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UComboBoxString::GetItemStyle | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | Get the style of the items. | UMG | const [FTableRowStyle](API\Runtime\SlateCore\Styling\FTableRowStyle) & GetItemStyle() const | [] |
UComboBoxString::GetMaxListHeight | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | Get the maximum height of the combobox list. | UMG | float GetMaxListHeight() const | [] |
UComboBoxString::GetOptionCount | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | Returns the number of options | UMG | int32 GetOptionCount() const | [] |
UComboBoxString::GetOptionAtIndex | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | UMG | [FString](API\Runtime\Core\Containers\FString) GetOptionAtIndex ( int32 Index ) const | [] |
|
UComboBoxString::GetPaletteCategory | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | Gets the palette category of the widget | UMG | virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory() | [] |
UComboBoxString::GetScrollBarStyle | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | Get the style of the scrollbar. | UMG | const [FScrollBarStyle](API\Runtime\SlateCore\Styling\FScrollBarStyle) & GetScrollBarStyle() const | [] |
UComboBoxString::GetSelectedIndex | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | UMG | int32 GetSelectedIndex() const | [] |
|
UComboBoxString::GetSelectedOption | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | UMG | [FString](API\Runtime\Core\Containers\FString) GetSelectedOption() const | [] |
|
UComboBoxString::GetWidgetStyle | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | Get the style of the combobox. | UMG | const [FComboBoxStyle](API\Runtime\SlateCore\Styling\FComboBoxStyle) & GetWidgetStyle() const | [] |
UComboBoxString::HandleGenerateWidget | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | Called by slate when it needs to generate a new item for the combobox | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > HandleGenerateWidget ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FString](API\Runtime\Core\Containers\FString) > Item ) const | [] |
UComboBoxString::HandleOpening | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | Called by slate when the underlying combobox is opening | UMG | virtual void HandleOpening() | [] |
UComboBoxString::HandleSelectionChanged | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | Called by slate when the underlying combobox selection changes | UMG | virtual void HandleSelectionChanged ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FString](API\Runtime\Core\Containers\FString) > Item, [ESelectInfo::Type](API\Runtime\SlateCore\Types\ESelectInfo__Type) SelectionType ) | [] |
UComboBoxString::InitForegroundColor | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | Initialize ForegroundColor in the constructor before theSWidgetis constructed. | UMG | void InitForegroundColor ( [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) InForegroundColor ) | [] |
UComboBoxString::InitIsFocusable | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | Initialize IsFocusable in the constructor before theSWidgetis constructed. | UMG | void InitIsFocusable ( bool InIsFocusable ) | [] |
UComboBoxString::InitFont | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | Initialize the default font in the constructor before theSWidgetis constructed. | UMG | void InitFont ( [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) InFont ) | [] |
UComboBoxString::InitScrollBarStyle | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | Initialize the scrollbar style in the constructor before theSWidgetis constructed. | UMG | void InitScrollBarStyle ( const [FScrollBarStyle](API\Runtime\SlateCore\Styling\FScrollBarStyle) & InScrollBarStyle ) | [] |
UComboBoxString::IsEnableGamepadNavigationMode | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | Is the combobox navigated by gamepad. | UMG | bool IsEnableGamepadNavigationMode() const | [] |
UComboBoxString::IsFocusable | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | Is the combobox focusable. | UMG | bool IsFocusable() const | [] |
UComboBoxString::IsOpen | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | UMG | bool IsOpen() const | [] |
|
UComboBoxString::IsHasDownArrow | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | Is the combobox arrow showing. | UMG | bool IsHasDownArrow() const | [] |
UComboBoxString::PostInitProperties | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened. | UMG | virtual void PostInitProperties() | [] |
UComboBoxString::PostLoad | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread. | UMG | virtual void PostLoad() | [] |
UComboBoxString::RebuildWidget | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed. | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget() | [] |
UComboBoxString::RefreshOptions | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | Refreshes the list of options. If you added new ones, and want to update the list even if it's currently being displayed use this. | UMG | void RefreshOptions() | [] |
UComboBoxString::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UComboBoxString::Serialize | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables. | UMG | virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar ) | [] |
UComboBoxString::RemoveOption | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | UMG | bool RemoveOption ( const [FString](API\Runtime\Core\Containers\FString) & Option ) | [] |
|
UComboBoxString::SetContentPadding | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | Set the padding for content. | UMG | void SetContentPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InPadding ) | [] |
UComboBoxString::SetHasDownArrow | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | Set whether the combobox arrow is showing. | UMG | void SetHasDownArrow ( bool InHasDownArrow ) | [] |
UComboBoxString::SetEnableGamepadNavigationMode | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | Set whether the combobox is navigated by gamepad. | UMG | void SetEnableGamepadNavigationMode ( bool InEnableGamepadNavigationMode ) | [] |
UComboBoxString::SetItemStyle | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | Set the style of the items. | UMG | void SetItemStyle ( const [FTableRowStyle](API\Runtime\SlateCore\Styling\FTableRowStyle) & InItemStyle ) | [] |
UComboBoxString::SetMaxListHeight | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | Set the maximum height of the combobox list. | UMG | void SetMaxListHeight ( float InMaxHeight ) | [] |
UComboBoxString::SetSelectedIndex | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | UMG | void SetSelectedIndex ( const int32 Index ) | [] |
|
UComboBoxString::SetWidgetStyle | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | Set the style of the combobox. | UMG | void SetWidgetStyle ( const [FComboBoxStyle](API\Runtime\SlateCore\Styling\FComboBoxStyle) & InWidgetStyle ) | [] |
UComboBoxString::UpdateOrGenerateWidget | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | Refresh ComboBoxContent with the correct widget/data when the selected option changes | UMG | void UpdateOrGenerateWidget ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FString](API\Runtime\Core\Containers\FString) > Item ) | [] |
UComboBoxString::UComboBoxString | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | UMG | UComboBoxString ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UComboBoxString | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | The combobox allows you to display a list of options to the user in a dropdown menu for them to select one. | UMG | class UComboBoxString : public [UWidget](API\Runtime\UMG\Components\UWidget) | [
{
"type": "TSharedPtr<SBo...",
"name": "ComboBoxContent",
"description": "A shared pointer to a container that holds the combobox content that is selected"
},
{
"type": "TSharedPtr<FSt...",
"name": "CurrentOptionPtr",
"description": "A shared pointer to the current selected string"
},
{
"type": "TWeakPtr<SText...",
"name": "DefaultComboBoxContent",
"description": "If OnGenerateWidgetEvent is not bound, this will store the defaultSTextBlockgenerated"
},
{
"type": "TSharedPtr< SCo...",
"name": "MyComboBox",
"description": "A shared pointer to the underlying slate combobox"
},
{
"type": "FGenerateWidget...",
"name": "OnGenerateWidgetEvent",
"description": "Called when the widget is needed for the item."
},
{
"type": "FOnOpeningEvent",
"name": "OnOpening",
"description": "Called when the combobox is opening"
},
{
"type": "FOnSelectionCha...",
"name": "OnSelectionChanged",
"description": "Called when a new item is selected in the combobox."
},
{
"type": "TArray<TShared...",
"name": "Options",
"description": "The true objects bound to the Slate combobox."
}
] |
UContentWidget::GetContent | /Engine/Source/Runtime/UMG/Public/Components/ContentWidget.h | UMG | [UWidget](API\Runtime\UMG\Components\UWidget) * GetContent() const | [] |
|
UComboBoxString::SetSelectedOption | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | UMG | void SetSelectedOption ( [FString](API\Runtime\Core\Containers\FString) Option ) | [] |
|
UContentWidget::GetContentSlot | /Engine/Source/Runtime/UMG/Public/Components/ContentWidget.h | UMG | [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * GetContentSlot() const | [] |
|
UContentWidget::SetContent | /Engine/Source/Runtime/UMG/Public/Components/ContentWidget.h | UMG | [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * SetContent ( [UWidget](API\Runtime\UMG\Components\UWidget) * Content ) | [] |
|
UContentWidget::GetSlotClass | /Engine/Source/Runtime/UMG/Public/Components/ContentWidget.h | UPanelWidget. | UMG | virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSlotClass() const | [] |
UContentWidget::UContentWidget | /Engine/Source/Runtime/UMG/Public/Components/ContentWidget.h | UMG | UContentWidget ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UContentWidget | /Engine/Source/Runtime/UMG/Public/Components/ContentWidget.h | UMG | class UContentWidget : public [UPanelWidget](API\Runtime\UMG\Components\UPanelWidget) | [] |
|
UDynamicEntryBox::GetEntryWidgetClass | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBox.h | UMG | [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) > GetEntryWidgetClass() const | [] |
|
UDynamicEntryBox::CreateEntry | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBox.h | UMG | template<typename WidgetT> WidgetT * CreateEntry ( const [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< WidgetT > & ExplicitEntryClass ) | [] |
|
UDynamicEntryBox::RemoveEntry | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBox.h | UMG | void RemoveEntry ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * EntryWidget ) | [] |
|
UDynamicEntryBox::Reset | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBox.h | Clear out the box entries, optionally deleting the underlying Slate widgets entirely as well. | UMG | void Reset ( bool bDeleteWidgets ) | [] |
UDynamicEntryBox::Reset | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBox.h | UMG | template<typename WidgetT> void Reset ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(WidgetT &)> ResetEntryFunc, bool bDeleteWidgets ) | [] |
|
UDynamicEntryBox::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBox.h | Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced. | UMG | virtual void SynchronizeProperties() | [] |
UDynamicEntryBox::ValidateCompiledDefaults | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBox.h | Called at the end of Widget Blueprint compilation. Allows UMG elements to evaluate their default states and determine whether they are acceptable. To trigger compilation failure, add an error to the log. Warnings and notes will be visible, but will not cause compiles to fail. | UMG | virtual void ValidateCompiledDefaults ( class [IWidgetCompilerLog](API\Runtime\UMG\Editor\IWidgetCompilerLog) & CompileLog ) const | [] |
UDynamicEntryBox | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBox.h | No children can be manually added in the designer - all are auto-generated based on the given entry class. | UMG | class UDynamicEntryBox : public [UDynamicEntryBoxBase](API\Runtime\UMG\Components\UDynamicEntryBoxBase) | [
{
"type": "int32",
"name": "NumDesignerPreviewEntries",
"description": ""
},
{
"type": "TFunction< void...",
"name": "OnPreviewEntryCreatedFunc",
"description": "Called whenever a preview entry is made for this widget in the designer."
}
] |
UDynamicEntryBoxBase::AddEntryChild | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h | UMG | virtual void AddEntryChild ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) & ChildWidget ) | [] |
|
UDynamicEntryBoxBase::CreateEntryInternal | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h | UMG | [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * CreateEntryInternal ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) > InEntryClass ) | [] |
|
UDynamicEntryBoxBase::BuildEntryPadding | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h | UMG | [FMargin](API\Runtime\SlateCore\Layout\FMargin) BuildEntryPadding ( const FVector2D & DesiredSpacing ) | [] |
|
UDynamicEntryBoxBase::GetAllEntries | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h | UMG | const [TArray](API\Runtime\Core\Containers\TArray)< [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * > & GetAllEntries() const | [] |
|
UDynamicEntryBoxBase::GetBoxType | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h | UMG | EDynamicBoxType GetBoxType() const | [] |
|
UDynamicEntryBoxBase::GetEntrySizeRule | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h | UMG | const [FSlateChildSize](API\Runtime\UMG\Components\FSlateChildSize) & GetEntrySizeRule() const | [] |
|
UDynamicEntryBoxBase::GetEntrySpacing | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h | UMG | const FVector2D & GetEntrySpacing() const | [] |
|
UDynamicEntryBoxBase::GetEntryVerticalAlignment | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h | UMG | EVerticalAlignment GetEntryVerticalAlignment() const | [] |
|
UDynamicEntryBoxBase::GetEntryHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h | UMG | EHorizontalAlignment GetEntryHorizontalAlignment() const | [] |
|
UDynamicEntryBoxBase::GetMaxElementSize | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h | UMG | int32 GetMaxElementSize() const | [] |
|
UDynamicEntryBoxBase::GetNumEntries | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h | UMG | int32 GetNumEntries() const | [] |
|
UDynamicEntryBoxBase::GetRadialBoxSettings | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h | UMG | const [FRadialBoxSettings](API\Runtime\UMG\Components\FRadialBoxSettings) & GetRadialBoxSettings() const | [] |
|
UDynamicEntryBoxBase::GetPaletteCategory | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h | Gets the palette category of the widget | UMG | virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory() | [] |
UDynamicEntryBoxBase::GetTypedEntries | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h | UMG | template<typename EntryWidgetT> [TArray](API\Runtime\Core\Containers\TArray)< EntryWidgetT * > GetTypedEntries() const | [] |
|
UDynamicEntryBoxBase::InitEntryHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h | Initialize EntryHorizontalAlignment in the constructor before theSWidgetis constructed. | UMG | void InitEntryHorizontalAlignment ( EHorizontalAlignment InEntryHorizontalAlignment ) | [] |
UDynamicEntryBoxBase::InitEntrySizeRule | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h | Initialize EntrySizeRule in the constructor before theSWidgetis constructed. | UMG | void InitEntrySizeRule ( [FSlateChildSize](API\Runtime\UMG\Components\FSlateChildSize) InEntrySizeRule ) | [] |
UDynamicEntryBoxBase::InitEntryBoxType | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h | Initialize EntryBoxType in the constructor before theSWidgetis constructed. | UMG | void InitEntryBoxType ( EDynamicBoxType InEntryBoxType ) | [] |
UDynamicEntryBoxBase::InitEntryVerticalAlignment | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h | Initialize EntryVerticalAlignment in the constructor before theSWidgetis constructed. | UMG | void InitEntryVerticalAlignment ( EVerticalAlignment InEntryVerticalAlignment ) | [] |
UDynamicEntryBoxBase::InitMaxElementSize | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h | Initialize MaxElementSize in the constructor before theSWidgetis constructed. | UMG | void InitMaxElementSize ( int32 InMaxElementSize ) | [] |
UDynamicEntryBoxBase::PostEditChangeProperty | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h | Called when a property on this object has been modified externally | UMG | virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] |
UDynamicEntryBoxBase::IsEntryClassValid | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h | UMG | bool IsEntryClassValid ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) > InEntryClass ) const | [] |
|
UDynamicEntryBoxBase::RebuildWidget | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h | Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed. | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget() | [] |
UDynamicEntryBoxBase::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UDynamicEntryBoxBase::RemoveEntryInternal | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h | UMG | void RemoveEntryInternal ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * EntryWidget ) | [] |
|
UDynamicEntryBoxBase::ResetInternal | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h | Clear out the box entries, optionally deleting the underlying Slate widgets entirely as well. | UMG | void ResetInternal ( bool bDeleteWidgets ) | [] |
UDynamicEntryBoxBase::ResetInternal | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h | Clear out the box entries, executing the provided reset function for each and optionally deleting the underlying Slate widgets entirely as well. | UMG | template<typename WidgetT> void ResetInternal ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(WidgetT &)> ResetEntryFunc, bool bDeleteWidgets ) | [] |
UDynamicEntryBoxBase::SetEntrySpacing | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h | UMG | void SetEntrySpacing ( const FVector2D & InEntrySpacing ) | [] |
|
UDynamicEntryBoxBase::SetRadialSettings | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h | UMG | void SetRadialSettings ( const [FRadialBoxSettings](API\Runtime\UMG\Components\FRadialBoxSettings) & InSettings ) | [] |
|
UDynamicEntryBoxBase::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h | Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced. | UMG | virtual void SynchronizeProperties() | [] |
UDynamicEntryBoxBase::UDynamicEntryBoxBase | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h | UMG | UDynamicEntryBoxBase ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & Initializer ) | [] |
|
FOnEditableTextChangedEvent | /Engine/Source/Runtime/UMG/Public/Components/EditableText.h | UMG | class FOnEditableTextChangedEvent | [] |
|
FOnEditableTextCommittedEvent | /Engine/Source/Runtime/UMG/Public/Components/EditableText.h | UMG | class FOnEditableTextCommittedEvent | [] |
|
UDynamicEntryBoxBase | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBoxBase.h | UDynamicEntryBoxfor a ready-to-use version | UMG | class UDynamicEntryBoxBase : public [UWidget](API\Runtime\UMG\Components\UWidget) | [
{
"type": "TSharedPtr<SPa...",
"name": "MyPanelWidget",
"description": "Can be a horizontal, vertical, wrap box, or overlay."
},
{
"type": "TArray< FVector...",
"name": "SpacingPattern",
"description": "The looping sequence of entry paddings to apply as entries are created."
}
] |
UEditableText::GetAccessibleWidget | /Engine/Source/Runtime/UMG/Public/Components/EditableText.h | Gets the widget that accessibility properties should synchronize to. | UMG | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetAccessibleWidget() const | [] |
UEditableText::GetClearKeyboardFocusOnCommit | /Engine/Source/Runtime/UMG/Public/Components/EditableText.h | Whether to clear keyboard focus when pressing enter to commit changes | UMG | bool GetClearKeyboardFocusOnCommit() const | [] |
UEditableText::GetFont | /Engine/Source/Runtime/UMG/Public/Components/EditableText.h | UMG | const [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) & GetFont() const | [] |
|
UEditableText::GetHintText | /Engine/Source/Runtime/UMG/Public/Components/EditableText.h | Gets the Hint text that appears when there is no text in the text box | UMG | [FText](API\Runtime\Core\Internationalization\FText) GetHintText() const | [] |
UEditableText::GetIsCaretMovedWhenGainFocus | /Engine/Source/Runtime/UMG/Public/Components/EditableText.h | Return true when the caret is moved when gaining focus | UMG | bool GetIsCaretMovedWhenGainFocus() const | [] |
UEditableText::GetIsPassword | /Engine/Source/Runtime/UMG/Public/Components/EditableText.h | UMG | bool GetIsPassword() const | [] |
|
UEditableText::GetIsReadOnly | /Engine/Source/Runtime/UMG/Public/Components/EditableText.h | UMG | bool GetIsReadOnly() const | [] |
|
UEditableText::GetMinimumDesiredWidth | /Engine/Source/Runtime/UMG/Public/Components/EditableText.h | the minimum desired width for this text box | UMG | float GetMinimumDesiredWidth() const | [] |
UEditableText::GetJustification | /Engine/Source/Runtime/UMG/Public/Components/EditableText.h | UMG | [ETextJustify::Type](API\Runtime\Slate\Framework\Text\ETextJustify__Type) GetJustification() const | [] |
|
UEditableText::GetPaletteCategory | /Engine/Source/Runtime/UMG/Public/Components/EditableText.h | Gets the palette category of the widget | UMG | virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory() | [] |
UEditableText::GetRevertTextOnEscape | /Engine/Source/Runtime/UMG/Public/Components/EditableText.h | Whether to allow the user to back out of changes when they press the escape key | UMG | bool GetRevertTextOnEscape() const | [] |
UEditableText::GetSelectAllTextOnCommit | /Engine/Source/Runtime/UMG/Public/Components/EditableText.h | Whether to select all text when pressing enter to commit changes | UMG | bool GetSelectAllTextOnCommit() const | [] |
UEditableText::GetSelectAllTextWhenFocused | /Engine/Source/Runtime/UMG/Public/Components/EditableText.h | Whether to select all text when the user clicks to give focus on the widget | UMG | bool GetSelectAllTextWhenFocused() const | [] |
UEditableText::HandleOnTextChanged | /Engine/Source/Runtime/UMG/Public/Components/EditableText.h | UMG | void HandleOnTextChanged ( const [FText](API\Runtime\Core\Internationalization\FText) & Text ) | [] |
|
UEditableText::GetText | /Engine/Source/Runtime/UMG/Public/Components/EditableText.h | Gets the widget text
The widget text | UMG | [FText](API\Runtime\Core\Internationalization\FText) GetText() const | [] |
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