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Contrador - Contrador: The Contrador was an Imperial Legate-class Battle Barge that served as a capital ship in the immense warfleet of the Iron Warriors Legion, during the Great Crusade and the Horus Heresy in the late 30th and early 31st Millennia. At the Battle of Phall, the Contrador was captained by the Iron Warriors warleader Erasmus Golg, who was also the commander of the Legion's 11th Company. Typical of the warships of the Iron Warriors grand fleet, the Contrador 's already formidable sensor and weapon systems were heavily enhanced over many standard decades of service. What she sacrificed in speed and manoeuverability she more than gained in raw strength, as befitting the bellicose and stoic nature of the Iron Warriors themselves. Despite her extensive modifications, the Contrador conformed to a pattern that was coming to be used throughout the war fleets of the Legiones Astartes at the time of the Battle of Phall and which would become a familiar class of Battle Barge in the coming years.Ultimately Perturabo failed in his attempt to annihilate the entirety of the Loyalist fleet, due to the vigilance and foresight of Captain Alexis Polux, the commander of the Imperial Fists Retribution Fleet at Phall, who had kept the warships under his command at a high state of combat-readiness. Though they sustained significant damage, Captain Polux was able to launch a successful counterattack against the Iron Warriors' fleet and inflict significant damage as well as destroy or disable multiple capital ships. When the Retribution Fleet's Astropaths finally managed to make contact with Terra, they received a direct order from Rogal Dorn recalling the Retribution Fleet to Terra to prepare the defences of the Imperial Palace. Launching a bold counterstrike, the Imperial Fists drove off the embattled Traitor fleet and managed to break orbit and manoeuvre to their jump points, where they entered the Warp and made for Terra to prepare for the Traitors' coming assault upon the homeworld of Mankind. Alexis Polux himself managed to escape Phall only by commandeering the Contrador after abandoning his own crippled warship, the Tribune, and then making his way back to Terra aboard the Traitor vessel. The Contrador's ultimate fate during the Heresy remains unknown.
Convent Prioris - Convent Prioris: The Convent Prioris on Terra is one of the two convents of the Adepta Sororitas, which house half of its Orders Militant, Orders Dialogous, Orders Famulous and Orders Hospitaller.The Convent Prioris and the Convent Sanctorum were formed following the election of Sebastian Thor as Ecclesiarch of the Adeptus Ministorum, and his sweeping reforms in the wake of the insane High Lord Goge Vandire's tyrannical rule during the Reign of Blood.
Convent Prioris - History: In the wake of the mad High Lord Vandire's downfall, Sebastian Thor was declared Ecclesiarch, and instituted sweeping reforms to the Ecclesiarchy. The High Lords of Terra were fearful of a repetition of the Reign of Blood. and so the "Decree Passive" was issued, forbidding the Ecclesiarchy from maintaining "men under arms." Alicia Dominica, at Thor's order, formally founded the Orders Militant of the Adepta Sororitas, which adhered to the letter if not the spirit of the decree in that all its warriors were female.Following Thor's Reformation of the Adeptus Ministorum, the newly founded Adepta Sororitas were split between the Convent Prioris on Holy Terra and the Convent Sanctorum on Ophelia VII. Both of these Convents are massive fortresses housing tens of thousands of Sisters. Those sisters still residing at San Leor were transported to the new convents, and the foundations of the non-militant orders were laid.In time, the Orders Militant grew into larger and more powerful organisations and Sebastian Thor's successor, the Ecclesiarch Alexis XXII, decreed that the two Convents each be divided into two Orders Militant. The Convent Sanctorum was split to become the Order of the Fiery Heart, whose founder was Katherine, and the Order of the Valorous Heart, led by Lucia. In the mid-39th Millennium, Ecclesiarch Deacis VI created two more Orders Militant, the Order of the Bloody Rose in honour of Saint Mina and the Order of the Sacred Rose, founded in memory of Saint Arabella, based at the Convents Sanctorum and Prioris, respectively.
Convent Prioris - Orders Militant: Order of the Sacred RoseOrder of the Ebon ChaliceOrder of the Argent Shroud
Convent Prioris - Orders Hospitaller: Order of the Cleansing WaterOrder of the Torch
Convent Prioris - Orders Famulous: Order of the Holy SealOrder of the Sacred Coin
Convent Prioris - Orders Dialogous: Order of the Sacred OathOrder of the Lexicon
Convent Prioris - Orders Minoris: Order of the Blue Robe
Convent Sanctorum - Convent Sanctorum: The Convent Sanctorum is one of two convents of the Adepta Sororitas, where half of the Orders Militant, Orders Dialogous, Orders Famulous and Orders Hospitaller are based on the Cardinal World of Ophelia VII.The Convent Sanctorum and the Convent Prioris were formed following the election of Sebastian Thor as Ecclesiarch of the Adeptus Ministorum, and his sweeping reforms in the wake of the insane High Lord Goge Vandire's tyrannical rule during the Reign of Blood.
Convent Sanctorum - History: In the wake of the mad High Lord Vandire's downfall, Sebastian Thor was declared Ecclesiarch, and instituted sweeping reforms to the Ecclesiarchy. The High Lords of Terra were fearful of a repetition of the Reign of Blood. and so the "Decree Passive" was issued, forbidding the Ecclesiarchy from maintaining "men under arms." Alicia Dominica, at Thor's order, formally founded the Orders Militant of the Adepta Sororitas, which adhered to the letter if not the spirit of the decree in that all its warriors were female.Following Thor's Reformation of the Adeptus Ministorum, the newly founded Adepta Sororitas were split between the Convent Prioris on Holy Terra and the Convent Sanctorum on Ophelia VII. Both of these Convents are massive fortresses housing tens of thousands of Sisters. Those sisters still residing at San Leor were transported to the new convents, and the foundations of the non-militant orders were laid.In time, the Orders Militant grew into larger and more powerful organisations and Sebastian Thor's successor, the Ecclesiarch Alexis XXII, decreed that the two Convents each be divided into two Orders Militant. The Convent Sanctorum was split to become the Order of the Fiery Heart, whose founder was Katherine, and the Order of the Valorous Heart, led by Lucia. In the mid-39th Millennium, Ecclesiarch Deacis VI created two more Orders Militant, the Order of the Bloody Rose in honour of Saint Mina and the Order of the Sacred Rose, founded in memory of Saint Arabella, based at the Convents Sanctorum and Prioris, respectively.
Convent Sanctorum - Orders Militant: Order of the Bloody RoseOrder of Our Martyred LadyOrder of the Valorous Heart
Convent Sanctorum - Orders Hospitaller: Order of the Eternal CandleOrder of Serenity
Convent Sanctorum - Orders Famulous: Order of the KeyOrder of the Gate
Convent Sanctorum - Orders Dialogous: Order of the Holy WordOrder of the Quill
Conversion Beamer - Conversion Beamer: The Conversion Beamer, also called a Conversion Beam Projector, is an incredibly rare and deadly antimatter-based pre-Horus Heresy archeotech weapon most likely developed during the Age of Technology. It fires a directed energy beam of antimatter particles which cause a matter-antimatter explosion in its target. It is a powerful, long-ranged weapon whose beam intensity actually becomes stronger the farther the range to its target, up to a terminal distance point where the beam finally begins to lose coherence.In the 41st Millennium, a Conversion Beamer as a man-portable weapon is usually only wielded by a Space Marine Chapter's Master of the Forge or, in rare cases, agents of the Inquisition or the Adeptus Mechanicus. Upscaled versions of the weapon with greater terminal range and damage output are used by Imperial Dreadnoughts, Knights and Titans.More advanced variants of the same weapon are also available to the military forces of the Leagues of Votann due to the similar origin of the Kin's technology in pre-Imperial Humanity's STC databases.
Conversion Beamer - History: A Conversion Beamer is an esoteric weapon that is both difficult to construct and highly complex to use, needing skilled calibration to operate as well as dedicated Plasma Reactor core systems to power.As a result of this complexity, Conversion Beamers were primarily used during the Great Crusade and Horus Heresy in the late 30th and early 31st Millennia for dedicated siege warfare or starship breaching assaults by specialised operators such as Space Marine Legion Techmarines and Mechanicum Myrmidon Destructors.Should anyone else attempt to use the weapon, its Machine Spirit might become greatly angered and turn its ire upon the wielder instead. More rarely, larger Conversion Beamer weapons were mounted on a vehicle chassis with advanced control mechanisms and an abundance of reactor power such as the Contemptor Pattern Dreadnought.In the 41st Millennium, Conversion Beamers are incredibly rare pre-Heresy artefacts, and their conservation and deployment is typically the responsibility of a Space Marine Chapter's Master of the Forge.
Conversion Beamer - Conversion Beamer Operation: A Conversion Beam weapon fires a beam of antimatter which induces a subatomic implosion in its target, with the beam itself gathering power over distance up to a terminal point of beam instability.By using the energy stored in atomic bonds, a Conversion Beamer can annihilate creatures, vehicles, or nearly anything its beam reaches, provided it is given time to build to critical mass.When fired, a Conversion Beamer expels a stream of neutron-bombarded antimatter particles, beginning an atomic chain reaction that converts any matter the antimatter touches into an equivalent mass of energy in a blazing beam that hurtles towards the target.As the escalating antimatter/matter reaction travels, more and more air molecules are converted into a deadly blast that finally consumes the target in an explosive release of pure energy.As such, the Conversion Beamer is equally effective against large targets as well as small ones. The further away a target, the more effective the Conversion Beamer proves as it is given more time to escalate in power.However, the antimatter beam is so dangerous that it has to be held very steady to achieve its effect without endangering allied troops, so the weapon cannot be used on the move.
Conversion Beamer - Conversion Beam Cannon: The Conversion Beam Cannon is a much larger and more powerful relic version of the Conversion Beamer that was deployed as the primary weapon of the massive Acastus Knight Asterius during the Great Crusade and Horus Heresy eras.The Asterius was armed with two twin-linked versions of this weapon. They were used for long-ranged firepower and were particularly suited to destroying fortifications.
Conversion Beamer - Heavy Conversion Beamer: The Heavy Conversion Beamer is an ancient relic-weapon of incredible and poorly-understood power that only the advanced systems of the Horus Heresy-era relic Contemptor Dreadnought or a relic Deimos Predator Executioner can hope to accurately direct and control.As the Heavy Conversion Beamer is a scaled-up version of the standard Conversion Beamer, its beam can affect a wider area, possesses a longer range and can do more damage.
Conversion Beamer - Conversion Beam Dissolutor: The Conversion Beam Dissolutor, also called a Dissolutor Cannon, is an upscaled, Titan-grade Conversion Beamer that can be mounted on the arm hardpoint of an Imperial Warhound-class Titan or deployed as a carapace weapon on a Reaver-class Titan.A Conversion Beam weapon of this size is tremendously powerful and possesses an extreme range but the sheer power draw of the cannon can result in an intense strain being placed on the Titan's Plasma Reactor, though many consider this a small price to pay for such overwhelming firepower.
Conversion Beamer - Extirpator Cannon: An Extirpator Cannon is a massive, upscaled Titan-grade Conversion Beamer that can be mounted on the arm hardpoint of an Imperial Warlord-class Titan and is thus by far the largest known example of a Conversion Beam weapon.A Conversion Beam weapon of this sheer size is tremendously powerful and possesses an extreme range but the sheer power draw of the cannon can result in an intense strain being placed on the Titan's Plasma Reactor, though many consider this a small price to pay for such overwhelming firepower.When charged to its maximum settings, an Extirpator Conversion Beam Cannon's power surpasses even that of a Warlord Titan's standard Belicosa Pattern Volcano Cannon.
Conversion Beamer - SP Conversion Beamer: An SP Conversion Beamer is a hand-held, anti-personnel and anti-armour conversion beamer weapon used by the military forces of the Leagues of Votann that is very similar to its Imperial counterpart in operation and output.Like an Imperial Conversion Beamer weapon, with which it shares a common technological heritage from pre-Imperial Terra through the STC databases, the SP Conversion Beamer fires a directed energy beam of antimatter particles that unleashes a matter/antimatter explosion when it makes contact with its target. The strength of the beam increases with range until reaching a terminal point where beam instability results.However, Kin weapons like the SP Conversion Beamer are superior in almost every respect to those wielded by the agents of the Imperium, since the Kin employ superlative materials and methods in their construction and have no fear of further innovating on an ancient STC design. As a result, the SP Conversion Beamer and its variants often have even longer ranges and more stopping power than any of their Imperial equivalents.Among the Oathbands of the Kin, an SP Conversion Beamer is a favoured weapon of Brôkhyr Thunderkyn. The unstoppable lances of directed energy shot from the SP Conversion Beamers of the Thunderkyn can pierce their foes' heavy infantry. The Brôkhyr use these to lay down withering cover fire for their Oathbands and to pick off enemy armoured vehicles.
Conversion Beamer - SP Heavy Conversion Beamer: The SP Heavy Conversion Beamer is a hand-held, anti-personnel and anti-armour conversion beamer weapon deployed on the heavy armoured vehicles of the Leagues of Votann like the Hekaton Land Fortress. It has the same range as the man-portable SP Conversion Beamer, but can unleash a more damaging beam.Like an Imperial Conversion Beamer weapon, with which it shares a common technological heritage from pre-Imperial Terra through the STC databases, the SP Conversion Beamer fires a directed energy beam of antimatter particles that unleashes a matter/antimatter explosion when it makes contact with its target. The strength of the beam increases with range until reaching a terminal point where beam incoherency results.However, Kin weapons like the SP Heavy Conversion Beamer are superior in almost every respect to those wielded by the agents of the Imperium, since the Kin employ superlative materials and methods in their construction and have no fear of further innovating on an ancient STC design. This is particularly true in the case of the SP Heavy Conversion Beamer, which is an STC design whose damage output has been enhanced by the Brôkhyr. For this reason, the Imperium especially covets this technology.
Conversion Beamer - Uses: Man-portable Imperial Conversion Beamers can be used by:Space MarineMasters of the ForgeOrdo Xenos InquisitorsAdeptus Mechanicus Myrmidon DestructorsGrey Knights TechmarinesDeathwatch AstartesHeavy Conversion Beamers can be used by:Contemptor DreadnoughtsDemios Predator Executioners
Conversion Beamer - Sources: Codex: Grey Knights (5th Edition), pg. 55Codex: Leagues of Votann (9th Edition), pp. 98-99, 101Codex: Space Marines (5th Edition), pg. 70Dark Heresy: Daemon Hunter (RPG), pg. 66Deathwatch: Core Rulebook (RPG), pp. 88-89, 152-153Imperial Armour Volume Nine - Badab War - Part One, pg. 167The Horus Heresy Book One: Betrayal (Forge World Series) by Alan Bligh, pg. 230Warhammer 40,000: Wargear (2nd Edition), pg. 49Forge World - Contemptor Heavy Conversion BeamerForge World - Decimator Heavy Conversion BeamerForge World - Deimos Predator Pattern Predator ExecutionerAcastus Knight Asterius Forge World RulesForge World Acastus Knight AsteriusWarhammer Community - This Ain't Your Ancestor's Land Train – Take a Closer Look at the Hekaton Land FortressWarhammer Community - Speedrun Engine Kills With Massive Adeptus Titanicus Conversion Beam Weapons
Conversion Field - Conversion Field: A Conversion Field is a moderately powerful energy shield that surrounds the user who wears a Conversion Field emitter as a form of personal protection.The field's effect is to convert the kinetic energy of an impact into harmless light. When the field stops a shot, a blinding flash of light is produced as the energetic conversion occurs.The Conversion Field is normally used by important members of the Inquisition, Ecclesiarchy, Administratum or powerful Astra Militarum general officers as a last line of protection, particularly against assassination.The most infamous person in Imperial history who made use of a Conversion Field was the mad Ecclesiarch and High Lord of the Administratum, Goge Vandire, who used a Conversion Field to trick the Daughters of the Emperor (now known as the Sisters of Battle) into believing that he was the embodiment of the Emperor's divine will.Vandire ordered his bodyguards to shoot him, to prove he was blessed by the Emperor's holy protection and they reluctantly agreed.Unknown to both the Daughters of the Emperor and the bodyguard was that Vandire was wearing a Conversion Field and the field absorbed the laser shots that might very well have stolen Vandire's life.
Coranin - Coranin: CoraninDaemon WorldHadex AnomalyJericho Reach
Coranin - History: When the Hadex Anomaly appeared in realspace, Tzeentch, the Changer of Ways, claimed the Feral World of Coranin as its own. The changes the will of the Chaos God wrought were subtle at first. Trees would sway when there was no wind, roads no longer had the same endpoint, and other such small differences.The superstitious Human tribesmen of the planet turned to their mystics and soothsayers for answers, but the only responses they got were to accept the changes as a sign from their god. Over a period of several standard years, children born to the tribes were mutated. Some would have an extra limb, others would merely have eyelids that closed from the sides.In an effort to appease their god who protected them from the angry red scar in the sky, the people of Coranin venerated these changed ones and made them the leaders of the tribe. It was not until two full generations had passed did the tribes finally receive an obvious sign from their deity.When a Daemonic avatar of Tzeentch finally revealed itself to the people of Coranin, it did so with a flair for the dramatic. Shrubbery grew into a maze that followed the seemingly random steps of the Daemon. The leaves on every tree that the Daemon passed fell from their branches and were replaced with perfect replicas made from unholy Warpfire. Rivers switched the direction that they flowed every time they were crossed.It wasn't until the Daemon reached the largest tribal settlement on the planet that the people truly understood what their god was capable of. The Daemon looked upon its worshippers and pointed to a small boy.This boy had escaped the corrupting touch of the Warp and was physically sound and unmarred. The boy strode up to the daemon and kneeled before it. The daemon placed a single claw-like hand upon the boy's head and said a few words in an unpronounceable language. With a flash of violet fire, the boy was changed from a perfect Human specimen into a Horror of Tzeentch. From that day forward, the people of Coranin heaped offerings and prayers onto the avatar of their new master, the Changer of Ways.
Corax: Soulforge - Corax: Soulforge: Corax: Soulforge is a novella in The Horus Heresy series of novels, released as an exclusive in hardback format. The novella has since been reprinted as a non-limited hardback, an ebook, and an MP3 audiobook. The short story The Shadowmasters is included within the limited edition novella's dusk jacket. Both Corax: Soulforge and The Shadowmasters were later included in the Corax anthology novel.
Corax: Soulforge - Synopsis: In spite of the corruption of Corax's plans to rebuild his Legion after the Drop Site Massacre, the surviving Raven Guard remain defiant. Happening upon a stricken Word Bearers vessel far behind the front lines, they find evidence of a new alliance between the Traitors and the Forge World of Constanix II –- with rumours of terrifying new war machines stalking battlefields across the sector, it is a threat too great to ignore. The Primarch Corax must infiltrate the heart of the Dark Mechanicum priesthood on Constanix II if he is to win any allies for the war to come, though he will likely be forced to confront the truth of his own mysterious nature along the way...
Corax: Soulforge - Raven Guard Series: The following is the chronological order of the Raven Guard Series story arc set within the Horus Heresy:Corax: SoulforgeThe ShadowmastersRavenlordThe Value of FearRaptorWeregeldThe Raven Guard Series begins shortly after book eighteen, Deliverance Lost. All of the Raven Guard Series is included in the anthology novel Corax.
Corax (Anthology) - Corax (Anthology): Corax is the fortieth volume in the Horus Heresy series of novels.
Corax (Anthology) - Synopsis: An anthology containing Gav Thorpe's Raven Guard Legion Novellas and Short Stories. Corax as a whole is the sequel to Deliverance Lost (Book 18).After Istvaan V, after Deliverance, the Raven Guard Legion still endures. Their Primarch, Corvus Corax, has rallied countless warriors to his banner, striking back at the forces of the Warmaster Horus on every front –- from the degenerate Hereteks of the Dark Mechanicum to the cruel Legionaries of the Sons of Horus themselves, none shall escape his wrath. But although Corax has managed to stall the physical corruption of his own Space Marines, what of their spirit? And what sinister end must await those who dwell forever in the darkness?
Corax (Anthology) - Contents: Corax includes the following 6 stories:Corax: Soulforge (Novella) by Gav ThorpeRavenlord (Novella) by Gav ThorpeThe Shadowmasters (Short Story) by Gav ThorpeThe Value of Fear (Short Story) by Gav ThorpeRaptor (Short Story) by Gav ThorpeWeregeld (Novella) by Gav ThorpeCorax features the prose version of the audio drama Raptor as well as the first publishing of the novella Weregeld.
Corax - Lord of Shadows (Novella) - Corax - Lord of Shadows (Novella): Corax - Lord of Shadows is the tenth novella in the Horus Heresy - Primarchs series. The novella was released on February 19, 2019.
Corax - Lord of Shadows (Novella) - Synopsis: During the Great Crusade, it falls to the primarch Corax of the Raven Guard to humble the immense void-cities of the Carinae. Determined to bring these worlds into Compliance, he unleashes the might of his Legion and a massive war host of the Imperial Army. But the lords of Carinae are well defended and without remorse.At the height of the conflict, at the void-city of Zenith, a dread bio-weapon from an ancient time is unleashed. At once, the Imperial force is brought to its knees, as allies are turned against each other and the Raven Guard left to face almost insurmountable odds. As the campaign teeters on the brink of failure, Corax's desire for vengeance is severely tested against the need for a swift and certain resolution to the war.
Corbulo - Corbulo: Corbulo is the Sanguinary High Priest of the Blood Angels Space Marine Chapter. He thus serves as the leader of the Chapter's Sanguinary Priests (Apothecaries), the wielder of the relic Chainsword Heaven's Teeth and the Bearer of the Red Grail, the Chapter relic that was used to preserve the blood of their Primarch Sanguinius after he was slain by the Warmaster Horus aboard his flagship Vengeful Spirit during the closing days of the Horus Heresy.The sacred chalice is used by the Sanguinary Priests and all Aspirants of the Chapter to drink the blood of their Primarch as part of the Insanguination creation ritual for all Blood Angels Astartes. As sometimes happens with Blood Angels Battle-Brothers, Corbulo bears a striking physical resemblance to the Chapter's lost Primarch as a result of a specific expression of his gene-seed. Brother Corbulo shares the Great Primarch's far-seeing eye and deep wisdom. He currently leads his brethren in the ancient quest to eradicate the genetic Flaw that afflicts their Chapter.
Corbulo - History: Corbulo is the Sanguinary High Priest of the Blood Angels and the keeper of the Chapter initiation mysteries for Neophytes. He is charged with the wardenship of the Red Grail, the artefact in which the blood of Sanguinius was preserved after the Primarch's death.This vessel is a key part of the induction mysteries of the Sanguinary Priests, but it is also a potent relic upon the field of battle, exhorting the Scions of Sanguinius to greater deeds. Blood Angels in the presence of the Red Grail find themselves reinvigorated, the physical and psychological aspects inherited from their Primarch enhanced in some unknowable way.The physical resemblance borne by Corbulo to the Blood Angels' lost Primarch is uncanny, as his piercing eyes and noble aspect reflect the nature of the Blood Angels at its most pure. In the centuries since his investiture, it is perhaps this perfection that has driven the Sanguinary High Priest to work ceaselessly to isolate and neutralise the Flaw in his Chapter's gene-seed. This sacred quest has taken Corbulo across the width and breadth of the galaxy, traveling to numerous Apothecarions from other Space Marine Chapters, as well as to forgotten backwater worlds in search of forbidden archeotech related to the legendary genetic sciences of the Dark Age of Technology.Corbulo's resemblance to the fallen Primarch is not merely physical. His deep wisdom and canny insights are legendary, and his counsel has proven invaluable time and again. More tellingly, Corbulo shares Sanguinius' gift of the far-seeing eye, and can discern the patterns and shapes of a future yet to come -- a gift of the gene-seed that has manifested only sparingly through the many generations of Blood Angels. Those scant hours not claimed by duty or in search for the Flaw's cure, Corbulo spends poring over the Scrolls of Sanguinius, seeking to combine knowledge from the Primarch's ancient prescient visions with the fleeting insights distilled from his own. Corbulo's travails in this regard have borne fruit many times.That the Blood Angels arrived so swiftly on Armageddon following Ghazghkull Mag Uruk Thraka's initial invasion -- and at full Chapter strength -- was due in part to Corbulo's divinations. Similarly, without Corbulo's guidance, the Blood Angel's Chapter fleet would never have known the hour and location at which M'kar the Reborn's world-breaking Daemon-Cruiser would enter the Baal System, and could thus never have ambushed and obliterated the vessel before Baal itself was laid waste.Yet these successful predictions have not been without cost. In recent years, Corbulo has grown ever more withdrawn and taciturn, and his eyes have taken on a haunted look that he cannot easily conceal. Though the exact detail of what Corbulo has learnt remains a closely-guarded secret, it cannot be doubted that the very blackest of times lie ahead for the Blood Angels -- events so dire that even foreknowledge is of no protection.
Corbulo - Blood Angels Conclave: In 998.M41 Commander Dante summoned all of the Blood Angels' Successor Chapters for a conclave on Baal. Dante called for the support of the Blood Angels Successors to help aid the Chapter in the protection of their common Primarch's homeworld and his remains from the attack of both the Tyranids and the Forces of Chaos. While Dante led the discussion at the conclave, the Apothecaria was working on a radical new procedure to replenish the ranks of the Blood Angels in one swift stroke: the lost art of replicae -- cloning.Caecus was the Chief Apothecary or Apothecae Majoris of the Blood Angels. Disturbed by the dwindling numbers of his Chapter, and dreading its extinction, he was involved in fruitless experiments, which Commander Dante ordered stopped, to clone Space Marines, thus eliminating the need to go through the arduous process of the maturation and implantation of the gene-seed in an Aspirant.However, Caecus disobeyed the order and secretly continued the experiments, prodded by an agent of the vile Heretic Astartes Apothecary Fabius Bile. He was tricked into bringing Bile, who was disguised as a well-known Adeptus Mechanicus Magos Biologis, to Baal, mistakenly thinking the false "Magos" would help in cloning Space Marines to increase the Blood Angels' numbers.Through Bile's manipulations, Caecus was duped, and only managed to create monstrous, mutant clone-Astartes known as "Bloodfiends" who were consumed by the Red Thirst from birth. These creatures were a shattered mirror reformed in the image of a Blood Angel, but lacked any of the qualities that could be thought of as human. The mutations that cursed the gene-seed of the Blood Angels had been enhanced by the machinations and Chaos tech-heresy of Fabius Bile, and with each drop of blood they consumed, the thirst that dominated the Bloodfiends grew stronger.The mutants broke free from the confines of Caecus' laboratorium and began to run rampant through the sacred halls of the fortress-monastery of the Blood Angels. During their rampage, Bile managed to steal a glass vial that Caecus had carried back from the Chapel of the Red Grail -- a measure of the mingled blood of a hundred centuries of Sanguinary Priests and the Primarch himself, the raw vitae of the Chapter.During the Bloodfiends' rampage, a small group of the bloodthirsty mutants assaulted the sacred Chapel of the Chapter's fortress-monastery, the Arx Angelicum. Brother Corbulo raced to the Chapel to confront the vile creatures. He knew exactly what it was the beasts wanted, and he bellowed out a denial, charging in a headlong rush to meet such embodiments of corruption. The creatures swarmed Corbulo as the Sanguinary Priest carved into them with his relic Chainsword Heaven's Teeth. But the largest of the Bloodfiends, a massive brute easily the size of an Astartes in Terminator Armour, threw itself towards its target -- the Red Grail and the precious blood of the Primarch it contained.The creature destroyed the two machine-helot Gun Servitors that guarded the sacred chalice. Reaching into the glow of the anti-gravity suspensor field holding the relic aloft, the Bloodfiend seized the sacred chalice. The creature struck Corbulo across the face, sending him reeling to the floor. Then the mutant tipped the contents of the cup into its open mouth and drained it to the dregs. After completing its desecration, the creature threw the grail away and Corbulo dove after it, scrambling to snatch the empty cup from the air before the holy chalice could strike the ground. His hands trembled with fury at bearing witness to such a despicable act in so sacred a place. Now that the beasts had tasted the blood of the Primarch, they only craved more.In the aftermath of this desecration, Bile had achieved his goal and escaped from the Blood Angels' homeworld with a sample of the precious vitae of their Primarch. The Blood Angels and their Successors successfully defended their most sacred of sites on Baal -- the Golden Sarcophagus of Sanguinius within the sacred sepulchre where the Great Angel lay for all time, sleeping in light, forever preserved.The sons of Sanguinius destroyed the horde of mutants and erased the stain of Chaos from their midst. They had paid for the continued sanctity of the Great Angel with their blood, and in the aftermath of this misery, Commander Dante took responsibility for what had happened and accepted it without complaint. Dante believed that it was his hubris that had brought the Chapter to this dark place.The Successor Chapters took this into consideration as well as Commander Dante's original request for the Successors to grant the Blood Angels a small tithe of their Chapter's Initiates in order to replenish the ranks of the Chapter. The Successor Chapters unanimously agreed to hand over to the Blood Angels some of their own Neophytes to help their ancestral Chapter rebuild its strength in the wake of the Chaos assault -- and in preparation for the oncoming assault by the Tyranids and the Forces of Chaos -- when their aid would be needed more than ever before.
Corbulo - Devastation of Baal: It was Corbulo, also, who foresaw Hive Fleet Leviathan's attack on Baal. It was he who -- seeing no other choice -- authorised the pillaging of Aspirants from the Baalite tribes, and the abandonment of their peoples to their fate. He fought the invading xenos during the Battle of Baal with remarkable fury, wading knee-deep through their corpses with his relic Chainsword howling in gory arcs, and many believe that in his reckless butchery the Sanguinary High Priest sought to make amends for the innocent lives he so callously sacrificed for victory.
Corbulo - Khovan Incident: Fascinated by the newly-inducted Primaris Space Marines -- or more specifically, their potential to advance his research into a cure for the Flaw -- Brother Corbulo made it his business to accompany them into battle wherever he could in the days after the Devastation of Baal. Thus Corbulo was on hand during the final attack on the Alpha Legion's Fortress of Lies on Khovan. Spearheaded by Vindicators and Repulsors, the Blood Angels' attack breached the immense fortification, allowing squads of Intercessors to pour inside. Yet the Alpha Legionaries drew out the fight, baiting their enemies and striking to wound and goad the Primaris Blood Angels wherever possible.Though victory was eventually secured, the violence unleashed by several of the Primaris brothers to achieve it was extreme, with Traitors torn limb from limb. No official censure was applied to the Battle-Brothers in question, but Corbulo sought audience with Dante shortly afterward. His deep disquiet was evident, for the Primaris Astartes may not be as immune to the ravages of the Red Thirst and Black Rage as Belisarius Cawl had believed...
Corbulo - Wargear: Artificer ArmourBolt Pistol - A Bolt Pistol is a smaller version of the Bolter in standard use by the Space Marines and other Imperial forces. It is a powerful sidearm that fires explosive kinetic rounds colloquially referred to as bolts.Heaven's Teeth - This Chainsword is a treasured and irreplaceable relic of the Chapter from the time of Sanguinius.Frag Grenades - A Frag Grenade is the standard anti-personnel grenade commonly used by the military forces of the Imperium of Man, including the Astra Militarum and Adeptus Astartes. It produces a blast of shrapnel that can shred unarmoured infantry troops.Krak Grenades - The Krak Grenade is a type of explosive device used by the military forces of the Imperium of Man. Krak Grenades use a shaped explosive charge capable of punching holes in armoured targets such as vehicles or bunkers, and its charge can even rip armour plating apart.Narthecium - A Narthecium is a tool of a Space Marine Apothecary's trade, containing implements specially designed for treating the Astartes genetically-engineered physiology and for performing first aid without having to remove the patient’s Power Armour.The Red Grail - This ancient and highly revered artefact is the most sacred of the Blood Angels' holy relics, said to contain the blood of their slain Primarch and used in the Ritual of Creation of all Blood Angels Astartes by the Chapter's Sanguinary Priests. On the field of battle, the presence of the Red Grail is said to reinvigorate any Blood Angels in its presence, somehow enhancing the physical and psychological strengths these Astartes inherited from their Primarch.
Core Theta - Core Theta: Core Theta is one of several Imperial vassal Forge Worlds of the Adeptus Mechanicus located within the Askellon Sector in the Segmentum Obscurus. This Forge World is notable for its Magos Biologis whom are devoted from an early age to the mysteries of the flesh. Many of the Tech-priests of this extreme Forge World work on the edge of tech-heresy. In some cases, it is concerning the limits of the organic and not the technological. Constant experimentation on the rigours of flesh and the limits of life have made many of Core Theta's Genetors excellent physicians as well, a practice some disdain, but that others have come to rely on.
Core Theta - History: Unfortunately, the early history of this Forge World has been lost down the long millennia. Askellon is host to many Forge Worlds of the Adeptus Mechanicus, the greatest of which is Cerix Magnus. It exists in the Mechanicum's own empire that coexists with Imperial authority within the sector. Despite this, Cerix, and to a lesser extent its sister Forge Worlds Selvanus Binary and Core Theta, are as reliant on the sector as it is on them, for without raw materials from elsewhere, their forges would sputter and grow cold.
Core Theta - Xenos Weapons Cache D-216-98: Discovered in the 39th Millennium by a team of Askellian Explorators on a Dead World rimward of Aventine, the cache designated D-216-98 began as simply another collection of scarcely understood xenos weaponry. In the solar decades since, Adepts on Core Theta have received reports of similar caches scattered across the sector. The weapons's creators remain a mystery, though Tech-magi and xenos scholars now believe they are the work of an alien species ancient and malevolent beyond compare. Inquisitors with Eldar contacts are especially concerned, as more and more of these items are found in raids against Faceless Traders, and whisper of the dead race that might awaken to destroy Askellon -- the Necrontyr.
Core Theta - Armoury Mechanicus: Adaptive Logis-Engine - Many heretically advanced alien species use arcane encryptions and mechanical systems far beyond the understanding of the Adeptus Mechanicus. Nevertheless, Explorator Tech-priests of Core Theta have recovered archeotech devices from Askellon's past that can defeat the alien and show the superiority of the Omnissiah. The Adaptive Logis-Engine uses intrusion Machine Spirits, chem dispensers, electromagnetic pulses, and other forceful means to break into alien Cogitator networks and make them accessible to the agents of the Imperium.Ghostblade - In the aftermath of Imperial Compliance, Core Theta's Magi took it upon themselves to create a facsimile of the mysterious phase swords of the Callidus Assassin Temple. Never able to truly replicate the design, and lacking an example to study, the final weapon is dangerous to both its user and victim.Graviton Hammer - A somewhat unusual melee device, this weapon is the result of near-heretical experimentation on Core Theta to incorporate graviton technology into personal combat. Many are passed down from Inquisitor to Inquisitor as a rite of ascension for Acolytes within the Askellon Sector.Integration Cannon (Theta-Pattern) - Another of Core Theta's eccentric designs, the Integration Cannon uses the principles of Graviton Weaponry, but with a wildly different effect. It projects a pulsing orb of gravitic energy that shatters on contact. A second later, the rapid mass increase draws anything nearby towards the centre, crushing it in a gruesome manner.Tempus - Completed many standard years after its owner's death under a cloud of suspicions concerning its desired purpose, Tempus contains a rare stasis device that generates pulsing waves of anti-chronal energy. The Core Thetan Magi that created the pattern consider it so dangerous that there is a large bounty for the return of any working example, yet so few exist and there have been no sightings in decades. Some within the Askellon Conclave of the Inquisition fear that the Tempus weapons have followed the first Illyricum Hammer into the hands of the Ruinous Powers.Theta-Pattern Shock Bolts - Another attempt by the Tech-Adepts of Core Theta to marry more advanced technology with the primitive nature of crossbows, these bolts embed several micro-electrical capacitors within a tungsten tip, creating a non-lethal charge designed to incapacitate anything up to a Grox in size.
Core Theta - Notable Personnel: Magos Kiralon Burla - The head of the Martian Priesthood's presence on Dark Echo (a.k.a. Research Station P3482XW) is Magos Kiralon Burla, a xenoarchaeologist based on Core Theta who has been studying lost civilisations for Terran centuries. Burla has been responsible for uncovering secrets of many of the long-dead species littering Askellian space. When the first investigators set foot on the planet, the tales of the ruins spread quickly. Burla's network of informants soon returned word of their findings to the Magos, and he had a full team dispatched toward the planet within a solar month. Burla quickly established the Mechanicus Research Station on the surface. The Magos left all of the details of the set-up of the base to his underlings and immediately entered the ruins to begin his analysis of the cryptic symbols and glyphs covering the ancient detritus. Not a day goes by without Burla venturing deep underground personally with a team of Servitors to study the mysterious symbols. It has become more than a quest for knowledge to him; it is now an obsession.
Corien Sumatris - Corien Sumatris: Corien Sumatris, called the "The Tyrant's Champion" and "Warden of Piraeus," was the mysterious captain of the Astral Claws' 2nd Company.Sumatris rose swiftly to prominence first as one of Lufgt Huron's honour guard. His fierce savagery paved his way up the ranks, and by the the outbreak of the Badab War, he had not only been made captain of the 2nd Battle Company but had been granted the wardenship of the world of Piraeus within Huron's demesne.Sumatris was believed to have been killed in action just before the final siege of Badab Primaris by the Loyalists, although his body was never identified.
Corien Sumatris - History: Corien Sumatris was a mysterious figure, even within his own Astral Claws Chapter. He swiftly rose to prominence as one of Chapter Master Lufgt Huron's honour guard after slaying the Chaos Reaver Lord Scora Pleasuremaw in single combat during the Crusade of Wrath.He later spearheaded the deadly assaults into the nightmare realms of the Flesh-Haunters of the Howling Gyre.Corien Sumatris' bloody reputation helped pave his way up the ranks of the Astral Claws Chapter.Renowned for his fierce savagery and utter contempt for his enemies, by the outbreak of the Badab War he had not only been made captain of the Astral Claws 2nd Company, but also awarded the wardenship of the world of Piraeus in the Badab Sector.Sumatris won the coveted title of the "Tyrant's Champion" after slaying the Chapter's 1st Company captain in ritual combat in order to attain the honour.Captain Sumatris was one of Huron's most trusted officers, as his master trusted him implicitly to achieve his strategic goals no matter the cost, often placing him in command of the Chapter's initial strike forces.Rumours abounded amongst some within the Chapter who distrusted Sumatris, that he was a "lost son." This would imply that he was a scion of the lost Tiger Claws Chapter, given a new identity and concealed amongst the Astral Claws' ranks prior to the outbreak of the Badab War to increase the Astral Claws' numbers beyond what was legal under the Codex Astartes.This may have explained his unique physical characteristics such as his amber-coloured eyes and grey-skinned countenance.Corien Sumatris was believed to have been killed in action leading the defence of the fortress space station of Sentinel-Sigma on the edge of the Badab System just before the final siege of Badab Primaris, although his body was never conclusively identified afterward by the Inquisitorial forensic conclave.
Corien Sumatris - Wargear: Power ArmourStorm ShieldGoldenfang - Sumatris utilised a master-crafted Power Sword that possessed a shimmering blade of deadly efficiency.Spectre Pattern Bolter - Sumatris also utilised a master-crafted Spectre Pattern Bolter, crafted for him by the Astral Claws' Master Techmarine Armenneus Valthex. This compact weapon was fitted to a servo-frame allowing it to be aimed and fired via a mind-impulse link, leaving his hands free to wield his deadly blade and Storm Shield.Digital WeaponsFrag GrenadesKrak GrenadesIron Halo
Corinth Crusade - Corinth Crusade: The Corinth Crusade, also known as the Corinthian Crusade, fought between 698.M41 and 705.M41, was one of the most famous Space Marine military campaigns of the mid-41st Millennium.Conceived and led by the legendary Chapter Master of the Ultramarines, Marneus Calgar, the Crusade comprised the combined forces of the Ultramarines, Angels of Absolution, Lamenters, Silver Skulls, Scythes of the Emperor and the Marines Errant Chapters, as well as over 50 Astra Militarum regiments, against the power of the Ork WAAAGH! Skargor, which had its heart in the seething morass of the Corinth System deep within the Ork Empire of Charadon in the Segmentum Ultima.During the highly successful Crusade, the Marines Errant were singled out for particular honour, both because of a series of closely-fought boarding actions against Skargor's fleet of Terror Ships, and for the rescue at great risk to themselves of the embattled Ultramarines 3rd Company.
Corinth Crusade - Notable Campaigns of the Corinth Crusade: The Lhak Rescue (Unknown Date.M41) - When the Ultramarines 3rd Company became trapped on the dust moon of Lhak after the destruction of their Strike Cruisers above the planetoid, the Marines Errant battered their way through the encircling horde of Ork Freebooterz and Ramships to extract their progenitor-kin from the surface. In recognition of this deed, the Marines Errant received in gratitude one of the Ultramarines' own sacred relic blades as a sign of the mutually shed blood of the two Chapters. The successes of the Corinth Crusade not only beheaded and scattered WAAAGH! Skargor, but also delayed any further major Ork incursions into Imperial space from the Charadon region for more than 30 standard years.The Liberation of Slaughterhouse III (701.M41) - At the outset of the Corinth Crusade, the Ultramarines called for allies to aid them in their holy task of scourging the mighty Ork empires of the Charadon region of the Eastern Fringe of the galaxy. The Lamenters answered Chapter Master Marneus Calgar's call, mindful of the ancient debt they believed they owed the Ultramarines for their intercession many years before during the disastrous Siege of Corillia in 537.M38 during the 9th Black Crusade. They despatched a task force of 300 Astartes along with the Battle Barge Daughter of Tempests and her Escorts to serve with the Corinth Crusade. The Lamenters prosecuted the Crusade tirelessly, driving back the Greenskin menace in a series of campaigns and separate battles throughout the Charadon Sector. But it is the liberation of the world of Slaughterhouse III that proved the decisive turning point for the Chapter in the campaign. This Ork Mining World had hundreds of thousands of human slaves funnelled into its mines, never to return. Moved by their plight, the Lamenters petitioned the Crusade Command for the task of attacking Slaughterhouse III, which Calgar reluctantly agreed to, with the proviso that he could grant no further support to the Lamenters' mission. The Lamenters slipped through the Ork's lines and quickly obliterated their orbital defences, and then quickly swept away any organised Greenskin resistance in a remorseless assault. Seeing their brutal captors cast down, the prisoners rose up and joined the fray and in a few short hours the planet was in the Lamenters' hands. But their victory had unforeseen problems; they had liberated 3,000,000 human prisoners who now looked to their saviours to deliver them from the hands of their enemies. Reluctant to leave the prisoners behind and unable to transport them away from the planet, the Lamenters resolved to fight and, if need be, nobly die while any chance for the former slaves remained. The Lamenters' Techmarines desperately tried to restore the captured Ork starships to operational flight status. A single Battle Barge and less than 200 surviving Lamenters Battle-Brothers stood against the nightmarish odds as waves of Ork starships and Fighta-Bommers attacked, only to be beaten back by the Lamenters' savagery. Unprecedented numbers of the Lamenters succumbed to the Black Rage in the bloody struggle. The freed slaves took it upon themselves to end the impasse; after a last prayer of thanks to the Emperor they signalled the Lamenters' Battle Barge and requested a merciful death, knowing that at least they would die as free men and women rather than as the pawns of the bestial Greenskins. With another Ork fleet massing for the attack, the Lamenters had no choice and granted the former slaves the Emperor's Peace by detonating a series of hundreds of seismic charges that had been honeycombed throughout Slaughterhouse III's mines and collapsed the tunnels. The explosions laid Slaughterhouse III to waste within minutes, creating one of the largest planetary tombs in Imperial history. With fewer than 100 Battle-Brothers left standing, the battered but unbowed Daughter of Tempests escaped the Slaughterhouse System, trailing a handful of converted Ork slave transports, carrying with them less than a tenth of the liberated slaves. In operational terms, the liberation of the Ork Mining World had been a resounding success; the destruction of the mines had set back the Orks' build-up of war materiel by years and caused internecine conflicts amongst the various Ork clans vying for the star system's mineral wealth. The Lamenters' success was only marred by the unfortunate losses incurred in the battle's aftermath. Yet their "victory" tasted like bitter ashes to the Lamenters. When offered the honour of an Iron Halo in reward for their efforts from Marneus Calgar, the Lamenters took the almost unprecedented step of refusing this esteemed Chapter honour. This caused some of their Imperial allies to accuse them of deliberately insulting the Crusade's commander, further breeding suspicion and dark rumour amongst those already ill-disposed towards the Chapter.
Corona Nox - Corona Nox: The Corona Nox ("Crown of Night") is an artefact of the Night Lords Traitor Legion that takes the form of a crown formerly worn by the Primarch Konrad Curze. It had a number of rubies known as bloodstones and a single diamond embedded within its surface that contrasted with its obsidian frame.It first served as the sign of Curze's rule over his homeworld of Nostramo. Eventually it became the symbol of office for his rightful successor as the ruler of the Night Lords Legion after Curze's death.
Corona Nox - History: The Corona Nox was an artefact fashioned in the form of a crown by the Night Haunter himself, forged from the adamantium recovered from the planetary crust where his gestation capsule had crashed into Nostramo when it emerged from the Immaterium.Curze wore it all through his life, and when he might have screamed with the insanity and terror wrought by his haunting visions of the future, it calmed him. When he would have listened to the whispers of the Warp, it deafened him. When he burned with vengeance for the perceived injuries he felt that his father, the Emperor, wrought upon him, it sated his anger and stored it away.Upon the day of Konrad Curze's death, before he was murdered by the Callidus Assassin M'Shen upon the world of Tsagualsa, he bequeathed the Corona Nox to his chosen heir, First Captain Zso Sahaal.This artefact would lead the First Captain on a ten-thousand-year-long odyssey to recover the artefact and claim his right as his Primarch's successor. But Sahaal would have to contend all along the way with other factions who sought to claim it, such as the Aeldari, the Imperium and his own Night Lords rivals.
Coronid Deeps - Coronid Deeps: The Coronid Deeps, formally referred to as Coronid Thule, and sometimes as the Thulse Sector is a sector of Imperial space that encompasses the northern frontier border areas of the Segmentum Obscurus and Ultima Segmentum, and constituted some of the most industrialised regions of the northern Imperium in the early 31st Millennium.This highly important manufacturing sector is still considered to be both vital and strategically valuable to the Imperium of Man. Between 006-008.M31, this region was the site of much conflict between Traitor and Loyalist forces during the Horus Heresy. Much of the Coronid Deeps sector would later be incorporated into the Imperial Gothic Sector.
Coronid Deeps - History: The Coronid Deeps' roots lie deep within the Dark Age of Technology, when Mankind first took to the stars and began its sojourn into the wider galaxy beyond the Sol System. Many worlds in the various regions of the Coronid Deeps were settled at this time, as the Human colonists transformed their worlds into habitable and industrious centres of Human civilisation. Then this region of the galaxy was cut off from the rest of Humanity by massive Warp storms which raged for thousands of Terran years. Each world was forced to fend for itself to survive the horrors of "Old Night," a tumultuous period of Human history also known as the Age of Strife.Before the coming of the Great Crusade, many regions within the Coronid Deeps suffered under the inhuman overlordship of the Mitu Conglomerate. The Conglomerate, whose core worlds would eventually be purged by the fires of Exterminatus, was a cabal of several psychically-empowered pseudo-actinaric xenos species believed to have evolved from a common stock. Warp-capable and with advanced biologic and arcane technologies, the Mitu Conglomerate had forged a pocket interstellar empire, forbidding any attempts at space flight among their subject worlds and ruthlessly purging any psykers found within their domains. They periodically demanded a culling of the population and a tribute of flesh to provide them, it was believed, with the basic components to construct their biomechanical technologies.Contact with the broader reach of Mankind was reestablished with many of these Human remnant civilisations when Imperial expeditionary fleets of the Great Crusade first began to explore the Coronid Deeps in the early 9th century of the 30th Millennium, at a time when much of the Coronid Deeps were still entirely uncharted and under the Conglomerate's control. In answer to the existence of such tyrannical and parasitic xenos creatures there could be no response but total annihilation, and the war the Imperium fought to end the Mitu Conglomerate was protracted and bloody.The conflict itself was fought largely in the void as a series of brutal close-quarters voidship boarding engagements, interspersed with sudden and world-shattering planetary assaults by both sides, which involved the forces of several different expeditionary fleets, and would require no fewer than three Space Marine Legions and hundreds of Solar Auxilia cohorts of the Imperial Army to successfully prosecute.The liberation of many of these star systems was a turning point for Humanity in the northern galaxy, and for the masses who had lived so long under the oppression of inhuman intelligences and the constant threat of death, Imperial Compliance was accepted with open arms. The various regions were soon put under the rulership of an Imperial Commander or the custodianship of the Mechanicum of Mars. The Coronid Deeps became a highly productive and vital strategic region of the newborn Imperium during the latter years of the Great Crusade, becoming a shining beacon of Imperial civilisation and all the Great Crusade had set out to achieve for Humanity.
Coronid Deeps - Horus Heresy: During the Horus Heresy, the Coronid Deeps was effectively cut away from regular direct contact with the Segmentum Solar owing to the rising tide of Warp turbulence which would culminate in the so-called "Ruinstorm", which followed on from the dark events at Calth in 007.M31. What came to be known as the Manachean War was a campaign carried out by those under the direct command of the Warmaster Horus during the latter part of 007.M31.It was both an early example of the Warmaster turning his forces to seize entire sectors of the Imperium he deemed valuable to his cause, and a demonstration of the speed and brutality with which such campaigns were accomplished. It can be seen in retrospect to have provided a template for scores of such campaigns which came after it, both in terms of strategy and the savage consequences involved for those worlds which fell into the Traitors' grasp throughout the time of the Horus Heresy's Age of Darkness. The Conquest of Manachea, led personally by Horus and his inner cadre of commanders, was itself the centrepiece of an interlinked series of campaigns, fleet actions and local wars which swept like storms through the celestial region of the Coronid Deeps.Manachea itself was the jewel of the region; a highly-populated, highly-advanced Hive World of the first rank which sat at the centre of its own well-developed sub-domain of attendant star systems called the Manachean Commonwealth. As such, it offered the Warmaster much that would be of value in the ongoing galactic civil war, not least of all strategic control of the region, and vast Human resources to exploit as well as industrial capacity that could be readily turned towards the war effort.Nearby sectors also included the mineral-rich Cyclops Cluster -- home to two fully-fledged Mechanicum Forge Worlds, the vital Armada Imperialis fleet anchorage of Port Maw, several independent Knight Worlds, and a score of Agri-worlds and other colonies that could be used to feed and supply Horus' armies on the long march to Terra. These prizes were not, however, unguarded. Although the Traitors' agents had already been at work in the region, the bulk of its worlds and military strength was already set against him, the region's Imperial Commanders alerted by the wildfire warning that had spread after the news of the Isstvan III Atrocity had reached Terra.That such a warning had been issued in the region (whereas many other sectors and domains had been kept ignorant at first of the betrayal) was a result of the frontier's own proximity, in relative terms, to the Isstvan System itself; Port Maw being used as a layover and resupply base for a number of the fleets despatched so disastrously to punish the Traitors at Isstvan V.With only a few notable exceptions, the garrisoning of the Imperial worlds of the Coronid Deeps was provided for by the Imperialis Armada and regiments of Solar Auxilia Pattern Excertus Imperial Army formations. The Solar Auxilia Pattern was particularly suited to the defence of the region as it was equipped and formed to fight in hostile environments and participate in void battles, both of which were common in this far-flung domain of the Imperium, while the high technological base of worlds such as Manachea and Agathon made the requirements of Solar Auxilia Pattern regiments possible to maintain in a manner that was simply untenable on the majority of Imperial colony worlds.These defenders had shown themselves repeatedly able to withstand the assaults of xenos raiders, rebel uprisings and, on occasion, wholesale invasion -- at least until reinforcements arrived. They were well provided with arms, and warships, and numbered in the hundreds of thousands in terms of active troops. They had never though been measured against the unthinkable opponent, the Imperium's own Space Marine Legions.So it was that in the closing days of 006.M31, terrifying reports, quickly suppressed, reached the governing courts and councils of the Coronid Deeps that the unthinkable had occurred; that the Traitors had crushed those sent to bring them to heel at Isstvan V in the so-called "Drop Site Massacre." These reports were at first scoffed at and wilfully disbelieved, until the first few battered voidships, Loyalist survivors of the void battle at Isstvan, began to limp in, seeking sanctuary from the hounds of Horus at their heels.Fear came then to Manachea, to Agathon, to Mezoa and a hundred other worlds greater and lesser along the frontier. Requests for aid and instruction from Terra were lost on blinding squalls of Warp static, and with the Warp storms behind them and the black void of the frontier before them, the worlds of the Coronid Deeps could do little but wait for the devil to come for them from the dark.By the dawn of 008.M31, the Coronid Deeps, once a stable outpost of the Imperium, had become in part a fractured series of Traitor-ruled domains in a wider galaxy riven with strife. But this too was soon to be challenged as the spirit of war that had been unleashed would not be so easily assuaged, and for some victory was to prove fleeting. The counter-invasion of Numinal and the catastrophic destruction visited on Gethsamaine would only be the start of a new phase in the ongoing war for the Coronid Deeps. What would follow throughout the Coronid Deeps would become a protracted and bloody series of campaigns and battles with no certain victor.Outposts were raided, planets laid to waste, convoys ambushed and murderous reprisals taken; the tables frequently turning so that the hunters became the hunted and back again, and where one side gained an advantage, it was quickly squandered or laid low by sudden reversal of fortune. Loyalist and Traitor clashed again and again; forces came and went from the region as the tides of the unquiet Warp allowed and battle waxed high and waned in bloody exhaustion, only to be taken up again.So it was with the Coronid Deeps; so it was to be all across what was once the unified Imperium of Man. A grim age of war had been born at Isstvan III that would never end in the lifetimes of those who were caught in its bloody embrace, an age of war that would outlast the Horus Heresy, outlast the Great Scouring and beyond, an Age of Darkness never to truly end in the ten millennia to come.
Coronid Deeps - Notable Regions: Coronid Prohibition Zone - An astra-navigational hazard of considerable size and uncertain borders, the Coronid Prohibition Zone, also commonly known as the Coronis Abomination and popularly to members of the Navis Nobilite as the "White Darkness." It borders the central northern edge of the Coronid Deeps region and, by popular wisdom among the void-faring, presents the most obvious reason for the dividing point of the ancient segmentae in Human stellar cartography. This apparently all-but-empty region of space holds up neither spectacle nor warning to either the naked eye or auspex, while in the Warp it apparently represents itself as "white out" to the Navigator's vision, akin to the blindness a man might encounter if trapped in a blizzard -- a literal "nothingness". The cause or consequence of the danger this region entails remains entirely unknown. By direct order of the Emperor, the Coronid Prohibition Zone was established, explicitly forbidding deliberate entry to this mysterious and deadly region of space, and a number of autonomous armed watch stations were created, roughly proscribing the region's borders. These stations establish and police the cordon around the zone, and dispatch Warp-capable hunter-killer Gholem-ships to engage and destroy any vessel or object detected leaving the zone.Coronid Reach - The furthest anchor point of Imperial civilisation in the region, the Coronid Reach is rightly regarded as the very edge of the dark frontier of galactic space, beyond which little may be said for certain. Its centre of power is the Hive World of Agathon, which dominates the region via its economic and military might, and represents the final conquest of the 60th Expeditionary Fleet during the Great Crusade, before its disbandment to settle the world it had claimed. This highly autonomous Imperial region comprises a cluster of sixteen inhabited star systems.Cyclops Cluster - The Cyclops Cluster is one of the most heavily industrialised sectors in the northern Imperium, featuring as it does within a single stellar volume two Forge Worlds as well as sixteen primary grade industrialised worlds and ninety-three distinct resource extraction zones. The Cyclop Cluster's economic output and strategic position is important to the larger Imperium. Though rich in minerals and ores, it is deficit in complex organics, with relatively few life-sustaining worlds among its stars.Cyclothrathe Holdfast - The former sovereign domain of the ancient Mechanicum, the Cyclothrathine Holdfast was founded on two of the few life-sustaining planets left in a desert of Dead Worlds wrought by the hand of the Great Crusade. Set up in the ashes of what were once the core systems of the xenos empire of the Mitu Conglomerate, the Holdfast was created both to oversee scavenging operations and to serve as a weapons-testing facility, as well as to ensure that all trace of the alien life forms which had made up the Conglomerate were utterly purged from existence. This region was ruled over by the Cyclothrathine Mechanicum, which had always been an insular and aloof sect of the Mechanicum. Even when it was still counted amongst those loyal to the Imperium, few were those who readily trusted its Tech-priests. They had garnered a reputation for ruthlessness and aggression, both in defence of their domains from any xenos that crossed the frontier, and in pressing any claims they made to resource rights and territory. During the Horus Heresy, the Warmaster Horus played on the jealousy and ambition of the Cyclothrathine Mechanicum to whom Mars was at best an unwanted and distant authority. Their name would become a byword for infamy and atrocity amongst the entire Imperium, as its position within the Dark Mechanicum and the reputation of its dire warlord, Archmagos Yelav Draykavac, were both cemented in the blood of countless planets.Grail Abyss - A celestial wasteland ranging between the galactic spiral arms, sparsely littered with stable star systems, rogue planets and the bled-out remnants of cosmic detritus and other shifting navigational hazards, the Grail Abyss is aptly named. Forming the extreme border of the Segmentum Obscurus and the edge of known space, beyond its borders lie only the drifting stars and systems accessible purely owing to the vagaries of relatively stable Warp passages from the galactic core (including such star systems as the now infamous Isstvan, and Ultima Ectosa, the furthest star across the northern galactic plane known to hold an Imperial colony). Owing to the shifting topography of the Grail Abyss, and the psychic emptiness in local Warpspace that gives it its name and makes predictable interstellar travel in the region unreliable, travel within the Grail Abyss is indeed more difficult in the main than reaching those furthest stars of Mankind, and likely was so long before the Imperium's birth. The Human-settled worlds of the Abyss are therefore few and far between, no more than candle-points flickering in a sea of night.Manachean Commonwealth - This aggregate of advanced and populated worlds, set at the junction point where the Segmentum Obscurus ends and the northeastern sweep of the Ultima Segmentum presses onwards to its outermost limits was, at the dawning of the war of the Horus Heresy, without doubt the most strategically vital area of the Coronid Deeps. Clustered with inhabitable stars, many of which had possessed Human colonist populations since before the Age of Strife, the Commonwealth served as a lynchpin of commerce and trade in this region of the burgeoning Imperium. Vitally, it was also a powerhouse of industry and military endeavour which held the shape of the burgeoning Imperium's borders during the Great Crusade. The two principal axes of this power in the region were the Manachea System itself, comprising several inhabited worlds with a population reaching into the many billions, and Port Maw, a colossal naval base still under construction when the Warmaster's treachery came to pass, and set upon an ancient artificial planetoid believed to be of xenos construction and vastly ancient, long predating even the rise of the Aeldari Empire in the galaxy.
Coronid Reach - Coronid Reach: The Coronid Reach is a sub-sector of the Coronid Deeps and region of Imperial space situated at the borders of the Segmentum Obscurus and the Ultima Segmentum. Located to the galactic northeast of the populous worlds of the Manachean Commonwealth, the Coronid Reach is delimited to the galactic west by the forbidden Coronid Prohibition Zone and to the east by the desolate interstellar wilderness known as the Frost Gyre.The Coronid Reach is rightly regarded as the furthest anchor point of Imperial civilisation and the very edge of Imperial territory before the dark frontier of intergalactic space. Home to the populous worlds of the Cyclops Cluster and the Manachean Commonwealth as well as the more baleful Grail Abyss and Cyclothrathine Holdfast, the Coronid Reach is the last region to make up the sector that was once known as the Coronid Deeps or "Coronid Thule," sometimes also called the "Thule Sector," which has ceased to exist since the days of the Horus Heresy.
Coronid Reach - History: The Coronid Reach is a vast realm that constitutes the northern frontier of the Imperium. Although counted as an independent division of such neighboring realms as the Manachean Commonwealth, it has no true administrative capital, the entire Reach being somehow overshadowed by the influence of the principal power in this region, the Agathean Domain.Therefore the history of the Coronid Reach pretty much confuses itself with the history of the 60th Expeditionary Fleet and the conquest of the world of Agathon, although the first world of the region to have been colonised was in fact the later Agri-world of Numinal. Hemmed in by two hostile regions of space, Human civilisation expanded along the stable Warp-routes that originated at Numinal before spreading to the rest of the Reach.The isolation of the worlds of the Coronid Reach would prove both a boon and a curse as during the dark days of the Horus Heresy the entire region was entirely cut-off from other Imperial territories and was subjected to the baleful intentions of the Traitor Forge World of Cyclothrathe. However, the Reach's isolation would also safeguard it from the Warmaster Horus' direct intentions, leaving only vassal or second-line Traitor forces to threaten them. In the first years of the galactic civil war, resistance would be fierce, particularly in the Agathean Domain.
Coronid Reach - Coronid Prohibition Zone: An astro-navigational hazard of considerable size and uncertain borders, the Coronid Prohibition Zone, also commonly known as the "Coronis Abomination" and popularly to the members of the Navis Nobilite as the "White Darkness," borders the central northern edge of the Coronid Deeps region. By popular wisdom among the void-faring, it presents the most obvious reason for the dividing point of the ancient Segmentum Obscurus and Segmentum Ultima in Human stellar carthography.This apparently all-but-empty region of space holds up neither spectacle nor warning to either the naked eye or auspex, while in the Warp it apparently represents itself as a "white out" to the Navigator's vision, akin to the blindness a man might encounter if trapped in a blizzard -- a literal "nothingness."The cause or consequence of the danger this region entails remains entirely unknown, and long-range astronomical auguries indicate that only a handful of solitary and unremarkable stars may be found within its otherwise empty volume, sitting as it does between the outermost galactic arm of our galaxy far from the dense clusters of stars which make up the celestial corpus.Voidships that pass into or through the prohibition zone, either via realspace or the Warp, seldom return, and those that do often have been found to suffer severe chrono-distortion and temporal displacement, itself often leading to fatal consequences for both the living and their machines, as well as those who came into direct contact with them.By direct order of the Emperor, the Coronid Prohibition Zone was established, explicitly forbidding deliberate entry to this mysterious and deadly region of space. A number of autonomous armed watch stations were created roughly proscribing the zone's borders. These stations establish and police the cordon around the zone, and dispatch Warp-capable hunter-killer Golem-ships to engage and destroy any vessel or object detected leaving the zone.
Coronid Reach - Planets and Domains of the Coronid Reach: Agathean Domain – At the heart of the Agathean Domain lies the sprawling Hive World of Agathon, the most populous planet in the entire Coronid Reach. Conquered by force of arms during the latter days of the Great Crusade, Agathon has since become a highly martial society; most of its inhabitants descend from the original mortal soldiers of the 60th Expeditionary Fleet and have served in the famed Agathean Cohorts of the Imperial Army's Solar Auxilia. Agathon's military might is such that it subjugated nearby worlds like Legatus and Othion and established its own autonomous domain within the sub-sector. It is the local political, industrial and military power and dominates the Coronid Reach in every other regard. It is fortunate for the Imperium that Agathon's ruling dynasty, the MaSade, proved fervent supporters of Unity and the Imperial Truth. During the Horus Heresy, it was through Agathon's and Ireton MaSade's efforts that the Coronid Reach did not fall entirely under the sway of the baleful Traitor Cyclothrathe Mechanicum.AntaykaBitter HoldCerada Trinity – The Cerada Trinity is an alliance of three neighboring star systems to the galactic east of Numinal that derived their name from the Cerada Nebula in which they are located. The Trinity consists of three very different worlds: the Civilised World of Cerada Primus, the Mining World of Cerada Secundus and lastly the Feral World of Quavausari. The Trinity has long been plagued by pirate activities, preying upon the interstellar traffic between the colonised planets Cerada Primus and Secundus. The wealth and power of these two worlds has thus far been enough to guarantee its independence from the Agathean Domain. The pirates' presence has led the Trinity to invest a sizable portion of its production capabilities in sleek pirate-killer vessels which were unfortunately all lost during the Treachery at Port Maw incident. As for other worlds of the Coronid Reach, the Cerada Trinity came under attack by the Traitor Cyclothrathe Mechanicum early on in the Horus Heresy. Nearly entirely subjugated by 009.M31, the Loyalist victory during the Liberation of Numinal would buy its defenders precious time to reorganise themselves and hold out a bit longer.GarellaNuminal – The famed Agri-world of Numinal has provided the Manachean Commonwealth with much-needed nutrient import almost since its inception in the early 900s.M30. Being the only dedicated and exploitable Agri-world within the Coronid Reach, Numinal's strategic value was further increased by the nexus of stable Warp-routes originating there and from which every system within the Reach could be joined. It was for this reason that the sub-sector's sole navigational relay was installed on one of Numinal V's moons, turning the Numinal System into the proverbial gateway to the entire sub-sector of the Coronid Reach. All these factors came into consideration when the Traitors of the Cyclothrathe Mechanicum attacked the system, Numinal's own defence flotilla having fallen during the Treachery at Port Maw. The Agri-world would suffer harshly under the Dark Mechanicum occupation but would ultimately be freed during the famed Liberation of Numinal campaign which would see the Agathean Cohorts of the Solar Auxilia victorious against the inhuman legions of Cyclothrathe Battle-Automata.Vespasia Infernus – The Mechanicum Explorator outpost of Vespasia Infernus is the last known inhabited world in Imperial space before the intergalactic void. Only reachable through one of the minor stable Warp-routes originating in the Numinal System, Vespasia Infernus is an isolated world that has long since learned to rely only on itself.Zarnov – Zarnov is an Industrial World of high standing that lacks the population to be clasified as a Hive World. It is an isolated planet situated to the galactic north of the dreaded Coronid Prohibition Zone, where all travel has been forbidden by Imperial Edict and whose borders are being enforced by hunter-killer Golem-ships. The only stable and therefore most travelled Warp-route leads to the distant Hive World of Keopsis in the Grail Abyss.
Coronus Grav-Carrier - Coronus Grav-Carrier: The Coronus Grav-Carrier, also known simply as the Coronus, is perhaps one of the most well-known of the vehicles used exclusively by the Legio Custodes during the era of the Great Crusade and Horus Heresy. Principally used as a transport, the strikingly-designed Coronus Grav-Carrier served as the technological basis for the Pallas Grav-Attack and Caladius Grav-Tank.While its primary function is transporting a unit of warriors into battle, its armaments -- hull-mounted Lastrum Bolt Cannon and turret-mounted Arachnus Blaze Cannon -- ensure that it is more than capable of mounting appropriately aggressive defences. It is unknown if the Coronus is still deployed by the Adeptus Custodes of the 41st Millennium.
Coronus Grav-Carrier - History: Coronus Grav-Carriers served as the primary tactical transport of the Legio Custodes by the closing years of the Great Crusade, replacing the limited remaining numbers of the relic Jocasta Pattern Grav-Craft that had survived the Unification Wars on Ancient Terra. The use of heavily protected grav-craft by the Legio Custodes granted their force a degree of speed and agility that could not be matched by the grinding armour of other forces of the Imperium, allowing them to deploy, redeploy and evade without the danger of being easily pinned down by enemy troops or hazardous terrain.These repulsor/suspensor lift skimmers offered both speed and manoeuvrability to the Legio Custodes in battle, allowing them to redeploy swiftly to meet threats, and if needed, to even evade such threats completely as required. The Coronus is also, despite being a skimmer craft, extremely durable, with a battlefield survivability almost comparable to that of the Land Raider class of battle tanks due to its advanced material construction and integrated field defences. The Coronus' principal firepower is provided by a turret emplacement of a potent and flexible Arachnus Blaze Cannon; an advanced las weapon which uses different cyclic firing modes to engage infantry targets with volleys of comparably low-powered pulses, or unleashes concentrated energy in a single discharge to deal with more heavily armoured targets.
Coronus Grav-Carrier - Role: When deployed on the battlefield, the Legio Custodes often deployed Sentinel Guard formations which specialised in fighting as an unbreakable bulwark against enemy attack. As the fighting intensified they would often redeploy several Sodalities many times across an increasingly ravaged cityscape or battlefield, using the repulsor-drive capabilities of their Coronus grav-craft to bypass the difficulties of burning wreckage and/or collapsing buildings between them and their next objective. This strategy of mobile counterattack and rapid reinforcement to shore up the lines of an increasingly anarchic conflict was instrumental in the prevention of heavy losses within the Legio Custodes ' ranks, despite (often times) nightmarishly powerful forces being arrayed against them.
Coronus Grav-Carrier - Adeptus Mechanicus Technical Specifications: There are no technical specifications in current Adeptus Mechanicus records.
Coronus Grav-Carrier - Wargear: Twin-linked Lastrum Bolt CannonTwin-linked Arachnus Blaze Cannon (Turret mounted)Flare ShieldMachine Spirit (Artificial Intelligence)
Coronus Grav-Carrier - Optional Wargear: Armoured CeramiteSearchlightExtra Armour Plating
Coronus Grav-Carrier - Sources: The Horus Heresy - Book Seven: Inferno (Forge World Series) by Alan Bligh, pp. 120-121, 269Forge World Webstore - Legio Custodes Coronus Grav-Carrier
Corpse-starch - Corpse-starch: Corpse-starch is a synthetic food source created from the recycled Human dead of the hive cities on many of the Hive Worlds of the Imperium of Man.Necromunda is one of the Hive Worlds where this practice is most prevalent.On Necromunda, the Corpse Guild (Mercator Pallidus) regulates the trade and production of corpse-starch. This is one of the most important roles of all the Great Guilds of Necromunda, as millions of people are born and die each solar day on that Hive World. Without the orderly disposal of their corpses, plague and disease would run rampant across the Hive World. Without the food source that these corpses provide when rendered down in the great corpse grinder plants that dominate entire sectors in every hive city, the populace would starve.The Corpse Guild gathers up thousands of dead each cycle, filling their mortuary caravans with piled bodies, or rendering them down in mobile grinding automata. Few other of the Necromundan guilds have ever challenged the power of the Corpse Guild, for the power of death hangs heavy upon them and Humans, even on a world such as Necromunda, cling to its ancient superstitions.Some believe it is bad luck to even look upon the face of a Corpse Guilder, and when word reaches a Necromundan settlement of their approach, the guild often arrives to find every door and window shut tight with only bodies laid out neatly on the streets to greet them.
Corpse-starch - Soylens Viridians: Soylens Viridians is a bland but otherwise filling and somewhat nutritious vat-grown foodstuff whose main ingredient is usually a form of green algae.It is also known as a type of corpse-starch as it is said to sometimes also be made from Human corpses, mixed with random dead animals, plants, and other sources of dead biomatter typically disposed of in hive cities to be recycled into food to lessen waste.Soylens Viridians is a common staple among underhives, military rations, and other places where high demand for food meets low standards for taste.Several Adeptus Mechanicus-controlled worlds in the Damocles Gulf favour it, considering it a far more efficient means of ingesting nutrients than using other animal and plant tissue grown independently.Ciaphas Cain complained about the lack of flavour on a few occasions in his private memoirs.
Corpse-starch - Trivia: "Soylens Viridians" is a reference to the 1973 dystopian film Soylent Green, in which the world in 2022 has become an over-populated nightmare due to the effects of climate change and pollution. The poor in the film must eat highly processed foods, one of which, Soylent Green, is actually made from Human corpses. "Viridian" is simply another word for "green" and so Soylens Viridians is an almost literal translation of the name "Soylent Green."
Corpsemakers - Corpsemakers: This page is about the Black Legion warband. For the Death Guard vectorium see Corpsemakers (Death Guard).The Corpsemakers are a cruel, twenty-strong warband of Chaos Space Marines drawn from the notorious Black Legion. During the Eydolim Campaign, the Chaos Space Marine forces were bolstered by warriors from the Black Legion, few of whom were as influential, or as cruel, as the Corpsemakers. This rampaging squad of Traitors and murderers battled their way into the breach before their bloody advance was halted by the Imperial forces. The Corpsemakers' allegiance, like their parent legion, is to Chaos Undivided.
Corpsemakers - Notable Campaigns: Eydolim Campaign (Unknown Date.M41) - The Corpsemakers were among the murderous alliance of Chaos Space Marines that served the Greater Daemon Kor Megron in assailing the world of Eydolim and other nearby worlds. Amongst the Chaos Space Marine forces, few were as influential, or as cruel, as the Corpsemakers. This particular Chaos campaign was unusual, in that such overwhelming assaults and universal cooperation is normally the province of a Black Crusade. This speaks volumes of Kor Megron's power since he was able to manipulate so many disparate Chaos Space Marine warbands to do his bidding. When the Chaos Space Marines assaulted the walls of the planetary capital of Eydol City, a 20-strong squad of Traitors and murderers from this warband battled their way into the breach before their bloody advance was halted.
Corpsemakers - Warband Colours: The Corpsemakers wear the same colours as the Black Legion of which they are part, predominately black Power Armour with gold trim. Like many different Chaos warbands and companies, many warriors of this particular warband choose to adopt individual schemes and iconography on their armour.
Corpsemakers - Warband Badge: This warband typically adopts the symbol of the Black Legion, incorporating elements of the Legion badge of the former Sons of Horus with the eight-pointed Star of Chaos.
Corpsemakers (Death Guard) - Corpsemakers (Death Guard): The Corpsemakers is a warband or vectorium of Heretic Astartes of the Death Guard Traitor Legion. The Corpsemakers see the destruction of the Imperium's grandest strongholds as their profane duty. Burrowing into the bedrock of enemy bastions like maggots through flesh, they undermine and corrupt the foundations so that the entire structure soon falls.
Corpsemakers (Death Guard) - Warband Colours: The Corpsemakers' power armour is the same as that of the Death Guard, composed of decayed and cracked plates of ceramite in sickly yellow with pale copper trim. The Corpsemakers' Chaos Space Marines, like those of the Death Guard, often wear grotesquely warped suits of antique Mark III Iron Power Armour.
Corpsemakers (Death Guard) - Warband Badge: The Corpsemakers' warband badge is usually a modified version of the standard Mark of Nurgle, similar to that used by the rest of the Death Guard.
Corpsemakers (Death Guard) - Sources: Codex Heretic Astartes - Death Guard (8th Edition), pp. 17Dark Imperium (Game), Death Guard Booklet, "Death Guard Vectoriums," pg. 13
Corpus Brethren - Corpus Brethren: The Corpus Brethren is a warband of Chaos Space Marines dedicated to the Pleasure God Slaanesh. They were once a Loyalist Chapter of Space Marines of unknown origin and Founding known as the Sentinels. They were corrupted after entering the Eye of Terror in 321.M37 as part of the Imperial Abyssal Crusade.During their sojourn in the Eye, the Sentinels found signs of Chaos Space Marine infestation and made planetfall on the Daemon World of Oliensis, which was shaped like a morbidly-obese man.The Sentinels hunted down and exterminated the goat-headed hedonists that frolicked there, but the cacophony of battle stirred Slaaneshi Noise Marines, who came pouring out from the planet's fleshy pores and soon battle was joined.The raging conflict affected the living planet itself, which awoke and swallowed the combatants into a large chasm. By the time they reemerged the Sentinels were no longer recognisable, having been transformed into the Corpus Brethren. The Corpus Brethren are known to practice cannibalism.
Corpus Brethren - Abyssal Crusade: The Corpus Brethren were a formerly Loyalist Chapter known as the Sentinels. Following the Ecclesiarchal Purges of 321.M37, a dozen star systems were engulfed by Warp Storm Dionys, its echoes rippling along the spiral arms of the galaxy as it raged through the Empyrean. Records of mutation and Chaos Cultist activity quadrupled overnight.Worse yet, it was not only the citizens who were affected by the sudden influx of Chaos. Many of the Space Marine Chapters with homeworlds affected by the Warp Storm found that the secret imperfections in their gene-seed were writ large upon their new recruits, giving rise to a wave of disturbing manifestations both physical and psychological. The Sentinels Chapter were one such Loyalist Chapter of Astartes that had been affected by these Warp Storms.When the Ecclesiarchy heard of this sinister tum of events, Saint Basillius the Elder demanded that all those Chapters of the Adeptus Astartes whose homeworlds had been touched by the Warp Storm be rendered unto his judgement. Such was the elder's influence with the High Lords of Terra that within a standard year this had come to pass.After a series of stringent tests and prognostications, hundreds of Chapters were deemed unaffected by the Warp Storm. No less than thirty were found wanting. The Judged, as these fallen Chapters came to be known, volunteered for a redemptive Penitent Crusade. The most militant of their number demanded the right to purify their tainted flesh in the fires of battle, to make a noble end from tragic misfortune.To the surprise of his closest advisors, Saint Basillius agreed to this proposal. He saw it fitting to send the accused into the Eye of Terror, taking the fight for the Imperium's future to the Daemon Worlds inhabited by the Traitor Marines.A representative from each of the doomed Chapters held an emergency Council of Dismay to discuss the proposed Crusade. After scant solar hours of debate, they acquiesced to Basillius' demands, for they believed that martyrdom was preferable to an existence of suspicion and doubt. The last few days of 321.M37 saw a solemn procession of strike cruisers and battle barges pass through the Cadian Gate into the Eye of Terror, relay systems dormant and heraldic colours obscured by black mag-plates.One by one, the Chapters of The Judged disappeared into the iridescent dust nebulae that surrounded the Eye. As the massive Space Marine flotilla entered the Eye of Terror, they were set upon by a massive Chaos warfleet. The resultant battle was so fierce that the ships of The Judged were forced to retreat and were scattered to the furthest corners of the Eye.The ever-vigilant Astartes of the Sentinels Chapter quickly found signs of Chaos Space Marine infestation, making planetfall upon the fleshy crust of Oliensis. Only when their long-range scans of a nearby mountain range revealed the topography of a human face did they realise the Daemon World they had invaded took the form of a morbidly obese man curled into a foetal ball.Putting their doubts to one side, the Battle-Brothers of the Sentinels hunted down and exterminated the goat-headed mutant hedonists who frolicked between the tree-trunk hairs soaring up into the fiery skies above. The ecstatic death-bleats of the Chaos Cultists did not go unheard. From the planet's yawning pores came gaudily painted Slaaneshi Noise Marines, their Sonic Weapons splitting the night air with blood-curdling salvos.The Sentinels crashed headlong into battle with their outlandish foes, but as more and more flesh-worshippers emerged to join the fray, the planet itself stirred, awoken by the din of combat. Lake-sized eyes gleaming, Oliensis shovelled the combatants into its waterfall gullet with a hand the size of a tectonic plate.By the time the Sentinels were regurgitated back into reality, they were unrecognisable as Adeptus Astartes. They had been refashioned into the cannibalistic Corpus Brethren Renegades, every bit as deranged as the Slaanesh-worshipping Heretics they now fought beside.
Corpus Brethren - Warband Colours: The Corpus Brethren's warband colours are dirty white with brass trim.
Corpus Brethren - Warband Badge: The Corpus Brethren's warband badge is a red, horned Daemon head with multiple eyes centred on a field of white.
Corpus Helix - Corpus Helix: Corpus Helix is the current Chief Apothecary of the Ultramarines Chapter. He oversees the Chapter Apothecarion and administers the entire corps of the Chapter's Apothecaries.
Corpus Mymir - Corpus Mymir: The Corpus Mymir was a type of psychically-empowered Servo-skull employed by Loyalist Mechanicum and Dark Mechanicum forces during the later years of the Horus Heresy.One among many of the innovations of Zhao-Arkhad that saw that Forge World's censure by the orthodox Mechanicum authorities of Mars, the Corpus Mymir was a psychically active Servo-skull. Contained within the drone, the brain of a psyker was kept at a basic level of activity through a combination of drugs and electro-charge implants, allowing it to maintain some basic telepathic and divinatory functions.Before the removal and implantation of the brain, the donor, who was often forcibly selected from the highly psychically active population of the moons of Zhao-Arkhad, received extensive mimetic conditioning and hypno-therapy, fixating it upon a simple auto-suggestive phrase. Repetition of this phrase by an authorised operator triggered the subconscious manifestation of simple psychic phenomena by the Servo-skull.The fact that these devices, often prone to catastrophic failure, became commonplace on the battlefields of the southern Imperium during the savage inter-Forge wars of the late Horus Heresy speaks as much of the desperation of the combatants as it does to the efficacy of the weapon.
Corribra Sector - Corribra Sector: The Corribra Sector of the Milky Way Galaxy is a heavily populated sector of the Imperium of Man that lies to the galactic southeast of Terra at the southern-most point of the Segmentum Tempestus. Battlefleet Corribra is the Imperial Navy fleet that protects the sector. Its Fleet Command headquarters is located on the Hive World of Thesselonia.
Corribra Sector - History: The Corribra Sector lies at the southern-most point of the Segmentum Tempestus to the galactic southeast of Terra. This sector is heavily populated, but is under constant pressure from xenos and Heretics on all sides. Imperial commanders must maintain a constant vigil to ensure their beloved Imperium does not disappear under the predations of these invaders. The Adepta Sororitas are known to maintain a large presence in the sector. The Feral World of Janus IV is the home of the Arch-Abbey of the Order of the Argent Shroud and their presence is felt by the citizens on all planets of the Corribra Sector.An extremely large sector, virtually every starfaring race has, at some time, possessed a presence within this region space. Far beyond the southern (rimward) most boundaries of the Corribra Sector lie the scattered worlds that make up a sizable portion of the ork presence in the galaxy. Planets in the sector are under constant alert for Ork raids that emanate from the heart of the Greenskin-controlled worlds and though there has not been a major WAAAGH! in the area for over three thousand years, the Imperium never gives up its vigilance. A new, strong Ork Warlord could come to power at any time, gathering Boyz under his rule to bring terror to the sector.The Eye of Terror is far from the Corribra Sector, though the Forces of Chaos are adept at travelling through the Warp, so for those servants of the Ruinous Powers in pursuit of a worthy goal in the eyes of their foul masters, the distance involved need not be a limiting factor. More likely, Chaos Fleets emanate from the Maelstrom which lies just a few Warp jumps away from the coreward flank of the Corribra Sector. Dark Eldar raiders are also a threat the sector has to contend with occasionally. Every few decades, Corribra Sector seems to come under the scrutiny of these corsairs and several human outposts and settlements may be lost before the forces of the Imperium can mobilise an effective defence. Unfortunately, by the time aid arrives, the Dark Eldar have, invariably, vanished back into the Labyrinthine Dimension of the Webway from which they emerged.
Corribra Sector - Sector Locations: Arcaddo - Hive WorldAsperity - Mining WorldCarpina - Agri-WorldChojin - Mining WorldClavdian - Mining WorldColossia - Agri-WorldCorin - Agri-WorldDeleen - Mining WorldDeliverance - Mining WorldDeus - MiningDu Carte - Uninhabited WorldEpiphanies - Industrial WorldFidelity - Agri-WorldGalatia - Forge WorldGallant - Industrial WorldHabakkuk - Agri-WorldIgnium - Uninhabited WorldJanus IV - Agri-WorldJonah - Agri-WorldKaku - Mining WorldKonnere - Industrial WorldLament' - Forge WorldLeiber - Industrial WorldLollia - Mining WorldLovilla - Industrial WorldManakai - Agri-WorldMarse - Agri-WorldNahman - Industrial WorldNathaniel - Agri-WorldNehemia - Agri-WorldPhilema - Industrial WorldPhillipa - Hive WorldPhillipa II - Hive World (Tainted)Promethra - Hive WorldQuadrivial - Uninhabited WorldRaven's Sky - Agri-WorldRiva - Forge WorldSakae - Hive WorldSayhadina - Industrial WorldSeyla- Agri-WorldShiritori - Mining WorldShvarse - Industrial WorldTerrette's - Mining WorldThesselonia - Hive WorldTitus - Uninhabited WorldTyer - Industrial WorldVerdana - Agri-WorldVeronia - Agri-WorldWeiss - UninhabitedZecharia - Industrial World
Corsair-class Escort - Corsair-class Escort: The Drukhari Corsair-class Escort is the smaller of the two classes of spacecraft commonly used by Dark Eldar Raiders and pirates and exhibits just as much variation as their larger companion vessels, the Torture-class Cruisers. Whether they represent different actual classes or just different types of vessel of the same designation is difficult for the Adeptus Mechanicus to determine.These Escort-sized spacecraft have never been positively identified beyond the Dark Eldar nomenclature of Corsair as translated from the Aeldari tongue into Low Gothic that could equally be applied to its piratical crew, a ship class, or even the given name of the first of the vessels encountered by the forces of the Imperial Navy. Like the larger Cruiser-sized Torture-class vessels, Drukhari Escorts have been known to make use of deceptive technological devices known as Mimic Engines.Operating with devastating effect around the Imperial world of Naxmi and its cluster of mining moons, the Naxmi Pirates seemed to operate without the use of any kind of xenos deceptive technology, but still remained beyond the reach of the increasingly frequent Imperial patrols sent to defend against their constant raids.Even the aliens themselves may have been unaware that this impunity actually came from operating inside the psychic blackout caused by the encroaching Tyranid Hive Fleet Leviathan's Shadow in the Warp. This was a reality that soon damned both the miners of Naxmi and the xenos slave-takers to gruesome deaths at the claws of the Great Devourer.The Corsair-class Escort is also notable in that despite its relatively small and compact size, the vessel also possess the ability to launch a form of Drukhari Attack Craft -- a type of oversized Assault Boat known as the Impaler Assault Module. The use of such devices is unknown by the Escort vessels of the other intelligent starfaring species of the galaxy.
Corsair-class Escort - Dimensions : Hull - Varies; 1.2 kilometres long approx., approximately 0.1 kilometres abeam.Class - Corsair-class Escort.Mass - Approximately 4 megatonnes.Crew - Unknown.Acceleration - 9.5 gravities max sustainable acceleration.
Corswain - Corswain: Corswain was the Paladin-Captain of the 9th Order of the Dark Angels Legion, the Legion Champion and a member of Primarch Lion El'Jonson's personal honour guard during the Great Crusade and Horus Heresy.A warrior of great skill and renown in the Legiones Astartes of old, his name could be counted alongside such illustrious figures as First Captains Jago Sevatarion of the Night Lords, Ezekyle Abaddon of the Sons of Horus, Chapter Master Raldoron of the Blood Angels and Lord Commander Eidolon of the Emperor's Children.
Corswain - History: Corswain was born on Caliban but was not originally one of the knights of The Order. Because of this, he was uniquely placed to bridge the divisions within the I st Legion between Terran-born and Caliban-born Astartes during its reformation into the Dark Angels under Lion El'Jonson's leadership. He was groomed to serve not any one Host or Order of the Legion but to command the respect and knowledge of all his Astartes.Corswain became the commanding Paladin of the 9th Order under the chapter commanded by Master Alajos during the Great Crusade. The finest swordsman in the I st Legion, he was the bearer of the Mantle of the Champion and one of only two Dark Angels ever to best Alajos. In time his reputation grew similar to that of other well-known Astartes of the era such as Raldoron and Sigismund.Corswain was among the forces of the 9th Order that stripped Luther of his voidships after he disobeyed the Lion's orders to remain on Caliban in order to aid Horus and the other Imperial forces in the fight for the world of Zaramund in 970.M30. This was among the incidents that ultimately led Luther to embrace heresy.During the opening years of the Horus Heresy, Corswain fought at Diamat alongside Lion El'Jonson against the Sons of Horus Legion and took part in the brutal campaign of the Dark Angels against the Night Lords called the Thramas Crusade in the Eastern Fringe of the Ultima Segmentum.Two standard years into that campaign, the Night Lords' Primarch Konrad Curze attempted a parley upon the planet of Tsagualsa. Corswain accompanied Lion El'Jonson alongside his fellow honour guard member, Master Alajos. Curze was also accompanied by two members of his honour guard, First Captain Jago Sevatarion, called Sevatar, and Lord Commander Sheng.During the parley the conversation between the primarchs started amicably enough, until Curze slandered El'Jonson. In return, El'Jonson struck his former brother and a fight ensued.The Night Haunter eventually gained the upper hand during the fight and began to strangle the Lion to death, but El'Jonson was rescued by the timely intervention of Corswain when the Paladin ran his sword into Curze's back, rendering him comatose. During the fight, Sevatar decapitated Master Alajos, and Sheng helped his comatose primarch escape when reinforcements from both Legions arrived.After the Battle of Perditus, Corswain was made seneschal to the Lion and given command of half of the remaining Legion to hunt down and eliminate First Captain Calas Typhon and his Death Guard splinter fleet while the Lion travelled with the other half to Ultramar. Sustaining heavy casualties at the hands of the Death Guard, Corswain sent a small number of volunteers to Caliban with transports to bring reinforcements.During the Siege of Terra, Corswain arrived at the edge of the Sol System with a Dark Angels fleet to rendezvous with the Imperial Fists' Phalanx where he proclaimed his forces were ready to fight for the Emperor.Corswain survived the Horus Heresy to return to Caliban with the rest of the Legion. During the destruction of Caliban, he was among the first to make planetfall and do battle with the Fallen Angels.
Corswain - Legacy: Corswain is a legendary figure to the Dark Angels Chapter and its Unforgiven successors of the 41st Millennium. The sword he wielded during the fall of Caliban is known as the Blade of Corswain, presented as the bladesman's honour to the finest swordsman in the Ravenwing company.He also lends his name to the Lost Mace of Corswain, a relic Power Maul used by the Deathwing.
Corswain - Wargear: The Blade - The Blade was a master-crafted Terranic Greatsword possessed by the Dark Angels Legion, which was granted to Corswain by his mentor Alajos. It is said that the weapon was once raised aloft at Advex-mors by Grandmaster Urian Vendraig to incite the First Rangdan Xenocide. If so, then The Blade has been wielded by a Legion Champion in every campaign the Dark Angels have fought against those foul xenos.Armour of the Forest - The Armour of the Forest was a suit of masterfully wrought Artificer Armour that was struck from Terran steel by the Dark Angels primarch Lion El'Jonson. This was done in the heart of Caliban's forests and the armour embodied the pragmatism of the Dark Angels Legion in its simple, utilitarian functionality and doughty endurance. It was eventually worn by Captain-Paladin Corswain, whose only adjustment was to enshroud himself in the Mantle of the Champion. This was only so that Corswain could obscure the symbols of his Order and Host, in order to better serve the entire Legion with purity of purpose as their Champion.Mantle of the Champion - The Mantle of the Champion was a ritual mantle of the Dark Angels Legion that was worn by Paladin-Captain Corswain over the Armour of the Forest. This was only so that Corswain could obscure the symbols of his order and host, in order to better serve the entire Legion with a purity of purpose as their Champion.
Corvae Las-Pulser - Corvae Las-Pulser: The Corvae Las-Pulser is a type of Laser Weapon used by the forces of the Legio Custodes during the Great Crusade and the Horus Heresy.It was equipped to the Dreadspear of the Custodes Contemptor-Achillus Dreadnought and could be used as an optional main armament on the Gyrfalcon Jetbike.
Corvin Severax - Corvin Severax: Corvin Severax served as the Chapter Master of the Raven Guard Chapter. As the Chapter's commander, Corvin Severax's honorific, the "Lord of Shadows," was well founded. Seldom was the enigmatic commander seen -- even by the Space Marines of his own Chapter -- yet his authority was absolute.Despite his covert style of leadership, Severax fought as a consummate predator in battle. The Lord of Shadows was known for possessing fast and fierce strikes of a thunderbolt, his form a blur of motion as he carved his foes to bloody ruin without hesitation or remorse before disappearing into the shadows once more.Little is known of the mysterious and shadowy Chapter Master of the Raven Guard, save for his exploits fighting against the T'au Empire's Third Sphere Expansion upon the Imperial worlds of Agrellan, Voltoris, and Prefectia.It is in the nature of a Space Marine’s mission to be in the forefront of battle, even once he reaches exalted rank. Yet traditionally, the Raven Guard’s Chapter Master has taken this principle to extremes. Following the practices laid down by Corax, the Master of Shadows rarely commits his troops to battle without first having performed his own personal reconnaissance, drawing close enough to the foe to glimpse them with his own eyes and catch their rancid scent upon the wind.Corvin Severax perhaps best exemplified this practice during his rule. Through two standard centuries of service as Chapter Master, Severax was seldom found beyond the enemy's reach, though such was his mastery of the Trifold Path that it was a rare soul - friend or foe - who detected his presence. It has been claimed by some that his mastery of the shadow arts was second only to Corax's, and might even have equalled those of the primarch but for a tendency towards impatience which often led him to act too soon.This goes some way to explaining why Severax undertook so many more infiltration missions than necessity required -- he recognised the flaw in his character, and sought always to place himself in situations where to watch, wait, and be patient were the only options.Severax met his end while fighting against the T'au Empire's forces on Prefectia. Commander Shadowsun's genius strategy and the sacrifice of a brave Fire Warrior led to the Raven Guard Chapter Master's demise -- a painful memory that shall haunt the sons of Corax until the end of time.
Corvin Severax - Damocles Gulf Crusade: Towards the end of the T'au Empire's Second Sphere Expansion, a breakthrough was made when, after many failed attempts, the T'au Air Caste successfully navigated a safe route across the Damocles Gulf. The T'au immediately began colonising this ripe new source of worlds and, in doing so, made first contact with the Imperium of Man.Water Caste emissaries moved to integrate themselves within the worlds on the periphery of Imperial space, negotiating trade deals and spreading the message of the Greater Good to those long oppressed beneath the yoke of Imperial rule. Despite many of these worlds remaining mistrustful of the silver-tongued aliens in their midst, other planets rebelled, openly declaring their loyalty to the T'au Empire.The Imperium's response, though slow in gathering pace, was far more brutal than the T'au could ever have predicted. Thus was the Damocles Gulf Crusade launched to purge the xenos threat -- a mighty counterattack that tore through the newly colonised T'au worlds like a juggernaut. Led by Space Marines from a dozen Chapters, the Imperial forces routed the T'au and drove them back across the Damocles Gulf.However, after a long and bloody retribution campaign upon the Sept of Dal'yth, the Imperium's momentum was spent and they were forced to disengage and return across the Damocles Gulf to combat the approaching Tyranid Hive Fleet Behemoth.
Corvin Severax - Storm Clouds Gather: Even as the conquest of the planets beyond the Damocles Gulf continued in earnest, T'au ambassadors from the Water Caste continued to make impressive gains on the diplomatic front, swaying hearts and minds of disenfranchised populations and resentful Planetary Governors. Many of these worlds wasted no time in rejoining the T'au Empire, just as they had done during the Second Sphere Expansion.However, as astropathic warnings and pleas for military aid gradually began to circulate around the Imperial worlds of the sub-sector, the persuasive methods of the Water Caste became increasingly ineffective. When they attempted to sway the Knight World of Voltoris to their cause, they were rebuffed by Patriarch Tybalt of House Terryn, who banished them from Voltoris under pain of death. His House would oppose the impudent xenos of the T'au Empire should they ever threaten the sovereignty of a world that belonged to the Emperor -- a vow that cost the T'au dearly in the ensuing months.The gravity of the T'au expansion was not lost on the Imperial commanders of the Lithesh Sector. Indeed, it was becoming increasingly evident that the xenos forces were far greater in both number and strength than they had been during the Second Sphere Expansion two standard centuries earlier.Slowly, inexorably, the Imperium began to gather its armies in response to the T'au threat, though it would still take time before a force large enough to counter the alien advance could be fully mustered. With memories of the overwhelming victories won at the outset of the Damocles Gulf Crusade fresh in their minds, the Imperium's commanders grossly underestimated the T'au. Their arrogance only served to leave the Emperor's armies further at the mercy of the consummate T'au Commander Shadowsun's finely honed military strategies.With the Imperium's defenders having retreated to their most heavily defended worlds, protocols of engagement would normally have called for the T'au expeditionary force to circumnavigate the populous Hive World of Agrellan and concentrate on the more vulnerable planets beyond. However, the Dovar System's proximity to an impassable region of the Damocles Gulf meant that it was all but impossible for the T'au armada to gain access to it without passing through Agrellan's orbit. The Hive World had to fall.
Corvin Severax - Third Sphere Expansion: Into this crucible of hostility swept the T'au, their fearless commander the first to set foot on Agrellan's surface. Shadowsun, ever the patient huntress, sought to test her enemies rather than waste the lives of her brave warriors in a bloody assault on the imposing defences. Orbital scans had revealed the presence of a small force of the Imperium's deadly White Scars Space Marines, under the command of Captain Kor'sarro Khan, alongside a number of Imperial Knights of House Terryn.Though the White Scars caused great harm to the T'au infrastructure with their lightning raids, more often than not, they were unwittingly drawn towards the battlefields of Shadowsun's choosing. Khan and his fellow White Scars were nearly cut off in a carefully executed T'au ambush, and would have been annihilated were it not for the timely arrival of a Land Speeder Stormbringer Squadron which was able to punch an escape route through the encircling T'au army.Far from sitting idle and waiting for the White Scars to make their next move, Shadowsun had been working with Aun'Va, the current Ethereal Supreme of the T'au Ethereal Caste and Aun'o of the T'au Empire, preparing to unleash her boldest action yet of the Third Sphere Expansion. In order to prevent the war on Agrellan from descending into a grinding stalemate, she intended to marshall her forces and launch a carefully orchestrated, simultaneous attack against every hive city on the planet. To combat the Imperial Knights, the attack on Agrellan Prime would be spreaheaded by the latest breakthrough in Earth Caste technology -- the XV104 Riptide Battlesuit. If Shadowsun's ambitious stratagem worked, Agrellan would fall in a single day.