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UNamedSlot::PostLoad
/Engine/Source/Runtime/UMG/Public/Components/NamedSlot.h
BeginUObject.
UMG
virtual void PostLoad()
[]
UNamedSlot::RebuildWidget
/Engine/Source/Runtime/UMG/Public/Components/NamedSlot.h
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
[]
UNamedSlot::Serialize
/Engine/Source/Runtime/UMG/Public/Components/NamedSlot.h
Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.
UMG
virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
[]
UNamedSlot::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/NamedSlot.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UNamedSlot::UNamedSlot
/Engine/Source/Runtime/UMG/Public/Components/NamedSlot.h
UMG
UNamedSlot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UNamedSlot
/Engine/Source/Runtime/UMG/Public/Components/NamedSlot.h
Allows you to expose an external slot for your user widget. When others reuse your user control, they can put whatever they want in this named slot.
UMG
class UNamedSlot : public [UContentWidget](API\Runtime\UMG\Components\UContentWidget)
[ { "type": "bool", "name": "bExposeOnInstanceOnly", "description": "Named slots exposed on the instance only follow a slightly different set of rules." }, { "type": "TSharedPtr<SBo...", "name": "MyBox", "description": "" } ]
UNamedSlotInterface::UNamedSlotInterface
/Engine/Source/Runtime/UMG/Public/Components/NamedSlotInterface.h
UMG
UNamedSlotInterface ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UNamedSlotInterface
/Engine/Source/Runtime/UMG/Public/Components/NamedSlotInterface.h
UMG
class UNamedSlotInterface : public [UInterface](API\Runtime\CoreUObject\UObject\UInterface)
[]
UNativeWidgetHost::GetDefaultContent
/Engine/Source/Runtime/UMG/Public/Components/NativeWidgetHost.h
UMG
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetDefaultContent()
[]
UNativeWidgetHost::GetContent
/Engine/Source/Runtime/UMG/Public/Components/NativeWidgetHost.h
UMG
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetContent() const
[]
UNativeWidgetHost::GetPaletteCategory
/Engine/Source/Runtime/UMG/Public/Components/NativeWidgetHost.h
Gets the palette category of the widget
UMG
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
[]
UNativeWidgetHost::RebuildWidget
/Engine/Source/Runtime/UMG/Public/Components/NativeWidgetHost.h
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
[]
UNativeWidgetHost::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/NativeWidgetHost.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UNativeWidgetHost::SetContent
/Engine/Source/Runtime/UMG/Public/Components/NativeWidgetHost.h
UMG
void SetContent ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > InContent )
[]
UNativeWidgetHost::UNativeWidgetHost
/Engine/Source/Runtime/UMG/Public/Components/NativeWidgetHost.h
UMG
UNativeWidgetHost ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UNativeWidgetHost
/Engine/Source/Runtime/UMG/Public/Components/NativeWidgetHost.h
A NativeWidgetHost is a container widget that can contain one child slate widget. This should be used when all you need is to nest a native widget inside a UMG widget.
UMG
class UNativeWidgetHost : public [UWidget](API\Runtime\UMG\Components\UWidget)
[ { "type": "TSharedPtr<SWi...", "name": "NativeWidget", "description": "" } ]
UOverlay::AddChildToOverlay
/Engine/Source/Runtime/UMG/Public/Components/Overlay.h
UMG
[UOverlaySlot](API\Runtime\UMG\Components\UOverlaySlot) * AddChildToOverlay ( [UWidget](API\Runtime\UMG\Components\UWidget) * Content )
[]
UOverlay::GetPaletteCategory
/Engine/Source/Runtime/UMG/Public/Components/Overlay.h
Gets the palette category of the widget
UMG
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
[]
UOverlay::GetSlotClass
/Engine/Source/Runtime/UMG/Public/Components/Overlay.h
UPanelWidget.
UMG
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSlotClass() const
[]
UOverlay::OnSlotAdded
/Engine/Source/Runtime/UMG/Public/Components/Overlay.h
UMG
virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
[]
UOverlay::OnSlotRemoved
/Engine/Source/Runtime/UMG/Public/Components/Overlay.h
UMG
virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
[]
UOverlay::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/Overlay.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UOverlay::RebuildWidget
/Engine/Source/Runtime/UMG/Public/Components/Overlay.h
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
[]
UOverlaySlot::BuildSlot
/Engine/Source/Runtime/UMG/Public/Components/OverlaySlot.h
Builds the underlying FSlot for the Slate layout panel.
UMG
virtual void BuildSlot ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SOverlay](API\Runtime\SlateCore\Widgets\SOverlay) > InOverlay )
[]
UOverlay::ReplaceOverlayChildAt
/Engine/Source/Runtime/UMG/Public/Components/Overlay.h
Replace the widget at the given index it with a different widget.
UMG
bool ReplaceOverlayChildAt ( int32 Index, [UWidget](API\Runtime\UMG\Components\UWidget) * Content )
[]
UOverlay::UOverlay
/Engine/Source/Runtime/UMG/Public/Components/Overlay.h
UMG
UOverlay ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UOverlay
/Engine/Source/Runtime/UMG/Public/Components/Overlay.h
Allows widgets to be stacked on top of each other, uses simple flow layout for content on each layer.
UMG
class UOverlay : public [UPanelWidget](API\Runtime\UMG\Components\UPanelWidget)
[ { "type": "TSharedPtr< cla...", "name": "MyOverlay", "description": "" } ]
UOverlaySlot::GetHorizontalAlignment
/Engine/Source/Runtime/UMG/Public/Components/OverlaySlot.h
Get the alignment of the object horizontally.
UMG
EHorizontalAlignment GetHorizontalAlignment() const
[]
UOverlaySlot::GetPadding
/Engine/Source/Runtime/UMG/Public/Components/OverlaySlot.h
Get padding area between the slot and the content it contains.
UMG
[FMargin](API\Runtime\SlateCore\Layout\FMargin) GetPadding() const
[]
UOverlaySlot::GetVerticalAlignment
/Engine/Source/Runtime/UMG/Public/Components/OverlaySlot.h
Get the alignment of the object vertically.
UMG
EVerticalAlignment GetVerticalAlignment() const
[]
UOverlaySlot::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/OverlaySlot.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UOverlaySlot::ReplaceContent
/Engine/Source/Runtime/UMG/Public/Components/OverlaySlot.h
Replace the slot content.
UMG
void ReplaceContent ( [UWidget](API\Runtime\UMG\Components\UWidget) * Content )
[]
UOverlaySlot::SetPadding
/Engine/Source/Runtime/UMG/Public/Components/OverlaySlot.h
Set padding area between the slot and the content it contains.
UMG
void SetPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InPadding )
[]
UOverlaySlot::SetHorizontalAlignment
/Engine/Source/Runtime/UMG/Public/Components/OverlaySlot.h
Set the alignment of the object horizontally.
UMG
void SetHorizontalAlignment ( EHorizontalAlignment InHorizontalAlignment )
[]
UOverlaySlot::UOverlaySlot
/Engine/Source/Runtime/UMG/Public/Components/OverlaySlot.h
UMG
UOverlaySlot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UOverlaySlot::SetVerticalAlignment
/Engine/Source/Runtime/UMG/Public/Components/OverlaySlot.h
Set the alignment of the object vertically.
UMG
void SetVerticalAlignment ( EVerticalAlignment InVerticalAlignment )
[]
UOverlaySlot
/Engine/Source/Runtime/UMG/Public/Components/OverlaySlot.h
Slot for theUOverlaypanel. Allows content to be hover above other content.
UMG
class UOverlaySlot : public [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot)
[ { "type": "SOverlay::FOver...", "name": "Slot", "description": "A raw pointer to the slot to allow us to adjust the size, padding...etc at runtime." } ]
UPanelSlot::DragDropPreviewByDesigner
/Engine/Source/Runtime/UMG/Public/Components/PanelSlot.h
Called by the designer when a design-time widget is dragged. Returns true if the drag had any effect, false otherwise.
UMG
virtual bool DragDropPreviewByDesigner ( const FVector2D & LocalCursorPosition, const [TOptional](API\Runtime\Core\IO\TOptional)< int32 > & XGridSnapSize, const [TOptional](API\Runtime\Core\IO\TOptional)< int32 > & YGridSnapSize )
[]
UPanelSlot::IsDesignTime
/Engine/Source/Runtime/UMG/Public/Components/PanelSlot.h
UMG
bool IsDesignTime() const
[]
UPanelSlot::NudgeByDesigner
/Engine/Source/Runtime/UMG/Public/Components/PanelSlot.h
Called by the designer to "nudge" a widget in a direction. Returns true if the nudge had any effect, false otherwise.
UMG
virtual bool NudgeByDesigner ( const FVector2D & NudgeDirection, const [TOptional](API\Runtime\Core\IO\TOptional)< int32 > & GridSnapSize )
[]
UPanelSlot::PostEditChangeProperty
/Engine/Source/Runtime/UMG/Public/Components/PanelSlot.h
Called when a property on this object has been modified externally
UMG
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
UOverlaySlot::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/OverlaySlot.h
Applies all properties to the live slot if possible.
UMG
virtual void SynchronizeProperties()
[]
UPanelSlot::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/PanelSlot.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UPanelSlot::SynchronizeFromTemplate
/Engine/Source/Runtime/UMG/Public/Components/PanelSlot.h
Called by the designer when a design-time widget needs to have changes to its associated template synchronized.
UMG
virtual void SynchronizeFromTemplate ( const [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) *const TemplateSlot )
[]
UPanelSlot::UPanelSlot
/Engine/Source/Runtime/UMG/Public/Components/PanelSlot.h
UMG
UPanelSlot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UPanelWidget::AddChild
/Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h
Adds a new child widget to the container. Returns the base slot type, requires casting to turn it into the type specific to the container.
UMG
[UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * AddChild ( [UWidget](API\Runtime\UMG\Components\UWidget) * Content )
[]
UPanelSlot::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/PanelSlot.h
Applies all properties to the live slot if possible.
UMG
virtual void SynchronizeProperties()
[]
UPanelWidget::CanAddMoreChildren
/Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h
Returns true if the panel can accept another child widget.
UMG
bool CanAddMoreChildren() const
[]
UPanelWidget::CanHaveMultipleChildren
/Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h
Returns true if the panel supports more than one child.
UMG
bool CanHaveMultipleChildren() const
[]
UPanelWidget::ClearChildren
/Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h
Remove all child widgets from the panel widget.
UMG
virtual void ClearChildren()
[]
UPanelWidget::ConnectEditorData
/Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h
Allows general fixups and connections only used at editor time.
UMG
virtual void ConnectEditorData()
[]
UPanelWidget::GetAllChildren
/Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h
Gets all widgets in the container
UMG
[TArray](API\Runtime\Core\Containers\TArray)< [UWidget](API\Runtime\UMG\Components\UWidget) * > GetAllChildren() const
[]
UPanelSlot
/Engine/Source/Runtime/UMG/Public/Components/PanelSlot.h
The base class for all Slots in UMG.
UMG
class UPanelSlot : public [UVisual](API\Runtime\UMG\Components\UVisual)
[ { "type": "TObjectPtr< cla...", "name": "Content", "description": "" }, { "type": "TObjectPtr< cla...", "name": "Parent", "description": "" } ]
UPanelWidget::GetChildAt
/Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h
Gets the widget at an index. The widget at the given index, or nothing if there is no widget there.
UMG
[UWidget](API\Runtime\UMG\Components\UWidget) * GetChildAt ( int32 Index ) const
[]
UPanelWidget::GetChildrenCount
/Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h
Gets number of child widgets in the container.
UMG
int32 GetChildrenCount() const
[]
UPanelWidget::GetChildIndex
/Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h
Gets the index of a specific child widget
UMG
int32 GetChildIndex ( const [UWidget](API\Runtime\UMG\Components\UWidget) * Content ) const
[]
UPanelWidget::GetSlotClass
/Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h
UMG
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSlotClass() const
[]
UPanelWidget::GetSlots
/Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h
The slots in the widget holding the child widgets of this panel.
UMG
const [TArray](API\Runtime\Core\Containers\TArray)< [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * > & GetSlots() const
[]
UPanelWidget::HasAnyChildren
/Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h
Returns true if there are any child widgets in the panel
UMG
bool HasAnyChildren() const
[]
UPanelWidget::HasChild
/Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h
Returns true if panel contains this widget
UMG
bool HasChild ( [UWidget](API\Runtime\UMG\Components\UWidget) * Content ) const
[]
UPanelWidget::InsertChildAt
/Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h
Inserts a widget at a specific index. This does not update the live slate version, it requires a rebuild of the whole UI to see a change.
UMG
[UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * InsertChildAt ( int32 Index, [UWidget](API\Runtime\UMG\Components\UWidget) * Content )
[]
UPanelWidget::LockToPanelOnDrag
/Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h
UMG
virtual bool LockToPanelOnDrag() const
[]
UPanelWidget::OnSlotAdded
/Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h
UMG
virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * InSlot )
[]
UPanelWidget::OnSlotRemoved
/Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h
UMG
virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * InSlot )
[]
UPanelWidget::PostLoad
/Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h
BeginUObject.
UMG
virtual void PostLoad()
[]
UPanelWidget::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UPanelWidget::RebuildDesignWidget
/Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildDesignWidget ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > Content )
[]
UPanelWidget::RemoveChild
/Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h
Removes a specific widget from the container. true if the widget was found and removed.
UMG
bool RemoveChild ( [UWidget](API\Runtime\UMG\Components\UWidget) * Content )
[]
UPanelWidget::ReplaceChild
/Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h
Swaps the child widget out of the slot, and replaces it with the new child widget. true if the CurrentChild was found and the swap occurred, otherwise false.
UMG
virtual bool ReplaceChild ( [UWidget](API\Runtime\UMG\Components\UWidget) * CurrentChild, [UWidget](API\Runtime\UMG\Components\UWidget) * NewChild )
[]
UPanelWidget::SetDesignerFlags
/Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h
Sets the designer flags on the widget.
UMG
virtual void SetDesignerFlags ( EWidgetDesignFlags NewFlags )
[]
UPanelWidget::RemoveChildAt
/Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h
Removes a child by it's index.
UMG
bool RemoveChildAt ( int32 Index )
[]
UPanelWidget::ReplaceChildAt
/Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h
Swaps the widget out of the slot at the given index, replacing it with a different widget. true if the index existed and the child could be replaced.
UMG
bool ReplaceChildAt ( int32 Index, [UWidget](API\Runtime\UMG\Components\UWidget) * Content )
[]
UPanelWidget::ShiftChild
/Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h
Moves the child widget from its current index to the new index provided.
UMG
void ShiftChild ( int32 Index, [UWidget](API\Runtime\UMG\Components\UWidget) * Child )
[]
UPanelWidget::UPanelWidget
/Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h
UMG
UPanelWidget ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UPanelWidget
/Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h
The base class for all UMG panel widgets. Panel widgets layout a collection of child widgets.
UMG
class UPanelWidget : public [UWidget](API\Runtime\UMG\Components\UWidget)
[ { "type": "bool", "name": "bCanHaveMultipleChildren", "description": "Can this panel allow for multiple children?" }, { "type": "TArray<TObject...", "name": "Slots", "description": "The slots in the widget holding the child widgets of this panel." } ]
UProgressBar::GetBarFillStyle
/Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h
UMG
[EProgressBarFillStyle::Type](API\Runtime\Slate\Widgets\Notifications\EProgressBarFillStyle__Type) GetBarFillStyle() const
[]
UProgressBar::GetBarFillType
/Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h
UMG
[EProgressBarFillType::Type](API\Runtime\Slate\Widgets\Notifications\EProgressBarFillType__Type) GetBarFillType() const
[]
UProgressBar::GetFillColorAndOpacity
/Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h
UMG
[FLinearColor](API\Runtime\Core\Math\FLinearColor) GetFillColorAndOpacity() const
[]
UProgressBar::GetBorderPadding
/Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h
UMG
FVector2D GetBorderPadding() const
[]
UProgressBar::GetPercent
/Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h
UMG
float GetPercent() const
[]
UProgressBar::GetPaletteCategory
/Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h
Gets the palette category of the widget
UMG
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
[]
UProgressBar::K2_Gate_FillColorAndOpacity
/Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h
UMG
[FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) K2_Gate_FillColorAndOpacity()
[]
UProgressBar::OnCreationFromPalette
/Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h
Called after constructing a new widget from the palette. Allows the widget to perform interesting default setup that we don't want to beUObjectDefaults.
UMG
virtual void OnCreationFromPalette()
[]
UProgressBar::RebuildWidget
/Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
[]
UProgressBar::SetBarFillType
/Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h
UMG
void SetBarFillType ( [EProgressBarFillType::Type](API\Runtime\Slate\Widgets\Notifications\EProgressBarFillType__Type) InBarFillType )
[]
UProgressBar::SetBarFillStyle
/Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h
UMG
void SetBarFillStyle ( [EProgressBarFillStyle::Type](API\Runtime\Slate\Widgets\Notifications\EProgressBarFillStyle__Type) InBarFillStyle )
[]
UProgressBar::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UProgressBar::GetWidgetStyle
/Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h
UMG
const [FProgressBarStyle](API\Runtime\SlateCore\Styling\FProgressBarStyle) & GetWidgetStyle() const
[]
UProgressBar::SetBorderPadding
/Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h
UMG
void SetBorderPadding ( FVector2D InBorderPadding )
[]
UProgressBar::SetFillColorAndOpacity
/Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h
Sets the fill color of the progress bar.
UMG
void SetFillColorAndOpacity ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) InColor )
[]
UProgressBar::SetIsMarquee
/Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h
Sets the progress bar to show as a marquee.
UMG
void SetIsMarquee ( bool InbIsMarquee )
[]
UProgressBar::SetPercent
/Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h
Sets the current value of the ProgressBar.
UMG
void SetPercent ( float InPercent )
[]
UProgressBar::SetWidgetStyle
/Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h
UMG
void SetWidgetStyle ( const [FProgressBarStyle](API\Runtime\SlateCore\Styling\FProgressBarStyle) & InStyle )
[]
UProgressBar::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h
Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced.
UMG
virtual void SynchronizeProperties()
[]
UProgressBar::UProgressBar
/Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h
UMG
UProgressBar ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UProgressBar::UseMarquee
/Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h
UMG
bool UseMarquee() const
[]
UProgressBar
/Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h
The progress bar widget is a simple bar that fills up that can be restyled to fit any number of uses.
UMG
class UProgressBar : public [UWidget](API\Runtime\UMG\Components\UWidget)
[ { "type": "FGetLinearColor", "name": "FillColorAndOpacityDelegate", "description": "" }, { "type": "FSlateColor", "name": "K2_Cache_FillColorAndOpacity", "description": "" }, { "type": "TSharedPtr<SPr...", "name": "MyProgressBar", "description": "Native Slate Widget" }, { "type": "FGetFloat", "name": "PercentDelegate", "description": "A bindable delegate to allow logic to drive the text of the widget" } ]
URetainerBox::CanEditChange
/Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h
Called by the editor to query whether a property of this object is allowed to be modified. The property editor uses this to disable controls for properties that should not be changed. When overriding this function you should always call the parent implementation first. true if the property can be modified in the editor, otherwise false
UMG
virtual bool CanEditChange ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InProperty ) const
[]
URetainerBox::GetCachedAllottedGeometry
/Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h
UMG
[FGeometry](API\Runtime\SlateCore\Layout\FGeometry) GetCachedAllottedGeometry() const
[]
URetainerBox::GetEffectMaterial
/Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h
Get the current dynamic effect material applied to the retainer box.
UMG
[UMaterialInstanceDynamic](API\Runtime\Engine\Materials\UMaterialInstanceDynamic) * GetEffectMaterial() const
[]