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FGetBool
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Common Bindings - If you add any new common binding, you must provide aUPropertyBindingfor it. all primitive binding in UMG goes through native binding evaluators to prevent thunking through the VM.
UMG
class FGetBool
[]
FGetCheckBoxState
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
class FGetCheckBoxState
[]
FGetInt32
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
class FGetInt32
[]
FGetFloat
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
class FGetFloat
[]
FGetLinearColor
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
class FGetLinearColor
[]
FGetSlateBrush
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
class FGetSlateBrush
[]
FGetMouseCursor
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
class FGetMouseCursor
[]
FGetSlateColor
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
class FGetSlateColor
[]
FGetSlateVisibility
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
class FGetSlateVisibility
[]
FGetText
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
class FGetText
[]
FGetWidget
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
class FGetWidget
[]
UWidget::FindBinderClassForDestination
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
static [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UPropertyBinding](API\Runtime\UMG\Binding\UPropertyBinding) > FindBinderClassForDestination ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property )
[]
UWidget::FindChildContainingDescendant
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
static [UWidget](API\Runtime\UMG\Components\UWidget) * FindChildContainingDescendant ( [UWidget](API\Runtime\UMG\Components\UWidget) * Root, [UWidget](API\Runtime\UMG\Components\UWidget) * Descendant )
[]
UWidget::FinishDestroy
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Because properties are destroyed here,Super::FinishDestroy()should always be called at the end of your child class'sFinishDestroy()method, rather than at the beginning.
UMG
virtual void FinishDestroy()
[]
FOnPointerEvent
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
class FOnPointerEvent
[]
FOnWidgetStateBroadcast
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
typedef TMulticastDelegate_TwoParams< void, [UWidget](API\Runtime\UMG\Components\UWidget) *, const [FWidgetStateBitfield](API\Runtime\UMG\Binding\States\FWidgetStateBitfield) & > FOnWidgetStateBroadcast
[]
UWidget::ForceLayoutPrepass
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Forces a pre-pass. A pre-pass caches the desired size of the widget hierarchy owned by this widget. One pre-pass already happens for every widget before Tick occurs. You only need to perform another pre-pass if you are adding child widgets this frame and want them to immediately be visible this frame.
UMG
void ForceLayoutPrepass()
[]
FOnReply
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Events.
UMG
class FOnReply
[]
UWidget::ForceVolatile
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Sets the forced volatility of the widget.
UMG
void ForceVolatile ( bool bForce )
[]
UWidget::GetAccessibleSummaryText
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Gets the accessible summary text from the underlying Slate accessible widget. The accessible summary text of the underlying Slate accessible widget. Returns an empty text if accessibility is dsabled or the underlying accessible widget is invalid.
UMG
[FText](API\Runtime\Core\Internationalization\FText) GetAccessibleSummaryText() const
[]
UWidget::GetAccessibleText
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Gets the accessible text from the underlying Slate accessible widget The accessible text of the underlying Slate accessible widget. Returns an empty text if accessibility is dsabled or the underlying accessible widget is invalid.
UMG
[FText](API\Runtime\Core\Internationalization\FText) GetAccessibleText() const
[]
UWidget::GetAccessibleWidget
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Gets the widget that accessibility properties should synchronize to.
UMG
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetAccessibleWidget() const
[]
UWidget::GetCachedGeometry
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
We recommend not to use this data unless there's no other way to solve your problem. Normally in Slate we try and handle these issues by making a dependent widget part of the hierarchy, as to avoid frame behind or what are referred to as hysteresis problems, both caused by depending on geometry from the previous frame being used to advise how to layout a dependent object the current frame.
UMG
const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & GetCachedGeometry() const
[]
UWidget::GetCachedWidget
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Gets the last created widget does not recreate the gc container for the widget if one is needed.
UMG
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetCachedWidget() const
[]
UWidget::GetClipping
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Gets the clipping state of this widget.
UMG
EWidgetClipping GetClipping() const
[]
UWidget::GetCursor
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Sets the cursor to show over the widget.
UMG
[EMouseCursor::Type](API\Runtime\ApplicationCore\GenericPlatform\EMouseCursor__Type) GetCursor() const
[]
UWidget::GetCategoryName
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Returns the category name of the widget
UMG
const [FString](API\Runtime\Core\Containers\FString) & GetCategoryName() const
[]
UWidget::GetDesiredSize
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Gets the widgets desired size. NOTE: The underlying Slate widget must exist and be valid, also at least one pre-pass must have occurred before this value will be of any use. The widget's desired size
UMG
FVector2D GetDesiredSize() const
[]
UWidget::GetDefaultFontName
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
static [FString](API\Runtime\Core\Containers\FString) GetDefaultFontName()
[]
UWidget::GetDesignerFlags
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Gets the designer flags currently set on the widget.
UMG
EWidgetDesignFlags GetDesignerFlags() const
[]
UWidget::GetDisplayLabel
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Returns the friendly name of the widget to display in the editor
UMG
const [FString](API\Runtime\Core\Containers\FString) & GetDisplayLabel() const
[]
UWidget::GetFlowDirectionPreference
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Gets the flow direction preference of the widget
UMG
EFlowDirectionPreference GetFlowDirectionPreference() const
[]
UWidget::GetDisplayNameBase
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Gets the base name used to generate the display label/name of this widget.
UMG
[FText](API\Runtime\Core\Internationalization\FText) GetDisplayNameBase() const
[]
UWidget::GetFieldNotificationDescriptor
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
the list of all the field that can notify when their value changes.
UMG
virtual const ::[UE::FieldNotification::IClassDescriptor](API\Runtime\FieldNotification\IClassDescriptor) & GetFieldNotificationDescriptor() const
[]
UWidget::GetGameInstance
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Gets the game instance associated with this UI. a pointer to the owning game instance
UMG
[UGameInstance](API\Runtime\Engine\Engine\UGameInstance) * GetGameInstance() const
[]
UWidget::GetGameInstance
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Gets the game instance associated with this UI. a pointer to the owning game instance
UMG
template<class TGameInstance> TGameInstance * GetGameInstance() const
[]
UWidget::GetIsEnabled
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Gets the current enabled status of the widget
UMG
bool GetIsEnabled() const
[]
UWidget::GetLabelMetadata
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Get Label Metadata, which may be as simple as a bit of string data to help identify an anonymous text block.
UMG
virtual [FString](API\Runtime\Core\Containers\FString) GetLabelMetadata() const
[]
UWidget::GetLabelTextWithMetadata
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Gets the label to display to the user for this widget, including any extra metadata like the text string for text.
UMG
[FText](API\Runtime\Core\Internationalization\FText) GetLabelTextWithMetadata() const
[]
UWidget::GetLabelText
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Gets the label to display to the user for this widget.
UMG
[FText](API\Runtime\Core\Internationalization\FText) GetLabelText() const
[]
UWidget::GetOwningLocalPlayer
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Gets the local player associated with this UI. The owning local player.
UMG
virtual [ULocalPlayer](API\Runtime\Engine\Engine\ULocalPlayer) * GetOwningLocalPlayer() const
[]
UWidget::GetOwningLocalPlayer
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Gets the local player associated with this UI cast to the template type. The owning local player. May be NULL if the cast fails.
UMG
template<class T> T * GetOwningLocalPlayer() const
[]
UWidget::GetOwningPlayer
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Gets the player controller associated with this UI. The player controller that owns the UI.
UMG
virtual [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * GetOwningPlayer() const
[]
UWidget::GetOwningPlayer
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Gets the player controller associated with this UI cast to the template type. The player controller that owns the UI. May be NULL if the cast fails.
UMG
template<class TPlayerController> TPlayerController * GetOwningPlayer() const
[]
UWidget::GetPaletteCategory
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Gets the palette category of the widget
UMG
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
[]
UWidget::GetParent
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Gets the parent widget
UMG
[UPanelWidget](API\Runtime\UMG\Components\UPanelWidget) * GetParent() const
[]
UWidget::GetPaintSpaceGeometry
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & GetPaintSpaceGeometry() const
[]
UWidget::GetRenderTransform
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
const [FWidgetTransform](API\Runtime\UMG\Slate\FWidgetTransform) & GetRenderTransform() const
[]
UWidget::GetPixelSnapping
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Gets the pixel snapping method of this widget.
UMG
EWidgetPixelSnapping GetPixelSnapping() const
[]
UWidget::GetRenderOpacity
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Gets the current visibility of the widget.
UMG
float GetRenderOpacity() const
[]
UWidget::GetRenderTransformPivot
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
FVector2D GetRenderTransformPivot() const
[]
UWidget::GetRenderTransformAngle
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
float GetRenderTransformAngle() const
[]
UWidget::GetSourceAssetOrClass
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
[UObject](API\Runtime\CoreUObject\UObject\UObject) * GetSourceAssetOrClass() const
[]
UWidget::GetTickSpaceGeometry
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & GetTickSpaceGeometry() const
[]
UWidget::GetToolTip
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
the custom widget as the tooltip of the widget.
UMG
[UWidget](API\Runtime\UMG\Components\UWidget) * GetToolTip() const
[]
UWidget::GetVisibility
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Gets the current visibility of the widget.
UMG
ESlateVisibility GetVisibility() const
[]
UWidget::GetWorld
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
virtual [UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorld() const
[]
UWidget::GetToolTipText
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
the tooltip text for the widget.
UMG
[FText](API\Runtime\Core\Internationalization\FText) GetToolTipText() const
[]
UWidget::GetVisibilityInDesigner
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
This is an implementation detail that allows us to show and hide the widget in the designer regardless of the actual visibility state set by the user.
UMG
[EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetVisibilityInDesigner() const
[]
UWidget::HasAnyUserFocus
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Returns true if this widget is focused by any user.
UMG
bool HasAnyUserFocus() const
[]
UWidget::HasAnyDesignerFlags
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Tests if any of the flags exist on this widget.
UMG
bool HasAnyDesignerFlags ( EWidgetDesignFlags FlagsToCheck ) const
[]
UWidget::HasKeyboardFocus
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Checks to see if this widget currently has the keyboard focus True if this widget has keyboard focus
UMG
bool HasKeyboardFocus() const
[]
UWidget::HasFocusedDescendants
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Returns true if any descendant widget is focused by any user.
UMG
bool HasFocusedDescendants() const
[]
UWidget::HasMouseCapture
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Checks to see if this widget is the current mouse captor True if this widget has captured the mouse
UMG
bool HasMouseCapture() const
[]
UWidget::HasMouseCaptureByUser
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Checks to see if this widget is the current mouse captor True if this widget has captured the mouse with given user and pointer
UMG
bool HasMouseCaptureByUser ( int32 UserIndex, int32 PointerIndex ) const
[]
UWidget::HasUserFocus
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Returns true if this widget is focused by a specific user.
UMG
bool HasUserFocus ( [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * PlayerController ) const
[]
UWidget::HasUserFocusedDescendants
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Returns true if any descendant widget is focused by a specific user.
UMG
bool HasUserFocusedDescendants ( [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * PlayerController ) const
[]
UWidget::IsChildOf
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Recurses up the list of parents and returns true if this widget is a descendant of the PossibleParent true if this widget is a child of the PossibleParent
UMG
bool IsChildOf ( [UWidget](API\Runtime\UMG\Components\UWidget) * PossibleParent )
[]
UWidget::InvalidateLayoutAndVolatility
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Invalidates the widget from the view of a layout caching widget that may own this widget. will force the owning widget to redraw and cache children on the next paint pass.
UMG
void InvalidateLayoutAndVolatility()
[]
UWidget::IsConstructed
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Gets the last created widget does not recreate the gc container for the widget if one is needed.
UMG
bool IsConstructed() const
[]
UWidget::IsDesignTime
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Returns if the widget is currently being displayed in the designer, it may want to display different data.
UMG
bool IsDesignTime() const
[]
UWidget::IsEditorWidget
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
bool IsEditorWidget() const
[]
UWidget::IsInViewport
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
true if the widget was added to the viewport using AddToViewport or AddToPlayerScreen.
UMG
bool IsInViewport() const
[]
UWidget::IsGeneratedName
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Is the label generated or provided by the user?
UMG
bool IsGeneratedName() const
[]
UWidget::IsLockedInDesigner
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Is this widget locked in the designer UI
UMG
bool IsLockedInDesigner() const
[]
UWidget::IsHovered
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Returns true if the widget is currently being hovered by a pointer device
UMG
virtual bool IsHovered() const
[]
UWidget::IsPreviewTime
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
bool IsPreviewTime() const
[]
UWidget::IsRendered
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Returns true if the widget is Visible, HitTestInvisible or SelfHitTestInvisible and the Render Opacity is greater than 0.
UMG
bool IsRendered() const
[]
UWidget::IsVisible
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Returns true if the widget is Visible, HitTestInvisible or SelfHitTestInvisible.
UMG
bool IsVisible() const
[]
UWidget::IsVisibleInDesigner
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Is the widget visible in the designer? If this widget is 'hidden in the designer' or a parent is, this widget will also return false here.
UMG
bool IsVisibleInDesigner() const
[]
UWidget::K2_RemoveFieldValueChangedDelegate
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
void K2_RemoveFieldValueChangedDelegate ( [FFieldNotificationId](API\Runtime\FieldNotification\FFieldNotificationId) FieldId, [FFieldValueChangedDynamicDelegate](API\Runtime\FieldNotification\FFieldValueChangedDynamicDelegat-) Delegate )
[]
UWidget::K2_BroadcastFieldValueChanged
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
void K2_BroadcastFieldValueChanged ( [FFieldNotificationId](API\Runtime\FieldNotification\FFieldNotificationId) FieldId )
[]
UWidget::Modify
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Mark this object as modified, also mark the slot as modified.
UMG
virtual bool Modify ( bool bAlwaysMarkDirty )
[]
UWidget::K2_AddFieldValueChangedDelegate
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
void K2_AddFieldValueChangedDelegate ( [FFieldNotificationId](API\Runtime\FieldNotification\FFieldNotificationId) FieldId, [FFieldValueChangedDynamicDelegate](API\Runtime\FieldNotification\FFieldValueChangedDynamicDelegat-) Delegate )
[]
UWidget::OnBeginEditByDesigner
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
virtual void OnBeginEditByDesigner()
[]
UWidget::OnBindingChanged
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
virtual void OnBindingChanged ( const [FName](API\Runtime\Core\UObject\FName) & Property )
[]
UWidget::OnCreationFromPalette
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Called after constructing a new widget from the palette. Allows the widget to perform interesting default setup that we don't want to beUObjectDefaults.
UMG
virtual void OnCreationFromPalette()
[]
UWidget::OnDescendantSelectedByDesigner
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
virtual void OnDescendantSelectedByDesigner ( [UWidget](API\Runtime\UMG\Components\UWidget) * DescendantWidget )
[]
UWidget::OnDescendantDeselectedByDesigner
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
virtual void OnDescendantDeselectedByDesigner ( [UWidget](API\Runtime\UMG\Components\UWidget) * DescendantWidget )
[]
UWidget::OnDesignerChanged
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
virtual void OnDesignerChanged ( const [FDesignerChangedEventArgs](API\Runtime\UMG\Components\FDesignerChangedEventArgs) & EventArgs )
[]
UWidget::OnDeselectedByDesigner
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
virtual void OnDeselectedByDesigner()
[]
UWidget::OnEndEditByDesigner
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
virtual void OnEndEditByDesigner()
[]
UWidget::OnSelectedByDesigner
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
virtual void OnSelectedByDesigner()
[]
UWidget::OnWidgetRebuilt
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Function called after the underlyingSWidgetis constructed.
UMG
virtual void OnWidgetRebuilt()
[]
UWidget::PostEditChangeProperty
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Called when a property on this object has been modified externally
UMG
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
UWidget::PreSave
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Objects created from within PreSave will NOT have PreSave called on them!!!
UMG
virtual void PreSave ( [FObjectPreSaveContext](API\Runtime\CoreUObject\UObject\FObjectPreSaveContext) SaveContext )
[]
UWidget::RebuildDesignWidget
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildDesignWidget ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > Content )
[]
UWidget::RebuildWidget
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
[]
UWidget::RegisterPostStateListener
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Note: Currently we only support post-state-changed broadcasts.
UMG
[FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterPostStateListener ( const FOnWidgetStateBroadcast::FDelegate & ListenerDelegate, bool bBroadcastCurrentState )
[]
UWidget::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]