className
stringlengths
1
167
headerPath
stringlengths
14
166
description
stringlengths
0
1.62k
module
stringlengths
0
76
code
stringlengths
0
11.4k
variables
listlengths
0
395
UComboBoxString::GetItemStyle
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
Get the style of the items.
UMG
const [FTableRowStyle](API\Runtime\SlateCore\Styling\FTableRowStyle) & GetItemStyle() const
[]
UComboBoxString::GetMaxListHeight
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
Get the maximum height of the combobox list.
UMG
float GetMaxListHeight() const
[]
UComboBoxString::GetOptionCount
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
Returns the number of options
UMG
int32 GetOptionCount() const
[]
UComboBoxString::GetOptionAtIndex
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
UMG
[FString](API\Runtime\Core\Containers\FString) GetOptionAtIndex ( int32 Index ) const
[]
UComboBoxString::GetPaletteCategory
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
Gets the palette category of the widget
UMG
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
[]
UComboBoxString::GetScrollBarStyle
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
Get the style of the scrollbar.
UMG
const [FScrollBarStyle](API\Runtime\SlateCore\Styling\FScrollBarStyle) & GetScrollBarStyle() const
[]
UComboBoxString::GetSelectedIndex
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
UMG
int32 GetSelectedIndex() const
[]
UComboBoxString::GetSelectedOption
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
UMG
[FString](API\Runtime\Core\Containers\FString) GetSelectedOption() const
[]
UComboBoxString::GetWidgetStyle
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
Get the style of the combobox.
UMG
const [FComboBoxStyle](API\Runtime\SlateCore\Styling\FComboBoxStyle) & GetWidgetStyle() const
[]
UComboBoxString::HandleGenerateWidget
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
Called by slate when it needs to generate a new item for the combobox
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > HandleGenerateWidget ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FString](API\Runtime\Core\Containers\FString) > Item ) const
[]
UComboBoxString::HandleOpening
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
Called by slate when the underlying combobox is opening
UMG
virtual void HandleOpening()
[]
UComboBoxString::HandleSelectionChanged
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
Called by slate when the underlying combobox selection changes
UMG
virtual void HandleSelectionChanged ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FString](API\Runtime\Core\Containers\FString) > Item, [ESelectInfo::Type](API\Runtime\SlateCore\Types\ESelectInfo__Type) SelectionType )
[]
UComboBoxString::InitForegroundColor
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
Initialize ForegroundColor in the constructor before theSWidgetis constructed.
UMG
void InitForegroundColor ( [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) InForegroundColor )
[]
UComboBoxString::InitIsFocusable
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
Initialize IsFocusable in the constructor before theSWidgetis constructed.
UMG
void InitIsFocusable ( bool InIsFocusable )
[]
UComboBoxString::InitFont
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
Initialize the default font in the constructor before theSWidgetis constructed.
UMG
void InitFont ( [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) InFont )
[]
UComboBoxString::InitScrollBarStyle
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
Initialize the scrollbar style in the constructor before theSWidgetis constructed.
UMG
void InitScrollBarStyle ( const [FScrollBarStyle](API\Runtime\SlateCore\Styling\FScrollBarStyle) & InScrollBarStyle )
[]
UComboBoxString::IsEnableGamepadNavigationMode
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
Is the combobox navigated by gamepad.
UMG
bool IsEnableGamepadNavigationMode() const
[]
UComboBoxString::IsFocusable
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
Is the combobox focusable.
UMG
bool IsFocusable() const
[]
UComboBoxString::IsOpen
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
UMG
bool IsOpen() const
[]
UComboBoxString::IsHasDownArrow
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
Is the combobox arrow showing.
UMG
bool IsHasDownArrow() const
[]
UComboBoxString::PostInitProperties
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened.
UMG
virtual void PostInitProperties()
[]
UComboBoxString::PostLoad
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.
UMG
virtual void PostLoad()
[]
UComboBoxString::RebuildWidget
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
[]
UComboBoxString::RefreshOptions
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
Refreshes the list of options. If you added new ones, and want to update the list even if it's currently being displayed use this.
UMG
void RefreshOptions()
[]
UComboBoxString::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UComboBoxString::Serialize
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.
UMG
virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
[]
UComboBoxString::RemoveOption
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
UMG
bool RemoveOption ( const [FString](API\Runtime\Core\Containers\FString) & Option )
[]
UComboBoxString::SetContentPadding
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
Set the padding for content.
UMG
void SetContentPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InPadding )
[]
UComboBoxString::SetHasDownArrow
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
Set whether the combobox arrow is showing.
UMG
void SetHasDownArrow ( bool InHasDownArrow )
[]
UComboBoxString::SetEnableGamepadNavigationMode
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
Set whether the combobox is navigated by gamepad.
UMG
void SetEnableGamepadNavigationMode ( bool InEnableGamepadNavigationMode )
[]
UComboBoxString::SetItemStyle
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
Set the style of the items.
UMG
void SetItemStyle ( const [FTableRowStyle](API\Runtime\SlateCore\Styling\FTableRowStyle) & InItemStyle )
[]
UComboBoxString::SetMaxListHeight
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
Set the maximum height of the combobox list.
UMG
void SetMaxListHeight ( float InMaxHeight )
[]
UComboBoxString::SetSelectedIndex
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
UMG
void SetSelectedIndex ( const int32 Index )
[]
UComboBoxString::SetWidgetStyle
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
Set the style of the combobox.
UMG
void SetWidgetStyle ( const [FComboBoxStyle](API\Runtime\SlateCore\Styling\FComboBoxStyle) & InWidgetStyle )
[]
UComboBoxString::UpdateOrGenerateWidget
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
Refresh ComboBoxContent with the correct widget/data when the selected option changes
UMG
void UpdateOrGenerateWidget ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FString](API\Runtime\Core\Containers\FString) > Item )
[]
UComboBoxString::UComboBoxString
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
UMG
UComboBoxString ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UComboBoxString
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
The combobox allows you to display a list of options to the user in a dropdown menu for them to select one.
UMG
class UComboBoxString : public [UWidget](API\Runtime\UMG\Components\UWidget)
[ { "type": "TSharedPtr<SBo...", "name": "ComboBoxContent", "description": "A shared pointer to a container that holds the combobox content that is selected" }, { "type": "TSharedPtr<FSt...", "name": "CurrentOptionPtr", "description": "A shared pointer to the current selected string" }, { "type": "TWeakPtr<SText...", "name": "DefaultComboBoxContent", "description": "If OnGenerateWidgetEvent is not bound, this will store the defaultSTextBlockgenerated" }, { "type": "TSharedPtr< SCo...", "name": "MyComboBox", "description": "A shared pointer to the underlying slate combobox" }, { "type": "FGenerateWidget...", "name": "OnGenerateWidgetEvent", "description": "Called when the widget is needed for the item." }, { "type": "FOnOpeningEvent", "name": "OnOpening", "description": "Called when the combobox is opening" }, { "type": "FOnSelectionCha...", "name": "OnSelectionChanged", "description": "Called when a new item is selected in the combobox." }, { "type": "TArray<TShared...", "name": "Options", "description": "The true objects bound to the Slate combobox." } ]
UContentWidget::GetContent
/Engine/Source/Runtime/UMG/Public/Components/ContentWidget.h
UMG
[UWidget](API\Runtime\UMG\Components\UWidget) * GetContent() const
[]
UComboBoxString::SetSelectedOption
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
UMG
void SetSelectedOption ( [FString](API\Runtime\Core\Containers\FString) Option )
[]
UContentWidget::GetContentSlot
/Engine/Source/Runtime/UMG/Public/Components/ContentWidget.h
UMG
[UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * GetContentSlot() const
[]
UContentWidget::SetContent
/Engine/Source/Runtime/UMG/Public/Components/ContentWidget.h
UMG
[UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * SetContent ( [UWidget](API\Runtime\UMG\Components\UWidget) * Content )
[]
UContentWidget::GetSlotClass
/Engine/Source/Runtime/UMG/Public/Components/ContentWidget.h
UPanelWidget.
UMG
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSlotClass() const
[]
UContentWidget::UContentWidget
/Engine/Source/Runtime/UMG/Public/Components/ContentWidget.h
UMG
UContentWidget ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UContentWidget
/Engine/Source/Runtime/UMG/Public/Components/ContentWidget.h
UMG
class UContentWidget : public [UPanelWidget](API\Runtime\UMG\Components\UPanelWidget)
[]
UDynamicEntryBox::GetEntryWidgetClass
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBox.h
UMG
[TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) > GetEntryWidgetClass() const
[]
UDynamicEntryBox::CreateEntry
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBox.h
UMG
template<typename WidgetT> WidgetT * CreateEntry ( const [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< WidgetT > & ExplicitEntryClass )
[]
UDynamicEntryBox::RemoveEntry
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBox.h
UMG
void RemoveEntry ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * EntryWidget )
[]
UDynamicEntryBox::Reset
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBox.h
Clear out the box entries, optionally deleting the underlying Slate widgets entirely as well.
UMG
void Reset ( bool bDeleteWidgets )
[]
UDynamicEntryBox::Reset
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBox.h
UMG
template<typename WidgetT> void Reset ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(WidgetT &)> ResetEntryFunc, bool bDeleteWidgets )
[]
UDynamicEntryBox::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBox.h
Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced.
UMG
virtual void SynchronizeProperties()
[]
UDynamicEntryBox::ValidateCompiledDefaults
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBox.h
Called at the end of Widget Blueprint compilation. Allows UMG elements to evaluate their default states and determine whether they are acceptable. To trigger compilation failure, add an error to the log. Warnings and notes will be visible, but will not cause compiles to fail.
UMG
virtual void ValidateCompiledDefaults ( class [IWidgetCompilerLog](API\Runtime\UMG\Editor\IWidgetCompilerLog) & CompileLog ) const
[]
UDynamicEntryBox
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBox.h
No children can be manually added in the designer - all are auto-generated based on the given entry class.
UMG
class UDynamicEntryBox : public [UDynamicEntryBoxBase](API\Runtime\UMG\Components\UDynamicEntryBoxBase)
[ { "type": "int32", "name": "NumDesignerPreviewEntries", "description": "" }, { "type": "TFunction< void...", "name": "OnPreviewEntryCreatedFunc", "description": "Called whenever a preview entry is made for this widget in the designer." } ]
UDynamicEntryBoxBase::AddEntryChild
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h
UMG
virtual void AddEntryChild ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) & ChildWidget )
[]
UDynamicEntryBoxBase::CreateEntryInternal
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h
UMG
[UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * CreateEntryInternal ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) > InEntryClass )
[]
UDynamicEntryBoxBase::BuildEntryPadding
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h
UMG
[FMargin](API\Runtime\SlateCore\Layout\FMargin) BuildEntryPadding ( const FVector2D & DesiredSpacing )
[]
UDynamicEntryBoxBase::GetAllEntries
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h
UMG
const [TArray](API\Runtime\Core\Containers\TArray)< [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * > & GetAllEntries() const
[]
UDynamicEntryBoxBase::GetBoxType
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h
UMG
EDynamicBoxType GetBoxType() const
[]
UDynamicEntryBoxBase::GetEntrySizeRule
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h
UMG
const [FSlateChildSize](API\Runtime\UMG\Components\FSlateChildSize) & GetEntrySizeRule() const
[]
UDynamicEntryBoxBase::GetEntrySpacing
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h
UMG
const FVector2D & GetEntrySpacing() const
[]
UDynamicEntryBoxBase::GetEntryVerticalAlignment
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h
UMG
EVerticalAlignment GetEntryVerticalAlignment() const
[]
UDynamicEntryBoxBase::GetEntryHorizontalAlignment
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h
UMG
EHorizontalAlignment GetEntryHorizontalAlignment() const
[]
UDynamicEntryBoxBase::GetMaxElementSize
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h
UMG
int32 GetMaxElementSize() const
[]
UDynamicEntryBoxBase::GetNumEntries
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h
UMG
int32 GetNumEntries() const
[]
UDynamicEntryBoxBase::GetRadialBoxSettings
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h
UMG
const [FRadialBoxSettings](API\Runtime\UMG\Components\FRadialBoxSettings) & GetRadialBoxSettings() const
[]
UDynamicEntryBoxBase::GetPaletteCategory
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h
Gets the palette category of the widget
UMG
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
[]
UDynamicEntryBoxBase::GetTypedEntries
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h
UMG
template<typename EntryWidgetT> [TArray](API\Runtime\Core\Containers\TArray)< EntryWidgetT * > GetTypedEntries() const
[]
UDynamicEntryBoxBase::InitEntryHorizontalAlignment
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h
Initialize EntryHorizontalAlignment in the constructor before theSWidgetis constructed.
UMG
void InitEntryHorizontalAlignment ( EHorizontalAlignment InEntryHorizontalAlignment )
[]
UDynamicEntryBoxBase::InitEntrySizeRule
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h
Initialize EntrySizeRule in the constructor before theSWidgetis constructed.
UMG
void InitEntrySizeRule ( [FSlateChildSize](API\Runtime\UMG\Components\FSlateChildSize) InEntrySizeRule )
[]
UDynamicEntryBoxBase::InitEntryBoxType
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h
Initialize EntryBoxType in the constructor before theSWidgetis constructed.
UMG
void InitEntryBoxType ( EDynamicBoxType InEntryBoxType )
[]
UDynamicEntryBoxBase::InitEntryVerticalAlignment
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h
Initialize EntryVerticalAlignment in the constructor before theSWidgetis constructed.
UMG
void InitEntryVerticalAlignment ( EVerticalAlignment InEntryVerticalAlignment )
[]
UDynamicEntryBoxBase::InitMaxElementSize
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h
Initialize MaxElementSize in the constructor before theSWidgetis constructed.
UMG
void InitMaxElementSize ( int32 InMaxElementSize )
[]
UDynamicEntryBoxBase::PostEditChangeProperty
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h
Called when a property on this object has been modified externally
UMG
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
UDynamicEntryBoxBase::IsEntryClassValid
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h
UMG
bool IsEntryClassValid ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) > InEntryClass ) const
[]
UDynamicEntryBoxBase::RebuildWidget
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
[]
UDynamicEntryBoxBase::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UDynamicEntryBoxBase::RemoveEntryInternal
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h
UMG
void RemoveEntryInternal ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * EntryWidget )
[]
UDynamicEntryBoxBase::ResetInternal
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h
Clear out the box entries, optionally deleting the underlying Slate widgets entirely as well.
UMG
void ResetInternal ( bool bDeleteWidgets )
[]
UDynamicEntryBoxBase::ResetInternal
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h
Clear out the box entries, executing the provided reset function for each and optionally deleting the underlying Slate widgets entirely as well.
UMG
template<typename WidgetT> void ResetInternal ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(WidgetT &)> ResetEntryFunc, bool bDeleteWidgets )
[]
UDynamicEntryBoxBase::SetEntrySpacing
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h
UMG
void SetEntrySpacing ( const FVector2D & InEntrySpacing )
[]
UDynamicEntryBoxBase::SetRadialSettings
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h
UMG
void SetRadialSettings ( const [FRadialBoxSettings](API\Runtime\UMG\Components\FRadialBoxSettings) & InSettings )
[]
UDynamicEntryBoxBase::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h
Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced.
UMG
virtual void SynchronizeProperties()
[]
UDynamicEntryBoxBase::UDynamicEntryBoxBase
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h
UMG
UDynamicEntryBoxBase ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & Initializer )
[]
FOnEditableTextChangedEvent
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
UMG
class FOnEditableTextChangedEvent
[]
FOnEditableTextCommittedEvent
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
UMG
class FOnEditableTextCommittedEvent
[]
UDynamicEntryBoxBase
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h
UDynamicEntryBoxfor a ready-to-use version
UMG
class UDynamicEntryBoxBase : public [UWidget](API\Runtime\UMG\Components\UWidget)
[ { "type": "TSharedPtr<SPa...", "name": "MyPanelWidget", "description": "Can be a horizontal, vertical, wrap box, or overlay." }, { "type": "TArray< FVector...", "name": "SpacingPattern", "description": "The looping sequence of entry paddings to apply as entries are created." } ]
UEditableText::GetAccessibleWidget
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
Gets the widget that accessibility properties should synchronize to.
UMG
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetAccessibleWidget() const
[]
UEditableText::GetClearKeyboardFocusOnCommit
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
Whether to clear keyboard focus when pressing enter to commit changes
UMG
bool GetClearKeyboardFocusOnCommit() const
[]
UEditableText::GetFont
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
UMG
const [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) & GetFont() const
[]
UEditableText::GetHintText
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
Gets the Hint text that appears when there is no text in the text box
UMG
[FText](API\Runtime\Core\Internationalization\FText) GetHintText() const
[]
UEditableText::GetIsCaretMovedWhenGainFocus
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
Return true when the caret is moved when gaining focus
UMG
bool GetIsCaretMovedWhenGainFocus() const
[]
UEditableText::GetIsPassword
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
UMG
bool GetIsPassword() const
[]
UEditableText::GetIsReadOnly
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
UMG
bool GetIsReadOnly() const
[]
UEditableText::GetMinimumDesiredWidth
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
the minimum desired width for this text box
UMG
float GetMinimumDesiredWidth() const
[]
UEditableText::GetJustification
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
UMG
[ETextJustify::Type](API\Runtime\Slate\Framework\Text\ETextJustify__Type) GetJustification() const
[]
UEditableText::GetPaletteCategory
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
Gets the palette category of the widget
UMG
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
[]
UEditableText::GetRevertTextOnEscape
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
Whether to allow the user to back out of changes when they press the escape key
UMG
bool GetRevertTextOnEscape() const
[]
UEditableText::GetSelectAllTextOnCommit
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
Whether to select all text when pressing enter to commit changes
UMG
bool GetSelectAllTextOnCommit() const
[]
UEditableText::GetSelectAllTextWhenFocused
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
Whether to select all text when the user clicks to give focus on the widget
UMG
bool GetSelectAllTextWhenFocused() const
[]
UEditableText::HandleOnTextChanged
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
UMG
void HandleOnTextChanged ( const [FText](API\Runtime\Core\Internationalization\FText) & Text )
[]
UEditableText::GetText
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
Gets the widget text The widget text
UMG
[FText](API\Runtime\Core\Internationalization\FText) GetText() const
[]