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URetainerBox::GetEffectMaterialInterface | /Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h | Gets the current dynamic effect material applied to the retainer box. | UMG | const [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * GetEffectMaterialInterface() const | [] |
URetainerBox::GetPhaseCount | /Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h | Get the total number of phases. | UMG | int32 GetPhaseCount() const | [] |
URetainerBox::GetPaletteCategory | /Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h | Gets the palette category of the widget | UMG | virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory() | [] |
URetainerBox::GetPhase | /Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h | Get the phase to render on. | UMG | int32 GetPhase() const | [] |
URetainerBox::InitPhase | /Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h | Initialize Phase in the constructor before theSWidgetis constructed. | UMG | void InitPhase ( int32 InPhase ) | [] |
URetainerBox::InitRenderOnInvalidation | /Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h | Initialize RenderOnInvalidation in the constructor before theSWidgetis constructed. | UMG | void InitRenderOnInvalidation ( bool InRenderOnInvalidation ) | [] |
URetainerBox::GetTextureParameter | /Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h | Gets the name of the texture parameter to set the render target to on the material. | UMG | const [FName](API\Runtime\Core\UObject\FName) & GetTextureParameter() const | [] |
URetainerBox::InitRenderOnPhase | /Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h | Initialize RenderOnPhase in the constructor before theSWidgetis constructed. | UMG | void InitRenderOnPhase ( bool InRenderOnPhase ) | [] |
URetainerBox::InitPhaseCount | /Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h | Initialize PhaseCount in the constructor before theSWidgetis constructed. | UMG | void InitPhaseCount ( int32 InPhaseCount ) | [] |
URetainerBox::IsRenderOnPhase | /Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h | Get whether this widget should redraw the contents it has every time the phase occurs. | UMG | bool IsRenderOnPhase() const | [] |
URetainerBox::IsRenderOnInvalidation | /Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h | Get whether this widget should redraw the contents it has every time it receives an invalidation request. | UMG | bool IsRenderOnInvalidation() const | [] |
URetainerBox::IsRetainRendering | /Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h | Get the flag for if we retain the render or pass-through. | UMG | bool IsRetainRendering() const | [] |
URetainerBox::OnSlotAdded | /Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h | UMG | virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot ) | [] |
|
URetainerBox::OnSlotRemoved | /Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h | UMG | virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot ) | [] |
|
URetainerBox::RebuildWidget | /Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h | Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed. | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget() | [] |
URetainerBox::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
URetainerBox::RequestRender | /Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h | Requests the retainer redrawn the contents it has. | UMG | void RequestRender() | [] |
URetainerBox::SetEffectMaterial | /Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h | Set a new effect material to the retainer widget. | UMG | void SetEffectMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * EffectMaterial ) | [] |
URetainerBox::SetRenderingPhase | /Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h | Requests the retainer redrawn the contents it has. | UMG | void SetRenderingPhase ( int32 RenderPhase, int32 TotalPhases ) | [] |
URetainerBox::SetTextureParameter | /Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h | Sets the name of the texture parameter to set the render target to on the material. | UMG | void SetTextureParameter ( [FName](API\Runtime\Core\UObject\FName) TextureParameter ) | [] |
URetainerBox::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h | Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced. | UMG | virtual void SynchronizeProperties() | [] |
URetainerBox::SetRetainRendering | /Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h | Set the flag for if we retain the render or pass-through | UMG | void SetRetainRendering ( bool bInRetainRendering ) | [] |
URetainerBox::URetainerBox | /Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h | UMG | URetainerBox ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
URichTextBlock::ApplyUpdatedDefaultTextStyle | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | UMG | virtual void ApplyUpdatedDefaultTextStyle() | [] |
|
URetainerBox | /Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h | The Retainer Box renders children widgets to a render target first before later rendering that render target to the screen. This allows both frequency and phase to be controlled so that the UI can actually render less often than the frequency of the main game render. It also has the side benefit of allow materials to be applied to the render target after drawing the widgets to apply a simple post process. | UMG | class URetainerBox : public [UContentWidget](API\Runtime\UMG\Components\UContentWidget) | [
{
"type": "bool",
"name": "bShowEffectsInDesigner",
"description": "If true, retained rendering occurs in designer"
},
{
"type": "TSharedPtr< cla...",
"name": "MyRetainerWidget",
"description": ""
}
] |
URichTextBlock::BeginDefaultStyleOverride | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | UMG | void BeginDefaultStyleOverride() | [] |
|
URichTextBlock::ClearAllDefaultStyleOverrides | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | Remove all overrides made to the default text style and return to the style specified in the style set data table | UMG | void ClearAllDefaultStyleOverrides() | [] |
URichTextBlock::CreateMarkupParser | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | UMG | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IRichTextMarkupParser](API\Runtime\Slate\Framework\Text\IRichTextMarkupParser) > CreateMarkupParser() | [] |
|
URichTextBlock::CreateDecorators | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | UMG | virtual void CreateDecorators ( [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [ITextDecorator](API\Runtime\Slate\Framework\Text\ITextDecorator) > > & OutDecorators ) | [] |
|
URichTextBlock::CreateMarkupWriter | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | UMG | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IRichTextMarkupWriter](API\Runtime\Slate\Framework\Text\IRichTextMarkupWriter) > CreateMarkupWriter() | [] |
|
URichTextBlock::GetCurrentDefaultTextStyle | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | UMG | const [FTextBlockStyle](API\Runtime\SlateCore\Styling\FTextBlockStyle) & GetCurrentDefaultTextStyle() const | [] |
|
URichTextBlock::GetMinDesiredWidth | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | UMG | float GetMinDesiredWidth() const | [] |
|
URichTextBlock::GetDefaultTextStyleOverride | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | UMG | const [FTextBlockStyle](API\Runtime\SlateCore\Styling\FTextBlockStyle) & GetDefaultTextStyleOverride() const | [] |
|
URichTextBlock::GetDecoratorByClass | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | UMG | [URichTextBlockDecorator](API\Runtime\UMG\Components\URichTextBlockDecorator) * GetDecoratorByClass ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [URichTextBlockDecorator](API\Runtime\UMG\Components\URichTextBlockDecorator) > DecoratorClass ) | [] |
|
URichTextBlock::GetDefaultDynamicMaterial | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | Creates a dynamic material for the default font or returns it if it already exists | UMG | [UMaterialInstanceDynamic](API\Runtime\Engine\Materials\UMaterialInstanceDynamic) * GetDefaultDynamicMaterial() | [] |
URichTextBlock::GetDefaultTextStyle | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | UMG | const [FTextBlockStyle](API\Runtime\SlateCore\Styling\FTextBlockStyle) & GetDefaultTextStyle() const | [] |
|
URichTextBlock::GetOverflowPolicy | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | UMG | ETextOverflowPolicy GetOverflowPolicy() const | [] |
|
URichTextBlock::GetText | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | Returns widgets text. | UMG | [FText](API\Runtime\Core\Internationalization\FText) GetText() const | [] |
URichTextBlock::GetPaletteCategory | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | Gets the palette category of the widget | UMG | virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory() | [] |
URichTextBlock::GetTextStyleSet | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | UMG | [UDataTable](API\Runtime\Engine\Engine\UDataTable) * GetTextStyleSet() const | [] |
|
URichTextBlock::GetTransformPolicy | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | UMG | ETextTransformPolicy GetTransformPolicy() const | [] |
|
URichTextBlock::OnCreationFromPalette | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | Called after constructing a new widget from the palette. Allows the widget to perform interesting default setup that we don't want to beUObjectDefaults. | UMG | virtual void OnCreationFromPalette() | [] |
URichTextBlock::RebuildStyleInstance | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | UMG | void RebuildStyleInstance() | [] |
|
URichTextBlock::RebuildWidget | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed. | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget() | [] |
URichTextBlock::RefreshTextLayout | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | Causes the text to reflow it's layout and re-evaluate any decorators | UMG | void RefreshTextLayout() | [] |
URichTextBlock::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
URichTextBlock::SetAutoWrapText | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | Set the auto wrap for this rich text block | UMG | void SetAutoWrapText ( bool InAutoTextWrap ) | [] |
URichTextBlock::SetDecorators | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | Replaces the existing decorators with the list provided | UMG | void SetDecorators ( const [TArray](API\Runtime\Core\Containers\TArray)< [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [URichTextBlockDecorator](API\Runtime\UMG\Components\URichTextBlockDecorator) >> & InDecoratorClasses ) | [] |
URichTextBlock::SetDefaultFont | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | Dynamically set the default font info for this rich text block | UMG | void SetDefaultFont ( [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) InFontInfo ) | [] |
URichTextBlock::SetDefaultColorAndOpacity | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | Sets the color and opacity of the default text in this rich text block | UMG | void SetDefaultColorAndOpacity ( [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) InColorAndOpacity ) | [] |
URichTextBlock::SetDefaultShadowColorAndOpacity | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | Sets the color and opacity of the default text drop shadow Note: if opacity is zero no shadow will be drawn | UMG | void SetDefaultShadowColorAndOpacity ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) InShadowColorAndOpacity ) | [] |
URichTextBlock::SetDefaultMaterial | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | UMG | void SetDefaultMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InMaterial ) | [] |
|
URichTextBlock::SetDefaultStrikeBrush | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | Dynamically set the default strike brush for this rich text block | UMG | void SetDefaultStrikeBrush ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & InStrikeBrush ) | [] |
URichTextBlock::SetDefaultShadowOffset | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | Sets the offset that the default text drop shadow should be drawn at | UMG | void SetDefaultShadowOffset ( FVector2D InShadowOffset ) | [] |
URichTextBlock::SetDefaultTextStyle | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | Wholesale override of the currently established default text style | UMG | void SetDefaultTextStyle ( const [FTextBlockStyle](API\Runtime\SlateCore\Styling\FTextBlockStyle) & InDefaultTextStyle ) | [] |
URichTextBlock::SetJustification | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | UMG | virtual void SetJustification ( [ETextJustify::Type](API\Runtime\Slate\Framework\Text\ETextJustify__Type) InJustification ) | [] |
|
URichTextBlock::SetText | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | Directly sets the widget text. Warning: This will wipe any binding created for the Text property! | UMG | virtual void SetText ( const [FText](API\Runtime\Core\Internationalization\FText) & InText ) | [] |
URichTextBlock::SetMinDesiredWidth | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | Set the minimum desired width for this rich text block | UMG | void SetMinDesiredWidth ( float InMinDesiredWidth ) | [] |
URichTextBlock::SetTextOverflowPolicy | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | Set the text overflow policy for this text block. | UMG | void SetTextOverflowPolicy ( ETextOverflowPolicy InOverflowPolicy ) | [] |
URichTextBlock::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced. | UMG | virtual void SynchronizeProperties() | [] |
URichTextBlock::SetTextTransformPolicy | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | Set the text transformation policy for this text block. | UMG | void SetTextTransformPolicy ( ETextTransformPolicy InTransformPolicy ) | [] |
URichTextBlock::UpdateStyleData | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | UMG | virtual void UpdateStyleData() | [] |
|
URichTextBlock::ValidateCompiledDefaults | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | Called at the end of Widget Blueprint compilation. Allows UMG elements to evaluate their default states and determine whether they are acceptable. To trigger compilation failure, add an error to the log. Warnings and notes will be visible, but will not cause compiles to fail. | UMG | virtual void ValidateCompiledDefaults ( [IWidgetCompilerLog](API\Runtime\UMG\Editor\IWidgetCompilerLog) & CompileLog ) const | [] |
URichTextBlock::URichTextBlock | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | UMG | URichTextBlock ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
URichTextBlockDecorator::URichTextBlockDecorator | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlockDecorator.h | UMG | URichTextBlockDecorator ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
URichTextBlockDecorator::CreateDecorator | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlockDecorator.h | UMG | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ITextDecorator](API\Runtime\Slate\Framework\Text\ITextDecorator) > CreateDecorator ( [URichTextBlock](API\Runtime\UMG\Components\URichTextBlock) * InOwner ) | [] |
|
URichTextBlock | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | The rich text block | UMG | class URichTextBlock : public [UTextLayoutWidget](API\Runtime\UMG\Components\UTextLayoutWidget) | [
{
"type": "bool",
"name": "bOverrideDefaultStyle",
"description": "True to specify the default text style for this rich text inline, overriding any default provided in the style set table"
},
{
"type": "TArray<TSubcla...",
"name": "DecoratorClasses",
"description": ""
},
{
"type": "FTextBlockStyle",
"name": "DefaultTextStyle",
"description": ""
},
{
"type": "TArray<TObject...",
"name": "InstanceDecorators",
"description": ""
},
{
"type": "TSharedPtr<SRi...",
"name": "MyRichTextBlock",
"description": ""
},
{
"type": "TSharedPtr< cla...",
"name": "StyleInstance",
"description": ""
}
] |
URichTextBlockDecorator | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlockDecorator.h | UMG | class URichTextBlockDecorator : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [] |
|
URichTextBlock::SetTextStyleSet | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h | UMG | void SetTextStyleSet ( [UDataTable](API\Runtime\Engine\Engine\UDataTable) * NewTextStyleSet ) | [] |
|
URichTextBlockImageDecorator::CreateDecorator | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlockImageDecorator.h | UMG | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ITextDecorator](API\Runtime\Slate\Framework\Text\ITextDecorator) > CreateDecorator ( [URichTextBlock](API\Runtime\UMG\Components\URichTextBlock) * InOwner ) | [] |
|
URichTextBlockImageDecorator::FindImageRow | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlockImageDecorator.h | UMG | [FRichImageRow](API\Runtime\UMG\Components\FRichImageRow) * FindImageRow ( [FName](API\Runtime\Core\UObject\FName) TagOrId, bool bWarnIfMissing ) | [] |
|
URichTextBlockImageDecorator::FindImageBrush | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlockImageDecorator.h | UMG | virtual const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * FindImageBrush ( [FName](API\Runtime\Core\UObject\FName) TagOrId, bool bWarnIfMissing ) | [] |
|
URichTextBlockImageDecorator | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlockImageDecorator.h | Understands the format | UMG | class URichTextBlockImageDecorator : public [URichTextBlockDecorator](API\Runtime\UMG\Components\URichTextBlockDecorator) | [
{
"type": "TObjectPtr< cla...",
"name": "ImageSet",
"description": ""
}
] |
URichTextBlockImageDecorator::URichTextBlockImageDecorator | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlockImageDecorator.h | UMG | URichTextBlockImageDecorator ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
USafeZone::GetPadBottom | /Engine/Source/Runtime/UMG/Public/Components/SafeZone.h | UMG | bool GetPadBottom() const | [] |
|
USafeZone::GetPadLeft | /Engine/Source/Runtime/UMG/Public/Components/SafeZone.h | UMG | bool GetPadLeft() const | [] |
|
USafeZone::GetPadRight | /Engine/Source/Runtime/UMG/Public/Components/SafeZone.h | UMG | bool GetPadRight() const | [] |
|
USafeZone::GetPadTop | /Engine/Source/Runtime/UMG/Public/Components/SafeZone.h | UMG | bool GetPadTop() const | [] |
|
USafeZone::OnDesignerChanged | /Engine/Source/Runtime/UMG/Public/Components/SafeZone.h | UMG | virtual void OnDesignerChanged ( const [FDesignerChangedEventArgs](API\Runtime\UMG\Components\FDesignerChangedEventArgs) & EventArgs ) | [] |
|
USafeZone::GetPaletteCategory | /Engine/Source/Runtime/UMG/Public/Components/SafeZone.h | Gets the palette category of the widget | UMG | virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory() | [] |
USafeZone::GetSlotClass | /Engine/Source/Runtime/UMG/Public/Components/SafeZone.h | UPanelWidget. | UMG | virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSlotClass() const | [] |
USafeZone::OnSlotAdded | /Engine/Source/Runtime/UMG/Public/Components/SafeZone.h | UMG | virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot ) | [] |
|
USafeZone::RebuildWidget | /Engine/Source/Runtime/UMG/Public/Components/SafeZone.h | Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed. | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget() | [] |
USafeZone::OnSlotRemoved | /Engine/Source/Runtime/UMG/Public/Components/SafeZone.h | UMG | virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot ) | [] |
|
USafeZone::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/SafeZone.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
USafeZone::SetPadBottom | /Engine/Source/Runtime/UMG/Public/Components/SafeZone.h | UMG | void SetPadBottom ( bool InPadBottom ) | [] |
|
USafeZone::SetPadLeft | /Engine/Source/Runtime/UMG/Public/Components/SafeZone.h | UMG | void SetPadLeft ( bool InPadLeft ) | [] |
|
USafeZone::SetPadRight | /Engine/Source/Runtime/UMG/Public/Components/SafeZone.h | UMG | void SetPadRight ( bool InPadRight ) | [] |
|
USafeZone::SetPadTop | /Engine/Source/Runtime/UMG/Public/Components/SafeZone.h | UMG | void SetPadTop ( bool InPadTop ) | [] |
|
USafeZone::SetSidesToPad | /Engine/Source/Runtime/UMG/Public/Components/SafeZone.h | UMG | void SetSidesToPad ( bool InPadLeft, bool InPadRight, bool InPadTop, bool InPadBottom ) | [] |
|
USafeZone::USafeZone | /Engine/Source/Runtime/UMG/Public/Components/SafeZone.h | UMG | USafeZone() | [] |
|
USafeZone::UpdateWidgetProperties | /Engine/Source/Runtime/UMG/Public/Components/SafeZone.h | UMG | void UpdateWidgetProperties() | [] |
|
USafeZone | /Engine/Source/Runtime/UMG/Public/Components/SafeZone.h | To enable a red band to visualize the safe zone, use this console command, r.DebugSafeZone.Mode controls the debug visualization overlay (0..2, default 0). 0: Do not display the safe zone overlay. 1: Display the overlay for the title safe zone. 2: Display the overlay for the action safe zone. | UMG | class USafeZone : public [UContentWidget](API\Runtime\UMG\Components\UContentWidget) | [
{
"type": "TOptional< floa...",
"name": "DesignerDpi",
"description": ""
},
{
"type": "TOptional< FVec...",
"name": "DesignerSize",
"description": ""
},
{
"type": "TSharedPtr< cla...",
"name": "MySafeZone",
"description": ""
}
] |
USafeZoneSlot::GetHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/SafeZoneSlot.h | UMG | const EHorizontalAlignment GetHorizontalAlignment() const | [] |
|
USafeZoneSlot::BuildSlot | /Engine/Source/Runtime/UMG/Public/Components/SafeZoneSlot.h | Builds the underlying slot for the slate button. | UMG | void BuildSlot ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SSafeZone](API\Runtime\Slate\Widgets\Layout\SSafeZone) > InSafeZone ) | [] |
USafeZoneSlot::GetSafeAreaScale | /Engine/Source/Runtime/UMG/Public/Components/SafeZoneSlot.h | UMG | const [FMargin](API\Runtime\SlateCore\Layout\FMargin) & GetSafeAreaScale() const | [] |
|
USafeZoneSlot::GetPadding | /Engine/Source/Runtime/UMG/Public/Components/SafeZoneSlot.h | UMG | const [FMargin](API\Runtime\SlateCore\Layout\FMargin) & GetPadding() const | [] |
|
USafeZoneSlot::IsTitleSafe | /Engine/Source/Runtime/UMG/Public/Components/SafeZoneSlot.h | UMG | bool IsTitleSafe() const | [] |
|
USafeZoneSlot::GetVerticalAlignment | /Engine/Source/Runtime/UMG/Public/Components/SafeZoneSlot.h | UMG | const EVerticalAlignment GetVerticalAlignment() const | [] |
|
USafeZoneSlot::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/SafeZoneSlot.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
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