Code Line
stringclasses
57 values
User Explanation
stringclasses
692 values
Line-Explanation in PCEX
stringclasses
131 values
Annotation Score
float64
1
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System.out.println(num + " squared = " + (num * num));
print square value of the num in the each iteration in the console
In each iteration of the loop, this statement prints the square number to the default standard output stream.
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Point1 point = new Point1();
initiate the class Point 1
This statement creates a Point1 object using the new keyword and empty parentheses.
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Point1 point = new Point1();
initiate the class Point 1
The variable point holds a reference to a Point1 object.
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point.setX(7);
call the setX method with parameter 7
This statement invokes the method setX of the point to set its x-coordinate to 7.
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point.translate(11, 6);
call translate method with variables 11, 6
This statement invokes the method translate of the point.
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point.translate(11, 6);
call translate method with variables 11, 6
The second parameter specifies how much we want to shift the y-coordinate of the point.
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point.translate(11, 6);
call translate method with variables 11, 6
The translate method receives two parameters.
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point.translate(11, 6);
call translate method with variables 11, 6
The first parameter specifies how much we want to shift the x-coordinate of the point.
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System.out.println("The point's coordinates: (" + point.getX() + ", " + point.getY() + ")") ;
print the coordinates x,y using methods getX and getY
Note that we do not necessarily have to store the returned value from each of these methods in a variable.
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System.out.println("The point's coordinates: (" + point.getX() + ", " + point.getY() + ")") ;
print the coordinates x,y using methods getX and getY
We could use the returned value of them directly in the println statement.
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System.out.println("The point's coordinates: (" + point.getX() + ", " + point.getY() + ")") ;
print the coordinates x,y using methods getX and getY
This statement prints the coordinates of the point to the default standard output stream.
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System.out.println("The point's coordinates: (" + point.getX() + ", " + point.getY() + ")") ;
print the coordinates x,y using methods getX and getY
The printed text is followed by the end-of-line character at the end.
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System.out.println("The point's coordinates: (" + point.getX() + ", " + point.getY() + ")") ;
print the coordinates x,y using methods getX and getY
To get the point's coordinates, we invoke the method getX and getY of the point.
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class Point1 {
class Point 1 definition start
We define the class Point1 to represent a point in the Euclidean plane.
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private int y;
declare the variable y
Therefore, we need to declare an instance variable for the class to store the y-coordinate of the point.
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private int y;
declare the variable y
We declare it as integer because we want to have integer coordinates for the point.
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private int y;
declare the variable y
Note that an instance variable is a variable defined in a class, for which each instantiated object of the class has a separate copy, or instance.
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private int y;
declare the variable y
Every object of the Point1 class will have its own y-coordinate.
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public void translate(int dx, int dy) {
translate method definition
This method shifts the coordinates by a specific delta-x and delta-y, which are passed as parameters.
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public void translate(int dx, int dy) {
translate method definition
We define this method as public to provide access to this method from outside of the class.
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public void translate(int dx, int dy) {
translate method definition
Also, we define its return type as void, as it does not return any value.
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public void translate(int dx, int dy) {
translate method definition
Note that both of the parameters are declared as integers because the point has integer coordinates.
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x += dx;
X=X+dx
To shift the x-coordinate of the point, we need to add dx to the value of the x-coordinate of the point.
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public void setX(int newX) {
setX method definition
Also, we define its return type as void, as it does not return any value.
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public void setX(int newX) {
setX method definition
We define this method as public to provide access to this method from outside of the class.
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public void setX(int newX) {
setX method definition
This method sets the current value of the x-coordinate of the point to the given value (newX) that is specified as the method's parameter.
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public void setX(int newX) {
setX method definition
Note that the instance variable x is private; thus, it cannot be directly changed from outside the class.
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public void setX(int newX) {
setX method definition
The parameter of the method is declared as integer because the x-coordinate of the point is an integer.
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public void setX(int newX) {
setX method definition
It can be changed from outside the class only through this method.
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public int getX() {
getX method definition
We define this method as public to provide access to this method from outside of the class.
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public int getX() {
getX method definition
This method returns the x-coordinate of the point.
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public int getX() {
getX method definition
Note that the instance variable x is private; thus, it cannot be directly accessed from outside the class.
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public int getX() {
getX method definition
Also, we define its return type as int, as it returns the x-coordinate of the point which is an integer.
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public int getX() {
getX method definition
It can be accessed from outside the class only through this getter method.
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for (int num = 2; num <= 10; num += 2) {
line 3 starts the "for" loop.
To do this, we need to use a loop structure.
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for (int num = 2; num <= 10; num += 2) {
line 3 starts the "for" loop.
We need to repeat the same process for each of the even positive integers that are less than or equal to 10.
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for (int num = 2; num <= 10; num += 2) {
line 3 starts the "for" loop.
To do this, we initialize variable num to 2, loop until reaching 10 (inclusive), and increment num by 2 after each iteration of the loop.
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for (int num = 2; num <= 10; num += 2) {
line 3 starts the "for" loop.
We use for loops instead of a while loop because we need to repeat the loop a certain number of times, and for loops are best-suited in cases like this when we know ahead of time the number of times that we need to repeat the loop.
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for (int num = 2; num <= 10; num += 2) {
line 3 starts the "for" loop.
Here, we want the for loop to start counting from 2 (2 is the first positive even number) with every even integer number up to (including) 10.
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for (int num = 2; num <= 10; num += 2) {
As the goal states we have to obtain the square of every even number that is lower than 10, the loop starts with 2.
To do this, we need to use a loop structure.
2
for (int num = 2; num <= 10; num += 2) {
As the goal states we have to obtain the square of every even number that is lower than 10, the loop starts with 2.
We need to repeat the same process for each of the even positive integers that are less than or equal to 10.
2
for (int num = 2; num <= 10; num += 2) {
As the goal states we have to obtain the square of every even number that is lower than 10, the loop starts with 2.
To do this, we initialize variable num to 2, loop until reaching 10 (inclusive), and increment num by 2 after each iteration of the loop.
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for (int num = 2; num <= 10; num += 2) {
As the goal states we have to obtain the square of every even number that is lower than 10, the loop starts with 2.
We use for loops instead of a while loop because we need to repeat the loop a certain number of times, and for loops are best-suited in cases like this when we know ahead of time the number of times that we need to repeat the loop.
2
for (int num = 2; num <= 10; num += 2) {
As the goal states we have to obtain the square of every even number that is lower than 10, the loop starts with 2.
Here, we want the for loop to start counting from 2 (2 is the first positive even number) with every even integer number up to (including) 10.
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for (int num = 2; num <= 10; num += 2) {
it is incremented by 2 every time, so we get the next even number.
To do this, we need to use a loop structure.
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for (int num = 2; num <= 10; num += 2) {
it is incremented by 2 every time, so we get the next even number.
We need to repeat the same process for each of the even positive integers that are less than or equal to 10.
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for (int num = 2; num <= 10; num += 2) {
it is incremented by 2 every time, so we get the next even number.
To do this, we initialize variable num to 2, loop until reaching 10 (inclusive), and increment num by 2 after each iteration of the loop.
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for (int num = 2; num <= 10; num += 2) {
it is incremented by 2 every time, so we get the next even number.
We use for loops instead of a while loop because we need to repeat the loop a certain number of times, and for loops are best-suited in cases like this when we know ahead of time the number of times that we need to repeat the loop.
1
for (int num = 2; num <= 10; num += 2) {
it is incremented by 2 every time, so we get the next even number.
Here, we want the for loop to start counting from 2 (2 is the first positive even number) with every even integer number up to (including) 10.
2
for (int num = 2; num <= 10; num += 2) {
Num<= 10 condition is to get numbers that are lesser than or equal to 10.
To do this, we need to use a loop structure.
1
for (int num = 2; num <= 10; num += 2) {
Num<= 10 condition is to get numbers that are lesser than or equal to 10.
We need to repeat the same process for each of the even positive integers that are less than or equal to 10.
2
for (int num = 2; num <= 10; num += 2) {
Num<= 10 condition is to get numbers that are lesser than or equal to 10.
To do this, we initialize variable num to 2, loop until reaching 10 (inclusive), and increment num by 2 after each iteration of the loop.
2
for (int num = 2; num <= 10; num += 2) {
Num<= 10 condition is to get numbers that are lesser than or equal to 10.
We use for loops instead of a while loop because we need to repeat the loop a certain number of times, and for loops are best-suited in cases like this when we know ahead of time the number of times that we need to repeat the loop.
1
for (int num = 2; num <= 10; num += 2) {
Num<= 10 condition is to get numbers that are lesser than or equal to 10.
Here, we want the for loop to start counting from 2 (2 is the first positive even number) with every even integer number up to (including) 10.
2
System.out.println(num + " squared = " + (num * num));
line 4 is just to print the output.
The multiplication may also be performed directly in the println statement.
1
System.out.println(num + " squared = " + (num * num));
line 4 is just to print the output.
Note that we do not necessarily have to store the squared number in a variable.
1
System.out.println(num + " squared = " + (num * num));
line 4 is just to print the output.
To square each number in the sequence, we multiply it by itself using the multiplication (*) operator.
1
System.out.println(num + " squared = " + (num * num));
line 4 is just to print the output.
In each iteration of the loop, this statement prints the square number to the default standard output stream.
1
System.out.println(num + " squared = " + (num * num));
Every-time the next even number will taken, it will printed and the with the formula of "num*num" its square will be obtained and printed.
The multiplication may also be performed directly in the println statement.
2
System.out.println(num + " squared = " + (num * num));
Every-time the next even number will taken, it will printed and the with the formula of "num*num" its square will be obtained and printed.
Note that we do not necessarily have to store the squared number in a variable.
1
System.out.println(num + " squared = " + (num * num));
Every-time the next even number will taken, it will printed and the with the formula of "num*num" its square will be obtained and printed.
To square each number in the sequence, we multiply it by itself using the multiplication (*) operator.
3
System.out.println(num + " squared = " + (num * num));
Every-time the next even number will taken, it will printed and the with the formula of "num*num" its square will be obtained and printed.
In each iteration of the loop, this statement prints the square number to the default standard output stream.
3
Point1 point = new Point1();
Line 3 is just a declaration of a new object of type "Point1".
This statement creates a Point1 object using the new keyword and empty parentheses.
3
Point1 point = new Point1();
Line 3 is just a declaration of a new object of type "Point1".
The variable point holds a reference to a Point1 object.
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point.setX(7);
By using the function setX, the value 7 is passed to the object.
This statement invokes the method setX of the point to set its x-coordinate to 7.
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point.setX(7);
It will be an x-coordinate.
This statement invokes the method setX of the point to set its x-coordinate to 7.
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point.translate(11, 6);
With the function "translate", the x and y co-ordinates of the point will be moved to 11 and 6 respectively.
This statement invokes the method translate of the point.
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point.translate(11, 6);
With the function "translate", the x and y co-ordinates of the point will be moved to 11 and 6 respectively.
The second parameter specifies how much we want to shift the y-coordinate of the point.
1
point.translate(11, 6);
With the function "translate", the x and y co-ordinates of the point will be moved to 11 and 6 respectively.
The first parameter specifies how much we want to shift the x-coordinate of the point.
2
point.translate(11, 6);
With the function "translate", the x and y co-ordinates of the point will be moved to 11 and 6 respectively.
The translate method receives two parameters.
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