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FSkeletalMeshBuilder::Build
/Engine/Source/Developer/MeshBuilder/Public/SkeletalMeshBuilder.h
No support for static mesh build in this class.
MeshBuilder
virtual bool Build ( [FStaticMeshRenderData](API\Runtime\Engine\FStaticMeshRenderData) & OutRenderData, [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh, const [FStaticMeshLODGroup](API\Runtime\Engine\FStaticMeshLODGroup) & LODGroup, bool bGenerateCoarseMeshStreamingLODs, bool bAllowNanite )
[]
FSkeletalMeshBuilder::~FSkeletalMeshBuilder
/Engine/Source/Developer/MeshBuilder/Public/SkeletalMeshBuilder.h
MeshBuilder
virtual &126;FSkeletalMeshBuilder&40;&41;
[]
FSkeletalMeshBuilder::FSkeletalMeshBuilder
/Engine/Source/Developer/MeshBuilder/Public/SkeletalMeshBuilder.h
MeshBuilder
FSkeletalMeshBuilder()
[]
FStaticMeshBuilder::Build
/Engine/Source/Developer/MeshBuilder/Public/StaticMeshBuilder.h
No support for skeletal mesh build in this class.
MeshBuilder
virtual bool Build ( const struct [FSkeletalMeshBuildParameters](API\Runtime\Engine\Engine\FSkeletalMeshBuildParameters) & SkeletalMeshBuildParameters )
[]
FSkeletalMeshBuilder
/Engine/Source/Developer/MeshBuilder/Public/SkeletalMeshBuilder.h
MeshBuilder
class FSkeletalMeshBuilder : public [FMeshBuilder](API\Developer\MeshBuilder\FMeshBuilder)
[]
FStaticMeshBuilder::Build
/Engine/Source/Developer/MeshBuilder/Public/StaticMeshBuilder.h
Build function should be override and is the starting point for static mesh builders
MeshBuilder
virtual bool Build ( [FStaticMeshRenderData](API\Runtime\Engine\FStaticMeshRenderData) & OutRenderData, [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh, const [FStaticMeshLODGroup](API\Runtime\Engine\FStaticMeshLODGroup) & LODGroup, bool bGenerateCoarseMeshStreamingLODs, bool bAllowNanite )
[]
FStaticMeshBuilder::BuildMeshVertexPositions
/Engine/Source/Developer/MeshBuilder/Public/StaticMeshBuilder.h
MeshBuilder
virtual bool BuildMeshVertexPositions ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh, [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & Indices, [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & Vertices )
[]
FStaticMeshBuilder::FStaticMeshBuilder
/Engine/Source/Developer/MeshBuilder/Public/StaticMeshBuilder.h
MeshBuilder
FStaticMeshBuilder()
[]
FStaticMeshBuilder::~FStaticMeshBuilder
/Engine/Source/Developer/MeshBuilder/Public/StaticMeshBuilder.h
MeshBuilder
virtual ~FStaticMeshBuilder()
[]
FStaticMeshBuilder
/Engine/Source/Developer/MeshBuilder/Public/StaticMeshBuilder.h
MeshBuilder
class FStaticMeshBuilder : public [FMeshBuilder](API\Developer\MeshBuilder\FMeshBuilder)
[]
IMeshBuilderModule::BuildMesh
/Engine/Source/Developer/MeshBuilder/Public/IMeshBuilderModule.h
MeshBuilder
bool BuildMesh ( class [FStaticMeshRenderData](API\Runtime\Engine\FStaticMeshRenderData) & OutRenderData, class [UObject](API\Runtime\CoreUObject\UObject\UObject) * Mesh, const class [FStaticMeshLODGroup](API\Runtime\Engine\FStaticMeshLODGroup) & LODGroup, bool bGenerateCoarseMeshStreamingLODs, bool bAllowNanite )
[]
IMeshBuilderModule::AppendToDDCKey
/Engine/Source/Developer/MeshBuilder/Public/IMeshBuilderModule.h
MeshBuilder
virtual void AppendToDDCKey ( [FString](API\Runtime\Core\Containers\FString) & DDCKey, bool bSkeletal )
[]
IMeshBuilderModule::BuildMeshVertexPositions
/Engine/Source/Developer/MeshBuilder/Public/IMeshBuilderModule.h
MeshBuilder
bool BuildMeshVertexPositions ( class [UObject](API\Runtime\CoreUObject\UObject\UObject) * StaticMesh, [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & Indices, [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & Vertices )
[]
IMeshBuilderModule::BuildSkeletalMesh
/Engine/Source/Developer/MeshBuilder/Public/IMeshBuilderModule.h
MeshBuilder
bool BuildSkeletalMesh ( const struct [FSkeletalMeshBuildParameters](API\Runtime\Engine\Engine\FSkeletalMeshBuildParameters) & SkeletalMeshBuildParameters )
[]
IMeshBuilderModule::GetForPlatform
/Engine/Source/Developer/MeshBuilder/Public/IMeshBuilderModule.h
MeshBuilder
static [IMeshBuilderModule](API\Developer\MeshBuilder\IMeshBuilderModule) & GetForPlatform ( const [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform )
[]
IMeshBuilderModule::GetForRunningPlatform
/Engine/Source/Developer/MeshBuilder/Public/IMeshBuilderModule.h
MeshBuilder
static [IMeshBuilderModule](API\Developer\MeshBuilder\IMeshBuilderModule) & GetForRunningPlatform()
[]
IMeshBuilderModule::PostBuildSkeletalMesh
/Engine/Source/Developer/MeshBuilder/Public/IMeshBuilderModule.h
MeshBuilder
virtual void PostBuildSkeletalMesh ( class [FSkeletalMeshRenderData](API\Runtime\Engine\Rendering\FSkeletalMeshRenderData) * SkeletalMeshRenderData, class [USkinnedAsset](API\Runtime\Engine\Engine\USkinnedAsset) * SkinnedAsset )
[]
IMeshBuilderModule
/Engine/Source/Developer/MeshBuilder/Public/IMeshBuilderModule.h
MeshBuilder
class IMeshBuilderModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
IMeshBuilderCommonModule::Get
/Engine/Source/Developer/MeshBuilderCommon/Public/IMeshBuilderCommonModule.h
Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already. Returns singleton instance, loading the module on demand if needed
MeshBuilderCommon
static [IMeshBuilderCommonModule](API\Developer\MeshBuilderCommon\IMeshBuilderCommonModule) & Get()
[]
IMeshBuilderCommonModule::IsAvailable
/Engine/Source/Developer/MeshBuilderCommon/Public/IMeshBuilderCommonModule.h
Checks to see if this module is loaded and ready. It is only valid to callGet()ifIsAvailable()returns true. True if the module is loaded and ready to use
MeshBuilderCommon
static bool IsAvailable()
[]
IMeshBuilderCommonModule
/Engine/Source/Developer/MeshBuilderCommon/Public/IMeshBuilderCommonModule.h
MeshBuilderCommon
class IMeshBuilderCommonModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
FInstancedMeshMergeData
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeData.h
MeshMergeUtilities
struct FInstancedMeshMergeData : public [FMeshMergeData](API\Developer\MeshMergeUtilities\FMeshMergeData)
[ { "type": "TArray< FTransf...", "name": "InstanceTransforms", "description": "" } ]
FMaterialKey::operator==
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
MeshMergeUtilities
bool operator== ( const [FMaterialKey](API\Developer\MeshMergeUtilities\FMaterialKey) & Other ) const
[]
FMaterialKey::FMaterialKey
/Engine/Source/Runtime/SlateRHIRenderer/Private/SlateRHIResourceManager.h
MeshMergeUtilities
FMaterialKey ( const [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InMaterial, const FVector2f InImageSize, int32 InMaskKey )
[]
FMaterialKey::FMaterialKey
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
MeshMergeUtilities
FMaterialKey ( const [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InMaterial )
[]
FMaterialKey
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
Lookup key for materials. Sometimes the same material is used with different masks so there must be unique resource per material/mask combination
MeshMergeUtilities
struct FMaterialKey
[ { "type": "const FVector2f", "name": "ImageSize", "description": "" }, { "type": "int32", "name": "MaskKey", "description": "" }, { "type": "constUMaterial...", "name": "Material", "description": "" }, { "type": "TWeakObjectPtr<...", "name": "Material", "description": "" } ]
FMeshLODKey::GetLODIndex
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
MeshMergeUtilities
int32 GetLODIndex() const
[]
FMeshLODKey::GetMeshIndex
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
MeshMergeUtilities
int32 GetMeshIndex() const
[]
FMeshLODKey::GetMesh
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
MeshMergeUtilities
[UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * GetMesh() const
[]
FMeshLODKey::GetVertexColorHash
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
MeshMergeUtilities
uint32 GetVertexColorHash() const
[]
FMeshLODKey::operator==
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
MeshMergeUtilities
bool operator== ( const [FMeshLODKey](API\Developer\MeshMergeUtilities\FMeshLODKey) & Other ) const
[]
FMeshLODKey::SetVertexColorHash
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
MeshMergeUtilities
void SetVertexColorHash ( uint32 InVertexColorHash )
[]
FMeshLODKey::FMeshLODKey
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
MeshMergeUtilities
FMeshLODKey ( int32 MeshIndex, int32 LODIndex, [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * InMesh )
[]
FMeshLODKey::FMeshLODKey
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
MeshMergeUtilities
FMeshLODKey ( uint32 InCombinedKey )
[]
FMeshLODKey
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
Structure representing a mesh and lod index
MeshMergeUtilities
struct FMeshLODKey
[ { "type": "uint32", "name": "CombinedKey", "description": "" }, { "type": "UStaticMesh\u0004...", "name": "Mesh", "description": "" }, { "type": "uint32", "name": "VertexColorHash", "description": "" } ]
FMeshMergeData::ReleaseData
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeData.h
MeshMergeUtilities
void ReleaseData()
[]
FMeshMergeData::FMeshMergeData
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeData.h
MeshMergeUtilities
FMeshMergeData()
[]
FMeshMergeData
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeData.h
Structure holding intermediate mesh merging data that is used throughout the mesh merging and proxy creation processes
MeshMergeUtilities
struct FMeshMergeData
[ { "type": "bool", "name": "bIsClippingMesh", "description": "If set, the raw mesh should be used as clipping geometry" }, { "type": "FString", "name": "DebugJobName", "description": "" }, { "type": "TArray< FVector...", "name": "NewUVs", "description": "Will contain non-overlapping texture coordinates, if the material requires baking down per-vertex data" }, { "type": "FMeshDescriptio...", "name": "RawMesh", "description": "Raw mesh data from the source static mesh" }, { "type": "UStaticMesh\u0004...", "name": "SourceStaticMesh", "description": "Pointer to the source static mesh instance" }, { "type": "TArray< FBox2D ...", "name": "TexCoordBounds", "description": "Contains the original texture bounds, if the material requires baking down per-vertex data" } ]
FMeshMergeDataTracker::AddAndRetrieveRawMesh
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
Adds or retrieves raw mesh data for the mesh and LOD index
MeshMergeUtilities
[FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & AddAndRetrieveRawMesh ( int32 MeshIndex, int32 LODIndex, [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * InMesh )
[]
FMeshMergeDataTracker::AddBakedMaterialSection
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
Clears out unique section to be replaced with the baked material one
MeshMergeUtilities
void AddBakedMaterialSection ( const [FSectionInfo](API\Runtime\Engine\Engine\FSectionInfo) & SectionInfo )
[]
FMeshMergeDataTracker::AddComponentToWedgeMapping
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
MeshMergeUtilities
void AddComponentToWedgeMapping ( int32 MeshIndex, int32 LODIndex, uint32 WedgeIndex )
[]
FMeshMergeDataTracker::AddLightmapChannelRecord
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
Adds a record of what channel lightmap data is stored at
MeshMergeUtilities
void AddLightmapChannelRecord ( int32 MeshIndex, int32 LODIndex, int32 LightmapChannelIndex )
[]
FMeshMergeDataTracker::AddLightMapPixels
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
Add number of lightmap pixels used for one of the Meshes
MeshMergeUtilities
void AddLightMapPixels ( int32 Pixels )
[]
FMeshMergeDataTracker::AddLODIndex
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
Adds a LOD index which will be part of the final merged mesh
MeshMergeUtilities
void AddLODIndex ( int32 LODIndex )
[]
FMeshMergeDataTracker::AddMaterialSlotName
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
Add a material slot name for a unique material instance.
MeshMergeUtilities
void AddMaterialSlotName ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * MaterialInterface, [FName](API\Runtime\Core\UObject\FName) MaterialSlotName )
[]
FMeshMergeDataTracker::AddSection
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
Adds (unique) section to stored data
MeshMergeUtilities
int32 AddSection ( const [FSectionInfo](API\Runtime\Engine\Engine\FSectionInfo) & SectionInfo )
[]
FMeshMergeDataTracker::AddSectionRemapping
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
Adding a mapping between the index for an original mesh section index and the mesh section it will be indexed to in the final mesh
MeshMergeUtilities
void AddSectionRemapping ( int32 MeshIndex, int32 LODIndex, int32 OriginalIndex, int32 UniqueIndex )
[]
FMeshMergeDataTracker::DoesAnyLODContainVertexColors
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
Returns whether or not any raw mesh entry contains vertex colors for any LOD index
MeshMergeUtilities
bool DoesAnyLODContainVertexColors() const
[]
FMeshMergeDataTracker::DoesLODContainVertexColors
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
Returns whether or not any raw mesh entry contains vertex colors for the specified LOD index
MeshMergeUtilities
bool DoesLODContainVertexColors ( int32 LODIndex ) const
[]
FMeshMergeDataTracker::DoesMeshLODRequireUniqueUVs
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
Returns whether or not the raw mesh entry for the given MeshLOD key requires unique UVs for baking out its material(s)
MeshMergeUtilities
bool DoesMeshLODRequireUniqueUVs ( [FMeshLODKey](API\Developer\MeshMergeUtilities\FMeshLODKey) Key )
[]
FMeshMergeDataTracker::DoesUVChannelContainData
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
Returns whether or not any raw mesh entry contains texture coordinates for the specified UV channel and any LOD index
MeshMergeUtilities
bool DoesUVChannelContainData ( int32 UVChannel ) const
[]
FMeshMergeDataTracker::DoesUVChannelContainData
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
Returns whether or not any raw mesh entry contains texture coordinates for the specified UV channel and LOD index
MeshMergeUtilities
bool DoesUVChannelContainData ( int32 UVChannel, int32 LODIndex ) const
[]
FMeshMergeDataTracker::FindRawMeshAndLODIndex
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
Tries to retrieve aFMeshDescriptionand returns the LOD index it found an entry for
MeshMergeUtilities
[FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) * FindRawMeshAndLODIndex ( int32 MeshIndex, int32 & OutLODIndex )
[]
FMeshMergeDataTracker::GetAvailableLightMapUVChannel
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
Returns the first available UV channel across all raw mesh entries, which will be a good fit for the lightmap UV index in the final mesh
MeshMergeUtilities
int32 GetAvailableLightMapUVChannel() const
[]
FMeshMergeDataTracker::GetComponentToWedgeMappng
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
MeshMergeUtilities
uint32 GetComponentToWedgeMappng ( int32 MeshIndex, int32 LODIndex ) const
[]
FMeshMergeDataTracker::GetConstRawMeshIterator
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
Returns a const key/value iterator for theFMeshDescriptionentries
MeshMergeUtilities
[TConstRawMeshIterator](API\Developer\MeshMergeUtilities\TConstRawMeshIterator) GetConstRawMeshIterator() const
[]
FMeshMergeDataTracker::GetLightMapDimension
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
Returns the texture dimension required to distribute all of the lightmap pixels
MeshMergeUtilities
int32 GetLightMapDimension() const
[]
FMeshMergeDataTracker::GetLODIndexIterator
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
Iterates over LOD indices for mesh
MeshMergeUtilities
[TConstLODIndexIterator](API\Developer\MeshMergeUtilities\TConstLODIndexIterator) GetLODIndexIterator() const
[]
FMeshMergeDataTracker::GetMaterialForSectionIndex
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
Returns the material used by the unique section
MeshMergeUtilities
[UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * GetMaterialForSectionIndex ( int32 SectionIndex )
[]
FMeshMergeDataTracker::GetMappingsForMeshLOD
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
Retrieves all section mappings for the MeshLOD key
MeshMergeUtilities
void GetMappingsForMeshLOD ( [FMeshLODKey](API\Developer\MeshMergeUtilities\FMeshLODKey) Key, [TArray](API\Runtime\Core\Containers\TArray)< [SectionRemapPair](API\Developer\MeshMergeUtilities\SectionRemapPair) > & InOutMappings )
[]
FMeshMergeDataTracker::GetMaterialSlotName
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
Get the material slot name from a unique material instance.
MeshMergeUtilities
[FName](API\Runtime\Core\UObject\FName) GetMaterialSlotName ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * MaterialInterface ) const
[]
FMeshMergeDataTracker::GetNumLODsForMergedMesh
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
Retrieves number of LODs part of the final merged mesh
MeshMergeUtilities
int32 GetNumLODsForMergedMesh() const
[]
FMeshMergeDataTracker::GetMeshLODsMappedToUniqueSection
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
Retrieves the MeshLOD keys from which the original sections are mapped to the unique section index
MeshMergeUtilities
void GetMeshLODsMappedToUniqueSection ( int32 UniqueIndex, [TArray](API\Runtime\Core\Containers\TArray)< [FMeshLODKey](API\Developer\MeshMergeUtilities\FMeshLODKey) > & InOutMeshLODs )
[]
FMeshMergeDataTracker::GetRawMeshIterator
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
Returns a non-const key/value iterator for theFMeshDescriptionentries
MeshMergeUtilities
[TRawMeshIterator](API\Developer\MeshMergeUtilities\TRawMeshIterator) GetRawMeshIterator()
[]
FMeshMergeDataTracker::GetRawMeshPtr
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
Retrieves Raw Mesh ptr for the given MeshLOD key
MeshMergeUtilities
[FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) * GetRawMeshPtr ( [FMeshLODKey](API\Developer\MeshMergeUtilities\FMeshLODKey) Key )
[]
FMeshMergeDataTracker::GetRawMeshPtr
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
Retrieves Raw Mesh ptr for the given mesh and LOD index
MeshMergeUtilities
[FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) * GetRawMeshPtr ( int32 MeshIndex, int32 LODIndex )
[]
FMeshMergeDataTracker::GetSection
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
Returns the unique section instance
MeshMergeUtilities
const [FSectionInfo](API\Runtime\Engine\Engine\FSectionInfo) & GetSection ( int32 SectionIndex ) const
[]
FMeshMergeDataTracker::GetTextureSizeFromTargetTexelDensity
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
MeshMergeUtilities
double GetTextureSizeFromTargetTexelDensity ( float InTargetTexelDensity ) const
[]
FMeshMergeDataTracker::NumberOfUniqueSections
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
Returns the number of unique sections
MeshMergeUtilities
int32 NumberOfUniqueSections() const
[]
FMeshMergeDataTracker::ProcessRawMeshes
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
Looks at all available raw mesh data and processes it to populate some flags
MeshMergeUtilities
void ProcessRawMeshes()
[]
FMeshMergeDataTracker::RemoveRawMesh
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
Removes raw mesh entry for the given mesh and LOD index
MeshMergeUtilities
void RemoveRawMesh ( int32 MeshIndex, int32 LODIndex )
[]
FMeshMergeDataTracker::TryFindRawMeshForLOD
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
Tries to retrieve aFMeshDescriptionfor the given mesh and LOD index, if it can't it will try to find an entry for each LOD levle below InOutDesiredLODIndex
MeshMergeUtilities
[FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) * TryFindRawMeshForLOD ( int32 MeshIndex, int32 & InOutDesiredLODIndex )
[]
FMeshMergeDataTracker::FMeshMergeDataTracker
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
MeshMergeUtilities
FMeshMergeDataTracker()
[]
FMeshMergeDataTracker
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
Used to keep track of in-flight data while meshes are merged and their corresponding materials baked down
MeshMergeUtilities
class FMeshMergeDataTracker
[ { "type": "int32", "name": "AvailableLightMapUVChannel", "description": "First available UV channel across all RawMesh entries" }, { "type": "bool[8][MAX_MES...", "name": "bOcuppiedUVChannels", "description": "" }, { "type": "bool[8]", "name": "bWithVertexColors", "description": "Flags for UV and vertex color usage" }, { "type": "TMap<FMeshLODK...", "name": "ComponentToWedgeOffsets", "description": "" }, { "type": "TMap<FMeshLODK...", "name": "LightmapChannelLODs", "description": "Mesh / LOD index, lightmap channel." }, { "type": "TArray< int32 >", "name": "LODIndices", "description": "All LOD indices which should be populated in the final merged mesh" }, { "type": "TMap<UMaterial...", "name": "MaterialInterfaceToMaterialSlotName", "description": "Use this map to recycle the material slot name." }, { "type": "TMap<FMeshLODK...", "name": "RawMeshLODs", "description": "Mesh / LOD index, RawMesh." }, { "type": "TArray<FMeshLO...", "name": "RequiresUniqueUVs", "description": "Whether a key requires unique UVs." }, { "type": "int32", "name": "SummedLightMapPixels", "description": "" }, { "type": "TMultiMap<FMes...", "name": "UniqueSectionIndexPerLOD", "description": "Remapping pairs for each mesh and LOD index combination" }, { "type": "TArray<FSectio...", "name": "UniqueSections", "description": "Unique set of sections in mesh" }, { "type": "TMultiMap< uint...", "name": "UniqueSectionToMeshLOD", "description": "Maps from each unique section index to all the RawMesh entries which contain an original section that's mapped to it" } ]
FRawMeshExt::FRawMeshExt
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeData.h
MeshMergeUtilities
FRawMeshExt()
[]
FRawMeshExt
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeData.h
Structure for encapsulating per LOD mesh merging data
MeshMergeUtilities
struct FRawMeshExt
[ { "type": "FKAggregateGeom", "name": "AggGeom", "description": "" }, { "type": "bool[8]", "name": "bShouldExportLOD", "description": "Whether or not a specific LOD should be exported" }, { "type": "UStaticMeshComp...", "name": "Component", "description": "" }, { "type": "int32", "name": "ExportLODIndex", "description": "Specific LOD index that is being exported" }, { "type": "FLightMapRef", "name": "LightMap", "description": "" }, { "type": "int32", "name": "MaxLODExport", "description": "Max LOD index that is exported" }, { "type": "FMeshMergeData[...", "name": "MeshLODData", "description": "" }, { "type": "FShadowMapRef", "name": "ShadowMap", "description": "" }, { "type": "UStaticMesh\u0004...", "name": "SourceStaticMesh", "description": "Pointer to the source static mesh instance" } ]
FSkeletalMeshComponentAdapter::AddMaterial
/Engine/Source/Developer/MeshMergeUtilities/Public/SkeletalMeshAdapter.h
Adds a new material to the underlying asset/data
MeshMergeUtilities
virtual int32 AddMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material )
[]
FSkeletalMeshComponentAdapter::AddMaterial
/Engine/Source/Developer/MeshMergeUtilities/Public/SkeletalMeshAdapter.h
Adds a new material to the underlying asset/data and specify the slot names
MeshMergeUtilities
virtual int32 AddMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material, const [FName](API\Runtime\Core\UObject\FName) & SlotName, const [FName](API\Runtime\Core\UObject\FName) & ImportedSlotName )
[]
FSkeletalMeshComponentAdapter::ApplySettings
/Engine/Source/Developer/MeshMergeUtilities/Public/SkeletalMeshAdapter.h
Ability to apply custom settings to theFMeshDatastructure
MeshMergeUtilities
virtual void ApplySettings ( int32 LODIndex, [FMeshData](API\Developer\MaterialBaking\FMeshData) & InOutMeshData ) const
[]
FSkeletalMeshComponentAdapter::GetBaseName
/Engine/Source/Developer/MeshMergeUtilities/Public/SkeletalMeshAdapter.h
Returns base name to use for newly created assets
MeshMergeUtilities
virtual [FString](API\Runtime\Core\Containers\FString) GetBaseName() const
[]
FSkeletalMeshComponentAdapter::GetBounds
/Engine/Source/Developer/MeshMergeUtilities/Public/SkeletalMeshAdapter.h
Returns bounds of underlying data
MeshMergeUtilities
virtual FBoxSphereBounds GetBounds() const
[]
FSkeletalMeshComponentAdapter::GetImportedMaterialSlotName
/Engine/Source/Developer/MeshMergeUtilities/Public/SkeletalMeshAdapter.h
Returns the importer material slot name for the given index
MeshMergeUtilities
virtual [FName](API\Runtime\Core\UObject\FName) GetImportedMaterialSlotName ( int32 MaterialIndex ) const
[]
FSkeletalMeshComponentAdapter::GetMaterialIndex
/Engine/Source/Developer/MeshMergeUtilities/Public/SkeletalMeshAdapter.h
Returns the material index for the given lod and section index
MeshMergeUtilities
virtual int32 GetMaterialIndex ( int32 LODIndex, int32 SectionIndex ) const
[]
FSkeletalMeshComponentAdapter::GetMaterialSlotName
/Engine/Source/Developer/MeshMergeUtilities/Public/SkeletalMeshAdapter.h
Returns the material slot name for the given index
MeshMergeUtilities
virtual [FName](API\Runtime\Core\UObject\FName) GetMaterialSlotName ( int32 MaterialIndex ) const
[]
FSkeletalMeshComponentAdapter::GetNumberOfLODs
/Engine/Source/Developer/MeshMergeUtilities/Public/SkeletalMeshAdapter.h
BeginIMaterialBakingAdapteroverrides
MeshMergeUtilities
virtual int32 GetNumberOfLODs() const
[]
FSkeletalMeshComponentAdapter::GetOuter
/Engine/Source/Developer/MeshMergeUtilities/Public/SkeletalMeshAdapter.h
Returns outer package to use when creating new assets
MeshMergeUtilities
virtual [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * GetOuter() const
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FSkeletalMeshComponentAdapter::IsAsset
/Engine/Source/Developer/MeshMergeUtilities/Public/SkeletalMeshAdapter.h
Returns whether or not the underlying data is an UAsset
MeshMergeUtilities
virtual bool IsAsset() const
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FSkeletalMeshComponentAdapter::LightmapUVIndex
/Engine/Source/Developer/MeshMergeUtilities/Public/SkeletalMeshAdapter.h
Returns lightmap UV index used by mesh data
MeshMergeUtilities
virtual int32 LightmapUVIndex() const
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FSkeletalMeshComponentAdapter::RemapMaterialIndex
/Engine/Source/Developer/MeshMergeUtilities/Public/SkeletalMeshAdapter.h
Remaps the material index for the given lod and section index to the specified new one
MeshMergeUtilities
virtual void RemapMaterialIndex ( int32 LODIndex, int32 SectionIndex, int32 NewMaterialIndex )
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FSkeletalMeshComponentAdapter::RetrieveMeshSections
/Engine/Source/Developer/MeshMergeUtilities/Public/SkeletalMeshAdapter.h
Retrieves all mesh sections from underlying data
MeshMergeUtilities
virtual void RetrieveMeshSections ( int32 LODIndex, [TArray](API\Runtime\Core\Containers\TArray)< [FSectionInfo](API\Runtime\Engine\Engine\FSectionInfo) > & InOutSectionInfo ) const
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FSkeletalMeshComponentAdapter::SetMaterial
/Engine/Source/Developer/MeshMergeUtilities/Public/SkeletalMeshAdapter.h
Sets material index to specified material value
MeshMergeUtilities
virtual void SetMaterial ( int32 MaterialIndex, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material )
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FSkeletalMeshComponentAdapter::RetrieveRawMeshData
/Engine/Source/Developer/MeshMergeUtilities/Public/SkeletalMeshAdapter.h
Retrieves model data inFMeshDescriptionform
MeshMergeUtilities
virtual void RetrieveRawMeshData ( int32 LODIndex, [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & InOutRawMesh, bool bPropagateMeshData ) const
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FSkeletalMeshComponentAdapter::UpdateUVChannelData
/Engine/Source/Developer/MeshMergeUtilities/Public/SkeletalMeshAdapter.h
Update UV channel data on object the adapter represents
MeshMergeUtilities
virtual void UpdateUVChannelData()
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FSkeletalMeshComponentAdapter::FSkeletalMeshComponentAdapter
/Engine/Source/Developer/MeshMergeUtilities/Public/SkeletalMeshAdapter.h
MeshMergeUtilities
FSkeletalMeshComponentAdapter ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InSkeletalMeshComponent )
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FSkeletalMeshComponentAdapter
/Engine/Source/Developer/MeshMergeUtilities/Public/SkeletalMeshAdapter.h
Adapter which takes a Skeletal Mesh asset to use for material baking (allows for changes to the asset itself)
MeshMergeUtilities
class FSkeletalMeshComponentAdapter : public [IMaterialBakingAdapter](API\Developer\MeshMergeUtilities\IMaterialBakingAdapter)
[ { "type": "int32", "name": "NumLODs", "description": "" }, { "type": "USkeletalMesh&...", "name": "SkeletalMesh", "description": "" }, { "type": "USkeletalMeshCo...", "name": "SkeletalMeshComponent", "description": "EndIMaterialBakingAdapteroverrides" } ]
FStaticMeshAdapter::AddMaterial
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshAdapter.h
Adds a new material to the underlying asset/data
MeshMergeUtilities
virtual int32 AddMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material )
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FStaticMeshAdapter::AddMaterial
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshAdapter.h
Adds a new material to the underlying asset/data and specify the slot names
MeshMergeUtilities
virtual int32 AddMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material, const [FName](API\Runtime\Core\UObject\FName) & SlotName, const [FName](API\Runtime\Core\UObject\FName) & ImportedSlotName )
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FStaticMeshAdapter::ApplySettings
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshAdapter.h
Ability to apply custom settings to theFMeshDatastructure
MeshMergeUtilities
virtual void ApplySettings ( int32 LODIndex, [FMeshData](API\Developer\MaterialBaking\FMeshData) & InOutMeshData ) const
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FStaticMeshAdapter::GetBaseName
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshAdapter.h
Returns base name to use for newly created assets
MeshMergeUtilities
virtual [FString](API\Runtime\Core\Containers\FString) GetBaseName() const
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FStaticMeshAdapter::GetBounds
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshAdapter.h
Returns bounds of underlying data
MeshMergeUtilities
virtual FBoxSphereBounds GetBounds() const
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