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2.2M
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const int maxTempVerts = (w+h)*2 * 2; // Twice around the layer.
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dtFixedArray<unsigned char> tempVerts(alloc, maxTempVerts*4);
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if (!tempVerts)
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return DT_FAILURE | DT_OUT_OF_MEMORY;
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dtFixedArray<unsigned short> tempPoly(alloc, maxTempVerts);
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if (!tempPoly)
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return DT_FAILURE | DT_OUT_OF_MEMORY;
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dtTempContour temp(tempVerts, maxTempVerts, tempPoly, maxTempVerts);
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// Find contours.
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for (int y = 0; y < h; ++y)
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{
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for (int x = 0; x < w; ++x)
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{
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const int idx = x+y*w;
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const unsigned char ri = layer.regs[idx];
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if (ri == 0xff)
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continue;
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dtTileCacheContour& cont = lcset.conts[ri];
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if (cont.nverts > 0)
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continue;
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cont.reg = ri;
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cont.area = layer.areas[idx];
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if (!walkContour(layer, x, y, temp))
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{
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// Too complex contour.
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// Note: If you hit here ofte, try increasing 'maxTempVerts'.
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return DT_FAILURE | DT_BUFFER_TOO_SMALL;
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}
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simplifyContour(temp, maxError);
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// Store contour.
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cont.nverts = temp.nverts;
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if (cont.nverts > 0)
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{
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cont.verts = (unsigned char*)alloc->alloc(sizeof(unsigned char)*4*temp.nverts);
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if (!cont.verts)
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return DT_FAILURE | DT_OUT_OF_MEMORY;
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for (int i = 0, j = temp.nverts-1; i < temp.nverts; j=i++)
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{
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unsigned char* dst = &cont.verts[j*4];
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unsigned char* v = &temp.verts[j*4];
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unsigned char* vn = &temp.verts[i*4];
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unsigned char nei = vn[3]; // The neighbour reg is stored at segment vertex of a segment.
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bool shouldRemove = false;
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unsigned char lh = getCornerHeight(layer, (int)v[0], (int)v[1], (int)v[2],
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walkableClimb, shouldRemove);
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dst[0] = v[0];
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dst[1] = lh;
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dst[2] = v[2];
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// Store portal direction and remove status to the fourth component.
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dst[3] = 0x0f;
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if (nei != 0xff && nei >= 0xf8)
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dst[3] = nei - 0xf8;
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if (shouldRemove)
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dst[3] |= 0x80;
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}
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}
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}
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}
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return DT_SUCCESS;
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}
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static const int VERTEX_BUCKET_COUNT2 = (1<<8);
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inline int computeVertexHash2(int x, int y, int z)
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{
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const unsigned int h1 = 0x8da6b343; // Large multiplicative constants;
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const unsigned int h2 = 0xd8163841; // here arbitrarily chosen primes
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const unsigned int h3 = 0xcb1ab31f;
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unsigned int n = h1 * x + h2 * y + h3 * z;
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return (int)(n & (VERTEX_BUCKET_COUNT2-1));
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}
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static unsigned short addVertex(unsigned short x, unsigned short y, unsigned short z,
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unsigned short* verts, unsigned short* firstVert, unsigned short* nextVert, int& nv)
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{
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int bucket = computeVertexHash2(x, 0, z);
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unsigned short i = firstVert[bucket];
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while (i != DT_TILECACHE_NULL_IDX)
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{
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const unsigned short* v = &verts[i*3];
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if (v[0] == x && v[2] == z && (dtAbs(v[1] - y) <= 2))
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return i;
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i = nextVert[i]; // next
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