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UGridPanel::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/GridPanel.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UGridPanel::OnSlotRemoved | /Engine/Source/Runtime/UMG/Public/Components/GridPanel.h | UMG | virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot ) | [] |
|
UGridPanel::SetColumnFill | /Engine/Source/Runtime/UMG/Public/Components/GridPanel.h | UMG | void SetColumnFill ( int32 ColumnIndex, float Coefficient ) | [] |
|
UGridPanel::SetRowFill | /Engine/Source/Runtime/UMG/Public/Components/GridPanel.h | UMG | void SetRowFill ( int32 RowIndex, float Coefficient ) | [] |
|
UGridPanel::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/GridPanel.h | Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced. | UMG | virtual void SynchronizeProperties() | [] |
UGridPanel::UGridPanel | /Engine/Source/Runtime/UMG/Public/Components/GridPanel.h | UMG | UGridPanel ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UGridPanel | /Engine/Source/Runtime/UMG/Public/Components/GridPanel.h | A table-like panel that retains the width of every column throughout the table. | UMG | class UGridPanel : public [UPanelWidget](API\Runtime\UMG\Components\UPanelWidget) | [
{
"type": "TArray< float >",
"name": "ColumnFill",
"description": "The column fill rules"
},
{
"type": "TSharedPtr<SGr...",
"name": "MyGridPanel",
"description": ""
},
{
"type": "TArray< float >",
"name": "RowFill",
"description": "The row fill rules"
}
] |
UGridSlot::BuildSlot | /Engine/Source/Runtime/UMG/Public/Components/GridSlot.h | Builds the underlying FSlot for the Slate layout panel. | UMG | void BuildSlot ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SGridPanel](API\Runtime\Slate\Widgets\Layout\SGridPanel) > GridPanel ) | [] |
UGridSlot::GetColumn | /Engine/Source/Runtime/UMG/Public/Components/GridSlot.h | Gets the column index of the slot | UMG | int32 GetColumn() const | [] |
UGridSlot::GetColumnSpan | /Engine/Source/Runtime/UMG/Public/Components/GridSlot.h | Gets how many columns this slot spans over | UMG | int32 GetColumnSpan() const | [] |
UGridSlot::GetHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/GridSlot.h | UMG | EHorizontalAlignment GetHorizontalAlignment() const | [] |
|
UGridSlot::GetLayer | /Engine/Source/Runtime/UMG/Public/Components/GridSlot.h | Gets the offset this cell drawn on top of others. | UMG | int32 GetLayer() const | [] |
UGridSlot::GetNudge | /Engine/Source/Runtime/UMG/Public/Components/GridSlot.h | Gets the offset for this slot's content | UMG | FVector2D GetNudge() const | [] |
UGridSlot::GetPadding | /Engine/Source/Runtime/UMG/Public/Components/GridSlot.h | UMG | [FMargin](API\Runtime\SlateCore\Layout\FMargin) GetPadding() const | [] |
|
UGridSlot::GetRow | /Engine/Source/Runtime/UMG/Public/Components/GridSlot.h | Gets the row index of the slot | UMG | int32 GetRow() const | [] |
UGridSlot::NudgeByDesigner | /Engine/Source/Runtime/UMG/Public/Components/GridSlot.h | Called by the designer to "nudge" a widget in a direction. Returns true if the nudge had any effect, false otherwise. | UMG | virtual bool NudgeByDesigner ( const FVector2D & NudgeDirection, const [TOptional](API\Runtime\Core\IO\TOptional)< int32 > & GridSnapSize ) | [] |
UGridSlot::GetVerticalAlignment | /Engine/Source/Runtime/UMG/Public/Components/GridSlot.h | UMG | EVerticalAlignment GetVerticalAlignment() const | [] |
|
UGridSlot::SetColumn | /Engine/Source/Runtime/UMG/Public/Components/GridSlot.h | Sets the column index of the slot, this determines what cell the slot is in the panel | UMG | void SetColumn ( int32 InColumn ) | [] |
UGridSlot::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/GridSlot.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UGridSlot::SetColumnSpan | /Engine/Source/Runtime/UMG/Public/Components/GridSlot.h | How many columns this slot spans over | UMG | void SetColumnSpan ( int32 InColumnSpan ) | [] |
UGridSlot::SetLayer | /Engine/Source/Runtime/UMG/Public/Components/GridSlot.h | Sets positive values offset this cell to be hit-tested and drawn on top of others. | UMG | void SetLayer ( int32 InLayer ) | [] |
UGridSlot::SetHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/GridSlot.h | UMG | void SetHorizontalAlignment ( EHorizontalAlignment InHorizontalAlignment ) | [] |
|
UGridSlot::SetNudge | /Engine/Source/Runtime/UMG/Public/Components/GridSlot.h | Sets the offset for this slot's content by some amount; positive values offset to lower right | UMG | void SetNudge ( FVector2D InNudge ) | [] |
UGridSlot::SetPadding | /Engine/Source/Runtime/UMG/Public/Components/GridSlot.h | UMG | void SetPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InPadding ) | [] |
|
UGridSlot::GetRowSpan | /Engine/Source/Runtime/UMG/Public/Components/GridSlot.h | Gets how many rows this this slot spans over | UMG | int32 GetRowSpan() const | [] |
UGridSlot::SetRow | /Engine/Source/Runtime/UMG/Public/Components/GridSlot.h | Sets the row index of the slot, this determines what cell the slot is in the panel | UMG | void SetRow ( int32 InRow ) | [] |
UGridSlot::SetRowSpan | /Engine/Source/Runtime/UMG/Public/Components/GridSlot.h | How many rows this this slot spans over | UMG | void SetRowSpan ( int32 InRowSpan ) | [] |
UGridSlot::SetVerticalAlignment | /Engine/Source/Runtime/UMG/Public/Components/GridSlot.h | UMG | void SetVerticalAlignment ( EVerticalAlignment InVerticalAlignment ) | [] |
|
UGridSlot::SynchronizeFromTemplate | /Engine/Source/Runtime/UMG/Public/Components/GridSlot.h | Called by the designer when a design-time widget needs to have changes to its associated template synchronized. | UMG | virtual void SynchronizeFromTemplate ( const [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) *const TemplateSlot ) | [] |
UGridSlot::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/GridSlot.h | Applies all properties to the live slot if possible. | UMG | virtual void SynchronizeProperties() | [] |
UHorizontalBox::GetPaletteCategory | /Engine/Source/Runtime/UMG/Public/Components/HorizontalBox.h | Gets the palette category of the widget | UMG | virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory() | [] |
UGridSlot::UGridSlot | /Engine/Source/Runtime/UMG/Public/Components/GridSlot.h | UMG | UGridSlot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UGridSlot | /Engine/Source/Runtime/UMG/Public/Components/GridSlot.h | A slot forUGridPanel, these slots all share the same size as the largest slot in the grid. | UMG | class UGridSlot : public [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) | [] |
UHorizontalBox::AddChildToHorizontalBox | /Engine/Source/Runtime/UMG/Public/Components/HorizontalBox.h | UMG | [UHorizontalBoxSlot](API\Runtime\UMG\Components\UHorizontalBoxSlot) * AddChildToHorizontalBox ( [UWidget](API\Runtime\UMG\Components\UWidget) * Content ) | [] |
|
UHorizontalBox::GetSlotClass | /Engine/Source/Runtime/UMG/Public/Components/HorizontalBox.h | UPanelWidget. | UMG | virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSlotClass() const | [] |
UHorizontalBox::OnSlotAdded | /Engine/Source/Runtime/UMG/Public/Components/HorizontalBox.h | UMG | virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot ) | [] |
|
UHorizontalBox::RebuildWidget | /Engine/Source/Runtime/UMG/Public/Components/HorizontalBox.h | Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed. | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget() | [] |
UHorizontalBox::OnSlotRemoved | /Engine/Source/Runtime/UMG/Public/Components/HorizontalBox.h | UMG | virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot ) | [] |
|
UHorizontalBox::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/HorizontalBox.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UHorizontalBox::UHorizontalBox | /Engine/Source/Runtime/UMG/Public/Components/HorizontalBox.h | UMG | UHorizontalBox ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UHorizontalBox | /Engine/Source/Runtime/UMG/Public/Components/HorizontalBox.h | Allows widgets to be laid out in a flow horizontally. | UMG | class UHorizontalBox : public [UPanelWidget](API\Runtime\UMG\Components\UPanelWidget) | [
{
"type": "TSharedPtr< cla...",
"name": "MyHorizontalBox",
"description": ""
}
] |
UHorizontalBoxSlot::BuildSlot | /Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h | UMG | void BuildSlot ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SHorizontalBox](API\Runtime\SlateCore\Widgets\SHorizontalBox) > HorizontalBox ) | [] |
|
UHorizontalBoxSlot::GetHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h | UMG | EHorizontalAlignment GetHorizontalAlignment() const | [] |
|
UHorizontalBoxSlot::GetPadding | /Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h | UMG | [FMargin](API\Runtime\SlateCore\Layout\FMargin) GetPadding() const | [] |
|
UHorizontalBoxSlot::GetSize | /Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h | UMG | [FSlateChildSize](API\Runtime\UMG\Components\FSlateChildSize) GetSize() const | [] |
|
UHorizontalBoxSlot::GetVerticalAlignment | /Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h | UMG | EVerticalAlignment GetVerticalAlignment() const | [] |
|
UHorizontalBoxSlot::NudgeByDesigner | /Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h | Called by the designer to "nudge" a widget in a direction. Returns true if the nudge had any effect, false otherwise. | UMG | virtual bool NudgeByDesigner ( const FVector2D & NudgeDirection, const [TOptional](API\Runtime\Core\IO\TOptional)< int32 > & GridSnapSize ) | [] |
UHorizontalBoxSlot::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UHorizontalBoxSlot::SetHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h | UMG | void SetHorizontalAlignment ( EHorizontalAlignment InHorizontalAlignment ) | [] |
|
UHorizontalBoxSlot::SetPadding | /Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h | UMG | void SetPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InPadding ) | [] |
|
UHorizontalBoxSlot::SetSize | /Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h | UMG | void SetSize ( [FSlateChildSize](API\Runtime\UMG\Components\FSlateChildSize) InSize ) | [] |
|
UHorizontalBoxSlot::SetVerticalAlignment | /Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h | UMG | void SetVerticalAlignment ( EVerticalAlignment InVerticalAlignment ) | [] |
|
UHorizontalBoxSlot::SynchronizeFromTemplate | /Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h | Called by the designer when a design-time widget needs to have changes to its associated template synchronized. | UMG | virtual void SynchronizeFromTemplate ( const [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) *const TemplateSlot ) | [] |
UHorizontalBoxSlot::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h | Applies all properties to the live slot if possible. | UMG | virtual void SynchronizeProperties() | [] |
UHorizontalBoxSlot::UHorizontalBoxSlot | /Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h | UMG | UHorizontalBoxSlot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UHorizontalBoxSlot | /Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h | UMG | class UHorizontalBoxSlot : public [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) | [] |
|
UImage::CancelImageStreaming | /Engine/Source/Runtime/UMG/Public/Components/Image.h | Called when we need to abort the texture being streamed in. | UMG | virtual void CancelImageStreaming() | [] |
UImage::ConvertImage | /Engine/Source/Runtime/UMG/Public/Components/Image.h | Translates the bound brush data and assigns it to the cached brush used by this widget. | UMG | const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * ConvertImage ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) > InImageAsset ) const | [] |
UImage::GetAccessibleWidget | /Engine/Source/Runtime/UMG/Public/Components/Image.h | Gets the widget that accessibility properties should synchronize to. | UMG | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetAccessibleWidget() const | [] |
UImage::GetBrush | /Engine/Source/Runtime/UMG/Public/Components/Image.h | UMG | const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & GetBrush() const | [] |
|
UImage::GetDynamicMaterial | /Engine/Source/Runtime/UMG/Public/Components/Image.h | UMG | [UMaterialInstanceDynamic](API\Runtime\Engine\Materials\UMaterialInstanceDynamic) * GetDynamicMaterial() | [] |
|
UImage::GetColorAndOpacity | /Engine/Source/Runtime/UMG/Public/Components/Image.h | UMG | const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & GetColorAndOpacity() const | [] |
|
UImage::HandleMouseButtonDown | /Engine/Source/Runtime/UMG/Public/Components/Image.h | UMG | [FReply](API\Runtime\SlateCore\Input\FReply) HandleMouseButtonDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & Geometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) | [] |
|
UImage::K2_Gate_ColorAndOpacity | /Engine/Source/Runtime/UMG/Public/Components/Image.h | UMG | [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) K2_Gate_ColorAndOpacity() | [] |
|
UImage::OnImageStreamingComplete | /Engine/Source/Runtime/UMG/Public/Components/Image.h | Called when the image streaming completes. | UMG | virtual void OnImageStreamingComplete ( [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > LoadedSoftObject ) | [] |
UImage::OnImageStreamingStarted | /Engine/Source/Runtime/UMG/Public/Components/Image.h | Called when the image streaming starts, after the other one was cancelled. | UMG | virtual void OnImageStreamingStarted ( [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > SoftObject ) | [] |
UImage::RebuildWidget | /Engine/Source/Runtime/UMG/Public/Components/Image.h | Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed. | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget() | [] |
UImage::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/Image.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UImage::RequestAsyncLoad | /Engine/Source/Runtime/UMG/Public/Components/Image.h | Called when we need to stream in content. | UMG | void RequestAsyncLoad ( [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > SoftObject, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void()> && Callback ) | [] |
UImage::RequestAsyncLoad | /Engine/Source/Runtime/UMG/Public/Components/Image.h | Called when we need to stream in content. | UMG | virtual void RequestAsyncLoad ( [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > SoftObject, FStreamableDelegate DelegateToCall ) | [] |
UImage::GetPaletteCategory | /Engine/Source/Runtime/UMG/Public/Components/Image.h | Gets the palette category of the widget | UMG | virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory() | [] |
UImage::SetBrush | /Engine/Source/Runtime/UMG/Public/Components/Image.h | UMG | virtual void SetBrush ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & InBrush ) | [] |
|
UImage::SetBrushFromAsset | /Engine/Source/Runtime/UMG/Public/Components/Image.h | UMG | virtual void SetBrushFromAsset ( [USlateBrushAsset](API\Runtime\Engine\Slate\USlateBrushAsset) * Asset ) | [] |
|
UImage::SetBrushFromAtlasInterface | /Engine/Source/Runtime/UMG/Public/Components/Image.h | Sets the Brush to the specified Atlas Region. | UMG | virtual void SetBrushFromAtlasInterface ( [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [ISlateTextureAtlasInterface](API\Runtime\Engine\Slate\ISlateTextureAtlasInterface) > AtlasRegion, bool bMatchSize ) | [] |
UImage::SetBrushFromMaterial | /Engine/Source/Runtime/UMG/Public/Components/Image.h | UMG | virtual void SetBrushFromMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material ) | [] |
|
UImage::SetBrushFromSoftMaterial | /Engine/Source/Runtime/UMG/Public/Components/Image.h | UMG | virtual void SetBrushFromSoftMaterial ( [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) > SoftMaterial ) | [] |
|
UImage::SetBrushFromSoftTexture | /Engine/Source/Runtime/UMG/Public/Components/Image.h | Sets the Brush to the specified Soft Texture. | UMG | virtual void SetBrushFromSoftTexture ( [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) > SoftTexture, bool bMatchSize ) | [] |
UImage::SetBrushFromTexture | /Engine/Source/Runtime/UMG/Public/Components/Image.h | Sets the Brush to the specified Texture. | UMG | virtual void SetBrushFromTexture ( [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * Texture, bool bMatchSize ) | [] |
UImage::SetBrushResourceObject | /Engine/Source/Runtime/UMG/Public/Components/Image.h | UMG | void SetBrushResourceObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * ResourceObject ) | [] |
|
UImage::SetBrushFromTextureDynamic | /Engine/Source/Runtime/UMG/Public/Components/Image.h | Sets the Brush to the specified Dynamic Texture. | UMG | virtual void SetBrushFromTextureDynamic ( [UTexture2DDynamic](API\Runtime\Engine\Engine\UTexture2DDynamic) * Texture, bool bMatchSize ) | [] |
UImage::SetBrushTintColor | /Engine/Source/Runtime/UMG/Public/Components/Image.h | UMG | void SetBrushTintColor ( [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) TintColor ) | [] |
|
UImage::SetColorAndOpacity | /Engine/Source/Runtime/UMG/Public/Components/Image.h | UMG | void SetColorAndOpacity ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) InColorAndOpacity ) | [] |
|
UImage::SetFlipForRightToLeftFlowDirection | /Engine/Source/Runtime/UMG/Public/Components/Image.h | UMG | void SetFlipForRightToLeftFlowDirection ( bool InbFlipForRightToLeftFlowDirection ) | [] |
|
UImage::SetDesiredSizeOverride | /Engine/Source/Runtime/UMG/Public/Components/Image.h | UMG | void SetDesiredSizeOverride ( FVector2D DesiredSize ) | [] |
|
UImage::SetBrushSize | /Engine/Source/Runtime/UMG/Public/Components/Image.h | Deprecated* Deprecated. Use SetDesiredSizeOverride instead. | UMG | void SetBrushSize ( FVector2D DesiredSize ) | [] |
UImage::SetOpacity | /Engine/Source/Runtime/UMG/Public/Components/Image.h | UMG | void SetOpacity ( float InOpacity ) | [] |
|
UImage::ShouldFlipForRightToLeftFlowDirection | /Engine/Source/Runtime/UMG/Public/Components/Image.h | UMG | bool ShouldFlipForRightToLeftFlowDirection() const | [] |
|
UImage::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/Image.h | Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced. | UMG | virtual void SynchronizeProperties() | [] |
UImage::UImage | /Engine/Source/Runtime/UMG/Public/Components/Image.h | UMG | UImage ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UImage | /Engine/Source/Runtime/UMG/Public/Components/Image.h | The image widget allows you to display a Slate Brush, or texture or material in the UI. | UMG | class UImage : public [UWidget](API\Runtime\UMG\Components\UWidget) | [
{
"type": "FGetSlateBrush",
"name": "BrushDelegate",
"description": "A bindable delegate for the Image."
},
{
"type": "FGetLinearColor",
"name": "ColorAndOpacityDelegate",
"description": "A bindable delegate for the ColorAndOpacity."
},
{
"type": "PRAGMA_DISABLE_...",
"name": "K2_Cache_ColorAndOpacity",
"description": ""
},
{
"type": "TSharedPtr<SIm...",
"name": "MyImage",
"description": ""
},
{
"type": "FOnPointerEvent",
"name": "OnMouseButtonDownEvent",
"description": ""
},
{
"type": "TSharedPtr<FSt...",
"name": "StreamingHandle",
"description": ""
},
{
"type": "FSoftObjectPath",
"name": "StreamingObjectPath",
"description": ""
}
] |
UInputKeySelector::AllowGamepadKeys | /Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h | Returns true if gamepad keys are allowed, otherwise returns false. | UMG | bool AllowGamepadKeys() const | [] |
UInputKeySelector::AllowModifierKeys | /Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h | Returns true if modifier keys keys are allowed, otherwise returns false. | UMG | bool AllowModifierKeys() const | [] |
FOnIsSelectingKeyChanged | /Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h | UMG | class FOnIsSelectingKeyChanged | [] |
|
FOnKeySelected | /Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h | UMG | class FOnKeySelected | [] |
|
UInputKeySelector::GetButtonStyle | /Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h | Returns the style of the button used to start key selection mode. | UMG | const [FButtonStyle](API\Runtime\SlateCore\Styling\FButtonStyle) & GetButtonStyle() const | [] |
UInputKeySelector::GetIsSelectingKey | /Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h | Returns true if the widget is currently selecting a key, otherwise returns false. | UMG | bool GetIsSelectingKey() const | [] |
UInputKeySelector::GetMargin | /Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h | Returns the amount of blank space around the text used to display the currently selected key. | UMG | const [FMargin](API\Runtime\SlateCore\Layout\FMargin) & GetMargin() const | [] |
UInputKeySelector::GetKeySelectionText | /Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h | Returns the text which is displayed while selecting keys. | UMG | const [FText](API\Runtime\Core\Internationalization\FText) & GetKeySelectionText() const | [] |
UInputKeySelector::GetNoKeySpecifiedText | /Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h | Returns the text to display when no key text is available or not selecting a key. | UMG | const [FText](API\Runtime\Core\Internationalization\FText) & GetNoKeySpecifiedText() const | [] |
UInputKeySelector::GetPaletteCategory | /Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h | Gets the palette category of the widget | UMG | virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory() | [] |
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