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FSlateWindowElementList::GetClippingState
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
[TOptional](API\Runtime\Core\IO\TOptional)< [FSlateClippingState](API\Runtime\SlateCore\Layout\FSlateClippingState) > GetClippingState() const
[]
FSlateWindowElementList::GetClippingManager
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
const [FSlateClippingManager](API\Runtime\SlateCore\Layout\FSlateClippingManager) & GetClippingManager() const
[]
FSlateWindowElementList::GetClippingStackDepth
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
int32 GetClippingStackDepth() const
[]
FSlateWindowElementList::GetDeferredPaintList
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
[TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FDeferredPaint](API\Runtime\SlateCore\Rendering\FSlateWindowElementList\FDeferredPaint) > > GetDeferredPaintList() const
[]
FSlateWindowElementList::GetCurrentCachedElementWithNewData
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
[TArrayView](API\Runtime\Core\Containers\TArrayView)< [FSlateCachedElementList](API\Runtime\SlateCore\Rendering\FSlateCachedElementList) *const > GetCurrentCachedElementWithNewData() const
[]
FSlateWindowElementList::GetIsInGameLayer
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
bool GetIsInGameLayer()
[]
FSlateWindowElementList::GetRenderWindow
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
Get the window that we will be rendering to. Unless you are a slate renderer you probably want to useGetPaintWindow()
SlateCore
[SWindow](API\Runtime\SlateCore\Widgets\SWindow) * GetRenderWindow() const
[]
FSlateWindowElementList::GetUncachedDrawElements
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
Get the draw elements that we want to render into this window
SlateCore
const FSlateDrawElementMap & GetUncachedDrawElements() const
[]
FSlateWindowElementList::GetWindow
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
Get the window that we will be painting
SlateCore
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > GetWindow() const
[]
FSlateWindowElementList::GetPixelSnappingMethod
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
EWidgetPixelSnapping GetPixelSnappingMethod() const
[]
FSlateWindowElementList::PaintDeferred
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
int32 PaintDeferred ( int32 LayerId, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect )
[]
FSlateWindowElementList::GetWindowSize
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
Get the window size that we will be painting
SlateCore
[UE::Slate::FDeprecateVector2DResult](API\Runtime\SlateCore\Types\FDeprecateVector2DResult) GetWindowSize() const
[]
FSlateWindowElementList::GetPaintWindow
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
Get the window that we will be painting
SlateCore
[SWindow](API\Runtime\SlateCore\Widgets\SWindow) * GetPaintWindow() const
[]
FSlateWindowElementList::PopCachedElementData
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
void PopCachedElementData()
[]
FSlateWindowElementList::PopClip
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
void PopClip()
[]
FSlateWindowElementList::PopClipToStackIndex
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
void PopClipToStackIndex ( int32 Index )
[]
FSlateWindowElementList::PopPaintingWidget
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
Pops the current painted widget off the stack true if an element was added while the widget was pushed
SlateCore
[FSlateCachedElementsHandle](API\Runtime\SlateCore\Rendering\FSlateCachedElementsHandle) PopPaintingWidget ( const [SWidget](API\Runtime\SlateCore\Widgets\SWidget) & CurrentWidget )
[]
FSlateWindowElementList::PopPixelSnappingMethod
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
void PopPixelSnappingMethod()
[]
FSlateWindowElementList::PushCachedElementData
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
Pushes cached element data onto the stack. Any draw elements cached after will use this cached element data until popped
SlateCore
void PushCachedElementData ( [FSlateCachedElementData](API\Runtime\SlateCore\Rendering\FSlateCachedElementData) & CachedElementData )
[]
FSlateWindowElementList::PushClip
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
CLIPPING.
SlateCore
int32 PushClip ( const [FSlateClippingZone](API\Runtime\SlateCore\Layout\FSlateClippingZone) & InClipZone )
[]
FSlateWindowElementList::PushPaintingWidget
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
Pushes the current widget that is painting onto the widget stack so we know what elements belong to each widget This information is used for caching later.
SlateCore
void PushPaintingWidget ( const [SWidget](API\Runtime\SlateCore\Widgets\SWidget) & CurrentWidget, int32 StartingLayerId, [FSlateCachedElementsHandle](API\Runtime\SlateCore\Rendering\FSlateCachedElementsHandle) & CurrentCacheHandle )
[]
FSlateWindowElementList::PushPixelSnappingMethod
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
PIXEL SNAPPING.
SlateCore
int32 PushPixelSnappingMethod ( EWidgetPixelSnapping InPixelSnappingMethod )
[]
FSlateWindowElementList::QueueDeferredPainting
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
void QueueDeferredPainting ( const [FDeferredPaint](API\Runtime\SlateCore\Rendering\FSlateWindowElementList\FDeferredPaint) & InDeferredPaint )
[]
FSlateWindowElementList::ResetElementList
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
Remove all the elements from this draw list.
SlateCore
void ResetElementList()
[]
FSlateWindowElementList::SetIsInGameLayer
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
void SetIsInGameLayer ( bool bInGameLayer )
[]
FSlateWindowElementList::SetRenderTargetWindow
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
void SetRenderTargetWindow ( [SWindow](API\Runtime\SlateCore\Widgets\SWindow) * InRenderTargetWindow )
[]
FSlateWindowElementList::ShouldResolveDeferred
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
bool ShouldResolveDeferred() const
[]
FSlateWindowElementList::FSlateWindowElementList
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
Construct a new list of elements with which to paint a window.
SlateCore
FSlateWindowElementList ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & InPaintWindow )
[]
FTextOverflowArgs::FTextOverflowArgs
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTextOverflowArgs.h
SlateCore
FTextOverflowArgs()
[]
FSlateWindowElementList
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
Represents a top level window and its draw elements.
SlateCore
class FSlateWindowElementList : public [FNoncopyable](API\Runtime\Core\Templates\FNoncopyable)
[]
FTextOverflowArgs::FTextOverflowArgs
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTextOverflowArgs.h
SlateCore
FTextOverflowArgs ( FShapedGlyphSequencePtr & InOverflowText, ETextOverflowDirection InOverflowDirection )
[]
FTextOverflowArgs
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTextOverflowArgs.h
SlateCore
struct FTextOverflowArgs
[ { "type": "bool", "name": "bIsLastVisibleBlock", "description": "" }, { "type": "bool", "name": "bIsNextBlockClipped", "description": "" }, { "type": "ETextOverflowDi...", "name": "OverflowDirection", "description": "" }, { "type": "FShapedGlyphSeq...", "name": "OverflowTextPtr", "description": "Sequence that represents the ellipsis glyph" } ]
ICustomSlateElement::DrawRenderThread
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Called from the rendering thread when it is time to render the element
SlateCore
void DrawRenderThread ( class [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) & RHICmdList, const void * RenderTarget )
[]
ICustomSlateElement::~ICustomSlateElement
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
SlateCore
virtual ~ICustomSlateElement()
[]
ISlateUpdatableInstanceBuffer::GetNumInstances
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
How many instances should we draw?
SlateCore
uint32 GetNumInstances() const
[]
ISlateUpdatableInstanceBuffer::GetRenderProxy
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Returns the pointer to the render proxy, to be forwarded to the render thread.
SlateCore
[ISlateUpdatableInstanceBufferRenderProxy](API\Runtime\SlateCore\Rendering\ISlateUpdatableInstanceBufferRen-) * GetRenderProxy() const
[]
ISlateUpdatableInstanceBuffer::Update
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Updates the buffer with the provided data.
SlateCore
void Update ( FSlateInstanceBufferData & Data )
[]
ISlateUpdatableInstanceBuffer::~ISlateUpdatableInstanceBuffer
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
SlateCore
virtual ~ISlateUpdatableInstanceBuffer()
[]
FSlateWindowElementList::~FSlateWindowElementList
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
~FSlateWindowElementList()
[]
ISlateUpdatableInstanceBuffer
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Represents a per instance data buffer for a custom Slate mesh element.
SlateCore
class ISlateUpdatableInstanceBuffer
[]
ISlateUpdatableInstanceBufferRenderProxy::BindStreamSource
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
SlateCore
void BindStreamSource ( class [FRHICommandList](API\Runtime\RHI\FRHICommandList) & RHICmdList, int32 StreamIndex, uint32 InstanceOffset )
[]
ISlateUpdatableInstanceBufferRenderProxy::~ISlateUpdatableInstanceBufferRenderProxy
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
SlateCore
virtual ~ISlateUpdatableInstanceBufferRenderProxy()
[]
ISlateUpdatableInstanceBufferRenderProxy
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
A proxy object used to access a slate per-instance data buffer on the render thread.
SlateCore
class ISlateUpdatableInstanceBufferRenderProxy
[]
ICustomSlateElement
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
An interface for a custom slate drawing element Implementers of this interface are expected to handle destroying this interface properly when a separate rendering thread may have access to it. (I.E this cannot be destroyed from a different thread if the rendering thread is using it)
SlateCore
class ICustomSlateElement
[]
ISlateViewport::AllowScaling
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Whether the viewport contents should be scaled or not. Defaults to true.
SlateCore
virtual bool AllowScaling() const
[]
ISlateViewport::GetSize
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Returns the size of the viewport
SlateCore
FIntPoint GetSize() const
[]
ISlateViewport::GetViewportRenderTargetTexture
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Returns a slate texture used to draw the rendered viewport in Slate.
SlateCore
[FSlateShaderResource](API\Runtime\SlateCore\Textures\FSlateShaderResource) * GetViewportRenderTargetTexture() const
[]
ISlateViewport::GetSoftwareCursorPosition
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Returns the current position of the software cursor
SlateCore
virtual FVector2D GetSoftwareCursorPosition() const
[]
ISlateViewport::GetWidget
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Gets theSWidgetassociated with this viewport
SlateCore
virtual [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetWidget()
[]
ISlateViewport::HandleNavigation
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Give the viewport an opportunity to override the navigation behavior. This is called after all the navigation event bubbling is complete and we know a destination. whether we handled the navigation
SlateCore
virtual bool HandleNavigation ( const uint32 InUserIndex, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > InDestination )
[]
ISlateViewport::IsViewportTextureAlphaOnly
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Does the texture returned by GetViewportRenderTargetTexture only have an alpha channel?
SlateCore
virtual bool IsViewportTextureAlphaOnly() const
[]
ISlateViewport::OnAnalogValueChanged
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Called when an analog value changes on a button that supports analog Returns whether the event was handled, along with other possible actions
SlateCore
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnAnalogValueChanged ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FAnalogInputEvent](API\Runtime\SlateCore\Input\FAnalogInputEvent) & InAnalogInputEvent )
[]
ISlateViewport::OnCursorQuery
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Called when Slate needs to know what the mouse cursor should be.FCursorReply::Unhandled()if the event is not handled;FCursorReply::Cursor()otherwise.
SlateCore
virtual [FCursorReply](API\Runtime\SlateCore\Input\FCursorReply) OnCursorQuery ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & CursorEvent )
[]
ISlateViewport::IsSoftwareCursorVisible
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Returns whether the software cursor is currently visible
SlateCore
virtual bool IsSoftwareCursorVisible() const
[]
ISlateViewport::OnDrawViewport
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Called by Slate when the viewport widget is drawn Implementers of this interface can use this method to perform custom per draw functionality. This is only called if the widget is visible
SlateCore
virtual void OnDrawViewport ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, class [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements, int32 LayerId, const [FWidgetStyle](API\Runtime\SlateCore\Styling\FWidgetStyle) & InWidgetStyle, bool bParentEnabled )
[]
ISlateViewport::OnFinishedPointerInput
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Called after all input for this frame is processed.
SlateCore
virtual void OnFinishedPointerInput()
[]
ISlateViewport::OnFocusReceived
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Called when the viewport gains keyboard focus.
SlateCore
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnFocusReceived ( const [FFocusEvent](API\Runtime\SlateCore\Input\FFocusEvent) & InFocusEvent )
[]
ISlateViewport::OnFocusLost
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Called when the viewport loses keyboard focus.
SlateCore
virtual void OnFocusLost ( const [FFocusEvent](API\Runtime\SlateCore\Input\FFocusEvent) & InFocusEvent )
[]
ISlateViewport::OnKeyDown
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Called by Slate when a key is pressed inside the viewport Whether the event was handled along with possible requests for the system to take action.
SlateCore
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent )
[]
ISlateViewport::OnKeyChar
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Called by Slate when a character key is pressed while the viewport has focus Whether the event was handled along with possible requests for the system to take action.
SlateCore
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyChar ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FCharacterEvent](API\Runtime\SlateCore\Input\FCharacterEvent) & InCharacterEvent )
[]
ISlateViewport::OnMapCursor
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
After OnCursorQuery has specified a cursor type the system asks each widget under the mouse to map that cursor to a widget. This event is bubbled.TOptional<TSharedRef>() if you don't have a mapping otherwise return the Widget to show.
SlateCore
virtual [TOptional](API\Runtime\Core\IO\TOptional)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > > OnMapCursor ( const [FCursorReply](API\Runtime\SlateCore\Input\FCursorReply) & CursorReply )
[]
ISlateViewport::OnMotionDetected
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Called when motion is detected (controller or device) e.g. Someone tilts or shakes their controller.
SlateCore
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMotionDetected ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FMotionEvent](API\Runtime\SlateCore\Input\FMotionEvent) & InMotionEvent )
[]
ISlateViewport::OnMouseButtonDoubleClick
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Called by Slate when the mouse wheel is used inside the viewport Whether the event was handled along with possible requests for the system to take action.
SlateCore
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonDoubleClick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & InMyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InMouseEvent )
[]
ISlateViewport::OnMouseButtonDown
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Called by Slate when a mouse button is pressed inside the viewport Whether the event was handled along with possible requests for the system to take action.
SlateCore
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
ISlateViewport::OnMouseButtonUp
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Called by Slate when a mouse button is released inside the viewport Whether the event was handled along with possible requests for the system to take action.
SlateCore
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonUp ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
ISlateViewport::OnMouseEnter
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
SlateCore
virtual void OnMouseEnter ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
ISlateViewport::OnMouseLeave
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
SlateCore
virtual void OnMouseLeave ( const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
ISlateViewport::OnKeyUp
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Called by Slate when a key is released inside the viewport Whether the event was handled along with possible requests for the system to take action.
SlateCore
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyUp ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent )
[]
ISlateViewport::OnMouseMove
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Called by Slate when a mouse button is released inside the viewport Whether the event was handled along with possible requests for the system to take action.
SlateCore
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseMove ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
ISlateViewport::OnNavigation
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Called when navigation is requested e.g. Left Joystick, Direction Pad, Arrow Keys can generate navigation events.
SlateCore
virtual [FNavigationReply](API\Runtime\SlateCore\Input\FNavigationReply) OnNavigation ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FNavigationEvent](API\Runtime\SlateCore\Input\FNavigationEvent) & InNavigationEvent )
[]
ISlateViewport::OnMouseWheel
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Called by Slate when the mouse wheel is used inside the viewport Whether the event was handled along with possible requests for the system to take action.
SlateCore
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseWheel ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
ISlateViewport::OnQueryShowFocus
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Called to determine if we should render the focus brush.
SlateCore
virtual [TOptional](API\Runtime\Core\IO\TOptional)< bool > OnQueryShowFocus ( const EFocusCause InFocusCause ) const
[]
ISlateViewport::OnTouchFirstMove
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Called when a touchpad touch has first moved after initial press
SlateCore
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnTouchFirstMove ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InTouchEvent )
[]
ISlateViewport::OnQueryPopupMethod
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Called to figure out whether we can make new windows for popups within this viewport. Making windows allows us to have popups that go outside the parent window, but cannot be used in fullscreen and do not have per-pixel alpha.
SlateCore
virtual [FPopupMethodReply](API\Runtime\SlateCore\Input\FPopupMethodReply) OnQueryPopupMethod() const
[]
ISlateViewport::OnRequestWindowClose
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Called when the top level window associated with the viewport has been requested to close. At this point, the viewport has not been closed and the operation may be canceled. This may not called from PIE, Editor Windows, on consoles, or before the game ends from other methods. This is only when the platform specific window is closed.FReply::Handledif the close event was consumed (and the window should remain open).
SlateCore
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnRequestWindowClose()
[]
ISlateViewport::OnTouchEnded
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Called when a touchpad touch is ended (finger lifted)
SlateCore
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnTouchEnded ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InTouchEvent )
[]
ISlateViewport::OnTouchForceChanged
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Called when a touchpad touch force changes, but may or may not have moved
SlateCore
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnTouchForceChanged ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InTouchEvent )
[]
ISlateViewport::OnTouchMoved
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Called when a touchpad touch is moved (finger moved)
SlateCore
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnTouchMoved ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InTouchEvent )
[]
ISlateViewport::OnTouchGesture
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Called on a touchpad gesture event
SlateCore
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnTouchGesture ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InGestureEvent )
[]
ISlateViewport::OnTouchStarted
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Called when a touchpad touch is started (finger down)
SlateCore
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnTouchStarted ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InTouchEvent )
[]
ISlateViewport::OnViewportDeactivated
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Called when the viewports top level window is being Deactivated
SlateCore
virtual void OnViewportDeactivated ( const [FWindowActivateEvent](API\Runtime\SlateCore\Input\FWindowActivateEvent) & InActivateEvent )
[]
ISlateViewport::OnViewportActivated
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Called when the viewports top level window is being Activated
SlateCore
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnViewportActivated ( const [FWindowActivateEvent](API\Runtime\SlateCore\Input\FWindowActivateEvent) & InActivateEvent )
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ISlateViewport::RequiresVsync
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Returns true if the viewport should be vsynced.
SlateCore
bool RequiresVsync() const
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ISlateViewport::Tick
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Performs any ticking necessary by this handle
SlateCore
virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, double InCurrentTime, float DeltaTime )
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ISlateViewport::~ISlateViewport
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
SlateCore
virtual ~ISlateViewport()
[]
ISlateViewport
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Viewport implementation interface that is used bySViewportwhen it needs to draw and processes input.
SlateCore
class ISlateViewport
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Value
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
SlateCore
enum &123; Value = true &125;
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ISlateViewport::OnViewportClosed
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Called when the viewport has been requested to close.
SlateCore
virtual void OnViewportClosed()
[]
TIsPODType< FShortRect >
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
SlateCore
template<> struct TIsPODType< FShortRect >
[]
Value
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
enum &123; Value = true &125;
[]
TIsPODType< FSlateGradientStop >
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
template<> struct TIsPODType< FSlateGradientStop >
[]
TIsPODType< FSlateVertex >
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
SlateCore
template<> struct TIsPODType< FSlateVertex >
[]
Value
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
SlateCore
enum &123; Value = true &125;
[]
UE::Slate::MakeTupleIndiciesInner
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
SlateCore
namespace UE { namespace Slate { template<typename IndexType, IndexType... Indices> auto UE::Slate::MakeTupleIndiciesInner ( std::integer_sequence< IndexType, Indices... > ) } }
[]
UE::Slate::MakeTupleIndicies
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
SlateCore
namespace UE { namespace Slate { template<typename IndexType, std::size_t Num, typename Indices> auto UE::Slate::MakeTupleIndicies() } }
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FNullSlateSoundDevice::GetSoundDuration
/Engine/Source/Runtime/SlateCore/Public/Sound/NullSlateSoundDevice.h
The duration of the given sound resource
SlateCore
virtual float GetSoundDuration ( const [FSlateSound](API\Runtime\SlateCore\Sound\FSlateSound) & Sound ) const
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FNullSlateSoundDevice::PlaySound
/Engine/Source/Runtime/SlateCore/Public/Sound/NullSlateSoundDevice.h
Play the sound resource within the given Slate sound object
SlateCore
virtual void PlaySound ( const [FSlateSound](API\Runtime\SlateCore\Sound\FSlateSound) & Sound, int32 UserIndex ) const
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FNullSlateSoundDevice::~FNullSlateSoundDevice
/Engine/Source/Runtime/SlateCore/Public/Sound/NullSlateSoundDevice.h
SlateCore
virtual ~FNullSlateSoundDevice()
[]
FNullSlateSoundDevice
/Engine/Source/Runtime/SlateCore/Public/Sound/NullSlateSoundDevice.h
Silent implementation ofISlateSoundDevice; it plays nothing.
SlateCore
class FNullSlateSoundDevice : public [ISlateSoundDevice](API\Runtime\SlateCore\Sound\ISlateSoundDevice)
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FSlateSound::FromName_DEPRECATED
/Engine/Source/Runtime/SlateCore/Public/Sound/SlateSound.h
This functionality is deprecated and should only be used for upgrading old data AnFSlateSoundobject with a ResourceObject pointer that's either set the given sound, or points to null if the sound could not be found
SlateCore
static [FSlateSound](API\Runtime\SlateCore\Sound\FSlateSound) FromName_DEPRECATED ( const [FName](API\Runtime\Core\UObject\FName) & SoundName )
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