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UNamedSlot::PostLoad | /Engine/Source/Runtime/UMG/Public/Components/NamedSlot.h | BeginUObject. | UMG | virtual void PostLoad() | [] |
UNamedSlot::RebuildWidget | /Engine/Source/Runtime/UMG/Public/Components/NamedSlot.h | Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed. | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget() | [] |
UNamedSlot::Serialize | /Engine/Source/Runtime/UMG/Public/Components/NamedSlot.h | Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables. | UMG | virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar ) | [] |
UNamedSlot::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/NamedSlot.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UNamedSlot::UNamedSlot | /Engine/Source/Runtime/UMG/Public/Components/NamedSlot.h | UMG | UNamedSlot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UNamedSlot | /Engine/Source/Runtime/UMG/Public/Components/NamedSlot.h | Allows you to expose an external slot for your user widget. When others reuse your user control, they can put whatever they want in this named slot. | UMG | class UNamedSlot : public [UContentWidget](API\Runtime\UMG\Components\UContentWidget) | [
{
"type": "bool",
"name": "bExposeOnInstanceOnly",
"description": "Named slots exposed on the instance only follow a slightly different set of rules."
},
{
"type": "TSharedPtr<SBo...",
"name": "MyBox",
"description": ""
}
] |
UNamedSlotInterface::UNamedSlotInterface | /Engine/Source/Runtime/UMG/Public/Components/NamedSlotInterface.h | UMG | UNamedSlotInterface ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UNamedSlotInterface | /Engine/Source/Runtime/UMG/Public/Components/NamedSlotInterface.h | UMG | class UNamedSlotInterface : public [UInterface](API\Runtime\CoreUObject\UObject\UInterface) | [] |
|
UNativeWidgetHost::GetDefaultContent | /Engine/Source/Runtime/UMG/Public/Components/NativeWidgetHost.h | UMG | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetDefaultContent() | [] |
|
UNativeWidgetHost::GetContent | /Engine/Source/Runtime/UMG/Public/Components/NativeWidgetHost.h | UMG | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetContent() const | [] |
|
UNativeWidgetHost::GetPaletteCategory | /Engine/Source/Runtime/UMG/Public/Components/NativeWidgetHost.h | Gets the palette category of the widget | UMG | virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory() | [] |
UNativeWidgetHost::RebuildWidget | /Engine/Source/Runtime/UMG/Public/Components/NativeWidgetHost.h | Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed. | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget() | [] |
UNativeWidgetHost::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/NativeWidgetHost.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UNativeWidgetHost::SetContent | /Engine/Source/Runtime/UMG/Public/Components/NativeWidgetHost.h | UMG | void SetContent ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > InContent ) | [] |
|
UNativeWidgetHost::UNativeWidgetHost | /Engine/Source/Runtime/UMG/Public/Components/NativeWidgetHost.h | UMG | UNativeWidgetHost ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UNativeWidgetHost | /Engine/Source/Runtime/UMG/Public/Components/NativeWidgetHost.h | A NativeWidgetHost is a container widget that can contain one child slate widget. This should be used when all you need is to nest a native widget inside a UMG widget. | UMG | class UNativeWidgetHost : public [UWidget](API\Runtime\UMG\Components\UWidget) | [
{
"type": "TSharedPtr<SWi...",
"name": "NativeWidget",
"description": ""
}
] |
UOverlay::AddChildToOverlay | /Engine/Source/Runtime/UMG/Public/Components/Overlay.h | UMG | [UOverlaySlot](API\Runtime\UMG\Components\UOverlaySlot) * AddChildToOverlay ( [UWidget](API\Runtime\UMG\Components\UWidget) * Content ) | [] |
|
UOverlay::GetPaletteCategory | /Engine/Source/Runtime/UMG/Public/Components/Overlay.h | Gets the palette category of the widget | UMG | virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory() | [] |
UOverlay::GetSlotClass | /Engine/Source/Runtime/UMG/Public/Components/Overlay.h | UPanelWidget. | UMG | virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSlotClass() const | [] |
UOverlay::OnSlotAdded | /Engine/Source/Runtime/UMG/Public/Components/Overlay.h | UMG | virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot ) | [] |
|
UOverlay::OnSlotRemoved | /Engine/Source/Runtime/UMG/Public/Components/Overlay.h | UMG | virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot ) | [] |
|
UOverlay::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/Overlay.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UOverlay::RebuildWidget | /Engine/Source/Runtime/UMG/Public/Components/Overlay.h | Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed. | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget() | [] |
UOverlaySlot::BuildSlot | /Engine/Source/Runtime/UMG/Public/Components/OverlaySlot.h | Builds the underlying FSlot for the Slate layout panel. | UMG | virtual void BuildSlot ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SOverlay](API\Runtime\SlateCore\Widgets\SOverlay) > InOverlay ) | [] |
UOverlay::ReplaceOverlayChildAt | /Engine/Source/Runtime/UMG/Public/Components/Overlay.h | Replace the widget at the given index it with a different widget. | UMG | bool ReplaceOverlayChildAt ( int32 Index, [UWidget](API\Runtime\UMG\Components\UWidget) * Content ) | [] |
UOverlay::UOverlay | /Engine/Source/Runtime/UMG/Public/Components/Overlay.h | UMG | UOverlay ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UOverlay | /Engine/Source/Runtime/UMG/Public/Components/Overlay.h | Allows widgets to be stacked on top of each other, uses simple flow layout for content on each layer. | UMG | class UOverlay : public [UPanelWidget](API\Runtime\UMG\Components\UPanelWidget) | [
{
"type": "TSharedPtr< cla...",
"name": "MyOverlay",
"description": ""
}
] |
UOverlaySlot::GetHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/OverlaySlot.h | Get the alignment of the object horizontally. | UMG | EHorizontalAlignment GetHorizontalAlignment() const | [] |
UOverlaySlot::GetPadding | /Engine/Source/Runtime/UMG/Public/Components/OverlaySlot.h | Get padding area between the slot and the content it contains. | UMG | [FMargin](API\Runtime\SlateCore\Layout\FMargin) GetPadding() const | [] |
UOverlaySlot::GetVerticalAlignment | /Engine/Source/Runtime/UMG/Public/Components/OverlaySlot.h | Get the alignment of the object vertically. | UMG | EVerticalAlignment GetVerticalAlignment() const | [] |
UOverlaySlot::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/OverlaySlot.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UOverlaySlot::ReplaceContent | /Engine/Source/Runtime/UMG/Public/Components/OverlaySlot.h | Replace the slot content. | UMG | void ReplaceContent ( [UWidget](API\Runtime\UMG\Components\UWidget) * Content ) | [] |
UOverlaySlot::SetPadding | /Engine/Source/Runtime/UMG/Public/Components/OverlaySlot.h | Set padding area between the slot and the content it contains. | UMG | void SetPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InPadding ) | [] |
UOverlaySlot::SetHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/OverlaySlot.h | Set the alignment of the object horizontally. | UMG | void SetHorizontalAlignment ( EHorizontalAlignment InHorizontalAlignment ) | [] |
UOverlaySlot::UOverlaySlot | /Engine/Source/Runtime/UMG/Public/Components/OverlaySlot.h | UMG | UOverlaySlot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UOverlaySlot::SetVerticalAlignment | /Engine/Source/Runtime/UMG/Public/Components/OverlaySlot.h | Set the alignment of the object vertically. | UMG | void SetVerticalAlignment ( EVerticalAlignment InVerticalAlignment ) | [] |
UOverlaySlot | /Engine/Source/Runtime/UMG/Public/Components/OverlaySlot.h | Slot for theUOverlaypanel. Allows content to be hover above other content. | UMG | class UOverlaySlot : public [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) | [
{
"type": "SOverlay::FOver...",
"name": "Slot",
"description": "A raw pointer to the slot to allow us to adjust the size, padding...etc at runtime."
}
] |
UPanelSlot::DragDropPreviewByDesigner | /Engine/Source/Runtime/UMG/Public/Components/PanelSlot.h | Called by the designer when a design-time widget is dragged. Returns true if the drag had any effect, false otherwise. | UMG | virtual bool DragDropPreviewByDesigner ( const FVector2D & LocalCursorPosition, const [TOptional](API\Runtime\Core\IO\TOptional)< int32 > & XGridSnapSize, const [TOptional](API\Runtime\Core\IO\TOptional)< int32 > & YGridSnapSize ) | [] |
UPanelSlot::IsDesignTime | /Engine/Source/Runtime/UMG/Public/Components/PanelSlot.h | UMG | bool IsDesignTime() const | [] |
|
UPanelSlot::NudgeByDesigner | /Engine/Source/Runtime/UMG/Public/Components/PanelSlot.h | Called by the designer to "nudge" a widget in a direction. Returns true if the nudge had any effect, false otherwise. | UMG | virtual bool NudgeByDesigner ( const FVector2D & NudgeDirection, const [TOptional](API\Runtime\Core\IO\TOptional)< int32 > & GridSnapSize ) | [] |
UPanelSlot::PostEditChangeProperty | /Engine/Source/Runtime/UMG/Public/Components/PanelSlot.h | Called when a property on this object has been modified externally | UMG | virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] |
UOverlaySlot::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/OverlaySlot.h | Applies all properties to the live slot if possible. | UMG | virtual void SynchronizeProperties() | [] |
UPanelSlot::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/PanelSlot.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UPanelSlot::SynchronizeFromTemplate | /Engine/Source/Runtime/UMG/Public/Components/PanelSlot.h | Called by the designer when a design-time widget needs to have changes to its associated template synchronized. | UMG | virtual void SynchronizeFromTemplate ( const [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) *const TemplateSlot ) | [] |
UPanelSlot::UPanelSlot | /Engine/Source/Runtime/UMG/Public/Components/PanelSlot.h | UMG | UPanelSlot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UPanelWidget::AddChild | /Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h | Adds a new child widget to the container. Returns the base slot type, requires casting to turn it into the type specific to the container. | UMG | [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * AddChild ( [UWidget](API\Runtime\UMG\Components\UWidget) * Content ) | [] |
UPanelSlot::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/PanelSlot.h | Applies all properties to the live slot if possible. | UMG | virtual void SynchronizeProperties() | [] |
UPanelWidget::CanAddMoreChildren | /Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h | Returns true if the panel can accept another child widget. | UMG | bool CanAddMoreChildren() const | [] |
UPanelWidget::CanHaveMultipleChildren | /Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h | Returns true if the panel supports more than one child. | UMG | bool CanHaveMultipleChildren() const | [] |
UPanelWidget::ClearChildren | /Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h | Remove all child widgets from the panel widget. | UMG | virtual void ClearChildren() | [] |
UPanelWidget::ConnectEditorData | /Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h | Allows general fixups and connections only used at editor time. | UMG | virtual void ConnectEditorData() | [] |
UPanelWidget::GetAllChildren | /Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h | Gets all widgets in the container | UMG | [TArray](API\Runtime\Core\Containers\TArray)< [UWidget](API\Runtime\UMG\Components\UWidget) * > GetAllChildren() const | [] |
UPanelSlot | /Engine/Source/Runtime/UMG/Public/Components/PanelSlot.h | The base class for all Slots in UMG. | UMG | class UPanelSlot : public [UVisual](API\Runtime\UMG\Components\UVisual) | [
{
"type": "TObjectPtr< cla...",
"name": "Content",
"description": ""
},
{
"type": "TObjectPtr< cla...",
"name": "Parent",
"description": ""
}
] |
UPanelWidget::GetChildAt | /Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h | Gets the widget at an index.
The widget at the given index, or nothing if there is no widget there. | UMG | [UWidget](API\Runtime\UMG\Components\UWidget) * GetChildAt ( int32 Index ) const | [] |
UPanelWidget::GetChildrenCount | /Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h | Gets number of child widgets in the container. | UMG | int32 GetChildrenCount() const | [] |
UPanelWidget::GetChildIndex | /Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h | Gets the index of a specific child widget | UMG | int32 GetChildIndex ( const [UWidget](API\Runtime\UMG\Components\UWidget) * Content ) const | [] |
UPanelWidget::GetSlotClass | /Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h | UMG | virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSlotClass() const | [] |
|
UPanelWidget::GetSlots | /Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h | The slots in the widget holding the child widgets of this panel. | UMG | const [TArray](API\Runtime\Core\Containers\TArray)< [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * > & GetSlots() const | [] |
UPanelWidget::HasAnyChildren | /Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h | Returns true if there are any child widgets in the panel | UMG | bool HasAnyChildren() const | [] |
UPanelWidget::HasChild | /Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h | Returns true if panel contains this widget | UMG | bool HasChild ( [UWidget](API\Runtime\UMG\Components\UWidget) * Content ) const | [] |
UPanelWidget::InsertChildAt | /Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h | Inserts a widget at a specific index. This does not update the live slate version, it requires a rebuild of the whole UI to see a change. | UMG | [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * InsertChildAt ( int32 Index, [UWidget](API\Runtime\UMG\Components\UWidget) * Content ) | [] |
UPanelWidget::LockToPanelOnDrag | /Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h | UMG | virtual bool LockToPanelOnDrag() const | [] |
|
UPanelWidget::OnSlotAdded | /Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h | UMG | virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * InSlot ) | [] |
|
UPanelWidget::OnSlotRemoved | /Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h | UMG | virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * InSlot ) | [] |
|
UPanelWidget::PostLoad | /Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h | BeginUObject. | UMG | virtual void PostLoad() | [] |
UPanelWidget::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UPanelWidget::RebuildDesignWidget | /Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildDesignWidget ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > Content ) | [] |
|
UPanelWidget::RemoveChild | /Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h | Removes a specific widget from the container.
true if the widget was found and removed. | UMG | bool RemoveChild ( [UWidget](API\Runtime\UMG\Components\UWidget) * Content ) | [] |
UPanelWidget::ReplaceChild | /Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h | Swaps the child widget out of the slot, and replaces it with the new child widget.
true if the CurrentChild was found and the swap occurred, otherwise false. | UMG | virtual bool ReplaceChild ( [UWidget](API\Runtime\UMG\Components\UWidget) * CurrentChild, [UWidget](API\Runtime\UMG\Components\UWidget) * NewChild ) | [] |
UPanelWidget::SetDesignerFlags | /Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h | Sets the designer flags on the widget. | UMG | virtual void SetDesignerFlags ( EWidgetDesignFlags NewFlags ) | [] |
UPanelWidget::RemoveChildAt | /Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h | Removes a child by it's index. | UMG | bool RemoveChildAt ( int32 Index ) | [] |
UPanelWidget::ReplaceChildAt | /Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h | Swaps the widget out of the slot at the given index, replacing it with a different widget.
true if the index existed and the child could be replaced. | UMG | bool ReplaceChildAt ( int32 Index, [UWidget](API\Runtime\UMG\Components\UWidget) * Content ) | [] |
UPanelWidget::ShiftChild | /Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h | Moves the child widget from its current index to the new index provided. | UMG | void ShiftChild ( int32 Index, [UWidget](API\Runtime\UMG\Components\UWidget) * Child ) | [] |
UPanelWidget::UPanelWidget | /Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h | UMG | UPanelWidget ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UPanelWidget | /Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h | The base class for all UMG panel widgets. Panel widgets layout a collection of child widgets. | UMG | class UPanelWidget : public [UWidget](API\Runtime\UMG\Components\UWidget) | [
{
"type": "bool",
"name": "bCanHaveMultipleChildren",
"description": "Can this panel allow for multiple children?"
},
{
"type": "TArray<TObject...",
"name": "Slots",
"description": "The slots in the widget holding the child widgets of this panel."
}
] |
UProgressBar::GetBarFillStyle | /Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h | UMG | [EProgressBarFillStyle::Type](API\Runtime\Slate\Widgets\Notifications\EProgressBarFillStyle__Type) GetBarFillStyle() const | [] |
|
UProgressBar::GetBarFillType | /Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h | UMG | [EProgressBarFillType::Type](API\Runtime\Slate\Widgets\Notifications\EProgressBarFillType__Type) GetBarFillType() const | [] |
|
UProgressBar::GetFillColorAndOpacity | /Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h | UMG | [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetFillColorAndOpacity() const | [] |
|
UProgressBar::GetBorderPadding | /Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h | UMG | FVector2D GetBorderPadding() const | [] |
|
UProgressBar::GetPercent | /Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h | UMG | float GetPercent() const | [] |
|
UProgressBar::GetPaletteCategory | /Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h | Gets the palette category of the widget | UMG | virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory() | [] |
UProgressBar::K2_Gate_FillColorAndOpacity | /Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h | UMG | [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) K2_Gate_FillColorAndOpacity() | [] |
|
UProgressBar::OnCreationFromPalette | /Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h | Called after constructing a new widget from the palette. Allows the widget to perform interesting default setup that we don't want to beUObjectDefaults. | UMG | virtual void OnCreationFromPalette() | [] |
UProgressBar::RebuildWidget | /Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h | Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed. | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget() | [] |
UProgressBar::SetBarFillType | /Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h | UMG | void SetBarFillType ( [EProgressBarFillType::Type](API\Runtime\Slate\Widgets\Notifications\EProgressBarFillType__Type) InBarFillType ) | [] |
|
UProgressBar::SetBarFillStyle | /Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h | UMG | void SetBarFillStyle ( [EProgressBarFillStyle::Type](API\Runtime\Slate\Widgets\Notifications\EProgressBarFillStyle__Type) InBarFillStyle ) | [] |
|
UProgressBar::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UProgressBar::GetWidgetStyle | /Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h | UMG | const [FProgressBarStyle](API\Runtime\SlateCore\Styling\FProgressBarStyle) & GetWidgetStyle() const | [] |
|
UProgressBar::SetBorderPadding | /Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h | UMG | void SetBorderPadding ( FVector2D InBorderPadding ) | [] |
|
UProgressBar::SetFillColorAndOpacity | /Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h | Sets the fill color of the progress bar. | UMG | void SetFillColorAndOpacity ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) InColor ) | [] |
UProgressBar::SetIsMarquee | /Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h | Sets the progress bar to show as a marquee. | UMG | void SetIsMarquee ( bool InbIsMarquee ) | [] |
UProgressBar::SetPercent | /Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h | Sets the current value of the ProgressBar. | UMG | void SetPercent ( float InPercent ) | [] |
UProgressBar::SetWidgetStyle | /Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h | UMG | void SetWidgetStyle ( const [FProgressBarStyle](API\Runtime\SlateCore\Styling\FProgressBarStyle) & InStyle ) | [] |
|
UProgressBar::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h | Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced. | UMG | virtual void SynchronizeProperties() | [] |
UProgressBar::UProgressBar | /Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h | UMG | UProgressBar ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UProgressBar::UseMarquee | /Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h | UMG | bool UseMarquee() const | [] |
|
UProgressBar | /Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h | The progress bar widget is a simple bar that fills up that can be restyled to fit any number of uses. | UMG | class UProgressBar : public [UWidget](API\Runtime\UMG\Components\UWidget) | [
{
"type": "FGetLinearColor",
"name": "FillColorAndOpacityDelegate",
"description": ""
},
{
"type": "FSlateColor",
"name": "K2_Cache_FillColorAndOpacity",
"description": ""
},
{
"type": "TSharedPtr<SPr...",
"name": "MyProgressBar",
"description": "Native Slate Widget"
},
{
"type": "FGetFloat",
"name": "PercentDelegate",
"description": "A bindable delegate to allow logic to drive the text of the widget"
}
] |
URetainerBox::CanEditChange | /Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h | Called by the editor to query whether a property of this object is allowed to be modified. The property editor uses this to disable controls for properties that should not be changed. When overriding this function you should always call the parent implementation first.
true if the property can be modified in the editor, otherwise false | UMG | virtual bool CanEditChange ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InProperty ) const | [] |
URetainerBox::GetCachedAllottedGeometry | /Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h | UMG | [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) GetCachedAllottedGeometry() const | [] |
|
URetainerBox::GetEffectMaterial | /Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h | Get the current dynamic effect material applied to the retainer box. | UMG | [UMaterialInstanceDynamic](API\Runtime\Engine\Materials\UMaterialInstanceDynamic) * GetEffectMaterial() const | [] |
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