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Tiger Claws - Chapter History: In 680.M41, far distant from the Maelstrom Zone, a sequence of events was later to prove to have dreadful ramifications for the Astral Claws Chapter.The Bakasurra, a strike cruiser belonging to the Tiger Claws Chapter, reappeared on the edge of the Segmentum Pacificus, containing over a hundred battle-brothers of a Chapter that had been declared destroyed by the Imperium in ca. 280.M40, over fourteen Terran centuries before.The ship appeared to have been subject to severe time distortion in the Warp, and for those on board no more than a few solar months had elapsed. After making contact with a Storm Wings Chapter strike force and aiding them in battle against Drukhari slavers, the Tiger Claws were resupplied and made their way back to the location of their fortress-monastery on the world of Krodha.There they found that in their long absence their ancient sun had expanded and rendered their world a lifeless, irradiated husk, and that their Chapter was nothing more than an all-but-forgotten legend.Captain Vetala of the Tiger Claws, now the de facto master of what was effectively a dead Chapter, travelled to Holy Terra to petition for the release of the Chapter's gene-seed and the right and title to rebuild the Tiger Claws.Captain Vetala disappeared without a trace while awaiting his petition's hearing before the High Lords of Terra and as a result his suit was summarily dismissed.The Bakasurra, last seen conducting operations in the region of the Chapter's dead homeworld, could not be located by voidships sent to the area to track the remaining Tiger Claws down.Centuries later, it was discovered that the Astral Claws' hubris had resulted in their decision to secretly absorb the remnants of their long-lost Successor Chapter into their ranks at the time of Vetala's original petition.The addition of the Tiger Claws to his ranks ultimately led to Lufgt Huron's dreams of expanding his Chapter into a force with the strength of one of the Space Marine Legions of antiquity, in order to pacify the Maelstrom permanently and crush Mankind's enemies.Some Imperial scholars contend that when the last remaining Tiger Claws survivors were taken into the Astral Claws' midst, these once-loyal battle-brothers grasped a poisonous viper to their hearts, thus causing them to eventually fall from grace.
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Tiger Claws - Chapter Gene-Seed: Though the source of the Astral Claws' own gene-seed -- and thus that of their Tiger Claws successors -- remains suppressed, there is still speculation that its provenance ranged from basic Ultramarines stock to that of the Dark Angels, pointing to the supposedly un-degraded quality of Astral Claws gene-seed as well as certain factors of temperament and style of warfare.But due to the Edict of Obliteration laid down by the High Lords of Terra and carried out after the conclusion of the Badab War, all signs and evidence of the existence of the Astral Claws and the Tiger Claws has been removed from official Imperial records.Upon the disappearance of the Tiger Claws' senior surviving officer on Terra, rumours in Inquisitorial circles darkly hinted that the lost Chapter was considered tainted by some, and had been a part of the so-called "Cursed Founding".Thus, most considered that the Tiger Claws were better left as a dead Chapter and their petition for refounding had been denied. The truth of who the Tiger Claws' genetic forebears truly were will more than likely never be known.
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Tiger Claws - Notable Tiger Claws: Captain Vetala - Captain Vetala was the commander of the Tiger Claws' Strike Cruiser Bakasurra that disappeared over fourteen centuries earlier into the Warp and was subject to severe time distortion. When the ship finally reemerged into realspace in 680.M41, there were over a hundred surviving Battle-Brothers, with Captain Vetala being the senior surviving officer and the de facto Chapter Master. When he travelled to Terra in an attempt to release his Chapter's gene-seed stores in order to rebuild his dead Chapter, he disappeared without trace while awaiting a hearing for his petition.Captain Corien Sumatris, "The Tyrant's Champion", "Warden of Piraeus" - Corien Sumatris was the captain of the Astral Claws' 2nd Company. A mysterious figure, even within his own Chapter, amber-eyed and grey of countenance, Sumatris rose swiftly to prominence first as one of Huron's Honour Guard. His fierce savagery paved his way up the ranks, and by the outbreak of the Badab War, he had not only been made captain of the 2nd Battle Company, but had also gained the wardenship of the world of Piraeus within the Tyrant of Badab's demesne. He also won the coveted title of "Tyrant's Champion," slaying the Chapter's 1st Company captain in order to attain the honour in ritual combat. He came to be one of Huron's most trusted officers. This favouritism was distrusted by some within the Chapter who believed him a "lost son," which is to say a scion of the Tiger Claws Chapter given a new identity and concealed in the Astral Claws' ranks prior to the war. Sumatris was believed to have been killed in action leading the defence of the fortress station of Sentinel-Sigma on the edge of the Badab System just before the final siege of Badab Primaris, although his body was never conclusively identified afterward by the Inquisitorial forensic conclave.Anto - Anto was a former member of the Tiger Claws, secretly adopted into the Astral Claws. He survived the Badab War to become a Red Corsair. He was the bearer of the Cup of Blessings, a Chaos relic of the Red Corsairs. Anto was heavily mutated due to his drinking from the cup. The ravages of experimentation with the powers of Chaos were written across his features. His jaw was lopsided, the teeth on one side of his mouth crooked and over-sized. A diamond-shaped patch of skin on one cheek was scaled like that of a lizard. His scarred scalp was hairless except for patches of dark fur. His ears were tapered, and one of his eyes was piercingly dark while the other was slack-lidded, a milky blue with no visible iris.
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Tiger Claws - Chapter Fleet: Bakasurra (Strike Cruiser) - A lone Tiger Claws warship that disappeared into the Warp for fourteen standard centuries and did not reemerge until 680.M41, containing over a hundred battle-brothers of the long-dead Chapter.
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Tiger Claws - Chapter Colours: The Tiger Claws' Chapter colours were primarily black, with orange shoulder plates, as well as orange on the lower legs that faded into black on the upper legs.The Tiger Claws were originally depicted in the 1st Edition of Warhammer 40,000 in a tiger-striped camouflage pattern.
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Tiger Claws - Chapter Badge: The Tiger Claws' Chapter badge was a black tiger's head facing to the left in profile, similar in appearance to that of their parent Chapter, the Astral Claws, on a field of orange.The Tiger Claws' original Chapter badge as depicted in the 1st Edition of Warhammer 40,000 was a regular tiger head facing forwards.
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Tiger Claws - Canon Conflict: In the original iteration of the Badab War which appeared in "The Badab War" article by Rick Priestly in the Warhammer 40,000 Compendium, the Tiger Claws was the primary Chapter responsible for that civil war. This version also indicated that Lufgt Huron was possibly a shapeshifter or had been subjected to alien domination to cause him to turn Traitor, gaining psychic abilities in the process.In its newest iteration, released in Forge World's Imperial Armour Volumes Nine & Ten - The Badab War, Parts One & Two, the name of the Tyrant of Badab's Chapter has been changed to the name Astral Claws.In the updated background information the Tiger Claws Chapter has instead become a Successor Chapter of the Astral Claws.
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Tiger Claws - Sources: Imperial Armour Volume Nine - The Badab War, Part One, pp. 14, 42, 55-56Imperial Armour Volume Ten - The Badab War, Part Two, pp. 23, 52Warhammer 40,000 Compendium (1st Edition), "The Badab War" by Rick Priestly, pp. 33-35Tyrant of The Hollow Worlds (Novel) by Mark Clapham, Ch. 1
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Tiger Shark - Tiger Shark: The Tiger Shark is a large T'au fighter-bomber. Often encountered flying in support of T'au Hunter Cadres during major operations, it is faster and more manoeuvrable than the Imperium's direct equivalent -- the Marauder Bomber -- but the Tiger Shark lacks the large bomb payload of the Imperial aircraft. Tiger Sharks are never as numerous on the T'au battlefield as the Barracuda, but has many features and systems in common with it. All Tiger Shark crew come from the T'au Air Caste, giving them the natural advantage of superior, three-dimensional awareness and tolerance for higher accelerations than a Human pilot.The Tiger Shark's main role is the deployment of T'au Drones into combat. The aircraft's drone racks can deploy a shower of remote weapons platforms anywhere over the battlefield. Tiger Sharks are commonly armed with twin-linked Ion Cannons and wing-mounted Missile Pods for ground attacks, as well as drone-controlled Burst Cannons for defence against enemy fighters, although a flight of Tiger Sharks will usually also be accompanied by Barracudas that provide fighter cover.More recently, Tiger Sharks armed with multiple Seeker Missiles have also been encountered. Like the Barracuda, the Air Caste of different septs may operate slightly different versions of the aircraft.Tiger Shark aircraft serve in the fighter-bomber role for the T'au Air Caste and are commonly utilised as air support for ground forces. They are usually escorted by Barracuda interceptors into battle, which provide needed fighter cover. The many roles that Tiger Sharks perform include: the deployment and dispersal of drone reinforcements to aid T'au ground forces while in flight, the deployment of Aerial Drone Mines in airspace to hinder enemy aircraft movement, bombing enemy forces, acting as an aerial Seeker Missile platform, and the deployment, command and control of Remora Drone Stealth Fighters while they make their assault.Gun Drones are often deployed by a Tiger Shark as relatively expendable units behind the enemy lines where they can sow confusion, simulate offensives and generally cause havoc. Once Tiger Sharks have completed their primary mission, they will either head back to their base for refuelling and rearming or stay in the battle, providing aerial fire support and strafing enemy ground formations with their Ion Cannons and Missile Pods.Sometimes, Tiger Sharks are the only support Pathfinders will receive while operating deep behind enemy lines, and stand ready to fire their Seeker Missiles at a marked target at a moment's notice. Tiger Sharks armed with Seeker Missiles commonly remain as air support for ground forces which can use their own Marker Light systems to guide the Seeker Missiles launched from a Tiger Shark at enemy targets.
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Tiger Shark - History: During the Taros Campaign, the Tiger Shark was used to support the T'au's rapid response force. Flying from well-hidden bases on the continent of the Iracunda Isthmus, Tiger Sharks were often the first T'au forces to respond to the Imperial Guard's advances, quickly seeding an area with T'au Drone squads, whilst other T'au ground forces were moved into place.Tiger Sharks were the first T'au forces to reach Hydro-Processing Plant 23-30 after the Elysian Drop Troops' surprise attack, quickly reinforcing the garrison with drone squads. Efforts by the Adeptus Mechanicus to recover damaged Tiger Shark aircraft from Imperial battlefields have been met by fierce resistance by T'au forces, as well as certain Puritan elements of the Inquisition, who have no desire to see Mankind pollute itself by trying to reverse-engineer xenos technology.
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Tiger Shark - Armament: Tiger Sharks are armed with twin-linked Ion Cannons, twin-linked Missile Pods, two Burst Cannons, a Targeting Array and three drone deployment racks that can carry up to fourteen Gun Drones as standard. Some Tiger Sharks forgo the use of a drone rack in favour of six Seeker Missiles while others modify the drone rack to carry Aerial Drone Mines or two DX-6 Remora Drone Stealth Fighters.Tiger Shark aircraft have two crew members, a pilot and a navigator/weapons operator. The Tiger Shark cockpit also serves as an escape pod, which can detach from the aircraft's fuselage in an emergency, and has limited anti-gravitic mobility to bring the crew safely back to the ground.The Tiger Shark chassis is made of the same unknown nano-crystalline alloy used in many other T'au vehicles, and also shares the same swept wing design of many other T'au aircraft.Tiger Sharks feature a large holding bay that is commonly outfitted with a drone deployment rack for the transportation of drones to the battlefield. However, there are variants of the Tiger Shark that use the bay as storage for bombs while the AX-2-2 variant in particular uses a special drone deployment rack specifically designed to house two DX-6 Remora Drone Stealth Fighters. Some Tiger Sharks also eliminate the holding bay in favour of a missile rack that can hold up to six Seeker Missiles.
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Tiger Shark - Upgrades: Tiger Sharks can also be equipped with any of the following T'au vehicle support systems:Automated Repair System - Automated Repair Systems consist of dispensers which release tiny maintenance Drones which swarm over damaged weapon and drive systems, repairing them in the midst of battle.Advanced Targeting System - An Advanced Targeting System assists the vehicle's gunner by identifying targets of particular value or danger, and plotting fire plans to counter them.Blacksun Filter - Blacksun Filters allow the vehicle's gunners to accurately see and target enemies in low-light conditions.Decoy Launchers - Decoy Launchers are a form of defensive measure that is mounted near the engines. They are capable of firing clouds of reflective strips and sophisticated electronic decoys, which are combined with flare and chaff launchers to protect the vehicle's thruster arrays from enemy missiles.Disruption Pod - Disruption Pods display distorting holographic images in the visual and electromagnetic spectra to make the vehicle harder to target.Point Defence Targeting Relay - Designed to provide superior covering fire for nearby Fire Caste units, a Point Defence Targeting Relay automatically targets and engages enemies that try to assault the vehicle or nearby friendly units.Sensor Spines - Sensor Spines feed data to an advanced ground-following flight control system. This allows the vehicle to avoid hazardous terrain that could otherwise damage the vehicle's drive systems.
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Tiger Shark - Notable Variants: Tiger Shark AX-1-0 - The Tiger Shark AX-1-0 variant is a far more heavily armed variant of the standard Tiger Shark and is a relatively new innovation for the T'au Air Caste that was developed as a response to the Imperium's Titans. Armed with two Heavy Railguns, the A-X-10 is a dedicated ground attack aircraft that carries ferocious firepower.Tiger Shark AX-2-2 - The Tiger Shark AX-2-2 is a carrier, command and control variant of the Tiger Shark, and is outfitted with sophisticated tracking and communications equipment in order to command the pair of DX-6 Remora Drone Stealth Fighters it carries via underslung gravitic hooks. This variant also has built-in Drone Controllers to aid the deployment and use of the Remora Fighters, and serves as a mothership in controlling and directing the drone fighters in battle.
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Tiger Shark - Ordo Xenos Departmento Analyticus Technical Specifications: Serial Number:85673-908461Main Armament:2 Ion Cannons, Wing-Mounted Missile PodsDesignation:BomberVehicle Codename:Tiger SharkSecondary Armament:Two Wing-Mounted Drone-Controlled Burst Cannons, optional Missile Bay for six Seeker MissilesVehicle Type:Atmospheric AircraftCrew:2: Pilot and Co-pilotTraverse:0°Weight:25 tonnes (empty)Elevation:+0° to -0°Length:14.1 metresAmmunition:12 Missiles, 8000 RoundsWidth:20.9 metresArmour Type:35 millimetres of Nano-Crystalline Alloy, Composition Unknown to the Adeptus MechanicusHeight:2.31 metresMax Recorded Speed:2100 kilometres per hour at 5000 feet; cruising speed 1400 kilometres per hourSummary:Frontline Combat Aircraft; also carries payload of 14 Gun Drones
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Tiger Shark - Sources: Aeronautica Imperialis, pp. 100-105Deathwatch: Rites of Battle (RPG), pg. 197Imperial Armour Aeronautica, pg. 59Imperial Armour Apocalypse, pg. 79Imperial Armour Apocalypse (2nd Edition), pg. 81Imperial Armour Apocalypse (2013), pg. 123Imperial Armour Update, pg. 28Imperial Armour Volume Three - The Taros Campaign, pp. 198-201, 287Imperial Armour Volume Three - The Taros Campaign (Second Edition), pp. 182-184Tactica Aeronautica, pg. 34Forge World Website
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Tiger Shark AX-1-0 - Tiger Shark AX-1-0: The Tiger Shark AX-1-0 is a new, experimental variant of the standard T'au Tiger Shark fighter-bomber. The Tiger Shark AX-1-0 is a dedicated ground attack aircraft that carries ferocious firepower, and was developed in response to encounters with the Imperium's Titans and super-heavy tanks.In field tests during the Taros Campaign, the AX-1-0 proved extremely effective at serving as a Titan-buster for the T'au military forces. However, the Ax-1-0 is a large and comparatively cumbersome aircraft, and so is always deployed with a Barracuda fighter escort for its own protection. This is partly due to the AX-1-0's potent weaponry making it a priority target for enemy pilots and anti-aircraft crews.The Tiger Shark AX-1-0 is a variant of the standard Tiger Shark that replaces its twin-linked Ion Cannons and drone deployment rack with devastating twin-linked Heavy Railguns. The AX-1-0 variant still retains the twin-linked Missile Pods and ability to launch Seeker Missiles.
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Tiger Shark AX-1-0 - History: It is believed that the AX-1-0 was developed to serve as a response to the threat posed by the largest classes of Imperial Titans. Until the Taros Campaign, the T'au had few weapons capable of stopping the Imperium's greatest war engines, but the Air Caste and the Earth Caste secretly developed the AX-1-0 using the standard Tiger Shark chassis and first fielded it on Taros.During the Imperial breakthrough on Taros at the Iracunda Isthmus, a single Tiger Shark AX-1-0 came in low towards the Imperial force and fired off a salvo of missiles that overloaded the Void Shield generators of the Warhound-class Titan Advensis Primaris. Shots from the AX-1-0's Heavy Railguns penetrated the centre of the Titan's hull, causing the critically damaged war machine to stagger and fall. Shocked Imperial commanders had thought their mighty combat walkers impervious to all but a Manta's firepower. However, the T'au suddenly possessed a new tactical weapon capable of destroying Titans.The wreckage of the Advensis Primaris in the sands of Taros, its High Princeps Jernay slain by the Titan's agonised screams of pain through its Mind Impulse Unit, was dire proof of the T'au's new Titan-hunting capability. The remaining three Titans present at Taros withdrew rather than face another strafing run from the AX-1-0, especially since their mission to assist the 114th Cadian Shock Troopers in moving to the north had been successfully completed.Since its first success, the AX-1-0 has seen service with other T'au Air Cadres that supported the Third Sphere Expansion. As yet, the Tiger Shark AX-1-0 has not been encountered in large numbers by the armed forces of the Imperium, and have only been used in special missions against specific hard targets that other T'au weaponry is ill-suited to engaging; such as enemy command and communication bunkers, hardened weapon positions, missile silos, and super heavy vehicles.At least eight of these aircraft were identified during the T'au's raid on Typha IV, the largest deployment of this potent Titan-buster as yet.
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Tiger Shark AX-1-0 - Armament: The Tiger Shark AX-1-0 is armed with twin-linked Heavy Railguns, as well as twin-linked Missile Pods built into the aircraft's chassis. A T'au Drone intelligence-controlled Burst Cannon is also mounted on each wing to provide extra firepower. The AX-1-0 is also armed with a Networked Marker Light and can be upgraded to launch a payload of up to six Seeker Missiles. Tiger Shark AX-1-0s are also equipped with a Targeting Array to improve accuracy.The Tiger Shark AX-1-0 was developed by the T'au Air and Earth Castes as a direct response to the Imperium's massive Titan war engines. Since it is a relatively new weapon system that has yet to be fielded in large numbers, it can only be surmised from the deployment of the prototype at Taros that the use of Seeker Missiles to weaken a super-heavy tank or Titan before a finishing blow from the aircraft's Heavy Railguns is delivered is the main tactic the AX-1-0 will use in the future when providing heavy air support to T'au ground forces.However, because the aircraft can be armed with a Seeker Missile array, it can also provide long-range artillery support to forward T'au Pathfinder teams carrying out reconnaissance missions. The use of the aircraft's networked Marker Light system also allows the AX-1-0 to designate its own Seeker Missile targets.
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Tiger Shark AX-1-0 - Upgrades: The Tiger Shark AX-1-0 can also be equipped with any of the following T'au vehicle support systems:Automated Repair System - Automated Repair Systems consist of dispensers which release tiny maintenance Drones which swarm over damaged weapon and drive systems, repairing them in the midst of battle.Advanced Targeting System - An Advanced Targeting System assists the vehicle's gunner by identifying targets of particular value or danger, and plotting fire plans to counter them.Blacksun Filter - Blacksun Filters allow the vehicle's gunners to accurately see and target enemies in low-light conditions.Decoy Launchers - Decoy Launchers are a form of defensive measure that is mounted near the engines. They are capable of firing clouds of reflective strips and sophisticated electronic decoys, which are combined with flare and chaff launchers to protect the vehicle's thruster arrays from enemy missiles.Disruption Pod - Disruption Pods display distorting holographic images in the visual and electromagnetic spectra to make the vehicle harder to target.Point Defence Targeting Relay - Designed to provide superior covering fire for nearby Fire Caste units, a Point Defence Targeting Relay automatically targets and engages enemies that try to assault the vehicle or nearby friendly units.Sensor Spines - Sensor Spines feed data to an advanced ground-following flight control system. This allows the vehicle to avoid hazardous terrain that could otherwise damage the vehicle's drive systems.
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Tiger Shark AX-1-0 - Titan-Killer Cadre: As the T'au Empire expands across the stars, it quickly adapted its war machines and tactics to counter those of its new enemies. The Tiger Shark AX-1-0 was created to destroy the Titans of the Imperium, a weapon for which the T'au had no equal before. When deployed in elite Titan-Killer Cadres, and trained to target the weak spots of their chosen prey, these new aircraft seek out the most powerful of the enemy's vehicles and destroy them in the name of the Greater Good. A T'au Titan-Killer Cadre will usually consist of 2 or more Tiger Shark AX-1-0s.
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Tiger Shark AX-1-0 - Ordo Xenos Departmento Analyticus Technical Specifications: Serial Number:85673-908461Main Armament:Twin-linked Heavy Railguns, Wing-Mounted Missile PodsDesignation:Ground Attack AircraftVehicle Codename:Tiger Shark AX-1-0Secondary Armament:Two Wing-Mounted Drone-Controlled Burst Cannons, Missile Bay for six Seeker MissilesVehicle Type:Atmospheric AircraftCrew:2: Pilot and Co-pilotTraverse:0°Weight:26 tonnes (empty)Elevation:+0° to -0°Length:13.2 metresAmmunition:12 Missiles, 8000 RoundsWidth:21 metresArmour Type:Nano-Crystalline Alloy, Composition Unknown to the Adeptus MechanicusHeight:2.31 metresMax Recorded Speed:2100 kilometres per hour at 5000 feet; cruising speed 1400 kilometres per hourSummary:Frontline Combat Aircraft; rearmed AX-1-0 variant replaces Ion Cannons and payload with twin-linked Heavy Railguns
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Tiger Shark AX-1-0 - Sources: Aeronautica Imperialis, pp. 106-109Imperial Armour Aeronautica, pg. 60Imperial Armour Apocalypse, pg. 78Imperial Armour Apocalypse (2nd Edition), pg. 80Imperial Armour Apocalypse (2013), pp. 124, 128Imperial Armour Volume Three - The Taros Campaign, pp. 121, 198-201Imperial Armour Volume Three - The Taros Campaign (Second Edition), pp. 185-187
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Tigers Argent - Tigers Argent: The Tigers Argent is a Loyalist Chapter of Codex Astartes-compliant Space Marines of unknown Founding and origin.It aided the Imperial Angevin Crusade that conquered the Calixis Sector of the Segmentum Obscurus for the Imperium of Man in the early 39th Millennium.The Chapter's homeworld is known as Icefang. With this world perilously close to the Great Rift as well as the Pariah Nexus, the Tigers Argent are extremely hard-pressed.Their battered strike forces have repulsed incursion after incursion from the Cicatrix Maledictum and have yet to be defeated.Icefang has become a beacon of hope for Humanity in the region, drawing all manner of refugees and scattered Imperial military forces to the world seeking sanctuary.
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Tigers Argent - Notable Campaigns: Angevin Crusade (322.M39) - The Tigers Argent participated in the Angevin Crusade, which led to the conquest of the Calixis Sector for the Imperium, fighting alongside elements from their fellow Astartes Chapters the Black Templars, the Sons of Medusa and the Charnel Guard.
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Tigers Argent - Notable Tigers Argent: Venerable Pardis (Deathwatch Dreadnought) - One of the most ancient of the so-called "Old Ones", this is the very same Pardis who served alongside the First Martyr, Watch Commander Balthazar Ho'Tsun of the Imperial Fists Chapter, on his final mission into the Slinnar Drift so many millennia ago. Now interred in the cybernetic sarcophagus of a mighty Venerable Dreadnought, Brother Pardis only ever serves on the most vital of missions. As with so many other warriors selected to take part in a recent mission to the Hadex Anomaly, Inquisitor Ramaeus specifically requested the participation of Pardis. It is said that upon his awakening from his long slumber, Brother Pardis greeted Ramaeus and his fellow Inquisitor Lady Saturn as if they were old companions, though it is entirely possible that his mind was clouded by the arcane processes of his stasis casket. Brother Pardis is very rarely awakened, however, for he is ancient indeed and some amongst the Keepers hold that his sanity is stretched dangerously thin. In all likelihood, he would have been returned to his parent Chapter, the Tigers Argent, but there has been no contact with them for such a long time that the Deathwatch of the Jericho Reach cannot even be sure that Chapter still exists. And so, Brother Pardis continues his vigil, though the Deathwatch Chaplains have long since declared his Apocryphon Oath discharged.
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Tigers Argent - Chapter Colours: Tigers Argent wear metallic silver power armour, including the Aquila or Imperialis on the chest guard, with the exception of the the shoulder plate insets, which are black.The silver squad tactical specialty symbol -- battleline, close support, fire support, Veteran or command -- is located on the right shoulder plate.A black High Gothic numeral is stenciled in the centre of the squad specialty symbol, indicating squad number.The iconography and colour on the right knee guard indicates company number in accordance with the Codex Astartes.
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Tigers Argent - Chapter Badge: The Tigers Argent's Chapter Badge is the profile of a silver tiger's head, centred on a field of black.
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Tigers Argent - Sources: Adeptus Astartes: Successor Chapters (Limited Release Booklet)Codex: Space Marines (5th Edition), pg. 30Codex: Space Marines (9th Edition), pg. 73Dark Heresy Apocrypha - Dark Heresy Timeline by Alan Bligh (RPG Web Supplement)Deathwatch: The Emperor's Chosen (RPG), pp. 32-33, 75How to Paint Space Marines (2004), pg. 88
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Tigrus - Tigrus: Tigrus is a Forge World of the Adeptus Mechanicus located in the Segmentum Ultima, responsible for the development of the mighty Vanquisher Cannon as well as the Fellblade's Accelerator Cannon.Tigrus is also known as the only Forge World that produces Hunter Shells for the Leman Russ Tank's Battle Cannons.In the 35th Millennium, Tigrus was overrun by the WAAAGH! of the Warlord Arrgard the Defiler and was held under Ork dominion for several millennia. This was a stain on the honour of the Mechanicus, who refused to let this important bastion of the Machine God remain in the greenskins' vile hands.At some unknown point in Imperial history, Tigrus was eventually brought back into the Imperial fold, reconsecrated, and once again became a vital Forge World of the Imperium.Tigrus is the homeworld of the Legio Solaria of the Adeptus Titanicus.
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Tigrus - History: The early history of this vital Forge World has been lost across the millennia. Originally a part of the Realm of Ultramar when it still comprised a stellar empire of five hundred worlds in the time of the Great Crusade, Tigrus was responsible for the design and manufacture of several patterns of heavy weaponry utilised by Imperial armoured vehicles as well as small arms for the elite Legiones Astartes.For almost five standard millennia following the Horus Heresy, Tigrus continued to play an important role as a prosperous and strategically-vital Forge World within the Segmentum Ultima. But at some point during the 35th Millennium, Tigrus fell to the ravages of the rampaging Ork WAAAGH! Arrgard. The forces of the Imperium attempted to take back Tigrus from the savage Greenskins several times over the intervening millennia, but almost every campaign fell short and Tigrus remained an industrious Ork World. Eventually, this stain to the Mechanicus' honour was finally rectified, and Tigrus was brought back into the Imperial fold.
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Tigrus - Notable Events: The War of Neotech (Unknown Date.M41) - The T'au settlers of Vesh'yo find themselves fighting for their lives against three Skitarii Legions. The ancient weapons of the Adeptus Mechanicus are pitted against the clean, cutting-edge technology of the T'au Empire. Many additional Skitarii reinforcements are deployed before victory is finally secured. Six star freighters full of T'au war materiel find their way back to the Forge World of Tigrus.
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Tigrus - Manufactoria Capabilities: The Fellblade Accelerator Cannon was a Cogitator-assisted high velocity weapon designed on the Forge World of Tigrus. The Accelerator Cannon was a superior heavy armament able to switch between high-density armour-piercing shells for use against enemy armour and fortifications, and powerful high-explosive fragmentation rounds more suited to assaulting large concentrations of infantry.Tigrus was also known for the development of the more sophisticated Leman Russ Vanquisher battle tank. Once a common sight wherever the Imperium's armies fought, it became increasingly rare as the skills and technology required for the construction of its long Vanquisher Cannon were lost when the Forge World of Tigrus was overrun by WAAAGH! Arrgard. Such is the power of this gun and the sophistication of the weapon's ammunition there is no known armour a Vanquisher Cannon cannot penetrate, and even the thick battle-plate of Titans has been known to be punctured by a direct hit.Since the loss of Tigrus, the Tech-priests of the Adeptus Mechanicus made strenuous efforts to reproduce the design by reverse-engineering surviving Vanquisher Cannons, but met with limited success. With Tigrus restored to the Imperial fold, the manufactoria ring out once more with a continuous din, as this vitally important Forge World is once again able to produce a weapon that is desperately needed by the military forces of the Imperium.Once the cutting edge of Battle Cannon technology, the anti-armour Hunter Shell was developed on Tigrus and only ever produced on that Forge World; the knowledge of its construction was lost with Tigrus' capture by the Orks. A few shells are occasionally found in storage and issued to Imperial forces, but the vast majority of Astra Militarum tank crews will never see a Hunter Shell, let alone fire one.The Hunter Shell is considered blessed by the Machine God by those who have the good fortune to be issued with it. This is due to a small logis engine that has been implanted within its casing, similar to that used in a Hunter-Killer Missile, which directs the shell's trajectory after firing. Upon locking onto a target, it will track its movement, and steer the shell along a ballistic path that allows it to drop down atop the vehicle where the armour is often weakest.Tigrus is also notable as a long-time developer of weapons for the Adeptus Astartes, which included the mighty and iconic Bolter. During the final days of the Great Crusade, the design for the Tigrus Pattern Bolter was first discovered in the depths of Forge World Tigrus. The STC data for this sleek weapon was disseminated throughout the Imperium before the outbreak of the Horus Heresy.Tigrus Pattern Bolters continue to see service in the late 41st Millennium, and they are revered and honoured by their wielders as ancient relics of Mankind's lost glory. Though one of the rarer patterns of Astartes weaponry, Tigrus Pattern Bolters are renowned for both their accuracy and the easy facility of their Machine Spirits in coordinating with the systems incorporated within Space Marine Power Armour.
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Time of Ending - Time of Ending: The Time of Ending is the name given to the troubled era of the Age of the Imperium that lasted from ca. 744.M41 to ca. 999.M41.It was a period marked by rapidly growing threats to the stability of the Imperium of Man, as newly-encountered xenos species like the T'au, Necrons and Tyranids awakened or first appeared in the Milky Way Galaxy to threaten the dominion of Humanity.At the same time, the power of Chaos began to wax strong, stretching its tendrils of corruption into every corner of the Emperor's realm and into the hearts of so many of His subjects.The era ended with the victory of Abaddon the Despoiler and the forces of Chaos in the 13th Black Crusade in 999.M41, with the fall of the Fortress World of Cadia and the subsequent eruption of the Great Rift across the galaxy.It was succeeded by the Era Indomitus.
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Time of Ending - Notable Events: As the threats to the Imperium grew in the last centuries of the 41st Millennium, Humanity stood on the precipice of utter extinction. The "Time of Ending" was the era of Humanity's judgement, where faith was tested by fire and every man or woman's courage was pushed to its limits -- and well beyond.By this time, secession, rebellion, Chaos corruption and heresy were now rife within every corner of the Imperium. Sensing weakness, alien empires ancient and new to humanity's experience -- Orks, Aeldari, T'au, Necrons and perhaps worst of all, the Tyranids -- closed in from every side.Zealots ranted that the xenos were Mankind's punishment, its just consequences for straying from the Emperor's guidance. The rise of mutants and witches was yet another sign of Humanity's sin. Desperate messages from across the galaxy echoed through the Warp.Astropaths worked feverishly to pull the transmissions from the Immaterium and translate them, to sift the meaning from the garble. The messages were increasingly dire: Planetary Governors sent desperate pleas for aid, Astra Militarum officers called for reinforcements, fleet commanders issued ominous warnings of enemy starship movements.The forces of the Imperium fought with the valour of ancient heroes, defending humanity from within, without and beyond -- but they could not be everywhere at once.The Space Marines and Astra Militarum were at war as never before, even during the Horus Heresy.The news grew worse daily, the attacks on the Imperium steadily increasing. Most ominous of all, the prescient foretold of great ripples in the Warp, like a swell in the water disturbed by some colossal but unseen menace in the depths below.Fell things were gathering in that dread realm, straining as never before to break the bounds of reality.
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Time of Ending - Damocles Gulf Crusade, 742-745.M41: The Imperium made official first contact with the T'au during the Damocles Gulf Crusade, also called the Damocles Crusade, which was the first military conflict fought between the Imperium of Man and the rapidly expanding T'au Empire in the Lithesh Sector of the Ultima Segmentum in the Eastern Fringes during the late 41st Millennium.The crusade was initiated after the T'au Water Caste had established trade agreements with Imperial worlds on the frontier of the T'au Empire, near the Damocles Gulf region in the galactic east, and exchanges of goods and technology were common.Alarmed by the threat of alien contamination, the Administratum readied a suitable response and almost a Terran century later, the Damocles Crusade smashed into T'au space, destroying several outlying settlements and pushing deep into the T'au Empire.When the Imperial fleet reached the T'au Sept world of Dal'yth Prime, however, the crusade ground to a bloody stalemate as the formidable numbers and high technology of the T'au and their Kroot allies thwarted every attempt to capture the world or its star system.Many solar months of terrible fighting ensued with nothing gained on either side. By late 742.M41 the crusade's commanders eventually agreed to requests from the Water Caste for peace talks.The negotiations were successful and the Imperial fleet withdrew from T'au space unmolested, primarily due to the impending approach of the Tyranid Hive Fleet Behemoth.
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Time of Ending - A Foretelling, 744.M41: The Time of Ending earned its name in 744.M41 when Taggarath, the Seer of Corrinto, proclaimed the approach of the End Times. He prophesied a time of unprecedented upheaval, in which even the light of the Emperor was eventually swallowed in darkness, perhaps a premonition of the Noctis Aeterna to come.Taggarath was swiftly executed by the Inquisition for heresy -- and to keep his prophecies unknown by the wider Imperial public, but the doomsayer's cry was picked up by other psychic sensitives on planets beyond count across the human-settled galaxy.
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Time of Ending - Hive Fleet Behemoth and the Battle of Macragge, 745.M41: In 745.M41 the Tyranids first entered the galaxy and the Tyrannic Wars began. Hive Fleet Behemoth destroyed the Imperial star systems of Tyran (for which the Tyranids are named) and Thandros. Later that same year, Hive Fleet Behemoth descended upon the Realm of Ultramar, the fief of the Ultramarines, laying waste to several worlds and badly damaging the Space Marines' greatest Chapter.The bold deeds done during the Battle of Macragge are one of the most enduring of the many legends of the Ultramarines. Chapter Master Marneus Calgar was gravely wounded by the horror known as the Swarmlord, and the Ultramarines' Veteran 1st Company were slain to the last man, but their sacrifice bought time for two Imperial Navy battlefleets to converge upon Macragge and finally end the Behemoth's threat.Still reeling from the terrible wounds, Imperial Commanders across the Ultima Segmentum looked to their borders with growing unease.
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Time of Ending - Blood Star Campaign, 748.M41: The Blood Star Campaign unfolded in 748.M41, when the star Ares turned blood red. It heralded increased daemonic activity in the Scarus Sector. Before the brutal campaign ended, it claimed untold lives, including three Chapter Masters and the Fleet Admiral of the Segmentum Obscurus.
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Time of Ending - Great Exodus, 750.M41: In 750.M41 the Great Exodus occurred. A strange swirling phenomenon in the Argos System was only a curiosity until the sudden appearance of six Aeldari craftworlds.By the time the Imperial Fleet arrived, both the swirling mass and the Aeldari were gone, yet in their passing all prime suns within sixty light years were extinguished.The Imperial Fleet and innumerable transports attempted to ferry the countless billions of Imperial citizens to neighbouring star systems, in what was the largest exodus ever attempted by the Imperium.It is estimated that nearly 12% of the population and 32% of the heavy industry of the region were safely removed. The ring of dead planets and suns is now known as the Deadhenge, a salvager's paradise and refuge of pirates.
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Time of Ending - Zombie Plague, 757.M41: The year 757.M41 saw the first recorded incidence of the dread Zombie Plague erupting on the world of Hydra Minoris. A quarantine was imposed by the Imperial Navy, trapping 23 billion uninfected people alongside a rising tide of the hungry, contagious and mindless undead children of Nurgle.
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Time of Ending - Aeldari Troubles, 766-795.M41: In 766.M41, many Imperial watch stations and listening posts in the Catachan and Ryza Systems are attacked by Eldar pirates under the command of Yriel. Without their early warning "eyes and ears," this leaves both star systems vulnerable for decades to come.In 783.M41 Aeldari Asuryani from the Ulthwé Craftworld destroyed an Adeptus Mechanicus Explorator fleet above the Dead World of Maedrax, but not before several probes were released and a distress hymnal despatched.Some solar months later, Space Marines from the Blood Angels' 3rd Company arrived at the point of the fleet's disappearance and became embroiled in the ongoing war between Ulthwé's forces and the Necrons that the Explorators inadvertently awoke on Maedrax's surface.
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Time of Ending - Krandor Rebellion, 795.M41: An uprising in the Krandor System in 795.M41 was harshly put down by the 23rd Cadian Regiment. Several of the Chaos Cults involved in the rebellion, notably the followers of the Shining Deity, the Cult of Many Tentacles and the red-robed "Brotherhood," had not been seen since the Fourth Quadrant Rebellion.Although both military and civilian losses are high, the Krandor Rebellion's quick subjugation is vital. The Imperium could ill-afford to lose the resource-rich Krandor System, which held planets strategically vital to the whole of the Segmentum Obscurus.
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Time of Ending - Ork Troubles, 797.M41: Throughout the Segmentum Ultima, in 797.M41, countless Ork invasions threaten to mass into a single colossal WAAAGH! The forces of the Imperium are stretched to their utmost to contain each individual war zone.Notable actions include Marneus Calgar, Chapter Master of the Ultramarines, holding the gate alone for a night and a day against the greenskin hordes during the Siege of Zalathras and the 2nd Company's utter devastation of Warboss Brug's planetary stronghold.
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Time of Ending - Astronomican Weakens, 801.M41: In 801.M41 a brief flicker in the Astronomican throws thousands of ships off course, dooming them to destruction in the Warp. The incident indicates that the Emperor may be weakening.
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Time of Ending - Siege of Vraks, 813-830.M41: The lamentable campaign known as the Siege of Vraks occurred from 813-830.M41. The Apostate-Cardinal Xaphan leads the Armoury World of Vraks Prime into the service of the Ruinous Powers. As the forces of the Imperium arrive to quell the rebellion, they are immediately met in battle, followed by a rapid escalation of forces on both sides. The seventeen-year-long campaign ends in a full-scale daemonic incursion and, finally, the intervention of the Ordo Malleus and the Grey Knights. By the end, Vraks is entirely laid waste, its entire population exterminated.
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Time of Ending - Raid on Ildanira, 822.M41: In 822.M41 the Warmaster of Chaos Abaddon the Despoiler raids the Aeldari Maiden World of Ildanira, seeking a long-lost Chaos artefact. He is driven away by the forces of the Alaitoc Craftworld. Such an action is only minor compared to the many wars consuming the galaxy at this time, but its portents loom large in hindsight.
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Time of Ending - Return to Krandor III, 853.M41: By 853.M41, the uprising against Imperial rule on Krandor III, thought to have been successfully suppressed over fifty standard years previously, had once more grown strong. Mutants, psykers and all manner of outcasts had been nurtured in darkness and corruption by the whisper of cowled Chaos Cultists.Even as the surging rebellion takes over the planet's surface, hive city by hive city, the orbital sentinel stations and moon-based defence lasers are captured by Chaos Space Marines accompanied by loathsome creatures, neither man nor mutant but wholly daemonic.Three Space Marine Chapters, led by the stoic Imperial Fists, secure resources, Imperial artefacts and a few Adeptus Administratum officials before an Exterminatus is mercifully delivered. Some 42 Astra Militarum regiments from Krandor III still exist, the only survivors of their lost and benighted world because they had been shipped to distant war zones before the rebellion began.
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Time of Ending - Saint Cyllia Massacre, 863.M41: In 863.M41 the Saint Cyllia Massacre occurred when the Adamant Fury Titan Legion betrayed the Emperor and fell to Chaos. The Traitor Titan Legion turned its guns upon Loyalist regiments of the Saint Cyllian Planetary Defence Forces before making good their escape off-world.The loss of a full Titan Legion sends ripples of concern through the Imperium and great effort is exerted to find and destroy them, particularly by the Mechanicus and its Collegia Titanica.
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Time of Ending - The Bloodtide, 876.M41: In 876.M41 Chaos came to the world of Van Horne in the event later known as The Bloodtide to the Inquisition. The Bloodthirster Ka'jagga'nath, Lord of the Bloodtide, broke free of his bonds and unleashed a tide of gore that corrupted everything it touched.For eight solar days and nights, the orgies of blood continue, each fresh death luring yet more daemons to the mortal world as the barrier between the Materium and the Warp breaks down on Van Horne. Only when the Grey Knights' 4th Brotherhood arrived was the Bloodtide abated, and then only at great cost.Ka'jagga'nath was cast back into the Warp. The psychic backlash also banished the Bloodtide and the daemons it had drawn forth.
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Time of Ending - Battle of the Planus Steppes, 883.M41: In 883.M41 the 423rd Cadian Regiment's spearhead, led by Knight Commander Pask, was the largest armoured assault undertaken by the Imperium since the Battle of Tallarn during the Horus Heresy. Over 8,000 Imperial tank companies and 35 super-heavy tank detachments were annihilated during the nearly total destruction of the Renegade Adamant Fury Traitor Titan Legion upon the Planus Steppes.
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Time of Ending - Crusade of Wrath, 888.M41: In 888.M41, during the Crusade of Wrath, the Black Templars Chapter inflicts heavy losses on the Word Bearers Traitor Legion, reclaiming several star systems previously lost in the Maelstrom.
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Time of Ending - Long Midnight, 891.M41: In 891.M41 the worlds of Persya suffer attacks from Aeldari Corsairs during the Long Midnight, who swathe their targets in utter darkness before pillaging and slaughtering at will. The vicious raids only cease upon the arrival of the Praxion Patrol.
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Time of Ending - First Necron Assault on Imperium, 897.M41: In 897.M41, the fortress-convent known as Sanctuary 101 is destroyed, with all the Sisters of Battle within, by the Necrons. No survivors or signs of the perpetrators are left behind. Some few savants in the Imperium begin to understand the vast threat that the awakening Necrons might become to Mankind.
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Time of Ending - Hive Fleet Gorgon Approaches, 897.M41: In that same year, 897.M41, a new Tyranid menace, code-named Hive Fleet Gorgon, is spotted by Imperial outposts, heading directly for the growing T'au Empire in the Eastern Fringe. No warnings are given to the T'au of what is to befall them.
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Time of Ending - The Badab War, 901-913.M41: In 901.M41 the terrible civil conflict known as the Badab War begins when Lufgt Huron, the Chapter Master of the Astral Claws Space Marines, refuses to hand over his Chapter's tithe of gene-seed to the Administratum and instead announces his secession from the Imperium, declaring himself the "Tyrant of Badab."Twelve standard years of intersystem war follow, wreaking havoc on shipping lanes in the Maelstrom Zone and embroiling more than a dozen Space Marine Chapters. With much loss, Badab Primaris finally falls to the Loyalist forces, but Lufgt Huron and some 200 of the Astral Claws escape to take refuge in the Maelstrom of the Ultima Segmentum.There, they become Heretic Astartes and change their name to the Red Corsairs. They become dreaded pirates and raiders of Imperial commerce. Huron adopts the title of "Blackheart" and continues to recruit more Astartes Renegades to join his growing Chaos empire.
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Time of Ending - Ork Activity Increases, 907.M41: In 907.M41 Ork WAAAGH! activity rises throughout all five Segmentums of the Imperium, forcing the Novamarines, Raptors and Howling Griffons to be redeployed away from the Badab War to counter the growing greenskin threat.
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Time of Ending - Sack of Jollana, 913.M41: In 913.M41 the disciples of the Thousand Sons Chaos Sorcerer Ahriman sack the Librarium on the world of Jollana.
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Time of Ending - Attack on the Black Ships, 920.M41: In 920.M41 Aeldari pirates attack the advance Escort of a fleet of Black Ships as they exit Warpspace in the Thanos System. The pirates destroyed three Frigates and captured the troopship Emperor's Faithful.The pirates quickly disappeared, taking with them a vast complement of Astra Militarum and Imperial Navy personnel. As a result, the fleet of Black Ships is left vulnerable and is picked off one by one in further raids.
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Time of Ending - The Worldengine, 925.M41: In 925.M41, the Necron Worldengine is revealed as the architect of the destruction of the Vidar Sector. It is finally destroyed, thanks chiefly to the sacrifice of the entire Astral Knights Chapter.
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Time of Ending - Vaxhallan Genocide, 926.M41: In 926.M41 during the Vaxhallan Genocide, a Chaos Space Marine warband known as The Purge slaughtered over 14 billion Imperial citizens and claimed the planet Vaxhall as their own. Vaxhall served as an Astropath relay hub and as an Imperial Fortress World, the buttress of the Herakles System.
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Time of Ending - Empire of the Red Corsairs, 937.M41: In 937.M41 Inquisitor Pranix led 5 companies of Space Wolves and units of the 301st Cadian and the 14th Tallarn Astra Militarum regiments in an attempt to reclaim the 9 Hollow Worlds from the clutches of the Chaos Lord Huron Blackheart and his Red Corsairs warband.The Imperium's forces are stunned to see how quickly the Red Corsairs have expanded and how vast their Renegade empire of pirates has grown.
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Time of Ending - Second War for Armageddon, 941-943.M41: In 941.M41 the Second War for Armageddon began when the largest and most powerful Ork in millennia, the Warlord Ghazghkull Mag Uruk Thraka, led a vast WAAAGH! that, after much rampaging, met its match upon Armageddon, a Hive World of vital strategic importance to the Imperium in the Segmentum Solar.The Orks are defeated only by the stubborness of the defenders, the combined might of three Space Marines Chapters and the legendary heroics of Commissar Yarrick. Ghazghkull escapes and vows to return one day.
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Time of Ending - The Enemy of My Enemy, 963.M41: In 963.M41 the Imperium ran afoul of the T'au Empire when the Ultramarines clashed with a T'au expeditionary fleet for control of the cursed planet of Malbede. When the conflict awakened the Necrons whose tombs were hidden beneath Malbede's surface, the Ultramarines joined the T'au in a temporary alliance to defeat the emerging Necrons.In the wake of the battle, Exterminatus was proclaimed on Malbede by the Ultramarines' Chapter Master Marneus Calgar, but he generously allows the T'au to evacuate before the surface of the planet is destroyed. The planet's destruction sets off a brief flicker of unknown energy on dozens of planets throughout the galaxy.Many fear that more Tomb Worlds are awakening. Unfortunately, the Imperium of Man now finds itself facing two more alien enemies -- the humanoid T'au who seek to expand their growing interstellar empire to "serve the Greater Good" and the Necrons who seek to reestablish their galaxy-wide empire of ages past.
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Time of Ending - Plague Ship, 969.M41: In 969.M41 the ancient starship Blade of Eternity was once again sighted, this time near the Cando System.As it was approached, the ship was mysteriously replaced by the infamous Death Guard plague ship Terminus Est.The Zombie Plague sweeps across the system. Infected refugees carry the Chaos foulness far and wide across the Imperium.
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Time of Ending - Infernal Dreams, 973.M41: In 973.M41 a violent Warp Storm troubles the dreams of people across the galaxy -- for those more psychically aware, the storms proved catastrophic.Nightmares cracked the barrier between realspace and the Warp, slaying many psykers and creating rifts between the Immaterium and reality.Although brief, thousands of daemonic incursions cause untold damage and many dark seeds of corruption are planted.
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Time of Ending - Curse of Lutoris Epsilon, 975.M41: In 975.M41 the Bloodthirster Skarbrand materialised on the Cadian Fortress World of Lutoris Epsilon.His berserk rage infected all he surveyed and soon the fortifications were drenched in blood as the Imperial Guardsmen turned upon each other in crazed bloodlust.Lutoris has since been considered cursed and is currently classified as a quarantined Forbidden World by the Inquisition.
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Time of Ending - Greenskin Assault on Ryza, 976.M41: In 976.M41 a massive Ork invasion smashed into the western sector of the Segmentum Ultima. WAAAGH! Grax is denied taking the Forge World of Ryza, but the surrounding sectors suffer great devastation.
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Time of Ending - Invvasion of Rynn's World, 989-991.M41: In 989.M41 WAAAGH! Snagrod rampages across the Loki Sector, culminating in an assault on Rynn's World that nearly wipes out the venerated Crimson Fists Chapter of Space Marines when an unfortunate accident destroys their fortress-monastery.Imperial forces retake the Agri-world in 991.M41 and the Crimson Fists begin the long process of rebuilding the Chapter back to full strength.Though the Orks were finally driven off Rynn's World, Chapter Master Pedro Kantor declines the opportunity for pursuit, instead throwing his efforts into rebuilding the Crimson Fists to their former glory. Snagrod himself escapes, and proceeds to wreak further havoc across the sector.
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Time of Ending - Battle of Aurent, 992.M41: In 992.M41 Eldar forces attack Cadian holdings on the world of Aurent, only to be utterly defeated through the inspired tactical genius of Ursarkar E. Creed.
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Time of Ending - Second Tyrannic War, 993.M41: In 993.M41 the Ultramarines crushed a rebellion on the industrial world of Ichar IV, only to find themselves in the forefront of a desperate defence against the arrival of the Tyranids' Hive Fleet Kraken.Elsewhere, the Aeldari Craftworld Iyanden was simultaneously ravaged by other tendrils of the Kraken. Two Space Marine Chapters -- the Scythes of the Emperor and the Lamenters -- were all but wiped out by the hive fleet and hundreds of Imperial worlds were lost to the ravenous Tyranids before the incursion later known as the Second Tyrannic War was finally halted.
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Time of Ending - Third Tyrannic War, 997.M41: In 138.997.M41 humanity peers into the abyss when the twin tendrils of Hive Fleet Leviathan emerged from intergalactic space and strike at the underbelly of the Imperium from below the galactic plane, cutting a swathe of truly horrific destruction through Segmentum Tempestus, Ultima and Solar in what is sometimes called the Third Tyrannic War.It becomes clear that the two previous Tyranid incursions into the galaxy were only reconnaissance expeditions for the main hive fleet. From Macragge to Ultima Macharia, the forces of the Imperium hurry to confront this new threat, leaving many sectors open to attack by other enemies.
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Time of Ending - Ghazghkull Returns, 997.M41: In 221.997.M41 the world of Piscina IV is invaded by Orks under the joint leadership of Ghazghkull Thraka and the Bad Moons Warboss Nazdreg.Orkish teleportation technology is employed in a surprise attack and only the stout defence commanded by Master Belial of the Dark Angels Chapter and the timely arrival of reinforcements ends the Ork threat.Although the Imperial victory is great, several Imperial commanders, including Belial, feel that Ghazghkull has another trick up his sleeve.
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Time of Ending - Battle of Tarsis Ultra, 997.M41: In 509.997.M41 elements from the Ultramarines and Mortifactors Space Marine Chapters make a stand against one spur of Hive Fleet Leviathan on the world of Tarsis Ultra. The defenders defeat this tendril with the use of a genetically-engineered biological plague, but the remainder of the enormous hive fleet rampages on unaffected.
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Time of Ending - Battle of Golgotha, 997.M41: In 601.997.M41 Ghazghkull Thraka comes face-to-face with his old human nemesis, Commissar Yarrick, on the battlefields of the world of Golgotha.Yarrick is captured by the Orks but ultimately released as Warlord Ghazghkull is planning to invade Armageddon once more and wants to ensure a good fight. Greenskins flock to Ghazghkull's WAAAGH! in even greater numbers.
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Time of Ending - Third Sphere Expansion, 997.M41: In 977.997.M41 the small but vibrant T'au Empire begins its Third Sphere Expansion. The T'au forcibly captured half a dozen more Imperial worlds on the Eastern Fringe near the Damocles Gulf and several more joined the T'au Empire willingly as Gue'vesa to serve their Greater Good.The war with the T'au suffered several lulls and escalations and the xenos showed no sign of relenting in their drive for further expansion even as Imperial resistance increased in the region.
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Time of Ending - Cryptus Campaign, 998.M41: As Hive Fleet Leviathan moved ever closer towards their Chapter homeworld of Baal, the Blood Angels mobilised to stop the Tyranids in the Cryptus System. Also known as the "Cryptan Shield," the binary system served as a primary strategic defence of the approaches to Baal.The Blood Angels and their Successor Chapters were forced to forge an alliance with the Necrons of the Mephrit Dynasty to unleash an Exterminatus-class Necron weapon known as the Magnovitrium across the system.The ancient weapon ignited the core of the gas giant Aeros, unleashing a miniature supernova which scoured the Tyranids from the system, though also at the cost of many Imperial lives.But the Leviathan was only delayed by this campaign, and continued its inexorable movement towards Baal.
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Time of Ending - Third War for Armageddon, 998.M41: In 757.998.M41 Ghazghkull Thraka finally returned to Armageddon for his long awaited rematch in the Third War for Armageddon at the head of a new, even greater Ork WAAAGH!.Ghazghkull had further perfected the teleportation technology that he experimented with on Piscina IV and began the campaign with devastating victories over the Imperial defenders.Imperial Commanders, having learnt from their previous encounters with this wily Ork warlord, committed massive numbers of troops and quickly sent out the call for the aid of nearby Space Marine Chapters and further reinforcements.Several solar months into what rapidly became a battle of attrition, Ghazghkull grew bored with the grinding stalemate that had developed and left his minions behind to finish the fight while he set off to conquer the surrounding planets.He was pursued by Commissar Yarrick and the Black Templars, who swore an oath to finally bring the greenskin commander to heel.
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Time of Ending - Octarius War, 999.M41: In 718.999.M41 Hive Fleet Leviathan invaded the large Ork Empire based in the Octarius System, unleashing the Octarius War.The battle between Tyranids and greenskins raged on with no signs of stopping. Imperial Navy scout patrols kept a close eye on the conflict, for should a victor emerge, there were precious few forces of the Imperium on hand to counter whichever enemy should arise out of the sector-wide bloodbath.
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Time of Ending - Battle for the Hellfire Stone, 999.M41: In 884.999.M41 the Dark Angels' 5th Company battles elements of the Crimson Slaughter Chaos Space Marine warband for the control of the artefact known as the Hellfire Stone. The Nephilim Sector trembles as the hated foes clash...
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Time of Ending - Astronomican Weakens Further, 999.M41: In 975.999.M41 the light of the Astronomican grows noticeably dimmer, while contact is lost with Ultima Macharia and is intermittent with Macragge and Cypra Mundi. Some Imperial savants theorise that this is because of delays and losses amongst the Black Ships, while others point to omens of impending doom and the weakening of the Emperor.
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Time of Ending - Drukhari Raid on Bakka, 999.M41: In 978.999.M41 Drukhari raiders cripple the massive Imperial Navy moorings at Bakka, leaving many Imperial star systems vulnerable to attack.
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Time of Ending - Battle of Chogoris, 999.M41: In 980.999.M41 the Red Corsairs launched a major raid from out of the Maelstrom into the Yasan Sector, bringing the Chogoris, Kaelas, Gartuli, Thaxis and Sessec Systems under siege.Rumours reported that Huron Blackheart had grown his group of Renegades as large as the full Space Marine Legions of ancient times. The Chaos Lord now wields military power unseen since the time of the Heresy.
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Time of Ending - The Great Awakening, 999.M41: In 982.999.M41 "The Great Awakening" occurs, when a ripple of psychic activity passes through the Imperium, awakening the dormant powers of countless latent psykers. The resulting backlash creates innumerable Warp rifts and a thousand worlds are lost, hopelessly embroiled in daemonic incursions.
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Time of Ending - Necrons Strike Cypra Segentus, 999.M41: In 987.999.M41 the Necrons rise to strike the Cypra Segentus System -- the first recorded Necron attacks within only 2,000 light years of Terra.
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Time of Ending - War of the Rising Sons, 999.M41: In 989.999.M41 the Ultramarines' 3rd Company liberates the Lagan System from the T'au Empire during the conflict known as the "War of the Rising Sons." Even while they do so, several key worlds of the neighbouring Dolmac System capitulate without firing a shot to T'au ambassadors and join the T'au Empire.
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Time of Ending - Devastation of the Octarius Belt, 999.M41: In 990.999.M41 the Devastation of the Octarius Belt occurs when Aeldari from the Biel-Tan and the Saim-Hann Craftworlds assault many worlds surrounding the Octarius System with the intent of denying crucial biological resources to Hive Fleet Leviathan. Many are Ork-held worlds, but quite a few were colonised by the humans of the Imperium. The loss of human life is substantial, as is the loss of tithes that the planets would have paid to the Imperium in its time of need.
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Time of Ending - Night of a Thousand Rebellions, 999.M41: In 992.999.M41, the Night of a Thousand Rebellions occurs. Uprisings and discord strike countless planets across the Imperium. Unrest races like wildfire, consuming many outlying planets, but also supposedly secure worlds like Enceladus, Darkhold, and Minisotira.Even the homeworld of the Lions Defiant Space Marine Chapter is lost to anarchy caused by secret cults and frenetic agitators. Contact is lost between Terra and large swathes of the Segmentum Pacificus.
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Time of Ending - Astropaths Overwhelmed, 999.M41: In 993.999.M41, wave after wave of astropathic pleas for help flood at once from all across the galaxy, though there is only an eerie silence from the Segmentum Pacificus.So powerful is the influx, so overbearing is the psychic current, that the Adeptus Astra Telepathica suffers serious personnel losses amongst their Astropaths.Whole choirs collapse at once, driven mad or slain outright, their minds bursting. Vast breakdowns in Imperial communications ensue, increasing both anarchy and panic as the endless psychic screams for help echo across time and space.
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Time of Ending - Siege of the Fenris System, 999.M41: In 999.M41 the Thousand Sons effected their return to realspace when the Legion launched the Siege of the Fenris System in ca. 999.M41. The attack drew the Space Wolves back to defend their homeworld, allowing the sons of Magnus the Red to wreak vengeance upon them.The scions of Leman Russ were forced to join with their longtime rivals the Dark Angels and other Chapters of the Adeptus Astartes to cleanse their system of all Chaos taint.But first they had to overcome a plot of Tzeentch unleashed by its daemonic servant the Changeling intended to make the Dark Angels think that the Space Wolves had fallen to the Ruinous Powers.Unnatural footsoldiers from the entire Chaos pantheon joined in the slaughter before Magnus himself stepped forth from the Warp onto the surface of Fenris, there to face the Chapter that had thought to execute his sons on Prospero ten thousand years before. Space Wolves, Dark Angels and Grey Knights champions fell to Magnus' psychic might, their minds and bodies dashed to particulate matter.But the Great Wolf Logan Grimnar was able to land a blow on the Crimson King, allowing the Daemon Hunters of the Grey Knights to work their rites of banishment.Though the invasion was driven back, its purpose had been achieved. The psychic anguish of a billion deaths rippled through the Immaterium, providing the final component in a ritual millennia in the making.The power taken from the worlds of the Space Wolves saturated the Thousand Sons homeworld in the Eye of Terror, the Planet of the Sorcerers. It vanished from the Warp only to burst violently into realspace, appearing near the burnt husk of lost Prospero.The old and new homeworlds of the Thousand Sons now orbit the same cursed star -- a star that has become an omen of doom in the skies throughout the Imperium.
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Time of Ending - Baal Prepares for Invasion, 999.M41: In 999.M41 the Blood Angels are tested as never before. A tendril of Hive Fleet Leviathan is judged to be on a direct course for their homeworld of Baal even in the wake of the delaying action successfully unleashed during the Cryptus Campaign of 998.M41.Worse, the dread Bloodthirster Ka'Bandha returns from the darkness of the Warp with a daemon army at his command, his first blow striking against Ammonai, outermost planet of the Baal System.Faced with a terrible war on at least two fronts, Lord Commander Dante of the Blood Angels makes swift preparation, uniting many Imperial and non-human worlds under the banner of survival. Even some former foes can be counted in Dante's alliance, though whether or not they can be entirely trusted is another matter.
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Time of Ending - 13th Black Crusade, 999.M41: In 995.999.M41, Abaddon the Despoiler, the Warmaster of Chaos, launched the 13th Black Crusade out of the Eye of Terror with the intent to seize the world of Cadia and the surrounding worlds of the Cadian Gate it defends. This would allow the forces of Chaos to assault the heart of the Imperium for the first time since the Horus Heresy.The forces of the Chaos Gods read like a roll call from epic battles of past ages. Always in the vanguard are the Black Legion, followed by the Death Guard, World Eaters, Alpha Legion, Thousand Sons, Night Lords and others from the annals of the Imperium's blackest days. Legions and Renegade Chapters of Space Marines long thought extinct renew their assaults on the realm of the hated Corpse Emperor.Before them run infected, plague-ridden Chaos Cultists, deranged mutants and traitorous scum in numbers too great to be counted. Behind them tower Daemon Princes, Daemonhosts and other Warp creatures eager for the slaughter to be found in the mortal realm.Astropaths everywhere cringe to open their minds to receive messages, for the Empyrean rings with mind-splitting peals, possibly the sound of the myriad tears ripping in the barrier between the Materium and the Warp, or perhaps it is simply the laughter of the Dark Gods.The Imperium is forced to mobilise the largest military force in its history since the Heresy to meet the massive Chaos assault. After a gruelling campaign with a death toll that spirals into the trillions, Abaddon the Despoiler succeeds in tearing down the strange pylons that for millions of standard years had held the Cadian Gate as a stable region of space by using the damaged Blackstone Fortress Will of Eternity as an artificial meteorite to assault the Fortress World.Despite the best efforts of the Imperium's staunchest defenders -- including the Black Templars, Imperial Fists, Dark Angels and Space Wolves -- the Fortress World of Cadia, lynchpin of the defences surrounding the Cadian Gate, eventually falls and a wave of Warp Storms roars into being across the length of the galaxy.Though reinforcements continue to arrive for both sides, Imperial forces begin a great exodus while battles still rage throughout the sector.Strange events, the appearance of the ancient Archmagos Dominus Belisarius Cawl and a cryptic alliance with a mysterious Aeldari religious faction known as the Ynnari conspire to awaken the Ultramarines Primarch Roboute Guilliman from his millennia-long slumber in a stasis chamber during the Ultramar Campaign of the 13th Black Crusade.The Primarch is immediately embroiled in battle as a Chaos assault by the Black Legion as Abaddon attempts to prevent his return, though Guilliman successfully drives the servants of the Dark Gods from Ultramar, for a time.
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Time of Ending - Terran Crusade, 999.M41: Guilliman embarked upon the successful Terran Crusade through many tribulations to return to Terra and meet with his father the Emperor for the first time in ten thousand standard years.What passes between them is unknown, but when he emerges from the Imperial Palace, Guilliman initiates plans for Imperial survival, such as the creation of the Primaris Space Marines, that he first set into motion in the days immediately after the end of the Horus Heresy.
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Time of Ending - The Great Devourer Comes, 999.M41: But even as Cadia falls and a Primarch returns to the Imperium, the Tyranids of Hive Fleet Leviathan march ever closer to Terra, drawn by the light and power of the Astronomican in the Warp inevitably towards the heart of the Imperium.The heroism of the Space Marines and the Inquisition manage to slow down the progression of the massive hive fleet, but its ultimate objective is never in doubt.
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Time of Ending - Threat to the Throne, 999.M41: With doom looming over the Imperium, the Adeptus Mechanicus learned a terrifying secret in 986.999.M41: the mechanisms of the Golden Throne have begun to fail and they no longer possess the knowledge required to repair that ancient piece of technology.Unless something can be done, the God-Emperor will die and then humanity will face the coming darkness alone...
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Time of Rebirth - Time of Rebirth: The Time of Rebirth, also known in certain sources as the Age of Rebirth, was the first era of the Age of the Imperium and lasted roughly from the end of the Horus Heresy in ca. 014.M31 until the middle of the 32nd Millennium.During the Time of Rebirth, the Imperium of Man slowly recovered from the Horus Heresy, economically, politically and even technologically. The myriad wars of the Great Scouring were fought in the years immediately after the end of the Heresy and the death of the traitorous Warmaster Horus Lupercal.In a lengthy campaign, the Imperium's forces hunted down and banished the remaining Traitor Legions from their strongholds in Human-settled space. Eventually the Chaos Space Marines and the Ruinous Powers' other followers among the forces of Chaos found refuge in the massive Warp rift known as the Eye of Terror as the Emperor had planned.For a time the Imperium knew peace from the corrupted followers of the Chaos Gods. At the same time, many alien species that had been fought and defeated during the Great Crusade reappeared in Human space to take advantage of the disruptions caused by the Horus Heresy and plagued the vulnerable worlds of Mankind.
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Time of Rebirth - Great Scouring (ca. 014.M31 - Unknown Date.M31): The Great Scouring, or simply "The Scouring," was the Imperium of Man's great counteroffensive against the Traitor Legions. It began immediately after the end of the Horus Heresy following the death of Horus and the failure of his assault on the Imperial Palace during the Siege of Terra in 014.M31.The Scouring succeeded in driving the forces of Chaos from Imperial space into finding a refuge in the permanent Warp Storm known as the Eye of Terror. Before actually being confined for all time within the life support mechanisms of the Golden Throne, the Emperor had pronounced judgment on the Traitors: He declared them Excommunicate Traitoris, and determined that they were to be driven into the hellish region of the Warp rift called the Eye of Terror, which would hold them for all eternity.All records and memory of the Traitor Legions were to be expunged from the Imperial archives. Worlds such as Istvaan V and Davin would be scoured clean of all life because of their corruption by Chaos.The Traitor Legions' associated troops from the Dark Mechanicum, the Titan Legions or the Traitor regiments and starships of the Imperial Army and Imperial Navy that had turned to Chaos were to be destroyed or driven into the Eye alongside their leaders. It would be as if the Traitor Legions had never existed to sully the Imperium with their betrayal.After the death of Horus, those Traitors who had not been slain outright during the Siege of Terra fled before the vengeful wrath of the Loyalist forces. Many made good their escape into unexplored space or disappeared into the Eye of Terror or other, lesser-known Warp rifts such as the Maelstrom.Fighting continued for solar decades after the Heresy had ended before the Traitor forces were wholly destroyed or exiled into the Eye of Terror. Many Chaos-corrupted star systems were cleansed and placed under the watch of the newborn Inquisition.The Emperor's dream of a new age of enlightenment, a time when Mankind was freed from superstition and ignorance, would turn into something far different. The Great Scouring would be followed by the true start of the ten-millennia-long era known as the Age of the Imperium.
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Time of Rebirth - Second Founding (ca. 021.M31): In the midst of the Scouring campaign, the Second Founding occurred. In order to prevent a single person from controlling as much military power as Horus had amassed and eliminate the risk of another large-scale civil war, numerous reforms were enacted at the hands of the Primarch Roboute Guilliman of the Ultramarines to reshape the Imperium of Man's political and military structure.In this way the men and women of the Imperium could face the new post-Heresy realities of an interstellar government where the Emperor was no longer capable of carrying on the day-to-day tasks of ruling the galaxy.The remaining 9 Loyalist Space Marine Legions were divided to form the far smaller 1,000-warrior organisations known as Chapters, each along with their own supporting spacecraft and planetary fiefdoms in accordance with the established dictates of Guilliman's magnum opus on military strategy and organisation, the Codex Astartes.In the wake of the Horus Heresy and the Emperor's "ascension," Guilliman had become the ruling lord commander of the Imperium and Imperial Regent, the first among equals among the Senatorum Imperialis that now ruled the Imperium in the silent Emperor's name.A portion of the Space Marines, now collectively known as the Adeptus Astartes, maintained their parent Legions' original names, badges and colours whilst the remaining Chapters took on new names and heraldry. The majority of these Second Founding Chapters still serve the Imperium today.The Imperial Army was divided into the land-based forces of the Astra Militarum and the space-based forces of the Imperial Navy, each with a separate chain-of-command structure and bureaucracy.Resistance from several Space Marine Legions to Guilliman's order to break up their Legions, particularly among the Imperial Fists, nearly brought the Imperium to another crisis, until the scions of Rogal Dorn suffered through the battle of the Iron Cage and Dorn relented after the V Legion was only saved by the intervention of Guilliman's Ultramarines.The Imperium suffered a great blow when Guilliman was mortally wounded at the Battle of Thessala in 121.M31 by the Daemon Primarch Fulgrim and was placed in stasis in the Temple of Correction in the fortress-monastery of the Ultramarines, the Fortress of Hera, on Macragge. It became a major pilgrimage destination for believers of the Imperial Cult over the next 10,000 years.
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Time of Rebirth - 1st Black Crusade (781.M31): In 781.M31, Abaddon the Despoiler, the Chaos Lord of the Black Legion, made his first attempt to launch a new offensive against the Imperium of Man following the Horus Heresy. He initiated the campaign known as the 1st Black Crusade, which opened with the conflict remembered as the First Battle of Cadia.The 1st Black Crusade also marked the start of the Chaos Space Marines' ten-thousand-year-long attempt to throw down the Imperium that they named the "Long War."Abaddon had made many blood pacts with the Dark Gods in the wake of Horus' defeat during the Horus Heresy. Following this deadly incursion, the Ruinous Powers granted Abaddon the means to further increase his already formidable power.After the First Battle of Cadia was won, the forces of Chaos under Abaddon's command plunged the worlds of the Segmentum Obscurus into a terrible conflict that ravaged hundreds of worlds for several solar decades.At the end of that time, on the world of Uralan in the Eye of Terror, Abaddon recovered the Daemonsword Drach'nyen after battling his way through a haunted labyrinth to the great inner chamber where the blade had languished in stasis for millennia.The howling sword contained the bound essence of an ancient and dangerous Warp entity who had once been defeated by the Emperor Himself during the Horus heresy and had the power to rend reality apart wherever the weapon strikes.After the recovery of the malefic sword, Abaddon's power swelled to inhuman proportions much like his predecessor Horus, and he was recognised by the Chaos Gods as Horus Lupercal's true successor amongst the Traitor Legions, the new Warmaster of Chaos Undivided.
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Time of Rebirth - Rise of the Adeptus Ministorum: The Emperor, always an object of veneration, only increased His following after being joined to the Golden Throne, an act remembered by his followers as His "ascension." Many Imperial cults arose over the following centuries, the majority of which were united into a larger body known as the Ecclesiarchy led by the largest cult, the Temple of the Saviour Emperor.This powerful church gained momentum and a following across the galaxy until, in the 32nd Millennium, it was granted the status of official state religion of the Imperium and the title of Adeptus Ministorum within the Adeptus Terra.It is only a few centuries later that Ecclesiarch Veneris II received a seat amongst the High Lords of Terra, and after 300 Terran years, the seat reserved for the Ecclesiarch, the church's high priest, was made permanent. The political power of the Ecclesiarchy only continues to grow as the centuries pass and the people of the Imperium's faith in the God-Emperor becomes ever more intense.
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Time of Rebirth - War of the Beast (544-546.M32): The Orks rampaged across the Imperium on a massive scale in 544.M32 during what became known as the War of the Beast. The number of greenskin attacks grew until it became the greatest Ork invasion that the galaxy had ever known to that time, eclipsing even the Ork WAAAGH! defeated by the Emperor and Horus during the Ullanor Crusade, which had earned Horus the title of Warmaster.Nothing was safe from the Orks' primal desire to conquer the galaxy and their widespread advances, including several assaults on Terra itself, were only halted when the Imperium resorted to the use of the most extreme measures, at great cost to the Chapters of the Adeptus Astartes.The Orks had developed six massive Warlords known as "The Beasts" by the Imperials, who each created six "Legions" of Orks similar to the ancient Space Marine Legions that had originally defeated them on Ullanor. These Orks were of a different sub-species than other Orks, were much more intelligent and could converse with humans fluently in their own language.They also developed gravitic and teleportation technologies more advanced than anything the Mechanicum had on hand, including the ability to teleport planets through what the Imperials named "subspace."The Orks built so-called "Attack Moons" by using gravitic technology to pull a planet's crust and mantle into space and then reshape it into a sphere. These Attack Moons were armed with "Gravity Whips" that could destroy entire fleets of battleships with crippling gravity waves.Three great battles were fought on Ullanor, the site of the ancient Ullanor Crusade and the capital of the new, advanced Ork civilisation and their greatest temple to the Ork gods Gork and Mork, to ultimately kill the Beasts using the aid of captured Ork psykers or "Weirdboyz" and the psychic null powers of the Sisters of Silence.The first of these battles was won by Vulkan, the Perpetual Primarch of the Salamanders Legion who aided the Imperium at this time and kept reincarnating after his death.After the final conquest of the Beasts on Ullanor, the Mechanicus took over the world to strip away the Ork technologies in an attempt to learn how to teleport planets like Mars through the Warp and gain access to the Orks gravitic weapons.To keep the High Lords of Terra from knowing that they were violating Imperial doctrine to eschew any research into forbidden xenos technologies, the Tech-priests eventually teleported Ullanor into the Segmentum Solar, where it was wiped clean of Ork remains and reopened for human colonisation with a new name -- Armageddon.It is for this reason in the 41st Millennium that the Orks continually returned to claim the planet, never realising it is actually the home of their greatest empires of old.The War of the Beast brought many structural changes to the Imperium. The Inquisition was first divided into the Ordo Xenos and the Ordo Malleus at this time, and the Deathwatch, the Chamber Militant of the Ordo Xenos, was founded to face the Orks during the conflict.The position of Lord Commander of the Imperium, first among equals among the High Lords of Terra, was finally abolished and the Captain-General of the Adeptus Custodes was granted a seat on the High Lords' Senatorum Imperialis.In the wake of their near-destruction during the war, the Imperial Fists Chapter, long the sentinels of the Imperial Throneworld, left Terra behind, instead committing themselves to a never-ending Imperial Crusade against the foes of Mankind using their mobile fortress-monastery, Phalanx.
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