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FSlateDrawElement::MakeDrawSpaceSpline
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
Just like MakeSpline but in draw-space coordinates. This is useful for connecting already-transformed widgets together.
SlateCore
static void MakeDrawSpaceSpline ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InStart, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InStartDir, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InEnd, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InEndDir, float InThickness, ESlateDrawEffect InDrawEffects, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint )
[]
FSlateDrawElement::MakeGradient
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
Creates a gradient element
SlateCore
static void MakeGradient ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, [TArray](API\Runtime\Core\Containers\TArray)< [FSlateGradientStop](API\Runtime\SlateCore\Rendering\FSlateGradientStop) > InGradientStops, EOrientation InGradientType, ESlateDrawEffect InDrawEffects, FVector4f CornerRadius )
[]
FSlateDrawElement::MakeLines
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
Creates a line defined by the provided points
SlateCore
static void MakeLines ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, const [TArray](API\Runtime\Core\Containers\TArray)< FVector2d > & Points, ESlateDrawEffect InDrawEffects, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint, bool bAntialias, float Thickness )
[]
FSlateDrawElement::MakeLines
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
Creates a line defined by the provided points
SlateCore
static void MakeLines ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, [TArray](API\Runtime\Core\Containers\TArray)< FVector2f > Points, ESlateDrawEffect InDrawEffects, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint, bool bAntialias, float Thickness )
[]
FSlateDrawElement::MakeLines
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
Creates a line defined by the provided points
SlateCore
static void MakeLines ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, [TArray](API\Runtime\Core\Containers\TArray)< FVector2f > Points, [TArray](API\Runtime\Core\Containers\TArray)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > PointColors, ESlateDrawEffect InDrawEffects, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint, bool bAntialias, float Thickness )
[]
FSlateDrawElement::MakePostProcessPass
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
static void MakePostProcessPass ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, const FVector4f & Params, int32 DownsampleAmount, const FVector4f CornerRadius )
[]
FSlateDrawElement::MakeRotatedBox
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
static void MakeRotatedBox ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * InBrush, ESlateDrawEffect, float Angle, [UE::Slate::FDeprecateOptionalVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateOptionalVector2DParame-) InRotationPoint, [ERotationSpace](API\Runtime\SlateCore\Rendering\FSlateDrawElement\ERotationSpace) RotationSpace, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint )
[]
FSlateDrawElement::MakeShapedText
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
Creates a text element which displays a series of shaped glyphs on the screen
SlateCore
static void MakeShapedText ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, const FShapedGlyphSequenceRef & InShapedGlyphSequence, ESlateDrawEffect InDrawEffects, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & BaseTint, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutlineTint, [FTextOverflowArgs](API\Runtime\SlateCore\Rendering\FTextOverflowArgs) TextOverflowArgs )
[]
FSlateDrawElement::MakeLines
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
Creates a line defined by the provided points
SlateCore
static void MakeLines ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, const [TArray](API\Runtime\Core\Containers\TArray)< FVector2d > & Points, const [TArray](API\Runtime\Core\Containers\TArray)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > & PointColors, ESlateDrawEffect InDrawEffects, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint, bool bAntialias, float Thickness )
[]
FSlateDrawElement::MakeText
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
static void MakeText ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, const [FString](API\Runtime\Core\Containers\FString) & InText, const [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) & InFontInfo, ESlateDrawEffect InDrawEffects, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint )
[]
FSlateDrawElement::MakeSpline
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
Creates a Hermite Spline element
SlateCore
static void MakeSpline ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InStart, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InStartDir, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InEnd, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InEndDir, float InThickness, ESlateDrawEffect InDrawEffects, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint )
[]
FSlateDrawElement::MakeText
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
Creates a text element which displays a string of a rendered in a certain font on the screen
SlateCore
static void MakeText ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, const [FString](API\Runtime\Core\Containers\FString) & InText, const int32 StartIndex, const int32 EndIndex, const [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) & InFontInfo, ESlateDrawEffect InDrawEffects, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint )
[]
FSlateDrawElement::MakeText
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
static void MakeText ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, const [FText](API\Runtime\Core\Internationalization\FText) & InText, const [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) & InFontInfo, ESlateDrawEffect InDrawEffects, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint )
[]
FSlateDrawElement::SetCachedClippingState
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
void SetCachedClippingState ( const [FSlateClippingState](API\Runtime\SlateCore\Layout\FSlateClippingState) * CachedState )
[]
FSlateDrawElement::MakeViewport
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
Creates a viewport element which is useful for rendering custom data in a texture into Slate
SlateCore
static void MakeViewport ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList, uint32 InLayer, const [FPaintGeometry](API\Runtime\SlateCore\Layout\FPaintGeometry) & PaintGeometry, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const [ISlateViewport](API\Runtime\SlateCore\Rendering\ISlateViewport) > Viewport, ESlateDrawEffect InDrawEffects, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InTint )
[]
FSlateDrawElement::SetClippingIndex
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
Deprecated* SetClippingIndex has been deprecated. If you were using this please use SetPrecachedClippingIndex instead.
SlateCore
void SetClippingIndex ( const int32 InClippingIndex )
[]
FSlateDrawElement::SetIsCached
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
void SetIsCached ( bool bInIsCached )
[]
FSlateDrawElement::SetPosition
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
void SetPosition ( [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) InPosition )
[]
FSlateDrawElement::SetRenderTransform
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
void SetRenderTransform ( const FSlateRenderTransform & InRenderTransform )
[]
FSlateDrawElement::SetPrecachedClippingIndex
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
void SetPrecachedClippingIndex ( int32 InClippingIndex )
[]
FSlateDrawElement::FSlateDrawElement
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
FSlateDrawElement()
[]
FSlateDrawElement
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
FSlateDrawElementis the building block for Slate's rendering interface. Slate describes its visual output as an ordered list ofFSlateDrawElements
SlateCore
class FSlateDrawElement
[]
FSlateElementBatch::GetCustomDrawer
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
SlateCore
const [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ICustomSlateElement](API\Runtime\SlateCore\Rendering\ICustomSlateElement), ESPMode::ThreadSafe > GetCustomDrawer() const
[]
FSlateElementBatch::GetDrawFlags
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
SlateCore
ESlateBatchDrawFlag GetDrawFlags() const
[]
FSlateElementBatch::GetDrawEffects
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
SlateCore
ESlateDrawEffect GetDrawEffects() const
[]
FSlateElementBatch::GetInstanceData
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
SlateCore
const [ISlateUpdatableInstanceBuffer](API\Runtime\SlateCore\Rendering\ISlateUpdatableInstanceBuffer) * GetInstanceData() const
[]
FSlateElementBatch::GetInstanceOffset
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
SlateCore
uint32 GetInstanceOffset() const
[]
FSlateElementBatch::GetInstanceCount
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
SlateCore
int32 GetInstanceCount() const
[]
FSlateElementBatch::GetPrimitiveType
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
SlateCore
ESlateDrawPrimitive GetPrimitiveType() const
[]
FSlateElementBatch::GetSceneIndex
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
SlateCore
int8 GetSceneIndex() const
[]
FSlateElementBatch::GetShaderParams
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
SlateCore
const [FShaderParams](API\Runtime\SlateCore\Rendering\FShaderParams) & GetShaderParams() const
[]
FSlateElementBatch::GetShaderResource
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
SlateCore
const [FSlateShaderResource](API\Runtime\SlateCore\Textures\FSlateShaderResource) * GetShaderResource() const
[]
FSlateElementBatch::GetShaderType
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
SlateCore
ESlateShader GetShaderType() const
[]
FSlateElementBatch::SaveClippingState
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
SlateCore
void SaveClippingState ( const [TArray](API\Runtime\Core\Containers\TArray)< [FSlateClippingState](API\Runtime\SlateCore\Layout\FSlateClippingState) > & PrecachedClipStates )
[]
FSlateElementBatch::operator==
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
SlateCore
bool operator== ( const [FSlateElementBatch](API\Runtime\SlateCore\Rendering\FSlateElementBatch) & Other ) const
[]
FSlateElementBatch::FSlateElementBatch
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
SlateCore
FSlateElementBatch ( [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ICustomSlateElement](API\Runtime\SlateCore\Rendering\ICustomSlateElement), ESPMode::ThreadSafe > InCustomDrawer, const [FSlateDrawElement](API\Runtime\SlateCore\Rendering\FSlateDrawElement) & InDrawElement )
[]
FSlateElementBatch::FSlateElementBatch
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
SlateCore
FSlateElementBatch ( const [FSlateShaderResource](API\Runtime\SlateCore\Textures\FSlateShaderResource) * InShaderResource, const [FShaderParams](API\Runtime\SlateCore\Rendering\FShaderParams) & InShaderParams, ESlateShader ShaderType, ESlateDrawPrimitive PrimitiveType, ESlateDrawEffect InDrawEffects, ESlateBatchDrawFlag InBatchFlags, const [FSlateDrawElement](API\Runtime\SlateCore\Rendering\FSlateDrawElement) & InDrawElement, int32 InstanceCount, uint32 InstanceOffset, [ISlateUpdatableInstanceBuffer](API\Runtime\SlateCore\Rendering\ISlateUpdatableInstanceBuffer) * InstanceData )
[]
FSlateElementBatch
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
Represents an a set of slate draw elements that are batched together These later get converted into FSlateRenderBatches for final rendering
SlateCore
class FSlateElementBatch
[ { "type": "int32", "name": "IndexArrayIndex", "description": "Indexinto an array of index arrays where this batches indices are found (before submitting to the index buffer)" }, { "type": "uint32", "name": "NumElementsInBatch", "description": "Number of elements in the batch" }, { "type": "int32", "name": "VertexArrayIndex", "description": "Indexinto an array of vertex arrays where this batches vertices are found (before submitting to the vertex buffer)" } ]
FSlateElementBatcher::AddElements
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
Batches elements to be rendered
SlateCore
void AddElements ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & ElementList )
[]
FSlateElementBatcher::HasFXPassses
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
Whether or not any post process passes were batched
SlateCore
bool HasFXPassses() const
[]
FSlateElementBatcher::CompositeHDRViewports
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
SlateCore
bool CompositeHDRViewports() const
[]
FSlateElementBatcher::PackVertexColor
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
SlateCore
[FColor](API\Runtime\Core\Math\FColor) PackVertexColor ( const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InLinearColor ) const
[]
FSlateElementBatcher::RequiresVsync
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
Returns true if the elements in this batcher require v-sync.
SlateCore
bool RequiresVsync() const
[]
FSlateElementBatcher::SetCompositeHDRViewports
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
SlateCore
void SetCompositeHDRViewports ( bool bInCompositeHDRViewports )
[]
FSlateElementBatcher::ResetBatches
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
Resets all stored data accumulated during the batching process
SlateCore
void ResetBatches()
[]
FSlateElementBatcher::FSlateElementBatcher
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
SlateCore
FSlateElementBatcher ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FSlateRenderingPolicy](API\Runtime\SlateCore\Rendering\FSlateRenderingPolicy) > InRenderingPolicy )
[]
FSlateElementBatcher
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
A class which batches Slate elements for rendering
SlateCore
class FSlateElementBatcher
[]
FSlateFontServices::FlushFontCache
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h
Flushes all cached data from the font cache for the current thread
SlateCore
void FlushFontCache ( const [FString](API\Runtime\Core\Containers\FString) & FlushReason )
[]
FSlateElementBatcher::~FSlateElementBatcher
/Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h
SlateCore
~FSlateElementBatcher()
[]
FSlateFontServices::FlushGameThreadFontCache
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h
Flushes all cached data from the font cache for the game thread
SlateCore
void FlushGameThreadFontCache ( const [FString](API\Runtime\Core\Containers\FString) & FlushReason )
[]
FSlateFontServices::FlushRenderThreadFontCache
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h
Flushes all cached data from the font cache for the render thread
SlateCore
void FlushRenderThreadFontCache ( const [FString](API\Runtime\Core\Containers\FString) & FlushReason )
[]
FSlateFontServices::GetFontCache
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h
Get the font cache to use for the current thread
SlateCore
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FSlateFontCache](API\Runtime\SlateCore\Fonts\FSlateFontCache) > GetFontCache() const
[]
FSlateFontServices::GetFontMeasureService
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h
Get access to the font measure service for the current thread
SlateCore
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FSlateFontMeasure](API\Runtime\SlateCore\Fonts\FSlateFontMeasure) > GetFontMeasureService() const
[]
FSlateFontServices::GetGameThreadFontMeasureService
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h
Get access to the font measure service for the current thread
SlateCore
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FSlateFontMeasure](API\Runtime\SlateCore\Fonts\FSlateFontMeasure) > GetGameThreadFontMeasureService() const
[]
FSlateFontServices::GetGameThreadFontCache
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h
Get the font cache to use for the game thread
SlateCore
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FSlateFontCache](API\Runtime\SlateCore\Fonts\FSlateFontCache) > GetGameThreadFontCache() const
[]
FSlateFontServices::GetRenderThreadFontMeasureService
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h
Get access to the font measure service for the current thread
SlateCore
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FSlateFontMeasure](API\Runtime\SlateCore\Fonts\FSlateFontMeasure) > GetRenderThreadFontMeasureService() const
[]
FSlateFontServices::GetRenderThreadFontCache
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h
Get the font cache to use for the render thread
SlateCore
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FSlateFontCache](API\Runtime\SlateCore\Fonts\FSlateFontCache) > GetRenderThreadFontCache() const
[]
FSlateFontServices::OnReleaseResources
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h
Delegate called after releasing the rendering resources used by this font service
SlateCore
FOnReleaseFontResources & OnReleaseResources()
[]
FSlateFontServices::ReleaseResources
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h
Release any rendering resources owned by this font service
SlateCore
void ReleaseResources()
[]
FSlateFontServices::FSlateFontServices
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h
Construct the font services from the font caches (we'll create corresponding measure services ourselves) These pointers may be the same if your renderer doesn't need a separate render thread font cache
SlateCore
FSlateFontServices ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FSlateFontCache](API\Runtime\SlateCore\Fonts\FSlateFontCache) > InGameThreadFontCache, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FSlateFontCache](API\Runtime\SlateCore\Fonts\FSlateFontCache) > InRenderThreadFontCache )
[]
FSlateFontServices::~FSlateFontServices
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h
Destruct the font services
SlateCore
~FSlateFontServices()
[]
FSlateFontServices
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h
Provides access to the game and render thread font caches that Slate should use
SlateCore
class FSlateFontServices
[]
FSlateGradientElement::SetGradient
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
void SetGradient ( [TArray](API\Runtime\Core\Containers\TArray)< [FSlateGradientStop](API\Runtime\SlateCore\Rendering\FSlateGradientStop) > InGradientStops, EOrientation InGradientType, FVector4f InCornerRadius )
[]
FSlateGradientElement
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
struct FSlateGradientElement : public [FSlateDrawElement](API\Runtime\SlateCore\Rendering\FSlateDrawElement)
[ { "type": "FVector4f", "name": "CornerRadius", "description": "" }, { "type": "TArray<FSlateG...", "name": "GradientStops", "description": "" }, { "type": "EOrientation", "name": "GradientType", "description": "" } ]
FSlateGradientStop::FSlateGradientStop
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
Construct a Gradient Stop from a Position and a Color.
SlateCore
template<typename VectorType> FSlateGradientStop ( const VectorType & InPosition, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) InColor )
[]
FSlateLayerElement::SetLayer
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
void SetLayer ( FSlateDrawLayerHandle * InLayerHandle )
[]
FSlateGradientStop
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
struct FSlateGradientStop
[ { "type": "FLinearColor", "name": "Color", "description": "" }, { "type": "FVector2f", "name": "Position", "description": "" } ]
FSlateLayerElement
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
struct FSlateLayerElement : public [FSlateDrawElement](API\Runtime\SlateCore\Rendering\FSlateDrawElement)
[ { "type": "FSlateDrawLayer...", "name": "LayerHandle", "description": "" } ]
FSlateLayoutTransform::Concatenate
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h
This works by transforming the origin through LHS then RHS. In matrix form, looks like this: [ Sa 0 0 ] [ Sb 0 0 ] [ 0 Sa 0 ] * [ 0 Sb 0 ] [ Tax Tay 1 ] [ Tbx Tby 1 ]
SlateCore
[FSlateLayoutTransform](API\Runtime\SlateCore\Rendering\FSlateLayoutTransform) Concatenate ( const [FSlateLayoutTransform](API\Runtime\SlateCore\Rendering\FSlateLayoutTransform) & RHS ) const
[]
FSlateLayoutTransform::GetScale
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h
Access to the scale.
SlateCore
float GetScale() const
[]
FSlateLayoutTransform::GetTranslation
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h
Access to the 2D translation
SlateCore
[UE::Slate::FDeprecateVector2DResult](API\Runtime\SlateCore\Types\FDeprecateVector2DResult) GetTranslation() const
[]
FSlateLayoutTransform::Inverse
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h
Invert the transform/scale.
SlateCore
[FSlateLayoutTransform](API\Runtime\SlateCore\Rendering\FSlateLayoutTransform) Inverse() const
[]
FSlateLayoutTransform::operator==
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h
Equality.
SlateCore
bool operator== ( const [FSlateLayoutTransform](API\Runtime\SlateCore\Rendering\FSlateLayoutTransform) & Other ) const
[]
FSlateLayoutTransform::operator!=
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h
Inequality.
SlateCore
bool operator!= ( const [FSlateLayoutTransform](API\Runtime\SlateCore\Rendering\FSlateLayoutTransform) & Other ) const
[]
FSlateLayoutTransform::ToMatrix
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h
Support for converting to an FMatrix.
SlateCore
FMatrix ToMatrix() const
[]
FSlateLayoutTransform::TransformPoint
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h
SlateCore
[UE::Slate::FDeprecateVector2DResult](API\Runtime\SlateCore\Types\FDeprecateVector2DResult) TransformPoint ( const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) & Point ) const
[]
FSlateLayoutTransform::TransformVector
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h
SlateCore
[UE::Slate::FDeprecateVector2DResult](API\Runtime\SlateCore\Types\FDeprecateVector2DResult) TransformVector ( const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) & Vector ) const
[]
FSlateLayoutTransform::FSlateLayoutTransform
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h
SlateCore
FSlateLayoutTransform ( float InScale )
[]
FSlateLayoutTransform::FSlateLayoutTransform
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h
SlateCore
FSlateLayoutTransform ( const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) & InTranslation )
[]
FSlateLayoutTransform::FSlateLayoutTransform
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h
Ctor from a scale followed by translate. Shortcut toConcatenate(InScale, InTranslation).
SlateCore
FSlateLayoutTransform ( float InScale, const [UE::Slate::FDeprecateVector2DParameter](API\Runtime\SlateCore\Types\FDeprecateVector2DParameter) & InTranslation )
[]
FSlateLayoutTransform
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateLayoutTransform.h
Matrix form looks like: [Vx Vy 1] * [ S 0 0 ] [ 0 S 0 ] [ Tx Ty 1 ]
SlateCore
class FSlateLayoutTransform
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FSlateLineElement::GetPointColors
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
const [TArray](API\Runtime\Core\Containers\TArray)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > & GetPointColors() const
[]
FSlateLineElement::GetThickness
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
float GetThickness() const
[]
FSlateLineElement::IsAntialiased
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
bool IsAntialiased() const
[]
FSlateLineElement::GetPoints
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
const [TArray](API\Runtime\Core\Containers\TArray)< FVector2f > & GetPoints() const
[]
FSlateLineElement::SetLines
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
void SetLines ( [TArray](API\Runtime\Core\Containers\TArray)< FVector2f > InPoints, bool bInAntialias )
[]
FSlateLineElement::SetLines
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
void SetLines ( [TArray](API\Runtime\Core\Containers\TArray)< FVector2f > InPoints, bool bInAntialias, [TArray](API\Runtime\Core\Containers\TArray)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > InPointColors )
[]
FSlateLineElement::SetLines
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
void SetLines ( const [TArray](API\Runtime\Core\Containers\TArray)< FVector2D > & InPoints, bool bInAntialias, const [TArray](API\Runtime\Core\Containers\TArray)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > * InPointColors )
[]
FSlateLineElement::SetThickness
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
void SetThickness ( float InThickness )
[]
FSlateLineElement
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
struct FSlateLineElement : public [FSlateDrawElement](API\Runtime\SlateCore\Rendering\FSlateDrawElement), public [FSlateTintableElement](API\Runtime\SlateCore\Rendering\FSlateTintableElement)
[ { "type": "bool", "name": "bAntialias", "description": "" }, { "type": "TArray<FLinear...", "name": "PointColors", "description": "" }, { "type": "TArray< FVector...", "name": "Points", "description": "" }, { "type": "float", "name": "Thickness", "description": "" } ]
FSlateObjectReferenceCollector::HandleObjectReference
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateObjectReferenceCollector.h
Handle object reference. Called by AddReferencedObject.
SlateCore
virtual void HandleObjectReference ( [UObject](API\Runtime\CoreUObject\UObject\UObject) *& InObject, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InReferencingObject, const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InReferencingProperty )
[]
FSlateObjectReferenceCollector::IsIgnoringArchetypeRef
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateObjectReferenceCollector.h
If true archetype references should not be added to this collector.
SlateCore
virtual bool IsIgnoringArchetypeRef() const
[]
FSlateObjectReferenceCollector::IsIgnoringTransient
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateObjectReferenceCollector.h
If true transient objects should not be added to this collector.
SlateCore
virtual bool IsIgnoringTransient() const
[]
FSlateObjectReferenceCollector::FSlateObjectReferenceCollector
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateObjectReferenceCollector.h
SlateCore
FSlateObjectReferenceCollector ( [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InReferencedSet )
[]
FSlateObjectReferenceCollector
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateObjectReferenceCollector.h
Used to gather all the referenced UObjects used by Slate when rendering a frame. We're forced to do this because several draw calls only use resources for a frame and then allow them to be garbage collected, so Slate needs to keep those objects alive for the duration that they are used.
SlateCore
class FSlateObjectReferenceCollector : public [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector)
[ { "type": "TArray<UObject...", "name": "ReferencedObjects", "description": "" } ]
FSlatePostProcessElement
/Engine/Source/Runtime/SlateCore/Public/Rendering/DrawElementTypes.h
SlateCore
struct FSlatePostProcessElement : public [FSlateDrawElement](API\Runtime\SlateCore\Rendering\FSlateDrawElement)
[ { "type": "FVector4f", "name": "CornerRadius", "description": "" }, { "type": "int32", "name": "DownsampleAmount", "description": "" }, { "type": "FVector4f", "name": "PostProcessData", "description": "Post Process Data." } ]
FSlateRenderBatch::AddIndex
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderBatch.h
SlateCore
void AddIndex ( SlateIndex Index )
[]
FSlateRenderBatch::AddIndices
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderBatch.h
SlateCore
void AddIndices ( const [TArray](API\Runtime\Core\Containers\TArray)< SlateIndex > & InIndices )
[]
FSlateRenderBatch::AddIndices
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderBatch.h
SlateCore
void AddIndices ( [TArray](API\Runtime\Core\Containers\TArray)< SlateIndex > && InIndices )
[]
FSlateRenderBatch::AddVertex
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderBatch.h
SlateCore
void AddVertex ( [FSlateVertex](API\Runtime\SlateCore\Rendering\FSlateVertex) && Vertex )
[]