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namespace BloombergLP {
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namespace mine {
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class MyDynamicType {
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// This class can represent data in two forms: either a 'bsl::string'
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// or as a 'bsl::vector' of 'char' values.
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// PRIVATE DATA MEMBERS
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bsl::vector<char> d_vectorChar; // Note: Production code should use a
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bsl::string d_string; // union of object buffers.
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int d_selector; // 0 = vectorChar, 1 = string
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public:
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// MANIPULATORS
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void makeVectorChar() { d_selector = 0; }
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void makeString() { d_selector = 1; }
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bsl::vector<char>& theVectorChar()
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{ ASSERT(isVectorChar()); return d_vectorChar; }
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bsl::string& theString()
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{ ASSERT(isString()); return d_string; }
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// ACCESSORS
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bool isVectorChar() const { return 0 == d_selector; }
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bool isString() const { return 1 == d_selector; }
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const bsl::vector<char>& theVectorChar() const
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{ ASSERT(isVectorChar()); return d_vectorChar; }
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const bsl::string& theString() const
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{ ASSERT(isString()); return d_string; }
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};
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} // close package namespace
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} // close enterprise namespace
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//..
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// When acting as a vector this class is a 'bdlat' "array" type and when
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// holding a string, the class is a 'bdlat' "simple" type. Since this type can
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// be in two type categories (determined at runtime) this class is deemed a
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// "dynamic" class (for calculations at compile time).
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//
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// Then, to denote that this class is a dynamic type, we specialize the
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// 'bdlat_TypeCategoryDeclareDynamic' meta-function in the 'BloombergLP'
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// namespace:
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//..
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namespace BloombergLP {
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template <>
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struct bdlat_TypeCategoryDeclareDynamic<mine::MyDynamicType> {
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enum { VALUE = 1 };
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};
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} // close enterprise namespace
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//..
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// Now, we define bdlat_typeCategorySelect', and a suite of four functions,
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// 'bdlat_typeCategory(Manipulate|Access)(Array|Simple)', each overloaded for
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// our type, 'MyDynamicType'.
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//..
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namespace BloombergLP {
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namespace mine {
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bdlat_TypeCategory::Value
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bdlat_typeCategorySelect(const MyDynamicType& object)
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{
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if (object.isVectorChar()) {
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return bdlat_TypeCategory::e_ARRAY_CATEGORY; // RETURN
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}
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else if (object.isString()) {
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return bdlat_TypeCategory::e_SIMPLE_CATEGORY; // RETURN
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}
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ASSERT(!"Reached");
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// Note that this 'return' is never reached and hence the returned
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// value is immaterial.
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return bdlat_TypeCategory::e_SIMPLE_CATEGORY;
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}
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template <class MANIPULATOR>
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int bdlat_typeCategoryManipulateArray(MyDynamicType *object,
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MANIPULATOR& manipulator)
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{
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if (object->isVectorChar()) {
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return manipulator(&object->theVectorChar(),
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bdlat_TypeCategory::Array()); // RETURN
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}
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return manipulator(object, bslmf::Nil());
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}
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template <class MANIPULATOR>
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int bdlat_typeCategoryManipulateSimple(MyDynamicType *object,
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MANIPULATOR& manipulator)
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{
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if (object->isString()) {
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return manipulator(&object->theString(),
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bdlat_TypeCategory::Simple()); // RETURN
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}
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