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}
// Could not find, create new.
i = (unsigned short)nv; nv++;
unsigned short* v = &verts[i*3];
v[0] = x;
v[1] = y;
v[2] = z;
nextVert[i] = firstVert[bucket];
firstVert[bucket] = i;
return (unsigned short)i;
}
struct rcEdge
{
unsigned short vert[2];
unsigned short polyEdge[2];
unsigned short poly[2];
};
static bool buildMeshAdjacency(dtTileCacheAlloc* alloc,
unsigned short* polys, const int npolys,
const unsigned short* verts, const int nverts,
const dtTileCacheContourSet& lcset)
{
// Based on code by Eric Lengyel from:
// http://www.terathon.com/code/edges.php
const int maxEdgeCount = npolys*MAX_VERTS_PER_POLY;
dtFixedArray<unsigned short> firstEdge(alloc, nverts + maxEdgeCount);
if (!firstEdge)
return false;
unsigned short* nextEdge = firstEdge + nverts;
int edgeCount = 0;
dtFixedArray<rcEdge> edges(alloc, maxEdgeCount);
if (!edges)
return false;
for (int i = 0; i < nverts; i++)
firstEdge[i] = DT_TILECACHE_NULL_IDX;
for (int i = 0; i < npolys; ++i)
{
unsigned short* t = &polys[i*MAX_VERTS_PER_POLY*2];
for (int j = 0; j < MAX_VERTS_PER_POLY; ++j)
{
if (t[j] == DT_TILECACHE_NULL_IDX) break;
unsigned short v0 = t[j];
unsigned short v1 = (j+1 >= MAX_VERTS_PER_POLY || t[j+1] == DT_TILECACHE_NULL_IDX) ? t[0] : t[j+1];
if (v0 < v1)
{
rcEdge& edge = edges[edgeCount];
edge.vert[0] = v0;
edge.vert[1] = v1;
edge.poly[0] = (unsigned short)i;
edge.polyEdge[0] = (unsigned short)j;
edge.poly[1] = (unsigned short)i;
edge.polyEdge[1] = 0xff;
// Insert edge
nextEdge[edgeCount] = firstEdge[v0];
firstEdge[v0] = (unsigned short)edgeCount;
edgeCount++;
}
}
}
for (int i = 0; i < npolys; ++i)
{
unsigned short* t = &polys[i*MAX_VERTS_PER_POLY*2];
for (int j = 0; j < MAX_VERTS_PER_POLY; ++j)
{
if (t[j] == DT_TILECACHE_NULL_IDX) break;
unsigned short v0 = t[j];
unsigned short v1 = (j+1 >= MAX_VERTS_PER_POLY || t[j+1] == DT_TILECACHE_NULL_IDX) ? t[0] : t[j+1];
if (v0 > v1)
{
bool found = false;
for (unsigned short e = firstEdge[v1]; e != DT_TILECACHE_NULL_IDX; e = nextEdge[e])
{
rcEdge& edge = edges[e];
if (edge.vert[1] == v0 && edge.poly[0] == edge.poly[1])
{
edge.poly[1] = (unsigned short)i;
edge.polyEdge[1] = (unsigned short)j;
found = true;
break;
}
}
if (!found)
{
// Matching edge not found, it is an open edge, add it.
rcEdge& edge = edges[edgeCount];
edge.vert[0] = v1;
edge.vert[1] = v0;
edge.poly[0] = (unsigned short)i;
edge.polyEdge[0] = (unsigned short)j;
edge.poly[1] = (unsigned short)i;