Spaces:
Running
Running
File size: 13,765 Bytes
4d125bc 3554ac8 4d125bc 3554ac8 5e7c5f7 16e6b88 5e7c5f7 16e6b88 5e7c5f7 16e6b88 5e7c5f7 16e6b88 5e7c5f7 3554ac8 d88550f b8df290 16e6b88 c8b3c4e 16e6b88 d88550f 3554ac8 16e6b88 5e7c5f7 b8df290 d88550f 16e6b88 750e754 3554ac8 750e754 16e6b88 750e754 c8b3c4e 750e754 b8df290 c8b3c4e 16e6b88 3554ac8 750e754 5e7c5f7 750e754 16e6b88 5e7c5f7 3554ac8 86942ee 3554ac8 5e7c5f7 16e6b88 5e7c5f7 750e754 3554ac8 16e6b88 86942ee 5e7c5f7 16e6b88 750e754 16e6b88 c8b3c4e 16e6b88 5e7c5f7 16e6b88 3554ac8 750e754 16e6b88 3554ac8 86942ee 16e6b88 86942ee 5e7c5f7 390ce77 750e754 b8df290 3554ac8 16e6b88 5e7c5f7 3554ac8 4d125bc 5e7c5f7 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 |
import streamlit as st
import os, base64, shutil, random
from pathlib import Path
@st.cache_data
def load_aframe_and_extras():
return """
<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
<script src="https://unpkg.com/[email protected]/dist/aframe-event-set-component.min.js"></script>
<script>
let score = 0;
let selectedEntity = null;
let velocity = {x: 0, y: 0, z: 0};
let maxSpeed = 0.5;
let accel = 0.02;
AFRAME.registerComponent('draggable', {
init: function () {
this.el.addEventListener('mousedown', this.onMouseDown.bind(this));
this.el.addEventListener('touchstart', this.onTouchStart.bind(this));
this.el.addEventListener('mouseup', this.onMouseUp.bind(this));
this.el.addEventListener('touchend', this.onTouchEnd.bind(this));
this.el.addEventListener('mousemove', this.onMouseMove.bind(this));
this.el.addEventListener('touchmove', this.onTouchMove.bind(this));
},
onMouseDown: function (evt) {
selectedEntity = this.el;
},
onTouchStart: function (evt) {
evt.preventDefault();
selectedEntity = this.el;
},
onMouseUp: function () {
selectedEntity = null;
},
onTouchEnd: function () {
selectedEntity = null;
},
onMouseMove: function (evt) {
if (selectedEntity) {
let cam = document.querySelector('[camera]');
let dir = new THREE.Vector3();
cam.object3D.getWorldDirection(dir);
let rc = new THREE.Raycaster(cam.object3D.position, dir);
let plane = new THREE.Plane(new THREE.Vector3(0, 1, 0), 0);
let pos = new THREE.Vector3();
rc.ray.intersectPlane(plane, pos);
selectedEntity.setAttribute('position', {x: pos.x, y: 0, z: pos.z});
}
},
onTouchMove: function (evt) {
evt.preventDefault();
if (selectedEntity) {
let cam = document.querySelector('[camera]');
let dir = new THREE.Vector3();
cam.object3D.getWorldDirection(dir);
let rc = new THREE.Raycaster(cam.object3D.position, dir);
let plane = new THREE.Plane(new THREE.Vector3(0, 1, 0), 0);
let pos = new THREE.Vector3();
rc.ray.intersectPlane(plane, pos);
selectedEntity.setAttribute('position', {x: pos.x, y: 0, z: pos.z});
}
}
});
AFRAME.registerComponent('bouncing', {/* … */});
AFRAME.registerComponent('moving-light', {/* … */});
function moveCamera(view) {
var rig = document.querySelector('#rig');
var gw = 8, gh = 8;
var center = {x: 0, y: 0, z: 0};
var height = Math.max(gw, gh) * 1.5; // y=12 for center view
var lowHeight = 3; // y=3 for closer views
var quadrantOffset = Math.max(gw, gh) / 4; // 2 units to center on quadrants
var pos, rot;
rot = {x: -90, y: 0, z: 0}; // Always top-down view
switch(view) {
case 'center':
pos = {x: center.x, y: height, z: center.z};
break;
case 'left':
pos = {x: -quadrantOffset, y: lowHeight, z: center.z}; // Center on left side
break;
case 'right':
pos = {x: quadrantOffset, y: lowHeight, z: center.z}; // Center on right side
break;
case 'front':
pos = {x: center.x, y: lowHeight, z: -quadrantOffset}; // Center on top side
break;
case 'back':
pos = {x: center.x, y: lowHeight, z: quadrantOffset}; // Center on bottom side
break;
case 'angle1':
pos = {x: -quadrantOffset, y: lowHeight, z: -quadrantOffset}; // Top-left quadrant
break;
case 'angle2':
pos = {x: quadrantOffset, y: lowHeight, z: -quadrantOffset}; // Top-right quadrant
break;
case 'angle3':
pos = {x: -quadrantOffset, y: lowHeight, z: quadrantOffset}; // Bottom-left quadrant
break;
case 'angle4':
pos = {x: quadrantOffset, y: lowHeight, z: quadrantOffset}; // Bottom-right quadrant
break;
}
rig.setAttribute('position', pos);
rig.setAttribute('rotation', rot);
}
function flyCamera(action) {
var rig = document.querySelector('#rig');
var rot = rig.getAttribute('rotation');
var rSpeed = 2;
switch(action) {
case 'forward':
var cam = document.querySelector('[camera]');
var dir = new THREE.Vector3();
cam.object3D.getWorldDirection(dir); // Raycast direction (downward for top-down view)
var pos = rig.getAttribute('position');
pos.x += dir.x * 0.1;
pos.y += dir.y * 0.1;
pos.z += dir.z * 0.1;
rig.setAttribute('position', pos);
break;
case 'backward':
velocity.z = Math.min(velocity.z + accel, maxSpeed);
break;
case 'stop':
velocity = {x: 0, y: 0, z: 0};
moveCamera('center');
break;
case 'rollCCW':
rot.z += rSpeed;
break;
case 'rollCW':
rot.z -= rSpeed;
break;
}
rig.setAttribute('rotation', rot);
}
function updateCameraPosition() {
var rig = document.querySelector('#rig');
var pos = rig.getAttribute('position');
pos.x += velocity.x;
pos.y += velocity.y;
pos.z += velocity.z;
rig.setAttribute('position', pos);
requestAnimationFrame(updateCameraPosition);
}
requestAnimationFrame(updateCameraPosition);
function fireRaycast() {
var cam = document.querySelector('[camera]');
var dir = new THREE.Vector3(); cam.object3D.getWorldDirection(dir);
var rc = new THREE.Raycaster(cam.object3D.position, dir);
var hits = rc.intersectObjects(
Array.from(document.querySelectorAll('.raycastable')).map(e=>e.object3D), true
);
if (hits.length>0) {
var el = hits[0].object.el;
if (el.components.bouncing) {
el.components.bouncing.boost();
score += 10;
document.getElementById('score').setAttribute('value','Score: '+score);
}
}
}
document.addEventListener('keydown', e => {
switch(e.key.toLowerCase()){
case '1': moveCamera('center'); break;
case '2': moveCamera('left'); break;
case '3': moveCamera('right'); break;
case '4': moveCamera('front'); break;
case '5': moveCamera('back'); break;
case '6': moveCamera('angle1'); break;
case '7': moveCamera('angle2'); break;
case '8': moveCamera('angle3'); break;
case '9': moveCamera('angle4'); break;
case 'w': flyCamera('forward'); break;
case 'x': flyCamera('backward'); break;
case 's': flyCamera('stop'); break;
case 'q': flyCamera('rollCCW'); break;
case 'e': flyCamera('rollCW'); break;
case ' ': fireRaycast(); break;
}
});
</script>
"""
@st.cache_data
def encode_file(path):
with open(path,'rb') as f: return base64.b64encode(f.read()).decode()
def create_aframe_entity(stem, ext, pos):
ry = random.uniform(0,360)
if ext == 'obj':
return (f'<a-entity obj-model="obj:#{stem}" '
f'position="{pos}" rotation="0 {ry} 0" scale="1 1 1" '
'class="raycastable" draggable></a-entity>')
if ext in ('glb','gltf'):
return (f'<a-entity gltf-model="#{stem}" '
f'position="{pos}" rotation="0 {ry} 0" scale="1 1 1" '
'class="raycastable" draggable></a-entity>')
return ''
@st.cache_data
def generate_tilemap(files, dirpath, gw=8, gh=8):
img_exts = ['webp','png','jpeg','jpg']
model_exts = ['obj','glb','gltf']
vid_exts = ['mp4']
imgs = [f for f in files if f.split('.')[-1] in img_exts]
models = [f for f in files if f.split('.')[-1] in model_exts]
vids = [f for f in files if f.split('.')[-1] in vid_exts]
assets = "<a-assets>"
for f in files:
stem = Path(f).stem; ext=f.split('.')[-1]
data=encode_file(os.path.join(dirpath,f))
if ext in model_exts:
assets += (f'<a-asset-item id="{stem}" '
f'src="data:application/octet-stream;base64,{data}"></a-asset-item>')
elif ext in img_exts:
assets += f'<img id="{stem}" src="data:image/{ext};base64,{data}">'
elif ext in vid_exts:
assets += (f'<video id="{stem}" '
f'src="data:video/mp4;base64,{data}" '
'loop autoplay muted></video>')
assets += "</a-assets>"
entities = ""
if vids:
v = vids[0]; s = Path(v).stem
entities += (f'<a-video src="#{s}" width="{gw}" height="{gh}" '
f'rotation="-90 0 0" position="0 0.05 0" '
'loop autoplay></a-video>')
else:
sx = -gw/2; sz = -gh/2
for i in range(gw):
for j in range(gh):
x,y,z = sx+i,0,sz+j
if imgs:
img = random.choice(imgs); s = Path(img).stem
entities += (f'<a-plane src="#{s}" width="1" height="1" '
f'rotation="-90 0 0" position="{x} 0 {z}"></a-plane>')
sx = -gw/2; sz = -gh/2
for i in range(gw):
for j in range(gh):
x,y,z = sx+i,0,sz+j
if models:
m = random.choice(models); ext = m.split('.')[-1]; s = Path(m).stem
entities += create_aframe_entity(s, ext, f"{x} 0 {z}")
return assets, entities
def main():
st.set_page_config(layout="wide")
with st.sidebar:
st.markdown("### 🧭 Camera Views")
st.markdown("**Select Quadrant** 📷")
cols = st.columns(3)
cols[0].button("↖️ Top-Left", on_click=lambda: st.session_state.update({'camera_view': 'angle1'}))
cols[1].button("⬆️ Top", on_click=lambda: st.session_state.update({'camera_view': 'front'}))
cols[2].button("↗️ Top-Right", on_click=lambda: st.session_state.update({'camera_view': 'angle2'}))
cols = st.columns(3)
cols[0].button("⬅️ Left", on_click=lambda: st.session_state.update({'camera_view': 'left'}))
cols[1].button("🔳 Center", on_click=lambda: st.session_state.update({'camera_view': 'center'}))
cols[2].button("➡️ Right", on_click=lambda: st.session_state.update({'camera_view': 'right'}))
cols = st.columns(3)
cols[0].button("↙️ Bottom-Left", on_click=lambda: st.session_state.update({'camera_view': 'angle3'}))
cols[1].button("⬇️ Bottom", on_click=lambda: st.session_state.update({'camera_view': 'back'}))
cols[2].button("↘️ Bottom-Right", on_click=lambda: st.session_state.update({'camera_view': 'angle4'}))
st.markdown("### ➕ Add Media Files")
ups = st.file_uploader("Add files (png, jpeg, obj, glb, mp4, etc.):", accept_multiple_files=True)
st.markdown("### 📋 Uploaded Model Files")
directory = st.text_input("Path:", ".", key="dir")
if os.path.isdir(directory):
files = [f for f in os.listdir(directory) if f.split('.')[-1] in ['obj', 'glb', 'gltf']]
if files:
for i, f in enumerate(files, 1):
st.markdown(f"{i}. {f}")
else:
st.markdown("No model files found.")
if not os.path.isdir(directory):
st.sidebar.error("Invalid directory")
return
types = ['obj','glb','gltf','webp','png','jpeg','jpg','mp4']
if ups:
for up in ups:
ext=Path(up.name).suffix.lower()[1:]
if ext in types:
with open(os.path.join(directory,up.name),'wb') as f:
shutil.copyfileobj(up,f)
st.sidebar.success(f"Uploaded {up.name}")
else:
st.sidebar.warning(f"Skipped {up.name}")
files = [f for f in os.listdir(directory) if f.split('.')[-1] in types]
spot_h = max(8,8)*1.5
scene = f"""
<a-scene embedded style="height:100vh; width:100vw; position:fixed; top:0; left:0;">
<a-entity id="rig" position="0 12 0" rotation="-90 0 0">
<a-camera fov="60" look-controls wasd-controls="enabled:false"
cursor="rayOrigin:mouse" raycaster="objects:.raycastable">
</a-camera>
</a-entity>
<a-sky color="#87CEEB"></a-sky>
<a-entity moving-light="color:#FFD700; speed:0.07 0.05 0.06; bounds:4 3 4" position="2 2 -2"></a-entity>
<a-entity moving-light="color:#FF6347; speed:0.06 0.08 0.05; bounds:4 3 4" position="-2 1 2"></a-entity>
<a-entity moving-light="color:#00CED1; speed:0.05 0.06 0.07; bounds:4 3 4" position="0 3 0"></a-entity>
<a-entity light="type:spot; color:#FFF; intensity:1; angle:45; penumbra:0.2"
position="0 {spot_h} 0" rotation="-90 0 0"></a-entity>
<a-text id="score" value="Score:0" position="-1.5 2 -3" scale="0.5 0.5 0.5" color="white"></a-text>
"""
assets, ents = generate_tilemap(files, directory, 8, 8)
scene += assets + ents + "</a-scene>"
view_cmd = st.session_state.get('camera_view', 'center')
if view_cmd:
scene += f"<script>moveCamera('{view_cmd}');</script>"
st.session_state.pop('camera_view', None)
fly_cmd = st.session_state.get('fly_action')
if fly_cmd:
scene += f"<script>flyCamera('{fly_cmd}');</script>"
st.session_state.pop('fly_action', None)
loader = '<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/aframe-extras.loaders.min.js"></script>'
st.components.v1.html(
load_aframe_and_extras() + loader + scene,
height=1000
)
if __name__ == "__main__":
main() |