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FSlateWindowElementList::GetClippingState | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | SlateCore | [TOptional](API\Runtime\Core\IO\TOptional)< [FSlateClippingState](API\Runtime\SlateCore\Layout\FSlateClippingState) > GetClippingState() const | [] |
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FSlateWindowElementList::GetClippingManager | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | SlateCore | const [FSlateClippingManager](API\Runtime\SlateCore\Layout\FSlateClippingManager) & GetClippingManager() const | [] |
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FSlateWindowElementList::GetClippingStackDepth | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | SlateCore | int32 GetClippingStackDepth() const | [] |
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FSlateWindowElementList::GetDeferredPaintList | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | SlateCore | [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FDeferredPaint](API\Runtime\SlateCore\Rendering\FSlateWindowElementList\FDeferredPaint) > > GetDeferredPaintList() const | [] |
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FSlateWindowElementList::GetCurrentCachedElementWithNewData | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | SlateCore | [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FSlateCachedElementList](API\Runtime\SlateCore\Rendering\FSlateCachedElementList) *const > GetCurrentCachedElementWithNewData() const | [] |
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FSlateWindowElementList::GetIsInGameLayer | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | SlateCore | bool GetIsInGameLayer() | [] |
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FSlateWindowElementList::GetRenderWindow | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | Get the window that we will be rendering to. Unless you are a slate renderer you probably want to useGetPaintWindow() | SlateCore | [SWindow](API\Runtime\SlateCore\Widgets\SWindow) * GetRenderWindow() const | [] |
FSlateWindowElementList::GetUncachedDrawElements | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | Get the draw elements that we want to render into this window | SlateCore | const FSlateDrawElementMap & GetUncachedDrawElements() const | [] |
FSlateWindowElementList::GetWindow | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | Get the window that we will be painting | SlateCore | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > GetWindow() const | [] |
FSlateWindowElementList::GetPixelSnappingMethod | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | SlateCore | EWidgetPixelSnapping GetPixelSnappingMethod() const | [] |
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FSlateWindowElementList::PaintDeferred | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | SlateCore | int32 PaintDeferred ( int32 LayerId, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect ) | [] |
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FSlateWindowElementList::GetWindowSize | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | Get the window size that we will be painting | SlateCore | [UE::Slate::FDeprecateVector2DResult](API\Runtime\SlateCore\Types\FDeprecateVector2DResult) GetWindowSize() const | [] |
FSlateWindowElementList::GetPaintWindow | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | Get the window that we will be painting | SlateCore | [SWindow](API\Runtime\SlateCore\Widgets\SWindow) * GetPaintWindow() const | [] |
FSlateWindowElementList::PopCachedElementData | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | SlateCore | void PopCachedElementData() | [] |
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FSlateWindowElementList::PopClip | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | SlateCore | void PopClip() | [] |
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FSlateWindowElementList::PopClipToStackIndex | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | SlateCore | void PopClipToStackIndex ( int32 Index ) | [] |
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FSlateWindowElementList::PopPaintingWidget | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | Pops the current painted widget off the stack
true if an element was added while the widget was pushed | SlateCore | [FSlateCachedElementsHandle](API\Runtime\SlateCore\Rendering\FSlateCachedElementsHandle) PopPaintingWidget ( const [SWidget](API\Runtime\SlateCore\Widgets\SWidget) & CurrentWidget ) | [] |
FSlateWindowElementList::PopPixelSnappingMethod | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | SlateCore | void PopPixelSnappingMethod() | [] |
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FSlateWindowElementList::PushCachedElementData | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | Pushes cached element data onto the stack. Any draw elements cached after will use this cached element data until popped | SlateCore | void PushCachedElementData ( [FSlateCachedElementData](API\Runtime\SlateCore\Rendering\FSlateCachedElementData) & CachedElementData ) | [] |
FSlateWindowElementList::PushClip | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | CLIPPING. | SlateCore | int32 PushClip ( const [FSlateClippingZone](API\Runtime\SlateCore\Layout\FSlateClippingZone) & InClipZone ) | [] |
FSlateWindowElementList::PushPaintingWidget | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | Pushes the current widget that is painting onto the widget stack so we know what elements belong to each widget This information is used for caching later. | SlateCore | void PushPaintingWidget ( const [SWidget](API\Runtime\SlateCore\Widgets\SWidget) & CurrentWidget, int32 StartingLayerId, [FSlateCachedElementsHandle](API\Runtime\SlateCore\Rendering\FSlateCachedElementsHandle) & CurrentCacheHandle ) | [] |
FSlateWindowElementList::PushPixelSnappingMethod | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | PIXEL SNAPPING. | SlateCore | int32 PushPixelSnappingMethod ( EWidgetPixelSnapping InPixelSnappingMethod ) | [] |
FSlateWindowElementList::QueueDeferredPainting | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | SlateCore | void QueueDeferredPainting ( const [FDeferredPaint](API\Runtime\SlateCore\Rendering\FSlateWindowElementList\FDeferredPaint) & InDeferredPaint ) | [] |
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FSlateWindowElementList::ResetElementList | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | Remove all the elements from this draw list. | SlateCore | void ResetElementList() | [] |
FSlateWindowElementList::SetIsInGameLayer | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | SlateCore | void SetIsInGameLayer ( bool bInGameLayer ) | [] |
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FSlateWindowElementList::SetRenderTargetWindow | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | SlateCore | void SetRenderTargetWindow ( [SWindow](API\Runtime\SlateCore\Widgets\SWindow) * InRenderTargetWindow ) | [] |
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FSlateWindowElementList::ShouldResolveDeferred | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | SlateCore | bool ShouldResolveDeferred() const | [] |
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FSlateWindowElementList::FSlateWindowElementList | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | Construct a new list of elements with which to paint a window. | SlateCore | FSlateWindowElementList ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & InPaintWindow ) | [] |
FTextOverflowArgs::FTextOverflowArgs | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTextOverflowArgs.h | SlateCore | FTextOverflowArgs() | [] |
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FSlateWindowElementList | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | Represents a top level window and its draw elements. | SlateCore | class FSlateWindowElementList : public [FNoncopyable](API\Runtime\Core\Templates\FNoncopyable) | [] |
FTextOverflowArgs::FTextOverflowArgs | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTextOverflowArgs.h | SlateCore | FTextOverflowArgs ( FShapedGlyphSequencePtr & InOverflowText, ETextOverflowDirection InOverflowDirection ) | [] |
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FTextOverflowArgs | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTextOverflowArgs.h | SlateCore | struct FTextOverflowArgs | [
{
"type": "bool",
"name": "bIsLastVisibleBlock",
"description": ""
},
{
"type": "bool",
"name": "bIsNextBlockClipped",
"description": ""
},
{
"type": "ETextOverflowDi...",
"name": "OverflowDirection",
"description": ""
},
{
"type": "FShapedGlyphSeq...",
"name": "OverflowTextPtr",
"description": "Sequence that represents the ellipsis glyph"
}
] |
|
ICustomSlateElement::DrawRenderThread | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Called from the rendering thread when it is time to render the element | SlateCore | void DrawRenderThread ( class [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) & RHICmdList, const void * RenderTarget ) | [] |
ICustomSlateElement::~ICustomSlateElement | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | SlateCore | virtual ~ICustomSlateElement() | [] |
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ISlateUpdatableInstanceBuffer::GetNumInstances | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | How many instances should we draw? | SlateCore | uint32 GetNumInstances() const | [] |
ISlateUpdatableInstanceBuffer::GetRenderProxy | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Returns the pointer to the render proxy, to be forwarded to the render thread. | SlateCore | [ISlateUpdatableInstanceBufferRenderProxy](API\Runtime\SlateCore\Rendering\ISlateUpdatableInstanceBufferRen-) * GetRenderProxy() const | [] |
ISlateUpdatableInstanceBuffer::Update | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Updates the buffer with the provided data. | SlateCore | void Update ( FSlateInstanceBufferData & Data ) | [] |
ISlateUpdatableInstanceBuffer::~ISlateUpdatableInstanceBuffer | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | SlateCore | virtual ~ISlateUpdatableInstanceBuffer() | [] |
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FSlateWindowElementList::~FSlateWindowElementList | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | SlateCore | ~FSlateWindowElementList() | [] |
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ISlateUpdatableInstanceBuffer | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Represents a per instance data buffer for a custom Slate mesh element. | SlateCore | class ISlateUpdatableInstanceBuffer | [] |
ISlateUpdatableInstanceBufferRenderProxy::BindStreamSource | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | SlateCore | void BindStreamSource ( class [FRHICommandList](API\Runtime\RHI\FRHICommandList) & RHICmdList, int32 StreamIndex, uint32 InstanceOffset ) | [] |
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ISlateUpdatableInstanceBufferRenderProxy::~ISlateUpdatableInstanceBufferRenderProxy | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | SlateCore | virtual ~ISlateUpdatableInstanceBufferRenderProxy() | [] |
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ISlateUpdatableInstanceBufferRenderProxy | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | A proxy object used to access a slate per-instance data buffer on the render thread. | SlateCore | class ISlateUpdatableInstanceBufferRenderProxy | [] |
ICustomSlateElement | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | An interface for a custom slate drawing element Implementers of this interface are expected to handle destroying this interface properly when a separate rendering thread may have access to it. (I.E this cannot be destroyed from a different thread if the rendering thread is using it) | SlateCore | class ICustomSlateElement | [] |
ISlateViewport::AllowScaling | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Whether the viewport contents should be scaled or not. Defaults to true. | SlateCore | virtual bool AllowScaling() const | [] |
ISlateViewport::GetSize | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Returns the size of the viewport | SlateCore | FIntPoint GetSize() const | [] |
ISlateViewport::GetViewportRenderTargetTexture | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Returns a slate texture used to draw the rendered viewport in Slate. | SlateCore | [FSlateShaderResource](API\Runtime\SlateCore\Textures\FSlateShaderResource) * GetViewportRenderTargetTexture() const | [] |
ISlateViewport::GetSoftwareCursorPosition | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Returns the current position of the software cursor | SlateCore | virtual FVector2D GetSoftwareCursorPosition() const | [] |
ISlateViewport::GetWidget | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Gets theSWidgetassociated with this viewport | SlateCore | virtual [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetWidget() | [] |
ISlateViewport::HandleNavigation | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Give the viewport an opportunity to override the navigation behavior. This is called after all the navigation event bubbling is complete and we know a destination.
whether we handled the navigation | SlateCore | virtual bool HandleNavigation ( const uint32 InUserIndex, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > InDestination ) | [] |
ISlateViewport::IsViewportTextureAlphaOnly | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Does the texture returned by GetViewportRenderTargetTexture only have an alpha channel? | SlateCore | virtual bool IsViewportTextureAlphaOnly() const | [] |
ISlateViewport::OnAnalogValueChanged | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Called when an analog value changes on a button that supports analog
Returns whether the event was handled, along with other possible actions | SlateCore | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnAnalogValueChanged ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FAnalogInputEvent](API\Runtime\SlateCore\Input\FAnalogInputEvent) & InAnalogInputEvent ) | [] |
ISlateViewport::OnCursorQuery | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Called when Slate needs to know what the mouse cursor should be.FCursorReply::Unhandled()if the event is not handled;FCursorReply::Cursor()otherwise. | SlateCore | virtual [FCursorReply](API\Runtime\SlateCore\Input\FCursorReply) OnCursorQuery ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & CursorEvent ) | [] |
ISlateViewport::IsSoftwareCursorVisible | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Returns whether the software cursor is currently visible | SlateCore | virtual bool IsSoftwareCursorVisible() const | [] |
ISlateViewport::OnDrawViewport | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Called by Slate when the viewport widget is drawn Implementers of this interface can use this method to perform custom per draw functionality. This is only called if the widget is visible | SlateCore | virtual void OnDrawViewport ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, class [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements, int32 LayerId, const [FWidgetStyle](API\Runtime\SlateCore\Styling\FWidgetStyle) & InWidgetStyle, bool bParentEnabled ) | [] |
ISlateViewport::OnFinishedPointerInput | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Called after all input for this frame is processed. | SlateCore | virtual void OnFinishedPointerInput() | [] |
ISlateViewport::OnFocusReceived | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Called when the viewport gains keyboard focus. | SlateCore | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnFocusReceived ( const [FFocusEvent](API\Runtime\SlateCore\Input\FFocusEvent) & InFocusEvent ) | [] |
ISlateViewport::OnFocusLost | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Called when the viewport loses keyboard focus. | SlateCore | virtual void OnFocusLost ( const [FFocusEvent](API\Runtime\SlateCore\Input\FFocusEvent) & InFocusEvent ) | [] |
ISlateViewport::OnKeyDown | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Called by Slate when a key is pressed inside the viewport
Whether the event was handled along with possible requests for the system to take action. | SlateCore | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent ) | [] |
ISlateViewport::OnKeyChar | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Called by Slate when a character key is pressed while the viewport has focus
Whether the event was handled along with possible requests for the system to take action. | SlateCore | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyChar ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FCharacterEvent](API\Runtime\SlateCore\Input\FCharacterEvent) & InCharacterEvent ) | [] |
ISlateViewport::OnMapCursor | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | After OnCursorQuery has specified a cursor type the system asks each widget under the mouse to map that cursor to a widget. This event is bubbled.TOptional<TSharedRef>() if you don't have a mapping otherwise return the Widget to show. | SlateCore | virtual [TOptional](API\Runtime\Core\IO\TOptional)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > > OnMapCursor ( const [FCursorReply](API\Runtime\SlateCore\Input\FCursorReply) & CursorReply ) | [] |
ISlateViewport::OnMotionDetected | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Called when motion is detected (controller or device) e.g. Someone tilts or shakes their controller. | SlateCore | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMotionDetected ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FMotionEvent](API\Runtime\SlateCore\Input\FMotionEvent) & InMotionEvent ) | [] |
ISlateViewport::OnMouseButtonDoubleClick | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Called by Slate when the mouse wheel is used inside the viewport
Whether the event was handled along with possible requests for the system to take action. | SlateCore | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonDoubleClick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & InMyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InMouseEvent ) | [] |
ISlateViewport::OnMouseButtonDown | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Called by Slate when a mouse button is pressed inside the viewport
Whether the event was handled along with possible requests for the system to take action. | SlateCore | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) | [] |
ISlateViewport::OnMouseButtonUp | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Called by Slate when a mouse button is released inside the viewport
Whether the event was handled along with possible requests for the system to take action. | SlateCore | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonUp ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) | [] |
ISlateViewport::OnMouseEnter | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | SlateCore | virtual void OnMouseEnter ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) | [] |
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ISlateViewport::OnMouseLeave | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | SlateCore | virtual void OnMouseLeave ( const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) | [] |
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ISlateViewport::OnKeyUp | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Called by Slate when a key is released inside the viewport
Whether the event was handled along with possible requests for the system to take action. | SlateCore | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyUp ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent ) | [] |
ISlateViewport::OnMouseMove | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Called by Slate when a mouse button is released inside the viewport
Whether the event was handled along with possible requests for the system to take action. | SlateCore | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseMove ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) | [] |
ISlateViewport::OnNavigation | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Called when navigation is requested e.g. Left Joystick, Direction Pad, Arrow Keys can generate navigation events. | SlateCore | virtual [FNavigationReply](API\Runtime\SlateCore\Input\FNavigationReply) OnNavigation ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FNavigationEvent](API\Runtime\SlateCore\Input\FNavigationEvent) & InNavigationEvent ) | [] |
ISlateViewport::OnMouseWheel | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Called by Slate when the mouse wheel is used inside the viewport
Whether the event was handled along with possible requests for the system to take action. | SlateCore | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseWheel ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) | [] |
ISlateViewport::OnQueryShowFocus | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Called to determine if we should render the focus brush. | SlateCore | virtual [TOptional](API\Runtime\Core\IO\TOptional)< bool > OnQueryShowFocus ( const EFocusCause InFocusCause ) const | [] |
ISlateViewport::OnTouchFirstMove | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Called when a touchpad touch has first moved after initial press | SlateCore | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnTouchFirstMove ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InTouchEvent ) | [] |
ISlateViewport::OnQueryPopupMethod | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Called to figure out whether we can make new windows for popups within this viewport. Making windows allows us to have popups that go outside the parent window, but cannot be used in fullscreen and do not have per-pixel alpha. | SlateCore | virtual [FPopupMethodReply](API\Runtime\SlateCore\Input\FPopupMethodReply) OnQueryPopupMethod() const | [] |
ISlateViewport::OnRequestWindowClose | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Called when the top level window associated with the viewport has been requested to close. At this point, the viewport has not been closed and the operation may be canceled. This may not called from PIE, Editor Windows, on consoles, or before the game ends from other methods. This is only when the platform specific window is closed.FReply::Handledif the close event was consumed (and the window should remain open). | SlateCore | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnRequestWindowClose() | [] |
ISlateViewport::OnTouchEnded | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Called when a touchpad touch is ended (finger lifted) | SlateCore | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnTouchEnded ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InTouchEvent ) | [] |
ISlateViewport::OnTouchForceChanged | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Called when a touchpad touch force changes, but may or may not have moved | SlateCore | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnTouchForceChanged ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InTouchEvent ) | [] |
ISlateViewport::OnTouchMoved | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Called when a touchpad touch is moved (finger moved) | SlateCore | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnTouchMoved ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InTouchEvent ) | [] |
ISlateViewport::OnTouchGesture | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Called on a touchpad gesture event | SlateCore | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnTouchGesture ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InGestureEvent ) | [] |
ISlateViewport::OnTouchStarted | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Called when a touchpad touch is started (finger down) | SlateCore | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnTouchStarted ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InTouchEvent ) | [] |
ISlateViewport::OnViewportDeactivated | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Called when the viewports top level window is being Deactivated | SlateCore | virtual void OnViewportDeactivated ( const [FWindowActivateEvent](API\Runtime\SlateCore\Input\FWindowActivateEvent) & InActivateEvent ) | [] |
ISlateViewport::OnViewportActivated | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Called when the viewports top level window is being Activated | SlateCore | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnViewportActivated ( const [FWindowActivateEvent](API\Runtime\SlateCore\Input\FWindowActivateEvent) & InActivateEvent ) | [] |
ISlateViewport::RequiresVsync | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Returns true if the viewport should be vsynced. | SlateCore | bool RequiresVsync() const | [] |
ISlateViewport::Tick | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Performs any ticking necessary by this handle | SlateCore | virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, double InCurrentTime, float DeltaTime ) | [] |
ISlateViewport::~ISlateViewport | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | SlateCore | virtual ~ISlateViewport() | [] |
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ISlateViewport | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Viewport implementation interface that is used bySViewportwhen it needs to draw and processes input. | SlateCore | class ISlateViewport | [] |
Value | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | SlateCore | enum &123; Value = true &125; | [] |
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ISlateViewport::OnViewportClosed | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | Called when the viewport has been requested to close. | SlateCore | virtual void OnViewportClosed() | [] |
TIsPODType< FShortRect > | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | SlateCore | template<> struct TIsPODType< FShortRect > | [] |
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Value | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | enum &123; Value = true &125; | [] |
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TIsPODType< FSlateGradientStop > | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | template<> struct TIsPODType< FSlateGradientStop > | [] |
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TIsPODType< FSlateVertex > | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | SlateCore | template<> struct TIsPODType< FSlateVertex > | [] |
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Value | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | SlateCore | enum &123; Value = true &125; | [] |
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UE::Slate::MakeTupleIndiciesInner | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | SlateCore | namespace UE { namespace Slate { template<typename IndexType, IndexType... Indices> auto UE::Slate::MakeTupleIndiciesInner ( std::integer_sequence< IndexType, Indices... > ) } } | [] |
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UE::Slate::MakeTupleIndicies | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | SlateCore | namespace UE { namespace Slate { template<typename IndexType, std::size_t Num, typename Indices> auto UE::Slate::MakeTupleIndicies() } } | [] |
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FNullSlateSoundDevice::GetSoundDuration | /Engine/Source/Runtime/SlateCore/Public/Sound/NullSlateSoundDevice.h | The duration of the given sound resource | SlateCore | virtual float GetSoundDuration ( const [FSlateSound](API\Runtime\SlateCore\Sound\FSlateSound) & Sound ) const | [] |
FNullSlateSoundDevice::PlaySound | /Engine/Source/Runtime/SlateCore/Public/Sound/NullSlateSoundDevice.h | Play the sound resource within the given Slate sound object | SlateCore | virtual void PlaySound ( const [FSlateSound](API\Runtime\SlateCore\Sound\FSlateSound) & Sound, int32 UserIndex ) const | [] |
FNullSlateSoundDevice::~FNullSlateSoundDevice | /Engine/Source/Runtime/SlateCore/Public/Sound/NullSlateSoundDevice.h | SlateCore | virtual ~FNullSlateSoundDevice() | [] |
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FNullSlateSoundDevice | /Engine/Source/Runtime/SlateCore/Public/Sound/NullSlateSoundDevice.h | Silent implementation ofISlateSoundDevice; it plays nothing. | SlateCore | class FNullSlateSoundDevice : public [ISlateSoundDevice](API\Runtime\SlateCore\Sound\ISlateSoundDevice) | [] |
FSlateSound::FromName_DEPRECATED | /Engine/Source/Runtime/SlateCore/Public/Sound/SlateSound.h | This functionality is deprecated and should only be used for upgrading old data
AnFSlateSoundobject with a ResourceObject pointer that's either set the given sound, or points to null if the sound could not be found | SlateCore | static [FSlateSound](API\Runtime\SlateCore\Sound\FSlateSound) FromName_DEPRECATED ( const [FName](API\Runtime\Core\UObject\FName) & SoundName ) | [] |
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