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FOnListEntryReleasedDynamic | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | class FOnListEntryReleasedDynamic | [] |
|
FOnListItemScrolledIntoViewDynamic | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | UMG | class FOnListItemScrolledIntoViewDynamic | [] |
|
FOnListItemSelectionChangedDynamic | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | UMG | class FOnListItemSelectionChangedDynamic | [] |
|
FOnListViewScrolledDynamic | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | UMG | class FOnListViewScrolledDynamic | [] |
|
FOnCheckBoxComponentStateChanged | /Engine/Source/Runtime/UMG/Public/Components/CheckBox.h | UMG | class FOnCheckBoxComponentStateChanged | [] |
|
FOnItemIsHoveredChangedDynamic | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | UMG | class FOnItemIsHoveredChangedDynamic | [] |
|
FOnMenuOpenChangedEvent | /Engine/Source/Runtime/UMG/Public/Components/MenuAnchor.h | UMG | class FOnMenuOpenChangedEvent | [] |
|
FOnMouseCaptureBeginEvent | /Engine/Source/Runtime/UMG/Public/Components/Slider.h | UMG | class FOnMouseCaptureBeginEvent | [] |
|
FOnMouseCaptureEndEvent | /Engine/Source/Runtime/UMG/Public/Components/Slider.h | UMG | class FOnMouseCaptureEndEvent | [] |
|
FOnUserScrolledEvent | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | class FOnUserScrolledEvent | [] |
|
FRadialBoxSettings::FRadialBoxSettings | /Engine/Source/Runtime/UMG/Public/Components/RadialBoxSettings.h | UMG | FRadialBoxSettings() | [] |
|
FRadialBoxSettings | /Engine/Source/Runtime/UMG/Public/Components/RadialBoxSettings.h | UMG | struct FRadialBoxSettings | [
{
"type": "float",
"name": "AngleBetweenItems",
"description": "Amount of Euler degrees that separate each item. Only used when bDistributeItemsEvenly is false"
},
{
"type": "bool",
"name": "bDistributeItemsEvenly",
"description": "Distribute Items evenly in the whole circle. Checking this option ignores AngleBetweenItems"
},
{
"type": "float",
"name": "SectorCentralAngle",
"description": "If we need a section of a radial (for example half-a-radial) we can define a central angle < 360 (180 in case of half-a-radial)."
},
{
"type": "float",
"name": "StartingAngle",
"description": "At what angle will we place the first element of the wheel?"
}
] |
|
FRichImageRow | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlockImageDecorator.h | Simple struct for rich text styles | UMG | struct FRichImageRow : public [FTableRowBase](API\Runtime\Engine\Engine\FTableRowBase) | [
{
"type": "FSlateBrush",
"name": "Brush",
"description": ""
}
] |
FRichTextDecorator::CreateDecoratorText | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlockDecorator.h | Override this function if you want to dynamically generate text, optionally changing the style. InOutString will start as the content between tags | UMG | virtual void CreateDecoratorText ( const [FTextRunInfo](API\Runtime\Slate\Framework\Text\FTextRunInfo) & RunInfo, [FTextBlockStyle](API\Runtime\SlateCore\Styling\FTextBlockStyle) & InOutTextStyle, [FString](API\Runtime\Core\Containers\FString) & InOutString ) const | [] |
FRichTextDecorator::Create | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlockDecorator.h | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISlateRun](API\Runtime\Slate\Framework\Text\ISlateRun) > Create ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FTextLayout](API\Runtime\Slate\Framework\Text\FTextLayout) > & TextLayout, const [FTextRunParseResults](API\Runtime\Slate\Framework\Text\FTextRunParseResults) & RunParseResult, const [FString](API\Runtime\Core\Containers\FString) & OriginalText, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FString](API\Runtime\Core\Containers\FString) > & InOutModelText, const [ISlateStyle](API\Runtime\SlateCore\Styling\ISlateStyle) * Style ) | [] |
|
FRichTextDecorator::CreateDecoratorWidget | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlockDecorator.h | Override this function if you want to create a unique widget like an image | UMG | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateDecoratorWidget ( const [FTextRunInfo](API\Runtime\Slate\Framework\Text\FTextRunInfo) & RunInfo, const [FTextBlockStyle](API\Runtime\SlateCore\Styling\FTextBlockStyle) & DefaultTextStyle ) const | [] |
FRichTextDecorator::Supports | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlockDecorator.h | Override this function to specify which types of tags are handled by this decorator | UMG | virtual bool Supports ( const [FTextRunParseResults](API\Runtime\Slate\Framework\Text\FTextRunParseResults) & RunParseResult, const [FString](API\Runtime\Core\Containers\FString) & Text ) const | [] |
FRichTextDecorator::FRichTextDecorator | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlockDecorator.h | UMG | FRichTextDecorator ( [URichTextBlock](API\Runtime\UMG\Components\URichTextBlock) * InOwner ) | [] |
|
FRichTextDecorator::~FRichTextDecorator | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlockDecorator.h | UMG | virtual ~FRichTextDecorator() | [] |
|
FRichTextDecorator | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlockDecorator.h | UMG | class FRichTextDecorator : public [ITextDecorator](API\Runtime\Slate\Framework\Text\ITextDecorator) | [
{
"type": "URichTextBlock...",
"name": "Owner",
"description": ""
}
] |
|
FRichTextStyleRow | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | Simple struct for rich text styles | UMG | struct FRichTextStyleRow : public [FTableRowBase](API\Runtime\Engine\Engine\FTableRowBase) | [
{
"type": "FTextBlockStyle",
"name": "TextStyle",
"description": ""
}
] |
FShapedTextOptions::SynchronizeShapedTextProperties | /Engine/Source/Runtime/UMG/Public/Components/TextWidgetTypes.h | Synchronize the properties with the given widget. A template as the Slate widgets conform to the same API, but don't derive from a common base. | UMG | template<typename TWidgetType> void SynchronizeShapedTextProperties ( TWidgetType & InWidget ) | [] |
FShapedTextOptions::FShapedTextOptions | /Engine/Source/Runtime/UMG/Public/Components/TextWidgetTypes.h | UMG | FShapedTextOptions() | [] |
|
FShapedTextOptions | /Engine/Source/Runtime/UMG/Public/Components/TextWidgetTypes.h | Common data for all widgets that use shaped text. Contains the common options that should be exposed for the underlying Slate widget. | UMG | struct FShapedTextOptions | [
{
"type": "uint8: 1",
"name": "bOverride_TextFlowDirection",
"description": ""
},
{
"type": "uint8: 1",
"name": "bOverride_TextShapingMethod",
"description": ""
},
{
"type": "ETextFlowDirect...",
"name": "TextFlowDirection",
"description": "Which text flow direction should the text within this widget use? (unset to use the default returned by GetDefaultTextFlowDirection)"
},
{
"type": "ETextShapingMet...",
"name": "TextShapingMethod",
"description": "Which text shaping method should the text within this widget use? (unset to use the default returned by GetDefaultTextShapingMethod)"
}
] |
FSimpleListItemEventDynamic | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | UMG | class FSimpleListItemEventDynamic | [] |
|
FSlateChildSize::FSlateChildSize | /Engine/Source/Runtime/UMG/Public/Components/SlateWrapperTypes.h | UMG | FSlateChildSize ( [ESlateSizeRule::Type](API\Runtime\UMG\Components\ESlateSizeRule__Type) InSizeRule ) | [] |
|
FSlateChildSize::FSlateChildSize | /Engine/Source/Runtime/UMG/Public/Components/SlateWrapperTypes.h | UMG | FSlateChildSize() | [] |
|
FSlateChildSize | /Engine/Source/Runtime/UMG/Public/Components/SlateWrapperTypes.h | A struct exposing size param related properties to UMG. | UMG | struct FSlateChildSize | [
{
"type": "TEnumAsByte<ES...",
"name": "SizeRule",
"description": "The sizing rule of the content."
},
{
"type": "float",
"name": "Value",
"description": "The parameter of the size rule."
}
] |
FUMGViewportCameraTransform::GetLocation | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | The transform's location | UMG | const FVector & GetLocation() const | [] |
FUMGViewportCameraTransform::GetLookAt | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | The look at point for orbiting | UMG | const FVector & GetLookAt() const | [] |
FUMGViewportCameraTransform::ComputeOrbitMatrix | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | Computes a matrix to use for viewport location and rotation when orbiting | UMG | FMatrix ComputeOrbitMatrix() const | [] |
FUMGViewportCameraTransform::GetOrthoZoom | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | The ortho zoom amount | UMG | float GetOrthoZoom() const | [] |
FUMGViewportCameraTransform::GetRotation | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | The transform's rotation | UMG | const FRotator & GetRotation() const | [] |
FUMGViewportCameraTransform::SetLocation | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | Sets the transform's location | UMG | void SetLocation ( const FVector & Position ) | [] |
FUMGViewportCameraTransform::SetLookAt | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | Sets the location to look at during orbit | UMG | void SetLookAt ( const FVector & InLookAt ) | [] |
FUMGViewportCameraTransform::SetOrthoZoom | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | Set the ortho zoom amount | UMG | void SetOrthoZoom ( float InOrthoZoom ) | [] |
FUMGViewportCameraTransform::SetRotation | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | Sets the transform's rotation | UMG | void SetRotation ( const FRotator & Rotation ) | [] |
FUMGViewportCameraTransform::TransitionToLocation | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | Animates from the current location to the desired location | UMG | void TransitionToLocation ( const FVector & InDesiredLocation, bool bInstant ) | [] |
FUMGViewportCameraTransform::UpdateTransition | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | Updates any current location transitions
true if there is currently a transition | UMG | bool UpdateTransition() | [] |
FUMGViewportCameraTransform::FUMGViewportCameraTransform | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | UMG | FUMGViewportCameraTransform() | [] |
|
FUMGViewportClient::CalcSceneView | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | UMG | virtual [FSceneView](API\Runtime\Engine\FSceneView) * CalcSceneView ( [FSceneViewFamily](API\Runtime\Engine\FSceneViewFamily) * ViewFamily ) | [] |
|
FUMGViewportClient::Draw | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | UMG | virtual void Draw ( [FViewport](API\Runtime\Engine\FViewport) * InViewport, [FCanvas](API\Runtime\Engine\FCanvas) * Canvas ) | [] |
|
FUMGViewportCameraTransform | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | Stores the transformation data for the viewport camera | UMG | struct FUMGViewportCameraTransform | [] |
FUMGViewportClient::GetLookAtLocation | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | the current look at location | UMG | const FVector & GetLookAtLocation() const | [] |
FUMGViewportClient::GetOrthoUnitsPerPixel | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | The number of units per pixel displayed in this viewport | UMG | float GetOrthoUnitsPerPixel ( const [FViewport](API\Runtime\Engine\FViewport) * Viewport ) const | [] |
FUMGViewportClient::GetOrthoZoom | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | the current ortho zoom amount | UMG | float GetOrthoZoom() const | [] |
FUMGViewportClient::GetBackgroundColor | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | UMG | [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetBackgroundColor() const | [] |
|
FUMGViewportClient::GetScene | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | The scene being rendered in this viewport | UMG | virtual [FSceneInterface](API\Runtime\Engine\FSceneInterface) * GetScene() const | [] |
FUMGViewportClient::GetViewLocation | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | the current viewport camera location | UMG | const FVector & GetViewLocation() const | [] |
FUMGViewportClient::GetWorld | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | UMG | virtual [UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorld() const | [] |
|
FUMGViewportClient::GetViewRotation | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | the current viewport camera rotation | UMG | const FRotator & GetViewRotation() const | [] |
FUMGViewportClient::SetBackgroundColor | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | UMG | void SetBackgroundColor ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) InBackgroundColor ) | [] |
|
FUMGViewportClient::IsAspectRatioConstrained | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | UMG | bool IsAspectRatioConstrained() const | [] |
|
FUMGViewportClient::SetEngineShowFlags | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | UMG | void SetEngineShowFlags ( [FEngineShowFlags](API\Runtime\Engine\FEngineShowFlags) InEngineShowFlags ) | [] |
|
FUMGViewportClient::SetLookAtLocation | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | Sets the look at location of the viewports camera for orbit * | UMG | void SetLookAtLocation ( const FVector & LookAt, bool bRecalculateView ) | [] |
FUMGViewportClient::SetOrthoZoom | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | Sets ortho zoom amount | UMG | void SetOrthoZoom ( float InOrthoZoom ) | [] |
FUMGViewportClient::SetViewLocation | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | Sets the location of the viewport's camera | UMG | void SetViewLocation ( const FVector & NewLocation ) | [] |
FUMGViewportClient::SetViewRotation | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | Sets the location of the viewport's camera | UMG | void SetViewRotation ( const FRotator & NewRotation ) | [] |
FUMGViewportClient::Tick | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | UMG | virtual void Tick ( float InDeltaTime ) | [] |
|
FUMGViewportClient::FUMGViewportClient | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | UMG | FUMGViewportClient ( [FPreviewScene](API\Runtime\Engine\FPreviewScene) * InPreviewScene ) | [] |
|
FUMGViewportClient::~FUMGViewportClient | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | UMG | virtual ~FUMGViewportClient() | [] |
|
FWidgetComponentInstanceData::AddReferencedObjects | /Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h | UMG | virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector ) | [] |
|
FUMGViewportClient | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | UMG | class FUMGViewportClient : public [FCommonViewportClient](API\Runtime\Engine\FCommonViewportClient), public [FViewElementDrawer](API\Runtime\Engine\FViewElementDrawer) | [
{
"type": "FLinearColor",
"name": "BackgroundColor",
"description": ""
},
{
"type": "FEngineShowFlag...",
"name": "EngineShowFlags",
"description": "A set of flags that determines visibility for various scene elements."
},
{
"type": "FPreviewScene&...",
"name": "PreviewScene",
"description": "The scene used for the viewport. Owned externally"
},
{
"type": "FMinimalViewInf...",
"name": "ViewInfo",
"description": ""
},
{
"type": "FViewport*",
"name": "Viewport",
"description": ""
},
{
"type": "FSceneViewState...",
"name": "ViewState",
"description": "The viewport's scene view state."
},
{
"type": "FUMGViewportCam...",
"name": "ViewTransform",
"description": "Viewport camera transform data"
}
] |
|
FWidgetComponentInstanceData::ApplyToComponent | /Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h | Applies this component instance data to the supplied component | UMG | virtual void ApplyToComponent ( [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const ECacheApplyPhase CacheApplyPhase ) | [] |
FWidgetComponentInstanceData::ContainsData | /Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h | Determines if any instance data was actually saved. | UMG | virtual bool ContainsData() const | [] |
FWidgetComponentInstanceData::FWidgetComponentInstanceData | /Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h | UMG | FWidgetComponentInstanceData() | [] |
|
FWidgetComponentInstanceData::FWidgetComponentInstanceData | /Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h | UMG | FWidgetComponentInstanceData ( const [UWidgetComponent](API\Runtime\UMG\Components\UWidgetComponent) * SourceComponent ) | [] |
|
FWidgetComponentInstanceData::~FWidgetComponentInstanceData | /Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h | UMG | virtual ~FWidgetComponentInstanceData() | [] |
|
FWidgetComponentInstanceData | /Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h | UMG | struct FWidgetComponentInstanceData : public [FSceneComponentInstanceData](API\Runtime\Engine\Components\FSceneComponentInstanceData) | [
{
"type": "TObjectPtr<UTe...",
"name": "RenderTarget",
"description": ""
},
{
"type": "TSubclassOf<UU...",
"name": "WidgetClass",
"description": ""
}
] |
|
INamedSlotInterface::FindSlotForContent | /Engine/Source/Runtime/UMG/Public/Components/NamedSlotInterface.h | Determines if any slot holds the given widget and the name of that slot. | UMG | [FName](API\Runtime\Core\UObject\FName) FindSlotForContent ( [UWidget](API\Runtime\UMG\Components\UWidget) * Content ) const | [] |
INamedSlotInterface::ContainsContent | /Engine/Source/Runtime/UMG/Public/Components/NamedSlotInterface.h | Determines if any slot holds the given widget. | UMG | bool ContainsContent ( [UWidget](API\Runtime\UMG\Components\UWidget) * Content ) const | [] |
INamedSlotInterface::GetContentForSlot | /Engine/Source/Runtime/UMG/Public/Components/NamedSlotInterface.h | Gets the widget for a given slot by name, will return nullptr if no widget is in the slot. | UMG | [UWidget](API\Runtime\UMG\Components\UWidget) * GetContentForSlot ( [FName](API\Runtime\Core\UObject\FName) SlotName ) const | [] |
INamedSlotInterface::GetSlotNames | /Engine/Source/Runtime/UMG/Public/Components/NamedSlotInterface.h | Gets the names for slots that we can store widgets into. | UMG | void GetSlotNames ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & SlotNames ) const | [] |
INamedSlotInterface::ReleaseNamedSlotSlateResources | /Engine/Source/Runtime/UMG/Public/Components/NamedSlotInterface.h | Releases named slot related resources. | UMG | void ReleaseNamedSlotSlateResources ( bool bReleaseChildren ) | [] |
INamedSlotInterface::SetNamedSlotDesignerFlags | /Engine/Source/Runtime/UMG/Public/Components/NamedSlotInterface.h | Applies the designer flags to the all of the content in all the slots. | UMG | void SetNamedSlotDesignerFlags ( EWidgetDesignFlags NewFlags ) | [] |
INamedSlotInterface::SetContentForSlot | /Engine/Source/Runtime/UMG/Public/Components/NamedSlotInterface.h | Sets the widget for a given slot by name. | UMG | void SetContentForSlot ( [FName](API\Runtime\Core\UObject\FName) SlotName, [UWidget](API\Runtime\UMG\Components\UWidget) * Content ) | [] |
ITypedUMGListView::CancelScrollIntoView | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | void CancelScrollIntoView() | [] |
|
INamedSlotInterface | /Engine/Source/Runtime/UMG/Public/Components/NamedSlotInterface.h | UMG | class INamedSlotInterface | [] |
|
ITypedUMGListView::ClearSelection | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | void ClearSelection() | [] |
|
ITypedUMGListView::ConstructListView | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | template<template< typename > class ListViewT, typename UListViewBaseT> static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< ListViewT< ItemType > > ConstructListView ( UListViewBaseT * Implementer, const [TArray](API\Runtime\Core\Containers\TArray)< ItemType > & ListItems, const [FListViewConstructArgs](API\Runtime\UMG\Components\ITypedUMGListView\FListViewConstructArgs) & Args ) | [] |
|
ITypedUMGListView::ConstructTileView | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | template<template< typename > class TileViewT, typename UListViewBaseT> static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< TileViewT< ItemType > > ConstructTileView ( UListViewBaseT * Implementer, const [TArray](API\Runtime\Core\Containers\TArray)< ItemType > & ListItems, const [FTileViewConstructArgs](API\Runtime\UMG\Components\ITypedUMGListView\FTileViewConstructArgs) & Args ) | [] |
|
ITypedUMGListView::ConstructTreeView | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | template<template< typename > class TreeViewT, typename UListViewBaseT> static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< TreeViewT< ItemType > > ConstructTreeView ( UListViewBaseT * Implementer, const [TArray](API\Runtime\Core\Containers\TArray)< ItemType > & ListItems, const [FTreeViewConstructArgs](API\Runtime\UMG\Components\ITypedUMGListView\FTreeViewConstructArgs) & Args ) | [] |
|
FListViewConstructArgs | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | ListView construction helpers Use these instead of SNew-ing your owned ListView directly to get exposed events for free | UMG | struct FListViewConstructArgs | [
{
"type": "bool",
"name": "bAllowFocus",
"description": ""
},
{
"type": "bool",
"name": "bClearSelectionOnClick",
"description": ""
},
{
"type": "bool",
"name": "bPreventThrottling",
"description": ""
},
{
"type": "bool",
"name": "bReturnFocusToSelection",
"description": ""
},
{
"type": "EConsumeMouseWh...",
"name": "ConsumeMouseWheel",
"description": ""
},
{
"type": "constFTableVie...",
"name": "ListViewStyle",
"description": ""
},
{
"type": "EOrientation",
"name": "Orientation",
"description": ""
},
{
"type": "constFScrollBa...",
"name": "ScrollBarStyle",
"description": ""
},
{
"type": "ESelectionMode:...",
"name": "SelectionMode",
"description": ""
}
] |
FOnFinishedScrolling | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | typedef TMulticastDelegate_NoParams< void > FOnFinishedScrolling | [] |
|
FOnGetEntryClassForItem | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | typedef TBaseDelegate_OneParam< [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) >, ItemType > FOnGetEntryClassForItem | [] |
|
FOnIsItemSelectableOrNavigable | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | typedef TBaseDelegate_OneParam< bool, ItemType > FOnIsItemSelectableOrNavigable | [] |
|
FOnItemExpansionChanged | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | typedef TMulticastDelegate_TwoParams< void, ItemType, bool > FOnItemExpansionChanged | [] |
|
FOnItemIsHoveredChanged | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | typedef TMulticastDelegate_TwoParams< void, ItemType, bool > FOnItemIsHoveredChanged | [] |
|
FOnItemScrolledIntoView | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | typedef TMulticastDelegate_TwoParams< void, ItemType, [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) & > FOnItemScrolledIntoView | [] |
|
FOnItemSelectionChanged | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | typedef TMulticastDelegate_OneParam< void, [NullableItemType](API\Runtime\UMG\Components\ITypedUMGListView\NullableItemType) > FOnItemSelectionChanged | [] |
|
FOnListViewScrolled | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | typedef TMulticastDelegate_TwoParams< void, float, float > FOnListViewScrolled | [] |
|
FSimpleListItemEvent | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | Automatically implemented via IMPLEMENT_TYPED_UMG_LIST() | UMG | typedef TMulticastDelegate_OneParam< void, ItemType > FSimpleListItemEvent | [] |
FTileViewConstructArgs | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | struct FTileViewConstructArgs : public [ITypedUMGListView< ItemType >::FListViewConstructArgs](API\Runtime\UMG\Components\ITypedUMGListView\FListViewConstructArgs) | [
{
"type": "bool",
"name": "bWrapDirectionalNavigation",
"description": ""
},
{
"type": "TAttribute< flo...",
"name": "EntryHeight",
"description": ""
},
{
"type": "TAttribute< flo...",
"name": "EntryWidth",
"description": ""
},
{
"type": "constFScrollBa...",
"name": "ScrollBarStyle",
"description": ""
},
{
"type": "EListItemAlignm...",
"name": "TileAlignment",
"description": ""
}
] |
|
ITypedUMGListView::GetDefaultEntryClass | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) > GetDefaultEntryClass() const | [] |
|
FTreeViewConstructArgs | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | struct FTreeViewConstructArgs | [
{
"type": "bool",
"name": "bClearSelectionOnClick",
"description": ""
},
{
"type": "bool",
"name": "bReturnFocusToSelection",
"description": ""
},
{
"type": "EConsumeMouseWh...",
"name": "ConsumeMouseWheel",
"description": ""
},
{
"type": "constFScrollBa...",
"name": "ScrollBarStyle",
"description": ""
},
{
"type": "ESelectionMode:...",
"name": "SelectionMode",
"description": ""
},
{
"type": "constFTableVie...",
"name": "TreeViewStyle",
"description": ""
}
] |
|
ITypedUMGListView::GetDesiredEntryClassForItem | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | Default behavior is to check the delegate, then fall back to the default if that fails. Feel free to override directly in child classes to determine the class yourself. | UMG | virtual [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) > GetDesiredEntryClassForItem ( ItemType Item ) const | [] |
ITypedUMGListView::GetDesiredEntryPadding | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | Gets the desired padding for the entry representing the given item | UMG | virtual [FMargin](API\Runtime\SlateCore\Layout\FMargin) GetDesiredEntryPadding ( ItemType Item ) const | [] |
ITypedUMGListView::GetIndexInList | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | int32 GetIndexInList ( const ItemType & Item ) const | [] |
|
ITypedUMGListView::GetMyListView | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | [SListView](API\Editor\UnrealEd\Editor\SListView)< ItemType > * GetMyListView() const | [] |
|
ITypedUMGListView::GetNumItemsSelected | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | int32 GetNumItemsSelected() const | [] |
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