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FOnListEntryReleasedDynamic
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
class FOnListEntryReleasedDynamic
[]
FOnListItemScrolledIntoViewDynamic
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
UMG
class FOnListItemScrolledIntoViewDynamic
[]
FOnListItemSelectionChangedDynamic
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
UMG
class FOnListItemSelectionChangedDynamic
[]
FOnListViewScrolledDynamic
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
UMG
class FOnListViewScrolledDynamic
[]
FOnCheckBoxComponentStateChanged
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
UMG
class FOnCheckBoxComponentStateChanged
[]
FOnItemIsHoveredChangedDynamic
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
UMG
class FOnItemIsHoveredChangedDynamic
[]
FOnMenuOpenChangedEvent
/Engine/Source/Runtime/UMG/Public/Components/MenuAnchor.h
UMG
class FOnMenuOpenChangedEvent
[]
FOnMouseCaptureBeginEvent
/Engine/Source/Runtime/UMG/Public/Components/Slider.h
UMG
class FOnMouseCaptureBeginEvent
[]
FOnMouseCaptureEndEvent
/Engine/Source/Runtime/UMG/Public/Components/Slider.h
UMG
class FOnMouseCaptureEndEvent
[]
FOnUserScrolledEvent
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
class FOnUserScrolledEvent
[]
FRadialBoxSettings::FRadialBoxSettings
/Engine/Source/Runtime/UMG/Public/Components/RadialBoxSettings.h
UMG
FRadialBoxSettings()
[]
FRadialBoxSettings
/Engine/Source/Runtime/UMG/Public/Components/RadialBoxSettings.h
UMG
struct FRadialBoxSettings
[ { "type": "float", "name": "AngleBetweenItems", "description": "Amount of Euler degrees that separate each item. Only used when bDistributeItemsEvenly is false" }, { "type": "bool", "name": "bDistributeItemsEvenly", "description": "Distribute Items evenly in the whole circle. Checking this option ignores AngleBetweenItems" }, { "type": "float", "name": "SectorCentralAngle", "description": "If we need a section of a radial (for example half-a-radial) we can define a central angle < 360 (180 in case of half-a-radial)." }, { "type": "float", "name": "StartingAngle", "description": "At what angle will we place the first element of the wheel?" } ]
FRichImageRow
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlockImageDecorator.h
Simple struct for rich text styles
UMG
struct FRichImageRow : public [FTableRowBase](API\Runtime\Engine\Engine\FTableRowBase)
[ { "type": "FSlateBrush", "name": "Brush", "description": "" } ]
FRichTextDecorator::CreateDecoratorText
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlockDecorator.h
Override this function if you want to dynamically generate text, optionally changing the style. InOutString will start as the content between tags
UMG
virtual void CreateDecoratorText ( const [FTextRunInfo](API\Runtime\Slate\Framework\Text\FTextRunInfo) & RunInfo, [FTextBlockStyle](API\Runtime\SlateCore\Styling\FTextBlockStyle) & InOutTextStyle, [FString](API\Runtime\Core\Containers\FString) & InOutString ) const
[]
FRichTextDecorator::Create
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlockDecorator.h
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISlateRun](API\Runtime\Slate\Framework\Text\ISlateRun) > Create ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FTextLayout](API\Runtime\Slate\Framework\Text\FTextLayout) > & TextLayout, const [FTextRunParseResults](API\Runtime\Slate\Framework\Text\FTextRunParseResults) & RunParseResult, const [FString](API\Runtime\Core\Containers\FString) & OriginalText, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FString](API\Runtime\Core\Containers\FString) > & InOutModelText, const [ISlateStyle](API\Runtime\SlateCore\Styling\ISlateStyle) * Style )
[]
FRichTextDecorator::CreateDecoratorWidget
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlockDecorator.h
Override this function if you want to create a unique widget like an image
UMG
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateDecoratorWidget ( const [FTextRunInfo](API\Runtime\Slate\Framework\Text\FTextRunInfo) & RunInfo, const [FTextBlockStyle](API\Runtime\SlateCore\Styling\FTextBlockStyle) & DefaultTextStyle ) const
[]
FRichTextDecorator::Supports
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlockDecorator.h
Override this function to specify which types of tags are handled by this decorator
UMG
virtual bool Supports ( const [FTextRunParseResults](API\Runtime\Slate\Framework\Text\FTextRunParseResults) & RunParseResult, const [FString](API\Runtime\Core\Containers\FString) & Text ) const
[]
FRichTextDecorator::FRichTextDecorator
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlockDecorator.h
UMG
FRichTextDecorator ( [URichTextBlock](API\Runtime\UMG\Components\URichTextBlock) * InOwner )
[]
FRichTextDecorator::~FRichTextDecorator
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlockDecorator.h
UMG
virtual ~FRichTextDecorator()
[]
FRichTextDecorator
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlockDecorator.h
UMG
class FRichTextDecorator : public [ITextDecorator](API\Runtime\Slate\Framework\Text\ITextDecorator)
[ { "type": "URichTextBlock...", "name": "Owner", "description": "" } ]
FRichTextStyleRow
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
Simple struct for rich text styles
UMG
struct FRichTextStyleRow : public [FTableRowBase](API\Runtime\Engine\Engine\FTableRowBase)
[ { "type": "FTextBlockStyle", "name": "TextStyle", "description": "" } ]
FShapedTextOptions::SynchronizeShapedTextProperties
/Engine/Source/Runtime/UMG/Public/Components/TextWidgetTypes.h
Synchronize the properties with the given widget. A template as the Slate widgets conform to the same API, but don't derive from a common base.
UMG
template<typename TWidgetType> void SynchronizeShapedTextProperties ( TWidgetType & InWidget )
[]
FShapedTextOptions::FShapedTextOptions
/Engine/Source/Runtime/UMG/Public/Components/TextWidgetTypes.h
UMG
FShapedTextOptions()
[]
FShapedTextOptions
/Engine/Source/Runtime/UMG/Public/Components/TextWidgetTypes.h
Common data for all widgets that use shaped text. Contains the common options that should be exposed for the underlying Slate widget.
UMG
struct FShapedTextOptions
[ { "type": "uint8: 1", "name": "bOverride_TextFlowDirection", "description": "" }, { "type": "uint8: 1", "name": "bOverride_TextShapingMethod", "description": "" }, { "type": "ETextFlowDirect...", "name": "TextFlowDirection", "description": "Which text flow direction should the text within this widget use? (unset to use the default returned by GetDefaultTextFlowDirection)" }, { "type": "ETextShapingMet...", "name": "TextShapingMethod", "description": "Which text shaping method should the text within this widget use? (unset to use the default returned by GetDefaultTextShapingMethod)" } ]
FSimpleListItemEventDynamic
/Engine/Source/Runtime/UMG/Public/Components/ListView.h
UMG
class FSimpleListItemEventDynamic
[]
FSlateChildSize::FSlateChildSize
/Engine/Source/Runtime/UMG/Public/Components/SlateWrapperTypes.h
UMG
FSlateChildSize ( [ESlateSizeRule::Type](API\Runtime\UMG\Components\ESlateSizeRule__Type) InSizeRule )
[]
FSlateChildSize::FSlateChildSize
/Engine/Source/Runtime/UMG/Public/Components/SlateWrapperTypes.h
UMG
FSlateChildSize()
[]
FSlateChildSize
/Engine/Source/Runtime/UMG/Public/Components/SlateWrapperTypes.h
A struct exposing size param related properties to UMG.
UMG
struct FSlateChildSize
[ { "type": "TEnumAsByte<ES...", "name": "SizeRule", "description": "The sizing rule of the content." }, { "type": "float", "name": "Value", "description": "The parameter of the size rule." } ]
FUMGViewportCameraTransform::GetLocation
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
The transform's location
UMG
const FVector & GetLocation() const
[]
FUMGViewportCameraTransform::GetLookAt
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
The look at point for orbiting
UMG
const FVector & GetLookAt() const
[]
FUMGViewportCameraTransform::ComputeOrbitMatrix
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
Computes a matrix to use for viewport location and rotation when orbiting
UMG
FMatrix ComputeOrbitMatrix() const
[]
FUMGViewportCameraTransform::GetOrthoZoom
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
The ortho zoom amount
UMG
float GetOrthoZoom() const
[]
FUMGViewportCameraTransform::GetRotation
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
The transform's rotation
UMG
const FRotator & GetRotation() const
[]
FUMGViewportCameraTransform::SetLocation
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
Sets the transform's location
UMG
void SetLocation ( const FVector & Position )
[]
FUMGViewportCameraTransform::SetLookAt
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
Sets the location to look at during orbit
UMG
void SetLookAt ( const FVector & InLookAt )
[]
FUMGViewportCameraTransform::SetOrthoZoom
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
Set the ortho zoom amount
UMG
void SetOrthoZoom ( float InOrthoZoom )
[]
FUMGViewportCameraTransform::SetRotation
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
Sets the transform's rotation
UMG
void SetRotation ( const FRotator & Rotation )
[]
FUMGViewportCameraTransform::TransitionToLocation
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
Animates from the current location to the desired location
UMG
void TransitionToLocation ( const FVector & InDesiredLocation, bool bInstant )
[]
FUMGViewportCameraTransform::UpdateTransition
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
Updates any current location transitions true if there is currently a transition
UMG
bool UpdateTransition()
[]
FUMGViewportCameraTransform::FUMGViewportCameraTransform
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
UMG
FUMGViewportCameraTransform()
[]
FUMGViewportClient::CalcSceneView
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
UMG
virtual [FSceneView](API\Runtime\Engine\FSceneView) * CalcSceneView ( [FSceneViewFamily](API\Runtime\Engine\FSceneViewFamily) * ViewFamily )
[]
FUMGViewportClient::Draw
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
UMG
virtual void Draw ( [FViewport](API\Runtime\Engine\FViewport) * InViewport, [FCanvas](API\Runtime\Engine\FCanvas) * Canvas )
[]
FUMGViewportCameraTransform
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
Stores the transformation data for the viewport camera
UMG
struct FUMGViewportCameraTransform
[]
FUMGViewportClient::GetLookAtLocation
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
the current look at location
UMG
const FVector & GetLookAtLocation() const
[]
FUMGViewportClient::GetOrthoUnitsPerPixel
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
The number of units per pixel displayed in this viewport
UMG
float GetOrthoUnitsPerPixel ( const [FViewport](API\Runtime\Engine\FViewport) * Viewport ) const
[]
FUMGViewportClient::GetOrthoZoom
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
the current ortho zoom amount
UMG
float GetOrthoZoom() const
[]
FUMGViewportClient::GetBackgroundColor
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
UMG
[FLinearColor](API\Runtime\Core\Math\FLinearColor) GetBackgroundColor() const
[]
FUMGViewportClient::GetScene
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
The scene being rendered in this viewport
UMG
virtual [FSceneInterface](API\Runtime\Engine\FSceneInterface) * GetScene() const
[]
FUMGViewportClient::GetViewLocation
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
the current viewport camera location
UMG
const FVector & GetViewLocation() const
[]
FUMGViewportClient::GetWorld
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
UMG
virtual [UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorld() const
[]
FUMGViewportClient::GetViewRotation
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
the current viewport camera rotation
UMG
const FRotator & GetViewRotation() const
[]
FUMGViewportClient::SetBackgroundColor
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
UMG
void SetBackgroundColor ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) InBackgroundColor )
[]
FUMGViewportClient::IsAspectRatioConstrained
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
UMG
bool IsAspectRatioConstrained() const
[]
FUMGViewportClient::SetEngineShowFlags
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
UMG
void SetEngineShowFlags ( [FEngineShowFlags](API\Runtime\Engine\FEngineShowFlags) InEngineShowFlags )
[]
FUMGViewportClient::SetLookAtLocation
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
Sets the look at location of the viewports camera for orbit *
UMG
void SetLookAtLocation ( const FVector & LookAt, bool bRecalculateView )
[]
FUMGViewportClient::SetOrthoZoom
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
Sets ortho zoom amount
UMG
void SetOrthoZoom ( float InOrthoZoom )
[]
FUMGViewportClient::SetViewLocation
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
Sets the location of the viewport's camera
UMG
void SetViewLocation ( const FVector & NewLocation )
[]
FUMGViewportClient::SetViewRotation
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
Sets the location of the viewport's camera
UMG
void SetViewRotation ( const FRotator & NewRotation )
[]
FUMGViewportClient::Tick
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
UMG
virtual void Tick ( float InDeltaTime )
[]
FUMGViewportClient::FUMGViewportClient
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
UMG
FUMGViewportClient ( [FPreviewScene](API\Runtime\Engine\FPreviewScene) * InPreviewScene )
[]
FUMGViewportClient::~FUMGViewportClient
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
UMG
virtual ~FUMGViewportClient()
[]
FWidgetComponentInstanceData::AddReferencedObjects
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
UMG
virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
[]
FUMGViewportClient
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
UMG
class FUMGViewportClient : public [FCommonViewportClient](API\Runtime\Engine\FCommonViewportClient), public [FViewElementDrawer](API\Runtime\Engine\FViewElementDrawer)
[ { "type": "FLinearColor", "name": "BackgroundColor", "description": "" }, { "type": "FEngineShowFlag...", "name": "EngineShowFlags", "description": "A set of flags that determines visibility for various scene elements." }, { "type": "FPreviewScene&...", "name": "PreviewScene", "description": "The scene used for the viewport. Owned externally" }, { "type": "FMinimalViewInf...", "name": "ViewInfo", "description": "" }, { "type": "FViewport*", "name": "Viewport", "description": "" }, { "type": "FSceneViewState...", "name": "ViewState", "description": "The viewport's scene view state." }, { "type": "FUMGViewportCam...", "name": "ViewTransform", "description": "Viewport camera transform data" } ]
FWidgetComponentInstanceData::ApplyToComponent
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
Applies this component instance data to the supplied component
UMG
virtual void ApplyToComponent ( [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const ECacheApplyPhase CacheApplyPhase )
[]
FWidgetComponentInstanceData::ContainsData
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
Determines if any instance data was actually saved.
UMG
virtual bool ContainsData() const
[]
FWidgetComponentInstanceData::FWidgetComponentInstanceData
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
UMG
FWidgetComponentInstanceData()
[]
FWidgetComponentInstanceData::FWidgetComponentInstanceData
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
UMG
FWidgetComponentInstanceData ( const [UWidgetComponent](API\Runtime\UMG\Components\UWidgetComponent) * SourceComponent )
[]
FWidgetComponentInstanceData::~FWidgetComponentInstanceData
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
UMG
virtual ~FWidgetComponentInstanceData()
[]
FWidgetComponentInstanceData
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h
UMG
struct FWidgetComponentInstanceData : public [FSceneComponentInstanceData](API\Runtime\Engine\Components\FSceneComponentInstanceData)
[ { "type": "TObjectPtr<UTe...", "name": "RenderTarget", "description": "" }, { "type": "TSubclassOf<UU...", "name": "WidgetClass", "description": "" } ]
INamedSlotInterface::FindSlotForContent
/Engine/Source/Runtime/UMG/Public/Components/NamedSlotInterface.h
Determines if any slot holds the given widget and the name of that slot.
UMG
[FName](API\Runtime\Core\UObject\FName) FindSlotForContent ( [UWidget](API\Runtime\UMG\Components\UWidget) * Content ) const
[]
INamedSlotInterface::ContainsContent
/Engine/Source/Runtime/UMG/Public/Components/NamedSlotInterface.h
Determines if any slot holds the given widget.
UMG
bool ContainsContent ( [UWidget](API\Runtime\UMG\Components\UWidget) * Content ) const
[]
INamedSlotInterface::GetContentForSlot
/Engine/Source/Runtime/UMG/Public/Components/NamedSlotInterface.h
Gets the widget for a given slot by name, will return nullptr if no widget is in the slot.
UMG
[UWidget](API\Runtime\UMG\Components\UWidget) * GetContentForSlot ( [FName](API\Runtime\Core\UObject\FName) SlotName ) const
[]
INamedSlotInterface::GetSlotNames
/Engine/Source/Runtime/UMG/Public/Components/NamedSlotInterface.h
Gets the names for slots that we can store widgets into.
UMG
void GetSlotNames ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & SlotNames ) const
[]
INamedSlotInterface::ReleaseNamedSlotSlateResources
/Engine/Source/Runtime/UMG/Public/Components/NamedSlotInterface.h
Releases named slot related resources.
UMG
void ReleaseNamedSlotSlateResources ( bool bReleaseChildren )
[]
INamedSlotInterface::SetNamedSlotDesignerFlags
/Engine/Source/Runtime/UMG/Public/Components/NamedSlotInterface.h
Applies the designer flags to the all of the content in all the slots.
UMG
void SetNamedSlotDesignerFlags ( EWidgetDesignFlags NewFlags )
[]
INamedSlotInterface::SetContentForSlot
/Engine/Source/Runtime/UMG/Public/Components/NamedSlotInterface.h
Sets the widget for a given slot by name.
UMG
void SetContentForSlot ( [FName](API\Runtime\Core\UObject\FName) SlotName, [UWidget](API\Runtime\UMG\Components\UWidget) * Content )
[]
ITypedUMGListView::CancelScrollIntoView
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
void CancelScrollIntoView()
[]
INamedSlotInterface
/Engine/Source/Runtime/UMG/Public/Components/NamedSlotInterface.h
UMG
class INamedSlotInterface
[]
ITypedUMGListView::ClearSelection
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
void ClearSelection()
[]
ITypedUMGListView::ConstructListView
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
template<template< typename > class ListViewT, typename UListViewBaseT> static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< ListViewT< ItemType > > ConstructListView ( UListViewBaseT * Implementer, const [TArray](API\Runtime\Core\Containers\TArray)< ItemType > & ListItems, const [FListViewConstructArgs](API\Runtime\UMG\Components\ITypedUMGListView\FListViewConstructArgs) & Args )
[]
ITypedUMGListView::ConstructTileView
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
template<template< typename > class TileViewT, typename UListViewBaseT> static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< TileViewT< ItemType > > ConstructTileView ( UListViewBaseT * Implementer, const [TArray](API\Runtime\Core\Containers\TArray)< ItemType > & ListItems, const [FTileViewConstructArgs](API\Runtime\UMG\Components\ITypedUMGListView\FTileViewConstructArgs) & Args )
[]
ITypedUMGListView::ConstructTreeView
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
template<template< typename > class TreeViewT, typename UListViewBaseT> static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< TreeViewT< ItemType > > ConstructTreeView ( UListViewBaseT * Implementer, const [TArray](API\Runtime\Core\Containers\TArray)< ItemType > & ListItems, const [FTreeViewConstructArgs](API\Runtime\UMG\Components\ITypedUMGListView\FTreeViewConstructArgs) & Args )
[]
FListViewConstructArgs
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
ListView construction helpers Use these instead of SNew-ing your owned ListView directly to get exposed events for free
UMG
struct FListViewConstructArgs
[ { "type": "bool", "name": "bAllowFocus", "description": "" }, { "type": "bool", "name": "bClearSelectionOnClick", "description": "" }, { "type": "bool", "name": "bPreventThrottling", "description": "" }, { "type": "bool", "name": "bReturnFocusToSelection", "description": "" }, { "type": "EConsumeMouseWh...", "name": "ConsumeMouseWheel", "description": "" }, { "type": "constFTableVie...", "name": "ListViewStyle", "description": "" }, { "type": "EOrientation", "name": "Orientation", "description": "" }, { "type": "constFScrollBa...", "name": "ScrollBarStyle", "description": "" }, { "type": "ESelectionMode:...", "name": "SelectionMode", "description": "" } ]
FOnFinishedScrolling
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
typedef TMulticastDelegate_NoParams< void > FOnFinishedScrolling
[]
FOnGetEntryClassForItem
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
typedef TBaseDelegate_OneParam< [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) >, ItemType > FOnGetEntryClassForItem
[]
FOnIsItemSelectableOrNavigable
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
typedef TBaseDelegate_OneParam< bool, ItemType > FOnIsItemSelectableOrNavigable
[]
FOnItemExpansionChanged
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
typedef TMulticastDelegate_TwoParams< void, ItemType, bool > FOnItemExpansionChanged
[]
FOnItemIsHoveredChanged
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
typedef TMulticastDelegate_TwoParams< void, ItemType, bool > FOnItemIsHoveredChanged
[]
FOnItemScrolledIntoView
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
typedef TMulticastDelegate_TwoParams< void, ItemType, [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) & > FOnItemScrolledIntoView
[]
FOnItemSelectionChanged
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
typedef TMulticastDelegate_OneParam< void, [NullableItemType](API\Runtime\UMG\Components\ITypedUMGListView\NullableItemType) > FOnItemSelectionChanged
[]
FOnListViewScrolled
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
typedef TMulticastDelegate_TwoParams< void, float, float > FOnListViewScrolled
[]
FSimpleListItemEvent
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
Automatically implemented via IMPLEMENT_TYPED_UMG_LIST()
UMG
typedef TMulticastDelegate_OneParam< void, ItemType > FSimpleListItemEvent
[]
FTileViewConstructArgs
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
struct FTileViewConstructArgs : public [ITypedUMGListView< ItemType >::FListViewConstructArgs](API\Runtime\UMG\Components\ITypedUMGListView\FListViewConstructArgs)
[ { "type": "bool", "name": "bWrapDirectionalNavigation", "description": "" }, { "type": "TAttribute< flo...", "name": "EntryHeight", "description": "" }, { "type": "TAttribute< flo...", "name": "EntryWidth", "description": "" }, { "type": "constFScrollBa...", "name": "ScrollBarStyle", "description": "" }, { "type": "EListItemAlignm...", "name": "TileAlignment", "description": "" } ]
ITypedUMGListView::GetDefaultEntryClass
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
[TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) > GetDefaultEntryClass() const
[]
FTreeViewConstructArgs
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
struct FTreeViewConstructArgs
[ { "type": "bool", "name": "bClearSelectionOnClick", "description": "" }, { "type": "bool", "name": "bReturnFocusToSelection", "description": "" }, { "type": "EConsumeMouseWh...", "name": "ConsumeMouseWheel", "description": "" }, { "type": "constFScrollBa...", "name": "ScrollBarStyle", "description": "" }, { "type": "ESelectionMode:...", "name": "SelectionMode", "description": "" }, { "type": "constFTableVie...", "name": "TreeViewStyle", "description": "" } ]
ITypedUMGListView::GetDesiredEntryClassForItem
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
Default behavior is to check the delegate, then fall back to the default if that fails. Feel free to override directly in child classes to determine the class yourself.
UMG
virtual [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) > GetDesiredEntryClassForItem ( ItemType Item ) const
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ITypedUMGListView::GetDesiredEntryPadding
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
Gets the desired padding for the entry representing the given item
UMG
virtual [FMargin](API\Runtime\SlateCore\Layout\FMargin) GetDesiredEntryPadding ( ItemType Item ) const
[]
ITypedUMGListView::GetIndexInList
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
int32 GetIndexInList ( const ItemType & Item ) const
[]
ITypedUMGListView::GetMyListView
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
[SListView](API\Editor\UnrealEd\Editor\SListView)< ItemType > * GetMyListView() const
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ITypedUMGListView::GetNumItemsSelected
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
int32 GetNumItemsSelected() const
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