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UScrollBox::SetAnimateWheelScrolling
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
void SetAnimateWheelScrolling ( bool bShouldAnimateWheelScrolling )
[]
UScrollBox::SetConsumeMouseWheel
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
void SetConsumeMouseWheel ( EConsumeMouseWheel NewConsumeMouseWheel )
[]
UScrollBox::SetOrientation
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
void SetOrientation ( EOrientation NewOrientation )
[]
UScrollBox::SetNavigationDestination
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
void SetNavigationDestination ( const EDescendantScrollDestination NewNavigationDestination )
[]
UScrollBox::SetScrollbarThickness
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
void SetScrollbarThickness ( const FVector2D & NewScrollbarThickness )
[]
UScrollBox::SetScrollbarPadding
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
void SetScrollbarPadding ( const [FMargin](API\Runtime\SlateCore\Layout\FMargin) & NewScrollbarPadding )
[]
UScrollBox::SetScrollBarVisibility
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
void SetScrollBarVisibility ( ESlateVisibility NewScrollBarVisibility )
[]
UScrollBox::SetScrollOffset
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
Updates the scroll offset of the scrollbox.
UMG
void SetScrollOffset ( float NewScrollOffset )
[]
UScrollBox::SetScrollWhenFocusChanges
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
void SetScrollWhenFocusChanges ( EScrollWhenFocusChanges NewScrollWhenFocusChanges )
[]
UScrollBox::SetWheelScrollMultiplier
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
void SetWheelScrollMultiplier ( float NewWheelScrollMultiplier )
[]
UScrollBox::SetWidgetStyle
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
void SetWidgetStyle ( const [FScrollBoxStyle](API\Runtime\SlateCore\Styling\FScrollBoxStyle) & NewWidgetStyle )
[]
UScrollBox::SlateHandleUserScrolled
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
void SlateHandleUserScrolled ( float CurrentOffset )
[]
UScrollBox::SetWidgetBarStyle
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
void SetWidgetBarStyle ( const [FScrollBarStyle](API\Runtime\SlateCore\Styling\FScrollBarStyle) & NewWidgetBarStyle )
[]
UScrollBox::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced.
UMG
virtual void SynchronizeProperties()
[]
UScrollBoxSlot::BuildSlot
/Engine/Source/Runtime/UMG/Public/Components/ScrollBoxSlot.h
Builds the underlying FSlot for the Slate layout panel.
UMG
void BuildSlot ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SScrollBox](API\Runtime\Slate\Widgets\Layout\SScrollBox) > ScrollBox )
[]
UScrollBox::UScrollBox
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
UScrollBox ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UScrollBox
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
An arbitrary scrollable collection of widgets. Great for presenting 10-100 widgets in a list. Doesn't support virtualization.
UMG
class UScrollBox : public [UPanelWidget](API\Runtime\UMG\Components\UPanelWidget)
[ { "type": "float", "name": "DesiredScrollOffset", "description": "The desired scroll offset for the underlying scrollbox." }, { "type": "TSharedPtr< cla...", "name": "MyScrollBox", "description": "" }, { "type": "FOnUserScrolled...", "name": "OnUserScrolled", "description": "Called when the scroll has changed" }, { "type": "FTSTicker::FDel...", "name": "TickHandle", "description": "" } ]
UScrollBoxSlot::GetHorizontalAlignment
/Engine/Source/Runtime/UMG/Public/Components/ScrollBoxSlot.h
UMG
EHorizontalAlignment GetHorizontalAlignment() const
[]
UScrollBoxSlot::GetPadding
/Engine/Source/Runtime/UMG/Public/Components/ScrollBoxSlot.h
UMG
[FMargin](API\Runtime\SlateCore\Layout\FMargin) GetPadding() const
[]
UScrollBoxSlot::GetVerticalAlignment
/Engine/Source/Runtime/UMG/Public/Components/ScrollBoxSlot.h
UMG
EVerticalAlignment GetVerticalAlignment() const
[]
UScrollBoxSlot::SetHorizontalAlignment
/Engine/Source/Runtime/UMG/Public/Components/ScrollBoxSlot.h
UMG
void SetHorizontalAlignment ( EHorizontalAlignment InHorizontalAlignment )
[]
UScrollBoxSlot::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/ScrollBoxSlot.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UScrollBoxSlot::SetPadding
/Engine/Source/Runtime/UMG/Public/Components/ScrollBoxSlot.h
UMG
void SetPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InPadding )
[]
UScrollBoxSlot::GetSize
/Engine/Source/Runtime/UMG/Public/Components/ScrollBoxSlot.h
UMG
[FSlateChildSize](API\Runtime\UMG\Components\FSlateChildSize) GetSize() const
[]
UScrollBoxSlot::SetVerticalAlignment
/Engine/Source/Runtime/UMG/Public/Components/ScrollBoxSlot.h
UMG
void SetVerticalAlignment ( EVerticalAlignment InVerticalAlignment )
[]
UScrollBoxSlot::SetSize
/Engine/Source/Runtime/UMG/Public/Components/ScrollBoxSlot.h
UMG
void SetSize ( [FSlateChildSize](API\Runtime\UMG\Components\FSlateChildSize) InSize )
[]
UScrollBoxSlot::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/ScrollBoxSlot.h
Applies all properties to the live slot if possible.
UMG
virtual void SynchronizeProperties()
[]
UScrollBoxSlot::UScrollBoxSlot
/Engine/Source/Runtime/UMG/Public/Components/ScrollBoxSlot.h
UMG
UScrollBoxSlot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
USizeBox::ClearHeightOverride
/Engine/Source/Runtime/UMG/Public/Components/SizeBox.h
UMG
void ClearHeightOverride()
[]
USizeBox::ClearMaxAspectRatio
/Engine/Source/Runtime/UMG/Public/Components/SizeBox.h
UMG
void ClearMaxAspectRatio()
[]
USizeBox::ClearMaxDesiredHeight
/Engine/Source/Runtime/UMG/Public/Components/SizeBox.h
UMG
void ClearMaxDesiredHeight()
[]
UScrollBoxSlot
/Engine/Source/Runtime/UMG/Public/Components/ScrollBoxSlot.h
The Slot for theUScrollBox, contains the widget that are scrollable
UMG
class UScrollBoxSlot : public [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot)
[]
USizeBox::ClearMinAspectRatio
/Engine/Source/Runtime/UMG/Public/Components/SizeBox.h
UMG
void ClearMinAspectRatio()
[]
USizeBox::ClearMaxDesiredWidth
/Engine/Source/Runtime/UMG/Public/Components/SizeBox.h
UMG
void ClearMaxDesiredWidth()
[]
USizeBox::ClearMinDesiredWidth
/Engine/Source/Runtime/UMG/Public/Components/SizeBox.h
UMG
void ClearMinDesiredWidth()
[]
USizeBox::ClearWidthOverride
/Engine/Source/Runtime/UMG/Public/Components/SizeBox.h
UMG
void ClearWidthOverride()
[]
USizeBox::GetHeightOverride
/Engine/Source/Runtime/UMG/Public/Components/SizeBox.h
UMG
float GetHeightOverride() const
[]
USizeBox::GetMaxAspectRatio
/Engine/Source/Runtime/UMG/Public/Components/SizeBox.h
UMG
float GetMaxAspectRatio() const
[]
USizeBox::GetMaxDesiredHeight
/Engine/Source/Runtime/UMG/Public/Components/SizeBox.h
UMG
float GetMaxDesiredHeight() const
[]
USizeBox::ClearMinDesiredHeight
/Engine/Source/Runtime/UMG/Public/Components/SizeBox.h
UMG
void ClearMinDesiredHeight()
[]
USizeBox::GetMaxDesiredWidth
/Engine/Source/Runtime/UMG/Public/Components/SizeBox.h
UMG
float GetMaxDesiredWidth() const
[]
USizeBox::GetMinAspectRatio
/Engine/Source/Runtime/UMG/Public/Components/SizeBox.h
UMG
float GetMinAspectRatio() const
[]
USizeBox::GetMinDesiredWidth
/Engine/Source/Runtime/UMG/Public/Components/SizeBox.h
UMG
float GetMinDesiredWidth() const
[]
USizeBox::GetPaletteCategory
/Engine/Source/Runtime/UMG/Public/Components/SizeBox.h
Gets the palette category of the widget
UMG
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
[]
USizeBox::GetSlotClass
/Engine/Source/Runtime/UMG/Public/Components/SizeBox.h
UPanelWidget.
UMG
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSlotClass() const
[]
USizeBox::GetMinDesiredHeight
/Engine/Source/Runtime/UMG/Public/Components/SizeBox.h
UMG
float GetMinDesiredHeight() const
[]
USizeBox::GetWidthOverride
/Engine/Source/Runtime/UMG/Public/Components/SizeBox.h
UMG
float GetWidthOverride() const
[]
USizeBox::OnSlotRemoved
/Engine/Source/Runtime/UMG/Public/Components/SizeBox.h
UMG
virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
[]
USizeBox::RebuildWidget
/Engine/Source/Runtime/UMG/Public/Components/SizeBox.h
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
[]
USizeBox::OnSlotAdded
/Engine/Source/Runtime/UMG/Public/Components/SizeBox.h
UMG
virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
[]
USizeBox::SetHeightOverride
/Engine/Source/Runtime/UMG/Public/Components/SizeBox.h
When specified, ignore the content's desired size and report the HeightOverride as the Box's desired height.
UMG
void SetHeightOverride ( float InHeightOverride )
[]
USizeBox::SetMaxDesiredHeight
/Engine/Source/Runtime/UMG/Public/Components/SizeBox.h
When specified, will report the MaxDesiredHeight if smaller than the content's desired height.
UMG
void SetMaxDesiredHeight ( float InMaxDesiredHeight )
[]
USizeBox::SetMaxAspectRatio
/Engine/Source/Runtime/UMG/Public/Components/SizeBox.h
UMG
void SetMaxAspectRatio ( float InMaxAspectRatio )
[]
USizeBox::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/SizeBox.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
USizeBox::SetMinAspectRatio
/Engine/Source/Runtime/UMG/Public/Components/SizeBox.h
UMG
void SetMinAspectRatio ( float InMinAspectRatio )
[]
USizeBox::SetMinDesiredHeight
/Engine/Source/Runtime/UMG/Public/Components/SizeBox.h
When specified, will report the MinDesiredHeight if larger than the content's desired height.
UMG
void SetMinDesiredHeight ( float InMinDesiredHeight )
[]
USizeBox::SetMaxDesiredWidth
/Engine/Source/Runtime/UMG/Public/Components/SizeBox.h
When specified, will report the MaxDesiredWidth if smaller than the content's desired width.
UMG
void SetMaxDesiredWidth ( float InMaxDesiredWidth )
[]
USizeBox::SetMinDesiredWidth
/Engine/Source/Runtime/UMG/Public/Components/SizeBox.h
When specified, will report the MinDesiredWidth if larger than the content's desired width.
UMG
void SetMinDesiredWidth ( float InMinDesiredWidth )
[]
USizeBox::USizeBox
/Engine/Source/Runtime/UMG/Public/Components/SizeBox.h
UMG
USizeBox ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
USizeBox::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/SizeBox.h
Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced.
UMG
virtual void SynchronizeProperties()
[]
USizeBox
/Engine/Source/Runtime/UMG/Public/Components/SizeBox.h
A widget that allows you to specify the size it reports to have and desire. Not all widgets report a desired size that you actually desire. Wrapping them in a SizeBox lets you have the Size Box force them to be a particular size.
UMG
class USizeBox : public [UContentWidget](API\Runtime\UMG\Components\UContentWidget)
[ { "type": "TSharedPtr<SBo...", "name": "MySizeBox", "description": "" } ]
USizeBoxSlot::BuildSlot
/Engine/Source/Runtime/UMG/Public/Components/SizeBoxSlot.h
Builds the underlying slot for the slate SizeBox.
UMG
void BuildSlot ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SBox](API\Runtime\Slate\Widgets\Layout\SBox) > InSizeBox )
[]
USizeBoxSlot::GetHorizontalAlignment
/Engine/Source/Runtime/UMG/Public/Components/SizeBoxSlot.h
UMG
EHorizontalAlignment GetHorizontalAlignment() const
[]
USizeBox::SetWidthOverride
/Engine/Source/Runtime/UMG/Public/Components/SizeBox.h
When specified, ignore the content's desired size and report the WidthOverride as the Box's desired width.
UMG
void SetWidthOverride ( float InWidthOverride )
[]
USizeBoxSlot::GetPadding
/Engine/Source/Runtime/UMG/Public/Components/SizeBoxSlot.h
UMG
[FMargin](API\Runtime\SlateCore\Layout\FMargin) GetPadding() const
[]
USizeBoxSlot::GetVerticalAlignment
/Engine/Source/Runtime/UMG/Public/Components/SizeBoxSlot.h
UMG
EVerticalAlignment GetVerticalAlignment() const
[]
USizeBoxSlot::SetHorizontalAlignment
/Engine/Source/Runtime/UMG/Public/Components/SizeBoxSlot.h
UMG
void SetHorizontalAlignment ( EHorizontalAlignment InHorizontalAlignment )
[]
USizeBoxSlot::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/SizeBoxSlot.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
USizeBoxSlot::SetPadding
/Engine/Source/Runtime/UMG/Public/Components/SizeBoxSlot.h
UMG
void SetPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InPadding )
[]
USizeBoxSlot::SetVerticalAlignment
/Engine/Source/Runtime/UMG/Public/Components/SizeBoxSlot.h
UMG
void SetVerticalAlignment ( EVerticalAlignment InVerticalAlignment )
[]
USizeBoxSlot::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/SizeBoxSlot.h
Applies all properties to the live slot if possible.
UMG
virtual void SynchronizeProperties()
[]
USizeBoxSlot::USizeBoxSlot
/Engine/Source/Runtime/UMG/Public/Components/SizeBoxSlot.h
UMG
USizeBoxSlot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
USizeBoxSlot
/Engine/Source/Runtime/UMG/Public/Components/SizeBoxSlot.h
The Slot for theUSizeBoxSlot, contains the widget displayed in a button's single slot
UMG
class USizeBoxSlot : public [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot)
[]
USlateAccessibleWidgetData::CreateAccessibleTextAttribute
/Engine/Source/Runtime/UMG/Public/Components/SlateWrapperTypes.h
UMG
[TAttribute](API\Runtime\Core\Misc\TAttribute)< [FText](API\Runtime\Core\Internationalization\FText) > CreateAccessibleTextAttribute()
[]
USlateAccessibleWidgetData::CreateAccessibleSummaryTextAttribute
/Engine/Source/Runtime/UMG/Public/Components/SlateWrapperTypes.h
UMG
[TAttribute](API\Runtime\Core\Misc\TAttribute)< [FText](API\Runtime\Core\Internationalization\FText) > CreateAccessibleSummaryTextAttribute()
[]
FGetText
/Engine/Source/Runtime/UMG/Public/Components/SlateWrapperTypes.h
UMG
class FGetText
[]
USlateAccessibleWidgetData::USlateAccessibleWidgetData
/Engine/Source/Runtime/UMG/Public/Components/SlateWrapperTypes.h
UMG
USlateAccessibleWidgetData()
[]
USlateAccessibleWidgetData
/Engine/Source/Runtime/UMG/Public/Components/SlateWrapperTypes.h
A container for all accessible properties for aUWidgetthat will be passed to the underlyingSWidget. Any property here must also be added to UWidget.h and synchronized. SeeUWidgetfor more information.
UMG
class USlateAccessibleWidgetData : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "ESlateAccessibl...", "name": "AccessibleBehavior", "description": "" }, { "type": "ESlateAccessibl...", "name": "AccessibleSummaryBehavior", "description": "" }, { "type": "FText", "name": "AccessibleSummaryText", "description": "" }, { "type": "FGetText", "name": "AccessibleSummaryTextDelegate", "description": "" }, { "type": "FText", "name": "AccessibleText", "description": "" }, { "type": "FGetText", "name": "AccessibleTextDelegate", "description": "" }, { "type": "bool", "name": "bCanChildrenBeAccessible", "description": "" } ]
USlider::GetAccessibleWidget
/Engine/Source/Runtime/UMG/Public/Components/Slider.h
Gets the widget that accessibility properties should synchronize to.
UMG
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetAccessibleWidget() const
[]
USlider::GetMaxValue
/Engine/Source/Runtime/UMG/Public/Components/Slider.h
Gets the maximum value of the slider.
UMG
float GetMaxValue() const
[]
USlider::GetMinValue
/Engine/Source/Runtime/UMG/Public/Components/Slider.h
Gets the minimum value of the slider.
UMG
float GetMinValue() const
[]
USlider::GetNormalizedValue
/Engine/Source/Runtime/UMG/Public/Components/Slider.h
Get the current value scaled from 0 to 1
UMG
float GetNormalizedValue() const
[]
USlider::GetOrientation
/Engine/Source/Runtime/UMG/Public/Components/Slider.h
Getg the slider's orientation.
UMG
EOrientation GetOrientation() const
[]
USlider::GetPaletteCategory
/Engine/Source/Runtime/UMG/Public/Components/Slider.h
Gets the palette category of the widget
UMG
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
[]
USlider::GetSliderHandleColor
/Engine/Source/Runtime/UMG/Public/Components/Slider.h
Gets the color of the handle bar
UMG
[FLinearColor](API\Runtime\Core\Math\FLinearColor) GetSliderHandleColor() const
[]
USlider::GetSliderBarColor
/Engine/Source/Runtime/UMG/Public/Components/Slider.h
Gets the color of the slider bar.
UMG
[FLinearColor](API\Runtime\Core\Math\FLinearColor) GetSliderBarColor() const
[]
USlider::GetStepSize
/Engine/Source/Runtime/UMG/Public/Components/Slider.h
Gets the amount to adjust the value by.
UMG
float GetStepSize() const
[]
USlider::HandleOnControllerCaptureBegin
/Engine/Source/Runtime/UMG/Public/Components/Slider.h
UMG
void HandleOnControllerCaptureBegin()
[]
USlider::GetWidgetStyle
/Engine/Source/Runtime/UMG/Public/Components/Slider.h
Get the style used by the widget.
UMG
const [FSliderStyle](API\Runtime\SlateCore\Styling\FSliderStyle) & GetWidgetStyle() const
[]
USlider::GetValue
/Engine/Source/Runtime/UMG/Public/Components/Slider.h
Gets the current value of the slider.
UMG
float GetValue() const
[]
USlider::HandleOnControllerCaptureEnd
/Engine/Source/Runtime/UMG/Public/Components/Slider.h
UMG
void HandleOnControllerCaptureEnd()
[]
USlider::HandleOnMouseCaptureBegin
/Engine/Source/Runtime/UMG/Public/Components/Slider.h
UMG
void HandleOnMouseCaptureBegin()
[]
USlider::HandleOnMouseCaptureEnd
/Engine/Source/Runtime/UMG/Public/Components/Slider.h
UMG
void HandleOnMouseCaptureEnd()
[]
USlider::HandleOnValueChanged
/Engine/Source/Runtime/UMG/Public/Components/Slider.h
UMG
void HandleOnValueChanged ( float InValue )
[]
USlider::HasIndentHandle
/Engine/Source/Runtime/UMG/Public/Components/Slider.h
Gets if the slidable area should be indented to fit the handle.
UMG
bool HasIndentHandle() const
[]
USlider::IsLocked
/Engine/Source/Runtime/UMG/Public/Components/Slider.h
Returns true when the handle is fixed.
UMG
bool IsLocked() const
[]
USlider::K2_Gate_Value
/Engine/Source/Runtime/UMG/Public/Components/Slider.h
UMG
float K2_Gate_Value()
[]
USlider::RebuildWidget
/Engine/Source/Runtime/UMG/Public/Components/Slider.h
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
[]
USlider::SetIndentHandle
/Engine/Source/Runtime/UMG/Public/Components/Slider.h
Sets if the slidable area should be indented to fit the handle.
UMG
void SetIndentHandle ( bool InValue )
[]
USlider::SetLocked
/Engine/Source/Runtime/UMG/Public/Components/Slider.h
Sets the handle to be interactive or fixed.
UMG
void SetLocked ( bool InValue )
[]