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FStaticMeshAdapter::GetImportedMaterialSlotName
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshAdapter.h
Returns the importer material slot name for the given index
MeshMergeUtilities
virtual [FName](API\Runtime\Core\UObject\FName) GetImportedMaterialSlotName ( int32 MaterialIndex ) const
[]
FStaticMeshAdapter::GetMaterialIndex
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshAdapter.h
Returns the material index for the given lod and section index
MeshMergeUtilities
virtual int32 GetMaterialIndex ( int32 LODIndex, int32 SectionIndex ) const
[]
FStaticMeshAdapter::GetMaterialSlotName
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshAdapter.h
Returns the material slot name for the given index
MeshMergeUtilities
virtual [FName](API\Runtime\Core\UObject\FName) GetMaterialSlotName ( int32 MaterialIndex ) const
[]
FStaticMeshAdapter::GetNumberOfLODs
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshAdapter.h
BeginIMaterialBakingAdapteroverrides
MeshMergeUtilities
virtual int32 GetNumberOfLODs() const
[]
FStaticMeshAdapter::GetOuter
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshAdapter.h
Returns outer package to use when creating new assets
MeshMergeUtilities
virtual [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * GetOuter() const
[]
FStaticMeshAdapter::IsAsset
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshAdapter.h
Returns whether or not the underlying data is an UAsset
MeshMergeUtilities
virtual bool IsAsset() const
[]
FStaticMeshAdapter::LightmapUVIndex
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshAdapter.h
Returns lightmap UV index used by mesh data
MeshMergeUtilities
virtual int32 LightmapUVIndex() const
[]
FStaticMeshAdapter::RemapMaterialIndex
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshAdapter.h
Remaps the material index for the given lod and section index to the specified new one
MeshMergeUtilities
virtual void RemapMaterialIndex ( int32 LODIndex, int32 SectionIndex, int32 NewMaterialIndex )
[]
FStaticMeshAdapter::RetrieveRawMeshData
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshAdapter.h
Retrieves model data inFMeshDescriptionform
MeshMergeUtilities
virtual void RetrieveRawMeshData ( int32 LODIndex, [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & InOutRawMesh, bool bPropagateMeshData ) const
[]
FStaticMeshAdapter::RetrieveMeshSections
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshAdapter.h
Retrieves all mesh sections from underlying data
MeshMergeUtilities
virtual void RetrieveMeshSections ( int32 LODIndex, [TArray](API\Runtime\Core\Containers\TArray)< [FSectionInfo](API\Runtime\Engine\Engine\FSectionInfo) > & InOutSectionInfo ) const
[]
FStaticMeshAdapter::SetMaterial
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshAdapter.h
Sets material index to specified material value
MeshMergeUtilities
virtual void SetMaterial ( int32 MaterialIndex, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material )
[]
FStaticMeshAdapter::UpdateUVChannelData
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshAdapter.h
Update UV channel data on object the adapter represents
MeshMergeUtilities
virtual void UpdateUVChannelData()
[]
FStaticMeshAdapter::FStaticMeshAdapter
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshAdapter.h
MeshMergeUtilities
FStaticMeshAdapter ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * InStaticMesh )
[]
FStaticMeshAdapter
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshAdapter.h
Adapter which takes a Static Mesh asset to use for material baking (allows for changes to the asset itself)
MeshMergeUtilities
class FStaticMeshAdapter : public [IMaterialBakingAdapter](API\Developer\MeshMergeUtilities\IMaterialBakingAdapter)
[ { "type": "int32", "name": "NumLODs", "description": "" }, { "type": "UStaticMesh\u0004...", "name": "StaticMesh", "description": "EndIMaterialBakingAdapteroverrides" } ]
FStaticMeshComponentAdapter::AddMaterial
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h
Adds a new material to the underlying asset/data
MeshMergeUtilities
virtual int32 AddMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material )
[]
FStaticMeshComponentAdapter::AddMaterial
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h
Adds a new material to the underlying asset/data and specify the slot names
MeshMergeUtilities
virtual int32 AddMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material, const [FName](API\Runtime\Core\UObject\FName) & SlotName, const [FName](API\Runtime\Core\UObject\FName) & ImportedSlotName )
[]
FStaticMeshComponentAdapter::ApplySettings
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h
Ability to apply custom settings to theFMeshDatastructure
MeshMergeUtilities
virtual void ApplySettings ( int32 LODIndex, [FMeshData](API\Developer\MaterialBaking\FMeshData) & InOutMeshData ) const
[]
FStaticMeshComponentAdapter::GetBaseName
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h
Returns base name to use for newly created assets
MeshMergeUtilities
virtual [FString](API\Runtime\Core\Containers\FString) GetBaseName() const
[]
FStaticMeshComponentAdapter::GetBounds
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h
Returns bounds of underlying data
MeshMergeUtilities
virtual FBoxSphereBounds GetBounds() const
[]
FStaticMeshComponentAdapter::GetImportedMaterialSlotName
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h
Returns the importer material slot name for the given index
MeshMergeUtilities
virtual [FName](API\Runtime\Core\UObject\FName) GetImportedMaterialSlotName ( int32 MaterialIndex ) const
[]
FStaticMeshComponentAdapter::GetMaterialIndex
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h
Returns the material index for the given lod and section index
MeshMergeUtilities
virtual int32 GetMaterialIndex ( int32 LODIndex, int32 SectionIndex ) const
[]
FStaticMeshComponentAdapter::GetMaterialSlotName
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h
Returns the material slot name for the given index
MeshMergeUtilities
virtual [FName](API\Runtime\Core\UObject\FName) GetMaterialSlotName ( int32 MaterialIndex ) const
[]
FStaticMeshComponentAdapter::GetNumberOfLODs
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h
BeginIMaterialBakingAdapteroverrides
MeshMergeUtilities
virtual int32 GetNumberOfLODs() const
[]
FStaticMeshComponentAdapter::GetOuter
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h
Returns outer package to use when creating new assets
MeshMergeUtilities
virtual [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * GetOuter() const
[]
FStaticMeshComponentAdapter::IsAsset
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h
Returns whether or not the underlying data is an UAsset
MeshMergeUtilities
virtual bool IsAsset() const
[]
FStaticMeshComponentAdapter::LightmapUVIndex
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h
Returns lightmap UV index used by mesh data
MeshMergeUtilities
virtual int32 LightmapUVIndex() const
[]
FStaticMeshComponentAdapter::RemapMaterialIndex
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h
Remaps the material index for the given lod and section index to the specified new one
MeshMergeUtilities
virtual void RemapMaterialIndex ( int32 LODIndex, int32 SectionIndex, int32 NewMaterialIndex )
[]
FStaticMeshComponentAdapter::RetrieveMeshSections
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h
Retrieves all mesh sections from underlying data
MeshMergeUtilities
virtual void RetrieveMeshSections ( int32 LODIndex, [TArray](API\Runtime\Core\Containers\TArray)< [FSectionInfo](API\Runtime\Engine\Engine\FSectionInfo) > & InOutSectionInfo ) const
[]
FStaticMeshComponentAdapter::RetrieveRawMeshData
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h
Retrieves model data inFMeshDescriptionform
MeshMergeUtilities
virtual void RetrieveRawMeshData ( int32 LODIndex, [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & InOutRawMesh, bool bPropagateMeshData ) const
[]
FStaticMeshComponentAdapter::SetMaterial
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h
Sets material index to specified material value
MeshMergeUtilities
virtual void SetMaterial ( int32 MaterialIndex, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material )
[]
FStaticMeshComponentAdapter::FStaticMeshComponentAdapter
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h
MeshMergeUtilities
FStaticMeshComponentAdapter ( [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * InStaticMeshComponent )
[]
FStaticMeshComponentAdapter
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h
Adapter which takes a Static Mesh Component instance to use for material baking (does not allow for changes to the underlying asset itself)
MeshMergeUtilities
class FStaticMeshComponentAdapter : public [IMaterialBakingAdapter](API\Developer\MeshMergeUtilities\IMaterialBakingAdapter)
[ { "type": "int32", "name": "NumLODs", "description": "" }, { "type": "UStaticMesh\u0004...", "name": "StaticMesh", "description": "" }, { "type": "UStaticMeshComp...", "name": "StaticMeshComponent", "description": "EndIMaterialBakingAdapteroverrides" } ]
IMaterialBakingAdapter::AddMaterial
/Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h
Adds a new material to the underlying asset/data
MeshMergeUtilities
int32 AddMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material )
[]
IMaterialBakingAdapter::AddMaterial
/Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h
Adds a new material to the underlying asset/data and specify the slot names
MeshMergeUtilities
int32 AddMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material, const [FName](API\Runtime\Core\UObject\FName) & SlotName, const [FName](API\Runtime\Core\UObject\FName) & ImportedSlotName )
[]
IMaterialBakingAdapter::GetBaseName
/Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h
Returns base name to use for newly created assets
MeshMergeUtilities
[FString](API\Runtime\Core\Containers\FString) GetBaseName() const
[]
IMaterialBakingAdapter::ApplySettings
/Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h
Ability to apply custom settings to theFMeshDatastructure
MeshMergeUtilities
void ApplySettings ( int32 LODIndex, [FMeshData](API\Developer\MaterialBaking\FMeshData) & InOutMeshData ) const
[]
FStaticMeshComponentAdapter::UpdateUVChannelData
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h
Update UV channel data on object the adapter represents
MeshMergeUtilities
virtual void UpdateUVChannelData()
[]
IMaterialBakingAdapter::GetBounds
/Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h
Returns bounds of underlying data
MeshMergeUtilities
FBoxSphereBounds GetBounds() const
[]
IMaterialBakingAdapter::GetImportedMaterialSlotName
/Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h
Returns the importer material slot name for the given index
MeshMergeUtilities
[FName](API\Runtime\Core\UObject\FName) GetImportedMaterialSlotName ( int32 MaterialIndex ) const
[]
IMaterialBakingAdapter::GetMaterialIndex
/Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h
Returns the material index for the given lod and section index
MeshMergeUtilities
int32 GetMaterialIndex ( int32 LODIndex, int32 SectionIndex ) const
[]
IMaterialBakingAdapter::GetMaterialSlotName
/Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h
Returns the material slot name for the given index
MeshMergeUtilities
[FName](API\Runtime\Core\UObject\FName) GetMaterialSlotName ( int32 MaterialIndex ) const
[]
IMaterialBakingAdapter::GetNumberOfLODs
/Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h
Returns the number of LODs for the data the adapter represents
MeshMergeUtilities
int32 GetNumberOfLODs() const
[]
IMaterialBakingAdapter::GetOuter
/Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h
Returns outer package to use when creating new assets
MeshMergeUtilities
[UPackage](API\Runtime\CoreUObject\UObject\UPackage) * GetOuter() const
[]
IMaterialBakingAdapter::IsAsset
/Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h
Returns whether or not the underlying data is an UAsset
MeshMergeUtilities
bool IsAsset() const
[]
IMaterialBakingAdapter::LightmapUVIndex
/Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h
Returns lightmap UV index used by mesh data
MeshMergeUtilities
int32 LightmapUVIndex() const
[]
IMaterialBakingAdapter::RemapMaterialIndex
/Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h
Remaps the material index for the given lod and section index to the specified new one
MeshMergeUtilities
void RemapMaterialIndex ( int32 LODIndex, int32 SectionIndex, int32 NewMaterialIndex )
[]
IMaterialBakingAdapter::RetrieveMeshSections
/Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h
Retrieves all mesh sections from underlying data
MeshMergeUtilities
void RetrieveMeshSections ( int32 LODIndex, [TArray](API\Runtime\Core\Containers\TArray)< [FSectionInfo](API\Runtime\Engine\Engine\FSectionInfo) > & InOutSectionInfo ) const
[]
IMaterialBakingAdapter::RetrieveRawMeshData
/Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h
Retrieves model data inFMeshDescriptionform
MeshMergeUtilities
void RetrieveRawMeshData ( int32 LODIndex, [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & InOutRawMesh, bool bPropagateMeshData ) const
[]
IMaterialBakingAdapter::SetMaterial
/Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h
Sets material index to specified material value
MeshMergeUtilities
void SetMaterial ( int32 MaterialIndex, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material )
[]
IMaterialBakingAdapter::UpdateUVChannelData
/Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h
Update UV channel data on object the adapter represents
MeshMergeUtilities
void UpdateUVChannelData()
[]
IMaterialBakingAdapter
/Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h
MeshMergeUtilities
class IMaterialBakingAdapter
[]
IMeshMergeExtension::OnCreatedMergedRawMeshes
/Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeExtension.h
MeshMergeUtilities
void OnCreatedMergedRawMeshes ( const [TArray](API\Runtime\Core\Containers\TArray)< [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * > & MergedComponents, const class [FMeshMergeDataTracker](API\Developer\MeshMergeUtilities\FMeshMergeDataTracker) & DataTracker, [TArray](API\Runtime\Core\Containers\TArray)< [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) > & MergedMeshLODs )
[]
IMeshMergeExtension::OnCreatedProxyMaterial
/Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeExtension.h
MeshMergeUtilities
void OnCreatedProxyMaterial ( const [TArray](API\Runtime\Core\Containers\TArray)< [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * > & MergedComponents, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * ProxyMaterial )
[]
IMeshMergeExtension
/Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeExtension.h
MeshMergeUtilities
class IMeshMergeExtension
[]
IMeshMergeModule::GetUtilities
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeModule.h
MeshMergeUtilities
const [IMeshMergeUtilities](API\Developer\MeshMergeUtilities\IMeshMergeUtilities) & GetUtilities() const
[]
IMeshMergeModule::GetUtilities
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeModule.h
MeshMergeUtilities
[IMeshMergeUtilities](API\Developer\MeshMergeUtilities\IMeshMergeUtilities) & GetUtilities()
[]
IMeshMergeModule
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeModule.h
MeshMergeUtilities
class IMeshMergeModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
IMeshMergeUtilities::BakeMaterialsForComponent
/Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h
Bakes out (in place) materials for given static mesh component
MeshMergeUtilities
void BakeMaterialsForComponent ( [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * StaticMeshComponent ) const
[]
IMeshMergeUtilities::BakeMaterialsForComponent
/Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h
Bakes out (in place) materials for given skeletal mesh component
MeshMergeUtilities
void BakeMaterialsForComponent ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkeletalMeshComponent ) const
[]
IMeshMergeUtilities::BakeMaterialsForComponent
/Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h
Bakes out (in place) materials for given adapter
MeshMergeUtilities
void BakeMaterialsForComponent ( [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) >> & OptionObjects, [IMaterialBakingAdapter](API\Developer\MeshMergeUtilities\IMaterialBakingAdapter) * Adapter ) const
[]
IMeshMergeUtilities::BakeMaterialsForMesh
/Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h
Bakes out (in place) materials for given static mesh asset
MeshMergeUtilities
void BakeMaterialsForMesh ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * Mesh ) const
[]
IMeshMergeUtilities::CreateProxyMesh
/Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h
Merges list of actors into single proxy mesh
MeshMergeUtilities
void CreateProxyMesh ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InActors, const struct [FMeshProxySettings](API\Runtime\Engine\Engine\FMeshProxySettings) & InMeshProxySettings, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * InOuter, const [FString](API\Runtime\Core\Containers\FString) & InProxyBasePackageName, const [FGuid](API\Runtime\Core\Misc\FGuid) InGuid, const [FCreateProxyDelegate](API\Developer\MeshReductionInterface\FCreateProxyDelegate) & InProxyCreatedDelegate, const bool bAllowAsync, const float ScreenSize ) const
[]
IMeshMergeUtilities::CreateProxyMesh
/Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h
Merges list of static meshes into single proxy mesh
MeshMergeUtilities
void CreateProxyMesh ( const [TArray](API\Runtime\Core\Containers\TArray)< [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * > & InComponents, const struct [FMeshProxySettings](API\Runtime\Engine\Engine\FMeshProxySettings) & InMeshProxySettings, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * InOuter, const [FString](API\Runtime\Core\Containers\FString) & InProxyBasePackageName, const [FGuid](API\Runtime\Core\Misc\FGuid) InGuid, const [FCreateProxyDelegate](API\Developer\MeshReductionInterface\FCreateProxyDelegate) & InProxyCreatedDelegate, const bool bAllowAsync, const float ScreenSize ) const
[]
IMeshMergeUtilities::CreateProxyMesh
/Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h
Merges list of actors into single proxy mesh
MeshMergeUtilities
void CreateProxyMesh ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InActors, const struct [FMeshProxySettings](API\Runtime\Engine\Engine\FMeshProxySettings) & InMeshProxySettings, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InBaseMaterial, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * InOuter, const [FString](API\Runtime\Core\Containers\FString) & InProxyBasePackageName, const [FGuid](API\Runtime\Core\Misc\FGuid) InGuid, const [FCreateProxyDelegate](API\Developer\MeshReductionInterface\FCreateProxyDelegate) & InProxyCreatedDelegate, const bool bAllowAsync, const float ScreenSize ) const
[]
IMeshMergeUtilities::CreateProxyMesh
/Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h
Merges list of static meshes into single proxy mesh
MeshMergeUtilities
void CreateProxyMesh ( const [TArray](API\Runtime\Core\Containers\TArray)< [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * > & InComponents, const struct [FMeshProxySettings](API\Runtime\Engine\Engine\FMeshProxySettings) & InMeshProxySettings, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InBaseMaterial, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * InOuter, const [FString](API\Runtime\Core\Containers\FString) & InProxyBasePackageName, const [FGuid](API\Runtime\Core\Misc\FGuid) InGuid, const [FCreateProxyDelegate](API\Developer\MeshReductionInterface\FCreateProxyDelegate) & InProxyCreatedDelegate, const bool bAllowAsync, const float ScreenSize ) const
[]
IMeshMergeUtilities::IsValidBaseMaterial
/Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h
Deprecated* UseFMaterialUtilities::IsValidFlattenMaterial()
MeshMergeUtilities
bool IsValidBaseMaterial ( const [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InBaseMaterial, bool bShowToaster ) const
[]
IMeshMergeUtilities::MergeComponentsToInstances
/Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h
Merges static mesh components into a single actor with multiple instanced static mesh components void
MeshMergeUtilities
void MergeComponentsToInstances ( const [TArray](API\Runtime\Core\Containers\TArray)< [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * > & ComponentsToMerge, [UWorld](API\Runtime\Engine\Engine\UWorld) * World, [ULevel](API\Runtime\Engine\Engine\ULevel) * Level, const [FMeshInstancingSettings](API\Runtime\Engine\Engine\FMeshInstancingSettings) & InSettings, bool bActuallyMerge, bool bReplaceSourceActors, [FText](API\Runtime\Core\Internationalization\FText) * OutResultsText ) const
[]
IMeshMergeUtilities::MergeComponentsToStaticMesh
/Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h
Merges components into a single Static Mesh (with possible baked out atlas-material) void
MeshMergeUtilities
void MergeComponentsToStaticMesh ( const [TArray](API\Runtime\Core\Containers\TArray)< [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * > & ComponentsToMerge, [UWorld](API\Runtime\Engine\Engine\UWorld) * World, const [FMeshMergingSettings](API\Runtime\Engine\Engine\FMeshMergingSettings) & InSettings, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InBaseMaterial, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * InOuter, const [FString](API\Runtime\Core\Containers\FString) & InBasePackageName, [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OutAssetsToSync, FVector & OutMergedActorLocation, const float ScreenSize, bool bSilent ) const
[]
IMeshMergeUtilities::RegisterExtension
/Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h
MeshMergeUtilities
void RegisterExtension ( [IMeshMergeExtension](API\Developer\MeshMergeUtilities\IMeshMergeExtension) * InExtension )
[]
IMeshMergeUtilities::RetrieveMeshDescription
/Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h
Extract mesh data inFMeshDescriptionform from the provided static mesh component
MeshMergeUtilities
void RetrieveMeshDescription ( const [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * InStaticMeshComponent, int32 LODIndex, [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & InOutMeshDescription, bool bPropagateVertexColours ) const
[]
IMeshMergeUtilities::RetrieveMeshDescription
/Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h
Extract mesh data inFMeshDescriptionform from the provided static mesh
MeshMergeUtilities
void RetrieveMeshDescription ( const [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * InStaticMesh, int32 LODIndex, [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & InOutMeshDescription ) const
[]
IMeshMergeUtilities::RetrieveMeshDescription
/Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h
Extract mesh data inFMeshDescriptionform from the provided skeletal mesh component
MeshMergeUtilities
void RetrieveMeshDescription ( const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InSkeletalMeshComponent, int32 LODIndex, [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & InOutMeshDescription, bool bPropagateVertexColours ) const
[]
IMeshMergeUtilities::RetrievePhysicsData
/Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h
Extract physics geometry and body setup from set of primitive components.
MeshMergeUtilities
void RetrievePhysicsData ( const [TArray](API\Runtime\Core\Containers\TArray)< [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * > & InComponents, [TArray](API\Runtime\Core\Containers\TArray)< [FKAggregateGeom](API\Runtime\Engine\PhysicsEngine\FKAggregateGeom) > & InOutPhysicsGeometry, [UBodySetup](API\Runtime\Engine\PhysicsEngine\UBodySetup) *& OutBodySetupSource ) const
[]
IMeshMergeUtilities::UnregisterExtension
/Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h
MeshMergeUtilities
void UnregisterExtension ( [IMeshMergeExtension](API\Developer\MeshMergeUtilities\IMeshMergeExtension) * InExtension )
[]
IMeshMergeUtilities::~IMeshMergeUtilities
/Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h
MeshMergeUtilities
virtual ~IMeshMergeUtilities()
[]
IMeshMergeUtilities
/Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h
Typedef pair of FVector2Ds, key == uv position offset and value == uv scaling factor.
MeshMergeUtilities
class IMeshMergeUtilities
[]
MaterialRemapPair
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
MeshMergeUtilities
typedef TPair< uint32, uint32 > MaterialRemapPair
[]
MeshLODPair
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
MeshMergeUtilities
typedef TPair< uint32, uint32 > MeshLODPair
[]
SectionRemapPair
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
MeshMergeUtilities
typedef TPair< uint32, uint32 > SectionRemapPair
[]
TConstLODIndexIterator
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
MeshMergeUtilities
typedef [TArray](API\Runtime\Core\Containers\TArray)< int32 >::TConstIterator TConstLODIndexIterator
[]
TConstRawMeshIterator
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
Typedefs to allow for some nicer looking loops
MeshMergeUtilities
typedef [TMap](API\Runtime\Core\Containers\TMap)< [FMeshLODKey](API\Developer\MeshMergeUtilities\FMeshLODKey), [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) >::TConstIterator TConstRawMeshIterator
[]
TRawMeshIterator
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h
MeshMergeUtilities
typedef [TMap](API\Runtime\Core\Containers\TMap)< [FMeshLODKey](API\Developer\MeshMergeUtilities\FMeshLODKey), [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) >::TIterator TRawMeshIterator
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FBakeMaterialsDelegate
/Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h
MeshReductionInterface
typedef TBaseDelegate_OneParam< void, [TArray](API\Runtime\Core\Containers\TArray)< [FFlattenMaterial](API\Developer\MaterialUtilities\FFlattenMaterial) > & > FBakeMaterialsDelegate
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FCreateProxyDelegate
/Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h
MeshReductionInterface
typedef TBaseDelegate_TwoParams< void, const [FGuid](API\Runtime\Core\Misc\FGuid), [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & > FCreateProxyDelegate
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FMergeCompleteData
/Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h
Data used for passing back the data resulting from a completed mesh merging operation
MeshReductionInterface
struct FMergeCompleteData
[ { "type": "UMaterialInterf...", "name": "BaseMaterial", "description": "Base material to instance for the proxy material" }, { "type": "FCreateProxyDel...", "name": "CallbackDelegate", "description": "Callback delegate object used as a callback when the job finishes" }, { "type": "TArray< constU...", "name": "ImposterComponents", "description": "List of Components containing imposter LODs" }, { "type": "UPackage*", "name": "InOuter", "description": "Outer object to store/save UObjects" }, { "type": "FMeshProxySetti...", "name": "InProxySettings", "description": "Merge/Proxy settings structure" }, { "type": "FString", "name": "ProxyBasePackageName", "description": "Base package name for the proxy mesh UObjects" }, { "type": "TArray<UStatic...", "name": "StaticMeshComponents", "description": "List of Components incorporated into the Proxy Mesh" } ]
FMeshReductionModule::GetDistributedMeshMergingInterface
/Engine/Source/Developer/MeshReductionInterface/Public/MeshReductionModule.h
MeshReductionInterface
virtual [IMeshMerging](API\Developer\MeshReductionInterface\IMeshMerging) * GetDistributedMeshMergingInterface()
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FMeshReductionModule::GetMeshMergingInterface
/Engine/Source/Developer/MeshReductionInterface/Public/MeshReductionModule.h
Returns the mesh merging plugin if available.
MeshReductionInterface
virtual [IMeshMerging](API\Developer\MeshReductionInterface\IMeshMerging) * GetMeshMergingInterface()
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FMeshReductionModule::GetSkeletalMeshReductionInterface
/Engine/Source/Developer/MeshReductionInterface/Public/MeshReductionModule.h
Returns the mesh reduction plugin if available.
MeshReductionInterface
virtual [IMeshReduction](API\Developer\MeshReductionInterface\IMeshReduction) * GetSkeletalMeshReductionInterface()
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FMeshReductionModule::GetStaticMeshReductionInterface
/Engine/Source/Developer/MeshReductionInterface/Public/MeshReductionModule.h
Returns the mesh reduction plugin if available.
MeshReductionInterface
virtual [IMeshReduction](API\Developer\MeshReductionInterface\IMeshReduction) * GetStaticMeshReductionInterface()
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FMeshReductionModule::ShutdownModule
/Engine/Source/Developer/MeshReductionInterface/Public/MeshReductionModule.h
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well.
MeshReductionInterface
virtual void ShutdownModule()
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FMeshReductionModule::StartupModule
/Engine/Source/Developer/MeshReductionInterface/Public/MeshReductionModule.h
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
MeshReductionInterface
virtual void StartupModule()
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FMeshReductionModule::FMeshReductionModule
/Engine/Source/Developer/MeshReductionInterface/Public/MeshReductionModule.h
MeshReductionInterface
FMeshReductionModule()
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FMeshReductionModule
/Engine/Source/Developer/MeshReductionInterface/Public/MeshReductionModule.h
MeshReductionInterface
class FMeshReductionModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
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FProxyCompleteDelegate
/Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h
MeshReductionInterface
typedef TBaseDelegate_ThreeParams< void, struct [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) &, struct [FFlattenMaterial](API\Developer\MaterialUtilities\FFlattenMaterial) &, const [FGuid](API\Runtime\Core\Misc\FGuid) > FProxyCompleteDelegate
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FProxyFailedDelegate
/Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h
MeshReductionInterface
typedef TBaseDelegate_TwoParams< void, const [FGuid](API\Runtime\Core\Misc\FGuid), const [FString](API\Runtime\Core\Containers\FString) & > FProxyFailedDelegate
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IMeshMerging::AggregateLOD
/Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h
MeshReductionInterface
virtual void AggregateLOD()
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IMeshMerging::bSupportsParallelMaterialBake
/Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h
Does this tool support baking materials in parallel
MeshReductionInterface
virtual bool bSupportsParallelMaterialBake()
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IMeshMerging::GetName
/Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h
MeshReductionInterface
[FString](API\Runtime\Core\Containers\FString) GetName()
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IMeshMerging::ProxyLOD
/Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h
MeshReductionInterface
virtual void ProxyLOD ( const [TArray](API\Runtime\Core\Containers\TArray)< struct [FMeshMergeData](API\Developer\MeshMergeUtilities\FMeshMergeData) > & InData, const struct [FMeshProxySettings](API\Runtime\Engine\Engine\FMeshProxySettings) & InProxySettings, const [TArray](API\Runtime\Core\Containers\TArray)< struct [FFlattenMaterial](API\Developer\MaterialUtilities\FFlattenMaterial) > & InputMaterials, const [FGuid](API\Runtime\Core\Misc\FGuid) InJobGUID )
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IMeshMerging::ProxyLOD
/Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h
MeshReductionInterface
virtual void ProxyLOD ( const [TArray](API\Runtime\Core\Containers\TArray)< struct [FInstancedMeshMergeData](API\Developer\MeshMergeUtilities\FInstancedMeshMergeData) > & InData, const struct [FMeshProxySettings](API\Runtime\Engine\Engine\FMeshProxySettings) & InProxySettings, const [TArray](API\Runtime\Core\Containers\TArray)< struct [FFlattenMaterial](API\Developer\MaterialUtilities\FFlattenMaterial) > & InputMaterials, const [FGuid](API\Runtime\Core\Misc\FGuid) InJobGUID )
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