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IMaterialBakingModule::IsLinearBake | /Engine/Source/Developer/MaterialBaking/Public/IMaterialBakingModule.h | Returns whether a specific material property is baked to a linear texture or not | MaterialBaking | bool IsLinearBake ( [FMaterialPropertyEx](API\Developer\MaterialBaking\FMaterialPropertyEx) Property ) | [] |
IMaterialBakingModule::SetEmissiveHDR | /Engine/Source/Developer/MaterialBaking/Public/IMaterialBakingModule.h | Outputs true HDR version of emissive color | MaterialBaking | void SetEmissiveHDR ( bool bHDR ) | [] |
IMaterialBakingModule::SetLinearBake | /Engine/Source/Developer/MaterialBaking/Public/IMaterialBakingModule.h | Bakes all material properties to linear textures, except for colors | MaterialBaking | void SetLinearBake ( bool bCorrectLinear ) | [] |
IMaterialBakingModule::SetupMaterialBakeSettings | /Engine/Source/Developer/MaterialBaking/Public/IMaterialBakingModule.h | Promps a slate window to allow the user to populate specific material baking settings used while baking out materials | MaterialBaking | bool SetupMaterialBakeSettings ( [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) >> & OptionObjects, int32 NumLODs ) | [] |
IMaterialBakingModule | /Engine/Source/Developer/MaterialBaking/Public/IMaterialBakingModule.h | MaterialBaking | class IMaterialBakingModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
|
UAssetBakeOptions::UAssetBakeOptions | /Engine/Source/Developer/MaterialBaking/Public/MaterialOptions.h | MaterialBaking | UAssetBakeOptions() | [] |
|
UAssetBakeOptions | /Engine/Source/Developer/MaterialBaking/Public/MaterialOptions.h | Asset bake options object | MaterialBaking | class UAssetBakeOptions : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [] |
UMaterialMergeOptions::UMaterialMergeOptions | /Engine/Source/Developer/MaterialBaking/Public/MaterialOptions.h | MaterialBaking | UMaterialMergeOptions() | [] |
|
UMaterialMergeOptions | /Engine/Source/Developer/MaterialBaking/Public/MaterialOptions.h | Material merge options object | MaterialBaking | class UMaterialMergeOptions : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "TEnumAsByte< EB...",
"name": "BlendMode",
"description": "Blend mode for the final proxy material(s)"
},
{
"type": "EMaterialBakeMe...",
"name": "Method",
"description": "Method used to bake out the materials, hidden for now"
}
] |
UMaterialOptions::UMaterialOptions | /Engine/Source/Developer/MaterialBaking/Public/MaterialOptions.h | MaterialBaking | UMaterialOptions() | [] |
|
UMaterialOptions | /Engine/Source/Developer/MaterialBaking/Public/MaterialOptions.h | Options object to define what and how a material should be baked out | MaterialBaking | class UMaterialOptions : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "bool",
"name": "bUseMeshData",
"description": "Determines whether to not allow usage of the source mesh data while baking out material properties"
},
{
"type": "bool",
"name": "bUseSpecificUVIndex",
"description": "Flag whether or not the value of TextureCoordinateIndex should be used while baking out material properties"
},
{
"type": "TArray< int32 >",
"name": "LODIndices",
"description": "LOD indices for which the materials should be baked out"
},
{
"type": "TArray<FProper...",
"name": "Properties",
"description": "Properties which are supposed to be baked out for the material(s)"
},
{
"type": "int32",
"name": "TextureCoordinateIndex",
"description": "Specific texture coordinate which should be used to while baking out material properties as the positions stream"
},
{
"type": "FIntPoint",
"name": "TextureSize",
"description": "Size of the final texture(s) containing the baked out property data"
}
] |
EFlattenMaterialProperties | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | TODO replace this with rendering property enum when extending the system | MaterialUtilities | enum EFlattenMaterialProperties { Diffuse, Metallic, Specular, Roughness, Anisotropy, Normal, Tangent, Opacity, Emissive, SubSurface, OpacityMask, AmbientOcclusion = 16, NumFlattenMaterialProperties, } | [] |
FExportMaterialProxyCache::Release | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Releasing the cached render proxies | MaterialUtilities | void Release() | [] |
FExportMaterialProxyCache::FExportMaterialProxyCache | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | MaterialUtilities | FExportMaterialProxyCache() | [] |
|
FExportMaterialProxyCache::~FExportMaterialProxyCache | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | MaterialUtilities | ~FExportMaterialProxyCache() | [] |
|
FExportMaterialProxyCache | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Export material proxy cache | MaterialUtilities | struct FExportMaterialProxyCache | [
{
"type": "FMaterialRender...",
"name": "Proxies",
"description": "Material proxies for each property."
}
] |
FFlattenMaterial::DoesPropertyContainData | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | MaterialUtilities | const bool DoesPropertyContainData ( const [EFlattenMaterialProperties](API\Developer\MaterialUtilities\EFlattenMaterialProperties) Property ) const | [] |
|
FFlattenMaterial::FillAlphaValues | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Set all alpha channel values with InAlphaValue | MaterialUtilities | void FillAlphaValues ( const uint8 InAlphaValue ) | [] |
FFlattenMaterial::GetPropertySamples | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | MaterialUtilities | [TArray](API\Runtime\Core\Containers\TArray)< [FColor](API\Runtime\Core\Math\FColor) > & GetPropertySamples ( const [EFlattenMaterialProperties](API\Developer\MaterialUtilities\EFlattenMaterialProperties) Property ) | [] |
|
FFlattenMaterial::GetPropertySamples | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | MaterialUtilities | const [TArray](API\Runtime\Core\Containers\TArray)< [FColor](API\Runtime\Core\Math\FColor) > & GetPropertySamples ( const [EFlattenMaterialProperties](API\Developer\MaterialUtilities\EFlattenMaterialProperties) Property ) const | [] |
|
FFlattenMaterial::GetPropertySize | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | MaterialUtilities | const FIntPoint GetPropertySize ( const [EFlattenMaterialProperties](API\Developer\MaterialUtilities\EFlattenMaterialProperties) Property ) const | [] |
|
FFlattenMaterial::HasData | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | MaterialUtilities | bool HasData() const | [] |
|
FFlattenMaterial::IsPropertyConstant | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | MaterialUtilities | const bool IsPropertyConstant ( const [EFlattenMaterialProperties](API\Developer\MaterialUtilities\EFlattenMaterialProperties) Property ) const | [] |
|
FFlattenMaterial::ReleaseData | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Release all the sample data | MaterialUtilities | void ReleaseData() | [] |
FFlattenMaterial::SetPropertySize | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | MaterialUtilities | void SetPropertySize ( const [EFlattenMaterialProperties](API\Developer\MaterialUtilities\EFlattenMaterialProperties) Property, const FIntPoint & InSize ) | [] |
|
FFlattenMaterial::ShouldGenerateDataForProperty | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | MaterialUtilities | const bool ShouldGenerateDataForProperty ( const [EFlattenMaterialProperties](API\Developer\MaterialUtilities\EFlattenMaterialProperties) Property ) const | [] |
|
FFlattenMaterial::FFlattenMaterial | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | MaterialUtilities | FFlattenMaterial() | [] |
|
FMaterialMergeData::FMaterialMergeData | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | MaterialUtilities | FMaterialMergeData ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InMaterial, const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) * InMesh, const [FSkeletalMeshLODRenderData](API\Runtime\Engine\Rendering\FSkeletalMeshLODRenderData) * InLODData, int32 InMaterialIndex, FBox2D InTexcoordBounds, const [TArray](API\Runtime\Core\Containers\TArray)< FVector2D > & InTexCoords ) | [] |
|
FFlattenMaterial | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Structure used for storing intermediate baked down material data/samples | MaterialUtilities | struct FFlattenMaterial | [
{
"type": "bool",
"name": "bDitheredLODTransition",
"description": "Flag whether or not the material will use dithered LOD transitions"
},
{
"type": "bool",
"name": "bIsThinSurface",
"description": "Flag whether or not the material will have to be thin"
},
{
"type": "EBlendMode",
"name": "BlendMode",
"description": "Blend mode for the new material"
},
{
"type": "bool",
"name": "bTwoSided",
"description": "Flag whether or not the material will have to be two-sided"
},
{
"type": "float",
"name": "EmissiveScale",
"description": "Scale (maximum baked down value) for the emissive property"
},
{
"type": "FGuid",
"name": "MaterialId",
"description": "Material Guid"
},
{
"type": "FIntPoint",
"name": "RenderSize",
"description": ""
},
{
"type": "int32",
"name": "UVChannel",
"description": "UV channel to use"
}
] |
FMaterialMergeData::~FMaterialMergeData | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | MaterialUtilities | ~FMaterialMergeData() | [] |
|
FMaterialMergeData | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Intermediate material merging data | MaterialUtilities | struct FMaterialMergeData | [
{
"type": "FUniformBufferR...",
"name": "Buffer",
"description": ""
},
{
"type": "float",
"name": "EmissiveScale",
"description": "Output emissive scale, maximum baked out emissive value (used to scale other samples, 1/EmissiveScale * Sample)"
},
{
"type": "FLightMapRef",
"name": "LightMap",
"description": ""
},
{
"type": "int32",
"name": "LightMapIndex",
"description": ""
},
{
"type": "constFSkeletal...",
"name": "LODData",
"description": "LODModel data used to bake out the material with, optional"
},
{
"type": "UMaterialInterf...",
"name": "Material",
"description": "Input data Material that is being baked out"
},
{
"type": "int32",
"name": "MaterialIndex",
"description": "Material index to use when the material is baked out using mesh data (face material indices)"
},
{
"type": "constFMeshDesc...",
"name": "Mesh",
"description": "Raw mesh data used to bake out the material with, optional"
},
{
"type": "FExportMaterial...",
"name": "ProxyCache",
"description": "Material proxy cache, eliminates shader compilations when a material is baked out multiple times for different meshes"
},
{
"type": "FShadowMapRef",
"name": "ShadowMap",
"description": ""
},
{
"type": "FBox2D",
"name": "TexcoordBounds",
"description": "Optional tex coordinate bounds of original texture coordinates set"
},
{
"type": "constTArray< F...",
"name": "TexCoords",
"description": "Optional new set of non-overlapping texture coordinates"
}
] |
FMaterialUtilities::AnalyzeMaterial | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | MaterialUtilities | static void AnalyzeMaterial ( class [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InMaterial, const [TArray](API\Runtime\Core\Containers\TArray)< EMaterialProperty > & Properties, int32 & OutNumTexCoords, bool & OutRequiresVertexData ) | [] |
|
FMaterialUtilities::AnalyzeMaterial | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Analyzes given material to determine how many texture coordinates and whether or not vertex colors are used within the material Graph | MaterialUtilities | static void AnalyzeMaterial ( class [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InMaterial, const struct [FMaterialProxySettings](API\Runtime\Engine\Engine\FMaterialProxySettings) & InMaterialSettings, int32 & OutNumTexCoords, bool & OutRequiresVertexData ) | [] |
FMaterialUtilities::ComputeRequiredTexelDensityFromScreenSize | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Compute the required texel density needed to properly represent an object/objects covering the provided world space radius
The required texel density per METER | MaterialUtilities | static float ComputeRequiredTexelDensityFromScreenSize ( const float InScreenSize, float InWorldSpaceRadius ) | [] |
FMaterialUtilities::CreateFlattenMaterialWithSettings | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Creates aFFlattenMaterialinstance with the given MaterialProxySettings data
Set upFFlattenMaterialaccording to the given settings | MaterialUtilities | static [FFlattenMaterial](API\Developer\MaterialUtilities\FFlattenMaterial) CreateFlattenMaterialWithSettings ( const [FMaterialProxySettings](API\Runtime\Engine\Engine\FMaterialProxySettings) & InMaterialLODSettings ) | [] |
FMaterialUtilities::ComputeRequiredTexelDensityFromDrawDistance | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Compute the required texel density needed to properly represent an object/objects covering the provided world space radius
The required texel density per METER | MaterialUtilities | static float ComputeRequiredTexelDensityFromDrawDistance ( const float InDrawDistance, float InWorldSpaceRadius ) | [] |
FMaterialUtilities::CreateFlattenMaterialInstance | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Creates a flatten material instance and the required texture assets | MaterialUtilities | static [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * CreateFlattenMaterialInstance ( [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * InOuter, const [FMaterialProxySettings](API\Runtime\Engine\Engine\FMaterialProxySettings) & InMaterialProxySettings, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InBaseMaterial, const [FFlattenMaterial](API\Developer\MaterialUtilities\FFlattenMaterial) & FlattenMaterial, const [FString](API\Runtime\Core\Containers\FString) & AssetBasePath, const [FString](API\Runtime\Core\Containers\FString) & AssetBaseName, [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OutAssetsToSync, [FMaterialUpdateContext](API\Runtime\Engine\FMaterialUpdateContext) * MaterialUpdateContext ) | [] |
FMaterialUtilities::CreateInstancedMaterial | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Creates an instanced material based of BaseMaterial
Returns a pointer to the constructedUMaterialInstanceConstantobject. | MaterialUtilities | static [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * CreateInstancedMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * BaseMaterial, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * InOuter, const [FString](API\Runtime\Core\Containers\FString) & BaseName, EObjectFlags Flags ) | [] |
FMaterialUtilities::CreateMaterial | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | CreatesUMaterialobject from a flatten material
Returns a pointer to the constructedUMaterialobject. | MaterialUtilities | static [UMaterial](API\Runtime\Engine\Materials\UMaterial) * CreateMaterial ( const [FFlattenMaterial](API\Developer\MaterialUtilities\FFlattenMaterial) & InFlattenMaterial, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * InOuter, const [FString](API\Runtime\Core\Containers\FString) & BaseName, EObjectFlags Flags, const struct [FMaterialProxySettings](API\Runtime\Engine\Engine\FMaterialProxySettings) & MaterialProxySettings, [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OutGeneratedAssets, const TextureGroup & InTextureGroup ) | [] |
FMaterialUtilities::CreateProxyMaterialAndTextures | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Creates a proxy material and the required texture assets | MaterialUtilities | static [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * CreateProxyMaterialAndTextures ( [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * OuterPackage, const [FString](API\Runtime\Core\Containers\FString) & AssetName, const [FBakeOutput](API\Developer\MaterialBaking\FBakeOutput) & BakeOutput, const [FMeshData](API\Developer\MaterialBaking\FMeshData) & MeshData, const [FMaterialData](API\Developer\MaterialBaking\FMaterialData) & MaterialData, [UMaterialOptions](API\Developer\MaterialBaking\UMaterialOptions) * Options ) | [] |
FMaterialUtilities::CreateProxyMaterialAndTextures | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Creates a proxy material and the required texture assets | MaterialUtilities | static [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * CreateProxyMaterialAndTextures ( const [FString](API\Runtime\Core\Containers\FString) & PackageName, const [FString](API\Runtime\Core\Containers\FString) & AssetName, const [FBakeOutput](API\Developer\MaterialBaking\FBakeOutput) & BakeOutput, const [FMeshData](API\Developer\MaterialBaking\FMeshData) & MeshData, const [FMaterialData](API\Developer\MaterialBaking\FMaterialData) & MaterialData, [UMaterialOptions](API\Developer\MaterialBaking\UMaterialOptions) * Options ) | [] |
FMaterialUtilities::CreateTexture | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Generates a texture from an array of samples
The new texture. | MaterialUtilities | static [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * CreateTexture ( [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * Outer, const [FString](API\Runtime\Core\Containers\FString) & AssetLongName, FIntPoint Size, const [TArray](API\Runtime\Core\Containers\TArray)< [FColor](API\Runtime\Core\Math\FColor) > & Samples, const [FCreateTexture2DParameters](API\Runtime\Engine\FCreateTexture2DParameters) & CreateParams, EObjectFlags Flags ) | [] |
FMaterialUtilities::CreateTexture | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Generates a texture from an array of samples
The new texture. | MaterialUtilities | static [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * CreateTexture ( [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * Outer, const [FString](API\Runtime\Core\Containers\FString) & AssetLongName, FIntPoint Size, const [TArray](API\Runtime\Core\Containers\TArray)< [FColor](API\Runtime\Core\Math\FColor) > & Samples, TextureCompressionSettings CompressionSettings, TextureGroup LODGroup, EObjectFlags Flags, bool bSRGB, const [FGuid](API\Runtime\Core\Misc\FGuid) & SourceGuidHash ) | [] |
CurrentlyRendering | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Flag to indicate whether or not a texture is currently being rendered out | MaterialUtilities | static bool CurrentlyRendering = false; | [] |
FMaterialUtilities::DetermineMaterialImportance | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Calculates an importance value for the given set of materials according to the texture sampler usage | MaterialUtilities | static void DetermineMaterialImportance ( const [TArray](API\Runtime\Core\Containers\TArray)< [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * > & InMaterials, [TArray](API\Runtime\Core\Containers\TArray)< float > & OutImportance ) | [] |
FMaterialUtilities::ExportBaseColor | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Creates bakes textures for aULandscapeComponentWhether operation was successful | MaterialUtilities | static bool ExportBaseColor ( [ULandscapeComponent](API\Runtime\Landscape\ULandscapeComponent) * LandscapeComponent, int32 TextureSize, [TArray](API\Runtime\Core\Containers\TArray)< [FColor](API\Runtime\Core\Math\FColor) > & OutSamples ) | [] |
FMaterialUtilities::ExportLandscapeMaterial | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Flattens specified landscape material
Whether operation was successful | MaterialUtilities | static bool ExportLandscapeMaterial ( const [ALandscapeProxy](API\Runtime\Landscape\ALandscapeProxy) * InLandscape, [FFlattenMaterial](API\Developer\MaterialUtilities\FFlattenMaterial) & OutFlattenMaterial ) | [] |
FMaterialUtilities::ExportLandscapeMaterial | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Flattens specified landscape material
Whether operation was successful | MaterialUtilities | static bool ExportLandscapeMaterial ( const [ALandscapeProxy](API\Runtime\Landscape\ALandscapeProxy) * InLandscape, const [TSet](API\Runtime\Core\Containers\TSet)< [FPrimitiveComponentId](API\Runtime\Engine\FPrimitiveComponentId) > & HiddenPrimitives, [FFlattenMaterial](API\Developer\MaterialUtilities\FFlattenMaterial) & OutFlattenMaterial ) | [] |
FMaterialUtilities::ExportMaterialUVDensities | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Get the material texcoord scales applied on each textures
Whether operation was successful | MaterialUtilities | static bool ExportMaterialUVDensities ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InMaterial, [EMaterialQualityLevel::Type](API\Runtime\Engine\EMaterialQualityLevel__Type) QualityLevel, [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) FeatureLevel, [FExportErrorManager](API\Developer\MaterialUtilities\FMaterialUtilities\FExportErrorManager) & OutErrors ) | [] |
FMaterialUtilities::FExportErrorManager::OutputToLog | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Output all errors registered. | MaterialUtilities | void OutputToLog&40;&41; | [] |
EErrorType | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | MaterialUtilities | enum EErrorType { EET_IncohorentValues, EET_NoValues, } | [] |
|
FMaterialUtilities::FExportErrorManager::Register | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Register a new error. | MaterialUtilities | void Register &40; const UMaterialInterface &42; Material, FName TextureName, int32 RegisterIndex, EErrorType ErrorType &41; | [] |
FMaterialUtilities::FExportErrorManager::FExportErrorManager | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | MaterialUtilities | FExportErrorManager &40; ERHIFeatureLevel::Type InFeatureLevel &41; | [] |
|
FExportErrorManager | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Contains errors generated when exporting material texcoord scales. Used to prevent displaying duplicates, as instances using the same shaders get the same issues. | MaterialUtilities | class FExportErrorManager | [] |
FMaterialUtilities::FindMaxTextureSize | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | EndIModuleInterfaceimplementation Iterate through all textures used by the material and return the maximum texture resolution used
Size (width and height) | MaterialUtilities | static FIntPoint FindMaxTextureSize ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InMaterialInterface, FIntPoint MinimumSize ) | [] |
FMaterialUtilities::GeneratedBinnedTextureSquares | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Generates a set of texture boxes according to the given weights and final atlas texture size | MaterialUtilities | static void GeneratedBinnedTextureSquares ( const FVector2D DestinationSize, [TArray](API\Runtime\Core\Containers\TArray)< float > & InTexureWeights, [TArray](API\Runtime\Core\Containers\TArray)< FBox2D > & OutGeneratedBoxes ) | [] |
FMaterialUtilities::GetFlattenMaterialTextureName | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Get the name of the Texture parameter associated with a given flatten material property | MaterialUtilities | static [FString](API\Runtime\Core\Containers\FString) GetFlattenMaterialTextureName ( [EFlattenMaterialProperties](API\Developer\MaterialUtilities\EFlattenMaterialProperties) InProperty, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InBaseMaterial ) | [] |
FMaterialUtilities::GetTextureSizeFromTargetTexelDensity | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Compute the required texture size to achieve a target texel density for the given mesh.
The texture size needed to achieve the required texel density. | MaterialUtilities | static int32 GetTextureSizeFromTargetTexelDensity ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & InMesh, float InTargetTexelDensity ) | [] |
FMaterialUtilities::GetTextureSizeFromTargetTexelDensity | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Compute the required texture size to achieve a target texel density for the given mesh.
The texture size needed to achieve the required texel density. | MaterialUtilities | static int32 GetTextureSizeFromTargetTexelDensity ( const [UE::Geometry::FDynamicMesh3](API\Runtime\GeometryCore\DynamicMesh\FDynamicMesh3) & Mesh, float TargetTexelDensity ) | [] |
FMaterialUtilities::GetTextureSizeFromTargetTexelDensity | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Compute the required texture size to achieve a target texel density, given the world to UV space ratio.
The texture size needed to achieve the required texel density. | MaterialUtilities | static int32 GetTextureSizeFromTargetTexelDensity ( double InMesh3DArea, double InMeshUVArea, double InTargetTexelDensity ) | [] |
FMaterialUtilities::IsValidFlattenMaterial | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Validate that the provided material has all the required parameters needed to be considered a flattening material | MaterialUtilities | static bool IsValidFlattenMaterial ( const [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InBaseMaterial ) | [] |
FMaterialUtilities::OptimizeFlattenMaterial | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Tries to optimize the flatten material's data by picking out constant values for the various properties | MaterialUtilities | static void OptimizeFlattenMaterial ( [FFlattenMaterial](API\Developer\MaterialUtilities\FFlattenMaterial) & InFlattenMaterial ) | [] |
FMaterialUtilities::OptimizeSampleArray | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Tries to optimize the sample array (will set to const value if all samples are equal) | MaterialUtilities | static void OptimizeSampleArray ( [TArray](API\Runtime\Core\Containers\TArray)< [FColor](API\Runtime\Core\Math\FColor) > & InSamples, FIntPoint & InSampleSize ) | [] |
FMaterialUtilities::RemapUniqueMaterialIndices | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Remaps material indices where possible to reduce the number of materials required for creating a proxy material | MaterialUtilities | static void RemapUniqueMaterialIndices ( const [TArray](API\Runtime\Core\Containers\TArray)< struct [FSectionInfo](API\Runtime\Engine\Engine\FSectionInfo) > & InSections, const [TArray](API\Runtime\Core\Containers\TArray)< struct [FRawMeshExt](API\Developer\MeshMergeUtilities\FRawMeshExt) > & InMeshData, const [TMap](API\Runtime\Core\Containers\TMap)< FIntPoint, [TArray](API\Runtime\Core\Containers\TArray)< int32 > > & InMaterialMap, const [FMaterialProxySettings](API\Runtime\Engine\Engine\FMaterialProxySettings) & InMaterialProxySettings, const bool bBakeVertexData, const bool bMergeMaterials, [TArray](API\Runtime\Core\Containers\TArray)< bool > & OutMeshShouldBakeVertexData, [TMap](API\Runtime\Core\Containers\TMap)< FIntPoint, [TArray](API\Runtime\Core\Containers\TArray)< int32 > > & OutMaterialMap, [TArray](API\Runtime\Core\Containers\TArray)< struct [FSectionInfo](API\Runtime\Engine\Engine\FSectionInfo) > & OutSections ) | [] |
RenderTargetPool | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Pool of available render targets, cached for re-using on consecutive property rendering | MaterialUtilities | static [TArray](API\Runtime\Core\Containers\TArray)< [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * > RenderTargetPool; | [] |
FMaterialUtilities::ResizeFlattenMaterial | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Resizes flatten material's data if applicable by comparing it with the original settings | MaterialUtilities | static void ResizeFlattenMaterial ( [FFlattenMaterial](API\Developer\MaterialUtilities\FFlattenMaterial) & InFlattenMaterial, const struct [FMeshProxySettings](API\Runtime\Engine\Engine\FMeshProxySettings) & InMeshProxySettings ) | [] |
FMaterialUtilities::ShutdownModule | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well. | MaterialUtilities | virtual void ShutdownModule() | [] |
FMaterialUtilities::StartupModule | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | BeginIModuleInterfaceimplementation | MaterialUtilities | virtual void StartupModule() | [] |
FMaterialUtilities::SupportsExport | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Whether material utilities support exporting specified material blend mode and property | MaterialUtilities | static bool SupportsExport ( bool bIsOpaque, EMaterialProperty InMaterialProperty ) | [] |
FMaterialUtilities | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Material utilities | MaterialUtilities | class FMaterialUtilities : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
FMeshRenderer::RenderMaterial | /Engine/Source/Developer/MaterialUtilities/Public/MeshRendering.h | Renders out textures for each material property for the given material, using the given mesh data or by using a simple tile rendering approach | MaterialUtilities | static bool RenderMaterial ( [FMaterialMergeData](API\Developer\MaterialUtilities\FMaterialMergeData) & InMaterialData, [FMaterialRenderProxy](API\Runtime\Engine\Materials\FMaterialRenderProxy) * InMaterialProxy, EMaterialProperty InMaterialProperty, [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * InRenderTarget, [TArray](API\Runtime\Core\Containers\TArray)< [FColor](API\Runtime\Core\Math\FColor) > & OutBMP ) | [] |
FMeshRenderer::RenderMaterialTexCoordScales | /Engine/Source/Developer/MaterialUtilities/Public/MeshRendering.h | Renders out texcoord scales | MaterialUtilities | static bool RenderMaterialTexCoordScales ( [FMaterialMergeData](API\Developer\MaterialUtilities\FMaterialMergeData) & InMaterialData, [FMaterialRenderProxy](API\Runtime\Engine\Materials\FMaterialRenderProxy) * InMaterialProxy, [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * InRenderTarget, [TArray](API\Runtime\Core\Containers\TArray)< [FFloat16Color](API\Runtime\Core\Math\FFloat16Color) > & OutScales ) | [] |
FMeshRenderer | /Engine/Source/Developer/MaterialUtilities/Public/MeshRendering.h | No constructors are accessible with public or protected access. | MaterialUtilities | class FMeshRenderer | [] |
FMaterialUtilities::SupportsExport | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h | Whether material utilities support exporting specified material blend mode and property | MaterialUtilities | static bool SupportsExport ( EBlendMode InBlendMode, EMaterialProperty InMaterialProperty ) | [] |
EMergeResult::Type | /Engine/Source/Developer/Merge/Public/Merge.h | Merge | namespace EMergeResult { enum Type { Unknown, Completed, Cancelled, } } | [] |
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FOnMergeResolved | /Engine/Source/Developer/Merge/Public/Merge.h | Merge | typedef TBaseDelegate_TwoParams< void, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) *, [EMergeResult::Type](API\Developer\Merge\EMergeResult__Type) > FOnMergeResolved | [] |
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IMerge::GenerateMergeWidget | /Engine/Source/Developer/Merge/Public/Merge.h | Generates a widget used to perform a three way merge operation.
The merge view widget | Merge | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > GenerateMergeWidget ( const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) & Object, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FBlueprintEditor](API\Editor\Kismet\FBlueprintEditor) > Editor ) | [] |
IMerge::GenerateMergeWidget | /Engine/Source/Developer/Merge/Public/Merge.h | Merge | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > GenerateMergeWidget ( const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * BaseBlueprint, const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * RemoteBlueprint, const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * LocalBlueprint, const [FOnMergeResolved](API\Developer\Merge\FOnMergeResolved) & MergeResolutionCallback, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FBlueprintEditor](API\Editor\Kismet\FBlueprintEditor) > Editor ) | [] |
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IMerge::Get | /Engine/Source/Developer/Merge/Public/Merge.h | Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
Returns singleton instance, loading the module on demand if needed | Merge | static [IMerge](API\Developer\Merge\IMerge) & Get() | [] |
IMerge::IsAvailable | /Engine/Source/Developer/Merge/Public/Merge.h | Checks to see if this module is loaded and ready. It is only valid to callGet()ifIsAvailable()returns true.
True if the module is loaded and ready to use | Merge | static bool IsAvailable() | [] |
IMerge::PendingMerge | /Engine/Source/Developer/Merge/Public/Merge.h | whether the blueprint is in a conflicted state, and can therefore be merged. | Merge | bool PendingMerge ( const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) & BlueprintObj ) const | [] |
IMerge | /Engine/Source/Developer/Merge/Public/Merge.h | The public interface to this module | Merge | class IMerge : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
IMeshBoneReduction::FixUpSectionBoneMaps | /Engine/Source/Developer/MeshBoneReduction/Public/MeshBoneReduction.h | Fix up section bone maps based on list of bones to remove List of bones to remove should containstrue if success | MeshBoneReduction | void FixUpSectionBoneMaps ( [FSkelMeshSection](API\Runtime\Engine\Rendering\FSkelMeshSection) & Section, const [TMap](API\Runtime\Core\Containers\TMap)< FBoneIndexType, FBoneIndexType > & BonesToRepair, [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FImportedSkinWeightProfileData](API\Runtime\Engine\Animation\FImportedSkinWeightProfileData) > & SkinWeightProfiles ) | [] |
IMeshBoneReduction::GetBoneReductionData | /Engine/Source/Developer/MeshBoneReduction/Public/MeshBoneReduction.h | Get Bones To Remove from the Desired LOD List of bones to remove should containstrue if any bone to be replaced | MeshBoneReduction | bool GetBoneReductionData ( const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, int32 DesiredLOD, [TMap](API\Runtime\Core\Containers\TMap)< FBoneIndexType, FBoneIndexType > & OutBonesToReplace, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > * BoneNamesToRemove ) | [] |
IMeshBoneReduction::ReduceBoneCounts | /Engine/Source/Developer/MeshBoneReduction/Public/MeshBoneReduction.h | Reduce Bone Counts for the SkeletalMesh with the LOD | MeshBoneReduction | bool ReduceBoneCounts ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, int32 DesiredLOD, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > * BoneNamesToRemove, bool bCallPostEditChange ) | [] |
IMeshBoneReduction | /Engine/Source/Developer/MeshBoneReduction/Public/MeshBoneReduction.h | Mesh reduction interface. | MeshBoneReduction | class IMeshBoneReduction | [] |
IMeshBoneReductionModule::GetMeshBoneReductionInterface | /Engine/Source/Developer/MeshBoneReduction/Public/MeshBoneReduction.h | Retrieve the mesh reduction interface. | MeshBoneReduction | [IMeshBoneReduction](API\Developer\MeshBoneReduction\IMeshBoneReduction) * GetMeshBoneReductionInterface() | [] |
IMeshBoneReductionModule | /Engine/Source/Developer/MeshBoneReduction/Public/MeshBoneReduction.h | Mesh reduction module interface. | MeshBoneReduction | class IMeshBoneReductionModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
FMeshBuilder::Build | /Engine/Source/Developer/MeshBuilder/Public/MeshBuilder.h | Build function should be override and is the starting point for skeletal mesh builders | MeshBuilder | bool Build ( const [FSkeletalMeshBuildParameters](API\Runtime\Engine\Engine\FSkeletalMeshBuildParameters) & SkeletalMeshBuildParameters ) | [] |
FMeshBuilder::Build | /Engine/Source/Developer/MeshBuilder/Public/MeshBuilder.h | Build function should be override and is the starting point for static mesh builders | MeshBuilder | bool Build ( [FStaticMeshRenderData](API\Runtime\Engine\FStaticMeshRenderData) & OutRenderData, [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh, const [FStaticMeshLODGroup](API\Runtime\Engine\FStaticMeshLODGroup) & LODGroup, bool bGenerateCoarseMeshStreamingLODs, bool bAllowNanite ) | [] |
FMeshBuilder::FMeshBuilder | /Engine/Source/Developer/MeshBuilder/Public/MeshBuilder.h | MeshBuilder | FMeshBuilder() | [] |
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FMeshBuilder::BuildMeshVertexPositions | /Engine/Source/Developer/MeshBuilder/Public/MeshBuilder.h | MeshBuilder | bool BuildMeshVertexPositions ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh, [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & Indices, [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & Vertices ) | [] |
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FMeshBuilder | /Engine/Source/Developer/MeshBuilder/Public/MeshBuilder.h | Abstract class which is the base class of all builder. All share code to build some render data should be found inside this class | MeshBuilder | class FMeshBuilder | [] |
FMeshDescriptionHelper::FindOverlappingCorners | /Engine/Source/Developer/MeshBuilder/Public/MeshDescriptionHelper.h | MeshBuilder | void FindOverlappingCorners ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, float ComparisonThreshold ) | [] |
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FMeshDescriptionHelper::GetOverlappingCorners | /Engine/Source/Developer/MeshBuilder/Public/MeshDescriptionHelper.h | MeshBuilder | const [FOverlappingCorners](API\Runtime\MeshUtilitiesCommon\FOverlappingCorners) & GetOverlappingCorners() const | [] |
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FMeshDescriptionHelper::ReduceLOD | /Engine/Source/Developer/MeshBuilder/Public/MeshDescriptionHelper.h | MeshBuilder | void ReduceLOD ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & BaseMesh, [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & DestMesh, const struct [FMeshReductionSettings](API\Runtime\Engine\Engine\FMeshReductionSettings) & ReductionSettings, const [FOverlappingCorners](API\Runtime\MeshUtilitiesCommon\FOverlappingCorners) & InOverlappingCorners, float & OutMaxDeviation ) | [] |
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FMeshDescriptionHelper::SetupRenderMeshDescription | /Engine/Source/Developer/MeshBuilder/Public/MeshDescriptionHelper.h | Build a render mesh description with the BuildSettings. This will update the RenderMeshDescription in place. | MeshBuilder | void SetupRenderMeshDescription ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Owner, [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & RenderMeshDescription, bool bForNanite, bool bNeedTangents ) | [] |
FMeshDescriptionHelper::FMeshDescriptionHelper | /Engine/Source/Developer/MeshBuilder/Public/MeshDescriptionHelper.h | MeshBuilder | FMeshDescriptionHelper ( [FMeshBuildSettings](API\Runtime\Engine\Engine\FMeshBuildSettings) * InBuildSettings ) | [] |
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FSkeletalMeshBuilder::Build | /Engine/Source/Developer/MeshBuilder/Public/SkeletalMeshBuilder.h | MeshBuilder | virtual bool Build ( const struct [FSkeletalMeshBuildParameters](API\Runtime\Engine\Engine\FSkeletalMeshBuildParameters) & SkeletalMeshBuildParameters ) | [] |
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FMeshDescriptionHelper | /Engine/Source/Developer/MeshBuilder/Public/MeshDescriptionHelper.h | MeshBuilder | class FMeshDescriptionHelper | [] |
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