className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 0
76
| code
stringlengths 0
11.4k
| variables
listlengths 0
395
|
---|---|---|---|---|---|
UUniformGridPanel::RebuildWidget | /Engine/Source/Runtime/UMG/Public/Components/UniformGridPanel.h | Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed. | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget() | [] |
UUniformGridPanel::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/UniformGridPanel.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UUniformGridPanel::SetMinDesiredSlotHeight | /Engine/Source/Runtime/UMG/Public/Components/UniformGridPanel.h | UMG | void SetMinDesiredSlotHeight ( float InMinDesiredSlotHeight ) | [] |
|
UUniformGridPanel::SetMinDesiredSlotWidth | /Engine/Source/Runtime/UMG/Public/Components/UniformGridPanel.h | UMG | void SetMinDesiredSlotWidth ( float InMinDesiredSlotWidth ) | [] |
|
UUniformGridPanel::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/UniformGridPanel.h | Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced. | UMG | virtual void SynchronizeProperties() | [] |
UUniformGridPanel::SetSlotPadding | /Engine/Source/Runtime/UMG/Public/Components/UniformGridPanel.h | UMG | void SetSlotPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InSlotPadding ) | [] |
|
UUniformGridPanel::UUniformGridPanel | /Engine/Source/Runtime/UMG/Public/Components/UniformGridPanel.h | UMG | UUniformGridPanel ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UUniformGridPanel | /Engine/Source/Runtime/UMG/Public/Components/UniformGridPanel.h | A panel that evenly divides up available space between all of its children. | UMG | class UUniformGridPanel : public [UPanelWidget](API\Runtime\UMG\Components\UPanelWidget) | [
{
"type": "TSharedPtr<SUn...",
"name": "MyUniformGridPanel",
"description": ""
}
] |
UUniformGridSlot::BuildSlot | /Engine/Source/Runtime/UMG/Public/Components/UniformGridSlot.h | Builds the underlying FSlot for the Slate layout panel. | UMG | void BuildSlot ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SUniformGridPanel](API\Runtime\Slate\Widgets\Layout\SUniformGridPanel) > GridPanel ) | [] |
UUniformGridSlot::GetRow | /Engine/Source/Runtime/UMG/Public/Components/UniformGridSlot.h | Gets the row index of the slot | UMG | int32 GetRow() const | [] |
UUniformGridSlot::GetHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/UniformGridSlot.h | UMG | EHorizontalAlignment GetHorizontalAlignment() const | [] |
|
UUniformGridSlot::GetColumn | /Engine/Source/Runtime/UMG/Public/Components/UniformGridSlot.h | Gets the column index of the slot. | UMG | int32 GetColumn() const | [] |
UUniformGridSlot::GetVerticalAlignment | /Engine/Source/Runtime/UMG/Public/Components/UniformGridSlot.h | UMG | EVerticalAlignment GetVerticalAlignment() const | [] |
|
UUniformGridSlot::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/UniformGridSlot.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UUniformGridSlot::NudgeByDesigner | /Engine/Source/Runtime/UMG/Public/Components/UniformGridSlot.h | Called by the designer to "nudge" a widget in a direction. Returns true if the nudge had any effect, false otherwise. | UMG | virtual bool NudgeByDesigner ( const FVector2D & NudgeDirection, const [TOptional](API\Runtime\Core\IO\TOptional)< int32 > & GridSnapSize ) | [] |
UUniformGridSlot::SetHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/UniformGridSlot.h | UMG | void SetHorizontalAlignment ( EHorizontalAlignment InHorizontalAlignment ) | [] |
|
UUniformGridSlot::SetRow | /Engine/Source/Runtime/UMG/Public/Components/UniformGridSlot.h | Sets the row index of the slot, this determines what cell the slot is in the panel | UMG | void SetRow ( int32 InRow ) | [] |
UUniformGridSlot::SetColumn | /Engine/Source/Runtime/UMG/Public/Components/UniformGridSlot.h | Sets the column index of the slot, this determines what cell the slot is in the panel | UMG | void SetColumn ( int32 InColumn ) | [] |
UUniformGridSlot::SetVerticalAlignment | /Engine/Source/Runtime/UMG/Public/Components/UniformGridSlot.h | UMG | void SetVerticalAlignment ( EVerticalAlignment InVerticalAlignment ) | [] |
|
UUniformGridSlot::UUniformGridSlot | /Engine/Source/Runtime/UMG/Public/Components/UniformGridSlot.h | UMG | UUniformGridSlot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UUniformGridSlot::SynchronizeFromTemplate | /Engine/Source/Runtime/UMG/Public/Components/UniformGridSlot.h | Called by the designer when a design-time widget needs to have changes to its associated template synchronized. | UMG | virtual void SynchronizeFromTemplate ( const [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) *const TemplateSlot ) | [] |
UUniformGridSlot | /Engine/Source/Runtime/UMG/Public/Components/UniformGridSlot.h | A slot forUUniformGridPanel, these slots all share the same size as the largest slot in the grid. | UMG | class UUniformGridSlot : public [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) | [] |
UUniformGridSlot::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/UniformGridSlot.h | Applies all properties to the live slot if possible. | UMG | virtual void SynchronizeProperties() | [] |
UVerticalBox::AddChildToVerticalBox | /Engine/Source/Runtime/UMG/Public/Components/VerticalBox.h | UMG | [UVerticalBoxSlot](API\Runtime\UMG\Components\UVerticalBoxSlot) * AddChildToVerticalBox ( [UWidget](API\Runtime\UMG\Components\UWidget) * Content ) | [] |
|
UVerticalBox::OnSlotAdded | /Engine/Source/Runtime/UMG/Public/Components/VerticalBox.h | UMG | virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot ) | [] |
|
UVerticalBox::GetSlotClass | /Engine/Source/Runtime/UMG/Public/Components/VerticalBox.h | UPanelWidget. | UMG | virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSlotClass() const | [] |
UVerticalBox::GetPaletteCategory | /Engine/Source/Runtime/UMG/Public/Components/VerticalBox.h | Gets the palette category of the widget | UMG | virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory() | [] |
UVerticalBox::RebuildWidget | /Engine/Source/Runtime/UMG/Public/Components/VerticalBox.h | Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed. | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget() | [] |
UVerticalBox::OnSlotRemoved | /Engine/Source/Runtime/UMG/Public/Components/VerticalBox.h | UMG | virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot ) | [] |
|
UVerticalBox::UVerticalBox | /Engine/Source/Runtime/UMG/Public/Components/VerticalBox.h | UMG | UVerticalBox ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UVerticalBox::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/VerticalBox.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UVerticalBoxSlot::BuildSlot | /Engine/Source/Runtime/UMG/Public/Components/VerticalBoxSlot.h | Builds the underlying FSlot for the Slate layout panel. | UMG | void BuildSlot ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SVerticalBox](API\Runtime\SlateCore\Widgets\SVerticalBox) > InVerticalBox ) | [] |
UVerticalBoxSlot::GetPadding | /Engine/Source/Runtime/UMG/Public/Components/VerticalBoxSlot.h | UMG | [FMargin](API\Runtime\SlateCore\Layout\FMargin) GetPadding() const | [] |
|
UVerticalBoxSlot::GetHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/VerticalBoxSlot.h | UMG | EHorizontalAlignment GetHorizontalAlignment() const | [] |
|
UVerticalBox | /Engine/Source/Runtime/UMG/Public/Components/VerticalBox.h | A vertical box widget is a layout panel allowing child widgets to be automatically laid out vertically. | UMG | class UVerticalBox : public [UPanelWidget](API\Runtime\UMG\Components\UPanelWidget) | [
{
"type": "TSharedPtr< cla...",
"name": "MyVerticalBox",
"description": ""
}
] |
UVerticalBoxSlot::GetSize | /Engine/Source/Runtime/UMG/Public/Components/VerticalBoxSlot.h | UMG | [FSlateChildSize](API\Runtime\UMG\Components\FSlateChildSize) GetSize() const | [] |
|
UVerticalBoxSlot::NudgeByDesigner | /Engine/Source/Runtime/UMG/Public/Components/VerticalBoxSlot.h | Called by the designer to "nudge" a widget in a direction. Returns true if the nudge had any effect, false otherwise. | UMG | virtual bool NudgeByDesigner ( const FVector2D & NudgeDirection, const [TOptional](API\Runtime\Core\IO\TOptional)< int32 > & GridSnapSize ) | [] |
UVerticalBoxSlot::GetVerticalAlignment | /Engine/Source/Runtime/UMG/Public/Components/VerticalBoxSlot.h | UMG | EVerticalAlignment GetVerticalAlignment() const | [] |
|
UVerticalBoxSlot::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/VerticalBoxSlot.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UVerticalBoxSlot::SetHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/VerticalBoxSlot.h | UMG | void SetHorizontalAlignment ( EHorizontalAlignment InHorizontalAlignment ) | [] |
|
UVerticalBoxSlot::SetPadding | /Engine/Source/Runtime/UMG/Public/Components/VerticalBoxSlot.h | UMG | void SetPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InPadding ) | [] |
|
UVerticalBoxSlot::SetVerticalAlignment | /Engine/Source/Runtime/UMG/Public/Components/VerticalBoxSlot.h | UMG | void SetVerticalAlignment ( EVerticalAlignment InVerticalAlignment ) | [] |
|
UVerticalBoxSlot::SetSize | /Engine/Source/Runtime/UMG/Public/Components/VerticalBoxSlot.h | UMG | void SetSize ( [FSlateChildSize](API\Runtime\UMG\Components\FSlateChildSize) InSize ) | [] |
|
UVerticalBoxSlot::SynchronizeFromTemplate | /Engine/Source/Runtime/UMG/Public/Components/VerticalBoxSlot.h | Called by the designer when a design-time widget needs to have changes to its associated template synchronized. | UMG | virtual void SynchronizeFromTemplate ( const [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) *const TemplateSlot ) | [] |
UVerticalBoxSlot::UVerticalBoxSlot | /Engine/Source/Runtime/UMG/Public/Components/VerticalBoxSlot.h | UMG | UVerticalBoxSlot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UVerticalBoxSlot | /Engine/Source/Runtime/UMG/Public/Components/VerticalBoxSlot.h | The Slot for theUVerticalBox, contains the widget that is flowed vertically | UMG | class UVerticalBoxSlot : public [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) | [] |
UVerticalBoxSlot::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/VerticalBoxSlot.h | Applies all properties to the live slot if possible. | UMG | virtual void SynchronizeProperties() | [] |
UViewport::GetPaletteCategory | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | Gets the palette category of the widget | UMG | virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory() | [] |
UViewport::GetViewportWorld | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | UMG | [UWorld](API\Runtime\Engine\Engine\UWorld) * GetViewportWorld() const | [] |
|
UViewport::GetBackgroundColor | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | UMG | const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & GetBackgroundColor() const | [] |
|
UViewport::GetViewLocation | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | UMG | FVector GetViewLocation() const | [] |
|
UViewport::OnSlotAdded | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | UPanelWidget. | UMG | virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot ) | [] |
UViewport::GetViewRotation | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | UMG | FRotator GetViewRotation() const | [] |
|
UViewport::OnSlotRemoved | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | UMG | virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot ) | [] |
|
UViewport::RebuildWidget | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed. | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget() | [] |
UViewport::SetBackgroundColor | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | UMG | void SetBackgroundColor ( const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InColor ) | [] |
|
UViewport::SetViewRotation | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | UMG | void SetViewRotation ( FRotator Rotation ) | [] |
|
UViewport::SetViewLocation | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | UMG | void SetViewLocation ( FVector Location ) | [] |
|
UViewport::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced. | UMG | virtual void SynchronizeProperties() | [] |
UViewport::Spawn | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | UMG | [AActor](API\Runtime\Engine\GameFramework\AActor) * Spawn ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [AActor](API\Runtime\Engine\GameFramework\AActor) > ActorClass ) | [] |
|
UViewport | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | UMG | class UViewport : public [UContentWidget](API\Runtime\UMG\Components\UContentWidget) | [
{
"type": "FEngineShowFlag...",
"name": "ShowFlags",
"description": "Show flags for the engine for this viewport"
},
{
"type": "TSharedPtr< cla...",
"name": "ViewportWidget",
"description": ""
}
] |
|
UViewport::UViewport | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | UMG | UViewport ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UViewport::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/Viewport.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UVisual::NeedsLoadForServer | /Engine/Source/Runtime/UMG/Public/Components/Visual.h | Called during saving to determine the load flags to save with the object. If false, this object will be discarded on servers
true if this object should be loaded on servers | UMG | virtual bool NeedsLoadForServer() const | [] |
UVisual::BeginDestroy | /Engine/Source/Runtime/UMG/Public/Components/Visual.h | Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process. | UMG | virtual void BeginDestroy() | [] |
UVisual::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/Visual.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UVisual::UVisual | /Engine/Source/Runtime/UMG/Public/Components/Visual.h | UMG | UVisual ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UVisual | /Engine/Source/Runtime/UMG/Public/Components/Visual.h | The base class for elements in UMG: slots and widgets. | UMG | class UVisual : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [] |
UWidget::AddBinding | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | bool AddBinding ( [FDelegateProperty](API\Runtime\CoreUObject\UObject\FDelegateProperty) * DelegateProperty, [UObject](API\Runtime\CoreUObject\UObject\UObject) * SourceObject, const [FDynamicPropertyPath](API\Runtime\UMG\Binding\FDynamicPropertyPath) & BindingPath ) | [] |
|
UWidget::AddFieldValueChangedDelegate | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Add a delegate that will be notified when the FieldId is value changed. | UMG | virtual [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) AddFieldValueChangedDelegate ( [UE::FieldNotification::FFieldId](API\Runtime\FieldNotification\FFieldId) InFieldId, [FFieldValueChangedDelegate](API\Runtime\FieldNotification\INotifyFieldValueChanged\FFieldValueChangedDelegate) InNewDelegate ) | [] |
UWidget::BeginDestroy | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process. | UMG | virtual void BeginDestroy() | [] |
UWidget::BroadcastBinaryPostStateChange | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Broadcast a binary state post change | UMG | void BroadcastBinaryPostStateChange ( const [FWidgetStateBitfield](API\Runtime\UMG\Binding\States\FWidgetStateBitfield) & StateChange, bool bInValue ) | [] |
BinderClasses | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | static [TArray](API\Runtime\Core\Containers\TArray)< [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UPropertyBinding](API\Runtime\UMG\Binding\UPropertyBinding) > > BinderClasses; | [] |
|
UWidget::BroadcastFieldValueChanged | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Broadcast to the registered delegate that the FieldId value changed. | UMG | virtual void BroadcastFieldValueChanged ( [UE::FieldNotification::FFieldId](API\Runtime\FieldNotification\FFieldId) InFieldId ) | [] |
UWidget::BroadcastEnumPostStateChange | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Broadcast an enum state post change | UMG | void BroadcastEnumPostStateChange ( const [FWidgetStateBitfield](API\Runtime\UMG\Binding\States\FWidgetStateBitfield) & StateChange ) | [] |
UWidget::BuildNavigation | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Called by the owning user widget after the slate widget has been created. After the entire widget tree has been initialized, any widget reference that was needed to support navigating to another widget will now be initialized and ready for usage. | UMG | void BuildNavigation() | [] |
UWidget::CanSafelyRouteCall | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | bool CanSafelyRouteCall() | [] |
|
UWidget::CanSafelyRouteEvent | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | bool CanSafelyRouteEvent() | [] |
|
UWidget::CanSafelyRoutePaint | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | bool CanSafelyRoutePaint() | [] |
|
UWidget::ConnectEditorData | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Allows general fixups and connections only used at editor time. | UMG | virtual void ConnectEditorData() | [] |
ConstructMethodType | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | typedef [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SObjectWidget](API\Runtime\UMG\Slate\SObjectWidget) > [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) *, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) >)> ConstructMethodType | [] |
|
UWidget::ConvertLinearColorToSlateColor | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) ConvertLinearColorToSlateColor ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > InLinearColor ) const | [] |
|
UWidget::ConvertFloatToOptionalFloat | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | [TOptional](API\Runtime\Core\IO\TOptional)< float > ConvertFloatToOptionalFloat ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< float > InFloat ) const | [] |
|
UWidget::ConvertSerializedSizeParamToRuntime | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | static [FSizeParam](API\Runtime\SlateCore\Types\FSizeParam) ConvertSerializedSizeParamToRuntime ( const [FSlateChildSize](API\Runtime\UMG\Components\FSlateChildSize) & Input ) | [] |
|
UWidget::ConvertVisibility | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | TODO UMG Consider moving conversion functions into another class. Conversion functions | UMG | [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) ConvertVisibility ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< ESlateVisibility > SerializedType ) const | [] |
UWidget::ConvertRuntimeToSerializedVisibility | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | static ESlateVisibility ConvertRuntimeToSerializedVisibility ( const [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) & Input ) | [] |
|
UWidget::ConvertSerializedVisibilityToRuntime | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Utility methods | UMG | static [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) ConvertSerializedVisibilityToRuntime ( ESlateVisibility Input ) | [] |
UWidget::CreateDesignerOutline | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateDesignerOutline ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > Content ) const | [] |
|
UWidget::DeselectByDesigner | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | void DeselectByDesigner() | [] |
|
AllFields | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | static AllFields = { & UWidget ::FFieldNotificationClassDescriptor:: ToolTipText , & UWidget ::FFieldNotificationClassDescriptor:: Visibility , & UWidget ::FFieldNotificationClassDescriptor:: bIsEnabled , }; | [] |
|
UWidget::CreatedFromPalette | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Called by the palette after constructing a new widget. | UMG | void CreatedFromPalette() | [] |
EField | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | enum EField { IndexOf_ToolTipText = SuperDescriptor::Max_IndexOf_ + 0, IndexOf_Visibility, IndexOf_bIsEnabled, Max_IndexOf_, } | [] |
|
UWidget::FFieldNotificationClassDescriptor::ForEachField | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | virtual void ForEachField &40; const UClass &42; Class, TFunctionRef< bool(::UE::FieldNotification::FFieldId FielId)> Callback &41; const | [] |
|
bIsEnabled | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | static bIsEnabled; | [] |
|
SuperDescriptor | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | typedef ::UE::FieldNotification::IClassDescriptor SuperDescriptor | [] |
|
ToolTipText | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | static ToolTipText; | [] |
|
Visibility | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | static Visibility; | [] |
|
FGenerateWidgetForObject | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | class FGenerateWidgetForObject | [] |
|
FFieldNotificationClassDescriptor | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | UMG | struct FFieldNotificationClassDescriptor : public [UE::FieldNotification::IClassDescriptor](API\Runtime\FieldNotification\IClassDescriptor) | [] |
|
FGenerateWidgetForString | /Engine/Source/Runtime/UMG/Public/Components/Widget.h | Events. | UMG | class FGenerateWidgetForString | [] |
Subsets and Splits
No saved queries yet
Save your SQL queries to embed, download, and access them later. Queries will appear here once saved.