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# Rotate for display direction
if self._display_direction == 0:
return viewContent
else:
return viewContent.rotate( angle = self._display_direction, expand=True )"
4827,"def _initBuffer(self, bufferColorMode, bufferSize):
""""""!
\~english
Initialize the buffer object instance, use PIL Image as for buffer
@param bufferColorMode: ""RGB"" or ""1""
@param bufferSize: (width, height)
\~chinese
初始化缓冲区对象实例,使用PIL Image作为缓冲区
@param bufferColorMode: 色彩模式, 取值: ""RGB"" 或 ""1""
@param bufferSize: 缓存大小 (width, height),例如: (128, 64)
""""""
# super(SSScreenBase)._initBuffer(bufferColorMode, bufferSize)
self._buffer_color_mode = bufferColorMode
#create screen image buffer and canvas
if bufferSize==None:
self._buffer = Image.new( bufferColorMode , self._display_size )
else:
self._buffer = Image.new( bufferColorMode , bufferSize )
self.Canvas = ImageDraw.Draw( self._buffer )
#creare screen view
self.View = SSRect( 0, 0, self._display_size[0], self._display_size[1] )"
4828,"def clearCanvas(self, fillColor = 0 ):
""""""!
\~engliash
Clear up canvas and fill color at same time
@param fillColor: a color value
@note
The fillColor value range depends on the setting of _buffer_color_mode.
* If it is SS_COLOR_MODE_MONO (""1"") monochrome mode, it can only select 0: black and 1: white
* If it is SS_COLOR_MODE_RGB (""RGB"") color mode, RGB color values can be used
\~chinese
清除画布并同时填充颜色
@param fillColor: 颜色值
@note
fillColor 取值范围取决于 _buffer_color_mode 的设定。
* 如果是 SS_COLOR_MODE_MONO (""1"") 单色模式,只能选择 0:黑色 和 1:白色
* 如果是 SS_COLOR_MODE_RGB (""RGB"") 彩色模式,可以使用 RGB 色彩值
""""""
self.Canvas.rectangle((0, 0, self._display_size[0], self._display_size[1]), outline=0, fill=fillColor)"
4829,"def clearView(self, fillColor = 0 ):
""""""!
\~english
Clear up canvas with view size
@param fillColor: a color value
@note
The fillColor value range depends on the setting of _buffer_color_mode.
* If it is SS_COLOR_MODE_MONO (""1"") monochrome mode, it can only select 0: black and 1: white
* If it is SS_COLOR_MODE_RGB (""RGB"") color mode, RGB color values can be used
\~chinese
清除画布中当前视图大小的区域同时填充颜色
@param fillColor: 颜色值
@note
fillColor 取值范围取决于 _buffer_color_mode 的设定。
* 如果是 SS_COLOR_MODE_MONO (""1"") 单色模式,只能选择 0:黑色 和 1:白色
* 如果是 SS_COLOR_MODE_RGB (""RGB"") 彩色模式,可以使用 RGB 色彩值
""""""
self.Canvas.rectangle(self.View.rectToArray(), outline=0, fill=fillColor)"
4830,"def redefineBuffer(self, newBuffer ):
""""""!
\~english
Redefine frame of Screen
@param newFrame: a new fram data
@note
newFrame can be:
* PIL Image
* PIL ImageFile
* Dictionary, eg. { ""size"":(width, height), ""color_mode"":""1"" } or { ""size"":(width, height), ""color_mode"":""RGB"" }
\~chinese
重新定义缓存数据
@param newFrame: 新缓存数据 \n
newFrame 可以为下面值:
* PIL Image
* PIL ImageFile
* 字典, eg. { ""size"":(width, height), ""color_mode"":""1"" } or { ""size"":(width, height), ""color_mode"":""RGB"" }
""""""
# Redefine Frame from an image object
if type(self._buffer) == type(newBuffer):
self._buffer = newBuffer
self.Canvas = ImageDraw.Draw( self._buffer )
# self.View.resize(newBuffer.width, newBuffer.height)
return True
# Redefine Frame from an <PIL.ImageFile.ImageFile>
if type(newBuffer).__name__.find(PIL.ImageFile.ImageFile.__name__) != -1:
self._buffer = self._buffer.resize((newBuffer.width, newBuffer.height))
self._buffer.paste( newBuffer, (0,0))
# self.View.resize(newBuffer.width, newBuffer.height)
return True
# Recreated a new frame from dict of frame