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http://rosettacode.org/wiki/Greatest_element_of_a_list
Greatest element of a list
Task Create a function that returns the maximum value in a provided set of values, where the number of values may not be known until run-time.
#Liberty_BASIC
Liberty BASIC
aList$= "1 15 -5 6 39 1.5 14"   maxVal = val(word$(aList$, 1)) token$ = "?" while token$ <> "" index = index + 1 token$ = word$(aList$, index) aVal = val(token$) if aVal > maxVal then maxVal = aVal wend   print "maxVal = ";maxVal
http://rosettacode.org/wiki/Greatest_common_divisor
Greatest common divisor
Greatest common divisor You are encouraged to solve this task according to the task description, using any language you may know. Task Find the greatest common divisor   (GCD)   of two integers. Greatest common divisor   is also known as   greatest common factor (gcf)   and   greatest common measure. Related task   least common multiple. See also   MathWorld entry:   greatest common divisor.   Wikipedia entry:     greatest common divisor.
#Groovy
Groovy
def gcdR gcdR = { m, n -> m = m.abs(); n = n.abs(); n == 0 ? m : m%n == 0 ? n : gcdR(n, m%n) }
http://rosettacode.org/wiki/Hailstone_sequence
Hailstone sequence
The Hailstone sequence of numbers can be generated from a starting positive integer,   n   by:   If   n   is     1     then the sequence ends.   If   n   is   even then the next   n   of the sequence   = n/2   If   n   is   odd   then the next   n   of the sequence   = (3 * n) + 1 The (unproven) Collatz conjecture is that the hailstone sequence for any starting number always terminates. This sequence was named by Lothar Collatz in 1937   (or possibly in 1939),   and is also known as (the):   hailstone sequence,   hailstone numbers   3x + 2 mapping,   3n + 1 problem   Collatz sequence   Hasse's algorithm   Kakutani's problem   Syracuse algorithm,   Syracuse problem   Thwaites conjecture   Ulam's problem The hailstone sequence is also known as   hailstone numbers   (because the values are usually subject to multiple descents and ascents like hailstones in a cloud). Task Create a routine to generate the hailstone sequence for a number. Use the routine to show that the hailstone sequence for the number 27 has 112 elements starting with 27, 82, 41, 124 and ending with 8, 4, 2, 1 Show the number less than 100,000 which has the longest hailstone sequence together with that sequence's length.   (But don't show the actual sequence!) See also   xkcd (humourous).   The Notorious Collatz conjecture Terence Tao, UCLA (Presentation, pdf).   The Simplest Math Problem No One Can Solve Veritasium (video, sponsored).
#K
K
hail: (1<){:[x!2;1+3*x;_ x%2]}\ seqn: hail 27   #seqn 112 4#seqn 27 82 41 124 -4#seqn 8 4 2 1   {m,x@s?m:|/s:{#hail x}'x}{x@&x!2}!:1e5 351 77031
http://rosettacode.org/wiki/Hamming_numbers
Hamming numbers
Hamming numbers are numbers of the form   H = 2i × 3j × 5k where i, j, k ≥ 0 Hamming numbers   are also known as   ugly numbers   and also   5-smooth numbers   (numbers whose prime divisors are less or equal to 5). Task Generate the sequence of Hamming numbers, in increasing order.   In particular: Show the   first twenty   Hamming numbers. Show the   1691st   Hamming number (the last one below   231). Show the   one millionth   Hamming number (if the language – or a convenient library – supports arbitrary-precision integers). Related tasks Humble numbers N-smooth numbers References Wikipedia entry:   Hamming numbers     (this link is re-directed to   Regular number). Wikipedia entry:   Smooth number OEIS entry:   A051037   5-smooth   or   Hamming numbers Hamming problem from Dr. Dobb's CodeTalk (dead link as of Sep 2011; parts of the thread here and here).
#ZX_Spectrum_Basic
ZX Spectrum Basic
10 FOR h=1 TO 20: GO SUB 1000: NEXT h 20 LET h=1691: GO SUB 1000 30 STOP 1000 REM Hamming 1010 DIM a(h) 1030 LET a(1)=1: LET x2=2: LET x3=3: LET x5=5: LET i=1: LET j=1: LET k=1 1040 FOR n=2 TO h 1050 LET m=x2 1060 IF m>x3 THEN LET m=x3 1070 IF m>x5 THEN LET m=x5 1080 LET a(n)=m 1090 IF m=x2 THEN LET i=i+1: LET x2=2*a(i) 1100 IF m=x3 THEN LET j=j+1: LET x3=3*a(j) 1110 IF m=x5 THEN LET k=k+1: LET x5=5*a(k) 1120 NEXT n 1130 PRINT "H(";h;")= ";a(h) 1140 RETURN
http://rosettacode.org/wiki/Guess_the_number/With_feedback
Guess the number/With feedback
Task Write a game (computer program) that follows the following rules: The computer chooses a number between given set limits. The player is asked for repeated guesses until the the target number is guessed correctly At each guess, the computer responds with whether the guess is: higher than the target, equal to the target, less than the target,   or the input was inappropriate. Related task   Guess the number/With Feedback (Player)
#Ursa
Ursa
decl int high low set low 0 set high 100   out "Guess a number between " low " and " high "." endl endl console decl int target answer i decl ursa.util.random random set target (int (+ 1 (+ low (random.getint (int (- high low)))))) while (not (= answer target)) inc i out "Your guess(" i "): " console set answer (in int console)   if (or (< answer low) (> answer high)) out " Out of range!" endl console continue end if if (= answer target) out " Ye-Haw!!" endl console continue end if if (< answer target) out " Too low." endl console end if if (> answer target) out " Too high." endl console end if end while   out endl "Thanks for playing." endl console
http://rosettacode.org/wiki/Guess_the_number/With_feedback
Guess the number/With feedback
Task Write a game (computer program) that follows the following rules: The computer chooses a number between given set limits. The player is asked for repeated guesses until the the target number is guessed correctly At each guess, the computer responds with whether the guess is: higher than the target, equal to the target, less than the target,   or the input was inappropriate. Related task   Guess the number/With Feedback (Player)
#Vala
Vala
  void main(){ const int from = 1; const int to = 100;   int random = Random.int_range(from, to); int guess = 0;   while (guess != random){ stdout.printf("Guess the target number that's between %d and %d.\n", from, to);   string? num = stdin.read_line (); num.canon("0123456789", '!'); // replaces any character in num that's not in "0123456789" with "!"   if ("!" in num) stdout.printf("Please enter a number!\n");   else{ guess = int.parse(num);   if (guess > random && guess <= to) stdout.printf("Too high!\n"); if (guess < random && guess >= from) stdout.printf("Too low!\n"); if (guess == random) stdout.printf("You guess it! You win!\n"); if (guess < from || guess > to) stdout.printf("%d Your guess isn't even in the right range!\n", guess); }   }//while } // main  
http://rosettacode.org/wiki/Happy_numbers
Happy numbers
From Wikipedia, the free encyclopedia: A happy number is defined by the following process: Starting with any positive integer, replace the number by the sum of the squares of its digits, and repeat the process until the number equals   1   (where it will stay),   or it loops endlessly in a cycle which does not include   1.   Those numbers for which this process end in   1   are       happy   numbers,   while   those numbers   that   do   not   end in   1   are   unhappy   numbers. Task Find and print the first   8   happy numbers. Display an example of your output here on this page. See also   The OEIS entry:   The     happy numbers:   A007770   The OEIS entry:   The unhappy numbers;   A031177
#Rust
Rust
#![feature(core)]   fn sumsqd(mut n: i32) -> i32 { let mut sq = 0; while n > 0 { let d = n % 10; sq += d*d; n /= 10 } sq }   use std::num::Int; fn cycle<T: Int>(a: T, f: fn(T) -> T) -> T { let mut t = a; let mut h = f(a);   while t != h { t = f(t); h = f(f(h)) } t }   fn ishappy(n: i32) -> bool { cycle(n, sumsqd) == 1 }   fn main() { let happy = std::iter::count(1, 1) .filter(|&n| ishappy(n)) .take(8) .collect::<Vec<i32>>();   println!("{:?}", happy) }
http://rosettacode.org/wiki/Hello_world/Text
Hello world/Text
Hello world/Text is part of Short Circuit's Console Program Basics selection. Task Display the string Hello world! on a text console. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Newbie   Hello world/Newline omission   Hello world/Standard error   Hello world/Web server
#Lily
Lily
print("Hello world!")
http://rosettacode.org/wiki/Generic_swap
Generic swap
Task Write a generic swap function or operator which exchanges the values of two variables (or, more generally, any two storage places that can be assigned), regardless of their types. If your solution language is statically typed please describe the way your language provides genericity. If variables are typed in the given language, it is permissible that the two variables be constrained to having a mutually compatible type, such that each is permitted to hold the value previously stored in the other without a type violation. That is to say, solutions do not have to be capable of exchanging, say, a string and integer value, if the underlying storage locations are not attributed with types that permit such an exchange. Generic swap is a task which brings together a few separate issues in programming language semantics. Dynamically typed languages deal with values in a generic way quite readily, but do not necessarily make it easy to write a function to destructively swap two variables, because this requires indirection upon storage places or upon the syntax designating storage places. Functional languages, whether static or dynamic, do not necessarily allow a destructive operation such as swapping two variables regardless of their generic capabilities. Some static languages have difficulties with generic programming due to a lack of support for (Parametric Polymorphism). Do your best!
#Joy
Joy
swap
http://rosettacode.org/wiki/Greatest_element_of_a_list
Greatest element of a list
Task Create a function that returns the maximum value in a provided set of values, where the number of values may not be known until run-time.
#Lingo
Lingo
l = [1,7,5] put max(l) -- 7
http://rosettacode.org/wiki/Greatest_element_of_a_list
Greatest element of a list
Task Create a function that returns the maximum value in a provided set of values, where the number of values may not be known until run-time.
#LiveCode
LiveCode
put max(2,3,6,7,4,1)
http://rosettacode.org/wiki/Greatest_common_divisor
Greatest common divisor
Greatest common divisor You are encouraged to solve this task according to the task description, using any language you may know. Task Find the greatest common divisor   (GCD)   of two integers. Greatest common divisor   is also known as   greatest common factor (gcf)   and   greatest common measure. Related task   least common multiple. See also   MathWorld entry:   greatest common divisor.   Wikipedia entry:     greatest common divisor.
#GW-BASIC
GW-BASIC
10 INPUT A, B 20 IF A < 0 THEN A = -A 30 IF B < 0 THEN B = -B 40 GOTO 70 50 PRINT A 60 END 70 IF B = 0 THEN GOTO 50 80 TEMP = B 90 B = A MOD TEMP 100 A = TEMP 110 GOTO 70
http://rosettacode.org/wiki/Hailstone_sequence
Hailstone sequence
The Hailstone sequence of numbers can be generated from a starting positive integer,   n   by:   If   n   is     1     then the sequence ends.   If   n   is   even then the next   n   of the sequence   = n/2   If   n   is   odd   then the next   n   of the sequence   = (3 * n) + 1 The (unproven) Collatz conjecture is that the hailstone sequence for any starting number always terminates. This sequence was named by Lothar Collatz in 1937   (or possibly in 1939),   and is also known as (the):   hailstone sequence,   hailstone numbers   3x + 2 mapping,   3n + 1 problem   Collatz sequence   Hasse's algorithm   Kakutani's problem   Syracuse algorithm,   Syracuse problem   Thwaites conjecture   Ulam's problem The hailstone sequence is also known as   hailstone numbers   (because the values are usually subject to multiple descents and ascents like hailstones in a cloud). Task Create a routine to generate the hailstone sequence for a number. Use the routine to show that the hailstone sequence for the number 27 has 112 elements starting with 27, 82, 41, 124 and ending with 8, 4, 2, 1 Show the number less than 100,000 which has the longest hailstone sequence together with that sequence's length.   (But don't show the actual sequence!) See also   xkcd (humourous).   The Notorious Collatz conjecture Terence Tao, UCLA (Presentation, pdf).   The Simplest Math Problem No One Can Solve Veritasium (video, sponsored).
#Kotlin
Kotlin
import java.util.ArrayDeque   fun hailstone(n: Int): ArrayDeque<Int> { val hails = when { n == 1 -> ArrayDeque<Int>() n % 2 == 0 -> hailstone(n / 2) else -> hailstone(3 * n + 1) } hails.addFirst(n) return hails }   fun main(args: Array<String>) { val hail27 = hailstone(27) fun showSeq(s: List<Int>) = s.map { it.toString() }.reduce { a, b -> a + ", " + b } println("Hailstone sequence for 27 is " + showSeq(hail27.take(3)) + " ... " + showSeq(hail27.drop(hail27.size - 3)) + " with length ${hail27.size}.")   var longestHail = hailstone(1) for (x in 1..99999) longestHail = arrayOf(hailstone(x), longestHail).maxBy { it.size } ?: longestHail println("${longestHail.first} is the number less than 100000 with " + "the longest sequence, having length ${longestHail.size}.") }
http://rosettacode.org/wiki/Guess_the_number/With_feedback
Guess the number/With feedback
Task Write a game (computer program) that follows the following rules: The computer chooses a number between given set limits. The player is asked for repeated guesses until the the target number is guessed correctly At each guess, the computer responds with whether the guess is: higher than the target, equal to the target, less than the target,   or the input was inappropriate. Related task   Guess the number/With Feedback (Player)
#VBA_Excel
VBA Excel
Sub GuessTheNumberWithFeedback() Dim Nbc&, Nbp&, m&, n&, c&   Randomize Timer m = 11 n = 100 Nbc = Int((Rnd * (n - m + 1)) + m) Do c = c + 1 Nbp = Application.InputBox("Choose a number between " & m & " and " & n & " : ", "Enter your guess", Type:=1) Select Case Nbp Case Is > Nbc: MsgBox "Higher than target!" Case Is < Nbc: MsgBox "Less than target!" Case Else: Exit Do End Select Loop MsgBox "Well guessed!" & vbCrLf & "You find : " & Nbc & " in " & c & " guesses!" End Sub
http://rosettacode.org/wiki/Happy_numbers
Happy numbers
From Wikipedia, the free encyclopedia: A happy number is defined by the following process: Starting with any positive integer, replace the number by the sum of the squares of its digits, and repeat the process until the number equals   1   (where it will stay),   or it loops endlessly in a cycle which does not include   1.   Those numbers for which this process end in   1   are       happy   numbers,   while   those numbers   that   do   not   end in   1   are   unhappy   numbers. Task Find and print the first   8   happy numbers. Display an example of your output here on this page. See also   The OEIS entry:   The     happy numbers:   A007770   The OEIS entry:   The unhappy numbers;   A031177
#Salmon
Salmon
variable happy_count := 0; outer: iterate(x; [1...+oo]) { variable seen := <<(* --> false)>>; variable now := x; while (true) { if (seen[now]) { if (now == 1) { ++happy_count; print(x, " is happy.\n"); if (happy_count == 8) break from outer;; }; break; }; seen[now] := true; variable new := 0; while (now != 0) { new += (now % 10) * (now % 10); now /::= 10; }; now := new; }; };
http://rosettacode.org/wiki/Hello_world/Text
Hello world/Text
Hello world/Text is part of Short Circuit's Console Program Basics selection. Task Display the string Hello world! on a text console. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Newbie   Hello world/Newline omission   Hello world/Standard error   Hello world/Web server
#Lilypond
Lilypond
\version "2.18.2" global = { \time 4/4 \key c \major \tempo 4=100 } \relative c''{ g e e( g2) } \addlyrics { Hel -- lo, World! }
http://rosettacode.org/wiki/Generic_swap
Generic swap
Task Write a generic swap function or operator which exchanges the values of two variables (or, more generally, any two storage places that can be assigned), regardless of their types. If your solution language is statically typed please describe the way your language provides genericity. If variables are typed in the given language, it is permissible that the two variables be constrained to having a mutually compatible type, such that each is permitted to hold the value previously stored in the other without a type violation. That is to say, solutions do not have to be capable of exchanging, say, a string and integer value, if the underlying storage locations are not attributed with types that permit such an exchange. Generic swap is a task which brings together a few separate issues in programming language semantics. Dynamically typed languages deal with values in a generic way quite readily, but do not necessarily make it easy to write a function to destructively swap two variables, because this requires indirection upon storage places or upon the syntax designating storage places. Functional languages, whether static or dynamic, do not necessarily allow a destructive operation such as swapping two variables regardless of their generic capabilities. Some static languages have difficulties with generic programming due to a lack of support for (Parametric Polymorphism). Do your best!
#jq
jq
jq -n '1 as $a | 2 as $b | $a as $tmp | $b as $a | $tmp as $b | [$a,$b]'
http://rosettacode.org/wiki/Greatest_element_of_a_list
Greatest element of a list
Task Create a function that returns the maximum value in a provided set of values, where the number of values may not be known until run-time.
#Logo
Logo
to max :a :b output ifelse :a > :b [:a] [:b] end   print reduce "max [...]
http://rosettacode.org/wiki/Greatest_element_of_a_list
Greatest element of a list
Task Create a function that returns the maximum value in a provided set of values, where the number of values may not be known until run-time.
#Logtalk
Logtalk
  max([X| Xs], Max) :- max(Xs, X, Max).   max([], Max, Max). max([X| Xs], Aux, Max) :- ( X @> Aux -> max(Xs, X, Max) ; max(Xs, Aux, Max) ).
http://rosettacode.org/wiki/Greatest_common_divisor
Greatest common divisor
Greatest common divisor You are encouraged to solve this task according to the task description, using any language you may know. Task Find the greatest common divisor   (GCD)   of two integers. Greatest common divisor   is also known as   greatest common factor (gcf)   and   greatest common measure. Related task   least common multiple. See also   MathWorld entry:   greatest common divisor.   Wikipedia entry:     greatest common divisor.
#Haskell
Haskell
gcd :: (Integral a) => a -> a -> a gcd x y = gcd_ (abs x) (abs y) where gcd_ a 0 = a gcd_ a b = gcd_ b (a `rem` b)
http://rosettacode.org/wiki/Hailstone_sequence
Hailstone sequence
The Hailstone sequence of numbers can be generated from a starting positive integer,   n   by:   If   n   is     1     then the sequence ends.   If   n   is   even then the next   n   of the sequence   = n/2   If   n   is   odd   then the next   n   of the sequence   = (3 * n) + 1 The (unproven) Collatz conjecture is that the hailstone sequence for any starting number always terminates. This sequence was named by Lothar Collatz in 1937   (or possibly in 1939),   and is also known as (the):   hailstone sequence,   hailstone numbers   3x + 2 mapping,   3n + 1 problem   Collatz sequence   Hasse's algorithm   Kakutani's problem   Syracuse algorithm,   Syracuse problem   Thwaites conjecture   Ulam's problem The hailstone sequence is also known as   hailstone numbers   (because the values are usually subject to multiple descents and ascents like hailstones in a cloud). Task Create a routine to generate the hailstone sequence for a number. Use the routine to show that the hailstone sequence for the number 27 has 112 elements starting with 27, 82, 41, 124 and ending with 8, 4, 2, 1 Show the number less than 100,000 which has the longest hailstone sequence together with that sequence's length.   (But don't show the actual sequence!) See also   xkcd (humourous).   The Notorious Collatz conjecture Terence Tao, UCLA (Presentation, pdf).   The Simplest Math Problem No One Can Solve Veritasium (video, sponsored).
#Lasso
Lasso
[ define_tag("hailstone", -required="n", -type="integer", -copy); local("sequence") = array(#n); while(#n != 1); ((#n % 2) == 0) ? #n = (#n / 2) | #n = (#n * 3 + 1); #sequence->insert(#n); /while; return(#sequence); /define_tag;   local("result"); #result = hailstone(27); while(#result->size > 8); #result->remove(5); /while; #result->insert("...",5);   "Hailstone sequence for n = 27 -> { " + #result->join(", ") + " }";   local("longest_sequence") = 0; local("longest_index") = 0; loop(-from=1, -to=100000); local("length") = hailstone(loop_count)->size; if(#length > #longest_sequence); #longest_index = loop_count; #longest_sequence = #length; /if; /loop;   "<br/>"; "Number with the longest sequence under 100,000: " #longest_index + ", with " + #longest_sequence + " elements."; ]
http://rosettacode.org/wiki/Guess_the_number/With_feedback
Guess the number/With feedback
Task Write a game (computer program) that follows the following rules: The computer chooses a number between given set limits. The player is asked for repeated guesses until the the target number is guessed correctly At each guess, the computer responds with whether the guess is: higher than the target, equal to the target, less than the target,   or the input was inappropriate. Related task   Guess the number/With Feedback (Player)
#VBScript
VBScript
  Dim max,min,secretnum,numtries,usernum max=100 min=1 numtries=0 Randomize secretnum = Int((max-min+1)*Rnd+min)   Do While usernum <> secretnum usernum = Inputbox("Guess the secret number beween 1-100","Guessing Game") If IsEmpty(usernum) Then WScript.Quit End If If IsNumeric(usernum) Then numtries = numtries + 1 usernum = Cint(usernum) If usernum < secretnum Then Msgbox("The secret number is higher than " + CStr(usernum)) ElseIf usernum > secretnum Then Msgbox("The secret number is lower than " + CStr(usernum)) Else Msgbox("Congratulations, you found the secret number in " + CStr(numtries) + " guesses!") End If Else Msgbox("Please enter a valid number.") End If Loop  
http://rosettacode.org/wiki/Happy_numbers
Happy numbers
From Wikipedia, the free encyclopedia: A happy number is defined by the following process: Starting with any positive integer, replace the number by the sum of the squares of its digits, and repeat the process until the number equals   1   (where it will stay),   or it loops endlessly in a cycle which does not include   1.   Those numbers for which this process end in   1   are       happy   numbers,   while   those numbers   that   do   not   end in   1   are   unhappy   numbers. Task Find and print the first   8   happy numbers. Display an example of your output here on this page. See also   The OEIS entry:   The     happy numbers:   A007770   The OEIS entry:   The unhappy numbers;   A031177
#Scala
Scala
scala> def isHappy(n: Int) = { | new Iterator[Int] { | val seen = scala.collection.mutable.Set[Int]() | var curr = n | def next = { | val res = curr | curr = res.toString.map(_.asDigit).map(n => n * n).sum | seen += res | res | } | def hasNext = !seen.contains(curr) | }.toList.last == 1 | } isHappy: (n: Int)Boolean   scala> Iterator from 1 filter isHappy take 8 foreach println 1 7 10 13 19 23 28 31  
http://rosettacode.org/wiki/Hello_world/Text
Hello world/Text
Hello world/Text is part of Short Circuit's Console Program Basics selection. Task Display the string Hello world! on a text console. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Newbie   Hello world/Newline omission   Hello world/Standard error   Hello world/Web server
#Limbo
Limbo
implement Command;   include "sys.m"; sys: Sys;   include "draw.m";   include "sh.m";   init(nil: ref Draw->Context, nil: list of string) { sys = load Sys Sys->PATH; sys->print("Hello world!\n"); }
http://rosettacode.org/wiki/Generic_swap
Generic swap
Task Write a generic swap function or operator which exchanges the values of two variables (or, more generally, any two storage places that can be assigned), regardless of their types. If your solution language is statically typed please describe the way your language provides genericity. If variables are typed in the given language, it is permissible that the two variables be constrained to having a mutually compatible type, such that each is permitted to hold the value previously stored in the other without a type violation. That is to say, solutions do not have to be capable of exchanging, say, a string and integer value, if the underlying storage locations are not attributed with types that permit such an exchange. Generic swap is a task which brings together a few separate issues in programming language semantics. Dynamically typed languages deal with values in a generic way quite readily, but do not necessarily make it easy to write a function to destructively swap two variables, because this requires indirection upon storage places or upon the syntax designating storage places. Functional languages, whether static or dynamic, do not necessarily allow a destructive operation such as swapping two variables regardless of their generic capabilities. Some static languages have difficulties with generic programming due to a lack of support for (Parametric Polymorphism). Do your best!
#Julia
Julia
a, b = b, a
http://rosettacode.org/wiki/Greatest_element_of_a_list
Greatest element of a list
Task Create a function that returns the maximum value in a provided set of values, where the number of values may not be known until run-time.
#Lua
Lua
-- Table to store values local values = {} -- Read in the first number from stdin local new_val = io.read"*n" -- Append all numbers passed in -- until there are no more numbers (io.read'*n' = nil) while new_val do values[#values+1] = new_val new_val = io.read"*n" end   -- Print the max print(math.max(unpack(values)))  
http://rosettacode.org/wiki/Greatest_common_divisor
Greatest common divisor
Greatest common divisor You are encouraged to solve this task according to the task description, using any language you may know. Task Find the greatest common divisor   (GCD)   of two integers. Greatest common divisor   is also known as   greatest common factor (gcf)   and   greatest common measure. Related task   least common multiple. See also   MathWorld entry:   greatest common divisor.   Wikipedia entry:     greatest common divisor.
#HicEst
HicEst
FUNCTION gcd(a, b) IF(b == 0) THEN gcd = ABS(a) ELSE aa = a gcd = b DO i = 1, 1E100 r = ABS(MOD(aa, gcd)) IF( r == 0 ) RETURN aa = gcd gcd = r ENDDO ENDIF END
http://rosettacode.org/wiki/Hailstone_sequence
Hailstone sequence
The Hailstone sequence of numbers can be generated from a starting positive integer,   n   by:   If   n   is     1     then the sequence ends.   If   n   is   even then the next   n   of the sequence   = n/2   If   n   is   odd   then the next   n   of the sequence   = (3 * n) + 1 The (unproven) Collatz conjecture is that the hailstone sequence for any starting number always terminates. This sequence was named by Lothar Collatz in 1937   (or possibly in 1939),   and is also known as (the):   hailstone sequence,   hailstone numbers   3x + 2 mapping,   3n + 1 problem   Collatz sequence   Hasse's algorithm   Kakutani's problem   Syracuse algorithm,   Syracuse problem   Thwaites conjecture   Ulam's problem The hailstone sequence is also known as   hailstone numbers   (because the values are usually subject to multiple descents and ascents like hailstones in a cloud). Task Create a routine to generate the hailstone sequence for a number. Use the routine to show that the hailstone sequence for the number 27 has 112 elements starting with 27, 82, 41, 124 and ending with 8, 4, 2, 1 Show the number less than 100,000 which has the longest hailstone sequence together with that sequence's length.   (But don't show the actual sequence!) See also   xkcd (humourous).   The Notorious Collatz conjecture Terence Tao, UCLA (Presentation, pdf).   The Simplest Math Problem No One Can Solve Veritasium (video, sponsored).
#Limbo
Limbo
implement Hailstone;   include "sys.m"; sys: Sys; include "draw.m";   Hailstone: module { init: fn(ctxt: ref Draw->Context, args: list of string); };   init(nil: ref Draw->Context, nil: list of string) { sys = load Sys Sys->PATH;   seq := hailstone(big 27); l := len seq;   sys->print("hailstone(27): "); for(i := 0; i < 4; i++) { sys->print("%bd, ", hd seq); seq = tl seq; } sys->print("⋯");   while(len seq > 4) seq = tl seq;   while(seq != nil) { sys->print(", %bd", hd seq); seq = tl seq; } sys->print(" (length %d)\n", l);   max := 1; maxn := big 1; for(n := big 2; n < big 100000; n++) { cur := len hailstone(n); if(cur > max) { max = cur; maxn = n; } } sys->print("hailstone(%bd) has length %d\n", maxn, max); }   hailstone(i: big): list of big { if(i == big 1) return big 1 :: nil; if(i % big 2 == big 0) return i :: hailstone(i / big 2); return i :: hailstone((big 3 * i) + big 1); }  
http://rosettacode.org/wiki/Guess_the_number/With_feedback
Guess the number/With feedback
Task Write a game (computer program) that follows the following rules: The computer chooses a number between given set limits. The player is asked for repeated guesses until the the target number is guessed correctly At each guess, the computer responds with whether the guess is: higher than the target, equal to the target, less than the target,   or the input was inappropriate. Related task   Guess the number/With Feedback (Player)
#Vlang
Vlang
import rand.seed import rand import os const ( lower = 1 upper = 100 )   fn main() { rand.seed(seed.time_seed_array(2)) n := rand.intn(upper-lower+1) or {0} + lower for { guess := os.input("Guess integer number from $lower to $upper: ").int()   if guess < n { println("Too low. Try again: ") } else if guess > n { println("Too high. Try again: ") } else { println("Well guessed!") return } } }
http://rosettacode.org/wiki/Guess_the_number/With_feedback
Guess the number/With feedback
Task Write a game (computer program) that follows the following rules: The computer chooses a number between given set limits. The player is asked for repeated guesses until the the target number is guessed correctly At each guess, the computer responds with whether the guess is: higher than the target, equal to the target, less than the target,   or the input was inappropriate. Related task   Guess the number/With Feedback (Player)
#VTL-2
VTL-2
10 ?="Minimum? "; 20 L=? 30 ?="Maximum? "; 40 H=? 50 #=L<H*80 60 ?="Minimum must be lower than maximum." 70 #=10 80 S='/(H-L+1)*0+L+% 90 T=0 100 ?="Guess? "; 110 G=? 120 #=G>L*(H>G)*150 130 ?="Guess must be in between minimum and maximum." 140 #=100 150 T=T+1 160 #=G=S*220 170 #=G<S*200 180 ?="Too high." 190 #=100 200 ?="Too low." 210 #=100 220 ?="Correct!" 230 ?="Tries: "; 240 ?=T
http://rosettacode.org/wiki/Happy_numbers
Happy numbers
From Wikipedia, the free encyclopedia: A happy number is defined by the following process: Starting with any positive integer, replace the number by the sum of the squares of its digits, and repeat the process until the number equals   1   (where it will stay),   or it loops endlessly in a cycle which does not include   1.   Those numbers for which this process end in   1   are       happy   numbers,   while   those numbers   that   do   not   end in   1   are   unhappy   numbers. Task Find and print the first   8   happy numbers. Display an example of your output here on this page. See also   The OEIS entry:   The     happy numbers:   A007770   The OEIS entry:   The unhappy numbers;   A031177
#Scheme
Scheme
(define (number->list num) (do ((num num (quotient num 10)) (lst '() (cons (remainder num 10) lst))) ((zero? num) lst)))   (define (happy? num) (let loop ((num num) (seen '())) (cond ((= num 1) #t) ((memv num seen) #f) (else (loop (apply + (map (lambda (x) (* x x)) (number->list num))) (cons num seen))))))   (display "happy numbers:") (let loop ((n 1) (more 8)) (cond ((= more 0) (newline)) ((happy? n) (display " ") (display n) (loop (+ n 1) (- more 1))) (else (loop (+ n 1) more))))
http://rosettacode.org/wiki/Hello_world/Text
Hello world/Text
Hello world/Text is part of Short Circuit's Console Program Basics selection. Task Display the string Hello world! on a text console. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Newbie   Hello world/Newline omission   Hello world/Standard error   Hello world/Web server
#Lingo
Lingo
put "Hello world!"
http://rosettacode.org/wiki/Generic_swap
Generic swap
Task Write a generic swap function or operator which exchanges the values of two variables (or, more generally, any two storage places that can be assigned), regardless of their types. If your solution language is statically typed please describe the way your language provides genericity. If variables are typed in the given language, it is permissible that the two variables be constrained to having a mutually compatible type, such that each is permitted to hold the value previously stored in the other without a type violation. That is to say, solutions do not have to be capable of exchanging, say, a string and integer value, if the underlying storage locations are not attributed with types that permit such an exchange. Generic swap is a task which brings together a few separate issues in programming language semantics. Dynamically typed languages deal with values in a generic way quite readily, but do not necessarily make it easy to write a function to destructively swap two variables, because this requires indirection upon storage places or upon the syntax designating storage places. Functional languages, whether static or dynamic, do not necessarily allow a destructive operation such as swapping two variables regardless of their generic capabilities. Some static languages have difficulties with generic programming due to a lack of support for (Parametric Polymorphism). Do your best!
#Kotlin
Kotlin
// version 1.1   fun <T> swap(t1: T, t2: T) = Pair(t2, t1)   fun main(args: Array<String>) { var a = 3 var b = 4 val c = swap(a, b) // infers that swap<Int> be used a = c.first b = c.second println("a = $a") println("b = $b") var d = false var e = true val f = swap(d, e) // infers that swap<Boolean> be used d = f.first e = f.second println("d = $d") println("e = $e") }
http://rosettacode.org/wiki/Greatest_element_of_a_list
Greatest element of a list
Task Create a function that returns the maximum value in a provided set of values, where the number of values may not be known until run-time.
#M2000_Interpreter
M2000 Interpreter
  Module TestThis { Print "Search a tuple type list (is an array also)" A=(,) For i=1 to Random(1,10) Append A, (Random(1,100),) Next Print Len(A) Print A Print A#max()   Print "Search an array" B=lambda->Random(1,100) Rem Dim A(1 to Random(1,10))<<B() Dim A(1 to Random(1,10))<<lambda->{=Random(1,100)}() Print Len(A()) Print A() Print A()#max()   \\ #max() skip non numeric values Rem Print (1,"100",3)#max()=3   Print "Search an inventory list" Inventory C for i=1 to Random(1,10) do key=random(10000) until not exist(c, key) \\ we can put a number as string if random(1,2)=1 then Append c, key:=B() else Append c, key:=str$(B()) Next   \\ if inventory item is string with a number work fine Function MaxItem(a) { k=each(a,2) val=a(0!) while k \\ using stack of values \\ over -equal to over 1 - copy value from 1 to top, means double the top value \\ number - pop top value \\ drop -equal to drop 1 : drop top value Push a(k^!): Over : If Number>val then Read Val else drop Rem If a(k^!)>Val Then Val=a(k^!) end while =val } Print Len(C) Print C Print MaxItem(C)   Print "Search a stack object" \\ a stack object is the same as the stack of values \\ which always is present D=stack I=0 J=Random(1,10) \\ Stack stackobjext {} \\ hide current stack and attach the D stack Stack D { Push B() : I++ : IF I>J Else Loop } \\ if stack item isn't numeric we get a run time error Function MaxItemStack(a) { Stack a {env$=envelope$()} if replace$("N","", env$)<>"" then error "only numbers allowed" k=each(a,2) val=Stackitem(a,1) while k If Stackitem(k)>val then Val=stackitem(k) end while =val } Print Len(D) Print D Print MaxItemStack(D) } TestThis  
http://rosettacode.org/wiki/Greatest_element_of_a_list
Greatest element of a list
Task Create a function that returns the maximum value in a provided set of values, where the number of values may not be known until run-time.
#Maple
Maple
> max( { 1, 2, Pi, exp(1) } ); # set Pi   > max( [ 1, 2, Pi, exp(1) ] ); # list Pi   > max( 1, 2, Pi, exp(1) ); # sequence Pi   > max( Array( [ 1, 2, Pi, exp(1) ] ) ); # Array Pi
http://rosettacode.org/wiki/Greatest_common_divisor
Greatest common divisor
Greatest common divisor You are encouraged to solve this task according to the task description, using any language you may know. Task Find the greatest common divisor   (GCD)   of two integers. Greatest common divisor   is also known as   greatest common factor (gcf)   and   greatest common measure. Related task   least common multiple. See also   MathWorld entry:   greatest common divisor.   Wikipedia entry:     greatest common divisor.
#Icon_and_Unicon
Icon and Unicon
link numbers # gcd is part of the Icon Programming Library procedure main(args) write(gcd(arg[1], arg[2])) | "Usage: gcd n m") end
http://rosettacode.org/wiki/Hailstone_sequence
Hailstone sequence
The Hailstone sequence of numbers can be generated from a starting positive integer,   n   by:   If   n   is     1     then the sequence ends.   If   n   is   even then the next   n   of the sequence   = n/2   If   n   is   odd   then the next   n   of the sequence   = (3 * n) + 1 The (unproven) Collatz conjecture is that the hailstone sequence for any starting number always terminates. This sequence was named by Lothar Collatz in 1937   (or possibly in 1939),   and is also known as (the):   hailstone sequence,   hailstone numbers   3x + 2 mapping,   3n + 1 problem   Collatz sequence   Hasse's algorithm   Kakutani's problem   Syracuse algorithm,   Syracuse problem   Thwaites conjecture   Ulam's problem The hailstone sequence is also known as   hailstone numbers   (because the values are usually subject to multiple descents and ascents like hailstones in a cloud). Task Create a routine to generate the hailstone sequence for a number. Use the routine to show that the hailstone sequence for the number 27 has 112 elements starting with 27, 82, 41, 124 and ending with 8, 4, 2, 1 Show the number less than 100,000 which has the longest hailstone sequence together with that sequence's length.   (But don't show the actual sequence!) See also   xkcd (humourous).   The Notorious Collatz conjecture Terence Tao, UCLA (Presentation, pdf).   The Simplest Math Problem No One Can Solve Veritasium (video, sponsored).
#Lingo
Lingo
on hailstone (n, sequenceList) len = 1 repeat while n<>1 if listP(sequenceList) then sequenceList.add(n) if n mod 2 = 0 then n = n / 2 else n = 3 * n + 1 end if len = len + 1 end repeat if listP(sequenceList) then sequenceList.add(n) return len end
http://rosettacode.org/wiki/Guess_the_number/With_feedback
Guess the number/With feedback
Task Write a game (computer program) that follows the following rules: The computer chooses a number between given set limits. The player is asked for repeated guesses until the the target number is guessed correctly At each guess, the computer responds with whether the guess is: higher than the target, equal to the target, less than the target,   or the input was inappropriate. Related task   Guess the number/With Feedback (Player)
#Wren
Wren
import "io" for Stdin, Stdout import "random" for Random   var rand = Random.new() var n = rand.int(1, 21) // computer number from 1..20 inclusive, say System.print("The computer has chosen a number between 1 and 20 inclusive.") while (true) { System.write(" Your guess 1-20 : ") Stdout.flush() var g = Num.fromString(Stdin.readLine()) if (!g || g.type != Num || !g.isInteger || g < 1 || g > 20) { System.print(" Inappropriate") } else if (g > n) { System.print(" Too high") } else if (g < n) { System.print(" Too low") } else { System.print(" Spot on!") break } }
http://rosettacode.org/wiki/Happy_numbers
Happy numbers
From Wikipedia, the free encyclopedia: A happy number is defined by the following process: Starting with any positive integer, replace the number by the sum of the squares of its digits, and repeat the process until the number equals   1   (where it will stay),   or it loops endlessly in a cycle which does not include   1.   Those numbers for which this process end in   1   are       happy   numbers,   while   those numbers   that   do   not   end in   1   are   unhappy   numbers. Task Find and print the first   8   happy numbers. Display an example of your output here on this page. See also   The OEIS entry:   The     happy numbers:   A007770   The OEIS entry:   The unhappy numbers;   A031177
#Scratch
Scratch
$ include "seed7_05.s7i";   const type: cacheType is hash [integer] boolean; var cacheType: cache is cacheType.value;   const func boolean: happy (in var integer: number) is func result var boolean: isHappy is FALSE; local var bitset: cycle is bitset.value; var integer: newnumber is 0; var integer: cycleNum is 0; begin while number > 1 and number not in cycle do if number in cache then number := ord(cache[number]); else incl(cycle, number); newnumber := 0; while number > 0 do newnumber +:= (number rem 10) ** 2; number := number div 10; end while; number := newnumber; end if; end while; isHappy := number = 1; for cycleNum range cycle do cache @:= [cycleNum] isHappy; end for; end func;   const proc: main is func local var integer: number is 0; begin for number range 1 to 50 do if happy(number) then writeln(number); end if; end for; end func;
http://rosettacode.org/wiki/Hello_world/Text
Hello world/Text
Hello world/Text is part of Short Circuit's Console Program Basics selection. Task Display the string Hello world! on a text console. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Newbie   Hello world/Newline omission   Hello world/Standard error   Hello world/Web server
#Lisaac
Lisaac
Section Header // The Header section is required. + name := GOODBYE; // Define the name of this object.   Section Public - main <- ("Hello world!\n".print;);
http://rosettacode.org/wiki/Generic_swap
Generic swap
Task Write a generic swap function or operator which exchanges the values of two variables (or, more generally, any two storage places that can be assigned), regardless of their types. If your solution language is statically typed please describe the way your language provides genericity. If variables are typed in the given language, it is permissible that the two variables be constrained to having a mutually compatible type, such that each is permitted to hold the value previously stored in the other without a type violation. That is to say, solutions do not have to be capable of exchanging, say, a string and integer value, if the underlying storage locations are not attributed with types that permit such an exchange. Generic swap is a task which brings together a few separate issues in programming language semantics. Dynamically typed languages deal with values in a generic way quite readily, but do not necessarily make it easy to write a function to destructively swap two variables, because this requires indirection upon storage places or upon the syntax designating storage places. Functional languages, whether static or dynamic, do not necessarily allow a destructive operation such as swapping two variables regardless of their generic capabilities. Some static languages have difficulties with generic programming due to a lack of support for (Parametric Polymorphism). Do your best!
#Lambdatalk
Lambdatalk
    1) using an Immediately Invoked Function Expression: {{lambda {:x :y} :y :x} hello world} -> world hello   2) or user defined function {def swap {lambda {:x :y} :y :x}} -> swap   3) applied on words (which can be numbers) {swap hello world} -> world hello   {swap hello brave new world} -> brave new hello world   {swap {cons hello brave} {cons new world}} -> (new world) (hello brave)  
http://rosettacode.org/wiki/Greatest_element_of_a_list
Greatest element of a list
Task Create a function that returns the maximum value in a provided set of values, where the number of values may not be known until run-time.
#Mathematica_.2F_Wolfram_Language
Mathematica / Wolfram Language
Max[1, 3, 3, 7] Max[Pi,E+2/5,17 Cos[6]/5,Sqrt[91/10]] Max[1,6,Infinity] Max[]
http://rosettacode.org/wiki/Greatest_element_of_a_list
Greatest element of a list
Task Create a function that returns the maximum value in a provided set of values, where the number of values may not be known until run-time.
#MATLAB
MATLAB
function [maxValue] = findmax(setOfValues) maxValue = max(setOfValues);
http://rosettacode.org/wiki/Greatest_common_divisor
Greatest common divisor
Greatest common divisor You are encouraged to solve this task according to the task description, using any language you may know. Task Find the greatest common divisor   (GCD)   of two integers. Greatest common divisor   is also known as   greatest common factor (gcf)   and   greatest common measure. Related task   least common multiple. See also   MathWorld entry:   greatest common divisor.   Wikipedia entry:     greatest common divisor.
#J
J
x+.y
http://rosettacode.org/wiki/Greatest_common_divisor
Greatest common divisor
Greatest common divisor You are encouraged to solve this task according to the task description, using any language you may know. Task Find the greatest common divisor   (GCD)   of two integers. Greatest common divisor   is also known as   greatest common factor (gcf)   and   greatest common measure. Related task   least common multiple. See also   MathWorld entry:   greatest common divisor.   Wikipedia entry:     greatest common divisor.
#Java
Java
public static long gcd(long a, long b){ long factor= Math.min(a, b); for(long loop= factor;loop > 1;loop--){ if(a % loop == 0 && b % loop == 0){ return loop; } } return 1; }
http://rosettacode.org/wiki/Hailstone_sequence
Hailstone sequence
The Hailstone sequence of numbers can be generated from a starting positive integer,   n   by:   If   n   is     1     then the sequence ends.   If   n   is   even then the next   n   of the sequence   = n/2   If   n   is   odd   then the next   n   of the sequence   = (3 * n) + 1 The (unproven) Collatz conjecture is that the hailstone sequence for any starting number always terminates. This sequence was named by Lothar Collatz in 1937   (or possibly in 1939),   and is also known as (the):   hailstone sequence,   hailstone numbers   3x + 2 mapping,   3n + 1 problem   Collatz sequence   Hasse's algorithm   Kakutani's problem   Syracuse algorithm,   Syracuse problem   Thwaites conjecture   Ulam's problem The hailstone sequence is also known as   hailstone numbers   (because the values are usually subject to multiple descents and ascents like hailstones in a cloud). Task Create a routine to generate the hailstone sequence for a number. Use the routine to show that the hailstone sequence for the number 27 has 112 elements starting with 27, 82, 41, 124 and ending with 8, 4, 2, 1 Show the number less than 100,000 which has the longest hailstone sequence together with that sequence's length.   (But don't show the actual sequence!) See also   xkcd (humourous).   The Notorious Collatz conjecture Terence Tao, UCLA (Presentation, pdf).   The Simplest Math Problem No One Can Solve Veritasium (video, sponsored).
#Logo
Logo
to hail.next :n output ifelse equal? 0 modulo :n 2 [:n/2] [3*:n + 1] end   to hail.seq :n if :n = 1 [output [1]] output fput :n hail.seq hail.next :n end   show hail.seq 27 show count hail.seq 27   to max.hail :n localmake "max.n 0 localmake "max.length 0 repeat :n [if greater? count hail.seq repcount  :max.length [ make "max.n repcount make "max.length count hail.seq repcount ] ] (print :max.n [has hailstone sequence length] :max.length) end   max.hail 100000
http://rosettacode.org/wiki/Guess_the_number/With_feedback
Guess the number/With feedback
Task Write a game (computer program) that follows the following rules: The computer chooses a number between given set limits. The player is asked for repeated guesses until the the target number is guessed correctly At each guess, the computer responds with whether the guess is: higher than the target, equal to the target, less than the target,   or the input was inappropriate. Related task   Guess the number/With Feedback (Player)
#XLISP
XLISP
(defun guessing-game (a b) ; minimum and maximum, to be supplied by the user (defun prompt () (display "What is your guess? ") (define guess (read)) (if (eq guess n) ; EQ, unlike =, won't blow up ; if GUESS isn't a number (display "Well guessed!") (begin (display (cond ((not (integer? guess)) "Come on, that isn't even an integer") ((or (< guess a) (> guess b)) "Now you k n o w it won't be that") ((< guess n) "Too low") ((> guess n) "Too high"))) (display "! Try again...") (newline) (prompt)))) (define n (+ (random (- (+ b 1) a)) a)) (display "I have thought of an integer between ") (display a) (display " and ") (display b) (display ". Try to guess it!") (newline) (prompt))
http://rosettacode.org/wiki/Happy_numbers
Happy numbers
From Wikipedia, the free encyclopedia: A happy number is defined by the following process: Starting with any positive integer, replace the number by the sum of the squares of its digits, and repeat the process until the number equals   1   (where it will stay),   or it loops endlessly in a cycle which does not include   1.   Those numbers for which this process end in   1   are       happy   numbers,   while   those numbers   that   do   not   end in   1   are   unhappy   numbers. Task Find and print the first   8   happy numbers. Display an example of your output here on this page. See also   The OEIS entry:   The     happy numbers:   A007770   The OEIS entry:   The unhappy numbers;   A031177
#Seed7
Seed7
$ include "seed7_05.s7i";   const type: cacheType is hash [integer] boolean; var cacheType: cache is cacheType.value;   const func boolean: happy (in var integer: number) is func result var boolean: isHappy is FALSE; local var bitset: cycle is bitset.value; var integer: newnumber is 0; var integer: cycleNum is 0; begin while number > 1 and number not in cycle do if number in cache then number := ord(cache[number]); else incl(cycle, number); newnumber := 0; while number > 0 do newnumber +:= (number rem 10) ** 2; number := number div 10; end while; number := newnumber; end if; end while; isHappy := number = 1; for cycleNum range cycle do cache @:= [cycleNum] isHappy; end for; end func;   const proc: main is func local var integer: number is 0; begin for number range 1 to 50 do if happy(number) then writeln(number); end if; end for; end func;
http://rosettacode.org/wiki/Hello_world/Text
Hello world/Text
Hello world/Text is part of Short Circuit's Console Program Basics selection. Task Display the string Hello world! on a text console. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Newbie   Hello world/Newline omission   Hello world/Standard error   Hello world/Web server
#Little
Little
puts("Hello world!");
http://rosettacode.org/wiki/Generic_swap
Generic swap
Task Write a generic swap function or operator which exchanges the values of two variables (or, more generally, any two storage places that can be assigned), regardless of their types. If your solution language is statically typed please describe the way your language provides genericity. If variables are typed in the given language, it is permissible that the two variables be constrained to having a mutually compatible type, such that each is permitted to hold the value previously stored in the other without a type violation. That is to say, solutions do not have to be capable of exchanging, say, a string and integer value, if the underlying storage locations are not attributed with types that permit such an exchange. Generic swap is a task which brings together a few separate issues in programming language semantics. Dynamically typed languages deal with values in a generic way quite readily, but do not necessarily make it easy to write a function to destructively swap two variables, because this requires indirection upon storage places or upon the syntax designating storage places. Functional languages, whether static or dynamic, do not necessarily allow a destructive operation such as swapping two variables regardless of their generic capabilities. Some static languages have difficulties with generic programming due to a lack of support for (Parametric Polymorphism). Do your best!
#Lang5
Lang5
swap # stack reverse # array
http://rosettacode.org/wiki/Greatest_element_of_a_list
Greatest element of a list
Task Create a function that returns the maximum value in a provided set of values, where the number of values may not be known until run-time.
#Maxima
Maxima
u : makelist(random(1000), 50)$   /* Three solutions */ lreduce(max, u);   apply(max, u);   lmax(u);
http://rosettacode.org/wiki/Greatest_element_of_a_list
Greatest element of a list
Task Create a function that returns the maximum value in a provided set of values, where the number of values may not be known until run-time.
#MAXScript
MAXScript
fn MaxValue AnArray = ( if AnArray.count != 0 then ( local maxVal = 0 for i in AnArray do if i > maxVal then maxVal = i maxVal ) else undefined )
http://rosettacode.org/wiki/Greatest_common_divisor
Greatest common divisor
Greatest common divisor You are encouraged to solve this task according to the task description, using any language you may know. Task Find the greatest common divisor   (GCD)   of two integers. Greatest common divisor   is also known as   greatest common factor (gcf)   and   greatest common measure. Related task   least common multiple. See also   MathWorld entry:   greatest common divisor.   Wikipedia entry:     greatest common divisor.
#JavaScript
JavaScript
function gcd(a,b) { a = Math.abs(a); b = Math.abs(b);   if (b > a) { var temp = a; a = b; b = temp; }   while (true) { a %= b; if (a === 0) { return b; } b %= a; if (b === 0) { return a; } } }
http://rosettacode.org/wiki/Hailstone_sequence
Hailstone sequence
The Hailstone sequence of numbers can be generated from a starting positive integer,   n   by:   If   n   is     1     then the sequence ends.   If   n   is   even then the next   n   of the sequence   = n/2   If   n   is   odd   then the next   n   of the sequence   = (3 * n) + 1 The (unproven) Collatz conjecture is that the hailstone sequence for any starting number always terminates. This sequence was named by Lothar Collatz in 1937   (or possibly in 1939),   and is also known as (the):   hailstone sequence,   hailstone numbers   3x + 2 mapping,   3n + 1 problem   Collatz sequence   Hasse's algorithm   Kakutani's problem   Syracuse algorithm,   Syracuse problem   Thwaites conjecture   Ulam's problem The hailstone sequence is also known as   hailstone numbers   (because the values are usually subject to multiple descents and ascents like hailstones in a cloud). Task Create a routine to generate the hailstone sequence for a number. Use the routine to show that the hailstone sequence for the number 27 has 112 elements starting with 27, 82, 41, 124 and ending with 8, 4, 2, 1 Show the number less than 100,000 which has the longest hailstone sequence together with that sequence's length.   (But don't show the actual sequence!) See also   xkcd (humourous).   The Notorious Collatz conjecture Terence Tao, UCLA (Presentation, pdf).   The Simplest Math Problem No One Can Solve Veritasium (video, sponsored).
#Logtalk
Logtalk
:- object(hailstone).   :- public(generate_sequence/2). :- mode(generate_sequence(+natural, -list(natural)), zero_or_one). :- info(generate_sequence/2, [ comment is 'Generates the Hailstone sequence that starts with its first argument. Fails if the argument is not a natural number.', argnames is ['Start', 'Sequence'] ]).   :- public(write_sequence/1). :- mode(write_sequence(+natural), zero_or_one). :- info(write_sequence/1, [ comment is 'Writes to the standard output the Hailstone sequence that starts with its argument. Fails if the argument is not a natural number.', argnames is ['Start'] ]).   :- public(sequence_length/2). :- mode(sequence_length(+natural, -natural), zero_or_one). :- info(sequence_length/2, [ comment is 'Calculates the length of the Hailstone sequence that starts with its first argument. Fails if the argument is not a natural number.', argnames is ['Start', 'Length'] ]).   :- public(longest_sequence/4). :- mode(longest_sequence(+natural, +natural, -natural, -natural), zero_or_one). :- info(longest_sequence/4, [ comment is 'Calculates the longest Hailstone sequence in the interval [Start, End]. Fails if the interval is not valid.', argnames is ['Start', 'End', 'N', 'Length'] ]).   generate_sequence(Start, Sequence) :- integer(Start), Start >= 1, sequence(Start, Sequence).   sequence(1, [1]) :- !. sequence(N, [N| Sequence]) :- ( N mod 2 =:= 0 -> M is N // 2 ; M is (3 * N) + 1 ), sequence(M, Sequence).   write_sequence(Start) :- integer(Start), Start >= 1, sequence(Start).   sequence(1) :- !, write(1), nl. sequence(N) :- write(N), write(' '), ( N mod 2 =:= 0 -> M is N // 2 ; M is (3 * N) + 1 ), sequence(M).   sequence_length(Start, Length) :- integer(Start), Start >= 1, sequence_length(Start, 1, Length).   sequence_length(1, Length, Length) :- !. sequence_length(N, Length0, Length) :- Length1 is Length0 + 1, ( N mod 2 =:= 0 -> M is N // 2 ; M is (3 * N) + 1 ), sequence_length(M, Length1, Length).   longest_sequence(Start, End, N, Length) :- integer(Start), integer(End), Start >= 1, Start =< End, longest_sequence(Start, End, 1, N, 1, Length).   longest_sequence(Current, End, N, N, Length, Length) :- Current > End, !. longest_sequence(Current, End, N0, N, Length0, Length) :- sequence_length(Current, 1, CurrentLength), Next is Current + 1, ( CurrentLength > Length0 -> longest_sequence(Next, End, Current, N, CurrentLength, Length) ; longest_sequence(Next, End, N0, N, Length0, Length) ).   :- end_object.
http://rosettacode.org/wiki/Guess_the_number/With_feedback
Guess the number/With feedback
Task Write a game (computer program) that follows the following rules: The computer chooses a number between given set limits. The player is asked for repeated guesses until the the target number is guessed correctly At each guess, the computer responds with whether the guess is: higher than the target, equal to the target, less than the target,   or the input was inappropriate. Related task   Guess the number/With Feedback (Player)
#XPL0
XPL0
include c:\cxpl\codes; int Lo, Hi, C, Guess, Number;   [loop [Text(0, "Low limit: "); Lo:= IntIn(0); Text(0, "High limit: "); Hi:= IntIn(0); if Lo < Hi then quit; Text(0, "Low limit must be lower!^M^J^G"); ]; Number:= Ran(Hi-Lo+1)+Lo; Text(0, "I'm thinking of a number between "); IntOut(0, Lo); Text(0, " and "); IntOut(0, Hi); Text(0, ".^M^J"); repeat Text(0, "Can you guess the number? "); loop [C:= ChIn(0); if C>=^0 & C<=^9 then quit; Text(0, "Please enter a number in the given range.^M^J"); OpenI(0); ]; Backup; Guess:= IntIn(0); Text(0, if Guess = Number then "Correct!" else if Guess > Number then "Nope, too high." else "You're too low."); CrLf(0); until Guess = Number; ]
http://rosettacode.org/wiki/Guess_the_number/With_feedback
Guess the number/With feedback
Task Write a game (computer program) that follows the following rules: The computer chooses a number between given set limits. The player is asked for repeated guesses until the the target number is guessed correctly At each guess, the computer responds with whether the guess is: higher than the target, equal to the target, less than the target,   or the input was inappropriate. Related task   Guess the number/With Feedback (Player)
#zkl
zkl
r:=(0).random(10)+1; while(1){ n:=ask("Num between 1 & 10: "); try{n=n.toInt()}catch{ println("Number please"); continue; } if(n==r){ println("Well guessed!"); break; } println((n<r) and "small" or "big"); }
http://rosettacode.org/wiki/Happy_numbers
Happy numbers
From Wikipedia, the free encyclopedia: A happy number is defined by the following process: Starting with any positive integer, replace the number by the sum of the squares of its digits, and repeat the process until the number equals   1   (where it will stay),   or it loops endlessly in a cycle which does not include   1.   Those numbers for which this process end in   1   are       happy   numbers,   while   those numbers   that   do   not   end in   1   are   unhappy   numbers. Task Find and print the first   8   happy numbers. Display an example of your output here on this page. See also   The OEIS entry:   The     happy numbers:   A007770   The OEIS entry:   The unhappy numbers;   A031177
#SequenceL
SequenceL
import <Utilities/Math.sl>; import <Utilities/Conversion.sl>;   main(argv(2)) := findHappys(stringToInt(head(argv)));   findHappys(count) := findHappysHelper(count, 1, []);   findHappysHelper(count, n, happys(1)) := happys when size(happys) = count else findHappysHelper(count, n + 1, happys ++ [n]) when isHappy(n) else findHappysHelper(count, n + 1, happys);   isHappy(n) := isHappyHelper(n, []);   isHappyHelper(n, cache(1)) := let digits[i] := (n / integerPower(10, i - 1)) mod 10 foreach i within 1 ... ceiling(log(10, n + 1)); newN := sum(integerPower(digits, 2)); in false when some(n = cache) else true when n = 1 else isHappyHelper(newN, cache ++ [n]);
http://rosettacode.org/wiki/Hello_world/Text
Hello world/Text
Hello world/Text is part of Short Circuit's Console Program Basics selection. Task Display the string Hello world! on a text console. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Newbie   Hello world/Newline omission   Hello world/Standard error   Hello world/Web server
#LiveCode
LiveCode
put "Hello World!"
http://rosettacode.org/wiki/Generic_swap
Generic swap
Task Write a generic swap function or operator which exchanges the values of two variables (or, more generally, any two storage places that can be assigned), regardless of their types. If your solution language is statically typed please describe the way your language provides genericity. If variables are typed in the given language, it is permissible that the two variables be constrained to having a mutually compatible type, such that each is permitted to hold the value previously stored in the other without a type violation. That is to say, solutions do not have to be capable of exchanging, say, a string and integer value, if the underlying storage locations are not attributed with types that permit such an exchange. Generic swap is a task which brings together a few separate issues in programming language semantics. Dynamically typed languages deal with values in a generic way quite readily, but do not necessarily make it easy to write a function to destructively swap two variables, because this requires indirection upon storage places or upon the syntax designating storage places. Functional languages, whether static or dynamic, do not necessarily allow a destructive operation such as swapping two variables regardless of their generic capabilities. Some static languages have difficulties with generic programming due to a lack of support for (Parametric Polymorphism). Do your best!
#langur
langur
var .abc = [1, 2, 3] var .def = [5, 6, 7]   .abc[3], .def[3] = .def[3], .abc[3]   writeln .abc writeln .def
http://rosettacode.org/wiki/Greatest_element_of_a_list
Greatest element of a list
Task Create a function that returns the maximum value in a provided set of values, where the number of values may not be known until run-time.
#Metafont
Metafont
show max(4,5,20,1); show max((12,3), (10,10), (25,5)); show max("hello", "world", "Hello World");
http://rosettacode.org/wiki/Greatest_element_of_a_list
Greatest element of a list
Task Create a function that returns the maximum value in a provided set of values, where the number of values may not be known until run-time.
#min
min
( 'bool  ;does the list have any elements? (-inf ('> 'pop 'nip if) reduce)  ;do if so ({"empty seq" :error "Cannot find the maximum element of an empty sequence" :message} raise)  ;do if not if ) :seq-max
http://rosettacode.org/wiki/Greatest_common_divisor
Greatest common divisor
Greatest common divisor You are encouraged to solve this task according to the task description, using any language you may know. Task Find the greatest common divisor   (GCD)   of two integers. Greatest common divisor   is also known as   greatest common factor (gcf)   and   greatest common measure. Related task   least common multiple. See also   MathWorld entry:   greatest common divisor.   Wikipedia entry:     greatest common divisor.
#Joy
Joy
DEFINE gcd == [0 >] [dup rollup rem] while pop.
http://rosettacode.org/wiki/Greatest_common_divisor
Greatest common divisor
Greatest common divisor You are encouraged to solve this task according to the task description, using any language you may know. Task Find the greatest common divisor   (GCD)   of two integers. Greatest common divisor   is also known as   greatest common factor (gcf)   and   greatest common measure. Related task   least common multiple. See also   MathWorld entry:   greatest common divisor.   Wikipedia entry:     greatest common divisor.
#jq
jq
def recursive_gcd(a; b): if b == 0 then a else recursive_gcd(b; a % b) end ;
http://rosettacode.org/wiki/Hailstone_sequence
Hailstone sequence
The Hailstone sequence of numbers can be generated from a starting positive integer,   n   by:   If   n   is     1     then the sequence ends.   If   n   is   even then the next   n   of the sequence   = n/2   If   n   is   odd   then the next   n   of the sequence   = (3 * n) + 1 The (unproven) Collatz conjecture is that the hailstone sequence for any starting number always terminates. This sequence was named by Lothar Collatz in 1937   (or possibly in 1939),   and is also known as (the):   hailstone sequence,   hailstone numbers   3x + 2 mapping,   3n + 1 problem   Collatz sequence   Hasse's algorithm   Kakutani's problem   Syracuse algorithm,   Syracuse problem   Thwaites conjecture   Ulam's problem The hailstone sequence is also known as   hailstone numbers   (because the values are usually subject to multiple descents and ascents like hailstones in a cloud). Task Create a routine to generate the hailstone sequence for a number. Use the routine to show that the hailstone sequence for the number 27 has 112 elements starting with 27, 82, 41, 124 and ending with 8, 4, 2, 1 Show the number less than 100,000 which has the longest hailstone sequence together with that sequence's length.   (But don't show the actual sequence!) See also   xkcd (humourous).   The Notorious Collatz conjecture Terence Tao, UCLA (Presentation, pdf).   The Simplest Math Problem No One Can Solve Veritasium (video, sponsored).
#LOLCODE
LOLCODE
HAI 1.3   HOW IZ I hailin YR stone I HAS A sequence ITZ A BUKKIT sequence HAS A length ITZ 1 sequence HAS A SRS 0 ITZ stone   IM IN YR stoner BOTH SAEM stone AN 1, O RLY? YA RLY, FOUND YR sequence OIC   MOD OF stone AN 2, O RLY? YA RLY, stone R SUM OF PRODUKT OF stone AN 3 AN 1 NO WAI, stone R QUOSHUNT OF stone AN 2 OIC   sequence HAS A SRS sequence'Z length ITZ stone sequence'Z length R SUM OF sequence'Z length AN 1 IM OUTTA YR stoner IF U SAY SO   I HAS A hail27 ITZ I IZ hailin YR 27 MKAY VISIBLE "hail(27) = "!   IM IN YR first4 UPPIN YR i TIL BOTH SAEM i AN 4 VISIBLE hail27'Z SRS i " "! IM OUTTA YR first4 VISIBLE "..."!   IM IN YR last4 UPPIN YR i TIL BOTH SAEM i AN 4 VISIBLE " " hail27'Z SRS SUM OF 108 AN i! IM OUTTA YR last4 VISIBLE ", length = " hail27'Z length   I HAS A max, I HAS A len ITZ 0   BTW, DIS IZ RLY NOT FAST SO WE ONLY CHEK N IN [75000, 80000) IM IN YR maxer UPPIN YR n TIL BOTH SAEM n AN 5000 I HAS A n ITZ SUM OF n AN 75000 I HAS A seq ITZ I IZ hailin YR n MKAY BOTH SAEM len AN SMALLR OF len AN seq'Z length, O RLY? YA RLY, max R n, len R seq'Z length OIC IM OUTTA YR maxer   VISIBLE "len(hail(" max ")) = " len   KTHXBYE
http://rosettacode.org/wiki/Guess_the_number/With_feedback
Guess the number/With feedback
Task Write a game (computer program) that follows the following rules: The computer chooses a number between given set limits. The player is asked for repeated guesses until the the target number is guessed correctly At each guess, the computer responds with whether the guess is: higher than the target, equal to the target, less than the target,   or the input was inappropriate. Related task   Guess the number/With Feedback (Player)
#Zoomscript
Zoomscript
var randnum var guess randnum & random 1 10 guess = 0 while ne randnum guess print "I'm thinking of a number between 1 and 10. What is it? " guess & get if lt guess randnum print "Too low. Try again!" println endif if gt guess randnum print "Too high. Try again!" println endif endwhile print "Correct number. You win!"
http://rosettacode.org/wiki/Guess_the_number/With_feedback
Guess the number/With feedback
Task Write a game (computer program) that follows the following rules: The computer chooses a number between given set limits. The player is asked for repeated guesses until the the target number is guessed correctly At each guess, the computer responds with whether the guess is: higher than the target, equal to the target, less than the target,   or the input was inappropriate. Related task   Guess the number/With Feedback (Player)
#ZX_Spectrum_Basic
ZX Spectrum Basic
ZX Spectrum Basic has no [[:Category:Conditional loops|conditional LOOP]] constructs, so we have TO emulate them here using IF AND GO TO. 1 LET n=INT (RND*10)+1 2 INPUT "Guess a number that is between 1 and 10: ",g: IF g=n THEN PRINT "That's my number!": STOP 3 IF g<n THEN PRINT "That guess is too low!": GO TO 2 4 IF g>n THEN PRINT "That guess is too high!": GO TO 2
http://rosettacode.org/wiki/Happy_numbers
Happy numbers
From Wikipedia, the free encyclopedia: A happy number is defined by the following process: Starting with any positive integer, replace the number by the sum of the squares of its digits, and repeat the process until the number equals   1   (where it will stay),   or it loops endlessly in a cycle which does not include   1.   Those numbers for which this process end in   1   are       happy   numbers,   while   those numbers   that   do   not   end in   1   are   unhappy   numbers. Task Find and print the first   8   happy numbers. Display an example of your output here on this page. See also   The OEIS entry:   The     happy numbers:   A007770   The OEIS entry:   The unhappy numbers;   A031177
#SETL
SETL
proc is_happy(n); s := [n]; while n > 1 loop if (n := +/[val(i)**2: i in str(n)]) in s then return false; end if; s with:= n; end while; return true; end proc;
http://rosettacode.org/wiki/Hello_world/Text
Hello world/Text
Hello world/Text is part of Short Circuit's Console Program Basics selection. Task Display the string Hello world! on a text console. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Newbie   Hello world/Newline omission   Hello world/Standard error   Hello world/Web server
#LLVM
LLVM
  ; const char str[14] = "Hello World!\00" @.str = private unnamed_addr constant [14 x i8] c"Hello, world!\00"   ; declare extern `puts` method declare i32 @puts(i8*) nounwind   define i32 @main() { call i32 @puts( i8* getelementptr ([14 x i8]* @str, i32 0,i32 0)) ret i32 0 }
http://rosettacode.org/wiki/Generic_swap
Generic swap
Task Write a generic swap function or operator which exchanges the values of two variables (or, more generally, any two storage places that can be assigned), regardless of their types. If your solution language is statically typed please describe the way your language provides genericity. If variables are typed in the given language, it is permissible that the two variables be constrained to having a mutually compatible type, such that each is permitted to hold the value previously stored in the other without a type violation. That is to say, solutions do not have to be capable of exchanging, say, a string and integer value, if the underlying storage locations are not attributed with types that permit such an exchange. Generic swap is a task which brings together a few separate issues in programming language semantics. Dynamically typed languages deal with values in a generic way quite readily, but do not necessarily make it easy to write a function to destructively swap two variables, because this requires indirection upon storage places or upon the syntax designating storage places. Functional languages, whether static or dynamic, do not necessarily allow a destructive operation such as swapping two variables regardless of their generic capabilities. Some static languages have difficulties with generic programming due to a lack of support for (Parametric Polymorphism). Do your best!
#Lasso
Lasso
define swap(a, b) => (: #b, #a)   local(a) = 'foo' local(b) = 42   local(a,b) = swap(#a, #b) stdoutnl(#a) stdoutnl(#b)
http://rosettacode.org/wiki/Greatest_element_of_a_list
Greatest element of a list
Task Create a function that returns the maximum value in a provided set of values, where the number of values may not be known until run-time.
#MiniScript
MiniScript
list.max = function() if not self then return null result = self[0] for item in self if item > result then result = item end for return result end function   print [47, 11, 42, 102, 13].max
http://rosettacode.org/wiki/Greatest_element_of_a_list
Greatest element of a list
Task Create a function that returns the maximum value in a provided set of values, where the number of values may not be known until run-time.
#.D0.9C.D0.9A-61.2F52
МК-61/52
П0 С/П x=0 07 ИП0 x<0 00 max БП 00
http://rosettacode.org/wiki/Greatest_common_divisor
Greatest common divisor
Greatest common divisor You are encouraged to solve this task according to the task description, using any language you may know. Task Find the greatest common divisor   (GCD)   of two integers. Greatest common divisor   is also known as   greatest common factor (gcf)   and   greatest common measure. Related task   least common multiple. See also   MathWorld entry:   greatest common divisor.   Wikipedia entry:     greatest common divisor.
#Julia
Julia
julia> gcd(4,12) 4 julia> gcd(6,12) 6 julia> gcd(7,12) 1
http://rosettacode.org/wiki/Greatest_common_divisor
Greatest common divisor
Greatest common divisor You are encouraged to solve this task according to the task description, using any language you may know. Task Find the greatest common divisor   (GCD)   of two integers. Greatest common divisor   is also known as   greatest common factor (gcf)   and   greatest common measure. Related task   least common multiple. See also   MathWorld entry:   greatest common divisor.   Wikipedia entry:     greatest common divisor.
#K
K
gcd:{:[~x;y;_f[y;x!y]]}
http://rosettacode.org/wiki/Hailstone_sequence
Hailstone sequence
The Hailstone sequence of numbers can be generated from a starting positive integer,   n   by:   If   n   is     1     then the sequence ends.   If   n   is   even then the next   n   of the sequence   = n/2   If   n   is   odd   then the next   n   of the sequence   = (3 * n) + 1 The (unproven) Collatz conjecture is that the hailstone sequence for any starting number always terminates. This sequence was named by Lothar Collatz in 1937   (or possibly in 1939),   and is also known as (the):   hailstone sequence,   hailstone numbers   3x + 2 mapping,   3n + 1 problem   Collatz sequence   Hasse's algorithm   Kakutani's problem   Syracuse algorithm,   Syracuse problem   Thwaites conjecture   Ulam's problem The hailstone sequence is also known as   hailstone numbers   (because the values are usually subject to multiple descents and ascents like hailstones in a cloud). Task Create a routine to generate the hailstone sequence for a number. Use the routine to show that the hailstone sequence for the number 27 has 112 elements starting with 27, 82, 41, 124 and ending with 8, 4, 2, 1 Show the number less than 100,000 which has the longest hailstone sequence together with that sequence's length.   (But don't show the actual sequence!) See also   xkcd (humourous).   The Notorious Collatz conjecture Terence Tao, UCLA (Presentation, pdf).   The Simplest Math Problem No One Can Solve Veritasium (video, sponsored).
#Lua
Lua
function hailstone( n, print_numbers ) local n_iter = 1   while n ~= 1 do if print_numbers then print( n ) end if n % 2 == 0 then n = n / 2 else n = 3 * n + 1 end   n_iter = n_iter + 1 end if print_numbers then print( n ) end   return n_iter; end   hailstone( 27, true )   max_i, max_iter = 0, 0 for i = 1, 100000 do num = hailstone( i, false ) if num >= max_iter then max_i = i max_iter = num end end   print( string.format( "Needed %d iterations for the number %d.\n", max_iter, max_i ) )
http://rosettacode.org/wiki/Happy_numbers
Happy numbers
From Wikipedia, the free encyclopedia: A happy number is defined by the following process: Starting with any positive integer, replace the number by the sum of the squares of its digits, and repeat the process until the number equals   1   (where it will stay),   or it loops endlessly in a cycle which does not include   1.   Those numbers for which this process end in   1   are       happy   numbers,   while   those numbers   that   do   not   end in   1   are   unhappy   numbers. Task Find and print the first   8   happy numbers. Display an example of your output here on this page. See also   The OEIS entry:   The     happy numbers:   A007770   The OEIS entry:   The unhappy numbers;   A031177
#Sidef
Sidef
func happy(n) is cached { static seen = Hash()   return true if n.is_one return false if seen.exists(n)   seen{n} = 1 happy(n.digits.sum { _*_ }) }   say happy.first(8)
http://rosettacode.org/wiki/Hello_world/Text
Hello world/Text
Hello world/Text is part of Short Circuit's Console Program Basics selection. Task Display the string Hello world! on a text console. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Newbie   Hello world/Newline omission   Hello world/Standard error   Hello world/Web server
#Lobster
Lobster
print "Hello world!"
http://rosettacode.org/wiki/Generic_swap
Generic swap
Task Write a generic swap function or operator which exchanges the values of two variables (or, more generally, any two storage places that can be assigned), regardless of their types. If your solution language is statically typed please describe the way your language provides genericity. If variables are typed in the given language, it is permissible that the two variables be constrained to having a mutually compatible type, such that each is permitted to hold the value previously stored in the other without a type violation. That is to say, solutions do not have to be capable of exchanging, say, a string and integer value, if the underlying storage locations are not attributed with types that permit such an exchange. Generic swap is a task which brings together a few separate issues in programming language semantics. Dynamically typed languages deal with values in a generic way quite readily, but do not necessarily make it easy to write a function to destructively swap two variables, because this requires indirection upon storage places or upon the syntax designating storage places. Functional languages, whether static or dynamic, do not necessarily allow a destructive operation such as swapping two variables regardless of their generic capabilities. Some static languages have difficulties with generic programming due to a lack of support for (Parametric Polymorphism). Do your best!
#Lhogho
Lhogho
  to swap :s1 :s2 local "t make "t thing :s1 make :s1 thing :s2 make :s2 :t end   make "a 4 make "b "dog swap "a "b  ; pass the names of the variables to swap show list :a :b  ; [dog 4]  
http://rosettacode.org/wiki/Greatest_element_of_a_list
Greatest element of a list
Task Create a function that returns the maximum value in a provided set of values, where the number of values may not be known until run-time.
#Modula-3
Modula-3
GENERIC INTERFACE Maximum(Elem);   EXCEPTION Empty;   PROCEDURE Max(READONLY a: ARRAY OF Elem.T): Elem.T RAISES {Empty};   END Maximum.
http://rosettacode.org/wiki/Greatest_element_of_a_list
Greatest element of a list
Task Create a function that returns the maximum value in a provided set of values, where the number of values may not be known until run-time.
#MontiLang
MontiLang
2 5 3 12 9 9 56 2 ARR   LEN VAR l . 0 VAR i . FOR l GET i SWAP i 1 + VAR i . ENDFOR . STKLEN 1 - VAR st . FOR st MAX ENDFOR PRINT
http://rosettacode.org/wiki/Greatest_common_divisor
Greatest common divisor
Greatest common divisor You are encouraged to solve this task according to the task description, using any language you may know. Task Find the greatest common divisor   (GCD)   of two integers. Greatest common divisor   is also known as   greatest common factor (gcf)   and   greatest common measure. Related task   least common multiple. See also   MathWorld entry:   greatest common divisor.   Wikipedia entry:     greatest common divisor.
#Klong
Klong
gcd::{:[~x;y:|~y;x:|x>y;.f(y;x!y);.f(x;y!x)]}
http://rosettacode.org/wiki/Greatest_common_divisor
Greatest common divisor
Greatest common divisor You are encouraged to solve this task according to the task description, using any language you may know. Task Find the greatest common divisor   (GCD)   of two integers. Greatest common divisor   is also known as   greatest common factor (gcf)   and   greatest common measure. Related task   least common multiple. See also   MathWorld entry:   greatest common divisor.   Wikipedia entry:     greatest common divisor.
#Kotlin
Kotlin
tailrec fun gcd(a: Int, b: Int): Int = if (b == 0) kotlin.math.abs(a) else gcd(b, a % b)
http://rosettacode.org/wiki/Hailstone_sequence
Hailstone sequence
The Hailstone sequence of numbers can be generated from a starting positive integer,   n   by:   If   n   is     1     then the sequence ends.   If   n   is   even then the next   n   of the sequence   = n/2   If   n   is   odd   then the next   n   of the sequence   = (3 * n) + 1 The (unproven) Collatz conjecture is that the hailstone sequence for any starting number always terminates. This sequence was named by Lothar Collatz in 1937   (or possibly in 1939),   and is also known as (the):   hailstone sequence,   hailstone numbers   3x + 2 mapping,   3n + 1 problem   Collatz sequence   Hasse's algorithm   Kakutani's problem   Syracuse algorithm,   Syracuse problem   Thwaites conjecture   Ulam's problem The hailstone sequence is also known as   hailstone numbers   (because the values are usually subject to multiple descents and ascents like hailstones in a cloud). Task Create a routine to generate the hailstone sequence for a number. Use the routine to show that the hailstone sequence for the number 27 has 112 elements starting with 27, 82, 41, 124 and ending with 8, 4, 2, 1 Show the number less than 100,000 which has the longest hailstone sequence together with that sequence's length.   (But don't show the actual sequence!) See also   xkcd (humourous).   The Notorious Collatz conjecture Terence Tao, UCLA (Presentation, pdf).   The Simplest Math Problem No One Can Solve Veritasium (video, sponsored).
#M2000_Interpreter
M2000 Interpreter
  Module hailstone.Task { hailstone=lambda (n as long)->{ =lambda n (&val) ->{ if n=1 then =false: exit =true if n mod 2=0 then n/=2 : val=n: exit n*=3 : n++: val=n } } Count=Lambda (n) ->{ m=lambda n ->{ if n=1 then =false: exit =true :if n mod 2=0 then n/=2 :exit n*=3 : n++ } c=1 While m() {c++} =c   } k=Hailstone(27) counter=1 x=0 Print 27, While k(&x) { counter++ Print x, if counter=4 then exit } Print Flush ' empty current stack While k(&x) { counter++ data x ' send to end of stack -used as FIFO if stack.size>4 then drop } \\ [] return a stack object and leave empty current stack \\ Print use automatic iterator to print all values in columns. Print [] Print "counter:";counter m=0 For i=2 to 99999 { m1=max.data(count(i), m) if m1<>m then m=m1: im=i } Print Format$("Number {0} has then longest hailstone sequence of length {1}", im, m) } hailstone.Task  
http://rosettacode.org/wiki/Happy_numbers
Happy numbers
From Wikipedia, the free encyclopedia: A happy number is defined by the following process: Starting with any positive integer, replace the number by the sum of the squares of its digits, and repeat the process until the number equals   1   (where it will stay),   or it loops endlessly in a cycle which does not include   1.   Those numbers for which this process end in   1   are       happy   numbers,   while   those numbers   that   do   not   end in   1   are   unhappy   numbers. Task Find and print the first   8   happy numbers. Display an example of your output here on this page. See also   The OEIS entry:   The     happy numbers:   A007770   The OEIS entry:   The unhappy numbers;   A031177
#Smalltalk
Smalltalk
Object subclass: HappyNumber [ |cache negativeCache| HappyNumber class >> new [ |me| me := super new. ^ me init ] init [ cache := Set new. negativeCache := Set new. ]   hasSad: aNum [ ^ (negativeCache includes: (self recycle: aNum)) ] hasHappy: aNum [ ^ (cache includes: (self recycle: aNum)) ] addHappy: aNum [ cache add: (self recycle: aNum) ] addSad: aNum [ negativeCache add: (self recycle: aNum) ]   recycle: aNum [ |r n| r := Bag new. n := aNum. [ n > 0 ] whileTrue: [ |d| d := n rem: 10. r add: d. n := n // 10. ]. ^r ]   isHappy: aNumber [ |cycle number newnumber| number := aNumber. cycle := Set new. [ (number ~= 1) & ( (cycle includes: number) not ) ] whileTrue: [ (self hasHappy: number) ifTrue: [ ^true ] ifFalse: [ (self hasSad: number) ifTrue: [ ^false ]. cycle add: number. newnumber := 0. [ number > 0 ] whileTrue: [ |digit| digit := number rem: 10. newnumber := newnumber + (digit * digit). number := (number - digit) // 10. ]. number := newnumber. ] ]. (number = 1) ifTrue: [ cycle do: [ :e | self addHappy: e ]. ^true ] ifFalse: [ cycle do: [ :e | self addSad: e ]. ^false ] ] ].
http://rosettacode.org/wiki/Hello_world/Text
Hello world/Text
Hello world/Text is part of Short Circuit's Console Program Basics selection. Task Display the string Hello world! on a text console. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Newbie   Hello world/Newline omission   Hello world/Standard error   Hello world/Web server
#Logo
Logo
print [Hello world!]
http://rosettacode.org/wiki/Generic_swap
Generic swap
Task Write a generic swap function or operator which exchanges the values of two variables (or, more generally, any two storage places that can be assigned), regardless of their types. If your solution language is statically typed please describe the way your language provides genericity. If variables are typed in the given language, it is permissible that the two variables be constrained to having a mutually compatible type, such that each is permitted to hold the value previously stored in the other without a type violation. That is to say, solutions do not have to be capable of exchanging, say, a string and integer value, if the underlying storage locations are not attributed with types that permit such an exchange. Generic swap is a task which brings together a few separate issues in programming language semantics. Dynamically typed languages deal with values in a generic way quite readily, but do not necessarily make it easy to write a function to destructively swap two variables, because this requires indirection upon storage places or upon the syntax designating storage places. Functional languages, whether static or dynamic, do not necessarily allow a destructive operation such as swapping two variables regardless of their generic capabilities. Some static languages have difficulties with generic programming due to a lack of support for (Parametric Polymorphism). Do your best!
#Lingo
Lingo
on swap (x, y) return "tmp="&x&RETURN&x&"="&y&RETURN&y&"=tmp" end
http://rosettacode.org/wiki/Greatest_element_of_a_list
Greatest element of a list
Task Create a function that returns the maximum value in a provided set of values, where the number of values may not be known until run-time.
#MUMPS
MUMPS
  MV(A,U)  ;A is a list of values separated by the string U NEW MAX,T,I FOR I=1:1 SET T=$PIECE(A,U,I) QUIT:T="" S MAX=$SELECT(($DATA(MAX)=0):T,(MAX<T):T,(MAX>=T):MAX) QUIT MAX  
http://rosettacode.org/wiki/Greatest_element_of_a_list
Greatest element of a list
Task Create a function that returns the maximum value in a provided set of values, where the number of values may not be known until run-time.
#Nanoquery
Nanoquery
def max(list) if len(list) = 0 return null end   largest = list[0] for val in list if val > largest largest = val end end return largest end
http://rosettacode.org/wiki/Greatest_common_divisor
Greatest common divisor
Greatest common divisor You are encouraged to solve this task according to the task description, using any language you may know. Task Find the greatest common divisor   (GCD)   of two integers. Greatest common divisor   is also known as   greatest common factor (gcf)   and   greatest common measure. Related task   least common multiple. See also   MathWorld entry:   greatest common divisor.   Wikipedia entry:     greatest common divisor.
#LabVIEW
LabVIEW
    {def gcd {lambda {:a :b} {if {= :b 0} then :a else {gcd :b {% :a :b}}}}} -> gcd   {gcd 12 3} -> 3   {gcd 123 122} -> 1   {S.map {gcd 123} {S.serie 1 30}} -> 1 1 3 1 1 3 1 1 3 1 1 3 1 1 3 1 1 3 1 1 3 1 1 3 1 1 3 1 1 3   A simpler one if a and b are greater than zero   {def GCD {lambda {:a :b} {if {= :a :b} then :a else {if {> :a :b} then {GCD {- :a :b} :b} else {GCD :a {- :b :a}}}}}} -> GCD   {S.map {GCD 123} {S.serie 1 30}} -> 1 1 3 1 1 3 1 1 3 1 1 3 1 1 3 1 1 3 1 1 3 1 1 3 1 1 3 1 1 3  
http://rosettacode.org/wiki/Hailstone_sequence
Hailstone sequence
The Hailstone sequence of numbers can be generated from a starting positive integer,   n   by:   If   n   is     1     then the sequence ends.   If   n   is   even then the next   n   of the sequence   = n/2   If   n   is   odd   then the next   n   of the sequence   = (3 * n) + 1 The (unproven) Collatz conjecture is that the hailstone sequence for any starting number always terminates. This sequence was named by Lothar Collatz in 1937   (or possibly in 1939),   and is also known as (the):   hailstone sequence,   hailstone numbers   3x + 2 mapping,   3n + 1 problem   Collatz sequence   Hasse's algorithm   Kakutani's problem   Syracuse algorithm,   Syracuse problem   Thwaites conjecture   Ulam's problem The hailstone sequence is also known as   hailstone numbers   (because the values are usually subject to multiple descents and ascents like hailstones in a cloud). Task Create a routine to generate the hailstone sequence for a number. Use the routine to show that the hailstone sequence for the number 27 has 112 elements starting with 27, 82, 41, 124 and ending with 8, 4, 2, 1 Show the number less than 100,000 which has the longest hailstone sequence together with that sequence's length.   (But don't show the actual sequence!) See also   xkcd (humourous).   The Notorious Collatz conjecture Terence Tao, UCLA (Presentation, pdf).   The Simplest Math Problem No One Can Solve Veritasium (video, sponsored).
#Maple
Maple
  hailstone := proc( N ) local n := N, HS := Array([n]); while n > 1 do if type(n,even) then n := n/2; else n := 3*n+1; end if; HS(numelems(HS)+1) := n; end do; HS; end proc;  
http://rosettacode.org/wiki/Happy_numbers
Happy numbers
From Wikipedia, the free encyclopedia: A happy number is defined by the following process: Starting with any positive integer, replace the number by the sum of the squares of its digits, and repeat the process until the number equals   1   (where it will stay),   or it loops endlessly in a cycle which does not include   1.   Those numbers for which this process end in   1   are       happy   numbers,   while   those numbers   that   do   not   end in   1   are   unhappy   numbers. Task Find and print the first   8   happy numbers. Display an example of your output here on this page. See also   The OEIS entry:   The     happy numbers:   A007770   The OEIS entry:   The unhappy numbers;   A031177
#Swift
Swift
func isHappyNumber(var n:Int) -> Bool { var cycle = [Int]()   while n != 1 && !cycle.contains(n) { cycle.append(n) var m = 0 while n > 0 { let d = n % 10 m += d * d n = (n - d) / 10 } n = m } return n == 1 }   var found = 0 var count = 0 while found != 8 { if isHappyNumber(count) { print(count) found++ } count++ }
http://rosettacode.org/wiki/Hello_world/Text
Hello world/Text
Hello world/Text is part of Short Circuit's Console Program Basics selection. Task Display the string Hello world! on a text console. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Newbie   Hello world/Newline omission   Hello world/Standard error   Hello world/Web server
#Logtalk
Logtalk
:- object(hello_world).   % the initialization/1 directive argument is automatically executed % when the object is loaded into memory: :- initialization(write('Hello world!\n')).   :- end_object.
http://rosettacode.org/wiki/Generic_swap
Generic swap
Task Write a generic swap function or operator which exchanges the values of two variables (or, more generally, any two storage places that can be assigned), regardless of their types. If your solution language is statically typed please describe the way your language provides genericity. If variables are typed in the given language, it is permissible that the two variables be constrained to having a mutually compatible type, such that each is permitted to hold the value previously stored in the other without a type violation. That is to say, solutions do not have to be capable of exchanging, say, a string and integer value, if the underlying storage locations are not attributed with types that permit such an exchange. Generic swap is a task which brings together a few separate issues in programming language semantics. Dynamically typed languages deal with values in a generic way quite readily, but do not necessarily make it easy to write a function to destructively swap two variables, because this requires indirection upon storage places or upon the syntax designating storage places. Functional languages, whether static or dynamic, do not necessarily allow a destructive operation such as swapping two variables regardless of their generic capabilities. Some static languages have difficulties with generic programming due to a lack of support for (Parametric Polymorphism). Do your best!
#Lisaac
Lisaac
(a, b) := (b, a);
http://rosettacode.org/wiki/Greatest_element_of_a_list
Greatest element of a list
Task Create a function that returns the maximum value in a provided set of values, where the number of values may not be known until run-time.
#Neko
Neko
/** greatest element from a list (Neko Array) Tectonics: nekoc greatest-element.neko neko greatest-element */   var greatest = function(list) { var max, element; var pos = 1;   if $asize(list) > 0 max = list[0];   while pos < $asize(list) { element = list[pos]; if max < element max = element; pos += 1; }   return max; }   $print(greatest($array(5, 1, 3, 5)), "\n"); $print(greatest($array("abc", "123", "zyx", "def")), "\n");
http://rosettacode.org/wiki/Greatest_common_divisor
Greatest common divisor
Greatest common divisor You are encouraged to solve this task according to the task description, using any language you may know. Task Find the greatest common divisor   (GCD)   of two integers. Greatest common divisor   is also known as   greatest common factor (gcf)   and   greatest common measure. Related task   least common multiple. See also   MathWorld entry:   greatest common divisor.   Wikipedia entry:     greatest common divisor.
#Lambdatalk
Lambdatalk
    {def gcd {lambda {:a :b} {if {= :b 0} then :a else {gcd :b {% :a :b}}}}} -> gcd   {gcd 12 3} -> 3   {gcd 123 122} -> 1   {S.map {gcd 123} {S.serie 1 30}} -> 1 1 3 1 1 3 1 1 3 1 1 3 1 1 3 1 1 3 1 1 3 1 1 3 1 1 3 1 1 3   A simpler one if a and b are greater than zero   {def GCD {lambda {:a :b} {if {= :a :b} then :a else {if {> :a :b} then {GCD {- :a :b} :b} else {GCD :a {- :b :a}}}}}} -> GCD   {S.map {GCD 123} {S.serie 1 30}} -> 1 1 3 1 1 3 1 1 3 1 1 3 1 1 3 1 1 3 1 1 3 1 1 3 1 1 3 1 1 3  
http://rosettacode.org/wiki/Hailstone_sequence
Hailstone sequence
The Hailstone sequence of numbers can be generated from a starting positive integer,   n   by:   If   n   is     1     then the sequence ends.   If   n   is   even then the next   n   of the sequence   = n/2   If   n   is   odd   then the next   n   of the sequence   = (3 * n) + 1 The (unproven) Collatz conjecture is that the hailstone sequence for any starting number always terminates. This sequence was named by Lothar Collatz in 1937   (or possibly in 1939),   and is also known as (the):   hailstone sequence,   hailstone numbers   3x + 2 mapping,   3n + 1 problem   Collatz sequence   Hasse's algorithm   Kakutani's problem   Syracuse algorithm,   Syracuse problem   Thwaites conjecture   Ulam's problem The hailstone sequence is also known as   hailstone numbers   (because the values are usually subject to multiple descents and ascents like hailstones in a cloud). Task Create a routine to generate the hailstone sequence for a number. Use the routine to show that the hailstone sequence for the number 27 has 112 elements starting with 27, 82, 41, 124 and ending with 8, 4, 2, 1 Show the number less than 100,000 which has the longest hailstone sequence together with that sequence's length.   (But don't show the actual sequence!) See also   xkcd (humourous).   The Notorious Collatz conjecture Terence Tao, UCLA (Presentation, pdf).   The Simplest Math Problem No One Can Solve Veritasium (video, sponsored).
#Mathematica_.2F_Wolfram_Language
Mathematica / Wolfram Language
HailstoneF[n_] := NestWhileList[If[OddQ[#], 3 # + 1, #/2] &, n, # > 1 &]
http://rosettacode.org/wiki/Happy_numbers
Happy numbers
From Wikipedia, the free encyclopedia: A happy number is defined by the following process: Starting with any positive integer, replace the number by the sum of the squares of its digits, and repeat the process until the number equals   1   (where it will stay),   or it loops endlessly in a cycle which does not include   1.   Those numbers for which this process end in   1   are       happy   numbers,   while   those numbers   that   do   not   end in   1   are   unhappy   numbers. Task Find and print the first   8   happy numbers. Display an example of your output here on this page. See also   The OEIS entry:   The     happy numbers:   A007770   The OEIS entry:   The unhappy numbers;   A031177
#Tcl
Tcl
proc is_happy n { set seen [list] while {$n > 1 && [lsearch -exact $seen $n] == -1} { lappend seen $n set n [sum_of_squares [split $n ""]] } return [expr {$n == 1}] }   set happy [list] set n -1 while {[llength $happy] < 8} { if {[is_happy $n]} {lappend happy $n} incr n } puts "the first 8 happy numbers are: [list $happy]"
http://rosettacode.org/wiki/Hello_world/Text
Hello world/Text
Hello world/Text is part of Short Circuit's Console Program Basics selection. Task Display the string Hello world! on a text console. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Newbie   Hello world/Newline omission   Hello world/Standard error   Hello world/Web server
#LOLCODE
LOLCODE
  HAI CAN HAS STDIO? VISIBLE "Hello world!" KTHXBYE  
http://rosettacode.org/wiki/Generic_swap
Generic swap
Task Write a generic swap function or operator which exchanges the values of two variables (or, more generally, any two storage places that can be assigned), regardless of their types. If your solution language is statically typed please describe the way your language provides genericity. If variables are typed in the given language, it is permissible that the two variables be constrained to having a mutually compatible type, such that each is permitted to hold the value previously stored in the other without a type violation. That is to say, solutions do not have to be capable of exchanging, say, a string and integer value, if the underlying storage locations are not attributed with types that permit such an exchange. Generic swap is a task which brings together a few separate issues in programming language semantics. Dynamically typed languages deal with values in a generic way quite readily, but do not necessarily make it easy to write a function to destructively swap two variables, because this requires indirection upon storage places or upon the syntax designating storage places. Functional languages, whether static or dynamic, do not necessarily allow a destructive operation such as swapping two variables regardless of their generic capabilities. Some static languages have difficulties with generic programming due to a lack of support for (Parametric Polymorphism). Do your best!
#LiveCode
LiveCode
put "first" into a1 put "last" into b2 swap a1,b2 put a1 && b2   command swap @p1, @p2 put p2 into p3 put p1 into p2 put p3 into p1 end swap
http://rosettacode.org/wiki/Greatest_element_of_a_list
Greatest element of a list
Task Create a function that returns the maximum value in a provided set of values, where the number of values may not be known until run-time.
#Nemerle
Nemerle
using System; using Nemerle.Collections; using System.Linq; using System.Console;   module SeqMax { SeqMax[T, U] (this seq : T) : U where T : Seq[U] where U : IComparable { $[s | s in seq].Fold(seq.First(), (x, y) => {if (x.CompareTo(y) > 0) x else y}) }   Main() : void { def numbers = [1, 12, 3, -5, 6, 23]; def letters = ['s', 'p', 'a', 'm'];   // using SeqMax() method (as task says to "create a function") WriteLine($"numbers.SeqMax() = $(numbers.SeqMax())"); WriteLine($"letters.SeqMax() = $(letters.SeqMax())");   // using the already available Max() method WriteLine($"numbers.Max() = $(numbers.Max())"); WriteLine($"letters.Max() = $(letters.Max())") } }
http://rosettacode.org/wiki/Greatest_element_of_a_list
Greatest element of a list
Task Create a function that returns the maximum value in a provided set of values, where the number of values may not be known until run-time.
#NetRexx
NetRexx
/* NetRexx */   options replace format comments java crossref savelog symbols binary   rn = Random() maxElmts = 100 dlist = double[maxElmts] rlist = Rexx[maxElmts] loop r_ = 0 to maxElmts - 1 nr = rn.nextGaussian * 100.0 dlist[r_] = nr rlist[r_] = Rexx(nr) end r_   say 'Max double:' Rexx(getMax(dlist)).format(4, 9) say 'Max Rexx:' getMax(rlist).format(4, 9)   return   method getMax(dlist = double[]) public static binary returns double dmax = Double.MIN_VALUE loop n_ = 0 to dlist.length - 1 if dlist[n_] > dmax then dmax = dlist[n_] end n_ return dmax   method getMax(dlist = Rexx[]) public static binary returns Rexx dmax = Rexx(Double.MIN_VALUE) loop n_ = 0 to dlist.length - 1 dmax = dlist[n_].max(dmax) end n_ return dmax