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FShortRect::FShortRect
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
SlateCore
FShortRect ( uint16 InLeft, uint16 InTop, uint16 InRight, uint16 InBottom )
[]
FShortRect
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h
Stores an aligned rect as shorts.
SlateCore
struct FShortRect
[ { "type": "uint16", "name": "Bottom", "description": "" }, { "type": "uint16", "name": "Left", "description": "" }, { "type": "uint16", "name": "Right", "description": "" }, { "type": "uint16", "name": "Top", "description": "" } ]
FSlateBatchData::AddRenderBatch
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
Adds a new render batch to list of batches
SlateCore
[FSlateRenderBatch](API\Runtime\SlateCore\Rendering\FSlateRenderBatch) & AddRenderBatch ( int32 InLayer, const [FShaderParams](API\Runtime\SlateCore\Rendering\FShaderParams) & InShaderParams, const [FSlateShaderResource](API\Runtime\SlateCore\Textures\FSlateShaderResource) * InResource, ESlateDrawPrimitive InPrimitiveType, ESlateShader InShaderType, ESlateDrawEffect InDrawEffects, ESlateBatchDrawFlag InDrawFlags, int8 SceneIndex )
[]
FSlateBatchData::FillVertexAndIndexBuffer
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
Fills batch data into the actual vertex and index buffer
SlateCore
void FillVertexAndIndexBuffer ( uint8 * VertexBuffer, uint8 * IndexBuffer, bool bAbsoluteIndices )
[]
FSlateBatchData::GetFinalIndexData
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
SlateCore
const FSlateIndexArray & GetFinalIndexData() const
[]
FSlateBatchData::GetFinalVertexData
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
SlateCore
const FSlateVertexArray & GetFinalVertexData() const
[]
FSlateBatchData::GetNumFinalBatches
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
SlateCore
int32 GetNumFinalBatches() const
[]
FSlateBatchData::GetNumLayers
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
Total number of batched layers
SlateCore
int32 GetNumLayers() const
[]
FSlateBatchData::GetFirstRenderBatchIndex
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
SlateCore
int32 GetFirstRenderBatchIndex() const
[]
FSlateBatchData::GetRenderBatches
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
Returns a list of element batches for this window
SlateCore
const [TArray](API\Runtime\Core\Containers\TArray)< [FSlateRenderBatch](API\Runtime\SlateCore\Rendering\FSlateRenderBatch) > & GetRenderBatches() const
[]
FSlateBatchData::MergeRenderBatches
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
Merges render batches across all elements where possible for final submit to GPU
SlateCore
void MergeRenderBatches()
[]
FSlateBatchData::IsStencilClippingRequired
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
True if stencil buffer / clipping is needed.
SlateCore
bool IsStencilClippingRequired() const
[]
FSlateBatchData::ResetData
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
SlateCore
void ResetData()
[]
FSlateBatchData::~FSlateBatchData
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
SlateCore
~FSlateBatchData()
[]
FSlateBatchData::FSlateBatchData
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
SlateCore
FSlateBatchData()
[]
FSlateBatchData
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
SlateCore
class FSlateBatchData
[]
FSlateBoxElement::GetBrushMargin
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
const [FMargin](API\Runtime\SlateCore\Layout\FMargin) & GetBrushMargin() const
[]
FSlateBoxElement::GetBrushDrawType
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
[ESlateBrushDrawType::Type](API\Runtime\SlateCore\Styling\ESlateBrushDrawType__Type) GetBrushDrawType() const
[]
FSlateBoxElement::GetBrushMirroring
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
[ESlateBrushMirrorType::Type](API\Runtime\SlateCore\Styling\ESlateBrushMirrorType__Type) GetBrushMirroring() const
[]
FSlateBoxElement::GetBrushTiling
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
[ESlateBrushTileType::Type](API\Runtime\SlateCore\Styling\ESlateBrushTileType__Type) GetBrushTiling() const
[]
FSlateBoxElement::GetBrushUVRegion
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
const FBox2f & GetBrushUVRegion() const
[]
FSlateBoxElement::GetResourceProxy
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
const [FSlateShaderResourceProxy](API\Runtime\SlateCore\Textures\FSlateShaderResourceProxy) * GetResourceProxy() const
[]
FSlateBoxElement::SetBrush
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
void SetBrush ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * InBrush, [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InLocalSize, float DrawScale )
[]
FSlateBoxElement
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
struct FSlateBoxElement : public [FSlateDrawElement](API\Runtime\SlateCore\Rendering\FSlateDrawElement), public [FSlateTintableElement](API\Runtime\SlateCore\Rendering\FSlateTintableElement)
[ { "type": "ESlateBrushDraw...", "name": "DrawType", "description": "" }, { "type": "FMargin", "name": "Margin", "description": "" }, { "type": "ESlateBrushMirr...", "name": "Mirroring", "description": "" }, { "type": "constFSlateSha...", "name": "ResourceProxy", "description": "" }, { "type": "ESlateBrushTile...", "name": "Tiling", "description": "" }, { "type": "FBox2f", "name": "UVRegion", "description": "" } ]
FSlateCachedBufferElement::SetCachedBuffer
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
Cached Buffers.
SlateCore
void SetCachedBuffer ( FSlateRenderDataHandle * InRenderDataHandle, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) Offset )
[]
FSlateCachedBufferElement
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
struct FSlateCachedBufferElement : public [FSlateDrawElement](API\Runtime\SlateCore\Rendering\FSlateDrawElement)
[ { "type": "FSlateRenderDat...", "name": "CachedRenderData", "description": "Cached render data." }, { "type": "FVector2f", "name": "CachedRenderDataOffset", "description": "" } ]
FSlateCachedElementData::AddCachedElement
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
template<EElementType ElementType> TSlateDrawElement< ElementType > & AddCachedElement ( [FSlateCachedElementsHandle](API\Runtime\SlateCore\Rendering\FSlateCachedElementsHandle) & CacheHandle, const [FSlateClippingManager](API\Runtime\SlateCore\Layout\FSlateClippingManager) & ParentClipManager, const [SWidget](API\Runtime\SlateCore\Widgets\SWidget) * CurrentWidget )
[]
FSlateCachedElementData::AddCache
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
Create a new CachedElementList, occurs when adding a cached element whose top level draw widget is not already part of some cache
SlateCore
[FSlateCachedElementsHandle](API\Runtime\SlateCore\Rendering\FSlateCachedElementsHandle) AddCache ( const [SWidget](API\Runtime\SlateCore\Widgets\SWidget) * Widget )
[]
FSlateCachedElementData::AddCachedRenderBatch
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
[FSlateRenderBatch](API\Runtime\SlateCore\Rendering\FSlateRenderBatch) & AddCachedRenderBatch ( [FSlateRenderBatch](API\Runtime\SlateCore\Rendering\FSlateRenderBatch) && NewBatch, int32 & OutIndex )
[]
FSlateCachedElementData::CleanupUnusedClipStates
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
void CleanupUnusedClipStates()
[]
FSlateCachedElementData::AddReferencedObjects
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
[]
FSlateCachedElementData::Empty
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
Reset all cached data, except num elements, call EmptyCachedNumElements for that
SlateCore
void Empty()
[]
FSlateCachedElementData::FindOrAddCachedClipState
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
[FSlateCachedClipState](API\Runtime\SlateCore\Layout\FSlateCachedClipState) & FindOrAddCachedClipState ( const [FSlateClippingState](API\Runtime\SlateCore\Layout\FSlateClippingState) * RefClipState )
[]
FSlateCachedElementData::GetCachedBatches
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
const [TSparseArray](API\Runtime\Core\Containers\TSparseArray)< [FSlateRenderBatch](API\Runtime\SlateCore\Rendering\FSlateRenderBatch) > & GetCachedBatches() const
[]
FSlateCachedElementData::GetCachedElementLists
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSlateCachedElementList](API\Runtime\SlateCore\Rendering\FSlateCachedElementList) > > & GetCachedElementLists() const
[]
FSlateCachedElementData::GetClipStateFromParent
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
static const [FSlateClippingState](API\Runtime\SlateCore\Layout\FSlateClippingState) * GetClipStateFromParent ( const [FSlateClippingManager](API\Runtime\SlateCore\Layout\FSlateClippingManager) & ParentClipManager )
[]
FSlateCachedElementData::GetListsWithNewData
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
[TArrayView](API\Runtime\Core\Containers\TArrayView)< [FSlateCachedElementList](API\Runtime\SlateCore\Rendering\FSlateCachedElementList) *const > GetListsWithNewData() const
[]
FSlateCachedElementData::RemoveCachedRenderBatches
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
void RemoveCachedRenderBatches ( const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & CachedRenderBatchIndices )
[]
FSlateCachedElementData::ValidateWidgetOwner
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
void ValidateWidgetOwner ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSlateCachedElementList](API\Runtime\SlateCore\Rendering\FSlateCachedElementList) > List, const [SWidget](API\Runtime\SlateCore\Widgets\SWidget) * CurrentWidget )
[]
FSlateCachedElementData
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
Note: Just as each window may have multiple invalidation roots, each window element list may have multiple 'FSlateCachedElementData' for each root
SlateCore
struct FSlateCachedElementData
[]
FSlateCachedElementList::AddCachedClipState
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
void AddCachedClipState ( [FSlateCachedClipState](API\Runtime\SlateCore\Layout\FSlateCachedClipState) & ClipStateToCache )
[]
FSlateCachedElementList::AddReferencedObjects
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
[]
FSlateCachedElementList::AddRenderBatch
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
[FSlateRenderBatch](API\Runtime\SlateCore\Rendering\FSlateRenderBatch) & AddRenderBatch ( int32 InLayer, const [FShaderParams](API\Runtime\SlateCore\Rendering\FShaderParams) & InShaderParams, const [FSlateShaderResource](API\Runtime\SlateCore\Textures\FSlateShaderResource) * InResource, ESlateDrawPrimitive InPrimitiveType, ESlateShader InShaderType, ESlateDrawEffect InDrawEffects, ESlateBatchDrawFlag InDrawFlags, int8 SceneIndex )
[]
FSlateCachedElementList::ClearCachedElements
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
void ClearCachedElements()
[]
FSlateCachedElementList::Initialize
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
void Initialize()
[]
FSlateCachedElementList::GetOwningData
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
[FSlateCachedElementData](API\Runtime\SlateCore\Rendering\FSlateCachedElementData) * GetOwningData()
[]
FSlateCachedElementList::IsEmpty
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
Returns true if all typed containers are empty, else false
SlateCore
bool IsEmpty()
[]
FSlateCachedElementList::NumElements
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
Returns number of elements in all containers summed
SlateCore
int32 NumElements()
[]
FSlateCachedElementList::~FSlateCachedElementList
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
~FSlateCachedElementList()
[]
FSlateCachedElementList::FSlateCachedElementList
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
FSlateCachedElementList ( [FSlateCachedElementData](API\Runtime\SlateCore\Rendering\FSlateCachedElementData) * InParentData, const [SWidget](API\Runtime\SlateCore\Widgets\SWidget) * InWidget )
[]
FSlateCachedElementList
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
Cached list of elements corresponding to a particular widget. This class is used as an interfaces for renderbatches to interact with cached rendering data with In particular verticies and indicies
SlateCore
struct FSlateCachedElementList
[ { "type": "TArray< int32 >", "name": "CachedRenderBatchIndices", "description": "" }, { "type": "FSlateCachedFas...", "name": "CachedRenderingData", "description": "" }, { "type": "FSlateDrawEleme...", "name": "DrawElements", "description": "List of source draw elements to create batches from" }, { "type": "constSWidget&...", "name": "OwningWidget", "description": "The widget whose draw elements are in this list" }, { "type": "FSlateCachedEle...", "name": "ParentData", "description": "" } ]
FSlateCachedElementsHandle::ClearCachedElements
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
void ClearCachedElements()
[]
FSlateCachedElementsHandle::HasCachedElements
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
bool HasCachedElements() const
[]
Invalid
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
static [FSlateCachedElementsHandle](API\Runtime\SlateCore\Rendering\FSlateCachedElementsHandle) Invalid;
[]
FSlateCachedElementsHandle::IsOwnedByWidget
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
bool IsOwnedByWidget ( const [SWidget](API\Runtime\SlateCore\Widgets\SWidget) * Widget ) const
[]
FSlateCachedElementsHandle::IsValid
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
bool IsValid() const
[]
FSlateCachedElementsHandle::operator!=
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
bool operator!= ( [FSlateCachedElementsHandle](API\Runtime\SlateCore\Rendering\FSlateCachedElementsHandle) & Other ) const
[]
FSlateCachedElementsHandle::RemoveFromCache
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
void RemoveFromCache()
[]
FSlateCachedElementsHandle::FSlateCachedElementsHandle
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
FSlateCachedElementsHandle &40; TSharedRef< FSlateCachedElementList > & DataPtr &41;
[]
FSlateCachedElementsHandle::FSlateCachedElementsHandle
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
FSlateCachedElementsHandle()
[]
FSlateCachedFastPathRenderingData::~FSlateCachedFastPathRenderingData
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
SlateCore
~FSlateCachedFastPathRenderingData()
[]
FSlateCustomDrawerElement
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
struct FSlateCustomDrawerElement : public [FSlateDrawElement](API\Runtime\SlateCore\Rendering\FSlateDrawElement)
[ { "type": "TWeakPtr<ICust...", "name": "CustomDrawer", "description": "Custom drawer data." } ]
FSlateCustomVertsElement::SetCustomVerts
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
void SetCustomVerts ( const [FSlateShaderResourceProxy](API\Runtime\SlateCore\Textures\FSlateShaderResourceProxy) * InRenderProxy, [TArray](API\Runtime\Core\Containers\TArray)< [FSlateVertex](API\Runtime\SlateCore\Rendering\FSlateVertex) > InVerts, [TArray](API\Runtime\Core\Containers\TArray)< SlateIndex > InIndices, [ISlateUpdatableInstanceBufferRenderProxy](API\Runtime\SlateCore\Rendering\ISlateUpdatableInstanceBufferRen-) * InInstanceData, uint32 InInstanceOffset, uint32 InNumInstances )
[]
FSlateCachedElementsHandle
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
Handle used to uniquely identify a cached element list with some widget Used when a widget gets invalidated / additional elements added So we can modify that widget's existing cached element list
SlateCore
struct FSlateCachedElementsHandle
[]
FSlateCachedFastPathRenderingData
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElements.h
Note:FSlateDrawElementhas been moved to DrawElementTypes.h Data holder for info used in cached renderbatches. Primarily clipping state, vertices and indices
SlateCore
struct FSlateCachedFastPathRenderingData
[ { "type": "TArray<FSlateC...", "name": "CachedClipStates", "description": "" }, { "type": "FSlateIndexArra...", "name": "Indices", "description": "" }, { "type": "FSlateVertexArr...", "name": "Vertices", "description": "" } ]
FSlateCustomVertsElement
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
struct FSlateCustomVertsElement : public [FSlateDrawElement](API\Runtime\SlateCore\Rendering\FSlateDrawElement)
[ { "type": "TArray< SlateIn...", "name": "Indices", "description": "" }, { "type": "ISlateUpdatable...", "name": "InstanceData", "description": "Instancing support." }, { "type": "uint32", "name": "InstanceOffset", "description": "" }, { "type": "uint32", "name": "NumInstances", "description": "" }, { "type": "constFSlateSha...", "name": "ResourceProxy", "description": "" }, { "type": "TArray<FSlateV...", "name": "Vertices", "description": "" } ]
FSlateDrawBuffer::AddReferencedObjects
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateDrawBuffer.h
FGCObjectInterface
SlateCore
virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
[]
FSlateCustomDrawerElement::SetCustomDrawer
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
void SetCustomDrawer ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ICustomSlateElement](API\Runtime\SlateCore\Rendering\ICustomSlateElement), ESPMode::ThreadSafe > & InCustomDrawer )
[]
FSlateDrawBuffer::AddWindowElementList
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateDrawBuffer.h
Creates a newFSlateWindowElementListand returns a reference to it so it can have draw elements added to it
SlateCore
[FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & AddWindowElementList ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > ForWindow )
[]
FSlateDrawBuffer::ClearBuffer
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateDrawBuffer.h
Removes all data from the buffer.
SlateCore
void ClearBuffer()
[]
FSlateDrawBuffer::GetReferencerName
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateDrawBuffer.h
Overload this method to report a name for your referencer
SlateCore
virtual [FString](API\Runtime\Core\Containers\FString) GetReferencerName() const
[]
FSlateDrawBuffer::GetWindowElementLists
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateDrawBuffer.h
Gets all window element lists in this buffer.
SlateCore
const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) > > & GetWindowElementLists()
[]
FSlateDrawBuffer::IsLocked
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateDrawBuffer.h
true if the buffer is locked.
SlateCore
bool IsLocked() const
[]
FSlateDrawBuffer::Lock
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateDrawBuffer.h
Unlock
SlateCore
bool Lock()
[]
FSlateDrawBuffer::RemoveUnusedWindowElement
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateDrawBuffer.h
Removes any window from the draw buffer that's not in this list or whose window has become invalid.
SlateCore
void RemoveUnusedWindowElement ( const [TArray](API\Runtime\Core\Containers\TArray)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) * > & AllWindows )
[]
FSlateDrawBuffer::Unlock
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateDrawBuffer.h
Lock
SlateCore
void Unlock()
[]
FSlateDrawBuffer::UpdateResourceVersion
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateDrawBuffer.h
Updates renderer resource version to allow the draw buffer to clean up cached resources
SlateCore
void UpdateResourceVersion ( uint32 NewResourceVersion )
[]
FSlateDrawBuffer::FSlateDrawBuffer
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateDrawBuffer.h
Default constructor.
SlateCore
FSlateDrawBuffer()
[]
FSlateDrawBuffer
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateDrawBuffer.h
Implements a draw buffer for Slate.
SlateCore
class FSlateDrawBuffer : public [FGCObject](API\Runtime\CoreUObject\UObject\FGCObject)
[ { "type": "FDeprecateSlate...", "name": "ViewOffset", "description": "" } ]
FSlateDrawElement::ApplyPositionOffset
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
Update element cached position with an arbitrary offset
SlateCore
void ApplyPositionOffset ( [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InOffset )
[]
ERotationSpace
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
enum ERotationSpace { RelativeToElement, RelativeToWorld, }
[]
FSlateDrawElement::GetClippingHandle
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
const [FClipStateHandle](API\Runtime\SlateCore\Layout\FClipStateHandle) & GetClippingHandle() const
[]
FSlateDrawElement::GetBatchFlags
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
ESlateBatchDrawFlag GetBatchFlags() const
[]
FSlateDrawElement::GetClippingIndex
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
Deprecated* GetClippingIndex has been deprecated. If you were using this please use GetPrecachedClippingIndex instead.
SlateCore
const int32 GetClippingIndex() const
[]
FSlateDrawElement::GetInverseLayoutTransform
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
[FSlateLayoutTransform](API\Runtime\SlateCore\Rendering\FSlateLayoutTransform) GetInverseLayoutTransform() const
[]
FSlateDrawElement::GetDrawEffects
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
ESlateDrawEffect GetDrawEffects() const
[]
FSlateDrawElement::GetLayer
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
int32 GetLayer() const
[]
FSlateDrawElement::GetPosition
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
[UE::Slate::FDeprecateVector2DResult](API\Runtime\SlateCore\Types\FDeprecateVector2DResult) GetPosition() const
[]
FSlateDrawElement::GetPrecachedClippingIndex
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
int32 GetPrecachedClippingIndex() const
[]
FSlateDrawElement::GetRenderTransform
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
const FSlateRenderTransform & GetRenderTransform() const
[]
FSlateDrawElement::GetScale
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
float GetScale() const
[]
FSlateDrawElement::GetSceneIndex
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
const int8 GetSceneIndex() const
[]
FSlateDrawElement::IsCached
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
bool IsCached() const
[]
FSlateDrawElement::IsPixelSnapped
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
bool IsPixelSnapped() const
[]
FSlateDrawElement::GetLocalSize
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
[UE::Slate::FDeprecateVector2DResult](API\Runtime\SlateCore\Types\FDeprecateVector2DResult) GetLocalSize() const
[]
FSlateDrawElement::MakeBox
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
Creates a box element based on the following diagram. Allows for this element to be resized while maintain the border of the image If there are no margins the resulting box is simply a quadLeftMargin__RightMargin / / ++----------++ | |c1 |c2|TopMargin +o----------o+ | | | | | |c3 |c4| +o----------o+ | | | |__BottomMargin ++----------++
SlateCore
static void MakeBox ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * InBrush, ESlateDrawEffect InDrawEffects, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint )
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FSlateDrawElement::MakeCubicBezierSpline
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
Creates a Bezier Spline element
SlateCore
static void MakeCubicBezierSpline ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) P0, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) P1, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) P2, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) P3, float InThickness, ESlateDrawEffect InDrawEffects, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint )
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FSlateDrawElement::MakeCustom
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
Creates a custom element which can be used to manually draw into the Slate render target with graphics API calls rather than Slate elements
SlateCore
static void MakeCustom ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ICustomSlateElement](API\Runtime\SlateCore\Rendering\ICustomSlateElement), ESPMode::ThreadSafe > CustomDrawer )
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FSlateDrawElement::MakeCustomVerts
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
static void MakeCustomVerts ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FSlateResourceHandle](API\Runtime\SlateCore\Rendering\FSlateResourceHandle) & InRenderResourceHandle, const [TArray](API\Runtime\Core\Containers\TArray)< [FSlateVertex](API\Runtime\SlateCore\Rendering\FSlateVertex) > & InVerts, const [TArray](API\Runtime\Core\Containers\TArray)< SlateIndex > & InIndexes, [ISlateUpdatableInstanceBuffer](API\Runtime\SlateCore\Rendering\ISlateUpdatableInstanceBuffer) * InInstanceData, uint32 InInstanceOffset, uint32 InNumInstances, ESlateDrawEffect InDrawEffects )
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FSlateDrawElement::MakeDebugQuad
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
Creates a wireframe quad for debug purposes
SlateCore
static void MakeDebugQuad ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, [FLinearColor](API\Runtime\Core\Math\FLinearColor) Tint )
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