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2.2M
//
// Testing:
// --------------------------------------------------------------------
if (verbose) cout << "\nTESTING 'manipulate<Category>' FUNCTIONS"
<< "\n============= " << endl;
{
typedef MyArrayType Type;
Type object;
MyManipulator manip;
ASSERT(bdlat_TypeCategory::e_ARRAY_CATEGORY
== bdlat_TypeCategoryFunctions::
manipulateArray(&object, manip));
ASSERT(-1 == bdlat_TypeCategoryFunctions::
manipulateChoice(&object, manip));
ASSERT(-1 == bdlat_TypeCategoryFunctions::
manipulateCustomizedType(&object, manip));
ASSERT(-1 == bdlat_TypeCategoryFunctions::
manipulateEnumeration(&object, manip));
ASSERT(-1 == bdlat_TypeCategoryFunctions::
manipulateNullableValue(&object, manip));
ASSERT(-1 == bdlat_TypeCategoryFunctions::
manipulateSequence(&object, manip));
ASSERT(-1 == bdlat_TypeCategoryFunctions::
manipulateSimple(&object, manip));
}
{
typedef MyChoiceType Type;
Type object;
MyManipulator manip;
ASSERT(-1 == bdlat_TypeCategoryFunctions::
manipulateArray(&object, manip));
ASSERT(bdlat_TypeCategory::e_CHOICE_CATEGORY
== bdlat_TypeCategoryFunctions::
manipulateChoice(&object, manip));
ASSERT(-1 == bdlat_TypeCategoryFunctions::
manipulateCustomizedType(&object, manip));
ASSERT(-1 == bdlat_TypeCategoryFunctions::
manipulateEnumeration(&object, manip));
ASSERT(-1 == bdlat_TypeCategoryFunctions::
manipulateNullableValue(&object, manip));
ASSERT(-1 == bdlat_TypeCategoryFunctions::
manipulateSequence(&object, manip));
ASSERT(-1 == bdlat_TypeCategoryFunctions::
manipulateSimple(&object, manip));
}
{
typedef MyCustomizedType Type;
Type object;
MyManipulator manip;
ASSERT(-1 == bdlat_TypeCategoryFunctions::
manipulateArray(&object, manip));
ASSERT(-1 == bdlat_TypeCategoryFunctions::
manipulateChoice(&object, manip));
ASSERT(bdlat_TypeCategory::e_CUSTOMIZED_TYPE_CATEGORY
== bdlat_TypeCategoryFunctions::
manipulateCustomizedType(&object, manip));
ASSERT(-1 == bdlat_TypeCategoryFunctions::
manipulateEnumeration(&object, manip));
ASSERT(-1 == bdlat_TypeCategoryFunctions::
manipulateNullableValue(&object, manip));
ASSERT(-1 == bdlat_TypeCategoryFunctions::
manipulateSequence(&object, manip));
ASSERT(-1 == bdlat_TypeCategoryFunctions::
manipulateSimple(&object, manip));
}
{
typedef MyEnumerationType Type;
Type object;
MyManipulator manip;