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USlider::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/Slider.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
USlider::SetMaxValue
/Engine/Source/Runtime/UMG/Public/Components/Slider.h
Sets the maximum value of the slider.
UMG
void SetMaxValue ( float InValue )
[]
USlider::SetMinValue
/Engine/Source/Runtime/UMG/Public/Components/Slider.h
Sets the minimum value of the slider.
UMG
void SetMinValue ( float InValue )
[]
USlider::SetSliderBarColor
/Engine/Source/Runtime/UMG/Public/Components/Slider.h
Sets the color of the slider bar.
UMG
void SetSliderBarColor ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) InValue )
[]
USlider::SetSliderHandleColor
/Engine/Source/Runtime/UMG/Public/Components/Slider.h
Sets the color of the handle bar
UMG
void SetSliderHandleColor ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) InValue )
[]
USlider::SetValue
/Engine/Source/Runtime/UMG/Public/Components/Slider.h
Sets the current value of the slider.
UMG
void SetValue ( float InValue )
[]
USlider::SetWidgetStyle
/Engine/Source/Runtime/UMG/Public/Components/Slider.h
Set the style used by the widget.
UMG
void SetWidgetStyle ( const [FSliderStyle](API\Runtime\SlateCore\Styling\FSliderStyle) & InStyle )
[]
USlider::USlider
/Engine/Source/Runtime/UMG/Public/Components/Slider.h
UMG
USlider ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
USlider
/Engine/Source/Runtime/UMG/Public/Components/Slider.h
A simple widget that shows a sliding bar with a handle that allows you to control the value in a user define range (between 0..1 by default).
UMG
class USlider : public [UWidget](API\Runtime\UMG\Components\UWidget)
[ { "type": "bool", "name": "IsFocusable", "description": "Should the slider be focusable?" }, { "type": "float", "name": "K2_Cache_Value", "description": "" }, { "type": "bool", "name": "MouseUsesStep", "description": "Sets new value if mouse position is greater/less than half the step size." }, { "type": "TSharedPtr<SSl...", "name": "MySlider", "description": "Native Slate Widget" }, { "type": "FOnControllerCa...", "name": "OnControllerCaptureBegin", "description": "Invoked when the controller capture begins." }, { "type": "FOnControllerCa...", "name": "OnControllerCaptureEnd", "description": "Invoked when the controller capture ends." }, { "type": "FOnMouseCapture...", "name": "OnMouseCaptureBegin", "description": "Invoked when the mouse is pressed and a capture begins." }, { "type": "FOnMouseCapture...", "name": "OnMouseCaptureEnd", "description": "Invoked when the mouse is released and a capture ends." }, { "type": "FOnFloatValueCh...", "name": "OnValueChanged", "description": "Called when the value is changed by slider or typing." }, { "type": "bool", "name": "RequiresControllerLock", "description": "Sets whether we have to lock input to change the slider value." }, { "type": "FGetFloat", "name": "ValueDelegate", "description": "A bindable delegate to allow logic to drive the value of the widget" } ]
USlider::SetOrientation
/Engine/Source/Runtime/UMG/Public/Components/Slider.h
Sets the slider's orientation.
UMG
void SetOrientation ( EOrientation InOrientation )
[]
USlider::SetStepSize
/Engine/Source/Runtime/UMG/Public/Components/Slider.h
Sets the amount to adjust the value by, when using a controller or keyboard.
UMG
void SetStepSize ( float InValue )
[]
USpacer::GetPaletteCategory
/Engine/Source/Runtime/UMG/Public/Components/Spacer.h
Gets the palette category of the widget
UMG
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
[]
USpacer::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/Spacer.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
USpacer::GetSize
/Engine/Source/Runtime/UMG/Public/Components/Spacer.h
UMG
FVector2D GetSize() const
[]
USpacer::RebuildWidget
/Engine/Source/Runtime/UMG/Public/Components/Spacer.h
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
[]
USpacer::SetSize
/Engine/Source/Runtime/UMG/Public/Components/Spacer.h
Sets the size of the spacer
UMG
void SetSize ( FVector2D InSize )
[]
USlider::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/Slider.h
Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced.
UMG
virtual void SynchronizeProperties()
[]
USpacer::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/Spacer.h
Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced.
UMG
virtual void SynchronizeProperties()
[]
USpacer::USpacer
/Engine/Source/Runtime/UMG/Public/Components/Spacer.h
UMG
USpacer ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
USpacer
/Engine/Source/Runtime/UMG/Public/Components/Spacer.h
A spacer widget; it does not have a visual representation, and just provides padding between other widgets.
UMG
class USpacer : public [UWidget](API\Runtime\UMG\Components\UWidget)
[ { "type": "TSharedPtr<SSp...", "name": "MySpacer", "description": "" } ]
USpinBox::ClearMaxSliderValue
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Clear the maximum value that can be specified using the slider.
UMG
void ClearMaxSliderValue()
[]
USpinBox::ClearMaxValue
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Clear the maximum value that can be manually set in the spin box.
UMG
void ClearMaxValue()
[]
USpinBox::ClearMinSliderValue
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Clear the minimum value that can be specified using the slider.
UMG
void ClearMinSliderValue()
[]
USpinBox::ClearMinValue
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Clear the minimum value that can be manually set in the spin box.
UMG
void ClearMinValue()
[]
FOnSpinBoxBeginSliderMovement
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
UMG
class FOnSpinBoxBeginSliderMovement
[]
FOnSpinBoxValueChangedEvent
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
UMG
class FOnSpinBoxValueChangedEvent
[]
USpinBox::GetAlwaysUsesDeltaSnap
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Get whether the spin box uses delta snap on type.
UMG
bool GetAlwaysUsesDeltaSnap() const
[]
FOnSpinBoxValueCommittedEvent
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
UMG
class FOnSpinBoxValueCommittedEvent
[]
USpinBox::GetClearKeyboardFocusOnCommit
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Get whether the keyboard focus is removed from the spin box when the value is committed.
UMG
bool GetClearKeyboardFocusOnCommit() const
[]
USpinBox::GetDelta
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Get the current delta for the spin box.
UMG
float GetDelta() const
[]
USpinBox::GetEnableSlider
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Get whether the spin box uses the slider feature.
UMG
bool GetEnableSlider() const
[]
USpinBox::GetFont
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Get the font color and opacity that overrides the style font.
UMG
const [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) & GetFont() const
[]
USpinBox::GetForegroundColor
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Get the foreground color of the spin box.
UMG
[FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetForegroundColor() const
[]
USpinBox::GetJustification
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Get the justification for value text.
UMG
const [ETextJustify::Type](API\Runtime\Slate\Framework\Text\ETextJustify__Type) GetJustification() const
[]
USpinBox::GetMaxFractionalDigits
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Get the current Max Fractional Digits for the spin box.
UMG
int32 GetMaxFractionalDigits() const
[]
USpinBox::GetMaxSliderValue
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Get the current maximum value that can be specified using the slider.
UMG
float GetMaxSliderValue() const
[]
USpinBox::GetMinDesiredWidth
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Get the minimum width of the spin box.
UMG
float GetMinDesiredWidth() const
[]
USpinBox::GetMaxValue
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Get the current maximum value that can be manually set in the spin box.
UMG
float GetMaxValue() const
[]
USpinBox::GetMinFractionalDigits
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Get the current Min Fractional Digits for the spin box.
UMG
int32 GetMinFractionalDigits() const
[]
USpinBox::GetMinSliderValue
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Get the current minimum value that can be specified using the slider.
UMG
float GetMinSliderValue() const
[]
USpinBox::GetMinValue
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Get the current minimum value that can be manually set in the spin box.
UMG
float GetMinValue() const
[]
USpinBox::GetSelectAllTextOnCommit
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Get whether to select the text in the spin box when the value is committed.
UMG
bool GetSelectAllTextOnCommit() const
[]
USpinBox::GetPaletteCategory
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Gets the palette category of the widget
UMG
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
[]
USpinBox::GetSliderExponent
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Get the current slider exponent for the spin box.
UMG
float GetSliderExponent() const
[]
USpinBox::HandleOnBeginSliderMovement
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
UMG
void HandleOnBeginSliderMovement()
[]
USpinBox::GetWidgetStyle
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Set the style for the spin box.
UMG
const [FSpinBoxStyle](API\Runtime\SlateCore\Styling\FSpinBoxStyle) & GetWidgetStyle() const
[]
USpinBox::HandleOnEndSliderMovement
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
UMG
void HandleOnEndSliderMovement ( float InValue )
[]
USpinBox::HandleOnValueChanged
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
UMG
void HandleOnValueChanged ( float InValue )
[]
USpinBox::HandleOnValueCommitted
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
UMG
void HandleOnValueCommitted ( float InValue, [ETextCommit::Type](API\Runtime\SlateCore\Types\ETextCommit__Type) CommitMethod )
[]
USpinBox::K2_Gate_Value
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
UMG
float K2_Gate_Value()
[]
USpinBox::RebuildWidget
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
[]
USpinBox::GetValue
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Get the current value of the spin box.
UMG
float GetValue() const
[]
USpinBox::SetAlwaysUsesDeltaSnap
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Set whether the spin box uses delta snap on type.
UMG
void SetAlwaysUsesDeltaSnap ( bool bNewValue )
[]
USpinBox::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
USpinBox::SetDelta
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Set the delta for the spin box.
UMG
void SetDelta ( float NewValue )
[]
USpinBox::SetEnableSlider
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Set whether the spin box uses the slider feature.
UMG
void SetEnableSlider ( bool bNewValue )
[]
USpinBox::SetClearKeyboardFocusOnCommit
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Set whether the keyboard focus is removed from the spin box when the value is committed.
UMG
void SetClearKeyboardFocusOnCommit ( bool bNewValue )
[]
USpinBox::SetFont
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Set the font color and opacity that overrides the style font.
UMG
void SetFont ( const [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) & InFont )
[]
USpinBox::SetForegroundColor
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
UMG
void SetForegroundColor ( [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) InForegroundColor )
[]
USpinBox::SetJustification
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Set the justification for value text.
UMG
void SetJustification ( [ETextJustify::Type](API\Runtime\Slate\Framework\Text\ETextJustify__Type) InJustification )
[]
USpinBox::SetMaxValue
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Set the maximum value that can be manually set in the spin box.
UMG
void SetMaxValue ( float NewValue )
[]
USpinBox::SetMaxSliderValue
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Set the maximum value that can be specified using the slider.
UMG
void SetMaxSliderValue ( float NewValue )
[]
USpinBox::SetMaxFractionalDigits
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Set the Max Fractional Digits for the spin box.
UMG
void SetMaxFractionalDigits ( int32 NewValue )
[]
USpinBox::SetMinDesiredWidth
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Set the minimum width of the spin box.
UMG
void SetMinDesiredWidth ( float NewValue )
[]
USpinBox::SetMinValue
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Set the minimum value that can be manually set in the spin box.
UMG
void SetMinValue ( float NewValue )
[]
USpinBox::SetMinFractionalDigits
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Set the Min Fractional Digits for the spin box.
UMG
void SetMinFractionalDigits ( int32 NewValue )
[]
USpinBox::SetMinSliderValue
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Set the minimum value that can be specified using the slider.
UMG
void SetMinSliderValue ( float NewValue )
[]
USpinBox::SetSelectAllTextOnCommit
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Set whether to select the text in the spin box when the value is committed.
UMG
void SetSelectAllTextOnCommit ( bool bNewValue )
[]
USpinBox::SetSliderExponent
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Set the slider exponent for the spin box.
UMG
void SetSliderExponent ( float NewValue )
[]
USpinBox::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced.
UMG
virtual void SynchronizeProperties()
[]
USpinBox::SetValue
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Set the value of the spin box.
UMG
void SetValue ( float NewValue )
[]
USpinBox::SetWidgetStyle
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
Get the style for the spin box.
UMG
void SetWidgetStyle ( const [FSpinBoxStyle](API\Runtime\SlateCore\Styling\FSpinBoxStyle) & InWidgetStyle )
[]
UStackBox::GetOrientation
/Engine/Source/Runtime/UMG/Public/Components/StackBox.h
Get the orientation of the stack box.
UMG
EOrientation GetOrientation() const
[]
USpinBox
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
A numerical entry box that allows for direct entry of the number or allows the user to click and slide the number.
UMG
class USpinBox : public [UWidget](API\Runtime\UMG\Components\UWidget)
[ { "type": "uint32: 1", "name": "bOverride_MaxSliderValue", "description": "Whether the optional MaxSliderValue attribute of the widget is set" }, { "type": "uint32: 1", "name": "bOverride_MaxValue", "description": "Whether the optional MaxValue attribute of the widget is set" }, { "type": "uint32: 1", "name": "bOverride_MinSliderValue", "description": "Whether the optional MinSliderValue attribute of the widget is set" }, { "type": "uint32: 1", "name": "bOverride_MinValue", "description": "Whether the optional MinValue attribute of the widget is set" }, { "type": "float", "name": "K2_Cache_Value", "description": "" }, { "type": "TEnumAsByte<EV...", "name": "KeyboardType", "description": "If we're on a platform that requires a virtual keyboard, what kind of keyboard should this widget use?" }, { "type": "TSharedPtr<SSp...", "name": "MySpinBox", "description": "" }, { "type": "FOnSpinBoxBegin...", "name": "OnBeginSliderMovement", "description": "Called right before the slider begins to move" }, { "type": "FOnSpinBoxValue...", "name": "OnEndSliderMovement", "description": "Called right after the slider handle is released by the user" }, { "type": "FOnSpinBoxValue...", "name": "OnValueChanged", "description": "Called when the value is changed interactively by the user" }, { "type": "FOnSpinBoxValue...", "name": "OnValueCommitted", "description": "Called when the value is committed. Occurs when the user presses Enter or the text box loses focus." }, { "type": "FGetFloat", "name": "ValueDelegate", "description": "A bindable delegate to allow logic to drive the value of the widget" } ]
USpinBox::USpinBox
/Engine/Source/Runtime/UMG/Public/Components/SpinBox.h
UMG
USpinBox ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UStackBox::AddChildToStackBox
/Engine/Source/Runtime/UMG/Public/Components/StackBox.h
Adds a new child widget to the container.
UMG
[UStackBoxSlot](API\Runtime\UMG\Components\UStackBoxSlot) * AddChildToStackBox ( [UWidget](API\Runtime\UMG\Components\UWidget) * Content )
[]
UStackBox::GetPaletteCategory
/Engine/Source/Runtime/UMG/Public/Components/StackBox.h
Gets the palette category of the widget
UMG
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
[]
UStackBox::GetSlotClass
/Engine/Source/Runtime/UMG/Public/Components/StackBox.h
UMG
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSlotClass() const
[]
UStackBox::OnSlotAdded
/Engine/Source/Runtime/UMG/Public/Components/StackBox.h
UMG
virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
[]
UStackBox::OnSlotRemoved
/Engine/Source/Runtime/UMG/Public/Components/StackBox.h
UMG
virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
[]
UStackBox::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/StackBox.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UStackBox::ReplaceStackBoxChildAt
/Engine/Source/Runtime/UMG/Public/Components/StackBox.h
Replace the widget at the given index it with a different widget.
UMG
bool ReplaceStackBoxChildAt ( int32 Index, [UWidget](API\Runtime\UMG\Components\UWidget) * Content )
[]
UStackBox::SetOrientation
/Engine/Source/Runtime/UMG/Public/Components/StackBox.h
Set the orientation of the stack box. The existing elements will be rearranged.
UMG
void SetOrientation ( EOrientation InType )
[]
UStackBox::RebuildWidget
/Engine/Source/Runtime/UMG/Public/Components/StackBox.h
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
[]
UStackBox
/Engine/Source/Runtime/UMG/Public/Components/StackBox.h
No constructors are accessible with public or protected access.
UMG
class UStackBox : public [UPanelWidget](API\Runtime\UMG\Components\UPanelWidget)
[]
UStackBoxSlot::BuildSlot
/Engine/Source/Runtime/UMG/Public/Components/StackBoxSlot.h
Builds the underlying FSlot for the Slate layout panel.
UMG
void BuildSlot ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SStackBox](API\Runtime\SlateCore\Widgets\SStackBox) > InBox )
[]
UStackBox::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/StackBox.h
Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced.
UMG
virtual void SynchronizeProperties()
[]
UStackBoxSlot::GetPadding
/Engine/Source/Runtime/UMG/Public/Components/StackBoxSlot.h
UMG
[FMargin](API\Runtime\SlateCore\Layout\FMargin) GetPadding() const
[]
UStackBoxSlot::GetHorizontalAlignment
/Engine/Source/Runtime/UMG/Public/Components/StackBoxSlot.h
UMG
EHorizontalAlignment GetHorizontalAlignment() const
[]
UStackBoxSlot::GetSize
/Engine/Source/Runtime/UMG/Public/Components/StackBoxSlot.h
UMG
[FSlateChildSize](API\Runtime\UMG\Components\FSlateChildSize) GetSize() const
[]
UStackBoxSlot::GetVerticalAlignment
/Engine/Source/Runtime/UMG/Public/Components/StackBoxSlot.h
UMG
EVerticalAlignment GetVerticalAlignment() const
[]
UStackBoxSlot::NudgeByDesigner
/Engine/Source/Runtime/UMG/Public/Components/StackBoxSlot.h
Called by the designer to "nudge" a widget in a direction. Returns true if the nudge had any effect, false otherwise.
UMG
virtual bool NudgeByDesigner ( const FVector2D & NudgeDirection, const [TOptional](API\Runtime\Core\IO\TOptional)< int32 > & GridSnapSize )
[]
UStackBoxSlot::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/StackBoxSlot.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UStackBoxSlot::ReplaceContent
/Engine/Source/Runtime/UMG/Public/Components/StackBoxSlot.h
Replace the slot content.
UMG
void ReplaceContent ( [UWidget](API\Runtime\UMG\Components\UWidget) * Content )
[]
UStackBoxSlot::SetHorizontalAlignment
/Engine/Source/Runtime/UMG/Public/Components/StackBoxSlot.h
UMG
void SetHorizontalAlignment ( EHorizontalAlignment InHorizontalAlignment )
[]
UStackBoxSlot::SetPadding
/Engine/Source/Runtime/UMG/Public/Components/StackBoxSlot.h
UMG
void SetPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InPadding )
[]
UStackBoxSlot::SynchronizeFromTemplate
/Engine/Source/Runtime/UMG/Public/Components/StackBoxSlot.h
Called by the designer when a design-time widget needs to have changes to its associated template synchronized.
UMG
virtual void SynchronizeFromTemplate ( const [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) *const TemplateSlot )
[]
UStackBoxSlot::SetVerticalAlignment
/Engine/Source/Runtime/UMG/Public/Components/StackBoxSlot.h
UMG
void SetVerticalAlignment ( EVerticalAlignment InVerticalAlignment )
[]
UStackBoxSlot::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/StackBoxSlot.h
Applies all properties to the live slot if possible.
UMG
virtual void SynchronizeProperties()
[]
UStackBoxSlot::SetSize
/Engine/Source/Runtime/UMG/Public/Components/StackBoxSlot.h
UMG
void SetSize ( [FSlateChildSize](API\Runtime\UMG\Components\FSlateChildSize) InSize )
[]