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---|---|---|---|---|---|
UCanvasPanelSlot::SetLayout | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h | Sets the layout data of the slot | UMG | void SetLayout ( const [FAnchorData](API\Runtime\UMG\Components\FAnchorData) & InLayoutData ) | [] |
UCanvasPanelSlot::SetMaximum | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h | Sets the anchors on the slot | UMG | void SetMaximum ( FVector2D InMaximumAnchors ) | [] |
UCanvasPanelSlot::SetOffsets | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h | Sets the offset data of the slot, which could be position and size, or margins depending on the anchor points | UMG | void SetOffsets ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InOffset ) | [] |
UCanvasPanelSlot::SetMinimum | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h | Sets the anchors on the slot | UMG | void SetMinimum ( FVector2D InMinimumAnchors ) | [] |
UCanvasPanelSlot::SetPosition | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h | Sets the position of the slot | UMG | void SetPosition ( FVector2D InPosition ) | [] |
UCanvasPanelSlot::SynchronizeFromTemplate | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h | Called by the designer when a design-time widget needs to have changes to its associated template synchronized. | UMG | virtual void SynchronizeFromTemplate ( const [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) *const TemplateSlot ) | [] |
UCanvasPanelSlot::SetZOrder | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h | Sets the z-order on the slot | UMG | void SetZOrder ( int32 InZOrder ) | [] |
UCanvasPanelSlot::SetSize | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h | Sets the size of the slot | UMG | void SetSize ( FVector2D InSize ) | [] |
UCanvasPanelSlot::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h | Applies all properties to the live slot if possible. | UMG | virtual void SynchronizeProperties() | [] |
UCanvasPanelSlot::UCanvasPanelSlot | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h | UMG | UCanvasPanelSlot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UCheckBox::GetAccessibleWidget | /Engine/Source/Runtime/UMG/Public/Components/CheckBox.h | Gets the widget that accessibility properties should synchronize to. | UMG | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetAccessibleWidget() const | [] |
UCanvasPanelSlot | /Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h | UMG | class UCanvasPanelSlot : public [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) | [] |
|
UCheckBox::GetCheckedState | /Engine/Source/Runtime/UMG/Public/Components/CheckBox.h | Returns the full current checked state. | UMG | ECheckBoxState GetCheckedState() const | [] |
UCheckBox::GetIsFocusable | /Engine/Source/Runtime/UMG/Public/Components/CheckBox.h | Is the checkbox focusable. | UMG | bool GetIsFocusable() const | [] |
UCheckBox::GetClickMethod | /Engine/Source/Runtime/UMG/Public/Components/CheckBox.h | Returns the click method. | UMG | [EButtonClickMethod::Type](API\Runtime\SlateCore\Types\EButtonClickMethod__Type) GetClickMethod() const | [] |
UCheckBox::GetPaletteCategory | /Engine/Source/Runtime/UMG/Public/Components/CheckBox.h | Gets the palette category of the widget | UMG | virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory() | [] |
UCheckBox::GetPressMethod | /Engine/Source/Runtime/UMG/Public/Components/CheckBox.h | Returns the press method. | UMG | [EButtonPressMethod::Type](API\Runtime\SlateCore\Types\EButtonPressMethod__Type) GetPressMethod() const | [] |
UCheckBox::GetTouchMethod | /Engine/Source/Runtime/UMG/Public/Components/CheckBox.h | Returns the touch method. | UMG | [EButtonTouchMethod::Type](API\Runtime\SlateCore\Types\EButtonTouchMethod__Type) GetTouchMethod() const | [] |
UCheckBox::GetWidgetStyle | /Engine/Source/Runtime/UMG/Public/Components/CheckBox.h | Returns the local style. | UMG | const [FCheckBoxStyle](API\Runtime\SlateCore\Styling\FCheckBoxStyle) & GetWidgetStyle() const | [] |
UCheckBox::InitCheckedStateDelegate | /Engine/Source/Runtime/UMG/Public/Components/CheckBox.h | UMG | void InitCheckedStateDelegate ( [FGetCheckBoxState](API\Runtime\UMG\Components\UWidget\FGetCheckBoxState) InCheckedStateDelegate ) | [] |
|
UCheckBox::IsChecked | /Engine/Source/Runtime/UMG/Public/Components/CheckBox.h | Returns true if the checkbox is currently checked | UMG | bool IsChecked() const | [] |
UCheckBox::IsPressed | /Engine/Source/Runtime/UMG/Public/Components/CheckBox.h | Returns true if this button is currently pressed | UMG | bool IsPressed() const | [] |
UCheckBox::InitIsFocusable | /Engine/Source/Runtime/UMG/Public/Components/CheckBox.h | Initialize IsFocusable in the constructor before theSWidgetis constructed. | UMG | void InitIsFocusable ( bool InIsFocusable ) | [] |
UCheckBox::K2_Gate_CheckedState | /Engine/Source/Runtime/UMG/Public/Components/CheckBox.h | UMG | ECheckBoxState K2_Gate_CheckedState() | [] |
|
UCheckBox::OnSlotRemoved | /Engine/Source/Runtime/UMG/Public/Components/CheckBox.h | UMG | virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot ) | [] |
|
UCheckBox::RebuildDesignWidget | /Engine/Source/Runtime/UMG/Public/Components/CheckBox.h | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildDesignWidget ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > Content ) | [] |
|
UCheckBox::RebuildWidget | /Engine/Source/Runtime/UMG/Public/Components/CheckBox.h | Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed. | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget() | [] |
UCheckBox::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/CheckBox.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UCheckBox::SetCheckedState | /Engine/Source/Runtime/UMG/Public/Components/CheckBox.h | Sets the checked state. | UMG | void SetCheckedState ( ECheckBoxState InCheckedState ) | [] |
UCheckBox::SetClickMethod | /Engine/Source/Runtime/UMG/Public/Components/CheckBox.h | Sets the click method. | UMG | void SetClickMethod ( [EButtonClickMethod::Type](API\Runtime\SlateCore\Types\EButtonClickMethod__Type) InClickMethod ) | [] |
UCheckBox::OnSlotAdded | /Engine/Source/Runtime/UMG/Public/Components/CheckBox.h | UPanelWidget. | UMG | virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot ) | [] |
UCheckBox::SetPressMethod | /Engine/Source/Runtime/UMG/Public/Components/CheckBox.h | Sets the press method. | UMG | void SetPressMethod ( [EButtonPressMethod::Type](API\Runtime\SlateCore\Types\EButtonPressMethod__Type) InPressMethod ) | [] |
UCheckBox::SetTouchMethod | /Engine/Source/Runtime/UMG/Public/Components/CheckBox.h | Sets the touch method. | UMG | void SetTouchMethod ( [EButtonTouchMethod::Type](API\Runtime\SlateCore\Types\EButtonTouchMethod__Type) InTouchMethod ) | [] |
UCheckBox::SetWidgetStyle | /Engine/Source/Runtime/UMG/Public/Components/CheckBox.h | Sets the style. | UMG | void SetWidgetStyle ( const [FCheckBoxStyle](API\Runtime\SlateCore\Styling\FCheckBoxStyle) & InStyle ) | [] |
UCheckBox::SlateOnCheckStateChangedCallback | /Engine/Source/Runtime/UMG/Public/Components/CheckBox.h | UMG | void SlateOnCheckStateChangedCallback ( ECheckBoxState NewState ) | [] |
|
UCheckBox::SetIsChecked | /Engine/Source/Runtime/UMG/Public/Components/CheckBox.h | Sets the checked state. | UMG | void SetIsChecked ( bool InIsChecked ) | [] |
UCheckBox::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/CheckBox.h | Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced. | UMG | virtual void SynchronizeProperties() | [] |
UCheckBox::UCheckBox | /Engine/Source/Runtime/UMG/Public/Components/CheckBox.h | UMG | UCheckBox ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UCheckBox | /Engine/Source/Runtime/UMG/Public/Components/CheckBox.h | The checkbox widget allows you to display a toggled state of 'unchecked', 'checked' and 'indeterminable. You can use the checkbox for a classic checkbox, or as a toggle button, or as radio buttons. | UMG | class UCheckBox : public [UContentWidget](API\Runtime\UMG\Components\UContentWidget) | [
{
"type": "TEnumAsByte< EH...",
"name": "HorizontalAlignment",
"description": "How the content of the toggle button should align within the given space"
},
{
"type": "PRAGMA_DISABLE_...",
"name": "K2_Cache_CheckedState",
"description": ""
},
{
"type": "TSharedPtr<SCh...",
"name": "MyCheckbox",
"description": ""
},
{
"type": "FOnCheckBoxComp...",
"name": "OnCheckStateChanged",
"description": "Called when the checked state has changed"
}
] |
UCircularThrobber::GetImage | /Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h | UMG | const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & GetImage() const | [] |
|
UCircularThrobber::GetNumberOfPieces | /Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h | UMG | int32 GetNumberOfPieces() const | [] |
|
UCircularThrobber::GetPaletteCategory | /Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h | Gets the palette category of the widget | UMG | virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory() | [] |
UCircularThrobber::GetPeriod | /Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h | UMG | float GetPeriod() const | [] |
|
UCircularThrobber::GetRadius | /Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h | UMG | float GetRadius() const | [] |
|
UCircularThrobber::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UCircularThrobber::RebuildWidget | /Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h | Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed. | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget() | [] |
UCircularThrobber::SetImage | /Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h | Sets the throbber image. | UMG | void SetImage ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) & InRadius ) | [] |
UCircularThrobber::SetNumberOfPieces | /Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h | Sets how many pieces there are. | UMG | void SetNumberOfPieces ( int32 InNumberOfPieces ) | [] |
UCircularThrobber::SetPeriod | /Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h | Sets the amount of time for a full circle (in seconds). | UMG | void SetPeriod ( float InPeriod ) | [] |
UCircularThrobber::SetRadius | /Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h | Sets the radius of the circle. | UMG | void SetRadius ( float InRadius ) | [] |
UCircularThrobber::UCircularThrobber | /Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h | UMG | UCircularThrobber ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UCircularThrobber::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h | Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced. | UMG | virtual void SynchronizeProperties() | [] |
UCircularThrobber | /Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h | A throbber widget that orients images in a spinning circle. | UMG | class UCircularThrobber : public [UWidget](API\Runtime\UMG\Components\UWidget) | [] |
UComboBox::GetPaletteCategory | /Engine/Source/Runtime/UMG/Public/Components/ComboBox.h | Gets the palette category of the widget | UMG | virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory() | [] |
UComboBox::HandleGenerateWidget | /Engine/Source/Runtime/UMG/Public/Components/ComboBox.h | UMG | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > HandleGenerateWidget ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Item ) const | [] |
|
UComboBox::RebuildWidget | /Engine/Source/Runtime/UMG/Public/Components/ComboBox.h | Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed. | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget() | [] |
UComboBox::UComboBox | /Engine/Source/Runtime/UMG/Public/Components/ComboBox.h | UMG | UComboBox ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UComboBox::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/ComboBox.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UComboBox | /Engine/Source/Runtime/UMG/Public/Components/ComboBox.h | The combobox allows you to display a list of options to the user in a dropdown menu for them to select one. | UMG | class UComboBox : public [UWidget](API\Runtime\UMG\Components\UWidget) | [
{
"type": "bool",
"name": "bIsFocusable",
"description": ""
},
{
"type": "TArray<TObject...",
"name": "Items",
"description": "The list of items to be displayed on the combobox."
},
{
"type": "TSharedPtr< SCo...",
"name": "MyComboBox",
"description": ""
},
{
"type": "FGenerateWidget...",
"name": "OnGenerateWidgetEvent",
"description": "Called when the widget is needed for the item."
},
{
"type": "FScrollBarStyle",
"name": "ScrollBarStyle",
"description": ""
}
] |
UComboBoxKey::AddOption | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h | Add an element to the option list. | UMG | void AddOption ( [FName](API\Runtime\Core\UObject\FName) Option ) | [] |
UComboBoxKey::ClearOptions | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h | Remove all the elements of the option list. | UMG | void ClearOptions() | [] |
UComboBoxKey::ClearSelection | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h | Clear the current selection. | UMG | void ClearSelection() | [] |
FGenerateWidgetEvent | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h | UMG | class FGenerateWidgetEvent | [] |
|
FOnOpeningEvent | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h | UMG | class FOnOpeningEvent | [] |
|
FOnSelectionChangedEvent | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h | UMG | class FOnSelectionChangedEvent | [] |
|
UComboBoxKey::GetContentPadding | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h | Get the padding for content. | UMG | [FMargin](API\Runtime\SlateCore\Layout\FMargin) GetContentPadding() const | [] |
UComboBoxKey::GetForegroundColor | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h | Get the foreground color of the button. | UMG | [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetForegroundColor() const | [] |
UComboBoxKey::GetItemStyle | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h | Get the style of the items. | UMG | const [FTableRowStyle](API\Runtime\SlateCore\Styling\FTableRowStyle) & GetItemStyle() const | [] |
UComboBoxKey::GetMaxListHeight | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h | Get the maximum height of the combobox list. | UMG | float GetMaxListHeight() const | [] |
UComboBoxKey::GetPaletteCategory | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h | Gets the palette category of the widget | UMG | virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory() | [] |
UComboBoxKey::GetSelectedOption | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h | Get the current selected option | UMG | [FName](API\Runtime\Core\UObject\FName) GetSelectedOption() const | [] |
UComboBoxKey::GetScrollBarStyle | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h | Get the style of the scrollbar. | UMG | const [FScrollBarStyle](API\Runtime\SlateCore\Styling\FScrollBarStyle) & GetScrollBarStyle() const | [] |
UComboBoxKey::InitIsFocusable | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h | Initialize IsFocusable in the constructor before theSWidgetis constructed. | UMG | void InitIsFocusable ( bool InIsFocusable ) | [] |
UComboBoxKey::GetWidgetStyle | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h | Get the style of the combobox. | UMG | const [FComboBoxStyle](API\Runtime\SlateCore\Styling\FComboBoxStyle) & GetWidgetStyle() const | [] |
UComboBoxKey::InitForegroundColor | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h | Initialize ForegroundColor in the constructor before theSWidgetis constructed. | UMG | void InitForegroundColor ( [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) InForegroundColor ) | [] |
UComboBoxKey::InitScrollBarStyle | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h | Initialize the scrollbar style in the constructor before theSWidgetis constructed. | UMG | void InitScrollBarStyle ( const [FScrollBarStyle](API\Runtime\SlateCore\Styling\FScrollBarStyle) & InScrollBarStyle ) | [] |
UComboBoxKey::IsFocusable | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h | Is the combobox focusable. | UMG | bool IsFocusable() const | [] |
UComboBoxKey::IsHasDownArrow | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h | Is the combobox arrow showing. | UMG | bool IsHasDownArrow() const | [] |
UComboBoxKey::IsEnableGamepadNavigationMode | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h | Is the combobox navigated by gamepad. | UMG | bool IsEnableGamepadNavigationMode() const | [] |
UComboBoxKey::IsOpen | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h | Is the combobox menu opened. | UMG | bool IsOpen() const | [] |
UComboBoxKey::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UComboBoxKey::SetContentPadding | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h | Set the padding for content. | UMG | void SetContentPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InPadding ) | [] |
UComboBoxKey::RemoveOption | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h | Remove an element to the option list. | UMG | bool RemoveOption ( [FName](API\Runtime\Core\UObject\FName) Option ) | [] |
UComboBoxKey::SetEnableGamepadNavigationMode | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h | Set whether the combobox is navigated by gamepad. | UMG | void SetEnableGamepadNavigationMode ( bool InEnableGamepadNavigationMode ) | [] |
UComboBoxKey::SetHasDownArrow | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h | Set whether the combobox arrow is showing. | UMG | void SetHasDownArrow ( bool InHasDownArrow ) | [] |
UComboBoxKey::SetMaxListHeight | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h | Set the maximum height of the combobox list. | UMG | void SetMaxListHeight ( float InMaxHeight ) | [] |
UComboBoxKey::SetSelectedOption | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h | Set the current selected option. | UMG | void SetSelectedOption ( [FName](API\Runtime\Core\UObject\FName) Option ) | [] |
UComboBoxKey::SetItemStyle | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h | Set the style of the items. | UMG | void SetItemStyle ( const [FTableRowStyle](API\Runtime\SlateCore\Styling\FTableRowStyle) & InItemStyle ) | [] |
UComboBoxKey::SetWidgetStyle | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h | Set the style of the combobox. | UMG | void SetWidgetStyle ( const [FComboBoxStyle](API\Runtime\SlateCore\Styling\FComboBoxStyle) & InWidgetStyle ) | [] |
UComboBoxKey::UComboBoxKey | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h | UMG | UComboBoxKey() | [] |
|
UComboBoxKey | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxKey.h | The combobox allows you to display a list of options to the user in a dropdown menu for them to select one. Use OnGenerateConentWidgetEvent to return a custom built widget. | UMG | class UComboBoxKey : public [UWidget](API\Runtime\UMG\Components\UWidget) | [
{
"type": "FGenerateWidget...",
"name": "OnGenerateContentWidget",
"description": "Called when the widget is needed for the content."
},
{
"type": "FGenerateWidget...",
"name": "OnGenerateItemWidget",
"description": "Called when the widget is needed for the item."
},
{
"type": "FOnOpeningEvent",
"name": "OnOpening",
"description": "Called when the combobox is opening"
},
{
"type": "FOnSelectionCha...",
"name": "OnSelectionChanged",
"description": "Called when a new item is selected in the combobox."
}
] |
UComboBoxString::AddOption | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | UMG | void AddOption ( const [FString](API\Runtime\Core\Containers\FString) & Option ) | [] |
|
UComboBoxString::ClearSelection | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | UMG | void ClearSelection() | [] |
|
UComboBoxString::ClearOptions | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | UMG | void ClearOptions() | [] |
|
UComboBoxString::FindOptionIndex | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | UMG | int32 FindOptionIndex ( const [FString](API\Runtime\Core\Containers\FString) & Option ) const | [] |
|
FOnOpeningEvent | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | UMG | class FOnOpeningEvent | [] |
|
FOnSelectionChangedEvent | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | UMG | class FOnSelectionChangedEvent | [] |
|
UComboBoxString::GetContentPadding | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | Get the padding for content. | UMG | [FMargin](API\Runtime\SlateCore\Layout\FMargin) GetContentPadding() const | [] |
UComboBoxString::GetFont | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | Get the default font for Combobox if no OnGenerateWidgetEvent is specified. | UMG | const [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) & GetFont() const | [] |
UComboBoxString::GetForegroundColor | /Engine/Source/Runtime/UMG/Public/Components/ComboBoxString.h | Get the foreground color of the button. | UMG | [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetForegroundColor() const | [] |
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