #aiGetExportFormatDescription() to retrieve the
* description of the export format option.
*/
struct aiExportFormatDesc {
/// a short string ID to uniquely identify the export format. Use this ID string to
/// specify which file format you want to export to when calling #aiExportScene().
/// Example: "dae" or "obj"
const char *id;
/// A short description of the file format to present to users. Useful if you want
/// to allow the user to select an export format.
const char *description;
/// Recommended file extension for the exported file in lower case.
const char *fileExtension;
};
// --------------------------------------------------------------------------------
/** Returns the number of export file formats available in the current Assimp build.
* Use aiGetExportFormatDescription() to retrieve infos of a specific export format.
*/
ASSIMP_API size_t aiGetExportFormatCount(void);
// --------------------------------------------------------------------------------
/** Returns a description of the nth export file format. Use #aiGetExportFormatCount()
* to learn how many export formats are supported. The description must be released by
* calling aiReleaseExportFormatDescription afterwards.
* @param pIndex Index of the export format to retrieve information for. Valid range is
* 0 to #aiGetExportFormatCount()
* @return A description of that specific export format. NULL if pIndex is out of range.
*/
ASSIMP_API const C_STRUCT aiExportFormatDesc *aiGetExportFormatDescription(size_t pIndex);
// --------------------------------------------------------------------------------
/** Release a description of the nth export file format. Must be returned by
* aiGetExportFormatDescription
* @param desc Pointer to the description
*/
ASSIMP_API void aiReleaseExportFormatDescription(const C_STRUCT aiExportFormatDesc *desc);
// --------------------------------------------------------------------------------
/** Create a modifiable copy of a scene.
* This is useful to import files via Assimp, change their topology and
* export them again. Since the scene returned by the various importer functions
* is const, a modifiable copy is needed.
* @param pIn Valid scene to be copied
* @param pOut Receives a modifiable copy of the scene. Use aiFreeScene() to
* delete it again.
*/
ASSIMP_API void aiCopyScene(const C_STRUCT aiScene *pIn,
C_STRUCT aiScene **pOut);
// --------------------------------------------------------------------------------
/** Frees a scene copy created using aiCopyScene() */
ASSIMP_API void aiFreeScene(const C_STRUCT aiScene *pIn);
// --------------------------------------------------------------------------------
/** Exports the given scene to a chosen file format and writes the result file(s) to disk.
* @param pScene The scene to export. Stays in possession of the caller, is not changed by the function.
* The scene is expected to conform to Assimp's Importer output format as specified
* in the @link data Data Structures Page @endlink. In short, this means the model data
* should use a right-handed coordinate systems, face winding should be counter-clockwise
* and the UV coordinate origin is assumed to be in the upper left. If your input data
* uses different conventions, have a look at the last parameter.
* @param pFormatId ID string to specify to which format you want to export to. Use
* aiGetExportFormatCount() / aiGetExportFormatDescription() to learn which export formats are available.
* @param pFileName Output file to write
* @param pPreprocessing Accepts any choice of the #aiPostProcessSteps enumerated
* flags, but in reality only a subset of them makes sense here. Specifying
* 'preprocessing' flags is useful if the input scene does not conform to
* Assimp's default conventions as specified in the @link data Data Structures Page @endlink.
* In short, this means the geometry data should use a right-handed coordinate systems, face
* winding should be counter-clockwise and the UV coordinate origin is assumed to be in
* the upper left. The #aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and
* #aiProcess_FlipWindingOrder flags are used in the import side to allow users
* to have those defaults automatically adapted to their conventions. Specifying those flags
* for exporting has the opposite effect, respectively. Some other of the
* #aiPostProcessSteps enumerated values may be useful as well, but you'll need
* to try out what their effect on the exported file is. Many formats impose
* their own restrictions on the structure of the geometry stored therein,
* so some preprocessing may have little or no effect at all, or may be
* redundant as exporters would apply them anyhow. A good example
* is triangulation - whilst you can enforce it by specifying
* the #aiProcess_Triangulate flag, most export formats support only
* triangulate data so they would run the step anyway.
*
* If assimp detects that the input scene was directly taken from the importer side of
* the library (i.e. not copied using aiCopyScene and potentially modified afterwards),
* any post-processing steps already applied to the scene will not be applied again, unless
* they show non-idempotent behavior (#aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and
* #aiProcess_FlipWindingOrder).
* @return a status code indicating the result of the export
* @note Use aiCopyScene() to get a modifiable copy of a previously
* imported scene.
*/
ASSIMP_API aiReturn aiExportScene(const C_STRUCT aiScene *pScene,
const char *pFormatId,
const char *pFileName,
unsigned int pPreprocessing);
// --------------------------------------------------------------------------------
/** Exports the given scene to a chosen file format using custom IO logic supplied by you.
* @param pScene The scene to export. Stays in possession of the caller, is not changed by the function.
* @param pFormatId ID string to specify to which format you want to export to. Use
* aiGetExportFormatCount() / aiGetExportFormatDescription() to learn which export formats are available.
* @param pFileName Output file to write
* @param pIO custom IO implementation to be used. Use this if you use your own storage methods.
* If none is supplied, a default implementation using standard file IO is used. Note that
* #aiExportSceneToBlob is provided as convenience function to export to memory buffers.
* @param pPreprocessing Please see the documentation for #aiExportScene
* @return a status code indicating the result of the export
* @note Include <aiFileIO.h> for the definition of #aiFileIO.
* @note Use aiCopyScene() to get a modifiable copy of a previously
* imported scene.
*/
ASSIMP_API aiReturn aiExportSceneEx(const C_STRUCT aiScene *pScene,
const char *pFormatId,
const char *pFileName,
C_STRUCT aiFileIO *pIO,
unsigned int pPreprocessing);
// --------------------------------------------------------------------------------
/** Describes a blob of exported scene data. Use #aiExportSceneToBlob() to create a blob containing an
* exported scene. The memory referred by this structure is owned by Assimp.
* to free its resources. Don't try to free the memory on your side - it will crash for most build configurations
* due to conflicting heaps.
*
* Blobs can be nested - each blob may reference another blob, which may in turn reference another blob and so on.
* This is used when exporters write more than one output file for a given #aiScene. See the remarks for
* #aiExportDataBlob::name for more information.
*/
struct aiExportDataBlob {
/// Size of the data in bytes
size_t size;
/// The data.
void *data;
/** Name of the blob. An empty string always
* indicates the first (and primary) blob,
* which contains the actual file data.
* Any other blobs are auxiliary files produced
* by exporters (i.e. material files). Existence
* of such files depends on the file format. Most
* formats don't split assets across multiple files.
*
* If used, blob names usually contain the file
* extension that should be used when writing
* the data to disc.
*
* The blob names generated can be influenced by
* setting the #AI_CONFIG_EXPORT_BLOB_NAME export
* property to the name that is used for the master
* blob. All other names are typically derived from
* the base name, by the file format exporter.
*/
C_STRUCT aiString name;
/** Pointer to the next blob in the chain or NULL if there is none. */
C_STRUCT aiExportDataBlob *next;
#ifdef __cplusplus
/// Default constructor
aiExportDataBlob() {
size = 0;
data = next = nullptr;
}
/// Releases the data
~aiExportDataBlob() {
delete[] static_cast<unsigned char *>(data);
delete next;
}
aiExportDataBlob(const aiExportDataBlob &) = delete;
aiExportDataBlob &operator=(const aiExportDataBlob &) = delete;
#endif // __cplusplus
};
// --------------------------------------------------------------------------------
/** Exports the given scene to a chosen file format. Returns the exported data as a binary blob which
* you can write into a file or something. When you're done with the data, use #aiReleaseExportBlob()
* to free the resources associated with the export.
* @param pScene The scene to export. Stays in possession of the caller, is not changed by the function.
* @param pFormatId ID string to specify to which format you want to export to. Use
* #aiGetExportFormatCount() / #aiGetExportFormatDescription() to learn which export formats are available.
* @param pPreprocessing Please see the documentation for #aiExportScene
* @return the exported data or NULL in case of error
*/
ASSIMP_API const C_STRUCT aiExportDataBlob *aiExportSceneToBlob(const C_STRUCT aiScene *pScene, const char *pFormatId,
unsigned int pPreprocessing);
// --------------------------------------------------------------------------------
/** Releases the memory associated with the given exported data. Use this function to free a data blob
* returned by aiExportScene().
* @param pData the data blob returned by #aiExportSceneToBlob
*/
ASSIMP_API void aiReleaseExportBlob(const C_STRUCT aiExportDataBlob *pData);
#ifdef __cplusplus
}
#endif
#endif // ASSIMP_BUILD_NO_EXPORT
#endif // AI_EXPORT_H_INC
| 12,845 | C | 45.883212 | 118 | 0.685325 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/Exceptional.h | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#pragma once
#ifndef AI_INCLUDED_EXCEPTIONAL_H
#define AI_INCLUDED_EXCEPTIONAL_H
#ifdef __GNUC__
#pragma GCC system_header
#endif
#include <assimp/DefaultIOStream.h>
#include <assimp/TinyFormatter.h>
#include <stdexcept>
using std::runtime_error;
#ifdef _MSC_VER
#pragma warning(disable : 4275)
#endif
// ---------------------------------------------------------------------------
/**
* The base-class for all other exceptions
*/
class ASSIMP_API DeadlyErrorBase : public runtime_error {
protected:
/// @brief The class constructor with the formatter.
/// @param f The formatter.
DeadlyErrorBase(Assimp::Formatter::format f);
/// @brief The class constructor with the parameter ellipse.
/// @tparam ...T The type for the ellipse
/// @tparam U The other type
/// @param f The formatter
/// @param u One parameter
/// @param ...args The rest
template<typename... T, typename U>
DeadlyErrorBase(Assimp::Formatter::format f, U&& u, T&&... args) :
DeadlyErrorBase(std::move(f << std::forward<U>(u)), std::forward<T>(args)...) {}
};
// ---------------------------------------------------------------------------
/** FOR IMPORTER PLUGINS ONLY: Simple exception class to be thrown if an
* unrecoverable error occurs while importing. Loading APIs return
* nullptr instead of a valid aiScene then. */
class ASSIMP_API DeadlyImportError : public DeadlyErrorBase {
public:
/// @brief The class constructor with the message.
/// @param message The message
DeadlyImportError(const char *message) :
DeadlyErrorBase(Assimp::Formatter::format(), std::forward<const char*>(message)) {
// empty
}
/// @brief The class constructor with the parameter ellipse.
/// @tparam ...T The type for the ellipse
/// @param ...args The args
template<typename... T>
explicit DeadlyImportError(T&&... args) :
DeadlyErrorBase(Assimp::Formatter::format(), std::forward<T>(args)...) {
// empty
}
};
// ---------------------------------------------------------------------------
/** FOR EXPORTER PLUGINS ONLY: Simple exception class to be thrown if an
* unrecoverable error occurs while exporting. Exporting APIs return
* nullptr instead of a valid aiScene then. */
class ASSIMP_API DeadlyExportError : public DeadlyErrorBase {
public:
/** Constructor with arguments */
template<typename... T>
explicit DeadlyExportError(T&&... args) :
DeadlyErrorBase(Assimp::Formatter::format(), std::forward<T>(args)...) {}
};
#ifdef _MSC_VER
#pragma warning(default : 4275)
#endif
// ---------------------------------------------------------------------------
template <typename T>
struct ExceptionSwallower {
T operator()() const {
return T();
}
};
// ---------------------------------------------------------------------------
template <typename T>
struct ExceptionSwallower<T *> {
T *operator()() const {
return nullptr;
}
};
// ---------------------------------------------------------------------------
template <>
struct ExceptionSwallower<aiReturn> {
aiReturn operator()() const {
try {
throw;
} catch (std::bad_alloc &) {
return aiReturn_OUTOFMEMORY;
} catch (...) {
return aiReturn_FAILURE;
}
}
};
// ---------------------------------------------------------------------------
template <>
struct ExceptionSwallower<void> {
void operator()() const {
return;
}
};
#define ASSIMP_BEGIN_EXCEPTION_REGION() \
{ \
try {
#define ASSIMP_END_EXCEPTION_REGION_WITH_ERROR_STRING(type, ASSIMP_END_EXCEPTION_REGION_errorString, ASSIMP_END_EXCEPTION_REGION_exception) \
} \
catch (const DeadlyImportError &e) { \
ASSIMP_END_EXCEPTION_REGION_errorString = e.what(); \
ASSIMP_END_EXCEPTION_REGION_exception = std::current_exception(); \
return ExceptionSwallower<type>()(); \
} \
catch (...) { \
ASSIMP_END_EXCEPTION_REGION_errorString = "Unknown exception"; \
ASSIMP_END_EXCEPTION_REGION_exception = std::current_exception(); \
return ExceptionSwallower<type>()(); \
} \
}
#define ASSIMP_END_EXCEPTION_REGION(type) \
} \
catch (...) { \
return ExceptionSwallower<type>()(); \
} \
}
#endif // AI_INCLUDED_EXCEPTIONAL_H
| 7,413 | C | 39.513661 | 145 | 0.502091 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/LogStream.hpp | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file LogStream.hpp
* @brief Abstract base class 'LogStream', representing an output log stream.
*/
#pragma once
#ifndef INCLUDED_AI_LOGSTREAM_H
#define INCLUDED_AI_LOGSTREAM_H
#ifdef __GNUC__
#pragma GCC system_header
#endif
#include "types.h"
namespace Assimp {
class IOSystem;
// ------------------------------------------------------------------------------------
/** @brief CPP-API: Abstract interface for log stream implementations.
*
* Several default implementations are provided, see #aiDefaultLogStream for more
* details. Writing your own implementation of LogStream is just necessary if these
* are not enough for your purpose. */
class ASSIMP_API LogStream
#ifndef SWIG
: public Intern::AllocateFromAssimpHeap
#endif
{
protected:
/** @brief Default constructor */
LogStream() AI_NO_EXCEPT;
public:
/** @brief Virtual destructor */
virtual ~LogStream();
// -------------------------------------------------------------------
/** @brief Overwrite this for your own output methods
*
* Log messages *may* consist of multiple lines and you shouldn't
* expect a consistent formatting. If you want custom formatting
* (e.g. generate HTML), supply a custom instance of Logger to
* #DefaultLogger:set(). Usually you can *expect* that a log message
* is exactly one line and terminated with a single \n character.
* @param message Message to be written */
virtual void write(const char *message) = 0;
// -------------------------------------------------------------------
/** @brief Creates a default log stream
* @param streams Type of the default stream
* @param name For aiDefaultLogStream_FILE: name of the output file
* @param io For aiDefaultLogStream_FILE: IOSystem to be used to open the output
* file. Pass nullptr for the default implementation.
* @return New LogStream instance. */
static LogStream *createDefaultStream(aiDefaultLogStream stream,
const char *name = "AssimpLog.txt",
IOSystem *io = nullptr);
}; // !class LogStream
inline LogStream::LogStream() AI_NO_EXCEPT = default;
inline LogStream::~LogStream() = default;
} // Namespace Assimp
#endif // INCLUDED_AI_LOGSTREAM_H
| 3,991 | C++ | 35.623853 | 87 | 0.672764 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/StringComparison.h | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file Definition of platform independent string workers:
ASSIMP_itoa10
ASSIMP_stricmp
ASSIMP_strincmp
These functions are not consistently available on all platforms,
or the provided implementations behave too differently.
*/
#pragma once
#ifndef INCLUDED_AI_STRING_WORKERS_H
#define INCLUDED_AI_STRING_WORKERS_H
#ifdef __GNUC__
#pragma GCC system_header
#endif
#include <assimp/StringComparison.h>
#include <assimp/ai_assert.h>
#include <assimp/defs.h>
#include <cstdint>
#include <cstring>
#include <string>
namespace Assimp {
// -------------------------------------------------------------------------------
/** @brief itoa with a fixed base 10
* 'itoa' is not consistently available on all platforms so it is quite useful
* to have a small replacement function here. No need to use a full sprintf()
* if we just want to print a number ...
* @param out Output buffer
* @param max Maximum number of characters to be written, including '\0'.
* This parameter may not be 0.
* @param number Number to be written
* @return Length of the output string, excluding the '\0'
*/
inline unsigned int ASSIMP_itoa10(char *out, unsigned int max, int32_t number) {
ai_assert(nullptr != out);
// write the unary minus to indicate we have a negative number
unsigned int written = 1u;
if (number < 0 && written < max) {
*out++ = '-';
++written;
number = -number;
}
// We begin with the largest number that is not zero.
int32_t cur = 1000000000; // 2147483648
bool mustPrint = false;
while (written < max) {
const unsigned int digit = number / cur;
if (mustPrint || digit > 0 || 1 == cur) {
// print all future zero's from now
mustPrint = true;
*out++ = '0' + static_cast<char>(digit);
++written;
number -= digit * cur;
if (1 == cur) {
break;
}
}
cur /= 10;
}
// append a terminal zero
*out++ = '\0';
return written - 1;
}
// -------------------------------------------------------------------------------
/** @brief itoa with a fixed base 10 (Secure template overload)
* The compiler should choose this function if he or she is able to determine the
* size of the array automatically.
*/
template <size_t length>
inline unsigned int ASSIMP_itoa10(char (&out)[length], int32_t number) {
return ASSIMP_itoa10(out, length, number);
}
// -------------------------------------------------------------------------------
/** @brief Helper function to do platform independent string comparison.
*
* This is required since stricmp() is not consistently available on
* all platforms. Some platforms use the '_' prefix, others don't even
* have such a function.
*
* @param s1 First input string
* @param s2 Second input string
* @return 0 if the given strings are identical
*/
inline int ASSIMP_stricmp(const char *s1, const char *s2) {
ai_assert(nullptr != s1);
ai_assert(nullptr != s2);
#if (defined _MSC_VER)
return ::_stricmp(s1, s2);
#else
char c1, c2;
do {
c1 = tolower((unsigned char)*(s1++));
c2 = tolower((unsigned char)*(s2++));
} while (c1 && (c1 == c2));
return c1 - c2;
#endif
}
// -------------------------------------------------------------------------------
/** @brief Case independent comparison of two std::strings
*
* @param a First string
* @param b Second string
* @return 0 if a == b
*/
inline int ASSIMP_stricmp(const std::string &a, const std::string &b) {
int i = (int)b.length() - (int)a.length();
return (i ? i : ASSIMP_stricmp(a.c_str(), b.c_str()));
}
// -------------------------------------------------------------------------------
/** @brief Helper function to do platform independent string comparison.
*
* This is required since strincmp() is not consistently available on
* all platforms. Some platforms use the '_' prefix, others don't even
* have such a function.
*
* @param s1 First input string
* @param s2 Second input string
* @param n Maximum number of characters to compare
* @return 0 if the given strings are identical
*/
inline int ASSIMP_strincmp(const char *s1, const char *s2, unsigned int n) {
ai_assert(nullptr != s1);
ai_assert(nullptr != s2);
if (!n) {
return 0;
}
#if (defined _MSC_VER)
return ::_strnicmp(s1, s2, n);
#elif defined(__GNUC__)
return ::strncasecmp(s1, s2, n);
#else
char c1, c2;
unsigned int p = 0;
do {
if (p++ >= n) return 0;
c1 = tolower((unsigned char)*(s1++));
c2 = tolower((unsigned char)*(s2++));
} while (c1 && (c1 == c2));
return c1 - c2;
#endif
}
// -------------------------------------------------------------------------------
/** @brief Evaluates an integer power
*
* todo: move somewhere where it fits better in than here
*/
inline unsigned int integer_pow(unsigned int base, unsigned int power) {
unsigned int res = 1;
for (unsigned int i = 0; i < power; ++i) {
res *= base;
}
return res;
}
} // namespace Assimp
#endif // ! AI_STRINGCOMPARISON_H_INC
| 6,905 | C | 29.693333 | 82 | 0.609993 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/IOStream.hpp | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file IOStream.hpp
* @brief File I/O wrappers for C++.
*/
#pragma once
#ifndef AI_IOSTREAM_H_INC
#define AI_IOSTREAM_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/types.h>
#ifndef __cplusplus
# error This header requires C++ to be used. aiFileIO.h is the \
corresponding C interface.
#endif
namespace Assimp {
// ----------------------------------------------------------------------------------
/** @brief CPP-API: Class to handle file I/O for C++
*
* Derive an own implementation from this interface to provide custom IO handling
* to the Importer. If you implement this interface, be sure to also provide an
* implementation for IOSystem that creates instances of your custom IO class.
*/
class ASSIMP_API IOStream
#ifndef SWIG
: public Intern::AllocateFromAssimpHeap
#endif
{
protected:
/** Constructor protected, use IOSystem::Open() to create an instance. */
IOStream() AI_NO_EXCEPT;
public:
// -------------------------------------------------------------------
/** @brief Destructor. Deleting the object closes the underlying file,
* alternatively you may use IOSystem::Close() to release the file.
*/
virtual ~IOStream();
// -------------------------------------------------------------------
/** @brief Read from the file
*
* See fread() for more details
* This fails for write-only files */
virtual size_t Read(void* pvBuffer,
size_t pSize,
size_t pCount) = 0;
// -------------------------------------------------------------------
/** @brief Write to the file
*
* See fwrite() for more details
* This fails for read-only files */
virtual size_t Write(const void* pvBuffer,
size_t pSize,
size_t pCount) = 0;
// -------------------------------------------------------------------
/** @brief Set the read/write cursor of the file
*
* Note that the offset is _negative_ for aiOrigin_END.
* See fseek() for more details */
virtual aiReturn Seek(size_t pOffset,
aiOrigin pOrigin) = 0;
// -------------------------------------------------------------------
/** @brief Get the current position of the read/write cursor
*
* See ftell() for more details */
virtual size_t Tell() const = 0;
// -------------------------------------------------------------------
/** @brief Returns filesize
* Returns the filesize. */
virtual size_t FileSize() const = 0;
// -------------------------------------------------------------------
/** @brief Flush the contents of the file buffer (for writers)
* See fflush() for more details.
*/
virtual void Flush() = 0;
}; //! class IOStream
// ----------------------------------------------------------------------------------
AI_FORCE_INLINE
IOStream::IOStream() AI_NO_EXCEPT = default;
// ----------------------------------------------------------------------------------
AI_FORCE_INLINE
IOStream::~IOStream() = default;
// ----------------------------------------------------------------------------------
} //!namespace Assimp
#endif //!!AI_IOSTREAM_H_INC
| 4,975 | C++ | 34.29078 | 85 | 0.556382 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/SmoothingGroups.h | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file Defines the helper data structures for importing 3DS files.
http://www.jalix.org/ressources/graphics/3DS/_unofficials/3ds-unofficial.txt */
#pragma once
#ifndef AI_SMOOTHINGGROUPS_H_INC
#define AI_SMOOTHINGGROUPS_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/vector3.h>
#include <stdint.h>
#include <vector>
// ---------------------------------------------------------------------------
/** Helper structure representing a face with smoothing groups assigned */
struct FaceWithSmoothingGroup {
FaceWithSmoothingGroup() AI_NO_EXCEPT
: mIndices()
, iSmoothGroup(0) {
// in debug builds set all indices to a common magic value
#ifdef ASSIMP_BUILD_DEBUG
this->mIndices[0] = 0xffffffff;
this->mIndices[1] = 0xffffffff;
this->mIndices[2] = 0xffffffff;
#endif
}
//! Indices. .3ds is using uint16. However, after
//! an unique vertex set has been generated,
//! individual index values might exceed 2^16
uint32_t mIndices[3];
//! specifies to which smoothing group the face belongs to
uint32_t iSmoothGroup;
};
// ---------------------------------------------------------------------------
/** Helper structure representing a mesh whose faces have smoothing
groups assigned. This allows us to reuse the code for normal computations
from smoothings groups for several loaders (3DS, ASE). All of them
use face structures which inherit from #FaceWithSmoothingGroup,
but as they add extra members and need to be copied by value we
need to use a template here.
*/
template <class T>
struct MeshWithSmoothingGroups
{
//! Vertex positions
std::vector<aiVector3D> mPositions;
//! Face lists
std::vector<T> mFaces;
//! List of normal vectors
std::vector<aiVector3D> mNormals;
};
// ---------------------------------------------------------------------------
/** Computes normal vectors for the mesh
*/
template <class T>
void ComputeNormalsWithSmoothingsGroups(MeshWithSmoothingGroups<T>& sMesh);
// include implementations
#include "SmoothingGroups.inl"
#endif // !! AI_SMOOTHINGGROUPS_H_INC
| 3,870 | C | 32.660869 | 79 | 0.679328 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/SceneCombiner.h | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file Declares a helper class, "SceneCombiner" providing various
* utilities to merge scenes.
*/
#pragma once
#ifndef AI_SCENE_COMBINER_H_INC
#define AI_SCENE_COMBINER_H_INC
#ifdef __GNUC__
#pragma GCC system_header
#endif
#include <assimp/ai_assert.h>
#include <assimp/types.h>
#include <cstddef>
#include <cstdint>
#include <list>
#include <set>
#include <vector>
struct aiScene;
struct aiNode;
struct aiMaterial;
struct aiTexture;
struct aiCamera;
struct aiLight;
struct aiMetadata;
struct aiBone;
struct aiMesh;
struct aiAnimMesh;
struct aiAnimation;
struct aiNodeAnim;
struct aiMeshMorphAnim;
namespace Assimp {
// ---------------------------------------------------------------------------
/** \brief Helper data structure for SceneCombiner.
*
* Describes to which node a scene must be attached to.
*/
struct AttachmentInfo {
AttachmentInfo() :
scene(nullptr),
attachToNode(nullptr) {}
AttachmentInfo(aiScene *_scene, aiNode *_attachToNode) :
scene(_scene), attachToNode(_attachToNode) {}
aiScene *scene;
aiNode *attachToNode;
};
// ---------------------------------------------------------------------------
struct NodeAttachmentInfo {
NodeAttachmentInfo() :
node(nullptr),
attachToNode(nullptr),
resolved(false),
src_idx(SIZE_MAX) {}
NodeAttachmentInfo(aiNode *_scene, aiNode *_attachToNode, size_t idx) :
node(_scene), attachToNode(_attachToNode), resolved(false), src_idx(idx) {}
aiNode *node;
aiNode *attachToNode;
bool resolved;
size_t src_idx;
};
// ---------------------------------------------------------------------------
/** @def AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES
* Generate unique names for all named scene items
*/
#define AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES 0x1
/** @def AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES
* Generate unique names for materials, too.
* This is not absolutely required to pass the validation.
*/
#define AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES 0x2
/** @def AI_INT_MERGE_SCENE_DUPLICATES_DEEP_CPY
* Use deep copies of duplicate scenes
*/
#define AI_INT_MERGE_SCENE_DUPLICATES_DEEP_CPY 0x4
/** @def AI_INT_MERGE_SCENE_RESOLVE_CROSS_ATTACHMENTS
* If attachment nodes are not found in the given master scene,
* search the other imported scenes for them in an any order.
*/
#define AI_INT_MERGE_SCENE_RESOLVE_CROSS_ATTACHMENTS 0x8
/** @def AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY
* Can be combined with AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES.
* Unique names are generated, but only if this is absolutely
* required to avoid name conflicts.
*/
#define AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY 0x10
typedef std::pair<aiBone *, unsigned int> BoneSrcIndex;
// ---------------------------------------------------------------------------
/** @brief Helper data structure for SceneCombiner::MergeBones.
*/
struct BoneWithHash : public std::pair<uint32_t, aiString *> {
std::vector<BoneSrcIndex> pSrcBones;
};
// ---------------------------------------------------------------------------
/** @brief Utility for SceneCombiner
*/
struct SceneHelper {
SceneHelper() :
scene(nullptr),
idlen(0) {
id[0] = 0;
}
explicit SceneHelper(aiScene *_scene) :
scene(_scene), idlen(0) {
id[0] = 0;
}
AI_FORCE_INLINE aiScene *operator->() const {
return scene;
}
// scene we're working on
aiScene *scene;
// prefix to be added to all identifiers in the scene ...
char id[32];
// and its strlen()
unsigned int idlen;
// hash table to quickly check whether a name is contained in the scene
std::set<unsigned int> hashes;
};
// ---------------------------------------------------------------------------
/** \brief Static helper class providing various utilities to merge two
* scenes. It is intended as internal utility and NOT for use by
* applications.
*
* The class is currently being used by various postprocessing steps
* and loaders (ie. LWS).
*/
class ASSIMP_API SceneCombiner {
// class cannot be instanced
SceneCombiner() = delete;
~SceneCombiner() = delete;
public:
// -------------------------------------------------------------------
/** Merges two or more scenes.
*
* @param dest Receives a pointer to the destination scene. If the
* pointer doesn't point to nullptr when the function is called, the
* existing scene is cleared and refilled.
* @param src Non-empty list of scenes to be merged. The function
* deletes the input scenes afterwards. There may be duplicate scenes.
* @param flags Combination of the AI_INT_MERGE_SCENE flags defined above
*/
static void MergeScenes(aiScene **dest, std::vector<aiScene *> &src,
unsigned int flags = 0);
// -------------------------------------------------------------------
/** Merges two or more scenes and attaches all scenes to a specific
* position in the node graph of the master scene.
*
* @param dest Receives a pointer to the destination scene. If the
* pointer doesn't point to nullptr when the function is called, the
* existing scene is cleared and refilled.
* @param master Master scene. It will be deleted afterwards. All
* other scenes will be inserted in its node graph.
* @param src Non-empty list of scenes to be merged along with their
* corresponding attachment points in the master scene. The function
* deletes the input scenes afterwards. There may be duplicate scenes.
* @param flags Combination of the AI_INT_MERGE_SCENE flags defined above
*/
static void MergeScenes(aiScene **dest, aiScene *master,
std::vector<AttachmentInfo> &src,
unsigned int flags = 0);
// -------------------------------------------------------------------
/** Merges two or more meshes
*
* The meshes should have equal vertex formats. Only components
* that are provided by ALL meshes will be present in the output mesh.
* An exception is made for VColors - they are set to black. The
* meshes should have the same material indices, too. The output
* material index is always the material index of the first mesh.
*
* @param dest Destination mesh. Must be empty.
* @param flags Currently no parameters
* @param begin First mesh to be processed
* @param end Points to the mesh after the last mesh to be processed
*/
static void MergeMeshes(aiMesh **dest, unsigned int flags,
std::vector<aiMesh *>::const_iterator begin,
std::vector<aiMesh *>::const_iterator end);
// -------------------------------------------------------------------
/** Merges two or more bones
*
* @param out Mesh to receive the output bone list
* @param flags Currently no parameters
* @param begin First mesh to be processed
* @param end Points to the mesh after the last mesh to be processed
*/
static void MergeBones(aiMesh *out, std::vector<aiMesh *>::const_iterator it,
std::vector<aiMesh *>::const_iterator end);
// -------------------------------------------------------------------
/** Merges two or more materials
*
* The materials should be complementary as much as possible. In case
* of a property present in different materials, the first occurrence
* is used.
*
* @param dest Destination material. Must be empty.
* @param begin First material to be processed
* @param end Points to the material after the last material to be processed
*/
static void MergeMaterials(aiMaterial **dest,
std::vector<aiMaterial *>::const_iterator begin,
std::vector<aiMaterial *>::const_iterator end);
// -------------------------------------------------------------------
/** Builds a list of uniquely named bones in a mesh list
*
* @param asBones Receives the output list
* @param it First mesh to be processed
* @param end Last mesh to be processed
*/
static void BuildUniqueBoneList(std::list<BoneWithHash> &asBones,
std::vector<aiMesh *>::const_iterator it,
std::vector<aiMesh *>::const_iterator end);
// -------------------------------------------------------------------
/** Add a name prefix to all nodes in a scene.
*
* @param Current node. This function is called recursively.
* @param prefix Prefix to be added to all nodes
* @param len STring length
*/
static void AddNodePrefixes(aiNode *node, const char *prefix,
unsigned int len);
// -------------------------------------------------------------------
/** Add an offset to all mesh indices in a node graph
*
* @param Current node. This function is called recursively.
* @param offset Offset to be added to all mesh indices
*/
static void OffsetNodeMeshIndices(aiNode *node, unsigned int offset);
// -------------------------------------------------------------------
/** Attach a list of node graphs to well-defined nodes in a master
* graph. This is a helper for MergeScenes()
*
* @param master Master scene
* @param srcList List of source scenes along with their attachment
* points. If an attachment point is nullptr (or does not exist in
* the master graph), a scene is attached to the root of the master
* graph (as an additional child node)
* @duplicates List of duplicates. If elem[n] == n the scene is not
* a duplicate. Otherwise elem[n] links scene n to its first occurrence.
*/
static void AttachToGraph(aiScene *master,
std::vector<NodeAttachmentInfo> &srcList);
static void AttachToGraph(aiNode *attach,
std::vector<NodeAttachmentInfo> &srcList);
// -------------------------------------------------------------------
/** Get a deep copy of a scene
*
* @param dest Receives a pointer to the destination scene
* @param src Source scene - remains unmodified.
*/
static void CopyScene(aiScene **dest, const aiScene *source, bool allocate = true);
// -------------------------------------------------------------------
/** Get a flat copy of a scene
*
* Only the first hierarchy layer is copied. All pointer members of
* aiScene are shared by source and destination scene. If the
* pointer doesn't point to nullptr when the function is called, the
* existing scene is cleared and refilled.
* @param dest Receives a pointer to the destination scene
* @param src Source scene - remains unmodified.
*/
static void CopySceneFlat(aiScene **dest, const aiScene *source);
// -------------------------------------------------------------------
/** Get a deep copy of a mesh
*
* @param dest Receives a pointer to the destination mesh
* @param src Source mesh - remains unmodified.
*/
static void Copy(aiMesh **dest, const aiMesh *src);
// similar to Copy():
static void Copy(aiAnimMesh **dest, const aiAnimMesh *src);
static void Copy(aiMaterial **dest, const aiMaterial *src);
static void Copy(aiTexture **dest, const aiTexture *src);
static void Copy(aiAnimation **dest, const aiAnimation *src);
static void Copy(aiCamera **dest, const aiCamera *src);
static void Copy(aiBone **dest, const aiBone *src);
static void Copy(aiLight **dest, const aiLight *src);
static void Copy(aiNodeAnim **dest, const aiNodeAnim *src);
static void Copy(aiMeshMorphAnim **dest, const aiMeshMorphAnim *src);
static void Copy(aiMetadata **dest, const aiMetadata *src);
static void Copy(aiString **dest, const aiString *src);
// recursive, of course
static void Copy(aiNode **dest, const aiNode *src);
private:
// -------------------------------------------------------------------
// Same as AddNodePrefixes, but with an additional check
static void AddNodePrefixesChecked(aiNode *node, const char *prefix,
unsigned int len,
std::vector<SceneHelper> &input,
unsigned int cur);
// -------------------------------------------------------------------
// Add node identifiers to a hashing set
static void AddNodeHashes(aiNode *node, std::set<unsigned int> &hashes);
// -------------------------------------------------------------------
// Search for duplicate names
static bool FindNameMatch(const aiString &name,
std::vector<SceneHelper> &input, unsigned int cur);
};
} // namespace Assimp
#endif // !! AI_SCENE_COMBINER_H_INC
| 14,561 | C | 36.725389 | 87 | 0.604011 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/postprocess.h | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file postprocess.h
* @brief Definitions for import post processing steps
*/
#pragma once
#ifndef AI_POSTPROCESS_H_INC
#define AI_POSTPROCESS_H_INC
#include <assimp/types.h>
#ifdef __GNUC__
# pragma GCC system_header
#endif
#ifdef __cplusplus
extern "C" {
#endif
// -----------------------------------------------------------------------------------
/** @enum aiPostProcessSteps
* @brief Defines the flags for all possible post processing steps.
*
* @note Some steps are influenced by properties set on the Assimp::Importer itself
*
* @see Assimp::Importer::ReadFile()
* @see Assimp::Importer::SetPropertyInteger()
* @see aiImportFile
* @see aiImportFileEx
*/
// -----------------------------------------------------------------------------------
enum aiPostProcessSteps
{
// -------------------------------------------------------------------------
/** <hr>Calculates the tangents and bitangents for the imported meshes.
*
* Does nothing if a mesh does not have normals. You might want this post
* processing step to be executed if you plan to use tangent space calculations
* such as normal mapping applied to the meshes. There's an importer property,
* <tt>#AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE</tt>, which allows you to specify
* a maximum smoothing angle for the algorithm. However, usually you'll
* want to leave it at the default value.
*/
aiProcess_CalcTangentSpace = 0x1,
// -------------------------------------------------------------------------
/** <hr>Identifies and joins identical vertex data sets within all
* imported meshes.
*
* After this step is run, each mesh contains unique vertices,
* so a vertex may be used by multiple faces. You usually want
* to use this post processing step. If your application deals with
* indexed geometry, this step is compulsory or you'll just waste rendering
* time. <b>If this flag is not specified</b>, no vertices are referenced by
* more than one face and <b>no index buffer is required</b> for rendering.
* Unless the importer (like ply) had to split vertices. Then you need one regardless.
*/
aiProcess_JoinIdenticalVertices = 0x2,
// -------------------------------------------------------------------------
/** <hr>Converts all the imported data to a left-handed coordinate space.
*
* By default the data is returned in a right-handed coordinate space (which
* OpenGL prefers). In this space, +X points to the right,
* +Z points towards the viewer, and +Y points upwards. In the DirectX
* coordinate space +X points to the right, +Y points upwards, and +Z points
* away from the viewer.
*
* You'll probably want to consider this flag if you use Direct3D for
* rendering. The #aiProcess_ConvertToLeftHanded flag supersedes this
* setting and bundles all conversions typically required for D3D-based
* applications.
*/
aiProcess_MakeLeftHanded = 0x4,
// -------------------------------------------------------------------------
/** <hr>Triangulates all faces of all meshes.
*
* By default the imported mesh data might contain faces with more than 3
* indices. For rendering you'll usually want all faces to be triangles.
* This post processing step splits up faces with more than 3 indices into
* triangles. Line and point primitives are *not* modified! If you want
* 'triangles only' with no other kinds of primitives, try the following
* solution:
* <ul>
* <li>Specify both #aiProcess_Triangulate and #aiProcess_SortByPType </li>
* <li>Ignore all point and line meshes when you process assimp's output</li>
* </ul>
*/
aiProcess_Triangulate = 0x8,
// -------------------------------------------------------------------------
/** <hr>Removes some parts of the data structure (animations, materials,
* light sources, cameras, textures, vertex components).
*
* The components to be removed are specified in a separate
* importer property, <tt>#AI_CONFIG_PP_RVC_FLAGS</tt>. This is quite useful
* if you don't need all parts of the output structure. Vertex colors
* are rarely used today for example... Calling this step to remove unneeded
* data from the pipeline as early as possible results in increased
* performance and a more optimized output data structure.
* This step is also useful if you want to force Assimp to recompute
* normals or tangents. The corresponding steps don't recompute them if
* they're already there (loaded from the source asset). By using this
* step you can make sure they are NOT there.
*
* This flag is a poor one, mainly because its purpose is usually
* misunderstood. Consider the following case: a 3D model has been exported
* from a CAD app, and it has per-face vertex colors. Vertex positions can't be
* shared, thus the #aiProcess_JoinIdenticalVertices step fails to
* optimize the data because of these nasty little vertex colors.
* Most apps don't even process them, so it's all for nothing. By using
* this step, unneeded components are excluded as early as possible
* thus opening more room for internal optimizations.
*/
aiProcess_RemoveComponent = 0x10,
// -------------------------------------------------------------------------
/** <hr>Generates normals for all faces of all meshes.
*
* This is ignored if normals are already there at the time this flag
* is evaluated. Model importers try to load them from the source file, so
* they're usually already there. Face normals are shared between all points
* of a single face, so a single point can have multiple normals, which
* forces the library to duplicate vertices in some cases.
* #aiProcess_JoinIdenticalVertices is *senseless* then.
*
* This flag may not be specified together with #aiProcess_GenSmoothNormals.
*/
aiProcess_GenNormals = 0x20,
// -------------------------------------------------------------------------
/** <hr>Generates smooth normals for all vertices in the mesh.
*
* This is ignored if normals are already there at the time this flag
* is evaluated. Model importers try to load them from the source file, so
* they're usually already there.
*
* This flag may not be specified together with
* #aiProcess_GenNormals. There's a importer property,
* <tt>#AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE</tt> which allows you to specify
* an angle maximum for the normal smoothing algorithm. Normals exceeding
* this limit are not smoothed, resulting in a 'hard' seam between two faces.
* Using a decent angle here (e.g. 80 degrees) results in very good visual
* appearance.
*/
aiProcess_GenSmoothNormals = 0x40,
// -------------------------------------------------------------------------
/** <hr>Splits large meshes into smaller sub-meshes.
*
* This is quite useful for real-time rendering, where the number of triangles
* which can be maximally processed in a single draw-call is limited
* by the video driver/hardware. The maximum vertex buffer is usually limited
* too. Both requirements can be met with this step: you may specify both a
* triangle and vertex limit for a single mesh.
*
* The split limits can (and should!) be set through the
* <tt>#AI_CONFIG_PP_SLM_VERTEX_LIMIT</tt> and <tt>#AI_CONFIG_PP_SLM_TRIANGLE_LIMIT</tt>
* importer properties. The default values are <tt>#AI_SLM_DEFAULT_MAX_VERTICES</tt> and
* <tt>#AI_SLM_DEFAULT_MAX_TRIANGLES</tt>.
*
* Note that splitting is generally a time-consuming task, but only if there's
* something to split. The use of this step is recommended for most users.
*/
aiProcess_SplitLargeMeshes = 0x80,
// -------------------------------------------------------------------------
/** <hr>Removes the node graph and pre-transforms all vertices with
* the local transformation matrices of their nodes.
*
* If the resulting scene can be reduced to a single mesh, with a single
* material, no lights, and no cameras, then the output scene will contain
* only a root node (with no children) that references the single mesh.
* Otherwise, the output scene will be reduced to a root node with a single
* level of child nodes, each one referencing one mesh, and each mesh
* referencing one material.
*
* In either case, for rendering, you can
* simply render all meshes in order - you don't need to pay
* attention to local transformations and the node hierarchy.
* Animations are removed during this step.
* This step is intended for applications without a scenegraph.
* The step CAN cause some problems: if e.g. a mesh of the asset
* contains normals and another, using the same material index, does not,
* they will be brought together, but the first meshes's part of
* the normal list is zeroed. However, these artifacts are rare.
* @note The <tt>#AI_CONFIG_PP_PTV_NORMALIZE</tt> configuration property
* can be set to normalize the scene's spatial dimension to the -1...1
* range.
*/
aiProcess_PreTransformVertices = 0x100,
// -------------------------------------------------------------------------
/** <hr>Limits the number of bones simultaneously affecting a single vertex
* to a maximum value.
*
* If any vertex is affected by more than the maximum number of bones, the least
* important vertex weights are removed and the remaining vertex weights are
* renormalized so that the weights still sum up to 1.
* The default bone weight limit is 4 (defined as <tt>#AI_LMW_MAX_WEIGHTS</tt> in
* config.h), but you can use the <tt>#AI_CONFIG_PP_LBW_MAX_WEIGHTS</tt> importer
* property to supply your own limit to the post processing step.
*
* If you intend to perform the skinning in hardware, this post processing
* step might be of interest to you.
*/
aiProcess_LimitBoneWeights = 0x200,
// -------------------------------------------------------------------------
/** <hr>Validates the imported scene data structure.
* This makes sure that all indices are valid, all animations and
* bones are linked correctly, all material references are correct .. etc.
*
* It is recommended that you capture Assimp's log output if you use this flag,
* so you can easily find out what's wrong if a file fails the
* validation. The validator is quite strict and will find *all*
* inconsistencies in the data structure... It is recommended that plugin
* developers use it to debug their loaders. There are two types of
* validation failures:
* <ul>
* <li>Error: There's something wrong with the imported data. Further
* postprocessing is not possible and the data is not usable at all.
* The import fails. #Importer::GetErrorString() or #aiGetErrorString()
* carry the error message around.</li>
* <li>Warning: There are some minor issues (e.g. 1000000 animation
* keyframes with the same time), but further postprocessing and use
* of the data structure is still safe. Warning details are written
* to the log file, <tt>#AI_SCENE_FLAGS_VALIDATION_WARNING</tt> is set
* in #aiScene::mFlags</li>
* </ul>
*
* This post-processing step is not time-consuming. Its use is not
* compulsory, but recommended.
*/
aiProcess_ValidateDataStructure = 0x400,
// -------------------------------------------------------------------------
/** <hr>Reorders triangles for better vertex cache locality.
*
* The step tries to improve the ACMR (average post-transform vertex cache
* miss ratio) for all meshes. The implementation runs in O(n) and is
* roughly based on the 'tipsify' algorithm (see <a href="
* http://www.cs.princeton.edu/gfx/pubs/Sander_2007_%3ETR/tipsy.pdf">this
* paper</a>).
*
* If you intend to render huge models in hardware, this step might
* be of interest to you. The <tt>#AI_CONFIG_PP_ICL_PTCACHE_SIZE</tt>
* importer property can be used to fine-tune the cache optimization.
*/
aiProcess_ImproveCacheLocality = 0x800,
// -------------------------------------------------------------------------
/** <hr>Searches for redundant/unreferenced materials and removes them.
*
* This is especially useful in combination with the
* #aiProcess_PreTransformVertices and #aiProcess_OptimizeMeshes flags.
* Both join small meshes with equal characteristics, but they can't do
* their work if two meshes have different materials. Because several
* material settings are lost during Assimp's import filters,
* (and because many exporters don't check for redundant materials), huge
* models often have materials which are are defined several times with
* exactly the same settings.
*
* Several material settings not contributing to the final appearance of
* a surface are ignored in all comparisons (e.g. the material name).
* So, if you're passing additional information through the
* content pipeline (probably using *magic* material names), don't
* specify this flag. Alternatively take a look at the
* <tt>#AI_CONFIG_PP_RRM_EXCLUDE_LIST</tt> importer property.
*/
aiProcess_RemoveRedundantMaterials = 0x1000,
// -------------------------------------------------------------------------
/** <hr>This step tries to determine which meshes have normal vectors
* that are facing inwards and inverts them.
*
* The algorithm is simple but effective:
* the bounding box of all vertices + their normals is compared against
* the volume of the bounding box of all vertices without their normals.
* This works well for most objects, problems might occur with planar
* surfaces. However, the step tries to filter such cases.
* The step inverts all in-facing normals. Generally it is recommended
* to enable this step, although the result is not always correct.
*/
aiProcess_FixInfacingNormals = 0x2000,
// -------------------------------------------------------------------------
/**
* This step generically populates aiBone->mArmature and aiBone->mNode generically
* The point of these is it saves you later having to calculate these elements
* This is useful when handling rest information or skin information
* If you have multiple armatures on your models we strongly recommend enabling this
* Instead of writing your own multi-root, multi-armature lookups we have done the
* hard work for you :)
*/
aiProcess_PopulateArmatureData = 0x4000,
// -------------------------------------------------------------------------
/** <hr>This step splits meshes with more than one primitive type in
* homogeneous sub-meshes.
*
* The step is executed after the triangulation step. After the step
* returns, just one bit is set in aiMesh::mPrimitiveTypes. This is
* especially useful for real-time rendering where point and line
* primitives are often ignored or rendered separately.
* You can use the <tt>#AI_CONFIG_PP_SBP_REMOVE</tt> importer property to
* specify which primitive types you need. This can be used to easily
* exclude lines and points, which are rarely used, from the import.
*/
aiProcess_SortByPType = 0x8000,
// -------------------------------------------------------------------------
/** <hr>This step searches all meshes for degenerate primitives and
* converts them to proper lines or points.
*
* A face is 'degenerate' if one or more of its points are identical.
* To have the degenerate stuff not only detected and collapsed but
* removed, try one of the following procedures:
* <br><b>1.</b> (if you support lines and points for rendering but don't
* want the degenerates)<br>
* <ul>
* <li>Specify the #aiProcess_FindDegenerates flag.
* </li>
* <li>Set the <tt>#AI_CONFIG_PP_FD_REMOVE</tt> importer property to
* 1. This will cause the step to remove degenerate triangles from the
* import as soon as they're detected. They won't pass any further
* pipeline steps.
* </li>
* </ul>
* <br><b>2.</b>(if you don't support lines and points at all)<br>
* <ul>
* <li>Specify the #aiProcess_FindDegenerates flag.
* </li>
* <li>Specify the #aiProcess_SortByPType flag. This moves line and
* point primitives to separate meshes.
* </li>
* <li>Set the <tt>#AI_CONFIG_PP_SBP_REMOVE</tt> importer property to
* @code aiPrimitiveType_POINTS | aiPrimitiveType_LINES
* @endcode to cause SortByPType to reject point
* and line meshes from the scene.
* </li>
* </ul>
*
* This step also removes very small triangles with a surface area smaller
* than 10^-6. If you rely on having these small triangles, or notice holes
* in your model, set the property <tt>#AI_CONFIG_PP_FD_CHECKAREA</tt> to
* false.
* @note Degenerate polygons are not necessarily evil and that's why
* they're not removed by default. There are several file formats which
* don't support lines or points, and some exporters bypass the
* format specification and write them as degenerate triangles instead.
*/
aiProcess_FindDegenerates = 0x10000,
// -------------------------------------------------------------------------
/** <hr>This step searches all meshes for invalid data, such as zeroed
* normal vectors or invalid UV coords and removes/fixes them. This is
* intended to get rid of some common exporter errors.
*
* This is especially useful for normals. If they are invalid, and
* the step recognizes this, they will be removed and can later
* be recomputed, i.e. by the #aiProcess_GenSmoothNormals flag.<br>
* The step will also remove meshes that are infinitely small and reduce
* animation tracks consisting of hundreds if redundant keys to a single
* key. The <tt>AI_CONFIG_PP_FID_ANIM_ACCURACY</tt> config property decides
* the accuracy of the check for duplicate animation tracks.
*/
aiProcess_FindInvalidData = 0x20000,
// -------------------------------------------------------------------------
/** <hr>This step converts non-UV mappings (such as spherical or
* cylindrical mapping) to proper texture coordinate channels.
*
* Most applications will support UV mapping only, so you will
* probably want to specify this step in every case. Note that Assimp is not
* always able to match the original mapping implementation of the
* 3D app which produced a model perfectly. It's always better to let the
* modelling app compute the UV channels - 3ds max, Maya, Blender,
* LightWave, and Modo do this for example.
*
* @note If this step is not requested, you'll need to process the
* <tt>#AI_MATKEY_MAPPING</tt> material property in order to display all assets
* properly.
*/
aiProcess_GenUVCoords = 0x40000,
// -------------------------------------------------------------------------
/** <hr>This step applies per-texture UV transformations and bakes
* them into stand-alone vtexture coordinate channels.
*
* UV transformations are specified per-texture - see the
* <tt>#AI_MATKEY_UVTRANSFORM</tt> material key for more information.
* This step processes all textures with
* transformed input UV coordinates and generates a new (pre-transformed) UV channel
* which replaces the old channel. Most applications won't support UV
* transformations, so you will probably want to specify this step.
*
* @note UV transformations are usually implemented in real-time apps by
* transforming texture coordinates at vertex shader stage with a 3x3
* (homogeneous) transformation matrix.
*/
aiProcess_TransformUVCoords = 0x80000,
// -------------------------------------------------------------------------
/** <hr>This step searches for duplicate meshes and replaces them
* with references to the first mesh.
*
* This step takes a while, so don't use it if speed is a concern.
* Its main purpose is to workaround the fact that many export
* file formats don't support instanced meshes, so exporters need to
* duplicate meshes. This step removes the duplicates again. Please
* note that Assimp does not currently support per-node material
* assignment to meshes, which means that identical meshes with
* different materials are currently *not* joined, although this is
* planned for future versions.
*/
aiProcess_FindInstances = 0x100000,
// -------------------------------------------------------------------------
/** <hr>A post-processing step to reduce the number of meshes.
*
* This will, in fact, reduce the number of draw calls.
*
* This is a very effective optimization and is recommended to be used
* together with #aiProcess_OptimizeGraph, if possible. The flag is fully
* compatible with both #aiProcess_SplitLargeMeshes and #aiProcess_SortByPType.
*/
aiProcess_OptimizeMeshes = 0x200000,
// -------------------------------------------------------------------------
/** <hr>A post-processing step to optimize the scene hierarchy.
*
* Nodes without animations, bones, lights or cameras assigned are
* collapsed and joined.
*
* Node names can be lost during this step. If you use special 'tag nodes'
* to pass additional information through your content pipeline, use the
* <tt>#AI_CONFIG_PP_OG_EXCLUDE_LIST</tt> importer property to specify a
* list of node names you want to be kept. Nodes matching one of the names
* in this list won't be touched or modified.
*
* Use this flag with caution. Most simple files will be collapsed to a
* single node, so complex hierarchies are usually completely lost. This is not
* useful for editor environments, but probably a very effective
* optimization if you just want to get the model data, convert it to your
* own format, and render it as fast as possible.
*
* This flag is designed to be used with #aiProcess_OptimizeMeshes for best
* results.
*
* @note 'Crappy' scenes with thousands of extremely small meshes packed
* in deeply nested nodes exist for almost all file formats.
* #aiProcess_OptimizeMeshes in combination with #aiProcess_OptimizeGraph
* usually fixes them all and makes them renderable.
*/
aiProcess_OptimizeGraph = 0x400000,
// -------------------------------------------------------------------------
/** <hr>This step flips all UV coordinates along the y-axis and adjusts
* material settings and bitangents accordingly.
*
* <b>Output UV coordinate system:</b>
* @code
* 0y|0y ---------- 1x|0y
* | |
* | |
* | |
* 0x|1y ---------- 1x|1y
* @endcode
*
* You'll probably want to consider this flag if you use Direct3D for
* rendering. The #aiProcess_ConvertToLeftHanded flag supersedes this
* setting and bundles all conversions typically required for D3D-based
* applications.
*/
aiProcess_FlipUVs = 0x800000,
// -------------------------------------------------------------------------
/** <hr>This step adjusts the output face winding order to be CW.
*
* The default face winding order is counter clockwise (CCW).
*
* <b>Output face order:</b>
* @code
* x2
*
* x0
* x1
* @endcode
*/
aiProcess_FlipWindingOrder = 0x1000000,
// -------------------------------------------------------------------------
/** <hr>This step splits meshes with many bones into sub-meshes so that each
* sub-mesh has fewer or as many bones as a given limit.
*/
aiProcess_SplitByBoneCount = 0x2000000,
// -------------------------------------------------------------------------
/** <hr>This step removes bones losslessly or according to some threshold.
*
* In some cases (i.e. formats that require it) exporters are forced to
* assign dummy bone weights to otherwise static meshes assigned to
* animated meshes. Full, weight-based skinning is expensive while
* animating nodes is extremely cheap, so this step is offered to clean up
* the data in that regard.
*
* Use <tt>#AI_CONFIG_PP_DB_THRESHOLD</tt> to control this.
* Use <tt>#AI_CONFIG_PP_DB_ALL_OR_NONE</tt> if you want bones removed if and
* only if all bones within the scene qualify for removal.
*/
aiProcess_Debone = 0x4000000,
// -------------------------------------------------------------------------
/** <hr>This step will perform a global scale of the model.
*
* Some importers are providing a mechanism to define a scaling unit for the
* model. This post processing step can be used to do so. You need to get the
* global scaling from your importer settings like in FBX. Use the flag
* AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY from the global property table to configure this.
*
* Use <tt>#AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY</tt> to setup the global scaling factor.
*/
aiProcess_GlobalScale = 0x8000000,
// -------------------------------------------------------------------------
/** <hr>A postprocessing step to embed of textures.
*
* This will remove external data dependencies for textures.
* If a texture's file does not exist at the specified path
* (due, for instance, to an absolute path generated on another system),
* it will check if a file with the same name exists at the root folder
* of the imported model. And if so, it uses that.
*/
aiProcess_EmbedTextures = 0x10000000,
// aiProcess_GenEntityMeshes = 0x100000,
// aiProcess_OptimizeAnimations = 0x200000
// aiProcess_FixTexturePaths = 0x200000
aiProcess_ForceGenNormals = 0x20000000,
// -------------------------------------------------------------------------
/** <hr>Drops normals for all faces of all meshes.
*
* This is ignored if no normals are present.
* Face normals are shared between all points of a single face,
* so a single point can have multiple normals, which
* forces the library to duplicate vertices in some cases.
* #aiProcess_JoinIdenticalVertices is *senseless* then.
* This process gives sense back to aiProcess_JoinIdenticalVertices
*/
aiProcess_DropNormals = 0x40000000,
// -------------------------------------------------------------------------
/**
*/
aiProcess_GenBoundingBoxes = 0x80000000
};
// ---------------------------------------------------------------------------------------
/** @def aiProcess_ConvertToLeftHanded
* @brief Shortcut flag for Direct3D-based applications.
*
* Supersedes the #aiProcess_MakeLeftHanded and #aiProcess_FlipUVs and
* #aiProcess_FlipWindingOrder flags.
* The output data matches Direct3D's conventions: left-handed geometry, upper-left
* origin for UV coordinates and finally clockwise face order, suitable for CCW culling.
*
* @deprecated
*/
#define aiProcess_ConvertToLeftHanded ( \
aiProcess_MakeLeftHanded | \
aiProcess_FlipUVs | \
aiProcess_FlipWindingOrder | \
0 )
// ---------------------------------------------------------------------------------------
/** @def aiProcessPreset_TargetRealtime_Fast
* @brief Default postprocess configuration optimizing the data for real-time rendering.
*
* Applications would want to use this preset to load models on end-user PCs,
* maybe for direct use in game.
*
* If you're using DirectX, don't forget to combine this value with
* the #aiProcess_ConvertToLeftHanded step. If you don't support UV transformations
* in your application apply the #aiProcess_TransformUVCoords step, too.
* @note Please take the time to read the docs for the steps enabled by this preset.
* Some of them offer further configurable properties, while some of them might not be of
* use for you so it might be better to not specify them.
*/
#define aiProcessPreset_TargetRealtime_Fast ( \
aiProcess_CalcTangentSpace | \
aiProcess_GenNormals | \
aiProcess_JoinIdenticalVertices | \
aiProcess_Triangulate | \
aiProcess_GenUVCoords | \
aiProcess_SortByPType | \
0 )
// ---------------------------------------------------------------------------------------
/** @def aiProcessPreset_TargetRealtime_Quality
* @brief Default postprocess configuration optimizing the data for real-time rendering.
*
* Unlike #aiProcessPreset_TargetRealtime_Fast, this configuration
* performs some extra optimizations to improve rendering speed and
* to minimize memory usage. It could be a good choice for a level editor
* environment where import speed is not so important.
*
* If you're using DirectX, don't forget to combine this value with
* the #aiProcess_ConvertToLeftHanded step. If you don't support UV transformations
* in your application apply the #aiProcess_TransformUVCoords step, too.
* @note Please take the time to read the docs for the steps enabled by this preset.
* Some of them offer further configurable properties, while some of them might not be
* of use for you so it might be better to not specify them.
*/
#define aiProcessPreset_TargetRealtime_Quality ( \
aiProcess_CalcTangentSpace | \
aiProcess_GenSmoothNormals | \
aiProcess_JoinIdenticalVertices | \
aiProcess_ImproveCacheLocality | \
aiProcess_LimitBoneWeights | \
aiProcess_RemoveRedundantMaterials | \
aiProcess_SplitLargeMeshes | \
aiProcess_Triangulate | \
aiProcess_GenUVCoords | \
aiProcess_SortByPType | \
aiProcess_FindDegenerates | \
aiProcess_FindInvalidData | \
0 )
// ---------------------------------------------------------------------------------------
/** @def aiProcessPreset_TargetRealtime_MaxQuality
* @brief Default postprocess configuration optimizing the data for real-time rendering.
*
* This preset enables almost every optimization step to achieve perfectly
* optimized data. It's your choice for level editor environments where import speed
* is not important.
*
* If you're using DirectX, don't forget to combine this value with
* the #aiProcess_ConvertToLeftHanded step. If you don't support UV transformations
* in your application, apply the #aiProcess_TransformUVCoords step, too.
* @note Please take the time to read the docs for the steps enabled by this preset.
* Some of them offer further configurable properties, while some of them might not be
* of use for you so it might be better to not specify them.
*/
#define aiProcessPreset_TargetRealtime_MaxQuality ( \
aiProcessPreset_TargetRealtime_Quality | \
aiProcess_FindInstances | \
aiProcess_ValidateDataStructure | \
aiProcess_OptimizeMeshes | \
0 )
#ifdef __cplusplus
} // end of extern "C"
#endif
#endif // AI_POSTPROCESS_H_INC
| 33,717 | C | 46.490141 | 91 | 0.627666 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/Hash.h | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#pragma once
#ifndef AI_HASH_H_INCLUDED
#define AI_HASH_H_INCLUDED
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include <cmath>
// ------------------------------------------------------------------------------------------------
// Hashing function taken from
// http://www.azillionmonkeys.com/qed/hash.html
// (incremental version)
//
// This code is Copyright 2004-2008 by Paul Hsieh. It is used here in the belief that
// Assimp's license is considered compatible with Pauls's derivative license as specified
// on his web page.
//
// (stdint.h should have been been included here)
// ------------------------------------------------------------------------------------------------
#undef get16bits
#if (defined(__GNUC__) && defined(__i386__)) || defined(__WATCOMC__) \
|| defined(_MSC_VER) || defined (__BORLANDC__) || defined (__TURBOC__)
# define get16bits(d) (*((const uint16_t *) (d)))
#endif
#if !defined (get16bits)
# define get16bits(d) ((((uint32_t)(((const uint8_t *)(d))[1])) << 8)\
+(uint32_t)(((const uint8_t *)(d))[0]) )
#endif
// ------------------------------------------------------------------------------------------------
inline uint32_t SuperFastHash (const char * data, uint32_t len = 0, uint32_t hash = 0) {
uint32_t tmp;
int rem;
if (data == NULL) return 0;
if (len == 0)len = (uint32_t)::strlen(data);
rem = len & 3;
len >>= 2;
/* Main loop */
for (;len > 0; len--) {
hash += get16bits (data);
tmp = (get16bits (data+2) << 11) ^ hash;
hash = (hash << 16) ^ tmp;
data += 2*sizeof (uint16_t);
hash += hash >> 11;
}
/* Handle end cases */
switch (rem) {
case 3: hash += get16bits (data);
hash ^= hash << 16;
hash ^= abs(data[sizeof(uint16_t)]) << 18;
hash += hash >> 11;
break;
case 2: hash += get16bits (data);
hash ^= hash << 11;
hash += hash >> 17;
break;
case 1: hash += *data;
hash ^= hash << 10;
hash += hash >> 1;
}
/* Force "avalanching" of final 127 bits */
hash ^= hash << 3;
hash += hash >> 5;
hash ^= hash << 4;
hash += hash >> 17;
hash ^= hash << 25;
hash += hash >> 6;
return hash;
}
#endif // !! AI_HASH_H_INCLUDED
| 4,174 | C | 32.669355 | 99 | 0.574748 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/RemoveComments.h | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file Declares a helper class, "CommentRemover", which can be
* used to remove comments (single and multi line) from a text file.
*/
#pragma once
#ifndef AI_REMOVE_COMMENTS_H_INC
#define AI_REMOVE_COMMENTS_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/defs.h>
namespace Assimp {
// ---------------------------------------------------------------------------
/** \brief Helper class to remove single and multi line comments from a file
*
* Some mesh formats like MD5 have comments that are quite similar
* to those in C or C++ so this code has been moved to a separate
* module.
*/
class ASSIMP_API CommentRemover {
// class cannot be instanced
CommentRemover() {}
public:
//! Remove single-line comments. The end of a line is
//! expected to be either NL or CR or NLCR.
//! \param szComment The start sequence of the comment, e.g. "//"
//! \param szBuffer Buffer to work with
//! \param chReplacement Character to be used as replacement
//! for commented lines. By default this is ' '
static void RemoveLineComments(const char* szComment,
char* szBuffer, char chReplacement = ' ');
//! Remove multi-line comments. The end of a line is
//! expected to be either NL or CR or NLCR. Multi-line comments
//! may not be nested (as in C).
//! \param szCommentStart The start sequence of the comment, e.g. "/*"
//! \param szCommentEnd The end sequence of the comment, e.g. "*/"
//! \param szBuffer Buffer to work with
//! \param chReplacement Character to be used as replacement
//! for commented lines. By default this is ' '
static void RemoveMultiLineComments(const char* szCommentStart,
const char* szCommentEnd,char* szBuffer,
char chReplacement = ' ');
};
} // ! Assimp
#endif // !! AI_REMOVE_COMMENTS_H_INC
| 3,575 | C | 37.042553 | 78 | 0.69007 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/qnan.h | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file qnan.h
* @brief Some utilities for our dealings with qnans.
*
* @note Some loaders use qnans to mark invalid values tempoarily, also
* Assimp explicitly enforces undefined normals to be set to qnan.
* qnan utilities are available in standard libraries (C99 for example)
* but last time I checked compiler coverage was so bad that I decided
* to reinvent the wheel.
*/
#pragma once
#ifndef AI_QNAN_H_INCLUDED
#define AI_QNAN_H_INCLUDED
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/defs.h>
#include <limits>
#include <stdint.h>
// ---------------------------------------------------------------------------
/** Data structure to represent the bit pattern of a 32 Bit
* IEEE 754 floating-point number. */
union _IEEESingle {
float Float;
struct
{
uint32_t Frac : 23;
uint32_t Exp : 8;
uint32_t Sign : 1;
} IEEE;
};
// ---------------------------------------------------------------------------
/** Data structure to represent the bit pattern of a 64 Bit
* IEEE 754 floating-point number. */
union _IEEEDouble {
double Double;
struct
{
uint64_t Frac : 52;
uint64_t Exp : 11;
uint64_t Sign : 1;
} IEEE;
};
// ---------------------------------------------------------------------------
/** Check whether a given float is qNaN.
* @param in Input value */
AI_FORCE_INLINE bool is_qnan(float in) {
// the straightforward solution does not work:
// return (in != in);
// compiler generates code like this
// load <in> to <register-with-different-width>
// compare <register-with-different-width> against <in>
// FIXME: Use <float> stuff instead? I think fpclassify needs C99
_IEEESingle temp;
memcpy(&temp, &in, sizeof(float));
return (temp.IEEE.Exp == (1u << 8)-1 &&
temp.IEEE.Frac);
}
// ---------------------------------------------------------------------------
/** Check whether a given double is qNaN.
* @param in Input value */
AI_FORCE_INLINE bool is_qnan(double in) {
// the straightforward solution does not work:
// return (in != in);
// compiler generates code like this
// load <in> to <register-with-different-width>
// compare <register-with-different-width> against <in>
// FIXME: Use <float> stuff instead? I think fpclassify needs C99
_IEEEDouble temp;
memcpy(&temp, &in, sizeof(in));
return (temp.IEEE.Exp == (1u << 11)-1 &&
temp.IEEE.Frac);
}
// ---------------------------------------------------------------------------
/** @brief check whether a float is either NaN or (+/-) INF.
*
* Denorms return false, they're treated like normal values.
* @param in Input value */
AI_FORCE_INLINE bool is_special_float(float in) {
_IEEESingle temp;
memcpy(&temp, &in, sizeof(float));
return (temp.IEEE.Exp == (1u << 8)-1);
}
// ---------------------------------------------------------------------------
/** @brief check whether a double is either NaN or (+/-) INF.
*
* Denorms return false, they're treated like normal values.
* @param in Input value */
AI_FORCE_INLINE bool is_special_float(double in) {
_IEEESingle temp;
memcpy(&temp, &in, sizeof(float));
return (temp.IEEE.Exp == (1u << 11)-1);
}
// ---------------------------------------------------------------------------
/** Check whether a float is NOT qNaN.
* @param in Input value */
template<class TReal>
AI_FORCE_INLINE bool is_not_qnan(TReal in) {
return !is_qnan(in);
}
// ---------------------------------------------------------------------------
/** @brief Get a fresh qnan. */
AI_FORCE_INLINE ai_real get_qnan() {
return std::numeric_limits<ai_real>::quiet_NaN();
}
#endif // !! AI_QNAN_H_INCLUDED
| 5,600 | C | 33.361963 | 78 | 0.584821 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/Profiler.h | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file Profiler.h
* @brief Utility to measure the respective runtime of each import step
*/
#pragma once
#ifndef AI_INCLUDED_PROFILER_H
#define AI_INCLUDED_PROFILER_H
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <chrono>
#include <assimp/DefaultLogger.hpp>
#include <assimp/TinyFormatter.h>
#include <map>
namespace Assimp {
namespace Profiling {
using namespace Formatter;
// ------------------------------------------------------------------------------------------------
/** Simple wrapper around boost::timer to simplify reporting. Timings are automatically
* dumped to the log file.
*/
class Profiler {
public:
Profiler() = default;
/** Start a named timer */
void BeginRegion(const std::string& region) {
regions[region] = std::chrono::system_clock::now();
ASSIMP_LOG_DEBUG("START `",region,"`");
}
/** End a specific named timer and write its end time to the log */
void EndRegion(const std::string& region) {
RegionMap::const_iterator it = regions.find(region);
if (it == regions.end()) {
return;
}
std::chrono::duration<double> elapsedSeconds = std::chrono::system_clock::now() - regions[region];
ASSIMP_LOG_DEBUG("END `",region,"`, dt= ", elapsedSeconds.count()," s");
}
private:
typedef std::map<std::string,std::chrono::time_point<std::chrono::system_clock>> RegionMap;
RegionMap regions;
};
}
}
#endif // AI_INCLUDED_PROFILER_H
| 3,206 | C | 30.441176 | 106 | 0.678104 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/matrix4x4.h | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file matrix4x4.h
* @brief 4x4 matrix structure, including operators when compiling in C++
*/
#pragma once
#ifndef AI_MATRIX4X4_H_INC
#define AI_MATRIX4X4_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/vector3.h>
#include <assimp/defs.h>
#ifdef __cplusplus
template<typename TReal> class aiMatrix3x3t;
template<typename TReal> class aiQuaterniont;
// ---------------------------------------------------------------------------
/** @brief Represents a row-major 4x4 matrix, use this for homogeneous
* coordinates.
*
* There's much confusion about matrix layouts (column vs. row order).
* This is *always* a row-major matrix. Not even with the
* #aiProcess_ConvertToLeftHanded flag, which absolutely does not affect
* matrix order - it just affects the handedness of the coordinate system
* defined thereby.
*/
template<typename TReal>
class aiMatrix4x4t {
public:
/** set to identity */
aiMatrix4x4t() AI_NO_EXCEPT;
/** construction from single values */
aiMatrix4x4t ( TReal _a1, TReal _a2, TReal _a3, TReal _a4,
TReal _b1, TReal _b2, TReal _b3, TReal _b4,
TReal _c1, TReal _c2, TReal _c3, TReal _c4,
TReal _d1, TReal _d2, TReal _d3, TReal _d4);
/** construction from 3x3 matrix, remaining elements are set to identity */
explicit aiMatrix4x4t( const aiMatrix3x3t<TReal>& m);
/** construction from position, rotation and scaling components
* @param scaling The scaling for the x,y,z axes
* @param rotation The rotation as a hamilton quaternion
* @param position The position for the x,y,z axes
*/
aiMatrix4x4t(const aiVector3t<TReal>& scaling, const aiQuaterniont<TReal>& rotation,
const aiVector3t<TReal>& position);
// array access operators
/** @fn TReal* operator[] (unsigned int p_iIndex)
* @param [in] p_iIndex - index of the row.
* @return pointer to pointed row.
*/
TReal* operator[] (unsigned int p_iIndex);
/** @fn const TReal* operator[] (unsigned int p_iIndex) const
* @overload TReal* operator[] (unsigned int p_iIndex)
*/
const TReal* operator[] (unsigned int p_iIndex) const;
// comparison operators
bool operator== (const aiMatrix4x4t& m) const;
bool operator!= (const aiMatrix4x4t& m) const;
bool Equal(const aiMatrix4x4t &m, TReal epsilon = ai_epsilon) const;
// matrix multiplication.
aiMatrix4x4t& operator *= (const aiMatrix4x4t& m);
aiMatrix4x4t operator * (const aiMatrix4x4t& m) const;
aiMatrix4x4t operator * (const TReal& aFloat) const;
aiMatrix4x4t operator + (const aiMatrix4x4t& aMatrix) const;
template <typename TOther>
operator aiMatrix4x4t<TOther> () const;
// -------------------------------------------------------------------
/** @brief Transpose the matrix */
aiMatrix4x4t& Transpose();
// -------------------------------------------------------------------
/** @brief Invert the matrix.
* If the matrix is not invertible all elements are set to qnan.
* Beware, use (f != f) to check whether a TReal f is qnan.
*/
aiMatrix4x4t& Inverse();
TReal Determinant() const;
// -------------------------------------------------------------------
/** @brief Returns true of the matrix is the identity matrix.
* The check is performed against a not so small epsilon.
*/
inline bool IsIdentity() const;
// -------------------------------------------------------------------
/** @brief Decompose a trafo matrix into its original components
* @param scaling Receives the output scaling for the x,y,z axes
* @param rotation Receives the output rotation as a hamilton
* quaternion
* @param position Receives the output position for the x,y,z axes
*/
void Decompose (aiVector3t<TReal>& scaling, aiQuaterniont<TReal>& rotation,
aiVector3t<TReal>& position) const;
// -------------------------------------------------------------------
/** @fn void Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotation, aiVector3t<TReal>& pPosition) const
* @brief Decompose a trafo matrix into its original components.
* Thx to good FAQ at http://www.gamedev.ru/code/articles/faq_matrix_quat
* @param [out] pScaling - Receives the output scaling for the x,y,z axes.
* @param [out] pRotation - Receives the output rotation as a Euler angles.
* @param [out] pPosition - Receives the output position for the x,y,z axes.
*/
void Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotation, aiVector3t<TReal>& pPosition) const;
// -------------------------------------------------------------------
/** @fn void Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotationAxis, TReal& pRotationAngle, aiVector3t<TReal>& pPosition) const
* @brief Decompose a trafo matrix into its original components
* Thx to good FAQ at http://www.gamedev.ru/code/articles/faq_matrix_quat
* @param [out] pScaling - Receives the output scaling for the x,y,z axes.
* @param [out] pRotationAxis - Receives the output rotation axis.
* @param [out] pRotationAngle - Receives the output rotation angle for @ref pRotationAxis.
* @param [out] pPosition - Receives the output position for the x,y,z axes.
*/
void Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotationAxis, TReal& pRotationAngle, aiVector3t<TReal>& pPosition) const;
// -------------------------------------------------------------------
/** @brief Decompose a trafo matrix with no scaling into its
* original components
* @param rotation Receives the output rotation as a hamilton
* quaternion
* @param position Receives the output position for the x,y,z axes
*/
void DecomposeNoScaling (aiQuaterniont<TReal>& rotation,
aiVector3t<TReal>& position) const;
// -------------------------------------------------------------------
/** @brief Creates a trafo matrix from a set of euler angles
* @param x Rotation angle for the x-axis, in radians
* @param y Rotation angle for the y-axis, in radians
* @param z Rotation angle for the z-axis, in radians
*/
aiMatrix4x4t& FromEulerAnglesXYZ(TReal x, TReal y, TReal z);
aiMatrix4x4t& FromEulerAnglesXYZ(const aiVector3t<TReal>& blubb);
// -------------------------------------------------------------------
/** @brief Returns a rotation matrix for a rotation around the x axis
* @param a Rotation angle, in radians
* @param out Receives the output matrix
* @return Reference to the output matrix
*/
static aiMatrix4x4t& RotationX(TReal a, aiMatrix4x4t& out);
// -------------------------------------------------------------------
/** @brief Returns a rotation matrix for a rotation around the y axis
* @param a Rotation angle, in radians
* @param out Receives the output matrix
* @return Reference to the output matrix
*/
static aiMatrix4x4t& RotationY(TReal a, aiMatrix4x4t& out);
// -------------------------------------------------------------------
/** @brief Returns a rotation matrix for a rotation around the z axis
* @param a Rotation angle, in radians
* @param out Receives the output matrix
* @return Reference to the output matrix
*/
static aiMatrix4x4t& RotationZ(TReal a, aiMatrix4x4t& out);
// -------------------------------------------------------------------
/** Returns a rotation matrix for a rotation around an arbitrary axis.
* @param a Rotation angle, in radians
* @param axis Rotation axis, should be a normalized vector.
* @param out Receives the output matrix
* @return Reference to the output matrix
*/
static aiMatrix4x4t& Rotation(TReal a, const aiVector3t<TReal>& axis,
aiMatrix4x4t& out);
// -------------------------------------------------------------------
/** @brief Returns a translation matrix
* @param v Translation vector
* @param out Receives the output matrix
* @return Reference to the output matrix
*/
static aiMatrix4x4t& Translation( const aiVector3t<TReal>& v,
aiMatrix4x4t& out);
// -------------------------------------------------------------------
/** @brief Returns a scaling matrix
* @param v Scaling vector
* @param out Receives the output matrix
* @return Reference to the output matrix
*/
static aiMatrix4x4t& Scaling( const aiVector3t<TReal>& v, aiMatrix4x4t& out);
// -------------------------------------------------------------------
/** @brief A function for creating a rotation matrix that rotates a
* vector called "from" into another vector called "to".
* Input : from[3], to[3] which both must be *normalized* non-zero vectors
* Output: mtx[3][3] -- a 3x3 matrix in column-major form
* Authors: Tomas Mueller, John Hughes
* "Efficiently Building a Matrix to Rotate One Vector to Another"
* Journal of Graphics Tools, 4(4):1-4, 1999
*/
static aiMatrix4x4t& FromToMatrix(const aiVector3t<TReal>& from,
const aiVector3t<TReal>& to, aiMatrix4x4t& out);
TReal a1, a2, a3, a4;
TReal b1, b2, b3, b4;
TReal c1, c2, c3, c4;
TReal d1, d2, d3, d4;
};
typedef aiMatrix4x4t<ai_real> aiMatrix4x4;
#else
struct aiMatrix4x4 {
ai_real a1, a2, a3, a4;
ai_real b1, b2, b3, b4;
ai_real c1, c2, c3, c4;
ai_real d1, d2, d3, d4;
};
#endif // __cplusplus
#endif // AI_MATRIX4X4_H_INC
| 11,479 | C | 40.444043 | 145 | 0.608938 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/AssertHandler.h | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file Provides facilities to replace the default assert handler. */
#ifndef INCLUDED_AI_ASSERTHANDLER_H
#define INCLUDED_AI_ASSERTHANDLER_H
#include <assimp/ai_assert.h>
#include <assimp/defs.h>
namespace Assimp {
// ---------------------------------------------------------------------------
/**
* @brief Signature of functions which handle assert violations.
*/
using AiAssertHandler = void (*)(const char* failedExpression, const char* file, int line);
// ---------------------------------------------------------------------------
/**
* @brief Set the assert handler.
*/
ASSIMP_API void setAiAssertHandler(AiAssertHandler handler);
// ---------------------------------------------------------------------------
/** The assert handler which is set by default.
*
* @brief This issues a message to stderr and calls abort.
*/
AI_WONT_RETURN ASSIMP_API void defaultAiAssertHandler(const char* failedExpression, const char* file, int line) AI_WONT_RETURN_SUFFIX;
// ---------------------------------------------------------------------------
/**
* @brief Dispatches an assert violation to the assert handler.
*/
ASSIMP_API void aiAssertViolation(const char* failedExpression, const char* file, int line);
} // end of namespace Assimp
#endif // INCLUDED_AI_ASSERTHANDLER_H
| 3,018 | C | 36.7375 | 134 | 0.660371 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/types.h | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file types.h
* Basic data types and primitives, such as vectors or colors.
*/
#pragma once
#ifndef AI_TYPES_H_INC
#define AI_TYPES_H_INC
#ifdef __GNUC__
#pragma GCC system_header
#endif
// Some runtime headers
#include <limits.h>
#include <stddef.h>
#include <stdint.h>
#include <string.h>
#include <sys/types.h>
// Our compile configuration
#include <assimp/defs.h>
// Some types moved to separate header due to size of operators
#include <assimp/vector2.h>
#include <assimp/vector3.h>
#include <assimp/color4.h>
#include <assimp/matrix3x3.h>
#include <assimp/matrix4x4.h>
#include <assimp/quaternion.h>
typedef int32_t ai_int32;
typedef uint32_t ai_uint32;
#ifdef __cplusplus
#include <cstring>
#include <new> // for std::nothrow_t
#include <string> // for aiString::Set(const std::string&)
namespace Assimp {
//! @cond never
namespace Intern {
// --------------------------------------------------------------------
/** @brief Internal helper class to utilize our internal new/delete
* routines for allocating object of this and derived classes.
*
* By doing this you can safely share class objects between Assimp
* and the application - it works even over DLL boundaries. A good
* example is the #IOSystem where the application allocates its custom
* #IOSystem, then calls #Importer::SetIOSystem(). When the Importer
* destructs, Assimp calls operator delete on the stored #IOSystem.
* If it lies on a different heap than Assimp is working with,
* the application is determined to crash.
*/
// --------------------------------------------------------------------
#ifndef SWIG
struct ASSIMP_API AllocateFromAssimpHeap {
// http://www.gotw.ca/publications/mill15.htm
// new/delete overload
void *operator new(size_t num_bytes) /* throw( std::bad_alloc ) */;
void *operator new(size_t num_bytes, const std::nothrow_t &) throw();
void operator delete(void *data);
// array new/delete overload
void *operator new[](size_t num_bytes) /* throw( std::bad_alloc ) */;
void *operator new[](size_t num_bytes, const std::nothrow_t &) throw();
void operator delete[](void *data);
}; // struct AllocateFromAssimpHeap
#endif
} // namespace Intern
//! @endcond
} // namespace Assimp
extern "C" {
#endif
/** Maximum dimension for strings, ASSIMP strings are zero terminated. */
#ifdef __cplusplus
static const size_t MAXLEN = 1024;
#else
#define MAXLEN 1024
#endif
// ----------------------------------------------------------------------------------
/** Represents a plane in a three-dimensional, euclidean space
*/
struct aiPlane {
#ifdef __cplusplus
aiPlane() AI_NO_EXCEPT : a(0.f), b(0.f), c(0.f), d(0.f) {}
aiPlane(ai_real _a, ai_real _b, ai_real _c, ai_real _d) :
a(_a), b(_b), c(_c), d(_d) {}
aiPlane(const aiPlane &o) :
a(o.a), b(o.b), c(o.c), d(o.d) {}
#endif // !__cplusplus
//! Plane equation
ai_real a, b, c, d;
}; // !struct aiPlane
// ----------------------------------------------------------------------------------
/** Represents a ray
*/
struct aiRay {
#ifdef __cplusplus
aiRay() AI_NO_EXCEPT {}
aiRay(const aiVector3D &_pos, const aiVector3D &_dir) :
pos(_pos), dir(_dir) {}
aiRay(const aiRay &o) :
pos(o.pos), dir(o.dir) {}
#endif // !__cplusplus
//! Position and direction of the ray
C_STRUCT aiVector3D pos, dir;
}; // !struct aiRay
// ----------------------------------------------------------------------------------
/** Represents a color in Red-Green-Blue space.
*/
struct aiColor3D {
#ifdef __cplusplus
aiColor3D() AI_NO_EXCEPT : r(0.0f), g(0.0f), b(0.0f) {}
aiColor3D(ai_real _r, ai_real _g, ai_real _b) :
r(_r), g(_g), b(_b) {}
explicit aiColor3D(ai_real _r) :
r(_r), g(_r), b(_r) {}
aiColor3D(const aiColor3D &o) :
r(o.r), g(o.g), b(o.b) {}
aiColor3D &operator=(const aiColor3D &o) {
r = o.r;
g = o.g;
b = o.b;
return *this;
}
/** Component-wise comparison */
// TODO: add epsilon?
bool operator==(const aiColor3D &other) const { return r == other.r && g == other.g && b == other.b; }
/** Component-wise inverse comparison */
// TODO: add epsilon?
bool operator!=(const aiColor3D &other) const { return r != other.r || g != other.g || b != other.b; }
/** Component-wise comparison */
// TODO: add epsilon?
bool operator<(const aiColor3D &other) const {
return r < other.r || (r == other.r && (g < other.g || (g == other.g && b < other.b)));
}
/** Component-wise addition */
aiColor3D operator+(const aiColor3D &c) const {
return aiColor3D(r + c.r, g + c.g, b + c.b);
}
/** Component-wise subtraction */
aiColor3D operator-(const aiColor3D &c) const {
return aiColor3D(r - c.r, g - c.g, b - c.b);
}
/** Component-wise multiplication */
aiColor3D operator*(const aiColor3D &c) const {
return aiColor3D(r * c.r, g * c.g, b * c.b);
}
/** Multiply with a scalar */
aiColor3D operator*(ai_real f) const {
return aiColor3D(r * f, g * f, b * f);
}
/** Access a specific color component */
ai_real operator[](unsigned int i) const {
return *(&r + i);
}
/** Access a specific color component */
ai_real &operator[](unsigned int i) {
if (0 == i) {
return r;
} else if (1 == i) {
return g;
} else if (2 == i) {
return b;
}
return r;
}
/** Check whether a color is black */
bool IsBlack() const {
static const ai_real epsilon = ai_real(10e-3);
return std::fabs(r) < epsilon && std::fabs(g) < epsilon && std::fabs(b) < epsilon;
}
#endif // !__cplusplus
//! Red, green and blue color values
ai_real r, g, b;
}; // !struct aiColor3D
// ----------------------------------------------------------------------------------
/** Represents an UTF-8 string, zero byte terminated.
*
* The character set of an aiString is explicitly defined to be UTF-8. This Unicode
* transformation was chosen in the belief that most strings in 3d files are limited
* to ASCII, thus the character set needed to be strictly ASCII compatible.
*
* Most text file loaders provide proper Unicode input file handling, special unicode
* characters are correctly transcoded to UTF8 and are kept throughout the libraries'
* import pipeline.
*
* For most applications, it will be absolutely sufficient to interpret the
* aiString as ASCII data and work with it as one would work with a plain char*.
* Windows users in need of proper support for i.e asian characters can use the
* MultiByteToWideChar(), WideCharToMultiByte() WinAPI functionality to convert the
* UTF-8 strings to their working character set (i.e. MBCS, WideChar).
*
* We use this representation instead of std::string to be C-compatible. The
* (binary) length of such a string is limited to MAXLEN characters (including the
* the terminating zero).
*/
struct aiString {
#ifdef __cplusplus
/** Default constructor, the string is set to have zero length */
aiString() AI_NO_EXCEPT
: length(0) {
data[0] = '\0';
#ifdef ASSIMP_BUILD_DEBUG
// Debug build: overwrite the string on its full length with ESC (27)
memset(data + 1, 27, MAXLEN - 1);
#endif
}
/** Copy constructor */
aiString(const aiString &rOther) :
length(rOther.length) {
// Crop the string to the maximum length
length = length >= MAXLEN ? MAXLEN - 1 : length;
memcpy(data, rOther.data, length);
data[length] = '\0';
}
/** Constructor from std::string */
explicit aiString(const std::string &pString) :
length((ai_uint32)pString.length()) {
length = length >= MAXLEN ? MAXLEN - 1 : length;
memcpy(data, pString.c_str(), length);
data[length] = '\0';
}
/** Copy a std::string to the aiString */
void Set(const std::string &pString) {
if (pString.length() > MAXLEN - 1) {
return;
}
length = (ai_uint32)pString.length();
memcpy(data, pString.c_str(), length);
data[length] = 0;
}
/** Copy a const char* to the aiString */
void Set(const char *sz) {
ai_int32 len = (ai_uint32)::strlen(sz);
if (len > (ai_int32)MAXLEN - 1) {
len = (ai_int32) MAXLEN - 1;
}
length = len;
memcpy(data, sz, len);
data[len] = 0;
}
/** Assignment operator */
aiString &operator=(const aiString &rOther) {
if (this == &rOther) {
return *this;
}
length = rOther.length;
if (length >(MAXLEN - 1)) {
length = (ai_int32) MAXLEN - 1;
}
memcpy(data, rOther.data, length);
data[length] = '\0';
return *this;
}
/** Assign a const char* to the string */
aiString &operator=(const char *sz) {
Set(sz);
return *this;
}
/** Assign a cstd::string to the string */
aiString &operator=(const std::string &pString) {
Set(pString);
return *this;
}
/** Comparison operator */
bool operator==(const aiString &other) const {
return (length == other.length && 0 == memcmp(data, other.data, length));
}
/** Inverse comparison operator */
bool operator!=(const aiString &other) const {
return (length != other.length || 0 != memcmp(data, other.data, length));
}
/** Append a string to the string */
void Append(const char *app) {
const ai_uint32 len = (ai_uint32)::strlen(app);
if (!len) {
return;
}
if (length + len >= MAXLEN) {
return;
}
memcpy(&data[length], app, len + 1);
length += len;
}
/** Clear the string - reset its length to zero */
void Clear() {
length = 0;
data[0] = '\0';
#ifdef ASSIMP_BUILD_DEBUG
// Debug build: overwrite the string on its full length with ESC (27)
memset(data + 1, 27, MAXLEN - 1);
#endif
}
/** Returns a pointer to the underlying zero-terminated array of characters */
const char *C_Str() const {
return data;
}
#endif // !__cplusplus
/** Binary length of the string excluding the terminal 0. This is NOT the
* logical length of strings containing UTF-8 multi-byte sequences! It's
* the number of bytes from the beginning of the string to its end.*/
ai_uint32 length;
/** String buffer. Size limit is MAXLEN */
char data[MAXLEN];
}; // !struct aiString
// ----------------------------------------------------------------------------------
/** Standard return type for some library functions.
* Rarely used, and if, mostly in the C API.
*/
typedef enum aiReturn {
/** Indicates that a function was successful */
aiReturn_SUCCESS = 0x0,
/** Indicates that a function failed */
aiReturn_FAILURE = -0x1,
/** Indicates that not enough memory was available
* to perform the requested operation
*/
aiReturn_OUTOFMEMORY = -0x3,
/** @cond never
* Force 32-bit size enum
*/
_AI_ENFORCE_ENUM_SIZE = 0x7fffffff
/// @endcond
} aiReturn; // !enum aiReturn
// just for backwards compatibility, don't use these constants anymore
#define AI_SUCCESS aiReturn_SUCCESS
#define AI_FAILURE aiReturn_FAILURE
#define AI_OUTOFMEMORY aiReturn_OUTOFMEMORY
// ----------------------------------------------------------------------------------
/** Seek origins (for the virtual file system API).
* Much cooler than using SEEK_SET, SEEK_CUR or SEEK_END.
*/
enum aiOrigin {
/** Beginning of the file */
aiOrigin_SET = 0x0,
/** Current position of the file pointer */
aiOrigin_CUR = 0x1,
/** End of the file, offsets must be negative */
aiOrigin_END = 0x2,
/** @cond never
* Force 32-bit size enum
*/
_AI_ORIGIN_ENFORCE_ENUM_SIZE = 0x7fffffff
/// @endcond
}; // !enum aiOrigin
// ----------------------------------------------------------------------------------
/** @brief Enumerates predefined log streaming destinations.
* Logging to these streams can be enabled with a single call to
* #LogStream::createDefaultStream.
*/
enum aiDefaultLogStream {
/** Stream the log to a file */
aiDefaultLogStream_FILE = 0x1,
/** Stream the log to std::cout */
aiDefaultLogStream_STDOUT = 0x2,
/** Stream the log to std::cerr */
aiDefaultLogStream_STDERR = 0x4,
/** MSVC only: Stream the log the the debugger
* (this relies on OutputDebugString from the Win32 SDK)
*/
aiDefaultLogStream_DEBUGGER = 0x8,
/** @cond never
* Force 32-bit size enum
*/
_AI_DLS_ENFORCE_ENUM_SIZE = 0x7fffffff
/// @endcond
}; // !enum aiDefaultLogStream
// just for backwards compatibility, don't use these constants anymore
#define DLS_FILE aiDefaultLogStream_FILE
#define DLS_STDOUT aiDefaultLogStream_STDOUT
#define DLS_STDERR aiDefaultLogStream_STDERR
#define DLS_DEBUGGER aiDefaultLogStream_DEBUGGER
// ----------------------------------------------------------------------------------
/** Stores the memory requirements for different components (e.g. meshes, materials,
* animations) of an import. All sizes are in bytes.
* @see Importer::GetMemoryRequirements()
*/
struct aiMemoryInfo {
#ifdef __cplusplus
/** Default constructor */
aiMemoryInfo() AI_NO_EXCEPT
: textures(0),
materials(0),
meshes(0),
nodes(0),
animations(0),
cameras(0),
lights(0),
total(0) {}
#endif
/** Storage allocated for texture data */
unsigned int textures;
/** Storage allocated for material data */
unsigned int materials;
/** Storage allocated for mesh data */
unsigned int meshes;
/** Storage allocated for node data */
unsigned int nodes;
/** Storage allocated for animation data */
unsigned int animations;
/** Storage allocated for camera data */
unsigned int cameras;
/** Storage allocated for light data */
unsigned int lights;
/** Total storage allocated for the full import. */
unsigned int total;
}; // !struct aiMemoryInfo
#ifdef __cplusplus
}
#endif //! __cplusplus
// Include implementation files
#include "vector2.inl"
#include "vector3.inl"
#include "color4.inl"
#include "matrix3x3.inl"
#include "matrix4x4.inl"
#include "quaternion.inl"
#endif // AI_TYPES_H_INC
| 16,448 | C | 29.517625 | 106 | 0.593872 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/SkeletonMeshBuilder.h | /** Helper class to construct a dummy mesh for file formats containing only motion data */
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file SkeletonMeshBuilder.h
* Declares SkeletonMeshBuilder, a tiny utility to build dummy meshes
* for animation skeletons.
*/
#pragma once
#ifndef AI_SKELETONMESHBUILDER_H_INC
#define AI_SKELETONMESHBUILDER_H_INC
#ifdef __GNUC__
#pragma GCC system_header
#endif
#include <assimp/mesh.h>
#include <vector>
struct aiMaterial;
struct aiScene;
struct aiNode;
namespace Assimp {
// ---------------------------------------------------------------------------
/**
* This little helper class constructs a dummy mesh for a given scene
* the resembles the node hierarchy. This is useful for file formats
* that don't carry any mesh data but only animation data.
*/
class ASSIMP_API SkeletonMeshBuilder {
public:
// -------------------------------------------------------------------
/** The constructor processes the given scene and adds a mesh there.
*
* Does nothing if the scene already has mesh data.
* @param pScene The scene for which a skeleton mesh should be constructed.
* @param root The node to start with. nullptr is the scene root
* @param bKnobsOnly Set this to true if you don't want the connectors
* between the knobs representing the nodes.
*/
SkeletonMeshBuilder(aiScene *pScene, aiNode *root = nullptr,
bool bKnobsOnly = false);
protected:
// -------------------------------------------------------------------
/** Recursively builds a simple mesh representation for the given node
* and also creates a joint for the node that affects this part of
* the mesh.
* @param pNode The node to build geometry for.
*/
void CreateGeometry(const aiNode *pNode);
// -------------------------------------------------------------------
/** Creates the mesh from the internally accumulated stuff and returns it.
*/
aiMesh *CreateMesh();
// -------------------------------------------------------------------
/** Creates a dummy material and returns it. */
aiMaterial *CreateMaterial();
private:
/** space to assemble the mesh data: points */
std::vector<aiVector3D> mVertices;
/** faces */
struct Face {
unsigned int mIndices[3];
Face();
Face(unsigned int p0, unsigned int p1, unsigned int p2) {
mIndices[0] = p0;
mIndices[1] = p1;
mIndices[2] = p2;
}
};
std::vector<Face> mFaces;
/** bones */
std::vector<aiBone *> mBones;
bool mKnobsOnly;
};
} // end of namespace Assimp
#endif // AI_SKELETONMESHBUILDER_H_INC
| 4,356 | C | 32.775194 | 90 | 0.641185 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/MemoryIOWrapper.h | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file MemoryIOWrapper.h
* Handy IOStream/IOSystem implementation to read directly from a memory buffer */
#pragma once
#ifndef AI_MEMORYIOSTREAM_H_INC
#define AI_MEMORYIOSTREAM_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/IOStream.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/ai_assert.h>
#include <stdint.h>
namespace Assimp {
#define AI_MEMORYIO_MAGIC_FILENAME "$$$___magic___$$$"
#define AI_MEMORYIO_MAGIC_FILENAME_LENGTH 17
// ----------------------------------------------------------------------------------
/** Implementation of IOStream to read directly from a memory buffer */
// ----------------------------------------------------------------------------------
class MemoryIOStream : public IOStream {
public:
MemoryIOStream (const uint8_t* buff, size_t len, bool own = false) :
buffer (buff),
length(len),
pos(static_cast<size_t>(0)),
own(own) {
// empty
}
~MemoryIOStream() override {
if(own) {
delete[] buffer;
}
}
size_t Read(void* pvBuffer, size_t pSize, size_t pCount) override {
ai_assert(nullptr != pvBuffer);
ai_assert(0 != pSize);
const size_t cnt = std::min( pCount, (length-pos) / pSize);
const size_t ofs = pSize * cnt;
::memcpy(pvBuffer,buffer+pos,ofs);
pos += ofs;
return cnt;
}
size_t Write(const void*, size_t, size_t ) override {
ai_assert(false); // won't be needed
return 0;
}
aiReturn Seek(size_t pOffset, aiOrigin pOrigin) override {
if (aiOrigin_SET == pOrigin) {
if (pOffset > length) {
return AI_FAILURE;
}
pos = pOffset;
} else if (aiOrigin_END == pOrigin) {
if (pOffset > length) {
return AI_FAILURE;
}
pos = length-pOffset;
} else {
if (pOffset+pos > length) {
return AI_FAILURE;
}
pos += pOffset;
}
return AI_SUCCESS;
}
size_t Tell() const override {
return pos;
}
size_t FileSize() const override {
return length;
}
void Flush() override{
ai_assert(false); // won't be needed
}
private:
const uint8_t* buffer;
size_t length,pos;
bool own;
};
// ---------------------------------------------------------------------------
/// @brief Dummy IO system to read from a memory buffer.
class MemoryIOSystem : public IOSystem {
public:
/// @brief Constructor.
MemoryIOSystem(const uint8_t* buff, size_t len, IOSystem* io) : buffer(buff), length(len), existing_io(io) {
// empty
}
/// @brief Destructor.
~MemoryIOSystem() override = default;
// -------------------------------------------------------------------
/// @brief Tests for the existence of a file at the given path.
bool Exists(const char* pFile) const override {
if (0 == strncmp( pFile, AI_MEMORYIO_MAGIC_FILENAME, AI_MEMORYIO_MAGIC_FILENAME_LENGTH ) ) {
return true;
}
return existing_io ? existing_io->Exists(pFile) : false;
}
// -------------------------------------------------------------------
/// @brief Returns the directory separator.
char getOsSeparator() const override {
return existing_io ? existing_io->getOsSeparator()
: '/'; // why not? it doesn't care
}
// -------------------------------------------------------------------
/// @brief Open a new file with a given path.
IOStream* Open(const char* pFile, const char* pMode = "rb") override {
if ( 0 == strncmp( pFile, AI_MEMORYIO_MAGIC_FILENAME, AI_MEMORYIO_MAGIC_FILENAME_LENGTH ) ) {
created_streams.emplace_back(new MemoryIOStream(buffer, length));
return created_streams.back();
}
return existing_io ? existing_io->Open(pFile, pMode) : nullptr;
}
// -------------------------------------------------------------------
/// @brief Closes the given file and releases all resources associated with it.
void Close( IOStream* pFile) override {
auto it = std::find(created_streams.begin(), created_streams.end(), pFile);
if (it != created_streams.end()) {
delete pFile;
created_streams.erase(it);
} else if (existing_io) {
existing_io->Close(pFile);
}
}
// -------------------------------------------------------------------
/// @brief Compare two paths
bool ComparePaths(const char* one, const char* second) const override {
return existing_io ? existing_io->ComparePaths(one, second) : false;
}
/// @brief Will push the directory.
bool PushDirectory( const std::string &path ) override {
return existing_io ? existing_io->PushDirectory(path) : false;
}
/// @brief Will return the current directory from the stack top.
const std::string &CurrentDirectory() const override {
static std::string empty;
return existing_io ? existing_io->CurrentDirectory() : empty;
}
/// @brief Returns the stack size.
size_t StackSize() const override {
return existing_io ? existing_io->StackSize() : 0;
}
/// @brief Will pop the upper directory.
bool PopDirectory() override {
return existing_io ? existing_io->PopDirectory() : false;
}
/// @brief Will create the directory.
bool CreateDirectory( const std::string &path ) override {
return existing_io ? existing_io->CreateDirectory(path) : false;
}
/// @brief Will change the directory.
bool ChangeDirectory( const std::string &path ) override {
return existing_io ? existing_io->ChangeDirectory(path) : false;
}
/// @brief Will delete the file.
bool DeleteFile( const std::string &file ) override {
return existing_io ? existing_io->DeleteFile(file) : false;
}
private:
const uint8_t* buffer;
size_t length;
IOSystem* existing_io;
std::vector<IOStream*> created_streams;
};
} // end namespace Assimp
#endif // AI_MEMORYIOSTREAM_H_INC
| 7,949 | C | 32.125 | 112 | 0.580954 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/light.h | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file light.h
* @brief Defines the aiLight data structure
*/
#pragma once
#ifndef AI_LIGHT_H_INC
#define AI_LIGHT_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/types.h>
#ifdef __cplusplus
extern "C" {
#endif
// ---------------------------------------------------------------------------
/** Enumerates all supported types of light sources.
*/
enum aiLightSourceType {
aiLightSource_UNDEFINED = 0x0,
//! A directional light source has a well-defined direction
//! but is infinitely far away. That's quite a good
//! approximation for sun light.
aiLightSource_DIRECTIONAL = 0x1,
//! A point light source has a well-defined position
//! in space but no direction - it emits light in all
//! directions. A normal bulb is a point light.
aiLightSource_POINT = 0x2,
//! A spot light source emits light in a specific
//! angle. It has a position and a direction it is pointing to.
//! A good example for a spot light is a light spot in
//! sport arenas.
aiLightSource_SPOT = 0x3,
//! The generic light level of the world, including the bounces
//! of all other light sources.
//! Typically, there's at most one ambient light in a scene.
//! This light type doesn't have a valid position, direction, or
//! other properties, just a color.
aiLightSource_AMBIENT = 0x4,
//! An area light is a rectangle with predefined size that uniformly
//! emits light from one of its sides. The position is center of the
//! rectangle and direction is its normal vector.
aiLightSource_AREA = 0x5,
/** This value is not used. It is just there to force the
* compiler to map this enum to a 32 Bit integer.
*/
#ifndef SWIG
_aiLightSource_Force32Bit = INT_MAX
#endif
};
// ---------------------------------------------------------------------------
/** Helper structure to describe a light source.
*
* Assimp supports multiple sorts of light sources, including
* directional, point and spot lights. All of them are defined with just
* a single structure and distinguished by their parameters.
* Note - some file formats (such as 3DS, ASE) export a "target point" -
* the point a spot light is looking at (it can even be animated). Assimp
* writes the target point as a sub-node of a spot-lights's main node,
* called "<spotName>.Target". However, this is just additional information
* then, the transformation tracks of the main node make the
* spot light already point in the right direction.
*/
struct aiLight {
/** The name of the light source.
*
* There must be a node in the scene-graph with the same name.
* This node specifies the position of the light in the scene
* hierarchy and can be animated.
*/
C_STRUCT aiString mName;
/** The type of the light source.
*
* aiLightSource_UNDEFINED is not a valid value for this member.
*/
C_ENUM aiLightSourceType mType;
/** Position of the light source in space. Relative to the
* transformation of the node corresponding to the light.
*
* The position is undefined for directional lights.
*/
C_STRUCT aiVector3D mPosition;
/** Direction of the light source in space. Relative to the
* transformation of the node corresponding to the light.
*
* The direction is undefined for point lights. The vector
* may be normalized, but it needn't.
*/
C_STRUCT aiVector3D mDirection;
/** Up direction of the light source in space. Relative to the
* transformation of the node corresponding to the light.
*
* The direction is undefined for point lights. The vector
* may be normalized, but it needn't.
*/
C_STRUCT aiVector3D mUp;
/** Constant light attenuation factor.
*
* The intensity of the light source at a given distance 'd' from
* the light's position is
* @code
* Atten = 1/( att0 + att1 * d + att2 * d*d)
* @endcode
* This member corresponds to the att0 variable in the equation.
* Naturally undefined for directional lights.
*/
float mAttenuationConstant;
/** Linear light attenuation factor.
*
* The intensity of the light source at a given distance 'd' from
* the light's position is
* @code
* Atten = 1/( att0 + att1 * d + att2 * d*d)
* @endcode
* This member corresponds to the att1 variable in the equation.
* Naturally undefined for directional lights.
*/
float mAttenuationLinear;
/** Quadratic light attenuation factor.
*
* The intensity of the light source at a given distance 'd' from
* the light's position is
* @code
* Atten = 1/( att0 + att1 * d + att2 * d*d)
* @endcode
* This member corresponds to the att2 variable in the equation.
* Naturally undefined for directional lights.
*/
float mAttenuationQuadratic;
/** Diffuse color of the light source
*
* The diffuse light color is multiplied with the diffuse
* material color to obtain the final color that contributes
* to the diffuse shading term.
*/
C_STRUCT aiColor3D mColorDiffuse;
/** Specular color of the light source
*
* The specular light color is multiplied with the specular
* material color to obtain the final color that contributes
* to the specular shading term.
*/
C_STRUCT aiColor3D mColorSpecular;
/** Ambient color of the light source
*
* The ambient light color is multiplied with the ambient
* material color to obtain the final color that contributes
* to the ambient shading term. Most renderers will ignore
* this value it, is just a remaining of the fixed-function pipeline
* that is still supported by quite many file formats.
*/
C_STRUCT aiColor3D mColorAmbient;
/** Inner angle of a spot light's light cone.
*
* The spot light has maximum influence on objects inside this
* angle. The angle is given in radians. It is 2PI for point
* lights and undefined for directional lights.
*/
float mAngleInnerCone;
/** Outer angle of a spot light's light cone.
*
* The spot light does not affect objects outside this angle.
* The angle is given in radians. It is 2PI for point lights and
* undefined for directional lights. The outer angle must be
* greater than or equal to the inner angle.
* It is assumed that the application uses a smooth
* interpolation between the inner and the outer cone of the
* spot light.
*/
float mAngleOuterCone;
/** Size of area light source. */
C_STRUCT aiVector2D mSize;
#ifdef __cplusplus
aiLight() AI_NO_EXCEPT
: mType (aiLightSource_UNDEFINED)
, mAttenuationConstant (0.f)
, mAttenuationLinear (1.f)
, mAttenuationQuadratic (0.f)
, mAngleInnerCone ((float)AI_MATH_TWO_PI)
, mAngleOuterCone ((float)AI_MATH_TWO_PI)
, mSize (0.f, 0.f)
{
}
#endif
};
#ifdef __cplusplus
}
#endif
#endif // !! AI_LIGHT_H_INC
| 9,078 | C | 34.054054 | 78 | 0.650033 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/GenericProperty.h | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#pragma once
#ifndef AI_GENERIC_PROPERTY_H_INCLUDED
#define AI_GENERIC_PROPERTY_H_INCLUDED
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/Hash.h>
#include <assimp/ai_assert.h>
#include <assimp/Importer.hpp>
#include <map>
// ------------------------------------------------------------------------------------------------
template <class T>
inline bool SetGenericProperty(std::map<unsigned int, T> &list,
const char *szName, const T &value) {
ai_assert(nullptr != szName);
const uint32_t hash = SuperFastHash(szName);
typename std::map<unsigned int, T>::iterator it = list.find(hash);
if (it == list.end()) {
list.insert(std::pair<unsigned int, T>(hash, value));
return false;
}
(*it).second = value;
return true;
}
// ------------------------------------------------------------------------------------------------
template <class T>
inline const T &GetGenericProperty(const std::map<unsigned int, T> &list,
const char *szName, const T &errorReturn) {
ai_assert(nullptr != szName);
const uint32_t hash = SuperFastHash(szName);
typename std::map<unsigned int, T>::const_iterator it = list.find(hash);
if (it == list.end()) {
return errorReturn;
}
return (*it).second;
}
// ------------------------------------------------------------------------------------------------
// Special version for pointer types - they will be deleted when replaced with another value
// passing nullptr removes the whole property
template <class T>
inline void SetGenericPropertyPtr(std::map<unsigned int, T *> &list,
const char *szName, T *value, bool *bWasExisting = nullptr) {
ai_assert(nullptr != szName);
const uint32_t hash = SuperFastHash(szName);
typename std::map<unsigned int, T *>::iterator it = list.find(hash);
if (it == list.end()) {
if (bWasExisting) {
*bWasExisting = false;
}
list.insert(std::pair<unsigned int, T *>(hash, value));
return;
}
if ((*it).second != value) {
delete (*it).second;
(*it).second = value;
}
if (!value) {
list.erase(it);
}
if (bWasExisting) {
*bWasExisting = true;
}
}
// ------------------------------------------------------------------------------------------------
template <class T>
inline bool HasGenericProperty(const std::map<unsigned int, T> &list,
const char *szName) {
ai_assert(nullptr != szName);
const uint32_t hash = SuperFastHash(szName);
typename std::map<unsigned int, T>::const_iterator it = list.find(hash);
if (it == list.end()) {
return false;
}
return true;
}
#endif // !! AI_GENERIC_PROPERTY_H_INCLUDED
| 4,465 | C | 32.328358 | 99 | 0.612542 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/fast_atof.h | #pragma once
// Copyright (C) 2002-2007 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine" and the "irrXML" project.
// For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h
// ------------------------------------------------------------------------------------
// Original description: (Schrompf)
// Adapted to the ASSIMP library because the builtin atof indeed takes AGES to parse a
// float inside a large string. Before parsing, it does a strlen on the given point.
// Changes:
// 22nd October 08 (Aramis_acg): Added temporary cast to double, added strtoul10_64
// to ensure long numbers are handled correctly
// ------------------------------------------------------------------------------------
#pragma once
#ifndef FAST_A_TO_F_H_INCLUDED
#define FAST_A_TO_F_H_INCLUDED
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <cmath>
#include <limits>
#include <stdint.h>
#include <assimp/defs.h>
#include "StringComparison.h"
#include <assimp/DefaultLogger.hpp>
#include <assimp/Exceptional.h>
#include <assimp/StringUtils.h>
#ifdef _MSC_VER
# include <stdint.h>
#else
# include <assimp/Compiler/pstdint.h>
#endif
namespace Assimp {
static constexpr size_t NumItems = 16;
constexpr double fast_atof_table[NumItems] = { // we write [16] here instead of [] to work around a swig bug
0.0,
0.1,
0.01,
0.001,
0.0001,
0.00001,
0.000001,
0.0000001,
0.00000001,
0.000000001,
0.0000000001,
0.00000000001,
0.000000000001,
0.0000000000001,
0.00000000000001,
0.000000000000001
};
// ------------------------------------------------------------------------------------
// Convert a string in decimal format to a number
// ------------------------------------------------------------------------------------
inline unsigned int strtoul10( const char* in, const char** out=0) {
unsigned int value = 0;
for ( ;; ) {
if ( *in < '0' || *in > '9' ) {
break;
}
value = ( value * 10 ) + ( *in - '0' );
++in;
}
if ( out ) {
*out = in;
}
return value;
}
// ------------------------------------------------------------------------------------
// Convert a string in octal format to a number
// ------------------------------------------------------------------------------------
inline unsigned int strtoul8( const char* in, const char** out=0) {
unsigned int value( 0 );
for ( ;; ) {
if ( *in < '0' || *in > '7' ) {
break;
}
value = ( value << 3 ) + ( *in - '0' );
++in;
}
if ( out ) {
*out = in;
}
return value;
}
// ------------------------------------------------------------------------------------
// Convert a string in hex format to a number
// ------------------------------------------------------------------------------------
inline unsigned int strtoul16( const char* in, const char** out=0) {
unsigned int value( 0 );
for ( ;; ) {
if ( *in >= '0' && *in <= '9' ) {
value = ( value << 4u ) + ( *in - '0' );
} else if (*in >= 'A' && *in <= 'F') {
value = ( value << 4u ) + ( *in - 'A' ) + 10;
} else if (*in >= 'a' && *in <= 'f') {
value = ( value << 4u ) + ( *in - 'a' ) + 10;
} else {
break;
}
++in;
}
if ( out ) {
*out = in;
}
return value;
}
// ------------------------------------------------------------------------------------
// Convert just one hex digit
// Return value is UINT_MAX if the input character is not a hex digit.
// ------------------------------------------------------------------------------------
inline unsigned int HexDigitToDecimal(char in) {
unsigned int out( UINT_MAX );
if ( in >= '0' && in <= '9' ) {
out = in - '0';
} else if ( in >= 'a' && in <= 'f' ) {
out = 10u + in - 'a';
} else if ( in >= 'A' && in <= 'F' ) {
out = 10u + in - 'A';
}
// return value is UINT_MAX if the input is not a hex digit
return out;
}
// ------------------------------------------------------------------------------------
// Convert a hex-encoded octet (2 characters, i.e. df or 1a).
// ------------------------------------------------------------------------------------
inline uint8_t HexOctetToDecimal(const char* in) {
return ((uint8_t)HexDigitToDecimal(in[0])<<4)+(uint8_t)HexDigitToDecimal(in[1]);
}
// ------------------------------------------------------------------------------------
// signed variant of strtoul10
// ------------------------------------------------------------------------------------
inline int strtol10( const char* in, const char** out=0) {
bool inv = (*in=='-');
if ( inv || *in == '+' ) {
++in;
}
int value = strtoul10(in,out);
if (inv) {
if (value < INT_MAX) {
value = -value;
} else {
ASSIMP_LOG_WARN( "Converting the string \"", in, "\" into an inverted value resulted in overflow." );
}
}
return value;
}
// ------------------------------------------------------------------------------------
// Parse a C++-like integer literal - hex and oct prefixes.
// 0xNNNN - hex
// 0NNN - oct
// NNN - dec
// ------------------------------------------------------------------------------------
inline unsigned int strtoul_cppstyle( const char* in, const char** out=0) {
if ('0' == in[0]) {
return 'x' == in[1] ? strtoul16(in+2,out) : strtoul8(in+1,out);
}
return strtoul10(in, out);
}
// ------------------------------------------------------------------------------------
// Special version of the function, providing higher accuracy and safety
// It is mainly used by fast_atof to prevent ugly and unwanted integer overflows.
// ------------------------------------------------------------------------------------
template<typename ExceptionType = DeadlyImportError>
inline uint64_t strtoul10_64( const char* in, const char** out=0, unsigned int* max_inout=0) {
unsigned int cur = 0;
uint64_t value = 0;
if ( *in < '0' || *in > '9' ) {
// The string is known to be bad, so don't risk printing the whole thing.
throw ExceptionType("The string \"", ai_str_toprintable(in, (int)strlen(in)), "\" cannot be converted into a value." );
}
for ( ;; ) {
if ( *in < '0' || *in > '9' ) {
break;
}
const uint64_t new_value = ( value * (uint64_t) 10 ) + ( (uint64_t) ( *in - '0' ) );
// numeric overflow, we rely on you
if ( new_value < value ) {
ASSIMP_LOG_WARN( "Converting the string \"", in, "\" into a value resulted in overflow." );
return 0;
}
value = new_value;
++in;
++cur;
if (max_inout && *max_inout == cur) {
if (out) { /* skip to end */
while ( *in >= '0' && *in <= '9' ) {
++in;
}
*out = in;
}
return value;
}
}
if ( out ) {
*out = in;
}
if ( max_inout ) {
*max_inout = cur;
}
return value;
}
// ------------------------------------------------------------------------------------
// signed variant of strtoul10_64
// ------------------------------------------------------------------------------------
template<typename ExceptionType = DeadlyImportError>
inline int64_t strtol10_64(const char* in, const char** out = 0, unsigned int* max_inout = 0) {
bool inv = (*in == '-');
if ( inv || *in == '+' ) {
++in;
}
int64_t value = strtoul10_64<ExceptionType>(in, out, max_inout);
if (inv) {
value = -value;
}
return value;
}
// Number of relevant decimals for floating-point parsing.
#define AI_FAST_ATOF_RELAVANT_DECIMALS 15
// ------------------------------------------------------------------------------------
//! Provides a fast function for converting a string into a float,
//! about 6 times faster than atof in win32.
// If you find any bugs, please send them to me, niko (at) irrlicht3d.org.
// ------------------------------------------------------------------------------------
template<typename Real, typename ExceptionType = DeadlyImportError>
inline const char* fast_atoreal_move(const char* c, Real& out, bool check_comma = true) {
Real f = 0;
bool inv = (*c == '-');
if (inv || *c == '+') {
++c;
}
if ((c[0] == 'N' || c[0] == 'n') && ASSIMP_strincmp(c, "nan", 3) == 0) {
out = std::numeric_limits<Real>::quiet_NaN();
c += 3;
return c;
}
if ((c[0] == 'I' || c[0] == 'i') && ASSIMP_strincmp(c, "inf", 3) == 0) {
out = std::numeric_limits<Real>::infinity();
if (inv) {
out = -out;
}
c += 3;
if ((c[0] == 'I' || c[0] == 'i') && ASSIMP_strincmp(c, "inity", 5) == 0) {
c += 5;
}
return c;
}
if (!(c[0] >= '0' && c[0] <= '9') &&
!((c[0] == '.' || (check_comma && c[0] == ',')) && c[1] >= '0' && c[1] <= '9')) {
// The string is known to be bad, so don't risk printing the whole thing.
throw ExceptionType("Cannot parse string \"", ai_str_toprintable(c, (int)strlen(c)),
"\" as a real number: does not start with digit "
"or decimal point followed by digit.");
}
if (*c != '.' && (! check_comma || c[0] != ',')) {
f = static_cast<Real>( strtoul10_64<ExceptionType> ( c, &c) );
}
if ((*c == '.' || (check_comma && c[0] == ',')) && c[1] >= '0' && c[1] <= '9') {
++c;
// NOTE: The original implementation is highly inaccurate here. The precision of a single
// IEEE 754 float is not high enough, everything behind the 6th digit tends to be more
// inaccurate than it would need to be. Casting to double seems to solve the problem.
// strtol_64 is used to prevent integer overflow.
// Another fix: this tends to become 0 for long numbers if we don't limit the maximum
// number of digits to be read. AI_FAST_ATOF_RELAVANT_DECIMALS can be a value between
// 1 and 15.
unsigned int diff = AI_FAST_ATOF_RELAVANT_DECIMALS;
double pl = static_cast<double>( strtoul10_64<ExceptionType> ( c, &c, &diff ));
pl *= fast_atof_table[diff];
f += static_cast<Real>( pl );
}
// For backwards compatibility: eat trailing dots, but not trailing commas.
else if (*c == '.') {
++c;
}
// A major 'E' must be allowed. Necessary for proper reading of some DXF files.
// Thanks to Zhao Lei to point out that this if() must be outside the if (*c == '.' ..)
if (*c == 'e' || *c == 'E') {
++c;
const bool einv = (*c=='-');
if (einv || *c=='+') {
++c;
}
// The reason float constants are used here is that we've seen cases where compilers
// would perform such casts on compile-time constants at runtime, which would be
// bad considering how frequently fast_atoreal_move<float> is called in Assimp.
Real exp = static_cast<Real>( strtoul10_64<ExceptionType>(c, &c) );
if (einv) {
exp = -exp;
}
f *= std::pow(static_cast<Real>(10.0), exp);
}
if (inv) {
f = -f;
}
out = f;
return c;
}
// ------------------------------------------------------------------------------------
// The same but more human.
template<typename ExceptionType = DeadlyImportError>
inline ai_real fast_atof(const char* c) {
ai_real ret(0.0);
fast_atoreal_move<ai_real, ExceptionType>(c, ret);
return ret;
}
template<typename ExceptionType = DeadlyImportError>
inline
ai_real fast_atof( const char* c, const char** cout) {
ai_real ret(0.0);
*cout = fast_atoreal_move<ai_real, ExceptionType>(c, ret);
return ret;
}
template<typename ExceptionType = DeadlyImportError>
inline ai_real fast_atof( const char** inout) {
ai_real ret(0.0);
*inout = fast_atoreal_move<ai_real, ExceptionType>(*inout, ret);
return ret;
}
} //! namespace Assimp
#endif // FAST_A_TO_F_H_INCLUDED
| 12,307 | C | 31.474934 | 127 | 0.454863 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/IOStreamBuffer.h | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#pragma once
#ifndef AI_IOSTREAMBUFFER_H_INC
#define AI_IOSTREAMBUFFER_H_INC
#ifdef __GNUC__
#pragma GCC system_header
#endif
#include <assimp/ParsingUtils.h>
#include <assimp/types.h>
#include <assimp/IOStream.hpp>
#include <vector>
namespace Assimp {
// ---------------------------------------------------------------------------
/**
* Implementation of a cached stream buffer.
*/
template <class T>
class IOStreamBuffer {
public:
/// @brief The class constructor.
IOStreamBuffer(size_t cache = 4096 * 4096);
/// @brief The class destructor.
~IOStreamBuffer();
/// @brief Will open the cached access for a given stream.
/// @param stream The stream to cache.
/// @return true if successful.
bool open(IOStream *stream);
/// @brief Will close the cached access.
/// @return true if successful.
bool close();
/// @brief Returns the file-size.
/// @return The file-size.
size_t size() const;
/// @brief Returns the cache size.
/// @return The cache size.
size_t cacheSize() const;
/// @brief Will read the next block.
/// @return true if successful.
bool readNextBlock();
/// @brief Returns the number of blocks to read.
/// @return The number of blocks.
size_t getNumBlocks() const;
/// @brief Returns the current block index.
/// @return The current block index.
size_t getCurrentBlockIndex() const;
/// @brief Returns the current file pos.
/// @return The current file pos.
size_t getFilePos() const;
/// @brief Will read the next line.
/// @param buffer The buffer for the next line.
/// @return true if successful.
bool getNextDataLine(std::vector<T> &buffer, T continuationToken);
/// @brief Will read the next line ascii or binary end line char.
/// @param buffer The buffer for the next line.
/// @return true if successful.
bool getNextLine(std::vector<T> &buffer);
/// @brief Will read the next block.
/// @param buffer The buffer for the next block.
/// @return true if successful.
bool getNextBlock(std::vector<T> &buffer);
private:
IOStream *m_stream;
size_t m_filesize;
size_t m_cacheSize;
size_t m_numBlocks;
size_t m_blockIdx;
std::vector<T> m_cache;
size_t m_cachePos;
size_t m_filePos;
};
template <class T>
AI_FORCE_INLINE IOStreamBuffer<T>::IOStreamBuffer(size_t cache) :
m_stream(nullptr),
m_filesize(0),
m_cacheSize(cache),
m_numBlocks(0),
m_blockIdx(0),
m_cachePos(0),
m_filePos(0) {
m_cache.resize(cache);
std::fill(m_cache.begin(), m_cache.end(), '\n');
}
template <class T>
AI_FORCE_INLINE IOStreamBuffer<T>::~IOStreamBuffer() = default;
template <class T>
AI_FORCE_INLINE bool IOStreamBuffer<T>::open(IOStream *stream) {
// file still opened!
if (nullptr != m_stream) {
return false;
}
// Invalid stream pointer
if (nullptr == stream) {
return false;
}
m_stream = stream;
m_filesize = m_stream->FileSize();
if (m_filesize == 0) {
return false;
}
if (m_filesize < m_cacheSize) {
m_cacheSize = m_filesize;
}
m_numBlocks = m_filesize / m_cacheSize;
if ((m_filesize % m_cacheSize) > 0) {
m_numBlocks++;
}
return true;
}
template <class T>
AI_FORCE_INLINE bool IOStreamBuffer<T>::close() {
if (nullptr == m_stream) {
return false;
}
// init counters and state vars
m_stream = nullptr;
m_filesize = 0;
m_numBlocks = 0;
m_blockIdx = 0;
m_cachePos = 0;
m_filePos = 0;
return true;
}
template <class T>
AI_FORCE_INLINE
size_t
IOStreamBuffer<T>::size() const {
return m_filesize;
}
template <class T>
AI_FORCE_INLINE
size_t
IOStreamBuffer<T>::cacheSize() const {
return m_cacheSize;
}
template <class T>
AI_FORCE_INLINE bool IOStreamBuffer<T>::readNextBlock() {
m_stream->Seek(m_filePos, aiOrigin_SET);
size_t readLen = m_stream->Read(&m_cache[0], sizeof(T), m_cacheSize);
if (readLen == 0) {
return false;
}
if (readLen < m_cacheSize) {
m_cacheSize = readLen;
}
m_filePos += m_cacheSize;
m_cachePos = 0;
m_blockIdx++;
return true;
}
template <class T>
AI_FORCE_INLINE size_t IOStreamBuffer<T>::getNumBlocks() const {
return m_numBlocks;
}
template <class T>
AI_FORCE_INLINE size_t IOStreamBuffer<T>::getCurrentBlockIndex() const {
return m_blockIdx;
}
template <class T>
AI_FORCE_INLINE size_t IOStreamBuffer<T>::getFilePos() const {
return m_filePos;
}
template <class T>
AI_FORCE_INLINE bool IOStreamBuffer<T>::getNextDataLine(std::vector<T> &buffer, T continuationToken) {
buffer.resize(m_cacheSize);
if (m_cachePos >= m_cacheSize || 0 == m_filePos) {
if (!readNextBlock()) {
return false;
}
}
size_t i = 0;
for (;;) {
if (continuationToken == m_cache[m_cachePos] && IsLineEnd(m_cache[m_cachePos + 1])) {
++m_cachePos;
while (m_cache[m_cachePos] != '\n') {
++m_cachePos;
}
++m_cachePos;
} else if (IsLineEnd(m_cache[m_cachePos])) {
break;
}
buffer[i] = m_cache[m_cachePos];
++m_cachePos;
++i;
if(i == buffer.size()) {
buffer.resize(buffer.size() * 2);
}
if (m_cachePos >= size()) {
break;
}
if (m_cachePos >= m_cacheSize) {
if (!readNextBlock()) {
return false;
}
}
}
buffer[i] = '\n';
++m_cachePos;
return true;
}
static AI_FORCE_INLINE bool isEndOfCache(size_t pos, size_t cacheSize) {
return (pos == cacheSize);
}
template <class T>
AI_FORCE_INLINE bool IOStreamBuffer<T>::getNextLine(std::vector<T> &buffer) {
buffer.resize(m_cacheSize);
if (isEndOfCache(m_cachePos, m_cacheSize) || 0 == m_filePos) {
if (!readNextBlock()) {
return false;
}
}
if (IsLineEnd(m_cache[m_cachePos])) {
// skip line end
while (m_cache[m_cachePos] != '\n') {
++m_cachePos;
}
++m_cachePos;
if (isEndOfCache(m_cachePos, m_cacheSize)) {
if (!readNextBlock()) {
return false;
}
}
}
size_t i(0);
while (!IsLineEnd(m_cache[m_cachePos])) {
buffer[i] = m_cache[m_cachePos];
++m_cachePos;
++i;
if(i == buffer.size()) {
buffer.resize(buffer.size() * 2);
}
if (m_cachePos >= m_cacheSize) {
if (!readNextBlock()) {
return false;
}
}
}
buffer[i] = '\n';
while (m_cachePos < m_cacheSize && (m_cache[m_cachePos] == '\r' || m_cache[m_cachePos] == '\n')) {
++m_cachePos;
}
return true;
}
template <class T>
AI_FORCE_INLINE bool IOStreamBuffer<T>::getNextBlock(std::vector<T> &buffer) {
// Return the last block-value if getNextLine was used before
if (0 != m_cachePos) {
buffer = std::vector<T>(m_cache.begin() + m_cachePos, m_cache.end());
m_cachePos = 0;
} else {
if (!readNextBlock()) {
return false;
}
buffer = std::vector<T>(m_cache.begin(), m_cache.end());
}
return true;
}
} // namespace Assimp
#endif // AI_IOSTREAMBUFFER_H_INC
| 9,206 | C | 25.082153 | 102 | 0.59798 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/ZipArchiveIOSystem.h | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file ZipArchiveIOSystem.h
* @brief Implementation of IOSystem to read a ZIP file from another IOSystem
*/
#pragma once
#ifndef AI_ZIPARCHIVEIOSYSTEM_H_INC
#define AI_ZIPARCHIVEIOSYSTEM_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/IOStream.hpp>
#include <assimp/IOSystem.hpp>
namespace Assimp {
class ZipArchiveIOSystem : public IOSystem {
public:
//! Open a Zip using the proffered IOSystem
ZipArchiveIOSystem(IOSystem* pIOHandler, const char *pFilename, const char* pMode = "r");
ZipArchiveIOSystem(IOSystem* pIOHandler, const std::string& rFilename, const char* pMode = "r");
virtual ~ZipArchiveIOSystem() override;
bool Exists(const char* pFilename) const override;
char getOsSeparator() const override;
IOStream* Open(const char* pFilename, const char* pMode = "rb") override;
void Close(IOStream* pFile) override;
// Specific to ZIP
//! The file was opened and is a ZIP
bool isOpen() const;
//! Get the list of all files with their simplified paths
//! Intended for use within Assimp library boundaries
void getFileList(std::vector<std::string>& rFileList) const;
//! Get the list of all files with extension (must be lowercase)
//! Intended for use within Assimp library boundaries
void getFileListExtension(std::vector<std::string>& rFileList, const std::string& extension) const;
static bool isZipArchive(IOSystem* pIOHandler, const char *pFilename);
static bool isZipArchive(IOSystem* pIOHandler, const std::string& rFilename);
private:
class Implement;
Implement *pImpl = nullptr;
};
} // Namespace Assimp
#endif // AI_ZIPARCHIVEIOSYSTEM_H_INC
| 3,492 | C | 35.768421 | 103 | 0.712486 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/config.h | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file config.h
* @brief Defines constants for configurable properties for the library
*
* Typically these properties are set via
* #Assimp::Importer::SetPropertyFloat,
* #Assimp::Importer::SetPropertyInteger or
* #Assimp::Importer::SetPropertyString,
* depending on the data type of a property. All properties have a
* default value. See the doc for the mentioned methods for more details.
*
* <br><br>
* The corresponding functions for use with the plain-c API are:
* #aiSetImportPropertyInteger,
* #aiSetImportPropertyFloat,
* #aiSetImportPropertyString
*/
#pragma once
#ifndef AI_CONFIG_H_INC
#define AI_CONFIG_H_INC
// ###########################################################################
// LIBRARY SETTINGS
// General, global settings
// ###########################################################################
// ---------------------------------------------------------------------------
/** @brief Enables time measurements.
*
* If enabled, measures the time needed for each part of the loading
* process (i.e. IO time, importing, postprocessing, ..) and dumps
* these timings to the DefaultLogger. See the @link perf Performance
* Page@endlink for more information on this topic.
*
* Property type: bool. Default value: false.
*/
#define AI_CONFIG_GLOB_MEASURE_TIME \
"GLOB_MEASURE_TIME"
// ---------------------------------------------------------------------------
/** @brief Global setting to disable generation of skeleton dummy meshes
*
* Skeleton dummy meshes are generated as a visualization aid in cases which
* the input data contains no geometry, but only animation data.
* Property data type: bool. Default value: false
*/
// ---------------------------------------------------------------------------
#define AI_CONFIG_IMPORT_NO_SKELETON_MESHES \
"IMPORT_NO_SKELETON_MESHES"
// ###########################################################################
// POST PROCESSING SETTINGS
// Various stuff to fine-tune the behavior of a specific post processing step.
// ###########################################################################
// ---------------------------------------------------------------------------
/** @brief Maximum bone count per mesh for the SplitbyBoneCount step.
*
* Meshes are split until the maximum number of bones is reached. The default
* value is AI_SBBC_DEFAULT_MAX_BONES, which may be altered at
* compile-time.
* Property data type: integer.
*/
// ---------------------------------------------------------------------------
#define AI_CONFIG_PP_SBBC_MAX_BONES \
"PP_SBBC_MAX_BONES"
// default limit for bone count
#if (!defined AI_SBBC_DEFAULT_MAX_BONES)
# define AI_SBBC_DEFAULT_MAX_BONES 60
#endif
// ---------------------------------------------------------------------------
/** @brief Specifies the maximum angle that may be between two vertex tangents
* that their tangents and bi-tangents are smoothed.
*
* This applies to the CalcTangentSpace-Step. The angle is specified
* in degrees. The maximum value is 175.
* Property type: float. Default value: 45 degrees
*/
#define AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE \
"PP_CT_MAX_SMOOTHING_ANGLE"
// ---------------------------------------------------------------------------
/** @brief Source UV channel for tangent space computation.
*
* The specified channel must exist or an error will be raised.
* Property type: integer. Default value: 0
*/
// ---------------------------------------------------------------------------
#define AI_CONFIG_PP_CT_TEXTURE_CHANNEL_INDEX \
"PP_CT_TEXTURE_CHANNEL_INDEX"
// ---------------------------------------------------------------------------
/** @brief Specifies the maximum angle that may be between two face normals
* at the same vertex position that their are smoothed together.
*
* Sometimes referred to as 'crease angle'.
* This applies to the GenSmoothNormals-Step. The angle is specified
* in degrees, so 180 is PI. The default value is 175 degrees (all vertex
* normals are smoothed). The maximum value is 175, too. Property type: float.
* Warning: setting this option may cause a severe loss of performance. The
* performance is unaffected if the #AI_CONFIG_FAVOUR_SPEED flag is set but
* the output quality may be reduced.
*/
#define AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE \
"PP_GSN_MAX_SMOOTHING_ANGLE"
// ---------------------------------------------------------------------------
/** @brief Sets the colormap (= palette) to be used to decode embedded
* textures in MDL (Quake or 3DGS) files.
*
* This must be a valid path to a file. The file is 768 (256*3) bytes
* large and contains RGB triplets for each of the 256 palette entries.
* The default value is colormap.lmp. If the file is not found,
* a default palette (from Quake 1) is used.
* Property type: string.
*/
#define AI_CONFIG_IMPORT_MDL_COLORMAP \
"IMPORT_MDL_COLORMAP"
// ---------------------------------------------------------------------------
/** @brief Configures the #aiProcess_RemoveRedundantMaterials step to
* keep materials matching a name in a given list.
*
* This is a list of 1 to n strings, ' ' serves as delimiter character.
* Identifiers containing whitespaces must be enclosed in *single*
* quotation marks. For example:<tt>
* "keep-me and_me_to anotherMaterialToBeKept \'name with whitespace\'"</tt>.
* If a material matches on of these names, it will not be modified or
* removed by the postprocessing step nor will other materials be replaced
* by a reference to it. <br>
* This option might be useful if you are using some magic material names
* to pass additional semantics through the content pipeline. This ensures
* they won't be optimized away, but a general optimization is still
* performed for materials not contained in the list.
* Property type: String. Default value: n/a
* @note Linefeeds, tabs or carriage returns are treated as whitespace.
* Material names are case sensitive.
*/
#define AI_CONFIG_PP_RRM_EXCLUDE_LIST \
"PP_RRM_EXCLUDE_LIST"
// ---------------------------------------------------------------------------
/** @brief Configures the #aiProcess_PreTransformVertices step to
* keep the scene hierarchy. Meshes are moved to worldspace, but
* no optimization is performed (read: meshes with equal materials are not
* joined. The total number of meshes won't change).
*
* This option could be of use for you if the scene hierarchy contains
* important additional information which you intend to parse.
* For rendering, you can still render all meshes in the scene without
* any transformations.
* Property type: bool. Default value: false.
*/
#define AI_CONFIG_PP_PTV_KEEP_HIERARCHY \
"PP_PTV_KEEP_HIERARCHY"
// ---------------------------------------------------------------------------
/** @brief Configures the #aiProcess_PreTransformVertices step to normalize
* all vertex components into the [-1,1] range. That is, a bounding box
* for the whole scene is computed, the maximum component is taken and all
* meshes are scaled appropriately (uniformly of course!).
* This might be useful if you don't know the spatial dimension of the input
* data*/
#define AI_CONFIG_PP_PTV_NORMALIZE \
"PP_PTV_NORMALIZE"
// ---------------------------------------------------------------------------
/** @brief Configures the #aiProcess_PreTransformVertices step to use
* a users defined matrix as the scene root node transformation before
* transforming vertices.
* Property type: bool. Default value: false.
*/
#define AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION \
"PP_PTV_ADD_ROOT_TRANSFORMATION"
// ---------------------------------------------------------------------------
/** @brief Configures the #aiProcess_PreTransformVertices step to use
* a users defined matrix as the scene root node transformation before
* transforming vertices. This property correspond to the 'a1' component
* of the transformation matrix.
* Property type: aiMatrix4x4.
*/
#define AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION \
"PP_PTV_ROOT_TRANSFORMATION"
// ---------------------------------------------------------------------------
/** @brief Configures the #aiProcess_FindDegenerates step to
* remove degenerated primitives from the import - immediately.
*
* The default behaviour converts degenerated triangles to lines and
* degenerated lines to points. See the documentation to the
* #aiProcess_FindDegenerates step for a detailed example of the various ways
* to get rid of these lines and points if you don't want them.
* Property type: bool. Default value: false.
*/
#define AI_CONFIG_PP_FD_REMOVE \
"PP_FD_REMOVE"
// ---------------------------------------------------------------------------
/**
* @brief Configures the #aiProcess_FindDegenerates to check the area of a
* triangle to be greater than e-6. If this is not the case the triangle will
* be removed if #AI_CONFIG_PP_FD_REMOVE is set to true.
*/
#define AI_CONFIG_PP_FD_CHECKAREA \
"PP_FD_CHECKAREA"
// ---------------------------------------------------------------------------
/** @brief Configures the #aiProcess_OptimizeGraph step to preserve nodes
* matching a name in a given list.
*
* This is a list of 1 to n strings, ' ' serves as delimiter character.
* Identifiers containing whitespaces must be enclosed in *single*
* quotation marks. For example:<tt>
* "keep-me and_me_to anotherNodeToBeKept \'name with whitespace\'"</tt>.
* If a node matches on of these names, it will not be modified or
* removed by the postprocessing step.<br>
* This option might be useful if you are using some magic node names
* to pass additional semantics through the content pipeline. This ensures
* they won't be optimized away, but a general optimization is still
* performed for nodes not contained in the list.
* Property type: String. Default value: n/a
* @note Linefeeds, tabs or carriage returns are treated as whitespace.
* Node names are case sensitive.
*/
#define AI_CONFIG_PP_OG_EXCLUDE_LIST \
"PP_OG_EXCLUDE_LIST"
// ---------------------------------------------------------------------------
/** @brief Set the maximum number of triangles in a mesh.
*
* This is used by the "SplitLargeMeshes" PostProcess-Step to determine
* whether a mesh must be split or not.
* @note The default value is AI_SLM_DEFAULT_MAX_TRIANGLES
* Property type: integer.
*/
#define AI_CONFIG_PP_SLM_TRIANGLE_LIMIT \
"PP_SLM_TRIANGLE_LIMIT"
// default value for AI_CONFIG_PP_SLM_TRIANGLE_LIMIT
#if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES)
# define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000
#endif
// ---------------------------------------------------------------------------
/** @brief Set the maximum number of vertices in a mesh.
*
* This is used by the "SplitLargeMeshes" PostProcess-Step to determine
* whether a mesh must be split or not.
* @note The default value is AI_SLM_DEFAULT_MAX_VERTICES
* Property type: integer.
*/
#define AI_CONFIG_PP_SLM_VERTEX_LIMIT \
"PP_SLM_VERTEX_LIMIT"
// default value for AI_CONFIG_PP_SLM_VERTEX_LIMIT
#if (!defined AI_SLM_DEFAULT_MAX_VERTICES)
# define AI_SLM_DEFAULT_MAX_VERTICES 1000000
#endif
// ---------------------------------------------------------------------------
/** @brief Set the maximum number of bones affecting a single vertex
*
* This is used by the #aiProcess_LimitBoneWeights PostProcess-Step.
* @note The default value is AI_LMW_MAX_WEIGHTS
* Property type: integer.*/
#define AI_CONFIG_PP_LBW_MAX_WEIGHTS \
"PP_LBW_MAX_WEIGHTS"
// default value for AI_CONFIG_PP_LBW_MAX_WEIGHTS
#if (!defined AI_LMW_MAX_WEIGHTS)
# define AI_LMW_MAX_WEIGHTS 0x4
#endif // !! AI_LMW_MAX_WEIGHTS
// ---------------------------------------------------------------------------
/** @brief Lower the deboning threshold in order to remove more bones.
*
* This is used by the #aiProcess_Debone PostProcess-Step.
* @note The default value is AI_DEBONE_THRESHOLD
* Property type: float.*/
#define AI_CONFIG_PP_DB_THRESHOLD \
"PP_DB_THRESHOLD"
// default value for AI_CONFIG_PP_LBW_MAX_WEIGHTS
#if (!defined AI_DEBONE_THRESHOLD)
# define AI_DEBONE_THRESHOLD 1.0f
#endif // !! AI_DEBONE_THRESHOLD
// ---------------------------------------------------------------------------
/** @brief Require all bones qualify for deboning before removing any
*
* This is used by the #aiProcess_Debone PostProcess-Step.
* @note The default value is 0
* Property type: bool.*/
#define AI_CONFIG_PP_DB_ALL_OR_NONE \
"PP_DB_ALL_OR_NONE"
/** @brief Default value for the #AI_CONFIG_PP_ICL_PTCACHE_SIZE property
*/
#ifndef PP_ICL_PTCACHE_SIZE
# define PP_ICL_PTCACHE_SIZE 12
#endif
// ---------------------------------------------------------------------------
/** @brief Set the size of the post-transform vertex cache to optimize the
* vertices for. This configures the #aiProcess_ImproveCacheLocality step.
*
* The size is given in vertices. Of course you can't know how the vertex
* format will exactly look like after the import returns, but you can still
* guess what your meshes will probably have.
* @note The default value is #PP_ICL_PTCACHE_SIZE. That results in slight
* performance improvements for most nVidia/AMD cards since 2002.
* Property type: integer.
*/
#define AI_CONFIG_PP_ICL_PTCACHE_SIZE "PP_ICL_PTCACHE_SIZE"
// ---------------------------------------------------------------------------
/** @brief Enumerates components of the aiScene and aiMesh data structures
* that can be excluded from the import using the #aiProcess_RemoveComponent step.
*
* See the documentation to #aiProcess_RemoveComponent for more details.
*/
enum aiComponent
{
/** Normal vectors */
#ifdef SWIG
aiComponent_NORMALS = 0x2,
#else
aiComponent_NORMALS = 0x2u,
#endif
/** Tangents and bitangents go always together ... */
#ifdef SWIG
aiComponent_TANGENTS_AND_BITANGENTS = 0x4,
#else
aiComponent_TANGENTS_AND_BITANGENTS = 0x4u,
#endif
/** ALL color sets
* Use aiComponent_COLORn(N) to specify the N'th set */
aiComponent_COLORS = 0x8,
/** ALL texture UV sets
* aiComponent_TEXCOORDn(N) to specify the N'th set */
aiComponent_TEXCOORDS = 0x10,
/** Removes all bone weights from all meshes.
* The scenegraph nodes corresponding to the bones are NOT removed.
* use the #aiProcess_OptimizeGraph step to do this */
aiComponent_BONEWEIGHTS = 0x20,
/** Removes all node animations (aiScene::mAnimations).
* The corresponding scenegraph nodes are NOT removed.
* use the #aiProcess_OptimizeGraph step to do this */
aiComponent_ANIMATIONS = 0x40,
/** Removes all embedded textures (aiScene::mTextures) */
aiComponent_TEXTURES = 0x80,
/** Removes all light sources (aiScene::mLights).
* The corresponding scenegraph nodes are NOT removed.
* use the #aiProcess_OptimizeGraph step to do this */
aiComponent_LIGHTS = 0x100,
/** Removes all cameras (aiScene::mCameras).
* The corresponding scenegraph nodes are NOT removed.
* use the #aiProcess_OptimizeGraph step to do this */
aiComponent_CAMERAS = 0x200,
/** Removes all meshes (aiScene::mMeshes). */
aiComponent_MESHES = 0x400,
/** Removes all materials. One default material will
* be generated, so aiScene::mNumMaterials will be 1. */
aiComponent_MATERIALS = 0x800,
/** This value is not used. It is just there to force the
* compiler to map this enum to a 32 Bit integer. */
#ifndef SWIG
_aiComponent_Force32Bit = 0x9fffffff
#endif
};
// Remove a specific color channel 'n'
#define aiComponent_COLORSn(n) (1u << (n+20u))
// Remove a specific UV channel 'n'
#define aiComponent_TEXCOORDSn(n) (1u << (n+25u))
// ---------------------------------------------------------------------------
/** @brief Input parameter to the #aiProcess_RemoveComponent step:
* Specifies the parts of the data structure to be removed.
*
* See the documentation to this step for further details. The property
* is expected to be an integer, a bitwise combination of the
* #aiComponent flags defined above in this header. The default
* value is 0. Important: if no valid mesh is remaining after the
* step has been executed (e.g you thought it was funny to specify ALL
* of the flags defined above) the import FAILS. Mainly because there is
* no data to work on anymore ...
*/
#define AI_CONFIG_PP_RVC_FLAGS \
"PP_RVC_FLAGS"
// ---------------------------------------------------------------------------
/** @brief Input parameter to the #aiProcess_SortByPType step:
* Specifies which primitive types are removed by the step.
*
* This is a bitwise combination of the aiPrimitiveType flags.
* Specifying all of them is illegal, of course. A typical use would
* be to exclude all line and point meshes from the import. This
* is an integer property, its default value is 0.
*/
#define AI_CONFIG_PP_SBP_REMOVE \
"PP_SBP_REMOVE"
// ---------------------------------------------------------------------------
/** @brief Input parameter to the #aiProcess_FindInvalidData step:
* Specifies the floating-point accuracy for animation values. The step
* checks for animation tracks where all frame values are absolutely equal
* and removes them. This tweakable controls the epsilon for floating-point
* comparisons - two keys are considered equal if the invariant
* abs(n0-n1)>epsilon holds true for all vector respectively quaternion
* components. The default value is 0.f - comparisons are exact then.
*/
#define AI_CONFIG_PP_FID_ANIM_ACCURACY \
"PP_FID_ANIM_ACCURACY"
// ---------------------------------------------------------------------------
/** @brief Input parameter to the #aiProcess_FindInvalidData step:
* Set to true to ignore texture coordinates. This may be useful if you have
* to assign different kind of textures like one for the summer or one for the winter.
*/
#define AI_CONFIG_PP_FID_IGNORE_TEXTURECOORDS \
"PP_FID_IGNORE_TEXTURECOORDS"
// TransformUVCoords evaluates UV scalings
#define AI_UVTRAFO_SCALING 0x1
// TransformUVCoords evaluates UV rotations
#define AI_UVTRAFO_ROTATION 0x2
// TransformUVCoords evaluates UV translation
#define AI_UVTRAFO_TRANSLATION 0x4
// Everything baked together -> default value
#define AI_UVTRAFO_ALL (AI_UVTRAFO_SCALING | AI_UVTRAFO_ROTATION | AI_UVTRAFO_TRANSLATION)
// ---------------------------------------------------------------------------
/** @brief Input parameter to the #aiProcess_TransformUVCoords step:
* Specifies which UV transformations are evaluated.
*
* This is a bitwise combination of the AI_UVTRAFO_XXX flags (integer
* property, of course). By default all transformations are enabled
* (AI_UVTRAFO_ALL).
*/
#define AI_CONFIG_PP_TUV_EVALUATE \
"PP_TUV_EVALUATE"
// ---------------------------------------------------------------------------
/** @brief A hint to assimp to favour speed against import quality.
*
* Enabling this option may result in faster loading, but it needn't.
* It represents just a hint to loaders and post-processing steps to use
* faster code paths, if possible.
* This property is expected to be an integer, != 0 stands for true.
* The default value is 0.
*/
#define AI_CONFIG_FAVOUR_SPEED \
"FAVOUR_SPEED"
// ###########################################################################
// IMPORTER SETTINGS
// Various stuff to fine-tune the behaviour of specific importer plugins.
// ###########################################################################
// ---------------------------------------------------------------------------
/** @brief Importers which parse JSON may use this to obtain a pointer to a
* rapidjson::IRemoteSchemaDocumentProvider.
*
* The default value is nullptr
* Property type: void*
*/
#define AI_CONFIG_IMPORT_SCHEMA_DOCUMENT_PROVIDER \
"IMPORT_SCHEMA_DOCUMENT_PROVIDER"
// ---------------------------------------------------------------------------
/** @brief Set whether the fbx importer will merge all geometry layers present
* in the source file or take only the first.
*
* The default value is true (1)
* Property type: bool
*/
#define AI_CONFIG_IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS \
"IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS"
// ---------------------------------------------------------------------------
/** @brief Set whether the fbx importer will read all materials present in the
* source file or take only the referenced materials.
*
* This is void unless IMPORT_FBX_READ_MATERIALS=1.
*
* The default value is false (0)
* Property type: bool
*/
#define AI_CONFIG_IMPORT_FBX_READ_ALL_MATERIALS \
"IMPORT_FBX_READ_ALL_MATERIALS"
// ---------------------------------------------------------------------------
/** @brief Set whether the fbx importer will read materials.
*
* The default value is true (1)
* Property type: bool
*/
#define AI_CONFIG_IMPORT_FBX_READ_MATERIALS \
"IMPORT_FBX_READ_MATERIALS"
// ---------------------------------------------------------------------------
/** @brief Set whether the fbx importer will read embedded textures.
*
* The default value is true (1)
* Property type: bool
*/
#define AI_CONFIG_IMPORT_FBX_READ_TEXTURES \
"IMPORT_FBX_READ_TEXTURES"
// ---------------------------------------------------------------------------
/** @brief Set whether the fbx importer will read cameras.
*
* The default value is true (1)
* Property type: bool
*/
#define AI_CONFIG_IMPORT_FBX_READ_CAMERAS \
"IMPORT_FBX_READ_CAMERAS"
// ---------------------------------------------------------------------------
/** @brief Set whether the fbx importer will read light sources.
*
* The default value is true (1)
* Property type: bool
*/
#define AI_CONFIG_IMPORT_FBX_READ_LIGHTS \
"IMPORT_FBX_READ_LIGHTS"
// ---------------------------------------------------------------------------
/** @brief Set whether the fbx importer will read animations.
*
* The default value is true (1)
* Property type: bool
*/
#define AI_CONFIG_IMPORT_FBX_READ_ANIMATIONS \
"IMPORT_FBX_READ_ANIMATIONS"
// ---------------------------------------------------------------------------
/** @brief Set whether the fbx importer will read weights.
*
* The default value is true (1)
* Property type: bool
*/
#define AI_CONFIG_IMPORT_FBX_READ_WEIGHTS \
"IMPORT_FBX_READ_WEIGHTS"
// ---------------------------------------------------------------------------
/** @brief Set whether the fbx importer will act in strict mode in which only
* FBX 2013 is supported and any other sub formats are rejected. FBX 2013
* is the primary target for the importer, so this format is best
* supported and well-tested.
*
* The default value is false (0)
* Property type: bool
*/
#define AI_CONFIG_IMPORT_FBX_STRICT_MODE \
"IMPORT_FBX_STRICT_MODE"
// ---------------------------------------------------------------------------
/** @brief Set whether the fbx importer will preserve pivot points for
* transformations (as extra nodes). If set to false, pivots and offsets
* will be evaluated whenever possible.
*
* The default value is true (1)
* Property type: bool
*/
#define AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS \
"IMPORT_FBX_PRESERVE_PIVOTS"
// ---------------------------------------------------------------------------
/** @brief Specifies whether the importer will drop empty animation curves or
* animation curves which match the bind pose transformation over their
* entire defined range.
*
* The default value is true (1)
* Property type: bool
*/
#define AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES \
"IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES"
// ---------------------------------------------------------------------------
/** @brief Set whether the fbx importer will use the legacy embedded texture naming.
*
* The default value is false (0)
* Property type: bool
*/
#define AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING \
"AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING"
// ---------------------------------------------------------------------------
/** @brief Set wether the importer shall not remove empty bones.
*
* Empty bone are often used to define connections for other models.
*/
#define AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES \
"AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES"
// ---------------------------------------------------------------------------
/** @brief Set wether the FBX importer shall convert the unit from cm to m.
*/
#define AI_CONFIG_FBX_CONVERT_TO_M \
"AI_CONFIG_FBX_CONVERT_TO_M"
// ---------------------------------------------------------------------------
/** @brief Will enable the skeleton struct to store bone data.
*
* This will decouple the bone coupling to the mesh. This feature is
* experimental.
*/
#define AI_CONFIG_FBX_USE_SKELETON_BONE_CONTAINER \
"AI_CONFIG_FBX_USE_SKELETON_BONE_CONTAINER"
// ---------------------------------------------------------------------------
/** @brief Set the vertex animation keyframe to be imported
*
* ASSIMP does not support vertex keyframes (only bone animation is supported).
* The library reads only one frame of models with vertex animations.
* By default this is the first frame.
* \note The default value is 0. This option applies to all importers.
* However, it is also possible to override the global setting
* for a specific loader. You can use the AI_CONFIG_IMPORT_XXX_KEYFRAME
* options (where XXX is a placeholder for the file format for which you
* want to override the global setting).
* Property type: integer.
*/
#define AI_CONFIG_IMPORT_GLOBAL_KEYFRAME "IMPORT_GLOBAL_KEYFRAME"
#define AI_CONFIG_IMPORT_MD3_KEYFRAME "IMPORT_MD3_KEYFRAME"
#define AI_CONFIG_IMPORT_MD2_KEYFRAME "IMPORT_MD2_KEYFRAME"
#define AI_CONFIG_IMPORT_MDL_KEYFRAME "IMPORT_MDL_KEYFRAME"
#define AI_CONFIG_IMPORT_MDC_KEYFRAME "IMPORT_MDC_KEYFRAME"
#define AI_CONFIG_IMPORT_SMD_KEYFRAME "IMPORT_SMD_KEYFRAME"
#define AI_CONFIG_IMPORT_UNREAL_KEYFRAME "IMPORT_UNREAL_KEYFRAME"
// ---------------------------------------------------------------------------
/** @brief Set whether the MDL (HL1) importer will read animations.
*
* The default value is true (1)
* Property type: bool
*/
#define AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS "IMPORT_MDL_HL1_READ_ANIMATIONS"
// ---------------------------------------------------------------------------
/** @brief Set whether the MDL (HL1) importer will read animation events.
* \note This property requires AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS to be set to true.
*
* The default value is true (1)
* Property type: bool
*/
#define AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATION_EVENTS "IMPORT_MDL_HL1_READ_ANIMATION_EVENTS"
// ---------------------------------------------------------------------------
/** @brief Set whether the MDL (HL1) importer will read blend controllers.
* \note This property requires AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS to be set to true.
*
* The default value is true (1)
* Property type: bool
*/
#define AI_CONFIG_IMPORT_MDL_HL1_READ_BLEND_CONTROLLERS "IMPORT_MDL_HL1_READ_BLEND_CONTROLLERS"
// ---------------------------------------------------------------------------
/** @brief Set whether the MDL (HL1) importer will read sequence transition graph.
* \note This property requires AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS to be set to true.
*
* The default value is true (1)
* Property type: bool
*/
#define AI_CONFIG_IMPORT_MDL_HL1_READ_SEQUENCE_TRANSITIONS "IMPORT_MDL_HL1_READ_SEQUENCE_TRANSITIONS"
// ---------------------------------------------------------------------------
/** @brief Set whether the MDL (HL1) importer will read attachments info.
*
* The default value is true (1)
* Property type: bool
*/
#define AI_CONFIG_IMPORT_MDL_HL1_READ_ATTACHMENTS "IMPORT_MDL_HL1_READ_ATTACHMENTS"
// ---------------------------------------------------------------------------
/** @brief Set whether the MDL (HL1) importer will read bone controllers info.
*
* The default value is true (1)
* Property type: bool
*/
#define AI_CONFIG_IMPORT_MDL_HL1_READ_BONE_CONTROLLERS "IMPORT_MDL_HL1_READ_BONE_CONTROLLERS"
// ---------------------------------------------------------------------------
/** @brief Set whether the MDL (HL1) importer will read hitboxes info.
*
* The default value is true (1)
* Property type: bool
*/
#define AI_CONFIG_IMPORT_MDL_HL1_READ_HITBOXES "IMPORT_MDL_HL1_READ_HITBOXES"
// ---------------------------------------------------------------------------
/** @brief Set whether the MDL (HL1) importer will read miscellaneous global model info.
*
* The default value is true (1)
* Property type: bool
*/
#define AI_CONFIG_IMPORT_MDL_HL1_READ_MISC_GLOBAL_INFO "IMPORT_MDL_HL1_READ_MISC_GLOBAL_INFO"
// ---------------------------------------------------------------------------
/** Smd load multiple animations
*
* Property type: bool. Default value: true.
*/
#define AI_CONFIG_IMPORT_SMD_LOAD_ANIMATION_LIST "IMPORT_SMD_LOAD_ANIMATION_LIST"
// ---------------------------------------------------------------------------
/** @brief Configures the AC loader to collect all surfaces which have the
* "Backface cull" flag set in separate meshes.
*
* Property type: bool. Default value: true.
*/
#define AI_CONFIG_IMPORT_AC_SEPARATE_BFCULL \
"IMPORT_AC_SEPARATE_BFCULL"
// ---------------------------------------------------------------------------
/** @brief Configures whether the AC loader evaluates subdivision surfaces (
* indicated by the presence of the 'subdiv' attribute in the file). By
* default, Assimp performs the subdivision using the standard
* Catmull-Clark algorithm
*
* * Property type: bool. Default value: true.
*/
#define AI_CONFIG_IMPORT_AC_EVAL_SUBDIVISION \
"IMPORT_AC_EVAL_SUBDIVISION"
// ---------------------------------------------------------------------------
/** @brief Configures the UNREAL 3D loader to separate faces with different
* surface flags (e.g. two-sided vs. single-sided).
*
* * Property type: bool. Default value: true.
*/
#define AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS \
"UNREAL_HANDLE_FLAGS"
// ---------------------------------------------------------------------------
/** @brief Configures the terragen import plugin to compute uv's for
* terrains, if not given. Furthermore a default texture is assigned.
*
* UV coordinates for terrains are so simple to compute that you'll usually
* want to compute them on your own, if you need them. This option is intended
* for model viewers which want to offer an easy way to apply textures to
* terrains.
* * Property type: bool. Default value: false.
*/
#define AI_CONFIG_IMPORT_TER_MAKE_UVS \
"IMPORT_TER_MAKE_UVS"
// ---------------------------------------------------------------------------
/** @brief Configures the ASE loader to always reconstruct normal vectors
* basing on the smoothing groups loaded from the file.
*
* Some ASE files have carry invalid normals, other don't.
* * Property type: bool. Default value: true.
*/
#define AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS \
"IMPORT_ASE_RECONSTRUCT_NORMALS"
// ---------------------------------------------------------------------------
/** @brief Configures the M3D loader to detect and process multi-part
* Quake player models.
*
* These models usually consist of 3 files, lower.md3, upper.md3 and
* head.md3. If this property is set to true, Assimp will try to load and
* combine all three files if one of them is loaded.
* Property type: bool. Default value: true.
*/
#define AI_CONFIG_IMPORT_MD3_HANDLE_MULTIPART \
"IMPORT_MD3_HANDLE_MULTIPART"
// ---------------------------------------------------------------------------
/** @brief Tells the MD3 loader which skin files to load.
*
* When loading MD3 files, Assimp checks whether a file
* [md3_file_name]_[skin_name].skin is existing. These files are used by
* Quake III to be able to assign different skins (e.g. red and blue team)
* to models. 'default', 'red', 'blue' are typical skin names.
* Property type: String. Default value: "default".
*/
#define AI_CONFIG_IMPORT_MD3_SKIN_NAME \
"IMPORT_MD3_SKIN_NAME"
// ---------------------------------------------------------------------------
/** @brief Specify if to try load Quake 3 shader files. This also controls
* original surface name handling: when disabled it will be used unchanged.
*
* Property type: bool. Default value: true.
*/
#define AI_CONFIG_IMPORT_MD3_LOAD_SHADERS \
"IMPORT_MD3_LOAD_SHADERS"
// ---------------------------------------------------------------------------
/** @brief Specify the Quake 3 shader file to be used for a particular
* MD3 file. This can also be a search path.
*
* By default Assimp's behaviour is as follows: If a MD3 file
* <tt>any_path/models/any_q3_subdir/model_name/file_name.md3</tt> is
* loaded, the library tries to locate the corresponding shader file in
* <tt>any_path/scripts/model_name.shader</tt>. This property overrides this
* behaviour. It can either specify a full path to the shader to be loaded
* or alternatively the path (relative or absolute) to the directory where
* the shaders for all MD3s to be loaded reside. Assimp attempts to open
* <tt>IMPORT_MD3_SHADER_SRC/model_name.shader</tt> first, <tt>IMPORT_MD3_SHADER_SRC/file_name.shader</tt>
* is the fallback file. Note that IMPORT_MD3_SHADER_SRC should have a terminal (back)slash.
* Property type: String. Default value: n/a.
*/
#define AI_CONFIG_IMPORT_MD3_SHADER_SRC \
"IMPORT_MD3_SHADER_SRC"
// ---------------------------------------------------------------------------
/** @brief Configures the LWO loader to load just one layer from the model.
*
* LWO files consist of layers and in some cases it could be useful to load
* only one of them. This property can be either a string - which specifies
* the name of the layer - or an integer - the index of the layer. If the
* property is not set the whole LWO model is loaded. Loading fails if the
* requested layer is not available. The layer index is zero-based and the
* layer name may not be empty.<br>
* Property type: Integer. Default value: all layers are loaded.
*/
#define AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY \
"IMPORT_LWO_ONE_LAYER_ONLY"
// ---------------------------------------------------------------------------
/** @brief Configures the MD5 loader to not load the MD5ANIM file for
* a MD5MESH file automatically.
*
* The default strategy is to look for a file with the same name but the
* MD5ANIM extension in the same directory. If it is found, it is loaded
* and combined with the MD5MESH file. This configuration option can be
* used to disable this behaviour.
*
* * Property type: bool. Default value: false.
*/
#define AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD \
"IMPORT_MD5_NO_ANIM_AUTOLOAD"
// ---------------------------------------------------------------------------
/** @brief Defines the begin of the time range for which the LWS loader
* evaluates animations and computes aiNodeAnim's.
*
* Assimp provides full conversion of LightWave's envelope system, including
* pre and post conditions. The loader computes linearly subsampled animation
* chanels with the frame rate given in the LWS file. This property defines
* the start time. Note: animation channels are only generated if a node
* has at least one envelope with more tan one key assigned. This property.
* is given in frames, '0' is the first frame. By default, if this property
* is not set, the importer takes the animation start from the input LWS
* file ('FirstFrame' line)<br>
* Property type: Integer. Default value: taken from file.
*
* @see AI_CONFIG_IMPORT_LWS_ANIM_END - end of the imported time range
*/
#define AI_CONFIG_IMPORT_LWS_ANIM_START \
"IMPORT_LWS_ANIM_START"
#define AI_CONFIG_IMPORT_LWS_ANIM_END \
"IMPORT_LWS_ANIM_END"
// ---------------------------------------------------------------------------
/** @brief Defines the output frame rate of the IRR loader.
*
* IRR animations are difficult to convert for Assimp and there will
* always be a loss of quality. This setting defines how many keys per second
* are returned by the converter.<br>
* Property type: integer. Default value: 100
*/
#define AI_CONFIG_IMPORT_IRR_ANIM_FPS \
"IMPORT_IRR_ANIM_FPS"
// ---------------------------------------------------------------------------
/** @brief Ogre Importer will try to find referenced materials from this file.
*
* Ogre meshes reference with material names, this does not tell Assimp the file
* where it is located in. Assimp will try to find the source file in the following
* order: <material-name>.material, <mesh-filename-base>.material and
* lastly the material name defined by this config property.
* <br>
* Property type: String. Default value: Scene.material.
*/
#define AI_CONFIG_IMPORT_OGRE_MATERIAL_FILE \
"IMPORT_OGRE_MATERIAL_FILE"
// ---------------------------------------------------------------------------
/** @brief Ogre Importer detect the texture usage from its filename.
*
* Ogre material texture units do not define texture type, the textures usage
* depends on the used shader or Ogre's fixed pipeline. If this config property
* is true Assimp will try to detect the type from the textures filename postfix:
* _n, _nrm, _nrml, _normal, _normals and _normalmap for normal map, _s, _spec,
* _specular and _specularmap for specular map, _l, _light, _lightmap, _occ
* and _occlusion for light map, _disp and _displacement for displacement map.
* The matching is case insensitive. Post fix is taken between the last
* underscore and the last period.
* Default behavior is to detect type from lower cased texture unit name by
* matching against: normalmap, specularmap, lightmap and displacementmap.
* For both cases if no match is found aiTextureType_DIFFUSE is used.
* <br>
* Property type: Bool. Default value: false.
*/
#define AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME \
"IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME"
/** @brief Specifies whether the Android JNI asset extraction is supported.
*
* Turn on this option if you want to manage assets in native
* Android application without having to keep the internal directory and asset
* manager pointer.
*/
#define AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT "AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT"
// ---------------------------------------------------------------------------
/** @brief Specifies whether the IFC loader skips over IfcSpace elements.
*
* IfcSpace elements (and their geometric representations) are used to
* represent, well, free space in a building storey.<br>
* Property type: Bool. Default value: true.
*/
#define AI_CONFIG_IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS "IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS"
// ---------------------------------------------------------------------------
/** @brief Specifies whether the IFC loader will use its own, custom triangulation
* algorithm to triangulate wall and floor meshes.
*
* If this property is set to false, walls will be either triangulated by
* #aiProcess_Triangulate or will be passed through as huge polygons with
* faked holes (i.e. holes that are connected with the outer boundary using
* a dummy edge). It is highly recommended to set this property to true
* if you want triangulated data because #aiProcess_Triangulate is known to
* have problems with the kind of polygons that the IFC loader spits out for
* complicated meshes.
* Property type: Bool. Default value: true.
*/
#define AI_CONFIG_IMPORT_IFC_CUSTOM_TRIANGULATION "IMPORT_IFC_CUSTOM_TRIANGULATION"
// ---------------------------------------------------------------------------
/** @brief Set the tessellation conic angle for IFC smoothing curves.
*
* This is used by the IFC importer to determine the tessellation parameter
* for smoothing curves.
* @note The default value is AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE and the
* accepted values are in range [5.0, 120.0].
* Property type: Float.
*/
#define AI_CONFIG_IMPORT_IFC_SMOOTHING_ANGLE "IMPORT_IFC_SMOOTHING_ANGLE"
// default value for AI_CONFIG_IMPORT_IFC_SMOOTHING_ANGLE
#if (!defined AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE)
# define AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE 10.0f
#endif
// ---------------------------------------------------------------------------
/** @brief Set the tessellation for IFC cylindrical shapes.
*
* This is used by the IFC importer to determine the tessellation parameter
* for cylindrical shapes, i.e. the number of segments used to approximate a circle.
* @note The default value is AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION and the
* accepted values are in range [3, 180].
* Property type: Integer.
*/
#define AI_CONFIG_IMPORT_IFC_CYLINDRICAL_TESSELLATION "IMPORT_IFC_CYLINDRICAL_TESSELLATION"
// default value for AI_CONFIG_IMPORT_IFC_CYLINDRICAL_TESSELLATION
#if (!defined AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION)
# define AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION 32
#endif
// ---------------------------------------------------------------------------
/** @brief Specifies whether the Collada loader will ignore the provided up direction.
*
* If this property is set to true, the up direction provided in the file header will
* be ignored and the file will be loaded as is.
* Property type: Bool. Default value: false.
*/
#define AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION "IMPORT_COLLADA_IGNORE_UP_DIRECTION"
// ---------------------------------------------------------------------------
/** @brief Specifies whether the Collada loader will ignore the provided unit size.
*
* If this property is set to true, the unit size provided in the file header will
* be ignored and the file will be loaded without scaling the assets.
* Property type: Bool. Default value: false.
*/
#define AI_CONFIG_IMPORT_COLLADA_IGNORE_UNIT_SIZE "IMPORT_COLLADA_IGNORE_UNIT_SIZE"
// ---------------------------------------------------------------------------
/** @brief Specifies whether the Collada loader should use Collada names.
*
* If this property is set to true, the Collada names will be used as the node and
* mesh names. The default is to use the id tag (resp. sid tag, if no id tag is present)
* instead.
* Property type: Bool. Default value: false.
*/
#define AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES "IMPORT_COLLADA_USE_COLLADA_NAMES"
// ---------- All the Export defines ------------
/** @brief Specifies the xfile use double for real values of float
*
* Property type: Bool. Default value: false.
*/
#define AI_CONFIG_EXPORT_XFILE_64BIT "EXPORT_XFILE_64BIT"
/** @brief Specifies whether the assimp export shall be able to export point clouds
*
* When this flag is not defined the render data has to contain valid faces.
* Point clouds are only a collection of vertices which have nor spatial organization
* by a face and the validation process will remove them. Enabling this feature will
* switch off the flag and enable the functionality to export pure point clouds.
*
* Property type: Bool. Default value: false.
*/
#define AI_CONFIG_EXPORT_POINT_CLOUDS "EXPORT_POINT_CLOUDS"
/** @brief Specifies whether to use the deprecated KHR_materials_pbrSpecularGlossiness extension
*
* When this flag is undefined any material with specularity will use the new KHR_materials_specular
* extension. Enabling this flag will revert to the deprecated extension. Note that exporting
* KHR_materials_pbrSpecularGlossiness with extensions other than KHR_materials_unlit is unsupported,
* including the basic pbrMetallicRoughness spec.
*
* Property type: Bool. Default value: false.
*/
#define AI_CONFIG_USE_GLTF_PBR_SPECULAR_GLOSSINESS "USE_GLTF_PBR_SPECULAR_GLOSSINESS"
/** @brief Specifies whether to apply a limit on the number of four bones per vertex in skinning
*
* When this flag is not defined, all bone weights and indices are limited to a
* maximum of four bones for each vertex (attributes JOINT_0 and WEIGHT_0 only).
* By enabling this flag, the number of bones per vertex is unlimited.
* In both cases, indices and bone weights are sorted by weight in descending order.
* In the case of the limit of up to four bones, a maximum of the four largest values are exported.
* Weights are not normalized.
* Property type: Bool. Default value: false.
*/
#define AI_CONFIG_EXPORT_GLTF_UNLIMITED_SKINNING_BONES_PER_VERTEX \
"USE_UNLIMITED_BONES_PER VERTEX"
/**
* @brief Specifies the blob name, assimp uses for exporting.
*
* Some formats require auxiliary files to be written, that need to be linked back into
* the original file. For example, OBJ files export materials to a separate MTL file and
* use the `mtllib` keyword to reference this file.
*
* When exporting blobs using #ExportToBlob, assimp does not know the name of the blob
* file and thus outputs `mtllib $blobfile.mtl`, which might not be desired, since the
* MTL file might be called differently.
*
* This property can be used to give the exporter a hint on how to use the magic
* `$blobfile` keyword. If the exporter detects the keyword and is provided with a name
* for the blob, it instead uses this name.
*/
#define AI_CONFIG_EXPORT_BLOB_NAME "EXPORT_BLOB_NAME"
/**
* @brief Specifies a global key factor for scale, float value
*/
#define AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY "GLOBAL_SCALE_FACTOR"
#if (!defined AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT)
# define AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT 1.0f
#endif // !! AI_DEBONE_THRESHOLD
#define AI_CONFIG_APP_SCALE_KEY "APP_SCALE_FACTOR"
#if (!defined AI_CONFIG_APP_SCALE_KEY)
# define AI_CONFIG_APP_SCALE_KEY 1.0
#endif // AI_CONFIG_APP_SCALE_KEY
// ---------- All the Build/Compile-time defines ------------
/** @brief Specifies if double precision is supported inside assimp
*
* Property type: Bool. Default value: undefined.
*/
/* #undef ASSIMP_DOUBLE_PRECISION */
#endif // !! AI_CONFIG_H_INC
| 48,139 | C | 41.08042 | 106 | 0.627495 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/XmlParser.h | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#ifndef INCLUDED_AI_IRRXML_WRAPPER
#define INCLUDED_AI_IRRXML_WRAPPER
#include <assimp/ai_assert.h>
#include <assimp/DefaultLogger.hpp>
#include "BaseImporter.h"
#include "IOStream.hpp"
#include <pugixml.hpp>
#include <utility>
#include <vector>
namespace Assimp {
/// @brief Will find a node by its name.
struct find_node_by_name_predicate {
/// @brief The default constructor.
find_node_by_name_predicate() = default;
std::string mName; ///< The name to find.
find_node_by_name_predicate(const std::string &name) :
mName(name) {
// empty
}
bool operator()(pugi::xml_node node) const {
return node.name() == mName;
}
};
/// @brief Will convert an attribute to its int value.
/// @tparam[in] TNodeType The node type.
template <class TNodeType>
struct NodeConverter {
public:
static int to_int(TNodeType &node, const char *attribName) {
ai_assert(nullptr != attribName);
return node.attribute(attribName).to_int();
}
};
using XmlNode = pugi::xml_node;
using XmlAttribute = pugi::xml_attribute;
/// @brief The Xml-Parser class.
///
/// Use this parser if you have to import any kind of xml-format.
///
/// An example:
/// @code
/// TXmlParser<XmlNode> theParser;
/// if (theParser.parse(fileStream)) {
/// auto node = theParser.getRootNode();
/// for ( auto currentNode : node.children()) {
/// // Will loop over all children
/// }
/// }
/// @endcode
/// @tparam TNodeType
template <class TNodeType>
class TXmlParser {
public:
/// @brief The default class constructor.
TXmlParser();
/// @brief The class destructor.
~TXmlParser();
/// @brief Will clear the parsed xml-file.
void clear();
/// @brief Will search for a child-node by its name
/// @param[in] name The name of the child-node.
/// @return The node instance or nullptr, if nothing was found.
TNodeType *findNode(const std::string &name);
/// @brief Will return true, if the node is a child-node.
/// @param[in] name The name of the child node to look for.
/// @return true, if the node is a child-node or false if not.
bool hasNode(const std::string &name);
/// @brief Will parse an xml-file from a given stream.
/// @param[in] stream The input stream.
/// @return true, if the parsing was successful, false if not.
bool parse(IOStream *stream);
/// @brief Will return true if a root node is there.
/// @return true in case of an existing root.
bool hasRoot() const;
/// @brief Will return the document pointer, is nullptr if no xml-file was parsed.
/// @return The pointer showing to the document.
pugi::xml_document *getDocument() const;
/// @brief Will return the root node, const version.
/// @return The root node.
const TNodeType getRootNode() const;
/// @brief Will return the root node, non-const version.
/// @return The root node.
TNodeType getRootNode();
/// @brief Will check if a node with the given name is in.
/// @param[in] node The node to look in.
/// @param[in] name The name of the child-node.
/// @return true, if node was found, false if not.
static inline bool hasNode(XmlNode &node, const char *name);
/// @brief Will check if an attribute is part of the XmlNode.
/// @param[in] xmlNode The node to search in.
/// @param[in] name The attribute name to look for.
/// @return true, if the was found, false if not.
static inline bool hasAttribute(XmlNode &xmlNode, const char *name);
/// @brief Will try to get an unsigned int attribute value.
/// @param[in] xmlNode The node to search in.
/// @param[in] name The attribute name to look for.
/// @param[out] val The unsigned int value from the attribute.
/// @return true, if the node contains an attribute with the given name and if the value is an unsigned int.
static inline bool getUIntAttribute(XmlNode &xmlNode, const char *name, unsigned int &val);
/// @brief Will try to get an int attribute value.
/// @param[in] xmlNode The node to search in.
/// @param[in] name The attribute name to look for.
/// @param[out] val The int value from the attribute.
/// @return true, if the node contains an attribute with the given name and if the value is an int.
static inline bool getIntAttribute(XmlNode &xmlNode, const char *name, int &val);
/// @brief Will try to get a real attribute value.
/// @param[in] xmlNode The node to search in.
/// @param[in] name The attribute name to look for.
/// @param[out] val The real value from the attribute.
/// @return true, if the node contains an attribute with the given name and if the value is a real.
static inline bool getRealAttribute(XmlNode &xmlNode, const char *name, ai_real &val);
/// @brief Will try to get a float attribute value.
/// @param[in] xmlNode The node to search in.
/// @param[in] name The attribute name to look for.
/// @param[out] val The float value from the attribute.
/// @return true, if the node contains an attribute with the given name and if the value is a float.
static inline bool getFloatAttribute(XmlNode &xmlNode, const char *name, float &val);
/// @brief Will try to get a double attribute value.
/// @param[in] xmlNode The node to search in.
/// @param[in] name The attribute name to look for.
/// @param[out] val The double value from the attribute.
/// @return true, if the node contains an attribute with the given name and if the value is a double.
static inline bool getDoubleAttribute(XmlNode &xmlNode, const char *name, double &val);
/// @brief Will try to get a std::string attribute value.
/// @param[in] xmlNode The node to search in.
/// @param[in] name The attribute name to look for.
/// @param[out] val The std::string value from the attribute.
/// @return true, if the node contains an attribute with the given name and if the value is a std::string.
static inline bool getStdStrAttribute(XmlNode &xmlNode, const char *name, std::string &val);
/// @brief Will try to get a bool attribute value.
/// @param[in] xmlNode The node to search in.
/// @param[in] name The attribute name to look for.
/// @param[out] val The bool value from the attribute.
/// @return true, if the node contains an attribute with the given name and if the value is a bool.
static inline bool getBoolAttribute(XmlNode &xmlNode, const char *name, bool &val);
/// @brief Will try to get the value of the node as a string.
/// @param[in] node The node to search in.
/// @param[out] text The value as a text.
/// @return true, if the value can be read out.
static inline bool getValueAsString(XmlNode &node, std::string &text);
/// @brief Will try to get the value of the node as a float.
/// @param[in] node The node to search in.
/// @param[out] text The value as a float.
/// @return true, if the value can be read out.
static inline bool getValueAsFloat(XmlNode &node, ai_real &v);
/// @brief Will try to get the value of the node as an integer.
/// @param[in] node The node to search in.
/// @param[out] text The value as a int.
/// @return true, if the value can be read out.
static inline bool getValueAsInt(XmlNode &node, int &v);
/// @brief Will try to get the value of the node as an bool.
/// @param[in] node The node to search in.
/// @param[out] text The value as a bool.
/// @return true, if the value can be read out.
static inline bool getValueAsBool(XmlNode &node, bool &v);
private:
pugi::xml_document *mDoc;
TNodeType mCurrent;
std::vector<char> mData;
};
template <class TNodeType>
inline TXmlParser<TNodeType>::TXmlParser() :
mDoc(nullptr),
mData() {
// empty
}
template <class TNodeType>
inline TXmlParser<TNodeType>::~TXmlParser() {
clear();
}
template <class TNodeType>
inline void TXmlParser<TNodeType>::clear() {
if (mData.empty()) {
if (mDoc) {
delete mDoc;
}
mDoc = nullptr;
return;
}
mData.clear();
delete mDoc;
mDoc = nullptr;
}
template <class TNodeType>
inline TNodeType *TXmlParser<TNodeType>::findNode(const std::string &name) {
if (name.empty()) {
return nullptr;
}
if (nullptr == mDoc) {
return nullptr;
}
find_node_by_name_predicate predicate(name);
mCurrent = mDoc->find_node(std::move(predicate));
if (mCurrent.empty()) {
return nullptr;
}
return &mCurrent;
}
template <class TNodeType>
bool TXmlParser<TNodeType>::hasNode(const std::string &name) {
return nullptr != findNode(name);
}
template <class TNodeType>
bool TXmlParser<TNodeType>::parse(IOStream *stream) {
if (hasRoot()) {
clear();
}
if (nullptr == stream) {
ASSIMP_LOG_DEBUG("Stream is nullptr.");
return false;
}
const size_t len = stream->FileSize();
mData.resize(len + 1);
memset(&mData[0], '\0', len + 1);
stream->Read(&mData[0], 1, len);
mDoc = new pugi::xml_document();
// load_string assumes native encoding (aka always utf-8 per build options)
//pugi::xml_parse_result parse_result = mDoc->load_string(&mData[0], pugi::parse_full);
pugi::xml_parse_result parse_result = mDoc->load_buffer(&mData[0], mData.size(), pugi::parse_full);
if (parse_result.status == pugi::status_ok) {
return true;
}
ASSIMP_LOG_DEBUG("Error while parse xml.", std::string(parse_result.description()), " @ ", parse_result.offset);
return false;
}
template <class TNodeType>
bool TXmlParser<TNodeType>::hasRoot() const {
return nullptr != mDoc;
}
template <class TNodeType>
pugi::xml_document *TXmlParser<TNodeType>::getDocument() const {
return mDoc;
}
template <class TNodeType>
const TNodeType TXmlParser<TNodeType>::getRootNode() const {
static pugi::xml_node none;
if (nullptr == mDoc) {
return none;
}
return mDoc->root();
}
template <class TNodeType>
TNodeType TXmlParser<TNodeType>::getRootNode() {
static pugi::xml_node none;
if (nullptr == mDoc) {
return none;
}
return mDoc->root();
}
template <class TNodeType>
inline bool TXmlParser<TNodeType>::hasNode(XmlNode &node, const char *name) {
pugi::xml_node child = node.find_child(find_node_by_name_predicate(name));
return !child.empty();
}
template <class TNodeType>
inline bool TXmlParser<TNodeType>::hasAttribute(XmlNode &xmlNode, const char *name) {
pugi::xml_attribute attr = xmlNode.attribute(name);
return !attr.empty();
}
template <class TNodeType>
inline bool TXmlParser<TNodeType>::getUIntAttribute(XmlNode &xmlNode, const char *name, unsigned int &val) {
pugi::xml_attribute attr = xmlNode.attribute(name);
if (attr.empty()) {
return false;
}
val = attr.as_uint();
return true;
}
template <class TNodeType>
inline bool TXmlParser<TNodeType>::getIntAttribute(XmlNode &xmlNode, const char *name, int &val) {
pugi::xml_attribute attr = xmlNode.attribute(name);
if (attr.empty()) {
return false;
}
val = attr.as_int();
return true;
}
template <class TNodeType>
inline bool TXmlParser<TNodeType>::getRealAttribute(XmlNode &xmlNode, const char *name, ai_real &val) {
pugi::xml_attribute attr = xmlNode.attribute(name);
if (attr.empty()) {
return false;
}
#ifdef ASSIMP_DOUBLE_PRECISION
val = attr.as_double();
#else
val = attr.as_float();
#endif
return true;
}
template <class TNodeType>
inline bool TXmlParser<TNodeType>::getFloatAttribute(XmlNode &xmlNode, const char *name, float &val) {
pugi::xml_attribute attr = xmlNode.attribute(name);
if (attr.empty()) {
return false;
}
val = attr.as_float();
return true;
}
template <class TNodeType>
inline bool TXmlParser<TNodeType>::getDoubleAttribute(XmlNode &xmlNode, const char *name, double &val) {
pugi::xml_attribute attr = xmlNode.attribute(name);
if (attr.empty()) {
return false;
}
val = attr.as_double();
return true;
}
template <class TNodeType>
inline bool TXmlParser<TNodeType>::getStdStrAttribute(XmlNode &xmlNode, const char *name, std::string &val) {
pugi::xml_attribute attr = xmlNode.attribute(name);
if (attr.empty()) {
return false;
}
val = attr.as_string();
return true;
}
template <class TNodeType>
inline bool TXmlParser<TNodeType>::getBoolAttribute(XmlNode &xmlNode, const char *name, bool &val) {
pugi::xml_attribute attr = xmlNode.attribute(name);
if (attr.empty()) {
return false;
}
val = attr.as_bool();
return true;
}
template <class TNodeType>
inline bool TXmlParser<TNodeType>::getValueAsString(XmlNode &node, std::string &text) {
text = std::string();
if (node.empty()) {
return false;
}
text = node.text().as_string();
return true;
}
template <class TNodeType>
inline bool TXmlParser<TNodeType>::getValueAsFloat(XmlNode &node, ai_real &v) {
if (node.empty()) {
return false;
}
v = node.text().as_float();
return true;
}
template <class TNodeType>
inline bool TXmlParser<TNodeType>::getValueAsInt(XmlNode &node, int &v) {
if (node.empty()) {
return false;
}
v = node.text().as_int();
return true;
}
template <class TNodeType>
inline bool TXmlParser<TNodeType>::getValueAsBool(XmlNode &node, bool &v) {
if (node.empty()) {
return false;
}
v = node.text().as_bool();
return true;
}
using XmlParser = TXmlParser<pugi::xml_node>;
/// @brief This class declares an iterator to loop through all children of the root node.
class XmlNodeIterator {
public:
/// @brief The iteration mode.
enum IterationMode {
PreOrderMode, ///< Pre-ordering, get the values, continue the iteration.
PostOrderMode ///< Post-ordering, continue the iteration, get the values.
};
/// @brief The class constructor
/// @param parent [in] The xml parent to to iterate through.
/// @param mode [in] The iteration mode.
explicit XmlNodeIterator(XmlNode &parent, IterationMode mode) :
mParent(parent),
mNodes(),
mIndex(0) {
if (mode == PreOrderMode) {
collectChildrenPreOrder(parent);
} else {
collectChildrenPostOrder(parent);
}
}
/// @brief The class destructor, default implementation.
~XmlNodeIterator() = default;
/// @brief Will iterate through all children in pre-order iteration.
/// @param node [in] The nod to iterate through.
void collectChildrenPreOrder(XmlNode &node) {
if (node != mParent && node.type() == pugi::node_element) {
mNodes.push_back(node);
}
for (XmlNode currentNode : node.children()) {
collectChildrenPreOrder(currentNode);
}
}
/// @brief Will iterate through all children in post-order iteration.
/// @param node [in] The nod to iterate through.
void collectChildrenPostOrder(XmlNode &node) {
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
collectChildrenPostOrder(currentNode);
}
if (node != mParent) {
mNodes.push_back(node);
}
}
/// @brief Will iterate through all collected nodes.
/// @param next The next node, if there is any.
/// @return true, if there is a node left.
bool getNext(XmlNode &next) {
if (mIndex == mNodes.size()) {
return false;
}
next = mNodes[mIndex];
++mIndex;
return true;
}
/// @brief Will return the number of collected nodes.
/// @return The number of collected nodes.
size_t size() const {
return mNodes.size();
}
/// @brief Returns true, if the node is empty.
/// @return true, if the node is empty, false if not.
bool isEmpty() const {
return mNodes.empty();
}
/// @brief Will clear all collected nodes.
void clear() {
if (mNodes.empty()) {
return;
}
mNodes.clear();
mIndex = 0;
}
private:
XmlNode &mParent;
std::vector<XmlNode> mNodes;
size_t mIndex;
};
} // namespace Assimp
#endif // !! INCLUDED_AI_IRRXML_WRAPPER
| 18,301 | C | 30.500861 | 116 | 0.648161 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/cfileio.h | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file cfileio.h
* @brief Defines generic C routines to access memory-mapped files
*/
#pragma once
#ifndef AI_FILEIO_H_INC
#define AI_FILEIO_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/types.h>
#ifdef __cplusplus
extern "C" {
#endif
struct aiFileIO;
struct aiFile;
// aiFile callbacks
typedef size_t (*aiFileWriteProc) (C_STRUCT aiFile*, const char*, size_t, size_t);
typedef size_t (*aiFileReadProc) (C_STRUCT aiFile*, char*, size_t,size_t);
typedef size_t (*aiFileTellProc) (C_STRUCT aiFile*);
typedef void (*aiFileFlushProc) (C_STRUCT aiFile*);
typedef C_ENUM aiReturn (*aiFileSeek) (C_STRUCT aiFile*, size_t, C_ENUM aiOrigin);
// aiFileIO callbacks
typedef C_STRUCT aiFile* (*aiFileOpenProc) (C_STRUCT aiFileIO*, const char*, const char*);
typedef void (*aiFileCloseProc) (C_STRUCT aiFileIO*, C_STRUCT aiFile*);
// Represents user-defined data
typedef char* aiUserData;
// ----------------------------------------------------------------------------------
/** @brief C-API: File system callbacks
*
* Provided are functions to open and close files. Supply a custom structure to
* the import function. If you don't, a default implementation is used. Use custom
* file systems to enable reading from other sources, such as ZIPs
* or memory locations. */
struct aiFileIO
{
/** Function used to open a new file
*/
aiFileOpenProc OpenProc;
/** Function used to close an existing file
*/
aiFileCloseProc CloseProc;
/** User-defined, opaque data */
aiUserData UserData;
};
// ----------------------------------------------------------------------------------
/** @brief C-API: File callbacks
*
* Actually, it's a data structure to wrap a set of fXXXX (e.g fopen)
* replacement functions.
*
* The default implementation of the functions utilizes the fXXX functions from
* the CRT. However, you can supply a custom implementation to Assimp by
* delivering a custom aiFileIO. Use this to enable reading from other sources,
* such as ZIP archives or memory locations. */
struct aiFile {
/** Callback to read from a file */
aiFileReadProc ReadProc;
/** Callback to write to a file */
aiFileWriteProc WriteProc;
/** Callback to retrieve the current position of
* the file cursor (ftell())
*/
aiFileTellProc TellProc;
/** Callback to retrieve the size of the file,
* in bytes
*/
aiFileTellProc FileSizeProc;
/** Callback to set the current position
* of the file cursor (fseek())
*/
aiFileSeek SeekProc;
/** Callback to flush the file contents
*/
aiFileFlushProc FlushProc;
/** User-defined, opaque data
*/
aiUserData UserData;
};
#ifdef __cplusplus
}
#endif
#endif // AI_FILEIO_H_INC
| 4,649 | C | 31.746479 | 93 | 0.659712 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/importerdesc.h | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file importerdesc.h
* @brief #aiImporterFlags, aiImporterDesc implementation.
*/
#pragma once
#ifndef AI_IMPORTER_DESC_H_INC
#define AI_IMPORTER_DESC_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/types.h>
#ifdef __cplusplus
extern "C" {
#endif
/** Mixed set of flags for #aiImporterDesc, indicating some features
* common to many importers*/
enum aiImporterFlags {
/** Indicates that there is a textual encoding of the
* file format; and that it is supported.*/
aiImporterFlags_SupportTextFlavour = 0x1,
/** Indicates that there is a binary encoding of the
* file format; and that it is supported.*/
aiImporterFlags_SupportBinaryFlavour = 0x2,
/** Indicates that there is a compressed encoding of the
* file format; and that it is supported.*/
aiImporterFlags_SupportCompressedFlavour = 0x4,
/** Indicates that the importer reads only a very particular
* subset of the file format. This happens commonly for
* declarative or procedural formats which cannot easily
* be mapped to #aiScene */
aiImporterFlags_LimitedSupport = 0x8,
/** Indicates that the importer is highly experimental and
* should be used with care. This only happens for trunk
* (i.e. SVN) versions, experimental code is not included
* in releases. */
aiImporterFlags_Experimental = 0x10
};
/** Meta information about a particular importer. Importers need to fill
* this structure, but they can freely decide how talkative they are.
* A common use case for loader meta info is a user interface
* in which the user can choose between various import/export file
* formats. Building such an UI by hand means a lot of maintenance
* as importers/exporters are added to Assimp, so it might be useful
* to have a common mechanism to query some rough importer
* characteristics. */
struct aiImporterDesc {
/** Full name of the importer (i.e. Blender3D importer)*/
const char *mName;
/** Original author (left blank if unknown or whole assimp team) */
const char *mAuthor;
/** Current maintainer, left blank if the author maintains */
const char *mMaintainer;
/** Implementation comments, i.e. unimplemented features*/
const char *mComments;
/** These flags indicate some characteristics common to many
importers. */
unsigned int mFlags;
/** Minimum format version that can be loaded im major.minor format,
both are set to 0 if there is either no version scheme
or if the loader doesn't care. */
unsigned int mMinMajor;
unsigned int mMinMinor;
/** Maximum format version that can be loaded im major.minor format,
both are set to 0 if there is either no version scheme
or if the loader doesn't care. Loaders that expect to be
forward-compatible to potential future format versions should
indicate zero, otherwise they should specify the current
maximum version.*/
unsigned int mMaxMajor;
unsigned int mMaxMinor;
/** List of file extensions this importer can handle.
List entries are separated by space characters.
All entries are lower case without a leading dot (i.e.
"xml dae" would be a valid value. Note that multiple
importers may respond to the same file extension -
assimp calls all importers in the order in which they
are registered and each importer gets the opportunity
to load the file until one importer "claims" the file. Apart
from file extension checks, importers typically use
other methods to quickly reject files (i.e. magic
words) so this does not mean that common or generic
file extensions such as XML would be tediously slow. */
const char *mFileExtensions;
};
/** \brief Returns the Importer description for a given extension.
Will return a nullptr if no assigned importer desc. was found for the given extension
\param extension [in] The extension to look for
\return A pointer showing to the ImporterDesc, \see aiImporterDesc.
*/
ASSIMP_API const C_STRUCT aiImporterDesc *aiGetImporterDesc(const char *extension);
#ifdef __cplusplus
} // end of extern "C"
#endif
#endif // AI_IMPORTER_DESC_H_INC
| 6,087 | C | 38.277419 | 85 | 0.705766 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/DefaultIOSystem.h | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/**
* @file Default implementation of IOSystem using the standard C file functions
*/
#pragma once
#ifndef AI_DEFAULTIOSYSTEM_H_INC
#define AI_DEFAULTIOSYSTEM_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/IOSystem.hpp>
namespace Assimp {
// ---------------------------------------------------------------------------
/** Default implementation of IOSystem using the standard C file functions */
class ASSIMP_API DefaultIOSystem : public IOSystem {
public:
// -------------------------------------------------------------------
/** Tests for the existence of a file at the given path. */
bool Exists( const char* pFile) const override;
// -------------------------------------------------------------------
/** Returns the directory separator. */
char getOsSeparator() const override;
// -------------------------------------------------------------------
/** Open a new file with a given path. */
IOStream* Open( const char* pFile, const char* pMode = "rb") override;
// -------------------------------------------------------------------
/** Closes the given file and releases all resources associated with it. */
void Close( IOStream* pFile) override;
// -------------------------------------------------------------------
/** Compare two paths */
bool ComparePaths (const char* one, const char* second) const override;
/** @brief get the file name of a full filepath
* example: /tmp/archive.tar.gz -> archive.tar.gz
*/
static std::string fileName( const std::string &path );
/** @brief get the complete base name of a full filepath
* example: /tmp/archive.tar.gz -> archive.tar
*/
static std::string completeBaseName( const std::string &path);
/** @brief get the path of a full filepath
* example: /tmp/archive.tar.gz -> /tmp/
*/
static std::string absolutePath( const std::string &path);
};
} //!ns Assimp
#endif //AI_DEFAULTIOSYSTEM_H_INC
| 3,724 | C | 36.25 | 80 | 0.621106 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/StandardShapes.h | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file Declares a helper class, "StandardShapes" which generates
* vertices for standard shapes, such as cylinders, cones, spheres ..
*/
#pragma once
#ifndef AI_STANDARD_SHAPES_H_INC
#define AI_STANDARD_SHAPES_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/vector3.h>
#include <stddef.h>
#include <vector>
struct aiMesh;
namespace Assimp {
// ---------------------------------------------------------------------------
/** \brief Helper class to generate vertex buffers for standard geometric
* shapes, such as cylinders, cones, boxes, spheres, elipsoids ... .
*/
class ASSIMP_API StandardShapes
{
// class cannot be instanced
StandardShapes() {}
public:
// ----------------------------------------------------------------
/** Generates a mesh from an array of vertex positions.
*
* @param positions List of vertex positions
* @param numIndices Number of indices per primitive
* @return Output mesh
*/
static aiMesh* MakeMesh(const std::vector<aiVector3D>& positions,
unsigned int numIndices);
static aiMesh* MakeMesh ( unsigned int (*GenerateFunc)
(std::vector<aiVector3D>&));
static aiMesh* MakeMesh ( unsigned int (*GenerateFunc)
(std::vector<aiVector3D>&, bool));
static aiMesh* MakeMesh ( unsigned int n, void (*GenerateFunc)
(unsigned int,std::vector<aiVector3D>&));
// ----------------------------------------------------------------
/** @brief Generates a hexahedron (cube)
*
* Hexahedrons can be scaled on all axes.
* @param positions Receives output triangles.
* @param polygons If you pass true here quads will be returned
* @return Number of vertices per face
*/
static unsigned int MakeHexahedron(
std::vector<aiVector3D>& positions,
bool polygons = false);
// ----------------------------------------------------------------
/** @brief Generates an icosahedron
*
* @param positions Receives output triangles.
* @return Number of vertices per face
*/
static unsigned int MakeIcosahedron(
std::vector<aiVector3D>& positions);
// ----------------------------------------------------------------
/** @brief Generates a dodecahedron
*
* @param positions Receives output triangles
* @param polygons If you pass true here pentagons will be returned
* @return Number of vertices per face
*/
static unsigned int MakeDodecahedron(
std::vector<aiVector3D>& positions,
bool polygons = false);
// ----------------------------------------------------------------
/** @brief Generates an octahedron
*
* @param positions Receives output triangles.
* @return Number of vertices per face
*/
static unsigned int MakeOctahedron(
std::vector<aiVector3D>& positions);
// ----------------------------------------------------------------
/** @brief Generates a tetrahedron
*
* @param positions Receives output triangles.
* @return Number of vertices per face
*/
static unsigned int MakeTetrahedron(
std::vector<aiVector3D>& positions);
// ----------------------------------------------------------------
/** @brief Generates a sphere
*
* @param tess Number of subdivions - 0 generates a octahedron
* @param positions Receives output triangles.
*/
static void MakeSphere(unsigned int tess,
std::vector<aiVector3D>& positions);
// ----------------------------------------------------------------
/** @brief Generates a cone or a cylinder, either open or closed.
*
* @code
*
* |-----| <- radius 1
*
* __x__ <- ] ^
* / \ | height |
* / \ | Y
* / \ |
* / \ |
* /______x______\ <- ] <- end cap
*
* |-------------| <- radius 2
*
* @endcode
*
* @param height Height of the cone
* @param radius1 First radius
* @param radius2 Second radius
* @param tess Number of triangles.
* @param bOpened true for an open cone/cylinder. An open shape has
* no 'end caps'
* @param positions Receives output triangles
*/
static void MakeCone(ai_real height,ai_real radius1,
ai_real radius2,unsigned int tess,
std::vector<aiVector3D>& positions,bool bOpen= false);
// ----------------------------------------------------------------
/** @brief Generates a flat circle
*
* The circle is constructed in the planned formed by the x,z
* axes of the cartesian coordinate system.
*
* @param radius Radius of the circle
* @param tess Number of segments.
* @param positions Receives output triangles.
*/
static void MakeCircle(ai_real radius, unsigned int tess,
std::vector<aiVector3D>& positions);
};
} // ! Assimp
#endif // !! AI_STANDARD_SHAPES_H_INC
| 6,847 | C | 32.082125 | 78 | 0.573828 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/DefaultIOStream.h | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/**
* @file
* @brief Default file I/O using fXXX()-family of functions
*/
#pragma once
#ifndef AI_DEFAULTIOSTREAM_H_INC
#define AI_DEFAULTIOSTREAM_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <cstdio>
#include <assimp/IOStream.hpp>
#include <assimp/importerdesc.h>
namespace Assimp {
// ----------------------------------------------------------------------------------
//! @class DefaultIOStream
//! @brief Default IO implementation, use standard IO operations
//! @note An instance of this class can exist without a valid file handle
//! attached to it. All calls fail, but the instance can nevertheless be
//! used with no restrictions.
class ASSIMP_API DefaultIOStream : public IOStream {
friend class DefaultIOSystem;
#if __ANDROID__
# if __ANDROID_API__ > 9
# if defined(AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT)
friend class AndroidJNIIOSystem;
# endif // defined(AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT)
# endif // __ANDROID_API__ > 9
#endif // __ANDROID__
protected:
/// @brief
DefaultIOStream() AI_NO_EXCEPT;
/// @brief The class constructor with the file name and the stream.
/// @param pFile The file-streaam
/// @param strFilename The file name
DefaultIOStream(FILE* pFile, const std::string &strFilename);
public:
/** Destructor public to allow simple deletion to close the file. */
~DefaultIOStream () override;
// -------------------------------------------------------------------
/// Read from stream
size_t Read(void* pvBuffer, size_t pSize, size_t pCount) override;
// -------------------------------------------------------------------
/// Write to stream
size_t Write(const void* pvBuffer, size_t pSize, size_t pCount) override;
// -------------------------------------------------------------------
/// Seek specific position
aiReturn Seek(size_t pOffset, aiOrigin pOrigin) override;
// -------------------------------------------------------------------
/// Get current seek position
size_t Tell() const override;
// -------------------------------------------------------------------
/// Get size of file
size_t FileSize() const override;
// -------------------------------------------------------------------
/// Flush file contents
void Flush() override;
private:
FILE* mFile;
std::string mFilename;
mutable size_t mCachedSize;
};
// ----------------------------------------------------------------------------------
AI_FORCE_INLINE DefaultIOStream::DefaultIOStream() AI_NO_EXCEPT :
mFile(nullptr),
mFilename(),
mCachedSize(SIZE_MAX) {
// empty
}
// ----------------------------------------------------------------------------------
AI_FORCE_INLINE DefaultIOStream::DefaultIOStream (FILE* pFile, const std::string &strFilename) :
mFile(pFile),
mFilename(strFilename),
mCachedSize(SIZE_MAX) {
// empty
}
// ----------------------------------------------------------------------------------
} // ns assimp
#endif //!!AI_DEFAULTIOSTREAM_H_INC
| 4,850 | C | 33.65 | 96 | 0.585979 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/LogAux.h | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file LogAux.h
* @brief Common logging usage patterns for importer implementations
*/
#pragma once
#ifndef INCLUDED_AI_LOGAUX_H
#define INCLUDED_AI_LOGAUX_H
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/TinyFormatter.h>
#include <assimp/Exceptional.h>
#include <assimp/DefaultLogger.hpp>
namespace Assimp {
/// @brief Logger class, which will extend the class by log-functions.
/// @tparam TDeriving
template<class TDeriving>
class LogFunctions {
public:
// ------------------------------------------------------------------------------------------------
template<typename... T>
static void ThrowException(T&&... args)
{
throw DeadlyImportError(Prefix(), std::forward<T>(args)...);
}
// ------------------------------------------------------------------------------------------------
template<typename... T>
static void LogWarn(T&&... args) {
if (!DefaultLogger::isNullLogger()) {
ASSIMP_LOG_WARN(Prefix(), std::forward<T>(args)...);
}
}
// ------------------------------------------------------------------------------------------------
template<typename... T>
static void LogError(T&&... args) {
if (!DefaultLogger::isNullLogger()) {
ASSIMP_LOG_ERROR(Prefix(), std::forward<T>(args)...);
}
}
// ------------------------------------------------------------------------------------------------
template<typename... T>
static void LogInfo(T&&... args) {
if (!DefaultLogger::isNullLogger()) {
ASSIMP_LOG_INFO(Prefix(), std::forward<T>(args)...);
}
}
// ------------------------------------------------------------------------------------------------
template<typename... T>
static void LogDebug(T&&... args) {
if (!DefaultLogger::isNullLogger()) {
ASSIMP_LOG_DEBUG(Prefix(), std::forward<T>(args)...);
}
}
// ------------------------------------------------------------------------------------------------
template<typename... T>
static void LogVerboseDebug(T&&... args) {
if (!DefaultLogger::isNullLogger()) {
ASSIMP_LOG_VERBOSE_DEBUG(Prefix(), std::forward<T>(args)...);
}
}
private:
static const char* Prefix();
};
} // ! Assimp
#endif // INCLUDED_AI_LOGAUX_H
| 4,078 | C | 33.567796 | 103 | 0.563021 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/anim.h | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/**
* @file anim.h
* @brief Defines the data structures in which the imported animations
* are returned.
*/
#pragma once
#ifndef AI_ANIM_H_INC
#define AI_ANIM_H_INC
#ifdef __GNUC__
#pragma GCC system_header
#endif
#include <assimp/quaternion.h>
#include <assimp/types.h>
#ifdef __cplusplus
extern "C" {
#endif
// ---------------------------------------------------------------------------
/** A time-value pair specifying a certain 3D vector for the given time. */
struct aiVectorKey {
/** The time of this key */
double mTime;
/** The value of this key */
C_STRUCT aiVector3D mValue;
#ifdef __cplusplus
/// @brief The default constructor.
aiVectorKey() AI_NO_EXCEPT
: mTime(0.0),
mValue() {
// empty
}
/// @brief Construction from a given time and key value.
aiVectorKey(double time, const aiVector3D &value) :
mTime(time), mValue(value) {
// empty
}
typedef aiVector3D elem_type;
// Comparison operators. For use with std::find();
bool operator==(const aiVectorKey &rhs) const {
return rhs.mValue == this->mValue;
}
bool operator!=(const aiVectorKey &rhs) const {
return rhs.mValue != this->mValue;
}
// Relational operators. For use with std::sort();
bool operator<(const aiVectorKey &rhs) const {
return mTime < rhs.mTime;
}
bool operator>(const aiVectorKey &rhs) const {
return mTime > rhs.mTime;
}
#endif // __cplusplus
};
// ---------------------------------------------------------------------------
/** A time-value pair specifying a rotation for the given time.
* Rotations are expressed with quaternions. */
struct aiQuatKey {
/** The time of this key */
double mTime;
/** The value of this key */
C_STRUCT aiQuaternion mValue;
#ifdef __cplusplus
aiQuatKey() AI_NO_EXCEPT
: mTime(0.0),
mValue() {
// empty
}
/** Construction from a given time and key value */
aiQuatKey(double time, const aiQuaternion &value) :
mTime(time), mValue(value) {}
typedef aiQuaternion elem_type;
// Comparison operators. For use with std::find();
bool operator==(const aiQuatKey &rhs) const {
return rhs.mValue == this->mValue;
}
bool operator!=(const aiQuatKey &rhs) const {
return rhs.mValue != this->mValue;
}
// Relational operators. For use with std::sort();
bool operator<(const aiQuatKey &rhs) const {
return mTime < rhs.mTime;
}
bool operator>(const aiQuatKey &rhs) const {
return mTime > rhs.mTime;
}
#endif
};
// ---------------------------------------------------------------------------
/** Binds a anim-mesh to a specific point in time. */
struct aiMeshKey {
/** The time of this key */
double mTime;
/** Index into the aiMesh::mAnimMeshes array of the
* mesh corresponding to the #aiMeshAnim hosting this
* key frame. The referenced anim mesh is evaluated
* according to the rules defined in the docs for #aiAnimMesh.*/
unsigned int mValue;
#ifdef __cplusplus
aiMeshKey() AI_NO_EXCEPT
: mTime(0.0),
mValue(0) {
}
/** Construction from a given time and key value */
aiMeshKey(double time, const unsigned int value) :
mTime(time), mValue(value) {}
typedef unsigned int elem_type;
// Comparison operators. For use with std::find();
bool operator==(const aiMeshKey &o) const {
return o.mValue == this->mValue;
}
bool operator!=(const aiMeshKey &o) const {
return o.mValue != this->mValue;
}
// Relational operators. For use with std::sort();
bool operator<(const aiMeshKey &o) const {
return mTime < o.mTime;
}
bool operator>(const aiMeshKey &o) const {
return mTime > o.mTime;
}
#endif
};
// ---------------------------------------------------------------------------
/** Binds a morph anim mesh to a specific point in time. */
struct aiMeshMorphKey {
/** The time of this key */
double mTime;
/** The values and weights at the time of this key
* - mValues: index of attachment mesh to apply weight at the same position in mWeights
* - mWeights: weight to apply to the blend shape index at the same position in mValues
*/
unsigned int *mValues;
double *mWeights;
/** The number of values and weights */
unsigned int mNumValuesAndWeights;
#ifdef __cplusplus
aiMeshMorphKey() AI_NO_EXCEPT
: mTime(0.0),
mValues(nullptr),
mWeights(nullptr),
mNumValuesAndWeights(0) {
}
~aiMeshMorphKey() {
if (mNumValuesAndWeights && mValues && mWeights) {
delete[] mValues;
delete[] mWeights;
}
}
#endif
};
// ---------------------------------------------------------------------------
/** Defines how an animation channel behaves outside the defined time
* range. This corresponds to aiNodeAnim::mPreState and
* aiNodeAnim::mPostState.*/
enum aiAnimBehaviour {
/** The value from the default node transformation is taken*/
aiAnimBehaviour_DEFAULT = 0x0,
/** The nearest key value is used without interpolation */
aiAnimBehaviour_CONSTANT = 0x1,
/** The value of the nearest two keys is linearly
* extrapolated for the current time value.*/
aiAnimBehaviour_LINEAR = 0x2,
/** The animation is repeated.
*
* If the animation key go from n to m and the current
* time is t, use the value at (t-n) % (|m-n|).*/
aiAnimBehaviour_REPEAT = 0x3,
/** This value is not used, it is just here to force the
* the compiler to map this enum to a 32 Bit integer */
#ifndef SWIG
_aiAnimBehaviour_Force32Bit = INT_MAX
#endif
};
// ---------------------------------------------------------------------------
/** Describes the animation of a single node. The name specifies the
* bone/node which is affected by this animation channel. The keyframes
* are given in three separate series of values, one each for position,
* rotation and scaling. The transformation matrix computed from these
* values replaces the node's original transformation matrix at a
* specific time.
* This means all keys are absolute and not relative to the bone default pose.
* The order in which the transformations are applied is
* - as usual - scaling, rotation, translation.
*
* @note All keys are returned in their correct, chronological order.
* Duplicate keys don't pass the validation step. Most likely there
* will be no negative time values, but they are not forbidden also ( so
* implementations need to cope with them! ) */
struct aiNodeAnim {
/** The name of the node affected by this animation. The node
* must exist and it must be unique.*/
C_STRUCT aiString mNodeName;
/** The number of position keys */
unsigned int mNumPositionKeys;
/** The position keys of this animation channel. Positions are
* specified as 3D vector. The array is mNumPositionKeys in size.
*
* If there are position keys, there will also be at least one
* scaling and one rotation key.*/
C_STRUCT aiVectorKey *mPositionKeys;
/** The number of rotation keys */
unsigned int mNumRotationKeys;
/** The rotation keys of this animation channel. Rotations are
* given as quaternions, which are 4D vectors. The array is
* mNumRotationKeys in size.
*
* If there are rotation keys, there will also be at least one
* scaling and one position key. */
C_STRUCT aiQuatKey *mRotationKeys;
/** The number of scaling keys */
unsigned int mNumScalingKeys;
/** The scaling keys of this animation channel. Scalings are
* specified as 3D vector. The array is mNumScalingKeys in size.
*
* If there are scaling keys, there will also be at least one
* position and one rotation key.*/
C_STRUCT aiVectorKey *mScalingKeys;
/** Defines how the animation behaves before the first
* key is encountered.
*
* The default value is aiAnimBehaviour_DEFAULT (the original
* transformation matrix of the affected node is used).*/
C_ENUM aiAnimBehaviour mPreState;
/** Defines how the animation behaves after the last
* key was processed.
*
* The default value is aiAnimBehaviour_DEFAULT (the original
* transformation matrix of the affected node is taken).*/
C_ENUM aiAnimBehaviour mPostState;
#ifdef __cplusplus
aiNodeAnim() AI_NO_EXCEPT
: mNumPositionKeys(0),
mPositionKeys(nullptr),
mNumRotationKeys(0),
mRotationKeys(nullptr),
mNumScalingKeys(0),
mScalingKeys(nullptr),
mPreState(aiAnimBehaviour_DEFAULT),
mPostState(aiAnimBehaviour_DEFAULT) {
// empty
}
~aiNodeAnim() {
delete[] mPositionKeys;
delete[] mRotationKeys;
delete[] mScalingKeys;
}
#endif // __cplusplus
};
// ---------------------------------------------------------------------------
/** Describes vertex-based animations for a single mesh or a group of
* meshes. Meshes carry the animation data for each frame in their
* aiMesh::mAnimMeshes array. The purpose of aiMeshAnim is to
* define keyframes linking each mesh attachment to a particular
* point in time. */
struct aiMeshAnim {
/** Name of the mesh to be animated. An empty string is not allowed,
* animated meshes need to be named (not necessarily uniquely,
* the name can basically serve as wild-card to select a group
* of meshes with similar animation setup)*/
C_STRUCT aiString mName;
/** Size of the #mKeys array. Must be 1, at least. */
unsigned int mNumKeys;
/** Key frames of the animation. May not be nullptr. */
C_STRUCT aiMeshKey *mKeys;
#ifdef __cplusplus
aiMeshAnim() AI_NO_EXCEPT
: mNumKeys(),
mKeys() {}
~aiMeshAnim() {
delete[] mKeys;
}
#endif
};
// ---------------------------------------------------------------------------
/** Describes a morphing animation of a given mesh. */
struct aiMeshMorphAnim {
/** Name of the mesh to be animated. An empty string is not allowed,
* animated meshes need to be named (not necessarily uniquely,
* the name can basically serve as wildcard to select a group
* of meshes with similar animation setup)*/
C_STRUCT aiString mName;
/** Size of the #mKeys array. Must be 1, at least. */
unsigned int mNumKeys;
/** Key frames of the animation. May not be nullptr. */
C_STRUCT aiMeshMorphKey *mKeys;
#ifdef __cplusplus
aiMeshMorphAnim() AI_NO_EXCEPT
: mNumKeys(),
mKeys() {}
~aiMeshMorphAnim() {
delete[] mKeys;
}
#endif
};
// ---------------------------------------------------------------------------
/** An animation consists of key-frame data for a number of nodes. For
* each node affected by the animation a separate series of data is given.*/
struct aiAnimation {
/** The name of the animation. If the modeling package this data was
* exported from does support only a single animation channel, this
* name is usually empty (length is zero). */
C_STRUCT aiString mName;
/** Duration of the animation in ticks. */
double mDuration;
/** Ticks per second. 0 if not specified in the imported file */
double mTicksPerSecond;
/** The number of bone animation channels. Each channel affects
* a single node. */
unsigned int mNumChannels;
/** The node animation channels. Each channel affects a single node.
* The array is mNumChannels in size. */
C_STRUCT aiNodeAnim **mChannels;
/** The number of mesh animation channels. Each channel affects
* a single mesh and defines vertex-based animation. */
unsigned int mNumMeshChannels;
/** The mesh animation channels. Each channel affects a single mesh.
* The array is mNumMeshChannels in size. */
C_STRUCT aiMeshAnim **mMeshChannels;
/** The number of mesh animation channels. Each channel affects
* a single mesh and defines morphing animation. */
unsigned int mNumMorphMeshChannels;
/** The morph mesh animation channels. Each channel affects a single mesh.
* The array is mNumMorphMeshChannels in size. */
C_STRUCT aiMeshMorphAnim **mMorphMeshChannels;
#ifdef __cplusplus
aiAnimation() AI_NO_EXCEPT
: mDuration(-1.),
mTicksPerSecond(0.),
mNumChannels(0),
mChannels(nullptr),
mNumMeshChannels(0),
mMeshChannels(nullptr),
mNumMorphMeshChannels(0),
mMorphMeshChannels(nullptr) {
// empty
}
~aiAnimation() {
// DO NOT REMOVE THIS ADDITIONAL CHECK
if (mNumChannels && mChannels) {
for (unsigned int a = 0; a < mNumChannels; a++) {
delete mChannels[a];
}
delete[] mChannels;
}
if (mNumMeshChannels && mMeshChannels) {
for (unsigned int a = 0; a < mNumMeshChannels; a++) {
delete mMeshChannels[a];
}
delete[] mMeshChannels;
}
if (mNumMorphMeshChannels && mMorphMeshChannels) {
for (unsigned int a = 0; a < mNumMorphMeshChannels; a++) {
delete mMorphMeshChannels[a];
}
delete[] mMorphMeshChannels;
}
}
#endif // __cplusplus
};
#ifdef __cplusplus
}
/// @brief Some C++ utilities for inter- and extrapolation
namespace Assimp {
// ---------------------------------------------------------------------------
/**
* @brief CPP-API: Utility class to simplify interpolations of various data types.
*
* The type of interpolation is chosen automatically depending on the
* types of the arguments.
*/
template <typename T>
struct Interpolator {
// ------------------------------------------------------------------
/** @brief Get the result of the interpolation between a,b.
*
* The interpolation algorithm depends on the type of the operands.
* aiQuaternion's and aiQuatKey's SLERP, the rest does a simple
* linear interpolation. */
void operator()(T &anim_out, const T &a, const T &b, ai_real d) const {
anim_out = a + (b - a) * d;
}
}; // ! Interpolator <T>
//! @cond Never
template <>
struct Interpolator<aiQuaternion> {
void operator()(aiQuaternion &out, const aiQuaternion &a,
const aiQuaternion &b, ai_real d) const {
aiQuaternion::Interpolate(out, a, b, d);
}
}; // ! Interpolator <aiQuaternion>
template <>
struct Interpolator<unsigned int> {
void operator()(unsigned int &out, unsigned int a,
unsigned int b, ai_real d) const {
out = d > 0.5f ? b : a;
}
}; // ! Interpolator <aiQuaternion>
template <>
struct Interpolator<aiVectorKey> {
void operator()(aiVector3D &out, const aiVectorKey &a,
const aiVectorKey &b, ai_real d) const {
Interpolator<aiVector3D> ipl;
ipl(out, a.mValue, b.mValue, d);
}
}; // ! Interpolator <aiVectorKey>
template <>
struct Interpolator<aiQuatKey> {
void operator()(aiQuaternion &out, const aiQuatKey &a,
const aiQuatKey &b, ai_real d) const {
Interpolator<aiQuaternion> ipl;
ipl(out, a.mValue, b.mValue, d);
}
}; // ! Interpolator <aiQuatKey>
template <>
struct Interpolator<aiMeshKey> {
void operator()(unsigned int &out, const aiMeshKey &a,
const aiMeshKey &b, ai_real d) const {
Interpolator<unsigned int> ipl;
ipl(out, a.mValue, b.mValue, d);
}
}; // ! Interpolator <aiQuatKey>
//! @endcond
} // namespace Assimp
#endif // __cplusplus
#endif // AI_ANIM_H_INC
| 17,782 | C | 30.869176 | 93 | 0.611461 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/commonMetaData.h | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file commonMetaData.h
* @brief Defines a set of common scene metadata keys.
*/
#pragma once
#ifndef AI_COMMONMETADATA_H_INC
#define AI_COMMONMETADATA_H_INC
#ifdef __GNUC__
#pragma GCC system_header
#endif
/// Scene metadata holding the name of the importer which loaded the source asset.
/// This is always present if the scene was created from an imported asset.
#define AI_METADATA_SOURCE_FORMAT "SourceAsset_Format"
/// Scene metadata holding the version of the source asset as a string, if available.
/// Not all formats add this metadata.
#define AI_METADATA_SOURCE_FORMAT_VERSION "SourceAsset_FormatVersion"
/// Scene metadata holding the name of the software which generated the source asset, if available.
/// Not all formats add this metadata.
#define AI_METADATA_SOURCE_GENERATOR "SourceAsset_Generator"
/// Scene metadata holding the source asset copyright statement, if available.
/// Not all formats add this metadata.
#define AI_METADATA_SOURCE_COPYRIGHT "SourceAsset_Copyright"
#endif
| 2,817 | C | 39.257142 | 99 | 0.726305 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/version.h | /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2023, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file version.h
* @brief Functions to query the version of the Assimp runtime, check
* compile flags, ...
*/
#pragma once
#ifndef AI_VERSION_H_INC
#define AI_VERSION_H_INC
#include <assimp/defs.h>
#ifdef __cplusplus
extern "C" {
#endif
// ---------------------------------------------------------------------------
/** @brief Returns a string with legal copyright and licensing information
* about Assimp. The string may include multiple lines.
* @return Pointer to static string.
*/
ASSIMP_API const char* aiGetLegalString (void);
// ---------------------------------------------------------------------------
/** @brief Returns the current patch version number of Assimp.
* @return Patch version of the Assimp runtime the application was
* linked/built against
*/
ASSIMP_API unsigned int aiGetVersionPatch(void);
// ---------------------------------------------------------------------------
/** @brief Returns the current minor version number of Assimp.
* @return Minor version of the Assimp runtime the application was
* linked/built against
*/
ASSIMP_API unsigned int aiGetVersionMinor (void);
// ---------------------------------------------------------------------------
/** @brief Returns the current major version number of Assimp.
* @return Major version of the Assimp runtime the application was
* linked/built against
*/
ASSIMP_API unsigned int aiGetVersionMajor (void);
// ---------------------------------------------------------------------------
/** @brief Returns the repository revision of the Assimp runtime.
* @return SVN Repository revision number of the Assimp runtime the
* application was linked/built against.
*/
ASSIMP_API unsigned int aiGetVersionRevision (void);
// ---------------------------------------------------------------------------
/** @brief Returns the branch-name of the Assimp runtime.
* @return The current branch name.
*/
ASSIMP_API const char *aiGetBranchName();
//! Assimp was compiled as a shared object (Windows: DLL)
#define ASSIMP_CFLAGS_SHARED 0x1
//! Assimp was compiled against STLport
#define ASSIMP_CFLAGS_STLPORT 0x2
//! Assimp was compiled as a debug build
#define ASSIMP_CFLAGS_DEBUG 0x4
//! Assimp was compiled with ASSIMP_BUILD_BOOST_WORKAROUND defined
#define ASSIMP_CFLAGS_NOBOOST 0x8
//! Assimp was compiled with ASSIMP_BUILD_SINGLETHREADED defined
#define ASSIMP_CFLAGS_SINGLETHREADED 0x10
//! Assimp was compiled with ASSIMP_BUILD_SINGLETHREADED defined
#define ASSIMP_CFLAGS_DOUBLE_SUPPORT 0x20
// ---------------------------------------------------------------------------
/** @brief Returns assimp's compile flags
* @return Any bitwise combination of the ASSIMP_CFLAGS_xxx constants.
*/
ASSIMP_API unsigned int aiGetCompileFlags(void);
#ifdef __cplusplus
} // end extern "C"
#endif
#endif // !! #ifndef AI_VERSION_H_INC
| 4,680 | C | 37.05691 | 78 | 0.638462 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/quaternion.h | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file quaternion.h
* @brief Quaternion structure, including operators when compiling in C++
*/
#pragma once
#ifndef AI_QUATERNION_H_INC
#define AI_QUATERNION_H_INC
#ifdef __cplusplus
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/defs.h>
// Forward declarations
template <typename TReal> class aiVector3t;
template <typename TReal> class aiMatrix3x3t;
template <typename TReal> class aiMatrix4x4t;
// ---------------------------------------------------------------------------
/**
* @brief This class represents a quaternion as a 4D vector.
*/
template <typename TReal>
class aiQuaterniont {
public:
aiQuaterniont() AI_NO_EXCEPT : w(1.0), x(), y(), z() {}
aiQuaterniont(TReal pw, TReal px, TReal py, TReal pz)
: w(pw), x(px), y(py), z(pz) {}
/**
* @brief Construct from rotation matrix. Result is undefined if the matrix is not orthonormal.
*/
explicit aiQuaterniont( const aiMatrix3x3t<TReal>& pRotMatrix);
/** Construct from euler angles */
aiQuaterniont( TReal roty, TReal rotz, TReal rotx);
/** Construct from an axis-angle pair */
aiQuaterniont( aiVector3t<TReal> axis, TReal angle);
/** Construct from a normalized quaternion stored in a vec3 */
explicit aiQuaterniont( aiVector3t<TReal> normalized);
/** Returns a matrix representation of the quaternion */
aiMatrix3x3t<TReal> GetMatrix() const;
bool operator== (const aiQuaterniont& o) const;
bool operator!= (const aiQuaterniont& o) const;
// transform vector by matrix
aiQuaterniont& operator *= (const aiMatrix4x4t<TReal>& mat);
bool Equal(const aiQuaterniont &o, TReal epsilon = ai_epsilon) const;
/**
* @brief Will normalize the quaternion representation.
*/
aiQuaterniont& Normalize();
/**
* @brief Will compute the quaternion conjugate. The result will be stored in the instance.
*/
aiQuaterniont& Conjugate();
/**
* @brief Rotate a point by this quaternion
*/
aiVector3t<TReal> Rotate(const aiVector3t<TReal>& in) const;
/**
* @brief Multiply two quaternions
* @param two The other quaternion.
* @return The result of the multiplication.
*/
aiQuaterniont operator * (const aiQuaterniont& two) const;
/**
* @brief Performs a spherical interpolation between two quaternions and writes the result into the third.
* @param pOut Target object to received the interpolated rotation.
* @param pStart Start rotation of the interpolation at factor == 0.
* @param pEnd End rotation, factor == 1.
* @param pFactor Interpolation factor between 0 and 1. Values outside of this range yield undefined results.
*/
static void Interpolate( aiQuaterniont& pOut, const aiQuaterniont& pStart,
const aiQuaterniont& pEnd, TReal pFactor);
//! w,x,y,z components of the quaternion
TReal w, x, y, z;
} ;
using aiQuaternion = aiQuaterniont<ai_real>;
#else
struct aiQuaternion {
ai_real w, x, y, z;
};
#endif
#endif // AI_QUATERNION_H_INC
| 4,792 | C | 32.284722 | 113 | 0.688022 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/Compiler/pstdint.h | /* A portable stdint.h
****************************************************************************
* BSD License:
****************************************************************************
*
* Copyright (c) 2005-2016 Paul Hsieh
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************
*
* Version 0.1.15.4
*
* The ANSI C standard committee, for the C99 standard, specified the
* inclusion of a new standard include file called stdint.h. This is
* a very useful and long desired include file which contains several
* very precise definitions for integer scalar types that is
* critically important for making portable several classes of
* applications including cryptography, hashing, variable length
* integer libraries and so on. But for most developers its likely
* useful just for programming sanity.
*
* The problem is that some compiler vendors chose to ignore the C99
* standard and some older compilers have no opportunity to be updated.
* Because of this situation, simply including stdint.h in your code
* makes it unportable.
*
* So that's what this file is all about. Its an attempt to build a
* single universal include file that works on as many platforms as
* possible to deliver what stdint.h is supposed to. Even compilers
* that already come with stdint.h can use this file instead without
* any loss of functionality. A few things that should be noted about
* this file:
*
* 1) It is not guaranteed to be portable and/or present an identical
* interface on all platforms. The extreme variability of the
* ANSI C standard makes this an impossibility right from the
* very get go. Its really only meant to be useful for the vast
* majority of platforms that possess the capability of
* implementing usefully and precisely defined, standard sized
* integer scalars. Systems which are not intrinsically 2s
* complement may produce invalid constants.
*
* 2) There is an unavoidable use of non-reserved symbols.
*
* 3) Other standard include files are invoked.
*
* 4) This file may come in conflict with future platforms that do
* include stdint.h. The hope is that one or the other can be
* used with no real difference.
*
* 5) In the current version, if your platform can't represent
* int32_t, int16_t and int8_t, it just dumps out with a compiler
* error.
*
* 6) 64 bit integers may or may not be defined. Test for their
* presence with the test: #ifdef INT64_MAX or #ifdef UINT64_MAX.
* Note that this is different from the C99 specification which
* requires the existence of 64 bit support in the compiler. If
* this is not defined for your platform, yet it is capable of
* dealing with 64 bits then it is because this file has not yet
* been extended to cover all of your system's capabilities.
*
* 7) (u)intptr_t may or may not be defined. Test for its presence
* with the test: #ifdef PTRDIFF_MAX. If this is not defined
* for your platform, then it is because this file has not yet
* been extended to cover all of your system's capabilities, not
* because its optional.
*
* 8) The following might not been defined even if your platform is
* capable of defining it:
*
* WCHAR_MIN
* WCHAR_MAX
* (u)int64_t
* PTRDIFF_MIN
* PTRDIFF_MAX
* (u)intptr_t
*
* 9) The following have not been defined:
*
* WINT_MIN
* WINT_MAX
*
* 10) The criteria for defining (u)int_least(*)_t isn't clear,
* except for systems which don't have a type that precisely
* defined 8, 16, or 32 bit types (which this include file does
* not support anyways). Default definitions have been given.
*
* 11) The criteria for defining (u)int_fast(*)_t isn't something I
* would trust to any particular compiler vendor or the ANSI C
* committee. It is well known that "compatible systems" are
* commonly created that have very different performance
* characteristics from the systems they are compatible with,
* especially those whose vendors make both the compiler and the
* system. Default definitions have been given, but its strongly
* recommended that users never use these definitions for any
* reason (they do *NOT* deliver any serious guarantee of
* improved performance -- not in this file, nor any vendor's
* stdint.h).
*
* 12) The following macros:
*
* PRINTF_INTMAX_MODIFIER
* PRINTF_INT64_MODIFIER
* PRINTF_INT32_MODIFIER
* PRINTF_INT16_MODIFIER
* PRINTF_LEAST64_MODIFIER
* PRINTF_LEAST32_MODIFIER
* PRINTF_LEAST16_MODIFIER
* PRINTF_INTPTR_MODIFIER
*
* are strings which have been defined as the modifiers required
* for the "d", "u" and "x" printf formats to correctly output
* (u)intmax_t, (u)int64_t, (u)int32_t, (u)int16_t, (u)least64_t,
* (u)least32_t, (u)least16_t and (u)intptr_t types respectively.
* PRINTF_INTPTR_MODIFIER is not defined for some systems which
* provide their own stdint.h. PRINTF_INT64_MODIFIER is not
* defined if INT64_MAX is not defined. These are an extension
* beyond what C99 specifies must be in stdint.h.
*
* In addition, the following macros are defined:
*
* PRINTF_INTMAX_HEX_WIDTH
* PRINTF_INT64_HEX_WIDTH
* PRINTF_INT32_HEX_WIDTH
* PRINTF_INT16_HEX_WIDTH
* PRINTF_INT8_HEX_WIDTH
* PRINTF_INTMAX_DEC_WIDTH
* PRINTF_INT64_DEC_WIDTH
* PRINTF_INT32_DEC_WIDTH
* PRINTF_INT16_DEC_WIDTH
* PRINTF_UINT8_DEC_WIDTH
* PRINTF_UINTMAX_DEC_WIDTH
* PRINTF_UINT64_DEC_WIDTH
* PRINTF_UINT32_DEC_WIDTH
* PRINTF_UINT16_DEC_WIDTH
* PRINTF_UINT8_DEC_WIDTH
*
* Which specifies the maximum number of characters required to
* print the number of that type in either hexadecimal or decimal.
* These are an extension beyond what C99 specifies must be in
* stdint.h.
*
* Compilers tested (all with 0 warnings at their highest respective
* settings): Borland Turbo C 2.0, WATCOM C/C++ 11.0 (16 bits and 32
* bits), Microsoft Visual C++ 6.0 (32 bit), Microsoft Visual Studio
* .net (VC7), Intel C++ 4.0, GNU gcc v3.3.3
*
* This file should be considered a work in progress. Suggestions for
* improvements, especially those which increase coverage are strongly
* encouraged.
*
* Acknowledgements
*
* The following people have made significant contributions to the
* development and testing of this file:
*
* Chris Howie
* John Steele Scott
* Dave Thorup
* John Dill
* Florian Wobbe
* Christopher Sean Morrison
* Mikkel Fahnoe Jorgensen
*
*/
#include <stddef.h>
#include <limits.h>
#include <signal.h>
/*
* For gcc with _STDINT_H, fill in the PRINTF_INT*_MODIFIER macros, and
* do nothing else. On the Mac OS X version of gcc this is _STDINT_H_.
*/
#if ((defined(__SUNPRO_C) && __SUNPRO_C >= 0x570) || (defined(_MSC_VER) && _MSC_VER >= 1600) || (defined(__STDC__) && __STDC__ && defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || (defined (__WATCOMC__) && (defined (_STDINT_H_INCLUDED) || __WATCOMC__ >= 1250)) || (defined(__GNUC__) && (__GNUC__ > 3 || defined(_STDINT_H) || defined(_STDINT_H_) || defined (__UINT_FAST64_TYPE__)) )) && !defined (_PSTDINT_H_INCLUDED)
#include <stdint.h>
#define _PSTDINT_H_INCLUDED
# if defined(__GNUC__) && (defined(__x86_64__) || defined(__ppc64__)) && !(defined(__APPLE__) && defined(__MACH__))
# ifndef PRINTF_INT64_MODIFIER
# define PRINTF_INT64_MODIFIER "l"
# endif
# ifndef PRINTF_INT32_MODIFIER
# define PRINTF_INT32_MODIFIER ""
# endif
# else
# ifndef PRINTF_INT64_MODIFIER
# define PRINTF_INT64_MODIFIER "ll"
# endif
# ifndef PRINTF_INT32_MODIFIER
# if (UINT_MAX == UINT32_MAX)
# define PRINTF_INT32_MODIFIER ""
# else
# define PRINTF_INT32_MODIFIER "l"
# endif
# endif
# endif
# ifndef PRINTF_INT16_MODIFIER
# define PRINTF_INT16_MODIFIER "h"
# endif
# ifndef PRINTF_INTMAX_MODIFIER
# define PRINTF_INTMAX_MODIFIER PRINTF_INT64_MODIFIER
# endif
# ifndef PRINTF_INT64_HEX_WIDTH
# define PRINTF_INT64_HEX_WIDTH "16"
# endif
# ifndef PRINTF_UINT64_HEX_WIDTH
# define PRINTF_UINT64_HEX_WIDTH "16"
# endif
# ifndef PRINTF_INT32_HEX_WIDTH
# define PRINTF_INT32_HEX_WIDTH "8"
# endif
# ifndef PRINTF_UINT32_HEX_WIDTH
# define PRINTF_UINT32_HEX_WIDTH "8"
# endif
# ifndef PRINTF_INT16_HEX_WIDTH
# define PRINTF_INT16_HEX_WIDTH "4"
# endif
# ifndef PRINTF_UINT16_HEX_WIDTH
# define PRINTF_UINT16_HEX_WIDTH "4"
# endif
# ifndef PRINTF_INT8_HEX_WIDTH
# define PRINTF_INT8_HEX_WIDTH "2"
# endif
# ifndef PRINTF_UINT8_HEX_WIDTH
# define PRINTF_UINT8_HEX_WIDTH "2"
# endif
# ifndef PRINTF_INT64_DEC_WIDTH
# define PRINTF_INT64_DEC_WIDTH "19"
# endif
# ifndef PRINTF_UINT64_DEC_WIDTH
# define PRINTF_UINT64_DEC_WIDTH "20"
# endif
# ifndef PRINTF_INT32_DEC_WIDTH
# define PRINTF_INT32_DEC_WIDTH "10"
# endif
# ifndef PRINTF_UINT32_DEC_WIDTH
# define PRINTF_UINT32_DEC_WIDTH "10"
# endif
# ifndef PRINTF_INT16_DEC_WIDTH
# define PRINTF_INT16_DEC_WIDTH "5"
# endif
# ifndef PRINTF_UINT16_DEC_WIDTH
# define PRINTF_UINT16_DEC_WIDTH "5"
# endif
# ifndef PRINTF_INT8_DEC_WIDTH
# define PRINTF_INT8_DEC_WIDTH "3"
# endif
# ifndef PRINTF_UINT8_DEC_WIDTH
# define PRINTF_UINT8_DEC_WIDTH "3"
# endif
# ifndef PRINTF_INTMAX_HEX_WIDTH
# define PRINTF_INTMAX_HEX_WIDTH PRINTF_UINT64_HEX_WIDTH
# endif
# ifndef PRINTF_UINTMAX_HEX_WIDTH
# define PRINTF_UINTMAX_HEX_WIDTH PRINTF_UINT64_HEX_WIDTH
# endif
# ifndef PRINTF_INTMAX_DEC_WIDTH
# define PRINTF_INTMAX_DEC_WIDTH PRINTF_UINT64_DEC_WIDTH
# endif
# ifndef PRINTF_UINTMAX_DEC_WIDTH
# define PRINTF_UINTMAX_DEC_WIDTH PRINTF_UINT64_DEC_WIDTH
# endif
/*
* Something really weird is going on with Open Watcom. Just pull some of
* these duplicated definitions from Open Watcom's stdint.h file for now.
*/
# if defined (__WATCOMC__) && __WATCOMC__ >= 1250
# if !defined (INT64_C)
# define INT64_C(x) (x + (INT64_MAX - INT64_MAX))
# endif
# if !defined (UINT64_C)
# define UINT64_C(x) (x + (UINT64_MAX - UINT64_MAX))
# endif
# if !defined (INT32_C)
# define INT32_C(x) (x + (INT32_MAX - INT32_MAX))
# endif
# if !defined (UINT32_C)
# define UINT32_C(x) (x + (UINT32_MAX - UINT32_MAX))
# endif
# if !defined (INT16_C)
# define INT16_C(x) (x)
# endif
# if !defined (UINT16_C)
# define UINT16_C(x) (x)
# endif
# if !defined (INT8_C)
# define INT8_C(x) (x)
# endif
# if !defined (UINT8_C)
# define UINT8_C(x) (x)
# endif
# if !defined (UINT64_MAX)
# define UINT64_MAX 18446744073709551615ULL
# endif
# if !defined (INT64_MAX)
# define INT64_MAX 9223372036854775807LL
# endif
# if !defined (UINT32_MAX)
# define UINT32_MAX 4294967295UL
# endif
# if !defined (INT32_MAX)
# define INT32_MAX 2147483647L
# endif
# if !defined (INTMAX_MAX)
# define INTMAX_MAX INT64_MAX
# endif
# if !defined (INTMAX_MIN)
# define INTMAX_MIN INT64_MIN
# endif
# endif
#endif
/*
* I have no idea what is the truly correct thing to do on older Solaris.
* From some online discussions, this seems to be what is being
* recommended. For people who actually are developing on older Solaris,
* what I would like to know is, does this define all of the relevant
* macros of a complete stdint.h? Remember, in pstdint.h 64 bit is
* considered optional.
*/
#if (defined(__SUNPRO_C) && __SUNPRO_C >= 0x420) && !defined(_PSTDINT_H_INCLUDED)
#include <sys/inttypes.h>
#define _PSTDINT_H_INCLUDED
#endif
#ifndef _PSTDINT_H_INCLUDED
#define _PSTDINT_H_INCLUDED
#ifndef SIZE_MAX
# define SIZE_MAX (~(size_t)0)
#endif
/*
* Deduce the type assignments from limits.h under the assumption that
* integer sizes in bits are powers of 2, and follow the ANSI
* definitions.
*/
#ifndef UINT8_MAX
# define UINT8_MAX 0xff
#endif
#if !defined(uint8_t) && !defined(_UINT8_T) && !defined(vxWorks)
# if (UCHAR_MAX == UINT8_MAX) || defined (S_SPLINT_S)
typedef unsigned char uint8_t;
# define UINT8_C(v) ((uint8_t) v)
# else
# error "Platform not supported"
# endif
#endif
#ifndef INT8_MAX
# define INT8_MAX 0x7f
#endif
#ifndef INT8_MIN
# define INT8_MIN INT8_C(0x80)
#endif
#if !defined(int8_t) && !defined(_INT8_T) && !defined(vxWorks)
# if (SCHAR_MAX == INT8_MAX) || defined (S_SPLINT_S)
typedef signed char int8_t;
# define INT8_C(v) ((int8_t) v)
# else
# error "Platform not supported"
# endif
#endif
#ifndef UINT16_MAX
# define UINT16_MAX 0xffff
#endif
#if !defined(uint16_t) && !defined(_UINT16_T) && !defined(vxWorks)
#if (UINT_MAX == UINT16_MAX) || defined (S_SPLINT_S)
typedef unsigned int uint16_t;
# ifndef PRINTF_INT16_MODIFIER
# define PRINTF_INT16_MODIFIER ""
# endif
# define UINT16_C(v) ((uint16_t) (v))
#elif (USHRT_MAX == UINT16_MAX)
typedef unsigned short uint16_t;
# define UINT16_C(v) ((uint16_t) (v))
# ifndef PRINTF_INT16_MODIFIER
# define PRINTF_INT16_MODIFIER "h"
# endif
#else
#error "Platform not supported"
#endif
#endif
#ifndef INT16_MAX
# define INT16_MAX 0x7fff
#endif
#ifndef INT16_MIN
# define INT16_MIN INT16_C(0x8000)
#endif
#if !defined(int16_t) && !defined(_INT16_T) && !defined(vxWorks)
#if (INT_MAX == INT16_MAX) || defined (S_SPLINT_S)
typedef signed int int16_t;
# define INT16_C(v) ((int16_t) (v))
# ifndef PRINTF_INT16_MODIFIER
# define PRINTF_INT16_MODIFIER ""
# endif
#elif (SHRT_MAX == INT16_MAX)
typedef signed short int16_t;
# define INT16_C(v) ((int16_t) (v))
# ifndef PRINTF_INT16_MODIFIER
# define PRINTF_INT16_MODIFIER "h"
# endif
#else
#error "Platform not supported"
#endif
#endif
#ifndef UINT32_MAX
# define UINT32_MAX (0xffffffffUL)
#endif
#if !defined(uint32_t) && !defined(_UINT32_T) && !defined(vxWorks)
#if (ULONG_MAX == UINT32_MAX) || defined (S_SPLINT_S)
typedef unsigned long uint32_t;
# define UINT32_C(v) v ## UL
# ifndef PRINTF_INT32_MODIFIER
# define PRINTF_INT32_MODIFIER "l"
# endif
#elif (UINT_MAX == UINT32_MAX)
typedef unsigned int uint32_t;
# ifndef PRINTF_INT32_MODIFIER
# define PRINTF_INT32_MODIFIER ""
# endif
# define UINT32_C(v) v ## U
#elif (USHRT_MAX == UINT32_MAX)
typedef unsigned short uint32_t;
# define UINT32_C(v) ((unsigned short) (v))
# ifndef PRINTF_INT32_MODIFIER
# define PRINTF_INT32_MODIFIER ""
# endif
#else
#error "Platform not supported"
#endif
#endif
#ifndef INT32_MAX
# define INT32_MAX (0x7fffffffL)
#endif
#ifndef INT32_MIN
# define INT32_MIN INT32_C(0x80000000)
#endif
#if !defined(int32_t) && !defined(_INT32_T) && !defined(vxWorks)
#if (LONG_MAX == INT32_MAX) || defined (S_SPLINT_S)
typedef signed long int32_t;
# define INT32_C(v) v ## L
# ifndef PRINTF_INT32_MODIFIER
# define PRINTF_INT32_MODIFIER "l"
# endif
#elif (INT_MAX == INT32_MAX)
typedef signed int int32_t;
# define INT32_C(v) v
# ifndef PRINTF_INT32_MODIFIER
# define PRINTF_INT32_MODIFIER ""
# endif
#elif (SHRT_MAX == INT32_MAX)
typedef signed short int32_t;
# define INT32_C(v) ((short) (v))
# ifndef PRINTF_INT32_MODIFIER
# define PRINTF_INT32_MODIFIER ""
# endif
#else
#error "Platform not supported"
#endif
#endif
/*
* The macro stdint_int64_defined is temporarily used to record
* whether or not 64 integer support is available. It must be
* defined for any 64 integer extensions for new platforms that are
* added.
*/
#undef stdint_int64_defined
#if (defined(__STDC__) && defined(__STDC_VERSION__)) || defined (S_SPLINT_S)
# if (__STDC__ && __STDC_VERSION__ >= 199901L) || defined (S_SPLINT_S)
# define stdint_int64_defined
typedef long long int64_t;
typedef unsigned long long uint64_t;
# define UINT64_C(v) v ## ULL
# define INT64_C(v) v ## LL
# ifndef PRINTF_INT64_MODIFIER
# define PRINTF_INT64_MODIFIER "ll"
# endif
# endif
#endif
#if !defined (stdint_int64_defined)
# if defined(__GNUC__) && !defined(vxWorks)
# define stdint_int64_defined
__extension__ typedef long long int64_t;
__extension__ typedef unsigned long long uint64_t;
# define UINT64_C(v) v ## ULL
# define INT64_C(v) v ## LL
# ifndef PRINTF_INT64_MODIFIER
# define PRINTF_INT64_MODIFIER "ll"
# endif
# elif defined(__MWERKS__) || defined (__SUNPRO_C) || defined (__SUNPRO_CC) || defined (__APPLE_CC__) || defined (_LONG_LONG) || defined (_CRAYC) || defined (S_SPLINT_S)
# define stdint_int64_defined
typedef long long int64_t;
typedef unsigned long long uint64_t;
# define UINT64_C(v) v ## ULL
# define INT64_C(v) v ## LL
# ifndef PRINTF_INT64_MODIFIER
# define PRINTF_INT64_MODIFIER "ll"
# endif
# elif (defined(__WATCOMC__) && defined(__WATCOM_INT64__)) || (defined(_MSC_VER) && _INTEGRAL_MAX_BITS >= 64) || (defined (__BORLANDC__) && __BORLANDC__ > 0x460) || defined (__alpha) || defined (__DECC)
# define stdint_int64_defined
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;
# define UINT64_C(v) v ## UI64
# define INT64_C(v) v ## I64
# ifndef PRINTF_INT64_MODIFIER
# define PRINTF_INT64_MODIFIER "I64"
# endif
# endif
#endif
#if !defined (LONG_LONG_MAX) && defined (INT64_C)
# define LONG_LONG_MAX INT64_C (9223372036854775807)
#endif
#ifndef ULONG_LONG_MAX
# define ULONG_LONG_MAX UINT64_C (18446744073709551615)
#endif
#if !defined (INT64_MAX) && defined (INT64_C)
# define INT64_MAX INT64_C (9223372036854775807)
#endif
#if !defined (INT64_MIN) && defined (INT64_C)
# define INT64_MIN INT64_C (-9223372036854775808)
#endif
#if !defined (UINT64_MAX) && defined (INT64_C)
# define UINT64_MAX UINT64_C (18446744073709551615)
#endif
/*
* Width of hexadecimal for number field.
*/
#ifndef PRINTF_INT64_HEX_WIDTH
# define PRINTF_INT64_HEX_WIDTH "16"
#endif
#ifndef PRINTF_INT32_HEX_WIDTH
# define PRINTF_INT32_HEX_WIDTH "8"
#endif
#ifndef PRINTF_INT16_HEX_WIDTH
# define PRINTF_INT16_HEX_WIDTH "4"
#endif
#ifndef PRINTF_INT8_HEX_WIDTH
# define PRINTF_INT8_HEX_WIDTH "2"
#endif
#ifndef PRINTF_INT64_DEC_WIDTH
# define PRINTF_INT64_DEC_WIDTH "19"
#endif
#ifndef PRINTF_INT32_DEC_WIDTH
# define PRINTF_INT32_DEC_WIDTH "10"
#endif
#ifndef PRINTF_INT16_DEC_WIDTH
# define PRINTF_INT16_DEC_WIDTH "5"
#endif
#ifndef PRINTF_INT8_DEC_WIDTH
# define PRINTF_INT8_DEC_WIDTH "3"
#endif
#ifndef PRINTF_UINT64_DEC_WIDTH
# define PRINTF_UINT64_DEC_WIDTH "20"
#endif
#ifndef PRINTF_UINT32_DEC_WIDTH
# define PRINTF_UINT32_DEC_WIDTH "10"
#endif
#ifndef PRINTF_UINT16_DEC_WIDTH
# define PRINTF_UINT16_DEC_WIDTH "5"
#endif
#ifndef PRINTF_UINT8_DEC_WIDTH
# define PRINTF_UINT8_DEC_WIDTH "3"
#endif
/*
* Ok, lets not worry about 128 bit integers for now. Moore's law says
* we don't need to worry about that until about 2040 at which point
* we'll have bigger things to worry about.
*/
#ifdef stdint_int64_defined
typedef int64_t intmax_t;
typedef uint64_t uintmax_t;
# define INTMAX_MAX INT64_MAX
# define INTMAX_MIN INT64_MIN
# define UINTMAX_MAX UINT64_MAX
# define UINTMAX_C(v) UINT64_C(v)
# define INTMAX_C(v) INT64_C(v)
# ifndef PRINTF_INTMAX_MODIFIER
# define PRINTF_INTMAX_MODIFIER PRINTF_INT64_MODIFIER
# endif
# ifndef PRINTF_INTMAX_HEX_WIDTH
# define PRINTF_INTMAX_HEX_WIDTH PRINTF_INT64_HEX_WIDTH
# endif
# ifndef PRINTF_INTMAX_DEC_WIDTH
# define PRINTF_INTMAX_DEC_WIDTH PRINTF_INT64_DEC_WIDTH
# endif
#else
typedef int32_t intmax_t;
typedef uint32_t uintmax_t;
# define INTMAX_MAX INT32_MAX
# define UINTMAX_MAX UINT32_MAX
# define UINTMAX_C(v) UINT32_C(v)
# define INTMAX_C(v) INT32_C(v)
# ifndef PRINTF_INTMAX_MODIFIER
# define PRINTF_INTMAX_MODIFIER PRINTF_INT32_MODIFIER
# endif
# ifndef PRINTF_INTMAX_HEX_WIDTH
# define PRINTF_INTMAX_HEX_WIDTH PRINTF_INT32_HEX_WIDTH
# endif
# ifndef PRINTF_INTMAX_DEC_WIDTH
# define PRINTF_INTMAX_DEC_WIDTH PRINTF_INT32_DEC_WIDTH
# endif
#endif
/*
* Because this file currently only supports platforms which have
* precise powers of 2 as bit sizes for the default integers, the
* least definitions are all trivial. Its possible that a future
* version of this file could have different definitions.
*/
#ifndef stdint_least_defined
typedef int8_t int_least8_t;
typedef uint8_t uint_least8_t;
typedef int16_t int_least16_t;
typedef uint16_t uint_least16_t;
typedef int32_t int_least32_t;
typedef uint32_t uint_least32_t;
# define PRINTF_LEAST32_MODIFIER PRINTF_INT32_MODIFIER
# define PRINTF_LEAST16_MODIFIER PRINTF_INT16_MODIFIER
# define UINT_LEAST8_MAX UINT8_MAX
# define INT_LEAST8_MAX INT8_MAX
# define UINT_LEAST16_MAX UINT16_MAX
# define INT_LEAST16_MAX INT16_MAX
# define UINT_LEAST32_MAX UINT32_MAX
# define INT_LEAST32_MAX INT32_MAX
# define INT_LEAST8_MIN INT8_MIN
# define INT_LEAST16_MIN INT16_MIN
# define INT_LEAST32_MIN INT32_MIN
# ifdef stdint_int64_defined
typedef int64_t int_least64_t;
typedef uint64_t uint_least64_t;
# define PRINTF_LEAST64_MODIFIER PRINTF_INT64_MODIFIER
# define UINT_LEAST64_MAX UINT64_MAX
# define INT_LEAST64_MAX INT64_MAX
# define INT_LEAST64_MIN INT64_MIN
# endif
#endif
#undef stdint_least_defined
/*
* The ANSI C committee pretending to know or specify anything about
* performance is the epitome of misguided arrogance. The mandate of
* this file is to *ONLY* ever support that absolute minimum
* definition of the fast integer types, for compatibility purposes.
* No extensions, and no attempt to suggest what may or may not be a
* faster integer type will ever be made in this file. Developers are
* warned to stay away from these types when using this or any other
* stdint.h.
*/
typedef int_least8_t int_fast8_t;
typedef uint_least8_t uint_fast8_t;
typedef int_least16_t int_fast16_t;
typedef uint_least16_t uint_fast16_t;
typedef int_least32_t int_fast32_t;
typedef uint_least32_t uint_fast32_t;
#define UINT_FAST8_MAX UINT_LEAST8_MAX
#define INT_FAST8_MAX INT_LEAST8_MAX
#define UINT_FAST16_MAX UINT_LEAST16_MAX
#define INT_FAST16_MAX INT_LEAST16_MAX
#define UINT_FAST32_MAX UINT_LEAST32_MAX
#define INT_FAST32_MAX INT_LEAST32_MAX
#define INT_FAST8_MIN INT_LEAST8_MIN
#define INT_FAST16_MIN INT_LEAST16_MIN
#define INT_FAST32_MIN INT_LEAST32_MIN
#ifdef stdint_int64_defined
typedef int_least64_t int_fast64_t;
typedef uint_least64_t uint_fast64_t;
# define UINT_FAST64_MAX UINT_LEAST64_MAX
# define INT_FAST64_MAX INT_LEAST64_MAX
# define INT_FAST64_MIN INT_LEAST64_MIN
#endif
#undef stdint_int64_defined
/*
* Whatever piecemeal, per compiler thing we can do about the wchar_t
* type limits.
*/
#if defined(__WATCOMC__) || defined(_MSC_VER) || defined (__GNUC__) && !defined(vxWorks)
# include <wchar.h>
# ifndef WCHAR_MIN
# define WCHAR_MIN 0
# endif
# ifndef WCHAR_MAX
# define WCHAR_MAX ((wchar_t)-1)
# endif
#endif
/*
* Whatever piecemeal, per compiler/platform thing we can do about the
* (u)intptr_t types and limits.
*/
#if (defined (_MSC_VER) && defined (_UINTPTR_T_DEFINED)) || defined (_UINTPTR_T)
# define STDINT_H_UINTPTR_T_DEFINED
#endif
#ifndef STDINT_H_UINTPTR_T_DEFINED
# if defined (__alpha__) || defined (__ia64__) || defined (__x86_64__) || defined (_WIN64) || defined (__ppc64__)
# define stdint_intptr_bits 64
# elif defined (__WATCOMC__) || defined (__TURBOC__)
# if defined(__TINY__) || defined(__SMALL__) || defined(__MEDIUM__)
# define stdint_intptr_bits 16
# else
# define stdint_intptr_bits 32
# endif
# elif defined (__i386__) || defined (_WIN32) || defined (WIN32) || defined (__ppc64__)
# define stdint_intptr_bits 32
# elif defined (__INTEL_COMPILER)
/* TODO -- what did Intel do about x86-64? */
# else
/* #error "This platform might not be supported yet" */
# endif
# ifdef stdint_intptr_bits
# define stdint_intptr_glue3_i(a,b,c) a##b##c
# define stdint_intptr_glue3(a,b,c) stdint_intptr_glue3_i(a,b,c)
# ifndef PRINTF_INTPTR_MODIFIER
# define PRINTF_INTPTR_MODIFIER stdint_intptr_glue3(PRINTF_INT,stdint_intptr_bits,_MODIFIER)
# endif
# ifndef PTRDIFF_MAX
# define PTRDIFF_MAX stdint_intptr_glue3(INT,stdint_intptr_bits,_MAX)
# endif
# ifndef PTRDIFF_MIN
# define PTRDIFF_MIN stdint_intptr_glue3(INT,stdint_intptr_bits,_MIN)
# endif
# ifndef UINTPTR_MAX
# define UINTPTR_MAX stdint_intptr_glue3(UINT,stdint_intptr_bits,_MAX)
# endif
# ifndef INTPTR_MAX
# define INTPTR_MAX stdint_intptr_glue3(INT,stdint_intptr_bits,_MAX)
# endif
# ifndef INTPTR_MIN
# define INTPTR_MIN stdint_intptr_glue3(INT,stdint_intptr_bits,_MIN)
# endif
# ifndef INTPTR_C
# define INTPTR_C(x) stdint_intptr_glue3(INT,stdint_intptr_bits,_C)(x)
# endif
# ifndef UINTPTR_C
# define UINTPTR_C(x) stdint_intptr_glue3(UINT,stdint_intptr_bits,_C)(x)
# endif
typedef stdint_intptr_glue3(uint,stdint_intptr_bits,_t) uintptr_t;
typedef stdint_intptr_glue3( int,stdint_intptr_bits,_t) intptr_t;
# else
/* TODO -- This following is likely wrong for some platforms, and does
nothing for the definition of uintptr_t. */
typedef ptrdiff_t intptr_t;
# endif
# define STDINT_H_UINTPTR_T_DEFINED
#endif
/*
* Assumes sig_atomic_t is signed and we have a 2s complement machine.
*/
#ifndef SIG_ATOMIC_MAX
# define SIG_ATOMIC_MAX ((((sig_atomic_t) 1) << (sizeof (sig_atomic_t)*CHAR_BIT-1)) - 1)
#endif
#endif
#if defined (__TEST_PSTDINT_FOR_CORRECTNESS)
/*
* Please compile with the maximum warning settings to make sure macros are
* not defined more than once.
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#define glue3_aux(x,y,z) x ## y ## z
#define glue3(x,y,z) glue3_aux(x,y,z)
#define DECLU(bits) glue3(uint,bits,_t) glue3(u,bits,) = glue3(UINT,bits,_C) (0);
#define DECLI(bits) glue3(int,bits,_t) glue3(i,bits,) = glue3(INT,bits,_C) (0);
#define DECL(us,bits) glue3(DECL,us,) (bits)
#define TESTUMAX(bits) glue3(u,bits,) = ~glue3(u,bits,); if (glue3(UINT,bits,_MAX) != glue3(u,bits,)) printf ("Something wrong with UINT%d_MAX\n", bits)
#define REPORTERROR(msg) { err_n++; if (err_first <= 0) err_first = __LINE__; printf msg; }
int main () {
int err_n = 0;
int err_first = 0;
DECL(I,8)
DECL(U,8)
DECL(I,16)
DECL(U,16)
DECL(I,32)
DECL(U,32)
#ifdef INT64_MAX
DECL(I,64)
DECL(U,64)
#endif
intmax_t imax = INTMAX_C(0);
uintmax_t umax = UINTMAX_C(0);
char str0[256], str1[256];
sprintf (str0, "%" PRINTF_INT32_MODIFIER "d", INT32_C(2147483647));
if (0 != strcmp (str0, "2147483647")) REPORTERROR (("Something wrong with PRINTF_INT32_MODIFIER : %s\n", str0));
if (atoi(PRINTF_INT32_DEC_WIDTH) != (int) strlen(str0)) REPORTERROR (("Something wrong with PRINTF_INT32_DEC_WIDTH : %s\n", PRINTF_INT32_DEC_WIDTH));
sprintf (str0, "%" PRINTF_INT32_MODIFIER "u", UINT32_C(4294967295));
if (0 != strcmp (str0, "4294967295")) REPORTERROR (("Something wrong with PRINTF_INT32_MODIFIER : %s\n", str0));
if (atoi(PRINTF_UINT32_DEC_WIDTH) != (int) strlen(str0)) REPORTERROR (("Something wrong with PRINTF_UINT32_DEC_WIDTH : %s\n", PRINTF_UINT32_DEC_WIDTH));
#ifdef INT64_MAX
sprintf (str1, "%" PRINTF_INT64_MODIFIER "d", INT64_C(9223372036854775807));
if (0 != strcmp (str1, "9223372036854775807")) REPORTERROR (("Something wrong with PRINTF_INT32_MODIFIER : %s\n", str1));
if (atoi(PRINTF_INT64_DEC_WIDTH) != (int) strlen(str1)) REPORTERROR (("Something wrong with PRINTF_INT64_DEC_WIDTH : %s, %d\n", PRINTF_INT64_DEC_WIDTH, (int) strlen(str1)));
sprintf (str1, "%" PRINTF_INT64_MODIFIER "u", UINT64_C(18446744073709550591));
if (0 != strcmp (str1, "18446744073709550591")) REPORTERROR (("Something wrong with PRINTF_INT32_MODIFIER : %s\n", str1));
if (atoi(PRINTF_UINT64_DEC_WIDTH) != (int) strlen(str1)) REPORTERROR (("Something wrong with PRINTF_UINT64_DEC_WIDTH : %s, %d\n", PRINTF_UINT64_DEC_WIDTH, (int) strlen(str1)));
#endif
sprintf (str0, "%d %x\n", 0, ~0);
sprintf (str1, "%d %x\n", i8, ~0);
if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with i8 : %s\n", str1));
sprintf (str1, "%u %x\n", u8, ~0);
if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with u8 : %s\n", str1));
sprintf (str1, "%d %x\n", i16, ~0);
if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with i16 : %s\n", str1));
sprintf (str1, "%u %x\n", u16, ~0);
if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with u16 : %s\n", str1));
sprintf (str1, "%" PRINTF_INT32_MODIFIER "d %x\n", i32, ~0);
if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with i32 : %s\n", str1));
sprintf (str1, "%" PRINTF_INT32_MODIFIER "u %x\n", u32, ~0);
if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with u32 : %s\n", str1));
#ifdef INT64_MAX
sprintf (str1, "%" PRINTF_INT64_MODIFIER "d %x\n", i64, ~0);
if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with i64 : %s\n", str1));
#endif
sprintf (str1, "%" PRINTF_INTMAX_MODIFIER "d %x\n", imax, ~0);
if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with imax : %s\n", str1));
sprintf (str1, "%" PRINTF_INTMAX_MODIFIER "u %x\n", umax, ~0);
if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with umax : %s\n", str1));
TESTUMAX(8);
TESTUMAX(16);
TESTUMAX(32);
#ifdef INT64_MAX
TESTUMAX(64);
#endif
#define STR(v) #v
#define Q(v) printf ("sizeof " STR(v) " = %u\n", (unsigned) sizeof (v));
if (err_n) {
printf ("pstdint.h is not correct. Please use sizes below to correct it:\n");
}
Q(int)
Q(unsigned)
Q(long int)
Q(short int)
Q(int8_t)
Q(int16_t)
Q(int32_t)
#ifdef INT64_MAX
Q(int64_t)
#endif
return EXIT_SUCCESS;
}
#endif
| 31,051 | C | 33.010953 | 427 | 0.682265 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/Compiler/pushpack1.h |
// ===============================================================================
// May be included multiple times - sets structure packing to 1
// for all supported compilers. #include <poppack1.h> reverts the changes.
//
// Currently this works on the following compilers:
// MSVC 7,8,9
// GCC
// BORLAND (complains about 'pack state changed but not reverted', but works)
// Clang
//
//
// USAGE:
//
// struct StructToBePacked {
// } PACK_STRUCT;
//
// ===============================================================================
#ifdef AI_PUSHPACK_IS_DEFINED
# error poppack1.h must be included after pushpack1.h
#endif
#if (defined(_MSC_VER) && !defined(__clang__)) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
# pragma pack(push,1)
# define PACK_STRUCT
#elif defined( __GNUC__ ) || defined(__clang__)
# if !defined(HOST_MINGW)
# define PACK_STRUCT __attribute__((__packed__))
# else
# define PACK_STRUCT __attribute__((gcc_struct, __packed__))
# endif
#else
# error Compiler not supported
#endif
#if defined(_MSC_VER)
// C4103: Packing was changed after the inclusion of the header, probably missing #pragma pop
# pragma warning (disable : 4103)
#endif
#define AI_PUSHPACK_IS_DEFINED
| 1,211 | C | 26.545454 | 100 | 0.596201 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/Compiler/poppack1.h |
// ===============================================================================
// May be included multiple times - resets structure packing to the defaults
// for all supported compilers. Reverts the changes made by #include <pushpack1.h>
//
// Currently this works on the following compilers:
// MSVC 7,8,9
// GCC
// BORLAND (complains about 'pack state changed but not reverted', but works)
// ===============================================================================
#ifndef AI_PUSHPACK_IS_DEFINED
# error pushpack1.h must be included after poppack1.h
#endif
// reset packing to the original value
#if (defined(_MSC_VER) && !defined(__clang__)) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
# pragma pack( pop )
#endif
#undef PACK_STRUCT
#undef AI_PUSHPACK_IS_DEFINED
| 793 | C | 33.521738 | 100 | 0.572509 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/port/AndroidJNI/AndroidJNIIOSystem.h | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file Android implementation of IOSystem using the standard C file functions.
* Aimed to ease the access to android assets */
#if __ANDROID__ and __ANDROID_API__ > 9 and defined(AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT)
#ifndef AI_ANDROIDJNIIOSYSTEM_H_INC
#define AI_ANDROIDJNIIOSYSTEM_H_INC
#include <assimp/DefaultIOSystem.h>
#include <android/asset_manager.h>
#include <android/asset_manager_jni.h>
#include <android/native_activity.h>
namespace Assimp {
// ---------------------------------------------------------------------------
/** Android extension to DefaultIOSystem using the standard C file functions */
class ASSIMP_API AndroidJNIIOSystem : public DefaultIOSystem {
public:
/** Initialize android activity data */
std::string mApkWorkspacePath;
AAssetManager* mApkAssetManager;
/// Constructor.
AndroidJNIIOSystem(ANativeActivity* activity);
/// Class constructor with past and asset manager.
AndroidJNIIOSystem(const char *internalPath, AAssetManager* assetManager);
/// Destructor.
~AndroidJNIIOSystem();
/// Tests for the existence of a file at the given path.
bool Exists( const char* pFile) const;
/// Opens a file at the given path, with given mode
IOStream* Open( const char* strFile, const char* strMode);
/// Inits Android extractor
void AndroidActivityInit(ANativeActivity* activity);
/// Extracts android asset
bool AndroidExtractAsset(std::string name);
};
} //!ns Assimp
#endif //AI_ANDROIDJNIIOSYSTEM_H_INC
#endif //__ANDROID__ and __ANDROID_API__ > 9 and defined(AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT)
| 3,297 | C | 36.056179 | 102 | 0.727328 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/assimp/include/assimp/port/AndroidJNI/BundledAssetIOSystem.h | /*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file Android implementation of IOSystem using the standard C file functions.
* Aimed to ease the access to android assets */
#if __ANDROID__ and __ANDROID_API__ > 9 and defined(AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT)
#ifndef AI_BUNDLEDASSETIOSYSTEM_H_INC
#define AI_BUNDLEDASSETIOSYSTEM_H_INC
#include <android/asset_manager_jni.h>
#include <assimp/DefaultIOSystem.h>
#include <assimp/IOStream.hpp>
namespace Assimp {
class BundledAssetIOSystem : public Assimp::DefaultIOSystem {
public:
AAssetManager* mApkAssetManager;
BundledAssetIOSystem(JNIEnv* env, jobject assetManager) { mApkAssetManager = AAssetManager_fromJava(env, assetManager); }
~BundledAssetIOSystem() {};
bool Exists( const char* pFile) const;
Assimp::IOStream* Open( const char* pFile, const char* pMode = "rb");
void Close( Assimp::IOStream* pFile);
private:
class AssetIOStream : public Assimp::IOStream {
AAsset * asset;
public:
AssetIOStream(AAsset *asset) { this->asset = asset; };
~AssetIOStream() { AAsset_close(asset); }
size_t Read(void* pvBuffer, size_t pSize, size_t pCount) { return AAsset_read(asset, pvBuffer, pSize * pCount);}
size_t Write(const void* pvBuffer, size_t pSize, size_t pCount) { return 0; };
aiReturn Seek(size_t pOffset, aiOrigin pOrigin) { return (AAsset_seek(asset, pOffset, pOrigin) >= 0 ? aiReturn_SUCCESS : aiReturn_FAILURE); }
size_t Tell() const { return(AAsset_getLength(asset) - AAsset_getRemainingLength(asset)); };
size_t FileSize() const { return AAsset_getLength(asset); }
void Flush() { }
};
};
} //!ns Assimp
#endif //AI_BUNDLEDASSETIOSYSTEM_H_INC
#endif //__ANDROID__ and __ANDROID_API__ > 9 and defined(AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT)
| 3,528 | C | 36.542553 | 149 | 0.712585 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/mvrParser/tinyxml2.h | /*
Original code by Lee Thomason (www.grinninglizard.com)
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#ifndef TINYXML2_INCLUDED
#define TINYXML2_INCLUDED
#if defined(ANDROID_NDK) || defined(__BORLANDC__) || defined(__QNXNTO__)
# include <ctype.h>
# include <limits.h>
# include <stdio.h>
# include <stdlib.h>
# include <string.h>
# if defined(__PS3__)
# include <stddef.h>
# endif
#else
# include <cctype>
# include <climits>
# include <cstdio>
# include <cstdlib>
# include <cstring>
#endif
#include <stdint.h>
/*
TODO: intern strings instead of allocation.
*/
/*
gcc:
g++ -Wall -DTINYXML2_DEBUG tinyxml2.cpp xmltest.cpp -o gccxmltest.exe
Formatting, Artistic Style:
AStyle.exe --style=1tbs --indent-switches --break-closing-brackets --indent-preprocessor tinyxml2.cpp tinyxml2.h
*/
#if defined( _DEBUG ) || defined (__DEBUG__)
# ifndef TINYXML2_DEBUG
# define TINYXML2_DEBUG
# endif
#endif
#ifdef _MSC_VER
# pragma warning(push)
# pragma warning(disable: 4251)
#endif
#ifdef _WIN32
# ifdef TINYXML2_EXPORT
# define TINYXML2_LIB __declspec(dllexport)
# elif defined(TINYXML2_IMPORT)
# define TINYXML2_LIB __declspec(dllimport)
# else
# define TINYXML2_LIB
# endif
#elif __GNUC__ >= 4
# define TINYXML2_LIB __attribute__((visibility("default")))
#else
# define TINYXML2_LIB
#endif
#if !defined(TIXMLASSERT)
#if defined(TINYXML2_DEBUG)
# if defined(_MSC_VER)
# // "(void)0," is for suppressing C4127 warning in "assert(false)", "assert(true)" and the like
# define TIXMLASSERT( x ) do { if ( !((void)0,(x))) { __debugbreak(); } } while(false)
# elif defined (ANDROID_NDK)
# include <android/log.h>
# define TIXMLASSERT( x ) do { if ( !(x)) { __android_log_assert( "assert", "grinliz", "ASSERT in '%s' at %d.", __FILE__, __LINE__ ); } } while(false)
# else
# include <assert.h>
# define TIXMLASSERT assert
# endif
#else
# define TIXMLASSERT( x ) do {} while(false)
#endif
#endif
/* Versioning, past 1.0.14:
http://semver.org/
*/
static const int TIXML2_MAJOR_VERSION = 9;
static const int TIXML2_MINOR_VERSION = 0;
static const int TIXML2_PATCH_VERSION = 0;
#define TINYXML2_MAJOR_VERSION 9
#define TINYXML2_MINOR_VERSION 0
#define TINYXML2_PATCH_VERSION 0
// A fixed element depth limit is problematic. There needs to be a
// limit to avoid a stack overflow. However, that limit varies per
// system, and the capacity of the stack. On the other hand, it's a trivial
// attack that can result from ill, malicious, or even correctly formed XML,
// so there needs to be a limit in place.
static const int TINYXML2_MAX_ELEMENT_DEPTH = 500;
namespace tinyxml2
{
class XMLDocument;
class XMLElement;
class XMLAttribute;
class XMLComment;
class XMLText;
class XMLDeclaration;
class XMLUnknown;
class XMLPrinter;
/*
A class that wraps strings. Normally stores the start and end
pointers into the XML file itself, and will apply normalization
and entity translation if actually read. Can also store (and memory
manage) a traditional char[]
Isn't clear why TINYXML2_LIB is needed; but seems to fix #719
*/
class TINYXML2_LIB StrPair
{
public:
enum Mode {
NEEDS_ENTITY_PROCESSING = 0x01,
NEEDS_NEWLINE_NORMALIZATION = 0x02,
NEEDS_WHITESPACE_COLLAPSING = 0x04,
TEXT_ELEMENT = NEEDS_ENTITY_PROCESSING | NEEDS_NEWLINE_NORMALIZATION,
TEXT_ELEMENT_LEAVE_ENTITIES = NEEDS_NEWLINE_NORMALIZATION,
ATTRIBUTE_NAME = 0,
ATTRIBUTE_VALUE = NEEDS_ENTITY_PROCESSING | NEEDS_NEWLINE_NORMALIZATION,
ATTRIBUTE_VALUE_LEAVE_ENTITIES = NEEDS_NEWLINE_NORMALIZATION,
COMMENT = NEEDS_NEWLINE_NORMALIZATION
};
StrPair() : _flags( 0 ), _start( 0 ), _end( 0 ) {}
~StrPair();
void Set( char* start, char* end, int flags ) {
TIXMLASSERT( start );
TIXMLASSERT( end );
Reset();
_start = start;
_end = end;
_flags = flags | NEEDS_FLUSH;
}
const char* GetStr();
bool Empty() const {
return _start == _end;
}
void SetInternedStr( const char* str ) {
Reset();
_start = const_cast<char*>(str);
}
void SetStr( const char* str, int flags=0 );
char* ParseText( char* in, const char* endTag, int strFlags, int* curLineNumPtr );
char* ParseName( char* in );
void TransferTo( StrPair* other );
void Reset();
private:
void CollapseWhitespace();
enum {
NEEDS_FLUSH = 0x100,
NEEDS_DELETE = 0x200
};
int _flags;
char* _start;
char* _end;
StrPair( const StrPair& other ); // not supported
void operator=( const StrPair& other ); // not supported, use TransferTo()
};
/*
A dynamic array of Plain Old Data. Doesn't support constructors, etc.
Has a small initial memory pool, so that low or no usage will not
cause a call to new/delete
*/
template <class T, int INITIAL_SIZE>
class DynArray
{
public:
DynArray() :
_mem( _pool ),
_allocated( INITIAL_SIZE ),
_size( 0 )
{
}
~DynArray() {
if ( _mem != _pool ) {
delete [] _mem;
}
}
void Clear() {
_size = 0;
}
void Push( T t ) {
TIXMLASSERT( _size < INT_MAX );
EnsureCapacity( _size+1 );
_mem[_size] = t;
++_size;
}
T* PushArr( int count ) {
TIXMLASSERT( count >= 0 );
TIXMLASSERT( _size <= INT_MAX - count );
EnsureCapacity( _size+count );
T* ret = &_mem[_size];
_size += count;
return ret;
}
T Pop() {
TIXMLASSERT( _size > 0 );
--_size;
return _mem[_size];
}
void PopArr( int count ) {
TIXMLASSERT( _size >= count );
_size -= count;
}
bool Empty() const {
return _size == 0;
}
T& operator[](int i) {
TIXMLASSERT( i>= 0 && i < _size );
return _mem[i];
}
const T& operator[](int i) const {
TIXMLASSERT( i>= 0 && i < _size );
return _mem[i];
}
const T& PeekTop() const {
TIXMLASSERT( _size > 0 );
return _mem[ _size - 1];
}
int Size() const {
TIXMLASSERT( _size >= 0 );
return _size;
}
int Capacity() const {
TIXMLASSERT( _allocated >= INITIAL_SIZE );
return _allocated;
}
void SwapRemove(int i) {
TIXMLASSERT(i >= 0 && i < _size);
TIXMLASSERT(_size > 0);
_mem[i] = _mem[_size - 1];
--_size;
}
const T* Mem() const {
TIXMLASSERT( _mem );
return _mem;
}
T* Mem() {
TIXMLASSERT( _mem );
return _mem;
}
private:
DynArray( const DynArray& ); // not supported
void operator=( const DynArray& ); // not supported
void EnsureCapacity( int cap ) {
TIXMLASSERT( cap > 0 );
if ( cap > _allocated ) {
TIXMLASSERT( cap <= INT_MAX / 2 );
const int newAllocated = cap * 2;
T* newMem = new T[newAllocated];
TIXMLASSERT( newAllocated >= _size );
memcpy( newMem, _mem, sizeof(T)*_size ); // warning: not using constructors, only works for PODs
if ( _mem != _pool ) {
delete [] _mem;
}
_mem = newMem;
_allocated = newAllocated;
}
}
T* _mem;
T _pool[INITIAL_SIZE];
int _allocated; // objects allocated
int _size; // number objects in use
};
/*
Parent virtual class of a pool for fast allocation
and deallocation of objects.
*/
class MemPool
{
public:
MemPool() {}
virtual ~MemPool() {}
virtual int ItemSize() const = 0;
virtual void* Alloc() = 0;
virtual void Free( void* ) = 0;
virtual void SetTracked() = 0;
};
/*
Template child class to create pools of the correct type.
*/
template< int ITEM_SIZE >
class MemPoolT : public MemPool
{
public:
MemPoolT() : _blockPtrs(), _root(0), _currentAllocs(0), _nAllocs(0), _maxAllocs(0), _nUntracked(0) {}
~MemPoolT() {
MemPoolT< ITEM_SIZE >::Clear();
}
void Clear() {
// Delete the blocks.
while( !_blockPtrs.Empty()) {
Block* lastBlock = _blockPtrs.Pop();
delete lastBlock;
}
_root = 0;
_currentAllocs = 0;
_nAllocs = 0;
_maxAllocs = 0;
_nUntracked = 0;
}
virtual int ItemSize() const {
return ITEM_SIZE;
}
int CurrentAllocs() const {
return _currentAllocs;
}
virtual void* Alloc() {
if ( !_root ) {
// Need a new block.
Block* block = new Block;
_blockPtrs.Push( block );
Item* blockItems = block->items;
for( int i = 0; i < ITEMS_PER_BLOCK - 1; ++i ) {
blockItems[i].next = &(blockItems[i + 1]);
}
blockItems[ITEMS_PER_BLOCK - 1].next = 0;
_root = blockItems;
}
Item* const result = _root;
TIXMLASSERT( result != 0 );
_root = _root->next;
++_currentAllocs;
if ( _currentAllocs > _maxAllocs ) {
_maxAllocs = _currentAllocs;
}
++_nAllocs;
++_nUntracked;
return result;
}
virtual void Free( void* mem ) {
if ( !mem ) {
return;
}
--_currentAllocs;
Item* item = static_cast<Item*>( mem );
#ifdef TINYXML2_DEBUG
memset( item, 0xfe, sizeof( *item ) );
#endif
item->next = _root;
_root = item;
}
void Trace( const char* name ) {
printf( "Mempool %s watermark=%d [%dk] current=%d size=%d nAlloc=%d blocks=%d\n",
name, _maxAllocs, _maxAllocs * ITEM_SIZE / 1024, _currentAllocs,
ITEM_SIZE, _nAllocs, _blockPtrs.Size() );
}
void SetTracked() {
--_nUntracked;
}
int Untracked() const {
return _nUntracked;
}
// This number is perf sensitive. 4k seems like a good tradeoff on my machine.
// The test file is large, 170k.
// Release: VS2010 gcc(no opt)
// 1k: 4000
// 2k: 4000
// 4k: 3900 21000
// 16k: 5200
// 32k: 4300
// 64k: 4000 21000
// Declared public because some compilers do not accept to use ITEMS_PER_BLOCK
// in private part if ITEMS_PER_BLOCK is private
enum { ITEMS_PER_BLOCK = (4 * 1024) / ITEM_SIZE };
private:
MemPoolT( const MemPoolT& ); // not supported
void operator=( const MemPoolT& ); // not supported
union Item {
Item* next;
char itemData[ITEM_SIZE];
};
struct Block {
Item items[ITEMS_PER_BLOCK];
};
DynArray< Block*, 10 > _blockPtrs;
Item* _root;
int _currentAllocs;
int _nAllocs;
int _maxAllocs;
int _nUntracked;
};
/**
Implements the interface to the "Visitor pattern" (see the Accept() method.)
If you call the Accept() method, it requires being passed a XMLVisitor
class to handle callbacks. For nodes that contain other nodes (Document, Element)
you will get called with a VisitEnter/VisitExit pair. Nodes that are always leafs
are simply called with Visit().
If you return 'true' from a Visit method, recursive parsing will continue. If you return
false, <b>no children of this node or its siblings</b> will be visited.
All flavors of Visit methods have a default implementation that returns 'true' (continue
visiting). You need to only override methods that are interesting to you.
Generally Accept() is called on the XMLDocument, although all nodes support visiting.
You should never change the document from a callback.
@sa XMLNode::Accept()
*/
class TINYXML2_LIB XMLVisitor
{
public:
virtual ~XMLVisitor() {}
/// Visit a document.
virtual bool VisitEnter( const XMLDocument& /*doc*/ ) {
return true;
}
/// Visit a document.
virtual bool VisitExit( const XMLDocument& /*doc*/ ) {
return true;
}
/// Visit an element.
virtual bool VisitEnter( const XMLElement& /*element*/, const XMLAttribute* /*firstAttribute*/ ) {
return true;
}
/// Visit an element.
virtual bool VisitExit( const XMLElement& /*element*/ ) {
return true;
}
/// Visit a declaration.
virtual bool Visit( const XMLDeclaration& /*declaration*/ ) {
return true;
}
/// Visit a text node.
virtual bool Visit( const XMLText& /*text*/ ) {
return true;
}
/// Visit a comment node.
virtual bool Visit( const XMLComment& /*comment*/ ) {
return true;
}
/// Visit an unknown node.
virtual bool Visit( const XMLUnknown& /*unknown*/ ) {
return true;
}
};
// WARNING: must match XMLDocument::_errorNames[]
enum XMLError {
XML_SUCCESS = 0,
XML_NO_ATTRIBUTE,
XML_WRONG_ATTRIBUTE_TYPE,
XML_ERROR_FILE_NOT_FOUND,
XML_ERROR_FILE_COULD_NOT_BE_OPENED,
XML_ERROR_FILE_READ_ERROR,
XML_ERROR_PARSING_ELEMENT,
XML_ERROR_PARSING_ATTRIBUTE,
XML_ERROR_PARSING_TEXT,
XML_ERROR_PARSING_CDATA,
XML_ERROR_PARSING_COMMENT,
XML_ERROR_PARSING_DECLARATION,
XML_ERROR_PARSING_UNKNOWN,
XML_ERROR_EMPTY_DOCUMENT,
XML_ERROR_MISMATCHED_ELEMENT,
XML_ERROR_PARSING,
XML_CAN_NOT_CONVERT_TEXT,
XML_NO_TEXT_NODE,
XML_ELEMENT_DEPTH_EXCEEDED,
XML_ERROR_COUNT
};
/*
Utility functionality.
*/
class TINYXML2_LIB XMLUtil
{
public:
static const char* SkipWhiteSpace( const char* p, int* curLineNumPtr ) {
TIXMLASSERT( p );
while( IsWhiteSpace(*p) ) {
if (curLineNumPtr && *p == '\n') {
++(*curLineNumPtr);
}
++p;
}
TIXMLASSERT( p );
return p;
}
static char* SkipWhiteSpace( char* const p, int* curLineNumPtr ) {
return const_cast<char*>( SkipWhiteSpace( const_cast<const char*>(p), curLineNumPtr ) );
}
// Anything in the high order range of UTF-8 is assumed to not be whitespace. This isn't
// correct, but simple, and usually works.
static bool IsWhiteSpace( char p ) {
return !IsUTF8Continuation(p) && isspace( static_cast<unsigned char>(p) );
}
inline static bool IsNameStartChar( unsigned char ch ) {
if ( ch >= 128 ) {
// This is a heuristic guess in attempt to not implement Unicode-aware isalpha()
return true;
}
if ( isalpha( ch ) ) {
return true;
}
return ch == ':' || ch == '_';
}
inline static bool IsNameChar( unsigned char ch ) {
return IsNameStartChar( ch )
|| isdigit( ch )
|| ch == '.'
|| ch == '-';
}
inline static bool IsPrefixHex( const char* p) {
p = SkipWhiteSpace(p, 0);
return p && *p == '0' && ( *(p + 1) == 'x' || *(p + 1) == 'X');
}
inline static bool StringEqual( const char* p, const char* q, int nChar=INT_MAX ) {
if ( p == q ) {
return true;
}
TIXMLASSERT( p );
TIXMLASSERT( q );
TIXMLASSERT( nChar >= 0 );
return strncmp( p, q, nChar ) == 0;
}
inline static bool IsUTF8Continuation( const char p ) {
return ( p & 0x80 ) != 0;
}
static const char* ReadBOM( const char* p, bool* hasBOM );
// p is the starting location,
// the UTF-8 value of the entity will be placed in value, and length filled in.
static const char* GetCharacterRef( const char* p, char* value, int* length );
static void ConvertUTF32ToUTF8( unsigned long input, char* output, int* length );
// converts primitive types to strings
static void ToStr( int v, char* buffer, int bufferSize );
static void ToStr( unsigned v, char* buffer, int bufferSize );
static void ToStr( bool v, char* buffer, int bufferSize );
static void ToStr( float v, char* buffer, int bufferSize );
static void ToStr( double v, char* buffer, int bufferSize );
static void ToStr(int64_t v, char* buffer, int bufferSize);
static void ToStr(uint64_t v, char* buffer, int bufferSize);
// converts strings to primitive types
static bool ToInt( const char* str, int* value );
static bool ToUnsigned( const char* str, unsigned* value );
static bool ToBool( const char* str, bool* value );
static bool ToFloat( const char* str, float* value );
static bool ToDouble( const char* str, double* value );
static bool ToInt64(const char* str, int64_t* value);
static bool ToUnsigned64(const char* str, uint64_t* value);
// Changes what is serialized for a boolean value.
// Default to "true" and "false". Shouldn't be changed
// unless you have a special testing or compatibility need.
// Be careful: static, global, & not thread safe.
// Be sure to set static const memory as parameters.
static void SetBoolSerialization(const char* writeTrue, const char* writeFalse);
private:
static const char* writeBoolTrue;
static const char* writeBoolFalse;
};
/** XMLNode is a base class for every object that is in the
XML Document Object Model (DOM), except XMLAttributes.
Nodes have siblings, a parent, and children which can
be navigated. A node is always in a XMLDocument.
The type of a XMLNode can be queried, and it can
be cast to its more defined type.
A XMLDocument allocates memory for all its Nodes.
When the XMLDocument gets deleted, all its Nodes
will also be deleted.
@verbatim
A Document can contain: Element (container or leaf)
Comment (leaf)
Unknown (leaf)
Declaration( leaf )
An Element can contain: Element (container or leaf)
Text (leaf)
Attributes (not on tree)
Comment (leaf)
Unknown (leaf)
@endverbatim
*/
class TINYXML2_LIB XMLNode
{
friend class XMLDocument;
friend class XMLElement;
public:
/// Get the XMLDocument that owns this XMLNode.
const XMLDocument* GetDocument() const {
TIXMLASSERT( _document );
return _document;
}
/// Get the XMLDocument that owns this XMLNode.
XMLDocument* GetDocument() {
TIXMLASSERT( _document );
return _document;
}
/// Safely cast to an Element, or null.
virtual XMLElement* ToElement() {
return 0;
}
/// Safely cast to Text, or null.
virtual XMLText* ToText() {
return 0;
}
/// Safely cast to a Comment, or null.
virtual XMLComment* ToComment() {
return 0;
}
/// Safely cast to a Document, or null.
virtual XMLDocument* ToDocument() {
return 0;
}
/// Safely cast to a Declaration, or null.
virtual XMLDeclaration* ToDeclaration() {
return 0;
}
/// Safely cast to an Unknown, or null.
virtual XMLUnknown* ToUnknown() {
return 0;
}
virtual const XMLElement* ToElement() const {
return 0;
}
virtual const XMLText* ToText() const {
return 0;
}
virtual const XMLComment* ToComment() const {
return 0;
}
virtual const XMLDocument* ToDocument() const {
return 0;
}
virtual const XMLDeclaration* ToDeclaration() const {
return 0;
}
virtual const XMLUnknown* ToUnknown() const {
return 0;
}
/** The meaning of 'value' changes for the specific type.
@verbatim
Document: empty (NULL is returned, not an empty string)
Element: name of the element
Comment: the comment text
Unknown: the tag contents
Text: the text string
@endverbatim
*/
const char* Value() const;
/** Set the Value of an XML node.
@sa Value()
*/
void SetValue( const char* val, bool staticMem=false );
/// Gets the line number the node is in, if the document was parsed from a file.
int GetLineNum() const { return _parseLineNum; }
/// Get the parent of this node on the DOM.
const XMLNode* Parent() const {
return _parent;
}
XMLNode* Parent() {
return _parent;
}
/// Returns true if this node has no children.
bool NoChildren() const {
return !_firstChild;
}
/// Get the first child node, or null if none exists.
const XMLNode* FirstChild() const {
return _firstChild;
}
XMLNode* FirstChild() {
return _firstChild;
}
/** Get the first child element, or optionally the first child
element with the specified name.
*/
const XMLElement* FirstChildElement( const char* name = 0 ) const;
XMLElement* FirstChildElement( const char* name = 0 ) {
return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->FirstChildElement( name ));
}
/// Get the last child node, or null if none exists.
const XMLNode* LastChild() const {
return _lastChild;
}
XMLNode* LastChild() {
return _lastChild;
}
/** Get the last child element or optionally the last child
element with the specified name.
*/
const XMLElement* LastChildElement( const char* name = 0 ) const;
XMLElement* LastChildElement( const char* name = 0 ) {
return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->LastChildElement(name) );
}
/// Get the previous (left) sibling node of this node.
const XMLNode* PreviousSibling() const {
return _prev;
}
XMLNode* PreviousSibling() {
return _prev;
}
/// Get the previous (left) sibling element of this node, with an optionally supplied name.
const XMLElement* PreviousSiblingElement( const char* name = 0 ) const ;
XMLElement* PreviousSiblingElement( const char* name = 0 ) {
return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->PreviousSiblingElement( name ) );
}
/// Get the next (right) sibling node of this node.
const XMLNode* NextSibling() const {
return _next;
}
XMLNode* NextSibling() {
return _next;
}
/// Get the next (right) sibling element of this node, with an optionally supplied name.
const XMLElement* NextSiblingElement( const char* name = 0 ) const;
XMLElement* NextSiblingElement( const char* name = 0 ) {
return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->NextSiblingElement( name ) );
}
/**
Add a child node as the last (right) child.
If the child node is already part of the document,
it is moved from its old location to the new location.
Returns the addThis argument or 0 if the node does not
belong to the same document.
*/
XMLNode* InsertEndChild( XMLNode* addThis );
XMLNode* LinkEndChild( XMLNode* addThis ) {
return InsertEndChild( addThis );
}
/**
Add a child node as the first (left) child.
If the child node is already part of the document,
it is moved from its old location to the new location.
Returns the addThis argument or 0 if the node does not
belong to the same document.
*/
XMLNode* InsertFirstChild( XMLNode* addThis );
/**
Add a node after the specified child node.
If the child node is already part of the document,
it is moved from its old location to the new location.
Returns the addThis argument or 0 if the afterThis node
is not a child of this node, or if the node does not
belong to the same document.
*/
XMLNode* InsertAfterChild( XMLNode* afterThis, XMLNode* addThis );
/**
Delete all the children of this node.
*/
void DeleteChildren();
/**
Delete a child of this node.
*/
void DeleteChild( XMLNode* node );
/**
Make a copy of this node, but not its children.
You may pass in a Document pointer that will be
the owner of the new Node. If the 'document' is
null, then the node returned will be allocated
from the current Document. (this->GetDocument())
Note: if called on a XMLDocument, this will return null.
*/
virtual XMLNode* ShallowClone( XMLDocument* document ) const = 0;
/**
Make a copy of this node and all its children.
If the 'target' is null, then the nodes will
be allocated in the current document. If 'target'
is specified, the memory will be allocated is the
specified XMLDocument.
NOTE: This is probably not the correct tool to
copy a document, since XMLDocuments can have multiple
top level XMLNodes. You probably want to use
XMLDocument::DeepCopy()
*/
XMLNode* DeepClone( XMLDocument* target ) const;
/**
Test if 2 nodes are the same, but don't test children.
The 2 nodes do not need to be in the same Document.
Note: if called on a XMLDocument, this will return false.
*/
virtual bool ShallowEqual( const XMLNode* compare ) const = 0;
/** Accept a hierarchical visit of the nodes in the TinyXML-2 DOM. Every node in the
XML tree will be conditionally visited and the host will be called back
via the XMLVisitor interface.
This is essentially a SAX interface for TinyXML-2. (Note however it doesn't re-parse
the XML for the callbacks, so the performance of TinyXML-2 is unchanged by using this
interface versus any other.)
The interface has been based on ideas from:
- http://www.saxproject.org/
- http://c2.com/cgi/wiki?HierarchicalVisitorPattern
Which are both good references for "visiting".
An example of using Accept():
@verbatim
XMLPrinter printer;
tinyxmlDoc.Accept( &printer );
const char* xmlcstr = printer.CStr();
@endverbatim
*/
virtual bool Accept( XMLVisitor* visitor ) const = 0;
/**
Set user data into the XMLNode. TinyXML-2 in
no way processes or interprets user data.
It is initially 0.
*/
void SetUserData(void* userData) { _userData = userData; }
/**
Get user data set into the XMLNode. TinyXML-2 in
no way processes or interprets user data.
It is initially 0.
*/
void* GetUserData() const { return _userData; }
protected:
explicit XMLNode( XMLDocument* );
virtual ~XMLNode();
virtual char* ParseDeep( char* p, StrPair* parentEndTag, int* curLineNumPtr);
XMLDocument* _document;
XMLNode* _parent;
mutable StrPair _value;
int _parseLineNum;
XMLNode* _firstChild;
XMLNode* _lastChild;
XMLNode* _prev;
XMLNode* _next;
void* _userData;
private:
MemPool* _memPool;
void Unlink( XMLNode* child );
static void DeleteNode( XMLNode* node );
void InsertChildPreamble( XMLNode* insertThis ) const;
const XMLElement* ToElementWithName( const char* name ) const;
XMLNode( const XMLNode& ); // not supported
XMLNode& operator=( const XMLNode& ); // not supported
};
/** XML text.
Note that a text node can have child element nodes, for example:
@verbatim
<root>This is <b>bold</b></root>
@endverbatim
A text node can have 2 ways to output the next. "normal" output
and CDATA. It will default to the mode it was parsed from the XML file and
you generally want to leave it alone, but you can change the output mode with
SetCData() and query it with CData().
*/
class TINYXML2_LIB XMLText : public XMLNode
{
friend class XMLDocument;
public:
virtual bool Accept( XMLVisitor* visitor ) const;
virtual XMLText* ToText() {
return this;
}
virtual const XMLText* ToText() const {
return this;
}
/// Declare whether this should be CDATA or standard text.
void SetCData( bool isCData ) {
_isCData = isCData;
}
/// Returns true if this is a CDATA text element.
bool CData() const {
return _isCData;
}
virtual XMLNode* ShallowClone( XMLDocument* document ) const;
virtual bool ShallowEqual( const XMLNode* compare ) const;
protected:
explicit XMLText( XMLDocument* doc ) : XMLNode( doc ), _isCData( false ) {}
virtual ~XMLText() {}
char* ParseDeep( char* p, StrPair* parentEndTag, int* curLineNumPtr );
private:
bool _isCData;
XMLText( const XMLText& ); // not supported
XMLText& operator=( const XMLText& ); // not supported
};
/** An XML Comment. */
class TINYXML2_LIB XMLComment : public XMLNode
{
friend class XMLDocument;
public:
virtual XMLComment* ToComment() {
return this;
}
virtual const XMLComment* ToComment() const {
return this;
}
virtual bool Accept( XMLVisitor* visitor ) const;
virtual XMLNode* ShallowClone( XMLDocument* document ) const;
virtual bool ShallowEqual( const XMLNode* compare ) const;
protected:
explicit XMLComment( XMLDocument* doc );
virtual ~XMLComment();
char* ParseDeep( char* p, StrPair* parentEndTag, int* curLineNumPtr);
private:
XMLComment( const XMLComment& ); // not supported
XMLComment& operator=( const XMLComment& ); // not supported
};
/** In correct XML the declaration is the first entry in the file.
@verbatim
<?xml version="1.0" standalone="yes"?>
@endverbatim
TinyXML-2 will happily read or write files without a declaration,
however.
The text of the declaration isn't interpreted. It is parsed
and written as a string.
*/
class TINYXML2_LIB XMLDeclaration : public XMLNode
{
friend class XMLDocument;
public:
virtual XMLDeclaration* ToDeclaration() {
return this;
}
virtual const XMLDeclaration* ToDeclaration() const {
return this;
}
virtual bool Accept( XMLVisitor* visitor ) const;
virtual XMLNode* ShallowClone( XMLDocument* document ) const;
virtual bool ShallowEqual( const XMLNode* compare ) const;
protected:
explicit XMLDeclaration( XMLDocument* doc );
virtual ~XMLDeclaration();
char* ParseDeep( char* p, StrPair* parentEndTag, int* curLineNumPtr );
private:
XMLDeclaration( const XMLDeclaration& ); // not supported
XMLDeclaration& operator=( const XMLDeclaration& ); // not supported
};
/** Any tag that TinyXML-2 doesn't recognize is saved as an
unknown. It is a tag of text, but should not be modified.
It will be written back to the XML, unchanged, when the file
is saved.
DTD tags get thrown into XMLUnknowns.
*/
class TINYXML2_LIB XMLUnknown : public XMLNode
{
friend class XMLDocument;
public:
virtual XMLUnknown* ToUnknown() {
return this;
}
virtual const XMLUnknown* ToUnknown() const {
return this;
}
virtual bool Accept( XMLVisitor* visitor ) const;
virtual XMLNode* ShallowClone( XMLDocument* document ) const;
virtual bool ShallowEqual( const XMLNode* compare ) const;
protected:
explicit XMLUnknown( XMLDocument* doc );
virtual ~XMLUnknown();
char* ParseDeep( char* p, StrPair* parentEndTag, int* curLineNumPtr );
private:
XMLUnknown( const XMLUnknown& ); // not supported
XMLUnknown& operator=( const XMLUnknown& ); // not supported
};
/** An attribute is a name-value pair. Elements have an arbitrary
number of attributes, each with a unique name.
@note The attributes are not XMLNodes. You may only query the
Next() attribute in a list.
*/
class TINYXML2_LIB XMLAttribute
{
friend class XMLElement;
public:
/// The name of the attribute.
const char* Name() const;
/// The value of the attribute.
const char* Value() const;
/// Gets the line number the attribute is in, if the document was parsed from a file.
int GetLineNum() const { return _parseLineNum; }
/// The next attribute in the list.
const XMLAttribute* Next() const {
return _next;
}
/** IntValue interprets the attribute as an integer, and returns the value.
If the value isn't an integer, 0 will be returned. There is no error checking;
use QueryIntValue() if you need error checking.
*/
int IntValue() const {
int i = 0;
QueryIntValue(&i);
return i;
}
int64_t Int64Value() const {
int64_t i = 0;
QueryInt64Value(&i);
return i;
}
uint64_t Unsigned64Value() const {
uint64_t i = 0;
QueryUnsigned64Value(&i);
return i;
}
/// Query as an unsigned integer. See IntValue()
unsigned UnsignedValue() const {
unsigned i=0;
QueryUnsignedValue( &i );
return i;
}
/// Query as a boolean. See IntValue()
bool BoolValue() const {
bool b=false;
QueryBoolValue( &b );
return b;
}
/// Query as a double. See IntValue()
double DoubleValue() const {
double d=0;
QueryDoubleValue( &d );
return d;
}
/// Query as a float. See IntValue()
float FloatValue() const {
float f=0;
QueryFloatValue( &f );
return f;
}
/** QueryIntValue interprets the attribute as an integer, and returns the value
in the provided parameter. The function will return XML_SUCCESS on success,
and XML_WRONG_ATTRIBUTE_TYPE if the conversion is not successful.
*/
XMLError QueryIntValue( int* value ) const;
/// See QueryIntValue
XMLError QueryUnsignedValue( unsigned int* value ) const;
/// See QueryIntValue
XMLError QueryInt64Value(int64_t* value) const;
/// See QueryIntValue
XMLError QueryUnsigned64Value(uint64_t* value) const;
/// See QueryIntValue
XMLError QueryBoolValue( bool* value ) const;
/// See QueryIntValue
XMLError QueryDoubleValue( double* value ) const;
/// See QueryIntValue
XMLError QueryFloatValue( float* value ) const;
/// Set the attribute to a string value.
void SetAttribute( const char* value );
/// Set the attribute to value.
void SetAttribute( int value );
/// Set the attribute to value.
void SetAttribute( unsigned value );
/// Set the attribute to value.
void SetAttribute(int64_t value);
/// Set the attribute to value.
void SetAttribute(uint64_t value);
/// Set the attribute to value.
void SetAttribute( bool value );
/// Set the attribute to value.
void SetAttribute( double value );
/// Set the attribute to value.
void SetAttribute( float value );
private:
enum { BUF_SIZE = 200 };
XMLAttribute() : _name(), _value(),_parseLineNum( 0 ), _next( 0 ), _memPool( 0 ) {}
virtual ~XMLAttribute() {}
XMLAttribute( const XMLAttribute& ); // not supported
void operator=( const XMLAttribute& ); // not supported
void SetName( const char* name );
char* ParseDeep( char* p, bool processEntities, int* curLineNumPtr );
mutable StrPair _name;
mutable StrPair _value;
int _parseLineNum;
XMLAttribute* _next;
MemPool* _memPool;
};
/** The element is a container class. It has a value, the element name,
and can contain other elements, text, comments, and unknowns.
Elements also contain an arbitrary number of attributes.
*/
class TINYXML2_LIB XMLElement : public XMLNode
{
friend class XMLDocument;
public:
/// Get the name of an element (which is the Value() of the node.)
const char* Name() const {
return Value();
}
/// Set the name of the element.
void SetName( const char* str, bool staticMem=false ) {
SetValue( str, staticMem );
}
virtual XMLElement* ToElement() {
return this;
}
virtual const XMLElement* ToElement() const {
return this;
}
virtual bool Accept( XMLVisitor* visitor ) const;
/** Given an attribute name, Attribute() returns the value
for the attribute of that name, or null if none
exists. For example:
@verbatim
const char* value = ele->Attribute( "foo" );
@endverbatim
The 'value' parameter is normally null. However, if specified,
the attribute will only be returned if the 'name' and 'value'
match. This allow you to write code:
@verbatim
if ( ele->Attribute( "foo", "bar" ) ) callFooIsBar();
@endverbatim
rather than:
@verbatim
if ( ele->Attribute( "foo" ) ) {
if ( strcmp( ele->Attribute( "foo" ), "bar" ) == 0 ) callFooIsBar();
}
@endverbatim
*/
const char* Attribute( const char* name, const char* value=0 ) const;
/** Given an attribute name, IntAttribute() returns the value
of the attribute interpreted as an integer. The default
value will be returned if the attribute isn't present,
or if there is an error. (For a method with error
checking, see QueryIntAttribute()).
*/
int IntAttribute(const char* name, int defaultValue = 0) const;
/// See IntAttribute()
unsigned UnsignedAttribute(const char* name, unsigned defaultValue = 0) const;
/// See IntAttribute()
int64_t Int64Attribute(const char* name, int64_t defaultValue = 0) const;
/// See IntAttribute()
uint64_t Unsigned64Attribute(const char* name, uint64_t defaultValue = 0) const;
/// See IntAttribute()
bool BoolAttribute(const char* name, bool defaultValue = false) const;
/// See IntAttribute()
double DoubleAttribute(const char* name, double defaultValue = 0) const;
/// See IntAttribute()
float FloatAttribute(const char* name, float defaultValue = 0) const;
/** Given an attribute name, QueryIntAttribute() returns
XML_SUCCESS, XML_WRONG_ATTRIBUTE_TYPE if the conversion
can't be performed, or XML_NO_ATTRIBUTE if the attribute
doesn't exist. If successful, the result of the conversion
will be written to 'value'. If not successful, nothing will
be written to 'value'. This allows you to provide default
value:
@verbatim
int value = 10;
QueryIntAttribute( "foo", &value ); // if "foo" isn't found, value will still be 10
@endverbatim
*/
XMLError QueryIntAttribute( const char* name, int* value ) const {
const XMLAttribute* a = FindAttribute( name );
if ( !a ) {
return XML_NO_ATTRIBUTE;
}
return a->QueryIntValue( value );
}
/// See QueryIntAttribute()
XMLError QueryUnsignedAttribute( const char* name, unsigned int* value ) const {
const XMLAttribute* a = FindAttribute( name );
if ( !a ) {
return XML_NO_ATTRIBUTE;
}
return a->QueryUnsignedValue( value );
}
/// See QueryIntAttribute()
XMLError QueryInt64Attribute(const char* name, int64_t* value) const {
const XMLAttribute* a = FindAttribute(name);
if (!a) {
return XML_NO_ATTRIBUTE;
}
return a->QueryInt64Value(value);
}
/// See QueryIntAttribute()
XMLError QueryUnsigned64Attribute(const char* name, uint64_t* value) const {
const XMLAttribute* a = FindAttribute(name);
if(!a) {
return XML_NO_ATTRIBUTE;
}
return a->QueryUnsigned64Value(value);
}
/// See QueryIntAttribute()
XMLError QueryBoolAttribute( const char* name, bool* value ) const {
const XMLAttribute* a = FindAttribute( name );
if ( !a ) {
return XML_NO_ATTRIBUTE;
}
return a->QueryBoolValue( value );
}
/// See QueryIntAttribute()
XMLError QueryDoubleAttribute( const char* name, double* value ) const {
const XMLAttribute* a = FindAttribute( name );
if ( !a ) {
return XML_NO_ATTRIBUTE;
}
return a->QueryDoubleValue( value );
}
/// See QueryIntAttribute()
XMLError QueryFloatAttribute( const char* name, float* value ) const {
const XMLAttribute* a = FindAttribute( name );
if ( !a ) {
return XML_NO_ATTRIBUTE;
}
return a->QueryFloatValue( value );
}
/// See QueryIntAttribute()
XMLError QueryStringAttribute(const char* name, const char** value) const {
const XMLAttribute* a = FindAttribute(name);
if (!a) {
return XML_NO_ATTRIBUTE;
}
*value = a->Value();
return XML_SUCCESS;
}
/** Given an attribute name, QueryAttribute() returns
XML_SUCCESS, XML_WRONG_ATTRIBUTE_TYPE if the conversion
can't be performed, or XML_NO_ATTRIBUTE if the attribute
doesn't exist. It is overloaded for the primitive types,
and is a generally more convenient replacement of
QueryIntAttribute() and related functions.
If successful, the result of the conversion
will be written to 'value'. If not successful, nothing will
be written to 'value'. This allows you to provide default
value:
@verbatim
int value = 10;
QueryAttribute( "foo", &value ); // if "foo" isn't found, value will still be 10
@endverbatim
*/
XMLError QueryAttribute( const char* name, int* value ) const {
return QueryIntAttribute( name, value );
}
XMLError QueryAttribute( const char* name, unsigned int* value ) const {
return QueryUnsignedAttribute( name, value );
}
XMLError QueryAttribute(const char* name, int64_t* value) const {
return QueryInt64Attribute(name, value);
}
XMLError QueryAttribute(const char* name, uint64_t* value) const {
return QueryUnsigned64Attribute(name, value);
}
XMLError QueryAttribute( const char* name, bool* value ) const {
return QueryBoolAttribute( name, value );
}
XMLError QueryAttribute( const char* name, double* value ) const {
return QueryDoubleAttribute( name, value );
}
XMLError QueryAttribute( const char* name, float* value ) const {
return QueryFloatAttribute( name, value );
}
XMLError QueryAttribute(const char* name, const char** value) const {
return QueryStringAttribute(name, value);
}
/// Sets the named attribute to value.
void SetAttribute( const char* name, const char* value ) {
XMLAttribute* a = FindOrCreateAttribute( name );
a->SetAttribute( value );
}
/// Sets the named attribute to value.
void SetAttribute( const char* name, int value ) {
XMLAttribute* a = FindOrCreateAttribute( name );
a->SetAttribute( value );
}
/// Sets the named attribute to value.
void SetAttribute( const char* name, unsigned value ) {
XMLAttribute* a = FindOrCreateAttribute( name );
a->SetAttribute( value );
}
/// Sets the named attribute to value.
void SetAttribute(const char* name, int64_t value) {
XMLAttribute* a = FindOrCreateAttribute(name);
a->SetAttribute(value);
}
/// Sets the named attribute to value.
void SetAttribute(const char* name, uint64_t value) {
XMLAttribute* a = FindOrCreateAttribute(name);
a->SetAttribute(value);
}
/// Sets the named attribute to value.
void SetAttribute( const char* name, bool value ) {
XMLAttribute* a = FindOrCreateAttribute( name );
a->SetAttribute( value );
}
/// Sets the named attribute to value.
void SetAttribute( const char* name, double value ) {
XMLAttribute* a = FindOrCreateAttribute( name );
a->SetAttribute( value );
}
/// Sets the named attribute to value.
void SetAttribute( const char* name, float value ) {
XMLAttribute* a = FindOrCreateAttribute( name );
a->SetAttribute( value );
}
/**
Delete an attribute.
*/
void DeleteAttribute( const char* name );
/// Return the first attribute in the list.
const XMLAttribute* FirstAttribute() const {
return _rootAttribute;
}
/// Query a specific attribute in the list.
const XMLAttribute* FindAttribute( const char* name ) const;
/** Convenience function for easy access to the text inside an element. Although easy
and concise, GetText() is limited compared to getting the XMLText child
and accessing it directly.
If the first child of 'this' is a XMLText, the GetText()
returns the character string of the Text node, else null is returned.
This is a convenient method for getting the text of simple contained text:
@verbatim
<foo>This is text</foo>
const char* str = fooElement->GetText();
@endverbatim
'str' will be a pointer to "This is text".
Note that this function can be misleading. If the element foo was created from
this XML:
@verbatim
<foo><b>This is text</b></foo>
@endverbatim
then the value of str would be null. The first child node isn't a text node, it is
another element. From this XML:
@verbatim
<foo>This is <b>text</b></foo>
@endverbatim
GetText() will return "This is ".
*/
const char* GetText() const;
/** Convenience function for easy access to the text inside an element. Although easy
and concise, SetText() is limited compared to creating an XMLText child
and mutating it directly.
If the first child of 'this' is a XMLText, SetText() sets its value to
the given string, otherwise it will create a first child that is an XMLText.
This is a convenient method for setting the text of simple contained text:
@verbatim
<foo>This is text</foo>
fooElement->SetText( "Hullaballoo!" );
<foo>Hullaballoo!</foo>
@endverbatim
Note that this function can be misleading. If the element foo was created from
this XML:
@verbatim
<foo><b>This is text</b></foo>
@endverbatim
then it will not change "This is text", but rather prefix it with a text element:
@verbatim
<foo>Hullaballoo!<b>This is text</b></foo>
@endverbatim
For this XML:
@verbatim
<foo />
@endverbatim
SetText() will generate
@verbatim
<foo>Hullaballoo!</foo>
@endverbatim
*/
void SetText( const char* inText );
/// Convenience method for setting text inside an element. See SetText() for important limitations.
void SetText( int value );
/// Convenience method for setting text inside an element. See SetText() for important limitations.
void SetText( unsigned value );
/// Convenience method for setting text inside an element. See SetText() for important limitations.
void SetText(int64_t value);
/// Convenience method for setting text inside an element. See SetText() for important limitations.
void SetText(uint64_t value);
/// Convenience method for setting text inside an element. See SetText() for important limitations.
void SetText( bool value );
/// Convenience method for setting text inside an element. See SetText() for important limitations.
void SetText( double value );
/// Convenience method for setting text inside an element. See SetText() for important limitations.
void SetText( float value );
/**
Convenience method to query the value of a child text node. This is probably best
shown by example. Given you have a document is this form:
@verbatim
<point>
<x>1</x>
<y>1.4</y>
</point>
@endverbatim
The QueryIntText() and similar functions provide a safe and easier way to get to the
"value" of x and y.
@verbatim
int x = 0;
float y = 0; // types of x and y are contrived for example
const XMLElement* xElement = pointElement->FirstChildElement( "x" );
const XMLElement* yElement = pointElement->FirstChildElement( "y" );
xElement->QueryIntText( &x );
yElement->QueryFloatText( &y );
@endverbatim
@returns XML_SUCCESS (0) on success, XML_CAN_NOT_CONVERT_TEXT if the text cannot be converted
to the requested type, and XML_NO_TEXT_NODE if there is no child text to query.
*/
XMLError QueryIntText( int* ival ) const;
/// See QueryIntText()
XMLError QueryUnsignedText( unsigned* uval ) const;
/// See QueryIntText()
XMLError QueryInt64Text(int64_t* uval) const;
/// See QueryIntText()
XMLError QueryUnsigned64Text(uint64_t* uval) const;
/// See QueryIntText()
XMLError QueryBoolText( bool* bval ) const;
/// See QueryIntText()
XMLError QueryDoubleText( double* dval ) const;
/// See QueryIntText()
XMLError QueryFloatText( float* fval ) const;
int IntText(int defaultValue = 0) const;
/// See QueryIntText()
unsigned UnsignedText(unsigned defaultValue = 0) const;
/// See QueryIntText()
int64_t Int64Text(int64_t defaultValue = 0) const;
/// See QueryIntText()
uint64_t Unsigned64Text(uint64_t defaultValue = 0) const;
/// See QueryIntText()
bool BoolText(bool defaultValue = false) const;
/// See QueryIntText()
double DoubleText(double defaultValue = 0) const;
/// See QueryIntText()
float FloatText(float defaultValue = 0) const;
/**
Convenience method to create a new XMLElement and add it as last (right)
child of this node. Returns the created and inserted element.
*/
XMLElement* InsertNewChildElement(const char* name);
/// See InsertNewChildElement()
XMLComment* InsertNewComment(const char* comment);
/// See InsertNewChildElement()
XMLText* InsertNewText(const char* text);
/// See InsertNewChildElement()
XMLDeclaration* InsertNewDeclaration(const char* text);
/// See InsertNewChildElement()
XMLUnknown* InsertNewUnknown(const char* text);
// internal:
enum ElementClosingType {
OPEN, // <foo>
CLOSED, // <foo/>
CLOSING // </foo>
};
ElementClosingType ClosingType() const {
return _closingType;
}
virtual XMLNode* ShallowClone( XMLDocument* document ) const;
virtual bool ShallowEqual( const XMLNode* compare ) const;
protected:
char* ParseDeep( char* p, StrPair* parentEndTag, int* curLineNumPtr );
private:
XMLElement( XMLDocument* doc );
virtual ~XMLElement();
XMLElement( const XMLElement& ); // not supported
void operator=( const XMLElement& ); // not supported
XMLAttribute* FindOrCreateAttribute( const char* name );
char* ParseAttributes( char* p, int* curLineNumPtr );
static void DeleteAttribute( XMLAttribute* attribute );
XMLAttribute* CreateAttribute();
enum { BUF_SIZE = 200 };
ElementClosingType _closingType;
// The attribute list is ordered; there is no 'lastAttribute'
// because the list needs to be scanned for dupes before adding
// a new attribute.
XMLAttribute* _rootAttribute;
};
enum Whitespace {
PRESERVE_WHITESPACE,
COLLAPSE_WHITESPACE
};
/** A Document binds together all the functionality.
It can be saved, loaded, and printed to the screen.
All Nodes are connected and allocated to a Document.
If the Document is deleted, all its Nodes are also deleted.
*/
class TINYXML2_LIB XMLDocument : public XMLNode
{
friend class XMLElement;
// Gives access to SetError and Push/PopDepth, but over-access for everything else.
// Wishing C++ had "internal" scope.
friend class XMLNode;
friend class XMLText;
friend class XMLComment;
friend class XMLDeclaration;
friend class XMLUnknown;
public:
/// constructor
XMLDocument( bool processEntities = true, Whitespace whitespaceMode = PRESERVE_WHITESPACE );
~XMLDocument();
virtual XMLDocument* ToDocument() {
TIXMLASSERT( this == _document );
return this;
}
virtual const XMLDocument* ToDocument() const {
TIXMLASSERT( this == _document );
return this;
}
/**
Parse an XML file from a character string.
Returns XML_SUCCESS (0) on success, or
an errorID.
You may optionally pass in the 'nBytes', which is
the number of bytes which will be parsed. If not
specified, TinyXML-2 will assume 'xml' points to a
null terminated string.
*/
XMLError Parse( const char* xml, size_t nBytes=static_cast<size_t>(-1) );
/**
Load an XML file from disk.
Returns XML_SUCCESS (0) on success, or
an errorID.
*/
XMLError LoadFile( const char* filename );
/**
Load an XML file from disk. You are responsible
for providing and closing the FILE*.
NOTE: The file should be opened as binary ("rb")
not text in order for TinyXML-2 to correctly
do newline normalization.
Returns XML_SUCCESS (0) on success, or
an errorID.
*/
XMLError LoadFile( FILE* );
/**
Save the XML file to disk.
Returns XML_SUCCESS (0) on success, or
an errorID.
*/
XMLError SaveFile( const char* filename, bool compact = false );
/**
Save the XML file to disk. You are responsible
for providing and closing the FILE*.
Returns XML_SUCCESS (0) on success, or
an errorID.
*/
XMLError SaveFile( FILE* fp, bool compact = false );
bool ProcessEntities() const {
return _processEntities;
}
Whitespace WhitespaceMode() const {
return _whitespaceMode;
}
/**
Returns true if this document has a leading Byte Order Mark of UTF8.
*/
bool HasBOM() const {
return _writeBOM;
}
/** Sets whether to write the BOM when writing the file.
*/
void SetBOM( bool useBOM ) {
_writeBOM = useBOM;
}
/** Return the root element of DOM. Equivalent to FirstChildElement().
To get the first node, use FirstChild().
*/
XMLElement* RootElement() {
return FirstChildElement();
}
const XMLElement* RootElement() const {
return FirstChildElement();
}
/** Print the Document. If the Printer is not provided, it will
print to stdout. If you provide Printer, this can print to a file:
@verbatim
XMLPrinter printer( fp );
doc.Print( &printer );
@endverbatim
Or you can use a printer to print to memory:
@verbatim
XMLPrinter printer;
doc.Print( &printer );
// printer.CStr() has a const char* to the XML
@endverbatim
*/
void Print( XMLPrinter* streamer=0 ) const;
virtual bool Accept( XMLVisitor* visitor ) const;
/**
Create a new Element associated with
this Document. The memory for the Element
is managed by the Document.
*/
XMLElement* NewElement( const char* name );
/**
Create a new Comment associated with
this Document. The memory for the Comment
is managed by the Document.
*/
XMLComment* NewComment( const char* comment );
/**
Create a new Text associated with
this Document. The memory for the Text
is managed by the Document.
*/
XMLText* NewText( const char* text );
/**
Create a new Declaration associated with
this Document. The memory for the object
is managed by the Document.
If the 'text' param is null, the standard
declaration is used.:
@verbatim
<?xml version="1.0" encoding="UTF-8"?>
@endverbatim
*/
XMLDeclaration* NewDeclaration( const char* text=0 );
/**
Create a new Unknown associated with
this Document. The memory for the object
is managed by the Document.
*/
XMLUnknown* NewUnknown( const char* text );
/**
Delete a node associated with this document.
It will be unlinked from the DOM.
*/
void DeleteNode( XMLNode* node );
/// Clears the error flags.
void ClearError();
/// Return true if there was an error parsing the document.
bool Error() const {
return _errorID != XML_SUCCESS;
}
/// Return the errorID.
XMLError ErrorID() const {
return _errorID;
}
const char* ErrorName() const;
static const char* ErrorIDToName(XMLError errorID);
/** Returns a "long form" error description. A hopefully helpful
diagnostic with location, line number, and/or additional info.
*/
const char* ErrorStr() const;
/// A (trivial) utility function that prints the ErrorStr() to stdout.
void PrintError() const;
/// Return the line where the error occurred, or zero if unknown.
int ErrorLineNum() const
{
return _errorLineNum;
}
/// Clear the document, resetting it to the initial state.
void Clear();
/**
Copies this document to a target document.
The target will be completely cleared before the copy.
If you want to copy a sub-tree, see XMLNode::DeepClone().
NOTE: that the 'target' must be non-null.
*/
void DeepCopy(XMLDocument* target) const;
// internal
char* Identify( char* p, XMLNode** node );
// internal
void MarkInUse(const XMLNode* const);
virtual XMLNode* ShallowClone( XMLDocument* /*document*/ ) const {
return 0;
}
virtual bool ShallowEqual( const XMLNode* /*compare*/ ) const {
return false;
}
private:
XMLDocument( const XMLDocument& ); // not supported
void operator=( const XMLDocument& ); // not supported
bool _writeBOM;
bool _processEntities;
XMLError _errorID;
Whitespace _whitespaceMode;
mutable StrPair _errorStr;
int _errorLineNum;
char* _charBuffer;
int _parseCurLineNum;
int _parsingDepth;
// Memory tracking does add some overhead.
// However, the code assumes that you don't
// have a bunch of unlinked nodes around.
// Therefore it takes less memory to track
// in the document vs. a linked list in the XMLNode,
// and the performance is the same.
DynArray<XMLNode*, 10> _unlinked;
MemPoolT< sizeof(XMLElement) > _elementPool;
MemPoolT< sizeof(XMLAttribute) > _attributePool;
MemPoolT< sizeof(XMLText) > _textPool;
MemPoolT< sizeof(XMLComment) > _commentPool;
static const char* _errorNames[XML_ERROR_COUNT];
void Parse();
void SetError( XMLError error, int lineNum, const char* format, ... );
// Something of an obvious security hole, once it was discovered.
// Either an ill-formed XML or an excessively deep one can overflow
// the stack. Track stack depth, and error out if needed.
class DepthTracker {
public:
explicit DepthTracker(XMLDocument * document) {
this->_document = document;
document->PushDepth();
}
~DepthTracker() {
_document->PopDepth();
}
private:
XMLDocument * _document;
};
void PushDepth();
void PopDepth();
template<class NodeType, int PoolElementSize>
NodeType* CreateUnlinkedNode( MemPoolT<PoolElementSize>& pool );
};
template<class NodeType, int PoolElementSize>
inline NodeType* XMLDocument::CreateUnlinkedNode( MemPoolT<PoolElementSize>& pool )
{
TIXMLASSERT( sizeof( NodeType ) == PoolElementSize );
TIXMLASSERT( sizeof( NodeType ) == pool.ItemSize() );
NodeType* returnNode = new (pool.Alloc()) NodeType( this );
TIXMLASSERT( returnNode );
returnNode->_memPool = &pool;
_unlinked.Push(returnNode);
return returnNode;
}
/**
A XMLHandle is a class that wraps a node pointer with null checks; this is
an incredibly useful thing. Note that XMLHandle is not part of the TinyXML-2
DOM structure. It is a separate utility class.
Take an example:
@verbatim
<Document>
<Element attributeA = "valueA">
<Child attributeB = "value1" />
<Child attributeB = "value2" />
</Element>
</Document>
@endverbatim
Assuming you want the value of "attributeB" in the 2nd "Child" element, it's very
easy to write a *lot* of code that looks like:
@verbatim
XMLElement* root = document.FirstChildElement( "Document" );
if ( root )
{
XMLElement* element = root->FirstChildElement( "Element" );
if ( element )
{
XMLElement* child = element->FirstChildElement( "Child" );
if ( child )
{
XMLElement* child2 = child->NextSiblingElement( "Child" );
if ( child2 )
{
// Finally do something useful.
@endverbatim
And that doesn't even cover "else" cases. XMLHandle addresses the verbosity
of such code. A XMLHandle checks for null pointers so it is perfectly safe
and correct to use:
@verbatim
XMLHandle docHandle( &document );
XMLElement* child2 = docHandle.FirstChildElement( "Document" ).FirstChildElement( "Element" ).FirstChildElement().NextSiblingElement();
if ( child2 )
{
// do something useful
@endverbatim
Which is MUCH more concise and useful.
It is also safe to copy handles - internally they are nothing more than node pointers.
@verbatim
XMLHandle handleCopy = handle;
@endverbatim
See also XMLConstHandle, which is the same as XMLHandle, but operates on const objects.
*/
class TINYXML2_LIB XMLHandle
{
public:
/// Create a handle from any node (at any depth of the tree.) This can be a null pointer.
explicit XMLHandle( XMLNode* node ) : _node( node ) {
}
/// Create a handle from a node.
explicit XMLHandle( XMLNode& node ) : _node( &node ) {
}
/// Copy constructor
XMLHandle( const XMLHandle& ref ) : _node( ref._node ) {
}
/// Assignment
XMLHandle& operator=( const XMLHandle& ref ) {
_node = ref._node;
return *this;
}
/// Get the first child of this handle.
XMLHandle FirstChild() {
return XMLHandle( _node ? _node->FirstChild() : 0 );
}
/// Get the first child element of this handle.
XMLHandle FirstChildElement( const char* name = 0 ) {
return XMLHandle( _node ? _node->FirstChildElement( name ) : 0 );
}
/// Get the last child of this handle.
XMLHandle LastChild() {
return XMLHandle( _node ? _node->LastChild() : 0 );
}
/// Get the last child element of this handle.
XMLHandle LastChildElement( const char* name = 0 ) {
return XMLHandle( _node ? _node->LastChildElement( name ) : 0 );
}
/// Get the previous sibling of this handle.
XMLHandle PreviousSibling() {
return XMLHandle( _node ? _node->PreviousSibling() : 0 );
}
/// Get the previous sibling element of this handle.
XMLHandle PreviousSiblingElement( const char* name = 0 ) {
return XMLHandle( _node ? _node->PreviousSiblingElement( name ) : 0 );
}
/// Get the next sibling of this handle.
XMLHandle NextSibling() {
return XMLHandle( _node ? _node->NextSibling() : 0 );
}
/// Get the next sibling element of this handle.
XMLHandle NextSiblingElement( const char* name = 0 ) {
return XMLHandle( _node ? _node->NextSiblingElement( name ) : 0 );
}
/// Safe cast to XMLNode. This can return null.
XMLNode* ToNode() {
return _node;
}
/// Safe cast to XMLElement. This can return null.
XMLElement* ToElement() {
return ( _node ? _node->ToElement() : 0 );
}
/// Safe cast to XMLText. This can return null.
XMLText* ToText() {
return ( _node ? _node->ToText() : 0 );
}
/// Safe cast to XMLUnknown. This can return null.
XMLUnknown* ToUnknown() {
return ( _node ? _node->ToUnknown() : 0 );
}
/// Safe cast to XMLDeclaration. This can return null.
XMLDeclaration* ToDeclaration() {
return ( _node ? _node->ToDeclaration() : 0 );
}
private:
XMLNode* _node;
};
/**
A variant of the XMLHandle class for working with const XMLNodes and Documents. It is the
same in all regards, except for the 'const' qualifiers. See XMLHandle for API.
*/
class TINYXML2_LIB XMLConstHandle
{
public:
explicit XMLConstHandle( const XMLNode* node ) : _node( node ) {
}
explicit XMLConstHandle( const XMLNode& node ) : _node( &node ) {
}
XMLConstHandle( const XMLConstHandle& ref ) : _node( ref._node ) {
}
XMLConstHandle& operator=( const XMLConstHandle& ref ) {
_node = ref._node;
return *this;
}
const XMLConstHandle FirstChild() const {
return XMLConstHandle( _node ? _node->FirstChild() : 0 );
}
const XMLConstHandle FirstChildElement( const char* name = 0 ) const {
return XMLConstHandle( _node ? _node->FirstChildElement( name ) : 0 );
}
const XMLConstHandle LastChild() const {
return XMLConstHandle( _node ? _node->LastChild() : 0 );
}
const XMLConstHandle LastChildElement( const char* name = 0 ) const {
return XMLConstHandle( _node ? _node->LastChildElement( name ) : 0 );
}
const XMLConstHandle PreviousSibling() const {
return XMLConstHandle( _node ? _node->PreviousSibling() : 0 );
}
const XMLConstHandle PreviousSiblingElement( const char* name = 0 ) const {
return XMLConstHandle( _node ? _node->PreviousSiblingElement( name ) : 0 );
}
const XMLConstHandle NextSibling() const {
return XMLConstHandle( _node ? _node->NextSibling() : 0 );
}
const XMLConstHandle NextSiblingElement( const char* name = 0 ) const {
return XMLConstHandle( _node ? _node->NextSiblingElement( name ) : 0 );
}
const XMLNode* ToNode() const {
return _node;
}
const XMLElement* ToElement() const {
return ( _node ? _node->ToElement() : 0 );
}
const XMLText* ToText() const {
return ( _node ? _node->ToText() : 0 );
}
const XMLUnknown* ToUnknown() const {
return ( _node ? _node->ToUnknown() : 0 );
}
const XMLDeclaration* ToDeclaration() const {
return ( _node ? _node->ToDeclaration() : 0 );
}
private:
const XMLNode* _node;
};
/**
Printing functionality. The XMLPrinter gives you more
options than the XMLDocument::Print() method.
It can:
-# Print to memory.
-# Print to a file you provide.
-# Print XML without a XMLDocument.
Print to Memory
@verbatim
XMLPrinter printer;
doc.Print( &printer );
SomeFunction( printer.CStr() );
@endverbatim
Print to a File
You provide the file pointer.
@verbatim
XMLPrinter printer( fp );
doc.Print( &printer );
@endverbatim
Print without a XMLDocument
When loading, an XML parser is very useful. However, sometimes
when saving, it just gets in the way. The code is often set up
for streaming, and constructing the DOM is just overhead.
The Printer supports the streaming case. The following code
prints out a trivially simple XML file without ever creating
an XML document.
@verbatim
XMLPrinter printer( fp );
printer.OpenElement( "foo" );
printer.PushAttribute( "foo", "bar" );
printer.CloseElement();
@endverbatim
*/
class TINYXML2_LIB XMLPrinter : public XMLVisitor
{
public:
/** Construct the printer. If the FILE* is specified,
this will print to the FILE. Else it will print
to memory, and the result is available in CStr().
If 'compact' is set to true, then output is created
with only required whitespace and newlines.
*/
XMLPrinter( FILE* file=0, bool compact = false, int depth = 0 );
virtual ~XMLPrinter() {}
/** If streaming, write the BOM and declaration. */
void PushHeader( bool writeBOM, bool writeDeclaration );
/** If streaming, start writing an element.
The element must be closed with CloseElement()
*/
void OpenElement( const char* name, bool compactMode=false );
/// If streaming, add an attribute to an open element.
void PushAttribute( const char* name, const char* value );
void PushAttribute( const char* name, int value );
void PushAttribute( const char* name, unsigned value );
void PushAttribute( const char* name, int64_t value );
void PushAttribute( const char* name, uint64_t value );
void PushAttribute( const char* name, bool value );
void PushAttribute( const char* name, double value );
/// If streaming, close the Element.
virtual void CloseElement( bool compactMode=false );
/// Add a text node.
void PushText( const char* text, bool cdata=false );
/// Add a text node from an integer.
void PushText( int value );
/// Add a text node from an unsigned.
void PushText( unsigned value );
/// Add a text node from a signed 64bit integer.
void PushText( int64_t value );
/// Add a text node from an unsigned 64bit integer.
void PushText( uint64_t value );
/// Add a text node from a bool.
void PushText( bool value );
/// Add a text node from a float.
void PushText( float value );
/// Add a text node from a double.
void PushText( double value );
/// Add a comment
void PushComment( const char* comment );
void PushDeclaration( const char* value );
void PushUnknown( const char* value );
virtual bool VisitEnter( const XMLDocument& /*doc*/ );
virtual bool VisitExit( const XMLDocument& /*doc*/ ) {
return true;
}
virtual bool VisitEnter( const XMLElement& element, const XMLAttribute* attribute );
virtual bool VisitExit( const XMLElement& element );
virtual bool Visit( const XMLText& text );
virtual bool Visit( const XMLComment& comment );
virtual bool Visit( const XMLDeclaration& declaration );
virtual bool Visit( const XMLUnknown& unknown );
/**
If in print to memory mode, return a pointer to
the XML file in memory.
*/
const char* CStr() const {
return _buffer.Mem();
}
/**
If in print to memory mode, return the size
of the XML file in memory. (Note the size returned
includes the terminating null.)
*/
int CStrSize() const {
return _buffer.Size();
}
/**
If in print to memory mode, reset the buffer to the
beginning.
*/
void ClearBuffer( bool resetToFirstElement = true ) {
_buffer.Clear();
_buffer.Push(0);
_firstElement = resetToFirstElement;
}
protected:
virtual bool CompactMode( const XMLElement& ) { return _compactMode; }
/** Prints out the space before an element. You may override to change
the space and tabs used. A PrintSpace() override should call Print().
*/
virtual void PrintSpace( int depth );
virtual void Print( const char* format, ... );
virtual void Write( const char* data, size_t size );
virtual void Putc( char ch );
inline void Write(const char* data) { Write(data, strlen(data)); }
void SealElementIfJustOpened();
bool _elementJustOpened;
DynArray< const char*, 10 > _stack;
private:
/**
Prepares to write a new node. This includes sealing an element that was
just opened, and writing any whitespace necessary if not in compact mode.
*/
void PrepareForNewNode( bool compactMode );
void PrintString( const char*, bool restrictedEntitySet ); // prints out, after detecting entities.
bool _firstElement;
FILE* _fp;
int _depth;
int _textDepth;
bool _processEntities;
bool _compactMode;
enum {
ENTITY_RANGE = 64,
BUF_SIZE = 200
};
bool _entityFlag[ENTITY_RANGE];
bool _restrictedEntityFlag[ENTITY_RANGE];
DynArray< char, 20 > _buffer;
// Prohibit cloning, intentionally not implemented
XMLPrinter( const XMLPrinter& );
XMLPrinter& operator=( const XMLPrinter& );
};
} // tinyxml2
#if defined(_MSC_VER)
# pragma warning(pop)
#endif
#endif // TINYXML2_INCLUDED | 71,400 | C | 29.00042 | 166 | 0.641106 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/mvrParser/FixtureFactory.cpp | #include "FixtureFactory.h"
#include "Fixture.h"
#include <string>
#include <sstream>
#include <vector>
#include <iostream>
#define GetAttribAsString(name) std::string(node->FindAttribute(name)->Value());
#define TryGetAttribAsString(name) node->FindAttribute(name) ? std::string(node->FindAttribute(name)->Value()) : "";
#define TryGetAttribAsInt(name) node->FindAttribute(name) ? std::string(node->FindAttribute(name)->Value()) : "";
#define TryGetAttribAsBool(name) node->FindAttribute(name) ? node->FindAttribute(name)->BoolValue() : true;
namespace MVR {
template<typename T>
T GetAttribute(tinyxml2::XMLElement* element, const std::string& name)
{
static_assert(true && "Attribute type not implemented.");
}
template<>
std::string GetAttribute<std::string>(tinyxml2::XMLElement* element, const std::string& name)
{
return element->FindAttribute(name.c_str()) ? std::string(element->FindAttribute(name.c_str())->Value()) : std::string();
}
template<>
uint32_t GetAttribute<uint32_t>(tinyxml2::XMLElement* element, const std::string& name)
{
return element->FindAttribute(name.c_str()) ? element->FindAttribute(name.c_str())->IntValue() : 0;
}
template<>
bool GetAttribute<bool>(tinyxml2::XMLElement* element, const std::string& name)
{
return element->FindAttribute(name.c_str()) ? element->FindAttribute(name.c_str())->BoolValue() : false;
}
FixtureSpecification FixtureFactory::CreateFromXML(tinyxml2::XMLElement* node)
{
FixtureSpecification spec;
spec.Name = GetAttribute<std::string>(node, "name");
spec.UUID = GetAttribute<std::string>(node, "uuid");
auto inputString = std::string(node->FirstChildElement("Matrix")->GetText());
inputString = inputString.substr(inputString.find("{") + 1, inputString.rfind("}") - inputString.find("{") - 1);
// Replace "},{" with ";"
size_t pos;
while ((pos = inputString.find("}{")) != std::string::npos) {
inputString.replace(pos, 2, " ");
}
// Replace "," with space
for (char& c : inputString)
{
if (c == ',' || c == ';' || c == '{' || c == '}')
{
c = ' ';
}
}
MVRMatrix output;
std::istringstream iss(inputString);
for (int i = 0; i < 4; ++i)
{
for (int j = 0; j < 3; ++j)
{
if (!(iss >> output[i][j]))
{
// Handle any parsing error here if needed
}
}
}
spec.Matrix = output;
auto gdtfSpecXml = node->FirstChildElement("GDTFSpec");
if(gdtfSpecXml && gdtfSpecXml->GetText())
{
spec.GDTFSpec = gdtfSpecXml->GetText();
}
auto gdtfModeXml = node->FirstChildElement("GDTFMode");
if(gdtfModeXml && gdtfModeXml->GetText())
{
spec.GDTFMode = gdtfModeXml->GetText();
}
// Custom commands
auto customCommands = node->FirstChildElement("CustomCommands");
if (customCommands)
{
for (auto it = customCommands->FirstChildElement("CustomCommand"); it; it = it->NextSiblingElement())
{
spec.CustomCommands.push_back(it->GetText());
}
}
auto colorXml = node->FirstChildElement("Color");
if(colorXml && colorXml->GetText())
{
spec.CieColor = std::string(colorXml->GetText());
}
auto classingXml = node->FirstChildElement("Classing");
if(classingXml && classingXml->GetText())
{
spec.Classing = std::string(classingXml->GetText());
}
auto addresses = node->FirstChildElement("Addresses");
if (addresses)
{
for (auto it = addresses->FirstChildElement("Address"); it; it = it->NextSiblingElement())
{
spec.Addresses.push_back(it->GetText());
}
}
auto fixtureIdXml = node->FirstChildElement("FixtureID");
if(fixtureIdXml && fixtureIdXml->GetText())
{
const std::string content = std::string(fixtureIdXml->GetText());
if(!content.empty())
{
spec.FixtureID = static_cast<uint32_t>(std::stoul(content));
}
}
else
{
fixtureIdXml = node->FirstChildElement("fixtureId");
if(fixtureIdXml && fixtureIdXml->GetText())
{
const std::string content = fixtureIdXml->GetText();
if(!content.empty())
{
spec.FixtureID = static_cast<uint32_t>(std::stoul(content));
}
}
}
auto unitNumberXml = node->FirstChildElement("UnitNumber");
if(unitNumberXml && unitNumberXml->GetText())
{
spec.UnitNumber = std::stoul(unitNumberXml->GetText());
}
auto customIdXml = node->FirstChildElement("CustomId");
if(customIdXml && customIdXml->GetText())
{
spec.CustomId = std::stoul(customIdXml->GetText());
}
auto castShadowXml = node->FirstChildElement("CastShadow");
if(castShadowXml && castShadowXml->GetText())
{
spec.CastShadows = castShadowXml->GetText() == "true" ? true : false;
}
return spec;
}
} | 4,628 | C++ | 26.553571 | 123 | 0.660328 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/mvrParser/FixtureFactory.h | #pragma once
#include "tinyxml2.h"
namespace MVR {
struct FixtureSpecification;
class FixtureFactory
{
public:
FixtureFactory() = default;
~FixtureFactory() = default;
FixtureSpecification CreateFromXML(tinyxml2::XMLElement* node);
};
} | 253 | C | 13.11111 | 65 | 0.735178 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/mvrParser/MVRParser.cpp | #include "LayerFactory.h"
#include "MVRParser.h"
#include "../gdtfParser/GdtfParser.h"
#include "assimp/Exporter.hpp"
#include "assimp/Importer.hpp"
#include "assimp/postprocess.h"
#include "assimp/scene.h"
#include "zip_file2.hpp"
#include "tinyxml2.h"
#include <sstream>
#include <fstream>
#define _SILENCE_EXPERIMENTAL_FILESYSTEM_DEPRECATION_WARNING
#include <experimental/filesystem>
using ZipInfo = miniz_cpp2::zip_info;
using ZipInfoList = std::vector<ZipInfo>;
namespace MVR {
std::vector<LayerSpecification> MVRParser::ParseMVRFile(const std::string& path)
{
if (!FileExists(path))
{
m_Errors.push("Failed to parse MVR file: file doesn't exists - " + path);
return {};
}
m_TargetPath = std::experimental::filesystem::temp_directory_path().string() + "/";
// We open the .mvr archive and parse the file tree and handle files
// by their file extension. XML, gltf, 3ds.
// ---------------------------------------------------------------------------
auto filePath = std::string(path);
auto zipFile = std::make_shared<ZipFile>(filePath);
HandleZipFile(zipFile);
return m_Layers;
}
void MVRParser::HandleZipFile(std::shared_ptr<ZipFile> zipFile)
{
for (const ZipInfo& info : zipFile->infolist())
{
const std::string& fileContent = zipFile->read(info);
File file = { info.filename, fileContent };
const FileType fileType = GetFileTypeFromExtension(GetFileExtension(info.filename));
switch (fileType)
{
case FileType::GDTF:
{
auto parser = GDTF::GDTFParser();
auto zipFileReader = std::istringstream(file.content);
auto zipFile = std::make_shared<ZipFile>(zipFileReader);
auto spec = parser.ParseCompressed(zipFile, file.name);
m_GDTFSpecifications[file.name] = spec;
}
break;
case FileType::XML:
HandleXML(file);
break;
default:
break; // Skip unknown file format.
}
}
}
bool MVRParser::HasGDTFSpecification(const std::string& name) const
{
return m_GDTFSpecifications.find(name) != m_GDTFSpecifications.end();
}
bool StringEndsWith(const std::string& input, const std::string& compare)
{
if(input.size() >= compare.size())
{
return (input.compare(input.length() - compare.length(), compare.length(), compare) == 0);
}
return false;
}
GDTF::GDTFSpecification MVRParser::GetGDTFSpecification(const std::string& name)
{
auto fullName = name;
if(!StringEndsWith(fullName, ".gdtf"))
{
fullName += ".gdtf";
}
for(auto& s : m_GDTFSpecifications)
{
std::cout << s.first << std::endl;
}
if(!HasGDTFSpecification(fullName))
{
return {};
}
return m_GDTFSpecifications[fullName];
}
void MVRParser::HandleXML(const File& file)
{
if (file.name == m_SceneDescriptionFileName)
{
tinyxml2::XMLDocument doc;
if (doc.Parse(file.content.c_str()) != tinyxml2::XML_SUCCESS)
{
m_Errors.push("Failed to parse XML file: " + file.name);
return;
}
tinyxml2::XMLElement* root = doc.RootElement();
// Verify version of MVR file, we support >1.5
// -------------------------------
auto major = root->FindAttribute("verMajor")->IntValue();
auto minor = root->FindAttribute("verMinor")->IntValue();
if (major != 1 || minor != 5)
{
// Warn version
std::string warnMsg = "This extension is tested with mvr v1.5, this file version is";
warnMsg += std::to_string(major) + "." + std::to_string(minor);
m_Errors.push(warnMsg);
}
// Parse Scene in XML
// -------------------------------
LayerFactory layerFactory;
std::vector<LayerSpecification> layers;
auto scene = root->FirstChildElement("Scene");
auto layersXml = scene->FirstChildElement("Layers");
for (auto* layer = layersXml->FirstChildElement("Layer"); layer; layer = layer->NextSiblingElement())
{
layers.push_back(layerFactory.CreateSpecificationFromXML(layer));
}
m_Layers = layers;
}
}
bool MVRParser::FileExists(const std::string& path) const
{
const std::ifstream filePath(path);
return filePath.good();
}
std::vector<std::string> MVRParser::StringSplit(const std::string& input, const char delimiter)
{
std::vector<std::string> result;
std::stringstream ss(input);
std::string item;
while (getline(ss, item, delimiter))
{
result.push_back(item);
}
return result;
}
std::string MVRParser::GetFileExtension(const std::string& fileName)
{
const auto& fileNameSplits = StringSplit(fileName, '.');
const std::string fileExtension = fileNameSplits[fileNameSplits.size() - 1];
return fileExtension;
}
FileType MVRParser::GetFileTypeFromExtension(const std::string& fileExtension)
{
if (fileExtension == "xml")
{
return FileType::XML;
}
else if (fileExtension == "3ds")
{
return FileType::MODEL;
}
else if(fileExtension == "gdtf")
{
return FileType::GDTF;
}
else if(fileExtension == "3ds")
{
return FileType::MODEL;
}
return FileType::UNKNOWN;
}
} | 4,956 | C++ | 23.539604 | 104 | 0.656376 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/mvrParser/tinyxml2.cpp | /*
Original code by Lee Thomason (www.grinninglizard.com)
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#include "tinyxml2.h"
#include <new> // yes, this one new style header, is in the Android SDK.
#if defined(ANDROID_NDK) || defined(__BORLANDC__) || defined(__QNXNTO__)
# include <stddef.h>
# include <stdarg.h>
#else
# include <cstddef>
# include <cstdarg>
#endif
#if defined(_MSC_VER) && (_MSC_VER >= 1400 ) && (!defined WINCE)
// Microsoft Visual Studio, version 2005 and higher. Not WinCE.
/*int _snprintf_s(
char *buffer,
size_t sizeOfBuffer,
size_t count,
const char *format [,
argument] ...
);*/
static inline int TIXML_SNPRINTF( char* buffer, size_t size, const char* format, ... )
{
va_list va;
va_start( va, format );
const int result = vsnprintf_s( buffer, size, _TRUNCATE, format, va );
va_end( va );
return result;
}
static inline int TIXML_VSNPRINTF( char* buffer, size_t size, const char* format, va_list va )
{
const int result = vsnprintf_s( buffer, size, _TRUNCATE, format, va );
return result;
}
#define TIXML_VSCPRINTF _vscprintf
#define TIXML_SSCANF sscanf_s
#elif defined _MSC_VER
// Microsoft Visual Studio 2003 and earlier or WinCE
#define TIXML_SNPRINTF _snprintf
#define TIXML_VSNPRINTF _vsnprintf
#define TIXML_SSCANF sscanf
#if (_MSC_VER < 1400 ) && (!defined WINCE)
// Microsoft Visual Studio 2003 and not WinCE.
#define TIXML_VSCPRINTF _vscprintf // VS2003's C runtime has this, but VC6 C runtime or WinCE SDK doesn't have.
#else
// Microsoft Visual Studio 2003 and earlier or WinCE.
static inline int TIXML_VSCPRINTF( const char* format, va_list va )
{
int len = 512;
for (;;) {
len = len*2;
char* str = new char[len]();
const int required = _vsnprintf(str, len, format, va);
delete[] str;
if ( required != -1 ) {
TIXMLASSERT( required >= 0 );
len = required;
break;
}
}
TIXMLASSERT( len >= 0 );
return len;
}
#endif
#else
// GCC version 3 and higher
//#warning( "Using sn* functions." )
#define TIXML_SNPRINTF snprintf
#define TIXML_VSNPRINTF vsnprintf
static inline int TIXML_VSCPRINTF( const char* format, va_list va )
{
int len = vsnprintf( 0, 0, format, va );
TIXMLASSERT( len >= 0 );
return len;
}
#define TIXML_SSCANF sscanf
#endif
#if defined(_WIN64)
#define TIXML_FSEEK _fseeki64
#define TIXML_FTELL _ftelli64
#elif defined(__APPLE__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__) || defined(__DragonFly__) || (__CYGWIN__)
#define TIXML_FSEEK fseeko
#define TIXML_FTELL ftello
#elif defined(__ANDROID__)
#if __ANDROID_API__ > 24
#define TIXML_FSEEK fseeko64
#define TIXML_FTELL ftello64
#else
#define TIXML_FSEEK fseeko
#define TIXML_FTELL ftello
#endif
#elif defined(__unix__) && defined(__x86_64__)
#define TIXML_FSEEK fseeko64
#define TIXML_FTELL ftello64
#else
#define TIXML_FSEEK fseek
#define TIXML_FTELL ftell
#endif
static const char LINE_FEED = static_cast<char>(0x0a); // all line endings are normalized to LF
static const char LF = LINE_FEED;
static const char CARRIAGE_RETURN = static_cast<char>(0x0d); // CR gets filtered out
static const char CR = CARRIAGE_RETURN;
static const char SINGLE_QUOTE = '\'';
static const char DOUBLE_QUOTE = '\"';
// Bunch of unicode info at:
// http://www.unicode.org/faq/utf_bom.html
// ef bb bf (Microsoft "lead bytes") - designates UTF-8
static const unsigned char TIXML_UTF_LEAD_0 = 0xefU;
static const unsigned char TIXML_UTF_LEAD_1 = 0xbbU;
static const unsigned char TIXML_UTF_LEAD_2 = 0xbfU;
namespace tinyxml2
{
struct Entity {
const char* pattern;
int length;
char value;
};
static const int NUM_ENTITIES = 5;
static const Entity entities[NUM_ENTITIES] = {
{ "quot", 4, DOUBLE_QUOTE },
{ "amp", 3, '&' },
{ "apos", 4, SINGLE_QUOTE },
{ "lt", 2, '<' },
{ "gt", 2, '>' }
};
StrPair::~StrPair()
{
Reset();
}
void StrPair::TransferTo( StrPair* other )
{
if ( this == other ) {
return;
}
// This in effect implements the assignment operator by "moving"
// ownership (as in auto_ptr).
TIXMLASSERT( other != 0 );
TIXMLASSERT( other->_flags == 0 );
TIXMLASSERT( other->_start == 0 );
TIXMLASSERT( other->_end == 0 );
other->Reset();
other->_flags = _flags;
other->_start = _start;
other->_end = _end;
_flags = 0;
_start = 0;
_end = 0;
}
void StrPair::Reset()
{
if ( _flags & NEEDS_DELETE ) {
delete [] _start;
}
_flags = 0;
_start = 0;
_end = 0;
}
void StrPair::SetStr( const char* str, int flags )
{
TIXMLASSERT( str );
Reset();
size_t len = strlen( str );
TIXMLASSERT( _start == 0 );
_start = new char[ len+1 ];
memcpy( _start, str, len+1 );
_end = _start + len;
_flags = flags | NEEDS_DELETE;
}
char* StrPair::ParseText( char* p, const char* endTag, int strFlags, int* curLineNumPtr )
{
TIXMLASSERT( p );
TIXMLASSERT( endTag && *endTag );
TIXMLASSERT(curLineNumPtr);
char* start = p;
const char endChar = *endTag;
size_t length = strlen( endTag );
// Inner loop of text parsing.
while ( *p ) {
if ( *p == endChar && strncmp( p, endTag, length ) == 0 ) {
Set( start, p, strFlags );
return p + length;
} else if (*p == '\n') {
++(*curLineNumPtr);
}
++p;
TIXMLASSERT( p );
}
return 0;
}
char* StrPair::ParseName( char* p )
{
if ( !p || !(*p) ) {
return 0;
}
if ( !XMLUtil::IsNameStartChar( (unsigned char) *p ) ) {
return 0;
}
char* const start = p;
++p;
while ( *p && XMLUtil::IsNameChar( (unsigned char) *p ) ) {
++p;
}
Set( start, p, 0 );
return p;
}
void StrPair::CollapseWhitespace()
{
// Adjusting _start would cause undefined behavior on delete[]
TIXMLASSERT( ( _flags & NEEDS_DELETE ) == 0 );
// Trim leading space.
_start = XMLUtil::SkipWhiteSpace( _start, 0 );
if ( *_start ) {
const char* p = _start; // the read pointer
char* q = _start; // the write pointer
while( *p ) {
if ( XMLUtil::IsWhiteSpace( *p )) {
p = XMLUtil::SkipWhiteSpace( p, 0 );
if ( *p == 0 ) {
break; // don't write to q; this trims the trailing space.
}
*q = ' ';
++q;
}
*q = *p;
++q;
++p;
}
*q = 0;
}
}
const char* StrPair::GetStr()
{
TIXMLASSERT( _start );
TIXMLASSERT( _end );
if ( _flags & NEEDS_FLUSH ) {
*_end = 0;
_flags ^= NEEDS_FLUSH;
if ( _flags ) {
const char* p = _start; // the read pointer
char* q = _start; // the write pointer
while( p < _end ) {
if ( (_flags & NEEDS_NEWLINE_NORMALIZATION) && *p == CR ) {
// CR-LF pair becomes LF
// CR alone becomes LF
// LF-CR becomes LF
if ( *(p+1) == LF ) {
p += 2;
}
else {
++p;
}
*q = LF;
++q;
}
else if ( (_flags & NEEDS_NEWLINE_NORMALIZATION) && *p == LF ) {
if ( *(p+1) == CR ) {
p += 2;
}
else {
++p;
}
*q = LF;
++q;
}
else if ( (_flags & NEEDS_ENTITY_PROCESSING) && *p == '&' ) {
// Entities handled by tinyXML2:
// - special entities in the entity table [in/out]
// - numeric character reference [in]
// 中 or 中
if ( *(p+1) == '#' ) {
const int buflen = 10;
char buf[buflen] = { 0 };
int len = 0;
const char* adjusted = const_cast<char*>( XMLUtil::GetCharacterRef( p, buf, &len ) );
if ( adjusted == 0 ) {
*q = *p;
++p;
++q;
}
else {
TIXMLASSERT( 0 <= len && len <= buflen );
TIXMLASSERT( q + len <= adjusted );
p = adjusted;
memcpy( q, buf, len );
q += len;
}
}
else {
bool entityFound = false;
for( int i = 0; i < NUM_ENTITIES; ++i ) {
const Entity& entity = entities[i];
if ( strncmp( p + 1, entity.pattern, entity.length ) == 0
&& *( p + entity.length + 1 ) == ';' ) {
// Found an entity - convert.
*q = entity.value;
++q;
p += entity.length + 2;
entityFound = true;
break;
}
}
if ( !entityFound ) {
// fixme: treat as error?
++p;
++q;
}
}
}
else {
*q = *p;
++p;
++q;
}
}
*q = 0;
}
// The loop below has plenty going on, and this
// is a less useful mode. Break it out.
if ( _flags & NEEDS_WHITESPACE_COLLAPSING ) {
CollapseWhitespace();
}
_flags = (_flags & NEEDS_DELETE);
}
TIXMLASSERT( _start );
return _start;
}
// --------- XMLUtil ----------- //
const char* XMLUtil::writeBoolTrue = "true";
const char* XMLUtil::writeBoolFalse = "false";
void XMLUtil::SetBoolSerialization(const char* writeTrue, const char* writeFalse)
{
static const char* defTrue = "true";
static const char* defFalse = "false";
writeBoolTrue = (writeTrue) ? writeTrue : defTrue;
writeBoolFalse = (writeFalse) ? writeFalse : defFalse;
}
const char* XMLUtil::ReadBOM( const char* p, bool* bom )
{
TIXMLASSERT( p );
TIXMLASSERT( bom );
*bom = false;
const unsigned char* pu = reinterpret_cast<const unsigned char*>(p);
// Check for BOM:
if ( *(pu+0) == TIXML_UTF_LEAD_0
&& *(pu+1) == TIXML_UTF_LEAD_1
&& *(pu+2) == TIXML_UTF_LEAD_2 ) {
*bom = true;
p += 3;
}
TIXMLASSERT( p );
return p;
}
void XMLUtil::ConvertUTF32ToUTF8( unsigned long input, char* output, int* length )
{
const unsigned long BYTE_MASK = 0xBF;
const unsigned long BYTE_MARK = 0x80;
const unsigned long FIRST_BYTE_MARK[7] = { 0x00, 0x00, 0xC0, 0xE0, 0xF0, 0xF8, 0xFC };
if (input < 0x80) {
*length = 1;
}
else if ( input < 0x800 ) {
*length = 2;
}
else if ( input < 0x10000 ) {
*length = 3;
}
else if ( input < 0x200000 ) {
*length = 4;
}
else {
*length = 0; // This code won't convert this correctly anyway.
return;
}
output += *length;
// Scary scary fall throughs are annotated with carefully designed comments
// to suppress compiler warnings such as -Wimplicit-fallthrough in gcc
switch (*length) {
case 4:
--output;
*output = static_cast<char>((input | BYTE_MARK) & BYTE_MASK);
input >>= 6;
//fall through
case 3:
--output;
*output = static_cast<char>((input | BYTE_MARK) & BYTE_MASK);
input >>= 6;
//fall through
case 2:
--output;
*output = static_cast<char>((input | BYTE_MARK) & BYTE_MASK);
input >>= 6;
//fall through
case 1:
--output;
*output = static_cast<char>(input | FIRST_BYTE_MARK[*length]);
break;
default:
TIXMLASSERT( false );
}
}
const char* XMLUtil::GetCharacterRef( const char* p, char* value, int* length )
{
// Presume an entity, and pull it out.
*length = 0;
if ( *(p+1) == '#' && *(p+2) ) {
unsigned long ucs = 0;
TIXMLASSERT( sizeof( ucs ) >= 4 );
ptrdiff_t delta = 0;
unsigned mult = 1;
static const char SEMICOLON = ';';
if ( *(p+2) == 'x' ) {
// Hexadecimal.
const char* q = p+3;
if ( !(*q) ) {
return 0;
}
q = strchr( q, SEMICOLON );
if ( !q ) {
return 0;
}
TIXMLASSERT( *q == SEMICOLON );
delta = q-p;
--q;
while ( *q != 'x' ) {
unsigned int digit = 0;
if ( *q >= '0' && *q <= '9' ) {
digit = *q - '0';
}
else if ( *q >= 'a' && *q <= 'f' ) {
digit = *q - 'a' + 10;
}
else if ( *q >= 'A' && *q <= 'F' ) {
digit = *q - 'A' + 10;
}
else {
return 0;
}
TIXMLASSERT( digit < 16 );
TIXMLASSERT( digit == 0 || mult <= UINT_MAX / digit );
const unsigned int digitScaled = mult * digit;
TIXMLASSERT( ucs <= ULONG_MAX - digitScaled );
ucs += digitScaled;
TIXMLASSERT( mult <= UINT_MAX / 16 );
mult *= 16;
--q;
}
}
else {
// Decimal.
const char* q = p+2;
if ( !(*q) ) {
return 0;
}
q = strchr( q, SEMICOLON );
if ( !q ) {
return 0;
}
TIXMLASSERT( *q == SEMICOLON );
delta = q-p;
--q;
while ( *q != '#' ) {
if ( *q >= '0' && *q <= '9' ) {
const unsigned int digit = *q - '0';
TIXMLASSERT( digit < 10 );
TIXMLASSERT( digit == 0 || mult <= UINT_MAX / digit );
const unsigned int digitScaled = mult * digit;
TIXMLASSERT( ucs <= ULONG_MAX - digitScaled );
ucs += digitScaled;
}
else {
return 0;
}
TIXMLASSERT( mult <= UINT_MAX / 10 );
mult *= 10;
--q;
}
}
// convert the UCS to UTF-8
ConvertUTF32ToUTF8( ucs, value, length );
return p + delta + 1;
}
return p+1;
}
void XMLUtil::ToStr( int v, char* buffer, int bufferSize )
{
TIXML_SNPRINTF( buffer, bufferSize, "%d", v );
}
void XMLUtil::ToStr( unsigned v, char* buffer, int bufferSize )
{
TIXML_SNPRINTF( buffer, bufferSize, "%u", v );
}
void XMLUtil::ToStr( bool v, char* buffer, int bufferSize )
{
TIXML_SNPRINTF( buffer, bufferSize, "%s", v ? writeBoolTrue : writeBoolFalse);
}
/*
ToStr() of a number is a very tricky topic.
https://github.com/leethomason/tinyxml2/issues/106
*/
void XMLUtil::ToStr( float v, char* buffer, int bufferSize )
{
TIXML_SNPRINTF( buffer, bufferSize, "%.8g", v );
}
void XMLUtil::ToStr( double v, char* buffer, int bufferSize )
{
TIXML_SNPRINTF( buffer, bufferSize, "%.17g", v );
}
void XMLUtil::ToStr( int64_t v, char* buffer, int bufferSize )
{
// horrible syntax trick to make the compiler happy about %lld
TIXML_SNPRINTF(buffer, bufferSize, "%lld", static_cast<long long>(v));
}
void XMLUtil::ToStr( uint64_t v, char* buffer, int bufferSize )
{
// horrible syntax trick to make the compiler happy about %llu
TIXML_SNPRINTF(buffer, bufferSize, "%llu", (long long)v);
}
bool XMLUtil::ToInt(const char* str, int* value)
{
if (IsPrefixHex(str)) {
unsigned v;
if (TIXML_SSCANF(str, "%x", &v) == 1) {
*value = static_cast<int>(v);
return true;
}
}
else {
if (TIXML_SSCANF(str, "%d", value) == 1) {
return true;
}
}
return false;
}
bool XMLUtil::ToUnsigned(const char* str, unsigned* value)
{
if (TIXML_SSCANF(str, IsPrefixHex(str) ? "%x" : "%u", value) == 1) {
return true;
}
return false;
}
bool XMLUtil::ToBool( const char* str, bool* value )
{
int ival = 0;
if ( ToInt( str, &ival )) {
*value = (ival==0) ? false : true;
return true;
}
static const char* TRUE_VALS[] = { "true", "True", "TRUE", 0 };
static const char* FALSE_VALS[] = { "false", "False", "FALSE", 0 };
for (int i = 0; TRUE_VALS[i]; ++i) {
if (StringEqual(str, TRUE_VALS[i])) {
*value = true;
return true;
}
}
for (int i = 0; FALSE_VALS[i]; ++i) {
if (StringEqual(str, FALSE_VALS[i])) {
*value = false;
return true;
}
}
return false;
}
bool XMLUtil::ToFloat( const char* str, float* value )
{
if ( TIXML_SSCANF( str, "%f", value ) == 1 ) {
return true;
}
return false;
}
bool XMLUtil::ToDouble( const char* str, double* value )
{
if ( TIXML_SSCANF( str, "%lf", value ) == 1 ) {
return true;
}
return false;
}
bool XMLUtil::ToInt64(const char* str, int64_t* value)
{
if (IsPrefixHex(str)) {
unsigned long long v = 0; // horrible syntax trick to make the compiler happy about %llx
if (TIXML_SSCANF(str, "%llx", &v) == 1) {
*value = static_cast<int64_t>(v);
return true;
}
}
else {
long long v = 0; // horrible syntax trick to make the compiler happy about %lld
if (TIXML_SSCANF(str, "%lld", &v) == 1) {
*value = static_cast<int64_t>(v);
return true;
}
}
return false;
}
bool XMLUtil::ToUnsigned64(const char* str, uint64_t* value) {
unsigned long long v = 0; // horrible syntax trick to make the compiler happy about %llu
if(TIXML_SSCANF(str, IsPrefixHex(str) ? "%llx" : "%llu", &v) == 1) {
*value = (uint64_t)v;
return true;
}
return false;
}
char* XMLDocument::Identify( char* p, XMLNode** node )
{
TIXMLASSERT( node );
TIXMLASSERT( p );
char* const start = p;
int const startLine = _parseCurLineNum;
p = XMLUtil::SkipWhiteSpace( p, &_parseCurLineNum );
if( !*p ) {
*node = 0;
TIXMLASSERT( p );
return p;
}
// These strings define the matching patterns:
static const char* xmlHeader = { "<?" };
static const char* commentHeader = { "<!--" };
static const char* cdataHeader = { "<![CDATA[" };
static const char* dtdHeader = { "<!" };
static const char* elementHeader = { "<" }; // and a header for everything else; check last.
static const int xmlHeaderLen = 2;
static const int commentHeaderLen = 4;
static const int cdataHeaderLen = 9;
static const int dtdHeaderLen = 2;
static const int elementHeaderLen = 1;
TIXMLASSERT( sizeof( XMLComment ) == sizeof( XMLUnknown ) ); // use same memory pool
TIXMLASSERT( sizeof( XMLComment ) == sizeof( XMLDeclaration ) ); // use same memory pool
XMLNode* returnNode = 0;
if ( XMLUtil::StringEqual( p, xmlHeader, xmlHeaderLen ) ) {
returnNode = CreateUnlinkedNode<XMLDeclaration>( _commentPool );
returnNode->_parseLineNum = _parseCurLineNum;
p += xmlHeaderLen;
}
else if ( XMLUtil::StringEqual( p, commentHeader, commentHeaderLen ) ) {
returnNode = CreateUnlinkedNode<XMLComment>( _commentPool );
returnNode->_parseLineNum = _parseCurLineNum;
p += commentHeaderLen;
}
else if ( XMLUtil::StringEqual( p, cdataHeader, cdataHeaderLen ) ) {
XMLText* text = CreateUnlinkedNode<XMLText>( _textPool );
returnNode = text;
returnNode->_parseLineNum = _parseCurLineNum;
p += cdataHeaderLen;
text->SetCData( true );
}
else if ( XMLUtil::StringEqual( p, dtdHeader, dtdHeaderLen ) ) {
returnNode = CreateUnlinkedNode<XMLUnknown>( _commentPool );
returnNode->_parseLineNum = _parseCurLineNum;
p += dtdHeaderLen;
}
else if ( XMLUtil::StringEqual( p, elementHeader, elementHeaderLen ) ) {
returnNode = CreateUnlinkedNode<XMLElement>( _elementPool );
returnNode->_parseLineNum = _parseCurLineNum;
p += elementHeaderLen;
}
else {
returnNode = CreateUnlinkedNode<XMLText>( _textPool );
returnNode->_parseLineNum = _parseCurLineNum; // Report line of first non-whitespace character
p = start; // Back it up, all the text counts.
_parseCurLineNum = startLine;
}
TIXMLASSERT( returnNode );
TIXMLASSERT( p );
*node = returnNode;
return p;
}
bool XMLDocument::Accept( XMLVisitor* visitor ) const
{
TIXMLASSERT( visitor );
if ( visitor->VisitEnter( *this ) ) {
for ( const XMLNode* node=FirstChild(); node; node=node->NextSibling() ) {
if ( !node->Accept( visitor ) ) {
break;
}
}
}
return visitor->VisitExit( *this );
}
// --------- XMLNode ----------- //
XMLNode::XMLNode( XMLDocument* doc ) :
_document( doc ),
_parent( 0 ),
_value(),
_parseLineNum( 0 ),
_firstChild( 0 ), _lastChild( 0 ),
_prev( 0 ), _next( 0 ),
_userData( 0 ),
_memPool( 0 )
{
}
XMLNode::~XMLNode()
{
DeleteChildren();
if ( _parent ) {
_parent->Unlink( this );
}
}
const char* XMLNode::Value() const
{
// Edge case: XMLDocuments don't have a Value. Return null.
if ( this->ToDocument() )
return 0;
return _value.GetStr();
}
void XMLNode::SetValue( const char* str, bool staticMem )
{
if ( staticMem ) {
_value.SetInternedStr( str );
}
else {
_value.SetStr( str );
}
}
XMLNode* XMLNode::DeepClone(XMLDocument* target) const
{
XMLNode* clone = this->ShallowClone(target);
if (!clone) return 0;
for (const XMLNode* child = this->FirstChild(); child; child = child->NextSibling()) {
XMLNode* childClone = child->DeepClone(target);
TIXMLASSERT(childClone);
clone->InsertEndChild(childClone);
}
return clone;
}
void XMLNode::DeleteChildren()
{
while( _firstChild ) {
TIXMLASSERT( _lastChild );
DeleteChild( _firstChild );
}
_firstChild = _lastChild = 0;
}
void XMLNode::Unlink( XMLNode* child )
{
TIXMLASSERT( child );
TIXMLASSERT( child->_document == _document );
TIXMLASSERT( child->_parent == this );
if ( child == _firstChild ) {
_firstChild = _firstChild->_next;
}
if ( child == _lastChild ) {
_lastChild = _lastChild->_prev;
}
if ( child->_prev ) {
child->_prev->_next = child->_next;
}
if ( child->_next ) {
child->_next->_prev = child->_prev;
}
child->_next = 0;
child->_prev = 0;
child->_parent = 0;
}
void XMLNode::DeleteChild( XMLNode* node )
{
TIXMLASSERT( node );
TIXMLASSERT( node->_document == _document );
TIXMLASSERT( node->_parent == this );
Unlink( node );
TIXMLASSERT(node->_prev == 0);
TIXMLASSERT(node->_next == 0);
TIXMLASSERT(node->_parent == 0);
DeleteNode( node );
}
XMLNode* XMLNode::InsertEndChild( XMLNode* addThis )
{
TIXMLASSERT( addThis );
if ( addThis->_document != _document ) {
TIXMLASSERT( false );
return 0;
}
InsertChildPreamble( addThis );
if ( _lastChild ) {
TIXMLASSERT( _firstChild );
TIXMLASSERT( _lastChild->_next == 0 );
_lastChild->_next = addThis;
addThis->_prev = _lastChild;
_lastChild = addThis;
addThis->_next = 0;
}
else {
TIXMLASSERT( _firstChild == 0 );
_firstChild = _lastChild = addThis;
addThis->_prev = 0;
addThis->_next = 0;
}
addThis->_parent = this;
return addThis;
}
XMLNode* XMLNode::InsertFirstChild( XMLNode* addThis )
{
TIXMLASSERT( addThis );
if ( addThis->_document != _document ) {
TIXMLASSERT( false );
return 0;
}
InsertChildPreamble( addThis );
if ( _firstChild ) {
TIXMLASSERT( _lastChild );
TIXMLASSERT( _firstChild->_prev == 0 );
_firstChild->_prev = addThis;
addThis->_next = _firstChild;
_firstChild = addThis;
addThis->_prev = 0;
}
else {
TIXMLASSERT( _lastChild == 0 );
_firstChild = _lastChild = addThis;
addThis->_prev = 0;
addThis->_next = 0;
}
addThis->_parent = this;
return addThis;
}
XMLNode* XMLNode::InsertAfterChild( XMLNode* afterThis, XMLNode* addThis )
{
TIXMLASSERT( addThis );
if ( addThis->_document != _document ) {
TIXMLASSERT( false );
return 0;
}
TIXMLASSERT( afterThis );
if ( afterThis->_parent != this ) {
TIXMLASSERT( false );
return 0;
}
if ( afterThis == addThis ) {
// Current state: BeforeThis -> AddThis -> OneAfterAddThis
// Now AddThis must disappear from it's location and then
// reappear between BeforeThis and OneAfterAddThis.
// So just leave it where it is.
return addThis;
}
if ( afterThis->_next == 0 ) {
// The last node or the only node.
return InsertEndChild( addThis );
}
InsertChildPreamble( addThis );
addThis->_prev = afterThis;
addThis->_next = afterThis->_next;
afterThis->_next->_prev = addThis;
afterThis->_next = addThis;
addThis->_parent = this;
return addThis;
}
const XMLElement* XMLNode::FirstChildElement( const char* name ) const
{
for( const XMLNode* node = _firstChild; node; node = node->_next ) {
const XMLElement* element = node->ToElementWithName( name );
if ( element ) {
return element;
}
}
return 0;
}
const XMLElement* XMLNode::LastChildElement( const char* name ) const
{
for( const XMLNode* node = _lastChild; node; node = node->_prev ) {
const XMLElement* element = node->ToElementWithName( name );
if ( element ) {
return element;
}
}
return 0;
}
const XMLElement* XMLNode::NextSiblingElement( const char* name ) const
{
for( const XMLNode* node = _next; node; node = node->_next ) {
const XMLElement* element = node->ToElementWithName( name );
if ( element ) {
return element;
}
}
return 0;
}
const XMLElement* XMLNode::PreviousSiblingElement( const char* name ) const
{
for( const XMLNode* node = _prev; node; node = node->_prev ) {
const XMLElement* element = node->ToElementWithName( name );
if ( element ) {
return element;
}
}
return 0;
}
char* XMLNode::ParseDeep( char* p, StrPair* parentEndTag, int* curLineNumPtr )
{
// This is a recursive method, but thinking about it "at the current level"
// it is a pretty simple flat list:
// <foo/>
// <!-- comment -->
//
// With a special case:
// <foo>
// </foo>
// <!-- comment -->
//
// Where the closing element (/foo) *must* be the next thing after the opening
// element, and the names must match. BUT the tricky bit is that the closing
// element will be read by the child.
//
// 'endTag' is the end tag for this node, it is returned by a call to a child.
// 'parentEnd' is the end tag for the parent, which is filled in and returned.
XMLDocument::DepthTracker tracker(_document);
if (_document->Error())
return 0;
while( p && *p ) {
XMLNode* node = 0;
p = _document->Identify( p, &node );
TIXMLASSERT( p );
if ( node == 0 ) {
break;
}
const int initialLineNum = node->_parseLineNum;
StrPair endTag;
p = node->ParseDeep( p, &endTag, curLineNumPtr );
if ( !p ) {
_document->DeleteNode( node );
if ( !_document->Error() ) {
_document->SetError( XML_ERROR_PARSING, initialLineNum, 0);
}
break;
}
const XMLDeclaration* const decl = node->ToDeclaration();
if ( decl ) {
// Declarations are only allowed at document level
//
// Multiple declarations are allowed but all declarations
// must occur before anything else.
//
// Optimized due to a security test case. If the first node is
// a declaration, and the last node is a declaration, then only
// declarations have so far been added.
bool wellLocated = false;
if (ToDocument()) {
if (FirstChild()) {
wellLocated =
FirstChild() &&
FirstChild()->ToDeclaration() &&
LastChild() &&
LastChild()->ToDeclaration();
}
else {
wellLocated = true;
}
}
if ( !wellLocated ) {
_document->SetError( XML_ERROR_PARSING_DECLARATION, initialLineNum, "XMLDeclaration value=%s", decl->Value());
_document->DeleteNode( node );
break;
}
}
XMLElement* ele = node->ToElement();
if ( ele ) {
// We read the end tag. Return it to the parent.
if ( ele->ClosingType() == XMLElement::CLOSING ) {
if ( parentEndTag ) {
ele->_value.TransferTo( parentEndTag );
}
node->_memPool->SetTracked(); // created and then immediately deleted.
DeleteNode( node );
return p;
}
// Handle an end tag returned to this level.
// And handle a bunch of annoying errors.
bool mismatch = false;
if ( endTag.Empty() ) {
if ( ele->ClosingType() == XMLElement::OPEN ) {
mismatch = true;
}
}
else {
if ( ele->ClosingType() != XMLElement::OPEN ) {
mismatch = true;
}
else if ( !XMLUtil::StringEqual( endTag.GetStr(), ele->Name() ) ) {
mismatch = true;
}
}
if ( mismatch ) {
_document->SetError( XML_ERROR_MISMATCHED_ELEMENT, initialLineNum, "XMLElement name=%s", ele->Name());
_document->DeleteNode( node );
break;
}
}
InsertEndChild( node );
}
return 0;
}
/*static*/ void XMLNode::DeleteNode( XMLNode* node )
{
if ( node == 0 ) {
return;
}
TIXMLASSERT(node->_document);
if (!node->ToDocument()) {
node->_document->MarkInUse(node);
}
MemPool* pool = node->_memPool;
node->~XMLNode();
pool->Free( node );
}
void XMLNode::InsertChildPreamble( XMLNode* insertThis ) const
{
TIXMLASSERT( insertThis );
TIXMLASSERT( insertThis->_document == _document );
if (insertThis->_parent) {
insertThis->_parent->Unlink( insertThis );
}
else {
insertThis->_document->MarkInUse(insertThis);
insertThis->_memPool->SetTracked();
}
}
const XMLElement* XMLNode::ToElementWithName( const char* name ) const
{
const XMLElement* element = this->ToElement();
if ( element == 0 ) {
return 0;
}
if ( name == 0 ) {
return element;
}
if ( XMLUtil::StringEqual( element->Name(), name ) ) {
return element;
}
return 0;
}
// --------- XMLText ---------- //
char* XMLText::ParseDeep( char* p, StrPair*, int* curLineNumPtr )
{
if ( this->CData() ) {
p = _value.ParseText( p, "]]>", StrPair::NEEDS_NEWLINE_NORMALIZATION, curLineNumPtr );
if ( !p ) {
_document->SetError( XML_ERROR_PARSING_CDATA, _parseLineNum, 0 );
}
return p;
}
else {
int flags = _document->ProcessEntities() ? StrPair::TEXT_ELEMENT : StrPair::TEXT_ELEMENT_LEAVE_ENTITIES;
if ( _document->WhitespaceMode() == COLLAPSE_WHITESPACE ) {
flags |= StrPair::NEEDS_WHITESPACE_COLLAPSING;
}
p = _value.ParseText( p, "<", flags, curLineNumPtr );
if ( p && *p ) {
return p-1;
}
if ( !p ) {
_document->SetError( XML_ERROR_PARSING_TEXT, _parseLineNum, 0 );
}
}
return 0;
}
XMLNode* XMLText::ShallowClone( XMLDocument* doc ) const
{
if ( !doc ) {
doc = _document;
}
XMLText* text = doc->NewText( Value() ); // fixme: this will always allocate memory. Intern?
text->SetCData( this->CData() );
return text;
}
bool XMLText::ShallowEqual( const XMLNode* compare ) const
{
TIXMLASSERT( compare );
const XMLText* text = compare->ToText();
return ( text && XMLUtil::StringEqual( text->Value(), Value() ) );
}
bool XMLText::Accept( XMLVisitor* visitor ) const
{
TIXMLASSERT( visitor );
return visitor->Visit( *this );
}
// --------- XMLComment ---------- //
XMLComment::XMLComment( XMLDocument* doc ) : XMLNode( doc )
{
}
XMLComment::~XMLComment()
{
}
char* XMLComment::ParseDeep( char* p, StrPair*, int* curLineNumPtr )
{
// Comment parses as text.
p = _value.ParseText( p, "-->", StrPair::COMMENT, curLineNumPtr );
if ( p == 0 ) {
_document->SetError( XML_ERROR_PARSING_COMMENT, _parseLineNum, 0 );
}
return p;
}
XMLNode* XMLComment::ShallowClone( XMLDocument* doc ) const
{
if ( !doc ) {
doc = _document;
}
XMLComment* comment = doc->NewComment( Value() ); // fixme: this will always allocate memory. Intern?
return comment;
}
bool XMLComment::ShallowEqual( const XMLNode* compare ) const
{
TIXMLASSERT( compare );
const XMLComment* comment = compare->ToComment();
return ( comment && XMLUtil::StringEqual( comment->Value(), Value() ));
}
bool XMLComment::Accept( XMLVisitor* visitor ) const
{
TIXMLASSERT( visitor );
return visitor->Visit( *this );
}
// --------- XMLDeclaration ---------- //
XMLDeclaration::XMLDeclaration( XMLDocument* doc ) : XMLNode( doc )
{
}
XMLDeclaration::~XMLDeclaration()
{
//printf( "~XMLDeclaration\n" );
}
char* XMLDeclaration::ParseDeep( char* p, StrPair*, int* curLineNumPtr )
{
// Declaration parses as text.
p = _value.ParseText( p, "?>", StrPair::NEEDS_NEWLINE_NORMALIZATION, curLineNumPtr );
if ( p == 0 ) {
_document->SetError( XML_ERROR_PARSING_DECLARATION, _parseLineNum, 0 );
}
return p;
}
XMLNode* XMLDeclaration::ShallowClone( XMLDocument* doc ) const
{
if ( !doc ) {
doc = _document;
}
XMLDeclaration* dec = doc->NewDeclaration( Value() ); // fixme: this will always allocate memory. Intern?
return dec;
}
bool XMLDeclaration::ShallowEqual( const XMLNode* compare ) const
{
TIXMLASSERT( compare );
const XMLDeclaration* declaration = compare->ToDeclaration();
return ( declaration && XMLUtil::StringEqual( declaration->Value(), Value() ));
}
bool XMLDeclaration::Accept( XMLVisitor* visitor ) const
{
TIXMLASSERT( visitor );
return visitor->Visit( *this );
}
// --------- XMLUnknown ---------- //
XMLUnknown::XMLUnknown( XMLDocument* doc ) : XMLNode( doc )
{
}
XMLUnknown::~XMLUnknown()
{
}
char* XMLUnknown::ParseDeep( char* p, StrPair*, int* curLineNumPtr )
{
// Unknown parses as text.
p = _value.ParseText( p, ">", StrPair::NEEDS_NEWLINE_NORMALIZATION, curLineNumPtr );
if ( !p ) {
_document->SetError( XML_ERROR_PARSING_UNKNOWN, _parseLineNum, 0 );
}
return p;
}
XMLNode* XMLUnknown::ShallowClone( XMLDocument* doc ) const
{
if ( !doc ) {
doc = _document;
}
XMLUnknown* text = doc->NewUnknown( Value() ); // fixme: this will always allocate memory. Intern?
return text;
}
bool XMLUnknown::ShallowEqual( const XMLNode* compare ) const
{
TIXMLASSERT( compare );
const XMLUnknown* unknown = compare->ToUnknown();
return ( unknown && XMLUtil::StringEqual( unknown->Value(), Value() ));
}
bool XMLUnknown::Accept( XMLVisitor* visitor ) const
{
TIXMLASSERT( visitor );
return visitor->Visit( *this );
}
// --------- XMLAttribute ---------- //
const char* XMLAttribute::Name() const
{
return _name.GetStr();
}
const char* XMLAttribute::Value() const
{
return _value.GetStr();
}
char* XMLAttribute::ParseDeep( char* p, bool processEntities, int* curLineNumPtr )
{
// Parse using the name rules: bug fix, was using ParseText before
p = _name.ParseName( p );
if ( !p || !*p ) {
return 0;
}
// Skip white space before =
p = XMLUtil::SkipWhiteSpace( p, curLineNumPtr );
if ( *p != '=' ) {
return 0;
}
++p; // move up to opening quote
p = XMLUtil::SkipWhiteSpace( p, curLineNumPtr );
if ( *p != '\"' && *p != '\'' ) {
return 0;
}
const char endTag[2] = { *p, 0 };
++p; // move past opening quote
p = _value.ParseText( p, endTag, processEntities ? StrPair::ATTRIBUTE_VALUE : StrPair::ATTRIBUTE_VALUE_LEAVE_ENTITIES, curLineNumPtr );
return p;
}
void XMLAttribute::SetName( const char* n )
{
_name.SetStr( n );
}
XMLError XMLAttribute::QueryIntValue( int* value ) const
{
if ( XMLUtil::ToInt( Value(), value )) {
return XML_SUCCESS;
}
return XML_WRONG_ATTRIBUTE_TYPE;
}
XMLError XMLAttribute::QueryUnsignedValue( unsigned int* value ) const
{
if ( XMLUtil::ToUnsigned( Value(), value )) {
return XML_SUCCESS;
}
return XML_WRONG_ATTRIBUTE_TYPE;
}
XMLError XMLAttribute::QueryInt64Value(int64_t* value) const
{
if (XMLUtil::ToInt64(Value(), value)) {
return XML_SUCCESS;
}
return XML_WRONG_ATTRIBUTE_TYPE;
}
XMLError XMLAttribute::QueryUnsigned64Value(uint64_t* value) const
{
if(XMLUtil::ToUnsigned64(Value(), value)) {
return XML_SUCCESS;
}
return XML_WRONG_ATTRIBUTE_TYPE;
}
XMLError XMLAttribute::QueryBoolValue( bool* value ) const
{
if ( XMLUtil::ToBool( Value(), value )) {
return XML_SUCCESS;
}
return XML_WRONG_ATTRIBUTE_TYPE;
}
XMLError XMLAttribute::QueryFloatValue( float* value ) const
{
if ( XMLUtil::ToFloat( Value(), value )) {
return XML_SUCCESS;
}
return XML_WRONG_ATTRIBUTE_TYPE;
}
XMLError XMLAttribute::QueryDoubleValue( double* value ) const
{
if ( XMLUtil::ToDouble( Value(), value )) {
return XML_SUCCESS;
}
return XML_WRONG_ATTRIBUTE_TYPE;
}
void XMLAttribute::SetAttribute( const char* v )
{
_value.SetStr( v );
}
void XMLAttribute::SetAttribute( int v )
{
char buf[BUF_SIZE];
XMLUtil::ToStr( v, buf, BUF_SIZE );
_value.SetStr( buf );
}
void XMLAttribute::SetAttribute( unsigned v )
{
char buf[BUF_SIZE];
XMLUtil::ToStr( v, buf, BUF_SIZE );
_value.SetStr( buf );
}
void XMLAttribute::SetAttribute(int64_t v)
{
char buf[BUF_SIZE];
XMLUtil::ToStr(v, buf, BUF_SIZE);
_value.SetStr(buf);
}
void XMLAttribute::SetAttribute(uint64_t v)
{
char buf[BUF_SIZE];
XMLUtil::ToStr(v, buf, BUF_SIZE);
_value.SetStr(buf);
}
void XMLAttribute::SetAttribute( bool v )
{
char buf[BUF_SIZE];
XMLUtil::ToStr( v, buf, BUF_SIZE );
_value.SetStr( buf );
}
void XMLAttribute::SetAttribute( double v )
{
char buf[BUF_SIZE];
XMLUtil::ToStr( v, buf, BUF_SIZE );
_value.SetStr( buf );
}
void XMLAttribute::SetAttribute( float v )
{
char buf[BUF_SIZE];
XMLUtil::ToStr( v, buf, BUF_SIZE );
_value.SetStr( buf );
}
// --------- XMLElement ---------- //
XMLElement::XMLElement( XMLDocument* doc ) : XMLNode( doc ),
_closingType( OPEN ),
_rootAttribute( 0 )
{
}
XMLElement::~XMLElement()
{
while( _rootAttribute ) {
XMLAttribute* next = _rootAttribute->_next;
DeleteAttribute( _rootAttribute );
_rootAttribute = next;
}
}
const XMLAttribute* XMLElement::FindAttribute( const char* name ) const
{
for( XMLAttribute* a = _rootAttribute; a; a = a->_next ) {
if ( XMLUtil::StringEqual( a->Name(), name ) ) {
return a;
}
}
return 0;
}
const char* XMLElement::Attribute( const char* name, const char* value ) const
{
const XMLAttribute* a = FindAttribute( name );
if ( !a ) {
return 0;
}
if ( !value || XMLUtil::StringEqual( a->Value(), value )) {
return a->Value();
}
return 0;
}
int XMLElement::IntAttribute(const char* name, int defaultValue) const
{
int i = defaultValue;
QueryIntAttribute(name, &i);
return i;
}
unsigned XMLElement::UnsignedAttribute(const char* name, unsigned defaultValue) const
{
unsigned i = defaultValue;
QueryUnsignedAttribute(name, &i);
return i;
}
int64_t XMLElement::Int64Attribute(const char* name, int64_t defaultValue) const
{
int64_t i = defaultValue;
QueryInt64Attribute(name, &i);
return i;
}
uint64_t XMLElement::Unsigned64Attribute(const char* name, uint64_t defaultValue) const
{
uint64_t i = defaultValue;
QueryUnsigned64Attribute(name, &i);
return i;
}
bool XMLElement::BoolAttribute(const char* name, bool defaultValue) const
{
bool b = defaultValue;
QueryBoolAttribute(name, &b);
return b;
}
double XMLElement::DoubleAttribute(const char* name, double defaultValue) const
{
double d = defaultValue;
QueryDoubleAttribute(name, &d);
return d;
}
float XMLElement::FloatAttribute(const char* name, float defaultValue) const
{
float f = defaultValue;
QueryFloatAttribute(name, &f);
return f;
}
const char* XMLElement::GetText() const
{
/* skip comment node */
const XMLNode* node = FirstChild();
while (node) {
if (node->ToComment()) {
node = node->NextSibling();
continue;
}
break;
}
if ( node && node->ToText() ) {
return node->Value();
}
return 0;
}
void XMLElement::SetText( const char* inText )
{
if ( FirstChild() && FirstChild()->ToText() )
FirstChild()->SetValue( inText );
else {
XMLText* theText = GetDocument()->NewText( inText );
InsertFirstChild( theText );
}
}
void XMLElement::SetText( int v )
{
char buf[BUF_SIZE];
XMLUtil::ToStr( v, buf, BUF_SIZE );
SetText( buf );
}
void XMLElement::SetText( unsigned v )
{
char buf[BUF_SIZE];
XMLUtil::ToStr( v, buf, BUF_SIZE );
SetText( buf );
}
void XMLElement::SetText(int64_t v)
{
char buf[BUF_SIZE];
XMLUtil::ToStr(v, buf, BUF_SIZE);
SetText(buf);
}
void XMLElement::SetText(uint64_t v) {
char buf[BUF_SIZE];
XMLUtil::ToStr(v, buf, BUF_SIZE);
SetText(buf);
}
void XMLElement::SetText( bool v )
{
char buf[BUF_SIZE];
XMLUtil::ToStr( v, buf, BUF_SIZE );
SetText( buf );
}
void XMLElement::SetText( float v )
{
char buf[BUF_SIZE];
XMLUtil::ToStr( v, buf, BUF_SIZE );
SetText( buf );
}
void XMLElement::SetText( double v )
{
char buf[BUF_SIZE];
XMLUtil::ToStr( v, buf, BUF_SIZE );
SetText( buf );
}
XMLError XMLElement::QueryIntText( int* ival ) const
{
if ( FirstChild() && FirstChild()->ToText() ) {
const char* t = FirstChild()->Value();
if ( XMLUtil::ToInt( t, ival ) ) {
return XML_SUCCESS;
}
return XML_CAN_NOT_CONVERT_TEXT;
}
return XML_NO_TEXT_NODE;
}
XMLError XMLElement::QueryUnsignedText( unsigned* uval ) const
{
if ( FirstChild() && FirstChild()->ToText() ) {
const char* t = FirstChild()->Value();
if ( XMLUtil::ToUnsigned( t, uval ) ) {
return XML_SUCCESS;
}
return XML_CAN_NOT_CONVERT_TEXT;
}
return XML_NO_TEXT_NODE;
}
XMLError XMLElement::QueryInt64Text(int64_t* ival) const
{
if (FirstChild() && FirstChild()->ToText()) {
const char* t = FirstChild()->Value();
if (XMLUtil::ToInt64(t, ival)) {
return XML_SUCCESS;
}
return XML_CAN_NOT_CONVERT_TEXT;
}
return XML_NO_TEXT_NODE;
}
XMLError XMLElement::QueryUnsigned64Text(uint64_t* uval) const
{
if(FirstChild() && FirstChild()->ToText()) {
const char* t = FirstChild()->Value();
if(XMLUtil::ToUnsigned64(t, uval)) {
return XML_SUCCESS;
}
return XML_CAN_NOT_CONVERT_TEXT;
}
return XML_NO_TEXT_NODE;
}
XMLError XMLElement::QueryBoolText( bool* bval ) const
{
if ( FirstChild() && FirstChild()->ToText() ) {
const char* t = FirstChild()->Value();
if ( XMLUtil::ToBool( t, bval ) ) {
return XML_SUCCESS;
}
return XML_CAN_NOT_CONVERT_TEXT;
}
return XML_NO_TEXT_NODE;
}
XMLError XMLElement::QueryDoubleText( double* dval ) const
{
if ( FirstChild() && FirstChild()->ToText() ) {
const char* t = FirstChild()->Value();
if ( XMLUtil::ToDouble( t, dval ) ) {
return XML_SUCCESS;
}
return XML_CAN_NOT_CONVERT_TEXT;
}
return XML_NO_TEXT_NODE;
}
XMLError XMLElement::QueryFloatText( float* fval ) const
{
if ( FirstChild() && FirstChild()->ToText() ) {
const char* t = FirstChild()->Value();
if ( XMLUtil::ToFloat( t, fval ) ) {
return XML_SUCCESS;
}
return XML_CAN_NOT_CONVERT_TEXT;
}
return XML_NO_TEXT_NODE;
}
int XMLElement::IntText(int defaultValue) const
{
int i = defaultValue;
QueryIntText(&i);
return i;
}
unsigned XMLElement::UnsignedText(unsigned defaultValue) const
{
unsigned i = defaultValue;
QueryUnsignedText(&i);
return i;
}
int64_t XMLElement::Int64Text(int64_t defaultValue) const
{
int64_t i = defaultValue;
QueryInt64Text(&i);
return i;
}
uint64_t XMLElement::Unsigned64Text(uint64_t defaultValue) const
{
uint64_t i = defaultValue;
QueryUnsigned64Text(&i);
return i;
}
bool XMLElement::BoolText(bool defaultValue) const
{
bool b = defaultValue;
QueryBoolText(&b);
return b;
}
double XMLElement::DoubleText(double defaultValue) const
{
double d = defaultValue;
QueryDoubleText(&d);
return d;
}
float XMLElement::FloatText(float defaultValue) const
{
float f = defaultValue;
QueryFloatText(&f);
return f;
}
XMLAttribute* XMLElement::FindOrCreateAttribute( const char* name )
{
XMLAttribute* last = 0;
XMLAttribute* attrib = 0;
for( attrib = _rootAttribute;
attrib;
last = attrib, attrib = attrib->_next ) {
if ( XMLUtil::StringEqual( attrib->Name(), name ) ) {
break;
}
}
if ( !attrib ) {
attrib = CreateAttribute();
TIXMLASSERT( attrib );
if ( last ) {
TIXMLASSERT( last->_next == 0 );
last->_next = attrib;
}
else {
TIXMLASSERT( _rootAttribute == 0 );
_rootAttribute = attrib;
}
attrib->SetName( name );
}
return attrib;
}
void XMLElement::DeleteAttribute( const char* name )
{
XMLAttribute* prev = 0;
for( XMLAttribute* a=_rootAttribute; a; a=a->_next ) {
if ( XMLUtil::StringEqual( name, a->Name() ) ) {
if ( prev ) {
prev->_next = a->_next;
}
else {
_rootAttribute = a->_next;
}
DeleteAttribute( a );
break;
}
prev = a;
}
}
char* XMLElement::ParseAttributes( char* p, int* curLineNumPtr )
{
XMLAttribute* prevAttribute = 0;
// Read the attributes.
while( p ) {
p = XMLUtil::SkipWhiteSpace( p, curLineNumPtr );
if ( !(*p) ) {
_document->SetError( XML_ERROR_PARSING_ELEMENT, _parseLineNum, "XMLElement name=%s", Name() );
return 0;
}
// attribute.
if (XMLUtil::IsNameStartChar( (unsigned char) *p ) ) {
XMLAttribute* attrib = CreateAttribute();
TIXMLASSERT( attrib );
attrib->_parseLineNum = _document->_parseCurLineNum;
const int attrLineNum = attrib->_parseLineNum;
p = attrib->ParseDeep( p, _document->ProcessEntities(), curLineNumPtr );
if ( !p || Attribute( attrib->Name() ) ) {
DeleteAttribute( attrib );
_document->SetError( XML_ERROR_PARSING_ATTRIBUTE, attrLineNum, "XMLElement name=%s", Name() );
return 0;
}
// There is a minor bug here: if the attribute in the source xml
// document is duplicated, it will not be detected and the
// attribute will be doubly added. However, tracking the 'prevAttribute'
// avoids re-scanning the attribute list. Preferring performance for
// now, may reconsider in the future.
if ( prevAttribute ) {
TIXMLASSERT( prevAttribute->_next == 0 );
prevAttribute->_next = attrib;
}
else {
TIXMLASSERT( _rootAttribute == 0 );
_rootAttribute = attrib;
}
prevAttribute = attrib;
}
// end of the tag
else if ( *p == '>' ) {
++p;
break;
}
// end of the tag
else if ( *p == '/' && *(p+1) == '>' ) {
_closingType = CLOSED;
return p+2; // done; sealed element.
}
else {
_document->SetError( XML_ERROR_PARSING_ELEMENT, _parseLineNum, 0 );
return 0;
}
}
return p;
}
void XMLElement::DeleteAttribute( XMLAttribute* attribute )
{
if ( attribute == 0 ) {
return;
}
MemPool* pool = attribute->_memPool;
attribute->~XMLAttribute();
pool->Free( attribute );
}
XMLAttribute* XMLElement::CreateAttribute()
{
TIXMLASSERT( sizeof( XMLAttribute ) == _document->_attributePool.ItemSize() );
XMLAttribute* attrib = new (_document->_attributePool.Alloc() ) XMLAttribute();
TIXMLASSERT( attrib );
attrib->_memPool = &_document->_attributePool;
attrib->_memPool->SetTracked();
return attrib;
}
XMLElement* XMLElement::InsertNewChildElement(const char* name)
{
XMLElement* node = _document->NewElement(name);
return InsertEndChild(node) ? node : 0;
}
XMLComment* XMLElement::InsertNewComment(const char* comment)
{
XMLComment* node = _document->NewComment(comment);
return InsertEndChild(node) ? node : 0;
}
XMLText* XMLElement::InsertNewText(const char* text)
{
XMLText* node = _document->NewText(text);
return InsertEndChild(node) ? node : 0;
}
XMLDeclaration* XMLElement::InsertNewDeclaration(const char* text)
{
XMLDeclaration* node = _document->NewDeclaration(text);
return InsertEndChild(node) ? node : 0;
}
XMLUnknown* XMLElement::InsertNewUnknown(const char* text)
{
XMLUnknown* node = _document->NewUnknown(text);
return InsertEndChild(node) ? node : 0;
}
//
// <ele></ele>
// <ele>foo<b>bar</b></ele>
//
char* XMLElement::ParseDeep( char* p, StrPair* parentEndTag, int* curLineNumPtr )
{
// Read the element name.
p = XMLUtil::SkipWhiteSpace( p, curLineNumPtr );
// The closing element is the </element> form. It is
// parsed just like a regular element then deleted from
// the DOM.
if ( *p == '/' ) {
_closingType = CLOSING;
++p;
}
p = _value.ParseName( p );
if ( _value.Empty() ) {
return 0;
}
p = ParseAttributes( p, curLineNumPtr );
if ( !p || !*p || _closingType != OPEN ) {
return p;
}
p = XMLNode::ParseDeep( p, parentEndTag, curLineNumPtr );
return p;
}
XMLNode* XMLElement::ShallowClone( XMLDocument* doc ) const
{
if ( !doc ) {
doc = _document;
}
XMLElement* element = doc->NewElement( Value() ); // fixme: this will always allocate memory. Intern?
for( const XMLAttribute* a=FirstAttribute(); a; a=a->Next() ) {
element->SetAttribute( a->Name(), a->Value() ); // fixme: this will always allocate memory. Intern?
}
return element;
}
bool XMLElement::ShallowEqual( const XMLNode* compare ) const
{
TIXMLASSERT( compare );
const XMLElement* other = compare->ToElement();
if ( other && XMLUtil::StringEqual( other->Name(), Name() )) {
const XMLAttribute* a=FirstAttribute();
const XMLAttribute* b=other->FirstAttribute();
while ( a && b ) {
if ( !XMLUtil::StringEqual( a->Value(), b->Value() ) ) {
return false;
}
a = a->Next();
b = b->Next();
}
if ( a || b ) {
// different count
return false;
}
return true;
}
return false;
}
bool XMLElement::Accept( XMLVisitor* visitor ) const
{
TIXMLASSERT( visitor );
if ( visitor->VisitEnter( *this, _rootAttribute ) ) {
for ( const XMLNode* node=FirstChild(); node; node=node->NextSibling() ) {
if ( !node->Accept( visitor ) ) {
break;
}
}
}
return visitor->VisitExit( *this );
}
// --------- XMLDocument ----------- //
// Warning: List must match 'enum XMLError'
const char* XMLDocument::_errorNames[XML_ERROR_COUNT] = {
"XML_SUCCESS",
"XML_NO_ATTRIBUTE",
"XML_WRONG_ATTRIBUTE_TYPE",
"XML_ERROR_FILE_NOT_FOUND",
"XML_ERROR_FILE_COULD_NOT_BE_OPENED",
"XML_ERROR_FILE_READ_ERROR",
"XML_ERROR_PARSING_ELEMENT",
"XML_ERROR_PARSING_ATTRIBUTE",
"XML_ERROR_PARSING_TEXT",
"XML_ERROR_PARSING_CDATA",
"XML_ERROR_PARSING_COMMENT",
"XML_ERROR_PARSING_DECLARATION",
"XML_ERROR_PARSING_UNKNOWN",
"XML_ERROR_EMPTY_DOCUMENT",
"XML_ERROR_MISMATCHED_ELEMENT",
"XML_ERROR_PARSING",
"XML_CAN_NOT_CONVERT_TEXT",
"XML_NO_TEXT_NODE",
"XML_ELEMENT_DEPTH_EXCEEDED"
};
XMLDocument::XMLDocument( bool processEntities, Whitespace whitespaceMode ) :
XMLNode( 0 ),
_writeBOM( false ),
_processEntities( processEntities ),
_errorID(XML_SUCCESS),
_whitespaceMode( whitespaceMode ),
_errorStr(),
_errorLineNum( 0 ),
_charBuffer( 0 ),
_parseCurLineNum( 0 ),
_parsingDepth(0),
_unlinked(),
_elementPool(),
_attributePool(),
_textPool(),
_commentPool()
{
// avoid VC++ C4355 warning about 'this' in initializer list (C4355 is off by default in VS2012+)
_document = this;
}
XMLDocument::~XMLDocument()
{
Clear();
}
void XMLDocument::MarkInUse(const XMLNode* const node)
{
TIXMLASSERT(node);
TIXMLASSERT(node->_parent == 0);
for (int i = 0; i < _unlinked.Size(); ++i) {
if (node == _unlinked[i]) {
_unlinked.SwapRemove(i);
break;
}
}
}
void XMLDocument::Clear()
{
DeleteChildren();
while( _unlinked.Size()) {
DeleteNode(_unlinked[0]); // Will remove from _unlinked as part of delete.
}
#ifdef TINYXML2_DEBUG
const bool hadError = Error();
#endif
ClearError();
delete [] _charBuffer;
_charBuffer = 0;
_parsingDepth = 0;
#if 0
_textPool.Trace( "text" );
_elementPool.Trace( "element" );
_commentPool.Trace( "comment" );
_attributePool.Trace( "attribute" );
#endif
#ifdef TINYXML2_DEBUG
if ( !hadError ) {
TIXMLASSERT( _elementPool.CurrentAllocs() == _elementPool.Untracked() );
TIXMLASSERT( _attributePool.CurrentAllocs() == _attributePool.Untracked() );
TIXMLASSERT( _textPool.CurrentAllocs() == _textPool.Untracked() );
TIXMLASSERT( _commentPool.CurrentAllocs() == _commentPool.Untracked() );
}
#endif
}
void XMLDocument::DeepCopy(XMLDocument* target) const
{
TIXMLASSERT(target);
if (target == this) {
return; // technically success - a no-op.
}
target->Clear();
for (const XMLNode* node = this->FirstChild(); node; node = node->NextSibling()) {
target->InsertEndChild(node->DeepClone(target));
}
}
XMLElement* XMLDocument::NewElement( const char* name )
{
XMLElement* ele = CreateUnlinkedNode<XMLElement>( _elementPool );
ele->SetName( name );
return ele;
}
XMLComment* XMLDocument::NewComment( const char* str )
{
XMLComment* comment = CreateUnlinkedNode<XMLComment>( _commentPool );
comment->SetValue( str );
return comment;
}
XMLText* XMLDocument::NewText( const char* str )
{
XMLText* text = CreateUnlinkedNode<XMLText>( _textPool );
text->SetValue( str );
return text;
}
XMLDeclaration* XMLDocument::NewDeclaration( const char* str )
{
XMLDeclaration* dec = CreateUnlinkedNode<XMLDeclaration>( _commentPool );
dec->SetValue( str ? str : "xml version=\"1.0\" encoding=\"UTF-8\"" );
return dec;
}
XMLUnknown* XMLDocument::NewUnknown( const char* str )
{
XMLUnknown* unk = CreateUnlinkedNode<XMLUnknown>( _commentPool );
unk->SetValue( str );
return unk;
}
static FILE* callfopen( const char* filepath, const char* mode )
{
TIXMLASSERT( filepath );
TIXMLASSERT( mode );
#if defined(_MSC_VER) && (_MSC_VER >= 1400 ) && (!defined WINCE)
FILE* fp = 0;
const errno_t err = fopen_s( &fp, filepath, mode );
if ( err ) {
return 0;
}
#else
FILE* fp = fopen( filepath, mode );
#endif
return fp;
}
void XMLDocument::DeleteNode( XMLNode* node ) {
TIXMLASSERT( node );
TIXMLASSERT(node->_document == this );
if (node->_parent) {
node->_parent->DeleteChild( node );
}
else {
// Isn't in the tree.
// Use the parent delete.
// Also, we need to mark it tracked: we 'know'
// it was never used.
node->_memPool->SetTracked();
// Call the static XMLNode version:
XMLNode::DeleteNode(node);
}
}
XMLError XMLDocument::LoadFile( const char* filename )
{
if ( !filename ) {
TIXMLASSERT( false );
SetError( XML_ERROR_FILE_COULD_NOT_BE_OPENED, 0, "filename=<null>" );
return _errorID;
}
Clear();
FILE* fp = callfopen( filename, "rb" );
if ( !fp ) {
SetError( XML_ERROR_FILE_NOT_FOUND, 0, "filename=%s", filename );
return _errorID;
}
LoadFile( fp );
fclose( fp );
return _errorID;
}
XMLError XMLDocument::LoadFile( FILE* fp )
{
Clear();
TIXML_FSEEK( fp, 0, SEEK_SET );
if ( fgetc( fp ) == EOF && ferror( fp ) != 0 ) {
SetError( XML_ERROR_FILE_READ_ERROR, 0, 0 );
return _errorID;
}
TIXML_FSEEK( fp, 0, SEEK_END );
unsigned long long filelength;
{
const long long fileLengthSigned = TIXML_FTELL( fp );
TIXML_FSEEK( fp, 0, SEEK_SET );
if ( fileLengthSigned == -1L ) {
SetError( XML_ERROR_FILE_READ_ERROR, 0, 0 );
return _errorID;
}
TIXMLASSERT( fileLengthSigned >= 0 );
filelength = static_cast<unsigned long long>(fileLengthSigned);
}
const size_t maxSizeT = static_cast<size_t>(-1);
// We'll do the comparison as an unsigned long long, because that's guaranteed to be at
// least 8 bytes, even on a 32-bit platform.
if ( filelength >= static_cast<unsigned long long>(maxSizeT) ) {
// Cannot handle files which won't fit in buffer together with null terminator
SetError( XML_ERROR_FILE_READ_ERROR, 0, 0 );
return _errorID;
}
if ( filelength == 0 ) {
SetError( XML_ERROR_EMPTY_DOCUMENT, 0, 0 );
return _errorID;
}
const size_t size = static_cast<size_t>(filelength);
TIXMLASSERT( _charBuffer == 0 );
_charBuffer = new char[size+1];
const size_t read = fread( _charBuffer, 1, size, fp );
if ( read != size ) {
SetError( XML_ERROR_FILE_READ_ERROR, 0, 0 );
return _errorID;
}
_charBuffer[size] = 0;
Parse();
return _errorID;
}
XMLError XMLDocument::SaveFile( const char* filename, bool compact )
{
if ( !filename ) {
TIXMLASSERT( false );
SetError( XML_ERROR_FILE_COULD_NOT_BE_OPENED, 0, "filename=<null>" );
return _errorID;
}
FILE* fp = callfopen( filename, "w" );
if ( !fp ) {
SetError( XML_ERROR_FILE_COULD_NOT_BE_OPENED, 0, "filename=%s", filename );
return _errorID;
}
SaveFile(fp, compact);
fclose( fp );
return _errorID;
}
XMLError XMLDocument::SaveFile( FILE* fp, bool compact )
{
// Clear any error from the last save, otherwise it will get reported
// for *this* call.
ClearError();
XMLPrinter stream( fp, compact );
Print( &stream );
return _errorID;
}
XMLError XMLDocument::Parse( const char* xml, size_t nBytes )
{
Clear();
if ( nBytes == 0 || !xml || !*xml ) {
SetError( XML_ERROR_EMPTY_DOCUMENT, 0, 0 );
return _errorID;
}
if ( nBytes == static_cast<size_t>(-1) ) {
nBytes = strlen( xml );
}
TIXMLASSERT( _charBuffer == 0 );
_charBuffer = new char[ nBytes+1 ];
memcpy( _charBuffer, xml, nBytes );
_charBuffer[nBytes] = 0;
Parse();
if ( Error() ) {
// clean up now essentially dangling memory.
// and the parse fail can put objects in the
// pools that are dead and inaccessible.
DeleteChildren();
_elementPool.Clear();
_attributePool.Clear();
_textPool.Clear();
_commentPool.Clear();
}
return _errorID;
}
void XMLDocument::Print( XMLPrinter* streamer ) const
{
if ( streamer ) {
Accept( streamer );
}
else {
XMLPrinter stdoutStreamer( stdout );
Accept( &stdoutStreamer );
}
}
void XMLDocument::ClearError() {
_errorID = XML_SUCCESS;
_errorLineNum = 0;
_errorStr.Reset();
}
void XMLDocument::SetError( XMLError error, int lineNum, const char* format, ... )
{
TIXMLASSERT( error >= 0 && error < XML_ERROR_COUNT );
_errorID = error;
_errorLineNum = lineNum;
_errorStr.Reset();
const size_t BUFFER_SIZE = 1000;
char* buffer = new char[BUFFER_SIZE];
TIXMLASSERT(sizeof(error) <= sizeof(int));
TIXML_SNPRINTF(buffer, BUFFER_SIZE, "Error=%s ErrorID=%d (0x%x) Line number=%d", ErrorIDToName(error), int(error), int(error), lineNum);
if (format) {
size_t len = strlen(buffer);
TIXML_SNPRINTF(buffer + len, BUFFER_SIZE - len, ": ");
len = strlen(buffer);
va_list va;
va_start(va, format);
TIXML_VSNPRINTF(buffer + len, BUFFER_SIZE - len, format, va);
va_end(va);
}
_errorStr.SetStr(buffer);
delete[] buffer;
}
/*static*/ const char* XMLDocument::ErrorIDToName(XMLError errorID)
{
TIXMLASSERT( errorID >= 0 && errorID < XML_ERROR_COUNT );
const char* errorName = _errorNames[errorID];
TIXMLASSERT( errorName && errorName[0] );
return errorName;
}
const char* XMLDocument::ErrorStr() const
{
return _errorStr.Empty() ? "" : _errorStr.GetStr();
}
void XMLDocument::PrintError() const
{
printf("%s\n", ErrorStr());
}
const char* XMLDocument::ErrorName() const
{
return ErrorIDToName(_errorID);
}
void XMLDocument::Parse()
{
TIXMLASSERT( NoChildren() ); // Clear() must have been called previously
TIXMLASSERT( _charBuffer );
_parseCurLineNum = 1;
_parseLineNum = 1;
char* p = _charBuffer;
p = XMLUtil::SkipWhiteSpace( p, &_parseCurLineNum );
p = const_cast<char*>( XMLUtil::ReadBOM( p, &_writeBOM ) );
if ( !*p ) {
SetError( XML_ERROR_EMPTY_DOCUMENT, 0, 0 );
return;
}
ParseDeep(p, 0, &_parseCurLineNum );
}
void XMLDocument::PushDepth()
{
_parsingDepth++;
if (_parsingDepth == TINYXML2_MAX_ELEMENT_DEPTH) {
SetError(XML_ELEMENT_DEPTH_EXCEEDED, _parseCurLineNum, "Element nesting is too deep." );
}
}
void XMLDocument::PopDepth()
{
TIXMLASSERT(_parsingDepth > 0);
--_parsingDepth;
}
XMLPrinter::XMLPrinter( FILE* file, bool compact, int depth ) :
_elementJustOpened( false ),
_stack(),
_firstElement( true ),
_fp( file ),
_depth( depth ),
_textDepth( -1 ),
_processEntities( true ),
_compactMode( compact ),
_buffer()
{
for( int i=0; i<ENTITY_RANGE; ++i ) {
_entityFlag[i] = false;
_restrictedEntityFlag[i] = false;
}
for( int i=0; i<NUM_ENTITIES; ++i ) {
const char entityValue = entities[i].value;
const unsigned char flagIndex = static_cast<unsigned char>(entityValue);
TIXMLASSERT( flagIndex < ENTITY_RANGE );
_entityFlag[flagIndex] = true;
}
_restrictedEntityFlag[static_cast<unsigned char>('&')] = true;
_restrictedEntityFlag[static_cast<unsigned char>('<')] = true;
_restrictedEntityFlag[static_cast<unsigned char>('>')] = true; // not required, but consistency is nice
_buffer.Push( 0 );
}
void XMLPrinter::Print( const char* format, ... )
{
va_list va;
va_start( va, format );
if ( _fp ) {
vfprintf( _fp, format, va );
}
else {
const int len = TIXML_VSCPRINTF( format, va );
// Close out and re-start the va-args
va_end( va );
TIXMLASSERT( len >= 0 );
va_start( va, format );
TIXMLASSERT( _buffer.Size() > 0 && _buffer[_buffer.Size() - 1] == 0 );
char* p = _buffer.PushArr( len ) - 1; // back up over the null terminator.
TIXML_VSNPRINTF( p, len+1, format, va );
}
va_end( va );
}
void XMLPrinter::Write( const char* data, size_t size )
{
if ( _fp ) {
fwrite ( data , sizeof(char), size, _fp);
}
else {
char* p = _buffer.PushArr( static_cast<int>(size) ) - 1; // back up over the null terminator.
memcpy( p, data, size );
p[size] = 0;
}
}
void XMLPrinter::Putc( char ch )
{
if ( _fp ) {
fputc ( ch, _fp);
}
else {
char* p = _buffer.PushArr( sizeof(char) ) - 1; // back up over the null terminator.
p[0] = ch;
p[1] = 0;
}
}
void XMLPrinter::PrintSpace( int depth )
{
for( int i=0; i<depth; ++i ) {
Write( " " );
}
}
void XMLPrinter::PrintString( const char* p, bool restricted )
{
// Look for runs of bytes between entities to print.
const char* q = p;
if ( _processEntities ) {
const bool* flag = restricted ? _restrictedEntityFlag : _entityFlag;
while ( *q ) {
TIXMLASSERT( p <= q );
// Remember, char is sometimes signed. (How many times has that bitten me?)
if ( *q > 0 && *q < ENTITY_RANGE ) {
// Check for entities. If one is found, flush
// the stream up until the entity, write the
// entity, and keep looking.
if ( flag[static_cast<unsigned char>(*q)] ) {
while ( p < q ) {
const size_t delta = q - p;
const int toPrint = ( INT_MAX < delta ) ? INT_MAX : static_cast<int>(delta);
Write( p, toPrint );
p += toPrint;
}
bool entityPatternPrinted = false;
for( int i=0; i<NUM_ENTITIES; ++i ) {
if ( entities[i].value == *q ) {
Putc( '&' );
Write( entities[i].pattern, entities[i].length );
Putc( ';' );
entityPatternPrinted = true;
break;
}
}
if ( !entityPatternPrinted ) {
// TIXMLASSERT( entityPatternPrinted ) causes gcc -Wunused-but-set-variable in release
TIXMLASSERT( false );
}
++p;
}
}
++q;
TIXMLASSERT( p <= q );
}
// Flush the remaining string. This will be the entire
// string if an entity wasn't found.
if ( p < q ) {
const size_t delta = q - p;
const int toPrint = ( INT_MAX < delta ) ? INT_MAX : static_cast<int>(delta);
Write( p, toPrint );
}
}
else {
Write( p );
}
}
void XMLPrinter::PushHeader( bool writeBOM, bool writeDec )
{
if ( writeBOM ) {
static const unsigned char bom[] = { TIXML_UTF_LEAD_0, TIXML_UTF_LEAD_1, TIXML_UTF_LEAD_2, 0 };
Write( reinterpret_cast< const char* >( bom ) );
}
if ( writeDec ) {
PushDeclaration( "xml version=\"1.0\"" );
}
}
void XMLPrinter::PrepareForNewNode( bool compactMode )
{
SealElementIfJustOpened();
if ( compactMode ) {
return;
}
if ( _firstElement ) {
PrintSpace (_depth);
} else if ( _textDepth < 0) {
Putc( '\n' );
PrintSpace( _depth );
}
_firstElement = false;
}
void XMLPrinter::OpenElement( const char* name, bool compactMode )
{
PrepareForNewNode( compactMode );
_stack.Push( name );
Write ( "<" );
Write ( name );
_elementJustOpened = true;
++_depth;
}
void XMLPrinter::PushAttribute( const char* name, const char* value )
{
TIXMLASSERT( _elementJustOpened );
Putc ( ' ' );
Write( name );
Write( "=\"" );
PrintString( value, false );
Putc ( '\"' );
}
void XMLPrinter::PushAttribute( const char* name, int v )
{
char buf[BUF_SIZE];
XMLUtil::ToStr( v, buf, BUF_SIZE );
PushAttribute( name, buf );
}
void XMLPrinter::PushAttribute( const char* name, unsigned v )
{
char buf[BUF_SIZE];
XMLUtil::ToStr( v, buf, BUF_SIZE );
PushAttribute( name, buf );
}
void XMLPrinter::PushAttribute(const char* name, int64_t v)
{
char buf[BUF_SIZE];
XMLUtil::ToStr(v, buf, BUF_SIZE);
PushAttribute(name, buf);
}
void XMLPrinter::PushAttribute(const char* name, uint64_t v)
{
char buf[BUF_SIZE];
XMLUtil::ToStr(v, buf, BUF_SIZE);
PushAttribute(name, buf);
}
void XMLPrinter::PushAttribute( const char* name, bool v )
{
char buf[BUF_SIZE];
XMLUtil::ToStr( v, buf, BUF_SIZE );
PushAttribute( name, buf );
}
void XMLPrinter::PushAttribute( const char* name, double v )
{
char buf[BUF_SIZE];
XMLUtil::ToStr( v, buf, BUF_SIZE );
PushAttribute( name, buf );
}
void XMLPrinter::CloseElement( bool compactMode )
{
--_depth;
const char* name = _stack.Pop();
if ( _elementJustOpened ) {
Write( "/>" );
}
else {
if ( _textDepth < 0 && !compactMode) {
Putc( '\n' );
PrintSpace( _depth );
}
Write ( "</" );
Write ( name );
Write ( ">" );
}
if ( _textDepth == _depth ) {
_textDepth = -1;
}
if ( _depth == 0 && !compactMode) {
Putc( '\n' );
}
_elementJustOpened = false;
}
void XMLPrinter::SealElementIfJustOpened()
{
if ( !_elementJustOpened ) {
return;
}
_elementJustOpened = false;
Putc( '>' );
}
void XMLPrinter::PushText( const char* text, bool cdata )
{
_textDepth = _depth-1;
SealElementIfJustOpened();
if ( cdata ) {
Write( "<![CDATA[" );
Write( text );
Write( "]]>" );
}
else {
PrintString( text, true );
}
}
void XMLPrinter::PushText( int64_t value )
{
char buf[BUF_SIZE];
XMLUtil::ToStr( value, buf, BUF_SIZE );
PushText( buf, false );
}
void XMLPrinter::PushText( uint64_t value )
{
char buf[BUF_SIZE];
XMLUtil::ToStr(value, buf, BUF_SIZE);
PushText(buf, false);
}
void XMLPrinter::PushText( int value )
{
char buf[BUF_SIZE];
XMLUtil::ToStr( value, buf, BUF_SIZE );
PushText( buf, false );
}
void XMLPrinter::PushText( unsigned value )
{
char buf[BUF_SIZE];
XMLUtil::ToStr( value, buf, BUF_SIZE );
PushText( buf, false );
}
void XMLPrinter::PushText( bool value )
{
char buf[BUF_SIZE];
XMLUtil::ToStr( value, buf, BUF_SIZE );
PushText( buf, false );
}
void XMLPrinter::PushText( float value )
{
char buf[BUF_SIZE];
XMLUtil::ToStr( value, buf, BUF_SIZE );
PushText( buf, false );
}
void XMLPrinter::PushText( double value )
{
char buf[BUF_SIZE];
XMLUtil::ToStr( value, buf, BUF_SIZE );
PushText( buf, false );
}
void XMLPrinter::PushComment( const char* comment )
{
PrepareForNewNode( _compactMode );
Write( "<!--" );
Write( comment );
Write( "-->" );
}
void XMLPrinter::PushDeclaration( const char* value )
{
PrepareForNewNode( _compactMode );
Write( "<?" );
Write( value );
Write( "?>" );
}
void XMLPrinter::PushUnknown( const char* value )
{
PrepareForNewNode( _compactMode );
Write( "<!" );
Write( value );
Putc( '>' );
}
bool XMLPrinter::VisitEnter( const XMLDocument& doc )
{
_processEntities = doc.ProcessEntities();
if ( doc.HasBOM() ) {
PushHeader( true, false );
}
return true;
}
bool XMLPrinter::VisitEnter( const XMLElement& element, const XMLAttribute* attribute )
{
const XMLElement* parentElem = 0;
if ( element.Parent() ) {
parentElem = element.Parent()->ToElement();
}
const bool compactMode = parentElem ? CompactMode( *parentElem ) : _compactMode;
OpenElement( element.Name(), compactMode );
while ( attribute ) {
PushAttribute( attribute->Name(), attribute->Value() );
attribute = attribute->Next();
}
return true;
}
bool XMLPrinter::VisitExit( const XMLElement& element )
{
CloseElement( CompactMode(element) );
return true;
}
bool XMLPrinter::Visit( const XMLText& text )
{
PushText( text.Value(), text.CData() );
return true;
}
bool XMLPrinter::Visit( const XMLComment& comment )
{
PushComment( comment.Value() );
return true;
}
bool XMLPrinter::Visit( const XMLDeclaration& declaration )
{
PushDeclaration( declaration.Value() );
return true;
}
bool XMLPrinter::Visit( const XMLUnknown& unknown )
{
PushUnknown( unknown.Value() );
return true;
}
} // namespace tinyxml2 | 75,034 | C++ | 24.06179 | 140 | 0.559013 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/mvrParser/Fixture.cpp |
#include "Fixture.h"
namespace MVR {
Fixture::Fixture(const FixtureSpecification& spec) :
m_Name(spec.Name),
m_UUID(spec.UUID),
m_Matrix(spec.Matrix),
m_GDTFSpec(spec.GDTFSpec),
m_GDTFMode(spec.GDTFMode),
m_CustomCommands(spec.CustomCommands),
m_Classing(spec.Classing),
m_Addresses(spec.Addresses),
m_FixtureID(spec.FixtureID),
m_UnitNumber(spec.UnitNumber),
m_FixtureTypeID(spec.FixtureTypeID),
m_CustomId(spec.CustomId),
m_CastShadows(spec.CastShadows)
{
}
Layer::Layer(const LayerSpecification& spec) :
m_Name(spec.name),
m_UUID(spec.uuid)
{
m_Fixtures.reserve(spec.fixtures.size());
for (const auto& layerSpec : spec.fixtures)
{
m_Fixtures.push_back(Fixture(layerSpec));
}
}
}
| 736 | C++ | 18.918918 | 53 | 0.706522 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/mvrParser/LayerFactory.h | #pragma once
#include "tinyxml2.h"
namespace MVR {
struct LayerSpecification;
class LayerFactory
{
public:
LayerFactory() = default;
~LayerFactory() = default;
LayerSpecification CreateSpecificationFromXML(tinyxml2::XMLElement* element);
};
} | 259 | C | 13.444444 | 79 | 0.741313 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/mvrParser/LayerFactory.cpp | #include "LayerFactory.h"
#include "FixtureFactory.h"
#include "Fixture.h"
#include <iostream>
namespace MVR {
LayerSpecification LayerFactory::CreateSpecificationFromXML(tinyxml2::XMLElement* element)
{
std::cout << "CreateSpecificationFromXML" << std::endl;
std::string name = std::string(element->FindAttribute("name")->Value());
std::string uuid = std::string(element->FindAttribute("uuid")->Value());
// Parse fixtures in the layer
std::vector<FixtureSpecification> fixtureSpecs;
FixtureFactory fixtureFactory;
auto childList = element->FirstChildElement("ChildList");
for (auto it = childList->FirstChildElement("Fixture"); it; it = it->NextSiblingElement())
{
FixtureSpecification fixture = fixtureFactory.CreateFromXML(it);
fixtureSpecs.push_back(std::move(fixture));
}
LayerSpecification spec
{
std::move(name),
std::move(uuid),
std::move(fixtureSpecs)
};
return spec;
}
} | 936 | C++ | 25.771428 | 92 | 0.720085 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/mvrParser/Fixture.h | #pragma once
#include "../gdtfParser/ModelSpecification.h"
#include <string>
#include <vector>
#include <array>
#include <map>
namespace MVR {
using MVRMatrix = std::array<std::array<double, 3>, 4>;
struct FixtureSpecification
{
std::string Name;
std::string UUID;
MVRMatrix Matrix;
std::string GDTFSpec;
std::string GDTFMode;
std::vector<std::string> CustomCommands;
std::string Classing;
std::vector<std::string> Addresses;
uint32_t FixtureID = 0;
uint32_t UnitNumber = 0;;
uint32_t FixtureTypeID = 0;;
uint32_t CustomId = 0;;
std::string CieColor;
bool CastShadows;
GDTF::GDTFSpecification GDTFSpecifications;
};
class Fixture
{
public:
Fixture(const FixtureSpecification& fixture);
~Fixture() = default;
inline const std::string& GetName() const { return m_Name; }
private:
std::string m_Name;
std::string m_UUID;
MVRMatrix m_Matrix;
std::string m_GDTFSpec;
std::string m_GDTFMode;
std::vector<std::string> m_CustomCommands;
std::string m_Classing;
std::vector<std::string> m_Addresses;
uint32_t m_FixtureID;
uint32_t m_UnitNumber;
uint32_t m_FixtureTypeID;
uint32_t m_CustomId;
std::vector<float> m_CieColor;
bool m_CastShadows;
};
struct LayerSpecification
{
std::string name;
std::string uuid;
std::vector<FixtureSpecification> fixtures;
};
class Layer
{
public:
Layer(const LayerSpecification& spec);
~Layer() = default;
inline std::vector<Fixture>& GetFixtures() { return m_Fixtures; }
private:
std::string m_Name;
std::string m_UUID;
std::vector<Fixture> m_Fixtures;
};
} | 1,594 | C | 18.9375 | 67 | 0.696361 |
MomentFactory/Omniverse-MVR-GDTF-converter/src/usd-plugins/fileFormat/mvrFileFormat/mvrParser/zip_file2.hpp | // Copyright (c) 2014-2017 Thomas Fussell
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, WRISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE
//
// @license: http://www.opensource.org/licenses/mit-license.php
#pragma once
#include <algorithm>
#include <cstdint>
#include <iostream>
#include <fstream>
#include <limits>
#include <memory>
#include <sstream>
#include <string>
#include <time.h>
#include <vector>
/* miniz.c v1.15 - public domain deflate/inflate, zlib-subset, ZIP reading/writing/appending, PNG writing
See "unlicense" statement at the end of this file.
Rich Geldreich <[email protected]>, last updated Oct. 13, 2013
Implements RFC 1950: http://www.ietf.org/rfc/rfc1950.txt and RFC 1951: http://www.ietf.org/rfc/rfc1951.txt
Most API's defined in miniz.c are optional. For example, to disable the archive related functions just define
MINIZ_NO_ARCHIVE_APIS, or to get rid of all stdio usage define MINIZ_NO_STDIO (see the list below for more macros).
* Change History
10/13/13 v1.15 r4 - Interim bugfix release while I work on the next major release with Zip64 support (almost there!):
- Critical fix for the MZ_ZIP_FLAG_DO_NOT_SORT_CENTRAL_DIRECTORY bug (thanks [email protected]) which could cause locate files to not find files. This bug
would only have occured in earlier versions if you explicitly used this flag, OR if you used mz2_zip_extract_archive_file_to_heap() or mz2_zip_add_mem_to_archive_file_in_place()
(which used this flag). If you can't switch to v1.15 but want to fix this bug, just remove the uses of this flag from both helper funcs (and of course don't use the flag).
- Bugfix in mz2_zip_reader_extract_to_mem_no_alloc() from kymoon when pUser_read_buf is not NULL and compressed size is > uncompressed size
- Fixing mz2_zip_reader_extract_*() funcs so they don't try to extract compressed data from directory entries, to account for weird zipfiles which contain zero-size compressed data on dir entries.
Hopefully this fix won't cause any issues on weird zip archives, because it assumes the low 16-bits of zip external attributes are DOS attributes (which I believe they always are in practice).
- Fixing mz2_zip_reader_is_file_a_directory() so it doesn't check the internal attributes, just the filename and external attributes
- mz2_zip_reader_init_file() - missing MZ_FCLOSE() call if the seek failed
- Added cmake support for Linux builds which builds all the examples, tested with clang v3.3 and gcc v4.6.
- Clang fix for tdefl_write_image_to_png_file_in_memory2() from toffaletti
- Merged MZ_FORCEINLINE fix from hdeanclark
- Fix <time.h> include before config #ifdef, thanks emil.brink
- Added tdefl_write_image_to_png_file_in_memory_ex2(): supports Y flipping (super useful for OpenGL apps), and explicit control over the compression level (so you can
set it to 1 for real-time compression).
- Merged in some compiler fixes from paulharris's github repro.
- Retested this build under Windows (VS 2010, including static analysis), tcc 0.9.26, gcc v4.6 and clang v3.3.
- Added example6.c, which dumps an image of the mandelbrot set to a PNG file.
- Modified example2 to help test the MZ_ZIP_FLAG_DO_NOT_SORT_CENTRAL_DIRECTORY flag more.
- In r3: Bugfix to mz2_zip_writer_add_file() found during merge: Fix possible src file fclose() leak if alignment bytes+local header file write faiiled
- In r4: Minor bugfix to mz2_zip_writer_add_from_zip_reader(): Was pushing the wrong central dir header offset, appears harmless in this release, but it became a problem in the zip64 branch
5/20/12 v1.14 - MinGW32/64 GCC 4.6.1 compiler fixes: added MZ_FORCEINLINE, #include <time.h> (thanks fermtect).
5/19/12 v1.13 - From [email protected] and [email protected] - Fix mz2_crc32() so it doesn't compute the wrong CRC-32's when mz2_ulong is 64-bit.
- Temporarily/locally slammed in "typedef unsigned long mz2_ulong" and re-ran a randomized regression test on ~500k files.
- Eliminated a bunch of warnings when compiling with GCC 32-bit/64.
- Ran all examples, miniz.c, and tinfl.c through MSVC 2008's /analyze (static analysis) option and fixed all warnings (except for the silly
"Use of the comma-operator in a tested expression.." analysis warning, which I purposely use to work around a MSVC compiler warning).
- Created 32-bit and 64-bit Codeblocks projects/workspace. Built and tested Linux executables. The codeblocks workspace is compatible with Linux+Win32/x64.
- Added miniz_tester solution/project, which is a useful little app derived from LZHAM's tester app that I use as part of the regression test.
- Ran miniz.c and tinfl.c through another series of regression testing on ~500,000 files and archives.
- Modified example5.c so it purposely disables a bunch of high-level functionality (MINIZ_NO_STDIO, etc.). (Thanks to corysama for the MINIZ_NO_STDIO bug report.)
- Fix ftell() usage in examples so they exit with an error on files which are too large (a limitation of the examples, not miniz itself).
4/12/12 v1.12 - More comments, added low-level example5.c, fixed a couple minor level_and_flags issues in the archive API's.
level_and_flags can now be set to MZ_DEFAULT_COMPRESSION. Thanks to Bruce Dawson <[email protected]> for the feedback/bug report.
5/28/11 v1.11 - Added statement from unlicense.org
5/27/11 v1.10 - Substantial compressor optimizations:
- Level 1 is now ~4x faster than before. The L1 compressor's throughput now varies between 70-110MB/sec. on a
- Core i7 (actual throughput varies depending on the type of data, and x64 vs. x86).
- Improved baseline L2-L9 compression perf. Also, greatly improved compression perf. issues on some file types.
- Refactored the compression code for better readability and maintainability.
- Added level 10 compression level (L10 has slightly better ratio than level 9, but could have a potentially large
drop in throughput on some files).
5/15/11 v1.09 - Initial stable release.
* Low-level Deflate/Inflate implementation notes:
Compression: Use the "tdefl" API's. The compressor supports raw, static, and dynamic blocks, lazy or
greedy parsing, match length filtering, RLE-only, and Huffman-only streams. It performs and compresses
approximately as well as zlib.
Decompression: Use the "tinfl" API's. The entire decompressor is implemented as a single function
coroutine: see tinfl_decompress2(). It supports decompression into a 32KB (or larger power of 2) wrapping buffer, or into a memory
block large enough to hold the entire file.
The low-level tdefl/tinfl API's do not make any use of dynamic memory allocation.
* zlib-style API notes:
miniz.c implements a fairly large subset of zlib. There's enough functionality present for it to be a drop-in
zlib replacement in many apps:
The z_stream struct, optional memory allocation callbacks
deflateInit/deflateInit2/deflate/deflateReset/deflateEnd/deflateBound
inflateInit/inflateInit2/inflate/inflateEnd
compress, compress2, compressBound, uncompress
CRC-32, Adler-32 - Using modern, minimal code size, CPU cache friendly routines.
Supports raw deflate streams or standard zlib streams with adler-32 checking.
Limitations:
The callback API's are not implemented yet. No support for gzip headers or zlib static dictionaries.
I've tried to closely emulate zlib's various flavors of stream flushing and return status codes, but
there are no guarantees that miniz.c pulls this off perfectly.
* PNG writing: See the tdefl_write_image_to_png_file_in_memory2() function, originally written by
Alex Evans. Supports 1-4 bytes/pixel images.
* ZIP archive API notes:
The ZIP archive API's where designed with simplicity and efficiency in mind, with just enough abstraction to
get the job done with minimal fuss. There are simple API's to retrieve file information, read files from
existing archives, create new archives, append new files to existing archives, or clone archive data from
one archive to another. It supports archives located in memory or the heap, on disk (using stdio.h),
or you can specify custom file read/write callbacks.
- Archive reading: Just call this function to read a single file from a disk archive:
void *mz2_zip_extract_archive_file_to_heap(const char *pZip_filename, const char *pArchive_name,
size_t *pSize, mz2_uint zip_flags);
For more complex cases, use the "mz2_zip_reader" functions. Upon opening an archive, the entire central
directory is located and read as-is into memory, and subsequent file access only occurs when reading individual files.
- Archives file scanning: The simple way is to use this function to scan a loaded archive for a specific file:
int mz2_zip_reader_locate_file(mz2_zip_archive *pZip, const char *pName, const char *pComment, mz2_uint flags);
The locate operation can optionally check file comments too, which (as one example) can be used to identify
multiple versions of the same file in an archive. This function uses a simple linear search through the central
directory, so it's not very fast.
Alternately, you can iterate through all the files in an archive (using mz2_zip_reader_get_num_files()) and
retrieve detailed info on each file by calling mz2_zip_reader_file_stat().
- Archive creation: Use the "mz2_zip_writer" functions. The ZIP writer immediately writes compressed file data
to disk and builds an exact image of the central directory in memory. The central directory image is written
all at once at the end of the archive file when the archive is finalized.
The archive writer can optionally align each file's local header and file data to any power of 2 alignment,
which can be useful when the archive will be read from optical media. Also, the writer supports placing
arbitrary data blobs at the very beginning of ZIP archives. Archives written using either feature are still
readable by any ZIP tool.
- Archive appending: The simple way to add a single file to an archive is to call this function:
mz2_bool mz2_zip_add_mem_to_archive_file_in_place(const char *pZip_filename, const char *pArchive_name,
const void *pBuf, size_t buf_size, const void *pComment, mz2_uint16 comment_size, mz2_uint level_and_flags);
The archive will be created if it doesn't already exist, otherwise it'll be appended to.
Note the appending is done in-place and is not an atomic operation, so if something goes wrong
during the operation it's possible the archive could be left without a central directory (although the local
file headers and file data will be fine, so the archive will be recoverable).
For more complex archive modification scenarios:
1. The safest way is to use a mz2_zip_reader to read the existing archive, cloning only those bits you want to
preserve into a new archive using using the mz2_zip_writer_add_from_zip_reader() function (which compiles the
compressed file data as-is). When you're done, delete the old archive and rename the newly written archive, and
you're done. This is safe but requires a bunch of temporary disk space or heap memory.
2. Or, you can convert an mz2_zip_reader in-place to an mz2_zip_writer using mz2_zip_writer_init_from_reader(),
append new files as needed, then finalize the archive which will write an updated central directory to the
original archive. (This is basically what mz2_zip_add_mem_to_archive_file_in_place() does.) There's a
possibility that the archive's central directory could be lost with this method if anything goes wrong, though.
- ZIP archive support limitations:
No zip64 or spanning support. Extraction functions can only handle unencrypted, stored or deflated files.
Requires streams capable of seeking.
* This is a header file library, like stb_image.c. To get only a header file, either cut and paste the
below header, or create miniz.h, #define MINIZ_HEADER_FILE_ONLY, and then include miniz.c from it.
* Important: For best perf. be sure to customize the below macros for your target platform:
#define MINIZ_USE_UNALIGNED_LOADS_AND_STORES 1
#define MINIZ_LITTLE_ENDIAN 1
#define MINIZ_HAS_64BIT_REGISTERS 1
* On platforms using glibc, Be sure to "#define _LARGEFILE64_SOURCE 1" before including miniz.c to ensure miniz
uses the 64-bit variants: fopen64(), stat64(), etc. Otherwise you won't be able to process large files
(i.e. 32-bit stat() fails for me on files > 0x7FFFFFFF bytes).
*/
#ifndef MINIZ_HEADER_INCLUDED
#define MINIZ_HEADER_INCLUDED
#include <stdlib.h>
// Defines to completely disable specific portions of miniz.c:
// If all macros here are defined the only functionality remaining will be CRC-32, adler-32, tinfl, and tdefl.
// Define MINIZ_NO_STDIO to disable all usage and any functions which rely on stdio for file I/O.
//#define MINIZ_NO_STDIO
// If MINIZ_NO_TIME is specified then the ZIP archive functions will not be able to get the current time, or
// get/set file times, and the C run-time funcs that get/set times won't be called.
// The current downside is the times written to your archives will be from 1979.
//#define MINIZ_NO_TIME
// Define MINIZ_NO_ARCHIVE_APIS to disable all ZIP archive API's.
//#define MINIZ_NO_ARCHIVE_APIS
// Define MINIZ_NO_ARCHIVE_APIS to disable all writing related ZIP archive API's.
//#define MINIZ_NO_ARCHIVE_WRITING_APIS
// Define MINIZ_NO_ZLIB_APIS to remove all ZLIB-style compression/decompression API's.
//#define MINIZ_NO_ZLIB_APIS
// Define MINIZ_NO_ZLIB_COMPATIBLE_NAME to disable zlib names, to prevent conflicts against stock zlib.
//#define MINIZ_NO_ZLIB_COMPATIBLE_NAMES
// Define MINIZ_NO_MALLOC to disable all calls to malloc, free, and realloc.
// Note if MINIZ_NO_MALLOC is defined then the user must always provide custom user alloc/free/realloc
// callbacks to the zlib and archive API's, and a few stand-alone helper API's which don't provide custom user
// functions (such as tdefl_compress_mem_to_heap2() and tinfl_decompress_mem_to_heap2()) won't work.
//#define MINIZ_NO_MALLOC
#if defined(__TINYC__) && (defined(__linux) || defined(__linux__))
// TODO: Work around "error: include file 'sys\utime.h' when compiling with tcc on Linux
#define MINIZ_NO_TIME
#endif
#if !defined(MINIZ_NO_TIME) && !defined(MINIZ_NO_ARCHIVE_APIS)
#include <time.h>
#endif
#if defined(_M_IX86) || defined(_M_X64) || defined(__i386__) || defined(__i386) || defined(__i486__) || defined(__i486) || defined(i386) || defined(__ia64__) || defined(__x86_64__)
// MINIZ_X86_OR_X64_CPU is only used to help set the below macros.
#define MINIZ_X86_OR_X64_CPU 1
#endif
#if (__BYTE_ORDER__==__ORDER_LITTLE_ENDIAN__) || MINIZ_X86_OR_X64_CPU
// Set MINIZ_LITTLE_ENDIAN to 1 if the processor is little endian.
#define MINIZ_LITTLE_ENDIAN 1
#endif
#if MINIZ_X86_OR_X64_CPU
// Set MINIZ_USE_UNALIGNED_LOADS_AND_STORES to 1 on CPU's that permit efficient integer loads and stores from unaligned addresses.
#define MINIZ_USE_UNALIGNED_LOADS_AND_STORES 1
#endif
#if defined(_M_X64) || defined(_WIN64) || defined(__MINGW64__) || defined(_LP64) || defined(__LP64__) || defined(__ia64__) || defined(__x86_64__)
// Set MINIZ_HAS_64BIT_REGISTERS to 1 if operations on 64-bit integers are reasonably fast (and don't involve compiler generated calls to helper functions).
#define MINIZ_HAS_64BIT_REGISTERS 1
#endif
#ifdef __APPLE__
#define ftello64 ftello
#define fseeko64 fseeko
#define fopen64 fopen
#define freopen64 freopen
//#define stat64 stat
#endif
#ifdef __cplusplus
extern "C" {
#endif
// ------------------- zlib-style API Definitions.
// For more compatibility with zlib, miniz.c uses unsigned long for some parameters/struct members. Beware: mz2_ulong can be either 32 or 64-bits!
typedef unsigned long mz2_ulong;
// mz2_free() internally uses the MZ_FREE() macro (which by default calls free() unless you've modified the MZ_MALLOC macro) to release a block allocated from the heap.
void mz2_free(void *p);
#define MZ_ADLER32_INIT (1)
// mz2_adler32() returns the initial adler-32 value to use when called with ptr==NULL.
mz2_ulong mz2_adler32(mz2_ulong adler, const unsigned char *ptr, size_t buf_len);
#define MZ_CRC32_INIT (0)
// mz2_crc32() returns the initial CRC-32 value to use when called with ptr==NULL.
mz2_ulong mz2_crc32(mz2_ulong crc, const unsigned char *ptr, size_t buf_len);
// Compression strategies.
enum { MZ_DEFAULT_STRATEGY = 0, MZ_FILTERED = 1, MZ_HUFFMAN_ONLY = 2, MZ_RLE = 3, MZ_FIXED = 4 };
// Method
#define MZ_DEFLATED 8
#ifndef MINIZ_NO_ZLIB_APIS
// Heap allocation callbacks.
// Note that mz2_alloc_func parameter types purpsosely differ from zlib's: items/size is size_t, not unsigned long.
typedef void *(*mz2_alloc_func)(void *opaque, size_t items, size_t size);
typedef void (*mz2_free_func)(void *opaque, void *address);
typedef void *(*mz2_realloc_func)(void *opaque, void *address, size_t items, size_t size);
#define MZ_VERSION "9.1.15"
#define MZ_VERNUM 0x91F0
#define MZ_VER_MAJOR 9
#define MZ_VER_MINOR 1
#define MZ_VER_REVISION 15
#define MZ_VER_SUBREVISION 0
// Flush values. For typical usage you only need MZ_NO_FLUSH and MZ_FINISH. The other values are for advanced use (refer to the zlib docs).
enum { MZ_NO_FLUSH = 0, MZ_PARTIAL_FLUSH = 1, MZ_SYNC_FLUSH = 2, MZ_FULL_FLUSH = 3, MZ_FINISH = 4, MZ_BLOCK = 5 };
// Return status codes. MZ_PARAM_ERROR is non-standard.
enum { MZ_OK = 0, MZ_STREAM_END = 1, MZ_NEED_DICT = 2, MZ_ERRNO = -1, MZ_STREAM_ERROR = -2, MZ_DATA_ERROR = -3, MZ_MEM_ERROR = -4, MZ_BUF_ERROR = -5, MZ_VERSION_ERROR = -6, MZ_PARAM_ERROR = -10000 };
// Compression levels: 0-9 are the standard zlib-style levels, 10 is best possible compression (not zlib compatible, and may be very slow), MZ_DEFAULT_COMPRESSION=MZ_DEFAULT_LEVEL.
enum { MZ_NO_COMPRESSION = 0, MZ_BEST_SPEED = 1, MZ_BEST_COMPRESSION = 9, MZ_UBER_COMPRESSION = 10, MZ_DEFAULT_LEVEL = 6, MZ_DEFAULT_COMPRESSION = -1 };
// Window bits
#define MZ_DEFAULT_WINDOW_BITS 15
struct mz2_internal_state;
// Compression/decompression stream struct.
typedef struct mz2_stream_s
{
const unsigned char *next_in; // pointer to next byte to read
unsigned int avail_in; // number of bytes available at next_in
mz2_ulong total_in; // total number of bytes consumed so far
unsigned char *next_out; // pointer to next byte to write
unsigned int avail_out; // number of bytes that can be written to next_out
mz2_ulong total_out; // total number of bytes produced so far
char *msg; // error msg (unused)
struct mz2_internal_state *state; // internal state, allocated by zalloc/zfree
mz2_alloc_func zalloc; // optional heap allocation function (defaults to malloc)
mz2_free_func zfree; // optional heap free function (defaults to free)
void *opaque; // heap alloc function user pointer
int data_type; // data_type (unused)
mz2_ulong adler; // adler32 of the source or uncompressed data
mz2_ulong reserved; // not used
} mz2_stream;
typedef mz2_stream *mz2_streamp;
// Returns the version string of miniz.c.
const char *mz2_version(void);
// mz2_deflateInit() initializes a compressor with default options:
// Parameters:
// pStream must point to an initialized mz2_stream struct.
// level must be between [MZ_NO_COMPRESSION, MZ_BEST_COMPRESSION].
// level 1 enables a specially optimized compression function that's been optimized purely for performance, not ratio.
// (This special func. is currently only enabled when MINIZ_USE_UNALIGNED_LOADS_AND_STORES and MINIZ_LITTLE_ENDIAN are defined.)
// Return values:
// MZ_OK on success.
// MZ_STREAM_ERROR if the stream is bogus.
// MZ_PARAM_ERROR if the input parameters are bogus.
// MZ_MEM_ERROR on out of memory.
int mz2_deflateInit(mz2_streamp pStream, int level);
// mz2_deflateInit2() is like mz2_deflate(), except with more control:
// Additional parameters:
// method must be MZ_DEFLATED
// window_bits must be MZ_DEFAULT_WINDOW_BITS (to wrap the deflate stream with zlib header/adler-32 footer) or -MZ_DEFAULT_WINDOW_BITS (raw deflate/no header or footer)
// mem_level must be between [1, 9] (it's checked but ignored by miniz.c)
int mz2_deflateInit2(mz2_streamp pStream, int level, int method, int window_bits, int mem_level, int strategy);
// Quickly resets a compressor without having to reallocate anything. Same as calling mz2_deflateEnd() followed by mz2_deflateInit()/mz2_deflateInit2().
int mz2_deflateReset(mz2_streamp pStream);
// mz2_deflate() compresses the input to output, consuming as much of the input and producing as much output as possible.
// Parameters:
// pStream is the stream to read from and write to. You must initialize/update the next_in, avail_in, next_out, and avail_out members.
// flush may be MZ_NO_FLUSH, MZ_PARTIAL_FLUSH/MZ_SYNC_FLUSH, MZ_FULL_FLUSH, or MZ_FINISH.
// Return values:
// MZ_OK on success (when flushing, or if more input is needed but not available, and/or there's more output to be written but the output buffer is full).
// MZ_STREAM_END if all input has been consumed and all output bytes have been written. Don't call mz2_deflate() on the stream anymore.
// MZ_STREAM_ERROR if the stream is bogus.
// MZ_PARAM_ERROR if one of the parameters is invalid.
// MZ_BUF_ERROR if no forward progress is possible because the input and/or output buffers are empty. (Fill up the input buffer or free up some output space and try again.)
int mz2_deflate(mz2_streamp pStream, int flush);
// mz2_deflateEnd() deinitializes a compressor:
// Return values:
// MZ_OK on success.
// MZ_STREAM_ERROR if the stream is bogus.
int mz2_deflateEnd(mz2_streamp pStream);
// mz2_deflateBound() returns a (very) conservative upper bound on the amount of data that could be generated by deflate(), assuming flush is set to only MZ_NO_FLUSH or MZ_FINISH.
mz2_ulong mz2_deflateBound(mz2_streamp pStream, mz2_ulong source_len);
// Single-call compression functions mz2_compress() and mz2_compress2():
// Returns MZ_OK on success, or one of the error codes from mz2_deflate() on failure.
int mz2_compress(unsigned char *pDest, mz2_ulong *pDest_len, const unsigned char *pSource, mz2_ulong source_len);
int mz2_compress2(unsigned char *pDest, mz2_ulong *pDest_len, const unsigned char *pSource, mz2_ulong source_len, int level);
// mz2_compressBound() returns a (very) conservative upper bound on the amount of data that could be generated by calling mz2_compress().
mz2_ulong mz2_compressBound(mz2_ulong source_len);
// Initializes a decompressor.
int mz2_inflateInit(mz2_streamp pStream);
// mz2_inflateInit2() is like mz2_inflateInit() with an additional option that controls the window size and whether or not the stream has been wrapped with a zlib header/footer:
// window_bits must be MZ_DEFAULT_WINDOW_BITS (to parse zlib header/footer) or -MZ_DEFAULT_WINDOW_BITS (raw deflate).
int mz2_inflateInit2(mz2_streamp pStream, int window_bits);
// Decompresses the input stream to the output, consuming only as much of the input as needed, and writing as much to the output as possible.
// Parameters:
// pStream is the stream to read from and write to. You must initialize/update the next_in, avail_in, next_out, and avail_out members.
// flush may be MZ_NO_FLUSH, MZ_SYNC_FLUSH, or MZ_FINISH.
// On the first call, if flush is MZ_FINISH it's assumed the input and output buffers are both sized large enough to decompress the entire stream in a single call (this is slightly faster).
// MZ_FINISH implies that there are no more source bytes available beside what's already in the input buffer, and that the output buffer is large enough to hold the rest of the decompressed data.
// Return values:
// MZ_OK on success. Either more input is needed but not available, and/or there's more output to be written but the output buffer is full.
// MZ_STREAM_END if all needed input has been consumed and all output bytes have been written. For zlib streams, the adler-32 of the decompressed data has also been verified.
// MZ_STREAM_ERROR if the stream is bogus.
// MZ_DATA_ERROR if the deflate stream is invalid.
// MZ_PARAM_ERROR if one of the parameters is invalid.
// MZ_BUF_ERROR if no forward progress is possible because the input buffer is empty but the inflater needs more input to continue, or if the output buffer is not large enough. Call mz2_inflate() again
// with more input data, or with more room in the output buffer (except when using single call decompression, described above).
int mz2_inflate(mz2_streamp pStream, int flush);
// Deinitializes a decompressor.
int mz2_inflateEnd(mz2_streamp pStream);
// Single-call decompression.
// Returns MZ_OK on success, or one of the error codes from mz2_inflate() on failure.
int mz2_uncompress(unsigned char *pDest, mz2_ulong *pDest_len, const unsigned char *pSource, mz2_ulong source_len);
// Returns a string description of the specified error code, or NULL if the error code is invalid.
const char *mz2_error(int err);
// Redefine zlib-compatible names to miniz equivalents, so miniz.c can be used as a drop-in replacement for the subset of zlib that miniz.c supports.
// Define MINIZ_NO_ZLIB_COMPATIBLE_NAMES to disable zlib-compatibility if you use zlib in the same project.
#ifndef MINIZ_NO_ZLIB_COMPATIBLE_NAMES
typedef unsigned char Byte;
typedef unsigned int uInt;
typedef mz2_ulong uLong;
typedef Byte Bytef;
typedef uInt uIntf;
typedef char charf;
typedef int intf;
typedef void *voidpf;
typedef uLong uLongf;
typedef void *voidp;
typedef void *const voidpc;
#define Z_NULL 0
#define Z_NO_FLUSH MZ_NO_FLUSH
#define Z_PARTIAL_FLUSH MZ_PARTIAL_FLUSH
#define Z_SYNC_FLUSH MZ_SYNC_FLUSH
#define Z_FULL_FLUSH MZ_FULL_FLUSH
#define Z_FINISH MZ_FINISH
#define Z_BLOCK MZ_BLOCK
#define Z_OK MZ_OK
#define Z_STREAM_END MZ_STREAM_END
#define Z_NEED_DICT MZ_NEED_DICT
#define Z_ERRNO MZ_ERRNO
#define Z_STREAM_ERROR MZ_STREAM_ERROR
#define Z_DATA_ERROR MZ_DATA_ERROR
#define Z_MEM_ERROR MZ_MEM_ERROR
#define Z_BUF_ERROR MZ_BUF_ERROR
#define Z_VERSION_ERROR MZ_VERSION_ERROR
#define Z_PARAM_ERROR MZ_PARAM_ERROR
#define Z_NO_COMPRESSION MZ_NO_COMPRESSION
#define Z_BEST_SPEED MZ_BEST_SPEED
#define Z_BEST_COMPRESSION MZ_BEST_COMPRESSION
#define Z_DEFAULT_COMPRESSION MZ_DEFAULT_COMPRESSION
#define Z_DEFAULT_STRATEGY MZ_DEFAULT_STRATEGY
#define Z_FILTERED MZ_FILTERED
#define Z_HUFFMAN_ONLY MZ_HUFFMAN_ONLY
#define Z_RLE MZ_RLE
#define Z_FIXED MZ_FIXED
#define Z_DEFLATED MZ_DEFLATED
#define Z_DEFAULT_WINDOW_BITS MZ_DEFAULT_WINDOW_BITS
#define alloc_func mz2_alloc_func
#define free_func mz2_free_func
#define internal_state mz2_internal_state
#define z_stream mz2_stream
#define deflateInit mz2_deflateInit
#define deflateInit2 mz2_deflateInit2
#define deflateReset mz2_deflateReset
#define deflate mz2_deflate
#define deflateEnd mz2_deflateEnd
#define deflateBound mz2_deflateBound
#define compress mz2_compress
#define compress2 mz2_compress2
#define compressBound mz2_compressBound
#define inflateInit mz2_inflateInit
#define inflateInit2 mz2_inflateInit2
#define inflate mz2_inflate
#define inflateEnd mz2_inflateEnd
#define uncompress mz2_uncompress
#define crc32 mz2_crc32
#define adler32 mz2_adler32
#define MAX_WBITS 15
#define MAX_MEM_LEVEL 9
#define zError mz2_error
#define ZLIB_VERSION MZ_VERSION
#define ZLIB_VERNUM MZ_VERNUM
#define ZLIB_VER_MAJOR MZ_VER_MAJOR
#define ZLIB_VER_MINOR MZ_VER_MINOR
#define ZLIB_VER_REVISION MZ_VER_REVISION
#define ZLIB_VER_SUBREVISION MZ_VER_SUBREVISION
#define zlibVersion mz2_version
#define zlib_version mz2_version()
#endif // #ifndef MINIZ_NO_ZLIB_COMPATIBLE_NAMES
#endif // MINIZ_NO_ZLIB_APIS
// ------------------- Types and macros
typedef unsigned char mz2_uint8;
typedef signed short mz2_int16;
typedef unsigned short mz2_uint16;
typedef unsigned int mz2_uint32;
typedef unsigned int mz2_uint;
typedef long long mz2_int64;
typedef unsigned long long mz2_uint64;
typedef int mz2_bool;
#define MZ_FALSE (0)
#define MZ_TRUE (1)
// An attempt to work around MSVC's spammy "warning C4127: conditional expression is constant" message.
#ifdef _MSC_VER
#define MZ_MACRO_END while (0, 0)
#else
#define MZ_MACRO_END while (0)
#endif
// ------------------- ZIP archive reading/writing
#ifndef MINIZ_NO_ARCHIVE_APIS
enum
{
MZ_ZIP_MAX_IO_BUF_SIZE = 64 * 1024,
MZ_ZIP_MAX_ARCHIVE_FILENAME_SIZE = 260,
MZ_ZIP_MAX_ARCHIVE_FILE_COMMENT_SIZE = 256
};
typedef struct
{
mz2_uint32 m_file_index;
mz2_uint32 m_central_dir_ofs;
mz2_uint16 m_version_made_by;
mz2_uint16 m_version_needed;
mz2_uint16 m_bit_flag;
mz2_uint16 m_method;
#ifndef MINIZ_NO_TIME
time_t m_time;
#endif
mz2_uint32 m_crc32;
mz2_uint64 m_comp_size;
mz2_uint64 m_uncomp_size;
mz2_uint16 m_internal_attr;
mz2_uint32 m_external_attr;
mz2_uint64 m_local_header_ofs;
mz2_uint32 m_comment_size;
char m_filename[MZ_ZIP_MAX_ARCHIVE_FILENAME_SIZE];
char m_comment[MZ_ZIP_MAX_ARCHIVE_FILE_COMMENT_SIZE];
} mz2_zip_archive_file_stat;
typedef size_t(*mz2_file_read_func)(void *pOpaque, mz2_uint64 file_ofs, void *pBuf, size_t n);
typedef size_t(*mz2_file_write_func)(void *pOpaque, mz2_uint64 file_ofs, const void *pBuf, size_t n);
struct mz2_zip_internal_state_tag;
typedef struct mz2_zip_internal_state_tag mz2_zip_internal_state;
typedef enum
{
MZ_ZIP_MODE_INVALID = 0,
MZ_ZIP_MODE_READING = 1,
MZ_ZIP_MODE_WRITING = 2,
MZ_ZIP_MODE_WRITING_HAS_BEEN_FINALIZED = 3
} mz2_zip_mode;
typedef struct mz2_zip_archive_tag
{
mz2_uint64 m_archive_size;
mz2_uint64 m_central_directory_file_ofs;
mz2_uint m_total_files;
mz2_zip_mode m_zip_mode;
mz2_uint m_file_offset_alignment;
mz2_alloc_func m_pAlloc;
mz2_free_func m_pFree;
mz2_realloc_func m_pRealloc;
void *m_pAlloc_opaque;
mz2_file_read_func m_pRead;
mz2_file_write_func m_pWrite;
void *m_pIO_opaque;
mz2_zip_internal_state *m_pState;
} mz2_zip_archive;
typedef enum
{
MZ_ZIP_FLAG_CASE_SENSITIVE = 0x0100,
MZ_ZIP_FLAG_IGNORE_PATH = 0x0200,
MZ_ZIP_FLAG_COMPRESSED_DATA = 0x0400,
MZ_ZIP_FLAG_DO_NOT_SORT_CENTRAL_DIRECTORY = 0x0800
} mz2_zip_flags;
// ZIP archive reading
// Inits a ZIP archive reader.
// These functions read and validate the archive's central directory.
mz2_bool mz2_zip_reader_init(mz2_zip_archive *pZip, mz2_uint64 size, mz2_uint32 flags);
mz2_bool mz2_zip_reader_init_mem(mz2_zip_archive *pZip, const void *pMem, size_t size, mz2_uint32 flags);
#ifndef MINIZ_NO_STDIO
mz2_bool mz2_zip_reader_init_file(mz2_zip_archive *pZip, const char *pFilename, mz2_uint32 flags);
#endif
// Returns the total number of files in the archive.
mz2_uint mz2_zip_reader_get_num_files(mz2_zip_archive *pZip);
// Returns detailed information about an archive file entry.
mz2_bool mz2_zip_reader_file_stat(mz2_zip_archive *pZip, mz2_uint file_index, mz2_zip_archive_file_stat *pStat);
// Determines if an archive file entry is a directory entry.
mz2_bool mz2_zip_reader_is_file_a_directory(mz2_zip_archive *pZip, mz2_uint file_index);
mz2_bool mz2_zip_reader_is_file_encrypted(mz2_zip_archive *pZip, mz2_uint file_index);
// Retrieves the filename of an archive file entry.
// Returns the number of bytes written to pFilename, or if filename_buf_size is 0 this function returns the number of bytes needed to fully store the filename.
mz2_uint mz2_zip_reader_get_filename(mz2_zip_archive *pZip, mz2_uint file_index, char *pFilename, mz2_uint filename_buf_size);
// Attempts to locates a file in the archive's central directory.
// Valid flags: MZ_ZIP_FLAG_CASE_SENSITIVE, MZ_ZIP_FLAG_IGNORE_PATH
// Returns -1 if the file cannot be found.
int mz2_zip_reader_locate_file(mz2_zip_archive *pZip, const char *pName, const char *pComment, mz2_uint flags);
// Extracts a archive file to a memory buffer using no memory allocation.
mz2_bool mz2_zip_reader_extract_to_mem_no_alloc(mz2_zip_archive *pZip, mz2_uint file_index, void *pBuf, size_t buf_size, mz2_uint flags, void *pUser_read_buf, size_t user_read_buf_size);
mz2_bool mz2_zip_reader_extract_file_to_mem_no_alloc(mz2_zip_archive *pZip, const char *pFilename, void *pBuf, size_t buf_size, mz2_uint flags, void *pUser_read_buf, size_t user_read_buf_size);
// Extracts a archive file to a memory buffer.
mz2_bool mz2_zip_reader_extract_to_mem(mz2_zip_archive *pZip, mz2_uint file_index, void *pBuf, size_t buf_size, mz2_uint flags);
mz2_bool mz2_zip_reader_extract_file_to_mem(mz2_zip_archive *pZip, const char *pFilename, void *pBuf, size_t buf_size, mz2_uint flags);
// Extracts a archive file to a dynamically allocated heap buffer.
void *mz2_zip_reader_extract_to_heap(mz2_zip_archive *pZip, mz2_uint file_index, size_t *pSize, mz2_uint flags);
void *mz2_zip_reader_extract_file_to_heap(mz2_zip_archive *pZip, const char *pFilename, size_t *pSize, mz2_uint flags);
// Extracts a archive file using a callback function to output the file's data.
mz2_bool mz2_zip_reader_extract_to_callback(mz2_zip_archive *pZip, mz2_uint file_index, mz2_file_write_func pCallback, void *pOpaque, mz2_uint flags);
mz2_bool mz2_zip_reader_extract_file_to_callback(mz2_zip_archive *pZip, const char *pFilename, mz2_file_write_func pCallback, void *pOpaque, mz2_uint flags);
#ifndef MINIZ_NO_STDIO
// Extracts a archive file to a disk file and sets its last accessed and modified times.
// This function only extracts files, not archive directory records.
mz2_bool mz2_zip_reader_extract_to_file(mz2_zip_archive *pZip, mz2_uint file_index, const char *pDst_filename, mz2_uint flags);
mz2_bool mz2_zip_reader_extract_file_to_file(mz2_zip_archive *pZip, const char *pArchive_filename, const char *pDst_filename, mz2_uint flags);
#endif
// Ends archive reading, freeing all allocations, and closing the input archive file if mz2_zip_reader_init_file() was used.
mz2_bool mz2_zip_reader_end(mz2_zip_archive *pZip);
// ZIP archive writing
#ifndef MINIZ_NO_ARCHIVE_WRITING_APIS
// Inits a ZIP archive writer.
mz2_bool mz2_zip_writer_init(mz2_zip_archive *pZip, mz2_uint64 existing_size);
mz2_bool mz2_zip_writer_init_heap(mz2_zip_archive *pZip, size_t size_to_reserve_at_beginning, size_t initial_allocation_size);
#ifndef MINIZ_NO_STDIO
mz2_bool mz2_zip_writer_init_file(mz2_zip_archive *pZip, const char *pFilename, mz2_uint64 size_to_reserve_at_beginning);
#endif
// Converts a ZIP archive reader object into a writer object, to allow efficient in-place file appends to occur on an existing archive.
// For archives opened using mz2_zip_reader_init_file, pFilename must be the archive's filename so it can be reopened for writing. If the file can't be reopened, mz2_zip_reader_end() will be called.
// For archives opened using mz2_zip_reader_init_mem, the memory block must be growable using the realloc callback (which defaults to realloc unless you've overridden it).
// Finally, for archives opened using mz2_zip_reader_init, the mz2_zip_archive's user provided m_pWrite function cannot be NULL.
// Note: In-place archive modification is not recommended unless you know what you're doing, because if execution stops or something goes wrong before
// the archive is finalized the file's central directory will be hosed.
mz2_bool mz2_zip_writer_init_from_reader(mz2_zip_archive *pZip, const char *pFilename);
// Adds the contents of a memory buffer to an archive. These functions record the current local time into the archive.
// To add a directory entry, call this method with an archive name ending in a forwardslash with empty buffer.
// level_and_flags - compression level (0-10, see MZ_BEST_SPEED, MZ_BEST_COMPRESSION, etc.) logically OR'd with zero or more mz2_zip_flags, or just set to MZ_DEFAULT_COMPRESSION.
mz2_bool mz2_zip_writer_add_mem(mz2_zip_archive *pZip, const char *pArchive_name, const void *pBuf, size_t buf_size, mz2_uint level_and_flags);
mz2_bool mz2_zip_writer_add_mem_ex(mz2_zip_archive *pZip, const char *pArchive_name, const void *pBuf, size_t buf_size, const void *pComment, mz2_uint16 comment_size, mz2_uint level_and_flags, mz2_uint64 uncomp_size, mz2_uint32 uncomp_crc32);
#ifndef MINIZ_NO_STDIO
// Adds the contents of a disk file to an archive. This function also records the disk file's modified time into the archive.
// level_and_flags - compression level (0-10, see MZ_BEST_SPEED, MZ_BEST_COMPRESSION, etc.) logically OR'd with zero or more mz2_zip_flags, or just set to MZ_DEFAULT_COMPRESSION.
mz2_bool mz2_zip_writer_add_file(mz2_zip_archive *pZip, const char *pArchive_name, const char *pSrc_filename, const void *pComment, mz2_uint16 comment_size, mz2_uint level_and_flags);
#endif
// Adds a file to an archive by fully cloning the data from another archive.
// This function fully clones the source file's compressed data (no recompression), along with its full filename, extra data, and comment fields.
mz2_bool mz2_zip_writer_add_from_zip_reader(mz2_zip_archive *pZip, mz2_zip_archive *pSource_zip, mz2_uint file_index);
// Finalizes the archive by writing the central directory records followed by the end of central directory record.
// After an archive is finalized, the only valid call on the mz2_zip_archive struct is mz2_zip_writer_end().
// An archive must be manually finalized by calling this function for it to be valid.
mz2_bool mz2_zip_writer_finalize_archive(mz2_zip_archive *pZip);
mz2_bool mz2_zip_writer_finalize_heap_archive(mz2_zip_archive *pZip, void **pBuf, size_t *pSize);
// Ends archive writing, freeing all allocations, and closing the output file if mz2_zip_writer_init_file() was used.
// Note for the archive to be valid, it must have been finalized before ending.
mz2_bool mz2_zip_writer_end(mz2_zip_archive *pZip);
// Misc. high-level helper functions:
// mz2_zip_add_mem_to_archive_file_in_place() efficiently (but not atomically) appends a memory blob to a ZIP archive.
// level_and_flags - compression level (0-10, see MZ_BEST_SPEED, MZ_BEST_COMPRESSION, etc.) logically OR'd with zero or more mz2_zip_flags, or just set to MZ_DEFAULT_COMPRESSION.
mz2_bool mz2_zip_add_mem_to_archive_file_in_place(const char *pZip_filename, const char *pArchive_name, const void *pBuf, size_t buf_size, const void *pComment, mz2_uint16 comment_size, mz2_uint level_and_flags);
// Reads a single file from an archive into a heap block.
// Returns NULL on failure.
void *mz2_zip_extract_archive_file_to_heap(const char *pZip_filename, const char *pArchive_name, size_t *pSize, mz2_uint zip_flags);
#endif // #ifndef MINIZ_NO_ARCHIVE_WRITING_APIS
#endif // #ifndef MINIZ_NO_ARCHIVE_APIS
// ------------------- Low-level Decompression API Definitions
// Decompression flags used by tinfl_decompress2().
// TINFL_FLAG_PARSE_ZLIB_HEADER: If set, the input has a valid zlib header and ends with an adler32 checksum (it's a valid zlib stream). Otherwise, the input is a raw deflate stream.
// TINFL_FLAG_HAS_MORE_INPUT: If set, there are more input bytes available beyond the end of the supplied input buffer. If clear, the input buffer contains all remaining input.
// TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF: If set, the output buffer is large enough to hold the entire decompressed stream. If clear, the output buffer is at least the size of the dictionary (typically 32KB).
// TINFL_FLAG_COMPUTE_ADLER32: Force adler-32 checksum computation of the decompressed bytes.
enum
{
TINFL_FLAG_PARSE_ZLIB_HEADER = 1,
TINFL_FLAG_HAS_MORE_INPUT = 2,
TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF = 4,
TINFL_FLAG_COMPUTE_ADLER32 = 8
};
// High level decompression functions:
// tinfl_decompress_mem_to_heap2() decompresses a block in memory to a heap block allocated via malloc().
// On entry:
// pSrc_buf, src_buf_len: Pointer and size of the Deflate or zlib source data to decompress.
// On return:
// Function returns a pointer to the decompressed data, or NULL on failure.
// *pOut_len will be set to the decompressed data's size, which could be larger than src_buf_len on uncompressible data.
// The caller must call mz2_free() on the returned block when it's no longer needed.
void *tinfl_decompress_mem_to_heap2(const void *pSrc_buf, size_t src_buf_len, size_t *pOut_len, int flags);
// tinfl_decompress_mem_to_mem2() decompresses a block in memory to another block in memory.
// Returns TINFL_DECOMPRESS_MEM_TO_MEM_FAILED on failure, or the number of bytes written on success.
#define TINFL_DECOMPRESS_MEM_TO_MEM_FAILED ((size_t)(-1))
size_t tinfl_decompress_mem_to_mem2(void *pOut_buf, size_t out_buf_len, const void *pSrc_buf, size_t src_buf_len, int flags);
// tinfl_decompress_mem_to_callback2() decompresses a block in memory to an internal 32KB buffer, and a user provided callback function will be called to flush the buffer.
// Returns 1 on success or 0 on failure.
typedef int (*tinfl_put_buf_func_ptr)(const void* pBuf, int len, void *pUser);
int tinfl_decompress_mem_to_callback2(const void *pIn_buf, size_t *pIn_buf_size, tinfl_put_buf_func_ptr pPut_buf_func, void *pPut_buf_user, int flags);
struct tinfl_decompressor_tag; typedef struct tinfl_decompressor_tag tinfl_decompressor;
// Max size of LZ dictionary.
#define TINFL_LZ_DICT_SIZE 32768
// Return status.
typedef enum
{
TINFL_STATUS_BAD_PARAM = -3,
TINFL_STATUS_ADLER32_MISMATCH = -2,
TINFL_STATUS_FAILED = -1,
TINFL_STATUS_DONE = 0,
TINFL_STATUS_NEEDS_MORE_INPUT = 1,
TINFL_STATUS_HAS_MORE_OUTPUT = 2
} tinfl_status;
// Initializes the decompressor to its initial state.
#define tinfl_init(r) do { (r)->m_state = 0; } MZ_MACRO_END
#define tinfl_get_adler32(r) (r)->m_check_adler32
// Main low-level decompressor coroutine function. This is the only function actually needed for decompression. All the other functions are just high-level helpers for improved usability.
// This is a universal API, i.e. it can be used as a building block to build any desired higher level decompression API. In the limit case, it can be called once per every byte input or output.
tinfl_status tinfl_decompress2(tinfl_decompressor *r, const mz2_uint8 *pIn_buf_next, size_t *pIn_buf_size, mz2_uint8 *pOut_buf_start, mz2_uint8 *pOut_buf_next, size_t *pOut_buf_size, const mz2_uint32 decomp_flags);
// Internal/private bits follow.
enum
{
TINFL_MAX_HUFF_TABLES = 3, TINFL_MAX_HUFF_SYMBOLS_0 = 288, TINFL_MAX_HUFF_SYMBOLS_1 = 32, TINFL_MAX_HUFF_SYMBOLS_2 = 19,
TINFL_FAST_LOOKUP_BITS = 10, TINFL_FAST_LOOKUP_SIZE = 1 << TINFL_FAST_LOOKUP_BITS
};
typedef struct
{
mz2_uint8 m_code_size[TINFL_MAX_HUFF_SYMBOLS_0];
mz2_int16 m_look_up[TINFL_FAST_LOOKUP_SIZE], m_tree[TINFL_MAX_HUFF_SYMBOLS_0 * 2];
} tinfl_huff_table;
#if MINIZ_HAS_64BIT_REGISTERS
#define TINFL_USE_64BIT_BITBUF 1
#endif
#if TINFL_USE_64BIT_BITBUF
typedef mz2_uint64 tinfl_bit_buf_t;
#define TINFL_BITBUF_SIZE (64)
#else
typedef mz2_uint32 tinfl_bit_buf_t;
#define TINFL_BITBUF_SIZE (32)
#endif
struct tinfl_decompressor_tag
{
mz2_uint32 m_state, m_num_bits, m_zhdr0, m_zhdr1, m_z_adler32, m_final, m_type, m_check_adler32, m_dist, m_counter, m_num_extra, m_table_sizes[TINFL_MAX_HUFF_TABLES];
tinfl_bit_buf_t m_bit_buf;
size_t m_dist_from_out_buf_start;
tinfl_huff_table m_tables[TINFL_MAX_HUFF_TABLES];
mz2_uint8 m_raw_header[4], m_len_codes[TINFL_MAX_HUFF_SYMBOLS_0 + TINFL_MAX_HUFF_SYMBOLS_1 + 137];
};
// ------------------- Low-level Compression API Definitions
// Set TDEFL_LESS_MEMORY to 1 to use less memory (compression will be slightly slower, and raw/dynamic blocks will be output more frequently).
#define TDEFL_LESS_MEMORY 0
// tdefl_init2() compression flags logically OR'd together (low 12 bits contain the max. number of probes per dictionary search):
// TDEFL_DEFAULT_MAX_PROBES: The compressor defaults to 128 dictionary probes per dictionary search. 0=Huffman only, 1=Huffman+LZ (fastest/crap compression), 4095=Huffman+LZ (slowest/best compression).
enum
{
TDEFL_HUFFMAN_ONLY = 0, TDEFL_DEFAULT_MAX_PROBES = 128, TDEFL_MAX_PROBES_MASK = 0xFFF
};
// TDEFL_WRITE_ZLIB_HEADER: If set, the compressor outputs a zlib header before the deflate data, and the Adler-32 of the source data at the end. Otherwise, you'll get raw deflate data.
// TDEFL_COMPUTE_ADLER32: Always compute the adler-32 of the input data (even when not writing zlib headers).
// TDEFL_GREEDY_PARSING_FLAG: Set to use faster greedy parsing, instead of more efficient lazy parsing.
// TDEFL_NONDETERMINISTIC_PARSING_FLAG: Enable to decrease the compressor's initialization time to the minimum, but the output may vary from run to run given the same input (depending on the contents of memory).
// TDEFL_RLE_MATCHES: Only look for RLE matches (matches with a distance of 1)
// TDEFL_FILTER_MATCHES: Discards matches <= 5 chars if enabled.
// TDEFL_FORCE_ALL_STATIC_BLOCKS: Disable usage of optimized Huffman tables.
// TDEFL_FORCE_ALL_RAW_BLOCKS: Only use raw (uncompressed) deflate blocks.
// The low 12 bits are reserved to control the max # of hash probes per dictionary lookup (see TDEFL_MAX_PROBES_MASK).
enum
{
TDEFL_WRITE_ZLIB_HEADER = 0x01000,
TDEFL_COMPUTE_ADLER32 = 0x02000,
TDEFL_GREEDY_PARSING_FLAG = 0x04000,
TDEFL_NONDETERMINISTIC_PARSING_FLAG = 0x08000,
TDEFL_RLE_MATCHES = 0x10000,
TDEFL_FILTER_MATCHES = 0x20000,
TDEFL_FORCE_ALL_STATIC_BLOCKS = 0x40000,
TDEFL_FORCE_ALL_RAW_BLOCKS = 0x80000
};
// High level compression functions:
// tdefl_compress_mem_to_heap2() compresses a block in memory to a heap block allocated via malloc().
// On entry:
// pSrc_buf, src_buf_len: Pointer and size of source block to compress.
// flags: The max match finder probes (default is 128) logically OR'd against the above flags. Higher probes are slower but improve compression.
// On return:
// Function returns a pointer to the compressed data, or NULL on failure.
// *pOut_len will be set to the compressed data's size, which could be larger than src_buf_len on uncompressible data.
// The caller must free() the returned block when it's no longer needed.
void *tdefl_compress_mem_to_heap2(const void *pSrc_buf, size_t src_buf_len, size_t *pOut_len, int flags);
// tdefl_compress_mem_to_mem2() compresses a block in memory to another block in memory.
// Returns 0 on failure.
size_t tdefl_compress_mem_to_mem2(void *pOut_buf, size_t out_buf_len, const void *pSrc_buf, size_t src_buf_len, int flags);
// Compresses an image to a compressed PNG file in memory.
// On entry:
// pImage, w, h, and num_chans describe the image to compress. num_chans may be 1, 2, 3, or 4.
// The image pitch in bytes per scanline will be w*num_chans. The leftmost pixel on the top scanline is stored first in memory.
// level may range from [0,10], use MZ_NO_COMPRESSION, MZ_BEST_SPEED, MZ_BEST_COMPRESSION, etc. or a decent default is MZ_DEFAULT_LEVEL
// If flip is true, the image will be flipped on the Y axis (useful for OpenGL apps).
// On return:
// Function returns a pointer to the compressed data, or NULL on failure.
// *pLen_out will be set to the size of the PNG image file.
// The caller must mz2_free() the returned heap block (which will typically be larger than *pLen_out) when it's no longer needed.
void *tdefl_write_image_to_png_file_in_memory_ex2(const void *pImage, int w, int h, int num_chans, size_t *pLen_out, mz2_uint level, mz2_bool flip);
void *tdefl_write_image_to_png_file_in_memory2(const void *pImage, int w, int h, int num_chans, size_t *pLen_out);
// Output stream interface. The compressor uses this interface to write compressed data. It'll typically be called TDEFL_OUT_BUF_SIZE at a time.
typedef mz2_bool(*tdefl_put_buf_func_ptr)(const void* pBuf, int len, void *pUser);
// tdefl_compress_mem_to_output2() compresses a block to an output stream. The above helpers use this function internally.
mz2_bool tdefl_compress_mem_to_output2(const void *pBuf, size_t buf_len, tdefl_put_buf_func_ptr pPut_buf_func, void *pPut_buf_user, int flags);
enum { TDEFL_MAX_HUFF_TABLES = 3, TDEFL_MAX_HUFF_SYMBOLS_0 = 288, TDEFL_MAX_HUFF_SYMBOLS_1 = 32, TDEFL_MAX_HUFF_SYMBOLS_2 = 19, TDEFL_LZ_DICT_SIZE = 32768, TDEFL_LZ_DICT_SIZE_MASK = TDEFL_LZ_DICT_SIZE - 1, TDEFL_MIN_MATCH_LEN = 3, TDEFL_MAX_MATCH_LEN = 258 };
// TDEFL_OUT_BUF_SIZE MUST be large enough to hold a single entire compressed output block (using static/fixed Huffman codes).
#if TDEFL_LESS_MEMORY
enum { TDEFL_LZ_CODE_BUF_SIZE = 24 * 1024, TDEFL_OUT_BUF_SIZE = (TDEFL_LZ_CODE_BUF_SIZE * 13) / 10, TDEFL_MAX_HUFF_SYMBOLS = 288, TDEFL_LZ_HASH_BITS = 12, TDEFL_LEVEL1_HASH_SIZE_MASK = 4095, TDEFL_LZ_HASH_SHIFT = (TDEFL_LZ_HASH_BITS + 2) / 3, TDEFL_LZ_HASH_SIZE = 1 << TDEFL_LZ_HASH_BITS };
#else
enum { TDEFL_LZ_CODE_BUF_SIZE = 64 * 1024, TDEFL_OUT_BUF_SIZE = (TDEFL_LZ_CODE_BUF_SIZE * 13) / 10, TDEFL_MAX_HUFF_SYMBOLS = 288, TDEFL_LZ_HASH_BITS = 15, TDEFL_LEVEL1_HASH_SIZE_MASK = 4095, TDEFL_LZ_HASH_SHIFT = (TDEFL_LZ_HASH_BITS + 2) / 3, TDEFL_LZ_HASH_SIZE = 1 << TDEFL_LZ_HASH_BITS };
#endif
// The low-level tdefl functions below may be used directly if the above helper functions aren't flexible enough. The low-level functions don't make any heap allocations, unlike the above helper functions.
typedef enum
{
TDEFL_STATUS_BAD_PARAM = -2,
TDEFL_STATUS_PUT_BUF_FAILED = -1,
TDEFL_STATUS_OKAY = 0,
TDEFL_STATUS_DONE = 1,
} tdefl_status;
// Must map to MZ_NO_FLUSH, MZ_SYNC_FLUSH, etc. enums
typedef enum
{
TDEFL_NO_FLUSH = 0,
TDEFL_SYNC_FLUSH = 2,
TDEFL_FULL_FLUSH = 3,
TDEFL_FINISH = 4
} tdefl_flush;
// tdefl's compression state structure.
typedef struct
{
tdefl_put_buf_func_ptr m_pPut_buf_func;
void *m_pPut_buf_user;
mz2_uint m_flags, m_max_probes[2];
int m_greedy_parsing;
mz2_uint m_adler32, m_lookahead_pos, m_lookahead_size, m_dict_size;
mz2_uint8 *m_pLZ_code_buf, *m_pLZ_flags, *m_pOutput_buf, *m_pOutput_buf_end;
mz2_uint m_num_flags_left, m_total_lz_bytes, m_lz_code_buf_dict_pos, m_bits_in, m_bit_buffer;
mz2_uint m_saved_match_dist, m_saved_match_len, m_saved_lit, m_output_flush_ofs, m_output_flush_remaining, m_finished, m_block_index, m_wants_to_finish;
tdefl_status m_prev_return_status;
const void *m_pIn_buf;
void *m_pOut_buf;
size_t *m_pIn_buf_size, *m_pOut_buf_size;
tdefl_flush m_flush;
const mz2_uint8 *m_pSrc;
size_t m_src_buf_left, m_out_buf_ofs;
mz2_uint8 m_dict[TDEFL_LZ_DICT_SIZE + TDEFL_MAX_MATCH_LEN - 1];
mz2_uint16 m_huff_count[TDEFL_MAX_HUFF_TABLES][TDEFL_MAX_HUFF_SYMBOLS];
mz2_uint16 m_huff_codes[TDEFL_MAX_HUFF_TABLES][TDEFL_MAX_HUFF_SYMBOLS];
mz2_uint8 m_huff_code_sizes[TDEFL_MAX_HUFF_TABLES][TDEFL_MAX_HUFF_SYMBOLS];
mz2_uint8 m_lz_code_buf[TDEFL_LZ_CODE_BUF_SIZE];
mz2_uint16 m_next[TDEFL_LZ_DICT_SIZE];
mz2_uint16 m_hash[TDEFL_LZ_HASH_SIZE];
mz2_uint8 m_output_buf[TDEFL_OUT_BUF_SIZE];
} tdefl_compressor;
// Initializes the compressor.
// There is no corresponding deinit() function because the tdefl API's do not dynamically allocate memory.
// pBut_buf_func: If NULL, output data will be supplied to the specified callback. In this case, the user should call the tdefl_compress_buffer2() API for compression.
// If pBut_buf_func is NULL the user should always call the tdefl_compress2() API.
// flags: See the above enums (TDEFL_HUFFMAN_ONLY, TDEFL_WRITE_ZLIB_HEADER, etc.)
tdefl_status tdefl_init2(tdefl_compressor *d, tdefl_put_buf_func_ptr pPut_buf_func, void *pPut_buf_user, int flags);
// Compresses a block of data, consuming as much of the specified input buffer as possible, and writing as much compressed data to the specified output buffer as possible.
tdefl_status tdefl_compress2(tdefl_compressor *d, const void *pIn_buf, size_t *pIn_buf_size, void *pOut_buf, size_t *pOut_buf_size, tdefl_flush flush);
// tdefl_compress_buffer2() is only usable when the tdefl_init2() is called with a non-NULL tdefl_put_buf_func_ptr.
// tdefl_compress_buffer2() always consumes the entire input buffer.
tdefl_status tdefl_compress_buffer2(tdefl_compressor *d, const void *pIn_buf, size_t in_buf_size, tdefl_flush flush);
tdefl_status tdefl_get_prev_return_status2(tdefl_compressor *d);
mz2_uint32 tdefl_get_adler322(tdefl_compressor *d);
// Can't use tdefl_create_comp_flags_from_zip_params2 if MINIZ_NO_ZLIB_APIS isn't defined, because it uses some of its macros.
#ifndef MINIZ_NO_ZLIB_APIS
// Create tdefl_compress2() flags given zlib-style compression parameters.
// level may range from [0,10] (where 10 is absolute max compression, but may be much slower on some files)
// window_bits may be -15 (raw deflate) or 15 (zlib)
// strategy may be either MZ_DEFAULT_STRATEGY, MZ_FILTERED, MZ_HUFFMAN_ONLY, MZ_RLE, or MZ_FIXED
mz2_uint tdefl_create_comp_flags_from_zip_params2(int level, int window_bits, int strategy);
#endif // #ifndef MINIZ_NO_ZLIB_APIS
#ifdef __cplusplus
}
#endif
#endif // MINIZ_HEADER_INCLUDED
// ------------------- End of Header: Implementation follows. (If you only want the header, define MINIZ_HEADER_FILE_ONLY.)
#ifndef MINIZ_HEADER_FILE_ONLY
typedef unsigned char mz2_validate_uint16[sizeof(mz2_uint16) == 2 ? 1 : -1];
typedef unsigned char mz2_validate_uint32[sizeof(mz2_uint32) == 4 ? 1 : -1];
typedef unsigned char mz2_validate_uint64[sizeof(mz2_uint64) == 8 ? 1 : -1];
#include <string.h>
#include <assert.h>
#define MZ_ASSERT(x) assert(x)
#ifdef MINIZ_NO_MALLOC
#define MZ_MALLOC(x) NULL
#define MZ_FREE(x) (void)x, ((void)0)
#define MZ_REALLOC(p, x) NULL
#else
#define MZ_MALLOC(x) malloc(x)
#define MZ_FREE(x) free(x)
#define MZ_REALLOC(p, x) realloc(p, x)
#endif
#define MZ_MAX(a,b) (((a)>(b))?(a):(b))
#define MZ_MIN(a,b) (((a)<(b))?(a):(b))
#define MZ_CLEAR_OBJ(obj) memset(&(obj), 0, sizeof(obj))
#if MINIZ_USE_UNALIGNED_LOADS_AND_STORES && MINIZ_LITTLE_ENDIAN
#define MZ_READ_LE16(p) *((const mz2_uint16 *)(p))
#define MZ_READ_LE32(p) *((const mz2_uint32 *)(p))
#else
#define MZ_READ_LE16(p) ((mz2_uint32)(((const mz2_uint8 *)(p))[0]) | ((mz2_uint32)(((const mz2_uint8 *)(p))[1]) << 8U))
#define MZ_READ_LE32(p) ((mz2_uint32)(((const mz2_uint8 *)(p))[0]) | ((mz2_uint32)(((const mz2_uint8 *)(p))[1]) << 8U) | ((mz2_uint32)(((const mz2_uint8 *)(p))[2]) << 16U) | ((mz2_uint32)(((const mz2_uint8 *)(p))[3]) << 24U))
#endif
#ifdef _MSC_VER
#define MZ_FORCEINLINE __forceinline
#elif defined(__GNUC__)
#define MZ_FORCEINLINE inline __attribute__((__always_inline__))
#else
#define MZ_FORCEINLINE inline
#endif
#ifdef __cplusplus
extern "C" {
#endif
// ------------------- zlib-style API's
mz2_ulong mz2_adler32(mz2_ulong adler, const unsigned char *ptr, size_t buf_len)
{
mz2_uint32 i, s1 = (mz2_uint32)(adler & 0xffff), s2 = (mz2_uint32)(adler >> 16); size_t block_len = buf_len % 5552;
if (!ptr) return MZ_ADLER32_INIT;
while (buf_len) {
for (i = 0; i + 7 < block_len; i += 8, ptr += 8) {
s1 += ptr[0], s2 += s1; s1 += ptr[1], s2 += s1; s1 += ptr[2], s2 += s1; s1 += ptr[3], s2 += s1;
s1 += ptr[4], s2 += s1; s1 += ptr[5], s2 += s1; s1 += ptr[6], s2 += s1; s1 += ptr[7], s2 += s1;
}
for (; i < block_len; ++i) s1 += *ptr++, s2 += s1;
s1 %= 65521U, s2 %= 65521U; buf_len -= block_len; block_len = 5552;
}
return (s2 << 16) + s1;
}
// Karl Malbrain's compact CRC-32. See "A compact CCITT crc16 and crc32 C implementation that balances processor cache usage against speed": http://www.geocities.com/malbrain/
mz2_ulong mz2_crc32(mz2_ulong crc, const mz2_uint8 *ptr, size_t buf_len)
{
static const mz2_uint32 s_crc32[16] = { 0, 0x1db71064, 0x3b6e20c8, 0x26d930ac, 0x76dc4190, 0x6b6b51f4, 0x4db26158, 0x5005713c,
0xedb88320, 0xf00f9344, 0xd6d6a3e8, 0xcb61b38c, 0x9b64c2b0, 0x86d3d2d4, 0xa00ae278, 0xbdbdf21c };
mz2_uint32 crcu32 = (mz2_uint32)crc;
if (!ptr) return MZ_CRC32_INIT;
crcu32 = ~crcu32; while (buf_len--) { mz2_uint8 b = *ptr++; crcu32 = (crcu32 >> 4) ^ s_crc32[(crcu32 & 0xF) ^ (b & 0xF)]; crcu32 = (crcu32 >> 4) ^ s_crc32[(crcu32 & 0xF) ^ (b >> 4)]; }
return ~crcu32;
}
void mz2_free(void *p)
{
MZ_FREE(p);
}
#ifndef MINIZ_NO_ZLIB_APIS
static void *def_alloc_func(void *opaque, size_t items, size_t size) { (void)opaque, (void)items, (void)size; return MZ_MALLOC(items * size); }
static void def_free_func(void *opaque, void *address) { (void)opaque, (void)address; MZ_FREE(address); }
static void *def_realloc_func(void *opaque, void *address, size_t items, size_t size) { (void)opaque, (void)address, (void)items, (void)size; return MZ_REALLOC(address, items * size); }
const char *mz2_version(void)
{
return MZ_VERSION;
}
int mz2_deflateInit(mz2_streamp pStream, int level)
{
return mz2_deflateInit2(pStream, level, MZ_DEFLATED, MZ_DEFAULT_WINDOW_BITS, 9, MZ_DEFAULT_STRATEGY);
}
int mz2_deflateInit2(mz2_streamp pStream, int level, int method, int window_bits, int mem_level, int strategy)
{
tdefl_compressor *pComp;
mz2_uint comp_flags = TDEFL_COMPUTE_ADLER32 | tdefl_create_comp_flags_from_zip_params2(level, window_bits, strategy);
if (!pStream) return MZ_STREAM_ERROR;
if ((method != MZ_DEFLATED) || ((mem_level < 1) || (mem_level > 9)) || ((window_bits != MZ_DEFAULT_WINDOW_BITS) && (-window_bits != MZ_DEFAULT_WINDOW_BITS))) return MZ_PARAM_ERROR;
pStream->data_type = 0;
pStream->adler = MZ_ADLER32_INIT;
pStream->msg = NULL;
pStream->reserved = 0;
pStream->total_in = 0;
pStream->total_out = 0;
if (!pStream->zalloc) pStream->zalloc = def_alloc_func;
if (!pStream->zfree) pStream->zfree = def_free_func;
pComp = (tdefl_compressor *)pStream->zalloc(pStream->opaque, 1, sizeof(tdefl_compressor));
if (!pComp)
return MZ_MEM_ERROR;
pStream->state = (struct mz2_internal_state *)pComp;
if (tdefl_init2(pComp, NULL, NULL, comp_flags) != TDEFL_STATUS_OKAY)
{
mz2_deflateEnd(pStream);
return MZ_PARAM_ERROR;
}
return MZ_OK;
}
int mz2_deflateReset(mz2_streamp pStream)
{
if ((!pStream) || (!pStream->state) || (!pStream->zalloc) || (!pStream->zfree)) return MZ_STREAM_ERROR;
pStream->total_in = pStream->total_out = 0;
tdefl_init2((tdefl_compressor*)pStream->state, NULL, NULL, ((tdefl_compressor*)pStream->state)->m_flags);
return MZ_OK;
}
int mz2_deflate(mz2_streamp pStream, int flush)
{
size_t in_bytes, out_bytes;
mz2_ulong orig_total_in, orig_total_out;
int mz2_status = MZ_OK;
if ((!pStream) || (!pStream->state) || (flush < 0) || (flush > MZ_FINISH) || (!pStream->next_out)) return MZ_STREAM_ERROR;
if (!pStream->avail_out) return MZ_BUF_ERROR;
if (flush == MZ_PARTIAL_FLUSH) flush = MZ_SYNC_FLUSH;
if (((tdefl_compressor*)pStream->state)->m_prev_return_status == TDEFL_STATUS_DONE)
return (flush == MZ_FINISH) ? MZ_STREAM_END : MZ_BUF_ERROR;
orig_total_in = pStream->total_in; orig_total_out = pStream->total_out;
for (; ; )
{
tdefl_status defl_status;
in_bytes = pStream->avail_in; out_bytes = pStream->avail_out;
defl_status = tdefl_compress2((tdefl_compressor*)pStream->state, pStream->next_in, &in_bytes, pStream->next_out, &out_bytes, (tdefl_flush)flush);
pStream->next_in += (mz2_uint)in_bytes; pStream->avail_in -= (mz2_uint)in_bytes;
pStream->total_in += (mz2_uint)in_bytes; pStream->adler = tdefl_get_adler322((tdefl_compressor*)pStream->state);
pStream->next_out += (mz2_uint)out_bytes; pStream->avail_out -= (mz2_uint)out_bytes;
pStream->total_out += (mz2_uint)out_bytes;
if (defl_status < 0)
{
mz2_status = MZ_STREAM_ERROR;
break;
}
else if (defl_status == TDEFL_STATUS_DONE)
{
mz2_status = MZ_STREAM_END;
break;
}
else if (!pStream->avail_out)
break;
else if ((!pStream->avail_in) && (flush != MZ_FINISH))
{
if ((flush) || (pStream->total_in != orig_total_in) || (pStream->total_out != orig_total_out))
break;
return MZ_BUF_ERROR; // Can't make forward progress without some input.
}
}
return mz2_status;
}
int mz2_deflateEnd(mz2_streamp pStream)
{
if (!pStream) return MZ_STREAM_ERROR;
if (pStream->state)
{
pStream->zfree(pStream->opaque, pStream->state);
pStream->state = NULL;
}
return MZ_OK;
}
mz2_ulong mz2_deflateBound(mz2_streamp pStream, mz2_ulong source_len)
{
(void)pStream;
// This is really over conservative. (And lame, but it's actually pretty tricky to compute a true upper bound given the way tdefl's blocking works.)
return MZ_MAX(128 + (source_len * 110) / 100, 128 + source_len + ((source_len / (31 * 1024)) + 1) * 5);
}
int mz2_compress2(unsigned char *pDest, mz2_ulong *pDest_len, const unsigned char *pSource, mz2_ulong source_len, int level)
{
int status;
mz2_stream stream;
memset(&stream, 0, sizeof(stream));
// In case mz2_ulong is 64-bits (argh I hate longs).
if ((source_len | *pDest_len) > 0xFFFFFFFFU) return MZ_PARAM_ERROR;
stream.next_in = pSource;
stream.avail_in = (mz2_uint32)source_len;
stream.next_out = pDest;
stream.avail_out = (mz2_uint32)*pDest_len;
status = mz2_deflateInit(&stream, level);
if (status != MZ_OK) return status;
status = mz2_deflate(&stream, MZ_FINISH);
if (status != MZ_STREAM_END)
{
mz2_deflateEnd(&stream);
return (status == MZ_OK) ? MZ_BUF_ERROR : status;
}
*pDest_len = stream.total_out;
return mz2_deflateEnd(&stream);
}
int mz2_compress(unsigned char *pDest, mz2_ulong *pDest_len, const unsigned char *pSource, mz2_ulong source_len)
{
return mz2_compress2(pDest, pDest_len, pSource, source_len, MZ_DEFAULT_COMPRESSION);
}
mz2_ulong mz2_compressBound(mz2_ulong source_len)
{
return mz2_deflateBound(NULL, source_len);
}
typedef struct
{
tinfl_decompressor m_decomp;
mz2_uint m_dict_ofs, m_dict_avail, m_first_call, m_has_flushed; int m_window_bits;
mz2_uint8 m_dict[TINFL_LZ_DICT_SIZE];
tinfl_status m_last_status;
} inflate_state;
int mz2_inflateInit2(mz2_streamp pStream, int window_bits)
{
inflate_state *pDecomp;
if (!pStream) return MZ_STREAM_ERROR;
if ((window_bits != MZ_DEFAULT_WINDOW_BITS) && (-window_bits != MZ_DEFAULT_WINDOW_BITS)) return MZ_PARAM_ERROR;
pStream->data_type = 0;
pStream->adler = 0;
pStream->msg = NULL;
pStream->total_in = 0;
pStream->total_out = 0;
pStream->reserved = 0;
if (!pStream->zalloc) pStream->zalloc = def_alloc_func;
if (!pStream->zfree) pStream->zfree = def_free_func;
pDecomp = (inflate_state*)pStream->zalloc(pStream->opaque, 1, sizeof(inflate_state));
if (!pDecomp) return MZ_MEM_ERROR;
pStream->state = (struct mz2_internal_state *)pDecomp;
tinfl_init(&pDecomp->m_decomp);
pDecomp->m_dict_ofs = 0;
pDecomp->m_dict_avail = 0;
pDecomp->m_last_status = TINFL_STATUS_NEEDS_MORE_INPUT;
pDecomp->m_first_call = 1;
pDecomp->m_has_flushed = 0;
pDecomp->m_window_bits = window_bits;
return MZ_OK;
}
int mz2_inflateInit(mz2_streamp pStream)
{
return mz2_inflateInit2(pStream, MZ_DEFAULT_WINDOW_BITS);
}
int mz2_inflate(mz2_streamp pStream, int flush)
{
inflate_state* pState;
mz2_uint n, first_call, decomp_flags = TINFL_FLAG_COMPUTE_ADLER32;
size_t in_bytes, out_bytes, orig_avail_in;
tinfl_status status;
if ((!pStream) || (!pStream->state)) return MZ_STREAM_ERROR;
if (flush == MZ_PARTIAL_FLUSH) flush = MZ_SYNC_FLUSH;
if ((flush) && (flush != MZ_SYNC_FLUSH) && (flush != MZ_FINISH)) return MZ_STREAM_ERROR;
pState = (inflate_state*)pStream->state;
if (pState->m_window_bits > 0) decomp_flags |= TINFL_FLAG_PARSE_ZLIB_HEADER;
orig_avail_in = pStream->avail_in;
first_call = pState->m_first_call; pState->m_first_call = 0;
if (pState->m_last_status < 0) return MZ_DATA_ERROR;
if (pState->m_has_flushed && (flush != MZ_FINISH)) return MZ_STREAM_ERROR;
pState->m_has_flushed |= (flush == MZ_FINISH);
if ((flush == MZ_FINISH) && (first_call))
{
// MZ_FINISH on the first call implies that the input and output buffers are large enough to hold the entire compressed/decompressed file.
decomp_flags |= TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF;
in_bytes = pStream->avail_in; out_bytes = pStream->avail_out;
status = tinfl_decompress2(&pState->m_decomp, pStream->next_in, &in_bytes, pStream->next_out, pStream->next_out, &out_bytes, decomp_flags);
pState->m_last_status = status;
pStream->next_in += (mz2_uint)in_bytes; pStream->avail_in -= (mz2_uint)in_bytes; pStream->total_in += (mz2_uint)in_bytes;
pStream->adler = tinfl_get_adler32(&pState->m_decomp);
pStream->next_out += (mz2_uint)out_bytes; pStream->avail_out -= (mz2_uint)out_bytes; pStream->total_out += (mz2_uint)out_bytes;
if (status < 0)
return MZ_DATA_ERROR;
else if (status != TINFL_STATUS_DONE)
{
pState->m_last_status = TINFL_STATUS_FAILED;
return MZ_BUF_ERROR;
}
return MZ_STREAM_END;
}
// flush != MZ_FINISH then we must assume there's more input.
if (flush != MZ_FINISH) decomp_flags |= TINFL_FLAG_HAS_MORE_INPUT;
if (pState->m_dict_avail)
{
n = MZ_MIN(pState->m_dict_avail, pStream->avail_out);
memcpy(pStream->next_out, pState->m_dict + pState->m_dict_ofs, n);
pStream->next_out += n; pStream->avail_out -= n; pStream->total_out += n;
pState->m_dict_avail -= n; pState->m_dict_ofs = (pState->m_dict_ofs + n) & (TINFL_LZ_DICT_SIZE - 1);
return ((pState->m_last_status == TINFL_STATUS_DONE) && (!pState->m_dict_avail)) ? MZ_STREAM_END : MZ_OK;
}
for (; ; )
{
in_bytes = pStream->avail_in;
out_bytes = TINFL_LZ_DICT_SIZE - pState->m_dict_ofs;
status = tinfl_decompress2(&pState->m_decomp, pStream->next_in, &in_bytes, pState->m_dict, pState->m_dict + pState->m_dict_ofs, &out_bytes, decomp_flags);
pState->m_last_status = status;
pStream->next_in += (mz2_uint)in_bytes; pStream->avail_in -= (mz2_uint)in_bytes;
pStream->total_in += (mz2_uint)in_bytes; pStream->adler = tinfl_get_adler32(&pState->m_decomp);
pState->m_dict_avail = (mz2_uint)out_bytes;
n = MZ_MIN(pState->m_dict_avail, pStream->avail_out);
memcpy(pStream->next_out, pState->m_dict + pState->m_dict_ofs, n);
pStream->next_out += n; pStream->avail_out -= n; pStream->total_out += n;
pState->m_dict_avail -= n; pState->m_dict_ofs = (pState->m_dict_ofs + n) & (TINFL_LZ_DICT_SIZE - 1);
if (status < 0)
return MZ_DATA_ERROR; // Stream is corrupted (there could be some uncompressed data left in the output dictionary - oh well).
else if ((status == TINFL_STATUS_NEEDS_MORE_INPUT) && (!orig_avail_in))
return MZ_BUF_ERROR; // Signal caller that we can't make forward progress without supplying more input or by setting flush to MZ_FINISH.
else if (flush == MZ_FINISH)
{
// The output buffer MUST be large to hold the remaining uncompressed data when flush==MZ_FINISH.
if (status == TINFL_STATUS_DONE)
return pState->m_dict_avail ? MZ_BUF_ERROR : MZ_STREAM_END;
// status here must be TINFL_STATUS_HAS_MORE_OUTPUT, which means there's at least 1 more byte on the way. If there's no more room left in the output buffer then something is wrong.
else if (!pStream->avail_out)
return MZ_BUF_ERROR;
}
else if ((status == TINFL_STATUS_DONE) || (!pStream->avail_in) || (!pStream->avail_out) || (pState->m_dict_avail))
break;
}
return ((status == TINFL_STATUS_DONE) && (!pState->m_dict_avail)) ? MZ_STREAM_END : MZ_OK;
}
int mz2_inflateEnd(mz2_streamp pStream)
{
if (!pStream)
return MZ_STREAM_ERROR;
if (pStream->state)
{
pStream->zfree(pStream->opaque, pStream->state);
pStream->state = NULL;
}
return MZ_OK;
}
int mz2_uncompress(unsigned char *pDest, mz2_ulong *pDest_len, const unsigned char *pSource, mz2_ulong source_len)
{
mz2_stream stream;
int status;
memset(&stream, 0, sizeof(stream));
// In case mz2_ulong is 64-bits (argh I hate longs).
if ((source_len | *pDest_len) > 0xFFFFFFFFU) return MZ_PARAM_ERROR;
stream.next_in = pSource;
stream.avail_in = (mz2_uint32)source_len;
stream.next_out = pDest;
stream.avail_out = (mz2_uint32)*pDest_len;
status = mz2_inflateInit(&stream);
if (status != MZ_OK)
return status;
status = mz2_inflate(&stream, MZ_FINISH);
if (status != MZ_STREAM_END)
{
mz2_inflateEnd(&stream);
return ((status == MZ_BUF_ERROR) && (!stream.avail_in)) ? MZ_DATA_ERROR : status;
}
*pDest_len = stream.total_out;
return mz2_inflateEnd(&stream);
}
const char *mz2_error(int err)
{
static struct { int m_err; const char *m_pDesc; } s_error_descs[] =
{
{ MZ_OK, "" }, { MZ_STREAM_END, "stream end" }, { MZ_NEED_DICT, "need dictionary" }, { MZ_ERRNO, "file error" }, { MZ_STREAM_ERROR, "stream error" },
{ MZ_DATA_ERROR, "data error" }, { MZ_MEM_ERROR, "out of memory" }, { MZ_BUF_ERROR, "buf error" }, { MZ_VERSION_ERROR, "version error" }, { MZ_PARAM_ERROR, "parameter error" }
};
mz2_uint i; for (i = 0; i < sizeof(s_error_descs) / sizeof(s_error_descs[0]); ++i) if (s_error_descs[i].m_err == err) return s_error_descs[i].m_pDesc;
return NULL;
}
#endif //MINIZ_NO_ZLIB_APIS
// ------------------- Low-level Decompression (completely independent from all compression API's)
#define TINFL_MEMCPY(d, s, l) memcpy(d, s, l)
#define TINFL_MEMSET(p, c, l) memset(p, c, l)
#define TINFL_CR_BEGIN switch(r->m_state) { case 0:
#define TINFL_CR_RETURN(state_index, result) do { status = result; r->m_state = state_index; goto common_exit; case state_index:; } MZ_MACRO_END
#define TINFL_CR_RETURN_FOREVER(state_index, result) do { for ( ; ; ) { TINFL_CR_RETURN(state_index, result); } } MZ_MACRO_END
#define TINFL_CR_FINISH }
// TODO: If the caller has indicated that there's no more input, and we attempt to read beyond the input buf, then something is wrong with the input because the inflator never
// reads ahead more than it needs to. Currently TINFL_GET_BYTE() pads the end of the stream with 0's in this scenario.
#define TINFL_GET_BYTE(state_index, c) do { \
if (pIn_buf_cur >= pIn_buf_end) { \
for ( ; ; ) { \
if (decomp_flags & TINFL_FLAG_HAS_MORE_INPUT) { \
TINFL_CR_RETURN(state_index, TINFL_STATUS_NEEDS_MORE_INPUT); \
if (pIn_buf_cur < pIn_buf_end) { \
c = *pIn_buf_cur++; \
break; \
} \
} else { \
c = 0; \
break; \
} \
} \
} else c = *pIn_buf_cur++; } MZ_MACRO_END
#define TINFL_NEED_BITS(state_index, n) do { mz2_uint c; TINFL_GET_BYTE(state_index, c); bit_buf |= (((tinfl_bit_buf_t)c) << num_bits); num_bits += 8; } while (num_bits < (mz2_uint)(n))
#define TINFL_SKIP_BITS(state_index, n) do { if (num_bits < (mz2_uint)(n)) { TINFL_NEED_BITS(state_index, n); } bit_buf >>= (n); num_bits -= (n); } MZ_MACRO_END
#define TINFL_GET_BITS(state_index, b, n) do { if (num_bits < (mz2_uint)(n)) { TINFL_NEED_BITS(state_index, n); } b = bit_buf & ((1 << (n)) - 1); bit_buf >>= (n); num_bits -= (n); } MZ_MACRO_END
// TINFL_HUFF_BITBUF_FILL() is only used rarely, when the number of bytes remaining in the input buffer falls below 2.
// It reads just enough bytes from the input stream that are needed to decode the next Huffman code (and absolutely no more). It works by trying to fully decode a
// Huffman code by using whatever bits are currently present in the bit buffer. If this fails, it reads another byte, and tries again until it succeeds or until the
// bit buffer contains >=15 bits (deflate's max. Huffman code size).
#define TINFL_HUFF_BITBUF_FILL(state_index, pHuff) \
do { \
temp = (pHuff)->m_look_up[bit_buf & (TINFL_FAST_LOOKUP_SIZE - 1)]; \
if (temp >= 0) { \
code_len = temp >> 9; \
if ((code_len) && (num_bits >= code_len)) \
break; \
} else if (num_bits > TINFL_FAST_LOOKUP_BITS) { \
code_len = TINFL_FAST_LOOKUP_BITS; \
do { \
temp = (pHuff)->m_tree[~temp + ((bit_buf >> code_len++) & 1)]; \
} while ((temp < 0) && (num_bits >= (code_len + 1))); if (temp >= 0) break; \
} TINFL_GET_BYTE(state_index, c); bit_buf |= (((tinfl_bit_buf_t)c) << num_bits); num_bits += 8; \
} while (num_bits < 15);
// TINFL_HUFF_DECODE() decodes the next Huffman coded symbol. It's more complex than you would initially expect because the zlib API expects the decompressor to never read
// beyond the final byte of the deflate stream. (In other words, when this macro wants to read another byte from the input, it REALLY needs another byte in order to fully
// decode the next Huffman code.) Handling this properly is particularly important on raw deflate (non-zlib) streams, which aren't followed by a byte aligned adler-32.
// The slow path is only executed at the very end of the input buffer.
#define TINFL_HUFF_DECODE(state_index, sym, pHuff) do { \
int temp; mz2_uint code_len, c; \
if (num_bits < 15) { \
if ((pIn_buf_end - pIn_buf_cur) < 2) { \
TINFL_HUFF_BITBUF_FILL(state_index, pHuff); \
} else { \
bit_buf |= (((tinfl_bit_buf_t)pIn_buf_cur[0]) << num_bits) | (((tinfl_bit_buf_t)pIn_buf_cur[1]) << (num_bits + 8)); pIn_buf_cur += 2; num_bits += 16; \
} \
} \
if ((temp = (pHuff)->m_look_up[bit_buf & (TINFL_FAST_LOOKUP_SIZE - 1)]) >= 0) \
code_len = temp >> 9, temp &= 511; \
else { \
code_len = TINFL_FAST_LOOKUP_BITS; do { temp = (pHuff)->m_tree[~temp + ((bit_buf >> code_len++) & 1)]; } while (temp < 0); \
} sym = temp; bit_buf >>= code_len; num_bits -= code_len; } MZ_MACRO_END
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable : 4334)
#endif
tinfl_status tinfl_decompress2(tinfl_decompressor *r, const mz2_uint8 *pIn_buf_next, size_t *pIn_buf_size, mz2_uint8 *pOut_buf_start, mz2_uint8 *pOut_buf_next, size_t *pOut_buf_size, const mz2_uint32 decomp_flags)
{
static const int s_length_base[31] = { 3,4,5,6,7,8,9,10,11,13, 15,17,19,23,27,31,35,43,51,59, 67,83,99,115,131,163,195,227,258,0,0 };
static const int s_length_extra[31] = { 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 };
static const int s_dist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193, 257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0 };
static const int s_dist_extra[32] = { 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13 };
static const mz2_uint8 s_length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 };
static const int s_min_table_sizes[3] = { 257, 1, 4 };
tinfl_status status = TINFL_STATUS_FAILED; mz2_uint32 num_bits, dist, counter, num_extra; tinfl_bit_buf_t bit_buf;
const mz2_uint8 *pIn_buf_cur = pIn_buf_next, *const pIn_buf_end = pIn_buf_next + *pIn_buf_size;
mz2_uint8 *pOut_buf_cur = pOut_buf_next, *const pOut_buf_end = pOut_buf_next + *pOut_buf_size;
size_t out_buf_size_mask = (decomp_flags & TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF) ? (size_t)-1 : ((pOut_buf_next - pOut_buf_start) + *pOut_buf_size) - 1, dist_from_out_buf_start;
// Ensure the output buffer's size is a power of 2, unless the output buffer is large enough to hold the entire output file (in which case it doesn't matter).
if (((out_buf_size_mask + 1) & out_buf_size_mask) || (pOut_buf_next < pOut_buf_start)) { *pIn_buf_size = *pOut_buf_size = 0; return TINFL_STATUS_BAD_PARAM; }
num_bits = r->m_num_bits; bit_buf = r->m_bit_buf; dist = r->m_dist; counter = r->m_counter; num_extra = r->m_num_extra; dist_from_out_buf_start = r->m_dist_from_out_buf_start;
TINFL_CR_BEGIN
bit_buf = num_bits = dist = counter = num_extra = r->m_zhdr0 = r->m_zhdr1 = 0; r->m_z_adler32 = r->m_check_adler32 = 1;
if (decomp_flags & TINFL_FLAG_PARSE_ZLIB_HEADER)
{
TINFL_GET_BYTE(1, r->m_zhdr0); TINFL_GET_BYTE(2, r->m_zhdr1);
counter = (((r->m_zhdr0 * 256 + r->m_zhdr1) % 31 != 0) || (r->m_zhdr1 & 32) || ((r->m_zhdr0 & 15) != 8));
if (!(decomp_flags & TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF)) counter |= (((1U << (8U + (r->m_zhdr0 >> 4))) > 32768U) || ((out_buf_size_mask + 1) < (size_t)(1U << (8U + (r->m_zhdr0 >> 4)))));
if (counter) { TINFL_CR_RETURN_FOREVER(36, TINFL_STATUS_FAILED); }
}
do
{
TINFL_GET_BITS(3, r->m_final, 3); r->m_type = r->m_final >> 1;
if (r->m_type == 0)
{
TINFL_SKIP_BITS(5, num_bits & 7);
for (counter = 0; counter < 4; ++counter) { if (num_bits) TINFL_GET_BITS(6, r->m_raw_header[counter], 8); else TINFL_GET_BYTE(7, r->m_raw_header[counter]); }
if ((counter = (r->m_raw_header[0] | (r->m_raw_header[1] << 8))) != (mz2_uint)(0xFFFF ^ (r->m_raw_header[2] | (r->m_raw_header[3] << 8)))) { TINFL_CR_RETURN_FOREVER(39, TINFL_STATUS_FAILED); }
while ((counter) && (num_bits))
{
TINFL_GET_BITS(51, dist, 8);
while (pOut_buf_cur >= pOut_buf_end) { TINFL_CR_RETURN(52, TINFL_STATUS_HAS_MORE_OUTPUT); }
*pOut_buf_cur++ = (mz2_uint8)dist;
counter--;
}
while (counter)
{
size_t n; while (pOut_buf_cur >= pOut_buf_end) { TINFL_CR_RETURN(9, TINFL_STATUS_HAS_MORE_OUTPUT); }
while (pIn_buf_cur >= pIn_buf_end)
{
if (decomp_flags & TINFL_FLAG_HAS_MORE_INPUT)
{
TINFL_CR_RETURN(38, TINFL_STATUS_NEEDS_MORE_INPUT);
}
else
{
TINFL_CR_RETURN_FOREVER(40, TINFL_STATUS_FAILED);
}
}
n = MZ_MIN(MZ_MIN((size_t)(pOut_buf_end - pOut_buf_cur), (size_t)(pIn_buf_end - pIn_buf_cur)), counter);
TINFL_MEMCPY(pOut_buf_cur, pIn_buf_cur, n); pIn_buf_cur += n; pOut_buf_cur += n; counter -= (mz2_uint)n;
}
}
else if (r->m_type == 3)
{
TINFL_CR_RETURN_FOREVER(10, TINFL_STATUS_FAILED);
}
else
{
if (r->m_type == 1)
{
mz2_uint8 *p = r->m_tables[0].m_code_size; mz2_uint i;
r->m_table_sizes[0] = 288; r->m_table_sizes[1] = 32; TINFL_MEMSET(r->m_tables[1].m_code_size, 5, 32);
for (i = 0; i <= 143; ++i) *p++ = 8; for (; i <= 255; ++i) *p++ = 9; for (; i <= 279; ++i) *p++ = 7; for (; i <= 287; ++i) *p++ = 8;
}
else
{
for (counter = 0; counter < 3; counter++) { TINFL_GET_BITS(11, r->m_table_sizes[counter], "\05\05\04"[counter]); r->m_table_sizes[counter] += s_min_table_sizes[counter]; }
MZ_CLEAR_OBJ(r->m_tables[2].m_code_size); for (counter = 0; counter < r->m_table_sizes[2]; counter++) { mz2_uint s; TINFL_GET_BITS(14, s, 3); r->m_tables[2].m_code_size[s_length_dezigzag[counter]] = (mz2_uint8)s; }
r->m_table_sizes[2] = 19;
}
for (; (int)r->m_type >= 0; r->m_type--)
{
int tree_next, tree_cur; tinfl_huff_table *pTable;
mz2_uint i, j, used_syms, total, sym_index, next_code[17], total_syms[16]; pTable = &r->m_tables[r->m_type]; MZ_CLEAR_OBJ(total_syms); MZ_CLEAR_OBJ(pTable->m_look_up); MZ_CLEAR_OBJ(pTable->m_tree);
for (i = 0; i < r->m_table_sizes[r->m_type]; ++i) total_syms[pTable->m_code_size[i]]++;
used_syms = 0, total = 0; next_code[0] = next_code[1] = 0;
for (i = 1; i <= 15; ++i) { used_syms += total_syms[i]; next_code[i + 1] = (total = ((total + total_syms[i]) << 1)); }
if ((65536 != total) && (used_syms > 1))
{
TINFL_CR_RETURN_FOREVER(35, TINFL_STATUS_FAILED);
}
for (tree_next = -1, sym_index = 0; sym_index < r->m_table_sizes[r->m_type]; ++sym_index)
{
mz2_uint rev_code = 0, l, cur_code, code_size = pTable->m_code_size[sym_index]; if (!code_size) continue;
cur_code = next_code[code_size]++; for (l = code_size; l > 0; l--, cur_code >>= 1) rev_code = (rev_code << 1) | (cur_code & 1);
if (code_size <= TINFL_FAST_LOOKUP_BITS) { mz2_int16 k = (mz2_int16)((code_size << 9) | sym_index); while (rev_code < TINFL_FAST_LOOKUP_SIZE) { pTable->m_look_up[rev_code] = k; rev_code += (1 << code_size); } continue; }
if (0 == (tree_cur = pTable->m_look_up[rev_code & (TINFL_FAST_LOOKUP_SIZE - 1)])) { pTable->m_look_up[rev_code & (TINFL_FAST_LOOKUP_SIZE - 1)] = (mz2_int16)tree_next; tree_cur = tree_next; tree_next -= 2; }
rev_code >>= (TINFL_FAST_LOOKUP_BITS - 1);
for (j = code_size; j > (TINFL_FAST_LOOKUP_BITS + 1); j--)
{
tree_cur -= ((rev_code >>= 1) & 1);
if (!pTable->m_tree[-tree_cur - 1]) { pTable->m_tree[-tree_cur - 1] = (mz2_int16)tree_next; tree_cur = tree_next; tree_next -= 2; }
else tree_cur = pTable->m_tree[-tree_cur - 1];
}
tree_cur -= ((rev_code >>= 1) & 1); pTable->m_tree[-tree_cur - 1] = (mz2_int16)sym_index;
}
if (r->m_type == 2)
{
for (counter = 0; counter < (r->m_table_sizes[0] + r->m_table_sizes[1]); )
{
mz2_uint s; TINFL_HUFF_DECODE(16, dist, &r->m_tables[2]); if (dist < 16) { r->m_len_codes[counter++] = (mz2_uint8)dist; continue; }
if ((dist == 16) && (!counter))
{
TINFL_CR_RETURN_FOREVER(17, TINFL_STATUS_FAILED);
}
num_extra = "\02\03\07"[dist - 16]; TINFL_GET_BITS(18, s, num_extra); s += "\03\03\013"[dist - 16];
TINFL_MEMSET(r->m_len_codes + counter, (dist == 16) ? r->m_len_codes[counter - 1] : 0, s); counter += s;
}
if ((r->m_table_sizes[0] + r->m_table_sizes[1]) != counter)
{
TINFL_CR_RETURN_FOREVER(21, TINFL_STATUS_FAILED);
}
TINFL_MEMCPY(r->m_tables[0].m_code_size, r->m_len_codes, r->m_table_sizes[0]); TINFL_MEMCPY(r->m_tables[1].m_code_size, r->m_len_codes + r->m_table_sizes[0], r->m_table_sizes[1]);
}
}
for (; ; )
{
mz2_uint8 *pSrc;
for (; ; )
{
if (((pIn_buf_end - pIn_buf_cur) < 4) || ((pOut_buf_end - pOut_buf_cur) < 2))
{
TINFL_HUFF_DECODE(23, counter, &r->m_tables[0]);
if (counter >= 256)
break;
while (pOut_buf_cur >= pOut_buf_end) { TINFL_CR_RETURN(24, TINFL_STATUS_HAS_MORE_OUTPUT); }
*pOut_buf_cur++ = (mz2_uint8)counter;
}
else
{
int sym2; mz2_uint code_len;
#if TINFL_USE_64BIT_BITBUF
if (num_bits < 30) { bit_buf |= (((tinfl_bit_buf_t)MZ_READ_LE32(pIn_buf_cur)) << num_bits); pIn_buf_cur += 4; num_bits += 32; }
#else
if (num_bits < 15) { bit_buf |= (((tinfl_bit_buf_t)MZ_READ_LE16(pIn_buf_cur)) << num_bits); pIn_buf_cur += 2; num_bits += 16; }
#endif
if ((sym2 = r->m_tables[0].m_look_up[bit_buf & (TINFL_FAST_LOOKUP_SIZE - 1)]) >= 0)
code_len = sym2 >> 9;
else
{
code_len = TINFL_FAST_LOOKUP_BITS; do { sym2 = r->m_tables[0].m_tree[~sym2 + ((bit_buf >> code_len++) & 1)]; } while (sym2 < 0);
}
counter = sym2; bit_buf >>= code_len; num_bits -= code_len;
if (counter & 256)
break;
#if !TINFL_USE_64BIT_BITBUF
if (num_bits < 15) { bit_buf |= (((tinfl_bit_buf_t)MZ_READ_LE16(pIn_buf_cur)) << num_bits); pIn_buf_cur += 2; num_bits += 16; }
#endif
if ((sym2 = r->m_tables[0].m_look_up[bit_buf & (TINFL_FAST_LOOKUP_SIZE - 1)]) >= 0)
code_len = sym2 >> 9;
else
{
code_len = TINFL_FAST_LOOKUP_BITS; do { sym2 = r->m_tables[0].m_tree[~sym2 + ((bit_buf >> code_len++) & 1)]; } while (sym2 < 0);
}
bit_buf >>= code_len; num_bits -= code_len;
pOut_buf_cur[0] = (mz2_uint8)counter;
if (sym2 & 256)
{
pOut_buf_cur++;
counter = sym2;
break;
}
pOut_buf_cur[1] = (mz2_uint8)sym2;
pOut_buf_cur += 2;
}
}
if ((counter &= 511) == 256) break;
num_extra = s_length_extra[counter - 257]; counter = s_length_base[counter - 257];
if (num_extra) { mz2_uint extra_bits; TINFL_GET_BITS(25, extra_bits, num_extra); counter += extra_bits; }
TINFL_HUFF_DECODE(26, dist, &r->m_tables[1]);
num_extra = s_dist_extra[dist]; dist = s_dist_base[dist];
if (num_extra) { mz2_uint extra_bits; TINFL_GET_BITS(27, extra_bits, num_extra); dist += extra_bits; }
dist_from_out_buf_start = pOut_buf_cur - pOut_buf_start;
if ((dist > dist_from_out_buf_start) && (decomp_flags & TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF))
{
TINFL_CR_RETURN_FOREVER(37, TINFL_STATUS_FAILED);
}
pSrc = pOut_buf_start + ((dist_from_out_buf_start - dist) & out_buf_size_mask);
if ((MZ_MAX(pOut_buf_cur, pSrc) + counter) > pOut_buf_end)
{
while (counter--)
{
while (pOut_buf_cur >= pOut_buf_end) { TINFL_CR_RETURN(53, TINFL_STATUS_HAS_MORE_OUTPUT); }
*pOut_buf_cur++ = pOut_buf_start[(dist_from_out_buf_start++ - dist) & out_buf_size_mask];
}
continue;
}
#if MINIZ_USE_UNALIGNED_LOADS_AND_STORES
else if ((counter >= 9) && (counter <= dist))
{
const mz2_uint8 *pSrc_end = pSrc + (counter & ~7);
do
{
((mz2_uint32 *)pOut_buf_cur)[0] = ((const mz2_uint32 *)pSrc)[0];
((mz2_uint32 *)pOut_buf_cur)[1] = ((const mz2_uint32 *)pSrc)[1];
pOut_buf_cur += 8;
} while ((pSrc += 8) < pSrc_end);
if ((counter &= 7) < 3)
{
if (counter)
{
pOut_buf_cur[0] = pSrc[0];
if (counter > 1)
pOut_buf_cur[1] = pSrc[1];
pOut_buf_cur += counter;
}
continue;
}
}
#endif
do
{
pOut_buf_cur[0] = pSrc[0];
pOut_buf_cur[1] = pSrc[1];
pOut_buf_cur[2] = pSrc[2];
pOut_buf_cur += 3; pSrc += 3;
} while ((int)(counter -= 3) > 2);
if ((int)counter > 0)
{
pOut_buf_cur[0] = pSrc[0];
if ((int)counter > 1)
pOut_buf_cur[1] = pSrc[1];
pOut_buf_cur += counter;
}
}
}
} while (!(r->m_final & 1));
if (decomp_flags & TINFL_FLAG_PARSE_ZLIB_HEADER)
{
TINFL_SKIP_BITS(32, num_bits & 7); for (counter = 0; counter < 4; ++counter) { mz2_uint s; if (num_bits) TINFL_GET_BITS(41, s, 8); else TINFL_GET_BYTE(42, s); r->m_z_adler32 = (r->m_z_adler32 << 8) | s; }
}
TINFL_CR_RETURN_FOREVER(34, TINFL_STATUS_DONE);
TINFL_CR_FINISH
common_exit :
r->m_num_bits = num_bits; r->m_bit_buf = bit_buf; r->m_dist = dist; r->m_counter = counter; r->m_num_extra = num_extra; r->m_dist_from_out_buf_start = dist_from_out_buf_start;
*pIn_buf_size = pIn_buf_cur - pIn_buf_next; *pOut_buf_size = pOut_buf_cur - pOut_buf_next;
if ((decomp_flags & (TINFL_FLAG_PARSE_ZLIB_HEADER | TINFL_FLAG_COMPUTE_ADLER32)) && (status >= 0))
{
const mz2_uint8 *ptr = pOut_buf_next; size_t buf_len = *pOut_buf_size;
mz2_uint32 i, s1 = r->m_check_adler32 & 0xffff, s2 = r->m_check_adler32 >> 16; size_t block_len = buf_len % 5552;
while (buf_len)
{
for (i = 0; i + 7 < block_len; i += 8, ptr += 8)
{
s1 += ptr[0], s2 += s1; s1 += ptr[1], s2 += s1; s1 += ptr[2], s2 += s1; s1 += ptr[3], s2 += s1;
s1 += ptr[4], s2 += s1; s1 += ptr[5], s2 += s1; s1 += ptr[6], s2 += s1; s1 += ptr[7], s2 += s1;
}
for (; i < block_len; ++i) s1 += *ptr++, s2 += s1;
s1 %= 65521U, s2 %= 65521U; buf_len -= block_len; block_len = 5552;
}
r->m_check_adler32 = (s2 << 16) + s1; if ((status == TINFL_STATUS_DONE) && (decomp_flags & TINFL_FLAG_PARSE_ZLIB_HEADER) && (r->m_check_adler32 != r->m_z_adler32)) status = TINFL_STATUS_ADLER32_MISMATCH;
}
return status;
}
#ifdef _MSC_VER
#pragma warning(pop)
#endif
// Higher level helper functions.
void *tinfl_decompress_mem_to_heap2(const void *pSrc_buf, size_t src_buf_len, size_t *pOut_len, int flags)
{
tinfl_decompressor decomp; void *pBuf = NULL, *pNew_buf; size_t src_buf_ofs = 0, out_buf_capacity = 0;
*pOut_len = 0;
tinfl_init(&decomp);
for (; ; )
{
size_t src_buf_size = src_buf_len - src_buf_ofs, dst_buf_size = out_buf_capacity - *pOut_len, new_out_buf_capacity;
tinfl_status status = tinfl_decompress2(&decomp, (const mz2_uint8*)pSrc_buf + src_buf_ofs, &src_buf_size, (mz2_uint8*)pBuf, pBuf ? (mz2_uint8*)pBuf + *pOut_len : NULL, &dst_buf_size,
(flags & ~TINFL_FLAG_HAS_MORE_INPUT) | TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF);
if ((status < 0) || (status == TINFL_STATUS_NEEDS_MORE_INPUT))
{
MZ_FREE(pBuf); *pOut_len = 0; return NULL;
}
src_buf_ofs += src_buf_size;
*pOut_len += dst_buf_size;
if (status == TINFL_STATUS_DONE) break;
new_out_buf_capacity = out_buf_capacity * 2; if (new_out_buf_capacity < 128) new_out_buf_capacity = 128;
pNew_buf = MZ_REALLOC(pBuf, new_out_buf_capacity);
if (!pNew_buf)
{
MZ_FREE(pBuf); *pOut_len = 0; return NULL;
}
pBuf = pNew_buf; out_buf_capacity = new_out_buf_capacity;
}
return pBuf;
}
size_t tinfl_decompress_mem_to_mem2(void *pOut_buf, size_t out_buf_len, const void *pSrc_buf, size_t src_buf_len, int flags)
{
tinfl_decompressor decomp; tinfl_status status; tinfl_init(&decomp);
status = tinfl_decompress2(&decomp, (const mz2_uint8*)pSrc_buf, &src_buf_len, (mz2_uint8*)pOut_buf, (mz2_uint8*)pOut_buf, &out_buf_len, (flags & ~TINFL_FLAG_HAS_MORE_INPUT) | TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF);
return (status != TINFL_STATUS_DONE) ? TINFL_DECOMPRESS_MEM_TO_MEM_FAILED : out_buf_len;
}
int tinfl_decompress_mem_to_callback2(const void *pIn_buf, size_t *pIn_buf_size, tinfl_put_buf_func_ptr pPut_buf_func, void *pPut_buf_user, int flags)
{
int result = 0;
tinfl_decompressor decomp;
mz2_uint8 *pDict = (mz2_uint8*)MZ_MALLOC(TINFL_LZ_DICT_SIZE); size_t in_buf_ofs = 0, dict_ofs = 0;
if (!pDict)
return TINFL_STATUS_FAILED;
tinfl_init(&decomp);
for (; ; )
{
size_t in_buf_size = *pIn_buf_size - in_buf_ofs, dst_buf_size = TINFL_LZ_DICT_SIZE - dict_ofs;
tinfl_status status = tinfl_decompress2(&decomp, (const mz2_uint8*)pIn_buf + in_buf_ofs, &in_buf_size, pDict, pDict + dict_ofs, &dst_buf_size,
(flags & ~(TINFL_FLAG_HAS_MORE_INPUT | TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF)));
in_buf_ofs += in_buf_size;
if ((dst_buf_size) && (!(*pPut_buf_func)(pDict + dict_ofs, (int)dst_buf_size, pPut_buf_user)))
break;
if (status != TINFL_STATUS_HAS_MORE_OUTPUT)
{
result = (status == TINFL_STATUS_DONE);
break;
}
dict_ofs = (dict_ofs + dst_buf_size) & (TINFL_LZ_DICT_SIZE - 1);
}
MZ_FREE(pDict);
*pIn_buf_size = in_buf_ofs;
return result;
}
// ------------------- Low-level Compression (independent from all decompression API's)
// Purposely making these tables static for faster init and thread safety.
static const mz2_uint16 s_tdefl_len_sym[256] = {
257,258,259,260,261,262,263,264,265,265,266,266,267,267,268,268,269,269,269,269,270,270,270,270,271,271,271,271,272,272,272,272,
273,273,273,273,273,273,273,273,274,274,274,274,274,274,274,274,275,275,275,275,275,275,275,275,276,276,276,276,276,276,276,276,
277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,278,278,278,278,278,278,278,278,278,278,278,278,278,278,278,278,
279,279,279,279,279,279,279,279,279,279,279,279,279,279,279,279,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,
281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,
282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,
283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,
284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,285 };
static const mz2_uint8 s_tdefl_len_extra[256] = {
0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,0 };
static const mz2_uint8 s_tdefl_small_dist_sym[512] = {
0,1,2,3,4,4,5,5,6,6,6,6,7,7,7,7,8,8,8,8,8,8,8,8,9,9,9,9,9,9,9,9,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,11,11,11,11,11,11,
11,11,11,11,11,11,11,11,11,11,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,
13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,14,14,14,14,14,14,14,14,14,14,14,14,
14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,
14,14,14,14,14,14,14,14,14,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,
15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,16,16,16,16,16,16,16,16,16,16,16,16,16,
16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,
16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,
16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,17,17,17,17,17,17,17,17,17,17,17,17,17,17,
17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,
17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,
17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17 };
static const mz2_uint8 s_tdefl_small_dist_extra[512] = {
0,0,0,0,1,1,1,1,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,
5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
7,7,7,7,7,7,7,7 };
static const mz2_uint8 s_tdefl_large_dist_sym[128] = {
0,0,18,19,20,20,21,21,22,22,22,22,23,23,23,23,24,24,24,24,24,24,24,24,25,25,25,25,25,25,25,25,26,26,26,26,26,26,26,26,26,26,26,26,
26,26,26,26,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,
28,28,28,28,28,28,28,28,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29 };
static const mz2_uint8 s_tdefl_large_dist_extra[128] = {
0,0,8,8,9,9,9,9,10,10,10,10,10,10,10,10,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,
13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13 };
// Radix sorts tdefl_sym_freq[] array by 16-bit key m_key. Returns ptr to sorted values.
typedef struct { mz2_uint16 m_key, m_sym_index; } tdefl_sym_freq;
static tdefl_sym_freq* tdefl_radix_sort_syms(mz2_uint num_syms, tdefl_sym_freq* pSyms0, tdefl_sym_freq* pSyms1)
{
mz2_uint32 total_passes = 2, pass_shift, pass, i, hist[256 * 2]; tdefl_sym_freq* pCur_syms = pSyms0, *pNew_syms = pSyms1; MZ_CLEAR_OBJ(hist);
for (i = 0; i < num_syms; i++) { mz2_uint freq = pSyms0[i].m_key; hist[freq & 0xFF]++; hist[256 + ((freq >> 8) & 0xFF)]++; }
while ((total_passes > 1) && (num_syms == hist[(total_passes - 1) * 256])) total_passes--;
for (pass_shift = 0, pass = 0; pass < total_passes; pass++, pass_shift += 8)
{
const mz2_uint32* pHist = &hist[pass << 8];
mz2_uint offsets[256], cur_ofs = 0;
for (i = 0; i < 256; i++) { offsets[i] = cur_ofs; cur_ofs += pHist[i]; }
for (i = 0; i < num_syms; i++) pNew_syms[offsets[(pCur_syms[i].m_key >> pass_shift) & 0xFF]++] = pCur_syms[i];
{ tdefl_sym_freq* t = pCur_syms; pCur_syms = pNew_syms; pNew_syms = t; }
}
return pCur_syms;
}
// tdefl_calculate_minimum_redundancy() originally written by: Alistair Moffat, [email protected], Jyrki Katajainen, [email protected], November 1996.
static void tdefl_calculate_minimum_redundancy(tdefl_sym_freq *A, int n)
{
int root, leaf, next, avbl, used, dpth;
if (n == 0) return; else if (n == 1) { A[0].m_key = 1; return; }
A[0].m_key += A[1].m_key; root = 0; leaf = 2;
for (next = 1; next < n - 1; next++)
{
if (leaf >= n || A[root].m_key < A[leaf].m_key) { A[next].m_key = A[root].m_key; A[root++].m_key = (mz2_uint16)next; }
else A[next].m_key = A[leaf++].m_key;
if (leaf >= n || (root < next && A[root].m_key < A[leaf].m_key)) { A[next].m_key = (mz2_uint16)(A[next].m_key + A[root].m_key); A[root++].m_key = (mz2_uint16)next; }
else A[next].m_key = (mz2_uint16)(A[next].m_key + A[leaf++].m_key);
}
A[n - 2].m_key = 0; for (next = n - 3; next >= 0; next--) A[next].m_key = A[A[next].m_key].m_key + 1;
avbl = 1; used = dpth = 0; root = n - 2; next = n - 1;
while (avbl > 0)
{
while (root >= 0 && (int)A[root].m_key == dpth) { used++; root--; }
while (avbl > used) { A[next--].m_key = (mz2_uint16)(dpth); avbl--; }
avbl = 2 * used; dpth++; used = 0;
}
}
// Limits canonical Huffman code table's max code size.
enum { TDEFL_MAX_SUPPORTED_HUFF_CODESIZE = 32 };
static void tdefl_huffman_enforce_max_code_size(int *pNum_codes, int code_list_len, int max_code_size)
{
int i; mz2_uint32 total = 0; if (code_list_len <= 1) return;
for (i = max_code_size + 1; i <= TDEFL_MAX_SUPPORTED_HUFF_CODESIZE; i++) pNum_codes[max_code_size] += pNum_codes[i];
for (i = max_code_size; i > 0; i--) total += (((mz2_uint32)pNum_codes[i]) << (max_code_size - i));
while (total != (1UL << max_code_size))
{
pNum_codes[max_code_size]--;
for (i = max_code_size - 1; i > 0; i--) if (pNum_codes[i]) { pNum_codes[i]--; pNum_codes[i + 1] += 2; break; }
total--;
}
}
static void tdefl_optimize_huffman_table(tdefl_compressor *d, int table_num, int table_len, int code_size_limit, int static_table)
{
int i, j, l, num_codes[1 + TDEFL_MAX_SUPPORTED_HUFF_CODESIZE]; mz2_uint next_code[TDEFL_MAX_SUPPORTED_HUFF_CODESIZE + 1]; MZ_CLEAR_OBJ(num_codes);
if (static_table)
{
for (i = 0; i < table_len; i++) num_codes[d->m_huff_code_sizes[table_num][i]]++;
}
else
{
tdefl_sym_freq syms0[TDEFL_MAX_HUFF_SYMBOLS], syms1[TDEFL_MAX_HUFF_SYMBOLS], *pSyms;
int num_used_syms = 0;
const mz2_uint16 *pSym_count = &d->m_huff_count[table_num][0];
for (i = 0; i < table_len; i++) if (pSym_count[i]) { syms0[num_used_syms].m_key = (mz2_uint16)pSym_count[i]; syms0[num_used_syms++].m_sym_index = (mz2_uint16)i; }
pSyms = tdefl_radix_sort_syms(num_used_syms, syms0, syms1); tdefl_calculate_minimum_redundancy(pSyms, num_used_syms);
for (i = 0; i < num_used_syms; i++) num_codes[pSyms[i].m_key]++;
tdefl_huffman_enforce_max_code_size(num_codes, num_used_syms, code_size_limit);
MZ_CLEAR_OBJ(d->m_huff_code_sizes[table_num]); MZ_CLEAR_OBJ(d->m_huff_codes[table_num]);
for (i = 1, j = num_used_syms; i <= code_size_limit; i++)
for (l = num_codes[i]; l > 0; l--) d->m_huff_code_sizes[table_num][pSyms[--j].m_sym_index] = (mz2_uint8)(i);
}
next_code[1] = 0; for (j = 0, i = 2; i <= code_size_limit; i++) next_code[i] = j = ((j + num_codes[i - 1]) << 1);
for (i = 0; i < table_len; i++)
{
mz2_uint rev_code = 0, code, code_size; if ((code_size = d->m_huff_code_sizes[table_num][i]) == 0) continue;
code = next_code[code_size]++; for (l = code_size; l > 0; l--, code >>= 1) rev_code = (rev_code << 1) | (code & 1);
d->m_huff_codes[table_num][i] = (mz2_uint16)rev_code;
}
}
#define TDEFL_PUT_BITS(b, l) do { \
mz2_uint bits = b; mz2_uint len = l; MZ_ASSERT(bits <= ((1U << len) - 1U)); \
d->m_bit_buffer |= (bits << d->m_bits_in); d->m_bits_in += len; \
while (d->m_bits_in >= 8) { \
if (d->m_pOutput_buf < d->m_pOutput_buf_end) \
*d->m_pOutput_buf++ = (mz2_uint8)(d->m_bit_buffer); \
d->m_bit_buffer >>= 8; \
d->m_bits_in -= 8; \
} \
} MZ_MACRO_END
#define TDEFL_RLE_PREV_CODE_SIZE() { if (rle_repeat_count) { \
if (rle_repeat_count < 3) { \
d->m_huff_count[2][prev_code_size] = (mz2_uint16)(d->m_huff_count[2][prev_code_size] + rle_repeat_count); \
while (rle_repeat_count--) packed_code_sizes[num_packed_code_sizes++] = prev_code_size; \
} else { \
d->m_huff_count[2][16] = (mz2_uint16)(d->m_huff_count[2][16] + 1); packed_code_sizes[num_packed_code_sizes++] = 16; packed_code_sizes[num_packed_code_sizes++] = (mz2_uint8)(rle_repeat_count - 3); \
} rle_repeat_count = 0; } }
#define TDEFL_RLE_ZERO_CODE_SIZE() { if (rle_z_count) { \
if (rle_z_count < 3) { \
d->m_huff_count[2][0] = (mz2_uint16)(d->m_huff_count[2][0] + rle_z_count); while (rle_z_count--) packed_code_sizes[num_packed_code_sizes++] = 0; \
} else if (rle_z_count <= 10) { \
d->m_huff_count[2][17] = (mz2_uint16)(d->m_huff_count[2][17] + 1); packed_code_sizes[num_packed_code_sizes++] = 17; packed_code_sizes[num_packed_code_sizes++] = (mz2_uint8)(rle_z_count - 3); \
} else { \
d->m_huff_count[2][18] = (mz2_uint16)(d->m_huff_count[2][18] + 1); packed_code_sizes[num_packed_code_sizes++] = 18; packed_code_sizes[num_packed_code_sizes++] = (mz2_uint8)(rle_z_count - 11); \
} rle_z_count = 0; } }
static mz2_uint8 s_tdefl_packed_code_size_syms_swizzle[] = { 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 };
static void tdefl_start_dynamic_block(tdefl_compressor *d)
{
int num_lit_codes, num_dist_codes, num_bit_lengths; mz2_uint i, total_code_sizes_to_pack, num_packed_code_sizes, rle_z_count, rle_repeat_count, packed_code_sizes_index;
mz2_uint8 code_sizes_to_pack[TDEFL_MAX_HUFF_SYMBOLS_0 + TDEFL_MAX_HUFF_SYMBOLS_1], packed_code_sizes[TDEFL_MAX_HUFF_SYMBOLS_0 + TDEFL_MAX_HUFF_SYMBOLS_1], prev_code_size = 0xFF;
d->m_huff_count[0][256] = 1;
tdefl_optimize_huffman_table(d, 0, TDEFL_MAX_HUFF_SYMBOLS_0, 15, MZ_FALSE);
tdefl_optimize_huffman_table(d, 1, TDEFL_MAX_HUFF_SYMBOLS_1, 15, MZ_FALSE);
for (num_lit_codes = 286; num_lit_codes > 257; num_lit_codes--) if (d->m_huff_code_sizes[0][num_lit_codes - 1]) break;
for (num_dist_codes = 30; num_dist_codes > 1; num_dist_codes--) if (d->m_huff_code_sizes[1][num_dist_codes - 1]) break;
memcpy(code_sizes_to_pack, &d->m_huff_code_sizes[0][0], num_lit_codes);
memcpy(code_sizes_to_pack + num_lit_codes, &d->m_huff_code_sizes[1][0], num_dist_codes);
total_code_sizes_to_pack = num_lit_codes + num_dist_codes; num_packed_code_sizes = 0; rle_z_count = 0; rle_repeat_count = 0;
memset(&d->m_huff_count[2][0], 0, sizeof(d->m_huff_count[2][0]) * TDEFL_MAX_HUFF_SYMBOLS_2);
for (i = 0; i < total_code_sizes_to_pack; i++)
{
mz2_uint8 code_size = code_sizes_to_pack[i];
if (!code_size)
{
TDEFL_RLE_PREV_CODE_SIZE();
if (++rle_z_count == 138) { TDEFL_RLE_ZERO_CODE_SIZE(); }
}
else
{
TDEFL_RLE_ZERO_CODE_SIZE();
if (code_size != prev_code_size)
{
TDEFL_RLE_PREV_CODE_SIZE();
d->m_huff_count[2][code_size] = (mz2_uint16)(d->m_huff_count[2][code_size] + 1); packed_code_sizes[num_packed_code_sizes++] = code_size;
}
else if (++rle_repeat_count == 6)
{
TDEFL_RLE_PREV_CODE_SIZE();
}
}
prev_code_size = code_size;
}
if (rle_repeat_count) { TDEFL_RLE_PREV_CODE_SIZE(); }
else { TDEFL_RLE_ZERO_CODE_SIZE(); }
tdefl_optimize_huffman_table(d, 2, TDEFL_MAX_HUFF_SYMBOLS_2, 7, MZ_FALSE);
TDEFL_PUT_BITS(2, 2);
TDEFL_PUT_BITS(num_lit_codes - 257, 5);
TDEFL_PUT_BITS(num_dist_codes - 1, 5);
for (num_bit_lengths = 18; num_bit_lengths >= 0; num_bit_lengths--) if (d->m_huff_code_sizes[2][s_tdefl_packed_code_size_syms_swizzle[num_bit_lengths]]) break;
num_bit_lengths = MZ_MAX(4, (num_bit_lengths + 1)); TDEFL_PUT_BITS(num_bit_lengths - 4, 4);
for (i = 0; (int)i < num_bit_lengths; i++) TDEFL_PUT_BITS(d->m_huff_code_sizes[2][s_tdefl_packed_code_size_syms_swizzle[i]], 3);
for (packed_code_sizes_index = 0; packed_code_sizes_index < num_packed_code_sizes; )
{
mz2_uint code = packed_code_sizes[packed_code_sizes_index++]; MZ_ASSERT(code < TDEFL_MAX_HUFF_SYMBOLS_2);
TDEFL_PUT_BITS(d->m_huff_codes[2][code], d->m_huff_code_sizes[2][code]);
if (code >= 16) TDEFL_PUT_BITS(packed_code_sizes[packed_code_sizes_index++], "\02\03\07"[code - 16]);
}
}
static void tdefl_start_static_block(tdefl_compressor *d)
{
mz2_uint i;
mz2_uint8 *p = &d->m_huff_code_sizes[0][0];
for (i = 0; i <= 143; ++i) *p++ = 8;
for (; i <= 255; ++i) *p++ = 9;
for (; i <= 279; ++i) *p++ = 7;
for (; i <= 287; ++i) *p++ = 8;
memset(d->m_huff_code_sizes[1], 5, 32);
tdefl_optimize_huffman_table(d, 0, 288, 15, MZ_TRUE);
tdefl_optimize_huffman_table(d, 1, 32, 15, MZ_TRUE);
TDEFL_PUT_BITS(1, 2);
}
static const mz2_uint mz2_bitmasks[17] = { 0x0000, 0x0001, 0x0003, 0x0007, 0x000F, 0x001F, 0x003F, 0x007F, 0x00FF, 0x01FF, 0x03FF, 0x07FF, 0x0FFF, 0x1FFF, 0x3FFF, 0x7FFF, 0xFFFF };
#if MINIZ_USE_UNALIGNED_LOADS_AND_STORES && MINIZ_LITTLE_ENDIAN && MINIZ_HAS_64BIT_REGISTERS
static mz2_bool tdefl_compress_lz_codes(tdefl_compressor *d)
{
mz2_uint flags;
mz2_uint8 *pLZ_codes;
mz2_uint8 *pOutput_buf = d->m_pOutput_buf;
mz2_uint8 *pLZ_code_buf_end = d->m_pLZ_code_buf;
mz2_uint64 bit_buffer = d->m_bit_buffer;
mz2_uint bits_in = d->m_bits_in;
#define TDEFL_PUT_BITS_FAST(b, l) { bit_buffer |= (((mz2_uint64)(b)) << bits_in); bits_in += (l); }
flags = 1;
for (pLZ_codes = d->m_lz_code_buf; pLZ_codes < pLZ_code_buf_end; flags >>= 1)
{
if (flags == 1)
flags = *pLZ_codes++ | 0x100;
if (flags & 1)
{
mz2_uint s0, s1, n0, n1, sym, num_extra_bits;
mz2_uint match_len = pLZ_codes[0], match_dist = *(const mz2_uint16 *)(pLZ_codes + 1); pLZ_codes += 3;
MZ_ASSERT(d->m_huff_code_sizes[0][s_tdefl_len_sym[match_len]]);
TDEFL_PUT_BITS_FAST(d->m_huff_codes[0][s_tdefl_len_sym[match_len]], d->m_huff_code_sizes[0][s_tdefl_len_sym[match_len]]);
TDEFL_PUT_BITS_FAST(match_len & mz2_bitmasks[s_tdefl_len_extra[match_len]], s_tdefl_len_extra[match_len]);
// This sequence coaxes MSVC into using cmov's vs. jmp's.
s0 = s_tdefl_small_dist_sym[match_dist & 511];
n0 = s_tdefl_small_dist_extra[match_dist & 511];
s1 = s_tdefl_large_dist_sym[match_dist >> 8];
n1 = s_tdefl_large_dist_extra[match_dist >> 8];
sym = (match_dist < 512) ? s0 : s1;
num_extra_bits = (match_dist < 512) ? n0 : n1;
MZ_ASSERT(d->m_huff_code_sizes[1][sym]);
TDEFL_PUT_BITS_FAST(d->m_huff_codes[1][sym], d->m_huff_code_sizes[1][sym]);
TDEFL_PUT_BITS_FAST(match_dist & mz2_bitmasks[num_extra_bits], num_extra_bits);
}
else
{
mz2_uint lit = *pLZ_codes++;
MZ_ASSERT(d->m_huff_code_sizes[0][lit]);
TDEFL_PUT_BITS_FAST(d->m_huff_codes[0][lit], d->m_huff_code_sizes[0][lit]);
if (((flags & 2) == 0) && (pLZ_codes < pLZ_code_buf_end))
{
flags >>= 1;
lit = *pLZ_codes++;
MZ_ASSERT(d->m_huff_code_sizes[0][lit]);
TDEFL_PUT_BITS_FAST(d->m_huff_codes[0][lit], d->m_huff_code_sizes[0][lit]);
if (((flags & 2) == 0) && (pLZ_codes < pLZ_code_buf_end))
{
flags >>= 1;
lit = *pLZ_codes++;
MZ_ASSERT(d->m_huff_code_sizes[0][lit]);
TDEFL_PUT_BITS_FAST(d->m_huff_codes[0][lit], d->m_huff_code_sizes[0][lit]);
}
}
}
if (pOutput_buf >= d->m_pOutput_buf_end)
return MZ_FALSE;
*(mz2_uint64*)pOutput_buf = bit_buffer;
pOutput_buf += (bits_in >> 3);
bit_buffer >>= (bits_in & ~7);
bits_in &= 7;
}
#undef TDEFL_PUT_BITS_FAST
d->m_pOutput_buf = pOutput_buf;
d->m_bits_in = 0;
d->m_bit_buffer = 0;
while (bits_in)
{
mz2_uint32 n = MZ_MIN(bits_in, 16);
TDEFL_PUT_BITS((mz2_uint)bit_buffer & mz2_bitmasks[n], n);
bit_buffer >>= n;
bits_in -= n;
}
TDEFL_PUT_BITS(d->m_huff_codes[0][256], d->m_huff_code_sizes[0][256]);
return (d->m_pOutput_buf < d->m_pOutput_buf_end);
}
#else
static mz2_bool tdefl_compress_lz_codes(tdefl_compressor *d)
{
mz2_uint flags;
mz2_uint8 *pLZ_codes;
flags = 1;
for (pLZ_codes = d->m_lz_code_buf; pLZ_codes < d->m_pLZ_code_buf; flags >>= 1)
{
if (flags == 1)
flags = *pLZ_codes++ | 0x100;
if (flags & 1)
{
mz2_uint sym, num_extra_bits;
mz2_uint match_len = pLZ_codes[0], match_dist = (pLZ_codes[1] | (pLZ_codes[2] << 8)); pLZ_codes += 3;
MZ_ASSERT(d->m_huff_code_sizes[0][s_tdefl_len_sym[match_len]]);
TDEFL_PUT_BITS(d->m_huff_codes[0][s_tdefl_len_sym[match_len]], d->m_huff_code_sizes[0][s_tdefl_len_sym[match_len]]);
TDEFL_PUT_BITS(match_len & mz2_bitmasks[s_tdefl_len_extra[match_len]], s_tdefl_len_extra[match_len]);
if (match_dist < 512)
{
sym = s_tdefl_small_dist_sym[match_dist]; num_extra_bits = s_tdefl_small_dist_extra[match_dist];
}
else
{
sym = s_tdefl_large_dist_sym[match_dist >> 8]; num_extra_bits = s_tdefl_large_dist_extra[match_dist >> 8];
}
MZ_ASSERT(d->m_huff_code_sizes[1][sym]);
TDEFL_PUT_BITS(d->m_huff_codes[1][sym], d->m_huff_code_sizes[1][sym]);
TDEFL_PUT_BITS(match_dist & mz2_bitmasks[num_extra_bits], num_extra_bits);
}
else
{
mz2_uint lit = *pLZ_codes++;
MZ_ASSERT(d->m_huff_code_sizes[0][lit]);
TDEFL_PUT_BITS(d->m_huff_codes[0][lit], d->m_huff_code_sizes[0][lit]);
}
}
TDEFL_PUT_BITS(d->m_huff_codes[0][256], d->m_huff_code_sizes[0][256]);
return (d->m_pOutput_buf < d->m_pOutput_buf_end);
}
#endif // MINIZ_USE_UNALIGNED_LOADS_AND_STORES && MINIZ_LITTLE_ENDIAN && MINIZ_HAS_64BIT_REGISTERS
static mz2_bool tdefl_compress_block(tdefl_compressor *d, mz2_bool static_block)
{
if (static_block)
tdefl_start_static_block(d);
else
tdefl_start_dynamic_block(d);
return tdefl_compress_lz_codes(d);
}
static int tdefl_flush_block(tdefl_compressor *d, int flush)
{
mz2_uint saved_bit_buf, saved_bits_in;
mz2_uint8 *pSaved_output_buf;
mz2_bool comp_block_succeeded = MZ_FALSE;
int n, use_raw_block = ((d->m_flags & TDEFL_FORCE_ALL_RAW_BLOCKS) != 0) && (d->m_lookahead_pos - d->m_lz_code_buf_dict_pos) <= d->m_dict_size;
mz2_uint8 *pOutput_buf_start = ((d->m_pPut_buf_func == NULL) && ((*d->m_pOut_buf_size - d->m_out_buf_ofs) >= TDEFL_OUT_BUF_SIZE)) ? ((mz2_uint8 *)d->m_pOut_buf + d->m_out_buf_ofs) : d->m_output_buf;
d->m_pOutput_buf = pOutput_buf_start;
d->m_pOutput_buf_end = d->m_pOutput_buf + TDEFL_OUT_BUF_SIZE - 16;
MZ_ASSERT(!d->m_output_flush_remaining);
d->m_output_flush_ofs = 0;
d->m_output_flush_remaining = 0;
*d->m_pLZ_flags = (mz2_uint8)(*d->m_pLZ_flags >> d->m_num_flags_left);
d->m_pLZ_code_buf -= (d->m_num_flags_left == 8);
if ((d->m_flags & TDEFL_WRITE_ZLIB_HEADER) && (!d->m_block_index))
{
TDEFL_PUT_BITS(0x78, 8); TDEFL_PUT_BITS(0x01, 8);
}
TDEFL_PUT_BITS(flush == TDEFL_FINISH, 1);
pSaved_output_buf = d->m_pOutput_buf; saved_bit_buf = d->m_bit_buffer; saved_bits_in = d->m_bits_in;
if (!use_raw_block)
comp_block_succeeded = tdefl_compress_block(d, (d->m_flags & TDEFL_FORCE_ALL_STATIC_BLOCKS) || (d->m_total_lz_bytes < 48));
// If the block gets expanded, forget the current contents of the output buffer and send a raw block instead.
if (((use_raw_block) || ((d->m_total_lz_bytes) && ((d->m_pOutput_buf - pSaved_output_buf + 1U) >= d->m_total_lz_bytes))) &&
((d->m_lookahead_pos - d->m_lz_code_buf_dict_pos) <= d->m_dict_size))
{
mz2_uint i; d->m_pOutput_buf = pSaved_output_buf; d->m_bit_buffer = saved_bit_buf, d->m_bits_in = saved_bits_in;
TDEFL_PUT_BITS(0, 2);
if (d->m_bits_in) { TDEFL_PUT_BITS(0, 8 - d->m_bits_in); }
for (i = 2; i; --i, d->m_total_lz_bytes ^= 0xFFFF)
{
TDEFL_PUT_BITS(d->m_total_lz_bytes & 0xFFFF, 16);
}
for (i = 0; i < d->m_total_lz_bytes; ++i)
{
TDEFL_PUT_BITS(d->m_dict[(d->m_lz_code_buf_dict_pos + i) & TDEFL_LZ_DICT_SIZE_MASK], 8);
}
}
// Check for the extremely unlikely (if not impossible) case of the compressed block not fitting into the output buffer when using dynamic codes.
else if (!comp_block_succeeded)
{
d->m_pOutput_buf = pSaved_output_buf; d->m_bit_buffer = saved_bit_buf, d->m_bits_in = saved_bits_in;
tdefl_compress_block(d, MZ_TRUE);
}
if (flush)
{
if (flush == TDEFL_FINISH)
{
if (d->m_bits_in) { TDEFL_PUT_BITS(0, 8 - d->m_bits_in); }
if (d->m_flags & TDEFL_WRITE_ZLIB_HEADER) { mz2_uint i, a = d->m_adler32; for (i = 0; i < 4; i++) { TDEFL_PUT_BITS((a >> 24) & 0xFF, 8); a <<= 8; } }
}
else
{
mz2_uint i, z = 0; TDEFL_PUT_BITS(0, 3); if (d->m_bits_in) { TDEFL_PUT_BITS(0, 8 - d->m_bits_in); } for (i = 2; i; --i, z ^= 0xFFFF) { TDEFL_PUT_BITS(z & 0xFFFF, 16); }
}
}
MZ_ASSERT(d->m_pOutput_buf < d->m_pOutput_buf_end);
memset(&d->m_huff_count[0][0], 0, sizeof(d->m_huff_count[0][0]) * TDEFL_MAX_HUFF_SYMBOLS_0);
memset(&d->m_huff_count[1][0], 0, sizeof(d->m_huff_count[1][0]) * TDEFL_MAX_HUFF_SYMBOLS_1);
d->m_pLZ_code_buf = d->m_lz_code_buf + 1; d->m_pLZ_flags = d->m_lz_code_buf; d->m_num_flags_left = 8; d->m_lz_code_buf_dict_pos += d->m_total_lz_bytes; d->m_total_lz_bytes = 0; d->m_block_index++;
if ((n = (int)(d->m_pOutput_buf - pOutput_buf_start)) != 0)
{
if (d->m_pPut_buf_func)
{
*d->m_pIn_buf_size = d->m_pSrc - (const mz2_uint8 *)d->m_pIn_buf;
if (!(*d->m_pPut_buf_func)(d->m_output_buf, n, d->m_pPut_buf_user))
return (d->m_prev_return_status = TDEFL_STATUS_PUT_BUF_FAILED);
}
else if (pOutput_buf_start == d->m_output_buf)
{
int bytes_to_copy = (int)MZ_MIN((size_t)n, (size_t)(*d->m_pOut_buf_size - d->m_out_buf_ofs));
memcpy((mz2_uint8 *)d->m_pOut_buf + d->m_out_buf_ofs, d->m_output_buf, bytes_to_copy);
d->m_out_buf_ofs += bytes_to_copy;
if ((n -= bytes_to_copy) != 0)
{
d->m_output_flush_ofs = bytes_to_copy;
d->m_output_flush_remaining = n;
}
}
else
{
d->m_out_buf_ofs += n;
}
}
return d->m_output_flush_remaining;
}
#if MINIZ_USE_UNALIGNED_LOADS_AND_STORES
#define TDEFL_READ_UNALIGNED_WORD(p) *(const mz2_uint16*)(p)
static MZ_FORCEINLINE void tdefl_find_match(tdefl_compressor *d, mz2_uint lookahead_pos, mz2_uint max_dist, mz2_uint max_match_len, mz2_uint *pMatch_dist, mz2_uint *pMatch_len)
{
mz2_uint dist, pos = lookahead_pos & TDEFL_LZ_DICT_SIZE_MASK, match_len = *pMatch_len, probe_pos = pos, next_probe_pos, probe_len;
mz2_uint num_probes_left = d->m_max_probes[match_len >= 32];
const mz2_uint16 *s = (const mz2_uint16*)(d->m_dict + pos), *p, *q;
mz2_uint16 c01 = TDEFL_READ_UNALIGNED_WORD(&d->m_dict[pos + match_len - 1]), s01 = TDEFL_READ_UNALIGNED_WORD(s);
MZ_ASSERT(max_match_len <= TDEFL_MAX_MATCH_LEN); if (max_match_len <= match_len) return;
for (; ; )
{
for (; ; )
{
if (--num_probes_left == 0) return;
#define TDEFL_PROBE \
next_probe_pos = d->m_next[probe_pos]; \
if ((!next_probe_pos) || ((dist = (mz2_uint16)(lookahead_pos - next_probe_pos)) > max_dist)) return; \
probe_pos = next_probe_pos & TDEFL_LZ_DICT_SIZE_MASK; \
if (TDEFL_READ_UNALIGNED_WORD(&d->m_dict[probe_pos + match_len - 1]) == c01) break;
TDEFL_PROBE; TDEFL_PROBE; TDEFL_PROBE;
}
if (!dist) break; q = (const mz2_uint16*)(d->m_dict + probe_pos); if (TDEFL_READ_UNALIGNED_WORD(q) != s01) continue; p = s; probe_len = 32;
do {} while ((TDEFL_READ_UNALIGNED_WORD(++p) == TDEFL_READ_UNALIGNED_WORD(++q)) && (TDEFL_READ_UNALIGNED_WORD(++p) == TDEFL_READ_UNALIGNED_WORD(++q)) &&
(TDEFL_READ_UNALIGNED_WORD(++p) == TDEFL_READ_UNALIGNED_WORD(++q)) && (TDEFL_READ_UNALIGNED_WORD(++p) == TDEFL_READ_UNALIGNED_WORD(++q)) && (--probe_len > 0));
if (!probe_len)
{
*pMatch_dist = dist; *pMatch_len = MZ_MIN(max_match_len, TDEFL_MAX_MATCH_LEN); break;
}
else if ((probe_len = ((mz2_uint)(p - s) * 2) + (mz2_uint)(*(const mz2_uint8*)p == *(const mz2_uint8*)q)) > match_len)
{
*pMatch_dist = dist; if ((*pMatch_len = match_len = MZ_MIN(max_match_len, probe_len)) == max_match_len) break;
c01 = TDEFL_READ_UNALIGNED_WORD(&d->m_dict[pos + match_len - 1]);
}
}
}
#else
static MZ_FORCEINLINE void tdefl_find_match(tdefl_compressor *d, mz2_uint lookahead_pos, mz2_uint max_dist, mz2_uint max_match_len, mz2_uint *pMatch_dist, mz2_uint *pMatch_len)
{
mz2_uint dist, pos = lookahead_pos & TDEFL_LZ_DICT_SIZE_MASK, match_len = *pMatch_len, probe_pos = pos, next_probe_pos, probe_len;
mz2_uint num_probes_left = d->m_max_probes[match_len >= 32];
const mz2_uint8 *s = d->m_dict + pos, *p, *q;
mz2_uint8 c0 = d->m_dict[pos + match_len], c1 = d->m_dict[pos + match_len - 1];
MZ_ASSERT(max_match_len <= TDEFL_MAX_MATCH_LEN); if (max_match_len <= match_len) return;
for (; ; )
{
for (; ; )
{
if (--num_probes_left == 0) return;
#define TDEFL_PROBE \
next_probe_pos = d->m_next[probe_pos]; \
if ((!next_probe_pos) || ((dist = (mz2_uint16)(lookahead_pos - next_probe_pos)) > max_dist)) return; \
probe_pos = next_probe_pos & TDEFL_LZ_DICT_SIZE_MASK; \
if ((d->m_dict[probe_pos + match_len] == c0) && (d->m_dict[probe_pos + match_len - 1] == c1)) break;
TDEFL_PROBE; TDEFL_PROBE; TDEFL_PROBE;
}
if (!dist) break; p = s; q = d->m_dict + probe_pos; for (probe_len = 0; probe_len < max_match_len; probe_len++) if (*p++ != *q++) break;
if (probe_len > match_len)
{
*pMatch_dist = dist; if ((*pMatch_len = match_len = probe_len) == max_match_len) return;
c0 = d->m_dict[pos + match_len]; c1 = d->m_dict[pos + match_len - 1];
}
}
}
#endif // #if MINIZ_USE_UNALIGNED_LOADS_AND_STORES
#if MINIZ_USE_UNALIGNED_LOADS_AND_STORES && MINIZ_LITTLE_ENDIAN
static mz2_bool tdefl_compress_fast(tdefl_compressor *d)
{
// Faster, minimally featured LZRW1-style match+parse loop with better register utilization. Intended for applications where raw throughput is valued more highly than ratio.
mz2_uint lookahead_pos = d->m_lookahead_pos, lookahead_size = d->m_lookahead_size, dict_size = d->m_dict_size, total_lz_bytes = d->m_total_lz_bytes, num_flags_left = d->m_num_flags_left;
mz2_uint8 *pLZ_code_buf = d->m_pLZ_code_buf, *pLZ_flags = d->m_pLZ_flags;
mz2_uint cur_pos = lookahead_pos & TDEFL_LZ_DICT_SIZE_MASK;
while ((d->m_src_buf_left) || ((d->m_flush) && (lookahead_size)))
{
const mz2_uint TDEFL_COMP_FAST_LOOKAHEAD_SIZE = 4096;
mz2_uint dst_pos = (lookahead_pos + lookahead_size) & TDEFL_LZ_DICT_SIZE_MASK;
mz2_uint num_bytes_to_process = (mz2_uint)MZ_MIN(d->m_src_buf_left, TDEFL_COMP_FAST_LOOKAHEAD_SIZE - lookahead_size);
d->m_src_buf_left -= num_bytes_to_process;
lookahead_size += num_bytes_to_process;
while (num_bytes_to_process)
{
mz2_uint32 n = MZ_MIN(TDEFL_LZ_DICT_SIZE - dst_pos, num_bytes_to_process);
memcpy(d->m_dict + dst_pos, d->m_pSrc, n);
if (dst_pos < (TDEFL_MAX_MATCH_LEN - 1))
memcpy(d->m_dict + TDEFL_LZ_DICT_SIZE + dst_pos, d->m_pSrc, MZ_MIN(n, (TDEFL_MAX_MATCH_LEN - 1) - dst_pos));
d->m_pSrc += n;
dst_pos = (dst_pos + n) & TDEFL_LZ_DICT_SIZE_MASK;
num_bytes_to_process -= n;
}
dict_size = MZ_MIN(TDEFL_LZ_DICT_SIZE - lookahead_size, dict_size);
if ((!d->m_flush) && (lookahead_size < TDEFL_COMP_FAST_LOOKAHEAD_SIZE)) break;
while (lookahead_size >= 4)
{
mz2_uint cur_match_dist, cur_match_len = 1;
mz2_uint8 *pCur_dict = d->m_dict + cur_pos;
mz2_uint first_trigram = (*(const mz2_uint32 *)pCur_dict) & 0xFFFFFF;
mz2_uint hash = (first_trigram ^ (first_trigram >> (24 - (TDEFL_LZ_HASH_BITS - 8)))) & TDEFL_LEVEL1_HASH_SIZE_MASK;
mz2_uint probe_pos = d->m_hash[hash];
d->m_hash[hash] = (mz2_uint16)lookahead_pos;
if (((cur_match_dist = (mz2_uint16)(lookahead_pos - probe_pos)) <= dict_size) && ((*(const mz2_uint32 *)(d->m_dict + (probe_pos &= TDEFL_LZ_DICT_SIZE_MASK)) & 0xFFFFFF) == first_trigram))
{
const mz2_uint16 *p = (const mz2_uint16 *)pCur_dict;
const mz2_uint16 *q = (const mz2_uint16 *)(d->m_dict + probe_pos);
mz2_uint32 probe_len = 32;
do {} while ((TDEFL_READ_UNALIGNED_WORD(++p) == TDEFL_READ_UNALIGNED_WORD(++q)) && (TDEFL_READ_UNALIGNED_WORD(++p) == TDEFL_READ_UNALIGNED_WORD(++q)) &&
(TDEFL_READ_UNALIGNED_WORD(++p) == TDEFL_READ_UNALIGNED_WORD(++q)) && (TDEFL_READ_UNALIGNED_WORD(++p) == TDEFL_READ_UNALIGNED_WORD(++q)) && (--probe_len > 0));
cur_match_len = ((mz2_uint)(p - (const mz2_uint16 *)pCur_dict) * 2) + (mz2_uint)(*(const mz2_uint8 *)p == *(const mz2_uint8 *)q);
if (!probe_len)
cur_match_len = cur_match_dist ? TDEFL_MAX_MATCH_LEN : 0;
if ((cur_match_len < TDEFL_MIN_MATCH_LEN) || ((cur_match_len == TDEFL_MIN_MATCH_LEN) && (cur_match_dist >= 8U * 1024U)))
{
cur_match_len = 1;
*pLZ_code_buf++ = (mz2_uint8)first_trigram;
*pLZ_flags = (mz2_uint8)(*pLZ_flags >> 1);
d->m_huff_count[0][(mz2_uint8)first_trigram]++;
}
else
{
mz2_uint32 s0, s1;
cur_match_len = MZ_MIN(cur_match_len, lookahead_size);
MZ_ASSERT((cur_match_len >= TDEFL_MIN_MATCH_LEN) && (cur_match_dist >= 1) && (cur_match_dist <= TDEFL_LZ_DICT_SIZE));
cur_match_dist--;
pLZ_code_buf[0] = (mz2_uint8)(cur_match_len - TDEFL_MIN_MATCH_LEN);
*(mz2_uint16 *)(&pLZ_code_buf[1]) = (mz2_uint16)cur_match_dist;
pLZ_code_buf += 3;
*pLZ_flags = (mz2_uint8)((*pLZ_flags >> 1) | 0x80);
s0 = s_tdefl_small_dist_sym[cur_match_dist & 511];
s1 = s_tdefl_large_dist_sym[cur_match_dist >> 8];
d->m_huff_count[1][(cur_match_dist < 512) ? s0 : s1]++;
d->m_huff_count[0][s_tdefl_len_sym[cur_match_len - TDEFL_MIN_MATCH_LEN]]++;
}
}
else
{
*pLZ_code_buf++ = (mz2_uint8)first_trigram;
*pLZ_flags = (mz2_uint8)(*pLZ_flags >> 1);
d->m_huff_count[0][(mz2_uint8)first_trigram]++;
}
if (--num_flags_left == 0) { num_flags_left = 8; pLZ_flags = pLZ_code_buf++; }
total_lz_bytes += cur_match_len;
lookahead_pos += cur_match_len;
dict_size = MZ_MIN(dict_size + cur_match_len, TDEFL_LZ_DICT_SIZE);
cur_pos = (cur_pos + cur_match_len) & TDEFL_LZ_DICT_SIZE_MASK;
MZ_ASSERT(lookahead_size >= cur_match_len);
lookahead_size -= cur_match_len;
if (pLZ_code_buf > &d->m_lz_code_buf[TDEFL_LZ_CODE_BUF_SIZE - 8])
{
int n;
d->m_lookahead_pos = lookahead_pos; d->m_lookahead_size = lookahead_size; d->m_dict_size = dict_size;
d->m_total_lz_bytes = total_lz_bytes; d->m_pLZ_code_buf = pLZ_code_buf; d->m_pLZ_flags = pLZ_flags; d->m_num_flags_left = num_flags_left;
if ((n = tdefl_flush_block(d, 0)) != 0)
return (n < 0) ? MZ_FALSE : MZ_TRUE;
total_lz_bytes = d->m_total_lz_bytes; pLZ_code_buf = d->m_pLZ_code_buf; pLZ_flags = d->m_pLZ_flags; num_flags_left = d->m_num_flags_left;
}
}
while (lookahead_size)
{
mz2_uint8 lit = d->m_dict[cur_pos];
total_lz_bytes++;
*pLZ_code_buf++ = lit;
*pLZ_flags = (mz2_uint8)(*pLZ_flags >> 1);
if (--num_flags_left == 0) { num_flags_left = 8; pLZ_flags = pLZ_code_buf++; }
d->m_huff_count[0][lit]++;
lookahead_pos++;
dict_size = MZ_MIN(dict_size + 1, TDEFL_LZ_DICT_SIZE);
cur_pos = (cur_pos + 1) & TDEFL_LZ_DICT_SIZE_MASK;
lookahead_size--;
if (pLZ_code_buf > &d->m_lz_code_buf[TDEFL_LZ_CODE_BUF_SIZE - 8])
{
int n;
d->m_lookahead_pos = lookahead_pos; d->m_lookahead_size = lookahead_size; d->m_dict_size = dict_size;
d->m_total_lz_bytes = total_lz_bytes; d->m_pLZ_code_buf = pLZ_code_buf; d->m_pLZ_flags = pLZ_flags; d->m_num_flags_left = num_flags_left;
if ((n = tdefl_flush_block(d, 0)) != 0)
return (n < 0) ? MZ_FALSE : MZ_TRUE;
total_lz_bytes = d->m_total_lz_bytes; pLZ_code_buf = d->m_pLZ_code_buf; pLZ_flags = d->m_pLZ_flags; num_flags_left = d->m_num_flags_left;
}
}
}
d->m_lookahead_pos = lookahead_pos; d->m_lookahead_size = lookahead_size; d->m_dict_size = dict_size;
d->m_total_lz_bytes = total_lz_bytes; d->m_pLZ_code_buf = pLZ_code_buf; d->m_pLZ_flags = pLZ_flags; d->m_num_flags_left = num_flags_left;
return MZ_TRUE;
}
#endif // MINIZ_USE_UNALIGNED_LOADS_AND_STORES && MINIZ_LITTLE_ENDIAN
static MZ_FORCEINLINE void tdefl_record_literal(tdefl_compressor *d, mz2_uint8 lit)
{
d->m_total_lz_bytes++;
*d->m_pLZ_code_buf++ = lit;
*d->m_pLZ_flags = (mz2_uint8)(*d->m_pLZ_flags >> 1); if (--d->m_num_flags_left == 0) { d->m_num_flags_left = 8; d->m_pLZ_flags = d->m_pLZ_code_buf++; }
d->m_huff_count[0][lit]++;
}
static MZ_FORCEINLINE void tdefl_record_match(tdefl_compressor *d, mz2_uint match_len, mz2_uint match_dist)
{
mz2_uint32 s0, s1;
MZ_ASSERT((match_len >= TDEFL_MIN_MATCH_LEN) && (match_dist >= 1) && (match_dist <= TDEFL_LZ_DICT_SIZE));
d->m_total_lz_bytes += match_len;
d->m_pLZ_code_buf[0] = (mz2_uint8)(match_len - TDEFL_MIN_MATCH_LEN);
match_dist -= 1;
d->m_pLZ_code_buf[1] = (mz2_uint8)(match_dist & 0xFF);
d->m_pLZ_code_buf[2] = (mz2_uint8)(match_dist >> 8); d->m_pLZ_code_buf += 3;
*d->m_pLZ_flags = (mz2_uint8)((*d->m_pLZ_flags >> 1) | 0x80); if (--d->m_num_flags_left == 0) { d->m_num_flags_left = 8; d->m_pLZ_flags = d->m_pLZ_code_buf++; }
s0 = s_tdefl_small_dist_sym[match_dist & 511]; s1 = s_tdefl_large_dist_sym[(match_dist >> 8) & 127];
d->m_huff_count[1][(match_dist < 512) ? s0 : s1]++;
if (match_len >= TDEFL_MIN_MATCH_LEN) d->m_huff_count[0][s_tdefl_len_sym[match_len - TDEFL_MIN_MATCH_LEN]]++;
}
static mz2_bool tdefl_compress_normal(tdefl_compressor *d)
{
const mz2_uint8 *pSrc = d->m_pSrc; size_t src_buf_left = d->m_src_buf_left;
tdefl_flush flush = d->m_flush;
while ((src_buf_left) || ((flush) && (d->m_lookahead_size)))
{
mz2_uint len_to_move, cur_match_dist, cur_match_len, cur_pos;
// Update dictionary and hash chains. Keeps the lookahead size equal to TDEFL_MAX_MATCH_LEN.
if ((d->m_lookahead_size + d->m_dict_size) >= (TDEFL_MIN_MATCH_LEN - 1))
{
mz2_uint dst_pos = (d->m_lookahead_pos + d->m_lookahead_size) & TDEFL_LZ_DICT_SIZE_MASK, ins_pos = d->m_lookahead_pos + d->m_lookahead_size - 2;
mz2_uint hash = (d->m_dict[ins_pos & TDEFL_LZ_DICT_SIZE_MASK] << TDEFL_LZ_HASH_SHIFT) ^ d->m_dict[(ins_pos + 1) & TDEFL_LZ_DICT_SIZE_MASK];
mz2_uint num_bytes_to_process = (mz2_uint)MZ_MIN(src_buf_left, TDEFL_MAX_MATCH_LEN - d->m_lookahead_size);
const mz2_uint8 *pSrc_end = pSrc + num_bytes_to_process;
src_buf_left -= num_bytes_to_process;
d->m_lookahead_size += num_bytes_to_process;
while (pSrc != pSrc_end)
{
mz2_uint8 c = *pSrc++; d->m_dict[dst_pos] = c; if (dst_pos < (TDEFL_MAX_MATCH_LEN - 1)) d->m_dict[TDEFL_LZ_DICT_SIZE + dst_pos] = c;
hash = ((hash << TDEFL_LZ_HASH_SHIFT) ^ c) & (TDEFL_LZ_HASH_SIZE - 1);
d->m_next[ins_pos & TDEFL_LZ_DICT_SIZE_MASK] = d->m_hash[hash]; d->m_hash[hash] = (mz2_uint16)(ins_pos);
dst_pos = (dst_pos + 1) & TDEFL_LZ_DICT_SIZE_MASK; ins_pos++;
}
}
else
{
while ((src_buf_left) && (d->m_lookahead_size < TDEFL_MAX_MATCH_LEN))
{
mz2_uint8 c = *pSrc++;
mz2_uint dst_pos = (d->m_lookahead_pos + d->m_lookahead_size) & TDEFL_LZ_DICT_SIZE_MASK;
src_buf_left--;
d->m_dict[dst_pos] = c;
if (dst_pos < (TDEFL_MAX_MATCH_LEN - 1))
d->m_dict[TDEFL_LZ_DICT_SIZE + dst_pos] = c;
if ((++d->m_lookahead_size + d->m_dict_size) >= TDEFL_MIN_MATCH_LEN)
{
mz2_uint ins_pos = d->m_lookahead_pos + (d->m_lookahead_size - 1) - 2;
mz2_uint hash = ((d->m_dict[ins_pos & TDEFL_LZ_DICT_SIZE_MASK] << (TDEFL_LZ_HASH_SHIFT * 2)) ^ (d->m_dict[(ins_pos + 1) & TDEFL_LZ_DICT_SIZE_MASK] << TDEFL_LZ_HASH_SHIFT) ^ c) & (TDEFL_LZ_HASH_SIZE - 1);
d->m_next[ins_pos & TDEFL_LZ_DICT_SIZE_MASK] = d->m_hash[hash]; d->m_hash[hash] = (mz2_uint16)(ins_pos);
}
}
}
d->m_dict_size = MZ_MIN(TDEFL_LZ_DICT_SIZE - d->m_lookahead_size, d->m_dict_size);
if ((!flush) && (d->m_lookahead_size < TDEFL_MAX_MATCH_LEN))
break;
// Simple lazy/greedy parsing state machine.
len_to_move = 1; cur_match_dist = 0; cur_match_len = d->m_saved_match_len ? d->m_saved_match_len : (TDEFL_MIN_MATCH_LEN - 1); cur_pos = d->m_lookahead_pos & TDEFL_LZ_DICT_SIZE_MASK;
if (d->m_flags & (TDEFL_RLE_MATCHES | TDEFL_FORCE_ALL_RAW_BLOCKS))
{
if ((d->m_dict_size) && (!(d->m_flags & TDEFL_FORCE_ALL_RAW_BLOCKS)))
{
mz2_uint8 c = d->m_dict[(cur_pos - 1) & TDEFL_LZ_DICT_SIZE_MASK];
cur_match_len = 0; while (cur_match_len < d->m_lookahead_size) { if (d->m_dict[cur_pos + cur_match_len] != c) break; cur_match_len++; }
if (cur_match_len < TDEFL_MIN_MATCH_LEN) cur_match_len = 0; else cur_match_dist = 1;
}
}
else
{
tdefl_find_match(d, d->m_lookahead_pos, d->m_dict_size, d->m_lookahead_size, &cur_match_dist, &cur_match_len);
}
if (((cur_match_len == TDEFL_MIN_MATCH_LEN) && (cur_match_dist >= 8U * 1024U)) || (cur_pos == cur_match_dist) || ((d->m_flags & TDEFL_FILTER_MATCHES) && (cur_match_len <= 5)))
{
cur_match_dist = cur_match_len = 0;
}
if (d->m_saved_match_len)
{
if (cur_match_len > d->m_saved_match_len)
{
tdefl_record_literal(d, (mz2_uint8)d->m_saved_lit);
if (cur_match_len >= 128)
{
tdefl_record_match(d, cur_match_len, cur_match_dist);
d->m_saved_match_len = 0; len_to_move = cur_match_len;
}
else
{
d->m_saved_lit = d->m_dict[cur_pos]; d->m_saved_match_dist = cur_match_dist; d->m_saved_match_len = cur_match_len;
}
}
else
{
tdefl_record_match(d, d->m_saved_match_len, d->m_saved_match_dist);
len_to_move = d->m_saved_match_len - 1; d->m_saved_match_len = 0;
}
}
else if (!cur_match_dist)
tdefl_record_literal(d, d->m_dict[MZ_MIN(cur_pos, sizeof(d->m_dict) - 1)]);
else if ((d->m_greedy_parsing) || (d->m_flags & TDEFL_RLE_MATCHES) || (cur_match_len >= 128))
{
tdefl_record_match(d, cur_match_len, cur_match_dist);
len_to_move = cur_match_len;
}
else
{
d->m_saved_lit = d->m_dict[MZ_MIN(cur_pos, sizeof(d->m_dict) - 1)]; d->m_saved_match_dist = cur_match_dist; d->m_saved_match_len = cur_match_len;
}
// Move the lookahead forward by len_to_move bytes.
d->m_lookahead_pos += len_to_move;
MZ_ASSERT(d->m_lookahead_size >= len_to_move);
d->m_lookahead_size -= len_to_move;
d->m_dict_size = MZ_MIN(d->m_dict_size + len_to_move, TDEFL_LZ_DICT_SIZE);
// Check if it's time to flush the current LZ codes to the internal output buffer.
if ((d->m_pLZ_code_buf > &d->m_lz_code_buf[TDEFL_LZ_CODE_BUF_SIZE - 8]) ||
((d->m_total_lz_bytes > 31 * 1024) && (((((mz2_uint)(d->m_pLZ_code_buf - d->m_lz_code_buf) * 115) >> 7) >= d->m_total_lz_bytes) || (d->m_flags & TDEFL_FORCE_ALL_RAW_BLOCKS))))
{
int n;
d->m_pSrc = pSrc; d->m_src_buf_left = src_buf_left;
if ((n = tdefl_flush_block(d, 0)) != 0)
return (n < 0) ? MZ_FALSE : MZ_TRUE;
}
}
d->m_pSrc = pSrc; d->m_src_buf_left = src_buf_left;
return MZ_TRUE;
}
static tdefl_status tdefl_flush_output_buffer(tdefl_compressor *d)
{
if (d->m_pIn_buf_size)
{
*d->m_pIn_buf_size = d->m_pSrc - (const mz2_uint8 *)d->m_pIn_buf;
}
if (d->m_pOut_buf_size)
{
size_t n = MZ_MIN(*d->m_pOut_buf_size - d->m_out_buf_ofs, d->m_output_flush_remaining);
memcpy((mz2_uint8 *)d->m_pOut_buf + d->m_out_buf_ofs, d->m_output_buf + d->m_output_flush_ofs, n);
d->m_output_flush_ofs += (mz2_uint)n;
d->m_output_flush_remaining -= (mz2_uint)n;
d->m_out_buf_ofs += n;
*d->m_pOut_buf_size = d->m_out_buf_ofs;
}
return (d->m_finished && !d->m_output_flush_remaining) ? TDEFL_STATUS_DONE : TDEFL_STATUS_OKAY;
}
tdefl_status tdefl_compress2(tdefl_compressor *d, const void *pIn_buf, size_t *pIn_buf_size, void *pOut_buf, size_t *pOut_buf_size, tdefl_flush flush)
{
if (!d)
{
if (pIn_buf_size) *pIn_buf_size = 0;
if (pOut_buf_size) *pOut_buf_size = 0;
return TDEFL_STATUS_BAD_PARAM;
}
d->m_pIn_buf = pIn_buf; d->m_pIn_buf_size = pIn_buf_size;
d->m_pOut_buf = pOut_buf; d->m_pOut_buf_size = pOut_buf_size;
d->m_pSrc = (const mz2_uint8 *)(pIn_buf); d->m_src_buf_left = pIn_buf_size ? *pIn_buf_size : 0;
d->m_out_buf_ofs = 0;
d->m_flush = flush;
if (((d->m_pPut_buf_func != NULL) == ((pOut_buf != NULL) || (pOut_buf_size != NULL))) || (d->m_prev_return_status != TDEFL_STATUS_OKAY) ||
(d->m_wants_to_finish && (flush != TDEFL_FINISH)) || (pIn_buf_size && *pIn_buf_size && !pIn_buf) || (pOut_buf_size && *pOut_buf_size && !pOut_buf))
{
if (pIn_buf_size) *pIn_buf_size = 0;
if (pOut_buf_size) *pOut_buf_size = 0;
return (d->m_prev_return_status = TDEFL_STATUS_BAD_PARAM);
}
d->m_wants_to_finish |= (flush == TDEFL_FINISH);
if ((d->m_output_flush_remaining) || (d->m_finished))
return (d->m_prev_return_status = tdefl_flush_output_buffer(d));
#if MINIZ_USE_UNALIGNED_LOADS_AND_STORES && MINIZ_LITTLE_ENDIAN
if (((d->m_flags & TDEFL_MAX_PROBES_MASK) == 1) &&
((d->m_flags & TDEFL_GREEDY_PARSING_FLAG) != 0) &&
((d->m_flags & (TDEFL_FILTER_MATCHES | TDEFL_FORCE_ALL_RAW_BLOCKS | TDEFL_RLE_MATCHES)) == 0))
{
if (!tdefl_compress_fast(d))
return d->m_prev_return_status;
}
else
#endif // #if MINIZ_USE_UNALIGNED_LOADS_AND_STORES && MINIZ_LITTLE_ENDIAN
{
if (!tdefl_compress_normal(d))
return d->m_prev_return_status;
}
if ((d->m_flags & (TDEFL_WRITE_ZLIB_HEADER | TDEFL_COMPUTE_ADLER32)) && (pIn_buf))
d->m_adler32 = (mz2_uint32)mz2_adler32(d->m_adler32, (const mz2_uint8 *)pIn_buf, d->m_pSrc - (const mz2_uint8 *)pIn_buf);
if ((flush) && (!d->m_lookahead_size) && (!d->m_src_buf_left) && (!d->m_output_flush_remaining))
{
if (tdefl_flush_block(d, flush) < 0)
return d->m_prev_return_status;
d->m_finished = (flush == TDEFL_FINISH);
if (flush == TDEFL_FULL_FLUSH) { MZ_CLEAR_OBJ(d->m_hash); MZ_CLEAR_OBJ(d->m_next); d->m_dict_size = 0; }
}
return (d->m_prev_return_status = tdefl_flush_output_buffer(d));
}
tdefl_status tdefl_compress_buffer2(tdefl_compressor *d, const void *pIn_buf, size_t in_buf_size, tdefl_flush flush)
{
MZ_ASSERT(d->m_pPut_buf_func); return tdefl_compress2(d, pIn_buf, &in_buf_size, NULL, NULL, flush);
}
tdefl_status tdefl_init2(tdefl_compressor *d, tdefl_put_buf_func_ptr pPut_buf_func, void *pPut_buf_user, int flags)
{
d->m_pPut_buf_func = pPut_buf_func; d->m_pPut_buf_user = pPut_buf_user;
d->m_flags = (mz2_uint)(flags); d->m_max_probes[0] = 1 + ((flags & 0xFFF) + 2) / 3; d->m_greedy_parsing = (flags & TDEFL_GREEDY_PARSING_FLAG) != 0;
d->m_max_probes[1] = 1 + (((flags & 0xFFF) >> 2) + 2) / 3;
if (!(flags & TDEFL_NONDETERMINISTIC_PARSING_FLAG)) MZ_CLEAR_OBJ(d->m_hash);
d->m_lookahead_pos = d->m_lookahead_size = d->m_dict_size = d->m_total_lz_bytes = d->m_lz_code_buf_dict_pos = d->m_bits_in = 0;
d->m_output_flush_ofs = d->m_output_flush_remaining = d->m_finished = d->m_block_index = d->m_bit_buffer = d->m_wants_to_finish = 0;
d->m_pLZ_code_buf = d->m_lz_code_buf + 1; d->m_pLZ_flags = d->m_lz_code_buf; d->m_num_flags_left = 8;
d->m_pOutput_buf = d->m_output_buf; d->m_pOutput_buf_end = d->m_output_buf; d->m_prev_return_status = TDEFL_STATUS_OKAY;
d->m_saved_match_dist = d->m_saved_match_len = d->m_saved_lit = 0; d->m_adler32 = 1;
d->m_pIn_buf = NULL; d->m_pOut_buf = NULL;
d->m_pIn_buf_size = NULL; d->m_pOut_buf_size = NULL;
d->m_flush = TDEFL_NO_FLUSH; d->m_pSrc = NULL; d->m_src_buf_left = 0; d->m_out_buf_ofs = 0;
memset(&d->m_huff_count[0][0], 0, sizeof(d->m_huff_count[0][0]) * TDEFL_MAX_HUFF_SYMBOLS_0);
memset(&d->m_huff_count[1][0], 0, sizeof(d->m_huff_count[1][0]) * TDEFL_MAX_HUFF_SYMBOLS_1);
return TDEFL_STATUS_OKAY;
}
tdefl_status tdefl_get_prev_return_status2(tdefl_compressor *d)
{
return d->m_prev_return_status;
}
mz2_uint32 tdefl_get_adler322(tdefl_compressor *d)
{
return d->m_adler32;
}
mz2_bool tdefl_compress_mem_to_output2(const void *pBuf, size_t buf_len, tdefl_put_buf_func_ptr pPut_buf_func, void *pPut_buf_user, int flags)
{
tdefl_compressor *pComp; mz2_bool succeeded; if (((buf_len) && (!pBuf)) || (!pPut_buf_func)) return MZ_FALSE;
pComp = (tdefl_compressor*)MZ_MALLOC(sizeof(tdefl_compressor)); if (!pComp) return MZ_FALSE;
succeeded = (tdefl_init2(pComp, pPut_buf_func, pPut_buf_user, flags) == TDEFL_STATUS_OKAY);
succeeded = succeeded && (tdefl_compress_buffer2(pComp, pBuf, buf_len, TDEFL_FINISH) == TDEFL_STATUS_DONE);
MZ_FREE(pComp); return succeeded;
}
typedef struct
{
size_t m_size, m_capacity;
mz2_uint8 *m_pBuf;
mz2_bool m_expandable;
} tdefl_output_buffer;
static mz2_bool tdefl_output_buffer_putter(const void *pBuf, int len, void *pUser)
{
tdefl_output_buffer *p = (tdefl_output_buffer *)pUser;
size_t new_size = p->m_size + len;
if (new_size > p->m_capacity)
{
size_t new_capacity = p->m_capacity; mz2_uint8 *pNew_buf; if (!p->m_expandable) return MZ_FALSE;
do { new_capacity = MZ_MAX(128U, new_capacity << 1U); } while (new_size > new_capacity);
pNew_buf = (mz2_uint8*)MZ_REALLOC(p->m_pBuf, new_capacity); if (!pNew_buf) return MZ_FALSE;
p->m_pBuf = pNew_buf; p->m_capacity = new_capacity;
}
memcpy((mz2_uint8*)p->m_pBuf + p->m_size, pBuf, len); p->m_size = new_size;
return MZ_TRUE;
}
void *tdefl_compress_mem_to_heap2(const void *pSrc_buf, size_t src_buf_len, size_t *pOut_len, int flags)
{
tdefl_output_buffer out_buf; MZ_CLEAR_OBJ(out_buf);
if (!pOut_len) return MZ_FALSE; else *pOut_len = 0;
out_buf.m_expandable = MZ_TRUE;
if (!tdefl_compress_mem_to_output2(pSrc_buf, src_buf_len, tdefl_output_buffer_putter, &out_buf, flags)) return NULL;
*pOut_len = out_buf.m_size; return out_buf.m_pBuf;
}
size_t tdefl_compress_mem_to_mem2(void *pOut_buf, size_t out_buf_len, const void *pSrc_buf, size_t src_buf_len, int flags)
{
tdefl_output_buffer out_buf; MZ_CLEAR_OBJ(out_buf);
if (!pOut_buf) return 0;
out_buf.m_pBuf = (mz2_uint8*)pOut_buf; out_buf.m_capacity = out_buf_len;
if (!tdefl_compress_mem_to_output2(pSrc_buf, src_buf_len, tdefl_output_buffer_putter, &out_buf, flags)) return 0;
return out_buf.m_size;
}
#ifndef MINIZ_NO_ZLIB_APIS
static const mz2_uint s_tdefl_num_probes[11] = { 0, 1, 6, 32, 16, 32, 128, 256, 512, 768, 1500 };
// level may actually range from [0,10] (10 is a "hidden" max level, where we want a bit more compression and it's fine if throughput to fall off a cliff on some files).
mz2_uint tdefl_create_comp_flags_from_zip_params2(int level, int window_bits, int strategy)
{
mz2_uint comp_flags = s_tdefl_num_probes[(level >= 0) ? MZ_MIN(10, level) : MZ_DEFAULT_LEVEL] | ((level <= 3) ? TDEFL_GREEDY_PARSING_FLAG : 0);
if (window_bits > 0) comp_flags |= TDEFL_WRITE_ZLIB_HEADER;
if (!level) comp_flags |= TDEFL_FORCE_ALL_RAW_BLOCKS;
else if (strategy == MZ_FILTERED) comp_flags |= TDEFL_FILTER_MATCHES;
else if (strategy == MZ_HUFFMAN_ONLY) comp_flags &= ~TDEFL_MAX_PROBES_MASK;
else if (strategy == MZ_FIXED) comp_flags |= TDEFL_FORCE_ALL_STATIC_BLOCKS;
else if (strategy == MZ_RLE) comp_flags |= TDEFL_RLE_MATCHES;
return comp_flags;
}
#endif //MINIZ_NO_ZLIB_APIS
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable:4204) // nonstandard extension used : non-constant aggregate initializer (also supported by GNU C and C99, so no big deal)
#endif
// Simple PNG writer function by Alex Evans, 2011. Released into the public domain: https://gist.github.com/908299, more context at
// http://altdevblogaday.org/2011/04/06/a-smaller-jpg-encoder/.
// This is actually a modification of Alex's original code so PNG files generated by this function pass pngcheck.
void *tdefl_write_image_to_png_file_in_memory_ex2(const void *pImage, int w, int h, int num_chans, size_t *pLen_out, mz2_uint level, mz2_bool flip)
{
// Using a local copy of this array here in case MINIZ_NO_ZLIB_APIS was defined.
static const mz2_uint s_tdefl_png_num_probes[11] = { 0, 1, 6, 32, 16, 32, 128, 256, 512, 768, 1500 };
tdefl_compressor *pComp = (tdefl_compressor *)MZ_MALLOC(sizeof(tdefl_compressor)); tdefl_output_buffer out_buf; int i, bpl = w * num_chans, y, z; mz2_uint32 c; *pLen_out = 0;
if (!pComp) return NULL;
MZ_CLEAR_OBJ(out_buf); out_buf.m_expandable = MZ_TRUE; out_buf.m_capacity = 57 + MZ_MAX(64, (1 + bpl) * h); if (NULL == (out_buf.m_pBuf = (mz2_uint8*)MZ_MALLOC(out_buf.m_capacity))) { MZ_FREE(pComp); return NULL; }
// write dummy header
for (z = 41; z; --z) tdefl_output_buffer_putter(&z, 1, &out_buf);
// compress image data
tdefl_init2(pComp, tdefl_output_buffer_putter, &out_buf, s_tdefl_png_num_probes[MZ_MIN(10, level)] | TDEFL_WRITE_ZLIB_HEADER);
for (y = 0; y < h; ++y) { tdefl_compress_buffer2(pComp, &z, 1, TDEFL_NO_FLUSH); tdefl_compress_buffer2(pComp, (mz2_uint8*)pImage + (flip ? (h - 1 - y) : y) * bpl, bpl, TDEFL_NO_FLUSH); }
if (tdefl_compress_buffer2(pComp, NULL, 0, TDEFL_FINISH) != TDEFL_STATUS_DONE) { MZ_FREE(pComp); MZ_FREE(out_buf.m_pBuf); return NULL; }
// write real header
*pLen_out = out_buf.m_size - 41;
{
static const mz2_uint8 chans[] = { 0x00, 0x00, 0x04, 0x02, 0x06 };
mz2_uint8 pnghdr[41] = { 0x89,0x50,0x4e,0x47,0x0d,0x0a,0x1a,0x0a,0x00,0x00,0x00,0x0d,0x49,0x48,0x44,0x52,
0,0,(mz2_uint8)(w >> 8),(mz2_uint8)w,0,0,(mz2_uint8)(h >> 8),(mz2_uint8)h,8,chans[num_chans],0,0,0,0,0,0,0,
(mz2_uint8)(*pLen_out >> 24),(mz2_uint8)(*pLen_out >> 16),(mz2_uint8)(*pLen_out >> 8),(mz2_uint8)*pLen_out,0x49,0x44,0x41,0x54 };
c = (mz2_uint32)mz2_crc32(MZ_CRC32_INIT, pnghdr + 12, 17); for (i = 0; i < 4; ++i, c <<= 8) ((mz2_uint8*)(pnghdr + 29))[i] = (mz2_uint8)(c >> 24);
memcpy(out_buf.m_pBuf, pnghdr, 41);
}
// write footer (IDAT CRC-32, followed by IEND chunk)
if (!tdefl_output_buffer_putter("\0\0\0\0\0\0\0\0\x49\x45\x4e\x44\xae\x42\x60\x82", 16, &out_buf)) { *pLen_out = 0; MZ_FREE(pComp); MZ_FREE(out_buf.m_pBuf); return NULL; }
c = (mz2_uint32)mz2_crc32(MZ_CRC32_INIT, out_buf.m_pBuf + 41 - 4, *pLen_out + 4); for (i = 0; i < 4; ++i, c <<= 8) (out_buf.m_pBuf + out_buf.m_size - 16)[i] = (mz2_uint8)(c >> 24);
// compute final size of file, grab compressed data buffer and return
*pLen_out += 57; MZ_FREE(pComp); return out_buf.m_pBuf;
}
void *tdefl_write_image_to_png_file_in_memory2(const void *pImage, int w, int h, int num_chans, size_t *pLen_out)
{
// Level 6 corresponds to TDEFL_DEFAULT_MAX_PROBES or MZ_DEFAULT_LEVEL (but we can't depend on MZ_DEFAULT_LEVEL being available in case the zlib API's where #defined out)
return tdefl_write_image_to_png_file_in_memory_ex2(pImage, w, h, num_chans, pLen_out, 6, MZ_FALSE);
}
#ifdef _MSC_VER
#pragma warning (pop)
#endif
// ------------------- .ZIP archive reading
#ifndef MINIZ_NO_ARCHIVE_APIS
#ifdef MINIZ_NO_STDIO
#define MZ_FILE void *
#else
#include <stdio.h>
#include <sys/stat.h>
#if defined(_MSC_VER) || defined(__MINGW64__)
static FILE *mz2_fopen(const char *pFilename, const char *pMode)
{
FILE* pFile = NULL;
fopen_s(&pFile, pFilename, pMode);
return pFile;
}
static FILE *mz2_freopen(const char *pPath, const char *pMode, FILE *pStream)
{
FILE* pFile = NULL;
if (freopen_s(&pFile, pPath, pMode, pStream))
return NULL;
return pFile;
}
#ifndef MINIZ_NO_TIME
#include <sys/utime.h>
#endif
#define MZ_FILE FILE
#define MZ_FOPEN mz2_fopen
#define MZ_FCLOSE fclose
#define MZ_FREAD fread
#define MZ_FWRITE fwrite
#define MZ_FTELL64 _ftelli64
#define MZ_FSEEK64 _fseeki64
#define MZ_FILE_STAT_STRUCT _stat
#define MZ_FILE_STAT _stat
#define MZ_FFLUSH fflush
#define MZ_FREOPEN mz2_freopen
#define MZ_DELETE_FILE remove
#elif defined(__MINGW32__)
#ifndef MINIZ_NO_TIME
#include <sys/utime.h>
#endif
#define MZ_FILE FILE
#define MZ_FOPEN(f, m) fopen(f, m)
#define MZ_FCLOSE fclose
#define MZ_FREAD fread
#define MZ_FWRITE fwrite
#define MZ_FTELL64 ftello64
#define MZ_FSEEK64 fseeko64
#define MZ_FILE_STAT_STRUCT _stat
#define MZ_FILE_STAT _stat
#define MZ_FFLUSH fflush
#define MZ_FREOPEN(f, m, s) freopen(f, m, s)
#define MZ_DELETE_FILE remove
#elif defined(__TINYC__)
#ifndef MINIZ_NO_TIME
#include <sys/utime.h>
#endif
#define MZ_FILE FILE
#define MZ_FOPEN(f, m) fopen(f, m)
#define MZ_FCLOSE fclose
#define MZ_FREAD fread
#define MZ_FWRITE fwrite
#define MZ_FTELL64 ftell
#define MZ_FSEEK64 fseek
#define MZ_FILE_STAT_STRUCT stat
#define MZ_FILE_STAT stat
#define MZ_FFLUSH fflush
#define MZ_FREOPEN(f, m, s) freopen(f, m, s)
#define MZ_DELETE_FILE remove
#elif defined(__GNUC__) && _LARGEFILE64_SOURCE
#ifndef MINIZ_NO_TIME
#include <utime.h>
#endif
#define MZ_FILE FILE
#define MZ_FOPEN(f, m) fopen64(f, m)
#define MZ_FCLOSE fclose
#define MZ_FREAD fread
#define MZ_FWRITE fwrite
#define MZ_FTELL64 ftello64
#define MZ_FSEEK64 fseeko64
#define MZ_FILE_STAT_STRUCT stat64
#define MZ_FILE_STAT stat64
#define MZ_FFLUSH fflush
#define MZ_FREOPEN(p, m, s) freopen64(p, m, s)
#define MZ_DELETE_FILE remove
#else
#ifndef MINIZ_NO_TIME
#include <utime.h>
#endif
#define MZ_FILE FILE
#define MZ_FOPEN(f, m) fopen(f, m)
#define MZ_FCLOSE fclose
#define MZ_FREAD fread
#define MZ_FWRITE fwrite
#define MZ_FTELL64 ftello
#define MZ_FSEEK64 fseeko
#define MZ_FILE_STAT_STRUCT stat
#define MZ_FILE_STAT stat
#define MZ_FFLUSH fflush
#define MZ_FREOPEN(f, m, s) freopen(f, m, s)
#define MZ_DELETE_FILE remove
#endif // #ifdef _MSC_VER
#endif // #ifdef MINIZ_NO_STDIO
#define MZ_TOLOWER(c) ((((c) >= 'A') && ((c) <= 'Z')) ? ((c) - 'A' + 'a') : (c))
// Various ZIP archive enums. To completely avoid cross platform compiler alignment and platform endian issues, miniz.c doesn't use structs for any of this stuff.
enum
{
// ZIP archive identifiers and record sizes
MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIG = 0x06054b50, MZ_ZIP_CENTRAL_DIR_HEADER_SIG = 0x02014b50, MZ_ZIP_LOCAL_DIR_HEADER_SIG = 0x04034b50,
MZ_ZIP_LOCAL_DIR_HEADER_SIZE = 30, MZ_ZIP_CENTRAL_DIR_HEADER_SIZE = 46, MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIZE = 22,
// Central directory header record offsets
MZ_ZIP_CDH_SIG_OFS = 0, MZ_ZIP_CDH_VERSION_MADE_BY_OFS = 4, MZ_ZIP_CDH_VERSION_NEEDED_OFS = 6, MZ_ZIP_CDH_BIT_FLAG_OFS = 8,
MZ_ZIP_CDH_METHOD_OFS = 10, MZ_ZIP_CDH_FILE_TIME_OFS = 12, MZ_ZIP_CDH_FILE_DATE_OFS = 14, MZ_ZIP_CDH_CRC32_OFS = 16,
MZ_ZIP_CDH_COMPRESSED_SIZE_OFS = 20, MZ_ZIP_CDH_DECOMPRESSED_SIZE_OFS = 24, MZ_ZIP_CDH_FILENAME_LEN_OFS = 28, MZ_ZIP_CDH_EXTRA_LEN_OFS = 30,
MZ_ZIP_CDH_COMMENT_LEN_OFS = 32, MZ_ZIP_CDH_DISK_START_OFS = 34, MZ_ZIP_CDH_INTERNAL_ATTR_OFS = 36, MZ_ZIP_CDH_EXTERNAL_ATTR_OFS = 38, MZ_ZIP_CDH_LOCAL_HEADER_OFS = 42,
// Local directory header offsets
MZ_ZIP_LDH_SIG_OFS = 0, MZ_ZIP_LDH_VERSION_NEEDED_OFS = 4, MZ_ZIP_LDH_BIT_FLAG_OFS = 6, MZ_ZIP_LDH_METHOD_OFS = 8, MZ_ZIP_LDH_FILE_TIME_OFS = 10,
MZ_ZIP_LDH_FILE_DATE_OFS = 12, MZ_ZIP_LDH_CRC32_OFS = 14, MZ_ZIP_LDH_COMPRESSED_SIZE_OFS = 18, MZ_ZIP_LDH_DECOMPRESSED_SIZE_OFS = 22,
MZ_ZIP_LDH_FILENAME_LEN_OFS = 26, MZ_ZIP_LDH_EXTRA_LEN_OFS = 28,
// End of central directory offsets
MZ_ZIP_ECDH_SIG_OFS = 0, MZ_ZIP_ECDH_NUM_THIS_DISK_OFS = 4, MZ_ZIP_ECDH_NUM_DISK_CDIR_OFS = 6, MZ_ZIP_ECDH_CDIR_NUM_ENTRIES_ON_DISK_OFS = 8,
MZ_ZIP_ECDH_CDIR_TOTAL_ENTRIES_OFS = 10, MZ_ZIP_ECDH_CDIR_SIZE_OFS = 12, MZ_ZIP_ECDH_CDIR_OFS_OFS = 16, MZ_ZIP_ECDH_COMMENT_SIZE_OFS = 20,
};
typedef struct
{
void *m_p;
size_t m_size, m_capacity;
mz2_uint m_element_size;
} mz2_zip_array;
struct mz2_zip_internal_state_tag
{
mz2_zip_array m_central_dir;
mz2_zip_array m_central_dir_offsets;
mz2_zip_array m_sorted_central_dir_offsets;
MZ_FILE *m_pFile;
void *m_pMem;
size_t m_mem_size;
size_t m_mem_capacity;
};
#define MZ_ZIP_ARRAY_SET_ELEMENT_SIZE(array_ptr, element_size) (array_ptr)->m_element_size = element_size
#define MZ_ZIP_ARRAY_ELEMENT(array_ptr, element_type, index) ((element_type *)((array_ptr)->m_p))[index]
static MZ_FORCEINLINE void mz2_zip_array_clear(mz2_zip_archive *pZip, mz2_zip_array *pArray)
{
pZip->m_pFree(pZip->m_pAlloc_opaque, pArray->m_p);
memset(pArray, 0, sizeof(mz2_zip_array));
}
static mz2_bool mz2_zip_array_ensure_capacity(mz2_zip_archive *pZip, mz2_zip_array *pArray, size_t min_new_capacity, mz2_uint growing)
{
void *pNew_p; size_t new_capacity = min_new_capacity; MZ_ASSERT(pArray->m_element_size); if (pArray->m_capacity >= min_new_capacity) return MZ_TRUE;
if (growing) { new_capacity = MZ_MAX(1, pArray->m_capacity); while (new_capacity < min_new_capacity) new_capacity *= 2; }
if (NULL == (pNew_p = pZip->m_pRealloc(pZip->m_pAlloc_opaque, pArray->m_p, pArray->m_element_size, new_capacity))) return MZ_FALSE;
pArray->m_p = pNew_p; pArray->m_capacity = new_capacity;
return MZ_TRUE;
}
static MZ_FORCEINLINE mz2_bool mz2_zip_array_reserve(mz2_zip_archive *pZip, mz2_zip_array *pArray, size_t new_capacity, mz2_uint growing)
{
if (new_capacity > pArray->m_capacity) { if (!mz2_zip_array_ensure_capacity(pZip, pArray, new_capacity, growing)) return MZ_FALSE; }
return MZ_TRUE;
}
static MZ_FORCEINLINE mz2_bool mz2_zip_array_resize(mz2_zip_archive *pZip, mz2_zip_array *pArray, size_t new_size, mz2_uint growing)
{
if (new_size > pArray->m_capacity) { if (!mz2_zip_array_ensure_capacity(pZip, pArray, new_size, growing)) return MZ_FALSE; }
pArray->m_size = new_size;
return MZ_TRUE;
}
static MZ_FORCEINLINE mz2_bool mz2_zip_array_ensure_room(mz2_zip_archive *pZip, mz2_zip_array *pArray, size_t n)
{
return mz2_zip_array_reserve(pZip, pArray, pArray->m_size + n, MZ_TRUE);
}
static MZ_FORCEINLINE mz2_bool mz2_zip_array_push_back(mz2_zip_archive *pZip, mz2_zip_array *pArray, const void *pElements, size_t n)
{
size_t orig_size = pArray->m_size; if (!mz2_zip_array_resize(pZip, pArray, orig_size + n, MZ_TRUE)) return MZ_FALSE;
memcpy((mz2_uint8*)pArray->m_p + orig_size * pArray->m_element_size, pElements, n * pArray->m_element_size);
return MZ_TRUE;
}
#ifndef MINIZ_NO_TIME
static time_t mz2_zip_dos_to_time_t(int dos_time, int dos_date)
{
struct tm tm;
memset(&tm, 0, sizeof(tm)); tm.tm_isdst = -1;
tm.tm_year = ((dos_date >> 9) & 127) + 1980 - 1900; tm.tm_mon = ((dos_date >> 5) & 15) - 1; tm.tm_mday = dos_date & 31;
tm.tm_hour = (dos_time >> 11) & 31; tm.tm_min = (dos_time >> 5) & 63; tm.tm_sec = (dos_time << 1) & 62;
return mktime(&tm);
}
static void mz2_zip_time_to_dos_time(time_t time, mz2_uint16 *pDOS_time, mz2_uint16 *pDOS_date)
{
#ifdef _MSC_VER
struct tm tm_struct;
struct tm *tm = &tm_struct;
errno_t err = localtime_s(tm, &time);
if (err)
{
*pDOS_date = 0; *pDOS_time = 0;
return;
}
#else
struct tm *tm = localtime(&time);
#endif
*pDOS_time = (mz2_uint16)(((tm->tm_hour) << 11) + ((tm->tm_min) << 5) + ((tm->tm_sec) >> 1));
*pDOS_date = (mz2_uint16)(((tm->tm_year + 1900 - 1980) << 9) + ((tm->tm_mon + 1) << 5) + tm->tm_mday);
}
#endif
#ifndef MINIZ_NO_STDIO
static mz2_bool mz2_zip_get_file_modified_time(const char *pFilename, mz2_uint16 *pDOS_time, mz2_uint16 *pDOS_date)
{
#ifdef MINIZ_NO_TIME
(void)pFilename; *pDOS_date = *pDOS_time = 0;
#else
struct MZ_FILE_STAT_STRUCT file_stat;
// On Linux with x86 glibc, this call will fail on large files (>= 0x80000000 bytes) unless you compiled with _LARGEFILE64_SOURCE. Argh.
if (MZ_FILE_STAT(pFilename, &file_stat) != 0)
return MZ_FALSE;
mz2_zip_time_to_dos_time(file_stat.st_mtime, pDOS_time, pDOS_date);
#endif // #ifdef MINIZ_NO_TIME
return MZ_TRUE;
}
#ifndef MINIZ_NO_TIME
static mz2_bool mz2_zip_set_file_times(const char *pFilename, time_t access_time, time_t modified_time)
{
struct utimbuf t; t.actime = access_time; t.modtime = modified_time;
return !utime(pFilename, &t);
}
#endif // #ifndef MINIZ_NO_TIME
#endif // #ifndef MINIZ_NO_STDIO
static mz2_bool mz2_zip_reader_init_internal(mz2_zip_archive *pZip, mz2_uint32 flags)
{
(void)flags;
if ((!pZip) || (pZip->m_pState) || (pZip->m_zip_mode != MZ_ZIP_MODE_INVALID))
return MZ_FALSE;
if (!pZip->m_pAlloc) pZip->m_pAlloc = def_alloc_func;
if (!pZip->m_pFree) pZip->m_pFree = def_free_func;
if (!pZip->m_pRealloc) pZip->m_pRealloc = def_realloc_func;
pZip->m_zip_mode = MZ_ZIP_MODE_READING;
pZip->m_archive_size = 0;
pZip->m_central_directory_file_ofs = 0;
pZip->m_total_files = 0;
if (NULL == (pZip->m_pState = (mz2_zip_internal_state *)pZip->m_pAlloc(pZip->m_pAlloc_opaque, 1, sizeof(mz2_zip_internal_state))))
return MZ_FALSE;
memset(pZip->m_pState, 0, sizeof(mz2_zip_internal_state));
MZ_ZIP_ARRAY_SET_ELEMENT_SIZE(&pZip->m_pState->m_central_dir, sizeof(mz2_uint8));
MZ_ZIP_ARRAY_SET_ELEMENT_SIZE(&pZip->m_pState->m_central_dir_offsets, sizeof(mz2_uint32));
MZ_ZIP_ARRAY_SET_ELEMENT_SIZE(&pZip->m_pState->m_sorted_central_dir_offsets, sizeof(mz2_uint32));
return MZ_TRUE;
}
static MZ_FORCEINLINE mz2_bool mz2_zip_reader_filename_less(const mz2_zip_array *pCentral_dir_array, const mz2_zip_array *pCentral_dir_offsets, mz2_uint l_index, mz2_uint r_index)
{
const mz2_uint8 *pL = &MZ_ZIP_ARRAY_ELEMENT(pCentral_dir_array, mz2_uint8, MZ_ZIP_ARRAY_ELEMENT(pCentral_dir_offsets, mz2_uint32, l_index)), *pE;
const mz2_uint8 *pR = &MZ_ZIP_ARRAY_ELEMENT(pCentral_dir_array, mz2_uint8, MZ_ZIP_ARRAY_ELEMENT(pCentral_dir_offsets, mz2_uint32, r_index));
mz2_uint l_len = MZ_READ_LE16(pL + MZ_ZIP_CDH_FILENAME_LEN_OFS), r_len = MZ_READ_LE16(pR + MZ_ZIP_CDH_FILENAME_LEN_OFS);
mz2_uint8 l = 0, r = 0;
pL += MZ_ZIP_CENTRAL_DIR_HEADER_SIZE; pR += MZ_ZIP_CENTRAL_DIR_HEADER_SIZE;
pE = pL + MZ_MIN(l_len, r_len);
while (pL < pE)
{
if ((l = MZ_TOLOWER(*pL)) != (r = MZ_TOLOWER(*pR)))
break;
pL++; pR++;
}
return (pL == pE) ? (l_len < r_len) : (l < r);
}
#define MZ_SWAP_UINT32(a, b) do { mz2_uint32 t = a; a = b; b = t; } MZ_MACRO_END
// Heap sort of lowercased filenames, used to help accelerate plain central directory searches by mz2_zip_reader_locate_file(). (Could also use qsort(), but it could allocate memory.)
static void mz2_zip_reader_sort_central_dir_offsets_by_filename(mz2_zip_archive *pZip)
{
mz2_zip_internal_state *pState = pZip->m_pState;
const mz2_zip_array *pCentral_dir_offsets = &pState->m_central_dir_offsets;
const mz2_zip_array *pCentral_dir = &pState->m_central_dir;
mz2_uint32 *pIndices = &MZ_ZIP_ARRAY_ELEMENT(&pState->m_sorted_central_dir_offsets, mz2_uint32, 0);
const int size = pZip->m_total_files;
int start = (size - 2) >> 1, end;
while (start >= 0)
{
int child, root = start;
for (; ; )
{
if ((child = (root << 1) + 1) >= size)
break;
child += (((child + 1) < size) && (mz2_zip_reader_filename_less(pCentral_dir, pCentral_dir_offsets, pIndices[child], pIndices[child + 1])));
if (!mz2_zip_reader_filename_less(pCentral_dir, pCentral_dir_offsets, pIndices[root], pIndices[child]))
break;
MZ_SWAP_UINT32(pIndices[root], pIndices[child]); root = child;
}
start--;
}
end = size - 1;
while (end > 0)
{
int child, root = 0;
MZ_SWAP_UINT32(pIndices[end], pIndices[0]);
for (; ; )
{
if ((child = (root << 1) + 1) >= end)
break;
child += (((child + 1) < end) && mz2_zip_reader_filename_less(pCentral_dir, pCentral_dir_offsets, pIndices[child], pIndices[child + 1]));
if (!mz2_zip_reader_filename_less(pCentral_dir, pCentral_dir_offsets, pIndices[root], pIndices[child]))
break;
MZ_SWAP_UINT32(pIndices[root], pIndices[child]); root = child;
}
end--;
}
}
static mz2_bool mz2_zip_reader_read_central_dir(mz2_zip_archive *pZip, mz2_uint32 flags)
{
mz2_uint cdir_size, num_this_disk, cdir_disk_index;
mz2_uint64 cdir_ofs;
mz2_int64 cur_file_ofs;
const mz2_uint8 *p;
mz2_uint32 buf_u32[4096 / sizeof(mz2_uint32)]; mz2_uint8 *pBuf = (mz2_uint8 *)buf_u32;
mz2_bool sort_central_dir = ((flags & MZ_ZIP_FLAG_DO_NOT_SORT_CENTRAL_DIRECTORY) == 0);
// Basic sanity checks - reject files which are too small, and check the first 4 bytes of the file to make sure a local header is there.
if (pZip->m_archive_size < MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIZE)
return MZ_FALSE;
// Find the end of central directory record by scanning the file from the end towards the beginning.
cur_file_ofs = MZ_MAX((mz2_int64)pZip->m_archive_size - (mz2_int64)sizeof(buf_u32), 0);
for (; ; )
{
int i, n = (int)MZ_MIN(sizeof(buf_u32), pZip->m_archive_size - cur_file_ofs);
if (pZip->m_pRead(pZip->m_pIO_opaque, cur_file_ofs, pBuf, n) != (mz2_uint)n)
return MZ_FALSE;
for (i = n - 4; i >= 0; --i)
if (MZ_READ_LE32(pBuf + i) == MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIG)
break;
if (i >= 0)
{
cur_file_ofs += i;
break;
}
if ((!cur_file_ofs) || ((pZip->m_archive_size - cur_file_ofs) >= (0xFFFF + MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIZE)))
return MZ_FALSE;
cur_file_ofs = MZ_MAX(cur_file_ofs - (sizeof(buf_u32) - 3), 0);
}
// Read and verify the end of central directory record.
if (pZip->m_pRead(pZip->m_pIO_opaque, cur_file_ofs, pBuf, MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIZE) != MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIZE)
return MZ_FALSE;
if ((MZ_READ_LE32(pBuf + MZ_ZIP_ECDH_SIG_OFS) != MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIG) ||
((pZip->m_total_files = MZ_READ_LE16(pBuf + MZ_ZIP_ECDH_CDIR_TOTAL_ENTRIES_OFS)) != MZ_READ_LE16(pBuf + MZ_ZIP_ECDH_CDIR_NUM_ENTRIES_ON_DISK_OFS)))
return MZ_FALSE;
num_this_disk = MZ_READ_LE16(pBuf + MZ_ZIP_ECDH_NUM_THIS_DISK_OFS);
cdir_disk_index = MZ_READ_LE16(pBuf + MZ_ZIP_ECDH_NUM_DISK_CDIR_OFS);
if (((num_this_disk | cdir_disk_index) != 0) && ((num_this_disk != 1) || (cdir_disk_index != 1)))
return MZ_FALSE;
if ((cdir_size = MZ_READ_LE32(pBuf + MZ_ZIP_ECDH_CDIR_SIZE_OFS)) < pZip->m_total_files * MZ_ZIP_CENTRAL_DIR_HEADER_SIZE)
return MZ_FALSE;
cdir_ofs = MZ_READ_LE32(pBuf + MZ_ZIP_ECDH_CDIR_OFS_OFS);
if ((cdir_ofs + (mz2_uint64)cdir_size) > pZip->m_archive_size)
return MZ_FALSE;
pZip->m_central_directory_file_ofs = cdir_ofs;
if (pZip->m_total_files)
{
mz2_uint i, n;
// Read the entire central directory into a heap block, and allocate another heap block to hold the unsorted central dir file record offsets, and another to hold the sorted indices.
if ((!mz2_zip_array_resize(pZip, &pZip->m_pState->m_central_dir, cdir_size, MZ_FALSE)) ||
(!mz2_zip_array_resize(pZip, &pZip->m_pState->m_central_dir_offsets, pZip->m_total_files, MZ_FALSE)))
return MZ_FALSE;
if (sort_central_dir)
{
if (!mz2_zip_array_resize(pZip, &pZip->m_pState->m_sorted_central_dir_offsets, pZip->m_total_files, MZ_FALSE))
return MZ_FALSE;
}
if (pZip->m_pRead(pZip->m_pIO_opaque, cdir_ofs, pZip->m_pState->m_central_dir.m_p, cdir_size) != cdir_size)
return MZ_FALSE;
// Now create an index into the central directory file records, do some basic sanity checking on each record, and check for zip64 entries (which are not yet supported).
p = (const mz2_uint8 *)pZip->m_pState->m_central_dir.m_p;
for (n = cdir_size, i = 0; i < pZip->m_total_files; ++i)
{
mz2_uint total_header_size, comp_size, decomp_size, disk_index;
if ((n < MZ_ZIP_CENTRAL_DIR_HEADER_SIZE) || (MZ_READ_LE32(p) != MZ_ZIP_CENTRAL_DIR_HEADER_SIG))
return MZ_FALSE;
MZ_ZIP_ARRAY_ELEMENT(&pZip->m_pState->m_central_dir_offsets, mz2_uint32, i) = (mz2_uint32)(p - (const mz2_uint8 *)pZip->m_pState->m_central_dir.m_p);
if (sort_central_dir)
MZ_ZIP_ARRAY_ELEMENT(&pZip->m_pState->m_sorted_central_dir_offsets, mz2_uint32, i) = i;
comp_size = MZ_READ_LE32(p + MZ_ZIP_CDH_COMPRESSED_SIZE_OFS);
decomp_size = MZ_READ_LE32(p + MZ_ZIP_CDH_DECOMPRESSED_SIZE_OFS);
if (((!MZ_READ_LE32(p + MZ_ZIP_CDH_METHOD_OFS)) && (decomp_size != comp_size)) || (decomp_size && !comp_size) || (decomp_size == 0xFFFFFFFF) || (comp_size == 0xFFFFFFFF))
return MZ_FALSE;
disk_index = MZ_READ_LE16(p + MZ_ZIP_CDH_DISK_START_OFS);
if ((disk_index != num_this_disk) && (disk_index != 1))
return MZ_FALSE;
if (((mz2_uint64)MZ_READ_LE32(p + MZ_ZIP_CDH_LOCAL_HEADER_OFS) + MZ_ZIP_LOCAL_DIR_HEADER_SIZE + comp_size) > pZip->m_archive_size)
return MZ_FALSE;
if ((total_header_size = MZ_ZIP_CENTRAL_DIR_HEADER_SIZE + MZ_READ_LE16(p + MZ_ZIP_CDH_FILENAME_LEN_OFS) + MZ_READ_LE16(p + MZ_ZIP_CDH_EXTRA_LEN_OFS) + MZ_READ_LE16(p + MZ_ZIP_CDH_COMMENT_LEN_OFS)) > n)
return MZ_FALSE;
n -= total_header_size; p += total_header_size;
}
}
if (sort_central_dir)
mz2_zip_reader_sort_central_dir_offsets_by_filename(pZip);
return MZ_TRUE;
}
mz2_bool mz2_zip_reader_init(mz2_zip_archive *pZip, mz2_uint64 size, mz2_uint32 flags)
{
if ((!pZip) || (!pZip->m_pRead))
return MZ_FALSE;
if (!mz2_zip_reader_init_internal(pZip, flags))
return MZ_FALSE;
pZip->m_archive_size = size;
if (!mz2_zip_reader_read_central_dir(pZip, flags))
{
mz2_zip_reader_end(pZip);
return MZ_FALSE;
}
return MZ_TRUE;
}
static size_t mz2_zip_mem_read_func(void *pOpaque, mz2_uint64 file_ofs, void *pBuf, size_t n)
{
mz2_zip_archive *pZip = (mz2_zip_archive *)pOpaque;
size_t s = (file_ofs >= pZip->m_archive_size) ? 0 : (size_t)MZ_MIN(pZip->m_archive_size - file_ofs, n);
memcpy(pBuf, (const mz2_uint8 *)pZip->m_pState->m_pMem + file_ofs, s);
return s;
}
mz2_bool mz2_zip_reader_init_mem(mz2_zip_archive *pZip, const void *pMem, size_t size, mz2_uint32 flags)
{
if (!mz2_zip_reader_init_internal(pZip, flags))
return MZ_FALSE;
pZip->m_archive_size = size;
pZip->m_pRead = mz2_zip_mem_read_func;
pZip->m_pIO_opaque = pZip;
#ifdef __cplusplus
pZip->m_pState->m_pMem = const_cast<void *>(pMem);
#else
pZip->m_pState->m_pMem = (void *)pMem;
#endif
pZip->m_pState->m_mem_size = size;
if (!mz2_zip_reader_read_central_dir(pZip, flags))
{
mz2_zip_reader_end(pZip);
return MZ_FALSE;
}
return MZ_TRUE;
}
#ifndef MINIZ_NO_STDIO
static size_t mz2_zip_file_read_func(void *pOpaque, mz2_uint64 file_ofs, void *pBuf, size_t n)
{
mz2_zip_archive *pZip = (mz2_zip_archive *)pOpaque;
mz2_int64 cur_ofs = MZ_FTELL64(pZip->m_pState->m_pFile);
if (((mz2_int64)file_ofs < 0) || (((cur_ofs != (mz2_int64)file_ofs)) && (MZ_FSEEK64(pZip->m_pState->m_pFile, (mz2_int64)file_ofs, SEEK_SET))))
return 0;
return MZ_FREAD(pBuf, 1, n, pZip->m_pState->m_pFile);
}
mz2_bool mz2_zip_reader_init_file(mz2_zip_archive *pZip, const char *pFilename, mz2_uint32 flags)
{
mz2_uint64 file_size;
MZ_FILE *pFile = MZ_FOPEN(pFilename, "rb");
if (!pFile)
return MZ_FALSE;
if (MZ_FSEEK64(pFile, 0, SEEK_END))
{
MZ_FCLOSE(pFile);
return MZ_FALSE;
}
file_size = MZ_FTELL64(pFile);
if (!mz2_zip_reader_init_internal(pZip, flags))
{
MZ_FCLOSE(pFile);
return MZ_FALSE;
}
pZip->m_pRead = mz2_zip_file_read_func;
pZip->m_pIO_opaque = pZip;
pZip->m_pState->m_pFile = pFile;
pZip->m_archive_size = file_size;
if (!mz2_zip_reader_read_central_dir(pZip, flags))
{
mz2_zip_reader_end(pZip);
return MZ_FALSE;
}
return MZ_TRUE;
}
#endif // #ifndef MINIZ_NO_STDIO
mz2_uint mz2_zip_reader_get_num_files(mz2_zip_archive *pZip)
{
return pZip ? pZip->m_total_files : 0;
}
static MZ_FORCEINLINE const mz2_uint8 *mz2_zip_reader_get_cdh(mz2_zip_archive *pZip, mz2_uint file_index)
{
if ((!pZip) || (!pZip->m_pState) || (file_index >= pZip->m_total_files) || (pZip->m_zip_mode != MZ_ZIP_MODE_READING))
return NULL;
return &MZ_ZIP_ARRAY_ELEMENT(&pZip->m_pState->m_central_dir, mz2_uint8, MZ_ZIP_ARRAY_ELEMENT(&pZip->m_pState->m_central_dir_offsets, mz2_uint32, file_index));
}
mz2_bool mz2_zip_reader_is_file_encrypted(mz2_zip_archive *pZip, mz2_uint file_index)
{
mz2_uint m_bit_flag;
const mz2_uint8 *p = mz2_zip_reader_get_cdh(pZip, file_index);
if (!p)
return MZ_FALSE;
m_bit_flag = MZ_READ_LE16(p + MZ_ZIP_CDH_BIT_FLAG_OFS);
return (m_bit_flag & 1);
}
mz2_bool mz2_zip_reader_is_file_a_directory(mz2_zip_archive *pZip, mz2_uint file_index)
{
mz2_uint filename_len, external_attr;
const mz2_uint8 *p = mz2_zip_reader_get_cdh(pZip, file_index);
if (!p)
return MZ_FALSE;
// First see if the filename ends with a '/' character.
filename_len = MZ_READ_LE16(p + MZ_ZIP_CDH_FILENAME_LEN_OFS);
if (filename_len)
{
if (*(p + MZ_ZIP_CENTRAL_DIR_HEADER_SIZE + filename_len - 1) == '/')
return MZ_TRUE;
}
// Bugfix: This code was also checking if the internal attribute was non-zero, which wasn't correct.
// Most/all zip writers (hopefully) set DOS file/directory attributes in the low 16-bits, so check for the DOS directory flag and ignore the source OS ID in the created by field.
// FIXME: Remove this check? Is it necessary - we already check the filename.
external_attr = MZ_READ_LE32(p + MZ_ZIP_CDH_EXTERNAL_ATTR_OFS);
if ((external_attr & 0x10) != 0)
return MZ_TRUE;
return MZ_FALSE;
}
mz2_bool mz2_zip_reader_file_stat(mz2_zip_archive *pZip, mz2_uint file_index, mz2_zip_archive_file_stat *pStat)
{
mz2_uint n;
const mz2_uint8 *p = mz2_zip_reader_get_cdh(pZip, file_index);
if ((!p) || (!pStat))
return MZ_FALSE;
// Unpack the central directory record.
pStat->m_file_index = file_index;
pStat->m_central_dir_ofs = MZ_ZIP_ARRAY_ELEMENT(&pZip->m_pState->m_central_dir_offsets, mz2_uint32, file_index);
pStat->m_version_made_by = MZ_READ_LE16(p + MZ_ZIP_CDH_VERSION_MADE_BY_OFS);
pStat->m_version_needed = MZ_READ_LE16(p + MZ_ZIP_CDH_VERSION_NEEDED_OFS);
pStat->m_bit_flag = MZ_READ_LE16(p + MZ_ZIP_CDH_BIT_FLAG_OFS);
pStat->m_method = MZ_READ_LE16(p + MZ_ZIP_CDH_METHOD_OFS);
#ifndef MINIZ_NO_TIME
pStat->m_time = mz2_zip_dos_to_time_t(MZ_READ_LE16(p + MZ_ZIP_CDH_FILE_TIME_OFS), MZ_READ_LE16(p + MZ_ZIP_CDH_FILE_DATE_OFS));
#endif
pStat->m_crc32 = MZ_READ_LE32(p + MZ_ZIP_CDH_CRC32_OFS);
pStat->m_comp_size = MZ_READ_LE32(p + MZ_ZIP_CDH_COMPRESSED_SIZE_OFS);
pStat->m_uncomp_size = MZ_READ_LE32(p + MZ_ZIP_CDH_DECOMPRESSED_SIZE_OFS);
pStat->m_internal_attr = MZ_READ_LE16(p + MZ_ZIP_CDH_INTERNAL_ATTR_OFS);
pStat->m_external_attr = MZ_READ_LE32(p + MZ_ZIP_CDH_EXTERNAL_ATTR_OFS);
pStat->m_local_header_ofs = MZ_READ_LE32(p + MZ_ZIP_CDH_LOCAL_HEADER_OFS);
// Copy as much of the filename and comment as possible.
n = MZ_READ_LE16(p + MZ_ZIP_CDH_FILENAME_LEN_OFS); n = MZ_MIN(n, MZ_ZIP_MAX_ARCHIVE_FILENAME_SIZE - 1);
memcpy(pStat->m_filename, p + MZ_ZIP_CENTRAL_DIR_HEADER_SIZE, n); pStat->m_filename[n] = '\0';
n = MZ_READ_LE16(p + MZ_ZIP_CDH_COMMENT_LEN_OFS); n = MZ_MIN(n, MZ_ZIP_MAX_ARCHIVE_FILE_COMMENT_SIZE - 1);
pStat->m_comment_size = n;
memcpy(pStat->m_comment, p + MZ_ZIP_CENTRAL_DIR_HEADER_SIZE + MZ_READ_LE16(p + MZ_ZIP_CDH_FILENAME_LEN_OFS) + MZ_READ_LE16(p + MZ_ZIP_CDH_EXTRA_LEN_OFS), n); pStat->m_comment[n] = '\0';
return MZ_TRUE;
}
mz2_uint mz2_zip_reader_get_filename(mz2_zip_archive *pZip, mz2_uint file_index, char *pFilename, mz2_uint filename_buf_size)
{
mz2_uint n;
const mz2_uint8 *p = mz2_zip_reader_get_cdh(pZip, file_index);
if (!p) { if (filename_buf_size) pFilename[0] = '\0'; return 0; }
n = MZ_READ_LE16(p + MZ_ZIP_CDH_FILENAME_LEN_OFS);
if (filename_buf_size)
{
n = MZ_MIN(n, filename_buf_size - 1);
memcpy(pFilename, p + MZ_ZIP_CENTRAL_DIR_HEADER_SIZE, n);
pFilename[n] = '\0';
}
return n + 1;
}
static MZ_FORCEINLINE mz2_bool mz2_zip_reader_string_equal(const char *pA, const char *pB, mz2_uint len, mz2_uint flags)
{
mz2_uint i;
if (flags & MZ_ZIP_FLAG_CASE_SENSITIVE)
return 0 == memcmp(pA, pB, len);
for (i = 0; i < len; ++i)
if (MZ_TOLOWER(pA[i]) != MZ_TOLOWER(pB[i]))
return MZ_FALSE;
return MZ_TRUE;
}
static MZ_FORCEINLINE int mz2_zip_reader_filename_compare(const mz2_zip_array *pCentral_dir_array, const mz2_zip_array *pCentral_dir_offsets, mz2_uint l_index, const char *pR, mz2_uint r_len)
{
const mz2_uint8 *pL = &MZ_ZIP_ARRAY_ELEMENT(pCentral_dir_array, mz2_uint8, MZ_ZIP_ARRAY_ELEMENT(pCentral_dir_offsets, mz2_uint32, l_index)), *pE;
mz2_uint l_len = MZ_READ_LE16(pL + MZ_ZIP_CDH_FILENAME_LEN_OFS);
mz2_uint8 l = 0, r = 0;
pL += MZ_ZIP_CENTRAL_DIR_HEADER_SIZE;
pE = pL + MZ_MIN(l_len, r_len);
while (pL < pE)
{
if ((l = MZ_TOLOWER(*pL)) != (r = MZ_TOLOWER(*pR)))
break;
pL++; pR++;
}
return (pL == pE) ? (int)(l_len - r_len) : (l - r);
}
static int mz2_zip_reader_locate_file_binary_search(mz2_zip_archive *pZip, const char *pFilename)
{
mz2_zip_internal_state *pState = pZip->m_pState;
const mz2_zip_array *pCentral_dir_offsets = &pState->m_central_dir_offsets;
const mz2_zip_array *pCentral_dir = &pState->m_central_dir;
mz2_uint32 *pIndices = &MZ_ZIP_ARRAY_ELEMENT(&pState->m_sorted_central_dir_offsets, mz2_uint32, 0);
const int size = pZip->m_total_files;
const mz2_uint filename_len = (mz2_uint)strlen(pFilename);
int l = 0, h = size - 1;
while (l <= h)
{
int m = (l + h) >> 1, file_index = pIndices[m], comp = mz2_zip_reader_filename_compare(pCentral_dir, pCentral_dir_offsets, file_index, pFilename, filename_len);
if (!comp)
return file_index;
else if (comp < 0)
l = m + 1;
else
h = m - 1;
}
return -1;
}
int mz2_zip_reader_locate_file(mz2_zip_archive *pZip, const char *pName, const char *pComment, mz2_uint flags)
{
mz2_uint file_index; size_t name_len, comment_len;
if ((!pZip) || (!pZip->m_pState) || (!pName) || (pZip->m_zip_mode != MZ_ZIP_MODE_READING))
return -1;
if (((flags & (MZ_ZIP_FLAG_IGNORE_PATH | MZ_ZIP_FLAG_CASE_SENSITIVE)) == 0) && (!pComment) && (pZip->m_pState->m_sorted_central_dir_offsets.m_size))
return mz2_zip_reader_locate_file_binary_search(pZip, pName);
name_len = strlen(pName); if (name_len > 0xFFFF) return -1;
comment_len = pComment ? strlen(pComment) : 0; if (comment_len > 0xFFFF) return -1;
for (file_index = 0; file_index < pZip->m_total_files; file_index++)
{
const mz2_uint8 *pHeader = &MZ_ZIP_ARRAY_ELEMENT(&pZip->m_pState->m_central_dir, mz2_uint8, MZ_ZIP_ARRAY_ELEMENT(&pZip->m_pState->m_central_dir_offsets, mz2_uint32, file_index));
mz2_uint filename_len = MZ_READ_LE16(pHeader + MZ_ZIP_CDH_FILENAME_LEN_OFS);
const char *pFilename = (const char *)pHeader + MZ_ZIP_CENTRAL_DIR_HEADER_SIZE;
if (filename_len < name_len)
continue;
if (comment_len)
{
mz2_uint file_extra_len = MZ_READ_LE16(pHeader + MZ_ZIP_CDH_EXTRA_LEN_OFS), file_comment_len = MZ_READ_LE16(pHeader + MZ_ZIP_CDH_COMMENT_LEN_OFS);
const char *pFile_comment = pFilename + filename_len + file_extra_len;
if ((file_comment_len != comment_len) || (!mz2_zip_reader_string_equal(pComment, pFile_comment, file_comment_len, flags)))
continue;
}
if ((flags & MZ_ZIP_FLAG_IGNORE_PATH) && (filename_len))
{
int ofs = filename_len - 1;
do
{
if ((pFilename[ofs] == '/') || (pFilename[ofs] == '\\') || (pFilename[ofs] == ':'))
break;
} while (--ofs >= 0);
ofs++;
pFilename += ofs; filename_len -= ofs;
}
if ((filename_len == name_len) && (mz2_zip_reader_string_equal(pName, pFilename, filename_len, flags)))
return file_index;
}
return -1;
}
mz2_bool mz2_zip_reader_extract_to_mem_no_alloc(mz2_zip_archive *pZip, mz2_uint file_index, void *pBuf, size_t buf_size, mz2_uint flags, void *pUser_read_buf, size_t user_read_buf_size)
{
int status = TINFL_STATUS_DONE;
mz2_uint64 needed_size, cur_file_ofs, comp_remaining, out_buf_ofs = 0, read_buf_size, read_buf_ofs = 0, read_buf_avail;
mz2_zip_archive_file_stat file_stat;
void *pRead_buf;
mz2_uint32 local_header_u32[(MZ_ZIP_LOCAL_DIR_HEADER_SIZE + sizeof(mz2_uint32) - 1) / sizeof(mz2_uint32)]; mz2_uint8 *pLocal_header = (mz2_uint8 *)local_header_u32;
tinfl_decompressor inflator;
if ((buf_size) && (!pBuf))
return MZ_FALSE;
if (!mz2_zip_reader_file_stat(pZip, file_index, &file_stat))
return MZ_FALSE;
// Empty file, or a directory (but not always a directory - I've seen odd zips with directories that have compressed data which inflates to 0 bytes)
if (!file_stat.m_comp_size)
return MZ_TRUE;
// Entry is a subdirectory (I've seen old zips with dir entries which have compressed deflate data which inflates to 0 bytes, but these entries claim to uncompress to 512 bytes in the headers).
// I'm torn how to handle this case - should it fail instead?
if (mz2_zip_reader_is_file_a_directory(pZip, file_index))
return MZ_TRUE;
// Encryption and patch files are not supported.
if (file_stat.m_bit_flag & (1 | 32))
return MZ_FALSE;
// This function only supports stored and deflate.
if ((!(flags & MZ_ZIP_FLAG_COMPRESSED_DATA)) && (file_stat.m_method != 0) && (file_stat.m_method != MZ_DEFLATED))
return MZ_FALSE;
// Ensure supplied output buffer is large enough.
needed_size = (flags & MZ_ZIP_FLAG_COMPRESSED_DATA) ? file_stat.m_comp_size : file_stat.m_uncomp_size;
if (buf_size < needed_size)
return MZ_FALSE;
// Read and parse the local directory entry.
cur_file_ofs = file_stat.m_local_header_ofs;
if (pZip->m_pRead(pZip->m_pIO_opaque, cur_file_ofs, pLocal_header, MZ_ZIP_LOCAL_DIR_HEADER_SIZE) != MZ_ZIP_LOCAL_DIR_HEADER_SIZE)
return MZ_FALSE;
if (MZ_READ_LE32(pLocal_header) != MZ_ZIP_LOCAL_DIR_HEADER_SIG)
return MZ_FALSE;
cur_file_ofs += MZ_ZIP_LOCAL_DIR_HEADER_SIZE + MZ_READ_LE16(pLocal_header + MZ_ZIP_LDH_FILENAME_LEN_OFS) + MZ_READ_LE16(pLocal_header + MZ_ZIP_LDH_EXTRA_LEN_OFS);
if ((cur_file_ofs + file_stat.m_comp_size) > pZip->m_archive_size)
return MZ_FALSE;
if ((flags & MZ_ZIP_FLAG_COMPRESSED_DATA) || (!file_stat.m_method))
{
// The file is stored or the caller has requested the compressed data.
if (pZip->m_pRead(pZip->m_pIO_opaque, cur_file_ofs, pBuf, (size_t)needed_size) != needed_size)
return MZ_FALSE;
return ((flags & MZ_ZIP_FLAG_COMPRESSED_DATA) != 0) || (mz2_crc32(MZ_CRC32_INIT, (const mz2_uint8 *)pBuf, (size_t)file_stat.m_uncomp_size) == file_stat.m_crc32);
}
// Decompress the file either directly from memory or from a file input buffer.
tinfl_init(&inflator);
if (pZip->m_pState->m_pMem)
{
// Read directly from the archive in memory.
pRead_buf = (mz2_uint8 *)pZip->m_pState->m_pMem + cur_file_ofs;
read_buf_size = read_buf_avail = file_stat.m_comp_size;
comp_remaining = 0;
}
else if (pUser_read_buf)
{
// Use a user provided read buffer.
if (!user_read_buf_size)
return MZ_FALSE;
pRead_buf = (mz2_uint8 *)pUser_read_buf;
read_buf_size = user_read_buf_size;
read_buf_avail = 0;
comp_remaining = file_stat.m_comp_size;
}
else
{
// Temporarily allocate a read buffer.
read_buf_size = MZ_MIN(file_stat.m_comp_size, MZ_ZIP_MAX_IO_BUF_SIZE);
#ifdef _MSC_VER
if (((0, sizeof(size_t) == sizeof(mz2_uint32))) && (read_buf_size > 0x7FFFFFFF))
#else
if (((sizeof(size_t) == sizeof(mz2_uint32))) && (read_buf_size > 0x7FFFFFFF))
#endif
return MZ_FALSE;
if (NULL == (pRead_buf = pZip->m_pAlloc(pZip->m_pAlloc_opaque, 1, (size_t)read_buf_size)))
return MZ_FALSE;
read_buf_avail = 0;
comp_remaining = file_stat.m_comp_size;
}
do
{
size_t in_buf_size, out_buf_size = (size_t)(file_stat.m_uncomp_size - out_buf_ofs);
if ((!read_buf_avail) && (!pZip->m_pState->m_pMem))
{
read_buf_avail = MZ_MIN(read_buf_size, comp_remaining);
if (pZip->m_pRead(pZip->m_pIO_opaque, cur_file_ofs, pRead_buf, (size_t)read_buf_avail) != read_buf_avail)
{
status = TINFL_STATUS_FAILED;
break;
}
cur_file_ofs += read_buf_avail;
comp_remaining -= read_buf_avail;
read_buf_ofs = 0;
}
in_buf_size = (size_t)read_buf_avail;
status = tinfl_decompress2(&inflator, (mz2_uint8 *)pRead_buf + read_buf_ofs, &in_buf_size, (mz2_uint8 *)pBuf, (mz2_uint8 *)pBuf + out_buf_ofs, &out_buf_size, TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF | (comp_remaining ? TINFL_FLAG_HAS_MORE_INPUT : 0));
read_buf_avail -= in_buf_size;
read_buf_ofs += in_buf_size;
out_buf_ofs += out_buf_size;
} while (status == TINFL_STATUS_NEEDS_MORE_INPUT);
if (status == TINFL_STATUS_DONE)
{
// Make sure the entire file was decompressed, and check its CRC.
if ((out_buf_ofs != file_stat.m_uncomp_size) || (mz2_crc32(MZ_CRC32_INIT, (const mz2_uint8 *)pBuf, (size_t)file_stat.m_uncomp_size) != file_stat.m_crc32))
status = TINFL_STATUS_FAILED;
}
if ((!pZip->m_pState->m_pMem) && (!pUser_read_buf))
pZip->m_pFree(pZip->m_pAlloc_opaque, pRead_buf);
return status == TINFL_STATUS_DONE;
}
mz2_bool mz2_zip_reader_extract_file_to_mem_no_alloc(mz2_zip_archive *pZip, const char *pFilename, void *pBuf, size_t buf_size, mz2_uint flags, void *pUser_read_buf, size_t user_read_buf_size)
{
int file_index = mz2_zip_reader_locate_file(pZip, pFilename, NULL, flags);
if (file_index < 0)
return MZ_FALSE;
return mz2_zip_reader_extract_to_mem_no_alloc(pZip, file_index, pBuf, buf_size, flags, pUser_read_buf, user_read_buf_size);
}
mz2_bool mz2_zip_reader_extract_to_mem(mz2_zip_archive *pZip, mz2_uint file_index, void *pBuf, size_t buf_size, mz2_uint flags)
{
return mz2_zip_reader_extract_to_mem_no_alloc(pZip, file_index, pBuf, buf_size, flags, NULL, 0);
}
mz2_bool mz2_zip_reader_extract_file_to_mem(mz2_zip_archive *pZip, const char *pFilename, void *pBuf, size_t buf_size, mz2_uint flags)
{
return mz2_zip_reader_extract_file_to_mem_no_alloc(pZip, pFilename, pBuf, buf_size, flags, NULL, 0);
}
void *mz2_zip_reader_extract_to_heap(mz2_zip_archive *pZip, mz2_uint file_index, size_t *pSize, mz2_uint flags)
{
mz2_uint64 comp_size, uncomp_size, alloc_size;
const mz2_uint8 *p = mz2_zip_reader_get_cdh(pZip, file_index);
void *pBuf;
if (pSize)
*pSize = 0;
if (!p)
return NULL;
comp_size = MZ_READ_LE32(p + MZ_ZIP_CDH_COMPRESSED_SIZE_OFS);
uncomp_size = MZ_READ_LE32(p + MZ_ZIP_CDH_DECOMPRESSED_SIZE_OFS);
alloc_size = (flags & MZ_ZIP_FLAG_COMPRESSED_DATA) ? comp_size : uncomp_size;
#ifdef _MSC_VER
if (((0, sizeof(size_t) == sizeof(mz2_uint32))) && (alloc_size > 0x7FFFFFFF))
#else
if (((sizeof(size_t) == sizeof(mz2_uint32))) && (alloc_size > 0x7FFFFFFF))
#endif
return NULL;
if (NULL == (pBuf = pZip->m_pAlloc(pZip->m_pAlloc_opaque, 1, (size_t)alloc_size)))
return NULL;
if (!mz2_zip_reader_extract_to_mem(pZip, file_index, pBuf, (size_t)alloc_size, flags))
{
pZip->m_pFree(pZip->m_pAlloc_opaque, pBuf);
return NULL;
}
if (pSize) *pSize = (size_t)alloc_size;
return pBuf;
}
void *mz2_zip_reader_extract_file_to_heap(mz2_zip_archive *pZip, const char *pFilename, size_t *pSize, mz2_uint flags)
{
int file_index = mz2_zip_reader_locate_file(pZip, pFilename, NULL, flags);
if (file_index < 0)
{
if (pSize) *pSize = 0;
return MZ_FALSE;
}
return mz2_zip_reader_extract_to_heap(pZip, file_index, pSize, flags);
}
mz2_bool mz2_zip_reader_extract_to_callback(mz2_zip_archive *pZip, mz2_uint file_index, mz2_file_write_func pCallback, void *pOpaque, mz2_uint flags)
{
int status = TINFL_STATUS_DONE; mz2_uint file_crc32 = MZ_CRC32_INIT;
mz2_uint64 read_buf_size, read_buf_ofs = 0, read_buf_avail, comp_remaining, out_buf_ofs = 0, cur_file_ofs;
mz2_zip_archive_file_stat file_stat;
void *pRead_buf = NULL; void *pWrite_buf = NULL;
mz2_uint32 local_header_u32[(MZ_ZIP_LOCAL_DIR_HEADER_SIZE + sizeof(mz2_uint32) - 1) / sizeof(mz2_uint32)]; mz2_uint8 *pLocal_header = (mz2_uint8 *)local_header_u32;
if (!mz2_zip_reader_file_stat(pZip, file_index, &file_stat))
return MZ_FALSE;
// Empty file, or a directory (but not always a directory - I've seen odd zips with directories that have compressed data which inflates to 0 bytes)
if (!file_stat.m_comp_size)
return MZ_TRUE;
// Entry is a subdirectory (I've seen old zips with dir entries which have compressed deflate data which inflates to 0 bytes, but these entries claim to uncompress to 512 bytes in the headers).
// I'm torn how to handle this case - should it fail instead?
if (mz2_zip_reader_is_file_a_directory(pZip, file_index))
return MZ_TRUE;
// Encryption and patch files are not supported.
if (file_stat.m_bit_flag & (1 | 32))
return MZ_FALSE;
// This function only supports stored and deflate.
if ((!(flags & MZ_ZIP_FLAG_COMPRESSED_DATA)) && (file_stat.m_method != 0) && (file_stat.m_method != MZ_DEFLATED))
return MZ_FALSE;
// Read and parse the local directory entry.
cur_file_ofs = file_stat.m_local_header_ofs;
if (pZip->m_pRead(pZip->m_pIO_opaque, cur_file_ofs, pLocal_header, MZ_ZIP_LOCAL_DIR_HEADER_SIZE) != MZ_ZIP_LOCAL_DIR_HEADER_SIZE)
return MZ_FALSE;
if (MZ_READ_LE32(pLocal_header) != MZ_ZIP_LOCAL_DIR_HEADER_SIG)
return MZ_FALSE;
cur_file_ofs += MZ_ZIP_LOCAL_DIR_HEADER_SIZE + MZ_READ_LE16(pLocal_header + MZ_ZIP_LDH_FILENAME_LEN_OFS) + MZ_READ_LE16(pLocal_header + MZ_ZIP_LDH_EXTRA_LEN_OFS);
if ((cur_file_ofs + file_stat.m_comp_size) > pZip->m_archive_size)
return MZ_FALSE;
// Decompress the file either directly from memory or from a file input buffer.
if (pZip->m_pState->m_pMem)
{
pRead_buf = (mz2_uint8 *)pZip->m_pState->m_pMem + cur_file_ofs;
read_buf_size = read_buf_avail = file_stat.m_comp_size;
comp_remaining = 0;
}
else
{
read_buf_size = MZ_MIN(file_stat.m_comp_size, MZ_ZIP_MAX_IO_BUF_SIZE);
if (NULL == (pRead_buf = pZip->m_pAlloc(pZip->m_pAlloc_opaque, 1, (size_t)read_buf_size)))
return MZ_FALSE;
read_buf_avail = 0;
comp_remaining = file_stat.m_comp_size;
}
if ((flags & MZ_ZIP_FLAG_COMPRESSED_DATA) || (!file_stat.m_method))
{
// The file is stored or the caller has requested the compressed data.
if (pZip->m_pState->m_pMem)
{
#ifdef _MSC_VER
if (((0, sizeof(size_t) == sizeof(mz2_uint32))) && (file_stat.m_comp_size > 0xFFFFFFFF))
#else
if (((sizeof(size_t) == sizeof(mz2_uint32))) && (file_stat.m_comp_size > 0xFFFFFFFF))
#endif
return MZ_FALSE;
if (pCallback(pOpaque, out_buf_ofs, pRead_buf, (size_t)file_stat.m_comp_size) != file_stat.m_comp_size)
status = TINFL_STATUS_FAILED;
else if (!(flags & MZ_ZIP_FLAG_COMPRESSED_DATA))
file_crc32 = (mz2_uint32)mz2_crc32(file_crc32, (const mz2_uint8 *)pRead_buf, (size_t)file_stat.m_comp_size);
cur_file_ofs += file_stat.m_comp_size;
out_buf_ofs += file_stat.m_comp_size;
comp_remaining = 0;
}
else
{
while (comp_remaining)
{
read_buf_avail = MZ_MIN(read_buf_size, comp_remaining);
if (pZip->m_pRead(pZip->m_pIO_opaque, cur_file_ofs, pRead_buf, (size_t)read_buf_avail) != read_buf_avail)
{
status = TINFL_STATUS_FAILED;
break;
}
if (!(flags & MZ_ZIP_FLAG_COMPRESSED_DATA))
file_crc32 = (mz2_uint32)mz2_crc32(file_crc32, (const mz2_uint8 *)pRead_buf, (size_t)read_buf_avail);
if (pCallback(pOpaque, out_buf_ofs, pRead_buf, (size_t)read_buf_avail) != read_buf_avail)
{
status = TINFL_STATUS_FAILED;
break;
}
cur_file_ofs += read_buf_avail;
out_buf_ofs += read_buf_avail;
comp_remaining -= read_buf_avail;
}
}
}
else
{
tinfl_decompressor inflator;
tinfl_init(&inflator);
if (NULL == (pWrite_buf = pZip->m_pAlloc(pZip->m_pAlloc_opaque, 1, TINFL_LZ_DICT_SIZE)))
status = TINFL_STATUS_FAILED;
else
{
do
{
mz2_uint8 *pWrite_buf_cur = (mz2_uint8 *)pWrite_buf + (out_buf_ofs & (TINFL_LZ_DICT_SIZE - 1));
size_t in_buf_size, out_buf_size = TINFL_LZ_DICT_SIZE - (out_buf_ofs & (TINFL_LZ_DICT_SIZE - 1));
if ((!read_buf_avail) && (!pZip->m_pState->m_pMem))
{
read_buf_avail = MZ_MIN(read_buf_size, comp_remaining);
if (pZip->m_pRead(pZip->m_pIO_opaque, cur_file_ofs, pRead_buf, (size_t)read_buf_avail) != read_buf_avail)
{
status = TINFL_STATUS_FAILED;
break;
}
cur_file_ofs += read_buf_avail;
comp_remaining -= read_buf_avail;
read_buf_ofs = 0;
}
in_buf_size = (size_t)read_buf_avail;
status = tinfl_decompress2(&inflator, (const mz2_uint8 *)pRead_buf + read_buf_ofs, &in_buf_size, (mz2_uint8 *)pWrite_buf, pWrite_buf_cur, &out_buf_size, comp_remaining ? TINFL_FLAG_HAS_MORE_INPUT : 0);
read_buf_avail -= in_buf_size;
read_buf_ofs += in_buf_size;
if (out_buf_size)
{
if (pCallback(pOpaque, out_buf_ofs, pWrite_buf_cur, out_buf_size) != out_buf_size)
{
status = TINFL_STATUS_FAILED;
break;
}
file_crc32 = (mz2_uint32)mz2_crc32(file_crc32, pWrite_buf_cur, out_buf_size);
if ((out_buf_ofs += out_buf_size) > file_stat.m_uncomp_size)
{
status = TINFL_STATUS_FAILED;
break;
}
}
} while ((status == TINFL_STATUS_NEEDS_MORE_INPUT) || (status == TINFL_STATUS_HAS_MORE_OUTPUT));
}
}
if ((status == TINFL_STATUS_DONE) && (!(flags & MZ_ZIP_FLAG_COMPRESSED_DATA)))
{
// Make sure the entire file was decompressed, and check its CRC.
if ((out_buf_ofs != file_stat.m_uncomp_size) || (file_crc32 != file_stat.m_crc32))
status = TINFL_STATUS_FAILED;
}
if (!pZip->m_pState->m_pMem)
pZip->m_pFree(pZip->m_pAlloc_opaque, pRead_buf);
if (pWrite_buf)
pZip->m_pFree(pZip->m_pAlloc_opaque, pWrite_buf);
return status == TINFL_STATUS_DONE;
}
mz2_bool mz2_zip_reader_extract_file_to_callback(mz2_zip_archive *pZip, const char *pFilename, mz2_file_write_func pCallback, void *pOpaque, mz2_uint flags)
{
int file_index = mz2_zip_reader_locate_file(pZip, pFilename, NULL, flags);
if (file_index < 0)
return MZ_FALSE;
return mz2_zip_reader_extract_to_callback(pZip, file_index, pCallback, pOpaque, flags);
}
#ifndef MINIZ_NO_STDIO
static size_t mz2_zip_file_write_callback(void *pOpaque, mz2_uint64 ofs, const void *pBuf, size_t n)
{
(void)ofs; return MZ_FWRITE(pBuf, 1, n, (MZ_FILE*)pOpaque);
}
mz2_bool mz2_zip_reader_extract_to_file(mz2_zip_archive *pZip, mz2_uint file_index, const char *pDst_filename, mz2_uint flags)
{
mz2_bool status;
mz2_zip_archive_file_stat file_stat;
MZ_FILE *pFile;
if (!mz2_zip_reader_file_stat(pZip, file_index, &file_stat))
return MZ_FALSE;
pFile = MZ_FOPEN(pDst_filename, "wb");
if (!pFile)
return MZ_FALSE;
status = mz2_zip_reader_extract_to_callback(pZip, file_index, mz2_zip_file_write_callback, pFile, flags);
if (MZ_FCLOSE(pFile) == EOF)
return MZ_FALSE;
#ifndef MINIZ_NO_TIME
if (status)
mz2_zip_set_file_times(pDst_filename, file_stat.m_time, file_stat.m_time);
#endif
return status;
}
#endif // #ifndef MINIZ_NO_STDIO
mz2_bool mz2_zip_reader_end(mz2_zip_archive *pZip)
{
if ((!pZip) || (!pZip->m_pState) || (!pZip->m_pAlloc) || (!pZip->m_pFree) || (pZip->m_zip_mode != MZ_ZIP_MODE_READING))
return MZ_FALSE;
if (pZip->m_pState)
{
mz2_zip_internal_state *pState = pZip->m_pState; pZip->m_pState = NULL;
mz2_zip_array_clear(pZip, &pState->m_central_dir);
mz2_zip_array_clear(pZip, &pState->m_central_dir_offsets);
mz2_zip_array_clear(pZip, &pState->m_sorted_central_dir_offsets);
#ifndef MINIZ_NO_STDIO
if (pState->m_pFile)
{
MZ_FCLOSE(pState->m_pFile);
pState->m_pFile = NULL;
}
#endif // #ifndef MINIZ_NO_STDIO
pZip->m_pFree(pZip->m_pAlloc_opaque, pState);
}
pZip->m_zip_mode = MZ_ZIP_MODE_INVALID;
return MZ_TRUE;
}
#ifndef MINIZ_NO_STDIO
mz2_bool mz2_zip_reader_extract_file_to_file(mz2_zip_archive *pZip, const char *pArchive_filename, const char *pDst_filename, mz2_uint flags)
{
int file_index = mz2_zip_reader_locate_file(pZip, pArchive_filename, NULL, flags);
if (file_index < 0)
return MZ_FALSE;
return mz2_zip_reader_extract_to_file(pZip, file_index, pDst_filename, flags);
}
#endif
// ------------------- .ZIP archive writing
#ifndef MINIZ_NO_ARCHIVE_WRITING_APIS
static void mz2_write_le16(mz2_uint8 *p, mz2_uint16 v) { p[0] = (mz2_uint8)v; p[1] = (mz2_uint8)(v >> 8); }
static void mz2_write_le32(mz2_uint8 *p, mz2_uint32 v) { p[0] = (mz2_uint8)v; p[1] = (mz2_uint8)(v >> 8); p[2] = (mz2_uint8)(v >> 16); p[3] = (mz2_uint8)(v >> 24); }
#define MZ_WRITE_LE16(p, v) mz2_write_le16((mz2_uint8 *)(p), (mz2_uint16)(v))
#define MZ_WRITE_LE32(p, v) mz2_write_le32((mz2_uint8 *)(p), (mz2_uint32)(v))
mz2_bool mz2_zip_writer_init(mz2_zip_archive *pZip, mz2_uint64 existing_size)
{
if ((!pZip) || (pZip->m_pState) || (!pZip->m_pWrite) || (pZip->m_zip_mode != MZ_ZIP_MODE_INVALID))
return MZ_FALSE;
if (pZip->m_file_offset_alignment)
{
// Ensure user specified file offset alignment is a power of 2.
if (pZip->m_file_offset_alignment & (pZip->m_file_offset_alignment - 1))
return MZ_FALSE;
}
if (!pZip->m_pAlloc) pZip->m_pAlloc = def_alloc_func;
if (!pZip->m_pFree) pZip->m_pFree = def_free_func;
if (!pZip->m_pRealloc) pZip->m_pRealloc = def_realloc_func;
pZip->m_zip_mode = MZ_ZIP_MODE_WRITING;
pZip->m_archive_size = existing_size;
pZip->m_central_directory_file_ofs = 0;
pZip->m_total_files = 0;
if (NULL == (pZip->m_pState = (mz2_zip_internal_state *)pZip->m_pAlloc(pZip->m_pAlloc_opaque, 1, sizeof(mz2_zip_internal_state))))
return MZ_FALSE;
memset(pZip->m_pState, 0, sizeof(mz2_zip_internal_state));
MZ_ZIP_ARRAY_SET_ELEMENT_SIZE(&pZip->m_pState->m_central_dir, sizeof(mz2_uint8));
MZ_ZIP_ARRAY_SET_ELEMENT_SIZE(&pZip->m_pState->m_central_dir_offsets, sizeof(mz2_uint32));
MZ_ZIP_ARRAY_SET_ELEMENT_SIZE(&pZip->m_pState->m_sorted_central_dir_offsets, sizeof(mz2_uint32));
return MZ_TRUE;
}
static size_t mz2_zip_heap_write_func(void *pOpaque, mz2_uint64 file_ofs, const void *pBuf, size_t n)
{
mz2_zip_archive *pZip = (mz2_zip_archive *)pOpaque;
mz2_zip_internal_state *pState = pZip->m_pState;
mz2_uint64 new_size = MZ_MAX(file_ofs + n, pState->m_mem_size);
#ifdef _MSC_VER
if ((!n) || ((0, sizeof(size_t) == sizeof(mz2_uint32)) && (new_size > 0x7FFFFFFF)))
#else
if ((!n) || ((sizeof(size_t) == sizeof(mz2_uint32)) && (new_size > 0x7FFFFFFF)))
#endif
return 0;
if (new_size > pState->m_mem_capacity)
{
void *pNew_block;
size_t new_capacity = MZ_MAX(64, pState->m_mem_capacity); while (new_capacity < new_size) new_capacity *= 2;
if (NULL == (pNew_block = pZip->m_pRealloc(pZip->m_pAlloc_opaque, pState->m_pMem, 1, new_capacity)))
return 0;
pState->m_pMem = pNew_block; pState->m_mem_capacity = new_capacity;
}
memcpy((mz2_uint8 *)pState->m_pMem + file_ofs, pBuf, n);
pState->m_mem_size = (size_t)new_size;
return n;
}
mz2_bool mz2_zip_writer_init_heap(mz2_zip_archive *pZip, size_t size_to_reserve_at_beginning, size_t initial_allocation_size)
{
pZip->m_pWrite = mz2_zip_heap_write_func;
pZip->m_pIO_opaque = pZip;
if (!mz2_zip_writer_init(pZip, size_to_reserve_at_beginning))
return MZ_FALSE;
if (0 != (initial_allocation_size = MZ_MAX(initial_allocation_size, size_to_reserve_at_beginning)))
{
if (NULL == (pZip->m_pState->m_pMem = pZip->m_pAlloc(pZip->m_pAlloc_opaque, 1, initial_allocation_size)))
{
mz2_zip_writer_end(pZip);
return MZ_FALSE;
}
pZip->m_pState->m_mem_capacity = initial_allocation_size;
}
return MZ_TRUE;
}
#ifndef MINIZ_NO_STDIO
static size_t mz2_zip_file_write_func(void *pOpaque, mz2_uint64 file_ofs, const void *pBuf, size_t n)
{
mz2_zip_archive *pZip = (mz2_zip_archive *)pOpaque;
mz2_int64 cur_ofs = MZ_FTELL64(pZip->m_pState->m_pFile);
if (((mz2_int64)file_ofs < 0) || (((cur_ofs != (mz2_int64)file_ofs)) && (MZ_FSEEK64(pZip->m_pState->m_pFile, (mz2_int64)file_ofs, SEEK_SET))))
return 0;
return MZ_FWRITE(pBuf, 1, n, pZip->m_pState->m_pFile);
}
mz2_bool mz2_zip_writer_init_file(mz2_zip_archive *pZip, const char *pFilename, mz2_uint64 size_to_reserve_at_beginning)
{
MZ_FILE *pFile;
pZip->m_pWrite = mz2_zip_file_write_func;
pZip->m_pIO_opaque = pZip;
if (!mz2_zip_writer_init(pZip, size_to_reserve_at_beginning))
return MZ_FALSE;
if (NULL == (pFile = MZ_FOPEN(pFilename, "wb")))
{
mz2_zip_writer_end(pZip);
return MZ_FALSE;
}
pZip->m_pState->m_pFile = pFile;
if (size_to_reserve_at_beginning)
{
mz2_uint64 cur_ofs = 0; char buf[4096]; MZ_CLEAR_OBJ(buf);
do
{
size_t n = (size_t)MZ_MIN(sizeof(buf), size_to_reserve_at_beginning);
if (pZip->m_pWrite(pZip->m_pIO_opaque, cur_ofs, buf, n) != n)
{
mz2_zip_writer_end(pZip);
return MZ_FALSE;
}
cur_ofs += n; size_to_reserve_at_beginning -= n;
} while (size_to_reserve_at_beginning);
}
return MZ_TRUE;
}
#endif // #ifndef MINIZ_NO_STDIO
mz2_bool mz2_zip_writer_init_from_reader(mz2_zip_archive *pZip, const char *pFilename)
{
mz2_zip_internal_state *pState;
if ((!pZip) || (!pZip->m_pState) || (pZip->m_zip_mode != MZ_ZIP_MODE_READING))
return MZ_FALSE;
// No sense in trying to write to an archive that's already at the support max size
if ((pZip->m_total_files == 0xFFFF) || ((pZip->m_archive_size + MZ_ZIP_CENTRAL_DIR_HEADER_SIZE + MZ_ZIP_LOCAL_DIR_HEADER_SIZE) > 0xFFFFFFFF))
return MZ_FALSE;
pState = pZip->m_pState;
if (pState->m_pFile)
{
#ifdef MINIZ_NO_STDIO
pFilename; return MZ_FALSE;
#else
// Archive is being read from stdio - try to reopen as writable.
if (pZip->m_pIO_opaque != pZip)
return MZ_FALSE;
if (!pFilename)
return MZ_FALSE;
pZip->m_pWrite = mz2_zip_file_write_func;
if (NULL == (pState->m_pFile = MZ_FREOPEN(pFilename, "r+b", pState->m_pFile)))
{
// The mz2_zip_archive is now in a bogus state because pState->m_pFile is NULL, so just close it.
mz2_zip_reader_end(pZip);
return MZ_FALSE;
}
#endif // #ifdef MINIZ_NO_STDIO
}
else if (pState->m_pMem)
{
// Archive lives in a memory block. Assume it's from the heap that we can resize using the realloc callback.
if (pZip->m_pIO_opaque != pZip)
return MZ_FALSE;
pState->m_mem_capacity = pState->m_mem_size;
pZip->m_pWrite = mz2_zip_heap_write_func;
}
// Archive is being read via a user provided read function - make sure the user has specified a write function too.
else if (!pZip->m_pWrite)
return MZ_FALSE;
// Start writing new files at the archive's current central directory location.
pZip->m_archive_size = pZip->m_central_directory_file_ofs;
pZip->m_zip_mode = MZ_ZIP_MODE_WRITING;
pZip->m_central_directory_file_ofs = 0;
return MZ_TRUE;
}
mz2_bool mz2_zip_writer_add_mem(mz2_zip_archive *pZip, const char *pArchive_name, const void *pBuf, size_t buf_size, mz2_uint level_and_flags)
{
return mz2_zip_writer_add_mem_ex(pZip, pArchive_name, pBuf, buf_size, NULL, 0, level_and_flags, 0, 0);
}
typedef struct
{
mz2_zip_archive *m_pZip;
mz2_uint64 m_cur_archive_file_ofs;
mz2_uint64 m_comp_size;
} mz2_zip_writer_add_state;
static mz2_bool mz2_zip_writer_add_put_buf_callback(const void* pBuf, int len, void *pUser)
{
mz2_zip_writer_add_state *pState = (mz2_zip_writer_add_state *)pUser;
if ((int)pState->m_pZip->m_pWrite(pState->m_pZip->m_pIO_opaque, pState->m_cur_archive_file_ofs, pBuf, len) != len)
return MZ_FALSE;
pState->m_cur_archive_file_ofs += len;
pState->m_comp_size += len;
return MZ_TRUE;
}
static mz2_bool mz2_zip_writer_create_local_dir_header(mz2_zip_archive *pZip, mz2_uint8 *pDst, mz2_uint16 filename_size, mz2_uint16 extra_size, mz2_uint64 uncomp_size, mz2_uint64 comp_size, mz2_uint32 uncomp_crc32, mz2_uint16 method, mz2_uint16 bit_flags, mz2_uint16 dos_time, mz2_uint16 dos_date)
{
(void)pZip;
memset(pDst, 0, MZ_ZIP_LOCAL_DIR_HEADER_SIZE);
MZ_WRITE_LE32(pDst + MZ_ZIP_LDH_SIG_OFS, MZ_ZIP_LOCAL_DIR_HEADER_SIG);
MZ_WRITE_LE16(pDst + MZ_ZIP_LDH_VERSION_NEEDED_OFS, method ? 20 : 0);
MZ_WRITE_LE16(pDst + MZ_ZIP_LDH_BIT_FLAG_OFS, bit_flags);
MZ_WRITE_LE16(pDst + MZ_ZIP_LDH_METHOD_OFS, method);
MZ_WRITE_LE16(pDst + MZ_ZIP_LDH_FILE_TIME_OFS, dos_time);
MZ_WRITE_LE16(pDst + MZ_ZIP_LDH_FILE_DATE_OFS, dos_date);
MZ_WRITE_LE32(pDst + MZ_ZIP_LDH_CRC32_OFS, uncomp_crc32);
MZ_WRITE_LE32(pDst + MZ_ZIP_LDH_COMPRESSED_SIZE_OFS, comp_size);
MZ_WRITE_LE32(pDst + MZ_ZIP_LDH_DECOMPRESSED_SIZE_OFS, uncomp_size);
MZ_WRITE_LE16(pDst + MZ_ZIP_LDH_FILENAME_LEN_OFS, filename_size);
MZ_WRITE_LE16(pDst + MZ_ZIP_LDH_EXTRA_LEN_OFS, extra_size);
return MZ_TRUE;
}
static mz2_bool mz2_zip_writer_create_central_dir_header(mz2_zip_archive *pZip, mz2_uint8 *pDst, mz2_uint16 filename_size, mz2_uint16 extra_size, mz2_uint16 comment_size, mz2_uint64 uncomp_size, mz2_uint64 comp_size, mz2_uint32 uncomp_crc32, mz2_uint16 method, mz2_uint16 bit_flags, mz2_uint16 dos_time, mz2_uint16 dos_date, mz2_uint64 local_header_ofs, mz2_uint32 ext_attributes)
{
(void)pZip;
memset(pDst, 0, MZ_ZIP_CENTRAL_DIR_HEADER_SIZE);
MZ_WRITE_LE32(pDst + MZ_ZIP_CDH_SIG_OFS, MZ_ZIP_CENTRAL_DIR_HEADER_SIG);
MZ_WRITE_LE16(pDst + MZ_ZIP_CDH_VERSION_NEEDED_OFS, method ? 20 : 0);
MZ_WRITE_LE16(pDst + MZ_ZIP_CDH_BIT_FLAG_OFS, bit_flags);
MZ_WRITE_LE16(pDst + MZ_ZIP_CDH_METHOD_OFS, method);
MZ_WRITE_LE16(pDst + MZ_ZIP_CDH_FILE_TIME_OFS, dos_time);
MZ_WRITE_LE16(pDst + MZ_ZIP_CDH_FILE_DATE_OFS, dos_date);
MZ_WRITE_LE32(pDst + MZ_ZIP_CDH_CRC32_OFS, uncomp_crc32);
MZ_WRITE_LE32(pDst + MZ_ZIP_CDH_COMPRESSED_SIZE_OFS, comp_size);
MZ_WRITE_LE32(pDst + MZ_ZIP_CDH_DECOMPRESSED_SIZE_OFS, uncomp_size);
MZ_WRITE_LE16(pDst + MZ_ZIP_CDH_FILENAME_LEN_OFS, filename_size);
MZ_WRITE_LE16(pDst + MZ_ZIP_CDH_EXTRA_LEN_OFS, extra_size);
MZ_WRITE_LE16(pDst + MZ_ZIP_CDH_COMMENT_LEN_OFS, comment_size);
MZ_WRITE_LE32(pDst + MZ_ZIP_CDH_EXTERNAL_ATTR_OFS, ext_attributes);
MZ_WRITE_LE32(pDst + MZ_ZIP_CDH_LOCAL_HEADER_OFS, local_header_ofs);
return MZ_TRUE;
}
static mz2_bool mz2_zip_writer_add_to_central_dir(mz2_zip_archive *pZip, const char *pFilename, mz2_uint16 filename_size, const void *pExtra, mz2_uint16 extra_size, const void *pComment, mz2_uint16 comment_size, mz2_uint64 uncomp_size, mz2_uint64 comp_size, mz2_uint32 uncomp_crc32, mz2_uint16 method, mz2_uint16 bit_flags, mz2_uint16 dos_time, mz2_uint16 dos_date, mz2_uint64 local_header_ofs, mz2_uint32 ext_attributes)
{
mz2_zip_internal_state *pState = pZip->m_pState;
mz2_uint32 central_dir_ofs = (mz2_uint32)pState->m_central_dir.m_size;
size_t orig_central_dir_size = pState->m_central_dir.m_size;
mz2_uint8 central_dir_header[MZ_ZIP_CENTRAL_DIR_HEADER_SIZE];
// No zip64 support yet
if ((local_header_ofs > 0xFFFFFFFF) || (((mz2_uint64)pState->m_central_dir.m_size + MZ_ZIP_CENTRAL_DIR_HEADER_SIZE + filename_size + extra_size + comment_size) > 0xFFFFFFFF))
return MZ_FALSE;
if (!mz2_zip_writer_create_central_dir_header(pZip, central_dir_header, filename_size, extra_size, comment_size, uncomp_size, comp_size, uncomp_crc32, method, bit_flags, dos_time, dos_date, local_header_ofs, ext_attributes))
return MZ_FALSE;
if ((!mz2_zip_array_push_back(pZip, &pState->m_central_dir, central_dir_header, MZ_ZIP_CENTRAL_DIR_HEADER_SIZE)) ||
(!mz2_zip_array_push_back(pZip, &pState->m_central_dir, pFilename, filename_size)) ||
(!mz2_zip_array_push_back(pZip, &pState->m_central_dir, pExtra, extra_size)) ||
(!mz2_zip_array_push_back(pZip, &pState->m_central_dir, pComment, comment_size)) ||
(!mz2_zip_array_push_back(pZip, &pState->m_central_dir_offsets, ¢ral_dir_ofs, 1)))
{
// Try to push the central directory array back into its original state.
mz2_zip_array_resize(pZip, &pState->m_central_dir, orig_central_dir_size, MZ_FALSE);
return MZ_FALSE;
}
return MZ_TRUE;
}
static mz2_bool mz2_zip_writer_validate_archive_name(const char *pArchive_name)
{
// Basic ZIP archive filename validity checks: Valid filenames cannot start with a forward slash, cannot contain a drive letter, and cannot use DOS-style backward slashes.
if (*pArchive_name == '/')
return MZ_FALSE;
while (*pArchive_name)
{
if ((*pArchive_name == '\\') || (*pArchive_name == ':'))
return MZ_FALSE;
pArchive_name++;
}
return MZ_TRUE;
}
static mz2_uint mz2_zip_writer_compute_padding_needed_for_file_alignment(mz2_zip_archive *pZip)
{
mz2_uint32 n;
if (!pZip->m_file_offset_alignment)
return 0;
n = (mz2_uint32)(pZip->m_archive_size & (pZip->m_file_offset_alignment - 1));
return (pZip->m_file_offset_alignment - n) & (pZip->m_file_offset_alignment - 1);
}
static mz2_bool mz2_zip_writer_write_zeros(mz2_zip_archive *pZip, mz2_uint64 cur_file_ofs, mz2_uint32 n)
{
char buf[4096];
memset(buf, 0, MZ_MIN(sizeof(buf), n));
while (n)
{
mz2_uint32 s = MZ_MIN(sizeof(buf), n);
if (pZip->m_pWrite(pZip->m_pIO_opaque, cur_file_ofs, buf, s) != s)
return MZ_FALSE;
cur_file_ofs += s; n -= s;
}
return MZ_TRUE;
}
mz2_bool mz2_zip_writer_add_mem_ex(mz2_zip_archive *pZip, const char *pArchive_name, const void *pBuf, size_t buf_size, const void *pComment, mz2_uint16 comment_size, mz2_uint level_and_flags, mz2_uint64 uncomp_size, mz2_uint32 uncomp_crc32)
{
mz2_uint16 method = 0, dos_time = 0, dos_date = 0;
mz2_uint level, ext_attributes = 0, num_alignment_padding_bytes;
mz2_uint64 local_dir_header_ofs = pZip->m_archive_size, cur_archive_file_ofs = pZip->m_archive_size, comp_size = 0;
size_t archive_name_size;
mz2_uint8 local_dir_header[MZ_ZIP_LOCAL_DIR_HEADER_SIZE];
tdefl_compressor *pComp = NULL;
mz2_bool store_data_uncompressed;
mz2_zip_internal_state *pState;
if ((int)level_and_flags < 0)
level_and_flags = MZ_DEFAULT_LEVEL;
level = level_and_flags & 0xF;
store_data_uncompressed = ((!level) || (level_and_flags & MZ_ZIP_FLAG_COMPRESSED_DATA));
if ((!pZip) || (!pZip->m_pState) || (pZip->m_zip_mode != MZ_ZIP_MODE_WRITING) || ((buf_size) && (!pBuf)) || (!pArchive_name) || ((comment_size) && (!pComment)) || (pZip->m_total_files == 0xFFFF) || (level > MZ_UBER_COMPRESSION))
return MZ_FALSE;
pState = pZip->m_pState;
if ((!(level_and_flags & MZ_ZIP_FLAG_COMPRESSED_DATA)) && (uncomp_size))
return MZ_FALSE;
// No zip64 support yet
if ((buf_size > 0xFFFFFFFF) || (uncomp_size > 0xFFFFFFFF))
return MZ_FALSE;
if (!mz2_zip_writer_validate_archive_name(pArchive_name))
return MZ_FALSE;
#ifndef MINIZ_NO_TIME
{
time_t cur_time; time(&cur_time);
mz2_zip_time_to_dos_time(cur_time, &dos_time, &dos_date);
}
#endif // #ifndef MINIZ_NO_TIME
archive_name_size = strlen(pArchive_name);
if (archive_name_size > 0xFFFF)
return MZ_FALSE;
num_alignment_padding_bytes = mz2_zip_writer_compute_padding_needed_for_file_alignment(pZip);
// no zip64 support yet
if ((pZip->m_total_files == 0xFFFF) || ((pZip->m_archive_size + num_alignment_padding_bytes + MZ_ZIP_LOCAL_DIR_HEADER_SIZE + MZ_ZIP_CENTRAL_DIR_HEADER_SIZE + comment_size + archive_name_size) > 0xFFFFFFFF))
return MZ_FALSE;
if ((archive_name_size) && (pArchive_name[archive_name_size - 1] == '/'))
{
// Set DOS Subdirectory attribute bit.
ext_attributes |= 0x10;
// Subdirectories cannot contain data.
if ((buf_size) || (uncomp_size))
return MZ_FALSE;
}
// Try to do any allocations before writing to the archive, so if an allocation fails the file remains unmodified. (A good idea if we're doing an in-place modification.)
if ((!mz2_zip_array_ensure_room(pZip, &pState->m_central_dir, MZ_ZIP_CENTRAL_DIR_HEADER_SIZE + archive_name_size + comment_size)) || (!mz2_zip_array_ensure_room(pZip, &pState->m_central_dir_offsets, 1)))
return MZ_FALSE;
if ((!store_data_uncompressed) && (buf_size))
{
if (NULL == (pComp = (tdefl_compressor *)pZip->m_pAlloc(pZip->m_pAlloc_opaque, 1, sizeof(tdefl_compressor))))
return MZ_FALSE;
}
if (!mz2_zip_writer_write_zeros(pZip, cur_archive_file_ofs, num_alignment_padding_bytes + sizeof(local_dir_header)))
{
pZip->m_pFree(pZip->m_pAlloc_opaque, pComp);
return MZ_FALSE;
}
local_dir_header_ofs += num_alignment_padding_bytes;
if (pZip->m_file_offset_alignment) { MZ_ASSERT((local_dir_header_ofs & (pZip->m_file_offset_alignment - 1)) == 0); }
cur_archive_file_ofs += num_alignment_padding_bytes + sizeof(local_dir_header);
MZ_CLEAR_OBJ(local_dir_header);
if (pZip->m_pWrite(pZip->m_pIO_opaque, cur_archive_file_ofs, pArchive_name, archive_name_size) != archive_name_size)
{
pZip->m_pFree(pZip->m_pAlloc_opaque, pComp);
return MZ_FALSE;
}
cur_archive_file_ofs += archive_name_size;
if (!(level_and_flags & MZ_ZIP_FLAG_COMPRESSED_DATA))
{
uncomp_crc32 = (mz2_uint32)mz2_crc32(MZ_CRC32_INIT, (const mz2_uint8*)pBuf, buf_size);
uncomp_size = buf_size;
if (uncomp_size <= 3)
{
level = 0;
store_data_uncompressed = MZ_TRUE;
}
}
if (store_data_uncompressed)
{
if (pZip->m_pWrite(pZip->m_pIO_opaque, cur_archive_file_ofs, pBuf, buf_size) != buf_size)
{
pZip->m_pFree(pZip->m_pAlloc_opaque, pComp);
return MZ_FALSE;
}
cur_archive_file_ofs += buf_size;
comp_size = buf_size;
if (level_and_flags & MZ_ZIP_FLAG_COMPRESSED_DATA)
method = MZ_DEFLATED;
}
else if (buf_size)
{
mz2_zip_writer_add_state state;
state.m_pZip = pZip;
state.m_cur_archive_file_ofs = cur_archive_file_ofs;
state.m_comp_size = 0;
if ((tdefl_init2(pComp, mz2_zip_writer_add_put_buf_callback, &state, tdefl_create_comp_flags_from_zip_params2(level, -15, MZ_DEFAULT_STRATEGY)) != TDEFL_STATUS_OKAY) ||
(tdefl_compress_buffer2(pComp, pBuf, buf_size, TDEFL_FINISH) != TDEFL_STATUS_DONE))
{
pZip->m_pFree(pZip->m_pAlloc_opaque, pComp);
return MZ_FALSE;
}
comp_size = state.m_comp_size;
cur_archive_file_ofs = state.m_cur_archive_file_ofs;
method = MZ_DEFLATED;
}
pZip->m_pFree(pZip->m_pAlloc_opaque, pComp);
pComp = NULL;
// no zip64 support yet
if ((comp_size > 0xFFFFFFFF) || (cur_archive_file_ofs > 0xFFFFFFFF))
return MZ_FALSE;
if (!mz2_zip_writer_create_local_dir_header(pZip, local_dir_header, (mz2_uint16)archive_name_size, 0, uncomp_size, comp_size, uncomp_crc32, method, 0, dos_time, dos_date))
return MZ_FALSE;
if (pZip->m_pWrite(pZip->m_pIO_opaque, local_dir_header_ofs, local_dir_header, sizeof(local_dir_header)) != sizeof(local_dir_header))
return MZ_FALSE;
if (!mz2_zip_writer_add_to_central_dir(pZip, pArchive_name, (mz2_uint16)archive_name_size, NULL, 0, pComment, comment_size, uncomp_size, comp_size, uncomp_crc32, method, 0, dos_time, dos_date, local_dir_header_ofs, ext_attributes))
return MZ_FALSE;
pZip->m_total_files++;
pZip->m_archive_size = cur_archive_file_ofs;
return MZ_TRUE;
}
#ifndef MINIZ_NO_STDIO
mz2_bool mz2_zip_writer_add_file(mz2_zip_archive *pZip, const char *pArchive_name, const char *pSrc_filename, const void *pComment, mz2_uint16 comment_size, mz2_uint level_and_flags)
{
mz2_uint uncomp_crc32 = MZ_CRC32_INIT, level, num_alignment_padding_bytes;
mz2_uint16 method = 0, dos_time = 0, dos_date = 0, ext_attributes = 0;
mz2_uint64 local_dir_header_ofs = pZip->m_archive_size, cur_archive_file_ofs = pZip->m_archive_size, uncomp_size = 0, comp_size = 0;
size_t archive_name_size;
mz2_uint8 local_dir_header[MZ_ZIP_LOCAL_DIR_HEADER_SIZE];
MZ_FILE *pSrc_file = NULL;
if ((int)level_and_flags < 0)
level_and_flags = MZ_DEFAULT_LEVEL;
level = level_and_flags & 0xF;
if ((!pZip) || (!pZip->m_pState) || (pZip->m_zip_mode != MZ_ZIP_MODE_WRITING) || (!pArchive_name) || ((comment_size) && (!pComment)) || (level > MZ_UBER_COMPRESSION))
return MZ_FALSE;
if (level_and_flags & MZ_ZIP_FLAG_COMPRESSED_DATA)
return MZ_FALSE;
if (!mz2_zip_writer_validate_archive_name(pArchive_name))
return MZ_FALSE;
archive_name_size = strlen(pArchive_name);
if (archive_name_size > 0xFFFF)
return MZ_FALSE;
num_alignment_padding_bytes = mz2_zip_writer_compute_padding_needed_for_file_alignment(pZip);
// no zip64 support yet
if ((pZip->m_total_files == 0xFFFF) || ((pZip->m_archive_size + num_alignment_padding_bytes + MZ_ZIP_LOCAL_DIR_HEADER_SIZE + MZ_ZIP_CENTRAL_DIR_HEADER_SIZE + comment_size + archive_name_size) > 0xFFFFFFFF))
return MZ_FALSE;
if (!mz2_zip_get_file_modified_time(pSrc_filename, &dos_time, &dos_date))
return MZ_FALSE;
pSrc_file = MZ_FOPEN(pSrc_filename, "rb");
if (!pSrc_file)
return MZ_FALSE;
MZ_FSEEK64(pSrc_file, 0, SEEK_END);
uncomp_size = MZ_FTELL64(pSrc_file);
MZ_FSEEK64(pSrc_file, 0, SEEK_SET);
if (uncomp_size > 0xFFFFFFFF)
{
// No zip64 support yet
MZ_FCLOSE(pSrc_file);
return MZ_FALSE;
}
if (uncomp_size <= 3)
level = 0;
if (!mz2_zip_writer_write_zeros(pZip, cur_archive_file_ofs, num_alignment_padding_bytes + sizeof(local_dir_header)))
{
MZ_FCLOSE(pSrc_file);
return MZ_FALSE;
}
local_dir_header_ofs += num_alignment_padding_bytes;
if (pZip->m_file_offset_alignment) { MZ_ASSERT((local_dir_header_ofs & (pZip->m_file_offset_alignment - 1)) == 0); }
cur_archive_file_ofs += num_alignment_padding_bytes + sizeof(local_dir_header);
MZ_CLEAR_OBJ(local_dir_header);
if (pZip->m_pWrite(pZip->m_pIO_opaque, cur_archive_file_ofs, pArchive_name, archive_name_size) != archive_name_size)
{
MZ_FCLOSE(pSrc_file);
return MZ_FALSE;
}
cur_archive_file_ofs += archive_name_size;
if (uncomp_size)
{
mz2_uint64 uncomp_remaining = uncomp_size;
void *pRead_buf = pZip->m_pAlloc(pZip->m_pAlloc_opaque, 1, MZ_ZIP_MAX_IO_BUF_SIZE);
if (!pRead_buf)
{
MZ_FCLOSE(pSrc_file);
return MZ_FALSE;
}
if (!level)
{
while (uncomp_remaining)
{
mz2_uint n = (mz2_uint)MZ_MIN(MZ_ZIP_MAX_IO_BUF_SIZE, uncomp_remaining);
if ((MZ_FREAD(pRead_buf, 1, n, pSrc_file) != n) || (pZip->m_pWrite(pZip->m_pIO_opaque, cur_archive_file_ofs, pRead_buf, n) != n))
{
pZip->m_pFree(pZip->m_pAlloc_opaque, pRead_buf);
MZ_FCLOSE(pSrc_file);
return MZ_FALSE;
}
uncomp_crc32 = (mz2_uint32)mz2_crc32(uncomp_crc32, (const mz2_uint8 *)pRead_buf, n);
uncomp_remaining -= n;
cur_archive_file_ofs += n;
}
comp_size = uncomp_size;
}
else
{
mz2_bool result = MZ_FALSE;
mz2_zip_writer_add_state state;
tdefl_compressor *pComp = (tdefl_compressor *)pZip->m_pAlloc(pZip->m_pAlloc_opaque, 1, sizeof(tdefl_compressor));
if (!pComp)
{
pZip->m_pFree(pZip->m_pAlloc_opaque, pRead_buf);
MZ_FCLOSE(pSrc_file);
return MZ_FALSE;
}
state.m_pZip = pZip;
state.m_cur_archive_file_ofs = cur_archive_file_ofs;
state.m_comp_size = 0;
if (tdefl_init2(pComp, mz2_zip_writer_add_put_buf_callback, &state, tdefl_create_comp_flags_from_zip_params2(level, -15, MZ_DEFAULT_STRATEGY)) != TDEFL_STATUS_OKAY)
{
pZip->m_pFree(pZip->m_pAlloc_opaque, pComp);
pZip->m_pFree(pZip->m_pAlloc_opaque, pRead_buf);
MZ_FCLOSE(pSrc_file);
return MZ_FALSE;
}
for (; ; )
{
size_t in_buf_size = (mz2_uint32)MZ_MIN(uncomp_remaining, MZ_ZIP_MAX_IO_BUF_SIZE);
tdefl_status status;
if (MZ_FREAD(pRead_buf, 1, in_buf_size, pSrc_file) != in_buf_size)
break;
uncomp_crc32 = (mz2_uint32)mz2_crc32(uncomp_crc32, (const mz2_uint8 *)pRead_buf, in_buf_size);
uncomp_remaining -= in_buf_size;
status = tdefl_compress_buffer2(pComp, pRead_buf, in_buf_size, uncomp_remaining ? TDEFL_NO_FLUSH : TDEFL_FINISH);
if (status == TDEFL_STATUS_DONE)
{
result = MZ_TRUE;
break;
}
else if (status != TDEFL_STATUS_OKAY)
break;
}
pZip->m_pFree(pZip->m_pAlloc_opaque, pComp);
if (!result)
{
pZip->m_pFree(pZip->m_pAlloc_opaque, pRead_buf);
MZ_FCLOSE(pSrc_file);
return MZ_FALSE;
}
comp_size = state.m_comp_size;
cur_archive_file_ofs = state.m_cur_archive_file_ofs;
method = MZ_DEFLATED;
}
pZip->m_pFree(pZip->m_pAlloc_opaque, pRead_buf);
}
MZ_FCLOSE(pSrc_file); pSrc_file = NULL;
// no zip64 support yet
if ((comp_size > 0xFFFFFFFF) || (cur_archive_file_ofs > 0xFFFFFFFF))
return MZ_FALSE;
if (!mz2_zip_writer_create_local_dir_header(pZip, local_dir_header, (mz2_uint16)archive_name_size, 0, uncomp_size, comp_size, uncomp_crc32, method, 0, dos_time, dos_date))
return MZ_FALSE;
if (pZip->m_pWrite(pZip->m_pIO_opaque, local_dir_header_ofs, local_dir_header, sizeof(local_dir_header)) != sizeof(local_dir_header))
return MZ_FALSE;
if (!mz2_zip_writer_add_to_central_dir(pZip, pArchive_name, (mz2_uint16)archive_name_size, NULL, 0, pComment, comment_size, uncomp_size, comp_size, uncomp_crc32, method, 0, dos_time, dos_date, local_dir_header_ofs, ext_attributes))
return MZ_FALSE;
pZip->m_total_files++;
pZip->m_archive_size = cur_archive_file_ofs;
return MZ_TRUE;
}
#endif // #ifndef MINIZ_NO_STDIO
mz2_bool mz2_zip_writer_add_from_zip_reader(mz2_zip_archive *pZip, mz2_zip_archive *pSource_zip, mz2_uint file_index)
{
mz2_uint n, bit_flags, num_alignment_padding_bytes;
mz2_uint64 comp_bytes_remaining, local_dir_header_ofs;
mz2_uint64 cur_src_file_ofs, cur_dst_file_ofs;
mz2_uint32 local_header_u32[(MZ_ZIP_LOCAL_DIR_HEADER_SIZE + sizeof(mz2_uint32) - 1) / sizeof(mz2_uint32)]; mz2_uint8 *pLocal_header = (mz2_uint8 *)local_header_u32;
mz2_uint8 central_header[MZ_ZIP_CENTRAL_DIR_HEADER_SIZE];
size_t orig_central_dir_size;
mz2_zip_internal_state *pState;
void *pBuf; const mz2_uint8 *pSrc_central_header;
if ((!pZip) || (!pZip->m_pState) || (pZip->m_zip_mode != MZ_ZIP_MODE_WRITING))
return MZ_FALSE;
if (NULL == (pSrc_central_header = mz2_zip_reader_get_cdh(pSource_zip, file_index)))
return MZ_FALSE;
pState = pZip->m_pState;
num_alignment_padding_bytes = mz2_zip_writer_compute_padding_needed_for_file_alignment(pZip);
// no zip64 support yet
if ((pZip->m_total_files == 0xFFFF) || ((pZip->m_archive_size + num_alignment_padding_bytes + MZ_ZIP_LOCAL_DIR_HEADER_SIZE + MZ_ZIP_CENTRAL_DIR_HEADER_SIZE) > 0xFFFFFFFF))
return MZ_FALSE;
cur_src_file_ofs = MZ_READ_LE32(pSrc_central_header + MZ_ZIP_CDH_LOCAL_HEADER_OFS);
cur_dst_file_ofs = pZip->m_archive_size;
if (pSource_zip->m_pRead(pSource_zip->m_pIO_opaque, cur_src_file_ofs, pLocal_header, MZ_ZIP_LOCAL_DIR_HEADER_SIZE) != MZ_ZIP_LOCAL_DIR_HEADER_SIZE)
return MZ_FALSE;
if (MZ_READ_LE32(pLocal_header) != MZ_ZIP_LOCAL_DIR_HEADER_SIG)
return MZ_FALSE;
cur_src_file_ofs += MZ_ZIP_LOCAL_DIR_HEADER_SIZE;
if (!mz2_zip_writer_write_zeros(pZip, cur_dst_file_ofs, num_alignment_padding_bytes))
return MZ_FALSE;
cur_dst_file_ofs += num_alignment_padding_bytes;
local_dir_header_ofs = cur_dst_file_ofs;
if (pZip->m_file_offset_alignment) { MZ_ASSERT((local_dir_header_ofs & (pZip->m_file_offset_alignment - 1)) == 0); }
if (pZip->m_pWrite(pZip->m_pIO_opaque, cur_dst_file_ofs, pLocal_header, MZ_ZIP_LOCAL_DIR_HEADER_SIZE) != MZ_ZIP_LOCAL_DIR_HEADER_SIZE)
return MZ_FALSE;
cur_dst_file_ofs += MZ_ZIP_LOCAL_DIR_HEADER_SIZE;
n = MZ_READ_LE16(pLocal_header + MZ_ZIP_LDH_FILENAME_LEN_OFS) + MZ_READ_LE16(pLocal_header + MZ_ZIP_LDH_EXTRA_LEN_OFS);
comp_bytes_remaining = n + MZ_READ_LE32(pSrc_central_header + MZ_ZIP_CDH_COMPRESSED_SIZE_OFS);
if (NULL == (pBuf = pZip->m_pAlloc(pZip->m_pAlloc_opaque, 1, (size_t)MZ_MAX(sizeof(mz2_uint32) * 4, MZ_MIN(MZ_ZIP_MAX_IO_BUF_SIZE, comp_bytes_remaining)))))
return MZ_FALSE;
while (comp_bytes_remaining)
{
n = (mz2_uint)MZ_MIN(MZ_ZIP_MAX_IO_BUF_SIZE, comp_bytes_remaining);
if (pSource_zip->m_pRead(pSource_zip->m_pIO_opaque, cur_src_file_ofs, pBuf, n) != n)
{
pZip->m_pFree(pZip->m_pAlloc_opaque, pBuf);
return MZ_FALSE;
}
cur_src_file_ofs += n;
if (pZip->m_pWrite(pZip->m_pIO_opaque, cur_dst_file_ofs, pBuf, n) != n)
{
pZip->m_pFree(pZip->m_pAlloc_opaque, pBuf);
return MZ_FALSE;
}
cur_dst_file_ofs += n;
comp_bytes_remaining -= n;
}
bit_flags = MZ_READ_LE16(pLocal_header + MZ_ZIP_LDH_BIT_FLAG_OFS);
if (bit_flags & 8)
{
// Copy data descriptor
if (pSource_zip->m_pRead(pSource_zip->m_pIO_opaque, cur_src_file_ofs, pBuf, sizeof(mz2_uint32) * 4) != sizeof(mz2_uint32) * 4)
{
pZip->m_pFree(pZip->m_pAlloc_opaque, pBuf);
return MZ_FALSE;
}
n = sizeof(mz2_uint32) * ((MZ_READ_LE32(pBuf) == 0x08074b50) ? 4 : 3);
if (pZip->m_pWrite(pZip->m_pIO_opaque, cur_dst_file_ofs, pBuf, n) != n)
{
pZip->m_pFree(pZip->m_pAlloc_opaque, pBuf);
return MZ_FALSE;
}
cur_src_file_ofs += n;
cur_dst_file_ofs += n;
}
pZip->m_pFree(pZip->m_pAlloc_opaque, pBuf);
// no zip64 support yet
if (cur_dst_file_ofs > 0xFFFFFFFF)
return MZ_FALSE;
orig_central_dir_size = pState->m_central_dir.m_size;
memcpy(central_header, pSrc_central_header, MZ_ZIP_CENTRAL_DIR_HEADER_SIZE);
MZ_WRITE_LE32(central_header + MZ_ZIP_CDH_LOCAL_HEADER_OFS, local_dir_header_ofs);
if (!mz2_zip_array_push_back(pZip, &pState->m_central_dir, central_header, MZ_ZIP_CENTRAL_DIR_HEADER_SIZE))
return MZ_FALSE;
n = MZ_READ_LE16(pSrc_central_header + MZ_ZIP_CDH_FILENAME_LEN_OFS) + MZ_READ_LE16(pSrc_central_header + MZ_ZIP_CDH_EXTRA_LEN_OFS) + MZ_READ_LE16(pSrc_central_header + MZ_ZIP_CDH_COMMENT_LEN_OFS);
if (!mz2_zip_array_push_back(pZip, &pState->m_central_dir, pSrc_central_header + MZ_ZIP_CENTRAL_DIR_HEADER_SIZE, n))
{
mz2_zip_array_resize(pZip, &pState->m_central_dir, orig_central_dir_size, MZ_FALSE);
return MZ_FALSE;
}
if (pState->m_central_dir.m_size > 0xFFFFFFFF)
return MZ_FALSE;
n = (mz2_uint32)orig_central_dir_size;
if (!mz2_zip_array_push_back(pZip, &pState->m_central_dir_offsets, &n, 1))
{
mz2_zip_array_resize(pZip, &pState->m_central_dir, orig_central_dir_size, MZ_FALSE);
return MZ_FALSE;
}
pZip->m_total_files++;
pZip->m_archive_size = cur_dst_file_ofs;
return MZ_TRUE;
}
mz2_bool mz2_zip_writer_finalize_archive(mz2_zip_archive *pZip)
{
mz2_zip_internal_state *pState;
mz2_uint64 central_dir_ofs, central_dir_size;
mz2_uint8 hdr[MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIZE];
if ((!pZip) || (!pZip->m_pState) || (pZip->m_zip_mode != MZ_ZIP_MODE_WRITING))
return MZ_FALSE;
pState = pZip->m_pState;
// no zip64 support yet
if ((pZip->m_total_files > 0xFFFF) || ((pZip->m_archive_size + pState->m_central_dir.m_size + MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIZE) > 0xFFFFFFFF))
return MZ_FALSE;
central_dir_ofs = 0;
central_dir_size = 0;
if (pZip->m_total_files)
{
// Write central directory
central_dir_ofs = pZip->m_archive_size;
central_dir_size = pState->m_central_dir.m_size;
pZip->m_central_directory_file_ofs = central_dir_ofs;
if (pZip->m_pWrite(pZip->m_pIO_opaque, central_dir_ofs, pState->m_central_dir.m_p, (size_t)central_dir_size) != central_dir_size)
return MZ_FALSE;
pZip->m_archive_size += central_dir_size;
}
// Write end of central directory record
MZ_CLEAR_OBJ(hdr);
MZ_WRITE_LE32(hdr + MZ_ZIP_ECDH_SIG_OFS, MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIG);
MZ_WRITE_LE16(hdr + MZ_ZIP_ECDH_CDIR_NUM_ENTRIES_ON_DISK_OFS, pZip->m_total_files);
MZ_WRITE_LE16(hdr + MZ_ZIP_ECDH_CDIR_TOTAL_ENTRIES_OFS, pZip->m_total_files);
MZ_WRITE_LE32(hdr + MZ_ZIP_ECDH_CDIR_SIZE_OFS, central_dir_size);
MZ_WRITE_LE32(hdr + MZ_ZIP_ECDH_CDIR_OFS_OFS, central_dir_ofs);
if (pZip->m_pWrite(pZip->m_pIO_opaque, pZip->m_archive_size, hdr, sizeof(hdr)) != sizeof(hdr))
return MZ_FALSE;
#ifndef MINIZ_NO_STDIO
if ((pState->m_pFile) && (MZ_FFLUSH(pState->m_pFile) == EOF))
return MZ_FALSE;
#endif // #ifndef MINIZ_NO_STDIO
pZip->m_archive_size += sizeof(hdr);
pZip->m_zip_mode = MZ_ZIP_MODE_WRITING_HAS_BEEN_FINALIZED;
return MZ_TRUE;
}
mz2_bool mz2_zip_writer_finalize_heap_archive(mz2_zip_archive *pZip, void **pBuf, size_t *pSize)
{
if ((!pZip) || (!pZip->m_pState) || (!pBuf) || (!pSize))
return MZ_FALSE;
if (pZip->m_pWrite != mz2_zip_heap_write_func)
return MZ_FALSE;
if (!mz2_zip_writer_finalize_archive(pZip))
return MZ_FALSE;
*pBuf = pZip->m_pState->m_pMem;
*pSize = pZip->m_pState->m_mem_size;
pZip->m_pState->m_pMem = NULL;
pZip->m_pState->m_mem_size = pZip->m_pState->m_mem_capacity = 0;
return MZ_TRUE;
}
mz2_bool mz2_zip_writer_end(mz2_zip_archive *pZip)
{
mz2_zip_internal_state *pState;
mz2_bool status = MZ_TRUE;
if ((!pZip) || (!pZip->m_pState) || (!pZip->m_pAlloc) || (!pZip->m_pFree) || ((pZip->m_zip_mode != MZ_ZIP_MODE_WRITING) && (pZip->m_zip_mode != MZ_ZIP_MODE_WRITING_HAS_BEEN_FINALIZED)))
return MZ_FALSE;
pState = pZip->m_pState;
pZip->m_pState = NULL;
mz2_zip_array_clear(pZip, &pState->m_central_dir);
mz2_zip_array_clear(pZip, &pState->m_central_dir_offsets);
mz2_zip_array_clear(pZip, &pState->m_sorted_central_dir_offsets);
#ifndef MINIZ_NO_STDIO
if (pState->m_pFile)
{
MZ_FCLOSE(pState->m_pFile);
pState->m_pFile = NULL;
}
#endif // #ifndef MINIZ_NO_STDIO
if ((pZip->m_pWrite == mz2_zip_heap_write_func) && (pState->m_pMem))
{
pZip->m_pFree(pZip->m_pAlloc_opaque, pState->m_pMem);
pState->m_pMem = NULL;
}
pZip->m_pFree(pZip->m_pAlloc_opaque, pState);
pZip->m_zip_mode = MZ_ZIP_MODE_INVALID;
return status;
}
#ifndef MINIZ_NO_STDIO
mz2_bool mz2_zip_add_mem_to_archive_file_in_place(const char *pZip_filename, const char *pArchive_name, const void *pBuf, size_t buf_size, const void *pComment, mz2_uint16 comment_size, mz2_uint level_and_flags)
{
mz2_bool status, created_new_archive = MZ_FALSE;
mz2_zip_archive zip_archive;
struct MZ_FILE_STAT_STRUCT file_stat;
MZ_CLEAR_OBJ(zip_archive);
if ((int)level_and_flags < 0)
level_and_flags = MZ_DEFAULT_LEVEL;
if ((!pZip_filename) || (!pArchive_name) || ((buf_size) && (!pBuf)) || ((comment_size) && (!pComment)) || ((level_and_flags & 0xF) > MZ_UBER_COMPRESSION))
return MZ_FALSE;
if (!mz2_zip_writer_validate_archive_name(pArchive_name))
return MZ_FALSE;
if (MZ_FILE_STAT(pZip_filename, &file_stat) != 0)
{
// Create a new archive.
if (!mz2_zip_writer_init_file(&zip_archive, pZip_filename, 0))
return MZ_FALSE;
created_new_archive = MZ_TRUE;
}
else
{
// Append to an existing archive.
if (!mz2_zip_reader_init_file(&zip_archive, pZip_filename, level_and_flags | MZ_ZIP_FLAG_DO_NOT_SORT_CENTRAL_DIRECTORY))
return MZ_FALSE;
if (!mz2_zip_writer_init_from_reader(&zip_archive, pZip_filename))
{
mz2_zip_reader_end(&zip_archive);
return MZ_FALSE;
}
}
status = mz2_zip_writer_add_mem_ex(&zip_archive, pArchive_name, pBuf, buf_size, pComment, comment_size, level_and_flags, 0, 0);
// Always finalize, even if adding failed for some reason, so we have a valid central directory. (This may not always succeed, but we can try.)
if (!mz2_zip_writer_finalize_archive(&zip_archive))
status = MZ_FALSE;
if (!mz2_zip_writer_end(&zip_archive))
status = MZ_FALSE;
if ((!status) && (created_new_archive))
{
// It's a new archive and something went wrong, so just delete it.
int ignoredStatus = MZ_DELETE_FILE(pZip_filename);
(void)ignoredStatus;
}
return status;
}
void *mz2_zip_extract_archive_file_to_heap(const char *pZip_filename, const char *pArchive_name, size_t *pSize, mz2_uint flags)
{
int file_index;
mz2_zip_archive zip_archive;
void *p = NULL;
if (pSize)
*pSize = 0;
if ((!pZip_filename) || (!pArchive_name))
return NULL;
MZ_CLEAR_OBJ(zip_archive);
if (!mz2_zip_reader_init_file(&zip_archive, pZip_filename, flags | MZ_ZIP_FLAG_DO_NOT_SORT_CENTRAL_DIRECTORY))
return NULL;
if ((file_index = mz2_zip_reader_locate_file(&zip_archive, pArchive_name, NULL, flags)) >= 0)
p = mz2_zip_reader_extract_to_heap(&zip_archive, file_index, pSize, flags);
mz2_zip_reader_end(&zip_archive);
return p;
}
#endif // #ifndef MINIZ_NO_STDIO
#endif // #ifndef MINIZ_NO_ARCHIVE_WRITING_APIS
#endif // #ifndef MINIZ_NO_ARCHIVE_APIS
#ifdef __cplusplus
}
#endif
#endif // MINIZ_HEADER_FILE_ONLY
/*
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org/>
*/
#ifndef MY_ZIP_FILE_H
#define MY_ZIP_FILE_H
namespace miniz_cpp2 {
namespace detail {
#ifdef _WIN32
static char directory_separator = '\\';
static char alt_directory_separator = '/';
#else
static char directory_separator = '/';
static char alt_directory_separator = '\\';
#endif
static std::string join_path(const std::vector<std::string> &parts)
{
std::string joined;
std::size_t i = 0;
for (auto part : parts)
{
joined.append(part);
if (i++ != parts.size() - 1)
{
joined.append(1, '/');
}
}
return joined;
}
static std::vector<std::string> split_path(const std::string &path, char delim = directory_separator)
{
std::vector<std::string> split;
std::string::size_type previous_index = 0;
auto separator_index = path.find(delim);
while (separator_index != std::string::npos)
{
auto part = path.substr(previous_index, separator_index - previous_index);
if (part != "..")
{
split.push_back(part);
}
else
{
split.pop_back();
}
previous_index = separator_index + 1;
separator_index = path.find(delim, previous_index);
}
split.push_back(path.substr(previous_index));
if (split.size() == 1 && delim == directory_separator)
{
auto alternative = split_path(path, alt_directory_separator);
if (alternative.size() > 1)
{
return alternative;
}
}
return split;
}
static uint32_t crc32buf(const char *buf, std::size_t len)
{
uint32_t oldcrc32 = 0xFFFFFFFF;
uint32_t crc_32_tab[] = { /* CRC polynomial 0xedb88320 */
0x00000000, 0x77073096, 0xee0e612c, 0x990951ba, 0x076dc419, 0x706af48f,
0xe963a535, 0x9e6495a3, 0x0edb8832, 0x79dcb8a4, 0xe0d5e91e, 0x97d2d988,
0x09b64c2b, 0x7eb17cbd, 0xe7b82d07, 0x90bf1d91, 0x1db71064, 0x6ab020f2,
0xf3b97148, 0x84be41de, 0x1adad47d, 0x6ddde4eb, 0xf4d4b551, 0x83d385c7,
0x136c9856, 0x646ba8c0, 0xfd62f97a, 0x8a65c9ec, 0x14015c4f, 0x63066cd9,
0xfa0f3d63, 0x8d080df5, 0x3b6e20c8, 0x4c69105e, 0xd56041e4, 0xa2677172,
0x3c03e4d1, 0x4b04d447, 0xd20d85fd, 0xa50ab56b, 0x35b5a8fa, 0x42b2986c,
0xdbbbc9d6, 0xacbcf940, 0x32d86ce3, 0x45df5c75, 0xdcd60dcf, 0xabd13d59,
0x26d930ac, 0x51de003a, 0xc8d75180, 0xbfd06116, 0x21b4f4b5, 0x56b3c423,
0xcfba9599, 0xb8bda50f, 0x2802b89e, 0x5f058808, 0xc60cd9b2, 0xb10be924,
0x2f6f7c87, 0x58684c11, 0xc1611dab, 0xb6662d3d, 0x76dc4190, 0x01db7106,
0x98d220bc, 0xefd5102a, 0x71b18589, 0x06b6b51f, 0x9fbfe4a5, 0xe8b8d433,
0x7807c9a2, 0x0f00f934, 0x9609a88e, 0xe10e9818, 0x7f6a0dbb, 0x086d3d2d,
0x91646c97, 0xe6635c01, 0x6b6b51f4, 0x1c6c6162, 0x856530d8, 0xf262004e,
0x6c0695ed, 0x1b01a57b, 0x8208f4c1, 0xf50fc457, 0x65b0d9c6, 0x12b7e950,
0x8bbeb8ea, 0xfcb9887c, 0x62dd1ddf, 0x15da2d49, 0x8cd37cf3, 0xfbd44c65,
0x4db26158, 0x3ab551ce, 0xa3bc0074, 0xd4bb30e2, 0x4adfa541, 0x3dd895d7,
0xa4d1c46d, 0xd3d6f4fb, 0x4369e96a, 0x346ed9fc, 0xad678846, 0xda60b8d0,
0x44042d73, 0x33031de5, 0xaa0a4c5f, 0xdd0d7cc9, 0x5005713c, 0x270241aa,
0xbe0b1010, 0xc90c2086, 0x5768b525, 0x206f85b3, 0xb966d409, 0xce61e49f,
0x5edef90e, 0x29d9c998, 0xb0d09822, 0xc7d7a8b4, 0x59b33d17, 0x2eb40d81,
0xb7bd5c3b, 0xc0ba6cad, 0xedb88320, 0x9abfb3b6, 0x03b6e20c, 0x74b1d29a,
0xead54739, 0x9dd277af, 0x04db2615, 0x73dc1683, 0xe3630b12, 0x94643b84,
0x0d6d6a3e, 0x7a6a5aa8, 0xe40ecf0b, 0x9309ff9d, 0x0a00ae27, 0x7d079eb1,
0xf00f9344, 0x8708a3d2, 0x1e01f268, 0x6906c2fe, 0xf762575d, 0x806567cb,
0x196c3671, 0x6e6b06e7, 0xfed41b76, 0x89d32be0, 0x10da7a5a, 0x67dd4acc,
0xf9b9df6f, 0x8ebeeff9, 0x17b7be43, 0x60b08ed5, 0xd6d6a3e8, 0xa1d1937e,
0x38d8c2c4, 0x4fdff252, 0xd1bb67f1, 0xa6bc5767, 0x3fb506dd, 0x48b2364b,
0xd80d2bda, 0xaf0a1b4c, 0x36034af6, 0x41047a60, 0xdf60efc3, 0xa867df55,
0x316e8eef, 0x4669be79, 0xcb61b38c, 0xbc66831a, 0x256fd2a0, 0x5268e236,
0xcc0c7795, 0xbb0b4703, 0x220216b9, 0x5505262f, 0xc5ba3bbe, 0xb2bd0b28,
0x2bb45a92, 0x5cb36a04, 0xc2d7ffa7, 0xb5d0cf31, 0x2cd99e8b, 0x5bdeae1d,
0x9b64c2b0, 0xec63f226, 0x756aa39c, 0x026d930a, 0x9c0906a9, 0xeb0e363f,
0x72076785, 0x05005713, 0x95bf4a82, 0xe2b87a14, 0x7bb12bae, 0x0cb61b38,
0x92d28e9b, 0xe5d5be0d, 0x7cdcefb7, 0x0bdbdf21, 0x86d3d2d4, 0xf1d4e242,
0x68ddb3f8, 0x1fda836e, 0x81be16cd, 0xf6b9265b, 0x6fb077e1, 0x18b74777,
0x88085ae6, 0xff0f6a70, 0x66063bca, 0x11010b5c, 0x8f659eff, 0xf862ae69,
0x616bffd3, 0x166ccf45, 0xa00ae278, 0xd70dd2ee, 0x4e048354, 0x3903b3c2,
0xa7672661, 0xd06016f7, 0x4969474d, 0x3e6e77db, 0xaed16a4a, 0xd9d65adc,
0x40df0b66, 0x37d83bf0, 0xa9bcae53, 0xdebb9ec5, 0x47b2cf7f, 0x30b5ffe9,
0xbdbdf21c, 0xcabac28a, 0x53b39330, 0x24b4a3a6, 0xbad03605, 0xcdd70693,
0x54de5729, 0x23d967bf, 0xb3667a2e, 0xc4614ab8, 0x5d681b02, 0x2a6f2b94,
0xb40bbe37, 0xc30c8ea1, 0x5a05df1b, 0x2d02ef8d
};
#define UPDC32(octet,crc) (crc_32_tab[((crc)\
^ static_cast<uint8_t>(octet)) & 0xff] ^ ((crc) >> 8))
for (; len; --len, ++buf)
{
oldcrc32 = UPDC32(*buf, oldcrc32);
}
return ~oldcrc32;
}
static tm safe_localtime(const time_t &t)
{
#ifdef _WIN32
tm time;
localtime_s(&time, &t);
return time;
#else
tm *time = localtime(&t);
assert(time != nullptr);
return *time;
#endif
}
static std::size_t write_callback(void *opaque, std::uint64_t file_ofs, const void *pBuf, std::size_t n)
{
auto buffer = static_cast<std::vector<char> *>(opaque);
if (file_ofs + n > buffer->size())
{
auto new_size = static_cast<std::vector<char>::size_type>(file_ofs + n);
buffer->resize(new_size);
}
for (std::size_t i = 0; i < n; i++)
{
(*buffer)[static_cast<std::size_t>(file_ofs + i)] = (static_cast<const char *>(pBuf))[i];
}
return n;
}
} // namespace detail
struct zip_info
{
std::string filename;
struct
{
int year = 1980;
int month = 0;
int day = 0;
int hours = 0;
int minutes = 0;
int seconds = 0;
} date_time;
std::string comment;
std::string extra;
uint16_t create_system = 0;
uint16_t create_version = 0;
uint16_t extract_version = 0;
uint16_t flag_bits = 0;
std::size_t volume = 0;
uint32_t internal_attr = 0;
uint32_t external_attr = 0;
std::size_t header_offset = 0;
uint32_t crc = 0;
std::size_t compress_size = 0;
std::size_t file_size = 0;
};
class zip_file
{
public:
zip_file() : archive_(new mz2_zip_archive())
{
reset();
}
zip_file(const std::string &filename) : zip_file()
{
load(filename);
}
zip_file(std::istream &stream) : zip_file()
{
load(stream);
}
zip_file(const std::vector<unsigned char> &bytes) : zip_file()
{
load(bytes);
}
~zip_file()
{
reset();
}
void load(std::istream &stream)
{
reset();
buffer_.assign(std::istreambuf_iterator<char>(stream), std::istreambuf_iterator<char>());
remove_comment();
start_read();
}
void load(const std::string &filename)
{
filename_ = filename;
std::ifstream stream(filename, std::ios::binary);
load(stream);
}
void load(const std::vector<unsigned char> &bytes)
{
reset();
buffer_.assign(bytes.begin(), bytes.end());
remove_comment();
start_read();
}
void save(const std::string &filename)
{
filename_ = filename;
std::ofstream stream(filename, std::ios::binary);
save(stream);
}
void save(std::ostream &stream)
{
if (archive_->m_zip_mode == MZ_ZIP_MODE_WRITING)
{
mz2_zip_writer_finalize_archive(archive_.get());
}
if (archive_->m_zip_mode == MZ_ZIP_MODE_WRITING_HAS_BEEN_FINALIZED)
{
mz2_zip_writer_end(archive_.get());
}
if (archive_->m_zip_mode == MZ_ZIP_MODE_INVALID)
{
start_read();
}
append_comment();
stream.write(buffer_.data(), static_cast<long>(buffer_.size()));
}
void save(std::vector<unsigned char> &bytes)
{
if (archive_->m_zip_mode == MZ_ZIP_MODE_WRITING)
{
mz2_zip_writer_finalize_archive(archive_.get());
}
if (archive_->m_zip_mode == MZ_ZIP_MODE_WRITING_HAS_BEEN_FINALIZED)
{
mz2_zip_writer_end(archive_.get());
}
if (archive_->m_zip_mode == MZ_ZIP_MODE_INVALID)
{
start_read();
}
append_comment();
bytes.assign(buffer_.begin(), buffer_.end());
}
void reset()
{
switch (archive_->m_zip_mode)
{
case MZ_ZIP_MODE_READING:
mz2_zip_reader_end(archive_.get());
break;
case MZ_ZIP_MODE_WRITING:
mz2_zip_writer_finalize_archive(archive_.get());
mz2_zip_writer_end(archive_.get());
break;
case MZ_ZIP_MODE_WRITING_HAS_BEEN_FINALIZED:
mz2_zip_writer_end(archive_.get());
break;
case MZ_ZIP_MODE_INVALID:
break;
}
if (archive_->m_zip_mode != MZ_ZIP_MODE_INVALID)
{
throw std::runtime_error("");
}
buffer_.clear();
comment.clear();
start_write();
mz2_zip_writer_finalize_archive(archive_.get());
mz2_zip_writer_end(archive_.get());
}
bool has_file(const std::string &name)
{
if (archive_->m_zip_mode != MZ_ZIP_MODE_READING)
{
start_read();
}
int index = mz2_zip_reader_locate_file(archive_.get(), name.c_str(), nullptr, 0);
return index != -1;
}
bool has_file(const zip_info &name)
{
return has_file(name.filename);
}
zip_info getinfo(const std::string &name)
{
if (archive_->m_zip_mode != MZ_ZIP_MODE_READING)
{
start_read();
}
int index = mz2_zip_reader_locate_file(archive_.get(), name.c_str(), nullptr, 0);
if (index == -1)
{
throw std::runtime_error("not found");
}
return getinfo(index);
}
std::vector<zip_info> infolist()
{
if (archive_->m_zip_mode != MZ_ZIP_MODE_READING)
{
start_read();
}
std::vector<zip_info> info;
for (std::size_t i = 0; i < mz2_zip_reader_get_num_files(archive_.get()); i++)
{
info.push_back(getinfo(static_cast<int>(i)));
}
return info;
}
std::vector<std::string> namelist()
{
std::vector<std::string> names;
for (auto &info : infolist())
{
names.push_back(info.filename);
}
return names;
}
std::ostream &open(const std::string &name)
{
return open(getinfo(name));
}
std::ostream &open(const zip_info &name)
{
auto data = read(name);
std::string data_string(data.begin(), data.end());
open_stream_ << data_string;
return open_stream_;
}
void extract(const std::string &member, const std::string &path)
{
std::fstream stream(detail::join_path({ path, member }), std::ios::binary | std::ios::out);
stream << open(member).rdbuf();
}
void extract(const zip_info &member, const std::string &path)
{
std::fstream stream(detail::join_path({ path, member.filename }), std::ios::binary | std::ios::out);
stream << open(member).rdbuf();
}
void extractall(const std::string &path)
{
extractall(path, infolist());
}
void extractall(const std::string &path, const std::vector<std::string> &members)
{
for (auto &member : members)
{
extract(member, path);
}
}
void extractall(const std::string &path, const std::vector<zip_info> &members)
{
for (auto &member : members)
{
extract(member, path);
}
}
void printdir()
{
printdir(std::cout);
}
void printdir(std::ostream &stream)
{
stream << " Length " << " " << " " << "Date" << " " << " " << "Time " << " " << "Name" << std::endl;
stream << "--------- ---------- ----- ----" << std::endl;
std::size_t sum_length = 0;
std::size_t file_count = 0;
for (auto &member : infolist())
{
sum_length += member.file_size;
file_count++;
std::string length_string = std::to_string(member.file_size);
while (length_string.length() < 9)
{
length_string = " " + length_string;
}
stream << length_string;
stream << " ";
stream << (member.date_time.month < 10 ? "0" : "") << member.date_time.month;
stream << "/";
stream << (member.date_time.day < 10 ? "0" : "") << member.date_time.day;
stream << "/";
stream << member.date_time.year;
stream << " ";
stream << (member.date_time.hours < 10 ? "0" : "") << member.date_time.hours;
stream << ":";
stream << (member.date_time.minutes < 10 ? "0" : "") << member.date_time.minutes;
stream << " ";
stream << member.filename;
stream << std::endl;
}
stream << "--------- -------" << std::endl;
std::string length_string = std::to_string(sum_length);
while (length_string.length() < 9)
{
length_string = " " + length_string;
}
stream << length_string << " " << file_count << " " << (file_count == 1 ? "file" : "files");
stream << std::endl;
}
std::string read(const zip_info &info)
{
std::size_t size;
char *data = static_cast<char *>(mz2_zip_reader_extract_file_to_heap(archive_.get(), info.filename.c_str(), &size, 0));
if (data == nullptr)
{
throw std::runtime_error("file couldn't be read");
}
std::string extracted(data, data + size);
mz2_free(data);
return extracted;
}
std::string read(const std::string &name)
{
return read(getinfo(name));
}
std::pair<bool, std::string> testzip()
{
if (archive_->m_zip_mode == MZ_ZIP_MODE_INVALID)
{
throw std::runtime_error("not open");
}
for (auto &file : infolist())
{
auto content = read(file);
auto crc = detail::crc32buf(content.c_str(), content.size());
if (crc != file.crc)
{
return { false, file.filename };
}
}
return { true, "" };
}
void write(const std::string &filename)
{
auto split = detail::split_path(filename);
if (split.size() > 1)
{
split.erase(split.begin());
}
auto arcname = detail::join_path(split);
write(filename, arcname);
}
void write(const std::string &filename, const std::string &arcname)
{
std::fstream file(filename, std::ios::binary | std::ios::in);
std::stringstream ss;
ss << file.rdbuf();
std::string bytes = ss.str();
writestr(arcname, bytes);
}
void writestr(const std::string &arcname, const std::string &bytes)
{
if (archive_->m_zip_mode != MZ_ZIP_MODE_WRITING)
{
start_write();
}
if (!mz2_zip_writer_add_mem(archive_.get(), arcname.c_str(), bytes.data(), bytes.size(), MZ_BEST_COMPRESSION))
{
throw std::runtime_error("write error");
}
}
void writestr(const zip_info &info, const std::string &bytes)
{
if (info.filename.empty() || info.date_time.year < 1980)
{
throw std::runtime_error("must specify a filename and valid date (year >= 1980");
}
if (archive_->m_zip_mode != MZ_ZIP_MODE_WRITING)
{
start_write();
}
auto crc = detail::crc32buf(bytes.c_str(), bytes.size());
if (!mz2_zip_writer_add_mem_ex(archive_.get(), info.filename.c_str(), bytes.data(), bytes.size(), info.comment.c_str(), static_cast<mz2_uint16>(info.comment.size()), MZ_BEST_COMPRESSION, 0, crc))
{
throw std::runtime_error("write error");
}
}
std::string get_filename() const { return filename_; }
std::string comment;
private:
void start_read()
{
if (archive_->m_zip_mode == MZ_ZIP_MODE_READING) return;
if (archive_->m_zip_mode == MZ_ZIP_MODE_WRITING)
{
mz2_zip_writer_finalize_archive(archive_.get());
}
if (archive_->m_zip_mode == MZ_ZIP_MODE_WRITING_HAS_BEEN_FINALIZED)
{
mz2_zip_writer_end(archive_.get());
}
if (!mz2_zip_reader_init_mem(archive_.get(), buffer_.data(), buffer_.size(), 0))
{
throw std::runtime_error("bad zip");
}
}
void start_write()
{
if (archive_->m_zip_mode == MZ_ZIP_MODE_WRITING) return;
switch (archive_->m_zip_mode)
{
case MZ_ZIP_MODE_READING:
{
mz2_zip_archive archive_copy;
std::memset(&archive_copy, 0, sizeof(mz2_zip_archive));
std::vector<char> buffer_copy(buffer_.begin(), buffer_.end());
if (!mz2_zip_reader_init_mem(&archive_copy, buffer_copy.data(), buffer_copy.size(), 0))
{
throw std::runtime_error("bad zip");
}
mz2_zip_reader_end(archive_.get());
archive_->m_pWrite = &detail::write_callback;
archive_->m_pIO_opaque = &buffer_;
buffer_ = std::vector<char>();
if (!mz2_zip_writer_init(archive_.get(), 0))
{
throw std::runtime_error("bad zip");
}
for (unsigned int i = 0; i < static_cast<unsigned int>(archive_copy.m_total_files); i++)
{
if (!mz2_zip_writer_add_from_zip_reader(archive_.get(), &archive_copy, i))
{
throw std::runtime_error("fail");
}
}
mz2_zip_reader_end(&archive_copy);
return;
}
case MZ_ZIP_MODE_WRITING_HAS_BEEN_FINALIZED:
mz2_zip_writer_end(archive_.get());
break;
case MZ_ZIP_MODE_INVALID:
case MZ_ZIP_MODE_WRITING:
break;
}
archive_->m_pWrite = &detail::write_callback;
archive_->m_pIO_opaque = &buffer_;
if (!mz2_zip_writer_init(archive_.get(), 0))
{
throw std::runtime_error("bad zip");
}
}
void append_comment()
{
if (!comment.empty())
{
auto comment_length = std::min(static_cast<uint16_t>(comment.length()), std::numeric_limits<uint16_t>::max());
buffer_[buffer_.size() - 2] = static_cast<char>(comment_length);
buffer_[buffer_.size() - 1] = static_cast<char>(comment_length >> 8);
std::copy(comment.begin(), comment.end(), std::back_inserter(buffer_));
}
}
void remove_comment()
{
if (buffer_.empty()) return;
std::size_t position = buffer_.size() - 1;
for (; position >= 3; position--)
{
if (buffer_[position - 3] == 'P'
&& buffer_[position - 2] == 'K'
&& buffer_[position - 1] == '\x05'
&& buffer_[position] == '\x06')
{
position = position + 17;
break;
}
}
if (position == 3)
{
throw std::runtime_error("didn't find end of central directory signature");
}
uint16_t length = static_cast<uint16_t>(buffer_[position + 1]);
length = static_cast<uint16_t>(length << 8) + static_cast<uint16_t>(buffer_[position]);
position += 2;
if (length != 0)
{
comment = std::string(buffer_.data() + position, buffer_.data() + position + length);
buffer_.resize(buffer_.size() - length);
buffer_[buffer_.size() - 1] = 0;
buffer_[buffer_.size() - 2] = 0;
}
}
zip_info getinfo(int index)
{
if (archive_->m_zip_mode != MZ_ZIP_MODE_READING)
{
start_read();
}
mz2_zip_archive_file_stat stat;
mz2_zip_reader_file_stat(archive_.get(), static_cast<mz2_uint>(index), &stat);
zip_info result;
result.filename = std::string(stat.m_filename, stat.m_filename + std::strlen(stat.m_filename));
result.comment = std::string(stat.m_comment, stat.m_comment + stat.m_comment_size);
result.compress_size = static_cast<std::size_t>(stat.m_comp_size);
result.file_size = static_cast<std::size_t>(stat.m_uncomp_size);
result.header_offset = static_cast<std::size_t>(stat.m_local_header_ofs);
result.crc = stat.m_crc32;
auto time = detail::safe_localtime(stat.m_time);
result.date_time.year = 1900 + time.tm_year;
result.date_time.month = 1 + time.tm_mon;
result.date_time.day = time.tm_mday;
result.date_time.hours = time.tm_hour;
result.date_time.minutes = time.tm_min;
result.date_time.seconds = time.tm_sec;
result.flag_bits = stat.m_bit_flag;
result.internal_attr = stat.m_internal_attr;
result.external_attr = stat.m_external_attr;
result.extract_version = stat.m_version_needed;
result.create_version = stat.m_version_made_by;
result.volume = stat.m_file_index;
result.create_system = stat.m_method;
return result;
}
std::unique_ptr<mz2_zip_archive> archive_;
std::vector<char> buffer_;
std::stringstream open_stream_;
std::string filename_;
};
} // namespace miniz_cpp
#endif // MY_HEADER_H | 279,274 | C++ | 47.824301 | 425 | 0.581773 |
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