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Apostles of Contagion - Warband Organisation: The Apostles of Contagion are a small but powerful vectorium, and number among their host not only the rotting and corpulent Plague Marines, but Nurgle-devoted heretics of uncertain origin and dark acolytes, apostate preachers and lesser Death Guard Sorcerers, each an apprentice to Necrosius' own mastery of the necromantic arts. |
Apostles of Contagion - Warband Combat Doctrine: Like viral infections, the Apostles of Contagion embrace the ranks of Renegades and heretics to the Imperium like rotting spectres, preaching their poisoned words with their unholy dogma, converting the despairing masses to their dark cause.Necrosius and his vile Plague Marine Sorcerers travel among the battlefields of the Imperium, conducting rites of the darkest sorcery over the killing grounds, mass graves and the unburied dead, preparing the way for the horror of undeath to come. The corpses of the fallen soon begin to stir in the blood-soaked earth, as Nurgle's dance of the dead awakens them once more, with Necrosius calling the tune. |
Apostles of Contagion - Warband Colours: The Apostles of Contagion wear brass-coloured Power Armour which appears rusty and is marred by decay and putrescence. |
Apostles of Contagion - Warband Badge: The Apostles of Contagion's badge is a crimson-coloured carrion fly, another of the nearly infinite variations on the Mark of Nurgle. |
Apostles of Contagion - Notable Apostles of Contagion: Necrosius the Undying - Necrosius is a former Death Guard Apothecary who became a powerful Death Guard Sorcerer dedicated to spreading the glory of Nurgle throughout the galaxy. He is the leader of the Apostles of Contagion and is one of the most powerful servants of the Plague Lord in the known universe. His most common modus operandi is to infiltrate a battlefield where the Forces of Chaos and the Imperium are contending and unleash the horrific Zombie Plague upon all sides by raising the fallen as undead horrors sacred to Nurgle. |
Apostles of Contagion - Sources: Codex Heretic Astartes - Death Guard (8th Edition), pp. 16, 54Imperial Armour Volume Seven - The Siege of Vraks - Part Three, pp. 14, 142-143 |
Apostles of MinthRas - Apostles of MinthRas: The Apostles of MinthRas are a warband of Chaos Space Marines. They were first encountered by the forces of the Imperium of Man inside the Eye of Terror Warp rift in the 33rd Millennium. |
Apostles of MinthRas - Notable Campaigns: Antecanis Massacre (165.M37) - Perhaps the greatest of all the bloodthirsty warlords of Chaos is Abaddon, Warmaster of the Black Legion. It was during Abaddon's 9th Black Crusade that the world of Antecanis IV felt his ire. At the start of the 37th Millennium it was a heaving Hive World with a population in the tens of billions. Its principal export was people, most of whom were sent to labour in the nearby naval dockyard of Cancephalus or to crew the warships built there. Knowing that the Imperial Navy orbital docks were heavily defended, Abaddon chose to strike at its most vulnerable point -- the world from which its workers came. Without a supply of millions of labourers, Cancephalus' manufactoria and orbital shipyards would fall silent. Abaddon promised great riches and countless slaves to his warriors, making pacts with the frenzied Heretic Astartes of the World Eaters, the darkly zealous Word Bearers, Renegades from The Purge and the Apostles of MinthRas, and dozens of smaller warbands. The might of the Black Legion and their allies fell upon Antecanis IV in 165.M37. A space battle erupted around the orbital defences, but the defence monitors and Imperial Navy space stations could do little against the Battle Barges, Grand Cruisers and Battleships of Abaddon's fleet. After seven solar days, Fusion Bombs and Vortex Torpedoes rained down from the heavens onto the towering citadels of Antecanis' hives. Millions died as glistening towers toppled under the orbital barrage. In the wake of this devastation, dropships poured onto the surface, disgorging hundreds of ruthless killers. Abaddon's lieutenants and allies had divided the spoils and set about attacking their targets. Abaddon focussed upon Monarchive, the seat of the world's Imperial Commander. At the vanguard of Abaddon's attack strode Dhar'Leth, a Daemon Prince who had fought for the Night Lords during the Horus Heresy, but who now swore allegiance to the Warmaster. Dhar'Leth's assault was relentless; for sixteen solar days the Daemon Prince and his Black Legionaries burned and butchered their way through the lower levels of Monarchive. Refugees fled in the tens of millions, but still columns of slaves hundreds of kilometres-long trudged across the wastes to the Black Legion's landers. When the Chaos Space Marines attacked, Astropaths had broadcast warnings and calls for aid. Space Marines of the Silver Skulls Chapter were the first to respond. They harried the Chaos fleet with daring hit-and-run attacks that robbed the warriors on the surface of orbital support. The Silver Skulls were but the first warriors in the Imperium's response as the Departmento Munitorum gathered forces and raised regiments for all-out war. Abaddon knew that once the limitless numbers of the Emperor's armies were committed, Antecanis would become a cauldron of battle from which there would be no escape. He resolved to swiftly end the siege of Monarchive. Abaddon led the final assault on the capital, attacking with his bodyguard of Black Legion Chaos Terminators. They slaughtered squads of Adeptus Arbites, whole platoons of Planetary Defence Force troopers and the elite Oath Wardens of the Imperial Commander's personal guard. The sacrifices of the defenders were in vain, for it took Abaddon a mere two solar days to breach the final defence line and storm the inner sanctum of the Imperial Commander. With Monarchive now under his control, Abaddon sent his forces to kill or capture as many of the hive's populace as possible. Those too old or too infirm to slave for the Warmaster were executed, while millions of others were transported to captured haulage and merchant ships waiting in orbit. When Abaddon received word that the first Astra Militarum transports had broken from Warpspace, he ordered his lieutenants to quit Antecanis. To his allies, he gave no warning, knowing that they would be forced to fight and would delay Imperial pursuit. With the holds of his ships crammed full of loot and slaves, Abaddon departed Antecanis, dropping a dozen Cyclonic Torpedoes onto the ruins of Monarchive as a last contemptuous gesture. Breaking through the cordon of Silver Skulls warships, the Black Legion moved on to their next target. Imperial Guard regiments from Cadia, Lostak and Second Hubris arrived at Antecanis in the following solar weeks and months, and the Traitor Marines left behind fought grimly. Some escaped the tightening Imperial noose, others fought to the last in battles marked more by bloody slaughter and defiance than tactical acumen. As Abaddon had planned, Cancephalus gradually stopped its construction works and within a standard year was unable to refit even the smallest naval warships. Unmolested by the Imperial Navy, Abaddon's fleets were able to ravage the sector at will. For seventeen Terran years, battles continued for possession of Antecanis, from which the world never recovered. The ruins of its hives now loom darkly over the ash wastes like the skeletons of gargantuan beasts.Invasion of Ultramar (999.M41) - The Invasion of Ultramar occurred when a large Chaos warband known as the Bloodborn invaded the Ultramarines' Realm of Ultramar, led by the Iron Warriors Warsmith Honsou and the Daemon Prince M'kar the Reborn. Both were servants of the Ruinous Powers who had sworn revenge against the Ultramarines for the past wrongs they believed had been done to them. This Chaos invasion occurred roughly concurrently with Abaddon the Despoiler's 13th Black Crusade in 999.M41, though the Bloodborn's invasion was not officially a part of the Black Crusade's forces. The Bloodborn were comprised of a large following of multiple warbands and rogue regiments comprised of both Planetary Defence Forces and Imperial Guardsmen. These throwaway troops were used as cannon fodder during the Bloodborn's initial assaults. The rest of the Bloodborn's elite forces were comprised of Chaos Space Marine warbands which included the Apostles of MinthRas, the Skulltakers, the Claws of Lorek, and the Death Shadows. The Apostles of MinthRas were not a part of the Bloodborn themselves, and unlike the other Chaos warbands and the Iron Warriors detachment, they were not often seen fighting alongside the Bloodborn's main forces. |
Apostles of MinthRas - Warband Colours: The Apostles of MinthRas wear red Power Armour with a silver trim and black heretical markings. |
Apostles of MinthRas - Warband Badge: The badge for this Chaos Space Marine warband is a black skull, with a red eight-pointed star of Chaos on its forehead, centred on a field of red. |
Apothecary - Apothecary: An Apothecary is a specialist Firstborn and Primaris Space Marine medicae officer who possesses advanced biomedical and scientific training and who serves as a combat medic and research physician for his Chapter. An Apothecary's role in battle is to recover the gene-seed from slain Astartes and to tend to the wounded and maimed.Outside of combat, Apothecaries are responsible for monitoring the Chapter's neophytes for mutation or flaws in their gene-seed and organ implants and for carrying out the implantation process in their Chapter's aspirants. The Apothecary is well-versed in the arts of battlefield first aid as well as advanced surgical techniques, cybernetics and bio-engineering.The Apothecary must be as courageous as his fellow Space Marines if not more so, for he must perform his life-saving surgeries in the midst of the battlefield. If a Space Marine is injured, the Apothecary will use his medi-pack, called the Narthecium, to tend to the wounds. Nartheciums can dispense medical aid and perform complex surgery -- cauterising, stitching, removing shrapnel, and more. Even severely injured Space Marines can fight again with the aid of the Narthecium.Whereas Chaplains are charged with maintaining the spiritual health of the Space Marines in a Chapter, it is the Apothecaries' role to mind the physical well-being of their battle-brothers.Several of a Space Marine's specialised organs can self-heal wounds that would kill a non-augmented man outright, but such functions take time, and will not happen during a melee or fire-fight. It is the Apothecary's duty to stabilise the worst of wounds, patching up a transhuman warrior's seemingly mortal injuries so that he may return to battle within moments.Not all injured Space Marines can be saved, however. Even when a wound is beyond healing, the Apothecary's duties are not done. He can calm the dying and speed them on their way by granting them the Emperor's Peace since the Narthecium also includes a special humane euthanasia device for this task, ironically called a Carnifex, that is a solid, spring-loaded piston of metal. This is applied to the sufferer's temple, its powerful spring hurling the piston through the Astartes' brain and killing him instantly.Apothecaries are armed and armoured like the brethren they serve, and have undergone the same extensive combat training. Their priorities may be healing or extracting gene-seed, but they too are fully exposed to all the horrors of a battlefield, and every company of every Chapter tells tales of the extreme lengths their dutiful Apothecaries will go to ensure their charges are kept alive, one way or another.It is standard for each company in a Chapter to have at least one attached Apothecary, and it is common practice to have several more that work in the Apothecarion, where they train Initiates and also ensure the Chapter gene-seed -- both in the gene-banks and in the Space Marines themselves -- remains genetically pure and free of deleterious mutation through constant testing.Additionally, it is the most senior Apothecaries that implant gene-seed into neophytes, ensuring the Chapter has a new influx of recruits to match the rate of those lost in constant battle.A number of Chapters scattered across the Imperium have unusual cultures that can impact their Apothecaries' craft. Those who tendto the Iron Hands, for example, must be so well-versed in the implantation and maintenance of bionics that their roles and those of the Chapter Techmarines begin to blur.Conversely, Mortifactors Apothecaries spend almost as much time on the battlefield claiming macabre relics from fallen brethren as they do healing the living, while the Apothecaries of the White Scars must learn to ply their trade within the transport bay of a hurtling, lurching, bouncing Rhino -- for the Chapter's hunt waits for no man. |
Apothecary - Role: Every Chapter maintains a core of Apothecaries drawn from its Veteran battle-brothers and trained in the genetic mysteries of the Adeptus Astartes. The exact number of these specialists varies from Chapter to Chapter, though most will have enough to oversee the creation of new Space Marines as well as to join the command sections of each of its companies.Just as favoured battle-brothers can rise in rank and work their way into the elite 1st Company of the Chapter, an Apothecary will be assigned based on his skill and standing, the greatest of their number tending to the Chapter Master himself.In cases where the Space Marine has lost a limb or suffered massive organ failure, but yet clings to life, the Apothecary will use his Narthecium to inject the Space Marine with chemicals keyed to his Larraman's Organ. This sends the cells' healing processes into overdrive, and seals even the deepest wounds under a layer of coagulated blood and scar tissue.The Space Marine can then be evacuated away from the fighting, or if extraction is impossible, filled with combat stimulants and dragged into position against some cover to fight on for as long as he can.Apothecaries are at once mighty warriors and selfless servants, and each would fight their way through hordes of vile enemies to reach a fallen battle-brother and then transfuse the very last drop of his own blood to save the life of the wounded. Along with being highly trained in the fields of medicine, surgery and biomedical research, they are amongst the elite warriors in the Chapter.Apothecaries are greatly honoured by their brethren, as they are responsible for maintaining the purity of the Chapter's gene-seed. If its gene-seed were to become mutated or corrupt, this could well bring the Chapter's extinction or its fall to Chaos.The Apothecaries are charged with maintaining the health and genetic purity of the Space Marines. Their skills and equipment, when combined with the genetically-engineered organs and biological resilience of a Space Marine, allow an Apothecary to perform battle surgery with a good chance of success.Space Marines rarely go into battle without an Apothecary being available, as every Astartes is a valuable resource and to lose any of their gene-seed would be a blow to the Chapter. Each company in a Chapter has an attached Apothecary that accompanies them into battle.Additional Apothecaries staff the Chapter's Apothecarion, although these senior Apothecaries rarely take to the field, instead acting as biomedical researchers and occupying themselves in taking part in the training of neophytes and potential new Apothecaries.It is unknown if new Apothecaries start out as regular line Space Marines like Chaplains or begin their careers from the start as medics much as a Chapter's Librarians begin as psykers.However, the introduction of Helix Adepts among the ranks of the Vanguard Space Marines may represent an Astartes' first step toward inclusion among the ranks of the Apothecarion. |
Apothecary - Genetic Guardians: Ministering to the wounded is the secondary battlefield responsibility of an Apothecary. This comes behind the completion of the mission, as well as ensuring the recovery of the Chapter's gene-seed from the fallen. Without the gene-seed the Chapter would be unable to create new Space Marines -- the genetic information it carries is the crucial component in the transformation of a mere human into a transhuman Space Marine.Bereft of this vital bio-component, the Chapter would wither and die within a generation, its losses irreplaceable. Thus the loss of even one Progenoid Gland is a terrible blow for any Space Marine Chapter, and an Apothecary will go to great lengths to ensure that none are left to rot upon the field of battle, or worse -- fall into enemy hands.Should the Space Marines hold the field after an engagement, the Apothecary is able to walk among the dead, using his Narthecium's Reductor to extract the Progenoid Glands of the fallen, punching the hollow blade into the corpse and sucking out these vital organs.The battle-medic's task becomes significantly more difficult when the Space Marines must rapidly withdraw from combat, giving ground before a vastly more numerous foe, or if the combat zone is unstable, such as a burning voidship or collapsing hive city. The Apothecary must work quickly under fire to recover the gene-seed, wrestling bodies away from the enemy or making daring charges into no man's land to reach a fallen battle-brother.When the Space Marine Chapters first encountered the Tyranids, the Adeptus Astartes made a horrific discovery. The savage aliens would consume a battle-brother completely, feasting on his bio-matter and combining it with their own. For the Apothecarion, this was anathema to everything a Space Marine was, and the true and utter death of his genetic legacy.When Space Marines fight against the xenos swarms of the Hive Mind, it is considered a great shame by the Apothecarion to allow the fallen to be taken by the foe, and Apothecaries will fight their way through hordes of chitinous horrors to recover the dead.If the gene-seed cannot be recovered then it must be destroyed, and though it is the lesser of two horrors, it remains preferable to allowing the remains of a Space Marine to fall into xenos hands. In extreme cases an Apothecary will even destroy himself, especially if his Narthecium is filled with extracted Astartes genetic material, rather than risk such sacred DNA being absorbed by the Tyranids. |
Apothecary - Secrets of the Apothecarion: Apothecaries are far more than battlefield medics and angels of mercy. When not at war, they work in the Chapter Apothecarion -- a sprawling complex of subterranean vaults or fortified towers within a fortress-monastery given over to the Chapter's Apothecaries.Here, behind heavy ferrocrete blast doors and watchful Gun-Servitors, the medics keep and catalogue the Chapter's genetic history and maintain the purity of its gene-seed.Deep-frozen catacombs, connected to the Apothecarion, house thousands of sealed flasks, each one holding an extracted Progenoid Gland, Biscopea, Neuroglottis or other Space Marine gene-seed organ. From this store, the Apothecaries will create new generations of Adeptus Astartes.This is far from a simple process, and takes all the skill and ability of the Apothecary. Just as the recruits will be tested and trained, the Chapter taking only the bravest and hardiest of candidates, so too must the Apothecaries test the gene-seed. The organs are put through a lengthy series of trials, the battle-medic subjecting each sample to varying stress levels of radiation or chemical agents to see how it reacts.This is vital to ensure its purity, as even the smallest flaw can grow into terrible and heretical mutation if left undetected. Equally, the process of melding a gene-seed organ into one of the Chapter's recruits is made far more dangerous if there is something awry with the biological secrets held within.This can cause the Space Marine organs to grow out of control, fuse together or burst forth from the flesh of the subject, resulting in death, if fate is merciful, or a horrific semblance of life if not.An Apothecary therefore oversees every step of the creation of a Space Marine; even after a battle-brother has been accepted into the Chapter, every one is monitored to ensure he does not develop mutation and his organs and glands remain in good function. Space Marines are regularly examined by the Apothecaries, but the results of these tests remain a closely guarded secret of the Chapter.Any flaws in the Chapter's gene-seed will be seen as a weakness; fractures in its biological construction that could lead to heresy or madness. Even a single mutation, if it escapes notice, might cause the gene-seed to degrade over subsequent generations, polluting whole batches and spreading its taint through the ranks of the Chapter.Apothecaries must also prepare the gene-seed tithe all Space Marine Chapters send to the Adeptus Terra. This sample will be examined for its purity before being stored away for the founding of new Space Marine Chapters. If there is even a small flaw in the gene-seed, or any sign of mutation, it can cast a shadow over the Chapter and even bring excommunication from the Imperium in extreme cases. |
Apothecary - Genetic Enhancement and Bionic Augmentation: Apothecaries are trained in the performance of advanced surgery and grafting of bionics, delving into the field of bioengineering. When a Space Marine is grievously wounded in battle and survives, he will usually end up on an Apothecary's surgical table.Whether this is to restore function to damaged organs or to mend shattered limbs, the Apothecarion has a store of the battle-brother's genetic material kept within gene-banks just for this very purpose. From the bio-seed of the Space Marine, replacement lungs, livers and hearts can be grown, even great sheets of new skin for when a Battle-Brother's own has been burnt or flayed away.Apothecaries have no way, however, of restoring missing limbs. When a battle-brother is maimed in this way, Apothecaries will work with the Chapter's Techmarines to craft a cybernetic replacement. Often created for a specific battle-brother, these bespoke augmentations are then sutured into muscles and screwed into bone. Through a painstaking process, the Apothecary will then weave nerve endings with monofilament receptor wires so that the limb might respond to the Space Marine's neural impulses.Eyes, organs, arms and legs can all be restored via bionics, granting a battle-brother little loss of function -- sometimes even improving on the original -- and the hardened steel casing mimics the natural resilience of the Space Marine's own flesh.After many Terran years of war and thousands of battles, when the battle-brother dies, the Apothecaries reclaim their mechanical bounty, slicing free tendons holding adamantium-plated hands, crystal lenses from eye sockets and blood-drenched mechanical organs hidden deep in chest cavities. These devices may then find a future in other wounded Space Marines, passed down from one generation to the next like revered suits of battle-plate.Sometimes, on an extended campaign, an Apothecary is forced to repair a battle-brother far from the advanced technologies and sanctified tools of the Apothecarion. This kind of battlefield surgery is cruder and quicker, intended to get the Space Marine back into the fight as quickly as possible.Bionics will be scavenged from the dead, while chemical stimulants are substituted for true healing. Stitched meat and fused muscle is then hidden under the ceramite plates of Power Armour, and the Space Marine is sent back into the fray. |
Apothecary - Prime Helix: The insignia of the Apothecaries is the "Prime Helix", a badge that symbolises the Space Marines' altered DNA which ultimately derives from the Emperor of Mankind's own genome, rendered in bright red.The symbol represents the sacred genetic code of the Chapter's gene-seed. In battle this makes them distinctive among their fellow Space Marines, allowing their battle-brothers to protect the medic from harm, as well as call for his aid when needed.The helix symbol is often adorned with additional iconography such as wings and skulls.The Apothecaries of most Chapters wear white Power Armour, with the left shoulder plate retaining the traditional Chapter colours along with the Chapter badge. The right shoulder plate displays the Prime Helix. Some less traditional Chapters use different colour schemes for their Apothecaries. |
Apothecary - Deathwatch Service: Many Apothecaries are known to perform the Long Watch with the Chamber Militant of the Ordo Xenos, better known as the Deathwatch. Deathwatch Apothecaries take on a number of additional duties over those performed in their parent Chapter.For a start, they must master the genetic inheritance not only of their own gene-seed, but of a myriad of other Chapters too, so that they might monitor and maintain the implants of all their fellow Space Marines, each of which may be drawn from a different Chapter.In this matter, Deathwatch Apothecaries occupy a uniquely trusted position. Space Marine Chapters do not lightly share the details of their gene-seed, with its associated traits, variations, and even mutations. Deathwatch Apothecaries are sworn to maintain the secrets of each of the Chapters from which their fellows are drawn, an oath that carries the harshest of penalties should it ever be broken.Aside from monitoring the state of the Space Marines' implanted organs and altered metabolisms, the Apothecaries must also be ever alert to the risk of alien contamination. Whilst undertaking their missions, Deathwatch Kill-teams are likely to come into contact not only with creatures of utterly alien biology, but with all the bacterial life that accompanies them.While the Space Marines are blessed with the very strongest of human immune systems, it is known that the spores of some alien life forms can cause mutation or death even in the Adeptus Astartes. There are some xenos that actually reproduce in this vile manner, their seed infecting the victim and slowly mutating him into the original life form. Such genetic blasphemy must be guarded against, and the Apothecaries administer an entire bank of metabolic and genetic tests on every member of a Kill-team before and after every mission.Another area in which the Deathwatch Apothecaries are highly involved is that of training. Deathwatch Kill-teams push their bodies to, and beyond, the limits of even their unique superhuman physiology, and the Apothecaries must monitor this process closely. But they are a part of the training too, for the Apothecaries often aid the Watch Captains in formulating the most arduous of training regimens.Using his unique knowledge of his charges, the Apothecary can induce various states in his battle-brothers, under which their skills and strengths will be tested all the further. Interfacing remotely with a battle-brother's armour systems, the Apothecary might disable a limb, limit blood oxygen levels or simulate the effects of any number of poisons, all in the cause of maintaining combat readiness.The greatest duty that a Deathwatch Apothecary must perform is to recover the gene-seed of a fallen battle-brother, so that it may be returned to his parent Chapter, and he may live on through the creation of future generations of Space Marines.This is a solemn enough task in a normal Chapter, but takes on an additional weight in the Deathwatch. No Chapter would agree to despatch its sons across the galaxy to fight at the behest of the Inquisition and other Chapters (some of whom may be ancient rivals), were it not for the certain knowledge that their gene-seed will be returned should they fall.It has been known for a Chapter to temporarily withhold its honour service to the Deathwatch if too many of its Space Marines serving with the Ordo Xenos have been killed and their precious gene-seed irretrievably lost. Thus, the survival of a Space Marine's parent Chapter and the reputation of the Deathwatch itself relies on the action of the Apothecaries. |
Apothecary - Apothecary: Power Armour (Any Firstborn pattern, modified for Apothecary duties)Diagnostor Helmet - Apothecaries often replace their usual helmet with a Diagnostor Helmet, which contains upgraded Auto-senses and readouts to assist with their charge of treating the injured and maintaining their battle-brothers' physical combat readiness.ChainswordBolt PistolFrag GrenadesKrak GrenadesNarthecium - The tool of an Apothecary's trade, a Narthecium contains implements specially designed for Space Marine physiology and for performing first aid without having to remove the patient's Power Armour. It also comprises various counterseptics, skin patches, transfusions and other compounds engineered for the Space Marines' physiology, and several stasis tubes for storing recovered gene-seed.Reductor - Retrieval and storage of a fallen battle-brother's gene-seed is so critical that Apothecaries carry a special tool for this operation, often included as part of the Narthecium. While a Reductor is not required for Progenoid removal, it significantly reduces the time. This surgical implement fastens under the wrist. It includes a monomolecular saw for penetrating Power Armour and Ossmodula-enhanced rib cages, and a diamantine-tipped extractor drill. |
Apothecary - Primaris Apothecary: Mark X Tacticus Power Armour (Modified for Apothecary duties with the addition of a Servo-Harness.)Diagnostor Helmet - Apothecaries often replace their usual helmet with a Diagnostor Helmet, which contains upgraded Auto-senses and readouts to assist with their charge of treating the injured and maintaining their battle-brothers' physical combat readiness.Absolvor Bolt PistolReductor Pistol - The Reductor Pistol is similar to the Narthecium's Reductor tool but takes the form of a pistol and is used to both retrieve and store multiple-sets of Astartes gene-seed on the battlefield. The Reductor is designed to punch through Space Marine Power Armour quickly and cleanly; and can do much the same to the skull of a rampaging Ork Warboss if he gets close enough to the Primaris Apothecary.Frag GrenadesKrak GrenadesNarthecium |
Apothecary - Apothecary Biologis: An Apothecary Biologis (pl. Apothecaries Biologis) is a Primaris Marine Apothecary who in the Era Indomitus has been specially trained to gain biological samples of xenos enemies on the battlefield. Understanding your enemy, no matter how vile, is the key to defeating them. Thanks to the protection of his mighty Mark X Gravis Power Armour, the Apothecary Biologis can advance through withering enemy fire to take samples of enemy biomatter with his vivispectrum, ultimately allowing the forces of the Imperium to turn their foes' biology against them.Apothecaries Biologis were particularly important in the Imperium's battles with Hive Fleet Leviathan after its invasion of the galactic west of the Imperium Sanctus during the Era Indomitus. They were able to acquire the genetic samples that provided Imperial strike forces with new and more potent ways to target the increasingly new Tyranid bioforms that the Hive Mind was constanty developing to counter Imperial defences. |
Apothecary - Blood Angels: A Sanguinary Priest is a specialist officer unique to the Blood Angels Space Marine Chapter and its successors among the Sanguinary Brotherhood.The Sanguinary Priest performs the duties of an Apothecary in a Codex Astartes-compliant Chapter as well as other services peculiar to the inheritance of the Primarch Sanguinius.While the Apothecaries of other Chapters monitor their charges for genetic purity and provide all needed biomedical services, the duties of the Sanguinary Priests transcend this mundane medical need.Some Scions of Sanguinius are driven by a terrible death-seeking madness called the Black Rage, brought on by visions of the death of their primarch when he confronted the Warmaster Horus aboard his flagship the Vengeful Spirit in orbit of Terra during the closing days of the terrible Horus Heresy.Others are afflicted by the terrible Red Thirst, a craving for blood which some claim may be the first signs of corruption by Chaos.The Sanguinary Priests tend to Astartes afflicted with these genetic curses. They are also responsible for inducting all aspirants into the Chapter as neophytes as well as overseeing their implantation with the gene-seed and Astartes organs. |
Apothecary - Wolf Priests: A Wolf Priest is a specialist officer unique to the Space Wolves Chapter.A hybrid of the Chaplain and Apothecary roles found in Codex Astartes-compliant Chapters, the Wolf Priests administer to the physical and mental well-being of the Chapter's warriors and also choose the aspirants to the Chapter from amongst the feral barbarian tribes of Fenris.These dour warriors combine the attributes of both combat medics, trained in the arts of healing and the lore of genetics, and tribal shamans, heavy with the accumulated wisdom of the ages.The Wolf Priests have no master save the Great Wolf himself, the Chapter Master of the Space Wolves. |
Apothecary - Notable Apothecaries: Khiron - Khiron was an Apothecary of the Iron Snakes Chapter who originally served with Ridates Squad. On the world of Cozan, Ridates Squad came up against a Daemon, who haunted them and directed its minions against them. Ridates Squad was caught in a deadly crossfire with the forces of Chaos in a gully and the entire squad was decimated in less than six minutes. Through sheer chance, only Apothecary Khiron survived when a stray round brought down the rocky wall of the gully, burying him in rubble. As Khiron lay buried and unconscious, the Daemon passed over him, believing that he was dead. This encounter left Khiron with knowledge of the vile creature's unforgettable smell. When Khiron finally emerged from the rubble, all he could do was recover the Progenoid Glands from the bodies of his fellow battle-brothers. Thebes Squad later overran the Daemon's minions, but the creature fled and hid within the wounded body of Brother Krates. Blinded by the Daemon's malefic powers, Thebes Squad brought Brother Krates back to their fortress-monastery on Karybdis. But Khiron recognised the Daemon's signature smell, and immediately set upon Krates with his Bolter, slaying him. His fellow battle-brothers were horrified, thinking Khiron had lost his mind to the taint of Chaos, and jailed him in the Tholos beneath the Chapter House. While incarcerated, Khiron reflected on recent events and quickly realised that he had in fact not killed the Daemon, since he had used a Bolter instead of cleansing flame, and that the Daemon must have moved on to possess another host body. Unfortunately, his brothers would not listen to his claims. When Damocles Squad returned to Karybdis, Sergeant Priad requested Khiron as a replacement Apothecary for his squad's own deceased Apothecary, Memnes, and was subsequently denied. Priad then went to visit Khiron in the Tholos to investigate the stories of his madness. Khiron warned Priad of the Daemon, and informed him that he had asked for the ritual of Oethanar in two sunsets. Later, Priad sensed the peculiar, signature smell of the foul Daemon in Captain Skander of Phocis Squad during a combat drill and attacked him. Sergeant Priad eventually killed both the possessed captain and the Daemon with a Flamer. Priad then embarked with Damocles Squad to the Primarch's Causeway on Ithaka to rescue Khiron from the Oethanar. They barely managed to reach Khiron before the Wyrms could devour him. Having been vindicated for his actions, Khiron was later reinstated as Damocles Squad's Apothecary.Meric Voyen - Meric Voyen was an Apothecary of the formally loyal Death Guard Legion during the Great Crusade and Horus Heresy eras. He served in the 7th Great Company under the command of Battle-Captain Nathaniel Garro. Shortly before the beginning of the Istvaan campaign, Garro was furious with Voyen when he found out that the Apothecary was a member of the Legion's secret warrior lodge that had begun to form within the ranks of the XIV Legion. Garro did not approve of the warrior lodges because of the inherent secrecy and subterfuge that were inherently distasteful to him. Outraged, Garro silenced the outrage of the Astartes under his command, but pulled Voyen aside to chastise him in private. Though he would not censure the Apothecary for being a warrior-lodge member, he let him know what his feelings were about the manner. He made Voyen promise him that from hence forth, there would be no more secrets between them. Voyen reluctantly agreed, though he didn't understand why his Battle-Captain still placed his continued trust in him. During the battle on Istvaan Extremis, Garro was gravely wounded when he received crushing damage to his torso, arm as the loss of his right leg from the mid-thigh down. Anxious to attend his seriously wounded commander, an Apothecary from another Legion had reached him first -- Chief Apothecary Fabius of the Emperor's Children. Though reluctant to allow an Apothecary to treat his commander, he allowed Fabius to continue, for his timely ministrations had saved the Battle-Captain's life. Voyen eventually let the matter pass. Garro's leg was eventually replaced with a bionic leg of excellent quality. Before the Death Guard was to embark for the campaign on Istvaan III, Garro was furious at Voyen, when the Apothecary would not declare him fully healed and therefore the Battle-Captain was deemed unfit for battlefield operations. His command also remained on limited duty until their commander was fit to reenter combat. As a result, Garro and his Great Company would not be going down to unleash the final assault upon Isstvan III. Those orders came directly from the Death Guard's First Captain, Calas Typhon. Garro was to be stationed instead aboard the frigate Eisenstein during the assault on Istvaan III, while Commander Ignatius Grulgor of the 2nd Company kept a close eye on the Terran-born officer. They were both to be assigned to duty stations with their Command Squads aboard the Imperial warship, where they would supervise its operations. The rest of their Great Companies would remain in reserve. During the assault on Isstvan III and the Choral City, they would provide standby tactical support for the Drop Pod deployment operation, and remain on alert to perform rapid-reaction interdict duties. Being stationed aboard the Eisenstein would ultimately prove to Garro's and the 7th Great Company's salvation. Unknown to Garro and those that remained loyal to the Emperor, the rot of corruption had fully spread through half their Legion. Istvaan III was in actuality a carefully prepared trap by Warmaster Horus to cull those Loyalist elements from the various Legions under his command in one feel swoop. Eventually Garro discovered the virus-bombs that had been secreted aboard the frigate, and he went to confront Commander Grulgor. Garro barely escaped being assassinated by the traitorous Death Guard officer and his loyal Space Marines. Shaken by these turn of events, Voyen finally admitted to Garro that he had heard rumours within the warrior-lodge meetings that treachery had been fomenting within the ranks of the Death Guard. These seeds of corruption had blossomed into barely concealed resentment for the Emperor's abrupt departure from the Great Crusade following the Triumph of Ullanor, and the Legion Astartes being subjected to the whims of the newly formed Council of Terra. During the famous flight of the Eisenstein, as they fled towards Terra with a warning of the Warmaster's treachery, Voyen continuously called Garro's actions into question. When they became trapped in the Warp, in desperation, Garro decided that he would detonate the frigate's Warp-Drive in a forlorn hope of bringing attention to their plight by a passing ship. Voyen drew his Bolt Pistol on his commander in an attempt to stop him, but Garro managed to stare down his insubordinate Apothecary, who lowered his weapon. Fortunately, the Eisenstein's exploding engines was seen by the Imperial Fists Legion's capital ship, the Phalanx. The survivors of the Eisenstein were brought aboard and taken back to the Segmentum Solar. Garro and the other survivors were brought as far as Luna and placed under house detention within the Somnus Citadel, under the stewardship of the Sisters of Silence. But Voyen and his fellow Loyalist Death Guard would be subjected to one final horror when one of their men, Solun Decius succumbed to the vile decease known as Nurgle's Rot and transformed into a Warp-possessed daemonic entity known as the "Lord of Flies." Garro was forced to destroy his former battle-brother on the surface of Luna after a titanic struggle. In the aftermath of this tragedy, Voyen informed Garro that he was formally renouncing his oath as an Astartes, for he could no longer inflict violence upon another living creature. He also felt that he had let down his commander and his fellow battle-brothers once too often. Though Garro encouraged Voyen to reconsider and stay, Voyen refused the offer. He declared that from henceforth, he would dedicate the remainder of his life as a healer, first and foremost, and that he would not rest until he had found a cure for the wretched Warp-spawned plague that had claimed Decius's life.Brother Corbulo - Brother Corbulo is the Sanguinary High Priest of the Blood Angels Space Marine Chapter. He thus serves as the leader of the Chapter's Sanguinary Priests (Apothecaries) and the Bearer of the Red Grail, the Chapter relic that was used to preserve the blood of their Primarch Sanguinius after he was slain by the Warmaster Horus aboard his Battle Barge Vengeful Spirit during the closing days of the Horus Heresy. The sacred chalice is used by the Sanguinary Priests and all aspirants of the Chapter to drink the sacred blood of their Primarch as part of the Ritual of Creation for all Blood Angels Astartes. As sometimes happens with Blood Angels battle-brothers, Corbulo bears a striking physical resemblance to the Chapter's lost Primarch as a result of a specific expression of his gene-seed. Brother Corbulo shares the Great Primarch's far-seeing eye and deep wisdom and leads his brethren in the ancient quest to eradicate the Flaw that afflicts their Chapter.Ulrik the Slayer - Ulrik the Slayer, also known as Grandfather Lupus and the Guardian of the Sons of Russ, is the Wolf High Priest of the Space Wolves Space Marine Chapter and is the oldest of all the Space Wolves other than the Chapter's Dreadnoughts. His great mane is white as the slopes of the continent of Asaheim on the Space Wolves' Chapter homeworld of Fenris. Ulrik is older even than the mighty Logan Grimnar, the Great Wolf of the Chapter, who has fought in the name of the Emperor for over 700 Terran years.Thrar "Wyrmblade" Hraldir - Wolf Priest of the Space Wolves Chapter during the 32nd Millennium, Hraldir was instrumental in the development of the genetic engineering program known as The Tempering -- the Space Wolves' effort to expunge the genetic deficiencies of the Space Wolves' gene-seed in order to create new Successor Chapters. Hraldir came closer than any other since the Emperor Himself at understanding the nature of the Canis Helix. During the First Battle of The Fang, he confronted the Thousand Sons Daemon Primarch Magnus the Red and was slain. With his death, the secrets of the Space Wolves' gene-seed and how to remove the taint of the Curse of the Wulfen died with him.Sternhammer, Warden of the Lost - A Wolf Priest known only as Sternhammer to the defenders of the Cadian Gate came to represent all the actions of the Space Wolves 13th Company during the 13th Black Crusade. He fell on the Forces of Chaos mercilessly and then withdrew before any Imperial force could make successful contact. Sternhammer was reported to have been in a great many different war zones light years apart from each other, leading a band of bestial warriors that he would unleash like giant hunting hounds upon the foe. He was reported to have saved the 143rd Cadian Regiment at Cadmus Binary. Alongside a powerful Wolf Lord, this Wulfen Guard slew the Night Lords Chaos Lord Sinax. Only a few days later and five light years away, Sternhammer was reportedly sighted once more, leading a boarding action aboard an Imperial Navy vessel that resulted in the scuttling of the Light of Fatidicus, so that the enemy would not capture it. More than a hundred victories were attributed to Wolf Priest Sternhammer and his warbands. Whether they were the same band, or many, and whether Sternhammer led them all himself is unknown, but the Defenders of the Cadian Gate remain both heartened and terrified at the memory of the mournful howls of the Wulfen he led into combat.Fabius Bile - Fabius Bile is an infamous Chaos Space Marine Apothecary, originally of the Emperor's Children Traitor Legion, who has repeatedly attempted to use his knowledge of cloning and genetic engineering to create superhuman beings under his control in a quest to match and then exceed the Emperor of Mankind's original scientific achievement in creating the superhuman Adeptus Astartes. Travelling the galaxy more widely than any other Chaos Lord of the Traitor Legions, Bile has earned a number of epithets and aliases from those who have suffered the affects of his vile experiments. On Dimmamar, Bile is known as the Chem-master, on Arden IX and in the Bray System he is called Manflayer, to the wretched tribes living amongst the ravaged hive cities of Paramar V he is the Clonelord. He often refers to himself as the Primogenitor, claiming to have unlocked the secrets of the Emperor's earliest replicae (cloning) experiments during the creation of the Primarchs and the first Space Marines. Bile's twisted alchemical knowledge and skills at genetic manipulation can be attested to by every planet he has had contact with, for he has left a trail of foul deviants and twisted abominations wherever his ships have landed -- his name is a curse to the Adepts of Terra as his pollution of Mankind's gene-pool has become ever more apparent.Fabrikus - Apothecary Fabrikus is an infamous Chaos Space Marine of the World Eaters Traitor Legion. Fabrikus' name is a dark legend in the Apothecarion of every Space Marine Chapter. A brilliant man, he served with the elite 1st Company of the World Eaters, gaining distinction as a warrior and as a surgeon, before following Primarch Angron into the service of the Ruinous Powers. In the centuries since the Horus Heresy, his name had become a byword for perverse experimentation. Some said he was even behind many of the mutations undergone by the Chaos Space Marines: the fusion of flesh to armour of the World Eaters, the hellish combination of near-dead warrior and implacable war machine that was a Chaos Dreadnought. His masters required more Space Marines, more than could be provided by the harvest of the gene-seed from those already serving their unholy purpose. Fabrikus had spent the centuries experimenting with the other races available to him, but the gene-seed refused to take, or else it produced mutations that were unhelpful. Therefore, he had decided to return to take up his earlier role as an Apothecary and harvest the Progenoid Glands from a more pure source, unaffected by the energies of the Warp -- that of captured Space Marines loyal to the Emperor. In this way, these new measures would help ensure his success in the creation of new types of Astartes loyal to the Ruinous Powers of the Warp and unstoppable in battle.Master Apothecary Kregor Thann - A senior Apothecary of the Red Scorpions Chapter, Kregor Thann is currently seconded to the Deathwatch. He is currently serving his Vigil within the Jericho Reach. A veteran of countless warzones and a master of biological weaponry, Thann gained renown as the mastermind behind the geno-tailored toxins that made the Purging of Castillium possible, defeating the horrific Thazeme xenos when no other weapon could slay them. In the aftermath of the Purge, Commander Antir petitioned Lord High Commander Ortys to consider Thann for Deathwatch service. Thann arrived at Watch Fortress Erioch in 815.M41, and has served ever since. Thann was not assigned to a Kill-team, but rather remains as part of Watch Commander Mordigael’s command staff, tasked with engineering a virus or toxin that could be used to combat the Tyranid menace. Like many Apothecaries in the Red Scorpions Chapter, Thann had served as a Sergeant as well as in his role as a medic, which is quite useful to less-experienced Kill-teams deployed to the Orpheus Salient of the Achilus Crusade. Operating at the edge of the Orpheus Salient, pushing deep into the heart of the Tyranid advance, Thann continues to coordinate with each Kill-team that is operating deep behind enemy lines in order to gather samples and deploy newly developed bio-weapons.Garreon, "The Corpsemaster" – Garreon was the Chief Apothecary and one of the Veteran battle-brothers of the former Astral Claws Chapter that survived the final Loyalist assault on Badab Primaris during the closing days of the Badab War. To this day, Garreon still continues to serve the whims of his wretched Lord Huron Blackheart, who commands the Renegade Space Marines warband known as the Red Corsairs. The Red Corsairs now call Chief Apothecary Garreon "The Corpsemaster," not because he harboured any desire to see the dead walk, but because he took a pathological interest in the biology of the dying and the dead among the Astartes, both of whom provided him with a harvest of precious gene-seed. He believed, as had many Apothecaries throughout the history of the Adeptus Astartes, that the future of their brotherhood lay in a better understanding of human genetics and xenobiology. He performed regular dissections on enemy Space Marines and his fellow Red Corsairs both -- in some cases whilst his subjects were still living. He could keep his victims alive for a phenomenal length of time, reducing them to skeletal, still-living things that begged for a release that was an eternity in coming. |
Apothecary - Sources: Codex Adeptus Astartes - Dark Angels (8th Edition), pp. 33, 92Codex Adeptus Astartes - Space Marines (8th Edition), pp. 65, 153, 155Codex: Black Templars (4th Edition), pg. 18Codex: Blood Angels (5th Edition), "Sanguinary Priests", pp. 48-49Codex: Blood Angels (4th Edition), pp. 8, 15Codex: Blood Angels (3rd Edition), pp. 5, 19Codex: Angels of Death (2nd Edition), pg. 96Codex: Chaos Space Marines (4th Edition), pp. 52-53Codex: Chaos Space Marines (3rd Edition, 2nd Codex), pg. 39Codex: Chaos Space Marines (3rd Edition, 1st Codex), pg. 25Codex: Chaos (2nd Edition), pp. 44, 102-104Codex: Dark Eldar (5th Edition), pg. 22Codex: Space Marines (9th Edition), pp. 32-33Codex: Space Marines (8th Edition) (Revised Codex), pp. 66, 125Codex: Space Marines (5th Edition), pg. 55Codex: Space Marines (6th Edition), pp. 88, 125Codex: Space Marines (7th Edition) (Digital Edition), "The Lords of the Chapter," "Command Squad", "Armoury of the Space Marines - Special Issue Wargear"Codex Space Wolves (5th Edition), pp. 23, 50Codex: Space Wolves (3rd Edition), pg. 29Codex: Space Wolves (2nd Edition), pp. 34, 39, 48, 76-77Deathwatch: Core Rulebook (RPG), pp. 68-71, 165, 173, 175Deathwatch: First Founding (RPG), pp. 38, 43-45Deathwatch: The Jericho Reach (RPG), pp. 140-141Horus Heresy: Collected VisionsImperial Armour - The Horus Heresy: The Betrayal - Book One, pg. 198Imperial Armour Volume Nine - The Badab War - Part One, pp. 76, 184Index Astartes I, "Children of the Emperor - The Emperor's Children Space Marine Legion"Index Astartes II, "Wolves of Fenris - The Space Wolves Space Marine Chapter" & "For the Emperor - Space Marine Chaplains"Inferno! 29, "Crimson Storm" by Dan AbnettInsignium Astartes, pg. 41Realm of Chaos: Slaves to Darkness (1st Edition)Warhammer 40,000: Compendium, "Medics", pp. 27-32Warhammer 40,000: Index Astartes - Apothecaries (Digital Edition)Warhammer 40,000: Conquest Collectible Card Game (Picture)White Dwarf 278 (US), "Heroes & Villains of the 41st Millennium: Fabius Bile"White Dwarf 255 (US), "Index Astartes First Founding: Children of the Emperor"White Dwarf 227 (US), "Chapter Approved" & Fabius Bile: Chaos Lord", pp. 73-80White Dwarf 208 (US), "Faith and Vengeance: Space Marine Chaplain Background and Tactics", pp. 78-86White Dwarf 166 (US), "Space Marines: Codex Imperialis", pp. 8-19White Dwarf 158 (US), "Ragnar Blackmane, Njal Storm Caller & Ulrik The Slayer in Space Marine: Space Wolves", pp. 9-13White Dwarf 157 (US), "Space Wolf Army List: Space Marines Space Wolves", pp. 2-21White Dwarf 156 (US), "The Space Wolves", pp. 8-25White Dwarf 102 (US), "Index Astartes: Medics", pp. 71-80Galaxy In Flames (Novel) by Ben CounterFulgrim (Novel) by Graham McNeillThe Primarchs (Anthology), "The Reflection Crack'd" by Graham McNeillBrotherhood of the Snake (Novel) by Dan AbnettDark Imperium (Anthology), "Apothecary's Honour" by Simon JowettThe Gildar Rift (Novel) by Sarah CawkwellRed Fury (Novel) by James SwallowBlack Tide (Novel) by James SwallowForge World - Space Marine ApothecaryWarhammer Community - Warhammer 40,000: Leviathan – What's In The Box? |
Aptus Non - Aptus Non: Aptus Non, also sometimes referred to as Adeptus Non, is a Tithe Grade assigned to worlds of the Imperium of Man by the Adeptus Administratum. It is a High Gothic term which translates into Low Gothic as "Not Applicable."The assignment of the grade of Aptus Non to an Imperial planet means that its population owes no tithe to the Administratum.This is because most of the worlds assigned this grade already provide a vital service for the Imperium, such as Adeptus Mechanicus Forge Worlds or Adeptus Astartes Chapter homeworlds, or because they have nothing of value to offer, such as lifeless Dead Worlds.However, Space Marine Chapter planets are expected to provide one form of tithe to the Imperium -- 5% of the Chapter's gene-seed given to the Mechanicus.The Mechanicus maintains these stores on Terra in the event that should the Chapter suffer from rampant mutation, Chaos corruption or simply be exterminated in the course of its duties, it can be refounded or contribute to the raising of a Successor Chapter. |
Aquila - Aquila: The Aquila, known in ancient times as the Palatine Aquila, is a two-headed eagle sigil which represents the entirety of the Imperium of Man.This symbol is often prominently displayed on the chest guard of the transhuman warriors of the Adeptus Astartes as well as commonly stenciled upon almost everything that belongs to the Imperium, including vehicles, equipment and edifices. This emblem identifies the allegiance and proprietary rights of these items as belonging to the Imperium.The Aquila is also considered a sacred symbol by the Adeptus Ministorum, the Imperium's state church, and is used in countless rituals of worship and homage to the divine Emperor of Mankind.The Aquila is held in such high regard that all Astra Militarum troops are required by regulation to salute it. Failure to do so results in the offending Imperial Guardsman having their left cheek branded and a subsequent court-martial. |
Aquila - History: The Aquila is the ancient symbol of the Imperium of Man, chosen by the Emperor of Mankind Himself at the start of the Great Crusade in ca. 798.M30. The Aquila replaced the earlier Imperial symbol of an eagle's head and crossed lightning bolts known as the Raptor Imperialis that had been used to represent the Imperial forces during the Unification Wars on Terra in the 30th Millennium.The Emperor intended the Aquila to serve as the banner under which His newly-created Legiones Astartes would forge a new galaxy-spanning interstellar government for Humanity.The ancient variant of the Aquila used during the Great Crusade was known as the "Palatine Aquila." It was after the Proximan Betrayal that the then-loyal Emperor's Children Legion was granted the exclusive right to bear the Palatine Aquila, the Emperor's personal standard, in its own heraldry.This honour was bought in blood when the III Legion's XVI Cohort, assigned to the Proxima Compliance ceremonies and as an honour guard for the Emperor, fought and died to the last warrior alongside the Legio Custodes, never giving ground during the insurrectionist surprise attack on the ceremonial plaza. By their sacrifice was the wounded Emperor, who had suffered injury due to the use of a Vortex Weapon by the attackers, bought time to recover and fight His way clear of the insurrectionist trap.In recognition of this sacrifice, the standard of the Palatine Aquila so fiercely fought for that day was given to the Emperor's Children by the Emperor's own hand, to be their relic ever after, along with the right to end the Proxima revolt by Exterminatus and so repay the blood that was owed them. From that moment on, the Emperor's Children were the only Space Marine Legion granted the right to bear this sacred emblem as the executors of the Imperial will.During the time of the Great Crusade before the Horus Heresy, the two-headed eagle was blind-folded on the right side, while the left possessed eyes. The blind side of the symbol represented Mankind looking back into its past at the lessons of its history and traditions, while the sighted eagle looked into the future and the hope of the better life that the Emperor would create for Humanity.After the Heresy, as the Imperial Cult took hold of the minds of Humanity in the 32nd Millennium, the Aquila's meaning changed to represent the political union of the Imperium that had been formed between the forces of the Emperor on Terra and the Mechanicum of Mars following the signing of the Treaty of Mars.Space Marines in the wake of the Second Founding after the Horus Heresy sometimes use a different version of the Aquila on their weapons, chestplates, banners and finials. Known as an Imperialis, this ancient symbol consists of a winged skull, and harkens back to the Horus Heresy when it was used by the Loyalist Space Marine Legions and the troops of the Imperial Army in recognition of bravery and loss. Later, it became a badge of honour borne by Loyalist units during the Heresy. Now, in the 41st Millennium, it is used more to symbolise the righteous victory of the Imperium over its many enemies in general and is awarded to Space Marines as a badge of honour following a victorious battle in which they participated.The Imperialis is intended to represent the Space Marines' slightly different relationship with the Emperor than the rest of Humanity in the 41st Millennium. Traditionally, the Adeptus Astartes do not believe that the Emperor is a deity but revere Him as Humanity's greatest visionary and for the extraordinary sacrifice He made for the sake of Mankind when He defeated Horus and allowed Himself to be interred as a living corpse within the Golden Throne.The Astartes are willing to defend the Emperor's original vision of the Imperium to their last breath despite His current existence trapped somewhere between life and death. |
Aquila - Sign of the Aquila: The Sign of the Aquila is a universal hand gesture used to show one's allegiance to the Imperium, and is known to every citizen within its boundaries. It is used as a respectful neutral greeting or farewell gesture, mainly when one is unsure of the recipient's rank and/or the proper etiquette in the given situation.There is some debate as to how the gesture is made: the Sign of the Aquila has its user place their hands flat on their chest with their thumbs interlocked. This forms the image of the Imperial Eagle on the chest with the thumbs forming the heads and the straight fingers symbolising its wings. The Aquila gesture is often accompanied by a nod or slight bow.On the worlds of the Ultima Segmentum, "thumbing the palm" is a common gesture. It is performed by placing the thumb in the middle of the palm in order to form a stylized Aquila wing. It is often done to ward off misfortune or bring good luck. |
Aquila - Wargear: The Aquila is also displayed on Space Marine power armour since the end of the Horus Heresy when that honour was given to all Loyalist Space Marines by the Emperor rather than just the Traitor Marines of the Emperor's Children Legion.The Aquila is also stamped on weapons produced for the Imperium at its Adeptus Mechanicus Forge Worlds. Bolters, Lasguns, tanks, and every other piece of Imperial military equipment often displays the Aquila painted or stamped on them.The Aquila is also stamped on signet rings belonging to those serving in an Imperial public office, in the Imperial military or in another adepta of the Adeptus Terra like the Adeptus Administratum. |
Aquila Lander - Aquila Lander: The Aquila Lander is a small, atmosphere-capable transport shuttle used by the Navis Imperialis to transport important personnel to and from Imperial voidships in orbit and to the surface of planets. The Aquila Lander can be seen on almost every single Imperial Navy starship alongside its complement of fighters and bombers in the launch bays. The Aquila Lander is not a combat craft and it is only armed with a single nose-mounted Heavy Bolter for defensive purposes. However, it possesses excellent armour and can withstand enough punishment to ensure its passengers reach their destination safely.The Aquila Lander is used as a transport shuttle for important Imperial personnel including dignitaries, officials, Inquisitors, Custodians, military commanders, nobles and planetary governors. The Aquila has one crewman, a pilot, in an armoured cockpit at the front of the spacecraft. Twin, independently maneuverable jet engines are set beside the cockpit and built within the fuselage, which allows the vehicle to also hover over its landing point. The shuttle has a command throne for the official to sit in, possesses advanced communications equipment including a hololithic transceiver, and also an observation dome in the dorsal section just above and behind the cockpit.Sometimes Aquila Landers are decorated with Purity Seals. The shuttle is fully capable of both atmospheric flight and travel through the void of space. The craft is used mostly to take Imperial VIPs and their retinues to other Imperial starships or to and from a planet's surface. The Aquila Lander does not possess Warp capability and thus is not suited for interstellar travel.The Aquila Lander is highly maneuverable in both space and in atmosphere, and this is its best defence against any attackers. In case of assault by an enemy, the shuttle is heavily armoured and can withstand several direct hits from the weapons of most strike aircraft. During landing the entire crew compartment lowers to the ground for easier access. |
Aquila Lander - Appearance: The Aquila Lander is named after the iconic crest of the Imperium of Man, the Aquila, due to the unique shape of its wings. The multiple independent engine vents that run up along the wings come together to form a distinctive "feathered" appearance, which is similar to the wings of the Imperial Aquila symbol. The shuttle is capable of carrying up to seven passengers, usually a high-ranking Imperial commander or noble and his or her aides and elite guards. |
Aquila Lander - Notable Users of The Aquila Lander: Navis Imperialis - The Imperial Navy possesses millions of Aquila Landers spread throughout the Imperium of Man on many if not all of their warships as a way to allow their admirals and senior commanders to move from ship to ship and to make landings on-planet.Inquisition - The Inquisition uses their own Aquila Landers or other shuttles as personal landing craft.Planetary Governors - Many Imperial Governors use Aquila Landers as personal transports or to go into orbit above their worlds to meet with other Imperial officials aboard their starships. |
Aquila Lander - Armament: The Aquila Lander is armed with a single, nose-mounted Heavy Bolter, but this weapon can be switched with either a Multi-Laser or an Autocannon. The ship can also be outfitted with an ejector seat, extra cockpit armour plating, and illumination flares. |
Aquila Lander - Adeptus Mechanicus Technical Specifications: Aquila LanderTypeLanderOperational CeilingN/A (Void Capable)Vehicle NameAquila LanderMax Speed1900 kilometres per hourForge World of OriginCypra MundiRange24,000 kilometres in atmosphereKnown PatternsI - VIMain ArmamentNose-Mounted Heavy BolterCrew1 PilotSecondary ArmamentN/APowerplant2 x RX-40-08 Rocket EnginesMain Ammunition400 RoundsWeight42 TonnesSecondary AmmunitionN/ALength11.8 MetersArmourWingspan21.45 MetersSuperstructure65 millimetresHeight8.1 MetersHull65 millimetresTransport Capacity1 VIP, 6 PassengersAccess Ports1 Rear, All Passengers |
Aquila Lander - Sources: Imperial Armour Update 2006, pg. 4Imperial Armour: Apocalypse, pg. 36Imperial Armour Aeronautica, pg. 13Aeronautica Imperialis (Rulebook), pg. 24Imperial Armour Volume Three - The Taros Campaign, pp. 243-246 |
Aquila Strongpoint - Aquila Strongpoint: An Aquila Strongpoint is a massive fortification, often used as a bastion in Imperial defensive battle lines. Each consists of a munitions silo, topped by a large turret that houses a huge Macrocannon used for artillery bombardments of the enemy line and four emplaced Heavy Bolters for anti-infantry defence.The munitions silo allows the Aquila Macrocannon to fire special "Quake Shells," each of which measures several Terran feet in length and has a powerful charge that causes the shells to reach hypersonic velocity when the Macrocannon is fired.One of the most devastating and dreaded weapons in the Imperium's vast armoury is the Vortex Missile. A variant of the Aquila Strongpoint houses seven of the fearsomely destructive warheads and is filled with complex targeting arrays to guide each Vortex Missile to its unfortunate target. When the missile strikes down, a large void is torn in the fabric of space-time, creating a swirling maelstrom of Warp energy that utterly destroys anything that lies within its radius of effect. |
Aquilan Shield - Aquilan Shield: The Aquilan Shield, known also as "The Gilded Guardians," are a Shield Host of the Adeptus Custodes, the stalwart guardians of the Emperor of Mankind. They are charged with the protection of those servants of the Emperor who bear great responsibilities or are destined for some unforeseen task or even martyrdom, which ultimately achieves some monumental objective in defence of the Throneworld of Terra in accordance with the unknowable holy vision of the God-Emperor. |
Aquilan Shield - Role: Certain servants of the Emperor bear great responsibilities deemed directly relevant to the safety of Terra. Such esteemed figures are afforded the protection of the Aquilan Shield, at least until their usefulness is thought to be at its end. As the doomscryers of the Imperial Palace sift the tides of the empyrean for warnings of disaster, they also take note of those who - through example, thought or deed - are likely to avert such catastrophes before they threaten the Golden Throne. These fated individuals are honoured with the protection of the Aquilan Shield, for in this way a small band of Custodians can ensure a significant martial or spiritual asset survives to act in the Emperor's defence.The Aquilan Shield are an informal brotherhood laced through the ranks of the Adeptus Custodes. They typically operate in small warrior bands, journeying across the stars to stand watch over their charges wherever they may be. No warning is given nor permission asked – the warriors of the Aquilan Shield appear as if from nowhere, avatars of the Emperor's will who announce their quarry to be under the protection of the Master of Mankind. Such an honour is beyond compare, and is never refused no matter the circumstances or the individual chosen.The Aquilan Shield have acted as bodyguards to High Lords, Adepta Sororitas Canonesses, Lord Inquisitors, Astra Militarum Generals and Space Marine Captains. They have even protected two Imperial Crusade leaders bearing the title of Warmaster, staunchly ignoring the historic associations with he who first held that rank. Yet they have also appeared amidst flares of golden light to watch over firebrand frontline preachers, bewildered militia leaders and others of apparently little import. The only unifying factor amongst them all is that, while attending their duties beneath the gimlet gaze of the Emperor's own guards, these individuals are expected to achieve incredible things in the defence of the throneworld.The Aquilan Shield fight to ensure such a future comes to pass, shielding their charges from harm until the exact moment the usefulness of the person under their protection is deemed spent. At that point they depart without a word, leaving those they guarded to look to their own defence. Tragedy often follows, but this is of no concern to the Aquilan Shield -- providing it does not jeopardise the safety of the Golden Throne. |
Aquiloan Brotherhood - Aquiloan Brotherhood: The Aquiloan Brotherhood is a Loyalist Space Marine Chapter of unknown Founding and a successor of the Ultramarines.The Aquiloan Brotherhood is currently one of the 10 Shield Chapters of Ultramar, 10 Chapters of the Adeptus Astartes that the Lord Commander of the Imperium Roboute Guilliman charged with permanently defending the Realm of Ultramar during the Era Indomitus.In order to perform their duties, each Shield Chapter was given command of a world within Ultramar to use as their base of operations. |
Aquiloan Brotherhood - Notable Members: Ixen - A Veteran Primaris Marine, Ixen serves as a member of the Tetrarch Decimus Androdinus Felix's Chosen of Vespator Honour Guard. |
Aquiloan Brotherhood - Chapter Colours: The Aquiloan Brotherhood's Chapter colours are not listed in current Imperial records. |
Aquiloan Brotherhood - Chapter Badge: The Aquiloan Brotherhood's Chapter badge is not listed in current Imperial records. |
Aquilon Pattern Terminator Armour - Aquilon Pattern Terminator Armour: Aquilon Pattern Terminator Armour is a variant pattern of Terminator Armour uniquely designed to operate in conjunction with the physiology of the Legio Custodes, the elite cadre of genetically-engineered transhuman warriors who are responsible for guarding the Imperial Palace and the physical body of the Emperor of Mankind.The origins of the Aquilon Pattern lie with the Cataphractii Terminator suits of the ancient Space Marine Legions, but the Aquilon Pattern possesses far greater power capacity and customised neuro-fibre uplinks which it is said were redesigned by the mind of the Emperor Himself for His elite forces.This pattern of Terminator Armour is still in use by some warriors of the Adeptus Custodes in the 41st Millennium. It is worn by Allarus Custodians though they prefer to wear Allarus Pattern Terminator Armour into battle.Aquilon Pattern Terminator Armour was said to have adjusted for the enhanced physique of the Custodes, who were capable of bearing more weight and strain than even Space Marines. This allowed it to be fitted with additional power systems and capacitors, increasing its durability and maneuverability.Aquilon Pattern Terminators were given more advanced weaponry than their Astartes counterparts, wielding weapons such as Lastrum Storm Bolters, Solerite Power Gauntlets and Power Talons, Infernus Firepikes, and twin-linked Adrathic Destructors. Within the ranks of the Custodes, Aquilon Pattern Terminator Armour was deployed by the Tharanatoi caste. |
Aquilon Pattern Terminator Armour - History: Although the Tactical Dreadnought Armour project was conceived first and foremost for the use of the Legiones Astartes, it was inevitable given the success of Terminator Armour that its principles would also be adapted for Legio Custodes use. The first pattern developed for the Custodes was what became known as Aquilon Pattern Terminator Armour.Advancing yet further upon the Cataphractii Terminator Armour patterns, the Aquilon Pattern took into account the enhanced physique of the Legio Custodes as being able to bear more weight and strain than even a Space Marine, and so was fitted with additional integrated power systems and capacitors which make up for some of the limitations of the origin-pattern.This allowed for the Cataphractii Terminator armour's famous durability to be retained in the Aquilon Pattern, but with a degree of speed and manoeuvrability the former lacked.The use of Aquilon Terminator armour was only utilised on those rare occasions when it was required for the Legio Custodes to operate under extreme conditions designated as "Zone Mortalis" or when they were required to storm a breach during an assault.In such operations, the Custodians were loathe to risk unwarranted loss of life, and the superior defences of the Aquilon Terminator Armour was relied upon to mitigate the risk as much as possible as well as provide a platform for mobile heavy firepower. |
Aquilon Pattern Terminator Armour - Sources: The Horus Heresy - Book Seven: Inferno (Forge World Series) by Alan Bligh, pp. 61, 242, 261The Horus Heresy: Collected Visions (Artbook), pp. 67, 148, 151, 239Forge World Webstore: Legio Custodes Aquilon Terminator SquadForge World Webstore: Legio Custodes Aquilon Terminators with Infernus FirepikesForge World Custodes Datasheets |
Aquilon Terminator Squad - Aquilon Terminator Squad: An Aquilon Terminator Squad was a specialist formation of veteran Custodians that served in the ancient Legio Custodes, the elite bodyguard of the Emperor of Mankind, during the Great Crusade and Horus Heresy eras.Squadrons of Aquilon Custodians are still deployed by the Adeptus Custodes of the 41st Millennium.This elite formation was arrayed in formidable Aquilon Pattern Terminator Armour, a more complex form of standard Cataphractii Pattern Terminator Armour that possessed additional integrated power systems and capacitors.To augment their formidable armour they had access to a deadly array of weaponry, including Solerite Power Gauntlets, Adrathic Destructors, Lastrum Storm Bolters or Infernus Firepikes. |
Aquilon Terminator Squad - History: Although the Tactical Dreadnought Armour project was conceived first and foremost for the use of the Legiones Astartes, it was inevitable given the success of Terminator Armour that its principles could also be adapted for Legio Custodes use. The first pattern developed was what became known as Aquilon Armour. Advancing yet further upon the Cataphractii Terminator Armour patterns, the Aquilon Pattern takes into account the enhanced physique of the Legio Custodes as being able to bear more weight and strain than even a Space Marine, and so is fitted with additional integrated power systems and capacitors which make up for some of the limitations of the origin pattern. This allows for the Cataphractii Terminator Armour's famous durability to be retained in the Aquilon Pattern, but with a degree of speed and manoeuvrability the former lacks.Within the ranks of the Legio Custodes, Aquilon Terminator Sodalities were employed rarely but as need dictated, particularly on those rare occasions where the Legio Custodes were required to operate under conditions designated as "Zone Mortalis" or required to storm a breach. In such operations, the Legio was loathe to risk unwarranted loss of life, and the superior defences of the Aquilon Terminator Armour was relied upon to mitigate the risk as much as possible as well as provide a platform for mobile heavy firepower. |
Aquilon Terminator Squad - Role: Aquilon Terminator Squads were primarily found within the ranks of the Tharanatoi, the counter-assault forces of the Legio Custodes. Though there were few opponents that the Hykanatoi caste of Custodians could not deal with, they were not a rounded military force in the sense that they were not configured to deal with exigencies such as siegecraft or attrition warfare that fell outside their purview.However, the Legio Custodes still maintained the ability to deploy its forces as heavy shock troops should the need arise, or indeed to counter a foe that directed overwhelming force against it in high-intensity warfare.The Tharanatoi caste encompassed custom-modified suits of Terminator Armour optimised for use by the Custodian's transhuman frame, as well as vastly potent portable firepower such as carried by the Sagittarum Guard, whose weapons include those few dark relics known as Adrathic Weapons -- disintegration beams of phenomenal destructive potential, long gathered to the Emperor's household and entrusted to no other. |
Aquilon Terminator Squad - Unit Composition: 3-10 Aquilon Terminators (Great Crusade and Horus Heresy eras)3-6 Aquilon Custodians (41st Millennium) |
Aquilon Terminator Squad - Wargear: Aquilon Terminator ArmourLastrum Storm BolterSolerite Power GauntletMisericordia |
Aquilon Terminator Squad - Optional Wargear: Any Aquilon Terminator may exchange their Solerite Power Gauntlet for the following:Solerite Power TalonAny Aquilon Terminator may exchange their Lastrum Pattern Storm Bolter for one of the following options:Twin-Linked Adrathic DestructorInfernus FirepikeThe entire squad may be equipped with any of the following options:Teleportation Transponders (Horus Heresy era only)Arae-Shrikes (Horus Heresy era only) |
Aquilon Terminator Squad - Dedicated Transport: Coronus Grav-Carrier (Available only if an Aquilon Terminator Squad numbers six Custodians or less). |
Ar'Ka Cannon - Ar'Ka Cannon: The Ar'Ka Cannon is a unique weapon of T'au design that was constructed on Nan Yanoi ("Sword Moon" in the T'au Lexicon), one of the two moons of the world of Kaurava II in the Kaurava System.The Ar'Ka Cannon was an integral part of T'au Commander Shas'O Or'es'Ka's strategy that translated into Low Gothic as "Great Strength, Great Strike" to conquer that star system. T'au Earth Caste engineers had constructed the weapon on Nan Yanoi, and the cannon was capable of striking any target within the star system.The Ar'Ka Cannon fired a concentrated "Ion Beam", which was tuned to a frequency and wavelength that only destroyed the central nervous systems of advanced organic life forms, and ignored plant life and inorganic structures.This allowed structures and plant life to remain, allowing the T'au Empire to strike at their enemies in the system without wreaking too much damage to the environment of the system's habitable planets, thus retaining the targeted location's suitability for future T'au colonisation.The cannon could fire its beam at any point on the surface of any planet in the Kaurava System. This weapon was unique, and the T'au built extensive fortifications at the base they established on Nan Yanoi to guard it.A modified version of the Ar'Ka Cannon was mounted on satellites orbiting above Nan Yanoi, which acted as a defence mechanism if any intruders made it past the orbital cannons and landed on the moon. |
Arachnus Blaze Cannon - Arachnus Blaze Cannon: An Arachnus Blaze Cannon is a powerful relic Laser Weapon utilised exclusively by the Adeptus Custodes since the eras of the Great Crusade and Horus Heresy.The weaponry of the Custodians' unique war machines are an expression of the height of the Imperium's technological capabilities. Many could be described as paragon variants of well-established Imperial patterns such as the Arachnus Blaze Cannon.By the time of the Horus Heresy, this particular weapon was a recognisable development of widely-used Imperial las technology, but built with esoteric and powerful components which could never be replicated en masse, like most of the vehicles and wargear used by the Custodians. |
Arachnus Blaze Cannon - Arachnus Heavy Blaze Cannon: The Arachnus Heavy Blaze Cannon was an even larger variant of the Arachnus Blaze Cannon that possessed greater stopping power. It was often deployed on the Caladius Annihilator grav-tank employed by the Legio Custodes. |
Arachnus Blaze Cannon - Arachnus Magna-Blaze Cannon: The Arachnus Magna-Blaze Cannon was a heavy Laser Weapon deployed on the vehicles of the Custodian Guard during the Great Crusade and Horus Heresy.The most powerful variant of the Arachnus Blaze Cannon, the Arachnus Magna-Blaze Cannon was one of the most potent directed energy weapons ever used by Humanity and one of the most jealously guarded secrets of the Legio Custodes.However, such incredible firepower came at great cost, for the housing needed to protect and keep cool the mechanisms that unleashed such tremendous energy pulses was so resource-intensive in its construction that all of the wealth of a noble family of Terra could be consumed firing just one shot.To this end, to make use of the Arachnus Magna-Blaze Cannon effectively, it must be cooled by heat dissipation engines such as those mounted within atmospheric re-entry cargo voidcraft. The Arachnus Magna-Blaze Cannon was most commonly deployed on the Custodes' Ares Gunship. |
Arachnus Blaze Cannon - Notable Users: Coronus Grav-Carrier - Armed with twin-linked Lastrum Bolt Cannons and a turret-mounted Arachnus Blaze Cannon, the Coronus Grav-carrier is perhaps one of the most recognised vehicles used exclusively by the Adeptus Custodes. Principally used as a transport, the strikingly-designed Adeptus Custodes Coronus Grav-Carrier served as the technological basis for the Pallas and Caladius grav-craft. While its primary function is transporting a unit of warriors into battle, its armaments ensure that it is more than capable of mounting an appropriately aggressive defence.Caladius Annihilator - Based upon the technology of the Coronus Grav-Carrier, the smaller Caladius grav-tank was designed to utilise the firepower afforded by the heaviest elements of the Adeptus Custodes' arsenal on a highly mobile, protected platform. Given the fusion of advanced systems and weapons, the Caladius is perhaps the most powerful battleline armoured unit of its size in the Imperium's forces, utilising technologies and materials derived not only from the Dark Age of Technology, but from developments made as a result of the Great Crusade's two centuries of warfare and the recovery of archeotech long lost to Humanity. A particularly powerful variant was the "Caladius Annihilator" which featured an enhanced, capacitor-fed Arachnus Blaze Cannon potent enough to pose a threat even to super-heavy armoured vehicles. |
Arachnus Heavy Lascannon Battery - Arachnus Heavy Lascannon Battery: The Arachnus Heavy Lascannon Battery was a Laser Weapon system that was used by the ancient Deredeo Pattern Dreadnoughts of the Legiones Astartes during the Great Crusade and Horus Heresy eras.The Arachnus Heavy Lascannon Battery was a set of two massive, twin-linked Lascannons, taking up both the Deredeo's weapon mounts.Far more powerful than any other pattern of Lascannon regularly fielded by the Legiones Astartes, the Arachnus could inflict devastating amounts of damage with each hit, far more than any standard Las-weaponry.The Arachnus Heavy Lascannon Battery is still found in use by the various Space Marine Chapters and possibly the Traitor Legions that still maintain functioning Deredeo Dreadnoughts in the 41st Millennium. |
Arachnus Heavy Lascannon Battery - Sources: Forge World Webstore - Arachnus Heavy Lascannon BatteryImperial Armour Index: Forces of the Adeptus Astartes (8th Edition), pg. 29The Horus Heresy: Legiones Astartes - Age of Darkness Army List pp. 11, 78-79 |
Arachnus Storm Cannon - Arachnus Storm Cannon: An Arachnus Storm Cannon is a large Laser Weapon capable of unleashing rapid, gatling-style laser fire from its rotary barrel. It was employed by the forces of the ancient Legio Custodes, usually as part of the armament of a Telemon Heavy Dreadnought. |
Arae-Shrike - Arae-Shrike: An Arae-Shrike was a unique form of electronic warfare "spoofing" technology utilised exclusively by the Legio Custodes, the elite bodyguard of the Emperor of Mankind, during the Unification Wars, Great Crusade and Horus Heresy eras of the 29th through early 31st Millennia. It is not known if this forbidden technology is still available to the Adeptus Custodes of the 41st Millennium.The Arae-Shrikes were ancient devices of the Dark Age of Technology which twisted and distorted electromagnetic signals. This counterintelligence technology was considered blasphemous in principle and arcane function by the ancient Mechanicum, and persisted only in the hands of the Emperor's retinue. By the use of malifica-djinn and hostile blight-code, they perverted the data-readouts of unshielded Cogitators and telemetry plotters with lying reports and malign falsehood, and what they could not deceive, they simply blinded and deafened with a shrieking multi-frequency cacophony. |
Arae-Shrike - Macro Arae-Shrike: Ancient blight-code relays with the ability to pervert enemy Cogitators and Auguries as part of the divine mysteries of electronic warfare were the subject of myth and baleful legend among many clades of the ancient Mechanicum. Utilised exclusively by the Orion Assault Dropship, the dedicated super-heavy assault dropship of the Legio Custodes, the Macro Arae-Shrike was fitted to all patterns of Enyalus super-heavy flyers, which were even more effective than their smaller counterparts. While they were of no use in stealth operations, for the distortion they created forewarned the enemy of the approach of the Emperor's servants, in open warfare they obscured the exact position of the craft and foiled attempts to intercept its arrival with any accuracy. |
Araek Etogaur - Araek Etogaur: Araek Etogaur was the commander or Magister of the Forces of Chaos on the Imperial world of Lyubov during the latter years of the Sabbat Worlds Crusade and an Etogaur or sub-commander of the Blood Pact. |
Araek Etogaur - History: By 778.M41, the Sabbat Worlds Crusade was entering a defining phase in its 23rd year, having successfully advanced into the highly contested territories of the Cabal Systems and beginning to make significant headway into the Carcaradon Cluster. This hostile region was considered to be the heartland of the Forces of Chaos within the Sabbat Worlds. The Imperial commanders on the Second Front were required to prevent the Forces of Chaos from launching a successful assault on the flanks of the Crusade's advance. The former Imperial world of Lyubov was considered a strategically useful location on one of the main Warp jump routes and was also believed to be a source of fuel, munitions and other consumables for the Archenemy forces within the Khan Group. Lyubov had effectively been conquered in 750.M41, suffering under the occupation of the Forces of Chaos for two and a half decades. Several of its hive cities still managed to remain under Imperial control for the majority of that time, plunging the world into constant warfare as a result. Lord Militant Cybon ordered Lyubov to be retaken in late 777.M41, and gave command of the operation to General Andreas Carnhide.The Forces of Chaos arrayed against Carnhide on Lyubov were significant. Within the occupied zones there were substantial Chaos Cult armies and levies of forcibly conscripted citizens from the indigenous population that had been tainted by the touch of the Warp. They occupied the "Transcontinental Nexus", a heavily populated zone where the bulk of the planet's hive cities and manufactorums lay. These forces were augmented by numerous war machines, armour, aircraft, corrupted Chaos Titans, and even a considerable number of Chaos Space Marines. The Chaos army was further supplemented with the deadly and ferocious clan army of the Blood Pact. These forces were commanded by Araek Etogaur. Imperial scholars believe that the name "Etogaur" is a rank of honorific meaning, meaning "Sub-" or "Demi-Gaur", perhaps denoting an equivalent rank comparable to Colonel or General in the Imperial Guard. This capable and charismatic leader had forged the usually fractious Forces of Chaos into a singular, coherent structure.A brutal campaign fought between the Imperial Crusade and the occupying Chaos forces on Lyubov ensued, culminating in the final assault on the gigantic main Hive City of Lyubovhive. In the years of Chaotic occupation the forces of the Archenemy had turned the hive into a nearly-impervious fortress, with a heavily armoured outer structure that had been embellished with innumerable gun emplacements and malevolent antipersonnel devices. This is where Araek Etogaur's command headquarters was located, and where he would most likely make his final, defiant last stand. As the Imperials made a furious thrust into the wounded hive city they encountered fewer Blood Pact forces and more levies of cultists. A great fire soon broke out in the main hive's northern sectors, burning unchecked until one fifth of the hive was consumed. General Carnhide focused on his main goal of finding and destroying the focus of Lyubov resistance -- Araek Etogaur. He drove his forces relentlessly forwards, knowing full well that victory was within his grasp. Late on the seventy-third day of the campaign, three fire teams from the 82nd Carnelian Light Foot finally ran the Etogaur to ground.Driving ahead of the main advance, the fire teams encountered unexpected resistance from a squad of Blood Pact warriors. A fire fight ensued, which left three of the foe dead on the causeway outside, and the remainder of the enemy to retreat into a vandalised Censorium. Checking for signs of life, the Imperial medic noticed the dead foes were not attired like the average Blood Pact warrior. Alerted to this unusual turn of events, the squad leader alerted command for support. The fire teams soon found themselves under renewed fire from the Censorium before any support could arrive. They encountered stiff resistance from all quarters, but the Imperials valiantly fought on. By the time a squad of Kasrkin Storm Troopers arrived to support the beleaguered fire teams, the squad leader believed he had spotted the rogue Etogaur. He quickly pursued him with two other members of his squad through the lower quad and towards the west door of the Censorium. Cornered, the Etogaur drew a barbed Chainsword, snarled like a cornered animal and lunged to attack. His two subordinates were swiftly cut down, and the squad leader missed the Etogaur with his first two shots. With one charge in his weapon's power pack remaining, the squad leader fired one last time into the snarling face of his foe. Araek Etogaur fell dead. Though it transpired later that the squad leader had missed and the headshot was actually claimed by one of the Kasrkin marksmen in an adjacent building, the deed had been done. Sporadic fighting continued for weeks afterwards on the battered Hive World, but Imperial victory was declared after the death of Araek Etogaur. |
Araghast the Pillager - Araghast the Pillager: Araghast the Pillager was a powerful Chaos Lord who commanded the Chaos Space Marine warband of the Black Legion that assaulted the Sub-sector Aurelia during the Second Aurelian Crusade. Araghast was betrayed by his second-in-command, the former Dark Apostle Eliphas the Inheritor, and subsequently killed by a Blood Ravens Chapter strike force led by Force Commander Aramus. |
Araghast the Pillager - History: Araghast was a bloodthirsty, brutal warrior, who possessed formidable strength and tremendous fighting skill even for an Astartes, and was feared throughout the galaxy for pillaging hundreds of worlds. He possessed a terrible savagery rarely seen amongst the greatest warriors of the Black Legion. Though he served as a Champion of Chaos for the Blood God Khorne it is noteworthy that he was not exclusively devoted to his patron Chaos God, as he made extensive use of Chaos Sorcerers within his warband, and the Blood God detested such practices.He also possessed psychic powers of his own that he used to provide a ranged attack when wielding his favoured Lightning Claws. His Black Legion warband assailed the Aurelian sub-sector alongside his second-in-command, the resurrected Word Bearers Dark Apostle Eliphas the Inheritor, who attacked and raided several planets of the sub-sector while battling the Astartes of the Blood Ravens Chapter. In battle, Araghast was known to challenge his opponents and ridicule them into submission to accept his challenge.Araghast was also incredibly arrogant and boasted regularly about how he would force the Blood Ravens to retreat from the sub-sector; however, he still showed some tactical acumen and ability. But in the end, he was unable to stop Eliphas from betraying him and the Blood Ravens from slaying him so that Eliphas could become the new leader of his Black Legion warband. |
Araghast the Pillager - Abilities: Araghast's psychic powers included the ability to project balls of dreadful fire from the Warp. He could also create a defensive barrier of razor-sharp rocks that would sprout from the ground in front of him with violent speed, crushing and cutting flesh and Ceramite armour with ease. His most powerful psychic power was reserved for fighting more powerful foes. This power allowed Araghast to drain the life force of a Chaos Cultist to heal his own wounds with the stolen life force. It is unknown why Khorne did not reject or punish his champion for this display of psychic power so antithetical to his own doctrines. |
Araghast the Pillager - Wargear: Araghast wore a Chaos-tainted suit of Terminator Armour decorated with trophy racks, a terrifying banner made from the face of a human commander and a cape made from the flayed skin of humanoid faces. When he first entered the Aurelian Sub-sector he was armed with a Power Sword and a Combi-Flamer. But when the Blood Ravens defence of Aurelia proved stronger than he originally thought, he replaced the Power Sword and Combi-Flamer with a pair of lethal Lightning Claws and relied on his psychic abilities to provide ranged attack power. His wargear included:Terminator ArmourPower SwordCombi-FlamerLightning Claws |
Araghast the Pillager - Sources: Dawn of War II - Chaos Rising (PC Game) |
Arboreal World - Arboreal World: An Arboreal World is an Imperial planetological classification for a Human-settled planet where the majority of the population live in trees. Such worlds are rarely technologically advanced and their inhabitants may have some genetic adaptations to their arboreal lifestyle. |
Arboreal World - Notable Arboreal Worlds: Planet NameSegmentumSectorSub-SectorSystemPopulationThorestaUnknownUnknownUnknownUnknownUnknown |
Arc Claw - Arc Claw: An Arc Claw is an electromagnetically-empowered melee Arc Weapon intended particularly to damage machines that are usually deployed on the Kataphron Breacher Battle Servitors of the Adeptus Mechanicus' military forces.During the Cyberghoul Wars, the burrowing Daemon Engine machines of Warpsmith Votogr Bolga were met talon to talon by the Forge World Metalica's Battle Servitor defenders.It was the invention of the Arc Claw that turned the tide -- a potent delivery system for the most sophisticated scrambler technology the Adeptus Mechanicus could devise. |
Arc Scourge - Arc Scourge: An Arc Scourge is a powerful, lash-like Imperial energy weapon equipped with a multi-spectrum Disruption Field akin to the similar but far more potent technology deployed by the Necrons.The Arc Scourge may be used to strike multiple foes at once or coil round an enemy war machine and deliver a pulse that will incinerate and overload its systems. It is powerful enough to disassemble a tank within a matter of solar seconds.It has primarily been used by the forces of the Adeptus Mechanicus from the time of the Great Crusade unto the present day.For the Mechanicus the Arc Scourge is a potent weapon of technobanishment, designed to target heretek war engines and exorcise their Machine Spirits with jolts of agonising lightning, disrupting all electronic and mechanical systems. |
Arc Weapons - Arc Weapons: Arc Weapons are a type of weapon utilised by the armed forces of the Adeptus Mechanicus. They are powered by bulky perma-capacitors shipped from Mars' great repositorum; some of these zinc-plated blocks store energy from days when the Imperium was young. Arc Weapons discharge directed energy blasts with a loud crack, firing blots of blue-white electricity that can fry a man's brain or overload a war machine's data-cortex in a solar second. |
Arc Weapons - Arc Claw: Arc Claws are part of the standard armament of the Cult Mechanicus' Kataphron Breachers. During the Cyberghoul Wars, the burrowing Daemon Engines of Warpsmith Votogr Bolga were met talon to talon by Forge World Metalica's Servitor defenders. It was the invention of the Arc Claw that turned the tide -- a potent delivery system for the most sophisticated scrambler technology that the Adeptus Mechanicus could devise. |
Arc Weapons - Arc Lance: An Arc Lance is a powerful spear-like weapon akin both to the Arc Maul of the Skitarii Clade officers and the far heavier Cerastus Shock Lance wielded by the powerful Cerastus Knight-Lancer. The Arc Lance inflicts damage by short-range blasts of corscating energy that can also be used as a short-range shooting weapon which are both qualities valued by the Secutarii Hoplite Phalanxes. In their hands, the Arc Lance's power supply can further be augmented through the recuperated energy from the inversion generatoria mounted in their Mag-inverter Shields. |
Arc Weapons - Arc Maul: An Arc Maul is, at first glance, a bludgeoning weapon designed to crush and pulp its targets. However, when activated, it becomes a rod of lightning like unto those wielded by the gods of old Earth. Those struck by an Arc Maul often convulse themselves to death as the riotous energies playing across them take their toll. Only Skitarii Vanguard and Ranger Alphas bear the right to wield Arc Mauls in battle. |
Arc Weapons - Arc Pistol: A small pistol based on Arc Weapon technology and most commonly used by Skitarii Vanguard / Ranger Alphas. |
Arc Weapons - Arc Rifle: A rapid firing Arc Weapon used as a special weapon in Skitarii Vanguard and Ranger squads. |
Arc Weapons - Heavy Arc Rifle: A heavy Arc Weapon designed to slay the Daemon machines of the Dark Mechanicus, Heavy Arc Rifles send out shallow parabolas of crackling energy that revolve around each other, forming triple helixes as they blast forth. Should these ground upon a metallic target, they will swiftly overload its circuits and banish its animating spirit to the ether. Heavy Arc Rifles are part of the standard armament of Cult Mechanicus' Kataphron Breachers. |
Arc Weapons - Sources: Codex Adeptus Mechanicus - Cult Mechanicus (7th Edition) (Digital Edition), pp. 138, 141Codex Adeptus Mechanicus - Skitarii (7th Edition), pp. 72, 75The Horus Heresy - Book Seven: Inferno (Forge World Series) by Alan Bligh, pg. 288 |
Arcadian Leontus - Arcadian Leontus: Arcadian Leontus is the current Lord Commander Solar of the Astra Militarum, the supreme commander of all Astra Militarum forces in the Segmentum Solar, the very heart of the Imperium. His rank is a supreme honour afforded only to those capable of bearing the terrible burdens that come with it. Leontus is an exemplar of unaugmented Humanity, a polyhistor, martial tactician and scholar of war of breathtaking ability. He possesses a formidable intellect and strategic brilliance that has seen him thrive in both martial and political theatres for many solar decades.Leontus wields entire armies of the Astra Militarum against apocalyptic invasions and sector-wide insurgencies. A scholar of war and master tactician, the Lord Commander Solar bestrides the battlefields of the 41st Millennium on his cybernetic stallion Konstantin, levelling his blade at the foe as he bellows orders.Though his remit is technically confined to the defence of the Segmentum Solar, Leontus has led campaigns far beyond its boundaries. How else, he argues, can he protect Holy Terra from distant foes?As the Lord Commander Solar, Arcadian Leontus sits among the highest echelons of the Imperium, boasting an unimaginable roll of titles, peerages and ranks. With an army of logistical advisers, priests, tacticians, tarot readers, prophets, seers, confidants, and sub-commanders at his beck and call, Lord Solar Leontus is personally responsible for hundreds of stunning Imperial victories.Though he's kept at his physical peak by a healthy diet, regular exercise, and staggeringly expensive rejuvenat treatments, Leontus has spent over a Terran century leading the Emperor's armies. Wearied by the horrors of war and the Imperium's brutal demands, the lord solar knows that he may never see the fruits of his tireless efforts. Nevertheless, he continues to lead from the front -- armed with his pistol Sol's Righteous Gaze, and his Power Sword Conquest.His solar decades-old steed Konstantin is now largely cybernetic and clad in gleaming armour plate. From this lofty perch, Arcadian Leontus commands the men and women of the Astra Militarum as they endure horrifying battles in their mission to protect the Imperium from the Heretic, the mutant, and the alien. |
Arcadian Leontus - Origins: Arcadian Leontus -- his full name and his dizzying tally of titles, privileges and ostentatious ranks placing him among the Imperium's highest echelons of nobility -- is responsible for all Astra Militarum forces within the Segmentum Solar. He hails from one of Terra's noblest families, one with a peerless lineage of service to the Emperor dating back countless generations. A product of Terra's opulent hive city spires and greatest military academies, Leontus is steeped in the political and martial skills needed to survive on and off the battlefields of the 41st Millennium.Even after the loss of billions of Imperial soldiers to Warp storms, combat attrition or calamities unknown in the Era Indomitus, the Militarum Regimentos at the Lord Commander Solar's command have been depleted still further by the demands of the Indomitus Crusade.He would never gainsay Primarch Roboute Guilliman's directives, but within their parameters Leontus has emerged victorious from many political battles with planetary governors, Navis Imperialis admirals and Officio Logisticarum adepts. With the aid of entire corps of strategic advisers, cloisters of priests and a personally maintained stable of psychic seers, prophets and Emperor's Tarot readers known as the Collegiate Astrolex, Leontus has masterminded hundreds of stunning victories.As he sees them, the lord solar's duties lie first with the defence of the Throneworld, then the Sol System, then its neighbouring sub-sectors and the segmentum's wider frontiers. A war scholar, polyhistor and martial tactician of the highest calibre, the Lord Commander Solar's razor-sharp intellect and energetic leadership belie his extensive command experience of more than a standard century. Regiments of costly rejuvenat treatments, alongside suites of concealed bionics within his polished, golden Carapace Armour, keep Leontus at his physical peak.Outside battle, however, he endures a weariness of spirit, privately appalled at the horrors he sees constantly perpetrated by the Imperium upon its own people. He has reluctantly authorised many himself, having sent millions of guardsmen into the most terrifying conditions, but Leontus sees such steps as distasteful necessities on a path to ultimate salvation for Humanity. With grim pragmatism, the old soldier knows he will not see the hoped-for destination of his works. For him, it is enough that he paves the way.Though Leontus' remit technically ends at the boundaries of the Segmentum Solar, he has led several campaigns beyond. The Lord Commander Solar sees the myths of his predecessor Saint Macharius as precedent for this; if prosecuting distant wars will protect Terra, Leontus will not shirk from such duty.Neither does he cower in command bunkers or orbital strategiums far from the front line. Instantly visible from his elevated position upon Konstantin -- his steed for solar decades, who by now is almost entirely cybernetic -- Leontus radiates stern composure and decisive command. |
Arcadian Leontus - Fourth Tyrannic War: For all his talents, at the start of the Fourth Tyrannic War in the Era Indomitus, the Lord Commander Solar sought to atone for what he perceived as an unforgivable lapse. When a vast host of Khornate Daemons had assailed Terra soon after the birth of the Great Rift during the Battle of Lion's Gate, Leontus had been off-world on campaign. By the time he had returned to the Throneworld, that peril had been vanquished with no aid from him.Humanity's core star systems now faced a terrible new threat with the invasion of Hive Fleet Leviathan in the Segmentum Pacificus that initiated the Fourth Tyrannic War, and this time Leontus vowed he would be pivotal in its defeat. Even as others such as Trajann Valoris, the Captain-General of the Adeptus Custodes, organised the rapid reaction forces of mixed Imperial military forces named "Solblades," Leontus was tireless in his own efforts to muster the full but ponderous might of the Astra Militarum.Accompanied by a veritable army of strategos, Ecclesiarchy priests, adepts and military aides, he seemed to be everywhere at once. He bargained, charmed, threatened and once even duelled to expedite the muster of the Astra Militarum of Segmentum Solar to the best of his abilities to face the xenos onslaught to come. |
Arcadian Leontus - Wargear: Carapace ArmourArtificer Refractor Helm - This helmet generates a Refractor Field around its wearer which helps protect them from incoming projectiles and directed energy beams.Sol's Righteous Gaze (Pistol)Conquest (Power Sword)Konstantin (Cyber-steed)Collegiate Astrolex |
Arcadian Leontus - Sources: Warhammer Community - Lead the Astra Militarum From the Front With the Legendary Lord Solar Leontus.Codex: Astra Militarum (9th Edition), pp. 15, 79Leviathan Rulebook (10th Edition Starter Set), pg. 226Tyrannic War (10th Edition), pg. 12 |
Arch-Militant - Arch-Militant: An Arch-militant is an Imperial warrior of nigh-incomparable martial skill who has mastered nearly every form of battle, military tactics and individual combat. An Arch-militant then often puts that knowledge to the use of a Rogue Trader and his or her dynasty as their house's master at arms, though some choose to serve in the retinue of an Inquisitor or as special troubleshooters for a Lord Militant of the Astra Militarum.The Age of the Imperium is an age of total war, an age of bloodshed and toil into which every Human being, from the lowliest hive city-serf to the highest scion of nobility, is born. No life is untouched by the incessant wars that plague the Imperium of Man, and countless lives are shed each standard year to hold at bay the forces of the Traitor, the Heretic, and the alien.From amongst the uncounted ranks of Human warriors step those for whom a life of bloodshed and war is not a death sentence, but rather a calling. Such men and women are sometimes called Arch-militants, for they have faced death over and over and have mastered every terror the savage galaxy has to offer. |
Arch-Militant - Role: Myriad are the roots of the Arch-militant. Many have served amongst the ranks of the Astra Militarum, and somehow survived against all the odds battles and campaigns that have claimed the lives of their entire regiments. Others have risen up from the native stock of hellish Death Worlds or are the survivors of catastrophes too terrible to contemplate.For every last stand and total defeat, it always appears that one of a handful of warriors will somehow prevail. These are the men and women whose broken but still breathing bodies are recovered from the rubble, who have dug themselves out from beneath a mound of corpses to fight again, those few who the war zone no matter how terrible fails to break but, instead, re-forges into killers without peer.Invariably, they are reassigned to other units, where their invaluable skills, or simply their luck, it is hoped will serve their new compatriots. In time, such individuals may attain the notice of higher commands and become detached "special units" to undertake do-or-die missions against the deadliest of foes, while others may "go rogue" and disappear. Some even come to serve on the personal staff of such worthies as Lord Militants or Inquisitors, and occasionally, alongside influential Rogue Traders as their own personal agents of destruction.The Arch-militant is an expert in every form of combat. It is no idle boast that there is no weapon they cannot kill with or strip and reassemble in the field. Each has an unerring ability to master even the most exotic of wargear with little or no practice, and fears death little and pain less.But it is not just expertise at arms that sees the Arch-militant succeed where others fail; they are marked with the inborn gift to sense danger, to anticipate an enemy's actions, and to overcome any foe they might face as if it was meant to be so. An Arch-militant worth the name can extricate themselves and their companions from even the most seemingly hopeless of situations by a combination of cold professionalism, masterful skill at arms, and sheer bloody-mindedness and luck.Out beyond the frontiers of Imperial space, men and women gifted with such abilities are priceless, and very few Rogue Traders would set foot upon an alien world without a heavily armed Arch-militant or two by their side if possible. |
Arch Exorcist - Arch Exorcist: An arch exorcist is a zealous priest of the Ecclesiarchy who relishes combating the Daemonic as a holy work that follows the example of the God-Emperor Himself. They often aid Inquisitors of the Ordo Malleus in their fight against the machinations of the Archenemy. A particularly well-known order of arch exorcists operates within the Calixis Sector of the Segmentum Obscurus in the service of its Arch-cardinal Ignato. |
Arch Exorcist - Role: Within the Adeptus Ministorum of the Calixis Sector, there are those priests who chafe at the political restrictions that allow only the Inquisitors of the Ordo Malleus to combat the unclean and unquiet Warp entities known as Daemons. A large proportion of those clerics who are aware of the existence and nature of Daemonkind yearn to take the fight to them, to dispel them and cast them out of the material realm and back to the myriad hells that spawned them.The senior members of the Adeptus Ministorum are aware that there are unclean and unquiet spirits lurking within the Warp, seeking to devour the souls of the faithful. The senior clergy fear the influence of these beings, and rightly so, for they are the antithesis of all for which the God-Emperor's church stands. The Calixian Ministorum is not tasked with combating these entities: that is the role of the elite Daemonhunters of the Inquisition's Ordo Malleus. However, some within the Calixian Ministorum refuse to stand by and allow such evil to go unchallenged despite the political restrictions placed upon them.A few senior clergy of the Calixis Sector, with the permission of the Sector Synod's Arch-cardinal Ignato, maintain a small and secretive order of specialist clerics devoted to the expelling of Warp fiends from the material realm. The arch-cardinal risks offending the powerful and secretive Inquisition for enacting such dangerous measures. He reasons, however, that in these dark days, command of a cadre of skilled and devout holy warriors sworn to destroy Daemons is a treasure beyond measurable price.During the events on the world of Redemption when a Daemonic assault erupted, this gamble paid off. Inquisitor Octus Enoch desperately fought to avoid invoking an Exterminatus on Redemption in the face of a Daemonic incursion. Unable to procure Ordo Malleus resources due to the onset of a Warp storm at the same time as the incursion, he petitioned the Ecclesiarchy to raise Frateris Militia regiments to combat the threat. Instead the local diocese sent three arch exorcists, who proved instrumental in defeating the Daemonic assault.To this day, Inquisitor Enoch works closely with the Ecclesiarchy when pursuing Daemonic threats and makes sure that arch exorcists are available to other members of the Ordo Malleus. When the Daemonhunters assist the Inquisitors of the Ordo Hereticus, Arch-cardinal Ignato of the Calixis Sector and other cardinals with arch exorcists among their staff often lend their services to Malleus Inquisitors seeking to strike down the enemies of the Imperium from within.The arch exorcists use faith itself as a weapon against a Daemon. Their prayers and hymns madden and deafen the servants of the Archenemy, and their holy symbols and gestures bind them. They castigate and berate the possessed, driving the Daemon forth before them and freeing the victim -- often with fatal consequences for both.Such is the fiery faith of these individuals that they are permitted by the Inquisition to study the foul texts of the Archenemy in order to learn the wiles of the Daemon. However, unlike the Radical Inquisitors of the Ordo Malleus, they scorn using the methods of the Archenemy against them. They know better than anyone that using such methods are inherently corrupting, eventually turning the user into that which they hate most. |
Arch Exorcist - Becoming an Arch Exorcist: Adeptus Ministorum priests who have shown a particular aptitude for defeating Daemonic opponents will be gently nudged by their superiors in the direction of Arch-cardinal Ignato's secret order of arch exorcists.Based in an obscure side chantry of the Cathedral of Illumination which serves as the headquarters of the Ecclesiarchy's Sector Synod on the Calixian sector capital world of Scintilla, the order poses as a harmless order of choristers, devoted to study and song. Here they peruse arcane and forbidden texts and memorise hundreds of holy exhortations crafted to smite the Daemon. |
Arch Zealot of the Redemption - Arch Zealot of the Redemption: The Arch Zealot of the Redemption is one of the most famous and feared of all the fanatical Redemptionist priests of the Imperial Cult to be found on the Hive World of Necromunda.He is a mystic and a prophet for the Redemptionist cause, leading a solitary, hermit-like existence in the underhive of Necromunda.He wanders constantly from place to place, preaching to other Redemptionists and whipping them up into a state of intolerant fury which almost invariably ends at the very least in a lynching, and more often than not in wholesale slaughter and genocide.His views are considered to be rather extreme even by his fellow Redemptor priests, and some say that he should be banished from the Redemptionist cause altogether.The Arch Zealot denounces all who voice such opinions as weak-willed Traitors to the Emperor, and such is his following amongst the common mass of Redemptionists that those who argue against him either quickly recant or are lynched by an angry mob whipped into a frenzy of blood lust by one of the Arch Zealot's rabble-rousing speeches.As well as leading blood-maddened crowds whipped into a killing fury from his apocalyptic speeches, the Arch Zealot is known to lead Redemptionist crusades for money provided by the noble Necromundan House Cawdor, the so-called "House of the Redemption," as the Redemptionist cause has attained the status of an official religion on that world.House Cawdor seeks to spread the Redemptionist creed -- and its own power through the use of this fanaticism -- across all of Necromunda. |
Arch Zealot of the Redemption - Wargear: In battle, this accomplished swordsman is armed with a massive two-handed chainsword known as an Eviscerator, fitted with a master-crafted Exterminator flame cartridge, to slice and burn the unbelievers. He carries a large canister of promethium upon his back to ensure that the righteous flames of his weapon never run out in the heat of battle.To protect himself in close-quarters, he is armed with a large Stub Gun and wears Mesh Armour under his voluminous robes to protect him from small projectiles and edged weapons.He is also armed spiritually, carrying his massive holy tome, the Book of Redemption, as well as his personal banner with the inscription, "Purge with fire."Those who fight for the Arch Zealot will do so ferociously, unwilling to give ground or be driven back despite the odds stacked against them. His followers draw strength from his inspiring presence and fiery oratory and will only give up the fight upon the say-so of the Arch Zealot himself. |
Archaeotech Pistol - Archaeotech Pistol: An Archaeotech Pistol was an ancient sidearm dating back to the Age of Technology. This type of pistol was capable of firing a variety of projectiles, be they micro-atomic munitions or searing directed energy kill-rays that drew power from a planet's magnetosphere. Archaeotech Pistols often served as the sidearms of high-ranking Imperial nobles and Imperial Army and Space Marine commanders during the Great Crusade and Horus Heresy eras. |
Archamus - Archamus: Archamus was a captain of the Imperial Fists Legion who served as the commander of the Huscarls, the honour guard of the Primarch Rogal Dorn.Archamus was less emotional and more in tune with the emotions of his gene-father than the VIIth Legion's First Captain Sigismund.Archamus was a highly suspicious and detail-oriented individual who displayed great disdain for and suspicion of the Word Bearers even before they revealed their treachery, almost as if he had sensed it upon them. |
Archamus - History: Archamus was born with the name Kye on Inwit in the early ninth century of the 30th Millennium.After Rogal Dorn met with an expeditionary fleet of the Great Crusade commanded by the Emperor and swore his oath to serve the Imperium of Man, Kye was one of the 20 first natives of Inwit to be inducted into the VIIth Legion by the primarch, an honored fraternity that later became known in the Legion as "The First."During his training as an aspirant, Kys bonded closely with his squadmates Archamus and Yonnad. As part of the brutal training, the trio were forced to fight Combat Servitors together. During one such action Archamus died saving Kye's life.When Kye was subsequently inducted into the Imperial Fists and said his vows before Rogal Dorn, he took the oath name Archamus in honour of his lost friend.Archamus would eventually rise to become Dorn's trusted praetorian and captain of his Huscarls honour guard. Throughout the Great Crusade and then the Horus Heresy, all of the members of The First perished. With the death of Fleetmaster Yonnad at Phall, Archamus came to be known as "the Last of the First."During the Solar War, Archamus was charged with investigating Alpha Legion activity across the Sol System. Working with his trusted second Sergeant Kestros and the Luna Selenar gene-cult psyker Andromeda-17, Archamus was eventually able to deduce that the Alpha Legion intended to assault Pluto.During the subsequent Battle of Pluto, Archamus was impaled by Alpharius himself as Rogal Dorn arrived. As Dorn and Alpharius clashed, the wounded Huscarl saw that Alpharius was prepared to deliver a killing stroke and tried to intervene, but reeled harmlessly off of the Alpha Legion primarch's Pale Spear.Archamus was unaware that Dorn had actually seen the death stroke coming, and the Imperial Fists primarch had chosen to deliberately step into the blow in an attempt to pin Alpharius in place by lodging his weapon in Dorn's own flesh. Dorn succeeded in slaying the treacherous primarch with his own massive chainsword, Storm's Teeth.In a rare moment of deep emotion, Dorn admitted to his gene-son that he had failed him. But as Archamus died, he rejected this, for he was not the primarch's son but his praetorian, and he had done his duty.In the aftermath of Archamus' death, his second-in-command Kestros became the new commander of the Huscarls. Kestros also took up the name of Archamus in memory of his commander. |
Archangel of Pain - Archangel of Pain: The Archangel of Pain is a Drukhari artefact which takes the form of an ornate cask that holds the essence of a captured Daemon. When released, these entities flee back into the Warp, their soul-rending psychic screams driving those that hear them irredeemably mad.In the days before the Fall of the Aeldari, the prophet Ynshimael sought to save himself by crafting a device to trap daemonic entities.Ynshimael's artifice was clever yet inadequate in the face of Slaanesh's birth, and his soul was devoured in seconds following the awakening of the Chaos God.Since those days, the device has been perverted by Ynshimael's Commorrite successors, becoming the metaphysical prison known as the Archangel of Pain. It is used to trap Daemons, binding them in a pit of barbed nothingness that tears and tortures their empyric substance, so they can be used as a potent weapon against the Drukhari's foes. |
Archeotech - Archeotech: Archeotech is the term in Low Gothic used throughout the Imperium of Man to refer to formerly lost advanced Human scientific knowledge and technology from the Dark Age of Technology, the Age of Strife or even the Imperium's own Golden Age during the Great Crusade that can be recovered in the present time.The Adeptus Mechanicus is particularly interested in the recovery of such ancient technology and considers all devices created from recovered Standard Template Construct (STC) databases to be a form of archeotech. However, some archeotech can also be considered forbidden, such as any device that could be considered to possess machine sapience.True artificial general intelligence is strictly forbidden within the Imperium because of an ancient rebellion of machine intelligences known as the Men of Iron at the end of the Age of Technology that nearly destroyed the lost star-spanning Human civilisation of that long-ago era.The holy grail of archeotech would be the discovery of a full STC database containing the schematics of all the advanced technologies that were once considered to be required to found a new human colony at the height of the Age of Technology.Archeotech is often recovered in frontier regions of the galaxy like the Koronus Expanse, regions of space like the Jericho Reach that were once parts of the Imperium but have been cut off for millennia or in the depths of Hive Worlds like Necromunda that Mankind has inhabited since before the Age of the Imperium began. |
Archeotech - Archeotech Examples: Viewer - A portable hand-held device which allows the operator to view different locations. The perspective seen on the screen can be moved to view the scene from any point, even if it lies behind closed doors or solid walls.Cutting Beam - A bulky device which focuses a high-powered, directed-energy beam capable of cutting through the densest of building materials. It is effectively useless as a weapon, due to its weight and the concentration required to achieve any results.Lifter - A device which can manipulate gravity in a localised area, allowing the operator to slowly float up to the highest reaches or gently drop down from a great height.Holo Projector - This device projects a startlingly realistic holographic mirror image of the operator a short distance away to draw fire from enemies.Shadowsource Drive - This ancient device has the power to blot out the sun on any world where it is deployed.Icarus Skyrule Engine - An advanced variant of Icarus Pattern Lascannon weaponry often used for anti-aircraft operations.Teleportation Hub - A teleporter with multiple teleportation pads capable of teleporting several individuals at once.Hyper-deceleration Field - This priceless and ancient archeotech marvel slows the velocity of incoming fire to a fraction of its former rate, rendering those within its protective field all but impervious to ranged attacks. |
Archeotech Laspistol - Archeotech Laspistol: The Archeotech Laspistol is a laser-based hand weapon that is also known as an Archeotech Pistol, the Gelt Gun, or the Lasrod. This weapon is an ancient design of the standard Imperial Laspistol dating from the Age of Technology which has much greater range and power than the common Laspistol. It can be fired more times as it is more efficient and can produce more shots per charge, making it a powerful sidearm in combat.This weapon also has many different possible uses, as it can be fired and used like a standard Laspistol or any other sidearm, but can also be equipped with a folding stock, a longer barrel or other attachments that can provide greater accuracy and allow for two-handed usage. This can turn the simple, yet powerful Archeotech Laspistol into a devastating laser carbine that can easily cut down a Human or xenos with 1 or 2 shots.However, this weapon is extremely rare within the present boundaries of the Imperium of Man and few aside from Rogue Traders or specialist collectors know that they even exist. In the frontier region of the Koronus Expanse that lies adjacent to the Calixis Sector of the Segmentum Obscurus, the possession of an Archeotech Laspistol is regarded as a statement of rank or high status. |
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