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UUniformGridPanel::RebuildWidget
/Engine/Source/Runtime/UMG/Public/Components/UniformGridPanel.h
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
[]
UUniformGridPanel::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/UniformGridPanel.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UUniformGridPanel::SetMinDesiredSlotHeight
/Engine/Source/Runtime/UMG/Public/Components/UniformGridPanel.h
UMG
void SetMinDesiredSlotHeight ( float InMinDesiredSlotHeight )
[]
UUniformGridPanel::SetMinDesiredSlotWidth
/Engine/Source/Runtime/UMG/Public/Components/UniformGridPanel.h
UMG
void SetMinDesiredSlotWidth ( float InMinDesiredSlotWidth )
[]
UUniformGridPanel::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/UniformGridPanel.h
Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced.
UMG
virtual void SynchronizeProperties()
[]
UUniformGridPanel::SetSlotPadding
/Engine/Source/Runtime/UMG/Public/Components/UniformGridPanel.h
UMG
void SetSlotPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InSlotPadding )
[]
UUniformGridPanel::UUniformGridPanel
/Engine/Source/Runtime/UMG/Public/Components/UniformGridPanel.h
UMG
UUniformGridPanel ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UUniformGridPanel
/Engine/Source/Runtime/UMG/Public/Components/UniformGridPanel.h
A panel that evenly divides up available space between all of its children.
UMG
class UUniformGridPanel : public [UPanelWidget](API\Runtime\UMG\Components\UPanelWidget)
[ { "type": "TSharedPtr<SUn...", "name": "MyUniformGridPanel", "description": "" } ]
UUniformGridSlot::BuildSlot
/Engine/Source/Runtime/UMG/Public/Components/UniformGridSlot.h
Builds the underlying FSlot for the Slate layout panel.
UMG
void BuildSlot ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SUniformGridPanel](API\Runtime\Slate\Widgets\Layout\SUniformGridPanel) > GridPanel )
[]
UUniformGridSlot::GetRow
/Engine/Source/Runtime/UMG/Public/Components/UniformGridSlot.h
Gets the row index of the slot
UMG
int32 GetRow() const
[]
UUniformGridSlot::GetHorizontalAlignment
/Engine/Source/Runtime/UMG/Public/Components/UniformGridSlot.h
UMG
EHorizontalAlignment GetHorizontalAlignment() const
[]
UUniformGridSlot::GetColumn
/Engine/Source/Runtime/UMG/Public/Components/UniformGridSlot.h
Gets the column index of the slot.
UMG
int32 GetColumn() const
[]
UUniformGridSlot::GetVerticalAlignment
/Engine/Source/Runtime/UMG/Public/Components/UniformGridSlot.h
UMG
EVerticalAlignment GetVerticalAlignment() const
[]
UUniformGridSlot::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/UniformGridSlot.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UUniformGridSlot::NudgeByDesigner
/Engine/Source/Runtime/UMG/Public/Components/UniformGridSlot.h
Called by the designer to "nudge" a widget in a direction. Returns true if the nudge had any effect, false otherwise.
UMG
virtual bool NudgeByDesigner ( const FVector2D & NudgeDirection, const [TOptional](API\Runtime\Core\IO\TOptional)< int32 > & GridSnapSize )
[]
UUniformGridSlot::SetHorizontalAlignment
/Engine/Source/Runtime/UMG/Public/Components/UniformGridSlot.h
UMG
void SetHorizontalAlignment ( EHorizontalAlignment InHorizontalAlignment )
[]
UUniformGridSlot::SetRow
/Engine/Source/Runtime/UMG/Public/Components/UniformGridSlot.h
Sets the row index of the slot, this determines what cell the slot is in the panel
UMG
void SetRow ( int32 InRow )
[]
UUniformGridSlot::SetColumn
/Engine/Source/Runtime/UMG/Public/Components/UniformGridSlot.h
Sets the column index of the slot, this determines what cell the slot is in the panel
UMG
void SetColumn ( int32 InColumn )
[]
UUniformGridSlot::SetVerticalAlignment
/Engine/Source/Runtime/UMG/Public/Components/UniformGridSlot.h
UMG
void SetVerticalAlignment ( EVerticalAlignment InVerticalAlignment )
[]
UUniformGridSlot::UUniformGridSlot
/Engine/Source/Runtime/UMG/Public/Components/UniformGridSlot.h
UMG
UUniformGridSlot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UUniformGridSlot::SynchronizeFromTemplate
/Engine/Source/Runtime/UMG/Public/Components/UniformGridSlot.h
Called by the designer when a design-time widget needs to have changes to its associated template synchronized.
UMG
virtual void SynchronizeFromTemplate ( const [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) *const TemplateSlot )
[]
UUniformGridSlot
/Engine/Source/Runtime/UMG/Public/Components/UniformGridSlot.h
A slot forUUniformGridPanel, these slots all share the same size as the largest slot in the grid.
UMG
class UUniformGridSlot : public [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot)
[]
UUniformGridSlot::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/UniformGridSlot.h
Applies all properties to the live slot if possible.
UMG
virtual void SynchronizeProperties()
[]
UVerticalBox::AddChildToVerticalBox
/Engine/Source/Runtime/UMG/Public/Components/VerticalBox.h
UMG
[UVerticalBoxSlot](API\Runtime\UMG\Components\UVerticalBoxSlot) * AddChildToVerticalBox ( [UWidget](API\Runtime\UMG\Components\UWidget) * Content )
[]
UVerticalBox::OnSlotAdded
/Engine/Source/Runtime/UMG/Public/Components/VerticalBox.h
UMG
virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
[]
UVerticalBox::GetSlotClass
/Engine/Source/Runtime/UMG/Public/Components/VerticalBox.h
UPanelWidget.
UMG
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSlotClass() const
[]
UVerticalBox::GetPaletteCategory
/Engine/Source/Runtime/UMG/Public/Components/VerticalBox.h
Gets the palette category of the widget
UMG
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
[]
UVerticalBox::RebuildWidget
/Engine/Source/Runtime/UMG/Public/Components/VerticalBox.h
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
[]
UVerticalBox::OnSlotRemoved
/Engine/Source/Runtime/UMG/Public/Components/VerticalBox.h
UMG
virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
[]
UVerticalBox::UVerticalBox
/Engine/Source/Runtime/UMG/Public/Components/VerticalBox.h
UMG
UVerticalBox ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UVerticalBox::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/VerticalBox.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UVerticalBoxSlot::BuildSlot
/Engine/Source/Runtime/UMG/Public/Components/VerticalBoxSlot.h
Builds the underlying FSlot for the Slate layout panel.
UMG
void BuildSlot ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SVerticalBox](API\Runtime\SlateCore\Widgets\SVerticalBox) > InVerticalBox )
[]
UVerticalBoxSlot::GetPadding
/Engine/Source/Runtime/UMG/Public/Components/VerticalBoxSlot.h
UMG
[FMargin](API\Runtime\SlateCore\Layout\FMargin) GetPadding() const
[]
UVerticalBoxSlot::GetHorizontalAlignment
/Engine/Source/Runtime/UMG/Public/Components/VerticalBoxSlot.h
UMG
EHorizontalAlignment GetHorizontalAlignment() const
[]
UVerticalBox
/Engine/Source/Runtime/UMG/Public/Components/VerticalBox.h
A vertical box widget is a layout panel allowing child widgets to be automatically laid out vertically.
UMG
class UVerticalBox : public [UPanelWidget](API\Runtime\UMG\Components\UPanelWidget)
[ { "type": "TSharedPtr< cla...", "name": "MyVerticalBox", "description": "" } ]
UVerticalBoxSlot::GetSize
/Engine/Source/Runtime/UMG/Public/Components/VerticalBoxSlot.h
UMG
[FSlateChildSize](API\Runtime\UMG\Components\FSlateChildSize) GetSize() const
[]
UVerticalBoxSlot::NudgeByDesigner
/Engine/Source/Runtime/UMG/Public/Components/VerticalBoxSlot.h
Called by the designer to "nudge" a widget in a direction. Returns true if the nudge had any effect, false otherwise.
UMG
virtual bool NudgeByDesigner ( const FVector2D & NudgeDirection, const [TOptional](API\Runtime\Core\IO\TOptional)< int32 > & GridSnapSize )
[]
UVerticalBoxSlot::GetVerticalAlignment
/Engine/Source/Runtime/UMG/Public/Components/VerticalBoxSlot.h
UMG
EVerticalAlignment GetVerticalAlignment() const
[]
UVerticalBoxSlot::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/VerticalBoxSlot.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UVerticalBoxSlot::SetHorizontalAlignment
/Engine/Source/Runtime/UMG/Public/Components/VerticalBoxSlot.h
UMG
void SetHorizontalAlignment ( EHorizontalAlignment InHorizontalAlignment )
[]
UVerticalBoxSlot::SetPadding
/Engine/Source/Runtime/UMG/Public/Components/VerticalBoxSlot.h
UMG
void SetPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InPadding )
[]
UVerticalBoxSlot::SetVerticalAlignment
/Engine/Source/Runtime/UMG/Public/Components/VerticalBoxSlot.h
UMG
void SetVerticalAlignment ( EVerticalAlignment InVerticalAlignment )
[]
UVerticalBoxSlot::SetSize
/Engine/Source/Runtime/UMG/Public/Components/VerticalBoxSlot.h
UMG
void SetSize ( [FSlateChildSize](API\Runtime\UMG\Components\FSlateChildSize) InSize )
[]
UVerticalBoxSlot::SynchronizeFromTemplate
/Engine/Source/Runtime/UMG/Public/Components/VerticalBoxSlot.h
Called by the designer when a design-time widget needs to have changes to its associated template synchronized.
UMG
virtual void SynchronizeFromTemplate ( const [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) *const TemplateSlot )
[]
UVerticalBoxSlot::UVerticalBoxSlot
/Engine/Source/Runtime/UMG/Public/Components/VerticalBoxSlot.h
UMG
UVerticalBoxSlot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UVerticalBoxSlot
/Engine/Source/Runtime/UMG/Public/Components/VerticalBoxSlot.h
The Slot for theUVerticalBox, contains the widget that is flowed vertically
UMG
class UVerticalBoxSlot : public [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot)
[]
UVerticalBoxSlot::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/VerticalBoxSlot.h
Applies all properties to the live slot if possible.
UMG
virtual void SynchronizeProperties()
[]
UViewport::GetPaletteCategory
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
Gets the palette category of the widget
UMG
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
[]
UViewport::GetViewportWorld
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
UMG
[UWorld](API\Runtime\Engine\Engine\UWorld) * GetViewportWorld() const
[]
UViewport::GetBackgroundColor
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
UMG
const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & GetBackgroundColor() const
[]
UViewport::GetViewLocation
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
UMG
FVector GetViewLocation() const
[]
UViewport::OnSlotAdded
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
UPanelWidget.
UMG
virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
[]
UViewport::GetViewRotation
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
UMG
FRotator GetViewRotation() const
[]
UViewport::OnSlotRemoved
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
UMG
virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
[]
UViewport::RebuildWidget
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
[]
UViewport::SetBackgroundColor
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
UMG
void SetBackgroundColor ( const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InColor )
[]
UViewport::SetViewRotation
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
UMG
void SetViewRotation ( FRotator Rotation )
[]
UViewport::SetViewLocation
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
UMG
void SetViewLocation ( FVector Location )
[]
UViewport::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced.
UMG
virtual void SynchronizeProperties()
[]
UViewport::Spawn
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
UMG
[AActor](API\Runtime\Engine\GameFramework\AActor) * Spawn ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [AActor](API\Runtime\Engine\GameFramework\AActor) > ActorClass )
[]
UViewport
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
UMG
class UViewport : public [UContentWidget](API\Runtime\UMG\Components\UContentWidget)
[ { "type": "FEngineShowFlag...", "name": "ShowFlags", "description": "Show flags for the engine for this viewport" }, { "type": "TSharedPtr< cla...", "name": "ViewportWidget", "description": "" } ]
UViewport::UViewport
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
UMG
UViewport ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UViewport::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/Viewport.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UVisual::NeedsLoadForServer
/Engine/Source/Runtime/UMG/Public/Components/Visual.h
Called during saving to determine the load flags to save with the object. If false, this object will be discarded on servers true if this object should be loaded on servers
UMG
virtual bool NeedsLoadForServer() const
[]
UVisual::BeginDestroy
/Engine/Source/Runtime/UMG/Public/Components/Visual.h
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.
UMG
virtual void BeginDestroy()
[]
UVisual::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/Visual.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UVisual::UVisual
/Engine/Source/Runtime/UMG/Public/Components/Visual.h
UMG
UVisual ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UVisual
/Engine/Source/Runtime/UMG/Public/Components/Visual.h
The base class for elements in UMG: slots and widgets.
UMG
class UVisual : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[]
UWidget::AddBinding
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
bool AddBinding ( [FDelegateProperty](API\Runtime\CoreUObject\UObject\FDelegateProperty) * DelegateProperty, [UObject](API\Runtime\CoreUObject\UObject\UObject) * SourceObject, const [FDynamicPropertyPath](API\Runtime\UMG\Binding\FDynamicPropertyPath) & BindingPath )
[]
UWidget::AddFieldValueChangedDelegate
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Add a delegate that will be notified when the FieldId is value changed.
UMG
virtual [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) AddFieldValueChangedDelegate ( [UE::FieldNotification::FFieldId](API\Runtime\FieldNotification\FFieldId) InFieldId, [FFieldValueChangedDelegate](API\Runtime\FieldNotification\INotifyFieldValueChanged\FFieldValueChangedDelegate) InNewDelegate )
[]
UWidget::BeginDestroy
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.
UMG
virtual void BeginDestroy()
[]
UWidget::BroadcastBinaryPostStateChange
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Broadcast a binary state post change
UMG
void BroadcastBinaryPostStateChange ( const [FWidgetStateBitfield](API\Runtime\UMG\Binding\States\FWidgetStateBitfield) & StateChange, bool bInValue )
[]
BinderClasses
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
static [TArray](API\Runtime\Core\Containers\TArray)< [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UPropertyBinding](API\Runtime\UMG\Binding\UPropertyBinding) > > BinderClasses;
[]
UWidget::BroadcastFieldValueChanged
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Broadcast to the registered delegate that the FieldId value changed.
UMG
virtual void BroadcastFieldValueChanged ( [UE::FieldNotification::FFieldId](API\Runtime\FieldNotification\FFieldId) InFieldId )
[]
UWidget::BroadcastEnumPostStateChange
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Broadcast an enum state post change
UMG
void BroadcastEnumPostStateChange ( const [FWidgetStateBitfield](API\Runtime\UMG\Binding\States\FWidgetStateBitfield) & StateChange )
[]
UWidget::BuildNavigation
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Called by the owning user widget after the slate widget has been created. After the entire widget tree has been initialized, any widget reference that was needed to support navigating to another widget will now be initialized and ready for usage.
UMG
void BuildNavigation()
[]
UWidget::CanSafelyRouteCall
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
bool CanSafelyRouteCall()
[]
UWidget::CanSafelyRouteEvent
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
bool CanSafelyRouteEvent()
[]
UWidget::CanSafelyRoutePaint
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
bool CanSafelyRoutePaint()
[]
UWidget::ConnectEditorData
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Allows general fixups and connections only used at editor time.
UMG
virtual void ConnectEditorData()
[]
ConstructMethodType
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
typedef [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SObjectWidget](API\Runtime\UMG\Slate\SObjectWidget) > [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) *, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) >)> ConstructMethodType
[]
UWidget::ConvertLinearColorToSlateColor
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
[FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) ConvertLinearColorToSlateColor ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > InLinearColor ) const
[]
UWidget::ConvertFloatToOptionalFloat
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
[TOptional](API\Runtime\Core\IO\TOptional)< float > ConvertFloatToOptionalFloat ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< float > InFloat ) const
[]
UWidget::ConvertSerializedSizeParamToRuntime
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
static [FSizeParam](API\Runtime\SlateCore\Types\FSizeParam) ConvertSerializedSizeParamToRuntime ( const [FSlateChildSize](API\Runtime\UMG\Components\FSlateChildSize) & Input )
[]
UWidget::ConvertVisibility
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
TODO UMG Consider moving conversion functions into another class. Conversion functions
UMG
[EVisibility](API\Runtime\SlateCore\Layout\EVisibility) ConvertVisibility ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< ESlateVisibility > SerializedType ) const
[]
UWidget::ConvertRuntimeToSerializedVisibility
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
static ESlateVisibility ConvertRuntimeToSerializedVisibility ( const [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) & Input )
[]
UWidget::ConvertSerializedVisibilityToRuntime
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Utility methods
UMG
static [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) ConvertSerializedVisibilityToRuntime ( ESlateVisibility Input )
[]
UWidget::CreateDesignerOutline
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateDesignerOutline ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > Content ) const
[]
UWidget::DeselectByDesigner
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
void DeselectByDesigner()
[]
AllFields
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
static AllFields = { & UWidget ::FFieldNotificationClassDescriptor:: ToolTipText , & UWidget ::FFieldNotificationClassDescriptor:: Visibility , & UWidget ::FFieldNotificationClassDescriptor:: bIsEnabled , };
[]
UWidget::CreatedFromPalette
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Called by the palette after constructing a new widget.
UMG
void CreatedFromPalette()
[]
EField
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
enum EField { IndexOf_ToolTipText = SuperDescriptor::Max_IndexOf_ + 0, IndexOf_Visibility, IndexOf_bIsEnabled, Max_IndexOf_, }
[]
UWidget::FFieldNotificationClassDescriptor::ForEachField
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
virtual void ForEachField &40; const UClass &42; Class, TFunctionRef< bool(::UE::FieldNotification::FFieldId FielId)> Callback &41; const
[]
bIsEnabled
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
static bIsEnabled;
[]
SuperDescriptor
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
typedef ::UE::FieldNotification::IClassDescriptor SuperDescriptor
[]
ToolTipText
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
static ToolTipText;
[]
Visibility
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
static Visibility;
[]
FGenerateWidgetForObject
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
class FGenerateWidgetForObject
[]
FFieldNotificationClassDescriptor
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
UMG
struct FFieldNotificationClassDescriptor : public [UE::FieldNotification::IClassDescriptor](API\Runtime\FieldNotification\IClassDescriptor)
[]
FGenerateWidgetForString
/Engine/Source/Runtime/UMG/Public/Components/Widget.h
Events.
UMG
class FGenerateWidgetForString
[]