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FStaticMeshAdapter::GetImportedMaterialSlotName | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshAdapter.h | Returns the importer material slot name for the given index | MeshMergeUtilities | virtual [FName](API\Runtime\Core\UObject\FName) GetImportedMaterialSlotName ( int32 MaterialIndex ) const | [] |
FStaticMeshAdapter::GetMaterialIndex | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshAdapter.h | Returns the material index for the given lod and section index | MeshMergeUtilities | virtual int32 GetMaterialIndex ( int32 LODIndex, int32 SectionIndex ) const | [] |
FStaticMeshAdapter::GetMaterialSlotName | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshAdapter.h | Returns the material slot name for the given index | MeshMergeUtilities | virtual [FName](API\Runtime\Core\UObject\FName) GetMaterialSlotName ( int32 MaterialIndex ) const | [] |
FStaticMeshAdapter::GetNumberOfLODs | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshAdapter.h | BeginIMaterialBakingAdapteroverrides | MeshMergeUtilities | virtual int32 GetNumberOfLODs() const | [] |
FStaticMeshAdapter::GetOuter | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshAdapter.h | Returns outer package to use when creating new assets | MeshMergeUtilities | virtual [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * GetOuter() const | [] |
FStaticMeshAdapter::IsAsset | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshAdapter.h | Returns whether or not the underlying data is an UAsset | MeshMergeUtilities | virtual bool IsAsset() const | [] |
FStaticMeshAdapter::LightmapUVIndex | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshAdapter.h | Returns lightmap UV index used by mesh data | MeshMergeUtilities | virtual int32 LightmapUVIndex() const | [] |
FStaticMeshAdapter::RemapMaterialIndex | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshAdapter.h | Remaps the material index for the given lod and section index to the specified new one | MeshMergeUtilities | virtual void RemapMaterialIndex ( int32 LODIndex, int32 SectionIndex, int32 NewMaterialIndex ) | [] |
FStaticMeshAdapter::RetrieveRawMeshData | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshAdapter.h | Retrieves model data inFMeshDescriptionform | MeshMergeUtilities | virtual void RetrieveRawMeshData ( int32 LODIndex, [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & InOutRawMesh, bool bPropagateMeshData ) const | [] |
FStaticMeshAdapter::RetrieveMeshSections | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshAdapter.h | Retrieves all mesh sections from underlying data | MeshMergeUtilities | virtual void RetrieveMeshSections ( int32 LODIndex, [TArray](API\Runtime\Core\Containers\TArray)< [FSectionInfo](API\Runtime\Engine\Engine\FSectionInfo) > & InOutSectionInfo ) const | [] |
FStaticMeshAdapter::SetMaterial | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshAdapter.h | Sets material index to specified material value | MeshMergeUtilities | virtual void SetMaterial ( int32 MaterialIndex, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material ) | [] |
FStaticMeshAdapter::UpdateUVChannelData | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshAdapter.h | Update UV channel data on object the adapter represents | MeshMergeUtilities | virtual void UpdateUVChannelData() | [] |
FStaticMeshAdapter::FStaticMeshAdapter | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshAdapter.h | MeshMergeUtilities | FStaticMeshAdapter ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * InStaticMesh ) | [] |
|
FStaticMeshAdapter | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshAdapter.h | Adapter which takes a Static Mesh asset to use for material baking (allows for changes to the asset itself) | MeshMergeUtilities | class FStaticMeshAdapter : public [IMaterialBakingAdapter](API\Developer\MeshMergeUtilities\IMaterialBakingAdapter) | [
{
"type": "int32",
"name": "NumLODs",
"description": ""
},
{
"type": "UStaticMesh\u0004...",
"name": "StaticMesh",
"description": "EndIMaterialBakingAdapteroverrides"
}
] |
FStaticMeshComponentAdapter::AddMaterial | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h | Adds a new material to the underlying asset/data | MeshMergeUtilities | virtual int32 AddMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material ) | [] |
FStaticMeshComponentAdapter::AddMaterial | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h | Adds a new material to the underlying asset/data and specify the slot names | MeshMergeUtilities | virtual int32 AddMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material, const [FName](API\Runtime\Core\UObject\FName) & SlotName, const [FName](API\Runtime\Core\UObject\FName) & ImportedSlotName ) | [] |
FStaticMeshComponentAdapter::ApplySettings | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h | Ability to apply custom settings to theFMeshDatastructure | MeshMergeUtilities | virtual void ApplySettings ( int32 LODIndex, [FMeshData](API\Developer\MaterialBaking\FMeshData) & InOutMeshData ) const | [] |
FStaticMeshComponentAdapter::GetBaseName | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h | Returns base name to use for newly created assets | MeshMergeUtilities | virtual [FString](API\Runtime\Core\Containers\FString) GetBaseName() const | [] |
FStaticMeshComponentAdapter::GetBounds | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h | Returns bounds of underlying data | MeshMergeUtilities | virtual FBoxSphereBounds GetBounds() const | [] |
FStaticMeshComponentAdapter::GetImportedMaterialSlotName | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h | Returns the importer material slot name for the given index | MeshMergeUtilities | virtual [FName](API\Runtime\Core\UObject\FName) GetImportedMaterialSlotName ( int32 MaterialIndex ) const | [] |
FStaticMeshComponentAdapter::GetMaterialIndex | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h | Returns the material index for the given lod and section index | MeshMergeUtilities | virtual int32 GetMaterialIndex ( int32 LODIndex, int32 SectionIndex ) const | [] |
FStaticMeshComponentAdapter::GetMaterialSlotName | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h | Returns the material slot name for the given index | MeshMergeUtilities | virtual [FName](API\Runtime\Core\UObject\FName) GetMaterialSlotName ( int32 MaterialIndex ) const | [] |
FStaticMeshComponentAdapter::GetNumberOfLODs | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h | BeginIMaterialBakingAdapteroverrides | MeshMergeUtilities | virtual int32 GetNumberOfLODs() const | [] |
FStaticMeshComponentAdapter::GetOuter | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h | Returns outer package to use when creating new assets | MeshMergeUtilities | virtual [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * GetOuter() const | [] |
FStaticMeshComponentAdapter::IsAsset | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h | Returns whether or not the underlying data is an UAsset | MeshMergeUtilities | virtual bool IsAsset() const | [] |
FStaticMeshComponentAdapter::LightmapUVIndex | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h | Returns lightmap UV index used by mesh data | MeshMergeUtilities | virtual int32 LightmapUVIndex() const | [] |
FStaticMeshComponentAdapter::RemapMaterialIndex | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h | Remaps the material index for the given lod and section index to the specified new one | MeshMergeUtilities | virtual void RemapMaterialIndex ( int32 LODIndex, int32 SectionIndex, int32 NewMaterialIndex ) | [] |
FStaticMeshComponentAdapter::RetrieveMeshSections | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h | Retrieves all mesh sections from underlying data | MeshMergeUtilities | virtual void RetrieveMeshSections ( int32 LODIndex, [TArray](API\Runtime\Core\Containers\TArray)< [FSectionInfo](API\Runtime\Engine\Engine\FSectionInfo) > & InOutSectionInfo ) const | [] |
FStaticMeshComponentAdapter::RetrieveRawMeshData | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h | Retrieves model data inFMeshDescriptionform | MeshMergeUtilities | virtual void RetrieveRawMeshData ( int32 LODIndex, [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & InOutRawMesh, bool bPropagateMeshData ) const | [] |
FStaticMeshComponentAdapter::SetMaterial | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h | Sets material index to specified material value | MeshMergeUtilities | virtual void SetMaterial ( int32 MaterialIndex, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material ) | [] |
FStaticMeshComponentAdapter::FStaticMeshComponentAdapter | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h | MeshMergeUtilities | FStaticMeshComponentAdapter ( [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * InStaticMeshComponent ) | [] |
|
FStaticMeshComponentAdapter | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h | Adapter which takes a Static Mesh Component instance to use for material baking (does not allow for changes to the underlying asset itself) | MeshMergeUtilities | class FStaticMeshComponentAdapter : public [IMaterialBakingAdapter](API\Developer\MeshMergeUtilities\IMaterialBakingAdapter) | [
{
"type": "int32",
"name": "NumLODs",
"description": ""
},
{
"type": "UStaticMesh\u0004...",
"name": "StaticMesh",
"description": ""
},
{
"type": "UStaticMeshComp...",
"name": "StaticMeshComponent",
"description": "EndIMaterialBakingAdapteroverrides"
}
] |
IMaterialBakingAdapter::AddMaterial | /Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h | Adds a new material to the underlying asset/data | MeshMergeUtilities | int32 AddMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material ) | [] |
IMaterialBakingAdapter::AddMaterial | /Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h | Adds a new material to the underlying asset/data and specify the slot names | MeshMergeUtilities | int32 AddMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material, const [FName](API\Runtime\Core\UObject\FName) & SlotName, const [FName](API\Runtime\Core\UObject\FName) & ImportedSlotName ) | [] |
IMaterialBakingAdapter::GetBaseName | /Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h | Returns base name to use for newly created assets | MeshMergeUtilities | [FString](API\Runtime\Core\Containers\FString) GetBaseName() const | [] |
IMaterialBakingAdapter::ApplySettings | /Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h | Ability to apply custom settings to theFMeshDatastructure | MeshMergeUtilities | void ApplySettings ( int32 LODIndex, [FMeshData](API\Developer\MaterialBaking\FMeshData) & InOutMeshData ) const | [] |
FStaticMeshComponentAdapter::UpdateUVChannelData | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h | Update UV channel data on object the adapter represents | MeshMergeUtilities | virtual void UpdateUVChannelData() | [] |
IMaterialBakingAdapter::GetBounds | /Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h | Returns bounds of underlying data | MeshMergeUtilities | FBoxSphereBounds GetBounds() const | [] |
IMaterialBakingAdapter::GetImportedMaterialSlotName | /Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h | Returns the importer material slot name for the given index | MeshMergeUtilities | [FName](API\Runtime\Core\UObject\FName) GetImportedMaterialSlotName ( int32 MaterialIndex ) const | [] |
IMaterialBakingAdapter::GetMaterialIndex | /Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h | Returns the material index for the given lod and section index | MeshMergeUtilities | int32 GetMaterialIndex ( int32 LODIndex, int32 SectionIndex ) const | [] |
IMaterialBakingAdapter::GetMaterialSlotName | /Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h | Returns the material slot name for the given index | MeshMergeUtilities | [FName](API\Runtime\Core\UObject\FName) GetMaterialSlotName ( int32 MaterialIndex ) const | [] |
IMaterialBakingAdapter::GetNumberOfLODs | /Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h | Returns the number of LODs for the data the adapter represents | MeshMergeUtilities | int32 GetNumberOfLODs() const | [] |
IMaterialBakingAdapter::GetOuter | /Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h | Returns outer package to use when creating new assets | MeshMergeUtilities | [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * GetOuter() const | [] |
IMaterialBakingAdapter::IsAsset | /Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h | Returns whether or not the underlying data is an UAsset | MeshMergeUtilities | bool IsAsset() const | [] |
IMaterialBakingAdapter::LightmapUVIndex | /Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h | Returns lightmap UV index used by mesh data | MeshMergeUtilities | int32 LightmapUVIndex() const | [] |
IMaterialBakingAdapter::RemapMaterialIndex | /Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h | Remaps the material index for the given lod and section index to the specified new one | MeshMergeUtilities | void RemapMaterialIndex ( int32 LODIndex, int32 SectionIndex, int32 NewMaterialIndex ) | [] |
IMaterialBakingAdapter::RetrieveMeshSections | /Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h | Retrieves all mesh sections from underlying data | MeshMergeUtilities | void RetrieveMeshSections ( int32 LODIndex, [TArray](API\Runtime\Core\Containers\TArray)< [FSectionInfo](API\Runtime\Engine\Engine\FSectionInfo) > & InOutSectionInfo ) const | [] |
IMaterialBakingAdapter::RetrieveRawMeshData | /Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h | Retrieves model data inFMeshDescriptionform | MeshMergeUtilities | void RetrieveRawMeshData ( int32 LODIndex, [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & InOutRawMesh, bool bPropagateMeshData ) const | [] |
IMaterialBakingAdapter::SetMaterial | /Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h | Sets material index to specified material value | MeshMergeUtilities | void SetMaterial ( int32 MaterialIndex, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material ) | [] |
IMaterialBakingAdapter::UpdateUVChannelData | /Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h | Update UV channel data on object the adapter represents | MeshMergeUtilities | void UpdateUVChannelData() | [] |
IMaterialBakingAdapter | /Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h | MeshMergeUtilities | class IMaterialBakingAdapter | [] |
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IMeshMergeExtension::OnCreatedMergedRawMeshes | /Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeExtension.h | MeshMergeUtilities | void OnCreatedMergedRawMeshes ( const [TArray](API\Runtime\Core\Containers\TArray)< [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * > & MergedComponents, const class [FMeshMergeDataTracker](API\Developer\MeshMergeUtilities\FMeshMergeDataTracker) & DataTracker, [TArray](API\Runtime\Core\Containers\TArray)< [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) > & MergedMeshLODs ) | [] |
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IMeshMergeExtension::OnCreatedProxyMaterial | /Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeExtension.h | MeshMergeUtilities | void OnCreatedProxyMaterial ( const [TArray](API\Runtime\Core\Containers\TArray)< [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * > & MergedComponents, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * ProxyMaterial ) | [] |
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IMeshMergeExtension | /Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeExtension.h | MeshMergeUtilities | class IMeshMergeExtension | [] |
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IMeshMergeModule::GetUtilities | /Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeModule.h | MeshMergeUtilities | const [IMeshMergeUtilities](API\Developer\MeshMergeUtilities\IMeshMergeUtilities) & GetUtilities() const | [] |
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IMeshMergeModule::GetUtilities | /Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeModule.h | MeshMergeUtilities | [IMeshMergeUtilities](API\Developer\MeshMergeUtilities\IMeshMergeUtilities) & GetUtilities() | [] |
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IMeshMergeModule | /Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeModule.h | MeshMergeUtilities | class IMeshMergeModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
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IMeshMergeUtilities::BakeMaterialsForComponent | /Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h | Bakes out (in place) materials for given static mesh component | MeshMergeUtilities | void BakeMaterialsForComponent ( [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * StaticMeshComponent ) const | [] |
IMeshMergeUtilities::BakeMaterialsForComponent | /Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h | Bakes out (in place) materials for given skeletal mesh component | MeshMergeUtilities | void BakeMaterialsForComponent ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkeletalMeshComponent ) const | [] |
IMeshMergeUtilities::BakeMaterialsForComponent | /Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h | Bakes out (in place) materials for given adapter | MeshMergeUtilities | void BakeMaterialsForComponent ( [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) >> & OptionObjects, [IMaterialBakingAdapter](API\Developer\MeshMergeUtilities\IMaterialBakingAdapter) * Adapter ) const | [] |
IMeshMergeUtilities::BakeMaterialsForMesh | /Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h | Bakes out (in place) materials for given static mesh asset | MeshMergeUtilities | void BakeMaterialsForMesh ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * Mesh ) const | [] |
IMeshMergeUtilities::CreateProxyMesh | /Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h | Merges list of actors into single proxy mesh | MeshMergeUtilities | void CreateProxyMesh ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InActors, const struct [FMeshProxySettings](API\Runtime\Engine\Engine\FMeshProxySettings) & InMeshProxySettings, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * InOuter, const [FString](API\Runtime\Core\Containers\FString) & InProxyBasePackageName, const [FGuid](API\Runtime\Core\Misc\FGuid) InGuid, const [FCreateProxyDelegate](API\Developer\MeshReductionInterface\FCreateProxyDelegate) & InProxyCreatedDelegate, const bool bAllowAsync, const float ScreenSize ) const | [] |
IMeshMergeUtilities::CreateProxyMesh | /Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h | Merges list of static meshes into single proxy mesh | MeshMergeUtilities | void CreateProxyMesh ( const [TArray](API\Runtime\Core\Containers\TArray)< [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * > & InComponents, const struct [FMeshProxySettings](API\Runtime\Engine\Engine\FMeshProxySettings) & InMeshProxySettings, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * InOuter, const [FString](API\Runtime\Core\Containers\FString) & InProxyBasePackageName, const [FGuid](API\Runtime\Core\Misc\FGuid) InGuid, const [FCreateProxyDelegate](API\Developer\MeshReductionInterface\FCreateProxyDelegate) & InProxyCreatedDelegate, const bool bAllowAsync, const float ScreenSize ) const | [] |
IMeshMergeUtilities::CreateProxyMesh | /Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h | Merges list of actors into single proxy mesh | MeshMergeUtilities | void CreateProxyMesh ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InActors, const struct [FMeshProxySettings](API\Runtime\Engine\Engine\FMeshProxySettings) & InMeshProxySettings, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InBaseMaterial, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * InOuter, const [FString](API\Runtime\Core\Containers\FString) & InProxyBasePackageName, const [FGuid](API\Runtime\Core\Misc\FGuid) InGuid, const [FCreateProxyDelegate](API\Developer\MeshReductionInterface\FCreateProxyDelegate) & InProxyCreatedDelegate, const bool bAllowAsync, const float ScreenSize ) const | [] |
IMeshMergeUtilities::CreateProxyMesh | /Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h | Merges list of static meshes into single proxy mesh | MeshMergeUtilities | void CreateProxyMesh ( const [TArray](API\Runtime\Core\Containers\TArray)< [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * > & InComponents, const struct [FMeshProxySettings](API\Runtime\Engine\Engine\FMeshProxySettings) & InMeshProxySettings, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InBaseMaterial, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * InOuter, const [FString](API\Runtime\Core\Containers\FString) & InProxyBasePackageName, const [FGuid](API\Runtime\Core\Misc\FGuid) InGuid, const [FCreateProxyDelegate](API\Developer\MeshReductionInterface\FCreateProxyDelegate) & InProxyCreatedDelegate, const bool bAllowAsync, const float ScreenSize ) const | [] |
IMeshMergeUtilities::IsValidBaseMaterial | /Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h | Deprecated* UseFMaterialUtilities::IsValidFlattenMaterial() | MeshMergeUtilities | bool IsValidBaseMaterial ( const [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InBaseMaterial, bool bShowToaster ) const | [] |
IMeshMergeUtilities::MergeComponentsToInstances | /Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h | Merges static mesh components into a single actor with multiple instanced static mesh components
void | MeshMergeUtilities | void MergeComponentsToInstances ( const [TArray](API\Runtime\Core\Containers\TArray)< [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * > & ComponentsToMerge, [UWorld](API\Runtime\Engine\Engine\UWorld) * World, [ULevel](API\Runtime\Engine\Engine\ULevel) * Level, const [FMeshInstancingSettings](API\Runtime\Engine\Engine\FMeshInstancingSettings) & InSettings, bool bActuallyMerge, bool bReplaceSourceActors, [FText](API\Runtime\Core\Internationalization\FText) * OutResultsText ) const | [] |
IMeshMergeUtilities::MergeComponentsToStaticMesh | /Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h | Merges components into a single Static Mesh (with possible baked out atlas-material)
void | MeshMergeUtilities | void MergeComponentsToStaticMesh ( const [TArray](API\Runtime\Core\Containers\TArray)< [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * > & ComponentsToMerge, [UWorld](API\Runtime\Engine\Engine\UWorld) * World, const [FMeshMergingSettings](API\Runtime\Engine\Engine\FMeshMergingSettings) & InSettings, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InBaseMaterial, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * InOuter, const [FString](API\Runtime\Core\Containers\FString) & InBasePackageName, [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OutAssetsToSync, FVector & OutMergedActorLocation, const float ScreenSize, bool bSilent ) const | [] |
IMeshMergeUtilities::RegisterExtension | /Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h | MeshMergeUtilities | void RegisterExtension ( [IMeshMergeExtension](API\Developer\MeshMergeUtilities\IMeshMergeExtension) * InExtension ) | [] |
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IMeshMergeUtilities::RetrieveMeshDescription | /Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h | Extract mesh data inFMeshDescriptionform from the provided static mesh component | MeshMergeUtilities | void RetrieveMeshDescription ( const [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * InStaticMeshComponent, int32 LODIndex, [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & InOutMeshDescription, bool bPropagateVertexColours ) const | [] |
IMeshMergeUtilities::RetrieveMeshDescription | /Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h | Extract mesh data inFMeshDescriptionform from the provided static mesh | MeshMergeUtilities | void RetrieveMeshDescription ( const [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * InStaticMesh, int32 LODIndex, [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & InOutMeshDescription ) const | [] |
IMeshMergeUtilities::RetrieveMeshDescription | /Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h | Extract mesh data inFMeshDescriptionform from the provided skeletal mesh component | MeshMergeUtilities | void RetrieveMeshDescription ( const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InSkeletalMeshComponent, int32 LODIndex, [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & InOutMeshDescription, bool bPropagateVertexColours ) const | [] |
IMeshMergeUtilities::RetrievePhysicsData | /Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h | Extract physics geometry and body setup from set of primitive components. | MeshMergeUtilities | void RetrievePhysicsData ( const [TArray](API\Runtime\Core\Containers\TArray)< [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * > & InComponents, [TArray](API\Runtime\Core\Containers\TArray)< [FKAggregateGeom](API\Runtime\Engine\PhysicsEngine\FKAggregateGeom) > & InOutPhysicsGeometry, [UBodySetup](API\Runtime\Engine\PhysicsEngine\UBodySetup) *& OutBodySetupSource ) const | [] |
IMeshMergeUtilities::UnregisterExtension | /Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h | MeshMergeUtilities | void UnregisterExtension ( [IMeshMergeExtension](API\Developer\MeshMergeUtilities\IMeshMergeExtension) * InExtension ) | [] |
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IMeshMergeUtilities::~IMeshMergeUtilities | /Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h | MeshMergeUtilities | virtual ~IMeshMergeUtilities() | [] |
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IMeshMergeUtilities | /Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h | Typedef pair of FVector2Ds, key == uv position offset and value == uv scaling factor. | MeshMergeUtilities | class IMeshMergeUtilities | [] |
MaterialRemapPair | /Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h | MeshMergeUtilities | typedef TPair< uint32, uint32 > MaterialRemapPair | [] |
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MeshLODPair | /Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h | MeshMergeUtilities | typedef TPair< uint32, uint32 > MeshLODPair | [] |
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SectionRemapPair | /Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h | MeshMergeUtilities | typedef TPair< uint32, uint32 > SectionRemapPair | [] |
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TConstLODIndexIterator | /Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h | MeshMergeUtilities | typedef [TArray](API\Runtime\Core\Containers\TArray)< int32 >::TConstIterator TConstLODIndexIterator | [] |
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TConstRawMeshIterator | /Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h | Typedefs to allow for some nicer looking loops | MeshMergeUtilities | typedef [TMap](API\Runtime\Core\Containers\TMap)< [FMeshLODKey](API\Developer\MeshMergeUtilities\FMeshLODKey), [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) >::TConstIterator TConstRawMeshIterator | [] |
TRawMeshIterator | /Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h | MeshMergeUtilities | typedef [TMap](API\Runtime\Core\Containers\TMap)< [FMeshLODKey](API\Developer\MeshMergeUtilities\FMeshLODKey), [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) >::TIterator TRawMeshIterator | [] |
|
FBakeMaterialsDelegate | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h | MeshReductionInterface | typedef TBaseDelegate_OneParam< void, [TArray](API\Runtime\Core\Containers\TArray)< [FFlattenMaterial](API\Developer\MaterialUtilities\FFlattenMaterial) > & > FBakeMaterialsDelegate | [] |
|
FCreateProxyDelegate | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h | MeshReductionInterface | typedef TBaseDelegate_TwoParams< void, const [FGuid](API\Runtime\Core\Misc\FGuid), [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & > FCreateProxyDelegate | [] |
|
FMergeCompleteData | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h | Data used for passing back the data resulting from a completed mesh merging operation | MeshReductionInterface | struct FMergeCompleteData | [
{
"type": "UMaterialInterf...",
"name": "BaseMaterial",
"description": "Base material to instance for the proxy material"
},
{
"type": "FCreateProxyDel...",
"name": "CallbackDelegate",
"description": "Callback delegate object used as a callback when the job finishes"
},
{
"type": "TArray< constU...",
"name": "ImposterComponents",
"description": "List of Components containing imposter LODs"
},
{
"type": "UPackage*",
"name": "InOuter",
"description": "Outer object to store/save UObjects"
},
{
"type": "FMeshProxySetti...",
"name": "InProxySettings",
"description": "Merge/Proxy settings structure"
},
{
"type": "FString",
"name": "ProxyBasePackageName",
"description": "Base package name for the proxy mesh UObjects"
},
{
"type": "TArray<UStatic...",
"name": "StaticMeshComponents",
"description": "List of Components incorporated into the Proxy Mesh"
}
] |
FMeshReductionModule::GetDistributedMeshMergingInterface | /Engine/Source/Developer/MeshReductionInterface/Public/MeshReductionModule.h | MeshReductionInterface | virtual [IMeshMerging](API\Developer\MeshReductionInterface\IMeshMerging) * GetDistributedMeshMergingInterface() | [] |
|
FMeshReductionModule::GetMeshMergingInterface | /Engine/Source/Developer/MeshReductionInterface/Public/MeshReductionModule.h | Returns the mesh merging plugin if available. | MeshReductionInterface | virtual [IMeshMerging](API\Developer\MeshReductionInterface\IMeshMerging) * GetMeshMergingInterface() | [] |
FMeshReductionModule::GetSkeletalMeshReductionInterface | /Engine/Source/Developer/MeshReductionInterface/Public/MeshReductionModule.h | Returns the mesh reduction plugin if available. | MeshReductionInterface | virtual [IMeshReduction](API\Developer\MeshReductionInterface\IMeshReduction) * GetSkeletalMeshReductionInterface() | [] |
FMeshReductionModule::GetStaticMeshReductionInterface | /Engine/Source/Developer/MeshReductionInterface/Public/MeshReductionModule.h | Returns the mesh reduction plugin if available. | MeshReductionInterface | virtual [IMeshReduction](API\Developer\MeshReductionInterface\IMeshReduction) * GetStaticMeshReductionInterface() | [] |
FMeshReductionModule::ShutdownModule | /Engine/Source/Developer/MeshReductionInterface/Public/MeshReductionModule.h | Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well. | MeshReductionInterface | virtual void ShutdownModule() | [] |
FMeshReductionModule::StartupModule | /Engine/Source/Developer/MeshReductionInterface/Public/MeshReductionModule.h | FModuleManager::Get().LoadModuleChecked(TEXT("HTTP")); | MeshReductionInterface | virtual void StartupModule() | [] |
FMeshReductionModule::FMeshReductionModule | /Engine/Source/Developer/MeshReductionInterface/Public/MeshReductionModule.h | MeshReductionInterface | FMeshReductionModule() | [] |
|
FMeshReductionModule | /Engine/Source/Developer/MeshReductionInterface/Public/MeshReductionModule.h | MeshReductionInterface | class FMeshReductionModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
|
FProxyCompleteDelegate | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h | MeshReductionInterface | typedef TBaseDelegate_ThreeParams< void, struct [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) &, struct [FFlattenMaterial](API\Developer\MaterialUtilities\FFlattenMaterial) &, const [FGuid](API\Runtime\Core\Misc\FGuid) > FProxyCompleteDelegate | [] |
|
FProxyFailedDelegate | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h | MeshReductionInterface | typedef TBaseDelegate_TwoParams< void, const [FGuid](API\Runtime\Core\Misc\FGuid), const [FString](API\Runtime\Core\Containers\FString) & > FProxyFailedDelegate | [] |
|
IMeshMerging::AggregateLOD | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h | MeshReductionInterface | virtual void AggregateLOD() | [] |
|
IMeshMerging::bSupportsParallelMaterialBake | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h | Does this tool support baking materials in parallel | MeshReductionInterface | virtual bool bSupportsParallelMaterialBake() | [] |
IMeshMerging::GetName | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h | MeshReductionInterface | [FString](API\Runtime\Core\Containers\FString) GetName() | [] |
|
IMeshMerging::ProxyLOD | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h | MeshReductionInterface | virtual void ProxyLOD ( const [TArray](API\Runtime\Core\Containers\TArray)< struct [FMeshMergeData](API\Developer\MeshMergeUtilities\FMeshMergeData) > & InData, const struct [FMeshProxySettings](API\Runtime\Engine\Engine\FMeshProxySettings) & InProxySettings, const [TArray](API\Runtime\Core\Containers\TArray)< struct [FFlattenMaterial](API\Developer\MaterialUtilities\FFlattenMaterial) > & InputMaterials, const [FGuid](API\Runtime\Core\Misc\FGuid) InJobGUID ) | [] |
|
IMeshMerging::ProxyLOD | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h | MeshReductionInterface | virtual void ProxyLOD ( const [TArray](API\Runtime\Core\Containers\TArray)< struct [FInstancedMeshMergeData](API\Developer\MeshMergeUtilities\FInstancedMeshMergeData) > & InData, const struct [FMeshProxySettings](API\Runtime\Engine\Engine\FMeshProxySettings) & InProxySettings, const [TArray](API\Runtime\Core\Containers\TArray)< struct [FFlattenMaterial](API\Developer\MaterialUtilities\FFlattenMaterial) > & InputMaterials, const [FGuid](API\Runtime\Core\Misc\FGuid) InJobGUID ) | [] |
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