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Ultramarines - Chapter Organisation: After the Horus Heresy, the Space Marine Legions were broken up into small fighting forces called "Chapters." Roboute Guilliman laid down the organisational dictates that would become a part of every Space Marine Chapter of the reformed Adeptus Astartes from then on. Though some Chapters would later stray from the precise structure laid out in Guilliman's Codex Astartes, most Astartes Chapters remain faithful to its teachings.The Ultramarines Chapter of the 41st Millennium follows the teachings of their primarch and the Codex with a religious dedication. They follow the organisational format laid out during the Second Founding with strict devotion, only deviating from their primarch's teachings when the situation leaves them no other choice (such as with the creation of the Tyrannic War Veterans).During the incursion of Hive Fleet Behemoth, the Ultramarines elite 1st Company of Veterans was utterly wiped out in a heroic last stand beneath the northern polar fortress of Macragge. The 1st Company contained the Chapter's finest warriors who were equipped with Terminator Armour, a precious and ever-dwindling resource.Such losses of warriors and materiel are not easily replaced. As the Ultramarines were located in the galactic east, which saw successive assaults from Tyranid hive fleets, the experiences that made Veterans of their warriors inevitably came from fighting those foul xenos.Under the personal direction of Chaplain Ortan Cassius, a new elite, the Tyrannic War Veterans, emerged. These new elite squads were a departure for the Ultramarines, a Chapter for whom such specialisation was almost unheard of. But two factors led to their formation: first, the necessity of having a full-strength Veteran company available and second, the Chapter's rabid hatred for the Tyranids. |
Ultramarines - Chapter Command: Were the graven statues in the Hall of Heroes on Terra to come to life and step from their gilded podia, they would scarcely represent a greater or more noble gathering of exemplars than that which leads the Ultramarines. Even setting aside the fact that the Chapter for a time in the Era Indomitus boasted the Imperium's only known living primarch, who also bears the rank of lord commander of the Imperium and Imperial Regent, the calibre of the individuals who make up the Ultramarines Chapter Command is breathtaking.Chapter Master and Lord Macragge Marneus Calgar had ruled for more than two Terran centuries even before Roboute Guilliman's return, and with his gene-sire's blessing he continues to do so with ever greater wisdom and martial magnificence.Below Guilliman and Calgar stand a magnificent gathering of Imperial heroes; the honour guard of the Ultramarines. Handpicked from amongst the most veteran and deadly warriors of the Chapter, each warrior has a personal roll of honour stretching back over dozens of magnificent and blood-drenched conflicts. The axe-wielding warrior champions of the honour guard and the shield-bearing defenders of the Victrix Honour Guard stand ready to enforce their lord's every command, and to carry the vengeance of Ultramar out into the hostile stars.Around these storied heroes orbits a veritable constellation of other august bodies and dedicated support personnel. The Armoury, the Apothecarion, the Librarius and the Reclusiam all branch off from the Chapter Command and aid in the overall rule of the Chapter's affairs.Legions of Chapter serfs, acolytes, astropaths, lexographers, carto-divinators, historitors, logisticators and countless other ranks of mortal Human aides see to the day-to-day administration and coordination of the Chapter's affairs. Amongst the people of Macragge and across wider Ultramar, even the meanest of these individuals is greatly revered, and the Ultramarines themselves acknowledge their mortal servants' labours with gratitude and honour. |
Ultramarines - Chapter Armoury: The Ultramarines Chapter Armoury is located deep within the sprawling immensity of the Fortress of Hera on Macragge. It is here that the Chapter's weapons and wargear are maintained, its vehicles and artillery pieces tended to between each combat engagement and its Dreadnoughts slumber away the solar decades until they are woken again to battle.It is beneath the banners of the Chapter Armoury that all of the Ultramarines' heaviest military materiel and tools of war are gathered. The Armoury is both a location and a martial organisation within the Chapter, a self-contained fiefdom behind whose titanic adamantium blast doors and sconce-lined arches the word of the Chapter Techmarines is law. It is a realm of clanging piston hammers and rumbling forge-furnaces, of sombre chants, crackling braziers, the whine and snap of precision servo-tools from artificers' alcoves and the omnipresent scents of lapping powder, engine oil and sanctified incense.Hulking servitors lumber through the ruddy light hefting slabs of tank armour or gunship munitions weighing tonnes at a time. Techmarines move to and fro from one repair cradle or arming bench to another, robes of crimson and blue draped over their power-armoured forms, their critical eyes always fixed on the work of Chapter serfs and repair servitors.Here are the battle tanks of the Chapter restored to full fighting strength after even the most gruelling campaigns, the Machine Spirits of field guns and Bolt Rifles and aircraft ministered to and readied for their next engagement. Here, too, are magnificent masterworks of the armourer's craft created, artificers labouring sometimes for their entire lives to craft a single exceptional weapon to be borne by the Ultramarines' greatest heroes.It is from the Armoury that Ultramarines strike force commanders requisition any vehicles larger than armoured transports to join their warriors as they go to war. The Ultramarines are fortunate to possess many especially venerable vehicles bearing deadly technology from bygone ages, not to mention a prodigious cadre of Dreadnought battle-brothers whose cybernetic sarcophagi can be stirred to wakefulness when war beckons. Some of these warriors have existed for thousands of Terran years -- such ancients offer peerless wisdom in the tenets of the Codex Astartes and its battlefield applications. |
Ultramarines - Tyrannic War Veterans: During the first incursion of the Tyranid hive fleets, the Ultramarines were constantly engaged with the extragalactic menace. The invasion of Hive Fleet Behemoth was halted at the Battle of Macragge, in a series of combats that completely wiped out much of the Chapter.Veterans of the Ultramarines' Tyranid conflicts are now often grouped into elite units of Tyrannic War Veterans, also known as "Tyranid Hunters." These units are specially trained to effectively fight this particular xenos menace. Currently, 12 members of the Ultramarines 1st Company are Tyrannic War Veterans. Tyrannic War Veterans usually carry a bolter and an Astartes Combat Knife.Some carry close assault weapons like a Multi-melta, Flamer or a Plasma Gun. Tyrannic War Veteran sergeants carry chainswords and a bolter or a bolter and grenades. |
Ultramarines - Ultramarines Honour Guard: The honour guard of the Ultramarines Chapter is comprised of those warriors who guard the revered Chapter banner. To become an honour guard, one must display courage that goes above and beyond the normal call in a given combat situation.The Ultramarines honour guards wear highly ornate suits of Artificer Armour and are each armed with an Axe of Ultramar, a powerful weapon forged by the Techmarines in the Chapter's Forge and constructed with rare ores excavated beneath the world of Prandium.Among those in the honour guard are two special individuals, the Chapter's Ancient, who is the bearer of the sacred Banner of Macragge and the Chapter Champion, the mightiest member of the honour guard who is armed with the Honour Blades, a matching set of master-crafted Power Swords -- a broadsword and a poniard -- which he wields with deadly skill.The Victrix Guard are an elite formation of Ultramarines chosen by Roboute Guilliman after his resurrection in ca. 999.M41 to accompany him on the Terran Crusade. Hand-picked by the primarch himself to act as his bodyguards and diplomatic envoys, the Victrix Guard seek to excel in every aspect of battle and statecraft alike. Veteran Marines with countless standard centuries of combat experience between them, the Victrix Guard advance fearlessly into battle with their bolters thundering and their heads held high.In the wake of the Terran Crusade, Guilliman eventually deployed members of the Victrix Guard to serve with the Ultramarine leaders who remained behind on the Chapter homeworld of Macragge. |
Ultramarines - Ultramarines Librarians: Like their fellow Chapters of the Adeptus Astartes, the Ultramarines also maintain a Librarium of potent psykers who are highly talented and trained to master the power of the Warp at the highest levels.Each Chapter selects its Librarians in its own way, either from seed worlds, as it does with the bulk of its initiates, or from the ranks of gifted psykers brought to the Scholastica Psykana by the Black Ships if they are still young enough. Most Chapters train and test their chosen psykers following the ancient ways laid out in the Codex Astartes. Librarians of the Ultramarines are trained in this way, and, with few minor variances, have been taught to live by the word of the Codex.Ultramarines Librarians have a number of unique psychic abilities only used by the psykers of their Chapter:Fury of the Ancient - Calling upon the legends of his Chapter, the Librarian summons forth a ravening beast of ghostly flame and psychic energy. The flaming apparition then charges forward from the Librarian in a straight line, moving up to the extent of the power's range before vanishing in a burst of energy.Glory of the Emperor - For the briefest of instants the Librarian channels the light of the Emperor, bathing all those nearby in His glory, which can cause massive damage to creatures of the Warp.Inspiring Word - The Librarian calms the minds of nearby allies and completely dispels their fear and doubt.Paragon - The Librarian lets his authority shine forth in a blaze of psychic energy, filling nearby allies with strength and resolve to emulate his glory.War Cry - With a terrifying cry powered by the energies of the Immaterium, the Librarian demoralises and stuns nearby foes, forcing them to cower before his might.Word of the Emperor - The Librarian recites a sanctified prayer to the Emperor, speaking holy words that burn the minds of the unfaithful and cast out the spirits of the Warp. |
Ultramarines - Indomitus Discipline: The Ultramarines Librarius is renowned for its discipline and close adherence to the strict dictates of the Codex Astartes. Ultramarines Librarians train their minds to a sharp focus, and are able to manipulate their enemy, read the premonitory echoes of their movements, or even strike directly at their victims' psyches to devastating effect.These abilities are grouped together as the Indomitus Discipline.Precognition - The Librarian precognitively sees the trajectory of incoming attacks, allowing him to slip effortlessly around them. To the outside observer, it seems neither bullet nor blade can touch him.Scryer's Gaze - Looking into the twisted strands of the Warp to divine the future, the Librarian hopes to predict the enemy's plans and dispositions. With such knowledge, they can devise new strategies, guide their battle-brothers and alter the course of an entire war zone.Telepathic Assault - Gathering his mental might into a searing blade of psychic energy, the Librarian unleashes an overwhelming empyric attack upon his enemy's mind. Foes scream and collapse, blood jetting from their eyes as their brains burst asunder.Storm of the Emperor's Wrath - Stretching forth one armoured gauntlet, the Librarian unleashes a ravening tempest of psychic blasts. Striking like lightning, these actinic energy bolts burn flesh black and overload the Machine Spirits of enemy war engines with a crackling roar.Psychic Shackles - The Librarian plunges into his foes' minds, trammelling their souls, crushing their will to fight on and stalling their advance in its tracks.Empyric Channelling - The Librarian focuses his thoughts to channel Warp energies into one of his fellow Librarians, achieving a harmonious psychic choristry that magnifies his fellow psyker's powers by an order of magnitude. |
Ultramarines - Order of Battle, 999.M41: Like most Codex Astartes-compliant Chapters, the Ultramarines are divided into 10 companies of 100 Space Marines each. Each company is led by a captain of the Ultramarines, who -- in addition to his company command -- is in charge of a particular aspect of the Chapter's logistics.Since the end of the First Tyrannic War, the elite, xenos-hunting Ultramarines Veterans known as Tyrannic War Veterans have been scattered throughout every company in the Chapter to pass on their experience and expertise in killing the Ultramarines' most hated alien foes to their greener battle-brothers.An Ultramarines Astartes' company designation is indicated by the colour of the trim of his power armour shoulder plates as dictated by the Codex Astartes.The following chart displays the company commanders and company order of battle of the Ultramarines Chapter in 999.M41 before the resurrection of Roboute Guilliman and the introduction of the Primaris Marines.Chapter CommandMarneus CalgarLord of MacraggeChapter Master of the Ultramarines27 Honour Guard1 Land Raider (Maximus)Chapter Equerries1,700 Chapter Serfs & ServitorsArmouryReclusiumApothecarionLibrariusMaster of the Fleet <a href="https://static.wikia.nocookie.net/warhammer40k/images/b/b8/UM_Master_Forge_Icon.png/revision/latest?cb=20160904010353" class="image"><img alt="UM Master Forge Icon" src="https://static.wikia.nocookie.net/warhammer40k/images/b/b8/UM_Master_Forge_Icon.png/revision/latest/scale-to-width-down/110?cb=20160904010353" decoding="async" loading="lazy" width="110" height="75" class="thumbimage" data-image-name="UM Master Forge Icon.png" data-image-key="UM_Master_Forge_Icon.png" data-relevant="1" data-src="https://static.wikia.nocookie.net/warhammer40k/images/b/b8/UM_Master_Forge_Icon.png/revision/latest/scale-to-width-down/110?cb=20160904010353" /></a> Fennias MaximMaster of the Forge27 Techmarines95 Tech-Servitors52 Battle Tanks (multiple types)25 Predators8 Vindicators9 Whirlwinds12 Land Raiders14 Gunships (Stormtalons and Stormravens)24 Centurion Warsuits19 Land SpeedersAssault BikesAttack BikesOrtan CassiusMaster of Sanctity10 Company ChaplainsCorpus Helix,Chief Apothecary12 ApothecariesVarro TiguriusChief Librarian5 Epistolaries9 Codiciers10 Lexicaniums3 Acolytes (Neophytes)Lazlo TiberiusMaster of the Fleet10 Battle Barges15 Strike Cruisers20 Escorts75 ThunderhawksCompanies <a href="https://static.wikia.nocookie.net/warhammer40k/images/0/0e/Ultima_Icon_White.png/revision/latest?cb=20160904000052" class="image"><img alt="Ultima Icon White" src="https://static.wikia.nocookie.net/warhammer40k/images/0/0e/Ultima_Icon_White.png/revision/latest/scale-to-width-down/90?cb=20160904000052" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="Ultima Icon White.png" data-image-key="Ultima_Icon_White.png" data-relevant="1" data-src="https://static.wikia.nocookie.net/warhammer40k/images/0/0e/Ultima_Icon_White.png/revision/latest/scale-to-width-down/90?cb=20160904000052" /></a> Veteran CompanyBattle Companies1st Company2nd Company3rd Company4th Company5th Company <a href="https://static.wikia.nocookie.net/warhammer40k/images/3/3b/UM_1st_Co_Banner.png/revision/latest?cb=20160906154146" class="image"><img alt="UM 1st Co Banner" src="https://static.wikia.nocookie.net/warhammer40k/images/3/3b/UM_1st_Co_Banner.png/revision/latest/scale-to-width-down/90?cb=20160906154146" decoding="async" loading="lazy" width="90" height="174" class="thumbimage" data-image-name="UM 1st Co Banner.png" data-image-key="UM_1st_Co_Banner.png" data-relevant="1" data-src="https://static.wikia.nocookie.net/warhammer40k/images/3/3b/UM_1st_Co_Banner.png/revision/latest/scale-to-width-down/90?cb=20160906154146" /></a> "Warriors of Ultramar"Captain Severus AgemmanRegent of Ultramar97 Veterans (including Terminators)3 Dreadnoughts <a href="https://static.wikia.nocookie.net/warhammer40k/images/5/5f/UM_2nd_Co_Banner.png/revision/latest?cb=20160904005234" class="image"><img alt="UM 2nd Co Banner" src="https://static.wikia.nocookie.net/warhammer40k/images/5/5f/UM_2nd_Co_Banner.png/revision/latest/scale-to-width-down/90?cb=20160904005234" decoding="async" loading="lazy" width="90" height="186" class="thumbimage" data-image-name="UM 2nd Co Banner.png" data-image-key="UM_2nd_Co_Banner.png" data-relevant="1" data-src="https://static.wikia.nocookie.net/warhammer40k/images/5/5f/UM_2nd_Co_Banner.png/revision/latest/scale-to-width-down/90?cb=20160904005234" /></a> "Guardians of the Temple"Captain Cato Sicarius Master of the Watch6 Tactical Squads2 Assault Squads2 Devastator Squad2 Dreadnoughts <a href="https://static.wikia.nocookie.net/warhammer40k/images/e/e4/UM_3rd_Co_Banner.png/revision/latest?cb=20160904005256" class="image"><img alt="UM 3rd Co Banner" src="https://static.wikia.nocookie.net/warhammer40k/images/e/e4/UM_3rd_Co_Banner.png/revision/latest/scale-to-width-down/90?cb=20160904005256" decoding="async" loading="lazy" width="90" height="190" class="thumbimage" data-image-name="UM 3rd Co Banner.png" data-image-key="UM_3rd_Co_Banner.png" data-relevant="1" data-src="https://static.wikia.nocookie.net/warhammer40k/images/e/e4/UM_3rd_Co_Banner.png/revision/latest/scale-to-width-down/90?cb=20160904005256" /></a> "Scourge of the Xenos"Captain Jehnnus Ardias / Captain Mikael FabianMaster of the Arsenal6 Tactical Squads2 Assault Squads2 Devastator Squads2 Dreadnoughts <a href="https://static.wikia.nocookie.net/warhammer40k/images/5/59/UM_4th_Co_Banner.png/revision/latest?cb=20160904005315" class="image"><img alt="UM 4th Co Banner" src="https://static.wikia.nocookie.net/warhammer40k/images/5/59/UM_4th_Co_Banner.png/revision/latest/scale-to-width-down/90?cb=20160904005315" decoding="async" loading="lazy" width="90" height="189" class="thumbimage" data-image-name="UM 4th Co Banner.png" data-image-key="UM_4th_Co_Banner.png" data-relevant="1" data-src="https://static.wikia.nocookie.net/warhammer40k/images/5/59/UM_4th_Co_Banner.png/revision/latest/scale-to-width-down/90?cb=20160904005315" /></a> "Defenders of Ultramar"Captain Uriel Ventris6 Tactical Squads2 Assault Squads2 Devastator Squads4 Dreadnoughts <a href="https://static.wikia.nocookie.net/warhammer40k/images/a/a3/UM_5th_Co_Banner.png/revision/latest?cb=20160904005334" class="image"><img alt="UM 5th Co Banner" src="https://static.wikia.nocookie.net/warhammer40k/images/a/a3/UM_5th_Co_Banner.png/revision/latest/scale-to-width-down/90?cb=20160904005334" decoding="async" loading="lazy" width="90" height="194" class="thumbimage" data-image-name="UM 5th Co Banner.png" data-image-key="UM_5th_Co_Banner.png" data-relevant="1" data-src="https://static.wikia.nocookie.net/warhammer40k/images/a/a3/UM_5th_Co_Banner.png/revision/latest/scale-to-width-down/90?cb=20160904005334" /></a> "Wardens of the Eastern Fringe"Captain Caito GalenusMaster of the Marches6 Tactical Squads2 Assault Squads2 Devastator Squads1 DreadnoughtReserve CompaniesScout Company6th Company7th Company8th Company9th Company10th Company <a href="https://static.wikia.nocookie.net/warhammer40k/images/5/59/UM_6th_Co_Banner.png/revision/latest?cb=20160904005355" class="image"><img alt="UM 6th Co Banner" src="https://static.wikia.nocookie.net/warhammer40k/images/5/59/UM_6th_Co_Banner.png/revision/latest/scale-to-width-down/90?cb=20160904005355" decoding="async" loading="lazy" width="90" height="191" class="thumbimage" data-image-name="UM 6th Co Banner.png" data-image-key="UM_6th_Co_Banner.png" data-relevant="1" data-src="https://static.wikia.nocookie.net/warhammer40k/images/5/59/UM_6th_Co_Banner.png/revision/latest/scale-to-width-down/90?cb=20160904005355" /></a> Reserve Tactical CompanyCaptain Maximus EpathusMaster of the Rites10 Tactical Squads4 Dreadnoughts <a href="https://static.wikia.nocookie.net/warhammer40k/images/6/68/UM_7th_Co_Banner.png/revision/latest?cb=20160904005429" class="image"><img alt="UM 7th Co Banner" src="https://static.wikia.nocookie.net/warhammer40k/images/6/68/UM_7th_Co_Banner.png/revision/latest/scale-to-width-down/90?cb=20160904005429" decoding="async" loading="lazy" width="90" height="191" class="thumbimage" data-image-name="UM 7th Co Banner.png" data-image-key="UM_7th_Co_Banner.png" data-relevant="1" data-src="https://static.wikia.nocookie.net/warhammer40k/images/6/68/UM_7th_Co_Banner.png/revision/latest/scale-to-width-down/90?cb=20160904005429" /></a> Reserve Tactical CompanyCaptain Gerad IxionChief Victualler10 Tactical Squads3 Dreadnoughts <a href="https://static.wikia.nocookie.net/warhammer40k/images/0/01/UM_8th_Co_Banner.png/revision/latest?cb=20160904005447" class="image"><img alt="UM 8th Co Banner" src="https://static.wikia.nocookie.net/warhammer40k/images/0/01/UM_8th_Co_Banner.png/revision/latest/scale-to-width-down/90?cb=20160904005447" decoding="async" loading="lazy" width="90" height="188" class="thumbimage" data-image-name="UM 8th Co Banner.png" data-image-key="UM_8th_Co_Banner.png" data-relevant="1" data-src="https://static.wikia.nocookie.net/warhammer40k/images/0/01/UM_8th_Co_Banner.png/revision/latest/scale-to-width-down/90?cb=20160904005447" /></a> Reserve CompanyCaptain NumitorLord Executioner10 Assault Squads <a href="https://static.wikia.nocookie.net/warhammer40k/images/3/3f/UM_9th_Co_Banner.png/revision/latest?cb=20160904005508" class="image"><img alt="UM 9th Co Banner" src="https://static.wikia.nocookie.net/warhammer40k/images/3/3f/UM_9th_Co_Banner.png/revision/latest/scale-to-width-down/90?cb=20160904005508" decoding="async" loading="lazy" width="90" height="190" class="thumbimage" data-image-name="UM 9th Co Banner.png" data-image-key="UM_9th_Co_Banner.png" data-relevant="1" data-src="https://static.wikia.nocookie.net/warhammer40k/images/3/3f/UM_9th_Co_Banner.png/revision/latest/scale-to-width-down/90?cb=20160904005508" /></a> Reserve CompanyCaptain SinonMaster of Relics10 Devastator Squads7 Dreadnoughts <a href="https://static.wikia.nocookie.net/warhammer40k/images/7/73/UM_10th_Co_Banner.png/revision/latest?cb=20160904005529" class="image"><img alt="UM 10th Co Banner" src="https://static.wikia.nocookie.net/warhammer40k/images/7/73/UM_10th_Co_Banner.png/revision/latest/scale-to-width-down/90?cb=20160904005529" decoding="async" loading="lazy" width="90" height="155" class="thumbimage" data-image-name="UM 10th Co Banner.png" data-image-key="UM_10th_Co_Banner.png" data-relevant="1" data-src="https://static.wikia.nocookie.net/warhammer40k/images/7/73/UM_10th_Co_Banner.png/revision/latest/scale-to-width-down/90?cb=20160904005529" /></a> Scout CompanyCaptain AntilochusMaster of RecruitsScout SquadsCaptain Invictus had been the commander of the 1st Company until he died at the Battle of Macragge alongside most of his company. Severus Agemman had originally commanded the 2nd Company until his promotion to command the 1st after the Battle of Macragge.Until 745.M41, Captain Ardias originally led the 3rd Company, but was seriously injured in battle by overwhelming T'au forces.Mikael Fabian was confirmed as the temporary successor captain before the Battle of Macragge against the Tyranids, and, with his 3rd Company, had success in the reconquest of the North Pole Fortress.Until 999.M41, Captain Lucius Idaeus led the 4th Company, but died in battle on Thracia. Uriel Ventris was confirmed as the successor captain shortly after, but was exiled from the Ultramarines for failing to adhere to the Codex Astartes. He successfully completed his Death Oath and returned home to take up his command once more. |
Ultramarines - Order of Battle, Indomitus Era: The following represents the strategic disposition of the Ultramarines Chapter in the third year of the Indomitus Crusade (local fleet chronology).Chapter CommandMarneus CalgarLord of MacraggeChapter Master of the UltramarinesVictrix GuardChapter EquerriesChapter Serfs & ServitorsArmouryReclusiumApothecarionLibrarius <a href="https://static.wikia.nocookie.net/warhammer40k/images/a/a4/MasteroftheForgeIcon.jpg/revision/latest?cb=20190918192536" class="image"><img alt="MasteroftheForgeIcon" src="https://static.wikia.nocookie.net/warhammer40k/images/a/a4/MasteroftheForgeIcon.jpg/revision/latest/scale-to-width-down/110?cb=20190918192536" decoding="async" loading="lazy" width="110" height="94" class="thumbimage" data-image-name="MasteroftheForgeIcon.jpg" data-image-key="MasteroftheForgeIcon.jpg" data-relevant="0" data-src="https://static.wikia.nocookie.net/warhammer40k/images/a/a4/MasteroftheForgeIcon.jpg/revision/latest/scale-to-width-down/110?cb=20190918192536" /></a> Fennias MaximMaster of the ForgeTechmarinesServitorsBattle Tanks (multiple types)GunshipsCenturion WarsuitsLand SpeedersAssault BikesAttack BikesTransport Vehicles <a href="https://static.wikia.nocookie.net/warhammer40k/images/a/a7/ReclusiamIcon2.jpg/revision/latest?cb=20190918193346" class="image"><img alt="ReclusiamIcon2" src="https://static.wikia.nocookie.net/warhammer40k/images/a/a7/ReclusiamIcon2.jpg/revision/latest/scale-to-width-down/110?cb=20190918193346" decoding="async" loading="lazy" width="110" height="100" class="thumbimage" data-image-name="ReclusiamIcon2.jpg" data-image-key="ReclusiamIcon2.jpg" data-relevant="0" data-src="https://static.wikia.nocookie.net/warhammer40k/images/a/a7/ReclusiamIcon2.jpg/revision/latest/scale-to-width-down/110?cb=20190918193346" /></a> Ortan CassiusMaster of SanctityJulianus AkillanReclusiarchChaplains <a href="https://static.wikia.nocookie.net/warhammer40k/images/5/57/ApothecarionIcon2.jpg/revision/latest?cb=20190918193605" class="image"><img alt="ApothecarionIcon2" src="https://static.wikia.nocookie.net/warhammer40k/images/5/57/ApothecarionIcon2.jpg/revision/latest/scale-to-width-down/110?cb=20190918193605" decoding="async" loading="lazy" width="110" height="50" class="thumbimage" data-image-name="ApothecarionIcon2.jpg" data-image-key="ApothecarionIcon2.jpg" data-relevant="0" data-src="https://static.wikia.nocookie.net/warhammer40k/images/5/57/ApothecarionIcon2.jpg/revision/latest/scale-to-width-down/110?cb=20190918193605" /></a> Corpus HelixChief ApothecaryApothecaries <a href="https://static.wikia.nocookie.net/warhammer40k/images/3/33/LibrariusIcon.jpg/revision/latest?cb=20190918194241" class="image"><img alt="LibrariusIcon" src="https://static.wikia.nocookie.net/warhammer40k/images/3/33/LibrariusIcon.jpg/revision/latest/scale-to-width-down/110?cb=20190918194241" decoding="async" loading="lazy" width="110" height="98" class="thumbimage" data-image-name="LibrariusIcon.jpg" data-image-key="LibrariusIcon.jpg" data-relevant="0" data-src="https://static.wikia.nocookie.net/warhammer40k/images/3/33/LibrariusIcon.jpg/revision/latest/scale-to-width-down/110?cb=20190918194241" /></a> Varro TiguriusChief LibrarianEpistolariesCodiciersLexicaniumsAcolytumCompanies <a href="https://static.wikia.nocookie.net/warhammer40k/images/0/0e/Ultima_Icon_White.png/revision/latest?cb=20160904000052" class="image"><img alt="Ultima Icon White" src="https://static.wikia.nocookie.net/warhammer40k/images/0/0e/Ultima_Icon_White.png/revision/latest/scale-to-width-down/90?cb=20160904000052" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="Ultima Icon White.png" data-image-key="Ultima_Icon_White.png" data-relevant="1" data-src="https://static.wikia.nocookie.net/warhammer40k/images/0/0e/Ultima_Icon_White.png/revision/latest/scale-to-width-down/90?cb=20160904000052" /></a> Veteran CompanyBattle Companies1st Company2nd Company3rd Company4th Company5th Company"Warriors of Ultramar"Captain Severus AgemmanRegent of Ultramar2 LieutenantsCompany AncientCompany Champion10 Veteran Squads / Terminator SquadsDreadnoughtsTransport VehiclesLand Raiders"Guardians of the Temple"Captain Sevastus AcheranMaster of the Watch2 LieutenantsCompany AncientCompany ChampionCompany Veterans6 Battleline Squads2 Close Support Squads2 Fire Support SquadsDreadnoughtsTransport Vehicles"Scourge of the Xenos"Captain Mikael FabianMaster of the Arsenal2 LieutenantsCompany AncientCompany ChampionCompany Veterans6 Battleline Squads2 Close Support Squads2 Fire Support SquadsDreadnoughtsTransport Vehicles"Defenders of Ultramar"Captain Uriel VentrisMaster of the Fleet2 LieutenantsCompany AncientCompany ChampionCompany Veterans6 Battleline Squads2 Close Support Squads2 Fire Support SquadsDreadnoughtsTransport Vehicles"Wardens of the Eastern Fringe"Captain Caito Galenus /Captain Phelian (In the later Era Indomitus)Master of the Marches2 LieutenantsCompany AncientCompany ChampionCompany Veterans6 Battleline Squads2 Close Support Squads2 Fire Support SquadsDreadnoughtsTransport VehiclesReserve CompaniesScout Company6th Company7th Company8th Company9th Company10th Company"Brethren of the Forge"Captain Maximus EpathusMaster of the Rites2 LieutenantsCompany AncientCompany ChampionCompany Veterans10 Battleline SquadsBattle TanksDreadnoughtsTransport Vehicles"Defenders of Caeserean"Captain IxionChief Victualler2 LieutenantsCompany AncientCompany ChampionCompany Veterans10 Battleline SquadsLand SpeedersGunshipsDreadnoughtsTransport Vehicles"Honourblades"Captain HelliosLord Executioner2 LieutenantsCompany AncientCompany ChampionCompany Veterans10 Close Support SquadsBikesDreadnoughts"Stormbringers"Captain SinonMaster of Relics2 LieutenantsCompany AncientCompany ChampionCompany Veterans10 Fire Support SquadsDreadnoughts"The Scions of Ultramar"Captain AntilochusMaster of Recruits2 Lieutenants10 Vanguard Marine SquadsScout SquadsBikesLand SpeedersTransport Vehicles |
Ultramarines - Chapter Recruitment: The Ultramarines recruit new Astartes from amongst the populations of all the worlds which comprise the Realm of Ultramar in the galaxy's Eastern Fringe. As the Ultramarines have long been the rulers of Ultramar, its local nobility considers having a son chosen to join the Chapter to be an honour without parallel.Adolescent aspirants who wish to join the Ultramarines are generally expected to overcome one of two different types of Trials if they hope to be chosen to become neophytes.First, the Ultramarines may expect their aspirants to pass what is known as an Exposure Trial within one of the more difficult environments to be found within the boundaries of Ultramar. Few worlds of the Imperium of Man are entirely free from adversity and these rare exceptions are either the holdings of wealthy mercantile combines or pleasure retreats for retired, high-level Imperial servants or the local sector nobility, entirely inaccessible to the vast bulk of Mankind.Most of the Emperor's subjects live on worlds that are dangerous in some manner. Long-settled planets are riven by pollution, the toxic waste of thousands of standard years of industry seeping into the very bedrock and raining from the skies in a constant downpour. Other worlds are heavily irradiated, by the processes of industry or by the effects of local celestial phenomena. Younger worlds where Mankind's dominion is not yet fully established are often host to all manner of hostile lifeforms, including predatory beasts, carnivorous plants and virulent microbes.Plenty of worlds feature environments that are inimical to life, yet due to some natural resource or the world's strategic value, Humans eke out an existence there nonetheless. Such environments range from sub-zero ice wastes, impenetrable swamps and arid deserts to exotic Death World jungles, methane sumps and hydrocarbon oceans.In an Exposure Trial, the aspirant must go out into such an environment and simply survive for a set period of time. If he is a native of such a hellish place, the aspirant will have some knowledge of how to survive, yet is shorn of all aid and divested of all but the most basic of survival equipment.Communities living in the midst of a Death World jungle, for example, rely on total and constant cooperation just to go on existing another local day and none are ever out of the sight of another. An Exposure Trial in such a place would force the aspirant to go out into the jungle alone and face the terrors of the wild with only himself to rely upon for the first time in his life. Some Exposure Trials test the aspirant's fortitude in a specific environment. Such Trials carried out in an icy waste could involve the aspirant travelling from one point to another, with countless hundreds of kilometres of trackless snow-blasted plains separating the two.Other aspirants might have to cross an entire continent of irradiated ash dunes, traverse an impassable mountain range, swim a predator-infested ocean or a hundred other such challenges. One particularly inventive variation of the Exposure Trial is one in which the aspirant is taken from his own environment and transplanted into an entirely unfamiliar one.A Feral World savage might be deposited in a hive city, for example, or a Hive Worlder in a predator-infested Death World jungle. Many Exposure Trials are impossible to complete, entailing the aspirant simply staying alive as long as possible. Those who face the impossible without faltering and who survive long past the point they should have perished are recovered by the Chapter's Apothecaries, often having succumbed but not yet died, and revived, having been judged worthy of becoming an Astartes neophyte.The Ultramarines make extensive use of the Exposure Trial. In fact, some of the warrior elite of the Realm of Ultramar are known to cast newborn infants into the wilderness in order to test their resilience.The second and less commonly employed trial for Ultramarines aspirants is the Challenge Trial. The challenge requires the aspirant to fight a duel or compete in some other manner against a full Astartes. In truth, none expect the aspirant to better a full battle-brother and his success is more often measured in the degree of his failure. Very occasionally, an aspirant does manage to beat an Astartes and when this happens it is not uncommon for the individual to go on to become a legendary hero of the Chapter.Many Challenge Trials involve a test of martial skill, with the aspirant fighting an armed duel against a battle-brother. It is usual for the aspirant to be armed and the Astartes to fight with his bare hands and probably without his power armour, yet still the aspirant has virtually no hope of victory.Most Challenge Duels end in the death of the aspirant, for even an unarmed, unarmoured Astartes is a giant compared to the young, adolescent challenger and well able to slay him with a single blow, intentionally or not. Other Challenge Trials involve contests of strength, stamina, speed, skill or mental strength.The Trial might range from the lifting of impossibly heavy loads to the imbibing of toxic substances. As with a duel, this type of Challenge Trial can often prove deadly. In both cases, however, an aspirant that has failed the Trial -- yet performed to the Chapter's satisfaction -- is rescued from the jaws of death by the Chapter's Apothecaries and judged worthy of progressing to the rank of neophyte.Ironically, though many members of the Ultramarines have been drawn from the ranks of Ultramar's powerful nobility, and such a position adds to his family's status and regard, one of the first things that becoming a neophyte will teach the new recruit is that in the Ultramarines, family birth and status are meaningless.Every battle-brother stands equal in the eyes of the Emperor and Roboute Guilliman and the only aristocracy is that forged by sacrifice and blood in service to Mankind and one's fellow Astartes. |
Ultramarines - Ultramarine Names: The Ultramarines maintain a tradition of noble names that date all the way back to the days in which the consul Konor first adopted young Roboute Guilliman as his son. They are influenced by the common culture of the many worlds of Ultramar, and resound through the halls of the Imperium synonymous with honour and glory.Ultramarian names are generally very similar to those of the ancient Romans of Old Earth. Examples include: Marius Sicarus, Trajan Quintus, Romulus Maximus, Tiberias Optimar, Markus Telorian, etc. |
Ultramarines - Deathwatch Service: The Ultramarines Chapter is well represented in the ranks of the Deathwatch, the Chamber Militant of the Inquisition's Ordo Xenos. Ultramarines have been undertaking the Long Watch since the very earliest days of the Vigil in the Jericho Reach, and it is claimed in several archives that the very first battle-brother to take the Apocryphon Oath at Orphite IV was of the Chapter.Given their outlook and their knowledge of tactics and every nuance of the operational art, it is perhaps unsurprising that a large proportion of the Deathwatch's leaders in the Jericho Reach are seconded from the Ultramarines. Every single battle-brother of the Chapter is steeped in the dictates of the Codex Astartes, and is well-read in almost all methods of warfare ever conceived. But it is not just knowledge that makes Ultramarines such worthy leaders, but the inheritance of Roboute Guilliman himself.Just as that primarch united the Imperium and the Adeptus Astartes after the end of the Horus Heresy, welding the military might of the greatest stellar empire the galaxy has ever seen into a single, mighty war machine, so the Ultramarines serving in the Deathwatch unite the many and varied warriors serving beneath them.Such officers must ensure that taciturn Dark Angels work alongside hot-headed Space Wolves, that noble Blood Angels stand side-by-side with morbid Raven Guard.He must address the legitimate concerns of each and ensure the team works together as a seamless whole. He must know every nuance of his warriors' abilities, and their weaknesses too, and utilise them as the living weapons they were created to be. It is only by the wisdom of the Codex Astartes and the example of its author that such a feat is possible. |
Ultramarines - Chapter Combat Doctrine: During the Great Crusade and Horus Heresy eras, one of many practical applications of the vast storehouse of theoretical battle scenarios, plans and tactical formulae that make up the vast strategic corpus upon which the Ultramarines Legion based its art of war, the Logos Lectora, or roughly more commonly and imprecisely rendered the "pronouncement of writ," was a battlefield formation which took advantage of an interlocking range of Legion units to their best effect.Reliant on sophisticated command and control protocols, faultless obedience and rigid discipline, if the Logos Lectora had a disadvantage as a tactic, it was that its interlocking units formed a coherent pattern somewhat inflexible in their makeup and deployment.By the 41st Millennium, the Ultramarines Chapter has come to rely on the holy dictates of the Codex Astartes to meet any given tactical situation. This tome contains the wisdom of thousands of Imperial warriors who have contributed to the Codex, and details everything from proper unit markings to how to launch full-scale planetary assaults within its pages.The Ultramarines do not specialise in any particular form of combat, instead proving to be the ultimate generalists -- surprisingly proficient at every task required in warfare, but not the master or greatest practitioner of any of them. For instance, the Aurora Chapter is far more skilled in armoured warfare than the Ultramarines, while the Raven Guard are second to none in the use of guerrilla, infiltration and hit-and-run tactics, and the Imperial Fists are the recognised masters of defensive siege warfare.Yet the Ultramarines' generalist skill in the arts of combat would provide a potent defence against any of these Chapters, and so they are often held up by the people of the Imperium as the standard to which all other Chapters of the Adeptus Astartes are compared, for better or worse. |
Ultramarines - Chapter Gene-Seed: The gene-seed of the Ultramarines is highly regarded as one of the most stable, with no singular or notable physical mutation beyond the expected pattern, with full functionality of implanted organs to projected specifications, and only a ten percent chance of mutation before the introduction of the more stable stock of modified Primaris gene-seed in the Era Indomitus.Psycho-organically, Ultramarines initiates are noted to display increased aggression, as is to be expected for all Astartes, but also a marked tendency towards cohesion and the adoption of hierarchy, alongside an almost pathological dedication to the achievement of an assigned goal, particularly when compared against the psycho-genetic profiles of certain other Chapters, who demonstrate more markedly heightened individualistic and fractious tendencies post-implantation, such as the White Scars or Space Wolves Chapters. |
Ultramarines - Honour the Codex: In all of their duties, from battle to study, the Ultramarines are thorough, analytical, and attentive to every detail. They are slow to anger and rarely make a rash decision.By constant recourse to the articles of faith enshrined within the Codex Astartes, the Ultramarines are able to face any eventuality with well-practised battle drills and established doctrine.In their dealings with battle-brothers from other Chapters of the Adeptus Astartes, Ultramarines often fulfil the role of facilitator and peacemaker. While the battle-brothers of some Chapters display extremes of character and personality, from hotheaded to taciturn, the Ultramarines are balanced in their approach, and often able to broker agreements between wildly differing points of view.Due to their outlook and character, an Ultramarine is likely to turn to the vast tracts of the Codex Astartes that he has memorised for the solution to a problem. |
Ultramarines - Calgarian Rites: In the Era Indomitus, Chapter Master Marneus Calgar was the first or one of the first Firstborn Space Marines to voluntarily undergo the painful and life-threatening surgeries and genetic enhancements required to cross the Rubicon Primaris and ascend to become a Primaris Space Marine. He volunteered for the process to prove to his fellow Ultramarines and fellow Adeptus Astartes that they must embrace their enhanced brethren as a gift of the Emperor rather than fear and resent them. His transformation was overseen by Archmagos Dominus Belisarius Cawl himself, who estimated that there was a 61.6% failure rate at such a transformation until the process was perfected, which would take time and many more such surgeries.The operation to transform Calgar from a traditional Space Marine into a Primaris Marine was conducted in an auto-sterilised medicae vault. Thick with the tang of counterseptic and crowded with elaborate medical servitors, the room was dominated by the great marble slab at its centre, artfully carved with runnels to collect the copious streams of blood that would result from the procedure. The surgery was to be extensive and agonising, a fact Marneus knew well from Cawl's tediously thorough descriptions of the process.A Primaris Marine is gifted three new gene-seed organs in addition to the nineteen originally grafted, sutured and chemically implanted into an aspirant Space Marine. These are the Magnificat, which is buried deep in the brain to stimulate growth and to intensify other organ functions; the Belisarian Furnace, which releases a burst of synthesized hypersteroids and corticostimulants when a mortal blow is dealt so the Primaris Marine may fight on; and the Sinew Coils, cable-like lengths of durasteel that encase every tendon and sinew in a metallic sheath that gives tremendous resilience and strength.During the implantation of the Primaris organs, Marneus Calgar was cut open from crown to heel. His ribcage was cracked apart and -- at the climax of the procedure -- his physiology suppressed to the point that his life slipped away. Choirs of cyber-cherubs sang blissful, overlapping requiems, swaying their aspergillums so that sacred incense might guide Calgar's soul back to his body.The corpse lay in state, its flesh rent and open to the air, for what seemed to those watching like an age. Ten long solar minutes ticked past, then twenty. Skull-faced surgeons clicked and muttered and stabbed at the Chapter Master's tortured flesh. Those around the periphery of the Apothecarion theatre held their breath in dread.Then, with his wounds stitched closed by a thousand jabbing needles and his mighty hearts electrified to beat once more, the newly forged Marneus Calgar was brought back to life. He broke his bonds with a strangulated, blood-flecked roar, stumbling to life as his newly-implanted Belisarian Furnace brought him to instant battle readiness.Calgar had clawed his way back from beyond the brink of death, and in doing so, he had shown his Chapter and all Space Marines that the transformation was possible. The Rubicon Primaris had been crossed, and a new path opened for the Adeptus Astartes. In honour of his courage, the Ultramarines thereafter called the procedure the "Calgarian Rites." |
Ultramarines - Chapter Character: The saga of the Ultramarines Legion and its Second Founding Successor Chapter takes many elements from the ancient Greek (particularly Spartan) and Roman societies, namely in terms of its military organisation. They are the pre-eminent Space Marine army that serves as the example for all other Codex-compliant Chapters in the Imperium, and they do not require any tactical supplements beyond the Codex Astartes.The Ultramarines' dominion over the star systems of Ultramar gives these Astartes unparalleled contact with Imperial citizenry. This has led to an unusual level of affinity for the common citizenry among an Adeptus Astartes Chapter, comparable only to that displayed by the Salamanders. The Ultramarines regard themselves as protectors of the innocent, and not simply the Imperium's best warriors.This indicates the Ultramarines may be considered one of the noblest of Space Marine Chapters, fighting for not merely honour and martial pride or glory, but to protect the lives of their own people. In addition, unlike most Imperial organisations, they are willing to work with aliens like the Aeldari from time to time, and even hold some respect for the T'au Empire. Unlike other Imperial military forces, the Ultramarines do not renege on their deals with alien allies, even after victory has been achieved.The Ultramarines are a byword for courage and honour, and their warriors are justly held in the highest regard throughout the Imperium. Unlike many other Chapters, who control a single planet or fortress-monastery, the Ultramarines control no fewer than 8 star systems directly from their homeworld of Macragge, the stellar realm known as Ultramar. It is from these worlds that the Ultramarines recruit their newest members, administer Imperial justice and rule Ultramar with a just and disciplined hand.The Ultramarines' fortress-monastery -- known as the Fortress of Hera -- is situated in the highest peaks of Macragge, and it is here that the best and bravest of the children selected from the many training academies throughout Ultramar are brought to begin their training as Space Marine aspirants. Here, they will become the most feared fighting warriors of the Imperium -- the Angels of Death, the Adeptus Astartes.Roboute Guilliman, the primarch of the Ultramarines, set down the foundations of the Imperium's fighting forces 10,000 standard years ago in a mighty tome known and revered as the Codex Astartes. This holy work embodied all the primarch's military genius and set out precise guidelines for virtually every single aspect of war imaginable, everything from the correct conduct while marching to the precise execution of a planetary assault.But perhaps its most significant edict was the breaking-up of the First Founding Space Marine Legions into the smaller Chapters that exist today. No longer would one man control a force as powerful as an entire Space Marine Legion. Each Chapter would be broken up into a force of 10 companies like one of the Ultramarines Legion's own original chapters, roughly a thousand warriors strong in total.The Ultramarines have followed Guilliman's teachings since those days and are strict adherents to the words of their primarch's tome, and the organisation and combat doctrines of the Ultramarines of today are the same as those followed by the Ultramarines of ten thousand years ago. These tenets of belief have passed to the Imperial citizens of Ultramar and this stellar realm is as close to the ideal of an Imperial Human Utopia as is imaginable in a galaxy defined by war. |
Ultramarines - Chapter Beliefs: As befits the inheritors of Roboute Guilliman's superb military genius and ferocity in battle, the Ultramarines have fought in the manner prescribed in the holy pages of the Codex Astartes for ten standard millennia. They do not interpret the sacred words of their primarch loosely, for to do so is considered blasphemy in their eyes.Such deviation is unthinkable to the Ultramarines. To the Chapter, the Codex is a divine work of wisdom, sanctified by the beneficent Emperor Himself. The Ultramarines see no reason to deviate from its wisdom. The life-long lessons of discipline and self-reliance are taught to the people of Ultramar from birth, giving them the strength of character to hold true to teachings over ten thousand standard years old. |
Ultramarines - Successor Chapters: More Space Marine Chapters of the Imperium owe their fealty and genetic heritage to the primarch of the Ultramarines than any of the other primarchs. Some are venerable orders with a history dating back to the dawn of the Imperium, whilst others are more recent additions to the Chapters of the Adeptus Astartes. The sons of Guilliman account for over two thirds of all Space Marine Chapters extant at the close of the 41st Millennium.The scions of Guilliman -- those Chapters directly descended from the Ultramarines and their Second Founding Primogenitors -- maintain their own traditions, often inspired or influenced by their world of origin.This is as it should be, for the Codex Astartes prescribes that each Chapter should establish its own name, badge, and heraldry. Nonetheless, these Chapters honour Roboute Guilliman as a primarch and their liege.Should Guilliman call, he would find these Chapters ever willing to fight at his side. They view the Ultramarines as exemplars and Ultramar as a model civilisation for what the Imperium should be. This is not to say that over the millennia there have not been misunderstandings or schisms between the Ultramarines and their many successors, but such occurrences are mercifully rare. |
Ultramarines - Primogenitors: The "Primogenitors" are those Chapters created when the original Ultramarines Legion was divided into Chapters during the Second Founding.Sometimes referred to as the "first born," these Chapters each maintain their own histories and traditions, but they all honour Roboute Guilliman as their founder and primarch and adhere strictly to the procedures and tactical treatises he laid down in the Codex Astartes.There are conflicting records as to exactly how many Primogenitor Chapters were created from the survivors of the XIII Legion after the end of the Horus Heresy, but the oldest copy of the Codex Astartes lists twelve.It is believed that there were a further eleven or more Primogenitor Chapters, but if they existed, their names have been lost to the passing of time, and no Space Marine Chapter surviving in the 41st Millennium claims the honour. |
Ultramarines - Heresy Era Personnel: Roboute Guilliman - Roboute Guilliman is the primarch of the XIII Space Marine Legion and its myriad subsequent Second Founding Successor Chapters. Guilliman was the primarch who single-handedly reshaped the Imperium of Man after the Horus Heresy during the Imperial reforms of the Time of Rebirth, taking the lead role in reforming the administrative and military apparatus of the Imperium following the internment of the Emperor of Mankind within the Golden Throne on Terra. Guilliman is perhaps best remembered for being the author of the Codex Astartes, a key volume that laid out the proper tactics and military organisation for the majority of Loyalist Space Marine Chapters now in existence. Guilliam served as the lord commander of the Imperium and Imperial Regent during the years of the Great Scouring, and would take up those roles once again for the Imperium after he was resurrected in the Era Indomitus. Roboute Guilliman is also one of the few Loyalist primarchs still alive. Following the Great Scouring, Guilliman and his Ultramarines met the Emperor's Children Traitor Legion at the Battle of Thessala in 121.M31, where his corrupt brother Fulgrim mortally wounded him with a slice to the neck made by that Daemon Primarch's Chaos-tainted blades. So it was that the dying Roboute Guilliman was put into temporal stasis on the verge of death and his body placed upon the throne that lay in the Temple of Correction on the Ultramarines' homeworld of Macragge. For the last ten millenia many pilgrims of the Imperial Cult travelled across the galaxy every standard year to visit the temple and see the body of a primarch, a blessed son of the God-Emperor Himself. Some pilgrims claimed that the grievous wound was slowly healing, though such an action was physically impossible within an activated stasis field. The Avenging Son was silently enthroned through the millennia as his father's Imperium decayed around him, waiting until such a time when one could come with the power to restore him. And that time has come. The primarch was resurrected during the Ultramar Campaign of the 13th Black Crusade in 999.M41 by the technical prowess of Archmagos Dominus Belisarius Cawl and the power of the Aeldari god of the dead Ynnead through his priestess Yvraine. Soon after, Guilliman launched the Terran Crusade from Macragge through the growing Warp instability of the galaxy as the power of Chaos waxed mighty once more with the birth of the Great Rift. After nearly being imprisoned for eternity in the Maelstrom and then almost slain by his brother the Daemon Primarch Magnus the Red on Luna, Guilliman finally arrived at Holy Terra. There, he entered the inner sanctum of the Imperial Palace and met with his father the Emperor for the first time in more than ten thousand standard years. What passed between father and son at that meeting is not known, but when he emerged, Guilliman announced that he was once more assuming the mantles of the lord commander of the Imperium and Imperial Regent, the first among equals on the Senatorum Imperialis and the de facto ruler of the Imperium. As the Great Rift's cataclysmic birth following the fall of Cadia disrupted interstellar travel and communications and the Noctis Aeterna closed like a shroud upon the galaxy, Guilliman moved swiftly to stabilise the faltering Imperium. He turned to Belisarius Cawl once more to complete a plan that had been over 10,000 standard years in the making, since the end of the Horus Heresy and Guilliman's last tenure as the Imperium's lord commander. Cawl had spent that time "perfecting" the Emperor's original genetic template for the Space Marines laid down before the Great Crusade, creating a new legion of hundreds of thousands of improved Astartes deep beneath the surface of his forge on Mars. This new breed of transhuman warrior, the Primaris Space Marines, were bigger, more physically powerful and possessed faster reaction times than their original Astartes counterparts. Cawl had also spent the intervening millennia pushing the very boundaries of Adeptus Mechanicus dogma in search of "innovation," creating new, more advanced power armour, wargear, and vehicles for the Primaris Marines. But before Guilliman could move to make use of his new armies, the Chaos God Khorne took advantage of the Noctis Aeterna to launch a Daemonic assault upon the Throneworld of Mankind, initiating the Battle of Lion's Gate. Though Guilliman led the Imperial defenders, including the Sisters of Silence and the Adeptus Custodes, in throwing back the howling servants of the Blood God, the brazen assault shocked the High Lords of Terra to the core. They realised that in this new age, no world was safe from the Ruinous Powers and the other foes of Mankind. In the wake of the Battle of Lion's Gate, Guilliman gathered the greatest fleet of Imperial warriors that had been seen since the Great Crusade. The largest component of this force included a massive new host of hundreds of thousands of Primaris Space Marines, divided half into new Chapters of the Adeptus Astartes and half into 9 Space Marine Legion-sized formations known as the Unnumbered Sons. The primarch launched this massive Indomitus Crusade out into the void, determined to throw back the forces of Chaos and the xenos hordes wherever they threatened the worlds of humanity. Guilliman set a winding course. Strike forces from over a dozen pre-existing Chapters of Space Marines, led by the Imperial Fists, also joined the fleet. Thus began many new legends as Guilliman travelled to aid beleaguered planets, breaking sieges and sweeping away Chaos and xenos invaders alike to bring hope back to the desperate defenders. The Indomitus Crusade would reach the end of its first major phase approximately twelve standard years later at the Battle of Raukos. Afterwards, Guilliman would turn his attention to helping his Realm of Ultramar defeat the forces of the Death Guard Traitor Legion and the servants of Nurgle in the Plague Wars, driving his traitorous brother Mortarion and the Death Guard from the region in ca. 012.M42. Before the conflict had ended, Guilliman announced that he had made a grave mistake when he had allowed the official borders of Ultramar to shrink so drastically to a single sub-sector in the days after the Horus Heresy. Instead, he reestablished the ancient ruling Tetrarch Council for Ultramar, and tasked its newly-appointed Tetrarchs, including his Primaris Space Marine Equerry Captain Decimus Felix and the Ultramarines First Captain Severus Agemman, with beginning to expand the territories of Ultramar to include all of the star systems that had once comprised the Five Hundred Worlds.Lord Commander Gren Vosotho - Gren Vosotho was a part of the first induction of Terran initiates for the newly formed XIII Legion when it was founded during the latter years of the Terran Unification Wars. Showing great promise as a leader, Vosotho was selected for high command, eventually rising to the esteemed position as the first Lord Commander of the XIII Legion, leading the "War-born" for over three solar decades during the Great Crusade. Vosotho met his fate when the XIII Legion were sent to put down the secessionist movement within the Osiris Cluster. Deemed an affront to the Legion's honour, Lord Commander Vosotho vowed to bring the matter to a swift resolution. Leading a deep strike onto the surface of the halo world of Septus XII, Vosotho hoped to end the rebellion in a single, bloody stroke. Drawn deep into the centre of the primary hive city, the unwary Legionaries were beset by a cunning xenos trap. A xenos fleet of unknown type waylaid the outmatched, orbiting 12th Expeditionary Fleet, destroying the Legion's flagship as well as several other vessels. When the fearful figures of the xenos "Osirian Psybrids" began to materialise on the surface among the attackers, Vosotho's final command was for the fleet to withdraw with as many Space Marines of the XIII Legion as could be recovered. Vosotho committed his life to the command of the rearguard on the surface, taking penance for his error, and his last act was to transfer Legion command to the most senior surviving commander present in orbit, Marius Gage.First Master Marius Gage - Marius Gage, known as the "First Master," was the Terran-born second Legion Master and later Chapter Master of the Ultramarines Legion's elite 1st Chapter, master primus of the XIII Legion and equerry to Primarch Roboute Guilliman during the Great Crusade and Horus Heresy of the 30th and 31st Millennia. He was te Ultramarines' equivalent of the rank of "first captain" found in many of the other Legions of this era and served as Guilliman's second-in-command after the XIII Legion was reunited with its primarch. Gage was heavily involved in the events of the Battle of Calth.Captain Steloc Aethon - Steloc Aethon was the captain of the 19th Company during the Great Crusade and Horus Heresy eras. A native son of Calth, he was born to a proud family of underworld castellans and brought up in the principal arcology of Gallica Subdelta. With his eidetic memory, he became a master of the underground arcologies, earning the nickname "White Spider," for it was said he knew the labyrinths better than the arachnids that crawled their ceilings. He eventually went on to become a formidable warrior of the Ultramarines Legion, and quickly earned the rank of captain during the campaigns of the Great Crusade. By the time the Ultramarines and Word Bearers mustered upon Calth, Aethon had proved a gifted ambassador, and was awarded the title of praetor by unanimous accord. Following the Word Bearers betrayal and unprovoked attack, Captain Aethon's cool and methodical approach to war turned to fiery rage at the treachery unleashed upon his homeworld. When Calth's sun went nova due to the Word Bearers' perfidy, irradiating the planet's surface, the Ultramarine survivors were forced to seek shelter in the subterranean arcologies that threaded the planet's underworld. The surviving Word Bearers likewise headed underground, determined to complete their heretical work by hunting down every Ultramarine survivor. Under Captain Aethon's command, the Ultramarines rallied and counter-attacked, waging a desperate war in the darkness known as the Underworld War against the foes they once called brothers.Captain Erikon Gaius (KIA) - Gaius was the captain of the 21st Company during the Great Crusade and Horus Heresy, and he was known as the "Hero of the Hadir Uprising," as well as "Gaius the Strong" and "Gaius the Unflinching." During the infamous Battle of Calth, Gaius rallied his devastated company and counter-attacked the traitorous Word Bearers Legion, inflicting several casualties, but unable to halt their advance. He eventually gave his life heroically during the latter course of the campaign.Captain Lucretius Corvo - Lucretius Corvo was a highly honoured captain of the 90th Company, 9th Chapter. He led his company in countless successful engagements during the Great Crusade and served as one of the Ultramarines' Champions during the vicious fighting against the apostate Word Bearers Legion on the planet Astagar during the Horus Heresy. During this particularly brutal six-day-long battle, Corvo led a desperate counterattack against an enemy force many times his own unit's number. His chosen band managed to destroy a Traitor Warlord-class Titan and break the siege. As recognition for his tenacity and heroic actions, a Laurel of Defiance was awarded to Corvo by Roboute Guilliman himself. During the Second Founding, he would go on to become the first Chapter Master of the newly created Primogenitor Novamarines Chapter. The Novamarines use of a quartered livery is based upon Lucretius Corvo's own personal heraldry.Captain Lysimachus Cestus - Cestus was a captain of the Ultramarines and the fleet commander of the XIII Legion's 7th Chapter during the latter stages of the Great Crusade and the early stages of the Horus Heresy. He is notable for leading the valiant interception mission against the Furious Abyss, the massive battleship of the traitorous Word Bearers Legion, and ensuring its destruction before it could play a role in the Battle of Calth.Captain Teutona - Teutona served as the commander of the 15th Chapter at the time of the Battle of Calth. During the opening phase of the battle, the captain was slain by frenzied Traitor Imperial Army auxilia.Captain Tullian Aquila - Aquila was a Veteran battle-brother of the Ultramarines Legion during the Great Crusade and Horus Heresy eras. He served as a sergeant during the Battle of Calth, stationed alongside his company at the city of Ithraca. When the traitorous Word Bearers struck after taking control of Calth's orbital defences, only Sergeant Aquila and two other battle-brothers survived the orbital barrage. During the subsequent fighting, Aquila was moved by the sacrifice of one of his battle-brothers and came to the realisation -- even though he himself was essentially already dead -- that he had a duty to protect the innocent and to suffer, so that they did not have to. Later on, then-Captain Aquila would become the founder and first Chapter Master of the newly created Doom Eagles Chapter during the Second Founding. The Doom Eagles quickly embraced their Chapter Master's sense of fatalism, and came to accept that death was inevitable, and that every mission performed on behalf of the Emperor must be pursued with both fervour and zeal in defence of the Imperium and its people before one's life was spent.Captain Oberdeii - Oberdeii, known as the "Warden of the Pharos," was the first Chapter Master of the Third Founding Scythes of the Emperor Chapter. Originally a Scout Marine of the 199th "Aegida" Company during the Horus Heresy, he would go on to be a part of the events surrounding the mysterious xenos artefact known as the Pharos on the Agri-world of Sotha during the dark days of the Heresy. Following the Battle of Sotha, he was promoted to Reconnaissance Squad sergeant by Primarch Roboute Guilliman personally. He would later be promoted to captain of the Aegida Company, which acted as a phantom 11th Company of the newly divided Ultramarines Chapter in defiance of the Codex Astartes on the orders of Guilliman himself. He would maintain his vigil over Sotha for many standard centuries, until the dawning of the 32nd Millennium. During the Third Founding, he was offered the choice to be reassigned as a part of the Ultramarines Chapter's 5th Company or to continue his vigil as Chapter Master of a new "Aegida Chapter." Oberdeii reluctantly accepted the latter choice, and became the first master of the newborn Chapter he renamed the "Scythes of the Emperor."Captain Remus Ventanus - Captain of the 4th Company, 1st Chapter during the Horus Heresy, Remus Ventanus was central to the Legion's fight-back on the surface of Calth during the Ultramarines' darkest moment. At the moment of the destruction of Calth's Veridian Anchor, Ventanus was inspecting loading operations at Numinus Port, and in the anarchic solar hours that followed, he rallied the 4th Company and warriors from other shattered formations into a force able to mount a fierce resistance against the Traitors. It was during this early phase that Ventanus linked up with Magos of Analyticae Tawren, the most senior surviving Mechanicum adept and the only Tech-priest able to perceive a means of regaining control of the Calth defence grid. Thanks to Ventanus' leadership and courage, Magos Tawren completed her crucial task. The captain's duties did not end with his victories at Leptius Numinus and the Lanshear Guildhall, for he fought on even as the bulk of the Ultramarines forces on the surface of Calth were evacuated at the order of his primarch. He led the counter-attack against the disordered Word Bearers, and as the extent of the wounds to the Veridian star became evident, Ventanus led his forces and as many civilians as he could contact into the subterranean arcologies of Calth. His deeds throughout the subsequent Calth Underworld War led to him becoming known as the "Saviour of Calth."Chief Librarian Aaroth Ptolemy - Ptolemy was the first and greatest Librarian of the Ultramarines and the founder of the Library of Ptolemy. Ironically, by the 41st Millennium little details remain about his life, though it is known that he might have been present for the trial of the Thousand Sons' Primarch Magnus the Red during the Council of Nikaea, but it is unknown whether he was one of the Red Sorcerer's accusers or defenders.Tylos Rubio - Tylos Rubio was an extremely powerful Space Marine psyker during the Great Crusade of the early 31st Millennium, who had once been a Codicier of the Ultramarines Legion before the Emperor's formal decree at the Council of Nikaea had banned the Astartes Legions' use of psykers, including their own corps of Librarians. Honouring his oath to the Emperor, Tylos surrendered his Librarian panoply and wargear, and returned to the lines as an ordinary battle-brother of the 21st Company. He would later be recruited by Nathaniel Garro, the former Death Guard battle-captain, during the infamous Battle of Calth at the outset of the Horus Heresy, and became one of Malcador the Sigillite's shadow agents, known as the Knights-Errant, and eventually one of the seven Astartes who would serve as the first grand masters of what would become the Inquisition's Grey Knights Space Marine Chapter.Apothecary Theon - Apothecary Theon served as a part of the Support Echelon, 3rd Chapter during the Great Crusade and Horus Heresy. He was deployed to his chapter's command post at the landing fields on the Bay of Lisko on Calth. At the moment of the destruction of Calth's Veridian Anchor, Theon and his brethren from the chapter's Apothecarion were embarking an orbital transport, but as the burning debris began to fall, they rapidly disembarked in anticipation of the casualties to come. Within the solar hour, the coastal landing zone was aflame and thousands of Legionaries, Imperial Army Auxilia and civilians were dead and many more were wounded. There was little Theon could do for the majority, but operational records state he served with courage and resolution that day, and recovered the progenoid glands of dozens of battle-brothers fallen in glory.Ancient Marcellus - A Deredeo Pattern Dreadnought, Ancient Marcellus was a former Consul-Centurion with three solar decades of service and numerous citations for valour during the Great Crusade. Captain Marcellus fell at the First Portresh Compliance when recidivist forces unleashed a bio-psionic weapon of forbidden provenance. On Calth, he was deployed to Ithraca City, where he mustered at Landing Zone Macro-Gamma during the Calth Cunjunction. Marcellus stood against the traitorous Calaq War Host at Macro-Gamma, his heavy-weaponry cutting down scores of Word Bearer Traitors. He was last recorded battling against waves of summoned Warp entities that slaughtered almost the entirety of the Loyalist forces mustered in that region, and while his remains were never located, his name was added to the roll of honour of the many thousands who fell during the Battle of Calth.Honoured Telemechrus - Known as the "Fury of Calth", "The Hero of Bloody Keep" and "The Last of the Old 92nd", this revered ancient was once Legionary Gabriel Telemach of the 92nd Company. He had only served his Legion for ten standard years when he was so grievously wounded in battle that he was granted the honour of internment within a mighty Contemptor Pattern Dreadnought. At the moment of the Word Bearers' betrayal at Calth, Telemechrus was quiescent, his armour deactivated and what remained of his body in suspended animation onboard a transit vessel in orbit. The violence of the death of Calth's Veridian Anchor awoke him but he remained blinded as his container plummeted through orbit and smashed into the surface. The Battle of Calth was Telemechrus' first war as an Ancient, a title he rejected. He soon mastered fighting as a Dreadnought, hard-won experience, which, combined with an unusually deep bond between the cybernetic machine sarcophagus and its occupant, empowered Telemechrus in ways not fully understood even by the Tech-priests of the Machine God who attended him. Surviving the plummet from on high after his transport was destroyed, Telemechrus fought at the side of the Tetrarch Lamiad through the slaughter-fields of Komesh. He then went on to lead the assault into Lanshear, reinforcing the 4th Company's attack on the Guildhall.Ancient Tyrennius - A Contemptor-Mortis Pattern Dreadnought, Ancient Tyrennius was born a Terran and was inducted from the Midafrik hive levies towards the end of the Emperor's campaign to bring Unification to Terra in preparation for the start of the Great Crusade. He served in the earliest solar decades of the Great Crusade before being appointed to command his Legion's commitment to the First Magellan Expedition. Tyrennius was among the few to return from that doomed endeavour, though he had sustained such terrible wounds that only interment within the armoured sarcophagus of a Dreadnought saved him from death. The Calth Configuration was to be Tyrennius' first campaign for over a solar decade, having been held in stasis for many standard years. Having been restored to full potency a mere ten solar hours before the Word Bearers' betrayal, he fought with bitter resolve throughout the Battle of Calth and was instrumental in the defeat of a large Word Bearers force assaulting the gates of Arcology XVk.Legate Castor Alcade (KIA) - Castor Alcade was a legate of the Ultramarines Legion during the Great Crusade and the Horus Heresy. He served as the commanding officer of the 9th Division, II Battlegroup, 25th Chapter as a part of the Ultramarines garrison on the world of Molech. During the Battle of Molech, Alcade would serve as a major Imperial commander who played a pivotal role in the planet's defence against a large Traitor force comprised of the Sons of Horus and Death Guard Legions, four Traitor Titan Legions -- Legio Mortis, Legio Vulcanum I, Legio Vulpa and the Legio Interfector -- as well as a large Traitor Imperialis Auxilia force, Dark Mechanicum assets and the Traitor Questoris Familia House Devine. During the raging battle, Alcade and his warriors eventually encountered the Perpetual known as Alivia Sureka, who informed the Legionaries of her vital mission on Molech to protect a Warp Gate from Horus. Should the Warmaster enter this gate into the realm of the Ruinous Powers, he would acquire powers on par with the Emperor Himself. Alcade and his warriors valiantly gave their lives to hold the line against Horus' elite Justaerin Terminators at the foot of the Warp Gate. Alcade died in the final assault at the hands of Horus himself, with a single swipe of his giant Power Maul, Worldbreaker.Centurion Aerion Mersaror (KIA) - Aerion Mersaror served as the commander of the Vindicus Squad of the elite 1st Company of the Ultramarines Legion during the Great Crusade and Horus Heresy. He was slain in the wake of the Battle of Calth when he sacrificed himself by using his Terminator Armour's homing beacon to provide crucial targeting assistance to the Ultramarines' battleship Macragge's Honour which led to the crippling of the Word Bearers' flagship Infidus Imperator, though at the cost of his own life.Centurion Proximo Tarchon - Proximo Tarchon served as a Centurion of the 9th Division, II Battlegroup, 25th Chapter as a part of the Ultramarines garrison on the world of Molech under the command of Castor Alcade. Soon the planet was best by a large Traitor Legion force led by Warmaster Horus himself. During the fighting, Tarchon's ship, the Guardian of Aquinas, was boarded by the Sons of Horus, and the Centurion was grievously injured at the hands of the Warmaster. Tarchon was captured and taken back to the Sons of Horus' flagship, Vengeful Spirit, in order to be used as a Daemonic sacrifice. Fortunately, Tarchon was soon discovered by a Knights-Errant squad that had secretly infiltrated the Traitor flagship, which freed him, and killed his tormentors. Tarchon then helped his fellow Loyalists with their mission to assassinate Horus. During the final battle in the flagship's Lupercal's Court, Tarchon managed to slay the Daemon-possessed Sons of Horus chieftain, Serghar Targost, though he was badly wounded during the subsequent fighting. Tarchon managed to escape alongside the surviving Knights-Errant, and was saved through the efforts of Ares Voitek, and put into a sus-an-induced healing coma, in order to heal.Invictarus Lucian Cassian (KIA) - At the time of the Calth Conjunction, Cassian was serving with the XIII Legion High Command and had recently completed service in the ranks of the Invictarus Suzerains having been identified as a candidate for company command by First Chapter Master Marius Gage himself. Cassian had served in the honour guard of the primarch on three occasions and fought in the ranks of the Suzerains in a dozen battles. Although he would never know the honour that was to be bestowed upon him, Lucian Cassian had been marked by Lord Guilliman for command of the 213th Company. During the Traitors' betrayal at the Calth Conjunction, Cassian was on board the Ultramarines flagship the Macragge's Honour. He and his squad were last seen rallying an ad hoc force of several dozen Legionaries and naval armsmen in defence of the starboard primary enginarium against a horde of Warp entities. While the vital location was saved, Cassian and his warriors gave their lives for victory.Invictarus Sarervan (KIA) - Legionary Sarervan was a member of the 15th Chapter Command Cadre at the time of the Calth Conjunction, a fully inducted member of the Invictarii, having served his Legion for three solar decades and earned the approbation of the primarch himself. Marked for high rank, Sarervan was serving in the command squad of his battalion's commanding officer, Captain Teutona, at the time of the Battle of Calth. When his immediate superior was slain by frenzied Traitor Imperial Army auxilia, Sarervan assumed command of the remaining Legionaries and led the dwindling force for a further six solar hours before the Dainhold Manufactoria fell.Sergeant Aeonid Thiel - Aeonid Thiel served as a squad leader in the 135th Company of the XIII Legion during the Great Crusade and Horus Heresy. He was marked for censure prior to the Battle of Calth for running theoretical scenarios on fighting other Space Marines. Throughout this campaign, he used unorthodox tactics and strategy to wage war with all ferocity against the Ultramarines' former brethren, the Chaos Space Marines of the Word Bearers, who had woefully betrayed both the Ultramarines and the Imperium. When Roboute Guilliman led a boarding party of 50 Ultramarines aboard an orbital platform commandeered by the Word Bearers, Thiel ordered that the squad leaders accompanying him paint their helmets red because the Word Bearers' traitorous attack had demolished the Ultramarines' normal command hierarchy and because of unreliable vox communications. Roboute Guilliman wanted firm and simple visual cues for the chain of command in that situation. Following the events of Calth, Guilliman declared that from that time forward, in recognition of the heroism and original thinking displayed by this lone Ultramarines sergeant, the red-colouration of the helm would be considered a badge of honour instead of censure amongst the Ultramarines. In the ten millennia since the Battle of Calth, the sergeants of the Ultramarines and several other Codex Astartes-compliant Chapters continue to paint their helmets red to signify the honour accorded to the Astartes who achieve this rank. After the Heresy, Thiel rose to command the 2nd Company of the Ultramarines after its reorganisation during the Second Founding and was present at the Battle of Thessala in 121.M31 where Roboute Guilliman was mortally wounded and had to thereafter be placed into stasis. As the Chapter's First Captain had also died at Thessala, Thiel found himself the highest-ranking remaining officer of the Ultramarines. A chapel that exists deep in the bowels of the Fortress of Hera contains evidence that Thiel served the Ultramarines in multiple conflicts after Thessala, but little else is known of his deeds from that distant time.Legionary Krato Peleos - Legionary Peleos was a part of the Command Company, 7th Chapter of the Ultramarines Legion during the Great Crusade and Horus Heresy. He took part in his Legion's campaign of vengeance against the baleful xenos "Osirian Psybrids". The bulk of the 7th Chapter was deployed on the Eurydice Retribution Taskforce aboard the warship Thunder of Hera and took part in the boarding assault against the alien nomad-ships. Legionary Peleos and his company fought as part of the second wave against the xenos vessel, moving through the interiors in the bloody wake of the 1st Chapter's Terminators, planting charges and performing a key role in the ultimate destruction of that vessel.Legionary Varinius - Legionary Varianius was a long-serving warrior of the 97th Company, 9th Chapter and marked for ascension to one of his chapter's Veteran Legion Tactical Squads. At the time of the Calth Conjunction, Varinius was serving in a Legion Breacher Squad assigned to shipboard security detail onboard the battle barge Phaunos, having displayed formidable skill in this role during the scouring of the nine orbital plates of Hydra's Reach in 001.M31. Varinius and his battle-brothers were especially noted for their expertise in counter-boarding actions, and it was in this role that they fought during the Battle of Calth, successfully repelling three separate breaching assaults against the Phaunos by Word Bearers boarding parties.Legionary Naevius - Legionary Naevius was a member of the 112th Company, 11th Chapter during the Great Crusade and Horus Heresy. He was recruited from Orpheus Prime having not only survived, but excelled in the ritual games associated with the annual tribal levy, and at the time of the Calth Conjunction was in his fourth standard year of Legion service, fighting in the ranks of the 112th Company. Having sustained calamitous losses at the outset of the Battle of Calth, the remnants of the 112th Company were rallied by Naevius' squad commander, Sergeant Anchise, at whose side he fought throughout the advance on Lanshear.Legionary Solon - Legionary Solon was a part of the 3rd Battalion, 12th Chapter Command Cadre, serving as the standard bearer, an honour earned in recognition of a solar decade of line service. Solon's Cataphractii Pattern Terminator Armour bore numerous honour marks, most notably the laurel and skull icon indicating that his rank was conferred by the hand of a chapter master. Legionary Solon served with distinction at the Battle of Calth, bearing his battalion's standard so that his battle-brothers could rally against the Traitors at Sylator. Solon's battalion faced the entire Traitor 199th Thorion Yeomanry, an Imperialis Militia unit serving under the Word Bearers and deployed to Sylator for the Calth Conjunction. Accounts of the clash between the desperately outnumbered force of Legionaries of the 12th Chapter and the thousands-strong host of inducted militia state that Solon never once faltered in his duty. Even when the enemy revealed formerly concealed munitions and unleashed the power of the Warp upon the Space Marines, Solon fought on and by his example Sylator was saved.Legionary Klion - Legionary Klion was a part of the 13th Chapter Elite during the Great Crusade and Horus Heresy. He had served his Legion for four and half solar decades at the time of the Calth Conjunction, and having been stationed on the outskirts of the Prohibited Zone had not set foot on any of the Five Hundred Worlds of Ultramar in almost ten standard years. Klion was a veteran of the xenocidal wars fought along Ultramar's frontiers and had sustained such heavy injuries fighting ravening xenos that he had been considered for internment within a Dreadnought. On each occasion, the 13th Chapter's isolation had necessitated arduous surgery and an extended recovery period, but Klion returned to the fray more determined in his duty than ever. Legionary Klion was clad in a Cataphractii Pattern Terminator Armour he had worn for the best part of the previous ten standard years, which for the muster at Calth was restored to nigh-pristine condition by the hand of his chapter's weapons-artificiers. At Calth, Klion was to sustain yet another, near-mortal wound in his long service, not by the hand of the xenos but, for the first time, at the hand of his brother Astartes.Legionary Kletos - Legionary Kletos was a part of the 2nd Destroyer Company, 22nd Chapter during the Great Crusade and Horus Heresy. He was deployed to one of the many muster camps scattered across the highlands of Thracius and served in one of the "Nemesis" Chapter's Destroyer squads. The 22nd Chapter numbered many specialised units, most of which utilised unconventional weapons and tactics, and so they were deliberately mustered far from Calth's centres of population. |
Ultramarines - Post-Heresy Era Personnel: Chapter Master Marneus Calgar - Marneus Calgar has been the Ultramarines' Chapter Master throughout most of the 41st Millennium as well as the planetary governor and Lord of Macragge. He wields the Gauntlets of Ultramar, the weapons that the Ultramarines' Primarch Roboute Guilliman had taken from a Chaos Champion he slew during the Horus Heresy. Calgar is believed by many in the Imperium to have been the first of the Firstborn Space Marines in the Era Indomitus to undergo the life-threatening surgery known as the Rubicon Primaris to become an enhanced Primaris Space Marine.Chapter Master Ollonius - Ollonius led the Ultramarines Chapter in the early 36th Millennium. During that time, he received a fragmented Imperial distress call form Sylphis II. Faced with sparse intelligence on the nature of the threat, Ollonius had to maximise the flexibility of the Ultramarines' response. He therefore assembled a Gladius Strike Force. Command was given to 3rd Company Captain Calistes, supported by Chaplain Gaius. Drawing on available forces, the strike force incorporated a Battle Demi-company of the 3rd Company, three squads of 1st Company Terminators, three squads of 10th Company Scouts, and several tank squadrons under Techmarine Agmannus. Upon making planetfall on Sylphis II, Calistes and his warriors found the world beset by Greenskins, but with each component of the strike force working in perfect concert, the Ultramarines were able to purge the world of its xenos invaders.Chapter Master Agnathio - Agnathio was the Chapter Master of the Ultramarines during the 600s.M32. In 646.M32, he famously united over fifty leaders from other Chapters of the Adeptus Astartes and arrived upon Terra. Such a show of power and faith put an end to the squabbling for the contentious seats of the High Lords of Terra that had consumed the differing factions since the lamentable events of The Beheading. In a locked council with the mightiest of Mankind's warriors, such matters were quickly sorted. None knew exactly what was done or said, but when the Space Marines departed back to their far-scattered missions, there were once again twelve High Lords of Terra. If there was further dissension, none dared speak it aloud.Chapter Master Odaenathus - Odaenathus was the Chapter Master of the Ultramarines during the 32nd Millennium. He helped to lead his Chapter against the vast WAAAGH! of the Ork warlord known as The Beast, during the War of the Beast in 544.M32. During the First Invasion of Ullanor, he led his Chapter in the invasion of the Ork capital of Gorkogrod on Ullanor and confronted The Beast in his personal Gargant. However, Odaenathus was easily killed by a single strike of the massive Ork warlord's fists, and became the first Chapter Master to personally die at the Greenskin leader's hands.Chapter Master Tigris Decon - Tigris Deacon was the Chapter Master of the Ultramarines at the time of the 3rd Founding in 001.M32. Concerned about coming under the scrutiny of the High Lords of Terra, he despatched Chaplain Segas and Brother Wenlocke to Sotha, to deliver an offer to Captain Oberdeii, the Warden of Pharos, and commander of the Aegida Company, which acted as a phantom 11th Company of the Ultramarines' Chapter. The Aegida Company had been created at the express command of Roboute Guilliman himself, after the Ultramarines Legion had been newly divided, in direct defiance of the Codex Astartes. Oberdeii had maintained his vigil over Sotha for standard centuries, but at the dawning of the 32nd Millennium, he was offered the choice to be reassigned as a part of the Ultramarines Chapter's 5th Company or to continue his vigil as a newly promoted Chapter Master of a new "Aegida Chapter." Oberdeii reluctantly accepted the latter choice, and became the first Master of the newborn Chapter he renamed the "Scythes of the Emperor."Master of the Forge Fennias Maxim - Fenias Maxim is the current Master of the Forge of the Ultramarines.Chief Librarian Varro Tigurius - Tigurius is believed to have survived contact with the Tyranid Hive Mind and to be the strongest psyker in the Imperium, with the possible exception of Mephiston, the Lord of Death of the Blood Angels, Njal Stormcaller of the Space Wolves, and of course the Emperor of Mankind.Master of Sanctity Ortan Cassius - High Chaplain Ortan Cassius is the Ultramarines' Master of Sanctity. He is one of the oldest Ultramarines not contained within the armoured chassis of a Dreadnought. Though Cassius is close to 400 standard years old, his sturdy presence within the Ultramarines' line of battle still fills the hearts of his younger brethren with pride and valour. He is the founder and mentor of the Tyrannic War Veterans units of the Ultramarines and a former member of the Deathwatch who was among the first to discover that the Imperium was being infiltrated by the xenophile Genestealer Cults when his Kill-team Cassius undertook an unauthorised mission to the world of Ghosar Quintus in ca. 681.M41 in search of a missing Inquisitor and an earlier kill-team of the Deathwatch.Chief Apothecary Corpus Helix - Corpus Helix is the current Chief Apothecary of the Ultramarines.Master of the Fleet and Lord Admiral Lazlo Tiberius - Lord Admiral Lazlo Tiberius is a normal Human and the commander of the Ultramarines strike cruiser Vae Victus. Nearly four hundred standard years old as of the 41st Millennium due to the use of rejuvenat treatments and cybernetic enhancements, he spent nearly all of his career fighting in space, and is one of the Chapter's finest void-tacticians. The Vae Victus is usually assigned to the Ultramarines 4th Company, under the command of Uriel Ventris. As 4th Company captain, Ventris was traditionally entitled to the position of Master of the Fleet, but he transferred this title to Tiberius, in recognition of the latter's greater experience at void warfare. The Vae Victus fought with distinction during the 4th Company's deployments to Pavonis, Tarsis Ultra, and Espandor. It also assisted the 4th Company during the Invasion of Ultramar in 999.M41, and later conveyed it to Talassar to relieve Chapter Master Marneus Calgar and the 1st Company. In the Era Indomitus, Tiberius surrendered the title of Master of the Fleet back to Uriel Ventris.Codicier Thaddeus Agrippan - Agrippan served as part of the senior command staff of the Indomitus Crusade's Fleet Primus Battle Group Erastus.Chaplain Anthonis Decius - Decius served as part of the senior command staff of the Indomitus Crusade's Fleet Primus Battle Group Erastus.Captain Severus Agemman - Severus Agemman has served his Chapter with honour for many standard years, earning his place as the current captain of the elite Veterans of the 1st Company through the weight of his deeds and respect of his Chapter Master. As part of his rank, he also bears the title Regent of Ultramar, and is considered the lord of that realm should Roboute Guilliman not be present or Marneus Calgar be called away to war. Previously Severus served as the captain of the 2nd Company, but was promoted to first captain after his predecessor, Captain Saul Invictus, was killed during the Battle of Macragge. As can be expected, Agemman is a proud warrior who lives for his duty; he is utterly devoted to the Chapter, its master and the Emperor. However, Agemman lives under the shadow that many great men must endure; the knowledge that, as masterful a leader and warrior as he is, perhaps this is all he will ever be. It is no secret that Cato Sicarius, captain of the 2nd Company, is favoured to become Chapter Master after Calgar, and that many within the Chapter consider Agemman too valuable in his current role to advance to higher command. If this bothers Agemman, he has never shown it; the first captain immerses himself in his duty so that none might ever say he has placed his own glory before that of the Ultramarines.Captain Saul Invictus - Invictus was the former captain of the Ultramarines' Veteran 1st Company. He valiantly led the combined Ultramarines, Astra Militarum and Titan Legion forces at the Battle of Macragge. Following the grievous losses sustained by the Ultramarines Chapter during the Corinth Crusade (698-705.M41), Captain Invictus rebuilt and carefully honed the elite 1st Company with stolid and formidable Veterans drawn from the rest of the Chapter, in accordance to the dictates of the Codex Astartes. By reforming the 1st Company this way, Invictus avoided the failures of many reformed companies by maintaining squad cooperation and cohesion, which was flawless, and superb fire discipline. Invictus was fanatically committed to ensuring that his battle-brothers deserved the respect they gained from the rest of the Chapter and drove them with relentless energy. During the Battle of Macragge, Invictus requested that the 1st Company be assigned to protecting Macragge's two vital polar defence fortresses. These were the lynchpins in Macragge's orbital defence network. Invictus judged (correctly as it transpired) that the Tyranids of Hive Fleet Behemoth would attempt to make landings at these two location in order to neutralise the defences, which would open the door for untold numbers of these foul xenos creatures to swarm down from the orbiting hive fleet and infest the planet. The presence of the elite Veterans of the 1st Company ensured that the Tyranids suffered unsustainable casualties overrunning the fortresses, delaying the inevitable long enough for Marneus Calgar and the rest of the Chapter to achieve victory in space. Captain Invictus' body was discovered amongst the many bodies of the battle-brothers of the 1st Company, who had made their last stand in Silo 8 of the northern fortress. Tyranid corpses were piled for twenty metres in every direction, circling the fallen defenders.Captain Sevastus Acheran - Sevastus Acheran was named the new captain of the 2nd Company following the loss of Cato Sicarius in the Warp while on his way back to Ultramar from Terra with the first complement of Primaris Space Marines for the Chapter. Even though Sicarius was later reunited with the Ultramarines during the Plague Wars, Acheran has so far retained the command. Acheran led the Vanguard Space Marine force known as Strike Force Shadowspear on the Nemendghast Raid during the War of Beasts and later won many victories with the 2nd Company in the Plague Wars.Captain Cato Sicarius - Sicarius is the former captain of the 2nd Company, Grand Duke of Talassar, Suzerain of Ultramar and Master of the Watch who was also the hero of the Assault on Black Reach and the Zeist Campaign. Sicarius also led the Imperial forces on Medusa V and moved to combat the Invasion of Ultramar by the forces of Chaos under the command of the Daemon Prince M'kar the Reborn. Sicarius is believed by many Astartes within his Chapter to be a fitting successor to Marneus Calgar as the next Chapter Master of the Ultramarines and Lord of Macragge. After accompanying the resurrected Roboute Guilliman to Terra during the Terran Crusade following the primarch's resurrection on Macragge in 999.M41 during the Ultramar Campaign of the 13th Black Crusade, Sicarius was ordered by Guilliman to return to Macragge. He brought with him a force of Primaris Space Marines raised from Guilliman's own genetic line during the Ultima Founding to serve as reinforcements for the defence of Ultramar. However, the small fleet was caught in the massive Warp disturbances that marked the birth of the Great Rift and the onset of the Noctis Aeterna. Sicarius' vessel was lost in the Warp, though the precious cargo of Primaris Marines still managed to reach Ultramar. However, Sicarius had not been slain, and eventually managed to escape the Warp and return to the side of Roboute Guilliman, accompanying the lord commander of the Imperium and Imperial Regent as one of his chosen protégés throughout the Indomitus Crusade. When that campaign reached the end of its first phase after over a solar decade of war to stabilise the Imperium Sanctus, Sicarius was among the forces who joined Guilliman in returning to Ultramar to aid his besieged gene-sons against the forces of Nurgle during the Plague Wars. The Ultramarines were overjoyed to learn that Sicarius was still alive, but no determination was made to restore to him the command of the 2nd Company, which had been handed over to Captain Sevastus Acheran in his absence. Instead, Sicarius was made the commander of the Victrix Guard.Lieutenant (Formerly Captain) Demetrian Titus - Titus was the former captain of the Ultramarines 2nd Company and the hero of the Liberation of Graia. Titus faced his greatest test when he and his company of Ultramarines were sent to the Adeptus Mechanicus Forge World of Graia in the Segmentum Tempestus to stop an invasion by an Ork WAAAGH! 1 million Greenskins strong, led by the Warboss Grimskull, intent on stealing advanced Imperial weapons, including a Warlord-class Battle Titan. The assault was part of an intricate plan unleashed by the Chaos Sorcerer Nemeroth, the Chaos Lord of a warband of Chaos Space Marines known as the Chosen of Nemeroth, to get his hands on an experimental power source on the world that would allow him to ascend to become a Daemon Prince. Accompanied by 2 members of his command squad, Sergeant Sidonus and Battle-Brother Leandros, Titus joined with the Astra Militarum's 203rd Cadian Regiment and its only surviving officer, Second Lieutenant Mira, to eventually kill Grimskull and halt the WAAAGH! Unfortunately, the Ordo Xenos Inquisitor Drogan, whom Titus and his Astartes relied upon for assistance in retaking the world, in actuality, was an undead pawn of Nemeroth who used a specially designed weapon powered by the experimental power source Nemeroth wanted, to open a portal into the Warp that allowed the Chaos Sorcerer, a horde of Chaos Daemons and his Chaos Space Marines to come to Graia. Curiously, however, Titus displayed an unknown immunity to the sorcerer's psychic powers which immediately raised the suspicions of the highly orthodox Leandros as to his commander's possible corruption. Following the death of his old friend Sidonus by Nemeroth's hand, Titus hunted the foul Chaos Sorcerer down and slew him just as he was in the throes of the ascension to Daemonhood, banishing his dark soul back to the Warp for punishment by his Dark Gods. Unfortunately, after saving Graia, Captain Titus was taken into custody by Inquisitor Thrax and his retinue of Black Templars Space Marines, who were part of the Liberation Fleet sent to Graia. He was taken on suspicion of heresy after Leandros reported his captain for both his resistance to Nemeroth's sorcery and his multiple deviations from the Codex Astartes held sacrosanct by all Ultramarines. Subsequently, Titus vanished from all official Imperial records for almost a standard century while he served as a Black Shield named "Nullus" in the Deathwatch. By the Emperor's will, the wayward Titus was miraculously returned to the Ultramarines in the Era Indomitus during the Recidious Campaign of the Fourth Tyrannic War and cleared of all charges. The mortal injuries he suffered while still serving with the Deathwatch on the Jungle World of Kadaku during that campaign also required that he cross the Rubicon Primaris, or the "Calgarian Rites" as the Ultramarines called that process, and was transformed into a Primaris Space Marine. Reassigned to his old home in the 2nd Company, Titus was unfortunately reduced to the rank of lieutenant so as not to upset the Ultramarines' existing command hierarchy, though his performance in that campaign, preventing a Thousand Sons thrall-band under the command of Sorcerer Lord Imurah from claiming the Chaos relic power source that Titus had first encountered on Graia, earned him redemption in the eyes of his Chapter, and more importantly, himself. Titus was soon tasked with accompanying Chapter Master Marneus Calgar on a new mission. Titus was the main character of the video game Warhammer 40,000: Space Marine, which originally took place in an alternate universe where Titus rather than Cato Sicarius was the captain of the 2nd Company before its plot was retconned in Warhammer 40,000: Space Marine II to have taken place earlier in the timeline of the 41st Millennium so that Titus could be transformed into a Primaris Marine without further altering the settled canon of the Ultramarines' hierarchy.Captain Mikael Fabian - Fabian is the current captain of the Ultramarines 3rd Company, and the Ultramarines' Master of the Arsenal.Captain Jehnnus Ardias - Ardias was Mikael Fabian's predecessor as the commander of the Ultramarines 3rd Company. Ardias led his company against the T'au but later negotiated a ceasefire with them when Planetary Governor Meyloch Severus of Dolumar IV aligned himself with the Daemon Tarkh'ax and the Word Bearers. Ardias forced an override in the communications of a T'au Fire Warrior named La'Kais and guided him against the Word Bearers and subsequently helped Kais by holding off Tarkh'ax until Kais destroyed the Daemon. Ardias also commanded Strike Force Ardias during the Joran VI Retaliation where the Ultramarines fought against the Traitor Marines. Ardias' task force was deployed on the strike cruiser Fist of Ultramar. Despite his prior aid to them, Captain Ardias was later seriously injured battling the T'au during the Damocles Crusade in 745.M41. To highlight a battle honour won by his company in the First Tyrannic War, Captain Ardias worked his company colours into his personal heraldry.Captain Uriel Ventris - Ventris is the current captain of the Ultramarines 4th Company. He is armed with the Sword of Ideaus, Lucius Ideaus being his predecessor as commander of the 4th Company and his mentor. Ventris was exiled from the Chapter for not adhering to the Codex Astartes after leading a Deathwatch kill-team into a Tyranid splinter hive fleet to kill its Norn-Queen. After fulfilling his Death Oath and destroying the Daemonculaba on the Daemon World of Medrengard, home of the Iron Warriors, he and his Veteran Sergeant Pasanius Lysane returned to Ultramar. After returning to Ultramar, Pasanius and Ventris had to undergo tests for their purity, and since then Ventris has regained command of the 4th Company. His first mission upon his return was to head back to the Tomb World of Pavonis and ensure that it was recovering from a Necron awakening, when the 4th Company engaged the T'au unexpectedly. The Ultramarines ultimately won the campaign, with Ventris adhering to the Codex Astartes for every engagement.Captain Phelian - Phelian is the current captain of the Ultramarines 5th Company and Master of the Marches, having succeeded its previous captain, Caito Galenus, some time during the Indomitus Crusade. When the forces of Nurgle invaded Ultramar in the Plague Wars, Phelian defended the world of Espandor, preventing it from being completely overwhelmed. He would go on to keep the forces of Nurgle at bay for several standard years, until the first phase of the Indomitus Crusade ended and the Ultramarines Primarch Roboute Guilliman led a large strike force to aid Ultramar. Espandor would be among the first worlds rescued by Guilliman and his forces delivered a devastating blow to the Chaos hordes of Nurgle, freeing it from the Plague God's grasp.Captain Caito Galenus - Cato Galenus is the former captain of the Ultramarines 5th Company and the Ultramarines' Master of the Marches. In the wake of the Battle of Macragge, Caito Galenus became the captain of the Ultramarines 5th Company, the last of the four Battle Companies. Captain Galenus' predecessor as 5th Company captain was Cato Sicarius, later the 2nd Company captain. As Master of the Marches, it was Galenus' task to guard the approaches to Ultramar and attend to threats building beyond the pocket empire's borders. To this end, Galenus built strong ties with the Chapter's shipmasters. His company made substantial use of orbital supporting assets, and each strike force typically was assigned to a specific Sword-class frigate or strike cruiser for the duration of each tour outside of Ultramar. Galenus himself was a master of void warfare and commanded numerous warships in his time. He was known for his expertise in zero-gravity combat, ship-to-ship boarding actions and planetary drop assaults. Where possible he preferred to observe his enemies from afar, making substantial use of Vanguard Marine forces to scout out the foe. At some point during the Indomitus Crusade, Galenus was succeeded by Captain Phelian, but the circumstances for this are unknown.Captain Maximus Epathus - Epathus is the current captain of the Ultramarines 6th Company, and the Ultramarines' Master of the Rites. Epathus led the 6th Company alongside the Dark Angels and their allies in the Siege of the Fenris System. Some time after the Great Rift's creation, Epathus underwent the surgical procedure known as the Rubicon Primaris and ascended to become a Primaris Space Marine. The captain understands well the value of displaying unquestionable martial might and goes to battle in the masterwork Artificer Armour called the Armour Gloriastus.Captain Gerad Ixion - Ixion is the captain of the Ultramarines 7th Company and the Ultramarines' Chief Victualler. Ixion is both an old soldier and noble patrician hero, who has been made hard and cold by the galaxy's many horrors. To his company, Ixion is also a stern and exacting taskmaster, who pushes those under his command to excel with their every breath and waking deed. The captain recognizes that only through harsh discipline and nigh-unattainable standards, can he do his duty to his Emperor, his primarch and the battle-brothers under his command.Captain Hellios - Hellios is the current captain of the Ultramarines 8th Company and the Ultramarines' Lord Executioner.Captain Numitor - Numitor is the former captain of the Ultramarines 8th Company and the Ultramarines' former Lord Executioner. Before his rise to the rank of captain, Numitor served alongside Cato Sicarius in an Assault Squad during the Damocles Crusade. After the death of Captain Ledo Atheus during that campaign, Numitor was made captain of the 8th Company.Captain Sinon - Sinon is the current captain of the Ultramarines 9th Company and the Master of Relics. It is Sinon's responsibility to guard and preserve the most sacred items of the Ultramarines Chapter. He acts as both their watchman and champion, ensuring that they are not only protected but that new lost treasures may be recovered. To this end, Sinon ensures that the honour guard of the 9th Company stands watch over the Reclusiam at all times. He also maintains a web of mortal acolytes and Chapter serfs who travel the Imperium to seek for hints of lost Ultramarines artefacts. Should one be discovered, it is Sinon and a force of the 9th Company that will come seeking it.Captain Antilochus - Antilochus is the current captain of the Ultramarines 10th Company and the Ultramarines' Master of Recruits.Captain Decimus Felix - Decimus Felix was one of the first Primaris Space Marines, inducted as an aspirant soon after the end of the Horus Heresy in the early 31st Millennium who also served as a lieutenant in the Unnumbered Sons and later as the equerry of the lord commander of the Imperium and Imperial Regent, Roboute Guilliman, during the Indomitus Crusade. The lord commander would appoint him to become the eleventh captain of the Ultramarines Chapter, breaking the strictures of Guilliman's own original Codex Astartes-mandated order of battle. As the Indomitus Crusade's first phase ended and Guilliman turned to defending his Realm of Ultramar from the forces of Nurgle during the Plague Wars, he announced his intent to massively enlarge Ultramar's territory and restore it to its original size of five hundred worlds. Guilliman appointed Decimus Felix as one of Ultramar's new ruling class of Tetrarchs, an ancient rank that the primarch had decided to restore to prominence. Felix was given rulership over the Ultramarian world of Vespastor, and charged with enlarging Ultramar's eastern expanse by whatever means necessary.Captain Kruger - Sometime during the 41st Millennium, Captain Kruger served as a Force Commander for an Ultramarines strike force against a warband of their hated rivals, the Word Bearers and a pack of Daemons, led by the Chaos Lord Zymran, for the control of a pre-Heresy relic called the Concordat Chaosium. Captain Kruger led his Ultramarines to the Daemon World of Daizamm, the homeworld of Zymran, located at the edge of the Eye of Terror. Encountering a large force of Daemons led by the Bloodthirster Mailokh -- a Greater Daemon of Khorne -- the Ultramarines weathered the storm and defeated the servants of Chaos after banishing Mailokh back into the Warp. Opening a Warp Gate to Zymran's realm, within this hellish dimension the Ultramarines located a fortress, the last refuge of Zymran and the remnants of his forces. Captain Kruger personally led his company in a long, hard-fought battle against the Chaos Lord, which ended with the Word Bearer's death, ending the Ultramarines' crusade. These events took place in the PC game Warhammer 40,000: Chaos Gate.Watch Captain Marius Avincus - Marius Avincus Caeso was recruited into the Ultramarines with his twin brother Gnaeus Avincus, and both served together for several Terran centuries. After more than 300 hundred standard years in service to the Ultramarines, the brothers faced a horror the likes of which none could imagine -- the Tyranids attacked Prandium. Gnaeus was slain, crushed by a Carnifex while trying to defend refugees being evacuated from their homeworld. During the Battle of Macragge Avincus had the opportunity to strike back against the vile xenos. In the years that followed he was chosen to join the 1st Company as one of Chaplain Ortan Cassius' Tyrannic War Veterans. After 12 standard years of service as a Veteran, he was nominated for the Long Vigil with the Chamber Militant of the Ordo Xenos -- the Deathwatch. He currently serves as a watch captain of the Deathwatch within the Orpheus Salient of the Achillus Crusade in the Jericho Reach.Watch Captain Prascus (KIA) - Captain Prascus was an Ultramarine seconded to the Deathwatch who is best remembered for building the first hunting grounds at Watch Fortress Erioch 400 standard years ago. He became renowned for his skills in the selection and deployment of kill-teams, as he was always able to balance their members to create a dynamism that proved nigh-unstoppable in combat. Prascus served 11 Vigils with the Deathwatch, acting as watch captain for 6 of them and as Master of the Vigil twice. He was killed in the Battle of Macragge during the intense fighting at the northern polar fortress complex during the First Tyrannic War.Chaplain Varnus - In the PC game Dawn of War - Winter Assault Varnus was the Chaplain who led the Ultramarines force to escort the Collegia Titanica Titan Recovery Team intended to reawaken the Imperator-class Battle Titan Dominatus that had been lost on the Ice World of Lorn V during the Horus Heresy. After the Imperial Guard came to his aid when his Thunderhawk transport crashed, Varnus witnessed the summoning of a Bloodthirster Greater Daemon of Khorne, which mutilated one of his Space Marines. Enraged, Varnus charged out of his defences and confronted the Greater Daemon in close combat, single-handedly defeating it. He later helped hold the line against an awakening force of Necrons as the Imperator-class Titan lying dormant on Lorn V was brought online.Ancient Tortalus - After the Battle of Macragge, the young Chapter Master Marneus Calgar declared that the Banner of Macragge would not be carried forth again until the Ultramarines had rebuilt their strength, until they were once again a whole Chapter. It has taken them two standard centuries to bring the Veteran 1st Company back to full strength after their sacrifice at Macragge. Only then did the Chapter Master believe that the Ultramarines were fit to carry the Banner of Macragge into battle once more. Ancient Tortalus was the first to bear the banner again after the heroic death of Ancient Helveticus.Ancient Helveticus - Ancient Helveticus was the bearer of the Banner of Macragge. He bore the Chapter's banner during the Battle of Macragge, and was present aboard Marneus Calgar's battle barge when it was boarded by Tyranids. He led the fierce counter-attack against the encroaching xenos, and was subsequently killed in battle, both fatally poisoned and burned by the assault of the horrific alien swarm. Helveticus' grip upon the shaft of the banner was said to be so tight, that initially it could not be pried from his hands even after his death. Ancient Helveticus was succeeded in this duty by Ancient Tortalus.Ancient Agrippa - A Venerable Dreadnought, Agrippa was a former Captain who led the Ultramarines in the cleansing of the planet Volistad form the forces of the Ork Warboss Korga Skroll. When he was mortally wounded in battle, he was interred within an adamantium sarcophagus and placed within the shell of a Venerable Dreadnought. He would later go on to defend Macragge from the invasion of Hive Fleet Behemoth. In the aftermath of the invasion he fought alongside Captain Mikael Fabian's 3rd Company in reclaiming the northern polar defence fortress on Macragge.Ancient Galatan (KIA) - Ancient Galatan was the bearer of the Banner of Macragge in times past, taking part in the Corinth Crusade from 698-705.M41. During a fierce battle against the Orks of WAAAGH! Skargor, he briefly dropped the sacred standard when his arm was chopped off by the Ork Warboss Skargor. While the warboss was distracted with trying to break the banner with his Power Claw, Ancient Galatan impaled his Power Sword through the back of Skargor's head, killing him instantly and breaking the morale of the Greenskins. Though he later died from the wounds incurred in the encounter, the Banner of Macragge remained upright for the remainder of the battle, rallying the Ultramarines to finally defeat the Orks.Sergeant Pasanius Lysane - Lysane was a Veteran sergeant of the Ultramarines 4th Company and the best friend of Captain Uriel Ventris in the Chapter. Lysane accompanied Ventris during his Death Oath and bears an augmetic arm. This arm was once covered in necrodermis, the Necrons' living metal substance, after Lysane's encounter with the C'tan Shard known as the Nightbringer on the Tomb World of Pavonis, but the arm was removed by Dark Mechanicum Hereteks during Lysane's time on the Daemon World of Medrengard and was eventually replaced by a normal bionic limb after his return to Macragge. For not telling the Chapter about his prior bionic arm's xenos abilities, Lysane was reduced in rank to a line battle-brother and forced to spend 100 solar days away from the Chapter in penance.Sergeant Learchus Abantes - Abantes is a sergeant of the Ultramarines 4th Company. Known as a taciturn and cool-headed Veteran, Abantes obeys his orders without question and is known for upholding the strict tenets of the Codex Astartes. A trusted Veteran, Learchus is often consulted by his commander, Captain Uriel Ventris. On occasion he has taken temporary command of the 4th Company in Captain Ventris' absence.Sergeant Antaro Chronus - Antaro Chronus is the most gifted of all the Ultramarines' tank commanders. His abilities extend to almost any armoured vehicle kept within the Chapter's Armoury. Few other commanders within the Adeptus Astartes can match his strategic genius and tactical acumen on the battlefield when it comes to armoured warfare. In recognition of his superlative skills as the Chapter's preeminent tank commander, he was awarded the ancient title of the "Spear of Macragge".Sergeant Sidonus - Sidonus was an aged Veteran sergeant of the Ultramarines 2nd Company and served as second-in-command to Captain Demetrian Titus. He accompanied the captain on the mission to secure Titans during the Liberation of Graia along with Brother Leandros, who both made up Titus' retinue in the Command Squad of the 2nd Company. Despite his experience in countless campaigns, he proved no match for the Chaos Sorceror Nemeroth, who killed him during the conflict on Graia as he attempted to get an experimental power source technology that drew on the energies of the Warp to safety.Sergeant Castus - Castus was a battle-brother of the Ultramarines 2nd Company who was turned to the service of Nurgle by the Daemon Prince Parmenides on the world of Saafir. Saafir fell to the forces of Chaos despite the efforts of the Ultramarines, the Imperial Guard and the Sisters of Battle of the Order of the Ebon Chalice. Whilst serving the Plague God, Castus became one of the most fervent of Champions of Nurgle, conquering several worlds and setting up an interstellar empire for the Daemon Prince who commanded his loyalty. Throughout his unholy service to Grandfather Nurgle, he was faced several times by Seraphim Aescarion of the Order of the Ebon Chalice, who witnessed his fall to Chaos and vowed to end his damned existence. The Sisters' faith proved strong enough to bring Castus' soul back from the abyss of Chaos and allowed him to end his life in service to the Emperor by purifying Saafir and banishing Parmenides back into the Warp. Castus cleansed Saafir of Nurgle's taint by using his own body as a carrier for an Exterminatus-grade weapon.Scout Sergeant Torias Telion - Torias Telion is a sergeant assigned to the Chapter's 10th Scout Company. Telion is an incomparable instructor of new Ultramarines recruits. Telion has served under the command of three successive Chapter Masters and has trod more battlefields across the width and breadth of the galaxy than most senior captains within the Chapter. No less than four currently serving Ultramarines captains attribute their skills and success within the Chapter's hierarchy to the peerless tutelage of this esteemed warrior when they were neophytes. Despite having earned the honour of serving within the Chapter's honour guard several times over, as well as having earned the Iron Skull, the Imperial Laurel and a dozen Marksman's Honour badges, Telion has elected to remain with the novice Scout Marines of the 10th Company. Telion is most famous for his unparalleled skill as a marksman and sniper amongst the ranks of the Adeptus Astartes. Indeed, the Ultramarines have seconded Telion to other Space Marines Chapters allied with his own, where his expert guidance and teachings enable other Astartes to achieve a unique level of knowledge and skills that will help them spread the light of the Emperor to the darkest corners of the galaxy.Sergeant Vandarius - Vandarius was the sergeant of Terminator Squad Vandarius, which was wiped out to the last Astartes by the Genestealers infesting the space hulk Forsaken Doom.Sergeant Septimus - Septimus was the sergeant of Terminator Squad Septimus which fought against the Genestealers of the space hulk Forsaken Doom.Sergeant Mithrea - Mithrea was the sergeant of Terminator Squad Mithrea which fought against the Genestealers of the space hulk Forsaken Doom.Sergeant Gadriel - Gadriel was a Primaris Marine sergeant of the Ultramarines Chapter's 2nd Company who fought in the Recidious Campaign of the Fourth Tyrannic War under the command of Lieutenant Demetrian Titus, newly restored to his Chapter after an absence of more than a standard century. Sergeant Gadriel, alongside his squadmate Brother Chairon, were the Ultramarines of the 2nd Company placed under the command of the newly-returned Lieutenant Demetrian Titus by Captain Sevastus Acheran during the Recidious Campaign. As his duty required, Gadriel was obedient to but distrustful of Titus due to his mysterious background as a Deathwatch Black Shield and his seeming connection to Project Aurora and the Inquisition. These suspicions come to a head while battling the thrall-band of the Thousand Sons Heretic Astartes commanded by the Sorcerer Lord Imurah present on the Hive World of Avarax after an astropath named Neoma who was in charge of the world's astropathic relay accused Titus of being a Heretic who planned to kill the Ultramarines' Chapter Master Marneus Calgar. Overcome by suspicion, Gadriel attempted to kill Titus in a mistaken attempt to save Calgar and stop what he believed to be a Chaos plot, but a less credulous Chairon killed the astropath, whose death revealed that the psyker had in fact been possessed by Imurah's sorcery to sow dissension among the Ultramarines. After witnessing his manipulation by Imurah, Gadriel took a far more apologetic tone with Titus, which the lieutenant gracefully accepted as he understood that based on what the younger Astartes knew, Gadriel's suspicions were wholly reasonable. Together with Titus and Chairon, the trio went on to defeat Imurah and his allied Tzeentchian Lord of Change on the Cemetery World of Demerium after following the Sorcerer Lord into the Immaterium itself.Veteran Malum Caedo - Malum Caedo was a Sternguard Veteran of the Ultramarines 1st Company who almost single-handedly defeated a Chaos invasion of the Forge World of Graia initiated by a Warp rift created by a use of the same Chaos relic power source that had led to a prior Chaos invasion by the Chosen of Nemeroth warband during the Liberation of Graia campaign some standard years before. He is the primary character in the 2023 retro first-person shooter video game Warhammer 40,000: Boltgun.Brother Chairon - Chairon was a Primaris Space Marine of the Ultramarines 2nd Company who fought in the Recidious Campaign of the Fourth Tyrannic War under the command of Lieutenant Demetrian Titus, newly restored to his Chapter after an absence of more than a standard century. Chairon was born on the world of Calth in the Realm of Ultramar where he personally witnessed the Word Bearers betray the Ultramarines Legion mustering on that world, initiating the Battle of Calth during the Horus Heresy. The carnage unleashed by the Word Bearers left him with a fierce hatred of all Heretics and Traitors, and a desire to emulate the heroism of the Ultramarines that he had witnessed during the conflict. As a result, when the opportunity came, Chairon took and passed the trials to be accepted as a neophyte of the Legion. However, he subsequently volunteered for a secret project that would take him along a different path. Chairon was among the young men subsequently taken secretly by Archmagos Dominus Belisarius Cawl and put into stasis deep beneath Mars while he perfected the process of creating Primaris Space Marines over the next ten thousand standard years. When the Era Indomitus began in the wake of the Great Rift's creation, Chairon was one of the Primaris Marines of the Ultima Founding who was eventually assigned to the Ultramarines Chapter. Serving in the Ultramarines 2nd Company alongside his squad leader, Sergeant Gadriel, the two were later placed under the command of the newly returned Lieutenant Demetrian Titus during battles against the Tyranids in the Recidious System on the Jungle World of Kadaku and the Hive World of Avarax. When it became apparent that a thrall-band of the Thousand Sons Traitor Legion commanded by the Sorcerer Lord Imurah was manipulating the events surrounding the attempted development in the Recidious System of Project Aurora, a weapon intended to banish all those corrupted by Chaos into the Warp, Chairon flew into a rage and abandoned his squad to recklessly pursue the Traitors. Chairon was reprimanded for this by Titus, but after rejoining Titus and Gadriel to reach an astropathic relay overrun by the Tyranids to send a message to Chapter Master Marneus Calgar warning him that Project Aurora was based upon the same Chaos-powered power source that Titus had first encountered a standard century before during the Liberation of Graia, the relay's resident astropath, Neoma, accused the lieutenant of being a Traitor who planned to kill Calgar when he arrived. Overcome by suspicion, Gadriel attempted to kill Titus in a mistaken attempt to save Calgar and stop what he believed to be a Chaos plot, but a less credulous Chairon killed the astropath, whose death revealed that the psyker had in fact been possessed by Imurah's sorcery to sow dissension among the Ultramarines. When asked how he knew that the psyker was possessed by the sorcerer, Chairon stated that he had an innate sense of Warp corruption. Together with Titus and Chairon, the trio went on to defeat Imurah and his allied Tzeentchian Lord of Change on the Cemetery World of Demerium after following the Sorcerer Lord into the Immaterium itself. Chairon's right arm had been replaced by an augmetic after he lost the original in a prior campaign.Issoros Praernon (KIA) - Praernon was a member of the Victrix Honour Guard slain aiding Corpus Helix, the Ultramarines' Chief Apothecary, in evacuating precious gene-seed from the recruiting world of Cietara before it was overrun by Mortarion's Death Guard.Trismerus Gerorian (KIA) - Gerorian was a member of the Victrix Honour Guard slain aiding High Chaplain Ortan Cassius in preventing the fall of Agnuna to the world's Genestealer Cult . Cassius might have lost his life to its Genestealer Patriarch and a horde of Genestealers without Gerorian's intervention.Morvio Tarilis (KIA) - Tarilis was a member of the Victrix Honour Guard slain aiding Master of the Forge Fennias Maxim in reaching the broken Void Shield generators aboard the battle barge Severian in time to restore them before the ceaseless attacks of WAAAGH! Grorgnork destroyed the ancient warship. |
Ultramarines - Chapter Relics: The Ultramarines can draw upon not only their own Chapter forges, but also those of their vassal worlds within Ultramar for the creation of weapons and artefacts of great power. It is a mark of great honour to bear these mighty relics into battle, and no Ultramarine would take such a responsibility lightly, instead striving to be a paragon of the Adeptus Astartes.Banner of Macragge - The Banner of Macragge is the ancient battle standard of the Ultramarines Chapter and it is considered to be one of their most revered Chapter relics. It was touched by the Emperor's own hand at the beginning of the Great Crusade, and again nearly four solar decades later, when He presented it to the primarch Roboute Guilliman, after he was newly reunited with his gene-father and given command of the XIII Legion in 834.M30. The Ultramarines have preserved the banner for ten standard millennia through fire and war and decimation, each generation passing it on to the next as a burning torch of their love for the immortal Emperor who made them. It has languished in dull stasis chambers and flown beneath the suns of a thousand alien worlds. It has flown on Macragge itself, whenever the whole Chapter is gathered together, and it has been carried forth whenever the Ultramarines have fought as one against the direst of foes. It is said to be made of a strange material known only to the ancients; light as silk but strong as steel; flame cannot burn it and where it is rent asunder it re-spins itself as perfect as the day it was first made. It is marked with the names of all seventy Chapter Masters of the Ultramarines, beginning with Roboute Guilliman and ending with young Marneus Calgar. The Banner carries an honorific for each Victorix Maxima (High Gothic for "great victory") of the Chapter which has been declared at the Imperial Palace on sacred Terra.Cingulum - The Cingulum is a belt formed from several studded straps of leather or a similarly strong and flexible material, which serves as a place for the hanging of victorex and other accolades of valour. Such belts are common decorations amongst the Ultramarines and their Successor Chapters. The appearance of a cingulum also varies with the type of small, detailed plates that have been used to stud it and the choices of what terminal decorations hang upon it.1st Company Relic - When the Ultramarines lost their 1st Company during the defence of Macragge against Hive Fleet Behemoth, it was a terrible blow to the Chapter and it took them many standard years to fully recover. Deathwatch Watch Captain Prascus of the Jericho Reach is known for carrying around a small, rent piece of armour from their last stand. He claims that the memory of those battle-brothers' sacrifice emboldens him in combat. Inspired by Prascus' devotion, many Ultramarines and their successors serving the Long Vigil in the Jericho Reach have begun carrying such tokens. Such relics steel the battle-brother's will against the influence of the Tyranids, as they remember the price paid by their brothers and struggle harder to resist.Gauntlets of Ultramar - Amongst the oldest and most revered of all the Ultramarines' artefacts, the Gauntlets of Ultramar are a pair of unique Power Fists with integrated bolters. Legends say that the Gauntlets were taken by Primarch Roboute Guilliman himself, after defeating a mighty Chaos Champion in hand-to-hand combat during the Gamalia Reclusium Massacre of the Great Crusade. These weapons come from a source unknown and no Adeptus Mechanicus magos has ever succeeded in penetrating their armoured shell to examine the mechanism within. The Gauntlets are only worn by the Master of the Ultramarines himself, the Lord Macragge, and at other times reside within a crystal case in the Fortress of Hera, inside the Temple of Correction's Shrine of the Primarch.Gilded Boltgun - Among the oldest and most stable of all the Chapters, the vaults of the Ultramarines are well stocked with some of the finest examples of Imperial weaponry known to exist. One example is the Gilded Boltgun, a master-crafted artificer weapon of unsurpassed beauty and artistry; a weapon fit for a sector lord, or a Space Marine captain. No record remains of how this weapon made its way to the Jericho Reach, but it has been used by some of the most heralded Ultramarines to serve in the Reach with the Deathwatch.Helm of Varthion - Sergeant Varthion is a legend at the Deathwatch's Watch Fortress Erioch in the Jericho Reach. Long before Warmaster Achilus ever dreamed of conquest through the Jericho Reach's Warp Gate, the Deathwatch kept vigil over this ancient artefact. In the fourth century of the 41st Millennium, Varthion and his squad destroyed a xenos warhost hundreds of times their number in defence of the Gate. Records conflict as to which side of the Warp Gate originated the enemy assault, but accounts of the aftermath in the control structure are identical. They describe alien corpses of an aspect uncatalogued before or since, "in such volumes that Varthion's squad stood atop them like Titans astride a demolished hive." The Ultramarine sergeant's ancient helm contains the pinnacle of augur sensors and prophesier readouts. A dedicated cogitator bank also provides tactical recommendations based on thousands of standard years of compiled Ultramarines combat theory.Heraldry Scrolls - Scrolls worked into a battle-brother's armour, either as metalwork or a placard, are popular in many Chapters, and the Ultramarines are no exception. This crest may display a motto or title, but most commonly it bears the Ultramarine's name so that his enemies know who brings their deaths, and tales of his deeds may travel.Honour Blades - Presented to champions of the Chapter, Honour Blades are a matching broadsword and poniard Power Sword set. Wielded together, the blades are perfectly matched and provide the champion with an expert defence and attack.Hood of Hellfire - The Hood of Hellfire is a specially modified Psychic Hood that not only provides protection against the psychic assault of other psykers, but allows Chief Librarian Tigurius to conserve his body's energy, enabling him to make use of his powerful offensive psychic abilities more often than is normal for even the most powerful of Human psykers.Infernus - High Chaplain Ortan Cassius bears the master-crafted combi-flamer called Infernus. This weapon was crafted and modified by Cassius himself. The bolter portion of Infernus is loaded with Hellfire rounds instead of standard bolt ammunition.Jaw of Bloodcharn - The Jaw of Bloodcharn was the chainsword wielded by Tactical Squad Sergeant Kuriel during the war for a vital Agri-world in the Ango Sub-sector. Sudden attacks by dark-armoured Chaos Space Marines brought death to Kuriel's captain and the sergeant stepped into his place to take command of the Ultramarines strike force. As the conflict escalated, Kuriel coordinated his efforts with allies from the Red Wolves and Sons of Orar Chapters, showing outstanding leadership ability. He was subsequently elevated to the 1st Company and his promotion to the rank of captain was only prevented when he volunteered to join the Deathwatch. His weapon is the mark of a great commander and is often given to an up-and-coming Ultramarine slated for eventual officer status.Legatine Axes - Created to the specifications of Roboute Guilliman himself after a comprehensive study of thousands of individual power weapon designs from across the many worlds of Humanity, the Legatine Axes' design is that of a precise and perfectly balanced instrument of war. Requiring great skill to master, the weapons are swifter to wield than most power axes, but lack the brute destructive force of many of their kind, relying instead on the skillful placement of blows to inflict maximum harm. These finely-wrought, master-crafted power weapons were often presented to the elite warriors of the Suzerain Invictarus.Mantle of Suzerain - This special suit of Artificer Armour worn by Captain Cato Sicarius provides a level of protection that rivals that of a suit of Terminator Armour. The left pauldron of this armour belongs to the original suit of Mark II Crusade Power Armour worn by Captain Orar of the 2nd Company, a great hero of the Ultramarines Legion during the Great Scouring of the Traitor Legions from Imperial space after the end of the Horus Heresy. It bears the 2nd Company's heraldic colours which Sicarius has also adopted as his own personal heraldry and also incorporates an Iron Halo and a golden Aquila that designates his position as the Grand Duke of Talassar, his homeworld in the Realm of Ultramar.Mantles of Ultramar - These suits of Artificer Armour, believed to number only seven, are said to owe their origins to a pre-Age of Strife derelict Human warship found floating on the borders of the Seyrn Reach area at the very edge of the eastern galactic fringe. The voidship and all it contained were claimed as prizes by Chapter Master Theokista Weir at the outset of his disastrous counter-invasion of the Khrave-haunted Seyrn Reach, a campaign which would ultimately cost his own life and the lives of close to 4,000 of his fellow Ultramarines. These ancient suits of void battle plate, hybridised for use by the Legiones Astartes, have since shielded the lives of many of the Legion's greatest warriors. Ten standard millennia ago, they were awarded only by the hand of the primarch, but now they are awarded by the current Ultramarine Chapter Master. They have come to symbolize sacrifice, unfailing service and the adherence of duty unto death to the Ultramarines.Rod of Tigurius - Chief Librarian Tigurius wields the Rod of Tigurius, an extremely potent master-crafted Force Weapon that draws on Tigurius' own psychic energy and focuses it into a tight beam of unstoppable power.Talassarian Tempest Blade - Wielded by Captain Cato Sicarius in close combat, this Power Sword's energy field is so strong that in certain instances it can slay a foe with a single strike.Urion's Doom - Urion was an honoured member of the Ultramarines 1st Company at the time of the invasion of Ultramar by Hive Fleet Behemoth. He was stationed at the northern polar fortress during the Battle of Macragge. He fought on the outer wall until it was overrun, his Storm Bolter reaping a heavy toll amongst the Tyranid horde. He defended the silo doors of the fortress until they were breached, mowing down countless more swarming xenos bioforms. He battled in the catacombs as the surviving defenders fell back deeper and deeper. He fired burst after burst, each one finding its mark, until at last his ammunition was spent, when he charged into hand-to-hand combat and was finally overcome. His recovered Storm Bolter, Urion's Doom, is now a relic of the Chapter given to a member of the 1st Company who has particularly distinguished himself in combat with the Tyranids. As such, it is usually granted to one of the Chapter's Tyrannic War Veterans.Vengeance Launcher - Wielded by former captain, now Lieutenant Demetrian Titus, this unique weapon fires explosive mines that generate a localised gravitic field, able to stick to foes before exploding. The Vengeance Launcher is a prototype weapon constructed on Forge World Graia, not yet sanctioned by the Adeptus Mechanicus for use off-world.Hammer of Macragge - A potent and revered relic of the Ultramarines Chapter, the Hammer of Macragge is a millennia-old Thunder Hammer that has long remained aboard the Reclusiam of the battle barge of the Ultramarines 2nd Company in a shrine of honour. The Hammer of Macragge has been wielded against foes of the Imperium of Man for many millennia, and it contains powerful ancient technology that is little understood in the 41st Millennium. The 2nd Company's Ultima Squad swore their battle pledges on the Hammer shortly before their deployment to the Shrine World of Mithron which had come under assault from the forces of Chaos, including the Chaos Space Marines of the Black Legion. Later, Battle-Brother Proteus confronted a Daemon inside the Reclusiam of the 2nd Company's battle barge and tore the Hammer from its reliquary, using it to banish the Daemon back to the Warp, before it could use the Imperial Fists artefact recovered from Mithron, the Liber Mithrus, to open a Warp portal on Macragge itself.Soldier's Blade - This deceptively simple sword has been a treasure of the Ultramarines since the XIII Legion's founding. Though it contains none of the matter-disrupting energy field technology of a Power Sword, it can still carve through the thickest plates of ceramite and plasteel with ease. So perfectly forged is this monomolecular-edged blade that is has survived for many Terran millennia without ever needing to be sharpened.Sanctic Halo - The defensive energy field projector built into this elaborately filigreed Iron Halo not only deflects bullets and repels blade thrusts -- it also amplifies the bearer's will through unknown means, allowing them to withstand devastating psychic attacks in the thick of battle.Standard of Macragge Inviolate - When the First Tyrannic War came to the Realm of Ultramar and Hive Fleet Behemoth descended upon Macragge, it was this glorious banner that flew above the swarms of xenos beasts. To all Ultramarines, it represents the unfaltering might of their homeworld and their Chapter. When an Ultramarine beholds this sacred standard, he is gripped with a sense of unshakeable pride and determination, for he knows that no enemy can match the skills in battle passed down to him and his brothers by their primarch.Armour of Konor - Gifted to the Ultramarines envoy to the Ultramarian Forge World of Konor, this ornate and unique suit of Indomitus Pattern Terminator Armour is constructed from thousands of microscopic layers of durable materials, applied painstakingly one by one. As a result, these plates retain their structure and protective qualities against even the most destructive strikes.Helm of Censure - Data-logged within this ancient red helm are the complete didactic works of Sergeant Thiel, those that led to his great censure. The results of his pre-Heresy studies, which themselves were considered treasonous, outlined the optimal methods by which an Astartes could kill any opponent, including a fellow battle-brother. Ten thousand Terran years later, his works are still without equal -- and no longer of simply theoretical use for the sons of Guilliman.Vengeance of Ultramar - Last used during the Tyrannic Wars, this ancient Storm Bolter houses a ferocious Machine Spirit capable of a dramatically increased rate of fire. Furthermore, though the Vengeance of Ultramar fires standard-issue bolts, a compact micro-forge within the weapon's firing chamber anoints each projectile with a bio-reactive coating that burns away flesh and chitin like parchment in a raging fire.Tarentian Cloak - Discovered on the Agri-world of Tarentus, this shroud bears all the hallmarks of a relic of the Dark Age of Technology. The auto-sanctified medicae support systems and thrice-blessed bio-rejuvenators threaded throughout this cloak made it an invaluable artefact for the Ultramarines when battling Daemons in the planet's desert wastes. Those who wear it discover their wounds heal with surprising rapidity and less scarring. |
Ultramarines - Chapter Special-Issue Wargear: The Ultramarines and their successors have within their Armouries an unparalleled wealth of wargear, garnered over long Terran millennia of war. This resource grants the commanders of the scions of Roboute Guilliman yet another avenue by which they can specialise their forces to meet the ever-shifting strategic priorities of a galaxy at war.Adamantine Mantle - These flowing cloaks are laced through with threads of braided adamantium. When combined with armour and defensive energy fields, it has been shown time and again that these symbols of office are proof against even the very strongest attacks.Artificer Armour - Crafted by the finest artificers of the Chapter, these ornately detailed suits of power armour provide superior protective capabilities that rival even Terminator Armour. All who set eyes upon the wearer know that an honoured champion of the Imperium stands before them.Reliquary of Vengeance - Long have the Ultramarines fought in the defence of the Imperium, and over the Terran millennia countless warriors have fallen in pursuit of their duty. Occasionally, the ashes or bones of such a champion of Ultramar are preserved in a reliquary that can be borne into battle attached to an Ultramarine's armour, there to inspire those who still live to fight all the harder in the slain hero's name.Seal of Oath - Many Ultramarines Successor Chapters maintain a time-honoured tradition of swearing oaths to Roboute Guilliman and the Emperor before entering battle. These are recorded on strips of parchment by Chapter serfs and other mortal servants before being blessed by Chaplains and then bonded to a chosen warrior's armour with wax seals. Upholding such oaths is sacred, and their bearers would rather die than fail.Hellfury Bolts - Also called a Hellfire bolt, these potent bolts are impregnated with reservoirs of bio-reactive acids that burn living targets from the inside out. They were developed for special use against the Tyranids.Sunwrath Pistol - Archmagos Dominus Belisarius Cawl gifted a score of these advanced Plasma Pistols to Roboute Guilliman at the start of the Indomitus Crusade, who in turn bequeathed them to warriors who displayed particular valour in the face of the enemy. Constructed with superior venting coils and with an inner barrel of a mysterious heat-conducting crystal, these plasma pistols can be fired repeatedly without overheating like most Imperial plasma weapons technology. |
Ultramarines - Chapter Fleet: Space Marine Chapters usually possess 4 or 5 battle barges in their Chapter fleets, but the Ultramarines can field up to 10 currently if their fleet draws on moth-balled naval stores, as the Realm of Ultramar depends on the Chapter for sector naval protection rather than on a sector battlefleet of the Navis Imperialis.The current Master of the Fleet for the Ultramarines is Captain Uriel Ventris of the 4th Company, one of the heroes of Macragge. |
Ultramarines - Post-Heresy Era Fleet: Battle Barges (including those lost, retired or destroyed):Adsidus - Active duty.Aeternus - Active duty.Caesar - Destroyed (details vary as to how).Emperor Incarnatus - Destroyed or retired.Faith's Pyre - Destroyed or retired.Honour's Fist - Destroyed or retired.Icon of Faith- Destroyed or retired.Imperator Rexelius- Destroyed or retired.Infernus Iconus- Destroyed or retired.Laurels of Victory - Flagship of Marneus Calgar.Lord Laomedon - Destroyed.Macragge's Honour (Gloriana-class Batleship) - Flagship of Roboute Guilliman.Mare Nostrum - Active duty.Pro Merito - Lost to the Warp.Octavius - Active duty.Resilient - Active duty. The Resilient carried the Ultramarines 2nd Company to the Recidious System to participate in the Recidious Campaign of the Fourth Tyrannic War in the Era Indomitus.Seditio Opprimere - Active duty.Severian - Active duty; Victrix Guard member Morvio Tarilis sacrificed himself so Master of the Forge Fennias Maxim could reach the broken Void Shield generators aboard the Severian in time to restore them before the ceaseless attacks of WAAAGH! Grorgnork destroyed the ancient warship.Spear of Macragge - Active duty; used as the mobile base for Strike Force Fulminata during the Era Indomitus.Strike Cruisers, including:AccipiterFidelisCarpatia - This strike cruiser led Strike Force Shadowspear on the Nemendghast Raid during the War of Beasts.Garra de Macragge (Macragge's Claw)Emperor's Will - Strike cruiser of Cato Sicarius, currently still lost in the Warp.Fist of UltramarInternecioIter SplendereVae Victus - The Vae Victus was constructed in the orbital shipyards of Calth and is over 3000 Terran years old. It has been in a number of engagements, such as the Battle of Macragge, was responsible for destroying the command barge of the Renegade flag-captain Ghenas Malkorgh, delivered the killing blow to the Ork space hulk Captor of Vice, destroyed the orbital defences of Thracia in the Appolyon Crusade, destroyed Drukhari raiders at Pavonis, and took part in the defence of Tarsis Ultra. The Vae Victus is currently under the command of Lord Admiral Lazlo Tiberius.Valin's RevengeCirce's HaloLord of VespatorHonour of UltramarRex AeternaDefence of TalassarWill of the EmperorPrimarch's SwordIndefectible VengeanceSword of HonourRighteous Fury - Often carried Demetrian Titus into battle when he was the captain of the Ultramarines 2nd Company, including during the Liberation of Graia campaign.Emperor's MercyEscortsAttack CraftAdriaticus — OverlordGuilliman's Arrow — StormtalonJove — OverlordMasali Spear - ThunderhawkScion of Ultramar — Overlord |
Ultramarines - Pre-Heresy Era Fleet: The following vessels were a part of the XIII Legion's fleet during the Great Crusade and Horus Heresy (many were destroyed, others became part of the Ultramarines Successor Chapters' fleets):Macragge's Honour (Gloriana-class Battleship) - Flagship of Primarch Roboute Guilliman and the XIII Legion.Aegis of Occluda (Unknown Class) - Severely damaged during the Battle of Calth.Antipathy (Cruiser) - Destroyed during the Battle of Calth.Antrodamicus (Grand Cruiser) - Destroyed during the Battle of Calth.Antropheles (Troop Transport) - Destroyed during the Battle of Calth.Battle King (Unknown Class) - Part of the relief fleet despatched to Sotha in the days of Imperium Secundus.Burnabus (Escort) - Suffered catastrophic damage during the Battle of Calth.Campanile (Fleet Tender) - Destroyed during the Battle of Calth.Cavascor (Strike Cruiser)Constellation of Tarmus (Unknown Class) - Destroyed during the Battle of Calth.Cornucopia (Unknown Class)Courage of Konor (Carrier) - Destroyed during the Battle of Calth.Deliverance of Terra (Unknown Class) - Destroyed during the Battle of Calth.Gauntlet of Glory (Battle Barge)Gauntlet of Power (Battle Barge) - Escaped with the mortally-wounded Roboute Guilliman kept in stasis from the Battle of Thessala.Gauntlet of Victory (Battle Barge)Gladius (Escort) - Destroyed during the Battle of Calth.Glorious Nova (Capital Ship, unknown class) - Flagship of Captain Lucretius Corvo and the 90th 'Nova' Company during the Horus Heresy.High Assent (Unknown Class)Hope of Narmenia (Battle Barge) - Destroyed during the Battle of Calth.Janiverse (Frigate) - Destroyed during the Battle of Calth.Jeriko Rex (Fast Escort) - Suffered catastrophic damage during the Battle of Calth.Johanipus Artemisia (Carrier) - Destroyed during the Battle of Calth.Lutine (Unknown Class)Menace of Fortis (Unknown Class) - Destroyed during the Battle of Calth.Mlatus (Unknown Class)Mlekrus (Strike Craft)Phaunos (Battle Barge) - Attached to the 402nd Flotilla, the Phaunos belonged to the 9th Chapter of the Ultramarines Legion. During the Battle of Calth, the Phaunos successfully repelled three seperate boarding actions by the Word Bearers.Probity (Venom-class Destroyer) - Deployed as one of the picket ships surveying the edges of the Sotha System and the valuable Pharos xenos artefact it houses, the Probity was taken by elements of the Night Lords Traitor Legion which subsequently used it to infiltrate and attack the Aegida Orbital defending Sotha.Remonstrance of Narthan Dume (Battleship) - Destroyed during the Battle of Calth.Samothrace (Battle Barge)Sanctity of Saramanth (Heavy Destroyer) - Destroyed during the Battle of Calth.Sethaln's Thunder (Goliath-class Macro Battleship) - First flagship of the XIII Legion and the 12th Expeditionary Fleet at the beginning of the Great Crusade, in those distant days when the XIII Legion was still under command of Legion Master Gren Vosotho. The Sethaln's Thunder was destroyed by the previously unknown xenos species of the Osirian Psybrids during the Osiris Rebellion and the disastrous Attack on Septus XII.Solonim Woe (Unknown Class)Sons of Ultramar (Battle Barge) - Destroyed during the Battle of Calth.Spirit of Konor (Battleship) - Destroyed during the Battle of Calth.Spear of Hermia (Strike Cruiser) - Destroyed in prelude to the reconquest of Sotha when the Ultramarines' fleet fell out of the light of the Pharos.Stations of Ultramar (Picket Cruiser) - Destroyed during the Battle of Calth.Steinhart (Carrier) - Suffered catastrophic damage during the Battle of Calth.Suspiria Majestrix (Grand Cruiser)Tarmus Usurper (Unknown Class) - Suffered catastrophic damage during the Battle of Calth.Testament of Andromeda (Carrier) - Suffered moderate damage during the Battle of Calth.Triumph of Iax (Unknown Class) - Crippled during the Battle of Calth.Ultimus Mundi (Battleship)Valediction (Carrier) - Destroyed during the Battle of Calth.Vernax Absolom (Unknown Class)Vospherus (Carrier) - Destroyed during the Battle of Calth.Chronicle (Unknown Class)Glory of Fire (Unknown Class)Legendary Son (Unknown Class)Nova Warrior (Unknown Class)Praetorian Trust (Unknown Class)Triumph of Espandor (Unknown Class)Unbroken Vigil (Unknown Class) |
Ultramarines - Chapter Colours: The Ultramarines typically paint their power armour and vehicles a medium (Ultramarine) blue, and their symbol is an inverted white Grecian letter upsilon. The Ultramarines also utilise black-and-yellow chevrons, usually on weapons such as Power Fists.The Ultramarines incorporate the double-headed Aquila into their personal and vehicle iconography, with a particular emphasis on the use of the symbol with officers and elite squads. A golden trim is usually present on any use of the Aquila in Ultramarines' iconography.The Ultramarines' shoulder plate armour trim colour varies depending on the company the Space Marine belongs to, with the 1st Company being trimmed in white, the 2nd Company trimmed in gold, etc., as the Codex Astartes dictates.Squad tactical specialty symbols -- battleline, close support, fire support, Veteran or command -- are displayed on the right pauldron. Squad number is displayed as a High Gothic numeral centred on the squad specialty symbol.Sergeants wear red helms with a white skull centred upon them.Veteran status is designated by a white helm.Veteran sergeant rank is indicated by a red helm with a white stripe and a white skull centred upon it.The rank of lieutenant is displayed through the use of a white-and-red stripe on the helm with a white skull centred upon it.The rank of captain is indicated by a blue helm with a white skull centred upon it.The Apothecaries of the Ultramarines also make use of blue power armour, but their gauntlets, pauldrons and backpacks are painted white. Some Apothecaries make their armour white throughout but possess a single blue shoulder plate with white trim.Librarians possess a white vertical stripe painted down the centre of their helm if they are not using a Psychic Hood, which usually leaves the face uncovered. |
Ultramarines - Chapter Badge: The Ultramarines' Chapter badge is a large, white Terran "ultima" glyph Ʊ, which is similar in appearance to the Grecian letter Upsilon found in the pre-isolation stellar charts of the Ultramar region.Following the Legion's reunification with their primarch on Macragge and Roboute Guilliman's subsequent assumption of command, the ancient XIIIth Legion adopted this symbol as their own. It became an icon that sealed the Ultramarines to the newfound Realm of Ultramar which they came to embody. |
Ultramarines - Sources: Arks of Omen: Abaddon (9th Edition), pp. 30-37Apocalypse: War Zone Damnos (6th Edition), pp. 7-24Chapter Approved 2001Codex: Black Templars (4th Edition), pg. 6Codex Adeptus Astartes - Space Marines (7th Edition) (Digital Edition), pp. 4, 6, 8, 12, 14-15, 20, 25, 27-32, 77, 81, 83, 88, 96, 98, 100, 104, 106, 114, 116, 118, 121-141, 205-208, 212-214, 220-222, 224-225, 227, 233-235, 251-264, 290, 293, 297, 299, 302, 305, 311, 314, 316, 320, 323, 326, 328, 330, 335, 337, 339, 342, 345, 348, 350, 352, 354, 356, 358, 360, 362, 364, 367, 369, 371, 373, 375, 377, 380, 382, 384, 386-389, 391, 393, 395, 397, 399, 401, 403, 405, 407, 409, 411, 413-414, 419Codex Adeptus Astartes - Space Marines (8th Edition), pp. 14, 19, 22-31, 98Codex: Black Templars (4th Edition), pg. 6Codex: Space Marines (6th Edition), pp. 8, 16, 20-33, 47, 59, 77, 89, 105-110, 128-141Codex: Space Marines (8th Edition) (Revised Codex), pp. 22-25Codex: Space Marines (9th Edition), pp. 58-59Codex: Tau (3rd Edition), pp. 58-60Codex: Tyranids (5th Edition), pg.14Codex: Ultramarines (2nd Edition)Codex Supplement: Ultramarines (8th Edition), pp. 6-21, 26-37, 41, 74-75, 78, 80Dataslate: Centurion Siegebreaker Cohort (Digital Edition)Dark Imperium (Anthology) edited by Marc Gascoigne and Andy Jones, "Daemonblood" by Ben CounterDark Imperium (Novel) by Guy Haley, Chs. 1-6, 10, 13, 15, 17-18, 20, 22Deathwatch: Core Rulebook (RPG), pp. 53-54, 200Deathwatch: First Founding (RPG), pp. 67-73Deathwatch: The Jericho Reach (RPG), pg. 138Deathwatch: Rites of Battle (RPG), pg. 237Final Liberation: Warhammer Epic 40,000 (RPG)Gathering Storm - Part Three - Rise of the Primarch (7th Edition), pp. 4-93, 131Horus Heresy - Volume II: Visions of DarknessHorus Heresy: Collected VisionsHow To Paint Space MarinesIndex Astartes I, "Bitter and Twisted"Index Astartes II, "Emperor's Fist"Index Astartes III, "Warriors of Ultramar - The Ultramarines Space Marine Chapter"Index Astartes IV, "The Enemy Within"Imperial Armour Volume Two - Space Marines and Forces of the Inquisition, pp. 136-137Imperial Armour Volume Two - Second Edition - War Machines of the Adeptus Astartes, pp. 21, 80Imperial Armour Volume Nine - The Badab War, Part One, pg. 127Imperium Nihilus: Vigilus Defiant (8th Edition), "The Rubicon Primaris," pg. 77Macragge's Honour (Graphic Novel) by Dan Abnett; illustrated by Neil RobertsThe Horus Heresy Book One: Betrayal (Forge World Series) by Alan Bligh, pp. 80-81The Horus Heresy Book Five: Tempest (Forge World Series) by Alan Bligh, pp. 74, 89, 96-99The Horus Heresy: Siege of Cthonia (Specialty Game) (2nd Edition), pp. 25, 111Insignium Astartes: The Uniforms and Regalia of the Space MarinesLeviathan (Novel) by Darius Hinks, Chs. 1-2Warhammer 40,000: Dataslate - Space Marines Strike Force Ultra (Digital Edition)Warhammer 40,000: Rulebook (6th Edition), pg. 394Warhammer 40,000: Rulebook (8th Edition), pp. 61-63White Dwarf 97 (US), "Index Astartes - Ultramarines" by David Wise & Rick Priestley, pp. 39-49White Dwarf 103 (US), "Rampaging Rhinos", pg. 65White Dwarf 119 (US), "Space Marine Painting Guide", pp. 32-39White Dwarf 185 (US), "Lord Macragge, Master of the Ultramarines", pp. 7-12White Dwarf 208 (US), "Faith and Vengeance: Space Marine Chaplain Background and Tactics", pp. 78-86White Dwarf 263 (US), "Index Astartes - First Founding: Warriors of Ultramar - The Ultramarines Space Marine Chapter", pp. 18-25White Dwarf 264 (AUS), "Index Astartes - Ultramarines"White Dwarf 309 (US), "Painting Showcase: Ultramarines", pg. 82White Dwarf (November 2019), "Dawn of the Era Indomitus," pg. 51White Dwarf 498, "Lieutenant Titus of the Ultramarines", pp. 54-61Battle for the Abyss (Novel) by Ben CounterGarro: Oath of Moment (Audio Book) by James SwallowSlaves to Darkness (Novel) by John French, Chs. 1-3Ruinstorm (Novel) by David AnnandaleThe First Heretic (Novel) by Aaron Dembski-BowdenThe Unremembered Empire (Novel) by Dan AbnettBetrayer (Novel) by Aaron Dembski-BowdenDark Heart (Novella) by Anthony ReynoldsMark of Calth (Novel) by Nick KymePharos (Novel) by Guy HaleyRogue Star (Novel) by Andy HoareStar of Damocles (Novel) by Andy HoareSavage Scars (Novel) by Andy HoareNightbringer (Novel) by Graham McNeill, Chs. 2, 6, 16Warriors of Ultramar by Graham McNeill, Chs. 7-12Dead Sky, Black Sun by Graham McNeillThe Killing Ground by Graham McNeillCourage and Honour by Graham McNeillThe Chapter's Due by Graham McNeillIron Warrior (Novella) by Graham McNeillCatechism of Hate (Novel) by Gav ThorpeLeviathan (Novella) by Graham McNeillThe Enemy of My Enemy (Novella) by Graham McNeillChains of Command (Novella) by Graham McNeillCalgar's Fury (Novel) by Paul KearnyThe Fall of Damnos (Novel) by Nick KymeFate's Masters, Destiny's Servants (Short Story) by Matt KeefeThe Heraclitus Effect (Short Story) by Graham McNeillLegends of the Space Marines (Anthology), "Consequences", by Graham McNeillRules of Engagement (Audio Short) by Graham McNeillEye of Vengeance (Audio) by Graham McNeillWarhammer 40,000: Space Marine (Video Game)Warhammer 40,000: Space Marine II (Video Game)Spear of the Emperor (Novel) by Aaron Dembski-BowdenSons of the Hydra (Novel) by Rob Sanders (Marines Mordant and Vindicators Successor Chapter Status)Space Hulk: Tactics (PC Game)Blood of Iax (Novel) by Robbie MacGiven, Chs. 1-3, pg. 330A Brother's Confession (Short Story) by Robbie MacGivenWarhammer Community - Shadowspear Vanguard UnitsShadowspear, Campaign Book, (8th Edition), pp. 6–9Knights of Macragge (Novel) by Nick KymeWarhammer 40,000: Boltgun (Video Game)War Zone Nachmund: Rift War (9th Edition), pg. 30Timeline of the 31st Millennium |
Ultramarines: A Warhammer 40,000 Movie - Ultramarines: A Warhammer 40,000 Movie: Ultramarines: A Warhammer 40,000 Movie is a science fiction thriller computer-generated imagery (CGI) film set in Games Workshop's fictional Warhammer 40,000 universe and based around the Ultramarines Chapter of the Space Marines, released on December 13, 2010. The screenplay was written by best-selling Black Library author Dan Abnett. |
Ultramarines: A Warhammer 40,000 Movie - Plot Synopsis: A group of Space Marines of the Imperial Fists Chapter come under attack. A Space Marine by the name of Nidon is told to protect "the codex", and at that very moment a fireball engulfs the Astartes.Brother Proteus (Sean Pertwee) and Captain Severus (Terence Stamp) of the Ultramarines Chapter are locked in close combat onboard a Space Marine Strike Cruiser. As the other members of Ultima Squad watch, Proteus manages to disarm Severus and demands his surrender; however, Severus escapes Proteus' grasp and in turn defeats him, declaring that a Space Marine never yields. Afterwards the members of Ultima Squad are shown a sacred weapon of the Ultramarines, a relic Thunder Hammer, the Hammer of Macragge, that lies in their ship's Reclusium. The captain and the Apothecary Pythol (Donald Sumpter) lead the Ultima Initiates in a swearing-in ceremony in which they are sworn in on the Thunder Hammer, now ready for their first mission as Space Marines. When the ceremony is finished, Ultima Squad prepare themselves for their mission to the planet of Mithron.In transit to the planet's surface, Captain Severus addresses Ultima Squad, informing them that they are to respond to an astropathic distress call from Mithron that was received shortly before all contact with the planet was lost. A distress beacon is detected coming from the planet's surface but it is unknown whether it is automated. The only site of importance in the system is a shrine guarded by a full company of the Imperial Fists along with a garrison drawn from the Imperial Guard. This implies that if the defenders of Mithron are calling for help, matters are truly dire. Leaving the bulk of his company on Algol to continue an ongoing campaign, Severus sets off for Mithron with only the ten-man Ultima Squad for support. Accompanying the squad is Apothecary Pythol, a veteran of many battles and Severus' de facto advisor. In the squad itself, Battle-Brothers Proteus and Verenor (Steve Waddington) are the most eager to prove themselves in combat. On the tough and unforgiving surface of Mithron, Ultima Squad discovers that a terrible battle has taken place. The garrison force has been annihilated and the planet's Ecclesiarchy shrine has been desecrated. This makes it evident to the squad that theForces of Chaos are responsible for the attack. The squad decides they must continue and find the reason behind the distress beacon and discern if there are any remaining survivors.While approaching the ruins of the shrine, the Ultramarines are ambushed by Chaos Space Marines of a warband of the Black Legion. Three Ultramarines, including Sergeant Crastor, are slain, but the ambush is thwarted. The squad continues on into the ruined shrine but they are confronted by a Daemon Prince. The Daemon kills another Ultramarine and engages Captain Severus, and both combatants tumble over a cliff. With Severus gone and Sergeant Crastor dead, command of the squad falls to Proteus. While the rest of Ultima Squad wants to return to their Strike Cruiser and wait for reinforcements from their Chapter, Proteus decides to continue with the mission and find the source of the distress beacon. In the reliquary at the shrine's summit, they find Chaplain Carnak (John Hurt) and Brother Nidon (Johnny Harris), the sole surviving Imperial Fists. They reveal they have been protecting the Liber Mithrus, an ancient codex given to the Imperial Fists Legion at its Founding by the Emperor of Mankind Himself, and a sacred relic to them. Ultima Squad agrees to help Carnak and Nidon take the book to safety, but Verenor and Proteus remain suspicious, questioning how just the two of them have managed to survive for so long while every other person died.As Ultima Squad retreats to the extraction point, they are attacked by a massive force of Black Legion Traitor Marines. During the fight, Ultima Squad kills many of the attackers but suffer heavy casualties as well, being reduced to four Ultramarines, Apothecary Pythol, Chaplain Carnak, and Brother Nidon. Just as Ultima Squad is about to be overwhelmed, Captain Severus suddenly reappears and with his help, the remains of Ultima Squad, Carnak, and Nidon manage to escape back to their Strike Cruiser. Upon their return, Proteus confides to Severus about his suspicions concerning Carnak and Nidon and that he believes that they may have been tainted by Chaos. Proteus and Severus along with Brother Hypax (Gary Martin) confront the Imperial Fists, with Severus taking the book and discovering that it is blank. When Hypax enters with the Ultramarines standard, it ignites, indicating to the Astartes the presence of Chaos. Severus declares that Carnak has been tainted by Chaos. Carnak heavily objects to this, even accusing Severus himself of being the Traitor. Severus shoots and kills him. Nidon becomes enraged and attacks Severus but is easily thrown off and knocked unconscious. Hypax questions why the standard continued to burn with Carnak (the supposed Daemon Prince) dead. However, it is revealed that it is Severus that was possessed by the daemon that he fought. The possessed Severus grabs Proteus, Hypax then grabs the Chapter standard and charges the daemon, pushing it into the cruiser's Armoury. Hypax is last seen shutting the Armoury's door to protect Proteus. When Proteus and Nidon return to consciousness, they find Verenor standing over Hypax's dead body, who has been impaled by the very standard he had been entrusted with protecting. Under Verenor's leadership the three Astartes pursue the daemon, discovering the bodies of the remaining member of Ultima Squad and a heavily injured Pythol. Proteus, Verenor, and Nidon chase Severus and confront him in the starship's Reclusium. Severus' body can be seen to be mutating, rapidly developing daemonic features such as sharp teeth, horns and hooves. The daemon disables Nidon and Verenor and then seizes Proteus. It reveals that it plans to possess Proteus as its new Daemonhost, and while disguised as him, stow away on the Strike Cruiser to reach the Ultramarines' homeworld of Macragge, whereupon it will use the Imperial Fists' codex to open a Warp portal, allowing a horde of daemons to descend upon and destroy Macragge as happened on Mithron. However, Pythol arrives and intervenes, saving Proteus, but is killed by the daemon. Proteus tears the sacred Thunder Hammer from its housing in the Reclusium, while Verenor awakens and distracts the daemon. Proteus uses the Thunder Hammer to kill Severus and banish the daemon possessing him back into the Immaterium.Afterwards, Proteus is promoted to the rank of Sergeant with Verenor as his second in command, and both Astartes prepare to lead their own Ultramarine squad into battle. The final scene mirrors the opening one, showing the new Ultramarine recruits swearing on the same relic Thunder Hammer that Ultima Squad had sworn on and that Proteus had used to slay the daemon-possessed Severus. |
Ultramarines: A Warhammer 40,000 Movie - Cast: Terence Stamp - Captain SeverusJohn Hurt - Chaplain CarnakSean Pertwee - Sergeant Proteus, a strong-willed Ultramarine and probably the most capable leader and warrior within Ultima SquadSteve Waddington - Brother Verenor, a Space Marine who is always poking holes in stories and is quick to point out the logic of every situationDonald Sumpter - Apothecary Pythol, The oldest member of the squad and somewhat beaten down by all the warfare he has seen. He teaches the Neophytes of Ultima Squad that "War is not about glory. War is about victory"Johnny Harris - Brother NidonBen Bishop - Sergeant Crastor, Brother Junor and Brother RemulusGary Martin - Brother Hypax, Brother Maxillius and Brother DeciusChristopher Finney - Brother Boreas and Brother Lycos |
Ultramarines: A Warhammer 40,000 Movie - Production: Ultramarines was made by the United Kingdom-based production company Codex Pictures under licence from Games Workshop, working in association with Good Story Productions, Ltd and Montreal-based POP6 Studios. |
Ultramarines: A Warhammer 40,000 Movie - Animation: Ultramarines used Image Metrics animated facial capture techniques. Image Metrics' previous credits include Grand Theft Auto IV, Assassin's Creed II, NBA 2K10, The Black Eyed Peas’ video "Boom Boom Pow" and Harry Potter and the Order of the Phoenix. In 2006, The New York Times heralded Image Metrics' techniques as "technology that captures the soul". |
Ultramarines: A Warhammer 40,000 Movie - Reception: Advanced preview screenings of Ultramarines received generally favourable responses from a pool of selected viewers. The film itself has received mixed reviews, however, with the CGI and animations considered sub-par by some reviewers. The CGI makes the Ultramarines seem "tall" and "thin", whilst much of the "set" of the film is conveniently shrouded in dust; the largest gripe has to be that given the detail and creativity put into Warhammer artwork, the film looks and feels cheap, rushed, and simple.After its release, the film received mixed reviews. Some critics praised the story, saying that it is short but well paced and with good character interaction while others said the story was simplistic, slow to get to the action, and lacked a sense of mystery and importance. The music has been seen as a positive aspect of the film, with one reviewer saying that the score was "ominous and awe-inspiring by turn; never over-powering but lending a real atmosphere to the film". The film's attention to visual detail was also noted, with one reviewer stating, "Every piece of stained glass in the background tells a story". |
Ultramarines: A Warhammer 40,000 Movie - External Links: Official websiteOfficial Production BlogUltramarines: A Warhammer 40,000 Movie at the Internet Movie Database |
Ultramarines 1st Company - Ultramarines 1st Company: The Ultramarines 1st Company, also known as the "Warriors of Ultramar", is the elite Veteran company of the Ultramarines Space Marine Chapter. Many are the tales of glory associated with this august body of warriors, yet there is tragedy in their history too.Numbering the one hundred most skilled warriors of the Ultramarines Chapter, the 1st Company are trained in the arts of fighting in unusual or ancient marks of combat armour, and with all manner of weaponry.As with most Chapters, the Veterans of the Ultramarines 1st Company are given the pick of the Chapter Armoury and allowed to fight in whatever manner best suits their skill set. As dictated by the Codex Astartes, the majority of these warriors serve in Terminator Squads, Vanguard Veteran and Sternguard Veteran Squads.These are then attached to Ultramarines strike forces fighting all over the galaxy, providing their brethren with the might and wise counsel of these veteran warriors.Sometimes, individual Veterans from the 1st Company are chosen to join the rarefied ranks of the Victrix Honour Guard, while at others Primaris Marine Veterans may take to the field clad in Mark X Phobos Power Armour to launch stealth operations behind enemy lines.The Ultramarines 1st Company benefits from a wealth of heavy armoured support; the Chapter's fleet of Land Raider and Repulsor transport battle tanks are at their disposal, as are squadrons of Stormraven gunships and several Dreadnought battle-brothers whose combined age and wisdom are a constant inspiration to their Battle-Brothers.The latest of these warriors to attain this revenant status is Redemptor Dreadnought Augustin, who has the dubious honour of having been mortally wounded by no less weapon than Silence, the daemonic scythe of Mortarion, the Daemon Primarch of the Death Guard during the Plague Wars. |
Ultramarines 1st Company - Battle of Macragge: The latter years of the 41st Millennium saw the 1st Company suffer truly appalling losses that shook them to the core during the terrible Battle of Macragge in 745.M41. The Tyranid Hive Fleet Behemoth slammed headlong into the Realm of Ultramar, the aliens' sheer ferocity carrying them all the way to Macragge itself.While Marneus Calgar, forced to withdraw from Macragge by the xenos onslaught, led thebattle in space, elements of the Chapter drew the Tyranid swarms onto the guns of the polar fortresses.In the north the Tyranids attacked in overwhelming force and, though the entire 1st Company stood against them, the aliens broke through the defence lines and swarmed into the fortress.By the time reinforcements reached them the 1st Company had been slain to a warrior. Yet in their final hours, they had staged a heroic fighting retreat that shattered the Tyranids' strength and left xenos corpses piled so high that they had to be bulldozed aside in order for the fallen Ultramarines to be recovered.While Macragge was saved, the damage done to the Chapter was substantial. Many suits of priceless Terminator plate were damaged beyond recovery, and it took the Ultramarines a long time to rebuild the full strength of their 1st Company. |
Ultramarines 1st Company - Severus Agemman: The 1st Company is commanded at present by Captain Severus Agemman, who also serves as the Regent of Ultramar, and governs the Ultramarines' domain in the absence of the Chapter Master or the Ultramarines Primarch. A stern and strategically gifted warrior, he is little given to shows of bravado or self-aggrandisement.So considered is his nature that some of the Ultramarines' other war-leaders have questioned his suitability for his position, especially after Agemman was almost slain by the Daemon Prince M'kar during the Invasion of Ultramar in 999.M41.This was a wounding that left the Captain with spiritual wounds as deep as those inflicted upon his physical body.However, Chapter Master Marneus Calgar, and now the resurrected Roboute Guilliman, have both stood by Captain Agemman's rank and title, and for good reason.Agemman is an exceptionally talented logistician who knows how to get the absolute best out of every warrior under his command.A fierce and determined warrior, Captain Agemman is at his best amidst the fire and mayhem of an active war zone, delivering clipped orders with his trademark icy calm, reading the flow of battle with a master’s eye and crushing his enemies' every attempt at victory. |
Ultramarines 1st Company - Strike Force Ultra: On several notable occasions throughout the Ultramarines Chapter's history, a substantial portion of its 1st Company have deployed in a formation known as "Strike Force Ultra."Led by the 1st Company Captain himself, this formation mobilises as many Battle-Brothers in suits of Tactical Dreadnought Armour as can be sent into battle.Supported by sufficient Land Raiders and Stormraven gunships to transport the entire force into battle at speed, Strike Force Ultra is sent to swiftly and decisively crush the very toughest of targets.Pivotal enemy fortifications, heretical Battle Titans, world-killing xenos war engines and the like have all fallen beneath the hammering guns and crushing fists of Strike Force Ultra.Of late, this formation has also incorporated Repulsor-borne Veteran Intercessors and Inceptors who have provided it with yet more close-range firepower and sudden, overwhelming force. |
Ultramarines 2nd Company - Ultramarines 2nd Company: The Ultramarines 2nd Company, also known as the "Guardians of the Temple," and the "Avengers of Ultramar," is the most famous and honoured Battle Company of the Ultramarines Chapter.The 2nd Company of the Ultramarines Chapter has cultivated a reputation as dynamic heroes. In the years prior to the opening of the Great Rift they were led by Captain Cato Sicarius, and have retained his daring approach to warfare even in his absence.The 2nd Company was commanded by Captain Cato Sicarius until his voidship the Emperor's Will became lost in the Warp as he sought to deliver the first Primaris Space Marines from Terra to Ultramar.The vessel was part of the task force dubbed "Fleet Avenger" during the onset of the Noctis Aeterna after the birth of the Great Rift. In his absence, the 2nd Company was commanded by Captain Sevastus Acheran, who still retained the position after Sicarius was reunited with his Chapter during the Plague Wars.By tradition, the Ultramarines 2nd Company bears the title of "Guardians of the Temple." This is no mere honorific, but alludes to their long-held duty to protect the fabled Temple of Correction within their mighty fortress-monastery known as the Fortress of Hera upon Macragge -- for there could once be found the shrine of Primarch Roboute Guilliman.With Guilliman's reawakening in ca. 999.M41, the primarch suggested that the 2nd Company not only maintain its traditional title, but also add a new one. For their heroics during the battles of the Plague Wars, the battle-brothers of the 2nd Company were dubbed the "Avengers of Ultramar."The newly rewritten Codex Astartes following Guilliman's resurrection allows for each Battle Company to be reinforced with additional troops reassigned from the Reserve Companies. These seconded battle-brothers typically form Squads 11 upwards.Once attached to a Battle Company, it is standard practice for the newly joined reserve squads to take new markings corresponding to their new company, although the rapid nature of war does not always afford time for such a formality. |
Ultramarines 2nd Company - History: It is common practice amongst many Codex Astartes-compliant Space Marine Chapters for the 2nd Company to be considered their foremost Battle Company. These warriors uphold the finest traditions of their Chapter and are expected to set a shining example to their battle-brothers. They are also the most likely warriors to be elevated to veterancy, and so will fight their hardest at all times to prove themselves worthy.All of this is certainly true of the Ultramarines 2nd Company. So pronounced is their predilection for spectacular heroics that they have on more than one occasion earned censure from Chapter Master Marneus Calgar for conduct bordering upon the reckless.The warriors of the 2nd Company storm into the fray with the speed of a lightning strike; they formulate battle plans so risky and demanding that few other warriors would even countenance putting them into practice.They rely upon the element of surprise and their overwhelming transhuman strength to utterly crush enemy resistance and seize victory for Ultramar, often before their enemies even realise that the battle has begun.Yet the skilled observer can see that the 2nd Company are anything but foolhardy. They fight in this fashion only because they know that they possess the discipline, unfaltering will and martial skill to prevail, and they expect only the best of themselves and their brothers at all times.Amongst the greatest acts of heroism ascribed to the 2nd Company are those performed on the world of Damnos. An Imperial colony planet whose surface was a glacial mass of deep-packed ice and snow, Damnos had the misfortune to play host to a huge and undiscovered Necron tomb complex.When that tomb awoke and the warriors of the Sautekh Dynasty stalked up onto Damnos' surface, they plunged the planet's luckless defenders into a desperate battle for survival. It was the Ultramarines 2nd Company who came to the rescue.Through daring heroism and no small degree of sacrifice, the Ultramarines struck a series of telling blows against the overwhelming enemy forces and succeeded in evacuating much of Damnos’ population during the relief of the city of Kellenport.When an Imperial crusading force returned some years later to crush the Necrons of Damnos, Cato Sicarius and his 2nd Company were amongst the vanguard of the immense Imperial army.They fought furiously to exact vengeance for the fall of such heroes as Dreadnought Brother Agrippan during the First Damnosian War, and though they suffered many casualties battling the inhuman Necrons and their eldritch technologies, the 2nd Company emerged victorious. |
Ultramarines 2nd Company - Company Banner: The Ultramarines 2nd Company are deeply honoured to bear the Aquila Maximus upon their company banner.Set above the Ultramarines Chapter badge and a laurel of victory, this combination of honour markings is redolent of the awe-inspiring history of the 2nd Company.Borne into battle in this bloody age by Company Ancient Maxim Calaginos, the banner of the 2nd inspires all who fight beneath it to ever-greater acts of heroism.Below the laurel, it displays a High Gothic oath of eternal fealty to Ultramar, a blazing star -- said to embodythe Emperor and the guiding light of Terra -- and an honour scroll that has grown longeras the company's most notable deeds have multiplied over the millennia.The most recent additions include honourable victories around the Damocles Gulf against the T'au Empireand glorious citations for selfless fighting in defence of Ultramar itself. |
Ultramarines 2nd Company - Command Squad: The Ultramarines 2nd Company in 999.M41 was led by the Command Squad known as the "Lions of Macragge." This squad included the following members:Captain Cato Sicarius - In addition to being Captain of 2nd Company, Cato Sicarius has several other titles including Master of the Watch, Knight Champion of Macragge and Grand Duke of Talassar.Chaplain Elianu Trajan - Chaplain Trajan has been a member of the 2nd Company since 901.M41.Veteran Sergeant DaceusApothecary VenatioHonoured Brother Gaius PrabianBrother Vandius - Brother Vandius is the company's Ancient.Brother Malcian |
Ultramarines 2nd Company - Tactical Squads: The 2nd Company is comprised of 6 Tactical Squads:Squad Vandar - Also known as "The Victors", Squad Vandar is noted for having the youngest recipient for an Iron Halo. This was awarded to Veteran Sergeant Vandar for tactical brilliance during the Tamari Rebellions in 929.M41.Squad Octavian - Squad Octavian has earnt a total of fifteen Markman's Honour badges for their precision. They are also known as the "Swords of Judgement".Squad Solinus - Nicknamed "The Indomitable", Squad Solinus was first into the breach after Captain Sicarius at the retaking of Fort Telrendar. For this they earnt Victorex Maxima honours.Squad Manorian - Known as "The Shield Bearers," Squad Manorian is used in the vanguard during Chapter and company level assaults.Squad Vorolanus - Squad Vorolanus is used for reconnaissance and deep strike missions when Scout Squads are unavailable. They are known as "The Thunderbolts."Squad Fennion - Squad Fennion is known as "The Immortals" due to the fact that they haven't taken a single loss since 829.M41. |
Ultramarines 2nd Company - Assault Squads: There are 2 Assault Squads in the 2nd Company:Squad Ixion - Squad Ixion is known for having honed their fighting skills against Hive Fleets Leviathan, Kraken and Jormungandr as they seek vengeance for the Ultramarines' losses at the Battle of Macragge. For this, they are known as "Macragge's Avengers."Squad Strabo - Squad Strabo is responsible for the death of Ork Warboss Bonehamma on the Hive World of Selonopolis. They are known as "The Heroes of Selonopolis." |
Ultramarines 2nd Company - Devastator Squads: There are 2 Devastator Squads in the 2nd Company:Squad Tirian -Also known as "Guilliman's Hammer," Squad Tirian is known for their unwavering conduct in battle.Squad Atavian - Squad Atavian is responsible for the destruction of the Renegade Titan Soulmauler. For this they were awarded the Principes Maxima and the nickname "The Titan Slayers" |
Ultramarines 2nd Company - Dreadnoughts: The 2nd Company has 2 Dreadnoughts:Brother Agnathio - Agnathio was interred within Dreadnought armour in 141.M36 after the Fall of Chundrabad.Brother Ultracius - Ultracius was interred inside the shell of a Dreadnought after the Pyra Crusades in 453.M39. |
Ultramarines 2nd Company - Company Order of Battle During the Plague Wars: Presented below is the composition of the Ultramarines 2nd Company as it entered battle during the later stages of the Death Guard attacks upon Macragge during the Plague Wars.With its former leader, Cato Sicarius, declared lost, its command fell to Captain Sevastus Acheran. |
Ultramarines 2nd Company - Command Squad: Captain Sevastus Acheran assumed command of 2nd Company, and is accompanied by the Company Veterans in his Command Squad known as the "Lions of Macragge." Additional leadership elements include two Lieutenants, one a newly joined Primaris Space Marine and the other the recently returned former captain of the 2nd Company Demetrian Titus, and a Chaplain. An Apothecary and Company Ancient were also attached to the 2nd Company's command. |
Ultramarines 2nd Company - Tactical Squads: The 2nd Company is comprised of 4 Tactical Squads:1st Squad - This squad boasts the company's most experienced and honoured warriors. They are known as the Avenging Sons, or Squad Kellion after their Veteran Sergeant Kellion.2nd Squad - These warriors earned the appellation of "New Crusaders," as the entire 2nd Squad was replaced after the first battles with the Death Guard.5th Squad - "The Victors," led by Sergeant Vallern, are tasked with taking out the enemy's most heavily armoured formations.6th Squad - "The Lineholders," led by Veteran Sergeant Tallum, typically form the centre of any battle plan and are known for their marksmanship. |
Ultramarines 2nd Company - Intercessor Squads: The 2nd Company is comprised of 3 Intercessor Squads:3rd Squad - This squad has not attained a moniker yet, but earned the respect of their 2nd Company brethren when they downed an entire swarm of Plague Drones.4th Squad - The "Sons of Terra," led by Sergeant Athos, are eager to prove themselves before their more experienced brethren.11th Squad - Originally from the Ultramarines 6th Company (Reserves), this squad is led by Veteran Telemachus, one of the first Primaris Astartes to reach Macragge. |
Ultramarines 2nd Company - Assault Squads: The 2nd Company is comprised of 2 Assault Squads:7th Squad - "Macragge's Avengers," led by Sergeant Laedrus, prefer to enter the battlefield by Thunderhawk in order to close with the foe as quickly as possible.12th Squad - "Squad Skythunder" from the Ultramarines 8th Company have been attached to Captain Acheran's company in order to give his upcoming counteroffensive more striking power. |
Ultramarines 2nd Company - Inceptor Squads: The 2nd Company is comprised of 1 Inceptor Squad:8th Squad - "Squad Gloccus" has developed a friendly rivalry with "Macragge's Avengers," and both close support squads vie to accumulate the most honours upon the battlefield. |
Ultramarines 2nd Company - Devastator Squads: The 2nd Company is comprised of 1 Devastator Squad:9th Squad - Commonly known as the "Titan Slayers." Led by Sergeant Atavian, the 9th was awarded the Principex Maxima for their destruction of the Renegade Warlord-class Titan Soulmauler. |
Ultramarines 2nd Company - Hellblaster Squads: The 2nd Company is comprised of 1 Hellblaster Squad:10th Squad - "Squad Dryden" and their new weaponry gained much respect when they drove back an assault by plague-toughened Death Guard Chaos Terminators. |
Ultramarines 2nd Company - Dreadnoughts: The 2nd Company has 2 Dreadnoughts:Brother Agnathio - Having fallen in the line of duty at Chundrabad in 141.M36, Agnathio has spent much of his lifespan in cryostasis, but fights with as much fiery wrath as ever.Brother Ultracius - Ultracius was interred inside the shell of a Dreadnought after the Pyra Crusades in 453.M39. The interred warrior’s name is picked out on the sarcophagus. Numerals on the armour plating indicate that Brother Ultracius is the second Dreadnought attached to the 2nd Company. |
Ultramarines 2nd Company - Canon Conflict: In the animated film Ultramarines, the commander of the 2nd Company is stated to be a Captain Severus, while in the parallel Warhammer 40,000 universe shown in the video game Space Marine, the commander is Demetrian Titus.But in Games Workshop tabletop wargame and novel canon, the captain of the Ultramarines 2nd Company at that time before the Era Indomitus was Cato Sicarius.With the release of Space Marine II, this inconsistency has been retconned. Captain Demetrian Titus is now the former commander of the 2nd Company, who led it before Cato Sicarius. After his imprisonment by the Inquisition on suspicion of heresy following the Liberation of Graia, he was freed from that imprisonment following the death of Inquisitor Thrax. Ashamed of the suspicion against him, and believing himself unworthy to return to his Chapter, Titus turned to service as a Black Shield in the Deathwatch before being rediscovered by the Ultramarines near death following a failed Deathwatch mission.Titus was returned to Macragge and reunited with the Ultramarines, though to save his life he was forced to cross the Rubicon Primaris and become a Primaris Marine. Since his former position as commander of the 2nd Company was already held by Sevastus Acheran, Chapter Master Marneus Calgar decided it would be fair to make Titus a Primaris Lieutenant in his old company. Titus took no offence at the demotion and was simply glad to be able to rejoin his battle-brothers in service to the Emperor once more. |
Ultramarines 2nd Company - Sources: Codex Adeptus Astartes - Space Marines (8th Edition), pp. 26-27, 98Codex: Space Marines (5th Edition), pp. 18-19Codex: Space Marines (6th Edition) (Digital Edition), pp. 50-58Codex Supplement: Ultramarines (8th Edition), pg. 13Dark Imperium (Novel) by Guy Haley, Chs. 4, 17Warhammer 40,000: Rulebook (6th Edition), pg. 394White Dwarf 498, "Lieutenant Titus of the Ultramarines", pp. 54-61Warhammer 40,000: Space Marine (Video Game)Warhammer 40,000: Space Marine (Video Game) |
Ultramarines 3rd Company - Ultramarines 3rd Company: The Ultramarines 3rd Company, known as the "Scourge of the Xenos," is a Battle Company of the Ultramarines Chapter. It won notable glory during the savage battles of the Tyrannic Wars.Yet even before this, the warriors of the 3rd Company held a reputation for alien-hunting that drew respect even from the black-armoured ranks of the Deathwatch. |
Ultramarines 3rd Company - History: The Emperor's realm is beset upon every side by alien threats. The Eastern Fringe, where Ultramar lies, is a particular flashpoint for xenos aggression.It has seen numerous invasions by Tyranid splinter fleets, Ork WAAAGH!s out of Charadon, and the repeated expansionist pushes of the T'au Empire.When taken alongside the Enslaver plague that struck the Hrathin System, repeated Sarkydd attacks on void-shipping between the Veridiaand Parmenio Systems and the recent ravages of the self-proclaimed Hrud Time-thief, it is easy to see how even in the past few solar decades Ultramar and its surrounding worlds have faced more than their fair share of xenos aggression.In the face of this alien tide stand the Battle-Brothers of the Ultramarines 3rd Company. Long has it been the duty of this company's warriors to face the most monstrous alien threats assailing the Imperium and destroy them wholesale. To this end, the company has long emphasised anti-xenos combat techniques in its psycho-indoctrination and training regimens.Their strike forces also often incorporate elements of the Ultramarines 1st Company clad in hulking Terminator Armour to lead operations against infested space hulks, asteroid mines and the like.The 3rd Company further makes prodigious use of Aggressor Squads and Centurion warsuits, typically arming both types of squad for close-range firefights and then deploying them amidst xenos-infested terrain to purge the alien threat corridor by corridor, tunnel by tunnel.The 3rd Company fought hard and long during the First Tyrannic War at the Battle of Macragge. They formed defensive complements aboard theUltramarines void ships during the space battles in the Macragge System, repelling boarding assaults by the bio-beasts of Hive Fleet Behemoth that chewed and tore their way through the hulls of the Ultramarines Strike Cruisers and Battle Barges.The 3rd Company led the subsequent relief of the northern polar fortress on Macragge and -- though they came too late to save the lives of the 1st CompanyTerminators garrisoned there -- they exacted bloody vengeance upon the remnants of the Tyranid infestation that still swarmed across the pack ice outside the broken fortress.Warriors of the 3rd Company also see regular secondment to the forces of the Deathwatch, putting their xenos-hunting skills to great use. Those that survive to return to their Chapter almost always do so under the honorary rank of Tyrannic War Veteran; most will have been deployed against the hated Tyranid scourgeduring their time amongst the Deathwatch and will have gained yet more skill and experience in battling these monstrous aliens.So, in turn, do the Veteran warriors of the 3rd Company advance and spread their xenoshunting expertise through the Chapter’s ranks. |
Ultramarines 3rd Company - Company Banner: The Ultramarines 3rd Company's banner is particularly distinctive, featuring the severed head of a Tyranid bioform with its teeth clenched in death's rictus.Awarded to the company following its valiant efforts on Macragge during the First Tyrannic War, and the hideously high price paid by its warriors for victory,it is a glorious symbol of their triumph over this most ferocious of enemies.Seeing the standard snapping proudly in the wind reminds the 3rd Company of the legacy they have inherited and represent. But it also serves as a vital warning.The Tyranid depicted, despite being defeated, is nonetheless a symbol of a continuing threat as vicious as it is dangerous. For the Battle-Brothers of the 3rd Company, it serves as a warning -- to look upon it is to know that complacency is failure.There is only one conclusion -- to safeguard Ultramar and the Imperium, the alien must be utterly exterminated. |
Ultramarines 3rd Company - Notable Members: Captain Mikael Fabian - It was then-3rd Company Captain Jehnnus Ardias who first honoured his warriors by taking the company's Codex Astartes-designated heraldic colour and working it into his personal heraldry. This tradition has been maintained ever since, with the current commander of the 3rd Company, Captain Mikael Fabian, proving no exception. Fabian is a hard-headed and stubborn warrior whose xenophobic hatred is so pronounced that it knows few equals, even amongst the alien-hunting specialists of the Ordo Xenos, and a direct man who prefers thorough and straightforward solutions. He is more than happy to unleash overwhelming force in order to make absolutely sure that an alien infestation has been eradicated, and favours the deployment of Flamer weaponry, Land Raider Redeemers and copious Hellfire rounds. For all his stern intractability, Captain Fabian expects all of his warriors to be forthright with him in sharing their strategic appraisal of the developing battlefield situation, and has been known to shift plans on the advice of a single well-placed Battle-Brother.Captain Jehnnus Ardias - Ardias was Mikael Fabian's predecessor as the commander of the Ultramarines 3rd Company. Ardias led his company against the T'au but later negotiated a ceasefire with them when Planetary Governor Meyloch Severus of Dolumar IV aligned himself with the daemon Tarkh'ax and the Word Bearers. Ardias forced an override in the communications of a T'au Fire Warrior named La'Kais and guided him against the Word Bearers and subsequently helped Kais by holding off Tarkh'ax until Kais destroyed the daemon. Ardias also commanded Strike Force Ardias during the Joran VI Retaliation where the Ultramarines fought against the Traitor Marines. His task force was deployed on the Strike Cruiser Fist of Ultramar. Despite his prior aid to them, Captain Ardias was later seriously injured battling the T'au during the Damocles Crusade in 745.M41.Techmarine Achellus - Achellus served in the Ultramarines 3rd Company, under Captain Jehnnus Ardias, when the company was stationed aboard the Imperial Navy's Emperor-class Battleship the Enduring Blade, flagship of Battlefleet Ultima Primus, when it received a request for aid from the planet Dolumar IV, which was being attacked by the T'au. Once there the Ultramarines prepared to battle the T'au, who had managed to board the Enduring Blade; but Epistolary Delpheus, plagued by visions that a more powerful enemy would show itself aboard the ship, managed to convince his old friend Ardias that they needed to save their strength and avoid fighting the T'au. Ardias was convinced by Delpheus and ordered his company to stay where they were and let Captain Mito and the Raptors Chapter's 5th Company, who were also stationed aboard the Enduring Blade, deal with the T'au. This would prove fortunate as when the battlefleet was forced to open diplomatic talks with the T'au, the Heretic Meyloch Severus, Planetary Governor of Dolumar IV, would complete a Chaos ritual that summoned a warhost aboard the Enduring Blade that soon overran the doomed ship. Ardias gave the order to evacuate the Enduring Blade and Achellus managed to escape with Ardias and his company before it was destroyed and take part in the the ensuing battle when the Chaos warhost invaded Dolumar IV. On that world Achellus joined Veteran Sergeant Larynz's squad as they charged a pit held by the Iron Warrior Pereduz and a group of Chaos Space Marines. When they arrived the pit was empty save for a device buried into the sand that filled it. As Achellus examined the device, Pereduz, hidden nearby, activated it, resulting in a massive explosion that instantly killed Achellus, Larynz and their squad.Torus: Torus is the Ultramarines 3rd Company's Champion. |
Ultramarines 4th Company - Ultramarines 4th Company: The Ultramarines 4th Company, known as the "Defenders of Ultramar," has a long and glorious history, stretching back to the dark days of the Horus Heresy when brother Space Marines fell in the bloodiest civil war ever to tear at the Emperor of Mankind's realm.But the Ultramarines 4th Company also can be said to have a chequered history. Their battle record reflects some crushing blows suffered over the course of the millennia, yet it also shows countless victories and a strength of spirit that has seen the 4th rise up in the face of even the most horrifying odds, standing resolute in the name of Emperor and primarch both.This company's title is no mere honorific; to the 4th Company falls the duty of defending wider Ultramar from the predations of the countless Heretics, aliens and monstrosities who would see it torn down in flames. This has seen them do battle with Tyranids, daemons, greenskins, T'au and Chaos Space Marine warbands beyond number.In particular, the deeds of the 4th Company in battling Hive Fleet Leviathan have been immortalised in Chapter legend, though not in all cases for the best of reasons. Fighting alongside Deathwatch forces and the now-banished Ordo Xenos Inquisitor Kryptman, the warriors of the 4th Company battled the Tyranid menace upon the planet of Tarsis Ultra.Here they launched a daring raid to slay the Norn-Queen coordinating the Tyranids' assault, succeeding only at great cost after introducing a hyper-mutative bio-toxin directly into the vast hive-node's physical body.The Tyranid offensive collapsed as the guidance of the Hive Mind was torn away, and Tarsis Ultra saved for the time being. However, certain actions taken during that conflict were deemed to contravene the Codex Astartes, leading to severe censure from the Chapter Command.Though they often utilise aggressive and fast-moving tactics in their pursuit, many of the battles undertaken by the 4th are defensive in nature.The 4th Company's battle-brothers act as castellans for the major fortifications dotted throughout Ultramar; they command the Ultramar Defence Auxilia garrisons stationed in these fastnesses, and their Techmarine-manned artillery pieces stand glowering watch over the approach to key bastions, sanctums and communication hubs across the miniature stellar empire of the Ultramarines.To this end, the 4th Company can often be seen making use of massed fire support squads, Thunderfire Cannons, Vindicators and the like, relying on armoured transports and gunships to rapidly relocate their bristling gun-lines when the foe attempts to outmanoeuvre or bypass their strongpoints. |
Ultramarines 4th Company - Battle of Calth: The 4th Company is known as the "Defenders of Ultramar" -- an accolade won in the Chapter's earliest history, when Chaos Space Marines from the Word Bearers Traitor Legion attacked the Ultramarines at the very heart of Ultramar.It was upon the world of Calth that the greatest confrontation took place. Famed for its orbital shipyards, Calth was a typical world of the Realm of Ultramar. Its inhabitants were wealthy and generous, knowing little of want or fear. In many ways, their world was a paradise, but it was not to last.When the Word Bearers Traitor Legion launched their attack against the Ultramarines, the strike against Calth was led by one of the Word Bearers' greatest champions, the former Master of the Faith, Kor Phaeron, the right-hand of the Word Bearers' Primarch Lorgar. This mighty Chaos Champion swore to utterly destroy the planet, and was very nearly successful.From his personal Battle Barge, he directed a full-scale invasion of the Calth System. Calth's three sister planets were all destroyed, massive geo-nuclear strikes ripping them apart at the core. Calth's once gentle sun was laced with deadly heavy metals and substances that increased the star's radiation output ten-fold.Within a standard century after the battle's end, the final elements of Calth's atmosphere would be burned off by its sun and the world left airless, its populace forced to dwell in gigantic underground caverns. But upon its surface during the still-raging conflict, the 4th Company fought the Word Bearers to a standstill.The Traitor Marines held superiority in numbers, weaponry, and brutality, but the Ultramarines never gave in. As driven as the Chaos warriors of Kor Phaeron were, they could not dislodge the Ultramarines, many of whom had once called the planet home.The war upon Calth was devastating and horrific. Ancient codes of warfare and martial conduct were broken and set aside by the Word Bearers as all manner of death and destruction was unleashed. The Ultramarines were stunned by the millions of Chaos Cultists the Word Bearers used as human shields and cannon fodder.The Word Bearers, in turn, had underestimated the tenacity and resolve of their hated foe. In the end, Kor Phaeron was defeated when reinforcements from the Ultramarines homeworld of Macragge drove the Word Bearers from the surface of Calth. Kor Phaeron retreated all the way to the Maelstrom, a turbulent region of the galaxy much like the Eye of Terror where the Immaterium of Chaos seeps through into the material realm of the physical universe.The Ultramarines were victorious, and the commander of the 4th Company, Captain Remus Ventanus, would one day set foot upon the shattered original Legion homeworld of the Word Bearers during the Great Scouring, symbolically capturing the Traitor Legion's abandoned homeworld of Colchis. |
Ultramarines 4th Company - Creating the Codex Astartes: Following the actions of Captain Ventanus and the other Ultramarines under his command on Calth, they were eventually rescued by the remaining forces of the Ultramarines. The "Saviour of Calth" became one of Primarch Roboute Guilliman's closest advisers. Led by their erstwhile captain, the 4th Company, known in some circles as the "Troublesome Fourth," was a unit known for its daredevil actions, heroic follies and the personal bravery of its individual warriors.They would become instrumental in helping to play out the strategies and military tactics devised by Primarch Guilliman in simulated battles -- the results of which would help lay the foundation of his greatest work -- the Codex Astartes.It contained solar decades of accumulated wisdom, each chapter and verse a fragment of Guilliman's biologically encoded genius, each morsel of imparted knowledge a building block that would combine to form a work immeasurably greater than the sum of its parts. If the Primarch's work could be made to stick with the 4th Company, then it would stick anywhere. Where the 4th Company led, the other Battle Companies of the Legion followed. |
Ultramarines 4th Company - Guardians of the Eastern Fringe: The Ultramarines have always held the Eastern Fringes of the galaxy in the vast Ultima Segmentum against the forces of darkness that threaten the Imperium from beyond the Halo Stars, and the 4th Company has a special hatred for the savage xenos invaders known as the Tyranids. Rapacious, extra-galactic predators, these relentless alien killers consume all before them in their quest for bio-matter to feed the ever-hungry biological factories of their Norn-Queens.The first Tyranid hive fleet, code-named Behemoth, smashed into Imperial space in 745.M41 and descended upon Macragge in a fury of talon and claw. Forewarned of the coming xenos danger by the Inquisitor Kryptman, the Chapter Master of the Ultramarines, Marneus Calgar, stood ready to face the deadly aliens, but nothing could prepare his warriors for the sheer horror of what was to come.Commanded at this time by Captain Idaeus, the 4th Company fought at the forefront of the invasion and were instrumental in the destruction of several of the larger Tyranid vessels. At last the invasion of Hive Fleet Behemoth was repulsed, but at terrible cost; the entirety of the Ultramarines' Veteran 1st Company was wiped out defending the northern polar defences of Macragge and many great heroes of the Astartes met their end. The Ultramarines had won the First Tyrannic War, but Kryptman assured Calgar that the Tyranids would be back.With the destruction of Hive Fleet Behemoth, the Ultramarines set about consolidating their hold on the interstellar Realm of Ultramar. Many of their best and bravest warriors had fallen to the Tyranids, and with their strength thus depleted, many other alien and piratical raiders took advantage of this lapse in security and launched their own raids throughout Ultramar to sack worlds previously unassailable.Thus it was that the 4th Company -- which had been at full strength when the Tyranid fleet attacked – had come through the war with the fewest casualties, and were thus the first called upon to help liberate Vorhn’s World, a Shrine World of the Ecclesiarchy in a neighbouring sub-sector.The Ork Warlord known as the Arch-Maniac of Cabela had seized the world, enslaving its population and defiling the holy temples of the Emperor. Such barbarity could not be countenanced on such a holy world and thus the 4th Company was tasked with its liberation. Idaeus once more led his warriors into battle, using a combination of rigid adherence to the words of the Codex Astartes and an uncanny ability to adapt to rapidly changing battlefield conditions to circumvent many of the Ork strongpoints and destroy the most vital elements of their defences.With much of their energies spent hunting down the Space Marine raiders in their midst, the Orks were unable to repulse the massed tank companies and regiments of the Imperial Guard's Jovian Hussars who overran the Greenskins with an unusually low casualty rate. It was during the cleansing of Vorhn’s World that a young Space Marine named Uriel Ventris first came to Idaeus' attention.Descended from the legendary Lucian Ventris, who had died fighting the Tyranids of Hive Fleet Behemoth beneath the polar defence fortress 180 years before, Uriel displayed an exemplary courage, even amongst warriors for whom heroic feats of bravery were the norm. Taking command of his squad when his sergeant was killed by an Ork warlord, Uriel displayed the qualities that would one day lead him to command the 4th Company itself. |
Ultramarines 4th Company - Rebuilding: With the liberation of Vorhn's World, the task was now to secure the borders of Ultramar, and upon their return from the victorious campaign against the Orks, Idaeus' company joined their Battle-Brothers in securing the borders of Ultramar against further attack. For the next 5 standard years, the company patrolled the northern borders of their realm, running interdiction attacks and boarding actions against any and all raiders they encountered. Aboard the Vae Victus, an honourable Strike Cruiser commanded by Captain Lazlo Tiberius, himself a scarred veteran of the Tyrannic Wars, the 4th Company destroyed over 300 enemy vessels and achieved the highest number of kills to add to the banner in their company chapel.Over the next few years, between occasional returns to Macragge for obeisances at the Temple of Correction, where the stasis-sealed, mortally wounded form of the Primarch Roboute Guilliman watches over his Chapter, the 4th Company regained its strength and inducted many new members. Returned to full combat readiness, the company was once again fit for duties beyond the borders of Ultramar and in the Mereneas Core, the company was to earn the gratitude of the Adeptus Mechanicus when they boarded and destroyed the Space Hulk Flame of Iniquity, an agglomerated structure of scores of derelict starships that threatened a number of their Forge Worlds, the giant factory planets where much of the armed might of the Imperium is produced.Following this success, the determination and courage of the 4th Company came to the attention of Inquisitor Markhov, who was in need of warriors of such great skill. He petitioned Marneus Calgar for the Ultramarines' assistance in a matter of grave urgency. Calgar consented to allow the 4th Company to be seconded to the Inquisition's service and Idaeus' company was despatched to the world of Epsilon Regalis -- a world later to be made infamous by the Witch Hunter Tyrus.Precisely what occurred on this world has never been made known, the events subsequent to the Ultramarines deployment on Epsilon Regalis having been sealed by the order of the Ordo Hereticus. Immediately following this mysterious mission, the 4th Company were involved in the eradication of several indigenous life-forms on the world of Horranveth to allow colonisation by an Adeptus Mechanicus Explorator team to proceed. Many among the Ultramarines felt that this type of combat was beneath them, but none dared defy their Chapter Master's decree.Following the purgation of Horranveth, the company was recalled to take part in the Balur Crusade, a mixed- Chapter-force led by Marneus Calgar himself. A strong coalition of xenos creatures (identified as the T'au, Kroot and Tarellians) had launched an attack into Imperial-held space and demanded that the inhabitants of the captured worlds swear allegiance to their blasphemous empire.Naturally, such naked aggression could not go unanswered and together with warriors of his own Ultramarines and from the Blood Angels, Marines Malevolent and the taciturn remnants of the Scythes of the Emperor Chapter, Calgar led the combined Space Marines army to swift victory, destroying the nascent xenos colonies and re-establishing Imperial rule. |
Ultramarines 4th Company - Return of the Tyranids: The 4th Company were to fight the Tyranids again on the world of Ichar IV when the Tyranids returned with yet another Hive Fleet, this time known as the Kraken. Far from the battering ram of Hive Fleet Behemoth, it appeared that the Tyranids had somehow learned from their defeat centuries before and attacked in a series of smaller, yet no less lethal splinter fleets -- advancing across a much wider front.Many of these fleets were destroyed, driving the aliens to consolidate their attack on the industrial world of Ichar IV. The Tyranid threat was met with courage and steel, the men of the Ultramarines fighting alongside hundreds of Imperial Guard regiments and elements from 7 other Space Marine Chapters. The 4th Company were again in the forefront of the fighting, with Idaeus and Uriel both awarded the Imperial Laurel for their heroism.Once more the aliens were repulsed, though the threat of Hive Fleet Kraken remained strong. The Tyranid fleet broke into a number of smaller fleets as it retreated from Ichar IV and it is known that many of these splinter fleets penetrated deep into the galactic core. Some even reached as far as the Segmentum Solar though the massed guns of the Imperial fleet destroyed these without mercy. However, whether every one of these Kraken splinter fleets has been destroyed remains unclear.Following the defeat of the Tyranids at Ichar IV, the 4th Company was despatched to the world of Thracia, where the rumoured deployment of the Night Lords Chaos Space Marines necessitated a force capable of meeting them blade-to-blade. Regiments of Imperial Guard pushed towards the planetary capital city, meeting stiff resistance, but crushing all before it.As the campaign progressed, the Imperial lines became lengthy and strung out -- all too easy to attack and destroy from the flank. Realizing this, the 4th Company attacked the bridges that would allow such an attack, but in the process Captain Idaeus was lost, heroically sacrificing his own life to destroy the last bridge.Mourning his loss, the 4th Company returned to Macragge, whereupon Veteran Sergeant Uriel Ventris was elevated to the rank of Captain and commander of the company. |
Ultramarines 4th Company - New Beginnings: Together with the newly appointed Captain Uriel Ventris, who had replaced Captain Idaeus after his heroic death, the 4th Company set off on their latest mission; to escort Adept Barzano of the Administratum to the troubled world of Pavonis. On the Eastern Fringe, Pavonis had been plagued by piratical raiders and civil insurrection and upon the Ultramarines' arrival, the planet was very nearly plunged into a bloody civil war between its competing industrial cartels.Captain Ventris and Adept Barzano (now revealed to actually be an Inquisitor of the Ordo Xenos) went on to discover that the planet's troubles were at the instigation of a madman named Kasimir de Valtos who desired the release of an ancient and powerful C'tan Star God who had been imprisoned beneath the surface of Pavonis for tens of millions of years.De Valtos was ultimately thwarted, though the ancient being known as the Nightbringer was freed from its aeons-long slumber and set loose amongst the stars. Only time will tell whether its escape will cost the Ultramarines and the galaxy dearly.With peace and Imperial rule restored to Pavonis, the 4th Company journeyed to the northern reaches of Segmentum Tempestus to the world of Tarsis Ultra – a world brought into the Imperium by Roboute Guilliman himself during the early days of the Great Crusade -- and a world with a proud history of upholding the traditions of the Ultramarines.Ancient oaths of brotherhood bound the fate of Tarsis Ultra to the Ultramarines and when a gargantuan Space Hulk drifted in-system, Captain Ventris led his men deep into its haunted depths to destroy it from within. Buried deep within its structure, the Ultramarines discovered nests of frenzied Orks and something much worse: Genestealers.The fighting within the hulk was amongst the fiercest encountered by the 4th Company, but its warriors were able to fight their way clear of the hulk and watch its destruction from the bridge of the Vae Victus. But the victory was tinged with dread, for the Astartes vessel's Astropaths detected the forward edge of a bow wave of Warp interference – a phenomenon known as the "Shadow in the Warp" – which could mean only one thing. The Tyranids were approaching the borders of the Imperium once more. |
Ultramarines 4th Company - Defence of Tarsis Ultra: With warning of the approaching Tyranid hive fleet given, the Imperial response was unusually swift. The Ultramarines contacted a brother Chapter of Space Marines, the Mortifactors, though they had diverged considerably from the ideals of Roboute Guilliman -- embracing a culture of death worship. A fleet led by the Imperial Navy Admiral Bregant de Corte aboard the battleship Argus was assembled, including many ancient and noble ships of war; the Sword of Retribution, and the Kharloss Vincennes to name but two.Imperial Guard soldiers from the Death Korps of Krieg and the Logres Regiments were shipped in and the local Planetary Defence Forces trained by Sergeant Learchus using the methods of the Ultramarine training barracks. Inquisitor Lord Kryptman once again lent his expertise to the commanders of the defence of Tarsis Ultra as well as bringing an elite Deathwatch Space Marines Kill-team led by the justly famed Watch Captain Bannon. As far as any world could be defended, Tarsis Ultra was as secure as it could be made given the time available to its defenders.Battle was joined in the system's outer reaches and though the world of Barbarus Prime was lost to the Tyranids, the first elements of their fleet were defeated. The advance of the Hive Fleet could not be stopped and Kryptman was forced to sacrifice the world of Chordelis -- ordering the Mortifactors to Virus Bomb it from orbit before the Tyranids could assimilate its biomass. Despite fractures appearing among the Imperial commanders, the Tyranid threat was met with courage and honour on the surface of Tarsis Ultra, though the defenders were hard-pressed to stave off the relentless attacks of the aliens.Though many thousands of lives were lost, and a huge proportion of the 4th Company was slain, the Tyranids were once more defeated when Captain Ventris cast off the teachings of the Codex Astartes and took command of the Deathwatch Kill-team. He led them on a last, desperate mission to deliver a lethal gene-poison to the heart of the last remaining Hive Ship.Having once served with the Deathwatch, Captain Ventris knew that this was where he could do the most good, and despite the grim warning from Veteran Sergeant Learchus that Marneus Calgar would hear of his flouting of the Codex, he set off on his mission. Through alien terrors and biological horror, the Deathwatch Space Marines and Captain Ventris were successful and the gene-poison was administered to the Tyranid Norn-Queen.Driven into spasms of uncontrolled mutation, the Norn-Queen died and her death throes drove the slave Tyranid organisms connected to her via the gestalt psychic consciousness of the Tyranid Hive Mind into paroxysms of feral self-destruction. The Tyranids were defeated, but like Ichar IV before it, the genetic taint of the alien invasion would forever be impossible to remove from the surface of Tarsis Ultra -- and the souls of its surviving population.With Tarsis Ultra secured, the 4th Company gathered its dead and returned to Macragge, the hearts of its warriors heavy as they contemplated the cost of honouring their ancient debt. But something worse was awaiting the 4th Company upon their return to their homeworld. Allegations of heresy awaited Uriel Ventris for his actions on Tarsis Ultra and with them, the potential to strip the company of its honour. |
Ultramarines 4th Company - Medrengard: Captain Ventris was spared the expected execution for his breach of Ultramarine doctrine and instead given a Death Oath by Marneus Calgar: he and his faithful companion, Sergeant Pasanius Lysane, were to seek out "a place of dark iron" where twisted reflections of the Space Marines were being wrought. Shortly after departing Macragge, Ventris' starship was attacked by Warp entities directed by a daemon imprisoned inside a Daemon Engine called the Omphalos Daemonium.This Daemon Engine resembled a huge, grotesque steam locomotive, which could travel between the Warp and realspace. The two Space Marines were seized and taken deep within the Eye of Terror to Medrengard, the Daemon World that was the home of the Iron Warriors Traitor Legion. The pair soon linked up with a band of Renegade Space Marines and two surviving former Imperial Guardsmen, who were escaped slaves of the Iron Warriors. The group became a self-styled guerilla band, engaging in hit-and-run attacks against the Iron Warriors.Ventris, Pasanius and the band of guerillas were eventually captured by Warsmith Honsou of the Iron Warriors, and after defying him, Ventris was "implanted" in the womb of a Daemonculaba, a genetically-modified woman whose womb had been amplified with Imperial Fists gene-seed the Iron Warriors had stolen during the 13th Black Crusade from the world of Hydra Cordatus and which was intended to turn normal adolescents into new Chaos Space Marines.This twisted biotechnology was a mechanism intended to accelerate the development of new Traitor Marines in the laboratories under Honsou's fortress. These new Chaos Space Marines were intended to refill the ranks of the Iron Warriors Legion, which had been unable to replace its losses over the 10 millennia since the Horus Heresy. The Daemonculaba were also the mutated creatures that Uriel and Pasanius had been tasked with destroying in the first place.At the same time, Honsou was under siege by rival Iron Hands Warsmiths for refusing to hand over their share of the untainted Imperial Fists gene-stock taken after the invasion of an Imperial facility on Hydra Cordatus. As the fighting raged, Ventris and Pasanius managed to get free and succeeded in destroying Honsou's labs and his fortress, although in order for this to happen they had to release a captive Khornate Daemon Prince.The Daemon Prince then annihilated the rival daemon it had previously imprisoned in the Omphalos Daemonium, destroyed Honsou's fortress and minions, and attacked Honsou's rivals, driving them away. Later, Uriel, Pasanius, and a group of the so-called Unfleshed, who were the mutant rejects of the Iron Warriors' experiments to make new Space Marines using the Daemonculaba, escaped from the Eye of Terror on the Omphalos Daemonium, which had reverted to a normal starship. |
Ultramarines 4th Company - Salinas: However, the former Daemon Engine brought them through the Warp to a troubled world called Salinas, and more specifically to a forbidden zone on that world's surface that reeked of death. Ventris and Pasanius were then confronted by the veteran Imperial Guard regiment that ruled the planet as a gift of conquest, and the suspicious and ruthless Planetary Governor, the regiment's ex-commander. They requested help in reaching Macragge, but their astropathic transmission was intercepted by the Grey Knights, who were monitoring Salinas for other reasons.A squad of them arrived on the planet, arrested Ventris and Pasanius, and after grueling physical, mental and spiritual trials declared them untainted by their exposure to Chaos during the events on Medrengard. In the meantime, it was revealed that a powerful psyker had likely brought the Omphalos Daemonium to Salinas in order to use the freed Unfleshed as an instrument of revenge against the governor and his former regiment.This was vengeance for the regiment's murder of tens of thousands of civilians, including the entire population of a town that was the birthplace of many of the leaders of a small-scale guerilla campaign that now operated on Salinas. The campaign itself had been caused by the brutality and heavy-handedness of the Imperial Governor.This ravished town was the forbidden zone the Ultramarines had first found themselves in when they arrived on Salinas. After being possessed by the psyker, the Unfleshed went on a killing rampage, but they were eventually killed by Uriel, Pasanius, and the Grey Knights, who subsequently returned the Ultramarines to Macragge. |
Ultramarines 4th Company - Return to Pavonis: Having successfully completed their Death Oath, Uriel and Pasanius were welcomed back to the homeworld of their Chapter but were subjected to interrogation and tests by the Chief Librarian to insure they had not been tainted by their time on the Daemon World of Medrengard.After both Uriel and Pasanius were deemed free of Chaos taint, Uriel was reinstated as Captain of the Ultramarines' 4th Company and given the opportunity to prove himself in the eyes of those who still doubted him by returning to the world of Pavonis and defending it from T'au invaders.Pasanius was not so fortunate, as he was demoted in rank and forced into one hundred solar days of isolation from the Chapter. This harsh treatment was a punishment for hiding the unusual regenerative abilities of his bionic arm, which he had gotten after the C'tan called the Nightbringer had scythed off his biological arm during the earlier Ultramarines mission to Pavonis.Apparently because of this contact with the C'tan, the bionic arm had become infused with the Necron's living metal, the substance called necrodermis. After one hundred days he was reinstated as a Battle-Brother of the 4th Company and rejoined his captain. |
Ultramarines 4th Company - Invasion of Ultramar: In the meantime, the Warsmith Honsou was consumed by hate for Ventris and the Ultramarines following the events on Medrengard and the destruction of his Chaos Space Marine incubation experiments. He hatched a plan to annihilate the Ultramarines, and especially Uriel Ventris. As bait, he used a stolen Mechanicus virus to turn Tarsis Ultra, the world the Ultramarines had vowed to protect, into a Dead World.He had assembled a large invasion force, which apart from his Iron Warrior warband, included Chaos Cultists, Traitor Marines and Traitor Guardsmen, Drukhari pirates, Kroot and other alien and human mercenaries, a Dark Mechanicum force led by the Traitor Magos Cycerin, and a multitude of criminals, psychopaths and killers.Honsou managed to find and board a star fort hidden for the previous 60 Terran years in the depths of uncharted space in the Ultramar Sub-sector, guarded by an Ultramarines contingent. He slaughtered the star fort's Ultramarines garrison and then freed the powerful Daemon Prince M'kar, secretly held captive within the fort.The daemon, who had once been the Word Bearers Dark Apostle named Maloq Kartho who had originally attacked Ultramar during the Horus Heresy, had been imprisoned by Marneus Calgar, the Chapter Master of the Ultramarines, with the help of the Inquisition.M'kar hated the Ultramarines Chapter and the Imperium of Man with a passion. Aligning with Honsou, the Daemon Prince possessed a desecrated Ultramarine Dreadnought shell so that he could interact with the material universe, turned the star fort into a Chaos abomination linked directly to the Warp, and called forth a huge daemon army to join in attacking the worlds of the Realm of Ultramar.Honsou had managed to acquire a clone of Uriel Ventris, known as the "Newborn," who had been created from the genetic material left behind while Uriel was in the womb of the Daemonculaba on Medrengard. The Newborn was a psychic as well as physical clone of Uriel. As such, he had fragments of Uriel's knowledge and memories, including the defence protocols of Ultramar, which Honsou first used to attack the star fort, and then the entire Realm of Ultramar.The whole Chapter rose in defence of the realm, aided by an Adeptus Mechanicus contingent under Magos Locard, the warband of the system-based Ordo Malleus Inquisitor Suzaku, a squad of Raven Guard Space Marines, the mobilised Ultramaran Planetary Defense Force regiments, and many civilians. The war expanded to encompass several Ultramarran worlds, at least one of which was destroyed. Finally, Uriel confronted the Newborn (and Honsou), on Calth, his planet of birth.Honsou had gone there at the request of M'kar, to the Tomb of Remus Ventanus (an ancient Ultramarine hero of the 4th Company known as "the Savior of Calth") to destroy Ventanus' sarcophagus and his wargear. Uriel killed the Newborn using a blade that was part of Ventanus' wargear, and in the battle that followed Honsou's more numerous force was defeated thanks to the sudden appearance of spectral guardian-warriors.Honsou, faced with capture or death, detonated the explosives the Iron Warriors had previously placed around the tomb, collapsing the grand edifice of the Tomb of Ventanus on top of himself and his opponents. Uriel and some of his fellow warriors survived and headed to Talassar, an Ultramarran world where M'kar and his daemon army were close to overrunning Chapter Master Calgar and his dwindling forces.Uriel and other friendly reinforcements arrived in the midst of the final, climactic battle for the world. Ventris tossed the powerful, anti-daemonic Blade of Ventanus to Calgar as the Chapter Master was duelling with M'kar, and Calgar used it to completely annihilate the Daemon Prince.With the daemon army and Honsou's forces defeated in all the theatres of the war, the Imperial forces proceeded to engage in mopping-up operations, and within six solar months, the Realm of Ultramar was declared free of the touch of Chaos. Ominously, while the ruins of the Tomb of Ventanus were searched thoroughly, the body of Warsmith Honsou was never recovered. |
Ultramarines 4th Company - Era Indomitus: Since the return of Roboute Guilliman at the start of the Era Indomitus, the 4th Company have been further charged with overseeing the reclamation of the wider worlds of the original Realm of Ultramar, when it spanned some five hundred worlds.In this capacity they have driven invading foes from many worlds that once belonged to the Ultramarines. They have also fought more than one war against recalcitrant insurgents and rogue governors who would rather risk the resurrected primarch's wrath than let go their death grip on power.They have also been led on many campaigns of the Indomitus Crusade by Captain Uriel Ventris, who has undergone the surgical procedures necessary to cross the Rubicon Primaris and become a Primaris Space Marine. |
Ultramarines 4th Company - Notable Formations: The Firebrands - The Firebrands were a Tactical Squad led by Sergeant Pasanius Lysane. They earned their name during the second Pavonis campaign, a which was a possible tribute to their sergeant's prodigious use of a Flamer.The Guardians - The Guardians were a Tactical Squad led by Sergeant Learchus Abantes. They earned their name during the second Pavonis campaign, when, under Captain Uriel Ventris' command, they executed a daring Drop Pod assault on the T'au's vulnerable rear that crippled their offensive.The Swords of Calth The Swords of Calth were the Command Squad of Captain Uriel Ventris. Ventris formed the squad during the Invasion of Ultramar in 954.999.M41, the first time he had ever built his own Command Squad. |
Ultramarines 4th Company - Notable Defenders of Ultramar: Captain Uriel Ventris - Uriel Ventris is the current Captain of the Ultramarines 4th Company.Chaplain Judd Clausel - Judd Clausel is the Chaplain of the 4th Company of the Ultramarines. Clausel has fought alongside several leaders of the company, including Captain Idaeus, his successor Captain Uriel Ventris and Sergeant Learchus Abantes, who served as acting captain for a time. A straightforward and violent warrior, he is prone to headlong charges and is often depicted cutting enemies in two with his Crozius Arcanum. Clausel cares little for talk, and has reprimanded members of the Ecclesiarchy for discussing theology during meetings, and threatened Planetary Governors when they are slow to act. Uriel Ventris once stated, "Chaplain Clausel speaks bluntly, but he is right to do so."Apothecary Selenus - The long-serving Apothecary to the 4th Company, Selenus accompanied Captain Uriel Ventris on several of his early missions, including the battles on Pavonis and Tarsis Ultra. In the aftermath of the devastating action on Tarsis Ultra, and Captain Ventris' banishment from the Chapter, Selenus, along with Chaplain Judd Clausel, assisted Acting Captain Learchus Abantes in screening the company's new recruits and rebuilding the company's numbers. Selenus also accompanied the 4th Company on its reconnaissance mission to Espandor, where he was instrumental in retrieving the gene-seed of Ultramarines who had fallen on the frigate Guilliman's Honour, before their remains could be ravaged by Orks. After Ventris' reinstatement to the 4th Company, Selenus also fought alongside him during the company's second deployment to Pavonis. During the Invasion of Ultramar, Ventris appointed Selenus to his newly-formed Command Squad, the "Swords of Calth." Ventris reflected that, although his medical skills were great, Selenus was first and foremost a warrior, and his knowledge of the physiology of all species made him that much more devastating in combat. Selenus survived the desperate fight in the catacombs of Calth against the Iron Warriors Warsmith Honsou, and carried out Raven Guard Shadow Captain Aethon Shaan's request to extract the gene-seed of Ardaric Vaanes, a Renegade Raven Guard who had nonetheless sided with the Ultramarines during the final battle.Veteran Sergeant Pasanius Lysane - Lysane was a Veteran Sergeant of the 4th Company of the Ultramarines, and the best friend of Captain Uriel Ventris. Like Ventris, Pasanius was born on Calth, and the two boys grew up together. As Aspirants to the Ultramarines, the pair remained together throughout their training at the Agilesus Barracks and their subsequent service in the Ultramarines. Before his induction into the Space Marines, Pasanius was already a towering youth, and as an Ultramarine, his physique was so massive that his Power Armour had to incorporate salvaged pieces of Tactical Dreadnought Armour to fit his frame. His primary weapon was a Heavy Flamer.Sergeant Learchus Abantes - Abantes is cool-headed and follows rules very closely, as opposed to his superior Captain Uriel Ventris. Learchus is one of Captain Ventris' most trusted sergeants, who often consults him. While Ventris was exiled in the Eye of Terror, Learchus took command of the 4th Company as its Acting Captain. On Ventris' return to command of the company, Learchus grew jealous, feeling that he had earned the right to command the company. Ventris was forced to remind him that the company remained his to lead. After this dispute broke out into the open, Learchus, to his credit, made clear to oppose any remaining doubt of Ventris within the company or Chapter. Later during the second campaign on Pavonis, Learchus took command of a Scout Squad and infiltrated the port of Praxedes, distracting the T'au long enough to allow the rest of the company's Drop Pods to safely land. On Calth during the Invasion of Ultramar, Learchus commanded an armored spearhead consisting of both Ultramarine and Planetary Defence Force vehicles. He attempted to stop an enemy convoy comprised of Warsmith Honsou's forces from reaching Guilliman's Gate, but was forced to retreat when a Traitor Baneblade appeared on the battlefield.Company Champion Petronius Nero - Nero currently serves as Company Champion in Captain Uriel Ventris' Command Squad, "The Swords of Calth." An exceptional close combat specialist, Nero first distinguished himself during the Second Battle of Pavonis as part of a raiding party infiltrating the T'au headquarters camp. Nero survived the collapse of the cavern engineered by the Warsmith Honsou, though he was grieved when his custom-made Power Sword was broken by the rockfall. As part of Ventris' Command Squad, Nero joined the defence of Calth from the invasion of the Bloodborn in 999.M41. When Ventris tracked Honsou to the underground tomb of Remus Ventanus, the Ultramarines were attacked by the Blade Dancers of Xiomagra. The Mistress of the Blade Dancers was far too fast for Uriel, but Nero stepped in and not only saved his life, but defeated Xiomagra with apparent ease.Captain Idaeus - Idaeus was the former Captain of the Ultramarines' 4th Company, who died shortly after passing his position on to his senior Sergeant, Uriel Ventris. Unusually for an Ultramarine, Idaeus was a pragmatic thinker, adhering to the Codex Astartes only when he more or less needed to. He knew when to bend the rules of engagement and when not to, and trusted his gut instincts, even when every other sign told him things were going as planned. He was widely respected by the men of the 4th Company, although his senior Veteran Sergeant, Uriel Ventris, had difficulty accepting his deviation from the Codex, even after winning victories with him over several solar decades. Idaeus' last campaign was on Thracia, where the Ultramarines were helping the Imperial Guard suppress a Chaos-fueled rebellion. The 4th Company was charged with destroying a number of bridges that the enemy could use to outflank the Guard as it advanced on the rebel stronghold. As they were laying the charges on Bridge Two-Four, they came under attack by Chaos Space Marines of the Night Lords Traitor Legion. Although outnumbered and outgunned, Idaeus could not retreat and leave the bridges intact, so instead they held their positions. When the Night Lords advanced across the bridge, with the bodies of slain Ultramarines impaled on the front of their tanks, Idaeus' fury was terrible, and he led a countercharge that drove the Night Lords back. With only seven Ultramarines left of his original force, Idaeus handed his Power Sword -- which he had forged himself before the Corinthian Crusade -- to Uriel Ventris, clearly intending that the sergeant succeed his as commander of the 4th Company, then stormed off alone to detonate the remaining charges with his Plasma Pistol. He died in the midst of a squad of Chaos Raptors, who recoiled in terror as he set off the explosives. Idaeus' reputation for "unorthodox" thinking went beyond the Ultramarines Chapter; shortly after Ventris was promoted to Captain, Inquisitor Ario Barzano requested the 4th Company's assistance in traveling to Pavonis, confident that he needed someone capable of thinking outside the strictures of the Codex. After the conclusion of the first Pavonis campaign, Ventris remembered Marneus Calgar's advice to him, that Idaeus may have been a great man, but he would have wanted Ventris to be his own man as leader of the company. Feeling that he had accomplished this, Ventris decided that, instead of re-forging the blade of Idaeus's sword, which had been broken during the final battle of the Pavonis campaign, he would keep the hilt, but forge a new blade himself. After Idaeus' death, the artificers of Konor created a master-crafted Plasma Pistol named in his memory.Captain Remus Ventanus - Remus Ventanus was the Captain of the Ultramarines Legion's 4th Company during the Great Crusade and the Horus Heresy. His actions during the Battle of Calth helped save the planet from complete destruction, cementing his status as an Ultramarines hero even into in the late 41st Millennium. His tomb on Calth became a major site of pilgrimage for the Ultramarines and the people of Ultramar, and played a key role in the victory of the Ultramarines over the forces of Chaos during the Invasion of Ultramar.Ancient Cessio (KIA) - The warriors of the 4th Company tell proud tales of Ancient Cessio, who earned his title engaging the insidious Genestealer Cult infesting the Hive City of Chanchados on Ponides III. Driven back to their last redoubts, the screeching cultist hordes threw themselves at the Ultramarines in a sudden and viciously synchronous counterattack. When the Company Ancient's skull was cracked open by an Aberrant's lumpen power hammer, it was Cessio who took up the company standard before it could fall. With a great cry of defiance, Cessio rallied his brothers, and they smashed into the cultists with a crunch of ceramite against flesh. Still holding the banner aloft, Cessio met the cult's monstrous Patriarch in single combat. Its lashing claws rent the Ancient's armour. Its psychic powers ravaged his mind. Yet with his dying breath Cessio lopped the monster's head from its shoulders and perished with the standard still propped aloft. |
Ultramarines Honour Company - Ultramarines Honour Company: The Ultramarines Honour Company is an elite formation of approximately 100 Space Marines that was created ten millennia ago, following the devastation caused by the Horus Heresy. The Honour Company is composed of rotating Astartes officers and squads of Space Marines drawn from the Ultramarines Chapter, their many Successor Chapters who are tasked with bolstering the defences of the Cadian Gate. The Ultramarines Honour Company is currently commanded by Captain Echion of the Patriarchs of Ulixis Chapter. |
Ultramarines Honour Company - History: Ten thousand standard years ago, in the immediate aftermath of the Horus Heresy, Roboute Guilliman, the Primarch of the Ultramarines Legion, decreed that his XIII Legion would stand ready to oppose the Traitors who had fled into the Eye of Terror should they ever return to plague the Imperium. The Ultramarines had taken no part in the Battle of Terra, as they had been bogged down fighting aganst the Word Bearers Traitor Legion half a galaxy away. But Guilliman was determined that his Legion would never again find itself unable to respond to the more pressing threat. The solution was to ensure a continuous Ultramarines presence in the vicinity of the Eye of Terror, by maintaining an honour guard within the region made up of individual squads from different companies. In time, after the Second Founding split the Ultramarines Legion up into many different Successor Chapters scattered across the Imperium, this honour guard was supplied with squads and officers drawn from all of the Ultramarines' Successors.For the last ten thousand Terran years this honour guard has maintained a presence at the Cadian Gate, standing firm alongside the other Chapters of the Adeptus Astartes stationed there to challenge any Black Crusade that threatens Cadia's defences. At the outset of the 13th Black Crusade in 999.M41, this elite force was comprised almost entirely of squads drawn from the companies of the Ultramarines Chapter, alongside which stood a number of detachments from the Chapter's Successors. The Honour Company had already seen action in a number of engagements, notably the Defence of Narsine and the Sarlax Reprisals, lending the legendary courage and honour of the Ultramarines and their kin to the defence of the Cadian Gate.The current commander of the Honour Guard is Captain Echion of the Patriarchs of Ulixis Chapter, a veteran Astartes commander of many centuries of service fighting the servants of the Ruinous Powers. It is unusual, though far from unheard of, for an officer not of the Ultramarines Chapter to lead the company, though with that Chapter's resources stretched by Tyranid incursions on the Eastern Fringe such a situation is set to become more common. |
Ultramarines Honour Company - 13th Black Crusade: The Ultramarines Honour Company distinguished itself early in the 13th Black Crusade, its first action being a bold, space-borne counter-assault against Abaddon's fleet as the deadly Planet Killer closed on the Agri-World of Lortox on the outskirts of the Agripinaa Sector. The action bought the world's Planetary Defence Force time to evacuate a significant proportion of the population before the planet was destroyed by the Despoiler's horrific weapon of planetary destruction.In the aftermath of the Lortox Evacuations, the Honour Company redeployed to Cadia and the surrounding star systems, launching a series of operations to hinder Abaddon's forces as they assaulted the Fortress World. These attacks included a series of highly successful boarding actions against the lumbering Space Hulks being used to transport vast hordes of theLost and the Damned to reinforce Abaddon's siege of Cadia. In total, three Hulks were disabled on the outskirts of the Cadian System, stranding an estimated 600,000 Traitors, mutants and Chaos Cultists to freeze in the cold depths of interstellar space. A fourth Space Hulk, codified the Herald of Grief, was destroyed as an Honour Company boarding force succeeded in activating a seismic detonator deep within its core, causing the Hulk to splinter into a hundred fragments and killing every one of the estimated 200,000 enemy warriors on board. |
Ulumeathi Plasma Syphon - Ulumeathi Plasma Syphon: A strange device created by a xenos race on the Eastern Fringe of the galaxy, the Ulumeathi Plasma Syphon is a rare form of defensive technology employed only by the Inquisitors of the Ordo Xenos that can destabilise Plasma Weapons. Each Ulumeathi Plasma Syphon consists of an array of alien power crystals that generate a distorting resonance on the frequencies of energy used by most Plasma Weapons. This resonance wave causes Plasma Weapons within the short range of the Plasma Syphon to fire much more wildly, making them all but impossible to aim and keep on target, or make them lose their energy more rapidly so that their shots dissipate harmlessly in the air. It is unknown where these strange arrangement of crystals comes from or why the name Ulumeathi is so connected to them. Rumours of a lost xenos race, or an Inquisitor who discovered them are given equal weight. It is known, however, that these devices are powerful assets in battle when used by Radical Inquisitors. |
Umberto II - Umberto II: Umberto II was the ecclesiarch of the Adeptus Ministorum and a High Lord of Terra during his lifetime. Under Umberto's leadership, the common faithful of the Imperium of Man rose up and took the fight back to the corrupt followers of the Ruinous Powers, standing shoulder-to-shoulder with their brothers and sisters in the Astra Militarum and the Space Marines.Ancient Terran scholars ascribed the near two thousand standard years of uneasy peace between the 11th Black Crusade in 301.M39, and the Gothic War in 139.M41, largely to the legacy of Umberto II's efforts and Wars of Faith in the Segmentum Obscurus.When Umberto II died, his body was interred on the planet of his birth, the Ecclesiarchy's Cemetery World of Certus-Minor located in the Praga Sub-sector. Grave markers, tombstones and statues of every crafted tradition, built almost one on top of the other, crowded the landscape with barely a scrap of precious earth between them.Vaults, mausolea and private crypts sprouted from the sepulchrescape, dwarfed only by the ancestral tombs and necropoli of powerful Imperial noble families.It was the Ecclesiarch's dying wish that his body be returned there upon his death. Such a prestigious burial ground was secured at a premium by the great and good of the Imperium. Umberto II was buried with full Imperial honours and ceremony in the beautiful, baroque metropolis of the dead known as Obsequa City within his own mausoleum.In the 41st Millennium Certus-Minor became the battlefield where the 5th Company of the Excoriators Chapter of Space Marines and the revenant Astartes of the Legion of the Damned stopped the Khornate Cholercaust Blood Crusade from endangering Terra. |
Umberto II - Umberto II Memorial Mausoleum: Certus-Minor's surface was a vision of towers, steeples and spires. Stained-glass and rockcrete, dark with age, thrusted forth towards the heavens with reverent majesty.With nearly every square metre of dirt on Certus-Minor devoted to the dead, even the capital city, the centre of the world's administration was considered an extravagance.Like a tiny, ecclesiastical hive city, Obsequa City comprised basilicas and cathedrals that were built tall and tight. The narrow alleys and passages were steep and cobbled, leading up to the crowning monument -- the heart of the city in both a physical and spiritual sense -- the Umberto II Memorial Mausoleum.Nestled at the heart of the devotional architecture and adorning the metropolis like a crown was the enormous roof-dome of the sacred vault that dominated the city skyline -- the largest and tallest building in Obsequa City.A colossal archway-barbican decorated the entrance to the memorial mausoleum. The pillars of the stately sepulchre were thick and tall, and the darkness of the threshold beckoned Imperial pilgrim and cleric alike.The funereal beauty of the mausoleum was astounding: the intricate scrolling on the wall internments; the silver lettering adorning the floor slabs, recording the names of past pontiffs and cardinals of the Ecclesiarchy; loggia supports and fat sculpted pillars reaching up to the exquisite detail of the mausoleum's domed ceiling -- each hand-painted illustration a depiction of Umberto II's long and spiritually-productive life.Candles and incense burned from a thousand suspended sconces, and stern statues of Ecclesiarchs already elevated to sainthood by the Imperial Cult adorned the sepulchre space in a ring around a simple block-crypt of obsidian brick.A silver-plated elevator was used to transport clerics and Adepta Sororitas guardians deep below the sepulchre to a small complex of condition-controlled crypt chambers residing behind a thick vault door.Within, laid out for private pilgrimage and display, were the surviving remains of Umberto II, the ruling ecclesiarch of the Adeptus Ministorum and High Lord of Terra.A circular gallery spiralled about the sepulchre's exterior, made up of marble steps and landings, providing access to the wall-combs, vaultia and the upper stories of the Mausoleum.Imperial mortuary lighters brought an unending supply of the Imperium's noble dead from necrofreighters down to the Certusian surface. The prestige of spending just a Terran century in the same precious earth as Umberto II drew cadavers from light years around.Senior officers of the Astra Militarum, the Imperial Navy, members of Hive World noble houses, powerful merchant lords, Navigators, other planetary nobility and devoted members of the Ecclesiarchy itself were all buried in Certus-Minor's sacred topsoil.Coffins and sarcophagi were dug up for shipment back to the families following the expiration of their leases in an unending cycle of inhumation and exhumation on a planetary scale. |
Umbra - Umbra: The Umbra are an intelligent, nonhumanoid alien species of the galaxy that is intensely hostile to other forms of life and have represented a threat to the Imperium of Man on numerous occasions.Very little is currently understood about this hostile and enigmatic species of xenos. |
Umbra - Anatomy and Physiology: An Umbra appears to be a black sphere to the naked eye, but it possesses the capacity to manipulate shadows as weapons. The Umbra were known to be related in some way to the Warp and were often sighted near starships' Warp-Drives.With an ability to manipulate the shadows, the Umbra display a direct aversion to light. Experiments performed by Magos Biologis Sharle Darvus demonstrated that containment within an area lacking any shadows was sufficient to euthanise the creatures.One theory put forward by Calculus Logi Byrr is that the physical form of the Umbra is but a small reflection of the whole creature, with the rest existing in another dimension, most likely the Warp. This could help account for the creature's ability to manipulate and control shadows.Upon the captured Umbra's death, both Magos Darvus and an accompanying Inquisitor experienced "intense cranial pain, a flickering succession of mental images broadcast by the creature, including a humanoid figure splintering apart, the image of a Warp Storm and deep space, and a single word, 'Linger'". This seems to denote that the Umbra possess some form of psychic ability, even if it is extremely limited.A questionable text penned by a self-confessed Heretic speaks of a "war in the heavens between star devils and old gods," likely a reference to the C'tan and the Old Ones and their War in Heaven millions of Terran years ago.After all the old gods were killed, one survived and hid within the Warp. Then she was "born in the longears' brain," and the Chaos God Slaanesh, "chops him a million times and kicks the shards out into the cold. To Linger, she says to linger like always." An incredible account, despite its lack of credibility or comprehensibility.These descriptions could be considered consistent with the visions experienced by Magos Darvus. This would suggest that the Umbra are a fragment of a greater entity, perhaps one of the C'tan or some other unknown Warp entity.Noting that the Umbra are often found attached to Warp engines or in areas suspected of being entrances to the Aeldari Webway may denote an attempt to return to the Warp.Perhaps these stories relate to the battle between Slaanesh and Khorne over the fallen Aeldari war god Khaine, as Aeldari myth claims that he was split into a thousand pieces which were scattered across the galaxy.As ever, all the information available about the Umbra is mere speculation. In their spherical form these beings are poisoned by the light, their only known vulnerability. |
Umbra Malygris - Umbra Malygris: Umbra Malygris was one of the worst Hereteks and Traitors in the history of the Adeptus Mechanicus. His twisted imagination knew no bounds and centuries after his death his blasphemous creations still plague the Calixis Sector of the Segmentum Obscurus. |
Umbra Malygris - History: As a loyal Archmagos who served in the Adeptus Mechanicus' Explorator fleets during the 39th Millennium, Umbra Malygris travelled far beyond the Emperor of Mankind’s light. His travels brought back an immeasurable fortune in lost technology from humanity’s forgotten colonies, but eventually the lure of forbidden knowledge became too much for Malygris and he turned his back on the Imperium. Many of his junior Tech-priests followed him into the darkness of tech-heresy, and the following mass defection caused civil war within the Cult Mechanicus of the Calixis Sector. Many of the Heretic factions of the Calixis Sector tried to enlist Malygris in their own dark machinations, but the Renegade Magos answered all such propositions with extreme violence. A sect of Traitor Inquisitors, known as the Phaenonites, was nearly destroyed for having bothered Malygris with their offers of an alliance. |
Umbra Malygris - Tech-Heresy: For centuries Umbra Malygris plagued the Imperium of Man's fringes with his foul creations. Worlds were devastated by his experiments with viral warfare, and in his laboratories self-aware machines of soulless evil were created to do their master's bidding. Malygris' studies also encompassed the more arcane areas of forbidden tech-heresy. He is believed to have rediscovered the Sarcosan Wave Generator, a device which had been forgotten since at least the time of the Age of Strife. This infernal technology allowed the user to reanimate and control hordes of the dead and it can even be used to create a perverse resemblance of intelligent life in the necrotic tissue. Another of Malygris' hideous inventions, the Apostasic Matrix, can forever destroy a person’s capability to display true faith, love and all other absolute convictions. |
Umbra Malygris - Legacy: Three centuries after Malygris' betrayal his sins finally caught up with him. A joint task force of Inquisitors and Tech-priests traced him back to his stronghold, and after a long and bloody battle the Heretek was destroyed. According to legend, the templates to all his creations and artefacts are hidden on some remote planet, inside a construct known as the Altar of Genocide. To this day the major heretical factions of the Calixis Sector fight amongst themselves over the right to pursue this arcane and deadly treasure. |
Umbral Knights - Umbral Knights: Umbral KnightsSpace MarineChapterPrimaris Space MarinesUltima Founding |
Umbral Knights - Chapter History: The Umbral Knights played a role in the Indomitus Crusade under Lord Commander of the Imperium Roboute Guilliman's orders until they were tasked with staying behind after one of the initial conflicts of the Indomitus Crusade was won so that they could consolidate the crusade's gains among the liberated worlds. |
Umbral Knights - Chapter Colours: The Umbral Knights' Chapter colours are currently unknown in Imperial records. |
Umbral Knights - Chapter Badge: The Umbral Knights' Chapter badge is not currently listed in Imperial records. |
Unforged (Anthology Short Story) - Unforged (Anthology Short Story): Unforged is a short story published in The Horus Heresy series that was originally part of an anthology. Unforged was published as part of the event exclusive Meduson anthology and then later as part of the Shattered Legions main series anthology in April 2017. The cover image used is that of Shattered Legions, as Unforged was never republished separately. |
Unforged (Anthology Short Story) - Synopsis: The surviving Astartes of the Salamanders Legion examine their broken nature in the wake of the near-extinction of their Legion during the Drop Site Massacre. |
Unforgiven - Unforgiven: The Unforgiven is the name given to the Dark Angels Chapter of Space Marines and all of their Successor Chapters. Each of the Unforgiven Chapters traces their genetic lineage to Primarch Lion El'Jonson and his Dark Angels Legion.The Unforgiven have come to hold this name because of the events surrounding the death of their primarch at the hands of his second-in-command Luther and a contingent of the original Dark Angels Legion which turned to Chaos at the end of the Horus Heresy.Luther and the Lion met in single combat upon the surface of the Dark Angels' original homeworld of Caliban where Luther used the powers of Chaos to assault his former friend. However, Luther repented of his actions upon seeing the Lion mortally wounded at his feet.In their rage at yet another defeat, the Ruinous Powers initiated a massive Warp Storm that tore the world of Caliban apart and transported every one of the Chaos-tainted Dark Angels through time and space after drawing them into the Warp. These Traitor Marines are known today to the Unforgiven as the Fallen Angels.The officers and most Veteran Space Marines of each Unforgiven Chapter, collectively known as the "Inner Circle," swears an oath that they will not again know the forgiveness of the Emperor of Mankind for the Ist Legion's disloyalty during the Horus Heresy until every one of the Fallen has repented their crime or received the Emperor's Peace.However, the Astartes of the Unforgiven who have learned this secret will pursue this quest to the exclusion of all other duties, even their defence of the Imperium. As a result of this obsession, some in the Inquisition have begun to fear for the Dark Angels' and their Successor Chapters' loyalties as there have been instances where they have even disobeyed a direct order of the High Lords of Terra.Because of this secret, the Dark Angels do not mix openly with Space Marine Chapters outside of the Unforgiven even when fighting alongside them as allies.In turn, the Unforgiven are deeply distrustful of the Inquisition, for they will do anything to avoid having their secret shame discovered by outsiders, and ferreting out secrets is the very reason for the Inquisition's existence. |
Unforgiven - History: The Dark Angels stand first amongst the Space Marine Chapters, as they have done since their very inception as the Ist Legion of the bygone Space Marine Legions. They are a proud Chapter, with traditions and rituals that date back to the earliest days of the Imperium of Man.The origins of the Dark Angels Chapter remain shrouded in mystery. Few Imperial records of its beginnings still exist, nor are there many mentions of the part it played in the Emperor's Great Crusade during the late 30th and early 31st Millennia.Most references in the histories of the Imperium to its deeds during the accursed times of the galaxy-wide insurrection known as the Horus Heresy have actually been expunged.Yet a legend persists that at one point the Dark Angels teetered on the very brink of heresy and that an act of the most terrible betrayal dishonoured all of the Ist Legion's feats of valour, leaving an enduring stain upon all of its Successor Chapters' honour. |
Unforgiven - Fall of Caliban: In the aftermath of the Horus Heresy, the surviving Loyalists rallied the reeling Imperium. The Dark Angels took a significant part in these battles, which later came to be called the Great Scouring. As they pursued the rebels, the Legion diverted to their nearby homeworld of Caliban, which had been enshrouded by Warp Storms since Horus' betrayal.For Lion El'Jonson, one final act of treachery remained to be discovered. Upon the Dark Angels' arrival in orbit, they were fired upon from the surface. Pulling back the Legion fleet, El'Jonson tried to find out what had happened, and discovered that Luther, Jonson's second-in-command, had become embittered by what he perceived as El'Jonson always taking all the glory.Knowing the hearts of men, Luther utilised his superb oratory, and poisoned the minds of the Dark Angels garrison and the new recruits that had been left on the planet against their primarch.Correctly believing that Luther and the planet-side Dark Angels had actually been tainted by Chaos, an infuriated El'Jonson ordered that Caliban be bombarded from orbit, destroying the planet's defences.El'Jonson then led his forces to the surface and assaulted the Order's ancient fortress-monastery, where he confronted Luther in single combat. Luther, transformed into a Chaos Champion by the power of the Chaos Gods, was now evenly matched in strength with the enraged primarch. The battle between the two levelled the Order's fortress-monastery as the planet was coming apart around them, the orbital bombardment taking a heavy toll on the surface.El'Jonson managed to wound Luther, but could not bring himself to kill the man who had been his brother and mentor. Luther lashed out with a powerful sorcerous attack that mortally wounded the primarch. As he saw what he had done, Luther felt a veil lift from his eyes, and the Chaos Gods -- seeing that once again their chosen Champion had failed to defeat the lackeys of the Emperor of Mankind -- lashed out with the powers of the Warp.The followers of Luther, the Fallen Angels or just "the Fallen," were scattered throughout space and time, and Caliban tore itself apart under the strain of the Ruinous Powers' assault.The only portion of the planet remaining intact was the rock on which stood the fortress-monastery in which Luther and the Lion had duelled. The Dark Angels entered the shattered monastery and captured the broken Luther; of El'Jonson himself, however, there was no sign. |
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