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stringlengths 0
2.2M
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return manipulator(object, bslmf::Nil());
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}
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template <class ACCESSOR>
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int bdlat_typeCategoryAccessArray(const MyDynamicType& object,
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ACCESSOR& accessor)
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{
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if (object.isVectorChar()) {
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return accessor(object.theVectorChar(),
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bdlat_TypeCategory::Array()); // RETURN
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}
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return accessor(object, bslmf::Nil());
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}
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template <class ACCESSOR>
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int bdlat_typeCategoryAccessSimple(const MyDynamicType& object,
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ACCESSOR& accessor)
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{
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if (object.isString()) {
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return accessor(object.theString(),
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bdlat_TypeCategory::Simple()); // RETURN
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}
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return accessor(object, bslmf::Nil());
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}
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} // close package namespace
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} // close enterprise namespace
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//..
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// Notice that the customization points were implemented for just the two type
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// categories that 'MyDynamicType' can achieve: "array" and "simple".
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//
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// Finally, we can see how the facilities we developed in {Example 1} and
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// {Example 2} behave when given a "dynamic" type;
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//..
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void runUsageExample3()
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{
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//..
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// We see that the 'Select' meta-function returns the expected value:
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//..
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ASSERT(bdlat_TypeCategory::e_DYNAMIC_CATEGORY
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== static_cast<bdlat_TypeCategory::Value>(
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bdlat_TypeCategory::Select<mine::MyDynamicType>::e_SELECTION));
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//..
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// We create an object of our dynamic type and observe that the specialization
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// we created for printing the values (actually, for *not* printing the value
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// of) "dynamic" types is invoked:
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//..
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bsl::ostringstream oss;
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mine::MyDynamicType object;
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mine::printCategoryAndValue(oss, object);
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ASSERT("DynamicType: Printing dynamic types requires extra work."
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== oss.str());
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oss.str("");
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//..
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// We instruct object to behave as a vector and see that the 'bdlat' framework
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// treats the object as a member of the "array" category and the
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// 'PrintAccessor' we defined in {Example 2} treats 'object' as a member of the
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// "array" category:
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//..
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object.makeVectorChar();
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ASSERT(bdlat_TypeCategory::e_ARRAY_CATEGORY
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== bdlat_TypeCategoryFunctions::select(object));
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object.theVectorChar().push_back('H');
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object.theVectorChar().push_back('e');
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object.theVectorChar().push_back('l');
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object.theVectorChar().push_back('l');
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object.theVectorChar().push_back('o');
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mine::PrintAccessor accessor(&oss);
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int ret;
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ret = bdlat_TypeCategoryUtil::accessByCategory(object, accessor);
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ASSERT(0 == ret);
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LOOP_ASSERT(oss.str(), "Array: \"Hello\"" == oss.str());
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oss.str("");
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//..
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// Lastly, we instruct 'object' to behave as a string and find that the 'bdlat'
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// framework now considers 'object' to be the "simple" category:
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//..
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object.makeString();
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ASSERT(bdlat_TypeCategory::e_SIMPLE_CATEGORY
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== bdlat_TypeCategoryFunctions::select(object));
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object.theString() = "World";
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ret = bdlat_TypeCategoryUtil::accessByCategory(object, accessor);
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ASSERT(0 == ret);
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ASSERT("Simple: World" == oss.str());
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oss.str("");
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}
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//..
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// Notice that the output of the accessor matches the state of the object,
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// reporting an "array" type when the object 'isVector' and a "simple" type
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// when the object 'isString'.
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