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2.2M
manipulateNullableValue(&object, manip));
ASSERT(-1 == bdlat_TypeCategoryFunctions::
manipulateSequence(&object, manip));
ASSERT(bdlat_TypeCategory::e_SIMPLE_CATEGORY
== bdlat_TypeCategoryFunctions::
manipulateSimple(&object, manip));
}
{
typedef char Type;
Type object;
MyManipulator manip;
ASSERT(-1 == bdlat_TypeCategoryFunctions::
manipulateArray(&object, manip));
ASSERT(-1 == bdlat_TypeCategoryFunctions::
manipulateChoice(&object, manip));
ASSERT(-1 == bdlat_TypeCategoryFunctions::
manipulateCustomizedType(&object, manip));
ASSERT(-1 == bdlat_TypeCategoryFunctions::
manipulateEnumeration(&object, manip));
ASSERT(-1 == bdlat_TypeCategoryFunctions::
manipulateNullableValue(&object, manip));
ASSERT(-1 == bdlat_TypeCategoryFunctions::
manipulateSequence(&object, manip));
ASSERT(bdlat_TypeCategory::e_SIMPLE_CATEGORY
== bdlat_TypeCategoryFunctions::
manipulateSimple(&object, manip));
}
{
typedef float Type;
Type object;
MyManipulator manip;
ASSERT(-1 == bdlat_TypeCategoryFunctions::
manipulateArray(&object, manip));
ASSERT(-1 == bdlat_TypeCategoryFunctions::
manipulateChoice(&object, manip));
ASSERT(-1 == bdlat_TypeCategoryFunctions::
manipulateCustomizedType(&object, manip));
ASSERT(-1 == bdlat_TypeCategoryFunctions::
manipulateEnumeration(&object, manip));
ASSERT(-1 == bdlat_TypeCategoryFunctions::
manipulateNullableValue(&object, manip));
ASSERT(-1 == bdlat_TypeCategoryFunctions::
manipulateSequence(&object, manip));
ASSERT(bdlat_TypeCategory::e_SIMPLE_CATEGORY
== bdlat_TypeCategoryFunctions::
manipulateSimple(&object, manip));
}
{
typedef bsl::string Type;
Type object;
MyManipulator manip;
ASSERT(-1 == bdlat_TypeCategoryFunctions::
manipulateArray(&object, manip));
ASSERT(-1 == bdlat_TypeCategoryFunctions::
manipulateChoice(&object, manip));
ASSERT(-1 == bdlat_TypeCategoryFunctions::
manipulateCustomizedType(&object, manip));
ASSERT(-1 == bdlat_TypeCategoryFunctions::
manipulateEnumeration(&object, manip));
ASSERT(-1 == bdlat_TypeCategoryFunctions::
manipulateNullableValue(&object, manip));
ASSERT(-1 == bdlat_TypeCategoryFunctions::
manipulateSequence(&object, manip));
ASSERT(bdlat_TypeCategory::e_SIMPLE_CATEGORY
== bdlat_TypeCategoryFunctions::
manipulateSimple(&object, manip));
}
{
typedef bsl::vector<char> Type;