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4833,"def adjuestSize(self, offsetWidth = 0, offsetHeight = 0):
""""""!
\~english
Adjuest width and height of rectangles
@param offsetWidth: adjust the width. Negative numbers are smaller, Positive number is increased
@param offsetHeight: adjust the height. Negative numbers are smaller, Positive number is increased
@note The negative numbers are smaller, positive number is increased,0 remains unchanged.
\~chinese
调整矩形高宽数据
@param offsetWidth: 调整宽度。 负数较小,正数增加
@param offsetHeight: 调整高度。 负数较小,正数增加
@note 负数较小,正数增加,0保持不变。
""""""
self.height += offsetHeight
self.width += offsetWidth"
4834,"def moveTo(self, newX=0, newY=0):
""""""!
\~english
Move vertex of rectangles to new point (x,y)
@param newX: Coordinated X value
@param newY: Coordinated Y value
\~chinese
移动矩形到新坐标点 (x,y)
@param newX: 坐标 X
@param newY: 坐标 Y
""""""
self.x = newX
self.y = newY"
4835,"def moveOffset(self, offsetX=0, offsetY=0):
""""""!
\~english
Offset vertex of rectangles to new point (x,y)
@param offsetX: offset X value
@param offsetY: offset Y value
@note The negative numbers are left or up move , positive number is right or down move,0 remains unchanged.
\~chinese
平移矩形指定的距离 (x,y)
@param offsetX: 平移 X
@param offsetY: 平移 Y
@note 负数是左移( X )或上移( Y ),正数是右移( X )或下移( Y ),0 保持不变。
""""""
self.x += offsetX
self.y += offsetY"
4836,"def swapWH(self):
""""""!
\~english Swap width and height of rectangles
\~chinese 交换矩形高宽边数据
""""""
width = self.width
self.width = self.height
self.height = width"
4837,"def rectToArray(self, swapWH = False):
""""""!
\~english
Rectangles converted to array of coordinates
@return: an array of rect points. eg. (x1,y1,x2,y2)
\~chinese
矩形数据转换为矩形坐标数组
@return: 矩形座标数组, 例如: ( x1,y1,x2,y2 )
""""""
if swapWH == False:
return [self.x, self.y, self.x + self.width, self.y + self.height]
else:
return [self.x, self.y, self.x + self.height, self.y + self.width]"
4838,"def _needSwapWH(self, oldDirection, newDirection ):
""""""!
\~english
return screen direction status
@return Boolean
@note No need to rotate if the screen orientation is 0 degrees and 180 degrees
\~chinese
返回屏幕方向状态
@return 布尔值
@note 如果屏幕方向是0度和180度就不需要旋转
""""""
if abs(newDirection - oldDirection) == 0: return False
if abs(newDirection - oldDirection) % 180 == 0: return False
if abs(newDirection - oldDirection) % 90 == 0: return True
return False"
4839,"def rotateDirection(self, displayDirection):
""""""!
\~english rotate screen direction
@param displayDirection: Screen Direction. value can be chosen: 0, 90, 180, 270
\~chinese 旋转显示屏方向
@param displayDirection: 显示屏方向。可选值: 0, 90, 180, 270
\~
@note
\~english after rotate the View resize to screen size
\~chinese 改变方向后,默认的 View 大小会更新为当前 Screen 的大小
\~\n
""""""
if self._needSwapWH(self._display_direction, displayDirection):
self._display_size = ( self._display_size[1], self._display_size[0] )
if self.redefineBuffer( { ""size"":self._display_size, ""color_mode"":self._buffer_color_mode } ):