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FSlateRenderer::FSlateRenderer
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h
Non-copyable.
SlateCore
FSlateRenderer &40; const FSlateRenderer & &41;
[]
FSlateRenderer::~FSlateRenderer
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h
Virtual destructor.
SlateCore
virtual ~FSlateRenderer()
[]
FSlateRenderer
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h
Abstract base class for Slate renderers.
SlateCore
class FSlateRenderer
[ { "type": "FOnBackBufferRe...", "name": "OnBackBufferReadyToPresentDelegate", "description": "" }, { "type": "FOnSlateWindowD...", "name": "OnSlateWindowDestroyedDelegate", "description": "" }, { "type": "FOnPostResizeWi...", "name": "PostResizeBackBufferDelegate", "description": "" }, { "type": "FOnPreResizeWin...", "name": "PreResizeBackBufferDelegate", "description": "" }, { "type": "FCriticalSectio...", "name": "ResourceCriticalSection", "description": "Necessary to grab before flushing the resource pool, as it may be being accessed by multiple threads when loading." }, { "type": "TSharedPtr<FSl...", "name": "SlateFontServices", "description": "The font services used by this renderer when drawing text" }, { "type": "FOnSlateWindowR...", "name": "SlateWindowRendered", "description": "Callback that fires after Slate has rendered each window, each frame" } ]
FSlateRenderingPolicy::AddSceneAt
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingPolicy.h
SlateCore
virtual void AddSceneAt ( [FSceneInterface](API\Runtime\Engine\FSceneInterface) * Scene, int32 Index )
[]
FSlateRenderingPolicy::ClearScenes
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingPolicy.h
SlateCore
virtual void ClearScenes()
[]
FSlateRenderingPolicy::GetFontCache
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingPolicy.h
SlateCore
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FSlateFontCache](API\Runtime\SlateCore\Fonts\FSlateFontCache) > GetFontCache() const
[]
FSlateRenderingPolicy::GetFontServices
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingPolicy.h
SlateCore
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FSlateFontServices](API\Runtime\SlateCore\Rendering\FSlateFontServices) > GetFontServices() const
[]
FSlateRenderingPolicy::GetPixelCenterOffset
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingPolicy.h
SlateCore
float GetPixelCenterOffset() const
[]
FSlateRenderingPolicy::GetResourceManager
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingPolicy.h
SlateCore
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FSlateShaderResourceManager](API\Runtime\SlateCore\Rendering\FSlateShaderResourceManager) > GetResourceManager() const
[]
FSlateRenderingPolicy::IsVertexColorInLinearSpace
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingPolicy.h
SlateCore
bool IsVertexColorInLinearSpace() const
[]
FSlateRenderingPolicy::FSlateRenderingPolicy
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingPolicy.h
Creates and initializes a new instance.
SlateCore
FSlateRenderingPolicy ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FSlateFontServices](API\Runtime\SlateCore\Rendering\FSlateFontServices) > & InFontServices, float InPixelCenterOffset )
[]
FSlateRenderingPolicy::FSlateRenderingPolicy
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingPolicy.h
SlateCore
FSlateRenderingPolicy &40; const FSlateRenderingPolicy & &41;
[]
FSlateRenderingPolicy::~FSlateRenderingPolicy
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingPolicy.h
Virtual destructor.
SlateCore
virtual ~FSlateRenderingPolicy()
[]
FSlateRenderingPolicy
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingPolicy.h
Abstract base class for Slate rendering policies.
SlateCore
class FSlateRenderingPolicy
[]
FSlateResourceHandle::GetResourceProxy
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateResourceHandle.h
the resource proxy used to render.
SlateCore
const [FSlateShaderResourceProxy](API\Runtime\SlateCore\Textures\FSlateShaderResourceProxy) * GetResourceProxy() const
[]
FSlateResourceHandle::IsValid
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateResourceHandle.h
true if the handle still points to a valid rendering resource
SlateCore
bool IsValid() const
[]
FSlateResourceHandle::FSlateResourceHandle
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateResourceHandle.h
SlateCore
FSlateResourceHandle()
[]
FSlateResourceHandle::FSlateResourceHandle
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateResourceHandle.h
SlateCore
FSlateResourceHandle &40; const TSharedPtr< FSlateSharedHandleData > & InData &41;
[]
FSlateResourceHandle
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateResourceHandle.h
A SlateResourceHandle is used as fast path for looking up a rendering resource for a given brush when adding Slate draw elements This can be cached and stored safely in code. It will become invalid when a resource is destroyed
SlateCore
class FSlateResourceHandle
[]
FSlateRoundedBoxElement::GetOutlineColor
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
[FLinearColor](API\Runtime\Core\Math\FLinearColor) GetOutlineColor() const
[]
FSlateRoundedBoxElement::GetOutlineWeight
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
float GetOutlineWeight() const
[]
FSlateRoundedBoxElement::GetRadius
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
FVector4f GetRadius() const
[]
FSlateRoundedBoxElement::SetOutline
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
void SetOutline ( const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InOutlineColor, float InOutlineWeight )
[]
FSlateRoundedBoxElement::SetRadius
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
void SetRadius ( FVector4f InRadius )
[]
FSlateRoundedBoxElement
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
struct FSlateRoundedBoxElement : public [FSlateBoxElement](API\Runtime\SlateCore\Rendering\FSlateBoxElement)
[ { "type": "FLinearColor", "name": "OutlineColor", "description": "" }, { "type": "float", "name": "OutlineWeight", "description": "" }, { "type": "FVector4f", "name": "Radius", "description": "" } ]
FSlateShaderResourceManager::ClearTextureMap
/Engine/Source/Runtime/SlateCore/Public/Rendering/ShaderResourceManager.h
SlateCore
void ClearTextureMap()
[]
FSlateShaderResourceManager::GetFontShaderResource
/Engine/Source/Runtime/SlateCore/Public/Rendering/ShaderResourceManager.h
SlateCore
virtual [FSlateShaderResource](API\Runtime\SlateCore\Textures\FSlateShaderResource) * GetFontShaderResource ( int32 InTextureAtlasIndex, [FSlateShaderResource](API\Runtime\SlateCore\Textures\FSlateShaderResource) * FontTextureAtlas, const class [UObject](API\Runtime\CoreUObject\UObject\UObject) * FontMaterial )
[]
FSlateShaderResourceManager::GetResourcePath
/Engine/Source/Runtime/SlateCore/Public/Rendering/ShaderResourceManager.h
SlateCore
[FString](API\Runtime\Core\Containers\FString) GetResourcePath ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & InBrush ) const
[]
FSlateShaderResourceManager::GetResourceHandle
/Engine/Source/Runtime/SlateCore/Public/Rendering/ShaderResourceManager.h
Creates a handle to a Slate resource A handle is used as fast path for looking up a rendering resource for a given brush when adding Slate draw elements This can be cached and stored safely in code. It will become invalid when a resource is destroyed It is expensive to create a resource so do not do it in time sensitive areas The created resource handle.
SlateCore
virtual [FSlateResourceHandle](API\Runtime\SlateCore\Rendering\FSlateResourceHandle) GetResourceHandle ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & Brush, FVector2f LocalSize, float DrawScale )
[]
FSlateShaderResourceManager::GetResourceHandle
/Engine/Source/Runtime/SlateCore/Public/Rendering/ShaderResourceManager.h
Creates a handle to a Slate resource A handle is used as fast path for looking up a rendering resource for a given brush when adding Slate draw elements This can be cached and stored safely in code. It will become invalid when a resource is destroyed It is expensive to create a resource so do not do it in time sensitive areas The created resource handle.
SlateCore
virtual [FSlateResourceHandle](API\Runtime\SlateCore\Rendering\FSlateResourceHandle) GetResourceHandle ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & Brush )
[]
FSlateShaderResourceManager::GetShaderResource
/Engine/Source/Runtime/SlateCore/Public/Rendering/ShaderResourceManager.h
Returns a texture associated with the passed in name. Should return nullptr if not found
SlateCore
[FSlateShaderResourceProxy](API\Runtime\SlateCore\Textures\FSlateShaderResourceProxy) * GetShaderResource ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & Brush, FVector2f LocalSize, float DrawScale )
[]
FSlateShaderResourceManager::GetTextureAtlasProvider
/Engine/Source/Runtime/SlateCore/Public/Rendering/ShaderResourceManager.h
Returns the way to access the texture atlas information from this resource manager
SlateCore
[ISlateAtlasProvider](API\Runtime\SlateCore\Textures\ISlateAtlasProvider) * GetTextureAtlasProvider()
[]
FSlateShaderResourceManager::FSlateShaderResourceManager
/Engine/Source/Runtime/SlateCore/Public/Rendering/ShaderResourceManager.h
SlateCore
FSlateShaderResourceManager()
[]
FSlateShaderResourceManager::FSlateShaderResourceManager
/Engine/Source/Runtime/SlateCore/Public/Rendering/ShaderResourceManager.h
Non-copyable.
SlateCore
FSlateShaderResourceManager &40; const FSlateShaderResourceManager & &41;
[]
FSlateShaderResourceManager::~FSlateShaderResourceManager
/Engine/Source/Runtime/SlateCore/Public/Rendering/ShaderResourceManager.h
SlateCore
virtual ~FSlateShaderResourceManager()
[]
FSlateShaderResourceManager
/Engine/Source/Runtime/SlateCore/Public/Rendering/ShaderResourceManager.h
Base texture manager class used by a Slate renderer to manage texture resources
SlateCore
class FSlateShaderResourceManager
[ { "type": "TMap< constFAt...", "name": "AtlasDebugData", "description": "" }, { "type": "TMap<FName,FS...", "name": "ResourceMap", "description": "Mapping of names to texture pointers" } ]
FSlateShapedTextElement::AddReferencedObjects
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
[]
FSlateShapedTextElement::GetOutlineTint
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
[FLinearColor](API\Runtime\Core\Math\FLinearColor) GetOutlineTint() const
[]
FSlateShapedTextElement::GetShapedGlyphSequence
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
const FShapedGlyphSequencePtr & GetShapedGlyphSequence() const
[]
FSlateShapedTextElement::SetOverflowArgs
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
void SetOverflowArgs ( const [FTextOverflowArgs](API\Runtime\SlateCore\Rendering\FTextOverflowArgs) & InArgs )
[]
FSlateShapedTextElement::SetShapedText
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
void SetShapedText ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, const FShapedGlyphSequencePtr & InShapedGlyphSequence, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InOutlineTint )
[]
FSlateShapedTextElement
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
struct FSlateShapedTextElement : public [FSlateDrawElement](API\Runtime\SlateCore\Rendering\FSlateDrawElement), public [FSlateTintableElement](API\Runtime\SlateCore\Rendering\FSlateTintableElement)
[ { "type": "FLinearColor", "name": "OutlineTint", "description": "" }, { "type": "FTextOverflowAr...", "name": "OverflowArgs", "description": "" }, { "type": "FShapedGlyphSeq...", "name": "ShapedGlyphSequence", "description": "Shaped text data." } ]
FSlateSplineElement::GetThickness
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
float GetThickness() const
[]
FSlateSplineElement::SetCubicBezier
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
void SetCubicBezier ( const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InP0, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InP1, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InP2, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InP3, float InThickness, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) InTint )
[]
FSlateSplineElement::SetGradientHermiteSpline
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
void SetGradientHermiteSpline ( const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InStart, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InStartDir, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InEnd, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InEndDir, float InThickness, [TArray](API\Runtime\Core\Containers\TArray)< [FSlateGradientStop](API\Runtime\SlateCore\Rendering\FSlateGradientStop) > InGradientStops )
[]
FSlateSplineElement
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
struct FSlateSplineElement : public [FSlateDrawElement](API\Runtime\SlateCore\Rendering\FSlateDrawElement), public [FSlateTintableElement](API\Runtime\SlateCore\Rendering\FSlateTintableElement)
[ { "type": "TArray<FSlateG...", "name": "GradientStops", "description": "" }, { "type": "FVector2f", "name": "P0", "description": "Bezier Spline Data points." }, { "type": "FVector2f", "name": "P1", "description": "" }, { "type": "FVector2f", "name": "P2", "description": "" }, { "type": "FVector2f", "name": "P3", "description": "" }, { "type": "float", "name": "Thickness", "description": "" } ]
FSlateSplineElement::SetHermiteSpline
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
void SetHermiteSpline ( const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InStart, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InStartDir, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InEnd, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InEndDir, float InThickness, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) InTint )
[]
FSlateSplineElement::SetThickness
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
Thickness.
SlateCore
void SetThickness ( float InThickness )
[]
FSlateSVGRasterizer::RasterizeSVGFromFile
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateSVGRasterizer.h
SlateCore
static [TArray](API\Runtime\Core\Containers\TArray)< uint8 > RasterizeSVGFromFile ( const [FString](API\Runtime\Core\Containers\FString) & Filename, FIntPoint PixelSize )
[]
FSlateSVGRasterizer
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateSVGRasterizer.h
SlateCore
class FSlateSVGRasterizer
[]
FSlateTextElement::AddReferencedObjects
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
[]
FSlateTextElement::GetFontInfo
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
const [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) & GetFontInfo() const
[]
FSlateTextElement::GetText
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
const TCHAR * GetText() const
[]
FSlateTextElement::GetTextLength
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
int32 GetTextLength() const
[]
FSlateTextElement::SetText
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
void SetText ( const [FString](API\Runtime\Core\Containers\FString) & InText, const [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) & InFontInfo )
[]
FSlateTextElement::SetText
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
void SetText ( const [FString](API\Runtime\Core\Containers\FString) & InText, const [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) & InFontInfo, int32 InStartIndex, int32 InEndIndex )
[]
FSlateTextElement
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
struct FSlateTextElement : public [FSlateDrawElement](API\Runtime\SlateCore\Rendering\FSlateDrawElement), public [FSlateTintableElement](API\Runtime\SlateCore\Rendering\FSlateTintableElement)
[ { "type": "FSlateFontInfo", "name": "FontInfo", "description": "The font to use when rendering." }, { "type": "FString", "name": "ImmutableText", "description": "Basic text data." } ]
FSlateTintableElement::GetTint
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
[FLinearColor](API\Runtime\Core\Math\FLinearColor) GetTint() const
[]
FSlateTintableElement::SetTint
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
void SetTint ( const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint )
[]
FSlateTintableElement
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
struct FSlateTintableElement
[ { "type": "FLinearColor", "name": "Tint", "description": "" } ]
FSlateVectorGraphicsCache::ConditionalFlushCache
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateVectorGraphicsCache.h
SlateCore
void ConditionalFlushCache()
[]
FSlateVectorGraphicsCache::DeleteResources
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateVectorGraphicsCache.h
SlateCore
void DeleteResources()
[]
FSlateVectorGraphicsCache::GetAtlas
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateVectorGraphicsCache.h
SlateCore
const [FSlateTextureAtlas](API\Runtime\SlateCore\Textures\FSlateTextureAtlas) * GetAtlas ( const int32 InIndex ) const
[]
FSlateVectorGraphicsCache::GetAtlasPageResource
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateVectorGraphicsCache.h
SlateCore
[FSlateShaderResource](API\Runtime\SlateCore\Textures\FSlateShaderResource) * GetAtlasPageResource ( const int32 InIndex ) const
[]
FSlateVectorGraphicsCache::GetShaderResource
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateVectorGraphicsCache.h
SlateCore
[FSlateShaderResourceProxy](API\Runtime\SlateCore\Textures\FSlateShaderResourceProxy) * GetShaderResource ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & Brush, FVector2f LocalSize, float DrawScale )
[]
FSlateVectorGraphicsCache::GetNumAtlasPages
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateVectorGraphicsCache.h
SlateCore
int32 GetNumAtlasPages() const
[]
FSlateVectorGraphicsCache::IsAtlasPageResourceAlphaOnly
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateVectorGraphicsCache.h
SlateCore
bool IsAtlasPageResourceAlphaOnly ( const int32 InIndex ) const
[]
FSlateVectorGraphicsCache::RequestFlushCache
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateVectorGraphicsCache.h
Called when this cache must be flushed
SlateCore
virtual void RequestFlushCache ( const [FString](API\Runtime\Core\Containers\FString) & Reason )
[]
FSlateVectorGraphicsCache::ReleaseResources
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateVectorGraphicsCache.h
SlateCore
void ReleaseResources ( bool bWaitForRelease )
[]
FSlateVectorGraphicsCache::FSlateVectorGraphicsCache
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateVectorGraphicsCache.h
SlateCore
FSlateVectorGraphicsCache ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISlateTextureAtlasFactory](API\Runtime\SlateCore\Textures\ISlateTextureAtlasFactory) > InAtlasFactory )
[]
FSlateVectorGraphicsCache::UpdateCache
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateVectorGraphicsCache.h
SlateCore
void UpdateCache()
[]
FSlateVectorGraphicsCache
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateVectorGraphicsCache.h
SlateCore
class FSlateVectorGraphicsCache : public [FSlateFlushableAtlasCache](API\Runtime\SlateCore\Textures\FSlateFlushableAtlasCache)
[]
FSlateVertex::Make
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
SlateCore
template<ESlateVertexRounding Rounding> static [FSlateVertex](API\Runtime\SlateCore\Rendering\FSlateVertex) Make ( const FSlateRenderTransform & RenderTransform, const FVector2f InLocalPosition, const FVector2f InTexCoord, const [FColor](API\Runtime\Core\Math\FColor) & InColor, const [FColor](API\Runtime\Core\Math\FColor) SecondaryColor )
[]
FSlateVertex::Make
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
SlateCore
template<ESlateVertexRounding Rounding> static [FSlateVertex](API\Runtime\SlateCore\Rendering\FSlateVertex) Make ( const FSlateRenderTransform & RenderTransform, const FVector2f InLocalPosition, const FVector2f InTexCoord, const FVector2f InTexCoord2, const [FColor](API\Runtime\Core\Math\FColor) InColor, const [FColor](API\Runtime\Core\Math\FColor) SecondaryColor )
[]
FSlateVertex::Make
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
SlateCore
template<ESlateVertexRounding Rounding> static [FSlateVertex](API\Runtime\SlateCore\Rendering\FSlateVertex) Make ( const FSlateRenderTransform & RenderTransform, const FVector2f InLocalPosition, const FVector4f InTexCoords, const FVector2f InMaterialTexCoords, const [FColor](API\Runtime\Core\Math\FColor) InColor, const [FColor](API\Runtime\Core\Math\FColor) SecondaryColor )
[]
FSlateVertex::Make
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
SlateCore
static [FSlateVertex](API\Runtime\SlateCore\Rendering\FSlateVertex) Make ( const FSlateRenderTransform & RenderTransform, const FVector2f InLocalPosition, const FVector2f InTexCoord, const [FColor](API\Runtime\Core\Math\FColor) & InColor, const [FColor](API\Runtime\Core\Math\FColor) SecondaryColor, const ESlateVertexRounding InRounding )
[]
FSlateVertex::Make
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
SlateCore
template<ESlateVertexRounding Rounding> static [FSlateVertex](API\Runtime\SlateCore\Rendering\FSlateVertex) Make ( const FSlateRenderTransform & RenderTransform, const FVector2f InLocalPosition, const FVector2f InLocalSize, float Scale, const FVector4f InTexCoords, const [FColor](API\Runtime\Core\Math\FColor) InColor, const [FColor](API\Runtime\Core\Math\FColor) SecondaryColor )
[]
FSlateVertex::Make
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
SlateCore
static [FSlateVertex](API\Runtime\SlateCore\Rendering\FSlateVertex) Make ( const FSlateRenderTransform & RenderTransform, const FVector2f InLocalPosition, const FVector4f InTexCoords, const FVector2f InMaterialTexCoords, const [FColor](API\Runtime\Core\Math\FColor) InColor, const [FColor](API\Runtime\Core\Math\FColor) SecondaryColor, const ESlateVertexRounding InRounding )
[]
FSlateVertex::Make
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
SlateCore
static [FSlateVertex](API\Runtime\SlateCore\Rendering\FSlateVertex) Make ( const FSlateRenderTransform & RenderTransform, const FVector2f InLocalPosition, const FVector2f InLocalSize, float Scale, const FVector4f InTexCoords, const [FColor](API\Runtime\Core\Math\FColor) InColor, const [FColor](API\Runtime\Core\Math\FColor) SecondaryColor, const ESlateVertexRounding InRounding )
[]
FSlateVertex::SetPosition
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
SlateCore
void SetPosition ( const FVector2f InPosition )
[]
FSlateVertex::SetTexCoords
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
SlateCore
void SetTexCoords ( const FVector4f InTexCoords )
[]
FSlateVertex::FSlateVertex
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
SlateCore
FSlateVertex()
[]
FSlateVertex
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
A struct which defines a basic vertex seen by the Slate vertex buffers and shaders
SlateCore
struct FSlateVertex
[ { "type": "FColor", "name": "Color", "description": "Vertex color" }, { "type": "FVector2f", "name": "MaterialTexCoords", "description": "Texture coordinates used as pass through to materials for custom texturing." }, { "type": "uint16[2]", "name": "PixelSize", "description": "Local size of the element" }, { "type": "FVector2f", "name": "Position", "description": "Position of the vertex in window space" }, { "type": "FColor", "name": "SecondaryColor", "description": "Secondary vertex color. Generally used for outlines" }, { "type": "float[4]", "name": "TexCoords", "description": "Texture coordinates. The first 2 are in xy and the 2nd are in zw" } ]
FSlateViewportElement
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
struct FSlateViewportElement : public [FSlateDrawElement](API\Runtime\SlateCore\Rendering\FSlateDrawElement), public [FSlateTintableElement](API\Runtime\SlateCore\Rendering\FSlateTintableElement)
[ { "type": "uint8: 1", "name": "bAllowViewportScaling", "description": "" }, { "type": "uint8: 1", "name": "bRequiresVSync", "description": "" }, { "type": "uint8: 1", "name": "bViewportTextureAlphaOnly", "description": "" }, { "type": "FSlateShaderRes...", "name": "RenderTargetResource", "description": "" } ]
FSlateViewportElement::SetViewport
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
void SetViewport ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const [ISlateViewport](API\Runtime\SlateCore\Rendering\ISlateViewport) > & InViewport, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint )
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FSlateWindowElementList::AddReferencedObjects
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
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FSlateWindowElementList::AddUninitialized
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
Creates an uninitialized draw element if using caching will create a new cached draw list if needed (Whenever a top level draw widget's cache handle doesn't match the current cached handle).
SlateCore
template<EElementType ElementType> TSlateDrawElement< ElementType > & AddUninitialized()
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FSlateVertex::Make
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
SlateCore
static [FSlateVertex](API\Runtime\SlateCore\Rendering\FSlateVertex) Make ( const FSlateRenderTransform & RenderTransform, const FVector2f InLocalPosition, const FVector2f InTexCoord, const FVector2f InTexCoord2, const [FColor](API\Runtime\Core\Math\FColor) InColor, const [FColor](API\Runtime\Core\Math\FColor) SecondaryColor, const ESlateVertexRounding InRounding )
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FSlateWindowElementList::AddUninitializedLookup
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
Calls AddUninitialized, resolving template version based on enum
SlateCore
[FSlateDrawElement](API\Runtime\SlateCore\Rendering\FSlateDrawElement) & AddUninitializedLookup ( EElementType InElementType )
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FSlateWindowElementList::BeginDeferredGroup
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
void BeginDeferredGroup()
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FSlateWindowElementList::EndDeferredGroup
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
void EndDeferredGroup()
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FSlateWindowElementList::FDeferredPaint::Copy
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
FDeferredPaint Copy &40; const FPaintArgs & InArgs &41;
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FSlateWindowElementList::FDeferredPaint::ExecutePaint
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
int32 ExecutePaint &40; int32 LayerId, FSlateWindowElementList & OutDrawElements, const FSlateRect & MyCullingRect &41; const
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FSlateWindowElementList::FDeferredPaint::FDeferredPaint
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
Used for making copies.
SlateCore
FDeferredPaint &40; const FDeferredPaint & Copy, const FPaintArgs & InArgs &41;
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FSlateWindowElementList::FDeferredPaint::FDeferredPaint
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
FDeferredPaint &40; const TSharedRef< const SWidget > & InWidgetToPaint, const FPaintArgs & InArgs, const FGeometry InAllottedGeometry, const FWidgetStyle & InWidgetStyle, bool InParentEnabled &41;
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FSlateWindowElementList::GetBatchData
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
[FSlateBatchData](API\Runtime\SlateCore\Rendering\FSlateBatchData) & GetBatchData()
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FDeferredPaint
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
Some widgets may want to paint their children after after another, loosely-related widget finished painting. Or they may want to paint "after everyone".
SlateCore
struct FDeferredPaint
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FSlateWindowElementList::GetBatchDataHDR
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
[FSlateBatchData](API\Runtime\SlateCore\Rendering\FSlateBatchData) & GetBatchDataHDR()
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FSlateWindowElementList::GetClippingIndex
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
int32 GetClippingIndex() const
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FSlateWindowElementList::GetClippingManager
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
[FSlateClippingManager](API\Runtime\SlateCore\Layout\FSlateClippingManager) & GetClippingManager()
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