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ITypedUMGListView::GetObjectRowFromItem | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | Gets theSObjectTableRowunderlying the UMG EntryWidget that represents the given item (if one exists) | UMG | template<template< typename > class ObjectRowT> [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< ObjectRowT< ItemType > > GetObjectRowFromItem ( const ItemType & Item ) const | [] |
ITypedUMGListView::GetOwningUserIndex | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | uint32 GetOwningUserIndex() const | [] |
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ITypedUMGListView::GetSelectedItem | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | Public API to match that ofSListView. | UMG | [NullableItemType](API\Runtime\UMG\Components\ITypedUMGListView\NullableItemType) GetSelectedItem() const | [] |
ITypedUMGListView::GetSelectedItems | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | int32 GetSelectedItems ( [TArray](API\Runtime\Core\Containers\TArray)< ItemType > & OutSelectedItems ) const | [] |
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ITypedUMGListView::IsDesignerPreview | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | bool IsDesignerPreview() const | [] |
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ITypedUMGListView::IsItemSelected | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | bool IsItemSelected ( const ItemType & Item ) const | [] |
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ITypedUMGListView::IsItemVisible | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | bool IsItemVisible ( const ItemType & Item ) const | [] |
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ITypedUMGListView::GetEntryWidgetFromItem | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | template<typename RowWidgetT> RowWidgetT * GetEntryWidgetFromItem ( const ItemType & Item ) const | [] |
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ITypedUMGListView::ItemFromEntryWidget | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | const ItemType * ItemFromEntryWidget ( const [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) & EntryWidget ) const | [] |
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NullableItemType | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | typedef typename [SListView](API\Editor\UnrealEd\Editor\SListView)< ItemType >::[NullableItemType](API\Runtime\UMG\Components\ITypedUMGListView\NullableItemType) NullableItemType | [] |
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ITypedUMGListView::OnFinishedScrolling | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | [FOnFinishedScrolling](API\Runtime\UMG\Components\ITypedUMGListView\FOnFinishedScrolling) & OnFinishedScrolling() const | [] |
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ITypedUMGListView::OnGenerateEntryWidgetInternal | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | Generates the actual entry widget that represents the given item. Expected to be used in concert withUListViewBase::GenerateTypedEntry(). | UMG | [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) & OnGenerateEntryWidgetInternal ( ItemType Item, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) > DesiredEntryClass, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [STableViewBase](API\Runtime\Slate\Widgets\Views\STableViewBase) > & OwnerTable ) | [] |
ITypedUMGListView::OnGetChildrenInternal | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | TreeViews only. Gets the items to consider children of the given item when generating child entries. | UMG | virtual void OnGetChildrenInternal ( ItemType Item, [TArray](API\Runtime\Core\Containers\TArray)< ItemType > & OutChildren ) const | [] |
ITypedUMGListView::OnGetEntryClassForItem | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | [FOnGetEntryClassForItem](API\Runtime\UMG\Components\ITypedUMGListView\FOnGetEntryClassForItem) & OnGetEntryClassForItem() const | [] |
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ITypedUMGListView::OnIsItemSelectableOrNavigable | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | [FOnIsItemSelectableOrNavigable](API\Runtime\UMG\Components\ITypedUMGListView\FOnIsItemSelectableOrNavigable) & OnIsItemSelectableOrNavigable() const | [] |
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ITypedUMGListView::OnIsSelectableOrNavigableInternal | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | virtual bool OnIsSelectableOrNavigableInternal ( ItemType FirstSelectedItem ) | [] |
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ITypedUMGListView::OnItemClicked | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | [FSimpleListItemEvent](API\Runtime\UMG\Components\ITypedUMGListView\FSimpleListItemEvent) & OnItemClicked() const | [] |
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ITypedUMGListView::OnItemClickedInternal | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | ListView events - implement these instead of binding handlers directly to a list | UMG | virtual void OnItemClickedInternal ( ItemType Item ) | [] |
ITypedUMGListView::OnItemDoubleClicked | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | [FSimpleListItemEvent](API\Runtime\UMG\Components\ITypedUMGListView\FSimpleListItemEvent) & OnItemDoubleClicked() const | [] |
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ITypedUMGListView::OnItemDoubleClickedInternal | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | virtual void OnItemDoubleClickedInternal ( ItemType Item ) | [] |
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ITypedUMGListView::OnItemExpansionChanged | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | [FOnItemExpansionChanged](API\Runtime\UMG\Components\ITypedUMGListView\FOnItemExpansionChanged) & OnItemExpansionChanged() const | [] |
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ITypedUMGListView::OnItemExpansionChangedInternal | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | virtual void OnItemExpansionChangedInternal ( ItemType Item, bool bIsExpanded ) | [] |
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ITypedUMGListView::OnItemIsHoveredChanged | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | [FOnItemIsHoveredChanged](API\Runtime\UMG\Components\ITypedUMGListView\FOnItemIsHoveredChanged) & OnItemIsHoveredChanged() const | [] |
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ITypedUMGListView::OnItemScrolledIntoView | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | [FOnItemScrolledIntoView](API\Runtime\UMG\Components\ITypedUMGListView\FOnItemScrolledIntoView) & OnItemScrolledIntoView() const | [] |
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ITypedUMGListView::OnItemScrolledIntoViewInternal | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | virtual void OnItemScrolledIntoViewInternal ( ItemType Item, [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) & EntryWidget ) | [] |
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ITypedUMGListView::OnListViewScrolled | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | [FOnListViewScrolled](API\Runtime\UMG\Components\ITypedUMGListView\FOnListViewScrolled) & OnListViewScrolled() const | [] |
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ITypedUMGListView::OnListViewScrolledInternal | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | virtual void OnListViewScrolledInternal ( float ItemOffset, float DistanceRemaining ) | [] |
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ITypedUMGListView::RequestNavigateToItem | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | void RequestNavigateToItem ( const ItemType & Item ) | [] |
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ITypedUMGListView::OnSelectionChangedInternal | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | virtual void OnSelectionChangedInternal ( [NullableItemType](API\Runtime\UMG\Components\ITypedUMGListView\NullableItemType) FirstSelectedItem ) | [] |
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ITypedUMGListView::RequestScrollItemIntoView | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | void RequestScrollItemIntoView ( const ItemType & Item ) | [] |
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ITypedUMGListView::SetItemSelection | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | void SetItemSelection ( const ItemType & Item, bool bIsSelected, [ESelectInfo::Type](API\Runtime\SlateCore\Types\ESelectInfo__Type) SelectInfo ) | [] |
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ITypedUMGListView::SetSelectedItem | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | void SetSelectedItem ( const ItemType & SoleSelectedItem, [ESelectInfo::Type](API\Runtime\SlateCore\Types\ESelectInfo__Type) SelectInfo ) | [] |
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ITypedUMGListView | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UListViewfor an implementation example. | UMG | template<typename ItemType> class ITypedUMGListView | [] |
UBackgroundBlur::GetBlurRadius | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h | UMG | int32 GetBlurRadius() const | [] |
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UBackgroundBlur::GetApplyAlphaToBlur | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h | UMG | bool GetApplyAlphaToBlur() const | [] |
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UBackgroundBlur::GetBlurStrength | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h | UMG | float GetBlurStrength() const | [] |
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ITypedUMGListView::OnItemSelectionChanged | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | [FOnItemSelectionChanged](API\Runtime\UMG\Components\ITypedUMGListView\FOnItemSelectionChanged) & OnItemSelectionChanged() const | [] |
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UBackgroundBlur::GetCornerRadius | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h | UMG | FVector4 GetCornerRadius() const | [] |
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UBackgroundBlur::GetHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h | UMG | EHorizontalAlignment GetHorizontalAlignment() const | [] |
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UBackgroundBlur::GetLowQualityFallbackBrush | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h | UMG | [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) GetLowQualityFallbackBrush() const | [] |
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UBackgroundBlur::GetOverrideAutoRadiusCalculation | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h | UMG | bool GetOverrideAutoRadiusCalculation() const | [] |
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UBackgroundBlur::GetPadding | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h | UMG | [FMargin](API\Runtime\SlateCore\Layout\FMargin) GetPadding() const | [] |
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UBackgroundBlur::GetPaletteCategory | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h | Gets the palette category of the widget | UMG | virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory() | [] |
UBackgroundBlur::GetSlotClass | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h | UWidgetinterface | UMG | virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSlotClass() const | [] |
UBackgroundBlur::GetVerticalAlignment | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h | UMG | EVerticalAlignment GetVerticalAlignment() const | [] |
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UBackgroundBlur::OnSlotAdded | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h | UPanelWidgetinterface | UMG | virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot ) | [] |
UBackgroundBlur::OnSlotRemoved | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h | UMG | virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot ) | [] |
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UBackgroundBlur::PostEditChangeProperty | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h | Called when a property on this object has been modified externally | UMG | virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] |
UBackgroundBlur::PostLoad | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h | BeginUObject. | UMG | virtual void PostLoad() | [] |
UBackgroundBlur::RebuildWidget | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h | Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed. | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget() | [] |
UBackgroundBlur::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
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UBackgroundBlur::Serialize | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h | UObjectinterface | UMG | virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar ) | [] |
UBackgroundBlur::SetApplyAlphaToBlur | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h | UMG | void SetApplyAlphaToBlur ( bool bInApplyAlphaToBlur ) | [] |
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UBackgroundBlur::SetBlurRadius | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h | UMG | void SetBlurRadius ( int32 InBlurRadius ) | [] |
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UBackgroundBlur::SetBlurStrength | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h | UMG | virtual void SetBlurStrength ( float InStrength ) | [] |
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UBackgroundBlur::SetCornerRadius | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h | UMG | virtual void SetCornerRadius ( FVector4 InCornerRadius ) | [] |
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UBackgroundBlur::SetHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h | UMG | void SetHorizontalAlignment ( EHorizontalAlignment InHorizontalAlignment ) | [] |
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UBackgroundBlur::SetLowQualityFallbackBrush | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h | UMG | void SetLowQualityFallbackBrush ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & InBrush ) | [] |
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UBackgroundBlur::SetOverrideAutoRadiusCalculation | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h | UMG | void SetOverrideAutoRadiusCalculation ( bool InOverrideAutoRadiusCalculation ) | [] |
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UBackgroundBlur::SetPadding | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h | UMG | void SetPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InPadding ) | [] |
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UBackgroundBlur::SetVerticalAlignment | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h | UMG | void SetVerticalAlignment ( EVerticalAlignment InVerticalAlignment ) | [] |
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UBackgroundBlur::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h | Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced. | UMG | virtual void SynchronizeProperties() | [] |
UBackgroundBlur::UBackgroundBlur | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h | UMG | UBackgroundBlur ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
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UBackgroundBlur | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h | A background blur is a container widget that can contain one child widget, providing an opportunity to surround it with adjustable padding and apply a post-process Gaussian blur to all content beneath the widget. | UMG | class UBackgroundBlur : public [UContentWidget](API\Runtime\UMG\Components\UContentWidget) | [
{
"type": "TSharedPtr< cla...",
"name": "MyBackgroundBlur",
"description": ""
}
] |
UBackgroundBlurSlot::BuildSlot | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlurSlot.h | Builds the underlying slot for the slate BackgroundBlur. | UMG | void BuildSlot ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SBackgroundBlur](API\Runtime\Slate\Widgets\Layout\SBackgroundBlur) > InBackgroundBlur ) | [] |
UBackgroundBlurSlot::GetHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlurSlot.h | UMG | EHorizontalAlignment GetHorizontalAlignment() const | [] |
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UBackgroundBlurSlot::GetVerticalAlignment | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlurSlot.h | UMG | EVerticalAlignment GetVerticalAlignment() const | [] |
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UBackgroundBlurSlot::GetPadding | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlurSlot.h | UMG | [FMargin](API\Runtime\SlateCore\Layout\FMargin) GetPadding() const | [] |
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UBackgroundBlurSlot::PostEditChangeProperty | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlurSlot.h | Called when a property on this object has been modified externally | UMG | virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] |
UBackgroundBlurSlot::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlurSlot.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
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UBackgroundBlurSlot::SetHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlurSlot.h | UMG | void SetHorizontalAlignment ( EHorizontalAlignment InHorizontalAlignment ) | [] |
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UBackgroundBlurSlot::SetPadding | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlurSlot.h | UMG | void SetPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InPadding ) | [] |
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UBackgroundBlurSlot::SetVerticalAlignment | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlurSlot.h | UMG | void SetVerticalAlignment ( EVerticalAlignment InVerticalAlignment ) | [] |
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UBackgroundBlurSlot::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlurSlot.h | Applies all properties to the live slot if possible. | UMG | virtual void SynchronizeProperties() | [] |
UBackgroundBlurSlot::UBackgroundBlurSlot | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlurSlot.h | UMG | UBackgroundBlurSlot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
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UBackgroundBlurSlot | /Engine/Source/Runtime/UMG/Public/Components/BackgroundBlurSlot.h | The Slot for theUBackgroundBlurSlot, contains the widget displayed in a BackgroundBlur's single slot | UMG | class UBackgroundBlurSlot : public [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) | [] |
UBorder::ConvertImage | /Engine/Source/Runtime/UMG/Public/Components/Border.h | Translates the bound brush data and assigns it to the cached brush used by this widget. | UMG | const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * ConvertImage ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) > InImageAsset ) const | [] |
UBorder::GetBrushColor | /Engine/Source/Runtime/UMG/Public/Components/Border.h | UMG | [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetBrushColor() const | [] |
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UBorder::GetContentColorAndOpacity | /Engine/Source/Runtime/UMG/Public/Components/Border.h | UMG | [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetContentColorAndOpacity() const | [] |
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UBorder::GetDesiredSizeScale | /Engine/Source/Runtime/UMG/Public/Components/Border.h | Gets the DesiredSizeScale of this border. | UMG | FVector2D GetDesiredSizeScale() const | [] |
UBorder::GetDynamicMaterial | /Engine/Source/Runtime/UMG/Public/Components/Border.h | UMG | [UMaterialInstanceDynamic](API\Runtime\Engine\Materials\UMaterialInstanceDynamic) * GetDynamicMaterial() | [] |
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UBorder::GetHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/Border.h | UMG | EHorizontalAlignment GetHorizontalAlignment() const | [] |
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UBorder::GetPadding | /Engine/Source/Runtime/UMG/Public/Components/Border.h | UMG | [FMargin](API\Runtime\SlateCore\Layout\FMargin) GetPadding() const | [] |
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UBorder::GetPaletteCategory | /Engine/Source/Runtime/UMG/Public/Components/Border.h | Gets the palette category of the widget | UMG | virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory() | [] |
UBorder::GetShowEffectWhenDisabled | /Engine/Source/Runtime/UMG/Public/Components/Border.h | UMG | bool GetShowEffectWhenDisabled() const | [] |
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UBorder::GetSlotClass | /Engine/Source/Runtime/UMG/Public/Components/Border.h | UPanelWidget. | UMG | virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSlotClass() const | [] |
UBorder::GetVerticalAlignment | /Engine/Source/Runtime/UMG/Public/Components/Border.h | UMG | EVerticalAlignment GetVerticalAlignment() const | [] |
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UBorder::HandleMouseButtonDown | /Engine/Source/Runtime/UMG/Public/Components/Border.h | UMG | [FReply](API\Runtime\SlateCore\Input\FReply) HandleMouseButtonDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & Geometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) | [] |
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UBorder::HandleMouseButtonUp | /Engine/Source/Runtime/UMG/Public/Components/Border.h | UMG | [FReply](API\Runtime\SlateCore\Input\FReply) HandleMouseButtonUp ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & Geometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) | [] |
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UBorder::HandleMouseDoubleClick | /Engine/Source/Runtime/UMG/Public/Components/Border.h | UMG | [FReply](API\Runtime\SlateCore\Input\FReply) HandleMouseDoubleClick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & Geometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) | [] |
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UBorder::HandleMouseMove | /Engine/Source/Runtime/UMG/Public/Components/Border.h | UMG | [FReply](API\Runtime\SlateCore\Input\FReply) HandleMouseMove ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & Geometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) | [] |
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UBorder::K2_Gate_ContentColorAndOpacity | /Engine/Source/Runtime/UMG/Public/Components/Border.h | UMG | [FLinearColor](API\Runtime\Core\Math\FLinearColor) K2_Gate_ContentColorAndOpacity() | [] |
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UBorder::OnSlotAdded | /Engine/Source/Runtime/UMG/Public/Components/Border.h | UMG | virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot ) | [] |
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UBorder::PostEditChangeProperty | /Engine/Source/Runtime/UMG/Public/Components/Border.h | Called when a property on this object has been modified externally | UMG | virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] |
UBorder::OnSlotRemoved | /Engine/Source/Runtime/UMG/Public/Components/Border.h | UMG | virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot ) | [] |
|
UBorder::RebuildWidget | /Engine/Source/Runtime/UMG/Public/Components/Border.h | Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed. | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget() | [] |
UBorder::PostLoad | /Engine/Source/Runtime/UMG/Public/Components/Border.h | BeginUObject. | UMG | virtual void PostLoad() | [] |
UBorder::SetBrush | /Engine/Source/Runtime/UMG/Public/Components/Border.h | UMG | void SetBrush ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & InBrush ) | [] |
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UBorder::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/Border.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
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UBorder::SetBrushFromAsset | /Engine/Source/Runtime/UMG/Public/Components/Border.h | UMG | void SetBrushFromAsset ( [USlateBrushAsset](API\Runtime\Engine\Slate\USlateBrushAsset) * Asset ) | [] |
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