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FSlateRenderer::FSlateRenderer | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Non-copyable. | SlateCore | FSlateRenderer &40; const FSlateRenderer & &41; | [] |
FSlateRenderer::~FSlateRenderer | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Virtual destructor. | SlateCore | virtual ~FSlateRenderer() | [] |
FSlateRenderer | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Abstract base class for Slate renderers. | SlateCore | class FSlateRenderer | [
{
"type": "FOnBackBufferRe...",
"name": "OnBackBufferReadyToPresentDelegate",
"description": ""
},
{
"type": "FOnSlateWindowD...",
"name": "OnSlateWindowDestroyedDelegate",
"description": ""
},
{
"type": "FOnPostResizeWi...",
"name": "PostResizeBackBufferDelegate",
"description": ""
},
{
"type": "FOnPreResizeWin...",
"name": "PreResizeBackBufferDelegate",
"description": ""
},
{
"type": "FCriticalSectio...",
"name": "ResourceCriticalSection",
"description": "Necessary to grab before flushing the resource pool, as it may be being accessed by multiple threads when loading."
},
{
"type": "TSharedPtr<FSl...",
"name": "SlateFontServices",
"description": "The font services used by this renderer when drawing text"
},
{
"type": "FOnSlateWindowR...",
"name": "SlateWindowRendered",
"description": "Callback that fires after Slate has rendered each window, each frame"
}
] |
FSlateRenderingPolicy::AddSceneAt | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingPolicy.h | SlateCore | virtual void AddSceneAt ( [FSceneInterface](API\Runtime\Engine\FSceneInterface) * Scene, int32 Index ) | [] |
|
FSlateRenderingPolicy::ClearScenes | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingPolicy.h | SlateCore | virtual void ClearScenes() | [] |
|
FSlateRenderingPolicy::GetFontCache | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingPolicy.h | SlateCore | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FSlateFontCache](API\Runtime\SlateCore\Fonts\FSlateFontCache) > GetFontCache() const | [] |
|
FSlateRenderingPolicy::GetFontServices | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingPolicy.h | SlateCore | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FSlateFontServices](API\Runtime\SlateCore\Rendering\FSlateFontServices) > GetFontServices() const | [] |
|
FSlateRenderingPolicy::GetPixelCenterOffset | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingPolicy.h | SlateCore | float GetPixelCenterOffset() const | [] |
|
FSlateRenderingPolicy::GetResourceManager | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingPolicy.h | SlateCore | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FSlateShaderResourceManager](API\Runtime\SlateCore\Rendering\FSlateShaderResourceManager) > GetResourceManager() const | [] |
|
FSlateRenderingPolicy::IsVertexColorInLinearSpace | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingPolicy.h | SlateCore | bool IsVertexColorInLinearSpace() const | [] |
|
FSlateRenderingPolicy::FSlateRenderingPolicy | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingPolicy.h | Creates and initializes a new instance. | SlateCore | FSlateRenderingPolicy ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FSlateFontServices](API\Runtime\SlateCore\Rendering\FSlateFontServices) > & InFontServices, float InPixelCenterOffset ) | [] |
FSlateRenderingPolicy::FSlateRenderingPolicy | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingPolicy.h | SlateCore | FSlateRenderingPolicy &40; const FSlateRenderingPolicy & &41; | [] |
|
FSlateRenderingPolicy::~FSlateRenderingPolicy | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingPolicy.h | Virtual destructor. | SlateCore | virtual ~FSlateRenderingPolicy() | [] |
FSlateRenderingPolicy | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingPolicy.h | Abstract base class for Slate rendering policies. | SlateCore | class FSlateRenderingPolicy | [] |
FSlateResourceHandle::GetResourceProxy | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateResourceHandle.h | the resource proxy used to render. | SlateCore | const [FSlateShaderResourceProxy](API\Runtime\SlateCore\Textures\FSlateShaderResourceProxy) * GetResourceProxy() const | [] |
FSlateResourceHandle::IsValid | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateResourceHandle.h | true if the handle still points to a valid rendering resource | SlateCore | bool IsValid() const | [] |
FSlateResourceHandle::FSlateResourceHandle | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateResourceHandle.h | SlateCore | FSlateResourceHandle() | [] |
|
FSlateResourceHandle::FSlateResourceHandle | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateResourceHandle.h | SlateCore | FSlateResourceHandle &40; const TSharedPtr< FSlateSharedHandleData > & InData &41; | [] |
|
FSlateResourceHandle | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateResourceHandle.h | A SlateResourceHandle is used as fast path for looking up a rendering resource for a given brush when adding Slate draw elements This can be cached and stored safely in code. It will become invalid when a resource is destroyed | SlateCore | class FSlateResourceHandle | [] |
FSlateRoundedBoxElement::GetOutlineColor | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetOutlineColor() const | [] |
|
FSlateRoundedBoxElement::GetOutlineWeight | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | float GetOutlineWeight() const | [] |
|
FSlateRoundedBoxElement::GetRadius | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | FVector4f GetRadius() const | [] |
|
FSlateRoundedBoxElement::SetOutline | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | void SetOutline ( const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InOutlineColor, float InOutlineWeight ) | [] |
|
FSlateRoundedBoxElement::SetRadius | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | void SetRadius ( FVector4f InRadius ) | [] |
|
FSlateRoundedBoxElement | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | struct FSlateRoundedBoxElement : public [FSlateBoxElement](API\Runtime\SlateCore\Rendering\FSlateBoxElement) | [
{
"type": "FLinearColor",
"name": "OutlineColor",
"description": ""
},
{
"type": "float",
"name": "OutlineWeight",
"description": ""
},
{
"type": "FVector4f",
"name": "Radius",
"description": ""
}
] |
|
FSlateShaderResourceManager::ClearTextureMap | /Engine/Source/Runtime/SlateCore/Public/Rendering/ShaderResourceManager.h | SlateCore | void ClearTextureMap() | [] |
|
FSlateShaderResourceManager::GetFontShaderResource | /Engine/Source/Runtime/SlateCore/Public/Rendering/ShaderResourceManager.h | SlateCore | virtual [FSlateShaderResource](API\Runtime\SlateCore\Textures\FSlateShaderResource) * GetFontShaderResource ( int32 InTextureAtlasIndex, [FSlateShaderResource](API\Runtime\SlateCore\Textures\FSlateShaderResource) * FontTextureAtlas, const class [UObject](API\Runtime\CoreUObject\UObject\UObject) * FontMaterial ) | [] |
|
FSlateShaderResourceManager::GetResourcePath | /Engine/Source/Runtime/SlateCore/Public/Rendering/ShaderResourceManager.h | SlateCore | [FString](API\Runtime\Core\Containers\FString) GetResourcePath ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & InBrush ) const | [] |
|
FSlateShaderResourceManager::GetResourceHandle | /Engine/Source/Runtime/SlateCore/Public/Rendering/ShaderResourceManager.h | Creates a handle to a Slate resource A handle is used as fast path for looking up a rendering resource for a given brush when adding Slate draw elements This can be cached and stored safely in code. It will become invalid when a resource is destroyed It is expensive to create a resource so do not do it in time sensitive areas
The created resource handle. | SlateCore | virtual [FSlateResourceHandle](API\Runtime\SlateCore\Rendering\FSlateResourceHandle) GetResourceHandle ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & Brush, FVector2f LocalSize, float DrawScale ) | [] |
FSlateShaderResourceManager::GetResourceHandle | /Engine/Source/Runtime/SlateCore/Public/Rendering/ShaderResourceManager.h | Creates a handle to a Slate resource A handle is used as fast path for looking up a rendering resource for a given brush when adding Slate draw elements This can be cached and stored safely in code. It will become invalid when a resource is destroyed It is expensive to create a resource so do not do it in time sensitive areas
The created resource handle. | SlateCore | virtual [FSlateResourceHandle](API\Runtime\SlateCore\Rendering\FSlateResourceHandle) GetResourceHandle ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & Brush ) | [] |
FSlateShaderResourceManager::GetShaderResource | /Engine/Source/Runtime/SlateCore/Public/Rendering/ShaderResourceManager.h | Returns a texture associated with the passed in name. Should return nullptr if not found | SlateCore | [FSlateShaderResourceProxy](API\Runtime\SlateCore\Textures\FSlateShaderResourceProxy) * GetShaderResource ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & Brush, FVector2f LocalSize, float DrawScale ) | [] |
FSlateShaderResourceManager::GetTextureAtlasProvider | /Engine/Source/Runtime/SlateCore/Public/Rendering/ShaderResourceManager.h | Returns the way to access the texture atlas information from this resource manager | SlateCore | [ISlateAtlasProvider](API\Runtime\SlateCore\Textures\ISlateAtlasProvider) * GetTextureAtlasProvider() | [] |
FSlateShaderResourceManager::FSlateShaderResourceManager | /Engine/Source/Runtime/SlateCore/Public/Rendering/ShaderResourceManager.h | SlateCore | FSlateShaderResourceManager() | [] |
|
FSlateShaderResourceManager::FSlateShaderResourceManager | /Engine/Source/Runtime/SlateCore/Public/Rendering/ShaderResourceManager.h | Non-copyable. | SlateCore | FSlateShaderResourceManager &40; const FSlateShaderResourceManager & &41; | [] |
FSlateShaderResourceManager::~FSlateShaderResourceManager | /Engine/Source/Runtime/SlateCore/Public/Rendering/ShaderResourceManager.h | SlateCore | virtual ~FSlateShaderResourceManager() | [] |
|
FSlateShaderResourceManager | /Engine/Source/Runtime/SlateCore/Public/Rendering/ShaderResourceManager.h | Base texture manager class used by a Slate renderer to manage texture resources | SlateCore | class FSlateShaderResourceManager | [
{
"type": "TMap< constFAt...",
"name": "AtlasDebugData",
"description": ""
},
{
"type": "TMap<FName,FS...",
"name": "ResourceMap",
"description": "Mapping of names to texture pointers"
}
] |
FSlateShapedTextElement::AddReferencedObjects | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector ) | [] |
|
FSlateShapedTextElement::GetOutlineTint | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetOutlineTint() const | [] |
|
FSlateShapedTextElement::GetShapedGlyphSequence | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | const FShapedGlyphSequencePtr & GetShapedGlyphSequence() const | [] |
|
FSlateShapedTextElement::SetOverflowArgs | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | void SetOverflowArgs ( const [FTextOverflowArgs](API\Runtime\SlateCore\Rendering\FTextOverflowArgs) & InArgs ) | [] |
|
FSlateShapedTextElement::SetShapedText | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | void SetShapedText ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, const FShapedGlyphSequencePtr & InShapedGlyphSequence, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InOutlineTint ) | [] |
|
FSlateShapedTextElement | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | struct FSlateShapedTextElement : public [FSlateDrawElement](API\Runtime\SlateCore\Rendering\FSlateDrawElement), public [FSlateTintableElement](API\Runtime\SlateCore\Rendering\FSlateTintableElement) | [
{
"type": "FLinearColor",
"name": "OutlineTint",
"description": ""
},
{
"type": "FTextOverflowAr...",
"name": "OverflowArgs",
"description": ""
},
{
"type": "FShapedGlyphSeq...",
"name": "ShapedGlyphSequence",
"description": "Shaped text data."
}
] |
|
FSlateSplineElement::GetThickness | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | float GetThickness() const | [] |
|
FSlateSplineElement::SetCubicBezier | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | void SetCubicBezier ( const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InP0, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InP1, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InP2, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InP3, float InThickness, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) InTint ) | [] |
|
FSlateSplineElement::SetGradientHermiteSpline | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | void SetGradientHermiteSpline ( const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InStart, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InStartDir, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InEnd, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InEndDir, float InThickness, [TArray](API\Runtime\Core\Containers\TArray)< [FSlateGradientStop](API\Runtime\SlateCore\Rendering\FSlateGradientStop) > InGradientStops ) | [] |
|
FSlateSplineElement | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | struct FSlateSplineElement : public [FSlateDrawElement](API\Runtime\SlateCore\Rendering\FSlateDrawElement), public [FSlateTintableElement](API\Runtime\SlateCore\Rendering\FSlateTintableElement) | [
{
"type": "TArray<FSlateG...",
"name": "GradientStops",
"description": ""
},
{
"type": "FVector2f",
"name": "P0",
"description": "Bezier Spline Data points."
},
{
"type": "FVector2f",
"name": "P1",
"description": ""
},
{
"type": "FVector2f",
"name": "P2",
"description": ""
},
{
"type": "FVector2f",
"name": "P3",
"description": ""
},
{
"type": "float",
"name": "Thickness",
"description": ""
}
] |
|
FSlateSplineElement::SetHermiteSpline | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | void SetHermiteSpline ( const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InStart, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InStartDir, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InEnd, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InEndDir, float InThickness, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) InTint ) | [] |
|
FSlateSplineElement::SetThickness | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | Thickness. | SlateCore | void SetThickness ( float InThickness ) | [] |
FSlateSVGRasterizer::RasterizeSVGFromFile | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateSVGRasterizer.h | SlateCore | static [TArray](API\Runtime\Core\Containers\TArray)< uint8 > RasterizeSVGFromFile ( const [FString](API\Runtime\Core\Containers\FString) & Filename, FIntPoint PixelSize ) | [] |
|
FSlateSVGRasterizer | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateSVGRasterizer.h | SlateCore | class FSlateSVGRasterizer | [] |
|
FSlateTextElement::AddReferencedObjects | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector ) | [] |
|
FSlateTextElement::GetFontInfo | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | const [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) & GetFontInfo() const | [] |
|
FSlateTextElement::GetText | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | const TCHAR * GetText() const | [] |
|
FSlateTextElement::GetTextLength | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | int32 GetTextLength() const | [] |
|
FSlateTextElement::SetText | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | void SetText ( const [FString](API\Runtime\Core\Containers\FString) & InText, const [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) & InFontInfo ) | [] |
|
FSlateTextElement::SetText | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | void SetText ( const [FString](API\Runtime\Core\Containers\FString) & InText, const [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) & InFontInfo, int32 InStartIndex, int32 InEndIndex ) | [] |
|
FSlateTextElement | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | struct FSlateTextElement : public [FSlateDrawElement](API\Runtime\SlateCore\Rendering\FSlateDrawElement), public [FSlateTintableElement](API\Runtime\SlateCore\Rendering\FSlateTintableElement) | [
{
"type": "FSlateFontInfo",
"name": "FontInfo",
"description": "The font to use when rendering."
},
{
"type": "FString",
"name": "ImmutableText",
"description": "Basic text data."
}
] |
|
FSlateTintableElement::GetTint | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetTint() const | [] |
|
FSlateTintableElement::SetTint | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | void SetTint ( const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint ) | [] |
|
FSlateTintableElement | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | struct FSlateTintableElement | [
{
"type": "FLinearColor",
"name": "Tint",
"description": ""
}
] |
|
FSlateVectorGraphicsCache::ConditionalFlushCache | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateVectorGraphicsCache.h | SlateCore | void ConditionalFlushCache() | [] |
|
FSlateVectorGraphicsCache::DeleteResources | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateVectorGraphicsCache.h | SlateCore | void DeleteResources() | [] |
|
FSlateVectorGraphicsCache::GetAtlas | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateVectorGraphicsCache.h | SlateCore | const [FSlateTextureAtlas](API\Runtime\SlateCore\Textures\FSlateTextureAtlas) * GetAtlas ( const int32 InIndex ) const | [] |
|
FSlateVectorGraphicsCache::GetAtlasPageResource | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateVectorGraphicsCache.h | SlateCore | [FSlateShaderResource](API\Runtime\SlateCore\Textures\FSlateShaderResource) * GetAtlasPageResource ( const int32 InIndex ) const | [] |
|
FSlateVectorGraphicsCache::GetShaderResource | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateVectorGraphicsCache.h | SlateCore | [FSlateShaderResourceProxy](API\Runtime\SlateCore\Textures\FSlateShaderResourceProxy) * GetShaderResource ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & Brush, FVector2f LocalSize, float DrawScale ) | [] |
|
FSlateVectorGraphicsCache::GetNumAtlasPages | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateVectorGraphicsCache.h | SlateCore | int32 GetNumAtlasPages() const | [] |
|
FSlateVectorGraphicsCache::IsAtlasPageResourceAlphaOnly | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateVectorGraphicsCache.h | SlateCore | bool IsAtlasPageResourceAlphaOnly ( const int32 InIndex ) const | [] |
|
FSlateVectorGraphicsCache::RequestFlushCache | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateVectorGraphicsCache.h | Called when this cache must be flushed | SlateCore | virtual void RequestFlushCache ( const [FString](API\Runtime\Core\Containers\FString) & Reason ) | [] |
FSlateVectorGraphicsCache::ReleaseResources | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateVectorGraphicsCache.h | SlateCore | void ReleaseResources ( bool bWaitForRelease ) | [] |
|
FSlateVectorGraphicsCache::FSlateVectorGraphicsCache | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateVectorGraphicsCache.h | SlateCore | FSlateVectorGraphicsCache ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISlateTextureAtlasFactory](API\Runtime\SlateCore\Textures\ISlateTextureAtlasFactory) > InAtlasFactory ) | [] |
|
FSlateVectorGraphicsCache::UpdateCache | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateVectorGraphicsCache.h | SlateCore | void UpdateCache() | [] |
|
FSlateVectorGraphicsCache | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateVectorGraphicsCache.h | SlateCore | class FSlateVectorGraphicsCache : public [FSlateFlushableAtlasCache](API\Runtime\SlateCore\Textures\FSlateFlushableAtlasCache) | [] |
|
FSlateVertex::Make | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | SlateCore | template<ESlateVertexRounding Rounding> static [FSlateVertex](API\Runtime\SlateCore\Rendering\FSlateVertex) Make ( const FSlateRenderTransform & RenderTransform, const FVector2f InLocalPosition, const FVector2f InTexCoord, const [FColor](API\Runtime\Core\Math\FColor) & InColor, const [FColor](API\Runtime\Core\Math\FColor) SecondaryColor ) | [] |
|
FSlateVertex::Make | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | SlateCore | template<ESlateVertexRounding Rounding> static [FSlateVertex](API\Runtime\SlateCore\Rendering\FSlateVertex) Make ( const FSlateRenderTransform & RenderTransform, const FVector2f InLocalPosition, const FVector2f InTexCoord, const FVector2f InTexCoord2, const [FColor](API\Runtime\Core\Math\FColor) InColor, const [FColor](API\Runtime\Core\Math\FColor) SecondaryColor ) | [] |
|
FSlateVertex::Make | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | SlateCore | template<ESlateVertexRounding Rounding> static [FSlateVertex](API\Runtime\SlateCore\Rendering\FSlateVertex) Make ( const FSlateRenderTransform & RenderTransform, const FVector2f InLocalPosition, const FVector4f InTexCoords, const FVector2f InMaterialTexCoords, const [FColor](API\Runtime\Core\Math\FColor) InColor, const [FColor](API\Runtime\Core\Math\FColor) SecondaryColor ) | [] |
|
FSlateVertex::Make | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | SlateCore | static [FSlateVertex](API\Runtime\SlateCore\Rendering\FSlateVertex) Make ( const FSlateRenderTransform & RenderTransform, const FVector2f InLocalPosition, const FVector2f InTexCoord, const [FColor](API\Runtime\Core\Math\FColor) & InColor, const [FColor](API\Runtime\Core\Math\FColor) SecondaryColor, const ESlateVertexRounding InRounding ) | [] |
|
FSlateVertex::Make | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | SlateCore | template<ESlateVertexRounding Rounding> static [FSlateVertex](API\Runtime\SlateCore\Rendering\FSlateVertex) Make ( const FSlateRenderTransform & RenderTransform, const FVector2f InLocalPosition, const FVector2f InLocalSize, float Scale, const FVector4f InTexCoords, const [FColor](API\Runtime\Core\Math\FColor) InColor, const [FColor](API\Runtime\Core\Math\FColor) SecondaryColor ) | [] |
|
FSlateVertex::Make | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | SlateCore | static [FSlateVertex](API\Runtime\SlateCore\Rendering\FSlateVertex) Make ( const FSlateRenderTransform & RenderTransform, const FVector2f InLocalPosition, const FVector4f InTexCoords, const FVector2f InMaterialTexCoords, const [FColor](API\Runtime\Core\Math\FColor) InColor, const [FColor](API\Runtime\Core\Math\FColor) SecondaryColor, const ESlateVertexRounding InRounding ) | [] |
|
FSlateVertex::Make | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | SlateCore | static [FSlateVertex](API\Runtime\SlateCore\Rendering\FSlateVertex) Make ( const FSlateRenderTransform & RenderTransform, const FVector2f InLocalPosition, const FVector2f InLocalSize, float Scale, const FVector4f InTexCoords, const [FColor](API\Runtime\Core\Math\FColor) InColor, const [FColor](API\Runtime\Core\Math\FColor) SecondaryColor, const ESlateVertexRounding InRounding ) | [] |
|
FSlateVertex::SetPosition | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | SlateCore | void SetPosition ( const FVector2f InPosition ) | [] |
|
FSlateVertex::SetTexCoords | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | SlateCore | void SetTexCoords ( const FVector4f InTexCoords ) | [] |
|
FSlateVertex::FSlateVertex | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | SlateCore | FSlateVertex() | [] |
|
FSlateVertex | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | A struct which defines a basic vertex seen by the Slate vertex buffers and shaders | SlateCore | struct FSlateVertex | [
{
"type": "FColor",
"name": "Color",
"description": "Vertex color"
},
{
"type": "FVector2f",
"name": "MaterialTexCoords",
"description": "Texture coordinates used as pass through to materials for custom texturing."
},
{
"type": "uint16[2]",
"name": "PixelSize",
"description": "Local size of the element"
},
{
"type": "FVector2f",
"name": "Position",
"description": "Position of the vertex in window space"
},
{
"type": "FColor",
"name": "SecondaryColor",
"description": "Secondary vertex color. Generally used for outlines"
},
{
"type": "float[4]",
"name": "TexCoords",
"description": "Texture coordinates. The first 2 are in xy and the 2nd are in zw"
}
] |
FSlateViewportElement | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | struct FSlateViewportElement : public [FSlateDrawElement](API\Runtime\SlateCore\Rendering\FSlateDrawElement), public [FSlateTintableElement](API\Runtime\SlateCore\Rendering\FSlateTintableElement) | [
{
"type": "uint8: 1",
"name": "bAllowViewportScaling",
"description": ""
},
{
"type": "uint8: 1",
"name": "bRequiresVSync",
"description": ""
},
{
"type": "uint8: 1",
"name": "bViewportTextureAlphaOnly",
"description": ""
},
{
"type": "FSlateShaderRes...",
"name": "RenderTargetResource",
"description": ""
}
] |
|
FSlateViewportElement::SetViewport | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | void SetViewport ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const [ISlateViewport](API\Runtime\SlateCore\Rendering\ISlateViewport) > & InViewport, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint ) | [] |
|
FSlateWindowElementList::AddReferencedObjects | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | SlateCore | void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector ) | [] |
|
FSlateWindowElementList::AddUninitialized | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | Creates an uninitialized draw element if using caching will create a new cached draw list if needed (Whenever a top level draw widget's cache handle doesn't match the current cached handle). | SlateCore | template<EElementType ElementType> TSlateDrawElement< ElementType > & AddUninitialized() | [] |
FSlateVertex::Make | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h | SlateCore | static [FSlateVertex](API\Runtime\SlateCore\Rendering\FSlateVertex) Make ( const FSlateRenderTransform & RenderTransform, const FVector2f InLocalPosition, const FVector2f InTexCoord, const FVector2f InTexCoord2, const [FColor](API\Runtime\Core\Math\FColor) InColor, const [FColor](API\Runtime\Core\Math\FColor) SecondaryColor, const ESlateVertexRounding InRounding ) | [] |
|
FSlateWindowElementList::AddUninitializedLookup | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | Calls AddUninitialized, resolving template version based on enum | SlateCore | [FSlateDrawElement](API\Runtime\SlateCore\Rendering\FSlateDrawElement) & AddUninitializedLookup ( EElementType InElementType ) | [] |
FSlateWindowElementList::BeginDeferredGroup | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | SlateCore | void BeginDeferredGroup() | [] |
|
FSlateWindowElementList::EndDeferredGroup | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | SlateCore | void EndDeferredGroup() | [] |
|
FSlateWindowElementList::FDeferredPaint::Copy | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | SlateCore | FDeferredPaint Copy &40; const FPaintArgs & InArgs &41; | [] |
|
FSlateWindowElementList::FDeferredPaint::ExecutePaint | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | SlateCore | int32 ExecutePaint &40; int32 LayerId, FSlateWindowElementList & OutDrawElements, const FSlateRect & MyCullingRect &41; const | [] |
|
FSlateWindowElementList::FDeferredPaint::FDeferredPaint | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | Used for making copies. | SlateCore | FDeferredPaint &40; const FDeferredPaint & Copy, const FPaintArgs & InArgs &41; | [] |
FSlateWindowElementList::FDeferredPaint::FDeferredPaint | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | SlateCore | FDeferredPaint &40; const TSharedRef< const SWidget > & InWidgetToPaint, const FPaintArgs & InArgs, const FGeometry InAllottedGeometry, const FWidgetStyle & InWidgetStyle, bool InParentEnabled &41; | [] |
|
FSlateWindowElementList::GetBatchData | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | SlateCore | [FSlateBatchData](API\Runtime\SlateCore\Rendering\FSlateBatchData) & GetBatchData() | [] |
|
FDeferredPaint | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | Some widgets may want to paint their children after after another, loosely-related widget finished painting. Or they may want to paint "after everyone". | SlateCore | struct FDeferredPaint | [] |
FSlateWindowElementList::GetBatchDataHDR | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | SlateCore | [FSlateBatchData](API\Runtime\SlateCore\Rendering\FSlateBatchData) & GetBatchDataHDR() | [] |
|
FSlateWindowElementList::GetClippingIndex | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | SlateCore | int32 GetClippingIndex() const | [] |
|
FSlateWindowElementList::GetClippingManager | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h | SlateCore | [FSlateClippingManager](API\Runtime\SlateCore\Layout\FSlateClippingManager) & GetClippingManager() | [] |
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