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1.62k
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stringlengths 0
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listlengths 0
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---|---|---|---|---|---|
UBorder::SetBrushColor | /Engine/Source/Runtime/UMG/Public/Components/Border.h | UMG | void SetBrushColor ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) InBrushColor ) | [] |
|
UBorder::SetBrushFromMaterial | /Engine/Source/Runtime/UMG/Public/Components/Border.h | UMG | void SetBrushFromMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material ) | [] |
|
UBorder::SetContentColorAndOpacity | /Engine/Source/Runtime/UMG/Public/Components/Border.h | UMG | void SetContentColorAndOpacity ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) InContentColorAndOpacity ) | [] |
|
UBorder::SetDesiredSizeScale | /Engine/Source/Runtime/UMG/Public/Components/Border.h | Sets the DesiredSizeScale of this border. | UMG | void SetDesiredSizeScale ( FVector2D InScale ) | [] |
UBorder::SetBrushFromTexture | /Engine/Source/Runtime/UMG/Public/Components/Border.h | UMG | void SetBrushFromTexture ( [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * Texture ) | [] |
|
UBorder::SetPadding | /Engine/Source/Runtime/UMG/Public/Components/Border.h | UMG | void SetPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InPadding ) | [] |
|
UBorder::SetHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/Border.h | UMG | void SetHorizontalAlignment ( EHorizontalAlignment InHorizontalAlignment ) | [] |
|
UBorder::SetShowEffectWhenDisabled | /Engine/Source/Runtime/UMG/Public/Components/Border.h | UMG | void SetShowEffectWhenDisabled ( bool bInShowEffectWhenDisabled ) | [] |
|
UBorder::SetVerticalAlignment | /Engine/Source/Runtime/UMG/Public/Components/Border.h | UMG | void SetVerticalAlignment ( EVerticalAlignment InVerticalAlignment ) | [] |
|
UBorder::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/Border.h | Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced. | UMG | virtual void SynchronizeProperties() | [] |
UBorder::UBorder | /Engine/Source/Runtime/UMG/Public/Components/Border.h | UMG | UBorder ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UBorderSlot::BuildSlot | /Engine/Source/Runtime/UMG/Public/Components/BorderSlot.h | Builds the underlying slot for the slate border. | UMG | void BuildSlot ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SBorder](API\Runtime\Slate\Widgets\Layout\SBorder) > InBorder ) | [] |
UBorder | /Engine/Source/Runtime/UMG/Public/Components/Border.h | A border is a container widget that can contain one child widget, providing an opportunity to surround it with a background image and adjustable padding. | UMG | class UBorder : public [UContentWidget](API\Runtime\UMG\Components\UContentWidget) | [
{
"type": "FSlateBrush",
"name": "Background",
"description": "Brush to drag as the background"
},
{
"type": "FGetSlateBrush",
"name": "BackgroundDelegate",
"description": "A bindable delegate for the Brush."
},
{
"type": "bool",
"name": "bFlipForRightToLeftFlowDirection",
"description": "Flips the background image if the localization's flow direction is RightToLeft"
},
{
"type": "FGetLinearColor",
"name": "BrushColorDelegate",
"description": "A bindable delegate for the BrushColor."
},
{
"type": "FGetLinearColor",
"name": "ContentColorAndOpacityDelegate",
"description": "A bindable delegate for the ContentColorAndOpacity."
},
{
"type": "FLinearColor",
"name": "K2_Cache_ContentColorAndOpacity",
"description": ""
},
{
"type": "TSharedPtr<SBo...",
"name": "MyBorder",
"description": ""
},
{
"type": "FOnPointerEvent",
"name": "OnMouseButtonDownEvent",
"description": ""
},
{
"type": "FOnPointerEvent",
"name": "OnMouseButtonUpEvent",
"description": ""
},
{
"type": "FOnPointerEvent",
"name": "OnMouseDoubleClickEvent",
"description": ""
},
{
"type": "FOnPointerEvent",
"name": "OnMouseMoveEvent",
"description": ""
}
] |
UBorderSlot::GetVerticalAlignment | /Engine/Source/Runtime/UMG/Public/Components/BorderSlot.h | UMG | EVerticalAlignment GetVerticalAlignment() const | [] |
|
UBorderSlot::GetPadding | /Engine/Source/Runtime/UMG/Public/Components/BorderSlot.h | UMG | [FMargin](API\Runtime\SlateCore\Layout\FMargin) GetPadding() const | [] |
|
UBorderSlot::PostEditChangeProperty | /Engine/Source/Runtime/UMG/Public/Components/BorderSlot.h | Called when a property on this object has been modified externally | UMG | virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] |
UBorderSlot::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/BorderSlot.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UBorderSlot::SetHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/BorderSlot.h | UMG | void SetHorizontalAlignment ( EHorizontalAlignment InHorizontalAlignment ) | [] |
|
UBorderSlot::SetVerticalAlignment | /Engine/Source/Runtime/UMG/Public/Components/BorderSlot.h | UMG | void SetVerticalAlignment ( EVerticalAlignment InVerticalAlignment ) | [] |
|
UBorderSlot::SetPadding | /Engine/Source/Runtime/UMG/Public/Components/BorderSlot.h | UMG | void SetPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InPadding ) | [] |
|
UBorderSlot::GetHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/BorderSlot.h | UMG | EHorizontalAlignment GetHorizontalAlignment() const | [] |
|
UBorderSlot::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/BorderSlot.h | Applies all properties to the live slot if possible. | UMG | virtual void SynchronizeProperties() | [] |
UBorderSlot::UBorderSlot | /Engine/Source/Runtime/UMG/Public/Components/BorderSlot.h | UMG | UBorderSlot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UBorderSlot | /Engine/Source/Runtime/UMG/Public/Components/BorderSlot.h | The Slot for theUBorderSlot, contains the widget displayed in a border's single slot | UMG | class UBorderSlot : public [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) | [] |
UButton::GetAccessibleWidget | /Engine/Source/Runtime/UMG/Public/Components/Button.h | Gets the widget that accessibility properties should synchronize to. | UMG | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetAccessibleWidget() const | [] |
UButton::GetColorAndOpacity | /Engine/Source/Runtime/UMG/Public/Components/Button.h | UMG | [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetColorAndOpacity() const | [] |
|
UButton::GetBackgroundColor | /Engine/Source/Runtime/UMG/Public/Components/Button.h | UMG | [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetBackgroundColor() const | [] |
|
UButton::GetClickMethod | /Engine/Source/Runtime/UMG/Public/Components/Button.h | UMG | [EButtonClickMethod::Type](API\Runtime\SlateCore\Types\EButtonClickMethod__Type) GetClickMethod() const | [] |
|
UButton::GetPaletteCategory | /Engine/Source/Runtime/UMG/Public/Components/Button.h | Gets the palette category of the widget | UMG | virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory() | [] |
UButton::GetIsFocusable | /Engine/Source/Runtime/UMG/Public/Components/Button.h | UMG | bool GetIsFocusable() const | [] |
|
UButton::GetPressMethod | /Engine/Source/Runtime/UMG/Public/Components/Button.h | UMG | [EButtonPressMethod::Type](API\Runtime\SlateCore\Types\EButtonPressMethod__Type) GetPressMethod() const | [] |
|
UButton::GetStyle | /Engine/Source/Runtime/UMG/Public/Components/Button.h | UMG | const [FButtonStyle](API\Runtime\SlateCore\Styling\FButtonStyle) & GetStyle() const | [] |
|
UButton::GetSlotClass | /Engine/Source/Runtime/UMG/Public/Components/Button.h | UPanelWidget. | UMG | virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSlotClass() const | [] |
UButton::GetTouchMethod | /Engine/Source/Runtime/UMG/Public/Components/Button.h | UMG | [EButtonTouchMethod::Type](API\Runtime\SlateCore\Types\EButtonTouchMethod__Type) GetTouchMethod() const | [] |
|
UButton::IsPressed | /Engine/Source/Runtime/UMG/Public/Components/Button.h | Returns true if the user is actively pressing the button. Do not use this for detecting 'Clicks', use the OnClicked event instead.
true if the user is actively pressing the button otherwise false. | UMG | bool IsPressed() const | [] |
UButton::InitIsFocusable | /Engine/Source/Runtime/UMG/Public/Components/Button.h | Initialize IsFocusable in the constructor before theSWidgetis constructed. | UMG | void InitIsFocusable ( bool InIsFocusable ) | [] |
UButton::OnSlotAdded | /Engine/Source/Runtime/UMG/Public/Components/Button.h | UMG | virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot ) | [] |
|
UButton::OnSlotRemoved | /Engine/Source/Runtime/UMG/Public/Components/Button.h | UMG | virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot ) | [] |
|
UButton::PostLoad | /Engine/Source/Runtime/UMG/Public/Components/Button.h | BeginUObject. | UMG | virtual void PostLoad() | [] |
UButton::RebuildDesignWidget | /Engine/Source/Runtime/UMG/Public/Components/Button.h | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildDesignWidget ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > Content ) | [] |
|
UButton::RebuildWidget | /Engine/Source/Runtime/UMG/Public/Components/Button.h | Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed. | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget() | [] |
UButton::SetBackgroundColor | /Engine/Source/Runtime/UMG/Public/Components/Button.h | Sets the color multiplier for the button background | UMG | void SetBackgroundColor ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) InBackgroundColor ) | [] |
UButton::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/Button.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UButton::SetClickMethod | /Engine/Source/Runtime/UMG/Public/Components/Button.h | UMG | void SetClickMethod ( [EButtonClickMethod::Type](API\Runtime\SlateCore\Types\EButtonClickMethod__Type) InClickMethod ) | [] |
|
UButton::SetColorAndOpacity | /Engine/Source/Runtime/UMG/Public/Components/Button.h | Sets the color multiplier for the button content | UMG | void SetColorAndOpacity ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) InColorAndOpacity ) | [] |
UButton::SetPressMethod | /Engine/Source/Runtime/UMG/Public/Components/Button.h | UMG | void SetPressMethod ( [EButtonPressMethod::Type](API\Runtime\SlateCore\Types\EButtonPressMethod__Type) InPressMethod ) | [] |
|
UButton::SetTouchMethod | /Engine/Source/Runtime/UMG/Public/Components/Button.h | UMG | void SetTouchMethod ( [EButtonTouchMethod::Type](API\Runtime\SlateCore\Types\EButtonTouchMethod__Type) InTouchMethod ) | [] |
|
UButton::SetStyle | /Engine/Source/Runtime/UMG/Public/Components/Button.h | Sets the color multiplier for the button background | UMG | void SetStyle ( const [FButtonStyle](API\Runtime\SlateCore\Styling\FButtonStyle) & InStyle ) | [] |
UButton::SlateHandleClicked | /Engine/Source/Runtime/UMG/Public/Components/Button.h | Handle the actual click event from slate and forward it on | UMG | [FReply](API\Runtime\SlateCore\Input\FReply) SlateHandleClicked() | [] |
UButton::SlateHandleHovered | /Engine/Source/Runtime/UMG/Public/Components/Button.h | UMG | void SlateHandleHovered() | [] |
|
UButton::SlateHandlePressed | /Engine/Source/Runtime/UMG/Public/Components/Button.h | UMG | void SlateHandlePressed() | [] |
|
UButton::SlateHandleReleased | /Engine/Source/Runtime/UMG/Public/Components/Button.h | UMG | void SlateHandleReleased() | [] |
|
UButton::SlateHandleUnhovered | /Engine/Source/Runtime/UMG/Public/Components/Button.h | UMG | void SlateHandleUnhovered() | [] |
|
UButton::UButton | /Engine/Source/Runtime/UMG/Public/Components/Button.h | UMG | UButton ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UButton | /Engine/Source/Runtime/UMG/Public/Components/Button.h | The button is a click-able primitive widget to enable basic interaction, you can place any other widget inside a button to make a more complex and interesting click-able element in your UI. | UMG | class UButton : public [UContentWidget](API\Runtime\UMG\Components\UContentWidget) | [
{
"type": "TSharedPtr<SBu...",
"name": "MyButton",
"description": "Cached pointer to the underlying slate button owned by thisUWidget"
},
{
"type": "FOnButtonClicke...",
"name": "OnClicked",
"description": "Called when the button is clicked"
},
{
"type": "FOnButtonHoverE...",
"name": "OnHovered",
"description": ""
},
{
"type": "FOnButtonPresse...",
"name": "OnPressed",
"description": "Called when the button is pressed"
},
{
"type": "FOnButtonReleas...",
"name": "OnReleased",
"description": "Called when the button is released"
},
{
"type": "FOnButtonHoverE...",
"name": "OnUnhovered",
"description": ""
}
] |
UButton::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/Button.h | Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced. | UMG | virtual void SynchronizeProperties() | [] |
UButtonSlot::BuildSlot | /Engine/Source/Runtime/UMG/Public/Components/ButtonSlot.h | Builds the underlying slot for the slate button. | UMG | void BuildSlot ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SButton](API\Runtime\Slate\Widgets\Input\SButton) > InButton ) | [] |
UButtonSlot::GetHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/ButtonSlot.h | UMG | EHorizontalAlignment GetHorizontalAlignment() const | [] |
|
UButtonSlot::GetVerticalAlignment | /Engine/Source/Runtime/UMG/Public/Components/ButtonSlot.h | UMG | EVerticalAlignment GetVerticalAlignment() const | [] |
|
UButtonSlot::GetPadding | /Engine/Source/Runtime/UMG/Public/Components/ButtonSlot.h | UMG | [FMargin](API\Runtime\SlateCore\Layout\FMargin) GetPadding() const | [] |
|
UButtonSlot::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/ButtonSlot.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UButtonSlot::SetHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/ButtonSlot.h | UMG | void SetHorizontalAlignment ( EHorizontalAlignment InHorizontalAlignment ) | [] |
|
UButtonSlot::SetPadding | /Engine/Source/Runtime/UMG/Public/Components/ButtonSlot.h | UMG | void SetPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InPadding ) | [] |
|
UButtonSlot::SetVerticalAlignment | /Engine/Source/Runtime/UMG/Public/Components/ButtonSlot.h | UMG | void SetVerticalAlignment ( EVerticalAlignment InVerticalAlignment ) | [] |
|
UButtonSlot::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/ButtonSlot.h | Applies all properties to the live slot if possible. | UMG | virtual void SynchronizeProperties() | [] |
UButtonSlot::UButtonSlot | /Engine/Source/Runtime/UMG/Public/Components/ButtonSlot.h | UMG | UButtonSlot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UCanvasPanel::AddChildToCanvas | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanel.h | UMG | [UCanvasPanelSlot](API\Runtime\UMG\Components\UCanvasPanelSlot) * AddChildToCanvas ( [UWidget](API\Runtime\UMG\Components\UWidget) * Content ) | [] |
|
UButtonSlot | /Engine/Source/Runtime/UMG/Public/Components/ButtonSlot.h | The Slot for theUButtonSlot, contains the widget displayed in a button's single slot | UMG | class UButtonSlot : public [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) | [] |
UCanvasPanel::GetCanvasWidget | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanel.h | Gets the underlying native canvas widget if it has been constructed | UMG | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [SConstraintCanvas](API\Runtime\Slate\Widgets\Layout\SConstraintCanvas) > GetCanvasWidget() const | [] |
UCanvasPanel::GetGeometryForSlot | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanel.h | Computes the geometry for a particular slot based on the current geometry of the canvas. | UMG | bool GetGeometryForSlot ( [UCanvasPanelSlot](API\Runtime\UMG\Components\UCanvasPanelSlot) * Slot, [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & ArrangedGeometry ) const | [] |
UCanvasPanel::GetGeometryForSlot | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanel.h | Computes the geometry for a particular slot based on the current geometry of the canvas. | UMG | bool GetGeometryForSlot ( int32 SlotIndex, [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & ArrangedGeometry ) const | [] |
UCanvasPanel::GetPaletteCategory | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanel.h | Gets the palette category of the widget | UMG | virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory() | [] |
UCanvasPanel::GetSlotClass | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanel.h | UPanelWidget. | UMG | virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSlotClass() const | [] |
UCanvasPanel::LockToPanelOnDrag | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanel.h | UMG | virtual bool LockToPanelOnDrag() const | [] |
|
UCanvasPanel::OnSlotRemoved | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanel.h | UMG | virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot ) | [] |
|
UCanvasPanel::OnSlotAdded | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanel.h | UMG | virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot ) | [] |
|
UCanvasPanel::RebuildWidget | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanel.h | Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed. | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget() | [] |
UCanvasPanel::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanel.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UCanvasPanel::UCanvasPanel | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanel.h | UMG | UCanvasPanel ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UCanvasPanel | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanel.h | The canvas panel is a designer friendly panel that allows widgets to be laid out at arbitrary locations, anchored and z-ordered with other children of the canvas. The canvas is a great widget for manual layout, but bad when you want to procedurally just generate widgets and place them in a container (unless you want absolute layout). | UMG | class UCanvasPanel : public [UPanelWidget](API\Runtime\UMG\Components\UPanelWidget) | [
{
"type": "TSharedPtr< cla...",
"name": "MyCanvas",
"description": ""
}
] |
UCanvasPanelSlot::GetAlignment | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h | Gets the alignment on the slot | UMG | FVector2D GetAlignment() const | [] |
UCanvasPanelSlot::BuildSlot | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h | UMG | void BuildSlot ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SConstraintCanvas](API\Runtime\Slate\Widgets\Layout\SConstraintCanvas) > Canvas ) | [] |
|
UCanvasPanelSlot::DragDropPreviewByDesigner | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h | Called by the designer when a design-time widget is dragged. Returns true if the drag had any effect, false otherwise. | UMG | virtual bool DragDropPreviewByDesigner ( const FVector2D & LocalCursorPosition, const [TOptional](API\Runtime\Core\IO\TOptional)< int32 > & XGridSnapSize, const [TOptional](API\Runtime\Core\IO\TOptional)< int32 > & YGridSnapSize ) | [] |
UCanvasPanelSlot::GetAnchors | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h | Gets the anchors on the slot | UMG | [FAnchors](API\Runtime\Slate\Widgets\Layout\FAnchors) GetAnchors() const | [] |
UCanvasPanelSlot::GetAutoSize | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h | Gets if the slot to be auto-sized | UMG | bool GetAutoSize() const | [] |
UCanvasPanelSlot::GetOffsets | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h | Gets the offset data of the slot, which could be position and size, or margins depending on the anchor points | UMG | [FMargin](API\Runtime\SlateCore\Layout\FMargin) GetOffsets() const | [] |
UCanvasPanelSlot::GetLayout | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h | Gets the layout data of the slot | UMG | [FAnchorData](API\Runtime\UMG\Components\FAnchorData) GetLayout() const | [] |
UCanvasPanelSlot::GetPosition | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h | Gets the position of the slot | UMG | FVector2D GetPosition() const | [] |
UCanvasPanelSlot::GetZOrder | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h | Gets the z-order on the slot | UMG | int32 GetZOrder() const | [] |
UCanvasPanelSlot::GetSize | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h | Gets the size of the slot | UMG | FVector2D GetSize() const | [] |
UCanvasPanelSlot::NudgeByDesigner | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h | Called by the designer to "nudge" a widget in a direction. Returns true if the nudge had any effect, false otherwise. | UMG | virtual bool NudgeByDesigner ( const FVector2D & NudgeDirection, const [TOptional](API\Runtime\Core\IO\TOptional)< int32 > & GridSnapSize ) | [] |
UCanvasPanelSlot::PostEditChangeChainProperty | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h | This alternate version of PostEditChange is called when properties inside structs are modified. The property that was actually modified is located at the tail of the list. The head of the list of theFStructPropertymember variable that contains the property that was modified. | UMG | virtual void PostEditChangeChainProperty ( struct [FPropertyChangedChainEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedChainEvent) & PropertyChangedEvent ) | [] |
UCanvasPanelSlot::PreEditChange | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h | This is called when a property is about to be modified externally | UMG | virtual void PreEditChange ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * PropertyAboutToChange ) | [] |
UCanvasPanelSlot::SaveBaseLayout | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h | Stores the current layout information about the slot and parent canvas. | UMG | void SaveBaseLayout() | [] |
UCanvasPanelSlot::RebaseLayout | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h | Compares the saved base layout against the current state. Updates the necessary properties to maintain a stable position. | UMG | void RebaseLayout ( bool PreserveSize ) | [] |
UCanvasPanelSlot::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UCanvasPanelSlot::SetAlignment | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h | Sets the alignment on the slot | UMG | void SetAlignment ( FVector2D InAlignment ) | [] |
UCanvasPanelSlot::SetAutoSize | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h | Sets if the slot to be auto-sized | UMG | void SetAutoSize ( bool InbAutoSize ) | [] |
UCanvasPanelSlot::SetAnchors | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h | Sets the anchors on the slot | UMG | void SetAnchors ( [FAnchors](API\Runtime\Slate\Widgets\Layout\FAnchors) InAnchors ) | [] |
UCanvasPanelSlot::SetDesiredPosition | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h | UMG | void SetDesiredPosition ( FVector2D InPosition ) | [] |
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