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2.2M
mesh.verts[i*3+0] = mesh.verts[(i+1)*3+0];
mesh.verts[i*3+1] = mesh.verts[(i+1)*3+1];
mesh.verts[i*3+2] = mesh.verts[(i+1)*3+2];
}
mesh.nverts--;
// Adjust indices to match the removed vertex layout.
for (int i = 0; i < mesh.npolys; ++i)
{
unsigned short* p = &mesh.polys[i*MAX_VERTS_PER_POLY*2];
const int nv = countPolyVerts(p);
for (int j = 0; j < nv; ++j)
if (p[j] > rem) p[j]--;
}
for (int i = 0; i < nedges; ++i)
{
if (edges[i*3+0] > rem) edges[i*3+0]--;
if (edges[i*3+1] > rem) edges[i*3+1]--;
}
if (nedges == 0)
return DT_SUCCESS;
// Start with one vertex, keep appending connected
// segments to the start and end of the hole.
pushBack(edges[0], hole, nhole);
pushBack(edges[2], harea, nharea);
while (nedges)
{
bool match = false;
for (int i = 0; i < nedges; ++i)
{
const unsigned short ea = edges[i*3+0];
const unsigned short eb = edges[i*3+1];
const unsigned short a = edges[i*3+2];
bool add = false;
if (hole[0] == eb)
{
// The segment matches the beginning of the hole boundary.
if (nhole >= MAX_REM_EDGES)
return DT_FAILURE | DT_BUFFER_TOO_SMALL;
pushFront(ea, hole, nhole);
pushFront(a, harea, nharea);
add = true;
}
else if (hole[nhole-1] == ea)
{
// The segment matches the end of the hole boundary.
if (nhole >= MAX_REM_EDGES)
return DT_FAILURE | DT_BUFFER_TOO_SMALL;
pushBack(eb, hole, nhole);
pushBack(a, harea, nharea);
add = true;
}
if (add)
{
// The edge segment was added, remove it.
edges[i*3+0] = edges[(nedges-1)*3+0];
edges[i*3+1] = edges[(nedges-1)*3+1];
edges[i*3+2] = edges[(nedges-1)*3+2];
--nedges;
match = true;
--i;
}
}
if (!match)
break;
}
unsigned short tris[MAX_REM_EDGES*3];
unsigned char tverts[MAX_REM_EDGES*3];
unsigned short tpoly[MAX_REM_EDGES*3];
// Generate temp vertex array for triangulation.
for (int i = 0; i < nhole; ++i)
{
const unsigned short pi = hole[i];
tverts[i*4+0] = (unsigned char)mesh.verts[pi*3+0];
tverts[i*4+1] = (unsigned char)mesh.verts[pi*3+1];
tverts[i*4+2] = (unsigned char)mesh.verts[pi*3+2];
tverts[i*4+3] = 0;
tpoly[i] = (unsigned short)i;
}
// Triangulate the hole.
int ntris = triangulate(nhole, tverts, tpoly, tris);
if (ntris < 0)
{
// TODO: issue warning!
ntris = -ntris;
}
if (ntris > MAX_REM_EDGES)
return DT_FAILURE | DT_BUFFER_TOO_SMALL;
unsigned short polys[MAX_REM_EDGES*MAX_VERTS_PER_POLY];