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Daemon Prince - Daemon Princes of Slaanesh: The Daemon Princes of Slaanesh are also known as the "Favoured of the Senses," "The Chosen Children," and the "Blessed of the Flesh."The ultimate reward for any mortal follower of one of the Dark Gods of Chaos is to be granted the right to serve for eternity as a Daemon Prince. The accomplishments a mortal must achieve to receive this blessing vary from god to god. For some, the path is straight.A follower of the brutish Khorne, for instance, must slaughter in the Blood God's name, reaping skulls and draining blood until his god takes note. It is simple, direct, and largely the same for all who serve him. For those who wish to enjoy the Lord of Excess' complete embrace, the path to greatness is less clear. Many avenues are open to be explored, many hidden pathways awaiting eager probing by the curious and dedicated Slaaneshi devotee. All they must do is select one and find a way to take it to a level of excess so sublime that Slaanesh's attention is drawn.Once they have their divine master's eye, they must continue to push, to break through boundaries and limitations. They must amuse the Prince of Pleasure in such a way that they are judged to be not only unique, but worthy of reward, for uniqueness alone is not enough.The Dark Prince touches many mortals in horrifying and cruel ways, warping and twisting them into mindless, unnatural forms. All of the Ruinous Powers are capricious by nature and are as likely as not to lavish mutations upon their followers, but Slaanesh's urges for indulgence make its caress especially risky. A mortal could achieve greatness worthy of notice, only to be ruined and become a mindless Chaos Spawn because the Dark Prince was in an especially wistful mood.Those that do receive the greatest gift of all, though, realise their goal of immortality and are reborn as a Daemon Prince. It is the nature of Slaanesh, however, that even this great accomplishment is more of a beginning than an end point.The newly transformed Daemon Prince must continue to push the edges of excess, must do more, must be more. If they were rewarded for creating an elixir so sweet to the taste that its mere scent causes people to ingest ceaselessly until they drown in it willingly, they must find a way to entice entire worlds to choose to taint their supplies of drinking water with the deadly concoction. This accomplished, they must go further with their creation, perhaps altering it to leave each victim with a yearning smile on their face. Service is unending and eternal. Failure is as well, for Chaos Spawndom or worse is always a possible punishment for disappointing Slaanesh, even for a mighty Daemon Prince.
Daemon Prince - Daemon Princes of Nurgle: The Daemon Princes of Nurgle are also known as the "Purveyors of Poxes," "Filthlords," and the "Harbingers of Rebirth."Many mortal followers of the Chaos Gods have wrought terrible deeds in the name of their divine masters. Leaders of Chaos Cults recruit new worshippers routinely. Billions of adherents commit foul acts of devotion to their dark lords every solar day. These actions are common, and go largely unnoticed by the likes of Nurgle.To gain the attention of the Lord of All, a follower must be willing to spread disease on a grand scale, infecting entire planets with a deadly pox. They must erode the foundations of entire cities and send their millions of inhabitants into a state of starvation, rot, and decay.A candidate for Nurglish Daemonhood must prove their worth on a level that most mortal minds cannot even begin to contemplate. Once they have committed an act that brings a smile to Nurgle's blistered and seeping face, they can pledge themselves to unwavering service and dedication to bringing about the Great Corruption.Few who strive for this prize actually claim it. Failure ends in a wretched death, or worse, the curse of Chaos Spawndom, eternal life as a mindless, writhing, mutant monstrosity. Still, those who worm their way into Nurgle's foul heart receive his darkest blessing: apotheosis as a Daemon Prince of Nurgle.
Daemon Prince - Daemon Princes of Tzeentch: Also known as "Dark Princelings," "Deathbringers," and "Eternal Blasphemies," and almost as powerful as their older cousins the Lords of Change, Tzeentch's Daemon Princes are among the most potent beings in the galaxy. As such, for many who knowingly and deliberately follow the path of Tzeentch, the apotheosis to Daemon Princedom represents the ultimate destination of their dark journey in service to Chaos.While all the Ruinous Powers are fickle creatures by nature, promoting one Chaos Champion to Daemonhood after a few short Terran years of service while denying others who have fought with distinction for standard centuries, Tzeentch's promotions seem even more capricious. However, while the whims of the other Dark Gods may explain why one Champion is promoted over another, Tzeentch, the Great Schemer, elevates only those Champions whom he foresees will serve his dark will effectively and totally in the standard years, solar decades, and Terran centuries to come.All Daemon Princes maintain a measure of the individuality and independence they enjoyed as mortals, and many Daemon Princes have more free agency than even Greater Daemons. As Tzeentch tends to select individuals who, in mortal life, displayed great ambition, creativity, intelligence, and resourcefulness, his Daemon Princes tend to be among the most independent of Warp creatures from their divine patron.Tzeentch's Daemon Princes have characteristics that would make them admired, envied, and emulated in many mortal societies and civilisations. In fact, some Daemon Princes are even worshipped as gods in their own right by esoteric Chaos Cults that spring up in remote corners and backwater planets throughout the galaxy.Across the pantheon of the Chaos Gods, Daemon Princes vary widely in appearance and ability. Horns, talons, lashing tails, and wings are common features, and most of Tzeentch's Daemon Princes share these attributes. Many Daemon Princes, excepting those who follow the path of Khorne, are Chaos Sorcerers. As one might expect, almost all of Tzeentch's Daemon Princes can manipulate the psychic magic of the Warp.In addition, Tzeentchian Daemon Princes tend to share some of their dark master's visionary prescience and can see the strands of destiny as easily as mortals perceive light and shadow. As such, like Lords of Change, Daemon Princes of Tzeentch are master manipulators and strategists in the service of their god's Thousand and One Plots.Like the Lords of Change, Daemon Princes are subject to the plots and schemes of the Changer of Ways, perhaps to an even greater degree. Tzeentch will not hesitate to sacrifice a Champion whom he has elevated to Daemonhood if it advances one of his many conspiracies.
Daemon Prince - Wargear: Daemon Princes are individuals whose wargear and abilities can vary wildly. However, at a minimum, a "generic" Daemon Prince, if such a thing can be said to exist, would be armed as follows:Hellforged SwordDaemonic Axe (Optional replacement for Hellforged Sword)Malefic Talons
Daemon Prince - Notable Daemon Princes: Abraxes - Abraxes is a Daemon Prince of Tzeentch who was slain by the Soul Drinkers, a Renegade Chapter of Space Marines.Ax'senaea - Few beings in the Screaming Vortex can claim to have impressed the Lord of Dark Delights with their conceit, their vanity, and their hubris. Those who do typically earn the jealousy of Slaanesh, not admiration, as such things are beneath the god of indulgence and self-obsession. However, one being caught the eye of Slaanesh and received a nod of true admiration. In her struggle for self-perfection and vainglory, Ax'senaea, called the Thrice-Possessed, damned her people to eternal anguish and impressed even the Prince of Excess. Long before the days of the Angevin Crusade, while the Calixis Sector languished beyond Imperial control, the planet of Laodomida spun its lazy orbit around a star in what is now the Drusus Marches Sub-sector. A star system far from any other, Laodomida was an isolated place of planetary intrigue and politics. A world consumed with its own extravagance, the intrigues of the ruling class were usually harmless enough, occasionally devolving into dynastic assassinations and scandals, but rarely all-out warfare. Into this world was born Ax'senaea, last born child of a minor noble family. By her third decade, the woman who would end her world had spent her entire life among the courts and war-rooms of her powerful kin. Oft-ignored in favour of her more aggressive siblings, Ax'senaea was left to turn inward and ponder the darkest regions of her own soul. Seeing her position, forgotten among her rivals, as little more than a matter for self-improvement, Ax'senaea quickly rose to power by mercilessly removing her competition. In only a few years she had decimated her dynasty and seized control, while keeping its holdings intact. It was not enough for the newly-minted Executrix Primaris, though -- she still had too little control over her world, her own psyche. Believing them to be manifestations of her own skills and knowledge, she collected a court of learned sages and strategists, putting each to death after she mastered their knowledge. Among these men was a secret sorcerer of Chaos. Hoping that it would end in her death, the sorcerer taught Ax'senaea the process by which to bind a powerful servant of Slaanesh to her own soul. His plan -- that the despotic woman could not hope to command such a creature -- was foiled by her overwhelming will and self-obsession. Though the ritual was long and exhausting, Ax'senaea was able to crush the daemonic entity beneath the weight of her indomitable will. Now possessed of the power of a Keeper of Secrets, the vain woman murdered the sorcerer and slew the remainder of her cabinet. She used her newly acquired warp-sorcery to exert more direct control over her subjects and her enemies, twisting their minds to her will, driving them mad with desire or jealousy, or eviscerating them with a thought. She continued to abuse the Daemon within her for decades, draining its essence to fuel her ambitions and maintain her youth until she consumed its power, banishing it back into the Warp and binding a new Keeper of Secrets within. Over the following century she consumed a second and third Daemon entirely, and plunged her world into utter chaos and conflict. She corrupted the souls of the ruling class the world over and spurred the populace to acts of subservience and adoration, sacrifice and murder, all so that she might prove the control she had over what she saw as her own psyche, her own body and mind. When her world was entirely under her own control, she spread to the other in-system planets, conquering, dominating, and commanding the countless billions touched by her influence. When the third Daemon-soul withered and vanished within her, Ax'senaea performed the ritual yet again, hoping to devour the power of a fourth Greater Daemon. It was then that Slaanesh granted the woman daemonhood, both out of disdain for his most powerful servants and in adoration of the woman who had twisted the minds and souls of billions with her dark perfection. Pulled into the Warp by the possessive jealousy of Ax'senaea herself, its puppet-populace living out her every wicked excess, Laodomida now spins aimlessly through the Warp, a world re-formed daily by the fickle whims of its insane mistress. Despite the gifts of the Prince of Pleasure, Ax'senaea remains mad, consumed by her own self-obsession and solipsism. Her deranged mind has now turned to the beings of the Warp, and to her mad eyes they are simply rebellious aspects of her nature, needing to be controlled as much as any world in realspace.Azariah Kyras - Azariah Kyras was the former Chapter Master and Chief Librarian of the Blood Ravens Space Marine Chapter. Kyras was tragically corrupted by Chaos following his confrontation with the Greater Daemon of Nurgle known as Ulkair, as well as the Daemon captured within the Maledictum. Five hundred standard years after his disappearance, he inexplicably returned to his Chapter and seized command of the 5th Company. His experiences within the Warp tragically corrupted the Space Marines, such that upon his return Kyras became intently focused on spreading that corruption to his battle-brothers. Over the centuries that followed, Azariah Kyras hid his corruption while spreading his taint through the Chapter. Kyras eventually openly declared his loyalty as a servant to the Ruinous Powers and was granted ascension as a Daemon Prince. He was later slain by an elite strike team of Loyalist Blood Ravens led by Captain Apollo Diomedes, Sergeant Tarkus, Scout Sergeant Cyrus, and Techmarine Martellus. He was replaced by Gabriel Angelos, commander of the Blood Ravens' 3rd Company, as the Blood Ravens Chapter Master.Uraka Az'baramael - Once a barbarian warlord on an ancient and forgotten world before the Age of the Imperium, as a mortal man Uraka's excess of bloodshed and plunder drew the attention of his people's dark god of war. Khorne looked on pleased at this favoured son's lifetime of pitiless massacres and savage martial victories; such that when he finally fell in battle, his forfeited soul was taken to the Citadel of Brass in Khorne's Warp-realm where he fought for the right to do slaughter for all eternity. Now a Daemon Prince with a bloodlust unfettered by mortal constraints or sanity and with his own legion of hellspawn at his command, Uraka 'The Warfiend' serves now as Khorne's headsman, slaughtering his god's foes and delivering his dark master's judgement on traitors and enemies alike. He currently leads a Chaos Warband known as Uraka's Head Hunters, which is made up of veteran Bloodletters personally chosen by Uraka himself.Be'lakor - Ancient beyond imagining, the Daemon Prince Be'lakor was the very first of his kind. Raised up from mortality by the combined will of the Chaos Gods, he was given a portion of each of their power. Be'lakor's fate has ever been influenced by the endless struggle between the gods, as he is beholden to each of the Dark Gods equally. At first, Be'lakor used the jealousy of the Ruinous Powers to gain their favours, never completely swearing his allegiance to any one of them. For a time, the gods fought over Be'lakor as children might squabble over a favoured toy. However, they soon realised the folly of combining their might into a single vessel, as Be'lakor proved nearly uncontrollable. They soon began to raise up new Daemon Princes, each god choosing only Champions that would be loyal to them, and them alone. Be'lakor remained the strongest of the Daemon Princes, though his might was diminished as the gods spread their power among their other servants. Nevertheless, Be'lakor remains a master of shadows, moving behind the veil of history to exert the will of the Chaos Gods upon the universe.Bubonicus - An ancient Daemon Prince who ascended to daemonhood before the Age of the Imperium began and who now serves Nurgle.Goreclaw - Also known as Goreclaw the Render. The Daemon World of Crucible represents a fertile battleground for those Daemons who seek to attain greater blessings in the eyes of the Lord of Rage. Goreclaw the Render is one who has already ascended to the immortal status of Daemon Prince within that unstable locale, a success that has only made him hunger for greater opportunities to spill blood and take skulls in the name of his patron god. Legend has it that this Daemon Prince was once a Chaos Space Marine who tracked down and slew more than a hundred Loyalist Space Marines in hand to hand combat, the latest in a long path to glory that had left thousands of headless Adeptus Astartes across the galaxy. After offering up the last skull to Khorne, the Blood God transformed him into a Daemon Prince, granting him a new form in recognition of his ability to hunt down his prey. Goreclaw now resembles a humanoid Flesh Hound, and leads a pack of those Daemons in an unending hunt to find and slay Space Marines -- both Loyalists and servants of the Ruinous Powers, for Khorne cares not where the skulls come from so long as they were taken in violence and bloodshed.Charybdia - The dominant power on the Daemon World of Torvendis that l,ay at the very heart of the Maelstrom Warp rift was for a time Lady Charybdia, a devout devotee and Daemon Prince of Slaanesh. Her power was based on her mortal legions, disciplined warriors dedicated to the Pleasure God. They were equipped with bows and spears but also had access to some primitive firearms and artillery. They would use stimulants in battle to enhance the experience and many of their weapons were coated in poisons. Charybdia could also call upon untold numbers of Slaaneshi Chaos Cultists in times of war and put huge numbers of slaves onto the battlefield. In dire situations, her Chaos Sorcerers could call upon the Daemons of Slaanesh to aid Charybdia's armies in battle. A large number of Slaaneshi Chaos Space Marines from the Renegade Violators Chapter also fought under the banner of Lady Charybdia.Dhar'leth - A Daemon Prince of the Black Legion who had been an Astartes of the Night Lords Legion before pledging his loyalty to Abaddon the Despoiler. He led the vanguard of the Despoiler during the attack on Monarchive on Antecanis IV during the 9th Black Crusade.Doombreed - An ancient Daemon Prince who ascended to daemonhood before the Age of the Imperium began and who now serves Khorne. Doombreed led the 5th Black Crusade of the forces of Chaos against the Imperium of Man from the Eye of Terror in 723.M36.Doomrider - Doomrider is a Daemon Prince of Slaanesh. Once a Biker of the Emperor's Children Space Marine Legion, Doomrider followed his Primarch into the service of Slaanesh, and was rewarded with ascension to daemonhood for his fell deeds.Esske the Scarred - Once a Human slave fighting as a gladiator in Slaanesh's gardens in the Realm of Chaos, Esske rose through the ranks when he gained the affections and patronage of a Herald of Slaanesh, Syll Lewdtounge. Through his martial prowess and Syll's guidance Esske eventually ascended to become a Daemon Prince. Yet, despite his new rank and power, he was still looked down upon by Slaanesh's daemonic courtiers for being mortal-born. He and Syll retaliated by cleaving through those who shunned them in a deadly combination of Esske's brutal strength and Syll's lithe precision until the two stood before Slaanesh's throne and made a dark pact before the Prince of Chaos. From that day forth the two became known as a singular being called "Syll'Esske." The alliance which had made them outsiders before, now paved the way for their mutual ascension in the favour of the Prince of Pleasure.Ghargatuloth - Ghargatuloth, also known as the "Prince of a Thousand Faces," is a Daemon Prince who serves Tzeentch.Ignatius Grulgor - Ignatius Grulgor was originally the Astartes who was Captain of the Death Guard's 2nd Great Company. During the massacre on Istvaan III Grulgor was posted on the Eisenstein to kill Captain Nathaniel Garro and the hundred strong company of Astartes with him. Grulgor was killed for the first time in a firefight in the gun decks of the Eisenstein, after a stray bolt pistol shot released the Life-Eater virus intended to be fired on Istvaan III. After the Escape of the Eisenstein and the following Warp journey, the body of Grulgor was reanimated by the Ruinous Powers as one of the very first Plague Marines ever encountered by the Imperium. After a desperate battle, Grulgor's mutated body was destroyed when the Eisenstein made an emergency transition back to realspace and the Plague Marines' connection to their patron Nurgle's domain was suddenly extinguished, causing their souls to be returned to the Realm of Chaos. However, it is likely that Grulgor survived these events as a newly transformed daemonic spirit, for a Nurgle Daemon Prince known as Grulgor led the forces of Chaos during the Fall of Medusa V campaign in the 41st Millennium.J'ian-Lo - A Daemon Prince of Nurgle, he stood over five metres tall, with a winged body devoid of flesh. He engaged Supreme Grand Master Kaldor Draigo of the Grey Knights Chapter during the Fourth Battle of the Sunward Gap on the hull of the Emperor-class Battleship Revenge. To his dismay, fighting in the Materium made him subject to the laws of physics, and as Draigo shattered his body, the Grey Knight cast the creature of Chaos adrift in the void between the stars. It is unknown whether J'ian-Lo returned to the Immaterium or is still drifting through space.Kernax Voldorius - Known as "Strikemaster," Kernax was a Daemon Prince and leader of an Alpha Legion warband. He was tracked down and defeated by the combined forces of the White Scars and the Raven Guard Chapters, where Kor'sarro Khan decapitated the Daemon Prince and claimed its head on the world of Mankarra.Kor Megron - Kor Megron, known as the "Reaper of Rhodax," was a Daemon Prince who had once been a mighty Chaos Space Marine of the Word Bearers Traitor Legion during the Horus Heresy. In later eras, after his ascension to daemonhood, Kor Megron continued to plague the galaxy with his foul presence.Mamon - Known as the Arch-Corruptor of Vraks, Mamon was once an Imperial Deacon of the Ecclesiarchy, who was the principle agent provocateur behind the uprisings against the Imperium on Vraks Prime which eventually initiated the lamentable conflict known as the Siege of Vraks. He found favour within the Apostate Cardinal Xaphan's staff. It was Deacon Mamon who first sowed the seeds of corruption and turned the inexperienced Cardinal's religious ambitions against the Imperium. The Plague God granted the corrupted Deacon the "gift" of Daemonhood for all he had accomplished on Vraks, granting him the exalted rank of Daemon Prince. Mamon was soon possessed by the potent spirit of a Great Unclean One and transformed into a corpulent, festering Daemon Prince of Nurgle.Mephidast - The legends say he was born of mortal flesh many standard centuries ago on a vessel seeking refuge from the calamitous eruptions engulfing the planet Verronus. Ominous flickerings in the Gellar Field heralded his birth aboard the fleeing voidship, but otherwise his was a benign childhood spent amongst the agrarian folk who his familial tribes settled among. As he grew so did reports too foul to ignore of mutilated carcasses, and blighted crops. He claimed to be practising as a medicae, but these excuses met with hostility, and after he poisoned a local gathering festival, he was finally locked away in the depths of a primitive dungeon. It was there that he found what he truly desired -- an appreciative patron. Endless time passed as his soul stared inwards and grew as rancid as his cell. He had only himself to amuse, and began to scrawl diagrams on the walls from his imagination, drawing on thoughts not totally of his own. Shapes of unnatural angles and runic glyphs of profane languages were traced out in the unclean liquids and filth around him, blood and bile and other substances marking patterns that seemed just outside his comprehension. His body grew gaunt and tough as skin turned to leather, his hair falling away in straw-like threads, yet his devotion somehow began nourishing his unhealthy body. Over time, the influence of his corruptive nature rotted away the bars of his cell into decrepit rust. He was free to contaminate and blight the land at will, and he set to doing so gleefully. In a solar day, the first victims fell ill. In a solar week, the dead piled up in the streets, local medicae unable to deal with the illness. His patron was satisfied, and made him more gifts so that he could carry Nurgle's blessings across the Jericho Reach. He renamed himself Mephidast the Plaguereaver after this first successful display of power, and left the now-dead planet for greater places to bestow Nurgle's gifts. He had no need for conquest; spreading the influence of Nurgle was his goal. He nurtured infestations of ravenous insects and created scores of Plague Zombies within huddled hive-masses. He even lured a particularly critical Adeptus Ministorum preacher to his doom in a taunting ambush, where his flesh was made unclean and rendered down into new Blight Grenades. His followers grew into a massive Chaos warhost and his goals became even more ambitious, now also striking out against any who would gainsay his patron god. It was his victory deep within the Hadex Anomaly over an entire legion of Khornate Bloodadepts, their armour decaying away as their flesh weakened and muscles grew infirm, that saw his final elevation. The tide of decay fell across the enemy in unstoppable waves, dissolving them to putrescent skeletal remains. He claimed the planet as his own; this victory gaining his ascension to daemonhood. His body became bloated with Nurgle's blessings, surging in scale and power. Even the Plague Marines in his retinue fell to their knees in worship. Now immortal, Mephidast focused on plans that might take solar decades to unfold, each act growing more intricate and subtle but still with wondrously noxious effects. He has grand plans for the Jericho Reach, and the Achilus Crusade has begun to interfere with them. He is clever and patient, but his temperament is growing shorter as the time spent quenching this invasion by the servants of the Corpse Emperor reduces the time for him to achieve his true goals.M'kar - M'kar was once Maloq Kartho, a Dark Apostle of the Word Bearers Traitor Legion. Kartho ascended to daemonhood after being slain by Remus Ventanus of the Ultramarines Legion during the Battle of Calth, the Word Bearers' massive surprise assault upon the XIII Legion during the Horus Heresy. Ten thousand standard years later, he would lead the Invasion of Ultramar in early 999.M41 at the head of the massive Chaos warhost allied with the Iron Warriors Traitor Legion known as the Bloodborn.Nemeroth - Nemeroth was the Chaos Sorcerer who led the Chosen of Nemeroth warband of Chaos Space Marines. Nemeroth ascended to daemonhood for a short time on the Forge World of Graia before being slain by Captain Titus of the Ultramarines Chapter in the 41st Millennium.Sindri Myr - Sindri Myr was a Chaos Sorcerer of the Alpha Legion who, along with the Chaos Lord Bale, led the Chaos assault of Tartarus in the search for the Chaotic artefact known as the Maledictum. He utilised the power of this device to undergo apotheosis and become a Daemon Prince, but his reign proved brief for he was immediately slain by Captain Gabriel Angelos of the Blood Ravens.Suvfaeras - Suvfaeras is a potent foe from the very depths of the Warp. Older than Mankind itself, it is an extremely powerful entity. The Daemon Prince finds it amusing to appear to its new Human worshippers in the grand form it took so many millennia ago, when it ruled and ultimately destroyed the former inhabitants of the Cemetery World of Thaur in the Askellon Sector.Horned God - The Horned God is a Daemon Prince who was slain by the Exorcists Librarian Malachite during the Aschen War.Tallomin - An ancient Daemon Prince often referred to in ancient texts as the "Prince of Daemon Princes." Not much else is currently known about this dreadful entity.Uhlevorix - A melding of coalesced fear and a mortal soul as black as pure night, Uhlevorix is a nightmarish psychic predator, whose psychic power and cold intellect allows it to use the fear of its prey as a weapon. As a powerful Daemon Prince of Slaanesh, believed to once have been a sadistic mortal, this entity has only been encountered a handful of times in the history of the Jericho Reach. This is a mercy, for the grotesque monstrosity is known to have massacred whole armies and laid waste to entire settlements purely on the power of the fear it inspires. Intangible by nature, the Eater of Dread is difficult to harm, let alone slay, and it grows stronger with every moment of terror it inspires.Urkanthos - Urkanthos was the Scourgemaster of the Black Fleet of Abaddon the Despoiler and the Lord of the Hounds of Abaddon. The ascension of Urkanthos to daemonhood came as the Black Fleet approached Cadia during the 13th Black Crusade. Surging in towards the Fortress World, Urkanthos faced a trio of enemy battleships whose captains had determined that -- if they could not defeat the oncoming Chaos horde -- they would at least slay the flagship of its fleet-master. Through guile, ferocity and unmatched skill did Urkanthos lead his voidcraft to victory over all three Imperial warships, blasting two to ruin before obliterating the final vessel as it turned to flee. Such a mighty tally of blood and skulls pleased Khorne greatly, and bought Urkanthos the reward of immortality that he had long sought. So did the master of the Hounds of Abaddon become more fearsome than ever before. He was killed by the Adepta Sororitas Canonesses Genevieve and Eleanor, who were resurrected by Saint Celestine.Ve'Meth - Daemon Prince of Nurgle, slain by the Soul Drinkers, a former Renegade Chapter of Space Marines.Barban Falk - A Warsmith of the Iron Warriors Traitor Legion who ascended to Daemonhood after successfully assaulting the planet of Hydra Cordatus and capturing precious stocks of Imperial Fists gene-seed that could be used to create more Chaos Space Marines. He then dedicated his rare and extremely valuable prize to Chaos Undivided and was rewarded in return with Daemonic ascension.Melusine - Melusine was one of the Clonelord Fabius Bile's earliest creations, the first and greatest of his vat-born, created from multiple genetic templates before Fabius' experiments climaxed in the creation of the cloned Warmaster Horus at the time of the Legion Wars in the Eye of Terror. Her potential strength terrified the Emperor's Children primarch Fulgrim so much, that in the time before he ascended to Daemonhood he cast her into the Warp. After Fulgrim's ascension, Melusine sought out the Daemon Primarch within the Warp on his Daemon World of Callax. On that world of perpetual pleasure and pain, Melusine was forced to dance endlessly, lest she be devoured by the Slaaneshi Daemons who called the world home. When she finally was forced to cease her dance, Fulgrim unexpectedly saved her from the claws of the Neverborn. Since then, she successfully ascended to Daemonhood herself with the aid of Fulgrim and often appeared to Bile and his servants in dreams and visions in attempts to assist Bile's schemes with the information she provided. When Bile and his creations were being hunted by the Drukhari because Bile had stolen from the Haemonculus Hexachires of the Coven of the Thirteen Scars much of his knowledge of flesh-crafting, Melusine convinced Bile to meet with Fulgrim in order to make a deal to save himself and his creations. Bile met with his former primarch and agreed to serve Chaos in order to save himself and Melusine's fellow vat-born "siblings" from being experimented upon by the Drukhari. The deal also granted all of Bile's creations the free will to serve or deny Chaos in exchange for Bile giving up his own soul to Slaanesh and agreeing to craft twisted mutants and exquisite torture devices for the servants of Chaos. Later, in order to save her "father" from the machinations of the Slaaneshi Keeper of Secrets Kanathara, Melusine convinced a Word Bearers Heretic Astartes named Saqqara Ur-Damak Thresh to aid her in defeating the Daemon. Saqqara had originally been sent by the Dark Council of the Word Bearers to kill Bile over a dispute between the Word Bearers and Bile's warband of Chaos Space Marine Apothecaries known as the Consortium, but Bile captured him and planted a bomb in his chest to ensure he remained a slave to the Clonelord's will. In the wake of these events, Melusine remains dedicated to the service and protection of her vile creator. As she has been granted free will by Slaanesh despite her status as a Daemon Princess, Melusine has used that freedom to remain at Bile's side. Later, she saved Igori, one of her vat-born "sisters," from mortal wounds incurred during a Drukhari attack by possessing her body. This created a symbiosis between the two that had the added benefit of allowing Melusine to remain permanently in the material universe using her sister's body so that she could always remain at the side of her beloved "father."
Daemon Prince - Sources: Black Crusade: Core Rulebook (RPG)Black Crusade: Tome of Blood (RPG), pp. 13, 88Black Crusade: Tome of Decay (RPG), pg. 13Black Crusade: Tome of Excess (RPG), pg. 14Black Crusade: Tome of Fate (RPG), pg. 17Codex: Chaos Space Marines (3rd Edition, 1st Codex), pg. 8Codex: Chaos Space Marines (3rd Edition, 2nd Codex) pg. 65Codex: Chaos Space Marines (4th Edition), pp. 11, 15, 32Codex: Chaos Daemons (4th Edition), pg. 46Codex: Chaos Daemons (8th Edition), pp. 70, 102Codex: Eye of Terror, pg. 5Codex Heretic Astartes - Chaos Space Marines (8th Edition), pp. 56, 123Dark Heresy: Forgotten Gods (2nd Edition) (RPG), pg. 141Deathwatch: Ark of Lost Souls (RPG), pg. 134Deathwatch: Core Rulebook (RPG), pp. 96, 362Fabius Bile: Manflayer (Novel) by Josh Reynolds, PrologueFabius Bile: Clonelord (Novel) by Josh Reynolds, Ch. 4The Gathering Storm - Book One - Fall of Cadia (7th Edition), pg. 37Hunt for Voldorius (Novel) by Andy HoareImperial Armour Volume Six - The Siege of Vraks - Part Two, pg. 75Imperial Armour Volume Seven - The Siege of Vraks - Part Three, pg. 170Imperial Armour - Apocalypse II, pp. 69, 74Liber Chaotica - "Khorne: Black Crusades"Prodigal (Short Story) by Josh ReynoldsRealm of Chaos: Slaves to DarknessRealm of Chaos: The Lost and the DamnedWarhammer 40,000: Rulebook (5th Edition), pg. 148White Dwarf 274 (UK), "Index Malleus: Daemons of the Warp", pg. 93White Dwarf 368 (UK), "Chaos Daemons," "The Power of the Warp," & "Realms of Chaos"Chapter's Due (Novel) by Graham McNeillDaemon World by Ben CounterGrey Knights (Novel) by Ben CounterStorm of Iron (Novel) by Graham McNeillThe Emperor's Gift (Novel) by Aaron Dembski-BowdenPandorax (Novel) by C.Z. DunnChaos Space Marine ForcesCommandChaos Lord • Exalted Champion • Chaos Champion • Aspiring Champion • Sorcerer Lord • Daemon Prince • Daemon Prince of Nurgle • Daemon Prince of Tzeentch • Death Guard LordSpecialistsExalted Sorcerer • Sorcerer • Warpsmith • Dark Apostle • Master of Possession • Master of Executions • Lord Discordant • Warsmith • Death Guard Sorcerer • Lord of Contagion • Malignant Plaguecaster • Plague Surgeon • Tallyman • Scarab Occult Sorcerer • Scarab Occult TerminatorsTroopsChaos Space Marines • Havocs • Chosen • Chaos Terminators • Possessed • Greater Possessed • Khorne Berzerkers • Plague Marines • Noise Marines • Rubric Marines • Obliterators • Mutilators • Chaos Spawn • Fallen Angels • Noxious Blightbringer • Foul Blightspawn • Biologus Putrifier • Blightlord Terminators • DeathshroudFast AttackChaos Space Marine Bikers • Chaos Space Marine Raptors • Warp TalonsChaos DreadnoughtsHelbrute • Ferrum Infernus Dreadnought • Chaos Contemptor Pattern Dreadnought • Sonic Dreadnought • Berserker Dreadnought • Leviathan DreadnoughtVehicles and Daemon EnginesChaos Rhino • Chaos Predator • Infernal Relic Predator • Chaos Vindicator • Chaos Land Raider • Chaos Land Raider Proteus • Infernal Relic Land Raider Achilles • Land Raider Hades Diabolus • Relic Sicaran Battle Tank • Maulerfiend • Forgefiend • Defiler • Brass Scorpion • Blood Slaughterer • Blight Drone • Foetid Bloat-drone • Kytan • Plague Hulk • Venomcrawler • Myphitic Blight-haulerHeavy Vehicles and Daemon EnginesSpartan Assault Tank • Fellblade • Decimator • Typhon Heavy Siege Tank • Lord of Skulls • Death Wheel • Plaguereaper • Plagueburst Crawler • Silver Tower of TzeentchAircraftHeldrake • Stormbird • Thunderhawk • Chaos Storm Eagle • Chaos Fire Raptor • Hell Blade • Hell Talon • Harbinger • Chaos Dreadclaw • Kharybdis Assault Claw • Fire Lord • Doom WingSummoned DaemonsBloodletters • Plaguebearers • Horror of Tzeentch • Daemonette • Nurglings • Beast of Nurgle • Plague Drone • Flamer • ScreamerLost and the DamnedChaos Cultists • Poxwalkers • Pestigor • Plague Zombies • Plague Ogryn • Thrall Wizard • Tzaangor • Tzaangor Enlightened • Tzaangor Shaman • Dark DiscipleChampionsMagnus the Red • Mortarion • Abaddon the Despoiler • Kharn the Betrayer • Typhus • Ahriman • Huron Blackheart • Fabius Bile • Cypher • Haarken Worldclaimer • InvocatusChaos Daemon ForcesKhorneBloodthirster • Herald of Khorne (Bloodmaster • Rendmaster • Sacred Executioner • Skullmaster) • Bloodletter • Bloodcrusher • Blood Slaughterer • Brass Scorpion • Flesh Hound • Juggernaut • Blood Throne of Khorne • Skull Cannon • Skull AltarNurgleGreat Unclean One • Herald of Nurgle (Poxbringer • Spoilpox Scrivener • Sloppity Bilepiper) • Battle Fly • Beast of Nurgle • Nurgling • Plaguebearer • Daemon Prince of Nurgle • Rot Fly • Molluscoid • Blight Drone • Plague Hulk • Plague Drone • Foetid Bloat-drone • Feculent Gnarlmaw • Glitchling • Plague Toad • Pox RiderTzeentchLord of Change • Herald of Tzeentch (Changecaster • Fateskimmer • Fluxmaster) • Daemon Prince of Tzeentch • Disc of Tzeentch • Flamer • Horror • Screamer • Burning Chariot of TzeentchSlaaneshKeeper of Secrets • Herald of Slaanesh (Infernal Enrapturess) • Daemonette • Seeker Chariot of Slaanesh • Fiend • Steed of Slaanesh • Seekers • Hate-Angel • Contorted Epitome • Lady of the Voids • Ruination of Imperfect BeautyOther DaemonsDaemon Prince • Furies • Soul Grinder • Daemon Engine • Chaos Spawn • Chaos Beast • Mutalith Vortex Beast • Daemon Brutes • Daemon Shrike • Daemon BehemothNotable DaemonsAmnaich • An'ggrath • Be'lakor • Blue Scribes • Changeling • Doombreed • Epidemius • Horticulous Slimux • Kairos Fateweaver • Ka'Bandha • Karanak • Ku'gath • Masque of Slaanesh • M'kar • N'Kari • Rotigus • Shalaxi Helbane • Skarbrand • Skulltaker • Syll'Esske • Vashtorr • Zarakynel
Daemon Prince of Nurgle - Daemon Prince of Nurgle: A Daemon Prince of Nurgle is a former mortal or Heretic Astartes servant of the Chaos God Nurgle who has accomplished so much for the Plague God that he or she has been transformed into an immortal Daemon Prince.Daemonhood; ascension; immortality and otherworldly power. Such are the ultimate rewards that the Heretic Astartes and other mortal followers of the Dark Gods strive for. They will commit any atrocity, pay any price, and even part with their immortal souls for a chance to become a Daemon Prince.Most never achieve their goal, falling to the blades of their foes or devolving into hideous Chaos Spawn. Yet for those who do climb this final pinnacle, incredible power awaits.Daemon Princes of Nurgle are lumbering abominations whose unnatural resilience renders them nigh-invulnerable. They are swollen with power, their groaning, corroded armour burst open by the bulging flesh within. Layers of rotting flab and putrid innards spill from their necrotic skin, insulating them against small arms fire, while notions of pain or weakness are long forgotten.Even direct hits from tank-busting weaponry do little to slow these immortal horrors, for though they may punch through the Daemon Prince's body, this will achieve little but spray infected pus and slime across friend and foe alike.Grotesque resilience is far from the only power exhibited by these ascendant beings. Daemon Princes of Nurgle possess the strength to heft a battle tank and hurl it through the air, while every swing of their rusted blades and putrid claws smashes enemy warriors from their feet. Many possess psychic abilities, moulding the energies of the Immaterium to their will and unleashing them in the form of plague outbreaks, torrents of infectious slime, or hideous, wasting hexes.Some Daemon Princes can even fly, enormous insect wings or spiralling vortices of noxious fumes carrying them across the battlefield. Their bodies may exude corrosive spores and deadly viral strains, or form squirming hatcheries for swirling clouds of plague flies.In every case, the Daemon Princes turn these dark powers to the spreading of Nurgle's blighted gifts, and the destruction of the Plague God's many foes.
Daemon Prince of Nurgle - Role: Amongst the ranks of the Death Guard Traitor Legion, Daemon Princes act as warlords, leading the XIV Legion's sepsis cohorts and vectoriums into battle. Their followers unquestioningly obey their commands; not only do Daemon Princes retain their martial skill and cunning from their former lives, but they are also the living embodiments of Nurgle's favour.The Death Guard worship these beings as demigods, second only to their Primarch Mortarion in unholy might. Yet for all this, the grim truth is that the Daemon Princes of Nurgle have swapped the fetters of mortality for slavery of another sort.They revel in their diseased might, blind to the irony that immortality has bound them inescapably to Nurgle's will for the rest of eternity -- their souls no longer their own.
Daemon Prince of Nurgle - Unit Composition: 1 Daemon Prince of Nurgle
Daemon Prince of Nurgle - Wargear: Hellforged SwordMalefic TalonsDaemonic Axe (Optional replacement for Hellforged Sword)
Daemon Prince of Nurgle - Notable Daemon Princes of Nurgle: Mephidast - The legends say he was born of mortal flesh many standard centuries ago on a vessel seeking refuge from the calamitous eruptions engulfing the planet Verronus. Ominous flickerings in the Gellar Field heralded his birth aboard the fleeing voidship, but otherwise his was a benign childhood spent amongst the agrarian folk who his familial tribes settled among. As he grew so did reports too foul to ignore of mutilated carcasses, and blighted crops. He claimed to be practising as a medicae, but these excuses met with hostility, and after he poisoned a local gathering festival, he was finally locked away in the depths of a primitive dungeon. It was there that he found what he truly desired -- an appreciative patron. Endless time passed as his soul stared inwards and grew as rancid as his cell. He had only himself to amuse, and began to scrawl diagrams on the walls from his imagination, drawing on thoughts not totally of his own. Shapes of unnatural angles and runic glyphs of profane languages were traced out in the unclean liquids and filth around him, blood and bile and other substances marking patterns that seemed just outside his comprehension. His body grew gaunt and tough as skin turned to leather, his hair falling away in straw-like threads, yet his devotion somehow began nourishing his unhealthy body. Over time, the influence of his corruptive nature rotted away the bars of his cell into decrepit rust. He was free to contaminate and blight the land at will, and he set to doing so gleefully. In a solar day, the first victims fell ill. In a solar week, the dead piled up in the streets, local medicae unable to deal with the illness. His patron was satisfied, and made him more gifts so that he could carry Nurgle's blessings across the Jericho Reach. He renamed himself Mephidast the Plaguereaver after this first successful display of power, and left the now-dead planet for greater places to bestow Nurgle's gifts. He had no need for conquest; spreading the influence of Nurgle was his goal. He nurtured infestations of ravenous insects and created scores of Plague Zombies within huddled hive-masses. He even lured a particularly critical Adeptus Ministorum preacher to his doom in a taunting ambush, where his flesh was made unclean and rendered down into new Blight Grenades. His followers grew into a massive Chaos warhost and his goals became even more ambitious, now also striking out against any who would gainsay his patron god. It was his victory deep within the Hadex Anomaly over an entire legion of Khornate Bloodadepts, their armour decaying away as their flesh weakened and muscles grew infirm, that saw his final elevation. The tide of decay fell across the enemy in unstoppable waves, dissolving them to putrescent skeletal remains. He claimed the planet as his own; this victory gaining his ascension to daemonhood. His body became bloated with Nurgle's blessings, surging in scale and power. Even the Plague Marines in his retinue fell to their knees in worship. Now immortal, Mephidast focused on plans that might take solar decades to unfold, each act growing more intricate and subtle but still with wondrously noxious effects. He has grand plans for the Jericho Reach, and the Achilus Crusade has begun to interfere with them. He is clever and patient, but his temperament is growing shorter as the time spent quenching this invasion by the servants of the Corpse Emperor reduces the time for him to achieve his true goals.Ignatius Grulgor - Ignatius Grulgor was originally the Astartes who was Captain of the Death Guard's 2nd Great Company. During the massacre on Isstvan III Grulgor was posted on the Eisenstein to kill Captain Nathaniel Garro and the hundred strong company of Astartes with him. Grulgor was killed for the first time in a firefight in the gun decks of the Eisenstein, after a stray bolt pistol shot released the Life-Eater virus intended to be fired on Istvaan III. After the Escape of the Eisenstein and the following Warp journey, the body of Grulgor was reanimated by the Ruinous Powers as one of the very first Plague Marines ever encountered by the Imperium. After a desperate battle, Grulgor's mutated body was destroyed when the Eisenstein made an emergency transition back to realspace and the Plague Marines' connection to their patron Nurgle's domain was suddenly extinguished, causing their souls to be returned to the Realm of Chaos. However, it is likely that Grulgor survived these events as a newly transformed daemonic spirit, for a Nurgle Daemon Prince known as Grulgor led the Forces of Chaos during the Fall of Medusa V campaign in the late 41st Millennium.J'ian-Lo - A Daemon Prince of Nurgle, J'ian-Lo stood over five metres tall, with a winged body devoid of flesh. He engaged Supreme Grand Master Kaldor Draigo of the Grey Knights Chapter during the Fourth Battle of the Sunward Gap on the hull of the Emperor-class Battleship Revenge. To his dismay, fighting in the Materium made him subject to the laws of physics, and as Draigo shattered his body, the Grey Knight cast the creature of Chaos adrift in the void between the stars. It is unknown whether J'ian-Lo returned to the Immaterium or is still drifting through space.Mamon - Known as the "Arch-Corruptor of Vraks," Mamon was once an Imperial Deacon of the Ecclesiarchy, who was the principle agent provocateur behind the uprisings against the Imperium on Vraks Prime which eventually initiated the lamentable conflict known as the Siege of Vraks. He found favour within the Apostate Cardinal Xaphan's staff. It was Deacon Mamon who first sowed the seeds of corruption and turned the inexperienced Cardinal's religious ambitions against the Imperium. The Plague God granted the corrupted Deacon the "gift" of Daemonhood for all he had accomplished on Vraks, granting him the exalted rank of Daemon Prince. Mamon was soon possessed by the potent spirit of a Great Unclean One and transformed into a corpulent, festering Daemon Prince of Nurgle.Ve'Meth - Daemon Prince of Nurgle, slain by the Soul Drinkers, a Renegade Chapter of Space Marines.
Daemon Prince of Tzeentch - Daemon Prince of Tzeentch: A Daemon Prince of Tzeentch is a former mortal or Heretic Astartes servant of the Chaos God Tzeentch who has accomplished so much for the Lord of Change that he or she has been transformed into an immortal Daemon Prince.For a sorcerer of the Thousand Sons Legion, the apotheosis of their service to the Grand Conspirator is to gain immortality as a Daemon Prince.The last fragment of their mortal soul -- already warped by centuries of sadistic manipulation done unto others -- is plunged into swirling darkness, never to return. Their flesh is riven with Chaos energy, their body growing to enormous proportions to accommodate a massive surge of raw empyric matter.Muscles bulge along elongated limbs, and hands twist into many-taloned claws that drip with magic. Much of their armour and weaponry is absorbed into their new form. The Tzeentchian runes and icons bedecking their wargear become embedded in sinew, where they pulsate with bestial vigour.
Daemon Prince of Tzeentch - Role: Their metamorphosis renders the Daemon Prince completely unrecognisable from the living creature it once was. Its skin takes on colours more pleasing to the Changer of the Ways, growing intensely bright, terrifyingly dark, or taking on variegated hues in fluctuating configurations.Its very flesh shifts between translucency and absolute opaqueness, and curved horns and thorny gnarls sprout from the Daemon Prince's body. Some Daemon Princes grow great leathery wings with which they soar through the skies of battle; others develop a trailing cape of undulating tendrils.More esoteric changes may take form in a Daemon Prince as well -- shadows that burn with darkest fire and warp all that they touch, or halos of light indescribable in colour that pierce the thin layer of sanity protecting a mortal's soul from the Daemon Prince's gaze.Though their new-found power is immense, there are still other beings whom the Daemon Princes call master. The Daemon Primarch Magnus the Red commands many Daemon Princes -- they are his mightiest warlords, serving as members of his Rehati and leading his Legion's cults in conflagrant wars against the Imperium.The aura of raw magic emanating from a Daemon Prince invigorates those warriors who fight alongside him, giving them glimpses of the future and whispers of daemonic knowledge. A Daemon Prince's very existence is a manifestation of its Tzeentch-given power, and in its presence the will of the Architect of Fate is made manifest upon the battlefield.Plants wither and mutate into grotesque anomalies; the skin of enemy soldiers peels back to expose writhing muscle and shivering bone; adamantium vehicle plating and ferrocrete bunker walls erupt in gnashing mouths that cry out in anguish as the Daemon Prince approaches.The weapons a Daemon Prince carries are well suited to their monstrous form. Where the sorcerer may once have wielded an arcane staff or ensorcelled blade, a Daemon Prince sets about its slaughtering armed with a sword or axe wrought from Warp-matter.Ripples of corruption are sent crashing outwards with each swing, and with such a weapon the Daemon Prince can sever the present from the past and future, ending an enemy champion's existence by erasing their very being. Others achieve their butchery with their talons, slicing through wave after wave of victims, spraying torrents of blood that ignite with Warpfire.Those Daemon Princes in the Crimson King's service are masters of psychic malediction, and with a snarled word they can wrack an opposing army with hideous mutations or open a portal to the oblivion of the Warp. Should a Daemon Prince somehow fall in battle, their existence persists in the Immaterium, for they are tethered forever to their patron god.By the will of Tzeentch, and by the power of their own undying hatred, they may return to the material plane to finish their fell works, and to hunt down those enemies who dared defy them.Where other Tzeentchian daemonic entities can only exist outside the Warp for short periods of time, evaporating from existence when the maelstrom of change-magic abates, Daemon Princes can sustain their corporeal forms by waging continuous campaigns of insanity and terror.Each fiery war prosecuted and every sacrificial ritual enacted is another pluck at the strings of fate. This feeds the Daemon Prince's essence, sustaining it in the material plane and filling it with fuel for its star-spanning sorceries.
Daemon Prince of Tzeentch - Notable Daemon Princes of Tzeentch: Abraxes - Abraxes is a Daemon Prince of Tzeentch who was slain by the Soul Drinkers, a Renegade Chapter of Space Marines.Esotephres - Esotephres is a Daemon Prince of Tzeentch; little else is currently known about him.Ghargatuloth - Ghargatuloth, also known as the "Prince of a Thousand Faces," is a Daemon Prince who serves Tzeentch.
Daemon Prince of Tzeentch - Wargear: Hellforged SwordDaemonic Axe (As replacement for Hellforged Sword)Malefic Talons
Daemon Shrike - Daemon Shrike: A Daemon Shrike, also called a Ruinstorm Daemon Shrike, are the winged Daemons of Chaos who emerged during the Horus Heresy from the galaxy-spanning Warp Storm known as the Ruinstorm.They have no set physical form, but appear in a variety of horrid guises, but always possessing wings and being capable of flight in each iteration.They were used as airborne fast attack troops alongside other Traitor Legion or daemonic forces.
Daemon Shrike - Role: The cavalry of the Daemon hosts is as varied as its foot soldiers, from lithe and swift coursers to vast, plodding juggernauts, and rarely bound to the vagaries of mortal military tactics.Shrikes are among the towering champions of the daemonic hosts and boast wings vast enough, or sorcery powerful enough, to bear their huge forms into the air, some in the form of bat-winged beasts and others scaled and dragonlike monstrosities or even vast, rotting vultures.The sight of these creatures circling in the skies has become one of the most enduring legends of the dark age of the Horus Heresy, bat-winged avatars of destruction to mark the fall of an empire and what was perceived at the time as the end of days.
Daemon Shrike - Unit Composition: 1 Ruinstorm Daemon Shrike
Daemon Shrike - Wargear: Close combat weapons (claws, daemonic swords, axes, warhammers, horns, etc.)
Daemon Slayer-class Cruiser - Daemon Slayer-class Cruiser: The Daemon Slayer is an Imperial Navy Cruiser of unknown origin. The history of this vessel is completely obscured in existing Imperial records, but it is apparently the sole ship of the Daemon Slayer-class.The Daemon Slayer can be traced back in Imperial records to the Sargot Crusade. This ship was known to have been a part of the battlefleet of Lord Karanon but all records of this time were destroyed in the Oomlak Resurgence.The Daemon Slayer was purpose-built around a mysterious weapon called a Psychic Cannon. A hit from this weapon unleashes a blast of unknown energy that can banish any daemon back to the Warp. Tyranid Hive Ships fair no better, as a hit from this fell weapon can knock out the synaptic control of the bio-ship, disrupting its ability to receive psychic commands from the Hive Mind.The Tech-priests of the Adeptus Mechanicus believe that some unknown human-colonised planet constructed the ship during the Age of Strife preceding the beginning of the God-Emperor's benevolent rule in the late 30th Millennium.The construction of the Daemon Slayer may have been part of a doomed attempt by the people of that time to keep open star lanes that were infested with daemons due to the high Warp Storm activity that marked this tumultuous era.It would be typical of the people of the period that they would turn to the sterile magic of technology for salvation rather than the light of true faith in the one, true god of Mankind.
Daemon Weapon - Daemon Weapon: A Daemon Weapon is a mighty artefact of Chaos, a blasphemous union of the Materium's matter and the Immaterium's spirit. It is most often given as a gift from the Ruinous Powers to their favoured mortal servants.As the name implies, a Daemon Weapon is a weapon into which has been bound the essence of a Chaos Daemon. A Daemon Weapon is most often a close quarters weapon, although Daemonic ranged weapons have been encountered.Quite often the Daemon is bound into the weapon as the result of a punishment rendered by its patron Chaos God, but at times exceptional mortal servants of Chaos manage to entreat a Daemon to assist them in their exploits of slaughter, and the Daemon binds itself willingly to its bearer.A Daemon Weapon is a sentient item that grants tremendous power to its wielder. The weapon itself is often quite destructive in its own right, and nearly all Daemon Weapons allow their bearers access to their daemonic senses, heightening their perceptions of their surroundings.The bound Daemon, if it has not been driven to insanity by its imprisonment, can also counsel its bearer or even manipulate them. Bound Tzeentchian Daemons are particularly fond of and apt at this.The simple fact of bearing a Daemon Weapon is a source of immense prestige amongst the servants of the Ruinous Powers, a true mark of the favours of the god(s), and the bearer will soon see their personal flock swell with eager underlings.But this power comes at a dangerous price: the bound Daemon cares neither for mortal frailties nor limitations, and will rebel if its bearer does not use it for constant slaughter or the fulfillment of whatever the Daemon deems to be its own personal goals.If the bearer does not succeed in controlling their weapon, they will be killed as soon as the weapon finds a better prospective wielder, quite often by the contrivance of the Daemon Weapon, as it withdraws its support at a critical moment.
Daemon Weapon - Daemon Weapon Types: Daemon Weapons are by their nature unique, for every Daemon is an unique individual. However, weapons containing the essence of similar types of Daemons will have similar properties, and the power granted to its bearer will ultimately be in accordance with the power of the Daemon bound within.A blade containing a Lesser Daemon will be as a child's toy in comparison to one containing a Greater Daemon, but will be much easier to placate. And even a weapon containing the least of Warp entities is already a blasphemously powerful item, able to channel raw Immaterium energies to sunder and destroy anything it strikes.The Ordo Malleus has identified many types of these blasphemous weapons, to better oppose them, as listed below.
Daemon Weapon - Chaos Undivided: Daemons of Chaos Undivided who become bound into weapons will often take the following form:Accursed Crozius - An Accursed Crozius is the mark of office of a Word Bearers Dark Apostle. When the Chaplains of the Word Bearers Legion willingly embraced Chaos in the days before the start of the Horus Heresy they ritually desecrated their once sacred weapons. Bound within these talismans of Chaos is a Daemon of Chaos Undivided who grants the Apostle additional protection and oratory prowess.Black Mace - This malefic mace is said to have been cursed by each of the Daemon Primarchs. One who is struck by it instantly collapses into a mouldering pile of bones, while the curse spreads in a deadly shock wave to all those foes of the Dark Gods in the vicinity.Blade of the Hydra - Long ago, this oversized Chainsword was of purely ceremonial use. Since the Daemon Prince Gharual of the Nine Sundered Souls was bound inside it, however, the blade has been a fiendish tool of destruction. Those with a will strong enough to control its multiple thirsting mindsets can cause the sawtoothed blade to shimmer into not one, but several swords that gnaw and gnash with an immortal hunger. These extra blades are insubstantial when the wielder wills it, and razor-sharp when the flesh of his enemies is near. This artefact is only available to the Heretic Astartes of the Alpha Legion.Claws of the Black Hunt - These vicious hooked talons have spilt the blood of thousands of victims since their creation in the soul forges. Worn by the master of the Black Hunt, a vicious ritual that precedes the greatest of Night Lords invasions, they are so encrusted with gore they are almost black. This congealed fluid is so thick it cannot even be seared away by the vicious energy field that runs about each claw. This is seen by some as a clear sign of a gory blessing from destructive gods. Even when the wielder swipes the air near a foe, not quite making contact, the victim's armour and flesh still mysteriously part as if slashed open by a fierce and invisible beast. This artefact is only available to the Heretic Astartes of the Night Lords.Cursed Crozius - This artefact was once the rod of office for a founding member of Lorgar's Chaplains, one of the first of his kind to be sent into the Legiones Astartes in order to watch for signs of sedition. In truth, it has always been the weapon of an Archtraitor. First used in anger to bludgeon a Praetor of the White Scars to death, it still bears the indelible stains of that first treacherous kill to this day. The wielder of the Cursed Crozius is instilled with all the knowledge they need to slay the Loyalist thralls of the Corpse-God. This artefact is only available to the Heretic Astartes of the Word Bearers.Dark Blade - A Dark Blade is jet-black, containing no reflection or marks that mar the perfect satin darkness of its blade, although the hilt, pommel and grip are often richly embellished. The Dark Blade is a hungry killer that feasts on the souls of the slain and urges its bearer on to further acts of barbarity until it is sated.Dreadaxe - A Dreadaxe contains the bound essence of an entrapped entity with a vampiric thirst for souls that is especially partial to destroying daemonic rivals. These bound Daemons hate all others of their own kind, and a Dreadaxe is especially efficient when used in combat against other Daemons.Ether Lance - The Ether Lance is a Daemon Weapon which acts as a conduit to the Warp. Its bearer can launch bolts of Empyrean energy at his foes or draw them into the lance, eventually consuming them utterly while powering more blasts from the weapon.Kai Gun - A Kai Gun Daemon Weapon resembles a huge bolter of archaic design, so large that a normal man would be unable to lift it. It is a two-handed weapon that acts as a psychic catalyst, turning the hate and malice of its wielder into tangible bolts of potent energy.Murder Sword - So deadly are the wounds from this blade that some believe it is actually the Anathame -- the legendary cursed weapon suspected to have laid low the Warmaster Horus within the swamps of Davin's Plague Moon before the start of the Horus Heresy. The sword is undoubtedly of eldritch provenance, for with a sacrificial ritual it can become the bane of a certain foe above all others.
Daemon Weapon - Khorne: Daemons of Khorne are only bound into a weapon as a punishment or when they are vanquished by the Blood God's foes. They utterly detest this imprisonment, and quickly become insane as a result of their captivity and inability to actively engage in slaughter.Ar'gath, the King of Blades - When a Daemon is bound within a weapon by its infernal master, it rarely submits willingly to this terrible incarceration. The same cannot be said for A'rgath. A lifetime of slaughter and zealous dedication saw this butcher granted daemonhood. Such was his devotion to Khorne that instead of accepting immortality as a Daemon Prince, he instead chose to take the form of a deadly blade so that he could spill the lifeblood of Khorne's greatest enemies. Their hand guided by A'rgath's spirit, the sword's wielder becomes nigh unstoppable. To wield Ar'gath in battle is to become one with the blade itself, for the Daemon guides its bearer's every thrust, parry and killing blow with unerring accuracy. Countless are the rival Chaos Champions and mortal heroes that have fallen to its power.Axe of Blind Fury - Bound within this fabled Power Axe is the essence of a Greater Daemon. It rages against its eternity of servitude, resulting in grievous violence against the enemy and, sometimes, its owner or tneir allies.Axe of Khorne - Infused with the insatiable bloodlust of Khorne's own rage and fury, an Axe of Khorne is a mighty weapon borne by Bloodthirsters and favoured mortal Chaos Champions of Khorne. It is not a true Daemon Weapon in the strictest sense, for it is not sentient and will not rebel, but the rage of the Blood God will spur its bearer to commit carnage to a point that he will lose any instinct for self-preservation he might still have possessed in his pursuit of more blood for the Blood God.Berserker's Glaive - A Berserker's Glaive takes the form of a mighty two-handed blade, and contains the essence of not just one, but an entire host of Bloodletters incarcerated within the fabric of this great sword. Their collective rage drives the bearer into an apoplectic state of bloodlust. As the blade hews through its victims, the Daemons within drink deep of the essence of the slain, amplifying their wielder's bloodlust to ever greater heights until they are little more than a living engine of death and destruction. The Lesser Daemons' fury at being imprisoned is transmitted to the wielder who will be forced to constantly fight to control it. However this very fury will also tremendously augment the bearer's aptitude for carnage in melee.Bloodfeeder - A Bloodfeeder, also known as an Axe of Blind Fury, takes the form of a gigantic two-handed axe, and contains the bound essence of a vanquished Bloodthirster. Only the mightiest of servants of Khorne ever wield such a potent weapon in battle, for the amounts of constant slaughter necessary to keep the Bloodthirster in check is nigh on impossible to achieve.Carnage and Slaughter - The Bloodthirster Skarbrand wields a pair of daemonic axes called Carnage and Slaughter that each bear the caged fury of a Bloodthirster within them. To face the Exiled One in combat is therefore to face the combined wrath of three of Khorne’s Greater Daemons!Firestorm Blade - A mighty greatsword sometimes seen in the hands of Khorne’s most favoured Bloodthirsters, the Firestorm Blade is a massive straight sword engulfed in an impossibly bright nimbus of white fire. At the whim of its wielder, the blade can discharge great gouts of flame at targets within a considerable distance, burning its victims with overwhelming Warpfire. Only one Firestorm Blade has ever been seen within the Vortex, wielded by a powerful mortal champion by the name of Mithros. The man and his army descended into the Lower Vortex with dreams of conquest, and were never heard from again. Many claim that his blade—and other similar objects—is still out there, just waiting for someone powerful or insane enough to claim them.Forgewhip - It is a long-held belief of numerous blood-cults within the Screaming Vortex that Khorne himself created the original Forgewhip from the essence of a Flesh Hound he wished to punish for failing to catch its quarry. All those that have witnessed the power of a Forgewhip can attest to the inner fury of the weapon, and the way it seems to seek out targets of its own accord. The weapon takes the form of a long whip with many tendrils, each of which appears to be made out of fire and glows with a white-hot inner heat. The fiery cords twist and writhe, crackling with energy and burning the very air around them.Great Axe of Khorne - Easily the most recognisable symbol of the Blood God, the Great Axe of Khorne is one of the most destructive Khornate Daemon Weapons. Enormous and frightening to behold, each is a horrific fusion of bone, brass, and blood. Its grip is wrapped in the skins of champions foolish enough to challenge the wielder, and its blade is forever slicked with the blood of every head it has taken. At the heart of each Great Axe of Khorne, trapped with the strongest Warp-binds imaginable, is the essence of a Greater Daemon of Khorne. The rage from their imprisonment knows no bounds, and their fury lends near-unlimited power to each swing and to each strike.Gorewhip - These belts of twisted, blood red sinew are studded with sharpened chunks of broken bone. Each arching swipe of a Gorewhip creates a crack that shakes the sky and a burst of energy that can rip a man in two. They are often characterised as one of the chief weapons of Khorne’s avatars—the Bloodthirsters—and any mortal lucky enough to possess one is said to have Khorne's direct favour.Hellblade - Forged from the essence of a vanquished Bloodletter, a Hellblade is the standard weapon wielded by other Bloodletters. Like an Axe of Khorne, it is not a true Daemon Weapon in the strictest sense, for it is not sentient and will not rebel.Heart-Ripper - A rarity for a Daemon Weapon of Khorne, a Heart-Ripper often takes the form of a rabid, snarling reaper autocannon, the twin barrels emerging from the jagged maw of the Bloodletter or Flesh Hound bound to the gun. Each time the gun fires it howls with rage, imprinting Khorne’s fury onto every Warp-enhanced shell. Unlike other ranged Daemon Weapons, the Heart-Ripper still needs to be reloaded, although whether that is to feed the ammunition hoppers or simply to feed the Daemon within remains a mystery.Khartoth the Bloodhunger - According to the whim of Khorne, the Daemons of his realm take part in an immense tournament. Khorne takes the Daemonsword known as Khartoth the Bloodhunger, which is capable of cutting through not only matter but also time, and hides it within one of his Flesh Hounds. The legions of Khorne fall upon each other with sword and axe, slaughtering and butchering whilst hunting the Flesh Hounds, who tear apart any Daemon who approaches. The Daemon brave, strong or fortunate enough to slay the Flesh Hound containing the Daemonsword becomes the Lord of the Slaughter, and may wield the Bloodhunger. For a day or an age, as Khorne sees fit, the Lord of the Slaughter enjoys great privilege in battle. When Khorne wearies of his Lord of the Slaughter's exploits, the Blood God begins the tournament again. A Flesh Hound devours both wielder and sword, combining their essence, and the Daemons battle again until Khorne finds a new Lord of the Slaughter.Soulfire Lance - Taking the form of a twisted spinal column or collection of broken bones stretched unnaturally into a long staff, the Soulfire Lance is a gateway to the Immaterium. Each time the bearer squeezes the Lance, the Daemon within howls, unleashing a vortex of Empyrean energy that draws its victims into the Lance itself.
Daemon Weapon - Nurgle: Weapons containing a Daemon of Nurgle serve as a conduit for Nurgle's favorite diseases and pestilences.An'garrach- A weapon perhaps more infested than possessed, An’garrach has a long history and has changed hands more times than anyone cares to recollect. A Legion Chainsword containing the bound essence of one or more Nurglings, An’garrach exists to spread illness, and is too stupid a creature to realise the indignity of its situation. More enthusiastic than most other Daemon Weapons, it revs its motor and drools pus-filled oil with annoying regularity, perhaps explaining its frequent change of ownership.Fathers of Blades - Rumoured to be the original Plagueswords created not long after Nurgle came into being, the ancient Fathers of Blades have spent millennia spreading corruption. Their cracked and rusted lengths deaden the senses of those nearby, and any who mistime their swings find their attacks deflected off its corroded edge.Balesword - A Balesword is a Daemon Weapon of Nurgle. These plague-infected blades are favoured melee weapons of the Heralds of Nurgle called Poxbringers and the Blightlord Terminators of the Death Guard Traitor Legion.Manreaper - A Manreaper is an enormous Power Scythe that has been dipped in the filth of Nurgle himself. Carrying a shard of the Plague God within, these virulent weapons are much sought after by the servants of Nurgle, even if they sometimes claim the life of their bearer as well.Pandemic Staff - A Pandemic Staff is a close combat weapon that acts as a vessel of Nurgle's favourite contagions, their afflictions joyfully spread in the Materium.Plaguebringer - Plaguebringers are forged from the very essence of Nurgle's best diseases, and are utterly fatal to any living being that the weapon comes in contact with, even the toughest of foes. The standard weapon of Plaguebearers, it is not a true Daemon Weapon in the strictest sense, for it is not sentient and will not rebel.Plague Knife - The hallmark weapon of the Death Guard Traitor Legion, which was originally their close combat blade, the Plague Knife is a broad trench dagger, which was a brutal and efficient weapon in hand-to-hand combat. When the Astartes of the Death Guard were transformed by the corrupting influence of Nurgle, these blades transformed as well. Now they have become Plague Knives, corroded weapons coated with rust and numerous diseases, the better to spread Father Nurgle's vile blessings across the galaxy. Only those pure in his sight such as his Plague Marines are granted such a weapon, and any lesser being suffering even the slightest wound is gifted with one of his innumerable creations such as Nurgle's Rot or the Weeping Pox.Plaguesword - A Plaguesword is a large, corroded one-handed sword that drips with venomous pus and the pestilent blessings of Grandfather Nurgle, its touch being utterly lethal to mortal foes.Puscleaver - This blade bears the infamous Gurgling Doom contagion. One struck by the blade typically has only a few agonising solar seconds left to live before they finally realise the glory of Nurgle's generosity and keel over gurgling phlegm. Only servants of the Plague God may wield this artefact.
Daemon Weapon - Slaanesh: Weapons containing a Daemon of Slaanesh seek to overload the victim's senses, inducing a long and excruciating agony instead of slaying them outright.Blissgiver - A Blissgiver is a Daemon Weapon that takes the form of a slender blade or writhing whip whose merest touch can induce a pleasurable coma, allowing the victim to be captured alive.Lash of Torment - A Lash of Torment is a Daemon Weapon resembling an animated whip that twists and coils with a mind of its own, feeding on a victim's terror and pain, before telepathically sharing it with any beings who are close by. This is highly entertaining for servants of Slaanesh, and utterly horrifying for its victims.Needle of Desire - The Needle of Desire is a Daemon Weapon which takes the appearance of a long, slim double-pointed needle inscribed with blasphemous runes within runes all the way down to a microscopic level. One half is embedded in the arm of the Chaos Champion bearing it where it absorbs the foul narcotics naturally synthesised by Champions of Slaanesh, allowing the bearer to inject those into other beings using the other end of the Needle. The bearer will often share this gift with friend and foe; and while to another servant of Slaanesh it is an incredibly intense and pleasurable experience, the drugs contained within are utterly fatal to anyone or anything else.Witstealer Sword - A Witstealer Sword is a Daemon Weapon utilised by the Daemons of Slaanesh, particularly his Greater Daemons, the Keeper of Secrets. As this sword bites into flesh, it saps the foe's mind, stripping more away with every cut until nothing of their memories, personality or sanity remain.
Daemon Weapon - Tzeentch: Weapons containing a Daemon of Tzeentch either boost the bearer's psychic powers, or allow him access to psychic abilities he would be incapable of wielding on his own.Bedlam Staff - A Bedlam Staff is an ancient Daemon Weapon that takes the form of a stave which is exclusively employed by Thousand Sons Chaos Sorcerers to use as a foci for their powers. The few remaining examples of these fell weapons are steeped in ten millennia of wild psychic power. Enemies struck by the power of these powerful staves have their nervous systems overloaded by Warp energies, rending conscious thought from their minds, leaving them unable to act and vulnerable to further attacks.Deathscreamer - A Deathscreamer is a Daemon Weapon that channels the psychic power of its bearer into howling bolts of arcane energy that rip their target apart.Krz'at'tchal - Once a weapon proudly serving the Astra Militarum many thousands of Terran years ago, the Flamer now known as Krz'at'tchal has been a Daemon Weapon for so long that it barely remembers existence beyond the bizarre flesh and steel of its prison. Once a Flamer of Tzeentch, the Daemon now projects its many-coloured flames through the mutated nozzle of the Flamer it calls home.Pandemonium Stave - Potent Daemon Weapons of immense power, Pandemonium Staves are wielded only by Tzeentch's greatest champions. Longer than a man is tall and consisting of a single rod of roughly hewn and psychically bonded black granite, these staves tend to cast unnatural shadows, drawing in nearby light and glowing softly in a pattern that can make those that stare at it too long feel sick. The dull glow quickly changes to a bright white when the wielder channels his own psychic energy down the length of the stave, and the Daemon contained within screams out, adding its own caged fury to the power of the attack.Seer's Bane - The Lord of Change Malach'raccatax was cruelly punished by Tzeentch for having the temerity to utter an undiluted truth in his infernal master's presence. Now bound within a sleek blade, Malach'raccatax scythes through its victim's mind even as its keen edge cuts their flesh. Psykers are especially susceptible to this harrowing mental assault as Malach'raccatax uses their innate connection to the Warp to tear their soul to shreds.Warp Blade - A Warp Blade is a Daemon Weapon that is gifted to the mightiest of Chaos Sorcerers and most devious of plotters. A Warp Blade has the power to dissipate and scatter psychic energy aimed at its bearer. This tends to attract the denizens of the Warp, who hungrily sniff out the source of the power and can be set angrily upon any bystanders.
Daemon Weapon - Unique Daemon Weapons: Some Daemon Weapons and artefacts are truly unique, and they have risen to infamy alongside their bearers:Anguish - Little is known of the Daemon Weapon known only as Anguish. Some amongst the arcane scholars of the Ordo Malleus doubt that it even exists. Anguish is reputed to take the form of a long basket-hilted sword -- its hilt dotted with thorny spines, its mirror-like blade etched with images of bird feathers and lidless eyes. It has been said to radiate a chill like that of the void between stars and to have an edge so sharp that it can cleave the curtain of reality; opening a wound-like portal into the Warp through which the wielder of the blade may pass through to far and strange places.Agoniser - Found in the vaults of the world of Occatus I, the Agoniser is a potent and mighty Daemon-possessed Runesword wielded by the fallen Adeptus Sororitas Miriael Sabathiel. Snaking tubes connect it to a needle in Miriael's arm, where it absorbs the foul narcotics naturally synthesised by the bodies of the Champions of Slaanesh. She also wields a daemonic Bolter, another gift to her from Slaanesh for her service as his Champion.Artekus Scourge - The Artekus Scourge is a daemonic weapon originally borne by the infamous Chapter Master Artekus Bardane of the now-Excommunicate Traitoris Relictors Space Marine Chapter. This weapon appears as a flail tipped with balls of pure energy in the form of screaming daemonic faces. The flail snaps and gnashes at the souls of those it hits.Axe of Kha-Aksha - This fell Khornate relic serves as a prison for the essence of the Bloodthirster Kha Ak-Lash Kha-Aksha. In his pride, the Bloodthirster rebelled against his lord and master Khorne, and was doomed to this fate by the furious Blood God. This infamous Bloodfeeder Daemon Weapon has over time become legendary over the whole region of space adjacent to the Calixis Sector known as the Screaming Vortex, as its wielders have all carved themselves bloody empires before succumbing to the insane fury of the trapped Daemon within the weapon. Today, the Axe of Ka-Aksha can be found on the planet Messia within the Vortex, waiting for the servant of the Blood God who will tear it from its current wielder's grasp.Axe Morkai - Claimed by the Space Wolves' Great Wolf Logan Grimnar from a mighty lord of the World Eaters he defeated during the First War for Armageddon, the Great Wolf had the molten-bladed axe reforged in the image of the Fenrisian Wolf-God, Morkai. Time has proven Grimnar wise, for he has used the blade to fell even the mightiest creatures of the Warp, including the Daemon Primarch Magnus the Red.Black Blade of Angron - The Primarch Angron's personal daemonic sword, this gigantic black blade could cleave anything in two. This weapon was destroyed by the powerful psychic defence of the Grey Knights during the First War for Armageddon.Black Blade of Antwyr - The Black Blade of Antwyr is a Warp-spawned weapon that was captured by the Daemon-hunting Grey Knights Space Marines and is impervious to all means at the the Grey Knights' disposal to destroy it. The Grey Knights were reluctant to simply cast the dangerous artefact into the void of interstellar space where they knew that eventually a new bearer would be drawn to its evil aura or to seal it away in a vault within their fortress-monastery on Titan as it would only invite corruption to its guardians. A fateful decision was made to place the Black Blade of Antwyr into the safest prison the Grey Knights could conceive; the hands of the Chapter's own Purifiers. Castellan Garran Crowe is the current guardian of the malefic weapon, and it continuously brings him into both physical and spiritual peril by tempting him with Chaos' promises of power or seeking to bind his will with black sorcery. Such is his indomitable will that he wields the Black Blade as a conventional sword, his purity of soul and spirit keeping its evil at bay.Blade of Phaedron - A Chapter relic of the excommunicated Relictors Chapter, inside the Blade of Phaedron lies the seething soul of a Daemon possessed of a great enmity for all its kin. Although it is unremarkable when employed against a living thing, against a Daemon the blade will blaze white with the pure heat of the captive Daemon's rage.Black Mace - This fell weapon is said to have been blessed (or cursed) by each of the Daemon Primarchs in turn. The Black Mace takes the form of a large ornate bludgeon, and so fell is the power contained in this baroque abomination that any struck by it collapses immediately into mouldering bones, while the horrendous curse that just brought the poor soul low seeks to spread to any living being standing nearby.Blade of Decay - The Blade of Decay is a sword carried by one of Nurgle's most favoured Greater Daemons, Scabeiathrax. It has the power to rapidly decay anything it touches. Organic creatures that are hit with the blade find their flesh rotting away before their eyes and armoured vehicles rust away with the sudden passage of centuries when hit.Deii'Sh'thuhl, the Whispering Blade - Fell legends from the area of space known as the Screaming Vortex speak of two former Renegade pirate captains, both having sworn fealty to Slaanesh, but rivals in every other thing. The endlessly escalating conflict of both reaver captains ultimately drove them both to ruin. While still mortals, both constantly sought to outdo the other, each transforming his fleet into a pleasure den and torture chamber to craft new perfections of mass sacrifices and exquisite agonies. Both mortals were eventually rewarded with ascension to daemonhood, but this only served to fuel their rivalry, which only ended when one of them crafted an exquisite blade, hewn from a single turquoise crystal, which was hailed as an impossibly precise piece of art. Unwilling to concede defeat, his rival then willingly bound himself to the blade, pouring his essence into it in order to steal victory. Despairing, but unwilling to destroy his masterpiece, the other Daemon Prince cast the blade into the Screaming Vortex, unwilling to again set eye on his defeat. Thus was born the blade known as Deii'Sh'thuhl, a prison from which the victorious contestant whispers endlessly of unspeakable depravations to any mortal foolish enough to pick up the blade.Drach'nyen - Bound to the will of the mighty Chaos Lord Abaddon the Despoiler, this arcane blade contains the bound essence of Drach'nyen, a writhing Warp entity that can rend reality apart. Legend states that Drach'nyen was birthed in the Warp from the psychic echo of the first human murder. Now in the form of a mighty Daemonsword, and fuelled by countless millennia of homicide and death, Drach'nyen's power is so great that it effortlessly sunders all that it touches.Goreseeker - Containing a Flesh Hound of Khorne, this razor-fanged axe confers those creatures' best known traits upon the one who wields it. It was last seen in the hands of the Aspiring Champion Gorath Varix, who was leading a warband of Khornate Berserkers during a raid on the world of Midael. Varix was confirmed dead in the battle’s aftermath, but the weapon was nowhere to be found.Gore Thirster - Gore Thirster is a monstrous cleaver of dark metal whose pitted and stained surface sweats beads of blood. Within Gore Thirster’s crudely forged metal is bound a Daemon of rage and slaughter whose hunger for blood is without limit. Those who wield this tool of atrocity find their senses overlaid with the red rage of the thing bound within, and to master Gore Thirster they must overcome a fearsome will focused upon murder and destruction.Hesht, the Granter of Vengeance - Hesht is a dagger with two parallel blades of twisted metal like the teeth of a predatory beast. Thrust into the chest of an enemy, the Daemon bound within the blades gorges on the victim’s essence and soul. The victim is slain in the most complete and terrible manner possible, and the Daemon strains hungrily at its bonds seeking more life on which to feed. Hesht was forged by the foul enemies of the Imperium that were driven from the Calixis Sector during the Angevin Crusade. In desperation, they turned all their vile arts to make weapons both great and small to try and turn the tide against the forces of the Imperium. They failed and were annihilated, but their vile creations, of which Hesht is one, endured and were left to tempt and corrupt those who had vanquished their creators.Khartoth the Bloodhunger - Khartoth a mighty Daemonsword that has the capability of cutting through not only matter but also time. The Daemons of the Blood God's kingdom in the Realm of Chaos are known to take part in an immense tournament. Khorne takes the Daemonsword and hides it within one of his Flesh Hounds. The daemonic legions of Khorne, the Blood Legions, fall upon each other with sword and axe, slaughtering and butchering one another in order to obtain the fell weapon. The Daemon brave, strong or fortunate enough to slay the Flesh Hound containing the Daemonsword becomes the Lord of the Slaughter and may wield Bloodhunger for a day or an age, as Khorne sees fit. The Lord of the Slaughter enjoys great privilege in battle amongst the other Daemons of the Blood God. When Khorne grows weary of his Lord of Slaughter's exploits, a new Flesh Hound devours the wielder and the Daemonsword, combining their essence, and the Blood God begins the tournament anew.Midnight - The weapon called Midnight has had many other names in the time since its forging beneath strange dying stars. The Daemon bound within Midnight is a thing that has been imprisoned for so long that all that remains is its hunger; hunger for light, for hope, for life. Light and warmth are drawn to Midnight. Its true shape is a mystery: it is glimpsed only as impressions of razor edges and barbs glimpsed in a pall of darkness.Nach'ra'ael the Hungering - The final prison of the Daemon Prince Nach'ra'ael, this sword was crafted specifically to hold the Daemon by artisans enslaved by a rival's warband, the name of which is long lost to history. A horrifically powerful weapon, the blade seems to move between the worlds of the Screaming Vortex seemingly at random, appearing occasionally in the hands of a warlord powerful enough to claim it without succumbing to the weapon’s inhabitant. In this, Nach'ra'ael perhaps has the last laugh, for it has managed to reclaim former glories by possessing unworthy wielders.Silence - Silence, to give it the macabre nickname favoured by its wielder, the Daemon Primarch Mortarion of the Death Guard Traitor Legion, is a massive two-handed battle scythe with a blade span as long as most human warriors are tall. This formidable weapon is accounted as one of the most fearsome blades wielded by any Primarch. Since Mortarion's finding by the Emperor during the Great Crusade, there have been dark whispers that the blade is of xenos-tainted origin, and some familiar with the legend of the Death Guard Primarch's early life believe it to be none other than the weapon of the terrible charnel creature that once named himself Mortarion's "father."Silver Blade of the Laer - The Silver Blade of the Laer was a single-edged sword of elegant xenos craftsmanship recovered by Fulgrim, Primarch of the Emperor's Children Legion, from a great temple dedicated to the Chaos God of Pleasure in the aftermath of the cleansing of the Xenos World of Laeran by the forces of the III Legion in the closing days of the Great Crusade. Unbeknownst to Fulgrim, however, it held the essence of a powerful Greater Daemon of Slaanesh which would eventually overpower and possess Fulgrim during the Drop Site Massacre on Isstvan V. After freeing itself by taking control of Fulgrim's body, the Daemon later gave the Silver Blade, now bereft of its possessing Warp entity but still a finely crafted weapon, to Captain Lucius, sensing great potential for mastering the way of Slaanesh within the arrogant Astartes.Sword of Saint Aquitaine - The Sword of Saint Aquitaine was recovered by the Relictors Chapter immediately prior to its debasement and subsequent possession by a daemonic entity, and contains a nightmarish creature of such power it can turn day into night.Rot Giver - Rot Giver is a huge hammer of corroded iron. Its surface is patterned with blooms of rust and decay that to a fevered mind might seem to be foul marks and hateful runes growing from within the metal itself. The weapon was said to have been made of metal torn from space hulks which had drifted in the warp for seven thousand years and forged in a furnace fired by corpses before being quenched in the slime of a plague pit. Rot Giver is surrounded by a nauseous air of decay; metal left in is presence crumbles to rust, wood rots, and dead flesh begins to turn pale and rotten. Only the one who can master the will of the Daemon within Rot Giver is untouched by its power. Undiscovered and untamed in millennia, Rot Giver now lies in a Space Hulk. Once a great warship long ago, the Space Hulk drifts through the Fydae Great Cloud waiting to be found once again.Lash of Bitterness - The Lash of Bitterness is a long whip of bones and teeth taken from humans and the predatory creatures of Iocanthos. Within it is bound the tortured essence of a Warp creature whose being is consumed by fear and insanity. The Lash of Bitterness was said to have been created by a slave champion of the Crow Father and to have been wielded in combat against Drusus himself. It was recovered from the battlefield by servants of the Holy Ordos in the wake of the saint’s cleansing of Iocanthos, and it is now is sealed in the Lightless Vaults of the Tricorn palace -- its twitching coils muttering vileness and wishing ill to all life.Mace of Judgement - The Mace of Judgement is a symbol of Imperial might and purity that was violated by the Pilgrims of Hayte and turned into a mockery of its original purpose. The mace has a haft and head of dark, wrought metal topped with winged fist clasping a skull of adamantium. Charred spills of parchment inscribed with tracts from the Book of Judgement coil the mace's length, secured by seals of thick wax. It was a weapon made to demonstrate the might of Imperial law and punish those who deny its authority. The Mace of Judgement was possessed by Adeptus Arbites Judge Mielira, who was captured by the Pilgrims of Hayte while countering their activities on Vaxanide. Rather than kill their prisoner, the Pilgrims of Hayte took her weapon and bound into it a Warp thing of madness and endless hate. They then set Judge Mielira free and returned her mace of authority. The cultists watched while the Daemon in her weapon twisted the Judge’s own faith and conviction and made her a monster to whom all were guiltily and worthy only of death. Mielira the Bloody was finally killed by vassals of Inquisitor Skane. However, her black mace that had become the trademark of her atrocities was never recovered.Samni'arius - Samni'arius is a Daemonsword that the Khornate Daemon Primarch Angron wields in the Era Indomitus alongside his chainaxe Spinegrinder. This Daemonic sword is of prodigious size and contains the essence of a powerful Slaaneshi Daemon named Samni'arius, whose gladiatorial posturing offended the Daemon Primarch enough for him to administer the beating of a lifetime using nothing more than an unworked iron bar -- forging the new blade in the process.Sceptre of Ten Thousand Moons - The Sceptre of Ten Thousand Moons is long rod of obsidian from which grinning sickle moons leer in constantly shifting patterns. Topped with a spray of silver feathers and a blue gem the size of a human eye, the Sceptre of Ten Thousand Moons possesses a destructive power craved by sorcerers and deceivers of all kinds. It is said to have passed through the hands of dozens of Warp dabbling cults in the Malfian Sub-Sector, and is whispered to have betrayed each one it has served to their destruction. In whose hands it resides at present remains unknown.The Spear of Countless Eyes - The Spear of Countless Eyes is a tall spear of hammered bronze whose dark wooden haft is carved with lidded eyes that open and close to reveal rolling yellow irises and black slit pupils. It was created by the Warp corrupted hunter tribes who dwelt on Iocanthos long before the Imperium claimed it. The Spear of Countless Eyes is said to make a hunter able to see with unnatural clarity and be able to feel all that passes around him as if it were the touch of wind on his skin. Though the old dark ways have long been burnt from Iocanthos, such relics as the Spear of Countless Eyes endure to as a memory of a dark past that may return once again.The Whispers of Delight - The Whispers of Delight were Daemon-bound daggers created by the Order of the Amethyst Serpent on Malfi. Each dagger had a long blade of amethyst that twisted like a tongue of fire, a hilt of bladed and spiked finger loops, and was etched with the dying words of thirty-six sacrifices to Slaanesh, the Prince of Pleasure. The Whispers of Delight were given to the order's assassins, who were reputed to be able to persuade their victims to grant them admittance to their most intimate chambers before their throats were cut. After the Order of the Amethyst Serpent was broken by the Ordo Malleus, three of the Whispers of Delight were recovered. However, it is believed that more exist and survived the destruction of their makers.Vilemaw - Once borne into battle by Ahn Sokar, the Icon Bearer and later Coryphaus of the Word Bearers Traitor Legions' 39th Host, this bolter somehow found its way to a makeshift shrine of bone and steel on the reaver world of Iniquity, awaiting a worthy master. Though the daemonic beast imprisoned within is only a minor Warp entity, little more than an Astral Spectre, the weapon itself is a relic of the Traitor Legions, proud and belligerent, and unwilling to suffer the touch of mere mortals. With every unworthy soul who attempts to claim this weapon, the shrine grows a little larger.
Daemon World - Daemon World: A Daemon World is a planet twisted and corrupted by the power of Chaos and the Warp after being trapped in a prolonged Warp rift. Entwining the impossibilities of the Warp and the reality of the material universe, Daemon Worlds are not bound by the laws of physics, but by the whim of their Daemonic rulers and the emotions of their mortal inhabitants' collective unconsciousness.Daemon Worlds are usually ruled by a Daemon Prince, who can shape the world's environment and nature to their liking due to the pure psychic mutability of the Warp. Each of these worlds is a bizarre sub-reality ruled by their terrible Daemon Princes. The majority of the known Daemon Worlds are to be found within the great Warp rift known as the Eye of Terror.Those few that are known to exist within realspace within the boundaries of the Imperium of Man are rigorously quarantined by the forces of the Imperial Inquisition. These worlds are rarely subject to an Exterminatus, as the reality-shifting effects which predominate in the local space around a Daemon World usually preclude any attempt by the Imperium to eliminate it. This is one reason why the Inquisition will move so swiftly and mercilessly to unleash a purge upon any world where the forces of Chaos gain a hold, to preclude them from transforming it into another Daemon World that will be impossible to eradicate from Imperial space.The four major Chaos Gods continuously compete to possess the Daemon Worlds. Armies of Daemons and their mortal allies fight huge and bloody battles to determine which of the Ruinous Powers will dominate them, adding the world to their realms within the Warp. These battles often last for hundreds of standard years, so that the entire world becomes little more than a gigantic arena where the opposing forces are pitched against each other. The Ruinous Powers do not, of course, appear in person to lead their armies -- they are spectators to events, not participants. Their generals are Greater Daemons and favoured Daemon Princes who, because they were once alive as mortals, understand the nature of both the material universe and the Immaterium.The most powerful of Human psykers have reportedly had visions of worlds located in the Eye of Terror. On one world a black sun stands in a white sky and smoky threads pour from it onto a tangled black city. This is Medrengard, the world of the Daemon Primarch Perturabo of the Iron Warriors Traitor Legion. Another planet within the Eye is marked by lakes of blood from which spheres of fire float into the air and spread their light across the sky. This is Bubonicus, the world of the Daemon Prince of the same name, a servant of Nurgle. Visions of such places routinely disturb potent psykers across the galaxy, and can presage an attempt at Daemonic possession.Once a Daemon Prince has conquered a Daemon World or brought a world from the physical universe into the Warp, their grateful divine patron gives it to them as a gift to rule over as they wish. When a Daemon Prince takes control of their hard-won world they use their mighty sorcerous powers to reshape it into a new form which pleases them. Because of this, every Daemon World is different and all are equally horrific in their own way.
Daemon World - Life on a Daemon World: Most Inquisitorial visits to Daemon Worlds are short-lived and matters of dire necessity. This makes useful information regarding how a planet of realspace bathed in Warp energies appears or behaves very rare indeed. The few reliable accounts, however, detail that survival comes at a high cost and a portion of one's soul is almost always the first down payment.Tales of being hunted by Daemons over changing terrain are common, confrontations with one's worst fears frequent; seeing friends and loved ones die is a prevailing theme. Natural laws cease to be constants. Rocks bleed or cry out when picked up. Some tales speak of mortals having to reassemble their bodies every morning in order to get up. There is no shortage of impossible madness on these worlds.Some sages of forbidden lore postulate that either those trapped on these worlds control some of the makeup of the world or that the Daemons rely on the constant stream of emotional output to ensure the survival and continued propagation of their "guests." Though other ideas are shopped among the halls of the greatest daemonologists of the Ordo Malleus, what is very clear is that there are very few Human beings strong enough to survive the barrage of horrors these worlds create. The few who have survived, and who have been able to tell their tales, have commented that the luckiest among them are those already dead.Some Daemon Worlds are devoted to a single Chaos God, or ruled by a powerful Daemon Prince, but many are cauldrons of unending war where no single individual or Chaos faction dominates. While not improbable, places where Daemons can find stability outside of their nightmare realm are a rare commodity, and thus attract much competition from other denizens of the Warp. Many of the explored Daemon Worlds are eternal battlegrounds, where any Human inhabitants are caught in the Daemonic crossfire.When a planet is classified as a Daemon World, it is present in realspace or had been at some time. It is in these rare moments that Imperial agencies such as the Adeptus Astartes might be tasked with reconnaissance of the location. Occasionally, along with lost relics and new insights, survivors are found with sanity and souls intact.The blessed individual who has withstood the horrors of a Daemon World offers the Inquisition unique opportunities. Since most others who are still alive are certifiably insane or catatonic, they are a source of somewhat reliable information which is all but impossible to obtain any other way. Though always sequestered after rescue to ensure safety and prevent the spread of Chaos corruption to new victims, many of these people have skill sets far too valuable to leave dormant behind locked doors. Those who make it off these accursed worlds often come from backgrounds that lend themselves to withstanding the horrors of the Warp.One characteristic that many of these survivors show is a stronger connection to the Warp than baseline Humans who are not psykers. They are forever attuned to disturbances and entities from the other side of the veil. While this skill only seems to be active in realspace, this sensitivity allows them to know when Daemonic entities or psychic phenomena are nearby. Those few capable of explaining how it works for them indicate that it is an infusion of colour and brilliance in what is largely a grey world.These rare individuals come to an Inquisitor's service bearing the scars of exposure. Odd compulsions, night terrors, and paranoia are common among these survivors. Many display wills of steel, forged in their daily resistance to their Daemonic homeland, or possess a sense of humour that is bitter and dark to reflect the horrors they have lived through. Knowing this, Inquisitors using Acolytes native to a Daemon World maintain a short leash on these individuals, for the threat of Chaos corruption is always strong.
Daemon World - Nightmare Realms: Daemon Worlds were once planets created and ruled by the processes and laws of nature. Yet, through some cataclysmic incursion, they are now entirely claimed by the Warp, forming permanent islands of the Immaterium in the midst of realspace. A Daemon can move unhindered from the Warp to one of the Daemon Worlds and the four Great Powers of Chaos continuously compete to possess them.Armies of Daemons and their mortal allies fight huge and bloody battles to determine which of the Ruinous Powers will hold sway. These battles often last for hundreds of subjective Terran years, so that the entire world becomes little more than a gigantic arena where the opposing forces are pitched against each other. They represent the eternal conflict known as the Great Game between the Ruinous Powers, manifested in a very real way through the deeds and drives of those who would serve them.The generals of these armies are Greater Daemons and Daemon Princes, the latter because they were once alive as mortals and understand the nature of both the material universe and the immaterial Realm of Chaos. Once a Daemon Prince has conquered a world, they claims it as their own to rule in their patron;s name as they wish.When a Daemon Prince takes control of their hard-won world they use their mighty reality-warping powers to reshape it to a form that pleases them. Because of this, every Daemon World is different and all are equally spectacular and horrific in their own way. Some are host to oceans of bubbling viscera, while some are shaped into grinning skulls visible from millions of kilometres away.Some have landscapes that could only be possible in the Warp, such as mountains floating in the sky or volcanoes into which rivers of lava flow backwards. The mortal population of a Daemon World serves Chaos in two equally important ways. Mortals provide the manpower for the armies of Chaos, especially for the armies that invade the material universe. Mortals worship the uncaring Chaos Gods and in so doing swell their presence in the Warp.Although the Eye of Terror and now the Great Rift seethes with almost perpetual war, not every mortal creature is necessarily harnessed to battle. Only those who are brave enough to fight their way to freedom from the slave-pits, prayer gangs, and black manufactoria may fight in the name of Chaos and so draw power from it. The remainder serve the Dark Gods through work and worship.Slaves are rewarded in the bitter way of Chaos, learning to love the lash. They become frenzied with pleasure as they approach extremes of self-sacrifice, trying to outdo their neighbours in their efforts to please their overlords. Many populations labour not in the Daemonic foundries, but in planet-sized prayer-hordes. Countless millions are whipped into a fervour of devotion, the Warp resounding to their frenzied prayers while the Ruinous Powers grow all the more powerful through their sacrifice and faith.Below can be found a list of the most well-known Daemon Worlds in the galaxy:
Daemon World - Select List of Daemon Worlds: Planet NameSegmentumSectorSub-SectorSystemPopulationAbsolom ReachUnknownUnknownUnknownUnknownUnknownAdraithSegmentum ObscurusEye of TerrorUnknownUnknownUnknownAktoshaSegmentum ObscurusEye of TerrorUnknownUnknownUnknownAlmaritUnknownUnknownUnknownUnknownUnknownAnathraxSegmentum ObscurusEye of TerrorUnknownUnknownUnknownBubonicusSegmentum ObscurusEye of TerrorUnknownUnknownUnknownBulwarkSegmentum UltimaHadex AnomalyUnknownUnknownUnknownContritionSegmentum ObscurusScreaming VortexInner VortexUnknownUnknownCoraninSegmentum UltimaHadex AnomalyUnknownUnknownUnknownCrucibleSegmentum ObscurusScreaming VortexInner VortexUnknownUnknownDrakaasiSegmentum ObscurusEye of TerrorUnknownUnknownHundreds of MillionsDurellSegmentum UltimaHadex AnomalyUnknownUnknownUnknownDrakaasiSegmentum ObscurusEye of TerrorUnknownUnknownHigh MillionsEidolonSegmentum ObscurusEye of TerrorUnknownUnknownUnknownFool's ParadiseUnknownUnknownUnknownUnknownUnknownFyreUnknownUnknownUnknownUnknownUnknownHell's TeethUltima SegmentumMaelstromUnknownUnknownUnknownInfractusSegmentum ObscurusAskellon SectorUnknownUnknownUnknownKathalonUnknownUnknownUnknownUnknownUnknownMagogSegmentum UltimaHadex AnomalyUnknownUnknownUnknownMaeleumSegmentum ObscurusEye of TerrorUnknownUnknownUnknownMedrengardSegmentum ObscurusEye of TerrorUnknownUnknownUnknownOliensisSegmentum ObscurusEye of TerrorUnknownUnknownUnknownPlague PlanetSegmentum ObscurusEye of TerrorUnknownUnknownUnknownPlanet of the SorcerersSegmentum ObscurusEye of TerrorUnknownUnknownUnknownSicarusSegmentum ObscurusEye of TerrorUnknownUnknownUnknownTemporiaSegmentum ObscurusEye of TerrorUnknownUnknownUnknownThe Frozen HeartSegmentum ObscurusScreaming VortexInner VortexUnknownUnknownTorvendisUltima SegmentumMaelstromUnknownUnknownMillionsUrskas Sol TetraUnknownUnknownUnknownUnknownUnknownVenkrousSegmentum UltimaHadex AnomalyUnknownUnknownUnknownWorld of Immortal SorrowsSegmentum ObscurusEye of TerrorUnknownUnknownUnknownXana IISegmentum ObscurusEye of TerrorUnknownUnknownMillions
Daemon World - Notable Daemon Worlds: Anathrax - Anathrax is a Daemon World in the Eye of Terror devoted to the Lord of Plagues, Nurgle. A lush but pestilant planet, it is covered by giant bulbous fungus made up of puffy-eyed heads that cough and sneeze a grey mucous which corrupts those who touch it. During the Abyssal Crusade, the Iron Drakes Chapter of Space Marines was ambushed on the planet by its vile vegetation and Plague Marines, resulting in their eventual corruption into the warband of Chaos Space Marines known as the Grey Death. Another of The Judged Chapters on the Abyssal Crusade was also corrupted on Anathrax and renamed themselves the Talons of Anathrax.Bulwark - Once a proud Fortress World, guarding the original Jericho Sector capital of Verronus, Bulwark has been claimed by the worshippers of Khorne. Unlike Venkrous, the Warp itself did not mutate the planet; instead all of the atrocities that were committed in the years following the appearance of the Hadex Anomaly were perpetrated by the citizens of Bulwark. Once, mighty bastions of adamantium and steel stood firm against the enemies of the Imperium. Now, these same structures have become charnel houses, the inhabitants constantly offering up sacrifices to the Blood God. Where Aquilas once stood proud over the buildings of the Munitorums, now sit Flesh Hounds of Khorne, perched and waiting for the chance to satiate their eternal hunger with the blood of those that offend their master. Skulls, both human and daemon, decorate every outcropping. Walls are lined with spikes, and the aqueducts pump a never-ending torrent of blood into the seas. While these crimes are despicable, the greatest atrocity was saved for the Grand Temple of the God-Emperor. The beautiful stained glass windows, once multi-coloured and depicting scenes of the Emperor's glory, now are stained only with the blood of those few priests who kept true to their faith in Bulwark’s darkest hour. The skulls of the Imperial priesthood were taken from their bodies and placed in a mound in front of the altar. The altar itself, previously depicting a scene of Sebastian Thor being touched by the hand of the Emperor, has been twisted to show that great Saint slaying the Emperor with an axe. Behind the altar now sits a throne of bronze, stained red with the blood of those used to appease their patron, and upon it sits the lord of this planet, the Daemon Prince Krakiota. With a Juggernaut of Khorne to either side, Krakiota hears the pleas and supplications of his followers. Those that he deems to be worthy are offered the ultimate reward; their life's blood is taken from them and poured into a goblet made from the skull of the former Planetary Governor. This goblet is then blessed and offered directly to the Blood God himself, in hopes that he will bring victory and bloodshed to his warrior worshippers.Bubonicus - Lothar was a mortal Champion of Nurgle, born on a backwards planet which remains cut off from the rest of the Imperium to this day by Warp storms. Raised to Daemonhood by the Plague Lord, he now rules a Daemon World within the Eye of Terror named Bubonicus. Now also called Bubonicus, he has shaped his world into one of pestilence and death, covered in boiling lakes of blood from which spheres of fire float into the sky and spread their light across the firmament. This corrupt world is famous for its vast prayer gangs. The planet's equator is surrounded by a dancing human chain, that sings and dances the praises of Nurgle as they circle the planet. As they dance, the revelers slowly develop Nurgle's Rot, causing them to eventually mutate into Plaguebearer daemons. When this happens, the Plaguebearers leave to join their master and new mortals take their place so that the circle is always complete. This theatrical conceit pleases Nurgle tremendously, so much so that Bubonicus has commanded that the dance should never cease.Contrition - Within the Inner Vortex of the Screaming Vortex, beyond the Daemon World of Crucible, lies what many believe to be the penultimate world of the Screaming Vortex: Contrition. The realm exists as a daemonic city, its structure continuously cast down and rebuilt as each of the Dark Gods gains and loses ascendancy. Daemons are said to hold court in the City of Contrition, concocting the most imaginative lies they whisper into the hearts of mortals. It is said that the entire daemonic metropolis resounds to the cacophonous lies of its otherworldly populace, the daemons vying continuously with one another to invent ever-more-preposterous schemes to ensnare the souls of Mankind. Those mortals entrapped by the daemons’ duplicity are said to be dragged back to Contrition, to be imprisoned within the dungeons deep in its bowels. What fate awaits such entrapped souls in those grim oubliettes is beyond the imagining of even the most Warp-touched Heretic.Coranin - When the Hadex Anomaly appeared in reality, Tzeentch, the Changer of Ways, claimed the Feral World of Coranin as its own. The changes it wrought were subtle at first. Trees would sway when there was no wind, roads no longer had the same endpoint, and other such small differences. The superstitious tribesmen of the planet turned to their mystics and soothsayers for answers, but the only responses they got were to accept the changes as a sign from their god. Over a period of years, children born to the tribes were mutated. Some would have an extra limb, others would merely have eyelids that closed from the sides. In an effort to appease their god who protected them from the angry red scar in the sky, the people of Coranin venerated these changed ones and made them the leaders of the tribe. It was not until two full generations had passed did the tribes finally receive an obvious sign from their god. When an avatar of Tzeentch revealed itself to the people Coranin, it did so with a flair for the dramatic. Shrubbery grew into a maze that followed the seemingly random steps of the daemon. The leaves on every tree that the daemon passed fell from their branches and were replaced with perfect replicas made from unholy Warpfire. Rivers switched the direction that they flowed every time they were crossed. It was not until the daemon reached the largest tribal settlement on the planet that the people truly understood what their god was capable of. The daemon looked upon its worshippers and pointed to a small boy. This boy had escaped the corrupting touch of the Warp and was physically sound and unmarred. The boy strode up to the daemon and kneeled before it. The daemon placed a single claw-like hand upon the boy's head and said a few words in an unpronounceable language. With a flash of violet fire, the boy was changed from a perfect specimen of a human to a perfect specimen of a Horror of Tzeentch. From that day forward, the people of Coranin heaped offerings and prayers onto the avatar of their new master, Tzeentch.Crucible - The first of the known Daemon Worlds within the Lower Vortex of the Screaming Vortex is known to Warp-seers and Heretics as Crucible, and it is a realm of pain and torment beyond anything even the most debased of mortals can imagine. This pain, so it is said, is born of that experienced by the original denizens of the Heaven-worlds that comprised the region of space that became the Screaming Vortex during the Fall of the Aeldari at the moment their existence was ended and, no matter which of the Chaos Powers is in the ascendance, that pain is so relentlessly intense it can never be erased. The nature of Crucible depends on which of the Dark Gods and their daemon legions has control over it. When Khorne is in the ascendance, it is a realm of crude violence and savage anger meted out on the souls of mortals who died in battle. When Slaanesh rules, the violence is enacted tenderly, as a gift between lovers. When Nurgle gains power over the Daemon World, the entrapped souls experience an eternity of decay and rebirth. When Tzeentch resides on Crucible, the pain is that of sanity torn asunder as the self is lost amidst seas of madness.Drakaasi - Drakaasi is a Daemon World within the Eye of Terror, dedicated to the worship of Khorne, the Blood God. Like most Daemon Worlds, Drakaasi is mind-warpingly strange. Befitting of a world dedicated to Khorne, the world's greatest feature is a sea of blood which connects all the Chaotically strange cities of the planet. Each city has its own arena where gladiatorial games are held in honour of the Blood God. Some are no more than shanty towns sitting atop the ocean of blood, while another is a great crystal which resonates with music dedicated to the Lord of Battles, and another is nothing but a battlefield where men are constantly sent to their deaths only to add to the Skull Throne. Yet another is a massive graveyard, where the titanic remains of gigantic warriors and their weapons litter the ground and have been turned into dwellings by the new inhabitants. Each Drakaasi city honours the Blood God in its own way. Underneath the great cities of Drakaasi are many caverns where dwell the xenos called the Scaephylyds who form the slave class of this Daemon World. The most prominent facet of Drakaasi worship of the Blood God are the gladiatorial games held on the world where tens of thousands meet their deaths every day. There are many members of the ruling class on the world ranging from daemons, barbarian chieftains, amazon huntresses, Chaos Space Marines and poor men trying to act like nobility. They often get into petty squabbles which always result in open warfare. The main occupation of these leaders is to raid other worlds in the Eye of Terror and in the physical universe for slaves to fight in the great arenas of Khorne. They all, however, ultimately submit to the rule of Lord Ebondrake, a reptillian Daemon Prince who runs the games and commands the greatest Khornate army on Drakaasi. There are many separate military forces on Drakaasi all dedicated to the Blood God. The most notable of these is the Ophidian Guard of Lord Ebondrake. These vicious warriors are armoured all in black and armed with Power Swords. They are both disciplined and brutal in combat, fitting servants of the Blood God.Durell - The Hive World of Durell was not the most pious of cities before the coming of the Hadex Anomaly, and once Slaanesh got its sinewy fingers into the Spire Nobles, it was impossible for anyone to stop what was coming. When the Anomaly first manifested, the first thing that was affected was Hive Primus, the seat of planetary government. The hive city was transformed from a magnificent structure of stone and steel into one of flesh. Those that were unlucky enough to have habitation quarters on the outer edges found themselves being drawn into the walls. Their bodies formed the mortar that would hold this new structure together. Their mouths were placed facing inwards, so that all could hear the moans of ecstasy and cries of agony that Slaanesh could bring to those that it favoured. The upper spires became dens of decadence and excess. The middle hive is a gathering place where all can worship Slaanesh in any manner they choose. The hive itself became a single, Grand Temple to Slaanesh.Eidolon - Eidolon is a former Aeldari Maiden World hidden deep in the heart of the Eye of Terror. The land mass of the planet is in a constant state of flux and is divided into four empires, each one claimed by one of the four Ruinous Powers who wage eternal wars to encroach into their rivals' territories on the world. The planet is supposedly home to many valuable ancient artefacts dating back to the Fall of the Aeldari.Fool's Paradise - Fool's Paradise is a Daemon World ruled over by the Daemon Prince Mk'lrathirix. In 999.M41 Colonel Schaeffer and his 13th Penal Legion led a raid on the planet. Though they succeeded in their mission to slay Mk'lrathirix, only two of the Imperial soldiers survived the battle.Frozen Heart - At the very centre of the great Warp storm known as the Screaming Vortex lies the Daemon World legend names the Frozen Heart. If its fellow Inner Vortex Daemon Worlds Crucible and Contrition are beyond mortal experience, then the Frozen Heart is entirely unknown, though numerous, and often contradictory myths and visions make mention of its nature. Some say it is a realm populated by the shades of the most vile of traitors, once mighty heroes whose souls have been blasted by their fell deeds and who now exist as insubstantial and ever-fading remnants of all they once were. Others say that in the Frozen Heart the eternal struggle between the Dark Gods is in perfect balance, and as such the Warp itself is eternally motionless. Some have even claimed the Frozen Heart is the graveyard of ancient gods, consecrated ground upon which none but the immortal may tread. In truth, all of these things and none of them may be true; and besides, mortal minds could never comprehend the truth and stay sane. There is a legend concerning the Frozen Heart. It is said that within the centre of the world is the unknowable dynamo that keeps the Screaming Vortex in its perpetual raging state. It is even said that if someone could master this power, they could calm portions of the Vortex, allowing fleets and armies to escape its grasp and burst forth to conquer and plunder the realm of the Corpse-Emperor in a great new Black Crusade.Kathalon - Kathalon is a Daemon World that is dedicated to Khorne, the Blood God. Eternally at war, Kathalon finds itself the battleground for the armies of Khorne under the Bloodthirster Vangash'hagash and the daemonic legions of Tzeentch. The surface of the planet reshapes itself as the forces of one Chaos God or the other achieves temporary dominance. As Tzeentch gains the upper hand, great crystal spires erupt from the sodden ground, whilst Khorne's dominance brings seas filled with chattering skulls. The battle between the forces of the Blood God and the Lord of Change is seemingly destined to last for eternity.Magog - Magog has been drawn into and exited from the Hadex Anomaly countless times in the millennia since the disturbance's first appearance. These transitions have had a substantial effect upon its only inhabitable planet and those who dwell upon it. Once this was a stable Agri-world filled with citizens loyal to the God-Emperor and the Imperial Creed. Now, it is a breeding ground and a training centre for the forces of corruption that extend into the Jericho Reach. The planet's environment and indigenous life all bear the taint of the Warp. In addition to those surviving humans, the planet is also rife with creatures spawned from the Warp. These foul daemons closely interact with the tainted humans; breeding mutants and providing a seemingly endless supply of further soldiers for the forces of the Dark Gods. Their presence serves as a powerful motivation for the tainted humans as they pay their obeisance. The mortals are constantly driven to commit acts of debauchery and cruelty in their service.Medrengard - Medrengard is the Daemon World of the Daemon Prince and former Primarch Perturabo, and the current homeworld of the Iron Warriors Traitor Legion. It is seen in nightmarish visions as a world turned into a vast fortress with mountains of inconceivably high towers and dungeons penetrating into its molten core. Information gained from reconnaissance within the Eye of Terror by Imperial agents describe the world as a bleak prison planet where slaves are worked to death, great Chaotic warships are tethered to its tallest towers,and within which reside the Iron Warriors themselves. Other descriptions of Medrengard depict it as a huge fortress world with slave pits and towering pillars. In the white sky a black sun pours smoky threads down onto the surface of the corrupted world. While there appear to be no "native" inhabitants of Medrengard, the cannibalistic mutants called "the Unfleshed" are known to roam the hills and gullies.Oliensis - Oliensis is a Daemon World located in the Eye of Terror that is devoted to Slaanesh, the Prince of Pleasure. The entire planet is actually a colossal, morbidly obese man curled into a fetal position. The surface is home to hordes of Slaaneshi Daemons and also serves as a base for Noise Marines of various Slaanesh-dedicated Chaos Space Marine warbands.Plague Planet - The Plague Planet is the Daemon World of the Daemon Prince and former Primarch Mortarion, and homeworld of the Death Guard Traitor Legion. It is a world where disease is the norm and miasmic clouds bring contagion and death. Its diseased inhabitants pray to Nurgle for relief from their constant agony. Some of them are favoured and become the Plague Lord's Chaos Champions, and then fight among themselves for mastery and the chance to become Daemon Princes themselves. Beastmen make up a large part of the population; they are bloated with disease and flies swarm around them and breed upon their rotting flesh. The Beastmen are very proud of these signs of their God's favour, and openly boast of the number and severity of their diseases. The Plague Marines involve themselves in carrying out Mortarion's wishes and travelling to other worlds to spread Nurgle's plagues. All spacecraft which succumb to plague are eventually drawn, through the Warp, to the Plague Planet, where they become part of the planet's fleets. These Plague Fleets carry followers of Nurgle through the Warp to inhabited worlds where their destructive raids are inevitably followed by outbreaks of deathly contagion. Mortarion has shaped the planet to resemble his ancient homeworld, Barbarus. Its citizens cower in tiny villages, serving their supreme masters who reside in mighty fortress citadels far above all of them. These poor creatures should be dead and are diseased far beyond the capacity for mortal reckoning. All is ruled by the skeletal Mortarion, enthroned upon the highest part of the planet, much like his false father once was on Barbarus so long ago. Because the Plague Planet is located close to the border between the Eye of Terror and realspace, it is an excellent place to launch Chaos invasions from, especially against the nearby Imperial worlds of the Cadian Sector.Sortiarius (Planet of the Sorcerers) - The Planet of the Sorcerers, officially named Sortiarius, is the current homeworld to the Thousand Sons Chaos Space Marine Traitor Legion. It is a Daemon World located deep in the Eye of Terror. With the fall of his original homeworld of Prospero during the Horus Heresy, the Daemon Prince and former Primarch Magnus the Red used his sorcerous powers to transfer Tizca, the City of Light, through the Warp to a new planet within the Eye of Terror. This planet is now the Daemon World of Magnus the Red; dark, rocky, volcanic and in constant turmoil. Its skies are filled with blazing storms of Warp energy. Towers thrust up from rocks jutting from the lava plains, and serve as twisted mockeries of what the City of Light once was. Dwarfing all other edifices on the world is Magnus' own tower, an obsidian monolith called the Tower of the Cyclops. The great, glowing eye of the Tower watches over the planet, its gaze penetrating the Warp into the material universe. This allows Magnus to sense the arcane artefacts and gifted psykers which fascinate him, so that he can despatch his Thousand Sons to raid the Imperium and seize them. When the Thousand Sons first arrived on the planet, they found it unpopulated. Over thousands of years, however, they have acquired many servants and slaves through their raids. This has created a servant underclass, some of whom have escaped their masters into the hostile lands of the Daemon World. These escaped slaves then join the nomadic warbands led by both Chaos Champions from the Thousand Sons as well as from the ranks of the escaped slaves. Often the Chaos Champions arising among the world's nomadic warbands are then recruited back to serve the Thousand Sons. Over thousands of years, a large population of Beastmen has also developed on the planet, born as the mutant children of captured humans, and forming a subordinate warrior caste for the Thousand Sons Traitor Marines.Sicarus - Beneath a roiling sky of fire and blood, Sicarus is a world completely covered by vast sprawling cathedrals, temples and monuments dedicated to the worship of the Ruinous Powers of Chaos in the guise of Chaos Undivided and it is the homeworld of the Word Bearers Traitor Legion and its Daemon Prince Lorgar. Spider-legged cranes and slaves numbering in the millions constantly toil in a never-ending task to raise more structures of devotion and worship, level upon level atop the existing crumbling edifices and cathedrals, producing obelisks and spires many kilometres high. As a result, the majority of buildings on Sicarus are subterranean; a labyrinthine warren of interconnected structures devoted to the worship of Chaos. The seat of the Dark Council of Dark Apostles that rules Sicarus in Lorgar's name is the Basilica of the Word -- an immense cathedral fortress crowned with hundreds of five-kilometre-high barbed spires, each studded with jagged spikes, upon which are impaled countless living sacrifices dedicated to the Dark Gods. Within another structure, known as Templum Inficio, unseen by even his own Chaos Space Marines since the Word Bearers arrived on the world, is the Daemon Prince Lorgar who maintains a constant meditation on the will of the Chaos Powers that has remained undisturbed since the Word Bearers fled into the Eye of Terror 10,000 Terran years ago. The bodies of the Word Bearers' fallen Dark Apostles are buried in Sicarus' unholy soil.Temporia - Temporia is a Daemon World located within the Eye of Terror, that seems to be dedicated to Tzeentch, the Changer of Ways. It is a mind-boggling contradiction of geography and artifice, home to cog-plateaus, helical factories, rain storms of magma, and spiraling stairways that span around newcomers. Infested by Daemon Engines and the Lesser Daemons known as Flamers, it is also home to the Warpsmith Valadrak.Torvendis - Torvendis is a Daemon World located at the very centre of the Warp rift called the Maelstrom. Due to its location, it has symbolic value to the Ruinous Powers. Torvendis' geography is in a constant state of flux and changes significantly every generation. There are two prominent features on Torvendis, the Canis Mountains, a huge mountain chain where many different peoples live, and the City of Lady Charybdia, where millions of mortals live only to worship Slaanesh. The bedrock of Torvendis itself is made up of strata comprised of the compressed bodies of those fallen in battle on the world. The history of Torvendis is dominated by the legend of Arguleon Veq, a Chaos Champion who came to the planet in ages past and did battle with a creature known as "The Last." From that time on, Torvendis would be ruled by a succession of rulers including the Khornate Daemon Ss'll Sh'Karr, the Crimson Knights, Mutander and his diseased monks and finally for a time by Lady Charybdia, the Princess of Slaanesh, though there were many others as well. It was said that any who tried to record the history of Torvendis would end up going mad. The dominant power on Torvendis for a time was Lady Charybdia, a devout devotee and Daemon Prince of Slaanesh. Her power was based on her mortal legions, disciplined warriors dedicated to the Pleasure God. They were equipped with bows and spears but also had access to some primitive firearms and artillery. They would use stimulants in battle to enhance the experience and many of their weapons were coated in poisons. Charybdia could also call upon untold numbers of Slaaneshi Chaos Cultists in times of war and put huge numbers of slaves onto the battlefield. In dire situations, her Chaos Sorcerers could call upon the Daemons of Slaanesh to aid Charybdia's armies in battle. A large number of Chaos Space Marines from the Renegade Violators Chapter also fought under the banner of Lady Charybdia. The tribes of the Canis Mountains could also muster considerable strength, but nothing to compare to the Legions of Charybdia. These barbarians were primarily armed with melee weapons like swords and axes but also boasted several types of specialist troops. Both Charybdia and the tribes of the Canis Mountains used mutants in their armies as officers and shock-troops.Venkrous - Once a lush and beautiful Agri-world, Venkrous was the primary producer of most large grains for the Jericho Sector. Now twisted and warped by the rotting touch of Nurgle since the birth of the Hadex Anomaly, Venkrous produces plants that are used to create vile poisons and hallucinogenic drugs. Wanting to create a planet more to his liking, the Plague Father pushed the land masses together until they created three continents where once there were nine. The next step that he took was to move the clouds out of the way so that all could look upon the glory of this creation. The clouds were moved towards the poles and turned a shade of pink so as not to distract the eye from the crowning achievement. The seas themselves, once a beautiful shade of blue, now run green with pus. Any wildlife that survived the change found itself mutated into strange new forms that spread the unholy plague to every corner of the planet. The human population of the planet was hit hardest of all. Those that staunchly refused Grandfather Nurgle's pestilent embrace were the lucky ones. They were merely executed, while those that quickly turned their worship to the Great Diseased One found themselves rewarded with a form of leprosy. Their limbs would quickly atrophy and die off over a period of seven days, but on the eighth day, the limbs that were lost would begin to grow back. The cycle repeats for eight months out of the year, but in the ninth month, the regeneration does not stop at simply regrowing the lost limbs. During that month, the limbs become bloated and grotesque mockeries of what they once were, until the last day of the month when they mercifully explode, spreading the plague amongst any who have not been gifted with it.World of Immortal Sorrows - The World of Immortal Sorrows is a Daemon World located in the Eye of Terror. It is also a Crone World of the Aeldari, as it was once one of that race's centres of power before the Fall of the Aeldari's empire following the birth of Slaanesh. It is currently ruled by a Daemon Prince of Slaanesh named Elyssar'sirath, who spends eternity torturing the souls of fallen Aeldari in the name of his Dark God.Xana II - Xana II is a Hell-Forge, a Dark Forge World, controlled by Hereteks of the Dark Mechanicus within the Eye of Terror. Xana is infamous for its production of advanced wargear and Daemon Engines for the Forces of Chaos. Xana II is wholly given over to daemon-possessed machines and infernal industries, where mills grind flesh and countless millions are enslaved to work in its world-spanning factories. The masters of Xana II, often half-daemon machines themselves, have long since given up their humanity and answer to none. They sell their daemonic creations to the highest bidder, whether they are Chaos Space Marines, Daemon Princes, Chaos Sorcerers, or other Heretics. They accept human currency in payment for their creations to feed their world's endless hunger for slaves and souls. Xana II is known by the Imperium to be the primary source for the aircraft such as the Hell Blade and the Hell Talon, that have recently become mainstays of the Forces of Chaos. Other than these aircraft the Imperium at present remains largely ignorant of which vehicles and weapons employed by the Forces of Chaos are patterns derived from the hell-forges of Xana II.
Daemonblade - Daemonblade: A Daemonblade is a Daemon Weapon in the form of a great two-handed sword or other bladed melee weapon that contains the bound essence of a single Greater Daemon, or a whole host of Lesser Daemons.A Daemonblade is the ultimate embodiment of a Radical Inquisitor's credo of using the Archenemy's weapons against them, and such weapons are known to have been wielded by certain agents of the Ordo Malleus.Whilst the wards and bindings placed on a Daemonblade render it less destructive than the Daemon Weapons borne by servants of Chaos, they arenecessary to stop the wielder being driven insane by the dark voices in their mind.No two Daemonblades are the same in form, power and substance, and some are so unique as to have forged their own black reputations, such as the Black Blade of Antwyr wielded by Castellan Garran Crowe, the leader of the Order of Purifiers of the Grey Knights.
Daemonblade - Daemonic Powers: Every Daemonblade is capable of manifesting certain Warp-derived powers. These include the following effects.Warpflame - The Daemonblade is surrounded by a flickering corona of unnatural Warpfire that burns any who are struck by its eldritch flames.Unholy Speed - The Daemonblade allows its wielded to thrust and cut with supernatural speed.Etherblade - The Daemonblade flickers in and out of the material realm, allowing its wielder to by pass most forms of armour.Vampyre - Imbued with a craving for fresh blood, this unholy weapon drinks deep from its victim.Daemonic Feud - The Daemon bound within this weapon is extremely jealous and will attempt to banish any other Daemon it comes in contact with.Deathlust - The wielder of the Daemonblade is filled with a terrible hunger for battle and slaughter, charging into the fray with no concern for their own survival.Dark Resurrection - The Daemonblade draws energy from the Warp to invigorate the bearer, who no longer feels any pain from their wounds, is far more resilient, and may even be able to avoid dying from any mortal wounds.Daemon Venom - The weapon drips with otherworldly poisons and toxins more potent than anything found in the natural universe.Familiar - The dark spirit within the Daemonblade lends a portion of its sorcerous might to its wielder, greatly strengthening their psychic abilities if they are a psyker.
Daemonculaba - Daemonculaba: The Daemonculaba was the name given to the individuals used in the attempt to create new Chaos Space Marines from the mutated womb of a Human female, making use of the uncorrupted Adeptus Astartes gene-seed stolen from the Imperial Fists' repository on the world of Hydra Cordatus.It was a project undertaken by the Iron Warriors Traitor Legion, and overseen by the Warsmith Honsou. It took place deep within the dungeons of Khalan-Ghol, Honsou's fortress on the Daemon World of Medrengard.The project was destroyed through the efforts of Captain Uriel Ventris of the Ultramarines Chapter and his small band of allies.
Daemonculaba - History: The creation of the Daemonculaba began with the rounding up of Human females present on Medrengard as slaves. Once corralled, they were shackled naked within iron cages and force-fed special nutrients which caused their bodies to widen and bloat to grotesque proportions.Next, the Hereteks known as Savage Morticians utilised surgical and chemical techniques as well as the sorcery of Chaos to radically alter the slaves' internal morphology and embed within their wombs the stolen Imperial Fists gene-seed.Once this "birthing-womb" was readied, an adolescent Human male drawn from Medrengard's slave population was sealed within through the use of a surgical procedure that was essentially a "reverse C-section."Solar days later, the new Heretic Astartes candidate was reborn from the womb of the Daemonculaba lacking any skin. Provided they had not died from metabolic shock during the process, the candidate was inspected to see if he was physically worthy to be an Astartes.If the candidate was not worthy to join the Iron Warriors because his body had horribly mutated during the transformation process, he was literally flushed through the sewers of Khalan-Ghol to die in the barren wastelands of Medrengard surrounding the fortress. In rare instances, the rejected mutants survived being cast out and ultimately banded together as the tribe of scavenger-hunters known as the "Unfleshed."If the candidate passed the inspection, a new skin would be cross-stitched onto his body and his life as a Chaos Space Marine of the Iron Warriors would begin.The skin used for a newborn Heretic Astartes of the Daemonculaba was harvested from the flayed bodies of Human slaves whose flesh had first been painfully stretched to the necessary proportions to fit the larger body of an Astartes before they were flayed alive.The system could also use genetic material extracted from the corpses of Iron Warriors Heretic Astartes, which would then be implanted within the Daemonculaba and fed to the Astartes "child" rapidly maturing within.As for the Daemonculaba themselves, if they happened to survive the birthing process, the nightmarish cycle would begin anew only solar days later until death from the birthing process finally brought release for the anguished women.Chief Librarian Varro Tigurius of the Ultramarines had experienced visions of the Daemonculaba, in the form of nightmares brought to him by his potent psychic presence in the Warp. This prompted the Ultramarines Chapter Master, Marneus Calgar, to sentence the recently dishonoured Ultramarines, Uriel Ventris and Pasanius Lysane, to carry out a Death Oath which required them to seek out and destroy such abominations within the Eye of Terror.Ventris and Lysane eventually found their way to Medrengard after being captured by the Daemon Prince of Khorne known as the Omphalos Daemonium, a forced servant of the Iron Warriors, which sought to use the Ultramarines as pawns in its quest for revenge against another Khornate Daemon, the Heart of Blood.With the help of the Unfleshed, Uriel and Pasanius ultimately succeeded in this mission, but not before Ventris was briefly trapped inside one of the Daemonculabula, which extracted some portion of his gene-seed and all of his memories and implanted them into a mutated clone of the Ultramarine who became known as The Newborn.The Warsmith Honsou swore to obtain vengeance against Ventris and the Ultramarines for the destruction of his plans to build a new army of Iron Warriors Heretic Astartes that would allow him to rule all of Medrengard.In ca. 845.999.M41 Honsou moved to gather a great army of the forces of Chaos to assault the Realm of Ultramar and teach the scions of Guilliman the price of interference with his ascension towards Daemonhood. His greatest asset in this campaign was The Newborn, as the mutant Heretic Astartes' memories, derived from those of Uriel Ventris, included full knowledge of all Ultramarine command protocols. This knowledge later allowed Honsou's army, the Bloodborn, to bypass the Ultramarines' orbital defences around the Ultramarian worlds of Tarentus, Talassar and Calth.
Daemonette - Daemonette: A Daemonette, also known as a "Maiden of Ecstasy," is a Lesser Daemon of Slaanesh, the Prince of Pleasure and Chaos God of amoral pleasure. Also known as "Bringers of Joyous Degradation," "Harbingers of Endless Delights," the "Children of Slaanesh," and "Seekers of Decadence," Daemonettes are all these things and more.Their physical appearance is confounding. At once impossibly twisted and shamefully intriguing, the hermaphroditic form of a Daemonette is both repulsive and nearly impossible for a mortal to turn away from. In battle, Daemonettes are lithe, dexterous killers, whose claws can tear their opponents to shreds, or allure their mortal victims into their clutches.When mounted upon the disturbingly graceful Daemonic mounts known as a Steed of Slaanesh, a Daemonette is called a Seeker of Slaanesh, who form the vanguard of the Dark Prince's Daemonic legions. These lithe, sensual beasts are swift and powerful and track mortals by tasting their desires on the air.Daemonettes can gift their victims with a mixture of excruciatingly painful caresses and the most delicate and tender of killing strokes. Even in the most gruesome of conflicts, the Daemonettes smile in secret ecstasy as they go about their deadly work, delighting in the waves of emotion -- pleasurable or painful -- emanating from their enemies.Sometimes Slaanesh is more delicate in his machinations, seeking to undermine the will of his foes, tempting them from their chosen path and removing their opposition to his cause. Slaanesh will also despatch Daemonettes to corrupt those he wishes to enslave. Using their seductive spells, the Daemonettes whisper into the dreams and nightmares of their victims, fuelling their darkest desires with promises of glory and fulfilment.The warriors of the Chaos Space Marines are especially susceptible to this. Many a would-be conqueror has summoned a host of Slaanesh's handmaidens in the mistaken belief they will clinch a lasting victory, only to find it is he who is the pawn, and that his actions have a terrible cost...
Daemonette - History: Daemonettes are the most numerous of Slaanesh's servants. They serve as courtiers and courtesans in his Palace of Pleasure in the Realm of Chaos, created to fulfill Slaanesh's every passing whim. They fill Slaanesh's throne room, lounging upon silken cushions, gossiping endlessly as they scheme to earn greater favour from their willful and fickle master.The Daemonettes are also Slaanesh's warriors and messengers beyond his realm. Slaanesh is given to extreme changes of mood and when frustrated, he lashes out with his vast Daemonic legions, the Legions of Excess, sending his Daemonettes to tear down everything he finds repugnant, unsubtle and crude, and replace them with artistic vistas of destruction.In battle, Daemonettes can be seen dancing across blood-soaked ground, dead bodies forming a carpet beneath their clawed feet. Their honeyed voices are raised in joyous songs of praise to Slaanesh as they slay and maim in the name of agony and pleasure.As children of Slaanesh's degenerate dreams, Daemonettes bring all he has to offer to the fore. Not all mortals yield to the temptations of the pleasures of the flesh; some have deeper desires that are only discovered through more deliberate probing of their wills. All Daemonettes are inherent experts in peeling away the defensive walls that shield the desires of men and women -- as well as other, more alien beings -- from discovery.If a mortal seeks adoration, these Daemons know the words of seductive guile to speak into his ears to cause him to lower his guard. If that man wants nothing more than to be recognised above his peers, the child of malice knows how to sweetly praise him for his achievements.There is no buried dream, no subdued ambition that a Daemonette cannot uncover and exploit. When it does, the focus of its attention is surely doomed to feel the tender caress of honeyed lips and razored claws.
Daemonette - Role: The Daemonettes are Slaanesh's warriors and messengers beyond his realm, and packs of such Daemons under the command of one of their number known as an "Alluress" serve as a core for many of the Daemonic Legions of Excess. Slaanesh is given to extreme changes of mood, and when frustrated he lashes out with his legions, sending his Daemonettes to tear down everything he finds repugnant, unsubtle and crude, and replace them with artistic vistas of destruction.In battle, Daemonettes can be seen in a swift surge dancing across the blood-soaked ground, dead bodies forming a carpet beneath their feet. Their honeyed voices are raised in joyous, trilling songs of praise to Slaanesh as they slay and maim in the name of agony and pleasure.They are swift, highly agile killers, gifting their victims with a mixture of excruciatingly painful caresses and the most delicate and tender of killing strokes. Even in the most gruesome of conflicts, the Daemonettes smile in secret ecstasy as they go about their deadly work, delighting in the raw waves of emotion emanating from their enemies.They are vicious in the extreme, and never miss an opportunity to inflict a last twist on a foe's wounds before they can die. Indeed, Daemonettes enjoy nothing more than "playing" with their prey, such as holding up an enemy's severed limb to show the shocked victim or using their serpent-strike speed to inflict dozens of cosmetic wounds to trace rude words in their target's blood. Each act of disfigurement and humiliation is met with shrill keening excitement by all the Daemonettes, each trying to out-perform the other in some extravagance. By doing such horrific acts they can then drink in the terror and despair, tasting the raw emotions that fill the air.
Daemonette - Physical Characteristics: The physical appearance of Daemonettes is confounding. At once impossibly twisted and shamefully intriguing, the hermaphroditic form of a Daemonette is both repulsive and nearly impossible for a mortal to turn away from. Their lithe bodies and entreating voices lure wayward souls to lower defences and open up to ravenous, violent consumption from the jaws and jagged claws of the Ladies of Slaanesh.This base allure is not, however, the only temptation Daemonettes have at their disposal. Daemonettes often times appear vaguely feminine, with pale, purplish skin. One of their arms will usually mutate at the elbow into a huge, crab-like pincer or other natural weapon. Daemons of Slaanesh often have extraordinarily long, prehensile tongues and may sport a single or multiple sets of female humanoid breasts, a particular mark of favour of the hermaphroditic Prince of Pleasure.A Daemonette's androgynous charm is heightened by a permeating sense of beguilement. This is heightened by the strange musk that hangs about them like a cloying perfume. Yet there is something about admiring their charms that causes self-loathing amongst any who view them. Daemonettes are possessed of a hypnotic glamour, an aura that disguises their true forms, rendering them as alluring visions of perfection. Though their true forms are repulsive and terrifying, this supernatural power makes them appear as the ultimate beauty and object of desire in the eyes of mortals, regardless of their species, gender or morality. None exposed to these Lesser Daemons of Slaanesh forget the tide of living sensuality; it evokes both loathing and a perverse longing that forever gnaws at the minds of those who see them.In several earlier encountered manifestations, Daemonettes' features also included white, milky skin, bald heads, female breasts (sometimes several sets), narrow eyes, pointed teeth, and occasionally, horns. Their legs end in bird-like three-talon claws, and they may have long scything limbs in place of one or both arms. They are quick, attractive, and fearsome.More recent encounters between the Imperium and Daemonettes have seen these Daemons' appearance changed -- they now appear more closely to be female, with writhing, tentacle-like hair. Rather than the crablike claws of old, their talons are sickle-shaped, and as a whole, they appear far more attractive and seductive than their previous counterparts, so much so that there are tales of soldiers refusing to fight when they catch a glimpse of their alluring beauty.
Daemonette - Seekers of Slaanesh: Seekers of Slaanesh are a deadly combination of beauty, claw, and passion which rides at the vanguard of many Slaaneshi Daemonic Legions of Excess, sweeping away opposing scouts and other light resistance. Some who stand in the path of Seekers are spared destruction and are allowed to join the armies of the Dark Prince, if they show the proper appreciation and desire.These swift and powerful creatures possess swollen sensoriums that are utilised to taste fear, joy or lust on the breeze from a mile away, in order to track down their mortal victims.The Steeds of Slaanesh that the Seekers ride upon use their long, prehensile tongues to dart out and ensnare their victims, shuddering in delight as they taste the mortals' souls. Before the terrified morsel can struggle free, they are dragged towards the daemonic beasts and their riders, whose fanged smiles and curving claws welcome them to an agonising oblivion.
Daemonette - Heralds of Slaanesh: The more privileged a Daemonette is -- the more she pleases the Dark Prince -- the closer to his throne she is allowed to approach. The most favoured Daemonettes are his handmaidens, fastest and most deadly of Slaanesh's courtesans. Also known as the Heralds of Slaanesh, these Daemons are allowed on to Slaanesh's dais to feed him sweetmeats and stroke his androgynous body with their oiled claws. It is to these depraved creatures that Slaanesh entrusts his more subtle machinations, for his Greater Daemons are created primarily for excessive violence, rather than the delicacy that the Dark Prince's ploys require on occasion.So it is that a Herald of Slaanesh leads the Dark Prince's followers in the ongoing dance, using her seductive spells to corrupt her foes and inspiring them to give in to their deepest needs. With promises of glory and self-fulfillment, the Herald twists the aspirations and ambitions of her prey into self-obsession, paranoia and madness, luring the victim into the indulgent road towards self-destruction and the furtherance of the Dark Prince's desires.
Daemonette - Notable Daemonettes: The Luminary, Herald of Slaanesh - The Luminary is a Daemonette of Slaanesh and of immeasurable subtlety, a creature that turns the tiniest of cracks in the quiet façade of piety amongst the nobility into blaring catastrophes that the Imperium cannot ignore. Despite this Daemon's repeated and cancerous forays into the upper strata of various worlds in the Calixis Sector, no member of the Ordo Calixis has ever reported direct contact with the beast. Though pious agents of the Inquisition have put its followers to the torch across countless worlds and voidships across the Calixis Sector and Koronus Expanse, each burning traitor to the Emperor describes The Luminary in a unique way. No two descriptions of the Daemon's disguise seem to match -- even from individuals who saw the creature at the same time, as if all viewers saw what they wished to see -- and so even the mask of this abomination is shrouded in secrecy.The Masque of Slaanesh - The Masque of Slaanesh is the most infamous Daemonette to have ever plagued the sentient creatures of the galaxy. Once the Chaos God Slaanesh's favoured dancer and chief handmaiden, she was cast out by her master, and cursed to forever dance through the Materium and Immaterium alike. The Masque has turned this curse into a potent weapon, forcing any being she manages to seduce with her hypnotic dance to join her performance until the unfortunate soul drops dead from exhaustion.
Daemonette - Unit Composition: 9-29 Daemonettes1 Alluress (as unit leader)
Daemonette - Wargear: Piercing Claws
Daemonette - Sources: Black Crusade: The Tome of Pleasure (RPG), pp. 11, 13-17, 79-80, 82, 84, 128Codex: Chaos (2nd Edition), pg. 55Codex: Chaos Daemons (8th Edition), pp. 65, 106Codex: Chaos Daemons (6th Edition), pp. 5, 9, 54, 58Codex: Chaos Daemons (4th Edition), pp. 26, 33, 41, 51Codex Heretic Astartes - Chaos Space Marines (8th Edition), pp. 95, 131Dark Heresy: Daemon Hunter (RPG), pg. 90Realms of Chaos - Slaves to Darkness (2nd Edition), pp. 29, 31, 34, 207Rogue Trader: The Navis Primer (RPG), pg. 137Fulgrim (Novel) by Graham McNeillThe Inquisition War (Novel) by Ian WatsonGames Workshop Online Catalogue - The MasqueGames Workshop Online Catalogue - Daemonettes of SlaaneshGames Workshop Online Catalogue - Daemonettes of Slaanesh (Retinue)
Daemongore Cannon - Daemongore Cannon: The Daemongore Cannon is a large Daemonic Weapon that is commonly used by the Lord of Skulls Daemon Engine, mounted onto its front torso.The Daemongore Cannon unleashes a gout of burning filth at the Lord of Skulls' enemies. The weapon takes the form of a large, multi-barrelled cannon.
Daemonhammer - Daemonhammer: A Daemonhammer is a type of large, two-handed Imperial warhammer crafted from rare ores and composite materials from humanity's ancient and more technologically advanced past. The shaft of a Daemonhammer is covered in hexagrammic sigils and seals of warding, while its head is emblazoned with the burning sigil of the Inquisition, from which emanates a crackling power field.Daemonhammers are extremely rare in the Imperium, and their use is granted only to the most trusted and respected Inquisitors of the Ordo Malleus, the Astartes of the Grey Knights, and sometimes to various Chapters of the Adeptus Astartes who have defeated a particularly potent Greater Daemon in combat.
Daemonhammer - Notable Variants: Nemesis Daemonhammer - Developed by the Ordo Malleus as the final word in daemonic destruction, the Nemesis Daemon Hammer combines the crushing impact of a more traditional Thunder Hammer with the psychic power of destruction. Few can survive the impact of a Nemesis Daemonhammer wielded by a psyker in service to the Emperor. Nemesis Daemonhammers are extraordinarily rare in the Imperium, and they are usually only found in the hands of Ordo Malleus Inquisitors and the Space Marines of the Grey Knights Chapter.
Daemonhammer - Notable Daemonhammers: God-Splitter - God-Splitter is a relic Daemonhammer wielded by Chapter Master Gabriel Angelos of the Blood Ravens Chapter which was gifted to him by Inquisitor Mordecai Toth during the Tartarus Campaign to combat the daemon that inhabited the Chaos relic known as the Maledictum. It is said to contain a recovered fragment of the Wailing Doom, the formidable weapon used by the Aeldari Craftworld Biel-Tan's Avatar of Khaine after its own battle with the Maledictum daemon in the 38th Millennium.
Daemonhost - Daemonhost: A Daemonhost is an unholy creation of foul and dangerous rituals in which a powerful Daemon of Chaos is bound into a living Human or other mortal host body and enslaved to its creator's will.An utterly foul act, the creation of a Daemonhost condemns the soul of the host body to eternal torment and provides a lasting home in the material universe for a Daemon to work its malignant evil.Despite the horror of their creation, there are those within the Inquisition itself, it is said, who have dared to replicate the act, hoping to turn their creations against enemies of the Imperium.Unfortunately, Daemonhosts are not only the preserve of a handful of Radical Inquisitors. Insane dabblers in proscribed knowledge and the most powerful of Chaos Cults have also been known to create Daemonhosts to serve them in their designs.Daemons do not rest easily under the will of any mortal, and to earn the enmity of such a creature is to gain an immortal enemy, so a Daemonhost's creator is faced with a dangerous conundrum: the more powerful the Daemonhost created, the weaker the bindings of the Daemon.
Daemonhost - On the Nature of Daemonhosts: Although it is possible for a Daemon of Chaos to directly manifest itself within the physical realm, it is very difficult. The barriers between the Warp and realspace must be weakened by sorcerous rituals and blood sacrifice, and even then the Daemon can only appear for a comparatively short length of time.Daemonic possession is a more common form of intrusion, where a Daemon imparts some of its power and will into a physical host. Like manifestation, possession is normally limited in time, but can be extended almost indefinitely if certain ceremonies and procedures are performed at the time of possession.Those Daemons that are dragged from the Warp and bound into the most likely unwilling flesh of a Human for extended periods of time are known as Daemonhosts.A Daemonhost is an almost indescribably foul entity. Only the most debased cultists and most Radical of Inquisitors and Acolytes might contemplate creating such an abomination.A Daemonhost can be a powerful, but dangerous tool. Even the most tightly leashed is still a mighty creature, stronger and more resilient than any Human and with potent psychic abilities.Each is also immensely knowledgeable, often more so than the most learned of malefic scholars, for a Daemon is not bound by the limits of reality. As a denizen of the Warp it knows the ways of the Immaterium and can see into the depths of mortal souls.Despite the numerous risks, there are still many reasons to create a Daemonhost. Cults might create a Daemonhost as an act of worship of the Ruinous Powers, or to grant the daemonic object of their veneration a method to walk amongst its followers.A cult might bind a Daemonhost as a way for its magister to show his power and favour in the eyes of the Dark Gods, or simply as a weapon to use against the servants of righteousness.For those who serve as the Daemonhost's vessel, some are willing volunteers, members of Chaos-worshipping cults who give over their bodies so that their master may walk amongst them. Others are less self-sacrificing, having been captured by a cult and waking with a Daemon living inside their mind -- an experience likely to drive even the most strong-willed into insanity.Inquisitors, particularly those of the Ordo Malleus and their servants, could craft a Daemonhost for their own reasons. One Inquisitor might create one as a powerful weapon to wield in his fight against Chaos, believing that only another creature of the Warp can stand against its kind in battle.Another might bind a Daemon purely in order to interrogate the wily creature, plumbing the depths of its impossible knowledge for secrets to aid him in his work, or for insight into the activities of his enemies.A Daemonhost, like all Daemons, is a liar. Although bound through powerful eldritch rites to serve its creator, a Daemonhost constantly plots and schemes against him and, depending on the strength and nature of its bindings, might cajole and threaten him. A Daemonhost might prefer to play the role of the obsequious servant, for example, biding its time until the opportunity arrives to break its fetters and wreak vengeance on its summoner.Regardless of how it behaves, no Daemon willingly serves a Human. Each Daemonhost despises and loathes its binders and masters and seeks constantly for some way to change the state of affairs.A Daemonhost is a powerful creature, the walking embodiment of the Warp. With few exceptions, the daemon bound within a host is potent, on the level of a Herald or Daemon Prince, because the wards and bindings that enslave a Daemonhost also fetter its power. A Lesser Daemon bound to a host is weaker than that Daemon would be otherwise, and seldom worth the risk of summoning and binding in the first place.A Daemon Prince, Daemonic Herald, or Greater Daemon, however, even when bound, is almost unbelievably powerful. However, one who would create a Daemonhost faces a choice, as the more tightly bound a Daemonhost is, the less powerful, while the more loosely bound, the more free it is to resist its master and the more likely to escape its bindings altogether.
Daemonhost - Instruction in the Malefic: The knowledge of how to create a Daemonhost is very hard to acquire. Besides being considered heresy of the highest order by the Imperium (outside the Inquisition, one could be executed for even knowing of the existence of such abominations), the information is simply not widely known and even less widely distributed.Some particularly devoted Chaos Cultists or sorcerers may research Daemonhost creation, but their work is often fragmentary, or even dangerously flawed. Only the desperate or insane would trust their mad scribblings.A scant few tomes do include detailed -- and somewhat reliable -- instructions. These books are filled with malefic and daemonic lore, and are often very rare and very, very old. Some may have even been inscribed when the Emperor still walked on Terra. Even if such a tome is obtained, a victim is still required.Although no two sets of instructions for creating Daemonhosts are the same, nearly all require a living, Human victim. Normally, one cannot create a Daemonhost by binding a Daemon within an animal or a corpse.If there are more specifications describing a suitable victim (such as male, female, or pure of soul), they will be described in the instruction set. How the victim is obtained, of course, is another matter entirely...Once the summoners have obtained both the proper instructions and a suitable victim, they must determine what Daemon they will bind. This is the most difficult part of the process. The summoners cannot randomly summon a Daemon, then bind it within a host.They must know who the Daemon is, specifically its name, if it is a follower of a particular Ruinous Power (or simply a being of Chaos Undivided, undedicated to a particular divine patron), a measure of its deeds and interactions with the mortal worlds, and other details.Since the Daemon will undoubtedly regard the binding as a hostile act, many choose to bind vanquished daemonic foes or rivals, well-known to them through prior encounters. After all, what sweeter revenge is there than having your vanquished enemy forced to do your bidding?
Daemonhost - Vile Craftsmanship: Once the pieces are in place, there are two steps to creating a Daemonhost. First, the actual bindings detailed in the instruction tome must be applied to the victim's body. This is done by inscribing the wards and phrases of containment directly onto the skin.The inscribing can be done in simple ink -- although considering the terrible consequences should the wards have even the slightest flaw, most prefer a medium that cannot be carelessly smeared or altered, such as tattoos or scarification.Once this is done, additional bindings such as sanctified chains and locks, purity needles, and sigils of authority are added to the victim as well. The entire process is usually quite detailed and time-consuming (although under duress, it can be accomplished quickly. Such sloppiness often leads to unpleasant results, however).A summoner can expect the procedure to take at least a full solar day, especially if the wards are etched into the skin, rather than drawn.At the end of the process, the ritual's success will depend on the summoner's knowledge of daemonology. The basic difficulty of the ritual depends on how many levels of binding the summoner wants applied to the future host. If the ritual is successful, the bindings have been wrought correctly.However, for every degree of failure, miniscule flaws render the bindings one degree less than the summoner intended -- thrice-bound becomes twice-bound and so forth. The summoners will only discover how successful they were when they attempt to summon the Daemon.However, successful or not, everyone involved in applying the bindings shares the essence of the Warp that will plant its seeds of corruption.The next step is to summon the actual Daemon. The summoning ceremony will also be described in the instructions, and while the specifics differ, all ceremonies involve aspects such as warded circles made of sanctified salt and blood, long ritual incantations, and probably a live sacrifice of some type.Once the Daemon manifests, the summoner conducting the ceremony speaks the words of binding and engages in a battle of will with the Daemon.If the summoner loses the battle, the Daemon vanishes back into the Warp, swearing vengeance. If the summoner wins, there is a flash, a deafening crack, a sudden stench of ozone, and the Daemon finds itself inside the host's body. Now, the summoner discovers how strong their bindings are. The ritual reveals the strength of the bindings.As long as the Daemonhost is at least once-bound, there is no immediate danger. However, if the Daemonhost is unbound, it is not constrained by the summoner's orders. It will lash out, attempting to kill the person who summoned it, as well as anyone else in the vicinity.
Daemonhost - Compelling the Daemonhost: Once the Daemonhost is bound and contained, the summoner who bound it can compel it to do their bidding. As long as the Daemonhost remains bound, it is unable to directly harm the summoner. However, how closely it follows orders depends on how strong its bindings are -- and how specific the summoner is with their directions.When given basic instructions such as "protect me," or "follow me and be silent," the Daemonhost will obey the summoner without trouble. However, when instructing the Daemonhost on a specific set of orders (such as "go to this building, kill this man, let none see you"), the summoner's and the Daemonhost's volitions will clash once again.Provided the summoner wins, the Daemonhost will obey their orders to the letter. However, if the summoner shall show mercy, the Daemonhost will creatively interpret their orders with more liberty, preferably to the detriment of its master.
Daemonhost - Machinations of the Daemon: The summoner should make no mistake, a Daemonhost is no friend of whomever it serves. At best, it is a grudging servant, doing its master's bidding whilst taking any opportunity to delight in bloodshed, slaughter, and destruction along the way. Whenever it has the opportunity, however, it will cause trouble for its master in any way possible.Most often, this comes in the form of bending its master's orders as much as it can without quite breaking them. As an example, a Daemonhost is ordered to go to a specific building and kill an individual while remaining unseen, but the summoner who created it did not mention anything else.The Daemonhost will still go to the building and kill the individual, but then perhaps it will kill everyone else in the building in a gory and obviously supernatural fashion, drawing the attention of the authorities and likely spoiling its master's plans.All Daemonhosts are bound to not harm their master. However, if their master is weak-willed enough, a Daemonhost is free to ruin their plans, fail to aid them if not specifically ordered to, or even harm those around them.Needless to say, this makes Daemonhosts some of the most dangerous and fickle allies a band of Chaos Cultists or Radical Inquisition agents can possess, and they should be treated with extreme caution.
Daemonhost - Notable Daemonhosts: Cherubael - Cherubael was once a Daemon Prince, worshipped as a god on the Feral World of Clanar II. When Inquisitor Quixos freed the Clanars from Cherubael's domination, he managed to enslave the creature into the body of one of the warriors. Cherubael served Quixos for many solar decades, until finally he was banished back to the Warp by the intervention of other, more puritanical, Inquisitors. However, he was never totally free, and once more he has been drawn back into a mortal body, serving Inquisitor Gregor Eisenhorn.Hedrodal - Also known as the "Twice-bound Daemonhost." Created by the false prophets of the Pilgrims of Hayte using the unwilling body of the fallen Interrogator Cripon, Hedrodal is a foul thing. A long purple snaketongue flicks from between its grinning teeth, glowing eyes burn with an icy light and its chain-crossed flesh is covered in rolling eyes and glistening boils. Everywhere Hedrodal passes there is the sound of nameless things scuttling, and lurking shadows of horrible visage can be seen inhabiting the darkness around it.Kapeth-Shem - Kapeth-Shem is a Daemonhost that was created by the Xanthite Inquisitor Selech of the Ordo Malleus. Having absorbed every scrap of knowledge that he could find, Inquisitor Selech determined that his most loyal servant, Imperial Guardsman Kapeth, would be the first to receive the honour of "illumination." Despite every one of the Inquisitor's precautions, the Daemon had tricked him. It was not cast out, but lurked within the very deepest recesses of Kapeth's soul. When Inquisitor Selech announced the process complete and his servant cleansed, Shem regained control of the vessel, transforming it into a hideous parody of a man, and struck his summoner down. The thing that became known as Kapeth-Shem slaughtered Inquisitor Selech as well as his Banishers, and broke free of its bonds. Three dozen servants of the Ordo Malleus died before the Daemonhost was finally cornered and bound, deep within the Inquisitor's fastness in the wastes of Scintilla.Suvfaeras - Like all Daemonhosts, Suvfaeras is a foul and unholy thing, the very existence of which defies nature. Suvfaeras is unique in that, added to the silver chains and occult brands that bind its host body, charms and talismans of xenos origin adorn its blasphemous form. It is impossible to say if these objects were intended for such use or the Heretics that bound Suvfaeras repurposed them. While a Daemon may on rare occasion deign to inhabit the flesh of a mortal indefinitely, such a state is akin to imprisonment for most denizens of the Warp. Indeed, Suvfaeras was unwittingly created in its current form by parties unknown who clearly possessed powerful and damnable knowledge. Upon escaping its stasis prison, Suvfaeras was initially weakened, perhaps an after-effect of the psychic choir that kept him subdued. Ever spiteful and bloodthirsty, its first act was to slaughter its wardens. Now, it prowls the undertunnels of Hive Desoleum on the world of Desoleum, slowly regaining its strength and plotting against its captors. Even if this body is destroyed, the daemon within remembers every slight, and surely will return to revisit its vengeance.The Burning One - The Burning One is one of the most feared Daemonhosts in the whole Calixis Sector. The name of the Acolyte who became the Burning One is lost, as is the name of the Daemon who resides within him. What is known is that he was created by the Radical Inquisitor Kal Xorn as a way to store vast amounts of forbidden lore without tainting the minds of his personal retinue. Originally thrice-bound, as only his mental faculties were required, the Burning One at some point acquired the knowledge of how to break his conditioning despite his inability to break the wards binding him inside his human host. The Daemonhost immediately slew Inquisitor Xorn and several of his retinue whose habits and weaknesses he had studied over a course of Terran years. It is believed that his first victim was a young Sanctioned Psyker who had been enticed to assist in his escape.Karnak Zul - The Daemonhost known as Karnak Zul has long been a slave to the Inquisition. Bound to mortal flesh more than 400 Terran years ago by Inquisitor Renthor, late master to Interrogator Crane, he was used for centuries as a tool to hunt down Heretics and rebels. Like all Daemons, Zul knows well how to bide his time and while he chafed under the shackles of Renthor, he secretly plotted his revenge. Finally, after almost two centuries, his chance arrived in the form of a weak-willed Enginseer and a perilous emergency Warp jump. Manipulating events Zul was able to cripple the starship Chains of Judgement and escape his cell. His plans for freedom, however, were dashed during the chaos that followed, when, even as he struck down Inquisitor Renthor, he was trapped anew. For two standard centuries now he has languished in a warded circle while the vessel drifts aimless in the Warp.
Daemonic Possession - Daemonic Possession: Daemonic possession refers to the ability of the malevolent entities that exist within the Immaterium known as Chaos Daemons to possess the minds and physical bodies of mortals known as Daemonhosts or individual items and machine constructs called Daemon Weapons or Daemon Engines in realspace.
Daemonic Possession - Mortal and Inanimate Possession: Daemons can possess mortals on the other side of the barrier between dimensions by transferring some of their psychic power into the mind of a psychically "gifted" mortal victim. The mind of a psyker is the most susceptible to this influence, which is why the Imperium so greatly fears and controls psychic individuals.The Daemons appear in dreams and visions, infusing their mortal host with a portion of Daemonic power. This eventually leads to the destruction of the possessed mortal, who is known as a Daemonhost, as their physical frame is warped by the Daemon to suit its own inhuman aesthetic.A few mortals willingly allow themselves to be possessed, glorying in the superhuman abilities they gain, even though the energies they crave will soon destroy them. Though the physical and psychic power of a Daemon is severely limited by the physical body it possesses, the scope for mayhem and carnage is still great.Possessed mortals, particularly those who already have power and influence, can start rebellions and wage wars, plunging whole worlds into centuries of bloodshed and anarchy. The history of the galaxy is littered with devastating conflicts caused by Imperial military commanders, belligerent army generals and political leaders who have been touched by a Daemon's fell influence.Some Heretics who serve Chaos Cults or the Ruinous Powers directly willingly offer themselves as Daemonhosts through Daemonic pacts such as those pursued by the foul Possessed Chaos Space Marines.Another way to allow a Daemon to manifest itself in the Materium is by preparing a suitable mechanical vessel for it to inhabit. Individual weapons and vehicles from Dreadnoughts to cruisers can be ritually anointed through painstaking rituals and large sacrifices of mortal lives to serve as a host "body" for a Daemon, essentially creating a Daemon Weapon or a Daemon Engine, respectively. This process is far from easy, as Daemons dislike mechanical bodies for they are far more difficult to bend to their will and reshape than a biological one.The difference between a simple Daemonically-possessed vehicle and a Daemon Engine lies in the crafting -- a possessed vehicle was built prior to its possession for a different purpose; a Daemon Engine imprisons a Daemon within its physical structure as a deliberate part of the mechanism's original, custom creation.
Daemonic Possession - Corporeal Hosts: Mortal corpses can also be possessed by Daemons and are known as "Corporeal Hosts." These Daemonhosts were first encountered during the Horus Heresy at the Battle of Calth. These first Coporeal Hosts were slain Space Marine Legionaries, who had been reanimated by the malevolent powers of the Warp, and then fought again under the banner of the Traitor Word Bearers.In some cases they rose, having been cut down in battle, as nothing more than wracked corpses wearing power armour split and ruptured by mass reactive projectiles like bolts. In other cases, they were altogether more whole; deceased but seeming to have surrendered their flesh and sinew to a force beyond their own will without protest.Unholy Chaos icons sacred to the Ruinous Powers could be used to achieve this blasphemous resurrection, which would place the Corporeal Hosts under the control of the icons' wielder. Dedicating these icons to specific Chaos Gods ensured that only the Daemons of that particular Dark God possessed the corpses. However if the icon is destroyed, then the Daemons will be banished to the Warp and the corpses will collapse into dead flesh once more.
Daemonology (Short Story) - Daemonology (Short Story): Daemonology is a short story published in the Horus Heresy Series. Daemonology was originally published simultaneously as a part of the anthology novella Blades of the Traitor and as a stand-alone e-book. It is now also included in the War Without End anthology novel.
Daemonology (Short Story) - Synopsis: Chagrined by his defeat at the hands of Jaghatai Khan, Mortarion abandons the pursuit of the White Scars and instead leads the Death Guard in a spiteful, punitive rampage across the star systems of the Prosperine Empire. World after world has fallen to this horrific onslaught, and yet the insular and secretive Primarch seems preoccupied by some other, unspoken goal. Finally, on Terathalion, the truth of Mortarion's sinister heritage will be exposed, and the future of the XIV Legion will be written...
Daemonship - Daemonship: A Daemonship is a void-faring starship that has in one form or another had its mortal crew replaced by daemons of the Warp. Such vessels are often radically changed in appearance or mutated by this transition and can possess organic, daemonic appearances as the real and the unreal merge within its hull.Some say Daemonships are created when a ship's crew sacrifices themselves to the Dark Gods of Chaos, seekingimmortality in return for daemonic servitude. Alternatively, it is argued that they are ships of the damned, condemned by acts so heinous as to defy description, their crews and captains inthrall to the Dark Gods forever.Those who know something of the Warp claim that Daemonships are starships lost in the Warp. For centuries or even millennia, they disappear from the real universe only to re-emerge with a crew of daemonkind.There are rumours exchanged by Navigators of spectral ships that ply the Warp. The Navigators perceive these ships both as twisted parodies of normal ships and as convocations of daemons. There are tales of these Daemonships pursuing their prey back to the material universe.This has led to the theory that Daemonships can only leave the Warp by following in the wake of another vessel and that at other times they are trapped in an endlessly shifting ocean of madness within the Immaterium. Typically, there has never been enough reliable evidence to confirm any of these hypotheses.Although most of the tales of Daemonships describe them as lone hunters captured Renegade Navigators have, under close interrogation, suggested that pacts can be made with any of the daemons of the Warp.Normally, the time that a daemon can spend in realspace is severely limited. Without the power of the Warp to sustain it, then it will be diminished, gradually losing its stability in the mortal universe before translating back to where it came from. This process can be prevented by ritual worship or by binding the daemon in an object or living thing which serves as a Daemonhost or a possessed machine, as is done by the Masters of Possession and Warpsmiths of the Heretic Astartes.To know exactly how this is done is forbidden knowledge but it stands to reason that possessing a great starship would give a daemonic host greatly enhanced stability. In time of war, one could expect the sorcerers of Abaddon the Despoiler to add to the strength of his fleets with such apparitions if they are able to.The incidence of sightings of Daemonships has been tenuously linked to the incidence of flares of the Warp Storms comprising the Eye of Terror and now the Great Rift. If ever it were possible for such monstrosities tobe bound to the service of Renegades and Heretics then that time is now.
Daemonship - Notable Daemonships: Veritas Ferrum - The Veritas Ferrum was originally a Strike Cruiser of the Iron Hands Legion during the Great Crusade and Horus Heresy eras. The Veritas Ferrum took part in the battle for the orbital space above Isstvan V during the Drop Site Massacre. Commanded by Captain Durun Atticus, the Veritas Ferrum was part of the second wave of Iron Hands vessels to arrive at Isstvan V, having been too damaged by the Emperor's Children ambush in the Callinedes System to join their Primarch Ferrus Manus in the first wave of assault. After its translation from the Warp above Isstvan V it was immediately attacked by the Traitor Legions' fleets. In the massacre that followed most of the second wave of Iron Hands vessels were destroyed, with the Veritas Ferrum taking fire as its crew desperately tried to escape after receiving word that their primarch had been slain in the battle on the world's surface. As the Veritas Ferrum made its escape, it suddenly received a vox hail from two Thunderhawks bearing survivors from Isstvan V's surface and, after being convinced by Sergeant Khi'dem of the Salamanders 139th Company, moved to recover them. While coming under continuous fire the Veritas Ferrum recovered the survivors, which cost the Iron Hands more lives in lost crewmen than the ones they had just saved, before finally making an emergency jump into the Warp as the Traitors' ships closed in. The Veritas Ferrum later traveled to the Death World of Pythos as part of the Shattered Legions expedition there under the command of Captain Atticus. At Pythos, the Veritas Ferrum along with the Legionaries on the damned world were claimed by the daemon Madail. Following Madail's capture of the ship, the daemon transformed the Veritas Ferrum into a corrupted daemonic monstrosity, a true Daemonship. The vessel became far larger than it originally was and grew seemingly organic features such as jaws, tentacles, and eyes. The damned warship became the center of Madail's fleet as he terrorised worlds across the galaxy. During the Second Battle of Davin with a combined Imperial fleet led by the Primarchs Roboute Guilliman, Lion El'Jonson and Sanguinius, the Veritas Ferrum materialised above that cursed world as the flagship of a fleet of other Daemonships, laying waste to the Loyalist armada and destroying the Ultramarines' acting flagship Samothrace. When Davin was destroyed by Cyclonic Torpedoes, the physical anchor keeping the fleet in the Materium died with it, and the Veritas Ferrum and its daemonic escorts vanished back into the Warp.Terminus Est - The Terminus Est was one of the first capital ships assigned to the Death Guard Legion of Space Marines by the Emperor of Mankind. It is of a unique design that pre-dates the Great Crusade and which was later copied in the 36th Millennium as part of the Gareox Prerogative to create the Despoiler-class Battleship. As might be expected, this ancient vessel was considerably more powerful than its inferior successor. Few vessels conjure such dread in their foes as does the Terminus Est. Its very name is a curse upon the lips of Imperial ship captains and commanders across the Imperium. It has been present at some of the greatest betrayals and bloodiest days in Imperial history. The Chaos Lord Typhus sits upon its command throne, overseeing its filth-encrusted cannon and infected crew. The Terminus Est has become a harbinger of the Plague God, its appearance above a planet heralding disease and ruin for the citizens below. From its bloated launch bays and pustule-studded holds, rusting dropships are vomited down in putrid brown waves. Inside, Death Guard Plague Marines hunch over corroded blades and pitted bolt guns, waiting for their chance to carry out the will of Nurgle. More than merely a vessel, the Terminus Est is a vile legend and symbol of fear for the people of Imperium. Even a whisper of the ship's presence in a sector can send planetary governors and system lords screaming to the Astra Militarum and Imperial Navy for protection. However, when the Terminus Est darkens the skies of a world, there is little that can save its people -- their fate sealed as the terrible attentions of the Plague God fall upon them.
Daenor - Daenor: Daenor is a notable Death Company Chaplain of the Blood Angels Space Marine Chapter. This vaunted hero and deeply spiritual warrior acts as the light of the Angel himself, a guiding illumination that those brothers lost to the Black Rage can follow into glory and death.He is a beacon of sanity, the eye of a bloody storm, and the last sight that many of his luckless foes will set eyes upon before their savage demise.
Daenor - History: From the bloody slaughter in the Akatrian Heights, to the hellish invasion of the Nightmare Well, Chaplain Daenor has battled his way through some of the most horrific battles in the Blood Angels' history. Never once has his composure failed him. Never once has he succumbed to the Blood Angels genetic Flaw, and this alone is enough to have seen him elevated to the rank of Death Company Chaplain.No matter how dire the circumstances or dread the foe, Daenor's icy composure never cracks. Moreover, his deep spirituality and natural leadership qualities do much to steady the warriors around him. He is a light in the darkness, a beacon of hope and fortitude amongst the smoke-wreathed hell of the battlefield, and even the most lost of his brothers follow his lead without question.Daenor is far more than a figurehead, of course. His skill in close combat is prodigious; even wielding his bulky Crozius Arcanum in battle, Daenor strikes and parries as quickly as any expert swordsman. It is here, in the heat of battle, that the coldly composed Chaplain reveals his true zeal.Every strike is driven with the furious strength of utter conviction. Each thunderous blow that connects hurls another broken foe to the ground, their life smote from them in the name of the Angel and the Emperor.
Daenor - Wargear: Artificer Armour - Chaplain Daenor wears master-crafted Artificer Armour wrought by the Chapter's finest artisans. The engraved flayed musculature of the Chaplain's battle-plate gives Daenor a terrifying aspect.Winged Jump Pack - A modified version of the standard Astartes Jump Pack that is designed to emulate the crimson stained angelic wings of the vengeful aspect of Sanguinius, this Winged Jump Pack is an awe-inspiring sight to behold.Crozius ArcanumInferno PistolRosariusFrag Grenades Krak Grenades
Daenor - Sources: Black Crusade: Angel's Blade (7th Edition)
Daerys Arrun - Daerys Arrun: Daerys Arrun was the Master of the Fleet of the Silver Skulls Chapter and captain of that Chapter's 4th Battle Company.From the command pulpit of the Battle Barge Manifest Destiny, one of two Battle Barges in the Silver Skulls' Chapter Fleet, Arrun patrolled the sector of space near the Silver Skulls' homeworld of Varsavia known as the Gildar Rift.Arrun led the Silver Skulls' assault on the world of Gildar Secundus in the Gildar System to free that planet from the savage grip of the piratical Red Corsairs Chaos Space Marines.Though the Silver Skulls proved victorious in defeating the Renegades, Arrun was slain by their leader, the infamous Chaos Lord Huron Blackheart, the Tyrant of Badab.
Daerys Arrun - History: Arrun grew to young manhood in one of the more civilised tribes that called Varsavia home, but like so many others, he had fought for survival from an early age. Hand-to-hand combat gave him an adrenaline rush and sense of exhilaration like no other form of fighting he had ever known.When he became a full-fledged Battle-Brother of the Silver Skulls, he would have become a Chaplain had he not demonstrated such aplomb and skill in the field of strategic planning. He always preferred to take responsibility for revving up his company's inner fire. The Silver Skulls thus lost a great Chaplain, but gained a frenetic, powerful warrior who eventually rose to become Master of the Fleet and Captain of the 4th Company.Arrun survived over two standard centuries as a Silver Skulls Astartes, and nearly a hundred of those as a captain. He was Master of the Fleet for several solar decades and possessed a quicksilver mind and the ability of a true tactical genius. At any given time he knew the status of every functioning starship in the Silver Skulls' Chapter fleet.His eidetic memory allowed him to bring to mind every flaw, every weakness and, conversely, every strength. He knew in seconds which ship was the most appropriate to deploy in any given situation when requests for assistance were received by the Chapter. He oversaw the Chapter's operations in the area of space known as the Gildar Rift from the very beginning of the Silver Skulls operations there.
Daerys Arrun - Gildar Rift: The Silver Skulls Chapter fleet encountered a large Red Corsairs strike force comprising several Executor-class Grand Cruisers encroaching into the Gildar Rift.The Silver Skulls managed to destroy the three grand cruisers and drive off Huron Blackheart's flagship. The surviving Renegades, led by Blackheart, made planetfall on several planets in the Gildar System, including the primary world in the system, Gildar Secundus, but the Silver Skulls were not to be thwarted so easily.Assaulting the planet below, Captain Arrun led the 4th Company in glorious combat against the wretched Traitors from the Maelstrom. He finally confronted the Tyrant of Badab personally in a battle to the death. Despite his superlative skill as a warrior, Blackheart slew the Silver Skulls captain, severing his throat with vicious blows from his inordinately large Power Axe.Yet Daerys Arrun still died as a hero of the Silver Skulls Chapter and the 4th Company succeeded in driving the Red Corsairs from the Gildar System.Despite his death, the essence of who Daerys Arrun had been in life would live on in the next generation of Silver Skulls for it would only be the most favoured sons of that Chapter who would be chosen to receive Arrun’s Quintessence Sacred, his gene-seed.
Daerys Arrun - Aftermath: The toll on Arrun's 4th Battle Company was a heavy price to pay for the liberation of the Gildar System from the influence of the Red Corsairs and despite the knowledge that duty came before anything else, there were still whispers; secret, forbidden whispers amongst the survivors that the decisions taken by their captain had been rash. That the Prognosticators' divinations had been read poorly.They were words that were never spoken within earshot of the Prognosticators themselves. The Silver Skulls were brave but they were not foolish. From a company that had been 95 warriors strong, they had been reduced to barely 70. It was a devastating loss to a Chapter whose numbers were already dwindling.When news of their efforts and the outcome reached Varsavia, it was not well received. For the Silver Skulls, the Defence of the Gildar Rift would prove to be an empty, hollow victory.
Daerys Arrun - Appearance: Arrun possessed a closely shaved head which did nothing to hide the mass of scar tissue on his skull. These scars might have been considered disfiguring on anyone else, but on a Space Marine they served as a mark of honour.His face was also covered in swirling whorls of dark ink that all but obscured his flesh; these were the battle tattoos that all the captains of the Silver Skulls earned the right to wear when they assumed their commands.This is a custom that the Chapter's Astartes had taken from the tribes of Varsavia. If his sheer size and forcible presence were not enough to provoke fear in Arrun's foes, his tribal brandings did the job admirably. Daerys Arrun also possessed piercing blue eyes which could freeze the heart of nearly any foe.
Daerys Arrun - Wargear: Arrun usually fought with a Bolt Pistol and Chainsword like many Astartes officers. But because of his penchant for close-combat which he rarely engaged in following his promotion to lead a company, he preferred to fight with an ancient set of Lightning Claws. His Lightning Claws always retracted from the gauntlets of his Power Armour with a smooth, well-oiled precision.Like all Silver Skulls Astartes, Arrun spent a great deal of time scrupulously maintaining his wargear. There were, of course, Chapter serfs and Artificers indentured to the Silver Skulls who performed much of this work, but Arrun had always taken particular pride in doing the job himself. The slightest fault in his weapons' performance could spell the difference between life and death.The gauntlets themselves were beautiful weapons, relics fashioned from the Chapter Armoury in a time so long before that none living could recall who they had first belonged to. Handed down from captain to protégé over the centuries, they had come into Arrun's possession a hundred Terran years previous to his death on Gildar Secundus.Opulent and intricately designed skulls decorated the back of them, while the cabling for the Lightning Claws' energy field generators snaked through these insignia. Arrun had fought with them since his elevation to the rank of captain and whilst not every engagement called for him to make use of them in singularly brutal close-combat, they were always his preferred method of despatching the enemy.Like most Varsavian-born Silver Skulls, Daerys Arrun had a core ferocity and fearlessness born of his tribal background that made him a terrifying foe in melee combat. Arrun normally wore a suit of Power Armour which had several components drawn from an older Mark VI suit of battle-plate, like the beaked helmet, which dated back to the time of the Horus Heresy.
Daethe - Daethe: Daethe is an Exodite Maiden World located in the Nachmund Sector of the Segmentum Obscurus, near to the Nachmund Gauntlet.Not long after Abaddon the Despoiler retreated from Vigilus following the War of Beasts in the Era Indomitus, a Black Legion warband called the Forgeborn under the command of the Warpsmith D'vok launched an assault against Daethe that was contested by the Asuryani Autarch Ghaelyn of Craftworld Saim-Hann.
Daethe - History: The ambitious Warpsmith D'vok once flew the banner of the Iron Warriors, but his scheming kicked off a civil war that tore his original warband of Heretic Astartes apart. Abandoning their former comrades, D'vok and his most elite followers stole away with several packs of Daemon Engines to join Abaddon's Black Legion.Guided to the Exodite planet of Daethe near the Nachmund Gauntlet in the Nachmund Sector by an ancient star chart not long after Abaddon and the Black Legion retreated from Vigilus following the War of Beasts, the Warpsmith and his Forgeborn constructed a ring of Noctilith Crowns to harness the World Spirit energy of this Aeldari Maiden World. Now, he plans to weaponise the souls of slaughtered Exodites to supercharge his vile machines and curry favour with the Warmaster of Chaos.However, the Asuryani of Craftworld Saim-Hann heard the desperate plea for aid of the Exodites of Daethe. They despatched a military force commanded by the Autarch Ghaelyn. Ghaelyn led her forces to the Maiden World determined to stop the Forgeborn from desecrating yet another of her species' few remaining sanctuaries.
Daggan - Daggan: Daggan was a Venerable Dreadnought as well as the Chapter Master of the Blood Swords Space Marine Chapter. Unlike most Dreadnoughts, Daggan still retained a good memory of what he was before his internment within his cybernetic coffin and served the Chapter loyally as its leader. Daggan was noble, honourable and kept an even temperament as shown in his participation in the Blood Angels' conclave on Baal.
Daggan - Origins: Most of Daggan's past life before he was entombed within the shell of a Dreadnought is unknown. At some point he was placed within the sarcophagus of his Dreadnought chassis due to severe injuries received from the burning acid discharge of a Tyranid spore mine swarm. It is believed that it was only after this setback that Daggan rose to the position of Chapter Master. Daggan was the first and only Space Marine already entombed in a Dreadnought to serve as the leader of his Chapter according to current Imperial records.
Daggan - Conclave on Baal: Daggan attended the conclave of the Sanguinary Brotherhood on Baal as a representative for the Blood Swords Chapter. He played an important role in the debates which followed, including the time he stopped Mephiston and Gabriel Seth, Chapter Master of the Flesh Tearers, from a confrontation by swiftly blocking the Blood Angel Librarian's path with his massive Dreadnought body. Daggan died during the Defence of Baal when he was ripped apart and drained of blood by a Blood Angels mutant during the Last Stand against the servants of Chaos near the grave of Sanguinius in 999.M41.
Daggerfangs - Daggerfangs: The Daggerfangs is a warband of Chaos Space Marines drawn from the Alpha Legion Traitor Legion. Led by Chaos Lord Vykus Skayle, the Daggerfangs are unlike other Alpha Legion warbands, as they are faithful devotees of the Ruinous Powers.
Daggerfangs - Notable Daggerfangs: Vykus Skayle (Deceased) - Vykus Skayle was a Chaos Lord of the Alpha Legion who commanded a warband known as the Daggerfangs. He was a master of intrigue and manipulation, but differed from many of his Alpha Legion brethren because he was a fervent worshipper of the Ruinous Powers. Because of his devotion and fervent faith, Skayle had been granted superior strength and speed by the Chaos Gods. In battle, he made use of his enhanced abilities, fighting with a pair of daemonic blades. Alongside the Daemon Prince Tzen'char, Skayle was one of the chief architects of the daemonic incursions that culminated in the Siege of the Fenris System. While fighting across that star system, he was eventually slain by the Wolf Lord Harald Deathwolf.Hekastis Nul (Deceased) - Hekastis Nul served as a Dark Apostle and member of the notorious Alpha Legion warband known as the Daggerfangs. As a fervent worshiper of the Dark Gods, Nul served under the Chaos Lord Vykus Skayle, and was instrumental in summoning daemons across the world of Valdrmani during the Siege of the Fenris System. However, he eventually met his ultimate fate when he was slain by the Wolf Lord Sven Bloodhowl.
Daggerfangs - Warband Colours: Like the rest of their parent Traitor Legion, the Daggerfangs still maintain the basic Alpha Legion colour scheme for their Power Armour -- blue, silver and green.
Daggerfangs - Warband Badge: The Daggerfangs use the same Legion badge and iconography as the rest of the Alpha Legion, namely a green hydra, the mythological multi-headed serpent that has the ability to grow back two heads for every one that was cut off.
Daggerfangs - Source: War Zone Fenris: Curse of the Wulfen (7th Edition), pp. 250-261
Dagon Overlord - Dagon Overlord: The Dagon Overlord, also called simply an Overlord, is a powerful Tyranid synapse creature similar to a standard Hive Tyrant that has been seen leading the Tyranid assaults of Hive Fleet Dagon in the Jericho Reach.It is unknown whether the Dagon Overlord is a new type of Tyranid bioform that will be deployed by the Hive Mind in all hive fleets, or whether it is a single creature wholly unique to the activities and circumstances of Hive Fleet Dagon.
Dagon Overlord - History: The first sightings of the Tyranid Dagon Overlord, or simply the Overlord as it became known, came in conjunction with the first victories scored by Hive Fleet Dagon in the Jericho Reach, as if the Hive Mind had taken the measure of the foes it has faced and chose to evolve a specific tool for their eradication. Other theories speculate that the Overlord was a genus specific to that hive fleet that existed long before its arrival in Imperial space, and that it was simply a superior warrior bioconstruct, brought out of storage to face a more stubborn than expected adversary.Whatever the case, the Overlord first appeared during the opening days of the battle for Castobel, leading a mighty swarm against the amethyst spires of the Trimalov Hive, rending through its walls and dispatching its defenders in a solar-month-long orgy of carnage and slaughter. Those fortunate enough to escape the fall of the hive city with their lives took with them tales of terror and the memory of a beast which stood apart from even the worst horrors the Tyranid swarm has to offer.The Dagon Overlord is in appearance similar to a standard Hive Tyrant, but is different enough to stand apart from its lesser brethren and be remembered by those that see it looming across the battlefield. Covered in slimy plates of chitin which constantly drip and leak fluid, the Overlord projects an aura of horror and menace like nothing else within the swarm. Its importance and power are also readily apparent when it strides alongside other Tyranid creatures, its powerful presence emboldening and maddening the lesser creatures more so than would be expected by any link to the Hive Mind. It is almost as if the Overlord is the embodiment of Hive Fleet Dagon's ire toward the Jericho Reach and its alien hatred infects creatures with a personal desire to murder, maim, and kill all those in their path.Since its first appearance, the Dagon Overlord has been sighted in almost all of the major combat zones of the Orpheus Salient, leading swarm after swarm into the ranks of Imperial defenders. This has led many to believe that the Overlord is not a unique creature at all, but instead represents a new bioform of Tyranid.However, whether it is a unique entity or not is hard to determine when dealing with the Hive Mind, as it is constantly recycling its troops. This means the Overlord may well be a single veteran of many wars, and may have even fallen countless times to the foe, only to be have been re-spawned by the Hive Mind.Both the Ordo Xenos and the Deathwatch have made attempts to find the truth about the Overlord's existence. Neither has met with much success, and both Inquisitorial agents and battle-brothers have been lost during the process. Even when the Dagon Overlord seems defeated, it invariably rises again in another place at another time.
Dahka Berus - Dahka Berus: Dahka Berus served as the High Warden (High Chaplain) of the Blood Angels Legion during the Great Crusade and Horus Heresy eras.
Dahka Berus - History: During the early days of the Great Crusade there was a great conclave called by the Emperor of Mankind known as the Council of Nikaea. This conclave was intended to determine whether or not the use of psychic abilities represented a boon or a grave danger to Mankind and the newborn Imperium of Man.Ultimately the existence of psykers in the Imperium was allowed but tightly restricted under centralised Imperial control, while the potent and unrestricted use of psychic abilities gained by treating with the denizens of the Warp that was defined as "sorcery" was officially banned.This Decree Absolute was a command of the Emperor Himself, a warning about the dark potential for corruption that was implicit with the use of the powers offered by the Warp. This was a command that the Primarch Sanguinius echoes, to forbid the use of preternatural powers within the IX Legion. A command the Blood Angels accepted without question.The Emperor did not make His decision lightly, but following the actions of Magnus the Red and his Thousand Sons Legion, there was little choice. There had always been those who looked unkindly upon the use of the powers of the mind and saw only the hazards that they encompassed. The great psyker-Primarch Magnus had brought all that opposition to a head with his reckless exploration into the deeper, darker places of the Warp, drawing his father's great displeasure and this draconian response.The acolytes of the Word Bearers had been sent to many expeditionary fleets and placed in several Legions in the solar months that unfolded after the passing of the Edicts of Nikaea. The suspension of psychic warfare and the abolition of the Librarius contingent had been dealt with differently in each Legion that maintained one, each according to their individual traditions and methods.In a service offered by the Primarch Lorgar to his brethren, the master of the Word Bearers Legion had sent his most pious and vigilant apostles to help with the reintegration of those gifted with psyker powers back into the rank and file of the various Space Marine cohorts.This effort had given rise to the newly established Chaplain corps. No help from the Word Bearers had been requested or required by the Blood Angels, however. The black-armoured Wardens, their roles already embedded in the Legion proper, had taken on the task of policing the reformation of the IX Legion according to the Edicts of Nikaea. The Blood Angels' Wardens were not the same as Lorgar's Chaplains, though they ultimately would come to serve the same function within the Legions and the later Second Founding Chapters of Space Marines.The Wardens were the watchmen of the Blood Angels. In some ways they served as mentors for the younger Astartes, battlefield instructors and learned Veterans who shared knowledge with the rest of their kindred; but they were also charged with sustaining coherence throughout the tens of thousands of warriors that filled the ranks of the IX Legion.That could mean anything from offering suggestions to a captain on a point of combat doctrine, to leading a ceremony of remembrance to the fallen. They served as lore-keepers, counsellors, and teachers. In the deep past, men who had served in similar roles in other militaries had been known as diaconus, zampol, chaplain or a dozen other names -- some political, some religious, some secular.The Blood Angels' Wardens existed outside the Legion's chain of command but still within its ranks, maintaining that most Imperial of ideals throughout the Legion -- unity.The primary responsibility of High Warden Berus and the other Blood Angels Wardens was to ensure that the Emperor's Decree Absolute was strictly enforced, monitoring those Battle-Brothers who were former members of the Librarius and had been reintegrated back into the IX Legion's line companies.During his tenure with the Legion during the Great Crusade and the Heresy, Berus continued to provide spiritual counseling and guidance to both his fellow Battle-Brothers as well as those few that were psychically gifted. The Wardens always stood ready to renew a Battle-Brother's devotion when he faltered, and to remind him of his duty and his vows when hope seemed lost.
Dakinor - Dakinor: Dakinor is a gas giant within the Achilus Crusade's Canis Salient in the Jericho Reach. It is surrounded by an orbiting shell of asteroids caught in its vast gravity.Classified as a Dead World by the Imperium, the planet itself is uninhabitable like all gas giants, but its asteroids are being fought over by the Astra Militarum and a host of fanatics following a global death cult of the Imperial Creed calling itself the "Gilded Torment."The Torment has absorbed almost the whole population, and has daughter cults on many worlds of the Greyhell Front's warzone, which task their followers with joining the struggle on Dakinor.The Gilded Torment's goal appears to be to cause and suffer violent death in the name of the God-Emperor, who is worshipped in such a debased and vile form that all followers of the Torment have been declared Excommunicate.Few in the Astra Militarum have much doubt that the T'au have somehow created the Torment, an impression hardly reduced by the Kroot mercenaries appearing in the employ of the death cult.Whatever the Gilded Torment really wants, the fight against the cult is a bitter and hateful one. The Astra Militarum mounts asteroid-hopping operations where each new planetoid is assaulted in lethal thin-atmosphere, low-gravity conditions.The leaders of the Gilded Torment are unknown, but they must exist, and are actively hunted by Imperial intelligence officers across the warzone.
Dal'yth - Dal'yth: Dal'yth is a T'au Sept and among the core worlds of the T'au Empire. It was settled during the First Sphere Expansion, becoming the hub of trade and commerce for the T'au Empire. As a result, a disproportionate number of Water Caste merchants dominate its culture.Despite its importance to the T'au Empire, Dal'yth has been endangered by invasion several times, most notably at the climax of the Damocles Gulf Crusade and is currently at risk due to the encroaching Orks fighting the War of Dakka.Before the coming of the T'au, the indigo planet of Dal'yth Prime was a wild ecosystem of deep blue foliage and slithering, segmented beasts. It was tamed long ago, during the First Sphere Expansion, and has been brought into compliance with prime-level colony standards ever since.Because of the high proportion of Water Caste members upon its surface, Dal'yth Prime has enjoyed extremely beneficial trade agreements, and has recently been counted as one of the Nineteen Wonders of the T'au Empire. Much of the planet's surface is covered with a tessellating hexagonal net of cities and sub-cities, each connected to the nearest conurbations by a splaying and perfectly regular network of transit tubeways.Clean white magnorail trains whisk the populace to and fro, detaching and picking up carriages with slingshot efficiency so that they never have to stop. Though the planet has landscaped hills and even gigantic hexagonal reservoirs dotted across it, from orbit, it looks as if the Tau have settled it with the precision of an Earth Caste scientist modelling a new atomic phenomenon.
Dal'yth - History: Dal'yth Prime and its surrounding star system was originally settled by the T'au during the First Sphere Expansion. The first expeditions to the planet showed a wild ecosystem of blue foliage and a variety of hostile, slithering segmented beasts. However the T'au were able to more or less tame the native wildlife and established massive hexagon-shaped cities covering the surface of this world.Following the birth of these massive urban areas, massive plazas and marketplaces soon followed suit. This attracted large numbers of the young empire's Water Caste, who then set up embassies and merchant guilds.Since then, the Water Caste has been home to huge, disproportionate numbers of the T'au mercantile caste. Soon to follow were prosperous trade agreements with other Septs and various alien species.Perhaps the most notable was the trade agreement and later alliance with the Demiurg's Syrr'Tok Brotherhood. This was because of Ion Technology that was bartered with the Brotherhood, which has since seen usage in starships, battlesuits, vehicle weapons, and even infantry-portable weapons.This is not the only accomplishment of Dal'yth, however. This planet was also the birthplace of Commander Puretide, seen by much of the T'au Empire as the greatest military genius of the Fire Caste.After being severely wounded on a tour of duty by raiders, he retired to his homeworld and took up residence on Mount Kan'ji. Before his untimely and greatly mourned death, he is credited with teaching many of the Fire Caste's greatest commanders such as O'Shovha, O'Shaserra, and O'Kais.
Damaroth - Damaroth: The Damaroth is a watch fortress of the Deathwatch Chapter that takes the form of a vast artificial ring constructed around a glowing moon. It is the centre of Deathwatch operations in the Centaurus Arm of the Segmentum Ultima.The artificial structure was not built by Human hands, and in fact predates the Imperium. No trace of the beings that made it has been found. One of six identical structures set among the star-studded darkness of the void, each ring was appropriated by the Deathwatch and its Ordo Xenos allies as a watch fortress and the centre of Deathwatch operations in the Centaurus Arm.Inside, the Damaroth holds ship hangars the equivalent of the Imperial Navy Segmentum Fortress at Kar Duniash, housing voidships ranging from Cobra-class destroyers to Overlord-class battlecruisers and training facilities emulating multiple combat scenarios against several alien races.Housing almost a hundred Deathwatch Space Marines of varying rank and specialisation, Damaroth launches a hundred knives against the darkness. And yet, it still may not prove enough.
Damned Company of Lord Caustos - Damned Company of Lord Caustos: The Damned Company of Lord Caustos is a warband of Chaos Space Marines that was formerly a Loyalist Space Marine Chapter of unknown origin and Founding. Due to circumstances beyond their control, the members of the Damned Company were declared Renegades by an overzealous Inquisitor, which forced them to seek out the protection of Chaos in order to survive in a hostile galaxy.
Damned Company of Lord Caustos - Warband History: Most Renegade Space Marines have suffered considerable losses at the hands of Loyalist forces, and in fact represent only the small number of survivors who escaped the Imperium's retribution. These forces form small warbands rather than company or Chapter-sized formations, and may find themselves fighting alongside other Chaos forces. The Damned Company of Lord Caustos is such a force, which, having been declared Traitor by an Inquisitor of the Ordo Hereticus, based on somewhat flimsy and circumstantial evidence, only later turned to the service of Chaos in order to survive in a galaxy ultimately hostile to them. Lord Caustos and his followers now sell their services to any force that will provide them the equipment to continue their very existence.
Damned Company of Lord Caustos - Notable Members of the Damned Company: Caustos - Caustos is the Chaos Lord who leads the Damned Company since he was forced to turn to Chaos to save his Astartes from the Inquisition.
Damned Company of Lord Caustos - Warband Appearance: Based on their identical colour schemes, the Damned Company of Lord Caustos may be related to the Night Stalkers, another Chaos Space Marine warband.
Damned Company of Lord Caustos - Warband Colours: The Damned Company of Lord Caustos' Power Armour is painted grey/purple, with gold decoration.
Damned Company of Lord Caustos - Warband Badge: The Damned Company's badge is currently unknown.
Damned Company of Lord Caustos - Canon Conflict: The Damned Company of Lord Caustos' warband colour scheme is identical to that used by the Night Stalkers. This discrepancy may simply be an oversight by Games Workshop.