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---|---|---|---|---|---|
UInputKeySelector::GetSelectedKey | /Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h | Returns the currently selected key. | UMG | [FInputChord](API\Runtime\Slate\Framework\Commands\FInputChord) GetSelectedKey() const | [] |
UInputKeySelector::GetTextStyle | /Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h | Returns the style of the text used inside the button. | UMG | const [FTextBlockStyle](API\Runtime\SlateCore\Styling\FTextBlockStyle) & GetTextStyle() const | [] |
UInputKeySelector::RebuildWidget | /Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h | Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed. | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget() | [] |
UInputKeySelector::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UInputKeySelector::Serialize | /Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h | Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables. | UMG | virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar ) | [] |
UInputKeySelector::SetAllowModifierKeys | /Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h | Sets whether or not modifier keys are allowed in the selected key. | UMG | void SetAllowModifierKeys ( bool bInAllowModifierKeys ) | [] |
UInputKeySelector::SetAllowGamepadKeys | /Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h | Sets whether or not gamepad keys are allowed in the selected key. | UMG | void SetAllowGamepadKeys ( bool bInAllowGamepadKeys ) | [] |
UInputKeySelector::SetButtonStyle | /Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h | Sets the style of the button used to start key selection mode. | UMG | void SetButtonStyle ( const [FButtonStyle](API\Runtime\SlateCore\Styling\FButtonStyle) & ButtonStyle ) | [] |
UInputKeySelector::SetButtonStyle | /Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h | Sets the style of the button used to start key selection mode. | UMG | void SetButtonStyle ( const [FButtonStyle](API\Runtime\SlateCore\Styling\FButtonStyle) * ButtonStyle ) | [] |
UInputKeySelector::SetEscapeKeys | /Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h | Sets escape keys. | UMG | void SetEscapeKeys ( const [TArray](API\Runtime\Core\Containers\TArray)< [FKey](API\Runtime\InputCore\FKey) > & InKeys ) | [] |
UInputKeySelector::SetKeySelectionText | /Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h | Sets the text which is displayed while selecting keys. | UMG | void SetKeySelectionText ( [FText](API\Runtime\Core\Internationalization\FText) InKeySelectionText ) | [] |
UInputKeySelector::SetMargin | /Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h | Sets the amount of blank space around the text used to display the currently selected key. | UMG | void SetMargin ( const [FMargin](API\Runtime\SlateCore\Layout\FMargin) & InMargin ) | [] |
UInputKeySelector::SetNoKeySpecifiedText | /Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h | Sets the text to display when no key text is available or not selecting a key. | UMG | void SetNoKeySpecifiedText ( [FText](API\Runtime\Core\Internationalization\FText) InNoKeySpecifiedText ) | [] |
UInputKeySelector::SetSelectedKey | /Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h | Sets the currently selected key. | UMG | void SetSelectedKey ( const [FInputChord](API\Runtime\Slate\Framework\Commands\FInputChord) & InSelectedKey ) | [] |
UInputKeySelector::SetTextBlockVisibility | /Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h | Sets the visibility of the text block. | UMG | void SetTextBlockVisibility ( const ESlateVisibility InVisibility ) | [] |
UInputKeySelector::SetTextStyle | /Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h | Sets the style of the text used inside the button. | UMG | void SetTextStyle ( const [FTextBlockStyle](API\Runtime\SlateCore\Styling\FTextBlockStyle) & InTextStyle ) | [] |
UInputKeySelector::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h | Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced. | UMG | virtual void SynchronizeProperties() | [] |
UInputKeySelector | /Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h | A widget for selecting a single key or a single key with a modifier. | UMG | class UInputKeySelector : public [UWidget](API\Runtime\UMG\Components\UWidget) | [
{
"type": "TArray<FKey>",
"name": "EscapeKeys",
"description": "When true gamepad keys are allowed in the input chord representing the selected key, otherwise they are ignored."
},
{
"type": "FOnIsSelectingK...",
"name": "OnIsSelectingKeyChanged",
"description": "Called whenever the key selection mode starts or stops."
},
{
"type": "FOnKeySelected",
"name": "OnKeySelected",
"description": "Called whenever a new key is selected by the user."
}
] |
UInvalidationBox::GetCanCache | /Engine/Source/Runtime/UMG/Public/Components/InvalidationBox.h | true when the invalidation box cache the widgets. The widgets will be updated only if they get invalidated. | UMG | bool GetCanCache() const | [] |
UInvalidationBox::GetPaletteCategory | /Engine/Source/Runtime/UMG/Public/Components/InvalidationBox.h | Gets the palette category of the widget | UMG | virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory() | [] |
UInvalidationBox::OnSlotAdded | /Engine/Source/Runtime/UMG/Public/Components/InvalidationBox.h | UMG | virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot ) | [] |
|
UInvalidationBox::OnSlotRemoved | /Engine/Source/Runtime/UMG/Public/Components/InvalidationBox.h | UMG | virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot ) | [] |
|
UInvalidationBox::RebuildWidget | /Engine/Source/Runtime/UMG/Public/Components/InvalidationBox.h | Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed. | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget() | [] |
UInvalidationBox::InvalidateCache | /Engine/Source/Runtime/UMG/Public/Components/InvalidationBox.h | Deprecated* InvalidationCache is not used. | UMG | void InvalidateCache() | [] |
UInputKeySelector::UInputKeySelector | /Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h | UMG | UInputKeySelector ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UInvalidationBox::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/InvalidationBox.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UInvalidationBox::SetCanCache | /Engine/Source/Runtime/UMG/Public/Components/InvalidationBox.h | the other internal flags can disable the option. | UMG | void SetCanCache ( bool CanCache ) | [] |
UInvalidationBox::UInvalidationBox | /Engine/Source/Runtime/UMG/Public/Components/InvalidationBox.h | UMG | UInvalidationBox ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UInvalidationBox | /Engine/Source/Runtime/UMG/Public/Components/InvalidationBox.h | Invalidate | UMG | class UInvalidationBox : public [UContentWidget](API\Runtime\UMG\Components\UContentWidget) | [
{
"type": "TSharedPtr< cla...",
"name": "MyInvalidationPanel",
"description": ""
}
] |
UListView::AddItem | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | Adds an the item to the list | UMG | void AddItem ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Item ) | [] |
UListView::ClearListItems | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | Removes all items from the list | UMG | void ClearListItems() | [] |
UListView::ConstructListView | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | SListViewconstruction helper - useful if using a customSTreeViewsubclass | UMG | template<template< typename > class ListViewT> [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< ListViewT< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > > ConstructListView() | [] |
UListView::GetDefaultEntryClass | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | UMG | virtual [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) > GetDefaultEntryClass() const | [] |
|
UListView::GetDesiredEntryPadding | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | Gets the desired padding for the entry representing the given item | UMG | virtual [FMargin](API\Runtime\SlateCore\Layout\FMargin) GetDesiredEntryPadding ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Item ) const | [] |
UListView::GetEntryWidgetFromItem | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | UMG | template<typename RowWidgetT> RowWidgetT * GetEntryWidgetFromItem ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Item ) const | [] |
|
UListView::GetHorizontalEntrySpacing | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | Get the horizontal spacing between entries. | UMG | float GetHorizontalEntrySpacing() const | [] |
UListView::GetIndexForItem | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | Returns the index that the specified item is at. Will return the first found, or -1 for not found | UMG | int32 GetIndexForItem ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Item ) const | [] |
UListView::GetItemAt | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | Returns the item at the given index | UMG | [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetItemAt ( int32 Index ) const | [] |
UListView::GetListItems | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | Gets the list of all items in the list. Note that each of these items only has a corresponding entry widget when visible. Use GetDisplayedEntryWidgets to get the currently displayed widgets. | UMG | const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & GetListItems() const | [] |
UListView::GetNumItems | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | Returns the total number of items | UMG | int32 GetNumItems() const | [] |
UListView::GetMyListView | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | UMG | virtual [SListView](API\Editor\UnrealEd\Editor\SListView)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > * GetMyListView() const | [] |
|
UListView::GetOwningUserIndex | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | UMG | virtual uint32 GetOwningUserIndex() const | [] |
|
UListView::GetSelectedItem | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | Gets the first selected item, if any; recommended that you only use this for single selection lists. | UMG | template<typename ObjectT> ObjectT * GetSelectedItem() const | [] |
UListView::GetOrientation | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | UMG | EOrientation GetOrientation() const | [] |
|
UListView::GetVerticalEntrySpacing | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | Get the vertical spacing between entries. | UMG | float GetVerticalEntrySpacing() const | [] |
UListView::GetSelectionMode | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | UMG | [ESelectionMode::Type](API\Runtime\Slate\Framework\Views\ESelectionMode__Type) GetSelectionMode() const | [] |
|
UListView::HandleListEntryHovered | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | UMG | virtual void HandleListEntryHovered ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) & EntryWidget ) | [] |
|
UListView::HandleListEntryUnhovered | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | UMG | virtual void HandleListEntryUnhovered ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) & EntryWidget ) | [] |
|
UListView::HandleOnEntryInitializedInternal | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | UMG | void HandleOnEntryInitializedInternal ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Item, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ITableRow](API\Runtime\Slate\Widgets\Views\ITableRow) > & TableRow ) | [] |
|
UListView::IsDesignerPreview | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | UMG | virtual bool IsDesignerPreview() const | [] |
|
UListView::InitHorizontalEntrySpacing | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | UMG | void InitHorizontalEntrySpacing ( float InHorizontalEntrySpacing ) | [] |
|
UListView::InitVerticalEntrySpacing | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | UMG | void InitVerticalEntrySpacing ( float InVerticalEntrySpacing ) | [] |
|
UListView::IsRefreshPending | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | Returns true if a refresh is pending and the list will be rebuilt on the next tick | UMG | bool IsRefreshPending() const | [] |
UListView::NavigateToIndex | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | Requests that the item at the given index navigated to, scrolling it into view if needed. | UMG | void NavigateToIndex ( int32 Index ) | [] |
UListView::OnFinishedScrolling | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | UMG | virtual [FOnFinishedScrolling](API\Runtime\UMG\Components\ITypedUMGListView\FOnFinishedScrolling) & OnFinishedScrolling() const | [] |
|
UListView::OnGenerateEntryWidgetInternal | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | Generates the actual entry widget that represents the given item. Expected to be used in concert withUListViewBase::GenerateTypedEntry(). | UMG | virtual [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) & OnGenerateEntryWidgetInternal ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Item, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) > DesiredEntryClass, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [STableViewBase](API\Runtime\Slate\Widgets\Views\STableViewBase) > & OwnerTable ) | [] |
UListView::OnGetEntryClassForItem | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | UMG | virtual [FOnGetEntryClassForItem](API\Runtime\UMG\Components\ITypedUMGListView\FOnGetEntryClassForItem) & OnGetEntryClassForItem() const | [] |
|
UListView::OnIsItemSelectableOrNavigable | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | UMG | virtual [FOnIsItemSelectableOrNavigable](API\Runtime\UMG\Components\ITypedUMGListView\FOnIsItemSelectableOrNavigable) & OnIsItemSelectableOrNavigable() const | [] |
|
UListView::OnItemClicked | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | UMG | virtual [FSimpleListItemEvent](API\Runtime\UMG\Components\ITypedUMGListView\FSimpleListItemEvent) & OnItemClicked() const | [] |
|
UListView::OnItemClickedInternal | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | ListView events - implement these instead of binding handlers directly to a list | UMG | virtual void OnItemClickedInternal ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Item ) | [] |
UListView::OnItemDoubleClicked | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | UMG | virtual [FSimpleListItemEvent](API\Runtime\UMG\Components\ITypedUMGListView\FSimpleListItemEvent) & OnItemDoubleClicked() const | [] |
|
UListView::OnItemDoubleClickedInternal | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | UMG | virtual void OnItemDoubleClickedInternal ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Item ) | [] |
|
UListView::OnItemExpansionChanged | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | UMG | virtual [FOnItemExpansionChanged](API\Runtime\UMG\Components\ITypedUMGListView\FOnItemExpansionChanged) & OnItemExpansionChanged() const | [] |
|
UListView::OnItemIsHoveredChanged | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | UMG | virtual [FOnItemIsHoveredChanged](API\Runtime\UMG\Components\ITypedUMGListView\FOnItemIsHoveredChanged) & OnItemIsHoveredChanged() const | [] |
|
UListView::OnItemsChanged | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | UMG | virtual void OnItemsChanged ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & AddedItems, const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & RemovedItems ) | [] |
|
UListView::OnItemScrolledIntoView | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | UMG | virtual [FOnItemScrolledIntoView](API\Runtime\UMG\Components\ITypedUMGListView\FOnItemScrolledIntoView) & OnItemScrolledIntoView() const | [] |
|
UListView::OnItemScrolledIntoViewInternal | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | UMG | virtual void OnItemScrolledIntoViewInternal ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Item, [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) & EntryWidget ) | [] |
|
UListView::OnItemSelectionChanged | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | UMG | virtual [FOnItemSelectionChanged](API\Runtime\UMG\Components\ITypedUMGListView\FOnItemSelectionChanged) & OnItemSelectionChanged() const | [] |
|
UListView::OnListItemEndPlayed | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | UMG | void OnListItemEndPlayed ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Item, [EEndPlayReason::Type](API\Runtime\Engine\Engine\EEndPlayReason__Type) EndPlayReason ) | [] |
|
UListView::OnListViewScrolled | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | UMG | virtual [FOnListViewScrolled](API\Runtime\UMG\Components\ITypedUMGListView\FOnListViewScrolled) & OnListViewScrolled() const | [] |
|
UListView::OnListItemOuterEndPlayed | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | UMG | void OnListItemOuterEndPlayed ( [AActor](API\Runtime\Engine\GameFramework\AActor) * ItemOuter, [EEndPlayReason::Type](API\Runtime\Engine\Engine\EEndPlayReason__Type) EndPlayReason ) | [] |
|
UListView::OnListViewScrolledInternal | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | UMG | virtual void OnListViewScrolledInternal ( float ItemOffset, float DistanceRemaining ) | [] |
|
UListView::OnSelectionChangedInternal | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | UMG | virtual void OnSelectionChangedInternal ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * FirstSelectedItem ) | [] |
|
UListView::PostLoad | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread. | UMG | virtual void PostLoad() | [] |
UListView::RebuildListWidget | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | Implement in child classes to construct the actual ListView Slate widget | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [STableViewBase](API\Runtime\Slate\Widgets\Views\STableViewBase) > RebuildListWidget() | [] |
UListView::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UListView::ScrollIndexIntoView | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | Requests that the item at the given index is scrolled into view | UMG | void ScrollIndexIntoView ( int32 Index ) | [] |
UListView::RemoveItem | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | Removes an the item from the list | UMG | void RemoveItem ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Item ) | [] |
UListView::SetListItems | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | Set the list of items to display within this listview | UMG | template<typename ItemObjectT, typename AllocatorType> void SetListItems ( const [TArray](API\Runtime\Core\Containers\TArray)< ItemObjectT, AllocatorType > & InListItems ) | [] |
UListView::SetSelectedIndex | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | Sets the item at the given index as the sole selected item. | UMG | void SetSelectedIndex ( int32 Index ) | [] |
UListView::OnRefreshDesignerItems | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | UListView::OnRefreshDesignerItemsfor a usage example | UMG | virtual void OnRefreshDesignerItems() | [] |
UListView::SetSelectionMode | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | Sets the new selection mode, preserving the current selection where possible. | UMG | void SetSelectionMode ( [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< [ESelectionMode::Type](API\Runtime\Slate\Framework\Views\ESelectionMode__Type) > SelectionMode ) | [] |
UListView::SetSelectedItem | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | UMG | void SetSelectedItem ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Item ) | [] |
|
UListView | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | To make a widget usable as an entry in a ListView, it must inherit from theIUserObjectListEntryinterface. | UMG | class UListView : public [UListViewBase](API\Runtime\UMG\Components\UListViewBase), public [ITypedUMGListView< UObject * >](API\Runtime\UMG\Components\ITypedUMGListView) | [
{
"type": "bool",
"name": "bClearSelectionOnClick",
"description": ""
},
{
"type": "bool",
"name": "bIsFocusable",
"description": ""
},
{
"type": "bool",
"name": "bReturnFocusToSelection",
"description": ""
},
{
"type": "EConsumeMouseWh...",
"name": "ConsumeMouseWheel",
"description": ""
},
{
"type": "float",
"name": "EntrySpacing",
"description": "This deprecated property was originally BlueprintReadOnly."
},
{
"type": "TArray<TObject...",
"name": "ListItems",
"description": ""
},
{
"type": "TSharedPtr<SLi...",
"name": "MyListView",
"description": ""
},
{
"type": "TEnumAsByte< EO...",
"name": "Orientation",
"description": "The scroll & layout orientation of the list."
},
{
"type": "FScrollBarStyle",
"name": "ScrollBarStyle",
"description": ""
},
{
"type": "TEnumAsByte<ES...",
"name": "SelectionMode",
"description": ""
},
{
"type": "FTableViewStyle",
"name": "WidgetStyle",
"description": ""
}
] |
UListView::UListView | /Engine/Source/Runtime/UMG/Public/Components/ListView.h | UMG | UListView ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & Initializer ) | [] |
|
UListViewBase::FinishGeneratingEntry | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | virtual void FinishGeneratingEntry ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) & GeneratedEntry ) | [] |
|
FOnEntryWidgetReleased | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | class FOnEntryWidgetReleased : public TBaseMulticastDelegate_OneParam< void, UUserWidget & > | [] |
|
FOnListEntryGenerated | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | class FOnListEntryGenerated : public TBaseMulticastDelegate_OneParam< void, UUserWidget & > | [] |
|
UListViewBase::GenerateTypedEntry | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | template<typename WidgetEntryT, typename ObjectTableRowT> WidgetEntryT & GenerateTypedEntry ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< WidgetEntryT > WidgetClass, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [STableViewBase](API\Runtime\Slate\Widgets\Views\STableViewBase) > & OwnerTable ) | [] |
|
UListViewBase::GetDisplayedEntryWidgets | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | Gets all of the list entry widgets currently being displayed by the list | UMG | const [TArray](API\Runtime\Core\Containers\TArray)< [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * > & GetDisplayedEntryWidgets() const | [] |
UListViewBase::GetEntryWidgetClass | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) > GetEntryWidgetClass() const | [] |
|
UListViewBase::GetPaletteCategory | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | Gets the palette category of the widget | UMG | virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory() | [] |
UListViewBase::HandleListEntryUnhovered | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | virtual void HandleListEntryUnhovered ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) & EntryWidget ) | [] |
|
UListViewBase::HandleListEntryHovered | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | virtual void HandleListEntryHovered ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) & EntryWidget ) | [] |
|
UListViewBase::GetScrollOffset | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | Get the scroll offset of this view (in items) | UMG | float GetScrollOffset() const | [] |
UListViewBase::HandleRowReleased | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | Expected to be bound to the actual ListView widget created by a child class (automatically taken care of via the construction helpers withinITypedUMGListView) | UMG | void HandleRowReleased ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ITableRow](API\Runtime\Slate\Widgets\Views\ITableRow) > & Row ) | [] |
UListViewBase::NativeOnEntryReleased | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | virtual void NativeOnEntryReleased ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * EntryWidget ) | [] |
|
UListViewBase::NativeOnEntryGenerated | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | virtual void NativeOnEntryGenerated ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * EntryWidget ) | [] |
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UListViewBase::OnEntryWidgetGenerated | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UMG | [FOnListEntryGenerated](API\Runtime\UMG\Components\UListViewBase\FOnListEntryGenerated) & OnEntryWidgetGenerated() | [] |
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UListViewBase::OnRefreshDesignerItems | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h | UListView::OnRefreshDesignerItemsfor a usage example | UMG | virtual void OnRefreshDesignerItems() | [] |
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