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FGetBool | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Common Bindings - If you add any new common binding, you must provide aUPropertyBindingfor it. all primitive binding in UMG goes through native binding evaluators to prevent thunking through the VM. | UMG | class FGetBool | [] |
FGetCheckBoxState | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | class FGetCheckBoxState | [] |
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FGetInt32 | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | class FGetInt32 | [] |
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FGetFloat | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | class FGetFloat | [] |
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FGetLinearColor | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | class FGetLinearColor | [] |
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FGetSlateBrush | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | class FGetSlateBrush | [] |
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FGetMouseCursor | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | class FGetMouseCursor | [] |
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FGetSlateColor | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | class FGetSlateColor | [] |
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FGetSlateVisibility | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | class FGetSlateVisibility | [] |
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FGetText | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | class FGetText | [] |
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FGetWidget | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | class FGetWidget | [] |
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UWidget::FindBinderClassForDestination | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | static [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UPropertyBinding](API\Runtime\UMG\Binding\UPropertyBinding) > FindBinderClassForDestination ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) | [] |
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UWidget::FindChildContainingDescendant | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | static [UWidget](API\Runtime\UMG\Components\UWidget) * FindChildContainingDescendant ( [UWidget](API\Runtime\UMG\Components\UWidget) * Root, [UWidget](API\Runtime\UMG\Components\UWidget) * Descendant ) | [] |
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UWidget::FinishDestroy | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Because properties are destroyed here,Super::FinishDestroy()should always be called at the end of your child class'sFinishDestroy()method, rather than at the beginning. | UMG | virtual void FinishDestroy() | [] |
FOnPointerEvent | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | class FOnPointerEvent | [] |
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FOnWidgetStateBroadcast | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | typedef TMulticastDelegate_TwoParams< void, [UWidget](API\Runtime\UMG\Components\UWidget) *, const [FWidgetStateBitfield](API\Runtime\UMG\Binding\States\FWidgetStateBitfield) & > FOnWidgetStateBroadcast | [] |
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UWidget::ForceLayoutPrepass | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Forces a pre-pass. A pre-pass caches the desired size of the widget hierarchy owned by this widget. One pre-pass already happens for every widget before Tick occurs. You only need to perform another pre-pass if you are adding child widgets this frame and want them to immediately be visible this frame. | UMG | void ForceLayoutPrepass() | [] |
FOnReply | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Events. | UMG | class FOnReply | [] |
UWidget::ForceVolatile | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Sets the forced volatility of the widget. | UMG | void ForceVolatile ( bool bForce ) | [] |
UWidget::GetAccessibleSummaryText | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Gets the accessible summary text from the underlying Slate accessible widget.
The accessible summary text of the underlying Slate accessible widget. Returns an empty text if accessibility is dsabled or the underlying accessible widget is invalid. | UMG | [FText](API\Runtime\Core\Internationalization\FText) GetAccessibleSummaryText() const | [] |
UWidget::GetAccessibleText | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Gets the accessible text from the underlying Slate accessible widget
The accessible text of the underlying Slate accessible widget. Returns an empty text if accessibility is dsabled or the underlying accessible widget is invalid. | UMG | [FText](API\Runtime\Core\Internationalization\FText) GetAccessibleText() const | [] |
UWidget::GetAccessibleWidget | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Gets the widget that accessibility properties should synchronize to. | UMG | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetAccessibleWidget() const | [] |
UWidget::GetCachedGeometry | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | We recommend not to use this data unless there's no other way to solve your problem. Normally in Slate we try and handle these issues by making a dependent widget part of the hierarchy, as to avoid frame behind or what are referred to as hysteresis problems, both caused by depending on geometry from the previous frame being used to advise how to layout a dependent object the current frame. | UMG | const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & GetCachedGeometry() const | [] |
UWidget::GetCachedWidget | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Gets the last created widget does not recreate the gc container for the widget if one is needed. | UMG | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetCachedWidget() const | [] |
UWidget::GetClipping | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Gets the clipping state of this widget. | UMG | EWidgetClipping GetClipping() const | [] |
UWidget::GetCursor | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Sets the cursor to show over the widget. | UMG | [EMouseCursor::Type](API\Runtime\ApplicationCore\GenericPlatform\EMouseCursor__Type) GetCursor() const | [] |
UWidget::GetCategoryName | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Returns the category name of the widget | UMG | const [FString](API\Runtime\Core\Containers\FString) & GetCategoryName() const | [] |
UWidget::GetDesiredSize | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Gets the widgets desired size. NOTE: The underlying Slate widget must exist and be valid, also at least one pre-pass must have occurred before this value will be of any use.
The widget's desired size | UMG | FVector2D GetDesiredSize() const | [] |
UWidget::GetDefaultFontName | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | static [FString](API\Runtime\Core\Containers\FString) GetDefaultFontName() | [] |
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UWidget::GetDesignerFlags | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Gets the designer flags currently set on the widget. | UMG | EWidgetDesignFlags GetDesignerFlags() const | [] |
UWidget::GetDisplayLabel | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Returns the friendly name of the widget to display in the editor | UMG | const [FString](API\Runtime\Core\Containers\FString) & GetDisplayLabel() const | [] |
UWidget::GetFlowDirectionPreference | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Gets the flow direction preference of the widget | UMG | EFlowDirectionPreference GetFlowDirectionPreference() const | [] |
UWidget::GetDisplayNameBase | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Gets the base name used to generate the display label/name of this widget. | UMG | [FText](API\Runtime\Core\Internationalization\FText) GetDisplayNameBase() const | [] |
UWidget::GetFieldNotificationDescriptor | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | the list of all the field that can notify when their value changes. | UMG | virtual const ::[UE::FieldNotification::IClassDescriptor](API\Runtime\FieldNotification\IClassDescriptor) & GetFieldNotificationDescriptor() const | [] |
UWidget::GetGameInstance | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Gets the game instance associated with this UI.
a pointer to the owning game instance | UMG | [UGameInstance](API\Runtime\Engine\Engine\UGameInstance) * GetGameInstance() const | [] |
UWidget::GetGameInstance | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Gets the game instance associated with this UI.
a pointer to the owning game instance | UMG | template<class TGameInstance> TGameInstance * GetGameInstance() const | [] |
UWidget::GetIsEnabled | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Gets the current enabled status of the widget | UMG | bool GetIsEnabled() const | [] |
UWidget::GetLabelMetadata | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Get Label Metadata, which may be as simple as a bit of string data to help identify an anonymous text block. | UMG | virtual [FString](API\Runtime\Core\Containers\FString) GetLabelMetadata() const | [] |
UWidget::GetLabelTextWithMetadata | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Gets the label to display to the user for this widget, including any extra metadata like the text string for text. | UMG | [FText](API\Runtime\Core\Internationalization\FText) GetLabelTextWithMetadata() const | [] |
UWidget::GetLabelText | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Gets the label to display to the user for this widget. | UMG | [FText](API\Runtime\Core\Internationalization\FText) GetLabelText() const | [] |
UWidget::GetOwningLocalPlayer | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Gets the local player associated with this UI.
The owning local player. | UMG | virtual [ULocalPlayer](API\Runtime\Engine\Engine\ULocalPlayer) * GetOwningLocalPlayer() const | [] |
UWidget::GetOwningLocalPlayer | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Gets the local player associated with this UI cast to the template type.
The owning local player. May be NULL if the cast fails. | UMG | template<class T> T * GetOwningLocalPlayer() const | [] |
UWidget::GetOwningPlayer | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Gets the player controller associated with this UI.
The player controller that owns the UI. | UMG | virtual [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * GetOwningPlayer() const | [] |
UWidget::GetOwningPlayer | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Gets the player controller associated with this UI cast to the template type.
The player controller that owns the UI. May be NULL if the cast fails. | UMG | template<class TPlayerController> TPlayerController * GetOwningPlayer() const | [] |
UWidget::GetPaletteCategory | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Gets the palette category of the widget | UMG | virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory() | [] |
UWidget::GetParent | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Gets the parent widget | UMG | [UPanelWidget](API\Runtime\UMG\Components\UPanelWidget) * GetParent() const | [] |
UWidget::GetPaintSpaceGeometry | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & GetPaintSpaceGeometry() const | [] |
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UWidget::GetRenderTransform | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | const [FWidgetTransform](API\Runtime\UMG\Slate\FWidgetTransform) & GetRenderTransform() const | [] |
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UWidget::GetPixelSnapping | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Gets the pixel snapping method of this widget. | UMG | EWidgetPixelSnapping GetPixelSnapping() const | [] |
UWidget::GetRenderOpacity | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Gets the current visibility of the widget. | UMG | float GetRenderOpacity() const | [] |
UWidget::GetRenderTransformPivot | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | FVector2D GetRenderTransformPivot() const | [] |
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UWidget::GetRenderTransformAngle | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | float GetRenderTransformAngle() const | [] |
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UWidget::GetSourceAssetOrClass | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetSourceAssetOrClass() const | [] |
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UWidget::GetTickSpaceGeometry | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & GetTickSpaceGeometry() const | [] |
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UWidget::GetToolTip | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | the custom widget as the tooltip of the widget. | UMG | [UWidget](API\Runtime\UMG\Components\UWidget) * GetToolTip() const | [] |
UWidget::GetVisibility | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Gets the current visibility of the widget. | UMG | ESlateVisibility GetVisibility() const | [] |
UWidget::GetWorld | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | virtual [UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorld() const | [] |
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UWidget::GetToolTipText | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | the tooltip text for the widget. | UMG | [FText](API\Runtime\Core\Internationalization\FText) GetToolTipText() const | [] |
UWidget::GetVisibilityInDesigner | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | This is an implementation detail that allows us to show and hide the widget in the designer regardless of the actual visibility state set by the user. | UMG | [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetVisibilityInDesigner() const | [] |
UWidget::HasAnyUserFocus | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Returns true if this widget is focused by any user. | UMG | bool HasAnyUserFocus() const | [] |
UWidget::HasAnyDesignerFlags | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Tests if any of the flags exist on this widget. | UMG | bool HasAnyDesignerFlags ( EWidgetDesignFlags FlagsToCheck ) const | [] |
UWidget::HasKeyboardFocus | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Checks to see if this widget currently has the keyboard focus
True if this widget has keyboard focus | UMG | bool HasKeyboardFocus() const | [] |
UWidget::HasFocusedDescendants | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Returns true if any descendant widget is focused by any user. | UMG | bool HasFocusedDescendants() const | [] |
UWidget::HasMouseCapture | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Checks to see if this widget is the current mouse captor
True if this widget has captured the mouse | UMG | bool HasMouseCapture() const | [] |
UWidget::HasMouseCaptureByUser | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Checks to see if this widget is the current mouse captor
True if this widget has captured the mouse with given user and pointer | UMG | bool HasMouseCaptureByUser ( int32 UserIndex, int32 PointerIndex ) const | [] |
UWidget::HasUserFocus | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Returns true if this widget is focused by a specific user. | UMG | bool HasUserFocus ( [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * PlayerController ) const | [] |
UWidget::HasUserFocusedDescendants | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Returns true if any descendant widget is focused by a specific user. | UMG | bool HasUserFocusedDescendants ( [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * PlayerController ) const | [] |
UWidget::IsChildOf | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Recurses up the list of parents and returns true if this widget is a descendant of the PossibleParent
true if this widget is a child of the PossibleParent | UMG | bool IsChildOf ( [UWidget](API\Runtime\UMG\Components\UWidget) * PossibleParent ) | [] |
UWidget::InvalidateLayoutAndVolatility | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Invalidates the widget from the view of a layout caching widget that may own this widget. will force the owning widget to redraw and cache children on the next paint pass. | UMG | void InvalidateLayoutAndVolatility() | [] |
UWidget::IsConstructed | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Gets the last created widget does not recreate the gc container for the widget if one is needed. | UMG | bool IsConstructed() const | [] |
UWidget::IsDesignTime | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Returns if the widget is currently being displayed in the designer, it may want to display different data. | UMG | bool IsDesignTime() const | [] |
UWidget::IsEditorWidget | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | bool IsEditorWidget() const | [] |
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UWidget::IsInViewport | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | true if the widget was added to the viewport using AddToViewport or AddToPlayerScreen. | UMG | bool IsInViewport() const | [] |
UWidget::IsGeneratedName | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Is the label generated or provided by the user? | UMG | bool IsGeneratedName() const | [] |
UWidget::IsLockedInDesigner | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Is this widget locked in the designer UI | UMG | bool IsLockedInDesigner() const | [] |
UWidget::IsHovered | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Returns true if the widget is currently being hovered by a pointer device | UMG | virtual bool IsHovered() const | [] |
UWidget::IsPreviewTime | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | bool IsPreviewTime() const | [] |
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UWidget::IsRendered | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Returns true if the widget is Visible, HitTestInvisible or SelfHitTestInvisible and the Render Opacity is greater than 0. | UMG | bool IsRendered() const | [] |
UWidget::IsVisible | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Returns true if the widget is Visible, HitTestInvisible or SelfHitTestInvisible. | UMG | bool IsVisible() const | [] |
UWidget::IsVisibleInDesigner | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Is the widget visible in the designer? If this widget is 'hidden in the designer' or a parent is, this widget will also return false here. | UMG | bool IsVisibleInDesigner() const | [] |
UWidget::K2_RemoveFieldValueChangedDelegate | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | void K2_RemoveFieldValueChangedDelegate ( [FFieldNotificationId](API\Runtime\FieldNotification\FFieldNotificationId) FieldId, [FFieldValueChangedDynamicDelegate](API\Runtime\FieldNotification\FFieldValueChangedDynamicDelegat-) Delegate ) | [] |
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UWidget::K2_BroadcastFieldValueChanged | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | void K2_BroadcastFieldValueChanged ( [FFieldNotificationId](API\Runtime\FieldNotification\FFieldNotificationId) FieldId ) | [] |
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UWidget::Modify | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Mark this object as modified, also mark the slot as modified. | UMG | virtual bool Modify ( bool bAlwaysMarkDirty ) | [] |
UWidget::K2_AddFieldValueChangedDelegate | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | void K2_AddFieldValueChangedDelegate ( [FFieldNotificationId](API\Runtime\FieldNotification\FFieldNotificationId) FieldId, [FFieldValueChangedDynamicDelegate](API\Runtime\FieldNotification\FFieldValueChangedDynamicDelegat-) Delegate ) | [] |
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UWidget::OnBeginEditByDesigner | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | virtual void OnBeginEditByDesigner() | [] |
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UWidget::OnBindingChanged | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | virtual void OnBindingChanged ( const [FName](API\Runtime\Core\UObject\FName) & Property ) | [] |
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UWidget::OnCreationFromPalette | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Called after constructing a new widget from the palette. Allows the widget to perform interesting default setup that we don't want to beUObjectDefaults. | UMG | virtual void OnCreationFromPalette() | [] |
UWidget::OnDescendantSelectedByDesigner | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | virtual void OnDescendantSelectedByDesigner ( [UWidget](API\Runtime\UMG\Components\UWidget) * DescendantWidget ) | [] |
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UWidget::OnDescendantDeselectedByDesigner | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | virtual void OnDescendantDeselectedByDesigner ( [UWidget](API\Runtime\UMG\Components\UWidget) * DescendantWidget ) | [] |
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UWidget::OnDesignerChanged | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | virtual void OnDesignerChanged ( const [FDesignerChangedEventArgs](API\Runtime\UMG\Components\FDesignerChangedEventArgs) & EventArgs ) | [] |
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UWidget::OnDeselectedByDesigner | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | virtual void OnDeselectedByDesigner() | [] |
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UWidget::OnEndEditByDesigner | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | virtual void OnEndEditByDesigner() | [] |
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UWidget::OnSelectedByDesigner | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | virtual void OnSelectedByDesigner() | [] |
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UWidget::OnWidgetRebuilt | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Function called after the underlyingSWidgetis constructed. | UMG | virtual void OnWidgetRebuilt() | [] |
UWidget::PostEditChangeProperty | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Called when a property on this object has been modified externally | UMG | virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] |
UWidget::PreSave | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Objects created from within PreSave will NOT have PreSave called on them!!! | UMG | virtual void PreSave ( [FObjectPreSaveContext](API\Runtime\CoreUObject\UObject\FObjectPreSaveContext) SaveContext ) | [] |
UWidget::RebuildDesignWidget | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildDesignWidget ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > Content ) | [] |
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UWidget::RebuildWidget | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed. | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget() | [] |
UWidget::RegisterPostStateListener | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Note: Currently we only support post-state-changed broadcasts. | UMG | [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterPostStateListener ( const FOnWidgetStateBroadcast::FDelegate & ListenerDelegate, bool bBroadcastCurrentState ) | [] |
UWidget::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
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