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http://rosettacode.org/wiki/String_length
String length
Task Find the character and byte length of a string. This means encodings like UTF-8 need to be handled properly, as there is not necessarily a one-to-one relationship between bytes and characters. By character, we mean an individual Unicode code point, not a user-visible grapheme containing combining characters. For example, the character length of "møøse" is 5 but the byte length is 7 in UTF-8 and 10 in UTF-16. Non-BMP code points (those between 0x10000 and 0x10FFFF) must also be handled correctly: answers should produce actual character counts in code points, not in code unit counts. Therefore a string like "𝔘𝔫𝔦𝔠𝔬𝔡𝔢" (consisting of the 7 Unicode characters U+1D518 U+1D52B U+1D526 U+1D520 U+1D52C U+1D521 U+1D522) is 7 characters long, not 14 UTF-16 code units; and it is 28 bytes long whether encoded in UTF-8 or in UTF-16. Please mark your examples with ===Character Length=== or ===Byte Length===. If your language is capable of providing the string length in graphemes, mark those examples with ===Grapheme Length===. For example, the string "J̲o̲s̲é̲" ("J\x{332}o\x{332}s\x{332}e\x{301}\x{332}") has 4 user-visible graphemes, 9 characters (code points), and 14 bytes when encoded in UTF-8. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#VBScript
VBScript
LenB(string|varname)
http://rosettacode.org/wiki/String_length
String length
Task Find the character and byte length of a string. This means encodings like UTF-8 need to be handled properly, as there is not necessarily a one-to-one relationship between bytes and characters. By character, we mean an individual Unicode code point, not a user-visible grapheme containing combining characters. For example, the character length of "møøse" is 5 but the byte length is 7 in UTF-8 and 10 in UTF-16. Non-BMP code points (those between 0x10000 and 0x10FFFF) must also be handled correctly: answers should produce actual character counts in code points, not in code unit counts. Therefore a string like "𝔘𝔫𝔦𝔠𝔬𝔡𝔢" (consisting of the 7 Unicode characters U+1D518 U+1D52B U+1D526 U+1D520 U+1D52C U+1D521 U+1D522) is 7 characters long, not 14 UTF-16 code units; and it is 28 bytes long whether encoded in UTF-8 or in UTF-16. Please mark your examples with ===Character Length=== or ===Byte Length===. If your language is capable of providing the string length in graphemes, mark those examples with ===Grapheme Length===. For example, the string "J̲o̲s̲é̲" ("J\x{332}o\x{332}s\x{332}e\x{301}\x{332}") has 4 user-visible graphemes, 9 characters (code points), and 14 bytes when encoded in UTF-8. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Visual_Basic
Visual Basic
Module ByteLength Function GetByteLength(s As String, encoding As Text.Encoding) As Integer Return encoding.GetByteCount(s) End Function End Module
http://rosettacode.org/wiki/String_length
String length
Task Find the character and byte length of a string. This means encodings like UTF-8 need to be handled properly, as there is not necessarily a one-to-one relationship between bytes and characters. By character, we mean an individual Unicode code point, not a user-visible grapheme containing combining characters. For example, the character length of "møøse" is 5 but the byte length is 7 in UTF-8 and 10 in UTF-16. Non-BMP code points (those between 0x10000 and 0x10FFFF) must also be handled correctly: answers should produce actual character counts in code points, not in code unit counts. Therefore a string like "𝔘𝔫𝔦𝔠𝔬𝔡𝔢" (consisting of the 7 Unicode characters U+1D518 U+1D52B U+1D526 U+1D520 U+1D52C U+1D521 U+1D522) is 7 characters long, not 14 UTF-16 code units; and it is 28 bytes long whether encoded in UTF-8 or in UTF-16. Please mark your examples with ===Character Length=== or ===Byte Length===. If your language is capable of providing the string length in graphemes, mark those examples with ===Grapheme Length===. For example, the string "J̲o̲s̲é̲" ("J\x{332}o\x{332}s\x{332}e\x{301}\x{332}") has 4 user-visible graphemes, 9 characters (code points), and 14 bytes when encoded in UTF-8. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Visual_Basic_.NET
Visual Basic .NET
Module ByteLength Function GetByteLength(s As String, encoding As Text.Encoding) As Integer Return encoding.GetByteCount(s) End Function End Module
http://rosettacode.org/wiki/String_length
String length
Task Find the character and byte length of a string. This means encodings like UTF-8 need to be handled properly, as there is not necessarily a one-to-one relationship between bytes and characters. By character, we mean an individual Unicode code point, not a user-visible grapheme containing combining characters. For example, the character length of "møøse" is 5 but the byte length is 7 in UTF-8 and 10 in UTF-16. Non-BMP code points (those between 0x10000 and 0x10FFFF) must also be handled correctly: answers should produce actual character counts in code points, not in code unit counts. Therefore a string like "𝔘𝔫𝔦𝔠𝔬𝔡𝔢" (consisting of the 7 Unicode characters U+1D518 U+1D52B U+1D526 U+1D520 U+1D52C U+1D521 U+1D522) is 7 characters long, not 14 UTF-16 code units; and it is 28 bytes long whether encoded in UTF-8 or in UTF-16. Please mark your examples with ===Character Length=== or ===Byte Length===. If your language is capable of providing the string length in graphemes, mark those examples with ===Grapheme Length===. For example, the string "J̲o̲s̲é̲" ("J\x{332}o\x{332}s\x{332}e\x{301}\x{332}") has 4 user-visible graphemes, 9 characters (code points), and 14 bytes when encoded in UTF-8. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Vlang
Vlang
fn main() { m := "møøse" u := "𝔘𝔫𝔦𝔠𝔬𝔡𝔢" j := "J̲o̲s̲é̲" println("$m.len $m ${m.bytes()}") println("$u.len $u ${u.bytes()}") println("$j.len $j ${j.bytes()}") }
http://rosettacode.org/wiki/String_length
String length
Task Find the character and byte length of a string. This means encodings like UTF-8 need to be handled properly, as there is not necessarily a one-to-one relationship between bytes and characters. By character, we mean an individual Unicode code point, not a user-visible grapheme containing combining characters. For example, the character length of "møøse" is 5 but the byte length is 7 in UTF-8 and 10 in UTF-16. Non-BMP code points (those between 0x10000 and 0x10FFFF) must also be handled correctly: answers should produce actual character counts in code points, not in code unit counts. Therefore a string like "𝔘𝔫𝔦𝔠𝔬𝔡𝔢" (consisting of the 7 Unicode characters U+1D518 U+1D52B U+1D526 U+1D520 U+1D52C U+1D521 U+1D522) is 7 characters long, not 14 UTF-16 code units; and it is 28 bytes long whether encoded in UTF-8 or in UTF-16. Please mark your examples with ===Character Length=== or ===Byte Length===. If your language is capable of providing the string length in graphemes, mark those examples with ===Grapheme Length===. For example, the string "J̲o̲s̲é̲" ("J\x{332}o\x{332}s\x{332}e\x{301}\x{332}") has 4 user-visible graphemes, 9 characters (code points), and 14 bytes when encoded in UTF-8. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Wren
Wren
System.print("møøse".bytes.count) System.print("𝔘𝔫𝔦𝔠𝔬𝔡𝔢".bytes.count) System.print("J̲o̲s̲é̲".bytes.count)
http://rosettacode.org/wiki/String_length
String length
Task Find the character and byte length of a string. This means encodings like UTF-8 need to be handled properly, as there is not necessarily a one-to-one relationship between bytes and characters. By character, we mean an individual Unicode code point, not a user-visible grapheme containing combining characters. For example, the character length of "møøse" is 5 but the byte length is 7 in UTF-8 and 10 in UTF-16. Non-BMP code points (those between 0x10000 and 0x10FFFF) must also be handled correctly: answers should produce actual character counts in code points, not in code unit counts. Therefore a string like "𝔘𝔫𝔦𝔠𝔬𝔡𝔢" (consisting of the 7 Unicode characters U+1D518 U+1D52B U+1D526 U+1D520 U+1D52C U+1D521 U+1D522) is 7 characters long, not 14 UTF-16 code units; and it is 28 bytes long whether encoded in UTF-8 or in UTF-16. Please mark your examples with ===Character Length=== or ===Byte Length===. If your language is capable of providing the string length in graphemes, mark those examples with ===Grapheme Length===. For example, the string "J̲o̲s̲é̲" ("J\x{332}o\x{332}s\x{332}e\x{301}\x{332}") has 4 user-visible graphemes, 9 characters (code points), and 14 bytes when encoded in UTF-8. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#x86_Assembly
x86 Assembly
  .data string: .asciz "Test"   .text .globl main   main: pushl  %ebp movl  %esp, %ebp   pushl  %edi xorb  %al, %al movl $-1, %ecx movl $string, %edi cld repne scasb not  %ecx dec  %ecx popl  %edi    ;; string length is stored in %ecx register   leave ret  
http://rosettacode.org/wiki/String_length
String length
Task Find the character and byte length of a string. This means encodings like UTF-8 need to be handled properly, as there is not necessarily a one-to-one relationship between bytes and characters. By character, we mean an individual Unicode code point, not a user-visible grapheme containing combining characters. For example, the character length of "møøse" is 5 but the byte length is 7 in UTF-8 and 10 in UTF-16. Non-BMP code points (those between 0x10000 and 0x10FFFF) must also be handled correctly: answers should produce actual character counts in code points, not in code unit counts. Therefore a string like "𝔘𝔫𝔦𝔠𝔬𝔡𝔢" (consisting of the 7 Unicode characters U+1D518 U+1D52B U+1D526 U+1D520 U+1D52C U+1D521 U+1D522) is 7 characters long, not 14 UTF-16 code units; and it is 28 bytes long whether encoded in UTF-8 or in UTF-16. Please mark your examples with ===Character Length=== or ===Byte Length===. If your language is capable of providing the string length in graphemes, mark those examples with ===Grapheme Length===. For example, the string "J̲o̲s̲é̲" ("J\x{332}o\x{332}s\x{332}e\x{301}\x{332}") has 4 user-visible graphemes, 9 characters (code points), and 14 bytes when encoded in UTF-8. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#XPL0
XPL0
include c:\cxpl\stdlib; IntOut(0, StrLen("Character length = Byte length = String length = "))
http://rosettacode.org/wiki/String_length
String length
Task Find the character and byte length of a string. This means encodings like UTF-8 need to be handled properly, as there is not necessarily a one-to-one relationship between bytes and characters. By character, we mean an individual Unicode code point, not a user-visible grapheme containing combining characters. For example, the character length of "møøse" is 5 but the byte length is 7 in UTF-8 and 10 in UTF-16. Non-BMP code points (those between 0x10000 and 0x10FFFF) must also be handled correctly: answers should produce actual character counts in code points, not in code unit counts. Therefore a string like "𝔘𝔫𝔦𝔠𝔬𝔡𝔢" (consisting of the 7 Unicode characters U+1D518 U+1D52B U+1D526 U+1D520 U+1D52C U+1D521 U+1D522) is 7 characters long, not 14 UTF-16 code units; and it is 28 bytes long whether encoded in UTF-8 or in UTF-16. Please mark your examples with ===Character Length=== or ===Byte Length===. If your language is capable of providing the string length in graphemes, mark those examples with ===Grapheme Length===. For example, the string "J̲o̲s̲é̲" ("J\x{332}o\x{332}s\x{332}e\x{301}\x{332}") has 4 user-visible graphemes, 9 characters (code points), and 14 bytes when encoded in UTF-8. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#XSLT
XSLT
<?xml version="1.0" encoding="UTF-8"?>
http://rosettacode.org/wiki/String_length
String length
Task Find the character and byte length of a string. This means encodings like UTF-8 need to be handled properly, as there is not necessarily a one-to-one relationship between bytes and characters. By character, we mean an individual Unicode code point, not a user-visible grapheme containing combining characters. For example, the character length of "møøse" is 5 but the byte length is 7 in UTF-8 and 10 in UTF-16. Non-BMP code points (those between 0x10000 and 0x10FFFF) must also be handled correctly: answers should produce actual character counts in code points, not in code unit counts. Therefore a string like "𝔘𝔫𝔦𝔠𝔬𝔡𝔢" (consisting of the 7 Unicode characters U+1D518 U+1D52B U+1D526 U+1D520 U+1D52C U+1D521 U+1D522) is 7 characters long, not 14 UTF-16 code units; and it is 28 bytes long whether encoded in UTF-8 or in UTF-16. Please mark your examples with ===Character Length=== or ===Byte Length===. If your language is capable of providing the string length in graphemes, mark those examples with ===Grapheme Length===. For example, the string "J̲o̲s̲é̲" ("J\x{332}o\x{332}s\x{332}e\x{301}\x{332}") has 4 user-visible graphemes, 9 characters (code points), and 14 bytes when encoded in UTF-8. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#xTalk
xTalk
put the length of "Hello World"
http://rosettacode.org/wiki/String_length
String length
Task Find the character and byte length of a string. This means encodings like UTF-8 need to be handled properly, as there is not necessarily a one-to-one relationship between bytes and characters. By character, we mean an individual Unicode code point, not a user-visible grapheme containing combining characters. For example, the character length of "møøse" is 5 but the byte length is 7 in UTF-8 and 10 in UTF-16. Non-BMP code points (those between 0x10000 and 0x10FFFF) must also be handled correctly: answers should produce actual character counts in code points, not in code unit counts. Therefore a string like "𝔘𝔫𝔦𝔠𝔬𝔡𝔢" (consisting of the 7 Unicode characters U+1D518 U+1D52B U+1D526 U+1D520 U+1D52C U+1D521 U+1D522) is 7 characters long, not 14 UTF-16 code units; and it is 28 bytes long whether encoded in UTF-8 or in UTF-16. Please mark your examples with ===Character Length=== or ===Byte Length===. If your language is capable of providing the string length in graphemes, mark those examples with ===Grapheme Length===. For example, the string "J̲o̲s̲é̲" ("J\x{332}o\x{332}s\x{332}e\x{301}\x{332}") has 4 user-visible graphemes, 9 characters (code points), and 14 bytes when encoded in UTF-8. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Yorick
Yorick
strlen("Hello, world!")
http://rosettacode.org/wiki/String_length
String length
Task Find the character and byte length of a string. This means encodings like UTF-8 need to be handled properly, as there is not necessarily a one-to-one relationship between bytes and characters. By character, we mean an individual Unicode code point, not a user-visible grapheme containing combining characters. For example, the character length of "møøse" is 5 but the byte length is 7 in UTF-8 and 10 in UTF-16. Non-BMP code points (those between 0x10000 and 0x10FFFF) must also be handled correctly: answers should produce actual character counts in code points, not in code unit counts. Therefore a string like "𝔘𝔫𝔦𝔠𝔬𝔡𝔢" (consisting of the 7 Unicode characters U+1D518 U+1D52B U+1D526 U+1D520 U+1D52C U+1D521 U+1D522) is 7 characters long, not 14 UTF-16 code units; and it is 28 bytes long whether encoded in UTF-8 or in UTF-16. Please mark your examples with ===Character Length=== or ===Byte Length===. If your language is capable of providing the string length in graphemes, mark those examples with ===Grapheme Length===. For example, the string "J̲o̲s̲é̲" ("J\x{332}o\x{332}s\x{332}e\x{301}\x{332}") has 4 user-visible graphemes, 9 characters (code points), and 14 bytes when encoded in UTF-8. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Z80_Assembly
Z80 Assembly
; input: HL - pointer to the 0th char of a string. ; outputs length to B. HL will point to the last character in the string just before the terminator. ; length is one-indexed and does not include the terminator. A null string will return 0 in B.   ; "Terminator" is a label for a constant that can be configured in the source code. My code uses 0. ; Sample Usage: ; ld hl,MyString ; call GetStringLength   GetStringLength: ld b,0 loop_getStringLength: ld a,(hl) ;load the next char cp Terminator ;is it the terminator? ret z ;if so, exit. inc hl ;next char inc b ;increment the byte count jr loop_getStringLength
http://rosettacode.org/wiki/String_length
String length
Task Find the character and byte length of a string. This means encodings like UTF-8 need to be handled properly, as there is not necessarily a one-to-one relationship between bytes and characters. By character, we mean an individual Unicode code point, not a user-visible grapheme containing combining characters. For example, the character length of "møøse" is 5 but the byte length is 7 in UTF-8 and 10 in UTF-16. Non-BMP code points (those between 0x10000 and 0x10FFFF) must also be handled correctly: answers should produce actual character counts in code points, not in code unit counts. Therefore a string like "𝔘𝔫𝔦𝔠𝔬𝔡𝔢" (consisting of the 7 Unicode characters U+1D518 U+1D52B U+1D526 U+1D520 U+1D52C U+1D521 U+1D522) is 7 characters long, not 14 UTF-16 code units; and it is 28 bytes long whether encoded in UTF-8 or in UTF-16. Please mark your examples with ===Character Length=== or ===Byte Length===. If your language is capable of providing the string length in graphemes, mark those examples with ===Grapheme Length===. For example, the string "J̲o̲s̲é̲" ("J\x{332}o\x{332}s\x{332}e\x{301}\x{332}") has 4 user-visible graphemes, 9 characters (code points), and 14 bytes when encoded in UTF-8. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#zkl
zkl
"abc".len() //-->3 "\ufeff\u00A2 \u20ac".len() //-->9 "BOM¢ €"
http://rosettacode.org/wiki/String_length
String length
Task Find the character and byte length of a string. This means encodings like UTF-8 need to be handled properly, as there is not necessarily a one-to-one relationship between bytes and characters. By character, we mean an individual Unicode code point, not a user-visible grapheme containing combining characters. For example, the character length of "møøse" is 5 but the byte length is 7 in UTF-8 and 10 in UTF-16. Non-BMP code points (those between 0x10000 and 0x10FFFF) must also be handled correctly: answers should produce actual character counts in code points, not in code unit counts. Therefore a string like "𝔘𝔫𝔦𝔠𝔬𝔡𝔢" (consisting of the 7 Unicode characters U+1D518 U+1D52B U+1D526 U+1D520 U+1D52C U+1D521 U+1D522) is 7 characters long, not 14 UTF-16 code units; and it is 28 bytes long whether encoded in UTF-8 or in UTF-16. Please mark your examples with ===Character Length=== or ===Byte Length===. If your language is capable of providing the string length in graphemes, mark those examples with ===Grapheme Length===. For example, the string "J̲o̲s̲é̲" ("J\x{332}o\x{332}s\x{332}e\x{301}\x{332}") has 4 user-visible graphemes, 9 characters (code points), and 14 bytes when encoded in UTF-8. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Zig
Zig
const std = @import("std");   pub fn main() !void { const string: []const u8 = "Hello, world!"; const cnt_codepts_utf8 = try std.unicode.utf8CountCodepoints(string); // There is no sane and portable extended ascii, so the best // we get is counting the bytes and assume regular ascii. const cnt_bytes_utf8 = string.len; const stdout_wr = std.io.getStdOut().writer(); try stdout_wr.print("codepoints = {d}, bytes = {d}\n", .{ cnt_codepts_utf8, cnt_bytes_utf8 }); // TODO utf16 }
http://rosettacode.org/wiki/Stirling_numbers_of_the_second_kind
Stirling numbers of the second kind
Stirling numbers of the second kind, or Stirling partition numbers, are the number of ways to partition a set of n objects into k non-empty subsets. They are closely related to Bell numbers, and may be derived from them. Stirling numbers of the second kind obey the recurrence relation: S2(n, 0) and S2(0, k) = 0 # for n, k > 0 S2(n, n) = 1 S2(n + 1, k) = k * S2(n, k) + S2(n, k - 1) Task Write a routine (function, procedure, whatever) to find Stirling numbers of the second kind. There are several methods to generate Stirling numbers of the second kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the second kind, S2(n, k), up to S2(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S2(n, k) == 0 (when k > n). If your language supports large integers, find and show here, on this page, the maximum value of S2(n, k) where n == 100. See also Wikipedia - Stirling numbers of the second kind OEIS:A008277 - Stirling numbers of the second kind Related Tasks Stirling numbers of the first kind Bell numbers Lah numbers
#11l
11l
[(Int, Int) = BigInt] computed   F sterling2(n, k) V key = (n, k)   I key C :computed R :computed[key] I n == k == 0 R BigInt(1) I (n > 0 & k == 0) | (n == 0 & k > 0) R BigInt(0) I n == k R BigInt(1) I k > n R BigInt(0) V result = k * sterling2(n - 1, k) + sterling2(n - 1, k - 1)  :computed[key] = result R result   print(‘Stirling numbers of the second kind:’) V MAX = 12 print(‘n/k’.ljust(10), end' ‘’) L(n) 0 .. MAX print(String(n).rjust(10), end' ‘’) print() L(n) 0 .. MAX print(String(n).ljust(10), end' ‘’) L(k) 0 .. n print(String(sterling2(n, k)).rjust(10), end' ‘’) print() print(‘The maximum value of S2(100, k) = ’) BigInt previous = 0 L(k) 1 .. 100 V current = sterling2(100, k) I current > previous previous = current E print("#.\n(#. digits, k = #.)\n".format(previous, String(previous).len, k - 1)) L.break
http://rosettacode.org/wiki/Stirling_numbers_of_the_second_kind
Stirling numbers of the second kind
Stirling numbers of the second kind, or Stirling partition numbers, are the number of ways to partition a set of n objects into k non-empty subsets. They are closely related to Bell numbers, and may be derived from them. Stirling numbers of the second kind obey the recurrence relation: S2(n, 0) and S2(0, k) = 0 # for n, k > 0 S2(n, n) = 1 S2(n + 1, k) = k * S2(n, k) + S2(n, k - 1) Task Write a routine (function, procedure, whatever) to find Stirling numbers of the second kind. There are several methods to generate Stirling numbers of the second kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the second kind, S2(n, k), up to S2(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S2(n, k) == 0 (when k > n). If your language supports large integers, find and show here, on this page, the maximum value of S2(n, k) where n == 100. See also Wikipedia - Stirling numbers of the second kind OEIS:A008277 - Stirling numbers of the second kind Related Tasks Stirling numbers of the first kind Bell numbers Lah numbers
#ALGOL_68
ALGOL 68
BEGIN # show some Stirling numbers of the second kind #   # specify the precision of LONG LONG INT, somewhat under 160 digits are # # needed for Stirling numbers of the second kind with n, k = 100 # PR precision 160 PR MODE SINT = LONG LONG INT;   # returns a triangular matrix of Stirling numbers up to max n, max n # PROC make s2 = ( INT max n )REF[,]SINT: BEGIN REF[,]SINT s2 := HEAP[ 0 : max n, 0 : max n ]SINT; FOR n FROM 0 TO max n DO FOR k FROM 0 TO max n DO s2[ n, k ] := 0 OD OD; FOR n FROM 0 TO max n DO s2[ n, n ] := 1 OD; FOR n FROM 0 TO max n - 1 DO FOR k FROM 1 TO n DO s2[ n + 1, k ] := k * s2[ n, k ] + s2[ n, k - 1 ] OD OD; s2 END # make s2 # ; # task requirements: # # print Stirling numbers up to n, k = 12 # BEGIN INT max stirling = 12; REF[,]SINT s2 = make s2( max stirling ); print( ( "Stirling numbers of the second kind:", newline ) ); print( ( " k" ) ); FOR k FROM 0 TO max stirling DO print( ( whole( k, -10 ) ) ) OD; print( ( newline, " n", newline ) ); FOR n FROM 0 TO max stirling DO print( ( whole( n, -2 ) ) ); FOR k FROM 0 TO n DO print( ( whole( s2[ n, k ], -10 ) ) ) OD; print( ( newline ) ) OD END; # find the maximum Stirling number with n = 100 # BEGIN INT max stirling = 100; REF[,]SINT s2 = make s2( max stirling ); SINT max 100 := 0; FOR k FROM 0 TO max stirling DO IF s2[ max stirling, k ] > max 100 THEN max 100 := s2[ max stirling, k ] FI OD; print( ( "Maximum Stirling number of the second kind with n = 100:", newline ) ); print( ( whole( max 100, 0 ), newline ) ) END END
http://rosettacode.org/wiki/Stirling_numbers_of_the_second_kind
Stirling numbers of the second kind
Stirling numbers of the second kind, or Stirling partition numbers, are the number of ways to partition a set of n objects into k non-empty subsets. They are closely related to Bell numbers, and may be derived from them. Stirling numbers of the second kind obey the recurrence relation: S2(n, 0) and S2(0, k) = 0 # for n, k > 0 S2(n, n) = 1 S2(n + 1, k) = k * S2(n, k) + S2(n, k - 1) Task Write a routine (function, procedure, whatever) to find Stirling numbers of the second kind. There are several methods to generate Stirling numbers of the second kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the second kind, S2(n, k), up to S2(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S2(n, k) == 0 (when k > n). If your language supports large integers, find and show here, on this page, the maximum value of S2(n, k) where n == 100. See also Wikipedia - Stirling numbers of the second kind OEIS:A008277 - Stirling numbers of the second kind Related Tasks Stirling numbers of the first kind Bell numbers Lah numbers
#ALGOL_W
ALGOL W
begin % show some Stirling numbers of the second kind  % integer MAX_STIRLING; MAX_STIRLING := 12; begin  % construct a matrix of Stirling numbers up to max n, max n  % integer array s2 ( 0 :: MAX_STIRLING, 0 :: MAX_STIRLING ); for n := 0 until MAX_STIRLING do begin for k := 0 until MAX_STIRLING do s2( n, k ) := 0 end for_n ; for n := 0 until MAX_STIRLING do s2( n, n ) := 1; for n := 0 until MAX_STIRLING - 1 do begin for k := 1 until n do begin s2( n + 1, k ) := k * s2( n, k ) + s2( n, k - 1 ); end for_k end for_n ;  % print the Stirling numbers  % write( "Stirling numbers of the second kind:" ); write( " k" ); for k := 0 until MAX_STIRLING do writeon( i_w := 10, s_w := 0, k ); write( " n" ); for n := 0 until MAX_STIRLING do begin write( i_w := 2, s_w := 0, n ); for k := 0 until n do writeon( i_w := 10, s_w := 0, s2( n, k ) ); end for_n end end.
http://rosettacode.org/wiki/Stirling_numbers_of_the_second_kind
Stirling numbers of the second kind
Stirling numbers of the second kind, or Stirling partition numbers, are the number of ways to partition a set of n objects into k non-empty subsets. They are closely related to Bell numbers, and may be derived from them. Stirling numbers of the second kind obey the recurrence relation: S2(n, 0) and S2(0, k) = 0 # for n, k > 0 S2(n, n) = 1 S2(n + 1, k) = k * S2(n, k) + S2(n, k - 1) Task Write a routine (function, procedure, whatever) to find Stirling numbers of the second kind. There are several methods to generate Stirling numbers of the second kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the second kind, S2(n, k), up to S2(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S2(n, k) == 0 (when k > n). If your language supports large integers, find and show here, on this page, the maximum value of S2(n, k) where n == 100. See also Wikipedia - Stirling numbers of the second kind OEIS:A008277 - Stirling numbers of the second kind Related Tasks Stirling numbers of the first kind Bell numbers Lah numbers
#BASIC
BASIC
10 DEFINT N,K: DEFDBL S: DEFSTR F 20 DIM S2(12,12),F(12) 30 FOR N=0 TO 12: READ F(N): NEXT N 40 S2(0,0)=1 50 FOR K=1 TO 12 60 FOR N=1 TO 12 70 IF N=K THEN S2(N,K)=1 ELSE S2(N,K)=K*S2(N-1,K)+S2(N-1,K-1) 80 NEXT N,K 90 FOR N=0 TO 12 100 FOR K=0 TO 12 110 IF N>=K THEN PRINT USING F(K);S2(N,K); 120 NEXT K 130 PRINT 140 NEXT N 150 DATA ##,##,#####,######,#######,######## 160 DATA ########,#######,#######,######,#####,###,##
http://rosettacode.org/wiki/Stirling_numbers_of_the_second_kind
Stirling numbers of the second kind
Stirling numbers of the second kind, or Stirling partition numbers, are the number of ways to partition a set of n objects into k non-empty subsets. They are closely related to Bell numbers, and may be derived from them. Stirling numbers of the second kind obey the recurrence relation: S2(n, 0) and S2(0, k) = 0 # for n, k > 0 S2(n, n) = 1 S2(n + 1, k) = k * S2(n, k) + S2(n, k - 1) Task Write a routine (function, procedure, whatever) to find Stirling numbers of the second kind. There are several methods to generate Stirling numbers of the second kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the second kind, S2(n, k), up to S2(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S2(n, k) == 0 (when k > n). If your language supports large integers, find and show here, on this page, the maximum value of S2(n, k) where n == 100. See also Wikipedia - Stirling numbers of the second kind OEIS:A008277 - Stirling numbers of the second kind Related Tasks Stirling numbers of the first kind Bell numbers Lah numbers
#C
C
#include <stdbool.h> #include <stdio.h> #include <stdlib.h>   typedef struct stirling_cache_tag { int max; int* values; } stirling_cache;   int stirling_number2(stirling_cache* sc, int n, int k) { if (k == n) return 1; if (k == 0 || k > n || n > sc->max) return 0; return sc->values[n*(n-1)/2 + k - 1]; }   bool stirling_cache_create(stirling_cache* sc, int max) { int* values = calloc(max * (max + 1)/2, sizeof(int)); if (values == NULL) return false; sc->max = max; sc->values = values; for (int n = 1; n <= max; ++n) { for (int k = 1; k < n; ++k) { int s1 = stirling_number2(sc, n - 1, k - 1); int s2 = stirling_number2(sc, n - 1, k); values[n*(n-1)/2 + k - 1] = s1 + s2 * k; } } return true; }   void stirling_cache_destroy(stirling_cache* sc) { free(sc->values); sc->values = NULL; }   void print_stirling_numbers(stirling_cache* sc, int max) { printf("Stirling numbers of the second kind:\nn/k"); for (int k = 0; k <= max; ++k) printf(k == 0 ? "%2d" : "%8d", k); printf("\n"); for (int n = 0; n <= max; ++n) { printf("%2d ", n); for (int k = 0; k <= n; ++k) printf(k == 0 ? "%2d" : "%8d", stirling_number2(sc, n, k)); printf("\n"); } }   int main() { stirling_cache sc = { 0 }; const int max = 12; if (!stirling_cache_create(&sc, max)) { fprintf(stderr, "Out of memory\n"); return 1; } print_stirling_numbers(&sc, max); stirling_cache_destroy(&sc); return 0; }
http://rosettacode.org/wiki/Stirling_numbers_of_the_second_kind
Stirling numbers of the second kind
Stirling numbers of the second kind, or Stirling partition numbers, are the number of ways to partition a set of n objects into k non-empty subsets. They are closely related to Bell numbers, and may be derived from them. Stirling numbers of the second kind obey the recurrence relation: S2(n, 0) and S2(0, k) = 0 # for n, k > 0 S2(n, n) = 1 S2(n + 1, k) = k * S2(n, k) + S2(n, k - 1) Task Write a routine (function, procedure, whatever) to find Stirling numbers of the second kind. There are several methods to generate Stirling numbers of the second kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the second kind, S2(n, k), up to S2(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S2(n, k) == 0 (when k > n). If your language supports large integers, find and show here, on this page, the maximum value of S2(n, k) where n == 100. See also Wikipedia - Stirling numbers of the second kind OEIS:A008277 - Stirling numbers of the second kind Related Tasks Stirling numbers of the first kind Bell numbers Lah numbers
#C.2B.2B
C++
#include <algorithm> #include <iomanip> #include <iostream> #include <map> #include <gmpxx.h>   using integer = mpz_class;   class stirling2 { public: integer get(int n, int k); private: std::map<std::pair<int, int>, integer> cache_; };   integer stirling2::get(int n, int k) { if (k == n) return 1; if (k == 0 || k > n) return 0; auto p = std::make_pair(n, k); auto i = cache_.find(p); if (i != cache_.end()) return i->second; integer s = k * get(n - 1, k) + get(n - 1, k - 1); cache_.emplace(p, s); return s; }   void print_stirling_numbers(stirling2& s2, int n) { std::cout << "Stirling numbers of the second kind:\nn/k"; for (int j = 0; j <= n; ++j) { std::cout << std::setw(j == 0 ? 2 : 8) << j; } std::cout << '\n'; for (int i = 0; i <= n; ++i) { std::cout << std::setw(2) << i << ' '; for (int j = 0; j <= i; ++j) std::cout << std::setw(j == 0 ? 2 : 8) << s2.get(i, j); std::cout << '\n'; } }   int main() { stirling2 s2; print_stirling_numbers(s2, 12); std::cout << "Maximum value of S2(n,k) where n == 100:\n"; integer max = 0; for (int k = 0; k <= 100; ++k) max = std::max(max, s2.get(100, k)); std::cout << max << '\n'; return 0; }
http://rosettacode.org/wiki/Stirling_numbers_of_the_second_kind
Stirling numbers of the second kind
Stirling numbers of the second kind, or Stirling partition numbers, are the number of ways to partition a set of n objects into k non-empty subsets. They are closely related to Bell numbers, and may be derived from them. Stirling numbers of the second kind obey the recurrence relation: S2(n, 0) and S2(0, k) = 0 # for n, k > 0 S2(n, n) = 1 S2(n + 1, k) = k * S2(n, k) + S2(n, k - 1) Task Write a routine (function, procedure, whatever) to find Stirling numbers of the second kind. There are several methods to generate Stirling numbers of the second kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the second kind, S2(n, k), up to S2(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S2(n, k) == 0 (when k > n). If your language supports large integers, find and show here, on this page, the maximum value of S2(n, k) where n == 100. See also Wikipedia - Stirling numbers of the second kind OEIS:A008277 - Stirling numbers of the second kind Related Tasks Stirling numbers of the first kind Bell numbers Lah numbers
#D
D
import std.bigint; import std.conv; import std.functional; import std.stdio;   alias sterling2 = memoize!sterling2Impl; BigInt sterling2Impl(int n, int k) { if (n == 0 && k == 0) { return BigInt(1); } if ((n > 0 && k == 0) || (n == 0 && k > 0)) { return BigInt(0); } if (n == k) { return BigInt(1); } if (k > n) { return BigInt(0); }   return BigInt(k) * sterling2(n - 1, k) + sterling2(n - 1, k - 1); }   void main() { writeln("Stirling numbers of the second kind:"); int max = 12;   write("n/k"); for (int n = 0; n <= max; n++) { writef("%10d", n); } writeln;   for (int n = 0; n <= max; n++) { writef("%-3d", n); for (int k = 0; k <= n; k++) { writef("%10s", sterling2(n, k)); } writeln; }   writeln("The maximum value of S2(100, k) = "); auto previous = BigInt(0); for (int k = 1; k <= 100; k++) { auto current = sterling2(100, k); if (current > previous) { previous = current; } else { writeln(previous); auto ps = previous.to!string; writefln("(%d digits, k = %d)", ps.length, k - 1); break; } } }
http://rosettacode.org/wiki/Stirling_numbers_of_the_second_kind
Stirling numbers of the second kind
Stirling numbers of the second kind, or Stirling partition numbers, are the number of ways to partition a set of n objects into k non-empty subsets. They are closely related to Bell numbers, and may be derived from them. Stirling numbers of the second kind obey the recurrence relation: S2(n, 0) and S2(0, k) = 0 # for n, k > 0 S2(n, n) = 1 S2(n + 1, k) = k * S2(n, k) + S2(n, k - 1) Task Write a routine (function, procedure, whatever) to find Stirling numbers of the second kind. There are several methods to generate Stirling numbers of the second kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the second kind, S2(n, k), up to S2(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S2(n, k) == 0 (when k > n). If your language supports large integers, find and show here, on this page, the maximum value of S2(n, k) where n == 100. See also Wikipedia - Stirling numbers of the second kind OEIS:A008277 - Stirling numbers of the second kind Related Tasks Stirling numbers of the first kind Bell numbers Lah numbers
#Factor
Factor
USING: combinators.short-circuit formatting io kernel math math.extras prettyprint sequences ; RENAME: stirling math.extras => (stirling) IN: rosetta-code.stirling-second   ! Tweak Factor's in-built stirling function for k=0 : stirling ( n k -- m ) 2dup { [ = not ] [ nip zero? ] } 2&& [ 2drop 0 ] [ (stirling) ] if ;   "Stirling numbers of the second kind: n k stirling:" print "n\\k" write 13 dup [ "%8d" printf ] each-integer nl   <iota> [ dup dup "%-2d " printf [0,b] [ stirling "%8d" printf ] with each nl ] each nl   "Maximum value from the 100 _ stirling row:" print 100 <iota> [ 100 swap stirling ] map supremum .
http://rosettacode.org/wiki/Stirling_numbers_of_the_second_kind
Stirling numbers of the second kind
Stirling numbers of the second kind, or Stirling partition numbers, are the number of ways to partition a set of n objects into k non-empty subsets. They are closely related to Bell numbers, and may be derived from them. Stirling numbers of the second kind obey the recurrence relation: S2(n, 0) and S2(0, k) = 0 # for n, k > 0 S2(n, n) = 1 S2(n + 1, k) = k * S2(n, k) + S2(n, k - 1) Task Write a routine (function, procedure, whatever) to find Stirling numbers of the second kind. There are several methods to generate Stirling numbers of the second kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the second kind, S2(n, k), up to S2(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S2(n, k) == 0 (when k > n). If your language supports large integers, find and show here, on this page, the maximum value of S2(n, k) where n == 100. See also Wikipedia - Stirling numbers of the second kind OEIS:A008277 - Stirling numbers of the second kind Related Tasks Stirling numbers of the first kind Bell numbers Lah numbers
#FreeBASIC
FreeBASIC
dim as integer S2(0 to 12, 0 to 12) 'initially set with zeroes dim as ubyte n, k dim as string outstr   function padto( i as ubyte, j as integer ) as string return wspace(i-len(str(j)))+str(j) end function   for k = 0 to 12 'calculate table S2(k,k)=1 next k for n = 1 to 11 for k = 1 to 12 S2(n+1,k) = k*S2(n,k) + S2(n,k-1) next k next n   print "Stirling numbers of the second kind" print outstr = " k" for k=0 to 12 outstr += padto(12, k) next k print outstr print " n" for n = 0 to 12 outstr = padto(2, n)+" " for k = 0 to 12 outstr += padto(12, S2(n, k)) next k print outstr next n
http://rosettacode.org/wiki/Stirling_numbers_of_the_second_kind
Stirling numbers of the second kind
Stirling numbers of the second kind, or Stirling partition numbers, are the number of ways to partition a set of n objects into k non-empty subsets. They are closely related to Bell numbers, and may be derived from them. Stirling numbers of the second kind obey the recurrence relation: S2(n, 0) and S2(0, k) = 0 # for n, k > 0 S2(n, n) = 1 S2(n + 1, k) = k * S2(n, k) + S2(n, k - 1) Task Write a routine (function, procedure, whatever) to find Stirling numbers of the second kind. There are several methods to generate Stirling numbers of the second kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the second kind, S2(n, k), up to S2(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S2(n, k) == 0 (when k > n). If your language supports large integers, find and show here, on this page, the maximum value of S2(n, k) where n == 100. See also Wikipedia - Stirling numbers of the second kind OEIS:A008277 - Stirling numbers of the second kind Related Tasks Stirling numbers of the first kind Bell numbers Lah numbers
#F.C5.8Drmul.C3.A6
Fōrmulæ
package main   import ( "fmt" "math/big" )   func main() { limit := 100 last := 12 s2 := make([][]*big.Int, limit+1) for n := 0; n <= limit; n++ { s2[n] = make([]*big.Int, limit+1) for k := 0; k <= limit; k++ { s2[n][k] = new(big.Int) } s2[n][n].SetInt64(int64(1)) } var t big.Int for n := 1; n <= limit; n++ { for k := 1; k <= n; k++ { t.SetInt64(int64(k)) t.Mul(&t, s2[n-1][k]) s2[n][k].Add(&t, s2[n-1][k-1]) } } fmt.Println("Stirling numbers of the second kind: S2(n, k):") fmt.Printf("n/k") for i := 0; i <= last; i++ { fmt.Printf("%9d ", i) } fmt.Printf("\n--") for i := 0; i <= last; i++ { fmt.Printf("----------") } fmt.Println() for n := 0; n <= last; n++ { fmt.Printf("%2d ", n) for k := 0; k <= n; k++ { fmt.Printf("%9d ", s2[n][k]) } fmt.Println() } fmt.Println("\nMaximum value from the S2(100, *) row:") max := new(big.Int).Set(s2[limit][0]) for k := 1; k <= limit; k++ { if s2[limit][k].Cmp(max) > 0 { max.Set(s2[limit][k]) } } fmt.Println(max) fmt.Printf("which has %d digits.\n", len(max.String())) }
http://rosettacode.org/wiki/Stirling_numbers_of_the_second_kind
Stirling numbers of the second kind
Stirling numbers of the second kind, or Stirling partition numbers, are the number of ways to partition a set of n objects into k non-empty subsets. They are closely related to Bell numbers, and may be derived from them. Stirling numbers of the second kind obey the recurrence relation: S2(n, 0) and S2(0, k) = 0 # for n, k > 0 S2(n, n) = 1 S2(n + 1, k) = k * S2(n, k) + S2(n, k - 1) Task Write a routine (function, procedure, whatever) to find Stirling numbers of the second kind. There are several methods to generate Stirling numbers of the second kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the second kind, S2(n, k), up to S2(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S2(n, k) == 0 (when k > n). If your language supports large integers, find and show here, on this page, the maximum value of S2(n, k) where n == 100. See also Wikipedia - Stirling numbers of the second kind OEIS:A008277 - Stirling numbers of the second kind Related Tasks Stirling numbers of the first kind Bell numbers Lah numbers
#Go
Go
package main   import ( "fmt" "math/big" )   func main() { limit := 100 last := 12 s2 := make([][]*big.Int, limit+1) for n := 0; n <= limit; n++ { s2[n] = make([]*big.Int, limit+1) for k := 0; k <= limit; k++ { s2[n][k] = new(big.Int) } s2[n][n].SetInt64(int64(1)) } var t big.Int for n := 1; n <= limit; n++ { for k := 1; k <= n; k++ { t.SetInt64(int64(k)) t.Mul(&t, s2[n-1][k]) s2[n][k].Add(&t, s2[n-1][k-1]) } } fmt.Println("Stirling numbers of the second kind: S2(n, k):") fmt.Printf("n/k") for i := 0; i <= last; i++ { fmt.Printf("%9d ", i) } fmt.Printf("\n--") for i := 0; i <= last; i++ { fmt.Printf("----------") } fmt.Println() for n := 0; n <= last; n++ { fmt.Printf("%2d ", n) for k := 0; k <= n; k++ { fmt.Printf("%9d ", s2[n][k]) } fmt.Println() } fmt.Println("\nMaximum value from the S2(100, *) row:") max := new(big.Int).Set(s2[limit][0]) for k := 1; k <= limit; k++ { if s2[limit][k].Cmp(max) > 0 { max.Set(s2[limit][k]) } } fmt.Println(max) fmt.Printf("which has %d digits.\n", len(max.String())) }
http://rosettacode.org/wiki/Stirling_numbers_of_the_second_kind
Stirling numbers of the second kind
Stirling numbers of the second kind, or Stirling partition numbers, are the number of ways to partition a set of n objects into k non-empty subsets. They are closely related to Bell numbers, and may be derived from them. Stirling numbers of the second kind obey the recurrence relation: S2(n, 0) and S2(0, k) = 0 # for n, k > 0 S2(n, n) = 1 S2(n + 1, k) = k * S2(n, k) + S2(n, k - 1) Task Write a routine (function, procedure, whatever) to find Stirling numbers of the second kind. There are several methods to generate Stirling numbers of the second kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the second kind, S2(n, k), up to S2(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S2(n, k) == 0 (when k > n). If your language supports large integers, find and show here, on this page, the maximum value of S2(n, k) where n == 100. See also Wikipedia - Stirling numbers of the second kind OEIS:A008277 - Stirling numbers of the second kind Related Tasks Stirling numbers of the first kind Bell numbers Lah numbers
#Haskell
Haskell
import Text.Printf (printf) import Data.List (groupBy) import qualified Data.MemoCombinators as Memo   stirling2 :: Integral a => (a, a) -> a stirling2 = Memo.pair Memo.integral Memo.integral f where f (n, k) | n == 0 && k == 0 = 1 | (n > 0 && k == 0) || (n == 0 && k > 0) = 0 | n == k = 1 | k > n = 0 | otherwise = k * stirling2 (pred n, k) + stirling2 (pred n, pred k)   main :: IO () main = do printf "n/k" mapM_ (printf "%10d") ([0..12] :: [Int]) >> printf "\n" printf "%s\n" $ replicate (13 * 10 + 3) '-' mapM_ (\row -> printf "%2d|" (fst $ head row) >> mapM_ (printf "%10d" . stirling2) row >> printf "\n") table printf "\nThe maximum value of S2(100, k):\n%d\n" $ maximum ([stirling2 (100, n) | n <- [1..100]] :: [Integer]) where table :: [[(Int, Int)]] table = groupBy (\a b -> fst a == fst b) $ (,) <$> [0..12] <*> [0..12]
http://rosettacode.org/wiki/Stirling_numbers_of_the_second_kind
Stirling numbers of the second kind
Stirling numbers of the second kind, or Stirling partition numbers, are the number of ways to partition a set of n objects into k non-empty subsets. They are closely related to Bell numbers, and may be derived from them. Stirling numbers of the second kind obey the recurrence relation: S2(n, 0) and S2(0, k) = 0 # for n, k > 0 S2(n, n) = 1 S2(n + 1, k) = k * S2(n, k) + S2(n, k - 1) Task Write a routine (function, procedure, whatever) to find Stirling numbers of the second kind. There are several methods to generate Stirling numbers of the second kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the second kind, S2(n, k), up to S2(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S2(n, k) == 0 (when k > n). If your language supports large integers, find and show here, on this page, the maximum value of S2(n, k) where n == 100. See also Wikipedia - Stirling numbers of the second kind OEIS:A008277 - Stirling numbers of the second kind Related Tasks Stirling numbers of the first kind Bell numbers Lah numbers
#J
J
test=: 1 i.~ (0 = *) , = s2=: 0:`1:`($:&<: + ] * <:@:[ $: ])@.test M. s2&>table i. 13 +----+--------------------------------------------------------------------+ |s2&>|0 1 2 3 4 5 6 7 8 9 10 11 12| +----+--------------------------------------------------------------------+ | 0 |0 0 0 0 0 0 0 0 0 0 0 0 0| | 1 |0 1 0 0 0 0 0 0 0 0 0 0 0| | 2 |0 1 1 0 0 0 0 0 0 0 0 0 0| | 3 |0 1 3 1 0 0 0 0 0 0 0 0 0| | 4 |0 1 7 6 1 0 0 0 0 0 0 0 0| | 5 |0 1 15 25 10 1 0 0 0 0 0 0 0| | 6 |0 1 31 90 65 15 1 0 0 0 0 0 0| | 7 |0 1 63 301 350 140 21 1 0 0 0 0 0| | 8 |0 1 127 966 1701 1050 266 28 1 0 0 0 0| | 9 |0 1 255 3025 7770 6951 2646 462 36 1 0 0 0| |10 |0 1 511 9330 34105 42525 22827 5880 750 45 1 0 0| |11 |0 1 1023 28501 145750 246730 179487 63987 11880 1155 55 1 0| |12 |0 1 2047 86526 611501 1379400 1323652 627396 159027 22275 1705 66 1| +----+--------------------------------------------------------------------+ >./ 100 s2&x:&> i. 101 7769730053598745155212806612787584787397878128370115840974992570102386086289805848025074822404843545178960761551674
http://rosettacode.org/wiki/Stirling_numbers_of_the_second_kind
Stirling numbers of the second kind
Stirling numbers of the second kind, or Stirling partition numbers, are the number of ways to partition a set of n objects into k non-empty subsets. They are closely related to Bell numbers, and may be derived from them. Stirling numbers of the second kind obey the recurrence relation: S2(n, 0) and S2(0, k) = 0 # for n, k > 0 S2(n, n) = 1 S2(n + 1, k) = k * S2(n, k) + S2(n, k - 1) Task Write a routine (function, procedure, whatever) to find Stirling numbers of the second kind. There are several methods to generate Stirling numbers of the second kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the second kind, S2(n, k), up to S2(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S2(n, k) == 0 (when k > n). If your language supports large integers, find and show here, on this page, the maximum value of S2(n, k) where n == 100. See also Wikipedia - Stirling numbers of the second kind OEIS:A008277 - Stirling numbers of the second kind Related Tasks Stirling numbers of the first kind Bell numbers Lah numbers
#Java
Java
  import java.math.BigInteger; import java.util.HashMap; import java.util.Map;   public class SterlingNumbersSecondKind {   public static void main(String[] args) { System.out.println("Stirling numbers of the second kind:"); int max = 12; System.out.printf("n/k"); for ( int n = 0 ; n <= max ; n++ ) { System.out.printf("%10d", n); } System.out.printf("%n"); for ( int n = 0 ; n <= max ; n++ ) { System.out.printf("%-3d", n); for ( int k = 0 ; k <= n ; k++ ) { System.out.printf("%10s", sterling2(n, k)); } System.out.printf("%n"); } System.out.println("The maximum value of S2(100, k) = "); BigInteger previous = BigInteger.ZERO; for ( int k = 1 ; k <= 100 ; k++ ) { BigInteger current = sterling2(100, k); if ( current.compareTo(previous) > 0 ) { previous = current; } else { System.out.printf("%s%n(%d digits, k = %d)%n", previous, previous.toString().length(), k-1); break; } } }   private static Map<String,BigInteger> COMPUTED = new HashMap<>();   private static final BigInteger sterling2(int n, int k) { String key = n + "," + k; if ( COMPUTED.containsKey(key) ) { return COMPUTED.get(key); } if ( n == 0 && k == 0 ) { return BigInteger.valueOf(1); } if ( (n > 0 && k == 0) || (n == 0 && k > 0) ) { return BigInteger.ZERO; } if ( n == k ) { return BigInteger.valueOf(1); } if ( k > n ) { return BigInteger.ZERO; } BigInteger result = BigInteger.valueOf(k).multiply(sterling2(n-1, k)).add(sterling2(n-1, k-1)); COMPUTED.put(key, result); return result; }   }  
http://rosettacode.org/wiki/Stirling_numbers_of_the_second_kind
Stirling numbers of the second kind
Stirling numbers of the second kind, or Stirling partition numbers, are the number of ways to partition a set of n objects into k non-empty subsets. They are closely related to Bell numbers, and may be derived from them. Stirling numbers of the second kind obey the recurrence relation: S2(n, 0) and S2(0, k) = 0 # for n, k > 0 S2(n, n) = 1 S2(n + 1, k) = k * S2(n, k) + S2(n, k - 1) Task Write a routine (function, procedure, whatever) to find Stirling numbers of the second kind. There are several methods to generate Stirling numbers of the second kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the second kind, S2(n, k), up to S2(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S2(n, k) == 0 (when k > n). If your language supports large integers, find and show here, on this page, the maximum value of S2(n, k) where n == 100. See also Wikipedia - Stirling numbers of the second kind OEIS:A008277 - Stirling numbers of the second kind Related Tasks Stirling numbers of the first kind Bell numbers Lah numbers
#jq
jq
def lpad($len): tostring | ($len - length) as $l | (" " * $l)[:$l] + .;   # Input: {computed} (the cache) # Output: {computed, result} def stirling2($n; $k): "\($n),\($k)" as $key | if .computed[$key] then .result = .computed[$key] elif ($n == 0 and $k == 0) then .result = 1 elif (($n > 0 and $k == 0) or ($n == 0 and $k > 0)) then .result = 0 elif ($k == $n) then .result = 1 elif ($k > $n) then .result = 0 else stirling2($n-1; $k-1) as $s1 | ($s1 | stirling2($n-1; $k)) as $s2 | ($s1.result + ($k * $s2.result)) as $result | $s2 | .computed[$key] = $result | .result = $result end ;   # Set .emit to a table of values and .computed to a cache of stirling2 values # Output: {emit, computed} def part1(max): {emit: "Unsigned Stirling numbers of the second kind:"} | .emit += "\n" + "n/k" + ([range(0; max+1) | lpad(10)] | join("")) | reduce range(0; max+1) as $n ( .computed = {}; .emit += "\n" + ($n | lpad(3)) | reduce range(0; $n+1) as $k (.; stirling2($n; $k) | .emit += (.result | lpad(10) ) )) ;   # "The maximum value of S2($m, k) ..." # Input: {computed} def part2($m): "The maximum value of S2(\($m), k) =", first( foreach range(1;$m+1) as $k ({computed:{}, previous: 0}; stirling2($m; $k) as $current | if ($current.result > .previous) then .previous = $current.result else .emit = "\(.previous)\n(\(.previous|tostring|length) digits, k = \($k - 1))" end; select(.emit).emit) );   part1(12) | .emit, part2(100)  
http://rosettacode.org/wiki/Stirling_numbers_of_the_second_kind
Stirling numbers of the second kind
Stirling numbers of the second kind, or Stirling partition numbers, are the number of ways to partition a set of n objects into k non-empty subsets. They are closely related to Bell numbers, and may be derived from them. Stirling numbers of the second kind obey the recurrence relation: S2(n, 0) and S2(0, k) = 0 # for n, k > 0 S2(n, n) = 1 S2(n + 1, k) = k * S2(n, k) + S2(n, k - 1) Task Write a routine (function, procedure, whatever) to find Stirling numbers of the second kind. There are several methods to generate Stirling numbers of the second kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the second kind, S2(n, k), up to S2(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S2(n, k) == 0 (when k > n). If your language supports large integers, find and show here, on this page, the maximum value of S2(n, k) where n == 100. See also Wikipedia - Stirling numbers of the second kind OEIS:A008277 - Stirling numbers of the second kind Related Tasks Stirling numbers of the first kind Bell numbers Lah numbers
#Julia
Julia
using Combinatorics   const s2cache = Dict()   function stirlings2(n, k) if haskey(s2cache, Pair(n, k)) return s2cache[Pair(n, k)] elseif n < 0 throw(DomainError(n, "n must be nonnegative")) elseif n == k == 0 return one(n) elseif n == 0 || k == 0 return zero(n) elseif k == n - 1 return binomial(n, 2) elseif k == 2 return 2^(n-1) - 1 end   ret = k * stirlings2(n - 1, k) + stirlings2(n - 1, k - 1) s2cache[Pair(n, k)] = ret return ret   end   function printstirling2table(kmax) println(" ", mapreduce(i -> lpad(i, 10), *, 0:kmax))   sstring(n, k) = begin i = stirlings2(n, k); lpad(k > n && i == 0 ? "" : i, 10) end   for n in 0:kmax println(rpad(n, 2) * mapreduce(k -> sstring(n, k), *, 0:kmax)) end end   printstirling2table(12) println("\nThe maximum for stirling2(100, _) is: ", maximum(k-> stirlings2(BigInt(100), BigInt(k)), 1:100))    
http://rosettacode.org/wiki/Strassen%27s_algorithm
Strassen's algorithm
Description In linear algebra, the Strassen algorithm   (named after Volker Strassen),   is an algorithm for matrix multiplication. It is faster than the standard matrix multiplication algorithm and is useful in practice for large matrices,   but would be slower than the fastest known algorithms for extremely large matrices. Task Write a routine, function, procedure etc. in your language to implement the Strassen algorithm for matrix multiplication. While practical implementations of Strassen's algorithm usually switch to standard methods of matrix multiplication for small enough sub-matrices (currently anything less than   512×512   according to Wikipedia),   for the purposes of this task you should not switch until reaching a size of 1 or 2. Related task Matrix multiplication See also Wikipedia article
#Go
Go
package main   import ( "fmt" "log" "math" )   type Matrix [][]float64   func (m Matrix) rows() int { return len(m) } func (m Matrix) cols() int { return len(m[0]) }   func (m Matrix) add(m2 Matrix) Matrix { if m.rows() != m2.rows() || m.cols() != m2.cols() { log.Fatal("Matrices must have the same dimensions.") } c := make(Matrix, m.rows()) for i := 0; i < m.rows(); i++ { c[i] = make([]float64, m.cols()) for j := 0; j < m.cols(); j++ { c[i][j] = m[i][j] + m2[i][j] } } return c }   func (m Matrix) sub(m2 Matrix) Matrix { if m.rows() != m2.rows() || m.cols() != m2.cols() { log.Fatal("Matrices must have the same dimensions.") } c := make(Matrix, m.rows()) for i := 0; i < m.rows(); i++ { c[i] = make([]float64, m.cols()) for j := 0; j < m.cols(); j++ { c[i][j] = m[i][j] - m2[i][j] } } return c }   func (m Matrix) mul(m2 Matrix) Matrix { if m.cols() != m2.rows() { log.Fatal("Cannot multiply these matrices.") } c := make(Matrix, m.rows()) for i := 0; i < m.rows(); i++ { c[i] = make([]float64, m2.cols()) for j := 0; j < m2.cols(); j++ { for k := 0; k < m2.rows(); k++ { c[i][j] += m[i][k] * m2[k][j] } } } return c }   func (m Matrix) toString(p int) string { s := make([]string, m.rows()) pow := math.Pow(10, float64(p)) for i := 0; i < m.rows(); i++ { t := make([]string, m.cols()) for j := 0; j < m.cols(); j++ { r := math.Round(m[i][j]*pow) / pow t[j] = fmt.Sprintf("%g", r) if t[j] == "-0" { t[j] = "0" } } s[i] = fmt.Sprintf("%v", t) } return fmt.Sprintf("%v", s) }   func params(r, c int) [4][6]int { return [4][6]int{ {0, r, 0, c, 0, 0}, {0, r, c, 2 * c, 0, c}, {r, 2 * r, 0, c, r, 0}, {r, 2 * r, c, 2 * c, r, c}, } }   func toQuarters(m Matrix) [4]Matrix { r := m.rows() / 2 c := m.cols() / 2 p := params(r, c) var quarters [4]Matrix for k := 0; k < 4; k++ { q := make(Matrix, r) for i := p[k][0]; i < p[k][1]; i++ { q[i-p[k][4]] = make([]float64, c) for j := p[k][2]; j < p[k][3]; j++ { q[i-p[k][4]][j-p[k][5]] = m[i][j] } } quarters[k] = q } return quarters }   func fromQuarters(q [4]Matrix) Matrix { r := q[0].rows() c := q[0].cols() p := params(r, c) r *= 2 c *= 2 m := make(Matrix, r) for i := 0; i < c; i++ { m[i] = make([]float64, c) } for k := 0; k < 4; k++ { for i := p[k][0]; i < p[k][1]; i++ { for j := p[k][2]; j < p[k][3]; j++ { m[i][j] = q[k][i-p[k][4]][j-p[k][5]] } } } return m }   func strassen(a, b Matrix) Matrix { if a.rows() != a.cols() || b.rows() != b.cols() || a.rows() != b.rows() { log.Fatal("Matrices must be square and of equal size.") } if a.rows() == 0 || (a.rows()&(a.rows()-1)) != 0 { log.Fatal("Size of matrices must be a power of two.") } if a.rows() == 1 { return a.mul(b) } qa := toQuarters(a) qb := toQuarters(b) p1 := strassen(qa[1].sub(qa[3]), qb[2].add(qb[3])) p2 := strassen(qa[0].add(qa[3]), qb[0].add(qb[3])) p3 := strassen(qa[0].sub(qa[2]), qb[0].add(qb[1])) p4 := strassen(qa[0].add(qa[1]), qb[3]) p5 := strassen(qa[0], qb[1].sub(qb[3])) p6 := strassen(qa[3], qb[2].sub(qb[0])) p7 := strassen(qa[2].add(qa[3]), qb[0]) var q [4]Matrix q[0] = p1.add(p2).sub(p4).add(p6) q[1] = p4.add(p5) q[2] = p6.add(p7) q[3] = p2.sub(p3).add(p5).sub(p7) return fromQuarters(q) }   func main() { a := Matrix{{1, 2}, {3, 4}} b := Matrix{{5, 6}, {7, 8}} c := Matrix{{1, 1, 1, 1}, {2, 4, 8, 16}, {3, 9, 27, 81}, {4, 16, 64, 256}} d := Matrix{{4, -3, 4.0 / 3, -1.0 / 4}, {-13.0 / 3, 19.0 / 4, -7.0 / 3, 11.0 / 24}, {3.0 / 2, -2, 7.0 / 6, -1.0 / 4}, {-1.0 / 6, 1.0 / 4, -1.0 / 6, 1.0 / 24}} e := Matrix{{1, 2, 3, 4}, {5, 6, 7, 8}, {9, 10, 11, 12}, {13, 14, 15, 16}} f := Matrix{{1, 0, 0, 0}, {0, 1, 0, 0}, {0, 0, 1, 0}, {0, 0, 0, 1}} fmt.Println("Using 'normal' matrix multiplication:") fmt.Printf(" a * b = %v\n", a.mul(b)) fmt.Printf(" c * d = %v\n", c.mul(d).toString(6)) fmt.Printf(" e * f = %v\n", e.mul(f)) fmt.Println("\nUsing 'Strassen' matrix multiplication:") fmt.Printf(" a * b = %v\n", strassen(a, b)) fmt.Printf(" c * d = %v\n", strassen(c, d).toString(6)) fmt.Printf(" e * f = %v\n", strassen(e, f)) }
http://rosettacode.org/wiki/String_append
String append
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation | Comparison | Matching Memory Operations Pointers & references | Addresses Most languages provide a way to concatenate two string values, but some languages also provide a convenient way to append in-place to an existing string variable without referring to the variable twice. Task Create a string variable equal to any text value. Append the string variable with another string literal in the most idiomatic way, without double reference if your language supports it. Show the contents of the variable after the append operation.
#11l
11l
V s = ‘12345678’ s ‘’= ‘9!’ print(s)
http://rosettacode.org/wiki/Stirling_numbers_of_the_second_kind
Stirling numbers of the second kind
Stirling numbers of the second kind, or Stirling partition numbers, are the number of ways to partition a set of n objects into k non-empty subsets. They are closely related to Bell numbers, and may be derived from them. Stirling numbers of the second kind obey the recurrence relation: S2(n, 0) and S2(0, k) = 0 # for n, k > 0 S2(n, n) = 1 S2(n + 1, k) = k * S2(n, k) + S2(n, k - 1) Task Write a routine (function, procedure, whatever) to find Stirling numbers of the second kind. There are several methods to generate Stirling numbers of the second kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the second kind, S2(n, k), up to S2(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S2(n, k) == 0 (when k > n). If your language supports large integers, find and show here, on this page, the maximum value of S2(n, k) where n == 100. See also Wikipedia - Stirling numbers of the second kind OEIS:A008277 - Stirling numbers of the second kind Related Tasks Stirling numbers of the first kind Bell numbers Lah numbers
#Kotlin
Kotlin
import java.math.BigInteger   fun main() { println("Stirling numbers of the second kind:") val max = 12 print("n/k") for (n in 0..max) { print("%10d".format(n)) } println() for (n in 0..max) { print("%-3d".format(n)) for (k in 0..n) { print("%10s".format(sterling2(n, k))) } println() } println("The maximum value of S2(100, k) = ") var previous = BigInteger.ZERO for (k in 1..100) { val current = sterling2(100, k) previous = if (current > previous) { current } else { println("%s%n(%d digits, k = %d)".format(previous, previous.toString().length, k - 1)) break } } }   private val COMPUTED: MutableMap<String, BigInteger> = HashMap() private fun sterling2(n: Int, k: Int): BigInteger { val key = "$n,$k" if (COMPUTED.containsKey(key)) { return COMPUTED[key]!! } if (n == 0 && k == 0) { return BigInteger.valueOf(1) } if (n > 0 && k == 0 || n == 0 && k > 0) { return BigInteger.ZERO } if (n == k) { return BigInteger.valueOf(1) } if (k > n) { return BigInteger.ZERO }   val result = BigInteger.valueOf(k.toLong()) * sterling2(n - 1, k) + sterling2(n - 1, k - 1) COMPUTED[key] = result return result }
http://rosettacode.org/wiki/Strassen%27s_algorithm
Strassen's algorithm
Description In linear algebra, the Strassen algorithm   (named after Volker Strassen),   is an algorithm for matrix multiplication. It is faster than the standard matrix multiplication algorithm and is useful in practice for large matrices,   but would be slower than the fastest known algorithms for extremely large matrices. Task Write a routine, function, procedure etc. in your language to implement the Strassen algorithm for matrix multiplication. While practical implementations of Strassen's algorithm usually switch to standard methods of matrix multiplication for small enough sub-matrices (currently anything less than   512×512   according to Wikipedia),   for the purposes of this task you should not switch until reaching a size of 1 or 2. Related task Matrix multiplication See also Wikipedia article
#Julia
Julia
""" Strassen's matrix multiplication algorithm. Use dynamic padding in order to reduce required auxiliary memory. """ function strassen(x::Matrix, y::Matrix) # Check that the sizes of these matrices match. (r1, c1) = size(x) (r2, c2) = size(y) if c1 != r2 error("Multiplying $r1 x $c1 and $r2 x $c2 matrix: dimensions do not match.") end   # Put a matrix into the top left of a matrix of zeros. # `rows` and `cols` are the dimensions of the output matrix. function embed(mat, rows, cols) # If the matrix is already of the right dimensions, don't allocate new memory. (r, c) = size(mat) if (r, c) == (rows, cols) return mat end   # Pad the matrix with zeros to be the right size. out = zeros(Int, rows, cols) out[1:r, 1:c] = mat out end   # Make sure both matrices are the same size. # This is exclusively for simplicity: # this algorithm can be implemented with matrices of different sizes. r = max(r1, r2); c = max(c1, c2) x = embed(x, r, c) y = embed(y, r, c)   # Our recursive multiplication function. function block_mult(a, b, rows, cols) # For small matrices, resort to naive multiplication. # if rows <= 128 || cols <= 128 if rows == 1 && cols == 1 # if rows == 2 && cols == 2 return a * b end   # Apply dynamic padding. if rows % 2 == 1 && cols % 2 == 1 a = embed(a, rows + 1, cols + 1) b = embed(b, rows + 1, cols + 1) elseif rows % 2 == 1 a = embed(a, rows + 1, cols) b = embed(b, rows + 1, cols) elseif cols % 2 == 1 a = embed(a, rows, cols + 1) b = embed(b, rows, cols + 1) end   half_rows = Int(size(a, 1) / 2) half_cols = Int(size(a, 2) / 2)   # Subdivide input matrices. a11 = a[1:half_rows, 1:half_cols] b11 = b[1:half_rows, 1:half_cols]   a12 = a[1:half_rows, half_cols+1:size(a, 2)] b12 = b[1:half_rows, half_cols+1:size(a, 2)]   a21 = a[half_rows+1:size(a, 1), 1:half_cols] b21 = b[half_rows+1:size(a, 1), 1:half_cols]   a22 = a[half_rows+1:size(a, 1), half_cols+1:size(a, 2)] b22 = b[half_rows+1:size(a, 1), half_cols+1:size(a, 2)]   # Compute intermediate values. multip(x, y) = block_mult(x, y, half_rows, half_cols) m1 = multip(a11 + a22, b11 + b22) m2 = multip(a21 + a22, b11) m3 = multip(a11, b12 - b22) m4 = multip(a22, b21 - b11) m5 = multip(a11 + a12, b22) m6 = multip(a21 - a11, b11 + b12) m7 = multip(a12 - a22, b21 + b22)   # Combine intermediate values into the output. c11 = m1 + m4 - m5 + m7 c12 = m3 + m5 c21 = m2 + m4 c22 = m1 - m2 + m3 + m6   # Crop output to the desired size (undo dynamic padding). out = [c11 c12; c21 c22] out[1:rows, 1:cols] end   block_mult(x, y, r, c) end   const A = [[1, 2] [3, 4]] const B = [[5, 6] [7, 8]] const C = [[1, 1, 1, 1] [2, 4, 8, 16] [3, 9, 27, 81] [4, 16, 64, 256]] const D = [[4, -3, 4/3, -1/4] [-13/3, 19/4, -7/3, 11/24] [3/2, -2, 7/6, -1/4] [-1/6, 1/4, -1/6, 1/24]] const E = [[1, 2, 3, 4] [5, 6, 7, 8] [9, 10, 11, 12] [13, 14, 15, 16]] const F = [[1, 0, 0, 0] [0, 1, 0, 0] [0, 0, 1, 0] [0, 0, 0, 1]]   """ For pretty printing: change matrix to integer if it is within 0.00000001 of an integer """ intprint(s, mat) = println(s, map(x -> Int(round(x, digits=8)), mat)')   intprint("Regular multiply: ", A' * B') intprint("Strassen multiply: ", strassen(Matrix(A'), Matrix(B'))) intprint("Regular multiply: ", C * D) intprint("Strassen multiply: ", strassen(C, D)) intprint("Regular multiply: ", E * F) intprint("Strassen multiply: ", strassen(E, F))   const r = sqrt(2)/2 const R = [[r, r] [-r, r]]   intprint("Regular multiply: ", R * R) intprint("Strassen multiply: ", strassen(R,R))  
http://rosettacode.org/wiki/Strassen%27s_algorithm
Strassen's algorithm
Description In linear algebra, the Strassen algorithm   (named after Volker Strassen),   is an algorithm for matrix multiplication. It is faster than the standard matrix multiplication algorithm and is useful in practice for large matrices,   but would be slower than the fastest known algorithms for extremely large matrices. Task Write a routine, function, procedure etc. in your language to implement the Strassen algorithm for matrix multiplication. While practical implementations of Strassen's algorithm usually switch to standard methods of matrix multiplication for small enough sub-matrices (currently anything less than   512×512   according to Wikipedia),   for the purposes of this task you should not switch until reaching a size of 1 or 2. Related task Matrix multiplication See also Wikipedia article
#Nim
Nim
import math, sequtils, strutils   type Matrix = seq[seq[float]]   template rows(m: Matrix): Positive = m.len template cols(m: Matrix): Positive = m[0].len     func `+`(m1, m2: Matrix): Matrix = doAssert m1.rows == m2.rows and m1.cols == m2.cols, "Matrices must have the same dimensions." result = newSeqWith(m1.rows, newSeq[float](m1.cols)) for i in 0..<m1.rows: for j in 0..<m1.cols: result[i][j] = m1[i][j] + m2[i][j]     func `-`(m1, m2: Matrix): Matrix = doAssert m1.rows == m2.rows and m1.cols == m2.cols, "Matrices must have the same dimensions." result = newSeqWith(m1.rows, newSeq[float](m1.cols)) for i in 0..<m1.rows: for j in 0..<m1.cols: result[i][j] = m1[i][j] - m2[i][j]     func `*`(m1, m2: Matrix): Matrix = doAssert m1.cols == m2.rows, "Cannot multiply these matrices." result = newSeqWith(m1.rows, newSeq[float](m2.cols)) for i in 0..<m1.rows: for j in 0..<m2.cols: for k in 0..<m2.rows: result[i][j] += m1[i][k] * m2[k][j]     func toString(m: Matrix; p: Natural): string = ## Round all elements to 'p' places. var res: seq[string] let pow = 10.0^p for row in m: var line: seq[string] for val in row: let r = round(val * pow) / pow var s = r.formatFloat(precision = -1) if s == "-0": s = "0" line.add s res.add '[' & line.join(" ") & ']' result = '[' & res.join(" ") & ']'     func params(r, c: int): array[4, array[6, int]] = [[0, r, 0, c, 0, 0], [0, r, c, 2 * c, 0, c], [r, 2 * r, 0, c, r, 0], [r, 2 * r, c, 2 * c, r, c]]     func toQuarters(m: Matrix): array[4, Matrix] = let r = m.rows() div 2 c = m.cols() div 2 p = params(r, c) for k in 0..3: var q = newSeqWith(r, newSeq[float](c)) for i in p[k][0]..<p[k][1]: for j in p[k][2]..<p[k][3]: q[i-p[k][4]][j-p[k][5]] = m[i][j] result[k] = move(q)     func fromQuarters(q: array[4, Matrix]): Matrix = var r = q[0].rows c = q[0].cols let p = params(r, c) r *= 2 c *= 2 result = newSeqWith(r, newSeq[float](c)) for k in 0..3: for i in p[k][0]..<p[k][1]: for j in p[k][2]..<p[k][3]: result[i][j] = q[k][i-p[k][4]][j-p[k][5]]     func strassen(a, b: Matrix): Matrix = doAssert a.rows == a.cols() and b.rows == b.cols and a.rows == b.rows, "Matrices must be square and of equal size." doAssert a.rows != 0 and (a.rows and (a.rows-1)) == 0, "Size of matrices must be a power of two." if a.rows == 1: return a * b   let qa = a.toQuarters() qb = b.toQuarters() p1 = strassen(qa[1] - qa[3], qb[2] + qb[3]) p2 = strassen(qa[0] + qa[3], qb[0] + qb[3]) p3 = strassen(qa[0] - qa[2], qb[0] + qb[1]) p4 = strassen(qa[0] + qa[1], qb[3]) p5 = strassen(qa[0], qb[1] - qb[3]) p6 = strassen(qa[3], qb[2] - qb[0]) p7 = strassen(qa[2] + qa[3], qb[0])   var q: array[4, Matrix] q[0] = p1 + p2 - p4 + p6 q[1] = p4 + p5 q[2] = p6 + p7 q[3] = p2 - p3 + p5 - p7 result = fromQuarters(q)     when isMainModule: let a = @[@[float 1, 2], @[float 3, 4]] b = @[@[float 5, 6], @[float 7, 8]] c = @[@[float 1, 1, 1, 1], @[float 2, 4, 8, 16], @[float 3, 9, 27, 81], @[float 4, 16, 64, 256]] d = @[@[4.0, -3, 4/3, -1/4], @[-13/3, 19/4, -7/3, 11/24], @[3/2, -2, 7/6, -1/4], @[-1/6, 1/4, -1/6, 1/24]] e = @[@[float 1, 2, 3, 4], @[float 5, 6, 7, 8], @[float 9, 10, 11, 12], @[float 13, 14, 15, 16]] f = @[@[float 1, 0, 0, 0], @[float 0, 1, 0, 0], @[float 0, 0, 1, 0], @[float 0, 0, 0, 1]]   echo "Using 'normal' matrix multiplication:" echo " a * b = ", (a * b).toString(10) echo " c * d = ", (c * d).toString(6) echo " e * f = ", (e * f).toString(10)   echo "\nUsing 'Strassen' matrix multiplication:" echo " a * b = ", strassen(a, b).toString(10) echo " c * d = ", strassen(c, d).toString(6) echo " e * f = ", strassen(e, f).toString(10)
http://rosettacode.org/wiki/String_append
String append
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation | Comparison | Matching Memory Operations Pointers & references | Addresses Most languages provide a way to concatenate two string values, but some languages also provide a convenient way to append in-place to an existing string variable without referring to the variable twice. Task Create a string variable equal to any text value. Append the string variable with another string literal in the most idiomatic way, without double reference if your language supports it. Show the contents of the variable after the append operation.
#AArch64_Assembly
AArch64 Assembly
  /* ARM assembly AARCH64 Raspberry PI 3B */ /* program appendstr64.s */   /*******************************************/ /* Constantes file */ /*******************************************/ /* for this file see task include a file in language AArch64 assembly*/ .include "../includeConstantesARM64.inc"   .equ BUFFERSIZE, 100 /*******************************************/ /* Initialized data */ /*******************************************/ .data szMessString: .asciz "String :\n" szString1: .asciz "Alphabet : " sComplement: .fill BUFFERSIZE,1,0 szString2: .asciz "abcdefghijklmnopqrstuvwxyz"   szCarriageReturn: .asciz "\n" /*******************************************/ /* UnInitialized data */ /*******************************************/ .bss /*******************************************/ /* code section */ /*******************************************/ .text .global main main:   ldr x0,qAdrszMessString // display message bl affichageMess ldr x0,qAdrszString1 // display begin string bl affichageMess ldr x0,qAdrszCarriageReturn // display return line bl affichageMess ldr x0,qAdrszString1 ldr x1,qAdrszString2 bl append // append sting2 to string1 ldr x0,qAdrszMessString bl affichageMess ldr x0,qAdrszString1 // display string bl affichageMess ldr x0,qAdrszCarriageReturn bl affichageMess   100: // standard end of the program mov x0,0 // return code mov x8,EXIT // request to exit program svc 0 // perform system call qAdrszMessString: .quad szMessString qAdrszString1: .quad szString1 qAdrszString2: .quad szString2 qAdrszCarriageReturn: .quad szCarriageReturn /**************************************************/ /* append two strings */ /**************************************************/ /* x0 contains the address of the string1 */ /* x1 contains the address of the string2 */ append: stp x1,lr,[sp,-16]! // save registers mov x2,#0 // counter byte string 1 1: ldrb w3,[x0,x2] // load byte string 1 cmp x3,#0 // zero final ? add x4,x2,1 csel x2,x4,x2,ne // if x3 not equal 0, x2 = X2 +1 else x2 bne 1b // no -> loop mov x4,#0 // counter byte string 2 2: ldrb w3,[x1,x4] // load byte string 2 strb w3,[x0,x2] // store byte string 1 cbz x3,100f // zero final ? add x2,x2,1 // no -> increment counter 1 add x4,x4,1 // no -> increment counter 2 b 2b // no -> loop 100:   ldp x1,lr,[sp],16 // restaur 2 registers ret // return to address lr x30 /********************************************************/ /* File Include fonctions */ /********************************************************/ /* for this file see task include a file in language AArch64 assembly */ .include "../includeARM64.inc"  
http://rosettacode.org/wiki/String_append
String append
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation | Comparison | Matching Memory Operations Pointers & references | Addresses Most languages provide a way to concatenate two string values, but some languages also provide a convenient way to append in-place to an existing string variable without referring to the variable twice. Task Create a string variable equal to any text value. Append the string variable with another string literal in the most idiomatic way, without double reference if your language supports it. Show the contents of the variable after the append operation.
#Action.21
Action!
  CHAR ARRAY S1,S2   Proc Main() S1="Hello, " S2="world!"; Sassign(S1,S2,S1(0)+1) Print(S1) Return  
http://rosettacode.org/wiki/Stirling_numbers_of_the_second_kind
Stirling numbers of the second kind
Stirling numbers of the second kind, or Stirling partition numbers, are the number of ways to partition a set of n objects into k non-empty subsets. They are closely related to Bell numbers, and may be derived from them. Stirling numbers of the second kind obey the recurrence relation: S2(n, 0) and S2(0, k) = 0 # for n, k > 0 S2(n, n) = 1 S2(n + 1, k) = k * S2(n, k) + S2(n, k - 1) Task Write a routine (function, procedure, whatever) to find Stirling numbers of the second kind. There are several methods to generate Stirling numbers of the second kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the second kind, S2(n, k), up to S2(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S2(n, k) == 0 (when k > n). If your language supports large integers, find and show here, on this page, the maximum value of S2(n, k) where n == 100. See also Wikipedia - Stirling numbers of the second kind OEIS:A008277 - Stirling numbers of the second kind Related Tasks Stirling numbers of the first kind Bell numbers Lah numbers
#Mathematica_.2F_Wolfram_Language
Mathematica / Wolfram Language
TableForm[Array[StirlingS2, {n = 12, k = 12} + 1, {0, 0}], TableHeadings -> {"n=" <> ToString[#] & /@ Range[0, n], "k=" <> ToString[#] & /@ Range[0, k]}] Max[Abs[StirlingS2[100, #]] & /@ Range[0, 100]]
http://rosettacode.org/wiki/Strassen%27s_algorithm
Strassen's algorithm
Description In linear algebra, the Strassen algorithm   (named after Volker Strassen),   is an algorithm for matrix multiplication. It is faster than the standard matrix multiplication algorithm and is useful in practice for large matrices,   but would be slower than the fastest known algorithms for extremely large matrices. Task Write a routine, function, procedure etc. in your language to implement the Strassen algorithm for matrix multiplication. While practical implementations of Strassen's algorithm usually switch to standard methods of matrix multiplication for small enough sub-matrices (currently anything less than   512×512   according to Wikipedia),   for the purposes of this task you should not switch until reaching a size of 1 or 2. Related task Matrix multiplication See also Wikipedia article
#Phix
Phix
with javascript_semantics function strassen(sequence a, b) integer l = length(a) if length(a[1])!=l or length(b)!=l or length(b[1])!=l then crash("two equal square matrices only") end if if l=1 then return sq_mul(a,b) end if if remainder(l,1) then crash("2^n matrices only") end if integer h = l/2 sequence {a11,a12,a21,a22,b11,b12,b21,b22} = repeat(repeat(repeat(0,h),h),8) for i=1 to h do for j=1 to h do a11[i][j] = a[i][j] a12[i][j] = a[i][j+h] a21[i][j] = a[i+h][j] a22[i][j] = a[i+h][j+h] b11[i][j] = b[i][j] b12[i][j] = b[i][j+h] b21[i][j] = b[i+h][j] b22[i][j] = b[i+h][j+h] end for end for sequence p1 = strassen(sq_sub(a12,a22), sq_add(b21,b22)), p2 = strassen(sq_add(a11,a22), sq_add(b11,b22)), p3 = strassen(sq_sub(a11,a21), sq_add(b11,b12)), p4 = strassen(sq_add(a11,a12), b22), p5 = strassen(a11, sq_sub(b12,b22)), p6 = strassen(a22, sq_sub(b21,b11)), p7 = strassen(sq_add(a21,a22), b11), c11 = sq_add(sq_sub(sq_add(p1,p2),p4),p6), c12 = sq_add(p4,p5), c21 = sq_add(p6,p7), c22 = sq_sub(sq_add(sq_sub(p2,p3),p5),p7), c = repeat(repeat(0,l),l) for i=1 to h do for j=1 to h do c[i][j] = c11[i][j] c[i][j+h] = c12[i][j] c[i+h][j] = c21[i][j] c[i+h][j+h] = c22[i][j] end for end for return c end function ppOpt({pp_Nest,1,pp_IntFmt,"%3d",pp_FltFmt,"%3.0f",pp_IntCh,false}) constant A = {{1,2}, {3,4}}, B = {{5,6}, {7,8}} pp(strassen(A,B)) constant C = { { 1, 1, 1, 1 }, { 2, 4, 8, 16 }, { 3, 9, 27, 81 }, { 4, 16, 64, 256 }}, D = { { 4, -3, 4/3, -1/ 4 }, {-13/3, 19/4, -7/3, 11/24 }, { 3/2, -2, 7/6, -1/ 4 }, { -1/6, 1/4, -1/6, 1/24 }} pp(strassen(C,D)) constant F = {{ 1, 2, 3, 4}, { 5, 6, 7, 8}, { 9,10,11,12}, {13,14,15,16}}, G = {{1, 0, 0, 0}, {0, 1, 0, 0}, {0, 0, 1, 0}, {0, 0, 0, 1}} pp(strassen(F,G)) constant r = sqrt(2)/2, R = {{ r,r}, {-r,r}} pp(strassen(R,R))
http://rosettacode.org/wiki/String_append
String append
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation | Comparison | Matching Memory Operations Pointers & references | Addresses Most languages provide a way to concatenate two string values, but some languages also provide a convenient way to append in-place to an existing string variable without referring to the variable twice. Task Create a string variable equal to any text value. Append the string variable with another string literal in the most idiomatic way, without double reference if your language supports it. Show the contents of the variable after the append operation.
#Ada
Ada
  with Ada.Strings.Unbounded; use Ada.Strings.Unbounded; with Ada.Text_IO.Unbounded_Io; use Ada.Text_IO.Unbounded_IO;   procedure String_Append is Str : Unbounded_String := To_Unbounded_String("Hello"); begin Append(Str, ", world!"); Put_Line(Str); end String_Append;  
http://rosettacode.org/wiki/String_append
String append
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation | Comparison | Matching Memory Operations Pointers & references | Addresses Most languages provide a way to concatenate two string values, but some languages also provide a convenient way to append in-place to an existing string variable without referring to the variable twice. Task Create a string variable equal to any text value. Append the string variable with another string literal in the most idiomatic way, without double reference if your language supports it. Show the contents of the variable after the append operation.
#ALGOL_68
ALGOL 68
#!/usr/bin/a68g --script # # -*- coding: utf-8 -*- #   STRING str := "12345678"; str +:= "9!"; print(str)
http://rosettacode.org/wiki/Stirling_numbers_of_the_second_kind
Stirling numbers of the second kind
Stirling numbers of the second kind, or Stirling partition numbers, are the number of ways to partition a set of n objects into k non-empty subsets. They are closely related to Bell numbers, and may be derived from them. Stirling numbers of the second kind obey the recurrence relation: S2(n, 0) and S2(0, k) = 0 # for n, k > 0 S2(n, n) = 1 S2(n + 1, k) = k * S2(n, k) + S2(n, k - 1) Task Write a routine (function, procedure, whatever) to find Stirling numbers of the second kind. There are several methods to generate Stirling numbers of the second kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the second kind, S2(n, k), up to S2(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S2(n, k) == 0 (when k > n). If your language supports large integers, find and show here, on this page, the maximum value of S2(n, k) where n == 100. See also Wikipedia - Stirling numbers of the second kind OEIS:A008277 - Stirling numbers of the second kind Related Tasks Stirling numbers of the first kind Bell numbers Lah numbers
#Nim
Nim
import sequtils, strutils   proc s2(n, k: Natural): Natural = if n == k: return 1 if n == 0 or k == 0: return 0 k * s2(n - 1, k) + s2(n - 1, k - 1)   echo " k ", toSeq(0..12).mapIt(($it).align(2)).join(" ") echo " n" for n in 0..12: stdout.write ($n).align(2) for k in 0..n: stdout.write ($s2(n, k)).align(8) stdout.write '\n'
http://rosettacode.org/wiki/Stirling_numbers_of_the_second_kind
Stirling numbers of the second kind
Stirling numbers of the second kind, or Stirling partition numbers, are the number of ways to partition a set of n objects into k non-empty subsets. They are closely related to Bell numbers, and may be derived from them. Stirling numbers of the second kind obey the recurrence relation: S2(n, 0) and S2(0, k) = 0 # for n, k > 0 S2(n, n) = 1 S2(n + 1, k) = k * S2(n, k) + S2(n, k - 1) Task Write a routine (function, procedure, whatever) to find Stirling numbers of the second kind. There are several methods to generate Stirling numbers of the second kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the second kind, S2(n, k), up to S2(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S2(n, k) == 0 (when k > n). If your language supports large integers, find and show here, on this page, the maximum value of S2(n, k) where n == 100. See also Wikipedia - Stirling numbers of the second kind OEIS:A008277 - Stirling numbers of the second kind Related Tasks Stirling numbers of the first kind Bell numbers Lah numbers
#Perl
Perl
use strict; use warnings; use bigint; use feature 'say'; use feature 'state'; no warnings 'recursion'; use List::Util qw(max);   sub Stirling2 { my($n, $k) = @_; my $n1 = $n - 1; return 1 if $n1 == $k; return 0 unless $n1 && $k; state %seen; return ($seen{"{$n1}|{$k}" } //= Stirling2($n1,$k ) * $k) + ($seen{"{$n1}|{$k-1}"} //= Stirling2($n1,$k-1)) }   my $upto = 12; my $width = 1 + length max map { Stirling2($upto+1,$_) } 0..$upto+1;   say 'Unsigned Stirling2 numbers of the second kind: S2(n, k):'; print 'n\k' . sprintf "%${width}s"x(1+$upto)."\n", 0..$upto;   for my $row (1..$upto+1) { printf '%-3d', $row-1; printf "%${width}d", Stirling2($row, $_) for 0..$row-1; print "\n"; }   say "\nMaximum value from the S2(100, *) row:"; say max map { Stirling2(101,$_) } 0..100;
http://rosettacode.org/wiki/Strassen%27s_algorithm
Strassen's algorithm
Description In linear algebra, the Strassen algorithm   (named after Volker Strassen),   is an algorithm for matrix multiplication. It is faster than the standard matrix multiplication algorithm and is useful in practice for large matrices,   but would be slower than the fastest known algorithms for extremely large matrices. Task Write a routine, function, procedure etc. in your language to implement the Strassen algorithm for matrix multiplication. While practical implementations of Strassen's algorithm usually switch to standard methods of matrix multiplication for small enough sub-matrices (currently anything less than   512×512   according to Wikipedia),   for the purposes of this task you should not switch until reaching a size of 1 or 2. Related task Matrix multiplication See also Wikipedia article
#Python
Python
"""Matrix multiplication using Strassen's algorithm. Requires Python >= 3.7."""   from __future__ import annotations from itertools import chain from typing import List from typing import NamedTuple from typing import Optional     class Shape(NamedTuple): rows: int cols: int     class Matrix(List): """A matrix implemented as a two-dimensional list."""   @classmethod def block(cls, blocks) -> Matrix: """Return a new Matrix assembled from nested blocks.""" m = Matrix() for hblock in blocks: for row in zip(*hblock): m.append(list(chain.from_iterable(row)))   return m   def dot(self, b: Matrix) -> Matrix: """Return a new Matrix that is the product of this matrix and matrix `b`. Uses 'simple' or 'naive' matrix multiplication.""" assert self.shape.cols == b.shape.rows m = Matrix() for row in self: new_row = [] for c in range(len(b[0])): col = [b[r][c] for r in range(len(b))] new_row.append(sum(x * y for x, y in zip(row, col))) m.append(new_row) return m   def __matmul__(self, b: Matrix) -> Matrix: return self.dot(b)   def __add__(self, b: Matrix) -> Matrix: """Matrix addition.""" assert self.shape == b.shape rows, cols = self.shape return Matrix( [[self[i][j] + b[i][j] for j in range(cols)] for i in range(rows)] )   def __sub__(self, b: Matrix) -> Matrix: """Matrix subtraction.""" assert self.shape == b.shape rows, cols = self.shape return Matrix( [[self[i][j] - b[i][j] for j in range(cols)] for i in range(rows)] )   def strassen(self, b: Matrix) -> Matrix: """Return a new Matrix that is the product of this matrix and matrix `b`. Uses strassen algorithm.""" rows, cols = self.shape   assert rows == cols, "matrices must be square" assert self.shape == b.shape, "matrices must be the same shape" assert rows and (rows & rows - 1) == 0, "shape must be a power of 2"   if rows == 1: return self.dot(b)   p = rows // 2 # partition   a11 = Matrix([n[:p] for n in self[:p]]) a12 = Matrix([n[p:] for n in self[:p]]) a21 = Matrix([n[:p] for n in self[p:]]) a22 = Matrix([n[p:] for n in self[p:]])   b11 = Matrix([n[:p] for n in b[:p]]) b12 = Matrix([n[p:] for n in b[:p]]) b21 = Matrix([n[:p] for n in b[p:]]) b22 = Matrix([n[p:] for n in b[p:]])   m1 = (a11 + a22).strassen(b11 + b22) m2 = (a21 + a22).strassen(b11) m3 = a11.strassen(b12 - b22) m4 = a22.strassen(b21 - b11) m5 = (a11 + a12).strassen(b22) m6 = (a21 - a11).strassen(b11 + b12) m7 = (a12 - a22).strassen(b21 + b22)   c11 = m1 + m4 - m5 + m7 c12 = m3 + m5 c21 = m2 + m4 c22 = m1 - m2 + m3 + m6   return Matrix.block([[c11, c12], [c21, c22]])   def round(self, ndigits: Optional[int] = None) -> Matrix: return Matrix([[round(i, ndigits) for i in row] for row in self])   @property def shape(self) -> Shape: cols = len(self[0]) if self else 0 return Shape(len(self), cols)     def examples(): a = Matrix( [ [1, 2], [3, 4], ] ) b = Matrix( [ [5, 6], [7, 8], ] ) c = Matrix( [ [1, 1, 1, 1], [2, 4, 8, 16], [3, 9, 27, 81], [4, 16, 64, 256], ] ) d = Matrix( [ [4, -3, 4 / 3, -1 / 4], [-13 / 3, 19 / 4, -7 / 3, 11 / 24], [3 / 2, -2, 7 / 6, -1 / 4], [-1 / 6, 1 / 4, -1 / 6, 1 / 24], ] ) e = Matrix( [ [1, 2, 3, 4], [5, 6, 7, 8], [9, 10, 11, 12], [13, 14, 15, 16], ] ) f = Matrix( [ [1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1], ] )   print("Naive matrix multiplication:") print(f" a * b = {a @ b}") print(f" c * d = {(c @ d).round()}") print(f" e * f = {e @ f}")   print("Strassen's matrix multiplication:") print(f" a * b = {a.strassen(b)}") print(f" c * d = {c.strassen(d).round()}") print(f" e * f = {e.strassen(f)}")     if __name__ == "__main__": examples()  
http://rosettacode.org/wiki/String_append
String append
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation | Comparison | Matching Memory Operations Pointers & references | Addresses Most languages provide a way to concatenate two string values, but some languages also provide a convenient way to append in-place to an existing string variable without referring to the variable twice. Task Create a string variable equal to any text value. Append the string variable with another string literal in the most idiomatic way, without double reference if your language supports it. Show the contents of the variable after the append operation.
#ARM_Assembly
ARM Assembly
  /* ARM assembly Raspberry PI */ /* program appendstr.s */   /* Constantes */ .equ STDOUT, 1 @ Linux output console .equ EXIT, 1 @ Linux syscall .equ WRITE, 4 @ Linux syscall   .equ BUFFERSIZE, 100   /* Initialized data */ .data szMessString: .asciz "String :\n" szString1: .asciz "Alphabet : " sComplement: .fill BUFFERSIZE,1,0 szString2: .asciz "abcdefghijklmnopqrstuvwxyz"   szCarriageReturn: .asciz "\n"   /* UnInitialized data */ .bss   /* code section */ .text .global main main:   ldr r0,iAdrszMessString @ display message bl affichageMess ldr r0,iAdrszString1 @ display begin string bl affichageMess ldr r0,iAdrszCarriageReturn @ display line return bl affichageMess ldr r0,iAdrszString1 ldr r1,iAdrszString2 bl append @ append sting2 to string1 ldr r0,iAdrszMessString bl affichageMess ldr r0,iAdrszString1 @ display string bl affichageMess ldr r0,iAdrszCarriageReturn bl affichageMess   100: @ standard end of the program mov r0, #0 @ return code mov r7, #EXIT @ request to exit program svc 0 @ perform system call iAdrszMessString: .int szMessString iAdrszString1: .int szString1 iAdrszString2: .int szString2 iAdrszCarriageReturn: .int szCarriageReturn /******************************************************************/ /* append two strings */ /******************************************************************/ /* r0 contains the address of the string1 */ /* r1 contains the address of the string2 */ append: push {r0,r1,r2,r7,lr} @ save registers mov r2,#0 @ counter byte string 1 1: ldrb r3,[r0,r2] @ load byte string 1 cmp r3,#0 @ zero final ? addne r2,#1 bne 1b @ no -> loop mov r4,#0 @ counter byte string 2 2: ldrb r3,[r1,r4] @ load byte string 2 strb r3,[r0,r2] @ store byte string 1 cmp r3,#0 @ zero final ? addne r2,#1 @ no -> increment counter 1 addne r4,#1 @ no -> increment counter 2 bne 2b @ no -> loop 100: pop {r0,r1,r2,r7,lr} @ restaur registers bx lr @ return   /******************************************************************/ /* display text with size calculation */ /******************************************************************/ /* r0 contains the address of the message */ affichageMess: push {r0,r1,r2,r7,lr} @ save registers mov r2,#0 @ counter length */ 1: @ loop length calculation ldrb r1,[r0,r2] @ read octet start position + index cmp r1,#0 @ if 0 its over addne r2,r2,#1 @ else add 1 in the length bne 1b @ and loop @ so here r2 contains the length of the message mov r1,r0 @ address message in r1 mov r0,#STDOUT @ code to write to the standard output Linux mov r7, #WRITE @ code call system "write" svc #0 @ call system pop {r0,r1,r2,r7,lr} @ restaur registers bx lr @ return      
http://rosettacode.org/wiki/Stirling_numbers_of_the_second_kind
Stirling numbers of the second kind
Stirling numbers of the second kind, or Stirling partition numbers, are the number of ways to partition a set of n objects into k non-empty subsets. They are closely related to Bell numbers, and may be derived from them. Stirling numbers of the second kind obey the recurrence relation: S2(n, 0) and S2(0, k) = 0 # for n, k > 0 S2(n, n) = 1 S2(n + 1, k) = k * S2(n, k) + S2(n, k - 1) Task Write a routine (function, procedure, whatever) to find Stirling numbers of the second kind. There are several methods to generate Stirling numbers of the second kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the second kind, S2(n, k), up to S2(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S2(n, k) == 0 (when k > n). If your language supports large integers, find and show here, on this page, the maximum value of S2(n, k) where n == 100. See also Wikipedia - Stirling numbers of the second kind OEIS:A008277 - Stirling numbers of the second kind Related Tasks Stirling numbers of the first kind Bell numbers Lah numbers
#Phix
Phix
with javascript_semantics include mpfr.e constant lim = 100, lim1 = lim+1, last = 12 sequence s2 = repeat(0,lim1) for n=1 to lim1 do s2[n] = mpz_inits(lim1) mpz_set_si(s2[n][n],1) end for mpz {t, m100} = mpz_inits(2) for n=1 to lim do for k=1 to n do mpz_set_si(t,k) mpz_mul(t,t,s2[n][k+1]) mpz_add(s2[n+1][k+1],t,s2[n][k]) end for end for printf(1,"Stirling numbers of the second kind: S2(n, k):\n n k:") for i=0 to last do printf(1,"%5d ", i) end for printf(1,"\n---  %s\n",repeat('-',last*10+5)) for n=0 to last do printf(1,"%2d ", n) for k=1 to n+1 do printf(1,"%9s ",{mpz_get_str(s2[n+1][k])}) end for printf(1,"\n") end for for k=1 to lim1 do mpz s100k = s2[lim1][k] if mpz_cmp(s100k,m100) > 0 then mpz_set(m100,s100k) end if end for printf(1,"\nThe maximum S2(100,k): %s\n",shorten(mpz_get_str(m100)))
http://rosettacode.org/wiki/Strassen%27s_algorithm
Strassen's algorithm
Description In linear algebra, the Strassen algorithm   (named after Volker Strassen),   is an algorithm for matrix multiplication. It is faster than the standard matrix multiplication algorithm and is useful in practice for large matrices,   but would be slower than the fastest known algorithms for extremely large matrices. Task Write a routine, function, procedure etc. in your language to implement the Strassen algorithm for matrix multiplication. While practical implementations of Strassen's algorithm usually switch to standard methods of matrix multiplication for small enough sub-matrices (currently anything less than   512×512   according to Wikipedia),   for the purposes of this task you should not switch until reaching a size of 1 or 2. Related task Matrix multiplication See also Wikipedia article
#Raku
Raku
# 20210126 Raku programming solution   use Math::Libgsl::Constants; use Math::Libgsl::Matrix; use Math::Libgsl::BLAS;   my @M;   sub SQM (\in) { # create custom sq matrix from CSV die "Not a ■" if (my \L = in.split(/\,/)).sqrt != (my \size = L.sqrt.Int); my Math::Libgsl::Matrix \M .= new: size, size; for ^size Z L.rotor(size) -> ($i, @row) { M.set-row: $i, @row } M }   sub infix:<⊗>(\x,\y) { # custom multiplication my Math::Libgsl::Matrix \z .= new: x.size1, x.size2; dgemm(CblasNoTrans, CblasNoTrans, 1, x, y, 1, z); z }   sub infix:<⊕>(\x,\y) { # custom addition my Math::Libgsl::Matrix \z .= new: x.size1, x.size2; z.copy(x).add(y) }   sub infix:<⊖>(\x,\y) { # custom subtraction my Math::Libgsl::Matrix \z .= new: x.size1, x.size2; z.copy(x).sub(y) }   sub Strassen($A, $B) {   { return $A ⊗ $B } if (my \n = $A.size1) == 1;   my Math::Libgsl::Matrix ($A11,$A12,$A21,$A22,$B11,$B12,$B21,$B22); my Math::Libgsl::Matrix ($P1,$P2,$P3,$P4,$P5,$P6,$P7); my Math::Libgsl::Matrix::View ($mv1,$mv2,$mv3,$mv4,$mv5,$mv6,$mv7,$mv8); ($mv1,$mv2,$mv3,$mv4,$mv5,$mv6,$mv7,$mv8)».=new ;   my \half = n div 2; # dimension of quarter submatrices   $A11 = $mv1.submatrix($A, 0,0, half,half); # $A12 = $mv2.submatrix($A, 0,half, half,half); # create quarter views $A21 = $mv3.submatrix($A, half,0, half,half); # of operand matrices $A22 = $mv4.submatrix($A, half,half, half,half); # $B11 = $mv5.submatrix($B, 0,0, half,half); # 11 12 $B12 = $mv6.submatrix($B, 0,half, half,half); # $B21 = $mv7.submatrix($B, half,0, half,half); # 21 22 $B22 = $mv8.submatrix($B, half,half, half,half); #   $P1 = Strassen($A12 ⊖ $A22, $B21 ⊕ $B22); $P2 = Strassen($A11 ⊕ $A22, $B11 ⊕ $B22); $P3 = Strassen($A11 ⊖ $A21, $B11 ⊕ $B12); $P4 = Strassen($A11 ⊕ $A12, $B22 ); $P5 = Strassen($A11, $B12 ⊖ $B22); $P6 = Strassen($A22, $B21 ⊖ $B11); $P7 = Strassen($A21 ⊕ $A22, $B11 );   my Math::Libgsl::Matrix $C .= new: n, n; # Build C from my Math::Libgsl::Matrix::View ($mvC11,$mvC12,$mvC21,$mvC22); # C11 C12 ($mvC11,$mvC12,$mvC21,$mvC22)».=new ; # C21 C22   given $mvC11.submatrix($C, 0,0, half,half) { .add: (($P1 ⊕ $P2) ⊖ $P4) ⊕ $P6 }; given $mvC12.submatrix($C, 0,half, half,half) { .add: $P4 ⊕ $P5 }; given $mvC21.submatrix($C, half,0, half,half) { .add: $P6 ⊕ $P7 }; given $mvC22.submatrix($C, half,half, half,half) { .add: (($P2 ⊖ $P3) ⊕ $P5) ⊖ $P7 };   $C }   for $=pod[0].contents { next if /^\n$/ ; @M.append: SQM $_ }   for @M.rotor(2) { my $product = @_[0] ⊗ @_[1]; # $product.get-row($_)».round(1).fmt('%2d').put for ^$product.size1;   say "Regular multiply:"; $product.get-row($_)».fmt('%.10g').put for ^$product.size1;   $product = Strassen @_[0], @_[1];   say "Strassen multiply:"; $product.get-row($_)».fmt('%.10g').put for ^$product.size1; }   =begin code 1,2,3,4 5,6,7,8 1,1,1,1,2,4,8,16,3,9,27,81,4,16,64,256 4,-3,4/3,-1/4,-13/3,19/4,-7/3,11/24,3/2,-2,7/6,-1/4,-1/6,1/4,-1/6,1/24 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16 1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1 =end code
http://rosettacode.org/wiki/String_append
String append
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation | Comparison | Matching Memory Operations Pointers & references | Addresses Most languages provide a way to concatenate two string values, but some languages also provide a convenient way to append in-place to an existing string variable without referring to the variable twice. Task Create a string variable equal to any text value. Append the string variable with another string literal in the most idiomatic way, without double reference if your language supports it. Show the contents of the variable after the append operation.
#AppleScript
AppleScript
  set {a, b} to {"Apple", "Script"} set a to a & b return a as string  
http://rosettacode.org/wiki/String_append
String append
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation | Comparison | Matching Memory Operations Pointers & references | Addresses Most languages provide a way to concatenate two string values, but some languages also provide a convenient way to append in-place to an existing string variable without referring to the variable twice. Task Create a string variable equal to any text value. Append the string variable with another string literal in the most idiomatic way, without double reference if your language supports it. Show the contents of the variable after the append operation.
#APL
APL
s←'hello' s,'world' helloworld
http://rosettacode.org/wiki/Stirling_numbers_of_the_second_kind
Stirling numbers of the second kind
Stirling numbers of the second kind, or Stirling partition numbers, are the number of ways to partition a set of n objects into k non-empty subsets. They are closely related to Bell numbers, and may be derived from them. Stirling numbers of the second kind obey the recurrence relation: S2(n, 0) and S2(0, k) = 0 # for n, k > 0 S2(n, n) = 1 S2(n + 1, k) = k * S2(n, k) + S2(n, k - 1) Task Write a routine (function, procedure, whatever) to find Stirling numbers of the second kind. There are several methods to generate Stirling numbers of the second kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the second kind, S2(n, k), up to S2(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S2(n, k) == 0 (when k > n). If your language supports large integers, find and show here, on this page, the maximum value of S2(n, k) where n == 100. See also Wikipedia - Stirling numbers of the second kind OEIS:A008277 - Stirling numbers of the second kind Related Tasks Stirling numbers of the first kind Bell numbers Lah numbers
#Prolog
Prolog
:- dynamic stirling2_cache/3.   stirling2(N, N, 1):-!. stirling2(_, 0, 0):-!. stirling2(N, K, 0):- K > N, !. stirling2(N, K, L):- stirling2_cache(N, K, L), !. stirling2(N, K, L):- N1 is N - 1, K1 is K - 1, stirling2(N1, K, L1), stirling2(N1, K1, L2), !, L is K * L1 + L2, assertz(stirling2_cache(N, K, L)).   print_stirling_numbers(N):- between(1, N, K), stirling2(N, K, L), writef('%8r', [L]), fail. print_stirling_numbers(_):- nl.   print_stirling_numbers_up_to(M):- between(1, M, N), print_stirling_numbers(N), fail. print_stirling_numbers_up_to(_).   max_stirling2(N, Max):- aggregate_all(max(L), (between(1, N, K), stirling2(N, K, L)), Max).   main:- writeln('Stirling numbers of the second kind up to S2(12,12):'), print_stirling_numbers_up_to(12), writeln('Maximum value of S2(n,k) where n = 100:'), max_stirling2(100, M), writeln(M).
http://rosettacode.org/wiki/Strassen%27s_algorithm
Strassen's algorithm
Description In linear algebra, the Strassen algorithm   (named after Volker Strassen),   is an algorithm for matrix multiplication. It is faster than the standard matrix multiplication algorithm and is useful in practice for large matrices,   but would be slower than the fastest known algorithms for extremely large matrices. Task Write a routine, function, procedure etc. in your language to implement the Strassen algorithm for matrix multiplication. While practical implementations of Strassen's algorithm usually switch to standard methods of matrix multiplication for small enough sub-matrices (currently anything less than   512×512   according to Wikipedia),   for the purposes of this task you should not switch until reaching a size of 1 or 2. Related task Matrix multiplication See also Wikipedia article
#Swift
Swift
  // Matrix Strassen Multiplication func strassenMultiply(matrix1: Matrix, matrix2: Matrix) -> Matrix { precondition(matrix1.columns == matrix2.columns, "Two matrices can only be matrix multiplied if one has dimensions mxn & the other has dimensions nxp where m, n, p are in R")   // Transform to square matrix let maxColumns = Swift.max(matrix1.rows, matrix1.columns, matrix2.rows, matrix2.columns) let pwr2 = nextPowerOfTwo(num: maxColumns) var sqrMatrix1 = Matrix(rows: pwr2, columns: pwr2) var sqrMatrix2 = Matrix(rows: pwr2, columns: pwr2)   // fill square matrix 1 with values for i in 0..<matrix1.rows { for j in 0..<matrix1.columns{ sqrMatrix1[i, j] = matrix1[i, j] } } // fill square matrix 2 with values for i in 0..<matrix2.rows { for j in 0..<matrix2.columns{ sqrMatrix2[i, j] = matrix2[i, j] } }   // Get strassen result and transfer to array with proper size let formulaResult = strassenFormula(matrix1: sqrMatrix1, matrix2: sqrMatrix2) var finalResult = Matrix(rows: matrix1.rows, columns: matrix2.columns) for i in 0..<finalResult.rows{ for j in 0..<finalResult.columns { finalResult[i, j] = formulaResult[i, j] } } return finalResult }   // Calculate next power of 2 func nextPowerOfTwo(num: Int) -> Int { // formula for next power of 2 return Int(pow(2,(ceil(log2(Double(num)))))) }   // Multiply Matrices Using Strassen Formula func strassenFormula(matrix1: Matrix, matrix2: Matrix) -> Matrix { precondition(matrix1.rows == matrix1.columns && matrix2.rows == matrix2.columns, "Matrices need to be square") guard matrix1.rows > 1 && matrix2.rows > 1 else { return matrix1 * matrix2 }   let rowHalf = matrix1.rows / 2 // Strassen Formula https://www.geeksforgeeks.org/easy-way-remember-strassens-matrix-equation/ // p1 = a(f-h) p2 = (a+b)h // p2 = (c+d)e p4 = d(g-e) // p5 = (a+d)(e+h) p6 = (b-d)(g+h) // p7 = (a-c)(e+f) |a b| x |e f| = |(p5+p4-p2+p6) (p1+p2)| |c d| |g h| |(p3+p4) (p1+p5-p3-p7)| Matrix 1 Matrix 2 Result   // create empty matrices for a, b, c, d, e, f, g, h var a = Matrix(rows: rowHalf, columns: rowHalf) var b = Matrix(rows: rowHalf, columns: rowHalf) var c = Matrix(rows: rowHalf, columns: rowHalf) var d = Matrix(rows: rowHalf, columns: rowHalf) var e = Matrix(rows: rowHalf, columns: rowHalf) var f = Matrix(rows: rowHalf, columns: rowHalf) var g = Matrix(rows: rowHalf, columns: rowHalf) var h = Matrix(rows: rowHalf, columns: rowHalf)   // fill the matrices with values for i in 0..<rowHalf { for j in 0..<rowHalf { a[i, j] = matrix1[i, j] b[i, j] = matrix1[i, j+rowHalf] c[i, j] = matrix1[i+rowHalf, j] d[i, j] = matrix1[i+rowHalf, j+rowHalf] e[i, j] = matrix2[i, j] f[i, j] = matrix2[i, j+rowHalf] g[i, j] = matrix2[i+rowHalf, j] h[i, j] = matrix2[i+rowHalf, j+rowHalf] } }   // a * (f - h) let p1 = strassenFormula(matrix1: a, matrix2: (f - h)) // (a + b) * h let p2 = strassenFormula(matrix1: (a + b), matrix2: h) // (c + d) * e let p3 = strassenFormula(matrix1: (c + d), matrix2: e) // d * (g - e) let p4 = strassenFormula(matrix1: d, matrix2: (g - e)) // (a + d) * (e + h) let p5 = strassenFormula(matrix1: (a + d), matrix2: (e + h)) // (b - d) * (g + h) let p6 = strassenFormula(matrix1: (b - d), matrix2: (g + h)) // (a - c) * (e + f) let p7 = strassenFormula(matrix1: (a - c), matrix2: (e + f))   // p5 + p4 - p2 + p6 let result11 = p5 + p4 - p2 + p6 // p1 + p2 let result12 = p1 + p2 // p3 + p4 let result21 = p3 + p4 // p1 + p5 - p3 - p7 let result22 = p1 + p5 - p3 - p7   // create an empty matrix for result and fill with values var result = Matrix(rows: matrix1.rows, columns: matrix1.rows) for i in 0..<rowHalf { for j in 0..<rowHalf { result[i, j] = result11[i, j] result[i, j+rowHalf] = result12[i, j] result[i+rowHalf, j] = result21[i, j] result[i+rowHalf, j+rowHalf] = result22[i, j] } }   return result }   func main(){ // Matrix Class https://github.com/hollance/Matrix/blob/master/Matrix.swift var a = Matrix(rows: 2, columns: 2) a[row: 0] = [1, 2] a[row: 1] = [3, 4]   var b = Matrix(rows: 2, columns: 2) b[row: 0] = [5, 6] b[row: 1] = [7, 8]   var c = Matrix(rows: 4, columns: 4) c[row: 0] = [1, 1, 1,1] c[row: 1] = [2, 4, 8, 16] c[row: 2] = [3, 9, 27, 81] c[row: 3] = [4, 16, 64, 256]   var d = Matrix(rows: 4, columns: 4) d[row: 0] = [4, -3, Double(4/3), Double(-1/4)] d[row: 1] = [Double(-13/3), Double(19/4), Double(-7/3), Double(11/24)] d[row: 2] = [Double(3/2), Double(-2), Double(7/6), Double(-1/4)] d[row: 3] = [Double(-1/6), Double(1/4), Double(-1/6), Double(1/24)]   var e = Matrix(rows: 4, columns: 4) e[row: 0] = [1, 2, 3, 4] e[row: 1] = [5, 6, 7, 8] e[row: 2] = [9, 10, 11, 12] e[row: 3] = [13, 14, 15, 16]   var f = Matrix(rows: 4, columns: 4) f[row: 0] = [1, 0, 0, 0] f[row: 1] = [0, 1, 0 ,0] f[row: 2] = [0 ,0 ,1, 0] f[row: 3] = [0, 0 ,0 ,1]   let result1 = strassenMultiply(matrix1: a, matrix2: b) print("AxB") print(result1.description) let result2 = strassenMultiply(matrix1: c, matrix2: d) print("CxD") print(result2.description) let result3 = strassenMultiply(matrix1: e, matrix2: f) print("ExF") print(result3.description) } main()
http://rosettacode.org/wiki/Strassen%27s_algorithm
Strassen's algorithm
Description In linear algebra, the Strassen algorithm   (named after Volker Strassen),   is an algorithm for matrix multiplication. It is faster than the standard matrix multiplication algorithm and is useful in practice for large matrices,   but would be slower than the fastest known algorithms for extremely large matrices. Task Write a routine, function, procedure etc. in your language to implement the Strassen algorithm for matrix multiplication. While practical implementations of Strassen's algorithm usually switch to standard methods of matrix multiplication for small enough sub-matrices (currently anything less than   512×512   according to Wikipedia),   for the purposes of this task you should not switch until reaching a size of 1 or 2. Related task Matrix multiplication See also Wikipedia article
#Wren
Wren
class Matrix { construct new(a) { if (a.type != List || a.count == 0 || a[0].type != List || a[0].count == 0 || a[0][0].type != Num) { Fiber.abort("Argument must be a non-empty two dimensional list of numbers.") } _a = a }   rows { _a.count } cols { _a[0].count }   +(b) { if (b.type != Matrix) Fiber.abort("Argument must be a matrix.") if ((this.rows != b.rows) || (this.cols != b.cols)) { Fiber.abort("Matrices must have the same dimensions.") } var c = List.filled(rows, null) for (i in 0...rows) { c[i] = List.filled(cols, 0) for (j in 0...cols) c[i][j] = _a[i][j] + b[i, j] } return Matrix.new(c) }   - { this * -1 }   -(b) { this + (-b) }   *(b) { var c = List.filled(rows, null) if (b is Num) { for (i in 0...rows) { c[i] = List.filled(cols, 0) for (j in 0...cols) c[i][j] = _a[i][j] * b } } else if (b is Matrix) { if (this.cols != b.rows) Fiber.abort("Cannot multiply these matrices.") for (i in 0...rows) { c[i] = List.filled(b.cols, 0) for (j in 0...b.cols) { for (k in 0...b.rows) c[i][j] = c[i][j] + _a[i][k] * b[k, j] } } } else { Fiber.abort("Argument must be a matrix or a number.") } return Matrix.new(c) }   [i] { _a[i].toList }   [i, j] { _a[i][j] }   toString { _a.toString }   // rounds all elements to 'p' places toString(p) { var s = List.filled(rows, "") var pow = 10.pow(p) for (i in 0...rows) { var t = List.filled(cols, "") for (j in 0...cols) { var r = (_a[i][j]*pow).round / pow t[j] = r.toString if (t[j] == "-0") t[j] = "0" } s[i] = t.toString } return s } }   var params = Fn.new { |r, c| return [ [0...r, 0...c, 0, 0], [0...r, c...2*c, 0, c], [r...2*r, 0...c, r, 0], [r...2*r, c...2*c, r, c] ] }   var toQuarters = Fn.new { |m| var r = (m.rows/2).floor var c = (m.cols/2).floor var p = params.call(r, c) var quarters = [] for (k in 0..3) { var q = List.filled(r, null) for (i in p[k][0]) { q[i - p[k][2]] = List.filled(c, 0) for (j in p[k][1]) q[i - p[k][2]][j - p[k][3]] = m[i, j] } quarters.add(Matrix.new(q)) } return quarters }   var fromQuarters = Fn.new { |q| var r = q[0].rows var c = q[0].cols var p = params.call(r, c) r = r * 2 c = c * 2 var m = List.filled(r, null) for (i in 0...c) m[i] = List.filled(c, 0) for (k in 0..3) { for (i in p[k][0]) { for (j in p[k][1]) m[i][j] = q[k][i - p[k][2], j - p[k][3]] } } return Matrix.new(m) }   var strassen // recursive strassen = Fn.new { |a, b| if (a.rows != a.cols || b.rows != b.cols || a.rows != b.rows) { Fiber.abort("Matrices must be square and of equal size.") } if (a.rows == 0 || (a.rows & (a.rows - 1)) != 0) { Fiber.abort("Size of matrices must be a power of two.") } if (a.rows == 1) return a * b var qa = toQuarters.call(a) var qb = toQuarters.call(b) var p1 = strassen.call(qa[1] - qa[3], qb[2] + qb[3]) var p2 = strassen.call(qa[0] + qa[3], qb[0] + qb[3]) var p3 = strassen.call(qa[0] - qa[2], qb[0] + qb[1]) var p4 = strassen.call(qa[0] + qa[1], qb[3]) var p5 = strassen.call(qa[0], qb[1] - qb[3]) var p6 = strassen.call(qa[3], qb[2] - qb[0]) var p7 = strassen.call(qa[2] + qa[3], qb[0]) var q = List.filled(4, null) q[0] = p1 + p2 - p4 + p6 q[1] = p4 + p5 q[2] = p6 + p7 q[3] = p2 - p3 + p5 - p7 return fromQuarters.call(q) }   var a = Matrix.new([ [1,2], [3, 4] ]) var b = Matrix.new([ [5,6], [7, 8] ]) var c = Matrix.new([ [1, 1, 1, 1], [2, 4, 8, 16], [3, 9, 27, 81], [4, 16, 64, 256] ]) var d = Matrix.new([ [4, -3, 4/3, -1/4], [-13/3, 19/4, -7/3, 11/24], [3/2, -2, 7/6, -1/4], [-1/6, 1/4, -1/6, 1/24] ]) var e = Matrix.new([ [1, 2, 3, 4], [5, 6, 7, 8], [9,10,11,12], [13,14,15,16] ]) var f = Matrix.new([ [1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1] ]) System.print("Using 'normal' matrix multiplication:") System.print(" a * b = %(a * b)") System.print(" c * d = %((c * d).toString(6))") System.print(" e * f = %(e * f)") System.print("\nUsing 'Strassen' matrix multiplication:") System.print(" a * b = %(strassen.call(a, b))") System.print(" c * d = %(strassen.call(c, d).toString(6))") System.print(" e * f = %(strassen.call(e, f))")
http://rosettacode.org/wiki/String_append
String append
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation | Comparison | Matching Memory Operations Pointers & references | Addresses Most languages provide a way to concatenate two string values, but some languages also provide a convenient way to append in-place to an existing string variable without referring to the variable twice. Task Create a string variable equal to any text value. Append the string variable with another string literal in the most idiomatic way, without double reference if your language supports it. Show the contents of the variable after the append operation.
#Arturo
Arturo
print join ["Hello" "World"]   a: new "Hello" 'a ++ "World" print a   b: new "Hello" append 'b "World" print b   c: "Hello" print append c "World"
http://rosettacode.org/wiki/String_append
String append
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation | Comparison | Matching Memory Operations Pointers & references | Addresses Most languages provide a way to concatenate two string values, but some languages also provide a convenient way to append in-place to an existing string variable without referring to the variable twice. Task Create a string variable equal to any text value. Append the string variable with another string literal in the most idiomatic way, without double reference if your language supports it. Show the contents of the variable after the append operation.
#Asymptote
Asymptote
string s = "Hello"; s = s + " Wo"; s += "rld!"; write(s);
http://rosettacode.org/wiki/Stirling_numbers_of_the_second_kind
Stirling numbers of the second kind
Stirling numbers of the second kind, or Stirling partition numbers, are the number of ways to partition a set of n objects into k non-empty subsets. They are closely related to Bell numbers, and may be derived from them. Stirling numbers of the second kind obey the recurrence relation: S2(n, 0) and S2(0, k) = 0 # for n, k > 0 S2(n, n) = 1 S2(n + 1, k) = k * S2(n, k) + S2(n, k - 1) Task Write a routine (function, procedure, whatever) to find Stirling numbers of the second kind. There are several methods to generate Stirling numbers of the second kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the second kind, S2(n, k), up to S2(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S2(n, k) == 0 (when k > n). If your language supports large integers, find and show here, on this page, the maximum value of S2(n, k) where n == 100. See also Wikipedia - Stirling numbers of the second kind OEIS:A008277 - Stirling numbers of the second kind Related Tasks Stirling numbers of the first kind Bell numbers Lah numbers
#Python
Python
  computed = {}   def sterling2(n, k): key = str(n) + "," + str(k)   if key in computed.keys(): return computed[key] if n == k == 0: return 1 if (n > 0 and k == 0) or (n == 0 and k > 0): return 0 if n == k: return 1 if k > n: return 0 result = k * sterling2(n - 1, k) + sterling2(n - 1, k - 1) computed[key] = result return result   print("Stirling numbers of the second kind:") MAX = 12 print("n/k".ljust(10), end="") for n in range(MAX + 1): print(str(n).rjust(10), end="") print() for n in range(MAX + 1): print(str(n).ljust(10), end="") for k in range(n + 1): print(str(sterling2(n, k)).rjust(10), end="") print() print("The maximum value of S2(100, k) = ") previous = 0 for k in range(1, 100 + 1): current = sterling2(100, k) if current > previous: previous = current else: print("{0}\n({1} digits, k = {2})\n".format(previous, len(str(previous)), k - 1)) break  
http://rosettacode.org/wiki/String_append
String append
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation | Comparison | Matching Memory Operations Pointers & references | Addresses Most languages provide a way to concatenate two string values, but some languages also provide a convenient way to append in-place to an existing string variable without referring to the variable twice. Task Create a string variable equal to any text value. Append the string variable with another string literal in the most idiomatic way, without double reference if your language supports it. Show the contents of the variable after the append operation.
#AutoHotkey
AutoHotkey
s := "Hello, " s .= "world." MsgBox % s
http://rosettacode.org/wiki/String_append
String append
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation | Comparison | Matching Memory Operations Pointers & references | Addresses Most languages provide a way to concatenate two string values, but some languages also provide a convenient way to append in-place to an existing string variable without referring to the variable twice. Task Create a string variable equal to any text value. Append the string variable with another string literal in the most idiomatic way, without double reference if your language supports it. Show the contents of the variable after the append operation.
#Avail
Avail
str : string := "99 bottles of "; str ++= "beer"; Print: str;
http://rosettacode.org/wiki/Stirling_numbers_of_the_second_kind
Stirling numbers of the second kind
Stirling numbers of the second kind, or Stirling partition numbers, are the number of ways to partition a set of n objects into k non-empty subsets. They are closely related to Bell numbers, and may be derived from them. Stirling numbers of the second kind obey the recurrence relation: S2(n, 0) and S2(0, k) = 0 # for n, k > 0 S2(n, n) = 1 S2(n + 1, k) = k * S2(n, k) + S2(n, k - 1) Task Write a routine (function, procedure, whatever) to find Stirling numbers of the second kind. There are several methods to generate Stirling numbers of the second kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the second kind, S2(n, k), up to S2(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S2(n, k) == 0 (when k > n). If your language supports large integers, find and show here, on this page, the maximum value of S2(n, k) where n == 100. See also Wikipedia - Stirling numbers of the second kind OEIS:A008277 - Stirling numbers of the second kind Related Tasks Stirling numbers of the first kind Bell numbers Lah numbers
#Quackery
Quackery
[ dip number$ over size - space swap of swap join echo$ ] is justify ( n n --> )   [ table ] is s2table ( n --> n )   [ swap 101 * + s2table ] is s2 ( n n --> n )   101 times [ i^ 101 times [ dup i^ [ 2dup = iff [ 2drop 1 ] done over 0 = over 0 = or iff [ 2drop 0 ] done dip [ 1 - ] 2dup tuck s2 * unrot 1 - s2 + ] ' s2table put ] drop ] cr cr 13 times [ i^ dup 1+ times [ dup i^ s2 10 justify ] drop cr ] cr 0 100 times [ 100 i^ 1+ s2 max ] echo cr
http://rosettacode.org/wiki/Straddling_checkerboard
Straddling checkerboard
Task Implement functions to encrypt and decrypt a message using the straddling checkerboard method. The checkerboard should take a 28 character alphabet (A-Z plus a full stop and an escape character) and two different numbers representing the blanks in the first row. The output will be a series of decimal digits. Numbers should be encrypted by inserting the escape character before each digit, then including the digit unencrypted. This should be reversed for decryption.
#11l
11l
V t = [[String(‘79’), ‘0’, ‘1’, ‘2’, ‘3’, ‘4’, ‘5’, ‘6’, ‘7’, ‘8’, ‘9’], [String(‘’), ‘H’, ‘O’, ‘L’, ‘’, ‘M’, ‘E’, ‘S’, ‘’, ‘R’, ‘T’], [String(‘3’), ‘A’, ‘B’, ‘C’, ‘D’, ‘F’, ‘G’, ‘I’, ‘J’, ‘K’, ‘N’], [String(‘7’), ‘P’, ‘Q’, ‘U’, ‘V’, ‘W’, ‘X’, ‘Y’, ‘Z’, ‘.’, ‘/’]]   F straddle(s) R multiloop_filtered(Array(s.uppercase()), :t, (c, l) -> c C l, (c, l) -> l[0]‘’:t[0][l.index(c)]).join(‘’)   F unstraddle(s) [String] r V si = 0 F next() R @s[@si++] L I si == s.len L.break V c = s[si++] I c C (:t[2][0], :t[3][0]) V i = [:t[2][0], :t[3][0]].index(c) V n = :t[2 + i][:t[0].index(next())] r [+]= I n == ‘/’ {next()} E n E r [+]= :t[1][:t[0].index(c)] R r   V O = ‘One night-it was on the twentieth of March, 1888-I was returning’ print(‘Encoded: ’straddle(O)) print(‘Decoded: ’unstraddle(straddle(O)).join(‘’))
http://rosettacode.org/wiki/String_append
String append
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation | Comparison | Matching Memory Operations Pointers & references | Addresses Most languages provide a way to concatenate two string values, but some languages also provide a convenient way to append in-place to an existing string variable without referring to the variable twice. Task Create a string variable equal to any text value. Append the string variable with another string literal in the most idiomatic way, without double reference if your language supports it. Show the contents of the variable after the append operation.
#AWK
AWK
  # syntax: GAWK -f STRING_APPEND.AWK BEGIN { s = "foo" s = s "bar" print(s) exit(0) }  
http://rosettacode.org/wiki/String_append
String append
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation | Comparison | Matching Memory Operations Pointers & references | Addresses Most languages provide a way to concatenate two string values, but some languages also provide a convenient way to append in-place to an existing string variable without referring to the variable twice. Task Create a string variable equal to any text value. Append the string variable with another string literal in the most idiomatic way, without double reference if your language supports it. Show the contents of the variable after the append operation.
#Axe
Axe
Lbl STRCAT Copy(r₂,r₁+length(r₁),length(r₂)+1) r₁ Return
http://rosettacode.org/wiki/Stirling_numbers_of_the_second_kind
Stirling numbers of the second kind
Stirling numbers of the second kind, or Stirling partition numbers, are the number of ways to partition a set of n objects into k non-empty subsets. They are closely related to Bell numbers, and may be derived from them. Stirling numbers of the second kind obey the recurrence relation: S2(n, 0) and S2(0, k) = 0 # for n, k > 0 S2(n, n) = 1 S2(n + 1, k) = k * S2(n, k) + S2(n, k - 1) Task Write a routine (function, procedure, whatever) to find Stirling numbers of the second kind. There are several methods to generate Stirling numbers of the second kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the second kind, S2(n, k), up to S2(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S2(n, k) == 0 (when k > n). If your language supports large integers, find and show here, on this page, the maximum value of S2(n, k) where n == 100. See also Wikipedia - Stirling numbers of the second kind OEIS:A008277 - Stirling numbers of the second kind Related Tasks Stirling numbers of the first kind Bell numbers Lah numbers
#Raku
Raku
sub Stirling2 (Int \n, Int \k) { ((1,), { (0, |@^last) »+« (|(@^last »*« @^last.keys), 0) } … *)[n;k] }   my $upto = 12;   my $mx = (1..^$upto).map( { Stirling2($upto, $_) } ).max.chars;   put 'Stirling numbers of the second kind: S2(n, k):'; put 'n\k', (0..$upto)».fmt: "%{$mx}d";   for 0..$upto -> $row { $row.fmt('%-3d').print; put (0..$row).map( { Stirling2($row, $_) } )».fmt: "%{$mx}d"; }   say "\nMaximum value from the S2(100, *) row:"; say (^100).map( { Stirling2 100, $_ } ).max;
http://rosettacode.org/wiki/Straddling_checkerboard
Straddling checkerboard
Task Implement functions to encrypt and decrypt a message using the straddling checkerboard method. The checkerboard should take a 28 character alphabet (A-Z plus a full stop and an escape character) and two different numbers representing the blanks in the first row. The output will be a series of decimal digits. Numbers should be encrypted by inserting the escape character before each digit, then including the digit unencrypted. This should be reversed for decryption.
#ALGOL_68
ALGOL 68
#!/usr/local/bin/a68g --script #   PRIO MIN=5, MAX=5; OP MIN = (INT a, b)INT: (a<b|a|b), MAX = (INT a, b)INT: (a>b|a|b);   MODE STRADDLINGCHECKERBOARD=STRUCT( [0:9]CHAR first, second, third, [ABS ".": ABS "Z"]STRING table, INT row u, row v, CHAR esc, skip );   STRUCT( PROC (REF STRADDLINGCHECKERBOARD #self#, STRING #alphabet#, INT #u#, INT #v#)VOID init, PROC (REF STRADDLINGCHECKERBOARD #self#, STRING #plain#)STRING encode, PROC (REF STRADDLINGCHECKERBOARD #self#, STRING #plain#)STRING decode ) sc class = ( # PROC init = # (REF STRADDLINGCHECKERBOARD self, STRING in alphabet, INT u, v)VOID: ( STRING alphabet = in alphabet[@0];   esc OF self := alphabet[UPB alphabet]; # use the last CHAR as the escape # skip OF self := alphabet[UPB alphabet-1];   row u OF self := u MIN v; row v OF self := u MAX v;   OP DIGIT = (INT i)CHAR: REPR(ABS "0" + i );   INT j := LWB alphabet;   # (first OF self)[u] := (first OF self)[v] := skip; #   FOR i FROM LWB first OF self TO UPB first OF self DO IF i NE u AND i NE v THEN (first OF self)[i] := alphabet[j]; (table OF self)[ABS alphabet[j]] := DIGIT i; j+:=1 FI;   (second OF self)[i] := alphabet[i+8]; (table OF self)[ABS alphabet[i+8]] := DIGIT (row u OF self) + DIGIT i;   (third OF self)[i] := alphabet[i+18]; (table OF self)[ABS alphabet[i+18]] := DIGIT (row v OF self) + DIGIT i OD ),   # PROC encode = # (REF STRADDLINGCHECKERBOARD self, STRING plain)STRING: ( STRING esc = (table OF self)[ABS (esc OF self)]; INT l2u = ABS "A" - ABS "a";   STRING out := ""; FOR i FROM LWB plain TO UPB plain DO CHAR c := plain[i]; IF "a" <= c AND c <= "z" THEN c := REPR ( ABS c + l2u) FI;   IF "A" <= c AND c <= "Z" THEN out +:= (table OF self)[ABS c] ELIF "0" <= c AND c <= "9" THEN out +:= esc + c FI OD; out # EXIT # ),   # PROC decode = # (REF STRADDLINGCHECKERBOARD self, STRING cipher)STRING: ( CHAR null = REPR 0; STRING out; INT state := 0; FOR i FROM LWB cipher TO UPB cipher DO INT n := ABS cipher[i] - ABS "0";   CHAR next := CASE state IN #1:# (second OF self)[n], #2:# (third OF self)[n], #3:# cipher[i] OUT IF n = row u OF self THEN state := 1; null ELIF n = row v OF self THEN state := 2; null ELSE (first OF self)[n] FI ESAC;   IF next = "/" THEN state := 3 ELIF next NE null THEN state := 0; out +:= next FI OD; out # EXIT # ) );   main: ( STRADDLINGCHECKERBOARD sc; (init OF sc class)(sc, "HOLMESRTABCDFGIJKNPQUVWXYZ./", 3, 7);   STRING original := "One night-it was on the twentieth of March, 1888-I was returning"[@0]; STRING en := (encode OF sc class)(sc, original); STRING de := (decode OF sc class)(sc, en);   printf(($ggl$, "Original: ", original, "Encoded: ", en, "Decoded: ", de ))   )
http://rosettacode.org/wiki/String_append
String append
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation | Comparison | Matching Memory Operations Pointers & references | Addresses Most languages provide a way to concatenate two string values, but some languages also provide a convenient way to append in-place to an existing string variable without referring to the variable twice. Task Create a string variable equal to any text value. Append the string variable with another string literal in the most idiomatic way, without double reference if your language supports it. Show the contents of the variable after the append operation.
#BASIC
BASIC
S$ = "Hello" S$ = S$ + " World!" PRINT S$
http://rosettacode.org/wiki/String_append
String append
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation | Comparison | Matching Memory Operations Pointers & references | Addresses Most languages provide a way to concatenate two string values, but some languages also provide a convenient way to append in-place to an existing string variable without referring to the variable twice. Task Create a string variable equal to any text value. Append the string variable with another string literal in the most idiomatic way, without double reference if your language supports it. Show the contents of the variable after the append operation.
#Bracmat
Bracmat
str="Hello"; str$(!str " World!"):?str; out$!str;
http://rosettacode.org/wiki/Stirling_numbers_of_the_second_kind
Stirling numbers of the second kind
Stirling numbers of the second kind, or Stirling partition numbers, are the number of ways to partition a set of n objects into k non-empty subsets. They are closely related to Bell numbers, and may be derived from them. Stirling numbers of the second kind obey the recurrence relation: S2(n, 0) and S2(0, k) = 0 # for n, k > 0 S2(n, n) = 1 S2(n + 1, k) = k * S2(n, k) + S2(n, k - 1) Task Write a routine (function, procedure, whatever) to find Stirling numbers of the second kind. There are several methods to generate Stirling numbers of the second kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the second kind, S2(n, k), up to S2(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S2(n, k) == 0 (when k > n). If your language supports large integers, find and show here, on this page, the maximum value of S2(n, k) where n == 100. See also Wikipedia - Stirling numbers of the second kind OEIS:A008277 - Stirling numbers of the second kind Related Tasks Stirling numbers of the first kind Bell numbers Lah numbers
#REXX
REXX
/*REXX program to compute and display Stirling numbers of the second kind. */ parse arg lim . /*obtain optional argument from the CL.*/ if lim=='' | lim=="," then lim= 12 /*Not specified? Then use the default.*/ olim= lim /*save the original value of LIM. */ lim= abs(lim) /*only use the absolute value of LIM. */ numeric digits max(9, 2*lim) /*(over) specify maximum number in grid*/ @.= do j=0 for lim+1 @.j.j = 1; if j==0 then iterate /*define the right descending diagonal.*/ @.0.j = 0; @.j.0 = 0 /* " " zero values. */ end /*j*/ max#.= 0 /* [↓] calculate values for the grid. */ do n=0 for lim+1; np= n + 1 do k=1 for lim; km= k - 1 @.np.k = k * @.n.k + @.n.km /*calculate a number in the grid. */ max#.k= max(max#.k, @.n.k) /*find the maximum value for a column. */ max#.b= max(max#.b, @.n.k) /*find the maximum value for all rows. */ end /*k*/ end /*n*/ /* [↓] only show the maximum value ? */ do k=0 for lim+1 /*find max column width for each column*/ max#.a= max#.a + length(max#.k) end /*k*/   w= length(max#.b) /*calculate max width of all numbers. */ if olim<0 then do; say 'The maximum value (which has ' w " decimal digits):" say max#.b /*display maximum number in the grid. */ exit /*stick a fork in it, we're all done. */ end wgi= max(5, length(lim+1) ) /*the maximum width of the grid's index*/ say '═row═' center("columns", max(9, max#.a + lim), '═') /*display header of the grid.*/   do r=0 for lim+1; $= /* [↓] display the grid to the term. */ do c=0 for lim+1 until c>=r /*build a row of grid, 1 col at a time.*/ $= $ right(@.r.c, length(max#.c) ) /*append a column to a row of the grid.*/ end /*c*/ say center(r, wgi) strip( substr($,2), 'T') /*display a single row of the grid. */ end /*r*/ /*stick a fork in it, we're all done. */
http://rosettacode.org/wiki/Straddling_checkerboard
Straddling checkerboard
Task Implement functions to encrypt and decrypt a message using the straddling checkerboard method. The checkerboard should take a 28 character alphabet (A-Z plus a full stop and an escape character) and two different numbers representing the blanks in the first row. The output will be a series of decimal digits. Numbers should be encrypted by inserting the escape character before each digit, then including the digit unencrypted. This should be reversed for decryption.
#AutoHotkey
AutoHotkey
board := " ( ET AON RIS BCDFGHJKLM PQ/UVWXYZ. )" Text = One night-it was on the twentieth of March, 1888-I was returning StringUpper, Text, Text Text := RegExReplace(text, "[^A-Z0-9]") Num2 := InStr(board, A_Space) -1 Num3 := InStr(board, A_Space, true, Num1+1) -1 Loop Parse, Text { char := A_LoopField Loop Parse, board, `n { If (Pos := InStr(A_LoopField, char)) out .= Num%A_Index% . Pos-1 else if (Pos := InStr(A_LoopField, "/")) && InStr("0123456789", char) out .= Num%A_Index% . Pos-1 . char } } MsgBox % out   i := 0 While (LoopField := SubStr(out, ++i, 1)) <> "" { If (LoopField = num2) or (LoopField = num3) col := SubStr(out, ++i, 1) else col := 0 Loop Parse, board, `n { If !col && A_Index = 1 dec .= SubStr(A_LoopField, LoopField+1, 1) Else If (Num%A_Index% = LoopField) && col dec .= SubStr(A_LoopField, col+1, 1) If SubStr(dec, 0) = "/" dec := SubStr(dec, 1, StrLen(dec)-1) . SubStr(out, ++i, 1) } } MsgBox % dec
http://rosettacode.org/wiki/Stirling_numbers_of_the_first_kind
Stirling numbers of the first kind
Stirling numbers of the first kind, or Stirling cycle numbers, count permutations according to their number of cycles (counting fixed points as cycles of length one). They may be defined directly to be the number of permutations of n elements with k disjoint cycles. Stirling numbers of the first kind express coefficients of polynomial expansions of falling or rising factorials. Depending on the application, Stirling numbers of the first kind may be "signed" or "unsigned". Signed Stirling numbers of the first kind arise when the polynomial expansion is expressed in terms of falling factorials; unsigned when expressed in terms of rising factorials. The only substantial difference is that, for signed Stirling numbers of the first kind, values of S1(n, k) are negative when n + k is odd. Stirling numbers of the first kind follow the simple identities: S1(0, 0) = 1 S1(n, 0) = 0 if n > 0 S1(n, k) = 0 if k > n S1(n, k) = S1(n - 1, k - 1) + (n - 1) * S1(n - 1, k) # For unsigned or S1(n, k) = S1(n - 1, k - 1) - (n - 1) * S1(n - 1, k) # For signed Task Write a routine (function, procedure, whatever) to find Stirling numbers of the first kind. There are several methods to generate Stirling numbers of the first kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the first kind, S1(n, k), up to S1(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S1(n, k) == 0 (when k > n). You may choose to show signed or unsigned Stirling numbers of the first kind, just make a note of which was chosen. If your language supports large integers, find and show here, on this page, the maximum value of S1(n, k) where n == 100. See also Wikipedia - Stirling numbers of the first kind OEIS:A008275 - Signed Stirling numbers of the first kind OEIS:A130534 - Unsigned Stirling numbers of the first kind Related Tasks Stirling numbers of the second kind Lah numbers
#11l
11l
[(Int, Int) = BigInt] computed   F sterling1(n, k) V key = (n, k)   I key C :computed R :computed[key] I n == k == 0 R BigInt(1) I n > 0 & k == 0 R BigInt(0) I k > n R BigInt(0) V result = sterling1(n - 1, k - 1) + (n - 1) * sterling1(n - 1, k)  :computed[key] = result R result   print(‘Unsigned Stirling numbers of the first kind:’) V MAX = 12 print(‘n/k’.ljust(10), end' ‘’) L(n) 0 .. MAX print(String(n).rjust(10), end' ‘’) print() L(n) 0 .. MAX print(String(n).ljust(10), end' ‘’) L(k) 0 .. n print(String(sterling1(n, k)).rjust(10), end' ‘’) print() print(‘The maximum value of S1(100, k) = ’) BigInt previous = 0 L(k) 1 .. 100 V current = sterling1(100, k) I current > previous previous = current E print("#.\n(#. digits, k = #.)\n".format(previous, String(previous).len, k - 1)) L.break
http://rosettacode.org/wiki/String_append
String append
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation | Comparison | Matching Memory Operations Pointers & references | Addresses Most languages provide a way to concatenate two string values, but some languages also provide a convenient way to append in-place to an existing string variable without referring to the variable twice. Task Create a string variable equal to any text value. Append the string variable with another string literal in the most idiomatic way, without double reference if your language supports it. Show the contents of the variable after the append operation.
#C
C
#include<stdio.h> #include<string.h>   int main() { char str[24]="Good Morning"; char *cstr=" to all"; char *cstr2=" !!!"; int x=0; //failure when space allocated to str is insufficient.   if(sizeof(str)>strlen(str)+strlen(cstr)+strlen(cstr2)) { /* 1st method*/ strcat(str,cstr);   /*2nd method*/ x=strlen(str); sprintf(&str[x],"%s",cstr2);   printf("%s\n",str);   } return 0; }
http://rosettacode.org/wiki/Stirling_numbers_of_the_second_kind
Stirling numbers of the second kind
Stirling numbers of the second kind, or Stirling partition numbers, are the number of ways to partition a set of n objects into k non-empty subsets. They are closely related to Bell numbers, and may be derived from them. Stirling numbers of the second kind obey the recurrence relation: S2(n, 0) and S2(0, k) = 0 # for n, k > 0 S2(n, n) = 1 S2(n + 1, k) = k * S2(n, k) + S2(n, k - 1) Task Write a routine (function, procedure, whatever) to find Stirling numbers of the second kind. There are several methods to generate Stirling numbers of the second kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the second kind, S2(n, k), up to S2(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S2(n, k) == 0 (when k > n). If your language supports large integers, find and show here, on this page, the maximum value of S2(n, k) where n == 100. See also Wikipedia - Stirling numbers of the second kind OEIS:A008277 - Stirling numbers of the second kind Related Tasks Stirling numbers of the first kind Bell numbers Lah numbers
#Ruby
Ruby
@memo = {}   def sterling2(n, k) key = [n,k] return @memo[key] if @memo.key?(key) return 1 if n.zero? and k.zero? return 0 if n.zero? or k.zero? return 1 if n == k return 0 if k > n res = k * sterling2(n-1, k) + sterling2(n - 1, k-1) @memo[key] = res end   r = (0..12) puts "Sterling2 numbers:" puts "n/k #{r.map{|n| "%11d" % n}.join}"   r.each do |row| print "%-4s" % row puts "#{(0..row).map{|col| "%11d" % sterling2(row, col)}.join}" end   puts "\nMaximum value from the sterling2(100, k)"; puts (1..100).map{|a| sterling2(100,a)}.max  
http://rosettacode.org/wiki/Straddling_checkerboard
Straddling checkerboard
Task Implement functions to encrypt and decrypt a message using the straddling checkerboard method. The checkerboard should take a 28 character alphabet (A-Z plus a full stop and an escape character) and two different numbers representing the blanks in the first row. The output will be a series of decimal digits. Numbers should be encrypted by inserting the escape character before each digit, then including the digit unencrypted. This should be reversed for decryption.
#C
C
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <stdbool.h> #include <ctype.h> #include <glib.h>   #define ROWS 4 #define COLS 10 #define NPRX "/"   /* wikipedia table const char *table[ROWS][COLS] = { { "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" }, { "E", "T", NULL, "A", "O", "N", NULL, "R", "I", "S }, { "B", "C", "D", "F", "G", "H", "J", "K", "L", "M" }, { "P", "Q", NPRX, "U", "V", "W", "X", "Y", "Z", "." } }; */   /* example of extending the table, COLS must be 11 const char *table[ROWS][COLS] = { { "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", ":" }, { "H", "O", "L", NULL, "M", "E", "S", NULL, "R", "T", "," }, { "A", "B", "C", "D", "F", "G", "I", "J", "K", "N", "-" }, { "P", "Q", "U", "V", "W", "X", "Y", "Z", ".", NPRX, "?" } }; */   // task table const char *table[ROWS][COLS] = { { "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" }, { "H", "O", "L", NULL, "M", "E", "S", NULL, "R", "T" }, { "A", "B", "C", "D", "F", "G", "I", "J", "K", "N" }, { "P", "Q", "U", "V", "W", "X", "Y", "Z", ".", NPRX } };     GHashTable *create_table_from_array(const char *table[ROWS][COLS], bool is_encoding) { char buf[16];   GHashTable *r = g_hash_table_new_full(g_str_hash, g_str_equal, free, free); size_t i, j, k, m;   for(i = 0, m = 0; i < COLS; i++) { if (table[1][i] == NULL) m++; }   const size_t SELNUM = m;   size_t selectors[SELNUM]; size_t numprefix_row, numprefix_col; bool has_numprefix = false;   // selectors keep the indexes of the symbols to select 2nd and 3rd real row; // nulls must be placed into the 2nd row of the table for(i = 0, k = 0; i < COLS && k < SELNUM; i++) { if ( table[1][i] == NULL ) { selectors[k] = i; k++; } }   // numprefix is the prefix to insert symbols from the 1st row of table (numbers) for(j = 1; j < ROWS; j++) { for(i = 0; i < COLS; i++) { if (table[j][i] == NULL) continue; if ( strcmp(table[j][i], NPRX) == 0 ) { numprefix_col = i; numprefix_row = j; has_numprefix = true; break; } } }   // create the map for each symbol for(i = has_numprefix ? 0 : 1; i < ROWS; i++) { for(j = 0; j < COLS; j++) { if (table[i][j] == NULL) continue; if (strlen(table[i][j]) > 1) { fprintf(stderr, "symbols must be 1 byte long\n"); continue; // we continue just ignoring the issue } if (has_numprefix && i == (ROWS-1) && j == numprefix_col && i == numprefix_row) continue; if (has_numprefix && i == 0) { snprintf(buf, sizeof(buf), "%s%s%s", table[0][selectors[SELNUM-1]], table[0][numprefix_col], table[0][j]); } else if (i == 1) { snprintf(buf, sizeof(buf), "%s", table[0][j]); } else { snprintf(buf, sizeof(buf), "%s%s", table[0][selectors[i-2]], table[0][j]); } if (is_encoding) g_hash_table_insert(r, strdup(table[i][j]), strdup(buf)); else g_hash_table_insert(r, strdup(buf), strdup(table[i][j])); } } if (is_encoding) g_hash_table_insert(r, strdup("mode"), strdup("encode")); else g_hash_table_insert(r, strdup("mode"), strdup("decode"));   return r; }   char *decode(GHashTable *et, const char *enctext) { char *r = NULL;   if (et == NULL || enctext == NULL || strlen(enctext) == 0 || g_hash_table_lookup(et, "mode") == NULL || strcmp(g_hash_table_lookup(et, "mode"), "decode") != 0) return NULL;   GString *res = g_string_new(NULL); GString *en = g_string_new(NULL);   for( ; *enctext != '\0'; enctext++ ) { if (en->len < 3) { g_string_append_c(en, *enctext); r = g_hash_table_lookup(et, en->str); if (r == NULL) continue; g_string_append(res, r); g_string_truncate(en, 0); } else { fprintf(stderr, "decoding error\n"); break; } }   r = res->str; g_string_free(res, FALSE); g_string_free(en, TRUE); return r; }   char *encode(GHashTable *et, const char *plaintext, int (*trasf)(int), bool compress_spaces) { GString *s; char *r = NULL; char buf[2] = { 0 };   if (plaintext == NULL || et == NULL || g_hash_table_lookup(et, "mode") == NULL || strcmp(g_hash_table_lookup(et, "mode"), "encode") != 0) return NULL;   s = g_string_new(NULL);   for(buf[0] = trasf ? trasf(*plaintext) : *plaintext; buf[0] != '\0'; buf[0] = trasf ? trasf(*++plaintext) : *++plaintext) { if ( (r = g_hash_table_lookup(et, buf)) != NULL ) { g_string_append(s, r); } else if (isspace(buf[0])) { if (!compress_spaces) g_string_append(s, buf); } else { fprintf(stderr, "char '%s' is not encodable%s\n", isprint(buf[0]) ? buf : "?", !compress_spaces ? ", replacing with a space" : ""); if (!compress_spaces) g_string_append_c(s, ' '); } }   r = s->str; g_string_free(s, FALSE); return r; }     int main() { GHashTable *enctab = create_table_from_array(table, true); // is encoding? true GHashTable *dectab = create_table_from_array(table, false); // is encoding? false (decoding)   const char *text = "One night-it was on the twentieth of March, 1888-I was returning";   char *encoded = encode(enctab, text, toupper, true); printf("%s\n", encoded);   char *decoded = decode(dectab, encoded); printf("%s\n", decoded);   free(decoded); free(encoded); g_hash_table_destroy(enctab); g_hash_table_destroy(dectab);   return 0; }
http://rosettacode.org/wiki/Stirling_numbers_of_the_first_kind
Stirling numbers of the first kind
Stirling numbers of the first kind, or Stirling cycle numbers, count permutations according to their number of cycles (counting fixed points as cycles of length one). They may be defined directly to be the number of permutations of n elements with k disjoint cycles. Stirling numbers of the first kind express coefficients of polynomial expansions of falling or rising factorials. Depending on the application, Stirling numbers of the first kind may be "signed" or "unsigned". Signed Stirling numbers of the first kind arise when the polynomial expansion is expressed in terms of falling factorials; unsigned when expressed in terms of rising factorials. The only substantial difference is that, for signed Stirling numbers of the first kind, values of S1(n, k) are negative when n + k is odd. Stirling numbers of the first kind follow the simple identities: S1(0, 0) = 1 S1(n, 0) = 0 if n > 0 S1(n, k) = 0 if k > n S1(n, k) = S1(n - 1, k - 1) + (n - 1) * S1(n - 1, k) # For unsigned or S1(n, k) = S1(n - 1, k - 1) - (n - 1) * S1(n - 1, k) # For signed Task Write a routine (function, procedure, whatever) to find Stirling numbers of the first kind. There are several methods to generate Stirling numbers of the first kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the first kind, S1(n, k), up to S1(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S1(n, k) == 0 (when k > n). You may choose to show signed or unsigned Stirling numbers of the first kind, just make a note of which was chosen. If your language supports large integers, find and show here, on this page, the maximum value of S1(n, k) where n == 100. See also Wikipedia - Stirling numbers of the first kind OEIS:A008275 - Signed Stirling numbers of the first kind OEIS:A130534 - Unsigned Stirling numbers of the first kind Related Tasks Stirling numbers of the second kind Lah numbers
#ALGOL_68
ALGOL 68
BEGIN # show some (unsigned) Stirling numbers of the first kind #   # specify the precision of LONG LONG INT, we need about 160 digits # # for Stirling numbers of the first kind with n, k = 100 # PR precision 160 PR MODE SINT = LONG LONG INT;   # returns a triangular matrix of Stirling numbers up to max n, max n # # the numbers are signed if signed is TRUE, unsigned otherwise # PROC make s1 = ( INT max n, BOOL signed )REF[,]SINT: BEGIN REF[,]SINT s1 := HEAP[ 0 : max n, 0 : max n ]SINT; FOR n FROM 0 TO max n DO FOR k FROM 0 TO max n DO s1[ n, k ] := 0 OD OD; s1[ 0, 0 ] := 1; FOR n FROM 1 TO max n DO s1[ n, 0 ] := 0 OD; FOR n FROM 1 TO max n DO FOR k FROM 1 TO n DO SINT s1 term = ( ( n - 1 ) * s1[ n - 1, k ] ); s1[ n, k ] := s1[ n - 1, k - 1 ] + IF signed THEN - s1 term ELSE s1 term FI OD OD; s1 END # make s1 # ; # task requirements: # # print Stirling numbers up to n, k = 12 # BEGIN INT max stirling = 12; REF[,]SINT s1 = make s1( max stirling, FALSE ); print( ( "Unsigned Stirling numbers of the first kind:", newline ) ); print( ( " k" ) ); FOR k FROM 0 TO max stirling DO print( ( whole( k, -10 ) ) ) OD; print( ( newline, " n", newline ) ); FOR n FROM 0 TO max stirling DO print( ( whole( n, -2 ) ) ); FOR k FROM 0 TO n DO print( ( whole( s1[ n, k ], -10 ) ) ) OD; print( ( newline ) ) OD END; # find the maximum Stirling number with n = 100 # BEGIN INT max stirling = 100; REF[,]SINT s1 = make s1( max stirling, FALSE ); SINT max 100 := 0; FOR k FROM 0 TO max stirling DO IF s1[ max stirling, k ] > max 100 THEN max 100 := s1[ max stirling, k ] FI OD; print( ( "Maximum Stirling number of the first kind with n = 100:", newline ) ); print( ( whole( max 100, 0 ), newline ) ) END END
http://rosettacode.org/wiki/String_append
String append
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation | Comparison | Matching Memory Operations Pointers & references | Addresses Most languages provide a way to concatenate two string values, but some languages also provide a convenient way to append in-place to an existing string variable without referring to the variable twice. Task Create a string variable equal to any text value. Append the string variable with another string literal in the most idiomatic way, without double reference if your language supports it. Show the contents of the variable after the append operation.
#C.23
C#
class Program { static void Main(string[] args) { string x = "foo"; x += "bar"; System.Console.WriteLine(x); } }
http://rosettacode.org/wiki/String_append
String append
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation | Comparison | Matching Memory Operations Pointers & references | Addresses Most languages provide a way to concatenate two string values, but some languages also provide a convenient way to append in-place to an existing string variable without referring to the variable twice. Task Create a string variable equal to any text value. Append the string variable with another string literal in the most idiomatic way, without double reference if your language supports it. Show the contents of the variable after the append operation.
#C.2B.2B
C++
#include <iostream> #include <string>   int main( ) { std::string greeting( "Hello" ) ; greeting.append( " , world!" ) ; std::cout << greeting << std::endl ; return 0 ; }
http://rosettacode.org/wiki/Stream_merge
Stream merge
2-stream merge Read two sorted streams of items from external source (e.g. disk, or network), and write one stream of sorted items to external sink. Common algorithm: keep 1 buffered item from each source, select minimal of them, write it, fetch another item from that stream from which the written item was. N-stream merge The same as above, but reading from   N   sources. Common algorithm: same as above, but keep buffered items and their source descriptors in a heap. Assume streams are very big. You must not suck them whole in the memory, but read them as streams.
#360_Assembly
360 Assembly
* Stream Merge 07/02/2017 STRMERGE CSECT USING STRMERGE,R13 base register B 72(R15) skip savearea DC 17F'0' savearea STM R14,R12,12(R13) prolog ST R13,4(R15) " <- ST R15,8(R13) " -> LR R13,R15 " addressability OPEN (OUTDCB,OUTPUT) open the output file LA R6,1 n=1 LA R9,FILE file(n) LOOPN C R6,=A(NN) do n=1 to nn BH ELOOPN L R2,0(R9) @DCB OPEN ((R2),INPUT) open input file # n LR R1,R6 n BAL R14,READ call read(n) LA R6,1(R6) n=n+1 LA R9,4(R9) file(n++) B LOOPN end do n ELOOPN BCTR R6,0 n=n-1 LOOP SR R8,R8 lowest=0 LA R7,1 k=1 LOOPK CR R7,R6 do k=1 to n BH ELOOPK LA R2,RECDEF-1(R7) @recdef(k) CLI 0(R2),X'00' if not recdef(k) BNE ERECDEF LR R1,R7 k BAL R14,READ call read(k) ERECDEF LR R1,R7 k LA R2,EOF-1(R1) @eof(k) CLI 0(R2),X'00' if not eof(k) BNE EEOF LTR R8,R8 if lowest<>0 BZ LOWEST0 LR R1,R7 k SLA R1,6 LA R2,REC-64(R1) @rec(k) CLC 0(64,R2),PG if rec(k)<y BNL RECLTY B LOWEST0 optimization RECLTY B EEOF LOWEST0 LR R1,R7 k SLA R1,6 LA R2,REC-64(R1) @rec(k) MVC PG,0(R2) y=rec(k) LR R8,R7 lowest=k EEOF LA R7,1(R7) k=k+1 B LOOPK end do k ELOOPK LTR R8,R8 if lowest=0 BZ EXIT goto exit BAL R14,WRITE call write LR R1,R8 lowest BAL R14,READ call read(lowest) B LOOP EXIT LA R7,1 k=1 LA R9,FILE file(n) LOOPKC CR R7,R6 do k=1 to n BH ELOOPKC L R2,0(R9) @DCB CLOSE ((R2)) close input file # k LA R7,1(R7) k=k+1 LA R9,4(R9) file(n++) B LOOPKC end do k ELOOPKC CLOSE (OUTDCB) close output L R13,4(0,R13) epilog LM R14,R12,12(R13) " restore XR R15,R15 " rc=0 BR R14 exit *------- ---- ---------------------------------------- READ LR R4,R1 z LA R2,RECDEF-1(R1) @recdef(z) MVI 0(R2),X'00' recdef(z)=false LA R2,EOF-1(R1) @eof(z) CLI 0(R2),X'00' if not eof(z) BNE EOFZ LR R1,R4 z SLA R1,6 LA R3,REC-64(R1) @rec(z) LR R5,R4 z SLA R5,2 LA R9,FILE-4(R5) @file(z) L R5,0(R9) @DCB GET (R5),(R3) read record LA R2,RECDEF-1(R4) @recdef(z) MVI 0(R2),X'01' recdef(z)=true EOFZ BR R14 return INEOF LA R2,EOF-1(R4) @eof(z) MVI 0(R2),X'01' eof(z)=true B EOFZ *------- ---- ---------------------------------------- WRITE LR R1,R8 lowest SLA R1,6 LA R2,REC-64(R1) @rec(lowest) PUT OUTDCB,(R2) write record BR R14 return * ---- ---------------------------------------- IN1DCB DCB DSORG=PS,MACRF=PM,DDNAME=IN1DD,LRECL=64, * RECFM=FT,EODAD=INEOF IN2DCB DCB DSORG=PS,MACRF=PM,DDNAME=IN2DD,LRECL=64, * RECFM=FT,EODAD=INEOF IN3DCB DCB DSORG=PS,MACRF=PM,DDNAME=IN3DD,LRECL=64, * RECFM=FT,EODAD=INEOF IN4DCB DCB DSORG=PS,MACRF=PM,DDNAME=IN4DD,LRECL=64, * RECFM=FT,EODAD=INEOF OUTDCB DCB DSORG=PS,MACRF=PM,DDNAME=OUTDD,LRECL=64, * RECFM=FT FILE DC A(IN1DCB,IN2DCB,IN3DCB,IN4DCB) NN EQU (*-FILE)/4 EOF DC (NN)X'00' RECDEF DC (NN)X'00' REC DS (NN)CL64 PG DS CL64 YREGS END STRMERGE
http://rosettacode.org/wiki/Stirling_numbers_of_the_second_kind
Stirling numbers of the second kind
Stirling numbers of the second kind, or Stirling partition numbers, are the number of ways to partition a set of n objects into k non-empty subsets. They are closely related to Bell numbers, and may be derived from them. Stirling numbers of the second kind obey the recurrence relation: S2(n, 0) and S2(0, k) = 0 # for n, k > 0 S2(n, n) = 1 S2(n + 1, k) = k * S2(n, k) + S2(n, k - 1) Task Write a routine (function, procedure, whatever) to find Stirling numbers of the second kind. There are several methods to generate Stirling numbers of the second kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the second kind, S2(n, k), up to S2(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S2(n, k) == 0 (when k > n). If your language supports large integers, find and show here, on this page, the maximum value of S2(n, k) where n == 100. See also Wikipedia - Stirling numbers of the second kind OEIS:A008277 - Stirling numbers of the second kind Related Tasks Stirling numbers of the first kind Bell numbers Lah numbers
#Sidef
Sidef
func S2(n, k) { # Stirling numbers of the second kind stirling2(n, k) }   const r = (0..12)   var triangle = r.map {|n| 0..n -> map {|k| S2(n, k) } } var widths = r.map {|n| r.map {|k| (triangle[k][n] \\ 0).len }.max }   say ('n\k ', r.map {|n| "%*s" % (widths[n], n) }.join(' '))   r.each {|n| var str = ('%-3s ' % n) str += triangle[n].map_kv {|k,v| "%*s" % (widths[k], v) }.join(' ') say str }   with (100) {|n| say "\nMaximum value from the S2(#{n}, *) row:" say { S2(n, _) }.map(^n).max }
http://rosettacode.org/wiki/Straddling_checkerboard
Straddling checkerboard
Task Implement functions to encrypt and decrypt a message using the straddling checkerboard method. The checkerboard should take a 28 character alphabet (A-Z plus a full stop and an escape character) and two different numbers representing the blanks in the first row. The output will be a series of decimal digits. Numbers should be encrypted by inserting the escape character before each digit, then including the digit unencrypted. This should be reversed for decryption.
#C.23
C#
using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions;   namespace StraddlingCheckerboard { class Program { public readonly static IReadOnlyDictionary<char, string> val2Key; public readonly static IReadOnlyDictionary<string, char> key2Val;   static Program() { val2Key = new Dictionary<char, string> { {'A',"30"}, {'B',"31"}, {'C',"32"}, {'D',"33"}, {'E',"5"}, {'F',"34"}, {'G',"35"}, {'H',"0"}, {'I',"36"}, {'J',"37"}, {'K',"38"}, {'L',"2"}, {'M',"4"}, {'.',"78"}, {'N',"39"}, {'/',"79"}, {'O',"1"}, {'0',"790"}, {'P',"70"}, {'1',"791"}, {'Q',"71"}, {'2',"792"}, {'R',"8"}, {'3',"793"}, {'S',"6"}, {'4',"794"}, {'T',"9"}, {'5',"795"}, {'U',"72"}, {'6',"796"},{'V',"73"}, {'7',"797"}, {'W',"74"}, {'8',"798"}, {'X',"75"}, {'9',"799"}, {'Y',"76"}, {'Z',"77"}};   key2Val = val2Key.ToDictionary(kv => kv.Value, kv => kv.Key); }   public static string Encode(string s) { return string.Concat(s.ToUpper().ToCharArray() .Where(c => val2Key.ContainsKey(c)).Select(c => val2Key[c])); }   public static string Decode(string s) { return string.Concat(Regex.Matches(s, "79.|7.|3.|.").Cast<Match>() .Where(m => key2Val.ContainsKey(m.Value)).Select(m => key2Val[m.Value])); }   static void Main(string[] args) { var enc = Encode("One night-it was on the twentieth of March, 1888-I was returning"); Console.WriteLine(enc); Console.WriteLine(Decode(enc));   Console.ReadLine(); } } }
http://rosettacode.org/wiki/Stirling_numbers_of_the_first_kind
Stirling numbers of the first kind
Stirling numbers of the first kind, or Stirling cycle numbers, count permutations according to their number of cycles (counting fixed points as cycles of length one). They may be defined directly to be the number of permutations of n elements with k disjoint cycles. Stirling numbers of the first kind express coefficients of polynomial expansions of falling or rising factorials. Depending on the application, Stirling numbers of the first kind may be "signed" or "unsigned". Signed Stirling numbers of the first kind arise when the polynomial expansion is expressed in terms of falling factorials; unsigned when expressed in terms of rising factorials. The only substantial difference is that, for signed Stirling numbers of the first kind, values of S1(n, k) are negative when n + k is odd. Stirling numbers of the first kind follow the simple identities: S1(0, 0) = 1 S1(n, 0) = 0 if n > 0 S1(n, k) = 0 if k > n S1(n, k) = S1(n - 1, k - 1) + (n - 1) * S1(n - 1, k) # For unsigned or S1(n, k) = S1(n - 1, k - 1) - (n - 1) * S1(n - 1, k) # For signed Task Write a routine (function, procedure, whatever) to find Stirling numbers of the first kind. There are several methods to generate Stirling numbers of the first kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the first kind, S1(n, k), up to S1(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S1(n, k) == 0 (when k > n). You may choose to show signed or unsigned Stirling numbers of the first kind, just make a note of which was chosen. If your language supports large integers, find and show here, on this page, the maximum value of S1(n, k) where n == 100. See also Wikipedia - Stirling numbers of the first kind OEIS:A008275 - Signed Stirling numbers of the first kind OEIS:A130534 - Unsigned Stirling numbers of the first kind Related Tasks Stirling numbers of the second kind Lah numbers
#ALGOL_W
ALGOL W
begin % show some (unsigned) Stirling numbers of the first kind  % integer MAX_STIRLING; MAX_STIRLING := 12; begin  % construct a matrix of Stirling numbers up to max n, max n  % integer array s1 ( 0 :: MAX_STIRLING, 0 :: MAX_STIRLING ); for n := 0 until MAX_STIRLING do begin for k := 0 until MAX_STIRLING do s1( n, k ) := 0 end for_n ; s1( 0, 0 ) := 1; for n := 1 until MAX_STIRLING do s1( n, 0 ) := 0; for n := 1 until MAX_STIRLING do begin for k := 1 until n do begin integer s1Term; s1Term := ( ( n - 1 ) * s1( n - 1, k ) ); s1( n, k ) := s1( n - 1, k - 1 ) + s1Term end for_k end for_n ;  % print the Stirling numbers up to n, k = 12  % write( "Unsigned Stirling numbers of the first kind:" ); write( " k" ); for k := 0 until MAX_STIRLING do writeon( i_w := 10, s_w := 0, k ); write( " n" ); for n := 0 until MAX_STIRLING do begin write( i_w := 2, s_w := 0, n ); for k := 0 until n do begin writeon( i_w := 10, s_w := 0, s1( n, k ) ) end for_k end for_n end end.
http://rosettacode.org/wiki/Stirling_numbers_of_the_first_kind
Stirling numbers of the first kind
Stirling numbers of the first kind, or Stirling cycle numbers, count permutations according to their number of cycles (counting fixed points as cycles of length one). They may be defined directly to be the number of permutations of n elements with k disjoint cycles. Stirling numbers of the first kind express coefficients of polynomial expansions of falling or rising factorials. Depending on the application, Stirling numbers of the first kind may be "signed" or "unsigned". Signed Stirling numbers of the first kind arise when the polynomial expansion is expressed in terms of falling factorials; unsigned when expressed in terms of rising factorials. The only substantial difference is that, for signed Stirling numbers of the first kind, values of S1(n, k) are negative when n + k is odd. Stirling numbers of the first kind follow the simple identities: S1(0, 0) = 1 S1(n, 0) = 0 if n > 0 S1(n, k) = 0 if k > n S1(n, k) = S1(n - 1, k - 1) + (n - 1) * S1(n - 1, k) # For unsigned or S1(n, k) = S1(n - 1, k - 1) - (n - 1) * S1(n - 1, k) # For signed Task Write a routine (function, procedure, whatever) to find Stirling numbers of the first kind. There are several methods to generate Stirling numbers of the first kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the first kind, S1(n, k), up to S1(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S1(n, k) == 0 (when k > n). You may choose to show signed or unsigned Stirling numbers of the first kind, just make a note of which was chosen. If your language supports large integers, find and show here, on this page, the maximum value of S1(n, k) where n == 100. See also Wikipedia - Stirling numbers of the first kind OEIS:A008275 - Signed Stirling numbers of the first kind OEIS:A130534 - Unsigned Stirling numbers of the first kind Related Tasks Stirling numbers of the second kind Lah numbers
#C
C
#include <stdbool.h> #include <stdio.h> #include <stdlib.h>   typedef struct stirling_cache_tag { int max; int* values; } stirling_cache;   int stirling_number1(stirling_cache* sc, int n, int k) { if (k == 0) return n == 0 ? 1 : 0; if (n > sc->max || k > n) return 0; return sc->values[n*(n-1)/2 + k - 1]; }   bool stirling_cache_create(stirling_cache* sc, int max) { int* values = calloc(max * (max + 1)/2, sizeof(int)); if (values == NULL) return false; sc->max = max; sc->values = values; for (int n = 1; n <= max; ++n) { for (int k = 1; k <= n; ++k) { int s1 = stirling_number1(sc, n - 1, k - 1); int s2 = stirling_number1(sc, n - 1, k); values[n*(n-1)/2 + k - 1] = s1 + s2 * (n - 1); } } return true; }   void stirling_cache_destroy(stirling_cache* sc) { free(sc->values); sc->values = NULL; }   void print_stirling_numbers(stirling_cache* sc, int max) { printf("Unsigned Stirling numbers of the first kind:\nn/k"); for (int k = 0; k <= max; ++k) printf(k == 0 ? "%2d" : "%10d", k); printf("\n"); for (int n = 0; n <= max; ++n) { printf("%2d ", n); for (int k = 0; k <= n; ++k) printf(k == 0 ? "%2d" : "%10d", stirling_number1(sc, n, k)); printf("\n"); } }   int main() { stirling_cache sc = { 0 }; const int max = 12; if (!stirling_cache_create(&sc, max)) { fprintf(stderr, "Out of memory\n"); return 1; } print_stirling_numbers(&sc, max); stirling_cache_destroy(&sc); return 0; }
http://rosettacode.org/wiki/String_append
String append
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation | Comparison | Matching Memory Operations Pointers & references | Addresses Most languages provide a way to concatenate two string values, but some languages also provide a convenient way to append in-place to an existing string variable without referring to the variable twice. Task Create a string variable equal to any text value. Append the string variable with another string literal in the most idiomatic way, without double reference if your language supports it. Show the contents of the variable after the append operation.
#Clojure
Clojure
user=> (def s "app") #'user/s user=> s "app" user=> (def s (str s "end")) #'user/s user=> s "append"
http://rosettacode.org/wiki/String_append
String append
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation | Comparison | Matching Memory Operations Pointers & references | Addresses Most languages provide a way to concatenate two string values, but some languages also provide a convenient way to append in-place to an existing string variable without referring to the variable twice. Task Create a string variable equal to any text value. Append the string variable with another string literal in the most idiomatic way, without double reference if your language supports it. Show the contents of the variable after the append operation.
#COBOL
COBOL
identification division. program-id. string-append.   data division. working-storage section. 01 some-string. 05 elements pic x occurs 0 to 80 times depending on limiter. 01 limiter usage index value 7. 01 current usage index.   procedure division. append-main.   move "Hello, " to some-string   *> extend the limit and move using reference modification set current to length of some-string set limiter up by 5 move "world" to some-string(current + 1:) display some-string   goback. end program string-append.  
http://rosettacode.org/wiki/Stream_merge
Stream merge
2-stream merge Read two sorted streams of items from external source (e.g. disk, or network), and write one stream of sorted items to external sink. Common algorithm: keep 1 buffered item from each source, select minimal of them, write it, fetch another item from that stream from which the written item was. N-stream merge The same as above, but reading from   N   sources. Common algorithm: same as above, but keep buffered items and their source descriptors in a heap. Assume streams are very big. You must not suck them whole in the memory, but read them as streams.
#Ada
Ada
with Ada.Text_Io; with Ada.Command_Line; with Ada.Containers.Indefinite_Holders;   procedure Stream_Merge is   package String_Holders is new Ada.Containers.Indefinite_Holders (String);   use Ada.Text_Io, String_Holders;   type Stream_Type is record File  : File_Type; Value : Holder; end record;   subtype Index_Type is Positive range 1 .. Ada.Command_Line.Argument_Count; Streams : array (Index_Type) of Stream_Type;   procedure Fetch (Stream : in out Stream_Type) is begin Stream.Value := (if End_Of_File (Stream.File) then Empty_Holder else To_Holder (Get_Line (Stream.File))); end Fetch;   function Next_Stream return Index_Type is Index : Index_Type := Index_Type'First; Value : Holder; begin for I in Streams'Range loop if Value.Is_Empty and not Streams (I).Value.Is_Empty then Value := Streams (I).Value; Index := I; elsif not Streams (I).Value.Is_Empty and then Streams (I).Value.Element < Value.Element then Value := Streams (I).Value; Index := I; end if; end loop; if Value.Is_Empty then raise Program_Error; end if; return Index; end Next_Stream;   function More_Data return Boolean is (for some Stream of Streams => not Stream.Value.Is_Empty);   begin   if Ada.Command_Line.Argument_Count = 0 then Put_Line ("Usage: prog <file1> <file2> ..."); Put_Line ("Merge the sorted files file1, file2..."); return; end if;   for I in Streams'Range loop Open (Streams (I).File, In_File, Ada.Command_Line.Argument (I)); Fetch (Streams (I)); end loop;   while More_Data loop declare Stream : Stream_Type renames Streams (Next_Stream); begin Put_Line (Stream.Value.Element); Fetch (Stream); end; end loop;   end Stream_Merge;
http://rosettacode.org/wiki/Stirling_numbers_of_the_second_kind
Stirling numbers of the second kind
Stirling numbers of the second kind, or Stirling partition numbers, are the number of ways to partition a set of n objects into k non-empty subsets. They are closely related to Bell numbers, and may be derived from them. Stirling numbers of the second kind obey the recurrence relation: S2(n, 0) and S2(0, k) = 0 # for n, k > 0 S2(n, n) = 1 S2(n + 1, k) = k * S2(n, k) + S2(n, k - 1) Task Write a routine (function, procedure, whatever) to find Stirling numbers of the second kind. There are several methods to generate Stirling numbers of the second kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the second kind, S2(n, k), up to S2(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S2(n, k) == 0 (when k > n). If your language supports large integers, find and show here, on this page, the maximum value of S2(n, k) where n == 100. See also Wikipedia - Stirling numbers of the second kind OEIS:A008277 - Stirling numbers of the second kind Related Tasks Stirling numbers of the first kind Bell numbers Lah numbers
#Tcl
Tcl
proc S2 {n k} { set nk [list $n $k] if {[info exists ::S2cache($nk)]} { return $::S2cache($nk) } if {($n > 0 && $k == 0) || ($n == 0 && $k > 0)} { return 0 } if {$n == $k} { return 1 } if {$n < $k} { return 0 } set n1 [expr {$n - 1}] set k1 [expr {$k - 1}] set r [expr {($k * [S2 $n1 $k]) + [S2 $n1 $k1]}] set ::S2cache($nk) $r }   proc main {} { puts "Stirling numbers of the second kind:" set max 12 ;# last table line to print set L 8 ;# space to use for 1 number puts -nonewline "n\\k" for {set n 0} {$n <= $max} {incr n} { puts -nonewline [format %${L}d $n] } puts "" for {set n 0} {$n <= $max} {incr n} { puts -nonewline [format %-3d $n] for {set k 0} {$k <= $n} {incr k} { puts -nonewline [format %${L}s [S2 $n $k]] } puts "" } puts "The maximum value of S2(100, k) = " set previous 0 for {set k 1} {$k <= 100} {incr k} { set current [S2 100 $k] if {$current > $previous} { set previous $current } else { puts $previous puts "([string length $previous] digits, k = [expr {$k-1}])" break } } } main
http://rosettacode.org/wiki/Straddling_checkerboard
Straddling checkerboard
Task Implement functions to encrypt and decrypt a message using the straddling checkerboard method. The checkerboard should take a 28 character alphabet (A-Z plus a full stop and an escape character) and two different numbers representing the blanks in the first row. The output will be a series of decimal digits. Numbers should be encrypted by inserting the escape character before each digit, then including the digit unencrypted. This should be reversed for decryption.
#C.2B.2B
C++
#include <iostream> #include <string> #include <map> #include <algorithm> // for min, max using namespace std;   class StraddlingCheckerboard { map<char, string> table; char first[10], second[10], third[10]; int rowU, rowV;   public: StraddlingCheckerboard(const string &alphabet, int u, int v) { rowU = min(u, v); rowV = max(u, v);   for(int i = 0, j = 0; i < 10; ++i) { if(i != u && i != v) { first[i] = alphabet[j]; table[alphabet[j]] = '0' + i; ++j; }   second[i] = alphabet[i+8]; table[alphabet[i+8]] = '0' + rowU; table[alphabet[i+8]] += '0' + i;   third[i] = alphabet[i+18]; table[alphabet[i+18]] = '0' + rowV; table[alphabet[i+18]] += '0' + i; } }   string encode(const string &plain) { string out; for(int i = 0; i < plain.size(); ++i) { char c = plain[i]; if(c >= 'a' && c <= 'z') c += 'A' - 'a';   if(c >= 'A' && c <= 'Z') out += table[c]; else if(c >= '0' && c <= '9') { out += table['/']; out += c; } } return out; }   string decode(const string &cipher) { string out; int state = 0; for(int i = 0; i < cipher.size(); ++i) { int n = cipher[i] - '0'; char next = 0;   if(state == 1) next = second[n]; else if(state == 2) next = third[n]; else if(state == 3) next = cipher[i]; else if(n == rowU) state = 1; else if(n == rowV) state = 2; else next = first[n];   if(next == '/') state = 3; else if(next != 0) { state = 0; out += next; } } return out; } };
http://rosettacode.org/wiki/Stirling_numbers_of_the_first_kind
Stirling numbers of the first kind
Stirling numbers of the first kind, or Stirling cycle numbers, count permutations according to their number of cycles (counting fixed points as cycles of length one). They may be defined directly to be the number of permutations of n elements with k disjoint cycles. Stirling numbers of the first kind express coefficients of polynomial expansions of falling or rising factorials. Depending on the application, Stirling numbers of the first kind may be "signed" or "unsigned". Signed Stirling numbers of the first kind arise when the polynomial expansion is expressed in terms of falling factorials; unsigned when expressed in terms of rising factorials. The only substantial difference is that, for signed Stirling numbers of the first kind, values of S1(n, k) are negative when n + k is odd. Stirling numbers of the first kind follow the simple identities: S1(0, 0) = 1 S1(n, 0) = 0 if n > 0 S1(n, k) = 0 if k > n S1(n, k) = S1(n - 1, k - 1) + (n - 1) * S1(n - 1, k) # For unsigned or S1(n, k) = S1(n - 1, k - 1) - (n - 1) * S1(n - 1, k) # For signed Task Write a routine (function, procedure, whatever) to find Stirling numbers of the first kind. There are several methods to generate Stirling numbers of the first kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the first kind, S1(n, k), up to S1(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S1(n, k) == 0 (when k > n). You may choose to show signed or unsigned Stirling numbers of the first kind, just make a note of which was chosen. If your language supports large integers, find and show here, on this page, the maximum value of S1(n, k) where n == 100. See also Wikipedia - Stirling numbers of the first kind OEIS:A008275 - Signed Stirling numbers of the first kind OEIS:A130534 - Unsigned Stirling numbers of the first kind Related Tasks Stirling numbers of the second kind Lah numbers
#C.2B.2B
C++
#include <algorithm> #include <iomanip> #include <iostream> #include <map> #include <gmpxx.h>   using integer = mpz_class;   class unsigned_stirling1 { public: integer get(int n, int k); private: std::map<std::pair<int, int>, integer> cache_; };   integer unsigned_stirling1::get(int n, int k) { if (k == 0) return n == 0 ? 1 : 0; if (k > n) return 0; auto p = std::make_pair(n, k); auto i = cache_.find(p); if (i != cache_.end()) return i->second; integer s = get(n - 1, k - 1) + (n - 1) * get(n - 1, k); cache_.emplace(p, s); return s; }   void print_stirling_numbers(unsigned_stirling1& s1, int n) { std::cout << "Unsigned Stirling numbers of the first kind:\nn/k"; for (int j = 0; j <= n; ++j) { std::cout << std::setw(j == 0 ? 2 : 10) << j; } std::cout << '\n'; for (int i = 0; i <= n; ++i) { std::cout << std::setw(2) << i << ' '; for (int j = 0; j <= i; ++j) std::cout << std::setw(j == 0 ? 2 : 10) << s1.get(i, j); std::cout << '\n'; } }   int main() { unsigned_stirling1 s1; print_stirling_numbers(s1, 12); std::cout << "Maximum value of S1(n,k) where n == 100:\n"; integer max = 0; for (int k = 0; k <= 100; ++k) max = std::max(max, s1.get(100, k)); std::cout << max << '\n'; return 0; }
http://rosettacode.org/wiki/String_append
String append
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation | Comparison | Matching Memory Operations Pointers & references | Addresses Most languages provide a way to concatenate two string values, but some languages also provide a convenient way to append in-place to an existing string variable without referring to the variable twice. Task Create a string variable equal to any text value. Append the string variable with another string literal in the most idiomatic way, without double reference if your language supports it. Show the contents of the variable after the append operation.
#CoffeeScript
CoffeeScript
a = "Hello, " b = "World!" c = a + b   console.log c
http://rosettacode.org/wiki/String_append
String append
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation | Comparison | Matching Memory Operations Pointers & references | Addresses Most languages provide a way to concatenate two string values, but some languages also provide a convenient way to append in-place to an existing string variable without referring to the variable twice. Task Create a string variable equal to any text value. Append the string variable with another string literal in the most idiomatic way, without double reference if your language supports it. Show the contents of the variable after the append operation.
#Common_Lisp
Common Lisp
(defmacro concatenatef (s &rest strs) "Append additional strings to the first string in-place." `(setf ,s (concatenate 'string ,s ,@strs))) (defvar *str* "foo") (concatenatef *str* "bar") (format T "~a~%" *str*) (concatenatef *str* "baz" "abc" "def") (format T "~a~%" *str*)
http://rosettacode.org/wiki/Stream_merge
Stream merge
2-stream merge Read two sorted streams of items from external source (e.g. disk, or network), and write one stream of sorted items to external sink. Common algorithm: keep 1 buffered item from each source, select minimal of them, write it, fetch another item from that stream from which the written item was. N-stream merge The same as above, but reading from   N   sources. Common algorithm: same as above, but keep buffered items and their source descriptors in a heap. Assume streams are very big. You must not suck them whole in the memory, but read them as streams.
#ALGOL_68
ALGOL 68
# merge a number of input files to an output file # PROC mergenf = ( []REF FILE inf, REF FILE out )VOID: BEGIN INT eof count := 0; BOOL at eof := FALSE; []REF FILE inputs = inf[ AT 1 ]; INT number of files = UPB inputs; [ number of files ]BOOL eof; [ number of files ]STRING line; FOR f TO number of files DO eof[ f ] := FALSE; on logical file end( inf[ f ], ( REF FILE f )BOOL: BEGIN # note that we reached EOF on the latest read # # and return TRUE so processing can continue # at eof := TRUE END ) OD; # read a line from one of the input files # PROC read line = ( INT file number )VOID: BEGIN at eof := FALSE; get( inputs[ file number ], ( line[ file number ], newline ) ); eof[ file number ] := at eof; IF at eof THEN # reached eof on this file # eof count +:= 1 FI END; # read line # # get the first line from each input file # FOR f TO number of files DO read line( f ) OD; # merge the files # WHILE eof count < number of files DO # find the lowest line in the current set # INT low pos := 0; STRING low line := ""; BOOL first file := TRUE; FOR file pos TO number of files DO IF eof[ file pos ] THEN # file is at eof - ignore it # SKIP ELIF first file THEN # this is the first file not at eof # low pos := file pos; low line := line[ file pos ]; first file := FALSE ELIF line[ file pos ] < low line THEN # this line is lower than the previous one # low pos := file pos; low line := line[ file pos ] FI OD; # write the record from the lowest file and get the next record # # from it # put( out, ( line[ low pos ], newline ) ); read line( low pos ) OD END; # mergenf #   # merges the files named in input list, the results are written to the file # # named output name # # the output file must already exist and will be overwritten # PROC mergen = ( []STRING input list, STRING output name )VOID: BEGIN []STRING inputs = input list[ AT 1 ]; INT number of files = UPB inputs; [ number of files ]REF FILE inf; # open the input files # FOR f TO number of files DO inf[ f ] := LOC FILE; IF open( inf[ f ], inputs[ f ], stand in channel ) /= 0 THEN # failed to open the input file # print( ( "Unable to open """ + input list[ f ] + """", newline ) ); stop FI OD; # open the output file (which must already exist & will be overwritten) # IF FILE output file; open( output file, output name, stand out channel ) /= 0 THEN # failed to open the output file # print( ( "Unable to open """ + output name + """", newline ) ); stop ELSE # files opened OK, merge them # mergenf( inf, output file ); # close the files # close( output file ); FOR f TO number of files DO close( inf[ f ] ) OD FI END; # mergen #   # merges the two files in1 and in2 to output file # PROC merge2f = ( REF FILE in1, REF FILE in2, REF FILE output file )VOID: mergenf( ( in1, in2 ), output file );   # merges the two files named in1 and in2 to the file named output file # PROC merge2 = ( STRING in1, STRING in2, STRING output file )VOID: mergen( ( in1, in2 ), output file );   # test the file merge # merge2( "in1.txt", "in2.txt", "out2.txt" ); mergen( ( "in1.txt", "in2.txt", "in3.txt", "in4.txt" ), "outn.txt" )
http://rosettacode.org/wiki/Stirling_numbers_of_the_second_kind
Stirling numbers of the second kind
Stirling numbers of the second kind, or Stirling partition numbers, are the number of ways to partition a set of n objects into k non-empty subsets. They are closely related to Bell numbers, and may be derived from them. Stirling numbers of the second kind obey the recurrence relation: S2(n, 0) and S2(0, k) = 0 # for n, k > 0 S2(n, n) = 1 S2(n + 1, k) = k * S2(n, k) + S2(n, k - 1) Task Write a routine (function, procedure, whatever) to find Stirling numbers of the second kind. There are several methods to generate Stirling numbers of the second kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the second kind, S2(n, k), up to S2(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S2(n, k) == 0 (when k > n). If your language supports large integers, find and show here, on this page, the maximum value of S2(n, k) where n == 100. See also Wikipedia - Stirling numbers of the second kind OEIS:A008277 - Stirling numbers of the second kind Related Tasks Stirling numbers of the first kind Bell numbers Lah numbers
#Visual_Basic_.NET
Visual Basic .NET
Imports System.Numerics   Module Module1   Class Sterling Private Shared ReadOnly COMPUTED As New Dictionary(Of String, BigInteger)   Private Shared Function CacheKey(n As Integer, k As Integer) As String Return String.Format("{0}:{1}", n, k) End Function   Private Shared Function Impl(n As Integer, k As Integer) As BigInteger If n = 0 AndAlso k = 0 Then Return 1 End If If (n > 0 AndAlso k = 0) OrElse (n = 0 AndAlso k > 0) Then Return 0 End If If n = k Then Return 1 End If If k > n Then Return 0 End If   Return k * Sterling2(n - 1, k) + Sterling2(n - 1, k - 1) End Function   Public Shared Function Sterling2(n As Integer, k As Integer) As BigInteger Dim key = CacheKey(n, k) If COMPUTED.ContainsKey(key) Then Return COMPUTED(key) End If   Dim result = Impl(n, k) COMPUTED.Add(key, result) Return result End Function End Class   Sub Main() Console.WriteLine("Stirling numbers of the second kind:") Dim max = 12 Console.Write("n/k") For n = 0 To max Console.Write("{0,10}", n) Next Console.WriteLine() For n = 0 To max Console.Write("{0,3}", n) For k = 0 To n Console.Write("{0,10}", Sterling.Sterling2(n, k)) Next Console.WriteLine() Next Console.WriteLine("The maximum value of S2(100, k) = ") Dim previous = BigInteger.Zero For k = 1 To 100 Dim current = Sterling.Sterling2(100, k) If current > previous Then previous = current Else Console.WriteLine(previous) Console.WriteLine("({0} digits, k = {1})", previous.ToString().Length, k - 1) Exit For End If Next End Sub   End Module
http://rosettacode.org/wiki/Straddling_checkerboard
Straddling checkerboard
Task Implement functions to encrypt and decrypt a message using the straddling checkerboard method. The checkerboard should take a 28 character alphabet (A-Z plus a full stop and an escape character) and two different numbers representing the blanks in the first row. The output will be a series of decimal digits. Numbers should be encrypted by inserting the escape character before each digit, then including the digit unencrypted. This should be reversed for decryption.
#D
D
import std.stdio, std.algorithm, std.string, std.array;   immutable T = ["79|0|1|2|3|4|5|6|7|8|9", "|H|O|L||M|E|S||R|T", "3|A|B|C|D|F|G|I|J|K|N", "7|P|Q|U|V|W|X|Y|Z|.|/"] .map!(r => r.split("|")).array;   enum straddle = (in string s) pure /*nothrow @safe*/ => toUpper(s) .split("") .cartesianProduct(T) .filter!(cL => cL[1].canFind(cL[0])) .map!(cL => cL[1][0] ~ T[0][cL[1].countUntil(cL[0])]) .join;   string unStraddle(string s) pure nothrow @safe { string result; for (; !s.empty; s.popFront) { immutable i = [T[2][0], T[3][0]].countUntil([s[0]]); if (i >= 0) { s.popFront; immutable n = T[2 + i][T[0].countUntil([s[0]])]; if (n == "/") { s.popFront; result ~= s[0]; } else result ~= n; } else result ~= T[1][T[0].countUntil([s[0]])]; } return result; }   void main() { immutable O = "One night-it was on the twentieth of March, 1888-I was returning"; writeln("Encoded: ", O.straddle); writeln("Decoded: ", O.straddle.unStraddle); }
http://rosettacode.org/wiki/Stirling_numbers_of_the_first_kind
Stirling numbers of the first kind
Stirling numbers of the first kind, or Stirling cycle numbers, count permutations according to their number of cycles (counting fixed points as cycles of length one). They may be defined directly to be the number of permutations of n elements with k disjoint cycles. Stirling numbers of the first kind express coefficients of polynomial expansions of falling or rising factorials. Depending on the application, Stirling numbers of the first kind may be "signed" or "unsigned". Signed Stirling numbers of the first kind arise when the polynomial expansion is expressed in terms of falling factorials; unsigned when expressed in terms of rising factorials. The only substantial difference is that, for signed Stirling numbers of the first kind, values of S1(n, k) are negative when n + k is odd. Stirling numbers of the first kind follow the simple identities: S1(0, 0) = 1 S1(n, 0) = 0 if n > 0 S1(n, k) = 0 if k > n S1(n, k) = S1(n - 1, k - 1) + (n - 1) * S1(n - 1, k) # For unsigned or S1(n, k) = S1(n - 1, k - 1) - (n - 1) * S1(n - 1, k) # For signed Task Write a routine (function, procedure, whatever) to find Stirling numbers of the first kind. There are several methods to generate Stirling numbers of the first kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the first kind, S1(n, k), up to S1(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S1(n, k) == 0 (when k > n). You may choose to show signed or unsigned Stirling numbers of the first kind, just make a note of which was chosen. If your language supports large integers, find and show here, on this page, the maximum value of S1(n, k) where n == 100. See also Wikipedia - Stirling numbers of the first kind OEIS:A008275 - Signed Stirling numbers of the first kind OEIS:A130534 - Unsigned Stirling numbers of the first kind Related Tasks Stirling numbers of the second kind Lah numbers
#D
D
import std.bigint; import std.functional; import std.stdio;   alias sterling1 = memoize!sterling1Impl; BigInt sterling1Impl(int n, int k) { if (n == 0 && k == 0) { return BigInt(1); } if (n > 0 && k == 0) { return BigInt(0); } if (k > n) { return BigInt(0); } return sterling1(n - 1, k - 1) + (n - 1) * sterling1(n - 1, k); }   void main() { writeln("Unsigned Stirling numbers of the first kind:"); int max = 12; write("n/k"); foreach (n; 0 .. max + 1) { writef("%10d", n); } writeln; foreach (n; 0 .. max + 1) { writef("%-3d", n); foreach (k; 0 .. n + 1) { writef("%10s", sterling1(n, k)); } writeln; } writeln("The maximum value of S1(100, k) = "); auto previous = BigInt(0); foreach (k; 1 .. 101) { auto current = sterling1(100, k); if (previous < current) { previous = current; } else { import std.conv;   writeln(previous); writefln("(%d digits, k = %d)", previous.to!string.length, k - 1); break; } } }
http://rosettacode.org/wiki/String_append
String append
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation | Comparison | Matching Memory Operations Pointers & references | Addresses Most languages provide a way to concatenate two string values, but some languages also provide a convenient way to append in-place to an existing string variable without referring to the variable twice. Task Create a string variable equal to any text value. Append the string variable with another string literal in the most idiomatic way, without double reference if your language supports it. Show the contents of the variable after the append operation.
#D
D
import std.stdio;   void main() { string s = "Hello"; s ~= " world!"; writeln(s); }
http://rosettacode.org/wiki/String_append
String append
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation | Comparison | Matching Memory Operations Pointers & references | Addresses Most languages provide a way to concatenate two string values, but some languages also provide a convenient way to append in-place to an existing string variable without referring to the variable twice. Task Create a string variable equal to any text value. Append the string variable with another string literal in the most idiomatic way, without double reference if your language supports it. Show the contents of the variable after the append operation.
#DBL
DBL
;Concatenate "Hello world!" STR='Hello' STR(%TRIM(STR)+2:5)='world' STR(%TRIM(STR)+1:1)='!'
http://rosettacode.org/wiki/Stream_merge
Stream merge
2-stream merge Read two sorted streams of items from external source (e.g. disk, or network), and write one stream of sorted items to external sink. Common algorithm: keep 1 buffered item from each source, select minimal of them, write it, fetch another item from that stream from which the written item was. N-stream merge The same as above, but reading from   N   sources. Common algorithm: same as above, but keep buffered items and their source descriptors in a heap. Assume streams are very big. You must not suck them whole in the memory, but read them as streams.
#ATS
ATS
  (* ****** ****** *) // // This is a memory-clean implementation: // Every byte of allocated memory is freed // before the program exits. // (* ****** ****** *) // #include "share/atspre_define.hats" #include "share/atspre_staload.hats" // (* #include "share/HATS/atspre_staload_libats_ML.hats" *) // (* ****** ****** *)   staload UN = $UNSAFE   (* ****** ****** *)   fun streamize_fileptr_line (inp: FILEref) = let // val lines = streamize_fileref_line(inp) // val closing = $ldelay ( ( fileref_close(inp); stream_vt_nil((*void*)) ) , fileref_close(inp) ) // in // stream_vt_append(lines, closing) // end // end of [streamize_fileptr_line]   (* ****** ****** *) // extern fun {a:vt@ype} stream_merge_2 ( xs: stream_vt(a), ys: stream_vt(a) ) : stream_vt(a) // end-of-function // (* ****** ****** *)   implement {a}(*tmp*) stream_merge_2 (xs, ys) = aux0(xs, ys) where { // fun aux0 ( xs: stream_vt(a) , ys: stream_vt(a) ) : stream_vt(a) = $ldelay ( case+ !xs of | ~stream_vt_nil() => !ys | ~stream_vt_cons(x, xs) => !(aux1(x, xs, ys)) , (~xs; ~ys) ) // and aux1 ( x0: a , xs: stream_vt(a) , ys: stream_vt(a) ) : stream_vt(a) = $ldelay ( case+ !ys of | ~stream_vt_nil() => stream_vt_cons(x0, xs) | ~stream_vt_cons(y, ys) => !(aux2(x0, xs, y, ys)) , (gfree_val<a>(x0); ~xs; ~ys) ) // and aux2 ( x0: a , xs: stream_vt(a) , y0: a , ys: stream_vt(a) ) : stream_vt(a) = $ldelay ( let // var x0 = x0 and y0 = y0 // val sgn = gcompare_ref_ref<a>(x0, y0) // in // if (sgn <= 0) then stream_vt_cons(x0, aux1(y0, ys, xs)) else stream_vt_cons(y0, aux1(x0, xs, ys)) // end // end of [let] , (gfree_val<a>(x0); gfree_val<a>(y0); ~xs; ~ys) ) // } (* end of [stream_merge_2] *)   (* ****** ****** *)   implement main0(argc, argv) = { // val () = assertloc(argc >= 3) // val xs = ( case+ fileref_open_opt ( argv[1], file_mode_r ) of // case+ | ~None_vt() => stream_vt_make_nil() | ~Some_vt(inp) => streamize_fileptr_line(inp) ) : stream_vt(Strptr1) // val ys = ( case+ fileref_open_opt ( argv[2], file_mode_r ) of // case+ | ~None_vt() => stream_vt_make_nil() | ~Some_vt(inp) => streamize_fileptr_line(inp) ) : stream_vt(Strptr1) // local // implement (a:vt@ype) gfree_val<a>(z) = strptr_free($UN.castvwtp0{Strptr1}(z)) // implement (a:vt@ype) gcompare_ref_ref<a> (x, y) = ( compare($UN.castvwtp1{String}(x), $UN.castvwtp1{String}(y)) ) (* end of [gcompare_ref_ref] *) // in // val zs = stream_merge_2<Strptr1>(xs, ys) // end // end of [local] // val ((*void*)) = stream_vt_foreach_cloptr(zs, lam(z) => (println!(z); strptr_free(z))) // } (* end of [main0] *)  
http://rosettacode.org/wiki/Stream_merge
Stream merge
2-stream merge Read two sorted streams of items from external source (e.g. disk, or network), and write one stream of sorted items to external sink. Common algorithm: keep 1 buffered item from each source, select minimal of them, write it, fetch another item from that stream from which the written item was. N-stream merge The same as above, but reading from   N   sources. Common algorithm: same as above, but keep buffered items and their source descriptors in a heap. Assume streams are very big. You must not suck them whole in the memory, but read them as streams.
#AWK
AWK
  # syntax: GAWK -f STREAM_MERGE.AWK filename(s) >output # handles 1 .. N files # # variable purpose # ---------- ------- # data_arr holds last record read # fn_arr filenames on command line # fnr_arr record counts for each file # status_arr file status: 1=more data, 0=EOF, -1=error # BEGIN { files = ARGC-1 # get filename, file status and first record for (i=1; i<=files; i++) { fn_arr[i] = ARGV[i] status_arr[i] = getline <fn_arr[i] if (status_arr[i] == 1) { nr++ # records read fnr_arr[i]++ data_arr[i] = $0 } else if (status_arr[i] < 0) { error(sprintf("FILENAME=%s, status=%d, file not found",fn_arr[i],status_arr[i])) } } while (1) { # until EOF in all files # get file number of the first file still containing data fno = 0 # file number for (i=1; i<=files; i++) { if (status_arr[i] == 1) { fno = i break } } if (fno == 0) { # EOF in all files break } # determine which file has the lowest record in collating sequence for (i=1; i<=files; i++) { if (status_arr[i] == 1) { if (data_arr[i] < data_arr[fno]) { fno = i } } } # output record, get next record, if not EOF then check sequence printf("%s\n",data_arr[fno]) status_arr[fno] = getline <fn_arr[fno] # get next record from this file if (status_arr[fno] == 1) { nr++ fnr_arr[fno]++ if (data_arr[fno] > $0) { error(sprintf("FILENAME=%s, FNR=%d, out of sequence",fn_arr[fno],fnr_arr[fno])) } data_arr[fno] = $0 } } # EOJ printf("input: %d files, %d records, %d errors\n",files,nr,errors) >"con" exit(0) } function error(message) { printf("error: %s\n",message) >"con" errors++ }  
http://rosettacode.org/wiki/Stirling_numbers_of_the_second_kind
Stirling numbers of the second kind
Stirling numbers of the second kind, or Stirling partition numbers, are the number of ways to partition a set of n objects into k non-empty subsets. They are closely related to Bell numbers, and may be derived from them. Stirling numbers of the second kind obey the recurrence relation: S2(n, 0) and S2(0, k) = 0 # for n, k > 0 S2(n, n) = 1 S2(n + 1, k) = k * S2(n, k) + S2(n, k - 1) Task Write a routine (function, procedure, whatever) to find Stirling numbers of the second kind. There are several methods to generate Stirling numbers of the second kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the second kind, S2(n, k), up to S2(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S2(n, k) == 0 (when k > n). If your language supports large integers, find and show here, on this page, the maximum value of S2(n, k) where n == 100. See also Wikipedia - Stirling numbers of the second kind OEIS:A008277 - Stirling numbers of the second kind Related Tasks Stirling numbers of the first kind Bell numbers Lah numbers
#Wren
Wren
import "/big" for BigInt import "/fmt" for Fmt   var computed = {}   var stirling2 // recursive stirling2 = Fn.new { |n, k| var key = "%(n),%(k)" if (computed.containsKey(key)) return computed[key] if (n == 0 && k == 0) return BigInt.one if ((n > 0 && k == 0) || (n == 0 && k > 0)) return BigInt.zero if (k == n) return BigInt.one if (k > n) return BigInt.zero var result = stirling2.call(n-1, k-1) + stirling2.call(n-1, k)*k computed[key] = result return result }   System.print("Unsigned Stirling numbers of the second kind:") var max = 12 System.write("n/k") for (n in 0..max) Fmt.write("$10d", n) System.print() for (n in 0..max) { Fmt.write("$-3d", n) for (k in 0..n) Fmt.write("$10i", stirling2.call(n, k)) System.print() } System.print("The maximum value of S2(100, k) =") var previous = BigInt.zero for (k in 1..100) { var current = stirling2.call(100, k) if (current > previous) { previous = current } else { Fmt.print("$i\n($d digits, k = $d)", previous, previous.toString.count, k - 1) break } }
http://rosettacode.org/wiki/Straddling_checkerboard
Straddling checkerboard
Task Implement functions to encrypt and decrypt a message using the straddling checkerboard method. The checkerboard should take a 28 character alphabet (A-Z plus a full stop and an escape character) and two different numbers representing the blanks in the first row. The output will be a series of decimal digits. Numbers should be encrypted by inserting the escape character before each digit, then including the digit unencrypted. This should be reversed for decryption.
#F.23
F#
  (* Encode and Decode using StraddlingCheckerboard Nigel Galloway May 15th., 2017 *) type G={n:char;i:char;g:System.Collections.Generic.Dictionary<(char*char),string>;e:System.Collections.Generic.Dictionary<char,string>} member G.encode n=n|>Seq.map(fun n->if (n='/') then G.e.['/']+string n else match (G.e.TryGetValue(n)) with |(true,n)->n|(false,_)->G.e.['/']+string n) member G.decode n = let rec fn n = seq{ if not (Seq.isEmpty n) then match (match Seq.head n with |g when g=G.n||g=G.i->(G.g.[(g,(Seq.item 1 n))],(Seq.skip 2 n))|g->(G.g.[('/',g)],(Seq.tail n))) with |(a,b) when a="/"->yield string (Seq.head b); yield! fn (Seq.tail b) |(a,b) ->yield a; yield! fn b } fn n let G n i g e l z= let a = new System.Collections.Generic.Dictionary<(char*char),string>() let b = new System.Collections.Generic.Dictionary<char,string>() Seq.iter2 (fun ng gn->a.[('/' ,char ng)]<-string gn;b.[gn]<-ng) (List.except [n;i] z) g Seq.iter2 (fun ng gn->a.[(char n,char ng)]<-string gn;b.[gn]<-n+ng) z e Seq.iter2 (fun ng gn->a.[(char i,char ng)]<-string gn;b.[gn]<-i+ng) z l {n=char n;i=char i;g=a;e=b}  
http://rosettacode.org/wiki/Stirling_numbers_of_the_first_kind
Stirling numbers of the first kind
Stirling numbers of the first kind, or Stirling cycle numbers, count permutations according to their number of cycles (counting fixed points as cycles of length one). They may be defined directly to be the number of permutations of n elements with k disjoint cycles. Stirling numbers of the first kind express coefficients of polynomial expansions of falling or rising factorials. Depending on the application, Stirling numbers of the first kind may be "signed" or "unsigned". Signed Stirling numbers of the first kind arise when the polynomial expansion is expressed in terms of falling factorials; unsigned when expressed in terms of rising factorials. The only substantial difference is that, for signed Stirling numbers of the first kind, values of S1(n, k) are negative when n + k is odd. Stirling numbers of the first kind follow the simple identities: S1(0, 0) = 1 S1(n, 0) = 0 if n > 0 S1(n, k) = 0 if k > n S1(n, k) = S1(n - 1, k - 1) + (n - 1) * S1(n - 1, k) # For unsigned or S1(n, k) = S1(n - 1, k - 1) - (n - 1) * S1(n - 1, k) # For signed Task Write a routine (function, procedure, whatever) to find Stirling numbers of the first kind. There are several methods to generate Stirling numbers of the first kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the first kind, S1(n, k), up to S1(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S1(n, k) == 0 (when k > n). You may choose to show signed or unsigned Stirling numbers of the first kind, just make a note of which was chosen. If your language supports large integers, find and show here, on this page, the maximum value of S1(n, k) where n == 100. See also Wikipedia - Stirling numbers of the first kind OEIS:A008275 - Signed Stirling numbers of the first kind OEIS:A130534 - Unsigned Stirling numbers of the first kind Related Tasks Stirling numbers of the second kind Lah numbers
#Factor
Factor
USING: arrays assocs formatting io kernel math math.polynomials math.ranges prettyprint sequences ; IN: rosetta-code.stirling-first   : stirling-row ( n -- seq ) [ { 1 } ] [ [ -1 ] dip neg [a,b) dup length 1 <array> zip { 0 1 } [ p* ] reduce [ abs ] map ] if-zero ;   "Unsigned Stirling numbers of the first kind:" print "n\\k" write 13 dup [ "%10d" printf ] each-integer nl   [ dup "%-2d " printf stirling-row [ "%10d" printf ] each nl ] each-integer nl   "Maximum value from 100th stirling row:" print 100 stirling-row supremum .
http://rosettacode.org/wiki/Stirling_numbers_of_the_first_kind
Stirling numbers of the first kind
Stirling numbers of the first kind, or Stirling cycle numbers, count permutations according to their number of cycles (counting fixed points as cycles of length one). They may be defined directly to be the number of permutations of n elements with k disjoint cycles. Stirling numbers of the first kind express coefficients of polynomial expansions of falling or rising factorials. Depending on the application, Stirling numbers of the first kind may be "signed" or "unsigned". Signed Stirling numbers of the first kind arise when the polynomial expansion is expressed in terms of falling factorials; unsigned when expressed in terms of rising factorials. The only substantial difference is that, for signed Stirling numbers of the first kind, values of S1(n, k) are negative when n + k is odd. Stirling numbers of the first kind follow the simple identities: S1(0, 0) = 1 S1(n, 0) = 0 if n > 0 S1(n, k) = 0 if k > n S1(n, k) = S1(n - 1, k - 1) + (n - 1) * S1(n - 1, k) # For unsigned or S1(n, k) = S1(n - 1, k - 1) - (n - 1) * S1(n - 1, k) # For signed Task Write a routine (function, procedure, whatever) to find Stirling numbers of the first kind. There are several methods to generate Stirling numbers of the first kind. You are free to choose the most appropriate for your language. If your language has a built-in, or easily, publicly available library implementation, it is acceptable to use that. Using the routine, generate and show here, on this page, a table (or triangle) showing the Stirling numbers of the first kind, S1(n, k), up to S1(12, 12). it is optional to show the row / column for n == 0 and k == 0. It is optional to show places where S1(n, k) == 0 (when k > n). You may choose to show signed or unsigned Stirling numbers of the first kind, just make a note of which was chosen. If your language supports large integers, find and show here, on this page, the maximum value of S1(n, k) where n == 100. See also Wikipedia - Stirling numbers of the first kind OEIS:A008275 - Signed Stirling numbers of the first kind OEIS:A130534 - Unsigned Stirling numbers of the first kind Related Tasks Stirling numbers of the second kind Lah numbers
#FreeBASIC
FreeBASIC
dim as integer S1(0 to 12, 0 to 12) 'initially set with zeroes dim as ubyte n, k dim as string outstr   function padto( i as ubyte, j as integer ) as string return wspace(i-len(str(j)))+str(j) end function   S1(0, 0) = 1   for n = 0 to 12 'calculate table for k = 1 to n S1(n, k) = S1(n-1, k-1) - (n-1) * S1(n-1, k) next k next n   print "Signed Stirling numbers of the first kind" print outstr = " k" for k=0 to 12 outstr += padto(12, k) next k print outstr print " n" for n = 0 to 12 outstr = padto(2, n)+" " for k = 0 to 12 outstr += padto(12, S1(n, k)) next k print outstr next n
http://rosettacode.org/wiki/String_append
String append
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation | Comparison | Matching Memory Operations Pointers & references | Addresses Most languages provide a way to concatenate two string values, but some languages also provide a convenient way to append in-place to an existing string variable without referring to the variable twice. Task Create a string variable equal to any text value. Append the string variable with another string literal in the most idiomatic way, without double reference if your language supports it. Show the contents of the variable after the append operation.
#Delphi
Delphi
  program String_append;   {$APPTYPE CONSOLE}   uses System.SysUtils;   type TStringHelper = record helper for string procedure Append(str: string); end;   { TStringHelper }   procedure TStringHelper.Append(str: string); begin Self := self + str; end;   begin var h: string;   // with + operator h := 'Hello'; h := h + ' World'; writeln(h);   // with a function concat h := 'Hello'; h := Concat(h, ' World'); writeln(h);   // with helper h := 'Hello'; h.Append(' World'); writeln(h); readln; end.
http://rosettacode.org/wiki/Stream_merge
Stream merge
2-stream merge Read two sorted streams of items from external source (e.g. disk, or network), and write one stream of sorted items to external sink. Common algorithm: keep 1 buffered item from each source, select minimal of them, write it, fetch another item from that stream from which the written item was. N-stream merge The same as above, but reading from   N   sources. Common algorithm: same as above, but keep buffered items and their source descriptors in a heap. Assume streams are very big. You must not suck them whole in the memory, but read them as streams.
#C
C
/* * Rosetta Code - stream merge in C. * * Two streams (text files) with integer numbers, C89, Visual Studio 2010. * */   #define _CRT_SECURE_NO_WARNINGS #include <stdio.h> #include <stdlib.h>   #define GET(N) { if(fscanf(f##N,"%d",&b##N ) != 1) f##N = NULL; } #define PUT(N) { printf("%d\n", b##N); GET(N) }   void merge(FILE* f1, FILE* f2, FILE* out) { int b1; int b2;   if(f1) GET(1) if(f2) GET(2)   while ( f1 && f2 ) { if ( b1 <= b2 ) PUT(1) else PUT(2) } while (f1 ) PUT(1) while (f2 ) PUT(2) }   int main(int argc, char* argv[]) { if ( argc < 3 || argc > 3 ) { puts("streammerge filename1 filename2"); exit(EXIT_FAILURE); } else merge(fopen(argv[1],"r"),fopen(argv[2],"r"),stdout);   return EXIT_SUCCESS; }