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Chondax - Chondax: ChondaxDead WorldChondax SystemImperialGreat CrusadeChondax was better known as the "White World" by the White Scars Astartes who deployed there because of the colour of the arid salt pans that made up much of its terrain. The salt-encrusted earth of Chondax slowly absorbed all moisture on the surface, leaving the world largely barren, though the terrain reminded some of the White Scars of their own Legion homeworld of Chogoris.
Chondax - History: Shortly after the Triumph of Ullanor in 000.M30, the Primarch Jaghatai Khan and his V Legion were next sent to the worlds of the trinary Chondax System. The White World was the crucible of the whole campaign, the nexus of those Greenskin forces that had chosen to go to ground in the star system after their defeat on Ullanor Prime.The Great Khan was ordered by the newly-promoted Warmaster Horus to hunt the remnants of the Ork Empire destroyed during the Ullanor Crusade, the last slivers of the Overlord Urlakk Urruk's Greenskins. The brutal campaign lasted six long Terran years until 007.M31 as the White Scars hunted the remaining Greenskin forces to extinction on Chondax and across the length and breadth of the trinary system.
Chondax Campaign - Chondax Campaign: The Chondax Campaign was a xenocidal campaign led by the White Scars Legion following the triumphant Ullanor Crusade carried out during the waning days of the Great Crusade in 000.M30.It was intended to mop up the remaining Ork forces of Overlord Urlakk Urg's empire who had fled to the barren world of Chondax under the command of his subordinate Warboss Urlakk Urruk and were using it as a base to raid other Imperial worlds.The campaign concluded successfully for the White Scars in 007.M31, during the early years of the Horus Heresy.But the unexpected intervention of the Alpha Legion at Chondax during the void battle that became known as the "Chondax Engagement" resulted in the White Scars Legion both learning of the Warmaster Horus' rebellion against the Emperor of Mankind and making the decision to ultimately return to Terra to aid the Loyalists in its defence.
Chondax Campaign - The Cleansing of Chondax: Shortly after the Triumph of Ullanor, the Primarch Jaghatai Khan and his Vth Legion were next sent to the worlds of the trinary Chondax System. The triple star system was comprised of the planets Epihelikon, Teras, Chondax, Honderal, Laerteax and Phemus IV, the furthest of the outlying worlds.The culmination of this campaign took place upon the Dead World of Chondax, labeled Chondax Primus EX5, 776 NC-X-S by Imperial cartographers, but named the "White World" by the White Scars due to its salt-encrusted earth which slowly absorbed all moisture on the surface, leaving the world largely barren, though the terrain reminded some of the White Scars of their own Legion homeworld of Chogoris.The White World was the crucible of the whole campaign, the nexus of those Greenskin forces that had chosen to go to ground in the star system after their defeat on Ullanor Prime. The Great Khan was ordered by the newly-promoted Warmaster Horus to hunt the remnants of the Ork Empire destroyed during the Ullanor Crusade, the last slivers of the Overlord Urlakk Urruk's Greenskins.The brutal campaign lasted six long Terran years as the White Scars hunted the remaining Greenskin forces to extinction on Chondax and across the length and breadth of the trinary system.
Chondax Campaign - Chondax Engagement: It was at Chondax that the White Scars would first learn of the outbreak of the Horus Heresy and the betrayal of Horus Lupercal when they received urgent astropathic messages from Rogal Dorn, the Primarch of the Imperial Fists Legion, who had been named the Praetorian of Terra, the commander of the Throneworld's defences. Dorn explained that Horus and eight other Primarchs and their Legiones Astartes had turned upon the Emperor and initiated civil war. He requested that the White Scars immediately return to Terra to aid in its defence from the expected Traitor assault.It was then that the White Scars discovered their route out of the Chondax System blockaded by the unexpected arrival of a portion of the fleet of the Alpha Legion, a brother Space Marine Legion whose loyalty in the new conflict was unknown to Jaghatai Khan. The White Scars found themselves hemmed in and unable to maneuver for Warp translation by a task force commanded by the Alpha Legion Primarch Omegon who was under orders from Horus to peacefully offer the White Scars an opportunity to join the Traitor cause.However, instead of opening communications, the Alpha Legion fleet moved to attack, holding back its Battleships and Cruisers but allowing its Escort vessels to assault the White Scars fleet unprotected by the larger capital ships, leading to heavy losses.The Great Khan, leading the defence of his fleet from the command throne of his flagship Swordstorm, found the Alpha Legion's action completely baffling but took advantage of the disarray to skillfully execute a fleet formation known as "The Chisel" which smashed a wedge in the Alpha Legion fleet and allowed the White Scars' fleet to escape into the Warp to begin the long jounrey back to Terra in search of answers for what was ripping the Imperium apart.Having received conflicting accounts of who had betrayed the Emperor in his orders from Horus and a transmission with his great friend Leman Russ, the Primarch of the Space Wolves Legion whose fleet now faced the bulk of the Alpha Legion fleet, the White Scars fleet first set course for Prospero. The Khan was determined to discover the truth of this mayhem for himself and the first stop was the homeworld of Magnus the Red, whose Thousand Sons Legion Leman Russ claimed to have assaulted on the orders of the Emperor after they had violated the Edicts of Nikaea.Faced with the dilemma of aiding the weakened Space Wolves against a powerful force of Alpha Legion attackers, or returning to Terra as ordered by Rogal Dorn, Jaghatai Khan first chose to go to Prospero to seek out the truth of the who had betrayed the Emperor for himself. Satisfied at what he found there during what became known as the Second Battle of Prospero, the Great Khan eventually did his duty and made the long journey back to Terra to aid in its defence.Later, the Primarch Mortarion of the Death Guard Traitor Legion would remark that that something foul had taken place at Chondax, as Horus' original orders for the Alpha Legion were to recruit the White Scars to the Traitor cause. Instead, under orders either from Alpharius or Omegon, they had unleashed an unexpected and ineffectual attack, avoided any attempt at communication with the White Scars, and kept the White Scars occupied until they could receive a message from Rogal Dorn warning them that Horus and his allies had turned upon the Emperor.Indeed, the only reason this message had even been deliverable through the Warp in the Chondax region of space was because Omegon had dispatched an Effrit Stealth Squad to destroy a Cadian Pylon-type xenos construct located at Tenebrae 9-50, an asteroid facility garrisoned by the Alpha Legion that was blocking astropathic communications from Terra. It seemed that the Alpha Legion, or at least elements within it, had wished for the White Scars to remain true to the Emperor and join the Loyalist cause.
Chondax System - Chondax System: The Chondax System is a trinary star system of the Milky Way Galaxy that was comprised of six worlds -- Epihelikon, Teras, Chondax, Honderal, Laerteax and Phemus IV, the furthest of the outlying planets.In the days after the Ullanor Crusade, the remnants of the Ork empire once based on Ullanor Prime and ruled by the Warlord Urrlak Urg fled to the Chondax System under the leadership of his subordinate warboss Urlakk Urruk and established a new base on the Dead World of Chondax, officially designated Chondax Primus EX5, 776 NC-X-S by Imperial cartographers of the Great Crusade era in the late 30th Millennium.Shortly after the Triumph of Ullanor in 000.M30, the Primarch Jaghatai Khan and his White Scars Legion were next sent to the worlds of the triple Chondax System to clean up the remnants of the Ullanor Orks who had fled there and were now using it as a base to raid other Imperial worlds.Chondax proved to be the crucible of the whole campaign, the nexus of those Greenskin forces that had chosen to go to ground in the star system after their defeat on Ullanor Prime.The brutal Chondax Campaign lasted six long Terran years as the White Scars hunted the remaining Greenskin forces to extinction on Chondax and across the length and breadth of the trinary system, ending the conflict in early 007.M31.
Choppa - Choppa: Choppa is a term applied to a multitude of basic Ork close-combat weapons. This category of weapon consists of a bewildering variety of bladed, spiked, serrated, jagged, barbed, and notched hand weapons, ranging from the proverbial blunt instrument to whirring two-handed, Ork-tooth Chainaxes known as Big Choppas.Choppas are a general term given to any Ork close combat weapon, typically heavy swords, short swords, daggers and axes. Slugga Boyz are always armed with a Slugga and Choppa, at least until they save up enough teef to buy something better, like a Shoota. There is little finesse to a Choppa, as most are little more than sharpened pieces of scrap metal which have been roughly shaped into something resembling a sword or axe. There are, however, more advanced Choppas, often taking the form of a crude Chainsword.
Choppa - Big Choppa: Enormous axes with jagged metal teeth, Big Choppas are chosen more for their sheer weight than subtlety. A Big Choppa is a two-handed weapon, often wielded by Ork Nobz and Warbosses. Some Big Choppas are even outfitted with whirring chainsaw blades or circular saws instead of a standard axe blade.
Choppa - Sources: Codex: Orks (4th Edition), pg. 89Dark Heresy: Creatures Anathema (RPG), pp. 102-103Gorkamorka: Da Roolz (2nd Edition), pg. 53Rogue Trader: The Koronus Bestiary (RPG), pg. 69Warhammer 40,000: Dawn of War II - Retribution (PC Game)Warhammer 40,000: Space Marine (PC Game)
Chorus of Eltain - Chorus of Eltain: The Chorus of Eltain was once a Loyalist Chapter of Space Marines of unknown origin and Founding. It was lost after entering the Eye of Terror in 321.M37 as part of the Imperial Abyssal Crusade. It is unknown what it endured during their sojourn into the Eye, and it was declared Martyr Extremis by the Imperial Inquisition, considered to have been wiped out by the Forces of Chaos.
Chorus of Eltain - Abyssal Crusade: Following the Ecclesiarchal Purges of 321.M37, a dozen star systems were engulfed by Warp Storm Dionys, its echoes rippling along the spiral arms of the galaxy as it raged through the Empyrean. Records of mutation and Chaos Cultist activity quadrupled overnight. Worse yet, it was not only the citizens who were affected by the sudden influx of Chaos. Many of the Space Marine Chapters with homeworlds affected by the Warp Storm found that the secret imperfections in their gene-seed were writ large upon their new recruits, giving rise to a wave of disturbing manifestations both physical and psychological. The Chorus of Eltain was one such Loyalist Chapter of Astartes that had been affected by this Warp Storm.When the Ecclesiarchy heard of this sinister turn of events, Saint Basillius the Elder demanded that all those Chapters of the Adeptus Astartes whose homeworlds had been touched by the Warp Storm be rendered unto his judgement. Such was the elder's influence with the High Lords of Terra that within a standard year this had come to pass. After a series of stringent tests and prognostications, hundreds of Chapters were deemed unaffected by the Warp Storm. No less than thirty were found wanting. The Judged, as these fallen Chapters came to be known, volunteered for a redemptive Penitent Crusade. The most militant of their number demanded the right to purify their tainted flesh in the fires of battle, to make a noble end from tragic misfortune. To the surprise of his closest advisors, Saint Basillius agreed to this proposal. He saw it fitting to send the accused into the Eye of Terror, taking the fight for the Imperium's future to the Daemon Worlds inhabited by the Traitor Marines.A representative from each of the doomed Chapters held an emergency Council of Dismay to discuss the proposed Crusade. After scant hours of debate, they acquiesced to Basillius' demands, for they believed that martyrdom was preferable to an existence of suspicion and doubt. The last few days of 321.M37 saw a solemn procession of Strike Cruisers and Battle Barges pass through the Cadian Gate into the Eye of Terror, relay systems dormant and heraldic colours obscured by black mag-plates. One by one, the Chapters of The Judged disappeared into the iridescent dust nebulae that surrounded the Eye. As the massive Space Marine flotilla entered the Eye of Terror, they were set upon by a massive Chaos warfleet. The resultant battle was so fierce that the ships of The Judged were forced to retreat and were scattered to the furthest corners of the Eye.Chapter after Chapter fell to the perils of the Eye, for the Abyssal Crusade had entered a hell from which very few emerge unchanged. The true account of what occurred within the Eye to the Chorus of Eltain is unknown, but most of the tales of the Chapters of The Judged ended in tragedy and sorrow. The current whereabouts of the Chapter are unknown and the Imperial Inquisition has declared it Martyr Extremis -- slaughtered to the last Astartes in battle against the Archenemy.
Chorus of Eltain - Chapter Colours: The Chorus of Eltain's Chapter colours are not listed in current Imperial records.
Chorus of Eltain - Chapter Badge: The Chorus of Eltain's Chapter badge is not listed in current Imperial records.
Chosen of Abaddon - Chosen of Abaddon: The Chosen of Abaddon are four powerful Chaos Lords that serve under the patronage of Abaddon the Despoiler, the Warmaster of Chaos and master of the Black Legion of Chaos Space Marines.Rather than a single force with a single leader, after the Horus Heresy the Black Legion became a mighty host of many warbands and warlords. Within this host, all would swear complete allegiance to Abaddon, and through an inner circle, he would lead them with absolute dominion. These favoured lieutenants became known as the Chosen of Abaddon.The Chosen were his favoured generals, standing above all others and enacting his dark will; a warped shadow of the Luna Wolves' Mournival in which he had once served. Nowhere in the galaxy can a more feared and merciless collection of tyrants be found, always eager to put entire worlds to the sword in the name of Chaos.The last recorded deployment of a full Officio Assassinorum Execution Force was against the so-called Chosen of Abaddon. These four individuals were so hated by the Imperium of Man that an entire team of Assassins infiltrated Abaddon's flagship.This was an extraordinary event, for it is rare for even one Assassin to be sent to deal with a threat. Abaddon learned of the impending attack and laid a trap for the Assassins, slaying all four and protecting his Chosen.The Chosen bear an assortment of titles, reflecting their role in a past Black Crusade or honouring particular acts of cruelty for which they are infamous. Their numbers are ever-changing, for Abaddon has little tolerance for failure amongst those who serve him. The current holders of these four titles are described below.
Chosen of Abaddon - Lord Ravager: The Lord Ravager leads the invasion fleets of the Black Crusades and is the admiral of the Black Fleet. It is he who first makes landfall on the surface of an Imperial world about to be ravaged by the Black Legion. The Lord Ravager leads Abaddon's ground forces and is always found in the vanguard of the assault.The Lord Ravager is always a devotee of Khorne.Threxos Hellbreed - Threxos Hellbreed is the current admiral of the Black Legion's Black Fleet and also the new master of the Hounds of Abaddon warband. He replaced the former Lord Ravager, Urkrathos, after that Daemon Prince's death on Cadia. Hellbreed has won great favour with his patron, Khorne, due to his skills at launching ship-to-ship ambushes. He has earned a reputation for initiating spectacular boarding actions.Urkrathos - Within the ranks of the Black Legion are those who are bloody-handed servants of Khorne. Though not a single unified warband within the Black Legion, they are collectively known as the Hounds of Abaddon. Urkrathos, also sometimes called Urkanthos, the former Lord Ravager of the Chosen of Abaddon and commander of the Legion's Black Fleet, claimed all followers of Khorne within the Legion as his own and directed them according to the will of Abaddon. Ironically, Urkrathos, who had become a Daemon Prince after pleasing his patron, the Blood God Khorne, was temporarily slain during the 13th Black Crusade on Cadia itself. He fell just before Cadia's destruction at the siege of Kasr Kraf combatting Saint Celestine and her two Geminae Superia, the Living Saint's protectors, the former Adepta Sororitas Canonesses Eleanor and Genevieve of the Order of Our Martyred Lady. Urkrathos had previously killed both in combat before their resurrection by the power of the Living Saint to serve as her eternal honour guard.
Chosen of Abaddon - Lord Deceiver: The Lord Deceiver is a powerful Chaos Sorcerer whose esoteric visions of the Warp guide the Black Crusades from star system to star system, so that they might always find their prey, no matter where they hide.The Lord Deceiver is always a devotee of Tzeentch.Ygethmor the Deceiver - Ygethmor the Deceiver, known also as the "Twice Damned" and the "Purgator of Corrialis," is a formidable Sorcerer Lord of the Black Legion. He currently serves as one of Abaddon the Despoiler's lieutenants and a member of his personal retinue, the Chosen of Abaddon as well as one of the commanders of the Sons of the Cyclops warband. Ygethmor is the current Lord Deceiver, whose visions of the Warp lead the Black Crusade from star system to star system. During the 13th Black Crusade in 999.M41, the Officio Assassinorum sanctioned the deployment of an assassin team to eliminate Ygethmor, amongst other notable targets in service to the Archenemy. Whilst scrutiny of their field records is impossible, at least seven Assassinorum agents are known to have failed in the attempt to take the life of the Deceiver. Ygethmor led the assault of the forces of Chaos during the campaign known as the Fall of Medusa V in an attempt to become a Daemon Prince. This effort failed and Ygethmor was slain by the blade of the Eldar Autarch Elarique Swiftblade of Craftworld Alaitoc, and those Champions of the Dark Gods who had followed him were left to their fates on the dying world as Medusa V was consumed by an onrushing Warp Storm. However, death rarely represents an end to the service of a Chaos Lord, if the Dark Gods still have use for him. The galaxy may yet suffer the tread of Ygethmor the Deceiver once more.
Chosen of Abaddon - Lord Corruptor: The Lord Corruptor is tasked with instilling fear and hatred amongst the Chaos Space Marines of the Black Legion. It is he who spreads fear and corruption before the Black Fleet, and also keeps the lesser warlords of the Legion in line through brutality and terror.His trophy rack is adorned with the skulls of failed servants of the Despoiler.The Lord Corruptor is always a devotee of Nurgle.Skyrak Slaughterborn - The Chosen of Abaddon lieutenant named Skyrak Slaughterborn, the current Lord Corruptor, leads the warbands of Nurgle within the Black Legion into battle. Collectively known as the Bringers of Decay, they spread their disease and corruption throughout the realms of Mankind. Skyrak is known to have led the large warband of Chaos Space Marines known as the Slaughterkin in the assault on Cadia during the 13th Black Crusade.
Chosen of Abaddon - Lord Purgator: It falls to the Lord Purgator to ensure that every man, woman and child left alive on a world conquered by the Black Legion is dragged in chains into the hold of the Legion's starships, and that no edifice remains undedicated to the Dark Gods.The Lord Purgator is a devotee of Slaanesh.Devram Korda - Devram Korda, also known as "The Tyrant of Sarora," is a servant of the Chaos God Slaanesh, the Prince of Pleasure. A former Veteran sergeant of the Sons of Horus Legion, after the events of the Horus Heresy, he rose to prominence and became a Chaos Lord. He became infamous for his blasphemous actions on the doomed world of Sarora, where he distilled the life essence of the citizens of the planet's largest hive city for a single vial of a sorcerous elixir which made him virtually invincible. He eventually became the current Lord Purgator, the individual who ensures that constant flow of slaves into the Black Legion's pens from conquered worlds and raises new edifices to the glory of the Chaos Gods upon them. Korda also commands the Chosen of Abaddon and is one of the leaders of the Children of Torment warband. In the closing days of the 13th Black Crusade in 999.M41, Devram Korda returned to his master's side, bringing with him two individuals (later identified as Skyrak Slaughterborn and Urkrathos) who had journeyed to the centre of the Eye of Terror. Together with the Chaos Sorcerer Ygethmor the Deceiver, they presented Abaddon with the Heart of Chaos, a powerful artefact that Zaraphiston, a Chaos Sorcerer and rival Chaos Lord of the Despoiler, had long claimed could not exist.
Chosen of Heiros - Chosen of Heiros: The Chosen of Heiros are a notorious warband of Chaos Space Marines. These sadistic killers once numbered among Abaddon the Despoiler's mightiest warriors in the Black Legion and are responsible for countless atrocities during his infamous Black Crusades.Each had their own reasons for abandoning their villainous master and fleeing to the Screaming Vortex, yet all burn with an unquenchable desire to march to war beneath banners of hate and destruction.Their centuries of experience, ferocious tempers, and predilection towards daemonic possession and mental instability make them a truly menacing foe.
Chosen of Heiros - Warband Colours: The Chorus of Heiros' Chapter colours are not listed in current Imperial records.
Chosen of Heiros - Warband Badge: The Chorus of Heiros' Chapter badge is not listed in current Imperial records.
Chosen of Nemeroth - Chosen of Nemeroth: The Chosen of Nemeroth are a warband of Chaos Space Marines who were led by the infamous Chaos Sorcerer Nemeroth. Nemeroth led his Chaos warband in an attempt to conquer the Imperial Forge World of Graia in the Segmentum Tempestus in the 41st Millennium that was defeated by the Ultramarines 2nd Company under the command of Captain Titus. The Chosen of Nemeroth were known to make extensive use of Daemons as allies.The origin of the Chaos Space Marines in this warband; i.e., whether they were taken from one of the existing Traitor Legions, had originated as Loyalist Space Marines or had been drawn from other Renegade warbands, is unknown.
Chosen of Nemeroth - Notable Campaigns: Assault on Graia (Unknown Date.M41) - Nemeroth led his Chaos warband in an attempt to conquer the Imperial Forge World of Graia located in the Segmentum Tempestus. Graia was devoted solely to the mass production of military ordnance, weapons and vehicles for the armies of the Imperium of Man. This planet was also notable for manufacturing Warlord-class Titans -- a massive and extremely formidable bipedal combat walker that served as potent weapon of the Adeptus Mechanicus' Titan Legions. Graia was invaded by a large Ork WAAAGH! composed of over 1 million Orks led by the Warboss Grimskull in the late 41st Millennium. Instead of risking an escalating and devastating war with weapons of mass destruction that could seriously damage Graia's much needed industrial output or waiting for the eventual Imperial Guard reinforcements, the High Lords of Terra charged the Ultramarines Space Marine Chapter with the task of preventing the Orks from seizing the Titan technology on Graia until a full Imperial Liberation Fleet could be dispatched to take back the world. The primary objective for the Space Marines was to salvage the Manufactorum Ajakis, the primary factory complex on Graia where the Titans were manufactured and stored. Captain Titus, the commander of the Ultramarines' 2nd Company, was charged by his Chapter Master Marneus Calgar with carrying out this sacred duty. But unknown to Captain Titus or the Imperium, the Ork invasion was merely a cover for the Chaos Sorcerer Nemeroth and his warband of Chaos Space Marines to seize experimental Imperial Warp technology present on Graia that he intended to use to become a Daemon Prince and transform Graia into a new Daemon World under his dominion. Accompanied by two members of his command squad, Sergeant Sidonus and Battle-Brother Leandros, Titus joined with the Imperial Guard's 203rd Cadian Shock Troops Regiment and its only surviving officer, 2nd Lieutenant Mira, to eventually kill Grimskull and halt the WAAAGH! But Nemeroth appeared shortly after Titus had killed the Psychic Scourge. A Warp Gate opened and a legion of daemonic Bloodletters of Khorne emerged, killing the remaining Orks that were facing the Ultramarines, and overwhelming Grimskull. Inquisitor Drogan, who had been working in support of Titus' efforts, arrived at the scene and approached the Chaos Sorcerer and the Daemons. Titus warned Drogan back, but was silenced by a psychic attack and a sarcastic comment from Nemeroth. The Inquisitor calmly walked through the Bloodletters and fell to his knees before Nemeroth. The Sorcerer then appeared to extract some sort of "essence" – manifested as purple light – from Drogan, who fell to the ground lifeless. The Inquisitor had been an undead pawn of Nemeroth who used a specially designed weapon powered by the experimental power source Nemeroth wanted to open a portal into the Warp that allowed the Chaos Sorcerer, a horde of Chaos Daemons and his Chaos Space Marines to come to Graia. Nemeroth suggested that he had just absorbed Drogan's memories and knew exactly what had been occurring on Graia. He then revealed that the undead Inquisitor had been carrying out Nemeroth's plan to use the Psychic Scourge to create a Warp Gate and launch a Chaos invasion of the Forge World. The gate, however, was not yet large enough to accommodate an invading Chaos fleet. Titus, still reeling from the psychic attack, attempted to grab the power source during Nemeroth's tirade, but the Chaos Lord took note and redoubled his attack, calling Titus a "clever fool." But during his psychic assault, Nemeroth took note that Titus somehow seemed resistant to his powers and contact with the Warp. Inquisitor Drogan had also noted this unusual quality previously. Nemeroth revealed that the real Drogan has been dead for quite some time, and the "Drogan" the Ultramarines had been assisting was actually a "puppet" animated by sorcerous means. Suddenly Grimskull reappeared and promptly attacked Nemeroth, who grappled with the powerful Ork Warboss. The Chaos Sorcerer managed to push the Warboss over a railing, but Grimskull grabbed him and both of them fell over the edge, leaving Titus with the power source and free to make his escape. But this was not the last time the Chaos Sorcerer would appear. Nemeroth next appeared after Titus had used the power source to supercharge the Warlord-class Titan Invictus and fired at Graia's Orbital Spire in an attempt to close the Warp Gate that had been opened upon it. Titus gave the power source to Sidonus and told him to make for a nearby landing pad, then deliver the device to the Ultramarines Strike Cruiser Fury of Descent, while Titus went off to hunt the Chaos Space Marines. After some fighting to distract the Chaos forces, Titus arrived at the same landing pad to find Sidonus defending himself. Before Titus could intervene, Nemeroth appeared behind Sidonus and impaled him with his Lightning Claws, retrieving the power source. Nemeroth then incapacitated Titus again with his psychic powers and admitted that the power source was actually "a gift from the Chaos Gods" and that properly harnessed it would allow him to ascend to become a Daemon Prince. He then again noted Titus' peculiar Warp resistance, which he thought must be explained by some kind of connection to the Warp. He mockingly asked if Titus would be joining the Forces of Chaos soon and called him "brother" before disappearing. Titus confronted the Chaos Sorcerer a final time after he climbed the Orbital Spire. Nemeroth tried to corrupt the Ultramarines officer to the service of Chaos by offering him untold power, but Titus flatly refused such temptations. A titanic battle between the two Astartes ensued, with Nemeroth taking refuge behind a protective barrier of Warp energy whilst Titus fought several waves of Chaos forces. The barrier finally fell and Nemeroth stepped forward, partially transformed into his new daemonic form, confident in his invulnerability. Undeterred, Titus simply charged the Chaos Sorcerer and forced him off the ledge, and both warriors fell from the great heights of the immensely high Spire. A final battle ensued, with Titus chasing Nemeroth in free fall, catching up to him and striking him. Finally, Titus managed to overpower the newborn Daemon Prince and crushed Nemeroth's head with his hands. Nemeroth's headless body disintegrated, but his voice was heard repeating, "Will you be joining us soon ... Brother?" It was a question that left Captain Titus profoundly uneasy, made all the more disturbing by the fact that the Inquisition later took the brother-captain in for questioning about his unusual resilience against the powers of Chaos. Titus' final fate remains unknown.
Chosen of Nemeroth - Notable Chosen of Nemeroth: Nemeroth - Nemeroth was the eponymous commander of the warband of Chaos Space Marines of unknown origins he had named his Chosen. Nemeroth was a Chaos Lord and a powerful Chaos Sorcerer who seemed to have no particular patron amongst the Chaos Gods, instead serving Chaos Undivided. He orchestrated the Orks' attack upon Graia and managed to slay and allow a Daemon to possess the Inquisitor Drogan to use as a tool in his service in an attempt to seize control of that Forge World. Such a prize added to the arsenal of the forces of Chaos would be looked upon with great favour by the Ruinous Powers, who would grant Nemeroth the ultimate reward -- ascension to become a Daemon Prince and to rule Graia as his personal fief, a newborn Daemon World.
Chosen of Nemeroth - Warband Colours: The Chosen of Nemeroth's power armour is a dark metallic grey with red shoulder plates and golden trim. They also adorn their armour with the usual heretical Chaos symbols and fetishes, denoting their allegiance to the Dark Gods.
Chosen of Nemeroth - Warband Badge: The Chosen of Nemeroth warband's badge is the Unholy Octed, the eight-pointed Star of Chaos.
Chosen of Nemeroth - Related Articles: GraiaNemerothCaptain Titus
Chosen of Nemeroth - Trivia: Because Warhammer 40,000: Space Marine takes place in an alternate universe, in which Captain Titus led the Ultramarines 2nd Company instead of Cato Sicarius, it is unknown how the Chosen of Nemeroth transfer over into the mainstream Warhammer 40,000 universe, if at all.
Chosen of Nemeroth - Sources: Warhammer 40,000: Space Marine (Video Game)
Chosen of the Tetrarchy - Chosen of the Tetrarchy: The Chosen of the Tetrarchy are those Space Marines who serve as the honour guard of the reestablished governing Tetrarchs of the Realm of Ultramar in the Era Indomitus.They are drawn from the Ultramarines and all of their Successor Chapters and were created on the order of the resurrected primarch and Lord Commander of the Imperium Roboute Guilliman.Guilliman intentionally wanted the Chosen of the Tetrarchy to come from all of the successors of his ancient Ultramarines Legion in the hope of fostering greater cooperation and familiarity between all the Chapters of the Adeptus Astartes drawn from his own genetic lineage.Each Tetrarch of Ultramar has their own unit of the Chosen of the Tetrarchy, each with a different name.Each member of the Chosen bears a specially designed, richly decorated left pauldron for their power armour, which is inscribed with the personal sigil of the Tetrarch they serve.
Chosen of the Tetrarchy - Chosen of Vespator: The Chosen of Vespator serve as the Chosen of the Tetrarchy honour guard of the Tetrarch Decimus Felix, the lord of Vespator and the Eastern Marches.Each of these Space Marines was handpicked for the position by the Tetrarch and is drawn from one of the ten designated Shield Chapters of Ultramar.Austen - Austen is a Veteran Primaris Marine of the Doom Eagles.Cadmus - Cadmus is a Veteran Primaris Marine of the Scythes of the Emperor.Cominus - Cominus is a Sons of Orar Primaris Marine Veteran sergeant, who was the commander of the Chosen of Vespator during the Plague Wars.Daelus - Daelus is a Primaris Marine Techmarine of the Ultramarines.Diamedes - Diamedes is a Veteran Primaris Marine of the Silver Skulls.Gathein - Gathein is a Primaris Librarian epistolary of the Avenging Sons.Ixen - Ixen is a Veteran Primaris Marine of the Aquiloan Brotherhood.Troncus - Troncus is a Primaris Marine Techmarine of the Praetors of Ultramar.Tullio - Tullio is a Veteran Primaris Marine of the Novamarines.Yansar - Yansar is a Primaris Apothecary of the Reborn.
Chris Pramas - Chris Pramas: Chris Pramas is an author for Games Workshop's Black Library imprint.
Chris Pramas - Warhammer 40,000: Into the Maelstrom (Short Story) (1999, collected in Into the Maelstrom (Anthology) and Let the Galaxy Burn (Anthology))The Black Pearl (Short Story) (1999, collected in Into the Maelstrom (Anthology) and Let the Galaxy Burn (Anthology))
Chris Wraight - Chris Wraight: Chris Wraight is an author for Games Workshop's Black Library imprint.
Chris Wraight - Death Guard: The Lords of Silence (2018, ISBN 1-78496-905-2)
Chris Wraight - The Horus Heresy: Rebirth (Short Story) (2011, collected in the Age of Darkness (Anthology))Brotherhood of the Storm (2012, ISBN 1-84970-637-9)The Sigillite (Short Story) (2014, collected in The Silent War (Anthology))Scars (2014, ISBN 1-84970-640-9)Allegiance (Short Story) (2014, collected in War Without End (Anthology))Daemonology (Short Story) (2014, collected in War Without End (Anthology) and Blades of the Traitor (Anthology))Grey Talon (Short Story) (2014, collected in Shattered Legions (Anthology) and Meduson (Anthology))Wolf King (2015, ISBN 1-78496-749-1)Brotherhood of the Moon (Short Story) (2015, collected in Eye of Terra (Anthology))The Path of Heaven (2016, ISBN 1-78496-056-X)The Last Son of Prospero (Short Story) (2016, collected in Heralds of the Siege (Anthology))The Soul, Severed (Short Story) (2016, collected in Heralds of the Siege (Anthology))Blackshield (Short Story) (2016, collected in Heralds of the Siege (Anthology))Hand Elect (Short Story) (2016, collected in Shattered Legions (Anthology) and Meduson (Anthology))Magisterium (Short Story) (2017, collected in Heralds of the Siege (Anthology))
Chris Wraight - The Horus Heresy: Primarchs: Leman Russ: The Great Wolf (2016, ISBN 1-78496-449-2)Jaghatai Khan: Warhawk of Chogris (2018, ISBN 1-78496-725-4)Sanguinius: The Great Angel (2022, ISBN 1-80026-276-0)
Chris Wraight - The Horus Heresy Character Series: Valdor: Birth of the Imperium (2020, ISBN 1-78999-075-0)
Chris Wraight - The Horus Heresy: Siege of Terra: Warhawk (2021, ISBN 1-78999-952-9)
Chris Wraight - Járnhamar Space Wolves: Blood of Asaheim (2013, ISBN 1-84970-307-8)Stormcaller (2014, ISBN 1-84970-581-X)Onyx (Short Story) (2014, ISBN 978-1-78251-518-0)Hunt-Sense (Short Story) (2015, ISBN 978-1-78251-532-6)The Helwinter Gate (2020, ISBN 1-80026-187-X)
Chris Wraight - Space Wolves: Kraken (Short Story) (2012, collected in There is Only War (Anthology) and Nexus & Other Stories (Anthology))Wolves of Fenris (Anthology) (2014, ISBN 1-84970-734-0)
Chris Wraight - Space Marine Battles: Wrath of Iron (2012, ISBN 1-84970-181-4)War of the Fang (Anthology) (2015, ISBN 1-78496-160-4) contains the following:Battle of the Fang (2011, ISBN 1-84970-047-8)The Hunt for Magnus (2015, ISBN 978-1-78572-092-5)
Chris Wraight - Vaults of Terra: The Carrion Throne (2017, ISBN 1-78496-508-1)The Hollow Mountain (2019, ISBN 1-78999-030-0)The Dark City (2022)
Chris Wraight - Warhammer Crime: Bloodlines (2020, ISBN 1-78999-160-9)Sanctioner (Short Story) (2021, collected in Broken City (Anthology))
Chris Wraight - Watchers of the Throne: The Emperor's Legion (2017, ISBN 1-78496-567-7)The Regent's Shadow (2020, ISBN 1-78999-186-2)
Chris Wraight - Others: Flesh (Short Story) (2013, collected in There is Only War (Anthology))Argent (Short Story) (2013, collected in The Hammer & the Eagle: Icons of Warhammer (Anthology))Endurance (Short Story) (2017, collected in The Hammer & the Eagle: Icons of Warhammer (Anthology))Blood Guilt (Short Story) (2017, collected in The Hammer & the Eagle: Icons of Warhammer (Anthology))
Christian Dunn - Christian Dunn: Christian Dunn, also known as C.Z. Dunn, is an editor and author for Games Workshop's Black Library imprint.
Christian Dunn - Dark Angels: Malediction (Short Story) (2012, collected in The Book of the Lion (Anthology))Dark Vengeance (Novella) (2012, ISBN 1-84970-251-9)
Christian Dunn - Space Marine Battles: The Eye of Ezekiel (2017, ISBN 1-78496-569-3)
Chrobdyr Ferrophagites - Chrobdyr Ferrophagites: The Chrobdyr Ferrophagites are an intelligent alien species that are known to be hostile. As a result of the convulsions in the Warp brought to the galactic core by the birth of the Great Rift in the Era Indomitus that destroyed their home star system, the Chrobdyr Ferrophagites launched attacks into Leagues of Votann space.
Chrobdyr Ferrophagites - History: The greatest recorded upheaval to the Leagues of Votann's home space in the galactic core came with the emergence of the Great Rift, and the eruption of multiple Warp storms across the core as a result. Warp storms designated by the Leagues Örgvayr, Töroll, Öggh, Cyklöp and other distorted maelstroms swallowed star systems, consumed Kindreds, sundered age-old trade routes and stable Warp currents, and left many leagues either suddenly embattled or broken into Warp-riven territorial fragments.As the shock waves of the Warp storms rolled outward, worse was to follow. Long-stable celestial phenomena convulsed and mutated, with pulsars becoming betentacled predatory horrors, grav-reefs inverting and black holes sprouting dark matter fangs as they expanded ravenously. Hostile alien races -- such as the insidious Septeryx, the Chrobdyr Ferrophagites and the ominous Cult of Ohn -- were driven onto the warpath as their own home star systems were consumed. Some Warp storms -- Örgvayr and Gëirokh worst amongst them -- vomited hordes of Chaos-worshipping invaders and Daemonic horrors, and one Ork WAAAGH! after another erupted from the fringes of the storms.
Chronicles of Ursh - Chronicles of Ursh: The Chronicles of Ursh were the historical annals written by an unknown author of the pre-Imperium nation-state of Ursh, which thrived during the Age of Strife on Ancient Terra. The Chronicles were forty chapters, that detailed the rise of the savage reign of Kalagann and the wars of Ursh against the Nordafrik Conclaves. During this time, the techno-barbarians dominated the devastated planet during this tumultuous period of history. Humanity was stranded on Terra and cut off from interstellar travel or astropathic communications due to the fearsome Warp Storms that marked the period just before the birth of the Chaos God Slaanesh and the Fall of the Eldar. The techno-barbarians were humans who had no knowledge of the workings of advanced science, yet who warred ceaselessly for the last scraps of forgotten technology from Mankind's glorious past.
Chronicles of Ursh - History: The Chronicles of Ursh documented the long and bloody events leading up to the outbreak of the Unification Wars, the period when the Emperor of Mankind personally, and openly, took control of humanity's destiny. The Chronicles were excessively bloody and described scenes of utter destruction wrought by the techno-barbarians. Long-forgotten cities were routinely sacked, or burned, or simply evaporated in nuclear storms. Seas were regularly stained with blood, skies with ash, and landscapes were often carpeted with the bleached and numberless bones of the conquered. When armies marched, they marched a billion strong, the ragged banners of a million standards swaying above their heads in the atomic winds. The battles were stupendous maelstroms of blades and spiked black helms and baying horns, lit by the fires of cannons and burners. Page after page celebrated the cruel practices and equally cruel character of the despot Kalagann. According to the Chronicles, some of these terrible wars made the seas run red with blood, and rent the sky with "forgottyn magiks," and "daeymons most foul woulde prowle the earth and tear the land asunder."Fanciful logic abounded, as did an air of strained realism. Feats of arms were described that no pre-Unity warriors could have accomplished. These, after all, were the feral hosts of techno-barbarians that the proto-Astartes, in their crude thunder armour, had been created to bring to heel. Kalagann's great generals, Lurtois and Sheng Khal and, later, Quallodon, were described in language more appropriate to primarchs. They carved, for Kalagann, an impossibly vast domain during the latter part of the Age of Strife.
Chronicles of Ursh - Conquest of the Nordafrik Conclaves: One sequence mentions the general Shang Khal, who had assembled a significant horde of irregular levies from the southern client states of Ursh, and used them to support his main armed strengths, including the infamous Tupelov Lancers and the Red Engines, during the invasion. The Nordafrik technogogues had preserved a great deal more high technology for the good of their conclaves than Ursh possessed, and sheer envy, more than anything, motivated the war. Kalagann was hungry for the fine instruments and mechanisms the conclaves owned.Eight epic battles marked Shang Khal's advance into the Nordafrik zones, the greatest of them being Xozer. Over a period of nine days and nights, the war machines of the Red Engines blasted their way across the cultivated agroponic pastures and reduced them back to the desert from which they had originally been irrigated and nurtured. They cut through the laser thorn hedges and the jewelled walls of the outer conclave, and unleashed dirty atomics into the heart of the ruling zone, before the Lancers led a tidal wave of screaming berserkers through the breach into the earthly paradise of the gardens at Xozer, the last fragment of Eden on a corrupted planet. Which they, of course, trampled underfoot.At the heart of the ruling zone, a ninth, minor battle had marked the conquest, almost as an afterthought. One bastion had remained, the murengon, or walled sanctuary, where the last hierophants of the conclaves held out, practising, so the text said, their "scio-mancy by the flame lyght of their burning realm." Shang Khal, wishing swift resolution to the conquest, had sent Anult Keyser to crush the sanctuary. Keyser was lord martial of the Tupelov Lancers and, by various bonds of honour, could call freely upon the services of the Roma, a squadron of mercenary fliers whose richly decorated interceptors, legend said, never landed or touched the earth, but lived eternally in the scope of the air. During the advance on the murengon, Keyser's oneirocriticks -- which meant "interpreters of dreams" -- had warned of the hierophants’ sciomancy, and their phantasmagorian ways.When the battle began, just as the oneirocriticks had warned, majiks were unleashed. Plagues of insects, as thick as monsoon rain and so vast in their swirling masses that they blacked out the sun, fell upon Keyser’s forces, choking air intakes, weapon ports, visors, ears, mouths and throats. Water boiled without fire. Engines overheated or burned out. Men turned to stone, or their bones turned to paste, or their flesh succumbed to boils and buboes and flaked off their limbs. Others went mad. Some became daemons and turned upon their own.Anult Keyser himself was slain by one such daemon, which had, just hours previously, been his loyal lieutenant, Wilhym Mardol. When Shang Khal heard the news, he flew into a fury, and went at once to the scene, bringing with him what the text described as his "wrathsingers," who appeared to be magi of some sort. Their leader, or master, was a man called Mafeo Orde, and somehow, Orde drew the wrathsingers into a kind of remote warfare with the hierophants. Throughout the chapters of the Chronicles, words such as "sorcery" and "majik" were employed frequency, without qualification, and there were invocations to dark, primordial gods. Possible an early indication of the mandkind's first contact with the the Ruinous Powers.To those raised in the beliefs of Imperial Truth during the Great Crusade, and the later Imperial Creed after the Horus Heresy, the Chronicles depiction of these wars were grandiloquent and outrageous. The account was seen by many Iterators as nonsense because of its talk of "daemons and magick," but some, such as Kyril Sindermann, an notable Iterator who accompanied the Sons of Horus Legion's 63rd Expeditionary Fleet of the Great Crusade, valued it for its historical significance, despite its obvious mistruths and exaggeration in parts. References to Kalagann's "sorcerous" powers, and the "invisibles artes" that formed a key part of Ursh's power, many readers often took them to be hyperbole.In this squence was the first time sorcery had appeared on the page, as a kind of fact. The earth trembled, as if afraid. The sky tore like silk. Many in the Urshite force heard the voices of the dead whispering to them. Men caught fire, and walked around, bathed in lambent flames that did not consume them, pleading for help. The remote war between the wrathsingers and the hierophants lasted for six days, and when it ended, the ancient desert was thick with snow, and the skies had turned blood red. The air formations of the Roma had been forced to flee, lest their craft be torn from the heavens by screaming angels and dashed down upon the ground. At the end of it, all the wrathsingers were dead, except Orde himself. The murengon was a smoking hole in the ground, its stone walls so hideously melted by heat they had become slips of glass. And the hierophants were extinct. It is suspected that these fell creatures and sorcerers were in fact, humanity's first unexpected encounter with the Chaos Gods, their sorcererous followers as well as other minor entities of the Warp.
Chronicles of Ursh - Terran Unification: The Emperor eventually won the Unification Wars through the use of his genetically-modified human warriors, the proto-Astartes, or Thunder Warriors, who were created from some of the former techno-barbarians who swore allegiance to the Emperor. These warriors were the precursor to the Adeptus Astartes, the Space Marines who would initiate the Great Crusade to reunify all of humanity beneath the aegis of the Emperor and his Imperium of Man. The later parts of the work recounted the fall of Kalagann, and described the apocalyptic conquest of Ursh by the forces of Unity. Passages refer to enemy warriors bearing the thunderbolt and lightning emblem, which had been the personal device of the Emperor before the eagle of the Imperium was formalised. These men saluted with the old fist of unity and were clearly arrayed in thunder armour.
Chronicles of Ursh - Trivia: In Dan Abbnet's novel Horus Rising, Kyril Sindermann, lends Captain Garviel Loken of the Luna Wolves a copy of the Chronicles of Ursh.
Chronicles of Ursh - Contents of the Chronicles of Ursh: Some of the notable events and topics mention in the Chronicles of Ursh include:Putrid daemons (assumed to be Nurglings) that would emerge from the viscera of the young.Carrion fed upon the dead until they could not fly.The seas ran red with blood.Techo-barbarian leader Venshach was force to eat his own daughter, from the feet up, so she could watch.Mountains crumbled under the sheer force of the unleashed power of sorcerers.The elderly turned to snakes.Men went mad with the lust for blood, and turned into daemons before the eyes of their village.
Chronology of Events - Chronology of Events: This page contains links to a complete chronology of the history of the Warhammer 40,000 universe:M0 - Ancient HistoryM1 - Age of Terra (also called the Age of Progress) beginsM2M3M4M5M6M7M8M9M10M11M12M13M14M15 - Age of Technology beginsM16M17M18M19M20M21M22M23M24M25 - Age of Strife ("Old Night") begins; Human interstellar civilisation collapsesM26M27M28M29M30 - Fall of the Aeldari, First Founding, Great Crusade beginsM31 - Horus Heresy, Great Scouring, Age of the Imperium begins, Time of Rebirth beginsM32 - War of the Beast, The Forging beginsM33M34M35 - Nova Terra Interregnum beginsM36 - The Age of Apostasy, Reign of Blood and the Plague of UnbeliefM37 - Age of Redemption beginsM38 - The Waning beginsM39M40M41 - Gothic War, the Damocles Gulf Crusade, the Sabbat Worlds Crusade; Time of Ending begins, the Tyrannic Wars (First Tyrannic War, Second Tyrannic War and Third Tyrannic War), the Badab War, the Wars for Armageddon, the Zeist Campaign, the 13th Black Crusade, the Fall of Cadia, birth of the Great Rift, the Ultramar Campaign and the Terran CrusadeNote: All dates after the start of the Era Indomitus are provisional due to errors in the Imperial Calendar, meaning these events could actually have occurred at any time from the early 41st Millennium to the early 42nd Millennium. In this period, most inhabited Imperial systems move to more localised calendar variants which record the passage of time from the opening of the Great Rift.M42 - The Era Indomitus begins which encompasses the Indomitus Crusade, the Psychic Awakening, the War of Beasts, the Plague Wars and the Fourth Tyrannic War.
Chronometron - Chronometron: A Chronometron is an arcane eye-shaped device that manipulates time in a way that only the Necrons and their technological mastery over space-time can achieve. The bearer of a Chronometron can activate the device to allow him and his unit to exist slightly outside and act out of phase with the natural flow of the space-time continuum.This means that they are able to advance normally whilst their opponents move in apparent slow motion, as well as slowing incoming projectiles such that those nearby can simply move out of the path.A Chronometron also allows the bearer to make minor, but sometimes potent, alterations to his destiny; by allowing him to glimpse possible futures and modify his recent actions accordingly. Any Necron seen utilising a Chronometron appears blurred, its movements sudden and spasmodic like a primitive pict-reel or degraded hololith to the subjective observer.Due to the Chronometron's confounding nature, they are only ever found being used by Necron Cryptek Chronomancers, although Necron Lords and Overlords have been known to wield these mysterious devices as well.
Chronostrife - Chronostrife: The Chronostrife is a bitter, ongoing internal conflict within the Ordo Chronos over the Imperium of Man's standard dating system that occurred during the Era Indomitus of the 41st Millennium. Sometime after his resurrection in ca. 999.M41, Roboute Guilliman, the Lord Commander of the Imperium and primarch of the Ultramarines Chapter, was intent on making a full and accurate accounting of the Imperium's fragmentary and often contradictory history, the truth of which would inevitably help Humanity's advancement out of the darkness that had befallen it in the millennia after the Horus Heresy.For this task, Guilliman formed the small Imperial organisation known as the Logos Historica Verita, formed from individuals of an inquisitive and liberal nature. After training them personally in objective methods of data collection, the primarch assigned them the daunting task of discovering, collating and cataloging thousands of standard years of Human history that had been lost or was woefully inaccurate due to superstition, suppression or purposeful obfuscation by the High Lords of Terra.But the monumental task he had set before them was made all the more daunting when the primarch discovered that even the Emperor's calendar had not survived the millennia intact. During the Great Crusade and the Horus Heresy, the standard Imperial Dating System had provided some idea of the order of events over time, but like everything else the Emperor had created, the calendar had become degraded by both dogmatic adherence and thoughtless revisionism.Various rival dating systems had evolved from the Imperial Standard, making a true chronicle of the Human-settled galaxy almost impossible to construct. As the Indomitus Crusade drew to a close sometime around 111.M42, Guilliman calculated the current year by the five main factional variants of the Imperial Calendar to be anywhere between the early 41st Millennium and an entire millennium later, and that was leaving out the numerous lesser, more heretical interpretations. Guilliman had been hoping to find a solution to the Imperium's tortured dating system; he had instead found there was none. It was something else that would ultimately require his personal attention to repair.The problem faced by Guilliman was that after the opening of the Great Rift, near every active Imperial war zone had to devise and reinforce its own chronological system. Even had the Imperium of Man not been split in half, the sheer interstellar distances it covered prohibited any accurate reflection of time and space.Despite the flexibility of the "check number" system of old, pioneered at the time of the Great Crusade, where the first digit of each timestamp indicated its veracity, it became easy for dates and times to lose all meaning between star systems.Guilliman finally resolved the problem after a long conference with his Historitors and the mysterious organisation of the Ordo Chronos. He decreed that a single logic could no longer be applied to time and space within the Imperium.Through the High Lords of Terra he made his theory and resultant process into law. There could no longer be a unified Imperial calendar with so much temporal distortion occurring. Even though the rift's temporal warping effects might not have reached the furthest spinward planets at the galaxy's fringes, its psychic echoes -- and the lack of the Astronomican that resulted -- were still felt profoundly on those worlds.Therefore, each sub-section of the Imperium would have to look to its own chronology, and use the coming of the Great Rift in that sector as its overarching reference point. The Cicatrix Maledictum became the defining point of the new era.
Ciaphas Cain - Ciaphas Cain: Ciaphas Cain (pronounced KAI-a-fass KANE) was a commissar of the Officio Prefectus who was assigned to service with the Astra Militarum and who was eventually hailed as one of the greatest heroes of the Imperium of Man.He was in active service during the last century of the 41st Millennium, and was over 200 Terran years old when he was recalled into service during the 13th Black Crusade of Abaddon the Despoiler.It is certain that he survived more than a quarter of a standard century into the 42nd Millennium. Imperial propaganda made him out to be a great hero of the Imperium in the 41st Millennium, although in truth by his own admission he was primarily focused on his own survival during his long career.However, Cain differed from many other Imperial commissars in that he would not readily sacrifice his soldiers unless it ensured his own survival and he had no interest in carrying out the savage discipline for which so many commissars were known.Cain tried his utmost to avoid engaging in actual combat, but usually was required to do so to maintain his status as a "Hero of the Imperium," which ironically would involve him in more dangerous situations than any he would usually have seen as a simple commissar. He often found himself trapped by his own excuses, uncovering the worst dangers of all in the very places he sought safety in.He was responsible for many successful campaigns throughout his career and retired to become an instructor for new Imperial commissars at a Schola Progenium. He eventually died of old age and was buried with full honours as a Hero of the Imperium.Despite his death and state funeral at some point in the Era Indomitus, Cain is still officially listed on active duty by the Officio Prefectus. Due to repeated instances of Cain turning up alive when reports of his death were already fully entrenched in Administratum records, as in the wake of his crash-landing on Perlia, the Departmento Munitorum eventually issued standing orders that he should be kept on the active roster at all times, no matter what reports anyone received to the contrary. As the Imperium does not make mistakes, Cain is always officially listed on active duty.
Ciaphas Cain - Cain's Memoirs: In the early 42nd Millennium, Cain's private memoirs were published amongst the ranks of the Inquisition. They were sequestered by order of the Inquisition, and were kept and organised as the "Cain Archive" by Ordo Xenos Inquisitor Amberley Vail with whom Cain had many encounters over his career, and shared a close working and personal relationship.Vail edited Cain's chaotic notes, and using information from additional sources, such as the memoirs of Valhallan General Jenit Sulla, published 101.M42, made available -- for the internal use only of the Inquisition -- first-person accounts of several Cain missions, often annotated by herself.It is worth noting, as Inquisitor Vail did in footnotes throughout the memoirs, that Cain was a skilled liar and dissembler, however his narrative is refreshingly honest concerning his shortcomings, and even, according to Vail, overly modest in recording his victories against the enemies of the Imperium.The Cain Archive was no intentional memoir; Cain apparently wrote it solely to organise his own thoughts, and indeed expected that whatever Inquisitor found it after his death would expunge the whole document. It should not be confused with his official public memoir, To Serve the Emperor: A Commissar's Life. Inquisitor Vail noted that the latter was not only far less candid than the private Cain Archive, but comparatively poorly written to boot.
Ciaphas Cain - Origins and Early Life: Cain makes numerous mentions of his homeworld, apparently a Hive World, though he never mentions a name or any feature which could lead to it being identified. Inquisitor Amberley Vail speculated that Cain may not in fact know the name of his own homeworld. However, he shows a definite affinity for underground passages and has a natural sense of direction when underground.He claimed that his parents were killed by Kroot while serving together in the Astra Militarum, which is why he was sent to be trained as a commissar. However, it has not been stated in which regiment they served, and no Hive World in the nearby sectors is known to have fielded mixed-gender regiments in the appropriate timeframe. Additionally, Cain claims his parents were petty criminals who joined the Astra Militarum to avoid arrest, but this does not explain how their son was admitted to a Schola Progenium, a privilege usually reserved for the orphaned children of senior officers or decorated Imperial heroes who were killed in the Emperor's service.Cain's record at the Schola Progenium where he was educated and trained shows that his marks were on the low end of average in everything save sports and combat training. He also had a clean disciplinary record, however this probably means he didn't get caught that often in bad behaviour.
Ciaphas Cain - Service History: Throughout his service in the Officio Prefectus Commissariat, Cain seems to have served predominantly with regiments raised from the Ice World of Valhalla. He picked up a number of their habits and slang terms, although he never became enamoured of the cold they enjoyed, or their habit of taking showers in ice water.His loyal aide Ferik Jurgen was a Valhallan Guardsman who happened to be a psychic Blank, and served Cain faithfully for many standard years. Also with him was future General Jenit Sulla, early in her career. She was a lieutenant in most of the published extracts from the "Cain Archive," later promoted to captain.Cain began his service as a commissar with the Valhallan 12th Field Artillery in 919.M41, apparently as a commissar attached to the command battery, but soon took up duties over the entire regiment.His first taste of battle came in 919.M41 was on the world of Desolatia, where the regiment had been defending against an assault by Orks, but soon they were faced with a Tyranid splinter hive fleet, which they held out against until an Imperial Navy fleet arrived to pick up the Imperial forces remaining on the planet. During the Tyranid landing, Cain attempted outright desertion in a commandeered Salamander, only to run directly into a previously unnoticed flanking force, including a Hive Tyrant. His panicked contact report and desperate retreat back to the lines were misinterpreted, according to his own account, as a heroically successful scouting mission and baiting maneuver, painting the first strokes of his grand reputation.Cain, and his regiment's next destination was the planet of Keffia, where he spent a restful few years of the decade of the 920s M41, and the only major battle he participated in was assisting the local Enforcers (calling themselves Custodes, though the title is unrelated to the Adeptus Custodes of the same name) in revealing a Genestealer infestation in the sector and assisting in the defence of the Custodes' headquarters.From Keffia, Cain went in 924.M41 to the world of Perlia, where he was first earmarked for greater things. After a space battle, he and his adjutant Jurgen were left isolated on the ground of Perlia, presumed dead after their escape pod crashed behind Ork lines.From there, he raised an army of freed slaves and PDF survivors and, in what became known as the March of the Liberator, successfully fought his way through the Orks to the Imperial front line, killing the Ork Warlord personally. The Imperial forces took the opportunity to attack the remaining Ork forces, who were in disarray.On the world of Slawkenberg, Cain and three Guardsmen were nearly seduced by a Chaos sorceress whilst accompanying scouts, but managed to destroy the enemy position with artillery.From there, Cain was assigned to Commissariat Command for a few years, which was at first a simple desk job, but his reputation meant that he was sent on risky missions. These included a trip in 928.M41 to Interitus Prime, a Necron Tomb World, Viridia and Viridia Secundus, the cleansing of a space hulk, campaigns against the Craftworld Aeldari, the cleansing of the world of Sanguia, and the campaign to reclaim Archipelaga.He survived these campaigns purely by being able to keep his head down, and commonly being the only survivor. Before long, he requested transfer back to a full regiment since it seemed to be less dangerous work.Of these experiences, Cain notes that his encounter with the Necrons was the most horrific, and left the most lasting impression on him.Currently the majority of extracts available from the Cain Archive tell of his time serving with the 597th Valhallan Regiment. While serving with that regiment Cain appears to have been very close to the troopers, particularly with the senior officers with which he had a personal friendship.This bond is only natural; Cain himself can be said to be responsible for founding the regiment in 931.M41, which was comprised of the combined remains of the 301st and 296th Valhallan Regiments. One was an all-male, frontline assault regiment, and the other was an all-female, rear-echelon garrison regiment. Designated the 296th/301st Valhallan Regiment, they had a deep and bitter resentment of each other, which escalated into a cafeteria riot which left a few regiment members and a few transport voidship's crewmen dead.Cain took steps and petitioned the Administratum to allow the regiment to be renamed the 597th Valhallan Regiment -- which was the sum of 296 + 301, a name symbolic of their origins while also enforcing the unity of the combined regiment. He insisted on mixing troopers from both regiments in every squad, and instituted a few rewards for good behaviour and performance, practices which turned it into an unified and disciplined force, and remained traditional even after he moved on from the regiment.Cain was present with the 597th Valhallan Regiment of the Astra Militarum for their first action during the Gravalax Incident of 931.M41, where he was awarded the Order of Merit of Gravalax, Second Class, for his part in preventing the T'au Empire's annexation of the planet Gravalax on the Eastern Fringes of the Imperium. Cain was to joke in later years that if he had allowed the T'au to kill Governor Grice, the grateful populace would have given him the First Class decoration!In truth, the planet had been infested by a Genestealer Cult that had been trying to spark off a meaningless war over a backwater planet between the T'au and the Imperium in order to distract them both from the approach of a Tyranid hive fleet.It was during this affair that Cain first encountered Inquisitor Amberley Vail, and also discovered that his aide Jurgen was in fact a psychic Blank: a trait which saved Cain's life as he duelled the Genestealer Patriarch.The campaign concluded with the death of Governor Grice, revealed to be a member of the cult, at the hands of Inquisitor Vail and the withdrawal of T'au military assets from Gravalax.A year later, in 932.M41, Cain served on the world of Simia Orichalcae, defending a refinery against Ork predations and an awakening Necron threat beneath the ice.Shortly after this in 933.M41, he was sent to the planet Periremunda in the wake of a civil uprising. It was discovered that Genestealers were behind the uprising, and had already attracted the attention of a Tyranid splinter fleet. After many hard-fought battles, the infection was finally cleansed, and a rogue Inquisitor neutralised in the bargain.After fighting the xenos Hrud on Skekwi and Orks on Kastafore, Cain arrived at Adumbria in 937.M41, where he assisted in uncovering a Chaos ritual and defending against landing Chaos forces. His actions defeated a Daemon Prince and prevented the transformation of the planet into a Daemon World.He was later court-martialed, an action initiated by Commissar Tomas Beije, for leaving the front line on Adumbria to attack the site of the Daemon Prince's summoning, but Cain was cleared of all wrongdoing, and Beije was charged himself for obstructing Cain's activities. Beije was later acquitted after Cain testified that Beije was incompetent but did mean well and was attempting to perform his duties as he believed them to be.The Valhallan 597th was called on in 938.M41 to help with the pacification of Lentonia. They arrived as the battle took a new and sinister form; a strange plague was sweeping through the Astra Militarum and locals alike, and those killed by it would rise from their graves to attack the still-living.Attempts to create a vaccine worked in laboratory settings, but failed when used on the infected. Cain happened to notice that a cut Jurgen had suffered from one revenant had healed completely, when less-severe wounds inflicted by their claws festered in others. Cain realised that there was both a physical and Warp factor to the unnatural plague, and that Jurgen's Blank nature had blocked the second factor, allowing him to heal normally.At Cain's suggestion, some vaccine was blessed by a hierophant of the Ecclesiarchy, and then proved fully effective. While carrying blessed vaccine to be placed in artillery shells for use against the revenants, Cain and Jurgen encountered the Nurglite Chaos Cult controlling the revenants and destroyed them.In 942.M41 Cain and the Valhallan 597th were tasked with suppressing an Ork outbreak on Nusquam Fundumentibus, a remote Ice World outside of major Warp routes, where Cain had been on a mission two solar decades earlier. While pursuing the action against the Orks, Cain discovered the presence of a Tyranid swarm that had been hibernating for millennia (likely since pre-Imperial times, certainly long before the arrival of Hive Fleet Behemoth) in the planet's permafrost, carried over by a crashed Hive Ship. The swarm was partially awakened by the action on the planet, but the Hive Mind was destroyed before it could become fully operational, largely due to Cain's efforts.In the mid 900s.M41, Cain left regimental service to become the Commissarial Liaison Officer on Lord General Zyvan's staff. As with his earlier command posting, it wasn't quite the routine desk job he was hoping for.In 990.M41, T'au sympathisers in the Deepwater System would have destroyed Zyvan's flagship (with the lord general on board) had Cain not intervened.In 991.M41, Cain accompanied reinforcements to Quadravidia, then under attack by the T'au, and was present when the T'au requested a truce to deal with Hive Fleet Kraken. Cain then accompanied Zyvan and a T'au emissary to Fecundia to coordinate that world's defences.An undated fragment from the "Cain Archive" may fall in this time period as well, or may be from one of the occasions when he was pulled out of retirement during the Tyrannic Wars.Cain was forced into a temporary alliance with a Drukhari Succubus when a Tyranid force attacked the world both were on. The Succubus attempted to capture Cain to boost her own standing in her cult, but he outwitted her in the resulting duel and slew her. He then ordered an airstrike to destroy the Webway portal the Wych Cult had used to reach the planet.
Ciaphas Cain - Ghosts of Perlia: Cain's actions on the world of Perlia would come back to haunt him on two occasions during the eighty standard years between the first and second sieges of that planet.The first occurred during the campaign on Periremunda, when Cain discovered that the Ordo Xenos and the Adeptus Mechanicus had been working on a secret project surrounding an artefact known as the Shadowlight.This unusual artefact, which predated the existence of Mankind itself, activated the powers of latent psykers and boosted the powers of already active ones. The Shadowlight had been contained in a secret Mechanicus shrine located within the hydroelectric dam in the Valley of Daemons on Perlia's eastern continent, until it was stolen by a rogue tech-priest named Metheius, in the employ of Inquisitor Killian of the Ordo Hereticus.When Cain arrived at the dam -- shortly before destroying it, flooding the valley and drowning thousands of Orks -- he found that the Tech-priests of the shrine had been killed with surgical precision only solar weeks before. He learned standard years later that this had been the work of Killian and Metheius, Killian having co-opted the services of an Adepta Sororitas force to raid the shrine.Killian had allied with a number of Chaos Cults on Periremunda and intended to use the Shadowlight to boost their psychic powers, turning them into servants of the Emperor without them realizing it. His ultimate plan was to use the Shadowlight to create an army of psykers powerful enough to storm the Eye of Terror and take the fight to the forces of Chaos on their own ground (a plan that another psyker deemed could potentially have caused the destruction of the galaxy).At Inquisitor Amberley Vail's behest, Cain assisted in tracking Killian down to his lair at an Adepta Sororitas convent on Periremunda. Having already made several attempts to assassinate Cain, Killian tried to win the commissar over as an ally, but upon learning of Killian's deranged plans and discovering he was using a captive Lictor to lure in a nearby Tyranid swarm to cover his tracks, uncaring of the civilian casualties his escape plan would incur, Cain refused him and a firefight broke out.In the confusion, Jurgen grabbed the Shadowlight and Killian, unaware Jurgen was a Psychic Blank, made the mistake of assuming Cain or the Mechanicus had found a way to deactivate the device. He seized the Shadowlight from Jurgen and attempted to make a break for it, only to be fatally exposed to its full power once he was out of range of Jurgen's abilities. Methius, who was accompanying Killian, was later killed by Tyranid Gargoyles during the evacuation of the convent before Vail called in an orbital bombardment to exterminate the Tyranids.After Killian's death, the Shadowlight was returned to Perlia in the shrine set in the rebuilt dam in the Valley of Daemons, where it would remain for another sixty standard years.The other occasion when Cain's actions on Perlia would come back to haunt him was during the Second Siege of Perlia, in 999.M41. Cain had by that time retired and made Perlia his home, teaching at a Schola Progenium on the western continent, in a mountainous village near the planetary capital of Havensdown.Meeting with the Rogue Trader Orelius, whom he had met on Gravalax, Cain discovered that there was a Chaos force headed in the direction of Perlia, having overrun two neighboring star systems. It was Cain's suspicion (and Inquisitor Vail's as well, as she had sent Orelius to meet with Cain) that the Chaos horde and their leader, Warmaster Varan the Undefeatable, had their sights set on the acquisition of the Shadowlight artefact, potentially either at the behest of Abaddon the Despoiler or to gain his favour.Called once again to defend Perlia, Cain coordinated with the commanders of the Planetary and System Defense Forces, appearing in pictcasts calling for civilians to join the militia, and leading attacks against Chaos insurgents, culminating in a final showdown with Warmaster Varan himself. Though Cain succeeded in killing Varan and effectively ending the Second Siege of Perlia, the Shadowlight was taken by a Necron scouting party, presumably to destroy it as psykers were the most potent weapons that could be used against the Necrons.From the Necrons' actions Cain and Amberley Vail theorised that the Shadowlight may have been built by the Old Ones in order to combat the Necrons, who had a documented fear of the Warp and psychic powers. While not an ideal resolution, Cain and Vail concluded that if the Necrons had feared the Shadowlight so, they likely had no plans to use it against the Imperium, which made it preferable for the artefact to be in their hands, rather than those of the forces of Chaos.
Ciaphas Cain - After the 13th Black Crusade: Cain spent the years after his service during the 13th Black Crusade in ca. 999.M41 teaching at the Schola Progenium on Perlia and writing his memoirs -- both his public memoir To Serve The Emperor: A Commissar's Life, and the secret Cain Archive that Inquisitor Vail distributed among her colleagues.Cain presumably died sometime in the first or second century of the 42nd Millennium, and is the only person in the known galaxy to remain on the active duty roster of the Astra Militarum even after being buried with full military honours. This is the result of a confusion in the records of the Departmento Munitorum during the First Siege of Perlia, in which Cain was listed as killed in action until some point after he rejoined his regiment at the campaign's end. This pattern of returning alive after being declared dead occurred often enough during Cain's career that the Munitorum made a special ruling that Ciaphas Cain is to never be considered dead, despite evidence to the contrary.It is interesting to note that there is a small sect in the Tallarn Desert Raiders regiments of the Astra Militarum who consider Cain to have been a physical conduit of the Emperor's divine will.There even exists a religious text of the Imperial Cult dedicated to Cain, called the Book of Cain. This was written by Alem Mahat, a trooper who accompanied Commissar Beije in his misguided attempt to arrest Cain. Mahat witnessed Cain's defiance and defeat of the Daemon Prince Emili, whose mere presence brought even Chaos Space Marines to heel, and like most people he failed to understand Ferik Jurgen's contribution to Cain's victory since he was a Psychic Blank.
Ciaphas Cain - Personality and Skills: Although Cain performed acts in his long commissarial service that were nothing short of heroic, they were always -- by his own admission -- done reluctantly.He chose his first posting with the Valhallan 12th Field Artillery specifically to avoid front-line combat, as artillery regiments generally remained at the rear of any Imperial army.After the events on Desolatia, however, Cain often made the observation that his commanders were bent on sending him into deadly situations simply on the basis of his reputation. The first thing on his mind was always his own safety, and how he would be able to escape the situation he was in. Despite his reluctance to participate in combat, Cain was by no means unprepared for it, as one of the things he focussed on while at the Schola Progenium (in addition to sports) was combat training.Cain was described as an exceptional swordsman who even had the respect of the Adeptus Astartes -- a skill which "undoubtedly came from the sort of combat experience no amount of practice could emulate," in the words of Inquisitor Amberley Vail, though he still practiced his techniques anyway. In his memoirs Cain described his chainsword skill as a habitual and instinctive one. On at least two occasions, a rival commissar backed down from a proffered duel with Cain upon taking in the battered and hard-used condition of his chainsword.He was also skilled enough with a Laspistol to accurately hit his target well beyond the weapon's accepted operational range, even against Necron Warriors. Most images of him, however, incorrectly depict him wielding a Bolt Pistol, a weapon he considered impressively destructive but too ammunition-hungry to rely upon.Cain's upbringing in an underhive left him with an instinctive affinity for underground spaces. He could resolve three-dimensional maps at a glance, and had a keen sense of direction that kept him oriented while traversing labyrinthine corridors. He could also navigate and even fight in complete darkness, making use of his hearing and other senses.The one exception to Cain's habit of trying to avoid combat was when sorcery was involved. If he became aware of a sorcerer or sorcerous Chaos Cult in his theatre of operations, he always resolutely hunted down and eliminated these Heretics as soon as possible. However, in his memoirs Cain described this drive as neither bravery nor zeal, but simply a belief that there is no outrunning the horrors that successful sorcery can produce; the only way to really be safe from Warpcraft is to find and exterminate those who would wield it, before their plans bear fruit.Though he rose to a level of accomplishment and seniority that would easily justify the title of Lord Commissar, Cain disdained the term and refused to be addressed by it.While Cain believed in the divinity of the Emperor of Mankind, he thought Him a distant deity, far too busy with galactic-scale concerns to look out for the welfare of any individual worshipper. He had little patience for the overly pious, such as Battle-Sisters and certain fellow commissars, finding such "Emperor-botherers" unpleasantly humourless and self-righteous. Even worse, he considered them dangerously prone to tactical idiocy, based on what they imagined to be holy commandments. However, Cain did hold that certain problems were the rightful purview of priests. He was also fond of the writings of Saint Emilia, which struck a compassionate, understanding tone that he appreciated.Cain had a great degree of social acumen, which he used throughout his career to reinforce his public image as a hero of the Imperium. His deep grasp of practical Human psychology led him to be much more lax about discipline than he would have been within his rights to be as a commissar. The cold-acclimated Valhallan soldiers, for example, were allowed some leniency in their dress as a concession to the uncomfortable temperatures they experienced in non-freezing climes.Cain always tried to find a way around executing soldiers, and preferred to give friendly warnings rather than outright punishments. Cain admits this was to cultivate popularity and give the guardsmen incentive to try to keep him alive.Whatever the reason, Cain's regiments tended to have high morale without necessarily compromising discipline or combat effectiveness.
Ciaphas Cain - Wargear: Commissar's GreatcoatPeaked Officio Prefectus CapChainswordLaspistolCarapace Breastplate (worn under greatcoat)Salamander Scout with Pintle Mounted Heavy Bolter (dedicated transport of choice)Ferik Jurgen (Cain's ever-present aide, driver and bodyguard, and a Psychic Blank)
Ciricrux Anima - Ciricrux Anima: The Ciricrux Anima is a forbidden psychic amplification technology first developed during the Dark Age of Technology and permitted for use only by the Emperor's direct command on the Warlord-Sinister-class Psi-Titans of the Ordo Sinister.In place of the moderati who would normally crew a Battle Titan, a Psi-Titan is instead crewed by the damned: bound psykers who are surgically locked in place and slaved to the will of the psychic Null who serves as the Psi-Titan's preceptor-intendant and who masters the god-engine in place of a princeps.By direct cortical control, the powers of the slaved psykers are siphoned off and focused by the arcane technologies of the Ciricrux Anima, the baleful device that truly makes the Psi-Titan what it is.The Ciricrux Anima allows a Psi-Titan to project its suffering internal psykers' powers externally, meaning that a Psi-Titan can unleash waves of abject fear, wield psychokinetic abilities, leech away the life forces of other combatants through biomancy, and even distort the flow of time to heal itself.
Citadel Miniatures - Citadel Miniatures: Citadel Miniatures Limited produces metal and plastic miniatures for tabletop wargames such as Warhammer Fantasy and Warhammer 40,000. In the past Citadel Miniatures was a separate company but it has become a brand for Games Workshop miniatures. Although its models are used for the wargaming hobby, the painting of its miniatures (and miniatures in general) is a hobby in itself.[1]
Citadel Miniatures - History: Citadel Miniatures was formed as part of the British game company Games Workshop in 1979.[2] Its formation was announced in White Dwarf issue 11 in early 1979:The following issue of White Dwarf contained the first advertisement for Citadel's forthcoming figures.
Citadel Miniatures - Materials and Construction: Originally miniatures were produced using a white metal alloy including lead, although in 1987 Citadel began to produce plastic miniatures as well under the name "Psychostyrene" and "Drastik Plastik". These were made of a harder plastic than other plastic miniatures at time and allowed for greater detailed sculpting. Citadel has continued to produce white metal miniatures as the economics of plastic make it only suitable for large runs.[3] Some models are a combination of both materials, with the arm-less bodies and heads metal and the arms, weapons and other accessories plastic.[4]In 1997 Citadel switched to a lead free white metal because of concerns about lead poisoning particularly in children.[5]Most of the models created by Citadel require some form of construction after purchase. With smaller models this usually involves attaching arms, weapons and the base. Larger models come in many pieces and require more construction.
Citadel Miniatures - Model ranges: From 1979 to 1984 Citadel had a reciprocal distribution and manufacturing deal with Ral Partha to bring each others products to Britain and North America respectively.[6]Citadel has also produced and distributed miniatures under other names:Chronicle Miniatures was a competitor bought out by Citadel and they continued to operate under that name for a time.Iron Claw Miniatures were a range of miniatures designed, manufactured and distributed by Citadel in 1987 and 1988. Many of the designs were later incorporated into the main Citadel range.Marauder Miniatures was a separate company set up by two former Games Workshop/Citadel sculptors (Ally and Trish Morrison) in 1988 and promoted alongside Citadel Miniatures in White Dwarf. The miniatures were cast and distributed by Citadel, and the company was absorbed into Citadel in 1993.Over the years, as well as producing their own original miniatures, they have produced licensed ranges based on characters from games, movies, TV and books. These included figures based on RuneQuest, Fighting Fantasy, Judge Dredd, Doctor Who, Paranoia, Eternal Champion, Dungeons and Dragons, Advanced Dungeons and Dragons, Traveller, Star Trek, Lone Wolf and The Lord of the Rings and The Hobbit. Games Workshop re-won the Lord of the Rings license, allowing them to make the The Lord of the Rings Strategy Battle Game miniatures to tie-in with the trilogy of films released by New Line Cinema, and have extended the range to include characters based on the actual writings of J.R.R. Tolkien.Citadel Miniatures sometimes release limited edition models of specific or unusual characters, such as Thrud the Barbarian,[7]Ian Livingstone[8], drunken Space Marines dressed in Christmas outfits [1] and several representing a white-bearded dwarf, the logo of White Dwarf magazine[2][3].Along with the standard range of miniature soldiers, Citadel's lines include fantasy based war-machines, like catapults and chariots, and when Warhammer 40,000 came out, Citadel Miniatures also branched out into vehicles, such as the Land Raider and Rhino armoured transports for Space Marines.
Citadel Miniatures - External links: Citadel Miniatures Hall - A Museum of Citadel Miniatures.Citadel's page on the hobby site The Stuff Of Legends - features many scanned advertisements of Citadel Miniature's products from old White Dwarfs.A Site covering the fanaticism of miniatures and hobby gamesCCM wiki - A site maintained by members of the Yahoo! group for research of poorly and undocumented Citadel miniatures.Otherworld, The Citadel AD&D Miniatures RangeDelcam PR on use of Delcam 3D modelling and machining tools for creation of Citadel Miniatures
City of Sight - City of Sight: The City of Sight was the portion of the Imperial Palace in the Himalazian (Himalayan) Mountains on Terra that served as the headquarters of the Astra Telepathica during the Great Crusade and the Horus Heresy in the late 30th and early 31st Millennia.
City of Sight - History: Before expanding the Great Crusade to the stars beyond the Sol Sector in the late 30th Millennium, the Emperor of Mankind first ordered the construction of the Astronomican on Terra.The purpose of this colossal endeavour was that the entire device was to serve as a focus through which the Emperor could direct His fathomless psychic energies to generate a partly self-sustaining navigational beacon for the commercial and military starships of the Imperium.The psychic navigational beam generated by the Astronomican was able to cut through the Warp across the galaxy and those attuned to its frequencies and modulations, the sanctioned Human mutants known as Navigators, were able to use it as a beacon and pole star when plotting journeys through the Immaterium.In addition to this invaluable beacon among the stars, the forging of the Imperium during the Great Crusade would not have been possible without the creation and skills of the Astra Telepathica.This special corps of interstellar telepathic communicators was created by the Emperor during the final months of the Unification Wars, as the Emperor had foreseen the absolute future need for a means to communicate across the depths of space if a new interstellar Human empire was to be created.As a psyker Himself, the Emperor did not favour the use of psychic talents in others, and was well aware of the dangers inherent in any contact with the Warp.The Age of Strife on Old Earth had been afflicted by many "witch-kings" and Daemon-possessed psykers whose existence embodied those dangers, some of whom the Emperor had personally slain. However, He was able to identify those psykers strong enough to resist the temptations of the Warp.These men and women were then employed in a variety of special roles in the newborn Imperium. Amongst these so-called "Sanctioned Psykers" were the astropaths, "astro-telepaths," capable of telepathically communicating with others of their kind over vast interstellar distances through phantasmal visions, empathic transmission and oenological vision allegory rather than words.This was an essential talent for the success of the Imperium due to the vast distances that separated its inhabited worlds.The only practical means for the Imperium to maintain any semblance of unity across interstellar distances was to make use of astropaths, but such communication could prove as temperamental as the Warp itself.Located on ancient Terra, the City of Sight was built within a section of the Emperor's own Imperial Palace in the Himalazian (Himalaya) Mountains.There was no trace that anyone lived in that forsaken part of the palace. Potential Sanctioned Psykers spent many years within its bleak towers, learning how to harness their abilities for the betterment of Mankind.Where other regions of the palace were celebrations of the Unity wrought by the extension of the Emperor's rule over all of Terra, the builders of the City of Sight seemed to have gone out of their way to craft something calculated to weigh on the soul.Beyond the domain of the astro-telepaths, the architecture of the palace was raised up in glorification of Mankind's achievements, its statuary fashioned to remind the grateful populace of Terra of all that had been rebuilt in the wake of the terrible, world-spanning wars that had almost dragged the species down into extinction. But none of this could be found in the City of Sight.The inhabitants of the City of Sight were devastated just before the start of the Horus Heresy when the Primarch Magnus the Red's attempt to use sorcery to warn the Emperor of Mankind of Horus' betrayal led him to breach the psychic wards around the Imperial Palace protecting the Emperor's Webway Project from assault by Warp entities.Magnus' brute force assault on the Imperial Webway's wards allowed the power of the Warp to briefly invade Terra before the Emperor restored His control.Millions of astropaths and other psykers died as their minds burned out or Daemons tore them apart. Miniature Warp Storms consumed entire settlements and flattened structures across the world.
City of Sight - Notable Areas of the City of Sight: Obsidian Arch - Beyond the threshold of the main entrance to the city that was known as the Obsidian Arch was a forest of iron towers, lightless garrets and silent thorough-fares. The streets of the main portions of the palace beyond the glossy black archway were alive with the heaving, vibrant mass of humanity, but only solitary ghosts in hooded green robes populated these streets. The students and Adepts of the Astra Telepathica mostly travelled by means of a network of tunnels and crossways cut into the rock beneath the city. Very few came above ground if they could help it, for the feeling of sunlight on their skin was just another reminder of what they had lost. The city walls and the rock below were also threaded with psi-disruptive crystals, which made it quieter as well. Travelling above ground was noisy for an Astropath. They were inundated with the noise of undisciplined thoughts, random chatter and wild emotions. Though they were taught to tune this psychic cacophony of thought out, it was always in the background of their minds. It was easier for the telepaths to travel where they did not have to hear it.Gallery of Mirrors - Within the City of Sight, its gloomy precincts had few statues raised there. Though many of the pale, columned buildings within were grandly shaped and heroically proportioned, they were brooding, monolithic structures that pressed down on the skin of the mountains, absorbing all the available light and warmth of the day. A notable building within the City of Sight was the Gallery of Mirrors, a vast, cathedral-like building through which successful Initiates passed on their way to the awe-inspiring caverns beneath the city. Far beneath the palace, they would kneel before the Emperor and undergo the painful Soul-Binding ritual, to have the impossibly complex neural pathways of their mind agonisingly reshaped to better resist the dangers of the Warp. It is speculated that the mirrors were there to give the Aspirants a last look at their faces before their eyes were seared from their sockets by a force so potent it was beyond imagining.Whispering Tower - Another notable structure was the Whispering Tower. It shone with a warm lattice of silver light, though it was a light that existed beyond the sight of most mortals. Yet for all its brightness, its glow was eclipsed utterly by the burning lance of light of the Astronomican that speared from the hollow mountain and into space, like an interstellar beacon for those Imperial starships that traveled the myriad currents of the Immaterium. The vast chamber at the heart of the Whispering Tower was fashioned in the form of a great amphitheatre, shaped by the ancient cognoscynths who had first raised the City of Sight many thousands of standard years earlier. Their unrivalled knowledge of psychically-attuned architecture had been hard-won in a long-forgotten age of devastating psi-wars, but their arts were long dead, and the skill of crafting such resonant structures had died with them. Amid the blackened mindhalls of the City of Sight, the Whispering Tower was able to reach the farthest into the gulfs of space between the stars, utilising thousands of high-ranking Astropaths seated in ever-ascending tiers to sharpen the focus of their gestalt-consciousness.Oneirocritica Alchera Mundi - Rising through the central spine of the Whispering Tower was a long spiral staircase that led to the upper wing that housed the Oneirocritica Alchera Mundi, the great dream library of the City of Sight. Towering shelves, rearing hundreds of metres into the air, filled the sections of the Oneirocritica Alchera Mundi. Groaning stacks radiated from the central hub filled with interpretive texts, dream diaries, vision logs and the many books of common astropathic imagery. Every vision received and sent from the City of Sight was stored within, a complete record of communication that passed between Terra and the wider galaxy. Scores of hunched Astropaths drifted through the stacks like green ghosts, seeking clarification for a vision, while elder telepaths added freshly approved symbols to the ever-growing library.Novitiates' Level - The lowest level of the Whispering Tower was the Novitiates' level. This chamber had been hacked from the bedrock of the mountains and faced with ceramic tiles of bottle green. It had the feel of a medicae chamber, and a number of locked doors led deeper into the guts of the tower. Some led to the novice libraries, where new additions to the tower learned astropathic shorthand, common symbols and the basic mantras of the nuncio. Others led to the novices’ cells, some to communal facilities for eating and ablutions, and the remainder ended in hermetically-sealed isolation chambers. Not everyone who navigated these passages was blind, and bare lumen globes hung from the brickwork ceiling on linked loops of brass cabling. Along the long passageway that led to the Novices' cells were reinforced doors that punctuated its length, each one marked with a number and a name. Each marked cell was where an Initiate of the Scholastica Psykana slumbered, meditated and prayed. The interior of these cells were bare and devoid of anything that might have indicated who had lived there before. This was sensible, for any lingering sense of a previous occupant would influence an Initiate's dreaming. A cot bed usually lay along one wall, with a simple footlocker at its base. A small writing desk and chair sat opposite the bed, and a black notebook lay on a blotting pad, next to an inkhorn and pen. Empty shelves lined the wall above the desk, ready to be filled with an Astropath's steadily growing oneirocritica collection. The shelves were short, for a novice would take time to build a comprehensive library of imagery, symbolism and dream recordings.Cryptaesthesian - Within the depths of the Whispering Tower was a domed chamber known as the Cryptaesthesian that continuously echoed with the myriad voices of an Astropathic Choir. At the dome's apex was a crystalline lattice pulsing with internal illumination that cascaded from its multi-angled facets in a waterfall of shimmering light. Within this chamber, Astropaths trained in the art of the Cryptaesthesian could interpret meaning from the psychic waste of every communiqué that passed through the City of Sight. To sift through the vast quantity of psychic debris that was left in its wake was a task few relished. Following the treachery of the Warmaster Horus and the start of the civil conflict known as the Horus Heresy, the Astropathic Choirs operated beyond capacity to satisfy the demands of waging a distant war against Horus Lupercal's rebellion. Aetheric space was continuously awash with telepathic communication, and messages were hurled into the void that screamed for help or simply blared hatred. The trap chambers beneath the iron towers of the City of Sight were filled with psychic residue from the thousands of messages, and the cryptaesthesians could barely keep up with the brutal pace. In the face of treason, every message sent to Terra had to be carefully scrutinised, no matter how mundane it might appear. The bleed of psychic waste within the Cryptaesthesian was scoured for signs of encryption that might be a communication intended for embedded agents of Horus within the Imperial Palace itself.The Conduit - At the Heart of the City of Sight lies the Conduit, the nexus of all intergalactic communication for the Imperium of Man. Originally carved out of the limestone by an army of servitors, these high-roof chambers are filled with black-clad infocytes plugged into their cogitators and arranged in hundreds of serried ranks. Once a telepathic message is received by these infocytes and interpreted and sifted by the cryptaesthesians and is then passed on by the Conduit to the recipient via pneumo-tubes. Those of the Administratum who have seen the Conduit find the sight of utterly soulless and monstrously depressing. Those that return to the Conduit prefer to turn a blind eye to its harsh necessity.
City of Sight - Black Sentinels: Following the great Imperial conclave on Nikaea, new strictures were laid down by the Emperor in regards to the use of psykers within the Imperium.It was decreed that the astropaths within the Whispering Tower would remain under the constant vigil and scrutiny of the Black Sentinels, a specially trained force of psyker killers, gaolers and executioners all in one.Each of these stalwart warriors was encased in beetle-black armour with contoured breastplates of burnished obsidian, their faces concealed by a reflective tapered helm, not unlike an early make of Space Marine Legion power armour.Their helmets were specially lined with psi-shielding to protect them from the latent mental pressure generated by the innate powers of the psykers within the City of Sight.Each Black Sentinel was armed with long, black-bladed lances, their hafts topped with sparkling crystalline spearheads. But they were also trained in the use of the extensive arsenal of weapons possessed by the Imperium's armouries.The Black Sentinels were also responsible for protecting the physical aspects of the city from any threat without, as well as the psyker threat within.
Civil fleets - Civil fleets: The civil fleets comprise all of the privately-owned civilian voidships of the Imperium of Man, granted the right to operate along commercial or passenger transit routes defined by the Imperial authorities. The civil fleets are considered a part of the overall Imperial Fleet by the Adeptus Terra.Although the vast majority of the faster-than-light-capable voidcraft of the Imperium are actually part of the Merchant Fleets, there remain several thousand other civilian voidships in the Imperium that are owned and registered by private individuals, small-time traders known as "Free Traders," highborn families, corporations or other commercial cartels. All such privately-owned, interstellar-capable voidships must operate only along Warp routes licensed and approved by the Imperial Fleet authorities, usually bureaucrats of the Adeptus Administratum who are responsible for regulating all shipping and transport within a given segmentum of the Imperium.These route licences must be bought and must be renewed after a fixed time, usually a hundred standard years. This means that few privately-owned voidships like to risk the effects of time dilation on long journeys; their operating license might run out before the ship has completed its journey through the Warp.Civil fleets usually bid for route licences as they become available from the Imperial Fleet, the route going to the fleet prepared to pay the most for it. This system enables the Imperium to maintain interstellar Warp routes which, for whatever reason, it finds inconvenient to maintain using Imperial Navy fleets.In addition to providing route licenses, the Administratum also issues individual licenses that are valid for only a single interstellar voyage. Many of the smaller civil fleets, particularly those of struggling small-time Free Traders, manage to survive entirely in a hand-to-mouth fashion by purchasing such single-journey licenses as they need.Exactly who captains a civil fleet voidship is entirely up to the owners. In many cases the owner is also the vessel's captain. With in the larger civil fleets, such as those of noble houses or corporations, the owners appoint a captain who is effectively also their employee.
Civilised World - Civilised World: A Civilised World, also called a Developing World, is an Imperial planet whose development has been allowed to progress over the millennia "naturally," without any specific purpose to fulfill. These worlds are generally self-sufficient in terms of food-supply and have varying manufacturing, technological and industrial capabilities.Civilised Worlds are split into geographical areas with widely varying levels of technological advancement and culture. Depending on the prevailing planetary governments, these might be countries, states, power blocs or tribal homelands. It may be the case that higher levels of technology and wealth are concentrated around the original Human colonisation sites.Other planets in this class might exhibit gross variations in culture due to environment, with areas weak in natural resources being similarly weak in terms of military power, economic muscle and so on. Some planets preserve a great divide due to ancient tribal taboos, religious notions or plain old-fashioned habit. A great many worlds of the Imperium of Man fit into this broad category, but no two are alike in the way they realise these developmental divides.By the Imperial planetological classification guidelines, a Civilised World is one that has a population from 15 million all the way up to 10 billion people and pays moderately high Imperial tithes. It may have large, sprawling urban areas but none have yet reached the level of population density or self-sufficiency to be considered a true hive city.Many Civilised Worlds may be equivalent in culture and population levels to Old Earth during the Age of Terra in the early 3rd Millennium. Pleasure Worlds, Mining Worlds and some Shrine Worlds can be sub-types of a Civilised World.
Civilised World - Notable Civilised Worlds: Planet NameSegmentumSectorSub-SectorSystemPopulationAdumbriaSegmentum UltimaUnknownDamocles GulfAdumbria SystemUnknownAmistel MajorisSegmentum ObscurusAmistel SectorUnknownUnknownUnknownCyreneUnknownKorianis SectorSubsector AureliaCyrene SystemDead (Exterminatus)EspandorSegmentum UltimaUltramarUnknownUnknownUnknownGudrunSegmentum ObscurusScarus SectorHelican SubsectorGudrun SystemUnknownJouranUnknownUnknownUnknownJouran SystemUnknownKorsk IIUnknownUnknownUnknownUnknownUnknownKronusSegmentum UltimaLithesh SectorUnknownUnknownUnknownLuxorSegmentum ObscurusGothic SectorBhein Morr SubsectorUnknownUnknownLunaSegmentum SolarSol SectorUnknownSol SystemUnknownPeriremundaSegmentum UltimaUnknownUnknownPeriremunda SystemUnknownPerliaSegmentum UltimaUnknownUnknownPerlia SystemUnknownQuadravidiaSegmentum UltimaUnknownDamocles GulfQuadravidia SystemUnknownRhandaSegmentum SolarUnknownUnknownUnknownUnknownSixty-Three-NinteenUnknownUnknownUnknownUnknownUnknownTallarnSegmentum TempestusUnknownUnknownTallarn SystemUnknown
Civitas Imperialis - Civitas Imperialis: Civitas Imperialis is a term in High Gothic which means the rule of Imperial law. Its actual meaning is more specific and, as Imperial scholars have learned from the personal diaries of Warmaster Slaydo, the first Imperial Commander of the Sabbat Worlds Crusade, was a concept of particular importance to that great military leader of the Imperium.At the foundation of the Imperium of Man in the late 30th Millennium, the Civitas Imperialis was laid down by the Emperor of Mankind Himself to "...guarantee the safety and assurance of any citizen of the Imperium of Man, wherever he or she travels or sets foot within the length and breadth of the Imperium."The Civitas was therefore meant to be the hallmark of refined Imperial culture, the measure of its power and security, and it was precisely this, the qualitative perfection of human civilisation, as opposed to the basic rule of law, that Slaydo was determined to restore to the Sabbat Worlds.In the context of the Sabbat Worlds Sector, the Civitas was suspended when the region was classified as "unstable/hazardous", was no longer considered to be under Imperial governance, and the court of the sector's Lord Governor was removed to the neighbouring sector. Before their conquest by the Imperium in the 35th Millennium, the Sabbat Worlds were considered beyond the bounds of the Civitas Imperialis and an extremely dangerous region of frontier space.
Civitas Imperialis - Influence: The term Civitas Imperialis is taken from the Latin words civitas, which means "state, citizenship, city-state" and imperiosus, which means "imperious, domineering, powerful."
Clamavus - Clamavus: A Clamavus is a fourth generation Genestealer hybrid who serves as the primary propagandist of a Genestealer Cult, spreading its religious message to the populace through planetary communication networks in an attempt to gain political support.The Clamavus is also responsible for carrying out the cult's strategy of information warfare against the planetary authorities, interfering with existing communication networks to create confusion and panic once the cult's uprising begins.Clamavuses possess psychic powers that allow them to tap into the Tyranid Hive Mind and weaponise their audio broadcasts to the point that they can become another lethal weapon in the arsenal of the cult.
Clamavus - Role: To their fellow cult gene-sect members, the Clamavus is the spreader of truth. They are seen as a hero who broadcasts the emancipatory creed of the cult far and wide, letting the common folk know that the hour is coming when they shall be freed from their bondage.To their foes, they are an information assassin supreme, seeding audio-viruses into the planetary vox network and dismantling communications. It is their role to create an aura of fear and confusion that their kin can exploit. In their hands, raw data becomes a weapon -- both figuratively and literally.Each of these guerrilla comm-hackers is a fourth generation hybrid. Utilising a custom-built vox interceptor array, the Clamavus slices into enemy broadcast signals and echo-casters. This is an effective source of information for the cult's war leaders, revealing enemy troop placements and tactical dispositions.The Clamavus can also seed their own corrupting signal into the transmission, relaying dire promises of death and destruction to the enemy, or spewing blasphemous propaganda across Imperial channels. This destabilising influence is crippling enough to the infrastructure of a contested world, but it is a Clamavus' unique connection to the powerfulpsychic resonance of the Patriarch that makes them truly feared.Clamavuses are blessed with a link to the gestalt psychic aura -- the Broodmind -- of the cult. Unlike a Magus, a Clamavus cannot wield this power like a precise instrument. Instead, they transmit the nullifying, distorting resonance of the Shadow in the Warp via language and vox signal. Each static hiss of the Clamavus' scrambler array is attuned to the unified consciousness of billions of indoctrinated organisms, a choir of abnormal minds howling in supplication to the Hive Mind.When overheard at close proximity, this audial virus causes a devastating psychic overload. Any soul unlucky enough to stumble into earshot of such an intense audio signal can suffer an immediate cranial rupture, their brain boilingin their skull as they are unable to contain the magnitude of this alien symphony. T'au Battlesuit pilots have died in their harness, drowning in blood as their veins burst and their bodies haemorrhage. Even Space Marines have fallen victim to this audial onslaught.The Genestealer Cultists who witness these violent deaths believe them to be proof that the afflicted were not pure of soul, and thus unable to heed the wisdom of their xenos saviours. They take joy in the fact that the alien signal that brings them a kind of religious ecstasy is potent enough to kill.The booming oratory of a Clamavus is as close as most cultists ever get to hearing the holy word of their gene-father, the Genestealer Patriarch. When the voice of a Clamavus echoes out across the spires and hab-blocks of an infested hive city, all who carry the genetic legacy of the Tyranids in their blood know that the time has come to sunder their chains. Billions of faithful souls take up the tools of industry, turning them upon their overlords with righteous anger. This is the song that starts the revolution, the first defiant drumbeat that soon swells into a crescendo of war.The cult's propagandists preach at great volume upon the battlefield, but in the years they spend in preparation forthe grand uprising, they use far more devious methods to spread their creed. Carefully crafted data-slate texts and hymnals riddled with double meanings are distributed throughout the host populace, the better to prepare theirminds for the dubious truths preached by the cult's leaders.Even the Astra Militarum's guide to front-line warfare -- the Imperial Infantryman's Uplifting Primer -- has been rewritten to serve the cult's agenda. Crates full of the altered text have been swappedwith the proper Departmento Munitorum shipments, paving the way for later indoctrination.
Clamavus - Wargear: AutopistolScrambler Array - The Scambler Array allows a Clamavus to interfere with the enemy's vox and data communications.Proclamator Hailer - A Proclamator Hailer is essentially a long-range loudspeaker that allows a Clamavus to reach large audiences with the cult's propaganda.
Clarion Vox Array - Clarion Vox Array: The Clarion Vox Array is the primary mobile Vox system deployed by the Militarum Tempestus among the special operations troops known as Tempestus Scions. The cumbersome Vox arrays of the Astra Militarum are often known as "ghost boxes" -- for with the white noise and interference patterns of battle raging all around it is difficult to coax more than a whisper from their speakers. Not so the Clarion Vox Array of the Militarum Tempestus, a triumph of audio-military hardware that overrides its designated airwaves with the crystal clear and perfectly enunciated commands of the Tempestors leading each detachment of Scions.
Clavis - Clavis: A Clavis is an ancient archeotech device in the form of a silver Power Armour vambrace that is given to every Keeper and Watch Master of the Deathwatch upon earning those esteemed positions.First created during the Age of Technology, the workings of the Clavis are not fully understood by the Tech-priests of the Adeptus Mechanicus in the late 41st Millennium. But the device interfaces in some way with the wearer's central nervous system so that is can monitor and update him on his vital signs.The Clavis also acts as a unique and complex key that contains a myriad of Inquisitional override codes, artificially intelligent Machine Spirits and other, more arcane systems that allow it to bypass nearly any technological seal or disrupt any electronic mechanism. The Clavis communicates with light, vibration, and other, less-known means to unseal magnetic locks, energy shields and Void Shield barriers at the Keeper or Watch Master's command. Servitors and other autodefences register the Keeper or Watch Master as a friend and stand down in his presence. The Clavis is what allows a Keeper to walk his vigil undisturbed and reach nearly any secure zone and a Watch Master to command or disrupt nearly any form of Imperial technology.
Clawed Fiend - Clawed Fiend: The Clawed Fiend, also called a Donorian Clawed Fiend, is an alien beast found across the galaxy whose body is an amalgamation of the most predatory aspects of nature. Its size is tremendous and it can move that bulk of muscle and claw at almost preternatural speeds. The arms are long and muscular, giving it a tremendous reach. It also sports a long corded tail of bone and sinew, ending with a deadly spike of bone.The Fiend gets its name from the ferocious tips on each of its fingers and toes. Each claw is larger than an Ork's finger and is cruelly shaped. The curved mass of chitin that forms each talon comes to a dangerous point and the edge is almost as sharp as a mono blade.The head of the Fiend is frightening yet also perfect for its predatory role. The creature's face is flat and bereft of hair, and protective leathery skin stretches thickly over its skull. Long fur surrounds the rest of the head, trailing to lengths along the back, arms, and legs. Its multiple eyes can see in several spectrums and its large ears can pick up the slightest of sounds no matter its environment.Beast House hunting reports (as well as recordings taken from pit fights) seem to indicate that it prefers a moving target, but these also show it is not fooled by a creature keeping absolutely still. Even apart from its heightened senses, the Clawed Fiend's combat prowess is truly remarkable. Stories of the creature's strength amaze even the most jaded of xenographers and scholars of the Koronus Expanse's myriad fauna.Reports abound of the creature tearing through the largest of herd animals and slaying even the best-armoured of opponents. It is rumoured that a Fiend can even claw through ship bulkheads given time. A single swipe from this xenos has been known to literally take the head from a man's shoulders.While the exact reasons are as yet unknown, it has been proven that after a Clawed Fiend is wounded (no easy feat on its own) it enters an even more furious state. This has become a feature highlight in many a pit fight, with some gamblers wagering not only on when it makes its kill but also when it enters this condition of supreme frenzy. Some xenos researchers believe this is nothing more than a physical reaction to the creature's injury as it strives to defend itself from attack, though most dismiss this as few other creatures display this behaviour to this extent.Another theory is that a Clawed Fiend enters a hyper-aware state when injured, releasing extreme amounts of endorphins, adrenaline, and other biochemicals to course through its body and initiating such terrifying carnage. Some studies of recovered corpses suggest that the creature is actually angered by the scent of its own blood, which contains a series of pheromones that enrage the creature.More disquieting studies go so far as to wonder if this behaviour is even due to natural evolution, or perhaps the result of careful breeding or gene-engineering. Veterans of encounters with a Clawed Fiend know simply to strive to kill it with the first shot and, if that fails, be prepared for fury beyond imagining.The beast's habitat is a matter of some dispute to those in the Koronus Expanse. While many assume that it originally came from Burnscour, given the famously deadly nature of both the beast and that world, variants of the xenos have also been found on several other planets including Gallant and Vaporius. A rare white-furred Fiend was even killed on Lucin's Breath and its pelt sold for a small fortune.There are numerous theories as to how this might have happened, such as the creatures being left on various worlds accidently during transport to carnivoriums throughout the sector, or perhaps an unknown xenos menace has been using the creature to pacify targeted planets by killing off any native threats, be they self-aware or bestial. There is even talk of them being able to Warp-walk to other planets, although this theory is given no credit by any serious Magos Biologis.Few know the truth, that the creature actually hails from the remote Donorian Sector, far away from the Koronus Expanse or even the Calixis Sector. This secret is known only to a handful of xenographers, senior Rogue Traders, and others who guard the deepest mysteries of the Expanse for their own hidden reasons.What is known about the Clawed Fiend and its role in its ecology is certain. This creature, no matter where it is, rapidly rises to the position of an alpha predator. It eats anything when it is hungry, and it kills or destroys whatever gets in between it and its chosen prey.
Claws of Lorek - Claws of Lorek: Claws of LorekChaos Space MarinesImperialAstral ClawsRenegade ChapterLoyalistSpace MarineChapterRed CorsairsThe Heretic Astartes of the Claws of Lorek have been sighted within the area of the Warp rift known as the Maelstrom in the Ultima Segmentum.
Claws of Lorek - Notable Campaigns: Invasion of Ultramar (ca. 999.M41) - The Invasion of Ultramar was unleashed when a large Chaos warband known as the Bloodborn invaded the Ultramarines' Realm of Ultramar, headed by the Iron Warriors Warsmith Honsou and the Daemon Prince M'kar the Reborn, both servants of the Ruinous Powers who had sworn revenge against the Ultramarines for past wrongs they believed done to them. This Chaos invasion occurred roughly concurrently with Abaddon the Despoiler's 13th Black Crusade in ca. 999.M41, though the Bloodborn's invasion was not officially a part of the Black Crusade's forces. The Bloodborn were comprised of a large following of multiple Heretic Astartes warbands and rogue regiments comprised of both Planetary Defence Forces and Traitoris Militarum troops. These mortal troops were used as cannon fodder during the Bloodborn's initial assaults. The rest of the invasion's elite forces were comprised of Chaos Space Marine warbands which included the Claws of Lorek, the Apostles of MinthRas, the Skulltakers, and the Death Shadows. The Claws of Lorek were led by Neshan Voor and fought alongside the Corsair Queen Kaarja Salombar on Espandor against Captain Cato Sicarius of the Ultramarines, and against Captain Uriel Ventris on Calth.
Claws of Lorek - Notable Claws of Lorek: Neshan Voor - Neshan Voor was the Chaos Lord who led the Claws of Lorek in the campaigns of the Invasion of Ultramar.
Claws of Lorek - Warband Colours: The Claws of Lorek wear black power armour with metal trim and a reverse red/black tiger-stripe pattern on the shoulder plates and greaves.
Claws of Lorek - Warband Badge: The Claws of Lorek do not have an individual warband icon, instead they wear the usual heretical Chaos iconography and fetishes to identify their allegiance to the Dark Gods.
Claymore-class Corvette - Claymore-class Corvette: A Claymore-class Corvette is a specialist escort spacecraft utilised by the Imperial Navy.The Claymore is a typical corvette. It is rugged, easily-repaired and utilitarian.
Claymore-class Corvette - History: Corvettes are specialist escort craft, usually slightly smaller and less powerful than true frigates, but slower and more heavily armoured than Raiders.Typically constructed rapidly in times of war, corvettes utilise simple components and rugged designs. Their normal mission profile is to escort vulnerable transports, protecting them against light Raiders, thus freeing more valuable true frigates to accompany battleships and cruisers.Corvettes are unpopular with Imperial Navy officers. Most Imperial battlefleets tend to have many parochial and conservative tendencies, and receiving orders to nursemaid civilian vessels in a newly-constructed and untested warship is seen as demeaning, or even as a calculated insult.Despite this, the corvettes have upheld the traditions of the Imperial Navy for thousands of standard years, hurling themselves in the path of more powerful and dangerous vessels, their actions often saving millions of lives.More than fifty of these stopgap vessels were constructed during the Angevin Crusade to cover losses in the Sword-class Frigate squadrons, churned out by Adeptus Mechanicus mobile shipyards and small civilian concerns orbiting stronghold worlds like Sinophia.Few of these ships currently serve in Battlefleet Calixis; they were rewarded for their bravery by almost immediately being relegated to reserve fleets or sold to opportunistic Rogue Traders. The latter appreciate them for what they are; cheap compared to most warships, easily maintained and relatively common.
Claymore-class Corvette - Dimensions: Hull: EscortClass: Claymore-class CorvetteDimensions: Approximately 1.4 kilometres long, 0.3 kilometres abeam at the fin.Mass: Approximately 5.9 megatonnes.Crew: Approximately 21,000 crew.Acceleration: 4.6 gravities maximum sustainable acceleration.
Cleansing Flame - Cleansing Flame: The Cleansing Flame was a Blackshield Titan Legion.
Cleansing Flame - Legion History: As the Horus Heresy unfolded, this Blackshield Legio preyed upon and conquered worlds that had been recent battlegrounds between the Traitors and Loyalists for their own purposes.
Cleansing Flame - Legion Colours: The Cleansing Flame's colours are unknown.