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http://rosettacode.org/wiki/Simulate_input/Mouse
Simulate input/Mouse
#Rust
Rust
extern crate autopilot; extern crate rand; use rand::Rng;   // Moves the mouse in a sine wave across the screen. const TWO_PI: f64 = std::f64::consts::PI * 2.0; fn sine_mouse_wave() -> Result<(), autopilot::mouse::MouseError> { let screen_size = autopilot::screen::size(); let scoped_height = screen_size.height / 2.0 - 10.0; // Stay in screen bounds. for x in 0..screen_size.width as u64 { let y = (scoped_height * ((TWO_PI * x as f64) / screen_size.width).sin() + scoped_height) .round(); let duration: u64 = rand::thread_rng().gen_range(1, 3); try!(autopilot::mouse::move_to(autopilot::geometry::Point::new( x as f64, y as f64 ))); std::thread::sleep(std::time::Duration::from_millis(duration)); } Ok(()) }   fn main() { sine_mouse_wave().expect("Unable to move mouse"); }
http://rosettacode.org/wiki/Singly-linked_list/Element_definition
Singly-linked list/Element definition
singly-linked list See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#AWK
AWK
  BEGIN { NIL = 0 HEAD = 1 LINK = 1 VALUE = 2   delete list initList() }   function initList() { delete list list[HEAD] = makeNode(NIL, NIL) }   function makeNode(link, value) { return link SUBSEP value }   function getNode(part, nodePtr, linkAndValue) { split(list[nodePtr], linkAndValue, SUBSEP) return linkAndValue[part] }  
http://rosettacode.org/wiki/Singly-linked_list/Element_definition
Singly-linked list/Element definition
singly-linked list See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Axe
Axe
Lbl LINK r₂→{r₁}ʳ 0→{r₁+2}ʳ r₁ Return   Lbl NEXT {r₁+2}ʳ Return   Lbl VALUE {r₁}ʳ Return
http://rosettacode.org/wiki/Singly-linked_list/Traversal
Singly-linked list/Traversal
Traverse from the beginning of a singly-linked list to the end. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#ActionScript
ActionScript
var A:Node; //... for(var i:Node = A; i != null; i = i.link) { doStuff(i); }
http://rosettacode.org/wiki/Singly-linked_list/Traversal
Singly-linked list/Traversal
Traverse from the beginning of a singly-linked list to the end. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Ada
Ada
with Ada.Containers.Doubly_Linked_Lists; with Ada.Text_Io; use Ada.Text_Io;   procedure Traversal_Example is package Int_List is new Ada.Containers.Doubly_Linked_Lists(Integer); use Int_List; procedure Print(Position : Cursor) is begin Put_Line(Integer'Image(Element(Position))); end Print; The_List : List; begin for I in 1..10 loop The_List.Append(I); end loop; -- Traverse the list, calling Print for each value The_List.Iterate(Print'access); end traversal_example;
http://rosettacode.org/wiki/Sleep
Sleep
Task Write a program that does the following in this order: Input an amount of time to sleep in whatever units are most natural for your language (milliseconds, seconds, ticks, etc.). This unit should be noted in comments or in a description. Print "Sleeping..." Sleep the main thread for the given amount of time. Print "Awake!" End. Related task   Nautical bell
#360_Assembly
360 Assembly
  START PRINT DATA,GEN YREGS , REGISTER EQUATES (e.g. 0 = R0) SLEEP CSECT SLEEP AMODE 31 addressing mode 31 bit SLEEP RMODE ANY loader determines 31 or 24 *********************************************************************** * REENTRANT. Logically swap out a task for a number of seconds * specified in PARM. Minimum 0, maximum 60 seconds * * MVS rexx (the original rexx) does not have a sleep function. This * program can be called from rexx, assuming this program is in * LINKLIST, as follows: * * /* rexx */ * wait_time = '6' /* number of seconds to sleep */ * say 'Sleeping...' * address LINKMVS "SLEEP wait_time" /* invoke SLEEP */ * say 'Awake! *********************************************************************** PROLOG BAKR R14,0 satck caller's registers LR R4,R1 save parm pointer LR R12,R15 entry point addr to R12 USING SLEEP,R12 tell assembler about that B AROUND avoid abend S0C1 DC C'SLEEP ' CSECT NAME DC C'C=2014.05.10 ' CHANGE DATE DC C'A=&SYSDATE ' ASSEMBLY DATE DC C'T=&SYSTIME ' CHANGE TIME DC C'MarcvdM. ' PROGRAMMER NAME AROUND L R10,0(0,R4) load parm address in R10 XR R15,R15 clear R15 LH R15,0(0,R10) load parm length in R15 LR R6,R15 save length in R6 LTR R15,R15 parm length 0? BZ NOPARM yes, exit before getmain C R6,F2 parmlength > 2 ? BH NOPARM yes, exit before getmain STORAGE OBTAIN,LENGTH=WALEN,LOC=ANY get some storage LR R9,R1 address of storage in R9 USING WAREAX,R9 base for data section (DSECT) MVC EYECAT,=C'**MARC**' make storage easy to find in dump MVC SECONDS,C00 set field to F0F0 C R6,F1 parmlength = 1? BNE COPYSECS no, copy both bytes MVC SECONDS+1(1),2(R10) yes, just copy one byte. B TRTEST COPYSECS MVC SECONDS,2(R10) * test supplied parameter for valid integer values TRTEST TRT SECONDS(1),VALINT6 first parm byte no higher as 6? BNZ NOPARM_REL higher, release storage and return TRT SECONDS+1(1),VALINT9 second byte valid? BNZ NOPARM_REL no, release storage and return CLC SECONDS(1),=C'6' first parm byte < 6? BNE DOWAIT yes, do wait CLC SECONDS+1(1),=C'0' first eq. 6, second > 0? BNE NOPARM_REL yes, release storage and return DOWAIT DS 0H MVC WAWTO(DWTOL),DWTO copy WTO list form to obtained st. MVC WAWTO+18(2),SECONDS copy in nr. of seconds WTO MF=(E,WAWTO) issue WTO, execute form MVC HOURS,C00 zero out hours MVC MINUTS,C00 and minutes MVC REST,C00 and milliseconds STIMER WAIT,DINTVL=TIMEVAL SVC 47: logical swap out (sleep) B EXIT done NOPARM_REL DS 0H STORAGE RELEASE,ADDR=(R9),LENGTH=WALEN free obtained storage LA R15,4 set return code 4 B RETURN return to caller EXIT DS 0H STORAGE RELEASE,ADDR=(R9),LENGTH=WALEN free obtained storage WTO ' Awake!',ROUTCDE=11 fixed wake-up string NOPARM EQU * RETURN PR , return to caller * * -------------------------------------------------------------------- * CONSTANTS * -------------------------------------------------------------------- DWTO WTO ' Sleeping... (XX seconds)',ROUTCDE=11,MF=L DWTOL EQU *-DWTO length of WTO list form F1 DC F'1' F2 DC F'2' C00 DC C'00' VALINT6 DC 256XL1'01' ORG *-16 VALOK6 DC 7XL1'00' F0-F6: OFFSETS 240-246 VALINT9 DC 256XL1'01' ORG *-16 VALOK9 DC 10XL1'00' F0-F9: OFFSETS 240-249 DS 0D LTORG , FORCE DISPLACEMENT LITERALS * -------------------------------------------------------------------- * DSECT (data section) * -------------------------------------------------------------------- WAREAX DSECT , WAWTO DS CL(DWTOL) reentrant WTO area EYECAT DS CL8 TIMEVAL DS 0CL8 HOURS DS CL2 will be zeroed MINUTS DS CL2 will be zeroed SECONDS DS CL2 from parm REST DS CL2 will be zeroed WALEN EQU *-WAREAX length of DSECT * -------------------------------------------------------------------- END SLEEP  
http://rosettacode.org/wiki/Sleep
Sleep
Task Write a program that does the following in this order: Input an amount of time to sleep in whatever units are most natural for your language (milliseconds, seconds, ticks, etc.). This unit should be noted in comments or in a description. Print "Sleeping..." Sleep the main thread for the given amount of time. Print "Awake!" End. Related task   Nautical bell
#8051_Assembly
8051 Assembly
ORG RESET jmp main ORG TIMER0 ; timer interrupt only used to wake the processor clr tr0 reti   main: setb ea ; enable interrupts setb et0 ; enable timer0 interrupt mov tl0, #0 ; start timer counter at zero mov th0, #0 ; these two values dictate the length of sleep   mov a, pcon ; copy power control register setb a.0 ; set idl bit setb tr0 ; start timer ; sleeping... mov pcon, a ; move a back into pcon (processor sleeps after this instruction finishes)   ; when the timer overflows and the timer interrupt returns, execution will resume at this spot   ; Awake! jmp $
http://rosettacode.org/wiki/Sorting_algorithms/Bubble_sort
Sorting algorithms/Bubble sort
Sorting Algorithm This is a sorting algorithm.   It may be applied to a set of data in order to sort it.     For comparing various sorts, see compare sorts.   For other sorting algorithms,   see sorting algorithms,   or: O(n logn) sorts Heap sort | Merge sort | Patience sort | Quick sort O(n log2n) sorts Shell Sort O(n2) sorts Bubble sort | Cocktail sort | Cocktail sort with shifting bounds | Comb sort | Cycle sort | Gnome sort | Insertion sort | Selection sort | Strand sort other sorts Bead sort | Bogo sort | Common sorted list | Composite structures sort | Custom comparator sort | Counting sort | Disjoint sublist sort | External sort | Jort sort | Lexicographical sort | Natural sorting | Order by pair comparisons | Order disjoint list items | Order two numerical lists | Object identifier (OID) sort | Pancake sort | Quickselect | Permutation sort | Radix sort | Ranking methods | Remove duplicate elements | Sleep sort | Stooge sort | [Sort letters of a string] | Three variable sort | Topological sort | Tree sort A   bubble   sort is generally considered to be the simplest sorting algorithm. A   bubble   sort is also known as a   sinking   sort. Because of its simplicity and ease of visualization, it is often taught in introductory computer science courses. Because of its abysmal O(n2) performance, it is not used often for large (or even medium-sized) datasets. The bubble sort works by passing sequentially over a list, comparing each value to the one immediately after it.   If the first value is greater than the second, their positions are switched.   Over a number of passes, at most equal to the number of elements in the list, all of the values drift into their correct positions (large values "bubble" rapidly toward the end, pushing others down around them).   Because each pass finds the maximum item and puts it at the end, the portion of the list to be sorted can be reduced at each pass.   A boolean variable is used to track whether any changes have been made in the current pass; when a pass completes without changing anything, the algorithm exits. This can be expressed in pseudo-code as follows (assuming 1-based indexing): repeat if itemCount <= 1 return hasChanged := false decrement itemCount repeat with index from 1 to itemCount if (item at index) > (item at (index + 1)) swap (item at index) with (item at (index + 1)) hasChanged := true until hasChanged = false Task Sort an array of elements using the bubble sort algorithm.   The elements must have a total order and the index of the array can be of any discrete type.   For languages where this is not possible, sort an array of integers. References The article on Wikipedia. Dance interpretation.
#Shen
Shen
(tc +)   (define swap { (vector number) --> number --> number --> (vector number) } A I1 I2 -> (let Z (<-vector A I1) (do (vector-> A I1 (<-vector A I2)) (vector-> A I2 Z))))   (define one-pass { (vector number) --> number --> boolean --> number --> boolean } A N Swapped N -> (do (if (> (<-vector A (- N 1)) (<-vector A N)) (swap A (- N 1) N)) Swapped) A N Swapped I -> (if (> (<-vector A (- I 1)) (<-vector A I)) (do (swap A (- I 1) I) (one-pass A N true (+ I 1))) (one-pass A N Swapped (+ I 1))))   (define bubble-h { boolean --> (vector number) --> number --> (vector number) } true A N -> (bubble-h (one-pass A N false 2) A N) false A N -> A)   (define bubble-sort { (vector number) --> (vector number) } A -> (let N (limit A) (bubble-h (one-pass A N false 2) A N)))
http://rosettacode.org/wiki/Singleton
Singleton
A Global Singleton is a class of which only one instance exists within a program. Any attempt to use non-static members of the class involves performing operations on this one instance.
#Smalltalk
Smalltalk
  SomeClass class>>sharedInstance   SharedInstance ifNil: [SharedInstance := self basicNew initialize]. ^ SharedInstance  
http://rosettacode.org/wiki/Singleton
Singleton
A Global Singleton is a class of which only one instance exists within a program. Any attempt to use non-static members of the class involves performing operations on this one instance.
#Swift
Swift
    class SingletonClass {   static let sharedInstance = SingletonClass()   ///Override the init method and make it private private override init(){ // User can do additional manipulations here. } } // Usage let sharedObject = SingletonClass.sharedInstance  
http://rosettacode.org/wiki/Simulate_input/Keyboard
Simulate input/Keyboard
Task Send simulated keystrokes to a GUI window, or terminal. You should specify whether the target may be externally created (i.e., if the keystrokes are going to an application other than the application that is creating them).
#REXX
REXX
/*REXX pgm shows how to use the REXX/PC PRESS cmd to simulate keyboard input.*/   call press 'This text will be put into a buffer as if it came from the keyboard'   /* [↑] text will be available for any program to use (including DOS).*/ /*stick a fork in it, we're all done. */
http://rosettacode.org/wiki/Simulate_input/Keyboard
Simulate input/Keyboard
Task Send simulated keystrokes to a GUI window, or terminal. You should specify whether the target may be externally created (i.e., if the keystrokes are going to an application other than the application that is creating them).
#Rust
Rust
extern crate autopilot; fn main() { autopilot::key::type_string("Hello, world!", None, None, &[]); }
http://rosettacode.org/wiki/Simple_turtle_graphics
Simple turtle graphics
The first turtle graphic discussed in Mindstorms: Children, Computers, and Powerful Ideas by Seymour Papert is a simple drawing of a house. It is a square with a triangle on top for the roof. For a slightly more advanced audience, a more practical introduction to turtle graphics might be to draw a bar chart. See image here: https://i.imgur.com/B7YbTbZ.png Task Create a function (or subroutine) that uses turtle graphics to draw a house of a specified size as described above. Optionally make it lovely by adding details such as, for example, doors and windows. Create a function (or subroutine) that takes a list (array, vector) of non-negative numbers and draws a bar chart from them, scaled to fit exactly in a square of a specified size. The enclosing square need not be drawn. Both functions should return the turtle to the location it was at and facing in the same direction as it was immediately before the function was executed.
#Quackery
Quackery
[ $ "turtleduck.qky" loadfile ] now!   [ behead do rot witheach [ do 2over 2over v< if 2swap 2drop ] ] is largest ( [ --> n/d )   [ 2 times [ 2dup walk -1 4 turn 2over walk -1 4 turn ] 2drop 2drop ] is rectangle ( n/d n/d --> )   [ 2dup rectangle ] is square ( n/d --> )   [ 3 times [ 2dup walk 1 3 turn ] 2drop ] is triangle ( n/d --> )   [ 1 2 turn 2dup square triangle 1 2 turn ] is house ( n/d --> )   [ stack ] is bar.width ( --> s )   [ stack ] is bar.scale ( --> s )   [ join temp put dup size n->v temp share do v/ 1/v join bar.width put dup largest temp share do v/ join bar.scale put witheach [ do bar.scale share do v/ bar.width share do rectangle bar.width share do fly ] temp take do -v fly bar.width release bar.scale release ] is barchart ( [ n/d --> )   turtle 150 1 house 10 1 fly ' [ [ 1 2 ] [ 1 3 ] [ 2 1 ] [ 13 10 ] [ 1 2 ] ] 200 1 barchart -10 1 fly
http://rosettacode.org/wiki/Simple_turtle_graphics
Simple turtle graphics
The first turtle graphic discussed in Mindstorms: Children, Computers, and Powerful Ideas by Seymour Papert is a simple drawing of a house. It is a square with a triangle on top for the roof. For a slightly more advanced audience, a more practical introduction to turtle graphics might be to draw a bar chart. See image here: https://i.imgur.com/B7YbTbZ.png Task Create a function (or subroutine) that uses turtle graphics to draw a house of a specified size as described above. Optionally make it lovely by adding details such as, for example, doors and windows. Create a function (or subroutine) that takes a list (array, vector) of non-negative numbers and draws a bar chart from them, scaled to fit exactly in a square of a specified size. The enclosing square need not be drawn. Both functions should return the turtle to the location it was at and facing in the same direction as it was immediately before the function was executed.
#Wren
Wren
import "dome" for Window import "graphics" for Canvas, Color import "./turtle" for Turtle   class Main { construct new(width, height) { Window.resize(width, height) Canvas.resize(width, height) Window.title = "Simple turtle graphics" _w = width _h = height }   init() { Canvas.cls(Color.white) _t = Turtle.new() drawHouse(_w/4) barChart([15, 10, 50, 35, 20], _w/3) }   drawHouse(size) { // save initial turtle position and direction var saveX = _t.x var saveY = _t.y var saveD = _t.dir   _t.pen.width = 2   // draw house _t.drawRect(_w/4, _h/2, size, size)   // draw roof _t.right(30) _t.walk(size) _t.right(120) _t.walk(size)   // draw door var doorWidth = (size/4).floor var doorHeight = (size/2).floor _t.drawRect(_w/4 + doorWidth/2, _h/2 + doorHeight, doorWidth, doorHeight)   // draw window var windWidth = (size/3).floor var windHeight = (size/4).floor _t.drawRect(_w/4 + size/2, _h/2 + size/2, windWidth, windHeight)   // restore initial turtle position and direction _t.x = saveX _t.y = saveY _t.dir = saveD }   // nums assumed to be all non-negative barChart(nums, size) { // save intial turtle position and direction var saveX = _t.x var saveY = _t.y var saveD = _t.dir   // find maximum var max = 0 for (n in nums) if (n > max) max = n   // scale to fit within a square with sides 'size' and draw chart var barWidth = (size / nums.count).floor var startX = _w / 2 + 20 var startY = _h / 2 for (i in 0...nums.count) { var barHeight = (nums[i] * size / max).round _t.drawRect(startX, startY - barHeight, barWidth, barHeight) startX = startX + barWidth }   // restore intial turtle position and direction _t.x = saveX _t.y = saveY _t.dir = saveD }   update() {}   draw(alpha) {} }   var Game = Main.new(600, 600)
http://rosettacode.org/wiki/Simulate_input/Mouse
Simulate input/Mouse
#Scala
Scala
val (p , robot)= (component.location, new Robot()) robot.mouseMove(p.getX().toInt, p.getY().toInt) //you may want to move a few pixels closer to the center by adding to these values robot.mousePress(InputEvent.BUTTON1_MASK) //BUTTON1_MASK is the left button robot.mouseRelease(InputEvent.BUTTON1_MASK)
http://rosettacode.org/wiki/Simulate_input/Mouse
Simulate input/Mouse
#Tcl
Tcl
# Simulate a full click cycle: button down and up event generate .okBtn <ButtonPress-1> -x 5 -y 5 event generate .okBtn <ButtonRelease-1> -x 5 -y 5
http://rosettacode.org/wiki/Singly-linked_list/Element_definition
Singly-linked list/Element definition
singly-linked list See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#BBC_BASIC
BBC BASIC
DIM node{pNext%, iData%}  
http://rosettacode.org/wiki/Singly-linked_list/Element_definition
Singly-linked list/Element definition
singly-linked list See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Bracmat
Bracmat
link = (next=) (data=)
http://rosettacode.org/wiki/Singly-linked_list/Traversal
Singly-linked list/Traversal
Traverse from the beginning of a singly-linked list to the end. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#ALGOL_68
ALGOL 68
MODE STRINGLIST = STRUCT(STRING value, REF STRINGLIST next);   STRINGLIST list := ("Big", LOC STRINGLIST := ("fjords", LOC STRINGLIST := ("vex", LOC STRINGLIST := ("quick", LOC STRINGLIST := ("waltz", LOC STRINGLIST := ("nymph",NIL))))));   REF STRINGLIST node := list; WHILE node ISNT REF STRINGLIST(NIL) DO print((value OF node, space)); node := next OF node OD; print(newline)
http://rosettacode.org/wiki/Singly-linked_list/Traversal
Singly-linked list/Traversal
Traverse from the beginning of a singly-linked list to the end. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#ALGOL_W
ALGOL W
begin  % record type to hold a singly linked list of integers  % record ListI ( integer iValue; reference(ListI) next );    % inserts a new value after the specified element of a list  % procedure insert( reference(ListI) value list  ; integer value newValue ) ; next(list) := ListI( newValue, next(list) );    % declare variables to hold the list  % reference(ListI) head, pos;    % create a list of integers  % head := ListI( 1701, ListI( 9000, ListI( 42, ListI( 90210, null ) ) ) );    % insert a new value into the list  % insert( next(head), 4077 );    % traverse the list  % pos := head;   while pos not = null do begin write( iValue(pos) ); pos := next(pos); end;   end.
http://rosettacode.org/wiki/Singly-linked_list/Element_insertion
Singly-linked list/Element insertion
Singly-Linked List (element) singly-linked list Using this method, insert an element C into a list comprised of elements A->B, following element A. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#360_Assembly
360 Assembly
* Singly-linked list - Insert after 01/02/2017 LISTSINA CSECT USING LISTSINA,R13 base register B 72(R15) skip savearea DC 17F'0' savearea STM R14,R12,12(R13) prolog ST R13,4(R15) " <- ST R15,8(R13) " -> LR R13,R15 " addressability * Allocate A GETMAIN RU,LV=12 get storage USING NODE,R11 make storage addressable LR R11,R1 " MVC VAL,=CL8'A' val='A' MVC NEXT,=A(0) DROP R11 base no longer needed ST R11,A A=@A * Init LIST ST R11,LIST init LIST with A * Allocate C GETMAIN RU,LV=12 get storage USING NODE,R11 make storage addressable LR R11,R1 " MVC VAL,=CL8'C' val='C' MVC NEXT,=A(0) DROP R11 base no longer needed ST R11,C C=@C * Insert C After A MVC P1,A MVC P2,C LA R1,PARML BAL R14,INSERTAF * Allocate B GETMAIN RU,LV=12 get storage USING NODE,R11 make storage addressable LR R11,R1 " MVC VAL,=CL8'B' val='B' MVC NEXT,=A(0) DROP R11 base no longer needed ST R11,B B=@B * Insert B After A MVC P1,A MVC P2,B LA R1,PARML BAL R14,INSERTAF * List all L R11,LIST USING NODE,R11 address node LOOP C R11,=A(0) BE ENDLIST XPRNT VAL,8 L R11,NEXT B LOOP ENDLIST DROP R11 FREEMAIN A=A,LV=12 free A FREEMAIN A=B,LV=12 free B FREEMAIN A=C,LV=12 free C RETURN L R13,4(0,R13) epilog LM R14,R12,12(R13) " restore XR R15,R15 " rc=0 BR R14 exit LIST DS A list head A DS A B DS A C DS A PARML DS 0A P1 DS A P2 DS A INSERTAF CNOP 0,4 L R2,0(R1) @A L R3,4(R1) @B USING NODE,R2 ->A L R4,NEXT @C DROP R2 USING NODE,R3 ->B ST R4,NEXT B.NEXT=@C DROP R3 USING NODE,R2 ->A ST R3,NEXT A.NEXT=@B DROP R2 BR R14 return LTORG all literals NODE DSECT node (size=12) VAL DS CL8 NEXT DS A YREGS END LISTSINA
http://rosettacode.org/wiki/Sleep
Sleep
Task Write a program that does the following in this order: Input an amount of time to sleep in whatever units are most natural for your language (milliseconds, seconds, ticks, etc.). This unit should be noted in comments or in a description. Print "Sleeping..." Sleep the main thread for the given amount of time. Print "Awake!" End. Related task   Nautical bell
#8th
8th
  f:stdin f:getline "Sleeping..." . cr eval sleep "Awake!" . cr bye  
http://rosettacode.org/wiki/Sleep
Sleep
Task Write a program that does the following in this order: Input an amount of time to sleep in whatever units are most natural for your language (milliseconds, seconds, ticks, etc.). This unit should be noted in comments or in a description. Print "Sleeping..." Sleep the main thread for the given amount of time. Print "Awake!" End. Related task   Nautical bell
#AArch64_Assembly
AArch64 Assembly
  /* ARM assembly AARCH64 Raspberry PI 3B */ /* program sleep64.s */   /*******************************************/ /* Constantes file */ /*******************************************/ /* for this file see task include a file in language AArch64 assembly */ .include "../includeConstantesARM64.inc"   .equ SLEEP, 0x65 // Linux syscall     .equ BUFFERSIZE, 100 /*******************************************/ /* Initialized data */ /*******************************************/ .data szMessQuest: .asciz "Enter the time to sleep in seconds : " szMessError: .asciz "Error occured.\n" szMessSleep: .asciz "Sleeping Zzzzzzz.\n" szMessAwake: .asciz "Awake!!!\n"   szCarriageReturn: .asciz "\n" /*******************************************/ /* UnInitialized data */ /*******************************************/ .bss .align 4 ZonesAttente: qSecondes: .skip 8 qMicroSecondes: .skip 8 ZonesTemps: .skip 16 sBuffer: .skip BUFFERSIZE /*******************************************/ /* code section */ /*******************************************/ .text .global main main: ldr x0,qAdrszMessQuest // display invite message bl affichageMess mov x0,STDIN // input standard linux ldr x1,qAdrsBuffer mov x2,BUFFERSIZE mov x8,READ // read input string svc 0 cmp x0,0 // read error ? ble 99f // ldr x0,qAdrsBuffer // buffer address bl conversionAtoD // conversion string in number in x0   ldr x1,qAdrqSecondes str x0,[x1] // store second number in area ldr x0,qAdrszMessSleep // display sleeping message bl affichageMess ldr x0,qAdrZonesAttente // delay area ldr x1,qAdrZonesTemps // mov x8,#SLEEP // call system SLEEP svc 0 cmp x0,#0 // error sleep ? blt 99f ldr x0,qAdrszMessAwake // display awake message bl affichageMess mov x0, #0 // return code b 100f 99: // display error message ldr x0,qAdrszMessError bl affichageMess mov x0, 1 // return code   100: // standard end of the program mov x8,EXIT // request to exit program svc 0 // perform system call qAdrszMessQuest: .quad szMessQuest qAdrszMessError: .quad szMessError qAdrszMessSleep: .quad szMessSleep qAdrszMessAwake: .quad szMessAwake qAdrqSecondes: .quad qSecondes qAdrZonesAttente: .quad ZonesAttente qAdrZonesTemps: .quad ZonesTemps qAdrsBuffer: .quad sBuffer qAdrszCarriageReturn: .quad szCarriageReturn /********************************************************/ /* File Include fonctions */ /********************************************************/ /* for this file see task include a file in language AArch64 assembly */ .include "../includeARM64.inc"  
http://rosettacode.org/wiki/Sorting_algorithms/Bubble_sort
Sorting algorithms/Bubble sort
Sorting Algorithm This is a sorting algorithm.   It may be applied to a set of data in order to sort it.     For comparing various sorts, see compare sorts.   For other sorting algorithms,   see sorting algorithms,   or: O(n logn) sorts Heap sort | Merge sort | Patience sort | Quick sort O(n log2n) sorts Shell Sort O(n2) sorts Bubble sort | Cocktail sort | Cocktail sort with shifting bounds | Comb sort | Cycle sort | Gnome sort | Insertion sort | Selection sort | Strand sort other sorts Bead sort | Bogo sort | Common sorted list | Composite structures sort | Custom comparator sort | Counting sort | Disjoint sublist sort | External sort | Jort sort | Lexicographical sort | Natural sorting | Order by pair comparisons | Order disjoint list items | Order two numerical lists | Object identifier (OID) sort | Pancake sort | Quickselect | Permutation sort | Radix sort | Ranking methods | Remove duplicate elements | Sleep sort | Stooge sort | [Sort letters of a string] | Three variable sort | Topological sort | Tree sort A   bubble   sort is generally considered to be the simplest sorting algorithm. A   bubble   sort is also known as a   sinking   sort. Because of its simplicity and ease of visualization, it is often taught in introductory computer science courses. Because of its abysmal O(n2) performance, it is not used often for large (or even medium-sized) datasets. The bubble sort works by passing sequentially over a list, comparing each value to the one immediately after it.   If the first value is greater than the second, their positions are switched.   Over a number of passes, at most equal to the number of elements in the list, all of the values drift into their correct positions (large values "bubble" rapidly toward the end, pushing others down around them).   Because each pass finds the maximum item and puts it at the end, the portion of the list to be sorted can be reduced at each pass.   A boolean variable is used to track whether any changes have been made in the current pass; when a pass completes without changing anything, the algorithm exits. This can be expressed in pseudo-code as follows (assuming 1-based indexing): repeat if itemCount <= 1 return hasChanged := false decrement itemCount repeat with index from 1 to itemCount if (item at index) > (item at (index + 1)) swap (item at index) with (item at (index + 1)) hasChanged := true until hasChanged = false Task Sort an array of elements using the bubble sort algorithm.   The elements must have a total order and the index of the array can be of any discrete type.   For languages where this is not possible, sort an array of integers. References The article on Wikipedia. Dance interpretation.
#Sidef
Sidef
func bubble_sort(arr) { loop { var swapped = false { |i| if (arr[i] > arr[i+1]) { arr[i, i+1] = arr[i+1, i] swapped = true } } << ^arr.end swapped || break } return arr }
http://rosettacode.org/wiki/Singleton
Singleton
A Global Singleton is a class of which only one instance exists within a program. Any attempt to use non-static members of the class involves performing operations on this one instance.
#Tcl
Tcl
package require TclOO   # This is a metaclass, a class that defines the behavior of other classes oo::class create singleton { superclass oo::class variable object unexport create ;# Doesn't make sense to have named singletons method new args { if {![info exists object]} { set object [next {*}$args] } return $object } }   singleton create example { method counter {} { my variable count return [incr count] } }
http://rosettacode.org/wiki/Singleton
Singleton
A Global Singleton is a class of which only one instance exists within a program. Any attempt to use non-static members of the class involves performing operations on this one instance.
#Tern
Tern
module Singleton { speak() { println("I am a singleton"); } }   Singleton.speak();
http://rosettacode.org/wiki/Simulate_input/Keyboard
Simulate input/Keyboard
Task Send simulated keystrokes to a GUI window, or terminal. You should specify whether the target may be externally created (i.e., if the keystrokes are going to an application other than the application that is creating them).
#Scala
Scala
import java.awt.Robot import java.awt.event.KeyEvent   /** Keystrokes when this function is executed will go to whatever application has focus at the time. * Special cases may need to be made for certain symbols, but most of * the VK values in KeyEvent map to the ASCII values of characters. */   object Keystrokes extends App { def keystroke(str: String) { val robot = new Robot() for (ch <- str) { if (Character.isUpperCase(ch)) { robot.keyPress(KeyEvent.VK_SHIFT) robot.keyPress(ch) robot.keyRelease(ch) robot.keyRelease(KeyEvent.VK_SHIFT) } else { val upCh = Character.toUpperCase(ch) robot.keyPress(upCh) robot.keyRelease(upCh) } } } keystroke(args(0)) }
http://rosettacode.org/wiki/Simple_turtle_graphics
Simple turtle graphics
The first turtle graphic discussed in Mindstorms: Children, Computers, and Powerful Ideas by Seymour Papert is a simple drawing of a house. It is a square with a triangle on top for the roof. For a slightly more advanced audience, a more practical introduction to turtle graphics might be to draw a bar chart. See image here: https://i.imgur.com/B7YbTbZ.png Task Create a function (or subroutine) that uses turtle graphics to draw a house of a specified size as described above. Optionally make it lovely by adding details such as, for example, doors and windows. Create a function (or subroutine) that takes a list (array, vector) of non-negative numbers and draws a bar chart from them, scaled to fit exactly in a square of a specified size. The enclosing square need not be drawn. Both functions should return the turtle to the location it was at and facing in the same direction as it was immediately before the function was executed.
#Yabasic
Yabasic
// Rosetta Code problem: http://rosettacode.org/wiki/Simple_turtle_graphics // Adapted from Python to Yabasic by Galileo, 01/2022   import turtle   sub rectang(width, height) local i   for i = 1 to 2 move(height) turn(-90) move(width) turn(-90) next end sub   sub square(size) rectang(size, size) end sub   sub triang(size) local i   for i = 1 to 3 move(size) turn(120) next end sub   sub house(size) turn(180) square(size) triang(size) turn(180) end sub   sub barchart(lst$, size) local t$(1), t(1), n, m, i, scale, width   n = token(lst$, t$()) redim t(n)   for i = 1 to n t(i) = val(t$(i)) if t(i) > m m = t(i) next   scale = size/m width = size/n for i = 1 to n rectang(t(i)*scale, width) pen(false) move(width) pen(true) next pen(false) move(-size) pen(true) end sub   startTurtle() color 255, 255, 255 turn(90) house(150) pen(false) move(10) pen(true) barchart("0.5 0.333 2 1.3 0.5", 200)
http://rosettacode.org/wiki/Simulate_input/Mouse
Simulate input/Mouse
#Wren
Wren
/* simulate_input_mouse.wren */   var KeyPressMask = 1 << 0 var ButtonPressMask = 1 << 2 var Button1Mask = 1 << 8 var ExposureMask = 1 << 15 var Button1 = 1 var KeyPress = 2 var ButtonPress = 4 var Expose = 12 var ClientMessage = 33   var XK_a = 0x0061 var XK_q = 0x0071 var XK_Escape = 0xff1b   foreign class XGC { construct default(display, screenNumber) {} }   foreign class XColormap { construct default(display, screenNumber) {} }   foreign class XColor { construct new() {}   foreign pixel }   // XEvent is a C union, not a struct, so we amalgamate the properties foreign class XEvent { construct new() {} // creates the union and returns a pointer to it   foreign eventType // gets type field, common to all union members   foreign eventType=(et) // sets type field   foreign button // gets xbutton.button   foreign button=(b) // sets xbutton.button   foreign state=(st) // sets xbutton.state   foreign sameScreen=(ss) // sets xbutton.same_screen   foreign dataL // gets xclient.data.l (data is a union) }   foreign class XDisplay { construct openDisplay(displayName) {}   foreign defaultScreen()   foreign rootWindow(screenNumber)   foreign blackPixel(screenNumber)   foreign whitePixel(screenNumber)   foreign selectInput(w, eventMask)   foreign mapWindow(w)   foreign closeDisplay()   foreign nextEvent(eventReturn)   foreign createSimpleWindow(parent, x, y, width, height, borderWidth, border, background)   foreign drawString(d, gc, x, y, string, length)   foreign storeName(w, windowName)   foreign flush()   foreign internAtom(atomName, onlyIfExists)   foreign setWMProtocols(w, protocols, count)   foreign sendEvent(w, propogate, eventMask, eventSend)   foreign destroyWindow(w)   foreign parseColor(colormap, spec, exactDefReturn)   foreign allocColor(colormap, screenInOut)   foreign setWindowBackground(w, backgroundPixel)   foreign clearArea(w, x, y, width, height, exposures) }   class X { foreign static lookupKeysym(keyEvent, index) }   /* open connection with the server */ var xd = XDisplay.openDisplay("") if (xd == 0) { System.print("Cannot open display.") return } var s = xd.defaultScreen()   /* create window */ var w = xd.createSimpleWindow(xd.rootWindow(s), 10, 10, 350, 250, 1, xd.blackPixel(s), xd.whitePixel(s)) xd.storeName(w, "Simulate mouse press") var white = true // current background color   /* select kind of events we are interested in */ xd.selectInput(w, ExposureMask | KeyPressMask | ButtonPressMask)   /* map (show) the window */ xd.mapWindow(w) xd.flush()   /* default graphics context */ var gc = XGC.default(xd, s)   /* connect the close button in the window handle */ var wmDeleteWindow = xd.internAtom("WM_DELETE_WINDOW", true) xd.setWMProtocols(w, [wmDeleteWindow], 1)   /* create color green */ var green = XColor.new() var colormap = XColormap.default(xd, s) xd.parseColor(colormap, "#00FF00", green) xd.allocColor(colormap, green)   /* event loop */ var e = XEvent.new() while (true) { xd.nextEvent(e) var et = e.eventType if (et == Expose) { /* draw or redraw the window */ var msg1 = "Press the 'a' key to switch the background color" var msg2 = "between white and green." xd.drawString(w, gc, 10, 20, msg1, msg1.count) xd.drawString(w, gc, 10, 35, msg2, msg2.count) } else if (et == ButtonPress) { System.write("\nButtonPress event received, ") if (white) { System.print("switching from white to green") xd.setWindowBackground(w, green.pixel) } else { System.print("switching from green to white") xd.setWindowBackground(w, xd.whitePixel(s)) } xd.clearArea(w, 0, 0, 0, 0, true) white = !white } else if (et == ClientMessage) { /* delete window event */ if (e.dataL[0] == wmDeleteWindow) break } else if (et == KeyPress) { System.print("\nKeyPress event received") /* exit if q or escape are pressed */ var keysym = X.lookupKeysym(e, 0) if (keysym == XK_q || keysym == XK_Escape) { break } else if (keysym == XK_a) { /* if a is pressed, manufacture a ButtonPress event and send it to the window */ System.print("> Key 'a' pressed, sending ButtonPress event") var e2 = XEvent.new() e2.eventType = ButtonPress e2.state = Button1Mask e2.button = Button1 e2.sameScreen = true xd.sendEvent(w, true, ButtonPressMask, e2) } else { System.print("> Key other than 'a' pressed, not processed") } } }   xd.destroyWindow(w)   /* close connection to server */ xd.closeDisplay()
http://rosettacode.org/wiki/Singly-linked_list/Element_definition
Singly-linked list/Element definition
singly-linked list See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#C
C
struct link { struct link *next; int data; };
http://rosettacode.org/wiki/Singly-linked_list/Element_definition
Singly-linked list/Element definition
singly-linked list See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#C.23
C#
class LinkedListNode { public int Value { get; set; } public LinkedListNode Next { get; set; }   // A constructor is not necessary, but could be useful. public Link(int value, LinkedListNode next = null) { Item = value; Next = next; } }
http://rosettacode.org/wiki/Singly-linked_list/Traversal
Singly-linked list/Traversal
Traverse from the beginning of a singly-linked list to the end. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#ARM_Assembly
ARM Assembly
  /* ARM assembly Raspberry PI */ /* program afficheList.s */   /* Constantes */ .equ STDOUT, 1 @ Linux output console .equ EXIT, 1 @ Linux syscall .equ READ, 3 .equ WRITE, 4   .equ NBELEMENTS, 100 @ list size   /*******************************************/ /* Structures */ /********************************************/ /* structure linkedlist*/ .struct 0 llist_next: @ next element .struct llist_next + 4 llist_value: @ element value .struct llist_value + 4 llist_fin: /* Initialized data */ .data szMessInitListe: .asciz "List initialized.\n" szCarriageReturn: .asciz "\n" /* datas error display */ szMessErreur: .asciz "Error detected.\n" /* datas message display */ szMessResult: .ascii "Element No :" sNumElement: .space 12,' ' .ascii " value : " sValue: .space 12,' ' .asciz "\n"   /* UnInitialized data */ .bss lList1: .skip llist_fin * NBELEMENTS @ list memory place /* code section */ .text .global main main: ldr r0,iAdrlList1 mov r1,#0 @ list init str r1,[r0,#llist_next] ldr r0,iAdrszMessInitListe bl affichageMess ldr r0,iAdrlList1 mov r1,#2 bl insertElement @ add element value 2 ldr r0,iAdrlList1 mov r1,#5 bl insertElement @ add element value 5 @ @ display elements of list ldr r3,iAdrlList1 mov r2,#0 @ ident element 1: ldr r0,[r3,#llist_next] @ end list ? cmp r0,#0 beq 100f @ yes add r2,#1 mov r0,r2 @ display No element and value ldr r1,iAdrsNumElement bl conversion10S ldr r0,[r3,#llist_value] ldr r1,iAdrsValue bl conversion10S ldr r0,iAdrszMessResult bl affichageMess ldr r3,[r3,#llist_next] @ next element b 1b @ and loop 100: @ standard end of the program mov r7, #EXIT @ request to exit program svc 0 @ perform system call iAdrszMessInitListe: .int szMessInitListe iAdrszMessErreur: .int szMessErreur iAdrszCarriageReturn: .int szCarriageReturn iAdrlList1: .int lList1 iAdrszMessResult: .int szMessResult iAdrsNumElement: .int sNumElement iAdrsValue: .int sValue   /******************************************************************/ /* insert element at end of list */ /******************************************************************/ /* r0 contains the address of the list */ /* r1 contains the value of element */ /* r0 returns address of element or - 1 if error */ insertElement: push {r1-r3,lr} @ save registers mov r2,#llist_fin * NBELEMENTS add r2,r0 @ compute address end list 1: @ start loop ldr r3,[r0,#llist_next] @ load next pointer cmp r3,#0 @ = zero movne r0,r3 @ no -> loop with pointer bne 1b add r3,r0,#llist_fin @ yes -> compute next free address cmp r3,r2 @ > list end movge r0,#-1 @ yes -> error bge 100f str r3,[r0,#llist_next] @ store next address in current pointer str r1,[r0,#llist_value] @ store element value mov r1,#0 str r1,[r3,#llist_next] @ init next pointer in next address   100: pop {r1-r3,lr} @ restaur registers bx lr @ return /******************************************************************/ /* display text with size calculation */ /******************************************************************/ /* r0 contains the address of the message */ affichageMess: push {r0,r1,r2,r7,lr} @ save registers mov r2,#0 @ counter length */ 1: @ loop length calculation ldrb r1,[r0,r2] @ read octet start position + index cmp r1,#0 @ if 0 its over addne r2,r2,#1 @ else add 1 in the length bne 1b @ and loop @ so here r2 contains the length of the message mov r1,r0 @ address message in r1 mov r0,#STDOUT @ code to write to the standard output Linux mov r7, #WRITE @ code call system "write" svc #0 @ call system pop {r0,r1,r2,r7,lr} @ restaur registers bx lr @ return /***************************************************/ /* Converting a register to a signed decimal */ /***************************************************/ /* r0 contains value and r1 area address */ conversion10S: push {r0-r4,lr} @ save registers mov r2,r1 @ debut zone stockage mov r3,#'+' @ par defaut le signe est + cmp r0,#0 @ negative number ? movlt r3,#'-' @ yes mvnlt r0,r0 @ number inversion addlt r0,#1 mov r4,#10 @ length area 1: @ start loop bl divisionpar10U add r1,#48 @ digit strb r1,[r2,r4] @ store digit on area sub r4,r4,#1 @ previous position cmp r0,#0 @ stop if quotient = 0 bne 1b   strb r3,[r2,r4] @ store signe subs r4,r4,#1 @ previous position blt 100f @ if r4 < 0 -> end   mov r1,#' ' @ space 2: strb r1,[r2,r4] @store byte space subs r4,r4,#1 @ previous position bge 2b @ loop if r4 > 0 100: pop {r0-r4,lr} @ restaur registers bx lr /***************************************************/ /* division par 10 unsigned */ /***************************************************/ /* r0 dividende */ /* r0 quotient */ /* r1 remainder */ divisionpar10U: push {r2,r3,r4, lr} mov r4,r0 @ save value //mov r3,#0xCCCD @ r3 <- magic_number lower raspberry 3 //movt r3,#0xCCCC @ r3 <- magic_number higter raspberry 3 ldr r3,iMagicNumber @ r3 <- magic_number raspberry 1 2 umull r1, r2, r3, r0 @ r1<- Lower32Bits(r1*r0) r2<- Upper32Bits(r1*r0) mov r0, r2, LSR #3 @ r2 <- r2 >> shift 3 add r2,r0,r0, lsl #2 @ r2 <- r0 * 5 sub r1,r4,r2, lsl #1 @ r1 <- r4 - (r2 * 2) = r4 - (r0 * 10) pop {r2,r3,r4,lr} bx lr @ leave function iMagicNumber: .int 0xCCCCCCCD  
http://rosettacode.org/wiki/Singly-linked_list/Element_insertion
Singly-linked list/Element insertion
Singly-Linked List (element) singly-linked list Using this method, insert an element C into a list comprised of elements A->B, following element A. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#AArch64_Assembly
AArch64 Assembly
  /* ARM assembly AARCH64 Raspberry PI 3B */ /* program insertList64.s */   /*******************************************/ /* Constantes file */ /*******************************************/ /* for this file see task include a file in language AArch64 assembly*/ .include "../includeConstantesARM64.inc" .equ NBELEMENTS, 100 // list size   /*******************************************/ /* Structures */ /********************************************/ /* structure linkedlist*/ .struct 0 llist_next: // next element .struct llist_next + 8 llist_value: // element value .struct llist_value + 8 llist_fin: /*******************************************/ /* Initialized data */ /*******************************************/ .data szMessInitListe: .asciz "List initialized.\n" szCarriageReturn: .asciz "\n" /* datas error display */ szMessErreur: .asciz "Error detected.\n" /* datas message display */ szMessResult: .asciz "Element No : @ value : @ \n" sZoneConv: .skip 100 /*******************************************/ /* UnInitialized data */ /*******************************************/ .bss lList1: .skip llist_fin * NBELEMENTS // list memory place   /*******************************************/ /* code section */ /*******************************************/ .text .global main main: ldr x0,qAdrlList1 mov x1,#0 // list init str x1,[x0,#llist_next] ldr x0,qAdrszMessInitListe bl affichageMess ldr x0,qAdrlList1 mov x1,#2 bl insertElement // add element value 2 ldr x0,qAdrlList1 mov x1,#5 bl insertElement // add element value 5 // ldr x3,qAdrlList1 mov x2,#0 // ident element 1: ldr x0,[x3,#llist_next] // end list ? cmp x0,#0 beq 100f // yes add x2,x2,#1 mov x0,x2 // display No element and value ldr x1,qAdrsZoneConv bl conversion10S ldr x0,qAdrszMessResult ldr x1,qAdrsZoneConv bl strInsertAtCharInc mov x5,x0 // address of new string ldr x0,[x3,#llist_value] ldr x1,qAdrsZoneConv bl conversion10S mov x0,x5 // new address of message ldr x1,qAdrsZoneConv bl strInsertAtCharInc bl affichageMess ldr x3,[x3,#llist_next] // next element b 1b // and loop   100: // standard end of the program mov x8, #EXIT // request to exit program svc 0 // perform system call qAdrszMessInitListe: .quad szMessInitListe qAdrszMessErreur: .quad szMessErreur qAdrszCarriageReturn: .quad szCarriageReturn qAdrlList1: .quad lList1 qAdrszMessResult: .quad szMessResult qAdrsZoneConv: .quad sZoneConv   /******************************************************************/ /* insert element at end of list */ /******************************************************************/ /* x0 contains the address of the list */ /* x1 contains the value of element */ /* x0 returns address of element or - 1 if error */ insertElement: stp x1,lr,[sp,-16]! // save registers stp x2,x3,[sp,-16]! // save registers mov x2,#llist_fin * NBELEMENTS add x2,x2,x0 // compute address end list 1: // start loop ldr x3,[x0,#llist_next] // load next pointer cmp x3,#0 // = zero csel x0,x3,x0,ne bne 1b // no -> loop with pointer add x3,x0,#llist_fin // yes -> compute next free address cmp x3,x2 // > list end bge 99f // yes -> error str x3,[x0,#llist_next] // store next address in current pointer str x1,[x0,#llist_value] // store element value mov x1,#0 str x1,[x3,#llist_next] // init next pointer in next address b 100f 99: // error mov x0,-1 100: ldp x2,x3,[sp],16 // restaur 2 registers ldp x1,lr,[sp],16 // restaur 2 registers ret // return to address lr x30 /********************************************************/ /* File Include fonctions */ /********************************************************/ /* for this file see task include a file in language AArch64 assembly */ .include "../includeARM64.inc"  
http://rosettacode.org/wiki/Singly-linked_list/Element_insertion
Singly-linked list/Element insertion
Singly-Linked List (element) singly-linked list Using this method, insert an element C into a list comprised of elements A->B, following element A. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#ACL2
ACL2
(defun insert-after (x e xs) (cond ((endp xs) nil) ((equal x (first xs)) (cons (first xs) (cons e (rest xs)))) (t (cons (first xs) (insert-after x e (rest xs))))))
http://rosettacode.org/wiki/Sleep
Sleep
Task Write a program that does the following in this order: Input an amount of time to sleep in whatever units are most natural for your language (milliseconds, seconds, ticks, etc.). This unit should be noted in comments or in a description. Print "Sleeping..." Sleep the main thread for the given amount of time. Print "Awake!" End. Related task   Nautical bell
#Action.21
Action!
BYTE RTCLOK1=$13 BYTE RTCLOK2=$14 BYTE PALNTSC=$D014   PROC Wait(CARD frames) BYTE lsb=frames,msb=frames+1    ;wait lsb of frames lsb==+RTCLOK2 WHILE lsb#RTCLOK2 DO OD    ;wait msb of 256*frames WHILE msb>0 DO WHILE lsb=RTCLOK2 DO OD WHILE lsb#RTCLOK2 DO OD msb==-1 OD RETURN   CARD FUNC GetFrame() CARD res BYTE lsb=res,msb=res+1   lsb=RTCLOK2 msb=RTCLOK1 RETURN (res)   CARD FUNC MsToFrames(CARD ms) CARD res   IF PALNTSC=15 THEN res=ms/60 ELSE res=ms/50 FI RETURN (res)   CARD FUNC FramesToMs(CARD frames) CARD res   IF PALNTSC=15 THEN res=frames*60 ELSE res=frames*50 FI RETURN (res)   PROC Main() CARD ARRAY data=[1 5 10 50 100 500] CARD beg,end,diff,diffMs,delay,delayMs BYTE i   FOR i=0 TO 5 DO delay=data(i) delayMs=FramesToMs(delay) PrintF("Wait %U frames / %U ms...%E",delay,delayMs)   beg=GetFrame() Wait(delay) end=GetFrame() diff=end-beg diffMs=FramesToMs(diff)   PrintF("Frame number at begin %U%E",beg) PrintF("Frame number at end %U%E",end) PrintF("Waited %U-%U=%U frames / %U ms%E%E",end,beg,diff,diffMs) OD RETURN
http://rosettacode.org/wiki/Sleep
Sleep
Task Write a program that does the following in this order: Input an amount of time to sleep in whatever units are most natural for your language (milliseconds, seconds, ticks, etc.). This unit should be noted in comments or in a description. Print "Sleeping..." Sleep the main thread for the given amount of time. Print "Awake!" End. Related task   Nautical bell
#Ada
Ada
with Ada.Text_Io; use Ada.Text_Io; with Ada.Float_Text_Io; use Ada.Float_Text_Io;   procedure Sleep is In_Val : Float; begin Get(In_Val); Put_Line("Sleeping..."); delay Duration(In_Val); Put_Line("Awake!"); end Sleep;
http://rosettacode.org/wiki/Sorting_algorithms/Bubble_sort
Sorting algorithms/Bubble sort
Sorting Algorithm This is a sorting algorithm.   It may be applied to a set of data in order to sort it.     For comparing various sorts, see compare sorts.   For other sorting algorithms,   see sorting algorithms,   or: O(n logn) sorts Heap sort | Merge sort | Patience sort | Quick sort O(n log2n) sorts Shell Sort O(n2) sorts Bubble sort | Cocktail sort | Cocktail sort with shifting bounds | Comb sort | Cycle sort | Gnome sort | Insertion sort | Selection sort | Strand sort other sorts Bead sort | Bogo sort | Common sorted list | Composite structures sort | Custom comparator sort | Counting sort | Disjoint sublist sort | External sort | Jort sort | Lexicographical sort | Natural sorting | Order by pair comparisons | Order disjoint list items | Order two numerical lists | Object identifier (OID) sort | Pancake sort | Quickselect | Permutation sort | Radix sort | Ranking methods | Remove duplicate elements | Sleep sort | Stooge sort | [Sort letters of a string] | Three variable sort | Topological sort | Tree sort A   bubble   sort is generally considered to be the simplest sorting algorithm. A   bubble   sort is also known as a   sinking   sort. Because of its simplicity and ease of visualization, it is often taught in introductory computer science courses. Because of its abysmal O(n2) performance, it is not used often for large (or even medium-sized) datasets. The bubble sort works by passing sequentially over a list, comparing each value to the one immediately after it.   If the first value is greater than the second, their positions are switched.   Over a number of passes, at most equal to the number of elements in the list, all of the values drift into their correct positions (large values "bubble" rapidly toward the end, pushing others down around them).   Because each pass finds the maximum item and puts it at the end, the portion of the list to be sorted can be reduced at each pass.   A boolean variable is used to track whether any changes have been made in the current pass; when a pass completes without changing anything, the algorithm exits. This can be expressed in pseudo-code as follows (assuming 1-based indexing): repeat if itemCount <= 1 return hasChanged := false decrement itemCount repeat with index from 1 to itemCount if (item at index) > (item at (index + 1)) swap (item at index) with (item at (index + 1)) hasChanged := true until hasChanged = false Task Sort an array of elements using the bubble sort algorithm.   The elements must have a total order and the index of the array can be of any discrete type.   For languages where this is not possible, sort an array of integers. References The article on Wikipedia. Dance interpretation.
#Simula
Simula
BEGIN   PROCEDURE BUBBLESORT(A); NAME A; INTEGER ARRAY A; BEGIN INTEGER LOW, HIGH, I; BOOLEAN SWAPPED;   PROCEDURE SWAP(I, J); INTEGER I, J; BEGIN INTEGER TEMP; TEMP := A(I); A(I) := A(J); A(J) := TEMP; END**OF**SWAP;   LOW := LOWERBOUND(A, 1); HIGH := UPPERBOUND(A, 1); SWAPPED := TRUE; WHILE SWAPPED DO BEGIN SWAPPED := FALSE; FOR I := LOW + 1 STEP 1 UNTIL HIGH DO BEGIN COMMENT IF THIS PAIR IS OUT OF ORDER ; IF A(I - 1) > A(I) THEN BEGIN COMMENT SWAP THEM AND REMEMBER SOMETHING CHANGED ; SWAP(I - 1, I); SWAPPED := TRUE; END; END; END; END**OF**BUBBLESORT;   INTEGER ARRAY A(1:10); INTEGER I, N; I := 1; FOR N := 6, 8, 5, 9, 3, 2, 2, 1, 4, 7 DO BEGIN A(I) := N; I := I + 1; END; BUBBLESORT(A); FOR I:= 1 STEP 1 UNTIL 10 DO OUTINT(A(I), 5); OUTIMAGE;   END;
http://rosettacode.org/wiki/Singleton
Singleton
A Global Singleton is a class of which only one instance exists within a program. Any attempt to use non-static members of the class involves performing operations on this one instance.
#Vala
Vala
public class Singleton : Object { static Singleton? instance;   // Private constructor Singleton() {   }   // Public constructor public static Singleton get_instance() { if (instance == null) { instance = new Singleton(); } return instance; } }   void main() { Singleton a = Singleton.get_instance(); Singleton b = Singleton.get_instance(); if (a == b) { print("Equal.\n"); } }
http://rosettacode.org/wiki/Simulate_input/Keyboard
Simulate input/Keyboard
Task Send simulated keystrokes to a GUI window, or terminal. You should specify whether the target may be externally created (i.e., if the keystrokes are going to an application other than the application that is creating them).
#Tcl
Tcl
set key "x" event generate $target <Key-$key>
http://rosettacode.org/wiki/Simulate_input/Keyboard
Simulate input/Keyboard
Task Send simulated keystrokes to a GUI window, or terminal. You should specify whether the target may be externally created (i.e., if the keystrokes are going to an application other than the application that is creating them).
#VBScript
VBScript
Dim WshShell Set WshShell = WScript.CreateObject("WScript.Shell") WshShell.SendKeys "{Down}{F2}" WScript.Sleep 1000 ' one-second delay WshShell.SendKeys "{Left}{Left}{BkSp}{BkSp}Some text here.~" ' ~ -> Enter
http://rosettacode.org/wiki/Singly-linked_list/Element_definition
Singly-linked list/Element definition
singly-linked list See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#C.2B.2B
C++
struct link { link* next; int data; };
http://rosettacode.org/wiki/Singly-linked_list/Element_definition
Singly-linked list/Element definition
singly-linked list See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Clean
Clean
import StdMaybe   :: Link t = { next :: Maybe (Link t), data :: t }
http://rosettacode.org/wiki/Singly-linked_list/Traversal
Singly-linked list/Traversal
Traverse from the beginning of a singly-linked list to the end. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#ATS
ATS
(*------------------------------------------------------------------*)   (* The Rosetta Code linear list type can contain any vt@ype. (The ‘@’ means it doesn’t have to be the size of a pointer. You can read {0 <= n} as ‘for all non-negative n’. *) dataviewtype rclist_vt (vt : vt@ype+, n : int) = | rclist_vt_nil (vt, 0) | {0 <= n} rclist_vt_cons (vt, n + 1) of (vt, rclist_vt (vt, n))   (* A lemma one will need: lists never have negative lengths. *) extern prfun {vt : vt@ype} lemma_rclist_vt_param {n : int} (lst : !rclist_vt (vt, n)) :<prf> [0 <= n] void   (* Proof of the lemma. *) primplement {vt} lemma_rclist_vt_param lst = case+ lst of | rclist_vt_nil () => () | rclist_vt_cons _ => ()   (*------------------------------------------------------------------*)   (* For simplicity, the Rosetta Code linear list traverse-and-print routine will be specifically for lists of ‘int’. *)   (* Some things that will be needed. *) #include "share/atspre_staload.hats"   (* The list is passed by value and will be preserved with the same type. *) extern fun rclist_int_traverse_and_print {m  : int} (* ‘for all list lengths m’ *) (lst : !rclist_vt (int, m) >> (* ! = pass by value *) (* The new type will be the same as the old type. *) rclist_vt (int, m)) : void   implement rclist_int_traverse_and_print {m} (lst) = { (* A recursive nested function that traverses the list, printing elements along the way. *) fun traverse {k : int | 0 <= k} .<k>. (* Means: ‘k must uniformly decrease towards zero.’ If so, that is proof that ‘find’ terminates. *) (lst : !rclist_vt (int, k) >> rclist_vt (int, k)) : void = case+ lst of | rclist_vt_nil () => () (* End of list. *) | rclist_vt_cons (head, tail) => begin println! (head); traverse tail end   (* The following is needed to prove that the initial k above satisfies 0 <= k. *) prval _ = lemma_rclist_vt_param lst   val _ = traverse lst }   (* Now let’s try it. *)   (* Some convenient notation. *) #define NIL rclist_vt_nil () #define :: rclist_vt_cons overload traverse_and_print with rclist_int_traverse_and_print   val A = 123 val B = 789 val C = 456   val lst = A :: C :: B :: NIL   val () = traverse_and_print lst   (*------------------------------------------------------------------*)   implement main0 () = ()
http://rosettacode.org/wiki/Singly-linked_list/Traversal
Singly-linked list/Traversal
Traverse from the beginning of a singly-linked list to the end. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#AutoHotkey
AutoHotkey
a = 1 a_next = b b = 2 b_next = c c = 3   traverse("a") return   traverse(element) { MsgBox % element . "= " . %element% name := element . "_next" while, %name% { element := %name% msgbox % %name% . "= " . %element% name := %name% . "_next" } }
http://rosettacode.org/wiki/Singly-linked_list/Element_insertion
Singly-linked list/Element insertion
Singly-Linked List (element) singly-linked list Using this method, insert an element C into a list comprised of elements A->B, following element A. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Action.21
Action!
SET EndProg=*
http://rosettacode.org/wiki/Singly-linked_list/Element_insertion
Singly-linked list/Element insertion
Singly-Linked List (element) singly-linked list Using this method, insert an element C into a list comprised of elements A->B, following element A. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#ActionScript
ActionScript
package { public class Node { public var data:Object = null; public var link:Node = null;   public function insert(node:Node):void { node.link = link; link = node; } } }
http://rosettacode.org/wiki/Sleep
Sleep
Task Write a program that does the following in this order: Input an amount of time to sleep in whatever units are most natural for your language (milliseconds, seconds, ticks, etc.). This unit should be noted in comments or in a description. Print "Sleeping..." Sleep the main thread for the given amount of time. Print "Awake!" End. Related task   Nautical bell
#Aime
Aime
o_text("Sleeping...\n");   # Sleep X seconds sleep(atoi(argv(1)));   # Sleep X microseconds #usleep(atoi(argv(1)));   o_text("Awake!\n");
http://rosettacode.org/wiki/Sleep
Sleep
Task Write a program that does the following in this order: Input an amount of time to sleep in whatever units are most natural for your language (milliseconds, seconds, ticks, etc.). This unit should be noted in comments or in a description. Print "Sleeping..." Sleep the main thread for the given amount of time. Print "Awake!" End. Related task   Nautical bell
#ALGOL_68
ALGOL 68
# using ping to sleep # INT milliseconds = read int; # ping uses milliseconds # print ("Sleeping..."); VOID (system ("ping 0.0.0.1 -n 1 -w " + whole (milliseconds, 0) + " >NUL")); # 0.0.0.1 is an invalid IP address and cannot be used, so this will never conflict with a real IP address # # ping -n gives number of tries, -w timeout, and >NUL deletes output so the user does not see it # print (new line); print ("Awake!")
http://rosettacode.org/wiki/Sorting_algorithms/Bubble_sort
Sorting algorithms/Bubble sort
Sorting Algorithm This is a sorting algorithm.   It may be applied to a set of data in order to sort it.     For comparing various sorts, see compare sorts.   For other sorting algorithms,   see sorting algorithms,   or: O(n logn) sorts Heap sort | Merge sort | Patience sort | Quick sort O(n log2n) sorts Shell Sort O(n2) sorts Bubble sort | Cocktail sort | Cocktail sort with shifting bounds | Comb sort | Cycle sort | Gnome sort | Insertion sort | Selection sort | Strand sort other sorts Bead sort | Bogo sort | Common sorted list | Composite structures sort | Custom comparator sort | Counting sort | Disjoint sublist sort | External sort | Jort sort | Lexicographical sort | Natural sorting | Order by pair comparisons | Order disjoint list items | Order two numerical lists | Object identifier (OID) sort | Pancake sort | Quickselect | Permutation sort | Radix sort | Ranking methods | Remove duplicate elements | Sleep sort | Stooge sort | [Sort letters of a string] | Three variable sort | Topological sort | Tree sort A   bubble   sort is generally considered to be the simplest sorting algorithm. A   bubble   sort is also known as a   sinking   sort. Because of its simplicity and ease of visualization, it is often taught in introductory computer science courses. Because of its abysmal O(n2) performance, it is not used often for large (or even medium-sized) datasets. The bubble sort works by passing sequentially over a list, comparing each value to the one immediately after it.   If the first value is greater than the second, their positions are switched.   Over a number of passes, at most equal to the number of elements in the list, all of the values drift into their correct positions (large values "bubble" rapidly toward the end, pushing others down around them).   Because each pass finds the maximum item and puts it at the end, the portion of the list to be sorted can be reduced at each pass.   A boolean variable is used to track whether any changes have been made in the current pass; when a pass completes without changing anything, the algorithm exits. This can be expressed in pseudo-code as follows (assuming 1-based indexing): repeat if itemCount <= 1 return hasChanged := false decrement itemCount repeat with index from 1 to itemCount if (item at index) > (item at (index + 1)) swap (item at index) with (item at (index + 1)) hasChanged := true until hasChanged = false Task Sort an array of elements using the bubble sort algorithm.   The elements must have a total order and the index of the array can be of any discrete type.   For languages where this is not possible, sort an array of integers. References The article on Wikipedia. Dance interpretation.
#Smalltalk
Smalltalk
|item swap itemCount hasChanged| item := #(1 4 5 6 10 8 7 61 0 -3) copy. swap := [:indexOne :indexTwo| |temp| temp := item at: indexOne. item at: indexOne put: (item at: indexTwo). item at: indexTwo put: temp].   itemCount := item size. [hasChanged := false. itemCount := itemCount - 1. 1 to: itemCount do: [:index | (item at: index) > (item at: index + 1) ifTrue: [swap value: index value: index + 1. hasChanged := true]]. hasChanged] whileTrue.
http://rosettacode.org/wiki/Singleton
Singleton
A Global Singleton is a class of which only one instance exists within a program. Any attempt to use non-static members of the class involves performing operations on this one instance.
#Wren
Wren
class Singleton { // Returns the singleton. If it hasn't been created, creates it first. static instance { __instance == null ? __instance = Singleton.new_() : __instance }   // Private constructor. construct new_() {}   // instance method speak() { System.print("I'm a singleton.") }   }   var s1 = Singleton.instance var s2 = Singleton.instance System.print("s1 and s2 are same object = %(Object.same(s1, s2))") s1.speak() // call instance method
http://rosettacode.org/wiki/Simulate_input/Keyboard
Simulate input/Keyboard
Task Send simulated keystrokes to a GUI window, or terminal. You should specify whether the target may be externally created (i.e., if the keystrokes are going to an application other than the application that is creating them).
#Wren
Wren
/* simulate_input_keyboard.wren */   import "random" for Random   var KeyPressMask = 1 << 0 var ShiftMask = 1 << 0 var ButtonPressMask = 1 << 2 var ExposureMask = 1 << 15 var KeyPress = 2 var ButtonPress = 4 var Expose = 12 var ClientMessage = 33   var XK_q = 0x0071 var XK_Escape = 0xff1b   foreign class XGC { construct default(display, screenNumber) {} }   // XEvent is a C union, not a struct, so we amalgamate the properties foreign class XEvent { construct new() {} // creates the union and returns a pointer to it   foreign eventType // gets type field, common to all union members   foreign eventType=(et) // sets type field   foreign state=(st) // sets xkey.state   foreign keycode // gets xkey.keycode   foreign keycode=(kc) // sets xkey.keycode   foreign sameScreen=(ss) // sets xkey.same_screen   foreign dataL // gets xclient.data.l (data is a union) }   foreign class XDisplay { construct openDisplay(displayName) {}   foreign defaultScreen()   foreign rootWindow(screenNumber)   foreign blackPixel(screenNumber)   foreign whitePixel(screenNumber)   foreign selectInput(w, eventMask)   foreign mapWindow(w)   foreign closeDisplay()   foreign nextEvent(eventReturn)   foreign createSimpleWindow(parent, x, y, width, height, borderWidth, border, background)   foreign drawString(d, gc, x, y, string, length)   foreign storeName(w, windowName)   foreign flush()   foreign internAtom(atomName, onlyIfExists)   foreign setWMProtocols(w, protocols, count)   foreign sendEvent(w, propogate, eventMask, eventSend)   foreign destroyWindow(w) }   class X { foreign static lookupKeysym(keyEvent, index)   foreign static lookupString(eventStruct, bufferReturn, bytesBuffer, keysymReturn, statusInOut) }   /* open connection with the server */ var xd = XDisplay.openDisplay("") if (xd == 0) { System.print("Cannot open display.") return } var s = xd.defaultScreen()   /* create window */ var w = xd.createSimpleWindow(xd.rootWindow(s), 10, 10, 350, 250, 1, xd.blackPixel(s), xd.whitePixel(s)) xd.storeName(w, "Simulate keystrokes")   /* select kind of events we are interested in */ xd.selectInput(w, ExposureMask | KeyPressMask | ButtonPressMask)   /* map (show) the window */ xd.mapWindow(w) xd.flush()   /* default graphics context */ var gc = XGC.default(xd, s)   /* connect the close button in the window handle */ var wmDeleteWindow = xd.internAtom("WM_DELETE_WINDOW", true) xd.setWMProtocols(w, [wmDeleteWindow], 1)   /* event loop */ var e = XEvent.new() var rand = Random.new() while (true) { xd.nextEvent(e) var et = e.eventType if (et == Expose) { /* draw or redraw the window */ var msg1 = "Click in the window to generate" var msg2 = "a random key press event" xd.drawString(w, gc, 10, 20, msg1, msg1.count) xd.drawString(w, gc, 10, 35, msg2, msg2.count) } else if (et == ButtonPress) { System.print("\nButtonPress event received") /* manufacture a KeyPress event and send it to the window */ var e2 = XEvent.new() e2.eventType = KeyPress e2.state = ShiftMask e2.keycode = 24 + rand.int(33) e2.sameScreen = true xd.sendEvent(w, true, KeyPressMask, e2) } else if (et == ClientMessage) { /* delete window event */ if (e.dataL[0] == wmDeleteWindow) break } else if (et == KeyPress) { /* handle key press */ System.print("\nKeyPress event received") System.print("> Keycode: %(e.keycode)") /* exit if q or escape are pressed */ var keysym = X.lookupKeysym(e, 0) if (keysym == XK_q || keysym == XK_Escape) { break } else { var buffer = List.filled(2, 0) var nchars = X.lookupString(e, buffer, 2, 0, 0) // don't need the last 2 parameters if (nchars == 1) { var b = buffer[0] if (b < 0) b = 256 + b System.print("> Latin-1: %(b)") if (b < 32 || (b >= 127 && b < 160)) { System.print("> Key 'control character' pressed") } else { System.print("> Key '%(String.fromByte(b))' pressed") } } } } }   xd.destroyWindow(w)   /* close connection to server */ xd.closeDisplay()
http://rosettacode.org/wiki/Singly-linked_list/Element_definition
Singly-linked list/Element definition
singly-linked list See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Clojure
Clojure
(cons 1 (cons 2 (cons 3 nil))) ; =>(1 2 3)
http://rosettacode.org/wiki/Singly-linked_list/Element_definition
Singly-linked list/Element definition
singly-linked list See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Common_Lisp
Common Lisp
(cons 1 (cons 2 (cons 3 nil)) => (1 2 3)
http://rosettacode.org/wiki/Singly-linked_list/Traversal
Singly-linked list/Traversal
Traverse from the beginning of a singly-linked list to the end. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Axe
Axe
LINK(L₁,1)→A LINK(L₁+10,2)→B LINK(L₁+50,3)→C   INSERT(A,B) INSERT(A,C)   A→I While I≠0 Disp VALUE(I)▶Dec,i NEXT(I)→I End
http://rosettacode.org/wiki/Singly-linked_list/Traversal
Singly-linked list/Traversal
Traverse from the beginning of a singly-linked list to the end. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#BBC_BASIC
BBC BASIC
DIM node{pNext%, iData%} DIM a{} = node{}, b{} = node{}, c{} = node{}   a.pNext% = b{} a.iData% = 123 b.iData% = 789 c.iData% = 456   PROCinsert(a{}, c{})   PRINT "Traverse list:" pnode% = a{} REPEAT  !(^node{}+4) = pnode% PRINT node.iData% pnode% = node.pNext% UNTIL pnode% = 0   END   DEF PROCinsert(here{}, new{}) new.pNext% = here.pNext% here.pNext% = new{} ENDPROC  
http://rosettacode.org/wiki/Singly-linked_list/Element_insertion
Singly-linked list/Element insertion
Singly-Linked List (element) singly-linked list Using this method, insert an element C into a list comprised of elements A->B, following element A. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Ada
Ada
with Ada.Unchecked_Deallocation; -- Define the link type procedure Singly_Linked is   type Link; type Link_Access is access Link; type Link is record Data : Integer; Next : Link_Access := null; end record; -- Instantiate the generic deallocator for the link type procedure Free is new Ada.Unchecked_Deallocation(Link, Link_Access);   -- Define the procedure procedure Insert_Append(Anchor : Link_Access; Newbie : Link_Access) is begin if Anchor /= null and Newbie /= null then Newbie.Next := Anchor.Next; Anchor.Next := Newbie; end if; end Insert_Append;   -- Create the link elements A : Link_Access := new Link'(1, null); B : Link_Access := new Link'(2, null); C : Link_Access := new Link'(3, null); -- Execute the program begin Insert_Append(A, B); Insert_Append(A, C); Free(A); Free(B); Free(C); end Singly_Linked;
http://rosettacode.org/wiki/Singly-linked_list/Element_insertion
Singly-linked list/Element insertion
Singly-Linked List (element) singly-linked list Using this method, insert an element C into a list comprised of elements A->B, following element A. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#ALGOL_68
ALGOL 68
MODE STRINGLIST = STRUCT(STRING value, REF STRINGLIST next);   STRINGLIST list := ("Big", LOC STRINGLIST := ("fjords", LOC STRINGLIST := ("vex", LOC STRINGLIST := ("quick", LOC STRINGLIST := ("waltz", LOC STRINGLIST := ("nymph",NIL))))));   PROC insert = (REF STRINGLIST list, node)VOID: ( next OF node := next OF list; next OF list := node );   STRINGLIST very := ("VERY", NIL);   # EXAMPLE OF INSERTION # insert(next OF next OF list, very );   REF STRINGLIST node := list; WHILE REF STRINGLIST(node) ISNT NIL DO print((value OF node, space)); node := next OF node OD; print((newline))
http://rosettacode.org/wiki/Sleep
Sleep
Task Write a program that does the following in this order: Input an amount of time to sleep in whatever units are most natural for your language (milliseconds, seconds, ticks, etc.). This unit should be noted in comments or in a description. Print "Sleeping..." Sleep the main thread for the given amount of time. Print "Awake!" End. Related task   Nautical bell
#AntLang
AntLang
milliseconds: eval[input["How long should I sleep? "]] / eval = evil, but this is just a simple demo echo["Sleeping..."] sleep[milliseconds] echo["Awake!"]
http://rosettacode.org/wiki/Sleep
Sleep
Task Write a program that does the following in this order: Input an amount of time to sleep in whatever units are most natural for your language (milliseconds, seconds, ticks, etc.). This unit should be noted in comments or in a description. Print "Sleeping..." Sleep the main thread for the given amount of time. Print "Awake!" End. Related task   Nautical bell
#Applesoft_BASIC
Applesoft BASIC
10 POKE 768,169: POKE 770,76 20 POKE 771,168: POKE 772,252 30 INPUT "ENTER WAIT VALUE (1-256) : ";A 40 IF A < 1 OR A > 256 THEN 30 50 POKE 769,(A < 256) * A 60 LET C = (26 + 27 * A + 5 * A ^ 2) / 2 70 PRINT "WAIT FOR "C" CYCLES OR " 80 PRINT C * 14 / 14.318181" MICROSECONDS" 90 PRINT "SLEEPING": CALL 768: PRINT "AWAKE"
http://rosettacode.org/wiki/Sorting_algorithms/Bubble_sort
Sorting algorithms/Bubble sort
Sorting Algorithm This is a sorting algorithm.   It may be applied to a set of data in order to sort it.     For comparing various sorts, see compare sorts.   For other sorting algorithms,   see sorting algorithms,   or: O(n logn) sorts Heap sort | Merge sort | Patience sort | Quick sort O(n log2n) sorts Shell Sort O(n2) sorts Bubble sort | Cocktail sort | Cocktail sort with shifting bounds | Comb sort | Cycle sort | Gnome sort | Insertion sort | Selection sort | Strand sort other sorts Bead sort | Bogo sort | Common sorted list | Composite structures sort | Custom comparator sort | Counting sort | Disjoint sublist sort | External sort | Jort sort | Lexicographical sort | Natural sorting | Order by pair comparisons | Order disjoint list items | Order two numerical lists | Object identifier (OID) sort | Pancake sort | Quickselect | Permutation sort | Radix sort | Ranking methods | Remove duplicate elements | Sleep sort | Stooge sort | [Sort letters of a string] | Three variable sort | Topological sort | Tree sort A   bubble   sort is generally considered to be the simplest sorting algorithm. A   bubble   sort is also known as a   sinking   sort. Because of its simplicity and ease of visualization, it is often taught in introductory computer science courses. Because of its abysmal O(n2) performance, it is not used often for large (or even medium-sized) datasets. The bubble sort works by passing sequentially over a list, comparing each value to the one immediately after it.   If the first value is greater than the second, their positions are switched.   Over a number of passes, at most equal to the number of elements in the list, all of the values drift into their correct positions (large values "bubble" rapidly toward the end, pushing others down around them).   Because each pass finds the maximum item and puts it at the end, the portion of the list to be sorted can be reduced at each pass.   A boolean variable is used to track whether any changes have been made in the current pass; when a pass completes without changing anything, the algorithm exits. This can be expressed in pseudo-code as follows (assuming 1-based indexing): repeat if itemCount <= 1 return hasChanged := false decrement itemCount repeat with index from 1 to itemCount if (item at index) > (item at (index + 1)) swap (item at index) with (item at (index + 1)) hasChanged := true until hasChanged = false Task Sort an array of elements using the bubble sort algorithm.   The elements must have a total order and the index of the array can be of any discrete type.   For languages where this is not possible, sort an array of integers. References The article on Wikipedia. Dance interpretation.
#SNOBOL4
SNOBOL4
* # Sort array in place, return array define('bubble(a,alen)i,j,ub,tmp') :(bubble_end) bubble i = 1; ub = alen outer gt(ub,1) :f(bdone) j = 1 inner le(a<j>, a<j + 1>) :s(incrj) tmp = a<j> a<j> = a<j + 1> a<j + 1> = tmp incrj j = lt(j + 1,ub) j + 1 :s(inner) ub = ub - 1 :(outer) bdone bubble = a :(return) bubble_end   * # Fill array with test data str = '33 99 15 54 1 20 88 47 68 72' output = str; arr = array(10) floop i = i + 1; str span('0123456789') . arr<i> = :s(floop)   * # Test and display bubble(arr,10); str = '' sloop j = j + 1; str = str arr<j> ' ' :s(sloop) output = trim(str) end
http://rosettacode.org/wiki/Singleton
Singleton
A Global Singleton is a class of which only one instance exists within a program. Any attempt to use non-static members of the class involves performing operations on this one instance.
#zkl
zkl
class [static] Borg{ var v } b1 := Borg; b2 := Borg(); b1 == b2 //--> True b1.v=123; b2.v.println(); //--> 123
http://rosettacode.org/wiki/Singly-linked_list/Element_definition
Singly-linked list/Element definition
singly-linked list See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#D
D
struct SLinkedNode(T) { T data; typeof(this)* next; }   void main() { alias SLinkedNode!int N; N* n = new N(10); }
http://rosettacode.org/wiki/Singly-linked_list/Element_definition
Singly-linked list/Element definition
singly-linked list See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Delphi
Delphi
Type pOneWayList = ^OneWayList; OneWayList = record pData : pointer ; Next : pOneWayList ; end;
http://rosettacode.org/wiki/Singly-linked_list/Traversal
Singly-linked list/Traversal
Traverse from the beginning of a singly-linked list to the end. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#C
C
struct link *first; // ... struct link *iter; for(iter = first; iter != NULL; iter = iter->next) { // access data, e.g. with iter->data }
http://rosettacode.org/wiki/Singly-linked_list/Traversal
Singly-linked list/Traversal
Traverse from the beginning of a singly-linked list to the end. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#C.23
C#
var current = [head of list to traverse] while(current != null) { // Do something with current.Value.   current = current.Next; }
http://rosettacode.org/wiki/Singly-linked_list/Element_insertion
Singly-linked list/Element insertion
Singly-Linked List (element) singly-linked list Using this method, insert an element C into a list comprised of elements A->B, following element A. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#ALGOL_W
ALGOL W
 % inserts a new value after the specified element of a list  % procedure insert( reference(ListI) value list  ; integer value newValue ) ; next(list) := ListI( newValue, next(list) );    % declare a variable to hold a list  % reference(ListI) head;    % create a list of integers  % head := ListI( 1701, ListI( 9000, ListI( 42, ListI( 90210, null ) ) ) );    % insert a new value into the list  % insert( next(head), 4077 );
http://rosettacode.org/wiki/Singly-linked_list/Element_insertion
Singly-linked list/Element insertion
Singly-Linked List (element) singly-linked list Using this method, insert an element C into a list comprised of elements A->B, following element A. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#ARM_Assembly
ARM Assembly
  /* ARM assembly Raspberry PI */ /* program insertList.s */   /* Constantes */ .equ STDOUT, 1 @ Linux output console .equ EXIT, 1 @ Linux syscall .equ READ, 3 .equ WRITE, 4   .equ NBELEMENTS, 100 @ list size     /*******************************************/ /* Structures */ /********************************************/ /* structure linkedlist*/ .struct 0 llist_next: @ next element .struct llist_next + 4 llist_value: @ element value .struct llist_value + 4 llist_fin: /* Initialized data */ .data szMessInitListe: .asciz "List initialized.\n" szCarriageReturn: .asciz "\n" /* datas error display */ szMessErreur: .asciz "Error detected.\n" /* datas message display */ szMessResult: .ascii "Element No :" sNumElement: .space 12,' ' .ascii " value : " sValue: .space 12,' ' .asciz "\n"   /* UnInitialized data */ .bss lList1: .skip llist_fin * NBELEMENTS @ list memory place /* code section */ .text .global main main: ldr r0,iAdrlList1 mov r1,#0 @ list init str r1,[r0,#llist_next] ldr r0,iAdrszMessInitListe bl affichageMess ldr r0,iAdrlList1 mov r1,#2 bl insertElement @ add element value 2 ldr r0,iAdrlList1 mov r1,#5 bl insertElement @ add element value 5 ldr r3,iAdrlList1 mov r2,#0 @ ident element 1: ldr r0,[r3,#llist_next] @ end list ? cmp r0,#0 beq 100f @ yes add r2,#1 mov r0,r2 @ display No element and value ldr r1,iAdrsNumElement bl conversion10S ldr r0,[r3,#llist_value] ldr r1,iAdrsValue bl conversion10S ldr r0,iAdrszMessResult bl affichageMess ldr r3,[r3,#llist_next] @ next element b 1b @ and loop 100: @ standard end of the program mov r7, #EXIT @ request to exit program svc 0 @ perform system call iAdrszMessInitListe: .int szMessInitListe iAdrszMessErreur: .int szMessErreur iAdrszCarriageReturn: .int szCarriageReturn iAdrlList1: .int lList1 iAdrszMessResult: .int szMessResult iAdrsNumElement: .int sNumElement iAdrsValue: .int sValue   /******************************************************************/ /* insert element at end of list */ /******************************************************************/ /* r0 contains the address of the list */ /* r1 contains the value of element */ /* r0 returns address of element or - 1 if error */ insertElement: push {r1-r3,lr} @ save registers mov r2,#llist_fin * NBELEMENTS add r2,r0 @ compute address end list 1: @ start loop ldr r3,[r0,#llist_next] @ load next pointer cmp r3,#0 @ = zero movne r0,r3 @ no -> loop with pointer bne 1b add r3,r0,#llist_fin @ yes -> compute next free address cmp r3,r2 @ > list end movge r0,#-1 @ yes -> error bge 100f str r3,[r0,#llist_next] @ store next address in current pointer str r1,[r0,#llist_value] @ store element value mov r1,#0 str r1,[r3,#llist_next] @ init next pointer in next address   100: pop {r1-r3,lr} @ restaur registers bx lr @ return /******************************************************************/ /* display text with size calculation */ /******************************************************************/ /* r0 contains the address of the message */ affichageMess: push {r0,r1,r2,r7,lr} @ save registers mov r2,#0 @ counter length */ 1: @ loop length calculation ldrb r1,[r0,r2] @ read octet start position + index cmp r1,#0 @ if 0 its over addne r2,r2,#1 @ else add 1 in the length bne 1b @ and loop @ so here r2 contains the length of the message mov r1,r0 @ address message in r1 mov r0,#STDOUT @ code to write to the standard output Linux mov r7, #WRITE @ code call system "write" svc #0 @ call system pop {r0,r1,r2,r7,lr} @ restaur registers bx lr @ return /***************************************************/ /* Converting a register to a signed decimal */ /***************************************************/ /* r0 contains value and r1 area address */ conversion10S: push {r0-r4,lr} @ save registers mov r2,r1 @ debut zone stockage mov r3,#'+' @ par defaut le signe est + cmp r0,#0 @ negative number ? movlt r3,#'-' @ yes mvnlt r0,r0 @ number inversion addlt r0,#1 mov r4,#10 @ length area 1: @ start loop bl divisionpar10U add r1,#48 @ digit strb r1,[r2,r4] @ store digit on area sub r4,r4,#1 @ previous position cmp r0,#0 @ stop if quotient = 0 bne 1b   strb r3,[r2,r4] @ store signe subs r4,r4,#1 @ previous position blt 100f @ if r4 < 0 -> end   mov r1,#' ' @ space 2: strb r1,[r2,r4] @store byte space subs r4,r4,#1 @ previous position bge 2b @ loop if r4 > 0 100: pop {r0-r4,lr} @ restaur registers bx lr /***************************************************/ /* division par 10 unsigned */ /***************************************************/ /* r0 dividende */ /* r0 quotient */ /* r1 remainder */ divisionpar10U: push {r2,r3,r4, lr} mov r4,r0 @ save value //mov r3,#0xCCCD @ r3 <- magic_number lower raspberry 3 //movt r3,#0xCCCC @ r3 <- magic_number higter raspberry 3 ldr r3,iMagicNumber @ r3 <- magic_number raspberry 1 2 umull r1, r2, r3, r0 @ r1<- Lower32Bits(r1*r0) r2<- Upper32Bits(r1*r0) mov r0, r2, LSR #3 @ r2 <- r2 >> shift 3 add r2,r0,r0, lsl #2 @ r2 <- r0 * 5 sub r1,r4,r2, lsl #1 @ r1 <- r4 - (r2 * 2) = r4 - (r0 * 10) pop {r2,r3,r4,lr} bx lr @ leave function iMagicNumber: .int 0xCCCCCCCD  
http://rosettacode.org/wiki/Sleep
Sleep
Task Write a program that does the following in this order: Input an amount of time to sleep in whatever units are most natural for your language (milliseconds, seconds, ticks, etc.). This unit should be noted in comments or in a description. Print "Sleeping..." Sleep the main thread for the given amount of time. Print "Awake!" End. Related task   Nautical bell
#ARM_Assembly
ARM Assembly
    /* ARM assembly Raspberry PI */ /* program sleepAsm.s */   /* Constantes */ .equ STDIN, 0 @ Linux input console .equ STDOUT, 1 @ Linux output console .equ EXIT, 1 @ Linux syscall .equ READ, 3 @ Linux syscall .equ WRITE, 4 @ Linux syscall .equ SLEEP, 0xa2 @ Linux syscall     .equ BUFFERSIZE, 100 /* Initialized data */ .data szMessQuest: .asciz "Enter the time to sleep in seconds : " szMessError: .asciz "Error occured.\n" szMessSleep: .asciz "Sleeping Zzzzzzz.\n" szMessAwake: .asciz "Awake!!!\n"   szCarriageReturn: .asciz "\n"   /* UnInitialized data */ .bss .align 4 ZonesAttente: iSecondes: .skip 4 iMicroSecondes: .skip 4 ZonesTemps: .skip 8 sBuffer: .skip BUFFERSIZE   /* code section */ .text .global main main: ldr r0,iAdrszMessQuest @ display invite message bl affichageMess mov r0,#STDIN @ input standard linux ldr r1,iAdrsBuffer mov r2,#BUFFERSIZE mov r7,#READ @ read input string svc 0 cmp r0,#0 @ read error ? ble 99f @ ldr r0,iAdrsBuffer @ buffer address bl conversionAtoD @ conversion string in number in r0   ldr r1,iAdriSecondes str r0,[r1] @ store second number in area ldr r0,iAdrszMessSleep @ display sleeping message bl affichageMess ldr r0,iAdrZonesAttente @ delay area ldr r1,iAdrZonesTemps @ mov r7,#SLEEP @ call system SLEEP svc 0 cmp r0,#0 @ error sleep ? blt 99f ldr r0,iAdrszMessAwake @ display awake message bl affichageMess mov r0, #0 @ return code b 100f 99: @ display error message ldr r0,iAdrszMessError bl affichageMess mov r0, #1 @ return code   100: @ standard end of the program mov r7, #EXIT @ request to exit program svc 0 @ perform system call iAdrszMessQuest: .int szMessQuest iAdrszMessError: .int szMessError iAdrszMessSleep: .int szMessSleep iAdrszMessAwake: .int szMessAwake iAdriSecondes: .int iSecondes iAdrZonesAttente: .int ZonesAttente iAdrZonesTemps: .int ZonesTemps iAdrsBuffer: .int sBuffer iAdrszCarriageReturn: .int szCarriageReturn     /******************************************************************/ /* display text with size calculation */ /******************************************************************/ /* r0 contains the address of the message */ affichageMess: push {r0,r1,r2,r7,lr} @ save registers mov r2,#0 @ counter length */ 1: @ loop length calculation ldrb r1,[r0,r2] @ read octet start position + index cmp r1,#0 @ if 0 its over addne r2,r2,#1 @ else add 1 in the length bne 1b @ and loop @ so here r2 contains the length of the message mov r1,r0 @ address message in r1 mov r0,#STDOUT @ code to write to the standard output Linux mov r7, #WRITE @ code call system "write" svc #0 @ call system pop {r0,r1,r2,r7,lr} @ restaur registers bx lr @ return /******************************************************************/ /* Convert a string to a number stored in a registry */ /******************************************************************/ /* r0 contains the address of the area terminated by 0 or 0A */ /* r0 returns a number */ conversionAtoD: push {fp,lr} @ save 2 registers push {r1-r7} @ save others registers mov r1,#0 mov r2,#10 @ factor mov r3,#0 @ counter mov r4,r0 @ save address string -> r4 mov r6,#0 @ positive sign by default mov r0,#0 @ initialization to 0 1: /* early space elimination loop */ ldrb r5,[r4,r3] @ loading in r5 of the byte located at the beginning + the position cmp r5,#0 @ end of string -> end routine beq 100f cmp r5,#0x0A @ end of string -> end routine beq 100f cmp r5,#' ' @ space ? addeq r3,r3,#1 @ yes we loop by moving one byte beq 1b cmp r5,#'-' @ first character is - moveq r6,#1 @ 1 -> r6 beq 3f @ then move on to the next position 2: /* beginning of digit processing loop */ cmp r5,#'0' @ character is not a number blt 3f cmp r5,#'9' @ character is not a number bgt 3f /* character is a number */ sub r5,#48 ldr r1,iMaxi @ check the overflow of the register cmp r0,r1 bgt 99f @ overflow error mul r0,r2,r0 @ multiply par factor 10 add r0,r5 @ add to r0 3: add r3,r3,#1 @ advance to the next position ldrb r5,[r4,r3] @ load byte cmp r5,#0 @ end of string -> end routine beq 4f cmp r5,#0x0A @ end of string -> end routine beq 4f b 2b @ loop 4: cmp r6,#1 @ test r6 for sign moveq r1,#-1 muleq r0,r1,r0 @ if negatif, multiply par -1 b 100f 99: /* overflow error */ ldr r0,=szMessErrDep bl affichageMess mov r0,#0 @ return zero if error 100: pop {r1-r7} @ restaur other registers pop {fp,lr} @ restaur 2 registers bx lr @return procedure /* constante program */ iMaxi: .int 1073741824 szMessErrDep: .asciz "Too large: overflow 32 bits.\n" .align 4    
http://rosettacode.org/wiki/Sorting_algorithms/Bubble_sort
Sorting algorithms/Bubble sort
Sorting Algorithm This is a sorting algorithm.   It may be applied to a set of data in order to sort it.     For comparing various sorts, see compare sorts.   For other sorting algorithms,   see sorting algorithms,   or: O(n logn) sorts Heap sort | Merge sort | Patience sort | Quick sort O(n log2n) sorts Shell Sort O(n2) sorts Bubble sort | Cocktail sort | Cocktail sort with shifting bounds | Comb sort | Cycle sort | Gnome sort | Insertion sort | Selection sort | Strand sort other sorts Bead sort | Bogo sort | Common sorted list | Composite structures sort | Custom comparator sort | Counting sort | Disjoint sublist sort | External sort | Jort sort | Lexicographical sort | Natural sorting | Order by pair comparisons | Order disjoint list items | Order two numerical lists | Object identifier (OID) sort | Pancake sort | Quickselect | Permutation sort | Radix sort | Ranking methods | Remove duplicate elements | Sleep sort | Stooge sort | [Sort letters of a string] | Three variable sort | Topological sort | Tree sort A   bubble   sort is generally considered to be the simplest sorting algorithm. A   bubble   sort is also known as a   sinking   sort. Because of its simplicity and ease of visualization, it is often taught in introductory computer science courses. Because of its abysmal O(n2) performance, it is not used often for large (or even medium-sized) datasets. The bubble sort works by passing sequentially over a list, comparing each value to the one immediately after it.   If the first value is greater than the second, their positions are switched.   Over a number of passes, at most equal to the number of elements in the list, all of the values drift into their correct positions (large values "bubble" rapidly toward the end, pushing others down around them).   Because each pass finds the maximum item and puts it at the end, the portion of the list to be sorted can be reduced at each pass.   A boolean variable is used to track whether any changes have been made in the current pass; when a pass completes without changing anything, the algorithm exits. This can be expressed in pseudo-code as follows (assuming 1-based indexing): repeat if itemCount <= 1 return hasChanged := false decrement itemCount repeat with index from 1 to itemCount if (item at index) > (item at (index + 1)) swap (item at index) with (item at (index + 1)) hasChanged := true until hasChanged = false Task Sort an array of elements using the bubble sort algorithm.   The elements must have a total order and the index of the array can be of any discrete type.   For languages where this is not possible, sort an array of integers. References The article on Wikipedia. Dance interpretation.
#SPARK
SPARK
package Bubble is   type Arr is array(Integer range <>) of Integer;   procedure Sort (A : in out Arr); --# derives A from *;   end Bubble;     package body Bubble is procedure Sort (A : in out Arr) is Finished : Boolean; Temp  : Integer; begin if A'Last /= A'First then loop Finished := True; for J in Integer range A'First .. A'Last - 1 loop if A (J + 1) < A (J) then Finished := False; Temp := A (J + 1); A (J + 1) := A (J); A (J) := Temp; end if; end loop; --# assert A'Last /= A'First; exit when Finished; end loop; end if; end Sort;   end Bubble;  
http://rosettacode.org/wiki/Singly-linked_list/Element_definition
Singly-linked list/Element definition
singly-linked list See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#E
E
interface LinkedList guards LinkedListStamp {} def empty implements LinkedListStamp { to null() { return true } } def makeLink(value :int, var next :LinkedList) { def link implements LinkedListStamp { to null() { return false } to value() { return value } to next() { return next } to setNext(new) { next := new } } return link }
http://rosettacode.org/wiki/Singly-linked_list/Element_definition
Singly-linked list/Element definition
singly-linked list See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Elena
Elena
class Link { prop int Item; prop Link Next;   constructor(int item, Link next) { Item := item; Next := next } }
http://rosettacode.org/wiki/Singly-linked_list/Traversal
Singly-linked list/Traversal
Traverse from the beginning of a singly-linked list to the end. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#C.2B.2B
C++
#include <iostream> #include <forward_list>   int main() { std::forward_list<int> list{1, 2, 3, 4, 5}; for (int e : list) std::cout << e << std::endl; }
http://rosettacode.org/wiki/Singly-linked_list/Traversal
Singly-linked list/Traversal
Traverse from the beginning of a singly-linked list to the end. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Clojure
Clojure
(doseq [x xs] (println x))
http://rosettacode.org/wiki/Singly-linked_list/Element_insertion
Singly-linked list/Element insertion
Singly-Linked List (element) singly-linked list Using this method, insert an element C into a list comprised of elements A->B, following element A. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#ATS
ATS
(*------------------------------------------------------------------*)   (* The Rosetta Code linear list type can contain any vt@ype. (The ‘@’ means it doesn’t have to be the size of a pointer. You can read {0 <= n} as ‘for all non-negative n’. *) dataviewtype rclist_vt (vt : vt@ype+, n : int) = | rclist_vt_nil (vt, 0) | {0 <= n} rclist_vt_cons (vt, n + 1) of (vt, rclist_vt (vt, n))   (* A lemma one will need: lists never have negative lengths. *) extern prfun {vt : vt@ype} lemma_rclist_vt_param {n : int} (lst : !rclist_vt (vt, n)) :<prf> [0 <= n] void   (* Proof of the lemma. *) primplement {vt} lemma_rclist_vt_param lst = case+ lst of | rclist_vt_nil () => () | rclist_vt_cons _ => ()   (*------------------------------------------------------------------*)   (* For simplicity, the Rosetta Code linear list insertion routine will be specifically for lists of ‘int’. We shall not take advantage of the template system. *)   (* Some things that will be needed. *) #include "share/atspre_staload.hats"   (* The list is passed by reference and will be replaced by the new list. The old list is invalidated. *) extern fun rclist_int_insert {m  : int} (* ‘for all list lengths m’ *) (lst  : &rclist_vt (int, m) >> (* & = pass by reference *) (* The new type will be a list of the same length (if no match were found) or a list one longer. *) [n : int | n == m || n == m + 1] rclist_vt (int, n), after : int, x  : int) :<!wrt> void   implement rclist_int_insert {m} (lst, after, x) = { (* A recursive nested function that finds the matching element and inserts the new node. *) fun find {k : int | 0 <= k} .<k>. (* Means: ‘k must uniformly decrease towards zero.’ If so, that is proof that ‘find’ terminates. *) (lst  : &rclist_vt (int, k) >> [j : int | j == k || j == k + 1] rclist_vt (int, j), after : int, x  : int) :<!wrt> void = case+ lst of | rclist_vt_nil () => () (* Not found. Do nothing *) | @ rclist_vt_cons (head, tail) when head = after => { val _ = tail := rclist_vt_cons (x, tail) prval _ = fold@ lst (* I need this unfolding and refolding stuff to make ‘tail’ a reference rather than a value, so I can assign to it. *) } | @ rclist_vt_cons (head, tail) => { val _ = find (tail, after, x) prval _ = fold@ lst }   (* The following is needed to prove that the initial k above satisfies 0 <= k. *) prval _ = lemma_rclist_vt_param lst   val _ = find (lst, after, x) }   (* Now let’s try it. *)   (* Some convenient notation. *) #define NIL rclist_vt_nil () #define :: rclist_vt_cons overload insert with rclist_int_insert   val A = 123 val B = 789 val C = 456   (* ‘var’ to make lst a mutable variable rather than a value (‘val’). *) var lst = A :: B :: NIL   (* Do the insertion. *) val () = insert (lst, A, C)   fun loop {k : int | 0 <= k} .<k>. (p : !rclist_vt (int, k)) : void = case+ p of | NIL => () | head :: tail => begin println! (head); loop tail end prval () = lemma_rclist_vt_param lst val () = loop lst   (*------------------------------------------------------------------*)   implement main0 () = ()
http://rosettacode.org/wiki/Singly-linked_list/Element_insertion
Singly-linked list/Element insertion
Singly-Linked List (element) singly-linked list Using this method, insert an element C into a list comprised of elements A->B, following element A. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#AutoHotkey
AutoHotkey
a = 1 a_next = b b = 2 b_next = 0 c = 3 insert_after("c", "a") Listvars msgbox return   insert_after(new, old) { local temp temp := %old%_next %old%_next := new %new%_next := temp }
http://rosettacode.org/wiki/Sleep
Sleep
Task Write a program that does the following in this order: Input an amount of time to sleep in whatever units are most natural for your language (milliseconds, seconds, ticks, etc.). This unit should be noted in comments or in a description. Print "Sleeping..." Sleep the main thread for the given amount of time. Print "Awake!" End. Related task   Nautical bell
#Arturo
Arturo
time: to :integer input "Enter number of milliseconds: " print "Sleeping..." pause time print "Awake!"
http://rosettacode.org/wiki/Sleep
Sleep
Task Write a program that does the following in this order: Input an amount of time to sleep in whatever units are most natural for your language (milliseconds, seconds, ticks, etc.). This unit should be noted in comments or in a description. Print "Sleeping..." Sleep the main thread for the given amount of time. Print "Awake!" End. Related task   Nautical bell
#AutoHotkey
AutoHotkey
TrayTip, sleeping, sleeping sleep, 2000 ; 2 seconds TrayTip, awake, awake Msgbox, awake
http://rosettacode.org/wiki/Sorting_algorithms/Bubble_sort
Sorting algorithms/Bubble sort
Sorting Algorithm This is a sorting algorithm.   It may be applied to a set of data in order to sort it.     For comparing various sorts, see compare sorts.   For other sorting algorithms,   see sorting algorithms,   or: O(n logn) sorts Heap sort | Merge sort | Patience sort | Quick sort O(n log2n) sorts Shell Sort O(n2) sorts Bubble sort | Cocktail sort | Cocktail sort with shifting bounds | Comb sort | Cycle sort | Gnome sort | Insertion sort | Selection sort | Strand sort other sorts Bead sort | Bogo sort | Common sorted list | Composite structures sort | Custom comparator sort | Counting sort | Disjoint sublist sort | External sort | Jort sort | Lexicographical sort | Natural sorting | Order by pair comparisons | Order disjoint list items | Order two numerical lists | Object identifier (OID) sort | Pancake sort | Quickselect | Permutation sort | Radix sort | Ranking methods | Remove duplicate elements | Sleep sort | Stooge sort | [Sort letters of a string] | Three variable sort | Topological sort | Tree sort A   bubble   sort is generally considered to be the simplest sorting algorithm. A   bubble   sort is also known as a   sinking   sort. Because of its simplicity and ease of visualization, it is often taught in introductory computer science courses. Because of its abysmal O(n2) performance, it is not used often for large (or even medium-sized) datasets. The bubble sort works by passing sequentially over a list, comparing each value to the one immediately after it.   If the first value is greater than the second, their positions are switched.   Over a number of passes, at most equal to the number of elements in the list, all of the values drift into their correct positions (large values "bubble" rapidly toward the end, pushing others down around them).   Because each pass finds the maximum item and puts it at the end, the portion of the list to be sorted can be reduced at each pass.   A boolean variable is used to track whether any changes have been made in the current pass; when a pass completes without changing anything, the algorithm exits. This can be expressed in pseudo-code as follows (assuming 1-based indexing): repeat if itemCount <= 1 return hasChanged := false decrement itemCount repeat with index from 1 to itemCount if (item at index) > (item at (index + 1)) swap (item at index) with (item at (index + 1)) hasChanged := true until hasChanged = false Task Sort an array of elements using the bubble sort algorithm.   The elements must have a total order and the index of the array can be of any discrete type.   For languages where this is not possible, sort an array of integers. References The article on Wikipedia. Dance interpretation.
#Standard_ML
Standard ML
fun bubble_select [] = [] | bubble_select [a] = [a] | bubble_select (a::b::xs) = if b < a then b::(bubble_select(a::xs)) else a::(bubble_select(b::xs)) fun bubblesort [] = [] | bubblesort (x::xs) =bubble_select (x::(bubblesort xs))
http://rosettacode.org/wiki/Singly-linked_list/Element_definition
Singly-linked list/Element definition
singly-linked list See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Erlang
Erlang
  new( Data ) -> erlang:spawn( fun() -> loop( Data, nonext ) end ).  
http://rosettacode.org/wiki/Singly-linked_list/Element_definition
Singly-linked list/Element definition
singly-linked list See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Factor
Factor
TUPLE: linked-list data next ;   : <linked-list> ( data -- linked-list ) linked-list new swap >>data ;
http://rosettacode.org/wiki/Singly-linked_list/Traversal
Singly-linked list/Traversal
Traverse from the beginning of a singly-linked list to the end. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Common_Lisp
Common Lisp
(dolist (x list) (print x))
http://rosettacode.org/wiki/Singly-linked_list/Traversal
Singly-linked list/Traversal
Traverse from the beginning of a singly-linked list to the end. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Computer.2Fzero_Assembly
Computer/zero Assembly
start: LDA load ADD car  ; head of list STA ldcar   ADD one STA ldcdr   ldcar: NOP STA value   ldcdr: NOP BRZ done  ; 0 == NIL STA car   JMP start   done: LDA value STP   load: LDA 0 value: 0 car: 28  ; head of list one: 1   20,21: 6, 0 22,23: 2, 26 24,25: 5, 20 26,27: 3, 30 28,29: 1, 22 30,31: 4, 24
http://rosettacode.org/wiki/Singly-linked_list/Element_insertion
Singly-linked list/Element insertion
Singly-Linked List (element) singly-linked list Using this method, insert an element C into a list comprised of elements A->B, following element A. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Axe
Axe
Lbl INSERT {r₁+2}ʳ→{r₂+2}ʳ r₂→{r₁+2}ʳ r₁ Return
http://rosettacode.org/wiki/Singly-linked_list/Element_insertion
Singly-linked list/Element insertion
Singly-Linked List (element) singly-linked list Using this method, insert an element C into a list comprised of elements A->B, following element A. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#BBC_BASIC
BBC BASIC
DIM node{pNext%, iData%} DIM a{} = node{}, b{} = node{}, c{} = node{}   a.pNext% = b{} a.iData% = 123 b.iData% = 789 c.iData% = 456   PROCinsert(a{}, c{}) END   DEF PROCinsert(here{}, new{}) new.pNext% = here.pNext% here.pNext% = new{} ENDPROC  
http://rosettacode.org/wiki/Sleep
Sleep
Task Write a program that does the following in this order: Input an amount of time to sleep in whatever units are most natural for your language (milliseconds, seconds, ticks, etc.). This unit should be noted in comments or in a description. Print "Sleeping..." Sleep the main thread for the given amount of time. Print "Awake!" End. Related task   Nautical bell
#AutoIt
AutoIt
#AutoIt Version: 3.2.10.0 $sleep_me=InputBox("Sleep", "Number of seconds to sleep", "10", "", -1, -1, 0, 0) Dim $sleep_millisec=$sleep_me*1000 MsgBox(0,"Sleep","Sleeping for "&$sleep_me&" sec") sleep ($sleep_millisec) MsgBox(0,"Awake","... Awaking")
http://rosettacode.org/wiki/Sorting_algorithms/Bubble_sort
Sorting algorithms/Bubble sort
Sorting Algorithm This is a sorting algorithm.   It may be applied to a set of data in order to sort it.     For comparing various sorts, see compare sorts.   For other sorting algorithms,   see sorting algorithms,   or: O(n logn) sorts Heap sort | Merge sort | Patience sort | Quick sort O(n log2n) sorts Shell Sort O(n2) sorts Bubble sort | Cocktail sort | Cocktail sort with shifting bounds | Comb sort | Cycle sort | Gnome sort | Insertion sort | Selection sort | Strand sort other sorts Bead sort | Bogo sort | Common sorted list | Composite structures sort | Custom comparator sort | Counting sort | Disjoint sublist sort | External sort | Jort sort | Lexicographical sort | Natural sorting | Order by pair comparisons | Order disjoint list items | Order two numerical lists | Object identifier (OID) sort | Pancake sort | Quickselect | Permutation sort | Radix sort | Ranking methods | Remove duplicate elements | Sleep sort | Stooge sort | [Sort letters of a string] | Three variable sort | Topological sort | Tree sort A   bubble   sort is generally considered to be the simplest sorting algorithm. A   bubble   sort is also known as a   sinking   sort. Because of its simplicity and ease of visualization, it is often taught in introductory computer science courses. Because of its abysmal O(n2) performance, it is not used often for large (or even medium-sized) datasets. The bubble sort works by passing sequentially over a list, comparing each value to the one immediately after it.   If the first value is greater than the second, their positions are switched.   Over a number of passes, at most equal to the number of elements in the list, all of the values drift into their correct positions (large values "bubble" rapidly toward the end, pushing others down around them).   Because each pass finds the maximum item and puts it at the end, the portion of the list to be sorted can be reduced at each pass.   A boolean variable is used to track whether any changes have been made in the current pass; when a pass completes without changing anything, the algorithm exits. This can be expressed in pseudo-code as follows (assuming 1-based indexing): repeat if itemCount <= 1 return hasChanged := false decrement itemCount repeat with index from 1 to itemCount if (item at index) > (item at (index + 1)) swap (item at index) with (item at (index + 1)) hasChanged := true until hasChanged = false Task Sort an array of elements using the bubble sort algorithm.   The elements must have a total order and the index of the array can be of any discrete type.   For languages where this is not possible, sort an array of integers. References The article on Wikipedia. Dance interpretation.
#Stata
Stata
mata function bubble_sort(a) { n = length(a) for (j = n; j >= 2; j--) { q = 1 for (i = 2; i <= j; i++) { if (a[i-1] > a[i]) { q = 0 s = a[i-1] a[i-1] = a[i] a[i] = s } } if (q) return } } end
http://rosettacode.org/wiki/Singly-linked_list/Element_definition
Singly-linked list/Element definition
singly-linked list See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Fantom
Fantom
  class Node { const Int value // keep value fixed Node? successor // allow successor to change, also, can be 'null', for end of list   new make (Int value, Node? successor := null) { this.value = value this.successor = successor } }  
http://rosettacode.org/wiki/Singly-linked_list/Element_definition
Singly-linked list/Element definition
singly-linked list See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Forth
Forth
0 value numbers : push ( n -- ) here swap numbers , , to numbers ;
http://rosettacode.org/wiki/Singly-linked_list/Traversal
Singly-linked list/Traversal
Traverse from the beginning of a singly-linked list to the end. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#D
D
struct SLinkedNode(T) { T data; typeof(this)* next; }   void main() { import std.stdio;   alias N = SLinkedNode!int; auto lh = new N(1, new N(2, new N(3, new N(4))));   for (auto p = lh; p; p = p.next) write(p.data, " "); writeln(); }
http://rosettacode.org/wiki/Singly-linked_list/Traversal
Singly-linked list/Traversal
Traverse from the beginning of a singly-linked list to the end. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Delphi
Delphi
uses system ;   type   // declare the list pointer type plist = ^List ;   // declare the list type, a generic data pointer prev and next pointers List = record data : pointer ; next : pList ; end;   // since this task is just showing the traversal I am not allocating the memory and setting up the root node etc. // Note the use of the carat symbol for de-referencing the pointer.   begin   // beginning to end while not (pList^.Next = NIL) do pList := pList^.Next ;   end;
http://rosettacode.org/wiki/Singly-linked_list/Element_insertion
Singly-linked list/Element insertion
Singly-Linked List (element) singly-linked list Using this method, insert an element C into a list comprised of elements A->B, following element A. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#C
C
void insert_append (struct link *anchor, struct link *newlink) { newlink->next = anchor->next; anchor->next = newlink; }
http://rosettacode.org/wiki/Singly-linked_list/Element_insertion
Singly-linked list/Element insertion
Singly-Linked List (element) singly-linked list Using this method, insert an element C into a list comprised of elements A->B, following element A. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#C.23
C#
static void InsertAfter<T>(LinkedListNode<T> prev, T value) { prev.Next = new Link() { Value = value, Next = prev.Next }; }
http://rosettacode.org/wiki/Sleep
Sleep
Task Write a program that does the following in this order: Input an amount of time to sleep in whatever units are most natural for your language (milliseconds, seconds, ticks, etc.). This unit should be noted in comments or in a description. Print "Sleeping..." Sleep the main thread for the given amount of time. Print "Awake!" End. Related task   Nautical bell
#AWK
AWK
  # syntax: GAWK -f SLEEP.AWK [seconds] BEGIN { print("Sleeping...") loop(ARGV[1]) print("Awake!") exit(0) } function loop(seconds, t) { # awk lacks a sleep mechanism, so simulate one by looping t = systime() while (systime() < t + seconds) {} }  
http://rosettacode.org/wiki/Sleep
Sleep
Task Write a program that does the following in this order: Input an amount of time to sleep in whatever units are most natural for your language (milliseconds, seconds, ticks, etc.). This unit should be noted in comments or in a description. Print "Sleeping..." Sleep the main thread for the given amount of time. Print "Awake!" End. Related task   Nautical bell
#Axe
Axe
Disp "TIME:" input→A 0→T length(A)→L For(I,1,L) If {A}<'0' or {A}>'9' Disp "NOT A NUMBER",i Return End T*10+{A}-'0'→T A++ End Disp "SLEEPING...",i Pause T Disp "AWAKE",i
http://rosettacode.org/wiki/Sorting_algorithms/Bubble_sort
Sorting algorithms/Bubble sort
Sorting Algorithm This is a sorting algorithm.   It may be applied to a set of data in order to sort it.     For comparing various sorts, see compare sorts.   For other sorting algorithms,   see sorting algorithms,   or: O(n logn) sorts Heap sort | Merge sort | Patience sort | Quick sort O(n log2n) sorts Shell Sort O(n2) sorts Bubble sort | Cocktail sort | Cocktail sort with shifting bounds | Comb sort | Cycle sort | Gnome sort | Insertion sort | Selection sort | Strand sort other sorts Bead sort | Bogo sort | Common sorted list | Composite structures sort | Custom comparator sort | Counting sort | Disjoint sublist sort | External sort | Jort sort | Lexicographical sort | Natural sorting | Order by pair comparisons | Order disjoint list items | Order two numerical lists | Object identifier (OID) sort | Pancake sort | Quickselect | Permutation sort | Radix sort | Ranking methods | Remove duplicate elements | Sleep sort | Stooge sort | [Sort letters of a string] | Three variable sort | Topological sort | Tree sort A   bubble   sort is generally considered to be the simplest sorting algorithm. A   bubble   sort is also known as a   sinking   sort. Because of its simplicity and ease of visualization, it is often taught in introductory computer science courses. Because of its abysmal O(n2) performance, it is not used often for large (or even medium-sized) datasets. The bubble sort works by passing sequentially over a list, comparing each value to the one immediately after it.   If the first value is greater than the second, their positions are switched.   Over a number of passes, at most equal to the number of elements in the list, all of the values drift into their correct positions (large values "bubble" rapidly toward the end, pushing others down around them).   Because each pass finds the maximum item and puts it at the end, the portion of the list to be sorted can be reduced at each pass.   A boolean variable is used to track whether any changes have been made in the current pass; when a pass completes without changing anything, the algorithm exits. This can be expressed in pseudo-code as follows (assuming 1-based indexing): repeat if itemCount <= 1 return hasChanged := false decrement itemCount repeat with index from 1 to itemCount if (item at index) > (item at (index + 1)) swap (item at index) with (item at (index + 1)) hasChanged := true until hasChanged = false Task Sort an array of elements using the bubble sort algorithm.   The elements must have a total order and the index of the array can be of any discrete type.   For languages where this is not possible, sort an array of integers. References The article on Wikipedia. Dance interpretation.
#Swift
Swift
func bubbleSort<T:Comparable>(list:inout[T]) { var done = false while !done { done = true for i in 1..<list.count { if list[i - 1] > list[i] { (list[i], list[i - 1]) = (list[i - 1], list[i]) done = false } } } }   var list1 = [3, 1, 7, 5, 2, 5, 3, 8, 4] print(list1) bubbleSort(list: &list1) print(list1)
http://rosettacode.org/wiki/Singly-linked_list/Element_definition
Singly-linked list/Element definition
singly-linked list See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Fortran
Fortran
type node real :: data type( node ), pointer :: next => null() end type node ! !. . . . ! type( node ) :: head
http://rosettacode.org/wiki/Singly-linked_list/Element_definition
Singly-linked list/Element definition
singly-linked list See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#FreeBASIC
FreeBASIC
type ll_int n as integer nxt as ll_int ptr end type
http://rosettacode.org/wiki/Singly-linked_list/Traversal
Singly-linked list/Traversal
Traverse from the beginning of a singly-linked list to the end. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Dyalect
Dyalect
type List = Cons(value, tail) or Nil() with Lookup   static func List.FromArray(xs) { var list = List.Nil() var len = xs.Length()   for i in (len-1)^-1..0 { list = List.Cons(xs[i], list) }   return list }   func List.Iterate() { var xs = this do { match xs { Cons(value, tail) => { yield value xs = tail }, Nil() => { yield break } }   } while true }   var xs = List.FromArray([1..10])   for x in xs { print(x) }
http://rosettacode.org/wiki/Singly-linked_list/Traversal
Singly-linked list/Traversal
Traverse from the beginning of a singly-linked list to the end. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#E
E
var linkedList := [1, [2, [3, [4, [5, [6, [7, null]]]]]]]   while (linkedList =~ [value, next]) { println(value) linkedList := next }
http://rosettacode.org/wiki/Singly-linked_list/Element_insertion
Singly-linked list/Element insertion
Singly-Linked List (element) singly-linked list Using this method, insert an element C into a list comprised of elements A->B, following element A. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#C.2B.2B
C++
template<typename T> void insert_after(link<T>* list_node, link<T>* new_node) { new_node->next = list_node->next; list_node->next = new_node; };