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FSlateDrawElement::MakeDrawSpaceSpline | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | Just like MakeSpline but in draw-space coordinates. This is useful for connecting already-transformed widgets together. | SlateCore | static void MakeDrawSpaceSpline ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InStart, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InStartDir, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InEnd, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InEndDir, float InThickness, ESlateDrawEffect InDrawEffects, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint ) | [] |
FSlateDrawElement::MakeGradient | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | Creates a gradient element | SlateCore | static void MakeGradient ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, [TArray](API\Runtime\Core\Containers\TArray)< [FSlateGradientStop](API\Runtime\SlateCore\Rendering\FSlateGradientStop) > InGradientStops, EOrientation InGradientType, ESlateDrawEffect InDrawEffects, FVector4f CornerRadius ) | [] |
FSlateDrawElement::MakeLines | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | Creates a line defined by the provided points | SlateCore | static void MakeLines ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, const [TArray](API\Runtime\Core\Containers\TArray)< FVector2d > & Points, ESlateDrawEffect InDrawEffects, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint, bool bAntialias, float Thickness ) | [] |
FSlateDrawElement::MakeLines | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | Creates a line defined by the provided points | SlateCore | static void MakeLines ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, [TArray](API\Runtime\Core\Containers\TArray)< FVector2f > Points, ESlateDrawEffect InDrawEffects, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint, bool bAntialias, float Thickness ) | [] |
FSlateDrawElement::MakeLines | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | Creates a line defined by the provided points | SlateCore | static void MakeLines ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, [TArray](API\Runtime\Core\Containers\TArray)< FVector2f > Points, [TArray](API\Runtime\Core\Containers\TArray)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > PointColors, ESlateDrawEffect InDrawEffects, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint, bool bAntialias, float Thickness ) | [] |
FSlateDrawElement::MakePostProcessPass | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | static void MakePostProcessPass ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, const FVector4f & Params, int32 DownsampleAmount, const FVector4f CornerRadius ) | [] |
|
FSlateDrawElement::MakeRotatedBox | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | static void MakeRotatedBox ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * InBrush, ESlateDrawEffect, float Angle, [UE::Slate::FDeprecateOptionalVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateOptionalVector2DParame-) InRotationPoint, [ERotationSpace](API\Runtime\SlateCore\Rendering\FSlateDrawElement\ERotationSpace) RotationSpace, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint ) | [] |
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FSlateDrawElement::MakeShapedText | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | Creates a text element which displays a series of shaped glyphs on the screen | SlateCore | static void MakeShapedText ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, const FShapedGlyphSequenceRef & InShapedGlyphSequence, ESlateDrawEffect InDrawEffects, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & BaseTint, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutlineTint, [FTextOverflowArgs](API\Runtime\SlateCore\Rendering\FTextOverflowArgs) TextOverflowArgs ) | [] |
FSlateDrawElement::MakeLines | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | Creates a line defined by the provided points | SlateCore | static void MakeLines ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, const [TArray](API\Runtime\Core\Containers\TArray)< FVector2d > & Points, const [TArray](API\Runtime\Core\Containers\TArray)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > & PointColors, ESlateDrawEffect InDrawEffects, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint, bool bAntialias, float Thickness ) | [] |
FSlateDrawElement::MakeText | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | static void MakeText ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, const [FString](API\Runtime\Core\Containers\FString) & InText, const [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) & InFontInfo, ESlateDrawEffect InDrawEffects, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint ) | [] |
|
FSlateDrawElement::MakeSpline | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | Creates a Hermite Spline element | SlateCore | static void MakeSpline ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InStart, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InStartDir, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InEnd, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InEndDir, float InThickness, ESlateDrawEffect InDrawEffects, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint ) | [] |
FSlateDrawElement::MakeText | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | Creates a text element which displays a string of a rendered in a certain font on the screen | SlateCore | static void MakeText ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, const [FString](API\Runtime\Core\Containers\FString) & InText, const int32 StartIndex, const int32 EndIndex, const [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) & InFontInfo, ESlateDrawEffect InDrawEffects, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint ) | [] |
FSlateDrawElement::MakeText | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | static void MakeText ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, const [FText](API\Runtime\Core\Internationalization\FText) & InText, const [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) & InFontInfo, ESlateDrawEffect InDrawEffects, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint ) | [] |
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FSlateDrawElement::SetCachedClippingState | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | void SetCachedClippingState ( const [FSlateClippingState](API\Runtime\SlateCore\Layout\FSlateClippingState) * CachedState ) | [] |
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FSlateDrawElement::MakeViewport | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | Creates a viewport element which is useful for rendering custom data in a texture into Slate | SlateCore | static void MakeViewport ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const [ISlateViewport](API\Runtime\SlateCore\Rendering\ISlateViewport) > Viewport, ESlateDrawEffect InDrawEffects, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint ) | [] |
FSlateDrawElement::SetClippingIndex | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | Deprecated* SetClippingIndex has been deprecated. If you were using this please use SetPrecachedClippingIndex instead. | SlateCore | void SetClippingIndex ( const int32 InClippingIndex ) | [] |
FSlateDrawElement::SetIsCached | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | void SetIsCached ( bool bInIsCached ) | [] |
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FSlateDrawElement::SetPosition | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | void SetPosition ( [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InPosition ) | [] |
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FSlateDrawElement::SetRenderTransform | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | void SetRenderTransform ( const FSlateRenderTransform & InRenderTransform ) | [] |
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FSlateDrawElement::SetPrecachedClippingIndex | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | void SetPrecachedClippingIndex ( int32 InClippingIndex ) | [] |
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FSlateDrawElement::FSlateDrawElement | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | FSlateDrawElement() | [] |
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FSlateDrawElement | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | FSlateDrawElementis the building block for Slate's rendering interface. Slate describes its visual output as an ordered list ofFSlateDrawElements | SlateCore | class FSlateDrawElement | [] |
FSlateElementBatch::GetCustomDrawer | /Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h | SlateCore | const [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ICustomSlateElement](API\Runtime\SlateCore\Rendering\ICustomSlateElement), ESPMode::ThreadSafe > GetCustomDrawer() const | [] |
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FSlateElementBatch::GetDrawFlags | /Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h | SlateCore | ESlateBatchDrawFlag GetDrawFlags() const | [] |
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FSlateElementBatch::GetDrawEffects | /Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h | SlateCore | ESlateDrawEffect GetDrawEffects() const | [] |
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FSlateElementBatch::GetInstanceData | /Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h | SlateCore | const [ISlateUpdatableInstanceBuffer](API\Runtime\SlateCore\Rendering\ISlateUpdatableInstanceBuffer) * GetInstanceData() const | [] |
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FSlateElementBatch::GetInstanceOffset | /Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h | SlateCore | uint32 GetInstanceOffset() const | [] |
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FSlateElementBatch::GetInstanceCount | /Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h | SlateCore | int32 GetInstanceCount() const | [] |
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FSlateElementBatch::GetPrimitiveType | /Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h | SlateCore | ESlateDrawPrimitive GetPrimitiveType() const | [] |
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FSlateElementBatch::GetSceneIndex | /Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h | SlateCore | int8 GetSceneIndex() const | [] |
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FSlateElementBatch::GetShaderParams | /Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h | SlateCore | const [FShaderParams](API\Runtime\SlateCore\Rendering\FShaderParams) & GetShaderParams() const | [] |
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FSlateElementBatch::GetShaderResource | /Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h | SlateCore | const [FSlateShaderResource](API\Runtime\SlateCore\Textures\FSlateShaderResource) * GetShaderResource() const | [] |
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FSlateElementBatch::GetShaderType | /Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h | SlateCore | ESlateShader GetShaderType() const | [] |
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FSlateElementBatch::SaveClippingState | /Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h | SlateCore | void SaveClippingState ( const [TArray](API\Runtime\Core\Containers\TArray)< [FSlateClippingState](API\Runtime\SlateCore\Layout\FSlateClippingState) > & PrecachedClipStates ) | [] |
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FSlateElementBatch::operator== | /Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h | SlateCore | bool operator== ( const [FSlateElementBatch](API\Runtime\SlateCore\Rendering\FSlateElementBatch) & Other ) const | [] |
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FSlateElementBatch::FSlateElementBatch | /Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h | SlateCore | FSlateElementBatch ( [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ICustomSlateElement](API\Runtime\SlateCore\Rendering\ICustomSlateElement), ESPMode::ThreadSafe > InCustomDrawer, const [FSlateDrawElement](API\Runtime\SlateCore\Rendering\FSlateDrawElement) & InDrawElement ) | [] |
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FSlateElementBatch::FSlateElementBatch | /Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h | SlateCore | FSlateElementBatch ( const [FSlateShaderResource](API\Runtime\SlateCore\Textures\FSlateShaderResource) * InShaderResource, const [FShaderParams](API\Runtime\SlateCore\Rendering\FShaderParams) & InShaderParams, ESlateShader ShaderType, ESlateDrawPrimitive PrimitiveType, ESlateDrawEffect InDrawEffects, ESlateBatchDrawFlag InBatchFlags, const [FSlateDrawElement](API\Runtime\SlateCore\Rendering\FSlateDrawElement) & InDrawElement, int32 InstanceCount, uint32 InstanceOffset, [ISlateUpdatableInstanceBuffer](API\Runtime\SlateCore\Rendering\ISlateUpdatableInstanceBuffer) * InstanceData ) | [] |
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FSlateElementBatch | /Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h | Represents an a set of slate draw elements that are batched together These later get converted into FSlateRenderBatches for final rendering | SlateCore | class FSlateElementBatch | [
{
"type": "int32",
"name": "IndexArrayIndex",
"description": "Indexinto an array of index arrays where this batches indices are found (before submitting to the index buffer)"
},
{
"type": "uint32",
"name": "NumElementsInBatch",
"description": "Number of elements in the batch"
},
{
"type": "int32",
"name": "VertexArrayIndex",
"description": "Indexinto an array of vertex arrays where this batches vertices are found (before submitting to the vertex buffer)"
}
] |
FSlateElementBatcher::AddElements | /Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h | Batches elements to be rendered | SlateCore | void AddElements ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList ) | [] |
FSlateElementBatcher::HasFXPassses | /Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h | Whether or not any post process passes were batched | SlateCore | bool HasFXPassses() const | [] |
FSlateElementBatcher::CompositeHDRViewports | /Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h | SlateCore | bool CompositeHDRViewports() const | [] |
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FSlateElementBatcher::PackVertexColor | /Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h | SlateCore | [FColor](API\Runtime\Core\Math\FColor) PackVertexColor ( const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InLinearColor ) const | [] |
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FSlateElementBatcher::RequiresVsync | /Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h | Returns true if the elements in this batcher require v-sync. | SlateCore | bool RequiresVsync() const | [] |
FSlateElementBatcher::SetCompositeHDRViewports | /Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h | SlateCore | void SetCompositeHDRViewports ( bool bInCompositeHDRViewports ) | [] |
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FSlateElementBatcher::ResetBatches | /Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h | Resets all stored data accumulated during the batching process | SlateCore | void ResetBatches() | [] |
FSlateElementBatcher::FSlateElementBatcher | /Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h | SlateCore | FSlateElementBatcher ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FSlateRenderingPolicy](API\Runtime\SlateCore\Rendering\FSlateRenderingPolicy) > InRenderingPolicy ) | [] |
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FSlateElementBatcher | /Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h | A class which batches Slate elements for rendering | SlateCore | class FSlateElementBatcher | [] |
FSlateFontServices::FlushFontCache | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Flushes all cached data from the font cache for the current thread | SlateCore | void FlushFontCache ( const [FString](API\Runtime\Core\Containers\FString) & FlushReason ) | [] |
FSlateElementBatcher::~FSlateElementBatcher | /Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h | SlateCore | ~FSlateElementBatcher() | [] |
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FSlateFontServices::FlushGameThreadFontCache | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Flushes all cached data from the font cache for the game thread | SlateCore | void FlushGameThreadFontCache ( const [FString](API\Runtime\Core\Containers\FString) & FlushReason ) | [] |
FSlateFontServices::FlushRenderThreadFontCache | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Flushes all cached data from the font cache for the render thread | SlateCore | void FlushRenderThreadFontCache ( const [FString](API\Runtime\Core\Containers\FString) & FlushReason ) | [] |
FSlateFontServices::GetFontCache | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Get the font cache to use for the current thread | SlateCore | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FSlateFontCache](API\Runtime\SlateCore\Fonts\FSlateFontCache) > GetFontCache() const | [] |
FSlateFontServices::GetFontMeasureService | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Get access to the font measure service for the current thread | SlateCore | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FSlateFontMeasure](API\Runtime\SlateCore\Fonts\FSlateFontMeasure) > GetFontMeasureService() const | [] |
FSlateFontServices::GetGameThreadFontMeasureService | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Get access to the font measure service for the current thread | SlateCore | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FSlateFontMeasure](API\Runtime\SlateCore\Fonts\FSlateFontMeasure) > GetGameThreadFontMeasureService() const | [] |
FSlateFontServices::GetGameThreadFontCache | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Get the font cache to use for the game thread | SlateCore | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FSlateFontCache](API\Runtime\SlateCore\Fonts\FSlateFontCache) > GetGameThreadFontCache() const | [] |
FSlateFontServices::GetRenderThreadFontMeasureService | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Get access to the font measure service for the current thread | SlateCore | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FSlateFontMeasure](API\Runtime\SlateCore\Fonts\FSlateFontMeasure) > GetRenderThreadFontMeasureService() const | [] |
FSlateFontServices::GetRenderThreadFontCache | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Get the font cache to use for the render thread | SlateCore | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FSlateFontCache](API\Runtime\SlateCore\Fonts\FSlateFontCache) > GetRenderThreadFontCache() const | [] |
FSlateFontServices::OnReleaseResources | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Delegate called after releasing the rendering resources used by this font service | SlateCore | FOnReleaseFontResources & OnReleaseResources() | [] |
FSlateFontServices::ReleaseResources | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Release any rendering resources owned by this font service | SlateCore | void ReleaseResources() | [] |
FSlateFontServices::FSlateFontServices | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Construct the font services from the font caches (we'll create corresponding measure services ourselves) These pointers may be the same if your renderer doesn't need a separate render thread font cache | SlateCore | FSlateFontServices ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FSlateFontCache](API\Runtime\SlateCore\Fonts\FSlateFontCache) > InGameThreadFontCache, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FSlateFontCache](API\Runtime\SlateCore\Fonts\FSlateFontCache) > InRenderThreadFontCache ) | [] |
FSlateFontServices::~FSlateFontServices | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Destruct the font services | SlateCore | ~FSlateFontServices() | [] |
FSlateFontServices | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h | Provides access to the game and render thread font caches that Slate should use | SlateCore | class FSlateFontServices | [] |
FSlateGradientElement::SetGradient | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | void SetGradient ( [TArray](API\Runtime\Core\Containers\TArray)< [FSlateGradientStop](API\Runtime\SlateCore\Rendering\FSlateGradientStop) > InGradientStops, EOrientation InGradientType, FVector4f InCornerRadius ) | [] |
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FSlateGradientElement | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | struct FSlateGradientElement : public [FSlateDrawElement](API\Runtime\SlateCore\Rendering\FSlateDrawElement) | [
{
"type": "FVector4f",
"name": "CornerRadius",
"description": ""
},
{
"type": "TArray<FSlateG...",
"name": "GradientStops",
"description": ""
},
{
"type": "EOrientation",
"name": "GradientType",
"description": ""
}
] |
|
FSlateGradientStop::FSlateGradientStop | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | Construct a Gradient Stop from a Position and a Color. | SlateCore | template<typename VectorType> FSlateGradientStop ( const VectorType & InPosition, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) InColor ) | [] |
FSlateLayerElement::SetLayer | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | void SetLayer ( FSlateDrawLayerHandle * InLayerHandle ) | [] |
|
FSlateGradientStop | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | struct FSlateGradientStop | [
{
"type": "FLinearColor",
"name": "Color",
"description": ""
},
{
"type": "FVector2f",
"name": "Position",
"description": ""
}
] |
|
FSlateLayerElement | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | struct FSlateLayerElement : public [FSlateDrawElement](API\Runtime\SlateCore\Rendering\FSlateDrawElement) | [
{
"type": "FSlateDrawLayer...",
"name": "LayerHandle",
"description": ""
}
] |
|
FSlateLayoutTransform::Concatenate | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h | This works by transforming the origin through LHS then RHS. In matrix form, looks like this: [ Sa 0 0 ] [ Sb 0 0 ] [ 0 Sa 0 ] * [ 0 Sb 0 ] [ Tax Tay 1 ] [ Tbx Tby 1 ] | SlateCore | [FSlateLayoutTransform](API\Runtime\SlateCore\Rendering\FSlateLayoutTransform) Concatenate ( const [FSlateLayoutTransform](API\Runtime\SlateCore\Rendering\FSlateLayoutTransform) & RHS ) const | [] |
FSlateLayoutTransform::GetScale | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h | Access to the scale. | SlateCore | float GetScale() const | [] |
FSlateLayoutTransform::GetTranslation | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h | Access to the 2D translation | SlateCore | [UE::Slate::FDeprecateVector2DResult](API\Runtime\SlateCore\Types\FDeprecateVector2DResult) GetTranslation() const | [] |
FSlateLayoutTransform::Inverse | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h | Invert the transform/scale. | SlateCore | [FSlateLayoutTransform](API\Runtime\SlateCore\Rendering\FSlateLayoutTransform) Inverse() const | [] |
FSlateLayoutTransform::operator== | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h | Equality. | SlateCore | bool operator== ( const [FSlateLayoutTransform](API\Runtime\SlateCore\Rendering\FSlateLayoutTransform) & Other ) const | [] |
FSlateLayoutTransform::operator!= | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h | Inequality. | SlateCore | bool operator!= ( const [FSlateLayoutTransform](API\Runtime\SlateCore\Rendering\FSlateLayoutTransform) & Other ) const | [] |
FSlateLayoutTransform::ToMatrix | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h | Support for converting to an FMatrix. | SlateCore | FMatrix ToMatrix() const | [] |
FSlateLayoutTransform::TransformPoint | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h | SlateCore | [UE::Slate::FDeprecateVector2DResult](API\Runtime\SlateCore\Types\FDeprecateVector2DResult) TransformPoint ( const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) & Point ) const | [] |
|
FSlateLayoutTransform::TransformVector | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h | SlateCore | [UE::Slate::FDeprecateVector2DResult](API\Runtime\SlateCore\Types\FDeprecateVector2DResult) TransformVector ( const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) & Vector ) const | [] |
|
FSlateLayoutTransform::FSlateLayoutTransform | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h | SlateCore | FSlateLayoutTransform ( float InScale ) | [] |
|
FSlateLayoutTransform::FSlateLayoutTransform | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h | SlateCore | FSlateLayoutTransform ( const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) & InTranslation ) | [] |
|
FSlateLayoutTransform::FSlateLayoutTransform | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h | Ctor from a scale followed by translate. Shortcut toConcatenate(InScale, InTranslation). | SlateCore | FSlateLayoutTransform ( float InScale, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) & InTranslation ) | [] |
FSlateLayoutTransform | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h | Matrix form looks like: [Vx Vy 1] * [ S 0 0 ] [ 0 S 0 ] [ Tx Ty 1 ] | SlateCore | class FSlateLayoutTransform | [] |
FSlateLineElement::GetPointColors | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | const [TArray](API\Runtime\Core\Containers\TArray)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > & GetPointColors() const | [] |
|
FSlateLineElement::GetThickness | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | float GetThickness() const | [] |
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FSlateLineElement::IsAntialiased | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | bool IsAntialiased() const | [] |
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FSlateLineElement::GetPoints | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | const [TArray](API\Runtime\Core\Containers\TArray)< FVector2f > & GetPoints() const | [] |
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FSlateLineElement::SetLines | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | void SetLines ( [TArray](API\Runtime\Core\Containers\TArray)< FVector2f > InPoints, bool bInAntialias ) | [] |
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FSlateLineElement::SetLines | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | void SetLines ( [TArray](API\Runtime\Core\Containers\TArray)< FVector2f > InPoints, bool bInAntialias, [TArray](API\Runtime\Core\Containers\TArray)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > InPointColors ) | [] |
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FSlateLineElement::SetLines | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | void SetLines ( const [TArray](API\Runtime\Core\Containers\TArray)< FVector2D > & InPoints, bool bInAntialias, const [TArray](API\Runtime\Core\Containers\TArray)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > * InPointColors ) | [] |
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FSlateLineElement::SetThickness | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | void SetThickness ( float InThickness ) | [] |
|
FSlateLineElement | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | struct FSlateLineElement : public [FSlateDrawElement](API\Runtime\SlateCore\Rendering\FSlateDrawElement), public [FSlateTintableElement](API\Runtime\SlateCore\Rendering\FSlateTintableElement) | [
{
"type": "bool",
"name": "bAntialias",
"description": ""
},
{
"type": "TArray<FLinear...",
"name": "PointColors",
"description": ""
},
{
"type": "TArray< FVector...",
"name": "Points",
"description": ""
},
{
"type": "float",
"name": "Thickness",
"description": ""
}
] |
|
FSlateObjectReferenceCollector::HandleObjectReference | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateObjectReferenceCollector.h | Handle object reference. Called by AddReferencedObject. | SlateCore | virtual void HandleObjectReference ( [UObject](API\Runtime\CoreUObject\UObject\UObject) *& InObject, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InReferencingObject, const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InReferencingProperty ) | [] |
FSlateObjectReferenceCollector::IsIgnoringArchetypeRef | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateObjectReferenceCollector.h | If true archetype references should not be added to this collector. | SlateCore | virtual bool IsIgnoringArchetypeRef() const | [] |
FSlateObjectReferenceCollector::IsIgnoringTransient | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateObjectReferenceCollector.h | If true transient objects should not be added to this collector. | SlateCore | virtual bool IsIgnoringTransient() const | [] |
FSlateObjectReferenceCollector::FSlateObjectReferenceCollector | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateObjectReferenceCollector.h | SlateCore | FSlateObjectReferenceCollector ( [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InReferencedSet ) | [] |
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FSlateObjectReferenceCollector | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateObjectReferenceCollector.h | Used to gather all the referenced UObjects used by Slate when rendering a frame. We're forced to do this because several draw calls only use resources for a frame and then allow them to be garbage collected, so Slate needs to keep those objects alive for the duration that they are used. | SlateCore | class FSlateObjectReferenceCollector : public [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) | [
{
"type": "TArray<UObject...",
"name": "ReferencedObjects",
"description": ""
}
] |
FSlatePostProcessElement | /Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h | SlateCore | struct FSlatePostProcessElement : public [FSlateDrawElement](API\Runtime\SlateCore\Rendering\FSlateDrawElement) | [
{
"type": "FVector4f",
"name": "CornerRadius",
"description": ""
},
{
"type": "int32",
"name": "DownsampleAmount",
"description": ""
},
{
"type": "FVector4f",
"name": "PostProcessData",
"description": "Post Process Data."
}
] |
|
FSlateRenderBatch::AddIndex | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderBatch.h | SlateCore | void AddIndex ( SlateIndex Index ) | [] |
|
FSlateRenderBatch::AddIndices | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderBatch.h | SlateCore | void AddIndices ( const [TArray](API\Runtime\Core\Containers\TArray)< SlateIndex > & InIndices ) | [] |
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FSlateRenderBatch::AddIndices | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderBatch.h | SlateCore | void AddIndices ( [TArray](API\Runtime\Core\Containers\TArray)< SlateIndex > && InIndices ) | [] |
|
FSlateRenderBatch::AddVertex | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderBatch.h | SlateCore | void AddVertex ( [FSlateVertex](API\Runtime\SlateCore\Rendering\FSlateVertex) && Vertex ) | [] |
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