className
stringlengths
1
167
headerPath
stringlengths
14
166
description
stringlengths
0
1.62k
module
stringlengths
0
76
code
stringlengths
0
11.4k
variables
listlengths
0
395
URetainerBox::GetEffectMaterialInterface
/Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h
Gets the current dynamic effect material applied to the retainer box.
UMG
const [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * GetEffectMaterialInterface() const
[]
URetainerBox::GetPhaseCount
/Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h
Get the total number of phases.
UMG
int32 GetPhaseCount() const
[]
URetainerBox::GetPaletteCategory
/Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h
Gets the palette category of the widget
UMG
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
[]
URetainerBox::GetPhase
/Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h
Get the phase to render on.
UMG
int32 GetPhase() const
[]
URetainerBox::InitPhase
/Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h
Initialize Phase in the constructor before theSWidgetis constructed.
UMG
void InitPhase ( int32 InPhase )
[]
URetainerBox::InitRenderOnInvalidation
/Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h
Initialize RenderOnInvalidation in the constructor before theSWidgetis constructed.
UMG
void InitRenderOnInvalidation ( bool InRenderOnInvalidation )
[]
URetainerBox::GetTextureParameter
/Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h
Gets the name of the texture parameter to set the render target to on the material.
UMG
const [FName](API\Runtime\Core\UObject\FName) & GetTextureParameter() const
[]
URetainerBox::InitRenderOnPhase
/Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h
Initialize RenderOnPhase in the constructor before theSWidgetis constructed.
UMG
void InitRenderOnPhase ( bool InRenderOnPhase )
[]
URetainerBox::InitPhaseCount
/Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h
Initialize PhaseCount in the constructor before theSWidgetis constructed.
UMG
void InitPhaseCount ( int32 InPhaseCount )
[]
URetainerBox::IsRenderOnPhase
/Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h
Get whether this widget should redraw the contents it has every time the phase occurs.
UMG
bool IsRenderOnPhase() const
[]
URetainerBox::IsRenderOnInvalidation
/Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h
Get whether this widget should redraw the contents it has every time it receives an invalidation request.
UMG
bool IsRenderOnInvalidation() const
[]
URetainerBox::IsRetainRendering
/Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h
Get the flag for if we retain the render or pass-through.
UMG
bool IsRetainRendering() const
[]
URetainerBox::OnSlotAdded
/Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h
UMG
virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
[]
URetainerBox::OnSlotRemoved
/Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h
UMG
virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
[]
URetainerBox::RebuildWidget
/Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
[]
URetainerBox::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
URetainerBox::RequestRender
/Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h
Requests the retainer redrawn the contents it has.
UMG
void RequestRender()
[]
URetainerBox::SetEffectMaterial
/Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h
Set a new effect material to the retainer widget.
UMG
void SetEffectMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * EffectMaterial )
[]
URetainerBox::SetRenderingPhase
/Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h
Requests the retainer redrawn the contents it has.
UMG
void SetRenderingPhase ( int32 RenderPhase, int32 TotalPhases )
[]
URetainerBox::SetTextureParameter
/Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h
Sets the name of the texture parameter to set the render target to on the material.
UMG
void SetTextureParameter ( [FName](API\Runtime\Core\UObject\FName) TextureParameter )
[]
URetainerBox::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h
Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced.
UMG
virtual void SynchronizeProperties()
[]
URetainerBox::SetRetainRendering
/Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h
Set the flag for if we retain the render or pass-through
UMG
void SetRetainRendering ( bool bInRetainRendering )
[]
URetainerBox::URetainerBox
/Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h
UMG
URetainerBox ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
URichTextBlock::ApplyUpdatedDefaultTextStyle
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
UMG
virtual void ApplyUpdatedDefaultTextStyle()
[]
URetainerBox
/Engine/Source/Runtime/UMG/Public/Components/RetainerBox.h
The Retainer Box renders children widgets to a render target first before later rendering that render target to the screen. This allows both frequency and phase to be controlled so that the UI can actually render less often than the frequency of the main game render. It also has the side benefit of allow materials to be applied to the render target after drawing the widgets to apply a simple post process.
UMG
class URetainerBox : public [UContentWidget](API\Runtime\UMG\Components\UContentWidget)
[ { "type": "bool", "name": "bShowEffectsInDesigner", "description": "If true, retained rendering occurs in designer" }, { "type": "TSharedPtr< cla...", "name": "MyRetainerWidget", "description": "" } ]
URichTextBlock::BeginDefaultStyleOverride
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
UMG
void BeginDefaultStyleOverride()
[]
URichTextBlock::ClearAllDefaultStyleOverrides
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
Remove all overrides made to the default text style and return to the style specified in the style set data table
UMG
void ClearAllDefaultStyleOverrides()
[]
URichTextBlock::CreateMarkupParser
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
UMG
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IRichTextMarkupParser](API\Runtime\Slate\Framework\Text\IRichTextMarkupParser) > CreateMarkupParser()
[]
URichTextBlock::CreateDecorators
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
UMG
virtual void CreateDecorators ( [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [ITextDecorator](API\Runtime\Slate\Framework\Text\ITextDecorator) > > & OutDecorators )
[]
URichTextBlock::CreateMarkupWriter
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
UMG
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IRichTextMarkupWriter](API\Runtime\Slate\Framework\Text\IRichTextMarkupWriter) > CreateMarkupWriter()
[]
URichTextBlock::GetCurrentDefaultTextStyle
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
UMG
const [FTextBlockStyle](API\Runtime\SlateCore\Styling\FTextBlockStyle) & GetCurrentDefaultTextStyle() const
[]
URichTextBlock::GetMinDesiredWidth
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
UMG
float GetMinDesiredWidth() const
[]
URichTextBlock::GetDefaultTextStyleOverride
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
UMG
const [FTextBlockStyle](API\Runtime\SlateCore\Styling\FTextBlockStyle) & GetDefaultTextStyleOverride() const
[]
URichTextBlock::GetDecoratorByClass
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
UMG
[URichTextBlockDecorator](API\Runtime\UMG\Components\URichTextBlockDecorator) * GetDecoratorByClass ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [URichTextBlockDecorator](API\Runtime\UMG\Components\URichTextBlockDecorator) > DecoratorClass )
[]
URichTextBlock::GetDefaultDynamicMaterial
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
Creates a dynamic material for the default font or returns it if it already exists
UMG
[UMaterialInstanceDynamic](API\Runtime\Engine\Materials\UMaterialInstanceDynamic) * GetDefaultDynamicMaterial()
[]
URichTextBlock::GetDefaultTextStyle
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
UMG
const [FTextBlockStyle](API\Runtime\SlateCore\Styling\FTextBlockStyle) & GetDefaultTextStyle() const
[]
URichTextBlock::GetOverflowPolicy
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
UMG
ETextOverflowPolicy GetOverflowPolicy() const
[]
URichTextBlock::GetText
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
Returns widgets text.
UMG
[FText](API\Runtime\Core\Internationalization\FText) GetText() const
[]
URichTextBlock::GetPaletteCategory
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
Gets the palette category of the widget
UMG
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
[]
URichTextBlock::GetTextStyleSet
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
UMG
[UDataTable](API\Runtime\Engine\Engine\UDataTable) * GetTextStyleSet() const
[]
URichTextBlock::GetTransformPolicy
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
UMG
ETextTransformPolicy GetTransformPolicy() const
[]
URichTextBlock::OnCreationFromPalette
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
Called after constructing a new widget from the palette. Allows the widget to perform interesting default setup that we don't want to beUObjectDefaults.
UMG
virtual void OnCreationFromPalette()
[]
URichTextBlock::RebuildStyleInstance
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
UMG
void RebuildStyleInstance()
[]
URichTextBlock::RebuildWidget
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
[]
URichTextBlock::RefreshTextLayout
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
Causes the text to reflow it's layout and re-evaluate any decorators
UMG
void RefreshTextLayout()
[]
URichTextBlock::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
URichTextBlock::SetAutoWrapText
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
Set the auto wrap for this rich text block
UMG
void SetAutoWrapText ( bool InAutoTextWrap )
[]
URichTextBlock::SetDecorators
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
Replaces the existing decorators with the list provided
UMG
void SetDecorators ( const [TArray](API\Runtime\Core\Containers\TArray)< [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [URichTextBlockDecorator](API\Runtime\UMG\Components\URichTextBlockDecorator) >> & InDecoratorClasses )
[]
URichTextBlock::SetDefaultFont
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
Dynamically set the default font info for this rich text block
UMG
void SetDefaultFont ( [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) InFontInfo )
[]
URichTextBlock::SetDefaultColorAndOpacity
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
Sets the color and opacity of the default text in this rich text block
UMG
void SetDefaultColorAndOpacity ( [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) InColorAndOpacity )
[]
URichTextBlock::SetDefaultShadowColorAndOpacity
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
Sets the color and opacity of the default text drop shadow Note: if opacity is zero no shadow will be drawn
UMG
void SetDefaultShadowColorAndOpacity ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) InShadowColorAndOpacity )
[]
URichTextBlock::SetDefaultMaterial
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
UMG
void SetDefaultMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InMaterial )
[]
URichTextBlock::SetDefaultStrikeBrush
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
Dynamically set the default strike brush for this rich text block
UMG
void SetDefaultStrikeBrush ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & InStrikeBrush )
[]
URichTextBlock::SetDefaultShadowOffset
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
Sets the offset that the default text drop shadow should be drawn at
UMG
void SetDefaultShadowOffset ( FVector2D InShadowOffset )
[]
URichTextBlock::SetDefaultTextStyle
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
Wholesale override of the currently established default text style
UMG
void SetDefaultTextStyle ( const [FTextBlockStyle](API\Runtime\SlateCore\Styling\FTextBlockStyle) & InDefaultTextStyle )
[]
URichTextBlock::SetJustification
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
UMG
virtual void SetJustification ( [ETextJustify::Type](API\Runtime\Slate\Framework\Text\ETextJustify__Type) InJustification )
[]
URichTextBlock::SetText
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
Directly sets the widget text. Warning: This will wipe any binding created for the Text property!
UMG
virtual void SetText ( const [FText](API\Runtime\Core\Internationalization\FText) & InText )
[]
URichTextBlock::SetMinDesiredWidth
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
Set the minimum desired width for this rich text block
UMG
void SetMinDesiredWidth ( float InMinDesiredWidth )
[]
URichTextBlock::SetTextOverflowPolicy
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
Set the text overflow policy for this text block.
UMG
void SetTextOverflowPolicy ( ETextOverflowPolicy InOverflowPolicy )
[]
URichTextBlock::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced.
UMG
virtual void SynchronizeProperties()
[]
URichTextBlock::SetTextTransformPolicy
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
Set the text transformation policy for this text block.
UMG
void SetTextTransformPolicy ( ETextTransformPolicy InTransformPolicy )
[]
URichTextBlock::UpdateStyleData
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
UMG
virtual void UpdateStyleData()
[]
URichTextBlock::ValidateCompiledDefaults
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
Called at the end of Widget Blueprint compilation. Allows UMG elements to evaluate their default states and determine whether they are acceptable. To trigger compilation failure, add an error to the log. Warnings and notes will be visible, but will not cause compiles to fail.
UMG
virtual void ValidateCompiledDefaults ( [IWidgetCompilerLog](API\Runtime\UMG\Editor\IWidgetCompilerLog) & CompileLog ) const
[]
URichTextBlock::URichTextBlock
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
UMG
URichTextBlock ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
URichTextBlockDecorator::URichTextBlockDecorator
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlockDecorator.h
UMG
URichTextBlockDecorator ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
URichTextBlockDecorator::CreateDecorator
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlockDecorator.h
UMG
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ITextDecorator](API\Runtime\Slate\Framework\Text\ITextDecorator) > CreateDecorator ( [URichTextBlock](API\Runtime\UMG\Components\URichTextBlock) * InOwner )
[]
URichTextBlock
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
The rich text block
UMG
class URichTextBlock : public [UTextLayoutWidget](API\Runtime\UMG\Components\UTextLayoutWidget)
[ { "type": "bool", "name": "bOverrideDefaultStyle", "description": "True to specify the default text style for this rich text inline, overriding any default provided in the style set table" }, { "type": "TArray<TSubcla...", "name": "DecoratorClasses", "description": "" }, { "type": "FTextBlockStyle", "name": "DefaultTextStyle", "description": "" }, { "type": "TArray<TObject...", "name": "InstanceDecorators", "description": "" }, { "type": "TSharedPtr<SRi...", "name": "MyRichTextBlock", "description": "" }, { "type": "TSharedPtr< cla...", "name": "StyleInstance", "description": "" } ]
URichTextBlockDecorator
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlockDecorator.h
UMG
class URichTextBlockDecorator : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[]
URichTextBlock::SetTextStyleSet
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlock.h
UMG
void SetTextStyleSet ( [UDataTable](API\Runtime\Engine\Engine\UDataTable) * NewTextStyleSet )
[]
URichTextBlockImageDecorator::CreateDecorator
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlockImageDecorator.h
UMG
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ITextDecorator](API\Runtime\Slate\Framework\Text\ITextDecorator) > CreateDecorator ( [URichTextBlock](API\Runtime\UMG\Components\URichTextBlock) * InOwner )
[]
URichTextBlockImageDecorator::FindImageRow
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlockImageDecorator.h
UMG
[FRichImageRow](API\Runtime\UMG\Components\FRichImageRow) * FindImageRow ( [FName](API\Runtime\Core\UObject\FName) TagOrId, bool bWarnIfMissing )
[]
URichTextBlockImageDecorator::FindImageBrush
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlockImageDecorator.h
UMG
virtual const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * FindImageBrush ( [FName](API\Runtime\Core\UObject\FName) TagOrId, bool bWarnIfMissing )
[]
URichTextBlockImageDecorator
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlockImageDecorator.h
Understands the format
UMG
class URichTextBlockImageDecorator : public [URichTextBlockDecorator](API\Runtime\UMG\Components\URichTextBlockDecorator)
[ { "type": "TObjectPtr< cla...", "name": "ImageSet", "description": "" } ]
URichTextBlockImageDecorator::URichTextBlockImageDecorator
/Engine/Source/Runtime/UMG/Public/Components/RichTextBlockImageDecorator.h
UMG
URichTextBlockImageDecorator ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
USafeZone::GetPadBottom
/Engine/Source/Runtime/UMG/Public/Components/SafeZone.h
UMG
bool GetPadBottom() const
[]
USafeZone::GetPadLeft
/Engine/Source/Runtime/UMG/Public/Components/SafeZone.h
UMG
bool GetPadLeft() const
[]
USafeZone::GetPadRight
/Engine/Source/Runtime/UMG/Public/Components/SafeZone.h
UMG
bool GetPadRight() const
[]
USafeZone::GetPadTop
/Engine/Source/Runtime/UMG/Public/Components/SafeZone.h
UMG
bool GetPadTop() const
[]
USafeZone::OnDesignerChanged
/Engine/Source/Runtime/UMG/Public/Components/SafeZone.h
UMG
virtual void OnDesignerChanged ( const [FDesignerChangedEventArgs](API\Runtime\UMG\Components\FDesignerChangedEventArgs) & EventArgs )
[]
USafeZone::GetPaletteCategory
/Engine/Source/Runtime/UMG/Public/Components/SafeZone.h
Gets the palette category of the widget
UMG
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
[]
USafeZone::GetSlotClass
/Engine/Source/Runtime/UMG/Public/Components/SafeZone.h
UPanelWidget.
UMG
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSlotClass() const
[]
USafeZone::OnSlotAdded
/Engine/Source/Runtime/UMG/Public/Components/SafeZone.h
UMG
virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
[]
USafeZone::RebuildWidget
/Engine/Source/Runtime/UMG/Public/Components/SafeZone.h
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
[]
USafeZone::OnSlotRemoved
/Engine/Source/Runtime/UMG/Public/Components/SafeZone.h
UMG
virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
[]
USafeZone::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/SafeZone.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
USafeZone::SetPadBottom
/Engine/Source/Runtime/UMG/Public/Components/SafeZone.h
UMG
void SetPadBottom ( bool InPadBottom )
[]
USafeZone::SetPadLeft
/Engine/Source/Runtime/UMG/Public/Components/SafeZone.h
UMG
void SetPadLeft ( bool InPadLeft )
[]
USafeZone::SetPadRight
/Engine/Source/Runtime/UMG/Public/Components/SafeZone.h
UMG
void SetPadRight ( bool InPadRight )
[]
USafeZone::SetPadTop
/Engine/Source/Runtime/UMG/Public/Components/SafeZone.h
UMG
void SetPadTop ( bool InPadTop )
[]
USafeZone::SetSidesToPad
/Engine/Source/Runtime/UMG/Public/Components/SafeZone.h
UMG
void SetSidesToPad ( bool InPadLeft, bool InPadRight, bool InPadTop, bool InPadBottom )
[]
USafeZone::USafeZone
/Engine/Source/Runtime/UMG/Public/Components/SafeZone.h
UMG
USafeZone()
[]
USafeZone::UpdateWidgetProperties
/Engine/Source/Runtime/UMG/Public/Components/SafeZone.h
UMG
void UpdateWidgetProperties()
[]
USafeZone
/Engine/Source/Runtime/UMG/Public/Components/SafeZone.h
To enable a red band to visualize the safe zone, use this console command, r.DebugSafeZone.Mode controls the debug visualization overlay (0..2, default 0). 0: Do not display the safe zone overlay. 1: Display the overlay for the title safe zone. 2: Display the overlay for the action safe zone.
UMG
class USafeZone : public [UContentWidget](API\Runtime\UMG\Components\UContentWidget)
[ { "type": "TOptional< floa...", "name": "DesignerDpi", "description": "" }, { "type": "TOptional< FVec...", "name": "DesignerSize", "description": "" }, { "type": "TSharedPtr< cla...", "name": "MySafeZone", "description": "" } ]
USafeZoneSlot::GetHorizontalAlignment
/Engine/Source/Runtime/UMG/Public/Components/SafeZoneSlot.h
UMG
const EHorizontalAlignment GetHorizontalAlignment() const
[]
USafeZoneSlot::BuildSlot
/Engine/Source/Runtime/UMG/Public/Components/SafeZoneSlot.h
Builds the underlying slot for the slate button.
UMG
void BuildSlot ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SSafeZone](API\Runtime\Slate\Widgets\Layout\SSafeZone) > InSafeZone )
[]
USafeZoneSlot::GetSafeAreaScale
/Engine/Source/Runtime/UMG/Public/Components/SafeZoneSlot.h
UMG
const [FMargin](API\Runtime\SlateCore\Layout\FMargin) & GetSafeAreaScale() const
[]
USafeZoneSlot::GetPadding
/Engine/Source/Runtime/UMG/Public/Components/SafeZoneSlot.h
UMG
const [FMargin](API\Runtime\SlateCore\Layout\FMargin) & GetPadding() const
[]
USafeZoneSlot::IsTitleSafe
/Engine/Source/Runtime/UMG/Public/Components/SafeZoneSlot.h
UMG
bool IsTitleSafe() const
[]
USafeZoneSlot::GetVerticalAlignment
/Engine/Source/Runtime/UMG/Public/Components/SafeZoneSlot.h
UMG
const EVerticalAlignment GetVerticalAlignment() const
[]
USafeZoneSlot::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/SafeZoneSlot.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]