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The Lost (Omnibus) - Synopsis: The Tanith First-and-Only are among the most legendary regiments of the Astra Militarum and at their head stands Commissar Ibram Gaunt, unflinching in duty and unrelenting in combat. The Lost sees the very future of the regiment in jeopardy as Gaunt battles the Forces of Chaos across the Sabbat Worlds, from rescue missions to the horrors of the battlefield. Can the Tanith First-and-Only survive the dangers they are faced with, or will they be forever lost?
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The Lost (Omnibus) - Contents: The Lost includes the following Gaunt's Ghosts novels:Traitor GeneralHis Last CommandThe Armour of ContemptOnly in Death
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The Masque of Slaanesh - The Masque of Slaanesh: The Masque of Slaanesh, also known simply as The Masque, is the most infamous Daemonette and Herald of Slaanesh to have ever plagued the sentient creatures of the galaxy.Once the Chaos God Slaanesh's favoured dancer and chief handmaiden, she was cast out by her master, and cursed to forever dance through the Materium and Immaterium alike.The Masque has turned this curse into a potent weapon, forcing any being she manages to seduce with her hypnotic dance to join her performance until the unfortunate soul drops dead from exhaustion.
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The Masque of Slaanesh - Fall From Grace: Once the chief handmaiden of Slaanesh, the Masque used to comb the Dark Prince's shining hair and oil it with fragrant balms. When Slaanesh's mood was grim, the Masque would dance to lighten his thoughts, enrapturing her god with the most dazzling and acrobatic displays.Yet for all of Slaanesh's indulgence, the Masque was ultimately to become the most despised of all the Prince of Pleasure's servants.During the eternal wrangling and wars within the Realm of Chaos between the Chaos Gods known as the Great Game, it came about that Tzeentch tricked Slaanesh into an unwinnable battle against both Khorne and Nurgle -- the ill-fated Provocation Wars.It was a hard-fought series of campaigns that ended only with the Dark Prince's utter defeat and subsequent humiliation by his arch-nemesis.Seeing the dark mood of her master, the Masque took it upon herself to ease his heart with her most energetic and scintillating dance ever. Where once her leaps and pirouettes had brought laughter and joy, now Slaanesh's bitter heart saw mockery, each perfect combination of moves calculated to be barbs to his pierced pride.Slaanesh's emotions came to a boiling point, and the Prince of Pleasure unleashed his frustrations on his handmaiden, branding her as a traitor, and placing a fell curse upon her, proclaiming that if she so wanted to dance then she must dance forevermore without pause.And so it came to be that the Masque was forced to dance eternally across space and time, for both mortal and immortal audiences.Such has been the Masque's doom, to dance across eternity. In the circles of Slaanesh's realm, she pirouettes for other Daemonettes, entrancing them with her sinuous movements until they are so enraptured they can no longer move or speak. She dances at the gates of Khorne, mocking the Bloodletters who snarl and growl at her impudence.The Masque dances across the mortal worlds of the galaxy, trapping those who witness her. Where mortals indulge their senses, where excess overcomes restraint, the Masque appears to lead the incautious on a dance of doom.As she enacts the tales of Slaanesh's glorious history, his bespoke destiny and his most unholy conquests, her golden mask flickers and changes, matching the roles of the characters she plays, in a manner eerily similar to the way a Harlequin troupe performs.So powerful is the lure of the Masque's display that all who see it feel compelled to join in the performance. Immortal Daemons and crude mortals alike feel this calling in their hearts and are powerless to resist, joining the show as if they had rehearsed their parts for an eternity.In the "Dance of Dreaming," where the character of the slumbering prince awaits to be born, the Masque's troupe is lulled into a lethargic trance, whilst in the "Dance of Death," a re-enactment of one of Slaanesh's great victories over Khorne, the cast leap and flail and claw at their eyes and throats.Consumed by the ecstasy and agony of the Masque's aura, they will happily dance themselves to death, using up their last ounce of energy, their dying breath, to keep pace with her twirls and somersaults.The Masque has been known to turn up unheralded on battlefields across the galaxy. She has danced to the screams of those massacred by Khorne's Bloodletters, and pirouetted to the droning count of Nurgle's Plaguebearers, a figure of grace amongst the brutal and the bloated. More often, however, the Masque will appear alongside the cavalcades of her master's daemonic Legions of Excess.Her insane prancing reaches new heights when she is at the centre of a Courante Legion, surrounded by cavorting Daemonettes. There, her dazzling acrobatics inspire her sisters to magnificent performances of bloodshed.If she could follow her own will that is where she might stay, but Slaanesh can be petulant, and still refuses to remove the hex upon her. So does the Masque continue dancing wherever the fickle whims of her curse takes her.
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The Masque of Slaanesh - Battle of Biel-Tan: During the Battle of Biel-Tan The Masque emerged on the Craftworld of Biel-Tan alongside the Bloodthirster Skarbrand, who she had tricked into following her by rousing his bloodlust, and was able to invade Biel-Tan through a Webway portal on the Daemon World of Ursulia that had once been an Exodite-controlled Maiden World before it was invaded by the joint Daemonic forces of Khorne and Slaanesh.The Masque was eventually able to invade Biel-tan's Infinity Circuit and would have consumed all of its souls for Slaanesh if not for the efforts of Yvraine of the Ynnari, who was able to summon the Yncarne, the Avatar of Ynnead, the Aeldari god of the dead, banish the Daemon back to the Warp with his power.
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The Masque of Slaanesh - Hatred of Harlequins: As noted above, the Masque's behaviour is eerily similar to that of the Aeldari Harlequins. This is not surprising, as the Prince of Pleasure was born from the collective hedonistic depravity of the Aeldari race. Enticing Aeldari, especially Harlequins, into dancing themselves to death is one of the Masque's favorite activities.The Harlequins have a performance that tells the tale of how the Masque once managed to infiltrate one of their Troupes, and entranced both the Troupe and the audience with her whirling spell.It was only when a Solitaire -- the Harlequin who takes the role of Slaanesh in all performances -- appeared that the spell was eventually broken; as the only Aeldari able to impersonate "She Who Thirsts," the Solitaire was immune to the Masque's spell, and was able to match her move for move for six Terran days and nights until the Masque finally faltered and missed a step.Horrified at this failure, the Masque fled, and she now seeks eternal revenge on the servants of Cegorach.
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The Masque of Slaanesh - Wargear: Serrated Claws
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The Master of Mankind (Novel) - The Master of Mankind (Novel): The Master of Mankind is the forty-first volume in the Horus Heresy series of novels.
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The Master of Mankind (Novel) - Synopsis: While Horus' rebellion burns across the galaxy, a very different kind of war rages beneath the Imperial Palace. The Ten Thousand Custodian Guard, along with the Sisters of Silence and the Mechanicum forces of Fabricator-General Zagreus Kane, fight to control the nexus points of the ancient Eldar Webway that lie closest to Terra, infested by daemonic entities after Magnus the Red's intrusion. But with Traitor Legionaries and corrupted Battle Titans now counted among the forces of Chaos, the noose around the Throneworld is tightening, and none but the Emperor Himself can hope to prevail.
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The Nameless - The Nameless: The Nameless is a Loyalist Space Marine Chapter of unknown Founding and origin. Their homeworld is Repentance, an Artificial World located beyond the Eastern Fringe, to the galactic southeast of Macragge.
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The Nameless - Chapter Colours: The Nameless' Chapter colours are not listed in current Imperial records.
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The Nameless - Chapter Badge: The Nameless' Chapter badge appears to be a bolt of lightning.
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The Noose (Anthology Short Story) - The Noose (Anthology Short Story): The Noose is a short story published in The Horus Heresy series that was originally part of an anthology. The Noose was published as part of the event exclusive Meduson anthology and then later as part of the Shattered Legions main series anthology in April 2017. The cover image used is that of Shattered Legions, as The Noose was never republished separately.
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The Noose (Anthology Short Story) - Synopsis: Shadrak Meduson leads the Shattered Legions to war against the Emperor's Children Traitor Legion.
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The Outcast Dead (Novel) - The Outcast Dead (Novel): The Outcast Dead is the seventeenth volume in the Horus Heresy series of novels.
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The Outcast Dead (Novel) - Synopsis: This is the first story in the series to take place entirely on Terra. It covers a relatively short period, from shortly before the Drop Site Massacre at Istvaan V (Book 5), to shortly after Primarch Magnus's catastrophic psychic visit to the Imperial Palace (Book 12), an event that is central to the tale.The main character is Kai Zulane, previously a gifted astropath attached to the Ultramarines Voidship Argo. He unwittingly becomes the keeper of a secret -- how the Horus Heresy will end -- that could decide the victor in the developing galactic civil war.The Outcast Dead are a small, disparate group of Space Marines drawn from several different Legions who are suspected to be Traitors, with whom Zulane falls in during the second half of the story.In the end, the secret kept by Zulane is revealed to the one person it is actually intended for, which provides one explanation for the post-Heresy scientific and cultural stagnation of the Imperium of Man.
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The Painted Count (Short Story) - The Painted Count (Short Story): The Painted Count is the fifty-third short story published in the The Hours Heresy series that was not originally part of a main release anthology. The Painted Count was first published as part of the Black Library's 2016 Advent Calendar, on day number thirteen.
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The Painted Count (Short Story) - Synopsis: Following the disastrous invasion of Sotha and the dimming of the Pharos' light, Gendor Skraivok languishes on board the VIII Legion flagship, the Nightfall. Distrusted by his allies and despised by his rivals, he nonetheless means to claw back leadership of the Night Lords from the pretender Captain Shang, by fair means or foul. And, rather than a portent of doom, the daemonic blade that seems to have chosen him as its bearer may be the answer...
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The Passing of Angels (Anthology Short Story) - The Passing of Angels (Anthology Short Story): The Passing of Angels is a short story published in The Primarchs series that was originally part of an anthology. The Passing of Angels was first published as part of the Sons of the Emperor anthology in February 2018. The cover image used is that of Sons of the Emperor, as The Passing of Angels has yet to be published separately.
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The Passing of Angels (Anthology Short Story) - Synopsis: When a world resistant to the nascent Imperium of Man unleashes weapons of heinous and proscribed provenance, Sanguinius gathers the Destroyer Host. As his sons wage war behind their death masks, able to leave the taint of their bloody deeds behind them, Sanguinius alone must bear the burden of the souls he has reaped.
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The Path of Heaven - The Path of Heaven: The Path of Heaven is the thirty-sixth volume in the Horus Heresy series of novels. The Path of Heaven is a sequel to Scars (Book 28).
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The Path of Heaven - Synopsis: The full powers of Chaos are revealed as the Horus Heresy blazes towards Terra.For too long had the Vth Legion ranged out beyond the sight of the wider Imperium, remaining ignorant of the Warmaster’s rebellion and the war that inevitably followed. Only once their Primarch, Jaghatai Khan, had satisfied himself that the path before them was just and true did the White Scars choose a side, taking the fight to the traitors on every front. But, four years later, the Legion’s unfettered spirit has been broken by relentless attritional warfare against the Death Guard and the Emperor's Children – the Khan’s Stormseers must find a clear route to Terra if they are to take part in the final, apocalyptic battle.
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The Phoenician (Short Story) - The Phoenician (Short Story): The Phoenician is a short story published in the Horus Heresy Series. The Phoenician was originally published as part of the limited-release anthology novel The Imperial Truth, and it was later released as a stand-alone e-book. It is now also included in the War Without End anthology novel.
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The Phoenician (Short Story) - Synopsis: On the black sands of Isstvan V, Gabriel Santar is dying. Struck down by his former Battle-Brother, Julius Kaesoron of the Emperor's Children, he watches helplessly as his father Ferrus Manus is murdered by the thrice-damned Traitor Fulgrim. But Santar's fading sight reveals far more about the supposedly perfect Phoenician Primarch than anyone could have guessed -- is it too late for this revelation to have any value to the Iron Hands Legion?
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The Primarchs (Anthology) - The Primarchs (Anthology): The Primarchs is the twentieth volume in The Horus Heresy series of novels. It was released on May 29, 2012 and became the seventh Horus Heresy book to appear on The New York Times list of bestsellers. The Primarchs contains four novella-length stories.
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The Primarchs (Anthology) - Synopsis: Created in the Emperor's own image, the primarchs had long thought themselves to be princes of the universe and masters of their own destiny -- they led the Space Marine Legions in glorious conquest of the galaxy, and no enemy of the Imperium could stand against them. However, even amongst this legendary brotherhood, the seeds of dissent had been sown long before the treacherous Warmaster Horus declared his grand heresy.Find out the deepest mysteries of the primarchs. Who is in control of Fulgrim's body -- him, or a Daemon? What happens when the Alpha Legion fights against itself? Just what secrets is Lion El'Jonson keeping? And what could the tragic Ferrus Manus have done to prevent himself from becoming a head shorter?
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The Primarchs (Anthology) - Contents: The Primarchs contains the following novellas:The Reflection Crack'd (Novella) by Graham McNeillFeat of Iron (Novella) by Nick KymeThe Lion (Novella) by Gav ThorpeThe Serpent Beneath (Novella) by Rob Sanders
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The Purge - The Purge: The Purge is a Chaos Space Marine warband dedicated to the Chaos God Nurgle, the Plague Lord. They despise life in all its forms and have waged pitiless war against xenos and Mankind alike since the late 36th Millennium, consumed by their self-imposed quest to exterminate all living creatures.Having seen first hand the dread threat of Chaos, they believe that the civilisations of the galaxy are hopelessly corrupt and that the only salvation lies in the sterility of death. The Purge know that they are too few in number to achieve this goal on their own, and hence they pray nightly to the god of plagues for a mighty pandemic that will destroy every sentient being.Though The Purge see their purpose as pure, those who witness the pestilence and starvation they leave in their wake are under no illusion as to their true allegiance. When The Purge attack a world, famine, pestilence and death soon follow.They are infamous for their conduct of genocidal campaigns and the indiscriminate use of chemical weapons on civilian and military targets alike. They recently played a major role in defending the other forces of Chaos during the Siege of Vraks by the Astra Militarum. Their current location is unknown.
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The Purge - Notable Campaigns: Antecanis Massacre (165.M37) - The Purge is known to have participated in the Antecanis Massacre in 165.M37 alongside the Black Legion and other Chaos Space Marine warbands.Hell's Last Duke (931.M38) - The space hulk Hell's Last Duke ploughs into the surface of the world of Bereguel Tertia, causing an extinction-level event. Many of the world's most valuable dignitaries save themselves by taking to underground bunkers as the massive nightmare bulk of the space hulk burns through the atmosphere. Though they believe themselves to have escaped the worst of the disaster, the dignitaries soon learn otherwise when the Renegade Space Marines of The Purge emerge from the heart of the hulk and begin to hunt them down. The Space Marines of the Fire Lords Chapter receive the distress call and divert their Imperial Crusade to make planetfall upon Bereguel. Their Centurion Siegebreaker Cohorts bore holes into the rockcrete of the hulk, leading a massed assault right into the dark chamber that serves as its bridge. A close-quarters battle breaks out, and though the Fire Lords lose several of their Centurions in the process, the grisly death of The Purge's Chaos Lord Doluthec ensures the warband is left leaderless and eventually defeated.Siege of Vraks (813-830.M41) - The Purge were one of the Chaos Space Marine warbands that answered the call of the Chaos Lord Arkos the Faithless of the Alpha Legion to support the defence of the forces of Chaos entrenched on the Armoury World of Vraks from the assault of the Imperium of Man. After the Siege of Vraks ended with the fall of that benighted world to Imperial forces in a horrifically costly military campaign in 830.M41, The Purge fled off-world.Corruption of Bellru & Fealty II (884.M40) - Possessed Chaos Space Marines guide a fleet of The Purge's rusted plague ships through a squall of unnavigable Warp storms to seed the Agri-worlds of Bellru and Fealty II with vile diseases. Given their small numbers, The Purge spread an impressive amount of death and destruction. On each world, they send their plague ships plunging down into the oceans and onto land. The broken hulls empty out deadly spores into the atmosphere, infecting billions of inhabitants.Vaxhallian Genocides (926.M41) - In the year 926.M41, The Purge sought to vent their hatred of all living things, and chose the verdant Imperial world of Vaxhallia as their victim. The planet's surface was soon riddled with consumptive disease and crippling famine. Over the course of a single solar month, The Purge engineered the destruction of no fewer than 14 billion Imperial citizens, laying claim to the plague-ridden world.Ke'lshan Besieged (998.M41) - The Purge warband lays siege to the beleaguered T'au Sept World of Ke'lshan, which is recovering after a series of attritions caused by assaults from both the Imperium and Hive Fleet Gorgon. The Heretic Astartes' attempt to corrupt the world's atmosphere, turning it into a corrosive soup that would cleanse the planet of all life, are foiled at great cost by Fio'O Sho'Aun, renowned T'au artificer and weaponsmith, whose experimental Remora drone-fighters duel with airborne Blight Drones for control of the skies of Ke'lshan.Invasion of Medusa (Unknown Date.M42) - Alongside warbands of The Cleaved, The Purge and several other Nurglite Renegade forces, the Chaos Lord Typhus leads the Death Guard's 1st Plague Company in a shocking raid against the Iron Hands' Chapter Planet, Medusa, at the dawn of the Era Indomitus. The Iron Hands' clan companies drive off their attackers, but not before terrible damage is done, leaving regions of the planet as cursed quarantine zones.Battle of Örgvayr (Unknown Date.M42) - The Battle of Örgvayr was a conflict that erupted between the Kin of the Leagues of Votann's Greater Thurian League and the forces of Chaos near Warp Storm Örgvayr. The fighting began after the opening of the Great Rift in the Era Indomitus provided the servants of Chaos with greater opportunities to enter Kin space in the galactic core than ever before. Despite assaults by warbands of the World Eaters and The Purge Heretic Astartes upon the Thurian Cthonian Mining Guild harvester fortresses present on the volcanic Kin World of Törg, the Oathbands of the Thurian Kindred of Vôrtun were able to rescue both the miners and much of their valuable harvested raw materials under the command of Kâhl Ûthar the Destined, as well as slay the World Eaters Chaos Lord Hakatar. However, the conflict remains an ongoing one, and the Heretic Astartes and their allies continue to reinforce their numbers through the Warp storm. The northeastern region of Thurian space has now become a warzone known as the "Stormward Front."
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The Purge - Notable Members of The Purge: Doluthec (KIA) - Doluthec was a Chaos Lord of The Purge warband. In 931.M38, he assaulted the world of Bereguel Tertia with the Space Hulk designated Hell's Last Duke. Though many of the world's most important dignitaries saved themselves by taking shelter underground, believing they had escaped the worst of the assault, the dignitaries soon learned otherwise when the Renegade Space Marines of The Purge emerged from the heart of the Hulk and began to hunt them down. The Space Marines of the Fire Lords Chapter diverted their forces from a nearby crusade front to the planet and confronted the Chaos Renegades with their Centurions. This battle resulted in the grisly death of Doluthec, and ensured the warband was left leaderless. It was eventually defeated by the Loyalists.
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The Purge - Warband Artefacts: Orb of Unlife - Within this glassy sphere lurks a diluted variant of the Life-eater virus. Although quick to burn out when the sphere is broken, everything nearby finds itself consumed by the ravaging viral strain.
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The Purge - Warband Appearance: The Purge's corrupted power armour is filthy and dirt-spattered, as would be expected of followers of Nurgle.
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The Purge - Warband Colours: The Purge paints the helmet, shoulder plates and lower leg plates of its power armour grey-green and the hands and torsos black.
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The Purge - Warband Badge: The warband's badge is three black flies facing each other set 120 degrees apart on a grey-green background, which mirrors the standard sigil often called the Mark of Nurgle.
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The Purge - Sources: Codex Heretic Astartes - Chaos Space Marines (8th Edition), pg. 51Codex Heretic Astartes - Chaos Space Marines (8th Edition) (Revised Codex), pg. 51Codex Heretic Astartes - Death Guard (8th Edition), pg. 22, "The Gorgon's Lair"Codex: Chaos Space Marines (4th Edition)Codex: Chaos Space Marines (6th Edition), pp. 16, 25Codex: Leagues of Votann (9th Edition), pp. 16-17Dataslate: Centurion Siegebreaker Cohort (Digital Edition)Imperial Armour Volume Seven - The Siege of Vraks - Part Three, pg. 141Imperial Armour Volume Thirteen - Warmachines of the Lost and the Damned, pg. 25Warhammer 40,000: Rulebook (5th Edition), pg. 128Warhammer 40,000: Index Chaotica - Possessed, pg. 19Imperium Nihilus: Vigilus Ablaze (8th Edition), pp. 73, 200
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The Purge (Novella) - The Purge (Novella): The Purge is a novella in the Horus Heresy Series of novels, released as an exclusive in hardback format. The novella has since been released in non-limited hardback form, ebook form, and as an audiobook (MP3).
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The Purge (Novella) - Synopsis: The Shadow Crusade spreads across Ultramar, with the Word Bearers' 34th Company falling upon the isolated world of Percepton Primus. As the fighting draws out into a programme of extermination, embittered commander Sor Talgron begins to question his part in Lorgar's grander scheme -- for one who stood beside Primarchs and high lords in the grand halls of the Imperial Palace, what glory can there now be in punishing Guilliman's upstart sons? But the price of doubt is known all too well, and if the Word Bearers are ever to return to Terra in triumph then they must purge the last remnants of such unbelief from the face of the galaxy...
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The Razing of Prospero (Omnibus) - The Razing of Prospero (Omnibus): The Razing of Prospero is the third omnibus novel of The Horus Heresy series.
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The Razing of Prospero (Omnibus) - Synopsis: Not all of the Primarchs were created equal. Long persecuted for his Legion's sorcerous ways, Magnus the Red nevertheless considered himself among the most loyal of the Emperor's Sons. It was he who first learned of Horus's corruption, but in trying to warn his father he earned the wrath of Leman Russ - Primarch of the Space Wolves and self-styled Imperial Executioner. Word of the subsequent attack on Prospero blurred the lines between ally and enemy, friend and foe, throughout the Legions. Seeking only unity, the Imperium engineered its own downfall.
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The Razing of Prospero (Omnibus) - Contents: The Razing of Prospero contains the following:A Thousand Sons (Novel) by Graham McNeillProspero Burns (Novel) by Dan AbnettHowl of the Hearthworld (Short Story) by Aaron Dembski-BowdenRebirth (Short Story) by Chris WraightHunter's Moon (Audio Drama) by Guy HaleyThief of Revelations (Audio Drama) by Graham McNeill
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The Reborn - The Reborn: The Reborn are a warband of Chaos Space Marines of unknown origin and allegiance. They have been observed using very ancient, almost antiquated, patterns of weaponry.Imperial forces first encountered The Reborn over a thousand Terran years ago in 795.M40.
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The Reborn - Notable Campaigns: Death of Cygnax (557.M41) - By the middle of the 41st Millennium, the heavily militarised Hive World of Cygnax, located in the star system that bore its name, was the most populated sphere in the northern Maelstrom Zone. Having long been a lynchpin of Imperial control of the region, Cygnax was a key world, forming a bulwark against aggressors and serving as a safe port for Imperial merchant and naval vessels. In the year 557.M41 disaster struck with the suddenness of an onrushing storm as Cygnax succumbed to corruption from within and attack from without. The planet rapidly fell into bloody civil war between its Imperial garrison and Death Cult nihilists, backed by the intervention of the dread Chaos Space Marine warband known as The Reborn. Despite the intervention of the Mantis Warriors Chapter, which itself had made a home in the nearby Endymion Cluster, the death toll rose exponentially into the millions. The Death Cultists managed to gain access to part of the world's missile defence network, and in a suicidal rage unleashed a rain of atomic and plasma warheads upon the doomed world, shattering its hive cities and disrupting the planet's orbit for several Terran years. The resulting permanent nuclear winter, radioactive fallout and tectonic upheavals annihilated all life on Cygnax. With the fall of this key world, Imperial control of the northern Maelstrom Zone swiftly crumbled. Without Cygnax, combined with other losses in the region over the previous few centuries, vital Imperial military supply chains stretching as far as Bakka and Terra itself were threatened, forcing the Adeptus Terra to act.
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The Reborn - Warband Colours: The Reborn wear heavily corroded orange-brass power armour with rusted joints and black trim.
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The Reborn - Warband Badge: The Reborn's badge is a black, unidentified skeletal bird on a corroded orange-brass background.
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The Reborn (Imperial) - The Reborn (Imperial): The Reborn is a Loyalist Space Marine Chapter of unknown Founding and a successor of the Ultramarines.The Reborn are currently one of the 10 Shield Chapters of Ultramar, 10 Chapters of the Adeptus Astartes that the Lord Commander of the Imperium Roboute Guilliman charged with permanently defending the Realm of Ultramar during the Era Indomitus.In order to perform their duties, each Shield Chapter was given command of a world within Ultramar to use as their base of operations.
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The Reborn (Imperial) - Notable Members: Yansar - Yansar is a Primaris Apothecary and member of Tetrarch Decimus Androdinus Felix's Chosen of Vespator Honour Guard.
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The Reborn (Imperial) - Chapter Colours: The Reborn's Chapter colours are not listed in current Imperial records.
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The Reborn (Imperial) - Chapter Badge: The Reborn's Chapter badge is not listed in current Imperial records.
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The Reflection Crack'd (Novella) - The Reflection Crack'd (Novella): The Reflection Crack'd is a novella published in The Horus Heresy series that was originally part of an anthology. The Reflection Crack'd was first published as part of The Primarchs main series anthology in May 2012. The cover image used is that of the e-book version The Reflection Crack'd which was released alongside the original anthology.
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The Reflection Crack'd (Novella) - Synopsis: The Emperor's Children have thrown their lot in with Horus, but their own path is taking them into the clutches of the Chaos God Slaanesh. While the warriors of the III Legion descend into debauchery, Fulgrim's closest allies notice that their Primarch has changed, and plot to purge the Phoenician of the daemonic influence which is clouding his judgement.
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The Remnants - The Remnants: The Remnants are a Loyalist Space Marine Chapter and a successor of the Blood Angels of an unknown Founding.
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The Remnants - Chapter Colours: The Remnants are known to use a purple and gold quartered colour scheme for their power armour. The Iron Halos worn by the elite of the Chapter bear an icon of a winged Red Grail.
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The Remnants - Chapter Badge: The Remnants' Chapter badge is not listed in current Imperial records.
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The Remnants - Game History: The Remnants were created from a kit bash by Games Workshop employee John Bracken so that they could be displayed in White Dwarf 395.
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The Rock - The Rock: The Rock, officially known as the Angelicasta ("Tower of Angels"), is the massive mobile fortress-monastery and home of the Dark Angels Space Marine Chapter.It was once a part of the Dark Angels' lost homeworld of Caliban upon which sat the fortress-monastery of The Order, the elite monastic order of knights that was led by the Dark Angels' Primarch Lion El'Jonson before he was rediscovered by the Emperor and from which many of the later Astartes recruits for the Ist Legion were drawn. After Caliban was destroyed by a Warp Storm summoned by the Ruinous Powers that tore the world asunder during the rebellion of Luther and the other Fallen Angels, the Dark Angels reshaped the old fortress into a massive mobile fortress-monastery. It was outfitted with the most advanced Imperial technology including a Warp-Drive, gravity generators and void shields so that it could serve as their mobile headquarters as they sought to hunt down every one of the Fallen.The Rock serves as the primary source of imprisonment for every one of the Fallen hunted down by the Dark Angels Chapter and its Unforgiven Successor Chapters, as they believe that they can never restore their honour in the eyes of the Emperor until every single one of the Fallen has been captured and forced to repent before they die.The Rock also held the greatest of the Dark Angels' secrets: the Arch-Traitor, Luther himself, was alive and well in its deepest dungeon, kept alive by a stasis field while he insanely mumbled that he had no need of confession or repentance, for one day Lion El'Jonson will return and forgive him for his sins against the Emperor. Luther was freed by an assault of Daemons upon The Rock after the opening of the Great Rift. he is now free to plague the galaxy once again.Caliban, the ancient homeworld of the Dark Angels, was once a verdant world of dense forests. Those forests seethed with mutation and corruption, the baleful influence of the nearby Eye of Terror making Caliban one of the deadliest Death Worlds in the galaxy. The original inhabitants of Caliban are said to have been a proud, martial people similar to the medieval European society of Old Earth, brought up to live and die by the sword.The lush forests were inhabited by all manner of terrifying Great Beasts that had been warped by Chaos. The ferocity of these creatures forced the people of Caliban to build brooding stone fortresses in huge clearings hacked from the forests, in which the Calibanite warrior-elite dwelled. It was from one knightly monastic organisation drawn from this aristocracy, called The Order, that the officer class and most of the later Astartes of the Dark Angels Legion were recruited.During a terrible battle immediately following the end of the Horus Heresy, the entire planet of Caliban was torn asunder, reduced by the power of the Warp and the effects of a cataclysmic orbital bombardment to scattered debris. All that remained was the fragment of Calibanite rock upon which stood the ruins of The Order's fortress-monastery. In the long millennia since the destruction of Caliban, the Dark Angels have drilled deep into the bedrock of this fragment and rebuilt the fortress' ruins.The dead asteroid was transformed into the Dark Angels' home, called The Rock, while the rebuilt monastery is referred to as the Tower of Angels. Countless tunnels, halls and chambers were constructed and, in time, even a Warp-Drive and more powerful Void Shield emitters were fitted to allow The Rock to move from star system to star system. As a result, The Rock does not stay in any one place for any length of time, and the Dark Angels recruit their neophytes from a variety of different worlds.Many dark secrets lie deep within the ruined Tower of Angels. Dungeons that have remained sealed for centuries and secret caves shut behind adamantium doors and bound with holy sigils conceal vast repositories of ancient archeotech. Only the most senior of the Dark Angels, the Masters and the members of the Chapter's Inner Circle, are aware of these chambers' existence and may unlock their dread secrets.
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The Rock - History: The Rock was once the original fortress-monastery of the monastic knights known simply as "The Order." This fortress was called Aldurukh, which meant "the Rock of Eternity" in one of the ancient Calibanite dialects. Aldurukh was originally the name of the mountain that The Order's founders had decided as the site upon which to build their fortress-monastery, using the name of the mountain for the fortress.Though The Order had other fortress-monasteries, Aldurukh was their first, and so they gave it a name that mattered, a name that summed up exactly what they were trying to build. This sacred site was The Order's literal rock, their foundation of stone. As long as it endured, then some part of their ideals would always be alive.At the base of the mountain, rising incongruously to either side of a narrow, paved lane that passed between two towering barracks facilities, stood the ancient, weathered menhirs that marked the foot of the old road. The old stones depicted the beginning and ending stages of a knight's journey: the left menhir was carved in the likeness of a proud knight striding forth into the world, pistol and chainsword in hand; the one on the right showed a battered and weary warrior, his armour splintered and his weapons broken, kneeling wearily but with head held high as he contemplated his return home.Brother knights would often brush their fingertips lightly against the right-hand menhir as they passed by, a tradition that reached back to the earliest days of the brotherhood. This simple gesture of feeling the smooth stone beneath their fingertips made a returning knight think of the generations of their forbears who had done the same, stretching back for millennia. Within the many practice halls inside Aldurukh, knights and supplicants spent their days honing the skills they needed to survive on Caliban. These knights had taken of the cause to protect the innocent, and for five thousand years had hunted the vile beasts which terrorised the populations of Caliban.The main monastery was known as the Angelicasta or the "Tower of Angels." It was the primary residence of The Order's Grand Master, resident Masters and subordinate knights. Within the Angelicasta was the place of gathering known as the Circle Chamber. This was where The Order could meet representatives from other visiting orders of Calibanite knights, without rank or station, a place where all were equal. At its arched entrance flickering torches hung, sending a fragrant aroma of scented smoke into the enormous chamber. The hall could hold hundreds of novices, knights and supplicants on the many stone benches that rose in tiers from the raised marble plinth at the chamber's centre.Mighty pillars rose at the cardinal points, curving inwards in great, gothic arches to form the roof of the dome, a green and gold ceiling from which hung a wide, circular candle holder filled with winking points of light. The walls of the chamber were composed almost entirely of tall lengths of stained glass, each one telling of the heroic actions of one of The Order's knights. Many of these glorious panels depicted the actions of Lion El'Jonson and Luther, but many more pre-dated them joining The Order, and several of these depicted the legendary warrior known as Brother Amadis, the Hero of Maponis.The centre was empty, with a single throne-like chair set in the middle of the floor. Banners hung from the chamber's roof, where a brother could read the history of the Order in their pictorial representations of honour, valour, and battle. Gold stitching crossed ceremonial standards of green and blue, and red-edged war banners outnumbered the ceremonial ones by quite some margin. The entire roof was hung with banners -- so many that it seemed as though a great blanket had been spread across it, and then slashed into hanging squares.Within the heart of the monastery was located the Lord Cypher, the individual brother expected to police the customs of the subordinate brothers within The Order. He ensured that The Order's rituals were preserved, and advised on matters of protocol as well as officiating at ceremonies.The path to the Master's chamber led down into the dark catacombs that riddled the rock the fortress was built upon. It passed by darkened cellars, forgotten chambers and ancient cells. The Lord Cypher would be waiting to initiate potential candidates into the inner working of The Order in a vaulted chamber, the walls fashioned from enameled bricks that reflected the light from the many candles spread throughout the chamber.At each stage of a supplicant's training The Order's Masters decided whether or not to continue it and whether any such trainees possessed the mark of greatness that merited special attention. The Lion himself would decide who warranted such special attention.
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The Rock - Coming of the Emperor: When the Imperium of Man rediscovered the lost Human-settled world on the fringe of the Eye of Terror during the Great Crusade they brought with them their formidable technology, and transformed the face of Caliban. The Emperor's servants had descended on the planet with enormous machines that cleared kilometres of forest a solar day and left flat, lifeless earth in their wake. Mines, refineries and manufactoria had followed, ready to transform the planet's abundant resources into vital war materiel for the Emperor's ongoing crusade.Aldurukh rose above all else, a bastion of strength and tradition surrounded by a sea of constant change. Its granite flanks had been scraped bare by Imperial construction machines. Titanic excavators had scaled its sheer sides, carving out ledges and boring tunnels deep into the rock as the fortress was expanded into the heart of the mountain itself. A series of gates were built at the foot of the mountain that provided access to the fortress' subterranean levels as well as lifts that would carry passengers up into the centre of the fortress within seconds.For all its efficiency, this notion seemed vaguely offensive to those senior members of the old Order; the path up the Errant's Road to the castle gates had been trod by the knights of the Order for centuries, and had taken on great spiritual significance in their legends and lore. Brothers could ride the lifts if they preferred; but some intended to walk the path built by their elders for as long as they were able.The Battle Halls of Aldurukh quickly resounded with the clash of arms as supplicants and knights were put through grueling training rituals overseen by the Astartes of the I Legion. They wanted to test the suitability of Caliban's human stock and whether or not they were fit to join the ranks of the I Legion. They put the potential Astartes Aspirants from the Order through numerous trials to gauge their level of martial prowess and character. Only the strongest and most dedicated were allowed to pass to the next stage, and the end result of these trials was kept secret.The Astartes always made their final selection for the advanced training and genetic enhancement required to join their ranks. Through the application of Imperial science and the marvels of the gene-seed, these selected Aspirants were transformed and recast in the warlike mould of the transhuman Astartes.Aldurukh was quickly deluged with potential Aspirants who wished to join the ranks of the newly renamed I Legion, now known as the Dark Angels. The fortress-monastery became a large selection and processing centre, as the demands of the Great Crusade dictated the need to speed up the selection and training of potential Astartes. Over a period of fifty Terran years Luther, the Lion's right hand, was highly successful in this endeavour.
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The Rock - Horus Heresy: Unfortunately, the vagaries of fate would transpire against the Regent of Caliban and his lieutenants as they soon faced a widespread rebellion on Caliban. It was revealed that Caliban was plagued by a resurgence of the great beasts that once ran amok across their homeworld. This dire threat was further compounded by the insurgency raised against them which included former knights of the Order who felt that the Lion had betrayed them.At the centre of this conspiracy was a mysterious cabal of Terran sorcerers that were somehow linked to the reemergence of the Warp-spawned beasts and hordes of undead corpses. Learning of the Warmaster Horus' rebellion against the Emperor, Luther decided that in the best of interests of Caliban, he was compelled to declare their world's independence in opposition to both Terra and their Primarch alike.Horus, first amongst the primarchs and most favoured son of the Emperor, had foresworn his oaths of fealty and had instead decided to launch an interstellar rebellion to usurp the throne on Terra. Accounts were fragmentary, and infrequent, but slowly the Dark Angels stationed on Caliban pieced together what had occurred during the opening days of the conflict.They heard the stories of the other primarchs and their Traitor Legions turning against the Emperor, and against themselves. It became impossible to tell friend from foe. The Dark Angels on Caliban had heard on more than one occasion that the Lion's Dark Angels had turned from the light of the Emperor, or that the Lion had been killed. There was even heretical talk of the Space Wolves Legion assaulting the homeworld of the Thousand Sons, and of Astartes killing Astartes across the width and breadth of the galaxy.As the Emperor fought Warmaster Horus for the possession of the Terra in the closing days of the insurrection, Lion El'Jonson was far away fighting for humanity. Hearing of the potentially disastrous proceedings taking place on Terra, Jonson hurried back with all haste.But as the Dark Angels finally arrived in Terra's orbit they quickly realised that they had arrived too late. Events had already taken their terrible course and the cataclysmic final battle was over. The Forces of Chaos had been defeated, but they had left the Imperium in ruins. And for Jonson one final, shattering betrayal remained to be discovered on his return to his homeworld of Caliban.
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The Rock - The Betrayal: As Lion El'Jonson's fleet entered Caliban's orbit they were devastated by a defensive barrage from the planet below. Enraged, Jonson immediately ordered a sustained orbital bombardment of what he saw as Traitors and then led a surgical strike against Luther's position at Aldurukh. Meanwhile, the massed guns of the Dark Angels' fleet continued to pound the planet's surface until the very surface of Caliban began to crack asunder under the strain of the sustained bombardment.The two former friends fought in a titanic struggle. Luther was now a Champion of Chaos empowered with the fell power of the Chaos Gods, he was now equally matched against the power of the Primarch. Using his fell powers, Luther mortally wounded Jonson during the fight. As the Lion lay mortally wounded, Luther realised his own mistake in turning upon his old friend and slumped down next to the fallen Primarch as Caliban was engulfed in a Warp Storm of epic proportions.The immense strain these powerful psychic forces placed upon the planet, in combination with the tectonic shifting and cracking caused by the orbital bombardment, caused the entire planet to heave and twist itself into oblivion. Caliban shattered, breaking apart into countless chunks of rock. The planet was entirely ripped apart and destroyed, the debris sucked into the Warp.
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The Rock - Reconstruction: The only thing that remained of the Dark Angels' former homeworld was a large chunk of stone the size of a large asteroid. The huge fortress-monastery where the Lion and Luther had fought survived the conflagration, protected by gravitic force field emitters of awesome power. The monastery of Angelicasta and the huge fragment of Caliban's bedrock had held together when the rest of the planet had shattered. This was all that was left of the Dark Angels' once proud and magnificent homeworld.The Dark Angels flew down to the surface of the planet that had survived the Warp storm and gazed about them in horror at what was left of their verdant homeworld. The great fortress of Aldurukh had been razed to the ground. At the heart of the ruined wasteland they discovered a mentally shattered Luther, bloody, cringing and gibbering, but they were unable to extract anything coherent out of the shell of the man who had once been the former second-in-command of the I Legion and El'Jonson's closest friend.Luther repeated the same words over and over again: the primarch had been carried away by the Watchers in the Dark and one day he would return to forgive Luther for the terrible sins he had committed. Of the mighty primarch, Lion El'Jonson, there was no sign.Following the destruction of Caliban, the Dark Angels made The Rock their new home. Never was there a gloomier sight, for although the Warp storm that scoured Caliban could not penetrate the ancient protective energy shields, they left an indelible mark. The force field over the ancient fortress-monastery held, but was rent with cracks.To this day, there exists a disturbance within the field's protective shell, as if part of that ancient tempest still rages within. Great chain-lightnings arc across the artificial atmosphere that surrounds the craggy Rock, briefly outlining the ruins that crown the asteroid. The Dark Angels explored the halls and dungeons they found beneath the fortress-monastery. There, they claimed the hoard of machinery that had sat untouched since the little-understood Age of Technology.Many of the devices from that apex of Human invention still worked, like the great void shield generator itself, although their mechanisms were now unfathomable. Although the remaining halls were large, a massive labour carved out deeper and deeper catacombs beneath the asteroid's bedrock, excavating room for an entire Space Marine Legion. With the aid of the Tech-priests of Mars, spacedocks were added, allowing for the entrance of voidcraft.Although it took many standard centuries to complete, The Rock was also outfitted with a great Warp-Drive, allowing the Dark Angels' headquarters to travel across the galaxy. The Rock itself does not stay in any one star system for long; at most, it remains in place only for a few generations of mortals. The Chapter gathers recruits from each settled human world at which The Rock pauses.While the artisans did marvellous work, crafting halls full of clustered columns rising to arched vaults, and much-decorated ceremonial crypts to hold the sacred items of the I Legion and its successors, it was a grim place, full of echoes and cold stone. The Dark Angels' mobile fortress-monastery is now known officially as the Angelicasta (the "Tower of Angels") but is commonly referred to as "The Rock" just like its ancient predecessor Aldurukh.
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The Rock - The Rock at Present: The ruins of Caliban are located in the Cadian Sector, to the galactic north of the Eye of Terror. It was from there that the reconstruction of The Rock began.The Dark Angels drilled deep into the old bedrock and rebuilt the ruins into a vast new complex with advanced Imperial technology worthy of a Chapter of Astartes. The fortress-monastery is known officially as Angelicasta (the Tower of Angels) but is more commonly referred to as "The Rock" just like its ancient predecessor Aldurukh, though this term is more properly applied to the dead asteroid that is all that remains of lost Caliban.Although only a fraction of what was once Caliban, The Rock is larger than even the heaviest class of starship, and it bears formidable firepower. The sheer sides of its mass are studded with gun turrets, Lance batteries, torpedo tubes, observation blisters and communications relays. Its cavernous docking bays can accomodate many hundreds of smaller craft -- including Thunderhawk gunships, Nephilim Jetfighters and even Escort frigates.Atop The Rock rises Angelicasta -- the Tower of Angels -- the ruined ancient fortress-monastery of The Order within which the Lion once fought the Arch-Betrayer. Even to this day, the tower remains undisturbed and eerily silent, protected by the same gravitic force fields that shielded it during the destruction of Caliban. None know what secrets lie forgotten within its dark halls, for even the Dark Angels themselves dare not set foot upon its hallowed ground, and never shall, until the Lion walks amongst them once more.No effort was made to rebuild the ruined Tower of Angels atop The Rock, and even now it remains undisturbed and eerily silent, protected from the cold depths of space by the same force fields that shrouded it from the destruction of Caliban. Although the Dark Angels took the barren remnants of their homeworld as a base, they have never attempted to rebuild the wreckage of the ancient fortress-monastery above. Standing proud amongst the desolate rubble however, the Dark Angels did find some elements of their old fortress citadel that withstood the collision of unstoppable force with the impenetrable shield.Amidst the debris there stood statues -- carved figures from a past age, old even for Caliban. Those stone eyes had seen all of the tragedies that had befallen the Emperor's I Legion and they now glowed with mysterious power, imbued with the energy released on that fateful day. The Stone Guardians, or Ten Brothers of the Order as they were known, were taken below into The Rock and locked in stasis displays deep in the Reclusiam for years.It was not until the desperation of the Vendetta Campaign that the Dark Angels at last felt compelled to unleash their arcane power upon the battlefield. These statues are now mounted upon the chassis of a Land Speeder Vengeance. These strange mobile reliquaries, known as Ravenwing Darkshrouds, ripple outward with strange energy that creates an otherwordly veil of eldritch power, serving to partially obscure and protect the bikes and light vehicles of the Ravenwing Company as they streak towards their foes.Although attempts have been made to mask it, an unusual energy signature emanates outwards from The Rock, portending of some great power hidden within. Beneath the shattered ruins, many dark secrets lay cloistered from sight, and the deeper into The Rock's labyrinth of dungeons one goes, the closer one comes to the truth of the Dark Angels -- even truths they themselves do not yet comprehend.The warrens beneath The Rock are where the Dark Angels bring their Fallen Angels brethren to be redeemed by their Interrogator-Chaplains. It is believed by the Inquisition to hold many other secrets of critical importance to the Imperium. Only when a Dark Angel reaches the rank of Master (Company Captain) does he truly learn all the secrets of the Dark Angels, but one secret was known only to the Supreme Grand Master, the Master of the Chapter: the Fallen Angels' leader, the Chaos Champion Luther, was not only still alive, but imprisoned within the deepest, most secure cavern of The Rock. He is incurably insane, and has thwarted the attempts of every Supreme Grand Master to make him repent to date. Luther simply rants and raves that he has no need of confession or repentance, for one day Lion El'Jonson will return and forgive him for his sins against the Emperor.Near the heart of The Rock lies a single cell. It is deep in the bowels of the asteroid base, where only the Watchers in the Dark and the Supreme Grand Master of the Chapter are allowed to venture. There, past locked gates that are shielded by dozens of feet of adamantine plating, is an oubliette. Its walls are inscribed with the most potent runes of warding known to Men, and they have been inscribed to keep creatures out, but also to keep something within. There, sustained in life for ten thousand standard years by a powerful stasis field, languishes the broken man who was once Luther.Luther's cell can only by reached by the Supreme Grand Master of the Chapter, who possesses the ancient Power Sword and mark of his office known as the Sword of Secrets. Fitting the blade into a cleft in the wall unlocks the iron gate leading to a dark tunnel and the rune-protected cell in which the Arch-Heretic Luther is imprisoned.For nearly 10,000 standard years, the Dark Angels have kept the secret of the disastrous events that took place on Caliban at the end of the Horus Heresy. They will never reveal the truth to anyone outside their Chapter, for they could not bear for others to know their terrible shame. And all the while, deep within The Rock, his continued existence known only to the Watchers in the Dark and the Chapter's Supreme Grand Master, the Arch-traitor Luther raved on -- speaking of what is to come or emitting senseless shrieks of despair.At times, his voice assumed a grating, inhuman quality and it told cunning lies or spoke words of such utter despair that to hear them was to wish for death. It was the rare moments of lucidity, when Luther begs for his own end, that are, perhaps, the hardest to endure -- although each and every Supreme Grand Master has done so. Down the ages, the Supreme Grand Masters have had some success in using Luther as an oracle.Although his Warp-contaminated and deranged mind often wanders or attempts to deceive, during moments of lucidity the Luther-thing spoke of events that will be, or might be, or dropped hints at what was hidden and where. Since the Fall of Caliban, each Supreme Grand Master has, in turn, taken the long, dark walk down to the heavily psi-warded cell. Each tried to extract a confession from the Archheretic, each tried to penetrate the madness that clouded his mind; none succeeded.The thing that was, and may still be, Luther divulged many secrets -- from the names and locations of members of the Fallen; to the whereabouts of relics from the I Legion secreted in the underworks beneath the old fortress-monastery. Mostly, however, all that was gotten out of Luther were mad ravings -- over and over he repeated that he had no need of repentance, for one day Lion El-Jonson would return and absolve him of his sins, and he claimed that day is near and that he can already feel that the Lion lies close at hand. Yet the Supreme Grand Masters still hoped to gain wisdom from this Dark Oracle, hoping to hear Luther recant, so that he might be, at last, released from the torments of life.Yet even the highest-ranking Dark Angels do not know everything, although they believe that they do...Buried yet deeper within The Rock, hidden in its innermost chamber, is the final, greatest secret of the Dark Angels and the Unforgiven. It remains unknown to the Inquisition or the Inner Circle of the Chapter. Only one person in the galaxy knows the full truth -- the Emperor of Mankind. Even in his living death upon the Golden Throne, even though the sunken orbits of his skull no longer have eyes, the Emperor still sees much.Hidden inside a secluded chamber at the heart of what was once the planet of Caliban, unreachable by all save the cryptic Watchers in the Dark, the Primarch Lion El'Jonson lies sleeping. There he slumbers, his wounds long-healed, waiting for that time when he will be needed again, when the clarion call of battle sounds for the last time, summoning him once again to defend the Imperium of Man against its many enemies.During his duel with Luther on Caliban, Lion El'Jonson suffered a severe psychic blow which left him mortally wounded. He was then pulled into the Warp and lost as the Dark Angels of that time believed. Yet what they did not know was that Jonson emerged from the Warp not long after on The Rock, his own abilities as a Primarch having proven to be enough of a defence to prevent the Ruinous Powers from seizing him, though he had lapsed into a coma.Once Luther was taken prisoner by the Dark Angels, the comatose form of Jonson was also taken into the deepest chamber of the Rock and placed into stasis to keep him alive. It was the mysterious Watchers in the Dark, their purposes always their own, who led the wounded Primarch to his rest deep within the heart of the fortress.Yet some amongst the Unforgiven believe the Lion will eventually return for one final Crusade intended to lead the Dark Angels to their greatest victory for Mankind and finally bring justice to the remaining Fallen Angels. Others believe that the Lion will only return when the End Times come and the Imperium stands at the brink of destruction. For these believers, Jonson will reappear from the Immaterium, forgive the sins of the Fallen and reunite them with the rest of the Unforgiven as they prepare to defend Mankind one final time. Little do they realise that their Primarch rests literally beneath their feet.
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The Rock - Escape of Luther: Given The Rock's vast size, plethora of heavy weaponry and the large fleet of Dark Angels vessels that escort it, it is hard for those that have laid eyes upon it to not immediately consider it impregnable.Yet to the horror of the Dark Angels, in recent years The Rock has felt the tainting presence of the followers of the Archenemy.The Arch-traitor Luther was recently freed from his prison during an unexpected attack of Daemons on The Rock after the birth of the Great Rift and the end of the Noctis Aeterna at the start of the Era Indomitus that was led by the Fallen Angel Daemon Prince Marbas.The Dark Angels believed the attack to have little purpose other than mayhem and destruction, but Supreme Grand Master Azrael knows the truth. The attack was intended to provide a diversion so Luther could be freed from his millennia-long captivity. Luther's current whereabouts are unknown.How Marbas achieved this feat remains a pressing mystery to the Dark Angels, one that the Chapter's Librarians, Interrogator-Chaplains and Techmarines labour to solve by order of Azrael himself. The slaughter Marbas inflicted and the damage he caused was terrible, yet the Daemon Prince's forces disappeared as quickly as they had arrived. Only Azrael knew the truth, and he chose to keep this most dangerous of secrets to himself.
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The Rock - Master of the Rock: Most Space Marine Chapters have a Master of the Forge: the most senior Techmarine within the Chapter. With deep understanding of the arcane sciences refined over many standard years of experience, the Master of the Forge is comparable to a Tech-priest of the Adeptus Mechanicus. The Dark Angels maintain a similar role within their Chapter known as the Master of the Rock, although there is an ominous difference.Upon ascending to the honoured position, the Master of the Rock follows his predecessors in the office by being permanently and cybernetically hard-wired into the control nave of Cogitators located deep within the asteroid base. It is his solemn duty to placate the most important Machine Spirits, directing the maintenance of the engines and Warp-Drive that allow the enormous asteroid to navigate the galaxy.It is his mind alone that perceives the workings of the force field that still shields the asteroid base. The previous Masters of the Rock, whose bodies of flesh and bone have withered, are left in place, their mechanical upgrades still functioning while their bones fall in dusty heaps below. Eventually, these bodies will be collected for display in the Alcoves of Honour.Because of their dual allegiance to the Chapter and the Adeptus Mechanicus, Techmarines are never inducted into the Deathwing. This includes the Master of the Rock; he is privy only to the secrets of the Dark Angels' asteroid base and its hoard of ancient technology, but never to the greatest secrets shrouding the Chapter's origins.
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The Sabbat Worlds Crusade (Background Book) - The Sabbat Worlds Crusade (Background Book): The Sabbat Worlds Crusade is the first background book in the Gaunt's Ghosts series of novels by Dan Abnett. The Sabbat Worlds Crusade was first published in 2005 and featured maps from the Sabbat Worlds Crusade and accompanying descriptions of battles and important characters and events. As of 2017 the book is currently out-of-print, however, it was partially reprinted as an appendix in the Sabbat Crusade anthology.
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The Sabbat Worlds Crusade (Background Book) - Synopsis: War in the Sabbat Worlds has raged for twenty Terran years. The glorious armies of the Imperium battle the dread Forces of Chaos in their bid to bring the sector back into the Emperor's embrace. Victory hangs in the balance, and one mistake could seal the fate of billions.The uncountable hoardes of Chaos vie for control over hundreds of populated planets. Battles are fought tooth and nail on land, in the air and the depthless reaches of space. The Imperium forges into enemy-held territory, but they face a foe that is both tenacious and organised. Move follows countermove, and the greatest tacticians of the age vie to out-think an enemy who forces the Imperium to pay for every advance with the blood of her sons and daughters.This books is the official Imperial history of this ongoing campaign. The text is written by Antonid Biota, a senior tactician on the front line, who has been in the thick of the combat right from the beginning.The Sabbat Worlds Crusade is a deadly conflict between good and evil, but it is far from certain that good will win though.
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The Saint (Omnibus) - The Saint (Omnibus): The Saint is the second omnibus in the Gaunt's Ghosts series of novels by Dan Abnett. The Saint gathers together four novels in the Gaunt's Ghosts series.
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The Saint (Omnibus) - Synopsis: In the blood-soaked Sabbat Worlds Crusade, the massed ranks of the Imperium battle the dark Forces of Chaos for dominion. At the forefront of this conflict are the Imperial Guard -- untold numbers of ordinary soldiers fighting to preserve the Emperor's holy realm. Colonel-Commissar Ibram Gaunt and the men of the Tanith First-and-Only are at the heart of this struggle. Forced to flee their planet before it was destroyed by Chaos, their specialist scouting role has earned them the nickname "Ghosts," along with any dangerous mission their commanders choose to throw at them. Follow Gaunt's epic adventures as he and his men storm into battle with their war cry: Men of Tanith, do you want to live forever?
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The Saint (Omnibus) - Contents: The Saint includes the following Gaunt's Ghosts novels:Honour GuardThe Guns of TanithStraight SilverSabbat Martyr
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The Sanctified - The Sanctified: The Sanctified are a warband of Chaos Space Marines and a splinter faction of the Word Bearers Traitor Legion that broke away from their parent Legion at the end of the Horus Heresy. They are followers of the Blood God Khorne, which precipitated their split from the Word Bearers, who preferred to worship the Chaos Gods as a whole.It has been observed that The Sanctified have the innate ability to locate newly founded Imperial colonies and Explorator fleets in the vast tracts of unknown Wilderness Space, preying upon these targets for the last ten standard millennia.
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The Sanctified - Warband History: The Sanctified can trace their origins to the end of the Horus Heresy, when the forces of Chaos were defeated at the Siege of Terra and the Traitor Legions were driven out of Imperial space over the next few solar decades into the Eye of Terror. The Word Bearers were one of the Traitor Legions that fled, but several of their commanders refused to retreat.A Word Bearers lieutenant commander by the name of Helman Brisch was one such officer. His troops that remained loyal to him became the Heretic Astartes warband known as The Sanctified. They continued their former Legion's dark crusade to convert the masses of the Imperium of Man to the service of the only true gods, the Ruinous Powers. Brisch was eventually slain in the 32nd Millennium, but his zealous followers continued to carry on his cause.They scoured the known galaxy recruiting the most devout Chaos Space Marines from other warbands. At some point The Sanctified dedicated itself to the bloody worship of Khorne. Since that time, they have used their dark abilities as Daemonmancers to summon Khorne's Daemonic children into the material universe.
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The Sanctified - Notable Campaigns: Battle for Grand Al'gul (666.M41) - The Battle for Grand Al'gul was a series of running battles fought by the Fire Angels Space Marine Chapter against The Sanctified on the Cemetery Worlds of Grand Al'gul System in 666.M41, at the behest of the Inquisition. The Fire Angels acquiesced to the Inquisition's request and diverted from their course to intercept this powerful Chaos warband. During this campaign against the Chaos Space Marines and their daemonic minions, the Fire Angels blocked their efforts to desecrate the resting places of the honoured Imperial dead and work hideous Chaotic rituals in the ruins. These were fraught and brutal combats where not only the lives but the souls of the Space Marines were at stake. The Fire Angels Astartes succeeded in forcing their enemies to fight them in a series of assaults and counter-assaults, with the Fire Angels maintaining disciplined order and using the cover provided by the marble forests of headstones and maze of burial vaults to their advantage. The Sanctified responded with all the foul sorceries at their command, liquefying stone with their dark magicks and summoning roiling, chattering swarms of mindless daemonic beasts to harrow those that would dare to oppose them.The Fire Angels Chapter paid a heavy price in the short but savage combat before victory was achieved, including the martyrdom of the Chapter Master Haran Stark in battle against a frost-rimed Greater Daemon of Tzeentch, known as a Lord of Change, while defending the sacred Narthex of Penitents, and the self-immolation of their Chief Librarian Mathias Dee in order to avoid Warp-possession. Eventually, their forces spent, The Sanctified were driven from the sacred sites and routed from the system; the planed apothesosis of The Sanctified's Arch-Sorcerer Ezrath Cull to daemonhood utterly thwarted. Following the corrupted Chaos Space Marine force's defeat, Cull, a once-favoured Champion of Chaos, was assassinated by his own apprentices in a brutal power struggle to control the shattered remains of his decimated warband as they fled Grand Al'gul.Siege of Vraks (813-830.M41) - The Sanctified took part in the Siege of Vraks, a 17-standard-year long, bloody campaign to take the strategically important Imperial Armoury World of Vraks Prime before the onset of the 13th Black Crusade. The mighty Chaos Lord Zhufor, of the Khornate warband the Skulltakers, was charged by his master Abaddon the Despoiler, to manage the war on Vraks to his satisfaction. Driven by his own ambition and desire to prolong the war, Lord Zhufor, commanding the largest Khornate warband taking part in the campaign, moved to subjugate the various other Khornate warbands and unify them under his leadership. Death was his only motivation -- to continue the killing until the last drop of blood had been squeezed from Vraks. To acquire the services of the Sanctified, Zhufor made them a tantalising offer he knew they would not refuse. The Sanctified were accomplished Daemonmancers, and they worked tirelessly to bring Khorne's Daemons into realspace. They had the expertise, and Zhufor provided them with the tens of thousands of sacrificial victims needed in order to create a Warp portal through which the Blood Legions of Khorne could pour out onto the surface of Vraks. The promise was that Zhufor would facilitate the summoning of the greatest Daemon legion in Khorne's endless armies. At the head of this fiendish army would be the Guardian of the Throne of Skulls himself, the Lord of Bloodthirsters, An'ggrath the Unbound. The pact was too alluring to refuse. The Sanctified joined forces with Zhufor and performed their Daemonic ritual, summoning forth the Greater Daemon to bring fresh slaughter. Though An'ggrath was eventually summoned at the height of the Vraks campaign, he was defeated by a force of Grey Knights led by Inquisitor Lord Hector Rex who banished him in personal combat with the artefact-sword Arias.
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The Sanctified - Notable Sanctified: Ezrath Cull - Arch-sorcerer and favoured Champion of Chaos, Ezrath Cull led the Sanctified in their foul efforts to desecrate the resting places of the honoured Imperial dead and work hideous rituals in the ruins of the Cemetery Worlds of the Grand Al'gul System in 666.M41. But their efforts were thwarted by the Fire Angels Chapter in a series of long-running, savage battles. Eventually, their forces spent, the Sanctified were driven from the sacred sites and routed from the system; the planed apothesosis of the Sanctified's Arch-sorcerer Ezrath cull to Daemonhood utterly thwarted. Following the corrupted Chaos Space Marine force's defeat, Cull, a once-favoured Champion of Chaos, was assassinated by his own apprentices in a brutal power struggle to control the shattered remains of his decimated warband as they fled Grand Al'gul.
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The Sanctified - Warband Fleet: Destiny of Pain - The Destiny of Pain is a strike cruiser of The Sanctified.
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The Sanctified - Warband Colours: The Sanctified wear blood red power armour with silver trim. Some warriors wear different variations that include painting portions of their armour black.
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The Sanctified - Warband Badge: The Sanctified's warband badge is a flaming black Mark of Khorne on a red background.
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The Sanctified - Sources: Imperial Armour Volume Six - The Siege of Vraks - Part TwoImperial Armour Volume Seven - The Siege of Vraks - Part Three, pp. 16-17, 138Imperial Armour Volume Nine - The Badab War - Part One, pp. 92-93Imperial Armour Volume Thirteen - War Machines of the Lost and the Damned by Andy Hoare with additional material by Alan Bligh & Neil Wylie, pg. 43Games Workshop - Tips For Creating Your Own Renegade Space Marines (Archived)Mephiston: Lord of Death (Novel) by David Annandale, Ch. 2
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The Sanguinor - The Sanguinor: The Sanguinor, also known as the Exemplar of the Host, is a mysterious entity of unknown origin that is associated with the Blood Angels Space Marines Chapter, and has been named after Sanguinius, the Blood Angels' martyred primarch.Not much is known about his origins, and what information does exist is really nothing more than speculation by the Chapter's Librarium and several Imperial scholars well-versed in the lore of the Adeptus Astartes.The Sanguinor often appears during the Blood Angels' periods of greatest need, usually during a combat situation. To many among the battle-brothers of the Chapter he is no more than a myth, as few ever survive the battles where he has manifested, but the initiates of the Blood Angels' Reclusiam know differently, having kept detailed records of his manifestations down through the centuries.While the Sanguinor's deeds are unquestioned, there has always been much debate concerning his origin and identity.The members of the Blood Angels' Chapter Council argue that the Sanguinor is the manifestation of Sanguinius' own better nature, his nobility that kept his darkness in check, lost to the Chapter with his death at the hands of Horus aboard the Warmaster's flagship the Vengeful Spirit during the climax of the Siege of Terra.The Sanguinary Guard do not believe that the Sanguinor is the Chapter's primarch but that he is Azkaellon, the original founder of the Sanguinary Guard, who has been preserved beyond time by the divine will of the Emperor.So great is the Sanguinor's legend that it has long ago passed beyond the Blood Angels Chapter, and has served to exacerbate the discomfort felt towards the Blood Angels by certain sections of the Imperium.The Inquisition's savants have their own opinions about the matter, theorising that the Sanguinor is some sort of psychic construct born of the Warp through the collective desires and needs of Blood Angels Space Marines when groups of them are under extreme duress.Others hold that he is an empyric manifestation of some darker sort. This only further supports the beliefs of some members of the Inquisition that the Blood Angels as a Chapter have come perilously close to mutation, corruption and ultimately heresy.Whatever the reality of the matter, the Sanguinor is an honoured part of the heritage of the Blood Angels Chapter, as integral to their identities as servants of the Emperor of Mankind as the rest of their traditions and rituals, an honoured figure of hope in a time of darkness and woe.
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The Sanguinor - History: None know from where the Sanguinor comes, yet there are two credible possibilities put forward by the Blood Angels. The first is that the Sanguinor is the last member of the Blood Angels' Sanguinary Guard to have survived the Horus Heresy, Azkaellon, although this seems implausible, even with the long life-spans granted to Space Marines by their genetic alterations.The second, and more widely accepted possibility is that when the Primarch Sanguinius was slain by Horus, his soul split in two: that half which was full of anguish, pain and doubt over his actions during the Horus Heresy became the Flaws that torture the Blood Angels to this day, while that part which was noble and righteous formed into the Sanguinor within the Immaterium.However the Sanguinor came into existence, the Blood Angels of the present day always see his coming as a harbinger of hope and the Emperor's divine will.
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The Sanguinor - Origins: The role of Sanguinor began during the tumultuous days of the Horus Heresy, following the horrific events of the Battle of Calth and the Drop Site Massacre of Isstvan V.Primarch Roboute Guilliman of the Ultramarines Legion knew that the light of the great navigational beacon of the Astronomican was extinguished across half the galaxy through the efforts of the Word Bearers Legion's maleficent summoning of the massive Warp Storm known as the Ruinstorm.Cut off from the rest of the Imperium and unable to firmly establish whether or not the Emperor of Mankind still lived, or if Terra and the Imperium of Man had fallen to the Traitors, Guilliman instituted the ultimate contingency plan -- to create a second Imperium in order to ensure the survival of the Emperor's dream of a united Mankind.This second Imperium became known as Imperium Secundus. Due to the Ruinstorm, Warp-travel had proved erratic at best and deadly at worse. The Ruinstorm was not only dangerous because of the powerful Warp turbulences it unleashed, but because it occluded the light of the Astronomican, and thus rendered Navigators practically blind.Macragge was the only known exception to this as it had been -- for lack of a better word -- "lit up" by the xenos artefact known as the Pharos, located beneath the largest peak on the world of Sotha.With this new psychic beacon, the light of the Pharos drew many remnants of the Shattered Legions, those few pitiful Loyalist survivors of the Drop Site Massacre of Isstvan V, to the refuge and relative safety of Macragge. This beacon also brought forth the expeditionary fleet of the Ist Legion of Lion El'Jonson which had been crusading in the Thramas System.Roboute Guilliman proposed that The Lion take up the mantle of the new regent of the Imperium Secundus rather than himself.But in the end, with the arrival of their brother Sanguinius and his Blood Angels Legion from their disastrous campaign in the Signus Cluster, Guilliman convinced his reluctant brother-primarch to rule as the regent of Imperium Secundus, for he possessed more of the noble aspects of the Emperor within him than either Guilliman or the Lion.With Sanguinius as acting regent, there was always the prevalent fear of assassination, as agents of the Warmaster Horus had already attempted to assassinate Roboute Guilliman. Fearing for his safety, Sanguinius wasn't allowed to make public appearances.Azkaellon, leader of the primarch's Sanguinary Guard, convinced his sire to allow a herald to speak on their lord's behalf.Acquiescing to Azkaellon's request, ten Sanguinary Guard were gathered to draw lots, two of which were marked in blood. The eight who did not win were dismissed. The remaining two, Alatron and Haratial, had their lots placed within a grail, and one was picked at random. Alatron's name was selected.In order to maintain the identity of Sanguinius' newly appointed herald from any possible penetration by the enemy, Azkaellon summarily executed Haratial.Azkaellon then drew a white hot artificer-crafted helm, shaped in the visage of Sanguinius' face, from a fire and placed it upon Alatron's head, forever searing the helm to his flesh and ensuring forevermore that Alatron would remain anonymous as he assumed his new identity as the so-called Sanguinor.It is not known if Alatron survived the Heresy, and what role he played, if any, following the death of Sanguinius at the hands of Horus during the Siege of Terra and the subsequent division of the Blood Angels Legion into separate Chapters during the Second Founding.Furthermore, it is not known if the current Sanguinor is the same being as the original, or a new phenomenon wholly unrelated to the Sanguinor who served as the original Herald of Sanguinius during the Heresy.
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The Sanguinor - Notable Appearances: The Sanguinor rarely appears on the field of battle, only arriving when the Blood Angels are in dire need of his aid. The Sanguinor will not simply use his power to provide an instant victory, but he will aid the Blood Angels in carrying out combat tasks that without his aid would simply have been impossible to achieve.Over the millennia, the records of his appearances illustrate that he has never provided his aid to the Chapter lightly, and will not appear just because some Blood Angels face difficulties in combat.The situation must be both dire and of great import to both the Chapter and the Imperium itself before the Sanguinor will manifest.
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The Sanguinor - Fall of the Terrorclaw: Perhaps one of the famous of all the Sanguinor's appearances, and most readily recounted, is the legend of the assault upon the Night Lords' Battle Barge Terrorclaw. Twelve battle-brothers were ordered to strike at the Terrorclaw, to slay its master as penance for unrecorded transgressions.No one expected them to succeed, for they were outnumbered several hundred times over, yet the Sanguinor seemingly saw merit in their task and joined the fight at the moment their Boarding Torpedo crashed through the Battle Barge's hull.Pausing only to grant his blessing to the sergeant in command of the sortie, he cut a bloody path across the Terrorclaw, blazing through the vessel like the wrath of Sanguinius.Tellingly, the Sanguinor's actions that day did not grant his penitent battle-brothers an easy victory. Though their passage to the command deck was made upon the carpet of dismembered bodies and severed limbs left in the Sanguinor's wake, the Blood Angels had to fight every step of the way against a crew of Heretic Astartes, themselves hungry for vengeance.Though the quest was ultimately a success and the captain of the Terrorclaw slain, only the sergeant survived and returned to Baal. The Sanguinor did therefore not accomplish the quest for his battle-brothers, but through his might and wrath he did render the impossible possible.The name of the sergeant has been lost from the records concerning the Terrorclaw, but Commander Dante occasionally casts his mind back to those times, and with a slight smile recalls that sergeant's renewed faith in his own skills, and his Chapter's mission.
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The Sanguinor - Khartas Incident: In 823.M41, Captain Zorael led elements of the Blood Angels 4th Company to the world of Khartas, there to put an end to localised acts of piracy by a ragtag fleet of Ork renegades. Though the pirate fleet was quickly shattered, their flagship broke up in the Khartan atmosphere, raining its wreckage across the planet.The ship's Warp core suffered a cascade failure and tore a hole in reality through which poured a host of Khornate Daemons.The Blood Angels -- who had made planetfall to check for pirate survivors -- soon found themselves stranded on Khartas, surrounded by an ever-growing tide of daemons. Though they fought with honour and determination, Sanguinius' scions were soon in danger of being overrun.Their predicament worsened when the mighty Bloodthirster Ka'Bandha, the Greater Daemon who once bested Sanguinius himself, came forth and faced only 30 remaining Blood Angels and their valiant commander. Ka'bandha proceeded to slay Captain Zorael in single combat.Soon, Ka'bandha's hordes of Khornate Lesser Daemons proceeded to attack the remaining Astartes. Ka'Bandha spread his massive bat-like wings wide and attacked the strongest point of the Space Marines' defence: five Tactical Marines holed up in a ruined cathedral dedicated to the Emperor.It was then that, like the divine hand of the Emperor Himself, the Sanguinor appeared from nowhere, and plunged like a bolt of golden lightning into the midst of the foe. The angel battled the roaring daemon back and forth.A great duel ensued between angel and Daemon, in which neither could gain the upper hand, though the Sanguinor subsequently broke the infernal beast's potent Khornate battleaxe. Then the Sanguinor stabbed the Daemon with his sword and, using his Jump Pack, rose high into the sky, taking the Daemon with him.When the Sanguinor had reached the apogee of his flight, many thousands of metres above the surface of Khartas, he released the impotently flailing Daemon, which hurtled to the ground and dug a crater into the ground filled with daemonic gore, as Ka'Bandha's spirit was banished to the Warp for 1,000 standard years.Shortly afterwards, the Space Marines destroyed the Orks' malfunctioning Warp core, and slew the remaining Daemons of Khorne.When the Blood Angels' Stormravens finally arrived at Khartas to recover the surviving Astartes after receiving their distress signal, only six Battle-Brothers had survived, and the Sanguinor had vanished to wherever he had come.
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The Sanguinor - Cryptus Campaign: In 997.M41, Hive Fleet Leviathan became the third and largest Tyranid incursion into the Milky Way Galaxy. For years Commander Dante had been fighting the tendrils of Hive Fleet Leviathan as they wormed their way ever deeper into the Imperium.When the xenos shadow fell upon the Blood Angels' home sector, Dante realised it would be but a matter of time before the Tyranid invasion fleets reached the Chapter's homeworld of Baal. To counter this threat, or at the very least blunt the edge of the alien assault, Dante set about shoring up the defences of the sector and despatched his brothers to help the Imperial worlds turn back or destroy the Tyranids.Among these "shield" systems was Cryptus. By the time the Blood Angels arrived in-system the Cryptan Shieldworlds were already embroiled in desperate last stands against the teeming swarms of the hive fleet. Outnumbered many times over, the Blood Angels nonetheless readied themselves for war. Dante divided his forces between the worlds of Asphodex and Aeros.Towards the end of the brutal Cryptus Campaign, Dante gathered together the Death Company in a single strike force for the assault on Tartoros when needs demanded the world be reclaimed. The Blood Angels launched a fearsome attack that tore a ragged hole in the siege-beast swarm.Though the shock of the Blood Angels' assault was over, the Tyranids were far from broken. For every massive bioform that had fallen, scores more seemed to be materializing out of the wastes, drawn from the other ruined domes by the sounds of war and the scent of blood.Soon the Death Company began to lose the battle. They were pushed back towards Tartaros' void domes, where their commander, Brother-Chaplain Arophan, sought the controls to trigger the Magnovitrium. This archaic device was a huge solar reflector cradled in a network of Imperial machinery.The C'tan Shard known as The Burning One had poured some of its essence into the ancient device to burn away both the Tyranids and the Human presence. The Necron host of Anrakyr the Traveller had also arrived in-system and temporarily allied themselves with the Imperial forces, in order to achieve their own mysterious aims against the Tyranids.Though the Blood Angels commander was justifiably doubtful about the Necron Overlord's true intentions, he allowed the Necron Overlord to send the C'tan to Tartaros to enact their plan to destroy the Tyranids.As the warriors of the Death Company faced their inevitable destruction, a beam of light thrust down from the scoured skies of Tartoros, pure and constant in its glory. It was not the primarch reborn, but the Sanguinor, a figure of legend.The Sanguinor fell upon the Tyranids, a vengeful angel come to aid his ailing brothers. White wings spread wide, the Sanguinor swept through the Tyranids' midst. With the eyes of the Death Company upon him, the Sanguinor beat his wings several times, rising once more above the monstrous swarm.Then he dived again, both hands on the hilt of his downward-pointed blade. And so on it went. With a howl, the last few Death Company brothers hurled themselves upon the foe anew, inspired by the example of this shining angel and reaping a bloody tally of the xenos.The Tyranids charged mindlessly forward, the void dome forgotten as they attempted to ensnare this deadly new prey. Thus distracted, Arophan was finally able to locate his objective.Activating the Magnovitrium, the energy released from the fell device destroyed Aeros. With the destruction of this world, the doom of the Cryptus System followed. While the Hive Mind had destroyed its cities and killed its people, the destruction of the gas giant was a catastrophe on an epic scale. The celestial landscape of an entire star system and the surrounding void would be changed forever.Following the end of the campaign, as Commander Dante stood on the deck of the Blade of Vengeance, he wondered if the price his Chapter had paid was too high. He wondered whether the Space Marines that remained would be enough.What more would it cost to save his Chapter's homeworld? And what if, in the saving of Baal, the Blood Angels were destroyed? Had the damage done to the Tyranids been enough?These were the thoughts that wandered through Dante's mind as he watched his brothers return from the world below. Interrupting Dante's introspection, a cold wind rushed across the deck and light flared from nothing. For the first time in many Terran years Dante beheld the Sanguinor, resplendent in sculpted golden armour, the mysterious warrior's face hidden behind a burnished mask that mirrored Dante's own.The Sanguinor made his way toward the Chapter Master, where two legends then stood face to face. Without speaking Dante drew back his mask, showing the Sanguinor alone his face, and looked upon the blessed warrior with eyes untouched by lenses or filters.Finally, the question he knew he must ask came to Dante's lips, though it was but a whisper meant only for the ears of the Sanguinor, "Was it enough -- can Baal still be saved?"For long moments there was only silence, and Dante felt sure there could be no answer. Then, for the first time in the annals of the Blood Angels, the Sanguinor spoke, "There is yet hope."
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The Sanguinor - Wargear: Artificer ArmourEncarmine Broadword - The Sanguinor wields a two-handed version of an Encarmine Sword like those wielded by the members of the Blood Angels' Sanguinary Guard. This, incidentally, strengthens the evidence of those who claim the Sanguinor is actually Azkaellon.Frag GrenadesKrak GrenadesDeath Mask of SanguiniusIron HaloJump Pack
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The Scripts: Volume I (Script Book) - The Scripts: Volume I (Script Book): The Scripts: Volume I is the first Horus Heresy Series script book, containing the production scripts from various Black Library audio dramas and audio shorts. With full soundtrack direction, character notes, and an exclusive introduction from editor Christian Dunn, take a look behind the scenes of Black Library's most popular series.
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The Scripts: Volume I (Script Book) - Synopsis: War has divided the galaxy. A Primarch falls. The Imperial Palace is fortified. A Legion is saved. Agents of the Imperium move in secret, while Traitors conspire against them. These tales are legendary –- from the farthest reaches of Ultramar to the innermost chambers of the Imperial Palace, they will be retold for millennia still to come.
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The Scripts: Volume I (Script Book) - Contents: The Scripts: Volume I contains the scripts for the following audio dramas:The Dark King (Audio Drama) by Graham McNeillThe Lightning Tower (Audio Drama) by Dan AbnettRaven's Flight (Audio Drama) by Gav ThorpeGarro:Oath of Momnet (Audio Drama) by James SwallowGarro: Legion of One (Audio Drama) by James SwallowButcher's Nails (Audio Drama) by Aaron Dembski-Bowden
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The Scripts: Volume II (Script Book) - The Scripts: Volume II (Script Book): The Scripts: Volume II is the second Horus Heresy Series script book, containing the production scripts from various Black Library audio dramas and audio shorts. With full soundtrack direction, character notes, and an exclusive introduction from editor Laurie Goulding, take a look behind the scenes of Black Library's most popular series.
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The Scripts: Volume II (Script Book) - Synopsis: The galaxy continues to burn. Rebellions rise. Titans duel across ruined cities. Villains prove themselves heroes. Silence itself becomes a weapon, and a terrible war rages in the hidden depths. These tales are legendary -- from the darkest dungeons of Caliban to the foot of the Golden Throne, they will be retold for millennia still to come.
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The Scripts: Volume II (Script Book) - Contents: The Scripts: Volume II contains the scripts for the following audio dramas:The Sigillite (Audio Drama) by Chris WraightHonour to the Dead (Audio Drama) by Gav ThorpeGarro: Sword of Truth (Audio Drama) by James SwallowBurden of Duty (Audio Short) by James SwallowGrey Angel (Audio Short) by John FrenchCensure (Audio Drama) by Nick Kyme
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The Serpent Beneath (Novella) - The Serpent Beneath (Novella): The Serpent Beneath is a novella published in The Horus Heresy series that was originally part of an anthology. The Serpent Beneath was first published as part of The Primarchs main series anthology in May 2012. The cover image used is that of the e-book version The Serpent Beneath which was released alongside the original anthology.
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The Serpent Beneath (Novella) - Synopsis: When your entire existence is based around deceit, who can you trust? That's the question that plagues Alpharius Omegon, one of the twin Primarchs of the Alpha Legion, as he prepares a team of elite operatives for the most difficult and dangerous mission any of the Alpha Legion have ever attempted -- to infiltrate a secret installation controlled by the Alpha Legion itself!
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The Severed - The Severed: The Kabal of the Severed, known to the Imperium simply as "The Severed," are a spacebound Drukhari Kabal that left Commorragh hundreds of Terran years ago.The Severed have plagued the systems of the Ghoroid Strip since time immemorial.Their brightly painted Raiders and Ravagers are adorned with chains of shrivelled hands taken from other Drukhari, Space Marines and Imperial Guardsmen alike.
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The Severed - History: The archon of the Kabal of the Severed, S'aronai Ariensis, once botched a coup that cost him his place in the Dark City and most of his left hand. He defiantly refuses to regenerate his wound, and his warriors are often mutilated in the same manner as a sign of respect, their left hands reduced to talons or replaced by augmetic claws.It is a testament to Archon Ariensis' utter ruthlessness that, having lost such face before his followers, he managed to retain the reins of power. Indeed, in the days following his and his Kabal's exile from the Dark City, Ariensis faced challenges to his authority almost daily. Each was answered with sudden, shocking violence, the archon making such hideous examples of his rivals that those who remained soon lost all desire to attempt coups of their own.Now the Severed are a force to be reckoned with once again. With his authority beyond dispute, Archon Ariensis has fought a Terran centuries-long campaign against all who cross his path. His Kabal's pirate fleet -- once a ragtag collection of battle-damaged voidcraft -- has become a sleek flotilla of hundreds. They strike at will, navigating the broader sections of the Webway with peerless skill to strike against worlds across the galaxy and even, on rare occasions, Commorragh itself...
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The Severed - Notable Campaigns: Battle for the Thaxar Rift (745.M35) - The Chaos-worshipping Human pirates and Renegades that make their lairs in the Thaxar Rift became so powerful that they proved a serious problem to The Severed, those Drukhari Kabalite fleets seeking to plunder the rift at their leisure. Rather than face the Renegades directly, Archon S'aronai Ariensis ensured that his foes came to the attention of the Navis Imperialis and Adeptus Astartes, and a grinding war ensued. The Severed haunted the edges of this conflict, tales of murderous ghosts and xenos pirates spreading like wildfire in their wake among the Humans while they tested and studied the Imperium's way of war. Eventually the Imperium's forces were reduced to a shadow of their former might. The Thaxar Wars turned into a grinding stalemate that lasted for six standard years before the area was declared lost to the Emperor's realm and subjected to systematic and aggressive Exterminatus actions. The Drukhari watched and learned from the spectacle. While the doomed worlds still smouldered, the Severed descended in full force. They annihilated the surviving Navis Imperialis warships left behind to watch over Thaxari space, before proceeding to plunder and pillage the remaining Humans at will.
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The Shadowmasters (Short Story) - The Shadowmasters (Short Story): The Shadowmasters is the seventeenth short story published in the Horus Heresy that was not originally part of an anthology novel. The Shadowmasters was originally published inside of the dust jacket for the hardcover edition of Corax: Soulforge. It was later released as an audiobook (MP3). It is also now included in the Corax anthology novel and in the Echoes of Imperium audio anthology. The cover art shown is from the audiobook edition, as the story was never released as a stand-aone e-book.
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The Shadowmasters (Short Story) - Synopsis: The Mor Deythan stand apart from their brothers of the Raven Guard Legion -- indeed, there are many who would claim that they do not even exist. Blessed with the same powers of stealth and subterfuge as their Primarch Corvus Corax, the self-styled Shadowmasters may slip through any battlefield, unseen and unheard, until they are ready to strike. Now, as the Legion mounts its attack on the forge-temples of Atlas, Brother-Sergeant Chamell leads his warriors on a vital, clandestine mission to strike at the enemy's heart.
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The Shards of Erebus (Anthology Short Story) - The Shards of Erebus (Anthology Short Story): The Shards of Erebus is a short story published in The Horus Heresy series that was originally part of an anthology. The Shards of Erebus was published as part of the Mark of Calth main series anthology in April 2013. The cover image used is that of Mark of Calth, as The Shards of Erebus was never republished separately.
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The Shards of Erebus (Anthology Short Story) - Synopsis: Erebus takes the great Anathame that mortally wounded Horus Lupercal at Davin and splinters it into eight shards. From these shards are created arcane daggers similar in appearance to the athames carried by the Word Bearers that are imbued with staggering power.
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The Shriven - The Shriven: The Shriven are a warband of Chaos Space Marines that are now part of the Black Legion. They were once a Loyalist Chapter of Space Marines of unknown origin and Founding known as the Brazen Drakes.The Shriven are the first known former Space Marine Chapter whose Primaris Space Marine reinforcements also turned against the Imperium and went Renegade.They later aligned themselves with Fabius Bile and served as his key allies during the War of the Spider in the midst of the Psychic Awakening of the Era Indomitus.The Brazen Drakes may have later been resurrected as a Loyalist Chapter as Space Marine forces of that same name are noted to have taken part in the Charadon Campaign to defend the Charadon Sector from assault by the warriors of the Death Guard.
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