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UGridPanel::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/GridPanel.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UGridPanel::OnSlotRemoved
/Engine/Source/Runtime/UMG/Public/Components/GridPanel.h
UMG
virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
[]
UGridPanel::SetColumnFill
/Engine/Source/Runtime/UMG/Public/Components/GridPanel.h
UMG
void SetColumnFill ( int32 ColumnIndex, float Coefficient )
[]
UGridPanel::SetRowFill
/Engine/Source/Runtime/UMG/Public/Components/GridPanel.h
UMG
void SetRowFill ( int32 RowIndex, float Coefficient )
[]
UGridPanel::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/GridPanel.h
Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced.
UMG
virtual void SynchronizeProperties()
[]
UGridPanel::UGridPanel
/Engine/Source/Runtime/UMG/Public/Components/GridPanel.h
UMG
UGridPanel ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UGridPanel
/Engine/Source/Runtime/UMG/Public/Components/GridPanel.h
A table-like panel that retains the width of every column throughout the table.
UMG
class UGridPanel : public [UPanelWidget](API\Runtime\UMG\Components\UPanelWidget)
[ { "type": "TArray< float >", "name": "ColumnFill", "description": "The column fill rules" }, { "type": "TSharedPtr<SGr...", "name": "MyGridPanel", "description": "" }, { "type": "TArray< float >", "name": "RowFill", "description": "The row fill rules" } ]
UGridSlot::BuildSlot
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
Builds the underlying FSlot for the Slate layout panel.
UMG
void BuildSlot ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SGridPanel](API\Runtime\Slate\Widgets\Layout\SGridPanel) > GridPanel )
[]
UGridSlot::GetColumn
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
Gets the column index of the slot
UMG
int32 GetColumn() const
[]
UGridSlot::GetColumnSpan
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
Gets how many columns this slot spans over
UMG
int32 GetColumnSpan() const
[]
UGridSlot::GetHorizontalAlignment
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
UMG
EHorizontalAlignment GetHorizontalAlignment() const
[]
UGridSlot::GetLayer
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
Gets the offset this cell drawn on top of others.
UMG
int32 GetLayer() const
[]
UGridSlot::GetNudge
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
Gets the offset for this slot's content
UMG
FVector2D GetNudge() const
[]
UGridSlot::GetPadding
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
UMG
[FMargin](API\Runtime\SlateCore\Layout\FMargin) GetPadding() const
[]
UGridSlot::GetRow
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
Gets the row index of the slot
UMG
int32 GetRow() const
[]
UGridSlot::NudgeByDesigner
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
Called by the designer to "nudge" a widget in a direction. Returns true if the nudge had any effect, false otherwise.
UMG
virtual bool NudgeByDesigner ( const FVector2D & NudgeDirection, const [TOptional](API\Runtime\Core\IO\TOptional)< int32 > & GridSnapSize )
[]
UGridSlot::GetVerticalAlignment
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
UMG
EVerticalAlignment GetVerticalAlignment() const
[]
UGridSlot::SetColumn
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
Sets the column index of the slot, this determines what cell the slot is in the panel
UMG
void SetColumn ( int32 InColumn )
[]
UGridSlot::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UGridSlot::SetColumnSpan
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
How many columns this slot spans over
UMG
void SetColumnSpan ( int32 InColumnSpan )
[]
UGridSlot::SetLayer
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
Sets positive values offset this cell to be hit-tested and drawn on top of others.
UMG
void SetLayer ( int32 InLayer )
[]
UGridSlot::SetHorizontalAlignment
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
UMG
void SetHorizontalAlignment ( EHorizontalAlignment InHorizontalAlignment )
[]
UGridSlot::SetNudge
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
Sets the offset for this slot's content by some amount; positive values offset to lower right
UMG
void SetNudge ( FVector2D InNudge )
[]
UGridSlot::SetPadding
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
UMG
void SetPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InPadding )
[]
UGridSlot::GetRowSpan
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
Gets how many rows this this slot spans over
UMG
int32 GetRowSpan() const
[]
UGridSlot::SetRow
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
Sets the row index of the slot, this determines what cell the slot is in the panel
UMG
void SetRow ( int32 InRow )
[]
UGridSlot::SetRowSpan
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
How many rows this this slot spans over
UMG
void SetRowSpan ( int32 InRowSpan )
[]
UGridSlot::SetVerticalAlignment
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
UMG
void SetVerticalAlignment ( EVerticalAlignment InVerticalAlignment )
[]
UGridSlot::SynchronizeFromTemplate
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
Called by the designer when a design-time widget needs to have changes to its associated template synchronized.
UMG
virtual void SynchronizeFromTemplate ( const [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) *const TemplateSlot )
[]
UGridSlot::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
Applies all properties to the live slot if possible.
UMG
virtual void SynchronizeProperties()
[]
UHorizontalBox::GetPaletteCategory
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBox.h
Gets the palette category of the widget
UMG
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
[]
UGridSlot::UGridSlot
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
UMG
UGridSlot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UGridSlot
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h
A slot forUGridPanel, these slots all share the same size as the largest slot in the grid.
UMG
class UGridSlot : public [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot)
[]
UHorizontalBox::AddChildToHorizontalBox
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBox.h
UMG
[UHorizontalBoxSlot](API\Runtime\UMG\Components\UHorizontalBoxSlot) * AddChildToHorizontalBox ( [UWidget](API\Runtime\UMG\Components\UWidget) * Content )
[]
UHorizontalBox::GetSlotClass
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBox.h
UPanelWidget.
UMG
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSlotClass() const
[]
UHorizontalBox::OnSlotAdded
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBox.h
UMG
virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
[]
UHorizontalBox::RebuildWidget
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBox.h
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
[]
UHorizontalBox::OnSlotRemoved
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBox.h
UMG
virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
[]
UHorizontalBox::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBox.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UHorizontalBox::UHorizontalBox
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBox.h
UMG
UHorizontalBox ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UHorizontalBox
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBox.h
Allows widgets to be laid out in a flow horizontally.
UMG
class UHorizontalBox : public [UPanelWidget](API\Runtime\UMG\Components\UPanelWidget)
[ { "type": "TSharedPtr< cla...", "name": "MyHorizontalBox", "description": "" } ]
UHorizontalBoxSlot::BuildSlot
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h
UMG
void BuildSlot ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SHorizontalBox](API\Runtime\SlateCore\Widgets\SHorizontalBox) > HorizontalBox )
[]
UHorizontalBoxSlot::GetHorizontalAlignment
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h
UMG
EHorizontalAlignment GetHorizontalAlignment() const
[]
UHorizontalBoxSlot::GetPadding
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h
UMG
[FMargin](API\Runtime\SlateCore\Layout\FMargin) GetPadding() const
[]
UHorizontalBoxSlot::GetSize
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h
UMG
[FSlateChildSize](API\Runtime\UMG\Components\FSlateChildSize) GetSize() const
[]
UHorizontalBoxSlot::GetVerticalAlignment
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h
UMG
EVerticalAlignment GetVerticalAlignment() const
[]
UHorizontalBoxSlot::NudgeByDesigner
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h
Called by the designer to "nudge" a widget in a direction. Returns true if the nudge had any effect, false otherwise.
UMG
virtual bool NudgeByDesigner ( const FVector2D & NudgeDirection, const [TOptional](API\Runtime\Core\IO\TOptional)< int32 > & GridSnapSize )
[]
UHorizontalBoxSlot::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UHorizontalBoxSlot::SetHorizontalAlignment
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h
UMG
void SetHorizontalAlignment ( EHorizontalAlignment InHorizontalAlignment )
[]
UHorizontalBoxSlot::SetPadding
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h
UMG
void SetPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InPadding )
[]
UHorizontalBoxSlot::SetSize
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h
UMG
void SetSize ( [FSlateChildSize](API\Runtime\UMG\Components\FSlateChildSize) InSize )
[]
UHorizontalBoxSlot::SetVerticalAlignment
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h
UMG
void SetVerticalAlignment ( EVerticalAlignment InVerticalAlignment )
[]
UHorizontalBoxSlot::SynchronizeFromTemplate
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h
Called by the designer when a design-time widget needs to have changes to its associated template synchronized.
UMG
virtual void SynchronizeFromTemplate ( const [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) *const TemplateSlot )
[]
UHorizontalBoxSlot::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h
Applies all properties to the live slot if possible.
UMG
virtual void SynchronizeProperties()
[]
UHorizontalBoxSlot::UHorizontalBoxSlot
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h
UMG
UHorizontalBoxSlot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UHorizontalBoxSlot
/Engine/Source/Runtime/UMG/Public/Components/HorizontalBoxSlot.h
UMG
class UHorizontalBoxSlot : public [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot)
[]
UImage::CancelImageStreaming
/Engine/Source/Runtime/UMG/Public/Components/Image.h
Called when we need to abort the texture being streamed in.
UMG
virtual void CancelImageStreaming()
[]
UImage::ConvertImage
/Engine/Source/Runtime/UMG/Public/Components/Image.h
Translates the bound brush data and assigns it to the cached brush used by this widget.
UMG
const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * ConvertImage ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) > InImageAsset ) const
[]
UImage::GetAccessibleWidget
/Engine/Source/Runtime/UMG/Public/Components/Image.h
Gets the widget that accessibility properties should synchronize to.
UMG
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetAccessibleWidget() const
[]
UImage::GetBrush
/Engine/Source/Runtime/UMG/Public/Components/Image.h
UMG
const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & GetBrush() const
[]
UImage::GetDynamicMaterial
/Engine/Source/Runtime/UMG/Public/Components/Image.h
UMG
[UMaterialInstanceDynamic](API\Runtime\Engine\Materials\UMaterialInstanceDynamic) * GetDynamicMaterial()
[]
UImage::GetColorAndOpacity
/Engine/Source/Runtime/UMG/Public/Components/Image.h
UMG
const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & GetColorAndOpacity() const
[]
UImage::HandleMouseButtonDown
/Engine/Source/Runtime/UMG/Public/Components/Image.h
UMG
[FReply](API\Runtime\SlateCore\Input\FReply) HandleMouseButtonDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & Geometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
UImage::K2_Gate_ColorAndOpacity
/Engine/Source/Runtime/UMG/Public/Components/Image.h
UMG
[FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) K2_Gate_ColorAndOpacity()
[]
UImage::OnImageStreamingComplete
/Engine/Source/Runtime/UMG/Public/Components/Image.h
Called when the image streaming completes.
UMG
virtual void OnImageStreamingComplete ( [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > LoadedSoftObject )
[]
UImage::OnImageStreamingStarted
/Engine/Source/Runtime/UMG/Public/Components/Image.h
Called when the image streaming starts, after the other one was cancelled.
UMG
virtual void OnImageStreamingStarted ( [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > SoftObject )
[]
UImage::RebuildWidget
/Engine/Source/Runtime/UMG/Public/Components/Image.h
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
[]
UImage::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/Image.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UImage::RequestAsyncLoad
/Engine/Source/Runtime/UMG/Public/Components/Image.h
Called when we need to stream in content.
UMG
void RequestAsyncLoad ( [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > SoftObject, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void()> && Callback )
[]
UImage::RequestAsyncLoad
/Engine/Source/Runtime/UMG/Public/Components/Image.h
Called when we need to stream in content.
UMG
virtual void RequestAsyncLoad ( [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > SoftObject, FStreamableDelegate DelegateToCall )
[]
UImage::GetPaletteCategory
/Engine/Source/Runtime/UMG/Public/Components/Image.h
Gets the palette category of the widget
UMG
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
[]
UImage::SetBrush
/Engine/Source/Runtime/UMG/Public/Components/Image.h
UMG
virtual void SetBrush ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & InBrush )
[]
UImage::SetBrushFromAsset
/Engine/Source/Runtime/UMG/Public/Components/Image.h
UMG
virtual void SetBrushFromAsset ( [USlateBrushAsset](API\Runtime\Engine\Slate\USlateBrushAsset) * Asset )
[]
UImage::SetBrushFromAtlasInterface
/Engine/Source/Runtime/UMG/Public/Components/Image.h
Sets the Brush to the specified Atlas Region.
UMG
virtual void SetBrushFromAtlasInterface ( [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [ISlateTextureAtlasInterface](API\Runtime\Engine\Slate\ISlateTextureAtlasInterface) > AtlasRegion, bool bMatchSize )
[]
UImage::SetBrushFromMaterial
/Engine/Source/Runtime/UMG/Public/Components/Image.h
UMG
virtual void SetBrushFromMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material )
[]
UImage::SetBrushFromSoftMaterial
/Engine/Source/Runtime/UMG/Public/Components/Image.h
UMG
virtual void SetBrushFromSoftMaterial ( [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) > SoftMaterial )
[]
UImage::SetBrushFromSoftTexture
/Engine/Source/Runtime/UMG/Public/Components/Image.h
Sets the Brush to the specified Soft Texture.
UMG
virtual void SetBrushFromSoftTexture ( [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) > SoftTexture, bool bMatchSize )
[]
UImage::SetBrushFromTexture
/Engine/Source/Runtime/UMG/Public/Components/Image.h
Sets the Brush to the specified Texture.
UMG
virtual void SetBrushFromTexture ( [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * Texture, bool bMatchSize )
[]
UImage::SetBrushResourceObject
/Engine/Source/Runtime/UMG/Public/Components/Image.h
UMG
void SetBrushResourceObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * ResourceObject )
[]
UImage::SetBrushFromTextureDynamic
/Engine/Source/Runtime/UMG/Public/Components/Image.h
Sets the Brush to the specified Dynamic Texture.
UMG
virtual void SetBrushFromTextureDynamic ( [UTexture2DDynamic](API\Runtime\Engine\Engine\UTexture2DDynamic) * Texture, bool bMatchSize )
[]
UImage::SetBrushTintColor
/Engine/Source/Runtime/UMG/Public/Components/Image.h
UMG
void SetBrushTintColor ( [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) TintColor )
[]
UImage::SetColorAndOpacity
/Engine/Source/Runtime/UMG/Public/Components/Image.h
UMG
void SetColorAndOpacity ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) InColorAndOpacity )
[]
UImage::SetFlipForRightToLeftFlowDirection
/Engine/Source/Runtime/UMG/Public/Components/Image.h
UMG
void SetFlipForRightToLeftFlowDirection ( bool InbFlipForRightToLeftFlowDirection )
[]
UImage::SetDesiredSizeOverride
/Engine/Source/Runtime/UMG/Public/Components/Image.h
UMG
void SetDesiredSizeOverride ( FVector2D DesiredSize )
[]
UImage::SetBrushSize
/Engine/Source/Runtime/UMG/Public/Components/Image.h
Deprecated* Deprecated. Use SetDesiredSizeOverride instead.
UMG
void SetBrushSize ( FVector2D DesiredSize )
[]
UImage::SetOpacity
/Engine/Source/Runtime/UMG/Public/Components/Image.h
UMG
void SetOpacity ( float InOpacity )
[]
UImage::ShouldFlipForRightToLeftFlowDirection
/Engine/Source/Runtime/UMG/Public/Components/Image.h
UMG
bool ShouldFlipForRightToLeftFlowDirection() const
[]
UImage::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/Image.h
Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced.
UMG
virtual void SynchronizeProperties()
[]
UImage::UImage
/Engine/Source/Runtime/UMG/Public/Components/Image.h
UMG
UImage ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UImage
/Engine/Source/Runtime/UMG/Public/Components/Image.h
The image widget allows you to display a Slate Brush, or texture or material in the UI.
UMG
class UImage : public [UWidget](API\Runtime\UMG\Components\UWidget)
[ { "type": "FGetSlateBrush", "name": "BrushDelegate", "description": "A bindable delegate for the Image." }, { "type": "FGetLinearColor", "name": "ColorAndOpacityDelegate", "description": "A bindable delegate for the ColorAndOpacity." }, { "type": "PRAGMA_DISABLE_...", "name": "K2_Cache_ColorAndOpacity", "description": "" }, { "type": "TSharedPtr<SIm...", "name": "MyImage", "description": "" }, { "type": "FOnPointerEvent", "name": "OnMouseButtonDownEvent", "description": "" }, { "type": "TSharedPtr<FSt...", "name": "StreamingHandle", "description": "" }, { "type": "FSoftObjectPath", "name": "StreamingObjectPath", "description": "" } ]
UInputKeySelector::AllowGamepadKeys
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
Returns true if gamepad keys are allowed, otherwise returns false.
UMG
bool AllowGamepadKeys() const
[]
UInputKeySelector::AllowModifierKeys
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
Returns true if modifier keys keys are allowed, otherwise returns false.
UMG
bool AllowModifierKeys() const
[]
FOnIsSelectingKeyChanged
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
UMG
class FOnIsSelectingKeyChanged
[]
FOnKeySelected
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
UMG
class FOnKeySelected
[]
UInputKeySelector::GetButtonStyle
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
Returns the style of the button used to start key selection mode.
UMG
const [FButtonStyle](API\Runtime\SlateCore\Styling\FButtonStyle) & GetButtonStyle() const
[]
UInputKeySelector::GetIsSelectingKey
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
Returns true if the widget is currently selecting a key, otherwise returns false.
UMG
bool GetIsSelectingKey() const
[]
UInputKeySelector::GetMargin
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
Returns the amount of blank space around the text used to display the currently selected key.
UMG
const [FMargin](API\Runtime\SlateCore\Layout\FMargin) & GetMargin() const
[]
UInputKeySelector::GetKeySelectionText
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
Returns the text which is displayed while selecting keys.
UMG
const [FText](API\Runtime\Core\Internationalization\FText) & GetKeySelectionText() const
[]
UInputKeySelector::GetNoKeySpecifiedText
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
Returns the text to display when no key text is available or not selecting a key.
UMG
const [FText](API\Runtime\Core\Internationalization\FText) & GetNoKeySpecifiedText() const
[]
UInputKeySelector::GetPaletteCategory
/Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h
Gets the palette category of the widget
UMG
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
[]