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UScrollBox::SetAnimateWheelScrolling | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | void SetAnimateWheelScrolling ( bool bShouldAnimateWheelScrolling ) | [] |
|
UScrollBox::SetConsumeMouseWheel | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | void SetConsumeMouseWheel ( EConsumeMouseWheel NewConsumeMouseWheel ) | [] |
|
UScrollBox::SetOrientation | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | void SetOrientation ( EOrientation NewOrientation ) | [] |
|
UScrollBox::SetNavigationDestination | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | void SetNavigationDestination ( const EDescendantScrollDestination NewNavigationDestination ) | [] |
|
UScrollBox::SetScrollbarThickness | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | void SetScrollbarThickness ( const FVector2D & NewScrollbarThickness ) | [] |
|
UScrollBox::SetScrollbarPadding | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | void SetScrollbarPadding ( const [FMargin](API\Runtime\SlateCore\Layout\FMargin) & NewScrollbarPadding ) | [] |
|
UScrollBox::SetScrollBarVisibility | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | void SetScrollBarVisibility ( ESlateVisibility NewScrollBarVisibility ) | [] |
|
UScrollBox::SetScrollOffset | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | Updates the scroll offset of the scrollbox. | UMG | void SetScrollOffset ( float NewScrollOffset ) | [] |
UScrollBox::SetScrollWhenFocusChanges | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | void SetScrollWhenFocusChanges ( EScrollWhenFocusChanges NewScrollWhenFocusChanges ) | [] |
|
UScrollBox::SetWheelScrollMultiplier | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | void SetWheelScrollMultiplier ( float NewWheelScrollMultiplier ) | [] |
|
UScrollBox::SetWidgetStyle | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | void SetWidgetStyle ( const [FScrollBoxStyle](API\Runtime\SlateCore\Styling\FScrollBoxStyle) & NewWidgetStyle ) | [] |
|
UScrollBox::SlateHandleUserScrolled | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | void SlateHandleUserScrolled ( float CurrentOffset ) | [] |
|
UScrollBox::SetWidgetBarStyle | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | void SetWidgetBarStyle ( const [FScrollBarStyle](API\Runtime\SlateCore\Styling\FScrollBarStyle) & NewWidgetBarStyle ) | [] |
|
UScrollBox::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced. | UMG | virtual void SynchronizeProperties() | [] |
UScrollBoxSlot::BuildSlot | /Engine/Source/Runtime/UMG/Public/Components/ScrollBoxSlot.h | Builds the underlying FSlot for the Slate layout panel. | UMG | void BuildSlot ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SScrollBox](API\Runtime\Slate\Widgets\Layout\SScrollBox) > ScrollBox ) | [] |
UScrollBox::UScrollBox | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | UScrollBox ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UScrollBox | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | An arbitrary scrollable collection of widgets. Great for presenting 10-100 widgets in a list. Doesn't support virtualization. | UMG | class UScrollBox : public [UPanelWidget](API\Runtime\UMG\Components\UPanelWidget) | [
{
"type": "float",
"name": "DesiredScrollOffset",
"description": "The desired scroll offset for the underlying scrollbox."
},
{
"type": "TSharedPtr< cla...",
"name": "MyScrollBox",
"description": ""
},
{
"type": "FOnUserScrolled...",
"name": "OnUserScrolled",
"description": "Called when the scroll has changed"
},
{
"type": "FTSTicker::FDel...",
"name": "TickHandle",
"description": ""
}
] |
UScrollBoxSlot::GetHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/ScrollBoxSlot.h | UMG | EHorizontalAlignment GetHorizontalAlignment() const | [] |
|
UScrollBoxSlot::GetPadding | /Engine/Source/Runtime/UMG/Public/Components/ScrollBoxSlot.h | UMG | [FMargin](API\Runtime\SlateCore\Layout\FMargin) GetPadding() const | [] |
|
UScrollBoxSlot::GetVerticalAlignment | /Engine/Source/Runtime/UMG/Public/Components/ScrollBoxSlot.h | UMG | EVerticalAlignment GetVerticalAlignment() const | [] |
|
UScrollBoxSlot::SetHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/ScrollBoxSlot.h | UMG | void SetHorizontalAlignment ( EHorizontalAlignment InHorizontalAlignment ) | [] |
|
UScrollBoxSlot::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/ScrollBoxSlot.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UScrollBoxSlot::SetPadding | /Engine/Source/Runtime/UMG/Public/Components/ScrollBoxSlot.h | UMG | void SetPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InPadding ) | [] |
|
UScrollBoxSlot::GetSize | /Engine/Source/Runtime/UMG/Public/Components/ScrollBoxSlot.h | UMG | [FSlateChildSize](API\Runtime\UMG\Components\FSlateChildSize) GetSize() const | [] |
|
UScrollBoxSlot::SetVerticalAlignment | /Engine/Source/Runtime/UMG/Public/Components/ScrollBoxSlot.h | UMG | void SetVerticalAlignment ( EVerticalAlignment InVerticalAlignment ) | [] |
|
UScrollBoxSlot::SetSize | /Engine/Source/Runtime/UMG/Public/Components/ScrollBoxSlot.h | UMG | void SetSize ( [FSlateChildSize](API\Runtime\UMG\Components\FSlateChildSize) InSize ) | [] |
|
UScrollBoxSlot::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/ScrollBoxSlot.h | Applies all properties to the live slot if possible. | UMG | virtual void SynchronizeProperties() | [] |
UScrollBoxSlot::UScrollBoxSlot | /Engine/Source/Runtime/UMG/Public/Components/ScrollBoxSlot.h | UMG | UScrollBoxSlot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
USizeBox::ClearHeightOverride | /Engine/Source/Runtime/UMG/Public/Components/SizeBox.h | UMG | void ClearHeightOverride() | [] |
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USizeBox::ClearMaxAspectRatio | /Engine/Source/Runtime/UMG/Public/Components/SizeBox.h | UMG | void ClearMaxAspectRatio() | [] |
|
USizeBox::ClearMaxDesiredHeight | /Engine/Source/Runtime/UMG/Public/Components/SizeBox.h | UMG | void ClearMaxDesiredHeight() | [] |
|
UScrollBoxSlot | /Engine/Source/Runtime/UMG/Public/Components/ScrollBoxSlot.h | The Slot for theUScrollBox, contains the widget that are scrollable | UMG | class UScrollBoxSlot : public [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) | [] |
USizeBox::ClearMinAspectRatio | /Engine/Source/Runtime/UMG/Public/Components/SizeBox.h | UMG | void ClearMinAspectRatio() | [] |
|
USizeBox::ClearMaxDesiredWidth | /Engine/Source/Runtime/UMG/Public/Components/SizeBox.h | UMG | void ClearMaxDesiredWidth() | [] |
|
USizeBox::ClearMinDesiredWidth | /Engine/Source/Runtime/UMG/Public/Components/SizeBox.h | UMG | void ClearMinDesiredWidth() | [] |
|
USizeBox::ClearWidthOverride | /Engine/Source/Runtime/UMG/Public/Components/SizeBox.h | UMG | void ClearWidthOverride() | [] |
|
USizeBox::GetHeightOverride | /Engine/Source/Runtime/UMG/Public/Components/SizeBox.h | UMG | float GetHeightOverride() const | [] |
|
USizeBox::GetMaxAspectRatio | /Engine/Source/Runtime/UMG/Public/Components/SizeBox.h | UMG | float GetMaxAspectRatio() const | [] |
|
USizeBox::GetMaxDesiredHeight | /Engine/Source/Runtime/UMG/Public/Components/SizeBox.h | UMG | float GetMaxDesiredHeight() const | [] |
|
USizeBox::ClearMinDesiredHeight | /Engine/Source/Runtime/UMG/Public/Components/SizeBox.h | UMG | void ClearMinDesiredHeight() | [] |
|
USizeBox::GetMaxDesiredWidth | /Engine/Source/Runtime/UMG/Public/Components/SizeBox.h | UMG | float GetMaxDesiredWidth() const | [] |
|
USizeBox::GetMinAspectRatio | /Engine/Source/Runtime/UMG/Public/Components/SizeBox.h | UMG | float GetMinAspectRatio() const | [] |
|
USizeBox::GetMinDesiredWidth | /Engine/Source/Runtime/UMG/Public/Components/SizeBox.h | UMG | float GetMinDesiredWidth() const | [] |
|
USizeBox::GetPaletteCategory | /Engine/Source/Runtime/UMG/Public/Components/SizeBox.h | Gets the palette category of the widget | UMG | virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory() | [] |
USizeBox::GetSlotClass | /Engine/Source/Runtime/UMG/Public/Components/SizeBox.h | UPanelWidget. | UMG | virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSlotClass() const | [] |
USizeBox::GetMinDesiredHeight | /Engine/Source/Runtime/UMG/Public/Components/SizeBox.h | UMG | float GetMinDesiredHeight() const | [] |
|
USizeBox::GetWidthOverride | /Engine/Source/Runtime/UMG/Public/Components/SizeBox.h | UMG | float GetWidthOverride() const | [] |
|
USizeBox::OnSlotRemoved | /Engine/Source/Runtime/UMG/Public/Components/SizeBox.h | UMG | virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot ) | [] |
|
USizeBox::RebuildWidget | /Engine/Source/Runtime/UMG/Public/Components/SizeBox.h | Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed. | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget() | [] |
USizeBox::OnSlotAdded | /Engine/Source/Runtime/UMG/Public/Components/SizeBox.h | UMG | virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot ) | [] |
|
USizeBox::SetHeightOverride | /Engine/Source/Runtime/UMG/Public/Components/SizeBox.h | When specified, ignore the content's desired size and report the HeightOverride as the Box's desired height. | UMG | void SetHeightOverride ( float InHeightOverride ) | [] |
USizeBox::SetMaxDesiredHeight | /Engine/Source/Runtime/UMG/Public/Components/SizeBox.h | When specified, will report the MaxDesiredHeight if smaller than the content's desired height. | UMG | void SetMaxDesiredHeight ( float InMaxDesiredHeight ) | [] |
USizeBox::SetMaxAspectRatio | /Engine/Source/Runtime/UMG/Public/Components/SizeBox.h | UMG | void SetMaxAspectRatio ( float InMaxAspectRatio ) | [] |
|
USizeBox::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/SizeBox.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
USizeBox::SetMinAspectRatio | /Engine/Source/Runtime/UMG/Public/Components/SizeBox.h | UMG | void SetMinAspectRatio ( float InMinAspectRatio ) | [] |
|
USizeBox::SetMinDesiredHeight | /Engine/Source/Runtime/UMG/Public/Components/SizeBox.h | When specified, will report the MinDesiredHeight if larger than the content's desired height. | UMG | void SetMinDesiredHeight ( float InMinDesiredHeight ) | [] |
USizeBox::SetMaxDesiredWidth | /Engine/Source/Runtime/UMG/Public/Components/SizeBox.h | When specified, will report the MaxDesiredWidth if smaller than the content's desired width. | UMG | void SetMaxDesiredWidth ( float InMaxDesiredWidth ) | [] |
USizeBox::SetMinDesiredWidth | /Engine/Source/Runtime/UMG/Public/Components/SizeBox.h | When specified, will report the MinDesiredWidth if larger than the content's desired width. | UMG | void SetMinDesiredWidth ( float InMinDesiredWidth ) | [] |
USizeBox::USizeBox | /Engine/Source/Runtime/UMG/Public/Components/SizeBox.h | UMG | USizeBox ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
USizeBox::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/SizeBox.h | Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced. | UMG | virtual void SynchronizeProperties() | [] |
USizeBox | /Engine/Source/Runtime/UMG/Public/Components/SizeBox.h | A widget that allows you to specify the size it reports to have and desire. Not all widgets report a desired size that you actually desire. Wrapping them in a SizeBox lets you have the Size Box force them to be a particular size. | UMG | class USizeBox : public [UContentWidget](API\Runtime\UMG\Components\UContentWidget) | [
{
"type": "TSharedPtr<SBo...",
"name": "MySizeBox",
"description": ""
}
] |
USizeBoxSlot::BuildSlot | /Engine/Source/Runtime/UMG/Public/Components/SizeBoxSlot.h | Builds the underlying slot for the slate SizeBox. | UMG | void BuildSlot ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SBox](API\Runtime\Slate\Widgets\Layout\SBox) > InSizeBox ) | [] |
USizeBoxSlot::GetHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/SizeBoxSlot.h | UMG | EHorizontalAlignment GetHorizontalAlignment() const | [] |
|
USizeBox::SetWidthOverride | /Engine/Source/Runtime/UMG/Public/Components/SizeBox.h | When specified, ignore the content's desired size and report the WidthOverride as the Box's desired width. | UMG | void SetWidthOverride ( float InWidthOverride ) | [] |
USizeBoxSlot::GetPadding | /Engine/Source/Runtime/UMG/Public/Components/SizeBoxSlot.h | UMG | [FMargin](API\Runtime\SlateCore\Layout\FMargin) GetPadding() const | [] |
|
USizeBoxSlot::GetVerticalAlignment | /Engine/Source/Runtime/UMG/Public/Components/SizeBoxSlot.h | UMG | EVerticalAlignment GetVerticalAlignment() const | [] |
|
USizeBoxSlot::SetHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/SizeBoxSlot.h | UMG | void SetHorizontalAlignment ( EHorizontalAlignment InHorizontalAlignment ) | [] |
|
USizeBoxSlot::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/SizeBoxSlot.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
USizeBoxSlot::SetPadding | /Engine/Source/Runtime/UMG/Public/Components/SizeBoxSlot.h | UMG | void SetPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InPadding ) | [] |
|
USizeBoxSlot::SetVerticalAlignment | /Engine/Source/Runtime/UMG/Public/Components/SizeBoxSlot.h | UMG | void SetVerticalAlignment ( EVerticalAlignment InVerticalAlignment ) | [] |
|
USizeBoxSlot::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/SizeBoxSlot.h | Applies all properties to the live slot if possible. | UMG | virtual void SynchronizeProperties() | [] |
USizeBoxSlot::USizeBoxSlot | /Engine/Source/Runtime/UMG/Public/Components/SizeBoxSlot.h | UMG | USizeBoxSlot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
USizeBoxSlot | /Engine/Source/Runtime/UMG/Public/Components/SizeBoxSlot.h | The Slot for theUSizeBoxSlot, contains the widget displayed in a button's single slot | UMG | class USizeBoxSlot : public [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) | [] |
USlateAccessibleWidgetData::CreateAccessibleTextAttribute | /Engine/Source/Runtime/UMG/Public/Components/SlateWrapperTypes.h | UMG | [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FText](API\Runtime\Core\Internationalization\FText) > CreateAccessibleTextAttribute() | [] |
|
USlateAccessibleWidgetData::CreateAccessibleSummaryTextAttribute | /Engine/Source/Runtime/UMG/Public/Components/SlateWrapperTypes.h | UMG | [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FText](API\Runtime\Core\Internationalization\FText) > CreateAccessibleSummaryTextAttribute() | [] |
|
FGetText | /Engine/Source/Runtime/UMG/Public/Components/SlateWrapperTypes.h | UMG | class FGetText | [] |
|
USlateAccessibleWidgetData::USlateAccessibleWidgetData | /Engine/Source/Runtime/UMG/Public/Components/SlateWrapperTypes.h | UMG | USlateAccessibleWidgetData() | [] |
|
USlateAccessibleWidgetData | /Engine/Source/Runtime/UMG/Public/Components/SlateWrapperTypes.h | A container for all accessible properties for aUWidgetthat will be passed to the underlyingSWidget. Any property here must also be added to UWidget.h and synchronized. SeeUWidgetfor more information. | UMG | class USlateAccessibleWidgetData : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "ESlateAccessibl...",
"name": "AccessibleBehavior",
"description": ""
},
{
"type": "ESlateAccessibl...",
"name": "AccessibleSummaryBehavior",
"description": ""
},
{
"type": "FText",
"name": "AccessibleSummaryText",
"description": ""
},
{
"type": "FGetText",
"name": "AccessibleSummaryTextDelegate",
"description": ""
},
{
"type": "FText",
"name": "AccessibleText",
"description": ""
},
{
"type": "FGetText",
"name": "AccessibleTextDelegate",
"description": ""
},
{
"type": "bool",
"name": "bCanChildrenBeAccessible",
"description": ""
}
] |
USlider::GetAccessibleWidget | /Engine/Source/Runtime/UMG/Public/Components/Slider.h | Gets the widget that accessibility properties should synchronize to. | UMG | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetAccessibleWidget() const | [] |
USlider::GetMaxValue | /Engine/Source/Runtime/UMG/Public/Components/Slider.h | Gets the maximum value of the slider. | UMG | float GetMaxValue() const | [] |
USlider::GetMinValue | /Engine/Source/Runtime/UMG/Public/Components/Slider.h | Gets the minimum value of the slider. | UMG | float GetMinValue() const | [] |
USlider::GetNormalizedValue | /Engine/Source/Runtime/UMG/Public/Components/Slider.h | Get the current value scaled from 0 to 1 | UMG | float GetNormalizedValue() const | [] |
USlider::GetOrientation | /Engine/Source/Runtime/UMG/Public/Components/Slider.h | Getg the slider's orientation. | UMG | EOrientation GetOrientation() const | [] |
USlider::GetPaletteCategory | /Engine/Source/Runtime/UMG/Public/Components/Slider.h | Gets the palette category of the widget | UMG | virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory() | [] |
USlider::GetSliderHandleColor | /Engine/Source/Runtime/UMG/Public/Components/Slider.h | Gets the color of the handle bar | UMG | [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetSliderHandleColor() const | [] |
USlider::GetSliderBarColor | /Engine/Source/Runtime/UMG/Public/Components/Slider.h | Gets the color of the slider bar. | UMG | [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetSliderBarColor() const | [] |
USlider::GetStepSize | /Engine/Source/Runtime/UMG/Public/Components/Slider.h | Gets the amount to adjust the value by. | UMG | float GetStepSize() const | [] |
USlider::HandleOnControllerCaptureBegin | /Engine/Source/Runtime/UMG/Public/Components/Slider.h | UMG | void HandleOnControllerCaptureBegin() | [] |
|
USlider::GetWidgetStyle | /Engine/Source/Runtime/UMG/Public/Components/Slider.h | Get the style used by the widget. | UMG | const [FSliderStyle](API\Runtime\SlateCore\Styling\FSliderStyle) & GetWidgetStyle() const | [] |
USlider::GetValue | /Engine/Source/Runtime/UMG/Public/Components/Slider.h | Gets the current value of the slider. | UMG | float GetValue() const | [] |
USlider::HandleOnControllerCaptureEnd | /Engine/Source/Runtime/UMG/Public/Components/Slider.h | UMG | void HandleOnControllerCaptureEnd() | [] |
|
USlider::HandleOnMouseCaptureBegin | /Engine/Source/Runtime/UMG/Public/Components/Slider.h | UMG | void HandleOnMouseCaptureBegin() | [] |
|
USlider::HandleOnMouseCaptureEnd | /Engine/Source/Runtime/UMG/Public/Components/Slider.h | UMG | void HandleOnMouseCaptureEnd() | [] |
|
USlider::HandleOnValueChanged | /Engine/Source/Runtime/UMG/Public/Components/Slider.h | UMG | void HandleOnValueChanged ( float InValue ) | [] |
|
USlider::HasIndentHandle | /Engine/Source/Runtime/UMG/Public/Components/Slider.h | Gets if the slidable area should be indented to fit the handle. | UMG | bool HasIndentHandle() const | [] |
USlider::IsLocked | /Engine/Source/Runtime/UMG/Public/Components/Slider.h | Returns true when the handle is fixed. | UMG | bool IsLocked() const | [] |
USlider::K2_Gate_Value | /Engine/Source/Runtime/UMG/Public/Components/Slider.h | UMG | float K2_Gate_Value() | [] |
|
USlider::RebuildWidget | /Engine/Source/Runtime/UMG/Public/Components/Slider.h | Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed. | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget() | [] |
USlider::SetIndentHandle | /Engine/Source/Runtime/UMG/Public/Components/Slider.h | Sets if the slidable area should be indented to fit the handle. | UMG | void SetIndentHandle ( bool InValue ) | [] |
USlider::SetLocked | /Engine/Source/Runtime/UMG/Public/Components/Slider.h | Sets the handle to be interactive or fixed. | UMG | void SetLocked ( bool InValue ) | [] |
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