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UTextBlock::GetAccessibleWidget | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | Gets the widget that accessibility properties should synchronize to. | UMG | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetAccessibleWidget() const | [] |
UStackBoxSlot | /Engine/Source/Runtime/UMG/Public/Components/StackBoxSlot.h | The Slot for theUStackBox, contains the widget that is flowed vertically or horizontally. | UMG | class UStackBoxSlot : public [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) | [] |
UTextBlock::CanEditChange | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | Called by the editor to query whether a property of this object is allowed to be modified. The property editor uses this to disable controls for properties that should not be changed. When overriding this function you should always call the parent implementation first.
true if the property can be modified in the editor, otherwise false | UMG | virtual bool CanEditChange ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InProperty ) const | [] |
UTextBlock::GetColorAndOpacity | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | the color and opacity of the text in this text block. | UMG | [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetColorAndOpacity() const | [] |
UTextBlock::GetDisplayText | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | Get the text that should be displayed in the internal Slate widget (allows flags to mutate the display text without modifying the persistent designer property data) | UMG | virtual [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FText](API\Runtime\Core\Internationalization\FText) > GetDisplayText() | [] |
UTextBlock::GetDynamicFontMaterial | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | UMG | [UMaterialInstanceDynamic](API\Runtime\Engine\Materials\UMaterialInstanceDynamic) * GetDynamicFontMaterial() | [] |
|
UTextBlock::GetFont | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | the font info for this text block. | UMG | const [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) & GetFont() const | [] |
UTextBlock::GetDynamicOutlineMaterial | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | UMG | [UMaterialInstanceDynamic](API\Runtime\Engine\Materials\UMaterialInstanceDynamic) * GetDynamicOutlineMaterial() | [] |
|
UTextBlock::GetLabelMetadata | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | Get Label Metadata, which may be as simple as a bit of string data to help identify an anonymous text block. | UMG | virtual [FString](API\Runtime\Core\Containers\FString) GetLabelMetadata() const | [] |
UTextBlock::GetPaletteCategory | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | Gets the palette category of the widget | UMG | virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory() | [] |
UTextBlock::GetShadowColorAndOpacity | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | the color and opacity of the text drop shadow. | UMG | [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetShadowColorAndOpacity() const | [] |
UTextBlock::GetStrikeBrush | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | the brush to use to strike through text. | UMG | const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & GetStrikeBrush() const | [] |
UTextBlock::GetShadowOffset | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | the offset that the text drop shadow should be drawn at. | UMG | FVector2D GetShadowOffset() const | [] |
UTextBlock::GetText | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | Gets the widget text
The widget text | UMG | [FText](API\Runtime\Core\Internationalization\FText) GetText() const | [] |
UTextBlock::GetTextOverflowPolicy | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | the text overflow policy for this text block. | UMG | ETextOverflowPolicy GetTextOverflowPolicy() const | [] |
UTextBlock::GetMinDesiredWidth | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | the minimum desired width for this text block | UMG | float GetMinDesiredWidth() const | [] |
UTextBlock::K2_Gate_ColorAndOpacity | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | UMG | [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) K2_Gate_ColorAndOpacity() | [] |
|
UTextBlock::GetTextWarningImageVisibility | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | UMG | [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetTextWarningImageVisibility() const | [] |
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UTextBlock::HandleTextCommitted | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | UMG | void HandleTextCommitted ( const [FText](API\Runtime\Core\Internationalization\FText) & InText, [ETextCommit::Type](API\Runtime\SlateCore\Types\ETextCommit__Type) CommitteType ) | [] |
|
UTextBlock::GetTextTransformPolicy | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | the text transformation policy for this text block. | UMG | ETextTransformPolicy GetTextTransformPolicy() const | [] |
UTextBlock::K2_Gate_Text | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | UMG | [FText](API\Runtime\Core\Internationalization\FText) K2_Gate_Text() | [] |
|
UTextBlock::K2_Gate_ShadowColorAndOpacity | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | UMG | [FLinearColor](API\Runtime\Core\Math\FLinearColor) K2_Gate_ShadowColorAndOpacity() | [] |
|
UTextBlock::OnBindingChanged | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | UMG | virtual void OnBindingChanged ( const [FName](API\Runtime\Core\UObject\FName) & Property ) | [] |
|
UTextBlock::OnCreationFromPalette | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | Called after constructing a new widget from the palette. Allows the widget to perform interesting default setup that we don't want to beUObjectDefaults. | UMG | virtual void OnCreationFromPalette() | [] |
UTextBlock::OnFontChanged | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | UMG | virtual void OnFontChanged() | [] |
|
UTextBlock::OnTextChanged | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | UMG | virtual void OnTextChanged() | [] |
|
UTextBlock::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UTextBlock::RebuildWidget | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed. | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget() | [] |
UTextBlock::SetAutoWrapText | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | Set the auto wrap for this text block. | UMG | void SetAutoWrapText ( bool InAutoTextWrap ) | [] |
UTextBlock::SetColorAndOpacity | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | Sets the color and opacity of the text in this text block | UMG | void SetColorAndOpacity ( [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) InColorAndOpacity ) | [] |
UTextBlock::SetFont | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | Dynamically set the font info for this text block | UMG | void SetFont ( [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) InFontInfo ) | [] |
UTextBlock::SetFontMaterial | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | UMG | void SetFontMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InMaterial ) | [] |
|
UTextBlock::SetJustification | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | UMG | virtual void SetJustification ( [ETextJustify::Type](API\Runtime\Slate\Framework\Text\ETextJustify__Type) InJustification ) | [] |
|
UTextBlock::SetFontOutlineMaterial | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | UMG | void SetFontOutlineMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InMaterial ) | [] |
|
UTextBlock::SetMinDesiredWidth | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | Set the minimum desired width for this text block | UMG | void SetMinDesiredWidth ( float InMinDesiredWidth ) | [] |
UTextBlock::SetOpacity | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | Sets the opacity of the text in this text block | UMG | void SetOpacity ( float InOpacity ) | [] |
UTextBlock::SetShadowColorAndOpacity | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | Sets the color and opacity of the text drop shadow Note: if opacity is zero no shadow will be drawn | UMG | void SetShadowColorAndOpacity ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) InShadowColorAndOpacity ) | [] |
UTextBlock::SetStrikeBrush | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | Dynamically set the strike brush for this text block | UMG | void SetStrikeBrush ( [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) InStrikeBrush ) | [] |
UTextBlock::SetShadowOffset | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | Sets the offset that the text drop shadow should be drawn at | UMG | void SetShadowOffset ( FVector2D InShadowOffset ) | [] |
UTextBlock::SetText | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | Directly sets the widget text. Warning: This will wipe any binding created for the Text property! | UMG | virtual void SetText ( [FText](API\Runtime\Core\Internationalization\FText) InText ) | [] |
UTextBlock::SetTextTransformPolicy | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | Set the text transformation policy for this text block. | UMG | void SetTextTransformPolicy ( ETextTransformPolicy InTransformPolicy ) | [] |
UTextBlock::SetTextOverflowPolicy | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | Set the text overflow policy for this text block. | UMG | void SetTextOverflowPolicy ( ETextOverflowPolicy InOverflowPolicy ) | [] |
UTextBlock::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced. | UMG | virtual void SynchronizeProperties() | [] |
UTextBlock::UTextBlock | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | UMG | UTextBlock ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UTextLayoutWidget::GetAutoWrapText | /Engine/Source/Runtime/UMG/Public/Components/TextWidgetTypes.h | UMG | bool GetAutoWrapText() const | [] |
|
UTextLayoutWidget::GetWrapTextAt | /Engine/Source/Runtime/UMG/Public/Components/TextWidgetTypes.h | UMG | float GetWrapTextAt() const | [] |
|
UTextBlock | /Engine/Source/Runtime/UMG/Public/Components/TextBlock.h | A simple static text widget. | UMG | class UTextBlock : public [UTextLayoutWidget](API\Runtime\UMG\Components\UTextLayoutWidget) | [
{
"type": "bool",
"name": "bSimpleTextMode",
"description": "If this is enabled, text shaping, wrapping, justification are disabled in favor of much faster text layout and measurement."
},
{
"type": "bool",
"name": "bWrapWithInvalidationPanel",
"description": "If true, it will automatically wrap this text widget with an invalidation panel"
},
{
"type": "FGetSlateColor",
"name": "ColorAndOpacityDelegate",
"description": "A bindable delegate for the ColorAndOpacity."
},
{
"type": "FSlateColor",
"name": "K2_Cache_ColorAndOpacity",
"description": ""
},
{
"type": "FLinearColor",
"name": "K2_Cache_ShadowColorAndOpacity",
"description": ""
},
{
"type": "FText",
"name": "K2_Cache_Text",
"description": ""
},
{
"type": "TSharedPtr<STe...",
"name": "MyTextBlock",
"description": ""
},
{
"type": "FGetLinearColor",
"name": "ShadowColorAndOpacityDelegate",
"description": "A bindable delegate for the ShadowColorAndOpacity."
},
{
"type": "FGetText",
"name": "TextDelegate",
"description": "A bindable delegate to allow logic to drive the text of the widget"
}
] |
UTextLayoutWidget::SetJustification | /Engine/Source/Runtime/UMG/Public/Components/TextWidgetTypes.h | UMG | virtual void SetJustification ( [ETextJustify::Type](API\Runtime\Slate\Framework\Text\ETextJustify__Type) InJustification ) | [] |
|
UTextLayoutWidget::UTextLayoutWidget | /Engine/Source/Runtime/UMG/Public/Components/TextWidgetTypes.h | UMG | UTextLayoutWidget ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UThrobber::GetImage | /Engine/Source/Runtime/UMG/Public/Components/Throbber.h | UMG | const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & GetImage() const | [] |
|
UTextLayoutWidget | /Engine/Source/Runtime/UMG/Public/Components/TextWidgetTypes.h | Base class for all widgets that use a text layout. Contains the common options that should be exposed for the underlying Slate widget. | UMG | class UTextLayoutWidget : public [UWidget](API\Runtime\UMG\Components\UWidget) | [
{
"type": "uint8: 1",
"name": "AutoWrapText",
"description": "True if we're wrapping text automatically based on the computed horizontal space for this widget."
},
{
"type": "TEnumAsByte<ET...",
"name": "Justification",
"description": "How the text should be aligned with the margin."
},
{
"type": "float",
"name": "LineHeightPercentage",
"description": "The amount to scale each lines height by."
},
{
"type": "FMargin",
"name": "Margin",
"description": "The amount of blank space left around the edges of text area."
},
{
"type": "FShapedTextOpti...",
"name": "ShapedTextOptions",
"description": "Controls how the text within this widget should be shaped."
},
{
"type": "ETextWrappingPo...",
"name": "WrappingPolicy",
"description": "The wrapping policy to use."
},
{
"type": "float",
"name": "WrapTextAt",
"description": "Whether text wraps onto a new line when it's length exceeds this width; if this value is zero or negative, no wrapping occurs."
}
] |
UTextLayoutWidget::SynchronizeTextLayoutProperties | /Engine/Source/Runtime/UMG/Public/Components/TextWidgetTypes.h | Synchronize the properties with the given widget. A template as the Slate widgets conform to the same API, but don't derive from a common base. | UMG | template<typename TWidgetType> void SynchronizeTextLayoutProperties ( TWidgetType & InWidget ) | [] |
UThrobber::GetNumberOfPieces | /Engine/Source/Runtime/UMG/Public/Components/Throbber.h | UMG | int32 GetNumberOfPieces() const | [] |
|
UThrobber::IsAnimateHorizontally | /Engine/Source/Runtime/UMG/Public/Components/Throbber.h | UMG | bool IsAnimateHorizontally() const | [] |
|
UThrobber::GetPaletteCategory | /Engine/Source/Runtime/UMG/Public/Components/Throbber.h | Gets the palette category of the widget | UMG | virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory() | [] |
UThrobber::IsAnimateOpacity | /Engine/Source/Runtime/UMG/Public/Components/Throbber.h | UMG | bool IsAnimateOpacity() const | [] |
|
UThrobber::IsAnimateVertically | /Engine/Source/Runtime/UMG/Public/Components/Throbber.h | UMG | bool IsAnimateVertically() const | [] |
|
UThrobber::RebuildWidget | /Engine/Source/Runtime/UMG/Public/Components/Throbber.h | Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed. | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget() | [] |
UThrobber::SetAnimateHorizontally | /Engine/Source/Runtime/UMG/Public/Components/Throbber.h | Sets whether the pieces animate horizontally. | UMG | void SetAnimateHorizontally ( bool bInAnimateHorizontally ) | [] |
UThrobber::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/Throbber.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UThrobber::SetAnimateVertically | /Engine/Source/Runtime/UMG/Public/Components/Throbber.h | Sets whether the pieces animate vertically. | UMG | void SetAnimateVertically ( bool bInAnimateVertically ) | [] |
UThrobber::SetAnimateOpacity | /Engine/Source/Runtime/UMG/Public/Components/Throbber.h | Sets whether the pieces animate their opacity. | UMG | void SetAnimateOpacity ( bool bInAnimateOpacity ) | [] |
UThrobber::SetNumberOfPieces | /Engine/Source/Runtime/UMG/Public/Components/Throbber.h | Sets how many pieces there are | UMG | void SetNumberOfPieces ( int32 InNumberOfPieces ) | [] |
UThrobber::SetImage | /Engine/Source/Runtime/UMG/Public/Components/Throbber.h | UMG | void SetImage ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & Brush ) | [] |
|
UThrobber::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/Throbber.h | Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced. | UMG | virtual void SynchronizeProperties() | [] |
UThrobber::UThrobber | /Engine/Source/Runtime/UMG/Public/Components/Throbber.h | UMG | UThrobber ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UThrobber | /Engine/Source/Runtime/UMG/Public/Components/Throbber.h | A Throbber widget that shows several zooming circles in a row. | UMG | class UThrobber : public [UWidget](API\Runtime\UMG\Components\UWidget) | [] |
UTileView::ConstructTileView | /Engine/Source/Runtime/UMG/Public/Components/TileView.h | STileViewconstruction helper - useful if using a customSTileViewsubclass | UMG | template<template< typename > class TileViewT> [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< TileViewT< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > > ConstructTileView() | [] |
UTileView::GetEntryHeight | /Engine/Source/Runtime/UMG/Public/Components/TileView.h | Gets the height of tile entries | UMG | float GetEntryHeight() const | [] |
UTileView::GetDesiredEntryPadding | /Engine/Source/Runtime/UMG/Public/Components/TileView.h | Gets the desired padding for the entry representing the given item | UMG | virtual [FMargin](API\Runtime\SlateCore\Layout\FMargin) GetDesiredEntryPadding ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Item ) const | [] |
UTileView::GetEntryWidth | /Engine/Source/Runtime/UMG/Public/Components/TileView.h | Gets the width of tile entries | UMG | float GetEntryWidth() const | [] |
UTileView::GetTotalEntryHeight | /Engine/Source/Runtime/UMG/Public/Components/TileView.h | UMG | float GetTotalEntryHeight() const | [] |
|
UTileView::RebuildListWidget | /Engine/Source/Runtime/UMG/Public/Components/TileView.h | Implement in child classes to construct the actual ListView Slate widget | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [STableViewBase](API\Runtime\Slate\Widgets\Views\STableViewBase) > RebuildListWidget() | [] |
UTileView::SetEntryHeight | /Engine/Source/Runtime/UMG/Public/Components/TileView.h | Sets the height of every tile entry | UMG | void SetEntryHeight ( float NewHeight ) | [] |
UTileView::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/TileView.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UTileView::GetTotalEntryWidth | /Engine/Source/Runtime/UMG/Public/Components/TileView.h | UMG | float GetTotalEntryWidth() const | [] |
|
UTileView::SetEntryWidth | /Engine/Source/Runtime/UMG/Public/Components/TileView.h | Sets the width of every tile entry | UMG | void SetEntryWidth ( float NewWidth ) | [] |
UTileView::UTileView | /Engine/Source/Runtime/UMG/Public/Components/TileView.h | UMG | UTileView ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UTileView | /Engine/Source/Runtime/UMG/Public/Components/TileView.h | To make a widget usable as an entry in a TileView, it must inherit from theIUserObjectListEntryinterface. | UMG | class UTileView : public [UListView](API\Runtime\UMG\Components\UListView) | [
{
"type": "bool",
"name": "bWrapHorizontalNavigation",
"description": "True to allow left/right navigation to wrap back to the tile on the opposite edge"
},
{
"type": "float",
"name": "EntryHeight",
"description": "The height of each tile"
},
{
"type": "float",
"name": "EntryWidth",
"description": "The width of each tile"
},
{
"type": "TSharedPtr<STi...",
"name": "MyTileView",
"description": ""
},
{
"type": "EListItemAlignm...",
"name": "TileAlignment",
"description": "The method by which to align the tile entries in the available space for the tile view"
}
] |
UTreeView::CollapseAll | /Engine/Source/Runtime/UMG/Public/Components/TreeView.h | Collapses all currently expanded items | UMG | void CollapseAll() | [] |
UTreeView::ExpandAll | /Engine/Source/Runtime/UMG/Public/Components/TreeView.h | Expands all items with children | UMG | void ExpandAll() | [] |
UTreeView::ConstructTreeView | /Engine/Source/Runtime/UMG/Public/Components/TreeView.h | STreeViewconstruction helper - useful if using a customSTreeViewsubclass | UMG | template<template< typename > class TreeViewT> [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< TreeViewT< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > > ConstructTreeView() | [] |
UTreeView::OnItemClickedInternal | /Engine/Source/Runtime/UMG/Public/Components/TreeView.h | ListView events - implement these instead of binding handlers directly to a list | UMG | virtual void OnItemClickedInternal ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Item ) | [] |
UTreeView::OnGetChildrenInternal | /Engine/Source/Runtime/UMG/Public/Components/TreeView.h | TreeViews only. Gets the items to consider children of the given item when generating child entries. | UMG | virtual void OnGetChildrenInternal ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Item, [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OutChildren ) const | [] |
UTreeView::RebuildListWidget | /Engine/Source/Runtime/UMG/Public/Components/TreeView.h | Implement in child classes to construct the actual ListView Slate widget | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [STableViewBase](API\Runtime\Slate\Widgets\Views\STableViewBase) > RebuildListWidget() | [] |
UTreeView::OnItemExpansionChangedInternal | /Engine/Source/Runtime/UMG/Public/Components/TreeView.h | UMG | virtual void OnItemExpansionChangedInternal ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Item, bool bIsExpanded ) | [] |
|
UTreeView::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/TreeView.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UTreeView::SetItemExpansion | /Engine/Source/Runtime/UMG/Public/Components/TreeView.h | Attempts to expand/collapse the given item (only relevant if the item has children) | UMG | void SetItemExpansion ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Item, bool bExpandItem ) | [] |
UTreeView::SetOnGetItemChildren | /Engine/Source/Runtime/UMG/Public/Components/TreeView.h | UMG | template<typename ObjectT> void SetOnGetItemChildren ( ObjectT * InUserObject, typename TSlateDelegates< [UObject](API\Runtime\CoreUObject\UObject\UObject) * >::FOnGetChildren::TMethodPtr< ObjectT > InMethodPtr ) | [] |
|
UTreeView::SetOnGetItemChildren | /Engine/Source/Runtime/UMG/Public/Components/TreeView.h | UMG | template<typename ObjectT> void SetOnGetItemChildren ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< ObjectT > InUserObject, typename TSlateDelegates< [UObject](API\Runtime\CoreUObject\UObject\UObject) * >::FOnGetChildren::TMethodPtr< ObjectT > InMethodPtr ) | [] |
|
UTreeView::UTreeView | /Engine/Source/Runtime/UMG/Public/Components/TreeView.h | UMG | UTreeView ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UTreeView | /Engine/Source/Runtime/UMG/Public/Components/TreeView.h | To make a widget usable as an entry in a TreeView, it must inherit from theIUserObjectListEntryinterface. | UMG | class UTreeView : public [UListView](API\Runtime\UMG\Components\UListView) | [
{
"type": "TSharedPtr<STr...",
"name": "MyTreeView",
"description": ""
}
] |
UUniformGridPanel::AddChildToUniformGrid | /Engine/Source/Runtime/UMG/Public/Components/UniformGridPanel.h | UMG | [UUniformGridSlot](API\Runtime\UMG\Components\UUniformGridSlot) * AddChildToUniformGrid ( [UWidget](API\Runtime\UMG\Components\UWidget) * Content, int32 InRow, int32 InColumn ) | [] |
|
UUniformGridPanel::GetMinDesiredSlotHeight | /Engine/Source/Runtime/UMG/Public/Components/UniformGridPanel.h | UMG | float GetMinDesiredSlotHeight() const | [] |
|
UUniformGridPanel::GetMinDesiredSlotWidth | /Engine/Source/Runtime/UMG/Public/Components/UniformGridPanel.h | UMG | float GetMinDesiredSlotWidth() const | [] |
|
UUniformGridPanel::GetPaletteCategory | /Engine/Source/Runtime/UMG/Public/Components/UniformGridPanel.h | Gets the palette category of the widget | UMG | virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory() | [] |
UUniformGridPanel::GetSlotClass | /Engine/Source/Runtime/UMG/Public/Components/UniformGridPanel.h | UPanelWidget. | UMG | virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSlotClass() const | [] |
UUniformGridPanel::GetSlotPadding | /Engine/Source/Runtime/UMG/Public/Components/UniformGridPanel.h | UMG | [FMargin](API\Runtime\SlateCore\Layout\FMargin) GetSlotPadding() const | [] |
|
UUniformGridPanel::OnSlotAdded | /Engine/Source/Runtime/UMG/Public/Components/UniformGridPanel.h | UMG | virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot ) | [] |
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UUniformGridPanel::OnSlotRemoved | /Engine/Source/Runtime/UMG/Public/Components/UniformGridPanel.h | UMG | virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot ) | [] |
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