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#!/usr/bin/env python

import asyncio
import json
import os
import secrets
import signal
import subprocess
import websockets
import shutil
from connect4 import PLAYER1, PLAYER2, Connect4
from user import User


JOIN = {}

WATCH = {}

async def generate_file_structure(path, encoding='utf-8'):
  file_structure = {'name': os.path.basename(path), 'type': 'folder', 'path': path, 'children': []}
  
  try:
      entries = os.listdir(path)
  except FileNotFoundError:
      return file_structure  # Return an empty structure for non-existing directories
  
  for entry in entries:
      entry_path = os.path.join(path, entry)
      if os.path.isdir(entry_path):
          child_structure =await generate_file_structure(entry_path, encoding)
          file_structure['children'].append(child_structure)
      elif os.path.isfile(entry_path):
          try:
              with open(entry_path, 'r', encoding=encoding) as file:
                  content = file.read()
          except UnicodeDecodeError:
              content = 'Unable to read content'
          file_structure['children'].append({'name': entry, 'type': 'file', 'path': entry_path, 'content': content})
  
  return file_structure

async def rename_item(websocket, key,project_name, path,new_name, connected):
    
    old_path = os.path.join(os.getcwd(),'projects', key,project_name, path)
    new_name = new_name

    try:
        if os.path.exists(old_path):
            # Determine the new path
            new_path = os.path.join(os.path.dirname(old_path), new_name)

            # Rename the file or folder
            os.rename(old_path, new_path)

            websockets.broadcast(connected,'success')
            event = {
                "type": "rename-success",
                "data": f'{old_path}-->{new_path}',
                "old_path": path,
                "new_name": new_name,
            }
            websockets.broadcast(connected,json.dumps(event))
        else:
            event = {
                "type": "rename-failed",
                "data": f'{old_path}-->{new_path} failed Item not found',
                "old_path": path,
                "new_name": new_name,
            }
            websockets.broadcast(connected,json.dumps(event))
    except Exception as e:
        websockets.broadcast(connected,str(e))

async def delete_item(websocket, key,project_name, path, connected):
          try:
              
              item_path = os.path.join(os.getcwd(), 'projects', key,project_name, path)

              if os.path.exists(item_path):
                  if os.path.isdir(item_path):
                    shutil.rmtree(item_path)  # Remove the directory and its contents
                  elif os.path.isfile(item_path):
                      os.remove(item_path)  # Remove the file
                    
                  event = {
                "type": "delete-success",
                "data": path,
            }
                  websockets.broadcast(connected,json.dumps(event))
                  # websockets.broadcast(connected,'success')
              else:
                  event = {
                "type": "delete-failed",
                "data": f'{item_path} Item not found',
            }
                  websockets.broadcast(connected,json.dumps(event))
          except Exception as e:
              # print(e)
              websockets.broadcast(connected,str(e))

async def create_file(websocket, key,project_name, path,name, connected):
    file_path = os.path.join(os.getcwd(), 'projects', key,project_name, path,name)
    # Create the file
    with open(file_path, 'w'):
            pass
    event = {
                "type": "file-created",
                "data": file_path,
        "path": path,
                "name": name,
            }
    websockets.broadcast(connected,json.dumps(event))
    

async def create_folder(websocket, key,project_name, path,name, connected):
    folder_path = os.path.join(os.getcwd(), 'projects', key,project_name, path,name)
    # Create the folder
    os.makedirs(folder_path)
    event = {
                "type": "folder-created",
                "data": folder_path,
        "path": path,
                "name": name,
            }
    websockets.broadcast(connected,json.dumps(event))
    

async def wirte_file(websocket, key,project_name, path, content, connected):
    try:
        file_path = os.path.join(os.getcwd(), 'projects', key,project_name, path)
        file_content = content
        with open(file_path, 'w', encoding='utf-8') as file:
            file.write(file_content)

        event = {
                "type": "write-success",
                "data": file_path,
            "path": path,
                "content": content,
            }
        websockets.broadcast(connected,json.dumps(event))
    except FileNotFoundError as e:
        event = {
                "type": "write-error",
                "data": e,
            }
        websockets.broadcast(connected,json.dumps(event))
        
    

async def execute_command(websocket, key,project_name, command, connected):
    base_path = os.path.join(os.getcwd(), 'projects', key,project_name)
    mod_command = f'cd {base_path}&& {command}'

    try:
        process = await asyncio.create_subprocess_shell(
            mod_command,
            # cwd=base_path,
            stdin=asyncio.subprocess.PIPE,
            stdout=asyncio.subprocess.PIPE,
            stderr=asyncio.subprocess.PIPE,
            # text=True,
        )

        async def send_message(message):
            print('sending msg')
            # await websocket.send(f'data: {message}')
            websockets.broadcast(connected,json.dumps(message) )

        async for line in process.stdout:
            print('sending line')
            
            event = {
                "type": "terminal-data",
                "data": line.strip().decode('utf-8'),
            }
            await send_message(event)
            

        async for line in process.stderr:
            print(f'error:{line.strip()}')
            event = {
                "type": "terminal-error",
                "data": line.strip().decode('utf-8'),
            }
            await send_message(event)

        return_code = await process.wait()
        if return_code == 0:
            # await send_message('Code executed successfully')
            pass
        else:
            # await send_message(f'error:Execution failed with return code {return_code}')
            pass

    except Exception as e:
        await error(websocket, str(e))

async def create_file_structure(websocket, data, base_path='.'):
    if data['type'] == 'folder':
        folder_path = os.path.join(base_path, data['name'])
        os.makedirs(folder_path, exist_ok=True)
        for child in data['children']:
            await create_file_structure(websocket,child, base_path=folder_path)
    elif data['type'] == 'file':
        file_path = os.path.join(base_path, data['name'])
        with open(file_path, 'w', encoding='utf-8') as file:
            file.write(data['content'])

    event = {
            "type": "msg",
            "message": "project created",
        }
    await websocket.send(json.dumps(event))

            
async def error(websocket, message):
    """
    Send an error message.

    """
    event = {
        "type": "error",
        "message": message,
    }
    await websocket.send(json.dumps(event))


async def replay(websocket, game):
    """
    Send previous moves.

    """
    # Make a copy to avoid an exception if game.moves changes while iteration
    # is in progress. If a move is played while replay is running, moves will
    # be sent out of order but each move will be sent once and eventually the
    # UI will be consistent.
    for player, column, row in game.moves.copy():
        event = {
            "type": "play",
            "player": player,
            "column": column,
            "row": row,
        }
        await websocket.send(json.dumps(event))


async def play(websocket, game, player, connected):
    """
    Receive and process moves from a player.

    """
    async for message in websocket:
        # Parse a "play" event from the UI.
        event = json.loads(message)
        assert event["type"] == "play"
        column = event["column"]

        try:
            # Play the move.
            row = game.play(player, column)
        except RuntimeError as exc:
            # Send an "error" event if the move was illegal.
            await error(websocket, str(exc))
            continue

        # Send a "play" event to update the UI.
        event = {
            "type": "play",
            "player": player,
            "column": column,
            "row": row,
        }
        websockets.broadcast(connected, json.dumps(event))

        # If move is winning, send a "win" event.
        if game.winner is not None:
            event = {
                "type": "win",
                "player": game.winner,
            }
            websockets.broadcast(connected, json.dumps(event))

async def exe(websocket,connected,key):
    """
    Receive and process moves from a player.

    """
    print('in exe')
    async for message in websocket:
        # Parse a "play" event from the UI.
        event = json.loads(message)
        assert event["type"] == "cmd"
        # command = event["command"]
        print(event)

        try:
            if event["command"]["type"]=="shell":
               await execute_command(websocket, key,event["project_name"], event["command"]["command"], connected)
            elif event["command"]["type"]=="write":
                
                await wirte_file(websocket, key,event["project_name"], event["path"], event["content"], connected)
            elif event["command"]["type"]=="create":
                if event["item"]=="folder":
                    await create_folder(websocket, key,event["project_name"], event["path"],event["name"], connected)
                else:
                    await create_file(websocket, key,event["project_name"], event["path"],event["name"], connected)
                
                
            elif event["command"]["type"]=="delete":
                
                await delete_item(websocket, key,event["project_name"], event["path"], connected)
            elif event["command"]["type"]=="rename":
                
                await rename_item(websocket, key,event["project_name"], event["path"], event["name"], connected)
            elif event["command"]["type"]=="collabration":
                
                event = {
                "type": "collabration",
                'name': event["name"],
            'line': event["cursorPos-line"],
                    'ch': event["cursorPos-ch"],
                    'file':event["file"],
            'content': event["content"],
            }
                websockets.broadcast(connected, json.dumps(event))
        
            else:
                # First player starts a new game.
                pass
        except RuntimeError as exc:
            # Send an "error" event if the move was illegal.
            await error(websocket, str(exc))
            continue

        # # Send a "play" event to update the UI.
        # event = {
        #     "type": "play",
        #     "player": player,
        #     "column": column,
        #     "row": row,
        # }
        # websockets.broadcast(connected, json.dumps(event))

        # # If move is winning, send a "win" event.
        # if game.winner is not None:
        #     event = {
        #         "type": "win",
        #         "player": game.winner,
        #     }
        #     websockets.broadcast(connected, json.dumps(event))

async def start(websocket,events):
    """
    Handle a connection from the first player: start a new game.

    """
    # Initialize a Connect Four game, the set of WebSocket connections
    # receiving moves from this game, and secret access tokens.
    game = User()
    connected = {websocket}

    join_key = secrets.token_urlsafe(12)
    JOIN[join_key] = game, connected

    watch_key = secrets.token_urlsafe(12)
    WATCH[watch_key] = game, connected

    try:
        # Send the secret access tokens to the browser of the first player,
        # where they'll be used for building "join" and "watch" links.
        event = {
            "type": "init",
            "join": join_key,
            "watch": watch_key,
        }
        await websocket.send(json.dumps(event))
        
        js = json.loads(events)
        assert js["type"] == "init"
        base_path = os.path.join(os.getcwd(), 'projects',join_key, js["project_name"])
        data=json.loads(js["file_structure"])
        # Receive and process moves from the first player.
        # await play(websocket, game, PLAYER1, connected)
        await create_file_structure(websocket,data, base_path=base_path)
        await exe(websocket,connected,join_key)
    finally:
        del JOIN[join_key]
        del WATCH[watch_key]


async def join(websocket, key):
    """
    Handle a connection from the second player: join an existing game.

    """
    # Find the Connect Four game.
    try:
        game, connected = JOIN[key]
    except KeyError:
        await error(websocket, "collabration not found.")
        return

    # Register to receive moves from this game.
    connected.add(websocket)
    try:
        base_path = os.path.join(os.getcwd(), 'projects', key,'your_project_name')
        mod_command = f'cd {base_path} && ls'
        process = await asyncio.create_subprocess_shell(
            mod_command,
            # cwd=base_path,
            stdin=asyncio.subprocess.PIPE,
            stdout=asyncio.subprocess.PIPE,
            stderr=asyncio.subprocess.PIPE,
            # text=True,
        )
        project_name = []
        async for line in process.stdout:
            project_name.append(line.strip().decode('utf-8'))

        return_code = await process.wait()
        
        current_directory = f'projects/{key}/your_project_name/{project_name[0]}'
        # Send the first move, in case the first player already played it.
        file_structure = await generate_file_structure(current_directory)
        # Receive and process moves from the second player.
        event = {
            "type": "join",
            "file_structure": json.dumps(file_structure),
           
        }
        print('in join')
        print(event)
        await websocket.send(json.dumps(event))
        await exe(websocket,connected,key)
    finally:
        connected.remove(websocket)


async def watch(websocket, watch_key):
    """
    Handle a connection from a spectator: watch an existing game.

    """
    # Find the Connect Four game.
    try:
        game, connected = WATCH[watch_key]
    except KeyError:
        await error(websocket, "Game not found.")
        return

    # Register to receive moves from this game.
    connected.add(websocket)
    try:
        # Send previous moves, in case the game already started.
        await replay(websocket, game)
        # Keep the connection open, but don't receive any messages.
        await websocket.wait_closed()
    finally:
        connected.remove(websocket)


async def handler(websocket):
    """
    Handle a connection and dispatch it according to who is connecting.

    """
    # Receive and parse the "init" event from the UI.
    message = await websocket.recv()
    event = json.loads(message)
    print(event)
    project_name = event["project_name"]
    # assert event["type"] == "init"
    if event["type"] == "init":
        if "join" in event:
            # Second player joins an existing game.
            await join(websocket, event["join"])
        elif "watch" in event:
            # Spectator watches an existing game.
            await watch(websocket, event["watch"])
        
        else:
            # First player starts a new game.
            await start(websocket, message)
    elif event["type"] == "cmd":
        print('executing commad')
        # Execute a command in the project folder.
        await execute_command(websocket, event["project_name"], event["command"])

    # assert event["type"] == "cmd"

    # if "command" in event:
    #     # Second player joins an existing game.
    #     await execute_command(websocket, project_name, event["command"])
    # elif "watch" in event:
    #     # Spectator watches an existing game.
    #     await watch(websocket, event["watch"])
    # else:
    #     # First player starts a new game.
    #     await start(websocket, message)


async def main():
    # Set the stop condition when receiving SIGTERM.
    loop = asyncio.get_running_loop()
    stop = loop.create_future()
    loop.add_signal_handler(signal.SIGTERM, stop.set_result, None)

    port = int(os.environ.get("PORT", "7860"))
    async with websockets.serve(handler, "0.0.0.0", port):
        await stop


if __name__ == "__main__":
    asyncio.run(main())