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UTextBlock::GetAccessibleWidget
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
Gets the widget that accessibility properties should synchronize to.
UMG
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetAccessibleWidget() const
[]
UStackBoxSlot
/Engine/Source/Runtime/UMG/Public/Components/StackBoxSlot.h
The Slot for theUStackBox, contains the widget that is flowed vertically or horizontally.
UMG
class UStackBoxSlot : public [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot)
[]
UTextBlock::CanEditChange
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
Called by the editor to query whether a property of this object is allowed to be modified. The property editor uses this to disable controls for properties that should not be changed. When overriding this function you should always call the parent implementation first. true if the property can be modified in the editor, otherwise false
UMG
virtual bool CanEditChange ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InProperty ) const
[]
UTextBlock::GetColorAndOpacity
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
the color and opacity of the text in this text block.
UMG
[FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetColorAndOpacity() const
[]
UTextBlock::GetDisplayText
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
Get the text that should be displayed in the internal Slate widget (allows flags to mutate the display text without modifying the persistent designer property data)
UMG
virtual [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FText](API\Runtime\Core\Internationalization\FText) > GetDisplayText()
[]
UTextBlock::GetDynamicFontMaterial
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
UMG
[UMaterialInstanceDynamic](API\Runtime\Engine\Materials\UMaterialInstanceDynamic) * GetDynamicFontMaterial()
[]
UTextBlock::GetFont
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
the font info for this text block.
UMG
const [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) & GetFont() const
[]
UTextBlock::GetDynamicOutlineMaterial
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
UMG
[UMaterialInstanceDynamic](API\Runtime\Engine\Materials\UMaterialInstanceDynamic) * GetDynamicOutlineMaterial()
[]
UTextBlock::GetLabelMetadata
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
Get Label Metadata, which may be as simple as a bit of string data to help identify an anonymous text block.
UMG
virtual [FString](API\Runtime\Core\Containers\FString) GetLabelMetadata() const
[]
UTextBlock::GetPaletteCategory
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
Gets the palette category of the widget
UMG
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
[]
UTextBlock::GetShadowColorAndOpacity
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
the color and opacity of the text drop shadow.
UMG
[FLinearColor](API\Runtime\Core\Math\FLinearColor) GetShadowColorAndOpacity() const
[]
UTextBlock::GetStrikeBrush
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
the brush to use to strike through text.
UMG
const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & GetStrikeBrush() const
[]
UTextBlock::GetShadowOffset
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
the offset that the text drop shadow should be drawn at.
UMG
FVector2D GetShadowOffset() const
[]
UTextBlock::GetText
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
Gets the widget text The widget text
UMG
[FText](API\Runtime\Core\Internationalization\FText) GetText() const
[]
UTextBlock::GetTextOverflowPolicy
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
the text overflow policy for this text block.
UMG
ETextOverflowPolicy GetTextOverflowPolicy() const
[]
UTextBlock::GetMinDesiredWidth
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
the minimum desired width for this text block
UMG
float GetMinDesiredWidth() const
[]
UTextBlock::K2_Gate_ColorAndOpacity
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
UMG
[FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) K2_Gate_ColorAndOpacity()
[]
UTextBlock::GetTextWarningImageVisibility
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
UMG
[EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetTextWarningImageVisibility() const
[]
UTextBlock::HandleTextCommitted
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
UMG
void HandleTextCommitted ( const [FText](API\Runtime\Core\Internationalization\FText) & InText, [ETextCommit::Type](API\Runtime\SlateCore\Types\ETextCommit__Type) CommitteType )
[]
UTextBlock::GetTextTransformPolicy
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
the text transformation policy for this text block.
UMG
ETextTransformPolicy GetTextTransformPolicy() const
[]
UTextBlock::K2_Gate_Text
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
UMG
[FText](API\Runtime\Core\Internationalization\FText) K2_Gate_Text()
[]
UTextBlock::K2_Gate_ShadowColorAndOpacity
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
UMG
[FLinearColor](API\Runtime\Core\Math\FLinearColor) K2_Gate_ShadowColorAndOpacity()
[]
UTextBlock::OnBindingChanged
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
UMG
virtual void OnBindingChanged ( const [FName](API\Runtime\Core\UObject\FName) & Property )
[]
UTextBlock::OnCreationFromPalette
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
Called after constructing a new widget from the palette. Allows the widget to perform interesting default setup that we don't want to beUObjectDefaults.
UMG
virtual void OnCreationFromPalette()
[]
UTextBlock::OnFontChanged
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
UMG
virtual void OnFontChanged()
[]
UTextBlock::OnTextChanged
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
UMG
virtual void OnTextChanged()
[]
UTextBlock::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UTextBlock::RebuildWidget
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
[]
UTextBlock::SetAutoWrapText
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
Set the auto wrap for this text block.
UMG
void SetAutoWrapText ( bool InAutoTextWrap )
[]
UTextBlock::SetColorAndOpacity
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
Sets the color and opacity of the text in this text block
UMG
void SetColorAndOpacity ( [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) InColorAndOpacity )
[]
UTextBlock::SetFont
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
Dynamically set the font info for this text block
UMG
void SetFont ( [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) InFontInfo )
[]
UTextBlock::SetFontMaterial
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
UMG
void SetFontMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InMaterial )
[]
UTextBlock::SetJustification
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
UMG
virtual void SetJustification ( [ETextJustify::Type](API\Runtime\Slate\Framework\Text\ETextJustify__Type) InJustification )
[]
UTextBlock::SetFontOutlineMaterial
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
UMG
void SetFontOutlineMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InMaterial )
[]
UTextBlock::SetMinDesiredWidth
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
Set the minimum desired width for this text block
UMG
void SetMinDesiredWidth ( float InMinDesiredWidth )
[]
UTextBlock::SetOpacity
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
Sets the opacity of the text in this text block
UMG
void SetOpacity ( float InOpacity )
[]
UTextBlock::SetShadowColorAndOpacity
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
Sets the color and opacity of the text drop shadow Note: if opacity is zero no shadow will be drawn
UMG
void SetShadowColorAndOpacity ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) InShadowColorAndOpacity )
[]
UTextBlock::SetStrikeBrush
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
Dynamically set the strike brush for this text block
UMG
void SetStrikeBrush ( [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) InStrikeBrush )
[]
UTextBlock::SetShadowOffset
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
Sets the offset that the text drop shadow should be drawn at
UMG
void SetShadowOffset ( FVector2D InShadowOffset )
[]
UTextBlock::SetText
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
Directly sets the widget text. Warning: This will wipe any binding created for the Text property!
UMG
virtual void SetText ( [FText](API\Runtime\Core\Internationalization\FText) InText )
[]
UTextBlock::SetTextTransformPolicy
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
Set the text transformation policy for this text block.
UMG
void SetTextTransformPolicy ( ETextTransformPolicy InTransformPolicy )
[]
UTextBlock::SetTextOverflowPolicy
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
Set the text overflow policy for this text block.
UMG
void SetTextOverflowPolicy ( ETextOverflowPolicy InOverflowPolicy )
[]
UTextBlock::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced.
UMG
virtual void SynchronizeProperties()
[]
UTextBlock::UTextBlock
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
UMG
UTextBlock ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UTextLayoutWidget::GetAutoWrapText
/Engine/Source/Runtime/UMG/Public/Components/TextWidgetTypes.h
UMG
bool GetAutoWrapText() const
[]
UTextLayoutWidget::GetWrapTextAt
/Engine/Source/Runtime/UMG/Public/Components/TextWidgetTypes.h
UMG
float GetWrapTextAt() const
[]
UTextBlock
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h
A simple static text widget.
UMG
class UTextBlock : public [UTextLayoutWidget](API\Runtime\UMG\Components\UTextLayoutWidget)
[ { "type": "bool", "name": "bSimpleTextMode", "description": "If this is enabled, text shaping, wrapping, justification are disabled in favor of much faster text layout and measurement." }, { "type": "bool", "name": "bWrapWithInvalidationPanel", "description": "If true, it will automatically wrap this text widget with an invalidation panel" }, { "type": "FGetSlateColor", "name": "ColorAndOpacityDelegate", "description": "A bindable delegate for the ColorAndOpacity." }, { "type": "FSlateColor", "name": "K2_Cache_ColorAndOpacity", "description": "" }, { "type": "FLinearColor", "name": "K2_Cache_ShadowColorAndOpacity", "description": "" }, { "type": "FText", "name": "K2_Cache_Text", "description": "" }, { "type": "TSharedPtr<STe...", "name": "MyTextBlock", "description": "" }, { "type": "FGetLinearColor", "name": "ShadowColorAndOpacityDelegate", "description": "A bindable delegate for the ShadowColorAndOpacity." }, { "type": "FGetText", "name": "TextDelegate", "description": "A bindable delegate to allow logic to drive the text of the widget" } ]
UTextLayoutWidget::SetJustification
/Engine/Source/Runtime/UMG/Public/Components/TextWidgetTypes.h
UMG
virtual void SetJustification ( [ETextJustify::Type](API\Runtime\Slate\Framework\Text\ETextJustify__Type) InJustification )
[]
UTextLayoutWidget::UTextLayoutWidget
/Engine/Source/Runtime/UMG/Public/Components/TextWidgetTypes.h
UMG
UTextLayoutWidget ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UThrobber::GetImage
/Engine/Source/Runtime/UMG/Public/Components/Throbber.h
UMG
const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & GetImage() const
[]
UTextLayoutWidget
/Engine/Source/Runtime/UMG/Public/Components/TextWidgetTypes.h
Base class for all widgets that use a text layout. Contains the common options that should be exposed for the underlying Slate widget.
UMG
class UTextLayoutWidget : public [UWidget](API\Runtime\UMG\Components\UWidget)
[ { "type": "uint8: 1", "name": "AutoWrapText", "description": "True if we're wrapping text automatically based on the computed horizontal space for this widget." }, { "type": "TEnumAsByte<ET...", "name": "Justification", "description": "How the text should be aligned with the margin." }, { "type": "float", "name": "LineHeightPercentage", "description": "The amount to scale each lines height by." }, { "type": "FMargin", "name": "Margin", "description": "The amount of blank space left around the edges of text area." }, { "type": "FShapedTextOpti...", "name": "ShapedTextOptions", "description": "Controls how the text within this widget should be shaped." }, { "type": "ETextWrappingPo...", "name": "WrappingPolicy", "description": "The wrapping policy to use." }, { "type": "float", "name": "WrapTextAt", "description": "Whether text wraps onto a new line when it's length exceeds this width; if this value is zero or negative, no wrapping occurs." } ]
UTextLayoutWidget::SynchronizeTextLayoutProperties
/Engine/Source/Runtime/UMG/Public/Components/TextWidgetTypes.h
Synchronize the properties with the given widget. A template as the Slate widgets conform to the same API, but don't derive from a common base.
UMG
template<typename TWidgetType> void SynchronizeTextLayoutProperties ( TWidgetType & InWidget )
[]
UThrobber::GetNumberOfPieces
/Engine/Source/Runtime/UMG/Public/Components/Throbber.h
UMG
int32 GetNumberOfPieces() const
[]
UThrobber::IsAnimateHorizontally
/Engine/Source/Runtime/UMG/Public/Components/Throbber.h
UMG
bool IsAnimateHorizontally() const
[]
UThrobber::GetPaletteCategory
/Engine/Source/Runtime/UMG/Public/Components/Throbber.h
Gets the palette category of the widget
UMG
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
[]
UThrobber::IsAnimateOpacity
/Engine/Source/Runtime/UMG/Public/Components/Throbber.h
UMG
bool IsAnimateOpacity() const
[]
UThrobber::IsAnimateVertically
/Engine/Source/Runtime/UMG/Public/Components/Throbber.h
UMG
bool IsAnimateVertically() const
[]
UThrobber::RebuildWidget
/Engine/Source/Runtime/UMG/Public/Components/Throbber.h
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
[]
UThrobber::SetAnimateHorizontally
/Engine/Source/Runtime/UMG/Public/Components/Throbber.h
Sets whether the pieces animate horizontally.
UMG
void SetAnimateHorizontally ( bool bInAnimateHorizontally )
[]
UThrobber::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/Throbber.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UThrobber::SetAnimateVertically
/Engine/Source/Runtime/UMG/Public/Components/Throbber.h
Sets whether the pieces animate vertically.
UMG
void SetAnimateVertically ( bool bInAnimateVertically )
[]
UThrobber::SetAnimateOpacity
/Engine/Source/Runtime/UMG/Public/Components/Throbber.h
Sets whether the pieces animate their opacity.
UMG
void SetAnimateOpacity ( bool bInAnimateOpacity )
[]
UThrobber::SetNumberOfPieces
/Engine/Source/Runtime/UMG/Public/Components/Throbber.h
Sets how many pieces there are
UMG
void SetNumberOfPieces ( int32 InNumberOfPieces )
[]
UThrobber::SetImage
/Engine/Source/Runtime/UMG/Public/Components/Throbber.h
UMG
void SetImage ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & Brush )
[]
UThrobber::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/Throbber.h
Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced.
UMG
virtual void SynchronizeProperties()
[]
UThrobber::UThrobber
/Engine/Source/Runtime/UMG/Public/Components/Throbber.h
UMG
UThrobber ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UThrobber
/Engine/Source/Runtime/UMG/Public/Components/Throbber.h
A Throbber widget that shows several zooming circles in a row.
UMG
class UThrobber : public [UWidget](API\Runtime\UMG\Components\UWidget)
[]
UTileView::ConstructTileView
/Engine/Source/Runtime/UMG/Public/Components/TileView.h
STileViewconstruction helper - useful if using a customSTileViewsubclass
UMG
template<template< typename > class TileViewT> [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< TileViewT< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > > ConstructTileView()
[]
UTileView::GetEntryHeight
/Engine/Source/Runtime/UMG/Public/Components/TileView.h
Gets the height of tile entries
UMG
float GetEntryHeight() const
[]
UTileView::GetDesiredEntryPadding
/Engine/Source/Runtime/UMG/Public/Components/TileView.h
Gets the desired padding for the entry representing the given item
UMG
virtual [FMargin](API\Runtime\SlateCore\Layout\FMargin) GetDesiredEntryPadding ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Item ) const
[]
UTileView::GetEntryWidth
/Engine/Source/Runtime/UMG/Public/Components/TileView.h
Gets the width of tile entries
UMG
float GetEntryWidth() const
[]
UTileView::GetTotalEntryHeight
/Engine/Source/Runtime/UMG/Public/Components/TileView.h
UMG
float GetTotalEntryHeight() const
[]
UTileView::RebuildListWidget
/Engine/Source/Runtime/UMG/Public/Components/TileView.h
Implement in child classes to construct the actual ListView Slate widget
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [STableViewBase](API\Runtime\Slate\Widgets\Views\STableViewBase) > RebuildListWidget()
[]
UTileView::SetEntryHeight
/Engine/Source/Runtime/UMG/Public/Components/TileView.h
Sets the height of every tile entry
UMG
void SetEntryHeight ( float NewHeight )
[]
UTileView::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/TileView.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UTileView::GetTotalEntryWidth
/Engine/Source/Runtime/UMG/Public/Components/TileView.h
UMG
float GetTotalEntryWidth() const
[]
UTileView::SetEntryWidth
/Engine/Source/Runtime/UMG/Public/Components/TileView.h
Sets the width of every tile entry
UMG
void SetEntryWidth ( float NewWidth )
[]
UTileView::UTileView
/Engine/Source/Runtime/UMG/Public/Components/TileView.h
UMG
UTileView ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UTileView
/Engine/Source/Runtime/UMG/Public/Components/TileView.h
To make a widget usable as an entry in a TileView, it must inherit from theIUserObjectListEntryinterface.
UMG
class UTileView : public [UListView](API\Runtime\UMG\Components\UListView)
[ { "type": "bool", "name": "bWrapHorizontalNavigation", "description": "True to allow left/right navigation to wrap back to the tile on the opposite edge" }, { "type": "float", "name": "EntryHeight", "description": "The height of each tile" }, { "type": "float", "name": "EntryWidth", "description": "The width of each tile" }, { "type": "TSharedPtr<STi...", "name": "MyTileView", "description": "" }, { "type": "EListItemAlignm...", "name": "TileAlignment", "description": "The method by which to align the tile entries in the available space for the tile view" } ]
UTreeView::CollapseAll
/Engine/Source/Runtime/UMG/Public/Components/TreeView.h
Collapses all currently expanded items
UMG
void CollapseAll()
[]
UTreeView::ExpandAll
/Engine/Source/Runtime/UMG/Public/Components/TreeView.h
Expands all items with children
UMG
void ExpandAll()
[]
UTreeView::ConstructTreeView
/Engine/Source/Runtime/UMG/Public/Components/TreeView.h
STreeViewconstruction helper - useful if using a customSTreeViewsubclass
UMG
template<template< typename > class TreeViewT> [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< TreeViewT< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > > ConstructTreeView()
[]
UTreeView::OnItemClickedInternal
/Engine/Source/Runtime/UMG/Public/Components/TreeView.h
ListView events - implement these instead of binding handlers directly to a list
UMG
virtual void OnItemClickedInternal ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Item )
[]
UTreeView::OnGetChildrenInternal
/Engine/Source/Runtime/UMG/Public/Components/TreeView.h
TreeViews only. Gets the items to consider children of the given item when generating child entries.
UMG
virtual void OnGetChildrenInternal ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Item, [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OutChildren ) const
[]
UTreeView::RebuildListWidget
/Engine/Source/Runtime/UMG/Public/Components/TreeView.h
Implement in child classes to construct the actual ListView Slate widget
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [STableViewBase](API\Runtime\Slate\Widgets\Views\STableViewBase) > RebuildListWidget()
[]
UTreeView::OnItemExpansionChangedInternal
/Engine/Source/Runtime/UMG/Public/Components/TreeView.h
UMG
virtual void OnItemExpansionChangedInternal ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Item, bool bIsExpanded )
[]
UTreeView::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/TreeView.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UTreeView::SetItemExpansion
/Engine/Source/Runtime/UMG/Public/Components/TreeView.h
Attempts to expand/collapse the given item (only relevant if the item has children)
UMG
void SetItemExpansion ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Item, bool bExpandItem )
[]
UTreeView::SetOnGetItemChildren
/Engine/Source/Runtime/UMG/Public/Components/TreeView.h
UMG
template<typename ObjectT> void SetOnGetItemChildren ( ObjectT * InUserObject, typename TSlateDelegates< [UObject](API\Runtime\CoreUObject\UObject\UObject) * >::FOnGetChildren::TMethodPtr< ObjectT > InMethodPtr )
[]
UTreeView::SetOnGetItemChildren
/Engine/Source/Runtime/UMG/Public/Components/TreeView.h
UMG
template<typename ObjectT> void SetOnGetItemChildren ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< ObjectT > InUserObject, typename TSlateDelegates< [UObject](API\Runtime\CoreUObject\UObject\UObject) * >::FOnGetChildren::TMethodPtr< ObjectT > InMethodPtr )
[]
UTreeView::UTreeView
/Engine/Source/Runtime/UMG/Public/Components/TreeView.h
UMG
UTreeView ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UTreeView
/Engine/Source/Runtime/UMG/Public/Components/TreeView.h
To make a widget usable as an entry in a TreeView, it must inherit from theIUserObjectListEntryinterface.
UMG
class UTreeView : public [UListView](API\Runtime\UMG\Components\UListView)
[ { "type": "TSharedPtr<STr...", "name": "MyTreeView", "description": "" } ]
UUniformGridPanel::AddChildToUniformGrid
/Engine/Source/Runtime/UMG/Public/Components/UniformGridPanel.h
UMG
[UUniformGridSlot](API\Runtime\UMG\Components\UUniformGridSlot) * AddChildToUniformGrid ( [UWidget](API\Runtime\UMG\Components\UWidget) * Content, int32 InRow, int32 InColumn )
[]
UUniformGridPanel::GetMinDesiredSlotHeight
/Engine/Source/Runtime/UMG/Public/Components/UniformGridPanel.h
UMG
float GetMinDesiredSlotHeight() const
[]
UUniformGridPanel::GetMinDesiredSlotWidth
/Engine/Source/Runtime/UMG/Public/Components/UniformGridPanel.h
UMG
float GetMinDesiredSlotWidth() const
[]
UUniformGridPanel::GetPaletteCategory
/Engine/Source/Runtime/UMG/Public/Components/UniformGridPanel.h
Gets the palette category of the widget
UMG
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
[]
UUniformGridPanel::GetSlotClass
/Engine/Source/Runtime/UMG/Public/Components/UniformGridPanel.h
UPanelWidget.
UMG
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSlotClass() const
[]
UUniformGridPanel::GetSlotPadding
/Engine/Source/Runtime/UMG/Public/Components/UniformGridPanel.h
UMG
[FMargin](API\Runtime\SlateCore\Layout\FMargin) GetSlotPadding() const
[]
UUniformGridPanel::OnSlotAdded
/Engine/Source/Runtime/UMG/Public/Components/UniformGridPanel.h
UMG
virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
[]
UUniformGridPanel::OnSlotRemoved
/Engine/Source/Runtime/UMG/Public/Components/UniformGridPanel.h
UMG
virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
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