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FSlateRenderBatch::AddVertices | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderBatch.h | SlateCore | void AddVertices ( const [TArray](API\Runtime\Core\Containers\TArray)< [FSlateVertex](API\Runtime\SlateCore\Rendering\FSlateVertex) > & InVertices ) | [] |
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FSlateRenderBatch::AddVertices | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderBatch.h | SlateCore | void AddVertices ( [TArray](API\Runtime\Core\Containers\TArray)< [FSlateVertex](API\Runtime\SlateCore\Rendering\FSlateVertex) > && InVertices ) | [] |
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FSlateRenderBatch::EmplaceIndex | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderBatch.h | SlateCore | void EmplaceIndex ( SlateIndex Index ) | [] |
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FSlateRenderBatch::EmplaceVertex | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderBatch.h | SlateCore | void EmplaceVertex ( [FSlateVertex](API\Runtime\SlateCore\Rendering\FSlateVertex) && Vertex ) | [] |
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FSlateRenderBatch::GetClippingState | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderBatch.h | SlateCore | const [FSlateClippingState](API\Runtime\SlateCore\Layout\FSlateClippingState) * GetClippingState() const | [] |
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FSlateRenderBatch::GetDrawEffects | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderBatch.h | SlateCore | ESlateDrawEffect GetDrawEffects() const | [] |
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FSlateRenderBatch::GetDrawFlags | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderBatch.h | SlateCore | ESlateBatchDrawFlag GetDrawFlags() const | [] |
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FSlateRenderBatch::GetDrawPrimitiveType | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderBatch.h | SlateCore | ESlateDrawPrimitive GetDrawPrimitiveType() const | [] |
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FSlateRenderBatch::GetIndexOffset | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderBatch.h | SlateCore | uint32 GetIndexOffset() const | [] |
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FSlateRenderBatch::GetLayer | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderBatch.h | SlateCore | int32 GetLayer() const | [] |
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FSlateRenderBatch::GetNumIndices | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderBatch.h | SlateCore | uint32 GetNumIndices() const | [] |
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FSlateRenderBatch::GetNumVertices | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderBatch.h | SlateCore | uint32 GetNumVertices() const | [] |
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FSlateRenderBatch::GetShaderParams | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderBatch.h | SlateCore | const [FShaderParams](API\Runtime\SlateCore\Rendering\FShaderParams) & GetShaderParams() const | [] |
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FSlateRenderBatch::GetShaderResource | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderBatch.h | SlateCore | const [FSlateShaderResource](API\Runtime\SlateCore\Textures\FSlateShaderResource) * GetShaderResource() const | [] |
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FSlateRenderBatch::GetShaderType | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderBatch.h | SlateCore | ESlateShader GetShaderType() const | [] |
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FSlateRenderBatch::IsBatchableWith | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderBatch.h | SlateCore | bool IsBatchableWith ( const [FSlateRenderBatch](API\Runtime\SlateCore\Rendering\FSlateRenderBatch) & Other ) const | [] |
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FSlateRenderBatch::HasVertexData | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderBatch.h | SlateCore | bool HasVertexData() const | [] |
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FSlateRenderBatch::GetVertexOffset | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderBatch.h | SlateCore | uint32 GetVertexOffset() const | [] |
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FSlateRenderBatch::IsValidForRendering | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderBatch.h | SlateCore | bool IsValidForRendering() const | [] |
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FSlateRenderBatch::ReserveIndices | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderBatch.h | SlateCore | void ReserveIndices ( uint32 Num ) | [] |
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FSlateRenderBatch::ReserveVertices | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderBatch.h | SlateCore | void ReserveVertices ( uint32 Num ) | [] |
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FSlateRenderBatch::FSlateRenderBatch | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderBatch.h | SlateCore | FSlateRenderBatch ( int32 InLayer, const [FShaderParams](API\Runtime\SlateCore\Rendering\FShaderParams) & InShaderParams, const [FSlateShaderResource](API\Runtime\SlateCore\Textures\FSlateShaderResource) * InResource, ESlateDrawPrimitive InPrimitiveType, ESlateShader InShaderType, ESlateDrawEffect InDrawEffects, ESlateBatchDrawFlag InDrawFlags, int8 InSceneIndex, FSlateVertexArray * InSourceVertArray, FSlateIndexArray * InSourceIndexArray, int32 InVertexOffset, int32 InIndexOffset ) | [] |
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FSlateRenderBatch | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderBatch.h | SlateCore | class FSlateRenderBatch | [
{
"type": "uint8: 1",
"name": "bIsMergable",
"description": "Whether or not the batch can be merged with others in the same layer"
},
{
"type": "uint8: 1",
"name": "bIsMerged",
"description": ""
},
{
"type": "constFSlateCli...",
"name": "ClippingState",
"description": "The Stored clipping state for the corresponding clipping state index."
},
{
"type": "ICustomSlateEle...",
"name": "CustomDrawer",
"description": ""
},
{
"type": "ESlateDrawEffec...",
"name": "DrawEffects",
"description": ""
},
{
"type": "ESlateBatchDraw...",
"name": "DrawFlags",
"description": ""
},
{
"type": "ESlateDrawPrimi...",
"name": "DrawPrimitiveType",
"description": ""
},
{
"type": "FVector2f",
"name": "DynamicOffset",
"description": "Dynamically modified offset that occurs when we have relative position stored render batches."
},
{
"type": "int32",
"name": "IndexOffset",
"description": ""
},
{
"type": "int32",
"name": "InstanceCount",
"description": ""
},
{
"type": "ISlateUpdatable...",
"name": "InstanceData",
"description": ""
},
{
"type": "int32",
"name": "InstanceOffset",
"description": ""
},
{
"type": "int32",
"name": "LayerId",
"description": "The layer we need to sort by"
},
{
"type": "int32",
"name": "NextBatchIndex",
"description": ""
},
{
"type": "int32",
"name": "NumIndices",
"description": "Number of indices in the batch"
},
{
"type": "int32",
"name": "NumVertices",
"description": "Number of vertices in the batch"
},
{
"type": "int8",
"name": "SceneIndex",
"description": ""
},
{
"type": "FShaderParams",
"name": "ShaderParams",
"description": ""
},
{
"type": "constFSlateSha...",
"name": "ShaderResource",
"description": "Shader Resource to use with this batch."
},
{
"type": "ESlateShader",
"name": "ShaderType",
"description": ""
},
{
"type": "FSlateIndexArra...",
"name": "SourceIndices",
"description": ""
},
{
"type": "FSlateVertexArr...",
"name": "SourceVertices",
"description": "Source Data."
},
{
"type": "int32",
"name": "VertexOffset",
"description": ""
}
] |
|
FSlateRenderBatchParams::IsBatchableWith | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderBatch.h | SlateCore | bool IsBatchableWith ( const [FSlateRenderBatchParams](API\Runtime\SlateCore\Rendering\FSlateRenderBatchParams) & Other ) const | [] |
|
FSlateRenderer::AcquireDrawBuffer | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Returns a draw buffer that can be used by Slate windows to draw window elements | SlateCore | [FSlateDrawBuffer](API\Runtime\SlateCore\Rendering\FSlateDrawBuffer) & AcquireDrawBuffer() | [] |
FSlateRenderBatchParams | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderBatch.h | SlateCore | struct FSlateRenderBatchParams | [
{
"type": "constFSlateCli...",
"name": "ClippingState",
"description": ""
},
{
"type": "ESlateDrawEffec...",
"name": "DrawEffects",
"description": ""
},
{
"type": "ESlateBatchDraw...",
"name": "DrawFlags",
"description": ""
},
{
"type": "int32",
"name": "Layer",
"description": ""
},
{
"type": "ESlateDrawPrimi...",
"name": "PrimitiveType",
"description": ""
},
{
"type": "constFSlateSha...",
"name": "Resource",
"description": ""
},
{
"type": "int8",
"name": "SceneIndex",
"description": ""
},
{
"type": "FShaderParams",
"name": "ShaderParams",
"description": ""
},
{
"type": "ESlateShader",
"name": "ShaderType",
"description": ""
}
] |
|
FSlateRenderer::AddWidgetRendererUpdate | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Lets the renderer know that we need to render some widgets to a render target. | SlateCore | virtual void AddWidgetRendererUpdate ( const struct [FRenderThreadUpdateContext](API\Runtime\SlateCore\Rendering\FRenderThreadUpdateContext) & Context, bool bDeferredRenderTargetUpdate ) | [] |
FSlateRenderer::AreShadersInitialized | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Returns whether shaders that Slate depends on have been compiled. | SlateCore | virtual bool AreShadersInitialized() const | [] |
FSlateRenderer::CanRenderResource | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | The default implementation assumes all things are renderable. | SlateCore | virtual bool CanRenderResource ( [UObject](API\Runtime\CoreUObject\UObject\UObject) & InResourceObject ) const | [] |
FSlateRenderer::BeginFrame | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Indicates the start of a new frame to the Renderer. This is usually handled by the engine loop but certain situations (ie, when the main loop is paused) may require manual calls. | SlateCore | virtual void BeginFrame() const | [] |
FSlateRenderer::ClearScenes | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Reset the internal Scene tracking. | SlateCore | void ClearScenes() | [] |
FSlateRenderer::CopyWindowsToVirtualScreenBuffer | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Copies all slate windows out to a buffer at half resolution with debug information like the mouse cursor and any keypresses. | SlateCore | virtual void CopyWindowsToVirtualScreenBuffer ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & KeypressBuffer ) | [] |
FSlateRenderer::CreateSharedHandleTexture | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Create an updatable texture that can receive new data via a shared handle
Newly created updatable texture | SlateCore | [FSlateUpdatableTexture](API\Runtime\SlateCore\Textures\FSlateUpdatableTexture) * CreateSharedHandleTexture ( void * SharedHandle ) | [] |
FSlateRenderer::CreateUpdatableTexture | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Create an updatable texture that can receive new data dynamically
Newly created updatable texture | SlateCore | [FSlateUpdatableTexture](API\Runtime\SlateCore\Textures\FSlateUpdatableTexture) * CreateUpdatableTexture ( uint32 Width, uint32 Height ) | [] |
FSlateRenderer::CreateViewport | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Creates a rendering viewport | SlateCore | void CreateViewport ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > InWindow ) | [] |
FSlateRenderer::Destroy | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | SlateCore | void Destroy() | [] |
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FSlateRenderer::DestroyCachedFastPathElementData | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | SlateCore | virtual void DestroyCachedFastPathElementData ( struct [FSlateCachedElementData](API\Runtime\SlateCore\Rendering\FSlateCachedElementData) * ElementData ) | [] |
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FSlateRenderer::DestroyCachedFastPathRenderingData | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | SlateCore | virtual void DestroyCachedFastPathRenderingData ( struct [FSlateCachedFastPathRenderingData](API\Runtime\SlateCore\Rendering\FSlateCachedFastPathRenderingDat-) * VertexData ) | [] |
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FSlateRenderer::DrawWindows | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Creates necessary resources to render a window and sends draw commands to the rendering thread | SlateCore | void DrawWindows ( [FSlateDrawBuffer](API\Runtime\SlateCore\Rendering\FSlateDrawBuffer) & InWindowDrawBuffer ) | [] |
FSlateRenderer::FlushCommands | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Gives the renderer a chance to wait for any render commands to be completed before returning/ | SlateCore | virtual void FlushCommands() const | [] |
FSlateRenderer::EndFrame | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Indicates the end of the current frame to the Renderer. This is usually handled by the engine loop but certain situations (ie, when the main loop is paused) may require manual calls. | SlateCore | virtual void EndFrame() const | [] |
FSlateRenderer::FlushFontCache | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Flushes all cached data from the font cache for the current thread | SlateCore | void FlushFontCache ( const [FString](API\Runtime\Core\Containers\FString) & FlushReason ) | [] |
FOnBackBufferReadyToPresent | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Callback on the render thread after slate rendering finishes and right before present is called | SlateCore | typedef TMulticastDelegate_TwoParams< void, [SWindow](API\Runtime\SlateCore\Widgets\SWindow) &, const FTexture2DRHIRef & > FOnBackBufferReadyToPresent | [] |
FOnPostResizeWindowBackbuffer | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Called on the game thread right after a window backbuffer has been resized | SlateCore | typedef TMulticastDelegate_OneParam< void, void * > FOnPostResizeWindowBackbuffer | [] |
FOnPreResizeWindowBackbuffer | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Called on the game thread right before a window backbuffer is about to be resized | SlateCore | typedef TMulticastDelegate_OneParam< void, void * > FOnPreResizeWindowBackbuffer | [] |
FOnSlateWindowDestroyed | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Called on the game thread right before the slate window handle is destroyed. This gives users a chance to release any viewport specific resources they may have active when the window is destroyed | SlateCore | typedef TMulticastDelegate_OneParam< void, void * > FOnSlateWindowDestroyed | [] |
FOnSlateWindowRendered | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Callback that fires after Slate has rendered each window, each frame | SlateCore | typedef TMulticastDelegate_TwoParams< void, [SWindow](API\Runtime\SlateCore\Widgets\SWindow) &, void * > FOnSlateWindowRendered | [] |
FSlateRenderer::FScopedAcquireDrawBuffer::operator= | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | SlateCore | FScopedAcquireDrawBuffer & operator&61; &40; const FScopedAcquireDrawBuffer & &41; | [] |
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FSlateRenderer::FScopedAcquireDrawBuffer::GetDrawBuffer | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | SlateCore | FSlateDrawBuffer & GetDrawBuffer&40;&41; | [] |
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FSlateRenderer::FScopedAcquireDrawBuffer::FScopedAcquireDrawBuffer | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | SlateCore | FScopedAcquireDrawBuffer &40; FSlateRenderer & InSlateRenderer &41; | [] |
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FSlateRenderer::FScopedAcquireDrawBuffer::FScopedAcquireDrawBuffer | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | SlateCore | FScopedAcquireDrawBuffer &40; const FScopedAcquireDrawBuffer & &41; | [] |
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FSlateRenderer::FScopedAcquireDrawBuffer::~FScopedAcquireDrawBuffer | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | SlateCore | &126;FScopedAcquireDrawBuffer&40;&41; | [] |
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FScopedAcquireDrawBuffer | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Acquire the draw buffer and release it at the end of the scope. | SlateCore | struct FScopedAcquireDrawBuffer | [] |
FSlateRenderer::GenerateDynamicImageResource | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Creates a dynamic image resource and returns its size
The size of the loaded texture | SlateCore | virtual FIntPoint GenerateDynamicImageResource ( const [FName](API\Runtime\Core\UObject\FName) InTextureName ) | [] |
FSlateRenderer::GenerateDynamicImageResource | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Creates a dynamic image resource
true if the resource was successfully generated, otherwise false | SlateCore | virtual bool GenerateDynamicImageResource ( [FName](API\Runtime\Core\UObject\FName) ResourceName, uint32 Width, uint32 Height, const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & Bytes ) | [] |
FSlateRenderer::GetCurrentSceneIndex | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Get the currently registered scene index (set by RegisterCurrentScene) | SlateCore | int32 GetCurrentSceneIndex() const | [] |
FSlateRenderer::GetFontAtlasProvider | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Returns the way to access the font atlas information for this renderer | SlateCore | virtual [ISlateAtlasProvider](API\Runtime\SlateCore\Textures\ISlateAtlasProvider) * GetFontAtlasProvider() | [] |
FSlateRenderer::GetFontMeasureService | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Get access to the font measure service (game thread only!) | SlateCore | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FSlateFontMeasure](API\Runtime\SlateCore\Fonts\FSlateFontMeasure) > GetFontMeasureService() const | [] |
FSlateRenderer::GetFontCache | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Get the font cache to use for the current thread | SlateCore | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FSlateFontCache](API\Runtime\SlateCore\Fonts\FSlateFontCache) > GetFontCache() const | [] |
FSlateRenderer::GenerateDynamicImageResource | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | SlateCore | virtual bool GenerateDynamicImageResource ( [FName](API\Runtime\Core\UObject\FName) ResourceName, FSlateTextureDataRef TextureData ) | [] |
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FSlateRenderer::GetFontServices | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Get access to the font services used by this renderer | SlateCore | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FSlateFontServices](API\Runtime\SlateCore\Rendering\FSlateFontServices) > GetFontServices() const | [] |
FSlateRenderer::GetDrawBuffer | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Returns a draw buffer that can be used by Slate windows to draw window elements | SlateCore | virtual [FSlateDrawBuffer](API\Runtime\SlateCore\Rendering\FSlateDrawBuffer) & GetDrawBuffer() | [] |
FSlateRenderer::GetSlateRecommendedColorFormat | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | SlateCore | virtual EPixelFormat GetSlateRecommendedColorFormat() | [] |
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FSlateRenderer::GetResourceHandle | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Creates a handle to a Slate resource A handle is used as fast path for looking up a rendering resource for a given brush when adding Slate draw elements This can be cached and stored safely in code. It will become invalid when a resource is destroyed It is expensive to create a resource so do not do it in time sensitive areas
The created resource handle. | SlateCore | virtual [FSlateResourceHandle](API\Runtime\SlateCore\Rendering\FSlateResourceHandle) GetResourceHandle ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & Brush ) | [] |
FSlateRenderer::GetResourceHandle | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | SlateCore | [FSlateResourceHandle](API\Runtime\SlateCore\Rendering\FSlateResourceHandle) GetResourceHandle ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & Brush, FVector2f LocalSize, float DrawScale ) | [] |
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FSlateRenderer::GetTextureAtlasProvider | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Returns the way to access the texture atlas information for this renderer | SlateCore | virtual [ISlateAtlasProvider](API\Runtime\SlateCore\Textures\ISlateAtlasProvider) * GetTextureAtlasProvider() | [] |
FSlateRenderer::GetViewportResource | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Returns the viewport rendering resource (backbuffer) for the provided window | SlateCore | virtual void * GetViewportResource ( const [SWindow](API\Runtime\SlateCore\Widgets\SWindow) & Window ) | [] |
FSlateRenderer::HasLostDevice | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | SlateCore | virtual bool HasLostDevice() const | [] |
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FSlateRenderer::Initialize | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | SlateCore | bool Initialize() | [] |
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FSlateRenderer::GetResourceCriticalSection | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Necessary to grab before flushing the resource pool, as it may be being accessed by multiple threads when loading. | SlateCore | FCriticalSection * GetResourceCriticalSection() | [] |
FSlateRenderer::LoadStyleResources | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Loads all the resources used by the specified SlateStyle | SlateCore | virtual void LoadStyleResources ( const [ISlateStyle](API\Runtime\SlateCore\Styling\ISlateStyle) & Style ) | [] |
FSlateRenderer::IsViewportFullscreen | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | The window to check for fullscreen
true if the window's viewport should be fullscreen | SlateCore | bool IsViewportFullscreen ( const [SWindow](API\Runtime\SlateCore\Widgets\SWindow) & Window ) const | [] |
FSlateRenderer::InvalidateAllViewports | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Removes references to FViewportRHI's. This has to be done explicitly instead of using theFRenderResourcemechanism because FViewportRHI's are managed by the game thread. This is needed before destroying the RHI device. | SlateCore | virtual void InvalidateAllViewports() | [] |
FSlateRenderer::OnBackBufferReadyToPresent | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | SlateCore | [FOnBackBufferReadyToPresent](API\Runtime\SlateCore\Rendering\FSlateRenderer\FOnBackBufferReadyToPresent) & OnBackBufferReadyToPresent() | [] |
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FSlateRenderer::MapVirtualScreenBuffer | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Allows and disallows access to the crash tracker buffer data on the CPU | SlateCore | virtual void MapVirtualScreenBuffer ( [FMappedTextureBuffer](API\Runtime\SlateCore\Rendering\FMappedTextureBuffer) * OutImageData ) | [] |
FSlateRenderer::OnPostResizeWindowBackBuffer | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | SlateCore | [FOnPostResizeWindowBackbuffer](API\Runtime\SlateCore\Rendering\FSlateRenderer\FOnPostResizeWindowBackbuffer) & OnPostResizeWindowBackBuffer() | [] |
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FSlateRenderer::OnVirtualDesktopSizeChanged | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | SlateCore | virtual void OnVirtualDesktopSizeChanged ( const [FDisplayMetrics](API\Runtime\ApplicationCore\GenericPlatform\FDisplayMetrics) & NewDisplayMetric ) | [] |
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FSlateRenderer::OnSlateWindowDestroyed | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | SlateCore | [FOnSlateWindowDestroyed](API\Runtime\SlateCore\Rendering\FSlateRenderer\FOnSlateWindowDestroyed) & OnSlateWindowDestroyed() | [] |
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FSlateRenderer::OnPreResizeWindowBackBuffer | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | SlateCore | [FOnPreResizeWindowBackbuffer](API\Runtime\SlateCore\Rendering\FSlateRenderer\FOnPreResizeWindowBackbuffer) & OnPreResizeWindowBackBuffer() | [] |
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FSlateRenderer::OnSlateWindowRendered | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | SlateCore | [FOnSlateWindowRendered](API\Runtime\SlateCore\Rendering\FSlateRenderer\FOnSlateWindowRendered) & OnSlateWindowRendered() | [] |
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FSlateRenderer::OnWindowDestroyed | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Called when a window is destroyed to give the renderer a chance to free resources | SlateCore | void OnWindowDestroyed ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & InWindow ) | [] |
FSlateRenderer::OnWindowFinishReshaped | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Called when a window is finished being reshaped | SlateCore | virtual void OnWindowFinishReshaped ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & InWindow ) | [] |
FSlateRenderer::PrepareToTakeHDRScreenshot | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Prepares the renderer to take a screenshot of the UI. The Rect is portion of the rendered output that will be stored into theTArrayof FColors. | SlateCore | virtual void PrepareToTakeHDRScreenshot ( const FIntRect & Rect, [TArray](API\Runtime\Core\Containers\TArray)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > * OutColorData, [SWindow](API\Runtime\SlateCore\Widgets\SWindow) * InScreenshotWindow ) | [] |
FSlateRenderer::PrepareToTakeScreenshot | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Prepares the renderer to take a screenshot of the UI. The Rect is portion of the rendered output that will be stored into theTArrayof FColors. | SlateCore | virtual void PrepareToTakeScreenshot ( const FIntRect & Rect, [TArray](API\Runtime\Core\Containers\TArray)< [FColor](API\Runtime\Core\Math\FColor) > * OutColorData, [SWindow](API\Runtime\SlateCore\Widgets\SWindow) * InScreenshotWindow ) | [] |
FSlateRenderer::ReleaseAccessedResources | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | A renderer may need to keep a cache of accessed garbage collectible objects alive for the duration of their usage. During some operations like ending a game. It becomes important to immediately release game related resources. This should flush any buffer holding onto those referenced objects. | SlateCore | virtual void ReleaseAccessedResources ( bool bImmediatelyFlush ) | [] |
FSlateRenderer::ReleaseDrawBuffer | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Return the previously acquired buffer. | SlateCore | void ReleaseDrawBuffer ( [FSlateDrawBuffer](API\Runtime\SlateCore\Rendering\FSlateDrawBuffer) & InWindowDrawBuffer ) | [] |
FSlateRenderer::RegisterCurrentScene | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Register the active scene pointer with the renderer. This will return the scene internal index that will be used for all subsequent elements drawn. | SlateCore | int32 RegisterCurrentScene ( [FSceneInterface](API\Runtime\Engine\FSceneInterface) * Scene ) | [] |
FSlateRenderer::ReleaseDynamicResource | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Releases a specific resource. It is unlikely that you want to call this directly. Use RemoveDynamicBrushResource instead | SlateCore | void ReleaseDynamicResource ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & Brush ) | [] |
FSlateRenderer::ReleaseUpdatableTexture | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Return an updatable texture to the renderer for release | SlateCore | void ReleaseUpdatableTexture ( [FSlateUpdatableTexture](API\Runtime\SlateCore\Textures\FSlateUpdatableTexture) * Texture ) | [] |
FSlateRenderer::ReloadTextureResources | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Reloads all texture resources from disk | SlateCore | virtual void ReloadTextureResources() | [] |
FSlateRenderer::RequestResize | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Requests that a rendering viewport be resized | SlateCore | void RequestResize ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & InWindow, uint32 NewSizeX, uint32 NewSizeY ) | [] |
FSlateRenderer::RemoveDynamicBrushResource | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Queues a dynamic brush for removal when it is safe. The brush is not immediately released but you should consider the brush destroyed and no longer usable | SlateCore | void RemoveDynamicBrushResource ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSlateDynamicImageBrush](API\Runtime\SlateCore\Brushes\FSlateDynamicImageBrush) > BrushToRemove ) | [] |
FSlateRenderer::RestoreSystemResolution | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Restore the given window to the resolution settings currently cached by the engine | SlateCore | void RestoreSystemResolution ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > InWindow ) | [] |
FSlateRenderer::SetColorVisionDeficiencyType | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Sets which color vision filter to use | SlateCore | virtual void SetColorVisionDeficiencyType ( EColorVisionDeficiency Type, int32 Severity, bool bCorrectDeficiency, bool bShowCorrectionWithDeficiency ) | [] |
FSlateRenderer::SetSystemResolution | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Set the resolution cached by the engine | SlateCore | void SetSystemResolution ( uint32 Width, uint32 Height ) | [] |
FSlateRenderer::SetWindowRenderTarget | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Pushes the rendering of the specified window to the specified render target | SlateCore | virtual void SetWindowRenderTarget ( const [SWindow](API\Runtime\SlateCore\Widgets\SWindow) & Window, class [IViewportRenderTargetProvider](API\Runtime\SlateCore\Textures\IViewportRenderTargetProvider) * Provider ) | [] |
FSlateRenderer::UnmapVirtualScreenBuffer | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | SlateCore | virtual void UnmapVirtualScreenBuffer() | [] |
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FSlateRenderer::Sync | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Gives the renderer a chance to synchronize with another thread in the event that the renderer runs in a multi-threaded environment. This function does not return until the sync is complete | SlateCore | virtual void Sync() const | [] |
FSlateRenderer::UpdateFullscreenState | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Sets fullscreen state on the window's rendering viewport | SlateCore | void UpdateFullscreenState ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > InWindow, uint32 OverrideResX, uint32 OverrideResY ) | [] |
FSlateRenderer::FSlateRenderer | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Constructor. | SlateCore | FSlateRenderer ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FSlateFontServices](API\Runtime\SlateCore\Rendering\FSlateFontServices) > & InSlateFontServices ) | [] |
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