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UEditableText::HandleOnTextCommitted
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
UMG
void HandleOnTextCommitted ( const [FText](API\Runtime\Core\Internationalization\FText) & Text, [ETextCommit::Type](API\Runtime\SlateCore\Types\ETextCommit__Type) CommitMethod )
[]
UEditableText::GetTextOverflowPolicy
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
the text overflow policy for this text block.
UMG
ETextOverflowPolicy GetTextOverflowPolicy() const
[]
UEditableText::K2_Gate_HintText
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
UMG
[FText](API\Runtime\Core\Internationalization\FText) K2_Gate_HintText()
[]
UEditableText::RebuildWidget
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
[]
UEditableText::K2_Gate_Text
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
UMG
[FText](API\Runtime\Core\Internationalization\FText) K2_Gate_Text()
[]
UEditableText::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UEditableText::SetClearKeyboardFocusOnCommit
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
Set to true to clear keyboard focus when pressing enter to commit changes
UMG
void SetClearKeyboardFocusOnCommit ( bool bInClearKeyboardFocusOnCommit )
[]
UEditableText::SetFont
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
UMG
void SetFont ( [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) InFontInfo )
[]
UEditableText::SetFontMaterial
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
UMG
void SetFontMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InMaterial )
[]
UEditableText::SetHintText
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
UMG
void SetHintText ( [FText](API\Runtime\Core\Internationalization\FText) InHintText )
[]
UEditableText::SetIsCaretMovedWhenGainFocus
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
When set to true the caret is moved when gaining focus
UMG
void SetIsCaretMovedWhenGainFocus ( bool bIsCaretMovedWhenGainFocus )
[]
UEditableText::SetIsPassword
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
UMG
void SetIsPassword ( bool InbIsPassword )
[]
UEditableText::SetIsReadOnly
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
UMG
void SetIsReadOnly ( bool InbIsReadyOnly )
[]
UEditableText::SetJustification
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
UMG
void SetJustification ( [ETextJustify::Type](API\Runtime\Slate\Framework\Text\ETextJustify__Type) InJustification )
[]
UEditableText::SetKeyboardType
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
UMG
void SetKeyboardType ( [EVirtualKeyboardType::Type](API\Runtime\UMG\Components\EVirtualKeyboardType__Type) Type )
[]
UEditableText::SetMinimumDesiredWidth
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
Set the minimum desired width for this text box
UMG
void SetMinimumDesiredWidth ( float InMinDesiredWidth )
[]
UEditableText::SetFontOutlineMaterial
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
UMG
void SetFontOutlineMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InMaterial )
[]
UEditableText::SetRevertTextOnEscape
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
Set to true to allow the user to back out of changes when they press the escape key
UMG
void SetRevertTextOnEscape ( bool bRevertTextOnEscape )
[]
UEditableText::SetSelectAllTextOnCommit
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
Set to true to select all text when pressing enter to commit changes
UMG
void SetSelectAllTextOnCommit ( bool bSelectAllTextOnCommit )
[]
UEditableText::SetSelectAllTextWhenFocused
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
Set to true to select all text when the user clicks to give focus on the widget
UMG
void SetSelectAllTextWhenFocused ( bool bSelectAllTextWhenFocused )
[]
UEditableText::SetText
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
Directly sets the widget text. Warning: This will wipe any binding created for the Text property!
UMG
void SetText ( [FText](API\Runtime\Core\Internationalization\FText) InText )
[]
UEditableText::SetTextOverflowPolicy
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
UMG
void SetTextOverflowPolicy ( ETextOverflowPolicy InOverflowPolicy )
[]
UEditableText::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced.
UMG
virtual void SynchronizeProperties()
[]
UEditableText::SetWidgetStyle
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
Set the style and ensure the visual will be updated accordingly
UMG
void SetWidgetStyle ( const [FEditableTextStyle](API\Runtime\SlateCore\Styling\FEditableTextStyle) & InEditableTextStyle )
[]
UEditableText::UEditableText
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
UMG
UEditableText ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEditableText
/Engine/Source/Runtime/UMG/Public/Components/EditableText.h
Editable text box widget
UMG
class UEditableText : public [UWidget](API\Runtime\UMG\Components\UWidget)
[ { "type": "bool", "name": "AllowContextMenu", "description": "Whether the context menu can be opened" }, { "type": "FGetText", "name": "HintTextDelegate", "description": "A bindable delegate to allow logic to drive the hint text of the widget" }, { "type": "FText", "name": "K2_Cache_HintText", "description": "" }, { "type": "FText", "name": "K2_Cache_Text", "description": "" }, { "type": "TEnumAsByte<EV...", "name": "KeyboardType", "description": "If we're on a platform that requires a virtual keyboard, what kind of keyboard should this widget use?" }, { "type": "TSharedPtr<SEd...", "name": "MyEditableText", "description": "" }, { "type": "FOnEditableText...", "name": "OnTextChanged", "description": "Called whenever the text is changed programmatically or interactively by the user" }, { "type": "FOnEditableText...", "name": "OnTextCommitted", "description": "Called whenever the text is committed." }, { "type": "FShapedTextOpti...", "name": "ShapedTextOptions", "description": "Controls how the text within this widget should be shaped." }, { "type": "FGetText", "name": "TextDelegate", "description": "A bindable delegate to allow logic to drive the text of the widget" }, { "type": "EVirtualKeyboar...", "name": "VirtualKeyboardDismissAction", "description": "What action should be taken when the virtual keyboard is dismissed?" }, { "type": "FVirtualKeyboar...", "name": "VirtualKeyboardOptions", "description": "Additional options for the virtual keyboard" }, { "type": "EVirtualKeyboar...", "name": "VirtualKeyboardTrigger", "description": "" }, { "type": "FEditableTextSt...", "name": "WidgetStyle", "description": "The style" } ]
UEditableTextBox::ClearError
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
UMG
void ClearError()
[]
FOnEditableTextBoxCommittedEvent
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
UMG
class FOnEditableTextBoxCommittedEvent
[]
FOnEditableTextBoxChangedEvent
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
UMG
class FOnEditableTextBoxChangedEvent
[]
UEditableTextBox::GetAccessibleWidget
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
Gets the widget that accessibility properties should synchronize to.
UMG
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetAccessibleWidget() const
[]
UEditableTextBox::GetClearKeyboardFocusOnCommit
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
Whether to clear keyboard focus when pressing enter to commit changes
UMG
bool GetClearKeyboardFocusOnCommit() const
[]
UEditableTextBox::GetHintText
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
Gets the Hint text that appears when there is no text in the text box
UMG
[FText](API\Runtime\Core\Internationalization\FText) GetHintText() const
[]
UEditableTextBox::GetIsCaretMovedWhenGainFocus
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
Return true when the caret is moved when gaining focus
UMG
bool GetIsCaretMovedWhenGainFocus() const
[]
UEditableTextBox::GetIsPassword
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
UMG
bool GetIsPassword() const
[]
UEditableTextBox::GetIsReadOnly
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
Return true when this text cannot be modified interactively by the user
UMG
bool GetIsReadOnly() const
[]
UEditableTextBox::GetMinimumDesiredWidth
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
the minimum desired width for this text box
UMG
float GetMinimumDesiredWidth() const
[]
UEditableTextBox::GetJustification
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
UMG
[ETextJustify::Type](API\Runtime\Slate\Framework\Text\ETextJustify__Type) GetJustification() const
[]
UEditableTextBox::GetRevertTextOnEscape
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
Whether to allow the user to back out of changes when they press the escape key
UMG
bool GetRevertTextOnEscape() const
[]
UEditableTextBox::GetPaletteCategory
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
Gets the palette category of the widget
UMG
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
[]
UEditableTextBox::GetSelectAllTextOnCommit
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
Whether to select all text when pressing enter to commit changes
UMG
bool GetSelectAllTextOnCommit() const
[]
UEditableTextBox::GetSelectAllTextWhenFocused
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
Whether to select all text when the user clicks to give focus on the widget
UMG
bool GetSelectAllTextWhenFocused() const
[]
UEditableTextBox::GetText
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
Provide a alternative mechanism for error reporting. Gets the widget text The widget text
UMG
[FText](API\Runtime\Core\Internationalization\FText) GetText() const
[]
UEditableTextBox::GetTextOverflowPolicy
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
the text overflow policy for this text block.
UMG
ETextOverflowPolicy GetTextOverflowPolicy() const
[]
UEditableTextBox::HasError
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
UMG
bool HasError() const
[]
UEditableTextBox::HandleOnTextCommitted
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
UMG
virtual void HandleOnTextCommitted ( const [FText](API\Runtime\Core\Internationalization\FText) & Text, [ETextCommit::Type](API\Runtime\SlateCore\Types\ETextCommit__Type) CommitMethod )
[]
UEditableTextBox::K2_Gate_HintText
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
UMG
[FText](API\Runtime\Core\Internationalization\FText) K2_Gate_HintText()
[]
UEditableTextBox::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UEditableTextBox::RebuildWidget
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
[]
UEditableTextBox::K2_Gate_Text
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
UMG
[FText](API\Runtime\Core\Internationalization\FText) K2_Gate_Text()
[]
UEditableTextBox::Serialize
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.
UMG
virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
[]
UEditableTextBox::SetError
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
UMG
void SetError ( [FText](API\Runtime\Core\Internationalization\FText) InError )
[]
UEditableTextBox::HandleOnTextChanged
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
UMG
virtual void HandleOnTextChanged ( const [FText](API\Runtime\Core\Internationalization\FText) & Text )
[]
UEditableTextBox::SetClearKeyboardFocusOnCommit
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
Set to true to clear keyboard focus when pressing enter to commit changes
UMG
void SetClearKeyboardFocusOnCommit ( bool bClearKeyboardFocusOnCommit )
[]
UEditableTextBox::SetForegroundColor
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
UMG
void SetForegroundColor ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) color )
[]
UEditableTextBox::SetHintText
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
Sets the Hint text that appears when there is no text in the text box
UMG
void SetHintText ( [FText](API\Runtime\Core\Internationalization\FText) InText )
[]
UEditableTextBox::SetIsCaretMovedWhenGainFocus
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
When set to true the caret is moved when gaining focus
UMG
void SetIsCaretMovedWhenGainFocus ( bool bIsCaretMovedWhenGainFocus )
[]
UEditableTextBox::SetIsPassword
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
UMG
void SetIsPassword ( bool bIsPassword )
[]
UEditableTextBox::SetIsReadOnly
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
Sets the Text as Readonly to prevent it from being modified interactively by the user
UMG
void SetIsReadOnly ( bool bReadOnly )
[]
UEditableTextBox::SetMinDesiredWidth
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
Set the minimum desired width for this text box
UMG
void SetMinDesiredWidth ( float InMinDesiredWidth )
[]
UEditableTextBox::SetJustification
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
UMG
void SetJustification ( [ETextJustify::Type](API\Runtime\Slate\Framework\Text\ETextJustify__Type) InJustification )
[]
UEditableTextBox::SetRevertTextOnEscape
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
Set to true to allow the user to back out of changes when they press the escape key
UMG
void SetRevertTextOnEscape ( bool bRevertTextOnEscape )
[]
UEditableTextBox::SetSelectAllTextOnCommit
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
Set to true to select all text when pressing enter to commit changes
UMG
void SetSelectAllTextOnCommit ( bool bSelectAllTextOnCommit )
[]
UEditableTextBox::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced.
UMG
virtual void SynchronizeProperties()
[]
UEditableTextBox::SetSelectAllTextWhenFocused
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
Set to true to select all text when the user clicks to give focus on the widget
UMG
void SetSelectAllTextWhenFocused ( bool bSelectAllTextWhenFocused )
[]
UEditableTextBox::SetTextOverflowPolicy
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
Set the text overflow policy for this text box.
UMG
void SetTextOverflowPolicy ( ETextOverflowPolicy InOverflowPolicy )
[]
UEditableTextBox::SetText
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
Directly sets the widget text. Warning: This will wipe any binding created for the Text property!
UMG
void SetText ( [FText](API\Runtime\Core\Internationalization\FText) InText )
[]
UEditableTextBox::UEditableTextBox
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
UMG
UEditableTextBox ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEditableTextBox
/Engine/Source/Runtime/UMG/Public/Components/EditableTextBox.h
Allows the user to type in custom text. Only permits a single line of text to be entered.
UMG
class UEditableTextBox : public [UWidget](API\Runtime\UMG\Components\UWidget)
[ { "type": "bool", "name": "AllowContextMenu", "description": "Whether the context menu can be opened" }, { "type": "FGetText", "name": "HintTextDelegate", "description": "A bindable delegate to allow logic to drive the hint text of the widget" }, { "type": "FText", "name": "K2_Cache_HintText", "description": "" }, { "type": "FText", "name": "K2_Cache_Text", "description": "" }, { "type": "TEnumAsByte<EV...", "name": "KeyboardType", "description": "If we're on a platform that requires a virtual keyboard, what kind of keyboard should this widget use?" }, { "type": "TSharedPtr<SEd...", "name": "MyEditableTextBlock", "description": "" }, { "type": "FOnEditableText...", "name": "OnTextChanged", "description": "Called whenever the text is changed programmatically or interactively by the user" }, { "type": "FOnEditableText...", "name": "OnTextCommitted", "description": "Called whenever the text is committed." }, { "type": "FShapedTextOpti...", "name": "ShapedTextOptions", "description": "Controls how the text within this widget should be shaped." }, { "type": "FGetText", "name": "TextDelegate", "description": "A bindable delegate to allow logic to drive the text of the widget" }, { "type": "EVirtualKeyboar...", "name": "VirtualKeyboardDismissAction", "description": "What action should be taken when the virtual keyboard is dismissed?" }, { "type": "FVirtualKeyboar...", "name": "VirtualKeyboardOptions", "description": "Additional options to use for the virtual keyboard summoned by this widget" }, { "type": "EVirtualKeyboar...", "name": "VirtualKeyboardTrigger", "description": "The type of event that will trigger the display of the virtual keyboard" }, { "type": "FEditableTextBo...", "name": "WidgetStyle", "description": "The style" } ]
UExpandableArea::GetBorderColor
/Engine/Source/Runtime/UMG/Public/Components/ExpandableArea.h
UMG
const [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) & GetBorderColor() const
[]
UExpandableArea::GetAreaPadding
/Engine/Source/Runtime/UMG/Public/Components/ExpandableArea.h
UMG
[FMargin](API\Runtime\SlateCore\Layout\FMargin) GetAreaPadding() const
[]
UExpandableArea::GetContentForSlot
/Engine/Source/Runtime/UMG/Public/Components/ExpandableArea.h
Gets the widget for a given slot by name, will return nullptr if no widget is in the slot.
UMG
virtual [UWidget](API\Runtime\UMG\Components\UWidget) * GetContentForSlot ( [FName](API\Runtime\Core\UObject\FName) SlotName ) const
[]
UExpandableArea::GetHeaderPadding
/Engine/Source/Runtime/UMG/Public/Components/ExpandableArea.h
UMG
[FMargin](API\Runtime\SlateCore\Layout\FMargin) GetHeaderPadding() const
[]
UExpandableArea::GetBorderBrush
/Engine/Source/Runtime/UMG/Public/Components/ExpandableArea.h
UMG
const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & GetBorderBrush() const
[]
UExpandableArea::GetIsExpanded
/Engine/Source/Runtime/UMG/Public/Components/ExpandableArea.h
UMG
bool GetIsExpanded() const
[]
UExpandableArea::GetMaxHeight
/Engine/Source/Runtime/UMG/Public/Components/ExpandableArea.h
UMG
float GetMaxHeight() const
[]
UExpandableArea::GetSlotNames
/Engine/Source/Runtime/UMG/Public/Components/ExpandableArea.h
Gets the names for slots that we can store widgets into.
UMG
virtual void GetSlotNames ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & SlotNames ) const
[]
UExpandableArea::GetPaletteCategory
/Engine/Source/Runtime/UMG/Public/Components/ExpandableArea.h
Gets the palette category of the widget
UMG
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
[]
UExpandableArea::GetStyle
/Engine/Source/Runtime/UMG/Public/Components/ExpandableArea.h
UMG
const [FExpandableAreaStyle](API\Runtime\SlateCore\Styling\FExpandableAreaStyle) & GetStyle() const
[]
UExpandableArea::RebuildWidget
/Engine/Source/Runtime/UMG/Public/Components/ExpandableArea.h
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
[]
UExpandableArea::OnDescendantSelectedByDesigner
/Engine/Source/Runtime/UMG/Public/Components/ExpandableArea.h
UMG
virtual void OnDescendantSelectedByDesigner ( [UWidget](API\Runtime\UMG\Components\UWidget) * DescendantWidget )
[]
UExpandableArea::OnDescendantDeselectedByDesigner
/Engine/Source/Runtime/UMG/Public/Components/ExpandableArea.h
UMG
virtual void OnDescendantDeselectedByDesigner ( [UWidget](API\Runtime\UMG\Components\UWidget) * DescendantWidget )
[]
UExpandableArea::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/ExpandableArea.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UExpandableArea::SetAreaPadding
/Engine/Source/Runtime/UMG/Public/Components/ExpandableArea.h
UMG
void SetAreaPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InAreaPadding )
[]
UExpandableArea::SetBorderBrush
/Engine/Source/Runtime/UMG/Public/Components/ExpandableArea.h
UMG
void SetBorderBrush ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & InBorderBrush )
[]
UExpandableArea::SetBorderColor
/Engine/Source/Runtime/UMG/Public/Components/ExpandableArea.h
UMG
void SetBorderColor ( const [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) & InBorderColor )
[]
UExpandableArea::SetContentForSlot
/Engine/Source/Runtime/UMG/Public/Components/ExpandableArea.h
Sets the widget for a given slot by name.
UMG
virtual void SetContentForSlot ( [FName](API\Runtime\Core\UObject\FName) SlotName, [UWidget](API\Runtime\UMG\Components\UWidget) * Content )
[]
UExpandableArea::SetHeaderPadding
/Engine/Source/Runtime/UMG/Public/Components/ExpandableArea.h
UMG
void SetHeaderPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InHeaderPadding )
[]
UExpandableArea::SetIsExpanded
/Engine/Source/Runtime/UMG/Public/Components/ExpandableArea.h
UMG
void SetIsExpanded ( bool IsExpanded )
[]
UExpandableArea::SetIsExpanded_Animated
/Engine/Source/Runtime/UMG/Public/Components/ExpandableArea.h
UMG
void SetIsExpanded_Animated ( bool IsExpanded )
[]
UExpandableArea::SetMaxHeight
/Engine/Source/Runtime/UMG/Public/Components/ExpandableArea.h
UMG
void SetMaxHeight ( float InMaxHeight )
[]
UExpandableArea::SetStyle
/Engine/Source/Runtime/UMG/Public/Components/ExpandableArea.h
UMG
void SetStyle ( const [FExpandableAreaStyle](API\Runtime\SlateCore\Styling\FExpandableAreaStyle) & InStyle )
[]
UExpandableArea::SlateExpansionChanged
/Engine/Source/Runtime/UMG/Public/Components/ExpandableArea.h
UMG
void SlateExpansionChanged ( bool NewState )
[]
UExpandableArea::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/ExpandableArea.h
Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced.
UMG
virtual void SynchronizeProperties()
[]
UExpandableArea::UExpandableArea
/Engine/Source/Runtime/UMG/Public/Components/ExpandableArea.h
UMG
UExpandableArea ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UExpandableArea
/Engine/Source/Runtime/UMG/Public/Components/ExpandableArea.h
UMG
class UExpandableArea : public [UWidget](API\Runtime\UMG\Components\UWidget), public [INamedSlotInterface](API\Runtime\UMG\Components\INamedSlotInterface)
[ { "type": "TObjectPtr<UWi...", "name": "BodyContent", "description": "" }, { "type": "TObjectPtr<UWi...", "name": "HeaderContent", "description": "" }, { "type": "TSharedPtr<SEx...", "name": "MyExpandableArea", "description": "" }, { "type": "FOnExpandableAr...", "name": "OnExpansionChanged", "description": "A bindable delegate for the IsChecked." } ]
UGridPanel::AddChildToGrid
/Engine/Source/Runtime/UMG/Public/Components/GridPanel.h
UMG
[UGridSlot](API\Runtime\UMG\Components\UGridSlot) * AddChildToGrid ( [UWidget](API\Runtime\UMG\Components\UWidget) * Content, int32 InRow, int32 InColumn )
[]
UGridPanel::GetPaletteCategory
/Engine/Source/Runtime/UMG/Public/Components/GridPanel.h
Gets the palette category of the widget
UMG
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
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UGridPanel::GetSlotClass
/Engine/Source/Runtime/UMG/Public/Components/GridPanel.h
UPanelWidget.
UMG
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSlotClass() const
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UGridPanel::OnSlotAdded
/Engine/Source/Runtime/UMG/Public/Components/GridPanel.h
UMG
virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
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UGridPanel::RebuildWidget
/Engine/Source/Runtime/UMG/Public/Components/GridPanel.h
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
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