className
stringlengths
1
167
headerPath
stringlengths
14
166
description
stringlengths
0
1.62k
module
stringlengths
0
76
code
stringlengths
0
11.4k
variables
listlengths
0
395
FLocalizationServiceTranslationIdentifier::FLocalizationServiceTranslationIdentifier
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceState.h
LocalizationService
FLocalizationServiceTranslationIdentifier()
[]
FLocalizationServiceTranslationIdentifier::FLocalizationServiceTranslationIdentifier
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceState.h
LocalizationService
FLocalizationServiceTranslationIdentifier ( FCulturePtr InCulturePtr, const [FString](API\Runtime\Core\Containers\FString) & InNamespace, const [FString](API\Runtime\Core\Containers\FString) & InSource )
[]
FLocalizationServiceTranslationIdentifier
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceState.h
LocalizationService
struct FLocalizationServiceTranslationIdentifier
[ { "type": "FCulturePtr", "name": "Culture", "description": "" }, { "type": "FGuid", "name": "LocalizationTargetGuid", "description": "" }, { "type": "FString", "name": "Namespace", "description": "" }, { "type": "FString", "name": "Source", "description": "" } ]
FScopedLocalizationService::GetProvider
/Engine/Source/Developer/LocalizationService/Public/LocalizationServiceHelpers.h
Get the provider we are using
LocalizationService
[ILocalizationServiceProvider](API\Developer\LocalizationService\ILocalizationServiceProvider) & GetProvider()
[]
FScopedLocalizationService::FScopedLocalizationService
/Engine/Source/Developer/LocalizationService/Public/LocalizationServiceHelpers.h
Constructor; Initializes localization service Provider
LocalizationService
FScopedLocalizationService()
[]
FScopedLocalizationService::~FScopedLocalizationService
/Engine/Source/Developer/LocalizationService/Public/LocalizationServiceHelpers.h
Destructor; Closes localization service Provider
LocalizationService
~FScopedLocalizationService()
[]
FScopedLocalizationService
/Engine/Source/Developer/LocalizationService/Public/LocalizationServiceHelpers.h
Helper class that ensures FLocalizationService is properly initialized and shutdown by calling Init/Close in its constructor/destructor respectively.
LocalizationService
class FScopedLocalizationService
[]
FScopedLocalizationServiceProgress::Tick
/Engine/Source/Developer/LocalizationService/Public/ScopedLocalizationServiceProgress.h
Makes sure the dialog is ticked
LocalizationService
void Tick()
[]
FScopedLocalizationServiceProgress::FScopedLocalizationServiceProgress
/Engine/Source/Developer/LocalizationService/Public/ScopedLocalizationServiceProgress.h
Constructor. Progress dialog is shown immediately (if possible) and is closed when this object goes out of scope.
LocalizationService
FScopedLocalizationServiceProgress ( const [FText](API\Runtime\Core\Internationalization\FText) & InText, const FSimpleDelegate & InOnCancelled )
[]
FScopedLocalizationServiceProgress::~FScopedLocalizationServiceProgress
/Engine/Source/Developer/LocalizationService/Public/ScopedLocalizationServiceProgress.h
Destructor - closes the dialog
LocalizationService
~FScopedLocalizationServiceProgress()
[]
FScopedLocalizationServiceProgress
/Engine/Source/Developer/LocalizationService/Public/ScopedLocalizationServiceProgress.h
LocalizationService
class FScopedLocalizationServiceProgress
[]
FUploadLocalizationTargetFile::GetInLocale
/Engine/Source/Developer/LocalizationService/Public/LocalizationServiceOperations.h
LocalizationService
[FString](API\Runtime\Core\Containers\FString) GetInLocale()
[]
FUploadLocalizationTargetFile::GetInProgressString
/Engine/Source/Developer/LocalizationService/Public/LocalizationServiceOperations.h
Get the string to display when this operation is in progress
LocalizationService
virtual [FText](API\Runtime\Core\Internationalization\FText) GetInProgressString() const
[]
FUploadLocalizationTargetFile::GetInRelativeInputFilePathAndName
/Engine/Source/Developer/LocalizationService/Public/LocalizationServiceOperations.h
LocalizationService
const [FString](API\Runtime\Core\Containers\FString) & GetInRelativeInputFilePathAndName() const
[]
FUploadLocalizationTargetFile::GetInTargetGuid
/Engine/Source/Developer/LocalizationService/Public/LocalizationServiceOperations.h
LocalizationService
const [FGuid](API\Runtime\Core\Misc\FGuid) & GetInTargetGuid() const
[]
FUploadLocalizationTargetFile::GetOutErrorText
/Engine/Source/Developer/LocalizationService/Public/LocalizationServiceOperations.h
LocalizationService
[FText](API\Runtime\Core\Internationalization\FText) GetOutErrorText()
[]
FUploadLocalizationTargetFile::GetName
/Engine/Source/Developer/LocalizationService/Public/LocalizationServiceOperations.h
Get the name of this operation, used as a unique identifier
LocalizationService
virtual [FName](API\Runtime\Core\UObject\FName) GetName() const
[]
FUploadLocalizationTargetFile::GetPreserveAllText
/Engine/Source/Developer/LocalizationService/Public/LocalizationServiceOperations.h
LocalizationService
bool GetPreserveAllText()
[]
FUploadLocalizationTargetFile::SetInLocale
/Engine/Source/Developer/LocalizationService/Public/LocalizationServiceOperations.h
LocalizationService
void SetInLocale ( [FString](API\Runtime\Core\Containers\FString) NewLocale )
[]
FUploadLocalizationTargetFile::SetInRelativeInputFilePathAndName
/Engine/Source/Developer/LocalizationService/Public/LocalizationServiceOperations.h
LocalizationService
void SetInRelativeInputFilePathAndName ( const [FString](API\Runtime\Core\Containers\FString) & NewInRelativeInputFilePathAndName )
[]
FUploadLocalizationTargetFile::SetInTargetGuid
/Engine/Source/Developer/LocalizationService/Public/LocalizationServiceOperations.h
LocalizationService
void SetInTargetGuid ( const [FGuid](API\Runtime\Core\Misc\FGuid) & NewInTargetGuid )
[]
FUploadLocalizationTargetFile::SetOutErrorText
/Engine/Source/Developer/LocalizationService/Public/LocalizationServiceOperations.h
LocalizationService
void SetOutErrorText ( const [FText](API\Runtime\Core\Internationalization\FText) & NewOutErrorText )
[]
FUploadLocalizationTargetFile::SetPreserveAllText
/Engine/Source/Developer/LocalizationService/Public/LocalizationServiceOperations.h
LocalizationService
void SetPreserveAllText ( bool NewPreserveAllText )
[]
FUploadLocalizationTargetFile::FUploadLocalizationTargetFile
/Engine/Source/Developer/LocalizationService/Public/LocalizationServiceOperations.h
LocalizationService
FUploadLocalizationTargetFile()
[]
FUploadLocalizationTargetFile
/Engine/Source/Developer/LocalizationService/Public/LocalizationServiceOperations.h
Operation used to upload a localization file to a localization service
LocalizationService
class FUploadLocalizationTargetFile : public [ILocalizationServiceOperation](API\Developer\LocalizationService\ILocalizationServiceOperation)
[ { "type": "bool", "name": "bPreserveAllText", "description": "Ask the translations service to keep all text, even if not present in the current upload file." }, { "type": "FString", "name": "InLocale", "description": "The locale (culture code, for example \"fr\" or \"en-us\" or \"ja-jp\") to download the translations for" }, { "type": "FString", "name": "InRelativeInputFilePathAndName", "description": "The path and name to the file to upload, relative to project directory" }, { "type": "FGuid", "name": "InTargetGuid", "description": "The GUID of the Localization Target" }, { "type": "FText", "name": "OutErrorText", "description": "Place to easily store and access error message" } ]
ILocalizationServiceModule::Get
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceModule.h
Gets a reference to the localization service module instance. A reference to the localization service module.
LocalizationService
static [ILocalizationServiceModule](API\Developer\LocalizationService\ILocalizationServiceModule) & Get()
[]
ILocalizationServiceModule::GetUseGlobalSettings
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceModule.h
Get whether we should use global or per-project settings true if we should use global settings
LocalizationService
bool GetUseGlobalSettings() const
[]
ILocalizationServiceModule::GetProvider
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceModule.h
Get the localization service provider that is currently in use.
LocalizationService
[ILocalizationServiceProvider](API\Developer\LocalizationService\ILocalizationServiceProvider) & GetProvider() const
[]
ILocalizationServiceModule::IsEnabled
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceModule.h
Check whether localization service is enabled.
LocalizationService
*virtual bool IsEnabled() const
[]
ILocalizationServiceModule::QueueStatusUpdate
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceModule.h
LocalizationService
*virtual void QueueStatusUpdate ( const [TArray](API\Runtime\Core\Containers\TArray)< [FLocalizationServiceTranslationIdentifier](API\Developer\LocalizationService\FLocalizationServiceTranslationI-) > & InTranslationIds )
[]
ILocalizationServiceModule::SetProvider
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceModule.h
Set the current localization service provider to the one specified here by name. This will assert if the provider does not exist.
LocalizationService
void SetProvider ( const [FName](API\Runtime\Core\UObject\FName) & InName )
[]
ILocalizationServiceModule::SetUseGlobalSettings
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceModule.h
Set whether we should use global or per-project settings
LocalizationService
void SetUseGlobalSettings ( bool bIsUseGlobalSettings )
[]
ILocalizationServiceModule::Tick
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceModule.h
Tick the localization service module. This is responsible for dispatching batched/queued status requests & for callingILocalizationServiceProvider::Tick()
LocalizationService
void Tick()
[]
ILocalizationServiceModule
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceModule.h
Interface for talking to localization service providers
LocalizationService
class ILocalizationServiceModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
ILocalizationServiceOperation::Create
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceOperation.h
Factory method for easier operation creation
LocalizationService
template<typename Type> static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< Type, ESPMode::ThreadSafe > Create()
[]
ILocalizationServiceOperation::GetInProgressString
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceOperation.h
Get the string to display when this operation is in progress
LocalizationService
virtual [FText](API\Runtime\Core\Internationalization\FText) GetInProgressString() const
[]
ILocalizationServiceOperation::GetName
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceOperation.h
Get the name of this operation, used as a unique identifier
LocalizationService
[FName](API\Runtime\Core\UObject\FName) GetName() const
[]
ILocalizationServiceOperation::~ILocalizationServiceOperation
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceOperation.h
Virtual destructor
LocalizationService
virtual ~ILocalizationServiceOperation()
[]
ILocalizationServiceOperation
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceOperation.h
LocalizationService
class ILocalizationServiceOperation : public [TSharedFromThis< ILocalizationServiceOperation, ESPMode::ThreadSafe >](API\Runtime\Core\Templates\TSharedFromThis)
[]
ILocalizationServiceProvider::CancelOperation
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceProvider.h
Attempt to cancel an operation in progress.
LocalizationService
void CancelOperation ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ILocalizationServiceOperation](API\Developer\LocalizationService\ILocalizationServiceOperation), ESPMode::ThreadSafe > & InOperation )
[]
ILocalizationServiceProvider::CanCancelOperation
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceProvider.h
Check to see if we can cancel an operation. true if the operation was cancelled.
LocalizationService
bool CanCancelOperation ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ILocalizationServiceOperation](API\Developer\LocalizationService\ILocalizationServiceOperation), ESPMode::ThreadSafe > & InOperation ) const
[]
ILocalizationServiceProvider::Close
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceProvider.h
Shut down localization service provider.
LocalizationService
void Close()
[]
ILocalizationServiceProvider::CustomizeSettingsDetails
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceProvider.h
Create a settings widget for display in the localization dashboard. a widget used to edit project-specific localization service settings.
LocalizationService
void CustomizeSettingsDetails ( [IDetailCategoryBuilder](API\Editor\PropertyEditor\IDetailCategoryBuilder) & DetailCategoryBuilder ) const
[]
ILocalizationServiceProvider::CustomizeTargetDetails
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceProvider.h
Create a settings widget for display in the localization target editor. a widget used to edit target-specific localization service settings.
LocalizationService
void CustomizeTargetDetails ( [IDetailCategoryBuilder](API\Editor\PropertyEditor\IDetailCategoryBuilder) & DetailCategoryBuilder, [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [ULocalizationTarget](API\Developer\Localization\ULocalizationTarget) > LocalizationTarget ) const
[]
ILocalizationServiceProvider::CustomizeTargetSetToolbar
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceProvider.h
Create a settings widget for display in the localization target set editor. a widget used to edit target set-specific localization service settings.
LocalizationService
void CustomizeTargetSetToolbar ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) > & MenuExtender, [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [ULocalizationTargetSet](API\Developer\Localization\ULocalizationTargetSet) > LocalizationTargetSet ) const
[]
ILocalizationServiceProvider::CustomizeTargetToolbar
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceProvider.h
Create a settings widget for display in the localization target editor. a widget used to edit target-specific localization service settings.
LocalizationService
void CustomizeTargetToolbar ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) > & MenuExtender, [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [ULocalizationTarget](API\Developer\Localization\ULocalizationTarget) > LocalizationTarget ) const
[]
ILocalizationServiceProvider::Execute
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceProvider.h
Helper overload for operation execution, seeExecute().
LocalizationService
virtual [ELocalizationServiceOperationCommandResult::Type](API\Developer\LocalizationService\ELocalizationSer-) Execute ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ILocalizationServiceOperation](API\Developer\LocalizationService\ILocalizationServiceOperation), ESPMode::ThreadSafe > & InOperation, const [ELocalizationServiceOperationConcurrency::Type](API\Developer\LocalizationService\ELocalizationServiceOperationCon-) InConcurrency, const [FLocalizationServiceOperationComplete](API\Developer\LocalizationService\FLocalizationServiceOperationCom-) & InOperationCompleteDelegate )
[]
ILocalizationServiceProvider::Execute
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceProvider.h
Attempt to execute an operation on the passed-in files (if any are required). the result of the operation.
LocalizationService
[ELocalizationServiceOperationCommandResult::Type](API\Developer\LocalizationService\ELocalizationSer-) Execute ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ILocalizationServiceOperation](API\Developer\LocalizationService\ILocalizationServiceOperation), ESPMode::ThreadSafe > & InOperation, const [TArray](API\Runtime\Core\Containers\TArray)< [FLocalizationServiceTranslationIdentifier](API\Developer\LocalizationService\FLocalizationServiceTranslationI-) > & InTranslationIds, [ELocalizationServiceOperationConcurrency::Type](API\Developer\LocalizationService\ELocalizationServiceOperationCon-) InConcurrency, const [FLocalizationServiceOperationComplete](API\Developer\LocalizationService\FLocalizationServiceOperationCom-) & InOperationCompleteDelegate )
[]
ILocalizationServiceProvider::Execute
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceProvider.h
Helper overload for operation execution, seeExecute().
LocalizationService
virtual [ELocalizationServiceOperationCommandResult::Type](API\Developer\LocalizationService\ELocalizationSer-) Execute ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ILocalizationServiceOperation](API\Developer\LocalizationService\ILocalizationServiceOperation), ESPMode::ThreadSafe > & InOperation, const [FLocalizationServiceTranslationIdentifier](API\Developer\LocalizationService\FLocalizationServiceTranslationI-) & InTranslationId, const [ELocalizationServiceOperationConcurrency::Type](API\Developer\LocalizationService\ELocalizationServiceOperationCon-) InConcurrency, const [FLocalizationServiceOperationComplete](API\Developer\LocalizationService\FLocalizationServiceOperationCom-) & InOperationCompleteDelegate )
[]
ILocalizationServiceProvider::GetName
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceProvider.h
Get the localization service provider name
LocalizationService
const [FName](API\Runtime\Core\UObject\FName) & GetName() const
[]
ILocalizationServiceProvider::GetDisplayName
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceProvider.h
Get the localization service provider display name
LocalizationService
const [FText](API\Runtime\Core\Internationalization\FText) GetDisplayName() const
[]
ILocalizationServiceProvider::GetState
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceProvider.h
Helper overload for state retrieval, seeGetState().
LocalizationService
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ILocalizationServiceState](API\Developer\LocalizationService\ILocalizationServiceState), ESPMode::ThreadSafe > GetState ( const [FLocalizationServiceTranslationIdentifier](API\Developer\LocalizationService\FLocalizationServiceTranslationI-) & InTranslationId, [ELocalizationServiceCacheUsage::Type](API\Developer\LocalizationService\ELocalizationServiceCacheUsage__-) InStateCacheUsage )
[]
ILocalizationServiceProvider::GetStatusText
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceProvider.h
Get the localization service status as plain, human-readable text
LocalizationService
[FText](API\Runtime\Core\Internationalization\FText) GetStatusText() const
[]
ILocalizationServiceProvider::GetState
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceProvider.h
Get the state of each of the passed-in files. State may be cached for faster queries. Note states can be NULL! the result of the operation.
LocalizationService
[ELocalizationServiceOperationCommandResult::Type](API\Developer\LocalizationService\ELocalizationSer-) GetState ( const [TArray](API\Runtime\Core\Containers\TArray)< [FLocalizationServiceTranslationIdentifier](API\Developer\LocalizationService\FLocalizationServiceTranslationI-) > & InTranslationIds, [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ILocalizationServiceState](API\Developer\LocalizationService\ILocalizationServiceState), ESPMode::ThreadSafe > > & OutState, [ELocalizationServiceCacheUsage::Type](API\Developer\LocalizationService\ELocalizationServiceCacheUsage__-) InStateCacheUsage )
[]
ILocalizationServiceProvider::Init
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceProvider.h
Initialize localization service provider.
LocalizationService
void Init ( bool bForceConnection )
[]
ILocalizationServiceProvider::IsAvailable
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceProvider.h
Quick check if localization service is available for use (server-based providers can use this to return whether the server is available or not) true if localization service is available, false if it is not
LocalizationService
bool IsAvailable() const
[]
ILocalizationServiceProvider::IsEnabled
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceProvider.h
Quick check if localization service is enabled
LocalizationService
bool IsEnabled() const
[]
ILocalizationServiceProvider::Login
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceProvider.h
Login to the localization service server (if any). This is just a wrapper aroundExecute(). the result of the operation.
LocalizationService
virtual [ELocalizationServiceOperationCommandResult::Type](API\Developer\LocalizationService\ELocalizationSer-) Login ( const [FString](API\Runtime\Core\Containers\FString) & InPassword, [ELocalizationServiceOperationConcurrency::Type](API\Developer\LocalizationService\ELocalizationServiceOperationCon-) InConcurrency, const [FLocalizationServiceOperationComplete](API\Developer\LocalizationService\FLocalizationServiceOperationCom-) & InOperationCompleteDelegate )
[]
ILocalizationServiceProvider::Tick
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceProvider.h
Called every update.
LocalizationService
void Tick()
[]
ILocalizationServiceProvider::~ILocalizationServiceProvider
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceProvider.h
Virtual destructor
LocalizationService
virtual ~ILocalizationServiceProvider()
[]
ILocalizationServiceProvider
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceProvider.h
Interface to talking with localization service providers.
LocalizationService
class ILocalizationServiceProvider : public [IModularFeature](API\Runtime\Core\Features\IModularFeature)
[]
ILocalizationServiceRevision::GetDate
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceRevision.h
Date of the revision
LocalizationService
const [FDateTime](API\Runtime\Core\Misc\FDateTime) & GetDate() const
[]
ILocalizationServiceRevision::GetRevision
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceRevision.h
String representation of the revision
LocalizationService
const [FString](API\Runtime\Core\Containers\FString) & GetRevision() const
[]
ILocalizationServiceRevision::GetRevisionNumber
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceRevision.h
Number of the revision
LocalizationService
int32 GetRevisionNumber() const
[]
ILocalizationServiceRevision::GetUserName
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceRevision.h
User name of the submitter
LocalizationService
const [FString](API\Runtime\Core\Containers\FString) & GetUserName() const
[]
ILocalizationServiceRevision::~ILocalizationServiceRevision
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceRevision.h
Virtual destructor
LocalizationService
virtual ~ILocalizationServiceRevision()
[]
ILocalizationServiceRevision
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceRevision.h
Abstraction of a localization revision from a localization service provider.
LocalizationService
class ILocalizationServiceRevision : public [TSharedFromThis< ILocalizationServiceRevision, ESPMode::ThreadSafe >](API\Runtime\Core\Templates\TSharedFromThis)
[]
ILocalizationServiceState::CanEdit
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceState.h
Get whether localization service allows this translation to be edited
LocalizationService
bool CanEdit() const
[]
ILocalizationServiceState::GetCulture
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceState.h
Get the culture for which the localization of the text is for
LocalizationService
const FCulturePtr GetCulture() const
[]
ILocalizationServiceState::GetDisplayName
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceState.h
Get a text representation of the state the text to display for this state
LocalizationService
[FText](API\Runtime\Core\Internationalization\FText) GetDisplayName() const
[]
ILocalizationServiceState::GetDisplayTooltip
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceState.h
Get a tooltip to describe this state the text to display for this states tooltip
LocalizationService
[FText](API\Runtime\Core\Internationalization\FText) GetDisplayTooltip() const
[]
ILocalizationServiceState::GetHistoryItem
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceState.h
Get an item from the history a history item or NULL if none exist
LocalizationService
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [ILocalizationServiceRevision](API\Developer\LocalizationService\ILocalizationServiceRevision), ESPMode::ThreadSafe > GetHistoryItem ( int32 HistoryIndex ) const
[]
ILocalizationServiceState::GetHistorySize
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceState.h
Get the size of the history. If anFUpdateStatusoperation has been called with the ShouldUpdateHistory() set, there should be history present if the file has been committed to localization service. the number of items in the history
LocalizationService
int32 GetHistorySize() const
[]
ILocalizationServiceState::GetIconName
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceState.h
Get the name of the icon graphic we should use to display the state in a UI. the name of the icon to display
LocalizationService
[FName](API\Runtime\Core\UObject\FName) GetIconName() const
[]
ILocalizationServiceState::GetSmallIconName
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceState.h
Get the name of the small icon graphic we should use to display the state in a UI. the name of the icon to display
LocalizationService
[FName](API\Runtime\Core\UObject\FName) GetSmallIconName() const
[]
ILocalizationServiceState::GetSourceString
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceState.h
Get the text in question
LocalizationService
const [FString](API\Runtime\Core\Containers\FString) & GetSourceString() const
[]
ILocalizationServiceState::GetTimeStamp
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceState.h
Get the timestamp of the last update that was made to this state. the timestamp of the last update
LocalizationService
const [FDateTime](API\Runtime\Core\Misc\FDateTime) & GetTimeStamp() const
[]
ILocalizationServiceState::GetTranslationIdentifier
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceState.h
LocalizationService
*virtual const [FLocalizationServiceTranslationIdentifier](API\Developer\LocalizationService\FLocalizationServiceTranslationI-) & GetTranslationIdentifier() const
[]
ILocalizationServiceState::GetTranslationString
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceState.h
Get the text in question
LocalizationService
const [FString](API\Runtime\Core\Containers\FString) & GetTranslationString() const
[]
INVALID_REVISION
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceState.h
LocalizationService
enum { INVALID_REVISION = -1 }
[]
ILocalizationServiceState::IsCurrent
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceState.h
Get whether this translation is up-to-date with the version in localization service
LocalizationService
bool IsCurrent() const
[]
ILocalizationServiceState::IsKnownToLocalizationService
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceState.h
Get whether this text is known to the localization service
LocalizationService
bool IsKnownToLocalizationService() const
[]
ILocalizationServiceState::IsModified
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceState.h
Get whether this file is modified compared to the version we have from localization service
LocalizationService
bool IsModified() const
[]
ILocalizationServiceState::IsUnknown
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceState.h
Get whether we know anything about this files localization service state
LocalizationService
bool IsUnknown() const
[]
ILocalizationServiceState::~ILocalizationServiceState
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceState.h
Virtual destructor
LocalizationService
virtual ~ILocalizationServiceState()
[]
ILocalizationServiceState
/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceState.h
An abstraction of the state of a file under localization service
LocalizationService
class ILocalizationServiceState : public [TSharedFromThis< ILocalizationServiceState, ESPMode::ThreadSafe >](API\Runtime\Core\Templates\TSharedFromThis)
[]
AVisualLoggerRenderingActorBase::FTimelineDebugShapes::Reset
/Engine/Source/Developer/LogVisualizer/Public/VisualLoggerRenderingActorBase.h
LogVisualizer
void Reset&40;&41;
[]
FTimelineDebugShapes
/Engine/Source/Developer/LogVisualizer/Public/VisualLoggerRenderingActorBase.h
LogVisualizer
struct FTimelineDebugShapes
[ { "type": "TArray<FDebugR...", "name": "Arrows", "description": "" }, { "type": "TArray<FDebugR...", "name": "Boxes", "description": "" }, { "type": "TArray<FDebugR...", "name": "Capsules", "description": "" }, { "type": "TArray<FDebugR...", "name": "Cones", "description": "" }, { "type": "TArray<FDebugR...", "name": "Cylinders", "description": "" }, { "type": "TArray<FDebugR...", "name": "Lines", "description": "" }, { "type": "TArray< FVector...", "name": "LogEntriesPath", "description": "" }, { "type": "TArray<FDebugR...", "name": "Meshes", "description": "" }, { "type": "TArray<FDebugR...", "name": "Points", "description": "" }, { "type": "TArray<FDebugR...", "name": "Texts", "description": "" } ]
AVisualLoggerRenderingActorBase::GetDebugShapes
/Engine/Source/Developer/LogVisualizer/Public/VisualLoggerRenderingActorBase.h
LogVisualizer
void GetDebugShapes ( const [FVisualLogEntry](API\Runtime\Engine\VisualLogger\FVisualLogEntry) & EntryItem, bool bAddEntryLocationPointer, [FTimelineDebugShapes](API\Developer\LogVisualizer\AVisualLoggerRenderingActorBase\FTimelineDebugShapes) & OutDebugShapes )
[]
AVisualLoggerRenderingActorBase::IterateDebugShapes
/Engine/Source/Developer/LogVisualizer/Public/VisualLoggerRenderingActorBase.h
Iterate over each activeFTimelineDebugShapes, and call callback.
LogVisualizer
virtual void IterateDebugShapes ( [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void(const [FTimelineDebugShapes](API\Developer\LogVisualizer\AVisualLoggerRenderingActorBase\FTimelineDebugShapes) &) > Callback )
[]
AVisualLoggerRenderingActorBase::AVisualLoggerRenderingActorBase
/Engine/Source/Developer/LogVisualizer/Public/VisualLoggerRenderingActorBase.h
LogVisualizer
AVisualLoggerRenderingActorBase ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
AVisualLoggerRenderingActorBase::~AVisualLoggerRenderingActorBase
/Engine/Source/Developer/LogVisualizer/Public/VisualLoggerRenderingActorBase.h
LogVisualizer
virtual ~AVisualLoggerRenderingActorBase()
[]
AVisualLoggerRenderingActorBase
/Engine/Source/Developer/LogVisualizer/Public/VisualLoggerRenderingActorBase.h
Transient actor used to draw visual logger data on level Base class shared between RewindDebugger and Visual Logger implementations
LogVisualizer
class AVisualLoggerRenderingActorBase : public [AActor](API\Runtime\Engine\GameFramework\AActor)
[ { "type": "UPrimitiveCompo...", "name": "RenderingComponent", "description": "" } ]
FCategoryFilter::FCategoryFilter
/Engine/Source/Developer/LogVisualizer/Public/LogVisualizerSettings.h
LogVisualizer
FCategoryFilter()
[]
FGetAnimationOutlinerFillPercentageFunc
/Engine/Source/Developer/LogVisualizer/Public/LogVisualizerPublic.h
LogVisualizer
typedef TBaseDelegate_NoParams< float > FGetAnimationOutlinerFillPercentageFunc
[]
FCategoryFilter
/Engine/Source/Developer/LogVisualizer/Public/LogVisualizerSettings.h
LogVisualizer
struct FCategoryFilter
[ { "type": "uint32: 1", "name": "bIsInUse", "description": "" }, { "type": "FString", "name": "CategoryName", "description": "" }, { "type": "uint32: 1", "name": "Enabled", "description": "" }, { "type": "int32", "name": "LogVerbosity", "description": "" } ]
FLogVisualizer::Get
/Engine/Source/Developer/LogVisualizer/Public/LogVisualizerPublic.h
LogVisualizer
static [FLogVisualizer](API\Developer\LogVisualizer\FLogVisualizer) & Get()
[]
FLogVisualizer::GetAnimationOutlinerFillPercentage
/Engine/Source/Developer/LogVisualizer/Public/LogVisualizerPublic.h
LogVisualizer
float GetAnimationOutlinerFillPercentage()
[]
FLogVisualizer::GetColorForCategory
/Engine/Source/Developer/LogVisualizer/Public/LogVisualizerPublic.h
LogVisualizer
[FLinearColor](API\Runtime\Core\Math\FLinearColor) GetColorForCategory ( int32 Index ) const
[]
FLogVisualizer::GetColorForCategory
/Engine/Source/Developer/LogVisualizer/Public/LogVisualizerPublic.h
LogVisualizer
[FLinearColor](API\Runtime\Core\Math\FLinearColor) GetColorForCategory ( const [FString](API\Runtime\Core\Containers\FString) & InFilterName ) const
[]