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UCanvasPanelSlot::SetLayout
/Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h
Sets the layout data of the slot
UMG
void SetLayout ( const [FAnchorData](API\Runtime\UMG\Components\FAnchorData) & InLayoutData )
[]
UCanvasPanelSlot::SetMaximum
/Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h
Sets the anchors on the slot
UMG
void SetMaximum ( FVector2D InMaximumAnchors )
[]
UCanvasPanelSlot::SetOffsets
/Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h
Sets the offset data of the slot, which could be position and size, or margins depending on the anchor points
UMG
void SetOffsets ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InOffset )
[]
UCanvasPanelSlot::SetMinimum
/Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h
Sets the anchors on the slot
UMG
void SetMinimum ( FVector2D InMinimumAnchors )
[]
UCanvasPanelSlot::SetPosition
/Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h
Sets the position of the slot
UMG
void SetPosition ( FVector2D InPosition )
[]
UCanvasPanelSlot::SynchronizeFromTemplate
/Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h
Called by the designer when a design-time widget needs to have changes to its associated template synchronized.
UMG
virtual void SynchronizeFromTemplate ( const [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) *const TemplateSlot )
[]
UCanvasPanelSlot::SetZOrder
/Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h
Sets the z-order on the slot
UMG
void SetZOrder ( int32 InZOrder )
[]
UCanvasPanelSlot::SetSize
/Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h
Sets the size of the slot
UMG
void SetSize ( FVector2D InSize )
[]
UCanvasPanelSlot::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h
Applies all properties to the live slot if possible.
UMG
virtual void SynchronizeProperties()
[]
UCanvasPanelSlot::UCanvasPanelSlot
/Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h
UMG
UCanvasPanelSlot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UCheckBox::GetAccessibleWidget
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
Gets the widget that accessibility properties should synchronize to.
UMG
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetAccessibleWidget() const
[]
UCanvasPanelSlot
/Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h
UMG
class UCanvasPanelSlot : public [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot)
[]
UCheckBox::GetCheckedState
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
Returns the full current checked state.
UMG
ECheckBoxState GetCheckedState() const
[]
UCheckBox::GetIsFocusable
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
Is the checkbox focusable.
UMG
bool GetIsFocusable() const
[]
UCheckBox::GetClickMethod
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
Returns the click method.
UMG
[EButtonClickMethod::Type](API\Runtime\SlateCore\Types\EButtonClickMethod__Type) GetClickMethod() const
[]
UCheckBox::GetPaletteCategory
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
Gets the palette category of the widget
UMG
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
[]
UCheckBox::GetPressMethod
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
Returns the press method.
UMG
[EButtonPressMethod::Type](API\Runtime\SlateCore\Types\EButtonPressMethod__Type) GetPressMethod() const
[]
UCheckBox::GetTouchMethod
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
Returns the touch method.
UMG
[EButtonTouchMethod::Type](API\Runtime\SlateCore\Types\EButtonTouchMethod__Type) GetTouchMethod() const
[]
UCheckBox::GetWidgetStyle
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
Returns the local style.
UMG
const [FCheckBoxStyle](API\Runtime\SlateCore\Styling\FCheckBoxStyle) & GetWidgetStyle() const
[]
UCheckBox::InitCheckedStateDelegate
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
UMG
void InitCheckedStateDelegate ( [FGetCheckBoxState](API\Runtime\UMG\Components\UWidget\FGetCheckBoxState) InCheckedStateDelegate )
[]
UCheckBox::IsChecked
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
Returns true if the checkbox is currently checked
UMG
bool IsChecked() const
[]
UCheckBox::IsPressed
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
Returns true if this button is currently pressed
UMG
bool IsPressed() const
[]
UCheckBox::InitIsFocusable
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
Initialize IsFocusable in the constructor before theSWidgetis constructed.
UMG
void InitIsFocusable ( bool InIsFocusable )
[]
UCheckBox::K2_Gate_CheckedState
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
UMG
ECheckBoxState K2_Gate_CheckedState()
[]
UCheckBox::OnSlotRemoved
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
UMG
virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
[]
UCheckBox::RebuildDesignWidget
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildDesignWidget ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > Content )
[]
UCheckBox::RebuildWidget
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
[]
UCheckBox::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UCheckBox::SetCheckedState
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
Sets the checked state.
UMG
void SetCheckedState ( ECheckBoxState InCheckedState )
[]
UCheckBox::SetClickMethod
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
Sets the click method.
UMG
void SetClickMethod ( [EButtonClickMethod::Type](API\Runtime\SlateCore\Types\EButtonClickMethod__Type) InClickMethod )
[]
UCheckBox::OnSlotAdded
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
UPanelWidget.
UMG
virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
[]
UCheckBox::SetPressMethod
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
Sets the press method.
UMG
void SetPressMethod ( [EButtonPressMethod::Type](API\Runtime\SlateCore\Types\EButtonPressMethod__Type) InPressMethod )
[]
UCheckBox::SetTouchMethod
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
Sets the touch method.
UMG
void SetTouchMethod ( [EButtonTouchMethod::Type](API\Runtime\SlateCore\Types\EButtonTouchMethod__Type) InTouchMethod )
[]
UCheckBox::SetWidgetStyle
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
Sets the style.
UMG
void SetWidgetStyle ( const [FCheckBoxStyle](API\Runtime\SlateCore\Styling\FCheckBoxStyle) & InStyle )
[]
UCheckBox::SlateOnCheckStateChangedCallback
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
UMG
void SlateOnCheckStateChangedCallback ( ECheckBoxState NewState )
[]
UCheckBox::SetIsChecked
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
Sets the checked state.
UMG
void SetIsChecked ( bool InIsChecked )
[]
UCheckBox::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced.
UMG
virtual void SynchronizeProperties()
[]
UCheckBox::UCheckBox
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
UMG
UCheckBox ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UCheckBox
/Engine/Source/Runtime/UMG/Public/Components/CheckBox.h
The checkbox widget allows you to display a toggled state of 'unchecked', 'checked' and 'indeterminable. You can use the checkbox for a classic checkbox, or as a toggle button, or as radio buttons.
UMG
class UCheckBox : public [UContentWidget](API\Runtime\UMG\Components\UContentWidget)
[ { "type": "TEnumAsByte< EH...", "name": "HorizontalAlignment", "description": "How the content of the toggle button should align within the given space" }, { "type": "PRAGMA_DISABLE_...", "name": "K2_Cache_CheckedState", "description": "" }, { "type": "TSharedPtr<SCh...", "name": "MyCheckbox", "description": "" }, { "type": "FOnCheckBoxComp...", "name": "OnCheckStateChanged", "description": "Called when the checked state has changed" } ]
UCircularThrobber::GetImage
/Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h
UMG
const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & GetImage() const
[]
UCircularThrobber::GetNumberOfPieces
/Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h
UMG
int32 GetNumberOfPieces() const
[]
UCircularThrobber::GetPaletteCategory
/Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h
Gets the palette category of the widget
UMG
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
[]
UCircularThrobber::GetPeriod
/Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h
UMG
float GetPeriod() const
[]
UCircularThrobber::GetRadius
/Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h
UMG
float GetRadius() const
[]
UCircularThrobber::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UCircularThrobber::RebuildWidget
/Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
[]
UCircularThrobber::SetImage
/Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h
Sets the throbber image.
UMG
void SetImage ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & InRadius )
[]
UCircularThrobber::SetNumberOfPieces
/Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h
Sets how many pieces there are.
UMG
void SetNumberOfPieces ( int32 InNumberOfPieces )
[]
UCircularThrobber::SetPeriod
/Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h
Sets the amount of time for a full circle (in seconds).
UMG
void SetPeriod ( float InPeriod )
[]
UCircularThrobber::SetRadius
/Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h
Sets the radius of the circle.
UMG
void SetRadius ( float InRadius )
[]
UCircularThrobber::UCircularThrobber
/Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h
UMG
UCircularThrobber ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UCircularThrobber::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h
Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced.
UMG
virtual void SynchronizeProperties()
[]
UCircularThrobber
/Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h
A throbber widget that orients images in a spinning circle.
UMG
class UCircularThrobber : public [UWidget](API\Runtime\UMG\Components\UWidget)
[]
UComboBox::GetPaletteCategory
/Engine/Source/Runtime/UMG/Public/Components/ComboBox.h
Gets the palette category of the widget
UMG
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
[]
UComboBox::HandleGenerateWidget
/Engine/Source/Runtime/UMG/Public/Components/ComboBox.h
UMG
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > HandleGenerateWidget ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Item ) const
[]
UComboBox::RebuildWidget
/Engine/Source/Runtime/UMG/Public/Components/ComboBox.h
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
[]
UComboBox::UComboBox
/Engine/Source/Runtime/UMG/Public/Components/ComboBox.h
UMG
UComboBox ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UComboBox::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/ComboBox.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UComboBox
/Engine/Source/Runtime/UMG/Public/Components/ComboBox.h
The combobox allows you to display a list of options to the user in a dropdown menu for them to select one.
UMG
class UComboBox : public [UWidget](API\Runtime\UMG\Components\UWidget)
[ { "type": "bool", "name": "bIsFocusable", "description": "" }, { "type": "TArray<TObject...", "name": "Items", "description": "The list of items to be displayed on the combobox." }, { "type": "TSharedPtr< SCo...", "name": "MyComboBox", "description": "" }, { "type": "FGenerateWidget...", "name": "OnGenerateWidgetEvent", "description": "Called when the widget is needed for the item." }, { "type": "FScrollBarStyle", "name": "ScrollBarStyle", "description": "" } ]
UComboBoxKey::AddOption
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
Add an element to the option list.
UMG
void AddOption ( [FName](API\Runtime\Core\UObject\FName) Option )
[]
UComboBoxKey::ClearOptions
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
Remove all the elements of the option list.
UMG
void ClearOptions()
[]
UComboBoxKey::ClearSelection
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
Clear the current selection.
UMG
void ClearSelection()
[]
FGenerateWidgetEvent
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
UMG
class FGenerateWidgetEvent
[]
FOnOpeningEvent
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
UMG
class FOnOpeningEvent
[]
FOnSelectionChangedEvent
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
UMG
class FOnSelectionChangedEvent
[]
UComboBoxKey::GetContentPadding
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
Get the padding for content.
UMG
[FMargin](API\Runtime\SlateCore\Layout\FMargin) GetContentPadding() const
[]
UComboBoxKey::GetForegroundColor
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
Get the foreground color of the button.
UMG
[FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetForegroundColor() const
[]
UComboBoxKey::GetItemStyle
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
Get the style of the items.
UMG
const [FTableRowStyle](API\Runtime\SlateCore\Styling\FTableRowStyle) & GetItemStyle() const
[]
UComboBoxKey::GetMaxListHeight
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
Get the maximum height of the combobox list.
UMG
float GetMaxListHeight() const
[]
UComboBoxKey::GetPaletteCategory
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
Gets the palette category of the widget
UMG
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
[]
UComboBoxKey::GetSelectedOption
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
Get the current selected option
UMG
[FName](API\Runtime\Core\UObject\FName) GetSelectedOption() const
[]
UComboBoxKey::GetScrollBarStyle
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
Get the style of the scrollbar.
UMG
const [FScrollBarStyle](API\Runtime\SlateCore\Styling\FScrollBarStyle) & GetScrollBarStyle() const
[]
UComboBoxKey::InitIsFocusable
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
Initialize IsFocusable in the constructor before theSWidgetis constructed.
UMG
void InitIsFocusable ( bool InIsFocusable )
[]
UComboBoxKey::GetWidgetStyle
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
Get the style of the combobox.
UMG
const [FComboBoxStyle](API\Runtime\SlateCore\Styling\FComboBoxStyle) & GetWidgetStyle() const
[]
UComboBoxKey::InitForegroundColor
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
Initialize ForegroundColor in the constructor before theSWidgetis constructed.
UMG
void InitForegroundColor ( [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) InForegroundColor )
[]
UComboBoxKey::InitScrollBarStyle
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
Initialize the scrollbar style in the constructor before theSWidgetis constructed.
UMG
void InitScrollBarStyle ( const [FScrollBarStyle](API\Runtime\SlateCore\Styling\FScrollBarStyle) & InScrollBarStyle )
[]
UComboBoxKey::IsFocusable
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
Is the combobox focusable.
UMG
bool IsFocusable() const
[]
UComboBoxKey::IsHasDownArrow
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
Is the combobox arrow showing.
UMG
bool IsHasDownArrow() const
[]
UComboBoxKey::IsEnableGamepadNavigationMode
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
Is the combobox navigated by gamepad.
UMG
bool IsEnableGamepadNavigationMode() const
[]
UComboBoxKey::IsOpen
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
Is the combobox menu opened.
UMG
bool IsOpen() const
[]
UComboBoxKey::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UComboBoxKey::SetContentPadding
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
Set the padding for content.
UMG
void SetContentPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InPadding )
[]
UComboBoxKey::RemoveOption
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
Remove an element to the option list.
UMG
bool RemoveOption ( [FName](API\Runtime\Core\UObject\FName) Option )
[]
UComboBoxKey::SetEnableGamepadNavigationMode
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
Set whether the combobox is navigated by gamepad.
UMG
void SetEnableGamepadNavigationMode ( bool InEnableGamepadNavigationMode )
[]
UComboBoxKey::SetHasDownArrow
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
Set whether the combobox arrow is showing.
UMG
void SetHasDownArrow ( bool InHasDownArrow )
[]
UComboBoxKey::SetMaxListHeight
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
Set the maximum height of the combobox list.
UMG
void SetMaxListHeight ( float InMaxHeight )
[]
UComboBoxKey::SetSelectedOption
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
Set the current selected option.
UMG
void SetSelectedOption ( [FName](API\Runtime\Core\UObject\FName) Option )
[]
UComboBoxKey::SetItemStyle
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
Set the style of the items.
UMG
void SetItemStyle ( const [FTableRowStyle](API\Runtime\SlateCore\Styling\FTableRowStyle) & InItemStyle )
[]
UComboBoxKey::SetWidgetStyle
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
Set the style of the combobox.
UMG
void SetWidgetStyle ( const [FComboBoxStyle](API\Runtime\SlateCore\Styling\FComboBoxStyle) & InWidgetStyle )
[]
UComboBoxKey::UComboBoxKey
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
UMG
UComboBoxKey()
[]
UComboBoxKey
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h
The combobox allows you to display a list of options to the user in a dropdown menu for them to select one. Use OnGenerateConentWidgetEvent to return a custom built widget.
UMG
class UComboBoxKey : public [UWidget](API\Runtime\UMG\Components\UWidget)
[ { "type": "FGenerateWidget...", "name": "OnGenerateContentWidget", "description": "Called when the widget is needed for the content." }, { "type": "FGenerateWidget...", "name": "OnGenerateItemWidget", "description": "Called when the widget is needed for the item." }, { "type": "FOnOpeningEvent", "name": "OnOpening", "description": "Called when the combobox is opening" }, { "type": "FOnSelectionCha...", "name": "OnSelectionChanged", "description": "Called when a new item is selected in the combobox." } ]
UComboBoxString::AddOption
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
UMG
void AddOption ( const [FString](API\Runtime\Core\Containers\FString) & Option )
[]
UComboBoxString::ClearSelection
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
UMG
void ClearSelection()
[]
UComboBoxString::ClearOptions
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
UMG
void ClearOptions()
[]
UComboBoxString::FindOptionIndex
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
UMG
int32 FindOptionIndex ( const [FString](API\Runtime\Core\Containers\FString) & Option ) const
[]
FOnOpeningEvent
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
UMG
class FOnOpeningEvent
[]
FOnSelectionChangedEvent
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
UMG
class FOnSelectionChangedEvent
[]
UComboBoxString::GetContentPadding
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
Get the padding for content.
UMG
[FMargin](API\Runtime\SlateCore\Layout\FMargin) GetContentPadding() const
[]
UComboBoxString::GetFont
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
Get the default font for Combobox if no OnGenerateWidgetEvent is specified.
UMG
const [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) & GetFont() const
[]
UComboBoxString::GetForegroundColor
/Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h
Get the foreground color of the button.
UMG
[FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetForegroundColor() const
[]