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ITypedUMGListView::GetObjectRowFromItem
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
Gets theSObjectTableRowunderlying the UMG EntryWidget that represents the given item (if one exists)
UMG
template<template< typename > class ObjectRowT> [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< ObjectRowT< ItemType > > GetObjectRowFromItem ( const ItemType & Item ) const
[]
ITypedUMGListView::GetOwningUserIndex
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
uint32 GetOwningUserIndex() const
[]
ITypedUMGListView::GetSelectedItem
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
Public API to match that ofSListView.
UMG
[NullableItemType](API\Runtime\UMG\Components\ITypedUMGListView\NullableItemType) GetSelectedItem() const
[]
ITypedUMGListView::GetSelectedItems
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
int32 GetSelectedItems ( [TArray](API\Runtime\Core\Containers\TArray)< ItemType > & OutSelectedItems ) const
[]
ITypedUMGListView::IsDesignerPreview
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
bool IsDesignerPreview() const
[]
ITypedUMGListView::IsItemSelected
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
bool IsItemSelected ( const ItemType & Item ) const
[]
ITypedUMGListView::IsItemVisible
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
bool IsItemVisible ( const ItemType & Item ) const
[]
ITypedUMGListView::GetEntryWidgetFromItem
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
template<typename RowWidgetT> RowWidgetT * GetEntryWidgetFromItem ( const ItemType & Item ) const
[]
ITypedUMGListView::ItemFromEntryWidget
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
const ItemType * ItemFromEntryWidget ( const [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) & EntryWidget ) const
[]
NullableItemType
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
typedef typename [SListView](API\Editor\UnrealEd\Editor\SListView)< ItemType >::[NullableItemType](API\Runtime\UMG\Components\ITypedUMGListView\NullableItemType) NullableItemType
[]
ITypedUMGListView::OnFinishedScrolling
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
[FOnFinishedScrolling](API\Runtime\UMG\Components\ITypedUMGListView\FOnFinishedScrolling) & OnFinishedScrolling() const
[]
ITypedUMGListView::OnGenerateEntryWidgetInternal
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
Generates the actual entry widget that represents the given item. Expected to be used in concert withUListViewBase::GenerateTypedEntry().
UMG
[UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) & OnGenerateEntryWidgetInternal ( ItemType Item, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) > DesiredEntryClass, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [STableViewBase](API\Runtime\Slate\Widgets\Views\STableViewBase) > & OwnerTable )
[]
ITypedUMGListView::OnGetChildrenInternal
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
TreeViews only. Gets the items to consider children of the given item when generating child entries.
UMG
virtual void OnGetChildrenInternal ( ItemType Item, [TArray](API\Runtime\Core\Containers\TArray)< ItemType > & OutChildren ) const
[]
ITypedUMGListView::OnGetEntryClassForItem
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
[FOnGetEntryClassForItem](API\Runtime\UMG\Components\ITypedUMGListView\FOnGetEntryClassForItem) & OnGetEntryClassForItem() const
[]
ITypedUMGListView::OnIsItemSelectableOrNavigable
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
[FOnIsItemSelectableOrNavigable](API\Runtime\UMG\Components\ITypedUMGListView\FOnIsItemSelectableOrNavigable) & OnIsItemSelectableOrNavigable() const
[]
ITypedUMGListView::OnIsSelectableOrNavigableInternal
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
virtual bool OnIsSelectableOrNavigableInternal ( ItemType FirstSelectedItem )
[]
ITypedUMGListView::OnItemClicked
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
[FSimpleListItemEvent](API\Runtime\UMG\Components\ITypedUMGListView\FSimpleListItemEvent) & OnItemClicked() const
[]
ITypedUMGListView::OnItemClickedInternal
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
ListView events - implement these instead of binding handlers directly to a list
UMG
virtual void OnItemClickedInternal ( ItemType Item )
[]
ITypedUMGListView::OnItemDoubleClicked
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
[FSimpleListItemEvent](API\Runtime\UMG\Components\ITypedUMGListView\FSimpleListItemEvent) & OnItemDoubleClicked() const
[]
ITypedUMGListView::OnItemDoubleClickedInternal
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
virtual void OnItemDoubleClickedInternal ( ItemType Item )
[]
ITypedUMGListView::OnItemExpansionChanged
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
[FOnItemExpansionChanged](API\Runtime\UMG\Components\ITypedUMGListView\FOnItemExpansionChanged) & OnItemExpansionChanged() const
[]
ITypedUMGListView::OnItemExpansionChangedInternal
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
virtual void OnItemExpansionChangedInternal ( ItemType Item, bool bIsExpanded )
[]
ITypedUMGListView::OnItemIsHoveredChanged
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
[FOnItemIsHoveredChanged](API\Runtime\UMG\Components\ITypedUMGListView\FOnItemIsHoveredChanged) & OnItemIsHoveredChanged() const
[]
ITypedUMGListView::OnItemScrolledIntoView
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
[FOnItemScrolledIntoView](API\Runtime\UMG\Components\ITypedUMGListView\FOnItemScrolledIntoView) & OnItemScrolledIntoView() const
[]
ITypedUMGListView::OnItemScrolledIntoViewInternal
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
virtual void OnItemScrolledIntoViewInternal ( ItemType Item, [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) & EntryWidget )
[]
ITypedUMGListView::OnListViewScrolled
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
[FOnListViewScrolled](API\Runtime\UMG\Components\ITypedUMGListView\FOnListViewScrolled) & OnListViewScrolled() const
[]
ITypedUMGListView::OnListViewScrolledInternal
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
virtual void OnListViewScrolledInternal ( float ItemOffset, float DistanceRemaining )
[]
ITypedUMGListView::RequestNavigateToItem
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
void RequestNavigateToItem ( const ItemType & Item )
[]
ITypedUMGListView::OnSelectionChangedInternal
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
virtual void OnSelectionChangedInternal ( [NullableItemType](API\Runtime\UMG\Components\ITypedUMGListView\NullableItemType) FirstSelectedItem )
[]
ITypedUMGListView::RequestScrollItemIntoView
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
void RequestScrollItemIntoView ( const ItemType & Item )
[]
ITypedUMGListView::SetItemSelection
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
void SetItemSelection ( const ItemType & Item, bool bIsSelected, [ESelectInfo::Type](API\Runtime\SlateCore\Types\ESelectInfo__Type) SelectInfo )
[]
ITypedUMGListView::SetSelectedItem
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
void SetSelectedItem ( const ItemType & SoleSelectedItem, [ESelectInfo::Type](API\Runtime\SlateCore\Types\ESelectInfo__Type) SelectInfo )
[]
ITypedUMGListView
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UListViewfor an implementation example.
UMG
template<typename ItemType> class ITypedUMGListView
[]
UBackgroundBlur::GetBlurRadius
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h
UMG
int32 GetBlurRadius() const
[]
UBackgroundBlur::GetApplyAlphaToBlur
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h
UMG
bool GetApplyAlphaToBlur() const
[]
UBackgroundBlur::GetBlurStrength
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h
UMG
float GetBlurStrength() const
[]
ITypedUMGListView::OnItemSelectionChanged
/Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h
UMG
[FOnItemSelectionChanged](API\Runtime\UMG\Components\ITypedUMGListView\FOnItemSelectionChanged) & OnItemSelectionChanged() const
[]
UBackgroundBlur::GetCornerRadius
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h
UMG
FVector4 GetCornerRadius() const
[]
UBackgroundBlur::GetHorizontalAlignment
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h
UMG
EHorizontalAlignment GetHorizontalAlignment() const
[]
UBackgroundBlur::GetLowQualityFallbackBrush
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h
UMG
[FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) GetLowQualityFallbackBrush() const
[]
UBackgroundBlur::GetOverrideAutoRadiusCalculation
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h
UMG
bool GetOverrideAutoRadiusCalculation() const
[]
UBackgroundBlur::GetPadding
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h
UMG
[FMargin](API\Runtime\SlateCore\Layout\FMargin) GetPadding() const
[]
UBackgroundBlur::GetPaletteCategory
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h
Gets the palette category of the widget
UMG
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
[]
UBackgroundBlur::GetSlotClass
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h
UWidgetinterface
UMG
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSlotClass() const
[]
UBackgroundBlur::GetVerticalAlignment
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h
UMG
EVerticalAlignment GetVerticalAlignment() const
[]
UBackgroundBlur::OnSlotAdded
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h
UPanelWidgetinterface
UMG
virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
[]
UBackgroundBlur::OnSlotRemoved
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h
UMG
virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
[]
UBackgroundBlur::PostEditChangeProperty
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h
Called when a property on this object has been modified externally
UMG
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
UBackgroundBlur::PostLoad
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h
BeginUObject.
UMG
virtual void PostLoad()
[]
UBackgroundBlur::RebuildWidget
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
[]
UBackgroundBlur::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UBackgroundBlur::Serialize
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h
UObjectinterface
UMG
virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
[]
UBackgroundBlur::SetApplyAlphaToBlur
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h
UMG
void SetApplyAlphaToBlur ( bool bInApplyAlphaToBlur )
[]
UBackgroundBlur::SetBlurRadius
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h
UMG
void SetBlurRadius ( int32 InBlurRadius )
[]
UBackgroundBlur::SetBlurStrength
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h
UMG
virtual void SetBlurStrength ( float InStrength )
[]
UBackgroundBlur::SetCornerRadius
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h
UMG
virtual void SetCornerRadius ( FVector4 InCornerRadius )
[]
UBackgroundBlur::SetHorizontalAlignment
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h
UMG
void SetHorizontalAlignment ( EHorizontalAlignment InHorizontalAlignment )
[]
UBackgroundBlur::SetLowQualityFallbackBrush
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h
UMG
void SetLowQualityFallbackBrush ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & InBrush )
[]
UBackgroundBlur::SetOverrideAutoRadiusCalculation
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h
UMG
void SetOverrideAutoRadiusCalculation ( bool InOverrideAutoRadiusCalculation )
[]
UBackgroundBlur::SetPadding
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h
UMG
void SetPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InPadding )
[]
UBackgroundBlur::SetVerticalAlignment
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h
UMG
void SetVerticalAlignment ( EVerticalAlignment InVerticalAlignment )
[]
UBackgroundBlur::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h
Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced.
UMG
virtual void SynchronizeProperties()
[]
UBackgroundBlur::UBackgroundBlur
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h
UMG
UBackgroundBlur ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UBackgroundBlur
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h
A background blur is a container widget that can contain one child widget, providing an opportunity to surround it with adjustable padding and apply a post-process Gaussian blur to all content beneath the widget.
UMG
class UBackgroundBlur : public [UContentWidget](API\Runtime\UMG\Components\UContentWidget)
[ { "type": "TSharedPtr< cla...", "name": "MyBackgroundBlur", "description": "" } ]
UBackgroundBlurSlot::BuildSlot
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlurSlot.h
Builds the underlying slot for the slate BackgroundBlur.
UMG
void BuildSlot ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SBackgroundBlur](API\Runtime\Slate\Widgets\Layout\SBackgroundBlur) > InBackgroundBlur )
[]
UBackgroundBlurSlot::GetHorizontalAlignment
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlurSlot.h
UMG
EHorizontalAlignment GetHorizontalAlignment() const
[]
UBackgroundBlurSlot::GetVerticalAlignment
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlurSlot.h
UMG
EVerticalAlignment GetVerticalAlignment() const
[]
UBackgroundBlurSlot::GetPadding
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlurSlot.h
UMG
[FMargin](API\Runtime\SlateCore\Layout\FMargin) GetPadding() const
[]
UBackgroundBlurSlot::PostEditChangeProperty
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlurSlot.h
Called when a property on this object has been modified externally
UMG
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
UBackgroundBlurSlot::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlurSlot.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UBackgroundBlurSlot::SetHorizontalAlignment
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlurSlot.h
UMG
void SetHorizontalAlignment ( EHorizontalAlignment InHorizontalAlignment )
[]
UBackgroundBlurSlot::SetPadding
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlurSlot.h
UMG
void SetPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InPadding )
[]
UBackgroundBlurSlot::SetVerticalAlignment
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlurSlot.h
UMG
void SetVerticalAlignment ( EVerticalAlignment InVerticalAlignment )
[]
UBackgroundBlurSlot::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlurSlot.h
Applies all properties to the live slot if possible.
UMG
virtual void SynchronizeProperties()
[]
UBackgroundBlurSlot::UBackgroundBlurSlot
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlurSlot.h
UMG
UBackgroundBlurSlot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UBackgroundBlurSlot
/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlurSlot.h
The Slot for theUBackgroundBlurSlot, contains the widget displayed in a BackgroundBlur's single slot
UMG
class UBackgroundBlurSlot : public [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot)
[]
UBorder::ConvertImage
/Engine/Source/Runtime/UMG/Public/Components/Border.h
Translates the bound brush data and assigns it to the cached brush used by this widget.
UMG
const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * ConvertImage ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) > InImageAsset ) const
[]
UBorder::GetBrushColor
/Engine/Source/Runtime/UMG/Public/Components/Border.h
UMG
[FLinearColor](API\Runtime\Core\Math\FLinearColor) GetBrushColor() const
[]
UBorder::GetContentColorAndOpacity
/Engine/Source/Runtime/UMG/Public/Components/Border.h
UMG
[FLinearColor](API\Runtime\Core\Math\FLinearColor) GetContentColorAndOpacity() const
[]
UBorder::GetDesiredSizeScale
/Engine/Source/Runtime/UMG/Public/Components/Border.h
Gets the DesiredSizeScale of this border.
UMG
FVector2D GetDesiredSizeScale() const
[]
UBorder::GetDynamicMaterial
/Engine/Source/Runtime/UMG/Public/Components/Border.h
UMG
[UMaterialInstanceDynamic](API\Runtime\Engine\Materials\UMaterialInstanceDynamic) * GetDynamicMaterial()
[]
UBorder::GetHorizontalAlignment
/Engine/Source/Runtime/UMG/Public/Components/Border.h
UMG
EHorizontalAlignment GetHorizontalAlignment() const
[]
UBorder::GetPadding
/Engine/Source/Runtime/UMG/Public/Components/Border.h
UMG
[FMargin](API\Runtime\SlateCore\Layout\FMargin) GetPadding() const
[]
UBorder::GetPaletteCategory
/Engine/Source/Runtime/UMG/Public/Components/Border.h
Gets the palette category of the widget
UMG
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
[]
UBorder::GetShowEffectWhenDisabled
/Engine/Source/Runtime/UMG/Public/Components/Border.h
UMG
bool GetShowEffectWhenDisabled() const
[]
UBorder::GetSlotClass
/Engine/Source/Runtime/UMG/Public/Components/Border.h
UPanelWidget.
UMG
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSlotClass() const
[]
UBorder::GetVerticalAlignment
/Engine/Source/Runtime/UMG/Public/Components/Border.h
UMG
EVerticalAlignment GetVerticalAlignment() const
[]
UBorder::HandleMouseButtonDown
/Engine/Source/Runtime/UMG/Public/Components/Border.h
UMG
[FReply](API\Runtime\SlateCore\Input\FReply) HandleMouseButtonDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & Geometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
UBorder::HandleMouseButtonUp
/Engine/Source/Runtime/UMG/Public/Components/Border.h
UMG
[FReply](API\Runtime\SlateCore\Input\FReply) HandleMouseButtonUp ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & Geometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
UBorder::HandleMouseDoubleClick
/Engine/Source/Runtime/UMG/Public/Components/Border.h
UMG
[FReply](API\Runtime\SlateCore\Input\FReply) HandleMouseDoubleClick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & Geometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
UBorder::HandleMouseMove
/Engine/Source/Runtime/UMG/Public/Components/Border.h
UMG
[FReply](API\Runtime\SlateCore\Input\FReply) HandleMouseMove ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & Geometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
UBorder::K2_Gate_ContentColorAndOpacity
/Engine/Source/Runtime/UMG/Public/Components/Border.h
UMG
[FLinearColor](API\Runtime\Core\Math\FLinearColor) K2_Gate_ContentColorAndOpacity()
[]
UBorder::OnSlotAdded
/Engine/Source/Runtime/UMG/Public/Components/Border.h
UMG
virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
[]
UBorder::PostEditChangeProperty
/Engine/Source/Runtime/UMG/Public/Components/Border.h
Called when a property on this object has been modified externally
UMG
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
UBorder::OnSlotRemoved
/Engine/Source/Runtime/UMG/Public/Components/Border.h
UMG
virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
[]
UBorder::RebuildWidget
/Engine/Source/Runtime/UMG/Public/Components/Border.h
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
[]
UBorder::PostLoad
/Engine/Source/Runtime/UMG/Public/Components/Border.h
BeginUObject.
UMG
virtual void PostLoad()
[]
UBorder::SetBrush
/Engine/Source/Runtime/UMG/Public/Components/Border.h
UMG
void SetBrush ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & InBrush )
[]
UBorder::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/Border.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UBorder::SetBrushFromAsset
/Engine/Source/Runtime/UMG/Public/Components/Border.h
UMG
void SetBrushFromAsset ( [USlateBrushAsset](API\Runtime\Engine\Slate\USlateBrushAsset) * Asset )
[]